Elin Decompiled Documentation EA 23.102 Nightly
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LogicalFire Member List

This is the complete list of members for LogicalFire, including all inherited members.

_mapEClassstatic
_screenPointstatic
_zoneEClassstatic
AdvModeEClassstatic
Animate(AnimeID id, bool animeBlock=false)Pointinline
ApplyAnime(RenderParam p)Pointinline
ApplyAnime(ref Vector3 p)Pointinline
areaPoint
Bigger(int a, int b)EClassinlinestatic
BranchEClassstatic
BranchOrHomeBranchEClassstatic
CallGuard(Chara criminal, Chara caller)Pointinline
cellPoint
CharasPoint
Clamp(bool useBounds=false)Pointinline
ColorsEClassstatic
Copy()Pointinline
Copy< T >()Pointinline
coreEClassstatic
curve(int a, int start, int step, int rate=75)EClassinlinestatic
debugEClassstatic
detailPoint
Distance(Point p)Pointinline
Distance(int tx, int tz)Pointinline
editorSourcesEClassstatic
eloXPoint
eloYPoint
Equals(int _x, int _z)Pointinline
Equals(object obj)Pointinline
FindAttackTarget()Pointinline
FindChara(Func< Chara, bool > func)Pointinline
FindThing(Func< Thing, bool > func)Pointinline
FindThing< T >()Pointinline
fireAmountLogicalFire
FirstCharaPoint
FirstThingPoint
FirstVisibleChara()Pointinline
fixedPosPointstatic
ForeachMultiSize(int w, int h, Action< Point, bool > action)Pointinline
ForeachNearestPoint(Func< Point, bool > endFunc, bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int maxRange=30)Pointinline
ForeachNeighbor(Action< Point > action, bool diagonal=true)Pointinline
FrontPoint
gameEClassstatic
gamedataEClassstatic
GetAngle(Point to)Pointinline
GetAngle2(Point to)Pointinline
GetHashCode()Pointinline
GetInstalled< T >()Pointinline
GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false)Pointinline
GetPointTowards(Point dest)Pointinline
GetRandomNeighbor()Pointinline
GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)Pointinline
GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000)Pointinline
GetRotation(Point to)Pointinline
GetShared(int x, int z)Pointinlinestatic
growthPoint
HasAreaPoint
HasBlockPoint
HasBlockRecipePoint
HasBridgePoint
HasCharaPoint
HasDecalPoint
HasDesignationPoint
HasDirtPoint
HasFencePoint
HasFloorPoint
HasMinableBlockPoint
HasMultipleCharaPoint
HasNonHomeProperty(Thing exclude=null)Pointinline
HasNonWallBlockPoint
HasObjPoint
HasRailPoint
HasRampPoint
HasRampOrLadderPoint
HasRoomOrArea(BaseArea a)Pointinline
HasTaskBuildPoint
HasThingPoint
HasWallPoint
HasWallOrFencePoint
HomeEClassstatic
indexLogicalPoint
InstalledPoint
InvalidPointstatic
IsBlockByHeight(Point p)Pointinline
IsBlockedPoint
IsFarmFieldPoint
IsHiddenPoint
IsHotSpringPoint
IsInBoundsPoint
IsInBoundsPlusPoint
IsInSpot< T >()Pointinline
IsPublicSpace()Pointinline
IsSeenPoint
IsSkyPoint
IsSyncPoint
IsValidPoint
IsWaterPoint
Kill()LogicalPointinlinevirtual
LastThingPoint
lifeLogicalPoint
listCardPointprivatestatic
ListCards(bool includeMasked=false)Pointinline
listCharaPointprivatestatic
ListCharas()Pointinline
ListCharasInNeighbor(Func< Chara, bool > func)Pointinline
ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)Pointinline
ListInspectorTargets()Pointinline
ListThings< T >(bool onlyInstalled=true)Pointinline
ListVisibleCards()Pointinline
ListVisibleCharas()Pointinline
ListWitnesses(Chara criminal, int radius=4, WitnessType type=WitnessType.crime, Chara target=null)Pointinline
managerLogicalFire
mapPointstatic
matBlockPoint
matBridgePoint
matFloorPoint
matRoofBlockPoint
ModFire(int value, bool extinguish=false)Pointinline
openLogicalPoint
pcEClassstatic
PlayEffect(string id)Pointinline
playerEClassstatic
PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)Pointinline
Plow()Pointinline
Point()Pointinline
Point(Point p)Pointinline
Point(int _x, int _z)Pointinline
Point(int _index)Pointinline
Position(int height)Pointinline
Position()Pointinline
PositionAuto()Pointinline
PositionCenter()Pointinline
PositionTopdown()Pointinline
PositionTopdownTreasure()Pointinline
RefreshNeighborTiles()Pointinline
RefreshTile()Pointinline
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
sceneEClassstatic
screenEClassstatic
Set(Point p)LogicalPointinline
Point.Set(int _x, int _z)Pointinline
Point.Set(int index)Pointinline
Point.Set(Vector3 v)Pointinline
SetBlock(int idMat=0, int idBlock=0)Pointinline
SetFloor(int idMat=0, int idFloor=0)Pointinline
SetHighlight(int id)Pointinline
SetObj(int id=0, int value=1, int dir=0)Pointinline
settingEClassstatic
sharedPointstatic
shared2Pointstatic
shared3Pointstatic
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourceBlockPoint
sourceBridgePoint
sourceFloorPoint
sourceObjPoint
sourceRoofBlockPoint
sourcesEClassstatic
SurroundsPointstatic
TalkWitnesses(Chara criminal, string idTalk, int radius=4, WitnessType type=WitnessType.everyone, Func< Chara, bool > talkIf=null, int chance=3)Pointinline
ThingsPoint
ToRegionPos()Pointinline
ToString()Pointinline
Transfer(Point p, byte amount=1)LogicalFireinline
TryWitnessCrime(Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null)Pointinline
uiEClassstatic
Update()LogicalFireinlinevirtual
vCachePointprivate
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
Within(int _x, int _z, int _w, int _h)Pointinline
worldEClassstatic
xPoint
zPoint
ZeroPointstatic