Elin Decompiled Documentation EA 23.327 Nightly
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Card.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using System.Text;
6using Newtonsoft.Json;
7using UnityEngine;
8using UnityEngine.UI;
9
11{
12 public enum MoveResult
13 {
14 Fail,
15 Success,
16 Door,
17 Event
18 }
19
20 public enum MoveType
21 {
22 Walk,
23 Force
24 }
25
26 public const int MaxWeight = 10000000;
27
28 public const int SocketDiv = 1000;
29
30 public const int DamageLimit = 99999999;
31
32 [JsonProperty(PropertyName = "A")]
33 public int[] _ints = new int[30];
34
35 [JsonProperty(PropertyName = "B")]
36 public string id = "";
37
38 [JsonProperty(PropertyName = "C")]
40
41 [JsonProperty(PropertyName = "D")]
43
44 [JsonProperty(PropertyName = "E")]
45 public Biography bio;
46
47 [JsonProperty(PropertyName = "SC")]
48 public List<int> sockets;
49
51
52 public Props props;
53
54 public Trait trait;
55
57
58 public Fov fov;
59
60 public Point pos = new Point();
61
62 public Point lastPos = new Point();
63
65
66 public CardRow hat;
67
68 public int turn;
69
70 public int _colorInt;
71
72 public float roundTimer;
73
74 public float angle = 180f;
75
76 public float animeCounter;
77
78 public bool isDestroyed;
79
81
83
85
87
88 public bool dirtyWeight = true;
89
90 private int _childrenWeight;
91
93
95
96 private static Color _randColor;
97
98 public Emo lastEmo;
99
101
102 private Sprite _paintSprite;
103
104 public int sortVal;
105
107
109
110 public int colorInt
111 {
112 get
113 {
114 if (_colorInt == 0)
115 {
116 RefreshColor();
117 }
118 return _colorInt;
119 }
120 }
121
122 public bool IsHotItem => invY == 1;
123
124 public int uid
125 {
126 get
127 {
128 return _ints[1];
129 }
130 set
131 {
132 _ints[1] = value;
133 }
134 }
135
136 public int idMaterial
137 {
138 get
139 {
140 return _ints[4];
141 }
142 set
143 {
144 _ints[4] = value;
145 }
146 }
147
148 public int dir
149 {
150 get
151 {
152 return _ints[5];
153 }
154 set
155 {
156 _ints[5] = value;
157 }
158 }
159
160 public int Num
161 {
162 get
163 {
164 return _ints[6];
165 }
166 set
167 {
168 _ints[6] = value;
169 }
170 }
171
172 public int _x
173 {
174 get
175 {
176 return _ints[7];
177 }
178 set
179 {
180 _ints[7] = value;
181 }
182 }
183
184 public int _z
185 {
186 get
187 {
188 return _ints[9];
189 }
190 set
191 {
192 _ints[9] = value;
193 }
194 }
195
196 public int genLv
197 {
198 get
199 {
200 return _ints[10];
201 }
202 set
203 {
204 _ints[10] = value;
205 }
206 }
207
208 public int refVal
209 {
210 get
211 {
212 return _ints[11];
213 }
214 set
215 {
216 _ints[11] = value;
217 }
218 }
219
220 public int decay
221 {
222 get
223 {
224 return _ints[12];
225 }
226 set
227 {
228 _ints[12] = value;
229 }
230 }
231
232 public int altitude
233 {
234 get
235 {
236 return _ints[13];
237 }
238 set
239 {
240 _ints[13] = value;
241 }
242 }
243
244 public int hp
245 {
246 get
247 {
248 return _ints[14];
249 }
250 set
251 {
252 _ints[14] = value;
253 }
254 }
255
256 public float fx
257 {
258 get
259 {
260 return 0.001f * (float)_ints[15];
261 }
262 set
263 {
264 _ints[15] = (int)(value * 1000f);
265 }
266 }
267
268 public float fy
269 {
270 get
271 {
272 return 0.001f * (float)_ints[16];
273 }
274 set
275 {
276 _ints[16] = (int)(value * 1000f);
277 }
278 }
279
281 {
282 get
283 {
284 return _ints[17].ToEnum<BlessedState>();
285 }
286 set
287 {
288 _ints[17] = (int)value;
289 }
290 }
291
293 {
294 get
295 {
296 return _ints[18].ToEnum<PlaceState>();
297 }
298 set
299 {
300 _ints[18] = (int)value;
301 }
302 }
303
304 public int rarityLv
305 {
306 get
307 {
308 return _ints[19];
309 }
310 set
311 {
312 _ints[19] = value;
313 }
314 }
315
317 {
318 get
319 {
320 return (_ints[19] / 100).ToEnum<Rarity>();
321 }
322 set
323 {
324 _ints[19] = (int)value * 100;
325 }
326 }
327
328 public int encLV
329 {
330 get
331 {
332 return _ints[20];
333 }
334 set
335 {
336 _ints[20] = value;
337 }
338 }
339
340 public int posInvX
341 {
342 get
343 {
344 return _ints[21];
345 }
346 set
347 {
348 _ints[21] = value;
349 }
350 }
351
352 public int posInvY
353 {
354 get
355 {
356 return _ints[22];
357 }
358 set
359 {
360 _ints[22] = value;
361 }
362 }
363
364 public int idSkin
365 {
366 get
367 {
368 return _ints[23];
369 }
370 set
371 {
372 _ints[23] = value;
373 }
374 }
375
376 public int feat
377 {
378 get
379 {
380 return _ints[24];
381 }
382 set
383 {
384 _ints[24] = value;
385 }
386 }
387
388 public int LV
389 {
390 get
391 {
392 return _ints[25];
393 }
394 set
395 {
396 _ints[25] = value;
397 }
398 }
399
400 public int exp
401 {
402 get
403 {
404 return _ints[26];
405 }
406 set
407 {
408 _ints[26] = value;
409 }
410 }
411
412 public int tier
413 {
414 get
415 {
416 return _ints[27];
417 }
418 set
419 {
420 _ints[27] = value;
421 }
422 }
423
424 public int version
425 {
426 get
427 {
428 return _ints[29];
429 }
430 set
431 {
432 _ints[29] = value;
433 }
434 }
435
436 public bool isCensored
437 {
438 get
439 {
440 return _bits1[1];
441 }
442 set
443 {
444 _bits1[1] = value;
445 }
446 }
447
449 {
450 get
451 {
452 return _bits1[2];
453 }
454 set
455 {
456 _bits1[2] = value;
457 }
458 }
459
460 public bool isDyed
461 {
462 get
463 {
464 return _bits1[3];
465 }
466 set
467 {
468 _bits1[3] = value;
469 }
470 }
471
472 public bool isModified
473 {
474 get
475 {
476 return _bits1[4];
477 }
478 set
479 {
480 _bits1[4] = value;
481 }
482 }
483
484 public bool isNew
485 {
486 get
487 {
488 return _bits1[5];
489 }
490 set
491 {
492 _bits1[5] = value;
493 }
494 }
495
497 {
498 get
499 {
500 return _bits1[6];
501 }
502 set
503 {
504 _bits1[6] = value;
505 }
506 }
507
508 public bool ignoreAutoPick
509 {
510 get
511 {
512 return _bits1[7];
513 }
514 set
515 {
516 _bits1[7] = value;
517 }
518 }
519
520 public bool freePos
521 {
522 get
523 {
524 return _bits1[8];
525 }
526 set
527 {
528 _bits1[8] = value;
529 }
530 }
531
532 public bool isHidden
533 {
534 get
535 {
536 return _bits1[9];
537 }
538 set
539 {
540 _bits1[9] = value;
541 }
542 }
543
544 public bool isOn
545 {
546 get
547 {
548 return _bits1[10];
549 }
550 set
551 {
552 _bits1[10] = value;
553 }
554 }
555
556 public bool isNPCProperty
557 {
558 get
559 {
560 return _bits1[11];
561 }
562 set
563 {
564 _bits1[11] = value;
565 }
566 }
567
568 public bool isRestrained
569 {
570 get
571 {
572 return _bits1[12];
573 }
574 set
575 {
576 _bits1[12] = value;
577 }
578 }
579
580 public bool isRoofItem
581 {
582 get
583 {
584 return _bits1[13];
585 }
586 set
587 {
588 _bits1[13] = value;
589 }
590 }
591
592 public bool isMasked
593 {
594 get
595 {
596 return _bits1[14];
597 }
598 set
599 {
600 _bits1[14] = value;
601 }
602 }
603
605 {
606 get
607 {
608 return _bits1[15];
609 }
610 set
611 {
612 _bits1[15] = value;
613 }
614 }
615
616 public bool isImported
617 {
618 get
619 {
620 return _bits1[16];
621 }
622 set
623 {
624 _bits1[16] = value;
625 }
626 }
627
628 public bool autoRefuel
629 {
630 get
631 {
632 return _bits1[17];
633 }
634 set
635 {
636 _bits1[17] = value;
637 }
638 }
639
641 {
642 get
643 {
644 return _bits1[18];
645 }
646 set
647 {
648 _bits1[18] = value;
649 }
650 }
651
652 public bool isFloating
653 {
654 get
655 {
656 return _bits1[19];
657 }
658 set
659 {
660 _bits1[19] = value;
661 }
662 }
663
664 public bool isWeightChanged
665 {
666 get
667 {
668 return _bits1[20];
669 }
670 set
671 {
672 _bits1[20] = value;
673 }
674 }
675
676 public bool isFireproof
677 {
678 get
679 {
680 return _bits1[21];
681 }
682 set
683 {
684 _bits1[21] = value;
685 }
686 }
687
688 public bool isAcidproof
689 {
690 get
691 {
692 return _bits1[22];
693 }
694 set
695 {
696 _bits1[22] = value;
697 }
698 }
699
700 public bool isReplica
701 {
702 get
703 {
704 return _bits1[23];
705 }
706 set
707 {
708 _bits1[23] = value;
709 }
710 }
711
712 public bool isSummon
713 {
714 get
715 {
716 return _bits1[24];
717 }
718 set
719 {
720 _bits1[24] = value;
721 }
722 }
723
724 public bool isElemental
725 {
726 get
727 {
728 return _bits1[25];
729 }
730 set
731 {
732 _bits1[25] = value;
733 }
734 }
735
736 public bool isBroken
737 {
738 get
739 {
740 return _bits1[26];
741 }
742 set
743 {
744 _bits1[26] = value;
745 }
746 }
747
748 public bool isSubsetCard
749 {
750 get
751 {
752 return _bits1[27];
753 }
754 set
755 {
756 _bits1[27] = value;
757 }
758 }
759
760 public bool noSnow
761 {
762 get
763 {
764 return _bits1[28];
765 }
766 set
767 {
768 _bits1[28] = value;
769 }
770 }
771
772 public bool noMove
773 {
774 get
775 {
776 return _bits1[29];
777 }
778 set
779 {
780 _bits1[29] = value;
781 }
782 }
783
784 public bool isGifted
785 {
786 get
787 {
788 return _bits1[30];
789 }
790 set
791 {
792 _bits1[30] = value;
793 }
794 }
795
796 public bool isCrafted
797 {
798 get
799 {
800 return _bits1[31];
801 }
802 set
803 {
804 _bits1[31] = value;
805 }
806 }
807
808 public bool isLostProperty
809 {
810 get
811 {
812 return _bits2[0];
813 }
814 set
815 {
816 _bits2[0] = value;
817 }
818 }
819
820 public bool noShadow
821 {
822 get
823 {
824 return _bits2[1];
825 }
826 set
827 {
828 _bits2[1] = value;
829 }
830 }
831
832 public bool noSell
833 {
834 get
835 {
836 return _bits2[2];
837 }
838 set
839 {
840 _bits2[2] = value;
841 }
842 }
843
844 public bool isLeashed
845 {
846 get
847 {
848 return _bits2[3];
849 }
850 set
851 {
852 _bits2[3] = value;
853 }
854 }
855
856 public bool isStolen
857 {
858 get
859 {
860 return _bits2[4];
861 }
862 set
863 {
864 _bits2[4] = value;
865 }
866 }
867
868 public bool isSale
869 {
870 get
871 {
872 return _bits2[5];
873 }
874 set
875 {
876 _bits2[5] = value;
877 }
878 }
879
880 public bool isCopy
881 {
882 get
883 {
884 return _bits2[6];
885 }
886 set
887 {
888 _bits2[6] = value;
889 }
890 }
891
892 public bool isRestocking
893 {
894 get
895 {
896 return _bits2[7];
897 }
898 set
899 {
900 _bits2[7] = value;
901 }
902 }
903
904 public bool hasSpawned
905 {
906 get
907 {
908 return _bits2[8];
909 }
910 set
911 {
912 _bits2[8] = value;
913 }
914 }
915
916 public bool isScaled
917 {
918 get
919 {
920 return _bits2[9];
921 }
922 set
923 {
924 _bits2[9] = value;
925 }
926 }
927
928 public bool isFav
929 {
930 get
931 {
932 return _bits2[10];
933 }
934 set
935 {
936 _bits2[10] = value;
937 }
938 }
939
940 public bool isHatchling
941 {
942 get
943 {
944 return _bits2[11];
945 }
946 set
947 {
948 _bits2[11] = value;
949 }
950 }
951
952 public bool isBackerContent => c_idBacker != 0;
953
955 {
956 get
957 {
958 if (!isBackerContent)
959 {
960 return null;
961 }
962 return EClass.sources.backers.map.TryGetValue(c_idBacker);
963 }
964 }
965
967 {
968 get
969 {
970 return GetInt(9).ToEnum<BedType>();
971 }
972 set
973 {
974 SetInt(9, (int)value);
975 }
976 }
977
978 public int c_equippedSlot
979 {
980 get
981 {
982 return GetInt(6);
983 }
984 set
985 {
986 SetInt(6, value);
987 }
988 }
989
990 public int c_lockLv
991 {
992 get
993 {
994 return GetInt(50);
995 }
996 set
997 {
998 SetInt(50, value);
999 }
1000 }
1001
1003 {
1004 get
1005 {
1006 return GetInt(12).ToEnum<Hostility>();
1007 }
1008 set
1009 {
1010 SetInt(12, (int)value);
1011 }
1012 }
1013
1015 {
1016 get
1017 {
1018 return GetInt(61).ToEnum<MinionType>();
1019 }
1020 set
1021 {
1022 SetInt(61, (int)value);
1023 }
1024 }
1025
1026 public int c_vomit
1027 {
1028 get
1029 {
1030 return GetInt(13);
1031 }
1032 set
1033 {
1034 SetInt(13, value);
1035 }
1036 }
1037
1038 public bool c_wasInPcParty
1039 {
1040 get
1041 {
1042 return GetInt(103) != 0;
1043 }
1044 set
1045 {
1046 SetInt(103, value ? 1 : 0);
1047 }
1048 }
1049
1050 public bool c_isImportant
1051 {
1052 get
1053 {
1054 return GetInt(109) != 0;
1055 }
1056 set
1057 {
1058 SetInt(109, value ? 1 : 0);
1059 }
1060 }
1061
1062 public bool c_lockedHard
1063 {
1064 get
1065 {
1066 return GetInt(63) != 0;
1067 }
1068 set
1069 {
1070 SetInt(63, value ? 1 : 0);
1071 }
1072 }
1073
1074 public bool c_revealLock
1075 {
1076 get
1077 {
1078 return GetInt(64) != 0;
1079 }
1080 set
1081 {
1082 SetInt(64, value ? 1 : 0);
1083 }
1084 }
1085
1086 public bool c_isTrained
1087 {
1088 get
1089 {
1090 return GetInt(120) != 0;
1091 }
1092 set
1093 {
1094 SetInt(120, value ? 1 : 0);
1095 }
1096 }
1097
1098 public bool c_isPrayed
1099 {
1100 get
1101 {
1102 return GetInt(121) != 0;
1103 }
1104 set
1105 {
1106 SetInt(121, value ? 1 : 0);
1107 }
1108 }
1109
1111 {
1112 get
1113 {
1114 return GetInt(122) != 0;
1115 }
1116 set
1117 {
1118 SetInt(122, value ? 1 : 0);
1119 }
1120 }
1121
1122 public int c_lightColor
1123 {
1124 get
1125 {
1126 return GetInt(5);
1127 }
1128 set
1129 {
1130 Mod();
1131 SetInt(5, value);
1132 }
1133 }
1134
1135 public Color LightColor => new Color((float)(c_lightColor / 1024 * 8) / 256f, (float)(c_lightColor % 1024 / 32 * 8) / 256f, (float)(c_lightColor % 32 * 8) / 256f, 1f);
1136
1137 public int c_uidZone
1138 {
1139 get
1140 {
1141 return GetInt(10);
1142 }
1143 set
1144 {
1145 Mod();
1146 SetInt(10, value);
1147 }
1148 }
1149
1150 public int c_uidRefCard
1151 {
1152 get
1153 {
1154 return GetInt(11);
1155 }
1156 set
1157 {
1158 Mod();
1159 SetInt(11, value);
1160 }
1161 }
1162
1163 public int c_priceFix
1164 {
1165 get
1166 {
1167 return GetInt(21);
1168 }
1169 set
1170 {
1171 SetInt(21, value);
1172 }
1173 }
1174
1175 public int c_priceAdd
1176 {
1177 get
1178 {
1179 return GetInt(29);
1180 }
1181 set
1182 {
1183 SetInt(29, value);
1184 }
1185 }
1186
1187 public int c_priceCopy
1188 {
1189 get
1190 {
1191 return GetInt(124);
1192 }
1193 set
1194 {
1195 SetInt(124, value);
1196 }
1197 }
1198
1199 public int c_fixedValue
1200 {
1201 get
1202 {
1203 return GetInt(131);
1204 }
1205 set
1206 {
1207 SetInt(131, value);
1208 }
1209 }
1210
1211 public int c_uidAttune
1212 {
1213 get
1214 {
1215 return GetInt(133);
1216 }
1217 set
1218 {
1219 Mod();
1220 SetInt(133, value);
1221 }
1222 }
1223
1224 public int c_dyeMat
1225 {
1226 get
1227 {
1228 return GetInt(3);
1229 }
1230 set
1231 {
1232 SetInt(3, value);
1233 }
1234 }
1235
1237 {
1238 get
1239 {
1240 return GetInt(4).ToEnum<VisitorState>();
1241 }
1242 set
1243 {
1244 SetInt(4, (int)value);
1245 }
1246 }
1247
1249 {
1250 get
1251 {
1252 return GetInt(53).ToEnum<RescueState>();
1253 }
1254 set
1255 {
1256 SetInt(53, (int)value);
1257 }
1258 }
1259
1261 {
1262 get
1263 {
1264 return GetInt(65).ToEnum<BossType>();
1265 }
1266 set
1267 {
1268 SetInt(65, (int)value);
1269 }
1270 }
1271
1273 {
1274 get
1275 {
1276 return GetInt(22);
1277 }
1278 set
1279 {
1280 SetInt(22, value);
1281 }
1282 }
1283
1285 {
1286 get
1287 {
1288 return GetInt(130);
1289 }
1290 set
1291 {
1292 SetInt(130, value);
1293 }
1294 }
1295
1296 public int c_IDTState
1297 {
1298 get
1299 {
1300 return GetInt(2);
1301 }
1302 set
1303 {
1304 SetInt(2, value);
1305 }
1306 }
1307
1308 public int c_charges
1309 {
1310 get
1311 {
1312 return GetInt(7);
1313 }
1314 set
1315 {
1316 SetInt(7, value);
1317 }
1318 }
1319
1320 public int c_bill
1321 {
1322 get
1323 {
1324 return GetInt(23);
1325 }
1326 set
1327 {
1328 SetInt(23, value);
1329 }
1330 }
1331
1332 public int c_invest
1333 {
1334 get
1335 {
1336 return GetInt(28);
1337 }
1338 set
1339 {
1340 SetInt(28, value);
1341 }
1342 }
1343
1344 public int c_seed
1345 {
1346 get
1347 {
1348 return GetInt(33);
1349 }
1350 set
1351 {
1352 SetInt(33, value);
1353 }
1354 }
1355
1356 public int c_allowance
1357 {
1358 get
1359 {
1360 return GetInt(114);
1361 }
1362 set
1363 {
1364 SetInt(114, value);
1365 }
1366 }
1367
1368 public int c_fur
1369 {
1370 get
1371 {
1372 return GetInt(62);
1373 }
1374 set
1375 {
1376 SetInt(62, value);
1377 }
1378 }
1379
1380 public int c_dateCooked
1381 {
1382 get
1383 {
1384 return GetInt(66);
1385 }
1386 set
1387 {
1388 SetInt(66, value);
1389 }
1390 }
1391
1392 public int c_lockedAge
1393 {
1394 get
1395 {
1396 return GetInt(38);
1397 }
1398 set
1399 {
1400 SetInt(38, value);
1401 }
1402 }
1403
1405 {
1406 get
1407 {
1408 return GetInt(8);
1409 }
1410 set
1411 {
1412 SetInt(8, value);
1413 }
1414 }
1415
1416 public int c_weight
1417 {
1418 get
1419 {
1420 return GetInt(1);
1421 }
1422 set
1423 {
1424 SetInt(1, value);
1425 }
1426 }
1427
1428 public int c_diceDim
1429 {
1430 get
1431 {
1432 return GetInt(14);
1433 }
1434 set
1435 {
1436 SetInt(14, value);
1437 }
1438 }
1439
1441 {
1442 get
1443 {
1444 return GetInt(15);
1445 }
1446 set
1447 {
1448 SetInt(15, value);
1449 }
1450 }
1451
1453 {
1454 get
1455 {
1456 return GetInt(16);
1457 }
1458 set
1459 {
1460 SetInt(16, value);
1461 }
1462 }
1463
1465 {
1466 get
1467 {
1468 return GetInt(17);
1469 }
1470 set
1471 {
1472 SetInt(17, value);
1473 }
1474 }
1475
1476 public int c_idBacker
1477 {
1478 get
1479 {
1480 return GetInt(52);
1481 }
1482 set
1483 {
1484 SetInt(52, value);
1485 }
1486 }
1487
1488 public int c_uidMaster
1489 {
1490 get
1491 {
1492 return GetInt(54);
1493 }
1494 set
1495 {
1496 SetInt(54, value);
1497 }
1498 }
1499
1500 public int c_ammo
1501 {
1502 get
1503 {
1504 return GetInt(27);
1505 }
1506 set
1507 {
1508 SetInt(27, value);
1509 }
1510 }
1511
1512 public int c_daysWithGod
1513 {
1514 get
1515 {
1516 return GetInt(57);
1517 }
1518 set
1519 {
1520 SetInt(57, value);
1521 }
1522 }
1523
1524 public int c_daysWithPC
1525 {
1526 get
1527 {
1528 return GetInt(67);
1529 }
1530 set
1531 {
1532 SetInt(67, value);
1533 }
1534 }
1535
1536 public string c_idPortrait
1537 {
1538 get
1539 {
1540 return GetStr(9);
1541 }
1542 set
1543 {
1544 SetStr(9, value);
1545 }
1546 }
1547
1548 public string c_idRace
1549 {
1550 get
1551 {
1552 return GetStr(3);
1553 }
1554 set
1555 {
1556 SetStr(3, value);
1557 }
1558 }
1559
1560 public string c_idJob
1561 {
1562 get
1563 {
1564 return GetStr(4);
1565 }
1566 set
1567 {
1568 SetStr(4, value);
1569 }
1570 }
1571
1572 public string c_idTone
1573 {
1574 get
1575 {
1576 return GetStr(22);
1577 }
1578 set
1579 {
1580 SetStr(22, value);
1581 }
1582 }
1583
1584 public string c_color
1585 {
1586 get
1587 {
1588 return GetStr(8);
1589 }
1590 set
1591 {
1592 SetStr(8, value);
1593 }
1594 }
1595
1597 {
1598 get
1599 {
1600 return GetStr(13);
1601 }
1602 set
1603 {
1604 SetStr(13, value);
1605 }
1606 }
1607
1608 public string c_idTalk
1609 {
1610 get
1611 {
1612 return GetStr(21);
1613 }
1614 set
1615 {
1616 SetStr(21, value);
1617 }
1618 }
1619
1620 public string c_idDeity
1621 {
1622 get
1623 {
1624 return GetStr(26);
1625 }
1626 set
1627 {
1628 SetStr(26, value);
1629 }
1630 }
1631
1632 public string c_altName
1633 {
1634 get
1635 {
1636 return GetStr(1);
1637 }
1638 set
1639 {
1640 SetStr(1, value);
1641 }
1642 }
1643
1644 public string c_altName2
1645 {
1646 get
1647 {
1648 return GetStr(2);
1649 }
1650 set
1651 {
1652 SetStr(2, value);
1653 }
1654 }
1655
1656 public string c_extraNameRef
1657 {
1658 get
1659 {
1660 return GetStr(12);
1661 }
1662 set
1663 {
1664 SetStr(12, value);
1665 }
1666 }
1667
1668 public string c_refText
1669 {
1670 get
1671 {
1672 return GetStr(10);
1673 }
1674 set
1675 {
1676 SetStr(10, value);
1677 }
1678 }
1679
1680 public string c_idRefName
1681 {
1682 get
1683 {
1684 return GetStr(7);
1685 }
1686 set
1687 {
1688 SetStr(7, value);
1689 }
1690 }
1691
1692 public string c_idRidePCC
1693 {
1694 get
1695 {
1696 return GetStr(55);
1697 }
1698 set
1699 {
1700 SetStr(55, value);
1701 }
1702 }
1703
1704 public string c_idAbility
1705 {
1706 get
1707 {
1708 return GetStr(50);
1709 }
1710 set
1711 {
1712 SetStr(50, value);
1713 }
1714 }
1715
1716 public string c_context
1717 {
1718 get
1719 {
1720 return GetStr(20);
1721 }
1722 set
1723 {
1724 SetStr(20, value);
1725 }
1726 }
1727
1728 public string c_idEditor
1729 {
1730 get
1731 {
1732 return GetStr(27);
1733 }
1734 set
1735 {
1736 SetStr(27, value);
1737 }
1738 }
1739
1740 public string c_editorTags
1741 {
1742 get
1743 {
1744 return GetStr(28);
1745 }
1746 set
1747 {
1748 SetStr(28, value);
1749 }
1750 }
1751
1752 public string c_editorTraitVal
1753 {
1754 get
1755 {
1756 return GetStr(25);
1757 }
1758 set
1759 {
1760 SetStr(25, value);
1761 }
1762 }
1763
1764 public string c_idTrait
1765 {
1766 get
1767 {
1768 return GetStr(29);
1769 }
1770 set
1771 {
1772 SetStr(29, value);
1773 }
1774 }
1775
1776 public string c_idRefCard
1777 {
1778 get
1779 {
1780 return GetStr(5);
1781 }
1782 set
1783 {
1784 SetStr(5, value);
1785 }
1786 }
1787
1788 public string c_idRefCard2
1789 {
1790 get
1791 {
1792 return GetStr(6);
1793 }
1794 set
1795 {
1796 SetStr(6, value);
1797 }
1798 }
1799
1800 public string c_note
1801 {
1802 get
1803 {
1804 return GetStr(51);
1805 }
1806 set
1807 {
1808 SetStr(51, value);
1809 }
1810 }
1811
1813 {
1814 get
1815 {
1816 return GetObj<UniqueData>(6);
1817 }
1818 set
1819 {
1820 SetObj(6, value);
1821 }
1822 }
1823
1825 {
1826 get
1827 {
1828 return GetObj<Thing>(9);
1829 }
1830 set
1831 {
1832 SetObj(9, value);
1833 }
1834 }
1835
1836 public List<SocketData> socketList
1837 {
1838 get
1839 {
1840 return GetObj<List<SocketData>>(17);
1841 }
1842 set
1843 {
1844 SetObj(17, value);
1845 }
1846 }
1847
1849 {
1850 get
1851 {
1852 return GetObj<Thing>(10);
1853 }
1854 set
1855 {
1856 SetObj(10, value);
1857 }
1858 }
1859
1861 {
1862 get
1863 {
1864 return GetObj<Window.SaveData>(2);
1865 }
1866 set
1867 {
1868 SetObj(2, value);
1869 }
1870 }
1871
1873 {
1874 get
1875 {
1876 return GetObj<CharaUpgrade>(11);
1877 }
1878 set
1879 {
1880 SetObj(11, value);
1881 }
1882 }
1883
1885 {
1886 get
1887 {
1888 return GetObj<LoveData>(20);
1889 }
1890 set
1891 {
1892 SetObj(20, value);
1893 }
1894 }
1895
1897 {
1898 get
1899 {
1900 return GetObj<CharaGenes>(15);
1901 }
1902 set
1903 {
1904 SetObj(15, value);
1905 }
1906 }
1907
1908 public List<int> c_corruptionHistory
1909 {
1910 get
1911 {
1912 return GetObj<List<int>>(16);
1913 }
1914 set
1915 {
1916 SetObj(16, value);
1917 }
1918 }
1919
1921 {
1922 get
1923 {
1924 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1925 }
1926 set
1927 {
1928 SetObj(12, value);
1929 }
1930 }
1931
1932 public DNA c_DNA
1933 {
1934 get
1935 {
1936 return GetObj<DNA>(14);
1937 }
1938 set
1939 {
1940 SetObj(14, value);
1941 }
1942 }
1943
1945 {
1946 get
1947 {
1948 return GetObj<CharaList>(13);
1949 }
1950 set
1951 {
1952 SetObj(13, value);
1953 }
1954 }
1955
1957 {
1958 get
1959 {
1960 return GetObj<MixedFoodData>(18);
1961 }
1962 set
1963 {
1964 SetObj(18, value);
1965 }
1966 }
1967
1969 {
1970 get
1971 {
1972 return GetObj<Thing>(19);
1973 }
1974 set
1975 {
1976 SetObj(19, value);
1977 }
1978 }
1979
1980 public byte[] c_textureData
1981 {
1982 get
1983 {
1984 return GetObj<byte[]>(4);
1985 }
1986 set
1987 {
1988 SetObj(4, value);
1989 }
1990 }
1991
1993
1994 public int invX
1995 {
1996 get
1997 {
1998 return pos.x;
1999 }
2000 set
2001 {
2002 pos.x = value;
2003 }
2004 }
2005
2006 public int invY
2007 {
2008 get
2009 {
2010 return pos.z;
2011 }
2012 set
2013 {
2014 pos.z = value;
2015 }
2016 }
2017
2019 {
2020 get
2021 {
2022 object obj;
2023 if (!c_idRefCard.IsEmpty())
2024 {
2025 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
2026 if (obj == null)
2027 {
2028 return EClass.sources.cards.map["ash3"];
2029 }
2030 }
2031 else
2032 {
2033 obj = null;
2034 }
2035 return (CardRow)obj;
2036 }
2037 }
2038
2040 {
2041 get
2042 {
2043 object obj;
2044 if (!c_idRefCard2.IsEmpty())
2045 {
2046 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
2047 if (obj == null)
2048 {
2049 return EClass.sources.cards.map["ash3"];
2050 }
2051 }
2052 else
2053 {
2054 obj = null;
2055 }
2056 return (CardRow)obj;
2057 }
2058 }
2059
2060 public int ExpToNext => (int)Math.Min((50 + (long)LV * 30L) * (100 - Evalue(403)) / 100, 99999999L);
2061
2062 public int DefaultLV => sourceCard.LV;
2063
2065 {
2066 get
2067 {
2068 if (dirtyWeight)
2069 {
2070 _childrenWeight = 0;
2071 if (!(trait is TraitMagicChest))
2072 {
2073 foreach (Thing thing in things)
2074 {
2076 }
2077 dirtyWeight = false;
2078 (parent as Card)?.SetDirtyWeight();
2079 if (isChara && IsPCFaction)
2080 {
2081 Chara.CalcBurden();
2082 }
2083 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2084 {
2085 _childrenWeight = 10000000;
2086 }
2087 }
2088 }
2089 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2090 }
2091 }
2092
2094
2096
2097 public virtual int SelfWeight => 1000;
2098
2099 public virtual int WeightLimit => 500000;
2100
2102
2104
2105 public virtual string AliasMaterialOnCreate => DefaultMaterial.alias;
2106
2107 public Cell Cell => pos.cell;
2108
2109 public virtual Thing Thing
2110 {
2111 get
2112 {
2113 if (!isThing)
2114 {
2115 return null;
2116 }
2117 return (Thing)this;
2118 }
2119 }
2120
2121 public virtual Chara Chara
2122 {
2123 get
2124 {
2125 if (!isChara)
2126 {
2127 return null;
2128 }
2129 return (Chara)this;
2130 }
2131 }
2132
2133 public virtual bool isThing => false;
2134
2135 public virtual bool isChara => false;
2136
2137 public bool ExistsOnMap => parent == EClass._zone;
2138
2139 public virtual bool isSynced => renderer.isSynced;
2140
2142
2143 public bool IsUnique => rarity == Rarity.Artifact;
2144
2145 public bool IsPowerful
2146 {
2147 get
2148 {
2149 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2150 {
2151 return !IsPCFactionOrMinion;
2152 }
2153 return false;
2154 }
2155 }
2156
2157 public bool IsImportant => sourceCard.HasTag(CTAG.important);
2158
2159 public virtual SourcePref Pref => sourceCard.pref;
2160
2161 public virtual bool IsDeadOrSleeping => false;
2162
2163 public virtual bool IsDisabled => false;
2164
2165 public virtual bool IsMoving => false;
2166
2167 public virtual bool flipX
2168 {
2169 get
2170 {
2171 if (Tiles.Length == 1)
2172 {
2173 return dir % 2 == 1;
2174 }
2175 return false;
2176 }
2177 }
2178
2179 public virtual bool IsAliveInCurrentZone => ExistsOnMap;
2180
2181 public virtual string actorPrefab => "ThingActor";
2182
2183 public virtual CardRow sourceCard => null;
2184
2186
2187 public virtual RenderRow TileRow => sourceCard;
2188
2190
2191 public string Name => GetName(NameStyle.Full);
2192
2193 public string NameSimple => GetName(NameStyle.Simple);
2194
2195 public string NameOne => GetName(NameStyle.Full, 1);
2196
2197 public virtual bool IsPC => false;
2198
2199 public bool _IsPC => GetInt(56) != 0;
2200
2201 public virtual bool IsPCC => false;
2202
2203 public virtual bool IsPCParty => false;
2204
2205 public virtual bool IsMinion => false;
2206
2207 public virtual bool IsPCPartyMinion => false;
2208
2209 public virtual bool IsPCFactionMinion => false;
2210
2211 public virtual bool IsMultisize
2212 {
2213 get
2214 {
2216 {
2217 return IsInstalled;
2218 }
2219 return false;
2220 }
2221 }
2222
2223 public bool IsToolbelt => category.slot == 44;
2224
2225 public bool IsLightsource => category.slot == 45;
2226
2227 public bool IsEquipment => category.slot != 0;
2228
2229 public bool IsFood => category.IsChildOf("food");
2230
2232 {
2233 get
2234 {
2235 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2236 {
2237 return id == "grass";
2238 }
2239 return true;
2240 }
2241 }
2242
2243 public bool ShowFoodEnc
2244 {
2245 get
2246 {
2248 {
2249 if (Evalue(10) > 0)
2250 {
2252 }
2253 return false;
2254 }
2255 return true;
2256 }
2257 }
2258
2259 public bool IsWeapon
2260 {
2261 get
2262 {
2263 if (!IsMeleeWeapon)
2264 {
2265 return IsRangedWeapon;
2266 }
2267 return true;
2268 }
2269 }
2270
2272 {
2273 get
2274 {
2275 if (category.slot == 0)
2276 {
2277 return IsRangedWeapon;
2278 }
2279 return true;
2280 }
2281 }
2282
2284 {
2285 get
2286 {
2287 if (category.slot == 0 && !IsRangedWeapon)
2288 {
2289 return IsAmmo;
2290 }
2291 return true;
2292 }
2293 }
2294
2295 public bool IsMeleeWeapon => category.IsChildOf("melee");
2296
2298
2299 public bool IsThrownWeapon => sourceCard.HasTag(CTAG.throwWeapon);
2300
2301 public bool IsAmmo => trait is TraitAmmo;
2302
2303 public bool IsAgent => this == EClass.player.Agent;
2304
2305 public bool IsFurniture => category.IsChildOf("furniture");
2306
2307 public bool IsBlessed => blessedState >= BlessedState.Blessed;
2308
2309 public bool IsCursed => blessedState <= BlessedState.Cursed;
2310
2312 {
2313 get
2314 {
2315 if (HasElement(1274))
2316 {
2317 if (!IsPC)
2318 {
2319 return HasTag(CTAG.allowDevour);
2320 }
2321 return true;
2322 }
2323 return false;
2324 }
2325 }
2326
2328 {
2329 get
2330 {
2331 if (isRestrained)
2332 {
2333 return IsPCFaction;
2334 }
2335 return false;
2336 }
2337 }
2338
2339 public virtual bool IsPCFaction => false;
2340
2342 {
2343 get
2344 {
2345 if (!IsPCFaction)
2346 {
2347 return IsPCFactionMinion;
2348 }
2349 return true;
2350 }
2351 }
2352
2353 public virtual bool IsGlobal => false;
2354
2355 public virtual int MaxDecay => 1000;
2356
2357 public bool IsDecayed => decay > MaxDecay;
2358
2359 public bool IsRotting => decay >= MaxDecay / 4 * 3;
2360
2361 public bool IsFresn => decay < MaxDecay / 4;
2362
2363 public virtual int MaxHP => 100;
2364
2365 public virtual int Power => Mathf.Max(20, EClass.curve(GetTotalQuality() * 10, 400, 100));
2366
2367 public int FameLv
2368 {
2369 get
2370 {
2371 if (!IsPC)
2372 {
2373 return LV;
2374 }
2375 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2376 }
2377 }
2378
2379 public virtual int[] Tiles => sourceCard._tiles;
2380
2381 public virtual int PrefIndex
2382 {
2383 get
2384 {
2385 if (Tiles.Length < 3)
2386 {
2387 return dir % 2;
2388 }
2389 return dir;
2390 }
2391 }
2392
2393 public bool IsVariation => sourceCard.origin != null;
2394
2395 public virtual int DV => elements.Value(64);
2396
2397 public virtual int PV => elements.Value(65);
2398
2399 public int HIT => elements.Value(66);
2400
2401 public int DMG => elements.Value(67);
2402
2403 public int STR => elements.Value(70);
2404
2405 public int DEX => elements.Value(72);
2406
2407 public int END => elements.Value(71);
2408
2409 public int PER => elements.Value(73);
2410
2411 public int LER => elements.Value(74);
2412
2413 public int WIL => elements.Value(75);
2414
2415 public int MAG => elements.Value(76);
2416
2417 public int CHA => elements.Value(77);
2418
2419 public int INT => elements.Value(80);
2420
2421 public int LUC => elements.Value(78);
2422
2423 public int W
2424 {
2425 get
2426 {
2427 if (dir % 2 != 0)
2428 {
2429 return sourceCard.H;
2430 }
2431 return sourceCard.W;
2432 }
2433 }
2434
2435 public int H
2436 {
2437 get
2438 {
2439 if (dir % 2 != 0)
2440 {
2441 return sourceCard.W;
2442 }
2443 return sourceCard.H;
2444 }
2445 }
2446
2447 public bool IsIdentified => c_IDTState == 0;
2448
2449 public string TextRarity => Lang.GetList("quality")[Mathf.Clamp((int)(rarity + 1), 0, 5)];
2450
2451 public bool IsInstalled => placeState == PlaceState.installed;
2452
2453 public bool IsMale
2454 {
2455 get
2456 {
2457 if (bio != null)
2458 {
2459 return bio.gender == 2;
2460 }
2461 return false;
2462 }
2463 }
2464
2465 public bool IsNegativeGift
2466 {
2467 get
2468 {
2469 if (!HasTag(CTAG.neg))
2470 {
2471 return blessedState <= BlessedState.Cursed;
2472 }
2473 return true;
2474 }
2475 }
2476
2478
2480 {
2481 get
2482 {
2483 if (!IsPC)
2484 {
2485 return null;
2486 }
2488 }
2489 }
2490
2492
2493 public virtual bool HasHost => false;
2494
2495 public int Quality => Evalue(2);
2496
2497 public int QualityLv => Quality / 10;
2498
2500 {
2501 get
2502 {
2503 if (_LightData == null)
2504 {
2505 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2506 }
2507 return _LightData;
2508 }
2509 }
2510
2512 {
2513 get
2514 {
2515 if (!isChara || Chara.host == null)
2516 {
2517 return renderer;
2518 }
2519 return Chara.host.renderer;
2520 }
2521 }
2522
2523 public bool ShouldShowMsg
2524 {
2525 get
2526 {
2527 if (IsPC || parent == EClass.pc || isSynced)
2528 {
2529 if (isChara)
2530 {
2531 return !Chara.isDead;
2532 }
2533 return true;
2534 }
2535 return false;
2536 }
2537 }
2538
2539 public bool CanInspect
2540 {
2541 get
2542 {
2543 if (!isDestroyed)
2544 {
2545 return ExistsOnMap;
2546 }
2547 return false;
2548 }
2549 }
2550
2551 public string InspectName => Name;
2552
2554
2556
2557 public bool GetBool(string id)
2558 {
2559 return GetBool(id.GetHashCode());
2560 }
2561
2562 public void SetBool(string id, bool enable)
2563 {
2564 SetBool(id.GetHashCode(), enable);
2565 }
2566
2567 public int GetInt(string id, int? defaultInt = null)
2568 {
2569 int @int = GetInt(id.GetHashCode(), defaultInt);
2570 if (this != EClass.game?.player?.chara)
2571 {
2572 return @int;
2573 }
2574 return EClass.player.dialogFlags.GetValueOrDefault(id, @int);
2575 }
2576
2577 public void AddInt(string id, int value)
2578 {
2579 AddInt(id.GetHashCode(), value);
2580 if (this == EClass.game?.player?.chara)
2581 {
2582 EClass.player.dialogFlags[id] = GetInt(id.GetHashCode());
2583 }
2584 }
2585
2586 public void SetInt(string id, int value = 0)
2587 {
2588 SetInt(id.GetHashCode(), value);
2589 if (this == EClass.game?.player?.chara)
2590 {
2591 EClass.player.dialogFlags[id] = value;
2592 }
2593 }
2594
2595 public string GetStr(string id, string defaultStr = null)
2596 {
2597 return GetStr(id.GetHashCode(), defaultStr);
2598 }
2599
2600 public void SetStr(string id, string value = null)
2601 {
2602 SetStr(id.GetHashCode(), value);
2603 }
2604
2605 public T GetObj<T>(string id)
2606 {
2607 return GetObj<T>(id.GetHashCode());
2608 }
2609
2610 public void SetObj(string id, object o)
2611 {
2612 SetObj(id.GetHashCode(), o);
2613 }
2614
2615 public T SetObj<T>(string id, object o)
2616 {
2617 return SetObj<T>(id.GetHashCode(), o);
2618 }
2619
2620 public override string ToString()
2621 {
2622 return Name + "/" + pos?.ToString() + "/" + parent;
2623 }
2624
2625 public bool CanReserve(AIAct act)
2626 {
2627 if (reservedAct != null && reservedAct != act)
2628 {
2629 return !reservedAct.IsRunning;
2630 }
2631 return true;
2632 }
2633
2634 public bool TryReserve(AIAct act)
2635 {
2636 if (CanReserve(act))
2637 {
2638 reservedAct = act;
2639 return true;
2640 }
2641 return false;
2642 }
2643
2644 public void Mod()
2645 {
2646 isModified = true;
2647 }
2648
2650 {
2651 if (IsPC)
2652 {
2653 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2654 }
2656 {
2657 return Window.dictData.TryGetValue("ChestMerchant");
2658 }
2659 return c_windowSaveData;
2660 }
2661
2663 {
2664 if ((IsUnique && !HasTag(CTAG.allowIngredient) && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2665 {
2666 return true;
2667 }
2668 if (parent is Card card)
2669 {
2670 if (card.trait is TraitChestMerchant)
2671 {
2672 return true;
2673 }
2674 if (card.isSale || !card.trait.CanUseContent)
2675 {
2676 return true;
2677 }
2678 Window.SaveData windowSaveData = card.GetWindowSaveData();
2679 if (windowSaveData != null)
2680 {
2681 return windowSaveData.excludeCraft;
2682 }
2683 }
2684 return false;
2685 }
2686
2687 public void SetDirtyWeight()
2688 {
2690 {
2691 EClass.player.wasDirtyWeight = true;
2692 }
2693 dirtyWeight = true;
2694 (parent as Card)?.SetDirtyWeight();
2695 }
2696
2697 public void ChangeWeight(int a)
2698 {
2699 c_weight = a;
2700 isWeightChanged = true;
2702 }
2703
2704 public int Evalue(int ele)
2705 {
2706 return elements.Value(ele);
2707 }
2708
2709 public int Evalue(int ele, bool ignoreGlobalElement)
2710 {
2711 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2712 {
2713 return elements.Value(ele);
2714 }
2715 return 0;
2716 }
2717
2718 public int EvalueMax(int ele, int min = 0)
2719 {
2720 return Mathf.Max(elements.Value(ele), min);
2721 }
2722
2723 public int Evalue(string alias)
2724 {
2725 return elements.Value(EClass.sources.elements.alias[alias].id);
2726 }
2727
2728 public bool HasTag(CTAG tag)
2729 {
2730 return sourceCard.tag.Contains(tag.ToString());
2731 }
2732
2733 public bool HasEditorTag(EditorTag tag)
2734 {
2735 return c_editorTags?.Contains(tag.ToString()) ?? false;
2736 }
2737
2738 public void AddEditorTag(EditorTag tag)
2739 {
2740 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2741 }
2742
2744 {
2745 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2746 }
2747
2748 public virtual string GetName(NameStyle style, int num = -1)
2749 {
2750 return "Card";
2751 }
2752
2753 public virtual string GetExtraName()
2754 {
2755 return "";
2756 }
2757
2758 public virtual string GetDetail()
2759 {
2760 return sourceCard.GetText("detail", returnNull: true);
2761 }
2762
2763 public int GetBestAttribute()
2764 {
2765 int num = 1;
2766 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2767 {
2768 int num2 = item.Value;
2769 if (isChara && Chara.tempElements != null)
2770 {
2771 num2 -= Chara.tempElements.Value(item.id);
2772 }
2773 if (num2 > num)
2774 {
2775 num = num2;
2776 }
2777 }
2778 return num;
2779 }
2780
2781 public void ModExp(string alias, int a)
2782 {
2783 ModExp(EClass.sources.elements.alias[alias].id, a);
2784 }
2785
2786 public void ModExp(int ele, int a)
2787 {
2788 if (isChara)
2789 {
2790 elements.ModExp(ele, a);
2791 }
2792 }
2793
2794 public void ModExpParty(int ele, int a)
2795 {
2796 if (isChara)
2797 {
2798 if (Chara.party == null)
2799 {
2800 elements.ModExp(ele, a);
2801 }
2802 else
2803 {
2804 Chara.party.ModExp(ele, a);
2805 }
2806 }
2807 }
2808
2809 public bool IsChildOf(Card c)
2810 {
2811 return GetRootCard() == c;
2812 }
2813
2814 public T FindTool<T>() where T : Trait
2815 {
2816 if (IsPC)
2817 {
2818 return Tool?.trait as T;
2819 }
2820 return things.Find<T>()?.trait as T;
2821 }
2822
2824 private void _OnSerializing(StreamingContext context)
2825 {
2826 _x = pos.x;
2827 _z = pos.z;
2828 _ints[0] = _bits1.ToInt();
2829 _ints[2] = _bits2.ToInt();
2831 OnSerializing();
2832 }
2833
2834 protected virtual void OnSerializing()
2835 {
2836 }
2837
2839 private void _OnDeserialized(StreamingContext context)
2840 {
2841 if (version < 2 && sockets != null)
2842 {
2843 for (int i = 0; i < sockets.Count; i++)
2844 {
2845 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2846 }
2847 }
2848 _bits1.SetInt(_ints[0]);
2849 _bits2.SetInt(_ints[2]);
2851 pos.Set(_x, _z);
2852 SetSource();
2853 things.SetOwner(this);
2854 elements.SetOwner(this, applyFeat: false);
2856 ApplyTrait();
2857 ApplyMaterialElements(remove: false);
2859 foreach (Thing thing in things)
2860 {
2861 thing.parent = this;
2862 }
2863 if (isThing && Num <= 0)
2864 {
2865 isDestroyed = true;
2866 }
2867 if (version < 5)
2868 {
2869 if (version < 3 && isChara && HasElement(1210))
2870 {
2871 elements.ModBase(960, -5 * Evalue(1210));
2872 }
2873 if (version < 4 && isChara && HasElement(1210))
2874 {
2875 elements.ModBase(423, Evalue(1210));
2876 }
2877 if (version < 5)
2878 {
2879 if (isChara && Chara.race.id == "horse" && Chara.body.GetSlot(30, onlyEmpty: false) == null)
2880 {
2883 }
2884 if (isChara && Chara.race.id == "bike" && id != "bike_cub")
2885 {
2886 Rand.SetSeed(uid);
2888 Chara.SetFeat(1423, 1 + EClass.rnd(10));
2889 Rand.SetSeed();
2890 }
2891 }
2892 version = 5;
2893 }
2894 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
2895 }
2896
2897 protected virtual void OnDeserialized()
2898 {
2899 }
2900
2901 public string ReferenceId()
2902 {
2903 return "c" + uid;
2904 }
2905
2906 public void Create(string _id, int _idMat = -1, int genLv = -1)
2907 {
2908 if (CardBlueprint.current != null)
2909 {
2911 CardBlueprint.current = null;
2912 }
2913 else
2914 {
2916 }
2917 id = _id;
2918 Num = 1;
2919 autoRefuel = true;
2920 EClass.game.cards.AssignUID(this);
2921 this.genLv = genLv;
2922 isNew = true;
2923 version = 5;
2924 SetSource();
2926 if (sourceCard.quality != 0)
2927 {
2928 rarity = sourceCard.quality.ToEnum<Rarity>();
2929 }
2930 else if (bp.rarity != Rarity.Random)
2931 {
2932 rarity = bp.rarity;
2933 }
2934 else if ((category.slot != 0 && category.slot != 45 && category.slot != 44) || category.tag.Contains("randomRarity"))
2935 {
2936 if (EClass.rnd(10) == 0)
2937 {
2938 rarity = Rarity.Crude;
2939 }
2940 else if (EClass.rnd(10) == 0)
2941 {
2942 rarity = Rarity.Superior;
2943 }
2944 else if (EClass.rnd(80) == 0)
2945 {
2946 rarity = Rarity.Legendary;
2947 }
2948 else if (EClass.rnd(250) == 0)
2949 {
2950 rarity = Rarity.Mythical;
2951 }
2952 }
2953 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2954 {
2955 rarity = Rarity.Normal;
2956 }
2957 LV = DefaultLV;
2958 if (bp.lv != -999)
2959 {
2960 LV = bp.lv;
2961 }
2962 if (id == "microchip")
2963 {
2964 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2965 }
2967 {
2969 }
2970 else
2971 {
2972 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2973 if (_idMat != -1)
2974 {
2975 _material = EClass.sources.materials.map.TryGetValue(_idMat) ?? EClass.sources.materials.map[1];
2976 }
2977 else if (!flag)
2978 {
2979 if (sourceCard.tierGroup == "wood")
2980 {
2981 Debug.Log(id);
2982 }
2984 }
2985 else
2986 {
2988 }
2989 }
2990 idMaterial = _material.id;
2991 things.SetOwner(this);
2992 elements.SetOwner(this, applyFeat: true);
2993 ApplyTrait();
2995 {
2996 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2997 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2998 }
2999 ApplyMaterial();
3000 OnCreate(genLv);
3003 hp = MaxHP;
3004 if (HasTag(CTAG.hidden))
3005 {
3006 SetHidden();
3007 }
3009 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
3010 }
3011
3012 public virtual void OnBeforeCreate()
3013 {
3014 }
3015
3016 public virtual void OnCreate(int genLv)
3017 {
3018 }
3019
3020 public virtual void SetSource()
3021 {
3022 }
3023
3024 public virtual void ApplyEditorTags(EditorTag tag)
3025 {
3026 switch (tag)
3027 {
3028 case EditorTag.Hidden:
3029 SetHidden();
3030 break;
3031 case EditorTag.Empty:
3032 RemoveThings();
3033 break;
3034 case EditorTag.IsOn:
3035 isOn = true;
3036 break;
3037 case EditorTag.IsOff:
3038 isOn = false;
3039 break;
3040 case EditorTag.NoSnow:
3041 noSnow = true;
3042 break;
3043 case EditorTag.Boss:
3044 EClass._zone.Boss = Chara;
3045 break;
3046 }
3047 }
3048
3049 public void ApplyTrait()
3050 {
3051 string str = c_idTrait;
3052 if (str.IsEmpty())
3053 {
3054 if (!sourceCard.trait.IsEmpty())
3055 {
3056 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
3057 }
3058 }
3059 else
3060 {
3061 trait = ClassCache.Create<Trait>(str, "Elin");
3062 }
3063 if (trait == null)
3064 {
3065 trait = (isChara ? new TraitChara() : new Trait());
3066 }
3067 trait.SetOwner(this);
3068 }
3069
3070 public Card SetLv(int a)
3071 {
3072 bool flag = a > LV;
3073 LV = a;
3074 if (!isChara)
3075 {
3076 return this;
3077 }
3078 isScaled = true;
3079 Rand.SetSeed(uid);
3080 ElementContainer elementContainer = new ElementContainer();
3081 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
3082 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
3083 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
3084 foreach (Element value in elements.dict.Values)
3085 {
3086 int num = elementContainer.Value(value.id);
3087 if (num != 0)
3088 {
3089 int num2 = num - value.ValueWithoutLink;
3090 if (num2 != 0)
3091 {
3092 elements.ModBase(value.id, num2);
3093 }
3094 }
3095 }
3096 if (flag)
3097 {
3099 }
3100 Rand.SetSeed();
3101 hp = MaxHP;
3102 Chara.mana.value = Chara.mana.max;
3105 return this;
3106 }
3107
3108 public void ClampInitialSkill()
3109 {
3110 if (elements.Base(286) > 50)
3111 {
3112 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
3113 }
3114 }
3115
3116 public void AddExp(int a, bool applyMod = true)
3117 {
3118 if (applyMod)
3119 {
3120 a = a * GetExpMtp() / 100;
3121 }
3122 exp += a;
3123 while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
3124 {
3125 exp -= ExpToNext;
3126 LevelUp();
3127 }
3128 }
3129
3130 public int GetExpMtp()
3131 {
3132 int num = 100;
3133 if (!IsPC)
3134 {
3135 num *= 2;
3136 if (IsPCFaction)
3137 {
3138 num = num * GetAffinityExpBonus() / 100;
3140 {
3141 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
3142 }
3143 }
3144 }
3145 return num * (100 + Evalue(1237) * 30 + Evalue(1273) * 50 + ((Evalue(1275) >= 2) ? 50 : 0)) / 100;
3146 }
3147
3149 {
3150 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
3151 }
3152
3154 {
3156 {
3157 return 100;
3158 }
3159 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
3160 }
3161
3162 public void LevelUp()
3163 {
3164 if (IsPC)
3165 {
3167 {
3168 Msg.Say("demoLimit");
3169 return;
3170 }
3172 Tutorial.Reserve("feat");
3173 }
3174 feat++;
3175 LV++;
3176 Say("dingExp", this);
3177 PlaySound("jingle_lvup");
3178 PlayEffect("aura_heaven");
3179 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
3180 {
3181 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
3182 }
3183 if (IsSlimeEvolvable && Evalue(1274) < 8 && LV >= Evalue(1274) * 5)
3184 {
3185 Chara.SetFeat(1274, Evalue(1274) + 1, msg: true);
3186 }
3187 if (IsPC || !(Chara.race.id == "mutant"))
3188 {
3189 return;
3190 }
3191 int num = Mathf.Min(1 + LV / 5, 20);
3192 for (int i = 0; i < num; i++)
3193 {
3194 if (Evalue(1644) < i + 1)
3195 {
3196 Chara.SetFeat(1644, i + 1, msg: true);
3197 }
3198 }
3199 }
3200
3201 public virtual void ApplyMaterialElements(bool remove)
3202 {
3203 }
3204
3205 public virtual void ApplyMaterial(bool remove = false)
3206 {
3207 _colorInt = 0;
3208 }
3209
3210 public Card ChangeMaterial(int idNew, bool ignoreFixedMaterial = false)
3211 {
3212 return ChangeMaterial(EClass.sources.materials.map.TryGetValue(idNew, 1), ignoreFixedMaterial);
3213 }
3214
3215 public Card ChangeMaterial(string idNew, bool ignoreFixedMaterial = false)
3216 {
3217 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3218 }
3219
3220 public Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial = false)
3221 {
3222 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3223 {
3224 return this;
3225 }
3226 ApplyMaterial(remove: true);
3227 _material = row;
3228 idMaterial = row.id;
3229 decay = 0;
3230 dirtyWeight = true;
3231 Card rootCard = GetRootCard();
3232 if (rootCard != null && rootCard.IsPC)
3233 {
3235 }
3236 if (isThing)
3237 {
3239 }
3240 ApplyMaterial();
3241 return this;
3242 }
3243
3244 public void SetReplica(bool on)
3245 {
3246 isReplica = true;
3247 ChangeMaterial("granite");
3248 }
3249
3250 public Thing Add(string id, int num = 1, int lv = 1)
3251 {
3252 if (num == 0)
3253 {
3254 num = 1;
3255 }
3256 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3257 }
3258
3260 {
3261 return AddThing(c as Thing);
3262 }
3263
3264 public void RemoveCard(Card c)
3265 {
3266 RemoveThing(c as Thing);
3267 }
3268
3269 public void NotifyAddThing(Thing t, int num)
3270 {
3271 }
3272
3273 public Thing AddThing(string id, int lv = -1)
3274 {
3275 return AddThing(ThingGen.Create(id, -1, (lv == -1) ? LV : lv));
3276 }
3277
3278 public Thing AddThing(Thing t, bool tryStack = true, int destInvX = -1, int destInvY = -1)
3279 {
3280 if (t.Num == 0 || t.isDestroyed)
3281 {
3282 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3283 return t;
3284 }
3285 if (t.parent == this)
3286 {
3287 Debug.LogWarning("already child:" + t);
3288 return t;
3289 }
3290 if (things.Contains(t))
3291 {
3292 Debug.Log("already in the list" + t);
3293 return t;
3294 }
3295 _ = t.parent;
3296 _ = EClass._zone;
3297 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3298 if (t.parent != null)
3299 {
3300 t.parent.RemoveCard(t);
3301 }
3302 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3303 {
3304 t.trait.Toggle(on: false);
3305 }
3306 t.isMasked = false;
3307 t.ignoreAutoPick = false;
3308 t.parent = this;
3309 t.noShadow = false;
3310 t.isSale = false;
3311 if (t.IsContainer)
3312 {
3313 t.RemoveEditorTag(EditorTag.PreciousContainer);
3314 }
3315 t.invX = -1;
3316 if (destInvY == -1)
3317 {
3318 t.invY = 0;
3319 }
3320 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3321 {
3323 }
3324 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3325 if (t == thing)
3326 {
3327 things.Add(t);
3328 things.OnAdd(t);
3329 }
3330 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3331 {
3332 NotifyAddThing(t, t.Num);
3333 }
3334 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3335 {
3337 }
3340 {
3342 LayerInventory.SetDirty(thing);
3343 }
3344 if (IsPC)
3345 {
3346 goto IL_029f;
3347 }
3348 if (IsContainer)
3349 {
3350 Card rootCard = GetRootCard();
3351 if (rootCard != null && rootCard.IsPC)
3352 {
3353 goto IL_029f;
3354 }
3355 }
3356 goto IL_0345;
3357 IL_0345:
3358 return thing;
3359 IL_029f:
3360 t.isNPCProperty = false;
3361 t.isGifted = false;
3362 int count = 0;
3363 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3364 TryAdd(t);
3365 if (t.CanSearchContents)
3366 {
3367 t.things.Foreach(delegate(Thing _t)
3368 {
3369 TryAdd(_t);
3370 });
3371 }
3372 if (count > 0 && EClass.core.IsGameStarted)
3373 {
3374 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3375 }
3376 goto IL_0345;
3377 void TryAdd(Thing a)
3378 {
3379 if (!ings.Contains(a.id))
3380 {
3381 ings.Add(a.id);
3382 count++;
3383 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3384 {
3385 ings.Add(a.sourceCard.origin.id);
3386 }
3387 }
3388 }
3389 }
3390
3392 {
3393 if (af.isReplica)
3394 {
3395 return;
3396 }
3397 List<Chara> list = new List<Chara>();
3398 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3399 {
3400 foreach (Chara member in child.members)
3401 {
3402 list.Add(member);
3403 }
3404 }
3405 foreach (Chara chara in EClass._map.charas)
3406 {
3407 list.Add(chara);
3408 }
3409 if (EClass.pc.HasElement(1228) && af.c_idDeity == EClass.game.religions.Eyth.id)
3410 {
3411 foreach (Chara item in list)
3412 {
3413 if (!item.IsPCFactionOrMinion)
3414 {
3415 continue;
3416 }
3417 List<Thing> list2 = item.things.List((Thing t) => t.HasTag(CTAG.godArtifact) && t != af && !t.isReplica && t.c_idDeity == EClass.game.religions.Eyth.id);
3418 if (list2.Count == 0)
3419 {
3420 continue;
3421 }
3422 foreach (Thing item2 in list2)
3423 {
3424 if (item2.isEquipped)
3425 {
3426 item.body.Unequip(item2);
3427 }
3428 item2.c_idDeity = EClass.game.religions.GetArtifactDeity(item2.id)?.id;
3429 Msg.Say("waterCurse", item2);
3430 }
3431 }
3432 }
3433 foreach (Chara item3 in list)
3434 {
3435 if (!item3.IsPCFactionOrMinion)
3436 {
3437 continue;
3438 }
3439 List<Thing> list3 = item3.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3440 if (list3.Count == 0)
3441 {
3442 continue;
3443 }
3444 foreach (Thing item4 in list3)
3445 {
3446 Msg.Say("destroyed_inv_", item4, item3);
3447 item4.Destroy();
3448 }
3449 }
3450 }
3451
3452 public void PurgeEythArtifact()
3453 {
3454 if (!EClass.pc.IsEyth || !EClass.pc.HasElement(1228))
3455 {
3456 return;
3457 }
3458 List<Chara> list = new List<Chara>();
3459 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3460 {
3461 foreach (Chara member in child.members)
3462 {
3463 list.Add(member);
3464 }
3465 }
3466 foreach (Chara chara in EClass._map.charas)
3467 {
3468 list.Add(chara);
3469 }
3470 foreach (Chara item in list)
3471 {
3472 if (item.IsPCFactionOrMinion)
3473 {
3474 Thing thing = item.things.Find((Thing t) => t.HasTag(CTAG.godArtifact) && t.c_idDeity == "eyth");
3475 if (thing != null)
3476 {
3478 }
3479 break;
3480 }
3481 }
3482 }
3483
3484 public void RemoveThings()
3485 {
3486 for (int num = things.Count - 1; num >= 0; num--)
3487 {
3488 RemoveThing(things[num]);
3489 }
3490 }
3491
3492 public void RemoveThing(Thing thing)
3493 {
3494 Card rootCard = GetRootCard();
3495 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3496 {
3497 rootCard.Chara.held = null;
3498 if (rootCard.IsPC)
3499 {
3501 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3502 {
3503 instance.selectedButton.card = null;
3504 }
3506 ActionMode.AdvOrRegion.updatePlans = true;
3507 LayerInventory.SetDirty(thing);
3508 }
3510 }
3511 dirtyWeight = true;
3512 if (thing.c_equippedSlot != 0 && isChara)
3513 {
3514 Chara.body.Unequip(thing);
3515 }
3516 things.Remove(thing);
3517 things.OnRemove(thing);
3518 if (isSale && things.Count == 0 && IsContainer)
3519 {
3520 isSale = false;
3521 EClass._map.props.sales.Remove(this);
3522 }
3523 if (thing.invY == 1)
3524 {
3525 WidgetCurrentTool.dirty = true;
3526 }
3527 thing.invX = -1;
3528 thing.invY = 0;
3529 if (thing.props != null)
3530 {
3531 thing.props.Remove(thing);
3532 }
3535 {
3536 LayerInventory.SetDirty(thing);
3537 WidgetHotbar.dirtyCurrentItem = true;
3538 thing.parent = null;
3539 if (thing.trait.IsContainer)
3540 {
3541 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3542 {
3543 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3544 {
3545 EClass.ui.layerFloat.RemoveLayer(item);
3546 }
3547 }
3548 }
3549 }
3550 thing.parent = null;
3551 }
3552
3554 {
3555 if (EClass.player.chara != null)
3556 {
3557 if (!IsPC && GetRootCard() != EClass.pc)
3558 {
3559 return EClass.ui.layers.Count > 0;
3560 }
3561 return true;
3562 }
3563 return false;
3564 }
3565
3566 public virtual bool CanStackTo(Thing to)
3567 {
3568 return false;
3569 }
3570
3571 public bool TryStackTo(Thing to)
3572 {
3573 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3574 {
3575 return false;
3576 }
3577 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3578 to.ModNum(Num);
3579 if (c_isImportant)
3580 {
3581 to.c_isImportant = true;
3582 }
3584 {
3585 to.isNew = true;
3586 }
3587 Destroy();
3588 return true;
3589 }
3590
3592 {
3593 if (parent == null)
3594 {
3595 return this;
3596 }
3597 return parent.GetRoot();
3598 }
3599
3601 {
3602 if (!(parent is Card card))
3603 {
3604 return this;
3605 }
3606 return card.GetRootCard();
3607 }
3608
3609 public bool IsStackable(Thing tg)
3610 {
3611 if (id != tg.id || material != tg.material)
3612 {
3613 return false;
3614 }
3615 return true;
3616 }
3617
3618 public Thing Duplicate(int num)
3619 {
3620 Thing thing = ThingGen.Create(id);
3621 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3622 thing._bits1 = _bits1;
3623 thing._bits2 = _bits2;
3624 thing.dir = dir;
3625 thing.refVal = refVal;
3626 thing.altitude = altitude;
3627 thing.idSkin = idSkin;
3628 thing.blessedState = blessedState;
3629 thing.rarityLv = rarityLv;
3630 thing.tier = tier;
3631 thing.LV = LV;
3632 thing.exp = exp;
3633 thing.encLV = encLV;
3634 thing.decay = decay;
3635 thing.mapInt.Clear();
3636 thing.mapStr.Clear();
3637 foreach (KeyValuePair<int, int> item in mapInt)
3638 {
3639 thing.mapInt[item.Key] = item.Value;
3640 }
3641 foreach (KeyValuePair<int, string> item2 in mapStr)
3642 {
3643 thing.mapStr[item2.Key] = item2.Value;
3644 }
3645 elements.CopyTo(thing.elements);
3646 thing.SetNum(num);
3647 if (thing.IsRangedWeapon)
3648 {
3649 thing.sockets = IO.DeepCopy(sockets);
3650 }
3651 if (thing.c_containerSize != 0)
3652 {
3653 thing.things.SetOwner(thing);
3654 }
3655 return thing;
3656 }
3657
3658 public Thing Split(int a)
3659 {
3660 if (a == Num)
3661 {
3662 return Thing;
3663 }
3664 Thing result = Duplicate(a);
3665 ModNum(-a, notify: false);
3666 return result;
3667 }
3668
3669 public Thing SetNum(int a)
3670 {
3671 if (!isThing)
3672 {
3673 return null;
3674 }
3675 if (a == Num)
3676 {
3677 return this as Thing;
3678 }
3679 ModNum(a - Num);
3680 return this as Thing;
3681 }
3682
3684 {
3685 noSell = true;
3686 return this as Thing;
3687 }
3688
3689 public void ModNum(int a, bool notify = true)
3690 {
3691 if (Num + a < 0)
3692 {
3693 a = -Num;
3694 }
3695 Num += a;
3696 if (props != null)
3697 {
3698 props.OnNumChange(this, a);
3699 }
3700 if (parent != null)
3701 {
3703 }
3704 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3705 {
3707 }
3709 if (Num <= 0)
3710 {
3711 Destroy();
3712 }
3713 }
3714
3715 public void AddSocket()
3716 {
3717 if (sockets == null)
3718 {
3719 sockets = new List<int>();
3720 }
3721 sockets.Add(0);
3722 }
3723
3724 public void ApplySocket(Thing t)
3725 {
3726 if (t.trait is TraitMod traitMod && sockets != null)
3727 {
3728 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3729 }
3730 }
3731
3732 public void ApplySocket(int id, int lv, Card mod = null)
3733 {
3734 for (int i = 0; i < sockets.Count; i++)
3735 {
3736 if (sockets[i] == 0)
3737 {
3738 if (lv >= 1000)
3739 {
3740 lv = 999;
3741 }
3742 sockets[i] = id * 1000 + lv;
3743 elements.ModBase(id, lv);
3744 mod?.Destroy();
3745 break;
3746 }
3747 }
3748 }
3749
3750 public void EjectSockets()
3751 {
3752 for (int i = 0; i < sockets.Count; i++)
3753 {
3754 int num = sockets[i];
3755 if (num != 0)
3756 {
3757 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3758 int ele = num / 1000;
3759 int num2 = num % 1000;
3760 elements.ModBase(ele, -num2);
3761 if (!isCopy)
3762 {
3763 thing.refVal = ele;
3764 thing.encLV = num2;
3765 }
3767 sockets[i] = 0;
3768 }
3769 }
3770 }
3771
3773 {
3774 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3775 }
3776
3777 public SocketData AddRune(int idEle, int v, bool free)
3778 {
3779 if (socketList == null)
3780 {
3781 socketList = new List<SocketData>();
3782 }
3783 SourceElement.Row row = EClass.sources.elements.map[idEle];
3784 SocketData socketData = new SocketData
3785 {
3786 idEle = idEle,
3787 value = v,
3788 type = SocketData.Type.Rune,
3789 isFree = free
3790 };
3791 socketList.Add(socketData);
3792 if (IsWeapon || !row.IsWeaponEnc)
3793 {
3794 elements.SetTo(idEle, v);
3795 }
3796 return socketData;
3797 }
3798
3799 public SocketData GetRuneEnc(int idEle)
3800 {
3801 if (socketList != null)
3802 {
3803 foreach (SocketData socket in socketList)
3804 {
3805 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3806 {
3807 return socket;
3808 }
3809 }
3810 }
3811 return null;
3812 }
3813
3814 public int CountRune(bool countFree = true)
3815 {
3816 int num = 0;
3817 if (socketList != null)
3818 {
3819 foreach (SocketData socket in socketList)
3820 {
3821 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3822 {
3823 num++;
3824 }
3825 }
3826 }
3827 return num;
3828 }
3829
3830 public int MaxRune()
3831 {
3832 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3833 }
3834
3835 public bool CanAddRune(TraitMod mod)
3836 {
3837 SourceElement.Row source = mod.source;
3838 if (category.slot == 0)
3839 {
3840 return false;
3841 }
3842 if (material.HasEnc(source.id))
3843 {
3844 return false;
3845 }
3846 if (!IsWeapon && source.IsWeaponEnc)
3847 {
3848 return false;
3849 }
3850 if (source.category == "resist")
3851 {
3852 foreach (Element item in elements.ListElements())
3853 {
3854 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3855 {
3856 return false;
3857 }
3858 }
3859 }
3860 string encSlot = source.encSlot;
3861 if (encSlot == null || encSlot.Length != 0)
3862 {
3863 switch (encSlot)
3864 {
3865 case "shield":
3866 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3867 {
3868 return false;
3869 }
3870 break;
3871 default:
3872 {
3873 bool flag = false;
3874 string[] array = source.encSlot.Split(',');
3875 foreach (string key in array)
3876 {
3877 if (EClass.sources.elements.alias[key].id == category.slot)
3878 {
3879 flag = true;
3880 }
3881 }
3882 if (!flag)
3883 {
3884 return false;
3885 }
3886 break;
3887 }
3888 case "global":
3889 case "all":
3890 case "weapon":
3891 break;
3892 }
3893 }
3894 if (mod is TraitRuneFree)
3895 {
3896 return true;
3897 }
3898 return CountRune(countFree: false) < MaxRune();
3899 }
3900
3901 public bool HasRune()
3902 {
3903 return CountRune() > 0;
3904 }
3905
3906 public void OnChildNumChange(Card c)
3907 {
3909 {
3912 }
3913 }
3914
3915 public Card Install()
3916 {
3917 SetPlaceState(PlaceState.installed);
3918 return this;
3919 }
3920
3921 public void SetPlaceState(PlaceState newState, bool byPlayer = false)
3922 {
3923 if (this.placeState == newState)
3924 {
3925 return;
3926 }
3927 if (parent != EClass._zone)
3928 {
3929 Debug.Log("tried to change placestate of non-root card:" + this);
3930 return;
3931 }
3933 Area area = pos.area;
3934 if (placeState == PlaceState.installed)
3935 {
3936 area?.OnUninstallCard(this);
3937 if (!isRoofItem)
3938 {
3939 altitude = 0;
3940 freePos = false;
3941 float num2 = (fy = 0f);
3942 fx = num2;
3943 }
3944 trait.Uninstall();
3945 }
3946 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3947 {
3948 ForeachPoint(delegate(Point p, bool main)
3949 {
3950 p.cell.RemoveCard(this);
3951 });
3952 this.placeState = newState;
3953 ForeachPoint(delegate(Point p, bool main)
3954 {
3955 p.cell.AddCard(this);
3956 });
3957 }
3958 else
3959 {
3960 this.placeState = newState;
3961 }
3962 if (trait is TraitFakeTile)
3963 {
3965 }
3966 if (newState == PlaceState.none)
3967 {
3968 this.placeState = PlaceState.roaming;
3969 if (props != null)
3970 {
3971 props.Remove(this);
3972 }
3973 }
3974 else
3975 {
3977 if (this.placeState == PlaceState.installed)
3978 {
3979 if (isThing)
3980 {
3981 if (trait.InstallBottomPriority != -1)
3982 {
3984 }
3985 else
3986 {
3988 }
3989 }
3990 area?.OnInstallCard(this);
3991 isRoofItem = false;
3992 trait.Install(byPlayer);
3993 }
3994 }
3996 {
3998 }
3999 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
4000 {
4002 }
4003 trait.OnChangePlaceState(newState);
4005 {
4007 }
4008 }
4009
4010 public int GetTotalQuality(bool applyBonus = true)
4011 {
4012 int num = 5 + LV + material.quality;
4013 if (applyBonus)
4014 {
4015 num = num * (100 + Quality) / 100;
4016 }
4017 return num;
4018 }
4019
4020 public void ModEncLv(int a)
4021 {
4022 ApplyMaterialElements(remove: true);
4023 encLV += a;
4024 ApplyMaterialElements(remove: false);
4026 {
4027 if (IsWeapon || IsAmmo)
4028 {
4029 elements.ModBase(67, a);
4030 }
4031 else
4032 {
4033 elements.ModBase(65, a * 2);
4034 }
4035 }
4036 }
4037
4038 public void SetEncLv(int a)
4039 {
4040 ModEncLv(a - encLV);
4041 }
4042
4043 public void SetTier(int a, bool setTraits = true)
4044 {
4045 if (a < 0)
4046 {
4047 a = 0;
4048 }
4049 tier = a;
4050 if (setTraits)
4051 {
4052 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
4053 if (a > 0)
4054 {
4055 foreach (Element value in elements.dict.Values)
4056 {
4057 if (value.IsFoodTrait || value.IsTrait)
4058 {
4059 elements.SetTo(value.id, value.Value * num / 100);
4060 }
4061 }
4062 }
4063 elements.SetBase(2, a * 30);
4064 elements.SetBase(759, (a > 1) ? a : 0);
4065 }
4067 }
4068
4069 public virtual void SetBlessedState(BlessedState s)
4070 {
4071 int num = 0;
4072 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
4073 {
4074 num = 1;
4075 }
4076 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
4077 {
4078 num = -1;
4079 }
4080 if (num != 0 && IsEquipmentOrRangedOrAmmo)
4081 {
4082 if (IsWeapon || IsAmmo)
4083 {
4084 elements.ModBase(67, num);
4085 }
4086 else
4087 {
4088 elements.ModBase(65, num * 2);
4089 }
4090 }
4091 blessedState = s;
4092 }
4093
4094 public virtual void ChangeRarity(Rarity q)
4095 {
4096 rarity = q;
4097 }
4098
4099 public bool TryPay(int a, string id = "money")
4100 {
4101 if (GetCurrency(id) < a)
4102 {
4103 if (IsPC)
4104 {
4105 SE.Beep();
4106 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
4107 }
4108 return false;
4109 }
4110 if (IsPC && !(id == "ration"))
4111 {
4112 SE.Pay();
4113 }
4114 ModCurrency(-a, id);
4115 return true;
4116 }
4117
4118 public void SetCharge(int a)
4119 {
4120 c_charges = a;
4122 }
4123
4124 public void ModCharge(int a, bool destroy = false)
4125 {
4126 c_charges += a;
4128 if (c_charges <= 0 && destroy)
4129 {
4130 Say("spellbookCrumble", this);
4131 ModNum(-1);
4132 }
4133 }
4134
4135 public void ModCurrency(int a, string id = "money")
4136 {
4137 if (a != 0)
4138 {
4139 if (id == "influence")
4140 {
4142 return;
4143 }
4144 SourceMaterial.Row mat = null;
4145 things.AddCurrency(this, id, a, mat);
4146 }
4147 }
4148
4149 public int GetCurrency(string id = "money")
4150 {
4151 if (id == "influence")
4152 {
4153 return EClass._zone.influence;
4154 }
4155 long sum = 0L;
4156 SourceMaterial.Row mat = null;
4157 things.GetCurrency(id, ref sum, mat);
4158 if (sum > int.MaxValue)
4159 {
4160 sum = 2147483647L;
4161 }
4162 return (int)sum;
4163 }
4164
4165 public virtual void HealHPHost(long a, HealSource origin = HealSource.None)
4166 {
4167 if (isChara)
4168 {
4169 if (Chara.parasite != null)
4170 {
4171 Chara.parasite.HealHP(a, origin);
4172 }
4173 if (Chara.ride != null)
4174 {
4175 Chara.ride.HealHP(a, origin);
4176 }
4177 }
4178 HealHP(a, origin);
4179 }
4180
4181 public virtual void HealHP(long a, HealSource origin = HealSource.None)
4182 {
4183 if (origin == HealSource.Magic)
4184 {
4185 a = a * Mathf.Max(100 - Evalue(93), 1) / 100;
4186 }
4187 if (a + hp >= MaxHP)
4188 {
4189 hp = MaxHP;
4190 }
4191 else
4192 {
4193 hp += (int)a;
4194 }
4195 switch (origin)
4196 {
4197 case HealSource.Magic:
4198 case HealSource.Item:
4199 PlaySound("heal");
4200 PlayEffect("heal");
4201 break;
4202 case HealSource.HOT:
4203 PlaySound("heal_tick");
4204 PlayEffect("heal_tick");
4205 break;
4206 }
4207 }
4208
4209 public virtual int GetArmorSkill()
4210 {
4211 return 0;
4212 }
4213
4214 public virtual long ApplyProtection(long dmg, int mod = 100)
4215 {
4216 int armorSkill = GetArmorSkill();
4217 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
4218 int num = PV + orCreateElement.Value + DEX / 10;
4219 int num2 = 1;
4220 int sides = 1;
4221 int bonus = 0;
4222 if (num > 0)
4223 {
4224 int num3 = num / 4;
4225 num2 = num3 / 10 + 1;
4226 sides = num3 / num2 + 1;
4227 bonus = 0;
4228 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4229 }
4230 int num4 = Dice.Roll(num2, sides, bonus, this);
4231 dmg -= num4 * mod / 100;
4232 if (dmg < 0)
4233 {
4234 dmg = 0L;
4235 }
4236 return dmg;
4237 }
4238
4239 public int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin = null)
4240 {
4241 if (origin == null)
4242 {
4243 return 0;
4244 }
4245 int num = origin.Evalue(1238);
4246 if (attackSource == AttackSource.MagicSword)
4247 {
4248 num += 2;
4249 if (origin.HasElement(1247))
4250 {
4251 num++;
4252 }
4253 }
4254 if (attackSource == AttackSource.MagicArrow && origin.HasElement(1244))
4255 {
4256 num++;
4257 }
4258 if (attackSource == AttackSource.MagicHand && origin.HasElement(1246))
4259 {
4260 num++;
4261 }
4262 if (idEle == 916 && (HasElement(1253) || origin.HasElement(1253)))
4263 {
4264 num++;
4265 }
4266 return num;
4267 }
4268
4269 public void DamageHP(long dmg, AttackSource attackSource = AttackSource.None, Card origin = null)
4270 {
4271 DamageHP(dmg, 0, 0, attackSource, origin);
4272 }
4273
4274 public void DamageHP(long dmg, int ele, int eleP = 100, AttackSource attackSource = AttackSource.None, Card origin = null, bool showEffect = true, Thing weapon = null, Chara originalTarget = null, int resistPenetrationLevel = 0)
4275 {
4276 if (hp < 0)
4277 {
4278 return;
4279 }
4280 bool flag = originalTarget != null;
4281 Action onEvade = null;
4282 if (isChara && !isRestrained && !flag)
4283 {
4284 if (HasElement(1249))
4285 {
4286 foreach (Chara chara3 in EClass._map.charas)
4287 {
4288 if (chara3 != this && !chara3.IsHostile(Chara) && !chara3.IsPowerful && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= 3 && !chara3.HasElement(1277))
4289 {
4290 Say("wall_bond", chara3, this);
4291 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4292 origin?.Chara?.DoHostileAction(chara3);
4293 return;
4294 }
4295 }
4296 }
4297 if (!HasElement(1241))
4298 {
4299 AttackSource attackSource2 = attackSource;
4300 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 5u)
4301 {
4302 foreach (Chara chara4 in EClass._map.charas)
4303 {
4304 if (chara4 != this && !chara4.IsHostile(Chara))
4305 {
4306 int num = chara4.Evalue(1241);
4307 int num2 = chara4.Evalue(438);
4308 if ((num != 0 || num2 != 0) && !chara4.IsDisabled && !chara4.isRestrained && (!IsPCFactionOrMinion || chara4.IsPCFactionOrMinion) && (IsPCFactionOrMinion || !chara4.IsPCFactionOrMinion) && chara4.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && !chara4.HasElement(1277) && (num != 0 || num2 <= 0 || (long)hp * 100L / MaxHP <= (long)chara4.hp * 100L / chara4.MaxHP))
4309 {
4310 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara4, this);
4311 chara4.DamageHP(dmg * (100L + (long)((num2 > 0) ? (-10) : 0) + ((num > 0) ? 10 : 0)) / 100, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4312 origin?.Chara?.DoHostileAction(chara4);
4313 return;
4314 }
4315 }
4316 }
4317 }
4318 }
4319 }
4320 if (origin != null && origin.HasElement(1208))
4321 {
4322 switch (attackSource)
4323 {
4324 case AttackSource.MagicHand:
4325 dmg = dmg * 130 / 100;
4326 eleP = eleP * 150 / 100;
4327 break;
4328 case AttackSource.MagicSword:
4329 dmg = dmg * 120 / 100;
4330 eleP = eleP * 150 / 100;
4331 break;
4332 }
4333 }
4334 if (origin != null)
4335 {
4336 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4337 }
4338 Element e;
4339 if (ele == 0 || ele == 926)
4340 {
4341 e = Element.Void;
4342 if (origin != null)
4343 {
4344 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4345 }
4346 }
4347 else
4348 {
4349 e = Element.Create(ele);
4350 if (attackSource != AttackSource.Condition && showEffect)
4351 {
4352 ActEffect.TryDelay(delegate
4353 {
4354 PlayEffect(e.id, useRenderPos: true, 0.25f);
4355 EClass.Sound.Play("atk_" + e.source.alias);
4356 });
4357 }
4358 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4359 {
4360 dmg = Element.GetResistDamage(dmg, Evalue(e.source.aliasRef), (resistPenetrationLevel != 0) ? resistPenetrationLevel : GetResistPenetrationLevel(e.id, attackSource, origin));
4361 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4362 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4363 }
4364 switch (e.id)
4365 {
4366 case 910:
4367 {
4368 Chara chara2 = Chara;
4369 if (chara2 != null && chara2.isWet)
4370 {
4371 dmg /= 3L;
4372 }
4373 break;
4374 }
4375 case 912:
4376 {
4377 Chara chara = Chara;
4378 if (chara != null && chara.isWet)
4379 {
4380 dmg = dmg * 150 / 100;
4381 }
4382 break;
4383 }
4384 }
4385 }
4386 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4387 {
4388 dmg = dmg * 2 / 3;
4389 }
4390 if (attackSource != AttackSource.Finish)
4391 {
4392 if (!IsPCFaction && LV > 50)
4393 {
4394 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4395 }
4396 if (origin != null && origin.HasCondition<ConBerserk>())
4397 {
4398 dmg = dmg * 3 / 2;
4399 }
4401 {
4402 int num3 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4403 if (num3 > 50)
4404 {
4405 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num3 - 50))) / 100;
4406 }
4407 }
4408 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4409 {
4410 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4411 }
4412 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4413 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4414 {
4415 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4416 }
4417 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4418 {
4419 dmg = dmg * 90 / 100;
4420 }
4421 if (HasElement(971))
4422 {
4423 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4424 }
4425 if (HasElement(1305))
4426 {
4427 dmg = dmg * 90 / 100;
4428 }
4429 int num4 = EClass.pc.party.EvalueTotal(1207);
4430 if (num4 > 0 && isChara)
4431 {
4432 int num5 = 0;
4433 int num6 = 0;
4434 foreach (Condition condition3 in Chara.conditions)
4435 {
4436 if (condition3.Type == ConditionType.Buff)
4437 {
4438 num5++;
4439 }
4440 else if (condition3.Type == ConditionType.Debuff)
4441 {
4442 num6++;
4443 }
4444 }
4446 {
4447 dmg = dmg * 100 / Mathf.Min(100 + num5 * (3 + num4 * 2), 120);
4448 }
4449 else if (origin != null && origin.IsPCFactionOrMinion)
4450 {
4451 dmg = dmg * Mathf.Min(100 + num6 * (3 + num4 + 2), 120) / 100;
4452 }
4453 }
4455 {
4456 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4457 }
4458 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4459 {
4460 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4461 if (dmg <= 0 && EClass.rnd(4) == 0)
4462 {
4463 dmg++;
4464 }
4465 }
4466 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4467 {
4468 int num7 = MaxHP / 10;
4469 long num8 = dmg - num7;
4470 num8 = num8 * 100 / (200 + Evalue(68) * 10);
4471 dmg = num7 + num8;
4472 }
4473 }
4474 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4475 {
4476 dmg = 0L;
4477 }
4478 if (dmg < 0)
4479 {
4480 dmg = 0L;
4481 }
4482 long num9 = 99999999L;
4483 if (origin != null && (attackSource == AttackSource.Melee || attackSource == AttackSource.Range))
4484 {
4485 ConStrife condition = origin.GetCondition<ConStrife>();
4486 if (condition != null)
4487 {
4488 num9 = num9 * (100 + condition.lv * 5) / 100;
4489 }
4490 }
4491 if (dmg > num9)
4492 {
4493 dmg = num9;
4494 }
4495 float num10 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4496 int num11 = hp;
4497 if (Evalue(1421) > 0)
4498 {
4499 long num12 = 0L;
4500 long num13 = dmg;
4501 if (hp > 0)
4502 {
4503 num13 = dmg - hp;
4504 hp -= (int)dmg;
4505 num12 += dmg;
4506 if (hp < 0 && Chara.mana.value >= 0)
4507 {
4508 num12 += hp;
4509 hp = 0;
4510 }
4511 }
4512 if (hp <= 0)
4513 {
4514 if (Evalue(1421) >= 2)
4515 {
4516 num13 /= 2;
4517 }
4518 dmg = num13;
4519 if (Chara.mana.value > 0)
4520 {
4521 num13 -= Chara.mana.value;
4522 Chara.mana.value -= (int)dmg;
4523 num12 += dmg;
4524 }
4525 if (Chara.mana.value <= 0)
4526 {
4527 hp -= (int)num13;
4528 num12 += num13;
4529 }
4530 }
4531 dmg = num12;
4532 }
4533 else
4534 {
4535 hp -= (int)dmg;
4536 }
4537 if (isSynced && dmg != 0L)
4538 {
4539 float ratio = (float)dmg / (float)MaxHP;
4540 Card c = ((parent is Chara) ? (parent as Chara) : this);
4541 ActEffect.TryDelay(delegate
4542 {
4543 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4545 {
4546 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4547 }
4548 });
4549 }
4550 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4551 {
4552 aI_PracticeDummy.hit++;
4553 aI_PracticeDummy.totalDamage += dmg;
4554 }
4555 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4556 bool flag2 = false;
4557 if (hp < 0 && Religion.recentWrath == null)
4558 {
4560 {
4561 EvadeDeath(null);
4562 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4563 {
4564 Chara.stamina.Mod(-1);
4565 }
4566 }
4567 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4568 {
4569 EvadeDeath(null);
4570 }
4571 else if (!trait.CanBeDestroyed)
4572 {
4573 EvadeDeath(null);
4574 }
4575 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4576 {
4577 EvadeDeath(null);
4578 }
4579 else if (isChara)
4580 {
4582 {
4583 EvadeDeath(null);
4584 }
4585 else if (IsPC && EClass.debug.godMode)
4586 {
4587 EvadeDeath(null);
4588 }
4589 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4590 {
4591 EvadeDeath(null);
4592 flag2 = true;
4593 }
4594 else
4595 {
4596 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4597 {
4598 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4599 if (num11 > half)
4600 {
4601 EvadeDeath(delegate
4602 {
4603 Say("guts", this);
4604 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4605 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4606 });
4607 goto IL_1128;
4608 }
4609 }
4610 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4611 {
4612 EvadeDeath(null);
4613 }
4614 else if (LayerDrama.IsActive() && IsPC)
4615 {
4616 EvadeDeath(null);
4617 }
4618 else
4619 {
4620 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4621 {
4622 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4623 {
4624 EClass.core.actionsNextFrame.Add(delegate
4625 {
4626 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4627 });
4628 EClass.player.invlunerable = true;
4631 }
4633 {
4634 EvadeDeath(null);
4635 goto IL_1128;
4636 }
4637 }
4638 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4639 {
4640 EvadeDeath(delegate
4641 {
4642 Say("fate", this);
4643 PlaySound("revive");
4644 PlayEffect("aura_heaven");
4647 });
4648 }
4649 }
4650 }
4651 }
4652 }
4653 goto IL_1128;
4654 IL_1128:
4655 if (trait.CanBeAttacked)
4656 {
4657 renderer.PlayAnime(AnimeID.HitObj);
4658 hp = MaxHP;
4660 {
4661 hp = -1;
4662 }
4663 }
4664 Chara target;
4665 if (hp < 0)
4666 {
4667 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4668 {
4669 string text = "";
4670 if (IsPC && Lang.setting.combatTextStyle == 0)
4671 {
4672 if (e != Element.Void && e != null)
4673 {
4674 text = "dead_" + e.source.alias;
4675 }
4676 if (text == "" || !LangGame.Has(text))
4677 {
4678 text = "dead_attack";
4679 }
4680 EClass.pc.Say(text, this, "");
4681 }
4682 else
4683 {
4684 if (e != Element.Void && e != null)
4685 {
4686 text = "kill_" + e.source.alias;
4687 }
4688 if (text == "" || !LangGame.Has(text))
4689 {
4690 text = "kill_attack";
4691 }
4692 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4693 }
4694 }
4695 if (isChara && Religion.recentWrath == null)
4696 {
4697 if (HasElement(1410) && !Chara.HasCooldown(1410))
4698 {
4699 Chara.AddCooldown(1410);
4700 Say("reboot", this);
4701 PlaySound("reboot");
4702 Chara.Cure(CureType.Boss);
4703 hp = MaxHP / 3;
4705 return;
4706 }
4707 if (HasCondition<ConRebirth>())
4708 {
4709 Say("rebirth", this);
4710 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4712 Chara.RemoveCondition<ConRebirth>();
4713 PlayEffect("revive");
4714 PlaySound("revive");
4715 return;
4716 }
4717 foreach (Chara chara5 in EClass._map.charas)
4718 {
4719 if (Chara.IsFriendOrAbove(chara5) && chara5.HasElement(1408) && chara5.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara5.GetInt(58) && (!chara5.IsPCFaction || IsPCFaction) && (chara5.memberType != FactionMemberType.Livestock || Chara.memberType == FactionMemberType.Livestock))
4720 {
4721 Msg.alwaysVisible = true;
4722 Msg.Say("layhand", chara5, this);
4723 Msg.Say("pray_heal", this);
4724 hp = MaxHP;
4726 PlayEffect("revive");
4727 PlaySound("revive");
4728 chara5.SetInt(58, EClass.world.date.GetRawDay());
4729 return;
4730 }
4731 }
4732 }
4733 if (zoneInstanceBout != null)
4734 {
4735 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4736 if (target != null)
4737 {
4738 EClass.pc.ai.Cancel();
4739 if (IsPC)
4740 {
4741 EClass.pc.hp = 0;
4742 Heal();
4743 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4744 target.ShowDialog("_chara", "bout_lose");
4745 return;
4746 }
4747 if (target == this)
4748 {
4749 hp = 0;
4750 Heal();
4751 target.ModAffinity(EClass.pc, 10);
4752 target.ShowDialog("_chara", "bout_win");
4753 return;
4754 }
4755 }
4756 }
4757 if (!isDestroyed)
4758 {
4759 if (attackSource == AttackSource.MoonSpear && isChara)
4760 {
4762 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4763 Rand.SetSeed();
4764 }
4765 Die(e, origin, attackSource, originalTarget);
4766 if (origin != null && origin.id == "unseenhand" && !origin.IsGlobal)
4767 {
4768 origin.isSummon = true;
4769 origin.c_summonDuration = 4;
4770 }
4772 {
4773 Rand.SetSeed(uid);
4774 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4775 {
4776 string text2 = new int[18]
4777 {
4778 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4779 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4780 }.RandomItem().ToString();
4781 if (EClass.rnd(10) == 0)
4782 {
4783 text2 = "casino_coin";
4784 }
4785 if (EClass.rnd(10) == 0)
4786 {
4787 text2 = "scratchcard";
4788 }
4789 if (EClass.rnd(3) == 0)
4790 {
4791 text2 = "money";
4792 }
4793 if (EClass.rnd(5) == 0)
4794 {
4795 text2 = "plat";
4796 }
4797 if (EClass.rnd(10) == 0)
4798 {
4799 text2 = "money2";
4800 }
4801 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4802 {
4803 text2 = "medal";
4804 }
4805 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4806 }
4807 Rand.SetSeed();
4808 }
4809 ProcAbsorb();
4810 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4811 {
4812 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4813 }
4814 }
4815 if (origin != null && origin.isChara)
4816 {
4817 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4818 {
4820 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4821 {
4822 q.OnKillChara(Chara);
4823 });
4826 {
4827 Guild.Fighter.AddContribution(10 + Mathf.Min(LV, 200) / 5);
4828 }
4830 {
4831 int a = EClass.rndHalf(200 + EClass.curve(LV, 20, 15) * 20);
4832 Msg.Say("bounty", Chara, a.ToString() ?? "");
4834 SE.Pay();
4835 }
4836 }
4837 if (origin.GetInt(106) == 0)
4838 {
4839 origin.Chara.TalkTopic("kill");
4840 }
4841 }
4842 Msg.SetColor();
4843 }
4844 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4845 {
4846 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num10 + (IsPC ? "pc" : ""), origin, this);
4847 }
4848 else if (isChara)
4849 {
4850 int num14 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4851 if (num10 >= (float)num14)
4852 {
4853 if (e != Element.Void)
4854 {
4855 Say("dmg_" + e.source.alias, this);
4856 }
4857 if (e == Element.Void || num10 >= 2f)
4858 {
4859 Say("dmg" + num10, this);
4860 }
4861 }
4862 }
4863 onEvade?.Invoke();
4864 if (isChara)
4865 {
4866 for (int num15 = Chara.conditions.Count - 1; num15 >= 0; num15--)
4867 {
4868 Chara.conditions[num15].OnHit(origin, attackSource);
4869 }
4870 if (Chara.mimicry == null && HasElement(1429))
4871 {
4873 }
4874 if (flag2)
4875 {
4876 if (!Chara.HasCondition<ConFaint>())
4877 {
4878 Chara.AddCondition<ConFaint>(200, force: true);
4879 }
4880 return;
4881 }
4882 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4883 {
4884 if (e.id == 916)
4885 {
4886 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4887 }
4888 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4889 {
4890 int num16 = origin.Dist(this);
4891 if (attackSource == AttackSource.Melee && HasElement(1221) && num16 <= Evalue(1221))
4892 {
4893 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4894 if (id == "hedgehog_ether")
4895 {
4896 ele2 = 922;
4897 }
4898 Say("reflect_thorne", origin, this);
4899 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4900 }
4901 if (HasElement(1223) && num16 <= Evalue(1223))
4902 {
4903 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4904 Say("reflect_acid", this, origin);
4905 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4906 }
4907 }
4908 ProcAbsorb();
4909 }
4910 }
4911 if (hp < 0 || !isChara)
4912 {
4913 return;
4914 }
4915 if (dmg > 0)
4916 {
4917 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4918 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4919 if (a2 > 0)
4920 {
4922 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4923 {
4924 elements.ModExp(123, a2);
4925 }
4926 }
4927 }
4928 int num17 = ((EClass.rnd(2) == 0) ? 1 : 0);
4929 if (attackSource == AttackSource.Condition)
4930 {
4931 num17 = 1 + EClass.rnd(2);
4932 }
4933 if (num17 > 0)
4934 {
4935 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4936 AddBlood(num17, flag3 ? 6 : (-1));
4937 }
4938 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4939 {
4940 ApplyElementEffect(e, eleP, origin);
4941 }
4942 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4943 {
4944 Condition.ignoreEffect = true;
4946 Condition.ignoreEffect = false;
4947 }
4948 if (IsPC)
4949 {
4950 float num18 = (float)hp / (float)MaxHP;
4951 if (Evalue(1421) > 0)
4952 {
4953 num18 = (float)Chara.mana.value / (float)Chara.mana.max;
4954 }
4955 if (num18 < 0.3f)
4956 {
4957 PlaySound("heartbeat", 1f - num18 * 2f);
4958 }
4959 }
4960 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4961 {
4962 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4963 }
4964 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4965 {
4966 Chara.ai.Current.TryCancel(origin);
4967 }
4969 {
4970 ConWeapon condition2 = Chara.GetCondition<ConWeapon>();
4971 if (e.source.aliasRef == condition2.sourceElement.aliasRef)
4972 {
4973 condition2.Mod(-1);
4974 }
4975 }
4976 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4977 {
4978 ActEffect.Proc(EffectId.Duplicate, this);
4979 }
4980 if (origin != null && !Chara.isRestrained)
4981 {
4983 }
4984 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4985 {
4986 Chara.AddCooldown(1409);
4988 Chara.Cure(CureType.Boss);
4989 Chara.HealHP(MaxHP / 2);
4990 EClass.player.forceTalk = true;
4991 }
4992 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4993 {
4995 {
4996 Chara.TrySetEnemy(origin.Chara);
4997 }
4998 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4999 {
5000 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
5001 }
5002 }
5003 void EvadeDeath(Action action)
5004 {
5005 hp = 0;
5006 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
5007 {
5008 Chara.mana.value = 0;
5009 }
5010 onEvade = action;
5011 }
5012 int GetHealValue(int heal, int skill, int full, int healRateLimit, int skillMod)
5013 {
5014 int result = Mathf.Clamp(heal, 0, MathEx.ClampToInt((long)full * (long)Mathf.Clamp(healRateLimit * (100 + skill) / 200, 0, healRateLimit) / 100 + skill * skillMod / 100));
5015 if (EClass.debug.enable)
5016 {
5017 Debug.Log("dmg:" + dmg + " heal:" + result + " (" + heal + ")");
5018 }
5019 return result;
5020 }
5021 void Heal()
5022 {
5023 target.Cure(CureType.HealComplete);
5024 foreach (Chara member in EClass.pc.party.members)
5025 {
5026 member.Cure(CureType.HealComplete);
5027 }
5028 }
5029 void ProcAbsorb()
5030 {
5031 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
5032 {
5033 int num19 = origin.Evalue(660) + (weapon?.Evalue(660, ignoreGlobalElement: true) ?? 0);
5034 int num20 = origin.Evalue(662) + (weapon?.Evalue(662, ignoreGlobalElement: true) ?? 0);
5035 int num21 = origin.Evalue(661) + (weapon?.Evalue(661, ignoreGlobalElement: true) ?? 0);
5036 bool flag4 = attackSource == AttackSource.Melee || attackSource == AttackSource.Range || attackSource == AttackSource.Throw;
5037 if (num19 > 0 && flag4)
5038 {
5039 int heal2 = EClass.rnd(dmg / 10 + num19 / 5);
5040 origin.Chara.HealHP(GetHealValue(heal2, num19, origin.MaxHP, 20, 100));
5041 }
5042 if (num20 > 0 && flag4 && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
5043 {
5044 int heal3 = EClass.rnd(dmg / 100 + 3);
5045 origin.Chara.stamina.Mod(GetHealValue(heal3, num20, origin.Chara.stamina.max, 1, 10));
5047 {
5048 Chara.stamina.Mod(-GetHealValue(heal3, num20, Chara.stamina.max, 10, 10));
5049 }
5050 }
5051 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
5052 {
5053 int heal4 = EClass.rnd(dmg / 10 + 2);
5054 origin.Chara.mana.Mod(GetHealValue(heal4, origin.Chara.GetPietyValue(), origin.Chara.mana.max, 10, 100));
5056 {
5057 Chara.mana.Mod(-GetHealValue(heal4, origin.Chara.GetPietyValue(), Chara.mana.max, 20, 100));
5058 }
5059 }
5060 if (num21 > 0 && flag4)
5061 {
5062 int heal5 = EClass.rnd(dmg / 10 + num21 / 10);
5063 origin.Chara.mana.Mod(GetHealValue(heal5, num21, origin.Chara.mana.max, 10, 100));
5065 {
5066 Chara.mana.Mod(-GetHealValue(heal5, num21, Chara.mana.max, 20, 100));
5067 }
5068 }
5069 }
5070 }
5071 }
5072
5073 public void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct = false)
5074 {
5075 if (!isChara)
5076 {
5077 return;
5078 }
5079 bool flag = true;
5080 bool hostile = false;
5081 switch (e.id)
5082 {
5083 case 910:
5084 if (Chance(30 + eleP / 5, 100))
5085 {
5086 MarkHostile().AddCondition<ConBurning>(eleP);
5087 }
5088 break;
5089 case 911:
5090 if (Chara.isWet)
5091 {
5092 if (Chance(30 + eleP / 10, 100))
5093 {
5095 }
5096 }
5097 else if (Chance(50 + eleP / 10, 100))
5098 {
5099 Chara.AddCondition<ConWet>(eleP);
5100 }
5101 break;
5102 case 912:
5103 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
5104 {
5105 Chara.AddCondition<ConParalyze>(1, force: true);
5106 }
5107 break;
5108 case 915:
5109 if (Chance(30 + eleP / 5, 100))
5110 {
5111 MarkHostile().AddCondition<ConPoison>(eleP);
5112 }
5113 break;
5114 case 913:
5115 if (Chance(30 + eleP / 5, 100))
5116 {
5118 }
5119 break;
5120 case 918:
5121 flag = false;
5122 if (Chance(30 + eleP / 5, 100))
5123 {
5125 }
5126 break;
5127 case 914:
5128 flag = false;
5129 if (EClass.rnd(3) != 0)
5130 {
5131 if (Chance(30 + eleP / 5, 100))
5132 {
5134 }
5135 }
5136 else if (Chance(30 + eleP / 5, 100))
5137 {
5139 }
5140 break;
5141 case 917:
5142 if (Chance(50 + eleP / 10, 100))
5143 {
5144 Chara.AddCondition<ConDim>(eleP);
5145 }
5146 break;
5147 case 925:
5148 if (EClass.rnd(3) == 0)
5149 {
5150 if (Chance(30 + eleP / 5, 100))
5151 {
5152 Chara.AddCondition<ConDim>(eleP);
5153 }
5154 }
5155 else if (EClass.rnd(2) == 0)
5156 {
5157 if (EClass.rnd(3) == 0)
5158 {
5159 Chara.AddCondition<ConParalyze>(1, force: true);
5160 }
5161 }
5162 else if (EClass.rnd(2) == 0)
5163 {
5164 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
5165 }
5166 break;
5167 case 920:
5168 flag = false;
5169 if (Chance(5 + eleP / 25, 40))
5170 {
5171 Chara.AddCondition<ConBlind>(eleP / 2);
5172 }
5173 if (Chance(5 + eleP / 25, 40))
5174 {
5175 Chara.AddCondition<ConParalyze>(eleP / 2);
5176 }
5177 if (Chance(5 + eleP / 25, 40))
5178 {
5179 Chara.AddCondition<ConConfuse>(eleP / 2);
5180 }
5181 if (Chance(5 + eleP / 25, 40))
5182 {
5183 MarkHostile().AddCondition<ConPoison>(eleP / 2);
5184 }
5185 if (Chance(5 + eleP / 25, 40))
5186 {
5187 Chara.AddCondition<ConSleep>(eleP / 2);
5188 }
5189 if (Chance(5 + eleP / 25, 40))
5190 {
5191 Chara.AddCondition<ConDim>(eleP / 2);
5192 }
5193 if (Chance(30 + eleP / 10, 100))
5194 {
5195 Chara.SAN.Mod(EClass.rnd(2));
5196 }
5197 break;
5198 case 924:
5199 if (Chance(50 + eleP / 10, 100))
5200 {
5201 MarkHostile().AddCondition<ConBleed>(eleP);
5202 }
5203 break;
5204 case 923:
5205 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
5206 {
5208 }
5209 break;
5210 case 922:
5211 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
5212 break;
5213 }
5214 if (Chara.conSleep != null && flag)
5215 {
5217 }
5218 if (checkHostileAct && hostile && origin != null && origin.isChara)
5219 {
5220 origin.Chara.DoHostileAction(this);
5221 }
5222 static bool Chance(int a, int max)
5223 {
5224 return Mathf.Min(a, max) > EClass.rnd(100);
5225 }
5226 Chara MarkHostile()
5227 {
5228 hostile = true;
5229 return Chara;
5230 }
5231 }
5232
5233 public virtual void Die(Element e = null, Card origin = null, AttackSource attackSource = AttackSource.None, Chara originalTarget = null)
5234 {
5235 Card rootCard = GetRootCard();
5236 Point _pos = rootCard?.pos ?? pos;
5237 if (_pos != null && !_pos.IsValid)
5238 {
5239 _pos = null;
5240 }
5241 if (trait.EffectDead == EffectDead.Default && _pos != null)
5242 {
5243 _pos.PlaySound(material.GetSoundDead(sourceCard));
5244 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
5245 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
5246 if (_pos.IsSync)
5247 {
5248 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
5249 if (e != null && LangGame.Has(text + e.source.alias))
5250 {
5251 text += e.source.alias;
5252 }
5253 if (attackSource != AttackSource.Throw)
5254 {
5255 Msg.Say(text, this, rootCard);
5256 }
5257 }
5258 else if (attackSource != AttackSource.Throw)
5259 {
5260 Msg.Say("destroyed", this);
5261 }
5262 }
5263 if (_pos != null && !EClass._zone.IsUserZone)
5264 {
5265 things.ForeachReverse(delegate(Thing t)
5266 {
5267 if (!(t.trait is TraitChestMerchant))
5268 {
5269 t.isHidden = false;
5270 EClass._zone.AddCard(t, _pos);
5271 }
5272 });
5273 }
5274 Destroy();
5275 if (e != null && _pos != null && e.id == 21)
5276 {
5277 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
5278 }
5279 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
5280 {
5281 Explode(pos, origin);
5282 }
5283 }
5284
5285 public void Explode(Point p, Card origin)
5286 {
5287 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
5288 {
5289 origin = origin?.Chara,
5290 refThing = Thing,
5291 aliasEle = "eleImpact"
5292 });
5293 }
5294
5295 public void Deconstruct()
5296 {
5297 PlaySound(material.GetSoundDead(sourceCard));
5298 Destroy();
5299 }
5300
5301 public void Destroy()
5302 {
5303 if (isDestroyed)
5304 {
5305 Debug.Log(Name + " is already destroyed.");
5306 return;
5307 }
5308 if (isChara)
5309 {
5310 if (IsPCFaction && !Chara.isSummon)
5311 {
5312 Debug.Log(this);
5313 return;
5314 }
5315 Chara.DropHeld();
5316 Chara.isDead = true;
5317 if (IsPCParty)
5318 {
5320 }
5321 if (IsGlobal)
5322 {
5324 }
5325 }
5326 if (renderer.hasActor)
5327 {
5328 renderer.KillActor();
5329 }
5330 if (parent != null)
5331 {
5332 parent.RemoveCard(this);
5333 }
5334 for (int num = things.Count - 1; num >= 0; num--)
5335 {
5336 things[num].Destroy();
5337 }
5338 isDestroyed = true;
5339 }
5340
5341 public void SpawnLoot(Card origin)
5342 {
5343 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5344 {
5345 return;
5346 }
5347 bool isUserZone = EClass._zone.IsUserZone;
5348 bool flag = EClass._zone is Zone_Music;
5349 List<Card> list = new List<Card>();
5350 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
5351 {
5352 int i2 = 500;
5353 if (this.rarity >= Rarity.Legendary)
5354 {
5355 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
5357 }
5358 if (trait is TraitAdventurerBacker)
5359 {
5360 i2 = 10;
5361 }
5362 if (chance(i2))
5363 {
5364 Thing thing = ThingGen.Create("figure");
5365 thing.MakeFigureFrom(id);
5366 list.Add(thing);
5367 }
5368 if (chance(i2))
5369 {
5370 Thing thing2 = ThingGen.Create("figure3");
5371 thing2.MakeFigureFrom(id);
5372 list.Add(thing2);
5373 }
5374 }
5375 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood || (HasTag(CTAG.alwaysDropCorpse) && !IsPCFaction);
5376 int num = 1;
5377 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5378 {
5379 flag2 = true;
5380 }
5382 {
5383 flag2 = true;
5384 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5385 }
5386 else if (origin != null && origin.HasElement(290) && !IsMinion)
5387 {
5388 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5389 {
5390 flag2 = true;
5391 origin.elements.ModExp(290, 150f);
5392 }
5393 else
5394 {
5395 origin.elements.ModExp(290, 25f);
5396 }
5397 }
5398 if (id == "littleOne" && IsPCFactionOrMinion)
5399 {
5400 flag2 = false;
5401 }
5402 if (Chara.race.id == "spider" && EClass._zone.HasField(10000))
5403 {
5404 flag2 = false;
5405 }
5406 if (flag2 && !isUserZone)
5407 {
5408 switch (id)
5409 {
5410 case "bubble_pudding":
5411 list.Add(ThingGen.Create("milk_custard").SetNum(num).MakeFoodFrom(this, makeRef: false));
5412 break;
5413 case "marshmallow_monster":
5414 case "marshmallow_king":
5415 list.Add(ThingGen.Create("marshmallow_nama").SetNum(num * ((!(id == "marshmallow_king")) ? 1 : 8)).MakeFoodFrom(this, makeRef: false));
5416 break;
5417 default:
5418 {
5419 string text = Chara.race.corpse[0];
5420 if (id == "titan_iron")
5421 {
5422 text = "ingot";
5423 }
5424 bool num2 = text == "_meat";
5425 int num3 = 10;
5427 {
5428 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5429 }
5430 if (num2 && num3 > EClass.rnd(100))
5431 {
5432 text = "meat_marble";
5433 }
5434 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5435 {
5436 text = "dattamono";
5437 }
5438 Thing thing3 = ThingGen.Create(text).SetNum(num);
5439 if (thing3.source._origin == "meat")
5440 {
5441 thing3.MakeFoodFrom(this);
5442 }
5443 else
5444 {
5446 }
5447 list.Add(thing3);
5448 break;
5449 }
5450 }
5451 }
5452 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5453 {
5454 list.Add(Chara.MakeGene());
5455 }
5456 if (!IsPCFaction && !isUserZone)
5457 {
5458 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5459 {
5460 string[] array = item2.Split('/');
5461 int num4 = array[1].ToInt();
5462 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5463 {
5464 CardRow cardRow = EClass.sources.cards.map[array[0]];
5465 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5466 {
5467 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5468 }
5469 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) < num4 % 1000) ? 1 : 0))));
5470 }
5471 }
5472 if (Chara.IsMachine)
5473 {
5474 bool flag3 = Chara.HasElement(1248);
5475 if (chance(200))
5476 {
5477 list.Add(ThingGen.Create("memory_chip"));
5478 }
5479 if (chance(20))
5480 {
5481 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5482 }
5483 if (chance(15))
5484 {
5485 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5486 }
5487 }
5488 else
5489 {
5490 if (Chara.IsAnimal)
5491 {
5492 if (chance(15))
5493 {
5494 list.Add(ThingGen.Create("fang"));
5495 }
5496 if (chance(10))
5497 {
5498 list.Add(ThingGen.Create("skin"));
5499 }
5500 }
5501 if (chance(20))
5502 {
5503 list.Add(ThingGen.Create("offal"));
5504 }
5505 if (chance(20))
5506 {
5507 list.Add(ThingGen.Create("heart"));
5508 }
5509 }
5510 if (this.rarity == Rarity.Mythical)
5511 {
5512 list.Add(ThingGen.Create("money3"));
5513 }
5514 if (!isBackerContent && !flag)
5515 {
5516 switch (id)
5517 {
5518 case "pumpkin":
5519 if (chance(3))
5520 {
5521 list.Add(ThingGen.CreateFromCategory((EClass.rnd(2) == 0) ? "meal_cookie" : "meal_cake", 5 + EClass.rnd(EClass.rnd(50) + 1)));
5522 }
5523 break;
5524 case "isca":
5525 list.Add(ThingGen.Create("blood_angel"));
5526 break;
5527 case "golem_wood":
5528 if (chance(30))
5529 {
5530 list.Add(ThingGen.Create("crystal_earth"));
5531 }
5532 break;
5533 case "golem_fish":
5534 case "golem_stone":
5535 if (chance(30))
5536 {
5537 list.Add(ThingGen.Create("crystal_sun"));
5538 }
5539 break;
5540 case "golem_steel":
5541 if (chance(30))
5542 {
5543 list.Add(ThingGen.Create("crystal_mana"));
5544 }
5545 break;
5546 case "golem_gold":
5547 list.Add(ThingGen.Create("money2"));
5548 break;
5549 }
5550 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5551 if (EClass._zone is Zone_Void)
5552 {
5553 num5++;
5554 }
5555 if (EClass.rnd(5) == 0)
5556 {
5557 num5++;
5558 }
5559 switch (id)
5560 {
5561 case "big_daddy":
5562 case "big_daddy2":
5563 case "santa":
5564 num5 += 2;
5565 break;
5566 }
5567 if (num5 > 0 && EClass.game.principal.dropRate)
5568 {
5569 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5570 }
5571 List<Thing> list2 = new List<Thing>();
5572 foreach (Thing thing6 in things)
5573 {
5574 if (thing6.HasTag(CTAG.gift) || thing6.trait is TraitChestMerchant || (id == "mamani" && (thing6.id == "gun_gravity2" || thing6.id == "gun_mani")))
5575 {
5576 continue;
5577 }
5578 if (thing6.isGifted || thing6.rarity >= Rarity.Artifact || thing6.trait.DropChance > EClass.rndf(1f))
5579 {
5580 list.Add(thing6);
5581 }
5582 else if (thing6.IsEquipmentOrRanged)
5583 {
5584 if (thing6.rarity >= Rarity.Legendary)
5585 {
5586 list2.Add(thing6);
5587 }
5588 else if (EClass.rnd(100) == 0)
5589 {
5590 list.Add(thing6);
5591 }
5592 }
5593 else if (EClass.rnd(5) == 0)
5594 {
5595 list.Add(thing6);
5596 }
5597 }
5598 if (num5 > 0 && list2.Count > 0)
5599 {
5600 list2.Shuffle();
5601 for (int j = 0; j < list2.Count && j < num5; j++)
5602 {
5603 list.Add(list2[j]);
5604 num5--;
5605 }
5606 }
5607 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5608 {
5609 int num6 = 0;
5610 foreach (Card item3 in list)
5611 {
5612 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5613 {
5614 num6++;
5615 }
5616 }
5617 if (num6 == 0)
5618 {
5619 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5620 if (num5 < num7)
5621 {
5622 num5 = num7;
5623 }
5624 for (int k = 0; k < num5; k++)
5625 {
5626 Rand.SetSeed(uid + k);
5627 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5628 {
5629 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5631 {
5632 rarity = rarity
5633 });
5634 Thing item = ThingGen.CreateFromFilter("eq", LV);
5635 list.Add(item);
5636 }
5637 else if (EClass.rnd(3) == 0)
5638 {
5639 list.Add(ThingGen.Create("medal"));
5640 }
5641 Rand.SetSeed();
5642 }
5643 }
5644 }
5645 if (trait is TraitMerchantTravel && !EClass._zone.IsFestival)
5646 {
5647 trait.OnBarter();
5648 Thing thing4 = things.Find<TraitChestMerchant>();
5649 if (thing4 != null)
5650 {
5651 Rand.SetSeed(uid);
5652 int num8 = 1 + EClass.rnd(3);
5653 List<Thing> list3 = thing4.things.ToList();
5654 if (trait is TraitMerchantTravel2)
5655 {
5656 list3.Shuffle();
5657 }
5658 else
5659 {
5660 list3.Sort((Thing a, Thing b) => b.GetValue() - a.GetValue());
5661 }
5662 Rand.SetSeed();
5663 while (num8 > 0 && list3.Count != 0)
5664 {
5665 Thing thing5 = list3.First();
5666 list3.Remove(thing5);
5667 if (!thing5.IsUnique)
5668 {
5669 list.Add(thing5);
5670 num8--;
5671 }
5672 }
5673 }
5674 }
5675 }
5676 }
5677 foreach (Thing thing7 in things)
5678 {
5679 if (thing7.GetInt(116) != 0)
5680 {
5681 list.Add(thing7);
5682 }
5683 }
5684 Point nearestPoint = GetRootCard().pos;
5685 if (nearestPoint.IsBlocked)
5686 {
5687 nearestPoint = nearestPoint.GetNearestPoint();
5688 }
5689 foreach (Card item4 in list)
5690 {
5691 if (item4.parent == EClass._zone)
5692 {
5693 continue;
5694 }
5695 item4.isHidden = false;
5696 item4.isNPCProperty = false;
5697 item4.SetInt(116);
5698 EClass._zone.AddCard(item4, nearestPoint);
5699 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5700 {
5701 continue;
5702 }
5703 foreach (Chara chara in EClass._map.charas)
5704 {
5705 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5706 {
5707 item4.Thing.TryLickEnchant(chara);
5708 break;
5709 }
5710 }
5711 }
5712 bool chance(int i)
5713 {
5714 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5715 if (i < 1)
5716 {
5717 i = 1;
5718 }
5719 if (IsMinion)
5720 {
5721 i *= 5;
5722 }
5723 if (EClass.rnd(i) == 0)
5724 {
5725 return true;
5726 }
5727 return false;
5728 }
5729 }
5730
5731 public Thing TryMakeRandomItem(int lv = -1, TryMakeRandomItemSource itemSource = TryMakeRandomItemSource.Default, Chara crafter = null)
5732 {
5733 if (lv == -1)
5734 {
5735 lv = EClass._zone.DangerLv;
5736 }
5737 switch (id)
5738 {
5739 case "gene":
5741 break;
5742 case "log":
5743 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5744 break;
5745 case "ore_gem":
5747 break;
5748 case "ore":
5750 break;
5751 case "_milk":
5752 case "_egg":
5753 case "egg_fertilized":
5754 case "_meat":
5755 case "meat_marble":
5756 case "dattamono":
5757 {
5758 string text = "c_wilds";
5759 if (id == "_meat" || id == "meat_marble")
5760 {
5761 text = "c_animal";
5762 }
5763 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5764 {
5765 text = "c_human";
5766 }
5767 for (int i = 0; i < 20; i++)
5768 {
5769 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5770 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "_milk" && id != "_egg" && id != "egg_fertilized")
5771 {
5772 continue;
5773 }
5774 if (itemSource == TryMakeRandomItemSource.Cooking)
5775 {
5776 if (cardRow.model.HasElement(701))
5777 {
5778 continue;
5779 }
5780 if (crafter != null && crafter.id == "big_sister")
5781 {
5782 cardRow = crafter.source;
5783 }
5784 }
5785 if (id == "_milk")
5786 {
5787 if (c_idRefCard.IsEmpty())
5788 {
5789 MakeRefFrom(cardRow.model);
5790 }
5791 }
5792 else
5793 {
5794 MakeFoodFrom(cardRow.model);
5795 }
5796 return this as Thing;
5797 }
5798 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5799 break;
5800 }
5801 }
5802 return this as Thing;
5803 }
5804
5805 public Card MakeFoodFrom(string _id)
5806 {
5807 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5808 }
5809
5810 public Card MakeFoodFrom(Card c, bool makeRef = true)
5811 {
5812 if (makeRef)
5813 {
5814 MakeRefFrom(c);
5815 }
5817 if (!c.isChara)
5818 {
5819 return this;
5820 }
5821 SourceRace.Row race = c.Chara.race;
5822 int num = race.food[0].ToInt();
5823 bool flag = id == "meat_marble";
5824 int num2 = 1;
5825 bool flag2 = category.IsChildOf("meat");
5826 bool flag3 = id == "marshmallow_nama" || category.IsChildOf("egg") || trait is TraitGene;
5827 bool flag4 = category.IsChildOf("milk");
5828 if (flag)
5829 {
5830 num += 100;
5831 }
5832 if (flag2)
5833 {
5834 if (c.IsPCFaction && c.IsUnique)
5835 {
5836 num = -100;
5837 }
5838 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5839 if (flag)
5840 {
5841 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5842 }
5843 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5844 }
5845 else if (!flag3)
5846 {
5847 num2 = ((!flag4) ? 3 : 2);
5848 }
5849 else
5850 {
5851 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5852 num2 = 2;
5853 }
5854 if (flag2)
5855 {
5856 if (c.Chara.IsHuman)
5857 {
5858 elements.SetBase(708, 1);
5859 }
5860 if (c.Chara.IsUndead)
5861 {
5862 elements.SetBase(709, 1);
5863 }
5864 }
5865 foreach (Element value in c.elements.dict.Values)
5866 {
5867 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5868 {
5869 elements.SetBase(value.id, value.Value);
5870 }
5871 }
5872 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5873 foreach (KeyValuePair<int, int> item in race.elementMap)
5874 {
5875 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5876 {
5877 list.Add(new Tuple<int, int>(item.Key, item.Value));
5878 }
5879 }
5880 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5881 for (int i = 0; i < num2 && i < list.Count; i++)
5882 {
5883 Tuple<int, int> tuple = list[i];
5884 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5885 }
5886 if (c.Chara.IsUndead)
5887 {
5888 elements.ModBase(73, (c.Chara.race.id == "undeadgod") ? (-90) : (-20));
5889 }
5890 isWeightChanged = true;
5891 c_weight = race.height * 4 + 100;
5892 c_idMainElement = c.c_idMainElement;
5893 SetBlessedState(BlessedState.Normal);
5894 int num3 = c.LV - c.sourceCard.LV;
5895 if (num3 < 0)
5896 {
5897 num3 = 0;
5898 }
5899 num3 = EClass.curve(num3, 10, 10, 80);
5900 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5901 {
5902 num3 += 60;
5903 }
5904 if (flag2 && c.IsPCFaction && c.IsUnique)
5905 {
5906 num3 = 0;
5907 }
5908 if (num3 > 0)
5909 {
5910 elements.ModBase(2, num3);
5911 }
5912 return this;
5913 }
5914
5915 public void MakeFoodRef(Card c1, Card c2 = null)
5916 {
5917 Card card = c1;
5918 Card card2 = c2;
5919 if (IsIgnoreName(card))
5920 {
5921 card = null;
5922 }
5923 if (IsIgnoreName(card2))
5924 {
5925 card2 = null;
5926 }
5927 if (card == null && card2 != null)
5928 {
5929 card = card2;
5930 card2 = null;
5931 }
5932 if (card != null)
5933 {
5934 MakeRefFrom(card, card2);
5935 if (card.c_idRefCard != null)
5936 {
5937 c_idRefCard = card.c_idRefCard;
5938 c_altName = TryGetFoodName(card);
5939 }
5940 if (card2 != null && card2.c_idRefCard != null)
5941 {
5942 c_idRefCard2 = card2.c_idRefCard;
5943 c_altName2 = TryGetFoodName(card2);
5944 }
5945 }
5946 static bool IsIgnoreName(Card c)
5947 {
5948 if (c == null)
5949 {
5950 return true;
5951 }
5952 switch (c.id)
5953 {
5954 case "dough_cake":
5955 case "dough_bread":
5956 case "noodle":
5957 case "flour":
5958 case "rice":
5959 return true;
5960 default:
5961 return false;
5962 }
5963 }
5964 }
5965
5966 public string TryGetFoodName(Card c)
5967 {
5968 if (c.c_idRefCard.IsEmpty())
5969 {
5970 return c.c_altName;
5971 }
5972 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5973 {
5974 return c.c_altName;
5975 }
5976 if (!row.aka.IsEmpty())
5977 {
5978 if (row.name == "*r" && row.aka == "*r")
5979 {
5980 return "corpseGeneral".lang();
5981 }
5982 if (row.name == "*r")
5983 {
5984 return row.GetText("aka");
5985 }
5986 }
5987 return row.GetName();
5988 }
5989
5990 public string GetFoodName(string s)
5991 {
5992 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5993 }
5994
5995 public void MakeFigureFrom(string id)
5996 {
5997 MakeRefFrom(id);
5998 }
5999
6000 public Card MakeRefFrom(string id)
6001 {
6002 c_idRefCard = id;
6003 return this;
6004 }
6005
6006 public void MakeRefFrom(Card c1, Card c2 = null, bool simple = false)
6007 {
6008 c_idRefCard = c1.id;
6009 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c1.isChara) ? 1 : 0));
6010 if (c2 != null)
6011 {
6012 c_idRefCard2 = c2.id;
6013 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c2.isChara) ? 1 : 0));
6014 }
6015 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
6016 }
6017
6018 public Thing MakeEgg(bool effect = true, int num = 1, bool addToZone = true, int fertChance = 20, BlessedState? state = null)
6019 {
6020 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
6021 if (!EClass.debug.enable && (HasElement(1290) || HasElement(1292)) && Evalue(418) >= 0)
6022 {
6023 thing.MakeFoodFrom(EClass.sources.charas.map["caladrius"].model);
6024 }
6025 else
6026 {
6027 thing.MakeFoodFrom(this);
6028 }
6029 thing.c_idMainElement = c_idMainElement;
6030 if (state.HasValue)
6031 {
6032 thing.SetBlessedState(state.Value);
6033 }
6034 if (!addToZone)
6035 {
6036 return thing;
6037 }
6038 return GiveBirth(thing, effect);
6039 }
6040
6041 public Thing MakeMilk(bool effect = true, int num = 1, bool addToZone = true, BlessedState? state = null)
6042 {
6043 Thing thing = ThingGen.Create("_milk").SetNum(num);
6044 if (!EClass.debug.enable && (HasElement(1290) || HasElement(1292)) && Evalue(418) >= 0)
6045 {
6046 thing.MakeRefFrom(EClass.sources.charas.map["caladrius"].model);
6047 }
6048 else
6049 {
6050 thing.MakeRefFrom(this);
6051 }
6052 if (state.HasValue)
6053 {
6054 thing.SetBlessedState(state.Value);
6055 }
6056 int num2 = LV - sourceCard.LV;
6057 if (!IsPCFaction && EClass._zone.IsUserZone)
6058 {
6059 num2 = 0;
6060 }
6061 if (num2 >= 10 && !HasElement(1290) && !HasElement(1292))
6062 {
6063 thing.SetEncLv(num2 / 10);
6064 }
6065 if (!addToZone)
6066 {
6067 return thing;
6068 }
6069 return GiveBirth(thing, effect);
6070 }
6071
6072 public Thing GiveBirth(Thing t, bool effect)
6073 {
6074 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
6075 EClass.player.forceTalk = true;
6076 card.Talk("giveBirth");
6077 EClass._zone.TryAddThing(t, card.pos);
6078 if (effect)
6079 {
6080 card.pos.PlayEffect("revive");
6081 card.pos.PlaySound("egg");
6082 PlayAnime(AnimeID.Shiver);
6083 if (isChara)
6084 {
6086 }
6087 }
6088 return t;
6089 }
6090
6091 public void HatchEgg()
6092 {
6093 string[] array = ((!(id == "cocoon")) ? new string[4] { "alien", "alien", "alien", "alien2" } : new string[6] { "spider_queen", "spider_vampire", "spider_paralyzer", "spider_black", "spider_tarantula", "spider_spotted" });
6094 int num = EClass.rnd(array.Length);
6095 Point point = pos.Copy();
6096 PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(50);
6097 AddBlood(12, (uid % 2 == 0) ? (-1) : 3);
6098 Say("egghatch");
6099 PlaySound("egghatch");
6100 if (c_bossType == BossType.none)
6101 {
6102 Destroy();
6103 }
6104 if (!isDestroyed)
6105 {
6106 Die();
6107 }
6108 for (int i = 0; i < 1 + EClass.rnd(num + 1); i++)
6109 {
6110 Chara chara = EClass._zone.SpawnMob(array[num], point.GetNearestPoint(allowBlock: false, allowChara: false));
6111 if (chara != null && isChara)
6112 {
6114 chara.isHatchling = true;
6115 }
6116 }
6117 }
6118
6119 public Card SetHidden(bool hide = true)
6120 {
6121 isHidden = hide;
6122 pos.cell.Refresh();
6123 return this;
6124 }
6125
6126 public virtual MoveResult _Move(Point p, MoveType type = MoveType.Walk)
6127 {
6128 EClass._map.MoveCard(p, this);
6129 if (isChara)
6130 {
6131 Chara.SyncRide();
6132 }
6133 return MoveResult.Success;
6134 }
6135
6136 public void MoveImmediate(Point p, bool focus = true, bool cancelAI = true)
6137 {
6138 if (p == null)
6139 {
6140 return;
6141 }
6142 EClass._map.MoveCard(p, this);
6143 if (!IsPC || focus)
6144 {
6145 renderer.SetFirst(first: true, p.PositionCenter());
6146 }
6147 if (isChara)
6148 {
6149 if (cancelAI)
6150 {
6151 Chara.ai.Cancel();
6152 }
6153 Chara.SyncRide();
6154 }
6155 if (IsPC && focus)
6156 {
6159 }
6160 }
6161
6162 public void Teleport(Point point, bool silent = false, bool force = false)
6163 {
6164 if (EClass._zone.IsRegion)
6165 {
6166 SayNothingHappans();
6167 return;
6168 }
6169 PlayEffect("teleport");
6170 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
6171 {
6172 Say("antiTeleport", this);
6173 PlaySound("gravity");
6174 return;
6175 }
6176 if (!silent)
6177 {
6178 PlaySound("teleport");
6179 Say("teleported", this);
6180 }
6181 _Move(point);
6182 renderer.SetFirst(first: true, pos.PositionCenter());
6183 if (isChara)
6184 {
6185 Chara.ai.Cancel();
6186 foreach (Chara chara in EClass._map.charas)
6187 {
6188 if (chara.enemy == this)
6189 {
6190 chara.SetEnemy();
6191 }
6192 }
6193 Chara.RemoveCondition<ConEntangle>();
6194 }
6195 if (IsPC)
6196 {
6199 EClass.player.haltMove = true;
6200 }
6201 PlayEffect("teleport", useRenderPos: false);
6202 }
6203
6204 public virtual void OnLand()
6205 {
6207 {
6208 PlayEffect("ripple");
6209 PlaySound("Footstep/water");
6210 }
6211 }
6212
6214 {
6215 if (IsPC && EClass.player.TooHeavyToMove())
6216 {
6217 return MoveResult.Fail;
6218 }
6219 Point point = p.Copy();
6220 int num = p.x - pos.x;
6221 int num2 = p.z - pos.z;
6222 if (num > 1)
6223 {
6224 num = 1;
6225 }
6226 else if (num < -1)
6227 {
6228 num = -1;
6229 }
6230 if (num2 > 1)
6231 {
6232 num2 = 1;
6233 }
6234 else if (num2 < -1)
6235 {
6236 num2 = -1;
6237 }
6238 if (num == 0 && num2 == 0)
6239 {
6240 num = EClass.rnd(3) - 1;
6241 num2 = EClass.rnd(3) - 1;
6242 }
6243 point.Set(pos);
6244 point.x -= num;
6245 point.z -= num2;
6246 if (point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6247 {
6248 return MoveResult.Success;
6249 }
6250 if (trait is TraitSnitch)
6251 {
6252 for (int i = -1; i < 2; i++)
6253 {
6254 for (int j = -1; j < 2; j++)
6255 {
6256 if (EClass.rnd(2) != 0)
6257 {
6258 point.x = pos.x + j;
6259 point.z = pos.z + i;
6260 if (!point.Equals(lastPos) && point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6261 {
6262 return MoveResult.Success;
6263 }
6264 }
6265 }
6266 }
6267 }
6268 return MoveResult.Fail;
6269 }
6270
6271 public virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath = true)
6272 {
6273 return _Move(newPoint);
6274 }
6275
6276 public void Kick(Point p, bool ignoreSelf = false, bool checkWall = true)
6277 {
6278 foreach (Chara item in p.ListCharas())
6279 {
6280 Kick(item, ignoreSelf, karmaLoss: true, show: true, checkWall);
6281 }
6282 }
6283
6284 public void Kick(Chara t, bool ignoreSelf = false, bool karmaLoss = true, bool show = true, bool checkWall = true)
6285 {
6286 if (!IsAliveInCurrentZone)
6287 {
6288 return;
6289 }
6290 if (t.IsPC)
6291 {
6293 }
6294 if (t.host != null)
6295 {
6296 return;
6297 }
6298 if (t == this)
6299 {
6300 if (!ignoreSelf)
6301 {
6302 Debug.Log(t.pos.GetNearestPoint());
6303 if (TryMove(t.pos.GetNearestPoint()) != MoveResult.Success)
6304 {
6305 t.MoveImmediate(pos.GetNearestPoint() ?? t.pos);
6306 }
6307 }
6308 return;
6309 }
6310 if (show)
6311 {
6312 Say("kick", this, t);
6313 }
6314 PlaySound("kick");
6315 if ((t.conSuspend == null || t.conSuspend.uidMachine != 0) && t.trait.CanBePushed && (!t.IsHostile() || EClass.rnd(2) == 0) && !t.noMove && !t.isRestrained)
6316 {
6317 t.MoveByForce(t.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), this, checkWall && !t.pos.IsBlocked);
6318 }
6319 if (t.conSleep != null)
6320 {
6321 t.conSleep.Kill();
6322 }
6323 if (IsPC && t.IsFriendOrAbove() && !t.IsPCFactionOrMinion && karmaLoss)
6324 {
6326 }
6327 t.PlayEffect("kick");
6328 if (t.mimicry != null && t.mimicry.ShouldRevealOnContact)
6329 {
6330 t.mimicry.Reveal(this);
6331 }
6332 }
6333
6334 public int ResistLvFrom(int ele)
6335 {
6336 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
6337 }
6338
6339 public int ResistLv(int res)
6340 {
6341 return Element.GetResistLv(Evalue(res));
6342 }
6343
6344 public bool HasElement(int ele, bool includeNagative = false)
6345 {
6346 if (elements.Value(ele) <= 0)
6347 {
6348 if (includeNagative)
6349 {
6350 return elements.Value(ele) < 0;
6351 }
6352 return false;
6353 }
6354 return true;
6355 }
6356
6357 public bool HasElement(int ele, int req)
6358 {
6359 return elements.Value(ele) >= req;
6360 }
6361
6362 public bool HasElement(string id, int req = 1)
6363 {
6364 return HasElement(EClass.sources.elements.alias[id].id, req);
6365 }
6366
6367 public bool HasGlobalElement(int ele)
6368 {
6369 return elements.GetElement(ele)?.IsGlobalElement ?? false;
6370 }
6371
6372 public bool HasElementNoCopy()
6373 {
6374 if (HasElement(764))
6375 {
6376 return true;
6377 }
6378 if (HasElement(759))
6379 {
6380 return true;
6381 }
6382 if (HasElement(703))
6383 {
6384 return true;
6385 }
6386 if (HasElement(758))
6387 {
6388 return true;
6389 }
6390 if (HasElement(704))
6391 {
6392 return true;
6393 }
6394 if (HasElement(766))
6395 {
6396 return true;
6397 }
6398 return false;
6399 }
6400
6402 {
6403 renderer = new CardRenderer();
6404 renderer.SetOwner(this);
6405 return renderer;
6406 }
6407
6408 public void AddBlood(int a = 1, int id = -1)
6409 {
6410 if (!EClass._zone.IsRegion)
6411 {
6412 for (int i = 0; i < a; i++)
6413 {
6414 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
6415 }
6416 PlaySound("blood");
6417 }
6418 }
6419
6421 {
6423 shared.color = 11010048f;
6424 shared.liquidLv = 0;
6425 shared.cell = null;
6426 SetRenderParam(shared);
6427 return shared;
6428 }
6429
6430 public virtual void SetRenderParam(RenderParam p)
6431 {
6432 }
6433
6434 public void DyeRandom()
6435 {
6436 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.tier <= 4 && (r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r)).RandomItem().alias);
6437 }
6438
6439 public void Dye(string idMat)
6440 {
6441 Dye(EClass.sources.materials.alias[idMat]);
6442 }
6443
6444 public void Dye(SourceMaterial.Row mat)
6445 {
6446 isDyed = mat != null;
6447 c_dyeMat = mat?.id ?? 0;
6448 _colorInt = 0;
6449 }
6450
6451 public int RefreshColor()
6452 {
6453 if (isChara)
6454 {
6455 if (Chara.mimicry != null && Chara.mimicry.Card != this)
6456 {
6457 _colorInt = Chara.mimicry.Card.RefreshColor();
6458 }
6459 else if (isDyed)
6460 {
6461 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6462 }
6463 else if (isElemental)
6464 {
6466 }
6467 else
6468 {
6469 _colorInt = 104025;
6470 }
6471 }
6472 else if (isDyed)
6473 {
6474 if (TileRow.useAltColor)
6475 {
6476 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.altColor, TileRow.colorMod);
6477 }
6478 else
6479 {
6480 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6481 }
6482 }
6483 else if (sourceRenderCard.useRandomColor)
6484 {
6485 _colorInt = BaseTileMap.GetColorInt(ref GetRandomColor(), TileRow.colorMod);
6486 }
6487 else if (sourceRenderCard.useAltColor)
6488 {
6489 _colorInt = BaseTileMap.GetColorInt(ref material.altColor, TileRow.colorMod);
6490 }
6491 else
6492 {
6493 _colorInt = BaseTileMap.GetColorInt(ref material.matColor, TileRow.colorMod);
6494 }
6495 return _colorInt;
6496 }
6497
6499 {
6500 int num = EClass.game.seed + refVal;
6501 num += id[0] % 10000;
6502 if (id.Length > 1)
6503 {
6504 num += id[1] % 1000;
6505 if (id.Length > 2)
6506 {
6507 num += id[2] % 1000;
6508 if (id.Length > 3)
6509 {
6510 num += id[3] % 1000;
6511 if (id.Length > 4)
6512 {
6513 num += id[4] % 1000;
6514 }
6515 }
6516 }
6517 }
6518 Rand.UseSeed(num, delegate
6519 {
6520 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
6521 });
6522 return ref _randColor;
6523 }
6524
6525 public virtual Sprite GetSprite(int dir = 0)
6526 {
6527 if (trait is TraitFakeTile)
6528 {
6529 if (trait is TraitFakeBlock)
6530 {
6531 return EClass.sources.blocks.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6532 }
6533 return EClass.sources.objs.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6534 }
6535 if (trait is TraitAbility)
6536 {
6537 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
6538 }
6539 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6540 }
6541
6542 public virtual Sprite GetImageSprite()
6543 {
6544 return null;
6545 }
6546
6547 public void SetImage(Image image, int dir, int idSkin = 0)
6548 {
6549 sourceRenderCard.SetImage(image, GetSprite(dir), colorInt, setNativeSize: true, dir, idSkin, this);
6550 }
6551
6552 public virtual void SetImage(Image image)
6553 {
6554 if (trait is TraitAbility)
6555 {
6556 (trait as TraitAbility).act.SetImage(image);
6557 return;
6558 }
6559 Sprite sprite = GetSprite();
6560 if (!c_idSpriteReplacer.IsEmpty())
6561 {
6562 SpriteReplacer spriteReplacer = SpriteReplacer.dictSkins.TryGetValue(c_idSpriteReplacer);
6563 if (spriteReplacer != null)
6564 {
6565 sprite = spriteReplacer.GetSprite();
6566 RenderData renderData = ResourceCache.Load<RenderData>("Scene/Render/Data/chara_custom_" + ((sprite.texture.height <= 128) ? "128" : "256"));
6567 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, renderData, spriteReplacer.data.pref ?? Pref);
6568 return;
6569 }
6570 }
6571 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, this);
6572 }
6573
6574 public void ShowEmo(Emo _emo = Emo.none, float duration = 0f, bool skipSame = true)
6575 {
6576 if ((!isChara || Chara.host == null) && !(_emo == lastEmo && skipSame))
6577 {
6578 if (_emo != 0)
6579 {
6580 renderer.ShowEmo(_emo, duration);
6581 }
6582 lastEmo = _emo;
6583 }
6584 }
6585
6586 public void PlaySoundHold(bool spatial = true)
6587 {
6588 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6589 }
6590
6591 public void PlaySoundDrop(bool spatial = true)
6592 {
6593 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6594 }
6595
6596 public void PlaySoundImpact(bool spatial = true)
6597 {
6598 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6599 }
6600
6601 public void PlaySoundDead(bool spatial = true)
6602 {
6603 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6604 }
6605
6606 public SoundSource PlaySound(string id, float v = 1f, bool spatial = true)
6607 {
6608 Card rootCard = GetRootCard();
6609 if (rootCard.IsPC)
6610 {
6611 spatial = false;
6612 }
6613 if (rootCard.Dist(EClass.pc) < 6 || !spatial)
6614 {
6615 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6616 }
6617 return null;
6618 }
6619
6620 public void KillAnime()
6621 {
6622 renderer.KillAnime();
6623 }
6624
6625 public void PlayAnime(AnimeID id, bool force = false)
6626 {
6627 renderer.PlayAnime(id, force);
6628 }
6629
6630 public void PlayAnime(AnimeID id, Point dest, bool force = false)
6631 {
6632 renderer.PlayAnime(id, dest);
6633 }
6634
6635 public void PlayAnimeLoot()
6636 {
6637 renderer.PlayAnime(AnimeID.Loot);
6638 }
6639
6640 public Effect PlayEffect(string id, bool useRenderPos = true, float range = 0f, Vector3 fix = default(Vector3))
6641 {
6642 if (id.IsEmpty())
6643 {
6644 return null;
6645 }
6646 Card rootCard = GetRootCard();
6647 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6648 }
6649
6650 public void PlayEffect(int ele, bool useRenderPos = true, float range = 0f)
6651 {
6652 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6653 if (effect == null)
6654 {
6655 Debug.Log(ele);
6656 return;
6657 }
6658 Card rootCard = GetRootCard();
6659 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6660 }
6661
6662 public virtual void SetDir(int d)
6663 {
6664 dir = d;
6665 renderer.RefreshSprite();
6666 }
6667
6668 public void SetRandomDir()
6669 {
6670 SetDir(EClass.rnd(4));
6671 }
6672
6673 public virtual void LookAt(Card c)
6674 {
6675 }
6676
6677 public virtual void LookAt(Point p)
6678 {
6679 }
6680
6681 public virtual void Rotate(bool reverse = false)
6682 {
6683 int num = 4;
6684 if (sourceCard.tiles.Length > 4)
6685 {
6686 num = sourceCard.tiles.Length;
6687 }
6688 if (TileType == TileType.Door)
6689 {
6690 num = 2;
6691 }
6692 if (trait is TraitFakeObj)
6693 {
6694 num = (trait as TraitFakeObj).GetMaxDir();
6695 }
6696 if (reverse)
6697 {
6698 dir--;
6699 }
6700 else
6701 {
6702 dir++;
6703 }
6704 if (dir < 0)
6705 {
6706 dir = num - 1;
6707 }
6708 if (dir == num)
6709 {
6710 dir = 0;
6711 }
6712 SetDir(dir);
6713 renderer.RefreshSprite();
6714 }
6715
6716 public void ChangeAltitude(int a)
6717 {
6718 altitude += a;
6719 if (altitude < 0)
6720 {
6721 altitude = 0;
6722 }
6723 if (altitude > TileType.MaxAltitude)
6724 {
6725 altitude = TileType.MaxAltitude;
6726 }
6727 }
6728
6730 {
6731 return SubPassData.Default;
6732 }
6733
6734 public void SetFreePos(Point point)
6735 {
6736 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle;
6737 if (freePos)
6738 {
6739 Vector3 vector = point.Position();
6740 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6741 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6742 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6744 {
6745 fx -= fx % 0.2f;
6746 fy -= fy % 0.1f;
6747 }
6748 fx = fx - vector.x + thingPosition.x;
6749 fy = fy - vector.y + thingPosition.y;
6750 }
6751 else
6752 {
6753 float num2 = (fy = 0f);
6754 fx = num2;
6755 }
6756 }
6757
6758 public void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition = false)
6759 {
6760 if (dir != -1)
6761 {
6762 this.dir = dir;
6763 }
6764 Vector3 v = point.Position();
6765 bool skipRender = point.cell.skipRender;
6766 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6767 {
6768 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6769 }
6770 if (!main)
6771 {
6772 return;
6773 }
6774 RenderParam renderParam = GetRenderParam();
6776 {
6777 renderParam.x = v.x;
6778 renderParam.y = v.y;
6779 renderParam.z = v.z;
6780 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6781 v.x = renderParam.x;
6782 v.y = renderParam.y;
6783 v.z = renderParam.z;
6784 }
6785 else if (TileType.UseMountHeight)
6786 {
6787 TileType.GetMountHeight(ref v, point, this.dir, this);
6788 }
6789 v.z += EClass.setting.render.thingZ;
6790 if (!skipRender)
6791 {
6792 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6793 if (freePos)
6794 {
6795 v.x += fx;
6796 v.y += fy;
6797 v.z += thingPosition.z;
6798 }
6799 else
6800 {
6801 v += thingPosition;
6802 }
6803 }
6804 if (useCurrentPosition)
6805 {
6806 v = renderer.position;
6807 v.z += -0.01f;
6808 }
6809 if (TileType == TileType.Door)
6810 {
6811 v.z -= 0.5f;
6812 }
6813 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6814 point.ApplyAnime(ref v);
6815 if (renderer.hasActor)
6816 {
6817 renderer.actor.RefreshSprite();
6818 }
6819 renderer.Draw(renderParam, ref v, drawShadow: false);
6820 }
6821
6822 public void RecalculateFOV()
6823 {
6824 if (fov != null)
6825 {
6826 ClearFOV();
6827 fov = null;
6828 if (IsPC)
6829 {
6830 EClass.player.lightRadius = 1;
6831 }
6832 }
6833 CalculateFOV();
6834 }
6835
6836 public bool HasLight()
6837 {
6838 return GetLightRadius() > 0;
6839 }
6840
6841 public float GetLightPower()
6842 {
6843 float num = (isChara ? EClass.scene.profile.light.fovCurveChara.Evaluate(EClass.scene.timeRatio) : EClass.scene.profile.global.fovPower);
6844 if (LightData != null)
6845 {
6846 return 0.01f * LightData.color.a * 256f * 1.12f;
6847 }
6848 if (IsPCFaction && !IsPC)
6849 {
6850 num *= 4f;
6851 }
6852 return num;
6853 }
6854
6855 public int GetHearingRadius()
6856 {
6857 return 8;
6858 }
6859
6860 public int GetSightRadius()
6861 {
6862 if (IsPC)
6863 {
6864 return EClass.player.lightRadius;
6865 }
6866 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0) + EvalueMax(490) + EClass._zone.SightRadiusBonus;
6867 }
6868
6869 public int GetLightRadius()
6870 {
6871 if (isThing)
6872 {
6873 if (!IsInstalled && EClass.pc.held != this)
6874 {
6875 return 0;
6876 }
6877 if (trait is TraitLightSource && Thing.isEquipped)
6878 {
6879 return (trait as TraitLightSource).LightRadius;
6880 }
6881 if (LightData == null || !trait.IsLightOn)
6882 {
6883 return 0;
6884 }
6885 return LightData.radius;
6886 }
6887 int num = ((LightData != null) ? LightData.radius : 0);
6888 int num2 = 0;
6889 if (IsPC)
6890 {
6891 if (Chara.isBlind)
6892 {
6893 return 1;
6894 }
6895 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6896 num2 = 2;
6897 }
6898 else
6899 {
6901 {
6902 return 0;
6903 }
6904 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6905 {
6906 return 0;
6907 }
6908 }
6909 if (IsPCFaction)
6910 {
6911 Thing equippedThing = Chara.body.GetEquippedThing(45);
6912 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6913 {
6914 num2 = traitLightSource.LightRadius;
6915 }
6916 if (Chara.held != null && IsPC)
6917 {
6918 int lightRadius = Chara.held.GetLightRadius();
6919 if (lightRadius > 0)
6920 {
6921 if (lightRadius > num2)
6922 {
6923 num2 = Chara.held.GetLightRadius() - 1;
6924 }
6925 if (num2 < 3)
6926 {
6927 num2 = 3;
6928 }
6929 }
6930 }
6931 if (num < num2)
6932 {
6933 num = num2;
6934 }
6935 }
6936 return num;
6937 }
6938
6939 public void CalculateFOV()
6940 {
6941 int radius = GetLightRadius();
6942 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6943 {
6944 return;
6945 }
6946 float power = GetLightPower();
6947 if (IsPC)
6948 {
6949 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6950 {
6951 power += Chara.held.GetLightPower();
6952 }
6953 if (radius <= 2)
6954 {
6955 power = 0f;
6956 }
6957 foreach (Condition condition in Chara.conditions)
6958 {
6959 condition.OnCalculateFov(fov, ref radius, ref power);
6960 }
6961 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6962 {
6963 power = EClass.scene.profile.global.playerLightPowerLimit;
6964 }
6965 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6966 radius += EvalueMax(490) + EClass._zone.SightRadiusBonus;
6967 EClass.player.lightRadius = radius;
6968 EClass.player.lightPower = power;
6969 }
6970 if (fov == null)
6971 {
6972 fov = CreateFov();
6973 }
6974 fov.Perform(pos.x, pos.z, radius, power * 2f);
6975 }
6976
6978 {
6979 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6980 }
6981
6983 {
6984 Fov fov = new Fov();
6985 int num = (trait.UseLightColor ? c_lightColor : 0);
6986 if (num != 0)
6987 {
6988 fov.r = (byte)(num / 1024);
6989 fov.g = (byte)(num % 1024 / 32);
6990 fov.b = (byte)(num % 32);
6991 }
6992 else if (LightData != null)
6993 {
6994 fov.r = (byte)(LightData.color.r * 16f);
6995 fov.g = (byte)(LightData.color.g * 16f);
6996 fov.b = (byte)(LightData.color.b * 16f);
6997 }
6998 else if (isChara)
6999 {
7000 fov.r = 0;
7001 fov.g = 0;
7002 fov.b = 0;
7003 }
7004 else
7005 {
7006 fov.r = 3;
7007 fov.g = 2;
7008 fov.b = 1;
7009 }
7010 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
7011 {
7012 Fov fov2 = Chara.held.CreateFov();
7013 fov.r += fov2.r;
7014 fov.g += fov2.g;
7015 fov.b += fov2.b;
7016 }
7017 if (IsPC)
7018 {
7019 fov.isPC = true;
7020 foreach (Condition condition in Chara.conditions)
7021 {
7022 condition.OnCreateFov(fov);
7023 }
7024 }
7025 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
7026 return fov;
7027 }
7028
7029 public void ClearFOV()
7030 {
7031 if (fov != null && fov.lastPoints.Count != 0)
7032 {
7033 fov.Perform(pos.x, pos.z, 0);
7034 }
7035 }
7036
7037 public virtual void OnSimulateHour(VirtualDate date)
7038 {
7039 trait.OnSimulateHour(date);
7040 if (date.IsRealTime)
7041 {
7042 DecayNatural();
7043 }
7044 }
7045
7046 public void DecayNatural(int hour = 1)
7047 {
7048 if (!isNPCProperty)
7049 {
7050 things.ForeachReverse(delegate(Thing t)
7051 {
7052 t.DecayNatural(hour);
7053 });
7054 if (sourceCard._origin == "dish")
7055 {
7056 CheckJustCooked();
7057 }
7058 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
7059 {
7060 Decay(10 * hour);
7061 }
7062 else if (!isChara && trait.Decay != 0)
7063 {
7064 Decay(trait.Decay * hour);
7065 }
7066 }
7067 }
7068
7069 public void CheckJustCooked()
7070 {
7071 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
7072 {
7073 c_dateCooked = 0;
7074 elements.Remove(757);
7075 }
7076 }
7077
7078 public void Decay(int a = 10)
7079 {
7080 Card card = parent as Card;
7081 int num = 200;
7082 int num2 = MaxDecay / 4 * 3;
7083 if (a > 0)
7084 {
7085 if (card != null)
7086 {
7087 num = card.trait.DecaySpeedChild;
7088 }
7089 num = num * trait.DecaySpeed / 100;
7090 int num3 = Evalue(405);
7091 if (num3 != 0)
7092 {
7093 num = num * (100 - num3 * 2) / 100;
7094 }
7095 if (num < 0)
7096 {
7097 num = 0;
7098 }
7099 }
7100 else
7101 {
7102 num = 100;
7103 }
7104 a = a * num / 100;
7105 if (decay + a > MaxDecay)
7106 {
7107 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
7108 {
7109 return;
7110 }
7111 if (!IsDecayed)
7112 {
7113 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
7114 {
7115 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
7116 card.AddCard(thing);
7117 if (!IsParentLocked())
7118 {
7119 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
7120 }
7121 Destroy();
7122 return;
7123 }
7124 if (parent == EClass._zone)
7125 {
7126 Say("rot", this);
7127 }
7128 else if (GetRootCard() == EClass.pc)
7129 {
7130 if (!IsParentLocked())
7131 {
7132 EClass.pc.Say("rotInv", this, EClass.pc);
7133 }
7135 }
7136 if (IsFood)
7137 {
7138 elements.ModBase(73, -10);
7139 }
7140 }
7141 }
7142 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
7143 {
7144 if (!IsParentLocked())
7145 {
7146 EClass.pc.Say("rottingInv", this, EClass.pc);
7147 }
7149 }
7150 decay += a;
7151 bool IsParentLocked()
7152 {
7153 if (parent is Thing)
7154 {
7155 return (parent as Thing).c_lockLv > 0;
7156 }
7157 return false;
7158 }
7159 }
7160
7161 public bool HasTalk(string idTopic)
7162 {
7163 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
7164 }
7165
7166 public void Talk(string idTopic, string ref1 = null, string ref2 = null, bool forceSync = false)
7167 {
7168 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
7169 {
7170 EClass.player.forceTalk = false;
7171 Msg.SetColor();
7172 return;
7173 }
7174 EClass.player.forceTalk = false;
7175 if (!isSynced && !forceSync)
7176 {
7177 Msg.SetColor();
7178 return;
7179 }
7180 GameLang.refDrama1 = ref1;
7181 GameLang.refDrama2 = ref2;
7182 string text = GetTalkText(idTopic, stripPun: true);
7183 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7184 if ((HasElement(1232) || (condition != null && condition.IsBaby)) && idTopic != "baby")
7185 {
7186 BackerContent.GakiConvert(ref text, "babu");
7187 }
7188 else
7189 {
7190 switch ((condition != null) ? condition.chara.id : id)
7191 {
7192 case "adv_gaki":
7193 BackerContent.GakiConvert(ref text);
7194 break;
7195 case "corgon":
7196 BackerContent.GakiConvert(ref text, "mokyu");
7197 break;
7198 case "mimu":
7199 BackerContent.GakiConvert(ref text, "mimu");
7200 break;
7201 }
7202 }
7203 TalkRaw(text, ref1, ref2, forceSync);
7204 }
7205
7206 public void TalkRaw(string text, string ref1 = null, string ref2 = null, bool forceSync = false)
7207 {
7208 if ((!isSynced && !forceSync) || text.IsEmpty())
7209 {
7210 Msg.SetColor();
7211 return;
7212 }
7213 if (ref1 != null)
7214 {
7215 text = text.Replace("#1", ref1);
7216 }
7217 if (ref2 != null)
7218 {
7219 text = text.Replace("#2", ref2);
7220 }
7221 HostRenderer.Say(ApplyNewLine(text));
7222 text = StripTalkSpecialCharacters(text);
7223 bool flag = text.StartsWith("*");
7224 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
7225 if (!flag)
7226 {
7227 text = text.Bracket();
7228 }
7229 Msg.Say(text.Replace("&", ""));
7230 }
7231
7232 public string StripTalkSpecialCharacters(string text)
7233 {
7234 switch (text[0])
7235 {
7236 case '@':
7237 {
7238 if (text.Length > 1 && int.TryParse(text[1].ToString() ?? "", out var _))
7239 {
7240 return text.Substring(2);
7241 }
7242 break;
7243 }
7244 case '^':
7245 case '|':
7246 return text.Substring(1);
7247 }
7248 return text;
7249 }
7250
7251 public string ApplyNewLine(string text)
7252 {
7253 if (text.Contains("&"))
7254 {
7255 string text2 = "_comma".lang();
7256 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
7257 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
7258 text = text.Replace("&", Environment.NewLine ?? "");
7259 }
7260 return text;
7261 }
7262
7263 public void SayRaw(string text, string ref1 = null, string ref2 = null)
7264 {
7265 if (isSynced && !text.IsEmpty())
7266 {
7267 if (ref1 != null)
7268 {
7269 text = text.Replace("#1", ref1);
7270 }
7271 if (ref2 != null)
7272 {
7273 text = text.Replace("#2", ref2);
7274 }
7275 HostRenderer.Say(text);
7276 }
7277 }
7278
7279 public void SayNothingHappans()
7280 {
7281 Say("nothingHappens");
7282 }
7283
7284 public void Say(string lang, string ref1 = null, string ref2 = null)
7285 {
7286 if (ShouldShowMsg)
7287 {
7288 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
7289 }
7290 Msg.SetColor();
7291 }
7292
7293 public void Say(string lang, Card c1, Card c2, string ref1 = null, string ref2 = null)
7294 {
7295 if (ShouldShowMsg)
7296 {
7297 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
7298 }
7299 Msg.SetColor();
7300 }
7301
7302 public void Say(string lang, Card c1, string ref1 = null, string ref2 = null)
7303 {
7304 if (ShouldShowMsg)
7305 {
7306 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
7307 }
7308 Msg.SetColor();
7309 }
7310
7311 public string GetTalkText(string idTopic, bool stripPun = false, bool useDefault = true)
7312 {
7313 bool flag = isChara && Chara.IsHumanSpeak;
7314 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7315 string text = MOD.listTalk.GetTalk((condition != null) ? condition.chara.id : c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
7316 if (!text.IsEmpty())
7317 {
7318 text = text.Split('|').RandomItem();
7319 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
7320 {
7321 if (!text.StartsWith("(") && !text.StartsWith("*"))
7322 {
7323 text = "(" + text + ")";
7324 }
7325 text = text.Replace("。)", ")");
7326 }
7327 }
7328 return ApplyTone(text, stripPun);
7329 }
7330
7331 public string ApplyTone(string text, bool stripPun = false)
7332 {
7333 text = GameLang.ConvertDrama(text, Chara);
7334 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
7335 }
7336
7337 public static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun = false)
7338 {
7339 if (text.IsEmpty())
7340 {
7341 return text;
7342 }
7343 string[] array = _tones.IsEmpty("").Split('|');
7344 string key = array[0];
7345 string text2 = "";
7347 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
7348 {
7349 text2 = text.Replace("{", "").Replace("}", "");
7350 }
7351 else
7352 {
7353 if (array[0].IsEmpty())
7354 {
7355 key = "default";
7356 }
7357 if (MOD.tones.all.ContainsKey(key))
7358 {
7359 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
7360 if (Lang.isJP && c != null)
7361 {
7362 if (array.Length >= 2)
7363 {
7364 stringBuilder.Replace("_toneI".lang(), array[1]);
7365 }
7366 if (array.Length >= 3)
7367 {
7368 stringBuilder.Replace("_toneYou".lang(), array[2]);
7369 }
7370 }
7371 text2 = stringBuilder.ToString();
7372 }
7373 else
7374 {
7375 text2 = text.Replace("{", "").Replace("}", "");
7376 }
7377 }
7378 if (c != null)
7379 {
7380 text2 = text2.Replace("#me", c.NameSimple);
7381 }
7382 if (!stripPun || !Lang.setting.stripPuns)
7383 {
7384 return text2;
7385 }
7386 return text2.StripLastPun();
7387 }
7388
7389 public void SetRandomTalk()
7390 {
7392 if (!MOD.listTalk.list[0].ContainsKey(id))
7393 {
7394 c_idTalk = MOD.listTalk.GetRandomID("human");
7395 }
7396 }
7397
7398 public void SetRandomTone()
7399 {
7401 List<Dictionary<string, string>> list = MOD.tones.list;
7402 if (list.Count != 0)
7403 {
7404 int mtp = EClass.core.config.test.extraToneMTP switch
7405 {
7406 4 => 10,
7407 3 => 5,
7408 2 => 2,
7409 1 => 1,
7410 0 => 0,
7411 _ => 0,
7412 };
7413 if (EClass.debug.enable)
7414 {
7415 mtp *= 100;
7416 }
7417 string text = list.RandomItem()["id"];
7418 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
7419 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
7420 }
7421 }
7422
7424 {
7425 return ListCraftBonusTraits().Count > 0;
7426 }
7427
7428 public List<Element> ListCraftBonusTraits()
7429 {
7430 List<Element> list = new List<Element>();
7431 string[] tag = sourceCard.tag;
7432 for (int i = 0; i < tag.Length; i++)
7433 {
7434 string[] array = tag[i].Split('/');
7435 if (!(array[0] != "craft_bonus"))
7436 {
7437 Element item = Element.Create(array[1], array[2].ToInt());
7438 list.Add(item);
7439 }
7440 }
7441 return list;
7442 }
7443
7444 public void TryStack(Thing t)
7445 {
7446 if (t == this)
7447 {
7448 return;
7449 }
7450 ThingContainer.DestData dest = things.GetDest(t);
7451 if (dest.stack != null)
7452 {
7453 if (IsPC)
7454 {
7455 Say("stack_thing", t, dest.stack);
7456 }
7457 t.TryStackTo(dest.stack);
7458 }
7459 }
7460
7461 public void ApplyBacker(int bid)
7462 {
7463 ChangeRarity(Rarity.Normal);
7464 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
7465 if (row == null)
7466 {
7467 return;
7468 }
7469 c_idBacker = row.id;
7470 if (row.type == 4)
7471 {
7473 Chara chara = Chara;
7474 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
7475 chara.hostility = hostility2;
7476 }
7477 if (row.type == 6)
7478 {
7481 Chara.idFaith = row.deity.ToLowerInvariant();
7482 }
7483 if (row.type == 4 || row.type == 5 || row.type == 7)
7484 {
7485 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
7486 if (id == "putty_snow")
7487 {
7488 idSkin = 0;
7489 }
7490 }
7491 if (bid == 164)
7492 {
7493 Chara.EQ_ID("amulet_moonnight");
7494 }
7495 }
7496
7497 public void RemoveBacker()
7498 {
7499 if (c_idBacker == 164)
7500 {
7501 Chara.things.Find("amulet_moonnight")?.Destroy();
7502 }
7503 c_idBacker = 0;
7504 }
7505
7506 public void SetPaintData()
7507 {
7508 EClass.ui.Hide(0f);
7510 {
7511 ClearPaintSprite();
7512 c_textureData = GetPaintData();
7514 {
7515 EClass.ui.Show(0f);
7516 });
7517 });
7518 }
7519
7520 public byte[] GetPaintData()
7521 {
7522 Sprite sprite = GetSprite();
7523 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7524 int num = sprite.texture.width * 2;
7525 int num2 = sprite.texture.height * 2;
7526 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
7527 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7528 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7529 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
7530 texture2D2.SetPixels(pixels);
7531 texture2D2.Apply();
7532 byte[] result = texture2D2.EncodeToJPG();
7533 UnityEngine.Object.Destroy(texture2D);
7534 UnityEngine.Object.Destroy(texture2D2);
7535 return result;
7536 }
7537
7538 public void ClearPaintSprite()
7539 {
7540 if ((bool)_paintSprite)
7541 {
7542 UnityEngine.Object.Destroy(_paintSprite.texture);
7543 UnityEngine.Object.Destroy(_paintSprite);
7544 _paintSprite = null;
7545 }
7546 }
7547
7548 public Sprite GetPaintSprite()
7549 {
7550 if (!_paintSprite)
7551 {
7552 byte[] data = c_textureData;
7553 Texture2D texture2D = new Texture2D(1, 1);
7554 texture2D.LoadImage(data);
7555 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
7556 EClass.game.loadedTextures.Add(texture2D);
7557 if (trait is TraitCanvas traitCanvas)
7558 {
7559 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7560 }
7561 }
7562 return _paintSprite;
7563 }
7564
7565 public void TryUnrestrain(bool force = false, Chara c = null)
7566 {
7567 if (!(GetRestrainer() == null || force))
7568 {
7569 return;
7570 }
7571 isRestrained = false;
7572 Say("unrestrained", this);
7573 if (this != c)
7574 {
7575 Talk("thanks");
7576 }
7577 MoveImmediate(pos.GetNearestPoint());
7578 renderer.SetFirst(first: true);
7579 if (c == null)
7580 {
7581 return;
7582 }
7583 if (c_rescueState == RescueState.WaitingForRescue)
7584 {
7585 c_rescueState = RescueState.Rescued;
7586 if (c.IsPC)
7587 {
7589 }
7590 }
7592 {
7593 return;
7594 }
7595 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
7596 {
7597 c.DoHostileAction(item, immediate: true);
7598 }
7599 }
7600
7602 {
7603 foreach (Card item in pos.ListCards())
7604 {
7605 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
7606 {
7607 return item.trait as TraitShackle;
7608 }
7609 }
7610 return null;
7611 }
7612
7613 public virtual void Tick()
7614 {
7615 }
7616
7617 public static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
7618 {
7619 int result = 0;
7620 if (row.id == 0)
7621 {
7622 return result;
7623 }
7624 result = row.value * mat.value / 100;
7625 if (result < 0)
7626 {
7627 result = 1;
7628 }
7629 return result;
7630 }
7631
7632 public Thing SetPriceFix(int a)
7633 {
7634 c_priceFix = a;
7635 return Thing;
7636 }
7637
7638 public int GetEquipValue()
7639 {
7640 return GetValue();
7641 }
7642
7643 public void SetSale(bool sale)
7644 {
7645 if (isSale != sale)
7646 {
7647 isSale = sale;
7648 if (isSale)
7649 {
7650 EClass._map.props.sales.Add(this);
7651 }
7652 else
7653 {
7654 EClass._map.props.sales.Remove(this);
7655 }
7656 }
7657 }
7658
7659 public int GetValue(PriceType priceType = PriceType.Default, bool sell = false)
7660 {
7661 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7662 if (id == "plat" && !sell)
7663 {
7664 num = 10000;
7665 }
7666 if (num == 0)
7667 {
7668 return 0;
7669 }
7670 float num2 = num;
7671 if (priceType == PriceType.CopyShop)
7672 {
7673 num2 += (float)c_priceCopy * 0.2f;
7674 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7675 }
7676 else
7677 {
7678 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7679 }
7680 if (IsFood && !material.tag.Contains("food"))
7681 {
7682 num2 *= 0.5f;
7683 }
7684 float num3;
7685 if (IsEquipmentOrRangedOrAmmo || trait is TraitMod)
7686 {
7687 if (sell)
7688 {
7689 num2 *= 0.3f;
7690 }
7691 num3 = 2f;
7692 }
7693 else
7694 {
7695 num3 = 0.5f;
7696 }
7697 if (isReplica)
7698 {
7699 num2 *= 0.15f;
7700 }
7701 if (!IsUnique)
7702 {
7703 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7704 {
7705 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7706 }
7707 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7708 if (IsEquipmentOrRanged)
7709 {
7710 int num4 = 0;
7711 foreach (Element value in elements.dict.Values)
7712 {
7713 num4 += value.source.value;
7714 }
7715 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7716 if (rarity >= Rarity.Legendary)
7717 {
7718 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7719 }
7720 }
7721 }
7722 if (trait is TraitRecipe && sell)
7723 {
7724 num2 *= 0.1f;
7725 }
7726 if (encLV != 0 && !category.tag.Contains("noEnc"))
7727 {
7728 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7729 }
7730 if (tier > 0)
7731 {
7732 num2 *= (float)(tier + 1);
7733 }
7734 if (num2 > 2.1474836E+09f)
7735 {
7736 return int.MaxValue;
7737 }
7738 return (int)num2;
7739 }
7740
7741 public virtual int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
7742 {
7743 if (priceType == PriceType.CopyShop && sell)
7744 {
7745 return 0;
7746 }
7747 if (!sell)
7748 {
7749 if (id == "littleball")
7750 {
7751 return 0;
7752 }
7753 switch (currency)
7754 {
7755 case CurrencyType.Money:
7756 if (id == "crimale2")
7757 {
7758 return 6480;
7759 }
7760 break;
7761 case CurrencyType.Influence:
7762 switch (id)
7763 {
7764 case "ticket_fortune":
7765 return 5;
7766 case "medal":
7767 return 5;
7768 case "lunch_love":
7769 return 20;
7770 case "scroll_alias":
7771 return 5;
7772 case "scroll_biography":
7773 return 5;
7774 case "1268":
7775 return 8;
7776 case "1329":
7777 return 20;
7778 case "statue_lulu":
7779 case "statue_jure":
7780 case "statue_ehe":
7781 return 100;
7782 }
7783 break;
7784 case CurrencyType.Money2:
7785 {
7786 string text = id;
7787 if (!(text == "mathammer"))
7788 {
7789 if (!(text == "water_jure"))
7790 {
7791 break;
7792 }
7793 return 2000;
7794 }
7795 return 50 + material.tier * material.tier * 10;
7796 }
7797 case CurrencyType.Ecopo:
7798 switch (id)
7799 {
7800 case "plat":
7801 return 500;
7802 case "rune_free":
7803 return 1000;
7804 case "whip_egg":
7805 return 3000;
7806 case "brush_strip":
7807 return 2500;
7808 case "hammer_strip":
7809 return 5000;
7810 case "helm_chef":
7811 return 25000;
7812 }
7813 break;
7814 case CurrencyType.Plat:
7815 switch (id)
7816 {
7817 case "lucky_coin":
7818 return 100;
7819 case "book_exp":
7820 return 200;
7821 case "book_skill":
7822 return 50;
7823 }
7824 break;
7825 case CurrencyType.Medal:
7826 switch (id)
7827 {
7828 case "1282":
7829 return 5;
7830 case "bill_tax":
7831 return 3;
7832 case "water":
7833 return 3;
7834 case "bill":
7835 return 3;
7836 case "1165":
7837 return 10;
7838 case "bed_shiawase":
7839 return 40;
7840 case "diary_sister":
7841 return 12;
7842 case "diary_lady":
7843 return 25;
7844 case "diary_catsister":
7845 return 85;
7846 case "container_magic":
7847 return 20;
7848 case "wrench_tent_elec":
7849 return 3;
7850 case "wrench_tent_soil":
7851 return 3;
7852 case "wrench_tent_seabed":
7853 return 12;
7854 case "wrench_bed":
7855 return 3;
7856 case "wrench_storage":
7857 return 4;
7858 case "wrench_fridge":
7859 return 15;
7860 case "wrench_extend_v":
7861 return 6;
7862 case "wrench_extend_h":
7863 return 6;
7864 case "monsterball":
7865 return LV / 8;
7866 case "372":
7867 return 3;
7868 case "hammer_garokk":
7869 return 100;
7870 case "scroll_random":
7871 if (refVal == 8288)
7872 {
7873 return 20;
7874 }
7875 break;
7876 }
7877 break;
7878 }
7879 }
7880 if (sell && noSell)
7881 {
7882 return 0;
7883 }
7884 if (!sell && id == "casino_coin")
7885 {
7886 return 20;
7887 }
7888 int value = GetValue(priceType, sell);
7889 if (value == 0)
7890 {
7891 return 0;
7892 }
7893 if (c == null)
7894 {
7895 c = EClass.pc;
7896 }
7897 double p = value;
7898 Trait trait = this.trait;
7899 if (!(trait is TraitBed))
7900 {
7901 if (trait is TraitContainer traitContainer)
7902 {
7903 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7904 }
7905 }
7906 else
7907 {
7908 p *= 1f + 0.5f * (float)c_containerSize;
7909 }
7910 p += c_priceAdd;
7911 if (c_priceFix != 0)
7912 {
7913 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7914 if (p == 0.0)
7915 {
7916 return 0;
7917 }
7918 }
7919 if (isStolen)
7920 {
7921 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7922 {
7923 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7924 }
7925 else if (sell && Guild.Thief.IsMember)
7926 {
7927 p = Guild.Thief.SellStolenPrice((int)p);
7928 }
7929 else
7930 {
7931 p *= 0.5;
7932 }
7933 }
7934 if (!sell && category.id == "spellbook")
7935 {
7936 p = Guild.Mage.BuySpellbookPrice((int)p);
7937 }
7938 bool flag = priceType == PriceType.CopyShop;
7939 int num = ((!flag) ? 1 : 5);
7940 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7941 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7942 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7943 if (num3 > 0f)
7944 {
7945 num3 *= (float)num;
7946 }
7947 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7948 p *= num5;
7949 p *= 0.20000000298023224;
7950 if (sell)
7951 {
7952 p *= 0.20000000298023224;
7953 if (isCopy)
7954 {
7955 p *= 0.20000000298023224;
7956 }
7957 if (isReplica)
7958 {
7959 p *= 0.20000000298023224;
7960 }
7961 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7962 {
7963 p *= 0.5;
7964 }
7965 if ((uint)(priceType - 1) <= 1u)
7966 {
7967 if (category.IsChildOf("fish"))
7968 {
7969 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7970 }
7971 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7972 {
7973 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7974 }
7975 }
7976 }
7977 if (id == "rod_wish")
7978 {
7979 p *= (sell ? 0.01f : 50f);
7980 }
7981 switch (currency)
7982 {
7983 case CurrencyType.Ecopo:
7984 if (this.trait is TraitSeed)
7985 {
7986 p *= 2.0;
7987 }
7988 else if (this.trait is TraitEcoMark)
7989 {
7990 p *= 1.0;
7991 }
7992 else
7993 {
7994 p *= 0.20000000298023224;
7995 }
7996 break;
7997 case CurrencyType.Casino_coin:
7998 p *= 0.10000000149011612;
7999 break;
8000 case CurrencyType.Influence:
8001 p *= 0.0020000000949949026;
8002 break;
8003 case CurrencyType.Medal:
8004 p *= 0.00019999999494757503;
8005 break;
8006 case CurrencyType.Money2:
8007 p *= 0.004999999888241291;
8008 break;
8009 default:
8010 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
8011 {
8012 if (blessedState == BlessedState.Blessed)
8013 {
8014 p *= 1.25;
8015 }
8016 else if (blessedState <= BlessedState.Cursed)
8017 {
8018 p *= (flag ? 1.25f : 0.3f);
8019 }
8020 if (this.trait.HasCharges)
8021 {
8022 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
8023 }
8024 if (IsDecayed)
8025 {
8026 p *= (flag ? 0.9f : 0.5f);
8027 }
8028 }
8029 else
8030 {
8031 Rand.UseSeed(uid, delegate
8032 {
8033 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
8034 });
8035 }
8036 if (!sell)
8037 {
8038 p *= 1f + 0.2f * (float)c.Evalue(1406);
8039 }
8040 break;
8041 }
8042 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
8043 switch (priceType)
8044 {
8045 case PriceType.Tourism:
8046 num6 = 0f;
8047 break;
8048 case PriceType.Shipping:
8049 if (sell)
8050 {
8051 p *= 1.100000023841858;
8052 }
8053 break;
8054 case PriceType.PlayerShop:
8055 {
8056 if (!sell)
8057 {
8058 break;
8059 }
8060 float num7 = 1.25f;
8061 if (EClass.Branch != null)
8062 {
8063 if (EClass.Branch.policies.IsActive(2817))
8064 {
8065 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
8066 }
8067 if (EClass.Branch.policies.IsActive(2816))
8068 {
8069 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
8070 }
8071 if (isChara)
8072 {
8073 if (EClass.Branch.policies.IsActive(2828))
8074 {
8075 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
8076 }
8077 }
8078 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
8079 {
8080 if (EClass.Branch.policies.IsActive(2818))
8081 {
8082 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
8083 }
8084 }
8085 else if (category.IsChildOf("furniture"))
8086 {
8087 if (EClass.Branch.policies.IsActive(2819))
8088 {
8089 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
8090 }
8091 }
8092 else if (EClass.Branch.policies.IsActive(2820))
8093 {
8094 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
8095 }
8096 }
8097 p *= num7;
8098 break;
8099 }
8100 }
8101 if ((uint)currency > 1u)
8102 {
8103 num6 = 0f;
8104 }
8105 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
8106 if (sell)
8107 {
8108 p = EClass.curve((int)p, 10000, 10000, 80);
8109 }
8110 if (p < 1.0)
8111 {
8112 p = ((!sell) ? 1 : 0);
8113 }
8114 if (!sell)
8115 {
8116 if (currency == CurrencyType.Casino_coin)
8117 {
8118 if (p > 100000.0)
8119 {
8120 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
8121 }
8122 else if (p > 10000.0)
8123 {
8124 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
8125 }
8126 else if (p > 1000.0)
8127 {
8128 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
8129 }
8130 else if (p > 100.0)
8131 {
8132 p = Mathf.CeilToInt((float)p / 100f) * 100;
8133 }
8134 else if (p > 10.0)
8135 {
8136 p = Mathf.CeilToInt((float)p / 10f) * 10;
8137 }
8138 }
8139 if (this.trait is TraitDeed)
8140 {
8141 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
8142 }
8143 }
8144 if (p > (double)(sell ? 500000000 : 1000000000))
8145 {
8146 if (!sell)
8147 {
8148 return 1000000000;
8149 }
8150 return 500000000;
8151 }
8152 return (int)p;
8153 }
8154
8155 public virtual string GetHoverText()
8156 {
8157 return Name + GetExtraName();
8158 }
8159
8160 public virtual string GetHoverText2()
8161 {
8162 return "";
8163 }
8164
8165 public int Dist(Card c)
8166 {
8167 if (!IsMultisize && !c.IsMultisize)
8168 {
8169 return pos.Distance(c.pos);
8170 }
8171 if (IsMultisize)
8172 {
8173 int dist = 99;
8174 ForeachPoint(delegate(Point p, bool main)
8175 {
8176 int num2 = DistMulti(p, c);
8177 if (num2 < dist)
8178 {
8179 dist = num2;
8180 }
8181 });
8182 return dist;
8183 }
8184 return DistMulti(pos, c);
8185 static int DistMulti(Point p1, Card c)
8186 {
8187 if (!c.IsMultisize)
8188 {
8189 return p1.Distance(c.pos);
8190 }
8191 int dist2 = 99;
8192 c.ForeachPoint(delegate(Point p, bool main)
8193 {
8194 int num = p1.Distance(p);
8195 if (num < dist2)
8196 {
8197 dist2 = num;
8198 }
8199 });
8200 return dist2;
8201 }
8202 }
8203
8204 public int Dist(Point p)
8205 {
8206 return pos.Distance(p);
8207 }
8208
8209 public bool IsInMutterDistance(int d = 10)
8210 {
8211 return pos.Distance(EClass.pc.pos) < d;
8212 }
8213
8214 public void SetCensored(bool enable)
8215 {
8216 isCensored = enable;
8218 {
8219 isCensored = false;
8220 }
8221 renderer.SetCensored(isCensored);
8222 }
8223
8224 public void SetDeconstruct(bool deconstruct)
8225 {
8226 if (isDeconstructing != deconstruct)
8227 {
8228 if (deconstruct)
8229 {
8230 EClass._map.props.deconstructing.Add(this);
8231 }
8232 else
8233 {
8234 EClass._map.props.deconstructing.Remove(this);
8235 }
8236 isDeconstructing = deconstruct;
8237 }
8238 }
8239
8240 public virtual bool MatchEncSearch(string s)
8241 {
8242 return false;
8243 }
8244
8246 {
8247 switch (m)
8248 {
8249 case UIList.SortMode.ByEquip:
8250 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
8251 break;
8252 case UIList.SortMode.ByValue:
8253 sortVal = -GetPrice(currency) * 1000;
8254 break;
8255 case UIList.SortMode.ByNumber:
8256 sortVal = -Num * 1000;
8257 break;
8258 case UIList.SortMode.ByCategory:
8259 sortVal = category.sortVal * 1000;
8260 break;
8261 case UIList.SortMode.ByWeight:
8262 sortVal = -ChildrenAndSelfWeight * 1000;
8263 break;
8264 case UIList.SortMode.ByWeightSingle:
8265 sortVal = -ChildrenAndSelfWeightSingle * 1000;
8266 break;
8267 case UIList.SortMode.ByPrice:
8268 sortVal = -GetPrice(currency) * 1000;
8269 break;
8270 default:
8271 sortVal = sourceCard._index * 1000;
8272 break;
8273 }
8274 }
8275
8276 public virtual int SecondaryCompare(UIList.SortMode m, Card c)
8277 {
8278 int num = 0;
8279 if (num == 0)
8280 {
8281 num = id.CompareTo(c.id);
8282 }
8283 if (num == 0)
8284 {
8285 num = trait.CompareTo(c);
8286 }
8287 if (num == 0)
8288 {
8289 num = Lang.comparer.Compare(c.GetName(NameStyle.Full, 1), GetName(NameStyle.Full, 1));
8290 }
8291 if (num == 0)
8292 {
8293 num = refVal - c.refVal;
8294 }
8295 if (num == 0)
8296 {
8297 num = c_charges - c.c_charges;
8298 }
8299 if (num == 0)
8300 {
8301 num = encLV - c.encLV;
8302 }
8303 if (num == 0)
8304 {
8305 num = Num - c.Num;
8306 }
8307 if (num == 0)
8308 {
8309 num = uid - c.uid;
8310 }
8311 return num;
8312 }
8313
8314 public void ForeachFOV(Func<Point, bool> func)
8315 {
8316 if (fov == null)
8317 {
8318 return;
8319 }
8320 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
8321 {
8322 Point arg = new Point().Set(lastPoint.Key);
8323 if (func(arg))
8324 {
8325 break;
8326 }
8327 }
8328 }
8329
8330 public void ForeachPoint(Action<Point, bool> action)
8331 {
8332 if (IsMultisize)
8333 {
8334 pos.ForeachMultiSize(W, H, action);
8335 }
8336 else
8337 {
8338 action(pos, arg2: true);
8339 }
8340 }
8341
8342 public void OnInspect()
8343 {
8344 }
8345
8346 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
8347 {
8348 }
8349
8350 public void Inspect()
8351 {
8352 SE.Play("pop_paper");
8353 if (isChara)
8354 {
8355 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
8356 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
8357 layerChara.SetChara(Chara);
8358 }
8359 else
8360 {
8361 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
8362 }
8363 }
8364
8365 public virtual bool HasCondition<T>() where T : Condition
8366 {
8367 return false;
8368 }
8369
8370 public virtual T GetCondition<T>() where T : Condition
8371 {
8372 return null;
8373 }
8374
8375 public bool HaveFur()
8376 {
8377 if (!isChara)
8378 {
8379 return false;
8380 }
8381 string text = id;
8382 if (text == "putty_snow" || text == "putty_snow_gold")
8383 {
8384 return true;
8385 }
8386 return !Chara.race.fur.IsEmpty();
8387 }
8388
8389 public bool CanBeSheared()
8390 {
8392 {
8393 return false;
8394 }
8395 if (!HaveFur() || c_fur < 0)
8396 {
8397 return false;
8398 }
8399 return true;
8400 }
8401}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
BedType
Definition: BedType.cs:2
BlessedState
Definition: BlessedState.cs:2
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
CurrencyType
Definition: CurrencyType.cs:2
static bool not(DramaManager dm, Dictionary< string, string > line, params string[] parameters)
EditorTag
Definition: EditorTag.cs:2
EffectDead
Definition: EffectDead.cs:2
EffectId
Definition: EffectId.cs:2
@ ChangeMaterial
@ ChangeRarity
Emo
Definition: Emo.cs:2
@ harvest
FactionMemberType
HealSource
Definition: HealSource.cs:2
HitResult
Definition: HitResult.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PeriodOfDay
Definition: PeriodOfDay.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SourceValueType
ThrowType
Definition: ThrowType.cs:2
ToggleType
Definition: ToggleType.cs:2
TryMakeRandomItemSource
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:280
virtual bool IsRunning
Definition: AIAct.cs:31
virtual Status Cancel()
Definition: AIAct.cs:305
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static bool slaughtering
Definition: AI_Slaughter.cs:6
void ClearPlans()
Definition: AM_Adv.cs:427
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2900
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:1017
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:470
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
static AM_Adv Adv
Definition: ActionMode.cs:15
int value
Definition: Affinity.cs:26
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
ScreenGuide guide
BaseTileMap tileMap
virtual void RefreshPosition()
static void PublishEvent(string eventId, object data=null)
virtual ConditionType Type
Definition: BaseStats.cs:33
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetGender(int g)
Definition: Biography.cs:469
void SetPortrait(Chara c)
Definition: Biography.cs:478
Card card
Definition: ButtonGrid.cs:24
virtual void RefreshSprite()
Definition: CardActor.cs:233
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
bool tryLevelMatTier
static CardBlueprint _Default
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void AssignUID(Card c)
Definition: CardManager.cs:78
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
virtual void KillAnime()
override void Draw(RenderParam p)
Definition: CardRenderer.cs:49
Vector3 position
Definition: CardRenderer.cs:21
void RefreshSprite()
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
virtual void SetFirst(bool first, Vector3 pos)
CardActor actor
Definition: CardRenderer.cs:11
void KillActor()
void SetCensored(bool enable)
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string[] trait
Definition: CardRow.cs:33
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
string tierGroup
Definition: CardRow.cs:11
string lightData
Definition: CardRow.cs:13
string[] loot
Definition: CardRow.cs:29
Definition: Card.cs:11
float angle
Definition: Card.cs:74
int CountRune(bool countFree=true)
Definition: Card.cs:3814
bool IsNegativeGift
Definition: Card.cs:2466
CharaList c_charaList
Definition: Card.cs:1945
int c_lockedAge
Definition: Card.cs:1393
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:4043
bool isDestroyed
Definition: Card.cs:78
MinionType c_minionType
Definition: Card.cs:1015
int FameLv
Definition: Card.cs:2368
int c_priceFix
Definition: Card.cs:1164
void ModExp(int ele, int a)
Definition: Card.cs:2786
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5731
virtual string AliasMaterialOnCreate
Definition: Card.cs:2105
Props props
Definition: Card.cs:52
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2748
int DMG
Definition: Card.cs:2401
bool IsPCFactionOrMinion
Definition: Card.cs:2342
int GetBestAttribute()
Definition: Card.cs:2763
bool isCrafted
Definition: Card.cs:797
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:6126
virtual string GetHoverText()
Definition: Card.cs:8155
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:6162
string ReferenceId()
Definition: Card.cs:2901
virtual string GetExtraName()
Definition: Card.cs:2753
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1921
virtual bool IsMultisize
Definition: Card.cs:2212
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3391
BitArray32 _bits1
Definition: Card.cs:82
int tier
Definition: Card.cs:413
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2743
void ApplySocket(int id, int lv, Card mod=null)
Definition: Card.cs:3732
bool IsDecayed
Definition: Card.cs:2357
string c_idPortrait
Definition: Card.cs:1537
virtual bool IsPCC
Definition: Card.cs:2201
virtual int PV
Definition: Card.cs:2397
virtual bool isThing
Definition: Card.cs:2133
bool IsAmmo
Definition: Card.cs:2301
bool IsVariation
Definition: Card.cs:2393
SocketData AddRune(Card rune)
Definition: Card.cs:3772
string c_note
Definition: Card.cs:1801
bool isImported
Definition: Card.cs:617
bool IsImportant
Definition: Card.cs:2157
bool isSummon
Definition: Card.cs:713
bool HasRune()
Definition: Card.cs:3901
bool CanAddRune(TraitMod mod)
Definition: Card.cs:3835
bool isElemental
Definition: Card.cs:725
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
Definition: Card.cs:7293
int idMaterial
Definition: Card.cs:137
virtual Chara Chara
Definition: Card.cs:2122
int version
Definition: Card.cs:425
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3201
int posInvY
Definition: Card.cs:353
int INT
Definition: Card.cs:2419
Thing Split(int a)
Definition: Card.cs:3658
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:7037
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2718
bool IsAgent
Definition: Card.cs:2303
bool isMasked
Definition: Card.cs:593
void MakeFigureFrom(string id)
Definition: Card.cs:5995
int c_idMainElement
Definition: Card.cs:1453
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3921
void AddSocket()
Definition: Card.cs:3715
void SetCensored(bool enable)
Definition: Card.cs:8214
ElementContainerCard elements
Definition: Card.cs:42
int END
Definition: Card.cs:2407
CardRow refCard
Definition: Card.cs:2019
const int DamageLimit
Definition: Card.cs:30
void _OnDeserialized(StreamingContext context)
Definition: Card.cs:2839
bool c_wasInPcParty
Definition: Card.cs:1039
int c_ammo
Definition: Card.cs:1501
virtual void HealHPHost(long a, HealSource origin=HealSource.None)
Definition: Card.cs:4165
bool IsFresn
Definition: Card.cs:2361
string id
Definition: Card.cs:36
float GetLightPower()
Definition: Card.cs:6841
int ChildrenWeight
Definition: Card.cs:2065
bool isNPCProperty
Definition: Card.cs:557
virtual void SetSource()
Definition: Card.cs:3020
int GetSightRadius()
Definition: Card.cs:6860
bool IsUnique
Definition: Card.cs:2143
bool IsRestrainedResident
Definition: Card.cs:2328
int c_equippedSlot
Definition: Card.cs:979
SourceBacker.Row sourceBacker
Definition: Card.cs:955
bool TryReserve(AIAct act)
Definition: Card.cs:2634
Hostility c_originalHostility
Definition: Card.cs:1003
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Definition: Card.cs:2662
bool isFloating
Definition: Card.cs:653
int _childrenWeight
Definition: Card.cs:90
bool isSubsetCard
Definition: Card.cs:749
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
Definition: Card.cs:3278
void PlaySoundHold(bool spatial=true)
Definition: Card.cs:6586
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:5233
bool IsInheritFoodTraits
Definition: Card.cs:2232
ICardParent GetRoot()
Definition: Card.cs:3591
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:6408
virtual bool IsMoving
Definition: Card.cs:2165
bool isRoofItem
Definition: Card.cs:581
void SetRandomLightColors()
Definition: Card.cs:6977
bool isRestrained
Definition: Card.cs:569
bool c_lockedHard
Definition: Card.cs:1063
CardRenderer HostRenderer
Definition: Card.cs:2512
virtual bool IsDisabled
Definition: Card.cs:2163
bool IsThrownWeapon
Definition: Card.cs:2299
bool isLostProperty
Definition: Card.cs:809
string TextRarity
Definition: Card.cs:2449
int ExpToNext
Definition: Card.cs:2060
void OnChildNumChange(Card c)
Definition: Card.cs:3906
int Evalue(int ele, bool ignoreGlobalElement)
Definition: Card.cs:2709
bool IsStackable(Thing tg)
Definition: Card.cs:3609
bool HasElement(string id, int req=1)
Definition: Card.cs:6362
float fy
Definition: Card.cs:269
void Explode(Point p, Card origin)
Definition: Card.cs:5285
bool noSell
Definition: Card.cs:833
bool isCensored
Definition: Card.cs:437
bool CanInspect
Definition: Card.cs:2540
CardBlueprint bp
Definition: Card.cs:80
virtual int Power
Definition: Card.cs:2365
int Evalue(string alias)
Definition: Card.cs:2723
SourceMaterial.Row DyeMat
Definition: Card.cs:1992
bool isBroken
Definition: Card.cs:737
int PER
Definition: Card.cs:2409
SourceMaterial.Row material
Definition: Card.cs:2103
bool IsRotting
Definition: Card.cs:2359
int c_summonDuration
Definition: Card.cs:1465
int c_indexContainerIcon
Definition: Card.cs:1441
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6606
string c_idDeity
Definition: Card.cs:1621
int c_invest
Definition: Card.cs:1333
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3210
int HIT
Definition: Card.cs:2399
string c_extraNameRef
Definition: Card.cs:1657
bool isFav
Definition: Card.cs:929
bool isCopy
Definition: Card.cs:881
void SetInt(string id, int value=0)
Definition: Card.cs:2586
void MakeRefFrom(Card c1, Card c2=null, bool simple=false)
Definition: Card.cs:6006
Card MakeRefFrom(string id)
Definition: Card.cs:6000
string c_idTrait
Definition: Card.cs:1765
string c_altName
Definition: Card.cs:1633
string TryGetFoodName(Card c)
Definition: Card.cs:5966
int c_weight
Definition: Card.cs:1417
string ApplyNewLine(string text)
Definition: Card.cs:7251
virtual void LookAt(Point p)
Definition: Card.cs:6677
void ClampInitialSkill()
Definition: Card.cs:3108
Thing Tool
Definition: Card.cs:2480
bool isRestocking
Definition: Card.cs:893
string NameOne
Definition: Card.cs:2195
string InspectName
Definition: Card.cs:2551
string c_idJob
Definition: Card.cs:1561
virtual SourceMaterial.Row DefaultMaterial
Definition: Card.cs:2491
int c_priceAdd
Definition: Card.cs:1176
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7741
Thing ammoData
Definition: Card.cs:1825
virtual bool IsPCParty
Definition: Card.cs:2203
virtual void SetDir(int d)
Definition: Card.cs:6662
int GetHearingRadius()
Definition: Card.cs:6855
int c_lockLv
Definition: Card.cs:991
bool ignoreAutoPick
Definition: Card.cs:509
int RefreshColor()
Definition: Card.cs:6451
int GetEquipValue()
Definition: Card.cs:7638
BitArray32 _bits2
Definition: Card.cs:84
virtual int SelfWeight
Definition: Card.cs:2097
int c_uidRefCard
Definition: Card.cs:1151
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2284
int DefaultLV
Definition: Card.cs:2062
Fov fov
Definition: Card.cs:58
int GetAffinityExpBonus()
Definition: Card.cs:3148
int c_dyeMat
Definition: Card.cs:1225
void Say(string lang, Card c1, string ref1=null, string ref2=null)
Definition: Card.cs:7302
Card AddCard(Card c)
Definition: Card.cs:3259
int invY
Definition: Card.cs:2007
Point InspectPoint
Definition: Card.cs:2553
int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin=null)
Definition: Card.cs:4239
void HatchEgg()
Definition: Card.cs:6091
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
Definition: Card.cs:7617
string c_refText
Definition: Card.cs:1669
bool IsMale
Definition: Card.cs:2454
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:6401
bool IsCursed
Definition: Card.cs:2309
int c_dateCooked
Definition: Card.cs:1381
T GetObj< T >(string id)
Definition: Card.cs:2605
bool isSale
Definition: Card.cs:869
void CalculateFOV()
Definition: Card.cs:6939
int c_uidMaster
Definition: Card.cs:1489
int c_dateDeathLock
Definition: Card.cs:1285
Biography bio
Definition: Card.cs:45
int c_fixedValue
Definition: Card.cs:1200
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3273
virtual bool MatchEncSearch(string s)
Definition: Card.cs:8240
void SetCharge(int a)
Definition: Card.cs:4118
virtual string GetDetail()
Definition: Card.cs:2758
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7166
T SetObj< T >(string id, object o)
Definition: Card.cs:2615
Card SetLv(int a)
Definition: Card.cs:3070
int hp
Definition: Card.cs:245
Rarity rarity
Definition: Card.cs:317
int c_vomit
Definition: Card.cs:1027
float fx
Definition: Card.cs:257
string Name
Definition: Card.cs:2191
void SetRandomTone()
Definition: Card.cs:7398
void PlaySoundImpact(bool spatial=true)
Definition: Card.cs:6596
int c_seed
Definition: Card.cs:1345
bool IsRangedWeapon
Definition: Card.cs:2297
const int MaxWeight
Definition: Card.cs:26
virtual string actorPrefab
Definition: Card.cs:2181
int CHA
Definition: Card.cs:2417
virtual int DV
Definition: Card.cs:2395
ICardParent parent
Definition: Card.cs:56
bool ExistsOnMap
Definition: Card.cs:2137
bool dirtyWeight
Definition: Card.cs:88
bool hasSpawned
Definition: Card.cs:905
void EjectSockets()
Definition: Card.cs:3750
virtual void OnBeforeCreate()
Definition: Card.cs:3012
bool IsHotItem
Definition: Card.cs:122
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3269
virtual int WeightLimit
Definition: Card.cs:2099
Sprite GetPaintSprite()
Definition: Card.cs:7548
LoveData c_love
Definition: Card.cs:1885
virtual bool IsMinion
Definition: Card.cs:2205
MixedFoodData c_mixedFoodData
Definition: Card.cs:1957
bool c_isPrayed
Definition: Card.cs:1099
bool c_revealLock
Definition: Card.cs:1075
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2738
string c_idAbility
Definition: Card.cs:1705
virtual string GetHoverText2()
Definition: Card.cs:8160
void ApplySocket(Thing t)
Definition: Card.cs:3724
string c_idTone
Definition: Card.cs:1573
const int SocketDiv
Definition: Card.cs:28
virtual bool IsDeadOrSleeping
Definition: Card.cs:2161
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
Definition: Card.cs:6276
Thing SetNum(int a)
Definition: Card.cs:3669
int c_priceCopy
Definition: Card.cs:1188
int GetCurrency(string id="money")
Definition: Card.cs:4149
void SetReplica(bool on)
Definition: Card.cs:3244
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:8330
void Dye(SourceMaterial.Row mat)
Definition: Card.cs:6444
void Deconstruct()
Definition: Card.cs:5295
virtual bool IsPCPartyMinion
Definition: Card.cs:2207
string c_idSpriteReplacer
Definition: Card.cs:1597
SourceMaterial.Row _material
Definition: Card.cs:94
bool HasElement(int ele, int req)
Definition: Card.cs:6357
bool HasLight()
Definition: Card.cs:6836
int decay
Definition: Card.cs:221
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:6072
CardRow refCard2
Definition: Card.cs:2040
string c_altName2
Definition: Card.cs:1645
Thing parentThing
Definition: Card.cs:108
virtual Sprite GetImageSprite()
Definition: Card.cs:6542
int LER
Definition: Card.cs:2411
Sprite _paintSprite
Definition: Card.cs:102
bool autoRefuel
Definition: Card.cs:629
Thing c_bloodData
Definition: Card.cs:1969
bool IsFurniture
Definition: Card.cs:2305
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3205
bool IsFood
Definition: Card.cs:2229
Fov CreateFov()
Definition: Card.cs:6982
PlaceState placeState
Definition: Card.cs:86
CharaUpgrade c_upgrades
Definition: Card.cs:1873
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:5073
void ChangeAltitude(int a)
Definition: Card.cs:6716
List< SocketData > socketList
Definition: Card.cs:1837
int c_IDTState
Definition: Card.cs:1297
bool HasContainerSize
Definition: Card.cs:2477
string GetStr(string id, string defaultStr=null)
Definition: Card.cs:2595
void PlayAnime(AnimeID id, Point dest, bool force=false)
Definition: Card.cs:6630
int c_daysWithGod
Definition: Card.cs:1513
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:4069
int WIL
Definition: Card.cs:2413
RenderParam GetRenderParam()
Definition: Card.cs:6420
virtual SourcePref Pref
Definition: Card.cs:2159
bool isAcidproof
Definition: Card.cs:689
void ModExpParty(int ele, int a)
Definition: Card.cs:2794
void RecalculateFOV()
Definition: Card.cs:6822
bool IsToolbelt
Definition: Card.cs:2223
int MaxRune()
Definition: Card.cs:3830
string c_idEditor
Definition: Card.cs:1729
int STR
Definition: Card.cs:2403
string c_idRace
Definition: Card.cs:1549
bool HasTalk(string idTopic)
Definition: Card.cs:7161
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:7311
bool HasTag(CTAG tag)
Definition: Card.cs:2728
Point pos
Definition: Card.cs:60
int DEX
Definition: Card.cs:2405
void DecayNatural(int hour=1)
Definition: Card.cs:7046
bool IsInMutterDistance(int d=10)
Definition: Card.cs:8209
virtual void OnCreate(int genLv)
Definition: Card.cs:3016
void DyeRandom()
Definition: Card.cs:6434
string c_editorTags
Definition: Card.cs:1741
void SetDirtyWeight()
Definition: Card.cs:2687
virtual void LookAt(Card c)
Definition: Card.cs:6673
LightData _LightData
Definition: Card.cs:100
void Decay(int a=10)
Definition: Card.cs:7078
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
Definition: Card.cs:6758
virtual long ApplyProtection(long dmg, int mod=100)
Definition: Card.cs:4214
int sortVal
Definition: Card.cs:104
void MakeFoodRef(Card c1, Card c2=null)
Definition: Card.cs:5915
MoveResult TryMoveFrom(Point p)
Definition: Card.cs:6213
string c_idRefCard2
Definition: Card.cs:1789
int LUC
Definition: Card.cs:2421
int c_containerSize
Definition: Card.cs:1405
void ClearFOV()
Definition: Card.cs:7029
int c_lightColor
Definition: Card.cs:1123
static Color _randColor
Definition: Card.cs:96
virtual void OnDeserialized()
Definition: Card.cs:2897
void _OnSerializing(StreamingContext context)
Definition: Card.cs:2824
virtual CardRow sourceRenderCard
Definition: Card.cs:2185
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2095
int[] _ints
Definition: Card.cs:33
void SetPaintData()
Definition: Card.cs:7506
int uid
Definition: Card.cs:125
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:6430
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6640
bool IsEquipmentOrRanged
Definition: Card.cs:2272
int Quality
Definition: Card.cs:2495
void Dye(string idMat)
Definition: Card.cs:6439
virtual void HealHP(long a, HealSource origin=HealSource.None)
Definition: Card.cs:4181
virtual SubPassData GetSubPassData()
Definition: Card.cs:6729
List< int > c_corruptionHistory
Definition: Card.cs:1909
override string ToString()
Definition: Card.cs:2620
void TryStack(Thing t)
Definition: Card.cs:7444
int refVal
Definition: Card.cs:209
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6574
void ApplyTrait()
Definition: Card.cs:3049
void OnInspect()
Definition: Card.cs:8342
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:6525
string c_context
Definition: Card.cs:1717
Trait trait
Definition: Card.cs:54
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2649
virtual int MaxDecay
Definition: Card.cs:2355
void ModCurrency(int a, string id="money")
Definition: Card.cs:4135
bool IsPowerful
Definition: Card.cs:2146
string StripTalkSpecialCharacters(string text)
Definition: Card.cs:7232
string c_idTalk
Definition: Card.cs:1609
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
Definition: Card.cs:7337
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3553
void LevelUp()
Definition: Card.cs:3162
string c_idRidePCC
Definition: Card.cs:1693
virtual void ApplyEditorTags(EditorTag tag)
Definition: Card.cs:3024
int encLV
Definition: Card.cs:329
int altitude
Definition: Card.cs:233
int c_diceDim
Definition: Card.cs:1429
bool IsEquipment
Definition: Card.cs:2227
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2179
int c_allowance
Definition: Card.cs:1357
bool isDeconstructing
Definition: Card.cs:449
MoveType
Definition: Card.cs:21
bool disableAutoToggle
Definition: Card.cs:605
virtual int[] Tiles
Definition: Card.cs:2379
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:6041
CardRow hat
Definition: Card.cs:66
virtual int SecondaryCompare(UIList.SortMode m, Card c)
Definition: Card.cs:8276
virtual void OnLand()
Definition: Card.cs:6204
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4269
int exp
Definition: Card.cs:401
void RemoveBacker()
Definition: Card.cs:7497
CharaGenes c_genes
Definition: Card.cs:1897
virtual int MaxHP
Definition: Card.cs:2363
void ChangeWeight(int a)
Definition: Card.cs:2697
void ModEncLv(int a)
Definition: Card.cs:4020
void RemoveThing(Thing thing)
Definition: Card.cs:3492
void SetEncLv(int a)
Definition: Card.cs:4038
Card MakeFoodFrom(string _id)
Definition: Card.cs:5805
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3799
Card MakeFoodFrom(Card c, bool makeRef=true)
Definition: Card.cs:5810
int c_dateStockExpire
Definition: Card.cs:1273
void PlaySoundDead(bool spatial=true)
Definition: Card.cs:6601
int c_idBacker
Definition: Card.cs:1477
bool CanBeSheared()
Definition: Card.cs:8389
float roundTimer
Definition: Card.cs:72
bool TryPay(int a, string id="money")
Definition: Card.cs:4099
void SayNothingHappans()
Definition: Card.cs:7279
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:4124
bool isDyed
Definition: Card.cs:461
bool isNew
Definition: Card.cs:485
void PlayAnimeLoot()
Definition: Card.cs:6635
int MAG
Definition: Card.cs:2415
bool isWeightChanged
Definition: Card.cs:665
void Destroy()
Definition: Card.cs:5301
bool HasGlobalElement(int ele)
Definition: Card.cs:6367
int feat
Definition: Card.cs:377
bool c_isImportant
Definition: Card.cs:1051
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:773
bool HaveFur()
Definition: Card.cs:8375
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2733
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3215
void SetStr(string id, string value=null)
Definition: Card.cs:2600
ThingContainer things
Definition: Card.cs:39
BossType c_bossType
Definition: Card.cs:1261
void PurgeEythArtifact()
Definition: Card.cs:3452
bool HasCraftBonusTrait()
Definition: Card.cs:7423
bool IsInstalled
Definition: Card.cs:2451
virtual void Rotate(bool reverse=false)
Definition: Card.cs:6681
virtual bool IsPC
Definition: Card.cs:2197
int GetExpMtp()
Definition: Card.cs:3130
int c_daysWithPC
Definition: Card.cs:1525
bool IsMeleeWeapon
Definition: Card.cs:2295
string c_color
Definition: Card.cs:1585
Card SetHidden(bool hide=true)
Definition: Card.cs:6119
string NameSimple
Definition: Card.cs:2193
void SetSale(bool sale)
Definition: Card.cs:7643
bool isFireproof
Definition: Card.cs:677
void SetRandomTalk()
Definition: Card.cs:7389
bool IsChildOf(Card c)
Definition: Card.cs:2809
int rarityLv
Definition: Card.cs:305
void SetFreePos(Point point)
Definition: Card.cs:6734
virtual bool isChara
Definition: Card.cs:2135
int GetDaysTogetherBonus()
Definition: Card.cs:3153
virtual Thing Thing
Definition: Card.cs:2110
BedType c_bedType
Definition: Card.cs:967
int turn
Definition: Card.cs:68
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null, int resistPenetrationLevel=0)
Definition: Card.cs:4274
Card GetRootCard()
Definition: Card.cs:3600
virtual void SetImage(Image image)
Definition: Card.cs:6552
int Evalue(int ele)
Definition: Card.cs:2704
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3566
bool GetBool(string id)
Definition: Card.cs:2557
int Dist(Card c)
Definition: Card.cs:8165
TraitShackle GetRestrainer()
Definition: Card.cs:7601
Thing SetNoSell()
Definition: Card.cs:3683
int c_bill
Definition: Card.cs:1321
void Mod()
Definition: Card.cs:2644
void CheckJustCooked()
Definition: Card.cs:7069
byte[] c_textureData
Definition: Card.cs:1981
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Card.cs:8346
int colorInt
Definition: Card.cs:111
int invX
Definition: Card.cs:1995
bool isHidden
Definition: Card.cs:533
bool IsSlimeEvolvable
Definition: Card.cs:2312
int idSkin
Definition: Card.cs:365
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:6136
bool CanReserve(AIAct act)
Definition: Card.cs:2625
bool isOn
Definition: Card.cs:545
virtual void OnSerializing()
Definition: Card.cs:2834
Thing SetPriceFix(int a)
Definition: Card.cs:7632
virtual bool IsPCFaction
Definition: Card.cs:2339
Window.SaveData c_windowSaveData
Definition: Card.cs:1861
bool isGifted
Definition: Card.cs:785
int ResistLv(int res)
Definition: Card.cs:6339
bool IsLightsource
Definition: Card.cs:2225
bool isPlayerCreation
Definition: Card.cs:497
void SetObj(string id, object o)
Definition: Card.cs:2610
int _z
Definition: Card.cs:185
virtual bool HasHost
Definition: Card.cs:2493
BlessedState blessedState
Definition: Card.cs:281
int H
Definition: Card.cs:2436
Thing Duplicate(int num)
Definition: Card.cs:3618
int _colorInt
Definition: Card.cs:70
virtual int PrefIndex
Definition: Card.cs:2382
bool isStolen
Definition: Card.cs:857
virtual bool IsGlobal
Definition: Card.cs:2353
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6591
PlaceState _placeState
Definition: Card.cs:293
ref Color GetRandomColor()
Definition: Card.cs:6498
int dir
Definition: Card.cs:149
int c_uidZone
Definition: Card.cs:1138
bool isScaled
Definition: Card.cs:917
int W
Definition: Card.cs:2424
bool TryStackTo(Thing to)
Definition: Card.cs:3571
virtual bool IsPCFactionMinion
Definition: Card.cs:2209
bool IsBlessed
Definition: Card.cs:2307
bool isHatchling
Definition: Card.cs:941
Card Install()
Definition: Card.cs:3915
void ApplyBacker(int bid)
Definition: Card.cs:7461
Thing c_copyContainer
Definition: Card.cs:1849
bool ShouldShowMsg
Definition: Card.cs:2524
void TryUnrestrain(bool force=false, Chara c=null)
Definition: Card.cs:7565
Card parentCard
Definition: Card.cs:106
bool c_isDisableStockUse
Definition: Card.cs:1111
RescueState c_rescueState
Definition: Card.cs:1249
Emo lastEmo
Definition: Card.cs:98
bool noSnow
Definition: Card.cs:761
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:6547
virtual CardRow sourceCard
Definition: Card.cs:2183
void AddInt(string id, int value)
Definition: Card.cs:2577
void ModExp(string alias, int a)
Definition: Card.cs:2781
List< Element > ListCraftBonusTraits()
Definition: Card.cs:7428
string c_idRefName
Definition: Card.cs:1681
void SetRandomDir()
Definition: Card.cs:6668
bool noShadow
Definition: Card.cs:821
int GetLightRadius()
Definition: Card.cs:6869
DNA c_DNA
Definition: Card.cs:1933
int ChildrenAndSelfWeight
Definition: Card.cs:2093
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:4010
bool isModified
Definition: Card.cs:473
float animeCounter
Definition: Card.cs:76
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3250
int genLv
Definition: Card.cs:197
virtual void Tick()
Definition: Card.cs:7613
int Num
Definition: Card.cs:161
int _x
Definition: Card.cs:173
Color LightColor
Definition: Card.cs:1135
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6625
SourceCategory.Row category
Definition: Card.cs:2101
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:8224
void SetBool(string id, bool enable)
Definition: Card.cs:2562
bool c_isTrained
Definition: Card.cs:1087
int posInvX
Definition: Card.cs:341
void Inspect()
Definition: Card.cs:8350
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Card.cs:8245
byte[] GetPaintData()
Definition: Card.cs:7520
Point lastPos
Definition: Card.cs:62
UniqueData c_uniqueData
Definition: Card.cs:1813
bool IsWeapon
Definition: Card.cs:2260
Vector3 InspectPosition
Definition: Card.cs:2555
virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath=true)
Definition: Card.cs:6271
void ModNum(int a, bool notify=true)
Definition: Card.cs:3689
bool isLeashed
Definition: Card.cs:845
void Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true)
Definition: Card.cs:6284
T FindTool< T >()
Definition: Card.cs:2814
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:4094
bool IsIdentified
Definition: Card.cs:2447
bool IsContainer
Definition: Card.cs:2141
bool isReplica
Definition: Card.cs:701
bool freePos
Definition: Card.cs:521
int c_charges
Definition: Card.cs:1309
SourceCategory.Row _category
Definition: Card.cs:92
SocketData AddRune(int idEle, int v, bool free)
Definition: Card.cs:3777
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:7263
virtual int GetArmorSkill()
Definition: Card.cs:4209
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7659
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
Definition: Card.cs:6650
List< int > sockets
Definition: Card.cs:48
bool _IsPC
Definition: Card.cs:2199
void RemoveCard(Card c)
Definition: Card.cs:3264
string c_editorTraitVal
Definition: Card.cs:1753
CardRenderer renderer
Definition: Card.cs:64
int c_fur
Definition: Card.cs:1369
void AddExp(int a, bool applyMod=true)
Definition: Card.cs:3116
void KillAnime()
Definition: Card.cs:6620
int GetInt(string id, int? defaultInt=null)
Definition: Card.cs:2567
virtual bool flipX
Definition: Card.cs:2168
void SpawnLoot(Card origin)
Definition: Card.cs:5341
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6344
void ClearPaintSprite()
Definition: Card.cs:7538
string GetFoodName(string s)
Definition: Card.cs:5990
VisitorState visitorState
Definition: Card.cs:1237
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7206
int LV
Definition: Card.cs:389
bool isBackerContent
Definition: Card.cs:952
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
Definition: Card.cs:3220
virtual bool isSynced
Definition: Card.cs:2139
bool ignoreStackHeight
Definition: Card.cs:641
void ForeachFOV(Func< Point, bool > func)
Definition: Card.cs:8314
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2906
AIAct reservedAct
Definition: Card.cs:50
int ResistLvFrom(int ele)
Definition: Card.cs:6334
int QualityLv
Definition: Card.cs:2497
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7284
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:7331
string c_idRefCard
Definition: Card.cs:1777
int c_uidAttune
Definition: Card.cs:1212
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:6018
int Dist(Point p)
Definition: Card.cs:8204
bool ShowFoodEnc
Definition: Card.cs:2244
bool HasElementNoCopy()
Definition: Card.cs:6372
void RemoveThings()
Definition: Card.cs:3484
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
Definition: Cell.cs:7
void RemoveCard(Card c)
Definition: Cell.cs:1602
bool IsSnowTile
Definition: Cell.cs:790
bool IsTopWaterAndNoSnow
Definition: Cell.cs:720
void Refresh()
Definition: Cell.cs:1164
bool skipRender
Definition: Cell.cs:278
void AddCard(Card c)
Definition: Cell.cs:1586
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:283
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:479
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:424
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
Definition: CharaBody.cs:369
void RefreshBodyParts()
Definition: CharaBody.cs:309
Definition: Chara.cs:10
bool IsHumanSpeak
Definition: Chara.cs:1062
Element MainElement
Definition: Chara.cs:735
new TraitChara trait
Definition: Chara.cs:509
Hostility OriginalHostility
Definition: Chara.cs:475
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
bool IsEyth
Definition: Chara.cs:1099
AIAct ai
Definition: Chara.cs:206
bool isWet
Definition: Chara.cs:144
ConSuspend conSuspend
Definition: Chara.cs:104
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9769
Faction faction
Definition: Chara.cs:431
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:8344
override bool IsPC
Definition: Chara.cs:630
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:470
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10412
void ShowDialog()
Definition: Chara.cs:7412
override string ToString()
Definition: Chara.cs:1231
Party party
Definition: Chara.cs:43
ElementContainer tempElements
Definition: Chara.cs:36
List< Condition > conditions
Definition: Chara.cs:215
bool HasCondition(string alias)
Definition: Chara.cs:9934
override bool IsDisabled
Definition: Chara.cs:591
bool IsHuman
Definition: Chara.cs:926
bool IsAnimal
Definition: Chara.cs:914
override bool IsPCFaction
Definition: Chara.cs:689
void CalculateMaxStamina()
Definition: Chara.cs:2188
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6945
override int MaxHP
Definition: Chara.cs:726
Stats SAN
Definition: Chara.cs:1217
SourceChara.Row source
Definition: Chara.cs:162
Stats mana
Definition: Chara.cs:1213
void MoveByForce(Point newPoint, Card c=null, bool checkWall=false)
Definition: Chara.cs:2826
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1205
Chara parasite
Definition: Chara.cs:30
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4839
Chara ride
Definition: Chara.cs:27
bool IsUndead
Definition: Chara.cs:938
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:9170
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8617
Affinity affinity
Definition: Chara.cs:318
void ModCorruption(int a)
Definition: Chara.cs:10354
Religion faith
Definition: Chara.cs:443
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6619
void SyncRide()
Definition: Chara.cs:4158
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6668
bool isBlind
Definition: Chara.cs:132
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:5340
bool IsMachine
Definition: Chara.cs:950
bool IsHostile()
Definition: Chara.cs:6849
bool isDead
Definition: Chara.cs:393
ConBaseTransmuteMimic mimicry
Definition: Chara.cs:106
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:10026
Chara SetHostility(Hostility h)
Definition: Chara.cs:1505
void TrySetEnemy(Chara c)
Definition: Chara.cs:6636
bool HasCooldown(int idEle)
Definition: Chara.cs:9221
void CalcBurden()
Definition: Chara.cs:1993
SourceRace.Row race
Definition: Chara.cs:468
bool Has(string id)
Definition: CodexManager.cs:36
bool DroppedCard(string id)
Definition: CodexManager.cs:46
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
BlockColors blockColors
UD_String_LightData lightColors
UD_String_MatData matColors
override void Reveal(Card attacker=null, bool surprise=false)
Definition: ConDim.cs:2
int uidMachine
Definition: ConSuspend.cs:6
virtual bool ShouldRevealOnContact
Definition: ConTransmute.cs:9
Definition: ConWet.cs:2
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:92
void Kill(bool silent=false)
Definition: Condition.cs:108
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:96
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:564
new GameConfig game
Definition: CoreConfig.cs:617
GraphicSetting graphic
Definition: CoreConfig.cs:615
OtherSetting other
Definition: CoreConfig.cs:627
bool godMode
Definition: CoreDebug.cs:188
bool godFood
Definition: CoreDebug.cs:198
bool enable
Definition: CoreDebug.cs:301
bool testThingQuality
Definition: CoreDebug.cs:230
Sprite defaultAbility
Definition: CoreRef.cs:119
RectData center
Definition: CoreRef.cs:167
Icons icons
Definition: CoreRef.cs:356
Rects rects
Definition: CoreRef.cs:362
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:87
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
int day
Definition: Date.cs:62
bool IsNight
Definition: Date.cs:112
int GetRawDay()
Definition: Date.cs:333
PeriodOfDay periodOfDay
Definition: Date.cs:128
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static Scene scene
Definition: EClass.cs:31
static ColorProfile Colors
Definition: EClass.cs:39
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static float rndf(float a)
Definition: EClass.cs:102
static FactionBranch Branch
Definition: EClass.cs:23
static BaseGameScreen screen
Definition: EClass.cs:33
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:117
Effect Emit(int num)
Definition: Effect.cs:283
static Effect Get(Effect original)
Definition: Effect.cs:80
Effect SetParticleColor(Color c)
Definition: Effect.cs:293
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
int ValueWithoutLink
Definition: ELEMENT.cs:303
int id
Definition: ELEMENT.cs:259
SourceElement.Row source
Definition: ELEMENT.cs:282
static int GetResistLv(int v)
Definition: ELEMENT.cs:1147
int Value
Definition: ELEMENT.cs:301
bool IsFoodTrait
Definition: ELEMENT.cs:373
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1123
static Element Void
Definition: ELEMENT.cs:247
bool IsGlobalElement
Definition: ELEMENT.cs:354
bool IsTrait
Definition: ELEMENT.cs:371
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:251
static long GetResistDamage(long dmg, int v, int power=0)
Definition: ELEMENT.cs:1161
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
int Evalue(int ele)
List< Chara > members
PolicyManager policies
HomeResourceManager resources
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
byte r
Definition: Fov.cs:26
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:21
bool enableDamageReduction
bool disableUsermapBenefit
RenderSetting render
Definition: GameSetting.cs:303
UD_String_ElementRef elements
Definition: GameSetting.cs:317
bool snapFreePos
Definition: Game.cs:34
HashSet< Texture2D > loadedTextures
Definition: Game.cs:258
new Player player
Definition: Game.cs:180
ReligionManager religions
Definition: Game.cs:159
GamePrincipal principal
Definition: Game.cs:225
CardManager cards
Definition: Game.cs:156
Zone activeZone
Definition: Game.cs:252
Config config
Definition: Game.cs:219
QuestManager quests
Definition: Game.cs:183
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
virtual Thing Thing
Definition: HotItem.cs:38
static bool Has(string id)
Definition: LangGame.cs:99
bool stripPuns
Definition: LangSetting.cs:44
int combatTextStyle
Definition: LangSetting.cs:50
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:7
static LangSetting setting
Definition: Lang.cs:55
static NaturalStringComparer comparer
Definition: Lang.cs:23
static string[] GetList(string id)
Definition: Lang.cs:113
static LangGame Game
Definition: Lang.cs:49
static bool isJP
Definition: Lang.cs:39
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
static void SetDirty(Thing t)
static List< LayerInventory > listInv
List< Window > windows
Definition: Layer.cs:116
int radius
Definition: LightData.cs:10
Color color
Definition: LightData.cs:7
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:93
Definition: MOD.cs:7
static TalkDataList listTalk
Definition: MOD.cs:14
static ToneDataList tones
Definition: MOD.cs:18
bool IsIndoor
Definition: Map.cs:131
Chara FindChara(string id)
Definition: Map.cs:2647
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1850
void MoveCard(Point p, Card t)
Definition: Map.cs:853
PropsManager props
Definition: Map.cs:91
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1046
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2075
Definition: MathEx.cs:2
static int ClampToInt(long a)
Definition: MathEx.cs:25
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
int EvalueTotal(int ele, Func< Chara, bool > funcIf=null)
Definition: Party.cs:195
void RemoveMember(Chara c)
Definition: Party.cs:112
void ModExp(int ele, int a)
Definition: Party.cs:149
List< Chara > members
Definition: Party.cs:19
int landDeedBought
Definition: Player.cs:688
int kills
Definition: Player.cs:87
Flags flags
Definition: Player.cs:1161
bool TooHeavyToMove()
Definition: Player.cs:2653
CodexManager codex
Definition: Player.cs:1182
RecipeManager recipes
Definition: Player.cs:1164
void ModFame(int a)
Definition: Player.cs:2166
void ModKarma(int a)
Definition: Player.cs:2610
Stats stats
Definition: Player.cs:1083
int lightRadius
Definition: Player.cs:1259
bool invlunerable
Definition: Player.cs:1243
Dictionary< string, int > dialogFlags
Definition: Player.cs:1107
int customLightMod
Definition: Player.cs:1026
int totalFeat
Definition: Player.cs:972
bool forceTalk
Definition: Player.cs:1221
HotItem currentHotItem
Definition: Player.cs:1167
Chara Agent
Definition: Player.cs:1346
Chara chara
Definition: Player.cs:1275
int fame
Definition: Player.cs:948
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2504
void RefreshCurrentHotItem()
Definition: Player.cs:2271
Definition: Point.cs:9
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1391
ref Vector3 Position(int height)
Definition: Point.cs:553
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1057
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1331
Point Copy()
Definition: Point.cs:491
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:363
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:624
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1259
ref Vector3 PositionCenter()
Definition: Point.cs:592
bool Equals(int _x, int _z)
Definition: Point.cs:966
bool IsValid
Definition: Point.cs:88
Effect PlayEffect(string id)
Definition: Point.cs:1254
bool HasObj
Definition: Point.cs:137
void RefreshNeighborTiles()
Definition: Point.cs:1282
Area area
Definition: Point.cs:73
int Distance(Point p)
Definition: Point.cs:995
bool HasBlock
Definition: Point.cs:141
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:238
bool IsActive(int id, int days=-1)
List< Card > sales
Definition: PropsManager.cs:14
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
List< Card > deconstructing
Definition: PropsManager.cs:12
Definition: Props.cs:7
void Add(Card t)
Definition: Props.cs:63
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void Remove(Card t)
Definition: Props.cs:115
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:49
static void UseSeed(int seed, Action action)
Definition: Rand.cs:24
static void SetSeed(int a=-1)
Definition: Rand.cs:44
HashSet< string > knownIngredients
Definition: Recipe.cs:7
override string id
Definition: ReligionEyth.cs:3
ReligionHarvest Harvest
Religion GetArtifactDeity(string id)
ReligionEyth Eyth
ReligionLuck Luck
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:29
virtual string id
Definition: Religion.cs:33
static RenderParam shared
Definition: RenderParam.cs:5
bool multisize
Definition: RenderRow.cs:64
string[] tag
Definition: RenderRow.cs:58
SourceCategory.Row Category
Definition: RenderRow.cs:119
SourcePref pref
Definition: RenderRow.cs:68
bool HasTag(CTAG _tag)
Definition: RenderRow.cs:125
bool useAltColor
Definition: RenderRow.cs:80
string category
Definition: RenderRow.cs:46
bool useRandomColor
Definition: RenderRow.cs:83
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:359
int[] tiles
Definition: RenderRow.cs:10
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:264
SourceMaterial.Row DefaultMaterial
Definition: RenderRow.cs:86
int colorMod
Definition: RenderRow.cs:16
int LV
Definition: RenderRow.cs:22
bool fixedMaterial
Definition: RenderRow.cs:66
AnimationCurve fovCurveChara
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
float timeRatio
Definition: Scene.cs:130
ActionMode actionMode
Definition: Scene.cs:79
SceneProfile profile
Definition: Scene.cs:75
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18
Dictionary< string, CardRow > map
Definition: SourceCard.cs:9
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:688
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34
SourceMaterial materials
SourceCard cards
SourceObj objs
SourceBlock blocks
SourceBacker backers
SourceCategory categories
SourceElement elements
SourceChara charas
bool Float
Definition: SourcePref.cs:328
string[] food
Definition: SourceRace.cs:89
virtual bool IsRegion
Definition: Spatial.cs:515
int influence
Definition: Spatial.cs:214
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
SourcePref pref
Definition: SpriteData.cs:30
SpriteData data
Sprite GetSprite(string suffix="")
static Dictionary< string, SpriteReplacer > dictSkins
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
static SubPassData Default
Definition: SubPassData.cs:7
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23
string GetRandomID(string tag)
Definition: TalkDataList.cs:54
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing Find(int uid)
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void OnRemove(Thing t)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
long GetCurrency(string id, ref long sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
bool isEquipped
Definition: Thing.cs:17
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:2059
bool CanSearchContents
Definition: Thing.cs:98
override CardRow sourceCard
Definition: Thing.cs:47
int id
Definition: TileRow.cs:8
virtual bool FreeStyle
Definition: TileType.cs:239
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:391
virtual int MaxAltitude
Definition: TileType.cs:214
virtual bool UseMountHeight
Definition: TileType.cs:227
static TileTypeDoor Door
Definition: TileType.cs:101
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:55
virtual bool CanBePushed
Definition: TraitChara.cs:116
SourceElement.Row source
Definition: TraitMod.cs:11
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:97
Definition: Trait.cs:7
virtual bool CanBeAttacked
Definition: Trait.cs:177
virtual bool ShouldRefreshTile
Definition: Trait.cs:77
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:712
virtual float DropChance
Definition: Trait.cs:371
virtual int GetValue()
Definition: Trait.cs:620
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1254
virtual bool CanBeDestroyed
Definition: Trait.cs:307
virtual void SetOwner(Card _owner)
Definition: Trait.cs:673
virtual bool HasCharges
Definition: Trait.cs:341
virtual bool IsLightOn
Definition: Trait.cs:426
virtual bool IsDoor
Definition: Trait.cs:58
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1343
virtual int IdSkin
Definition: Trait.cs:46
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:724
virtual bool CanBeTeleported
Definition: Trait.cs:179
virtual EffectDead EffectDead
Definition: Trait.cs:263
virtual void OnCreate(int lv)
Definition: Trait.cs:700
virtual void OnBarter(bool reroll=false)
Definition: Trait.cs:1692
virtual ToggleType ToggleType
Definition: Trait.cs:482
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:88
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:309
virtual bool LevelAsQuality
Definition: Trait.cs:205
virtual int Decay
Definition: Trait.cs:123
void Uninstall()
Definition: Trait.cs:1295
virtual int CompareTo(Card b)
Definition: Trait.cs:827
virtual bool IsContainer
Definition: Trait.cs:225
virtual ThrowType ThrowType
Definition: Trait.cs:261
virtual int InstallBottomPriority
Definition: Trait.cs:90
void Install(bool byPlayer)
Definition: Trait.cs:1275
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonGrid selectedButton
bool excludeCraft
Definition: Window.cs:379
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
GameDate date
Definition: World.cs:6
ZoneEventManager events
Definition: Zone.cs:40
bool isStarted
Definition: Zone.cs:73
bool HasField(int idEle)
Definition: Zone.cs:3069
virtual bool IsUserZone
Definition: Zone.cs:275
virtual int SightRadiusBonus
Definition: Zone.cs:135
virtual bool IsFestival
Definition: Zone.cs:213
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2889
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2330
void ModInfluence(int a)
Definition: Zone.cs:3796
override int DangerLv
Definition: Zone.cs:112
bool IsPCFaction
Definition: Zone.cs:477
Card AddCard(Card t, Point point)
Definition: Zone.cs:2090
void RemoveCard(Card c)
void OnChildNumChange(Card c)
ICardParent GetRoot()
NoteMode
Definition: IInspect.cs:7
Definition: ActRef.cs:2
void SetInt(int i)
Definition: BitArray32.cs:89
int ToInt()
Definition: BitArray32.cs:84
bool demo
Definition: Version.cs:14