Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | Update () |
void | Transfer (Point p, byte amount=1) |
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new void | Set (Point p) |
virtual void | Update () |
virtual void | Kill () |
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bool | Within (int _x, int _z, int _w, int _h) |
Chara | FirstVisibleChara () |
bool | HasRoomOrArea (BaseArea a) |
bool | IsInSpot< T > () |
bool | IsPublicSpace () |
Point () | |
Point (Point p) | |
Point (int _x, int _z) | |
Point (int _index) | |
Point | Copy () |
T | Copy< T > () |
Point | Set (int _x, int _z) |
Point | Set (int index) |
Point | Set (Point point) |
override string | ToString () |
void | Set (Vector3 v) |
ref Vector3 | PositionAuto () |
ref Vector3 | Position (int height) |
ref Vector3 | Position () |
ref Vector3 | PositionTopdown () |
ref Vector3 | PositionTopdownTreasure () |
ref Vector3 | PositionCenter () |
Quaternion | GetRotation (Point to) |
float | GetAngle (Point to) |
float | GetAngle2 (Point to) |
Point | GetNearestPoint (bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false) |
bool | ForeachNearestPoint (Func< Point, bool > endFunc, bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int maxRange=30) |
Point | GetRandomNeighbor () |
Point | GetRandomPoint (int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100) |
Point | GetRandomPointInRadius (int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000) |
Point | GetPointTowards (Point dest) |
void | TalkWitnesses (Chara criminal, string idTalk, int radius=4, WitnessType type=WitnessType.everyone, Func< Chara, bool > talkIf=null, int chance=3) |
List< Chara > | ListWitnesses (Chara criminal, int radius=4, WitnessType type=WitnessType.crime, Chara target=null) |
bool | TryWitnessCrime (Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null) |
void | CallGuard (Chara criminal, Chara caller) |
void | SetBlock (int idMat=0, int idBlock=0) |
void | SetFloor (int idMat=0, int idFloor=0) |
void | SetObj (int id=0, int value=1, int dir=0) |
void | ModFire (int value, bool extinguish=false) |
void | Plow () |
bool | Equals (int _x, int _z) |
override bool | Equals (object obj) |
override int | GetHashCode () |
int | Distance (Point p) |
int | Distance (int tx, int tz) |
bool | IsBlockByHeight (Point p) |
Point | Clamp (bool useBounds=false) |
List< Card > | ListCards (bool includeMasked=false) |
List< Card > | ListVisibleCards () |
Card | FindAttackTarget () |
Chara | FindChara (Func< Chara, bool > func) |
T | FindThing< T > () |
Thing | FindThing (Func< Thing, bool > func) |
List< Card > | ListThings< T > (bool onlyInstalled=true) |
List< Chara > | ListCharas () |
List< Chara > | ListVisibleCharas () |
List< Chara > | ListCharasInNeighbor (Func< Chara, bool > func) |
List< Chara > | ListCharasInRadius (Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true) |
T | GetInstalled< T > () |
Effect | PlayEffect (string id) |
SoundSource | PlaySound (string id, bool synced=true, float v=1f, bool spatial=true) |
void | RefreshNeighborTiles () |
void | RefreshTile () |
bool | HasNonHomeProperty (Thing exclude=null) |
void | Animate (AnimeID id, bool animeBlock=false) |
RenderParam | ApplyAnime (RenderParam p) |
Vector3 | ApplyAnime (ref Vector3 p) |
List< IInspect > | ListInspectorTargets () |
void | ForeachMultiSize (int w, int h, Action< Point, bool > action) |
void | ForeachNeighbor (Action< Point > action, bool diagonal=true) |
Point | ToRegionPos () |
void | SetHighlight (int id) |
Additional Inherited Members | |
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static Point | GetShared (int x, int z) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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new int | index |
bool | open |
int | life = 5 |
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int | x |
int | z |
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static readonly XY[] | Surrounds |
static Vector3 | fixedPos |
static Point | shared = new Point() |
static Point | shared2 = new Point() |
static Point | shared3 = new Point() |
static Map | map |
static Point | Invalid |
static Point | Zero = new Point() |
static BaseGameScreen | _screen |
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static Core | core |
Definition at line 1 of file LogicalFire.cs.
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inline |
Definition at line 89 of file LogicalFire.cs.
References Point.cell, Cell.HasFire, and Point.ModFire().
Referenced by Update().
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inlinevirtual |
Reimplemented from LogicalPoint.
Definition at line 7 of file LogicalFire.cs.
References EClass._map, Map.Burn(), Point.cell, Cell.fireAmount, fireAmount, LogicalPointManager.GetOrCreate(), Point.IsValid, LogicalPoint.Kill(), LogicalPoint.life, manager, Point.ModFire(), LogicalPointManager.refreshList, EClass.rnd(), Point.Set(), Point.shared, Point.Surrounds, Transfer(), Point.x, XY.x, XY.y, and Point.z.
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get |
Definition at line 3 of file LogicalFire.cs.
Referenced by Update().
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get |
Definition at line 5 of file LogicalFire.cs.
Referenced by Update().