1using System.Collections.Generic;
5 public override IEnumerable<Status>
Run()
17 onProgressComplete = delegate
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
override IEnumerable< Status > Run()
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
void ModExp(string alias, int a)
void PlayAnime(AnimeID id, bool force=false)
void Say(string lang, string ref1=null, string ref2=null)
override void LookAt(Card c)
static string[] GetList(string id)
static SourceMaterial.Row sourceSnow
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
void TalkWitnesses(Chara criminal, string idTalk, int radius=4, WitnessType type=WitnessType.everyone, Func< Chara, bool > talkIf=null, int chance=3)
static Thing Create(string id, int idMat=-1, int lv=-1)
Card AddCard(Card t, Point point)