Elin Decompiled Documentation EA 23.102 Nightly
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CardRenderer Class Reference
Inheritance diagram for CardRenderer:
RenderObject EClass IRenderer ISyncScreen CharaRenderer

Public Member Functions

Vector3 PositionCenter ()
 
virtual void SetOwner (Card c)
 
override void Draw (RenderParam p)
 
override void RenderToRenderCam (RenderParam p)
 
override void Draw (RenderParam p, ref Vector3 v, bool drawShadow)
 
virtual void UpdatePosition (ref Vector3 destPos, RenderParam p)
 
virtual void DrawHeld ()
 
SourcePref GetPref ()
 
void RefreshSprite ()
 
override void OnEnterScreen ()
 
void AddExtra (string id)
 
void RefreshExtra ()
 
void RemoveExtra (string id)
 
override void OnLeaveScreen ()
 
void KillActor ()
 
void PlayAnime (AnimeID id, bool force)
 
void PlayAnime (AnimeID id, Card dest)
 
void PlayAnime (AnimeID id, Point dest)
 
void PlayAnime (AnimeID id, Vector3 dest=default(Vector3), bool force=false)
 
virtual void KillAnime ()
 
virtual void IdleFrame ()
 
virtual void NextFrame ()
 
virtual void NextDir ()
 
AddTC< T > (TC tc)
 
GetTC< T > ()
 
TC GetTC (string id)
 
GetOrCreateTC< T > (Func< T > func)
 
void RemoveTC< T > ()
 
void RemoveTC (TC tc)
 
void RemoveTC (int index)
 
void TrySpawnOrbit ()
 
bool IsTalking ()
 
TCSimpleText SpawnSimpleText ()
 
void DespawnSimpleText ()
 
void SetCensored (bool enable)
 
virtual void RefreshStateIcon ()
 
void Say (string text, Color c=default(Color), float duration=0f)
 
void ShowEmo (Emo emo, float duration=0f)
 
virtual void SetFirst (bool first, Vector3 pos)
 
virtual void SetFirst (bool first)
 
virtual void Refresh ()
 
virtual void OnEnterScreen ()
 
virtual void OnLeaveScreen ()
 
virtual void RenderToRenderCam (RenderParam p)
 
virtual void Draw (RenderParam p)
 
virtual void Draw (RenderParam p, ref Vector3 v, bool drawShadow)
 
void RenderToRenderCam (RenderParam p)
 
void Draw (RenderParam p)
 
void OnEnterScreen ()
 
void OnLeaveScreen ()
 

Public Attributes

TCOrbit orbit
 
Card owner
 
CardActor actor
 
bool hasActor
 
bool hasText
 
bool isChara
 
bool skip
 
Vector3 position
 
TransAnime anime
 
List< TClistTC = new List<TC>()
 
TCSimpleText simpleText
 
RendererReplacer replacer
 
- Public Attributes inherited from RenderObject
bool usePass
 
bool isSynced
 
long sync
 
RenderData data
 

Properties

virtual bool IsMoving [get]
 
- Properties inherited from RenderObject
long Sync [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
- Properties inherited from ISyncScreen
long Sync [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from RenderObject
static float gameDelta
 
static float gameSpeed
 
static float altitudeFix
 
static GameSetting.RenderSetting.AnimeSetting animeSetting
 
static GameSetting.RenderSetting renderSetting
 
static RenderParam shared = new RenderParam()
 
static RenderParam currentParam
 
static Vector3 tempV
 
static bool enableAnime
 
static List< ISyncScreensyncList
 
static long syncFrame
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 5 of file CardRenderer.cs.

Member Function Documentation

◆ AddExtra()

void CardRenderer.AddExtra ( string  id)
inline

Definition at line 434 of file CardRenderer.cs.

435 {
436 if (GetTC(id) == null)
437 {
438 TC tC = AddTC<TC>(PoolManager.Spawn<TC>("tcExtra_" + id, "Scene/Render/Actor/Component/Extra/" + id));
439 if (tC.isUI)
440 {
441 tC.transform.SetParent(EClass.ui.rectDynamic, worldPositionStays: false);
442 }
443 tC.name = id;
444 }
445 }
TC GetTC(string id)
Definition: EClass.cs:5
static UI ui
Definition: EClass.cs:16
static Transform Spawn(string id, string path, Transform parent)
Definition: PoolManager.cs:86
Definition: TC.cs:4
virtual bool isUI
Definition: TC.cs:11

References GetTC(), TC.isUI, PoolManager.Spawn(), and EClass.ui.

Referenced by RefreshExtra(), Trait.RefreshRenderer(), and TraitToolTorch.RefreshRenderer().

◆ AddTC< T >()

T CardRenderer.AddTC< T > ( TC  tc)
inline
Type Constraints
T :TC 

Definition at line 572 of file CardRenderer.cs.

572 : TC
573 {
574 listTC.Add(tc);
575 tc.SetOwner(this);
576 return tc as T;
577 }
List< TC > listTC
Definition: CardRenderer.cs:25
void SetOwner(CardRenderer r)
Definition: TC.cs:15

References listTC.

Referenced by GetOrCreateTC< T >().

◆ DespawnSimpleText()

void CardRenderer.DespawnSimpleText ( )
inline

Definition at line 687 of file CardRenderer.cs.

688 {
689 if (hasText)
690 {
692 hasText = false;
693 }
694 }
TCSimpleText simpleText
Definition: CardRenderer.cs:27
static void Despawn(Component c)
Definition: PoolManager.cs:128

References PoolManager.Despawn(), hasText, and simpleText.

Referenced by OnLeaveScreen().

◆ Draw() [1/2]

override void CardRenderer.Draw ( RenderParam  p)
inlinevirtual

Reimplemented from RenderObject.

Definition at line 49 of file CardRenderer.cs.

50 {
51 Vector3 v = p.NewVector3;
52 Draw(p, ref v, drawShadow: true);
53 }
Vector3 NewVector3
Definition: RenderParam.cs:23

References Draw, and RenderParam.NewVector3.

Referenced by Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), CharaActorPCC.OnRender(), and Card.RenderMarker().

◆ Draw() [2/2]

override void CardRenderer.Draw ( RenderParam  p,
ref Vector3  v,
bool  drawShadow 
)
inlinevirtual

Reimplemented from RenderObject.

Reimplemented in CharaRenderer.

Definition at line 68 of file CardRenderer.cs.

69 {
70 if (skip)
71 {
72 skip = false;
73 return;
74 }
76 RenderObject.currentParam = p;
77 p.dir = owner.dir;
78 if (!isSynced)
79 {
81 RenderObject.syncList.Add(this);
82 }
83 if ((bool)orbit)
84 {
85 orbit.Refresh();
86 }
87 else
88 {
90 }
92 {
93 if (owner.Chara.bossText && !EClass.ui.IsActive && !SplashText.Instance)
94 {
95 SplashText splashText = Util.Instantiate<SplashText>("Media/Text/SplashText_boss2", EClass.ui.rectDynamic);
96 string text = owner.Chara.Aka.ToTitleCase(wholeText: true);
97 string text2 = owner.Chara.NameSimple.ToTitleCase();
98 if (!Lang.isBuiltin && Lang.langCode != "CN")
99 {
100 text = owner.Chara.source.aka.ToTitleCase(wholeText: true);
101 text2 = owner.Chara.source.name.ToTitleCase();
102 }
103 splashText.textSmall.text = text;
104 splashText.textBig.text = text2;
105 owner.Chara.bossText = false;
106 }
107 if (owner.Chara.host == null)
108 {
109 UpdatePosition(ref v, p);
110 }
111 if (owner.Chara.ai is AI_Trolley { IsRunning: not false } aI_Trolley)
112 {
113 drawShadow = false;
114 if (aI_Trolley.trolley.HideChara)
115 {
116 if (hasActor)
117 {
118 actor.SetActive(enable: false);
119 }
120 return;
121 }
122 }
123 if (hasActor)
124 {
125 actor.SetActive(enable: true);
126 }
127 }
128 else
129 {
130 p.x = (position.x = v.x);
131 p.y = (position.y = v.y);
132 p.z = (position.z = v.z);
133 }
134 if (anime != null)
135 {
136 anime.Update();
137 }
139 {
140 SubPassData.Current = SubPassData.Default;
142 p.tile = rendererObjDummy.tile;
143 p.dir = 0;
144 if (hasActor)
145 {
146 actor.SetActive(enable: false);
147 }
148 rendererObjDummy.Draw(p);
149 if (drawShadow && !owner.pos.cell.ignoreObjShadow)
150 {
151 EClass.scene.screenElin.tileMap.passShadow.AddShadow(position.x + rendererObjDummy.offsetShadow.x, position.y + rendererObjDummy.offsetShadow.y + p.shadowFix, position.z + rendererObjDummy.offsetShadow.z, ShadowData.Instance.items[rendererObjDummy.shadowPref.shadow], rendererObjDummy.shadowPref, 0, p.snow);
152 }
153 }
154 else
155 {
156 SubPassData.Current = owner.GetSubPassData();
157 SourcePref pref = GetPref();
158 RenderData renderData = data;
159 int prefIndex = owner.PrefIndex;
160 if (Player.seedHallucination != 0 && CanBeHallucinated())
161 {
163 CardRow cardRow = null;
164 bool flag = false;
165 for (int i = 0; i < 20; i++)
166 {
167 if (owner.isChara)
168 {
169 cardRow = EClass.sources.charas.rows.RandomItem();
170 if (cardRow.multisize)
171 {
172 continue;
173 }
174 }
175 else
176 {
177 cardRow = EClass.sources.things.rows.RandomItem();
178 if (cardRow.tileType != owner.TileType)
179 {
180 continue;
181 }
182 }
183 if (cardRow.chance != 0 && cardRow._tiles.Length != 0 && cardRow.idActor.IsEmpty() && cardRow.idExtra.IsEmpty() && SubPassData.Current == SubPassData.Default && !(cardRow._idRenderData != owner.sourceCard._idRenderData))
184 {
185 flag = true;
186 break;
187 }
188 }
189 if (flag)
190 {
191 renderData = cardRow.renderData;
192 pref = cardRow.pref;
193 cardRow.model.dir = owner.dir;
194 cardRow.model.SetRenderParam(p);
195 prefIndex = cardRow.model.PrefIndex;
196 }
197 Rand.SetSeed();
198 }
199 if (owner.trait is TraitFigure)
200 {
202 {
203 TraitFigure traitFigure = owner.trait as TraitFigure;
204 SourceChara.Row row = EClass.sources.charas.map.TryGetValue(owner.c_idRefCard) ?? EClass.sources.charas.map["putty"];
205 renderData = row.renderData;
206 pref = row.pref;
207 if (row._tiles.Length == 0 || data.pass == null)
208 {
209 renderData = owner.sourceCard.renderData;
210 pref = owner.sourceCard.pref;
211 }
212 else
213 {
214 if (EClass.core.config.game.antiSpider && row.race == "spider" && row._tiles.Length > 1)
215 {
216 owner.refVal = 1;
217 }
218 p.tile = row._tiles[owner.refVal % row._tiles.Length] * ((owner.dir % 2 == 0) ? 1 : (-1));
219 p.matColor = traitFigure.GetMatColor();
220 drawShadow = traitFigure.ShowShadow;
221 pref = row.pref;
222 }
223 if (renderData.pass != null && renderData.pass.name == "pass charaL" && EClass.pc.held == owner)
224 {
225 int num = (int)renderData.pass.pmesh.tiling.x;
226 p.tile = (int)p.tile / num * num * 2 + (int)p.tile % num;
227 }
228 }
229 else
230 {
231 renderData = owner.sourceCard.renderData;
232 }
233 }
234 if (replacer != null)
235 {
236 renderData = replacer.data;
237 pref = replacer.pref;
238 SubPassData.Current = SubPassData.Default;
239 }
240 if (isChara)
241 {
242 p.x += pref.x * (float)((!owner.flipX) ? 1 : (-1));
243 }
244 p.y += pref.y;
245 int shadow = pref.shadow;
246 bool flag2 = isChara && owner.isHidden && !EClass.pc.canSeeInvisible && (!EClass.pc.hasTelepathy || !owner.Chara.race.visibleWithTelepathy);
247 if (drawShadow && shadow != 1 && SubPassData.Current.shadow && (!flag2 || owner.IsPC))
248 {
249 bool flag3 = ((!isChara) ? (owner.dir % 2 == 1) : (owner.dir == 1 || owner.dir == 2));
250 EClass.scene.screenElin.tileMap.passShadow.AddShadow(position.x + (flag3 ? (-1f) : 1f) * renderData.offsetShadow.x, position.y + renderData.offsetShadow.y + (owner.TileType.UseMountHeight ? 0f : p.shadowFix) - RenderObject.altitudeFix * (float)owner.altitude, position.z + renderData.offsetShadow.z, ShadowData.Instance.items[shadow], pref, prefIndex, p.snow);
251 }
252 if (usePass)
253 {
254 if (owner.noSnow)
255 {
256 p.snow = false;
257 }
258 if (!flag2)
259 {
260 renderData.Draw(p);
261 }
262 }
263 else if (hasActor)
264 {
266 {
267 Chara ride = owner.Chara.ride;
268 CharaActorPCC charaActorPCC = ride.renderer.actor as CharaActorPCC;
269 CharaActorPCC charaActorPCC2 = actor as CharaActorPCC;
270 ride.angle = owner.angle;
271 if (charaActorPCC != null && charaActorPCC2 != null)
272 {
273 charaActorPCC.provider.currentDir = charaActorPCC2.provider.currentDir;
274 charaActorPCC.provider.currentFrame = charaActorPCC2.provider.currentFrame;
275 charaActorPCC.provider.SetSpriteMain();
276 charaActorPCC.RefreshSprite();
277 }
278 PCCData.RideData ride2 = (ride.renderer as CharaRenderer).pccData.ride;
279 float x = p.x;
280 float y = p.y;
281 float z = p.z;
282 Vector3 v2 = new Vector3(v.x, v.y, v.z);
283 ride.renderer.Draw(p, ref v2, drawShadow: false);
284 int currentDir = actor.currentDir;
285 p.x = x + RenderObject.renderSetting.ridePos[currentDir].x + ride2.x * (float)(currentDir switch
286 {
287 2 => -1,
288 1 => 1,
289 _ => 0,
290 });
291 p.y = y + RenderObject.renderSetting.ridePos[currentDir].y + ride2.y + ride2.jump * (float)((actor.GetFrame() % 2 == 1) ? 1 : 0);
292 p.z = z + RenderObject.renderSetting.ridePos[currentDir].z - ride2.z;
293 }
294 if (flag2)
295 {
296 actor.SetActive(enable: false);
297 }
298 else
299 {
300 actor.SetActive(enable: true);
301 actor.OnRender(p);
302 }
303 }
304 if (isChara)
305 {
306 if (owner.Chara.parasite != null)
307 {
308 owner.Chara.parasite.renderer.position = position;
309 }
310 if (owner.Chara.ride != null)
311 {
312 owner.Chara.ride.renderer.position = position;
313 }
314 }
315 SubPassData.Current = SubPassData.Default;
316 }
317 if (listTC.Count > 0)
318 {
319 RenderObject.tempV = position;
320 RenderObject.tempV.y += data.offset.y + data.size.y;
321 for (int num2 = listTC.Count - 1; num2 >= 0; num2--)
322 {
323 listTC[num2].OnDraw(ref RenderObject.tempV);
324 }
325 }
327 {
329 }
330 bool CanBeHallucinated()
331 {
333 {
334 return false;
335 }
336 if (owner.isThing)
337 {
339 {
340 return false;
341 }
342 if (listTC.Count > 0)
343 {
344 return false;
345 }
346 }
347 return true;
348 }
349 }
BaseTileMap tileMap
MeshPass passShadow
Definition: BaseTileMap.cs:133
RenderDataObjDummy rendererObjDummy
Definition: BaseTileMap.cs:227
virtual void OnRender(RenderParam p)
Definition: CardActor.cs:103
virtual int currentDir
Definition: CardActor.cs:41
virtual int GetFrame()
Definition: CardActor.cs:98
override void Draw(RenderParam p)
Definition: CardRenderer.cs:49
SourcePref GetPref()
RendererReplacer replacer
Definition: CardRenderer.cs:29
Vector3 position
Definition: CardRenderer.cs:21
TransAnime anime
Definition: CardRenderer.cs:23
override void OnEnterScreen()
void TrySpawnOrbit()
virtual void UpdatePosition(ref Vector3 destPos, RenderParam p)
TCOrbit orbit
Definition: CardRenderer.cs:7
CardActor actor
Definition: CardRenderer.cs:11
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
string idExtra
Definition: CardRow.cs:9
float angle
Definition: Card.cs:67
virtual bool isThing
Definition: Card.cs:1957
virtual Chara Chara
Definition: Card.cs:1946
bool isRoofItem
Definition: Card.cs:550
ICardParent parent
Definition: Card.cs:51
bool ExistsOnMap
Definition: Card.cs:1961
virtual bool IsDeadOrSleeping
Definition: Card.cs:1985
TileType TileType
Definition: Card.cs:2011
Point pos
Definition: Card.cs:55
int uid
Definition: Card.cs:118
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:5258
virtual SubPassData GetSubPassData()
Definition: Card.cs:5523
Trait trait
Definition: Card.cs:49
int altitude
Definition: Card.cs:214
bool IsInstalled
Definition: Card.cs:2241
virtual bool IsPC
Definition: Card.cs:2019
string NameSimple
Definition: Card.cs:2015
virtual bool isChara
Definition: Card.cs:1959
Cell Cell
Definition: Card.cs:1931
virtual int PrefIndex
Definition: Card.cs:2172
int dir
Definition: Card.cs:142
bool noSnow
Definition: Card.cs:730
virtual CardRow sourceCard
Definition: Card.cs:2007
SourceCategory.Row category
Definition: Card.cs:1925
CardRenderer renderer
Definition: Card.cs:57
virtual bool flipX
Definition: Card.cs:1992
string c_idRefCard
Definition: Card.cs:1637
bool HasRoof
Definition: Cell.cs:648
bool ignoreObjShadow
Definition: Cell.cs:378
override void RefreshSprite()
SpriteProvider provider
Definition: CharaActorPCC.cs:9
Definition: Chara.cs:10
Card held
Definition: Chara.cs:67
AIAct ai
Definition: Chara.cs:187
Chara host
Definition: Chara.cs:33
string Aka
Definition: Chara.cs:201
SourceChara.Row source
Definition: Chara.cs:143
Chara parasite
Definition: Chara.cs:30
Chara ride
Definition: Chara.cs:27
bool bossText
Definition: Chara.cs:139
SourceRace.Row race
Definition: Chara.cs:449
new GameConfig game
Definition: CoreConfig.cs:596
CoreConfig config
Definition: Core.cs:70
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
static Core core
Definition: EClass.cs:6
static Map _map
Definition: EClass.cs:18
static SourceManager sources
Definition: EClass.cs:42
static Chara pc
Definition: EClass.cs:14
Zone activeZone
Definition: Game.cs:245
Definition: Lang.cs:6
static string langCode
Definition: Lang.cs:28
static bool isBuiltin
Definition: Lang.cs:42
bool IsIndoor
Definition: Map.cs:131
ProceduralMesh pmesh
Definition: MeshPass.cs:25
void AddShadow(MeshPassParam p, ref Vector3 fix)
Definition: MeshPass.cs:195
Definition: Player.cs:11
static int seedHallucination
Definition: Player.cs:936
Thing LastThing
Definition: Point.cs:290
Cell cell
Definition: Point.cs:51
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:37
override void Draw(RenderParam p)
Definition: RenderDataObj.cs:3
void Draw(RenderParam p, int tile)
Definition: RenderData.cs:128
Vector3 offsetShadow
Definition: RenderData.cs:22
SourcePref shadowPref
Definition: RenderData.cs:48
MeshPass pass
Definition: RenderData.cs:16
Vector2 size
Definition: RenderData.cs:30
static List< ISyncScreen > syncList
Definition: RenderObject.cs:24
static Vector3 tempV
Definition: RenderObject.cs:20
RenderData data
Definition: RenderObject.cs:34
static long syncFrame
Definition: RenderObject.cs:26
static GameSetting.RenderSetting renderSetting
Definition: RenderObject.cs:14
float shadowFix
Definition: RenderParam.cs:21
bool multisize
Definition: RenderRow.cs:64
RenderData renderData
Definition: RenderRow.cs:71
SourcePref pref
Definition: RenderRow.cs:68
string _idRenderData
Definition: RenderRow.cs:38
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
int chance
Definition: RenderRow.cs:24
GameScreen screenElin
Definition: Scene.cs:89
List< Item > items
Definition: ShadowData.cs:101
static ShadowData Instance
Definition: ShadowData.cs:99
SourceThing things
SourceChara charas
int shadow
Definition: SourcePref.cs:35
static SplashText Instance
Definition: SplashText.cs:10
static SubPassData Default
Definition: SubPassData.cs:7
static SubPassData Current
Definition: SubPassData.cs:9
virtual void Refresh()
Definition: TCOrbit.cs:3
virtual bool UseMountHeight
Definition: TileType.cs:209
virtual bool ShowShadow
Definition: TraitFigure.cs:10
virtual int GetMatColor()
Definition: TraitFigure.cs:12
virtual bool CanBeHallucinated
Definition: Trait.cs:287
virtual bool RenderExtra
Definition: Trait.cs:345
virtual bool UseDummyTile
Definition: Trait.cs:187
virtual void OnRenderExtra(RenderParam p)
Definition: Trait.cs:582
bool Update()
Definition: TransAnime.cs:40
Definition: Util.cs:10
static Transform Instantiate(string path, Component parent=null)
Definition: Util.cs:67

References RenderRow._idRenderData, EClass._map, RenderRow._tiles, Game.activeZone, actor, MeshPass.AddShadow(), Chara.ai, Chara.Aka, Card.altitude, Card.angle, anime, CoreConfig.GameConfig.antiSpider, Chara.bossText, Card.c_idRefCard, Trait.CanBeHallucinated, Card.category, Card.Cell, Point.cell, RenderRow.chance, Card.Chara, SourceManager.charas, Core.config, EClass.core, SubPassData.Current, CardActor.currentDir, RendererReplacer.data, RenderObject.data, SubPassData.Default, Card.dir, Draw(), RenderDataObj.Draw(), RenderData.Draw(), Card.ExistsOnMap, Card.flipX, CoreConfig.game, EClass.game, CardActor.GetFrame(), TraitFigure.GetMatColor(), GetPref(), Card.GetSubPassData(), hasActor, Cell.HasRoof, Chara.held, Chara.host, CardRow.idActor, CardRow.idExtra, Cell.ignoreObjShadow, ShadowData.Instance, SplashText.Instance, Lang.isBuiltin, Card.isChara, isChara, Card.IsDeadOrSleeping, Map.IsIndoor, Card.IsInstalled, Card.IsPC, Card.isRoofItem, RenderObject.isSynced, Card.isThing, ShadowData.items, Lang.langCode, Point.LastThing, listTC, CardRow.model, RenderRow.multisize, Card.NameSimple, Card.noSnow, RenderData.offsetShadow, OnEnterScreen(), CardActor.OnRender(), Trait.OnRenderExtra(), orbit, owner, Chara.parasite, Card.parent, RenderData.pass, BaseTileMap.passShadow, EClass.pc, MeshPass.pmesh, Card.pos, position, RendererReplacer.pref, RenderRow.pref, Card.PrefIndex, CharaActorPCC.provider, Chara.race, SourceChara.Row.race, TCOrbit.Refresh(), CharaActorPCC.RefreshSprite(), RenderRow.renderData, Card.renderer, BaseTileMap.rendererObjDummy, Trait.RenderExtra, RenderObject.renderSetting, replacer, Chara.ride, EClass.scene, Scene.screenElin, Player.seedHallucination, Card.SetRenderParam(), Rand.SetSeed(), SourcePref.shadow, SubPassData.shadow, RenderParam.shadowFix, RenderData.shadowPref, CoreConfig.GameConfig.showRide, TraitFigure.ShowShadow, RenderData.size, skip, MeshPassParam.snow, Chara.source, Card.sourceCard, EClass.sources, RenderObject.sync, RenderObject.syncFrame, RenderObject.syncList, RenderObject.tempV, SourceManager.things, MeshPassParam.tile, RenderDataObjDummy.tile, BaseGameScreen.tileMap, Card.TileType, RenderRow.tileType, ProceduralMesh.tiling, Card.trait, TrySpawnOrbit(), EClass.ui, Card.uid, TransAnime.Update(), UpdatePosition(), Trait.UseDummyTile, TileType.UseMountHeight, RenderObject.usePass, Util, MeshPassParam.x, MeshPassParam.y, SourcePref.y, and MeshPassParam.z.

◆ DrawHeld()

virtual void CardRenderer.DrawHeld ( )
inlinevirtual

Reimplemented in CharaRenderer.

Definition at line 355 of file CardRenderer.cs.

356 {
357 }

◆ GetOrCreateTC< T >()

T CardRenderer.GetOrCreateTC< T > ( Func< T >  func)
inline
Type Constraints
T :TC 

Definition at line 611 of file CardRenderer.cs.

611 : TC
612 {
613 return GetTC<T>() ?? AddTC<T>(func());
614 }
T AddTC< T >(TC tc)

References AddTC< T >(), and GetTC< T >().

◆ GetPref()

SourcePref CardRenderer.GetPref ( )
inline

Definition at line 359 of file CardRenderer.cs.

360 {
361 if (isChara)
362 {
364 {
365 return EClass.core.refs.prefs.pcc;
366 }
367 if (owner.idSkin > 0)
368 {
369 switch (owner.sourceCard.tiles.TryGet(owner.idSkin))
370 {
371 case 2319:
372 case 2619:
373 case 2621:
374 case 2623:
375 case 2625:
377 case 2320:
378 case 2611:
379 case 2620:
380 case 2622:
381 case 2624:
382 case 2626:
384 }
385 }
386 }
387 return owner.Pref;
388 }
virtual bool IsPCC
Definition: Card.cs:2023
virtual SourcePref Pref
Definition: Card.cs:1983
int idSkin
Definition: Card.cs:346
virtual bool HasHost
Definition: Card.cs:2283
SourcePref snowputit2
Definition: CoreRef.cs:320
SourcePref pcc
Definition: CoreRef.cs:322
SourcePref sonwputit1
Definition: CoreRef.cs:318
PrefData prefs
Definition: CoreRef.cs:399
CoreRef refs
Definition: Core.cs:51
int[] tiles
Definition: RenderRow.cs:10

References Card.Chara, EClass.core, Card.HasHost, Chara.host, Card.idSkin, isChara, Card.IsPCC, owner, CoreRef.PrefData.pcc, Card.Pref, CoreRef.prefs, Core.refs, Chara.ride, CoreRef.PrefData.snowputit2, CoreRef.PrefData.sonwputit1, Card.sourceCard, and RenderRow.tiles.

Referenced by Draw(), and CharaRenderer.DrawHat().

◆ GetTC()

TC CardRenderer.GetTC ( string  id)
inline

Definition at line 595 of file CardRenderer.cs.

596 {
597 if (listTC.Count == 0)
598 {
599 return null;
600 }
601 for (int num = listTC.Count - 1; num >= 0; num--)
602 {
603 if (listTC[num].name == id)
604 {
605 return listTC[num];
606 }
607 }
608 return null;
609 }

References listTC.

Referenced by ActPlan._Update(), AddExtra(), RemoveExtra(), and AI_Idle.Run().

◆ GetTC< T >()

T CardRenderer.GetTC< T > ( )
inline
Type Constraints
T :TC 

Definition at line 579 of file CardRenderer.cs.

579 : TC
580 {
581 if (listTC.Count == 0)
582 {
583 return null;
584 }
585 for (int num = listTC.Count - 1; num >= 0; num--)
586 {
587 if (listTC[num] is T)
588 {
589 return listTC[num] as T;
590 }
591 }
592 return null;
593 }

References listTC.

Referenced by GetOrCreateTC< T >().

◆ IdleFrame()

virtual void CardRenderer.IdleFrame ( )
inlinevirtual

Definition at line 548 of file CardRenderer.cs.

549 {
550 if (hasActor)
551 {
553 }
554 }
virtual void IdleFrame()
Definition: CardActor.cs:86

References actor, hasActor, and CardActor.IdleFrame().

Referenced by CharaRenderer.UpdatePosition().

◆ IsTalking()

bool CardRenderer.IsTalking ( )
inline

Definition at line 663 of file CardRenderer.cs.

664 {
665 TCText tC = GetTC<TCText>();
666 if ((bool)tC)
667 {
668 return tC.pop.items.Count > 0;
669 }
670 return false;
671 }
Definition: TCText.cs:6

◆ KillActor()

void CardRenderer.KillActor ( )
inline

Definition at line 498 of file CardRenderer.cs.

499 {
500 actor.Kill();
501 hasActor = false;
502 actor = null;
503 }
virtual void Kill()
Definition: CardActor.cs:286

References actor, hasActor, and CardActor.Kill().

Referenced by Card.Destroy(), Map.OnDeactivate(), EffectIRenderer.OnKill(), Zone.OnKillGame(), and OnLeaveScreen().

◆ KillAnime()

virtual void CardRenderer.KillAnime ( )
inlinevirtual

Definition at line 543 of file CardRenderer.cs.

544 {
545 anime = null;
546 }

References anime.

Referenced by Card.KillAnime().

◆ NextDir()

virtual void CardRenderer.NextDir ( )
inlinevirtual

Definition at line 564 of file CardRenderer.cs.

565 {
566 if (hasActor)
567 {
568 actor.NextDir();
569 }
570 }
virtual void NextDir()
Definition: CardActor.cs:94

References actor, hasActor, and CardActor.NextDir().

◆ NextFrame()

◆ OnEnterScreen()

override void CardRenderer.OnEnterScreen ( )
inlinevirtual

Reimplemented from RenderObject.

Reimplemented in CharaRenderer.

Definition at line 398 of file CardRenderer.cs.

399 {
400 if (isSynced)
401 {
402 Debug.LogError("renderer alraedy synced:" + owner);
403 }
404 isSynced = true;
405 if (!usePass)
406 {
407 if (!hasActor)
408 {
410 if (actor == null)
411 {
412 if (owner.sourceCard.idActor.IsEmpty())
413 {
414 actor = PoolManager.Spawn(Resources.Load<CardActor>("Scene/Render/Actor/" + (owner.isChara ? "CharaActor" : "ThingActor")));
415 }
416 else
417 {
418 actor = PoolManager.Spawn(Resources.Load<CardActor>("Scene/Render/Actor/" + owner.sourceCard.idActor[0]));
419 }
420 }
421 hasActor = true;
422 }
424 }
426 RefreshExtra();
427 if (owner.isCensored)
428 {
429 SetCensored(enable: true);
430 }
432 }
void SetOwner(Card t)
Definition: CardActor.cs:48
virtual void RefreshStateIcon()
void RefreshExtra()
void SetCensored(bool enable)
bool isCensored
Definition: Card.cs:406
virtual CardActor CreateActor()
Definition: RenderData.cs:84
virtual void OnEnterScreen()
Definition: Trait.cs:1374

References actor, RenderData.CreateActor(), RenderObject.data, Debug, hasActor, CardRow.idActor, Card.isCensored, Card.isChara, RenderObject.isSynced, Trait.OnEnterScreen(), owner, RefreshExtra(), RefreshStateIcon(), SetCensored(), CardActor.SetOwner(), Card.sourceCard, PoolManager.Spawn(), Card.trait, and RenderObject.usePass.

Referenced by Draw(), BaseListPeople.OnClick(), and EffectIRenderer.OnUpdate().

◆ OnLeaveScreen()

override void CardRenderer.OnLeaveScreen ( )
inlinevirtual

Reimplemented from RenderObject.

Definition at line 476 of file CardRenderer.cs.

477 {
478 isSynced = false;
480 {
481 KillActor();
482 }
483 for (int num = listTC.Count - 1; num >= 0; num--)
484 {
485 RemoveTC(num);
486 }
487 if (hasText)
488 {
490 }
491 if ((bool)orbit)
492 {
494 orbit = null;
495 }
496 }
void KillActor()
void DespawnSimpleText()
void RemoveTC(TC tc)
bool persistActor
Definition: RenderData.cs:38

References RenderObject.data, PoolManager.Despawn(), DespawnSimpleText(), Card.ExistsOnMap, hasActor, hasText, RenderObject.isSynced, KillActor(), listTC, orbit, owner, RenderData.persistActor, and RemoveTC().

Referenced by BaseListPeople.OnClick(), and Zone.RemoveCard().

◆ PlayAnime() [1/4]

◆ PlayAnime() [2/4]

void CardRenderer.PlayAnime ( AnimeID  id,
Card  dest 
)
inline

Definition at line 510 of file CardRenderer.cs.

511 {
512 PlayAnime(id, (dest.renderer.position - position).normalized);
513 }

References PlayAnime(), position, and Card.renderer.

◆ PlayAnime() [3/4]

void CardRenderer.PlayAnime ( AnimeID  id,
Point  dest 
)
inline

Definition at line 515 of file CardRenderer.cs.

516 {
517 PlayAnime(id, (dest.PositionAuto() - position).normalized);
518 }
ref Vector3 PositionAuto()
Definition: Point.cs:515

References PlayAnime(), position, and Point.PositionAuto().

◆ PlayAnime() [4/4]

void CardRenderer.PlayAnime ( AnimeID  id,
Vector3  dest = default(Vector3),
bool  force = false 
)
inline

Definition at line 520 of file CardRenderer.cs.

521 {
522 if (!force && owner.parent is Zone && (!owner.pos.IsValid || !owner.pos.IsSync))
523 {
524 return;
525 }
526 TransAnimeData transAnimeData = ResourceCache.Load<TransAnimeData>("Scene/Render/Anime/" + id);
527 if (transAnimeData == null)
528 {
529 anime = null;
530 return;
531 }
532 anime = new TransAnime
533 {
534 data = transAnimeData,
535 renderer = this
536 }.Init();
537 if (id == AnimeID.Attack || (uint)(id - 18) <= 1u)
538 {
539 anime.dest = dest;
540 }
541 }
AnimeID
Definition: AnimeID.cs:2
bool IsSync
Definition: Point.cs:320
bool IsValid
Definition: Point.cs:88
Definition: Zone.cs:12

References anime, RenderObject.data, Point.IsSync, Point.IsValid, owner, Card.parent, and Card.pos.

◆ PositionCenter()

Vector3 CardRenderer.PositionCenter ( )
inline

Definition at line 33 of file CardRenderer.cs.

34 {
35 return new Vector3(position.x + data.size.x + data.offset.x * 0.5f, position.y + data.size.y + data.offset.y, position.z);
36 }
Vector3 offset
Definition: RenderData.cs:18

References RenderObject.data, RenderData.offset, position, and RenderData.size.

Referenced by Card.DamageHP(), and BaseStats.PopText().

◆ Refresh()

virtual void CardRenderer.Refresh ( )
inlinevirtual

Reimplemented in CharaRenderer.

Definition at line 737 of file CardRenderer.cs.

738 {
739 }

◆ RefreshExtra()

void CardRenderer.RefreshExtra ( )
inline

Definition at line 447 of file CardRenderer.cs.

448 {
449 string idExtra = owner.sourceCard.idExtra;
450 if (!idExtra.IsEmpty())
451 {
452 AddExtra(idExtra);
453 }
454 if (isChara && owner.rarity >= Rarity.Legendary && owner.rarity != Rarity.Artifact && !owner.Chara.IsHomeMember())
455 {
456 if (owner.c_bossType == BossType.Evolved)
457 {
458 AddExtra("c_unique_evolved");
459 }
460 else
461 {
462 AddExtra("c_unique");
463 }
464 }
465 }
BossType
Definition: BossType.cs:2
Rarity
Definition: Rarity.cs:2
void AddExtra(string id)
Rarity rarity
Definition: Card.cs:298
BossType c_bossType
Definition: Card.cs:1157
bool IsHomeMember()
Definition: Chara.cs:5942

References AddExtra(), Card.c_bossType, Card.Chara, CardRow.idExtra, isChara, Chara.IsHomeMember(), owner, Card.rarity, and Card.sourceCard.

Referenced by Chara.ChangeRarity(), TraitGodStatue.OnChangeMaterial(), OnEnterScreen(), and TraitPowerStatue.OnUse().

◆ RefreshSprite()

◆ RefreshStateIcon()

virtual void CardRenderer.RefreshStateIcon ( )
inlinevirtual

Reimplemented in CharaRenderer.

Definition at line 712 of file CardRenderer.cs.

713 {
714 }

Referenced by OnEnterScreen().

◆ RemoveExtra()

void CardRenderer.RemoveExtra ( string  id)
inline

Definition at line 467 of file CardRenderer.cs.

468 {
469 TC tC = GetTC(id);
470 if (tC != null)
471 {
472 RemoveTC(tC);
473 }
474 }

References GetTC(), and RemoveTC().

Referenced by Trait.RefreshRenderer(), and TraitToolTorch.RefreshRenderer().

◆ RemoveTC() [1/2]

void CardRenderer.RemoveTC ( int  index)
inline

Definition at line 638 of file CardRenderer.cs.

639 {
640 if (index != -1)
641 {
642 listTC[index].Kill();
643 listTC.RemoveAt(index);
644 }
645 }

References listTC.

◆ RemoveTC() [2/2]

void CardRenderer.RemoveTC ( TC  tc)
inline

Definition at line 633 of file CardRenderer.cs.

634 {
635 RemoveTC(listTC.IndexOf(tc));
636 }

References listTC, and RemoveTC().

Referenced by OnLeaveScreen(), CharaRenderer.RefreshStateIcon(), RemoveExtra(), and RemoveTC().

◆ RemoveTC< T >()

void CardRenderer.RemoveTC< T > ( )
inline
Type Constraints
T :TC 

Definition at line 616 of file CardRenderer.cs.

616 : TC
617 {
618 if (listTC.Count == 0)
619 {
620 return;
621 }
622 for (int num = listTC.Count - 1; num >= 0; num--)
623 {
624 if (listTC[num] is T)
625 {
626 listTC[num].Kill();
627 listTC.RemoveAt(num);
628 break;
629 }
630 }
631 }

References listTC.

◆ RenderToRenderCam()

override void CardRenderer.RenderToRenderCam ( RenderParam  p)
inlinevirtual

Reimplemented from RenderObject.

Definition at line 55 of file CardRenderer.cs.

56 {
57 Vector3 v = EClass.scene.camSupport.renderPos;
58 if (data.multiSize)
59 {
60 v.y -= 0.8f;
61 }
62 p.x = v.x;
63 p.y = v.y;
64 p.z = v.z;
65 Draw(p, ref v, drawShadow: false);
66 }
Vector3 renderPos
bool multiSize
Definition: RenderData.cs:32
CameraSupport camSupport
Definition: Scene.cs:41

References Scene.camSupport, RenderObject.data, Draw, RenderData.multiSize, CameraSupport.renderPos, and EClass.scene.

◆ Say()

void CardRenderer.Say ( string  text,
Color  c = default(Color),
float  duration = 0f 
)
inline

Definition at line 716 of file CardRenderer.cs.

717 {
718 (GetTC<TCText>() ?? AddTC<TCText>(PoolManager.Spawn(EClass.core.refs.tcs.text, EClass.ui.rectDynamic))).Say(text, duration);
719 }
void Say(string text, Color c=default(Color), float duration=0f)
TCText text
Definition: CoreRef.cs:232
TCs tcs
Definition: CoreRef.cs:337

References EClass.core, Core.refs, Say(), PoolManager.Spawn(), CoreRef.tcs, CoreRef.TCs.text, and EClass.ui.

Referenced by Say(), Card.SayRaw(), and Card.TalkRaw().

◆ SetCensored()

void CardRenderer.SetCensored ( bool  enable)
inline

Definition at line 696 of file CardRenderer.cs.

697 {
698 if (!isSynced)
699 {
700 return;
701 }
702 if (enable)
703 {
704 GetOrCreateTC(() => PoolManager.Spawn(EClass.core.refs.tcs.censored));
705 }
706 else
707 {
708 RemoveTC<TCCensored>();
709 }
710 }
TCCensored censored
Definition: CoreRef.cs:234

References CoreRef.TCs.censored, EClass.core, RenderObject.isSynced, Core.refs, PoolManager.Spawn(), and CoreRef.tcs.

Referenced by OnEnterScreen(), and Card.SetCensored().

◆ SetFirst() [1/2]

virtual void CardRenderer.SetFirst ( bool  first)
inlinevirtual

Reimplemented in CharaRenderer.

Definition at line 733 of file CardRenderer.cs.

734 {
735 }

◆ SetFirst() [2/2]

virtual void CardRenderer.SetFirst ( bool  first,
Vector3  pos 
)
inlinevirtual

◆ SetOwner()

virtual void CardRenderer.SetOwner ( Card  c)
inlinevirtual

Reimplemented in CharaRenderer.

Definition at line 38 of file CardRenderer.cs.

39 {
40 owner = c;
41 if (data == null)
42 {
44 }
45 isChara = c.isChara;
46 usePass = data.pass != null;
47 }

References RenderObject.data, Card.isChara, isChara, owner, RenderRow.renderData, Card.sourceCard, and RenderObject.usePass.

Referenced by Card._CreateRenderer().

◆ ShowEmo()

void CardRenderer.ShowEmo ( Emo  emo,
float  duration = 0f 
)
inline

Definition at line 721 of file CardRenderer.cs.

722 {
723 if (isSynced)
724 {
725 (GetTC<TCText>() ?? AddTC<TCText>(PoolManager.Spawn(EClass.core.refs.tcs.text, EClass.ui.rectDynamic))).ShowEmo(emo, duration);
726 }
727 }
void ShowEmo(Emo emo, float duration=0f)

References EClass.core, RenderObject.isSynced, Core.refs, ShowEmo(), PoolManager.Spawn(), CoreRef.tcs, CoreRef.TCs.text, and EClass.ui.

Referenced by Card.ShowEmo(), and ShowEmo().

◆ SpawnSimpleText()

TCSimpleText CardRenderer.SpawnSimpleText ( )
inline

Definition at line 673 of file CardRenderer.cs.

674 {
675 if (!hasText)
676 {
677 hasText = true;
679 }
680 RenderObject.tempV.x = position.x + TC._setting.simpleTextPos.x;
681 RenderObject.tempV.y = position.y + TC._setting.simpleTextPos.y;
682 RenderObject.tempV.z = position.z + TC._setting.simpleTextPos.z;
683 simpleText.transform.position = RenderObject.tempV;
684 return simpleText;
685 }
TCSimpleText simpleText
Definition: CoreRef.cs:238
static BaseGameScreen screen
Definition: EClass.cs:32
static GameSetting.RenderSetting.TCSetting _setting
Definition: TC.cs:5

References TC._setting, EClass.core, hasText, Core.refs, EClass.screen, simpleText, CoreRef.TCs.simpleText, PoolManager.Spawn(), CoreRef.tcs, and RenderObject.tempV.

◆ TrySpawnOrbit()

void CardRenderer.TrySpawnOrbit ( )
inline

Definition at line 647 of file CardRenderer.cs.

648 {
649 if (owner.isChara)
650 {
651 string text = (owner.IsPC ? "tcOrbitPC" : "tcOrbitChara");
652 orbit = PoolManager.Spawn<TCOrbitChara>(text, "Scene/Render/Actor/Component/" + text);
653 orbit.SetOwner(this);
654 }
655 else if (owner.trait.ShowOrbit)
656 {
657 string text2 = "tcOrbitThing";
658 orbit = PoolManager.Spawn<TCOrbitThing>(text2, "Scene/Render/Actor/Component/" + text2);
659 orbit.SetOwner(this);
660 }
661 }
virtual bool ShowOrbit
Definition: Trait.cs:129

References Card.isChara, orbit, owner, TC.SetOwner(), Trait.ShowOrbit, PoolManager.Spawn(), and Card.trait.

Referenced by Draw().

◆ UpdatePosition()

virtual void CardRenderer.UpdatePosition ( ref Vector3  destPos,
RenderParam  p 
)
inlinevirtual

Reimplemented in CharaRenderer.

Definition at line 351 of file CardRenderer.cs.

352 {
353 }

Referenced by Draw().

Member Data Documentation

◆ actor

◆ anime

TransAnime CardRenderer.anime

Definition at line 23 of file CardRenderer.cs.

Referenced by Chara._Move(), Draw(), KillAnime(), and PlayAnime().

◆ hasActor

◆ hasText

bool CardRenderer.hasText

Definition at line 15 of file CardRenderer.cs.

Referenced by DespawnSimpleText(), OnLeaveScreen(), and SpawnSimpleText().

◆ isChara

bool CardRenderer.isChara

Definition at line 17 of file CardRenderer.cs.

Referenced by Draw(), GetPref(), RefreshExtra(), and SetOwner().

◆ listTC

List<TC> CardRenderer.listTC = new List<TC>()

Definition at line 25 of file CardRenderer.cs.

Referenced by AddTC< T >(), Draw(), GetTC(), GetTC< T >(), OnLeaveScreen(), RemoveTC(), and RemoveTC< T >().

◆ orbit

TCOrbit CardRenderer.orbit

Definition at line 7 of file CardRenderer.cs.

Referenced by BaseGameScreen.Draw(), Draw(), OnLeaveScreen(), and TrySpawnOrbit().

◆ owner

Card CardRenderer.owner

◆ position

◆ replacer

RendererReplacer CardRenderer.replacer

Definition at line 29 of file CardRenderer.cs.

Referenced by Chara._CreateRenderer(), Chara._Move(), Draw(), and CharaRenderer.DrawHat().

◆ simpleText

TCSimpleText CardRenderer.simpleText

Definition at line 27 of file CardRenderer.cs.

Referenced by DespawnSimpleText(), and SpawnSimpleText().

◆ skip

bool CardRenderer.skip

Definition at line 19 of file CardRenderer.cs.

Referenced by Draw().

Property Documentation

◆ IsMoving

virtual bool CardRenderer.IsMoving
get

Definition at line 31 of file CardRenderer.cs.

Referenced by BaseTileMap.DrawTile(), and AM_Adv.OnBeforeUpdate().


The documentation for this class was generated from the following file: