Elin Decompiled Documentation EA 23.223 Nyaightly
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Card.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using System.Text;
6using Newtonsoft.Json;
7using UnityEngine;
8using UnityEngine.UI;
9
11{
12 public enum MoveResult
13 {
14 Fail,
15 Success,
16 Door
17 }
18
19 public enum MoveType
20 {
21 Walk,
22 Force
23 }
24
25 public const int MaxWeight = 10000000;
26
27 public const int SocketDiv = 1000;
28
29 public const int DamageLimit = 99999999;
30
31 [JsonProperty(PropertyName = "A")]
32 public int[] _ints = new int[30];
33
34 [JsonProperty(PropertyName = "B")]
35 public string id = "";
36
37 [JsonProperty(PropertyName = "C")]
39
40 [JsonProperty(PropertyName = "D")]
42
43 [JsonProperty(PropertyName = "E")]
44 public Biography bio;
45
46 [JsonProperty(PropertyName = "SC")]
47 public List<int> sockets;
48
50
51 public Props props;
52
53 public Trait trait;
54
56
57 public Fov fov;
58
59 public Point pos = new Point();
60
62
63 public CardRow hat;
64
65 public int turn;
66
67 public int _colorInt;
68
69 public float roundTimer;
70
71 public float angle = 180f;
72
73 public float animeCounter;
74
75 public bool isDestroyed;
76
78
80
82
84
85 public bool dirtyWeight = true;
86
87 private int _childrenWeight;
88
90
92
93 private static Color _randColor;
94
95 public Emo lastEmo;
96
98
99 private Sprite _paintSprite;
100
101 public int sortVal;
102
104
106
107 public int colorInt
108 {
109 get
110 {
111 if (_colorInt == 0)
112 {
113 RefreshColor();
114 }
115 return _colorInt;
116 }
117 }
118
119 public bool IsHotItem => invY == 1;
120
121 public int uid
122 {
123 get
124 {
125 return _ints[1];
126 }
127 set
128 {
129 _ints[1] = value;
130 }
131 }
132
133 public int idMaterial
134 {
135 get
136 {
137 return _ints[4];
138 }
139 set
140 {
141 _ints[4] = value;
142 }
143 }
144
145 public int dir
146 {
147 get
148 {
149 return _ints[5];
150 }
151 set
152 {
153 _ints[5] = value;
154 }
155 }
156
157 public int Num
158 {
159 get
160 {
161 return _ints[6];
162 }
163 set
164 {
165 _ints[6] = value;
166 }
167 }
168
169 public int _x
170 {
171 get
172 {
173 return _ints[7];
174 }
175 set
176 {
177 _ints[7] = value;
178 }
179 }
180
181 public int _z
182 {
183 get
184 {
185 return _ints[9];
186 }
187 set
188 {
189 _ints[9] = value;
190 }
191 }
192
193 public int genLv
194 {
195 get
196 {
197 return _ints[10];
198 }
199 set
200 {
201 _ints[10] = value;
202 }
203 }
204
205 public int refVal
206 {
207 get
208 {
209 return _ints[11];
210 }
211 set
212 {
213 _ints[11] = value;
214 }
215 }
216
217 public int decay
218 {
219 get
220 {
221 return _ints[12];
222 }
223 set
224 {
225 _ints[12] = value;
226 }
227 }
228
229 public int altitude
230 {
231 get
232 {
233 return _ints[13];
234 }
235 set
236 {
237 _ints[13] = value;
238 }
239 }
240
241 public int hp
242 {
243 get
244 {
245 return _ints[14];
246 }
247 set
248 {
249 _ints[14] = value;
250 }
251 }
252
253 public float fx
254 {
255 get
256 {
257 return 0.001f * (float)_ints[15];
258 }
259 set
260 {
261 _ints[15] = (int)(value * 1000f);
262 }
263 }
264
265 public float fy
266 {
267 get
268 {
269 return 0.001f * (float)_ints[16];
270 }
271 set
272 {
273 _ints[16] = (int)(value * 1000f);
274 }
275 }
276
278 {
279 get
280 {
281 return _ints[17].ToEnum<BlessedState>();
282 }
283 set
284 {
285 _ints[17] = (int)value;
286 }
287 }
288
290 {
291 get
292 {
293 return _ints[18].ToEnum<PlaceState>();
294 }
295 set
296 {
297 _ints[18] = (int)value;
298 }
299 }
300
301 public int rarityLv
302 {
303 get
304 {
305 return _ints[19];
306 }
307 set
308 {
309 _ints[19] = value;
310 }
311 }
312
314 {
315 get
316 {
317 return (_ints[19] / 100).ToEnum<Rarity>();
318 }
319 set
320 {
321 _ints[19] = (int)value * 100;
322 }
323 }
324
325 public int encLV
326 {
327 get
328 {
329 return _ints[20];
330 }
331 set
332 {
333 _ints[20] = value;
334 }
335 }
336
337 public int posInvX
338 {
339 get
340 {
341 return _ints[21];
342 }
343 set
344 {
345 _ints[21] = value;
346 }
347 }
348
349 public int posInvY
350 {
351 get
352 {
353 return _ints[22];
354 }
355 set
356 {
357 _ints[22] = value;
358 }
359 }
360
361 public int idSkin
362 {
363 get
364 {
365 return _ints[23];
366 }
367 set
368 {
369 _ints[23] = value;
370 }
371 }
372
373 public int feat
374 {
375 get
376 {
377 return _ints[24];
378 }
379 set
380 {
381 _ints[24] = value;
382 }
383 }
384
385 public int LV
386 {
387 get
388 {
389 return _ints[25];
390 }
391 set
392 {
393 _ints[25] = value;
394 }
395 }
396
397 public int exp
398 {
399 get
400 {
401 return _ints[26];
402 }
403 set
404 {
405 _ints[26] = value;
406 }
407 }
408
409 public int tier
410 {
411 get
412 {
413 return _ints[27];
414 }
415 set
416 {
417 _ints[27] = value;
418 }
419 }
420
421 public int version
422 {
423 get
424 {
425 return _ints[29];
426 }
427 set
428 {
429 _ints[29] = value;
430 }
431 }
432
433 public bool isCensored
434 {
435 get
436 {
437 return _bits1[1];
438 }
439 set
440 {
441 _bits1[1] = value;
442 }
443 }
444
446 {
447 get
448 {
449 return _bits1[2];
450 }
451 set
452 {
453 _bits1[2] = value;
454 }
455 }
456
457 public bool isDyed
458 {
459 get
460 {
461 return _bits1[3];
462 }
463 set
464 {
465 _bits1[3] = value;
466 }
467 }
468
469 public bool isModified
470 {
471 get
472 {
473 return _bits1[4];
474 }
475 set
476 {
477 _bits1[4] = value;
478 }
479 }
480
481 public bool isNew
482 {
483 get
484 {
485 return _bits1[5];
486 }
487 set
488 {
489 _bits1[5] = value;
490 }
491 }
492
494 {
495 get
496 {
497 return _bits1[6];
498 }
499 set
500 {
501 _bits1[6] = value;
502 }
503 }
504
505 public bool ignoreAutoPick
506 {
507 get
508 {
509 return _bits1[7];
510 }
511 set
512 {
513 _bits1[7] = value;
514 }
515 }
516
517 public bool freePos
518 {
519 get
520 {
521 return _bits1[8];
522 }
523 set
524 {
525 _bits1[8] = value;
526 }
527 }
528
529 public bool isHidden
530 {
531 get
532 {
533 return _bits1[9];
534 }
535 set
536 {
537 _bits1[9] = value;
538 }
539 }
540
541 public bool isOn
542 {
543 get
544 {
545 return _bits1[10];
546 }
547 set
548 {
549 _bits1[10] = value;
550 }
551 }
552
553 public bool isNPCProperty
554 {
555 get
556 {
557 return _bits1[11];
558 }
559 set
560 {
561 _bits1[11] = value;
562 }
563 }
564
565 public bool isRestrained
566 {
567 get
568 {
569 return _bits1[12];
570 }
571 set
572 {
573 _bits1[12] = value;
574 }
575 }
576
577 public bool isRoofItem
578 {
579 get
580 {
581 return _bits1[13];
582 }
583 set
584 {
585 _bits1[13] = value;
586 }
587 }
588
589 public bool isMasked
590 {
591 get
592 {
593 return _bits1[14];
594 }
595 set
596 {
597 _bits1[14] = value;
598 }
599 }
600
602 {
603 get
604 {
605 return _bits1[15];
606 }
607 set
608 {
609 _bits1[15] = value;
610 }
611 }
612
613 public bool isImported
614 {
615 get
616 {
617 return _bits1[16];
618 }
619 set
620 {
621 _bits1[16] = value;
622 }
623 }
624
625 public bool autoRefuel
626 {
627 get
628 {
629 return _bits1[17];
630 }
631 set
632 {
633 _bits1[17] = value;
634 }
635 }
636
638 {
639 get
640 {
641 return _bits1[18];
642 }
643 set
644 {
645 _bits1[18] = value;
646 }
647 }
648
649 public bool isFloating
650 {
651 get
652 {
653 return _bits1[19];
654 }
655 set
656 {
657 _bits1[19] = value;
658 }
659 }
660
661 public bool isWeightChanged
662 {
663 get
664 {
665 return _bits1[20];
666 }
667 set
668 {
669 _bits1[20] = value;
670 }
671 }
672
673 public bool isFireproof
674 {
675 get
676 {
677 return _bits1[21];
678 }
679 set
680 {
681 _bits1[21] = value;
682 }
683 }
684
685 public bool isAcidproof
686 {
687 get
688 {
689 return _bits1[22];
690 }
691 set
692 {
693 _bits1[22] = value;
694 }
695 }
696
697 public bool isReplica
698 {
699 get
700 {
701 return _bits1[23];
702 }
703 set
704 {
705 _bits1[23] = value;
706 }
707 }
708
709 public bool isSummon
710 {
711 get
712 {
713 return _bits1[24];
714 }
715 set
716 {
717 _bits1[24] = value;
718 }
719 }
720
721 public bool isElemental
722 {
723 get
724 {
725 return _bits1[25];
726 }
727 set
728 {
729 _bits1[25] = value;
730 }
731 }
732
733 public bool isBroken
734 {
735 get
736 {
737 return _bits1[26];
738 }
739 set
740 {
741 _bits1[26] = value;
742 }
743 }
744
745 public bool isSubsetCard
746 {
747 get
748 {
749 return _bits1[27];
750 }
751 set
752 {
753 _bits1[27] = value;
754 }
755 }
756
757 public bool noSnow
758 {
759 get
760 {
761 return _bits1[28];
762 }
763 set
764 {
765 _bits1[28] = value;
766 }
767 }
768
769 public bool noMove
770 {
771 get
772 {
773 return _bits1[29];
774 }
775 set
776 {
777 _bits1[29] = value;
778 }
779 }
780
781 public bool isGifted
782 {
783 get
784 {
785 return _bits1[30];
786 }
787 set
788 {
789 _bits1[30] = value;
790 }
791 }
792
793 public bool isCrafted
794 {
795 get
796 {
797 return _bits1[31];
798 }
799 set
800 {
801 _bits1[31] = value;
802 }
803 }
804
805 public bool isLostProperty
806 {
807 get
808 {
809 return _bits2[0];
810 }
811 set
812 {
813 _bits2[0] = value;
814 }
815 }
816
817 public bool noShadow
818 {
819 get
820 {
821 return _bits2[1];
822 }
823 set
824 {
825 _bits2[1] = value;
826 }
827 }
828
829 public bool noSell
830 {
831 get
832 {
833 return _bits2[2];
834 }
835 set
836 {
837 _bits2[2] = value;
838 }
839 }
840
841 public bool isLeashed
842 {
843 get
844 {
845 return _bits2[3];
846 }
847 set
848 {
849 _bits2[3] = value;
850 }
851 }
852
853 public bool isStolen
854 {
855 get
856 {
857 return _bits2[4];
858 }
859 set
860 {
861 _bits2[4] = value;
862 }
863 }
864
865 public bool isSale
866 {
867 get
868 {
869 return _bits2[5];
870 }
871 set
872 {
873 _bits2[5] = value;
874 }
875 }
876
877 public bool isCopy
878 {
879 get
880 {
881 return _bits2[6];
882 }
883 set
884 {
885 _bits2[6] = value;
886 }
887 }
888
889 public bool isRestocking
890 {
891 get
892 {
893 return _bits2[7];
894 }
895 set
896 {
897 _bits2[7] = value;
898 }
899 }
900
901 public bool hasSpawned
902 {
903 get
904 {
905 return _bits2[8];
906 }
907 set
908 {
909 _bits2[8] = value;
910 }
911 }
912
913 public bool isScaled
914 {
915 get
916 {
917 return _bits2[9];
918 }
919 set
920 {
921 _bits2[9] = value;
922 }
923 }
924
925 public bool isBackerContent => c_idBacker != 0;
926
928 {
929 get
930 {
931 if (!isBackerContent)
932 {
933 return null;
934 }
935 return EClass.sources.backers.map.TryGetValue(c_idBacker);
936 }
937 }
938
940 {
941 get
942 {
943 return GetInt(9).ToEnum<BedType>();
944 }
945 set
946 {
947 SetInt(9, (int)value);
948 }
949 }
950
951 public int c_equippedSlot
952 {
953 get
954 {
955 return GetInt(6);
956 }
957 set
958 {
959 SetInt(6, value);
960 }
961 }
962
963 public int c_lockLv
964 {
965 get
966 {
967 return GetInt(50);
968 }
969 set
970 {
971 SetInt(50, value);
972 }
973 }
974
976 {
977 get
978 {
979 return GetInt(12).ToEnum<Hostility>();
980 }
981 set
982 {
983 SetInt(12, (int)value);
984 }
985 }
986
988 {
989 get
990 {
991 return GetInt(61).ToEnum<MinionType>();
992 }
993 set
994 {
995 SetInt(61, (int)value);
996 }
997 }
998
999 public int c_vomit
1000 {
1001 get
1002 {
1003 return GetInt(13);
1004 }
1005 set
1006 {
1007 SetInt(13, value);
1008 }
1009 }
1010
1011 public bool c_wasInPcParty
1012 {
1013 get
1014 {
1015 return GetInt(103) != 0;
1016 }
1017 set
1018 {
1019 SetInt(103, value ? 1 : 0);
1020 }
1021 }
1022
1023 public bool c_isImportant
1024 {
1025 get
1026 {
1027 return GetInt(109) != 0;
1028 }
1029 set
1030 {
1031 SetInt(109, value ? 1 : 0);
1032 }
1033 }
1034
1035 public bool c_lockedHard
1036 {
1037 get
1038 {
1039 return GetInt(63) != 0;
1040 }
1041 set
1042 {
1043 SetInt(63, value ? 1 : 0);
1044 }
1045 }
1046
1047 public bool c_revealLock
1048 {
1049 get
1050 {
1051 return GetInt(64) != 0;
1052 }
1053 set
1054 {
1055 SetInt(64, value ? 1 : 0);
1056 }
1057 }
1058
1059 public bool c_isTrained
1060 {
1061 get
1062 {
1063 return GetInt(120) != 0;
1064 }
1065 set
1066 {
1067 SetInt(120, value ? 1 : 0);
1068 }
1069 }
1070
1071 public bool c_isPrayed
1072 {
1073 get
1074 {
1075 return GetInt(121) != 0;
1076 }
1077 set
1078 {
1079 SetInt(121, value ? 1 : 0);
1080 }
1081 }
1082
1084 {
1085 get
1086 {
1087 return GetInt(122) != 0;
1088 }
1089 set
1090 {
1091 SetInt(122, value ? 1 : 0);
1092 }
1093 }
1094
1095 public int c_lightColor
1096 {
1097 get
1098 {
1099 return GetInt(5);
1100 }
1101 set
1102 {
1103 Mod();
1104 SetInt(5, value);
1105 }
1106 }
1107
1108 public Color LightColor => new Color((float)(c_lightColor / 1024 * 8) / 256f, (float)(c_lightColor % 1024 / 32 * 8) / 256f, (float)(c_lightColor % 32 * 8) / 256f, 1f);
1109
1110 public int c_uidZone
1111 {
1112 get
1113 {
1114 return GetInt(10);
1115 }
1116 set
1117 {
1118 Mod();
1119 SetInt(10, value);
1120 }
1121 }
1122
1123 public int c_uidRefCard
1124 {
1125 get
1126 {
1127 return GetInt(11);
1128 }
1129 set
1130 {
1131 Mod();
1132 SetInt(11, value);
1133 }
1134 }
1135
1136 public int c_priceFix
1137 {
1138 get
1139 {
1140 return GetInt(21);
1141 }
1142 set
1143 {
1144 SetInt(21, value);
1145 }
1146 }
1147
1148 public int c_priceAdd
1149 {
1150 get
1151 {
1152 return GetInt(29);
1153 }
1154 set
1155 {
1156 SetInt(29, value);
1157 }
1158 }
1159
1160 public int c_priceCopy
1161 {
1162 get
1163 {
1164 return GetInt(124);
1165 }
1166 set
1167 {
1168 SetInt(124, value);
1169 }
1170 }
1171
1172 public int c_fixedValue
1173 {
1174 get
1175 {
1176 return GetInt(131);
1177 }
1178 set
1179 {
1180 SetInt(131, value);
1181 }
1182 }
1183
1184 public int c_dyeMat
1185 {
1186 get
1187 {
1188 return GetInt(3);
1189 }
1190 set
1191 {
1192 SetInt(3, value);
1193 }
1194 }
1195
1197 {
1198 get
1199 {
1200 return GetInt(4).ToEnum<VisitorState>();
1201 }
1202 set
1203 {
1204 SetInt(4, (int)value);
1205 }
1206 }
1207
1209 {
1210 get
1211 {
1212 return GetInt(53).ToEnum<RescueState>();
1213 }
1214 set
1215 {
1216 SetInt(53, (int)value);
1217 }
1218 }
1219
1221 {
1222 get
1223 {
1224 return GetInt(65).ToEnum<BossType>();
1225 }
1226 set
1227 {
1228 SetInt(65, (int)value);
1229 }
1230 }
1231
1233 {
1234 get
1235 {
1236 return GetInt(22);
1237 }
1238 set
1239 {
1240 SetInt(22, value);
1241 }
1242 }
1243
1245 {
1246 get
1247 {
1248 return GetInt(130);
1249 }
1250 set
1251 {
1252 SetInt(130, value);
1253 }
1254 }
1255
1256 public int c_IDTState
1257 {
1258 get
1259 {
1260 return GetInt(2);
1261 }
1262 set
1263 {
1264 SetInt(2, value);
1265 }
1266 }
1267
1268 public int c_charges
1269 {
1270 get
1271 {
1272 return GetInt(7);
1273 }
1274 set
1275 {
1276 SetInt(7, value);
1277 }
1278 }
1279
1280 public int c_bill
1281 {
1282 get
1283 {
1284 return GetInt(23);
1285 }
1286 set
1287 {
1288 SetInt(23, value);
1289 }
1290 }
1291
1292 public int c_invest
1293 {
1294 get
1295 {
1296 return GetInt(28);
1297 }
1298 set
1299 {
1300 SetInt(28, value);
1301 }
1302 }
1303
1304 public int c_seed
1305 {
1306 get
1307 {
1308 return GetInt(33);
1309 }
1310 set
1311 {
1312 SetInt(33, value);
1313 }
1314 }
1315
1316 public int c_allowance
1317 {
1318 get
1319 {
1320 return GetInt(114);
1321 }
1322 set
1323 {
1324 SetInt(114, value);
1325 }
1326 }
1327
1328 public int c_fur
1329 {
1330 get
1331 {
1332 return GetInt(62);
1333 }
1334 set
1335 {
1336 SetInt(62, value);
1337 }
1338 }
1339
1340 public int c_dateCooked
1341 {
1342 get
1343 {
1344 return GetInt(66);
1345 }
1346 set
1347 {
1348 SetInt(66, value);
1349 }
1350 }
1351
1352 public int c_lockedAge
1353 {
1354 get
1355 {
1356 return GetInt(38);
1357 }
1358 set
1359 {
1360 SetInt(38, value);
1361 }
1362 }
1363
1365 {
1366 get
1367 {
1368 return GetInt(8);
1369 }
1370 set
1371 {
1372 SetInt(8, value);
1373 }
1374 }
1375
1376 public int c_weight
1377 {
1378 get
1379 {
1380 return GetInt(1);
1381 }
1382 set
1383 {
1384 SetInt(1, value);
1385 }
1386 }
1387
1388 public int c_diceDim
1389 {
1390 get
1391 {
1392 return GetInt(14);
1393 }
1394 set
1395 {
1396 SetInt(14, value);
1397 }
1398 }
1399
1401 {
1402 get
1403 {
1404 return GetInt(15);
1405 }
1406 set
1407 {
1408 SetInt(15, value);
1409 }
1410 }
1411
1413 {
1414 get
1415 {
1416 return GetInt(16);
1417 }
1418 set
1419 {
1420 SetInt(16, value);
1421 }
1422 }
1423
1425 {
1426 get
1427 {
1428 return GetInt(17);
1429 }
1430 set
1431 {
1432 SetInt(17, value);
1433 }
1434 }
1435
1436 public int c_idBacker
1437 {
1438 get
1439 {
1440 return GetInt(52);
1441 }
1442 set
1443 {
1444 SetInt(52, value);
1445 }
1446 }
1447
1448 public int c_uidMaster
1449 {
1450 get
1451 {
1452 return GetInt(54);
1453 }
1454 set
1455 {
1456 SetInt(54, value);
1457 }
1458 }
1459
1460 public int c_ammo
1461 {
1462 get
1463 {
1464 return GetInt(27);
1465 }
1466 set
1467 {
1468 SetInt(27, value);
1469 }
1470 }
1471
1472 public int c_daysWithGod
1473 {
1474 get
1475 {
1476 return GetInt(57);
1477 }
1478 set
1479 {
1480 SetInt(57, value);
1481 }
1482 }
1483
1484 public int c_daysWithPC
1485 {
1486 get
1487 {
1488 return GetInt(67);
1489 }
1490 set
1491 {
1492 SetInt(67, value);
1493 }
1494 }
1495
1496 public string c_idPortrait
1497 {
1498 get
1499 {
1500 return GetStr(9);
1501 }
1502 set
1503 {
1504 SetStr(9, value);
1505 }
1506 }
1507
1508 public string c_idRace
1509 {
1510 get
1511 {
1512 return GetStr(3);
1513 }
1514 set
1515 {
1516 SetStr(3, value);
1517 }
1518 }
1519
1520 public string c_idJob
1521 {
1522 get
1523 {
1524 return GetStr(4);
1525 }
1526 set
1527 {
1528 SetStr(4, value);
1529 }
1530 }
1531
1532 public string c_idTone
1533 {
1534 get
1535 {
1536 return GetStr(22);
1537 }
1538 set
1539 {
1540 SetStr(22, value);
1541 }
1542 }
1543
1544 public string c_color
1545 {
1546 get
1547 {
1548 return GetStr(8);
1549 }
1550 set
1551 {
1552 SetStr(8, value);
1553 }
1554 }
1555
1557 {
1558 get
1559 {
1560 return GetStr(13);
1561 }
1562 set
1563 {
1564 SetStr(13, value);
1565 }
1566 }
1567
1568 public string c_idTalk
1569 {
1570 get
1571 {
1572 return GetStr(21);
1573 }
1574 set
1575 {
1576 SetStr(21, value);
1577 }
1578 }
1579
1580 public string c_idDeity
1581 {
1582 get
1583 {
1584 return GetStr(26);
1585 }
1586 set
1587 {
1588 SetStr(26, value);
1589 }
1590 }
1591
1592 public string c_altName
1593 {
1594 get
1595 {
1596 return GetStr(1);
1597 }
1598 set
1599 {
1600 SetStr(1, value);
1601 }
1602 }
1603
1604 public string c_altName2
1605 {
1606 get
1607 {
1608 return GetStr(2);
1609 }
1610 set
1611 {
1612 SetStr(2, value);
1613 }
1614 }
1615
1616 public string c_extraNameRef
1617 {
1618 get
1619 {
1620 return GetStr(12);
1621 }
1622 set
1623 {
1624 SetStr(12, value);
1625 }
1626 }
1627
1628 public string c_refText
1629 {
1630 get
1631 {
1632 return GetStr(10);
1633 }
1634 set
1635 {
1636 SetStr(10, value);
1637 }
1638 }
1639
1640 public string c_idRefName
1641 {
1642 get
1643 {
1644 return GetStr(7);
1645 }
1646 set
1647 {
1648 SetStr(7, value);
1649 }
1650 }
1651
1652 public string c_idRidePCC
1653 {
1654 get
1655 {
1656 return GetStr(55);
1657 }
1658 set
1659 {
1660 SetStr(55, value);
1661 }
1662 }
1663
1664 public string c_idAbility
1665 {
1666 get
1667 {
1668 return GetStr(50);
1669 }
1670 set
1671 {
1672 SetStr(50, value);
1673 }
1674 }
1675
1676 public string c_context
1677 {
1678 get
1679 {
1680 return GetStr(20);
1681 }
1682 set
1683 {
1684 SetStr(20, value);
1685 }
1686 }
1687
1688 public string c_idEditor
1689 {
1690 get
1691 {
1692 return GetStr(27);
1693 }
1694 set
1695 {
1696 SetStr(27, value);
1697 }
1698 }
1699
1700 public string c_editorTags
1701 {
1702 get
1703 {
1704 return GetStr(28);
1705 }
1706 set
1707 {
1708 SetStr(28, value);
1709 }
1710 }
1711
1712 public string c_editorTraitVal
1713 {
1714 get
1715 {
1716 return GetStr(25);
1717 }
1718 set
1719 {
1720 SetStr(25, value);
1721 }
1722 }
1723
1724 public string c_idTrait
1725 {
1726 get
1727 {
1728 return GetStr(29);
1729 }
1730 set
1731 {
1732 SetStr(29, value);
1733 }
1734 }
1735
1736 public string c_idRefCard
1737 {
1738 get
1739 {
1740 return GetStr(5);
1741 }
1742 set
1743 {
1744 SetStr(5, value);
1745 }
1746 }
1747
1748 public string c_idRefCard2
1749 {
1750 get
1751 {
1752 return GetStr(6);
1753 }
1754 set
1755 {
1756 SetStr(6, value);
1757 }
1758 }
1759
1760 public string c_note
1761 {
1762 get
1763 {
1764 return GetStr(51);
1765 }
1766 set
1767 {
1768 SetStr(51, value);
1769 }
1770 }
1771
1773 {
1774 get
1775 {
1776 return GetObj<UniqueData>(6);
1777 }
1778 set
1779 {
1780 SetObj(6, value);
1781 }
1782 }
1783
1785 {
1786 get
1787 {
1788 return GetObj<Thing>(9);
1789 }
1790 set
1791 {
1792 SetObj(9, value);
1793 }
1794 }
1795
1796 public List<SocketData> socketList
1797 {
1798 get
1799 {
1800 return GetObj<List<SocketData>>(17);
1801 }
1802 set
1803 {
1804 SetObj(17, value);
1805 }
1806 }
1807
1809 {
1810 get
1811 {
1812 return GetObj<Thing>(10);
1813 }
1814 set
1815 {
1816 SetObj(10, value);
1817 }
1818 }
1819
1821 {
1822 get
1823 {
1824 return GetObj<Window.SaveData>(2);
1825 }
1826 set
1827 {
1828 SetObj(2, value);
1829 }
1830 }
1831
1833 {
1834 get
1835 {
1836 return GetObj<CharaUpgrade>(11);
1837 }
1838 set
1839 {
1840 SetObj(11, value);
1841 }
1842 }
1843
1845 {
1846 get
1847 {
1848 return GetObj<CharaGenes>(15);
1849 }
1850 set
1851 {
1852 SetObj(15, value);
1853 }
1854 }
1855
1856 public List<int> c_corruptionHistory
1857 {
1858 get
1859 {
1860 return GetObj<List<int>>(16);
1861 }
1862 set
1863 {
1864 SetObj(16, value);
1865 }
1866 }
1867
1869 {
1870 get
1871 {
1872 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1873 }
1874 set
1875 {
1876 SetObj(12, value);
1877 }
1878 }
1879
1880 public DNA c_DNA
1881 {
1882 get
1883 {
1884 return GetObj<DNA>(14);
1885 }
1886 set
1887 {
1888 SetObj(14, value);
1889 }
1890 }
1891
1893 {
1894 get
1895 {
1896 return GetObj<CharaList>(13);
1897 }
1898 set
1899 {
1900 SetObj(13, value);
1901 }
1902 }
1903
1905 {
1906 get
1907 {
1908 return GetObj<MixedFoodData>(18);
1909 }
1910 set
1911 {
1912 SetObj(18, value);
1913 }
1914 }
1915
1916 public byte[] c_textureData
1917 {
1918 get
1919 {
1920 return GetObj<byte[]>(4);
1921 }
1922 set
1923 {
1924 SetObj(4, value);
1925 }
1926 }
1927
1929
1930 public int invX
1931 {
1932 get
1933 {
1934 return pos.x;
1935 }
1936 set
1937 {
1938 pos.x = value;
1939 }
1940 }
1941
1942 public int invY
1943 {
1944 get
1945 {
1946 return pos.z;
1947 }
1948 set
1949 {
1950 pos.z = value;
1951 }
1952 }
1953
1955 {
1956 get
1957 {
1958 object obj;
1959 if (!c_idRefCard.IsEmpty())
1960 {
1961 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
1962 if (obj == null)
1963 {
1964 return EClass.sources.cards.map["ash3"];
1965 }
1966 }
1967 else
1968 {
1969 obj = null;
1970 }
1971 return (CardRow)obj;
1972 }
1973 }
1974
1976 {
1977 get
1978 {
1979 object obj;
1980 if (!c_idRefCard2.IsEmpty())
1981 {
1982 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
1983 if (obj == null)
1984 {
1985 return EClass.sources.cards.map["ash3"];
1986 }
1987 }
1988 else
1989 {
1990 obj = null;
1991 }
1992 return (CardRow)obj;
1993 }
1994 }
1995
1996 public int ExpToNext => (50 + LV * 30) * (100 - Evalue(403)) / 100;
1997
1998 public int DefaultLV => sourceCard.LV;
1999
2001 {
2002 get
2003 {
2004 if (dirtyWeight)
2005 {
2006 _childrenWeight = 0;
2007 if (!(trait is TraitMagicChest))
2008 {
2009 foreach (Thing thing in things)
2010 {
2012 }
2013 dirtyWeight = false;
2014 (parent as Card)?.SetDirtyWeight();
2015 if (isChara && IsPCFaction)
2016 {
2017 Chara.CalcBurden();
2018 }
2019 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2020 {
2021 _childrenWeight = 10000000;
2022 }
2023 }
2024 }
2025 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2026 }
2027 }
2028
2030
2032
2033 public virtual int SelfWeight => 1000;
2034
2035 public virtual int WeightLimit => 500000;
2036
2038
2040
2041 public virtual string AliasMaterialOnCreate => DefaultMaterial.alias;
2042
2043 public Cell Cell => pos.cell;
2044
2045 public virtual Thing Thing
2046 {
2047 get
2048 {
2049 if (!isThing)
2050 {
2051 return null;
2052 }
2053 return (Thing)this;
2054 }
2055 }
2056
2057 public virtual Chara Chara
2058 {
2059 get
2060 {
2061 if (!isChara)
2062 {
2063 return null;
2064 }
2065 return (Chara)this;
2066 }
2067 }
2068
2069 public virtual bool isThing => false;
2070
2071 public virtual bool isChara => false;
2072
2073 public bool ExistsOnMap => parent == EClass._zone;
2074
2075 public virtual bool isSynced => renderer.isSynced;
2076
2078
2079 public bool IsUnique => rarity == Rarity.Artifact;
2080
2081 public bool IsPowerful
2082 {
2083 get
2084 {
2085 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2086 {
2087 return !IsPCFactionOrMinion;
2088 }
2089 return false;
2090 }
2091 }
2092
2093 public bool IsImportant => sourceCard.HasTag(CTAG.important);
2094
2095 public virtual SourcePref Pref => sourceCard.pref;
2096
2097 public virtual bool IsDeadOrSleeping => false;
2098
2099 public virtual bool IsDisabled => false;
2100
2101 public virtual bool IsMoving => false;
2102
2103 public virtual bool flipX
2104 {
2105 get
2106 {
2107 if (Tiles.Length == 1)
2108 {
2109 return dir % 2 == 1;
2110 }
2111 return false;
2112 }
2113 }
2114
2115 public virtual bool IsAliveInCurrentZone => ExistsOnMap;
2116
2117 public virtual string actorPrefab => "ThingActor";
2118
2119 public virtual CardRow sourceCard => null;
2120
2122
2124
2125 public string Name => GetName(NameStyle.Full);
2126
2127 public string NameSimple => GetName(NameStyle.Simple);
2128
2129 public string NameOne => GetName(NameStyle.Full, 1);
2130
2131 public virtual bool IsPC => false;
2132
2133 public bool _IsPC => GetInt(56) != 0;
2134
2135 public virtual bool IsPCC => false;
2136
2137 public virtual bool IsPCParty => false;
2138
2139 public virtual bool IsMinion => false;
2140
2141 public virtual bool IsPCPartyMinion => false;
2142
2143 public virtual bool IsPCFactionMinion => false;
2144
2145 public virtual bool IsMultisize
2146 {
2147 get
2148 {
2150 {
2151 return IsInstalled;
2152 }
2153 return false;
2154 }
2155 }
2156
2157 public bool IsToolbelt => category.slot == 44;
2158
2159 public bool IsLightsource => category.slot == 45;
2160
2161 public bool IsEquipment => category.slot != 0;
2162
2163 public bool IsFood => category.IsChildOf("food");
2164
2166 {
2167 get
2168 {
2169 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2170 {
2171 return id == "grass";
2172 }
2173 return true;
2174 }
2175 }
2176
2177 public bool ShowFoodEnc
2178 {
2179 get
2180 {
2182 {
2183 if (Evalue(10) > 0)
2184 {
2186 }
2187 return false;
2188 }
2189 return true;
2190 }
2191 }
2192
2193 public bool IsWeapon
2194 {
2195 get
2196 {
2197 if (!IsMeleeWeapon)
2198 {
2199 return IsRangedWeapon;
2200 }
2201 return true;
2202 }
2203 }
2204
2206 {
2207 get
2208 {
2209 if (category.slot == 0)
2210 {
2211 return IsRangedWeapon;
2212 }
2213 return true;
2214 }
2215 }
2216
2218 {
2219 get
2220 {
2221 if (category.slot == 0 && !IsRangedWeapon)
2222 {
2223 return IsAmmo;
2224 }
2225 return true;
2226 }
2227 }
2228
2229 public bool IsMeleeWeapon => category.IsChildOf("melee");
2230
2232
2233 public bool IsThrownWeapon => sourceCard.HasTag(CTAG.throwWeapon);
2234
2235 public bool IsAmmo => trait is TraitAmmo;
2236
2237 public bool IsAgent => this == EClass.player.Agent;
2238
2239 public bool IsFurniture => category.IsChildOf("furniture");
2240
2241 public bool IsBlessed => blessedState >= BlessedState.Blessed;
2242
2243 public bool IsCursed => blessedState <= BlessedState.Cursed;
2244
2246 {
2247 get
2248 {
2249 if (isRestrained)
2250 {
2251 return IsPCFaction;
2252 }
2253 return false;
2254 }
2255 }
2256
2257 public virtual bool IsPCFaction => false;
2258
2260 {
2261 get
2262 {
2263 if (!IsPCFaction)
2264 {
2265 return IsPCFactionMinion;
2266 }
2267 return true;
2268 }
2269 }
2270
2271 public virtual bool IsGlobal => false;
2272
2273 public virtual int MaxDecay => 1000;
2274
2275 public bool IsDecayed => decay > MaxDecay;
2276
2277 public bool IsRotting => decay >= MaxDecay / 4 * 3;
2278
2279 public bool IsFresn => decay < MaxDecay / 4;
2280
2281 public virtual int MaxHP => 100;
2282
2283 public virtual int Power => Mathf.Max(20, EClass.curve(GetTotalQuality() * 10, 400, 100));
2284
2285 public int FameLv
2286 {
2287 get
2288 {
2289 if (!IsPC)
2290 {
2291 return LV;
2292 }
2293 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2294 }
2295 }
2296
2297 public virtual int[] Tiles => sourceCard._tiles;
2298
2299 public virtual int PrefIndex
2300 {
2301 get
2302 {
2303 if (Tiles.Length < 3)
2304 {
2305 return dir % 2;
2306 }
2307 return dir;
2308 }
2309 }
2310
2311 public bool IsVariation => sourceCard.origin != null;
2312
2313 public virtual int DV => elements.Value(64);
2314
2315 public virtual int PV => elements.Value(65);
2316
2317 public int HIT => elements.Value(66);
2318
2319 public int DMG => elements.Value(67);
2320
2321 public int STR => elements.Value(70);
2322
2323 public int DEX => elements.Value(72);
2324
2325 public int END => elements.Value(71);
2326
2327 public int PER => elements.Value(73);
2328
2329 public int LER => elements.Value(74);
2330
2331 public int WIL => elements.Value(75);
2332
2333 public int MAG => elements.Value(76);
2334
2335 public int CHA => elements.Value(77);
2336
2337 public int INT => elements.Value(80);
2338
2339 public int LUC => elements.Value(78);
2340
2341 public int W
2342 {
2343 get
2344 {
2345 if (dir % 2 != 0)
2346 {
2347 return sourceCard.H;
2348 }
2349 return sourceCard.W;
2350 }
2351 }
2352
2353 public int H
2354 {
2355 get
2356 {
2357 if (dir % 2 != 0)
2358 {
2359 return sourceCard.W;
2360 }
2361 return sourceCard.H;
2362 }
2363 }
2364
2365 public bool IsIdentified => c_IDTState == 0;
2366
2367 public string TextRarity => Lang.GetList("quality")[Mathf.Clamp((int)(rarity + 1), 0, 5)];
2368
2369 public bool IsInstalled => placeState == PlaceState.installed;
2370
2371 public bool IsMale
2372 {
2373 get
2374 {
2375 if (bio != null)
2376 {
2377 return bio.gender == 2;
2378 }
2379 return false;
2380 }
2381 }
2382
2383 public bool IsNegativeGift
2384 {
2385 get
2386 {
2387 if (!HasTag(CTAG.neg))
2388 {
2389 return blessedState <= BlessedState.Cursed;
2390 }
2391 return true;
2392 }
2393 }
2394
2396
2398 {
2399 get
2400 {
2401 if (!IsPC)
2402 {
2403 return null;
2404 }
2406 }
2407 }
2408
2410
2411 public virtual bool HasHost => false;
2412
2413 public int Quality => Evalue(2);
2414
2415 public int QualityLv => Quality / 10;
2416
2418 {
2419 get
2420 {
2421 if (_LightData == null)
2422 {
2423 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2424 }
2425 return _LightData;
2426 }
2427 }
2428
2430 {
2431 get
2432 {
2433 if (!isChara || Chara.host == null)
2434 {
2435 return renderer;
2436 }
2437 return Chara.host.renderer;
2438 }
2439 }
2440
2441 public bool ShouldShowMsg
2442 {
2443 get
2444 {
2445 if (IsPC || parent == EClass.pc || isSynced)
2446 {
2447 if (isChara)
2448 {
2449 return !Chara.isDead;
2450 }
2451 return true;
2452 }
2453 return false;
2454 }
2455 }
2456
2457 public bool CanInspect
2458 {
2459 get
2460 {
2461 if (!isDestroyed)
2462 {
2463 return ExistsOnMap;
2464 }
2465 return false;
2466 }
2467 }
2468
2469 public string InspectName => Name;
2470
2472
2474
2475 public override string ToString()
2476 {
2477 return Name + "/" + pos?.ToString() + "/" + parent;
2478 }
2479
2480 public bool CanReserve(AIAct act)
2481 {
2482 if (reservedAct != null && reservedAct != act)
2483 {
2484 return !reservedAct.IsRunning;
2485 }
2486 return true;
2487 }
2488
2489 public bool TryReserve(AIAct act)
2490 {
2491 if (CanReserve(act))
2492 {
2493 reservedAct = act;
2494 return true;
2495 }
2496 return false;
2497 }
2498
2499 public void Mod()
2500 {
2501 isModified = true;
2502 }
2503
2505 {
2506 if (IsPC)
2507 {
2508 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2509 }
2511 {
2512 return Window.dictData.TryGetValue("ChestMerchant");
2513 }
2514 return c_windowSaveData;
2515 }
2516
2518 {
2519 if ((IsUnique && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2520 {
2521 return true;
2522 }
2523 if (parent is Card card)
2524 {
2525 if (card.trait is TraitChestMerchant)
2526 {
2527 return true;
2528 }
2529 if (card.isSale || !card.trait.CanUseContent)
2530 {
2531 return true;
2532 }
2533 Window.SaveData windowSaveData = card.GetWindowSaveData();
2534 if (windowSaveData != null)
2535 {
2536 return windowSaveData.excludeCraft;
2537 }
2538 }
2539 return false;
2540 }
2541
2542 public void SetDirtyWeight()
2543 {
2545 {
2546 EClass.player.wasDirtyWeight = true;
2547 }
2548 dirtyWeight = true;
2549 (parent as Card)?.SetDirtyWeight();
2550 }
2551
2552 public void ChangeWeight(int a)
2553 {
2554 c_weight = a;
2555 isWeightChanged = true;
2557 }
2558
2559 public int Evalue(int ele)
2560 {
2561 return elements.Value(ele);
2562 }
2563
2564 public int Evalue(int ele, bool ignoreGlobalElement)
2565 {
2566 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2567 {
2568 return elements.Value(ele);
2569 }
2570 return 0;
2571 }
2572
2573 public int EvalueMax(int ele, int min = 0)
2574 {
2575 return Mathf.Max(elements.Value(ele), min);
2576 }
2577
2578 public int Evalue(string alias)
2579 {
2580 return elements.Value(EClass.sources.elements.alias[alias].id);
2581 }
2582
2583 public bool HasTag(CTAG tag)
2584 {
2585 return sourceCard.tag.Contains(tag.ToString());
2586 }
2587
2588 public bool HasEditorTag(EditorTag tag)
2589 {
2590 return c_editorTags?.Contains(tag.ToString()) ?? false;
2591 }
2592
2593 public void AddEditorTag(EditorTag tag)
2594 {
2595 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2596 }
2597
2599 {
2600 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2601 }
2602
2603 public virtual string GetName(NameStyle style, int num = -1)
2604 {
2605 return "Card";
2606 }
2607
2608 public virtual string GetExtraName()
2609 {
2610 return "";
2611 }
2612
2613 public virtual string GetDetail()
2614 {
2615 return sourceCard.GetText("detail", returnNull: true);
2616 }
2617
2618 public int GetBestAttribute()
2619 {
2620 int num = 1;
2621 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2622 {
2623 int num2 = item.Value;
2624 if (isChara && Chara.tempElements != null)
2625 {
2626 num2 -= Chara.tempElements.Value(item.id);
2627 }
2628 if (num2 > num)
2629 {
2630 num = num2;
2631 }
2632 }
2633 return num;
2634 }
2635
2636 public void ModExp(string alias, int a)
2637 {
2638 ModExp(EClass.sources.elements.alias[alias].id, a);
2639 }
2640
2641 public void ModExp(int ele, int a)
2642 {
2643 if (isChara)
2644 {
2645 elements.ModExp(ele, a);
2646 }
2647 }
2648
2649 public bool IsChildOf(Card c)
2650 {
2651 return GetRootCard() == c;
2652 }
2653
2654 public T FindTool<T>() where T : Trait
2655 {
2656 if (IsPC)
2657 {
2658 return Tool?.trait as T;
2659 }
2660 return things.Find<T>()?.trait as T;
2661 }
2662
2664 private void _OnSerializing(StreamingContext context)
2665 {
2666 _x = pos.x;
2667 _z = pos.z;
2668 _ints[0] = _bits1.ToInt();
2669 _ints[2] = _bits2.ToInt();
2671 version = 2;
2672 OnSerializing();
2673 }
2674
2675 protected virtual void OnSerializing()
2676 {
2677 }
2678
2680 private void _OnDeserialized(StreamingContext context)
2681 {
2682 if (version < 2)
2683 {
2684 if (sockets != null)
2685 {
2686 for (int i = 0; i < sockets.Count; i++)
2687 {
2688 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2689 }
2690 }
2691 version = 2;
2692 }
2693 _bits1.SetInt(_ints[0]);
2694 _bits2.SetInt(_ints[2]);
2696 pos.Set(_x, _z);
2697 SetSource();
2698 things.SetOwner(this);
2699 elements.SetOwner(this, applyFeat: false);
2701 ApplyTrait();
2702 ApplyMaterialElements(remove: false);
2704 foreach (Thing thing in things)
2705 {
2706 thing.parent = this;
2707 }
2708 if (isThing && Num <= 0)
2709 {
2710 isDestroyed = true;
2711 }
2712 }
2713
2714 protected virtual void OnDeserialized()
2715 {
2716 }
2717
2718 public string ReferenceId()
2719 {
2720 return "c" + uid;
2721 }
2722
2723 public void Create(string _id, int _idMat = -1, int genLv = -1)
2724 {
2725 if (CardBlueprint.current != null)
2726 {
2728 CardBlueprint.current = null;
2729 }
2730 else
2731 {
2733 }
2734 id = _id;
2735 Num = 1;
2736 autoRefuel = true;
2737 EClass.game.cards.AssignUID(this);
2738 this.genLv = genLv;
2739 isNew = true;
2740 SetSource();
2742 if (sourceCard.quality != 0)
2743 {
2744 rarity = sourceCard.quality.ToEnum<Rarity>();
2745 }
2746 else if (bp.rarity != Rarity.Random)
2747 {
2748 rarity = bp.rarity;
2749 }
2750 else if (category.slot != 0 && category.slot != 45 && category.slot != 44)
2751 {
2752 if (EClass.rnd(10) == 0)
2753 {
2754 rarity = Rarity.Crude;
2755 }
2756 else if (EClass.rnd(10) == 0)
2757 {
2758 rarity = Rarity.Superior;
2759 }
2760 else if (EClass.rnd(80) == 0)
2761 {
2762 rarity = Rarity.Legendary;
2763 }
2764 else if (EClass.rnd(250) == 0)
2765 {
2766 rarity = Rarity.Mythical;
2767 }
2768 }
2769 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2770 {
2771 rarity = Rarity.Normal;
2772 }
2773 LV = DefaultLV;
2774 if (bp.lv != -999)
2775 {
2776 LV = bp.lv;
2777 }
2778 if (id == "microchip")
2779 {
2780 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2781 }
2783 {
2785 }
2786 else
2787 {
2788 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2789 if (_idMat != -1)
2790 {
2791 _material = EClass.sources.materials.rows[_idMat];
2792 }
2793 else if (!flag)
2794 {
2795 if (sourceCard.tierGroup == "wood")
2796 {
2797 Debug.Log(id);
2798 }
2800 }
2801 else
2802 {
2804 }
2805 }
2806 idMaterial = _material.id;
2807 things.SetOwner(this);
2808 elements.SetOwner(this, applyFeat: true);
2809 ApplyTrait();
2811 {
2812 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2813 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2814 }
2815 ApplyMaterial();
2816 OnCreate(genLv);
2819 hp = MaxHP;
2820 if (HasTag(CTAG.hidden))
2821 {
2822 SetHidden();
2823 }
2825 }
2826
2827 public virtual void OnBeforeCreate()
2828 {
2829 }
2830
2831 public virtual void OnCreate(int genLv)
2832 {
2833 }
2834
2835 public virtual void SetSource()
2836 {
2837 }
2838
2839 public virtual void ApplyEditorTags(EditorTag tag)
2840 {
2841 switch (tag)
2842 {
2843 case EditorTag.Hidden:
2844 SetHidden();
2845 break;
2846 case EditorTag.Empty:
2847 RemoveThings();
2848 break;
2849 case EditorTag.IsOn:
2850 isOn = true;
2851 break;
2852 case EditorTag.IsOff:
2853 isOn = false;
2854 break;
2855 case EditorTag.NoSnow:
2856 noSnow = true;
2857 break;
2858 case EditorTag.Boss:
2859 EClass._zone.Boss = Chara;
2860 break;
2861 }
2862 }
2863
2864 public void ApplyTrait()
2865 {
2866 string str = c_idTrait;
2867 if (str.IsEmpty())
2868 {
2869 if (sourceCard.trait.IsEmpty())
2870 {
2871 trait = (isChara ? new TraitChara() : new Trait());
2872 }
2873 else
2874 {
2875 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
2876 }
2877 }
2878 else
2879 {
2880 trait = ClassCache.Create<Trait>(str, "Elin");
2881 }
2882 trait.SetOwner(this);
2883 }
2884
2885 public Card SetLv(int a)
2886 {
2887 bool flag = a > LV;
2888 LV = a;
2889 if (!isChara)
2890 {
2891 return this;
2892 }
2893 isScaled = true;
2894 Rand.SetSeed(uid);
2895 ElementContainer elementContainer = new ElementContainer();
2896 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
2897 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
2898 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
2899 foreach (Element value in elements.dict.Values)
2900 {
2901 int num = elementContainer.Value(value.id);
2902 if (num != 0)
2903 {
2904 int num2 = num - value.ValueWithoutLink;
2905 if (num2 != 0)
2906 {
2907 elements.ModBase(value.id, num2);
2908 }
2909 }
2910 }
2911 if (flag)
2912 {
2914 }
2915 Rand.SetSeed();
2916 hp = MaxHP;
2917 Chara.mana.value = Chara.mana.max;
2920 return this;
2921 }
2922
2923 public void ClampInitialSkill()
2924 {
2925 if (elements.Base(286) > 50)
2926 {
2927 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
2928 }
2929 }
2930
2931 public void AddExp(int a)
2932 {
2933 a = a * GetExpMtp() / 100;
2934 exp += a;
2935 while (exp >= ExpToNext)
2936 {
2937 exp -= ExpToNext;
2938 LevelUp();
2939 }
2940 }
2941
2942 public int GetExpMtp()
2943 {
2944 int num = 100;
2945 if (!IsPC)
2946 {
2947 num *= 2;
2948 if (IsPCFaction)
2949 {
2950 num = num * GetAffinityExpBonus() / 100;
2952 {
2953 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
2954 }
2955 }
2956 }
2957 return num * (100 + Evalue(1237) * 30) / 100;
2958 }
2959
2961 {
2962 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
2963 }
2964
2966 {
2968 {
2969 return 100;
2970 }
2971 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
2972 }
2973
2974 public void LevelUp()
2975 {
2976 if (IsPC)
2977 {
2979 {
2980 Msg.Say("demoLimit");
2981 return;
2982 }
2984 Tutorial.Reserve("feat");
2985 }
2986 feat++;
2987 LV++;
2988 Say("dingExp", this);
2989 PlaySound("jingle_lvup");
2990 PlayEffect("aura_heaven");
2991 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
2992 {
2993 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
2994 }
2995 if (IsPC)
2996 {
2997 return;
2998 }
2999 if (Chara.race.id == "mutant")
3000 {
3001 int num = Mathf.Min(1 + LV / 5, 20);
3002 for (int i = 0; i < num; i++)
3003 {
3004 if (Evalue(1644) < i + 1)
3005 {
3006 Chara.SetFeat(1644, i + 1, msg: true);
3007 }
3008 }
3009 }
3010 Chara.TryUpgrade();
3011 }
3012
3013 public virtual void ApplyMaterialElements(bool remove)
3014 {
3015 }
3016
3017 public virtual void ApplyMaterial(bool remove = false)
3018 {
3019 _colorInt = 0;
3020 }
3021
3022 public Card ChangeMaterial(int idNew, bool ignoreFixedMaterial = false)
3023 {
3024 return ChangeMaterial(EClass.sources.materials.map.TryGetValue(idNew, 1), ignoreFixedMaterial);
3025 }
3026
3027 public Card ChangeMaterial(string idNew, bool ignoreFixedMaterial = false)
3028 {
3029 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3030 }
3031
3032 public Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial = false)
3033 {
3034 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3035 {
3036 return this;
3037 }
3038 ApplyMaterial(remove: true);
3039 _material = row;
3040 idMaterial = row.id;
3041 decay = 0;
3042 dirtyWeight = true;
3043 Card rootCard = GetRootCard();
3044 if (rootCard != null && rootCard.IsPC)
3045 {
3047 }
3048 if (isThing)
3049 {
3051 }
3052 ApplyMaterial();
3053 return this;
3054 }
3055
3056 public void SetReplica(bool on)
3057 {
3058 isReplica = true;
3059 ChangeMaterial("granite");
3060 }
3061
3062 public Thing Add(string id, int num = 1, int lv = 1)
3063 {
3064 if (num == 0)
3065 {
3066 num = 1;
3067 }
3068 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3069 }
3070
3072 {
3073 return AddThing(c as Thing);
3074 }
3075
3076 public void RemoveCard(Card c)
3077 {
3078 RemoveThing(c as Thing);
3079 }
3080
3081 public void NotifyAddThing(Thing t, int num)
3082 {
3083 }
3084
3085 public Thing AddThing(string id, int lv = -1)
3086 {
3087 return AddThing(ThingGen.Create(id, -1, (lv == -1) ? LV : lv));
3088 }
3089
3090 public Thing AddThing(Thing t, bool tryStack = true, int destInvX = -1, int destInvY = -1)
3091 {
3092 if (t.Num == 0 || t.isDestroyed)
3093 {
3094 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3095 return t;
3096 }
3097 if (t.parent == this)
3098 {
3099 Debug.LogWarning("already child:" + t);
3100 return t;
3101 }
3102 if (things.Contains(t))
3103 {
3104 Debug.Log("already in the list" + t);
3105 return t;
3106 }
3107 _ = t.parent;
3108 _ = EClass._zone;
3109 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3110 if (t.parent != null)
3111 {
3112 t.parent.RemoveCard(t);
3113 }
3114 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3115 {
3116 t.trait.Toggle(on: false);
3117 }
3118 t.isMasked = false;
3119 t.ignoreAutoPick = false;
3120 t.parent = this;
3121 t.noShadow = false;
3122 t.isSale = false;
3123 if (t.IsContainer)
3124 {
3125 t.RemoveEditorTag(EditorTag.PreciousContainer);
3126 }
3127 t.invX = -1;
3128 if (destInvY == -1)
3129 {
3130 t.invY = 0;
3131 }
3132 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3133 {
3135 }
3136 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3137 if (t == thing)
3138 {
3139 things.Add(t);
3140 things.OnAdd(t);
3141 }
3142 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3143 {
3144 NotifyAddThing(t, t.Num);
3145 }
3146 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3147 {
3149 }
3152 {
3154 LayerInventory.SetDirty(thing);
3155 }
3156 if (IsPC)
3157 {
3158 goto IL_029f;
3159 }
3160 if (IsContainer)
3161 {
3162 Card rootCard = GetRootCard();
3163 if (rootCard != null && rootCard.IsPC)
3164 {
3165 goto IL_029f;
3166 }
3167 }
3168 goto IL_0345;
3169 IL_0345:
3170 return thing;
3171 IL_029f:
3172 t.isNPCProperty = false;
3173 t.isGifted = false;
3174 int count = 0;
3175 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3176 TryAdd(t);
3177 if (t.CanSearchContents)
3178 {
3179 t.things.Foreach(delegate(Thing _t)
3180 {
3181 TryAdd(_t);
3182 });
3183 }
3184 if (count > 0 && EClass.core.IsGameStarted)
3185 {
3186 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3187 }
3188 goto IL_0345;
3189 void TryAdd(Thing a)
3190 {
3191 if (!ings.Contains(a.id))
3192 {
3193 ings.Add(a.id);
3194 count++;
3195 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3196 {
3197 ings.Add(a.sourceCard.origin.id);
3198 }
3199 }
3200 }
3201 }
3202
3204 {
3205 if (af.isReplica)
3206 {
3207 return;
3208 }
3209 List<Chara> list = new List<Chara>();
3210 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3211 {
3212 foreach (Chara member in child.members)
3213 {
3214 list.Add(member);
3215 }
3216 }
3217 foreach (Chara chara in EClass._map.charas)
3218 {
3219 list.Add(chara);
3220 }
3221 foreach (Chara item in list)
3222 {
3223 if (!item.IsPCFactionOrMinion)
3224 {
3225 continue;
3226 }
3227 List<Thing> list2 = item.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3228 if (list2.Count == 0)
3229 {
3230 continue;
3231 }
3232 foreach (Thing item2 in list2)
3233 {
3234 Msg.Say("destroyed_inv_", item2, item);
3235 item2.Destroy();
3236 }
3237 }
3238 }
3239
3240 public void RemoveThings()
3241 {
3242 for (int num = things.Count - 1; num >= 0; num--)
3243 {
3244 RemoveThing(things[num]);
3245 }
3246 }
3247
3248 public void RemoveThing(Thing thing)
3249 {
3250 Card rootCard = GetRootCard();
3251 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3252 {
3253 rootCard.Chara.held = null;
3254 if (rootCard.IsPC)
3255 {
3257 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3258 {
3259 instance.selectedButton.card = null;
3260 }
3262 ActionMode.AdvOrRegion.updatePlans = true;
3263 LayerInventory.SetDirty(thing);
3264 }
3266 }
3267 dirtyWeight = true;
3268 if (thing.c_equippedSlot != 0 && isChara)
3269 {
3270 Chara.body.Unequip(thing);
3271 }
3272 things.Remove(thing);
3273 things.OnRemove(thing);
3274 if (isSale && things.Count == 0 && IsContainer)
3275 {
3276 isSale = false;
3277 EClass._map.props.sales.Remove(this);
3278 }
3279 if (thing.invY == 1)
3280 {
3281 WidgetCurrentTool.dirty = true;
3282 }
3283 thing.invX = -1;
3284 thing.invY = 0;
3285 if (thing.props != null)
3286 {
3287 thing.props.Remove(thing);
3288 }
3291 {
3292 LayerInventory.SetDirty(thing);
3293 WidgetHotbar.dirtyCurrentItem = true;
3294 thing.parent = null;
3295 if (thing.trait.IsContainer)
3296 {
3297 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3298 {
3299 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3300 {
3301 EClass.ui.layerFloat.RemoveLayer(item);
3302 }
3303 }
3304 }
3305 }
3306 thing.parent = null;
3307 }
3308
3310 {
3311 if (EClass.player.chara != null)
3312 {
3313 if (!IsPC && GetRootCard() != EClass.pc)
3314 {
3315 return EClass.ui.layers.Count > 0;
3316 }
3317 return true;
3318 }
3319 return false;
3320 }
3321
3322 public virtual bool CanStackTo(Thing to)
3323 {
3324 return false;
3325 }
3326
3327 public bool TryStackTo(Thing to)
3328 {
3329 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3330 {
3331 return false;
3332 }
3333 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3334 to.ModNum(Num);
3335 if (c_isImportant)
3336 {
3337 to.c_isImportant = true;
3338 }
3340 {
3341 to.isNew = true;
3342 }
3343 Destroy();
3344 return true;
3345 }
3346
3348 {
3349 if (parent == null)
3350 {
3351 return this;
3352 }
3353 return parent.GetRoot();
3354 }
3355
3357 {
3358 if (!(parent is Card card))
3359 {
3360 return this;
3361 }
3362 return card.GetRootCard();
3363 }
3364
3365 public bool IsStackable(Thing tg)
3366 {
3367 if (id != tg.id || material != tg.material)
3368 {
3369 return false;
3370 }
3371 return true;
3372 }
3373
3374 public Thing Duplicate(int num)
3375 {
3376 Thing thing = ThingGen.Create(id);
3377 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3378 thing._bits1 = _bits1;
3379 thing._bits2 = _bits2;
3380 thing.dir = dir;
3381 thing.refVal = refVal;
3382 thing.altitude = altitude;
3383 thing.idSkin = idSkin;
3384 thing.blessedState = blessedState;
3385 thing.rarityLv = rarityLv;
3386 thing.tier = tier;
3387 thing.LV = LV;
3388 thing.exp = exp;
3389 thing.encLV = encLV;
3390 thing.decay = decay;
3391 thing.mapInt.Clear();
3392 thing.mapStr.Clear();
3393 foreach (KeyValuePair<int, int> item in mapInt)
3394 {
3395 thing.mapInt[item.Key] = item.Value;
3396 }
3397 foreach (KeyValuePair<int, string> item2 in mapStr)
3398 {
3399 thing.mapStr[item2.Key] = item2.Value;
3400 }
3401 elements.CopyTo(thing.elements);
3402 thing.SetNum(num);
3403 if (thing.IsRangedWeapon)
3404 {
3405 thing.sockets = IO.DeepCopy(sockets);
3406 }
3407 if (thing.c_containerSize != 0)
3408 {
3409 thing.things.SetOwner(thing);
3410 }
3411 return thing;
3412 }
3413
3414 public Thing Split(int a)
3415 {
3416 if (a == Num)
3417 {
3418 return Thing;
3419 }
3420 Thing result = Duplicate(a);
3421 ModNum(-a, notify: false);
3422 return result;
3423 }
3424
3425 public Thing SetNum(int a)
3426 {
3427 if (!isThing)
3428 {
3429 return null;
3430 }
3431 if (a == Num)
3432 {
3433 return this as Thing;
3434 }
3435 ModNum(a - Num);
3436 return this as Thing;
3437 }
3438
3440 {
3441 noSell = true;
3442 return this as Thing;
3443 }
3444
3445 public void ModNum(int a, bool notify = true)
3446 {
3447 if (Num + a < 0)
3448 {
3449 a = -Num;
3450 }
3451 Num += a;
3452 if (props != null)
3453 {
3454 props.OnNumChange(this, a);
3455 }
3456 if (parent != null)
3457 {
3459 }
3460 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3461 {
3463 }
3465 if (Num <= 0)
3466 {
3467 Destroy();
3468 }
3469 }
3470
3471 public void AddSocket()
3472 {
3473 if (sockets == null)
3474 {
3475 sockets = new List<int>();
3476 }
3477 sockets.Add(0);
3478 }
3479
3480 public void ApplySocket(Thing t)
3481 {
3482 if (t.trait is TraitMod traitMod && sockets != null)
3483 {
3484 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3485 }
3486 }
3487
3488 public void ApplySocket(int id, int lv, Card mod = null)
3489 {
3490 for (int i = 0; i < sockets.Count; i++)
3491 {
3492 if (sockets[i] == 0)
3493 {
3494 if (lv >= 1000)
3495 {
3496 lv = 999;
3497 }
3498 sockets[i] = id * 1000 + lv;
3499 elements.ModBase(id, lv);
3500 mod?.Destroy();
3501 break;
3502 }
3503 }
3504 }
3505
3506 public void EjectSockets()
3507 {
3508 for (int i = 0; i < sockets.Count; i++)
3509 {
3510 int num = sockets[i];
3511 if (num != 0)
3512 {
3513 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3514 int ele = num / 1000;
3515 int num2 = num % 1000;
3516 elements.ModBase(ele, -num2);
3517 if (!isCopy)
3518 {
3519 thing.refVal = ele;
3520 thing.encLV = num2;
3521 }
3523 sockets[i] = 0;
3524 }
3525 }
3526 }
3527
3529 {
3530 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3531 }
3532
3533 public SocketData AddRune(int idEle, int v, bool free)
3534 {
3535 if (socketList == null)
3536 {
3537 socketList = new List<SocketData>();
3538 }
3539 SourceElement.Row row = EClass.sources.elements.map[idEle];
3540 SocketData socketData = new SocketData
3541 {
3542 idEle = idEle,
3543 value = v,
3544 type = SocketData.Type.Rune,
3545 isFree = free
3546 };
3547 socketList.Add(socketData);
3548 if (IsWeapon || !row.IsWeaponEnc)
3549 {
3550 elements.SetTo(idEle, v);
3551 }
3552 return socketData;
3553 }
3554
3555 public SocketData GetRuneEnc(int idEle)
3556 {
3557 if (socketList != null)
3558 {
3559 foreach (SocketData socket in socketList)
3560 {
3561 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3562 {
3563 return socket;
3564 }
3565 }
3566 }
3567 return null;
3568 }
3569
3570 public int CountRune(bool countFree = true)
3571 {
3572 int num = 0;
3573 if (socketList != null)
3574 {
3575 foreach (SocketData socket in socketList)
3576 {
3577 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3578 {
3579 num++;
3580 }
3581 }
3582 }
3583 return num;
3584 }
3585
3586 public int MaxRune()
3587 {
3588 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3589 }
3590
3591 public bool CanAddRune(TraitMod mod)
3592 {
3593 SourceElement.Row source = mod.source;
3594 if (category.slot == 0)
3595 {
3596 return false;
3597 }
3598 if (material.HasEnc(source.id))
3599 {
3600 return false;
3601 }
3602 if (!IsWeapon && source.IsWeaponEnc)
3603 {
3604 return false;
3605 }
3606 if (source.category == "resist")
3607 {
3608 foreach (Element item in elements.ListElements())
3609 {
3610 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3611 {
3612 return false;
3613 }
3614 }
3615 }
3616 string encSlot = source.encSlot;
3617 if (encSlot == null || encSlot.Length != 0)
3618 {
3619 switch (encSlot)
3620 {
3621 case "shield":
3622 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3623 {
3624 return false;
3625 }
3626 break;
3627 default:
3628 {
3629 bool flag = false;
3630 string[] array = source.encSlot.Split(',');
3631 foreach (string key in array)
3632 {
3633 if (EClass.sources.elements.alias[key].id == category.slot)
3634 {
3635 flag = true;
3636 }
3637 }
3638 if (!flag)
3639 {
3640 return false;
3641 }
3642 break;
3643 }
3644 case "global":
3645 case "all":
3646 case "weapon":
3647 break;
3648 }
3649 }
3650 if (mod is TraitRuneFree)
3651 {
3652 return true;
3653 }
3654 return CountRune(countFree: false) < MaxRune();
3655 }
3656
3657 public bool HasRune()
3658 {
3659 return CountRune() > 0;
3660 }
3661
3662 public void OnChildNumChange(Card c)
3663 {
3665 {
3668 }
3669 }
3670
3671 public Card Install()
3672 {
3673 SetPlaceState(PlaceState.installed);
3674 return this;
3675 }
3676
3677 public void SetPlaceState(PlaceState newState, bool byPlayer = false)
3678 {
3679 if (this.placeState == newState)
3680 {
3681 return;
3682 }
3683 if (parent != EClass._zone)
3684 {
3685 Debug.Log("tried to change placestate of non-root card:" + this);
3686 return;
3687 }
3689 Area area = pos.area;
3690 if (placeState == PlaceState.installed)
3691 {
3692 area?.OnUninstallCard(this);
3693 if (!isRoofItem)
3694 {
3695 altitude = 0;
3696 freePos = false;
3697 float num2 = (fy = 0f);
3698 fx = num2;
3699 }
3700 trait.Uninstall();
3701 }
3702 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3703 {
3704 ForeachPoint(delegate(Point p, bool main)
3705 {
3706 p.cell.RemoveCard(this);
3707 });
3708 this.placeState = newState;
3709 ForeachPoint(delegate(Point p, bool main)
3710 {
3711 p.cell.AddCard(this);
3712 });
3713 }
3714 else
3715 {
3716 this.placeState = newState;
3717 }
3718 if (trait is TraitFakeBlock)
3719 {
3721 }
3722 if (newState == PlaceState.none)
3723 {
3724 this.placeState = PlaceState.roaming;
3725 if (props != null)
3726 {
3727 props.Remove(this);
3728 }
3729 }
3730 else
3731 {
3733 if (this.placeState == PlaceState.installed)
3734 {
3735 if (isThing)
3736 {
3737 if (trait.InstallBottomPriority != -1)
3738 {
3740 }
3741 else
3742 {
3744 }
3745 }
3746 area?.OnInstallCard(this);
3747 isRoofItem = false;
3748 trait.Install(byPlayer);
3749 }
3750 }
3752 {
3754 }
3755 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
3756 {
3758 }
3759 trait.OnChangePlaceState(newState);
3761 {
3763 }
3764 }
3765
3766 public int GetTotalQuality(bool applyBonus = true)
3767 {
3768 int num = 5 + LV + material.quality;
3769 if (applyBonus)
3770 {
3771 num = num * (100 + Quality) / 100;
3772 }
3773 return num;
3774 }
3775
3776 public void ModEncLv(int a)
3777 {
3778 ApplyMaterialElements(remove: true);
3779 encLV += a;
3780 ApplyMaterialElements(remove: false);
3782 {
3783 if (IsWeapon || IsAmmo)
3784 {
3785 elements.ModBase(67, a);
3786 }
3787 else
3788 {
3789 elements.ModBase(65, a * 2);
3790 }
3791 }
3792 }
3793
3794 public void SetEncLv(int a)
3795 {
3796 ModEncLv(a - encLV);
3797 }
3798
3799 public void SetTier(int a, bool setTraits = true)
3800 {
3801 if (a < 0)
3802 {
3803 a = 0;
3804 }
3805 tier = a;
3806 if (setTraits)
3807 {
3808 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
3809 if (a > 0)
3810 {
3811 foreach (Element value in elements.dict.Values)
3812 {
3813 if (value.IsFoodTrait || value.IsTrait)
3814 {
3815 elements.SetTo(value.id, value.Value * num / 100);
3816 }
3817 }
3818 }
3819 elements.SetBase(2, a * 30);
3820 elements.SetBase(759, (a > 1) ? a : 0);
3821 }
3823 }
3824
3825 public virtual void SetBlessedState(BlessedState s)
3826 {
3827 int num = 0;
3828 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
3829 {
3830 num = 1;
3831 }
3832 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
3833 {
3834 num = -1;
3835 }
3836 if (num != 0 && IsEquipmentOrRangedOrAmmo)
3837 {
3838 if (IsWeapon || IsAmmo)
3839 {
3840 elements.ModBase(67, num);
3841 }
3842 else
3843 {
3844 elements.ModBase(65, num * 2);
3845 }
3846 }
3847 blessedState = s;
3848 }
3849
3850 public virtual void ChangeRarity(Rarity q)
3851 {
3852 rarity = q;
3853 }
3854
3855 public bool TryPay(int a, string id = "money")
3856 {
3857 if (GetCurrency(id) < a)
3858 {
3859 if (IsPC)
3860 {
3861 SE.Beep();
3862 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
3863 }
3864 return false;
3865 }
3866 if (IsPC && !(id == "ration"))
3867 {
3868 SE.Pay();
3869 }
3870 ModCurrency(-a, id);
3871 return true;
3872 }
3873
3874 public void SetCharge(int a)
3875 {
3876 c_charges = a;
3878 }
3879
3880 public void ModCharge(int a, bool destroy = false)
3881 {
3882 c_charges += a;
3884 if (c_charges <= 0 && destroy)
3885 {
3886 Say("spellbookCrumble", this);
3887 ModNum(-1);
3888 }
3889 }
3890
3891 public void ModCurrency(int a, string id = "money")
3892 {
3893 if (a != 0)
3894 {
3895 if (id == "influence")
3896 {
3898 return;
3899 }
3900 SourceMaterial.Row mat = null;
3901 things.AddCurrency(this, id, a, mat);
3902 }
3903 }
3904
3905 public int GetCurrency(string id = "money")
3906 {
3907 if (id == "influence")
3908 {
3909 return EClass._zone.influence;
3910 }
3911 int sum = 0;
3912 SourceMaterial.Row mat = null;
3913 things.GetCurrency(id, ref sum, mat);
3914 return sum;
3915 }
3916
3917 public virtual void HealHPHost(int a, HealSource origin = HealSource.None)
3918 {
3919 if (isChara)
3920 {
3921 if (Chara.parasite != null)
3922 {
3924 }
3925 if (Chara.ride != null)
3926 {
3927 Chara.ride.HealHP(a);
3928 }
3929 }
3930 HealHP(a, origin);
3931 }
3932
3933 public virtual void HealHP(int a, HealSource origin = HealSource.None)
3934 {
3935 long num = a;
3936 if (origin == HealSource.Magic)
3937 {
3938 num = (long)a * (long)Mathf.Max(100 - Evalue(93), 1) / 100;
3939 }
3940 if (num > 100000000)
3941 {
3942 num = 100000000L;
3943 }
3944 hp += (int)num;
3945 if (hp > MaxHP)
3946 {
3947 hp = MaxHP;
3948 }
3949 switch (origin)
3950 {
3951 case HealSource.Magic:
3952 case HealSource.Item:
3953 PlaySound("heal");
3954 PlayEffect("heal");
3955 break;
3956 case HealSource.HOT:
3957 PlaySound("heal_tick");
3958 PlayEffect("heal_tick");
3959 break;
3960 }
3961 }
3962
3963 public virtual int GetArmorSkill()
3964 {
3965 return 0;
3966 }
3967
3968 public virtual long ApplyProtection(long dmg, int mod = 100)
3969 {
3970 int armorSkill = GetArmorSkill();
3971 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
3972 int num = PV + orCreateElement.Value + DEX / 10;
3973 int num2 = 1;
3974 int sides = 1;
3975 int bonus = 0;
3976 if (num > 0)
3977 {
3978 int num3 = num / 4;
3979 num2 = num3 / 10 + 1;
3980 sides = num3 / num2 + 1;
3981 bonus = 0;
3982 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
3983 }
3984 int num4 = Dice.Roll(num2, sides, bonus, this);
3985 dmg -= num4 * mod / 100;
3986 if (dmg < 0)
3987 {
3988 dmg = 0L;
3989 }
3990 return dmg;
3991 }
3992
3993 public void DamageHP(long dmg, AttackSource attackSource = AttackSource.None, Card origin = null)
3994 {
3995 DamageHP(dmg, 0, 0, attackSource, origin);
3996 }
3997
3998 public void DamageHP(long dmg, int ele, int eleP = 100, AttackSource attackSource = AttackSource.None, Card origin = null, bool showEffect = true, Thing weapon = null, Chara originalTarget = null)
3999 {
4000 if (hp < 0)
4001 {
4002 return;
4003 }
4004 bool flag = originalTarget != null;
4005 Action onEvade = null;
4006 if (isChara && !isRestrained && !HasElement(1241) && !flag)
4007 {
4008 AttackSource attackSource2 = attackSource;
4009 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 4u)
4010 {
4011 foreach (Chara chara3 in EClass._map.charas)
4012 {
4013 if (chara3 != this && !chara3.IsHostile(Chara))
4014 {
4015 int num = chara3.Evalue(1241);
4016 int num2 = chara3.Evalue(438);
4017 if ((num != 0 || num2 != 0) && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && (num != 0 || num2 <= 0 || hp * 100 / MaxHP <= chara3.hp * 100 / chara3.MaxHP))
4018 {
4019 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara3, this);
4020 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4021 return;
4022 }
4023 }
4024 }
4025 }
4026 }
4027 if (origin != null && origin.HasElement(1208))
4028 {
4029 switch (attackSource)
4030 {
4031 case AttackSource.MagicHand:
4032 dmg = dmg * 130 / 100;
4033 eleP = eleP * 150 / 100;
4034 break;
4035 case AttackSource.MagicSword:
4036 dmg = dmg * 120 / 100;
4037 eleP = eleP * 150 / 100;
4038 break;
4039 }
4040 }
4041 Element e;
4042 if (ele == 0 || ele == 926)
4043 {
4044 e = Element.Void;
4045 if (origin != null)
4046 {
4047 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4048 }
4049 }
4050 else
4051 {
4052 e = Element.Create(ele);
4053 if (attackSource != AttackSource.Condition && showEffect)
4054 {
4055 ActEffect.TryDelay(delegate
4056 {
4057 PlayEffect(e.id, useRenderPos: true, 0.25f);
4058 EClass.Sound.Play("atk_" + e.source.alias);
4059 });
4060 }
4061 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4062 {
4063 int num3 = ((origin != null) ? origin.Evalue(1238) : 0);
4064 if (attackSource == AttackSource.MagicSword)
4065 {
4066 num3 += 2;
4067 if (origin.HasElement(1247))
4068 {
4069 num3++;
4070 }
4071 }
4072 if (attackSource == AttackSource.MagicArrow && origin != null && origin.HasElement(1244))
4073 {
4074 num3++;
4075 }
4076 if (attackSource == AttackSource.MagicHand && origin != null && origin.HasElement(1246))
4077 {
4078 num3++;
4079 }
4080 dmg = Element.GetResistDamage((int)dmg, Evalue(e.source.aliasRef), num3);
4081 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4082 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4083 }
4084 switch (e.id)
4085 {
4086 case 910:
4087 {
4088 Chara chara2 = Chara;
4089 if (chara2 != null && chara2.isWet)
4090 {
4091 dmg /= 3L;
4092 }
4093 break;
4094 }
4095 case 912:
4096 {
4097 Chara chara = Chara;
4098 if (chara != null && chara.isWet)
4099 {
4100 dmg = dmg * 150 / 100;
4101 }
4102 break;
4103 }
4104 }
4105 }
4106 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4107 {
4108 dmg = dmg * 2 / 3;
4109 }
4110 if (attackSource != AttackSource.Finish)
4111 {
4112 if (!IsPCFaction && LV > 50)
4113 {
4114 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4115 }
4116 if (origin != null && origin.HasCondition<ConBerserk>())
4117 {
4118 dmg = dmg * 3 / 2;
4119 }
4121 {
4122 int num4 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4123 if (num4 > 50)
4124 {
4125 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num4 - 50))) / 100;
4126 }
4127 }
4128 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4129 {
4130 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4131 }
4132 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4133 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4134 {
4135 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4136 }
4137 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4138 {
4139 dmg = dmg * 90 / 100;
4140 }
4141 if (HasElement(971))
4142 {
4143 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4144 }
4145 if (HasElement(1305))
4146 {
4147 dmg = dmg * 90 / 100;
4148 }
4149 if (EClass.pc.HasElement(1207) && isChara)
4150 {
4151 int num5 = 0;
4152 int num6 = 0;
4153 foreach (Condition condition2 in Chara.conditions)
4154 {
4155 if (condition2.Type == ConditionType.Buff)
4156 {
4157 num5++;
4158 }
4159 else if (condition2.Type == ConditionType.Debuff)
4160 {
4161 num6++;
4162 }
4163 }
4164 if (IsPCParty)
4165 {
4166 dmg = dmg * 100 / Mathf.Min(100 + num5 * 5, 120);
4167 }
4168 else
4169 {
4170 dmg = dmg * Mathf.Min(100 + num6 * 5, 120) / 100;
4171 }
4172 }
4174 {
4175 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4176 }
4177 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4178 {
4179 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4180 if (dmg <= 0 && EClass.rnd(4) == 0)
4181 {
4182 dmg++;
4183 }
4184 }
4185 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4186 {
4187 int num7 = MaxHP / 10;
4188 long num8 = dmg - num7;
4189 num8 = num8 * 100 / (200 + Evalue(68) * 10);
4190 dmg = num7 + num8;
4191 }
4192 }
4193 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4194 {
4195 dmg = 0L;
4196 }
4197 if (dmg < 0)
4198 {
4199 dmg = 0L;
4200 }
4201 if (dmg > 99999999)
4202 {
4203 dmg = 99999999L;
4204 }
4205 float num9 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4206 int num10 = hp;
4207 if (Evalue(1421) > 0)
4208 {
4209 long num11 = 0L;
4210 long num12 = dmg;
4211 if (hp > 0)
4212 {
4213 num12 = dmg - hp;
4214 hp -= (int)dmg;
4215 num11 += dmg;
4216 if (hp < 0 && Chara.mana.value >= 0)
4217 {
4218 num11 += hp;
4219 hp = 0;
4220 }
4221 }
4222 if (hp <= 0)
4223 {
4224 if (Evalue(1421) >= 2)
4225 {
4226 num12 /= 2;
4227 }
4228 dmg = num12;
4229 if (Chara.mana.value > 0)
4230 {
4231 num12 -= Chara.mana.value;
4232 Chara.mana.value -= (int)dmg;
4233 num11 += dmg;
4234 }
4235 if (Chara.mana.value <= 0)
4236 {
4237 hp -= (int)num12;
4238 num11 += num12;
4239 }
4240 }
4241 dmg = num11;
4242 }
4243 else
4244 {
4245 hp -= (int)dmg;
4246 }
4247 if (isSynced && dmg != 0L)
4248 {
4249 float ratio = (float)dmg / (float)MaxHP;
4250 Card c = ((parent is Chara) ? (parent as Chara) : this);
4251 ActEffect.TryDelay(delegate
4252 {
4253 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4255 {
4256 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4257 }
4258 });
4259 }
4260 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4261 {
4262 aI_PracticeDummy.hit++;
4263 aI_PracticeDummy.totalDamage += dmg;
4264 }
4265 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4266 bool flag2 = false;
4267 if (hp < 0 && Religion.recentWrath == null)
4268 {
4270 {
4271 EvadeDeath(null);
4272 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4273 {
4274 Chara.stamina.Mod(-1);
4275 }
4276 }
4277 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4278 {
4279 EvadeDeath(null);
4280 }
4281 else if (!trait.CanBeDestroyed)
4282 {
4283 EvadeDeath(null);
4284 }
4285 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4286 {
4287 EvadeDeath(null);
4288 }
4289 else if (isChara)
4290 {
4292 {
4293 EvadeDeath(null);
4294 }
4295 else if (IsPC && EClass.debug.godMode)
4296 {
4297 EvadeDeath(null);
4298 }
4299 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4300 {
4301 EvadeDeath(null);
4302 flag2 = true;
4303 }
4304 else
4305 {
4306 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4307 {
4308 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4309 if (num10 > half)
4310 {
4311 EvadeDeath(delegate
4312 {
4313 Say("guts", this);
4314 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4315 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4316 });
4317 goto IL_0f81;
4318 }
4319 }
4320 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4321 {
4322 EvadeDeath(null);
4323 }
4324 else if (LayerDrama.IsActive() && IsPC)
4325 {
4326 EvadeDeath(null);
4327 }
4328 else
4329 {
4330 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4331 {
4332 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4333 {
4334 EClass.core.actionsNextFrame.Add(delegate
4335 {
4336 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4337 });
4338 EClass.player.invlunerable = true;
4341 }
4343 {
4344 EvadeDeath(null);
4345 goto IL_0f81;
4346 }
4347 }
4348 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4349 {
4350 EvadeDeath(delegate
4351 {
4352 Say("fate", this);
4353 PlaySound("revive");
4354 PlayEffect("aura_heaven");
4357 });
4358 }
4359 }
4360 }
4361 }
4362 }
4363 goto IL_0f81;
4364 IL_0f81:
4365 if (trait.CanBeAttacked)
4366 {
4367 renderer.PlayAnime(AnimeID.HitObj);
4368 hp = MaxHP;
4370 {
4371 hp = -1;
4372 }
4373 }
4374 Chara target;
4375 if (hp < 0)
4376 {
4377 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4378 {
4379 string text = "";
4380 if (IsPC && Lang.setting.combatTextStyle == 0)
4381 {
4382 if (e != Element.Void && e != null)
4383 {
4384 text = "dead_" + e.source.alias;
4385 }
4386 if (text == "" || !LangGame.Has(text))
4387 {
4388 text = "dead_attack";
4389 }
4390 EClass.pc.Say(text, this, "");
4391 }
4392 else
4393 {
4394 if (e != Element.Void && e != null)
4395 {
4396 text = "kill_" + e.source.alias;
4397 }
4398 if (text == "" || !LangGame.Has(text))
4399 {
4400 text = "kill_attack";
4401 }
4402 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4403 }
4404 }
4405 if (isChara && Religion.recentWrath == null)
4406 {
4407 if (HasElement(1410) && !Chara.HasCooldown(1410))
4408 {
4409 Chara.AddCooldown(1410);
4410 Say("reboot", this);
4411 PlaySound("reboot");
4412 Chara.Cure(CureType.Boss);
4413 hp = MaxHP / 3;
4415 return;
4416 }
4417 if (HasCondition<ConRebirth>())
4418 {
4419 Say("rebirth", this);
4420 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4422 Chara.RemoveCondition<ConRebirth>();
4423 PlayEffect("revive");
4424 PlaySound("revive");
4425 return;
4426 }
4427 foreach (Chara chara4 in EClass._map.charas)
4428 {
4429 if (Chara.IsFriendOrAbove(chara4) && chara4.HasElement(1408) && chara4.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara4.GetInt(58) && (!chara4.IsPCFaction || IsPCFaction))
4430 {
4431 Msg.alwaysVisible = true;
4432 Msg.Say("layhand", chara4, this);
4433 Msg.Say("pray_heal", this);
4434 hp = MaxHP;
4436 PlayEffect("revive");
4437 PlaySound("revive");
4438 chara4.SetInt(58, EClass.world.date.GetRawDay());
4439 return;
4440 }
4441 }
4442 }
4443 if (zoneInstanceBout != null)
4444 {
4445 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4446 if (target != null)
4447 {
4448 EClass.pc.ai.Cancel();
4449 if (IsPC)
4450 {
4451 EClass.pc.hp = 0;
4452 Heal();
4453 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4454 target.ShowDialog("_chara", "bout_lose");
4455 return;
4456 }
4457 if (target == this)
4458 {
4459 hp = 0;
4460 Heal();
4461 target.ModAffinity(EClass.pc, 10);
4462 target.ShowDialog("_chara", "bout_win");
4463 return;
4464 }
4465 }
4466 }
4467 if (!isDestroyed)
4468 {
4469 if (attackSource == AttackSource.MoonSpear && isChara)
4470 {
4472 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4473 Rand.SetSeed();
4474 }
4475 Die(e, origin, attackSource, originalTarget);
4477 {
4478 Rand.SetSeed(uid);
4479 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4480 {
4481 string text2 = new int[18]
4482 {
4483 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4484 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4485 }.RandomItem().ToString();
4486 if (EClass.rnd(10) == 0)
4487 {
4488 text2 = "casino_coin";
4489 }
4490 if (EClass.rnd(10) == 0)
4491 {
4492 text2 = "scratchcard";
4493 }
4494 if (EClass.rnd(3) == 0)
4495 {
4496 text2 = "money";
4497 }
4498 if (EClass.rnd(5) == 0)
4499 {
4500 text2 = "plat";
4501 }
4502 if (EClass.rnd(10) == 0)
4503 {
4504 text2 = "money2";
4505 }
4506 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4507 {
4508 text2 = "medal";
4509 }
4510 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4511 }
4512 Rand.SetSeed();
4513 }
4514 ProcAbsorb();
4515 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4516 {
4517 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4518 }
4519 }
4520 if (origin != null && origin.isChara)
4521 {
4522 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4523 {
4525 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4526 {
4527 q.OnKillChara(Chara);
4528 });
4531 {
4533 }
4535 {
4536 int a = EClass.rndHalf(200 + LV * 20);
4537 Msg.Say("bounty", Chara, a.ToString() ?? "");
4539 SE.Pay();
4540 }
4541 }
4542 if (origin.GetInt(106) == 0)
4543 {
4544 origin.Chara.TalkTopic("kill");
4545 }
4546 }
4547 Msg.SetColor();
4548 }
4549 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4550 {
4551 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num9 + (IsPC ? "pc" : ""), origin, this);
4552 }
4553 else if (isChara)
4554 {
4555 int num13 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4556 if (num9 >= (float)num13)
4557 {
4558 if (e != Element.Void)
4559 {
4560 Say("dmg_" + e.source.alias, this);
4561 }
4562 if (e == Element.Void || num9 >= 2f)
4563 {
4564 Say("dmg" + num9, this);
4565 }
4566 }
4567 }
4568 onEvade?.Invoke();
4569 if (isChara)
4570 {
4571 if (flag2)
4572 {
4573 if (!Chara.HasCondition<ConFaint>())
4574 {
4575 Chara.AddCondition<ConFaint>(200, force: true);
4576 }
4577 return;
4578 }
4579 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4580 {
4581 if (e.id == 916)
4582 {
4583 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4584 }
4585 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4586 {
4587 int num14 = origin.Dist(this);
4588 if (attackSource == AttackSource.Melee && HasElement(1221) && num14 <= Evalue(1221))
4589 {
4590 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4591 if (id == "hedgehog_ether")
4592 {
4593 ele2 = 922;
4594 }
4595 Say("reflect_thorne", this, origin);
4596 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4597 }
4598 if (HasElement(1223) && num14 <= Evalue(1223))
4599 {
4600 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4601 Say("reflect_acid", this, origin);
4602 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4603 }
4604 }
4605 ProcAbsorb();
4606 }
4607 }
4608 if (hp < 0 || !isChara)
4609 {
4610 return;
4611 }
4612 if (dmg > 0)
4613 {
4614 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4615 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4616 if (a2 > 0)
4617 {
4619 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4620 {
4621 elements.ModExp(123, a2);
4622 }
4623 }
4624 }
4625 int num15 = ((EClass.rnd(2) == 0) ? 1 : 0);
4626 if (attackSource == AttackSource.Condition)
4627 {
4628 num15 = 1 + EClass.rnd(2);
4629 }
4630 if (num15 > 0)
4631 {
4632 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4633 AddBlood(num15, flag3 ? 6 : (-1));
4634 }
4635 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4636 {
4637 ApplyElementEffect(e, eleP, origin);
4638 }
4639 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4640 {
4641 Condition.ignoreEffect = true;
4643 Condition.ignoreEffect = false;
4644 }
4645 if (IsPC)
4646 {
4647 float num16 = (float)hp / (float)MaxHP;
4648 if (Evalue(1421) > 0)
4649 {
4650 num16 = (float)Chara.mana.value / (float)Chara.mana.max;
4651 }
4652 if (num16 < 0.3f)
4653 {
4654 PlaySound("heartbeat", 1f - num16 * 2f);
4655 }
4656 }
4657 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4658 {
4659 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4660 }
4661 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4662 {
4663 Chara.ai.Current.TryCancel(origin);
4664 }
4666 {
4667 ConWeapon condition = Chara.GetCondition<ConWeapon>();
4668 if (e.source.aliasRef == condition.sourceElement.aliasRef)
4669 {
4670 condition.Mod(-1);
4671 }
4672 }
4673 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4674 {
4675 ActEffect.Proc(EffectId.Duplicate, this);
4676 }
4677 if (origin != null)
4678 {
4680 }
4681 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4682 {
4683 Chara.AddCooldown(1409);
4685 Chara.Cure(CureType.Boss);
4686 Chara.HealHP(MaxHP / 2);
4687 EClass.player.forceTalk = true;
4688 }
4689 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4690 {
4692 {
4693 Chara.TrySetEnemy(origin.Chara);
4694 }
4695 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4696 {
4697 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
4698 }
4699 }
4700 void EvadeDeath(Action action)
4701 {
4702 hp = 0;
4703 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
4704 {
4705 Chara.mana.value = 0;
4706 }
4707 onEvade = action;
4708 }
4709 void Heal()
4710 {
4711 target.Cure(CureType.HealComplete);
4712 foreach (Chara member in EClass.pc.party.members)
4713 {
4714 member.Cure(CureType.HealComplete);
4715 }
4716 }
4717 void ProcAbsorb()
4718 {
4719 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
4720 {
4721 int valueOrDefault = (origin.Evalue(662) + weapon?.Evalue(662, ignoreGlobalElement: true)).GetValueOrDefault();
4722 int valueOrDefault2 = (origin.Evalue(661) + weapon?.Evalue(661, ignoreGlobalElement: true)).GetValueOrDefault();
4723 if (valueOrDefault > 0 && attackSource == AttackSource.Melee && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
4724 {
4725 int num17 = EClass.rnd(3 + (int)Mathf.Clamp(dmg / 100, 0f, valueOrDefault / 10));
4726 origin.Chara.stamina.Mod(num17);
4728 {
4729 Chara.stamina.Mod(-num17);
4730 }
4731 }
4732 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
4733 {
4734 int num18 = EClass.rndHalf(2 + (int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
4735 origin.Chara.mana.Mod(num18);
4737 {
4738 Chara.mana.Mod(-num18);
4739 }
4740 }
4741 if (valueOrDefault2 > 0 && attackSource == AttackSource.Melee)
4742 {
4743 int num19 = EClass.rnd(2 + (int)Mathf.Clamp(dmg / 10, 0f, valueOrDefault2 + 10));
4744 origin.Chara.mana.Mod(num19);
4746 {
4747 Chara.mana.Mod(-num19);
4748 }
4749 }
4750 }
4751 }
4752 }
4753
4754 public void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct = false)
4755 {
4756 if (!isChara)
4757 {
4758 return;
4759 }
4760 bool flag = true;
4761 bool hostile = false;
4762 switch (e.id)
4763 {
4764 case 910:
4765 if (Chance(30 + eleP / 5, 100))
4766 {
4767 MarkHostile().AddCondition<ConBurning>(eleP);
4768 }
4769 break;
4770 case 911:
4771 if (Chara.isWet)
4772 {
4773 if (Chance(30 + eleP / 10, 100))
4774 {
4776 }
4777 }
4778 else if (Chance(50 + eleP / 10, 100))
4779 {
4780 Chara.AddCondition<ConWet>(eleP);
4781 }
4782 break;
4783 case 912:
4784 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
4785 {
4786 Chara.AddCondition<ConParalyze>(1, force: true);
4787 }
4788 break;
4789 case 915:
4790 if (Chance(30 + eleP / 5, 100))
4791 {
4792 MarkHostile().AddCondition<ConPoison>(eleP);
4793 }
4794 break;
4795 case 913:
4796 if (Chance(30 + eleP / 5, 100))
4797 {
4799 }
4800 break;
4801 case 918:
4802 flag = false;
4803 if (Chance(30 + eleP / 5, 100))
4804 {
4806 }
4807 break;
4808 case 914:
4809 flag = false;
4810 if (EClass.rnd(3) != 0)
4811 {
4812 if (Chance(30 + eleP / 5, 100))
4813 {
4815 }
4816 }
4817 else if (Chance(30 + eleP / 5, 100))
4818 {
4820 }
4821 break;
4822 case 917:
4823 if (Chance(50 + eleP / 10, 100))
4824 {
4825 Chara.AddCondition<ConDim>(eleP);
4826 }
4827 break;
4828 case 925:
4829 if (EClass.rnd(3) == 0)
4830 {
4831 if (Chance(30 + eleP / 5, 100))
4832 {
4833 Chara.AddCondition<ConDim>(eleP);
4834 }
4835 }
4836 else if (EClass.rnd(2) == 0)
4837 {
4838 if (EClass.rnd(3) == 0)
4839 {
4840 Chara.AddCondition<ConParalyze>(1, force: true);
4841 }
4842 }
4843 else if (EClass.rnd(2) == 0)
4844 {
4845 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
4846 }
4847 break;
4848 case 920:
4849 flag = false;
4850 if (Chance(5 + eleP / 25, 40))
4851 {
4852 Chara.AddCondition<ConBlind>(eleP / 2);
4853 }
4854 if (Chance(5 + eleP / 25, 40))
4855 {
4856 Chara.AddCondition<ConParalyze>(eleP / 2);
4857 }
4858 if (Chance(5 + eleP / 25, 40))
4859 {
4860 Chara.AddCondition<ConConfuse>(eleP / 2);
4861 }
4862 if (Chance(5 + eleP / 25, 40))
4863 {
4864 MarkHostile().AddCondition<ConPoison>(eleP / 2);
4865 }
4866 if (Chance(5 + eleP / 25, 40))
4867 {
4868 Chara.AddCondition<ConSleep>(eleP / 2);
4869 }
4870 if (Chance(5 + eleP / 25, 40))
4871 {
4872 Chara.AddCondition<ConDim>(eleP / 2);
4873 }
4874 if (Chance(30 + eleP / 10, 100))
4875 {
4876 Chara.SAN.Mod(EClass.rnd(2));
4877 }
4878 break;
4879 case 924:
4880 if (Chance(50 + eleP / 10, 100))
4881 {
4882 MarkHostile().AddCondition<ConBleed>(eleP);
4883 }
4884 break;
4885 case 923:
4886 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
4887 {
4889 }
4890 break;
4891 case 922:
4892 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
4893 break;
4894 }
4895 if (Chara.conSleep != null && flag)
4896 {
4898 }
4899 if (checkHostileAct && hostile && origin != null && origin.isChara)
4900 {
4901 origin.Chara.DoHostileAction(this);
4902 }
4903 static bool Chance(int a, int max)
4904 {
4905 return Mathf.Min(a, max) > EClass.rnd(100);
4906 }
4907 Chara MarkHostile()
4908 {
4909 hostile = true;
4910 return Chara;
4911 }
4912 }
4913
4914 public virtual void Die(Element e = null, Card origin = null, AttackSource attackSource = AttackSource.None, Chara originalTarget = null)
4915 {
4916 Card rootCard = GetRootCard();
4917 Point _pos = rootCard?.pos ?? pos;
4918 if (_pos != null && !_pos.IsValid)
4919 {
4920 _pos = null;
4921 }
4922 if (trait.EffectDead == EffectDead.Default && _pos != null)
4923 {
4924 _pos.PlaySound(material.GetSoundDead(sourceCard));
4925 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
4926 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
4927 if (_pos.IsSync)
4928 {
4929 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
4930 if (e != null && LangGame.Has(text + e.source.alias))
4931 {
4932 text += e.source.alias;
4933 }
4934 if (attackSource != AttackSource.Throw)
4935 {
4936 Msg.Say(text, this, rootCard);
4937 }
4938 }
4939 else if (attackSource != AttackSource.Throw)
4940 {
4941 Msg.Say("destroyed", this);
4942 }
4943 }
4944 if (_pos != null && !EClass._zone.IsUserZone)
4945 {
4946 things.ForeachReverse(delegate(Thing t)
4947 {
4948 if (!(t.trait is TraitChestMerchant))
4949 {
4950 EClass._zone.AddCard(t, _pos);
4951 }
4952 });
4953 }
4954 Destroy();
4955 if (e != null && _pos != null && e.id == 21)
4956 {
4957 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
4958 }
4959 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
4960 {
4961 Explode(pos, origin);
4962 }
4963 }
4964
4965 public void Explode(Point p, Card origin)
4966 {
4967 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
4968 {
4969 origin = origin?.Chara,
4970 refThing = Thing,
4971 aliasEle = "eleImpact"
4972 });
4973 }
4974
4975 public void Deconstruct()
4976 {
4977 PlaySound(material.GetSoundDead(sourceCard));
4978 Destroy();
4979 }
4980
4981 public void Destroy()
4982 {
4983 if (isDestroyed)
4984 {
4985 Debug.Log(Name + " is already destroyed.");
4986 return;
4987 }
4988 if (isChara)
4989 {
4990 if (IsPCFaction && !Chara.isSummon)
4991 {
4992 Debug.Log(this);
4993 return;
4994 }
4995 Chara.DropHeld();
4996 Chara.isDead = true;
4997 if (IsPCParty)
4998 {
5000 }
5001 if (IsGlobal)
5002 {
5004 }
5005 }
5006 if (renderer.hasActor)
5007 {
5008 renderer.KillActor();
5009 }
5010 if (parent != null)
5011 {
5012 parent.RemoveCard(this);
5013 }
5014 for (int num = things.Count - 1; num >= 0; num--)
5015 {
5016 things[num].Destroy();
5017 }
5018 isDestroyed = true;
5019 }
5020
5021 public void SpawnLoot(Card origin)
5022 {
5023 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5024 {
5025 return;
5026 }
5027 bool isUserZone = EClass._zone.IsUserZone;
5028 bool flag = EClass._zone is Zone_Music;
5029 List<Card> list = new List<Card>();
5030 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
5031 {
5032 int i2 = 500;
5033 if (this.rarity >= Rarity.Legendary)
5034 {
5035 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
5037 }
5038 if (trait is TraitAdventurerBacker)
5039 {
5040 i2 = 10;
5041 }
5042 if (chance(i2))
5043 {
5044 Thing thing = ThingGen.Create("figure");
5045 thing.MakeFigureFrom(id);
5046 list.Add(thing);
5047 }
5048 if (chance(i2))
5049 {
5050 Thing thing2 = ThingGen.Create("figure3");
5051 thing2.MakeFigureFrom(id);
5052 list.Add(thing2);
5053 }
5054 }
5055 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood;
5056 int num = 1;
5057 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5058 {
5059 flag2 = true;
5060 }
5062 {
5063 flag2 = true;
5064 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5065 }
5066 else if (origin != null && origin.HasElement(290) && !IsMinion)
5067 {
5068 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5069 {
5070 flag2 = true;
5071 origin.elements.ModExp(290, 150f);
5072 }
5073 else
5074 {
5075 origin.elements.ModExp(290, 25f);
5076 }
5077 }
5078 if (id == "littleOne" && IsPCFactionOrMinion)
5079 {
5080 flag2 = false;
5081 }
5082 if (flag2 && !isUserZone)
5083 {
5084 string text = Chara.race.corpse[0];
5085 bool num2 = text == "_meat";
5086 int num3 = 10;
5088 {
5089 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5090 }
5091 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5092 {
5093 text = "dattamono";
5094 }
5095 if (num2 && num3 > EClass.rnd(100))
5096 {
5097 text = "meat_marble";
5098 }
5099 Thing thing3 = ThingGen.Create(text).SetNum(num);
5100 if (thing3.source._origin == "meat")
5101 {
5102 thing3.MakeFoodFrom(this);
5103 }
5104 else
5105 {
5107 }
5108 list.Add(thing3);
5109 }
5110 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5111 {
5112 list.Add(Chara.MakeGene());
5113 }
5114 if (!IsPCFaction && !isUserZone)
5115 {
5116 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5117 {
5118 string[] array = item2.Split('/');
5119 int num4 = array[1].ToInt();
5120 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5121 {
5122 CardRow cardRow = EClass.sources.cards.map[array[0]];
5123 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5124 {
5125 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5126 }
5127 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) > num4 % 1000) ? 1 : 0))));
5128 }
5129 }
5130 if (Chara.IsMachine)
5131 {
5132 bool flag3 = Chara.HasElement(1248);
5133 if (chance(20))
5134 {
5135 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5136 }
5137 if (chance(15))
5138 {
5139 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5140 }
5141 }
5142 else
5143 {
5144 if (Chara.IsAnimal)
5145 {
5146 if (chance(15))
5147 {
5148 list.Add(ThingGen.Create("fang"));
5149 }
5150 if (chance(10))
5151 {
5152 list.Add(ThingGen.Create("skin"));
5153 }
5154 }
5155 if (chance(20))
5156 {
5157 list.Add(ThingGen.Create("offal"));
5158 }
5159 if (chance(20))
5160 {
5161 list.Add(ThingGen.Create("heart"));
5162 }
5163 }
5164 if (!isBackerContent && !flag)
5165 {
5166 switch (id)
5167 {
5168 case "isca":
5169 list.Add(ThingGen.Create("blood_angel"));
5170 break;
5171 case "golem_wood":
5172 if (chance(30))
5173 {
5174 list.Add(ThingGen.Create("crystal_earth"));
5175 }
5176 break;
5177 case "golem_fish":
5178 case "golem_stone":
5179 if (chance(30))
5180 {
5181 list.Add(ThingGen.Create("crystal_sun"));
5182 }
5183 break;
5184 case "golem_steel":
5185 if (chance(30))
5186 {
5187 list.Add(ThingGen.Create("crystal_mana"));
5188 }
5189 break;
5190 case "golem_gold":
5191 list.Add(ThingGen.Create("money2"));
5192 break;
5193 }
5194 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5195 if (EClass._zone is Zone_Void)
5196 {
5197 num5++;
5198 }
5199 if (EClass.rnd(5) == 0)
5200 {
5201 num5++;
5202 }
5203 string text2 = id;
5204 if (text2 == "big_daddy" || text2 == "santa")
5205 {
5206 num5 += 2;
5207 }
5208 if (num5 > 0 && EClass.game.principal.dropRate)
5209 {
5210 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5211 }
5212 List<Thing> list2 = new List<Thing>();
5213 foreach (Thing thing4 in things)
5214 {
5215 if (thing4.HasTag(CTAG.gift) || thing4.trait is TraitChestMerchant)
5216 {
5217 continue;
5218 }
5219 if (thing4.isGifted || thing4.rarity >= Rarity.Artifact || thing4.trait.DropChance > EClass.rndf(1f))
5220 {
5221 list.Add(thing4);
5222 }
5223 else if (thing4.IsEquipmentOrRanged)
5224 {
5225 if (thing4.rarity >= Rarity.Legendary)
5226 {
5227 list2.Add(thing4);
5228 }
5229 else if (EClass.rnd(100) == 0)
5230 {
5231 list.Add(thing4);
5232 }
5233 }
5234 else if (EClass.rnd(5) == 0)
5235 {
5236 list.Add(thing4);
5237 }
5238 }
5239 if (num5 > 0 && list2.Count > 0)
5240 {
5241 list2.Shuffle();
5242 for (int j = 0; j < list2.Count && j < num5; j++)
5243 {
5244 list.Add(list2[j]);
5245 num5--;
5246 }
5247 }
5248 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5249 {
5250 int num6 = 0;
5251 foreach (Card item3 in list)
5252 {
5253 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5254 {
5255 num6++;
5256 }
5257 }
5258 if (num6 == 0)
5259 {
5260 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5261 if (num5 < num7)
5262 {
5263 num5 = num7;
5264 }
5265 for (int k = 0; k < num5; k++)
5266 {
5267 Rand.SetSeed(uid + k);
5268 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5269 {
5270 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5272 {
5273 rarity = rarity
5274 });
5275 Thing item = ThingGen.CreateFromFilter("eq", LV);
5276 list.Add(item);
5277 }
5278 else if (EClass.rnd(3) == 0)
5279 {
5280 list.Add(ThingGen.Create("medal"));
5281 }
5282 Rand.SetSeed();
5283 }
5284 }
5285 }
5286 }
5287 }
5288 foreach (Thing thing5 in things)
5289 {
5290 if (thing5.GetInt(116) != 0)
5291 {
5292 list.Add(thing5);
5293 }
5294 }
5295 Point nearestPoint = GetRootCard().pos;
5296 if (nearestPoint.IsBlocked)
5297 {
5298 nearestPoint = nearestPoint.GetNearestPoint();
5299 }
5300 foreach (Card item4 in list)
5301 {
5302 if (item4.parent == EClass._zone)
5303 {
5304 continue;
5305 }
5306 item4.isHidden = false;
5307 item4.SetInt(116);
5308 EClass._zone.AddCard(item4, nearestPoint);
5309 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5310 {
5311 continue;
5312 }
5313 foreach (Chara chara in EClass._map.charas)
5314 {
5315 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5316 {
5317 item4.Thing.TryLickEnchant(chara);
5318 break;
5319 }
5320 }
5321 }
5322 bool chance(int i)
5323 {
5324 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5325 if (i < 1)
5326 {
5327 i = 1;
5328 }
5329 if (IsMinion)
5330 {
5331 i *= 5;
5332 }
5333 if (EClass.rnd(i) == 0)
5334 {
5335 return true;
5336 }
5337 return false;
5338 }
5339 }
5340
5341 public Thing TryMakeRandomItem(int lv = -1, TryMakeRandomItemSource itemSource = TryMakeRandomItemSource.Default, Chara crafter = null)
5342 {
5343 if (lv == -1)
5344 {
5345 lv = EClass._zone.DangerLv;
5346 }
5347 switch (id)
5348 {
5349 case "gene":
5351 break;
5352 case "log":
5353 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5354 break;
5355 case "ore_gem":
5357 break;
5358 case "ore":
5360 break;
5361 case "milk":
5362 case "_egg":
5363 case "egg_fertilized":
5364 case "_meat":
5365 case "meat_marble":
5366 case "dattamono":
5367 {
5368 string text = "c_wilds";
5369 if (id == "_meat" || id == "meat_marble")
5370 {
5371 text = "c_animal";
5372 }
5373 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5374 {
5375 text = "c_human";
5376 }
5377 for (int i = 0; i < 20; i++)
5378 {
5379 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5380 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "milk" && id != "_egg" && id != "egg_fertilized")
5381 {
5382 continue;
5383 }
5384 if (itemSource == TryMakeRandomItemSource.Cooking)
5385 {
5386 if (cardRow.model.HasElement(701))
5387 {
5388 continue;
5389 }
5390 if (crafter != null && crafter.id == "big_sister")
5391 {
5392 cardRow = crafter.source;
5393 }
5394 }
5395 if (id == "milk")
5396 {
5397 if (c_idRefCard.IsEmpty())
5398 {
5399 MakeRefFrom(cardRow.model);
5400 }
5401 }
5402 else
5403 {
5404 MakeFoodFrom(cardRow.model);
5405 }
5406 return this as Thing;
5407 }
5408 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5409 break;
5410 }
5411 }
5412 return this as Thing;
5413 }
5414
5415 public Card MakeFoodFrom(string _id)
5416 {
5417 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5418 }
5419
5421 {
5422 MakeRefFrom(c);
5424 if (!c.isChara)
5425 {
5426 return this;
5427 }
5428 SourceRace.Row race = c.Chara.race;
5429 int num = race.food[0].ToInt();
5430 bool flag = id == "meat_marble";
5431 int num2 = 1;
5432 bool flag2 = category.IsChildOf("meat");
5433 bool flag3 = category.IsChildOf("egg");
5434 if (flag)
5435 {
5436 num += 100;
5437 }
5438 if (flag2)
5439 {
5440 if (c.IsPCFaction && c.IsUnique)
5441 {
5442 num = -100;
5443 }
5444 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5445 if (flag)
5446 {
5447 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5448 }
5449 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5450 }
5451 else if (flag3)
5452 {
5453 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5454 num2 = 2;
5455 }
5456 else
5457 {
5458 num2 = 3;
5459 }
5460 if (flag2)
5461 {
5462 if (c.Chara.IsHuman)
5463 {
5464 elements.SetBase(708, 1);
5465 }
5466 if (c.Chara.IsUndead)
5467 {
5468 elements.SetBase(709, 1);
5469 }
5470 }
5471 foreach (Element value in c.elements.dict.Values)
5472 {
5473 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5474 {
5475 elements.SetBase(value.id, value.Value);
5476 }
5477 }
5478 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5479 foreach (KeyValuePair<int, int> item in race.elementMap)
5480 {
5481 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5482 {
5483 list.Add(new Tuple<int, int>(item.Key, item.Value));
5484 }
5485 }
5486 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5487 for (int i = 0; i < num2 && i < list.Count; i++)
5488 {
5489 Tuple<int, int> tuple = list[i];
5490 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5491 }
5492 if (c.Chara.IsUndead)
5493 {
5494 elements.ModBase(73, -20);
5495 }
5496 isWeightChanged = true;
5497 c_weight = race.height * 4 + 100;
5498 c_idMainElement = c.c_idMainElement;
5499 SetBlessedState(BlessedState.Normal);
5500 int num3 = c.LV - c.sourceCard.LV;
5501 if (num3 < 0)
5502 {
5503 num3 = 0;
5504 }
5505 num3 = EClass.curve(num3, 10, 10, 80);
5506 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5507 {
5508 num3 += 60;
5509 }
5510 if (flag2 && c.IsPCFaction && c.IsUnique)
5511 {
5512 num3 = 0;
5513 }
5514 if (num3 > 0)
5515 {
5516 elements.ModBase(2, num3);
5517 }
5518 return this;
5519 }
5520
5521 public void MakeFoodRef(Card c1, Card c2 = null)
5522 {
5523 Card card = c1;
5524 Card card2 = c2;
5525 if (IsIgnoreName(card))
5526 {
5527 card = null;
5528 }
5529 if (IsIgnoreName(card2))
5530 {
5531 card2 = null;
5532 }
5533 if (card == null && card2 != null)
5534 {
5535 card = card2;
5536 card2 = null;
5537 }
5538 if (card != null)
5539 {
5540 MakeRefFrom(card, card2);
5541 if (card.c_idRefCard != null)
5542 {
5543 c_idRefCard = card.c_idRefCard;
5544 c_altName = TryGetFoodName(card);
5545 }
5546 if (card2 != null && card2.c_idRefCard != null)
5547 {
5548 c_idRefCard2 = card2.c_idRefCard;
5549 c_altName2 = TryGetFoodName(card2);
5550 }
5551 }
5552 static bool IsIgnoreName(Card c)
5553 {
5554 if (c == null)
5555 {
5556 return true;
5557 }
5558 switch (c.id)
5559 {
5560 case "dough_cake":
5561 case "dough_bread":
5562 case "noodle":
5563 case "flour":
5564 case "rice":
5565 return true;
5566 default:
5567 return false;
5568 }
5569 }
5570 }
5571
5572 public string TryGetFoodName(Card c)
5573 {
5574 if (c.c_idRefCard.IsEmpty())
5575 {
5576 return c.c_altName;
5577 }
5578 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5579 {
5580 return c.c_altName;
5581 }
5582 if (!row.aka.IsEmpty())
5583 {
5584 if (row.name == "*r" && row.aka == "*r")
5585 {
5586 return "corpseGeneral".lang();
5587 }
5588 if (row.name == "*r")
5589 {
5590 return row.GetText("aka");
5591 }
5592 }
5593 return row.GetName();
5594 }
5595
5596 public string GetFoodName(string s)
5597 {
5598 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5599 }
5600
5601 public void MakeFigureFrom(string id)
5602 {
5603 MakeRefFrom(id);
5604 }
5605
5606 public Card MakeRefFrom(string id)
5607 {
5608 c_idRefCard = id;
5609 return this;
5610 }
5611
5612 public void MakeRefFrom(Card c1, Card c2 = null)
5613 {
5614 c_idRefCard = c1.id;
5615 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName(NameStyle.Ref, (!c1.isChara) ? 1 : 0));
5616 if (c2 != null)
5617 {
5618 c_idRefCard2 = c2.id;
5619 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName(NameStyle.Ref, (!c2.isChara) ? 1 : 0));
5620 }
5621 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
5622 }
5623
5624 public Thing MakeEgg(bool effect = true, int num = 1, bool addToZone = true, int fertChance = 20, BlessedState? state = null)
5625 {
5626 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
5627 thing.MakeFoodFrom(this);
5628 thing.c_idMainElement = c_idMainElement;
5629 if (state.HasValue)
5630 {
5631 thing.SetBlessedState(state.Value);
5632 }
5633 if (!addToZone)
5634 {
5635 return thing;
5636 }
5637 return GiveBirth(thing, effect);
5638 }
5639
5640 public Thing MakeMilk(bool effect = true, int num = 1, bool addToZone = true, BlessedState? state = null)
5641 {
5642 Thing thing = ThingGen.Create("milk").SetNum(num);
5643 thing.MakeRefFrom(this);
5644 if (state.HasValue)
5645 {
5646 thing.SetBlessedState(state.Value);
5647 }
5648 int num2 = LV - sourceCard.LV;
5649 if (!IsPCFaction && EClass._zone.IsUserZone)
5650 {
5651 num2 = 0;
5652 }
5653 if (num2 >= 10)
5654 {
5655 thing.SetEncLv(num2 / 10);
5656 }
5657 if (!addToZone)
5658 {
5659 return thing;
5660 }
5661 return GiveBirth(thing, effect);
5662 }
5663
5664 public Thing GiveBirth(Thing t, bool effect)
5665 {
5666 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
5667 EClass.player.forceTalk = true;
5668 card.Talk("giveBirth");
5669 EClass._zone.TryAddThing(t, card.pos);
5670 if (effect)
5671 {
5672 card.pos.PlayEffect("revive");
5673 card.pos.PlaySound("egg");
5674 PlayAnime(AnimeID.Shiver);
5675 if (isChara)
5676 {
5678 }
5679 }
5680 return t;
5681 }
5682
5683 public Card SetHidden(bool hide = true)
5684 {
5685 isHidden = hide;
5686 pos.cell.Refresh();
5687 return this;
5688 }
5689
5690 public virtual MoveResult _Move(Point p, MoveType type = MoveType.Walk)
5691 {
5692 EClass._map.MoveCard(p, this);
5693 if (isChara)
5694 {
5695 Chara.SyncRide();
5696 }
5697 return MoveResult.Success;
5698 }
5699
5700 public void MoveImmediate(Point p, bool focus = true, bool cancelAI = true)
5701 {
5702 if (p == null)
5703 {
5704 return;
5705 }
5706 EClass._map.MoveCard(p, this);
5707 if (!IsPC || focus)
5708 {
5709 renderer.SetFirst(first: true, p.PositionCenter());
5710 }
5711 if (isChara)
5712 {
5713 if (cancelAI)
5714 {
5715 Chara.ai.Cancel();
5716 }
5717 Chara.SyncRide();
5718 }
5719 if (IsPC && focus)
5720 {
5723 }
5724 }
5725
5726 public void Teleport(Point point, bool silent = false, bool force = false)
5727 {
5728 if (EClass._zone.IsRegion)
5729 {
5730 SayNothingHappans();
5731 return;
5732 }
5733 PlayEffect("teleport");
5734 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
5735 {
5736 Say("antiTeleport", this);
5737 PlaySound("gravity");
5738 return;
5739 }
5740 if (!silent)
5741 {
5742 PlaySound("teleport");
5743 Say("teleported", this);
5744 }
5745 _Move(point);
5746 renderer.SetFirst(first: true, pos.PositionCenter());
5747 if (isChara)
5748 {
5749 Chara.ai.Cancel();
5750 foreach (Chara chara in EClass._map.charas)
5751 {
5752 if (chara.enemy == this)
5753 {
5754 chara.SetEnemy();
5755 }
5756 }
5757 Chara.RemoveCondition<ConEntangle>();
5758 }
5759 if (IsPC)
5760 {
5763 EClass.player.haltMove = true;
5764 }
5765 PlayEffect("teleport", useRenderPos: false);
5766 }
5767
5768 public virtual void OnLand()
5769 {
5771 {
5772 PlayEffect("ripple");
5773 PlaySound("Footstep/water");
5774 }
5775 }
5776
5777 public int ResistLvFrom(int ele)
5778 {
5779 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
5780 }
5781
5782 public int ResistLv(int res)
5783 {
5784 return Element.GetResistLv(Evalue(res));
5785 }
5786
5787 public bool HasElement(int ele, int req = 1)
5788 {
5789 return elements.Value(ele) >= req;
5790 }
5791
5792 public bool HasElement(string id, int req = 1)
5793 {
5794 return HasElement(EClass.sources.elements.alias[id].id, req);
5795 }
5796
5797 public bool HasGlobalElement(int ele)
5798 {
5799 return elements.GetElement(ele)?.IsGlobalElement ?? false;
5800 }
5801
5802 public bool HasElementNoCopy()
5803 {
5804 if (HasElement(764))
5805 {
5806 return true;
5807 }
5808 if (HasElement(759))
5809 {
5810 return true;
5811 }
5812 if (HasElement(703))
5813 {
5814 return true;
5815 }
5816 if (HasElement(758))
5817 {
5818 return true;
5819 }
5820 if (HasElement(704))
5821 {
5822 return true;
5823 }
5824 return false;
5825 }
5826
5828 {
5829 renderer = new CardRenderer();
5830 renderer.SetOwner(this);
5831 return renderer;
5832 }
5833
5834 public void AddBlood(int a = 1, int id = -1)
5835 {
5836 if (!EClass._zone.IsRegion)
5837 {
5838 for (int i = 0; i < a; i++)
5839 {
5840 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
5841 }
5842 PlaySound("blood");
5843 }
5844 }
5845
5847 {
5849 shared.color = 11010048f;
5850 shared.liquidLv = 0;
5851 shared.cell = null;
5852 SetRenderParam(shared);
5853 return shared;
5854 }
5855
5856 public virtual void SetRenderParam(RenderParam p)
5857 {
5858 }
5859
5860 public void DyeRandom()
5861 {
5862 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r).RandomItem().alias);
5863 }
5864
5865 public void Dye(string idMat)
5866 {
5867 Dye(EClass.sources.materials.alias[idMat]);
5868 }
5869
5870 public void Dye(SourceMaterial.Row mat)
5871 {
5872 isDyed = mat != null;
5873 c_dyeMat = mat?.id ?? 0;
5874 _colorInt = 0;
5875 }
5876
5877 public void RefreshColor()
5878 {
5879 if (isChara)
5880 {
5881 if (isDyed)
5882 {
5883 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, sourceRenderCard.colorMod);
5884 }
5885 else if (isElemental)
5886 {
5887 _colorInt = BaseTileMap.GetColorInt(ref EClass.setting.elements[Chara.MainElement.source.alias].colorSprite, sourceRenderCard.colorMod);
5888 }
5889 else
5890 {
5891 _colorInt = 104025;
5892 }
5893 }
5894 else if (isDyed)
5895 {
5896 if (sourceRenderCard.useAltColor)
5897 {
5898 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.altColor, sourceRenderCard.colorMod);
5899 }
5900 else
5901 {
5902 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, sourceRenderCard.colorMod);
5903 }
5904 }
5905 else if (sourceRenderCard.useRandomColor)
5906 {
5907 _colorInt = BaseTileMap.GetColorInt(ref GetRandomColor(), sourceRenderCard.colorMod);
5908 }
5909 else if (sourceRenderCard.useAltColor)
5910 {
5911 _colorInt = BaseTileMap.GetColorInt(ref material.altColor, sourceRenderCard.colorMod);
5912 }
5913 else
5914 {
5915 _colorInt = BaseTileMap.GetColorInt(ref material.matColor, sourceRenderCard.colorMod);
5916 }
5917 }
5918
5920 {
5921 int num = EClass.game.seed + refVal;
5922 num += id[0] % 10000;
5923 if (id.Length > 1)
5924 {
5925 num += id[1] % 1000;
5926 if (id.Length > 2)
5927 {
5928 num += id[2] % 1000;
5929 if (id.Length > 3)
5930 {
5931 num += id[3] % 1000;
5932 if (id.Length > 4)
5933 {
5934 num += id[4] % 1000;
5935 }
5936 }
5937 }
5938 }
5939 Rand.UseSeed(num, delegate
5940 {
5941 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
5942 });
5943 return ref _randColor;
5944 }
5945
5946 public virtual Sprite GetSprite(int dir = 0)
5947 {
5948 if (trait is TraitAbility)
5949 {
5950 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
5951 }
5952 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
5953 }
5954
5955 public virtual Sprite GetImageSprite()
5956 {
5957 return null;
5958 }
5959
5960 public void SetImage(Image image, int dir, int idSkin = 0)
5961 {
5962 sourceRenderCard.SetImage(image, GetSprite(dir), colorInt, setNativeSize: true, dir, idSkin, this);
5963 }
5964
5965 public virtual void SetImage(Image image)
5966 {
5967 if (trait is TraitAbility)
5968 {
5969 (trait as TraitAbility).act.SetImage(image);
5970 }
5971 else
5972 {
5973 sourceRenderCard.SetImage(image, GetSprite(), colorInt, setNativeSize: true, 0, 0, this);
5974 }
5975 }
5976
5977 public void ShowEmo(Emo _emo = Emo.none, float duration = 0f, bool skipSame = true)
5978 {
5979 if ((!isChara || Chara.host == null) && !(_emo == lastEmo && skipSame))
5980 {
5981 if (_emo != 0)
5982 {
5983 renderer.ShowEmo(_emo, duration);
5984 }
5985 lastEmo = _emo;
5986 }
5987 }
5988
5989 public void PlaySoundHold(bool spatial = true)
5990 {
5991 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
5992 }
5993
5994 public void PlaySoundDrop(bool spatial = true)
5995 {
5996 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
5997 }
5998
5999 public void PlaySoundImpact(bool spatial = true)
6000 {
6001 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6002 }
6003
6004 public void PlaySoundDead(bool spatial = true)
6005 {
6006 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6007 }
6008
6009 public SoundSource PlaySound(string id, float v = 1f, bool spatial = true)
6010 {
6011 Card rootCard = GetRootCard();
6012 if (rootCard.IsPC)
6013 {
6014 spatial = false;
6015 }
6016 if (rootCard.Dist(EClass.pc) < EClass.player.lightRadius + 1 || !spatial)
6017 {
6018 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6019 }
6020 return null;
6021 }
6022
6023 public void KillAnime()
6024 {
6025 renderer.KillAnime();
6026 }
6027
6028 public void PlayAnime(AnimeID id, bool force = false)
6029 {
6030 renderer.PlayAnime(id, force);
6031 }
6032
6033 public void PlayAnime(AnimeID id, Point dest, bool force = false)
6034 {
6035 renderer.PlayAnime(id, dest);
6036 }
6037
6038 public void PlayAnimeLoot()
6039 {
6040 renderer.PlayAnime(AnimeID.Loot);
6041 }
6042
6043 public Effect PlayEffect(string id, bool useRenderPos = true, float range = 0f, Vector3 fix = default(Vector3))
6044 {
6045 if (id.IsEmpty())
6046 {
6047 return null;
6048 }
6049 Card rootCard = GetRootCard();
6050 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6051 }
6052
6053 public void PlayEffect(int ele, bool useRenderPos = true, float range = 0f)
6054 {
6055 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6056 if (effect == null)
6057 {
6058 Debug.Log(ele);
6059 return;
6060 }
6061 Card rootCard = GetRootCard();
6062 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6063 }
6064
6065 public virtual void SetDir(int d)
6066 {
6067 dir = d;
6068 renderer.RefreshSprite();
6069 }
6070
6071 public void SetRandomDir()
6072 {
6073 SetDir(EClass.rnd(4));
6074 }
6075
6076 public virtual void LookAt(Card c)
6077 {
6078 }
6079
6080 public virtual void LookAt(Point p)
6081 {
6082 }
6083
6084 public virtual void Rotate(bool reverse = false)
6085 {
6086 int num = 4;
6087 if (sourceCard.tiles.Length > 4)
6088 {
6089 num = sourceCard.tiles.Length;
6090 }
6091 if (TileType == TileType.Door)
6092 {
6093 num = 2;
6094 }
6095 if (reverse)
6096 {
6097 dir--;
6098 }
6099 else
6100 {
6101 dir++;
6102 }
6103 if (dir < 0)
6104 {
6105 dir = num - 1;
6106 }
6107 if (dir == num)
6108 {
6109 dir = 0;
6110 }
6111 SetDir(dir);
6112 renderer.RefreshSprite();
6113 }
6114
6115 public void ChangeAltitude(int a)
6116 {
6117 altitude += a;
6118 if (altitude < 0)
6119 {
6120 altitude = 0;
6121 }
6122 if (altitude > TileType.MaxAltitude)
6123 {
6124 altitude = TileType.MaxAltitude;
6125 }
6126 }
6127
6129 {
6130 return SubPassData.Default;
6131 }
6132
6133 public void SetFreePos(Point point)
6134 {
6135 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle && !sourceCard.multisize && !EClass.scene.actionMode.IsRoofEditMode(this);
6136 if (freePos)
6137 {
6138 Vector3 vector = point.Position();
6139 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6140 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6141 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6143 {
6144 fx -= fx % 0.2f;
6145 fy -= fy % 0.1f;
6146 }
6147 fx = fx - vector.x + thingPosition.x;
6148 fy = fy - vector.y + thingPosition.y;
6149 }
6150 else
6151 {
6152 float num2 = (fy = 0f);
6153 fx = num2;
6154 }
6155 }
6156
6157 public void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition = false)
6158 {
6159 if (dir != -1)
6160 {
6161 this.dir = dir;
6162 }
6163 Vector3 v = point.Position();
6164 bool skipRender = point.cell.skipRender;
6165 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6166 {
6167 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6168 }
6169 if (!main)
6170 {
6171 return;
6172 }
6173 RenderParam renderParam = GetRenderParam();
6175 {
6176 renderParam.x = v.x;
6177 renderParam.y = v.y;
6178 renderParam.z = v.z;
6179 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6180 v.x = renderParam.x;
6181 v.y = renderParam.y;
6182 v.z = renderParam.z;
6183 }
6185 {
6186 TileType.GetMountHeight(ref v, point, this.dir, this);
6187 }
6188 v.z += EClass.setting.render.thingZ;
6189 if (!skipRender)
6190 {
6191 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6192 if (freePos)
6193 {
6194 v.x += fx;
6195 v.y += fy;
6196 v.z += thingPosition.z;
6197 }
6198 else
6199 {
6200 v += thingPosition;
6201 }
6202 }
6203 if (useCurrentPosition)
6204 {
6205 v = renderer.position;
6206 v.z += -0.01f;
6207 }
6208 if (TileType == TileType.Door)
6209 {
6210 v.z -= 0.5f;
6211 }
6212 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6213 point.ApplyAnime(ref v);
6214 if (renderer.hasActor)
6215 {
6216 renderer.actor.RefreshSprite();
6217 }
6218 renderer.Draw(renderParam, ref v, drawShadow: false);
6219 }
6220
6221 public void RecalculateFOV()
6222 {
6223 if (fov != null)
6224 {
6225 ClearFOV();
6226 fov = null;
6227 if (IsPC)
6228 {
6229 EClass.player.lightRadius = 1;
6230 }
6231 }
6232 CalculateFOV();
6233 }
6234
6235 public bool HasLight()
6236 {
6237 return GetLightRadius() > 0;
6238 }
6239
6240 public float GetLightPower()
6241 {
6242 float num = (isChara ? EClass.scene.profile.light.fovCurveChara.Evaluate(EClass.scene.timeRatio) : EClass.scene.profile.global.fovPower);
6243 if (LightData != null)
6244 {
6245 return 0.01f * LightData.color.a * 256f * 1.12f;
6246 }
6247 if (IsPCFaction && !IsPC)
6248 {
6249 num *= 4f;
6250 }
6251 return num;
6252 }
6253
6254 public int GetHearingRadius()
6255 {
6256 return 8;
6257 }
6258
6259 public int GetSightRadius()
6260 {
6261 if (IsPC)
6262 {
6263 return EClass.player.lightRadius;
6264 }
6265 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0);
6266 }
6267
6268 public int GetLightRadius()
6269 {
6270 if (isThing)
6271 {
6272 if (!IsInstalled && EClass.pc.held != this)
6273 {
6274 return 0;
6275 }
6276 if (trait is TraitLightSource && Thing.isEquipped)
6277 {
6278 return (trait as TraitLightSource).LightRadius;
6279 }
6280 if (LightData == null || !trait.IsLightOn)
6281 {
6282 return 0;
6283 }
6284 return LightData.radius;
6285 }
6286 int num = ((LightData != null) ? LightData.radius : 0);
6287 int num2 = 0;
6288 if (IsPC)
6289 {
6290 if (Chara.isBlind)
6291 {
6292 return 1;
6293 }
6294 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6295 num2 = 2;
6296 }
6297 else
6298 {
6300 {
6301 return 0;
6302 }
6303 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6304 {
6305 return 0;
6306 }
6307 }
6308 if (IsPCFaction)
6309 {
6310 Thing equippedThing = Chara.body.GetEquippedThing(45);
6311 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6312 {
6313 num2 = traitLightSource.LightRadius;
6314 }
6315 if (Chara.held != null && IsPC)
6316 {
6317 int lightRadius = Chara.held.GetLightRadius();
6318 if (lightRadius > 0)
6319 {
6320 if (lightRadius > num2)
6321 {
6322 num2 = Chara.held.GetLightRadius() - 1;
6323 }
6324 if (num2 < 3)
6325 {
6326 num2 = 3;
6327 }
6328 }
6329 }
6330 if (num < num2)
6331 {
6332 num = num2;
6333 }
6334 }
6335 return num;
6336 }
6337
6338 public void CalculateFOV()
6339 {
6340 int radius = GetLightRadius();
6341 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6342 {
6343 return;
6344 }
6345 float power = GetLightPower();
6346 if (IsPC)
6347 {
6348 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6349 {
6350 power += Chara.held.GetLightPower();
6351 }
6352 if (radius <= 2)
6353 {
6354 power = 0f;
6355 }
6356 foreach (Condition condition in Chara.conditions)
6357 {
6358 condition.OnCalculateFov(fov, ref radius, ref power);
6359 }
6360 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6361 {
6362 power = EClass.scene.profile.global.playerLightPowerLimit;
6363 }
6364 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6365 EClass.player.lightRadius = radius;
6366 EClass.player.lightPower = power;
6367 }
6368 if (fov == null)
6369 {
6370 fov = CreateFov();
6371 }
6372 fov.Perform(pos.x, pos.z, radius, power * 2f);
6373 }
6374
6376 {
6377 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6378 }
6379
6381 {
6382 Fov fov = new Fov();
6383 int num = (trait.UseLightColor ? c_lightColor : 0);
6384 if (num != 0)
6385 {
6386 fov.r = (byte)(num / 1024);
6387 fov.g = (byte)(num % 1024 / 32);
6388 fov.b = (byte)(num % 32);
6389 }
6390 else if (LightData != null)
6391 {
6392 fov.r = (byte)(LightData.color.r * 16f);
6393 fov.g = (byte)(LightData.color.g * 16f);
6394 fov.b = (byte)(LightData.color.b * 16f);
6395 }
6396 else if (isChara)
6397 {
6398 fov.r = 0;
6399 fov.g = 0;
6400 fov.b = 0;
6401 }
6402 else
6403 {
6404 fov.r = 3;
6405 fov.g = 2;
6406 fov.b = 1;
6407 }
6408 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
6409 {
6410 Fov fov2 = Chara.held.CreateFov();
6411 fov.r += fov2.r;
6412 fov.g += fov2.g;
6413 fov.b += fov2.b;
6414 }
6415 if (IsPC)
6416 {
6417 fov.isPC = true;
6418 foreach (Condition condition in Chara.conditions)
6419 {
6420 condition.OnCreateFov(fov);
6421 }
6422 }
6423 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
6424 return fov;
6425 }
6426
6427 public void ClearFOV()
6428 {
6429 if (fov != null && fov.lastPoints.Count != 0)
6430 {
6431 fov.Perform(pos.x, pos.z, 0);
6432 }
6433 }
6434
6435 public virtual void OnSimulateHour(VirtualDate date)
6436 {
6437 trait.OnSimulateHour(date);
6438 if (date.IsRealTime)
6439 {
6440 DecayNatural();
6441 }
6442 }
6443
6444 public void DecayNatural(int hour = 1)
6445 {
6446 if (!isNPCProperty)
6447 {
6448 things.ForeachReverse(delegate(Thing t)
6449 {
6450 t.DecayNatural(hour);
6451 });
6452 if (sourceCard._origin == "dish")
6453 {
6454 CheckJustCooked();
6455 }
6456 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
6457 {
6458 Decay(10 * hour);
6459 }
6460 else if (!isChara && trait.Decay != 0)
6461 {
6462 Decay(trait.Decay * hour);
6463 }
6464 }
6465 }
6466
6467 public void CheckJustCooked()
6468 {
6469 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
6470 {
6471 c_dateCooked = 0;
6472 elements.Remove(757);
6473 }
6474 }
6475
6476 public void Decay(int a = 10)
6477 {
6478 Card card = parent as Card;
6479 int num = 200;
6480 int num2 = MaxDecay / 4 * 3;
6481 if (a > 0)
6482 {
6483 if (card != null)
6484 {
6485 num = card.trait.DecaySpeedChild;
6486 }
6487 num = num * trait.DecaySpeed / 100;
6488 int num3 = Evalue(405);
6489 if (num3 != 0)
6490 {
6491 num = num * (100 - num3 * 2) / 100;
6492 }
6493 if (num < 0)
6494 {
6495 num = 0;
6496 }
6497 }
6498 else
6499 {
6500 num = 100;
6501 }
6502 a = a * num / 100;
6503 if (decay + a > MaxDecay)
6504 {
6505 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
6506 {
6507 return;
6508 }
6509 if (!IsDecayed)
6510 {
6511 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
6512 {
6513 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
6514 card.AddCard(thing);
6515 if (!IsParentLocked())
6516 {
6517 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
6518 }
6519 Destroy();
6520 return;
6521 }
6522 if (parent == EClass._zone)
6523 {
6524 Say("rot", this);
6525 }
6526 else if (GetRootCard() == EClass.pc)
6527 {
6528 if (!IsParentLocked())
6529 {
6530 EClass.pc.Say("rotInv", this, EClass.pc);
6531 }
6533 }
6534 if (IsFood)
6535 {
6536 elements.ModBase(73, -10);
6537 }
6538 }
6539 }
6540 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
6541 {
6542 if (!IsParentLocked())
6543 {
6544 EClass.pc.Say("rottingInv", this, EClass.pc);
6545 }
6547 }
6548 decay += a;
6549 bool IsParentLocked()
6550 {
6551 if (parent is Thing)
6552 {
6553 return (parent as Thing).c_lockLv > 0;
6554 }
6555 return false;
6556 }
6557 }
6558
6559 public bool HasTalk(string idTopic)
6560 {
6561 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
6562 }
6563
6564 public void Talk(string idTopic, string ref1 = null, string ref2 = null, bool forceSync = false)
6565 {
6566 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
6567 {
6568 EClass.player.forceTalk = false;
6569 Msg.SetColor();
6570 return;
6571 }
6572 EClass.player.forceTalk = false;
6573 if (!isSynced && !forceSync)
6574 {
6575 Msg.SetColor();
6576 return;
6577 }
6578 GameLang.refDrama1 = ref1;
6579 GameLang.refDrama2 = ref2;
6580 string text = GetTalkText(idTopic, stripPun: true);
6581 if (HasElement(1232) && idTopic != "baby")
6582 {
6583 BackerContent.GakiConvert(ref text, "babu");
6584 }
6585 else
6586 {
6587 string text2 = id;
6588 if (!(text2 == "adv_gaki"))
6589 {
6590 if (text2 == "corgon")
6591 {
6592 BackerContent.GakiConvert(ref text, "mokyu");
6593 }
6594 }
6595 else
6596 {
6597 BackerContent.GakiConvert(ref text);
6598 }
6599 }
6600 TalkRaw(text, ref1, ref2, forceSync);
6601 }
6602
6603 public void TalkRaw(string text, string ref1 = null, string ref2 = null, bool forceSync = false)
6604 {
6605 if ((!isSynced && !forceSync) || text.IsEmpty())
6606 {
6607 Msg.SetColor();
6608 return;
6609 }
6610 if (ref1 != null)
6611 {
6612 text = text.Replace("#1", ref1);
6613 }
6614 if (ref2 != null)
6615 {
6616 text = text.Replace("#2", ref2);
6617 }
6618 HostRenderer.Say(ApplyNewLine(text));
6619 bool flag = text.StartsWith("*");
6620 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
6621 if (!flag)
6622 {
6623 text = text.Bracket();
6624 }
6625 Msg.Say(text.Replace("&", ""));
6626 }
6627
6628 public string ApplyNewLine(string text)
6629 {
6630 if (text.Contains("&"))
6631 {
6632 string text2 = "_comma".lang();
6633 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
6634 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
6635 text = text.Replace("&", Environment.NewLine ?? "");
6636 }
6637 return text;
6638 }
6639
6640 public void SayRaw(string text, string ref1 = null, string ref2 = null)
6641 {
6642 if (isSynced && !text.IsEmpty())
6643 {
6644 if (ref1 != null)
6645 {
6646 text = text.Replace("#1", ref1);
6647 }
6648 if (ref2 != null)
6649 {
6650 text = text.Replace("#2", ref2);
6651 }
6652 HostRenderer.Say(text);
6653 }
6654 }
6655
6656 public void SayNothingHappans()
6657 {
6658 Say("nothingHappens");
6659 }
6660
6661 public void Say(string lang, string ref1 = null, string ref2 = null)
6662 {
6663 if (ShouldShowMsg)
6664 {
6665 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
6666 }
6667 Msg.SetColor();
6668 }
6669
6670 public void Say(string lang, Card c1, Card c2, string ref1 = null, string ref2 = null)
6671 {
6672 if (ShouldShowMsg)
6673 {
6674 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
6675 }
6676 Msg.SetColor();
6677 }
6678
6679 public void Say(string lang, Card c1, string ref1 = null, string ref2 = null)
6680 {
6681 if (ShouldShowMsg)
6682 {
6683 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
6684 }
6685 Msg.SetColor();
6686 }
6687
6688 public string GetTalkText(string idTopic, bool stripPun = false, bool useDefault = true)
6689 {
6690 bool flag = isChara && Chara.IsHumanSpeak;
6691 string text = MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
6692 if (!text.IsEmpty())
6693 {
6694 text = text.Split('|').RandomItem();
6695 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
6696 {
6697 if (!text.StartsWith("(") && !text.StartsWith("*"))
6698 {
6699 text = "(" + text + ")";
6700 }
6701 text = text.Replace("。)", ")");
6702 }
6703 }
6704 return ApplyTone(text, stripPun);
6705 }
6706
6707 public string ApplyTone(string text, bool stripPun = false)
6708 {
6709 text = GameLang.ConvertDrama(text, Chara);
6710 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
6711 }
6712
6713 public static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun = false)
6714 {
6715 if (text.IsEmpty())
6716 {
6717 return text;
6718 }
6719 string[] array = _tones.IsEmpty("").Split('|');
6720 string key = array[0];
6721 string text2 = "";
6723 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
6724 {
6725 text2 = text.Replace("{", "").Replace("}", "");
6726 }
6727 else
6728 {
6729 if (array[0].IsEmpty())
6730 {
6731 key = "default";
6732 }
6733 if (MOD.tones.all.ContainsKey(key))
6734 {
6735 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
6736 if (Lang.isJP && c != null)
6737 {
6738 if (array.Length >= 2)
6739 {
6740 stringBuilder.Replace("_toneI".lang(), array[1]);
6741 }
6742 if (array.Length >= 3)
6743 {
6744 stringBuilder.Replace("_toneYou".lang(), array[2]);
6745 }
6746 }
6747 text2 = stringBuilder.ToString();
6748 }
6749 else
6750 {
6751 text2 = text.Replace("{", "").Replace("}", "");
6752 }
6753 }
6754 if (c != null)
6755 {
6756 text2 = text2.Replace("#me", c.NameSimple);
6757 }
6758 if (!stripPun || !Lang.setting.stripPuns)
6759 {
6760 return text2;
6761 }
6762 return text2.StripLastPun();
6763 }
6764
6765 public void SetRandomTalk()
6766 {
6768 if (!MOD.listTalk.list[0].ContainsKey(id))
6769 {
6770 c_idTalk = MOD.listTalk.GetRandomID("human");
6771 }
6772 }
6773
6774 public void SetRandomTone()
6775 {
6777 List<Dictionary<string, string>> list = MOD.tones.list;
6778 if (list.Count != 0)
6779 {
6780 int mtp = EClass.core.config.test.extraToneMTP switch
6781 {
6782 4 => 10,
6783 3 => 5,
6784 2 => 2,
6785 1 => 1,
6786 0 => 0,
6787 _ => 0,
6788 };
6789 if (EClass.debug.enable)
6790 {
6791 mtp *= 100;
6792 }
6793 string text = list.RandomItem()["id"];
6794 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
6795 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
6796 }
6797 }
6798
6800 {
6801 return ListCraftBonusTraits().Count > 0;
6802 }
6803
6804 public List<Element> ListCraftBonusTraits()
6805 {
6806 List<Element> list = new List<Element>();
6807 string[] tag = sourceCard.tag;
6808 for (int i = 0; i < tag.Length; i++)
6809 {
6810 string[] array = tag[i].Split('/');
6811 if (!(array[0] != "craft_bonus"))
6812 {
6813 Element item = Element.Create(array[1], array[2].ToInt());
6814 list.Add(item);
6815 }
6816 }
6817 return list;
6818 }
6819
6820 public void TryStack(Thing t)
6821 {
6822 if (t == this)
6823 {
6824 return;
6825 }
6826 ThingContainer.DestData dest = things.GetDest(t);
6827 if (dest.stack != null)
6828 {
6829 if (IsPC)
6830 {
6831 Say("stack_thing", t, dest.stack);
6832 }
6833 t.TryStackTo(dest.stack);
6834 }
6835 }
6836
6837 public void ApplyBacker(int bid)
6838 {
6839 ChangeRarity(Rarity.Normal);
6840 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
6841 if (row == null)
6842 {
6843 return;
6844 }
6845 c_idBacker = row.id;
6846 if (row.type == 4)
6847 {
6849 Chara chara = Chara;
6850 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
6851 chara.hostility = hostility2;
6852 }
6853 if (row.type == 6)
6854 {
6857 Chara.idFaith = row.deity.ToLowerInvariant();
6858 }
6859 if (row.type == 4 || row.type == 5 || row.type == 7)
6860 {
6861 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
6862 if (id == "putty_snow")
6863 {
6864 idSkin = 0;
6865 }
6866 }
6867 if (bid == 164)
6868 {
6869 Chara.EQ_ID("amulet_moonnight");
6870 }
6871 }
6872
6873 public void RemoveBacker()
6874 {
6875 if (c_idBacker == 164)
6876 {
6877 Chara.things.Find("amulet_moonnight")?.Destroy();
6878 }
6879 c_idBacker = 0;
6880 }
6881
6882 public void SetPaintData()
6883 {
6884 EClass.ui.Hide(0f);
6886 {
6887 ClearPaintSprite();
6888 c_textureData = GetPaintData();
6890 {
6891 EClass.ui.Show(0f);
6892 });
6893 });
6894 }
6895
6896 public byte[] GetPaintData()
6897 {
6898 Sprite sprite = GetSprite();
6899 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
6900 int num = sprite.texture.width * 2;
6901 int num2 = sprite.texture.height * 2;
6902 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
6903 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
6904 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
6905 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
6906 texture2D2.SetPixels(pixels);
6907 texture2D2.Apply();
6908 byte[] result = texture2D2.EncodeToJPG();
6909 UnityEngine.Object.Destroy(texture2D);
6910 UnityEngine.Object.Destroy(texture2D2);
6911 return result;
6912 }
6913
6914 public void ClearPaintSprite()
6915 {
6916 if ((bool)_paintSprite)
6917 {
6918 UnityEngine.Object.Destroy(_paintSprite.texture);
6919 UnityEngine.Object.Destroy(_paintSprite);
6920 _paintSprite = null;
6921 }
6922 }
6923
6924 public Sprite GetPaintSprite()
6925 {
6926 if (!_paintSprite)
6927 {
6928 byte[] data = c_textureData;
6929 Texture2D texture2D = new Texture2D(1, 1);
6930 texture2D.LoadImage(data);
6931 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
6932 EClass.game.loadedTextures.Add(texture2D);
6933 if (trait is TraitCanvas traitCanvas)
6934 {
6935 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
6936 }
6937 }
6938 return _paintSprite;
6939 }
6940
6941 public void TryUnrestrain(bool force = false, Chara c = null)
6942 {
6943 if (!(GetRestrainer() == null || force))
6944 {
6945 return;
6946 }
6947 isRestrained = false;
6948 Say("unrestrained", this);
6949 if (this != c)
6950 {
6951 Talk("thanks");
6952 }
6953 MoveImmediate(pos.GetNearestPoint());
6954 renderer.SetFirst(first: true);
6955 if (c == null)
6956 {
6957 return;
6958 }
6959 if (c_rescueState == RescueState.WaitingForRescue)
6960 {
6961 c_rescueState = RescueState.Rescued;
6962 if (c.IsPC)
6963 {
6965 }
6966 }
6968 {
6969 return;
6970 }
6971 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
6972 {
6973 c.DoHostileAction(item, immediate: true);
6974 }
6975 }
6976
6978 {
6979 foreach (Card item in pos.ListCards())
6980 {
6981 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
6982 {
6983 return item.trait as TraitShackle;
6984 }
6985 }
6986 return null;
6987 }
6988
6989 public virtual void Tick()
6990 {
6991 }
6992
6993 public static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
6994 {
6995 int result = 0;
6996 if (row.id == 0)
6997 {
6998 return result;
6999 }
7000 result = row.value * mat.value / 100;
7001 if (result < 0)
7002 {
7003 result = 1;
7004 }
7005 return result;
7006 }
7007
7008 public Thing SetPriceFix(int a)
7009 {
7010 c_priceFix = a;
7011 return Thing;
7012 }
7013
7014 public int GetEquipValue()
7015 {
7016 return GetValue();
7017 }
7018
7019 public void SetSale(bool sale)
7020 {
7021 if (isSale != sale)
7022 {
7023 isSale = sale;
7024 if (isSale)
7025 {
7026 EClass._map.props.sales.Add(this);
7027 }
7028 else
7029 {
7030 EClass._map.props.sales.Remove(this);
7031 }
7032 }
7033 }
7034
7035 public int GetValue(PriceType priceType = PriceType.Default, bool sell = false)
7036 {
7037 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7038 if (id == "plat" && !sell)
7039 {
7040 num = 10000;
7041 }
7042 if (num == 0)
7043 {
7044 return 0;
7045 }
7046 float num2 = num;
7047 if (priceType == PriceType.CopyShop)
7048 {
7049 num2 += (float)c_priceCopy * 0.2f;
7050 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7051 }
7052 else
7053 {
7054 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7055 }
7056 if (IsFood && !material.tag.Contains("food"))
7057 {
7058 num2 *= 0.5f;
7059 }
7060 float num3;
7061 if (IsEquipmentOrRangedOrAmmo || trait is TraitMod)
7062 {
7063 if (sell)
7064 {
7065 num2 *= 0.3f;
7066 }
7067 num3 = 2f;
7068 }
7069 else
7070 {
7071 num3 = 0.5f;
7072 }
7073 if (isReplica)
7074 {
7075 num2 *= 0.15f;
7076 }
7077 if (!IsUnique)
7078 {
7079 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7080 {
7081 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7082 }
7083 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7084 if (IsEquipmentOrRanged)
7085 {
7086 int num4 = 0;
7087 foreach (Element value in elements.dict.Values)
7088 {
7089 num4 += value.source.value;
7090 }
7091 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7092 if (rarity >= Rarity.Legendary)
7093 {
7094 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7095 }
7096 }
7097 }
7098 if (trait is TraitRecipe && sell)
7099 {
7100 num2 *= 0.1f;
7101 }
7102 if (encLV != 0 && !category.tag.Contains("noEnc"))
7103 {
7104 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7105 }
7106 if (tier > 0)
7107 {
7108 num2 *= (float)(tier + 1);
7109 }
7110 return (int)num2;
7111 }
7112
7113 public virtual int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
7114 {
7115 if (priceType == PriceType.CopyShop && sell)
7116 {
7117 return 0;
7118 }
7119 if (!sell)
7120 {
7121 if (id == "littleball")
7122 {
7123 return 0;
7124 }
7125 switch (currency)
7126 {
7127 case CurrencyType.Influence:
7128 switch (id)
7129 {
7130 case "ticket_fortune":
7131 return 5;
7132 case "medal":
7133 return 5;
7134 case "lunch_love":
7135 return 20;
7136 }
7137 break;
7138 case CurrencyType.Ecopo:
7139 switch (id)
7140 {
7141 case "plat":
7142 return 500;
7143 case "rune_free":
7144 return 1000;
7145 case "whip_egg":
7146 return 3000;
7147 case "brush_strip":
7148 return 2500;
7149 case "hammer_strip":
7150 return 5000;
7151 case "helm_chef":
7152 return 25000;
7153 }
7154 break;
7155 case CurrencyType.Plat:
7156 {
7157 string text = id;
7158 if (!(text == "lucky_coin"))
7159 {
7160 if (!(text == "book_skill"))
7161 {
7162 break;
7163 }
7164 return 50;
7165 }
7166 return 100;
7167 }
7168 case CurrencyType.Medal:
7169 switch (id)
7170 {
7171 case "1282":
7172 return 5;
7173 case "bill_tax":
7174 return 3;
7175 case "water":
7176 return 3;
7177 case "bill":
7178 return 3;
7179 case "1165":
7180 return 10;
7181 case "diary_sister":
7182 return 12;
7183 case "diary_lady":
7184 return 25;
7185 case "diary_catsister":
7186 return 85;
7187 case "container_magic":
7188 return 20;
7189 case "wrench_tent_elec":
7190 return 3;
7191 case "wrench_tent_soil":
7192 return 3;
7193 case "wrench_tent_seabed":
7194 return 12;
7195 case "wrench_bed":
7196 return 3;
7197 case "wrench_storage":
7198 return 4;
7199 case "wrench_fridge":
7200 return 15;
7201 case "wrench_extend_v":
7202 return 6;
7203 case "wrench_extend_h":
7204 return 6;
7205 case "monsterball":
7206 return LV / 8;
7207 case "372":
7208 return 3;
7209 case "scroll_random":
7210 if (refVal == 8288)
7211 {
7212 return 20;
7213 }
7214 break;
7215 }
7216 break;
7217 }
7218 }
7219 if (sell && noSell)
7220 {
7221 return 0;
7222 }
7223 if (!sell && id == "casino_coin")
7224 {
7225 return 20;
7226 }
7227 int value = GetValue(priceType, sell);
7228 if (value == 0)
7229 {
7230 return 0;
7231 }
7232 if (c == null)
7233 {
7234 c = EClass.pc;
7235 }
7236 double p = value;
7237 Trait trait = this.trait;
7238 if (!(trait is TraitBed))
7239 {
7240 if (trait is TraitContainer traitContainer)
7241 {
7242 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7243 }
7244 }
7245 else
7246 {
7247 p *= 1f + 0.5f * (float)c_containerSize;
7248 }
7249 p += c_priceAdd;
7250 if (c_priceFix != 0)
7251 {
7252 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7253 if (p == 0.0)
7254 {
7255 return 0;
7256 }
7257 }
7258 if (isStolen)
7259 {
7260 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7261 {
7262 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7263 }
7264 else if (sell && Guild.Thief.IsMember)
7265 {
7266 p = Guild.Thief.SellStolenPrice((int)p);
7267 }
7268 else
7269 {
7270 p *= 0.5;
7271 }
7272 }
7273 if (!sell && category.id == "spellbook")
7274 {
7275 p = Guild.Mage.BuySpellbookPrice((int)p);
7276 }
7277 bool flag = priceType == PriceType.CopyShop;
7278 int num = ((!flag) ? 1 : 5);
7279 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7280 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7281 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7282 if (num3 > 0f)
7283 {
7284 num3 *= (float)num;
7285 }
7286 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7287 p *= num5;
7288 p *= 0.20000000298023224;
7289 if (sell)
7290 {
7291 p *= 0.20000000298023224;
7292 if (isCopy)
7293 {
7294 p *= 0.20000000298023224;
7295 }
7296 if (isReplica)
7297 {
7298 p *= 0.20000000298023224;
7299 }
7300 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7301 {
7302 p *= 0.5;
7303 }
7304 if ((uint)(priceType - 1) <= 1u)
7305 {
7306 if (category.IsChildOf("fish"))
7307 {
7308 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7309 }
7310 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7311 {
7312 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7313 }
7314 }
7315 }
7316 if (id == "rod_wish")
7317 {
7318 p *= (sell ? 0.01f : 50f);
7319 }
7320 switch (currency)
7321 {
7322 case CurrencyType.Ecopo:
7323 if (this.trait is TraitSeed)
7324 {
7325 p *= 2.0;
7326 }
7327 else if (this.trait is TraitEcoMark)
7328 {
7329 p *= 1.0;
7330 }
7331 else
7332 {
7333 p *= 0.20000000298023224;
7334 }
7335 break;
7336 case CurrencyType.Casino_coin:
7337 p *= 0.10000000149011612;
7338 break;
7339 case CurrencyType.Influence:
7340 p *= 0.0020000000949949026;
7341 break;
7342 case CurrencyType.Medal:
7343 p *= 0.00019999999494757503;
7344 break;
7345 case CurrencyType.Money2:
7346 p *= 0.004999999888241291;
7347 break;
7348 default:
7349 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
7350 {
7351 if (blessedState == BlessedState.Blessed)
7352 {
7353 p *= 1.25;
7354 }
7355 else if (blessedState <= BlessedState.Cursed)
7356 {
7357 p *= (flag ? 1.25f : 0.3f);
7358 }
7359 if (this.trait.HasCharges)
7360 {
7361 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
7362 }
7363 if (IsDecayed)
7364 {
7365 p *= (flag ? 0.9f : 0.5f);
7366 }
7367 }
7368 else
7369 {
7370 Rand.UseSeed(uid, delegate
7371 {
7372 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
7373 });
7374 }
7375 if (!sell)
7376 {
7377 p *= 1f + 0.2f * (float)c.Evalue(1406);
7378 }
7379 break;
7380 }
7381 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
7382 switch (priceType)
7383 {
7384 case PriceType.Tourism:
7385 num6 = 0f;
7386 break;
7387 case PriceType.Shipping:
7388 if (sell)
7389 {
7390 p *= 1.100000023841858;
7391 }
7392 break;
7393 case PriceType.PlayerShop:
7394 {
7395 if (!sell)
7396 {
7397 break;
7398 }
7399 float num7 = 1.25f;
7400 if (EClass.Branch != null)
7401 {
7402 if (EClass.Branch.policies.IsActive(2817))
7403 {
7404 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
7405 }
7406 if (EClass.Branch.policies.IsActive(2816))
7407 {
7408 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
7409 }
7410 if (isChara)
7411 {
7412 if (EClass.Branch.policies.IsActive(2828))
7413 {
7414 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
7415 }
7416 }
7417 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
7418 {
7419 if (EClass.Branch.policies.IsActive(2818))
7420 {
7421 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
7422 }
7423 }
7424 else if (category.IsChildOf("furniture"))
7425 {
7426 if (EClass.Branch.policies.IsActive(2819))
7427 {
7428 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
7429 }
7430 }
7431 else if (EClass.Branch.policies.IsActive(2820))
7432 {
7433 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
7434 }
7435 }
7436 p *= num7;
7437 break;
7438 }
7439 }
7440 if ((uint)currency > 1u)
7441 {
7442 num6 = 0f;
7443 }
7444 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
7445 if (sell)
7446 {
7447 p = EClass.curve((int)p, 10000, 10000, 80);
7448 }
7449 if (p < 1.0)
7450 {
7451 p = ((!sell) ? 1 : 0);
7452 }
7453 if (!sell)
7454 {
7455 if (currency == CurrencyType.Casino_coin)
7456 {
7457 if (p > 100000.0)
7458 {
7459 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
7460 }
7461 else if (p > 10000.0)
7462 {
7463 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
7464 }
7465 else if (p > 1000.0)
7466 {
7467 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
7468 }
7469 else if (p > 100.0)
7470 {
7471 p = Mathf.CeilToInt((float)p / 100f) * 100;
7472 }
7473 else if (p > 10.0)
7474 {
7475 p = Mathf.CeilToInt((float)p / 10f) * 10;
7476 }
7477 }
7478 if (this.trait is TraitDeed)
7479 {
7480 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
7481 }
7482 }
7483 if (p > (double)(sell ? 500000000 : 1000000000))
7484 {
7485 if (!sell)
7486 {
7487 return 1000000000;
7488 }
7489 return 500000000;
7490 }
7491 return (int)p;
7492 }
7493
7494 public virtual string GetHoverText()
7495 {
7496 return Name + GetExtraName();
7497 }
7498
7499 public virtual string GetHoverText2()
7500 {
7501 return "";
7502 }
7503
7504 public int Dist(Card c)
7505 {
7506 if (!IsMultisize && !c.IsMultisize)
7507 {
7508 return pos.Distance(c.pos);
7509 }
7510 if (IsMultisize)
7511 {
7512 int dist = 99;
7513 ForeachPoint(delegate(Point p, bool main)
7514 {
7515 int num2 = DistMulti(p, c);
7516 if (num2 < dist)
7517 {
7518 dist = num2;
7519 }
7520 });
7521 return dist;
7522 }
7523 return DistMulti(pos, c);
7524 static int DistMulti(Point p1, Card c)
7525 {
7526 if (!c.IsMultisize)
7527 {
7528 return p1.Distance(c.pos);
7529 }
7530 int dist2 = 99;
7531 c.ForeachPoint(delegate(Point p, bool main)
7532 {
7533 int num = p1.Distance(p);
7534 if (num < dist2)
7535 {
7536 dist2 = num;
7537 }
7538 });
7539 return dist2;
7540 }
7541 }
7542
7543 public int Dist(Point p)
7544 {
7545 return pos.Distance(p);
7546 }
7547
7548 public bool IsInMutterDistance(int d = 10)
7549 {
7550 return pos.Distance(EClass.pc.pos) < d;
7551 }
7552
7553 public void SetCensored(bool enable)
7554 {
7555 isCensored = enable;
7557 {
7558 isCensored = false;
7559 }
7560 renderer.SetCensored(isCensored);
7561 }
7562
7563 public void SetDeconstruct(bool deconstruct)
7564 {
7565 if (isDeconstructing != deconstruct)
7566 {
7567 if (deconstruct)
7568 {
7569 EClass._map.props.deconstructing.Add(this);
7570 }
7571 else
7572 {
7573 EClass._map.props.deconstructing.Remove(this);
7574 }
7575 isDeconstructing = deconstruct;
7576 }
7577 }
7578
7579 public virtual bool MatchEncSearch(string s)
7580 {
7581 return false;
7582 }
7583
7585 {
7586 switch (m)
7587 {
7588 case UIList.SortMode.ByEquip:
7589 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
7590 break;
7591 case UIList.SortMode.ByValue:
7592 sortVal = -GetPrice(currency) * 1000;
7593 break;
7594 case UIList.SortMode.ByNumber:
7595 sortVal = -Num * 1000;
7596 break;
7597 case UIList.SortMode.ByCategory:
7598 sortVal = category.sortVal * 1000;
7599 break;
7600 case UIList.SortMode.ByWeight:
7601 sortVal = -ChildrenAndSelfWeight * 1000;
7602 break;
7603 case UIList.SortMode.ByWeightSingle:
7604 sortVal = -ChildrenAndSelfWeightSingle * 1000;
7605 break;
7606 case UIList.SortMode.ByPrice:
7607 sortVal = -GetPrice(currency) * 1000;
7608 break;
7609 default:
7610 sortVal = sourceCard._index * 1000;
7611 break;
7612 }
7613 }
7614
7615 public virtual int SecondaryCompare(UIList.SortMode m, Card c)
7616 {
7617 int num = 0;
7618 if (num == 0)
7619 {
7620 num = id.CompareTo(c.id);
7621 }
7622 if (num == 0)
7623 {
7624 num = trait.CompareTo(c);
7625 }
7626 if (num == 0)
7627 {
7628 num = Lang.comparer.Compare(GetName(NameStyle.Full, 1), c.GetName(NameStyle.Full, 1));
7629 }
7630 if (num == 0)
7631 {
7632 num = refVal - c.refVal;
7633 }
7634 if (num == 0)
7635 {
7636 num = c_charges - c.c_charges;
7637 }
7638 if (num == 0)
7639 {
7640 num = encLV - c.encLV;
7641 }
7642 if (num == 0)
7643 {
7644 num = Num - c.Num;
7645 }
7646 if (num == 0)
7647 {
7648 num = uid - c.uid;
7649 }
7650 return num;
7651 }
7652
7653 public void ForeachFOV(Func<Point, bool> func)
7654 {
7655 if (fov == null)
7656 {
7657 return;
7658 }
7659 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
7660 {
7661 Point arg = new Point().Set(lastPoint.Key);
7662 if (func(arg))
7663 {
7664 break;
7665 }
7666 }
7667 }
7668
7669 public void ForeachPoint(Action<Point, bool> action)
7670 {
7671 if (IsMultisize)
7672 {
7673 pos.ForeachMultiSize(W, H, action);
7674 }
7675 else
7676 {
7677 action(pos, arg2: true);
7678 }
7679 }
7680
7681 public void OnInspect()
7682 {
7683 }
7684
7685 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
7686 {
7687 }
7688
7689 public void Inspect()
7690 {
7691 SE.Play("pop_paper");
7692 if (isChara)
7693 {
7694 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
7695 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
7696 layerChara.SetChara(Chara);
7697 }
7698 else
7699 {
7700 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
7701 }
7702 }
7703
7704 public virtual bool HasCondition<T>() where T : Condition
7705 {
7706 return false;
7707 }
7708
7709 public bool HaveFur()
7710 {
7711 if (!isChara)
7712 {
7713 return false;
7714 }
7715 string text = id;
7716 if (text == "putty_snow" || text == "putty_snow_gold")
7717 {
7718 return true;
7719 }
7720 return !Chara.race.fur.IsEmpty();
7721 }
7722
7723 public bool CanBeSheared()
7724 {
7726 {
7727 return false;
7728 }
7729 if (!HaveFur() || c_fur < 0)
7730 {
7731 return false;
7732 }
7733 return true;
7734 }
7735}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
BedType
Definition: BedType.cs:2
BlessedState
Definition: BlessedState.cs:2
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
CurrencyType
Definition: CurrencyType.cs:2
EditorTag
Definition: EditorTag.cs:2
EffectDead
Definition: EffectDead.cs:2
EffectId
Definition: EffectId.cs:2
@ ChangeMaterial
Emo
Definition: Emo.cs:2
@ harvest
HealSource
Definition: HealSource.cs:2
HitResult
Definition: HitResult.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PeriodOfDay
Definition: PeriodOfDay.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SourceValueType
ThrowType
Definition: ThrowType.cs:2
ToggleType
Definition: ToggleType.cs:2
TryMakeRandomItemSource
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:266
virtual bool IsRunning
Definition: AIAct.cs:31
virtual Status Cancel()
Definition: AIAct.cs:291
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static bool slaughtering
Definition: AI_Slaughter.cs:6
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2582
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:932
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:440
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
int value
Definition: Affinity.cs:26
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
void SetObj(int id, object o)
Definition: BaseCard.cs:91
string GetStr(int id, string defaultStr=null)
Definition: BaseCard.cs:54
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
ScreenGuide guide
BaseTileMap tileMap
virtual void RefreshPosition()
virtual ConditionType Type
Definition: BaseStats.cs:19
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetGender(int g)
Definition: Biography.cs:473
void SetPortrait(Chara c)
Definition: Biography.cs:482
Card card
Definition: ButtonGrid.cs:24
virtual void RefreshSprite()
Definition: CardActor.cs:224
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
bool tryLevelMatTier
static CardBlueprint _Default
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void AssignUID(Card c)
Definition: CardManager.cs:78
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
virtual void KillAnime()
override void Draw(RenderParam p)
Definition: CardRenderer.cs:53
Vector3 position
Definition: CardRenderer.cs:21
void RefreshSprite()
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
virtual void SetFirst(bool first, Vector3 pos)
CardActor actor
Definition: CardRenderer.cs:11
void KillActor()
void SetCensored(bool enable)
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string[] trait
Definition: CardRow.cs:33
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
string tierGroup
Definition: CardRow.cs:11
string lightData
Definition: CardRow.cs:13
string[] loot
Definition: CardRow.cs:29
Definition: Card.cs:11
float angle
Definition: Card.cs:71
int CountRune(bool countFree=true)
Definition: Card.cs:3570
bool IsNegativeGift
Definition: Card.cs:2384
CharaList c_charaList
Definition: Card.cs:1893
int c_lockedAge
Definition: Card.cs:1353
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:3799
bool isDestroyed
Definition: Card.cs:75
MinionType c_minionType
Definition: Card.cs:988
int FameLv
Definition: Card.cs:2286
int c_priceFix
Definition: Card.cs:1137
void ModExp(int ele, int a)
Definition: Card.cs:2641
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5341
virtual string AliasMaterialOnCreate
Definition: Card.cs:2041
Props props
Definition: Card.cs:51
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2603
int DMG
Definition: Card.cs:2319
bool IsPCFactionOrMinion
Definition: Card.cs:2260
int GetBestAttribute()
Definition: Card.cs:2618
bool isCrafted
Definition: Card.cs:794
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:5690
virtual string GetHoverText()
Definition: Card.cs:7494
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5726
string ReferenceId()
Definition: Card.cs:2718
virtual string GetExtraName()
Definition: Card.cs:2608
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1869
virtual bool IsMultisize
Definition: Card.cs:2146
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3203
BitArray32 _bits1
Definition: Card.cs:79
int tier
Definition: Card.cs:410
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2598
void ApplySocket(int id, int lv, Card mod=null)
Definition: Card.cs:3488
bool IsDecayed
Definition: Card.cs:2275
string c_idPortrait
Definition: Card.cs:1497
virtual bool IsPCC
Definition: Card.cs:2135
virtual int PV
Definition: Card.cs:2315
virtual bool isThing
Definition: Card.cs:2069
bool IsAmmo
Definition: Card.cs:2235
bool IsVariation
Definition: Card.cs:2311
SocketData AddRune(Card rune)
Definition: Card.cs:3528
string c_note
Definition: Card.cs:1761
bool isImported
Definition: Card.cs:614
bool IsImportant
Definition: Card.cs:2093
bool isSummon
Definition: Card.cs:710
bool HasRune()
Definition: Card.cs:3657
bool CanAddRune(TraitMod mod)
Definition: Card.cs:3591
bool isElemental
Definition: Card.cs:722
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
Definition: Card.cs:6670
int idMaterial
Definition: Card.cs:134
virtual Chara Chara
Definition: Card.cs:2058
int version
Definition: Card.cs:422
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3013
int posInvY
Definition: Card.cs:350
int INT
Definition: Card.cs:2337
Thing Split(int a)
Definition: Card.cs:3414
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:6435
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2573
bool IsAgent
Definition: Card.cs:2237
bool isMasked
Definition: Card.cs:590
void MakeFigureFrom(string id)
Definition: Card.cs:5601
int c_idMainElement
Definition: Card.cs:1413
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3677
void AddSocket()
Definition: Card.cs:3471
void SetCensored(bool enable)
Definition: Card.cs:7553
ElementContainerCard elements
Definition: Card.cs:41
int END
Definition: Card.cs:2325
CardRow refCard
Definition: Card.cs:1955
const int DamageLimit
Definition: Card.cs:29
void _OnDeserialized(StreamingContext context)
Definition: Card.cs:2680
bool c_wasInPcParty
Definition: Card.cs:1012
int c_ammo
Definition: Card.cs:1461
bool IsFresn
Definition: Card.cs:2279
string id
Definition: Card.cs:35
float GetLightPower()
Definition: Card.cs:6240
int ChildrenWeight
Definition: Card.cs:2001
bool isNPCProperty
Definition: Card.cs:554
virtual void SetSource()
Definition: Card.cs:2835
int GetSightRadius()
Definition: Card.cs:6259
bool IsUnique
Definition: Card.cs:2079
bool IsRestrainedResident
Definition: Card.cs:2246
int c_equippedSlot
Definition: Card.cs:952
SourceBacker.Row sourceBacker
Definition: Card.cs:928
bool TryReserve(AIAct act)
Definition: Card.cs:2489
Hostility c_originalHostility
Definition: Card.cs:976
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Definition: Card.cs:2517
bool isFloating
Definition: Card.cs:650
int _childrenWeight
Definition: Card.cs:87
bool isSubsetCard
Definition: Card.cs:746
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
Definition: Card.cs:3090
void PlaySoundHold(bool spatial=true)
Definition: Card.cs:5989
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:4914
bool HasElement(int ele, int req=1)
Definition: Card.cs:5787
bool IsInheritFoodTraits
Definition: Card.cs:2166
ICardParent GetRoot()
Definition: Card.cs:3347
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:5834
virtual bool IsMoving
Definition: Card.cs:2101
bool isRoofItem
Definition: Card.cs:578
void SetRandomLightColors()
Definition: Card.cs:6375
bool isRestrained
Definition: Card.cs:566
bool c_lockedHard
Definition: Card.cs:1036
CardRenderer HostRenderer
Definition: Card.cs:2430
virtual bool IsDisabled
Definition: Card.cs:2099
bool IsThrownWeapon
Definition: Card.cs:2233
bool isLostProperty
Definition: Card.cs:806
string TextRarity
Definition: Card.cs:2367
int ExpToNext
Definition: Card.cs:1996
void OnChildNumChange(Card c)
Definition: Card.cs:3662
int Evalue(int ele, bool ignoreGlobalElement)
Definition: Card.cs:2564
bool IsStackable(Thing tg)
Definition: Card.cs:3365
bool HasElement(string id, int req=1)
Definition: Card.cs:5792
float fy
Definition: Card.cs:266
void Explode(Point p, Card origin)
Definition: Card.cs:4965
bool noSell
Definition: Card.cs:830
bool isCensored
Definition: Card.cs:434
bool CanInspect
Definition: Card.cs:2458
CardBlueprint bp
Definition: Card.cs:77
virtual int Power
Definition: Card.cs:2283
int Evalue(string alias)
Definition: Card.cs:2578
SourceMaterial.Row DyeMat
Definition: Card.cs:1928
bool isBroken
Definition: Card.cs:734
int PER
Definition: Card.cs:2327
SourceMaterial.Row material
Definition: Card.cs:2039
bool IsRotting
Definition: Card.cs:2277
int c_summonDuration
Definition: Card.cs:1425
int c_indexContainerIcon
Definition: Card.cs:1401
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6009
string c_idDeity
Definition: Card.cs:1581
int c_invest
Definition: Card.cs:1293
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3022
int HIT
Definition: Card.cs:2317
string c_extraNameRef
Definition: Card.cs:1617
bool isCopy
Definition: Card.cs:878
Card MakeRefFrom(string id)
Definition: Card.cs:5606
string c_idTrait
Definition: Card.cs:1725
string c_altName
Definition: Card.cs:1593
string TryGetFoodName(Card c)
Definition: Card.cs:5572
int c_weight
Definition: Card.cs:1377
string ApplyNewLine(string text)
Definition: Card.cs:6628
virtual void LookAt(Point p)
Definition: Card.cs:6080
void ClampInitialSkill()
Definition: Card.cs:2923
Thing Tool
Definition: Card.cs:2398
bool isRestocking
Definition: Card.cs:890
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null)
Definition: Card.cs:3998
string NameOne
Definition: Card.cs:2129
string InspectName
Definition: Card.cs:2469
string c_idJob
Definition: Card.cs:1521
virtual SourceMaterial.Row DefaultMaterial
Definition: Card.cs:2409
int c_priceAdd
Definition: Card.cs:1149
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7113
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
Definition: Card.cs:3917
Thing ammoData
Definition: Card.cs:1785
virtual bool IsPCParty
Definition: Card.cs:2137
virtual void SetDir(int d)
Definition: Card.cs:6065
int GetHearingRadius()
Definition: Card.cs:6254
int c_lockLv
Definition: Card.cs:964
bool ignoreAutoPick
Definition: Card.cs:506
int GetEquipValue()
Definition: Card.cs:7014
BitArray32 _bits2
Definition: Card.cs:81
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:3933
virtual int SelfWeight
Definition: Card.cs:2033
int c_uidRefCard
Definition: Card.cs:1124
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2218
int DefaultLV
Definition: Card.cs:1998
Fov fov
Definition: Card.cs:57
int GetAffinityExpBonus()
Definition: Card.cs:2960
int c_dyeMat
Definition: Card.cs:1185
void Say(string lang, Card c1, string ref1=null, string ref2=null)
Definition: Card.cs:6679
Card AddCard(Card c)
Definition: Card.cs:3071
int invY
Definition: Card.cs:1943
Point InspectPoint
Definition: Card.cs:2471
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
Definition: Card.cs:6993
string c_refText
Definition: Card.cs:1629
bool IsMale
Definition: Card.cs:2372
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:5827
bool IsCursed
Definition: Card.cs:2243
int c_dateCooked
Definition: Card.cs:1341
bool isSale
Definition: Card.cs:866
void CalculateFOV()
Definition: Card.cs:6338
int c_uidMaster
Definition: Card.cs:1449
int c_dateDeathLock
Definition: Card.cs:1245
Biography bio
Definition: Card.cs:44
int c_fixedValue
Definition: Card.cs:1173
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3085
virtual bool MatchEncSearch(string s)
Definition: Card.cs:7579
void SetCharge(int a)
Definition: Card.cs:3874
virtual string GetDetail()
Definition: Card.cs:2613
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6564
Card SetLv(int a)
Definition: Card.cs:2885
int hp
Definition: Card.cs:242
Rarity rarity
Definition: Card.cs:314
int c_vomit
Definition: Card.cs:1000
float fx
Definition: Card.cs:254
string Name
Definition: Card.cs:2125
void SetRandomTone()
Definition: Card.cs:6774
void PlaySoundImpact(bool spatial=true)
Definition: Card.cs:5999
int c_seed
Definition: Card.cs:1305
bool IsRangedWeapon
Definition: Card.cs:2231
const int MaxWeight
Definition: Card.cs:25
virtual string actorPrefab
Definition: Card.cs:2117
int CHA
Definition: Card.cs:2335
virtual int DV
Definition: Card.cs:2313
ICardParent parent
Definition: Card.cs:55
bool ExistsOnMap
Definition: Card.cs:2073
bool dirtyWeight
Definition: Card.cs:85
bool hasSpawned
Definition: Card.cs:902
void EjectSockets()
Definition: Card.cs:3506
virtual void OnBeforeCreate()
Definition: Card.cs:2827
bool IsHotItem
Definition: Card.cs:119
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3081
virtual int WeightLimit
Definition: Card.cs:2035
Sprite GetPaintSprite()
Definition: Card.cs:6924
virtual bool IsMinion
Definition: Card.cs:2139
MixedFoodData c_mixedFoodData
Definition: Card.cs:1905
bool c_isPrayed
Definition: Card.cs:1072
bool c_revealLock
Definition: Card.cs:1048
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2593
string c_idAbility
Definition: Card.cs:1665
virtual string GetHoverText2()
Definition: Card.cs:7499
void ApplySocket(Thing t)
Definition: Card.cs:3480
string c_idTone
Definition: Card.cs:1533
const int SocketDiv
Definition: Card.cs:27
virtual bool IsDeadOrSleeping
Definition: Card.cs:2097
Thing SetNum(int a)
Definition: Card.cs:3425
int c_priceCopy
Definition: Card.cs:1161
int GetCurrency(string id="money")
Definition: Card.cs:3905
void SetReplica(bool on)
Definition: Card.cs:3056
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:7669
void Dye(SourceMaterial.Row mat)
Definition: Card.cs:5870
void Deconstruct()
Definition: Card.cs:4975
virtual bool IsPCPartyMinion
Definition: Card.cs:2141
string c_idSpriteReplacer
Definition: Card.cs:1557
SourceMaterial.Row _material
Definition: Card.cs:91
bool HasLight()
Definition: Card.cs:6235
int decay
Definition: Card.cs:218
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:5664
CardRow refCard2
Definition: Card.cs:1976
string c_altName2
Definition: Card.cs:1605
Thing parentThing
Definition: Card.cs:105
virtual Sprite GetImageSprite()
Definition: Card.cs:5955
int LER
Definition: Card.cs:2329
void MakeRefFrom(Card c1, Card c2=null)
Definition: Card.cs:5612
Sprite _paintSprite
Definition: Card.cs:99
bool autoRefuel
Definition: Card.cs:626
bool IsFurniture
Definition: Card.cs:2239
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3017
bool IsFood
Definition: Card.cs:2163
Fov CreateFov()
Definition: Card.cs:6380
PlaceState placeState
Definition: Card.cs:83
CharaUpgrade c_upgrades
Definition: Card.cs:1833
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:4754
void ChangeAltitude(int a)
Definition: Card.cs:6115
List< SocketData > socketList
Definition: Card.cs:1797
int c_IDTState
Definition: Card.cs:1257
bool HasContainerSize
Definition: Card.cs:2395
void PlayAnime(AnimeID id, Point dest, bool force=false)
Definition: Card.cs:6033
int c_daysWithGod
Definition: Card.cs:1473
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3825
int WIL
Definition: Card.cs:2331
RenderParam GetRenderParam()
Definition: Card.cs:5846
virtual SourcePref Pref
Definition: Card.cs:2095
bool isAcidproof
Definition: Card.cs:686
void RecalculateFOV()
Definition: Card.cs:6221
bool IsToolbelt
Definition: Card.cs:2157
int MaxRune()
Definition: Card.cs:3586
string c_idEditor
Definition: Card.cs:1689
int STR
Definition: Card.cs:2321
string c_idRace
Definition: Card.cs:1509
bool HasTalk(string idTopic)
Definition: Card.cs:6559
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:6688
bool HasTag(CTAG tag)
Definition: Card.cs:2583
Point pos
Definition: Card.cs:59
int DEX
Definition: Card.cs:2323
void DecayNatural(int hour=1)
Definition: Card.cs:6444
bool IsInMutterDistance(int d=10)
Definition: Card.cs:7548
virtual void OnCreate(int genLv)
Definition: Card.cs:2831
void DyeRandom()
Definition: Card.cs:5860
string c_editorTags
Definition: Card.cs:1701
void SetDirtyWeight()
Definition: Card.cs:2542
virtual void LookAt(Card c)
Definition: Card.cs:6076
LightData _LightData
Definition: Card.cs:97
void Decay(int a=10)
Definition: Card.cs:6476
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
Definition: Card.cs:6157
virtual long ApplyProtection(long dmg, int mod=100)
Definition: Card.cs:3968
int sortVal
Definition: Card.cs:101
void MakeFoodRef(Card c1, Card c2=null)
Definition: Card.cs:5521
string c_idRefCard2
Definition: Card.cs:1749
int LUC
Definition: Card.cs:2339
int c_containerSize
Definition: Card.cs:1365
void ClearFOV()
Definition: Card.cs:6427
int c_lightColor
Definition: Card.cs:1096
static Color _randColor
Definition: Card.cs:93
virtual void OnDeserialized()
Definition: Card.cs:2714
void _OnSerializing(StreamingContext context)
Definition: Card.cs:2664
virtual CardRow sourceRenderCard
Definition: Card.cs:2121
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2031
int[] _ints
Definition: Card.cs:32
void SetPaintData()
Definition: Card.cs:6882
int uid
Definition: Card.cs:122
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:5856
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6043
bool IsEquipmentOrRanged
Definition: Card.cs:2206
int Quality
Definition: Card.cs:2413
void Dye(string idMat)
Definition: Card.cs:5865
virtual SubPassData GetSubPassData()
Definition: Card.cs:6128
List< int > c_corruptionHistory
Definition: Card.cs:1857
override string ToString()
Definition: Card.cs:2475
void TryStack(Thing t)
Definition: Card.cs:6820
int refVal
Definition: Card.cs:206
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:5977
void ApplyTrait()
Definition: Card.cs:2864
void OnInspect()
Definition: Card.cs:7681
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:5946
string c_context
Definition: Card.cs:1677
Trait trait
Definition: Card.cs:53
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2504
virtual int MaxDecay
Definition: Card.cs:2273
void ModCurrency(int a, string id="money")
Definition: Card.cs:3891
bool IsPowerful
Definition: Card.cs:2082
string c_idTalk
Definition: Card.cs:1569
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
Definition: Card.cs:6713
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3309
void LevelUp()
Definition: Card.cs:2974
string c_idRidePCC
Definition: Card.cs:1653
virtual void ApplyEditorTags(EditorTag tag)
Definition: Card.cs:2839
int encLV
Definition: Card.cs:326
int altitude
Definition: Card.cs:230
int c_diceDim
Definition: Card.cs:1389
bool IsEquipment
Definition: Card.cs:2161
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2115
int c_allowance
Definition: Card.cs:1317
bool isDeconstructing
Definition: Card.cs:446
MoveType
Definition: Card.cs:20
bool disableAutoToggle
Definition: Card.cs:602
virtual int[] Tiles
Definition: Card.cs:2297
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:5640
CardRow hat
Definition: Card.cs:63
virtual int SecondaryCompare(UIList.SortMode m, Card c)
Definition: Card.cs:7615
virtual void OnLand()
Definition: Card.cs:5768
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:3993
int exp
Definition: Card.cs:398
void RemoveBacker()
Definition: Card.cs:6873
CharaGenes c_genes
Definition: Card.cs:1845
virtual int MaxHP
Definition: Card.cs:2281
void ChangeWeight(int a)
Definition: Card.cs:2552
void ModEncLv(int a)
Definition: Card.cs:3776
void RemoveThing(Thing thing)
Definition: Card.cs:3248
void SetEncLv(int a)
Definition: Card.cs:3794
Card MakeFoodFrom(string _id)
Definition: Card.cs:5415
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3555
int c_dateStockExpire
Definition: Card.cs:1233
void PlaySoundDead(bool spatial=true)
Definition: Card.cs:6004
int c_idBacker
Definition: Card.cs:1437
bool CanBeSheared()
Definition: Card.cs:7723
float roundTimer
Definition: Card.cs:69
bool TryPay(int a, string id="money")
Definition: Card.cs:3855
void SayNothingHappans()
Definition: Card.cs:6656
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:3880
bool isDyed
Definition: Card.cs:458
bool isNew
Definition: Card.cs:482
void PlayAnimeLoot()
Definition: Card.cs:6038
int MAG
Definition: Card.cs:2333
bool isWeightChanged
Definition: Card.cs:662
void Destroy()
Definition: Card.cs:4981
bool HasGlobalElement(int ele)
Definition: Card.cs:5797
int feat
Definition: Card.cs:374
bool c_isImportant
Definition: Card.cs:1024
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:770
bool HaveFur()
Definition: Card.cs:7709
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2588
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3027
ThingContainer things
Definition: Card.cs:38
BossType c_bossType
Definition: Card.cs:1221
bool HasCraftBonusTrait()
Definition: Card.cs:6799
bool IsInstalled
Definition: Card.cs:2369
virtual void Rotate(bool reverse=false)
Definition: Card.cs:6084
virtual bool IsPC
Definition: Card.cs:2131
int GetExpMtp()
Definition: Card.cs:2942
int c_daysWithPC
Definition: Card.cs:1485
bool IsMeleeWeapon
Definition: Card.cs:2229
string c_color
Definition: Card.cs:1545
Card SetHidden(bool hide=true)
Definition: Card.cs:5683
string NameSimple
Definition: Card.cs:2127
void SetSale(bool sale)
Definition: Card.cs:7019
bool isFireproof
Definition: Card.cs:674
void SetRandomTalk()
Definition: Card.cs:6765
bool IsChildOf(Card c)
Definition: Card.cs:2649
int rarityLv
Definition: Card.cs:302
void SetFreePos(Point point)
Definition: Card.cs:6133
virtual bool isChara
Definition: Card.cs:2071
int GetDaysTogetherBonus()
Definition: Card.cs:2965
void RefreshColor()
Definition: Card.cs:5877
virtual Thing Thing
Definition: Card.cs:2046
BedType c_bedType
Definition: Card.cs:940
int turn
Definition: Card.cs:65
Card GetRootCard()
Definition: Card.cs:3356
virtual void SetImage(Image image)
Definition: Card.cs:5965
int Evalue(int ele)
Definition: Card.cs:2559
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3322
int Dist(Card c)
Definition: Card.cs:7504
TraitShackle GetRestrainer()
Definition: Card.cs:6977
Thing SetNoSell()
Definition: Card.cs:3439
int c_bill
Definition: Card.cs:1281
void Mod()
Definition: Card.cs:2499
void CheckJustCooked()
Definition: Card.cs:6467
byte[] c_textureData
Definition: Card.cs:1917
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Card.cs:7685
int colorInt
Definition: Card.cs:108
int invX
Definition: Card.cs:1931
bool isHidden
Definition: Card.cs:530
int idSkin
Definition: Card.cs:362
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:5700
bool CanReserve(AIAct act)
Definition: Card.cs:2480
bool isOn
Definition: Card.cs:542
virtual void OnSerializing()
Definition: Card.cs:2675
Thing SetPriceFix(int a)
Definition: Card.cs:7008
virtual bool IsPCFaction
Definition: Card.cs:2257
Window.SaveData c_windowSaveData
Definition: Card.cs:1821
bool isGifted
Definition: Card.cs:782
int ResistLv(int res)
Definition: Card.cs:5782
bool IsLightsource
Definition: Card.cs:2159
bool isPlayerCreation
Definition: Card.cs:494
int _z
Definition: Card.cs:182
virtual bool HasHost
Definition: Card.cs:2411
BlessedState blessedState
Definition: Card.cs:278
int H
Definition: Card.cs:2354
Thing Duplicate(int num)
Definition: Card.cs:3374
int _colorInt
Definition: Card.cs:67
virtual int PrefIndex
Definition: Card.cs:2300
bool isStolen
Definition: Card.cs:854
virtual bool IsGlobal
Definition: Card.cs:2271
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:5994
PlaceState _placeState
Definition: Card.cs:290
ref Color GetRandomColor()
Definition: Card.cs:5919
int dir
Definition: Card.cs:146
int c_uidZone
Definition: Card.cs:1111
bool isScaled
Definition: Card.cs:914
int W
Definition: Card.cs:2342
bool TryStackTo(Thing to)
Definition: Card.cs:3327
virtual bool IsPCFactionMinion
Definition: Card.cs:2143
bool IsBlessed
Definition: Card.cs:2241
Card Install()
Definition: Card.cs:3671
void ApplyBacker(int bid)
Definition: Card.cs:6837
Thing c_copyContainer
Definition: Card.cs:1809
bool ShouldShowMsg
Definition: Card.cs:2442
void TryUnrestrain(bool force=false, Chara c=null)
Definition: Card.cs:6941
Card parentCard
Definition: Card.cs:103
bool c_isDisableStockUse
Definition: Card.cs:1084
RescueState c_rescueState
Definition: Card.cs:1209
Emo lastEmo
Definition: Card.cs:95
bool noSnow
Definition: Card.cs:758
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:5960
virtual CardRow sourceCard
Definition: Card.cs:2119
void ModExp(string alias, int a)
Definition: Card.cs:2636
List< Element > ListCraftBonusTraits()
Definition: Card.cs:6804
string c_idRefName
Definition: Card.cs:1641
void SetRandomDir()
Definition: Card.cs:6071
bool noShadow
Definition: Card.cs:818
int GetLightRadius()
Definition: Card.cs:6268
DNA c_DNA
Definition: Card.cs:1881
int ChildrenAndSelfWeight
Definition: Card.cs:2029
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:3766
bool isModified
Definition: Card.cs:470
float animeCounter
Definition: Card.cs:73
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3062
int genLv
Definition: Card.cs:194
virtual void Tick()
Definition: Card.cs:6989
int Num
Definition: Card.cs:158
int _x
Definition: Card.cs:170
Color LightColor
Definition: Card.cs:1108
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6028
SourceCategory.Row category
Definition: Card.cs:2037
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:7563
bool c_isTrained
Definition: Card.cs:1060
int posInvX
Definition: Card.cs:338
void Inspect()
Definition: Card.cs:7689
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Card.cs:7584
byte[] GetPaintData()
Definition: Card.cs:6896
UniqueData c_uniqueData
Definition: Card.cs:1773
bool IsWeapon
Definition: Card.cs:2194
Vector3 InspectPosition
Definition: Card.cs:2473
void AddExp(int a)
Definition: Card.cs:2931
void ModNum(int a, bool notify=true)
Definition: Card.cs:3445
bool isLeashed
Definition: Card.cs:842
T FindTool< T >()
Definition: Card.cs:2654
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:3850
bool IsIdentified
Definition: Card.cs:2365
bool IsContainer
Definition: Card.cs:2077
bool isReplica
Definition: Card.cs:698
bool freePos
Definition: Card.cs:518
int c_charges
Definition: Card.cs:1269
SourceCategory.Row _category
Definition: Card.cs:89
SocketData AddRune(int idEle, int v, bool free)
Definition: Card.cs:3533
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:6640
virtual int GetArmorSkill()
Definition: Card.cs:3963
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7035
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
Definition: Card.cs:6053
List< int > sockets
Definition: Card.cs:47
bool _IsPC
Definition: Card.cs:2133
void RemoveCard(Card c)
Definition: Card.cs:3076
string c_editorTraitVal
Definition: Card.cs:1713
CardRenderer renderer
Definition: Card.cs:61
int c_fur
Definition: Card.cs:1329
void KillAnime()
Definition: Card.cs:6023
virtual bool flipX
Definition: Card.cs:2104
void SpawnLoot(Card origin)
Definition: Card.cs:5021
void ClearPaintSprite()
Definition: Card.cs:6914
string GetFoodName(string s)
Definition: Card.cs:5596
VisitorState visitorState
Definition: Card.cs:1197
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6603
int LV
Definition: Card.cs:386
bool isBackerContent
Definition: Card.cs:925
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
Definition: Card.cs:3032
virtual bool isSynced
Definition: Card.cs:2075
bool ignoreStackHeight
Definition: Card.cs:638
void ForeachFOV(Func< Point, bool > func)
Definition: Card.cs:7653
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2723
AIAct reservedAct
Definition: Card.cs:49
int ResistLvFrom(int ele)
Definition: Card.cs:5777
int QualityLv
Definition: Card.cs:2415
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6661
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:6707
string c_idRefCard
Definition: Card.cs:1737
Card MakeFoodFrom(Card c)
Definition: Card.cs:5420
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:5624
int Dist(Point p)
Definition: Card.cs:7543
bool ShowFoodEnc
Definition: Card.cs:2178
bool HasElementNoCopy()
Definition: Card.cs:5802
void RemoveThings()
Definition: Card.cs:3240
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
Definition: Cell.cs:7
void RemoveCard(Card c)
Definition: Cell.cs:1566
bool IsSnowTile
Definition: Cell.cs:782
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712
void Refresh()
Definition: Cell.cs:1152
bool skipRender
Definition: Cell.cs:270
void AddCard(Card c)
Definition: Cell.cs:1550
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:433
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:378
Definition: Chara.cs:10
bool IsHumanSpeak
Definition: Chara.cs:1013
Element MainElement
Definition: Chara.cs:715
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
AIAct ai
Definition: Chara.cs:200
bool isWet
Definition: Chara.cs:142
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8990
Faction faction
Definition: Chara.cs:425
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:7733
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:464
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9590
void ShowDialog()
Definition: Chara.cs:6889
override string ToString()
Definition: Chara.cs:1166
Party party
Definition: Chara.cs:43
ElementContainer tempElements
Definition: Chara.cs:36
List< Condition > conditions
Definition: Chara.cs:209
bool HasCondition(string alias)
Definition: Chara.cs:9147
override bool IsDisabled
Definition: Chara.cs:583
bool IsHuman
Definition: Chara.cs:877
bool IsAnimal
Definition: Chara.cs:865
override bool IsPCFaction
Definition: Chara.cs:669
void CalculateMaxStamina()
Definition: Chara.cs:1990
void TryUpgrade(bool msg=true)
Definition: Chara.cs:8341
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6479
override int MaxHP
Definition: Chara.cs:706
Stats SAN
Definition: Chara.cs:1152
SourceChara.Row source
Definition: Chara.cs:156
Stats mana
Definition: Chara.cs:1148
Stats stamina
Definition: Chara.cs:1140
Chara parasite
Definition: Chara.cs:30
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4524
Chara ride
Definition: Chara.cs:27
bool IsUndead
Definition: Chara.cs:889
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:8434
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:7945
Affinity affinity
Definition: Chara.cs:312
void ModCorruption(int a)
Definition: Chara.cs:9532
Religion faith
Definition: Chara.cs:437
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6165
void SyncRide()
Definition: Chara.cs:3853
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6214
bool isBlind
Definition: Chara.cs:130
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:4960
bool IsMachine
Definition: Chara.cs:901
bool IsHostile()
Definition: Chara.cs:6391
bool isDead
Definition: Chara.cs:387
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9239
void TrySetEnemy(Chara c)
Definition: Chara.cs:6182
bool HasCooldown(int idEle)
Definition: Chara.cs:8452
void CalcBurden()
Definition: Chara.cs:1810
SourceRace.Row race
Definition: Chara.cs:462
bool Has(string id)
Definition: CodexManager.cs:36
bool DroppedCard(string id)
Definition: CodexManager.cs:46
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
BlockColors blockColors
UD_String_LightData lightColors
UD_String_MatData matColors
Definition: ConDim.cs:2
Definition: ConWet.cs:2
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:75
void Kill(bool silent=false)
Definition: Condition.cs:91
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:79
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:554
new GameConfig game
Definition: CoreConfig.cs:605
GraphicSetting graphic
Definition: CoreConfig.cs:603
OtherSetting other
Definition: CoreConfig.cs:615
bool godMode
Definition: CoreDebug.cs:173
bool godFood
Definition: CoreDebug.cs:183
bool enable
Definition: CoreDebug.cs:286
bool testThingQuality
Definition: CoreDebug.cs:215
Sprite defaultAbility
Definition: CoreRef.cs:118
RectData center
Definition: CoreRef.cs:166
Icons icons
Definition: CoreRef.cs:355
Rects rects
Definition: CoreRef.cs:361
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
int day
Definition: Date.cs:62
bool IsNight
Definition: Date.cs:112
int GetRawDay()
Definition: Date.cs:327
PeriodOfDay periodOfDay
Definition: Date.cs:124
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
static ColorProfile Colors
Definition: EClass.cs:38
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:68
static Core core
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static Map _map
Definition: EClass.cs:18
static int rnd(long a)
Definition: EClass.cs:58
static SourceManager sources
Definition: EClass.cs:42
static float rndf(float a)
Definition: EClass.cs:92
static FactionBranch Branch
Definition: EClass.cs:22
static BaseGameScreen screen
Definition: EClass.cs:32
static int rndHalf(int a)
Definition: EClass.cs:87
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
static UI ui
Definition: EClass.cs:16
static GameSetting setting
Definition: EClass.cs:34
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:115
Effect Emit(int num)
Definition: Effect.cs:279
static Effect Get(Effect original)
Definition: Effect.cs:85
Effect SetParticleColor(Color c)
Definition: Effect.cs:289
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
int ValueWithoutLink
Definition: ELEMENT.cs:294
static int GetResistDamage(int dmg, int v, int power=0)
Definition: ELEMENT.cs:1138
int id
Definition: ELEMENT.cs:250
SourceElement.Row source
Definition: ELEMENT.cs:273
static int GetResistLv(int v)
Definition: ELEMENT.cs:1124
int Value
Definition: ELEMENT.cs:292
bool IsFoodTrait
Definition: ELEMENT.cs:364
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1100
static Element Void
Definition: ELEMENT.cs:238
bool IsGlobalElement
Definition: ELEMENT.cs:345
bool IsTrait
Definition: ELEMENT.cs:362
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:242
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
int Evalue(int ele)
List< Chara > members
PolicyManager policies
HomeResourceManager resources
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
byte r
Definition: Fov.cs:26
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:14
bool enableDamageReduction
bool disableUsermapBenefit
RenderSetting render
Definition: GameSetting.cs:301
UD_String_ElementRef elements
Definition: GameSetting.cs:315
bool snapFreePos
Definition: Game.cs:33
HashSet< Texture2D > loadedTextures
Definition: Game.cs:254
ReligionManager religions
Definition: Game.cs:158
GamePrincipal principal
Definition: Game.cs:221
CardManager cards
Definition: Game.cs:155
Zone activeZone
Definition: Game.cs:248
Config config
Definition: Game.cs:215
QuestManager quests
Definition: Game.cs:179
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
virtual Thing Thing
Definition: HotItem.cs:38
static bool Has(string id)
Definition: LangGame.cs:46
bool stripPuns
Definition: LangSetting.cs:44
int combatTextStyle
Definition: LangSetting.cs:50
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:6
static LangSetting setting
Definition: Lang.cs:54
static NaturalStringComparer comparer
Definition: Lang.cs:22
static string[] GetList(string id)
Definition: Lang.cs:114
static LangGame Game
Definition: Lang.cs:48
static bool isJP
Definition: Lang.cs:38
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
static void SetDirty(Thing t)
static List< LayerInventory > listInv
List< Window > windows
Definition: Layer.cs:116
int radius
Definition: LightData.cs:10
Color color
Definition: LightData.cs:7
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:52
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:90
Definition: MOD.cs:7
static TalkDataList listTalk
Definition: MOD.cs:10
static ToneDataList tones
Definition: MOD.cs:12
bool IsIndoor
Definition: Map.cs:131
Chara FindChara(string id)
Definition: Map.cs:2568
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1804
void MoveCard(Point p, Card t)
Definition: Map.cs:841
PropsManager props
Definition: Map.cs:91
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1024
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2029
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
void RemoveMember(Chara c)
Definition: Party.cs:101
List< Chara > members
Definition: Party.cs:18
int landDeedBought
Definition: Player.cs:656
int kills
Definition: Player.cs:87
Flags flags
Definition: Player.cs:1091
CodexManager codex
Definition: Player.cs:1112
RecipeManager recipes
Definition: Player.cs:1094
void ModFame(int a)
Definition: Player.cs:2074
void ModKarma(int a)
Definition: Player.cs:2496
float lightPower
Definition: Player.cs:1194
Stats stats
Definition: Player.cs:1013
int lightRadius
Definition: Player.cs:1186
bool invlunerable
Definition: Player.cs:1170
int customLightMod
Definition: Player.cs:956
int totalFeat
Definition: Player.cs:902
bool forceTalk
Definition: Player.cs:1148
HotItem currentHotItem
Definition: Player.cs:1097
Chara Agent
Definition: Player.cs:1271
Chara chara
Definition: Player.cs:1200
int fame
Definition: Player.cs:878
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2390
void RefreshCurrentHotItem()
Definition: Player.cs:2179
Definition: Point.cs:9
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1373
ref Vector3 Position(int height)
Definition: Point.cs:536
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1039
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1313
override string ToString()
Definition: Point.cs:512
Point Set(int _x, int _z)
Definition: Point.cs:491
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:351
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:607
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:332
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1241
ref Vector3 PositionCenter()
Definition: Point.cs:575
bool IsValid
Definition: Point.cs:88
Effect PlayEffect(string id)
Definition: Point.cs:1236
bool HasObj
Definition: Point.cs:137
void RefreshNeighborTiles()
Definition: Point.cs:1264
Area area
Definition: Point.cs:73
int Distance(Point p)
Definition: Point.cs:977
bool HasBlock
Definition: Point.cs:141
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:226
bool IsActive(int id, int days=-1)
List< Card > sales
Definition: PropsManager.cs:14
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
List< Card > deconstructing
Definition: PropsManager.cs:12
Definition: Props.cs:7
void Add(Card t)
Definition: Props.cs:63
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void Remove(Card t)
Definition: Props.cs:115
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:42
static void UseSeed(int seed, Action action)
Definition: Rand.cs:22
static void SetSeed(int a=-1)
Definition: Rand.cs:37
HashSet< string > knownIngredients
Definition: Recipe.cs:7
ReligionHarvest Harvest
ReligionLuck Luck
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:22
static RenderParam shared
Definition: RenderParam.cs:5
bool multisize
Definition: RenderRow.cs:64
string[] tag
Definition: RenderRow.cs:58
SourceCategory.Row Category
Definition: RenderRow.cs:119
SourcePref pref
Definition: RenderRow.cs:68
bool HasTag(CTAG _tag)
Definition: RenderRow.cs:125
bool useAltColor
Definition: RenderRow.cs:80
string category
Definition: RenderRow.cs:46
bool useRandomColor
Definition: RenderRow.cs:83
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:351
int[] tiles
Definition: RenderRow.cs:10
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:261
SourceMaterial.Row DefaultMaterial
Definition: RenderRow.cs:86
int colorMod
Definition: RenderRow.cs:16
int LV
Definition: RenderRow.cs:22
bool fixedMaterial
Definition: RenderRow.cs:66
AnimationCurve fovCurveChara
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
float timeRatio
Definition: Scene.cs:130
ActionMode actionMode
Definition: Scene.cs:79
SceneProfile profile
Definition: Scene.cs:75
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:553
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34
SourceMaterial materials
SourceCard cards
SourceBacker backers
SourceCategory categories
SourceElement elements
SourceChara charas
bool Float
Definition: SourcePref.cs:316
string[] food
Definition: SourceRace.cs:89
virtual bool IsRegion
Definition: Spatial.cs:515
int influence
Definition: Spatial.cs:214
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
static SubPassData Default
Definition: SubPassData.cs:7
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23
string GetRandomID(string tag)
Definition: TalkDataList.cs:58
void SetOwner(Card owner)
Thing Find(int uid)
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void OnRemove(Thing t)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
int GetCurrency(string id, ref int sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
bool isEquipped
Definition: Thing.cs:17
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:1981
bool CanSearchContents
Definition: Thing.cs:100
override CardRow sourceCard
Definition: Thing.cs:47
int id
Definition: TileRow.cs:8
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:383
virtual int MaxAltitude
Definition: TileType.cs:208
virtual bool UseMountHeight
Definition: TileType.cs:221
static TileTypeDoor Door
Definition: TileType.cs:95
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:58
SourceElement.Row source
Definition: TraitMod.cs:11
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192
Definition: Trait.cs:7
virtual bool CanBeAttacked
Definition: Trait.cs:164
virtual bool ShouldRefreshTile
Definition: Trait.cs:76
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:677
virtual float DropChance
Definition: Trait.cs:358
virtual int GetValue()
Definition: Trait.cs:585
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1064
virtual bool CanBeDestroyed
Definition: Trait.cs:294
virtual void SetOwner(Card _owner)
Definition: Trait.cs:638
virtual bool HasCharges
Definition: Trait.cs:328
virtual bool IsLightOn
Definition: Trait.cs:413
virtual bool IsDoor
Definition: Trait.cs:57
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1153
virtual int IdSkin
Definition: Trait.cs:45
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:689
virtual bool CanBeTeleported
Definition: Trait.cs:166
virtual EffectDead EffectDead
Definition: Trait.cs:250
virtual void OnCreate(int lv)
Definition: Trait.cs:665
virtual ToggleType ToggleType
Definition: Trait.cs:469
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:87
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:296
virtual bool LevelAsQuality
Definition: Trait.cs:192
virtual int Decay
Definition: Trait.cs:120
void Uninstall()
Definition: Trait.cs:1105
virtual int CompareTo(Card b)
Definition: Trait.cs:717
virtual bool IsContainer
Definition: Trait.cs:212
virtual ThrowType ThrowType
Definition: Trait.cs:248
virtual int InstallBottomPriority
Definition: Trait.cs:89
void Install(bool byPlayer)
Definition: Trait.cs:1085
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonGrid selectedButton
bool excludeCraft
Definition: Window.cs:379
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
GameDate date
Definition: World.cs:6
ZoneEventManager events
Definition: Zone.cs:40
bool isStarted
Definition: Zone.cs:70
virtual bool IsUserZone
Definition: Zone.cs:268
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2190
void ModInfluence(int a)
Definition: Zone.cs:3564
override int DangerLv
Definition: Zone.cs:107
bool IsPCFaction
Definition: Zone.cs:470
Card AddCard(Card t, Point point)
Definition: Zone.cs:1950
void RemoveCard(Card c)
void OnChildNumChange(Card c)
ICardParent GetRoot()
NoteMode
Definition: IInspect.cs:7
Definition: ActRef.cs:2
void SetInt(int i)
Definition: BitArray32.cs:89
int ToInt()
Definition: BitArray32.cs:84
bool demo
Definition: Version.cs:14