Elin Decompiled Documentation EA 23.312 Nightly Patch 4
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Card.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using System.Text;
6using Newtonsoft.Json;
7using UnityEngine;
8using UnityEngine.UI;
9
11{
12 public enum MoveResult
13 {
14 Fail,
15 Success,
16 Door,
17 Event
18 }
19
20 public enum MoveType
21 {
22 Walk,
23 Force
24 }
25
26 public const int MaxWeight = 10000000;
27
28 public const int SocketDiv = 1000;
29
30 public const int DamageLimit = 99999999;
31
32 [JsonProperty(PropertyName = "A")]
33 public int[] _ints = new int[30];
34
35 [JsonProperty(PropertyName = "B")]
36 public string id = "";
37
38 [JsonProperty(PropertyName = "C")]
40
41 [JsonProperty(PropertyName = "D")]
43
44 [JsonProperty(PropertyName = "E")]
45 public Biography bio;
46
47 [JsonProperty(PropertyName = "SC")]
48 public List<int> sockets;
49
51
52 public Props props;
53
54 public Trait trait;
55
57
58 public Fov fov;
59
60 public Point pos = new Point();
61
62 public Point lastPos = new Point();
63
65
66 public CardRow hat;
67
68 public int turn;
69
70 public int _colorInt;
71
72 public float roundTimer;
73
74 public float angle = 180f;
75
76 public float animeCounter;
77
78 public bool isDestroyed;
79
81
83
85
87
88 public bool dirtyWeight = true;
89
90 private int _childrenWeight;
91
93
95
96 private static Color _randColor;
97
98 public Emo lastEmo;
99
101
102 private Sprite _paintSprite;
103
104 public int sortVal;
105
107
109
110 public int colorInt
111 {
112 get
113 {
114 if (_colorInt == 0)
115 {
116 RefreshColor();
117 }
118 return _colorInt;
119 }
120 }
121
122 public bool IsHotItem => invY == 1;
123
124 public int uid
125 {
126 get
127 {
128 return _ints[1];
129 }
130 set
131 {
132 _ints[1] = value;
133 }
134 }
135
136 public int idMaterial
137 {
138 get
139 {
140 return _ints[4];
141 }
142 set
143 {
144 _ints[4] = value;
145 }
146 }
147
148 public int dir
149 {
150 get
151 {
152 return _ints[5];
153 }
154 set
155 {
156 _ints[5] = value;
157 }
158 }
159
160 public int Num
161 {
162 get
163 {
164 return _ints[6];
165 }
166 set
167 {
168 _ints[6] = value;
169 }
170 }
171
172 public int _x
173 {
174 get
175 {
176 return _ints[7];
177 }
178 set
179 {
180 _ints[7] = value;
181 }
182 }
183
184 public int _z
185 {
186 get
187 {
188 return _ints[9];
189 }
190 set
191 {
192 _ints[9] = value;
193 }
194 }
195
196 public int genLv
197 {
198 get
199 {
200 return _ints[10];
201 }
202 set
203 {
204 _ints[10] = value;
205 }
206 }
207
208 public int refVal
209 {
210 get
211 {
212 return _ints[11];
213 }
214 set
215 {
216 _ints[11] = value;
217 }
218 }
219
220 public int decay
221 {
222 get
223 {
224 return _ints[12];
225 }
226 set
227 {
228 _ints[12] = value;
229 }
230 }
231
232 public int altitude
233 {
234 get
235 {
236 return _ints[13];
237 }
238 set
239 {
240 _ints[13] = value;
241 }
242 }
243
244 public int hp
245 {
246 get
247 {
248 return _ints[14];
249 }
250 set
251 {
252 _ints[14] = value;
253 }
254 }
255
256 public float fx
257 {
258 get
259 {
260 return 0.001f * (float)_ints[15];
261 }
262 set
263 {
264 _ints[15] = (int)(value * 1000f);
265 }
266 }
267
268 public float fy
269 {
270 get
271 {
272 return 0.001f * (float)_ints[16];
273 }
274 set
275 {
276 _ints[16] = (int)(value * 1000f);
277 }
278 }
279
281 {
282 get
283 {
284 return _ints[17].ToEnum<BlessedState>();
285 }
286 set
287 {
288 _ints[17] = (int)value;
289 }
290 }
291
293 {
294 get
295 {
296 return _ints[18].ToEnum<PlaceState>();
297 }
298 set
299 {
300 _ints[18] = (int)value;
301 }
302 }
303
304 public int rarityLv
305 {
306 get
307 {
308 return _ints[19];
309 }
310 set
311 {
312 _ints[19] = value;
313 }
314 }
315
317 {
318 get
319 {
320 return (_ints[19] / 100).ToEnum<Rarity>();
321 }
322 set
323 {
324 _ints[19] = (int)value * 100;
325 }
326 }
327
328 public int encLV
329 {
330 get
331 {
332 return _ints[20];
333 }
334 set
335 {
336 _ints[20] = value;
337 }
338 }
339
340 public int posInvX
341 {
342 get
343 {
344 return _ints[21];
345 }
346 set
347 {
348 _ints[21] = value;
349 }
350 }
351
352 public int posInvY
353 {
354 get
355 {
356 return _ints[22];
357 }
358 set
359 {
360 _ints[22] = value;
361 }
362 }
363
364 public int idSkin
365 {
366 get
367 {
368 return _ints[23];
369 }
370 set
371 {
372 _ints[23] = value;
373 }
374 }
375
376 public int feat
377 {
378 get
379 {
380 return _ints[24];
381 }
382 set
383 {
384 _ints[24] = value;
385 }
386 }
387
388 public int LV
389 {
390 get
391 {
392 return _ints[25];
393 }
394 set
395 {
396 _ints[25] = value;
397 }
398 }
399
400 public int exp
401 {
402 get
403 {
404 return _ints[26];
405 }
406 set
407 {
408 _ints[26] = value;
409 }
410 }
411
412 public int tier
413 {
414 get
415 {
416 return _ints[27];
417 }
418 set
419 {
420 _ints[27] = value;
421 }
422 }
423
424 public int version
425 {
426 get
427 {
428 return _ints[29];
429 }
430 set
431 {
432 _ints[29] = value;
433 }
434 }
435
436 public bool isCensored
437 {
438 get
439 {
440 return _bits1[1];
441 }
442 set
443 {
444 _bits1[1] = value;
445 }
446 }
447
449 {
450 get
451 {
452 return _bits1[2];
453 }
454 set
455 {
456 _bits1[2] = value;
457 }
458 }
459
460 public bool isDyed
461 {
462 get
463 {
464 return _bits1[3];
465 }
466 set
467 {
468 _bits1[3] = value;
469 }
470 }
471
472 public bool isModified
473 {
474 get
475 {
476 return _bits1[4];
477 }
478 set
479 {
480 _bits1[4] = value;
481 }
482 }
483
484 public bool isNew
485 {
486 get
487 {
488 return _bits1[5];
489 }
490 set
491 {
492 _bits1[5] = value;
493 }
494 }
495
497 {
498 get
499 {
500 return _bits1[6];
501 }
502 set
503 {
504 _bits1[6] = value;
505 }
506 }
507
508 public bool ignoreAutoPick
509 {
510 get
511 {
512 return _bits1[7];
513 }
514 set
515 {
516 _bits1[7] = value;
517 }
518 }
519
520 public bool freePos
521 {
522 get
523 {
524 return _bits1[8];
525 }
526 set
527 {
528 _bits1[8] = value;
529 }
530 }
531
532 public bool isHidden
533 {
534 get
535 {
536 return _bits1[9];
537 }
538 set
539 {
540 _bits1[9] = value;
541 }
542 }
543
544 public bool isOn
545 {
546 get
547 {
548 return _bits1[10];
549 }
550 set
551 {
552 _bits1[10] = value;
553 }
554 }
555
556 public bool isNPCProperty
557 {
558 get
559 {
560 return _bits1[11];
561 }
562 set
563 {
564 _bits1[11] = value;
565 }
566 }
567
568 public bool isRestrained
569 {
570 get
571 {
572 return _bits1[12];
573 }
574 set
575 {
576 _bits1[12] = value;
577 }
578 }
579
580 public bool isRoofItem
581 {
582 get
583 {
584 return _bits1[13];
585 }
586 set
587 {
588 _bits1[13] = value;
589 }
590 }
591
592 public bool isMasked
593 {
594 get
595 {
596 return _bits1[14];
597 }
598 set
599 {
600 _bits1[14] = value;
601 }
602 }
603
605 {
606 get
607 {
608 return _bits1[15];
609 }
610 set
611 {
612 _bits1[15] = value;
613 }
614 }
615
616 public bool isImported
617 {
618 get
619 {
620 return _bits1[16];
621 }
622 set
623 {
624 _bits1[16] = value;
625 }
626 }
627
628 public bool autoRefuel
629 {
630 get
631 {
632 return _bits1[17];
633 }
634 set
635 {
636 _bits1[17] = value;
637 }
638 }
639
641 {
642 get
643 {
644 return _bits1[18];
645 }
646 set
647 {
648 _bits1[18] = value;
649 }
650 }
651
652 public bool isFloating
653 {
654 get
655 {
656 return _bits1[19];
657 }
658 set
659 {
660 _bits1[19] = value;
661 }
662 }
663
664 public bool isWeightChanged
665 {
666 get
667 {
668 return _bits1[20];
669 }
670 set
671 {
672 _bits1[20] = value;
673 }
674 }
675
676 public bool isFireproof
677 {
678 get
679 {
680 return _bits1[21];
681 }
682 set
683 {
684 _bits1[21] = value;
685 }
686 }
687
688 public bool isAcidproof
689 {
690 get
691 {
692 return _bits1[22];
693 }
694 set
695 {
696 _bits1[22] = value;
697 }
698 }
699
700 public bool isReplica
701 {
702 get
703 {
704 return _bits1[23];
705 }
706 set
707 {
708 _bits1[23] = value;
709 }
710 }
711
712 public bool isSummon
713 {
714 get
715 {
716 return _bits1[24];
717 }
718 set
719 {
720 _bits1[24] = value;
721 }
722 }
723
724 public bool isElemental
725 {
726 get
727 {
728 return _bits1[25];
729 }
730 set
731 {
732 _bits1[25] = value;
733 }
734 }
735
736 public bool isBroken
737 {
738 get
739 {
740 return _bits1[26];
741 }
742 set
743 {
744 _bits1[26] = value;
745 }
746 }
747
748 public bool isSubsetCard
749 {
750 get
751 {
752 return _bits1[27];
753 }
754 set
755 {
756 _bits1[27] = value;
757 }
758 }
759
760 public bool noSnow
761 {
762 get
763 {
764 return _bits1[28];
765 }
766 set
767 {
768 _bits1[28] = value;
769 }
770 }
771
772 public bool noMove
773 {
774 get
775 {
776 return _bits1[29];
777 }
778 set
779 {
780 _bits1[29] = value;
781 }
782 }
783
784 public bool isGifted
785 {
786 get
787 {
788 return _bits1[30];
789 }
790 set
791 {
792 _bits1[30] = value;
793 }
794 }
795
796 public bool isCrafted
797 {
798 get
799 {
800 return _bits1[31];
801 }
802 set
803 {
804 _bits1[31] = value;
805 }
806 }
807
808 public bool isLostProperty
809 {
810 get
811 {
812 return _bits2[0];
813 }
814 set
815 {
816 _bits2[0] = value;
817 }
818 }
819
820 public bool noShadow
821 {
822 get
823 {
824 return _bits2[1];
825 }
826 set
827 {
828 _bits2[1] = value;
829 }
830 }
831
832 public bool noSell
833 {
834 get
835 {
836 return _bits2[2];
837 }
838 set
839 {
840 _bits2[2] = value;
841 }
842 }
843
844 public bool isLeashed
845 {
846 get
847 {
848 return _bits2[3];
849 }
850 set
851 {
852 _bits2[3] = value;
853 }
854 }
855
856 public bool isStolen
857 {
858 get
859 {
860 return _bits2[4];
861 }
862 set
863 {
864 _bits2[4] = value;
865 }
866 }
867
868 public bool isSale
869 {
870 get
871 {
872 return _bits2[5];
873 }
874 set
875 {
876 _bits2[5] = value;
877 }
878 }
879
880 public bool isCopy
881 {
882 get
883 {
884 return _bits2[6];
885 }
886 set
887 {
888 _bits2[6] = value;
889 }
890 }
891
892 public bool isRestocking
893 {
894 get
895 {
896 return _bits2[7];
897 }
898 set
899 {
900 _bits2[7] = value;
901 }
902 }
903
904 public bool hasSpawned
905 {
906 get
907 {
908 return _bits2[8];
909 }
910 set
911 {
912 _bits2[8] = value;
913 }
914 }
915
916 public bool isScaled
917 {
918 get
919 {
920 return _bits2[9];
921 }
922 set
923 {
924 _bits2[9] = value;
925 }
926 }
927
928 public bool isFav
929 {
930 get
931 {
932 return _bits2[10];
933 }
934 set
935 {
936 _bits2[10] = value;
937 }
938 }
939
940 public bool isHatchling
941 {
942 get
943 {
944 return _bits2[11];
945 }
946 set
947 {
948 _bits2[11] = value;
949 }
950 }
951
952 public bool isBackerContent => c_idBacker != 0;
953
955 {
956 get
957 {
958 if (!isBackerContent)
959 {
960 return null;
961 }
962 return EClass.sources.backers.map.TryGetValue(c_idBacker);
963 }
964 }
965
967 {
968 get
969 {
970 return GetInt(9).ToEnum<BedType>();
971 }
972 set
973 {
974 SetInt(9, (int)value);
975 }
976 }
977
978 public int c_equippedSlot
979 {
980 get
981 {
982 return GetInt(6);
983 }
984 set
985 {
986 SetInt(6, value);
987 }
988 }
989
990 public int c_lockLv
991 {
992 get
993 {
994 return GetInt(50);
995 }
996 set
997 {
998 SetInt(50, value);
999 }
1000 }
1001
1003 {
1004 get
1005 {
1006 return GetInt(12).ToEnum<Hostility>();
1007 }
1008 set
1009 {
1010 SetInt(12, (int)value);
1011 }
1012 }
1013
1015 {
1016 get
1017 {
1018 return GetInt(61).ToEnum<MinionType>();
1019 }
1020 set
1021 {
1022 SetInt(61, (int)value);
1023 }
1024 }
1025
1026 public int c_vomit
1027 {
1028 get
1029 {
1030 return GetInt(13);
1031 }
1032 set
1033 {
1034 SetInt(13, value);
1035 }
1036 }
1037
1038 public bool c_wasInPcParty
1039 {
1040 get
1041 {
1042 return GetInt(103) != 0;
1043 }
1044 set
1045 {
1046 SetInt(103, value ? 1 : 0);
1047 }
1048 }
1049
1050 public bool c_isImportant
1051 {
1052 get
1053 {
1054 return GetInt(109) != 0;
1055 }
1056 set
1057 {
1058 SetInt(109, value ? 1 : 0);
1059 }
1060 }
1061
1062 public bool c_lockedHard
1063 {
1064 get
1065 {
1066 return GetInt(63) != 0;
1067 }
1068 set
1069 {
1070 SetInt(63, value ? 1 : 0);
1071 }
1072 }
1073
1074 public bool c_revealLock
1075 {
1076 get
1077 {
1078 return GetInt(64) != 0;
1079 }
1080 set
1081 {
1082 SetInt(64, value ? 1 : 0);
1083 }
1084 }
1085
1086 public bool c_isTrained
1087 {
1088 get
1089 {
1090 return GetInt(120) != 0;
1091 }
1092 set
1093 {
1094 SetInt(120, value ? 1 : 0);
1095 }
1096 }
1097
1098 public bool c_isPrayed
1099 {
1100 get
1101 {
1102 return GetInt(121) != 0;
1103 }
1104 set
1105 {
1106 SetInt(121, value ? 1 : 0);
1107 }
1108 }
1109
1111 {
1112 get
1113 {
1114 return GetInt(122) != 0;
1115 }
1116 set
1117 {
1118 SetInt(122, value ? 1 : 0);
1119 }
1120 }
1121
1122 public int c_lightColor
1123 {
1124 get
1125 {
1126 return GetInt(5);
1127 }
1128 set
1129 {
1130 Mod();
1131 SetInt(5, value);
1132 }
1133 }
1134
1135 public Color LightColor => new Color((float)(c_lightColor / 1024 * 8) / 256f, (float)(c_lightColor % 1024 / 32 * 8) / 256f, (float)(c_lightColor % 32 * 8) / 256f, 1f);
1136
1137 public int c_uidZone
1138 {
1139 get
1140 {
1141 return GetInt(10);
1142 }
1143 set
1144 {
1145 Mod();
1146 SetInt(10, value);
1147 }
1148 }
1149
1150 public int c_uidRefCard
1151 {
1152 get
1153 {
1154 return GetInt(11);
1155 }
1156 set
1157 {
1158 Mod();
1159 SetInt(11, value);
1160 }
1161 }
1162
1163 public int c_priceFix
1164 {
1165 get
1166 {
1167 return GetInt(21);
1168 }
1169 set
1170 {
1171 SetInt(21, value);
1172 }
1173 }
1174
1175 public int c_priceAdd
1176 {
1177 get
1178 {
1179 return GetInt(29);
1180 }
1181 set
1182 {
1183 SetInt(29, value);
1184 }
1185 }
1186
1187 public int c_priceCopy
1188 {
1189 get
1190 {
1191 return GetInt(124);
1192 }
1193 set
1194 {
1195 SetInt(124, value);
1196 }
1197 }
1198
1199 public int c_fixedValue
1200 {
1201 get
1202 {
1203 return GetInt(131);
1204 }
1205 set
1206 {
1207 SetInt(131, value);
1208 }
1209 }
1210
1211 public int c_uidAttune
1212 {
1213 get
1214 {
1215 return GetInt(133);
1216 }
1217 set
1218 {
1219 Mod();
1220 SetInt(133, value);
1221 }
1222 }
1223
1224 public int c_dyeMat
1225 {
1226 get
1227 {
1228 return GetInt(3);
1229 }
1230 set
1231 {
1232 SetInt(3, value);
1233 }
1234 }
1235
1237 {
1238 get
1239 {
1240 return GetInt(4).ToEnum<VisitorState>();
1241 }
1242 set
1243 {
1244 SetInt(4, (int)value);
1245 }
1246 }
1247
1249 {
1250 get
1251 {
1252 return GetInt(53).ToEnum<RescueState>();
1253 }
1254 set
1255 {
1256 SetInt(53, (int)value);
1257 }
1258 }
1259
1261 {
1262 get
1263 {
1264 return GetInt(65).ToEnum<BossType>();
1265 }
1266 set
1267 {
1268 SetInt(65, (int)value);
1269 }
1270 }
1271
1273 {
1274 get
1275 {
1276 return GetInt(22);
1277 }
1278 set
1279 {
1280 SetInt(22, value);
1281 }
1282 }
1283
1285 {
1286 get
1287 {
1288 return GetInt(130);
1289 }
1290 set
1291 {
1292 SetInt(130, value);
1293 }
1294 }
1295
1296 public int c_IDTState
1297 {
1298 get
1299 {
1300 return GetInt(2);
1301 }
1302 set
1303 {
1304 SetInt(2, value);
1305 }
1306 }
1307
1308 public int c_charges
1309 {
1310 get
1311 {
1312 return GetInt(7);
1313 }
1314 set
1315 {
1316 SetInt(7, value);
1317 }
1318 }
1319
1320 public int c_bill
1321 {
1322 get
1323 {
1324 return GetInt(23);
1325 }
1326 set
1327 {
1328 SetInt(23, value);
1329 }
1330 }
1331
1332 public int c_invest
1333 {
1334 get
1335 {
1336 return GetInt(28);
1337 }
1338 set
1339 {
1340 SetInt(28, value);
1341 }
1342 }
1343
1344 public int c_seed
1345 {
1346 get
1347 {
1348 return GetInt(33);
1349 }
1350 set
1351 {
1352 SetInt(33, value);
1353 }
1354 }
1355
1356 public int c_allowance
1357 {
1358 get
1359 {
1360 return GetInt(114);
1361 }
1362 set
1363 {
1364 SetInt(114, value);
1365 }
1366 }
1367
1368 public int c_fur
1369 {
1370 get
1371 {
1372 return GetInt(62);
1373 }
1374 set
1375 {
1376 SetInt(62, value);
1377 }
1378 }
1379
1380 public int c_dateCooked
1381 {
1382 get
1383 {
1384 return GetInt(66);
1385 }
1386 set
1387 {
1388 SetInt(66, value);
1389 }
1390 }
1391
1392 public int c_lockedAge
1393 {
1394 get
1395 {
1396 return GetInt(38);
1397 }
1398 set
1399 {
1400 SetInt(38, value);
1401 }
1402 }
1403
1405 {
1406 get
1407 {
1408 return GetInt(8);
1409 }
1410 set
1411 {
1412 SetInt(8, value);
1413 }
1414 }
1415
1416 public int c_weight
1417 {
1418 get
1419 {
1420 return GetInt(1);
1421 }
1422 set
1423 {
1424 SetInt(1, value);
1425 }
1426 }
1427
1428 public int c_diceDim
1429 {
1430 get
1431 {
1432 return GetInt(14);
1433 }
1434 set
1435 {
1436 SetInt(14, value);
1437 }
1438 }
1439
1441 {
1442 get
1443 {
1444 return GetInt(15);
1445 }
1446 set
1447 {
1448 SetInt(15, value);
1449 }
1450 }
1451
1453 {
1454 get
1455 {
1456 return GetInt(16);
1457 }
1458 set
1459 {
1460 SetInt(16, value);
1461 }
1462 }
1463
1465 {
1466 get
1467 {
1468 return GetInt(17);
1469 }
1470 set
1471 {
1472 SetInt(17, value);
1473 }
1474 }
1475
1476 public int c_idBacker
1477 {
1478 get
1479 {
1480 return GetInt(52);
1481 }
1482 set
1483 {
1484 SetInt(52, value);
1485 }
1486 }
1487
1488 public int c_uidMaster
1489 {
1490 get
1491 {
1492 return GetInt(54);
1493 }
1494 set
1495 {
1496 SetInt(54, value);
1497 }
1498 }
1499
1500 public int c_ammo
1501 {
1502 get
1503 {
1504 return GetInt(27);
1505 }
1506 set
1507 {
1508 SetInt(27, value);
1509 }
1510 }
1511
1512 public int c_daysWithGod
1513 {
1514 get
1515 {
1516 return GetInt(57);
1517 }
1518 set
1519 {
1520 SetInt(57, value);
1521 }
1522 }
1523
1524 public int c_daysWithPC
1525 {
1526 get
1527 {
1528 return GetInt(67);
1529 }
1530 set
1531 {
1532 SetInt(67, value);
1533 }
1534 }
1535
1536 public string c_idPortrait
1537 {
1538 get
1539 {
1540 return GetStr(9);
1541 }
1542 set
1543 {
1544 SetStr(9, value);
1545 }
1546 }
1547
1548 public string c_idRace
1549 {
1550 get
1551 {
1552 return GetStr(3);
1553 }
1554 set
1555 {
1556 SetStr(3, value);
1557 }
1558 }
1559
1560 public string c_idJob
1561 {
1562 get
1563 {
1564 return GetStr(4);
1565 }
1566 set
1567 {
1568 SetStr(4, value);
1569 }
1570 }
1571
1572 public string c_idTone
1573 {
1574 get
1575 {
1576 return GetStr(22);
1577 }
1578 set
1579 {
1580 SetStr(22, value);
1581 }
1582 }
1583
1584 public string c_color
1585 {
1586 get
1587 {
1588 return GetStr(8);
1589 }
1590 set
1591 {
1592 SetStr(8, value);
1593 }
1594 }
1595
1597 {
1598 get
1599 {
1600 return GetStr(13);
1601 }
1602 set
1603 {
1604 SetStr(13, value);
1605 }
1606 }
1607
1608 public string c_idTalk
1609 {
1610 get
1611 {
1612 return GetStr(21);
1613 }
1614 set
1615 {
1616 SetStr(21, value);
1617 }
1618 }
1619
1620 public string c_idDeity
1621 {
1622 get
1623 {
1624 return GetStr(26);
1625 }
1626 set
1627 {
1628 SetStr(26, value);
1629 }
1630 }
1631
1632 public string c_altName
1633 {
1634 get
1635 {
1636 return GetStr(1);
1637 }
1638 set
1639 {
1640 SetStr(1, value);
1641 }
1642 }
1643
1644 public string c_altName2
1645 {
1646 get
1647 {
1648 return GetStr(2);
1649 }
1650 set
1651 {
1652 SetStr(2, value);
1653 }
1654 }
1655
1656 public string c_extraNameRef
1657 {
1658 get
1659 {
1660 return GetStr(12);
1661 }
1662 set
1663 {
1664 SetStr(12, value);
1665 }
1666 }
1667
1668 public string c_refText
1669 {
1670 get
1671 {
1672 return GetStr(10);
1673 }
1674 set
1675 {
1676 SetStr(10, value);
1677 }
1678 }
1679
1680 public string c_idRefName
1681 {
1682 get
1683 {
1684 return GetStr(7);
1685 }
1686 set
1687 {
1688 SetStr(7, value);
1689 }
1690 }
1691
1692 public string c_idRidePCC
1693 {
1694 get
1695 {
1696 return GetStr(55);
1697 }
1698 set
1699 {
1700 SetStr(55, value);
1701 }
1702 }
1703
1704 public string c_idAbility
1705 {
1706 get
1707 {
1708 return GetStr(50);
1709 }
1710 set
1711 {
1712 SetStr(50, value);
1713 }
1714 }
1715
1716 public string c_context
1717 {
1718 get
1719 {
1720 return GetStr(20);
1721 }
1722 set
1723 {
1724 SetStr(20, value);
1725 }
1726 }
1727
1728 public string c_idEditor
1729 {
1730 get
1731 {
1732 return GetStr(27);
1733 }
1734 set
1735 {
1736 SetStr(27, value);
1737 }
1738 }
1739
1740 public string c_editorTags
1741 {
1742 get
1743 {
1744 return GetStr(28);
1745 }
1746 set
1747 {
1748 SetStr(28, value);
1749 }
1750 }
1751
1752 public string c_editorTraitVal
1753 {
1754 get
1755 {
1756 return GetStr(25);
1757 }
1758 set
1759 {
1760 SetStr(25, value);
1761 }
1762 }
1763
1764 public string c_idTrait
1765 {
1766 get
1767 {
1768 return GetStr(29);
1769 }
1770 set
1771 {
1772 SetStr(29, value);
1773 }
1774 }
1775
1776 public string c_idRefCard
1777 {
1778 get
1779 {
1780 return GetStr(5);
1781 }
1782 set
1783 {
1784 SetStr(5, value);
1785 }
1786 }
1787
1788 public string c_idRefCard2
1789 {
1790 get
1791 {
1792 return GetStr(6);
1793 }
1794 set
1795 {
1796 SetStr(6, value);
1797 }
1798 }
1799
1800 public string c_note
1801 {
1802 get
1803 {
1804 return GetStr(51);
1805 }
1806 set
1807 {
1808 SetStr(51, value);
1809 }
1810 }
1811
1813 {
1814 get
1815 {
1816 return GetObj<UniqueData>(6);
1817 }
1818 set
1819 {
1820 SetObj(6, value);
1821 }
1822 }
1823
1825 {
1826 get
1827 {
1828 return GetObj<Thing>(9);
1829 }
1830 set
1831 {
1832 SetObj(9, value);
1833 }
1834 }
1835
1836 public List<SocketData> socketList
1837 {
1838 get
1839 {
1840 return GetObj<List<SocketData>>(17);
1841 }
1842 set
1843 {
1844 SetObj(17, value);
1845 }
1846 }
1847
1849 {
1850 get
1851 {
1852 return GetObj<Thing>(10);
1853 }
1854 set
1855 {
1856 SetObj(10, value);
1857 }
1858 }
1859
1861 {
1862 get
1863 {
1864 return GetObj<Window.SaveData>(2);
1865 }
1866 set
1867 {
1868 SetObj(2, value);
1869 }
1870 }
1871
1873 {
1874 get
1875 {
1876 return GetObj<CharaUpgrade>(11);
1877 }
1878 set
1879 {
1880 SetObj(11, value);
1881 }
1882 }
1883
1885 {
1886 get
1887 {
1888 return GetObj<LoveData>(20);
1889 }
1890 set
1891 {
1892 SetObj(20, value);
1893 }
1894 }
1895
1897 {
1898 get
1899 {
1900 return GetObj<CharaGenes>(15);
1901 }
1902 set
1903 {
1904 SetObj(15, value);
1905 }
1906 }
1907
1908 public List<int> c_corruptionHistory
1909 {
1910 get
1911 {
1912 return GetObj<List<int>>(16);
1913 }
1914 set
1915 {
1916 SetObj(16, value);
1917 }
1918 }
1919
1921 {
1922 get
1923 {
1924 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1925 }
1926 set
1927 {
1928 SetObj(12, value);
1929 }
1930 }
1931
1932 public DNA c_DNA
1933 {
1934 get
1935 {
1936 return GetObj<DNA>(14);
1937 }
1938 set
1939 {
1940 SetObj(14, value);
1941 }
1942 }
1943
1945 {
1946 get
1947 {
1948 return GetObj<CharaList>(13);
1949 }
1950 set
1951 {
1952 SetObj(13, value);
1953 }
1954 }
1955
1957 {
1958 get
1959 {
1960 return GetObj<MixedFoodData>(18);
1961 }
1962 set
1963 {
1964 SetObj(18, value);
1965 }
1966 }
1967
1969 {
1970 get
1971 {
1972 return GetObj<Thing>(19);
1973 }
1974 set
1975 {
1976 SetObj(19, value);
1977 }
1978 }
1979
1980 public byte[] c_textureData
1981 {
1982 get
1983 {
1984 return GetObj<byte[]>(4);
1985 }
1986 set
1987 {
1988 SetObj(4, value);
1989 }
1990 }
1991
1993
1994 public int invX
1995 {
1996 get
1997 {
1998 return pos.x;
1999 }
2000 set
2001 {
2002 pos.x = value;
2003 }
2004 }
2005
2006 public int invY
2007 {
2008 get
2009 {
2010 return pos.z;
2011 }
2012 set
2013 {
2014 pos.z = value;
2015 }
2016 }
2017
2019 {
2020 get
2021 {
2022 object obj;
2023 if (!c_idRefCard.IsEmpty())
2024 {
2025 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
2026 if (obj == null)
2027 {
2028 return EClass.sources.cards.map["ash3"];
2029 }
2030 }
2031 else
2032 {
2033 obj = null;
2034 }
2035 return (CardRow)obj;
2036 }
2037 }
2038
2040 {
2041 get
2042 {
2043 object obj;
2044 if (!c_idRefCard2.IsEmpty())
2045 {
2046 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
2047 if (obj == null)
2048 {
2049 return EClass.sources.cards.map["ash3"];
2050 }
2051 }
2052 else
2053 {
2054 obj = null;
2055 }
2056 return (CardRow)obj;
2057 }
2058 }
2059
2060 public int ExpToNext => (int)Math.Min((50 + (long)LV * 30L) * (100 - Evalue(403)) / 100, 99999999L);
2061
2062 public int DefaultLV => sourceCard.LV;
2063
2065 {
2066 get
2067 {
2068 if (dirtyWeight)
2069 {
2070 _childrenWeight = 0;
2071 if (!(trait is TraitMagicChest))
2072 {
2073 foreach (Thing thing in things)
2074 {
2076 }
2077 dirtyWeight = false;
2078 (parent as Card)?.SetDirtyWeight();
2079 if (isChara && IsPCFaction)
2080 {
2081 Chara.CalcBurden();
2082 }
2083 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2084 {
2085 _childrenWeight = 10000000;
2086 }
2087 }
2088 }
2089 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2090 }
2091 }
2092
2094
2096
2097 public virtual int SelfWeight => 1000;
2098
2099 public virtual int WeightLimit => 500000;
2100
2102
2104
2105 public virtual string AliasMaterialOnCreate => DefaultMaterial.alias;
2106
2107 public Cell Cell => pos.cell;
2108
2109 public virtual Thing Thing
2110 {
2111 get
2112 {
2113 if (!isThing)
2114 {
2115 return null;
2116 }
2117 return (Thing)this;
2118 }
2119 }
2120
2121 public virtual Chara Chara
2122 {
2123 get
2124 {
2125 if (!isChara)
2126 {
2127 return null;
2128 }
2129 return (Chara)this;
2130 }
2131 }
2132
2133 public virtual bool isThing => false;
2134
2135 public virtual bool isChara => false;
2136
2137 public bool ExistsOnMap => parent == EClass._zone;
2138
2139 public virtual bool isSynced => renderer.isSynced;
2140
2142
2143 public bool IsUnique => rarity == Rarity.Artifact;
2144
2145 public bool IsPowerful
2146 {
2147 get
2148 {
2149 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2150 {
2151 return !IsPCFactionOrMinion;
2152 }
2153 return false;
2154 }
2155 }
2156
2157 public bool IsImportant => sourceCard.HasTag(CTAG.important);
2158
2159 public virtual SourcePref Pref => sourceCard.pref;
2160
2161 public virtual bool IsDeadOrSleeping => false;
2162
2163 public virtual bool IsDisabled => false;
2164
2165 public virtual bool IsMoving => false;
2166
2167 public virtual bool flipX
2168 {
2169 get
2170 {
2171 if (Tiles.Length == 1)
2172 {
2173 return dir % 2 == 1;
2174 }
2175 return false;
2176 }
2177 }
2178
2179 public virtual bool IsAliveInCurrentZone => ExistsOnMap;
2180
2181 public virtual string actorPrefab => "ThingActor";
2182
2183 public virtual CardRow sourceCard => null;
2184
2186
2187 public virtual RenderRow TileRow => sourceCard;
2188
2190
2191 public string Name => GetName(NameStyle.Full);
2192
2193 public string NameSimple => GetName(NameStyle.Simple);
2194
2195 public string NameOne => GetName(NameStyle.Full, 1);
2196
2197 public virtual bool IsPC => false;
2198
2199 public bool _IsPC => GetInt(56) != 0;
2200
2201 public virtual bool IsPCC => false;
2202
2203 public virtual bool IsPCParty => false;
2204
2205 public virtual bool IsMinion => false;
2206
2207 public virtual bool IsPCPartyMinion => false;
2208
2209 public virtual bool IsPCFactionMinion => false;
2210
2211 public virtual bool IsMultisize
2212 {
2213 get
2214 {
2216 {
2217 return IsInstalled;
2218 }
2219 return false;
2220 }
2221 }
2222
2223 public bool IsToolbelt => category.slot == 44;
2224
2225 public bool IsLightsource => category.slot == 45;
2226
2227 public bool IsEquipment => category.slot != 0;
2228
2229 public bool IsFood => category.IsChildOf("food");
2230
2232 {
2233 get
2234 {
2235 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2236 {
2237 return id == "grass";
2238 }
2239 return true;
2240 }
2241 }
2242
2243 public bool ShowFoodEnc
2244 {
2245 get
2246 {
2248 {
2249 if (Evalue(10) > 0)
2250 {
2252 }
2253 return false;
2254 }
2255 return true;
2256 }
2257 }
2258
2259 public bool IsWeapon
2260 {
2261 get
2262 {
2263 if (!IsMeleeWeapon)
2264 {
2265 return IsRangedWeapon;
2266 }
2267 return true;
2268 }
2269 }
2270
2272 {
2273 get
2274 {
2275 if (category.slot == 0)
2276 {
2277 return IsRangedWeapon;
2278 }
2279 return true;
2280 }
2281 }
2282
2284 {
2285 get
2286 {
2287 if (category.slot == 0 && !IsRangedWeapon)
2288 {
2289 return IsAmmo;
2290 }
2291 return true;
2292 }
2293 }
2294
2295 public bool IsMeleeWeapon => category.IsChildOf("melee");
2296
2298
2299 public bool IsThrownWeapon => sourceCard.HasTag(CTAG.throwWeapon);
2300
2301 public bool IsAmmo => trait is TraitAmmo;
2302
2303 public bool IsAgent => this == EClass.player.Agent;
2304
2305 public bool IsFurniture => category.IsChildOf("furniture");
2306
2307 public bool IsBlessed => blessedState >= BlessedState.Blessed;
2308
2309 public bool IsCursed => blessedState <= BlessedState.Cursed;
2310
2312 {
2313 get
2314 {
2315 if (isRestrained)
2316 {
2317 return IsPCFaction;
2318 }
2319 return false;
2320 }
2321 }
2322
2323 public virtual bool IsPCFaction => false;
2324
2326 {
2327 get
2328 {
2329 if (!IsPCFaction)
2330 {
2331 return IsPCFactionMinion;
2332 }
2333 return true;
2334 }
2335 }
2336
2337 public virtual bool IsGlobal => false;
2338
2339 public virtual int MaxDecay => 1000;
2340
2341 public bool IsDecayed => decay > MaxDecay;
2342
2343 public bool IsRotting => decay >= MaxDecay / 4 * 3;
2344
2345 public bool IsFresn => decay < MaxDecay / 4;
2346
2347 public virtual int MaxHP => 100;
2348
2349 public virtual int Power => Mathf.Max(20, EClass.curve(GetTotalQuality() * 10, 400, 100));
2350
2351 public int FameLv
2352 {
2353 get
2354 {
2355 if (!IsPC)
2356 {
2357 return LV;
2358 }
2359 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2360 }
2361 }
2362
2363 public virtual int[] Tiles => sourceCard._tiles;
2364
2365 public virtual int PrefIndex
2366 {
2367 get
2368 {
2369 if (Tiles.Length < 3)
2370 {
2371 return dir % 2;
2372 }
2373 return dir;
2374 }
2375 }
2376
2377 public bool IsVariation => sourceCard.origin != null;
2378
2379 public virtual int DV => elements.Value(64);
2380
2381 public virtual int PV => elements.Value(65);
2382
2383 public int HIT => elements.Value(66);
2384
2385 public int DMG => elements.Value(67);
2386
2387 public int STR => elements.Value(70);
2388
2389 public int DEX => elements.Value(72);
2390
2391 public int END => elements.Value(71);
2392
2393 public int PER => elements.Value(73);
2394
2395 public int LER => elements.Value(74);
2396
2397 public int WIL => elements.Value(75);
2398
2399 public int MAG => elements.Value(76);
2400
2401 public int CHA => elements.Value(77);
2402
2403 public int INT => elements.Value(80);
2404
2405 public int LUC => elements.Value(78);
2406
2407 public int W
2408 {
2409 get
2410 {
2411 if (dir % 2 != 0)
2412 {
2413 return sourceCard.H;
2414 }
2415 return sourceCard.W;
2416 }
2417 }
2418
2419 public int H
2420 {
2421 get
2422 {
2423 if (dir % 2 != 0)
2424 {
2425 return sourceCard.W;
2426 }
2427 return sourceCard.H;
2428 }
2429 }
2430
2431 public bool IsIdentified => c_IDTState == 0;
2432
2433 public string TextRarity => Lang.GetList("quality")[Mathf.Clamp((int)(rarity + 1), 0, 5)];
2434
2435 public bool IsInstalled => placeState == PlaceState.installed;
2436
2437 public bool IsMale
2438 {
2439 get
2440 {
2441 if (bio != null)
2442 {
2443 return bio.gender == 2;
2444 }
2445 return false;
2446 }
2447 }
2448
2449 public bool IsNegativeGift
2450 {
2451 get
2452 {
2453 if (!HasTag(CTAG.neg))
2454 {
2455 return blessedState <= BlessedState.Cursed;
2456 }
2457 return true;
2458 }
2459 }
2460
2462
2464 {
2465 get
2466 {
2467 if (!IsPC)
2468 {
2469 return null;
2470 }
2472 }
2473 }
2474
2476
2477 public virtual bool HasHost => false;
2478
2479 public int Quality => Evalue(2);
2480
2481 public int QualityLv => Quality / 10;
2482
2484 {
2485 get
2486 {
2487 if (_LightData == null)
2488 {
2489 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2490 }
2491 return _LightData;
2492 }
2493 }
2494
2496 {
2497 get
2498 {
2499 if (!isChara || Chara.host == null)
2500 {
2501 return renderer;
2502 }
2503 return Chara.host.renderer;
2504 }
2505 }
2506
2507 public bool ShouldShowMsg
2508 {
2509 get
2510 {
2511 if (IsPC || parent == EClass.pc || isSynced)
2512 {
2513 if (isChara)
2514 {
2515 return !Chara.isDead;
2516 }
2517 return true;
2518 }
2519 return false;
2520 }
2521 }
2522
2523 public bool CanInspect
2524 {
2525 get
2526 {
2527 if (!isDestroyed)
2528 {
2529 return ExistsOnMap;
2530 }
2531 return false;
2532 }
2533 }
2534
2535 public string InspectName => Name;
2536
2538
2540
2541 public bool GetBool(string id)
2542 {
2543 return GetBool(id.GetHashCode());
2544 }
2545
2546 public void SetBool(string id, bool enable)
2547 {
2548 SetBool(id.GetHashCode(), enable);
2549 }
2550
2551 public int GetInt(string id, int? defaultInt = null)
2552 {
2553 return GetInt(id.GetHashCode(), defaultInt);
2554 }
2555
2556 public void AddInt(string id, int value)
2557 {
2558 AddInt(id.GetHashCode(), value);
2559 }
2560
2561 public void SetInt(string id, int value = 0)
2562 {
2563 SetInt(id.GetHashCode(), value);
2564 }
2565
2566 public string GetStr(string id, string defaultStr = null)
2567 {
2568 return GetStr(id.GetHashCode(), defaultStr);
2569 }
2570
2571 public void SetStr(string id, string value = null)
2572 {
2573 SetStr(id.GetHashCode(), value);
2574 }
2575
2576 public T GetObj<T>(string id)
2577 {
2578 return GetObj<T>(id.GetHashCode());
2579 }
2580
2581 public void SetObj(string id, object o)
2582 {
2583 SetObj(id.GetHashCode(), o);
2584 }
2585
2586 public T SetObj<T>(string id, object o)
2587 {
2588 return SetObj<T>(id.GetHashCode(), o);
2589 }
2590
2591 public override string ToString()
2592 {
2593 return Name + "/" + pos?.ToString() + "/" + parent;
2594 }
2595
2596 public bool CanReserve(AIAct act)
2597 {
2598 if (reservedAct != null && reservedAct != act)
2599 {
2600 return !reservedAct.IsRunning;
2601 }
2602 return true;
2603 }
2604
2605 public bool TryReserve(AIAct act)
2606 {
2607 if (CanReserve(act))
2608 {
2609 reservedAct = act;
2610 return true;
2611 }
2612 return false;
2613 }
2614
2615 public void Mod()
2616 {
2617 isModified = true;
2618 }
2619
2621 {
2622 if (IsPC)
2623 {
2624 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2625 }
2627 {
2628 return Window.dictData.TryGetValue("ChestMerchant");
2629 }
2630 return c_windowSaveData;
2631 }
2632
2634 {
2635 if ((IsUnique && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2636 {
2637 return true;
2638 }
2639 if (parent is Card card)
2640 {
2641 if (card.trait is TraitChestMerchant)
2642 {
2643 return true;
2644 }
2645 if (card.isSale || !card.trait.CanUseContent)
2646 {
2647 return true;
2648 }
2649 Window.SaveData windowSaveData = card.GetWindowSaveData();
2650 if (windowSaveData != null)
2651 {
2652 return windowSaveData.excludeCraft;
2653 }
2654 }
2655 return false;
2656 }
2657
2658 public void SetDirtyWeight()
2659 {
2661 {
2662 EClass.player.wasDirtyWeight = true;
2663 }
2664 dirtyWeight = true;
2665 (parent as Card)?.SetDirtyWeight();
2666 }
2667
2668 public void ChangeWeight(int a)
2669 {
2670 c_weight = a;
2671 isWeightChanged = true;
2673 }
2674
2675 public int Evalue(int ele)
2676 {
2677 return elements.Value(ele);
2678 }
2679
2680 public int Evalue(int ele, bool ignoreGlobalElement)
2681 {
2682 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2683 {
2684 return elements.Value(ele);
2685 }
2686 return 0;
2687 }
2688
2689 public int EvalueMax(int ele, int min = 0)
2690 {
2691 return Mathf.Max(elements.Value(ele), min);
2692 }
2693
2694 public int Evalue(string alias)
2695 {
2696 return elements.Value(EClass.sources.elements.alias[alias].id);
2697 }
2698
2699 public bool HasTag(CTAG tag)
2700 {
2701 return sourceCard.tag.Contains(tag.ToString());
2702 }
2703
2704 public bool HasEditorTag(EditorTag tag)
2705 {
2706 return c_editorTags?.Contains(tag.ToString()) ?? false;
2707 }
2708
2709 public void AddEditorTag(EditorTag tag)
2710 {
2711 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2712 }
2713
2715 {
2716 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2717 }
2718
2719 public virtual string GetName(NameStyle style, int num = -1)
2720 {
2721 return "Card";
2722 }
2723
2724 public virtual string GetExtraName()
2725 {
2726 return "";
2727 }
2728
2729 public virtual string GetDetail()
2730 {
2731 return sourceCard.GetText("detail", returnNull: true);
2732 }
2733
2734 public int GetBestAttribute()
2735 {
2736 int num = 1;
2737 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2738 {
2739 int num2 = item.Value;
2740 if (isChara && Chara.tempElements != null)
2741 {
2742 num2 -= Chara.tempElements.Value(item.id);
2743 }
2744 if (num2 > num)
2745 {
2746 num = num2;
2747 }
2748 }
2749 return num;
2750 }
2751
2752 public void ModExp(string alias, int a)
2753 {
2754 ModExp(EClass.sources.elements.alias[alias].id, a);
2755 }
2756
2757 public void ModExp(int ele, int a)
2758 {
2759 if (isChara)
2760 {
2761 elements.ModExp(ele, a);
2762 }
2763 }
2764
2765 public void ModExpParty(int ele, int a)
2766 {
2767 if (isChara)
2768 {
2769 if (Chara.party == null)
2770 {
2771 elements.ModExp(ele, a);
2772 }
2773 else
2774 {
2775 Chara.party.ModExp(ele, a);
2776 }
2777 }
2778 }
2779
2780 public bool IsChildOf(Card c)
2781 {
2782 return GetRootCard() == c;
2783 }
2784
2785 public T FindTool<T>() where T : Trait
2786 {
2787 if (IsPC)
2788 {
2789 return Tool?.trait as T;
2790 }
2791 return things.Find<T>()?.trait as T;
2792 }
2793
2795 private void _OnSerializing(StreamingContext context)
2796 {
2797 _x = pos.x;
2798 _z = pos.z;
2799 _ints[0] = _bits1.ToInt();
2800 _ints[2] = _bits2.ToInt();
2802 OnSerializing();
2803 }
2804
2805 protected virtual void OnSerializing()
2806 {
2807 }
2808
2810 private void _OnDeserialized(StreamingContext context)
2811 {
2812 if (version < 2 && sockets != null)
2813 {
2814 for (int i = 0; i < sockets.Count; i++)
2815 {
2816 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2817 }
2818 }
2819 _bits1.SetInt(_ints[0]);
2820 _bits2.SetInt(_ints[2]);
2822 pos.Set(_x, _z);
2823 SetSource();
2824 things.SetOwner(this);
2825 elements.SetOwner(this, applyFeat: false);
2827 ApplyTrait();
2828 ApplyMaterialElements(remove: false);
2830 foreach (Thing thing in things)
2831 {
2832 thing.parent = this;
2833 }
2834 if (isThing && Num <= 0)
2835 {
2836 isDestroyed = true;
2837 }
2838 if (version < 5)
2839 {
2840 if (version < 3 && isChara && HasElement(1210))
2841 {
2842 elements.ModBase(960, -5 * Evalue(1210));
2843 }
2844 if (version < 4 && isChara && HasElement(1210))
2845 {
2846 elements.ModBase(423, Evalue(1210));
2847 }
2848 if (version < 5)
2849 {
2850 if (isChara && Chara.race.id == "horse" && Chara.body.GetSlot(30, onlyEmpty: false) == null)
2851 {
2854 }
2855 if (isChara && Chara.race.id == "bike" && id != "bike_cub")
2856 {
2857 Rand.SetSeed(uid);
2859 Chara.SetFeat(1423, 1 + EClass.rnd(10));
2860 Rand.SetSeed();
2861 }
2862 }
2863 version = 5;
2864 }
2865 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
2866 }
2867
2868 protected virtual void OnDeserialized()
2869 {
2870 }
2871
2872 public string ReferenceId()
2873 {
2874 return "c" + uid;
2875 }
2876
2877 public void Create(string _id, int _idMat = -1, int genLv = -1)
2878 {
2879 if (CardBlueprint.current != null)
2880 {
2882 CardBlueprint.current = null;
2883 }
2884 else
2885 {
2887 }
2888 id = _id;
2889 Num = 1;
2890 autoRefuel = true;
2891 EClass.game.cards.AssignUID(this);
2892 this.genLv = genLv;
2893 isNew = true;
2894 version = 5;
2895 SetSource();
2897 if (sourceCard.quality != 0)
2898 {
2899 rarity = sourceCard.quality.ToEnum<Rarity>();
2900 }
2901 else if (bp.rarity != Rarity.Random)
2902 {
2903 rarity = bp.rarity;
2904 }
2905 else if ((category.slot != 0 && category.slot != 45 && category.slot != 44) || category.tag.Contains("randomRarity"))
2906 {
2907 if (EClass.rnd(10) == 0)
2908 {
2909 rarity = Rarity.Crude;
2910 }
2911 else if (EClass.rnd(10) == 0)
2912 {
2913 rarity = Rarity.Superior;
2914 }
2915 else if (EClass.rnd(80) == 0)
2916 {
2917 rarity = Rarity.Legendary;
2918 }
2919 else if (EClass.rnd(250) == 0)
2920 {
2921 rarity = Rarity.Mythical;
2922 }
2923 }
2924 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2925 {
2926 rarity = Rarity.Normal;
2927 }
2928 LV = DefaultLV;
2929 if (bp.lv != -999)
2930 {
2931 LV = bp.lv;
2932 }
2933 if (id == "microchip")
2934 {
2935 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2936 }
2938 {
2940 }
2941 else
2942 {
2943 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2944 if (_idMat != -1)
2945 {
2946 _material = EClass.sources.materials.map.TryGetValue(_idMat) ?? EClass.sources.materials.map[1];
2947 }
2948 else if (!flag)
2949 {
2950 if (sourceCard.tierGroup == "wood")
2951 {
2952 Debug.Log(id);
2953 }
2955 }
2956 else
2957 {
2959 }
2960 }
2961 idMaterial = _material.id;
2962 things.SetOwner(this);
2963 elements.SetOwner(this, applyFeat: true);
2964 ApplyTrait();
2966 {
2967 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2968 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2969 }
2970 ApplyMaterial();
2971 OnCreate(genLv);
2974 hp = MaxHP;
2975 if (HasTag(CTAG.hidden))
2976 {
2977 SetHidden();
2978 }
2980 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
2981 }
2982
2983 public virtual void OnBeforeCreate()
2984 {
2985 }
2986
2987 public virtual void OnCreate(int genLv)
2988 {
2989 }
2990
2991 public virtual void SetSource()
2992 {
2993 }
2994
2995 public virtual void ApplyEditorTags(EditorTag tag)
2996 {
2997 switch (tag)
2998 {
2999 case EditorTag.Hidden:
3000 SetHidden();
3001 break;
3002 case EditorTag.Empty:
3003 RemoveThings();
3004 break;
3005 case EditorTag.IsOn:
3006 isOn = true;
3007 break;
3008 case EditorTag.IsOff:
3009 isOn = false;
3010 break;
3011 case EditorTag.NoSnow:
3012 noSnow = true;
3013 break;
3014 case EditorTag.Boss:
3015 EClass._zone.Boss = Chara;
3016 break;
3017 }
3018 }
3019
3020 public void ApplyTrait()
3021 {
3022 string str = c_idTrait;
3023 if (str.IsEmpty())
3024 {
3025 if (!sourceCard.trait.IsEmpty())
3026 {
3027 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
3028 }
3029 }
3030 else
3031 {
3032 trait = ClassCache.Create<Trait>(str, "Elin");
3033 }
3034 if (trait == null)
3035 {
3036 trait = (isChara ? new TraitChara() : new Trait());
3037 }
3038 trait.SetOwner(this);
3039 }
3040
3041 public Card SetLv(int a)
3042 {
3043 bool flag = a > LV;
3044 LV = a;
3045 if (!isChara)
3046 {
3047 return this;
3048 }
3049 isScaled = true;
3050 Rand.SetSeed(uid);
3051 ElementContainer elementContainer = new ElementContainer();
3052 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
3053 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
3054 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
3055 foreach (Element value in elements.dict.Values)
3056 {
3057 int num = elementContainer.Value(value.id);
3058 if (num != 0)
3059 {
3060 int num2 = num - value.ValueWithoutLink;
3061 if (num2 != 0)
3062 {
3063 elements.ModBase(value.id, num2);
3064 }
3065 }
3066 }
3067 if (flag)
3068 {
3070 }
3071 Rand.SetSeed();
3072 hp = MaxHP;
3073 Chara.mana.value = Chara.mana.max;
3076 return this;
3077 }
3078
3079 public void ClampInitialSkill()
3080 {
3081 if (elements.Base(286) > 50)
3082 {
3083 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
3084 }
3085 }
3086
3087 public void AddExp(int a, bool applyMod = true)
3088 {
3089 if (applyMod)
3090 {
3091 a = a * GetExpMtp() / 100;
3092 }
3093 exp += a;
3094 while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
3095 {
3096 exp -= ExpToNext;
3097 LevelUp();
3098 }
3099 }
3100
3101 public int GetExpMtp()
3102 {
3103 int num = 100;
3104 if (!IsPC)
3105 {
3106 num *= 2;
3107 if (IsPCFaction)
3108 {
3109 num = num * GetAffinityExpBonus() / 100;
3111 {
3112 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
3113 }
3114 }
3115 }
3116 return num * (100 + Evalue(1237) * 30 + Evalue(1273) * 50 + ((Evalue(1275) >= 2) ? 50 : 0)) / 100;
3117 }
3118
3120 {
3121 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
3122 }
3123
3125 {
3127 {
3128 return 100;
3129 }
3130 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
3131 }
3132
3133 public void LevelUp()
3134 {
3135 if (IsPC)
3136 {
3138 {
3139 Msg.Say("demoLimit");
3140 return;
3141 }
3143 Tutorial.Reserve("feat");
3144 }
3145 feat++;
3146 LV++;
3147 Say("dingExp", this);
3148 PlaySound("jingle_lvup");
3149 PlayEffect("aura_heaven");
3150 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
3151 {
3152 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
3153 }
3154 if (IsPC && HasElement(1274) && Evalue(1274) < 8 && LV >= Evalue(1274) * 5)
3155 {
3156 Chara.SetFeat(1274, Evalue(1274) + 1, msg: true);
3157 }
3158 if (IsPC || !(Chara.race.id == "mutant"))
3159 {
3160 return;
3161 }
3162 int num = Mathf.Min(1 + LV / 5, 20);
3163 for (int i = 0; i < num; i++)
3164 {
3165 if (Evalue(1644) < i + 1)
3166 {
3167 Chara.SetFeat(1644, i + 1, msg: true);
3168 }
3169 }
3170 }
3171
3172 public virtual void ApplyMaterialElements(bool remove)
3173 {
3174 }
3175
3176 public virtual void ApplyMaterial(bool remove = false)
3177 {
3178 _colorInt = 0;
3179 }
3180
3181 public Card ChangeMaterial(int idNew, bool ignoreFixedMaterial = false)
3182 {
3183 return ChangeMaterial(EClass.sources.materials.map.TryGetValue(idNew, 1), ignoreFixedMaterial);
3184 }
3185
3186 public Card ChangeMaterial(string idNew, bool ignoreFixedMaterial = false)
3187 {
3188 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3189 }
3190
3191 public Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial = false)
3192 {
3193 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3194 {
3195 return this;
3196 }
3197 ApplyMaterial(remove: true);
3198 _material = row;
3199 idMaterial = row.id;
3200 decay = 0;
3201 dirtyWeight = true;
3202 Card rootCard = GetRootCard();
3203 if (rootCard != null && rootCard.IsPC)
3204 {
3206 }
3207 if (isThing)
3208 {
3210 }
3211 ApplyMaterial();
3212 return this;
3213 }
3214
3215 public void SetReplica(bool on)
3216 {
3217 isReplica = true;
3218 ChangeMaterial("granite");
3219 }
3220
3221 public Thing Add(string id, int num = 1, int lv = 1)
3222 {
3223 if (num == 0)
3224 {
3225 num = 1;
3226 }
3227 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3228 }
3229
3231 {
3232 return AddThing(c as Thing);
3233 }
3234
3235 public void RemoveCard(Card c)
3236 {
3237 RemoveThing(c as Thing);
3238 }
3239
3240 public void NotifyAddThing(Thing t, int num)
3241 {
3242 }
3243
3244 public Thing AddThing(string id, int lv = -1)
3245 {
3246 return AddThing(ThingGen.Create(id, -1, (lv == -1) ? LV : lv));
3247 }
3248
3249 public Thing AddThing(Thing t, bool tryStack = true, int destInvX = -1, int destInvY = -1)
3250 {
3251 if (t.Num == 0 || t.isDestroyed)
3252 {
3253 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3254 return t;
3255 }
3256 if (t.parent == this)
3257 {
3258 Debug.LogWarning("already child:" + t);
3259 return t;
3260 }
3261 if (things.Contains(t))
3262 {
3263 Debug.Log("already in the list" + t);
3264 return t;
3265 }
3266 _ = t.parent;
3267 _ = EClass._zone;
3268 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3269 if (t.parent != null)
3270 {
3271 t.parent.RemoveCard(t);
3272 }
3273 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3274 {
3275 t.trait.Toggle(on: false);
3276 }
3277 t.isMasked = false;
3278 t.ignoreAutoPick = false;
3279 t.parent = this;
3280 t.noShadow = false;
3281 t.isSale = false;
3282 if (t.IsContainer)
3283 {
3284 t.RemoveEditorTag(EditorTag.PreciousContainer);
3285 }
3286 t.invX = -1;
3287 if (destInvY == -1)
3288 {
3289 t.invY = 0;
3290 }
3291 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3292 {
3294 }
3295 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3296 if (t == thing)
3297 {
3298 things.Add(t);
3299 things.OnAdd(t);
3300 }
3301 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3302 {
3303 NotifyAddThing(t, t.Num);
3304 }
3305 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3306 {
3308 }
3311 {
3313 LayerInventory.SetDirty(thing);
3314 }
3315 if (IsPC)
3316 {
3317 goto IL_029f;
3318 }
3319 if (IsContainer)
3320 {
3321 Card rootCard = GetRootCard();
3322 if (rootCard != null && rootCard.IsPC)
3323 {
3324 goto IL_029f;
3325 }
3326 }
3327 goto IL_0345;
3328 IL_0345:
3329 return thing;
3330 IL_029f:
3331 t.isNPCProperty = false;
3332 t.isGifted = false;
3333 int count = 0;
3334 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3335 TryAdd(t);
3336 if (t.CanSearchContents)
3337 {
3338 t.things.Foreach(delegate(Thing _t)
3339 {
3340 TryAdd(_t);
3341 });
3342 }
3343 if (count > 0 && EClass.core.IsGameStarted)
3344 {
3345 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3346 }
3347 goto IL_0345;
3348 void TryAdd(Thing a)
3349 {
3350 if (!ings.Contains(a.id))
3351 {
3352 ings.Add(a.id);
3353 count++;
3354 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3355 {
3356 ings.Add(a.sourceCard.origin.id);
3357 }
3358 }
3359 }
3360 }
3361
3363 {
3364 if (af.isReplica)
3365 {
3366 return;
3367 }
3368 List<Chara> list = new List<Chara>();
3369 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3370 {
3371 foreach (Chara member in child.members)
3372 {
3373 list.Add(member);
3374 }
3375 }
3376 foreach (Chara chara in EClass._map.charas)
3377 {
3378 list.Add(chara);
3379 }
3380 if (EClass.pc.HasElement(1228) && af.c_idDeity == EClass.game.religions.Eyth.id)
3381 {
3382 foreach (Chara item in list)
3383 {
3384 if (!item.IsPCFactionOrMinion)
3385 {
3386 continue;
3387 }
3388 List<Thing> list2 = item.things.List((Thing t) => t.HasTag(CTAG.godArtifact) && t != af && !t.isReplica && t.c_idDeity == EClass.game.religions.Eyth.id);
3389 if (list2.Count == 0)
3390 {
3391 continue;
3392 }
3393 foreach (Thing item2 in list2)
3394 {
3395 if (item2.isEquipped)
3396 {
3397 item.body.Unequip(item2);
3398 }
3399 item2.c_idDeity = EClass.game.religions.GetArtifactDeity(item2.id)?.id;
3400 Msg.Say("waterCurse", item2);
3401 }
3402 }
3403 }
3404 foreach (Chara item3 in list)
3405 {
3406 if (!item3.IsPCFactionOrMinion)
3407 {
3408 continue;
3409 }
3410 List<Thing> list3 = item3.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3411 if (list3.Count == 0)
3412 {
3413 continue;
3414 }
3415 foreach (Thing item4 in list3)
3416 {
3417 Msg.Say("destroyed_inv_", item4, item3);
3418 item4.Destroy();
3419 }
3420 }
3421 }
3422
3423 public void PurgeEythArtifact()
3424 {
3425 if (!EClass.pc.IsEyth || !EClass.pc.HasElement(1228))
3426 {
3427 return;
3428 }
3429 List<Chara> list = new List<Chara>();
3430 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3431 {
3432 foreach (Chara member in child.members)
3433 {
3434 list.Add(member);
3435 }
3436 }
3437 foreach (Chara chara in EClass._map.charas)
3438 {
3439 list.Add(chara);
3440 }
3441 foreach (Chara item in list)
3442 {
3443 if (item.IsPCFactionOrMinion)
3444 {
3445 Thing thing = item.things.Find((Thing t) => t.HasTag(CTAG.godArtifact) && t.c_idDeity == "eyth");
3446 if (thing != null)
3447 {
3449 }
3450 break;
3451 }
3452 }
3453 }
3454
3455 public void RemoveThings()
3456 {
3457 for (int num = things.Count - 1; num >= 0; num--)
3458 {
3459 RemoveThing(things[num]);
3460 }
3461 }
3462
3463 public void RemoveThing(Thing thing)
3464 {
3465 Card rootCard = GetRootCard();
3466 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3467 {
3468 rootCard.Chara.held = null;
3469 if (rootCard.IsPC)
3470 {
3472 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3473 {
3474 instance.selectedButton.card = null;
3475 }
3477 ActionMode.AdvOrRegion.updatePlans = true;
3478 LayerInventory.SetDirty(thing);
3479 }
3481 }
3482 dirtyWeight = true;
3483 if (thing.c_equippedSlot != 0 && isChara)
3484 {
3485 Chara.body.Unequip(thing);
3486 }
3487 things.Remove(thing);
3488 things.OnRemove(thing);
3489 if (isSale && things.Count == 0 && IsContainer)
3490 {
3491 isSale = false;
3492 EClass._map.props.sales.Remove(this);
3493 }
3494 if (thing.invY == 1)
3495 {
3496 WidgetCurrentTool.dirty = true;
3497 }
3498 thing.invX = -1;
3499 thing.invY = 0;
3500 if (thing.props != null)
3501 {
3502 thing.props.Remove(thing);
3503 }
3506 {
3507 LayerInventory.SetDirty(thing);
3508 WidgetHotbar.dirtyCurrentItem = true;
3509 thing.parent = null;
3510 if (thing.trait.IsContainer)
3511 {
3512 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3513 {
3514 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3515 {
3516 EClass.ui.layerFloat.RemoveLayer(item);
3517 }
3518 }
3519 }
3520 }
3521 thing.parent = null;
3522 }
3523
3525 {
3526 if (EClass.player.chara != null)
3527 {
3528 if (!IsPC && GetRootCard() != EClass.pc)
3529 {
3530 return EClass.ui.layers.Count > 0;
3531 }
3532 return true;
3533 }
3534 return false;
3535 }
3536
3537 public virtual bool CanStackTo(Thing to)
3538 {
3539 return false;
3540 }
3541
3542 public bool TryStackTo(Thing to)
3543 {
3544 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3545 {
3546 return false;
3547 }
3548 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3549 to.ModNum(Num);
3550 if (c_isImportant)
3551 {
3552 to.c_isImportant = true;
3553 }
3555 {
3556 to.isNew = true;
3557 }
3558 Destroy();
3559 return true;
3560 }
3561
3563 {
3564 if (parent == null)
3565 {
3566 return this;
3567 }
3568 return parent.GetRoot();
3569 }
3570
3572 {
3573 if (!(parent is Card card))
3574 {
3575 return this;
3576 }
3577 return card.GetRootCard();
3578 }
3579
3580 public bool IsStackable(Thing tg)
3581 {
3582 if (id != tg.id || material != tg.material)
3583 {
3584 return false;
3585 }
3586 return true;
3587 }
3588
3589 public Thing Duplicate(int num)
3590 {
3591 Thing thing = ThingGen.Create(id);
3592 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3593 thing._bits1 = _bits1;
3594 thing._bits2 = _bits2;
3595 thing.dir = dir;
3596 thing.refVal = refVal;
3597 thing.altitude = altitude;
3598 thing.idSkin = idSkin;
3599 thing.blessedState = blessedState;
3600 thing.rarityLv = rarityLv;
3601 thing.tier = tier;
3602 thing.LV = LV;
3603 thing.exp = exp;
3604 thing.encLV = encLV;
3605 thing.decay = decay;
3606 thing.mapInt.Clear();
3607 thing.mapStr.Clear();
3608 foreach (KeyValuePair<int, int> item in mapInt)
3609 {
3610 thing.mapInt[item.Key] = item.Value;
3611 }
3612 foreach (KeyValuePair<int, string> item2 in mapStr)
3613 {
3614 thing.mapStr[item2.Key] = item2.Value;
3615 }
3616 elements.CopyTo(thing.elements);
3617 thing.SetNum(num);
3618 if (thing.IsRangedWeapon)
3619 {
3620 thing.sockets = IO.DeepCopy(sockets);
3621 }
3622 if (thing.c_containerSize != 0)
3623 {
3624 thing.things.SetOwner(thing);
3625 }
3626 return thing;
3627 }
3628
3629 public Thing Split(int a)
3630 {
3631 if (a == Num)
3632 {
3633 return Thing;
3634 }
3635 Thing result = Duplicate(a);
3636 ModNum(-a, notify: false);
3637 return result;
3638 }
3639
3640 public Thing SetNum(int a)
3641 {
3642 if (!isThing)
3643 {
3644 return null;
3645 }
3646 if (a == Num)
3647 {
3648 return this as Thing;
3649 }
3650 ModNum(a - Num);
3651 return this as Thing;
3652 }
3653
3655 {
3656 noSell = true;
3657 return this as Thing;
3658 }
3659
3660 public void ModNum(int a, bool notify = true)
3661 {
3662 if (Num + a < 0)
3663 {
3664 a = -Num;
3665 }
3666 Num += a;
3667 if (props != null)
3668 {
3669 props.OnNumChange(this, a);
3670 }
3671 if (parent != null)
3672 {
3674 }
3675 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3676 {
3678 }
3680 if (Num <= 0)
3681 {
3682 Destroy();
3683 }
3684 }
3685
3686 public void AddSocket()
3687 {
3688 if (sockets == null)
3689 {
3690 sockets = new List<int>();
3691 }
3692 sockets.Add(0);
3693 }
3694
3695 public void ApplySocket(Thing t)
3696 {
3697 if (t.trait is TraitMod traitMod && sockets != null)
3698 {
3699 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3700 }
3701 }
3702
3703 public void ApplySocket(int id, int lv, Card mod = null)
3704 {
3705 for (int i = 0; i < sockets.Count; i++)
3706 {
3707 if (sockets[i] == 0)
3708 {
3709 if (lv >= 1000)
3710 {
3711 lv = 999;
3712 }
3713 sockets[i] = id * 1000 + lv;
3714 elements.ModBase(id, lv);
3715 mod?.Destroy();
3716 break;
3717 }
3718 }
3719 }
3720
3721 public void EjectSockets()
3722 {
3723 for (int i = 0; i < sockets.Count; i++)
3724 {
3725 int num = sockets[i];
3726 if (num != 0)
3727 {
3728 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3729 int ele = num / 1000;
3730 int num2 = num % 1000;
3731 elements.ModBase(ele, -num2);
3732 if (!isCopy)
3733 {
3734 thing.refVal = ele;
3735 thing.encLV = num2;
3736 }
3738 sockets[i] = 0;
3739 }
3740 }
3741 }
3742
3744 {
3745 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3746 }
3747
3748 public SocketData AddRune(int idEle, int v, bool free)
3749 {
3750 if (socketList == null)
3751 {
3752 socketList = new List<SocketData>();
3753 }
3754 SourceElement.Row row = EClass.sources.elements.map[idEle];
3755 SocketData socketData = new SocketData
3756 {
3757 idEle = idEle,
3758 value = v,
3759 type = SocketData.Type.Rune,
3760 isFree = free
3761 };
3762 socketList.Add(socketData);
3763 if (IsWeapon || !row.IsWeaponEnc)
3764 {
3765 elements.SetTo(idEle, v);
3766 }
3767 return socketData;
3768 }
3769
3770 public SocketData GetRuneEnc(int idEle)
3771 {
3772 if (socketList != null)
3773 {
3774 foreach (SocketData socket in socketList)
3775 {
3776 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3777 {
3778 return socket;
3779 }
3780 }
3781 }
3782 return null;
3783 }
3784
3785 public int CountRune(bool countFree = true)
3786 {
3787 int num = 0;
3788 if (socketList != null)
3789 {
3790 foreach (SocketData socket in socketList)
3791 {
3792 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3793 {
3794 num++;
3795 }
3796 }
3797 }
3798 return num;
3799 }
3800
3801 public int MaxRune()
3802 {
3803 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3804 }
3805
3806 public bool CanAddRune(TraitMod mod)
3807 {
3808 SourceElement.Row source = mod.source;
3809 if (category.slot == 0)
3810 {
3811 return false;
3812 }
3813 if (material.HasEnc(source.id))
3814 {
3815 return false;
3816 }
3817 if (!IsWeapon && source.IsWeaponEnc)
3818 {
3819 return false;
3820 }
3821 if (source.category == "resist")
3822 {
3823 foreach (Element item in elements.ListElements())
3824 {
3825 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3826 {
3827 return false;
3828 }
3829 }
3830 }
3831 string encSlot = source.encSlot;
3832 if (encSlot == null || encSlot.Length != 0)
3833 {
3834 switch (encSlot)
3835 {
3836 case "shield":
3837 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3838 {
3839 return false;
3840 }
3841 break;
3842 default:
3843 {
3844 bool flag = false;
3845 string[] array = source.encSlot.Split(',');
3846 foreach (string key in array)
3847 {
3848 if (EClass.sources.elements.alias[key].id == category.slot)
3849 {
3850 flag = true;
3851 }
3852 }
3853 if (!flag)
3854 {
3855 return false;
3856 }
3857 break;
3858 }
3859 case "global":
3860 case "all":
3861 case "weapon":
3862 break;
3863 }
3864 }
3865 if (mod is TraitRuneFree)
3866 {
3867 return true;
3868 }
3869 return CountRune(countFree: false) < MaxRune();
3870 }
3871
3872 public bool HasRune()
3873 {
3874 return CountRune() > 0;
3875 }
3876
3877 public void OnChildNumChange(Card c)
3878 {
3880 {
3883 }
3884 }
3885
3886 public Card Install()
3887 {
3888 SetPlaceState(PlaceState.installed);
3889 return this;
3890 }
3891
3892 public void SetPlaceState(PlaceState newState, bool byPlayer = false)
3893 {
3894 if (this.placeState == newState)
3895 {
3896 return;
3897 }
3898 if (parent != EClass._zone)
3899 {
3900 Debug.Log("tried to change placestate of non-root card:" + this);
3901 return;
3902 }
3904 Area area = pos.area;
3905 if (placeState == PlaceState.installed)
3906 {
3907 area?.OnUninstallCard(this);
3908 if (!isRoofItem)
3909 {
3910 altitude = 0;
3911 freePos = false;
3912 float num2 = (fy = 0f);
3913 fx = num2;
3914 }
3915 trait.Uninstall();
3916 }
3917 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3918 {
3919 ForeachPoint(delegate(Point p, bool main)
3920 {
3921 p.cell.RemoveCard(this);
3922 });
3923 this.placeState = newState;
3924 ForeachPoint(delegate(Point p, bool main)
3925 {
3926 p.cell.AddCard(this);
3927 });
3928 }
3929 else
3930 {
3931 this.placeState = newState;
3932 }
3933 if (trait is TraitFakeTile)
3934 {
3936 }
3937 if (newState == PlaceState.none)
3938 {
3939 this.placeState = PlaceState.roaming;
3940 if (props != null)
3941 {
3942 props.Remove(this);
3943 }
3944 }
3945 else
3946 {
3948 if (this.placeState == PlaceState.installed)
3949 {
3950 if (isThing)
3951 {
3952 if (trait.InstallBottomPriority != -1)
3953 {
3955 }
3956 else
3957 {
3959 }
3960 }
3961 area?.OnInstallCard(this);
3962 isRoofItem = false;
3963 trait.Install(byPlayer);
3964 }
3965 }
3967 {
3969 }
3970 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
3971 {
3973 }
3974 trait.OnChangePlaceState(newState);
3976 {
3978 }
3979 }
3980
3981 public int GetTotalQuality(bool applyBonus = true)
3982 {
3983 int num = 5 + LV + material.quality;
3984 if (applyBonus)
3985 {
3986 num = num * (100 + Quality) / 100;
3987 }
3988 return num;
3989 }
3990
3991 public void ModEncLv(int a)
3992 {
3993 ApplyMaterialElements(remove: true);
3994 encLV += a;
3995 ApplyMaterialElements(remove: false);
3997 {
3998 if (IsWeapon || IsAmmo)
3999 {
4000 elements.ModBase(67, a);
4001 }
4002 else
4003 {
4004 elements.ModBase(65, a * 2);
4005 }
4006 }
4007 }
4008
4009 public void SetEncLv(int a)
4010 {
4011 ModEncLv(a - encLV);
4012 }
4013
4014 public void SetTier(int a, bool setTraits = true)
4015 {
4016 if (a < 0)
4017 {
4018 a = 0;
4019 }
4020 tier = a;
4021 if (setTraits)
4022 {
4023 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
4024 if (a > 0)
4025 {
4026 foreach (Element value in elements.dict.Values)
4027 {
4028 if (value.IsFoodTrait || value.IsTrait)
4029 {
4030 elements.SetTo(value.id, value.Value * num / 100);
4031 }
4032 }
4033 }
4034 elements.SetBase(2, a * 30);
4035 elements.SetBase(759, (a > 1) ? a : 0);
4036 }
4038 }
4039
4040 public virtual void SetBlessedState(BlessedState s)
4041 {
4042 int num = 0;
4043 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
4044 {
4045 num = 1;
4046 }
4047 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
4048 {
4049 num = -1;
4050 }
4051 if (num != 0 && IsEquipmentOrRangedOrAmmo)
4052 {
4053 if (IsWeapon || IsAmmo)
4054 {
4055 elements.ModBase(67, num);
4056 }
4057 else
4058 {
4059 elements.ModBase(65, num * 2);
4060 }
4061 }
4062 blessedState = s;
4063 }
4064
4065 public virtual void ChangeRarity(Rarity q)
4066 {
4067 rarity = q;
4068 }
4069
4070 public bool TryPay(int a, string id = "money")
4071 {
4072 if (GetCurrency(id) < a)
4073 {
4074 if (IsPC)
4075 {
4076 SE.Beep();
4077 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
4078 }
4079 return false;
4080 }
4081 if (IsPC && !(id == "ration"))
4082 {
4083 SE.Pay();
4084 }
4085 ModCurrency(-a, id);
4086 return true;
4087 }
4088
4089 public void SetCharge(int a)
4090 {
4091 c_charges = a;
4093 }
4094
4095 public void ModCharge(int a, bool destroy = false)
4096 {
4097 c_charges += a;
4099 if (c_charges <= 0 && destroy)
4100 {
4101 Say("spellbookCrumble", this);
4102 ModNum(-1);
4103 }
4104 }
4105
4106 public void ModCurrency(int a, string id = "money")
4107 {
4108 if (a != 0)
4109 {
4110 if (id == "influence")
4111 {
4113 return;
4114 }
4115 SourceMaterial.Row mat = null;
4116 things.AddCurrency(this, id, a, mat);
4117 }
4118 }
4119
4120 public int GetCurrency(string id = "money")
4121 {
4122 if (id == "influence")
4123 {
4124 return EClass._zone.influence;
4125 }
4126 long sum = 0L;
4127 SourceMaterial.Row mat = null;
4128 things.GetCurrency(id, ref sum, mat);
4129 if (sum > int.MaxValue)
4130 {
4131 sum = 2147483647L;
4132 }
4133 return (int)sum;
4134 }
4135
4136 public virtual void HealHPHost(int a, HealSource origin = HealSource.None)
4137 {
4138 if (isChara)
4139 {
4140 if (Chara.parasite != null)
4141 {
4142 Chara.parasite.HealHP(a, origin);
4143 }
4144 if (Chara.ride != null)
4145 {
4146 Chara.ride.HealHP(a, origin);
4147 }
4148 }
4149 HealHP(a, origin);
4150 }
4151
4152 public virtual void HealHP(int a, HealSource origin = HealSource.None)
4153 {
4154 long num = a;
4155 if (origin == HealSource.Magic)
4156 {
4157 num = (long)a * (long)Mathf.Max(100 - Evalue(93), 1) / 100;
4158 }
4159 if (num > 100000000)
4160 {
4161 num = 100000000L;
4162 }
4163 hp += (int)num;
4164 if (hp > MaxHP)
4165 {
4166 hp = MaxHP;
4167 }
4168 switch (origin)
4169 {
4170 case HealSource.Magic:
4171 case HealSource.Item:
4172 PlaySound("heal");
4173 PlayEffect("heal");
4174 break;
4175 case HealSource.HOT:
4176 PlaySound("heal_tick");
4177 PlayEffect("heal_tick");
4178 break;
4179 }
4180 }
4181
4182 public virtual int GetArmorSkill()
4183 {
4184 return 0;
4185 }
4186
4187 public virtual long ApplyProtection(long dmg, int mod = 100)
4188 {
4189 int armorSkill = GetArmorSkill();
4190 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
4191 int num = PV + orCreateElement.Value + DEX / 10;
4192 int num2 = 1;
4193 int sides = 1;
4194 int bonus = 0;
4195 if (num > 0)
4196 {
4197 int num3 = num / 4;
4198 num2 = num3 / 10 + 1;
4199 sides = num3 / num2 + 1;
4200 bonus = 0;
4201 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4202 }
4203 int num4 = Dice.Roll(num2, sides, bonus, this);
4204 dmg -= num4 * mod / 100;
4205 if (dmg < 0)
4206 {
4207 dmg = 0L;
4208 }
4209 return dmg;
4210 }
4211
4212 public int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin = null)
4213 {
4214 if (origin == null)
4215 {
4216 return 0;
4217 }
4218 int num = origin.Evalue(1238);
4219 if (attackSource == AttackSource.MagicSword)
4220 {
4221 num += 2;
4222 if (origin.HasElement(1247))
4223 {
4224 num++;
4225 }
4226 }
4227 if (attackSource == AttackSource.MagicArrow && origin.HasElement(1244))
4228 {
4229 num++;
4230 }
4231 if (attackSource == AttackSource.MagicHand && origin.HasElement(1246))
4232 {
4233 num++;
4234 }
4235 if (idEle == 916 && (HasElement(1253) || origin.HasElement(1253)))
4236 {
4237 num++;
4238 }
4239 return num;
4240 }
4241
4242 public void DamageHP(long dmg, AttackSource attackSource = AttackSource.None, Card origin = null)
4243 {
4244 DamageHP(dmg, 0, 0, attackSource, origin);
4245 }
4246
4247 public void DamageHP(long dmg, int ele, int eleP = 100, AttackSource attackSource = AttackSource.None, Card origin = null, bool showEffect = true, Thing weapon = null, Chara originalTarget = null, int resistPenetrationLevel = 0)
4248 {
4249 if (hp < 0)
4250 {
4251 return;
4252 }
4253 bool flag = originalTarget != null;
4254 Action onEvade = null;
4255 if (isChara && !isRestrained && !flag)
4256 {
4257 if (HasElement(1249))
4258 {
4259 foreach (Chara chara3 in EClass._map.charas)
4260 {
4261 if (chara3 != this && !chara3.IsHostile(Chara) && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= 3)
4262 {
4263 Say("wall_bond", chara3, this);
4264 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4265 return;
4266 }
4267 }
4268 }
4269 if (!HasElement(1241))
4270 {
4271 AttackSource attackSource2 = attackSource;
4272 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 5u)
4273 {
4274 foreach (Chara chara4 in EClass._map.charas)
4275 {
4276 if (chara4 != this && !chara4.IsHostile(Chara))
4277 {
4278 int num = chara4.Evalue(1241);
4279 int num2 = chara4.Evalue(438);
4280 if ((num != 0 || num2 != 0) && !chara4.IsDisabled && !chara4.isRestrained && (!IsPCFactionOrMinion || chara4.IsPCFactionOrMinion) && (IsPCFactionOrMinion || !chara4.IsPCFactionOrMinion) && chara4.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && (num != 0 || num2 <= 0 || hp * 100 / MaxHP <= chara4.hp * 100 / chara4.MaxHP))
4281 {
4282 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara4, this);
4283 chara4.DamageHP(dmg * (100 + ((num2 > 0) ? (-10) : 0) + ((num > 0) ? 10 : 0)) / 100, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4284 return;
4285 }
4286 }
4287 }
4288 }
4289 }
4290 }
4291 if (origin != null && origin.HasElement(1208))
4292 {
4293 switch (attackSource)
4294 {
4295 case AttackSource.MagicHand:
4296 dmg = dmg * 130 / 100;
4297 eleP = eleP * 150 / 100;
4298 break;
4299 case AttackSource.MagicSword:
4300 dmg = dmg * 120 / 100;
4301 eleP = eleP * 150 / 100;
4302 break;
4303 }
4304 }
4305 if (origin != null)
4306 {
4307 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4308 }
4309 Element e;
4310 if (ele == 0 || ele == 926)
4311 {
4312 e = Element.Void;
4313 if (origin != null)
4314 {
4315 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4316 }
4317 }
4318 else
4319 {
4320 e = Element.Create(ele);
4321 if (attackSource != AttackSource.Condition && showEffect)
4322 {
4323 ActEffect.TryDelay(delegate
4324 {
4325 PlayEffect(e.id, useRenderPos: true, 0.25f);
4326 EClass.Sound.Play("atk_" + e.source.alias);
4327 });
4328 }
4329 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4330 {
4331 dmg = Element.GetResistDamage(dmg, Evalue(e.source.aliasRef), (resistPenetrationLevel != 0) ? resistPenetrationLevel : GetResistPenetrationLevel(e.id, attackSource, origin));
4332 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4333 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4334 }
4335 switch (e.id)
4336 {
4337 case 910:
4338 {
4339 Chara chara2 = Chara;
4340 if (chara2 != null && chara2.isWet)
4341 {
4342 dmg /= 3L;
4343 }
4344 break;
4345 }
4346 case 912:
4347 {
4348 Chara chara = Chara;
4349 if (chara != null && chara.isWet)
4350 {
4351 dmg = dmg * 150 / 100;
4352 }
4353 break;
4354 }
4355 }
4356 }
4357 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4358 {
4359 dmg = dmg * 2 / 3;
4360 }
4361 if (attackSource != AttackSource.Finish)
4362 {
4363 if (!IsPCFaction && LV > 50)
4364 {
4365 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4366 }
4367 if (origin != null && origin.HasCondition<ConBerserk>())
4368 {
4369 dmg = dmg * 3 / 2;
4370 }
4372 {
4373 int num3 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4374 if (num3 > 50)
4375 {
4376 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num3 - 50))) / 100;
4377 }
4378 }
4379 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4380 {
4381 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4382 }
4383 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4384 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4385 {
4386 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4387 }
4388 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4389 {
4390 dmg = dmg * 90 / 100;
4391 }
4392 if (HasElement(971))
4393 {
4394 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4395 }
4396 if (HasElement(1305))
4397 {
4398 dmg = dmg * 90 / 100;
4399 }
4400 if (EClass.pc.HasElement(1207) && isChara)
4401 {
4402 int num4 = 0;
4403 int num5 = 0;
4404 foreach (Condition condition3 in Chara.conditions)
4405 {
4406 if (condition3.Type == ConditionType.Buff)
4407 {
4408 num4++;
4409 }
4410 else if (condition3.Type == ConditionType.Debuff)
4411 {
4412 num5++;
4413 }
4414 }
4416 {
4417 dmg = dmg * 100 / Mathf.Min(100 + num4 * 5, 120);
4418 }
4419 else
4420 {
4421 dmg = dmg * Mathf.Min(100 + num5 * 5, 120) / 100;
4422 }
4423 }
4425 {
4426 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4427 }
4428 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4429 {
4430 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4431 if (dmg <= 0 && EClass.rnd(4) == 0)
4432 {
4433 dmg++;
4434 }
4435 }
4436 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4437 {
4438 int num6 = MaxHP / 10;
4439 long num7 = dmg - num6;
4440 num7 = num7 * 100 / (200 + Evalue(68) * 10);
4441 dmg = num6 + num7;
4442 }
4443 }
4444 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4445 {
4446 dmg = 0L;
4447 }
4448 if (dmg < 0)
4449 {
4450 dmg = 0L;
4451 }
4452 long num8 = 99999999L;
4453 if (origin != null && (attackSource == AttackSource.Melee || attackSource == AttackSource.Range))
4454 {
4455 ConStrife condition = origin.GetCondition<ConStrife>();
4456 if (condition != null)
4457 {
4458 num8 = num8 * (100 + condition.lv * 5) / 100;
4459 }
4460 }
4461 if (dmg > num8)
4462 {
4463 dmg = num8;
4464 }
4465 float num9 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4466 int num10 = hp;
4467 if (Evalue(1421) > 0)
4468 {
4469 long num11 = 0L;
4470 long num12 = dmg;
4471 if (hp > 0)
4472 {
4473 num12 = dmg - hp;
4474 hp -= (int)dmg;
4475 num11 += dmg;
4476 if (hp < 0 && Chara.mana.value >= 0)
4477 {
4478 num11 += hp;
4479 hp = 0;
4480 }
4481 }
4482 if (hp <= 0)
4483 {
4484 if (Evalue(1421) >= 2)
4485 {
4486 num12 /= 2;
4487 }
4488 dmg = num12;
4489 if (Chara.mana.value > 0)
4490 {
4491 num12 -= Chara.mana.value;
4492 Chara.mana.value -= (int)dmg;
4493 num11 += dmg;
4494 }
4495 if (Chara.mana.value <= 0)
4496 {
4497 hp -= (int)num12;
4498 num11 += num12;
4499 }
4500 }
4501 dmg = num11;
4502 }
4503 else
4504 {
4505 hp -= (int)dmg;
4506 }
4507 if (isSynced && dmg != 0L)
4508 {
4509 float ratio = (float)dmg / (float)MaxHP;
4510 Card c = ((parent is Chara) ? (parent as Chara) : this);
4511 ActEffect.TryDelay(delegate
4512 {
4513 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4515 {
4516 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4517 }
4518 });
4519 }
4520 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4521 {
4522 aI_PracticeDummy.hit++;
4523 aI_PracticeDummy.totalDamage += dmg;
4524 }
4525 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4526 bool flag2 = false;
4527 if (hp < 0 && Religion.recentWrath == null)
4528 {
4530 {
4531 EvadeDeath(null);
4532 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4533 {
4534 Chara.stamina.Mod(-1);
4535 }
4536 }
4537 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4538 {
4539 EvadeDeath(null);
4540 }
4541 else if (!trait.CanBeDestroyed)
4542 {
4543 EvadeDeath(null);
4544 }
4545 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4546 {
4547 EvadeDeath(null);
4548 }
4549 else if (isChara)
4550 {
4552 {
4553 EvadeDeath(null);
4554 }
4555 else if (IsPC && EClass.debug.godMode)
4556 {
4557 EvadeDeath(null);
4558 }
4559 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4560 {
4561 EvadeDeath(null);
4562 flag2 = true;
4563 }
4564 else
4565 {
4566 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4567 {
4568 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4569 if (num10 > half)
4570 {
4571 EvadeDeath(delegate
4572 {
4573 Say("guts", this);
4574 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4575 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4576 });
4577 goto IL_1071;
4578 }
4579 }
4580 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4581 {
4582 EvadeDeath(null);
4583 }
4584 else if (LayerDrama.IsActive() && IsPC)
4585 {
4586 EvadeDeath(null);
4587 }
4588 else
4589 {
4590 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4591 {
4592 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4593 {
4594 EClass.core.actionsNextFrame.Add(delegate
4595 {
4596 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4597 });
4598 EClass.player.invlunerable = true;
4601 }
4603 {
4604 EvadeDeath(null);
4605 goto IL_1071;
4606 }
4607 }
4608 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4609 {
4610 EvadeDeath(delegate
4611 {
4612 Say("fate", this);
4613 PlaySound("revive");
4614 PlayEffect("aura_heaven");
4617 });
4618 }
4619 }
4620 }
4621 }
4622 }
4623 goto IL_1071;
4624 IL_1071:
4625 if (trait.CanBeAttacked)
4626 {
4627 renderer.PlayAnime(AnimeID.HitObj);
4628 hp = MaxHP;
4630 {
4631 hp = -1;
4632 }
4633 }
4634 Chara target;
4635 if (hp < 0)
4636 {
4637 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4638 {
4639 string text = "";
4640 if (IsPC && Lang.setting.combatTextStyle == 0)
4641 {
4642 if (e != Element.Void && e != null)
4643 {
4644 text = "dead_" + e.source.alias;
4645 }
4646 if (text == "" || !LangGame.Has(text))
4647 {
4648 text = "dead_attack";
4649 }
4650 EClass.pc.Say(text, this, "");
4651 }
4652 else
4653 {
4654 if (e != Element.Void && e != null)
4655 {
4656 text = "kill_" + e.source.alias;
4657 }
4658 if (text == "" || !LangGame.Has(text))
4659 {
4660 text = "kill_attack";
4661 }
4662 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4663 }
4664 }
4665 if (isChara && Religion.recentWrath == null)
4666 {
4667 if (HasElement(1410) && !Chara.HasCooldown(1410))
4668 {
4669 Chara.AddCooldown(1410);
4670 Say("reboot", this);
4671 PlaySound("reboot");
4672 Chara.Cure(CureType.Boss);
4673 hp = MaxHP / 3;
4675 return;
4676 }
4677 if (HasCondition<ConRebirth>())
4678 {
4679 Say("rebirth", this);
4680 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4682 Chara.RemoveCondition<ConRebirth>();
4683 PlayEffect("revive");
4684 PlaySound("revive");
4685 return;
4686 }
4687 foreach (Chara chara5 in EClass._map.charas)
4688 {
4689 if (Chara.IsFriendOrAbove(chara5) && chara5.HasElement(1408) && chara5.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara5.GetInt(58) && (!chara5.IsPCFaction || IsPCFaction) && (chara5.memberType != FactionMemberType.Livestock || Chara.memberType == FactionMemberType.Livestock))
4690 {
4691 Msg.alwaysVisible = true;
4692 Msg.Say("layhand", chara5, this);
4693 Msg.Say("pray_heal", this);
4694 hp = MaxHP;
4696 PlayEffect("revive");
4697 PlaySound("revive");
4698 chara5.SetInt(58, EClass.world.date.GetRawDay());
4699 return;
4700 }
4701 }
4702 }
4703 if (zoneInstanceBout != null)
4704 {
4705 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4706 if (target != null)
4707 {
4708 EClass.pc.ai.Cancel();
4709 if (IsPC)
4710 {
4711 EClass.pc.hp = 0;
4712 Heal();
4713 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4714 target.ShowDialog("_chara", "bout_lose");
4715 return;
4716 }
4717 if (target == this)
4718 {
4719 hp = 0;
4720 Heal();
4721 target.ModAffinity(EClass.pc, 10);
4722 target.ShowDialog("_chara", "bout_win");
4723 return;
4724 }
4725 }
4726 }
4727 if (!isDestroyed)
4728 {
4729 if (attackSource == AttackSource.MoonSpear && isChara)
4730 {
4732 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4733 Rand.SetSeed();
4734 }
4735 Die(e, origin, attackSource, originalTarget);
4736 if (origin != null && origin.id == "unseenhand" && !origin.IsGlobal)
4737 {
4738 origin.isSummon = true;
4739 origin.c_summonDuration = 4;
4740 }
4742 {
4743 Rand.SetSeed(uid);
4744 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4745 {
4746 string text2 = new int[18]
4747 {
4748 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4749 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4750 }.RandomItem().ToString();
4751 if (EClass.rnd(10) == 0)
4752 {
4753 text2 = "casino_coin";
4754 }
4755 if (EClass.rnd(10) == 0)
4756 {
4757 text2 = "scratchcard";
4758 }
4759 if (EClass.rnd(3) == 0)
4760 {
4761 text2 = "money";
4762 }
4763 if (EClass.rnd(5) == 0)
4764 {
4765 text2 = "plat";
4766 }
4767 if (EClass.rnd(10) == 0)
4768 {
4769 text2 = "money2";
4770 }
4771 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4772 {
4773 text2 = "medal";
4774 }
4775 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4776 }
4777 Rand.SetSeed();
4778 }
4779 ProcAbsorb();
4780 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4781 {
4782 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4783 }
4784 }
4785 if (origin != null && origin.isChara)
4786 {
4787 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4788 {
4790 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4791 {
4792 q.OnKillChara(Chara);
4793 });
4796 {
4797 Guild.Fighter.AddContribution(10 + Mathf.Min(LV, 200) / 5);
4798 }
4800 {
4801 int a = EClass.rndHalf(200 + EClass.curve(LV, 20, 15) * 20);
4802 Msg.Say("bounty", Chara, a.ToString() ?? "");
4804 SE.Pay();
4805 }
4806 }
4807 if (origin.GetInt(106) == 0)
4808 {
4809 origin.Chara.TalkTopic("kill");
4810 }
4811 }
4812 Msg.SetColor();
4813 }
4814 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4815 {
4816 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num9 + (IsPC ? "pc" : ""), origin, this);
4817 }
4818 else if (isChara)
4819 {
4820 int num13 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4821 if (num9 >= (float)num13)
4822 {
4823 if (e != Element.Void)
4824 {
4825 Say("dmg_" + e.source.alias, this);
4826 }
4827 if (e == Element.Void || num9 >= 2f)
4828 {
4829 Say("dmg" + num9, this);
4830 }
4831 }
4832 }
4833 onEvade?.Invoke();
4834 if (isChara)
4835 {
4836 for (int num14 = Chara.conditions.Count - 1; num14 >= 0; num14--)
4837 {
4838 Chara.conditions[num14].OnHit(origin, attackSource);
4839 }
4840 if (Chara.mimicry == null && HasElement(1429))
4841 {
4843 }
4844 if (flag2)
4845 {
4846 if (!Chara.HasCondition<ConFaint>())
4847 {
4848 Chara.AddCondition<ConFaint>(200, force: true);
4849 }
4850 return;
4851 }
4852 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4853 {
4854 if (e.id == 916)
4855 {
4856 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4857 }
4858 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4859 {
4860 int num15 = origin.Dist(this);
4861 if (attackSource == AttackSource.Melee && HasElement(1221) && num15 <= Evalue(1221))
4862 {
4863 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4864 if (id == "hedgehog_ether")
4865 {
4866 ele2 = 922;
4867 }
4868 Say("reflect_thorne", origin, this);
4869 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4870 }
4871 if (HasElement(1223) && num15 <= Evalue(1223))
4872 {
4873 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4874 Say("reflect_acid", this, origin);
4875 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4876 }
4877 }
4878 ProcAbsorb();
4879 }
4880 }
4881 if (hp < 0 || !isChara)
4882 {
4883 return;
4884 }
4885 if (dmg > 0)
4886 {
4887 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4888 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4889 if (a2 > 0)
4890 {
4892 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4893 {
4894 elements.ModExp(123, a2);
4895 }
4896 }
4897 }
4898 int num16 = ((EClass.rnd(2) == 0) ? 1 : 0);
4899 if (attackSource == AttackSource.Condition)
4900 {
4901 num16 = 1 + EClass.rnd(2);
4902 }
4903 if (num16 > 0)
4904 {
4905 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4906 AddBlood(num16, flag3 ? 6 : (-1));
4907 }
4908 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4909 {
4910 ApplyElementEffect(e, eleP, origin);
4911 }
4912 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4913 {
4914 Condition.ignoreEffect = true;
4916 Condition.ignoreEffect = false;
4917 }
4918 if (IsPC)
4919 {
4920 float num17 = (float)hp / (float)MaxHP;
4921 if (Evalue(1421) > 0)
4922 {
4923 num17 = (float)Chara.mana.value / (float)Chara.mana.max;
4924 }
4925 if (num17 < 0.3f)
4926 {
4927 PlaySound("heartbeat", 1f - num17 * 2f);
4928 }
4929 }
4930 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4931 {
4932 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4933 }
4934 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4935 {
4936 Chara.ai.Current.TryCancel(origin);
4937 }
4939 {
4940 ConWeapon condition2 = Chara.GetCondition<ConWeapon>();
4941 if (e.source.aliasRef == condition2.sourceElement.aliasRef)
4942 {
4943 condition2.Mod(-1);
4944 }
4945 }
4946 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4947 {
4948 ActEffect.Proc(EffectId.Duplicate, this);
4949 }
4950 if (origin != null && !Chara.isRestrained)
4951 {
4953 }
4954 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4955 {
4956 Chara.AddCooldown(1409);
4958 Chara.Cure(CureType.Boss);
4959 Chara.HealHP(MaxHP / 2);
4960 EClass.player.forceTalk = true;
4961 }
4962 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4963 {
4965 {
4966 Chara.TrySetEnemy(origin.Chara);
4967 }
4968 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4969 {
4970 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
4971 }
4972 }
4973 void EvadeDeath(Action action)
4974 {
4975 hp = 0;
4976 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
4977 {
4978 Chara.mana.value = 0;
4979 }
4980 onEvade = action;
4981 }
4982 void Heal()
4983 {
4984 target.Cure(CureType.HealComplete);
4985 foreach (Chara member in EClass.pc.party.members)
4986 {
4987 member.Cure(CureType.HealComplete);
4988 }
4989 }
4990 void ProcAbsorb()
4991 {
4992 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
4993 {
4994 int num18 = origin.Evalue(662) + (weapon?.Evalue(662, ignoreGlobalElement: true) ?? 0);
4995 int num19 = origin.Evalue(661) + (weapon?.Evalue(661, ignoreGlobalElement: true) ?? 0);
4996 if (num18 > 0 && attackSource == AttackSource.Melee && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
4997 {
4998 int num20 = EClass.rnd(3 + (int)Mathf.Clamp(dmg / 100, 0f, num18 / 10));
4999 origin.Chara.stamina.Mod(num20);
5001 {
5002 Chara.stamina.Mod(-num20);
5003 }
5004 }
5005 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
5006 {
5007 int num21 = EClass.rndHalf(2 + (int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
5008 origin.Chara.mana.Mod(num21);
5010 {
5011 Chara.mana.Mod(-num21);
5012 }
5013 }
5014 if (num19 > 0 && attackSource == AttackSource.Melee)
5015 {
5016 int num22 = EClass.rnd(2 + (int)Mathf.Clamp(dmg / 10, 0f, num19 + 10));
5017 origin.Chara.mana.Mod(num22);
5019 {
5020 Chara.mana.Mod(-num22);
5021 }
5022 }
5023 }
5024 }
5025 }
5026
5027 public void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct = false)
5028 {
5029 if (!isChara)
5030 {
5031 return;
5032 }
5033 bool flag = true;
5034 bool hostile = false;
5035 switch (e.id)
5036 {
5037 case 910:
5038 if (Chance(30 + eleP / 5, 100))
5039 {
5040 MarkHostile().AddCondition<ConBurning>(eleP);
5041 }
5042 break;
5043 case 911:
5044 if (Chara.isWet)
5045 {
5046 if (Chance(30 + eleP / 10, 100))
5047 {
5049 }
5050 }
5051 else if (Chance(50 + eleP / 10, 100))
5052 {
5053 Chara.AddCondition<ConWet>(eleP);
5054 }
5055 break;
5056 case 912:
5057 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
5058 {
5059 Chara.AddCondition<ConParalyze>(1, force: true);
5060 }
5061 break;
5062 case 915:
5063 if (Chance(30 + eleP / 5, 100))
5064 {
5065 MarkHostile().AddCondition<ConPoison>(eleP);
5066 }
5067 break;
5068 case 913:
5069 if (Chance(30 + eleP / 5, 100))
5070 {
5072 }
5073 break;
5074 case 918:
5075 flag = false;
5076 if (Chance(30 + eleP / 5, 100))
5077 {
5079 }
5080 break;
5081 case 914:
5082 flag = false;
5083 if (EClass.rnd(3) != 0)
5084 {
5085 if (Chance(30 + eleP / 5, 100))
5086 {
5088 }
5089 }
5090 else if (Chance(30 + eleP / 5, 100))
5091 {
5093 }
5094 break;
5095 case 917:
5096 if (Chance(50 + eleP / 10, 100))
5097 {
5098 Chara.AddCondition<ConDim>(eleP);
5099 }
5100 break;
5101 case 925:
5102 if (EClass.rnd(3) == 0)
5103 {
5104 if (Chance(30 + eleP / 5, 100))
5105 {
5106 Chara.AddCondition<ConDim>(eleP);
5107 }
5108 }
5109 else if (EClass.rnd(2) == 0)
5110 {
5111 if (EClass.rnd(3) == 0)
5112 {
5113 Chara.AddCondition<ConParalyze>(1, force: true);
5114 }
5115 }
5116 else if (EClass.rnd(2) == 0)
5117 {
5118 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
5119 }
5120 break;
5121 case 920:
5122 flag = false;
5123 if (Chance(5 + eleP / 25, 40))
5124 {
5125 Chara.AddCondition<ConBlind>(eleP / 2);
5126 }
5127 if (Chance(5 + eleP / 25, 40))
5128 {
5129 Chara.AddCondition<ConParalyze>(eleP / 2);
5130 }
5131 if (Chance(5 + eleP / 25, 40))
5132 {
5133 Chara.AddCondition<ConConfuse>(eleP / 2);
5134 }
5135 if (Chance(5 + eleP / 25, 40))
5136 {
5137 MarkHostile().AddCondition<ConPoison>(eleP / 2);
5138 }
5139 if (Chance(5 + eleP / 25, 40))
5140 {
5141 Chara.AddCondition<ConSleep>(eleP / 2);
5142 }
5143 if (Chance(5 + eleP / 25, 40))
5144 {
5145 Chara.AddCondition<ConDim>(eleP / 2);
5146 }
5147 if (Chance(30 + eleP / 10, 100))
5148 {
5149 Chara.SAN.Mod(EClass.rnd(2));
5150 }
5151 break;
5152 case 924:
5153 if (Chance(50 + eleP / 10, 100))
5154 {
5155 MarkHostile().AddCondition<ConBleed>(eleP);
5156 }
5157 break;
5158 case 923:
5159 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
5160 {
5162 }
5163 break;
5164 case 922:
5165 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
5166 break;
5167 }
5168 if (Chara.conSleep != null && flag)
5169 {
5171 }
5172 if (checkHostileAct && hostile && origin != null && origin.isChara)
5173 {
5174 origin.Chara.DoHostileAction(this);
5175 }
5176 static bool Chance(int a, int max)
5177 {
5178 return Mathf.Min(a, max) > EClass.rnd(100);
5179 }
5180 Chara MarkHostile()
5181 {
5182 hostile = true;
5183 return Chara;
5184 }
5185 }
5186
5187 public virtual void Die(Element e = null, Card origin = null, AttackSource attackSource = AttackSource.None, Chara originalTarget = null)
5188 {
5189 Card rootCard = GetRootCard();
5190 Point _pos = rootCard?.pos ?? pos;
5191 if (_pos != null && !_pos.IsValid)
5192 {
5193 _pos = null;
5194 }
5195 if (trait.EffectDead == EffectDead.Default && _pos != null)
5196 {
5197 _pos.PlaySound(material.GetSoundDead(sourceCard));
5198 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
5199 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
5200 if (_pos.IsSync)
5201 {
5202 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
5203 if (e != null && LangGame.Has(text + e.source.alias))
5204 {
5205 text += e.source.alias;
5206 }
5207 if (attackSource != AttackSource.Throw)
5208 {
5209 Msg.Say(text, this, rootCard);
5210 }
5211 }
5212 else if (attackSource != AttackSource.Throw)
5213 {
5214 Msg.Say("destroyed", this);
5215 }
5216 }
5217 if (_pos != null && !EClass._zone.IsUserZone)
5218 {
5219 things.ForeachReverse(delegate(Thing t)
5220 {
5221 if (!(t.trait is TraitChestMerchant))
5222 {
5223 t.isHidden = false;
5224 EClass._zone.AddCard(t, _pos);
5225 }
5226 });
5227 }
5228 Destroy();
5229 if (e != null && _pos != null && e.id == 21)
5230 {
5231 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
5232 }
5233 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
5234 {
5235 Explode(pos, origin);
5236 }
5237 }
5238
5239 public void Explode(Point p, Card origin)
5240 {
5241 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
5242 {
5243 origin = origin?.Chara,
5244 refThing = Thing,
5245 aliasEle = "eleImpact"
5246 });
5247 }
5248
5249 public void Deconstruct()
5250 {
5251 PlaySound(material.GetSoundDead(sourceCard));
5252 Destroy();
5253 }
5254
5255 public void Destroy()
5256 {
5257 if (isDestroyed)
5258 {
5259 Debug.Log(Name + " is already destroyed.");
5260 return;
5261 }
5262 if (isChara)
5263 {
5264 if (IsPCFaction && !Chara.isSummon)
5265 {
5266 Debug.Log(this);
5267 return;
5268 }
5269 Chara.DropHeld();
5270 Chara.isDead = true;
5271 if (IsPCParty)
5272 {
5274 }
5275 if (IsGlobal)
5276 {
5278 }
5279 }
5280 if (renderer.hasActor)
5281 {
5282 renderer.KillActor();
5283 }
5284 if (parent != null)
5285 {
5286 parent.RemoveCard(this);
5287 }
5288 for (int num = things.Count - 1; num >= 0; num--)
5289 {
5290 things[num].Destroy();
5291 }
5292 isDestroyed = true;
5293 }
5294
5295 public void SpawnLoot(Card origin)
5296 {
5297 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5298 {
5299 return;
5300 }
5301 bool isUserZone = EClass._zone.IsUserZone;
5302 bool flag = EClass._zone is Zone_Music;
5303 List<Card> list = new List<Card>();
5304 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
5305 {
5306 int i2 = 500;
5307 if (this.rarity >= Rarity.Legendary)
5308 {
5309 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
5311 }
5312 if (trait is TraitAdventurerBacker)
5313 {
5314 i2 = 10;
5315 }
5316 if (chance(i2))
5317 {
5318 Thing thing = ThingGen.Create("figure");
5319 thing.MakeFigureFrom(id);
5320 list.Add(thing);
5321 }
5322 if (chance(i2))
5323 {
5324 Thing thing2 = ThingGen.Create("figure3");
5325 thing2.MakeFigureFrom(id);
5326 list.Add(thing2);
5327 }
5328 }
5329 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood;
5330 int num = 1;
5331 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5332 {
5333 flag2 = true;
5334 }
5336 {
5337 flag2 = true;
5338 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5339 }
5340 else if (origin != null && origin.HasElement(290) && !IsMinion)
5341 {
5342 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5343 {
5344 flag2 = true;
5345 origin.elements.ModExp(290, 150f);
5346 }
5347 else
5348 {
5349 origin.elements.ModExp(290, 25f);
5350 }
5351 }
5352 if (id == "littleOne" && IsPCFactionOrMinion)
5353 {
5354 flag2 = false;
5355 }
5356 if (Chara.race.id == "spider" && EClass._zone.HasField(10000))
5357 {
5358 flag2 = false;
5359 }
5360 if (flag2 && !isUserZone)
5361 {
5362 string text = Chara.race.corpse[0];
5363 bool num2 = text == "_meat";
5364 int num3 = 10;
5366 {
5367 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5368 }
5369 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5370 {
5371 text = "dattamono";
5372 }
5373 if (num2 && num3 > EClass.rnd(100))
5374 {
5375 text = "meat_marble";
5376 }
5377 Thing thing3 = ThingGen.Create(text).SetNum(num);
5378 if (thing3.source._origin == "meat")
5379 {
5380 thing3.MakeFoodFrom(this);
5381 }
5382 else
5383 {
5385 }
5386 list.Add(thing3);
5387 }
5388 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5389 {
5390 list.Add(Chara.MakeGene());
5391 }
5392 if (!IsPCFaction && !isUserZone)
5393 {
5394 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5395 {
5396 string[] array = item2.Split('/');
5397 int num4 = array[1].ToInt();
5398 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5399 {
5400 CardRow cardRow = EClass.sources.cards.map[array[0]];
5401 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5402 {
5403 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5404 }
5405 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) < num4 % 1000) ? 1 : 0))));
5406 }
5407 }
5408 if (Chara.IsMachine)
5409 {
5410 bool flag3 = Chara.HasElement(1248);
5411 if (chance(200))
5412 {
5413 list.Add(ThingGen.Create("memory_chip"));
5414 }
5415 if (chance(20))
5416 {
5417 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5418 }
5419 if (chance(15))
5420 {
5421 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5422 }
5423 }
5424 else
5425 {
5426 if (Chara.IsAnimal)
5427 {
5428 if (chance(15))
5429 {
5430 list.Add(ThingGen.Create("fang"));
5431 }
5432 if (chance(10))
5433 {
5434 list.Add(ThingGen.Create("skin"));
5435 }
5436 }
5437 if (chance(20))
5438 {
5439 list.Add(ThingGen.Create("offal"));
5440 }
5441 if (chance(20))
5442 {
5443 list.Add(ThingGen.Create("heart"));
5444 }
5445 }
5446 if (!isBackerContent && !flag)
5447 {
5448 switch (id)
5449 {
5450 case "pumpkin":
5451 if (chance(3))
5452 {
5453 list.Add(ThingGen.CreateFromCategory((EClass.rnd(2) == 0) ? "meal_cookie" : "meal_cake", 5 + EClass.rnd(EClass.rnd(50) + 1)));
5454 }
5455 break;
5456 case "isca":
5457 list.Add(ThingGen.Create("blood_angel"));
5458 break;
5459 case "golem_wood":
5460 if (chance(30))
5461 {
5462 list.Add(ThingGen.Create("crystal_earth"));
5463 }
5464 break;
5465 case "golem_fish":
5466 case "golem_stone":
5467 if (chance(30))
5468 {
5469 list.Add(ThingGen.Create("crystal_sun"));
5470 }
5471 break;
5472 case "golem_steel":
5473 if (chance(30))
5474 {
5475 list.Add(ThingGen.Create("crystal_mana"));
5476 }
5477 break;
5478 case "golem_gold":
5479 list.Add(ThingGen.Create("money2"));
5480 break;
5481 }
5482 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5483 if (EClass._zone is Zone_Void)
5484 {
5485 num5++;
5486 }
5487 if (EClass.rnd(5) == 0)
5488 {
5489 num5++;
5490 }
5491 switch (id)
5492 {
5493 case "big_daddy":
5494 case "big_daddy2":
5495 case "santa":
5496 num5 += 2;
5497 break;
5498 }
5499 if (num5 > 0 && EClass.game.principal.dropRate)
5500 {
5501 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5502 }
5503 List<Thing> list2 = new List<Thing>();
5504 foreach (Thing thing6 in things)
5505 {
5506 if (thing6.HasTag(CTAG.gift) || thing6.trait is TraitChestMerchant)
5507 {
5508 continue;
5509 }
5510 if (thing6.isGifted || thing6.rarity >= Rarity.Artifact || thing6.trait.DropChance > EClass.rndf(1f))
5511 {
5512 list.Add(thing6);
5513 }
5514 else if (thing6.IsEquipmentOrRanged)
5515 {
5516 if (thing6.rarity >= Rarity.Legendary)
5517 {
5518 list2.Add(thing6);
5519 }
5520 else if (EClass.rnd(100) == 0)
5521 {
5522 list.Add(thing6);
5523 }
5524 }
5525 else if (EClass.rnd(5) == 0)
5526 {
5527 list.Add(thing6);
5528 }
5529 }
5530 if (num5 > 0 && list2.Count > 0)
5531 {
5532 list2.Shuffle();
5533 for (int j = 0; j < list2.Count && j < num5; j++)
5534 {
5535 list.Add(list2[j]);
5536 num5--;
5537 }
5538 }
5539 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5540 {
5541 int num6 = 0;
5542 foreach (Card item3 in list)
5543 {
5544 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5545 {
5546 num6++;
5547 }
5548 }
5549 if (num6 == 0)
5550 {
5551 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5552 if (num5 < num7)
5553 {
5554 num5 = num7;
5555 }
5556 for (int k = 0; k < num5; k++)
5557 {
5558 Rand.SetSeed(uid + k);
5559 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5560 {
5561 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5563 {
5564 rarity = rarity
5565 });
5566 Thing item = ThingGen.CreateFromFilter("eq", LV);
5567 list.Add(item);
5568 }
5569 else if (EClass.rnd(3) == 0)
5570 {
5571 list.Add(ThingGen.Create("medal"));
5572 }
5573 Rand.SetSeed();
5574 }
5575 }
5576 }
5577 if (trait is TraitMerchantTravel && !EClass._zone.IsFestival)
5578 {
5579 trait.OnBarter();
5580 Thing thing4 = things.Find<TraitChestMerchant>();
5581 if (thing4 != null)
5582 {
5583 Rand.SetSeed(uid);
5584 int num8 = 1 + EClass.rnd(3);
5585 List<Thing> list3 = thing4.things.ToList();
5586 if (trait is TraitMerchantTravel2)
5587 {
5588 list3.Shuffle();
5589 }
5590 else
5591 {
5592 list3.Sort((Thing a, Thing b) => b.GetValue() - a.GetValue());
5593 }
5594 Rand.SetSeed();
5595 while (num8 > 0 && list3.Count != 0)
5596 {
5597 Thing thing5 = list3.First();
5598 list3.Remove(thing5);
5599 if (!thing5.IsUnique)
5600 {
5601 list.Add(thing5);
5602 num8--;
5603 }
5604 }
5605 }
5606 }
5607 }
5608 }
5609 foreach (Thing thing7 in things)
5610 {
5611 if (thing7.GetInt(116) != 0)
5612 {
5613 list.Add(thing7);
5614 }
5615 }
5616 Point nearestPoint = GetRootCard().pos;
5617 if (nearestPoint.IsBlocked)
5618 {
5619 nearestPoint = nearestPoint.GetNearestPoint();
5620 }
5621 foreach (Card item4 in list)
5622 {
5623 if (item4.parent == EClass._zone)
5624 {
5625 continue;
5626 }
5627 item4.isHidden = false;
5628 item4.isNPCProperty = false;
5629 item4.SetInt(116);
5630 EClass._zone.AddCard(item4, nearestPoint);
5631 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5632 {
5633 continue;
5634 }
5635 foreach (Chara chara in EClass._map.charas)
5636 {
5637 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5638 {
5639 item4.Thing.TryLickEnchant(chara);
5640 break;
5641 }
5642 }
5643 }
5644 bool chance(int i)
5645 {
5646 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5647 if (i < 1)
5648 {
5649 i = 1;
5650 }
5651 if (IsMinion)
5652 {
5653 i *= 5;
5654 }
5655 if (EClass.rnd(i) == 0)
5656 {
5657 return true;
5658 }
5659 return false;
5660 }
5661 }
5662
5663 public Thing TryMakeRandomItem(int lv = -1, TryMakeRandomItemSource itemSource = TryMakeRandomItemSource.Default, Chara crafter = null)
5664 {
5665 if (lv == -1)
5666 {
5667 lv = EClass._zone.DangerLv;
5668 }
5669 switch (id)
5670 {
5671 case "gene":
5673 break;
5674 case "log":
5675 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5676 break;
5677 case "ore_gem":
5679 break;
5680 case "ore":
5682 break;
5683 case "milk":
5684 case "_egg":
5685 case "egg_fertilized":
5686 case "_meat":
5687 case "meat_marble":
5688 case "dattamono":
5689 {
5690 string text = "c_wilds";
5691 if (id == "_meat" || id == "meat_marble")
5692 {
5693 text = "c_animal";
5694 }
5695 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5696 {
5697 text = "c_human";
5698 }
5699 for (int i = 0; i < 20; i++)
5700 {
5701 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5702 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "milk" && id != "_egg" && id != "egg_fertilized")
5703 {
5704 continue;
5705 }
5706 if (itemSource == TryMakeRandomItemSource.Cooking)
5707 {
5708 if (cardRow.model.HasElement(701))
5709 {
5710 continue;
5711 }
5712 if (crafter != null && crafter.id == "big_sister")
5713 {
5714 cardRow = crafter.source;
5715 }
5716 }
5717 if (id == "milk")
5718 {
5719 if (c_idRefCard.IsEmpty())
5720 {
5721 MakeRefFrom(cardRow.model);
5722 }
5723 }
5724 else
5725 {
5726 MakeFoodFrom(cardRow.model);
5727 }
5728 return this as Thing;
5729 }
5730 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5731 break;
5732 }
5733 }
5734 return this as Thing;
5735 }
5736
5737 public Card MakeFoodFrom(string _id)
5738 {
5739 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5740 }
5741
5743 {
5744 MakeRefFrom(c);
5746 if (!c.isChara)
5747 {
5748 return this;
5749 }
5750 SourceRace.Row race = c.Chara.race;
5751 int num = race.food[0].ToInt();
5752 bool flag = id == "meat_marble";
5753 int num2 = 1;
5754 bool flag2 = category.IsChildOf("meat");
5755 bool flag3 = category.IsChildOf("egg") || trait is TraitGene;
5756 if (flag)
5757 {
5758 num += 100;
5759 }
5760 if (flag2)
5761 {
5762 if (c.IsPCFaction && c.IsUnique)
5763 {
5764 num = -100;
5765 }
5766 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5767 if (flag)
5768 {
5769 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5770 }
5771 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5772 }
5773 else if (flag3)
5774 {
5775 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5776 num2 = 2;
5777 }
5778 else
5779 {
5780 num2 = 3;
5781 }
5782 if (flag2)
5783 {
5784 if (c.Chara.IsHuman)
5785 {
5786 elements.SetBase(708, 1);
5787 }
5788 if (c.Chara.IsUndead)
5789 {
5790 elements.SetBase(709, 1);
5791 }
5792 }
5793 foreach (Element value in c.elements.dict.Values)
5794 {
5795 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5796 {
5797 elements.SetBase(value.id, value.Value);
5798 }
5799 }
5800 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5801 foreach (KeyValuePair<int, int> item in race.elementMap)
5802 {
5803 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5804 {
5805 list.Add(new Tuple<int, int>(item.Key, item.Value));
5806 }
5807 }
5808 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5809 for (int i = 0; i < num2 && i < list.Count; i++)
5810 {
5811 Tuple<int, int> tuple = list[i];
5812 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5813 }
5814 if (c.Chara.IsUndead)
5815 {
5816 elements.ModBase(73, (c.Chara.race.id == "undeadgod") ? (-90) : (-20));
5817 }
5818 isWeightChanged = true;
5819 c_weight = race.height * 4 + 100;
5820 c_idMainElement = c.c_idMainElement;
5821 SetBlessedState(BlessedState.Normal);
5822 int num3 = c.LV - c.sourceCard.LV;
5823 if (num3 < 0)
5824 {
5825 num3 = 0;
5826 }
5827 num3 = EClass.curve(num3, 10, 10, 80);
5828 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5829 {
5830 num3 += 60;
5831 }
5832 if (flag2 && c.IsPCFaction && c.IsUnique)
5833 {
5834 num3 = 0;
5835 }
5836 if (num3 > 0)
5837 {
5838 elements.ModBase(2, num3);
5839 }
5840 return this;
5841 }
5842
5843 public void MakeFoodRef(Card c1, Card c2 = null)
5844 {
5845 Card card = c1;
5846 Card card2 = c2;
5847 if (IsIgnoreName(card))
5848 {
5849 card = null;
5850 }
5851 if (IsIgnoreName(card2))
5852 {
5853 card2 = null;
5854 }
5855 if (card == null && card2 != null)
5856 {
5857 card = card2;
5858 card2 = null;
5859 }
5860 if (card != null)
5861 {
5862 MakeRefFrom(card, card2);
5863 if (card.c_idRefCard != null)
5864 {
5865 c_idRefCard = card.c_idRefCard;
5866 c_altName = TryGetFoodName(card);
5867 }
5868 if (card2 != null && card2.c_idRefCard != null)
5869 {
5870 c_idRefCard2 = card2.c_idRefCard;
5871 c_altName2 = TryGetFoodName(card2);
5872 }
5873 }
5874 static bool IsIgnoreName(Card c)
5875 {
5876 if (c == null)
5877 {
5878 return true;
5879 }
5880 switch (c.id)
5881 {
5882 case "dough_cake":
5883 case "dough_bread":
5884 case "noodle":
5885 case "flour":
5886 case "rice":
5887 return true;
5888 default:
5889 return false;
5890 }
5891 }
5892 }
5893
5894 public string TryGetFoodName(Card c)
5895 {
5896 if (c.c_idRefCard.IsEmpty())
5897 {
5898 return c.c_altName;
5899 }
5900 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5901 {
5902 return c.c_altName;
5903 }
5904 if (!row.aka.IsEmpty())
5905 {
5906 if (row.name == "*r" && row.aka == "*r")
5907 {
5908 return "corpseGeneral".lang();
5909 }
5910 if (row.name == "*r")
5911 {
5912 return row.GetText("aka");
5913 }
5914 }
5915 return row.GetName();
5916 }
5917
5918 public string GetFoodName(string s)
5919 {
5920 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5921 }
5922
5923 public void MakeFigureFrom(string id)
5924 {
5925 MakeRefFrom(id);
5926 }
5927
5928 public Card MakeRefFrom(string id)
5929 {
5930 c_idRefCard = id;
5931 return this;
5932 }
5933
5934 public void MakeRefFrom(Card c1, Card c2 = null, bool simple = false)
5935 {
5936 c_idRefCard = c1.id;
5937 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c1.isChara) ? 1 : 0));
5938 if (c2 != null)
5939 {
5940 c_idRefCard2 = c2.id;
5941 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c2.isChara) ? 1 : 0));
5942 }
5943 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
5944 }
5945
5946 public Thing MakeEgg(bool effect = true, int num = 1, bool addToZone = true, int fertChance = 20, BlessedState? state = null)
5947 {
5948 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
5949 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5950 {
5951 thing.MakeFoodFrom(EClass.sources.charas.map["caladrius"].model);
5952 }
5953 else
5954 {
5955 thing.MakeFoodFrom(this);
5956 }
5957 thing.c_idMainElement = c_idMainElement;
5958 if (state.HasValue)
5959 {
5960 thing.SetBlessedState(state.Value);
5961 }
5962 if (!addToZone)
5963 {
5964 return thing;
5965 }
5966 return GiveBirth(thing, effect);
5967 }
5968
5969 public Thing MakeMilk(bool effect = true, int num = 1, bool addToZone = true, BlessedState? state = null)
5970 {
5971 Thing thing = ThingGen.Create("milk").SetNum(num);
5972 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5973 {
5974 thing.MakeRefFrom(EClass.sources.charas.map["caladrius"].model);
5975 }
5976 else
5977 {
5978 thing.MakeRefFrom(this);
5979 }
5980 if (state.HasValue)
5981 {
5982 thing.SetBlessedState(state.Value);
5983 }
5984 int num2 = LV - sourceCard.LV;
5985 if (!IsPCFaction && EClass._zone.IsUserZone)
5986 {
5987 num2 = 0;
5988 }
5989 if (num2 >= 10 && !HasElement(1290))
5990 {
5991 thing.SetEncLv(num2 / 10);
5992 }
5993 if (!addToZone)
5994 {
5995 return thing;
5996 }
5997 return GiveBirth(thing, effect);
5998 }
5999
6000 public Thing GiveBirth(Thing t, bool effect)
6001 {
6002 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
6003 EClass.player.forceTalk = true;
6004 card.Talk("giveBirth");
6005 EClass._zone.TryAddThing(t, card.pos);
6006 if (effect)
6007 {
6008 card.pos.PlayEffect("revive");
6009 card.pos.PlaySound("egg");
6010 PlayAnime(AnimeID.Shiver);
6011 if (isChara)
6012 {
6014 }
6015 }
6016 return t;
6017 }
6018
6019 public void HatchEgg()
6020 {
6021 string[] array = ((!(id == "cocoon")) ? new string[4] { "alien", "alien", "alien", "alien2" } : new string[6] { "spider_queen", "spider_vampire", "spider_paralyzer", "spider_black", "spider_tarantula", "spider_spotted" });
6022 int num = EClass.rnd(array.Length);
6023 Point point = pos.Copy();
6024 PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(50);
6025 AddBlood(12, (uid % 2 == 0) ? (-1) : 3);
6026 Say("egghatch");
6027 PlaySound("egghatch");
6028 if (c_bossType == BossType.none)
6029 {
6030 Destroy();
6031 }
6032 if (!isDestroyed)
6033 {
6034 Die();
6035 }
6036 for (int i = 0; i < 1 + EClass.rnd(num + 1); i++)
6037 {
6038 Chara chara = EClass._zone.SpawnMob(array[num], point.GetNearestPoint(allowBlock: false, allowChara: false));
6039 if (chara != null && isChara)
6040 {
6042 chara.isHatchling = true;
6043 }
6044 }
6045 }
6046
6047 public Card SetHidden(bool hide = true)
6048 {
6049 isHidden = hide;
6050 pos.cell.Refresh();
6051 return this;
6052 }
6053
6054 public virtual MoveResult _Move(Point p, MoveType type = MoveType.Walk)
6055 {
6056 EClass._map.MoveCard(p, this);
6057 if (isChara)
6058 {
6059 Chara.SyncRide();
6060 }
6061 return MoveResult.Success;
6062 }
6063
6064 public void MoveImmediate(Point p, bool focus = true, bool cancelAI = true)
6065 {
6066 if (p == null)
6067 {
6068 return;
6069 }
6070 EClass._map.MoveCard(p, this);
6071 if (!IsPC || focus)
6072 {
6073 renderer.SetFirst(first: true, p.PositionCenter());
6074 }
6075 if (isChara)
6076 {
6077 if (cancelAI)
6078 {
6079 Chara.ai.Cancel();
6080 }
6081 Chara.SyncRide();
6082 }
6083 if (IsPC && focus)
6084 {
6087 }
6088 }
6089
6090 public void Teleport(Point point, bool silent = false, bool force = false)
6091 {
6092 if (EClass._zone.IsRegion)
6093 {
6094 SayNothingHappans();
6095 return;
6096 }
6097 PlayEffect("teleport");
6098 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
6099 {
6100 Say("antiTeleport", this);
6101 PlaySound("gravity");
6102 return;
6103 }
6104 if (!silent)
6105 {
6106 PlaySound("teleport");
6107 Say("teleported", this);
6108 }
6109 _Move(point);
6110 renderer.SetFirst(first: true, pos.PositionCenter());
6111 if (isChara)
6112 {
6113 Chara.ai.Cancel();
6114 foreach (Chara chara in EClass._map.charas)
6115 {
6116 if (chara.enemy == this)
6117 {
6118 chara.SetEnemy();
6119 }
6120 }
6121 Chara.RemoveCondition<ConEntangle>();
6122 }
6123 if (IsPC)
6124 {
6127 EClass.player.haltMove = true;
6128 }
6129 PlayEffect("teleport", useRenderPos: false);
6130 }
6131
6132 public virtual void OnLand()
6133 {
6135 {
6136 PlayEffect("ripple");
6137 PlaySound("Footstep/water");
6138 }
6139 }
6140
6142 {
6143 if (IsPC && EClass.player.TooHeavyToMove())
6144 {
6145 return MoveResult.Fail;
6146 }
6147 Point point = p.Copy();
6148 int num = p.x - pos.x;
6149 int num2 = p.z - pos.z;
6150 if (num > 1)
6151 {
6152 num = 1;
6153 }
6154 else if (num < -1)
6155 {
6156 num = -1;
6157 }
6158 if (num2 > 1)
6159 {
6160 num2 = 1;
6161 }
6162 else if (num2 < -1)
6163 {
6164 num2 = -1;
6165 }
6166 if (num == 0 && num2 == 0)
6167 {
6168 num = EClass.rnd(3) - 1;
6169 num2 = EClass.rnd(3) - 1;
6170 }
6171 point.Set(pos);
6172 point.x -= num;
6173 point.z -= num2;
6174 if (point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6175 {
6176 return MoveResult.Success;
6177 }
6178 if (trait is TraitSnitch)
6179 {
6180 for (int i = -1; i < 2; i++)
6181 {
6182 for (int j = -1; j < 2; j++)
6183 {
6184 if (EClass.rnd(2) != 0)
6185 {
6186 point.x = pos.x + j;
6187 point.z = pos.z + i;
6188 if (!point.Equals(lastPos) && point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6189 {
6190 return MoveResult.Success;
6191 }
6192 }
6193 }
6194 }
6195 }
6196 return MoveResult.Fail;
6197 }
6198
6199 public virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath = true)
6200 {
6201 return _Move(newPoint);
6202 }
6203
6204 public void Kick(Point p, bool ignoreSelf = false, bool checkWall = true)
6205 {
6206 foreach (Chara item in p.ListCharas())
6207 {
6208 Kick(item, ignoreSelf, karmaLoss: true, show: true, checkWall);
6209 }
6210 }
6211
6212 public void Kick(Chara t, bool ignoreSelf = false, bool karmaLoss = true, bool show = true, bool checkWall = true)
6213 {
6214 if (!IsAliveInCurrentZone)
6215 {
6216 return;
6217 }
6218 if (t.IsPC)
6219 {
6221 }
6222 if (t.host != null)
6223 {
6224 return;
6225 }
6226 if (t == this)
6227 {
6228 if (!ignoreSelf)
6229 {
6230 Debug.Log(t.pos.GetNearestPoint());
6231 if (TryMove(t.pos.GetNearestPoint()) != MoveResult.Success)
6232 {
6233 t.MoveImmediate(pos.GetNearestPoint() ?? t.pos);
6234 }
6235 }
6236 return;
6237 }
6238 if (show)
6239 {
6240 Say("kick", this, t);
6241 }
6242 PlaySound("kick");
6243 if ((t.conSuspend == null || t.conSuspend.uidMachine != 0) && t.trait.CanBePushed && (!t.IsHostile() || EClass.rnd(2) == 0) && !t.noMove && !t.isRestrained)
6244 {
6245 t.MoveByForce(t.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), this, checkWall && !t.pos.IsBlocked);
6246 }
6247 if (t.conSleep != null)
6248 {
6249 t.conSleep.Kill();
6250 }
6251 if (IsPC && t.IsFriendOrAbove() && !t.IsPCFactionOrMinion && karmaLoss)
6252 {
6254 }
6255 t.PlayEffect("kick");
6256 if (t.mimicry != null && t.mimicry.ShouldRevealOnContact)
6257 {
6258 t.mimicry.Reveal(this);
6259 }
6260 }
6261
6262 public int ResistLvFrom(int ele)
6263 {
6264 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
6265 }
6266
6267 public int ResistLv(int res)
6268 {
6269 return Element.GetResistLv(Evalue(res));
6270 }
6271
6272 public bool HasElement(int ele, bool includeNagative = false)
6273 {
6274 if (elements.Value(ele) <= 0)
6275 {
6276 if (includeNagative)
6277 {
6278 return elements.Value(ele) < 0;
6279 }
6280 return false;
6281 }
6282 return true;
6283 }
6284
6285 public bool HasElement(int ele, int req)
6286 {
6287 return elements.Value(ele) >= req;
6288 }
6289
6290 public bool HasElement(string id, int req = 1)
6291 {
6292 return HasElement(EClass.sources.elements.alias[id].id, req);
6293 }
6294
6295 public bool HasGlobalElement(int ele)
6296 {
6297 return elements.GetElement(ele)?.IsGlobalElement ?? false;
6298 }
6299
6300 public bool HasElementNoCopy()
6301 {
6302 if (HasElement(764))
6303 {
6304 return true;
6305 }
6306 if (HasElement(759))
6307 {
6308 return true;
6309 }
6310 if (HasElement(703))
6311 {
6312 return true;
6313 }
6314 if (HasElement(758))
6315 {
6316 return true;
6317 }
6318 if (HasElement(704))
6319 {
6320 return true;
6321 }
6322 return false;
6323 }
6324
6326 {
6327 renderer = new CardRenderer();
6328 renderer.SetOwner(this);
6329 return renderer;
6330 }
6331
6332 public void AddBlood(int a = 1, int id = -1)
6333 {
6334 if (!EClass._zone.IsRegion)
6335 {
6336 for (int i = 0; i < a; i++)
6337 {
6338 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
6339 }
6340 PlaySound("blood");
6341 }
6342 }
6343
6345 {
6347 shared.color = 11010048f;
6348 shared.liquidLv = 0;
6349 shared.cell = null;
6350 SetRenderParam(shared);
6351 return shared;
6352 }
6353
6354 public virtual void SetRenderParam(RenderParam p)
6355 {
6356 }
6357
6358 public void DyeRandom()
6359 {
6360 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.tier <= 4 && (r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r)).RandomItem().alias);
6361 }
6362
6363 public void Dye(string idMat)
6364 {
6365 Dye(EClass.sources.materials.alias[idMat]);
6366 }
6367
6368 public void Dye(SourceMaterial.Row mat)
6369 {
6370 isDyed = mat != null;
6371 c_dyeMat = mat?.id ?? 0;
6372 _colorInt = 0;
6373 }
6374
6375 public int RefreshColor()
6376 {
6377 if (isChara)
6378 {
6379 if (Chara.mimicry != null && Chara.mimicry.Card != this)
6380 {
6381 _colorInt = Chara.mimicry.Card.RefreshColor();
6382 }
6383 else if (isDyed)
6384 {
6385 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6386 }
6387 else if (isElemental)
6388 {
6390 }
6391 else
6392 {
6393 _colorInt = 104025;
6394 }
6395 }
6396 else if (isDyed)
6397 {
6398 if (TileRow.useAltColor)
6399 {
6400 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.altColor, TileRow.colorMod);
6401 }
6402 else
6403 {
6404 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6405 }
6406 }
6407 else if (sourceRenderCard.useRandomColor)
6408 {
6409 _colorInt = BaseTileMap.GetColorInt(ref GetRandomColor(), TileRow.colorMod);
6410 }
6411 else if (sourceRenderCard.useAltColor)
6412 {
6413 _colorInt = BaseTileMap.GetColorInt(ref material.altColor, TileRow.colorMod);
6414 }
6415 else
6416 {
6417 _colorInt = BaseTileMap.GetColorInt(ref material.matColor, TileRow.colorMod);
6418 }
6419 return _colorInt;
6420 }
6421
6423 {
6424 int num = EClass.game.seed + refVal;
6425 num += id[0] % 10000;
6426 if (id.Length > 1)
6427 {
6428 num += id[1] % 1000;
6429 if (id.Length > 2)
6430 {
6431 num += id[2] % 1000;
6432 if (id.Length > 3)
6433 {
6434 num += id[3] % 1000;
6435 if (id.Length > 4)
6436 {
6437 num += id[4] % 1000;
6438 }
6439 }
6440 }
6441 }
6442 Rand.UseSeed(num, delegate
6443 {
6444 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
6445 });
6446 return ref _randColor;
6447 }
6448
6449 public virtual Sprite GetSprite(int dir = 0)
6450 {
6451 if (trait is TraitFakeTile)
6452 {
6453 if (trait is TraitFakeBlock)
6454 {
6455 return EClass.sources.blocks.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6456 }
6457 return EClass.sources.objs.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6458 }
6459 if (trait is TraitAbility)
6460 {
6461 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
6462 }
6463 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6464 }
6465
6466 public virtual Sprite GetImageSprite()
6467 {
6468 return null;
6469 }
6470
6471 public void SetImage(Image image, int dir, int idSkin = 0)
6472 {
6473 sourceRenderCard.SetImage(image, GetSprite(dir), colorInt, setNativeSize: true, dir, idSkin, this);
6474 }
6475
6476 public virtual void SetImage(Image image)
6477 {
6478 if (trait is TraitAbility)
6479 {
6480 (trait as TraitAbility).act.SetImage(image);
6481 return;
6482 }
6483 Sprite sprite = GetSprite();
6484 if (!c_idSpriteReplacer.IsEmpty())
6485 {
6486 SpriteReplacer spriteReplacer = SpriteReplacer.dictSkins.TryGetValue(c_idSpriteReplacer);
6487 if (spriteReplacer != null)
6488 {
6489 sprite = spriteReplacer.GetSprite();
6490 RenderData renderData = ResourceCache.Load<RenderData>("Scene/Render/Data/chara_custom_" + ((sprite.texture.height <= 128) ? "128" : "256"));
6491 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, renderData, spriteReplacer.data.pref ?? Pref);
6492 return;
6493 }
6494 }
6495 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, this);
6496 }
6497
6498 public void ShowEmo(Emo _emo = Emo.none, float duration = 0f, bool skipSame = true)
6499 {
6500 if ((!isChara || Chara.host == null) && !(_emo == lastEmo && skipSame))
6501 {
6502 if (_emo != 0)
6503 {
6504 renderer.ShowEmo(_emo, duration);
6505 }
6506 lastEmo = _emo;
6507 }
6508 }
6509
6510 public void PlaySoundHold(bool spatial = true)
6511 {
6512 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6513 }
6514
6515 public void PlaySoundDrop(bool spatial = true)
6516 {
6517 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6518 }
6519
6520 public void PlaySoundImpact(bool spatial = true)
6521 {
6522 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6523 }
6524
6525 public void PlaySoundDead(bool spatial = true)
6526 {
6527 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6528 }
6529
6530 public SoundSource PlaySound(string id, float v = 1f, bool spatial = true)
6531 {
6532 Card rootCard = GetRootCard();
6533 if (rootCard.IsPC)
6534 {
6535 spatial = false;
6536 }
6537 if (rootCard.Dist(EClass.pc) < 6 || !spatial)
6538 {
6539 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6540 }
6541 return null;
6542 }
6543
6544 public void KillAnime()
6545 {
6546 renderer.KillAnime();
6547 }
6548
6549 public void PlayAnime(AnimeID id, bool force = false)
6550 {
6551 renderer.PlayAnime(id, force);
6552 }
6553
6554 public void PlayAnime(AnimeID id, Point dest, bool force = false)
6555 {
6556 renderer.PlayAnime(id, dest);
6557 }
6558
6559 public void PlayAnimeLoot()
6560 {
6561 renderer.PlayAnime(AnimeID.Loot);
6562 }
6563
6564 public Effect PlayEffect(string id, bool useRenderPos = true, float range = 0f, Vector3 fix = default(Vector3))
6565 {
6566 if (id.IsEmpty())
6567 {
6568 return null;
6569 }
6570 Card rootCard = GetRootCard();
6571 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6572 }
6573
6574 public void PlayEffect(int ele, bool useRenderPos = true, float range = 0f)
6575 {
6576 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6577 if (effect == null)
6578 {
6579 Debug.Log(ele);
6580 return;
6581 }
6582 Card rootCard = GetRootCard();
6583 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6584 }
6585
6586 public virtual void SetDir(int d)
6587 {
6588 dir = d;
6589 renderer.RefreshSprite();
6590 }
6591
6592 public void SetRandomDir()
6593 {
6594 SetDir(EClass.rnd(4));
6595 }
6596
6597 public virtual void LookAt(Card c)
6598 {
6599 }
6600
6601 public virtual void LookAt(Point p)
6602 {
6603 }
6604
6605 public virtual void Rotate(bool reverse = false)
6606 {
6607 int num = 4;
6608 if (sourceCard.tiles.Length > 4)
6609 {
6610 num = sourceCard.tiles.Length;
6611 }
6612 if (TileType == TileType.Door)
6613 {
6614 num = 2;
6615 }
6616 if (trait is TraitFakeObj)
6617 {
6618 num = (trait as TraitFakeObj).GetMaxDir();
6619 }
6620 if (reverse)
6621 {
6622 dir--;
6623 }
6624 else
6625 {
6626 dir++;
6627 }
6628 if (dir < 0)
6629 {
6630 dir = num - 1;
6631 }
6632 if (dir == num)
6633 {
6634 dir = 0;
6635 }
6636 SetDir(dir);
6637 renderer.RefreshSprite();
6638 }
6639
6640 public void ChangeAltitude(int a)
6641 {
6642 altitude += a;
6643 if (altitude < 0)
6644 {
6645 altitude = 0;
6646 }
6647 if (altitude > TileType.MaxAltitude)
6648 {
6649 altitude = TileType.MaxAltitude;
6650 }
6651 }
6652
6654 {
6655 return SubPassData.Default;
6656 }
6657
6658 public void SetFreePos(Point point)
6659 {
6660 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle;
6661 if (freePos)
6662 {
6663 Vector3 vector = point.Position();
6664 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6665 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6666 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6668 {
6669 fx -= fx % 0.2f;
6670 fy -= fy % 0.1f;
6671 }
6672 fx = fx - vector.x + thingPosition.x;
6673 fy = fy - vector.y + thingPosition.y;
6674 }
6675 else
6676 {
6677 float num2 = (fy = 0f);
6678 fx = num2;
6679 }
6680 }
6681
6682 public void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition = false)
6683 {
6684 if (dir != -1)
6685 {
6686 this.dir = dir;
6687 }
6688 Vector3 v = point.Position();
6689 bool skipRender = point.cell.skipRender;
6690 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6691 {
6692 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6693 }
6694 if (!main)
6695 {
6696 return;
6697 }
6698 RenderParam renderParam = GetRenderParam();
6700 {
6701 renderParam.x = v.x;
6702 renderParam.y = v.y;
6703 renderParam.z = v.z;
6704 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6705 v.x = renderParam.x;
6706 v.y = renderParam.y;
6707 v.z = renderParam.z;
6708 }
6709 else if (TileType.UseMountHeight)
6710 {
6711 TileType.GetMountHeight(ref v, point, this.dir, this);
6712 }
6713 v.z += EClass.setting.render.thingZ;
6714 if (!skipRender)
6715 {
6716 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6717 if (freePos)
6718 {
6719 v.x += fx;
6720 v.y += fy;
6721 v.z += thingPosition.z;
6722 }
6723 else
6724 {
6725 v += thingPosition;
6726 }
6727 }
6728 if (useCurrentPosition)
6729 {
6730 v = renderer.position;
6731 v.z += -0.01f;
6732 }
6733 if (TileType == TileType.Door)
6734 {
6735 v.z -= 0.5f;
6736 }
6737 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6738 point.ApplyAnime(ref v);
6739 if (renderer.hasActor)
6740 {
6741 renderer.actor.RefreshSprite();
6742 }
6743 renderer.Draw(renderParam, ref v, drawShadow: false);
6744 }
6745
6746 public void RecalculateFOV()
6747 {
6748 if (fov != null)
6749 {
6750 ClearFOV();
6751 fov = null;
6752 if (IsPC)
6753 {
6754 EClass.player.lightRadius = 1;
6755 }
6756 }
6757 CalculateFOV();
6758 }
6759
6760 public bool HasLight()
6761 {
6762 return GetLightRadius() > 0;
6763 }
6764
6765 public float GetLightPower()
6766 {
6767 float num = (isChara ? EClass.scene.profile.light.fovCurveChara.Evaluate(EClass.scene.timeRatio) : EClass.scene.profile.global.fovPower);
6768 if (LightData != null)
6769 {
6770 return 0.01f * LightData.color.a * 256f * 1.12f;
6771 }
6772 if (IsPCFaction && !IsPC)
6773 {
6774 num *= 4f;
6775 }
6776 return num;
6777 }
6778
6779 public int GetHearingRadius()
6780 {
6781 return 8;
6782 }
6783
6784 public int GetSightRadius()
6785 {
6786 if (IsPC)
6787 {
6788 return EClass.player.lightRadius;
6789 }
6790 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0) + EvalueMax(490) + EClass._zone.SightRadiusBonus;
6791 }
6792
6793 public int GetLightRadius()
6794 {
6795 if (isThing)
6796 {
6797 if (!IsInstalled && EClass.pc.held != this)
6798 {
6799 return 0;
6800 }
6801 if (trait is TraitLightSource && Thing.isEquipped)
6802 {
6803 return (trait as TraitLightSource).LightRadius;
6804 }
6805 if (LightData == null || !trait.IsLightOn)
6806 {
6807 return 0;
6808 }
6809 return LightData.radius;
6810 }
6811 int num = ((LightData != null) ? LightData.radius : 0);
6812 int num2 = 0;
6813 if (IsPC)
6814 {
6815 if (Chara.isBlind)
6816 {
6817 return 1;
6818 }
6819 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6820 num2 = 2;
6821 }
6822 else
6823 {
6825 {
6826 return 0;
6827 }
6828 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6829 {
6830 return 0;
6831 }
6832 }
6833 if (IsPCFaction)
6834 {
6835 Thing equippedThing = Chara.body.GetEquippedThing(45);
6836 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6837 {
6838 num2 = traitLightSource.LightRadius;
6839 }
6840 if (Chara.held != null && IsPC)
6841 {
6842 int lightRadius = Chara.held.GetLightRadius();
6843 if (lightRadius > 0)
6844 {
6845 if (lightRadius > num2)
6846 {
6847 num2 = Chara.held.GetLightRadius() - 1;
6848 }
6849 if (num2 < 3)
6850 {
6851 num2 = 3;
6852 }
6853 }
6854 }
6855 if (num < num2)
6856 {
6857 num = num2;
6858 }
6859 }
6860 return num;
6861 }
6862
6863 public void CalculateFOV()
6864 {
6865 int radius = GetLightRadius();
6866 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6867 {
6868 return;
6869 }
6870 float power = GetLightPower();
6871 if (IsPC)
6872 {
6873 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6874 {
6875 power += Chara.held.GetLightPower();
6876 }
6877 if (radius <= 2)
6878 {
6879 power = 0f;
6880 }
6881 foreach (Condition condition in Chara.conditions)
6882 {
6883 condition.OnCalculateFov(fov, ref radius, ref power);
6884 }
6885 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6886 {
6887 power = EClass.scene.profile.global.playerLightPowerLimit;
6888 }
6889 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6890 radius += EvalueMax(490) + EClass._zone.SightRadiusBonus;
6891 EClass.player.lightRadius = radius;
6892 EClass.player.lightPower = power;
6893 }
6894 if (fov == null)
6895 {
6896 fov = CreateFov();
6897 }
6898 fov.Perform(pos.x, pos.z, radius, power * 2f);
6899 }
6900
6902 {
6903 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6904 }
6905
6907 {
6908 Fov fov = new Fov();
6909 int num = (trait.UseLightColor ? c_lightColor : 0);
6910 if (num != 0)
6911 {
6912 fov.r = (byte)(num / 1024);
6913 fov.g = (byte)(num % 1024 / 32);
6914 fov.b = (byte)(num % 32);
6915 }
6916 else if (LightData != null)
6917 {
6918 fov.r = (byte)(LightData.color.r * 16f);
6919 fov.g = (byte)(LightData.color.g * 16f);
6920 fov.b = (byte)(LightData.color.b * 16f);
6921 }
6922 else if (isChara)
6923 {
6924 fov.r = 0;
6925 fov.g = 0;
6926 fov.b = 0;
6927 }
6928 else
6929 {
6930 fov.r = 3;
6931 fov.g = 2;
6932 fov.b = 1;
6933 }
6934 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
6935 {
6936 Fov fov2 = Chara.held.CreateFov();
6937 fov.r += fov2.r;
6938 fov.g += fov2.g;
6939 fov.b += fov2.b;
6940 }
6941 if (IsPC)
6942 {
6943 fov.isPC = true;
6944 foreach (Condition condition in Chara.conditions)
6945 {
6946 condition.OnCreateFov(fov);
6947 }
6948 }
6949 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
6950 return fov;
6951 }
6952
6953 public void ClearFOV()
6954 {
6955 if (fov != null && fov.lastPoints.Count != 0)
6956 {
6957 fov.Perform(pos.x, pos.z, 0);
6958 }
6959 }
6960
6961 public virtual void OnSimulateHour(VirtualDate date)
6962 {
6963 trait.OnSimulateHour(date);
6964 if (date.IsRealTime)
6965 {
6966 DecayNatural();
6967 }
6968 }
6969
6970 public void DecayNatural(int hour = 1)
6971 {
6972 if (!isNPCProperty)
6973 {
6974 things.ForeachReverse(delegate(Thing t)
6975 {
6976 t.DecayNatural(hour);
6977 });
6978 if (sourceCard._origin == "dish")
6979 {
6980 CheckJustCooked();
6981 }
6982 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
6983 {
6984 Decay(10 * hour);
6985 }
6986 else if (!isChara && trait.Decay != 0)
6987 {
6988 Decay(trait.Decay * hour);
6989 }
6990 }
6991 }
6992
6993 public void CheckJustCooked()
6994 {
6995 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
6996 {
6997 c_dateCooked = 0;
6998 elements.Remove(757);
6999 }
7000 }
7001
7002 public void Decay(int a = 10)
7003 {
7004 Card card = parent as Card;
7005 int num = 200;
7006 int num2 = MaxDecay / 4 * 3;
7007 if (a > 0)
7008 {
7009 if (card != null)
7010 {
7011 num = card.trait.DecaySpeedChild;
7012 }
7013 num = num * trait.DecaySpeed / 100;
7014 int num3 = Evalue(405);
7015 if (num3 != 0)
7016 {
7017 num = num * (100 - num3 * 2) / 100;
7018 }
7019 if (num < 0)
7020 {
7021 num = 0;
7022 }
7023 }
7024 else
7025 {
7026 num = 100;
7027 }
7028 a = a * num / 100;
7029 if (decay + a > MaxDecay)
7030 {
7031 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
7032 {
7033 return;
7034 }
7035 if (!IsDecayed)
7036 {
7037 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
7038 {
7039 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
7040 card.AddCard(thing);
7041 if (!IsParentLocked())
7042 {
7043 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
7044 }
7045 Destroy();
7046 return;
7047 }
7048 if (parent == EClass._zone)
7049 {
7050 Say("rot", this);
7051 }
7052 else if (GetRootCard() == EClass.pc)
7053 {
7054 if (!IsParentLocked())
7055 {
7056 EClass.pc.Say("rotInv", this, EClass.pc);
7057 }
7059 }
7060 if (IsFood)
7061 {
7062 elements.ModBase(73, -10);
7063 }
7064 }
7065 }
7066 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
7067 {
7068 if (!IsParentLocked())
7069 {
7070 EClass.pc.Say("rottingInv", this, EClass.pc);
7071 }
7073 }
7074 decay += a;
7075 bool IsParentLocked()
7076 {
7077 if (parent is Thing)
7078 {
7079 return (parent as Thing).c_lockLv > 0;
7080 }
7081 return false;
7082 }
7083 }
7084
7085 public bool HasTalk(string idTopic)
7086 {
7087 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
7088 }
7089
7090 public void Talk(string idTopic, string ref1 = null, string ref2 = null, bool forceSync = false)
7091 {
7092 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
7093 {
7094 EClass.player.forceTalk = false;
7095 Msg.SetColor();
7096 return;
7097 }
7098 EClass.player.forceTalk = false;
7099 if (!isSynced && !forceSync)
7100 {
7101 Msg.SetColor();
7102 return;
7103 }
7104 GameLang.refDrama1 = ref1;
7105 GameLang.refDrama2 = ref2;
7106 string text = GetTalkText(idTopic, stripPun: true);
7107 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7108 if ((HasElement(1232) || (condition != null && condition.IsBaby)) && idTopic != "baby")
7109 {
7110 BackerContent.GakiConvert(ref text, "babu");
7111 }
7112 else
7113 {
7114 switch ((condition != null) ? condition.chara.id : id)
7115 {
7116 case "adv_gaki":
7117 BackerContent.GakiConvert(ref text);
7118 break;
7119 case "corgon":
7120 BackerContent.GakiConvert(ref text, "mokyu");
7121 break;
7122 case "mimu":
7123 BackerContent.GakiConvert(ref text, "mimu");
7124 break;
7125 }
7126 }
7127 TalkRaw(text, ref1, ref2, forceSync);
7128 }
7129
7130 public void TalkRaw(string text, string ref1 = null, string ref2 = null, bool forceSync = false)
7131 {
7132 if ((!isSynced && !forceSync) || text.IsEmpty())
7133 {
7134 Msg.SetColor();
7135 return;
7136 }
7137 if (ref1 != null)
7138 {
7139 text = text.Replace("#1", ref1);
7140 }
7141 if (ref2 != null)
7142 {
7143 text = text.Replace("#2", ref2);
7144 }
7145 HostRenderer.Say(ApplyNewLine(text));
7146 text = StripTalkSpeiclaCharacters(text);
7147 bool flag = text.StartsWith("*");
7148 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
7149 if (!flag)
7150 {
7151 text = text.Bracket();
7152 }
7153 Msg.Say(text.Replace("&", ""));
7154 }
7155
7156 public string StripTalkSpeiclaCharacters(string text)
7157 {
7158 switch (text[0])
7159 {
7160 case '@':
7161 {
7162 if (text.Length > 1 && int.TryParse(text[1].ToString() ?? "", out var _))
7163 {
7164 return text.Substring(2);
7165 }
7166 break;
7167 }
7168 case '^':
7169 case '|':
7170 return text.Substring(1);
7171 }
7172 return text;
7173 }
7174
7175 public string ApplyNewLine(string text)
7176 {
7177 if (text.Contains("&"))
7178 {
7179 string text2 = "_comma".lang();
7180 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
7181 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
7182 text = text.Replace("&", Environment.NewLine ?? "");
7183 }
7184 return text;
7185 }
7186
7187 public void SayRaw(string text, string ref1 = null, string ref2 = null)
7188 {
7189 if (isSynced && !text.IsEmpty())
7190 {
7191 if (ref1 != null)
7192 {
7193 text = text.Replace("#1", ref1);
7194 }
7195 if (ref2 != null)
7196 {
7197 text = text.Replace("#2", ref2);
7198 }
7199 HostRenderer.Say(text);
7200 }
7201 }
7202
7203 public void SayNothingHappans()
7204 {
7205 Say("nothingHappens");
7206 }
7207
7208 public void Say(string lang, string ref1 = null, string ref2 = null)
7209 {
7210 if (ShouldShowMsg)
7211 {
7212 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
7213 }
7214 Msg.SetColor();
7215 }
7216
7217 public void Say(string lang, Card c1, Card c2, string ref1 = null, string ref2 = null)
7218 {
7219 if (ShouldShowMsg)
7220 {
7221 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
7222 }
7223 Msg.SetColor();
7224 }
7225
7226 public void Say(string lang, Card c1, string ref1 = null, string ref2 = null)
7227 {
7228 if (ShouldShowMsg)
7229 {
7230 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
7231 }
7232 Msg.SetColor();
7233 }
7234
7235 public string GetTalkText(string idTopic, bool stripPun = false, bool useDefault = true)
7236 {
7237 bool flag = isChara && Chara.IsHumanSpeak;
7238 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7239 string text = MOD.listTalk.GetTalk((condition != null) ? condition.chara.id : c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
7240 if (!text.IsEmpty())
7241 {
7242 text = text.Split('|').RandomItem();
7243 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
7244 {
7245 if (!text.StartsWith("(") && !text.StartsWith("*"))
7246 {
7247 text = "(" + text + ")";
7248 }
7249 text = text.Replace("。)", ")");
7250 }
7251 }
7252 return ApplyTone(text, stripPun);
7253 }
7254
7255 public string ApplyTone(string text, bool stripPun = false)
7256 {
7257 text = GameLang.ConvertDrama(text, Chara);
7258 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
7259 }
7260
7261 public static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun = false)
7262 {
7263 if (text.IsEmpty())
7264 {
7265 return text;
7266 }
7267 string[] array = _tones.IsEmpty("").Split('|');
7268 string key = array[0];
7269 string text2 = "";
7271 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
7272 {
7273 text2 = text.Replace("{", "").Replace("}", "");
7274 }
7275 else
7276 {
7277 if (array[0].IsEmpty())
7278 {
7279 key = "default";
7280 }
7281 if (MOD.tones.all.ContainsKey(key))
7282 {
7283 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
7284 if (Lang.isJP && c != null)
7285 {
7286 if (array.Length >= 2)
7287 {
7288 stringBuilder.Replace("_toneI".lang(), array[1]);
7289 }
7290 if (array.Length >= 3)
7291 {
7292 stringBuilder.Replace("_toneYou".lang(), array[2]);
7293 }
7294 }
7295 text2 = stringBuilder.ToString();
7296 }
7297 else
7298 {
7299 text2 = text.Replace("{", "").Replace("}", "");
7300 }
7301 }
7302 if (c != null)
7303 {
7304 text2 = text2.Replace("#me", c.NameSimple);
7305 }
7306 if (!stripPun || !Lang.setting.stripPuns)
7307 {
7308 return text2;
7309 }
7310 return text2.StripLastPun();
7311 }
7312
7313 public void SetRandomTalk()
7314 {
7316 if (!MOD.listTalk.list[0].ContainsKey(id))
7317 {
7318 c_idTalk = MOD.listTalk.GetRandomID("human");
7319 }
7320 }
7321
7322 public void SetRandomTone()
7323 {
7325 List<Dictionary<string, string>> list = MOD.tones.list;
7326 if (list.Count != 0)
7327 {
7328 int mtp = EClass.core.config.test.extraToneMTP switch
7329 {
7330 4 => 10,
7331 3 => 5,
7332 2 => 2,
7333 1 => 1,
7334 0 => 0,
7335 _ => 0,
7336 };
7337 if (EClass.debug.enable)
7338 {
7339 mtp *= 100;
7340 }
7341 string text = list.RandomItem()["id"];
7342 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
7343 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
7344 }
7345 }
7346
7348 {
7349 return ListCraftBonusTraits().Count > 0;
7350 }
7351
7352 public List<Element> ListCraftBonusTraits()
7353 {
7354 List<Element> list = new List<Element>();
7355 string[] tag = sourceCard.tag;
7356 for (int i = 0; i < tag.Length; i++)
7357 {
7358 string[] array = tag[i].Split('/');
7359 if (!(array[0] != "craft_bonus"))
7360 {
7361 Element item = Element.Create(array[1], array[2].ToInt());
7362 list.Add(item);
7363 }
7364 }
7365 return list;
7366 }
7367
7368 public void TryStack(Thing t)
7369 {
7370 if (t == this)
7371 {
7372 return;
7373 }
7374 ThingContainer.DestData dest = things.GetDest(t);
7375 if (dest.stack != null)
7376 {
7377 if (IsPC)
7378 {
7379 Say("stack_thing", t, dest.stack);
7380 }
7381 t.TryStackTo(dest.stack);
7382 }
7383 }
7384
7385 public void ApplyBacker(int bid)
7386 {
7387 ChangeRarity(Rarity.Normal);
7388 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
7389 if (row == null)
7390 {
7391 return;
7392 }
7393 c_idBacker = row.id;
7394 if (row.type == 4)
7395 {
7397 Chara chara = Chara;
7398 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
7399 chara.hostility = hostility2;
7400 }
7401 if (row.type == 6)
7402 {
7405 Chara.idFaith = row.deity.ToLowerInvariant();
7406 }
7407 if (row.type == 4 || row.type == 5 || row.type == 7)
7408 {
7409 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
7410 if (id == "putty_snow")
7411 {
7412 idSkin = 0;
7413 }
7414 }
7415 if (bid == 164)
7416 {
7417 Chara.EQ_ID("amulet_moonnight");
7418 }
7419 }
7420
7421 public void RemoveBacker()
7422 {
7423 if (c_idBacker == 164)
7424 {
7425 Chara.things.Find("amulet_moonnight")?.Destroy();
7426 }
7427 c_idBacker = 0;
7428 }
7429
7430 public void SetPaintData()
7431 {
7432 EClass.ui.Hide(0f);
7434 {
7435 ClearPaintSprite();
7436 c_textureData = GetPaintData();
7438 {
7439 EClass.ui.Show(0f);
7440 });
7441 });
7442 }
7443
7444 public byte[] GetPaintData()
7445 {
7446 Sprite sprite = GetSprite();
7447 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7448 int num = sprite.texture.width * 2;
7449 int num2 = sprite.texture.height * 2;
7450 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
7451 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7452 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7453 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
7454 texture2D2.SetPixels(pixels);
7455 texture2D2.Apply();
7456 byte[] result = texture2D2.EncodeToJPG();
7457 UnityEngine.Object.Destroy(texture2D);
7458 UnityEngine.Object.Destroy(texture2D2);
7459 return result;
7460 }
7461
7462 public void ClearPaintSprite()
7463 {
7464 if ((bool)_paintSprite)
7465 {
7466 UnityEngine.Object.Destroy(_paintSprite.texture);
7467 UnityEngine.Object.Destroy(_paintSprite);
7468 _paintSprite = null;
7469 }
7470 }
7471
7472 public Sprite GetPaintSprite()
7473 {
7474 if (!_paintSprite)
7475 {
7476 byte[] data = c_textureData;
7477 Texture2D texture2D = new Texture2D(1, 1);
7478 texture2D.LoadImage(data);
7479 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
7480 EClass.game.loadedTextures.Add(texture2D);
7481 if (trait is TraitCanvas traitCanvas)
7482 {
7483 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7484 }
7485 }
7486 return _paintSprite;
7487 }
7488
7489 public void TryUnrestrain(bool force = false, Chara c = null)
7490 {
7491 if (!(GetRestrainer() == null || force))
7492 {
7493 return;
7494 }
7495 isRestrained = false;
7496 Say("unrestrained", this);
7497 if (this != c)
7498 {
7499 Talk("thanks");
7500 }
7501 MoveImmediate(pos.GetNearestPoint());
7502 renderer.SetFirst(first: true);
7503 if (c == null)
7504 {
7505 return;
7506 }
7507 if (c_rescueState == RescueState.WaitingForRescue)
7508 {
7509 c_rescueState = RescueState.Rescued;
7510 if (c.IsPC)
7511 {
7513 }
7514 }
7516 {
7517 return;
7518 }
7519 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
7520 {
7521 c.DoHostileAction(item, immediate: true);
7522 }
7523 }
7524
7526 {
7527 foreach (Card item in pos.ListCards())
7528 {
7529 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
7530 {
7531 return item.trait as TraitShackle;
7532 }
7533 }
7534 return null;
7535 }
7536
7537 public virtual void Tick()
7538 {
7539 }
7540
7541 public static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
7542 {
7543 int result = 0;
7544 if (row.id == 0)
7545 {
7546 return result;
7547 }
7548 result = row.value * mat.value / 100;
7549 if (result < 0)
7550 {
7551 result = 1;
7552 }
7553 return result;
7554 }
7555
7556 public Thing SetPriceFix(int a)
7557 {
7558 c_priceFix = a;
7559 return Thing;
7560 }
7561
7562 public int GetEquipValue()
7563 {
7564 return GetValue();
7565 }
7566
7567 public void SetSale(bool sale)
7568 {
7569 if (isSale != sale)
7570 {
7571 isSale = sale;
7572 if (isSale)
7573 {
7574 EClass._map.props.sales.Add(this);
7575 }
7576 else
7577 {
7578 EClass._map.props.sales.Remove(this);
7579 }
7580 }
7581 }
7582
7583 public int GetValue(PriceType priceType = PriceType.Default, bool sell = false)
7584 {
7585 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7586 if (id == "plat" && !sell)
7587 {
7588 num = 10000;
7589 }
7590 if (num == 0)
7591 {
7592 return 0;
7593 }
7594 float num2 = num;
7595 if (priceType == PriceType.CopyShop)
7596 {
7597 num2 += (float)c_priceCopy * 0.2f;
7598 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7599 }
7600 else
7601 {
7602 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7603 }
7604 if (IsFood && !material.tag.Contains("food"))
7605 {
7606 num2 *= 0.5f;
7607 }
7608 float num3;
7609 if (IsEquipmentOrRangedOrAmmo || trait is TraitMod)
7610 {
7611 if (sell)
7612 {
7613 num2 *= 0.3f;
7614 }
7615 num3 = 2f;
7616 }
7617 else
7618 {
7619 num3 = 0.5f;
7620 }
7621 if (isReplica)
7622 {
7623 num2 *= 0.15f;
7624 }
7625 if (!IsUnique)
7626 {
7627 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7628 {
7629 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7630 }
7631 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7632 if (IsEquipmentOrRanged)
7633 {
7634 int num4 = 0;
7635 foreach (Element value in elements.dict.Values)
7636 {
7637 num4 += value.source.value;
7638 }
7639 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7640 if (rarity >= Rarity.Legendary)
7641 {
7642 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7643 }
7644 }
7645 }
7646 if (trait is TraitRecipe && sell)
7647 {
7648 num2 *= 0.1f;
7649 }
7650 if (encLV != 0 && !category.tag.Contains("noEnc"))
7651 {
7652 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7653 }
7654 if (tier > 0)
7655 {
7656 num2 *= (float)(tier + 1);
7657 }
7658 return (int)num2;
7659 }
7660
7661 public virtual int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
7662 {
7663 if (priceType == PriceType.CopyShop && sell)
7664 {
7665 return 0;
7666 }
7667 if (!sell)
7668 {
7669 if (id == "littleball")
7670 {
7671 return 0;
7672 }
7673 switch (currency)
7674 {
7675 case CurrencyType.Money:
7676 if (id == "crimale2")
7677 {
7678 return 6480;
7679 }
7680 break;
7681 case CurrencyType.Influence:
7682 switch (id)
7683 {
7684 case "ticket_fortune":
7685 return 5;
7686 case "medal":
7687 return 5;
7688 case "lunch_love":
7689 return 20;
7690 case "scroll_alias":
7691 return 5;
7692 case "scroll_biography":
7693 return 5;
7694 case "1268":
7695 return 8;
7696 case "1329":
7697 return 20;
7698 case "statue_lulu":
7699 case "statue_jure":
7700 case "statue_ehe":
7701 return 100;
7702 }
7703 break;
7704 case CurrencyType.Money2:
7705 {
7706 string text = id;
7707 if (!(text == "mathammer"))
7708 {
7709 if (!(text == "water_jure"))
7710 {
7711 break;
7712 }
7713 return 2000;
7714 }
7715 return 50 + material.tier * material.tier * 10;
7716 }
7717 case CurrencyType.Ecopo:
7718 switch (id)
7719 {
7720 case "plat":
7721 return 500;
7722 case "rune_free":
7723 return 1000;
7724 case "whip_egg":
7725 return 3000;
7726 case "brush_strip":
7727 return 2500;
7728 case "hammer_strip":
7729 return 5000;
7730 case "helm_chef":
7731 return 25000;
7732 }
7733 break;
7734 case CurrencyType.Plat:
7735 switch (id)
7736 {
7737 case "lucky_coin":
7738 return 100;
7739 case "book_exp":
7740 return 200;
7741 case "book_skill":
7742 return 50;
7743 }
7744 break;
7745 case CurrencyType.Medal:
7746 switch (id)
7747 {
7748 case "1282":
7749 return 5;
7750 case "bill_tax":
7751 return 3;
7752 case "water":
7753 return 3;
7754 case "bill":
7755 return 3;
7756 case "1165":
7757 return 10;
7758 case "diary_sister":
7759 return 12;
7760 case "diary_lady":
7761 return 25;
7762 case "diary_catsister":
7763 return 85;
7764 case "container_magic":
7765 return 20;
7766 case "wrench_tent_elec":
7767 return 3;
7768 case "wrench_tent_soil":
7769 return 3;
7770 case "wrench_tent_seabed":
7771 return 12;
7772 case "wrench_bed":
7773 return 3;
7774 case "wrench_storage":
7775 return 4;
7776 case "wrench_fridge":
7777 return 15;
7778 case "wrench_extend_v":
7779 return 6;
7780 case "wrench_extend_h":
7781 return 6;
7782 case "monsterball":
7783 return LV / 8;
7784 case "372":
7785 return 3;
7786 case "hammer_garokk":
7787 return 100;
7788 case "scroll_random":
7789 if (refVal == 8288)
7790 {
7791 return 20;
7792 }
7793 break;
7794 }
7795 break;
7796 }
7797 }
7798 if (sell && noSell)
7799 {
7800 return 0;
7801 }
7802 if (!sell && id == "casino_coin")
7803 {
7804 return 20;
7805 }
7806 int value = GetValue(priceType, sell);
7807 if (value == 0)
7808 {
7809 return 0;
7810 }
7811 if (c == null)
7812 {
7813 c = EClass.pc;
7814 }
7815 double p = value;
7816 Trait trait = this.trait;
7817 if (!(trait is TraitBed))
7818 {
7819 if (trait is TraitContainer traitContainer)
7820 {
7821 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7822 }
7823 }
7824 else
7825 {
7826 p *= 1f + 0.5f * (float)c_containerSize;
7827 }
7828 p += c_priceAdd;
7829 if (c_priceFix != 0)
7830 {
7831 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7832 if (p == 0.0)
7833 {
7834 return 0;
7835 }
7836 }
7837 if (isStolen)
7838 {
7839 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7840 {
7841 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7842 }
7843 else if (sell && Guild.Thief.IsMember)
7844 {
7845 p = Guild.Thief.SellStolenPrice((int)p);
7846 }
7847 else
7848 {
7849 p *= 0.5;
7850 }
7851 }
7852 if (!sell && category.id == "spellbook")
7853 {
7854 p = Guild.Mage.BuySpellbookPrice((int)p);
7855 }
7856 bool flag = priceType == PriceType.CopyShop;
7857 int num = ((!flag) ? 1 : 5);
7858 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7859 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7860 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7861 if (num3 > 0f)
7862 {
7863 num3 *= (float)num;
7864 }
7865 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7866 p *= num5;
7867 p *= 0.20000000298023224;
7868 if (sell)
7869 {
7870 p *= 0.20000000298023224;
7871 if (isCopy)
7872 {
7873 p *= 0.20000000298023224;
7874 }
7875 if (isReplica)
7876 {
7877 p *= 0.20000000298023224;
7878 }
7879 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7880 {
7881 p *= 0.5;
7882 }
7883 if ((uint)(priceType - 1) <= 1u)
7884 {
7885 if (category.IsChildOf("fish"))
7886 {
7887 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7888 }
7889 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7890 {
7891 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7892 }
7893 }
7894 }
7895 if (id == "rod_wish")
7896 {
7897 p *= (sell ? 0.01f : 50f);
7898 }
7899 switch (currency)
7900 {
7901 case CurrencyType.Ecopo:
7902 if (this.trait is TraitSeed)
7903 {
7904 p *= 2.0;
7905 }
7906 else if (this.trait is TraitEcoMark)
7907 {
7908 p *= 1.0;
7909 }
7910 else
7911 {
7912 p *= 0.20000000298023224;
7913 }
7914 break;
7915 case CurrencyType.Casino_coin:
7916 p *= 0.10000000149011612;
7917 break;
7918 case CurrencyType.Influence:
7919 p *= 0.0020000000949949026;
7920 break;
7921 case CurrencyType.Medal:
7922 p *= 0.00019999999494757503;
7923 break;
7924 case CurrencyType.Money2:
7925 p *= 0.004999999888241291;
7926 break;
7927 default:
7928 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
7929 {
7930 if (blessedState == BlessedState.Blessed)
7931 {
7932 p *= 1.25;
7933 }
7934 else if (blessedState <= BlessedState.Cursed)
7935 {
7936 p *= (flag ? 1.25f : 0.3f);
7937 }
7938 if (this.trait.HasCharges)
7939 {
7940 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
7941 }
7942 if (IsDecayed)
7943 {
7944 p *= (flag ? 0.9f : 0.5f);
7945 }
7946 }
7947 else
7948 {
7949 Rand.UseSeed(uid, delegate
7950 {
7951 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
7952 });
7953 }
7954 if (!sell)
7955 {
7956 p *= 1f + 0.2f * (float)c.Evalue(1406);
7957 }
7958 break;
7959 }
7960 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
7961 switch (priceType)
7962 {
7963 case PriceType.Tourism:
7964 num6 = 0f;
7965 break;
7966 case PriceType.Shipping:
7967 if (sell)
7968 {
7969 p *= 1.100000023841858;
7970 }
7971 break;
7972 case PriceType.PlayerShop:
7973 {
7974 if (!sell)
7975 {
7976 break;
7977 }
7978 float num7 = 1.25f;
7979 if (EClass.Branch != null)
7980 {
7981 if (EClass.Branch.policies.IsActive(2817))
7982 {
7983 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
7984 }
7985 if (EClass.Branch.policies.IsActive(2816))
7986 {
7987 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
7988 }
7989 if (isChara)
7990 {
7991 if (EClass.Branch.policies.IsActive(2828))
7992 {
7993 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
7994 }
7995 }
7996 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
7997 {
7998 if (EClass.Branch.policies.IsActive(2818))
7999 {
8000 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
8001 }
8002 }
8003 else if (category.IsChildOf("furniture"))
8004 {
8005 if (EClass.Branch.policies.IsActive(2819))
8006 {
8007 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
8008 }
8009 }
8010 else if (EClass.Branch.policies.IsActive(2820))
8011 {
8012 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
8013 }
8014 }
8015 p *= num7;
8016 break;
8017 }
8018 }
8019 if ((uint)currency > 1u)
8020 {
8021 num6 = 0f;
8022 }
8023 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
8024 if (sell)
8025 {
8026 p = EClass.curve((int)p, 10000, 10000, 80);
8027 }
8028 if (p < 1.0)
8029 {
8030 p = ((!sell) ? 1 : 0);
8031 }
8032 if (!sell)
8033 {
8034 if (currency == CurrencyType.Casino_coin)
8035 {
8036 if (p > 100000.0)
8037 {
8038 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
8039 }
8040 else if (p > 10000.0)
8041 {
8042 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
8043 }
8044 else if (p > 1000.0)
8045 {
8046 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
8047 }
8048 else if (p > 100.0)
8049 {
8050 p = Mathf.CeilToInt((float)p / 100f) * 100;
8051 }
8052 else if (p > 10.0)
8053 {
8054 p = Mathf.CeilToInt((float)p / 10f) * 10;
8055 }
8056 }
8057 if (this.trait is TraitDeed)
8058 {
8059 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
8060 }
8061 }
8062 if (p > (double)(sell ? 500000000 : 1000000000))
8063 {
8064 if (!sell)
8065 {
8066 return 1000000000;
8067 }
8068 return 500000000;
8069 }
8070 return (int)p;
8071 }
8072
8073 public virtual string GetHoverText()
8074 {
8075 return Name + GetExtraName();
8076 }
8077
8078 public virtual string GetHoverText2()
8079 {
8080 return "";
8081 }
8082
8083 public int Dist(Card c)
8084 {
8085 if (!IsMultisize && !c.IsMultisize)
8086 {
8087 return pos.Distance(c.pos);
8088 }
8089 if (IsMultisize)
8090 {
8091 int dist = 99;
8092 ForeachPoint(delegate(Point p, bool main)
8093 {
8094 int num2 = DistMulti(p, c);
8095 if (num2 < dist)
8096 {
8097 dist = num2;
8098 }
8099 });
8100 return dist;
8101 }
8102 return DistMulti(pos, c);
8103 static int DistMulti(Point p1, Card c)
8104 {
8105 if (!c.IsMultisize)
8106 {
8107 return p1.Distance(c.pos);
8108 }
8109 int dist2 = 99;
8110 c.ForeachPoint(delegate(Point p, bool main)
8111 {
8112 int num = p1.Distance(p);
8113 if (num < dist2)
8114 {
8115 dist2 = num;
8116 }
8117 });
8118 return dist2;
8119 }
8120 }
8121
8122 public int Dist(Point p)
8123 {
8124 return pos.Distance(p);
8125 }
8126
8127 public bool IsInMutterDistance(int d = 10)
8128 {
8129 return pos.Distance(EClass.pc.pos) < d;
8130 }
8131
8132 public void SetCensored(bool enable)
8133 {
8134 isCensored = enable;
8136 {
8137 isCensored = false;
8138 }
8139 renderer.SetCensored(isCensored);
8140 }
8141
8142 public void SetDeconstruct(bool deconstruct)
8143 {
8144 if (isDeconstructing != deconstruct)
8145 {
8146 if (deconstruct)
8147 {
8148 EClass._map.props.deconstructing.Add(this);
8149 }
8150 else
8151 {
8152 EClass._map.props.deconstructing.Remove(this);
8153 }
8154 isDeconstructing = deconstruct;
8155 }
8156 }
8157
8158 public virtual bool MatchEncSearch(string s)
8159 {
8160 return false;
8161 }
8162
8164 {
8165 switch (m)
8166 {
8167 case UIList.SortMode.ByEquip:
8168 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
8169 break;
8170 case UIList.SortMode.ByValue:
8171 sortVal = -GetPrice(currency) * 1000;
8172 break;
8173 case UIList.SortMode.ByNumber:
8174 sortVal = -Num * 1000;
8175 break;
8176 case UIList.SortMode.ByCategory:
8177 sortVal = category.sortVal * 1000;
8178 break;
8179 case UIList.SortMode.ByWeight:
8180 sortVal = -ChildrenAndSelfWeight * 1000;
8181 break;
8182 case UIList.SortMode.ByWeightSingle:
8183 sortVal = -ChildrenAndSelfWeightSingle * 1000;
8184 break;
8185 case UIList.SortMode.ByPrice:
8186 sortVal = -GetPrice(currency) * 1000;
8187 break;
8188 default:
8189 sortVal = sourceCard._index * 1000;
8190 break;
8191 }
8192 }
8193
8194 public virtual int SecondaryCompare(UIList.SortMode m, Card c)
8195 {
8196 int num = 0;
8197 if (num == 0)
8198 {
8199 num = id.CompareTo(c.id);
8200 }
8201 if (num == 0)
8202 {
8203 num = trait.CompareTo(c);
8204 }
8205 if (num == 0)
8206 {
8207 num = Lang.comparer.Compare(c.GetName(NameStyle.Full, 1), GetName(NameStyle.Full, 1));
8208 }
8209 if (num == 0)
8210 {
8211 num = refVal - c.refVal;
8212 }
8213 if (num == 0)
8214 {
8215 num = c_charges - c.c_charges;
8216 }
8217 if (num == 0)
8218 {
8219 num = encLV - c.encLV;
8220 }
8221 if (num == 0)
8222 {
8223 num = Num - c.Num;
8224 }
8225 if (num == 0)
8226 {
8227 num = uid - c.uid;
8228 }
8229 return num;
8230 }
8231
8232 public void ForeachFOV(Func<Point, bool> func)
8233 {
8234 if (fov == null)
8235 {
8236 return;
8237 }
8238 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
8239 {
8240 Point arg = new Point().Set(lastPoint.Key);
8241 if (func(arg))
8242 {
8243 break;
8244 }
8245 }
8246 }
8247
8248 public void ForeachPoint(Action<Point, bool> action)
8249 {
8250 if (IsMultisize)
8251 {
8252 pos.ForeachMultiSize(W, H, action);
8253 }
8254 else
8255 {
8256 action(pos, arg2: true);
8257 }
8258 }
8259
8260 public void OnInspect()
8261 {
8262 }
8263
8264 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
8265 {
8266 }
8267
8268 public void Inspect()
8269 {
8270 SE.Play("pop_paper");
8271 if (isChara)
8272 {
8273 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
8274 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
8275 layerChara.SetChara(Chara);
8276 }
8277 else
8278 {
8279 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
8280 }
8281 }
8282
8283 public virtual bool HasCondition<T>() where T : Condition
8284 {
8285 return false;
8286 }
8287
8288 public virtual T GetCondition<T>() where T : Condition
8289 {
8290 return null;
8291 }
8292
8293 public bool HaveFur()
8294 {
8295 if (!isChara)
8296 {
8297 return false;
8298 }
8299 string text = id;
8300 if (text == "putty_snow" || text == "putty_snow_gold")
8301 {
8302 return true;
8303 }
8304 return !Chara.race.fur.IsEmpty();
8305 }
8306
8307 public bool CanBeSheared()
8308 {
8310 {
8311 return false;
8312 }
8313 if (!HaveFur() || c_fur < 0)
8314 {
8315 return false;
8316 }
8317 return true;
8318 }
8319}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
BedType
Definition: BedType.cs:2
BlessedState
Definition: BlessedState.cs:2
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
CurrencyType
Definition: CurrencyType.cs:2
EditorTag
Definition: EditorTag.cs:2
EffectDead
Definition: EffectDead.cs:2
EffectId
Definition: EffectId.cs:2
@ ChangeMaterial
@ ChangeRarity
Emo
Definition: Emo.cs:2
@ harvest
FactionMemberType
HealSource
Definition: HealSource.cs:2
HitResult
Definition: HitResult.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PeriodOfDay
Definition: PeriodOfDay.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SourceValueType
ThrowType
Definition: ThrowType.cs:2
ToggleType
Definition: ToggleType.cs:2
TryMakeRandomItemSource
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:280
virtual bool IsRunning
Definition: AIAct.cs:31
virtual Status Cancel()
Definition: AIAct.cs:305
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static bool slaughtering
Definition: AI_Slaughter.cs:6
void ClearPlans()
Definition: AM_Adv.cs:427
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2885
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:1040
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:493
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
static AM_Adv Adv
Definition: ActionMode.cs:15
int value
Definition: Affinity.cs:26
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
ScreenGuide guide
BaseTileMap tileMap
virtual void RefreshPosition()
static void PublishEvent(string eventId, object data=null)
virtual ConditionType Type
Definition: BaseStats.cs:33
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetGender(int g)
Definition: Biography.cs:469
void SetPortrait(Chara c)
Definition: Biography.cs:478
Card card
Definition: ButtonGrid.cs:24
virtual void RefreshSprite()
Definition: CardActor.cs:233
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
bool tryLevelMatTier
static CardBlueprint _Default
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void AssignUID(Card c)
Definition: CardManager.cs:78
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
virtual void KillAnime()
override void Draw(RenderParam p)
Definition: CardRenderer.cs:49
Vector3 position
Definition: CardRenderer.cs:21
void RefreshSprite()
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
virtual void SetFirst(bool first, Vector3 pos)
CardActor actor
Definition: CardRenderer.cs:11
void KillActor()
void SetCensored(bool enable)
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string[] trait
Definition: CardRow.cs:33
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
string tierGroup
Definition: CardRow.cs:11
string lightData
Definition: CardRow.cs:13
string[] loot
Definition: CardRow.cs:29
Definition: Card.cs:11
float angle
Definition: Card.cs:74
int CountRune(bool countFree=true)
Definition: Card.cs:3785
bool IsNegativeGift
Definition: Card.cs:2450
CharaList c_charaList
Definition: Card.cs:1945
int c_lockedAge
Definition: Card.cs:1393
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:4014
bool isDestroyed
Definition: Card.cs:78
MinionType c_minionType
Definition: Card.cs:1015
int FameLv
Definition: Card.cs:2352
int c_priceFix
Definition: Card.cs:1164
void ModExp(int ele, int a)
Definition: Card.cs:2757
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5663
virtual string AliasMaterialOnCreate
Definition: Card.cs:2105
Props props
Definition: Card.cs:52
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2719
int DMG
Definition: Card.cs:2385
bool IsPCFactionOrMinion
Definition: Card.cs:2326
int GetBestAttribute()
Definition: Card.cs:2734
bool isCrafted
Definition: Card.cs:797
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:6054
virtual string GetHoverText()
Definition: Card.cs:8073
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:6090
string ReferenceId()
Definition: Card.cs:2872
virtual string GetExtraName()
Definition: Card.cs:2724
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1921
virtual bool IsMultisize
Definition: Card.cs:2212
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3362
BitArray32 _bits1
Definition: Card.cs:82
int tier
Definition: Card.cs:413
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2714
void ApplySocket(int id, int lv, Card mod=null)
Definition: Card.cs:3703
bool IsDecayed
Definition: Card.cs:2341
string c_idPortrait
Definition: Card.cs:1537
virtual bool IsPCC
Definition: Card.cs:2201
virtual int PV
Definition: Card.cs:2381
virtual bool isThing
Definition: Card.cs:2133
bool IsAmmo
Definition: Card.cs:2301
bool IsVariation
Definition: Card.cs:2377
SocketData AddRune(Card rune)
Definition: Card.cs:3743
string c_note
Definition: Card.cs:1801
bool isImported
Definition: Card.cs:617
bool IsImportant
Definition: Card.cs:2157
bool isSummon
Definition: Card.cs:713
bool HasRune()
Definition: Card.cs:3872
bool CanAddRune(TraitMod mod)
Definition: Card.cs:3806
bool isElemental
Definition: Card.cs:725
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
Definition: Card.cs:7217
int idMaterial
Definition: Card.cs:137
virtual Chara Chara
Definition: Card.cs:2122
int version
Definition: Card.cs:425
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3172
int posInvY
Definition: Card.cs:353
int INT
Definition: Card.cs:2403
Thing Split(int a)
Definition: Card.cs:3629
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:6961
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2689
bool IsAgent
Definition: Card.cs:2303
bool isMasked
Definition: Card.cs:593
void MakeFigureFrom(string id)
Definition: Card.cs:5923
int c_idMainElement
Definition: Card.cs:1453
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3892
void AddSocket()
Definition: Card.cs:3686
void SetCensored(bool enable)
Definition: Card.cs:8132
ElementContainerCard elements
Definition: Card.cs:42
int END
Definition: Card.cs:2391
CardRow refCard
Definition: Card.cs:2019
const int DamageLimit
Definition: Card.cs:30
void _OnDeserialized(StreamingContext context)
Definition: Card.cs:2810
bool c_wasInPcParty
Definition: Card.cs:1039
int c_ammo
Definition: Card.cs:1501
bool IsFresn
Definition: Card.cs:2345
string id
Definition: Card.cs:36
float GetLightPower()
Definition: Card.cs:6765
int ChildrenWeight
Definition: Card.cs:2065
bool isNPCProperty
Definition: Card.cs:557
virtual void SetSource()
Definition: Card.cs:2991
int GetSightRadius()
Definition: Card.cs:6784
bool IsUnique
Definition: Card.cs:2143
bool IsRestrainedResident
Definition: Card.cs:2312
int c_equippedSlot
Definition: Card.cs:979
SourceBacker.Row sourceBacker
Definition: Card.cs:955
bool TryReserve(AIAct act)
Definition: Card.cs:2605
Hostility c_originalHostility
Definition: Card.cs:1003
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Definition: Card.cs:2633
bool isFloating
Definition: Card.cs:653
int _childrenWeight
Definition: Card.cs:90
bool isSubsetCard
Definition: Card.cs:749
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
Definition: Card.cs:3249
void PlaySoundHold(bool spatial=true)
Definition: Card.cs:6510
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:5187
bool IsInheritFoodTraits
Definition: Card.cs:2232
ICardParent GetRoot()
Definition: Card.cs:3562
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:6332
virtual bool IsMoving
Definition: Card.cs:2165
bool isRoofItem
Definition: Card.cs:581
void SetRandomLightColors()
Definition: Card.cs:6901
bool isRestrained
Definition: Card.cs:569
bool c_lockedHard
Definition: Card.cs:1063
CardRenderer HostRenderer
Definition: Card.cs:2496
virtual bool IsDisabled
Definition: Card.cs:2163
bool IsThrownWeapon
Definition: Card.cs:2299
bool isLostProperty
Definition: Card.cs:809
string TextRarity
Definition: Card.cs:2433
int ExpToNext
Definition: Card.cs:2060
void OnChildNumChange(Card c)
Definition: Card.cs:3877
int Evalue(int ele, bool ignoreGlobalElement)
Definition: Card.cs:2680
bool IsStackable(Thing tg)
Definition: Card.cs:3580
bool HasElement(string id, int req=1)
Definition: Card.cs:6290
float fy
Definition: Card.cs:269
void Explode(Point p, Card origin)
Definition: Card.cs:5239
bool noSell
Definition: Card.cs:833
bool isCensored
Definition: Card.cs:437
bool CanInspect
Definition: Card.cs:2524
CardBlueprint bp
Definition: Card.cs:80
virtual int Power
Definition: Card.cs:2349
int Evalue(string alias)
Definition: Card.cs:2694
SourceMaterial.Row DyeMat
Definition: Card.cs:1992
bool isBroken
Definition: Card.cs:737
int PER
Definition: Card.cs:2393
SourceMaterial.Row material
Definition: Card.cs:2103
bool IsRotting
Definition: Card.cs:2343
int c_summonDuration
Definition: Card.cs:1465
int c_indexContainerIcon
Definition: Card.cs:1441
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6530
string c_idDeity
Definition: Card.cs:1621
int c_invest
Definition: Card.cs:1333
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3181
int HIT
Definition: Card.cs:2383
string c_extraNameRef
Definition: Card.cs:1657
bool isFav
Definition: Card.cs:929
bool isCopy
Definition: Card.cs:881
void SetInt(string id, int value=0)
Definition: Card.cs:2561
void MakeRefFrom(Card c1, Card c2=null, bool simple=false)
Definition: Card.cs:5934
Card MakeRefFrom(string id)
Definition: Card.cs:5928
string c_idTrait
Definition: Card.cs:1765
string c_altName
Definition: Card.cs:1633
string TryGetFoodName(Card c)
Definition: Card.cs:5894
int c_weight
Definition: Card.cs:1417
string ApplyNewLine(string text)
Definition: Card.cs:7175
virtual void LookAt(Point p)
Definition: Card.cs:6601
void ClampInitialSkill()
Definition: Card.cs:3079
Thing Tool
Definition: Card.cs:2464
bool isRestocking
Definition: Card.cs:893
string NameOne
Definition: Card.cs:2195
string InspectName
Definition: Card.cs:2535
string c_idJob
Definition: Card.cs:1561
virtual SourceMaterial.Row DefaultMaterial
Definition: Card.cs:2475
int c_priceAdd
Definition: Card.cs:1176
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7661
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4136
Thing ammoData
Definition: Card.cs:1825
virtual bool IsPCParty
Definition: Card.cs:2203
virtual void SetDir(int d)
Definition: Card.cs:6586
int GetHearingRadius()
Definition: Card.cs:6779
int c_lockLv
Definition: Card.cs:991
bool ignoreAutoPick
Definition: Card.cs:509
int RefreshColor()
Definition: Card.cs:6375
int GetEquipValue()
Definition: Card.cs:7562
BitArray32 _bits2
Definition: Card.cs:84
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4152
virtual int SelfWeight
Definition: Card.cs:2097
int c_uidRefCard
Definition: Card.cs:1151
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2284
int DefaultLV
Definition: Card.cs:2062
Fov fov
Definition: Card.cs:58
int GetAffinityExpBonus()
Definition: Card.cs:3119
int c_dyeMat
Definition: Card.cs:1225
void Say(string lang, Card c1, string ref1=null, string ref2=null)
Definition: Card.cs:7226
Card AddCard(Card c)
Definition: Card.cs:3230
int invY
Definition: Card.cs:2007
Point InspectPoint
Definition: Card.cs:2537
int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin=null)
Definition: Card.cs:4212
void HatchEgg()
Definition: Card.cs:6019
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
Definition: Card.cs:7541
string c_refText
Definition: Card.cs:1669
bool IsMale
Definition: Card.cs:2438
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:6325
bool IsCursed
Definition: Card.cs:2309
int c_dateCooked
Definition: Card.cs:1381
T GetObj< T >(string id)
Definition: Card.cs:2576
bool isSale
Definition: Card.cs:869
void CalculateFOV()
Definition: Card.cs:6863
int c_uidMaster
Definition: Card.cs:1489
int c_dateDeathLock
Definition: Card.cs:1285
Biography bio
Definition: Card.cs:45
int c_fixedValue
Definition: Card.cs:1200
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3244
string StripTalkSpeiclaCharacters(string text)
Definition: Card.cs:7156
virtual bool MatchEncSearch(string s)
Definition: Card.cs:8158
void SetCharge(int a)
Definition: Card.cs:4089
virtual string GetDetail()
Definition: Card.cs:2729
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7090
T SetObj< T >(string id, object o)
Definition: Card.cs:2586
Card SetLv(int a)
Definition: Card.cs:3041
int hp
Definition: Card.cs:245
Rarity rarity
Definition: Card.cs:317
int c_vomit
Definition: Card.cs:1027
float fx
Definition: Card.cs:257
string Name
Definition: Card.cs:2191
void SetRandomTone()
Definition: Card.cs:7322
void PlaySoundImpact(bool spatial=true)
Definition: Card.cs:6520
int c_seed
Definition: Card.cs:1345
bool IsRangedWeapon
Definition: Card.cs:2297
const int MaxWeight
Definition: Card.cs:26
virtual string actorPrefab
Definition: Card.cs:2181
int CHA
Definition: Card.cs:2401
virtual int DV
Definition: Card.cs:2379
ICardParent parent
Definition: Card.cs:56
bool ExistsOnMap
Definition: Card.cs:2137
bool dirtyWeight
Definition: Card.cs:88
bool hasSpawned
Definition: Card.cs:905
void EjectSockets()
Definition: Card.cs:3721
virtual void OnBeforeCreate()
Definition: Card.cs:2983
bool IsHotItem
Definition: Card.cs:122
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3240
virtual int WeightLimit
Definition: Card.cs:2099
Sprite GetPaintSprite()
Definition: Card.cs:7472
LoveData c_love
Definition: Card.cs:1885
virtual bool IsMinion
Definition: Card.cs:2205
MixedFoodData c_mixedFoodData
Definition: Card.cs:1957
bool c_isPrayed
Definition: Card.cs:1099
bool c_revealLock
Definition: Card.cs:1075
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2709
string c_idAbility
Definition: Card.cs:1705
virtual string GetHoverText2()
Definition: Card.cs:8078
void ApplySocket(Thing t)
Definition: Card.cs:3695
string c_idTone
Definition: Card.cs:1573
const int SocketDiv
Definition: Card.cs:28
virtual bool IsDeadOrSleeping
Definition: Card.cs:2161
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
Definition: Card.cs:6204
Thing SetNum(int a)
Definition: Card.cs:3640
int c_priceCopy
Definition: Card.cs:1188
int GetCurrency(string id="money")
Definition: Card.cs:4120
void SetReplica(bool on)
Definition: Card.cs:3215
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:8248
void Dye(SourceMaterial.Row mat)
Definition: Card.cs:6368
void Deconstruct()
Definition: Card.cs:5249
virtual bool IsPCPartyMinion
Definition: Card.cs:2207
string c_idSpriteReplacer
Definition: Card.cs:1597
SourceMaterial.Row _material
Definition: Card.cs:94
bool HasElement(int ele, int req)
Definition: Card.cs:6285
bool HasLight()
Definition: Card.cs:6760
int decay
Definition: Card.cs:221
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:6000
CardRow refCard2
Definition: Card.cs:2040
string c_altName2
Definition: Card.cs:1645
Thing parentThing
Definition: Card.cs:108
virtual Sprite GetImageSprite()
Definition: Card.cs:6466
int LER
Definition: Card.cs:2395
Sprite _paintSprite
Definition: Card.cs:102
bool autoRefuel
Definition: Card.cs:629
Thing c_bloodData
Definition: Card.cs:1969
bool IsFurniture
Definition: Card.cs:2305
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3176
bool IsFood
Definition: Card.cs:2229
Fov CreateFov()
Definition: Card.cs:6906
PlaceState placeState
Definition: Card.cs:86
CharaUpgrade c_upgrades
Definition: Card.cs:1873
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:5027
void ChangeAltitude(int a)
Definition: Card.cs:6640
List< SocketData > socketList
Definition: Card.cs:1837
int c_IDTState
Definition: Card.cs:1297
bool HasContainerSize
Definition: Card.cs:2461
string GetStr(string id, string defaultStr=null)
Definition: Card.cs:2566
void PlayAnime(AnimeID id, Point dest, bool force=false)
Definition: Card.cs:6554
int c_daysWithGod
Definition: Card.cs:1513
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:4040
int WIL
Definition: Card.cs:2397
RenderParam GetRenderParam()
Definition: Card.cs:6344
virtual SourcePref Pref
Definition: Card.cs:2159
bool isAcidproof
Definition: Card.cs:689
void ModExpParty(int ele, int a)
Definition: Card.cs:2765
void RecalculateFOV()
Definition: Card.cs:6746
bool IsToolbelt
Definition: Card.cs:2223
int MaxRune()
Definition: Card.cs:3801
string c_idEditor
Definition: Card.cs:1729
int STR
Definition: Card.cs:2387
string c_idRace
Definition: Card.cs:1549
bool HasTalk(string idTopic)
Definition: Card.cs:7085
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:7235
bool HasTag(CTAG tag)
Definition: Card.cs:2699
Point pos
Definition: Card.cs:60
int DEX
Definition: Card.cs:2389
void DecayNatural(int hour=1)
Definition: Card.cs:6970
bool IsInMutterDistance(int d=10)
Definition: Card.cs:8127
virtual void OnCreate(int genLv)
Definition: Card.cs:2987
void DyeRandom()
Definition: Card.cs:6358
string c_editorTags
Definition: Card.cs:1741
void SetDirtyWeight()
Definition: Card.cs:2658
virtual void LookAt(Card c)
Definition: Card.cs:6597
LightData _LightData
Definition: Card.cs:100
void Decay(int a=10)
Definition: Card.cs:7002
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
Definition: Card.cs:6682
virtual long ApplyProtection(long dmg, int mod=100)
Definition: Card.cs:4187
int sortVal
Definition: Card.cs:104
void MakeFoodRef(Card c1, Card c2=null)
Definition: Card.cs:5843
MoveResult TryMoveFrom(Point p)
Definition: Card.cs:6141
string c_idRefCard2
Definition: Card.cs:1789
int LUC
Definition: Card.cs:2405
int c_containerSize
Definition: Card.cs:1405
void ClearFOV()
Definition: Card.cs:6953
int c_lightColor
Definition: Card.cs:1123
static Color _randColor
Definition: Card.cs:96
virtual void OnDeserialized()
Definition: Card.cs:2868
void _OnSerializing(StreamingContext context)
Definition: Card.cs:2795
virtual CardRow sourceRenderCard
Definition: Card.cs:2185
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2095
int[] _ints
Definition: Card.cs:33
void SetPaintData()
Definition: Card.cs:7430
int uid
Definition: Card.cs:125
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:6354
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6564
bool IsEquipmentOrRanged
Definition: Card.cs:2272
int Quality
Definition: Card.cs:2479
void Dye(string idMat)
Definition: Card.cs:6363
virtual SubPassData GetSubPassData()
Definition: Card.cs:6653
List< int > c_corruptionHistory
Definition: Card.cs:1909
override string ToString()
Definition: Card.cs:2591
void TryStack(Thing t)
Definition: Card.cs:7368
int refVal
Definition: Card.cs:209
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6498
void ApplyTrait()
Definition: Card.cs:3020
void OnInspect()
Definition: Card.cs:8260
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:6449
string c_context
Definition: Card.cs:1717
Trait trait
Definition: Card.cs:54
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2620
virtual int MaxDecay
Definition: Card.cs:2339
void ModCurrency(int a, string id="money")
Definition: Card.cs:4106
bool IsPowerful
Definition: Card.cs:2146
string c_idTalk
Definition: Card.cs:1609
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
Definition: Card.cs:7261
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3524
void LevelUp()
Definition: Card.cs:3133
string c_idRidePCC
Definition: Card.cs:1693
virtual void ApplyEditorTags(EditorTag tag)
Definition: Card.cs:2995
int encLV
Definition: Card.cs:329
int altitude
Definition: Card.cs:233
int c_diceDim
Definition: Card.cs:1429
bool IsEquipment
Definition: Card.cs:2227
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2179
int c_allowance
Definition: Card.cs:1357
bool isDeconstructing
Definition: Card.cs:449
MoveType
Definition: Card.cs:21
bool disableAutoToggle
Definition: Card.cs:605
virtual int[] Tiles
Definition: Card.cs:2363
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:5969
CardRow hat
Definition: Card.cs:66
virtual int SecondaryCompare(UIList.SortMode m, Card c)
Definition: Card.cs:8194
virtual void OnLand()
Definition: Card.cs:6132
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4242
int exp
Definition: Card.cs:401
void RemoveBacker()
Definition: Card.cs:7421
CharaGenes c_genes
Definition: Card.cs:1897
virtual int MaxHP
Definition: Card.cs:2347
void ChangeWeight(int a)
Definition: Card.cs:2668
void ModEncLv(int a)
Definition: Card.cs:3991
void RemoveThing(Thing thing)
Definition: Card.cs:3463
void SetEncLv(int a)
Definition: Card.cs:4009
Card MakeFoodFrom(string _id)
Definition: Card.cs:5737
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3770
int c_dateStockExpire
Definition: Card.cs:1273
void PlaySoundDead(bool spatial=true)
Definition: Card.cs:6525
int c_idBacker
Definition: Card.cs:1477
bool CanBeSheared()
Definition: Card.cs:8307
float roundTimer
Definition: Card.cs:72
bool TryPay(int a, string id="money")
Definition: Card.cs:4070
void SayNothingHappans()
Definition: Card.cs:7203
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:4095
bool isDyed
Definition: Card.cs:461
bool isNew
Definition: Card.cs:485
void PlayAnimeLoot()
Definition: Card.cs:6559
int MAG
Definition: Card.cs:2399
bool isWeightChanged
Definition: Card.cs:665
void Destroy()
Definition: Card.cs:5255
bool HasGlobalElement(int ele)
Definition: Card.cs:6295
int feat
Definition: Card.cs:377
bool c_isImportant
Definition: Card.cs:1051
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:773
bool HaveFur()
Definition: Card.cs:8293
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2704
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3186
void SetStr(string id, string value=null)
Definition: Card.cs:2571
ThingContainer things
Definition: Card.cs:39
BossType c_bossType
Definition: Card.cs:1261
void PurgeEythArtifact()
Definition: Card.cs:3423
bool HasCraftBonusTrait()
Definition: Card.cs:7347
bool IsInstalled
Definition: Card.cs:2435
virtual void Rotate(bool reverse=false)
Definition: Card.cs:6605
virtual bool IsPC
Definition: Card.cs:2197
int GetExpMtp()
Definition: Card.cs:3101
int c_daysWithPC
Definition: Card.cs:1525
bool IsMeleeWeapon
Definition: Card.cs:2295
string c_color
Definition: Card.cs:1585
Card SetHidden(bool hide=true)
Definition: Card.cs:6047
string NameSimple
Definition: Card.cs:2193
void SetSale(bool sale)
Definition: Card.cs:7567
bool isFireproof
Definition: Card.cs:677
void SetRandomTalk()
Definition: Card.cs:7313
bool IsChildOf(Card c)
Definition: Card.cs:2780
int rarityLv
Definition: Card.cs:305
void SetFreePos(Point point)
Definition: Card.cs:6658
virtual bool isChara
Definition: Card.cs:2135
int GetDaysTogetherBonus()
Definition: Card.cs:3124
virtual Thing Thing
Definition: Card.cs:2110
BedType c_bedType
Definition: Card.cs:967
int turn
Definition: Card.cs:68
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null, int resistPenetrationLevel=0)
Definition: Card.cs:4247
Card GetRootCard()
Definition: Card.cs:3571
virtual void SetImage(Image image)
Definition: Card.cs:6476
int Evalue(int ele)
Definition: Card.cs:2675
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3537
bool GetBool(string id)
Definition: Card.cs:2541
int Dist(Card c)
Definition: Card.cs:8083
TraitShackle GetRestrainer()
Definition: Card.cs:7525
Thing SetNoSell()
Definition: Card.cs:3654
int c_bill
Definition: Card.cs:1321
void Mod()
Definition: Card.cs:2615
void CheckJustCooked()
Definition: Card.cs:6993
byte[] c_textureData
Definition: Card.cs:1981
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Card.cs:8264
int colorInt
Definition: Card.cs:111
int invX
Definition: Card.cs:1995
bool isHidden
Definition: Card.cs:533
int idSkin
Definition: Card.cs:365
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:6064
bool CanReserve(AIAct act)
Definition: Card.cs:2596
bool isOn
Definition: Card.cs:545
virtual void OnSerializing()
Definition: Card.cs:2805
Thing SetPriceFix(int a)
Definition: Card.cs:7556
virtual bool IsPCFaction
Definition: Card.cs:2323
Window.SaveData c_windowSaveData
Definition: Card.cs:1861
bool isGifted
Definition: Card.cs:785
int ResistLv(int res)
Definition: Card.cs:6267
bool IsLightsource
Definition: Card.cs:2225
bool isPlayerCreation
Definition: Card.cs:497
void SetObj(string id, object o)
Definition: Card.cs:2581
int _z
Definition: Card.cs:185
virtual bool HasHost
Definition: Card.cs:2477
BlessedState blessedState
Definition: Card.cs:281
int H
Definition: Card.cs:2420
Thing Duplicate(int num)
Definition: Card.cs:3589
int _colorInt
Definition: Card.cs:70
virtual int PrefIndex
Definition: Card.cs:2366
bool isStolen
Definition: Card.cs:857
virtual bool IsGlobal
Definition: Card.cs:2337
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6515
PlaceState _placeState
Definition: Card.cs:293
ref Color GetRandomColor()
Definition: Card.cs:6422
int dir
Definition: Card.cs:149
int c_uidZone
Definition: Card.cs:1138
bool isScaled
Definition: Card.cs:917
int W
Definition: Card.cs:2408
bool TryStackTo(Thing to)
Definition: Card.cs:3542
virtual bool IsPCFactionMinion
Definition: Card.cs:2209
bool IsBlessed
Definition: Card.cs:2307
bool isHatchling
Definition: Card.cs:941
Card Install()
Definition: Card.cs:3886
void ApplyBacker(int bid)
Definition: Card.cs:7385
Thing c_copyContainer
Definition: Card.cs:1849
bool ShouldShowMsg
Definition: Card.cs:2508
void TryUnrestrain(bool force=false, Chara c=null)
Definition: Card.cs:7489
Card parentCard
Definition: Card.cs:106
bool c_isDisableStockUse
Definition: Card.cs:1111
RescueState c_rescueState
Definition: Card.cs:1249
Emo lastEmo
Definition: Card.cs:98
bool noSnow
Definition: Card.cs:761
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:6471
virtual CardRow sourceCard
Definition: Card.cs:2183
void AddInt(string id, int value)
Definition: Card.cs:2556
void ModExp(string alias, int a)
Definition: Card.cs:2752
List< Element > ListCraftBonusTraits()
Definition: Card.cs:7352
string c_idRefName
Definition: Card.cs:1681
void SetRandomDir()
Definition: Card.cs:6592
bool noShadow
Definition: Card.cs:821
int GetLightRadius()
Definition: Card.cs:6793
DNA c_DNA
Definition: Card.cs:1933
int ChildrenAndSelfWeight
Definition: Card.cs:2093
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:3981
bool isModified
Definition: Card.cs:473
float animeCounter
Definition: Card.cs:76
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3221
int genLv
Definition: Card.cs:197
virtual void Tick()
Definition: Card.cs:7537
int Num
Definition: Card.cs:161
int _x
Definition: Card.cs:173
Color LightColor
Definition: Card.cs:1135
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6549
SourceCategory.Row category
Definition: Card.cs:2101
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:8142
void SetBool(string id, bool enable)
Definition: Card.cs:2546
bool c_isTrained
Definition: Card.cs:1087
int posInvX
Definition: Card.cs:341
void Inspect()
Definition: Card.cs:8268
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Card.cs:8163
byte[] GetPaintData()
Definition: Card.cs:7444
Point lastPos
Definition: Card.cs:62
UniqueData c_uniqueData
Definition: Card.cs:1813
bool IsWeapon
Definition: Card.cs:2260
Vector3 InspectPosition
Definition: Card.cs:2539
virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath=true)
Definition: Card.cs:6199
void ModNum(int a, bool notify=true)
Definition: Card.cs:3660
bool isLeashed
Definition: Card.cs:845
void Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true)
Definition: Card.cs:6212
T FindTool< T >()
Definition: Card.cs:2785
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:4065
bool IsIdentified
Definition: Card.cs:2431
bool IsContainer
Definition: Card.cs:2141
bool isReplica
Definition: Card.cs:701
bool freePos
Definition: Card.cs:521
int c_charges
Definition: Card.cs:1309
SourceCategory.Row _category
Definition: Card.cs:92
SocketData AddRune(int idEle, int v, bool free)
Definition: Card.cs:3748
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:7187
virtual int GetArmorSkill()
Definition: Card.cs:4182
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7583
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
Definition: Card.cs:6574
List< int > sockets
Definition: Card.cs:48
bool _IsPC
Definition: Card.cs:2199
void RemoveCard(Card c)
Definition: Card.cs:3235
string c_editorTraitVal
Definition: Card.cs:1753
CardRenderer renderer
Definition: Card.cs:64
int c_fur
Definition: Card.cs:1369
void AddExp(int a, bool applyMod=true)
Definition: Card.cs:3087
void KillAnime()
Definition: Card.cs:6544
int GetInt(string id, int? defaultInt=null)
Definition: Card.cs:2551
virtual bool flipX
Definition: Card.cs:2168
void SpawnLoot(Card origin)
Definition: Card.cs:5295
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6272
void ClearPaintSprite()
Definition: Card.cs:7462
string GetFoodName(string s)
Definition: Card.cs:5918
VisitorState visitorState
Definition: Card.cs:1237
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7130
int LV
Definition: Card.cs:389
bool isBackerContent
Definition: Card.cs:952
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
Definition: Card.cs:3191
virtual bool isSynced
Definition: Card.cs:2139
bool ignoreStackHeight
Definition: Card.cs:641
void ForeachFOV(Func< Point, bool > func)
Definition: Card.cs:8232
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2877
AIAct reservedAct
Definition: Card.cs:50
int ResistLvFrom(int ele)
Definition: Card.cs:6262
int QualityLv
Definition: Card.cs:2481
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7208
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:7255
string c_idRefCard
Definition: Card.cs:1777
int c_uidAttune
Definition: Card.cs:1212
Card MakeFoodFrom(Card c)
Definition: Card.cs:5742
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:5946
int Dist(Point p)
Definition: Card.cs:8122
bool ShowFoodEnc
Definition: Card.cs:2244
bool HasElementNoCopy()
Definition: Card.cs:6300
void RemoveThings()
Definition: Card.cs:3455
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
Definition: Cell.cs:7
void RemoveCard(Card c)
Definition: Cell.cs:1602
bool IsSnowTile
Definition: Cell.cs:790
bool IsTopWaterAndNoSnow
Definition: Cell.cs:720
void Refresh()
Definition: Cell.cs:1164
bool skipRender
Definition: Cell.cs:278
void AddCard(Card c)
Definition: Cell.cs:1586
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:283
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:479
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:424
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
Definition: CharaBody.cs:369
void RefreshBodyParts()
Definition: CharaBody.cs:309
Definition: Chara.cs:10
bool IsHumanSpeak
Definition: Chara.cs:1038
Element MainElement
Definition: Chara.cs:735
new TraitChara trait
Definition: Chara.cs:509
Hostility OriginalHostility
Definition: Chara.cs:475
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
bool IsEyth
Definition: Chara.cs:1075
AIAct ai
Definition: Chara.cs:206
bool isWet
Definition: Chara.cs:144
ConSuspend conSuspend
Definition: Chara.cs:104
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9597
Faction faction
Definition: Chara.cs:431
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:8191
override bool IsPC
Definition: Chara.cs:630
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:470
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10236
void ShowDialog()
Definition: Chara.cs:7268
override string ToString()
Definition: Chara.cs:1207
Party party
Definition: Chara.cs:43
ElementContainer tempElements
Definition: Chara.cs:36
List< Condition > conditions
Definition: Chara.cs:215
bool HasCondition(string alias)
Definition: Chara.cs:9758
override bool IsDisabled
Definition: Chara.cs:591
bool IsHuman
Definition: Chara.cs:902
bool IsAnimal
Definition: Chara.cs:890
override bool IsPCFaction
Definition: Chara.cs:689
void CalculateMaxStamina()
Definition: Chara.cs:2077
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6815
override int MaxHP
Definition: Chara.cs:726
Stats SAN
Definition: Chara.cs:1193
SourceChara.Row source
Definition: Chara.cs:162
Stats mana
Definition: Chara.cs:1189
void MoveByForce(Point newPoint, Card c=null, bool checkWall=false)
Definition: Chara.cs:2705
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1181
Chara parasite
Definition: Chara.cs:30
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4718
Chara ride
Definition: Chara.cs:27
bool IsUndead
Definition: Chara.cs:914
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:8998
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8454
Affinity affinity
Definition: Chara.cs:318
void ModCorruption(int a)
Definition: Chara.cs:10178
Religion faith
Definition: Chara.cs:443
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6489
void SyncRide()
Definition: Chara.cs:4037
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6538
bool isBlind
Definition: Chara.cs:132
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:5209
bool IsMachine
Definition: Chara.cs:926
bool IsHostile()
Definition: Chara.cs:6719
bool isDead
Definition: Chara.cs:393
ConBaseTransmuteMimic mimicry
Definition: Chara.cs:106
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9850
Chara SetHostility(Hostility h)
Definition: Chara.cs:1481
void TrySetEnemy(Chara c)
Definition: Chara.cs:6506
bool HasCooldown(int idEle)
Definition: Chara.cs:9049
void CalcBurden()
Definition: Chara.cs:1884
SourceRace.Row race
Definition: Chara.cs:468
bool Has(string id)
Definition: CodexManager.cs:36
bool DroppedCard(string id)
Definition: CodexManager.cs:46
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
BlockColors blockColors
UD_String_LightData lightColors
UD_String_MatData matColors
override void Reveal(Card attacker=null, bool surprise=false)
Definition: ConDim.cs:2
int uidMachine
Definition: ConSuspend.cs:6
virtual bool ShouldRevealOnContact
Definition: ConTransmute.cs:9
Definition: ConWet.cs:2
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:92
void Kill(bool silent=false)
Definition: Condition.cs:108
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:96
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:562
new GameConfig game
Definition: CoreConfig.cs:615
GraphicSetting graphic
Definition: CoreConfig.cs:613
OtherSetting other
Definition: CoreConfig.cs:625
bool godMode
Definition: CoreDebug.cs:188
bool godFood
Definition: CoreDebug.cs:198
bool enable
Definition: CoreDebug.cs:301
bool testThingQuality
Definition: CoreDebug.cs:230
Sprite defaultAbility
Definition: CoreRef.cs:119
RectData center
Definition: CoreRef.cs:167
Icons icons
Definition: CoreRef.cs:356
Rects rects
Definition: CoreRef.cs:362
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:87
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
int day
Definition: Date.cs:62
bool IsNight
Definition: Date.cs:112
int GetRawDay()
Definition: Date.cs:333
PeriodOfDay periodOfDay
Definition: Date.cs:128
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static Scene scene
Definition: EClass.cs:31
static ColorProfile Colors
Definition: EClass.cs:39
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static float rndf(float a)
Definition: EClass.cs:102
static FactionBranch Branch
Definition: EClass.cs:23
static BaseGameScreen screen
Definition: EClass.cs:33
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:117
Effect Emit(int num)
Definition: Effect.cs:283
static Effect Get(Effect original)
Definition: Effect.cs:80
Effect SetParticleColor(Color c)
Definition: Effect.cs:293
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
int ValueWithoutLink
Definition: ELEMENT.cs:299
int id
Definition: ELEMENT.cs:255
SourceElement.Row source
Definition: ELEMENT.cs:278
static int GetResistLv(int v)
Definition: ELEMENT.cs:1143
int Value
Definition: ELEMENT.cs:297
bool IsFoodTrait
Definition: ELEMENT.cs:369
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1119
static Element Void
Definition: ELEMENT.cs:243
bool IsGlobalElement
Definition: ELEMENT.cs:350
bool IsTrait
Definition: ELEMENT.cs:367
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:247
static long GetResistDamage(long dmg, int v, int power=0)
Definition: ELEMENT.cs:1157
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
int Evalue(int ele)
List< Chara > members
PolicyManager policies
HomeResourceManager resources
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
byte r
Definition: Fov.cs:26
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:21
bool enableDamageReduction
bool disableUsermapBenefit
RenderSetting render
Definition: GameSetting.cs:303
UD_String_ElementRef elements
Definition: GameSetting.cs:317
bool snapFreePos
Definition: Game.cs:34
HashSet< Texture2D > loadedTextures
Definition: Game.cs:258
ReligionManager religions
Definition: Game.cs:159
GamePrincipal principal
Definition: Game.cs:225
CardManager cards
Definition: Game.cs:156
Zone activeZone
Definition: Game.cs:252
Config config
Definition: Game.cs:219
QuestManager quests
Definition: Game.cs:183
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
virtual Thing Thing
Definition: HotItem.cs:38
static bool Has(string id)
Definition: LangGame.cs:99
bool stripPuns
Definition: LangSetting.cs:44
int combatTextStyle
Definition: LangSetting.cs:50
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:7
static LangSetting setting
Definition: Lang.cs:55
static NaturalStringComparer comparer
Definition: Lang.cs:23
static string[] GetList(string id)
Definition: Lang.cs:117
static LangGame Game
Definition: Lang.cs:49
static bool isJP
Definition: Lang.cs:39
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
static void SetDirty(Thing t)
static List< LayerInventory > listInv
List< Window > windows
Definition: Layer.cs:116
int radius
Definition: LightData.cs:10
Color color
Definition: LightData.cs:7
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:93
Definition: MOD.cs:7
static TalkDataList listTalk
Definition: MOD.cs:10
static ToneDataList tones
Definition: MOD.cs:14
bool IsIndoor
Definition: Map.cs:131
Chara FindChara(string id)
Definition: Map.cs:2594
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1830
void MoveCard(Point p, Card t)
Definition: Map.cs:853
PropsManager props
Definition: Map.cs:91
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1045
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2055
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
void RemoveMember(Chara c)
Definition: Party.cs:102
void ModExp(int ele, int a)
Definition: Party.cs:139
List< Chara > members
Definition: Party.cs:19
int landDeedBought
Definition: Player.cs:688
int kills
Definition: Player.cs:87
Flags flags
Definition: Player.cs:1161
bool TooHeavyToMove()
Definition: Player.cs:2653
CodexManager codex
Definition: Player.cs:1182
RecipeManager recipes
Definition: Player.cs:1164
void ModFame(int a)
Definition: Player.cs:2166
void ModKarma(int a)
Definition: Player.cs:2610
Stats stats
Definition: Player.cs:1083
int lightRadius
Definition: Player.cs:1259
bool invlunerable
Definition: Player.cs:1243
int customLightMod
Definition: Player.cs:1026
int totalFeat
Definition: Player.cs:972
bool forceTalk
Definition: Player.cs:1221
HotItem currentHotItem
Definition: Player.cs:1167
Chara Agent
Definition: Player.cs:1346
Chara chara
Definition: Player.cs:1275
int fame
Definition: Player.cs:948
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2504
void RefreshCurrentHotItem()
Definition: Player.cs:2271
Definition: Point.cs:9
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1386
ref Vector3 Position(int height)
Definition: Point.cs:548
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1052
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1326
Point Copy()
Definition: Point.cs:491
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:363
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1254
ref Vector3 PositionCenter()
Definition: Point.cs:587
bool Equals(int _x, int _z)
Definition: Point.cs:961
bool IsValid
Definition: Point.cs:88
Effect PlayEffect(string id)
Definition: Point.cs:1249
bool HasObj
Definition: Point.cs:137
void RefreshNeighborTiles()
Definition: Point.cs:1277
Area area
Definition: Point.cs:73
int Distance(Point p)
Definition: Point.cs:990
bool HasBlock
Definition: Point.cs:141
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:238
bool IsActive(int id, int days=-1)
List< Card > sales
Definition: PropsManager.cs:14
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
List< Card > deconstructing
Definition: PropsManager.cs:12
Definition: Props.cs:7
void Add(Card t)
Definition: Props.cs:63
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void Remove(Card t)
Definition: Props.cs:115
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:49
static void UseSeed(int seed, Action action)
Definition: Rand.cs:24
static void SetSeed(int a=-1)
Definition: Rand.cs:44
HashSet< string > knownIngredients
Definition: Recipe.cs:7
override string id
Definition: ReligionEyth.cs:3
ReligionHarvest Harvest
Religion GetArtifactDeity(string id)
ReligionEyth Eyth
ReligionLuck Luck
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:22
virtual string id
Definition: Religion.cs:26
static RenderParam shared
Definition: RenderParam.cs:5
bool multisize
Definition: RenderRow.cs:64
string[] tag
Definition: RenderRow.cs:58
SourceCategory.Row Category
Definition: RenderRow.cs:119
SourcePref pref
Definition: RenderRow.cs:68
bool HasTag(CTAG _tag)
Definition: RenderRow.cs:125
bool useAltColor
Definition: RenderRow.cs:80
string category
Definition: RenderRow.cs:46
bool useRandomColor
Definition: RenderRow.cs:83
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:359
int[] tiles
Definition: RenderRow.cs:10
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:264
SourceMaterial.Row DefaultMaterial
Definition: RenderRow.cs:86
int colorMod
Definition: RenderRow.cs:16
int LV
Definition: RenderRow.cs:22
bool fixedMaterial
Definition: RenderRow.cs:66
AnimationCurve fovCurveChara
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
float timeRatio
Definition: Scene.cs:130
ActionMode actionMode
Definition: Scene.cs:79
SceneProfile profile
Definition: Scene.cs:75
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18
Dictionary< string, CardRow > map
Definition: SourceCard.cs:9
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:688
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34
SourceMaterial materials
SourceCard cards
SourceObj objs
SourceBlock blocks
SourceBacker backers
SourceCategory categories
SourceElement elements
SourceChara charas
bool Float
Definition: SourcePref.cs:328
string[] food
Definition: SourceRace.cs:89
virtual bool IsRegion
Definition: Spatial.cs:515
int influence
Definition: Spatial.cs:214
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
SourcePref pref
Definition: SpriteData.cs:30
SpriteData data
Sprite GetSprite(string suffix="")
static Dictionary< string, SpriteReplacer > dictSkins
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
static SubPassData Default
Definition: SubPassData.cs:7
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23
string GetRandomID(string tag)
Definition: TalkDataList.cs:54
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing Find(int uid)
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void OnRemove(Thing t)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
long GetCurrency(string id, ref long sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
bool isEquipped
Definition: Thing.cs:17
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:2055
bool CanSearchContents
Definition: Thing.cs:98
override CardRow sourceCard
Definition: Thing.cs:47
int id
Definition: TileRow.cs:8
virtual bool FreeStyle
Definition: TileType.cs:239
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:391
virtual int MaxAltitude
Definition: TileType.cs:214
virtual bool UseMountHeight
Definition: TileType.cs:227
static TileTypeDoor Door
Definition: TileType.cs:101
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:55
virtual bool CanBePushed
Definition: TraitChara.cs:114
SourceElement.Row source
Definition: TraitMod.cs:11
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:97
Definition: Trait.cs:7
virtual bool CanBeAttacked
Definition: Trait.cs:177
virtual bool ShouldRefreshTile
Definition: Trait.cs:77
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:712
virtual float DropChance
Definition: Trait.cs:371
virtual int GetValue()
Definition: Trait.cs:620
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1179
virtual bool CanBeDestroyed
Definition: Trait.cs:307
virtual void SetOwner(Card _owner)
Definition: Trait.cs:673
virtual bool HasCharges
Definition: Trait.cs:341
virtual bool IsLightOn
Definition: Trait.cs:426
virtual bool IsDoor
Definition: Trait.cs:58
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1268
virtual int IdSkin
Definition: Trait.cs:46
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:724
virtual bool CanBeTeleported
Definition: Trait.cs:179
virtual EffectDead EffectDead
Definition: Trait.cs:263
virtual void OnCreate(int lv)
Definition: Trait.cs:700
virtual void OnBarter(bool reroll=false)
Definition: Trait.cs:1617
virtual ToggleType ToggleType
Definition: Trait.cs:482
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:88
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:309
virtual bool LevelAsQuality
Definition: Trait.cs:205
virtual int Decay
Definition: Trait.cs:123
void Uninstall()
Definition: Trait.cs:1220
virtual int CompareTo(Card b)
Definition: Trait.cs:752
virtual bool IsContainer
Definition: Trait.cs:225
virtual ThrowType ThrowType
Definition: Trait.cs:261
virtual int InstallBottomPriority
Definition: Trait.cs:90
void Install(bool byPlayer)
Definition: Trait.cs:1200
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonGrid selectedButton
bool excludeCraft
Definition: Window.cs:379
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
GameDate date
Definition: World.cs:6
ZoneEventManager events
Definition: Zone.cs:40
bool isStarted
Definition: Zone.cs:73
bool HasField(int idEle)
Definition: Zone.cs:3014
virtual bool IsUserZone
Definition: Zone.cs:275
virtual int SightRadiusBonus
Definition: Zone.cs:135
virtual bool IsFestival
Definition: Zone.cs:213
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2865
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2306
void ModInfluence(int a)
Definition: Zone.cs:3731
override int DangerLv
Definition: Zone.cs:112
bool IsPCFaction
Definition: Zone.cs:477
Card AddCard(Card t, Point point)
Definition: Zone.cs:2066
void RemoveCard(Card c)
void OnChildNumChange(Card c)
ICardParent GetRoot()
NoteMode
Definition: IInspect.cs:7
Definition: ActRef.cs:2
void SetInt(int i)
Definition: BitArray32.cs:89
int ToInt()
Definition: BitArray32.cs:84
bool demo
Definition: Version.cs:14