Elin Decompiled Documentation EA 23.199 Nightly
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CardRenderer Class Reference
Inheritance diagram for CardRenderer:
RenderObject EClass IRenderer ISyncScreen CharaRenderer

Public Member Functions

Vector3 PositionCenter ()
 
virtual void SetOwner (Card c)
 
override void Draw (RenderParam p)
 
override void RenderToRenderCam (RenderParam p)
 
override void Draw (RenderParam p, ref Vector3 v, bool drawShadow)
 
virtual void UpdatePosition (ref Vector3 destPos, RenderParam p)
 
virtual void DrawHeld ()
 
void RefreshSprite ()
 
override void OnEnterScreen ()
 
void AddExtra (string id)
 
void RefreshExtra ()
 
void RemoveExtra (string id)
 
override void OnLeaveScreen ()
 
void KillActor ()
 
void PlayAnime (AnimeID id, bool force)
 
void PlayAnime (AnimeID id, Card dest)
 
void PlayAnime (AnimeID id, Point dest)
 
void PlayAnime (AnimeID id, Vector3 dest=default(Vector3), bool force=false)
 
virtual void KillAnime ()
 
virtual void IdleFrame ()
 
virtual void NextFrame ()
 
virtual void NextDir ()
 
AddTC< T > (TC tc)
 
GetTC< T > ()
 
TC GetTC (string id)
 
GetOrCreateTC< T > (Func< T > func)
 
void RemoveTC< T > ()
 
void RemoveTC (TC tc)
 
void RemoveTC (int index)
 
void TrySpawnOrbit ()
 
bool IsTalking ()
 
TCSimpleText SpawnSimpleText ()
 
void DespawnSimpleText ()
 
void SetCensored (bool enable)
 
virtual void RefreshStateIcon ()
 
void Say (string text, Color c=default(Color), float duration=0f)
 
void ShowEmo (Emo emo, float duration=0f)
 
virtual void SetFirst (bool first, Vector3 pos)
 
virtual void SetFirst (bool first)
 
virtual void Refresh ()
 
SourcePref GetPref ()
 
virtual void OnEnterScreen ()
 
virtual void OnLeaveScreen ()
 
virtual void RenderToRenderCam (RenderParam p)
 
virtual void Draw (RenderParam p)
 
virtual void Draw (RenderParam p, ref Vector3 v, bool drawShadow)
 
void RenderToRenderCam (RenderParam p)
 
void Draw (RenderParam p)
 
void OnEnterScreen ()
 
void OnLeaveScreen ()
 

Public Attributes

TCOrbit orbit
 
Card owner
 
CardActor actor
 
bool hasActor
 
bool hasText
 
bool isChara
 
bool skip
 
Vector3 position
 
TransAnime anime
 
List< TClistTC = new List<TC>()
 
TCSimpleText simpleText
 
RendererReplacer replacer
 
- Public Attributes inherited from RenderObject
bool usePass
 
bool isSynced
 
long sync
 
RenderData data
 

Properties

virtual bool IsMoving [get]
 
- Properties inherited from RenderObject
long Sync [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
- Properties inherited from ISyncScreen
long Sync [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from RenderObject
static float gameDelta
 
static float gameSpeed
 
static float altitudeFix
 
static GameSetting.RenderSetting.AnimeSetting animeSetting
 
static GameSetting.RenderSetting renderSetting
 
static RenderParam shared = new RenderParam()
 
static RenderParam currentParam
 
static Vector3 tempV
 
static bool enableAnime
 
static List< ISyncScreensyncList
 
static long syncFrame
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 5 of file CardRenderer.cs.

Member Function Documentation

◆ AddExtra()

void CardRenderer.AddExtra ( string  id)
inline

Definition at line 438 of file CardRenderer.cs.

439 {
440 if (GetTC(id) == null)
441 {
442 TC tC = AddTC<TC>(PoolManager.Spawn<TC>("tcExtra_" + id, "Scene/Render/Actor/Component/Extra/" + id));
443 if (tC.isUI)
444 {
445 tC.transform.SetParent(EClass.ui.rectDynamic, worldPositionStays: false);
446 }
447 tC.name = id;
448 }
449 }
TC GetTC(string id)
Definition: EClass.cs:5
static UI ui
Definition: EClass.cs:16
static Transform Spawn(string id, string path, Transform parent)
Definition: PoolManager.cs:86
Definition: TC.cs:4
virtual bool isUI
Definition: TC.cs:11

References GetTC(), TC.isUI, PoolManager.Spawn(), and EClass.ui.

Referenced by RefreshExtra(), Trait.RefreshRenderer(), and TraitToolTorch.RefreshRenderer().

◆ AddTC< T >()

T CardRenderer.AddTC< T > ( TC  tc)
inline
Type Constraints
T :TC 

Definition at line 576 of file CardRenderer.cs.

576 : TC
577 {
578 listTC.Add(tc);
579 tc.SetOwner(this);
580 return tc as T;
581 }
List< TC > listTC
Definition: CardRenderer.cs:25
void SetOwner(CardRenderer r)
Definition: TC.cs:15

References listTC.

Referenced by GetOrCreateTC< T >().

◆ DespawnSimpleText()

void CardRenderer.DespawnSimpleText ( )
inline

Definition at line 691 of file CardRenderer.cs.

692 {
693 if (hasText)
694 {
696 hasText = false;
697 }
698 }
TCSimpleText simpleText
Definition: CardRenderer.cs:27
static void Despawn(Component c)
Definition: PoolManager.cs:128

References PoolManager.Despawn(), hasText, and simpleText.

Referenced by OnLeaveScreen().

◆ Draw() [1/2]

override void CardRenderer.Draw ( RenderParam  p)
inlinevirtual

Reimplemented from RenderObject.

Definition at line 53 of file CardRenderer.cs.

54 {
55 Vector3 v = p.NewVector3;
56 Draw(p, ref v, drawShadow: true);
57 }
Vector3 NewVector3
Definition: RenderParam.cs:23

References Draw, and RenderParam.NewVector3.

Referenced by Draw(), CharaRenderer.DrawHeld(), BaseTileMap.DrawTile(), TileMapElona.DrawTile(), CharaActorPCC.OnRender(), and Card.RenderMarker().

◆ Draw() [2/2]

override void CardRenderer.Draw ( RenderParam  p,
ref Vector3  v,
bool  drawShadow 
)
inlinevirtual

Reimplemented from RenderObject.

Reimplemented in CharaRenderer.

Definition at line 72 of file CardRenderer.cs.

73 {
74 if (skip)
75 {
76 skip = false;
77 return;
78 }
80 RenderObject.currentParam = p;
81 p.dir = owner.dir;
82 if (!isSynced)
83 {
85 RenderObject.syncList.Add(this);
86 }
87 if ((bool)orbit)
88 {
89 orbit.Refresh();
90 }
91 else
92 {
94 }
96 {
97 if (owner.Chara.bossText && !EClass.ui.IsActive && !SplashText.Instance && (!(owner.id == "lurie_boss") || !owner.Chara.IsNeutralOrAbove()))
98 {
99 SplashText splashText = Util.Instantiate<SplashText>("Media/Text/SplashText_boss2", EClass.ui.rectDynamic);
100 string text = owner.Chara.Aka.ToTitleCase(wholeText: true);
101 string text2 = owner.Chara.NameSimple.ToTitleCase();
102 if (!Lang.isBuiltin && Lang.langCode != "CN")
103 {
104 text = owner.Chara.source.aka.ToTitleCase(wholeText: true);
105 text2 = owner.Chara.source.name.ToTitleCase();
106 }
107 splashText.textSmall.text = text;
108 splashText.textBig.text = text2;
109 owner.Chara.bossText = false;
110 if (owner.id == "lurie_boss")
111 {
113 {
114 if (EClass._map.plDay.list.Count > 0 && EClass._map.plDay.list[0].data.id != 107)
115 {
116 EClass._zone.SetBGM(107);
117 }
118 if (EClass.game.quests.GetPhase<QuestNegotiationDarkness>() == 2)
119 {
121 }
122 }
123 owner.PlaySound("warcry");
124 }
125 }
126 if (owner.Chara.host == null)
127 {
128 UpdatePosition(ref v, p);
129 }
130 if (owner.Chara.ai is AI_Trolley { IsRunning: not false } aI_Trolley)
131 {
132 drawShadow = false;
133 if (aI_Trolley.trolley.HideChara)
134 {
135 if (hasActor)
136 {
137 actor.SetActive(enable: false);
138 }
139 return;
140 }
141 }
142 if (hasActor)
143 {
144 actor.SetActive(enable: true);
145 }
146 }
147 else
148 {
149 p.x = (position.x = v.x);
150 p.y = (position.y = v.y);
151 p.z = (position.z = v.z);
152 }
153 if (anime != null)
154 {
155 anime.Update();
156 }
158 {
159 SubPassData.Current = SubPassData.Default;
161 p.tile = rendererObjDummy.tile;
162 p.dir = 0;
163 if (hasActor)
164 {
165 actor.SetActive(enable: false);
166 }
167 rendererObjDummy.Draw(p);
168 if (drawShadow && !owner.pos.cell.ignoreObjShadow)
169 {
170 EClass.scene.screenElin.tileMap.passShadow.AddShadow(position.x + rendererObjDummy.offsetShadow.x, position.y + rendererObjDummy.offsetShadow.y + p.shadowFix, position.z + rendererObjDummy.offsetShadow.z, ShadowData.Instance.items[rendererObjDummy.shadowPref.shadow], rendererObjDummy.shadowPref, 0, p.snow);
171 }
172 }
173 else
174 {
175 SubPassData.Current = owner.GetSubPassData();
176 SourcePref pref = GetPref();
177 RenderData renderData = data;
178 int prefIndex = owner.PrefIndex;
179 if (Player.seedHallucination != 0 && CanBeHallucinated())
180 {
182 CardRow cardRow = null;
183 bool flag = false;
184 for (int i = 0; i < 20; i++)
185 {
186 if (owner.isChara)
187 {
188 cardRow = EClass.sources.charas.rows.RandomItem();
189 if (cardRow.multisize)
190 {
191 continue;
192 }
193 }
194 else
195 {
196 cardRow = EClass.sources.things.rows.RandomItem();
197 if (cardRow.tileType != owner.TileType)
198 {
199 continue;
200 }
201 }
202 if (cardRow.chance != 0 && cardRow._tiles.Length != 0 && cardRow.idActor.IsEmpty() && cardRow.idExtra.IsEmpty() && SubPassData.Current == SubPassData.Default && !(cardRow._idRenderData != owner.sourceCard._idRenderData))
203 {
204 flag = true;
205 break;
206 }
207 }
208 if (flag)
209 {
210 renderData = cardRow.renderData;
211 pref = cardRow.pref;
212 cardRow.model.dir = owner.dir;
213 cardRow.model.SetRenderParam(p);
214 prefIndex = cardRow.model.PrefIndex;
215 }
216 Rand.SetSeed();
217 }
218 if (owner.trait is TraitFigure)
219 {
221 {
222 TraitFigure traitFigure = owner.trait as TraitFigure;
223 SourceChara.Row row = EClass.sources.charas.map.TryGetValue(owner.c_idRefCard) ?? EClass.sources.charas.map["putty"];
224 renderData = row.renderData;
225 pref = row.pref;
226 if (row._tiles.Length == 0 || data.pass == null)
227 {
228 renderData = owner.sourceCard.renderData;
229 pref = owner.sourceCard.pref;
230 }
231 else
232 {
234 {
235 owner.refVal = row.skinAntiSpider;
236 }
237 p.tile = row._tiles[owner.refVal % row._tiles.Length] * ((owner.dir % 2 == 0) ? 1 : (-1));
238 p.matColor = traitFigure.GetMatColor();
239 drawShadow = traitFigure.ShowShadow;
240 pref = row.pref;
241 }
242 if (renderData.pass != null && EClass.pc.held == owner)
243 {
244 int num = (int)renderData.pass.pmesh.tiling.x;
245 string name = renderData.pass.name;
246 if (!(name == "pass charaL"))
247 {
248 if (name == "pass charaLW")
249 {
250 if (p.tile < 0f)
251 {
252 p.tile *= -1f;
253 }
254 p.tile = (int)p.tile / num * num * 4 + (int)p.tile % num * 2;
255 }
256 }
257 else
258 {
259 p.tile = (int)p.tile / num * num * 2 + (int)p.tile % num;
260 }
261 }
262 }
263 else
264 {
265 renderData = owner.sourceCard.renderData;
266 }
267 }
268 if (replacer != null)
269 {
270 renderData = replacer.data;
271 pref = replacer.pref;
272 SubPassData.Current = SubPassData.Default;
273 }
274 if (isChara)
275 {
276 p.x += pref.x * (float)((!owner.flipX) ? 1 : (-1));
277 p.z += pref.z;
278 }
279 p.y += pref.y;
280 int shadow = pref.shadow;
281 bool flag2 = isChara && owner.isHidden && !EClass.pc.canSeeInvisible && (!EClass.pc.hasTelepathy || !owner.Chara.visibleWithTelepathy);
282 if (drawShadow && shadow != 1 && SubPassData.Current.shadow && (!flag2 || owner.IsPC))
283 {
284 bool flag3 = ((!isChara) ? (owner.dir % 2 == 1) : (owner.dir == 1 || owner.dir == 2));
285 EClass.scene.screenElin.tileMap.passShadow.AddShadow(position.x + (flag3 ? (-1f) : 1f) * renderData.offsetShadow.x, position.y + renderData.offsetShadow.y + (owner.TileType.UseMountHeight ? 0f : p.shadowFix) - (owner.isChara ? 0f : (RenderObject.altitudeFix * (float)owner.altitude)), position.z + renderData.offsetShadow.z, ShadowData.Instance.items[shadow], pref, prefIndex, p.snow);
286 }
287 if (usePass)
288 {
289 if (owner.noSnow)
290 {
291 p.snow = false;
292 }
293 if (!flag2)
294 {
295 renderData.Draw(p);
296 }
297 }
298 else if (hasActor)
299 {
301 {
302 Chara ride = owner.Chara.ride;
303 CharaActorPCC charaActorPCC = ride.renderer.actor as CharaActorPCC;
304 CharaActorPCC charaActorPCC2 = actor as CharaActorPCC;
305 ride.angle = owner.angle;
306 if (charaActorPCC != null && charaActorPCC2 != null)
307 {
308 charaActorPCC.provider.currentDir = charaActorPCC2.provider.currentDir;
309 charaActorPCC.provider.currentFrame = charaActorPCC2.provider.currentFrame;
310 charaActorPCC.provider.SetSpriteMain();
311 charaActorPCC.RefreshSprite();
312 }
313 PCCData.RideData ride2 = (ride.renderer as CharaRenderer).pccData.ride;
314 float x = p.x;
315 float y = p.y;
316 float z = p.z;
317 Vector3 v2 = new Vector3(v.x, v.y, v.z);
318 ride.renderer.Draw(p, ref v2, drawShadow: false);
319 int currentDir = actor.currentDir;
320 p.x = x + RenderObject.renderSetting.ridePos[currentDir].x + ride2.x * (float)(currentDir switch
321 {
322 2 => -1,
323 1 => 1,
324 _ => 0,
325 });
326 p.y = y + RenderObject.renderSetting.ridePos[currentDir].y + ride2.y + ride2.jump * (float)((actor.GetFrame() % 2 == 1) ? 1 : 0);
327 p.z = z + RenderObject.renderSetting.ridePos[currentDir].z - ride2.z;
328 }
329 if (flag2)
330 {
331 actor.SetActive(enable: false);
332 }
333 else
334 {
335 actor.SetActive(enable: true);
336 actor.OnRender(p);
337 }
338 }
339 if (isChara)
340 {
341 if (owner.Chara.parasite != null)
342 {
343 owner.Chara.parasite.renderer.position = position;
344 }
345 if (owner.Chara.ride != null)
346 {
347 owner.Chara.ride.renderer.position = position;
348 }
349 }
350 SubPassData.Current = SubPassData.Default;
351 }
352 if (listTC.Count > 0)
353 {
354 RenderObject.tempV = position;
355 RenderObject.tempV.y += data.offset.y + data.size.y;
356 for (int num2 = listTC.Count - 1; num2 >= 0; num2--)
357 {
358 listTC[num2].OnDraw(ref RenderObject.tempV);
359 }
360 }
362 {
364 }
365 bool CanBeHallucinated()
366 {
368 {
369 return false;
370 }
371 if (owner.isThing)
372 {
374 {
375 return false;
376 }
377 if (listTC.Count > 0)
378 {
379 return false;
380 }
381 }
382 return true;
383 }
384 }
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
BaseTileMap tileMap
MeshPass passShadow
Definition: BaseTileMap.cs:133
RenderDataObjDummy rendererObjDummy
Definition: BaseTileMap.cs:227
virtual void OnRender(RenderParam p)
Definition: CardActor.cs:103
virtual int currentDir
Definition: CardActor.cs:41
virtual int GetFrame()
Definition: CardActor.cs:98
override void Draw(RenderParam p)
Definition: CardRenderer.cs:53
SourcePref GetPref()
RendererReplacer replacer
Definition: CardRenderer.cs:29
Vector3 position
Definition: CardRenderer.cs:21
TransAnime anime
Definition: CardRenderer.cs:23
override void OnEnterScreen()
void TrySpawnOrbit()
virtual void UpdatePosition(ref Vector3 destPos, RenderParam p)
TCOrbit orbit
Definition: CardRenderer.cs:7
CardActor actor
Definition: CardRenderer.cs:11
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
string idExtra
Definition: CardRow.cs:9
float angle
Definition: Card.cs:69
virtual bool isThing
Definition: Card.cs:2043
virtual Chara Chara
Definition: Card.cs:2032
string id
Definition: Card.cs:33
bool isRoofItem
Definition: Card.cs:564
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5939
ICardParent parent
Definition: Card.cs:53
bool ExistsOnMap
Definition: Card.cs:2047
virtual bool IsDeadOrSleeping
Definition: Card.cs:2071
TileType TileType
Definition: Card.cs:2097
Point pos
Definition: Card.cs:57
int uid
Definition: Card.cs:120
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:5786
virtual SubPassData GetSubPassData()
Definition: Card.cs:6058
Trait trait
Definition: Card.cs:51
int altitude
Definition: Card.cs:216
bool IsInstalled
Definition: Card.cs:2343
virtual bool IsPC
Definition: Card.cs:2105
string NameSimple
Definition: Card.cs:2101
virtual bool isChara
Definition: Card.cs:2045
Cell Cell
Definition: Card.cs:2017
virtual int PrefIndex
Definition: Card.cs:2274
int dir
Definition: Card.cs:144
bool noSnow
Definition: Card.cs:744
virtual CardRow sourceCard
Definition: Card.cs:2093
SourceCategory.Row category
Definition: Card.cs:2011
CardRenderer renderer
Definition: Card.cs:59
virtual bool flipX
Definition: Card.cs:2078
string c_idRefCard
Definition: Card.cs:1711
bool HasRoof
Definition: Cell.cs:648
bool ignoreObjShadow
Definition: Cell.cs:378
override void RefreshSprite()
SpriteProvider provider
Definition: CharaActorPCC.cs:9
Definition: Chara.cs:10
Card held
Definition: Chara.cs:70
AIAct ai
Definition: Chara.cs:200
Chara host
Definition: Chara.cs:33
bool IsNeutralOrAbove()
Definition: Chara.cs:6342
string Aka
Definition: Chara.cs:214
SourceChara.Row source
Definition: Chara.cs:156
bool visibleWithTelepathy
Definition: Chara.cs:150
Chara parasite
Definition: Chara.cs:30
Chara ride
Definition: Chara.cs:27
bool bossText
Definition: Chara.cs:144
new GameConfig game
Definition: CoreConfig.cs:604
CoreConfig config
Definition: Core.cs:70
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
static Core core
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:20
static Map _map
Definition: EClass.cs:18
static SourceManager sources
Definition: EClass.cs:42
static Chara pc
Definition: EClass.cs:14
Zone activeZone
Definition: Game.cs:248
QuestManager quests
Definition: Game.cs:179
Definition: Lang.cs:6
static string langCode
Definition: Lang.cs:28
static bool isBuiltin
Definition: Lang.cs:42
bool IsIndoor
Definition: Map.cs:131
Playlist plDay
Definition: Map.cs:77
ProceduralMesh pmesh
Definition: MeshPass.cs:25
void AddShadow(MeshPassParam p, ref Vector3 fix)
Definition: MeshPass.cs:195
Definition: Player.cs:11
static int seedHallucination
Definition: Player.cs:1091
Thing LastThing
Definition: Point.cs:302
Cell cell
Definition: Point.cs:51
Quest Get(string id)
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:37
override void Draw(RenderParam p)
Definition: RenderDataObj.cs:3
void Draw(RenderParam p, int tile)
Definition: RenderData.cs:128
Vector3 offsetShadow
Definition: RenderData.cs:22
SourcePref shadowPref
Definition: RenderData.cs:48
MeshPass pass
Definition: RenderData.cs:16
Vector2 size
Definition: RenderData.cs:30
static List< ISyncScreen > syncList
Definition: RenderObject.cs:24
static Vector3 tempV
Definition: RenderObject.cs:20
RenderData data
Definition: RenderObject.cs:34
static long syncFrame
Definition: RenderObject.cs:26
static GameSetting.RenderSetting renderSetting
Definition: RenderObject.cs:14
float shadowFix
Definition: RenderParam.cs:21
bool multisize
Definition: RenderRow.cs:64
RenderData renderData
Definition: RenderRow.cs:71
SourcePref pref
Definition: RenderRow.cs:68
string _idRenderData
Definition: RenderRow.cs:38
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
int chance
Definition: RenderRow.cs:24
GameScreen screenElin
Definition: Scene.cs:93
List< Item > items
Definition: ShadowData.cs:101
static ShadowData Instance
Definition: ShadowData.cs:99
SourceThing things
SourceChara charas
int shadow
Definition: SourcePref.cs:39
static SplashText Instance
Definition: SplashText.cs:10
static SubPassData Default
Definition: SubPassData.cs:7
static SubPassData Current
Definition: SubPassData.cs:9
virtual void Refresh()
Definition: TCOrbit.cs:3
virtual bool UseMountHeight
Definition: TileType.cs:221
virtual bool ShowShadow
Definition: TraitFigure.cs:10
virtual int GetMatColor()
Definition: TraitFigure.cs:12
virtual bool CanBeHallucinated
Definition: Trait.cs:298
virtual bool RenderExtra
Definition: Trait.cs:356
virtual bool UseDummyTile
Definition: Trait.cs:194
virtual void OnRenderExtra(RenderParam p)
Definition: Trait.cs:627
bool Update()
Definition: TransAnime.cs:40
Definition: Util.cs:10
static Transform Instantiate(string path, Component parent=null)
Definition: Util.cs:67
void SetBGM(List< int > ids, bool refresh=true)
Definition: Zone.cs:2867

References RenderRow._idRenderData, EClass._map, RenderRow._tiles, EClass._zone, Game.activeZone, actor, MeshPass.AddShadow(), Chara.ai, Chara.Aka, Card.altitude, Card.angle, anime, CoreConfig.GameConfig.antiSpider, Chara.bossText, Card.c_idRefCard, Trait.CanBeHallucinated, Card.category, Card.Cell, Point.cell, RenderRow.chance, Card.Chara, SourceManager.charas, Core.config, EClass.core, SubPassData.Current, CardActor.currentDir, RendererReplacer.data, RenderObject.data, SubPassData.Default, Card.dir, Draw(), RenderDataObj.Draw(), RenderData.Draw(), Card.ExistsOnMap, Card.flipX, CoreConfig.game, EClass.game, QuestManager.Get(), CardActor.GetFrame(), TraitFigure.GetMatColor(), GetPref(), Card.GetSubPassData(), hasActor, Cell.HasRoof, Chara.held, Chara.host, Card.id, CardRow.idActor, CardRow.idExtra, if(), Cell.ignoreObjShadow, ShadowData.Instance, SplashText.Instance, Lang.isBuiltin, Card.isChara, isChara, Card.IsDeadOrSleeping, Map.IsIndoor, Card.IsInstalled, Chara.IsNeutralOrAbove(), Card.IsPC, Card.isRoofItem, RenderObject.isSynced, Card.isThing, ShadowData.items, Lang.langCode, Point.LastThing, listTC, CardRow.model, RenderRow.multisize, Card.NameSimple, Card.noSnow, RenderData.offsetShadow, OnEnterScreen(), CardActor.OnRender(), Trait.OnRenderExtra(), orbit, owner, Chara.parasite, Card.parent, RenderData.pass, BaseTileMap.passShadow, EClass.pc, Card.PlaySound(), Map.plDay, MeshPass.pmesh, Card.pos, position, RendererReplacer.pref, RenderRow.pref, Card.PrefIndex, CharaActorPCC.provider, Game.quests, TCOrbit.Refresh(), CharaActorPCC.RefreshSprite(), RenderRow.renderData, Card.renderer, BaseTileMap.rendererObjDummy, Trait.RenderExtra, RenderObject.renderSetting, replacer, Chara.ride, EClass.scene, Scene.screenElin, Player.seedHallucination, Zone.SetBGM(), Card.SetRenderParam(), Rand.SetSeed(), SourcePref.shadow, SubPassData.shadow, RenderParam.shadowFix, RenderData.shadowPref, CoreConfig.GameConfig.showRide, TraitFigure.ShowShadow, RenderData.size, SourceChara.Row.skinAntiSpider, skip, MeshPassParam.snow, Chara.source, Card.sourceCard, EClass.sources, RenderObject.sync, RenderObject.syncFrame, RenderObject.syncList, RenderObject.tempV, SourceManager.things, MeshPassParam.tile, RenderDataObjDummy.tile, BaseGameScreen.tileMap, Card.TileType, RenderRow.tileType, ProceduralMesh.tiling, Card.trait, TrySpawnOrbit(), EClass.ui, Card.uid, TransAnime.Update(), UpdatePosition(), Trait.UseDummyTile, TileType.UseMountHeight, RenderObject.usePass, Util, Chara.visibleWithTelepathy, MeshPassParam.x, MeshPassParam.y, SourcePref.y, MeshPassParam.z, and SourcePref.z.

◆ DrawHeld()

virtual void CardRenderer.DrawHeld ( )
inlinevirtual

Reimplemented in CharaRenderer.

Definition at line 390 of file CardRenderer.cs.

391 {
392 }

◆ GetOrCreateTC< T >()

T CardRenderer.GetOrCreateTC< T > ( Func< T >  func)
inline
Type Constraints
T :TC 

Definition at line 615 of file CardRenderer.cs.

615 : TC
616 {
617 return GetTC<T>() ?? AddTC<T>(func());
618 }
T AddTC< T >(TC tc)

References AddTC< T >(), and GetTC< T >().

◆ GetPref()

SourcePref CardRenderer.GetPref ( )
inline

Definition at line 745 of file CardRenderer.cs.

746 {
748 {
749 return EClass.core.refs.prefs.pcc;
750 }
751 return owner.Pref;
752 }
virtual bool IsPCC
Definition: Card.cs:2109
virtual SourcePref Pref
Definition: Card.cs:2069
virtual bool HasHost
Definition: Card.cs:2385
SourcePref pcc
Definition: CoreRef.cs:328
PrefData prefs
Definition: CoreRef.cs:415
CoreRef refs
Definition: Core.cs:51

References Card.Chara, EClass.core, Card.HasHost, Chara.host, Card.IsPCC, owner, CoreRef.PrefData.pcc, Card.Pref, CoreRef.prefs, Core.refs, and Chara.ride.

Referenced by Draw(), and CharaRenderer.DrawHat().

◆ GetTC()

TC CardRenderer.GetTC ( string  id)
inline

Definition at line 599 of file CardRenderer.cs.

600 {
601 if (listTC.Count == 0)
602 {
603 return null;
604 }
605 for (int num = listTC.Count - 1; num >= 0; num--)
606 {
607 if (listTC[num].name == id)
608 {
609 return listTC[num];
610 }
611 }
612 return null;
613 }

References listTC.

Referenced by ActPlan._Update(), AddExtra(), RemoveExtra(), and AI_Idle.Run().

◆ GetTC< T >()

T CardRenderer.GetTC< T > ( )
inline
Type Constraints
T :TC 

Definition at line 583 of file CardRenderer.cs.

583 : TC
584 {
585 if (listTC.Count == 0)
586 {
587 return null;
588 }
589 for (int num = listTC.Count - 1; num >= 0; num--)
590 {
591 if (listTC[num] is T)
592 {
593 return listTC[num] as T;
594 }
595 }
596 return null;
597 }

References listTC.

Referenced by GetOrCreateTC< T >().

◆ IdleFrame()

virtual void CardRenderer.IdleFrame ( )
inlinevirtual

Definition at line 552 of file CardRenderer.cs.

553 {
554 if (hasActor)
555 {
557 }
558 }
virtual void IdleFrame()
Definition: CardActor.cs:86

References actor, hasActor, and CardActor.IdleFrame().

Referenced by CharaRenderer.UpdatePosition().

◆ IsTalking()

bool CardRenderer.IsTalking ( )
inline

Definition at line 667 of file CardRenderer.cs.

668 {
669 TCText tC = GetTC<TCText>();
670 if ((bool)tC)
671 {
672 return tC.pop.items.Count > 0;
673 }
674 return false;
675 }
Definition: TCText.cs:6

◆ KillActor()

void CardRenderer.KillActor ( )
inline

Definition at line 502 of file CardRenderer.cs.

503 {
504 actor.Kill();
505 hasActor = false;
506 actor = null;
507 }
virtual void Kill()
Definition: CardActor.cs:286

References actor, hasActor, and CardActor.Kill().

Referenced by Card.Destroy(), Map.OnDeactivate(), EffectIRenderer.OnKill(), Zone.OnKillGame(), and OnLeaveScreen().

◆ KillAnime()

virtual void CardRenderer.KillAnime ( )
inlinevirtual

Definition at line 547 of file CardRenderer.cs.

548 {
549 anime = null;
550 }

References anime.

Referenced by Card.KillAnime().

◆ NextDir()

virtual void CardRenderer.NextDir ( )
inlinevirtual

Definition at line 568 of file CardRenderer.cs.

569 {
570 if (hasActor)
571 {
572 actor.NextDir();
573 }
574 }
virtual void NextDir()
Definition: CardActor.cs:94

References actor, hasActor, and CardActor.NextDir().

◆ NextFrame()

◆ OnEnterScreen()

override void CardRenderer.OnEnterScreen ( )
inlinevirtual

Reimplemented from RenderObject.

Reimplemented in CharaRenderer.

Definition at line 402 of file CardRenderer.cs.

403 {
404 if (isSynced)
405 {
406 Debug.LogError("renderer alraedy synced:" + owner);
407 }
408 isSynced = true;
409 if (!usePass)
410 {
411 if (!hasActor)
412 {
414 if (actor == null)
415 {
416 if (owner.sourceCard.idActor.IsEmpty())
417 {
418 actor = PoolManager.Spawn(Resources.Load<CardActor>("Scene/Render/Actor/" + (owner.isChara ? "CharaActor" : "ThingActor")));
419 }
420 else
421 {
422 actor = PoolManager.Spawn(Resources.Load<CardActor>("Scene/Render/Actor/" + owner.sourceCard.idActor[0]));
423 }
424 }
425 hasActor = true;
426 }
428 }
430 RefreshExtra();
431 if (owner.isCensored)
432 {
433 SetCensored(enable: true);
434 }
436 }
void SetOwner(Card t)
Definition: CardActor.cs:48
virtual void RefreshStateIcon()
void RefreshExtra()
void SetCensored(bool enable)
bool isCensored
Definition: Card.cs:420
virtual CardActor CreateActor()
Definition: RenderData.cs:84
virtual void OnEnterScreen()
Definition: Trait.cs:1411

References actor, RenderData.CreateActor(), RenderObject.data, Debug, hasActor, CardRow.idActor, Card.isCensored, Card.isChara, RenderObject.isSynced, Trait.OnEnterScreen(), owner, RefreshExtra(), RefreshStateIcon(), SetCensored(), CardActor.SetOwner(), Card.sourceCard, PoolManager.Spawn(), Card.trait, and RenderObject.usePass.

Referenced by Draw(), BaseListPeople.OnClick(), and EffectIRenderer.OnUpdate().

◆ OnLeaveScreen()

override void CardRenderer.OnLeaveScreen ( )
inlinevirtual

Reimplemented from RenderObject.

Definition at line 480 of file CardRenderer.cs.

481 {
482 isSynced = false;
484 {
485 KillActor();
486 }
487 for (int num = listTC.Count - 1; num >= 0; num--)
488 {
489 RemoveTC(num);
490 }
491 if (hasText)
492 {
494 }
495 if ((bool)orbit)
496 {
498 orbit = null;
499 }
500 }
void KillActor()
void DespawnSimpleText()
void RemoveTC(TC tc)
bool isMasked
Definition: Card.cs:576
bool persistActor
Definition: RenderData.cs:38

References RenderObject.data, PoolManager.Despawn(), DespawnSimpleText(), Card.ExistsOnMap, hasActor, hasText, Card.isMasked, RenderObject.isSynced, KillActor(), listTC, orbit, owner, RenderData.persistActor, and RemoveTC().

Referenced by BaseListPeople.OnClick(), and Zone.RemoveCard().

◆ PlayAnime() [1/4]

◆ PlayAnime() [2/4]

void CardRenderer.PlayAnime ( AnimeID  id,
Card  dest 
)
inline

Definition at line 514 of file CardRenderer.cs.

515 {
516 PlayAnime(id, (dest.renderer.position - position).normalized);
517 }

References PlayAnime(), position, and Card.renderer.

◆ PlayAnime() [3/4]

void CardRenderer.PlayAnime ( AnimeID  id,
Point  dest 
)
inline

Definition at line 519 of file CardRenderer.cs.

520 {
521 PlayAnime(id, (dest.PositionAuto() - position).normalized);
522 }
ref Vector3 PositionAuto()
Definition: Point.cs:527

References PlayAnime(), position, and Point.PositionAuto().

◆ PlayAnime() [4/4]

void CardRenderer.PlayAnime ( AnimeID  id,
Vector3  dest = default(Vector3),
bool  force = false 
)
inline

Definition at line 524 of file CardRenderer.cs.

525 {
526 if (!force && owner.parent is Zone && (!owner.pos.IsValid || !owner.pos.IsSync))
527 {
528 return;
529 }
530 TransAnimeData transAnimeData = ResourceCache.Load<TransAnimeData>("Scene/Render/Anime/" + id);
531 if (transAnimeData == null)
532 {
533 anime = null;
534 return;
535 }
536 anime = new TransAnime
537 {
538 data = transAnimeData,
539 renderer = this
540 }.Init();
541 if (id == AnimeID.Attack || (uint)(id - 18) <= 1u)
542 {
543 anime.dest = dest;
544 }
545 }
AnimeID
Definition: AnimeID.cs:2
bool IsSync
Definition: Point.cs:332
bool IsValid
Definition: Point.cs:88
Definition: Zone.cs:12

References anime, RenderObject.data, Point.IsSync, Point.IsValid, owner, Card.parent, and Card.pos.

◆ PositionCenter()

Vector3 CardRenderer.PositionCenter ( )
inline

Definition at line 33 of file CardRenderer.cs.

34 {
35 return new Vector3(position.x + data.size.x + data.offset.x * 0.5f, position.y + data.size.y + data.offset.y, position.z);
36 }
Vector3 offset
Definition: RenderData.cs:18

References RenderObject.data, RenderData.offset, position, and RenderData.size.

Referenced by BaseStats.PopText().

◆ Refresh()

virtual void CardRenderer.Refresh ( )
inlinevirtual

Reimplemented in CharaRenderer.

Definition at line 741 of file CardRenderer.cs.

742 {
743 }

◆ RefreshExtra()

void CardRenderer.RefreshExtra ( )
inline

Definition at line 451 of file CardRenderer.cs.

452 {
453 string idExtra = owner.sourceCard.idExtra;
454 if (!idExtra.IsEmpty())
455 {
456 AddExtra(idExtra);
457 }
458 if (isChara && owner.rarity >= Rarity.Legendary && owner.rarity != Rarity.Artifact && !owner.Chara.IsHomeMember())
459 {
460 if (owner.c_bossType == BossType.Evolved)
461 {
462 AddExtra("c_unique_evolved");
463 }
464 else
465 {
466 AddExtra("c_unique");
467 }
468 }
469 }
BossType
Definition: BossType.cs:2
Rarity
Definition: Rarity.cs:2
void AddExtra(string id)
Rarity rarity
Definition: Card.cs:300
BossType c_bossType
Definition: Card.cs:1195
bool IsHomeMember()
Definition: Chara.cs:6356

References AddExtra(), Card.c_bossType, Card.Chara, CardRow.idExtra, isChara, Chara.IsHomeMember(), owner, Card.rarity, and Card.sourceCard.

Referenced by Chara.ChangeRarity(), TraitGodStatue.OnChangeMaterial(), OnEnterScreen(), and TraitPowerStatue.OnUse().

◆ RefreshSprite()

◆ RefreshStateIcon()

virtual void CardRenderer.RefreshStateIcon ( )
inlinevirtual

Reimplemented in CharaRenderer.

Definition at line 716 of file CardRenderer.cs.

717 {
718 }

Referenced by OnEnterScreen().

◆ RemoveExtra()

void CardRenderer.RemoveExtra ( string  id)
inline

Definition at line 471 of file CardRenderer.cs.

472 {
473 TC tC = GetTC(id);
474 if (tC != null)
475 {
476 RemoveTC(tC);
477 }
478 }

References GetTC(), and RemoveTC().

Referenced by Trait.RefreshRenderer(), and TraitToolTorch.RefreshRenderer().

◆ RemoveTC() [1/2]

void CardRenderer.RemoveTC ( int  index)
inline

Definition at line 642 of file CardRenderer.cs.

643 {
644 if (index != -1)
645 {
646 listTC[index].Kill();
647 listTC.RemoveAt(index);
648 }
649 }

References listTC.

◆ RemoveTC() [2/2]

void CardRenderer.RemoveTC ( TC  tc)
inline

Definition at line 637 of file CardRenderer.cs.

638 {
639 RemoveTC(listTC.IndexOf(tc));
640 }

References listTC, and RemoveTC().

Referenced by OnLeaveScreen(), CharaRenderer.RefreshStateIcon(), RemoveExtra(), and RemoveTC().

◆ RemoveTC< T >()

void CardRenderer.RemoveTC< T > ( )
inline
Type Constraints
T :TC 

Definition at line 620 of file CardRenderer.cs.

620 : TC
621 {
622 if (listTC.Count == 0)
623 {
624 return;
625 }
626 for (int num = listTC.Count - 1; num >= 0; num--)
627 {
628 if (listTC[num] is T)
629 {
630 listTC[num].Kill();
631 listTC.RemoveAt(num);
632 break;
633 }
634 }
635 }

References listTC.

◆ RenderToRenderCam()

override void CardRenderer.RenderToRenderCam ( RenderParam  p)
inlinevirtual

Reimplemented from RenderObject.

Definition at line 59 of file CardRenderer.cs.

60 {
61 Vector3 v = EClass.scene.camSupport.renderPos;
62 if (data.multiSize)
63 {
64 v.y -= 0.8f;
65 }
66 p.x = v.x;
67 p.y = v.y;
68 p.z = v.z;
69 Draw(p, ref v, drawShadow: false);
70 }
Vector3 renderPos
bool multiSize
Definition: RenderData.cs:32
CameraSupport camSupport
Definition: Scene.cs:41

References Scene.camSupport, RenderObject.data, Draw, RenderData.multiSize, CameraSupport.renderPos, and EClass.scene.

◆ Say()

void CardRenderer.Say ( string  text,
Color  c = default(Color),
float  duration = 0f 
)
inline

Definition at line 720 of file CardRenderer.cs.

721 {
722 (GetTC<TCText>() ?? AddTC<TCText>(PoolManager.Spawn(EClass.core.refs.tcs.text, EClass.ui.rectDynamic))).Say(text, duration);
723 }
void Say(string text, Color c=default(Color), float duration=0f)
TCText text
Definition: CoreRef.cs:236
TCs tcs
Definition: CoreRef.cs:353

References EClass.core, Core.refs, Say(), PoolManager.Spawn(), CoreRef.tcs, CoreRef.TCs.text, and EClass.ui.

Referenced by Say().

◆ SetCensored()

void CardRenderer.SetCensored ( bool  enable)
inline

Definition at line 700 of file CardRenderer.cs.

701 {
702 if (!isSynced)
703 {
704 return;
705 }
706 if (enable)
707 {
708 GetOrCreateTC(() => PoolManager.Spawn(EClass.core.refs.tcs.censored));
709 }
710 else
711 {
712 RemoveTC<TCCensored>();
713 }
714 }
TCCensored censored
Definition: CoreRef.cs:238

References CoreRef.TCs.censored, EClass.core, RenderObject.isSynced, Core.refs, PoolManager.Spawn(), and CoreRef.tcs.

Referenced by OnEnterScreen(), and Card.SetCensored().

◆ SetFirst() [1/2]

virtual void CardRenderer.SetFirst ( bool  first)
inlinevirtual

Reimplemented in CharaRenderer.

Definition at line 737 of file CardRenderer.cs.

738 {
739 }

◆ SetFirst() [2/2]

virtual void CardRenderer.SetFirst ( bool  first,
Vector3  pos 
)
inlinevirtual

◆ SetOwner()

virtual void CardRenderer.SetOwner ( Card  c)
inlinevirtual

Reimplemented in CharaRenderer.

Definition at line 38 of file CardRenderer.cs.

39 {
40 owner = c;
42 {
43 data = EClass.sources.blocks.map[owner.refVal].renderData;
44 }
45 else if (data == null)
46 {
48 }
49 isChara = c.isChara;
50 usePass = data.pass != null;
51 }
int refVal
Definition: Card.cs:192
SourceBlock blocks

References SourceManager.blocks, RenderObject.data, Card.isChara, isChara, owner, Card.refVal, RenderRow.renderData, Card.sourceCard, EClass.sources, Card.trait, and RenderObject.usePass.

Referenced by Card._CreateRenderer().

◆ ShowEmo()

void CardRenderer.ShowEmo ( Emo  emo,
float  duration = 0f 
)
inline

Definition at line 725 of file CardRenderer.cs.

726 {
727 if (isSynced)
728 {
729 (GetTC<TCText>() ?? AddTC<TCText>(PoolManager.Spawn(EClass.core.refs.tcs.text, EClass.ui.rectDynamic))).ShowEmo(emo, duration);
730 }
731 }
void ShowEmo(Emo emo, float duration=0f)

References EClass.core, RenderObject.isSynced, Core.refs, ShowEmo(), PoolManager.Spawn(), CoreRef.tcs, CoreRef.TCs.text, and EClass.ui.

Referenced by Card.ShowEmo(), and ShowEmo().

◆ SpawnSimpleText()

TCSimpleText CardRenderer.SpawnSimpleText ( )
inline

Definition at line 677 of file CardRenderer.cs.

678 {
679 if (!hasText)
680 {
681 hasText = true;
683 }
684 RenderObject.tempV.x = position.x + TC._setting.simpleTextPos.x;
685 RenderObject.tempV.y = position.y + TC._setting.simpleTextPos.y;
686 RenderObject.tempV.z = position.z + TC._setting.simpleTextPos.z;
687 simpleText.transform.position = RenderObject.tempV;
688 return simpleText;
689 }
TCSimpleText simpleText
Definition: CoreRef.cs:242
static BaseGameScreen screen
Definition: EClass.cs:32
static GameSetting.RenderSetting.TCSetting _setting
Definition: TC.cs:5

References TC._setting, EClass.core, hasText, Core.refs, EClass.screen, simpleText, CoreRef.TCs.simpleText, PoolManager.Spawn(), CoreRef.tcs, and RenderObject.tempV.

◆ TrySpawnOrbit()

void CardRenderer.TrySpawnOrbit ( )
inline

Definition at line 651 of file CardRenderer.cs.

652 {
653 if (owner.isChara)
654 {
655 string text = (owner.IsPC ? "tcOrbitPC" : "tcOrbitChara");
656 orbit = PoolManager.Spawn<TCOrbitChara>(text, "Scene/Render/Actor/Component/" + text);
657 orbit.SetOwner(this);
658 }
659 else if (owner.trait.ShowOrbit)
660 {
661 string text2 = "tcOrbitThing";
662 orbit = PoolManager.Spawn<TCOrbitThing>(text2, "Scene/Render/Actor/Component/" + text2);
663 orbit.SetOwner(this);
664 }
665 }
virtual bool ShowOrbit
Definition: Trait.cs:134

References Card.isChara, orbit, owner, TC.SetOwner(), Trait.ShowOrbit, PoolManager.Spawn(), and Card.trait.

Referenced by Draw().

◆ UpdatePosition()

virtual void CardRenderer.UpdatePosition ( ref Vector3  destPos,
RenderParam  p 
)
inlinevirtual

Reimplemented in CharaRenderer.

Definition at line 386 of file CardRenderer.cs.

387 {
388 }

Referenced by Draw().

Member Data Documentation

◆ actor

◆ anime

TransAnime CardRenderer.anime

Definition at line 23 of file CardRenderer.cs.

Referenced by Chara._Move(), Draw(), KillAnime(), and PlayAnime().

◆ hasActor

◆ hasText

bool CardRenderer.hasText

Definition at line 15 of file CardRenderer.cs.

Referenced by DespawnSimpleText(), OnLeaveScreen(), and SpawnSimpleText().

◆ isChara

bool CardRenderer.isChara

Definition at line 17 of file CardRenderer.cs.

Referenced by Draw(), RefreshExtra(), and SetOwner().

◆ listTC

List<TC> CardRenderer.listTC = new List<TC>()

Definition at line 25 of file CardRenderer.cs.

Referenced by AddTC< T >(), Draw(), GetTC(), GetTC< T >(), OnLeaveScreen(), RemoveTC(), and RemoveTC< T >().

◆ orbit

TCOrbit CardRenderer.orbit

Definition at line 7 of file CardRenderer.cs.

Referenced by BaseGameScreen.Draw(), Draw(), OnLeaveScreen(), and TrySpawnOrbit().

◆ owner

Card CardRenderer.owner

◆ position

◆ replacer

RendererReplacer CardRenderer.replacer

◆ simpleText

TCSimpleText CardRenderer.simpleText

Definition at line 27 of file CardRenderer.cs.

Referenced by DespawnSimpleText(), and SpawnSimpleText().

◆ skip

bool CardRenderer.skip

Definition at line 19 of file CardRenderer.cs.

Referenced by Draw().

Property Documentation

◆ IsMoving

virtual bool CardRenderer.IsMoving
get

Definition at line 31 of file CardRenderer.cs.

Referenced by BaseTileMap.DrawTile(), and AM_Adv.OnBeforeUpdate().


The documentation for this class was generated from the following file: