Elin Decompiled Documentation EA 23.102 Nightly
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RenderObject Class Reference
Inheritance diagram for RenderObject:
EClass IRenderer ISyncScreen CardRenderer CharaRenderer

Public Member Functions

virtual void OnEnterScreen ()
 
virtual void OnLeaveScreen ()
 
virtual void RenderToRenderCam (RenderParam p)
 
virtual void Draw (RenderParam p)
 
virtual void Draw (RenderParam p, ref Vector3 v, bool drawShadow)
 
void RenderToRenderCam (RenderParam p)
 
void Draw (RenderParam p)
 
void OnEnterScreen ()
 
void OnLeaveScreen ()
 

Public Attributes

bool usePass
 
bool isSynced
 
long sync
 
RenderData data
 

Static Public Attributes

static float gameDelta
 
static float gameSpeed
 
static float altitudeFix
 
static GameSetting.RenderSetting.AnimeSetting animeSetting
 
static GameSetting.RenderSetting renderSetting
 
static RenderParam shared = new RenderParam()
 
static RenderParam currentParam
 
static Vector3 tempV
 
static bool enableAnime
 
static List< ISyncScreensyncList
 
static long syncFrame
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

long Sync [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
- Properties inherited from ISyncScreen
long Sync [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Detailed Description

Definition at line 4 of file RenderObject.cs.

Member Function Documentation

◆ Draw() [1/2]

virtual void RenderObject.Draw ( RenderParam  p)
inlinevirtual

Implements IRenderer.

Reimplemented in CardRenderer.

Definition at line 50 of file RenderObject.cs.

51 {
52 }

◆ Draw() [2/2]

virtual void RenderObject.Draw ( RenderParam  p,
ref Vector3  v,
bool  drawShadow 
)
inlinevirtual

Reimplemented in CardRenderer, and CharaRenderer.

Definition at line 54 of file RenderObject.cs.

55 {
56 }

◆ OnEnterScreen()

virtual void RenderObject.OnEnterScreen ( )
inlinevirtual

Implements ISyncScreen.

Reimplemented in CardRenderer, and CharaRenderer.

Definition at line 38 of file RenderObject.cs.

39 {
40 }

◆ OnLeaveScreen()

virtual void RenderObject.OnLeaveScreen ( )
inlinevirtual

Implements ISyncScreen.

Reimplemented in CardRenderer.

Definition at line 42 of file RenderObject.cs.

43 {
44 }

◆ RenderToRenderCam()

virtual void RenderObject.RenderToRenderCam ( RenderParam  p)
inlinevirtual

Implements IRenderer.

Reimplemented in CardRenderer.

Definition at line 46 of file RenderObject.cs.

47 {
48 }

Member Data Documentation

◆ altitudeFix

float RenderObject.altitudeFix
static

Definition at line 10 of file RenderObject.cs.

◆ animeSetting

GameSetting.RenderSetting.AnimeSetting RenderObject.animeSetting
static

Definition at line 12 of file RenderObject.cs.

Referenced by CharaRenderer.NextFrame(), and CharaRenderer.UpdatePosition().

◆ currentParam

RenderParam RenderObject.currentParam
static

Definition at line 18 of file RenderObject.cs.

Referenced by CharaRenderer.DrawHat(), and CharaRenderer.DrawHeld().

◆ data

◆ enableAnime

bool RenderObject.enableAnime
static

Definition at line 22 of file RenderObject.cs.

◆ gameDelta

float RenderObject.gameDelta
static

Definition at line 6 of file RenderObject.cs.

Referenced by TransAnime.Update(), and CharaRenderer.UpdatePosition().

◆ gameSpeed

float RenderObject.gameSpeed
static

Definition at line 8 of file RenderObject.cs.

Referenced by CharaRenderer.UpdatePosition().

◆ isSynced

◆ renderSetting

GameSetting.RenderSetting RenderObject.renderSetting
static

◆ shared

RenderParam RenderObject.shared = new RenderParam()
static

Definition at line 16 of file RenderObject.cs.

◆ sync

long RenderObject.sync

Definition at line 32 of file RenderObject.cs.

Referenced by CardRenderer.Draw().

◆ syncFrame

long RenderObject.syncFrame
static

Definition at line 26 of file RenderObject.cs.

Referenced by CardRenderer.Draw().

◆ syncList

List<ISyncScreen> RenderObject.syncList
static

Definition at line 24 of file RenderObject.cs.

Referenced by CardRenderer.Draw(), and CoreDebug.UpdateInput().

◆ tempV

Vector3 RenderObject.tempV
static

◆ usePass

bool RenderObject.usePass

Property Documentation

◆ Sync

long RenderObject.Sync
get

Implements ISyncScreen.

Definition at line 36 of file RenderObject.cs.


The documentation for this class was generated from the following file: