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new void | Set (Point p) |
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virtual void | Update () |
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virtual void | Kill () |
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bool | Within (int _x, int _z, int _w, int _h) |
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Chara | FirstVisibleChara () |
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bool | HasRoomOrArea (BaseArea a) |
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bool | IsInSpot< T > () |
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bool | IsPublicSpace () |
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| Point () |
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| Point (Point p) |
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| Point (int _x, int _z) |
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| Point (int _index) |
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Point | Copy () |
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T | Copy< T > () |
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Point | Set (int _x, int _z) |
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Point | Set (int index) |
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Point | Set (Point point) |
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override string | ToString () |
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void | Set (Vector3 v) |
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ref Vector3 | PositionAuto () |
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ref Vector3 | Position (int height) |
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ref Vector3 | Position () |
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ref Vector3 | PositionTopdown () |
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ref Vector3 | PositionTopdownTreasure () |
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ref Vector3 | PositionCenter () |
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Quaternion | GetRotation (Point to) |
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float | GetAngle (Point to) |
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float | GetAngle2 (Point to) |
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Point | GetNearestPoint (bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false) |
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bool | ForeachNearestPoint (Func< Point, bool > endFunc, bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int maxRange=30) |
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Point | GetRandomNeighbor () |
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Point | GetRandomPoint (int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100) |
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Point | GetRandomPointInRadius (int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000) |
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Point | GetPointTowards (Point dest) |
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void | TalkWitnesses (Chara criminal, string idTalk, int radius=4, WitnessType type=WitnessType.everyone, Func< Chara, bool > talkIf=null, int chance=3) |
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List< Chara > | ListWitnesses (Chara criminal, int radius=4, WitnessType type=WitnessType.crime, Chara target=null) |
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bool | TryWitnessCrime (Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null) |
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void | CallGuard (Chara criminal, Chara caller) |
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void | SetBlock (int idMat=0, int idBlock=0) |
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void | SetFloor (int idMat=0, int idFloor=0) |
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void | SetObj (int id=0, int value=1, int dir=0) |
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void | ModFire (int value, bool extinguish=false) |
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void | Plow () |
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bool | Equals (int _x, int _z) |
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override bool | Equals (object obj) |
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override int | GetHashCode () |
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int | Distance (Point p) |
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int | Distance (int tx, int tz) |
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bool | IsBlockByHeight (Point p) |
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Point | Clamp (bool useBounds=false) |
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List< Card > | ListCards (bool includeMasked=false) |
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List< Card > | ListVisibleCards () |
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Card | FindAttackTarget () |
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Chara | FindChara (Func< Chara, bool > func) |
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T | FindThing< T > () |
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Thing | FindThing (Func< Thing, bool > func) |
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List< Card > | ListThings< T > (bool onlyInstalled=true) |
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List< Chara > | ListCharas () |
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List< Chara > | ListVisibleCharas () |
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List< Chara > | ListCharasInNeighbor (Func< Chara, bool > func) |
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List< Chara > | ListCharasInRadius (Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true) |
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T | GetInstalled< T > () |
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Effect | PlayEffect (string id) |
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SoundSource | PlaySound (string id, bool synced=true, float v=1f, bool spatial=true) |
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void | RefreshNeighborTiles () |
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void | RefreshTile () |
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bool | HasNonHomeProperty (Thing exclude=null) |
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void | Animate (AnimeID id, bool animeBlock=false) |
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RenderParam | ApplyAnime (RenderParam p) |
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Vector3 | ApplyAnime (ref Vector3 p) |
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List< IInspect > | ListInspectorTargets () |
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void | ForeachMultiSize (int w, int h, Action< Point, bool > action) |
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void | ForeachNeighbor (Action< Point > action, bool diagonal=true) |
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Point | ToRegionPos () |
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void | SetHighlight (int id) |
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Definition at line 1 of file LogicalPoint.cs.