Elin Decompiled Documentation EA 23.287 Stable Patch 3
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Card.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using System.Text;
6using Newtonsoft.Json;
7using UnityEngine;
8using UnityEngine.UI;
9
11{
12 public enum MoveResult
13 {
14 Fail,
15 Success,
16 Door,
17 Event
18 }
19
20 public enum MoveType
21 {
22 Walk,
23 Force
24 }
25
26 public const int MaxWeight = 10000000;
27
28 public const int SocketDiv = 1000;
29
30 public const int DamageLimit = 99999999;
31
32 [JsonProperty(PropertyName = "A")]
33 public int[] _ints = new int[30];
34
35 [JsonProperty(PropertyName = "B")]
36 public string id = "";
37
38 [JsonProperty(PropertyName = "C")]
40
41 [JsonProperty(PropertyName = "D")]
43
44 [JsonProperty(PropertyName = "E")]
45 public Biography bio;
46
47 [JsonProperty(PropertyName = "SC")]
48 public List<int> sockets;
49
51
52 public Props props;
53
54 public Trait trait;
55
57
58 public Fov fov;
59
60 public Point pos = new Point();
61
63
64 public CardRow hat;
65
66 public int turn;
67
68 public int _colorInt;
69
70 public float roundTimer;
71
72 public float angle = 180f;
73
74 public float animeCounter;
75
76 public bool isDestroyed;
77
79
81
83
85
86 public bool dirtyWeight = true;
87
88 private int _childrenWeight;
89
91
93
94 private static Color _randColor;
95
96 public Emo lastEmo;
97
99
100 private Sprite _paintSprite;
101
102 public int sortVal;
103
105
107
108 public int colorInt
109 {
110 get
111 {
112 if (_colorInt == 0)
113 {
114 RefreshColor();
115 }
116 return _colorInt;
117 }
118 }
119
120 public bool IsHotItem => invY == 1;
121
122 public int uid
123 {
124 get
125 {
126 return _ints[1];
127 }
128 set
129 {
130 _ints[1] = value;
131 }
132 }
133
134 public int idMaterial
135 {
136 get
137 {
138 return _ints[4];
139 }
140 set
141 {
142 _ints[4] = value;
143 }
144 }
145
146 public int dir
147 {
148 get
149 {
150 return _ints[5];
151 }
152 set
153 {
154 _ints[5] = value;
155 }
156 }
157
158 public int Num
159 {
160 get
161 {
162 return _ints[6];
163 }
164 set
165 {
166 _ints[6] = value;
167 }
168 }
169
170 public int _x
171 {
172 get
173 {
174 return _ints[7];
175 }
176 set
177 {
178 _ints[7] = value;
179 }
180 }
181
182 public int _z
183 {
184 get
185 {
186 return _ints[9];
187 }
188 set
189 {
190 _ints[9] = value;
191 }
192 }
193
194 public int genLv
195 {
196 get
197 {
198 return _ints[10];
199 }
200 set
201 {
202 _ints[10] = value;
203 }
204 }
205
206 public int refVal
207 {
208 get
209 {
210 return _ints[11];
211 }
212 set
213 {
214 _ints[11] = value;
215 }
216 }
217
218 public int decay
219 {
220 get
221 {
222 return _ints[12];
223 }
224 set
225 {
226 _ints[12] = value;
227 }
228 }
229
230 public int altitude
231 {
232 get
233 {
234 return _ints[13];
235 }
236 set
237 {
238 _ints[13] = value;
239 }
240 }
241
242 public int hp
243 {
244 get
245 {
246 return _ints[14];
247 }
248 set
249 {
250 _ints[14] = value;
251 }
252 }
253
254 public float fx
255 {
256 get
257 {
258 return 0.001f * (float)_ints[15];
259 }
260 set
261 {
262 _ints[15] = (int)(value * 1000f);
263 }
264 }
265
266 public float fy
267 {
268 get
269 {
270 return 0.001f * (float)_ints[16];
271 }
272 set
273 {
274 _ints[16] = (int)(value * 1000f);
275 }
276 }
277
279 {
280 get
281 {
282 return _ints[17].ToEnum<BlessedState>();
283 }
284 set
285 {
286 _ints[17] = (int)value;
287 }
288 }
289
291 {
292 get
293 {
294 return _ints[18].ToEnum<PlaceState>();
295 }
296 set
297 {
298 _ints[18] = (int)value;
299 }
300 }
301
302 public int rarityLv
303 {
304 get
305 {
306 return _ints[19];
307 }
308 set
309 {
310 _ints[19] = value;
311 }
312 }
313
315 {
316 get
317 {
318 return (_ints[19] / 100).ToEnum<Rarity>();
319 }
320 set
321 {
322 _ints[19] = (int)value * 100;
323 }
324 }
325
326 public int encLV
327 {
328 get
329 {
330 return _ints[20];
331 }
332 set
333 {
334 _ints[20] = value;
335 }
336 }
337
338 public int posInvX
339 {
340 get
341 {
342 return _ints[21];
343 }
344 set
345 {
346 _ints[21] = value;
347 }
348 }
349
350 public int posInvY
351 {
352 get
353 {
354 return _ints[22];
355 }
356 set
357 {
358 _ints[22] = value;
359 }
360 }
361
362 public int idSkin
363 {
364 get
365 {
366 return _ints[23];
367 }
368 set
369 {
370 _ints[23] = value;
371 }
372 }
373
374 public int feat
375 {
376 get
377 {
378 return _ints[24];
379 }
380 set
381 {
382 _ints[24] = value;
383 }
384 }
385
386 public int LV
387 {
388 get
389 {
390 return _ints[25];
391 }
392 set
393 {
394 _ints[25] = value;
395 }
396 }
397
398 public int exp
399 {
400 get
401 {
402 return _ints[26];
403 }
404 set
405 {
406 _ints[26] = value;
407 }
408 }
409
410 public int tier
411 {
412 get
413 {
414 return _ints[27];
415 }
416 set
417 {
418 _ints[27] = value;
419 }
420 }
421
422 public int version
423 {
424 get
425 {
426 return _ints[29];
427 }
428 set
429 {
430 _ints[29] = value;
431 }
432 }
433
434 public bool isCensored
435 {
436 get
437 {
438 return _bits1[1];
439 }
440 set
441 {
442 _bits1[1] = value;
443 }
444 }
445
447 {
448 get
449 {
450 return _bits1[2];
451 }
452 set
453 {
454 _bits1[2] = value;
455 }
456 }
457
458 public bool isDyed
459 {
460 get
461 {
462 return _bits1[3];
463 }
464 set
465 {
466 _bits1[3] = value;
467 }
468 }
469
470 public bool isModified
471 {
472 get
473 {
474 return _bits1[4];
475 }
476 set
477 {
478 _bits1[4] = value;
479 }
480 }
481
482 public bool isNew
483 {
484 get
485 {
486 return _bits1[5];
487 }
488 set
489 {
490 _bits1[5] = value;
491 }
492 }
493
495 {
496 get
497 {
498 return _bits1[6];
499 }
500 set
501 {
502 _bits1[6] = value;
503 }
504 }
505
506 public bool ignoreAutoPick
507 {
508 get
509 {
510 return _bits1[7];
511 }
512 set
513 {
514 _bits1[7] = value;
515 }
516 }
517
518 public bool freePos
519 {
520 get
521 {
522 return _bits1[8];
523 }
524 set
525 {
526 _bits1[8] = value;
527 }
528 }
529
530 public bool isHidden
531 {
532 get
533 {
534 return _bits1[9];
535 }
536 set
537 {
538 _bits1[9] = value;
539 }
540 }
541
542 public bool isOn
543 {
544 get
545 {
546 return _bits1[10];
547 }
548 set
549 {
550 _bits1[10] = value;
551 }
552 }
553
554 public bool isNPCProperty
555 {
556 get
557 {
558 return _bits1[11];
559 }
560 set
561 {
562 _bits1[11] = value;
563 }
564 }
565
566 public bool isRestrained
567 {
568 get
569 {
570 return _bits1[12];
571 }
572 set
573 {
574 _bits1[12] = value;
575 }
576 }
577
578 public bool isRoofItem
579 {
580 get
581 {
582 return _bits1[13];
583 }
584 set
585 {
586 _bits1[13] = value;
587 }
588 }
589
590 public bool isMasked
591 {
592 get
593 {
594 return _bits1[14];
595 }
596 set
597 {
598 _bits1[14] = value;
599 }
600 }
601
603 {
604 get
605 {
606 return _bits1[15];
607 }
608 set
609 {
610 _bits1[15] = value;
611 }
612 }
613
614 public bool isImported
615 {
616 get
617 {
618 return _bits1[16];
619 }
620 set
621 {
622 _bits1[16] = value;
623 }
624 }
625
626 public bool autoRefuel
627 {
628 get
629 {
630 return _bits1[17];
631 }
632 set
633 {
634 _bits1[17] = value;
635 }
636 }
637
639 {
640 get
641 {
642 return _bits1[18];
643 }
644 set
645 {
646 _bits1[18] = value;
647 }
648 }
649
650 public bool isFloating
651 {
652 get
653 {
654 return _bits1[19];
655 }
656 set
657 {
658 _bits1[19] = value;
659 }
660 }
661
662 public bool isWeightChanged
663 {
664 get
665 {
666 return _bits1[20];
667 }
668 set
669 {
670 _bits1[20] = value;
671 }
672 }
673
674 public bool isFireproof
675 {
676 get
677 {
678 return _bits1[21];
679 }
680 set
681 {
682 _bits1[21] = value;
683 }
684 }
685
686 public bool isAcidproof
687 {
688 get
689 {
690 return _bits1[22];
691 }
692 set
693 {
694 _bits1[22] = value;
695 }
696 }
697
698 public bool isReplica
699 {
700 get
701 {
702 return _bits1[23];
703 }
704 set
705 {
706 _bits1[23] = value;
707 }
708 }
709
710 public bool isSummon
711 {
712 get
713 {
714 return _bits1[24];
715 }
716 set
717 {
718 _bits1[24] = value;
719 }
720 }
721
722 public bool isElemental
723 {
724 get
725 {
726 return _bits1[25];
727 }
728 set
729 {
730 _bits1[25] = value;
731 }
732 }
733
734 public bool isBroken
735 {
736 get
737 {
738 return _bits1[26];
739 }
740 set
741 {
742 _bits1[26] = value;
743 }
744 }
745
746 public bool isSubsetCard
747 {
748 get
749 {
750 return _bits1[27];
751 }
752 set
753 {
754 _bits1[27] = value;
755 }
756 }
757
758 public bool noSnow
759 {
760 get
761 {
762 return _bits1[28];
763 }
764 set
765 {
766 _bits1[28] = value;
767 }
768 }
769
770 public bool noMove
771 {
772 get
773 {
774 return _bits1[29];
775 }
776 set
777 {
778 _bits1[29] = value;
779 }
780 }
781
782 public bool isGifted
783 {
784 get
785 {
786 return _bits1[30];
787 }
788 set
789 {
790 _bits1[30] = value;
791 }
792 }
793
794 public bool isCrafted
795 {
796 get
797 {
798 return _bits1[31];
799 }
800 set
801 {
802 _bits1[31] = value;
803 }
804 }
805
806 public bool isLostProperty
807 {
808 get
809 {
810 return _bits2[0];
811 }
812 set
813 {
814 _bits2[0] = value;
815 }
816 }
817
818 public bool noShadow
819 {
820 get
821 {
822 return _bits2[1];
823 }
824 set
825 {
826 _bits2[1] = value;
827 }
828 }
829
830 public bool noSell
831 {
832 get
833 {
834 return _bits2[2];
835 }
836 set
837 {
838 _bits2[2] = value;
839 }
840 }
841
842 public bool isLeashed
843 {
844 get
845 {
846 return _bits2[3];
847 }
848 set
849 {
850 _bits2[3] = value;
851 }
852 }
853
854 public bool isStolen
855 {
856 get
857 {
858 return _bits2[4];
859 }
860 set
861 {
862 _bits2[4] = value;
863 }
864 }
865
866 public bool isSale
867 {
868 get
869 {
870 return _bits2[5];
871 }
872 set
873 {
874 _bits2[5] = value;
875 }
876 }
877
878 public bool isCopy
879 {
880 get
881 {
882 return _bits2[6];
883 }
884 set
885 {
886 _bits2[6] = value;
887 }
888 }
889
890 public bool isRestocking
891 {
892 get
893 {
894 return _bits2[7];
895 }
896 set
897 {
898 _bits2[7] = value;
899 }
900 }
901
902 public bool hasSpawned
903 {
904 get
905 {
906 return _bits2[8];
907 }
908 set
909 {
910 _bits2[8] = value;
911 }
912 }
913
914 public bool isScaled
915 {
916 get
917 {
918 return _bits2[9];
919 }
920 set
921 {
922 _bits2[9] = value;
923 }
924 }
925
926 public bool isFav
927 {
928 get
929 {
930 return _bits2[10];
931 }
932 set
933 {
934 _bits2[10] = value;
935 }
936 }
937
938 public bool isBackerContent => c_idBacker != 0;
939
941 {
942 get
943 {
944 if (!isBackerContent)
945 {
946 return null;
947 }
948 return EClass.sources.backers.map.TryGetValue(c_idBacker);
949 }
950 }
951
953 {
954 get
955 {
956 return GetInt(9).ToEnum<BedType>();
957 }
958 set
959 {
960 SetInt(9, (int)value);
961 }
962 }
963
964 public int c_equippedSlot
965 {
966 get
967 {
968 return GetInt(6);
969 }
970 set
971 {
972 SetInt(6, value);
973 }
974 }
975
976 public int c_lockLv
977 {
978 get
979 {
980 return GetInt(50);
981 }
982 set
983 {
984 SetInt(50, value);
985 }
986 }
987
989 {
990 get
991 {
992 return GetInt(12).ToEnum<Hostility>();
993 }
994 set
995 {
996 SetInt(12, (int)value);
997 }
998 }
999
1001 {
1002 get
1003 {
1004 return GetInt(61).ToEnum<MinionType>();
1005 }
1006 set
1007 {
1008 SetInt(61, (int)value);
1009 }
1010 }
1011
1012 public int c_vomit
1013 {
1014 get
1015 {
1016 return GetInt(13);
1017 }
1018 set
1019 {
1020 SetInt(13, value);
1021 }
1022 }
1023
1024 public bool c_wasInPcParty
1025 {
1026 get
1027 {
1028 return GetInt(103) != 0;
1029 }
1030 set
1031 {
1032 SetInt(103, value ? 1 : 0);
1033 }
1034 }
1035
1036 public bool c_isImportant
1037 {
1038 get
1039 {
1040 return GetInt(109) != 0;
1041 }
1042 set
1043 {
1044 SetInt(109, value ? 1 : 0);
1045 }
1046 }
1047
1048 public bool c_lockedHard
1049 {
1050 get
1051 {
1052 return GetInt(63) != 0;
1053 }
1054 set
1055 {
1056 SetInt(63, value ? 1 : 0);
1057 }
1058 }
1059
1060 public bool c_revealLock
1061 {
1062 get
1063 {
1064 return GetInt(64) != 0;
1065 }
1066 set
1067 {
1068 SetInt(64, value ? 1 : 0);
1069 }
1070 }
1071
1072 public bool c_isTrained
1073 {
1074 get
1075 {
1076 return GetInt(120) != 0;
1077 }
1078 set
1079 {
1080 SetInt(120, value ? 1 : 0);
1081 }
1082 }
1083
1084 public bool c_isPrayed
1085 {
1086 get
1087 {
1088 return GetInt(121) != 0;
1089 }
1090 set
1091 {
1092 SetInt(121, value ? 1 : 0);
1093 }
1094 }
1095
1097 {
1098 get
1099 {
1100 return GetInt(122) != 0;
1101 }
1102 set
1103 {
1104 SetInt(122, value ? 1 : 0);
1105 }
1106 }
1107
1108 public int c_lightColor
1109 {
1110 get
1111 {
1112 return GetInt(5);
1113 }
1114 set
1115 {
1116 Mod();
1117 SetInt(5, value);
1118 }
1119 }
1120
1121 public Color LightColor => new Color((float)(c_lightColor / 1024 * 8) / 256f, (float)(c_lightColor % 1024 / 32 * 8) / 256f, (float)(c_lightColor % 32 * 8) / 256f, 1f);
1122
1123 public int c_uidZone
1124 {
1125 get
1126 {
1127 return GetInt(10);
1128 }
1129 set
1130 {
1131 Mod();
1132 SetInt(10, value);
1133 }
1134 }
1135
1136 public int c_uidRefCard
1137 {
1138 get
1139 {
1140 return GetInt(11);
1141 }
1142 set
1143 {
1144 Mod();
1145 SetInt(11, value);
1146 }
1147 }
1148
1149 public int c_priceFix
1150 {
1151 get
1152 {
1153 return GetInt(21);
1154 }
1155 set
1156 {
1157 SetInt(21, value);
1158 }
1159 }
1160
1161 public int c_priceAdd
1162 {
1163 get
1164 {
1165 return GetInt(29);
1166 }
1167 set
1168 {
1169 SetInt(29, value);
1170 }
1171 }
1172
1173 public int c_priceCopy
1174 {
1175 get
1176 {
1177 return GetInt(124);
1178 }
1179 set
1180 {
1181 SetInt(124, value);
1182 }
1183 }
1184
1185 public int c_fixedValue
1186 {
1187 get
1188 {
1189 return GetInt(131);
1190 }
1191 set
1192 {
1193 SetInt(131, value);
1194 }
1195 }
1196
1197 public int c_uidAttune
1198 {
1199 get
1200 {
1201 return GetInt(133);
1202 }
1203 set
1204 {
1205 Mod();
1206 SetInt(133, value);
1207 }
1208 }
1209
1210 public int c_dyeMat
1211 {
1212 get
1213 {
1214 return GetInt(3);
1215 }
1216 set
1217 {
1218 SetInt(3, value);
1219 }
1220 }
1221
1223 {
1224 get
1225 {
1226 return GetInt(4).ToEnum<VisitorState>();
1227 }
1228 set
1229 {
1230 SetInt(4, (int)value);
1231 }
1232 }
1233
1235 {
1236 get
1237 {
1238 return GetInt(53).ToEnum<RescueState>();
1239 }
1240 set
1241 {
1242 SetInt(53, (int)value);
1243 }
1244 }
1245
1247 {
1248 get
1249 {
1250 return GetInt(65).ToEnum<BossType>();
1251 }
1252 set
1253 {
1254 SetInt(65, (int)value);
1255 }
1256 }
1257
1259 {
1260 get
1261 {
1262 return GetInt(22);
1263 }
1264 set
1265 {
1266 SetInt(22, value);
1267 }
1268 }
1269
1271 {
1272 get
1273 {
1274 return GetInt(130);
1275 }
1276 set
1277 {
1278 SetInt(130, value);
1279 }
1280 }
1281
1282 public int c_IDTState
1283 {
1284 get
1285 {
1286 return GetInt(2);
1287 }
1288 set
1289 {
1290 SetInt(2, value);
1291 }
1292 }
1293
1294 public int c_charges
1295 {
1296 get
1297 {
1298 return GetInt(7);
1299 }
1300 set
1301 {
1302 SetInt(7, value);
1303 }
1304 }
1305
1306 public int c_bill
1307 {
1308 get
1309 {
1310 return GetInt(23);
1311 }
1312 set
1313 {
1314 SetInt(23, value);
1315 }
1316 }
1317
1318 public int c_invest
1319 {
1320 get
1321 {
1322 return GetInt(28);
1323 }
1324 set
1325 {
1326 SetInt(28, value);
1327 }
1328 }
1329
1330 public int c_seed
1331 {
1332 get
1333 {
1334 return GetInt(33);
1335 }
1336 set
1337 {
1338 SetInt(33, value);
1339 }
1340 }
1341
1342 public int c_allowance
1343 {
1344 get
1345 {
1346 return GetInt(114);
1347 }
1348 set
1349 {
1350 SetInt(114, value);
1351 }
1352 }
1353
1354 public int c_fur
1355 {
1356 get
1357 {
1358 return GetInt(62);
1359 }
1360 set
1361 {
1362 SetInt(62, value);
1363 }
1364 }
1365
1366 public int c_dateCooked
1367 {
1368 get
1369 {
1370 return GetInt(66);
1371 }
1372 set
1373 {
1374 SetInt(66, value);
1375 }
1376 }
1377
1378 public int c_lockedAge
1379 {
1380 get
1381 {
1382 return GetInt(38);
1383 }
1384 set
1385 {
1386 SetInt(38, value);
1387 }
1388 }
1389
1391 {
1392 get
1393 {
1394 return GetInt(8);
1395 }
1396 set
1397 {
1398 SetInt(8, value);
1399 }
1400 }
1401
1402 public int c_weight
1403 {
1404 get
1405 {
1406 return GetInt(1);
1407 }
1408 set
1409 {
1410 SetInt(1, value);
1411 }
1412 }
1413
1414 public int c_diceDim
1415 {
1416 get
1417 {
1418 return GetInt(14);
1419 }
1420 set
1421 {
1422 SetInt(14, value);
1423 }
1424 }
1425
1427 {
1428 get
1429 {
1430 return GetInt(15);
1431 }
1432 set
1433 {
1434 SetInt(15, value);
1435 }
1436 }
1437
1439 {
1440 get
1441 {
1442 return GetInt(16);
1443 }
1444 set
1445 {
1446 SetInt(16, value);
1447 }
1448 }
1449
1451 {
1452 get
1453 {
1454 return GetInt(17);
1455 }
1456 set
1457 {
1458 SetInt(17, value);
1459 }
1460 }
1461
1462 public int c_idBacker
1463 {
1464 get
1465 {
1466 return GetInt(52);
1467 }
1468 set
1469 {
1470 SetInt(52, value);
1471 }
1472 }
1473
1474 public int c_uidMaster
1475 {
1476 get
1477 {
1478 return GetInt(54);
1479 }
1480 set
1481 {
1482 SetInt(54, value);
1483 }
1484 }
1485
1486 public int c_ammo
1487 {
1488 get
1489 {
1490 return GetInt(27);
1491 }
1492 set
1493 {
1494 SetInt(27, value);
1495 }
1496 }
1497
1498 public int c_daysWithGod
1499 {
1500 get
1501 {
1502 return GetInt(57);
1503 }
1504 set
1505 {
1506 SetInt(57, value);
1507 }
1508 }
1509
1510 public int c_daysWithPC
1511 {
1512 get
1513 {
1514 return GetInt(67);
1515 }
1516 set
1517 {
1518 SetInt(67, value);
1519 }
1520 }
1521
1522 public string c_idPortrait
1523 {
1524 get
1525 {
1526 return GetStr(9);
1527 }
1528 set
1529 {
1530 SetStr(9, value);
1531 }
1532 }
1533
1534 public string c_idRace
1535 {
1536 get
1537 {
1538 return GetStr(3);
1539 }
1540 set
1541 {
1542 SetStr(3, value);
1543 }
1544 }
1545
1546 public string c_idJob
1547 {
1548 get
1549 {
1550 return GetStr(4);
1551 }
1552 set
1553 {
1554 SetStr(4, value);
1555 }
1556 }
1557
1558 public string c_idTone
1559 {
1560 get
1561 {
1562 return GetStr(22);
1563 }
1564 set
1565 {
1566 SetStr(22, value);
1567 }
1568 }
1569
1570 public string c_color
1571 {
1572 get
1573 {
1574 return GetStr(8);
1575 }
1576 set
1577 {
1578 SetStr(8, value);
1579 }
1580 }
1581
1583 {
1584 get
1585 {
1586 return GetStr(13);
1587 }
1588 set
1589 {
1590 SetStr(13, value);
1591 }
1592 }
1593
1594 public string c_idTalk
1595 {
1596 get
1597 {
1598 return GetStr(21);
1599 }
1600 set
1601 {
1602 SetStr(21, value);
1603 }
1604 }
1605
1606 public string c_idDeity
1607 {
1608 get
1609 {
1610 return GetStr(26);
1611 }
1612 set
1613 {
1614 SetStr(26, value);
1615 }
1616 }
1617
1618 public string c_altName
1619 {
1620 get
1621 {
1622 return GetStr(1);
1623 }
1624 set
1625 {
1626 SetStr(1, value);
1627 }
1628 }
1629
1630 public string c_altName2
1631 {
1632 get
1633 {
1634 return GetStr(2);
1635 }
1636 set
1637 {
1638 SetStr(2, value);
1639 }
1640 }
1641
1642 public string c_extraNameRef
1643 {
1644 get
1645 {
1646 return GetStr(12);
1647 }
1648 set
1649 {
1650 SetStr(12, value);
1651 }
1652 }
1653
1654 public string c_refText
1655 {
1656 get
1657 {
1658 return GetStr(10);
1659 }
1660 set
1661 {
1662 SetStr(10, value);
1663 }
1664 }
1665
1666 public string c_idRefName
1667 {
1668 get
1669 {
1670 return GetStr(7);
1671 }
1672 set
1673 {
1674 SetStr(7, value);
1675 }
1676 }
1677
1678 public string c_idRidePCC
1679 {
1680 get
1681 {
1682 return GetStr(55);
1683 }
1684 set
1685 {
1686 SetStr(55, value);
1687 }
1688 }
1689
1690 public string c_idAbility
1691 {
1692 get
1693 {
1694 return GetStr(50);
1695 }
1696 set
1697 {
1698 SetStr(50, value);
1699 }
1700 }
1701
1702 public string c_context
1703 {
1704 get
1705 {
1706 return GetStr(20);
1707 }
1708 set
1709 {
1710 SetStr(20, value);
1711 }
1712 }
1713
1714 public string c_idEditor
1715 {
1716 get
1717 {
1718 return GetStr(27);
1719 }
1720 set
1721 {
1722 SetStr(27, value);
1723 }
1724 }
1725
1726 public string c_editorTags
1727 {
1728 get
1729 {
1730 return GetStr(28);
1731 }
1732 set
1733 {
1734 SetStr(28, value);
1735 }
1736 }
1737
1738 public string c_editorTraitVal
1739 {
1740 get
1741 {
1742 return GetStr(25);
1743 }
1744 set
1745 {
1746 SetStr(25, value);
1747 }
1748 }
1749
1750 public string c_idTrait
1751 {
1752 get
1753 {
1754 return GetStr(29);
1755 }
1756 set
1757 {
1758 SetStr(29, value);
1759 }
1760 }
1761
1762 public string c_idRefCard
1763 {
1764 get
1765 {
1766 return GetStr(5);
1767 }
1768 set
1769 {
1770 SetStr(5, value);
1771 }
1772 }
1773
1774 public string c_idRefCard2
1775 {
1776 get
1777 {
1778 return GetStr(6);
1779 }
1780 set
1781 {
1782 SetStr(6, value);
1783 }
1784 }
1785
1786 public string c_note
1787 {
1788 get
1789 {
1790 return GetStr(51);
1791 }
1792 set
1793 {
1794 SetStr(51, value);
1795 }
1796 }
1797
1799 {
1800 get
1801 {
1802 return GetObj<UniqueData>(6);
1803 }
1804 set
1805 {
1806 SetObj(6, value);
1807 }
1808 }
1809
1811 {
1812 get
1813 {
1814 return GetObj<Thing>(9);
1815 }
1816 set
1817 {
1818 SetObj(9, value);
1819 }
1820 }
1821
1822 public List<SocketData> socketList
1823 {
1824 get
1825 {
1826 return GetObj<List<SocketData>>(17);
1827 }
1828 set
1829 {
1830 SetObj(17, value);
1831 }
1832 }
1833
1835 {
1836 get
1837 {
1838 return GetObj<Thing>(10);
1839 }
1840 set
1841 {
1842 SetObj(10, value);
1843 }
1844 }
1845
1847 {
1848 get
1849 {
1850 return GetObj<Window.SaveData>(2);
1851 }
1852 set
1853 {
1854 SetObj(2, value);
1855 }
1856 }
1857
1859 {
1860 get
1861 {
1862 return GetObj<CharaUpgrade>(11);
1863 }
1864 set
1865 {
1866 SetObj(11, value);
1867 }
1868 }
1869
1871 {
1872 get
1873 {
1874 return GetObj<LoveData>(20);
1875 }
1876 set
1877 {
1878 SetObj(20, value);
1879 }
1880 }
1881
1883 {
1884 get
1885 {
1886 return GetObj<CharaGenes>(15);
1887 }
1888 set
1889 {
1890 SetObj(15, value);
1891 }
1892 }
1893
1894 public List<int> c_corruptionHistory
1895 {
1896 get
1897 {
1898 return GetObj<List<int>>(16);
1899 }
1900 set
1901 {
1902 SetObj(16, value);
1903 }
1904 }
1905
1907 {
1908 get
1909 {
1910 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1911 }
1912 set
1913 {
1914 SetObj(12, value);
1915 }
1916 }
1917
1918 public DNA c_DNA
1919 {
1920 get
1921 {
1922 return GetObj<DNA>(14);
1923 }
1924 set
1925 {
1926 SetObj(14, value);
1927 }
1928 }
1929
1931 {
1932 get
1933 {
1934 return GetObj<CharaList>(13);
1935 }
1936 set
1937 {
1938 SetObj(13, value);
1939 }
1940 }
1941
1943 {
1944 get
1945 {
1946 return GetObj<MixedFoodData>(18);
1947 }
1948 set
1949 {
1950 SetObj(18, value);
1951 }
1952 }
1953
1955 {
1956 get
1957 {
1958 return GetObj<Thing>(19);
1959 }
1960 set
1961 {
1962 SetObj(19, value);
1963 }
1964 }
1965
1966 public byte[] c_textureData
1967 {
1968 get
1969 {
1970 return GetObj<byte[]>(4);
1971 }
1972 set
1973 {
1974 SetObj(4, value);
1975 }
1976 }
1977
1979
1980 public int invX
1981 {
1982 get
1983 {
1984 return pos.x;
1985 }
1986 set
1987 {
1988 pos.x = value;
1989 }
1990 }
1991
1992 public int invY
1993 {
1994 get
1995 {
1996 return pos.z;
1997 }
1998 set
1999 {
2000 pos.z = value;
2001 }
2002 }
2003
2005 {
2006 get
2007 {
2008 object obj;
2009 if (!c_idRefCard.IsEmpty())
2010 {
2011 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
2012 if (obj == null)
2013 {
2014 return EClass.sources.cards.map["ash3"];
2015 }
2016 }
2017 else
2018 {
2019 obj = null;
2020 }
2021 return (CardRow)obj;
2022 }
2023 }
2024
2026 {
2027 get
2028 {
2029 object obj;
2030 if (!c_idRefCard2.IsEmpty())
2031 {
2032 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
2033 if (obj == null)
2034 {
2035 return EClass.sources.cards.map["ash3"];
2036 }
2037 }
2038 else
2039 {
2040 obj = null;
2041 }
2042 return (CardRow)obj;
2043 }
2044 }
2045
2046 public int ExpToNext => (int)Math.Min((50 + (long)LV * 30L) * (100 - Evalue(403)) / 100, 99999999L);
2047
2048 public int DefaultLV => sourceCard.LV;
2049
2051 {
2052 get
2053 {
2054 if (dirtyWeight)
2055 {
2056 _childrenWeight = 0;
2057 if (!(trait is TraitMagicChest))
2058 {
2059 foreach (Thing thing in things)
2060 {
2062 }
2063 dirtyWeight = false;
2064 (parent as Card)?.SetDirtyWeight();
2065 if (isChara && IsPCFaction)
2066 {
2067 Chara.CalcBurden();
2068 }
2069 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2070 {
2071 _childrenWeight = 10000000;
2072 }
2073 }
2074 }
2075 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2076 }
2077 }
2078
2080
2082
2083 public virtual int SelfWeight => 1000;
2084
2085 public virtual int WeightLimit => 500000;
2086
2088
2090
2091 public virtual string AliasMaterialOnCreate => DefaultMaterial.alias;
2092
2093 public Cell Cell => pos.cell;
2094
2095 public virtual Thing Thing
2096 {
2097 get
2098 {
2099 if (!isThing)
2100 {
2101 return null;
2102 }
2103 return (Thing)this;
2104 }
2105 }
2106
2107 public virtual Chara Chara
2108 {
2109 get
2110 {
2111 if (!isChara)
2112 {
2113 return null;
2114 }
2115 return (Chara)this;
2116 }
2117 }
2118
2119 public virtual bool isThing => false;
2120
2121 public virtual bool isChara => false;
2122
2123 public bool ExistsOnMap => parent == EClass._zone;
2124
2125 public virtual bool isSynced => renderer.isSynced;
2126
2128
2129 public bool IsUnique => rarity == Rarity.Artifact;
2130
2131 public bool IsPowerful
2132 {
2133 get
2134 {
2135 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2136 {
2137 return !IsPCFactionOrMinion;
2138 }
2139 return false;
2140 }
2141 }
2142
2143 public bool IsImportant => sourceCard.HasTag(CTAG.important);
2144
2145 public virtual SourcePref Pref => sourceCard.pref;
2146
2147 public virtual bool IsDeadOrSleeping => false;
2148
2149 public virtual bool IsDisabled => false;
2150
2151 public virtual bool IsMoving => false;
2152
2153 public virtual bool flipX
2154 {
2155 get
2156 {
2157 if (Tiles.Length == 1)
2158 {
2159 return dir % 2 == 1;
2160 }
2161 return false;
2162 }
2163 }
2164
2165 public virtual bool IsAliveInCurrentZone => ExistsOnMap;
2166
2167 public virtual string actorPrefab => "ThingActor";
2168
2169 public virtual CardRow sourceCard => null;
2170
2172
2173 public virtual RenderRow TileRow => sourceCard;
2174
2176
2177 public string Name => GetName(NameStyle.Full);
2178
2179 public string NameSimple => GetName(NameStyle.Simple);
2180
2181 public string NameOne => GetName(NameStyle.Full, 1);
2182
2183 public virtual bool IsPC => false;
2184
2185 public bool _IsPC => GetInt(56) != 0;
2186
2187 public virtual bool IsPCC => false;
2188
2189 public virtual bool IsPCParty => false;
2190
2191 public virtual bool IsMinion => false;
2192
2193 public virtual bool IsPCPartyMinion => false;
2194
2195 public virtual bool IsPCFactionMinion => false;
2196
2197 public virtual bool IsMultisize
2198 {
2199 get
2200 {
2202 {
2203 return IsInstalled;
2204 }
2205 return false;
2206 }
2207 }
2208
2209 public bool IsToolbelt => category.slot == 44;
2210
2211 public bool IsLightsource => category.slot == 45;
2212
2213 public bool IsEquipment => category.slot != 0;
2214
2215 public bool IsFood => category.IsChildOf("food");
2216
2218 {
2219 get
2220 {
2221 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2222 {
2223 return id == "grass";
2224 }
2225 return true;
2226 }
2227 }
2228
2229 public bool ShowFoodEnc
2230 {
2231 get
2232 {
2234 {
2235 if (Evalue(10) > 0)
2236 {
2238 }
2239 return false;
2240 }
2241 return true;
2242 }
2243 }
2244
2245 public bool IsWeapon
2246 {
2247 get
2248 {
2249 if (!IsMeleeWeapon)
2250 {
2251 return IsRangedWeapon;
2252 }
2253 return true;
2254 }
2255 }
2256
2258 {
2259 get
2260 {
2261 if (category.slot == 0)
2262 {
2263 return IsRangedWeapon;
2264 }
2265 return true;
2266 }
2267 }
2268
2270 {
2271 get
2272 {
2273 if (category.slot == 0 && !IsRangedWeapon)
2274 {
2275 return IsAmmo;
2276 }
2277 return true;
2278 }
2279 }
2280
2281 public bool IsMeleeWeapon => category.IsChildOf("melee");
2282
2284
2285 public bool IsThrownWeapon => sourceCard.HasTag(CTAG.throwWeapon);
2286
2287 public bool IsAmmo => trait is TraitAmmo;
2288
2289 public bool IsAgent => this == EClass.player.Agent;
2290
2291 public bool IsFurniture => category.IsChildOf("furniture");
2292
2293 public bool IsBlessed => blessedState >= BlessedState.Blessed;
2294
2295 public bool IsCursed => blessedState <= BlessedState.Cursed;
2296
2298 {
2299 get
2300 {
2301 if (isRestrained)
2302 {
2303 return IsPCFaction;
2304 }
2305 return false;
2306 }
2307 }
2308
2309 public virtual bool IsPCFaction => false;
2310
2312 {
2313 get
2314 {
2315 if (!IsPCFaction)
2316 {
2317 return IsPCFactionMinion;
2318 }
2319 return true;
2320 }
2321 }
2322
2323 public virtual bool IsGlobal => false;
2324
2325 public virtual int MaxDecay => 1000;
2326
2327 public bool IsDecayed => decay > MaxDecay;
2328
2329 public bool IsRotting => decay >= MaxDecay / 4 * 3;
2330
2331 public bool IsFresn => decay < MaxDecay / 4;
2332
2333 public virtual int MaxHP => 100;
2334
2335 public virtual int Power => Mathf.Max(20, EClass.curve(GetTotalQuality() * 10, 400, 100));
2336
2337 public int FameLv
2338 {
2339 get
2340 {
2341 if (!IsPC)
2342 {
2343 return LV;
2344 }
2345 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2346 }
2347 }
2348
2349 public virtual int[] Tiles => sourceCard._tiles;
2350
2351 public virtual int PrefIndex
2352 {
2353 get
2354 {
2355 if (Tiles.Length < 3)
2356 {
2357 return dir % 2;
2358 }
2359 return dir;
2360 }
2361 }
2362
2363 public bool IsVariation => sourceCard.origin != null;
2364
2365 public virtual int DV => elements.Value(64);
2366
2367 public virtual int PV => elements.Value(65);
2368
2369 public int HIT => elements.Value(66);
2370
2371 public int DMG => elements.Value(67);
2372
2373 public int STR => elements.Value(70);
2374
2375 public int DEX => elements.Value(72);
2376
2377 public int END => elements.Value(71);
2378
2379 public int PER => elements.Value(73);
2380
2381 public int LER => elements.Value(74);
2382
2383 public int WIL => elements.Value(75);
2384
2385 public int MAG => elements.Value(76);
2386
2387 public int CHA => elements.Value(77);
2388
2389 public int INT => elements.Value(80);
2390
2391 public int LUC => elements.Value(78);
2392
2393 public int W
2394 {
2395 get
2396 {
2397 if (dir % 2 != 0)
2398 {
2399 return sourceCard.H;
2400 }
2401 return sourceCard.W;
2402 }
2403 }
2404
2405 public int H
2406 {
2407 get
2408 {
2409 if (dir % 2 != 0)
2410 {
2411 return sourceCard.W;
2412 }
2413 return sourceCard.H;
2414 }
2415 }
2416
2417 public bool IsIdentified => c_IDTState == 0;
2418
2419 public string TextRarity => Lang.GetList("quality")[Mathf.Clamp((int)(rarity + 1), 0, 5)];
2420
2421 public bool IsInstalled => placeState == PlaceState.installed;
2422
2423 public bool IsMale
2424 {
2425 get
2426 {
2427 if (bio != null)
2428 {
2429 return bio.gender == 2;
2430 }
2431 return false;
2432 }
2433 }
2434
2435 public bool IsNegativeGift
2436 {
2437 get
2438 {
2439 if (!HasTag(CTAG.neg))
2440 {
2441 return blessedState <= BlessedState.Cursed;
2442 }
2443 return true;
2444 }
2445 }
2446
2448
2450 {
2451 get
2452 {
2453 if (!IsPC)
2454 {
2455 return null;
2456 }
2458 }
2459 }
2460
2462
2463 public virtual bool HasHost => false;
2464
2465 public int Quality => Evalue(2);
2466
2467 public int QualityLv => Quality / 10;
2468
2470 {
2471 get
2472 {
2473 if (_LightData == null)
2474 {
2475 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2476 }
2477 return _LightData;
2478 }
2479 }
2480
2482 {
2483 get
2484 {
2485 if (!isChara || Chara.host == null)
2486 {
2487 return renderer;
2488 }
2489 return Chara.host.renderer;
2490 }
2491 }
2492
2493 public bool ShouldShowMsg
2494 {
2495 get
2496 {
2497 if (IsPC || parent == EClass.pc || isSynced)
2498 {
2499 if (isChara)
2500 {
2501 return !Chara.isDead;
2502 }
2503 return true;
2504 }
2505 return false;
2506 }
2507 }
2508
2509 public bool CanInspect
2510 {
2511 get
2512 {
2513 if (!isDestroyed)
2514 {
2515 return ExistsOnMap;
2516 }
2517 return false;
2518 }
2519 }
2520
2521 public string InspectName => Name;
2522
2524
2526
2527 public override string ToString()
2528 {
2529 return Name + "/" + pos?.ToString() + "/" + parent;
2530 }
2531
2532 public bool CanReserve(AIAct act)
2533 {
2534 if (reservedAct != null && reservedAct != act)
2535 {
2536 return !reservedAct.IsRunning;
2537 }
2538 return true;
2539 }
2540
2541 public bool TryReserve(AIAct act)
2542 {
2543 if (CanReserve(act))
2544 {
2545 reservedAct = act;
2546 return true;
2547 }
2548 return false;
2549 }
2550
2551 public void Mod()
2552 {
2553 isModified = true;
2554 }
2555
2557 {
2558 if (IsPC)
2559 {
2560 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2561 }
2563 {
2564 return Window.dictData.TryGetValue("ChestMerchant");
2565 }
2566 return c_windowSaveData;
2567 }
2568
2570 {
2571 if ((IsUnique && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2572 {
2573 return true;
2574 }
2575 if (parent is Card card)
2576 {
2577 if (card.trait is TraitChestMerchant)
2578 {
2579 return true;
2580 }
2581 if (card.isSale || !card.trait.CanUseContent)
2582 {
2583 return true;
2584 }
2585 Window.SaveData windowSaveData = card.GetWindowSaveData();
2586 if (windowSaveData != null)
2587 {
2588 return windowSaveData.excludeCraft;
2589 }
2590 }
2591 return false;
2592 }
2593
2594 public void SetDirtyWeight()
2595 {
2597 {
2598 EClass.player.wasDirtyWeight = true;
2599 }
2600 dirtyWeight = true;
2601 (parent as Card)?.SetDirtyWeight();
2602 }
2603
2604 public void ChangeWeight(int a)
2605 {
2606 c_weight = a;
2607 isWeightChanged = true;
2609 }
2610
2611 public int Evalue(int ele)
2612 {
2613 return elements.Value(ele);
2614 }
2615
2616 public int Evalue(int ele, bool ignoreGlobalElement)
2617 {
2618 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2619 {
2620 return elements.Value(ele);
2621 }
2622 return 0;
2623 }
2624
2625 public int EvalueMax(int ele, int min = 0)
2626 {
2627 return Mathf.Max(elements.Value(ele), min);
2628 }
2629
2630 public int Evalue(string alias)
2631 {
2632 return elements.Value(EClass.sources.elements.alias[alias].id);
2633 }
2634
2635 public bool HasTag(CTAG tag)
2636 {
2637 return sourceCard.tag.Contains(tag.ToString());
2638 }
2639
2640 public bool HasEditorTag(EditorTag tag)
2641 {
2642 return c_editorTags?.Contains(tag.ToString()) ?? false;
2643 }
2644
2645 public void AddEditorTag(EditorTag tag)
2646 {
2647 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2648 }
2649
2651 {
2652 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2653 }
2654
2655 public virtual string GetName(NameStyle style, int num = -1)
2656 {
2657 return "Card";
2658 }
2659
2660 public virtual string GetExtraName()
2661 {
2662 return "";
2663 }
2664
2665 public virtual string GetDetail()
2666 {
2667 return sourceCard.GetText("detail", returnNull: true);
2668 }
2669
2670 public int GetBestAttribute()
2671 {
2672 int num = 1;
2673 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2674 {
2675 int num2 = item.Value;
2676 if (isChara && Chara.tempElements != null)
2677 {
2678 num2 -= Chara.tempElements.Value(item.id);
2679 }
2680 if (num2 > num)
2681 {
2682 num = num2;
2683 }
2684 }
2685 return num;
2686 }
2687
2688 public void ModExp(string alias, int a)
2689 {
2690 ModExp(EClass.sources.elements.alias[alias].id, a);
2691 }
2692
2693 public void ModExp(int ele, int a)
2694 {
2695 if (isChara)
2696 {
2697 elements.ModExp(ele, a);
2698 }
2699 }
2700
2701 public void ModExpParty(int ele, int a)
2702 {
2703 if (isChara)
2704 {
2705 if (Chara.party == null)
2706 {
2707 elements.ModExp(ele, a);
2708 }
2709 else
2710 {
2711 Chara.party.ModExp(ele, a);
2712 }
2713 }
2714 }
2715
2716 public bool IsChildOf(Card c)
2717 {
2718 return GetRootCard() == c;
2719 }
2720
2721 public T FindTool<T>() where T : Trait
2722 {
2723 if (IsPC)
2724 {
2725 return Tool?.trait as T;
2726 }
2727 return things.Find<T>()?.trait as T;
2728 }
2729
2731 private void _OnSerializing(StreamingContext context)
2732 {
2733 _x = pos.x;
2734 _z = pos.z;
2735 _ints[0] = _bits1.ToInt();
2736 _ints[2] = _bits2.ToInt();
2738 OnSerializing();
2739 }
2740
2741 protected virtual void OnSerializing()
2742 {
2743 }
2744
2746 private void _OnDeserialized(StreamingContext context)
2747 {
2748 if (version < 2 && sockets != null)
2749 {
2750 for (int i = 0; i < sockets.Count; i++)
2751 {
2752 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2753 }
2754 }
2755 _bits1.SetInt(_ints[0]);
2756 _bits2.SetInt(_ints[2]);
2758 pos.Set(_x, _z);
2759 SetSource();
2760 things.SetOwner(this);
2761 elements.SetOwner(this, applyFeat: false);
2763 ApplyTrait();
2764 ApplyMaterialElements(remove: false);
2766 foreach (Thing thing in things)
2767 {
2768 thing.parent = this;
2769 }
2770 if (isThing && Num <= 0)
2771 {
2772 isDestroyed = true;
2773 }
2774 if (version < 5)
2775 {
2776 if (version < 3 && isChara && HasElement(1210))
2777 {
2778 elements.ModBase(960, -5 * Evalue(1210));
2779 }
2780 if (version < 4 && isChara && HasElement(1210))
2781 {
2782 elements.ModBase(423, Evalue(1210));
2783 }
2784 if (version < 5)
2785 {
2786 if (isChara && Chara.race.id == "horse" && Chara.body.GetSlot(30, onlyEmpty: false) == null)
2787 {
2790 }
2791 if (isChara && Chara.race.id == "bike" && id != "bike_cub")
2792 {
2793 Rand.SetSeed(uid);
2795 Chara.SetFeat(1423, 1 + EClass.rnd(10));
2796 Rand.SetSeed();
2797 }
2798 }
2799 version = 5;
2800 }
2801 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
2802 }
2803
2804 protected virtual void OnDeserialized()
2805 {
2806 }
2807
2808 public string ReferenceId()
2809 {
2810 return "c" + uid;
2811 }
2812
2813 public void Create(string _id, int _idMat = -1, int genLv = -1)
2814 {
2815 if (CardBlueprint.current != null)
2816 {
2818 CardBlueprint.current = null;
2819 }
2820 else
2821 {
2823 }
2824 id = _id;
2825 Num = 1;
2826 autoRefuel = true;
2827 EClass.game.cards.AssignUID(this);
2828 this.genLv = genLv;
2829 isNew = true;
2830 version = 5;
2831 SetSource();
2833 if (sourceCard.quality != 0)
2834 {
2835 rarity = sourceCard.quality.ToEnum<Rarity>();
2836 }
2837 else if (bp.rarity != Rarity.Random)
2838 {
2839 rarity = bp.rarity;
2840 }
2841 else if ((category.slot != 0 && category.slot != 45 && category.slot != 44) || category.tag.Contains("randomRarity"))
2842 {
2843 if (EClass.rnd(10) == 0)
2844 {
2845 rarity = Rarity.Crude;
2846 }
2847 else if (EClass.rnd(10) == 0)
2848 {
2849 rarity = Rarity.Superior;
2850 }
2851 else if (EClass.rnd(80) == 0)
2852 {
2853 rarity = Rarity.Legendary;
2854 }
2855 else if (EClass.rnd(250) == 0)
2856 {
2857 rarity = Rarity.Mythical;
2858 }
2859 }
2860 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2861 {
2862 rarity = Rarity.Normal;
2863 }
2864 LV = DefaultLV;
2865 if (bp.lv != -999)
2866 {
2867 LV = bp.lv;
2868 }
2869 if (id == "microchip")
2870 {
2871 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2872 }
2874 {
2876 }
2877 else
2878 {
2879 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2880 if (_idMat != -1)
2881 {
2882 _material = EClass.sources.materials.rows[_idMat];
2883 }
2884 else if (!flag)
2885 {
2886 if (sourceCard.tierGroup == "wood")
2887 {
2888 Debug.Log(id);
2889 }
2891 }
2892 else
2893 {
2895 }
2896 }
2897 idMaterial = _material.id;
2898 things.SetOwner(this);
2899 elements.SetOwner(this, applyFeat: true);
2900 ApplyTrait();
2902 {
2903 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2904 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2905 }
2906 ApplyMaterial();
2907 OnCreate(genLv);
2910 hp = MaxHP;
2911 if (HasTag(CTAG.hidden))
2912 {
2913 SetHidden();
2914 }
2916 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
2917 }
2918
2919 public virtual void OnBeforeCreate()
2920 {
2921 }
2922
2923 public virtual void OnCreate(int genLv)
2924 {
2925 }
2926
2927 public virtual void SetSource()
2928 {
2929 }
2930
2931 public virtual void ApplyEditorTags(EditorTag tag)
2932 {
2933 switch (tag)
2934 {
2935 case EditorTag.Hidden:
2936 SetHidden();
2937 break;
2938 case EditorTag.Empty:
2939 RemoveThings();
2940 break;
2941 case EditorTag.IsOn:
2942 isOn = true;
2943 break;
2944 case EditorTag.IsOff:
2945 isOn = false;
2946 break;
2947 case EditorTag.NoSnow:
2948 noSnow = true;
2949 break;
2950 case EditorTag.Boss:
2951 EClass._zone.Boss = Chara;
2952 break;
2953 }
2954 }
2955
2956 public void ApplyTrait()
2957 {
2958 string str = c_idTrait;
2959 if (str.IsEmpty())
2960 {
2961 if (sourceCard.trait.IsEmpty())
2962 {
2963 trait = (isChara ? new TraitChara() : new Trait());
2964 }
2965 else
2966 {
2967 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
2968 }
2969 }
2970 else
2971 {
2972 trait = ClassCache.Create<Trait>(str, "Elin");
2973 }
2974 trait.SetOwner(this);
2975 }
2976
2977 public Card SetLv(int a)
2978 {
2979 bool flag = a > LV;
2980 LV = a;
2981 if (!isChara)
2982 {
2983 return this;
2984 }
2985 isScaled = true;
2986 Rand.SetSeed(uid);
2987 ElementContainer elementContainer = new ElementContainer();
2988 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
2989 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
2990 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
2991 foreach (Element value in elements.dict.Values)
2992 {
2993 int num = elementContainer.Value(value.id);
2994 if (num != 0)
2995 {
2996 int num2 = num - value.ValueWithoutLink;
2997 if (num2 != 0)
2998 {
2999 elements.ModBase(value.id, num2);
3000 }
3001 }
3002 }
3003 if (flag)
3004 {
3006 }
3007 Rand.SetSeed();
3008 hp = MaxHP;
3009 Chara.mana.value = Chara.mana.max;
3012 return this;
3013 }
3014
3015 public void ClampInitialSkill()
3016 {
3017 if (elements.Base(286) > 50)
3018 {
3019 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
3020 }
3021 }
3022
3023 public void AddExp(int a, bool applyMod = true)
3024 {
3025 if (applyMod)
3026 {
3027 a = a * GetExpMtp() / 100;
3028 }
3029 exp += a;
3030 while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
3031 {
3032 exp -= ExpToNext;
3033 LevelUp();
3034 }
3035 }
3036
3037 public int GetExpMtp()
3038 {
3039 int num = 100;
3040 if (!IsPC)
3041 {
3042 num *= 2;
3043 if (IsPCFaction)
3044 {
3045 num = num * GetAffinityExpBonus() / 100;
3047 {
3048 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
3049 }
3050 }
3051 }
3052 return num * (100 + Evalue(1237) * 30 + Evalue(1273) * 50 + ((Evalue(1275) >= 2) ? 50 : 0)) / 100;
3053 }
3054
3056 {
3057 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
3058 }
3059
3061 {
3063 {
3064 return 100;
3065 }
3066 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
3067 }
3068
3069 public void LevelUp()
3070 {
3071 if (IsPC)
3072 {
3074 {
3075 Msg.Say("demoLimit");
3076 return;
3077 }
3079 Tutorial.Reserve("feat");
3080 }
3081 feat++;
3082 LV++;
3083 Say("dingExp", this);
3084 PlaySound("jingle_lvup");
3085 PlayEffect("aura_heaven");
3086 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
3087 {
3088 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
3089 }
3090 if (IsPC && HasElement(1274) && Evalue(1274) < 8 && LV >= Evalue(1274) * 5)
3091 {
3092 Chara.SetFeat(1274, Evalue(1274) + 1, msg: true);
3093 }
3094 if (IsPC || !(Chara.race.id == "mutant"))
3095 {
3096 return;
3097 }
3098 int num = Mathf.Min(1 + LV / 5, 20);
3099 for (int i = 0; i < num; i++)
3100 {
3101 if (Evalue(1644) < i + 1)
3102 {
3103 Chara.SetFeat(1644, i + 1, msg: true);
3104 }
3105 }
3106 }
3107
3108 public virtual void ApplyMaterialElements(bool remove)
3109 {
3110 }
3111
3112 public virtual void ApplyMaterial(bool remove = false)
3113 {
3114 _colorInt = 0;
3115 }
3116
3117 public Card ChangeMaterial(int idNew, bool ignoreFixedMaterial = false)
3118 {
3119 return ChangeMaterial(EClass.sources.materials.map.TryGetValue(idNew, 1), ignoreFixedMaterial);
3120 }
3121
3122 public Card ChangeMaterial(string idNew, bool ignoreFixedMaterial = false)
3123 {
3124 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3125 }
3126
3127 public Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial = false)
3128 {
3129 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3130 {
3131 return this;
3132 }
3133 ApplyMaterial(remove: true);
3134 _material = row;
3135 idMaterial = row.id;
3136 decay = 0;
3137 dirtyWeight = true;
3138 Card rootCard = GetRootCard();
3139 if (rootCard != null && rootCard.IsPC)
3140 {
3142 }
3143 if (isThing)
3144 {
3146 }
3147 ApplyMaterial();
3148 return this;
3149 }
3150
3151 public void SetReplica(bool on)
3152 {
3153 isReplica = true;
3154 ChangeMaterial("granite");
3155 }
3156
3157 public Thing Add(string id, int num = 1, int lv = 1)
3158 {
3159 if (num == 0)
3160 {
3161 num = 1;
3162 }
3163 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3164 }
3165
3167 {
3168 return AddThing(c as Thing);
3169 }
3170
3171 public void RemoveCard(Card c)
3172 {
3173 RemoveThing(c as Thing);
3174 }
3175
3176 public void NotifyAddThing(Thing t, int num)
3177 {
3178 }
3179
3180 public Thing AddThing(string id, int lv = -1)
3181 {
3182 return AddThing(ThingGen.Create(id, -1, (lv == -1) ? LV : lv));
3183 }
3184
3185 public Thing AddThing(Thing t, bool tryStack = true, int destInvX = -1, int destInvY = -1)
3186 {
3187 if (t.Num == 0 || t.isDestroyed)
3188 {
3189 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3190 return t;
3191 }
3192 if (t.parent == this)
3193 {
3194 Debug.LogWarning("already child:" + t);
3195 return t;
3196 }
3197 if (things.Contains(t))
3198 {
3199 Debug.Log("already in the list" + t);
3200 return t;
3201 }
3202 _ = t.parent;
3203 _ = EClass._zone;
3204 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3205 if (t.parent != null)
3206 {
3207 t.parent.RemoveCard(t);
3208 }
3209 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3210 {
3211 t.trait.Toggle(on: false);
3212 }
3213 t.isMasked = false;
3214 t.ignoreAutoPick = false;
3215 t.parent = this;
3216 t.noShadow = false;
3217 t.isSale = false;
3218 if (t.IsContainer)
3219 {
3220 t.RemoveEditorTag(EditorTag.PreciousContainer);
3221 }
3222 t.invX = -1;
3223 if (destInvY == -1)
3224 {
3225 t.invY = 0;
3226 }
3227 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3228 {
3230 }
3231 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3232 if (t == thing)
3233 {
3234 things.Add(t);
3235 things.OnAdd(t);
3236 }
3237 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3238 {
3239 NotifyAddThing(t, t.Num);
3240 }
3241 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3242 {
3244 }
3247 {
3249 LayerInventory.SetDirty(thing);
3250 }
3251 if (IsPC)
3252 {
3253 goto IL_029f;
3254 }
3255 if (IsContainer)
3256 {
3257 Card rootCard = GetRootCard();
3258 if (rootCard != null && rootCard.IsPC)
3259 {
3260 goto IL_029f;
3261 }
3262 }
3263 goto IL_0345;
3264 IL_0345:
3265 return thing;
3266 IL_029f:
3267 t.isNPCProperty = false;
3268 t.isGifted = false;
3269 int count = 0;
3270 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3271 TryAdd(t);
3272 if (t.CanSearchContents)
3273 {
3274 t.things.Foreach(delegate(Thing _t)
3275 {
3276 TryAdd(_t);
3277 });
3278 }
3279 if (count > 0 && EClass.core.IsGameStarted)
3280 {
3281 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3282 }
3283 goto IL_0345;
3284 void TryAdd(Thing a)
3285 {
3286 if (!ings.Contains(a.id))
3287 {
3288 ings.Add(a.id);
3289 count++;
3290 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3291 {
3292 ings.Add(a.sourceCard.origin.id);
3293 }
3294 }
3295 }
3296 }
3297
3299 {
3300 if (af.isReplica)
3301 {
3302 return;
3303 }
3304 List<Chara> list = new List<Chara>();
3305 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3306 {
3307 foreach (Chara member in child.members)
3308 {
3309 list.Add(member);
3310 }
3311 }
3312 foreach (Chara chara in EClass._map.charas)
3313 {
3314 list.Add(chara);
3315 }
3316 if (EClass.pc.HasElement(1228) && af.c_idDeity == EClass.game.religions.Eyth.id)
3317 {
3318 foreach (Chara item in list)
3319 {
3320 if (!item.IsPCFactionOrMinion)
3321 {
3322 continue;
3323 }
3324 List<Thing> list2 = item.things.List((Thing t) => t.HasTag(CTAG.godArtifact) && t != af && !t.isReplica && t.c_idDeity == EClass.game.religions.Eyth.id);
3325 if (list2.Count == 0)
3326 {
3327 continue;
3328 }
3329 foreach (Thing item2 in list2)
3330 {
3331 Religion artifactDeity = Religion.GetArtifactDeity(item2.id);
3332 if (item2.isEquipped)
3333 {
3334 item.body.Unequip(item2);
3335 }
3336 item2.c_idDeity = artifactDeity?.id ?? null;
3337 Msg.Say("waterCurse", item2);
3338 }
3339 }
3340 }
3341 foreach (Chara item3 in list)
3342 {
3343 if (!item3.IsPCFactionOrMinion)
3344 {
3345 continue;
3346 }
3347 List<Thing> list3 = item3.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3348 if (list3.Count == 0)
3349 {
3350 continue;
3351 }
3352 foreach (Thing item4 in list3)
3353 {
3354 Msg.Say("destroyed_inv_", item4, item3);
3355 item4.Destroy();
3356 }
3357 }
3358 }
3359
3360 public void PurgeEythArtifact()
3361 {
3362 if (!EClass.pc.IsEyth || !EClass.pc.HasElement(1228))
3363 {
3364 return;
3365 }
3366 List<Chara> list = new List<Chara>();
3367 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3368 {
3369 foreach (Chara member in child.members)
3370 {
3371 list.Add(member);
3372 }
3373 }
3374 foreach (Chara chara in EClass._map.charas)
3375 {
3376 list.Add(chara);
3377 }
3378 foreach (Chara item in list)
3379 {
3380 if (item.IsPCFactionOrMinion)
3381 {
3382 Thing thing = item.things.Find((Thing t) => t.HasTag(CTAG.godArtifact) && t.c_idDeity == "eyth");
3383 if (thing != null)
3384 {
3386 }
3387 break;
3388 }
3389 }
3390 }
3391
3392 public void RemoveThings()
3393 {
3394 for (int num = things.Count - 1; num >= 0; num--)
3395 {
3396 RemoveThing(things[num]);
3397 }
3398 }
3399
3400 public void RemoveThing(Thing thing)
3401 {
3402 Card rootCard = GetRootCard();
3403 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3404 {
3405 rootCard.Chara.held = null;
3406 if (rootCard.IsPC)
3407 {
3409 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3410 {
3411 instance.selectedButton.card = null;
3412 }
3414 ActionMode.AdvOrRegion.updatePlans = true;
3415 LayerInventory.SetDirty(thing);
3416 }
3418 }
3419 dirtyWeight = true;
3420 if (thing.c_equippedSlot != 0 && isChara)
3421 {
3422 Chara.body.Unequip(thing);
3423 }
3424 things.Remove(thing);
3425 things.OnRemove(thing);
3426 if (isSale && things.Count == 0 && IsContainer)
3427 {
3428 isSale = false;
3429 EClass._map.props.sales.Remove(this);
3430 }
3431 if (thing.invY == 1)
3432 {
3433 WidgetCurrentTool.dirty = true;
3434 }
3435 thing.invX = -1;
3436 thing.invY = 0;
3437 if (thing.props != null)
3438 {
3439 thing.props.Remove(thing);
3440 }
3443 {
3444 LayerInventory.SetDirty(thing);
3445 WidgetHotbar.dirtyCurrentItem = true;
3446 thing.parent = null;
3447 if (thing.trait.IsContainer)
3448 {
3449 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3450 {
3451 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3452 {
3453 EClass.ui.layerFloat.RemoveLayer(item);
3454 }
3455 }
3456 }
3457 }
3458 thing.parent = null;
3459 }
3460
3462 {
3463 if (EClass.player.chara != null)
3464 {
3465 if (!IsPC && GetRootCard() != EClass.pc)
3466 {
3467 return EClass.ui.layers.Count > 0;
3468 }
3469 return true;
3470 }
3471 return false;
3472 }
3473
3474 public virtual bool CanStackTo(Thing to)
3475 {
3476 return false;
3477 }
3478
3479 public bool TryStackTo(Thing to)
3480 {
3481 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3482 {
3483 return false;
3484 }
3485 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3486 to.ModNum(Num);
3487 if (c_isImportant)
3488 {
3489 to.c_isImportant = true;
3490 }
3492 {
3493 to.isNew = true;
3494 }
3495 Destroy();
3496 return true;
3497 }
3498
3500 {
3501 if (parent == null)
3502 {
3503 return this;
3504 }
3505 return parent.GetRoot();
3506 }
3507
3509 {
3510 if (!(parent is Card card))
3511 {
3512 return this;
3513 }
3514 return card.GetRootCard();
3515 }
3516
3517 public bool IsStackable(Thing tg)
3518 {
3519 if (id != tg.id || material != tg.material)
3520 {
3521 return false;
3522 }
3523 return true;
3524 }
3525
3526 public Thing Duplicate(int num)
3527 {
3528 Thing thing = ThingGen.Create(id);
3529 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3530 thing._bits1 = _bits1;
3531 thing._bits2 = _bits2;
3532 thing.dir = dir;
3533 thing.refVal = refVal;
3534 thing.altitude = altitude;
3535 thing.idSkin = idSkin;
3536 thing.blessedState = blessedState;
3537 thing.rarityLv = rarityLv;
3538 thing.tier = tier;
3539 thing.LV = LV;
3540 thing.exp = exp;
3541 thing.encLV = encLV;
3542 thing.decay = decay;
3543 thing.mapInt.Clear();
3544 thing.mapStr.Clear();
3545 foreach (KeyValuePair<int, int> item in mapInt)
3546 {
3547 thing.mapInt[item.Key] = item.Value;
3548 }
3549 foreach (KeyValuePair<int, string> item2 in mapStr)
3550 {
3551 thing.mapStr[item2.Key] = item2.Value;
3552 }
3553 elements.CopyTo(thing.elements);
3554 thing.SetNum(num);
3555 if (thing.IsRangedWeapon)
3556 {
3557 thing.sockets = IO.DeepCopy(sockets);
3558 }
3559 if (thing.c_containerSize != 0)
3560 {
3561 thing.things.SetOwner(thing);
3562 }
3563 return thing;
3564 }
3565
3566 public Thing Split(int a)
3567 {
3568 if (a == Num)
3569 {
3570 return Thing;
3571 }
3572 Thing result = Duplicate(a);
3573 ModNum(-a, notify: false);
3574 return result;
3575 }
3576
3577 public Thing SetNum(int a)
3578 {
3579 if (!isThing)
3580 {
3581 return null;
3582 }
3583 if (a == Num)
3584 {
3585 return this as Thing;
3586 }
3587 ModNum(a - Num);
3588 return this as Thing;
3589 }
3590
3592 {
3593 noSell = true;
3594 return this as Thing;
3595 }
3596
3597 public void ModNum(int a, bool notify = true)
3598 {
3599 if (Num + a < 0)
3600 {
3601 a = -Num;
3602 }
3603 Num += a;
3604 if (props != null)
3605 {
3606 props.OnNumChange(this, a);
3607 }
3608 if (parent != null)
3609 {
3611 }
3612 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3613 {
3615 }
3617 if (Num <= 0)
3618 {
3619 Destroy();
3620 }
3621 }
3622
3623 public void AddSocket()
3624 {
3625 if (sockets == null)
3626 {
3627 sockets = new List<int>();
3628 }
3629 sockets.Add(0);
3630 }
3631
3632 public void ApplySocket(Thing t)
3633 {
3634 if (t.trait is TraitMod traitMod && sockets != null)
3635 {
3636 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3637 }
3638 }
3639
3640 public void ApplySocket(int id, int lv, Card mod = null)
3641 {
3642 for (int i = 0; i < sockets.Count; i++)
3643 {
3644 if (sockets[i] == 0)
3645 {
3646 if (lv >= 1000)
3647 {
3648 lv = 999;
3649 }
3650 sockets[i] = id * 1000 + lv;
3651 elements.ModBase(id, lv);
3652 mod?.Destroy();
3653 break;
3654 }
3655 }
3656 }
3657
3658 public void EjectSockets()
3659 {
3660 for (int i = 0; i < sockets.Count; i++)
3661 {
3662 int num = sockets[i];
3663 if (num != 0)
3664 {
3665 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3666 int ele = num / 1000;
3667 int num2 = num % 1000;
3668 elements.ModBase(ele, -num2);
3669 if (!isCopy)
3670 {
3671 thing.refVal = ele;
3672 thing.encLV = num2;
3673 }
3675 sockets[i] = 0;
3676 }
3677 }
3678 }
3679
3681 {
3682 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3683 }
3684
3685 public SocketData AddRune(int idEle, int v, bool free)
3686 {
3687 if (socketList == null)
3688 {
3689 socketList = new List<SocketData>();
3690 }
3691 SourceElement.Row row = EClass.sources.elements.map[idEle];
3692 SocketData socketData = new SocketData
3693 {
3694 idEle = idEle,
3695 value = v,
3696 type = SocketData.Type.Rune,
3697 isFree = free
3698 };
3699 socketList.Add(socketData);
3700 if (IsWeapon || !row.IsWeaponEnc)
3701 {
3702 elements.SetTo(idEle, v);
3703 }
3704 return socketData;
3705 }
3706
3707 public SocketData GetRuneEnc(int idEle)
3708 {
3709 if (socketList != null)
3710 {
3711 foreach (SocketData socket in socketList)
3712 {
3713 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3714 {
3715 return socket;
3716 }
3717 }
3718 }
3719 return null;
3720 }
3721
3722 public int CountRune(bool countFree = true)
3723 {
3724 int num = 0;
3725 if (socketList != null)
3726 {
3727 foreach (SocketData socket in socketList)
3728 {
3729 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3730 {
3731 num++;
3732 }
3733 }
3734 }
3735 return num;
3736 }
3737
3738 public int MaxRune()
3739 {
3740 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3741 }
3742
3743 public bool CanAddRune(TraitMod mod)
3744 {
3745 SourceElement.Row source = mod.source;
3746 if (category.slot == 0)
3747 {
3748 return false;
3749 }
3750 if (material.HasEnc(source.id))
3751 {
3752 return false;
3753 }
3754 if (!IsWeapon && source.IsWeaponEnc)
3755 {
3756 return false;
3757 }
3758 if (source.category == "resist")
3759 {
3760 foreach (Element item in elements.ListElements())
3761 {
3762 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3763 {
3764 return false;
3765 }
3766 }
3767 }
3768 string encSlot = source.encSlot;
3769 if (encSlot == null || encSlot.Length != 0)
3770 {
3771 switch (encSlot)
3772 {
3773 case "shield":
3774 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3775 {
3776 return false;
3777 }
3778 break;
3779 default:
3780 {
3781 bool flag = false;
3782 string[] array = source.encSlot.Split(',');
3783 foreach (string key in array)
3784 {
3785 if (EClass.sources.elements.alias[key].id == category.slot)
3786 {
3787 flag = true;
3788 }
3789 }
3790 if (!flag)
3791 {
3792 return false;
3793 }
3794 break;
3795 }
3796 case "global":
3797 case "all":
3798 case "weapon":
3799 break;
3800 }
3801 }
3802 if (mod is TraitRuneFree)
3803 {
3804 return true;
3805 }
3806 return CountRune(countFree: false) < MaxRune();
3807 }
3808
3809 public bool HasRune()
3810 {
3811 return CountRune() > 0;
3812 }
3813
3814 public void OnChildNumChange(Card c)
3815 {
3817 {
3820 }
3821 }
3822
3823 public Card Install()
3824 {
3825 SetPlaceState(PlaceState.installed);
3826 return this;
3827 }
3828
3829 public void SetPlaceState(PlaceState newState, bool byPlayer = false)
3830 {
3831 if (this.placeState == newState)
3832 {
3833 return;
3834 }
3835 if (parent != EClass._zone)
3836 {
3837 Debug.Log("tried to change placestate of non-root card:" + this);
3838 return;
3839 }
3841 Area area = pos.area;
3842 if (placeState == PlaceState.installed)
3843 {
3844 area?.OnUninstallCard(this);
3845 if (!isRoofItem)
3846 {
3847 altitude = 0;
3848 freePos = false;
3849 float num2 = (fy = 0f);
3850 fx = num2;
3851 }
3852 trait.Uninstall();
3853 }
3854 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3855 {
3856 ForeachPoint(delegate(Point p, bool main)
3857 {
3858 p.cell.RemoveCard(this);
3859 });
3860 this.placeState = newState;
3861 ForeachPoint(delegate(Point p, bool main)
3862 {
3863 p.cell.AddCard(this);
3864 });
3865 }
3866 else
3867 {
3868 this.placeState = newState;
3869 }
3870 if (trait is TraitFakeTile)
3871 {
3873 }
3874 if (newState == PlaceState.none)
3875 {
3876 this.placeState = PlaceState.roaming;
3877 if (props != null)
3878 {
3879 props.Remove(this);
3880 }
3881 }
3882 else
3883 {
3885 if (this.placeState == PlaceState.installed)
3886 {
3887 if (isThing)
3888 {
3889 if (trait.InstallBottomPriority != -1)
3890 {
3892 }
3893 else
3894 {
3896 }
3897 }
3898 area?.OnInstallCard(this);
3899 isRoofItem = false;
3900 trait.Install(byPlayer);
3901 }
3902 }
3904 {
3906 }
3907 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
3908 {
3910 }
3911 trait.OnChangePlaceState(newState);
3913 {
3915 }
3916 }
3917
3918 public int GetTotalQuality(bool applyBonus = true)
3919 {
3920 int num = 5 + LV + material.quality;
3921 if (applyBonus)
3922 {
3923 num = num * (100 + Quality) / 100;
3924 }
3925 return num;
3926 }
3927
3928 public void ModEncLv(int a)
3929 {
3930 ApplyMaterialElements(remove: true);
3931 encLV += a;
3932 ApplyMaterialElements(remove: false);
3934 {
3935 if (IsWeapon || IsAmmo)
3936 {
3937 elements.ModBase(67, a);
3938 }
3939 else
3940 {
3941 elements.ModBase(65, a * 2);
3942 }
3943 }
3944 }
3945
3946 public void SetEncLv(int a)
3947 {
3948 ModEncLv(a - encLV);
3949 }
3950
3951 public void SetTier(int a, bool setTraits = true)
3952 {
3953 if (a < 0)
3954 {
3955 a = 0;
3956 }
3957 tier = a;
3958 if (setTraits)
3959 {
3960 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
3961 if (a > 0)
3962 {
3963 foreach (Element value in elements.dict.Values)
3964 {
3965 if (value.IsFoodTrait || value.IsTrait)
3966 {
3967 elements.SetTo(value.id, value.Value * num / 100);
3968 }
3969 }
3970 }
3971 elements.SetBase(2, a * 30);
3972 elements.SetBase(759, (a > 1) ? a : 0);
3973 }
3975 }
3976
3977 public virtual void SetBlessedState(BlessedState s)
3978 {
3979 int num = 0;
3980 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
3981 {
3982 num = 1;
3983 }
3984 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
3985 {
3986 num = -1;
3987 }
3988 if (num != 0 && IsEquipmentOrRangedOrAmmo)
3989 {
3990 if (IsWeapon || IsAmmo)
3991 {
3992 elements.ModBase(67, num);
3993 }
3994 else
3995 {
3996 elements.ModBase(65, num * 2);
3997 }
3998 }
3999 blessedState = s;
4000 }
4001
4002 public virtual void ChangeRarity(Rarity q)
4003 {
4004 rarity = q;
4005 }
4006
4007 public bool TryPay(int a, string id = "money")
4008 {
4009 if (GetCurrency(id) < a)
4010 {
4011 if (IsPC)
4012 {
4013 SE.Beep();
4014 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
4015 }
4016 return false;
4017 }
4018 if (IsPC && !(id == "ration"))
4019 {
4020 SE.Pay();
4021 }
4022 ModCurrency(-a, id);
4023 return true;
4024 }
4025
4026 public void SetCharge(int a)
4027 {
4028 c_charges = a;
4030 }
4031
4032 public void ModCharge(int a, bool destroy = false)
4033 {
4034 c_charges += a;
4036 if (c_charges <= 0 && destroy)
4037 {
4038 Say("spellbookCrumble", this);
4039 ModNum(-1);
4040 }
4041 }
4042
4043 public void ModCurrency(int a, string id = "money")
4044 {
4045 if (a != 0)
4046 {
4047 if (id == "influence")
4048 {
4050 return;
4051 }
4052 SourceMaterial.Row mat = null;
4053 things.AddCurrency(this, id, a, mat);
4054 }
4055 }
4056
4057 public int GetCurrency(string id = "money")
4058 {
4059 if (id == "influence")
4060 {
4061 return EClass._zone.influence;
4062 }
4063 long sum = 0L;
4064 SourceMaterial.Row mat = null;
4065 things.GetCurrency(id, ref sum, mat);
4066 if (sum > int.MaxValue)
4067 {
4068 sum = 2147483647L;
4069 }
4070 return (int)sum;
4071 }
4072
4073 public virtual void HealHPHost(int a, HealSource origin = HealSource.None)
4074 {
4075 if (isChara)
4076 {
4077 if (Chara.parasite != null)
4078 {
4080 }
4081 if (Chara.ride != null)
4082 {
4083 Chara.ride.HealHP(a);
4084 }
4085 }
4086 HealHP(a, origin);
4087 }
4088
4089 public virtual void HealHP(int a, HealSource origin = HealSource.None)
4090 {
4091 long num = a;
4092 if (origin == HealSource.Magic)
4093 {
4094 num = (long)a * (long)Mathf.Max(100 - Evalue(93), 1) / 100;
4095 }
4096 if (num > 100000000)
4097 {
4098 num = 100000000L;
4099 }
4100 hp += (int)num;
4101 if (hp > MaxHP)
4102 {
4103 hp = MaxHP;
4104 }
4105 switch (origin)
4106 {
4107 case HealSource.Magic:
4108 case HealSource.Item:
4109 PlaySound("heal");
4110 PlayEffect("heal");
4111 break;
4112 case HealSource.HOT:
4113 PlaySound("heal_tick");
4114 PlayEffect("heal_tick");
4115 break;
4116 }
4117 }
4118
4119 public virtual int GetArmorSkill()
4120 {
4121 return 0;
4122 }
4123
4124 public virtual long ApplyProtection(long dmg, int mod = 100)
4125 {
4126 int armorSkill = GetArmorSkill();
4127 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
4128 int num = PV + orCreateElement.Value + DEX / 10;
4129 int num2 = 1;
4130 int sides = 1;
4131 int bonus = 0;
4132 if (num > 0)
4133 {
4134 int num3 = num / 4;
4135 num2 = num3 / 10 + 1;
4136 sides = num3 / num2 + 1;
4137 bonus = 0;
4138 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4139 }
4140 int num4 = Dice.Roll(num2, sides, bonus, this);
4141 dmg -= num4 * mod / 100;
4142 if (dmg < 0)
4143 {
4144 dmg = 0L;
4145 }
4146 return dmg;
4147 }
4148
4149 public void DamageHP(long dmg, AttackSource attackSource = AttackSource.None, Card origin = null)
4150 {
4151 DamageHP(dmg, 0, 0, attackSource, origin);
4152 }
4153
4154 public void DamageHP(long dmg, int ele, int eleP = 100, AttackSource attackSource = AttackSource.None, Card origin = null, bool showEffect = true, Thing weapon = null, Chara originalTarget = null)
4155 {
4156 if (hp < 0)
4157 {
4158 return;
4159 }
4160 bool flag = originalTarget != null;
4161 Action onEvade = null;
4162 if (isChara && !isRestrained && !flag)
4163 {
4164 if (HasElement(1249))
4165 {
4166 foreach (Chara chara3 in EClass._map.charas)
4167 {
4168 if (chara3 != this && !chara3.IsHostile(Chara) && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= 3)
4169 {
4170 Say("wall_bond", chara3, this);
4171 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4172 return;
4173 }
4174 }
4175 }
4176 if (!HasElement(1241))
4177 {
4178 AttackSource attackSource2 = attackSource;
4179 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 5u)
4180 {
4181 foreach (Chara chara4 in EClass._map.charas)
4182 {
4183 if (chara4 != this && !chara4.IsHostile(Chara))
4184 {
4185 int num = chara4.Evalue(1241);
4186 int num2 = chara4.Evalue(438);
4187 if ((num != 0 || num2 != 0) && !chara4.IsDisabled && !chara4.isRestrained && (!IsPCFactionOrMinion || chara4.IsPCFactionOrMinion) && chara4.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && (num != 0 || num2 <= 0 || hp * 100 / MaxHP <= chara4.hp * 100 / chara4.MaxHP))
4188 {
4189 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara4, this);
4190 chara4.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4191 return;
4192 }
4193 }
4194 }
4195 }
4196 }
4197 }
4198 if (origin != null && origin.HasElement(1208))
4199 {
4200 switch (attackSource)
4201 {
4202 case AttackSource.MagicHand:
4203 dmg = dmg * 130 / 100;
4204 eleP = eleP * 150 / 100;
4205 break;
4206 case AttackSource.MagicSword:
4207 dmg = dmg * 120 / 100;
4208 eleP = eleP * 150 / 100;
4209 break;
4210 }
4211 }
4212 if (origin != null)
4213 {
4214 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4215 }
4216 Element e;
4217 if (ele == 0 || ele == 926)
4218 {
4219 e = Element.Void;
4220 if (origin != null)
4221 {
4222 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4223 }
4224 }
4225 else
4226 {
4227 e = Element.Create(ele);
4228 if (attackSource != AttackSource.Condition && showEffect)
4229 {
4230 ActEffect.TryDelay(delegate
4231 {
4232 PlayEffect(e.id, useRenderPos: true, 0.25f);
4233 EClass.Sound.Play("atk_" + e.source.alias);
4234 });
4235 }
4236 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4237 {
4238 int num3 = ((origin != null) ? origin.Evalue(1238) : 0);
4239 if (attackSource == AttackSource.MagicSword)
4240 {
4241 num3 += 2;
4242 if (origin.HasElement(1247))
4243 {
4244 num3++;
4245 }
4246 }
4247 if (attackSource == AttackSource.MagicArrow && origin != null && origin.HasElement(1244))
4248 {
4249 num3++;
4250 }
4251 if (attackSource == AttackSource.MagicHand && origin != null && origin.HasElement(1246))
4252 {
4253 num3++;
4254 }
4255 dmg = Element.GetResistDamage(dmg, Evalue(e.source.aliasRef), num3);
4256 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4257 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4258 }
4259 switch (e.id)
4260 {
4261 case 910:
4262 {
4263 Chara chara2 = Chara;
4264 if (chara2 != null && chara2.isWet)
4265 {
4266 dmg /= 3L;
4267 }
4268 break;
4269 }
4270 case 912:
4271 {
4272 Chara chara = Chara;
4273 if (chara != null && chara.isWet)
4274 {
4275 dmg = dmg * 150 / 100;
4276 }
4277 break;
4278 }
4279 }
4280 }
4281 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4282 {
4283 dmg = dmg * 2 / 3;
4284 }
4285 if (attackSource != AttackSource.Finish)
4286 {
4287 if (!IsPCFaction && LV > 50)
4288 {
4289 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4290 }
4291 if (origin != null && origin.HasCondition<ConBerserk>())
4292 {
4293 dmg = dmg * 3 / 2;
4294 }
4296 {
4297 int num4 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4298 if (num4 > 50)
4299 {
4300 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num4 - 50))) / 100;
4301 }
4302 }
4303 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4304 {
4305 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4306 }
4307 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4308 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4309 {
4310 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4311 }
4312 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4313 {
4314 dmg = dmg * 90 / 100;
4315 }
4316 if (HasElement(971))
4317 {
4318 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4319 }
4320 if (HasElement(1305))
4321 {
4322 dmg = dmg * 90 / 100;
4323 }
4324 if (EClass.pc.HasElement(1207) && isChara)
4325 {
4326 int num5 = 0;
4327 int num6 = 0;
4328 foreach (Condition condition2 in Chara.conditions)
4329 {
4330 if (condition2.Type == ConditionType.Buff)
4331 {
4332 num5++;
4333 }
4334 else if (condition2.Type == ConditionType.Debuff)
4335 {
4336 num6++;
4337 }
4338 }
4340 {
4341 dmg = dmg * 100 / Mathf.Min(100 + num5 * 5, 120);
4342 }
4343 else
4344 {
4345 dmg = dmg * Mathf.Min(100 + num6 * 5, 120) / 100;
4346 }
4347 }
4349 {
4350 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4351 }
4352 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4353 {
4354 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4355 if (dmg <= 0 && EClass.rnd(4) == 0)
4356 {
4357 dmg++;
4358 }
4359 }
4360 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4361 {
4362 int num7 = MaxHP / 10;
4363 long num8 = dmg - num7;
4364 num8 = num8 * 100 / (200 + Evalue(68) * 10);
4365 dmg = num7 + num8;
4366 }
4367 }
4368 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4369 {
4370 dmg = 0L;
4371 }
4372 if (dmg < 0)
4373 {
4374 dmg = 0L;
4375 }
4376 if (dmg > 99999999)
4377 {
4378 dmg = 99999999L;
4379 }
4380 float num9 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4381 int num10 = hp;
4382 if (Evalue(1421) > 0)
4383 {
4384 long num11 = 0L;
4385 long num12 = dmg;
4386 if (hp > 0)
4387 {
4388 num12 = dmg - hp;
4389 hp -= (int)dmg;
4390 num11 += dmg;
4391 if (hp < 0 && Chara.mana.value >= 0)
4392 {
4393 num11 += hp;
4394 hp = 0;
4395 }
4396 }
4397 if (hp <= 0)
4398 {
4399 if (Evalue(1421) >= 2)
4400 {
4401 num12 /= 2;
4402 }
4403 dmg = num12;
4404 if (Chara.mana.value > 0)
4405 {
4406 num12 -= Chara.mana.value;
4407 Chara.mana.value -= (int)dmg;
4408 num11 += dmg;
4409 }
4410 if (Chara.mana.value <= 0)
4411 {
4412 hp -= (int)num12;
4413 num11 += num12;
4414 }
4415 }
4416 dmg = num11;
4417 }
4418 else
4419 {
4420 hp -= (int)dmg;
4421 }
4422 if (isSynced && dmg != 0L)
4423 {
4424 float ratio = (float)dmg / (float)MaxHP;
4425 Card c = ((parent is Chara) ? (parent as Chara) : this);
4426 ActEffect.TryDelay(delegate
4427 {
4428 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4430 {
4431 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4432 }
4433 });
4434 }
4435 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4436 {
4437 aI_PracticeDummy.hit++;
4438 aI_PracticeDummy.totalDamage += dmg;
4439 }
4440 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4441 bool flag2 = false;
4442 if (hp < 0 && Religion.recentWrath == null)
4443 {
4445 {
4446 EvadeDeath(null);
4447 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4448 {
4449 Chara.stamina.Mod(-1);
4450 }
4451 }
4452 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4453 {
4454 EvadeDeath(null);
4455 }
4456 else if (!trait.CanBeDestroyed)
4457 {
4458 EvadeDeath(null);
4459 }
4460 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4461 {
4462 EvadeDeath(null);
4463 }
4464 else if (isChara)
4465 {
4467 {
4468 EvadeDeath(null);
4469 }
4470 else if (IsPC && EClass.debug.godMode)
4471 {
4472 EvadeDeath(null);
4473 }
4474 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4475 {
4476 EvadeDeath(null);
4477 flag2 = true;
4478 }
4479 else
4480 {
4481 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4482 {
4483 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4484 if (num10 > half)
4485 {
4486 EvadeDeath(delegate
4487 {
4488 Say("guts", this);
4489 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4490 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4491 });
4492 goto IL_1075;
4493 }
4494 }
4495 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4496 {
4497 EvadeDeath(null);
4498 }
4499 else if (LayerDrama.IsActive() && IsPC)
4500 {
4501 EvadeDeath(null);
4502 }
4503 else
4504 {
4505 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4506 {
4507 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4508 {
4509 EClass.core.actionsNextFrame.Add(delegate
4510 {
4511 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4512 });
4513 EClass.player.invlunerable = true;
4516 }
4518 {
4519 EvadeDeath(null);
4520 goto IL_1075;
4521 }
4522 }
4523 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4524 {
4525 EvadeDeath(delegate
4526 {
4527 Say("fate", this);
4528 PlaySound("revive");
4529 PlayEffect("aura_heaven");
4532 });
4533 }
4534 }
4535 }
4536 }
4537 }
4538 goto IL_1075;
4539 IL_1075:
4540 if (trait.CanBeAttacked)
4541 {
4542 renderer.PlayAnime(AnimeID.HitObj);
4543 hp = MaxHP;
4545 {
4546 hp = -1;
4547 }
4548 }
4549 Chara target;
4550 if (hp < 0)
4551 {
4552 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4553 {
4554 string text = "";
4555 if (IsPC && Lang.setting.combatTextStyle == 0)
4556 {
4557 if (e != Element.Void && e != null)
4558 {
4559 text = "dead_" + e.source.alias;
4560 }
4561 if (text == "" || !LangGame.Has(text))
4562 {
4563 text = "dead_attack";
4564 }
4565 EClass.pc.Say(text, this, "");
4566 }
4567 else
4568 {
4569 if (e != Element.Void && e != null)
4570 {
4571 text = "kill_" + e.source.alias;
4572 }
4573 if (text == "" || !LangGame.Has(text))
4574 {
4575 text = "kill_attack";
4576 }
4577 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4578 }
4579 }
4580 if (isChara && Religion.recentWrath == null)
4581 {
4582 if (HasElement(1410) && !Chara.HasCooldown(1410))
4583 {
4584 Chara.AddCooldown(1410);
4585 Say("reboot", this);
4586 PlaySound("reboot");
4587 Chara.Cure(CureType.Boss);
4588 hp = MaxHP / 3;
4590 return;
4591 }
4592 if (HasCondition<ConRebirth>())
4593 {
4594 Say("rebirth", this);
4595 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4597 Chara.RemoveCondition<ConRebirth>();
4598 PlayEffect("revive");
4599 PlaySound("revive");
4600 return;
4601 }
4602 foreach (Chara chara5 in EClass._map.charas)
4603 {
4604 if (Chara.IsFriendOrAbove(chara5) && chara5.HasElement(1408) && chara5.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara5.GetInt(58) && (!chara5.IsPCFaction || IsPCFaction) && (chara5.memberType != FactionMemberType.Livestock || Chara.memberType == FactionMemberType.Livestock))
4605 {
4606 Msg.alwaysVisible = true;
4607 Msg.Say("layhand", chara5, this);
4608 Msg.Say("pray_heal", this);
4609 hp = MaxHP;
4611 PlayEffect("revive");
4612 PlaySound("revive");
4613 chara5.SetInt(58, EClass.world.date.GetRawDay());
4614 return;
4615 }
4616 }
4617 }
4618 if (zoneInstanceBout != null)
4619 {
4620 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4621 if (target != null)
4622 {
4623 EClass.pc.ai.Cancel();
4624 if (IsPC)
4625 {
4626 EClass.pc.hp = 0;
4627 Heal();
4628 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4629 target.ShowDialog("_chara", "bout_lose");
4630 return;
4631 }
4632 if (target == this)
4633 {
4634 hp = 0;
4635 Heal();
4636 target.ModAffinity(EClass.pc, 10);
4637 target.ShowDialog("_chara", "bout_win");
4638 return;
4639 }
4640 }
4641 }
4642 if (!isDestroyed)
4643 {
4644 if (attackSource == AttackSource.MoonSpear && isChara)
4645 {
4647 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4648 Rand.SetSeed();
4649 }
4650 Die(e, origin, attackSource, originalTarget);
4652 {
4653 Rand.SetSeed(uid);
4654 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4655 {
4656 string text2 = new int[18]
4657 {
4658 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4659 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4660 }.RandomItem().ToString();
4661 if (EClass.rnd(10) == 0)
4662 {
4663 text2 = "casino_coin";
4664 }
4665 if (EClass.rnd(10) == 0)
4666 {
4667 text2 = "scratchcard";
4668 }
4669 if (EClass.rnd(3) == 0)
4670 {
4671 text2 = "money";
4672 }
4673 if (EClass.rnd(5) == 0)
4674 {
4675 text2 = "plat";
4676 }
4677 if (EClass.rnd(10) == 0)
4678 {
4679 text2 = "money2";
4680 }
4681 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4682 {
4683 text2 = "medal";
4684 }
4685 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4686 }
4687 Rand.SetSeed();
4688 }
4689 ProcAbsorb();
4690 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4691 {
4692 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4693 }
4694 }
4695 if (origin != null && origin.isChara)
4696 {
4697 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4698 {
4700 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4701 {
4702 q.OnKillChara(Chara);
4703 });
4706 {
4707 Guild.Fighter.AddContribution(10 + Mathf.Min(LV, 200) / 5);
4708 }
4710 {
4711 int a = EClass.rndHalf(200 + EClass.curve(LV, 20, 15) * 20);
4712 Msg.Say("bounty", Chara, a.ToString() ?? "");
4714 SE.Pay();
4715 }
4716 }
4717 if (origin.GetInt(106) == 0)
4718 {
4719 origin.Chara.TalkTopic("kill");
4720 }
4721 }
4722 Msg.SetColor();
4723 }
4724 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4725 {
4726 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num9 + (IsPC ? "pc" : ""), origin, this);
4727 }
4728 else if (isChara)
4729 {
4730 int num13 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4731 if (num9 >= (float)num13)
4732 {
4733 if (e != Element.Void)
4734 {
4735 Say("dmg_" + e.source.alias, this);
4736 }
4737 if (e == Element.Void || num9 >= 2f)
4738 {
4739 Say("dmg" + num9, this);
4740 }
4741 }
4742 }
4743 onEvade?.Invoke();
4744 if (isChara)
4745 {
4746 if (Chara.mimicry != null)
4747 {
4748 Chara.RemoveCondition<ConTransmuteMimic>();
4749 }
4750 foreach (Condition condition3 in Chara.conditions)
4751 {
4752 (condition3 as ConPeaky)?.OnHit();
4753 }
4754 if (flag2)
4755 {
4756 if (!Chara.HasCondition<ConFaint>())
4757 {
4758 Chara.AddCondition<ConFaint>(200, force: true);
4759 }
4760 return;
4761 }
4762 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4763 {
4764 if (e.id == 916)
4765 {
4766 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4767 }
4768 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4769 {
4770 int num14 = origin.Dist(this);
4771 if (attackSource == AttackSource.Melee && HasElement(1221) && num14 <= Evalue(1221))
4772 {
4773 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4774 if (id == "hedgehog_ether")
4775 {
4776 ele2 = 922;
4777 }
4778 Say("reflect_thorne", origin, this);
4779 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4780 }
4781 if (HasElement(1223) && num14 <= Evalue(1223))
4782 {
4783 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4784 Say("reflect_acid", this, origin);
4785 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4786 }
4787 }
4788 ProcAbsorb();
4789 }
4790 }
4791 if (hp < 0 || !isChara)
4792 {
4793 return;
4794 }
4795 if (dmg > 0)
4796 {
4797 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4798 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4799 if (a2 > 0)
4800 {
4802 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4803 {
4804 elements.ModExp(123, a2);
4805 }
4806 }
4807 }
4808 int num15 = ((EClass.rnd(2) == 0) ? 1 : 0);
4809 if (attackSource == AttackSource.Condition)
4810 {
4811 num15 = 1 + EClass.rnd(2);
4812 }
4813 if (num15 > 0)
4814 {
4815 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4816 AddBlood(num15, flag3 ? 6 : (-1));
4817 }
4818 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4819 {
4820 ApplyElementEffect(e, eleP, origin);
4821 }
4822 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4823 {
4824 Condition.ignoreEffect = true;
4826 Condition.ignoreEffect = false;
4827 }
4828 if (IsPC)
4829 {
4830 float num16 = (float)hp / (float)MaxHP;
4831 if (Evalue(1421) > 0)
4832 {
4833 num16 = (float)Chara.mana.value / (float)Chara.mana.max;
4834 }
4835 if (num16 < 0.3f)
4836 {
4837 PlaySound("heartbeat", 1f - num16 * 2f);
4838 }
4839 }
4840 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4841 {
4842 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4843 }
4844 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4845 {
4846 Chara.ai.Current.TryCancel(origin);
4847 }
4849 {
4850 ConWeapon condition = Chara.GetCondition<ConWeapon>();
4851 if (e.source.aliasRef == condition.sourceElement.aliasRef)
4852 {
4853 condition.Mod(-1);
4854 }
4855 }
4856 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4857 {
4858 ActEffect.Proc(EffectId.Duplicate, this);
4859 }
4860 if (origin != null && !Chara.isRestrained)
4861 {
4863 }
4864 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4865 {
4866 Chara.AddCooldown(1409);
4868 Chara.Cure(CureType.Boss);
4869 Chara.HealHP(MaxHP / 2);
4870 EClass.player.forceTalk = true;
4871 }
4872 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4873 {
4875 {
4876 Chara.TrySetEnemy(origin.Chara);
4877 }
4878 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4879 {
4880 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
4881 }
4882 }
4883 void EvadeDeath(Action action)
4884 {
4885 hp = 0;
4886 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
4887 {
4888 Chara.mana.value = 0;
4889 }
4890 onEvade = action;
4891 }
4892 void Heal()
4893 {
4894 target.Cure(CureType.HealComplete);
4895 foreach (Chara member in EClass.pc.party.members)
4896 {
4897 member.Cure(CureType.HealComplete);
4898 }
4899 }
4900 void ProcAbsorb()
4901 {
4902 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
4903 {
4904 int valueOrDefault = (origin.Evalue(662) + weapon?.Evalue(662, ignoreGlobalElement: true)).GetValueOrDefault();
4905 int valueOrDefault2 = (origin.Evalue(661) + weapon?.Evalue(661, ignoreGlobalElement: true)).GetValueOrDefault();
4906 if (valueOrDefault > 0 && attackSource == AttackSource.Melee && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
4907 {
4908 int num17 = EClass.rnd(3 + (int)Mathf.Clamp(dmg / 100, 0f, valueOrDefault / 10));
4909 origin.Chara.stamina.Mod(num17);
4911 {
4912 Chara.stamina.Mod(-num17);
4913 }
4914 }
4915 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
4916 {
4917 int num18 = EClass.rndHalf(2 + (int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
4918 origin.Chara.mana.Mod(num18);
4920 {
4921 Chara.mana.Mod(-num18);
4922 }
4923 }
4924 if (valueOrDefault2 > 0 && attackSource == AttackSource.Melee)
4925 {
4926 int num19 = EClass.rnd(2 + (int)Mathf.Clamp(dmg / 10, 0f, valueOrDefault2 + 10));
4927 origin.Chara.mana.Mod(num19);
4929 {
4930 Chara.mana.Mod(-num19);
4931 }
4932 }
4933 }
4934 }
4935 }
4936
4937 public void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct = false)
4938 {
4939 if (!isChara)
4940 {
4941 return;
4942 }
4943 bool flag = true;
4944 bool hostile = false;
4945 switch (e.id)
4946 {
4947 case 910:
4948 if (Chance(30 + eleP / 5, 100))
4949 {
4950 MarkHostile().AddCondition<ConBurning>(eleP);
4951 }
4952 break;
4953 case 911:
4954 if (Chara.isWet)
4955 {
4956 if (Chance(30 + eleP / 10, 100))
4957 {
4959 }
4960 }
4961 else if (Chance(50 + eleP / 10, 100))
4962 {
4963 Chara.AddCondition<ConWet>(eleP);
4964 }
4965 break;
4966 case 912:
4967 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
4968 {
4969 Chara.AddCondition<ConParalyze>(1, force: true);
4970 }
4971 break;
4972 case 915:
4973 if (Chance(30 + eleP / 5, 100))
4974 {
4975 MarkHostile().AddCondition<ConPoison>(eleP);
4976 }
4977 break;
4978 case 913:
4979 if (Chance(30 + eleP / 5, 100))
4980 {
4982 }
4983 break;
4984 case 918:
4985 flag = false;
4986 if (Chance(30 + eleP / 5, 100))
4987 {
4989 }
4990 break;
4991 case 914:
4992 flag = false;
4993 if (EClass.rnd(3) != 0)
4994 {
4995 if (Chance(30 + eleP / 5, 100))
4996 {
4998 }
4999 }
5000 else if (Chance(30 + eleP / 5, 100))
5001 {
5003 }
5004 break;
5005 case 917:
5006 if (Chance(50 + eleP / 10, 100))
5007 {
5008 Chara.AddCondition<ConDim>(eleP);
5009 }
5010 break;
5011 case 925:
5012 if (EClass.rnd(3) == 0)
5013 {
5014 if (Chance(30 + eleP / 5, 100))
5015 {
5016 Chara.AddCondition<ConDim>(eleP);
5017 }
5018 }
5019 else if (EClass.rnd(2) == 0)
5020 {
5021 if (EClass.rnd(3) == 0)
5022 {
5023 Chara.AddCondition<ConParalyze>(1, force: true);
5024 }
5025 }
5026 else if (EClass.rnd(2) == 0)
5027 {
5028 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
5029 }
5030 break;
5031 case 920:
5032 flag = false;
5033 if (Chance(5 + eleP / 25, 40))
5034 {
5035 Chara.AddCondition<ConBlind>(eleP / 2);
5036 }
5037 if (Chance(5 + eleP / 25, 40))
5038 {
5039 Chara.AddCondition<ConParalyze>(eleP / 2);
5040 }
5041 if (Chance(5 + eleP / 25, 40))
5042 {
5043 Chara.AddCondition<ConConfuse>(eleP / 2);
5044 }
5045 if (Chance(5 + eleP / 25, 40))
5046 {
5047 MarkHostile().AddCondition<ConPoison>(eleP / 2);
5048 }
5049 if (Chance(5 + eleP / 25, 40))
5050 {
5051 Chara.AddCondition<ConSleep>(eleP / 2);
5052 }
5053 if (Chance(5 + eleP / 25, 40))
5054 {
5055 Chara.AddCondition<ConDim>(eleP / 2);
5056 }
5057 if (Chance(30 + eleP / 10, 100))
5058 {
5059 Chara.SAN.Mod(EClass.rnd(2));
5060 }
5061 break;
5062 case 924:
5063 if (Chance(50 + eleP / 10, 100))
5064 {
5065 MarkHostile().AddCondition<ConBleed>(eleP);
5066 }
5067 break;
5068 case 923:
5069 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
5070 {
5072 }
5073 break;
5074 case 922:
5075 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
5076 break;
5077 }
5078 if (Chara.conSleep != null && flag)
5079 {
5081 }
5082 if (checkHostileAct && hostile && origin != null && origin.isChara)
5083 {
5084 origin.Chara.DoHostileAction(this);
5085 }
5086 static bool Chance(int a, int max)
5087 {
5088 return Mathf.Min(a, max) > EClass.rnd(100);
5089 }
5090 Chara MarkHostile()
5091 {
5092 hostile = true;
5093 return Chara;
5094 }
5095 }
5096
5097 public virtual void Die(Element e = null, Card origin = null, AttackSource attackSource = AttackSource.None, Chara originalTarget = null)
5098 {
5099 Card rootCard = GetRootCard();
5100 Point _pos = rootCard?.pos ?? pos;
5101 if (_pos != null && !_pos.IsValid)
5102 {
5103 _pos = null;
5104 }
5105 if (trait.EffectDead == EffectDead.Default && _pos != null)
5106 {
5107 _pos.PlaySound(material.GetSoundDead(sourceCard));
5108 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
5109 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
5110 if (_pos.IsSync)
5111 {
5112 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
5113 if (e != null && LangGame.Has(text + e.source.alias))
5114 {
5115 text += e.source.alias;
5116 }
5117 if (attackSource != AttackSource.Throw)
5118 {
5119 Msg.Say(text, this, rootCard);
5120 }
5121 }
5122 else if (attackSource != AttackSource.Throw)
5123 {
5124 Msg.Say("destroyed", this);
5125 }
5126 }
5127 if (_pos != null && !EClass._zone.IsUserZone)
5128 {
5129 things.ForeachReverse(delegate(Thing t)
5130 {
5131 if (!(t.trait is TraitChestMerchant))
5132 {
5133 EClass._zone.AddCard(t, _pos);
5134 }
5135 });
5136 }
5137 Destroy();
5138 if (e != null && _pos != null && e.id == 21)
5139 {
5140 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
5141 }
5142 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
5143 {
5144 Explode(pos, origin);
5145 }
5146 }
5147
5148 public void Explode(Point p, Card origin)
5149 {
5150 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
5151 {
5152 origin = origin?.Chara,
5153 refThing = Thing,
5154 aliasEle = "eleImpact"
5155 });
5156 }
5157
5158 public void Deconstruct()
5159 {
5160 PlaySound(material.GetSoundDead(sourceCard));
5161 Destroy();
5162 }
5163
5164 public void Destroy()
5165 {
5166 if (isDestroyed)
5167 {
5168 Debug.Log(Name + " is already destroyed.");
5169 return;
5170 }
5171 if (isChara)
5172 {
5173 if (IsPCFaction && !Chara.isSummon)
5174 {
5175 Debug.Log(this);
5176 return;
5177 }
5178 Chara.DropHeld();
5179 Chara.isDead = true;
5180 if (IsPCParty)
5181 {
5183 }
5184 if (IsGlobal)
5185 {
5187 }
5188 }
5189 if (renderer.hasActor)
5190 {
5191 renderer.KillActor();
5192 }
5193 if (parent != null)
5194 {
5195 parent.RemoveCard(this);
5196 }
5197 for (int num = things.Count - 1; num >= 0; num--)
5198 {
5199 things[num].Destroy();
5200 }
5201 isDestroyed = true;
5202 }
5203
5204 public void SpawnLoot(Card origin)
5205 {
5206 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5207 {
5208 return;
5209 }
5210 bool isUserZone = EClass._zone.IsUserZone;
5211 bool flag = EClass._zone is Zone_Music;
5212 List<Card> list = new List<Card>();
5213 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
5214 {
5215 int i2 = 500;
5216 if (this.rarity >= Rarity.Legendary)
5217 {
5218 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
5220 }
5221 if (trait is TraitAdventurerBacker)
5222 {
5223 i2 = 10;
5224 }
5225 if (chance(i2))
5226 {
5227 Thing thing = ThingGen.Create("figure");
5228 thing.MakeFigureFrom(id);
5229 list.Add(thing);
5230 }
5231 if (chance(i2))
5232 {
5233 Thing thing2 = ThingGen.Create("figure3");
5234 thing2.MakeFigureFrom(id);
5235 list.Add(thing2);
5236 }
5237 }
5238 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood;
5239 int num = 1;
5240 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5241 {
5242 flag2 = true;
5243 }
5245 {
5246 flag2 = true;
5247 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5248 }
5249 else if (origin != null && origin.HasElement(290) && !IsMinion)
5250 {
5251 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5252 {
5253 flag2 = true;
5254 origin.elements.ModExp(290, 150f);
5255 }
5256 else
5257 {
5258 origin.elements.ModExp(290, 25f);
5259 }
5260 }
5261 if (id == "littleOne" && IsPCFactionOrMinion)
5262 {
5263 flag2 = false;
5264 }
5265 if (Chara.race.id == "spider" && EClass._zone.HasField(10000))
5266 {
5267 flag2 = false;
5268 }
5269 if (flag2 && !isUserZone)
5270 {
5271 string text = Chara.race.corpse[0];
5272 bool num2 = text == "_meat";
5273 int num3 = 10;
5275 {
5276 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5277 }
5278 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5279 {
5280 text = "dattamono";
5281 }
5282 if (num2 && num3 > EClass.rnd(100))
5283 {
5284 text = "meat_marble";
5285 }
5286 Thing thing3 = ThingGen.Create(text).SetNum(num);
5287 if (thing3.source._origin == "meat")
5288 {
5289 thing3.MakeFoodFrom(this);
5290 }
5291 else
5292 {
5294 }
5295 list.Add(thing3);
5296 }
5297 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5298 {
5299 list.Add(Chara.MakeGene());
5300 }
5301 if (!IsPCFaction && !isUserZone)
5302 {
5303 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5304 {
5305 string[] array = item2.Split('/');
5306 int num4 = array[1].ToInt();
5307 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5308 {
5309 CardRow cardRow = EClass.sources.cards.map[array[0]];
5310 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5311 {
5312 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5313 }
5314 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) < num4 % 1000) ? 1 : 0))));
5315 }
5316 }
5317 if (Chara.IsMachine)
5318 {
5319 bool flag3 = Chara.HasElement(1248);
5320 if (chance(200))
5321 {
5322 list.Add(ThingGen.Create("memory_chip"));
5323 }
5324 if (chance(20))
5325 {
5326 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5327 }
5328 if (chance(15))
5329 {
5330 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5331 }
5332 }
5333 else
5334 {
5335 if (Chara.IsAnimal)
5336 {
5337 if (chance(15))
5338 {
5339 list.Add(ThingGen.Create("fang"));
5340 }
5341 if (chance(10))
5342 {
5343 list.Add(ThingGen.Create("skin"));
5344 }
5345 }
5346 if (chance(20))
5347 {
5348 list.Add(ThingGen.Create("offal"));
5349 }
5350 if (chance(20))
5351 {
5352 list.Add(ThingGen.Create("heart"));
5353 }
5354 }
5355 if (!isBackerContent && !flag)
5356 {
5357 switch (id)
5358 {
5359 case "pumpkin":
5360 if (chance(3))
5361 {
5362 list.Add(ThingGen.CreateFromCategory((EClass.rnd(2) == 0) ? "meal_cookie" : "meal_cake", 5 + EClass.rnd(EClass.rnd(50) + 1)));
5363 }
5364 break;
5365 case "isca":
5366 list.Add(ThingGen.Create("blood_angel"));
5367 break;
5368 case "golem_wood":
5369 if (chance(30))
5370 {
5371 list.Add(ThingGen.Create("crystal_earth"));
5372 }
5373 break;
5374 case "golem_fish":
5375 case "golem_stone":
5376 if (chance(30))
5377 {
5378 list.Add(ThingGen.Create("crystal_sun"));
5379 }
5380 break;
5381 case "golem_steel":
5382 if (chance(30))
5383 {
5384 list.Add(ThingGen.Create("crystal_mana"));
5385 }
5386 break;
5387 case "golem_gold":
5388 list.Add(ThingGen.Create("money2"));
5389 break;
5390 }
5391 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5392 if (EClass._zone is Zone_Void)
5393 {
5394 num5++;
5395 }
5396 if (EClass.rnd(5) == 0)
5397 {
5398 num5++;
5399 }
5400 string text2 = id;
5401 if (text2 == "big_daddy" || text2 == "santa")
5402 {
5403 num5 += 2;
5404 }
5405 if (num5 > 0 && EClass.game.principal.dropRate)
5406 {
5407 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5408 }
5409 List<Thing> list2 = new List<Thing>();
5410 foreach (Thing thing4 in things)
5411 {
5412 if (thing4.HasTag(CTAG.gift) || thing4.trait is TraitChestMerchant)
5413 {
5414 continue;
5415 }
5416 if (thing4.isGifted || thing4.rarity >= Rarity.Artifact || thing4.trait.DropChance > EClass.rndf(1f))
5417 {
5418 list.Add(thing4);
5419 }
5420 else if (thing4.IsEquipmentOrRanged)
5421 {
5422 if (thing4.rarity >= Rarity.Legendary)
5423 {
5424 list2.Add(thing4);
5425 }
5426 else if (EClass.rnd(100) == 0)
5427 {
5428 list.Add(thing4);
5429 }
5430 }
5431 else if (EClass.rnd(5) == 0)
5432 {
5433 list.Add(thing4);
5434 }
5435 }
5436 if (num5 > 0 && list2.Count > 0)
5437 {
5438 list2.Shuffle();
5439 for (int j = 0; j < list2.Count && j < num5; j++)
5440 {
5441 list.Add(list2[j]);
5442 num5--;
5443 }
5444 }
5445 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5446 {
5447 int num6 = 0;
5448 foreach (Card item3 in list)
5449 {
5450 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5451 {
5452 num6++;
5453 }
5454 }
5455 if (num6 == 0)
5456 {
5457 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5458 if (num5 < num7)
5459 {
5460 num5 = num7;
5461 }
5462 for (int k = 0; k < num5; k++)
5463 {
5464 Rand.SetSeed(uid + k);
5465 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5466 {
5467 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5469 {
5470 rarity = rarity
5471 });
5472 Thing item = ThingGen.CreateFromFilter("eq", LV);
5473 list.Add(item);
5474 }
5475 else if (EClass.rnd(3) == 0)
5476 {
5477 list.Add(ThingGen.Create("medal"));
5478 }
5479 Rand.SetSeed();
5480 }
5481 }
5482 }
5483 }
5484 }
5485 foreach (Thing thing5 in things)
5486 {
5487 if (thing5.GetInt(116) != 0)
5488 {
5489 list.Add(thing5);
5490 }
5491 }
5492 Point nearestPoint = GetRootCard().pos;
5493 if (nearestPoint.IsBlocked)
5494 {
5495 nearestPoint = nearestPoint.GetNearestPoint();
5496 }
5497 foreach (Card item4 in list)
5498 {
5499 if (item4.parent == EClass._zone)
5500 {
5501 continue;
5502 }
5503 item4.isHidden = false;
5504 item4.isNPCProperty = false;
5505 item4.SetInt(116);
5506 EClass._zone.AddCard(item4, nearestPoint);
5507 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5508 {
5509 continue;
5510 }
5511 foreach (Chara chara in EClass._map.charas)
5512 {
5513 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5514 {
5515 item4.Thing.TryLickEnchant(chara);
5516 break;
5517 }
5518 }
5519 }
5520 bool chance(int i)
5521 {
5522 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5523 if (i < 1)
5524 {
5525 i = 1;
5526 }
5527 if (IsMinion)
5528 {
5529 i *= 5;
5530 }
5531 if (EClass.rnd(i) == 0)
5532 {
5533 return true;
5534 }
5535 return false;
5536 }
5537 }
5538
5539 public Thing TryMakeRandomItem(int lv = -1, TryMakeRandomItemSource itemSource = TryMakeRandomItemSource.Default, Chara crafter = null)
5540 {
5541 if (lv == -1)
5542 {
5543 lv = EClass._zone.DangerLv;
5544 }
5545 switch (id)
5546 {
5547 case "gene":
5549 break;
5550 case "log":
5551 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5552 break;
5553 case "ore_gem":
5555 break;
5556 case "ore":
5558 break;
5559 case "milk":
5560 case "_egg":
5561 case "egg_fertilized":
5562 case "_meat":
5563 case "meat_marble":
5564 case "dattamono":
5565 {
5566 string text = "c_wilds";
5567 if (id == "_meat" || id == "meat_marble")
5568 {
5569 text = "c_animal";
5570 }
5571 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5572 {
5573 text = "c_human";
5574 }
5575 for (int i = 0; i < 20; i++)
5576 {
5577 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5578 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "milk" && id != "_egg" && id != "egg_fertilized")
5579 {
5580 continue;
5581 }
5582 if (itemSource == TryMakeRandomItemSource.Cooking)
5583 {
5584 if (cardRow.model.HasElement(701))
5585 {
5586 continue;
5587 }
5588 if (crafter != null && crafter.id == "big_sister")
5589 {
5590 cardRow = crafter.source;
5591 }
5592 }
5593 if (id == "milk")
5594 {
5595 if (c_idRefCard.IsEmpty())
5596 {
5597 MakeRefFrom(cardRow.model);
5598 }
5599 }
5600 else
5601 {
5602 MakeFoodFrom(cardRow.model);
5603 }
5604 return this as Thing;
5605 }
5606 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5607 break;
5608 }
5609 }
5610 return this as Thing;
5611 }
5612
5613 public Card MakeFoodFrom(string _id)
5614 {
5615 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5616 }
5617
5619 {
5620 MakeRefFrom(c);
5622 if (!c.isChara)
5623 {
5624 return this;
5625 }
5626 SourceRace.Row race = c.Chara.race;
5627 int num = race.food[0].ToInt();
5628 bool flag = id == "meat_marble";
5629 int num2 = 1;
5630 bool flag2 = category.IsChildOf("meat");
5631 bool flag3 = category.IsChildOf("egg") || trait is TraitGene;
5632 if (flag)
5633 {
5634 num += 100;
5635 }
5636 if (flag2)
5637 {
5638 if (c.IsPCFaction && c.IsUnique)
5639 {
5640 num = -100;
5641 }
5642 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5643 if (flag)
5644 {
5645 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5646 }
5647 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5648 }
5649 else if (flag3)
5650 {
5651 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5652 num2 = 2;
5653 }
5654 else
5655 {
5656 num2 = 3;
5657 }
5658 if (flag2)
5659 {
5660 if (c.Chara.IsHuman)
5661 {
5662 elements.SetBase(708, 1);
5663 }
5664 if (c.Chara.IsUndead)
5665 {
5666 elements.SetBase(709, 1);
5667 }
5668 }
5669 foreach (Element value in c.elements.dict.Values)
5670 {
5671 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5672 {
5673 elements.SetBase(value.id, value.Value);
5674 }
5675 }
5676 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5677 foreach (KeyValuePair<int, int> item in race.elementMap)
5678 {
5679 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5680 {
5681 list.Add(new Tuple<int, int>(item.Key, item.Value));
5682 }
5683 }
5684 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5685 for (int i = 0; i < num2 && i < list.Count; i++)
5686 {
5687 Tuple<int, int> tuple = list[i];
5688 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5689 }
5690 if (c.Chara.IsUndead)
5691 {
5692 elements.ModBase(73, (c.Chara.race.id == "undeadgod") ? (-90) : (-20));
5693 }
5694 isWeightChanged = true;
5695 c_weight = race.height * 4 + 100;
5696 c_idMainElement = c.c_idMainElement;
5697 SetBlessedState(BlessedState.Normal);
5698 int num3 = c.LV - c.sourceCard.LV;
5699 if (num3 < 0)
5700 {
5701 num3 = 0;
5702 }
5703 num3 = EClass.curve(num3, 10, 10, 80);
5704 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5705 {
5706 num3 += 60;
5707 }
5708 if (flag2 && c.IsPCFaction && c.IsUnique)
5709 {
5710 num3 = 0;
5711 }
5712 if (num3 > 0)
5713 {
5714 elements.ModBase(2, num3);
5715 }
5716 return this;
5717 }
5718
5719 public void MakeFoodRef(Card c1, Card c2 = null)
5720 {
5721 Card card = c1;
5722 Card card2 = c2;
5723 if (IsIgnoreName(card))
5724 {
5725 card = null;
5726 }
5727 if (IsIgnoreName(card2))
5728 {
5729 card2 = null;
5730 }
5731 if (card == null && card2 != null)
5732 {
5733 card = card2;
5734 card2 = null;
5735 }
5736 if (card != null)
5737 {
5738 MakeRefFrom(card, card2);
5739 if (card.c_idRefCard != null)
5740 {
5741 c_idRefCard = card.c_idRefCard;
5742 c_altName = TryGetFoodName(card);
5743 }
5744 if (card2 != null && card2.c_idRefCard != null)
5745 {
5746 c_idRefCard2 = card2.c_idRefCard;
5747 c_altName2 = TryGetFoodName(card2);
5748 }
5749 }
5750 static bool IsIgnoreName(Card c)
5751 {
5752 if (c == null)
5753 {
5754 return true;
5755 }
5756 switch (c.id)
5757 {
5758 case "dough_cake":
5759 case "dough_bread":
5760 case "noodle":
5761 case "flour":
5762 case "rice":
5763 return true;
5764 default:
5765 return false;
5766 }
5767 }
5768 }
5769
5770 public string TryGetFoodName(Card c)
5771 {
5772 if (c.c_idRefCard.IsEmpty())
5773 {
5774 return c.c_altName;
5775 }
5776 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5777 {
5778 return c.c_altName;
5779 }
5780 if (!row.aka.IsEmpty())
5781 {
5782 if (row.name == "*r" && row.aka == "*r")
5783 {
5784 return "corpseGeneral".lang();
5785 }
5786 if (row.name == "*r")
5787 {
5788 return row.GetText("aka");
5789 }
5790 }
5791 return row.GetName();
5792 }
5793
5794 public string GetFoodName(string s)
5795 {
5796 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5797 }
5798
5799 public void MakeFigureFrom(string id)
5800 {
5801 MakeRefFrom(id);
5802 }
5803
5804 public Card MakeRefFrom(string id)
5805 {
5806 c_idRefCard = id;
5807 return this;
5808 }
5809
5810 public void MakeRefFrom(Card c1, Card c2 = null, bool simple = false)
5811 {
5812 c_idRefCard = c1.id;
5813 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c1.isChara) ? 1 : 0));
5814 if (c2 != null)
5815 {
5816 c_idRefCard2 = c2.id;
5817 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c2.isChara) ? 1 : 0));
5818 }
5819 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
5820 }
5821
5822 public Thing MakeEgg(bool effect = true, int num = 1, bool addToZone = true, int fertChance = 20, BlessedState? state = null)
5823 {
5824 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
5825 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5826 {
5827 thing.MakeFoodFrom(EClass.sources.charas.map["caladrius"].model);
5828 }
5829 else
5830 {
5831 thing.MakeFoodFrom(this);
5832 }
5833 thing.c_idMainElement = c_idMainElement;
5834 if (state.HasValue)
5835 {
5836 thing.SetBlessedState(state.Value);
5837 }
5838 if (!addToZone)
5839 {
5840 return thing;
5841 }
5842 return GiveBirth(thing, effect);
5843 }
5844
5845 public Thing MakeMilk(bool effect = true, int num = 1, bool addToZone = true, BlessedState? state = null)
5846 {
5847 Thing thing = ThingGen.Create("milk").SetNum(num);
5848 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5849 {
5850 thing.MakeRefFrom(EClass.sources.charas.map["caladrius"].model);
5851 }
5852 else
5853 {
5854 thing.MakeRefFrom(this);
5855 }
5856 if (state.HasValue)
5857 {
5858 thing.SetBlessedState(state.Value);
5859 }
5860 int num2 = LV - sourceCard.LV;
5861 if (!IsPCFaction && EClass._zone.IsUserZone)
5862 {
5863 num2 = 0;
5864 }
5865 if (num2 >= 10 && !HasElement(1290))
5866 {
5867 thing.SetEncLv(num2 / 10);
5868 }
5869 if (!addToZone)
5870 {
5871 return thing;
5872 }
5873 return GiveBirth(thing, effect);
5874 }
5875
5876 public Thing GiveBirth(Thing t, bool effect)
5877 {
5878 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
5879 EClass.player.forceTalk = true;
5880 card.Talk("giveBirth");
5881 EClass._zone.TryAddThing(t, card.pos);
5882 if (effect)
5883 {
5884 card.pos.PlayEffect("revive");
5885 card.pos.PlaySound("egg");
5886 PlayAnime(AnimeID.Shiver);
5887 if (isChara)
5888 {
5890 }
5891 }
5892 return t;
5893 }
5894
5895 public void HatchEgg()
5896 {
5897 string[] array = new string[6] { "spider_queen", "spider_vampire", "spider_paralyzer", "spider_black", "spider_tarantula", "spider_spotted" };
5898 int num = EClass.rnd(array.Length);
5899 Point point = pos.Copy();
5900 PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(50);
5901 AddBlood(12, (uid % 2 == 0) ? (-1) : 3);
5902 Say("egghatch");
5903 PlaySound("egghatch");
5904 if (c_bossType == BossType.none)
5905 {
5906 Destroy();
5907 }
5908 if (!isDestroyed)
5909 {
5910 Die();
5911 }
5912 for (int i = 0; i < 1 + EClass.rnd(num + 1); i++)
5913 {
5914 EClass._zone.SpawnMob(array[num], point.GetNearestPoint(allowBlock: false, allowChara: false));
5915 }
5916 }
5917
5918 public Card SetHidden(bool hide = true)
5919 {
5920 isHidden = hide;
5921 pos.cell.Refresh();
5922 return this;
5923 }
5924
5925 public virtual MoveResult _Move(Point p, MoveType type = MoveType.Walk)
5926 {
5927 EClass._map.MoveCard(p, this);
5928 if (isChara)
5929 {
5930 Chara.SyncRide();
5931 }
5932 return MoveResult.Success;
5933 }
5934
5935 public void MoveImmediate(Point p, bool focus = true, bool cancelAI = true)
5936 {
5937 if (p == null)
5938 {
5939 return;
5940 }
5941 EClass._map.MoveCard(p, this);
5942 if (!IsPC || focus)
5943 {
5944 renderer.SetFirst(first: true, p.PositionCenter());
5945 }
5946 if (isChara)
5947 {
5948 if (cancelAI)
5949 {
5950 Chara.ai.Cancel();
5951 }
5952 Chara.SyncRide();
5953 }
5954 if (IsPC && focus)
5955 {
5958 }
5959 }
5960
5961 public void Teleport(Point point, bool silent = false, bool force = false)
5962 {
5963 if (EClass._zone.IsRegion)
5964 {
5965 SayNothingHappans();
5966 return;
5967 }
5968 PlayEffect("teleport");
5969 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
5970 {
5971 Say("antiTeleport", this);
5972 PlaySound("gravity");
5973 return;
5974 }
5975 if (!silent)
5976 {
5977 PlaySound("teleport");
5978 Say("teleported", this);
5979 }
5980 _Move(point);
5981 renderer.SetFirst(first: true, pos.PositionCenter());
5982 if (isChara)
5983 {
5984 Chara.ai.Cancel();
5985 foreach (Chara chara in EClass._map.charas)
5986 {
5987 if (chara.enemy == this)
5988 {
5989 chara.SetEnemy();
5990 }
5991 }
5992 Chara.RemoveCondition<ConEntangle>();
5993 }
5994 if (IsPC)
5995 {
5998 EClass.player.haltMove = true;
5999 }
6000 PlayEffect("teleport", useRenderPos: false);
6001 }
6002
6003 public virtual void OnLand()
6004 {
6006 {
6007 PlayEffect("ripple");
6008 PlaySound("Footstep/water");
6009 }
6010 }
6011
6013 {
6014 if (IsPC && EClass.player.TooHeavyToMove())
6015 {
6016 return MoveResult.Fail;
6017 }
6018 Point point = p.Copy();
6019 int num = p.x - pos.x;
6020 int num2 = p.z - pos.z;
6021 if (num > 1)
6022 {
6023 num = 1;
6024 }
6025 else if (num < -1)
6026 {
6027 num = -1;
6028 }
6029 if (num2 > 1)
6030 {
6031 num2 = 1;
6032 }
6033 else if (num2 < -1)
6034 {
6035 num2 = -1;
6036 }
6037 if (num == 0 && num2 == 0)
6038 {
6039 num = EClass.rnd(3) - 1;
6040 num2 = EClass.rnd(3) - 1;
6041 }
6042 point.Set(pos);
6043 point.x -= num;
6044 point.z -= num2;
6045 if (point.IsValid && !point.HasChara)
6046 {
6047 return TryMove(point, allowDestroyPath: false);
6048 }
6049 return MoveResult.Fail;
6050 }
6051
6052 public virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath = true)
6053 {
6054 return _Move(newPoint);
6055 }
6056
6057 public void Kick(Point p, bool ignoreSelf = false, bool checkWall = true)
6058 {
6059 foreach (Chara item in p.ListCharas())
6060 {
6061 Kick(item, ignoreSelf, karmaLoss: true, show: true, checkWall);
6062 }
6063 }
6064
6065 public void Kick(Chara t, bool ignoreSelf = false, bool karmaLoss = true, bool show = true, bool checkWall = true)
6066 {
6067 if (!IsAliveInCurrentZone)
6068 {
6069 return;
6070 }
6071 if (t.IsPC)
6072 {
6074 }
6075 if (t.host != null)
6076 {
6077 return;
6078 }
6079 if (t == this)
6080 {
6081 if (!ignoreSelf)
6082 {
6083 Debug.Log(t.pos.GetNearestPoint());
6084 if (TryMove(t.pos.GetNearestPoint()) != MoveResult.Success)
6085 {
6086 t.MoveImmediate(pos.GetNearestPoint() ?? t.pos);
6087 }
6088 }
6089 return;
6090 }
6091 if (show)
6092 {
6093 Say("kick", this, t);
6094 }
6095 PlaySound("kick");
6096 if ((t.conSuspend == null || t.conSuspend.uidMachine != 0) && t.trait.CanBePushed && (!t.IsHostile() || EClass.rnd(2) == 0) && !t.noMove && !t.isRestrained)
6097 {
6098 t.MoveByForce(t.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), this, checkWall && !t.pos.IsBlocked);
6099 }
6100 if (t.conSleep != null)
6101 {
6102 t.conSleep.Kill();
6103 }
6104 if (IsPC && t.IsFriendOrAbove() && !t.IsPCFactionOrMinion && karmaLoss)
6105 {
6107 }
6108 t.PlayEffect("kick");
6109 t.mimicry?.RevealMimicry(this, surprise: false);
6110 }
6111
6112 public int ResistLvFrom(int ele)
6113 {
6114 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
6115 }
6116
6117 public int ResistLv(int res)
6118 {
6119 return Element.GetResistLv(Evalue(res));
6120 }
6121
6122 public bool HasElement(int ele, bool includeNagative = false)
6123 {
6124 if (elements.Value(ele) <= 0)
6125 {
6126 if (includeNagative)
6127 {
6128 return elements.Value(ele) < 0;
6129 }
6130 return false;
6131 }
6132 return true;
6133 }
6134
6135 public bool HasElement(int ele, int req)
6136 {
6137 return elements.Value(ele) >= req;
6138 }
6139
6140 public bool HasElement(string id, int req = 1)
6141 {
6142 return HasElement(EClass.sources.elements.alias[id].id, req);
6143 }
6144
6145 public bool HasGlobalElement(int ele)
6146 {
6147 return elements.GetElement(ele)?.IsGlobalElement ?? false;
6148 }
6149
6150 public bool HasElementNoCopy()
6151 {
6152 if (HasElement(764))
6153 {
6154 return true;
6155 }
6156 if (HasElement(759))
6157 {
6158 return true;
6159 }
6160 if (HasElement(703))
6161 {
6162 return true;
6163 }
6164 if (HasElement(758))
6165 {
6166 return true;
6167 }
6168 if (HasElement(704))
6169 {
6170 return true;
6171 }
6172 return false;
6173 }
6174
6176 {
6177 renderer = new CardRenderer();
6178 renderer.SetOwner(this);
6179 return renderer;
6180 }
6181
6182 public void AddBlood(int a = 1, int id = -1)
6183 {
6184 if (!EClass._zone.IsRegion)
6185 {
6186 for (int i = 0; i < a; i++)
6187 {
6188 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
6189 }
6190 PlaySound("blood");
6191 }
6192 }
6193
6195 {
6197 shared.color = 11010048f;
6198 shared.liquidLv = 0;
6199 shared.cell = null;
6200 SetRenderParam(shared);
6201 return shared;
6202 }
6203
6204 public virtual void SetRenderParam(RenderParam p)
6205 {
6206 }
6207
6208 public void DyeRandom()
6209 {
6210 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.tier <= 4 && (r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r)).RandomItem().alias);
6211 }
6212
6213 public void Dye(string idMat)
6214 {
6215 Dye(EClass.sources.materials.alias[idMat]);
6216 }
6217
6218 public void Dye(SourceMaterial.Row mat)
6219 {
6220 isDyed = mat != null;
6221 c_dyeMat = mat?.id ?? 0;
6222 _colorInt = 0;
6223 }
6224
6225 public void RefreshColor()
6226 {
6227 if (isChara)
6228 {
6229 if (isDyed)
6230 {
6231 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6232 }
6233 else if (isElemental)
6234 {
6236 }
6237 else
6238 {
6239 _colorInt = 104025;
6240 }
6241 }
6242 else if (isDyed)
6243 {
6244 if (TileRow.useAltColor)
6245 {
6246 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.altColor, TileRow.colorMod);
6247 }
6248 else
6249 {
6250 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6251 }
6252 }
6253 else if (sourceRenderCard.useRandomColor)
6254 {
6255 _colorInt = BaseTileMap.GetColorInt(ref GetRandomColor(), TileRow.colorMod);
6256 }
6257 else if (sourceRenderCard.useAltColor)
6258 {
6259 _colorInt = BaseTileMap.GetColorInt(ref material.altColor, TileRow.colorMod);
6260 }
6261 else
6262 {
6263 _colorInt = BaseTileMap.GetColorInt(ref material.matColor, TileRow.colorMod);
6264 }
6265 }
6266
6268 {
6269 int num = EClass.game.seed + refVal;
6270 num += id[0] % 10000;
6271 if (id.Length > 1)
6272 {
6273 num += id[1] % 1000;
6274 if (id.Length > 2)
6275 {
6276 num += id[2] % 1000;
6277 if (id.Length > 3)
6278 {
6279 num += id[3] % 1000;
6280 if (id.Length > 4)
6281 {
6282 num += id[4] % 1000;
6283 }
6284 }
6285 }
6286 }
6287 Rand.UseSeed(num, delegate
6288 {
6289 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
6290 });
6291 return ref _randColor;
6292 }
6293
6294 public virtual Sprite GetSprite(int dir = 0)
6295 {
6296 if (trait is TraitFakeTile)
6297 {
6298 if (trait is TraitFakeBlock)
6299 {
6300 return EClass.sources.blocks.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6301 }
6302 return EClass.sources.objs.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6303 }
6304 if (trait is TraitAbility)
6305 {
6306 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
6307 }
6308 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6309 }
6310
6311 public virtual Sprite GetImageSprite()
6312 {
6313 return null;
6314 }
6315
6316 public void SetImage(Image image, int dir, int idSkin = 0)
6317 {
6318 sourceRenderCard.SetImage(image, GetSprite(dir), colorInt, setNativeSize: true, dir, idSkin, this);
6319 }
6320
6321 public virtual void SetImage(Image image)
6322 {
6323 if (trait is TraitAbility)
6324 {
6325 (trait as TraitAbility).act.SetImage(image);
6326 return;
6327 }
6328 Sprite sprite = GetSprite();
6329 if (!c_idSpriteReplacer.IsEmpty())
6330 {
6331 SpriteReplacer spriteReplacer = SpriteReplacer.dictSkins.TryGetValue(c_idSpriteReplacer);
6332 if (spriteReplacer != null)
6333 {
6334 RenderData renderData = ResourceCache.Load<RenderData>("Scene/Render/Data/chara_custom_" + ((spriteReplacer.data.GetSprite().texture.height <= 128) ? "128" : "256"));
6335 sprite = spriteReplacer.data.GetSprite();
6336 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, renderData, spriteReplacer.data.pref ?? Pref);
6337 return;
6338 }
6339 }
6340 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, this);
6341 }
6342
6343 public void ShowEmo(Emo _emo = Emo.none, float duration = 0f, bool skipSame = true)
6344 {
6345 if ((!isChara || Chara.host == null) && !(_emo == lastEmo && skipSame))
6346 {
6347 if (_emo != 0)
6348 {
6349 renderer.ShowEmo(_emo, duration);
6350 }
6351 lastEmo = _emo;
6352 }
6353 }
6354
6355 public void PlaySoundHold(bool spatial = true)
6356 {
6357 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6358 }
6359
6360 public void PlaySoundDrop(bool spatial = true)
6361 {
6362 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6363 }
6364
6365 public void PlaySoundImpact(bool spatial = true)
6366 {
6367 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6368 }
6369
6370 public void PlaySoundDead(bool spatial = true)
6371 {
6372 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6373 }
6374
6375 public SoundSource PlaySound(string id, float v = 1f, bool spatial = true)
6376 {
6377 Card rootCard = GetRootCard();
6378 if (rootCard.IsPC)
6379 {
6380 spatial = false;
6381 }
6382 if (rootCard.Dist(EClass.pc) < 6 || !spatial)
6383 {
6384 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6385 }
6386 return null;
6387 }
6388
6389 public void KillAnime()
6390 {
6391 renderer.KillAnime();
6392 }
6393
6394 public void PlayAnime(AnimeID id, bool force = false)
6395 {
6396 renderer.PlayAnime(id, force);
6397 }
6398
6399 public void PlayAnime(AnimeID id, Point dest, bool force = false)
6400 {
6401 renderer.PlayAnime(id, dest);
6402 }
6403
6404 public void PlayAnimeLoot()
6405 {
6406 renderer.PlayAnime(AnimeID.Loot);
6407 }
6408
6409 public Effect PlayEffect(string id, bool useRenderPos = true, float range = 0f, Vector3 fix = default(Vector3))
6410 {
6411 if (id.IsEmpty())
6412 {
6413 return null;
6414 }
6415 Card rootCard = GetRootCard();
6416 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6417 }
6418
6419 public void PlayEffect(int ele, bool useRenderPos = true, float range = 0f)
6420 {
6421 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6422 if (effect == null)
6423 {
6424 Debug.Log(ele);
6425 return;
6426 }
6427 Card rootCard = GetRootCard();
6428 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6429 }
6430
6431 public virtual void SetDir(int d)
6432 {
6433 dir = d;
6434 renderer.RefreshSprite();
6435 }
6436
6437 public void SetRandomDir()
6438 {
6439 SetDir(EClass.rnd(4));
6440 }
6441
6442 public virtual void LookAt(Card c)
6443 {
6444 }
6445
6446 public virtual void LookAt(Point p)
6447 {
6448 }
6449
6450 public virtual void Rotate(bool reverse = false)
6451 {
6452 int num = 4;
6453 if (sourceCard.tiles.Length > 4)
6454 {
6455 num = sourceCard.tiles.Length;
6456 }
6457 if (TileType == TileType.Door)
6458 {
6459 num = 2;
6460 }
6461 if (trait is TraitFakeObj)
6462 {
6463 num = (trait as TraitFakeObj).GetMaxDir();
6464 }
6465 if (reverse)
6466 {
6467 dir--;
6468 }
6469 else
6470 {
6471 dir++;
6472 }
6473 if (dir < 0)
6474 {
6475 dir = num - 1;
6476 }
6477 if (dir == num)
6478 {
6479 dir = 0;
6480 }
6481 SetDir(dir);
6482 renderer.RefreshSprite();
6483 }
6484
6485 public void ChangeAltitude(int a)
6486 {
6487 altitude += a;
6488 if (altitude < 0)
6489 {
6490 altitude = 0;
6491 }
6492 if (altitude > TileType.MaxAltitude)
6493 {
6494 altitude = TileType.MaxAltitude;
6495 }
6496 }
6497
6499 {
6500 return SubPassData.Default;
6501 }
6502
6503 public void SetFreePos(Point point)
6504 {
6505 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle;
6506 if (freePos)
6507 {
6508 Vector3 vector = point.Position();
6509 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6510 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6511 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6513 {
6514 fx -= fx % 0.2f;
6515 fy -= fy % 0.1f;
6516 }
6517 fx = fx - vector.x + thingPosition.x;
6518 fy = fy - vector.y + thingPosition.y;
6519 }
6520 else
6521 {
6522 float num2 = (fy = 0f);
6523 fx = num2;
6524 }
6525 }
6526
6527 public void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition = false)
6528 {
6529 if (dir != -1)
6530 {
6531 this.dir = dir;
6532 }
6533 Vector3 v = point.Position();
6534 bool skipRender = point.cell.skipRender;
6535 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6536 {
6537 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6538 }
6539 if (!main)
6540 {
6541 return;
6542 }
6543 RenderParam renderParam = GetRenderParam();
6545 {
6546 renderParam.x = v.x;
6547 renderParam.y = v.y;
6548 renderParam.z = v.z;
6549 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6550 v.x = renderParam.x;
6551 v.y = renderParam.y;
6552 v.z = renderParam.z;
6553 }
6554 else if (TileType.UseMountHeight)
6555 {
6556 TileType.GetMountHeight(ref v, point, this.dir, this);
6557 }
6558 v.z += EClass.setting.render.thingZ;
6559 if (!skipRender)
6560 {
6561 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6562 if (freePos)
6563 {
6564 v.x += fx;
6565 v.y += fy;
6566 v.z += thingPosition.z;
6567 }
6568 else
6569 {
6570 v += thingPosition;
6571 }
6572 }
6573 if (useCurrentPosition)
6574 {
6575 v = renderer.position;
6576 v.z += -0.01f;
6577 }
6578 if (TileType == TileType.Door)
6579 {
6580 v.z -= 0.5f;
6581 }
6582 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6583 point.ApplyAnime(ref v);
6584 if (renderer.hasActor)
6585 {
6586 renderer.actor.RefreshSprite();
6587 }
6588 renderer.Draw(renderParam, ref v, drawShadow: false);
6589 }
6590
6591 public void RecalculateFOV()
6592 {
6593 if (fov != null)
6594 {
6595 ClearFOV();
6596 fov = null;
6597 if (IsPC)
6598 {
6599 EClass.player.lightRadius = 1;
6600 }
6601 }
6602 CalculateFOV();
6603 }
6604
6605 public bool HasLight()
6606 {
6607 return GetLightRadius() > 0;
6608 }
6609
6610 public float GetLightPower()
6611 {
6612 float num = (isChara ? EClass.scene.profile.light.fovCurveChara.Evaluate(EClass.scene.timeRatio) : EClass.scene.profile.global.fovPower);
6613 if (LightData != null)
6614 {
6615 return 0.01f * LightData.color.a * 256f * 1.12f;
6616 }
6617 if (IsPCFaction && !IsPC)
6618 {
6619 num *= 4f;
6620 }
6621 return num;
6622 }
6623
6624 public int GetHearingRadius()
6625 {
6626 return 8;
6627 }
6628
6629 public int GetSightRadius()
6630 {
6631 if (IsPC)
6632 {
6633 return EClass.player.lightRadius;
6634 }
6635 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0) + EvalueMax(490) + EClass._zone.SightRadiusBonus;
6636 }
6637
6638 public int GetLightRadius()
6639 {
6640 if (isThing)
6641 {
6642 if (!IsInstalled && EClass.pc.held != this)
6643 {
6644 return 0;
6645 }
6646 if (trait is TraitLightSource && Thing.isEquipped)
6647 {
6648 return (trait as TraitLightSource).LightRadius;
6649 }
6650 if (LightData == null || !trait.IsLightOn)
6651 {
6652 return 0;
6653 }
6654 return LightData.radius;
6655 }
6656 int num = ((LightData != null) ? LightData.radius : 0);
6657 int num2 = 0;
6658 if (IsPC)
6659 {
6660 if (Chara.isBlind)
6661 {
6662 return 1;
6663 }
6664 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6665 num2 = 2;
6666 }
6667 else
6668 {
6670 {
6671 return 0;
6672 }
6673 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6674 {
6675 return 0;
6676 }
6677 }
6678 if (IsPCFaction)
6679 {
6680 Thing equippedThing = Chara.body.GetEquippedThing(45);
6681 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6682 {
6683 num2 = traitLightSource.LightRadius;
6684 }
6685 if (Chara.held != null && IsPC)
6686 {
6687 int lightRadius = Chara.held.GetLightRadius();
6688 if (lightRadius > 0)
6689 {
6690 if (lightRadius > num2)
6691 {
6692 num2 = Chara.held.GetLightRadius() - 1;
6693 }
6694 if (num2 < 3)
6695 {
6696 num2 = 3;
6697 }
6698 }
6699 }
6700 if (num < num2)
6701 {
6702 num = num2;
6703 }
6704 }
6705 return num;
6706 }
6707
6708 public void CalculateFOV()
6709 {
6710 int radius = GetLightRadius();
6711 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6712 {
6713 return;
6714 }
6715 float power = GetLightPower();
6716 if (IsPC)
6717 {
6718 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6719 {
6720 power += Chara.held.GetLightPower();
6721 }
6722 if (radius <= 2)
6723 {
6724 power = 0f;
6725 }
6726 foreach (Condition condition in Chara.conditions)
6727 {
6728 condition.OnCalculateFov(fov, ref radius, ref power);
6729 }
6730 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6731 {
6732 power = EClass.scene.profile.global.playerLightPowerLimit;
6733 }
6734 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6735 radius += EvalueMax(490) + EClass._zone.SightRadiusBonus;
6736 EClass.player.lightRadius = radius;
6737 EClass.player.lightPower = power;
6738 }
6739 if (fov == null)
6740 {
6741 fov = CreateFov();
6742 }
6743 fov.Perform(pos.x, pos.z, radius, power * 2f);
6744 }
6745
6747 {
6748 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6749 }
6750
6752 {
6753 Fov fov = new Fov();
6754 int num = (trait.UseLightColor ? c_lightColor : 0);
6755 if (num != 0)
6756 {
6757 fov.r = (byte)(num / 1024);
6758 fov.g = (byte)(num % 1024 / 32);
6759 fov.b = (byte)(num % 32);
6760 }
6761 else if (LightData != null)
6762 {
6763 fov.r = (byte)(LightData.color.r * 16f);
6764 fov.g = (byte)(LightData.color.g * 16f);
6765 fov.b = (byte)(LightData.color.b * 16f);
6766 }
6767 else if (isChara)
6768 {
6769 fov.r = 0;
6770 fov.g = 0;
6771 fov.b = 0;
6772 }
6773 else
6774 {
6775 fov.r = 3;
6776 fov.g = 2;
6777 fov.b = 1;
6778 }
6779 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
6780 {
6781 Fov fov2 = Chara.held.CreateFov();
6782 fov.r += fov2.r;
6783 fov.g += fov2.g;
6784 fov.b += fov2.b;
6785 }
6786 if (IsPC)
6787 {
6788 fov.isPC = true;
6789 foreach (Condition condition in Chara.conditions)
6790 {
6791 condition.OnCreateFov(fov);
6792 }
6793 }
6794 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
6795 return fov;
6796 }
6797
6798 public void ClearFOV()
6799 {
6800 if (fov != null && fov.lastPoints.Count != 0)
6801 {
6802 fov.Perform(pos.x, pos.z, 0);
6803 }
6804 }
6805
6806 public virtual void OnSimulateHour(VirtualDate date)
6807 {
6808 trait.OnSimulateHour(date);
6809 if (date.IsRealTime)
6810 {
6811 DecayNatural();
6812 }
6813 }
6814
6815 public void DecayNatural(int hour = 1)
6816 {
6817 if (!isNPCProperty)
6818 {
6819 things.ForeachReverse(delegate(Thing t)
6820 {
6821 t.DecayNatural(hour);
6822 });
6823 if (sourceCard._origin == "dish")
6824 {
6825 CheckJustCooked();
6826 }
6827 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
6828 {
6829 Decay(10 * hour);
6830 }
6831 else if (!isChara && trait.Decay != 0)
6832 {
6833 Decay(trait.Decay * hour);
6834 }
6835 }
6836 }
6837
6838 public void CheckJustCooked()
6839 {
6840 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
6841 {
6842 c_dateCooked = 0;
6843 elements.Remove(757);
6844 }
6845 }
6846
6847 public void Decay(int a = 10)
6848 {
6849 Card card = parent as Card;
6850 int num = 200;
6851 int num2 = MaxDecay / 4 * 3;
6852 if (a > 0)
6853 {
6854 if (card != null)
6855 {
6856 num = card.trait.DecaySpeedChild;
6857 }
6858 num = num * trait.DecaySpeed / 100;
6859 int num3 = Evalue(405);
6860 if (num3 != 0)
6861 {
6862 num = num * (100 - num3 * 2) / 100;
6863 }
6864 if (num < 0)
6865 {
6866 num = 0;
6867 }
6868 }
6869 else
6870 {
6871 num = 100;
6872 }
6873 a = a * num / 100;
6874 if (decay + a > MaxDecay)
6875 {
6876 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
6877 {
6878 return;
6879 }
6880 if (!IsDecayed)
6881 {
6882 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
6883 {
6884 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
6885 card.AddCard(thing);
6886 if (!IsParentLocked())
6887 {
6888 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
6889 }
6890 Destroy();
6891 return;
6892 }
6893 if (parent == EClass._zone)
6894 {
6895 Say("rot", this);
6896 }
6897 else if (GetRootCard() == EClass.pc)
6898 {
6899 if (!IsParentLocked())
6900 {
6901 EClass.pc.Say("rotInv", this, EClass.pc);
6902 }
6904 }
6905 if (IsFood)
6906 {
6907 elements.ModBase(73, -10);
6908 }
6909 }
6910 }
6911 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
6912 {
6913 if (!IsParentLocked())
6914 {
6915 EClass.pc.Say("rottingInv", this, EClass.pc);
6916 }
6918 }
6919 decay += a;
6920 bool IsParentLocked()
6921 {
6922 if (parent is Thing)
6923 {
6924 return (parent as Thing).c_lockLv > 0;
6925 }
6926 return false;
6927 }
6928 }
6929
6930 public bool HasTalk(string idTopic)
6931 {
6932 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
6933 }
6934
6935 public void Talk(string idTopic, string ref1 = null, string ref2 = null, bool forceSync = false)
6936 {
6937 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
6938 {
6939 EClass.player.forceTalk = false;
6940 Msg.SetColor();
6941 return;
6942 }
6943 EClass.player.forceTalk = false;
6944 if (!isSynced && !forceSync)
6945 {
6946 Msg.SetColor();
6947 return;
6948 }
6949 GameLang.refDrama1 = ref1;
6950 GameLang.refDrama2 = ref2;
6951 string text = GetTalkText(idTopic, stripPun: true);
6952 if (HasElement(1232) && idTopic != "baby")
6953 {
6954 BackerContent.GakiConvert(ref text, "babu");
6955 }
6956 else
6957 {
6958 switch (id)
6959 {
6960 case "adv_gaki":
6961 BackerContent.GakiConvert(ref text);
6962 break;
6963 case "corgon":
6964 BackerContent.GakiConvert(ref text, "mokyu");
6965 break;
6966 case "mimu":
6967 BackerContent.GakiConvert(ref text, "mimu");
6968 break;
6969 }
6970 }
6971 TalkRaw(text, ref1, ref2, forceSync);
6972 }
6973
6974 public void TalkRaw(string text, string ref1 = null, string ref2 = null, bool forceSync = false)
6975 {
6976 if ((!isSynced && !forceSync) || text.IsEmpty())
6977 {
6978 Msg.SetColor();
6979 return;
6980 }
6981 if (ref1 != null)
6982 {
6983 text = text.Replace("#1", ref1);
6984 }
6985 if (ref2 != null)
6986 {
6987 text = text.Replace("#2", ref2);
6988 }
6989 HostRenderer.Say(ApplyNewLine(text));
6990 text = StripTalkSpeiclaCharacters(text);
6991 bool flag = text.StartsWith("*");
6992 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
6993 if (!flag)
6994 {
6995 text = text.Bracket();
6996 }
6997 Msg.Say(text.Replace("&", ""));
6998 }
6999
7000 public string StripTalkSpeiclaCharacters(string text)
7001 {
7002 switch (text[0])
7003 {
7004 case '@':
7005 {
7006 if (text.Length > 1 && int.TryParse(text[1].ToString() ?? "", out var _))
7007 {
7008 return text.Substring(2);
7009 }
7010 break;
7011 }
7012 case '^':
7013 case '|':
7014 return text.Substring(1);
7015 }
7016 return text;
7017 }
7018
7019 public string ApplyNewLine(string text)
7020 {
7021 if (text.Contains("&"))
7022 {
7023 string text2 = "_comma".lang();
7024 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
7025 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
7026 text = text.Replace("&", Environment.NewLine ?? "");
7027 }
7028 return text;
7029 }
7030
7031 public void SayRaw(string text, string ref1 = null, string ref2 = null)
7032 {
7033 if (isSynced && !text.IsEmpty())
7034 {
7035 if (ref1 != null)
7036 {
7037 text = text.Replace("#1", ref1);
7038 }
7039 if (ref2 != null)
7040 {
7041 text = text.Replace("#2", ref2);
7042 }
7043 HostRenderer.Say(text);
7044 }
7045 }
7046
7047 public void SayNothingHappans()
7048 {
7049 Say("nothingHappens");
7050 }
7051
7052 public void Say(string lang, string ref1 = null, string ref2 = null)
7053 {
7054 if (ShouldShowMsg)
7055 {
7056 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
7057 }
7058 Msg.SetColor();
7059 }
7060
7061 public void Say(string lang, Card c1, Card c2, string ref1 = null, string ref2 = null)
7062 {
7063 if (ShouldShowMsg)
7064 {
7065 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
7066 }
7067 Msg.SetColor();
7068 }
7069
7070 public void Say(string lang, Card c1, string ref1 = null, string ref2 = null)
7071 {
7072 if (ShouldShowMsg)
7073 {
7074 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
7075 }
7076 Msg.SetColor();
7077 }
7078
7079 public string GetTalkText(string idTopic, bool stripPun = false, bool useDefault = true)
7080 {
7081 bool flag = isChara && Chara.IsHumanSpeak;
7082 string text = MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
7083 if (!text.IsEmpty())
7084 {
7085 text = text.Split('|').RandomItem();
7086 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
7087 {
7088 if (!text.StartsWith("(") && !text.StartsWith("*"))
7089 {
7090 text = "(" + text + ")";
7091 }
7092 text = text.Replace("。)", ")");
7093 }
7094 }
7095 return ApplyTone(text, stripPun);
7096 }
7097
7098 public string ApplyTone(string text, bool stripPun = false)
7099 {
7100 text = GameLang.ConvertDrama(text, Chara);
7101 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
7102 }
7103
7104 public static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun = false)
7105 {
7106 if (text.IsEmpty())
7107 {
7108 return text;
7109 }
7110 string[] array = _tones.IsEmpty("").Split('|');
7111 string key = array[0];
7112 string text2 = "";
7114 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
7115 {
7116 text2 = text.Replace("{", "").Replace("}", "");
7117 }
7118 else
7119 {
7120 if (array[0].IsEmpty())
7121 {
7122 key = "default";
7123 }
7124 if (MOD.tones.all.ContainsKey(key))
7125 {
7126 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
7127 if (Lang.isJP && c != null)
7128 {
7129 if (array.Length >= 2)
7130 {
7131 stringBuilder.Replace("_toneI".lang(), array[1]);
7132 }
7133 if (array.Length >= 3)
7134 {
7135 stringBuilder.Replace("_toneYou".lang(), array[2]);
7136 }
7137 }
7138 text2 = stringBuilder.ToString();
7139 }
7140 else
7141 {
7142 text2 = text.Replace("{", "").Replace("}", "");
7143 }
7144 }
7145 if (c != null)
7146 {
7147 text2 = text2.Replace("#me", c.NameSimple);
7148 }
7149 if (!stripPun || !Lang.setting.stripPuns)
7150 {
7151 return text2;
7152 }
7153 return text2.StripLastPun();
7154 }
7155
7156 public void SetRandomTalk()
7157 {
7159 if (!MOD.listTalk.list[0].ContainsKey(id))
7160 {
7161 c_idTalk = MOD.listTalk.GetRandomID("human");
7162 }
7163 }
7164
7165 public void SetRandomTone()
7166 {
7168 List<Dictionary<string, string>> list = MOD.tones.list;
7169 if (list.Count != 0)
7170 {
7171 int mtp = EClass.core.config.test.extraToneMTP switch
7172 {
7173 4 => 10,
7174 3 => 5,
7175 2 => 2,
7176 1 => 1,
7177 0 => 0,
7178 _ => 0,
7179 };
7180 if (EClass.debug.enable)
7181 {
7182 mtp *= 100;
7183 }
7184 string text = list.RandomItem()["id"];
7185 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
7186 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
7187 }
7188 }
7189
7191 {
7192 return ListCraftBonusTraits().Count > 0;
7193 }
7194
7195 public List<Element> ListCraftBonusTraits()
7196 {
7197 List<Element> list = new List<Element>();
7198 string[] tag = sourceCard.tag;
7199 for (int i = 0; i < tag.Length; i++)
7200 {
7201 string[] array = tag[i].Split('/');
7202 if (!(array[0] != "craft_bonus"))
7203 {
7204 Element item = Element.Create(array[1], array[2].ToInt());
7205 list.Add(item);
7206 }
7207 }
7208 return list;
7209 }
7210
7211 public void TryStack(Thing t)
7212 {
7213 if (t == this)
7214 {
7215 return;
7216 }
7217 ThingContainer.DestData dest = things.GetDest(t);
7218 if (dest.stack != null)
7219 {
7220 if (IsPC)
7221 {
7222 Say("stack_thing", t, dest.stack);
7223 }
7224 t.TryStackTo(dest.stack);
7225 }
7226 }
7227
7228 public void ApplyBacker(int bid)
7229 {
7230 ChangeRarity(Rarity.Normal);
7231 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
7232 if (row == null)
7233 {
7234 return;
7235 }
7236 c_idBacker = row.id;
7237 if (row.type == 4)
7238 {
7240 Chara chara = Chara;
7241 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
7242 chara.hostility = hostility2;
7243 }
7244 if (row.type == 6)
7245 {
7248 Chara.idFaith = row.deity.ToLowerInvariant();
7249 }
7250 if (row.type == 4 || row.type == 5 || row.type == 7)
7251 {
7252 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
7253 if (id == "putty_snow")
7254 {
7255 idSkin = 0;
7256 }
7257 }
7258 if (bid == 164)
7259 {
7260 Chara.EQ_ID("amulet_moonnight");
7261 }
7262 }
7263
7264 public void RemoveBacker()
7265 {
7266 if (c_idBacker == 164)
7267 {
7268 Chara.things.Find("amulet_moonnight")?.Destroy();
7269 }
7270 c_idBacker = 0;
7271 }
7272
7273 public void SetPaintData()
7274 {
7275 EClass.ui.Hide(0f);
7277 {
7278 ClearPaintSprite();
7279 c_textureData = GetPaintData();
7281 {
7282 EClass.ui.Show(0f);
7283 });
7284 });
7285 }
7286
7287 public byte[] GetPaintData()
7288 {
7289 Sprite sprite = GetSprite();
7290 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7291 int num = sprite.texture.width * 2;
7292 int num2 = sprite.texture.height * 2;
7293 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
7294 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7295 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7296 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
7297 texture2D2.SetPixels(pixels);
7298 texture2D2.Apply();
7299 byte[] result = texture2D2.EncodeToJPG();
7300 UnityEngine.Object.Destroy(texture2D);
7301 UnityEngine.Object.Destroy(texture2D2);
7302 return result;
7303 }
7304
7305 public void ClearPaintSprite()
7306 {
7307 if ((bool)_paintSprite)
7308 {
7309 UnityEngine.Object.Destroy(_paintSprite.texture);
7310 UnityEngine.Object.Destroy(_paintSprite);
7311 _paintSprite = null;
7312 }
7313 }
7314
7315 public Sprite GetPaintSprite()
7316 {
7317 if (!_paintSprite)
7318 {
7319 byte[] data = c_textureData;
7320 Texture2D texture2D = new Texture2D(1, 1);
7321 texture2D.LoadImage(data);
7322 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
7323 EClass.game.loadedTextures.Add(texture2D);
7324 if (trait is TraitCanvas traitCanvas)
7325 {
7326 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7327 }
7328 }
7329 return _paintSprite;
7330 }
7331
7332 public void TryUnrestrain(bool force = false, Chara c = null)
7333 {
7334 if (!(GetRestrainer() == null || force))
7335 {
7336 return;
7337 }
7338 isRestrained = false;
7339 Say("unrestrained", this);
7340 if (this != c)
7341 {
7342 Talk("thanks");
7343 }
7344 MoveImmediate(pos.GetNearestPoint());
7345 renderer.SetFirst(first: true);
7346 if (c == null)
7347 {
7348 return;
7349 }
7350 if (c_rescueState == RescueState.WaitingForRescue)
7351 {
7352 c_rescueState = RescueState.Rescued;
7353 if (c.IsPC)
7354 {
7356 }
7357 }
7359 {
7360 return;
7361 }
7362 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
7363 {
7364 c.DoHostileAction(item, immediate: true);
7365 }
7366 }
7367
7369 {
7370 foreach (Card item in pos.ListCards())
7371 {
7372 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
7373 {
7374 return item.trait as TraitShackle;
7375 }
7376 }
7377 return null;
7378 }
7379
7380 public virtual void Tick()
7381 {
7382 }
7383
7384 public static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
7385 {
7386 int result = 0;
7387 if (row.id == 0)
7388 {
7389 return result;
7390 }
7391 result = row.value * mat.value / 100;
7392 if (result < 0)
7393 {
7394 result = 1;
7395 }
7396 return result;
7397 }
7398
7399 public Thing SetPriceFix(int a)
7400 {
7401 c_priceFix = a;
7402 return Thing;
7403 }
7404
7405 public int GetEquipValue()
7406 {
7407 return GetValue();
7408 }
7409
7410 public void SetSale(bool sale)
7411 {
7412 if (isSale != sale)
7413 {
7414 isSale = sale;
7415 if (isSale)
7416 {
7417 EClass._map.props.sales.Add(this);
7418 }
7419 else
7420 {
7421 EClass._map.props.sales.Remove(this);
7422 }
7423 }
7424 }
7425
7426 public int GetValue(PriceType priceType = PriceType.Default, bool sell = false)
7427 {
7428 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7429 if (id == "plat" && !sell)
7430 {
7431 num = 10000;
7432 }
7433 if (num == 0)
7434 {
7435 return 0;
7436 }
7437 float num2 = num;
7438 if (priceType == PriceType.CopyShop)
7439 {
7440 num2 += (float)c_priceCopy * 0.2f;
7441 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7442 }
7443 else
7444 {
7445 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7446 }
7447 if (IsFood && !material.tag.Contains("food"))
7448 {
7449 num2 *= 0.5f;
7450 }
7451 float num3;
7452 if (IsEquipmentOrRangedOrAmmo || trait is TraitMod)
7453 {
7454 if (sell)
7455 {
7456 num2 *= 0.3f;
7457 }
7458 num3 = 2f;
7459 }
7460 else
7461 {
7462 num3 = 0.5f;
7463 }
7464 if (isReplica)
7465 {
7466 num2 *= 0.15f;
7467 }
7468 if (!IsUnique)
7469 {
7470 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7471 {
7472 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7473 }
7474 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7475 if (IsEquipmentOrRanged)
7476 {
7477 int num4 = 0;
7478 foreach (Element value in elements.dict.Values)
7479 {
7480 num4 += value.source.value;
7481 }
7482 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7483 if (rarity >= Rarity.Legendary)
7484 {
7485 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7486 }
7487 }
7488 }
7489 if (trait is TraitRecipe && sell)
7490 {
7491 num2 *= 0.1f;
7492 }
7493 if (encLV != 0 && !category.tag.Contains("noEnc"))
7494 {
7495 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7496 }
7497 if (tier > 0)
7498 {
7499 num2 *= (float)(tier + 1);
7500 }
7501 return (int)num2;
7502 }
7503
7504 public virtual int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
7505 {
7506 if (priceType == PriceType.CopyShop && sell)
7507 {
7508 return 0;
7509 }
7510 if (!sell)
7511 {
7512 if (id == "littleball")
7513 {
7514 return 0;
7515 }
7516 switch (currency)
7517 {
7518 case CurrencyType.Money:
7519 if (id == "crimale2")
7520 {
7521 return 6480;
7522 }
7523 break;
7524 case CurrencyType.Influence:
7525 switch (id)
7526 {
7527 case "ticket_fortune":
7528 return 5;
7529 case "medal":
7530 return 5;
7531 case "lunch_love":
7532 return 20;
7533 }
7534 break;
7535 case CurrencyType.Ecopo:
7536 switch (id)
7537 {
7538 case "plat":
7539 return 500;
7540 case "rune_free":
7541 return 1000;
7542 case "whip_egg":
7543 return 3000;
7544 case "brush_strip":
7545 return 2500;
7546 case "hammer_strip":
7547 return 5000;
7548 case "helm_chef":
7549 return 25000;
7550 }
7551 break;
7552 case CurrencyType.Plat:
7553 switch (id)
7554 {
7555 case "lucky_coin":
7556 return 100;
7557 case "book_exp":
7558 return 200;
7559 case "book_skill":
7560 return 50;
7561 }
7562 break;
7563 case CurrencyType.Medal:
7564 switch (id)
7565 {
7566 case "1282":
7567 return 5;
7568 case "bill_tax":
7569 return 3;
7570 case "water":
7571 return 3;
7572 case "bill":
7573 return 3;
7574 case "1165":
7575 return 10;
7576 case "diary_sister":
7577 return 12;
7578 case "diary_lady":
7579 return 25;
7580 case "diary_catsister":
7581 return 85;
7582 case "container_magic":
7583 return 20;
7584 case "wrench_tent_elec":
7585 return 3;
7586 case "wrench_tent_soil":
7587 return 3;
7588 case "wrench_tent_seabed":
7589 return 12;
7590 case "wrench_bed":
7591 return 3;
7592 case "wrench_storage":
7593 return 4;
7594 case "wrench_fridge":
7595 return 15;
7596 case "wrench_extend_v":
7597 return 6;
7598 case "wrench_extend_h":
7599 return 6;
7600 case "monsterball":
7601 return LV / 8;
7602 case "372":
7603 return 3;
7604 case "hammer_garokk":
7605 return 100;
7606 case "scroll_random":
7607 if (refVal == 8288)
7608 {
7609 return 20;
7610 }
7611 break;
7612 }
7613 break;
7614 }
7615 }
7616 if (sell && noSell)
7617 {
7618 return 0;
7619 }
7620 if (!sell && id == "casino_coin")
7621 {
7622 return 20;
7623 }
7624 int value = GetValue(priceType, sell);
7625 if (value == 0)
7626 {
7627 return 0;
7628 }
7629 if (c == null)
7630 {
7631 c = EClass.pc;
7632 }
7633 double p = value;
7634 Trait trait = this.trait;
7635 if (!(trait is TraitBed))
7636 {
7637 if (trait is TraitContainer traitContainer)
7638 {
7639 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7640 }
7641 }
7642 else
7643 {
7644 p *= 1f + 0.5f * (float)c_containerSize;
7645 }
7646 p += c_priceAdd;
7647 if (c_priceFix != 0)
7648 {
7649 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7650 if (p == 0.0)
7651 {
7652 return 0;
7653 }
7654 }
7655 if (isStolen)
7656 {
7657 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7658 {
7659 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7660 }
7661 else if (sell && Guild.Thief.IsMember)
7662 {
7663 p = Guild.Thief.SellStolenPrice((int)p);
7664 }
7665 else
7666 {
7667 p *= 0.5;
7668 }
7669 }
7670 if (!sell && category.id == "spellbook")
7671 {
7672 p = Guild.Mage.BuySpellbookPrice((int)p);
7673 }
7674 bool flag = priceType == PriceType.CopyShop;
7675 int num = ((!flag) ? 1 : 5);
7676 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7677 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7678 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7679 if (num3 > 0f)
7680 {
7681 num3 *= (float)num;
7682 }
7683 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7684 p *= num5;
7685 p *= 0.20000000298023224;
7686 if (sell)
7687 {
7688 p *= 0.20000000298023224;
7689 if (isCopy)
7690 {
7691 p *= 0.20000000298023224;
7692 }
7693 if (isReplica)
7694 {
7695 p *= 0.20000000298023224;
7696 }
7697 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7698 {
7699 p *= 0.5;
7700 }
7701 if ((uint)(priceType - 1) <= 1u)
7702 {
7703 if (category.IsChildOf("fish"))
7704 {
7705 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7706 }
7707 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7708 {
7709 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7710 }
7711 }
7712 }
7713 if (id == "rod_wish")
7714 {
7715 p *= (sell ? 0.01f : 50f);
7716 }
7717 switch (currency)
7718 {
7719 case CurrencyType.Ecopo:
7720 if (this.trait is TraitSeed)
7721 {
7722 p *= 2.0;
7723 }
7724 else if (this.trait is TraitEcoMark)
7725 {
7726 p *= 1.0;
7727 }
7728 else
7729 {
7730 p *= 0.20000000298023224;
7731 }
7732 break;
7733 case CurrencyType.Casino_coin:
7734 p *= 0.10000000149011612;
7735 break;
7736 case CurrencyType.Influence:
7737 p *= 0.0020000000949949026;
7738 break;
7739 case CurrencyType.Medal:
7740 p *= 0.00019999999494757503;
7741 break;
7742 case CurrencyType.Money2:
7743 p *= 0.004999999888241291;
7744 break;
7745 default:
7746 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
7747 {
7748 if (blessedState == BlessedState.Blessed)
7749 {
7750 p *= 1.25;
7751 }
7752 else if (blessedState <= BlessedState.Cursed)
7753 {
7754 p *= (flag ? 1.25f : 0.3f);
7755 }
7756 if (this.trait.HasCharges)
7757 {
7758 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
7759 }
7760 if (IsDecayed)
7761 {
7762 p *= (flag ? 0.9f : 0.5f);
7763 }
7764 }
7765 else
7766 {
7767 Rand.UseSeed(uid, delegate
7768 {
7769 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
7770 });
7771 }
7772 if (!sell)
7773 {
7774 p *= 1f + 0.2f * (float)c.Evalue(1406);
7775 }
7776 break;
7777 }
7778 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
7779 switch (priceType)
7780 {
7781 case PriceType.Tourism:
7782 num6 = 0f;
7783 break;
7784 case PriceType.Shipping:
7785 if (sell)
7786 {
7787 p *= 1.100000023841858;
7788 }
7789 break;
7790 case PriceType.PlayerShop:
7791 {
7792 if (!sell)
7793 {
7794 break;
7795 }
7796 float num7 = 1.25f;
7797 if (EClass.Branch != null)
7798 {
7799 if (EClass.Branch.policies.IsActive(2817))
7800 {
7801 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
7802 }
7803 if (EClass.Branch.policies.IsActive(2816))
7804 {
7805 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
7806 }
7807 if (isChara)
7808 {
7809 if (EClass.Branch.policies.IsActive(2828))
7810 {
7811 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
7812 }
7813 }
7814 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
7815 {
7816 if (EClass.Branch.policies.IsActive(2818))
7817 {
7818 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
7819 }
7820 }
7821 else if (category.IsChildOf("furniture"))
7822 {
7823 if (EClass.Branch.policies.IsActive(2819))
7824 {
7825 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
7826 }
7827 }
7828 else if (EClass.Branch.policies.IsActive(2820))
7829 {
7830 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
7831 }
7832 }
7833 p *= num7;
7834 break;
7835 }
7836 }
7837 if ((uint)currency > 1u)
7838 {
7839 num6 = 0f;
7840 }
7841 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
7842 if (sell)
7843 {
7844 p = EClass.curve((int)p, 10000, 10000, 80);
7845 }
7846 if (p < 1.0)
7847 {
7848 p = ((!sell) ? 1 : 0);
7849 }
7850 if (!sell)
7851 {
7852 if (currency == CurrencyType.Casino_coin)
7853 {
7854 if (p > 100000.0)
7855 {
7856 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
7857 }
7858 else if (p > 10000.0)
7859 {
7860 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
7861 }
7862 else if (p > 1000.0)
7863 {
7864 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
7865 }
7866 else if (p > 100.0)
7867 {
7868 p = Mathf.CeilToInt((float)p / 100f) * 100;
7869 }
7870 else if (p > 10.0)
7871 {
7872 p = Mathf.CeilToInt((float)p / 10f) * 10;
7873 }
7874 }
7875 if (this.trait is TraitDeed)
7876 {
7877 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
7878 }
7879 }
7880 if (p > (double)(sell ? 500000000 : 1000000000))
7881 {
7882 if (!sell)
7883 {
7884 return 1000000000;
7885 }
7886 return 500000000;
7887 }
7888 return (int)p;
7889 }
7890
7891 public virtual string GetHoverText()
7892 {
7893 return Name + GetExtraName();
7894 }
7895
7896 public virtual string GetHoverText2()
7897 {
7898 return "";
7899 }
7900
7901 public int Dist(Card c)
7902 {
7903 if (!IsMultisize && !c.IsMultisize)
7904 {
7905 return pos.Distance(c.pos);
7906 }
7907 if (IsMultisize)
7908 {
7909 int dist = 99;
7910 ForeachPoint(delegate(Point p, bool main)
7911 {
7912 int num2 = DistMulti(p, c);
7913 if (num2 < dist)
7914 {
7915 dist = num2;
7916 }
7917 });
7918 return dist;
7919 }
7920 return DistMulti(pos, c);
7921 static int DistMulti(Point p1, Card c)
7922 {
7923 if (!c.IsMultisize)
7924 {
7925 return p1.Distance(c.pos);
7926 }
7927 int dist2 = 99;
7928 c.ForeachPoint(delegate(Point p, bool main)
7929 {
7930 int num = p1.Distance(p);
7931 if (num < dist2)
7932 {
7933 dist2 = num;
7934 }
7935 });
7936 return dist2;
7937 }
7938 }
7939
7940 public int Dist(Point p)
7941 {
7942 return pos.Distance(p);
7943 }
7944
7945 public bool IsInMutterDistance(int d = 10)
7946 {
7947 return pos.Distance(EClass.pc.pos) < d;
7948 }
7949
7950 public void SetCensored(bool enable)
7951 {
7952 isCensored = enable;
7954 {
7955 isCensored = false;
7956 }
7957 renderer.SetCensored(isCensored);
7958 }
7959
7960 public void SetDeconstruct(bool deconstruct)
7961 {
7962 if (isDeconstructing != deconstruct)
7963 {
7964 if (deconstruct)
7965 {
7966 EClass._map.props.deconstructing.Add(this);
7967 }
7968 else
7969 {
7970 EClass._map.props.deconstructing.Remove(this);
7971 }
7972 isDeconstructing = deconstruct;
7973 }
7974 }
7975
7976 public virtual bool MatchEncSearch(string s)
7977 {
7978 return false;
7979 }
7980
7982 {
7983 switch (m)
7984 {
7985 case UIList.SortMode.ByEquip:
7986 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
7987 break;
7988 case UIList.SortMode.ByValue:
7989 sortVal = -GetPrice(currency) * 1000;
7990 break;
7991 case UIList.SortMode.ByNumber:
7992 sortVal = -Num * 1000;
7993 break;
7994 case UIList.SortMode.ByCategory:
7995 sortVal = category.sortVal * 1000;
7996 break;
7997 case UIList.SortMode.ByWeight:
7998 sortVal = -ChildrenAndSelfWeight * 1000;
7999 break;
8000 case UIList.SortMode.ByWeightSingle:
8001 sortVal = -ChildrenAndSelfWeightSingle * 1000;
8002 break;
8003 case UIList.SortMode.ByPrice:
8004 sortVal = -GetPrice(currency) * 1000;
8005 break;
8006 default:
8007 sortVal = sourceCard._index * 1000;
8008 break;
8009 }
8010 }
8011
8012 public virtual int SecondaryCompare(UIList.SortMode m, Card c)
8013 {
8014 int num = 0;
8015 if (num == 0)
8016 {
8017 num = id.CompareTo(c.id);
8018 }
8019 if (num == 0)
8020 {
8021 num = trait.CompareTo(c);
8022 }
8023 if (num == 0)
8024 {
8025 num = Lang.comparer.Compare(c.GetName(NameStyle.Full, 1), GetName(NameStyle.Full, 1));
8026 }
8027 if (num == 0)
8028 {
8029 num = refVal - c.refVal;
8030 }
8031 if (num == 0)
8032 {
8033 num = c_charges - c.c_charges;
8034 }
8035 if (num == 0)
8036 {
8037 num = encLV - c.encLV;
8038 }
8039 if (num == 0)
8040 {
8041 num = Num - c.Num;
8042 }
8043 if (num == 0)
8044 {
8045 num = uid - c.uid;
8046 }
8047 return num;
8048 }
8049
8050 public void ForeachFOV(Func<Point, bool> func)
8051 {
8052 if (fov == null)
8053 {
8054 return;
8055 }
8056 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
8057 {
8058 Point arg = new Point().Set(lastPoint.Key);
8059 if (func(arg))
8060 {
8061 break;
8062 }
8063 }
8064 }
8065
8066 public void ForeachPoint(Action<Point, bool> action)
8067 {
8068 if (IsMultisize)
8069 {
8070 pos.ForeachMultiSize(W, H, action);
8071 }
8072 else
8073 {
8074 action(pos, arg2: true);
8075 }
8076 }
8077
8078 public void OnInspect()
8079 {
8080 }
8081
8082 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
8083 {
8084 }
8085
8086 public void Inspect()
8087 {
8088 SE.Play("pop_paper");
8089 if (isChara)
8090 {
8091 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
8092 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
8093 layerChara.SetChara(Chara);
8094 }
8095 else
8096 {
8097 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
8098 }
8099 }
8100
8101 public virtual bool HasCondition<T>() where T : Condition
8102 {
8103 return false;
8104 }
8105
8106 public virtual T GetCondition<T>() where T : Condition
8107 {
8108 return null;
8109 }
8110
8111 public bool HaveFur()
8112 {
8113 if (!isChara)
8114 {
8115 return false;
8116 }
8117 string text = id;
8118 if (text == "putty_snow" || text == "putty_snow_gold")
8119 {
8120 return true;
8121 }
8122 return !Chara.race.fur.IsEmpty();
8123 }
8124
8125 public bool CanBeSheared()
8126 {
8128 {
8129 return false;
8130 }
8131 if (!HaveFur() || c_fur < 0)
8132 {
8133 return false;
8134 }
8135 return true;
8136 }
8137}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
BedType
Definition: BedType.cs:2
BlessedState
Definition: BlessedState.cs:2
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
CurrencyType
Definition: CurrencyType.cs:2
EditorTag
Definition: EditorTag.cs:2
EffectDead
Definition: EffectDead.cs:2
EffectId
Definition: EffectId.cs:2
@ ChangeMaterial
@ ChangeRarity
Emo
Definition: Emo.cs:2
@ harvest
FactionMemberType
HealSource
Definition: HealSource.cs:2
HitResult
Definition: HitResult.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PeriodOfDay
Definition: PeriodOfDay.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SourceValueType
ThrowType
Definition: ThrowType.cs:2
ToggleType
Definition: ToggleType.cs:2
TryMakeRandomItemSource
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:280
virtual bool IsRunning
Definition: AIAct.cs:31
virtual Status Cancel()
Definition: AIAct.cs:305
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static bool slaughtering
Definition: AI_Slaughter.cs:6
void ClearPlans()
Definition: AM_Adv.cs:427
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2842
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:1035
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:492
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
static AM_Adv Adv
Definition: ActionMode.cs:15
int value
Definition: Affinity.cs:26
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
void SetObj(int id, object o)
Definition: BaseCard.cs:91
string GetStr(int id, string defaultStr=null)
Definition: BaseCard.cs:54
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
ScreenGuide guide
BaseTileMap tileMap
virtual void RefreshPosition()
static void PublishEvent(string eventId, object data=null)
virtual ConditionType Type
Definition: BaseStats.cs:19
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetGender(int g)
Definition: Biography.cs:478
void SetPortrait(Chara c)
Definition: Biography.cs:487
Card card
Definition: ButtonGrid.cs:24
virtual void RefreshSprite()
Definition: CardActor.cs:224
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
bool tryLevelMatTier
static CardBlueprint _Default
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void AssignUID(Card c)
Definition: CardManager.cs:78
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
virtual void KillAnime()
override void Draw(RenderParam p)
Definition: CardRenderer.cs:49
Vector3 position
Definition: CardRenderer.cs:21
void RefreshSprite()
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
virtual void SetFirst(bool first, Vector3 pos)
CardActor actor
Definition: CardRenderer.cs:11
void KillActor()
void SetCensored(bool enable)
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string[] trait
Definition: CardRow.cs:33
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
string tierGroup
Definition: CardRow.cs:11
string lightData
Definition: CardRow.cs:13
string[] loot
Definition: CardRow.cs:29
Definition: Card.cs:11
float angle
Definition: Card.cs:72
int CountRune(bool countFree=true)
Definition: Card.cs:3722
bool IsNegativeGift
Definition: Card.cs:2436
CharaList c_charaList
Definition: Card.cs:1931
int c_lockedAge
Definition: Card.cs:1379
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:3951
bool isDestroyed
Definition: Card.cs:76
MinionType c_minionType
Definition: Card.cs:1001
int FameLv
Definition: Card.cs:2338
int c_priceFix
Definition: Card.cs:1150
void ModExp(int ele, int a)
Definition: Card.cs:2693
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5539
virtual string AliasMaterialOnCreate
Definition: Card.cs:2091
Props props
Definition: Card.cs:52
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2655
int DMG
Definition: Card.cs:2371
bool IsPCFactionOrMinion
Definition: Card.cs:2312
int GetBestAttribute()
Definition: Card.cs:2670
bool isCrafted
Definition: Card.cs:795
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:5925
virtual string GetHoverText()
Definition: Card.cs:7891
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5961
string ReferenceId()
Definition: Card.cs:2808
virtual string GetExtraName()
Definition: Card.cs:2660
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1907
virtual bool IsMultisize
Definition: Card.cs:2198
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3298
BitArray32 _bits1
Definition: Card.cs:80
int tier
Definition: Card.cs:411
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2650
void ApplySocket(int id, int lv, Card mod=null)
Definition: Card.cs:3640
bool IsDecayed
Definition: Card.cs:2327
string c_idPortrait
Definition: Card.cs:1523
virtual bool IsPCC
Definition: Card.cs:2187
virtual int PV
Definition: Card.cs:2367
virtual bool isThing
Definition: Card.cs:2119
bool IsAmmo
Definition: Card.cs:2287
bool IsVariation
Definition: Card.cs:2363
SocketData AddRune(Card rune)
Definition: Card.cs:3680
string c_note
Definition: Card.cs:1787
bool isImported
Definition: Card.cs:615
bool IsImportant
Definition: Card.cs:2143
bool isSummon
Definition: Card.cs:711
bool HasRune()
Definition: Card.cs:3809
bool CanAddRune(TraitMod mod)
Definition: Card.cs:3743
bool isElemental
Definition: Card.cs:723
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
Definition: Card.cs:7061
int idMaterial
Definition: Card.cs:135
virtual Chara Chara
Definition: Card.cs:2108
int version
Definition: Card.cs:423
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3108
int posInvY
Definition: Card.cs:351
int INT
Definition: Card.cs:2389
Thing Split(int a)
Definition: Card.cs:3566
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:6806
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2625
bool IsAgent
Definition: Card.cs:2289
bool isMasked
Definition: Card.cs:591
void MakeFigureFrom(string id)
Definition: Card.cs:5799
int c_idMainElement
Definition: Card.cs:1439
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3829
void AddSocket()
Definition: Card.cs:3623
void SetCensored(bool enable)
Definition: Card.cs:7950
ElementContainerCard elements
Definition: Card.cs:42
int END
Definition: Card.cs:2377
CardRow refCard
Definition: Card.cs:2005
const int DamageLimit
Definition: Card.cs:30
void _OnDeserialized(StreamingContext context)
Definition: Card.cs:2746
bool c_wasInPcParty
Definition: Card.cs:1025
int c_ammo
Definition: Card.cs:1487
bool IsFresn
Definition: Card.cs:2331
string id
Definition: Card.cs:36
float GetLightPower()
Definition: Card.cs:6610
int ChildrenWeight
Definition: Card.cs:2051
bool isNPCProperty
Definition: Card.cs:555
virtual void SetSource()
Definition: Card.cs:2927
int GetSightRadius()
Definition: Card.cs:6629
bool IsUnique
Definition: Card.cs:2129
bool IsRestrainedResident
Definition: Card.cs:2298
int c_equippedSlot
Definition: Card.cs:965
SourceBacker.Row sourceBacker
Definition: Card.cs:941
bool TryReserve(AIAct act)
Definition: Card.cs:2541
Hostility c_originalHostility
Definition: Card.cs:989
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Definition: Card.cs:2569
bool isFloating
Definition: Card.cs:651
int _childrenWeight
Definition: Card.cs:88
bool isSubsetCard
Definition: Card.cs:747
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
Definition: Card.cs:3185
void PlaySoundHold(bool spatial=true)
Definition: Card.cs:6355
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:5097
bool IsInheritFoodTraits
Definition: Card.cs:2218
ICardParent GetRoot()
Definition: Card.cs:3499
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:6182
virtual bool IsMoving
Definition: Card.cs:2151
bool isRoofItem
Definition: Card.cs:579
void SetRandomLightColors()
Definition: Card.cs:6746
bool isRestrained
Definition: Card.cs:567
bool c_lockedHard
Definition: Card.cs:1049
CardRenderer HostRenderer
Definition: Card.cs:2482
virtual bool IsDisabled
Definition: Card.cs:2149
bool IsThrownWeapon
Definition: Card.cs:2285
bool isLostProperty
Definition: Card.cs:807
string TextRarity
Definition: Card.cs:2419
int ExpToNext
Definition: Card.cs:2046
void OnChildNumChange(Card c)
Definition: Card.cs:3814
int Evalue(int ele, bool ignoreGlobalElement)
Definition: Card.cs:2616
bool IsStackable(Thing tg)
Definition: Card.cs:3517
bool HasElement(string id, int req=1)
Definition: Card.cs:6140
float fy
Definition: Card.cs:267
void Explode(Point p, Card origin)
Definition: Card.cs:5148
bool noSell
Definition: Card.cs:831
bool isCensored
Definition: Card.cs:435
bool CanInspect
Definition: Card.cs:2510
CardBlueprint bp
Definition: Card.cs:78
virtual int Power
Definition: Card.cs:2335
int Evalue(string alias)
Definition: Card.cs:2630
SourceMaterial.Row DyeMat
Definition: Card.cs:1978
bool isBroken
Definition: Card.cs:735
int PER
Definition: Card.cs:2379
SourceMaterial.Row material
Definition: Card.cs:2089
bool IsRotting
Definition: Card.cs:2329
int c_summonDuration
Definition: Card.cs:1451
int c_indexContainerIcon
Definition: Card.cs:1427
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6375
string c_idDeity
Definition: Card.cs:1607
int c_invest
Definition: Card.cs:1319
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3117
int HIT
Definition: Card.cs:2369
string c_extraNameRef
Definition: Card.cs:1643
bool isFav
Definition: Card.cs:927
bool isCopy
Definition: Card.cs:879
void MakeRefFrom(Card c1, Card c2=null, bool simple=false)
Definition: Card.cs:5810
Card MakeRefFrom(string id)
Definition: Card.cs:5804
string c_idTrait
Definition: Card.cs:1751
string c_altName
Definition: Card.cs:1619
string TryGetFoodName(Card c)
Definition: Card.cs:5770
int c_weight
Definition: Card.cs:1403
string ApplyNewLine(string text)
Definition: Card.cs:7019
virtual void LookAt(Point p)
Definition: Card.cs:6446
void ClampInitialSkill()
Definition: Card.cs:3015
Thing Tool
Definition: Card.cs:2450
bool isRestocking
Definition: Card.cs:891
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null)
Definition: Card.cs:4154
string NameOne
Definition: Card.cs:2181
string InspectName
Definition: Card.cs:2521
string c_idJob
Definition: Card.cs:1547
virtual SourceMaterial.Row DefaultMaterial
Definition: Card.cs:2461
int c_priceAdd
Definition: Card.cs:1162
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7504
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4073
Thing ammoData
Definition: Card.cs:1811
virtual bool IsPCParty
Definition: Card.cs:2189
virtual void SetDir(int d)
Definition: Card.cs:6431
int GetHearingRadius()
Definition: Card.cs:6624
int c_lockLv
Definition: Card.cs:977
bool ignoreAutoPick
Definition: Card.cs:507
int GetEquipValue()
Definition: Card.cs:7405
BitArray32 _bits2
Definition: Card.cs:82
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4089
virtual int SelfWeight
Definition: Card.cs:2083
int c_uidRefCard
Definition: Card.cs:1137
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2270
int DefaultLV
Definition: Card.cs:2048
Fov fov
Definition: Card.cs:58
int GetAffinityExpBonus()
Definition: Card.cs:3055
int c_dyeMat
Definition: Card.cs:1211
void Say(string lang, Card c1, string ref1=null, string ref2=null)
Definition: Card.cs:7070
Card AddCard(Card c)
Definition: Card.cs:3166
int invY
Definition: Card.cs:1993
Point InspectPoint
Definition: Card.cs:2523
void HatchEgg()
Definition: Card.cs:5895
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
Definition: Card.cs:7384
string c_refText
Definition: Card.cs:1655
bool IsMale
Definition: Card.cs:2424
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:6175
bool IsCursed
Definition: Card.cs:2295
int c_dateCooked
Definition: Card.cs:1367
bool isSale
Definition: Card.cs:867
void CalculateFOV()
Definition: Card.cs:6708
int c_uidMaster
Definition: Card.cs:1475
int c_dateDeathLock
Definition: Card.cs:1271
Biography bio
Definition: Card.cs:45
int c_fixedValue
Definition: Card.cs:1186
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3180
string StripTalkSpeiclaCharacters(string text)
Definition: Card.cs:7000
virtual bool MatchEncSearch(string s)
Definition: Card.cs:7976
void SetCharge(int a)
Definition: Card.cs:4026
virtual string GetDetail()
Definition: Card.cs:2665
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6935
Card SetLv(int a)
Definition: Card.cs:2977
int hp
Definition: Card.cs:243
Rarity rarity
Definition: Card.cs:315
int c_vomit
Definition: Card.cs:1013
float fx
Definition: Card.cs:255
string Name
Definition: Card.cs:2177
void SetRandomTone()
Definition: Card.cs:7165
void PlaySoundImpact(bool spatial=true)
Definition: Card.cs:6365
int c_seed
Definition: Card.cs:1331
bool IsRangedWeapon
Definition: Card.cs:2283
const int MaxWeight
Definition: Card.cs:26
virtual string actorPrefab
Definition: Card.cs:2167
int CHA
Definition: Card.cs:2387
virtual int DV
Definition: Card.cs:2365
ICardParent parent
Definition: Card.cs:56
bool ExistsOnMap
Definition: Card.cs:2123
bool dirtyWeight
Definition: Card.cs:86
bool hasSpawned
Definition: Card.cs:903
void EjectSockets()
Definition: Card.cs:3658
virtual void OnBeforeCreate()
Definition: Card.cs:2919
bool IsHotItem
Definition: Card.cs:120
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3176
virtual int WeightLimit
Definition: Card.cs:2085
Sprite GetPaintSprite()
Definition: Card.cs:7315
LoveData c_love
Definition: Card.cs:1871
virtual bool IsMinion
Definition: Card.cs:2191
MixedFoodData c_mixedFoodData
Definition: Card.cs:1943
bool c_isPrayed
Definition: Card.cs:1085
bool c_revealLock
Definition: Card.cs:1061
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2645
string c_idAbility
Definition: Card.cs:1691
virtual string GetHoverText2()
Definition: Card.cs:7896
void ApplySocket(Thing t)
Definition: Card.cs:3632
string c_idTone
Definition: Card.cs:1559
const int SocketDiv
Definition: Card.cs:28
virtual bool IsDeadOrSleeping
Definition: Card.cs:2147
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
Definition: Card.cs:6057
Thing SetNum(int a)
Definition: Card.cs:3577
int c_priceCopy
Definition: Card.cs:1174
int GetCurrency(string id="money")
Definition: Card.cs:4057
void SetReplica(bool on)
Definition: Card.cs:3151
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:8066
void Dye(SourceMaterial.Row mat)
Definition: Card.cs:6218
void Deconstruct()
Definition: Card.cs:5158
virtual bool IsPCPartyMinion
Definition: Card.cs:2193
string c_idSpriteReplacer
Definition: Card.cs:1583
SourceMaterial.Row _material
Definition: Card.cs:92
bool HasElement(int ele, int req)
Definition: Card.cs:6135
bool HasLight()
Definition: Card.cs:6605
int decay
Definition: Card.cs:219
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:5876
CardRow refCard2
Definition: Card.cs:2026
string c_altName2
Definition: Card.cs:1631
Thing parentThing
Definition: Card.cs:106
virtual Sprite GetImageSprite()
Definition: Card.cs:6311
int LER
Definition: Card.cs:2381
Sprite _paintSprite
Definition: Card.cs:100
bool autoRefuel
Definition: Card.cs:627
Thing c_bloodData
Definition: Card.cs:1955
bool IsFurniture
Definition: Card.cs:2291
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3112
bool IsFood
Definition: Card.cs:2215
Fov CreateFov()
Definition: Card.cs:6751
PlaceState placeState
Definition: Card.cs:84
CharaUpgrade c_upgrades
Definition: Card.cs:1859
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:4937
void ChangeAltitude(int a)
Definition: Card.cs:6485
List< SocketData > socketList
Definition: Card.cs:1823
int c_IDTState
Definition: Card.cs:1283
bool HasContainerSize
Definition: Card.cs:2447
void PlayAnime(AnimeID id, Point dest, bool force=false)
Definition: Card.cs:6399
int c_daysWithGod
Definition: Card.cs:1499
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3977
int WIL
Definition: Card.cs:2383
RenderParam GetRenderParam()
Definition: Card.cs:6194
virtual SourcePref Pref
Definition: Card.cs:2145
bool isAcidproof
Definition: Card.cs:687
void ModExpParty(int ele, int a)
Definition: Card.cs:2701
void RecalculateFOV()
Definition: Card.cs:6591
bool IsToolbelt
Definition: Card.cs:2209
int MaxRune()
Definition: Card.cs:3738
string c_idEditor
Definition: Card.cs:1715
int STR
Definition: Card.cs:2373
string c_idRace
Definition: Card.cs:1535
bool HasTalk(string idTopic)
Definition: Card.cs:6930
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:7079
bool HasTag(CTAG tag)
Definition: Card.cs:2635
Point pos
Definition: Card.cs:60
int DEX
Definition: Card.cs:2375
void DecayNatural(int hour=1)
Definition: Card.cs:6815
bool IsInMutterDistance(int d=10)
Definition: Card.cs:7945
virtual void OnCreate(int genLv)
Definition: Card.cs:2923
void DyeRandom()
Definition: Card.cs:6208
string c_editorTags
Definition: Card.cs:1727
void SetDirtyWeight()
Definition: Card.cs:2594
virtual void LookAt(Card c)
Definition: Card.cs:6442
LightData _LightData
Definition: Card.cs:98
void Decay(int a=10)
Definition: Card.cs:6847
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
Definition: Card.cs:6527
virtual long ApplyProtection(long dmg, int mod=100)
Definition: Card.cs:4124
int sortVal
Definition: Card.cs:102
void MakeFoodRef(Card c1, Card c2=null)
Definition: Card.cs:5719
MoveResult TryMoveFrom(Point p)
Definition: Card.cs:6012
string c_idRefCard2
Definition: Card.cs:1775
int LUC
Definition: Card.cs:2391
int c_containerSize
Definition: Card.cs:1391
void ClearFOV()
Definition: Card.cs:6798
int c_lightColor
Definition: Card.cs:1109
static Color _randColor
Definition: Card.cs:94
virtual void OnDeserialized()
Definition: Card.cs:2804
void _OnSerializing(StreamingContext context)
Definition: Card.cs:2731
virtual CardRow sourceRenderCard
Definition: Card.cs:2171
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2081
int[] _ints
Definition: Card.cs:33
void SetPaintData()
Definition: Card.cs:7273
int uid
Definition: Card.cs:123
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:6204
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6409
bool IsEquipmentOrRanged
Definition: Card.cs:2258
int Quality
Definition: Card.cs:2465
void Dye(string idMat)
Definition: Card.cs:6213
virtual SubPassData GetSubPassData()
Definition: Card.cs:6498
List< int > c_corruptionHistory
Definition: Card.cs:1895
override string ToString()
Definition: Card.cs:2527
void TryStack(Thing t)
Definition: Card.cs:7211
int refVal
Definition: Card.cs:207
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6343
void ApplyTrait()
Definition: Card.cs:2956
void OnInspect()
Definition: Card.cs:8078
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:6294
string c_context
Definition: Card.cs:1703
Trait trait
Definition: Card.cs:54
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2556
virtual int MaxDecay
Definition: Card.cs:2325
void ModCurrency(int a, string id="money")
Definition: Card.cs:4043
bool IsPowerful
Definition: Card.cs:2132
string c_idTalk
Definition: Card.cs:1595
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
Definition: Card.cs:7104
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3461
void LevelUp()
Definition: Card.cs:3069
string c_idRidePCC
Definition: Card.cs:1679
virtual void ApplyEditorTags(EditorTag tag)
Definition: Card.cs:2931
int encLV
Definition: Card.cs:327
int altitude
Definition: Card.cs:231
int c_diceDim
Definition: Card.cs:1415
bool IsEquipment
Definition: Card.cs:2213
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2165
int c_allowance
Definition: Card.cs:1343
bool isDeconstructing
Definition: Card.cs:447
MoveType
Definition: Card.cs:21
bool disableAutoToggle
Definition: Card.cs:603
virtual int[] Tiles
Definition: Card.cs:2349
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:5845
CardRow hat
Definition: Card.cs:64
virtual int SecondaryCompare(UIList.SortMode m, Card c)
Definition: Card.cs:8012
virtual void OnLand()
Definition: Card.cs:6003
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4149
int exp
Definition: Card.cs:399
void RemoveBacker()
Definition: Card.cs:7264
CharaGenes c_genes
Definition: Card.cs:1883
virtual int MaxHP
Definition: Card.cs:2333
void ChangeWeight(int a)
Definition: Card.cs:2604
void ModEncLv(int a)
Definition: Card.cs:3928
void RemoveThing(Thing thing)
Definition: Card.cs:3400
void SetEncLv(int a)
Definition: Card.cs:3946
Card MakeFoodFrom(string _id)
Definition: Card.cs:5613
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3707
int c_dateStockExpire
Definition: Card.cs:1259
void PlaySoundDead(bool spatial=true)
Definition: Card.cs:6370
int c_idBacker
Definition: Card.cs:1463
bool CanBeSheared()
Definition: Card.cs:8125
float roundTimer
Definition: Card.cs:70
bool TryPay(int a, string id="money")
Definition: Card.cs:4007
void SayNothingHappans()
Definition: Card.cs:7047
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:4032
bool isDyed
Definition: Card.cs:459
bool isNew
Definition: Card.cs:483
void PlayAnimeLoot()
Definition: Card.cs:6404
int MAG
Definition: Card.cs:2385
bool isWeightChanged
Definition: Card.cs:663
void Destroy()
Definition: Card.cs:5164
bool HasGlobalElement(int ele)
Definition: Card.cs:6145
int feat
Definition: Card.cs:375
bool c_isImportant
Definition: Card.cs:1037
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:771
bool HaveFur()
Definition: Card.cs:8111
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2640
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3122
ThingContainer things
Definition: Card.cs:39
BossType c_bossType
Definition: Card.cs:1247
void PurgeEythArtifact()
Definition: Card.cs:3360
bool HasCraftBonusTrait()
Definition: Card.cs:7190
bool IsInstalled
Definition: Card.cs:2421
virtual void Rotate(bool reverse=false)
Definition: Card.cs:6450
virtual bool IsPC
Definition: Card.cs:2183
int GetExpMtp()
Definition: Card.cs:3037
int c_daysWithPC
Definition: Card.cs:1511
bool IsMeleeWeapon
Definition: Card.cs:2281
string c_color
Definition: Card.cs:1571
Card SetHidden(bool hide=true)
Definition: Card.cs:5918
string NameSimple
Definition: Card.cs:2179
void SetSale(bool sale)
Definition: Card.cs:7410
bool isFireproof
Definition: Card.cs:675
void SetRandomTalk()
Definition: Card.cs:7156
bool IsChildOf(Card c)
Definition: Card.cs:2716
int rarityLv
Definition: Card.cs:303
void SetFreePos(Point point)
Definition: Card.cs:6503
virtual bool isChara
Definition: Card.cs:2121
int GetDaysTogetherBonus()
Definition: Card.cs:3060
void RefreshColor()
Definition: Card.cs:6225
virtual Thing Thing
Definition: Card.cs:2096
BedType c_bedType
Definition: Card.cs:953
int turn
Definition: Card.cs:66
Card GetRootCard()
Definition: Card.cs:3508
virtual void SetImage(Image image)
Definition: Card.cs:6321
int Evalue(int ele)
Definition: Card.cs:2611
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3474
int Dist(Card c)
Definition: Card.cs:7901
TraitShackle GetRestrainer()
Definition: Card.cs:7368
Thing SetNoSell()
Definition: Card.cs:3591
int c_bill
Definition: Card.cs:1307
void Mod()
Definition: Card.cs:2551
void CheckJustCooked()
Definition: Card.cs:6838
byte[] c_textureData
Definition: Card.cs:1967
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Card.cs:8082
int colorInt
Definition: Card.cs:109
int invX
Definition: Card.cs:1981
bool isHidden
Definition: Card.cs:531
int idSkin
Definition: Card.cs:363
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:5935
bool CanReserve(AIAct act)
Definition: Card.cs:2532
bool isOn
Definition: Card.cs:543
virtual void OnSerializing()
Definition: Card.cs:2741
Thing SetPriceFix(int a)
Definition: Card.cs:7399
virtual bool IsPCFaction
Definition: Card.cs:2309
Window.SaveData c_windowSaveData
Definition: Card.cs:1847
bool isGifted
Definition: Card.cs:783
int ResistLv(int res)
Definition: Card.cs:6117
bool IsLightsource
Definition: Card.cs:2211
bool isPlayerCreation
Definition: Card.cs:495
int _z
Definition: Card.cs:183
virtual bool HasHost
Definition: Card.cs:2463
BlessedState blessedState
Definition: Card.cs:279
int H
Definition: Card.cs:2406
Thing Duplicate(int num)
Definition: Card.cs:3526
int _colorInt
Definition: Card.cs:68
virtual int PrefIndex
Definition: Card.cs:2352
bool isStolen
Definition: Card.cs:855
virtual bool IsGlobal
Definition: Card.cs:2323
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6360
PlaceState _placeState
Definition: Card.cs:291
ref Color GetRandomColor()
Definition: Card.cs:6267
int dir
Definition: Card.cs:147
int c_uidZone
Definition: Card.cs:1124
bool isScaled
Definition: Card.cs:915
int W
Definition: Card.cs:2394
bool TryStackTo(Thing to)
Definition: Card.cs:3479
virtual bool IsPCFactionMinion
Definition: Card.cs:2195
bool IsBlessed
Definition: Card.cs:2293
Card Install()
Definition: Card.cs:3823
void ApplyBacker(int bid)
Definition: Card.cs:7228
Thing c_copyContainer
Definition: Card.cs:1835
bool ShouldShowMsg
Definition: Card.cs:2494
void TryUnrestrain(bool force=false, Chara c=null)
Definition: Card.cs:7332
Card parentCard
Definition: Card.cs:104
bool c_isDisableStockUse
Definition: Card.cs:1097
RescueState c_rescueState
Definition: Card.cs:1235
Emo lastEmo
Definition: Card.cs:96
bool noSnow
Definition: Card.cs:759
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:6316
virtual CardRow sourceCard
Definition: Card.cs:2169
void ModExp(string alias, int a)
Definition: Card.cs:2688
List< Element > ListCraftBonusTraits()
Definition: Card.cs:7195
string c_idRefName
Definition: Card.cs:1667
void SetRandomDir()
Definition: Card.cs:6437
bool noShadow
Definition: Card.cs:819
int GetLightRadius()
Definition: Card.cs:6638
DNA c_DNA
Definition: Card.cs:1919
int ChildrenAndSelfWeight
Definition: Card.cs:2079
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:3918
bool isModified
Definition: Card.cs:471
float animeCounter
Definition: Card.cs:74
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3157
int genLv
Definition: Card.cs:195
virtual void Tick()
Definition: Card.cs:7380
int Num
Definition: Card.cs:159
int _x
Definition: Card.cs:171
Color LightColor
Definition: Card.cs:1121
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6394
SourceCategory.Row category
Definition: Card.cs:2087
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:7960
bool c_isTrained
Definition: Card.cs:1073
int posInvX
Definition: Card.cs:339
void Inspect()
Definition: Card.cs:8086
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Card.cs:7981
byte[] GetPaintData()
Definition: Card.cs:7287
UniqueData c_uniqueData
Definition: Card.cs:1799
bool IsWeapon
Definition: Card.cs:2246
Vector3 InspectPosition
Definition: Card.cs:2525
virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath=true)
Definition: Card.cs:6052
void ModNum(int a, bool notify=true)
Definition: Card.cs:3597
bool isLeashed
Definition: Card.cs:843
void Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true)
Definition: Card.cs:6065
T FindTool< T >()
Definition: Card.cs:2721
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:4002
bool IsIdentified
Definition: Card.cs:2417
bool IsContainer
Definition: Card.cs:2127
bool isReplica
Definition: Card.cs:699
bool freePos
Definition: Card.cs:519
int c_charges
Definition: Card.cs:1295
SourceCategory.Row _category
Definition: Card.cs:90
SocketData AddRune(int idEle, int v, bool free)
Definition: Card.cs:3685
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:7031
virtual int GetArmorSkill()
Definition: Card.cs:4119
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7426
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
Definition: Card.cs:6419
List< int > sockets
Definition: Card.cs:48
bool _IsPC
Definition: Card.cs:2185
void RemoveCard(Card c)
Definition: Card.cs:3171
string c_editorTraitVal
Definition: Card.cs:1739
CardRenderer renderer
Definition: Card.cs:62
int c_fur
Definition: Card.cs:1355
void AddExp(int a, bool applyMod=true)
Definition: Card.cs:3023
void KillAnime()
Definition: Card.cs:6389
virtual bool flipX
Definition: Card.cs:2154
void SpawnLoot(Card origin)
Definition: Card.cs:5204
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6122
void ClearPaintSprite()
Definition: Card.cs:7305
string GetFoodName(string s)
Definition: Card.cs:5794
VisitorState visitorState
Definition: Card.cs:1223
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6974
int LV
Definition: Card.cs:387
bool isBackerContent
Definition: Card.cs:938
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
Definition: Card.cs:3127
virtual bool isSynced
Definition: Card.cs:2125
bool ignoreStackHeight
Definition: Card.cs:639
void ForeachFOV(Func< Point, bool > func)
Definition: Card.cs:8050
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2813
AIAct reservedAct
Definition: Card.cs:50
int ResistLvFrom(int ele)
Definition: Card.cs:6112
int QualityLv
Definition: Card.cs:2467
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7052
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:7098
string c_idRefCard
Definition: Card.cs:1763
int c_uidAttune
Definition: Card.cs:1198
Card MakeFoodFrom(Card c)
Definition: Card.cs:5618
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:5822
int Dist(Point p)
Definition: Card.cs:7940
bool ShowFoodEnc
Definition: Card.cs:2230
bool HasElementNoCopy()
Definition: Card.cs:6150
void RemoveThings()
Definition: Card.cs:3392
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
Definition: Cell.cs:7
void RemoveCard(Card c)
Definition: Cell.cs:1566
bool IsSnowTile
Definition: Cell.cs:782
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712
void Refresh()
Definition: Cell.cs:1152
bool skipRender
Definition: Cell.cs:270
void AddCard(Card c)
Definition: Cell.cs:1550
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:283
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:479
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:424
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
Definition: CharaBody.cs:369
void RefreshBodyParts()
Definition: CharaBody.cs:309
Definition: Chara.cs:10
bool IsHumanSpeak
Definition: Chara.cs:1029
Element MainElement
Definition: Chara.cs:731
new TraitChara trait
Definition: Chara.cs:505
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
bool IsEyth
Definition: Chara.cs:1066
AIAct ai
Definition: Chara.cs:204
bool isWet
Definition: Chara.cs:144
ConSuspend conSuspend
Definition: Chara.cs:104
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9451
Faction faction
Definition: Chara.cs:429
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:8114
override bool IsPC
Definition: Chara.cs:626
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:468
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10090
void ShowDialog()
Definition: Chara.cs:7193
override string ToString()
Definition: Chara.cs:1198
Party party
Definition: Chara.cs:43
ElementContainer tempElements
Definition: Chara.cs:36
List< Condition > conditions
Definition: Chara.cs:213
bool HasCondition(string alias)
Definition: Chara.cs:9612
override bool IsDisabled
Definition: Chara.cs:587
bool IsHuman
Definition: Chara.cs:893
ConTransmuteMimic mimicry
Definition: Chara.cs:106
bool IsAnimal
Definition: Chara.cs:881
override bool IsPCFaction
Definition: Chara.cs:685
void CalculateMaxStamina()
Definition: Chara.cs:2057
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6765
override int MaxHP
Definition: Chara.cs:722
Stats SAN
Definition: Chara.cs:1184
SourceChara.Row source
Definition: Chara.cs:160
Stats mana
Definition: Chara.cs:1180
void MoveByForce(Point newPoint, Card c=null, bool checkWall=false)
Definition: Chara.cs:2685
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1172
Chara parasite
Definition: Chara.cs:30
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4677
Chara ride
Definition: Chara.cs:27
bool IsUndead
Definition: Chara.cs:905
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:8862
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8356
Affinity affinity
Definition: Chara.cs:316
void ModCorruption(int a)
Definition: Chara.cs:10032
Religion faith
Definition: Chara.cs:441
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6439
void SyncRide()
Definition: Chara.cs:4001
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6488
bool isBlind
Definition: Chara.cs:132
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:5162
bool IsMachine
Definition: Chara.cs:917
bool IsHostile()
Definition: Chara.cs:6669
bool isDead
Definition: Chara.cs:391
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9704
void TrySetEnemy(Chara c)
Definition: Chara.cs:6456
bool HasCooldown(int idEle)
Definition: Chara.cs:8913
void CalcBurden()
Definition: Chara.cs:1864
SourceRace.Row race
Definition: Chara.cs:466
bool Has(string id)
Definition: CodexManager.cs:36
bool DroppedCard(string id)
Definition: CodexManager.cs:46
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
BlockColors blockColors
UD_String_LightData lightColors
UD_String_MatData matColors
Definition: ConDim.cs:2
int uidMachine
Definition: ConSuspend.cs:6
virtual void RevealMimicry(Card c, bool surprise)
Definition: ConWet.cs:2
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:75
void Kill(bool silent=false)
Definition: Condition.cs:91
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:79
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:558
new GameConfig game
Definition: CoreConfig.cs:609
GraphicSetting graphic
Definition: CoreConfig.cs:607
OtherSetting other
Definition: CoreConfig.cs:619
bool godMode
Definition: CoreDebug.cs:173
bool godFood
Definition: CoreDebug.cs:183
bool enable
Definition: CoreDebug.cs:286
bool testThingQuality
Definition: CoreDebug.cs:215
Sprite defaultAbility
Definition: CoreRef.cs:118
RectData center
Definition: CoreRef.cs:166
Icons icons
Definition: CoreRef.cs:355
Rects rects
Definition: CoreRef.cs:361
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
int day
Definition: Date.cs:62
bool IsNight
Definition: Date.cs:112
int GetRawDay()
Definition: Date.cs:333
PeriodOfDay periodOfDay
Definition: Date.cs:128
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static Scene scene
Definition: EClass.cs:31
static ColorProfile Colors
Definition: EClass.cs:39
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static float rndf(float a)
Definition: EClass.cs:102
static FactionBranch Branch
Definition: EClass.cs:23
static BaseGameScreen screen
Definition: EClass.cs:33
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:117
Effect Emit(int num)
Definition: Effect.cs:281
static Effect Get(Effect original)
Definition: Effect.cs:85
Effect SetParticleColor(Color c)
Definition: Effect.cs:291
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
int ValueWithoutLink
Definition: ELEMENT.cs:299
int id
Definition: ELEMENT.cs:255
SourceElement.Row source
Definition: ELEMENT.cs:278
static int GetResistLv(int v)
Definition: ELEMENT.cs:1139
int Value
Definition: ELEMENT.cs:297
bool IsFoodTrait
Definition: ELEMENT.cs:369
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1115
static Element Void
Definition: ELEMENT.cs:243
bool IsGlobalElement
Definition: ELEMENT.cs:350
bool IsTrait
Definition: ELEMENT.cs:367
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:247
static long GetResistDamage(long dmg, int v, int power=0)
Definition: ELEMENT.cs:1153
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
int Evalue(int ele)
List< Chara > members
PolicyManager policies
HomeResourceManager resources
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
byte r
Definition: Fov.cs:26
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:21
bool enableDamageReduction
bool disableUsermapBenefit
RenderSetting render
Definition: GameSetting.cs:301
UD_String_ElementRef elements
Definition: GameSetting.cs:315
bool snapFreePos
Definition: Game.cs:34
HashSet< Texture2D > loadedTextures
Definition: Game.cs:258
ReligionManager religions
Definition: Game.cs:159
GamePrincipal principal
Definition: Game.cs:225
CardManager cards
Definition: Game.cs:156
Zone activeZone
Definition: Game.cs:252
Config config
Definition: Game.cs:219
QuestManager quests
Definition: Game.cs:183
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
virtual Thing Thing
Definition: HotItem.cs:38
static bool Has(string id)
Definition: LangGame.cs:46
bool stripPuns
Definition: LangSetting.cs:44
int combatTextStyle
Definition: LangSetting.cs:50
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:7
static LangSetting setting
Definition: Lang.cs:55
static NaturalStringComparer comparer
Definition: Lang.cs:23
static string[] GetList(string id)
Definition: Lang.cs:117
static LangGame Game
Definition: Lang.cs:49
static bool isJP
Definition: Lang.cs:39
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
static void SetDirty(Thing t)
static List< LayerInventory > listInv
List< Window > windows
Definition: Layer.cs:116
int radius
Definition: LightData.cs:10
Color color
Definition: LightData.cs:7
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:93
Definition: MOD.cs:7
static TalkDataList listTalk
Definition: MOD.cs:10
static ToneDataList tones
Definition: MOD.cs:12
bool IsIndoor
Definition: Map.cs:131
Chara FindChara(string id)
Definition: Map.cs:2568
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1804
void MoveCard(Point p, Card t)
Definition: Map.cs:841
PropsManager props
Definition: Map.cs:91
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1024
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2029
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
void RemoveMember(Chara c)
Definition: Party.cs:102
void ModExp(int ele, int a)
Definition: Party.cs:139
List< Chara > members
Definition: Party.cs:19
int landDeedBought
Definition: Player.cs:676
int kills
Definition: Player.cs:87
Flags flags
Definition: Player.cs:1149
bool TooHeavyToMove()
Definition: Player.cs:2641
CodexManager codex
Definition: Player.cs:1170
RecipeManager recipes
Definition: Player.cs:1152
void ModFame(int a)
Definition: Player.cs:2154
void ModKarma(int a)
Definition: Player.cs:2598
Stats stats
Definition: Player.cs:1071
int lightRadius
Definition: Player.cs:1247
bool invlunerable
Definition: Player.cs:1231
int customLightMod
Definition: Player.cs:1014
int totalFeat
Definition: Player.cs:960
bool forceTalk
Definition: Player.cs:1209
HotItem currentHotItem
Definition: Player.cs:1155
Chara Agent
Definition: Player.cs:1334
Chara chara
Definition: Player.cs:1263
int fame
Definition: Player.cs:936
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2492
void RefreshCurrentHotItem()
Definition: Player.cs:2259
Definition: Point.cs:9
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1385
ref Vector3 Position(int height)
Definition: Point.cs:548
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1051
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1325
Point Copy()
Definition: Point.cs:491
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:363
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1253
ref Vector3 PositionCenter()
Definition: Point.cs:587
bool IsValid
Definition: Point.cs:88
Effect PlayEffect(string id)
Definition: Point.cs:1248
bool HasObj
Definition: Point.cs:137
void RefreshNeighborTiles()
Definition: Point.cs:1276
Area area
Definition: Point.cs:73
int Distance(Point p)
Definition: Point.cs:989
bool HasBlock
Definition: Point.cs:141
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:238
bool IsActive(int id, int days=-1)
List< Card > sales
Definition: PropsManager.cs:14
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
List< Card > deconstructing
Definition: PropsManager.cs:12
Definition: Props.cs:7
void Add(Card t)
Definition: Props.cs:63
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void Remove(Card t)
Definition: Props.cs:115
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:49
static void UseSeed(int seed, Action action)
Definition: Rand.cs:24
static void SetSeed(int a=-1)
Definition: Rand.cs:44
HashSet< string > knownIngredients
Definition: Recipe.cs:7
override string id
Definition: ReligionEyth.cs:3
ReligionHarvest Harvest
ReligionEyth Eyth
ReligionLuck Luck
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:22
virtual string id
Definition: Religion.cs:26
static Religion GetArtifactDeity(string id)
Definition: Religion.cs:275
static RenderParam shared
Definition: RenderParam.cs:5
bool multisize
Definition: RenderRow.cs:64
string[] tag
Definition: RenderRow.cs:58
SourceCategory.Row Category
Definition: RenderRow.cs:119
SourcePref pref
Definition: RenderRow.cs:68
bool HasTag(CTAG _tag)
Definition: RenderRow.cs:125
bool useAltColor
Definition: RenderRow.cs:80
string category
Definition: RenderRow.cs:46
bool useRandomColor
Definition: RenderRow.cs:83
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:361
int[] tiles
Definition: RenderRow.cs:10
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:271
SourceMaterial.Row DefaultMaterial
Definition: RenderRow.cs:86
int colorMod
Definition: RenderRow.cs:16
int LV
Definition: RenderRow.cs:22
bool fixedMaterial
Definition: RenderRow.cs:66
AnimationCurve fovCurveChara
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
float timeRatio
Definition: Scene.cs:130
ActionMode actionMode
Definition: Scene.cs:79
SceneProfile profile
Definition: Scene.cs:75
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18
Dictionary< string, CardRow > map
Definition: SourceCard.cs:9
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:626
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34
SourceMaterial materials
SourceCard cards
SourceObj objs
SourceBlock blocks
SourceBacker backers
SourceCategory categories
SourceElement elements
SourceChara charas
bool Float
Definition: SourcePref.cs:328
string[] food
Definition: SourceRace.cs:89
virtual bool IsRegion
Definition: Spatial.cs:515
int influence
Definition: Spatial.cs:214
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
SourcePref pref
Definition: SpriteData.cs:23
Sprite GetSprite(bool snow=false)
Definition: SpriteData.cs:67
SpriteData data
static Dictionary< string, SpriteReplacer > dictSkins
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
static SubPassData Default
Definition: SubPassData.cs:7
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23
string GetRandomID(string tag)
Definition: TalkDataList.cs:58
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing Find(int uid)
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void OnRemove(Thing t)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
long GetCurrency(string id, ref long sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
bool isEquipped
Definition: Thing.cs:17
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:2029
bool CanSearchContents
Definition: Thing.cs:101
override CardRow sourceCard
Definition: Thing.cs:47
int id
Definition: TileRow.cs:8
virtual bool FreeStyle
Definition: TileType.cs:235
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:387
virtual int MaxAltitude
Definition: TileType.cs:210
virtual bool UseMountHeight
Definition: TileType.cs:223
static TileTypeDoor Door
Definition: TileType.cs:97
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:58
virtual bool CanBePushed
Definition: TraitChara.cs:113
SourceElement.Row source
Definition: TraitMod.cs:11
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192
Definition: Trait.cs:7
virtual bool CanBeAttacked
Definition: Trait.cs:177
virtual bool ShouldRefreshTile
Definition: Trait.cs:77
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:702
virtual float DropChance
Definition: Trait.cs:371
virtual int GetValue()
Definition: Trait.cs:610
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1093
virtual bool CanBeDestroyed
Definition: Trait.cs:307
virtual void SetOwner(Card _owner)
Definition: Trait.cs:663
virtual bool HasCharges
Definition: Trait.cs:341
virtual bool IsLightOn
Definition: Trait.cs:426
virtual bool IsDoor
Definition: Trait.cs:58
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1182
virtual int IdSkin
Definition: Trait.cs:46
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:714
virtual bool CanBeTeleported
Definition: Trait.cs:179
virtual EffectDead EffectDead
Definition: Trait.cs:263
virtual void OnCreate(int lv)
Definition: Trait.cs:690
virtual ToggleType ToggleType
Definition: Trait.cs:482
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:88
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:309
virtual bool LevelAsQuality
Definition: Trait.cs:205
virtual int Decay
Definition: Trait.cs:123
void Uninstall()
Definition: Trait.cs:1134
virtual int CompareTo(Card b)
Definition: Trait.cs:742
virtual bool IsContainer
Definition: Trait.cs:225
virtual ThrowType ThrowType
Definition: Trait.cs:261
virtual int InstallBottomPriority
Definition: Trait.cs:90
void Install(bool byPlayer)
Definition: Trait.cs:1114
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonGrid selectedButton
bool excludeCraft
Definition: Window.cs:379
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
GameDate date
Definition: World.cs:6
ZoneEventManager events
Definition: Zone.cs:40
bool isStarted
Definition: Zone.cs:73
bool HasField(int idEle)
Definition: Zone.cs:2943
virtual bool IsUserZone
Definition: Zone.cs:273
virtual int SightRadiusBonus
Definition: Zone.cs:133
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2795
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2254
void ModInfluence(int a)
Definition: Zone.cs:3678
override int DangerLv
Definition: Zone.cs:110
bool IsPCFaction
Definition: Zone.cs:475
Card AddCard(Card t, Point point)
Definition: Zone.cs:2014
void RemoveCard(Card c)
void OnChildNumChange(Card c)
ICardParent GetRoot()
NoteMode
Definition: IInspect.cs:7
Definition: ActRef.cs:2
void SetInt(int i)
Definition: BitArray32.cs:89
int ToInt()
Definition: BitArray32.cs:84
bool demo
Definition: Version.cs:14