Elin Decompiled Documentation EA 23.102 Nightly
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CharaRenderer Class Reference
Inheritance diagram for CharaRenderer:
CardRenderer RenderObject EClass IRenderer ISyncScreen

Public Member Functions

override void SetOwner (Card c)
 
override void OnEnterScreen ()
 
override void Draw (RenderParam p, ref Vector3 v, bool drawShadow)
 
override void NextFrame ()
 
override void UpdatePosition (ref Vector3 destPos, RenderParam p)
 
void DrawHat ()
 
override void DrawHeld ()
 
override void RefreshStateIcon ()
 
override void SetFirst (bool first)
 
override void SetFirst (bool first, Vector3 pos)
 
override void Refresh ()
 
- Public Member Functions inherited from CardRenderer
Vector3 PositionCenter ()
 
virtual void SetOwner (Card c)
 
override void Draw (RenderParam p)
 
override void RenderToRenderCam (RenderParam p)
 
override void Draw (RenderParam p, ref Vector3 v, bool drawShadow)
 
virtual void UpdatePosition (ref Vector3 destPos, RenderParam p)
 
virtual void DrawHeld ()
 
SourcePref GetPref ()
 
void RefreshSprite ()
 
override void OnEnterScreen ()
 
void AddExtra (string id)
 
void RefreshExtra ()
 
void RemoveExtra (string id)
 
override void OnLeaveScreen ()
 
void KillActor ()
 
void PlayAnime (AnimeID id, bool force)
 
void PlayAnime (AnimeID id, Card dest)
 
void PlayAnime (AnimeID id, Point dest)
 
void PlayAnime (AnimeID id, Vector3 dest=default(Vector3), bool force=false)
 
virtual void KillAnime ()
 
virtual void IdleFrame ()
 
virtual void NextFrame ()
 
virtual void NextDir ()
 
AddTC< T > (TC tc)
 
GetTC< T > ()
 
TC GetTC (string id)
 
GetOrCreateTC< T > (Func< T > func)
 
void RemoveTC< T > ()
 
void RemoveTC (TC tc)
 
void RemoveTC (int index)
 
void TrySpawnOrbit ()
 
bool IsTalking ()
 
TCSimpleText SpawnSimpleText ()
 
void DespawnSimpleText ()
 
void SetCensored (bool enable)
 
virtual void RefreshStateIcon ()
 
void Say (string text, Color c=default(Color), float duration=0f)
 
void ShowEmo (Emo emo, float duration=0f)
 
virtual void SetFirst (bool first, Vector3 pos)
 
virtual void SetFirst (bool first)
 
virtual void Refresh ()
 
virtual void OnEnterScreen ()
 
virtual void OnLeaveScreen ()
 
virtual void RenderToRenderCam (RenderParam p)
 
virtual void Draw (RenderParam p)
 
virtual void Draw (RenderParam p, ref Vector3 v, bool drawShadow)
 
void RenderToRenderCam (RenderParam p)
 
void Draw (RenderParam p)
 
void OnEnterScreen ()
 
void OnLeaveScreen ()
 

Public Attributes

new Chara owner
 
Vector3 orgPos
 
bool first = true
 
bool ignoreFirst
 
Point movePoint = new Point()
 
AnimationCurve hopCurve
 
PCCData pccData
 
int step
 
bool isMoving
 
- Public Attributes inherited from CardRenderer
TCOrbit orbit
 
Card owner
 
CardActor actor
 
bool hasActor
 
bool hasText
 
bool isChara
 
bool skip
 
Vector3 position
 
TransAnime anime
 
List< TClistTC = new List<TC>()
 
TCSimpleText simpleText
 
RendererReplacer replacer
 
- Public Attributes inherited from RenderObject
bool usePass
 
bool isSynced
 
long sync
 
RenderData data
 

Static Public Attributes

static int _animeFramePC
 
static int _animeFramePCC
 
static int _animeFrame
 
static bool smoothmove
 
- Static Public Attributes inherited from RenderObject
static float gameDelta
 
static float gameSpeed
 
static float altitudeFix
 
static GameSetting.RenderSetting.AnimeSetting animeSetting
 
static GameSetting.RenderSetting renderSetting
 
static RenderParam shared = new RenderParam()
 
static RenderParam currentParam
 
static Vector3 tempV
 
static bool enableAnime
 
static List< ISyncScreensyncList
 
static long syncFrame
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

int currentDir [get]
 
override bool IsMoving [get]
 
- Properties inherited from CardRenderer
virtual bool IsMoving [get]
 
- Properties inherited from RenderObject
long Sync [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
- Properties inherited from ISyncScreen
long Sync [get]
 

Private Attributes

float moveTimer
 
float nextframeTimer
 
float actTime = 0.3f
 
float lastShadowFix
 
float lastShadowFix2
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Detailed Description

Definition at line 3 of file CharaRenderer.cs.

Member Function Documentation

◆ Draw()

override void CharaRenderer.Draw ( RenderParam  p,
ref Vector3  v,
bool  drawShadow 
)
inlinevirtual

Reimplemented from CardRenderer.

Definition at line 84 of file CharaRenderer.cs.

85 {
86 base.Draw(p, ref v, drawShadow);
87 if ((Zone.sourceHat != null || owner.hat != null) && owner.Pref.hatY != 0f && owner.host == null)
88 {
89 DrawHat();
90 }
91 if (owner.IsPC)
92 {
94 {
95 DrawHeld();
96 }
97 }
98 else if (owner.held != null && !owner.IsDeadOrSleeping && !owner.held.trait.ShowAsTool)
99 {
100 DrawHeld();
101 }
102 }
virtual SourcePref Pref
Definition: Card.cs:1983
Trait trait
Definition: Card.cs:49
CardRow hat
Definition: Card.cs:59
new Chara owner
Definition: CharaRenderer.cs:5
override void DrawHeld()
Card held
Definition: Chara.cs:67
override bool IsPC
Definition: Chara.cs:597
Chara host
Definition: Chara.cs:33
override bool IsDeadOrSleeping
Definition: Chara.cs:558
static bool disableTool
Definition: HotItemHeld.cs:11
float hatY
Definition: SourcePref.cs:83
virtual bool ShowAsTool
Definition: Trait.cs:323
Definition: Zone.cs:12
static CardRow sourceHat
Definition: Zone.cs:29

References HotItemHeld.disableTool, DrawHat(), DrawHeld(), Card.hat, SourcePref.hatY, Chara.held, Chara.host, Chara.IsDeadOrSleeping, Chara.IsPC, owner, Card.Pref, Trait.ShowAsTool, Zone.sourceHat, and Card.trait.

◆ DrawHat()

void CharaRenderer.DrawHat ( )
inline

Definition at line 297 of file CharaRenderer.cs.

298 {
299 if (pccData == null || !owner.IsDeadOrSleeping)
300 {
301 CardRow cardRow = Zone.sourceHat ?? owner.hat;
302 SourcePref pref = GetPref();
303 bool flag = currentDir == 1 || currentDir == 3;
304 int liquidLv = RenderObject.currentParam.liquidLv;
305 float num = ((replacer != null) ? replacer.pref.hatY : pref.hatY);
306 if (pccData != null)
307 {
308 num += RenderObject.renderSetting.hatPos[actor.GetFrame()].y;
309 }
310 RenderObject.currentParam.liquidLv = 0;
311 RenderObject.currentParam.x += 0.01f * (float)pref.equipX;
312 RenderObject.currentParam.y += num + 0.01f * (float)pref.equipY;
313 RenderObject.currentParam.z -= pref.hatY;
314 RenderObject.currentParam.tile = cardRow._tiles[owner.uid % cardRow._tiles.Length] * ((!flag) ? 1 : (-1));
316 RenderObject.currentParam.y -= num;
317 RenderObject.currentParam.liquidLv = liquidLv;
318 }
319 }
virtual int GetFrame()
Definition: CardActor.cs:98
SourcePref GetPref()
RendererReplacer replacer
Definition: CardRenderer.cs:29
CardActor actor
Definition: CardRenderer.cs:11
PCCData pccData
void Draw(RenderParam p, int tile)
Definition: RenderData.cs:128
static RenderParam currentParam
Definition: RenderObject.cs:18
static GameSetting.RenderSetting renderSetting
Definition: RenderObject.cs:14
int liquidLv
Definition: RenderParam.cs:7
RenderData renderData
Definition: RenderRow.cs:71
int[] _tiles
Definition: RenderRow.cs:12

References RenderRow._tiles, CardRenderer.actor, currentDir, RenderObject.currentParam, RenderData.Draw(), SourcePref.equipX, SourcePref.equipY, CardActor.GetFrame(), CardRenderer.GetPref(), Card.hat, SourcePref.hatY, Chara.IsDeadOrSleeping, RenderParam.liquidLv, owner, pccData, RendererReplacer.pref, RenderRow.renderData, RenderObject.renderSetting, CardRenderer.replacer, and MeshPassParam.y.

Referenced by Draw().

◆ DrawHeld()

override void CharaRenderer.DrawHeld ( )
inlinevirtual

Reimplemented from CardRenderer.

Definition at line 321 of file CharaRenderer.cs.

322 {
323 Card held = owner.held;
324 int num = currentDir;
325 RenderData renderData = held.renderer.data;
326 SourcePref pref = held.Pref;
327 bool flag = num == 1 || num == 3;
328 if (held.isChara)
329 {
330 Vector3[] array = (EClass.player.altHeldPos ? RenderObject.renderSetting.heldPosChara2 : RenderObject.renderSetting.heldPosChara);
331 RenderObject.currentParam.x += array[num].x;
332 RenderObject.currentParam.y += array[num].y;
333 RenderObject.currentParam.z += array[num].z + data.offset.z - renderData.offset.z;
335 {
336 held.SetDir((owner.dir == 0) ? 2 : ((owner.dir == 1) ? 1 : ((owner.dir != 2) ? 3 : 0)));
337 }
338 else
339 {
340 held.SetDir((owner.dir == 0) ? 2 : owner.dir);
341 }
342 }
343 else
344 {
345 Vector3[] heldPos = RenderObject.renderSetting.heldPos;
346 if (hasActor)
347 {
348 RenderObject.currentParam.x += heldPos[num].x;
349 RenderObject.currentParam.y += heldPos[num].y + 0.02f * (float)(actor.GetFrame() % 2);
350 RenderObject.currentParam.z += heldPos[num].z + data.offset.z - renderData.offset.z;
351 }
352 else
353 {
354 RenderObject.currentParam.x += heldPos[4].x;
355 RenderObject.currentParam.y += heldPos[4].y;
356 RenderObject.currentParam.z += heldPos[4].z + data.offset.z - renderData.offset.z;
357 }
358 if (held.trait.NoHeldDir || !held.sourceCard.ContainsTag("noHeldDir"))
359 {
360 held.dir = (owner.flipX ? 1 : 0);
361 }
362 }
363 if (!owner.Cell.sourceSurface.tileType.IsDeepWater)
364 {
365 int liquidLv = RenderObject.currentParam.liquidLv;
366 if (held.isChara)
367 {
368 RenderObject.currentParam.liquidLv = 0;
369 }
371 RenderObject.currentParam.x += renderData.heldPos.x - renderData.offset.x + (flag ? 0.01f : (-0.01f)) * (float)pref.equipX;
372 RenderObject.currentParam.y += renderData.heldPos.y - renderData.offset.y + 0.01f * (float)pref.equipY;
373 RenderObject.currentParam.z += renderData.heldPos.z;
374 RenderObject.tempV.x = RenderObject.currentParam.x;
375 RenderObject.tempV.y = RenderObject.currentParam.y;
376 RenderObject.tempV.z = RenderObject.currentParam.z;
377 held.renderer.Draw(RenderObject.currentParam, ref RenderObject.tempV, drawShadow: false);
378 RenderObject.currentParam.liquidLv = liquidLv;
379 }
380 }
override void Draw(RenderParam p)
Definition: CardRenderer.cs:49
Definition: Card.cs:11
virtual void SetDir(int d)
Definition: Card.cs:5460
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:5258
virtual bool isChara
Definition: Card.cs:1959
Cell Cell
Definition: Card.cs:1931
int dir
Definition: Card.cs:142
virtual CardRow sourceCard
Definition: Card.cs:2007
CardRenderer renderer
Definition: Card.cs:57
SourceFloor.Row sourceSurface
Definition: Cell.cs:1059
Definition: EClass.cs:5
static Player player
Definition: EClass.cs:12
bool altHeldPos
Definition: Player.cs:954
Vector3 offset
Definition: RenderData.cs:18
Vector3 heldPos
Definition: RenderData.cs:24
static Vector3 tempV
Definition: RenderObject.cs:20
RenderData data
Definition: RenderObject.cs:34
bool ContainsTag(string _tag)
Definition: RenderRow.cs:148
virtual bool NoHeldDir
Definition: Trait.cs:339

References CardRenderer.actor, Player.altHeldPos, Card.Cell, RenderRow.ContainsTag(), currentDir, RenderObject.currentParam, RenderObject.data, Card.dir, CardRenderer.Draw(), SourcePref.equipX, SourcePref.equipY, CardActor.GetFrame(), CardRenderer.hasActor, Chara.held, RenderData.heldPos, Card.isChara, RenderParam.liquidLv, Trait.NoHeldDir, RenderData.offset, owner, EClass.player, Card.Pref, Card.renderer, RenderObject.renderSetting, Card.SetDir(), Card.SetRenderParam(), Card.sourceCard, Cell.sourceSurface, RenderObject.tempV, Card.trait, MeshPassParam.x, SourcePref.x, MeshPassParam.y, and MeshPassParam.z.

Referenced by Draw().

◆ NextFrame()

override void CharaRenderer.NextFrame ( )
inlinevirtual

Reimplemented from CardRenderer.

Definition at line 104 of file CharaRenderer.cs.

105 {
106 base.NextFrame();
107 owner.idleTimer = RenderObject.animeSetting.idleTime;
108 }
static GameSetting.RenderSetting.AnimeSetting animeSetting
Definition: RenderObject.cs:12

References RenderObject.animeSetting.

◆ OnEnterScreen()

override void CharaRenderer.OnEnterScreen ( )
inlinevirtual

Reimplemented from CardRenderer.

Definition at line 69 of file CharaRenderer.cs.

70 {
71 base.OnEnterScreen();
72 if (!ignoreFirst)
73 {
74 first = true;
75 }
76 ignoreFirst = false;
77 nextframeTimer = 0f;
79 {
80 EClass.player.enemySpotted = true;
81 }
82 }
bool ExistsOnMap
Definition: Card.cs:1961
float nextframeTimer
bool CanSeeLos(Card c, int dist=-1)
Definition: Chara.cs:1059
bool IsHostile()
Definition: Chara.cs:5884
new GameConfig game
Definition: CoreConfig.cs:596
CoreConfig config
Definition: Core.cs:70
static Core core
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:20
static Chara pc
Definition: EClass.cs:14
virtual bool IsRegion
Definition: Spatial.cs:501

References EClass._zone, Chara.CanSeeLos(), Core.config, EClass.core, Card.ExistsOnMap, first, CoreConfig.game, CoreConfig.GameConfig.haltOnSpotEnemy, ignoreFirst, Chara.IsHostile(), Spatial.IsRegion, nextframeTimer, owner, and EClass.pc.

◆ Refresh()

override void CharaRenderer.Refresh ( )
inlinevirtual

Reimplemented from CardRenderer.

Definition at line 426 of file CharaRenderer.cs.

427 {
428 }

◆ RefreshStateIcon()

override void CharaRenderer.RefreshStateIcon ( )
inlinevirtual

Reimplemented from CardRenderer.

Definition at line 382 of file CharaRenderer.cs.

383 {
384 if (!isSynced)
385 {
386 return;
387 }
388 TCState tCState = GetTC<TCState>();
389 MultiSprite stateIcon = owner.ai.GetStateIcon();
390 if (stateIcon == null)
391 {
392 if ((bool)tCState)
393 {
394 RemoveTC(tCState);
395 }
396 return;
397 }
398 if (!tCState)
399 {
400 tCState = AddTC<TCState>(PoolManager.Spawn(EClass.core.refs.tcs.state));
401 }
402 tCState.SetSprite(stateIcon);
403 }
override MultiSprite GetStateIcon()
Definition: AIAct.cs:129
void RemoveTC(TC tc)
AIAct ai
Definition: Chara.cs:187
TCState state
Definition: CoreRef.cs:236
TCs tcs
Definition: CoreRef.cs:337
CoreRef refs
Definition: Core.cs:51
static Transform Spawn(string id, string path, Transform parent)
Definition: PoolManager.cs:86
void SetSprite(MultiSprite _sprites)
Definition: TCState.cs:13

References Chara.ai, EClass.core, AIAct.GetStateIcon(), RenderObject.isSynced, owner, Core.refs, CardRenderer.RemoveTC(), TCState.SetSprite(), PoolManager.Spawn(), CoreRef.TCs.state, and CoreRef.tcs.

◆ SetFirst() [1/2]

override void CharaRenderer.SetFirst ( bool  first)
inlinevirtual

Reimplemented from CardRenderer.

Definition at line 405 of file CharaRenderer.cs.

406 {
407 this.first = first;
409 }

References first, and ignoreFirst.

◆ SetFirst() [2/2]

override void CharaRenderer.SetFirst ( bool  first,
Vector3  pos 
)
inlinevirtual

Reimplemented from CardRenderer.

Definition at line 411 of file CharaRenderer.cs.

412 {
413 this.first = first;
415 position = pos;
416 if (owner.IsPC)
417 {
418 EClass.player.position = position;
419 }
421 step = 9999999;
422 isMoving = false;
423 moveTimer = 0f;
424 }
Vector3 position
Definition: CardRenderer.cs:21
Point pos
Definition: Card.cs:55
Point Set(int _x, int _z)
Definition: Point.cs:479

References first, ignoreFirst, isMoving, Chara.IsPC, movePoint, moveTimer, owner, Card.pos, CardRenderer.position, Point.Set(), and step.

◆ SetOwner()

override void CharaRenderer.SetOwner ( Card  c)
inlinevirtual

Reimplemented from CardRenderer.

Definition at line 59 of file CharaRenderer.cs.

60 {
61 owner = c as Chara;
62 if (pccData != null)
63 {
64 data = ((pccData.GetBodySet2().id == "unique") ? EClass.core.refs.renderers.pcc_L : EClass.core.refs.renderers.pcc);
65 }
66 base.SetOwner(c);
67 }
Definition: Chara.cs:10
RenderData pcc_L
Definition: CoreRef.cs:294
RenderData pcc
Definition: CoreRef.cs:292
Renderers renderers
Definition: CoreRef.cs:341

References EClass.core, RenderObject.data, owner, CoreRef.Renderers.pcc, CoreRef.Renderers.pcc_L, pccData, Core.refs, and CoreRef.renderers.

Referenced by Chara._CreateRenderer().

◆ UpdatePosition()

override void CharaRenderer.UpdatePosition ( ref Vector3  destPos,
RenderParam  p 
)
inlinevirtual

Reimplemented from CardRenderer.

Definition at line 110 of file CharaRenderer.cs.

111 {
112 bool isPC = owner.IsPC;
113 int num = (isPC ? _animeFramePC : (hasActor ? _animeFramePCC : _animeFrame));
114 bool flag = isPC || num >= 10;
115 if (num == 0 || Scene.skipAnime || first || !data.animate || (owner.IsDeadOrSleeping && pccData != null && !owner.IsPC))
116 {
117 first = false;
118 position = destPos;
119 if (isPC)
120 {
121 EClass.player.position = position;
122 }
124 step = 9999999;
125 isMoving = false;
126 moveTimer = 0f;
128 p.x = position.x;
129 p.y = position.y;
130 p.z = position.z;
132 return;
133 }
135 {
136 if (RenderObject.gameSpeed > 1f)
137 {
138 p.shadowFix = (lastShadowFix = 0f);
139 }
140 else
141 {
142 p.shadowFix = (lastShadowFix = lastShadowFix2);
143 }
148 step = 1;
149 if (!isMoving)
150 {
151 isMoving = true;
152 nextframeTimer = (RenderObject.animeSetting.nextFrameInterval + actTime / 4f) / 2f;
153 }
154 moveTimer = 0f;
155 }
156 if (num < 100)
157 {
158 num = (int)((float)num / 0.3f * actTime);
159 }
160 float num2 = (actTime + ((!isPC && owner.IsPCParty) ? RenderObject.animeSetting.animeExtraTimeParty : RenderObject.animeSetting.animeExtraTime) * RenderObject.gameSpeed) / (float)num;
162 if (step >= num)
163 {
164 if (position == destPos)
165 {
166 if (isMoving && isPC)
167 {
168 EClass.player.position = position;
169 }
170 isMoving = false;
171 moveTimer = 0f;
172 }
173 else if (!flag)
174 {
175 position = destPos;
176 }
177 else if (moveTimer >= num2)
178 {
179 int num3 = (int)(moveTimer / num2);
180 moveTimer -= (float)num3 * num2;
181 if (Vector3.Distance(position, destPos) < RenderObject.animeSetting.destRadius)
182 {
183 position = destPos;
184 if (isMoving && isPC)
185 {
186 EClass.player.position = position;
187 }
188 isMoving = false;
189 }
190 else
191 {
192 position.z = destPos.z;
193 Vector3 vector = Vector3.MoveTowards(position, destPos, (float)num3 * RenderObject.animeSetting.slowSpeed / (float)step);
194 position = vector;
195 }
196 }
197 if (owner.idleTimer > 0f)
198 {
199 owner.idleTimer -= RenderObject.gameDelta;
200 if (flag && owner.idleTimer <= 0f)
201 {
202 IdleFrame();
203 nextframeTimer = 0f;
204 }
205 }
206 p.x = position.x;
207 p.y = position.y;
208 p.z = position.z;
210 if (isPC)
211 {
212 CellDetail detail = EClass.pc.Cell.detail;
213 if (detail == null || detail.anime == null)
214 {
215 position.z = destPos.z;
216 Vector3 vector2 = Vector3.MoveTowards(position, destPos, 0.1f);
217 position = vector2;
218 EClass.player.position = Vector3.Lerp(EClass.player.position, position, 0.6f);
219 }
220 }
221 return;
222 }
223 if (moveTimer >= num2)
224 {
225 int num4 = (int)(moveTimer / num2);
226 step += num4;
227 moveTimer -= (float)num4 * num2;
228 if (step >= num)
229 {
230 step = num;
231 }
232 }
233 owner.idleTimer = RenderObject.animeSetting.idleTime;
234 float num5 = (float)step / (float)num;
235 p.shadowFix = p.shadowFix * num5 + lastShadowFix * (1f - num5);
237 Vector3 vector3 = orgPos + (destPos - orgPos) * num5 * ((flag && smoothmove) ? RenderObject.animeSetting.fixedMove : 1f);
238 if (destPos.z < orgPos.z)
239 {
240 vector3.z = orgPos.z + (destPos.z - orgPos.z) * RenderObject.animeSetting.gradientZForward.Evaluate(num5);
241 }
242 else
243 {
244 vector3.z = orgPos.z + (destPos.z - orgPos.z) * RenderObject.animeSetting.gradientZBack.Evaluate(num5);
245 }
246 position = vector3;
247 if (hasActor)
248 {
250 {
251 nextframeTimer += RenderObject.gameDelta * 0.5f;
252 float nextFrameInterval = RenderObject.animeSetting.nextFrameInterval;
253 if (nextframeTimer > nextFrameInterval)
254 {
255 if (owner.ai is AI_Trolley)
256 {
258 }
259 else
260 {
262 }
263 nextframeTimer -= nextFrameInterval;
264 }
265 }
266 else
267 {
269 float num6 = RenderObject.animeSetting.nextFrameInterval + actTime / 4f * (0.5f + RenderObject.gameSpeed / 2f);
270 if (nextframeTimer > num6)
271 {
272 if (owner.ai is AI_Trolley)
273 {
275 }
276 else
277 {
279 }
280 nextframeTimer -= num6;
281 }
282 }
283 }
284 p.x = position.x;
285 p.y = position.y;
286 p.z = position.z;
287 if (isPC)
288 {
289 EClass.player.position = vector3;
290 }
291 else if (!hasActor && num >= 5 && hopCurve != null)
292 {
293 p.y += hopCurve.Evaluate(num5) * RenderObject.animeSetting.hopStrength;
294 }
295 }
virtual void NextFrame()
Definition: CardActor.cs:90
virtual void IdleFrame()
Definition: CardActor.cs:86
void RefreshSprite()
virtual void IdleFrame()
TransAnime anime
Definition: CellDetail.cs:21
CellDetail detail
Definition: Cell.cs:92
static int _animeFramePCC
AnimationCurve hopCurve
float lastShadowFix2
Vector3 orgPos
Definition: CharaRenderer.cs:7
static int _animeFramePC
float lastShadowFix
static bool smoothmove
static int _animeFrame
float idleTimer
Definition: Chara.cs:117
override bool IsPCParty
Definition: Chara.cs:600
float actTime
Definition: Chara.cs:163
GraphicSetting graphic
Definition: CoreConfig.cs:594
Vector3 position
Definition: Player.cs:1016
bool Equals(int _x, int _z)
Definition: Point.cs:924
bool animate
Definition: RenderData.cs:34
static float gameDelta
Definition: RenderObject.cs:6
static float gameSpeed
Definition: RenderObject.cs:8
float shadowFix
Definition: RenderParam.cs:21
Definition: Scene.cs:8
static bool skipAnime
Definition: Scene.cs:25

References _animeFrame, _animeFramePC, _animeFramePCC, CardRenderer.actor, Chara.actTime, actTime, Chara.ai, RenderData.animate, CellDetail.anime, RenderObject.animeSetting, Card.Cell, Core.config, EClass.core, RenderObject.data, Cell.detail, Point.Equals(), first, RenderObject.gameDelta, RenderObject.gameSpeed, CoreConfig.graphic, CardRenderer.hasActor, hopCurve, CardActor.IdleFrame(), CardRenderer.IdleFrame(), Chara.idleTimer, Chara.IsDeadOrSleeping, isMoving, Chara.IsPC, Chara.IsPCParty, lastShadowFix, lastShadowFix2, movePoint, moveTimer, CardActor.NextFrame(), nextframeTimer, orgPos, owner, EClass.pc, pccData, EClass.player, Card.pos, CardRenderer.position, Player.position, CardRenderer.RefreshSprite(), Point.Set(), RenderParam.shadowFix, Scene.skipAnime, smoothmove, CoreConfig.GraphicSetting.spriteFrameMode, and step.

Member Data Documentation

◆ _animeFrame

int CharaRenderer._animeFrame
static

Definition at line 37 of file CharaRenderer.cs.

Referenced by UpdatePosition().

◆ _animeFramePC

int CharaRenderer._animeFramePC
static

Definition at line 33 of file CharaRenderer.cs.

Referenced by UpdatePosition().

◆ _animeFramePCC

int CharaRenderer._animeFramePCC
static

Definition at line 35 of file CharaRenderer.cs.

Referenced by UpdatePosition().

◆ actTime

float CharaRenderer.actTime = 0.3f
private

Definition at line 23 of file CharaRenderer.cs.

Referenced by UpdatePosition().

◆ first

bool CharaRenderer.first = true

Definition at line 13 of file CharaRenderer.cs.

Referenced by OnEnterScreen(), SetFirst(), and UpdatePosition().

◆ hopCurve

AnimationCurve CharaRenderer.hopCurve

Definition at line 19 of file CharaRenderer.cs.

Referenced by UpdatePosition().

◆ ignoreFirst

bool CharaRenderer.ignoreFirst

Definition at line 15 of file CharaRenderer.cs.

Referenced by OnEnterScreen(), and SetFirst().

◆ isMoving

bool CharaRenderer.isMoving

Definition at line 31 of file CharaRenderer.cs.

Referenced by SetFirst(), and UpdatePosition().

◆ lastShadowFix

float CharaRenderer.lastShadowFix
private

Definition at line 25 of file CharaRenderer.cs.

Referenced by UpdatePosition().

◆ lastShadowFix2

float CharaRenderer.lastShadowFix2
private

Definition at line 27 of file CharaRenderer.cs.

Referenced by UpdatePosition().

◆ movePoint

Point CharaRenderer.movePoint = new Point()

Definition at line 17 of file CharaRenderer.cs.

Referenced by SetFirst(), and UpdatePosition().

◆ moveTimer

float CharaRenderer.moveTimer
private

Definition at line 9 of file CharaRenderer.cs.

Referenced by SetFirst(), and UpdatePosition().

◆ nextframeTimer

float CharaRenderer.nextframeTimer
private

Definition at line 11 of file CharaRenderer.cs.

Referenced by OnEnterScreen(), and UpdatePosition().

◆ orgPos

Vector3 CharaRenderer.orgPos

Definition at line 7 of file CharaRenderer.cs.

Referenced by UpdatePosition().

◆ owner

new Chara CharaRenderer.owner

◆ pccData

PCCData CharaRenderer.pccData

Definition at line 21 of file CharaRenderer.cs.

Referenced by Chara._CreateRenderer(), DrawHat(), SetOwner(), and UpdatePosition().

◆ smoothmove

bool CharaRenderer.smoothmove
static

Definition at line 39 of file CharaRenderer.cs.

Referenced by UpdatePosition().

◆ step

int CharaRenderer.step

Definition at line 29 of file CharaRenderer.cs.

Referenced by SetFirst(), and UpdatePosition().

Property Documentation

◆ currentDir

int CharaRenderer.currentDir
get

Definition at line 41 of file CharaRenderer.cs.

42 {
43 get
44 {
45 if (!hasActor)
46 {
47 if (!owner.flipX)
48 {
49 return 1;
50 }
51 return 0;
52 }
53 return actor.currentDir;
54 }
55 }
virtual int currentDir
Definition: CardActor.cs:41
override bool flipX
Definition: Chara.cs:532

Referenced by DrawHat(), and DrawHeld().

◆ IsMoving

override bool CharaRenderer.IsMoving
get

Definition at line 57 of file CharaRenderer.cs.


The documentation for this class was generated from the following file: