Elin Decompiled Documentation EA 23.309 Nightly Patch 1
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Card.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using System.Text;
6using Newtonsoft.Json;
7using UnityEngine;
8using UnityEngine.UI;
9
11{
12 public enum MoveResult
13 {
14 Fail,
15 Success,
16 Door,
17 Event
18 }
19
20 public enum MoveType
21 {
22 Walk,
23 Force
24 }
25
26 public const int MaxWeight = 10000000;
27
28 public const int SocketDiv = 1000;
29
30 public const int DamageLimit = 99999999;
31
32 [JsonProperty(PropertyName = "A")]
33 public int[] _ints = new int[30];
34
35 [JsonProperty(PropertyName = "B")]
36 public string id = "";
37
38 [JsonProperty(PropertyName = "C")]
40
41 [JsonProperty(PropertyName = "D")]
43
44 [JsonProperty(PropertyName = "E")]
45 public Biography bio;
46
47 [JsonProperty(PropertyName = "SC")]
48 public List<int> sockets;
49
51
52 public Props props;
53
54 public Trait trait;
55
57
58 public Fov fov;
59
60 public Point pos = new Point();
61
62 public Point lastPos = new Point();
63
65
66 public CardRow hat;
67
68 public int turn;
69
70 public int _colorInt;
71
72 public float roundTimer;
73
74 public float angle = 180f;
75
76 public float animeCounter;
77
78 public bool isDestroyed;
79
81
83
85
87
88 public bool dirtyWeight = true;
89
90 private int _childrenWeight;
91
93
95
96 private static Color _randColor;
97
98 public Emo lastEmo;
99
101
102 private Sprite _paintSprite;
103
104 public int sortVal;
105
107
109
110 public int colorInt
111 {
112 get
113 {
114 if (_colorInt == 0)
115 {
116 RefreshColor();
117 }
118 return _colorInt;
119 }
120 }
121
122 public bool IsHotItem => invY == 1;
123
124 public int uid
125 {
126 get
127 {
128 return _ints[1];
129 }
130 set
131 {
132 _ints[1] = value;
133 }
134 }
135
136 public int idMaterial
137 {
138 get
139 {
140 return _ints[4];
141 }
142 set
143 {
144 _ints[4] = value;
145 }
146 }
147
148 public int dir
149 {
150 get
151 {
152 return _ints[5];
153 }
154 set
155 {
156 _ints[5] = value;
157 }
158 }
159
160 public int Num
161 {
162 get
163 {
164 return _ints[6];
165 }
166 set
167 {
168 _ints[6] = value;
169 }
170 }
171
172 public int _x
173 {
174 get
175 {
176 return _ints[7];
177 }
178 set
179 {
180 _ints[7] = value;
181 }
182 }
183
184 public int _z
185 {
186 get
187 {
188 return _ints[9];
189 }
190 set
191 {
192 _ints[9] = value;
193 }
194 }
195
196 public int genLv
197 {
198 get
199 {
200 return _ints[10];
201 }
202 set
203 {
204 _ints[10] = value;
205 }
206 }
207
208 public int refVal
209 {
210 get
211 {
212 return _ints[11];
213 }
214 set
215 {
216 _ints[11] = value;
217 }
218 }
219
220 public int decay
221 {
222 get
223 {
224 return _ints[12];
225 }
226 set
227 {
228 _ints[12] = value;
229 }
230 }
231
232 public int altitude
233 {
234 get
235 {
236 return _ints[13];
237 }
238 set
239 {
240 _ints[13] = value;
241 }
242 }
243
244 public int hp
245 {
246 get
247 {
248 return _ints[14];
249 }
250 set
251 {
252 _ints[14] = value;
253 }
254 }
255
256 public float fx
257 {
258 get
259 {
260 return 0.001f * (float)_ints[15];
261 }
262 set
263 {
264 _ints[15] = (int)(value * 1000f);
265 }
266 }
267
268 public float fy
269 {
270 get
271 {
272 return 0.001f * (float)_ints[16];
273 }
274 set
275 {
276 _ints[16] = (int)(value * 1000f);
277 }
278 }
279
281 {
282 get
283 {
284 return _ints[17].ToEnum<BlessedState>();
285 }
286 set
287 {
288 _ints[17] = (int)value;
289 }
290 }
291
293 {
294 get
295 {
296 return _ints[18].ToEnum<PlaceState>();
297 }
298 set
299 {
300 _ints[18] = (int)value;
301 }
302 }
303
304 public int rarityLv
305 {
306 get
307 {
308 return _ints[19];
309 }
310 set
311 {
312 _ints[19] = value;
313 }
314 }
315
317 {
318 get
319 {
320 return (_ints[19] / 100).ToEnum<Rarity>();
321 }
322 set
323 {
324 _ints[19] = (int)value * 100;
325 }
326 }
327
328 public int encLV
329 {
330 get
331 {
332 return _ints[20];
333 }
334 set
335 {
336 _ints[20] = value;
337 }
338 }
339
340 public int posInvX
341 {
342 get
343 {
344 return _ints[21];
345 }
346 set
347 {
348 _ints[21] = value;
349 }
350 }
351
352 public int posInvY
353 {
354 get
355 {
356 return _ints[22];
357 }
358 set
359 {
360 _ints[22] = value;
361 }
362 }
363
364 public int idSkin
365 {
366 get
367 {
368 return _ints[23];
369 }
370 set
371 {
372 _ints[23] = value;
373 }
374 }
375
376 public int feat
377 {
378 get
379 {
380 return _ints[24];
381 }
382 set
383 {
384 _ints[24] = value;
385 }
386 }
387
388 public int LV
389 {
390 get
391 {
392 return _ints[25];
393 }
394 set
395 {
396 _ints[25] = value;
397 }
398 }
399
400 public int exp
401 {
402 get
403 {
404 return _ints[26];
405 }
406 set
407 {
408 _ints[26] = value;
409 }
410 }
411
412 public int tier
413 {
414 get
415 {
416 return _ints[27];
417 }
418 set
419 {
420 _ints[27] = value;
421 }
422 }
423
424 public int version
425 {
426 get
427 {
428 return _ints[29];
429 }
430 set
431 {
432 _ints[29] = value;
433 }
434 }
435
436 public bool isCensored
437 {
438 get
439 {
440 return _bits1[1];
441 }
442 set
443 {
444 _bits1[1] = value;
445 }
446 }
447
449 {
450 get
451 {
452 return _bits1[2];
453 }
454 set
455 {
456 _bits1[2] = value;
457 }
458 }
459
460 public bool isDyed
461 {
462 get
463 {
464 return _bits1[3];
465 }
466 set
467 {
468 _bits1[3] = value;
469 }
470 }
471
472 public bool isModified
473 {
474 get
475 {
476 return _bits1[4];
477 }
478 set
479 {
480 _bits1[4] = value;
481 }
482 }
483
484 public bool isNew
485 {
486 get
487 {
488 return _bits1[5];
489 }
490 set
491 {
492 _bits1[5] = value;
493 }
494 }
495
497 {
498 get
499 {
500 return _bits1[6];
501 }
502 set
503 {
504 _bits1[6] = value;
505 }
506 }
507
508 public bool ignoreAutoPick
509 {
510 get
511 {
512 return _bits1[7];
513 }
514 set
515 {
516 _bits1[7] = value;
517 }
518 }
519
520 public bool freePos
521 {
522 get
523 {
524 return _bits1[8];
525 }
526 set
527 {
528 _bits1[8] = value;
529 }
530 }
531
532 public bool isHidden
533 {
534 get
535 {
536 return _bits1[9];
537 }
538 set
539 {
540 _bits1[9] = value;
541 }
542 }
543
544 public bool isOn
545 {
546 get
547 {
548 return _bits1[10];
549 }
550 set
551 {
552 _bits1[10] = value;
553 }
554 }
555
556 public bool isNPCProperty
557 {
558 get
559 {
560 return _bits1[11];
561 }
562 set
563 {
564 _bits1[11] = value;
565 }
566 }
567
568 public bool isRestrained
569 {
570 get
571 {
572 return _bits1[12];
573 }
574 set
575 {
576 _bits1[12] = value;
577 }
578 }
579
580 public bool isRoofItem
581 {
582 get
583 {
584 return _bits1[13];
585 }
586 set
587 {
588 _bits1[13] = value;
589 }
590 }
591
592 public bool isMasked
593 {
594 get
595 {
596 return _bits1[14];
597 }
598 set
599 {
600 _bits1[14] = value;
601 }
602 }
603
605 {
606 get
607 {
608 return _bits1[15];
609 }
610 set
611 {
612 _bits1[15] = value;
613 }
614 }
615
616 public bool isImported
617 {
618 get
619 {
620 return _bits1[16];
621 }
622 set
623 {
624 _bits1[16] = value;
625 }
626 }
627
628 public bool autoRefuel
629 {
630 get
631 {
632 return _bits1[17];
633 }
634 set
635 {
636 _bits1[17] = value;
637 }
638 }
639
641 {
642 get
643 {
644 return _bits1[18];
645 }
646 set
647 {
648 _bits1[18] = value;
649 }
650 }
651
652 public bool isFloating
653 {
654 get
655 {
656 return _bits1[19];
657 }
658 set
659 {
660 _bits1[19] = value;
661 }
662 }
663
664 public bool isWeightChanged
665 {
666 get
667 {
668 return _bits1[20];
669 }
670 set
671 {
672 _bits1[20] = value;
673 }
674 }
675
676 public bool isFireproof
677 {
678 get
679 {
680 return _bits1[21];
681 }
682 set
683 {
684 _bits1[21] = value;
685 }
686 }
687
688 public bool isAcidproof
689 {
690 get
691 {
692 return _bits1[22];
693 }
694 set
695 {
696 _bits1[22] = value;
697 }
698 }
699
700 public bool isReplica
701 {
702 get
703 {
704 return _bits1[23];
705 }
706 set
707 {
708 _bits1[23] = value;
709 }
710 }
711
712 public bool isSummon
713 {
714 get
715 {
716 return _bits1[24];
717 }
718 set
719 {
720 _bits1[24] = value;
721 }
722 }
723
724 public bool isElemental
725 {
726 get
727 {
728 return _bits1[25];
729 }
730 set
731 {
732 _bits1[25] = value;
733 }
734 }
735
736 public bool isBroken
737 {
738 get
739 {
740 return _bits1[26];
741 }
742 set
743 {
744 _bits1[26] = value;
745 }
746 }
747
748 public bool isSubsetCard
749 {
750 get
751 {
752 return _bits1[27];
753 }
754 set
755 {
756 _bits1[27] = value;
757 }
758 }
759
760 public bool noSnow
761 {
762 get
763 {
764 return _bits1[28];
765 }
766 set
767 {
768 _bits1[28] = value;
769 }
770 }
771
772 public bool noMove
773 {
774 get
775 {
776 return _bits1[29];
777 }
778 set
779 {
780 _bits1[29] = value;
781 }
782 }
783
784 public bool isGifted
785 {
786 get
787 {
788 return _bits1[30];
789 }
790 set
791 {
792 _bits1[30] = value;
793 }
794 }
795
796 public bool isCrafted
797 {
798 get
799 {
800 return _bits1[31];
801 }
802 set
803 {
804 _bits1[31] = value;
805 }
806 }
807
808 public bool isLostProperty
809 {
810 get
811 {
812 return _bits2[0];
813 }
814 set
815 {
816 _bits2[0] = value;
817 }
818 }
819
820 public bool noShadow
821 {
822 get
823 {
824 return _bits2[1];
825 }
826 set
827 {
828 _bits2[1] = value;
829 }
830 }
831
832 public bool noSell
833 {
834 get
835 {
836 return _bits2[2];
837 }
838 set
839 {
840 _bits2[2] = value;
841 }
842 }
843
844 public bool isLeashed
845 {
846 get
847 {
848 return _bits2[3];
849 }
850 set
851 {
852 _bits2[3] = value;
853 }
854 }
855
856 public bool isStolen
857 {
858 get
859 {
860 return _bits2[4];
861 }
862 set
863 {
864 _bits2[4] = value;
865 }
866 }
867
868 public bool isSale
869 {
870 get
871 {
872 return _bits2[5];
873 }
874 set
875 {
876 _bits2[5] = value;
877 }
878 }
879
880 public bool isCopy
881 {
882 get
883 {
884 return _bits2[6];
885 }
886 set
887 {
888 _bits2[6] = value;
889 }
890 }
891
892 public bool isRestocking
893 {
894 get
895 {
896 return _bits2[7];
897 }
898 set
899 {
900 _bits2[7] = value;
901 }
902 }
903
904 public bool hasSpawned
905 {
906 get
907 {
908 return _bits2[8];
909 }
910 set
911 {
912 _bits2[8] = value;
913 }
914 }
915
916 public bool isScaled
917 {
918 get
919 {
920 return _bits2[9];
921 }
922 set
923 {
924 _bits2[9] = value;
925 }
926 }
927
928 public bool isFav
929 {
930 get
931 {
932 return _bits2[10];
933 }
934 set
935 {
936 _bits2[10] = value;
937 }
938 }
939
940 public bool isHatchling
941 {
942 get
943 {
944 return _bits2[11];
945 }
946 set
947 {
948 _bits2[11] = value;
949 }
950 }
951
952 public bool isBackerContent => c_idBacker != 0;
953
955 {
956 get
957 {
958 if (!isBackerContent)
959 {
960 return null;
961 }
962 return EClass.sources.backers.map.TryGetValue(c_idBacker);
963 }
964 }
965
967 {
968 get
969 {
970 return GetInt(9).ToEnum<BedType>();
971 }
972 set
973 {
974 SetInt(9, (int)value);
975 }
976 }
977
978 public int c_equippedSlot
979 {
980 get
981 {
982 return GetInt(6);
983 }
984 set
985 {
986 SetInt(6, value);
987 }
988 }
989
990 public int c_lockLv
991 {
992 get
993 {
994 return GetInt(50);
995 }
996 set
997 {
998 SetInt(50, value);
999 }
1000 }
1001
1003 {
1004 get
1005 {
1006 return GetInt(12).ToEnum<Hostility>();
1007 }
1008 set
1009 {
1010 SetInt(12, (int)value);
1011 }
1012 }
1013
1015 {
1016 get
1017 {
1018 return GetInt(61).ToEnum<MinionType>();
1019 }
1020 set
1021 {
1022 SetInt(61, (int)value);
1023 }
1024 }
1025
1026 public int c_vomit
1027 {
1028 get
1029 {
1030 return GetInt(13);
1031 }
1032 set
1033 {
1034 SetInt(13, value);
1035 }
1036 }
1037
1038 public bool c_wasInPcParty
1039 {
1040 get
1041 {
1042 return GetInt(103) != 0;
1043 }
1044 set
1045 {
1046 SetInt(103, value ? 1 : 0);
1047 }
1048 }
1049
1050 public bool c_isImportant
1051 {
1052 get
1053 {
1054 return GetInt(109) != 0;
1055 }
1056 set
1057 {
1058 SetInt(109, value ? 1 : 0);
1059 }
1060 }
1061
1062 public bool c_lockedHard
1063 {
1064 get
1065 {
1066 return GetInt(63) != 0;
1067 }
1068 set
1069 {
1070 SetInt(63, value ? 1 : 0);
1071 }
1072 }
1073
1074 public bool c_revealLock
1075 {
1076 get
1077 {
1078 return GetInt(64) != 0;
1079 }
1080 set
1081 {
1082 SetInt(64, value ? 1 : 0);
1083 }
1084 }
1085
1086 public bool c_isTrained
1087 {
1088 get
1089 {
1090 return GetInt(120) != 0;
1091 }
1092 set
1093 {
1094 SetInt(120, value ? 1 : 0);
1095 }
1096 }
1097
1098 public bool c_isPrayed
1099 {
1100 get
1101 {
1102 return GetInt(121) != 0;
1103 }
1104 set
1105 {
1106 SetInt(121, value ? 1 : 0);
1107 }
1108 }
1109
1111 {
1112 get
1113 {
1114 return GetInt(122) != 0;
1115 }
1116 set
1117 {
1118 SetInt(122, value ? 1 : 0);
1119 }
1120 }
1121
1122 public int c_lightColor
1123 {
1124 get
1125 {
1126 return GetInt(5);
1127 }
1128 set
1129 {
1130 Mod();
1131 SetInt(5, value);
1132 }
1133 }
1134
1135 public Color LightColor => new Color((float)(c_lightColor / 1024 * 8) / 256f, (float)(c_lightColor % 1024 / 32 * 8) / 256f, (float)(c_lightColor % 32 * 8) / 256f, 1f);
1136
1137 public int c_uidZone
1138 {
1139 get
1140 {
1141 return GetInt(10);
1142 }
1143 set
1144 {
1145 Mod();
1146 SetInt(10, value);
1147 }
1148 }
1149
1150 public int c_uidRefCard
1151 {
1152 get
1153 {
1154 return GetInt(11);
1155 }
1156 set
1157 {
1158 Mod();
1159 SetInt(11, value);
1160 }
1161 }
1162
1163 public int c_priceFix
1164 {
1165 get
1166 {
1167 return GetInt(21);
1168 }
1169 set
1170 {
1171 SetInt(21, value);
1172 }
1173 }
1174
1175 public int c_priceAdd
1176 {
1177 get
1178 {
1179 return GetInt(29);
1180 }
1181 set
1182 {
1183 SetInt(29, value);
1184 }
1185 }
1186
1187 public int c_priceCopy
1188 {
1189 get
1190 {
1191 return GetInt(124);
1192 }
1193 set
1194 {
1195 SetInt(124, value);
1196 }
1197 }
1198
1199 public int c_fixedValue
1200 {
1201 get
1202 {
1203 return GetInt(131);
1204 }
1205 set
1206 {
1207 SetInt(131, value);
1208 }
1209 }
1210
1211 public int c_uidAttune
1212 {
1213 get
1214 {
1215 return GetInt(133);
1216 }
1217 set
1218 {
1219 Mod();
1220 SetInt(133, value);
1221 }
1222 }
1223
1224 public int c_dyeMat
1225 {
1226 get
1227 {
1228 return GetInt(3);
1229 }
1230 set
1231 {
1232 SetInt(3, value);
1233 }
1234 }
1235
1237 {
1238 get
1239 {
1240 return GetInt(4).ToEnum<VisitorState>();
1241 }
1242 set
1243 {
1244 SetInt(4, (int)value);
1245 }
1246 }
1247
1249 {
1250 get
1251 {
1252 return GetInt(53).ToEnum<RescueState>();
1253 }
1254 set
1255 {
1256 SetInt(53, (int)value);
1257 }
1258 }
1259
1261 {
1262 get
1263 {
1264 return GetInt(65).ToEnum<BossType>();
1265 }
1266 set
1267 {
1268 SetInt(65, (int)value);
1269 }
1270 }
1271
1273 {
1274 get
1275 {
1276 return GetInt(22);
1277 }
1278 set
1279 {
1280 SetInt(22, value);
1281 }
1282 }
1283
1285 {
1286 get
1287 {
1288 return GetInt(130);
1289 }
1290 set
1291 {
1292 SetInt(130, value);
1293 }
1294 }
1295
1296 public int c_IDTState
1297 {
1298 get
1299 {
1300 return GetInt(2);
1301 }
1302 set
1303 {
1304 SetInt(2, value);
1305 }
1306 }
1307
1308 public int c_charges
1309 {
1310 get
1311 {
1312 return GetInt(7);
1313 }
1314 set
1315 {
1316 SetInt(7, value);
1317 }
1318 }
1319
1320 public int c_bill
1321 {
1322 get
1323 {
1324 return GetInt(23);
1325 }
1326 set
1327 {
1328 SetInt(23, value);
1329 }
1330 }
1331
1332 public int c_invest
1333 {
1334 get
1335 {
1336 return GetInt(28);
1337 }
1338 set
1339 {
1340 SetInt(28, value);
1341 }
1342 }
1343
1344 public int c_seed
1345 {
1346 get
1347 {
1348 return GetInt(33);
1349 }
1350 set
1351 {
1352 SetInt(33, value);
1353 }
1354 }
1355
1356 public int c_allowance
1357 {
1358 get
1359 {
1360 return GetInt(114);
1361 }
1362 set
1363 {
1364 SetInt(114, value);
1365 }
1366 }
1367
1368 public int c_fur
1369 {
1370 get
1371 {
1372 return GetInt(62);
1373 }
1374 set
1375 {
1376 SetInt(62, value);
1377 }
1378 }
1379
1380 public int c_dateCooked
1381 {
1382 get
1383 {
1384 return GetInt(66);
1385 }
1386 set
1387 {
1388 SetInt(66, value);
1389 }
1390 }
1391
1392 public int c_lockedAge
1393 {
1394 get
1395 {
1396 return GetInt(38);
1397 }
1398 set
1399 {
1400 SetInt(38, value);
1401 }
1402 }
1403
1405 {
1406 get
1407 {
1408 return GetInt(8);
1409 }
1410 set
1411 {
1412 SetInt(8, value);
1413 }
1414 }
1415
1416 public int c_weight
1417 {
1418 get
1419 {
1420 return GetInt(1);
1421 }
1422 set
1423 {
1424 SetInt(1, value);
1425 }
1426 }
1427
1428 public int c_diceDim
1429 {
1430 get
1431 {
1432 return GetInt(14);
1433 }
1434 set
1435 {
1436 SetInt(14, value);
1437 }
1438 }
1439
1441 {
1442 get
1443 {
1444 return GetInt(15);
1445 }
1446 set
1447 {
1448 SetInt(15, value);
1449 }
1450 }
1451
1453 {
1454 get
1455 {
1456 return GetInt(16);
1457 }
1458 set
1459 {
1460 SetInt(16, value);
1461 }
1462 }
1463
1465 {
1466 get
1467 {
1468 return GetInt(17);
1469 }
1470 set
1471 {
1472 SetInt(17, value);
1473 }
1474 }
1475
1476 public int c_idBacker
1477 {
1478 get
1479 {
1480 return GetInt(52);
1481 }
1482 set
1483 {
1484 SetInt(52, value);
1485 }
1486 }
1487
1488 public int c_uidMaster
1489 {
1490 get
1491 {
1492 return GetInt(54);
1493 }
1494 set
1495 {
1496 SetInt(54, value);
1497 }
1498 }
1499
1500 public int c_ammo
1501 {
1502 get
1503 {
1504 return GetInt(27);
1505 }
1506 set
1507 {
1508 SetInt(27, value);
1509 }
1510 }
1511
1512 public int c_daysWithGod
1513 {
1514 get
1515 {
1516 return GetInt(57);
1517 }
1518 set
1519 {
1520 SetInt(57, value);
1521 }
1522 }
1523
1524 public int c_daysWithPC
1525 {
1526 get
1527 {
1528 return GetInt(67);
1529 }
1530 set
1531 {
1532 SetInt(67, value);
1533 }
1534 }
1535
1536 public string c_idPortrait
1537 {
1538 get
1539 {
1540 return GetStr(9);
1541 }
1542 set
1543 {
1544 SetStr(9, value);
1545 }
1546 }
1547
1548 public string c_idRace
1549 {
1550 get
1551 {
1552 return GetStr(3);
1553 }
1554 set
1555 {
1556 SetStr(3, value);
1557 }
1558 }
1559
1560 public string c_idJob
1561 {
1562 get
1563 {
1564 return GetStr(4);
1565 }
1566 set
1567 {
1568 SetStr(4, value);
1569 }
1570 }
1571
1572 public string c_idTone
1573 {
1574 get
1575 {
1576 return GetStr(22);
1577 }
1578 set
1579 {
1580 SetStr(22, value);
1581 }
1582 }
1583
1584 public string c_color
1585 {
1586 get
1587 {
1588 return GetStr(8);
1589 }
1590 set
1591 {
1592 SetStr(8, value);
1593 }
1594 }
1595
1597 {
1598 get
1599 {
1600 return GetStr(13);
1601 }
1602 set
1603 {
1604 SetStr(13, value);
1605 }
1606 }
1607
1608 public string c_idTalk
1609 {
1610 get
1611 {
1612 return GetStr(21);
1613 }
1614 set
1615 {
1616 SetStr(21, value);
1617 }
1618 }
1619
1620 public string c_idDeity
1621 {
1622 get
1623 {
1624 return GetStr(26);
1625 }
1626 set
1627 {
1628 SetStr(26, value);
1629 }
1630 }
1631
1632 public string c_altName
1633 {
1634 get
1635 {
1636 return GetStr(1);
1637 }
1638 set
1639 {
1640 SetStr(1, value);
1641 }
1642 }
1643
1644 public string c_altName2
1645 {
1646 get
1647 {
1648 return GetStr(2);
1649 }
1650 set
1651 {
1652 SetStr(2, value);
1653 }
1654 }
1655
1656 public string c_extraNameRef
1657 {
1658 get
1659 {
1660 return GetStr(12);
1661 }
1662 set
1663 {
1664 SetStr(12, value);
1665 }
1666 }
1667
1668 public string c_refText
1669 {
1670 get
1671 {
1672 return GetStr(10);
1673 }
1674 set
1675 {
1676 SetStr(10, value);
1677 }
1678 }
1679
1680 public string c_idRefName
1681 {
1682 get
1683 {
1684 return GetStr(7);
1685 }
1686 set
1687 {
1688 SetStr(7, value);
1689 }
1690 }
1691
1692 public string c_idRidePCC
1693 {
1694 get
1695 {
1696 return GetStr(55);
1697 }
1698 set
1699 {
1700 SetStr(55, value);
1701 }
1702 }
1703
1704 public string c_idAbility
1705 {
1706 get
1707 {
1708 return GetStr(50);
1709 }
1710 set
1711 {
1712 SetStr(50, value);
1713 }
1714 }
1715
1716 public string c_context
1717 {
1718 get
1719 {
1720 return GetStr(20);
1721 }
1722 set
1723 {
1724 SetStr(20, value);
1725 }
1726 }
1727
1728 public string c_idEditor
1729 {
1730 get
1731 {
1732 return GetStr(27);
1733 }
1734 set
1735 {
1736 SetStr(27, value);
1737 }
1738 }
1739
1740 public string c_editorTags
1741 {
1742 get
1743 {
1744 return GetStr(28);
1745 }
1746 set
1747 {
1748 SetStr(28, value);
1749 }
1750 }
1751
1752 public string c_editorTraitVal
1753 {
1754 get
1755 {
1756 return GetStr(25);
1757 }
1758 set
1759 {
1760 SetStr(25, value);
1761 }
1762 }
1763
1764 public string c_idTrait
1765 {
1766 get
1767 {
1768 return GetStr(29);
1769 }
1770 set
1771 {
1772 SetStr(29, value);
1773 }
1774 }
1775
1776 public string c_idRefCard
1777 {
1778 get
1779 {
1780 return GetStr(5);
1781 }
1782 set
1783 {
1784 SetStr(5, value);
1785 }
1786 }
1787
1788 public string c_idRefCard2
1789 {
1790 get
1791 {
1792 return GetStr(6);
1793 }
1794 set
1795 {
1796 SetStr(6, value);
1797 }
1798 }
1799
1800 public string c_note
1801 {
1802 get
1803 {
1804 return GetStr(51);
1805 }
1806 set
1807 {
1808 SetStr(51, value);
1809 }
1810 }
1811
1813 {
1814 get
1815 {
1816 return GetObj<UniqueData>(6);
1817 }
1818 set
1819 {
1820 SetObj(6, value);
1821 }
1822 }
1823
1825 {
1826 get
1827 {
1828 return GetObj<Thing>(9);
1829 }
1830 set
1831 {
1832 SetObj(9, value);
1833 }
1834 }
1835
1836 public List<SocketData> socketList
1837 {
1838 get
1839 {
1840 return GetObj<List<SocketData>>(17);
1841 }
1842 set
1843 {
1844 SetObj(17, value);
1845 }
1846 }
1847
1849 {
1850 get
1851 {
1852 return GetObj<Thing>(10);
1853 }
1854 set
1855 {
1856 SetObj(10, value);
1857 }
1858 }
1859
1861 {
1862 get
1863 {
1864 return GetObj<Window.SaveData>(2);
1865 }
1866 set
1867 {
1868 SetObj(2, value);
1869 }
1870 }
1871
1873 {
1874 get
1875 {
1876 return GetObj<CharaUpgrade>(11);
1877 }
1878 set
1879 {
1880 SetObj(11, value);
1881 }
1882 }
1883
1885 {
1886 get
1887 {
1888 return GetObj<LoveData>(20);
1889 }
1890 set
1891 {
1892 SetObj(20, value);
1893 }
1894 }
1895
1897 {
1898 get
1899 {
1900 return GetObj<CharaGenes>(15);
1901 }
1902 set
1903 {
1904 SetObj(15, value);
1905 }
1906 }
1907
1908 public List<int> c_corruptionHistory
1909 {
1910 get
1911 {
1912 return GetObj<List<int>>(16);
1913 }
1914 set
1915 {
1916 SetObj(16, value);
1917 }
1918 }
1919
1921 {
1922 get
1923 {
1924 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1925 }
1926 set
1927 {
1928 SetObj(12, value);
1929 }
1930 }
1931
1932 public DNA c_DNA
1933 {
1934 get
1935 {
1936 return GetObj<DNA>(14);
1937 }
1938 set
1939 {
1940 SetObj(14, value);
1941 }
1942 }
1943
1945 {
1946 get
1947 {
1948 return GetObj<CharaList>(13);
1949 }
1950 set
1951 {
1952 SetObj(13, value);
1953 }
1954 }
1955
1957 {
1958 get
1959 {
1960 return GetObj<MixedFoodData>(18);
1961 }
1962 set
1963 {
1964 SetObj(18, value);
1965 }
1966 }
1967
1969 {
1970 get
1971 {
1972 return GetObj<Thing>(19);
1973 }
1974 set
1975 {
1976 SetObj(19, value);
1977 }
1978 }
1979
1980 public byte[] c_textureData
1981 {
1982 get
1983 {
1984 return GetObj<byte[]>(4);
1985 }
1986 set
1987 {
1988 SetObj(4, value);
1989 }
1990 }
1991
1993
1994 public int invX
1995 {
1996 get
1997 {
1998 return pos.x;
1999 }
2000 set
2001 {
2002 pos.x = value;
2003 }
2004 }
2005
2006 public int invY
2007 {
2008 get
2009 {
2010 return pos.z;
2011 }
2012 set
2013 {
2014 pos.z = value;
2015 }
2016 }
2017
2019 {
2020 get
2021 {
2022 object obj;
2023 if (!c_idRefCard.IsEmpty())
2024 {
2025 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
2026 if (obj == null)
2027 {
2028 return EClass.sources.cards.map["ash3"];
2029 }
2030 }
2031 else
2032 {
2033 obj = null;
2034 }
2035 return (CardRow)obj;
2036 }
2037 }
2038
2040 {
2041 get
2042 {
2043 object obj;
2044 if (!c_idRefCard2.IsEmpty())
2045 {
2046 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
2047 if (obj == null)
2048 {
2049 return EClass.sources.cards.map["ash3"];
2050 }
2051 }
2052 else
2053 {
2054 obj = null;
2055 }
2056 return (CardRow)obj;
2057 }
2058 }
2059
2060 public int ExpToNext => (int)Math.Min((50 + (long)LV * 30L) * (100 - Evalue(403)) / 100, 99999999L);
2061
2062 public int DefaultLV => sourceCard.LV;
2063
2065 {
2066 get
2067 {
2068 if (dirtyWeight)
2069 {
2070 _childrenWeight = 0;
2071 if (!(trait is TraitMagicChest))
2072 {
2073 foreach (Thing thing in things)
2074 {
2076 }
2077 dirtyWeight = false;
2078 (parent as Card)?.SetDirtyWeight();
2079 if (isChara && IsPCFaction)
2080 {
2081 Chara.CalcBurden();
2082 }
2083 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2084 {
2085 _childrenWeight = 10000000;
2086 }
2087 }
2088 }
2089 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2090 }
2091 }
2092
2094
2096
2097 public virtual int SelfWeight => 1000;
2098
2099 public virtual int WeightLimit => 500000;
2100
2102
2104
2105 public virtual string AliasMaterialOnCreate => DefaultMaterial.alias;
2106
2107 public Cell Cell => pos.cell;
2108
2109 public virtual Thing Thing
2110 {
2111 get
2112 {
2113 if (!isThing)
2114 {
2115 return null;
2116 }
2117 return (Thing)this;
2118 }
2119 }
2120
2121 public virtual Chara Chara
2122 {
2123 get
2124 {
2125 if (!isChara)
2126 {
2127 return null;
2128 }
2129 return (Chara)this;
2130 }
2131 }
2132
2133 public virtual bool isThing => false;
2134
2135 public virtual bool isChara => false;
2136
2137 public bool ExistsOnMap => parent == EClass._zone;
2138
2139 public virtual bool isSynced => renderer.isSynced;
2140
2142
2143 public bool IsUnique => rarity == Rarity.Artifact;
2144
2145 public bool IsPowerful
2146 {
2147 get
2148 {
2149 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2150 {
2151 return !IsPCFactionOrMinion;
2152 }
2153 return false;
2154 }
2155 }
2156
2157 public bool IsImportant => sourceCard.HasTag(CTAG.important);
2158
2159 public virtual SourcePref Pref => sourceCard.pref;
2160
2161 public virtual bool IsDeadOrSleeping => false;
2162
2163 public virtual bool IsDisabled => false;
2164
2165 public virtual bool IsMoving => false;
2166
2167 public virtual bool flipX
2168 {
2169 get
2170 {
2171 if (Tiles.Length == 1)
2172 {
2173 return dir % 2 == 1;
2174 }
2175 return false;
2176 }
2177 }
2178
2179 public virtual bool IsAliveInCurrentZone => ExistsOnMap;
2180
2181 public virtual string actorPrefab => "ThingActor";
2182
2183 public virtual CardRow sourceCard => null;
2184
2186
2187 public virtual RenderRow TileRow => sourceCard;
2188
2190
2191 public string Name => GetName(NameStyle.Full);
2192
2193 public string NameSimple => GetName(NameStyle.Simple);
2194
2195 public string NameOne => GetName(NameStyle.Full, 1);
2196
2197 public virtual bool IsPC => false;
2198
2199 public bool _IsPC => GetInt(56) != 0;
2200
2201 public virtual bool IsPCC => false;
2202
2203 public virtual bool IsPCParty => false;
2204
2205 public virtual bool IsMinion => false;
2206
2207 public virtual bool IsPCPartyMinion => false;
2208
2209 public virtual bool IsPCFactionMinion => false;
2210
2211 public virtual bool IsMultisize
2212 {
2213 get
2214 {
2216 {
2217 return IsInstalled;
2218 }
2219 return false;
2220 }
2221 }
2222
2223 public bool IsToolbelt => category.slot == 44;
2224
2225 public bool IsLightsource => category.slot == 45;
2226
2227 public bool IsEquipment => category.slot != 0;
2228
2229 public bool IsFood => category.IsChildOf("food");
2230
2232 {
2233 get
2234 {
2235 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2236 {
2237 return id == "grass";
2238 }
2239 return true;
2240 }
2241 }
2242
2243 public bool ShowFoodEnc
2244 {
2245 get
2246 {
2248 {
2249 if (Evalue(10) > 0)
2250 {
2252 }
2253 return false;
2254 }
2255 return true;
2256 }
2257 }
2258
2259 public bool IsWeapon
2260 {
2261 get
2262 {
2263 if (!IsMeleeWeapon)
2264 {
2265 return IsRangedWeapon;
2266 }
2267 return true;
2268 }
2269 }
2270
2272 {
2273 get
2274 {
2275 if (category.slot == 0)
2276 {
2277 return IsRangedWeapon;
2278 }
2279 return true;
2280 }
2281 }
2282
2284 {
2285 get
2286 {
2287 if (category.slot == 0 && !IsRangedWeapon)
2288 {
2289 return IsAmmo;
2290 }
2291 return true;
2292 }
2293 }
2294
2295 public bool IsMeleeWeapon => category.IsChildOf("melee");
2296
2298
2299 public bool IsThrownWeapon => sourceCard.HasTag(CTAG.throwWeapon);
2300
2301 public bool IsAmmo => trait is TraitAmmo;
2302
2303 public bool IsAgent => this == EClass.player.Agent;
2304
2305 public bool IsFurniture => category.IsChildOf("furniture");
2306
2307 public bool IsBlessed => blessedState >= BlessedState.Blessed;
2308
2309 public bool IsCursed => blessedState <= BlessedState.Cursed;
2310
2312 {
2313 get
2314 {
2315 if (isRestrained)
2316 {
2317 return IsPCFaction;
2318 }
2319 return false;
2320 }
2321 }
2322
2323 public virtual bool IsPCFaction => false;
2324
2326 {
2327 get
2328 {
2329 if (!IsPCFaction)
2330 {
2331 return IsPCFactionMinion;
2332 }
2333 return true;
2334 }
2335 }
2336
2337 public virtual bool IsGlobal => false;
2338
2339 public virtual int MaxDecay => 1000;
2340
2341 public bool IsDecayed => decay > MaxDecay;
2342
2343 public bool IsRotting => decay >= MaxDecay / 4 * 3;
2344
2345 public bool IsFresn => decay < MaxDecay / 4;
2346
2347 public virtual int MaxHP => 100;
2348
2349 public virtual int Power => Mathf.Max(20, EClass.curve(GetTotalQuality() * 10, 400, 100));
2350
2351 public int FameLv
2352 {
2353 get
2354 {
2355 if (!IsPC)
2356 {
2357 return LV;
2358 }
2359 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2360 }
2361 }
2362
2363 public virtual int[] Tiles => sourceCard._tiles;
2364
2365 public virtual int PrefIndex
2366 {
2367 get
2368 {
2369 if (Tiles.Length < 3)
2370 {
2371 return dir % 2;
2372 }
2373 return dir;
2374 }
2375 }
2376
2377 public bool IsVariation => sourceCard.origin != null;
2378
2379 public virtual int DV => elements.Value(64);
2380
2381 public virtual int PV => elements.Value(65);
2382
2383 public int HIT => elements.Value(66);
2384
2385 public int DMG => elements.Value(67);
2386
2387 public int STR => elements.Value(70);
2388
2389 public int DEX => elements.Value(72);
2390
2391 public int END => elements.Value(71);
2392
2393 public int PER => elements.Value(73);
2394
2395 public int LER => elements.Value(74);
2396
2397 public int WIL => elements.Value(75);
2398
2399 public int MAG => elements.Value(76);
2400
2401 public int CHA => elements.Value(77);
2402
2403 public int INT => elements.Value(80);
2404
2405 public int LUC => elements.Value(78);
2406
2407 public int W
2408 {
2409 get
2410 {
2411 if (dir % 2 != 0)
2412 {
2413 return sourceCard.H;
2414 }
2415 return sourceCard.W;
2416 }
2417 }
2418
2419 public int H
2420 {
2421 get
2422 {
2423 if (dir % 2 != 0)
2424 {
2425 return sourceCard.W;
2426 }
2427 return sourceCard.H;
2428 }
2429 }
2430
2431 public bool IsIdentified => c_IDTState == 0;
2432
2433 public string TextRarity => Lang.GetList("quality")[Mathf.Clamp((int)(rarity + 1), 0, 5)];
2434
2435 public bool IsInstalled => placeState == PlaceState.installed;
2436
2437 public bool IsMale
2438 {
2439 get
2440 {
2441 if (bio != null)
2442 {
2443 return bio.gender == 2;
2444 }
2445 return false;
2446 }
2447 }
2448
2449 public bool IsNegativeGift
2450 {
2451 get
2452 {
2453 if (!HasTag(CTAG.neg))
2454 {
2455 return blessedState <= BlessedState.Cursed;
2456 }
2457 return true;
2458 }
2459 }
2460
2462
2464 {
2465 get
2466 {
2467 if (!IsPC)
2468 {
2469 return null;
2470 }
2472 }
2473 }
2474
2476
2477 public virtual bool HasHost => false;
2478
2479 public int Quality => Evalue(2);
2480
2481 public int QualityLv => Quality / 10;
2482
2484 {
2485 get
2486 {
2487 if (_LightData == null)
2488 {
2489 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2490 }
2491 return _LightData;
2492 }
2493 }
2494
2496 {
2497 get
2498 {
2499 if (!isChara || Chara.host == null)
2500 {
2501 return renderer;
2502 }
2503 return Chara.host.renderer;
2504 }
2505 }
2506
2507 public bool ShouldShowMsg
2508 {
2509 get
2510 {
2511 if (IsPC || parent == EClass.pc || isSynced)
2512 {
2513 if (isChara)
2514 {
2515 return !Chara.isDead;
2516 }
2517 return true;
2518 }
2519 return false;
2520 }
2521 }
2522
2523 public bool CanInspect
2524 {
2525 get
2526 {
2527 if (!isDestroyed)
2528 {
2529 return ExistsOnMap;
2530 }
2531 return false;
2532 }
2533 }
2534
2535 public string InspectName => Name;
2536
2538
2540
2541 public override string ToString()
2542 {
2543 return Name + "/" + pos?.ToString() + "/" + parent;
2544 }
2545
2546 public bool CanReserve(AIAct act)
2547 {
2548 if (reservedAct != null && reservedAct != act)
2549 {
2550 return !reservedAct.IsRunning;
2551 }
2552 return true;
2553 }
2554
2555 public bool TryReserve(AIAct act)
2556 {
2557 if (CanReserve(act))
2558 {
2559 reservedAct = act;
2560 return true;
2561 }
2562 return false;
2563 }
2564
2565 public void Mod()
2566 {
2567 isModified = true;
2568 }
2569
2571 {
2572 if (IsPC)
2573 {
2574 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2575 }
2577 {
2578 return Window.dictData.TryGetValue("ChestMerchant");
2579 }
2580 return c_windowSaveData;
2581 }
2582
2584 {
2585 if ((IsUnique && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2586 {
2587 return true;
2588 }
2589 if (parent is Card card)
2590 {
2591 if (card.trait is TraitChestMerchant)
2592 {
2593 return true;
2594 }
2595 if (card.isSale || !card.trait.CanUseContent)
2596 {
2597 return true;
2598 }
2599 Window.SaveData windowSaveData = card.GetWindowSaveData();
2600 if (windowSaveData != null)
2601 {
2602 return windowSaveData.excludeCraft;
2603 }
2604 }
2605 return false;
2606 }
2607
2608 public void SetDirtyWeight()
2609 {
2611 {
2612 EClass.player.wasDirtyWeight = true;
2613 }
2614 dirtyWeight = true;
2615 (parent as Card)?.SetDirtyWeight();
2616 }
2617
2618 public void ChangeWeight(int a)
2619 {
2620 c_weight = a;
2621 isWeightChanged = true;
2623 }
2624
2625 public int Evalue(int ele)
2626 {
2627 return elements.Value(ele);
2628 }
2629
2630 public int Evalue(int ele, bool ignoreGlobalElement)
2631 {
2632 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2633 {
2634 return elements.Value(ele);
2635 }
2636 return 0;
2637 }
2638
2639 public int EvalueMax(int ele, int min = 0)
2640 {
2641 return Mathf.Max(elements.Value(ele), min);
2642 }
2643
2644 public int Evalue(string alias)
2645 {
2646 return elements.Value(EClass.sources.elements.alias[alias].id);
2647 }
2648
2649 public bool HasTag(CTAG tag)
2650 {
2651 return sourceCard.tag.Contains(tag.ToString());
2652 }
2653
2654 public bool HasEditorTag(EditorTag tag)
2655 {
2656 return c_editorTags?.Contains(tag.ToString()) ?? false;
2657 }
2658
2659 public void AddEditorTag(EditorTag tag)
2660 {
2661 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2662 }
2663
2665 {
2666 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2667 }
2668
2669 public virtual string GetName(NameStyle style, int num = -1)
2670 {
2671 return "Card";
2672 }
2673
2674 public virtual string GetExtraName()
2675 {
2676 return "";
2677 }
2678
2679 public virtual string GetDetail()
2680 {
2681 return sourceCard.GetText("detail", returnNull: true);
2682 }
2683
2684 public int GetBestAttribute()
2685 {
2686 int num = 1;
2687 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2688 {
2689 int num2 = item.Value;
2690 if (isChara && Chara.tempElements != null)
2691 {
2692 num2 -= Chara.tempElements.Value(item.id);
2693 }
2694 if (num2 > num)
2695 {
2696 num = num2;
2697 }
2698 }
2699 return num;
2700 }
2701
2702 public void ModExp(string alias, int a)
2703 {
2704 ModExp(EClass.sources.elements.alias[alias].id, a);
2705 }
2706
2707 public void ModExp(int ele, int a)
2708 {
2709 if (isChara)
2710 {
2711 elements.ModExp(ele, a);
2712 }
2713 }
2714
2715 public void ModExpParty(int ele, int a)
2716 {
2717 if (isChara)
2718 {
2719 if (Chara.party == null)
2720 {
2721 elements.ModExp(ele, a);
2722 }
2723 else
2724 {
2725 Chara.party.ModExp(ele, a);
2726 }
2727 }
2728 }
2729
2730 public bool IsChildOf(Card c)
2731 {
2732 return GetRootCard() == c;
2733 }
2734
2735 public T FindTool<T>() where T : Trait
2736 {
2737 if (IsPC)
2738 {
2739 return Tool?.trait as T;
2740 }
2741 return things.Find<T>()?.trait as T;
2742 }
2743
2745 private void _OnSerializing(StreamingContext context)
2746 {
2747 _x = pos.x;
2748 _z = pos.z;
2749 _ints[0] = _bits1.ToInt();
2750 _ints[2] = _bits2.ToInt();
2752 OnSerializing();
2753 }
2754
2755 protected virtual void OnSerializing()
2756 {
2757 }
2758
2760 private void _OnDeserialized(StreamingContext context)
2761 {
2762 if (version < 2 && sockets != null)
2763 {
2764 for (int i = 0; i < sockets.Count; i++)
2765 {
2766 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2767 }
2768 }
2769 _bits1.SetInt(_ints[0]);
2770 _bits2.SetInt(_ints[2]);
2772 pos.Set(_x, _z);
2773 SetSource();
2774 things.SetOwner(this);
2775 elements.SetOwner(this, applyFeat: false);
2777 ApplyTrait();
2778 ApplyMaterialElements(remove: false);
2780 foreach (Thing thing in things)
2781 {
2782 thing.parent = this;
2783 }
2784 if (isThing && Num <= 0)
2785 {
2786 isDestroyed = true;
2787 }
2788 if (version < 5)
2789 {
2790 if (version < 3 && isChara && HasElement(1210))
2791 {
2792 elements.ModBase(960, -5 * Evalue(1210));
2793 }
2794 if (version < 4 && isChara && HasElement(1210))
2795 {
2796 elements.ModBase(423, Evalue(1210));
2797 }
2798 if (version < 5)
2799 {
2800 if (isChara && Chara.race.id == "horse" && Chara.body.GetSlot(30, onlyEmpty: false) == null)
2801 {
2804 }
2805 if (isChara && Chara.race.id == "bike" && id != "bike_cub")
2806 {
2807 Rand.SetSeed(uid);
2809 Chara.SetFeat(1423, 1 + EClass.rnd(10));
2810 Rand.SetSeed();
2811 }
2812 }
2813 version = 5;
2814 }
2815 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
2816 }
2817
2818 protected virtual void OnDeserialized()
2819 {
2820 }
2821
2822 public string ReferenceId()
2823 {
2824 return "c" + uid;
2825 }
2826
2827 public void Create(string _id, int _idMat = -1, int genLv = -1)
2828 {
2829 if (CardBlueprint.current != null)
2830 {
2832 CardBlueprint.current = null;
2833 }
2834 else
2835 {
2837 }
2838 id = _id;
2839 Num = 1;
2840 autoRefuel = true;
2841 EClass.game.cards.AssignUID(this);
2842 this.genLv = genLv;
2843 isNew = true;
2844 version = 5;
2845 SetSource();
2847 if (sourceCard.quality != 0)
2848 {
2849 rarity = sourceCard.quality.ToEnum<Rarity>();
2850 }
2851 else if (bp.rarity != Rarity.Random)
2852 {
2853 rarity = bp.rarity;
2854 }
2855 else if ((category.slot != 0 && category.slot != 45 && category.slot != 44) || category.tag.Contains("randomRarity"))
2856 {
2857 if (EClass.rnd(10) == 0)
2858 {
2859 rarity = Rarity.Crude;
2860 }
2861 else if (EClass.rnd(10) == 0)
2862 {
2863 rarity = Rarity.Superior;
2864 }
2865 else if (EClass.rnd(80) == 0)
2866 {
2867 rarity = Rarity.Legendary;
2868 }
2869 else if (EClass.rnd(250) == 0)
2870 {
2871 rarity = Rarity.Mythical;
2872 }
2873 }
2874 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2875 {
2876 rarity = Rarity.Normal;
2877 }
2878 LV = DefaultLV;
2879 if (bp.lv != -999)
2880 {
2881 LV = bp.lv;
2882 }
2883 if (id == "microchip")
2884 {
2885 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2886 }
2888 {
2890 }
2891 else
2892 {
2893 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2894 if (_idMat != -1)
2895 {
2896 _material = EClass.sources.materials.map.TryGetValue(_idMat) ?? EClass.sources.materials.map[1];
2897 }
2898 else if (!flag)
2899 {
2900 if (sourceCard.tierGroup == "wood")
2901 {
2902 Debug.Log(id);
2903 }
2905 }
2906 else
2907 {
2909 }
2910 }
2911 idMaterial = _material.id;
2912 things.SetOwner(this);
2913 elements.SetOwner(this, applyFeat: true);
2914 ApplyTrait();
2916 {
2917 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2918 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2919 }
2920 ApplyMaterial();
2921 OnCreate(genLv);
2924 hp = MaxHP;
2925 if (HasTag(CTAG.hidden))
2926 {
2927 SetHidden();
2928 }
2930 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
2931 }
2932
2933 public virtual void OnBeforeCreate()
2934 {
2935 }
2936
2937 public virtual void OnCreate(int genLv)
2938 {
2939 }
2940
2941 public virtual void SetSource()
2942 {
2943 }
2944
2945 public virtual void ApplyEditorTags(EditorTag tag)
2946 {
2947 switch (tag)
2948 {
2949 case EditorTag.Hidden:
2950 SetHidden();
2951 break;
2952 case EditorTag.Empty:
2953 RemoveThings();
2954 break;
2955 case EditorTag.IsOn:
2956 isOn = true;
2957 break;
2958 case EditorTag.IsOff:
2959 isOn = false;
2960 break;
2961 case EditorTag.NoSnow:
2962 noSnow = true;
2963 break;
2964 case EditorTag.Boss:
2965 EClass._zone.Boss = Chara;
2966 break;
2967 }
2968 }
2969
2970 public void ApplyTrait()
2971 {
2972 string str = c_idTrait;
2973 if (str.IsEmpty())
2974 {
2975 if (!sourceCard.trait.IsEmpty())
2976 {
2977 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
2978 }
2979 }
2980 else
2981 {
2982 trait = ClassCache.Create<Trait>(str, "Elin");
2983 }
2984 if (trait == null)
2985 {
2986 trait = (isChara ? new TraitChara() : new Trait());
2987 }
2988 trait.SetOwner(this);
2989 }
2990
2991 public Card SetLv(int a)
2992 {
2993 bool flag = a > LV;
2994 LV = a;
2995 if (!isChara)
2996 {
2997 return this;
2998 }
2999 isScaled = true;
3000 Rand.SetSeed(uid);
3001 ElementContainer elementContainer = new ElementContainer();
3002 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
3003 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
3004 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
3005 foreach (Element value in elements.dict.Values)
3006 {
3007 int num = elementContainer.Value(value.id);
3008 if (num != 0)
3009 {
3010 int num2 = num - value.ValueWithoutLink;
3011 if (num2 != 0)
3012 {
3013 elements.ModBase(value.id, num2);
3014 }
3015 }
3016 }
3017 if (flag)
3018 {
3020 }
3021 Rand.SetSeed();
3022 hp = MaxHP;
3023 Chara.mana.value = Chara.mana.max;
3026 return this;
3027 }
3028
3029 public void ClampInitialSkill()
3030 {
3031 if (elements.Base(286) > 50)
3032 {
3033 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
3034 }
3035 }
3036
3037 public void AddExp(int a, bool applyMod = true)
3038 {
3039 if (applyMod)
3040 {
3041 a = a * GetExpMtp() / 100;
3042 }
3043 exp += a;
3044 while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
3045 {
3046 exp -= ExpToNext;
3047 LevelUp();
3048 }
3049 }
3050
3051 public int GetExpMtp()
3052 {
3053 int num = 100;
3054 if (!IsPC)
3055 {
3056 num *= 2;
3057 if (IsPCFaction)
3058 {
3059 num = num * GetAffinityExpBonus() / 100;
3061 {
3062 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
3063 }
3064 }
3065 }
3066 return num * (100 + Evalue(1237) * 30 + Evalue(1273) * 50 + ((Evalue(1275) >= 2) ? 50 : 0)) / 100;
3067 }
3068
3070 {
3071 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
3072 }
3073
3075 {
3077 {
3078 return 100;
3079 }
3080 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
3081 }
3082
3083 public void LevelUp()
3084 {
3085 if (IsPC)
3086 {
3088 {
3089 Msg.Say("demoLimit");
3090 return;
3091 }
3093 Tutorial.Reserve("feat");
3094 }
3095 feat++;
3096 LV++;
3097 Say("dingExp", this);
3098 PlaySound("jingle_lvup");
3099 PlayEffect("aura_heaven");
3100 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
3101 {
3102 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
3103 }
3104 if (IsPC && HasElement(1274) && Evalue(1274) < 8 && LV >= Evalue(1274) * 5)
3105 {
3106 Chara.SetFeat(1274, Evalue(1274) + 1, msg: true);
3107 }
3108 if (IsPC || !(Chara.race.id == "mutant"))
3109 {
3110 return;
3111 }
3112 int num = Mathf.Min(1 + LV / 5, 20);
3113 for (int i = 0; i < num; i++)
3114 {
3115 if (Evalue(1644) < i + 1)
3116 {
3117 Chara.SetFeat(1644, i + 1, msg: true);
3118 }
3119 }
3120 }
3121
3122 public virtual void ApplyMaterialElements(bool remove)
3123 {
3124 }
3125
3126 public virtual void ApplyMaterial(bool remove = false)
3127 {
3128 _colorInt = 0;
3129 }
3130
3131 public Card ChangeMaterial(int idNew, bool ignoreFixedMaterial = false)
3132 {
3133 return ChangeMaterial(EClass.sources.materials.map.TryGetValue(idNew, 1), ignoreFixedMaterial);
3134 }
3135
3136 public Card ChangeMaterial(string idNew, bool ignoreFixedMaterial = false)
3137 {
3138 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3139 }
3140
3141 public Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial = false)
3142 {
3143 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3144 {
3145 return this;
3146 }
3147 ApplyMaterial(remove: true);
3148 _material = row;
3149 idMaterial = row.id;
3150 decay = 0;
3151 dirtyWeight = true;
3152 Card rootCard = GetRootCard();
3153 if (rootCard != null && rootCard.IsPC)
3154 {
3156 }
3157 if (isThing)
3158 {
3160 }
3161 ApplyMaterial();
3162 return this;
3163 }
3164
3165 public void SetReplica(bool on)
3166 {
3167 isReplica = true;
3168 ChangeMaterial("granite");
3169 }
3170
3171 public Thing Add(string id, int num = 1, int lv = 1)
3172 {
3173 if (num == 0)
3174 {
3175 num = 1;
3176 }
3177 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3178 }
3179
3181 {
3182 return AddThing(c as Thing);
3183 }
3184
3185 public void RemoveCard(Card c)
3186 {
3187 RemoveThing(c as Thing);
3188 }
3189
3190 public void NotifyAddThing(Thing t, int num)
3191 {
3192 }
3193
3194 public Thing AddThing(string id, int lv = -1)
3195 {
3196 return AddThing(ThingGen.Create(id, -1, (lv == -1) ? LV : lv));
3197 }
3198
3199 public Thing AddThing(Thing t, bool tryStack = true, int destInvX = -1, int destInvY = -1)
3200 {
3201 if (t.Num == 0 || t.isDestroyed)
3202 {
3203 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3204 return t;
3205 }
3206 if (t.parent == this)
3207 {
3208 Debug.LogWarning("already child:" + t);
3209 return t;
3210 }
3211 if (things.Contains(t))
3212 {
3213 Debug.Log("already in the list" + t);
3214 return t;
3215 }
3216 _ = t.parent;
3217 _ = EClass._zone;
3218 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3219 if (t.parent != null)
3220 {
3221 t.parent.RemoveCard(t);
3222 }
3223 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3224 {
3225 t.trait.Toggle(on: false);
3226 }
3227 t.isMasked = false;
3228 t.ignoreAutoPick = false;
3229 t.parent = this;
3230 t.noShadow = false;
3231 t.isSale = false;
3232 if (t.IsContainer)
3233 {
3234 t.RemoveEditorTag(EditorTag.PreciousContainer);
3235 }
3236 t.invX = -1;
3237 if (destInvY == -1)
3238 {
3239 t.invY = 0;
3240 }
3241 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3242 {
3244 }
3245 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3246 if (t == thing)
3247 {
3248 things.Add(t);
3249 things.OnAdd(t);
3250 }
3251 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3252 {
3253 NotifyAddThing(t, t.Num);
3254 }
3255 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3256 {
3258 }
3261 {
3263 LayerInventory.SetDirty(thing);
3264 }
3265 if (IsPC)
3266 {
3267 goto IL_029f;
3268 }
3269 if (IsContainer)
3270 {
3271 Card rootCard = GetRootCard();
3272 if (rootCard != null && rootCard.IsPC)
3273 {
3274 goto IL_029f;
3275 }
3276 }
3277 goto IL_0345;
3278 IL_0345:
3279 return thing;
3280 IL_029f:
3281 t.isNPCProperty = false;
3282 t.isGifted = false;
3283 int count = 0;
3284 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3285 TryAdd(t);
3286 if (t.CanSearchContents)
3287 {
3288 t.things.Foreach(delegate(Thing _t)
3289 {
3290 TryAdd(_t);
3291 });
3292 }
3293 if (count > 0 && EClass.core.IsGameStarted)
3294 {
3295 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3296 }
3297 goto IL_0345;
3298 void TryAdd(Thing a)
3299 {
3300 if (!ings.Contains(a.id))
3301 {
3302 ings.Add(a.id);
3303 count++;
3304 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3305 {
3306 ings.Add(a.sourceCard.origin.id);
3307 }
3308 }
3309 }
3310 }
3311
3313 {
3314 if (af.isReplica)
3315 {
3316 return;
3317 }
3318 List<Chara> list = new List<Chara>();
3319 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3320 {
3321 foreach (Chara member in child.members)
3322 {
3323 list.Add(member);
3324 }
3325 }
3326 foreach (Chara chara in EClass._map.charas)
3327 {
3328 list.Add(chara);
3329 }
3330 if (EClass.pc.HasElement(1228) && af.c_idDeity == EClass.game.religions.Eyth.id)
3331 {
3332 foreach (Chara item in list)
3333 {
3334 if (!item.IsPCFactionOrMinion)
3335 {
3336 continue;
3337 }
3338 List<Thing> list2 = item.things.List((Thing t) => t.HasTag(CTAG.godArtifact) && t != af && !t.isReplica && t.c_idDeity == EClass.game.religions.Eyth.id);
3339 if (list2.Count == 0)
3340 {
3341 continue;
3342 }
3343 foreach (Thing item2 in list2)
3344 {
3345 Religion artifactDeity = Religion.GetArtifactDeity(item2.id);
3346 if (item2.isEquipped)
3347 {
3348 item.body.Unequip(item2);
3349 }
3350 item2.c_idDeity = artifactDeity?.id ?? null;
3351 Msg.Say("waterCurse", item2);
3352 }
3353 }
3354 }
3355 foreach (Chara item3 in list)
3356 {
3357 if (!item3.IsPCFactionOrMinion)
3358 {
3359 continue;
3360 }
3361 List<Thing> list3 = item3.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3362 if (list3.Count == 0)
3363 {
3364 continue;
3365 }
3366 foreach (Thing item4 in list3)
3367 {
3368 Msg.Say("destroyed_inv_", item4, item3);
3369 item4.Destroy();
3370 }
3371 }
3372 }
3373
3374 public void PurgeEythArtifact()
3375 {
3376 if (!EClass.pc.IsEyth || !EClass.pc.HasElement(1228))
3377 {
3378 return;
3379 }
3380 List<Chara> list = new List<Chara>();
3381 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3382 {
3383 foreach (Chara member in child.members)
3384 {
3385 list.Add(member);
3386 }
3387 }
3388 foreach (Chara chara in EClass._map.charas)
3389 {
3390 list.Add(chara);
3391 }
3392 foreach (Chara item in list)
3393 {
3394 if (item.IsPCFactionOrMinion)
3395 {
3396 Thing thing = item.things.Find((Thing t) => t.HasTag(CTAG.godArtifact) && t.c_idDeity == "eyth");
3397 if (thing != null)
3398 {
3400 }
3401 break;
3402 }
3403 }
3404 }
3405
3406 public void RemoveThings()
3407 {
3408 for (int num = things.Count - 1; num >= 0; num--)
3409 {
3410 RemoveThing(things[num]);
3411 }
3412 }
3413
3414 public void RemoveThing(Thing thing)
3415 {
3416 Card rootCard = GetRootCard();
3417 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3418 {
3419 rootCard.Chara.held = null;
3420 if (rootCard.IsPC)
3421 {
3423 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3424 {
3425 instance.selectedButton.card = null;
3426 }
3428 ActionMode.AdvOrRegion.updatePlans = true;
3429 LayerInventory.SetDirty(thing);
3430 }
3432 }
3433 dirtyWeight = true;
3434 if (thing.c_equippedSlot != 0 && isChara)
3435 {
3436 Chara.body.Unequip(thing);
3437 }
3438 things.Remove(thing);
3439 things.OnRemove(thing);
3440 if (isSale && things.Count == 0 && IsContainer)
3441 {
3442 isSale = false;
3443 EClass._map.props.sales.Remove(this);
3444 }
3445 if (thing.invY == 1)
3446 {
3447 WidgetCurrentTool.dirty = true;
3448 }
3449 thing.invX = -1;
3450 thing.invY = 0;
3451 if (thing.props != null)
3452 {
3453 thing.props.Remove(thing);
3454 }
3457 {
3458 LayerInventory.SetDirty(thing);
3459 WidgetHotbar.dirtyCurrentItem = true;
3460 thing.parent = null;
3461 if (thing.trait.IsContainer)
3462 {
3463 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3464 {
3465 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3466 {
3467 EClass.ui.layerFloat.RemoveLayer(item);
3468 }
3469 }
3470 }
3471 }
3472 thing.parent = null;
3473 }
3474
3476 {
3477 if (EClass.player.chara != null)
3478 {
3479 if (!IsPC && GetRootCard() != EClass.pc)
3480 {
3481 return EClass.ui.layers.Count > 0;
3482 }
3483 return true;
3484 }
3485 return false;
3486 }
3487
3488 public virtual bool CanStackTo(Thing to)
3489 {
3490 return false;
3491 }
3492
3493 public bool TryStackTo(Thing to)
3494 {
3495 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3496 {
3497 return false;
3498 }
3499 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3500 to.ModNum(Num);
3501 if (c_isImportant)
3502 {
3503 to.c_isImportant = true;
3504 }
3506 {
3507 to.isNew = true;
3508 }
3509 Destroy();
3510 return true;
3511 }
3512
3514 {
3515 if (parent == null)
3516 {
3517 return this;
3518 }
3519 return parent.GetRoot();
3520 }
3521
3523 {
3524 if (!(parent is Card card))
3525 {
3526 return this;
3527 }
3528 return card.GetRootCard();
3529 }
3530
3531 public bool IsStackable(Thing tg)
3532 {
3533 if (id != tg.id || material != tg.material)
3534 {
3535 return false;
3536 }
3537 return true;
3538 }
3539
3540 public Thing Duplicate(int num)
3541 {
3542 Thing thing = ThingGen.Create(id);
3543 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3544 thing._bits1 = _bits1;
3545 thing._bits2 = _bits2;
3546 thing.dir = dir;
3547 thing.refVal = refVal;
3548 thing.altitude = altitude;
3549 thing.idSkin = idSkin;
3550 thing.blessedState = blessedState;
3551 thing.rarityLv = rarityLv;
3552 thing.tier = tier;
3553 thing.LV = LV;
3554 thing.exp = exp;
3555 thing.encLV = encLV;
3556 thing.decay = decay;
3557 thing.mapInt.Clear();
3558 thing.mapStr.Clear();
3559 foreach (KeyValuePair<int, int> item in mapInt)
3560 {
3561 thing.mapInt[item.Key] = item.Value;
3562 }
3563 foreach (KeyValuePair<int, string> item2 in mapStr)
3564 {
3565 thing.mapStr[item2.Key] = item2.Value;
3566 }
3567 elements.CopyTo(thing.elements);
3568 thing.SetNum(num);
3569 if (thing.IsRangedWeapon)
3570 {
3571 thing.sockets = IO.DeepCopy(sockets);
3572 }
3573 if (thing.c_containerSize != 0)
3574 {
3575 thing.things.SetOwner(thing);
3576 }
3577 return thing;
3578 }
3579
3580 public Thing Split(int a)
3581 {
3582 if (a == Num)
3583 {
3584 return Thing;
3585 }
3586 Thing result = Duplicate(a);
3587 ModNum(-a, notify: false);
3588 return result;
3589 }
3590
3591 public Thing SetNum(int a)
3592 {
3593 if (!isThing)
3594 {
3595 return null;
3596 }
3597 if (a == Num)
3598 {
3599 return this as Thing;
3600 }
3601 ModNum(a - Num);
3602 return this as Thing;
3603 }
3604
3606 {
3607 noSell = true;
3608 return this as Thing;
3609 }
3610
3611 public void ModNum(int a, bool notify = true)
3612 {
3613 if (Num + a < 0)
3614 {
3615 a = -Num;
3616 }
3617 Num += a;
3618 if (props != null)
3619 {
3620 props.OnNumChange(this, a);
3621 }
3622 if (parent != null)
3623 {
3625 }
3626 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3627 {
3629 }
3631 if (Num <= 0)
3632 {
3633 Destroy();
3634 }
3635 }
3636
3637 public void AddSocket()
3638 {
3639 if (sockets == null)
3640 {
3641 sockets = new List<int>();
3642 }
3643 sockets.Add(0);
3644 }
3645
3646 public void ApplySocket(Thing t)
3647 {
3648 if (t.trait is TraitMod traitMod && sockets != null)
3649 {
3650 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3651 }
3652 }
3653
3654 public void ApplySocket(int id, int lv, Card mod = null)
3655 {
3656 for (int i = 0; i < sockets.Count; i++)
3657 {
3658 if (sockets[i] == 0)
3659 {
3660 if (lv >= 1000)
3661 {
3662 lv = 999;
3663 }
3664 sockets[i] = id * 1000 + lv;
3665 elements.ModBase(id, lv);
3666 mod?.Destroy();
3667 break;
3668 }
3669 }
3670 }
3671
3672 public void EjectSockets()
3673 {
3674 for (int i = 0; i < sockets.Count; i++)
3675 {
3676 int num = sockets[i];
3677 if (num != 0)
3678 {
3679 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3680 int ele = num / 1000;
3681 int num2 = num % 1000;
3682 elements.ModBase(ele, -num2);
3683 if (!isCopy)
3684 {
3685 thing.refVal = ele;
3686 thing.encLV = num2;
3687 }
3689 sockets[i] = 0;
3690 }
3691 }
3692 }
3693
3695 {
3696 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3697 }
3698
3699 public SocketData AddRune(int idEle, int v, bool free)
3700 {
3701 if (socketList == null)
3702 {
3703 socketList = new List<SocketData>();
3704 }
3705 SourceElement.Row row = EClass.sources.elements.map[idEle];
3706 SocketData socketData = new SocketData
3707 {
3708 idEle = idEle,
3709 value = v,
3710 type = SocketData.Type.Rune,
3711 isFree = free
3712 };
3713 socketList.Add(socketData);
3714 if (IsWeapon || !row.IsWeaponEnc)
3715 {
3716 elements.SetTo(idEle, v);
3717 }
3718 return socketData;
3719 }
3720
3721 public SocketData GetRuneEnc(int idEle)
3722 {
3723 if (socketList != null)
3724 {
3725 foreach (SocketData socket in socketList)
3726 {
3727 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3728 {
3729 return socket;
3730 }
3731 }
3732 }
3733 return null;
3734 }
3735
3736 public int CountRune(bool countFree = true)
3737 {
3738 int num = 0;
3739 if (socketList != null)
3740 {
3741 foreach (SocketData socket in socketList)
3742 {
3743 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3744 {
3745 num++;
3746 }
3747 }
3748 }
3749 return num;
3750 }
3751
3752 public int MaxRune()
3753 {
3754 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3755 }
3756
3757 public bool CanAddRune(TraitMod mod)
3758 {
3759 SourceElement.Row source = mod.source;
3760 if (category.slot == 0)
3761 {
3762 return false;
3763 }
3764 if (material.HasEnc(source.id))
3765 {
3766 return false;
3767 }
3768 if (!IsWeapon && source.IsWeaponEnc)
3769 {
3770 return false;
3771 }
3772 if (source.category == "resist")
3773 {
3774 foreach (Element item in elements.ListElements())
3775 {
3776 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3777 {
3778 return false;
3779 }
3780 }
3781 }
3782 string encSlot = source.encSlot;
3783 if (encSlot == null || encSlot.Length != 0)
3784 {
3785 switch (encSlot)
3786 {
3787 case "shield":
3788 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3789 {
3790 return false;
3791 }
3792 break;
3793 default:
3794 {
3795 bool flag = false;
3796 string[] array = source.encSlot.Split(',');
3797 foreach (string key in array)
3798 {
3799 if (EClass.sources.elements.alias[key].id == category.slot)
3800 {
3801 flag = true;
3802 }
3803 }
3804 if (!flag)
3805 {
3806 return false;
3807 }
3808 break;
3809 }
3810 case "global":
3811 case "all":
3812 case "weapon":
3813 break;
3814 }
3815 }
3816 if (mod is TraitRuneFree)
3817 {
3818 return true;
3819 }
3820 return CountRune(countFree: false) < MaxRune();
3821 }
3822
3823 public bool HasRune()
3824 {
3825 return CountRune() > 0;
3826 }
3827
3828 public void OnChildNumChange(Card c)
3829 {
3831 {
3834 }
3835 }
3836
3837 public Card Install()
3838 {
3839 SetPlaceState(PlaceState.installed);
3840 return this;
3841 }
3842
3843 public void SetPlaceState(PlaceState newState, bool byPlayer = false)
3844 {
3845 if (this.placeState == newState)
3846 {
3847 return;
3848 }
3849 if (parent != EClass._zone)
3850 {
3851 Debug.Log("tried to change placestate of non-root card:" + this);
3852 return;
3853 }
3855 Area area = pos.area;
3856 if (placeState == PlaceState.installed)
3857 {
3858 area?.OnUninstallCard(this);
3859 if (!isRoofItem)
3860 {
3861 altitude = 0;
3862 freePos = false;
3863 float num2 = (fy = 0f);
3864 fx = num2;
3865 }
3866 trait.Uninstall();
3867 }
3868 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3869 {
3870 ForeachPoint(delegate(Point p, bool main)
3871 {
3872 p.cell.RemoveCard(this);
3873 });
3874 this.placeState = newState;
3875 ForeachPoint(delegate(Point p, bool main)
3876 {
3877 p.cell.AddCard(this);
3878 });
3879 }
3880 else
3881 {
3882 this.placeState = newState;
3883 }
3884 if (trait is TraitFakeTile)
3885 {
3887 }
3888 if (newState == PlaceState.none)
3889 {
3890 this.placeState = PlaceState.roaming;
3891 if (props != null)
3892 {
3893 props.Remove(this);
3894 }
3895 }
3896 else
3897 {
3899 if (this.placeState == PlaceState.installed)
3900 {
3901 if (isThing)
3902 {
3903 if (trait.InstallBottomPriority != -1)
3904 {
3906 }
3907 else
3908 {
3910 }
3911 }
3912 area?.OnInstallCard(this);
3913 isRoofItem = false;
3914 trait.Install(byPlayer);
3915 }
3916 }
3918 {
3920 }
3921 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
3922 {
3924 }
3925 trait.OnChangePlaceState(newState);
3927 {
3929 }
3930 }
3931
3932 public int GetTotalQuality(bool applyBonus = true)
3933 {
3934 int num = 5 + LV + material.quality;
3935 if (applyBonus)
3936 {
3937 num = num * (100 + Quality) / 100;
3938 }
3939 return num;
3940 }
3941
3942 public void ModEncLv(int a)
3943 {
3944 ApplyMaterialElements(remove: true);
3945 encLV += a;
3946 ApplyMaterialElements(remove: false);
3948 {
3949 if (IsWeapon || IsAmmo)
3950 {
3951 elements.ModBase(67, a);
3952 }
3953 else
3954 {
3955 elements.ModBase(65, a * 2);
3956 }
3957 }
3958 }
3959
3960 public void SetEncLv(int a)
3961 {
3962 ModEncLv(a - encLV);
3963 }
3964
3965 public void SetTier(int a, bool setTraits = true)
3966 {
3967 if (a < 0)
3968 {
3969 a = 0;
3970 }
3971 tier = a;
3972 if (setTraits)
3973 {
3974 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
3975 if (a > 0)
3976 {
3977 foreach (Element value in elements.dict.Values)
3978 {
3979 if (value.IsFoodTrait || value.IsTrait)
3980 {
3981 elements.SetTo(value.id, value.Value * num / 100);
3982 }
3983 }
3984 }
3985 elements.SetBase(2, a * 30);
3986 elements.SetBase(759, (a > 1) ? a : 0);
3987 }
3989 }
3990
3991 public virtual void SetBlessedState(BlessedState s)
3992 {
3993 int num = 0;
3994 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
3995 {
3996 num = 1;
3997 }
3998 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
3999 {
4000 num = -1;
4001 }
4002 if (num != 0 && IsEquipmentOrRangedOrAmmo)
4003 {
4004 if (IsWeapon || IsAmmo)
4005 {
4006 elements.ModBase(67, num);
4007 }
4008 else
4009 {
4010 elements.ModBase(65, num * 2);
4011 }
4012 }
4013 blessedState = s;
4014 }
4015
4016 public virtual void ChangeRarity(Rarity q)
4017 {
4018 rarity = q;
4019 }
4020
4021 public bool TryPay(int a, string id = "money")
4022 {
4023 if (GetCurrency(id) < a)
4024 {
4025 if (IsPC)
4026 {
4027 SE.Beep();
4028 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
4029 }
4030 return false;
4031 }
4032 if (IsPC && !(id == "ration"))
4033 {
4034 SE.Pay();
4035 }
4036 ModCurrency(-a, id);
4037 return true;
4038 }
4039
4040 public void SetCharge(int a)
4041 {
4042 c_charges = a;
4044 }
4045
4046 public void ModCharge(int a, bool destroy = false)
4047 {
4048 c_charges += a;
4050 if (c_charges <= 0 && destroy)
4051 {
4052 Say("spellbookCrumble", this);
4053 ModNum(-1);
4054 }
4055 }
4056
4057 public void ModCurrency(int a, string id = "money")
4058 {
4059 if (a != 0)
4060 {
4061 if (id == "influence")
4062 {
4064 return;
4065 }
4066 SourceMaterial.Row mat = null;
4067 things.AddCurrency(this, id, a, mat);
4068 }
4069 }
4070
4071 public int GetCurrency(string id = "money")
4072 {
4073 if (id == "influence")
4074 {
4075 return EClass._zone.influence;
4076 }
4077 long sum = 0L;
4078 SourceMaterial.Row mat = null;
4079 things.GetCurrency(id, ref sum, mat);
4080 if (sum > int.MaxValue)
4081 {
4082 sum = 2147483647L;
4083 }
4084 return (int)sum;
4085 }
4086
4087 public virtual void HealHPHost(int a, HealSource origin = HealSource.None)
4088 {
4089 if (isChara)
4090 {
4091 if (Chara.parasite != null)
4092 {
4094 }
4095 if (Chara.ride != null)
4096 {
4097 Chara.ride.HealHP(a);
4098 }
4099 }
4100 HealHP(a, origin);
4101 }
4102
4103 public virtual void HealHP(int a, HealSource origin = HealSource.None)
4104 {
4105 long num = a;
4106 if (origin == HealSource.Magic)
4107 {
4108 num = (long)a * (long)Mathf.Max(100 - Evalue(93), 1) / 100;
4109 }
4110 if (num > 100000000)
4111 {
4112 num = 100000000L;
4113 }
4114 hp += (int)num;
4115 if (hp > MaxHP)
4116 {
4117 hp = MaxHP;
4118 }
4119 switch (origin)
4120 {
4121 case HealSource.Magic:
4122 case HealSource.Item:
4123 PlaySound("heal");
4124 PlayEffect("heal");
4125 break;
4126 case HealSource.HOT:
4127 PlaySound("heal_tick");
4128 PlayEffect("heal_tick");
4129 break;
4130 }
4131 }
4132
4133 public virtual int GetArmorSkill()
4134 {
4135 return 0;
4136 }
4137
4138 public virtual long ApplyProtection(long dmg, int mod = 100)
4139 {
4140 int armorSkill = GetArmorSkill();
4141 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
4142 int num = PV + orCreateElement.Value + DEX / 10;
4143 int num2 = 1;
4144 int sides = 1;
4145 int bonus = 0;
4146 if (num > 0)
4147 {
4148 int num3 = num / 4;
4149 num2 = num3 / 10 + 1;
4150 sides = num3 / num2 + 1;
4151 bonus = 0;
4152 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4153 }
4154 int num4 = Dice.Roll(num2, sides, bonus, this);
4155 dmg -= num4 * mod / 100;
4156 if (dmg < 0)
4157 {
4158 dmg = 0L;
4159 }
4160 return dmg;
4161 }
4162
4163 public int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin = null)
4164 {
4165 if (origin == null)
4166 {
4167 return 0;
4168 }
4169 int num = origin.Evalue(1238);
4170 if (attackSource == AttackSource.MagicSword)
4171 {
4172 num += 2;
4173 if (origin.HasElement(1247))
4174 {
4175 num++;
4176 }
4177 }
4178 if (attackSource == AttackSource.MagicArrow && origin.HasElement(1244))
4179 {
4180 num++;
4181 }
4182 if (attackSource == AttackSource.MagicHand && origin.HasElement(1246))
4183 {
4184 num++;
4185 }
4186 if (idEle == 916 && (HasElement(1253) || origin.HasElement(1253)))
4187 {
4188 num++;
4189 }
4190 return num;
4191 }
4192
4193 public void DamageHP(long dmg, AttackSource attackSource = AttackSource.None, Card origin = null)
4194 {
4195 DamageHP(dmg, 0, 0, attackSource, origin);
4196 }
4197
4198 public void DamageHP(long dmg, int ele, int eleP = 100, AttackSource attackSource = AttackSource.None, Card origin = null, bool showEffect = true, Thing weapon = null, Chara originalTarget = null, int resistPenetrationLevel = 0)
4199 {
4200 if (hp < 0)
4201 {
4202 return;
4203 }
4204 bool flag = originalTarget != null;
4205 Action onEvade = null;
4206 if (isChara && !isRestrained && !flag)
4207 {
4208 if (HasElement(1249))
4209 {
4210 foreach (Chara chara3 in EClass._map.charas)
4211 {
4212 if (chara3 != this && !chara3.IsHostile(Chara) && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= 3)
4213 {
4214 Say("wall_bond", chara3, this);
4215 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4216 return;
4217 }
4218 }
4219 }
4220 if (!HasElement(1241))
4221 {
4222 AttackSource attackSource2 = attackSource;
4223 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 5u)
4224 {
4225 foreach (Chara chara4 in EClass._map.charas)
4226 {
4227 if (chara4 != this && !chara4.IsHostile(Chara))
4228 {
4229 int num = chara4.Evalue(1241);
4230 int num2 = chara4.Evalue(438);
4231 if ((num != 0 || num2 != 0) && !chara4.IsDisabled && !chara4.isRestrained && (!IsPCFactionOrMinion || chara4.IsPCFactionOrMinion) && (IsPCFactionOrMinion || !chara4.IsPCFactionOrMinion) && chara4.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && (num != 0 || num2 <= 0 || hp * 100 / MaxHP <= chara4.hp * 100 / chara4.MaxHP))
4232 {
4233 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara4, this);
4234 chara4.DamageHP(dmg * (100 + ((num2 > 0) ? (-10) : 0) + ((num > 0) ? 10 : 0)) / 100, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4235 return;
4236 }
4237 }
4238 }
4239 }
4240 }
4241 }
4242 if (origin != null && origin.HasElement(1208))
4243 {
4244 switch (attackSource)
4245 {
4246 case AttackSource.MagicHand:
4247 dmg = dmg * 130 / 100;
4248 eleP = eleP * 150 / 100;
4249 break;
4250 case AttackSource.MagicSword:
4251 dmg = dmg * 120 / 100;
4252 eleP = eleP * 150 / 100;
4253 break;
4254 }
4255 }
4256 if (origin != null)
4257 {
4258 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4259 }
4260 Element e;
4261 if (ele == 0 || ele == 926)
4262 {
4263 e = Element.Void;
4264 if (origin != null)
4265 {
4266 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4267 }
4268 }
4269 else
4270 {
4271 e = Element.Create(ele);
4272 if (attackSource != AttackSource.Condition && showEffect)
4273 {
4274 ActEffect.TryDelay(delegate
4275 {
4276 PlayEffect(e.id, useRenderPos: true, 0.25f);
4277 EClass.Sound.Play("atk_" + e.source.alias);
4278 });
4279 }
4280 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4281 {
4282 dmg = Element.GetResistDamage(dmg, Evalue(e.source.aliasRef), (resistPenetrationLevel != 0) ? resistPenetrationLevel : GetResistPenetrationLevel(e.id, attackSource, origin));
4283 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4284 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4285 }
4286 switch (e.id)
4287 {
4288 case 910:
4289 {
4290 Chara chara2 = Chara;
4291 if (chara2 != null && chara2.isWet)
4292 {
4293 dmg /= 3L;
4294 }
4295 break;
4296 }
4297 case 912:
4298 {
4299 Chara chara = Chara;
4300 if (chara != null && chara.isWet)
4301 {
4302 dmg = dmg * 150 / 100;
4303 }
4304 break;
4305 }
4306 }
4307 }
4308 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4309 {
4310 dmg = dmg * 2 / 3;
4311 }
4312 if (attackSource != AttackSource.Finish)
4313 {
4314 if (!IsPCFaction && LV > 50)
4315 {
4316 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4317 }
4318 if (origin != null && origin.HasCondition<ConBerserk>())
4319 {
4320 dmg = dmg * 3 / 2;
4321 }
4323 {
4324 int num3 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4325 if (num3 > 50)
4326 {
4327 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num3 - 50))) / 100;
4328 }
4329 }
4330 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4331 {
4332 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4333 }
4334 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4335 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4336 {
4337 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4338 }
4339 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4340 {
4341 dmg = dmg * 90 / 100;
4342 }
4343 if (HasElement(971))
4344 {
4345 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4346 }
4347 if (HasElement(1305))
4348 {
4349 dmg = dmg * 90 / 100;
4350 }
4351 if (EClass.pc.HasElement(1207) && isChara)
4352 {
4353 int num4 = 0;
4354 int num5 = 0;
4355 foreach (Condition condition3 in Chara.conditions)
4356 {
4357 if (condition3.Type == ConditionType.Buff)
4358 {
4359 num4++;
4360 }
4361 else if (condition3.Type == ConditionType.Debuff)
4362 {
4363 num5++;
4364 }
4365 }
4367 {
4368 dmg = dmg * 100 / Mathf.Min(100 + num4 * 5, 120);
4369 }
4370 else
4371 {
4372 dmg = dmg * Mathf.Min(100 + num5 * 5, 120) / 100;
4373 }
4374 }
4376 {
4377 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4378 }
4379 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4380 {
4381 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4382 if (dmg <= 0 && EClass.rnd(4) == 0)
4383 {
4384 dmg++;
4385 }
4386 }
4387 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4388 {
4389 int num6 = MaxHP / 10;
4390 long num7 = dmg - num6;
4391 num7 = num7 * 100 / (200 + Evalue(68) * 10);
4392 dmg = num6 + num7;
4393 }
4394 }
4395 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4396 {
4397 dmg = 0L;
4398 }
4399 if (dmg < 0)
4400 {
4401 dmg = 0L;
4402 }
4403 long num8 = 99999999L;
4404 if (origin != null && (attackSource == AttackSource.Melee || attackSource == AttackSource.Range))
4405 {
4406 ConStrife condition = origin.GetCondition<ConStrife>();
4407 if (condition != null)
4408 {
4409 num8 = num8 * (100 + condition.lv * 5) / 100;
4410 }
4411 }
4412 if (dmg > num8)
4413 {
4414 dmg = num8;
4415 }
4416 float num9 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4417 int num10 = hp;
4418 if (Evalue(1421) > 0)
4419 {
4420 long num11 = 0L;
4421 long num12 = dmg;
4422 if (hp > 0)
4423 {
4424 num12 = dmg - hp;
4425 hp -= (int)dmg;
4426 num11 += dmg;
4427 if (hp < 0 && Chara.mana.value >= 0)
4428 {
4429 num11 += hp;
4430 hp = 0;
4431 }
4432 }
4433 if (hp <= 0)
4434 {
4435 if (Evalue(1421) >= 2)
4436 {
4437 num12 /= 2;
4438 }
4439 dmg = num12;
4440 if (Chara.mana.value > 0)
4441 {
4442 num12 -= Chara.mana.value;
4443 Chara.mana.value -= (int)dmg;
4444 num11 += dmg;
4445 }
4446 if (Chara.mana.value <= 0)
4447 {
4448 hp -= (int)num12;
4449 num11 += num12;
4450 }
4451 }
4452 dmg = num11;
4453 }
4454 else
4455 {
4456 hp -= (int)dmg;
4457 }
4458 if (isSynced && dmg != 0L)
4459 {
4460 float ratio = (float)dmg / (float)MaxHP;
4461 Card c = ((parent is Chara) ? (parent as Chara) : this);
4462 ActEffect.TryDelay(delegate
4463 {
4464 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4466 {
4467 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4468 }
4469 });
4470 }
4471 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4472 {
4473 aI_PracticeDummy.hit++;
4474 aI_PracticeDummy.totalDamage += dmg;
4475 }
4476 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4477 bool flag2 = false;
4478 if (hp < 0 && Religion.recentWrath == null)
4479 {
4481 {
4482 EvadeDeath(null);
4483 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4484 {
4485 Chara.stamina.Mod(-1);
4486 }
4487 }
4488 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4489 {
4490 EvadeDeath(null);
4491 }
4492 else if (!trait.CanBeDestroyed)
4493 {
4494 EvadeDeath(null);
4495 }
4496 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4497 {
4498 EvadeDeath(null);
4499 }
4500 else if (isChara)
4501 {
4503 {
4504 EvadeDeath(null);
4505 }
4506 else if (IsPC && EClass.debug.godMode)
4507 {
4508 EvadeDeath(null);
4509 }
4510 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4511 {
4512 EvadeDeath(null);
4513 flag2 = true;
4514 }
4515 else
4516 {
4517 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4518 {
4519 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4520 if (num10 > half)
4521 {
4522 EvadeDeath(delegate
4523 {
4524 Say("guts", this);
4525 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4526 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4527 });
4528 goto IL_1071;
4529 }
4530 }
4531 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4532 {
4533 EvadeDeath(null);
4534 }
4535 else if (LayerDrama.IsActive() && IsPC)
4536 {
4537 EvadeDeath(null);
4538 }
4539 else
4540 {
4541 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4542 {
4543 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4544 {
4545 EClass.core.actionsNextFrame.Add(delegate
4546 {
4547 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4548 });
4549 EClass.player.invlunerable = true;
4552 }
4554 {
4555 EvadeDeath(null);
4556 goto IL_1071;
4557 }
4558 }
4559 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4560 {
4561 EvadeDeath(delegate
4562 {
4563 Say("fate", this);
4564 PlaySound("revive");
4565 PlayEffect("aura_heaven");
4568 });
4569 }
4570 }
4571 }
4572 }
4573 }
4574 goto IL_1071;
4575 IL_1071:
4576 if (trait.CanBeAttacked)
4577 {
4578 renderer.PlayAnime(AnimeID.HitObj);
4579 hp = MaxHP;
4581 {
4582 hp = -1;
4583 }
4584 }
4585 Chara target;
4586 if (hp < 0)
4587 {
4588 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4589 {
4590 string text = "";
4591 if (IsPC && Lang.setting.combatTextStyle == 0)
4592 {
4593 if (e != Element.Void && e != null)
4594 {
4595 text = "dead_" + e.source.alias;
4596 }
4597 if (text == "" || !LangGame.Has(text))
4598 {
4599 text = "dead_attack";
4600 }
4601 EClass.pc.Say(text, this, "");
4602 }
4603 else
4604 {
4605 if (e != Element.Void && e != null)
4606 {
4607 text = "kill_" + e.source.alias;
4608 }
4609 if (text == "" || !LangGame.Has(text))
4610 {
4611 text = "kill_attack";
4612 }
4613 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4614 }
4615 }
4616 if (isChara && Religion.recentWrath == null)
4617 {
4618 if (HasElement(1410) && !Chara.HasCooldown(1410))
4619 {
4620 Chara.AddCooldown(1410);
4621 Say("reboot", this);
4622 PlaySound("reboot");
4623 Chara.Cure(CureType.Boss);
4624 hp = MaxHP / 3;
4626 return;
4627 }
4628 if (HasCondition<ConRebirth>())
4629 {
4630 Say("rebirth", this);
4631 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4633 Chara.RemoveCondition<ConRebirth>();
4634 PlayEffect("revive");
4635 PlaySound("revive");
4636 return;
4637 }
4638 foreach (Chara chara5 in EClass._map.charas)
4639 {
4640 if (Chara.IsFriendOrAbove(chara5) && chara5.HasElement(1408) && chara5.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara5.GetInt(58) && (!chara5.IsPCFaction || IsPCFaction) && (chara5.memberType != FactionMemberType.Livestock || Chara.memberType == FactionMemberType.Livestock))
4641 {
4642 Msg.alwaysVisible = true;
4643 Msg.Say("layhand", chara5, this);
4644 Msg.Say("pray_heal", this);
4645 hp = MaxHP;
4647 PlayEffect("revive");
4648 PlaySound("revive");
4649 chara5.SetInt(58, EClass.world.date.GetRawDay());
4650 return;
4651 }
4652 }
4653 }
4654 if (zoneInstanceBout != null)
4655 {
4656 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4657 if (target != null)
4658 {
4659 EClass.pc.ai.Cancel();
4660 if (IsPC)
4661 {
4662 EClass.pc.hp = 0;
4663 Heal();
4664 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4665 target.ShowDialog("_chara", "bout_lose");
4666 return;
4667 }
4668 if (target == this)
4669 {
4670 hp = 0;
4671 Heal();
4672 target.ModAffinity(EClass.pc, 10);
4673 target.ShowDialog("_chara", "bout_win");
4674 return;
4675 }
4676 }
4677 }
4678 if (!isDestroyed)
4679 {
4680 if (attackSource == AttackSource.MoonSpear && isChara)
4681 {
4683 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4684 Rand.SetSeed();
4685 }
4686 Die(e, origin, attackSource, originalTarget);
4687 if (origin != null && origin.id == "unseenhand" && !origin.IsGlobal)
4688 {
4689 origin.isSummon = true;
4690 origin.c_summonDuration = 4;
4691 }
4693 {
4694 Rand.SetSeed(uid);
4695 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4696 {
4697 string text2 = new int[18]
4698 {
4699 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4700 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4701 }.RandomItem().ToString();
4702 if (EClass.rnd(10) == 0)
4703 {
4704 text2 = "casino_coin";
4705 }
4706 if (EClass.rnd(10) == 0)
4707 {
4708 text2 = "scratchcard";
4709 }
4710 if (EClass.rnd(3) == 0)
4711 {
4712 text2 = "money";
4713 }
4714 if (EClass.rnd(5) == 0)
4715 {
4716 text2 = "plat";
4717 }
4718 if (EClass.rnd(10) == 0)
4719 {
4720 text2 = "money2";
4721 }
4722 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4723 {
4724 text2 = "medal";
4725 }
4726 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4727 }
4728 Rand.SetSeed();
4729 }
4730 ProcAbsorb();
4731 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4732 {
4733 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4734 }
4735 }
4736 if (origin != null && origin.isChara)
4737 {
4738 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4739 {
4741 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4742 {
4743 q.OnKillChara(Chara);
4744 });
4747 {
4748 Guild.Fighter.AddContribution(10 + Mathf.Min(LV, 200) / 5);
4749 }
4751 {
4752 int a = EClass.rndHalf(200 + EClass.curve(LV, 20, 15) * 20);
4753 Msg.Say("bounty", Chara, a.ToString() ?? "");
4755 SE.Pay();
4756 }
4757 }
4758 if (origin.GetInt(106) == 0)
4759 {
4760 origin.Chara.TalkTopic("kill");
4761 }
4762 }
4763 Msg.SetColor();
4764 }
4765 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4766 {
4767 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num9 + (IsPC ? "pc" : ""), origin, this);
4768 }
4769 else if (isChara)
4770 {
4771 int num13 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4772 if (num9 >= (float)num13)
4773 {
4774 if (e != Element.Void)
4775 {
4776 Say("dmg_" + e.source.alias, this);
4777 }
4778 if (e == Element.Void || num9 >= 2f)
4779 {
4780 Say("dmg" + num9, this);
4781 }
4782 }
4783 }
4784 onEvade?.Invoke();
4785 if (isChara)
4786 {
4787 for (int num14 = Chara.conditions.Count - 1; num14 >= 0; num14--)
4788 {
4789 Chara.conditions[num14].OnHit(origin, attackSource);
4790 }
4791 if (Chara.mimicry == null && HasElement(1429))
4792 {
4794 }
4795 if (flag2)
4796 {
4797 if (!Chara.HasCondition<ConFaint>())
4798 {
4799 Chara.AddCondition<ConFaint>(200, force: true);
4800 }
4801 return;
4802 }
4803 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4804 {
4805 if (e.id == 916)
4806 {
4807 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4808 }
4809 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4810 {
4811 int num15 = origin.Dist(this);
4812 if (attackSource == AttackSource.Melee && HasElement(1221) && num15 <= Evalue(1221))
4813 {
4814 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4815 if (id == "hedgehog_ether")
4816 {
4817 ele2 = 922;
4818 }
4819 Say("reflect_thorne", origin, this);
4820 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4821 }
4822 if (HasElement(1223) && num15 <= Evalue(1223))
4823 {
4824 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4825 Say("reflect_acid", this, origin);
4826 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4827 }
4828 }
4829 ProcAbsorb();
4830 }
4831 }
4832 if (hp < 0 || !isChara)
4833 {
4834 return;
4835 }
4836 if (dmg > 0)
4837 {
4838 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4839 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4840 if (a2 > 0)
4841 {
4843 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4844 {
4845 elements.ModExp(123, a2);
4846 }
4847 }
4848 }
4849 int num16 = ((EClass.rnd(2) == 0) ? 1 : 0);
4850 if (attackSource == AttackSource.Condition)
4851 {
4852 num16 = 1 + EClass.rnd(2);
4853 }
4854 if (num16 > 0)
4855 {
4856 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4857 AddBlood(num16, flag3 ? 6 : (-1));
4858 }
4859 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4860 {
4861 ApplyElementEffect(e, eleP, origin);
4862 }
4863 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4864 {
4865 Condition.ignoreEffect = true;
4867 Condition.ignoreEffect = false;
4868 }
4869 if (IsPC)
4870 {
4871 float num17 = (float)hp / (float)MaxHP;
4872 if (Evalue(1421) > 0)
4873 {
4874 num17 = (float)Chara.mana.value / (float)Chara.mana.max;
4875 }
4876 if (num17 < 0.3f)
4877 {
4878 PlaySound("heartbeat", 1f - num17 * 2f);
4879 }
4880 }
4881 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4882 {
4883 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4884 }
4885 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4886 {
4887 Chara.ai.Current.TryCancel(origin);
4888 }
4890 {
4891 ConWeapon condition2 = Chara.GetCondition<ConWeapon>();
4892 if (e.source.aliasRef == condition2.sourceElement.aliasRef)
4893 {
4894 condition2.Mod(-1);
4895 }
4896 }
4897 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4898 {
4899 ActEffect.Proc(EffectId.Duplicate, this);
4900 }
4901 if (origin != null && !Chara.isRestrained)
4902 {
4904 }
4905 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4906 {
4907 Chara.AddCooldown(1409);
4909 Chara.Cure(CureType.Boss);
4910 Chara.HealHP(MaxHP / 2);
4911 EClass.player.forceTalk = true;
4912 }
4913 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4914 {
4916 {
4917 Chara.TrySetEnemy(origin.Chara);
4918 }
4919 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4920 {
4921 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
4922 }
4923 }
4924 void EvadeDeath(Action action)
4925 {
4926 hp = 0;
4927 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
4928 {
4929 Chara.mana.value = 0;
4930 }
4931 onEvade = action;
4932 }
4933 void Heal()
4934 {
4935 target.Cure(CureType.HealComplete);
4936 foreach (Chara member in EClass.pc.party.members)
4937 {
4938 member.Cure(CureType.HealComplete);
4939 }
4940 }
4941 void ProcAbsorb()
4942 {
4943 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
4944 {
4945 int num18 = origin.Evalue(662) + (weapon?.Evalue(662, ignoreGlobalElement: true) ?? 0);
4946 int num19 = origin.Evalue(661) + (weapon?.Evalue(661, ignoreGlobalElement: true) ?? 0);
4947 if (num18 > 0 && attackSource == AttackSource.Melee && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
4948 {
4949 int num20 = EClass.rnd(3 + (int)Mathf.Clamp(dmg / 100, 0f, num18 / 10));
4950 origin.Chara.stamina.Mod(num20);
4952 {
4953 Chara.stamina.Mod(-num20);
4954 }
4955 }
4956 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
4957 {
4958 int num21 = EClass.rndHalf(2 + (int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
4959 origin.Chara.mana.Mod(num21);
4961 {
4962 Chara.mana.Mod(-num21);
4963 }
4964 }
4965 if (num19 > 0 && attackSource == AttackSource.Melee)
4966 {
4967 int num22 = EClass.rnd(2 + (int)Mathf.Clamp(dmg / 10, 0f, num19 + 10));
4968 origin.Chara.mana.Mod(num22);
4970 {
4971 Chara.mana.Mod(-num22);
4972 }
4973 }
4974 }
4975 }
4976 }
4977
4978 public void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct = false)
4979 {
4980 if (!isChara)
4981 {
4982 return;
4983 }
4984 bool flag = true;
4985 bool hostile = false;
4986 switch (e.id)
4987 {
4988 case 910:
4989 if (Chance(30 + eleP / 5, 100))
4990 {
4991 MarkHostile().AddCondition<ConBurning>(eleP);
4992 }
4993 break;
4994 case 911:
4995 if (Chara.isWet)
4996 {
4997 if (Chance(30 + eleP / 10, 100))
4998 {
5000 }
5001 }
5002 else if (Chance(50 + eleP / 10, 100))
5003 {
5004 Chara.AddCondition<ConWet>(eleP);
5005 }
5006 break;
5007 case 912:
5008 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
5009 {
5010 Chara.AddCondition<ConParalyze>(1, force: true);
5011 }
5012 break;
5013 case 915:
5014 if (Chance(30 + eleP / 5, 100))
5015 {
5016 MarkHostile().AddCondition<ConPoison>(eleP);
5017 }
5018 break;
5019 case 913:
5020 if (Chance(30 + eleP / 5, 100))
5021 {
5023 }
5024 break;
5025 case 918:
5026 flag = false;
5027 if (Chance(30 + eleP / 5, 100))
5028 {
5030 }
5031 break;
5032 case 914:
5033 flag = false;
5034 if (EClass.rnd(3) != 0)
5035 {
5036 if (Chance(30 + eleP / 5, 100))
5037 {
5039 }
5040 }
5041 else if (Chance(30 + eleP / 5, 100))
5042 {
5044 }
5045 break;
5046 case 917:
5047 if (Chance(50 + eleP / 10, 100))
5048 {
5049 Chara.AddCondition<ConDim>(eleP);
5050 }
5051 break;
5052 case 925:
5053 if (EClass.rnd(3) == 0)
5054 {
5055 if (Chance(30 + eleP / 5, 100))
5056 {
5057 Chara.AddCondition<ConDim>(eleP);
5058 }
5059 }
5060 else if (EClass.rnd(2) == 0)
5061 {
5062 if (EClass.rnd(3) == 0)
5063 {
5064 Chara.AddCondition<ConParalyze>(1, force: true);
5065 }
5066 }
5067 else if (EClass.rnd(2) == 0)
5068 {
5069 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
5070 }
5071 break;
5072 case 920:
5073 flag = false;
5074 if (Chance(5 + eleP / 25, 40))
5075 {
5076 Chara.AddCondition<ConBlind>(eleP / 2);
5077 }
5078 if (Chance(5 + eleP / 25, 40))
5079 {
5080 Chara.AddCondition<ConParalyze>(eleP / 2);
5081 }
5082 if (Chance(5 + eleP / 25, 40))
5083 {
5084 Chara.AddCondition<ConConfuse>(eleP / 2);
5085 }
5086 if (Chance(5 + eleP / 25, 40))
5087 {
5088 MarkHostile().AddCondition<ConPoison>(eleP / 2);
5089 }
5090 if (Chance(5 + eleP / 25, 40))
5091 {
5092 Chara.AddCondition<ConSleep>(eleP / 2);
5093 }
5094 if (Chance(5 + eleP / 25, 40))
5095 {
5096 Chara.AddCondition<ConDim>(eleP / 2);
5097 }
5098 if (Chance(30 + eleP / 10, 100))
5099 {
5100 Chara.SAN.Mod(EClass.rnd(2));
5101 }
5102 break;
5103 case 924:
5104 if (Chance(50 + eleP / 10, 100))
5105 {
5106 MarkHostile().AddCondition<ConBleed>(eleP);
5107 }
5108 break;
5109 case 923:
5110 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
5111 {
5113 }
5114 break;
5115 case 922:
5116 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
5117 break;
5118 }
5119 if (Chara.conSleep != null && flag)
5120 {
5122 }
5123 if (checkHostileAct && hostile && origin != null && origin.isChara)
5124 {
5125 origin.Chara.DoHostileAction(this);
5126 }
5127 static bool Chance(int a, int max)
5128 {
5129 return Mathf.Min(a, max) > EClass.rnd(100);
5130 }
5131 Chara MarkHostile()
5132 {
5133 hostile = true;
5134 return Chara;
5135 }
5136 }
5137
5138 public virtual void Die(Element e = null, Card origin = null, AttackSource attackSource = AttackSource.None, Chara originalTarget = null)
5139 {
5140 Card rootCard = GetRootCard();
5141 Point _pos = rootCard?.pos ?? pos;
5142 if (_pos != null && !_pos.IsValid)
5143 {
5144 _pos = null;
5145 }
5146 if (trait.EffectDead == EffectDead.Default && _pos != null)
5147 {
5148 _pos.PlaySound(material.GetSoundDead(sourceCard));
5149 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
5150 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
5151 if (_pos.IsSync)
5152 {
5153 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
5154 if (e != null && LangGame.Has(text + e.source.alias))
5155 {
5156 text += e.source.alias;
5157 }
5158 if (attackSource != AttackSource.Throw)
5159 {
5160 Msg.Say(text, this, rootCard);
5161 }
5162 }
5163 else if (attackSource != AttackSource.Throw)
5164 {
5165 Msg.Say("destroyed", this);
5166 }
5167 }
5168 if (_pos != null && !EClass._zone.IsUserZone)
5169 {
5170 things.ForeachReverse(delegate(Thing t)
5171 {
5172 if (!(t.trait is TraitChestMerchant))
5173 {
5174 t.isHidden = false;
5175 EClass._zone.AddCard(t, _pos);
5176 }
5177 });
5178 }
5179 Destroy();
5180 if (e != null && _pos != null && e.id == 21)
5181 {
5182 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
5183 }
5184 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
5185 {
5186 Explode(pos, origin);
5187 }
5188 }
5189
5190 public void Explode(Point p, Card origin)
5191 {
5192 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
5193 {
5194 origin = origin?.Chara,
5195 refThing = Thing,
5196 aliasEle = "eleImpact"
5197 });
5198 }
5199
5200 public void Deconstruct()
5201 {
5202 PlaySound(material.GetSoundDead(sourceCard));
5203 Destroy();
5204 }
5205
5206 public void Destroy()
5207 {
5208 if (isDestroyed)
5209 {
5210 Debug.Log(Name + " is already destroyed.");
5211 return;
5212 }
5213 if (isChara)
5214 {
5215 if (IsPCFaction && !Chara.isSummon)
5216 {
5217 Debug.Log(this);
5218 return;
5219 }
5220 Chara.DropHeld();
5221 Chara.isDead = true;
5222 if (IsPCParty)
5223 {
5225 }
5226 if (IsGlobal)
5227 {
5229 }
5230 }
5231 if (renderer.hasActor)
5232 {
5233 renderer.KillActor();
5234 }
5235 if (parent != null)
5236 {
5237 parent.RemoveCard(this);
5238 }
5239 for (int num = things.Count - 1; num >= 0; num--)
5240 {
5241 things[num].Destroy();
5242 }
5243 isDestroyed = true;
5244 }
5245
5246 public void SpawnLoot(Card origin)
5247 {
5248 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5249 {
5250 return;
5251 }
5252 bool isUserZone = EClass._zone.IsUserZone;
5253 bool flag = EClass._zone is Zone_Music;
5254 List<Card> list = new List<Card>();
5255 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
5256 {
5257 int i2 = 500;
5258 if (this.rarity >= Rarity.Legendary)
5259 {
5260 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
5262 }
5263 if (trait is TraitAdventurerBacker)
5264 {
5265 i2 = 10;
5266 }
5267 if (chance(i2))
5268 {
5269 Thing thing = ThingGen.Create("figure");
5270 thing.MakeFigureFrom(id);
5271 list.Add(thing);
5272 }
5273 if (chance(i2))
5274 {
5275 Thing thing2 = ThingGen.Create("figure3");
5276 thing2.MakeFigureFrom(id);
5277 list.Add(thing2);
5278 }
5279 }
5280 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood;
5281 int num = 1;
5282 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5283 {
5284 flag2 = true;
5285 }
5287 {
5288 flag2 = true;
5289 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5290 }
5291 else if (origin != null && origin.HasElement(290) && !IsMinion)
5292 {
5293 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5294 {
5295 flag2 = true;
5296 origin.elements.ModExp(290, 150f);
5297 }
5298 else
5299 {
5300 origin.elements.ModExp(290, 25f);
5301 }
5302 }
5303 if (id == "littleOne" && IsPCFactionOrMinion)
5304 {
5305 flag2 = false;
5306 }
5307 if (Chara.race.id == "spider" && EClass._zone.HasField(10000))
5308 {
5309 flag2 = false;
5310 }
5311 if (flag2 && !isUserZone)
5312 {
5313 string text = Chara.race.corpse[0];
5314 bool num2 = text == "_meat";
5315 int num3 = 10;
5317 {
5318 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5319 }
5320 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5321 {
5322 text = "dattamono";
5323 }
5324 if (num2 && num3 > EClass.rnd(100))
5325 {
5326 text = "meat_marble";
5327 }
5328 Thing thing3 = ThingGen.Create(text).SetNum(num);
5329 if (thing3.source._origin == "meat")
5330 {
5331 thing3.MakeFoodFrom(this);
5332 }
5333 else
5334 {
5336 }
5337 list.Add(thing3);
5338 }
5339 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5340 {
5341 list.Add(Chara.MakeGene());
5342 }
5343 if (!IsPCFaction && !isUserZone)
5344 {
5345 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5346 {
5347 string[] array = item2.Split('/');
5348 int num4 = array[1].ToInt();
5349 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5350 {
5351 CardRow cardRow = EClass.sources.cards.map[array[0]];
5352 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5353 {
5354 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5355 }
5356 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) < num4 % 1000) ? 1 : 0))));
5357 }
5358 }
5359 if (Chara.IsMachine)
5360 {
5361 bool flag3 = Chara.HasElement(1248);
5362 if (chance(200))
5363 {
5364 list.Add(ThingGen.Create("memory_chip"));
5365 }
5366 if (chance(20))
5367 {
5368 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5369 }
5370 if (chance(15))
5371 {
5372 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5373 }
5374 }
5375 else
5376 {
5377 if (Chara.IsAnimal)
5378 {
5379 if (chance(15))
5380 {
5381 list.Add(ThingGen.Create("fang"));
5382 }
5383 if (chance(10))
5384 {
5385 list.Add(ThingGen.Create("skin"));
5386 }
5387 }
5388 if (chance(20))
5389 {
5390 list.Add(ThingGen.Create("offal"));
5391 }
5392 if (chance(20))
5393 {
5394 list.Add(ThingGen.Create("heart"));
5395 }
5396 }
5397 if (!isBackerContent && !flag)
5398 {
5399 switch (id)
5400 {
5401 case "pumpkin":
5402 if (chance(3))
5403 {
5404 list.Add(ThingGen.CreateFromCategory((EClass.rnd(2) == 0) ? "meal_cookie" : "meal_cake", 5 + EClass.rnd(EClass.rnd(50) + 1)));
5405 }
5406 break;
5407 case "isca":
5408 list.Add(ThingGen.Create("blood_angel"));
5409 break;
5410 case "golem_wood":
5411 if (chance(30))
5412 {
5413 list.Add(ThingGen.Create("crystal_earth"));
5414 }
5415 break;
5416 case "golem_fish":
5417 case "golem_stone":
5418 if (chance(30))
5419 {
5420 list.Add(ThingGen.Create("crystal_sun"));
5421 }
5422 break;
5423 case "golem_steel":
5424 if (chance(30))
5425 {
5426 list.Add(ThingGen.Create("crystal_mana"));
5427 }
5428 break;
5429 case "golem_gold":
5430 list.Add(ThingGen.Create("money2"));
5431 break;
5432 }
5433 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5434 if (EClass._zone is Zone_Void)
5435 {
5436 num5++;
5437 }
5438 if (EClass.rnd(5) == 0)
5439 {
5440 num5++;
5441 }
5442 switch (id)
5443 {
5444 case "big_daddy":
5445 case "big_daddy2":
5446 case "santa":
5447 num5 += 2;
5448 break;
5449 }
5450 if (num5 > 0 && EClass.game.principal.dropRate)
5451 {
5452 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5453 }
5454 List<Thing> list2 = new List<Thing>();
5455 foreach (Thing thing6 in things)
5456 {
5457 if (thing6.HasTag(CTAG.gift) || thing6.trait is TraitChestMerchant)
5458 {
5459 continue;
5460 }
5461 if (thing6.isGifted || thing6.rarity >= Rarity.Artifact || thing6.trait.DropChance > EClass.rndf(1f))
5462 {
5463 list.Add(thing6);
5464 }
5465 else if (thing6.IsEquipmentOrRanged)
5466 {
5467 if (thing6.rarity >= Rarity.Legendary)
5468 {
5469 list2.Add(thing6);
5470 }
5471 else if (EClass.rnd(100) == 0)
5472 {
5473 list.Add(thing6);
5474 }
5475 }
5476 else if (EClass.rnd(5) == 0)
5477 {
5478 list.Add(thing6);
5479 }
5480 }
5481 if (num5 > 0 && list2.Count > 0)
5482 {
5483 list2.Shuffle();
5484 for (int j = 0; j < list2.Count && j < num5; j++)
5485 {
5486 list.Add(list2[j]);
5487 num5--;
5488 }
5489 }
5490 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5491 {
5492 int num6 = 0;
5493 foreach (Card item3 in list)
5494 {
5495 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5496 {
5497 num6++;
5498 }
5499 }
5500 if (num6 == 0)
5501 {
5502 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5503 if (num5 < num7)
5504 {
5505 num5 = num7;
5506 }
5507 for (int k = 0; k < num5; k++)
5508 {
5509 Rand.SetSeed(uid + k);
5510 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5511 {
5512 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5514 {
5515 rarity = rarity
5516 });
5517 Thing item = ThingGen.CreateFromFilter("eq", LV);
5518 list.Add(item);
5519 }
5520 else if (EClass.rnd(3) == 0)
5521 {
5522 list.Add(ThingGen.Create("medal"));
5523 }
5524 Rand.SetSeed();
5525 }
5526 }
5527 }
5528 if (trait is TraitMerchantTravel && !EClass._zone.IsFestival)
5529 {
5530 trait.OnBarter();
5531 Thing thing4 = things.Find<TraitChestMerchant>();
5532 if (thing4 != null)
5533 {
5534 Rand.SetSeed(uid);
5535 int num8 = 1 + EClass.rnd(3);
5536 List<Thing> list3 = thing4.things.ToList();
5537 if (trait is TraitMerchantTravel2)
5538 {
5539 list3.Shuffle();
5540 }
5541 else
5542 {
5543 list3.Sort((Thing a, Thing b) => b.GetValue() - a.GetValue());
5544 }
5545 Rand.SetSeed();
5546 while (num8 > 0 && list3.Count != 0)
5547 {
5548 Thing thing5 = list3.First();
5549 list3.Remove(thing5);
5550 if (!thing5.IsUnique)
5551 {
5552 list.Add(thing5);
5553 num8--;
5554 }
5555 }
5556 }
5557 }
5558 }
5559 }
5560 foreach (Thing thing7 in things)
5561 {
5562 if (thing7.GetInt(116) != 0)
5563 {
5564 list.Add(thing7);
5565 }
5566 }
5567 Point nearestPoint = GetRootCard().pos;
5568 if (nearestPoint.IsBlocked)
5569 {
5570 nearestPoint = nearestPoint.GetNearestPoint();
5571 }
5572 foreach (Card item4 in list)
5573 {
5574 if (item4.parent == EClass._zone)
5575 {
5576 continue;
5577 }
5578 item4.isHidden = false;
5579 item4.isNPCProperty = false;
5580 item4.SetInt(116);
5581 EClass._zone.AddCard(item4, nearestPoint);
5582 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5583 {
5584 continue;
5585 }
5586 foreach (Chara chara in EClass._map.charas)
5587 {
5588 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5589 {
5590 item4.Thing.TryLickEnchant(chara);
5591 break;
5592 }
5593 }
5594 }
5595 bool chance(int i)
5596 {
5597 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5598 if (i < 1)
5599 {
5600 i = 1;
5601 }
5602 if (IsMinion)
5603 {
5604 i *= 5;
5605 }
5606 if (EClass.rnd(i) == 0)
5607 {
5608 return true;
5609 }
5610 return false;
5611 }
5612 }
5613
5614 public Thing TryMakeRandomItem(int lv = -1, TryMakeRandomItemSource itemSource = TryMakeRandomItemSource.Default, Chara crafter = null)
5615 {
5616 if (lv == -1)
5617 {
5618 lv = EClass._zone.DangerLv;
5619 }
5620 switch (id)
5621 {
5622 case "gene":
5624 break;
5625 case "log":
5626 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5627 break;
5628 case "ore_gem":
5630 break;
5631 case "ore":
5633 break;
5634 case "milk":
5635 case "_egg":
5636 case "egg_fertilized":
5637 case "_meat":
5638 case "meat_marble":
5639 case "dattamono":
5640 {
5641 string text = "c_wilds";
5642 if (id == "_meat" || id == "meat_marble")
5643 {
5644 text = "c_animal";
5645 }
5646 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5647 {
5648 text = "c_human";
5649 }
5650 for (int i = 0; i < 20; i++)
5651 {
5652 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5653 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "milk" && id != "_egg" && id != "egg_fertilized")
5654 {
5655 continue;
5656 }
5657 if (itemSource == TryMakeRandomItemSource.Cooking)
5658 {
5659 if (cardRow.model.HasElement(701))
5660 {
5661 continue;
5662 }
5663 if (crafter != null && crafter.id == "big_sister")
5664 {
5665 cardRow = crafter.source;
5666 }
5667 }
5668 if (id == "milk")
5669 {
5670 if (c_idRefCard.IsEmpty())
5671 {
5672 MakeRefFrom(cardRow.model);
5673 }
5674 }
5675 else
5676 {
5677 MakeFoodFrom(cardRow.model);
5678 }
5679 return this as Thing;
5680 }
5681 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5682 break;
5683 }
5684 }
5685 return this as Thing;
5686 }
5687
5688 public Card MakeFoodFrom(string _id)
5689 {
5690 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5691 }
5692
5694 {
5695 MakeRefFrom(c);
5697 if (!c.isChara)
5698 {
5699 return this;
5700 }
5701 SourceRace.Row race = c.Chara.race;
5702 int num = race.food[0].ToInt();
5703 bool flag = id == "meat_marble";
5704 int num2 = 1;
5705 bool flag2 = category.IsChildOf("meat");
5706 bool flag3 = category.IsChildOf("egg") || trait is TraitGene;
5707 if (flag)
5708 {
5709 num += 100;
5710 }
5711 if (flag2)
5712 {
5713 if (c.IsPCFaction && c.IsUnique)
5714 {
5715 num = -100;
5716 }
5717 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5718 if (flag)
5719 {
5720 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5721 }
5722 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5723 }
5724 else if (flag3)
5725 {
5726 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5727 num2 = 2;
5728 }
5729 else
5730 {
5731 num2 = 3;
5732 }
5733 if (flag2)
5734 {
5735 if (c.Chara.IsHuman)
5736 {
5737 elements.SetBase(708, 1);
5738 }
5739 if (c.Chara.IsUndead)
5740 {
5741 elements.SetBase(709, 1);
5742 }
5743 }
5744 foreach (Element value in c.elements.dict.Values)
5745 {
5746 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5747 {
5748 elements.SetBase(value.id, value.Value);
5749 }
5750 }
5751 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5752 foreach (KeyValuePair<int, int> item in race.elementMap)
5753 {
5754 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5755 {
5756 list.Add(new Tuple<int, int>(item.Key, item.Value));
5757 }
5758 }
5759 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5760 for (int i = 0; i < num2 && i < list.Count; i++)
5761 {
5762 Tuple<int, int> tuple = list[i];
5763 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5764 }
5765 if (c.Chara.IsUndead)
5766 {
5767 elements.ModBase(73, (c.Chara.race.id == "undeadgod") ? (-90) : (-20));
5768 }
5769 isWeightChanged = true;
5770 c_weight = race.height * 4 + 100;
5771 c_idMainElement = c.c_idMainElement;
5772 SetBlessedState(BlessedState.Normal);
5773 int num3 = c.LV - c.sourceCard.LV;
5774 if (num3 < 0)
5775 {
5776 num3 = 0;
5777 }
5778 num3 = EClass.curve(num3, 10, 10, 80);
5779 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5780 {
5781 num3 += 60;
5782 }
5783 if (flag2 && c.IsPCFaction && c.IsUnique)
5784 {
5785 num3 = 0;
5786 }
5787 if (num3 > 0)
5788 {
5789 elements.ModBase(2, num3);
5790 }
5791 return this;
5792 }
5793
5794 public void MakeFoodRef(Card c1, Card c2 = null)
5795 {
5796 Card card = c1;
5797 Card card2 = c2;
5798 if (IsIgnoreName(card))
5799 {
5800 card = null;
5801 }
5802 if (IsIgnoreName(card2))
5803 {
5804 card2 = null;
5805 }
5806 if (card == null && card2 != null)
5807 {
5808 card = card2;
5809 card2 = null;
5810 }
5811 if (card != null)
5812 {
5813 MakeRefFrom(card, card2);
5814 if (card.c_idRefCard != null)
5815 {
5816 c_idRefCard = card.c_idRefCard;
5817 c_altName = TryGetFoodName(card);
5818 }
5819 if (card2 != null && card2.c_idRefCard != null)
5820 {
5821 c_idRefCard2 = card2.c_idRefCard;
5822 c_altName2 = TryGetFoodName(card2);
5823 }
5824 }
5825 static bool IsIgnoreName(Card c)
5826 {
5827 if (c == null)
5828 {
5829 return true;
5830 }
5831 switch (c.id)
5832 {
5833 case "dough_cake":
5834 case "dough_bread":
5835 case "noodle":
5836 case "flour":
5837 case "rice":
5838 return true;
5839 default:
5840 return false;
5841 }
5842 }
5843 }
5844
5845 public string TryGetFoodName(Card c)
5846 {
5847 if (c.c_idRefCard.IsEmpty())
5848 {
5849 return c.c_altName;
5850 }
5851 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5852 {
5853 return c.c_altName;
5854 }
5855 if (!row.aka.IsEmpty())
5856 {
5857 if (row.name == "*r" && row.aka == "*r")
5858 {
5859 return "corpseGeneral".lang();
5860 }
5861 if (row.name == "*r")
5862 {
5863 return row.GetText("aka");
5864 }
5865 }
5866 return row.GetName();
5867 }
5868
5869 public string GetFoodName(string s)
5870 {
5871 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5872 }
5873
5874 public void MakeFigureFrom(string id)
5875 {
5876 MakeRefFrom(id);
5877 }
5878
5879 public Card MakeRefFrom(string id)
5880 {
5881 c_idRefCard = id;
5882 return this;
5883 }
5884
5885 public void MakeRefFrom(Card c1, Card c2 = null, bool simple = false)
5886 {
5887 c_idRefCard = c1.id;
5888 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c1.isChara) ? 1 : 0));
5889 if (c2 != null)
5890 {
5891 c_idRefCard2 = c2.id;
5892 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c2.isChara) ? 1 : 0));
5893 }
5894 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
5895 }
5896
5897 public Thing MakeEgg(bool effect = true, int num = 1, bool addToZone = true, int fertChance = 20, BlessedState? state = null)
5898 {
5899 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
5900 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5901 {
5902 thing.MakeFoodFrom(EClass.sources.charas.map["caladrius"].model);
5903 }
5904 else
5905 {
5906 thing.MakeFoodFrom(this);
5907 }
5908 thing.c_idMainElement = c_idMainElement;
5909 if (state.HasValue)
5910 {
5911 thing.SetBlessedState(state.Value);
5912 }
5913 if (!addToZone)
5914 {
5915 return thing;
5916 }
5917 return GiveBirth(thing, effect);
5918 }
5919
5920 public Thing MakeMilk(bool effect = true, int num = 1, bool addToZone = true, BlessedState? state = null)
5921 {
5922 Thing thing = ThingGen.Create("milk").SetNum(num);
5923 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5924 {
5925 thing.MakeRefFrom(EClass.sources.charas.map["caladrius"].model);
5926 }
5927 else
5928 {
5929 thing.MakeRefFrom(this);
5930 }
5931 if (state.HasValue)
5932 {
5933 thing.SetBlessedState(state.Value);
5934 }
5935 int num2 = LV - sourceCard.LV;
5936 if (!IsPCFaction && EClass._zone.IsUserZone)
5937 {
5938 num2 = 0;
5939 }
5940 if (num2 >= 10 && !HasElement(1290))
5941 {
5942 thing.SetEncLv(num2 / 10);
5943 }
5944 if (!addToZone)
5945 {
5946 return thing;
5947 }
5948 return GiveBirth(thing, effect);
5949 }
5950
5951 public Thing GiveBirth(Thing t, bool effect)
5952 {
5953 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
5954 EClass.player.forceTalk = true;
5955 card.Talk("giveBirth");
5956 EClass._zone.TryAddThing(t, card.pos);
5957 if (effect)
5958 {
5959 card.pos.PlayEffect("revive");
5960 card.pos.PlaySound("egg");
5961 PlayAnime(AnimeID.Shiver);
5962 if (isChara)
5963 {
5965 }
5966 }
5967 return t;
5968 }
5969
5970 public void HatchEgg()
5971 {
5972 string[] array = ((!(id == "cocoon")) ? new string[4] { "alien", "alien", "alien", "alien2" } : new string[6] { "spider_queen", "spider_vampire", "spider_paralyzer", "spider_black", "spider_tarantula", "spider_spotted" });
5973 int num = EClass.rnd(array.Length);
5974 Point point = pos.Copy();
5975 PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(50);
5976 AddBlood(12, (uid % 2 == 0) ? (-1) : 3);
5977 Say("egghatch");
5978 PlaySound("egghatch");
5979 if (c_bossType == BossType.none)
5980 {
5981 Destroy();
5982 }
5983 if (!isDestroyed)
5984 {
5985 Die();
5986 }
5987 for (int i = 0; i < 1 + EClass.rnd(num + 1); i++)
5988 {
5989 Chara chara = EClass._zone.SpawnMob(array[num], point.GetNearestPoint(allowBlock: false, allowChara: false));
5990 if (chara != null && isChara)
5991 {
5993 chara.isHatchling = true;
5994 }
5995 }
5996 }
5997
5998 public Card SetHidden(bool hide = true)
5999 {
6000 isHidden = hide;
6001 pos.cell.Refresh();
6002 return this;
6003 }
6004
6005 public virtual MoveResult _Move(Point p, MoveType type = MoveType.Walk)
6006 {
6007 EClass._map.MoveCard(p, this);
6008 if (isChara)
6009 {
6010 Chara.SyncRide();
6011 }
6012 return MoveResult.Success;
6013 }
6014
6015 public void MoveImmediate(Point p, bool focus = true, bool cancelAI = true)
6016 {
6017 if (p == null)
6018 {
6019 return;
6020 }
6021 EClass._map.MoveCard(p, this);
6022 if (!IsPC || focus)
6023 {
6024 renderer.SetFirst(first: true, p.PositionCenter());
6025 }
6026 if (isChara)
6027 {
6028 if (cancelAI)
6029 {
6030 Chara.ai.Cancel();
6031 }
6032 Chara.SyncRide();
6033 }
6034 if (IsPC && focus)
6035 {
6038 }
6039 }
6040
6041 public void Teleport(Point point, bool silent = false, bool force = false)
6042 {
6043 if (EClass._zone.IsRegion)
6044 {
6045 SayNothingHappans();
6046 return;
6047 }
6048 PlayEffect("teleport");
6049 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
6050 {
6051 Say("antiTeleport", this);
6052 PlaySound("gravity");
6053 return;
6054 }
6055 if (!silent)
6056 {
6057 PlaySound("teleport");
6058 Say("teleported", this);
6059 }
6060 _Move(point);
6061 renderer.SetFirst(first: true, pos.PositionCenter());
6062 if (isChara)
6063 {
6064 Chara.ai.Cancel();
6065 foreach (Chara chara in EClass._map.charas)
6066 {
6067 if (chara.enemy == this)
6068 {
6069 chara.SetEnemy();
6070 }
6071 }
6072 Chara.RemoveCondition<ConEntangle>();
6073 }
6074 if (IsPC)
6075 {
6078 EClass.player.haltMove = true;
6079 }
6080 PlayEffect("teleport", useRenderPos: false);
6081 }
6082
6083 public virtual void OnLand()
6084 {
6086 {
6087 PlayEffect("ripple");
6088 PlaySound("Footstep/water");
6089 }
6090 }
6091
6093 {
6094 if (IsPC && EClass.player.TooHeavyToMove())
6095 {
6096 return MoveResult.Fail;
6097 }
6098 Point point = p.Copy();
6099 int num = p.x - pos.x;
6100 int num2 = p.z - pos.z;
6101 if (num > 1)
6102 {
6103 num = 1;
6104 }
6105 else if (num < -1)
6106 {
6107 num = -1;
6108 }
6109 if (num2 > 1)
6110 {
6111 num2 = 1;
6112 }
6113 else if (num2 < -1)
6114 {
6115 num2 = -1;
6116 }
6117 if (num == 0 && num2 == 0)
6118 {
6119 num = EClass.rnd(3) - 1;
6120 num2 = EClass.rnd(3) - 1;
6121 }
6122 point.Set(pos);
6123 point.x -= num;
6124 point.z -= num2;
6125 if (point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6126 {
6127 return MoveResult.Success;
6128 }
6129 if (trait is TraitSnitch)
6130 {
6131 for (int i = -1; i < 2; i++)
6132 {
6133 for (int j = -1; j < 2; j++)
6134 {
6135 if (EClass.rnd(2) != 0)
6136 {
6137 point.x = pos.x + j;
6138 point.z = pos.z + i;
6139 if (!point.Equals(lastPos) && point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6140 {
6141 return MoveResult.Success;
6142 }
6143 }
6144 }
6145 }
6146 }
6147 return MoveResult.Fail;
6148 }
6149
6150 public virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath = true)
6151 {
6152 return _Move(newPoint);
6153 }
6154
6155 public void Kick(Point p, bool ignoreSelf = false, bool checkWall = true)
6156 {
6157 foreach (Chara item in p.ListCharas())
6158 {
6159 Kick(item, ignoreSelf, karmaLoss: true, show: true, checkWall);
6160 }
6161 }
6162
6163 public void Kick(Chara t, bool ignoreSelf = false, bool karmaLoss = true, bool show = true, bool checkWall = true)
6164 {
6165 if (!IsAliveInCurrentZone)
6166 {
6167 return;
6168 }
6169 if (t.IsPC)
6170 {
6172 }
6173 if (t.host != null)
6174 {
6175 return;
6176 }
6177 if (t == this)
6178 {
6179 if (!ignoreSelf)
6180 {
6181 Debug.Log(t.pos.GetNearestPoint());
6182 if (TryMove(t.pos.GetNearestPoint()) != MoveResult.Success)
6183 {
6184 t.MoveImmediate(pos.GetNearestPoint() ?? t.pos);
6185 }
6186 }
6187 return;
6188 }
6189 if (show)
6190 {
6191 Say("kick", this, t);
6192 }
6193 PlaySound("kick");
6194 if ((t.conSuspend == null || t.conSuspend.uidMachine != 0) && t.trait.CanBePushed && (!t.IsHostile() || EClass.rnd(2) == 0) && !t.noMove && !t.isRestrained)
6195 {
6196 t.MoveByForce(t.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), this, checkWall && !t.pos.IsBlocked);
6197 }
6198 if (t.conSleep != null)
6199 {
6200 t.conSleep.Kill();
6201 }
6202 if (IsPC && t.IsFriendOrAbove() && !t.IsPCFactionOrMinion && karmaLoss)
6203 {
6205 }
6206 t.PlayEffect("kick");
6207 if (t.mimicry != null && t.mimicry.ShouldRevealOnContact)
6208 {
6209 t.mimicry.Reveal(this);
6210 }
6211 }
6212
6213 public int ResistLvFrom(int ele)
6214 {
6215 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
6216 }
6217
6218 public int ResistLv(int res)
6219 {
6220 return Element.GetResistLv(Evalue(res));
6221 }
6222
6223 public bool HasElement(int ele, bool includeNagative = false)
6224 {
6225 if (elements.Value(ele) <= 0)
6226 {
6227 if (includeNagative)
6228 {
6229 return elements.Value(ele) < 0;
6230 }
6231 return false;
6232 }
6233 return true;
6234 }
6235
6236 public bool HasElement(int ele, int req)
6237 {
6238 return elements.Value(ele) >= req;
6239 }
6240
6241 public bool HasElement(string id, int req = 1)
6242 {
6243 return HasElement(EClass.sources.elements.alias[id].id, req);
6244 }
6245
6246 public bool HasGlobalElement(int ele)
6247 {
6248 return elements.GetElement(ele)?.IsGlobalElement ?? false;
6249 }
6250
6251 public bool HasElementNoCopy()
6252 {
6253 if (HasElement(764))
6254 {
6255 return true;
6256 }
6257 if (HasElement(759))
6258 {
6259 return true;
6260 }
6261 if (HasElement(703))
6262 {
6263 return true;
6264 }
6265 if (HasElement(758))
6266 {
6267 return true;
6268 }
6269 if (HasElement(704))
6270 {
6271 return true;
6272 }
6273 return false;
6274 }
6275
6277 {
6278 renderer = new CardRenderer();
6279 renderer.SetOwner(this);
6280 return renderer;
6281 }
6282
6283 public void AddBlood(int a = 1, int id = -1)
6284 {
6285 if (!EClass._zone.IsRegion)
6286 {
6287 for (int i = 0; i < a; i++)
6288 {
6289 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
6290 }
6291 PlaySound("blood");
6292 }
6293 }
6294
6296 {
6298 shared.color = 11010048f;
6299 shared.liquidLv = 0;
6300 shared.cell = null;
6301 SetRenderParam(shared);
6302 return shared;
6303 }
6304
6305 public virtual void SetRenderParam(RenderParam p)
6306 {
6307 }
6308
6309 public void DyeRandom()
6310 {
6311 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.tier <= 4 && (r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r)).RandomItem().alias);
6312 }
6313
6314 public void Dye(string idMat)
6315 {
6316 Dye(EClass.sources.materials.alias[idMat]);
6317 }
6318
6319 public void Dye(SourceMaterial.Row mat)
6320 {
6321 isDyed = mat != null;
6322 c_dyeMat = mat?.id ?? 0;
6323 _colorInt = 0;
6324 }
6325
6326 public int RefreshColor()
6327 {
6328 if (isChara)
6329 {
6330 if (Chara.mimicry != null && Chara.mimicry.Card != this)
6331 {
6332 _colorInt = Chara.mimicry.Card.RefreshColor();
6333 }
6334 else if (isDyed)
6335 {
6336 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6337 }
6338 else if (isElemental)
6339 {
6341 }
6342 else
6343 {
6344 _colorInt = 104025;
6345 }
6346 }
6347 else if (isDyed)
6348 {
6349 if (TileRow.useAltColor)
6350 {
6351 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.altColor, TileRow.colorMod);
6352 }
6353 else
6354 {
6355 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6356 }
6357 }
6358 else if (sourceRenderCard.useRandomColor)
6359 {
6360 _colorInt = BaseTileMap.GetColorInt(ref GetRandomColor(), TileRow.colorMod);
6361 }
6362 else if (sourceRenderCard.useAltColor)
6363 {
6364 _colorInt = BaseTileMap.GetColorInt(ref material.altColor, TileRow.colorMod);
6365 }
6366 else
6367 {
6368 _colorInt = BaseTileMap.GetColorInt(ref material.matColor, TileRow.colorMod);
6369 }
6370 return _colorInt;
6371 }
6372
6374 {
6375 int num = EClass.game.seed + refVal;
6376 num += id[0] % 10000;
6377 if (id.Length > 1)
6378 {
6379 num += id[1] % 1000;
6380 if (id.Length > 2)
6381 {
6382 num += id[2] % 1000;
6383 if (id.Length > 3)
6384 {
6385 num += id[3] % 1000;
6386 if (id.Length > 4)
6387 {
6388 num += id[4] % 1000;
6389 }
6390 }
6391 }
6392 }
6393 Rand.UseSeed(num, delegate
6394 {
6395 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
6396 });
6397 return ref _randColor;
6398 }
6399
6400 public virtual Sprite GetSprite(int dir = 0)
6401 {
6402 if (trait is TraitFakeTile)
6403 {
6404 if (trait is TraitFakeBlock)
6405 {
6406 return EClass.sources.blocks.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6407 }
6408 return EClass.sources.objs.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6409 }
6410 if (trait is TraitAbility)
6411 {
6412 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
6413 }
6414 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6415 }
6416
6417 public virtual Sprite GetImageSprite()
6418 {
6419 return null;
6420 }
6421
6422 public void SetImage(Image image, int dir, int idSkin = 0)
6423 {
6424 sourceRenderCard.SetImage(image, GetSprite(dir), colorInt, setNativeSize: true, dir, idSkin, this);
6425 }
6426
6427 public virtual void SetImage(Image image)
6428 {
6429 if (trait is TraitAbility)
6430 {
6431 (trait as TraitAbility).act.SetImage(image);
6432 return;
6433 }
6434 Sprite sprite = GetSprite();
6435 if (!c_idSpriteReplacer.IsEmpty())
6436 {
6437 SpriteReplacer spriteReplacer = SpriteReplacer.dictSkins.TryGetValue(c_idSpriteReplacer);
6438 if (spriteReplacer != null)
6439 {
6440 sprite = spriteReplacer.GetSprite();
6441 RenderData renderData = ResourceCache.Load<RenderData>("Scene/Render/Data/chara_custom_" + ((sprite.texture.height <= 128) ? "128" : "256"));
6442 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, renderData, spriteReplacer.data.pref ?? Pref);
6443 return;
6444 }
6445 }
6446 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, this);
6447 }
6448
6449 public void ShowEmo(Emo _emo = Emo.none, float duration = 0f, bool skipSame = true)
6450 {
6451 if ((!isChara || Chara.host == null) && !(_emo == lastEmo && skipSame))
6452 {
6453 if (_emo != 0)
6454 {
6455 renderer.ShowEmo(_emo, duration);
6456 }
6457 lastEmo = _emo;
6458 }
6459 }
6460
6461 public void PlaySoundHold(bool spatial = true)
6462 {
6463 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6464 }
6465
6466 public void PlaySoundDrop(bool spatial = true)
6467 {
6468 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6469 }
6470
6471 public void PlaySoundImpact(bool spatial = true)
6472 {
6473 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6474 }
6475
6476 public void PlaySoundDead(bool spatial = true)
6477 {
6478 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6479 }
6480
6481 public SoundSource PlaySound(string id, float v = 1f, bool spatial = true)
6482 {
6483 Card rootCard = GetRootCard();
6484 if (rootCard.IsPC)
6485 {
6486 spatial = false;
6487 }
6488 if (rootCard.Dist(EClass.pc) < 6 || !spatial)
6489 {
6490 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6491 }
6492 return null;
6493 }
6494
6495 public void KillAnime()
6496 {
6497 renderer.KillAnime();
6498 }
6499
6500 public void PlayAnime(AnimeID id, bool force = false)
6501 {
6502 renderer.PlayAnime(id, force);
6503 }
6504
6505 public void PlayAnime(AnimeID id, Point dest, bool force = false)
6506 {
6507 renderer.PlayAnime(id, dest);
6508 }
6509
6510 public void PlayAnimeLoot()
6511 {
6512 renderer.PlayAnime(AnimeID.Loot);
6513 }
6514
6515 public Effect PlayEffect(string id, bool useRenderPos = true, float range = 0f, Vector3 fix = default(Vector3))
6516 {
6517 if (id.IsEmpty())
6518 {
6519 return null;
6520 }
6521 Card rootCard = GetRootCard();
6522 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6523 }
6524
6525 public void PlayEffect(int ele, bool useRenderPos = true, float range = 0f)
6526 {
6527 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6528 if (effect == null)
6529 {
6530 Debug.Log(ele);
6531 return;
6532 }
6533 Card rootCard = GetRootCard();
6534 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6535 }
6536
6537 public virtual void SetDir(int d)
6538 {
6539 dir = d;
6540 renderer.RefreshSprite();
6541 }
6542
6543 public void SetRandomDir()
6544 {
6545 SetDir(EClass.rnd(4));
6546 }
6547
6548 public virtual void LookAt(Card c)
6549 {
6550 }
6551
6552 public virtual void LookAt(Point p)
6553 {
6554 }
6555
6556 public virtual void Rotate(bool reverse = false)
6557 {
6558 int num = 4;
6559 if (sourceCard.tiles.Length > 4)
6560 {
6561 num = sourceCard.tiles.Length;
6562 }
6563 if (TileType == TileType.Door)
6564 {
6565 num = 2;
6566 }
6567 if (trait is TraitFakeObj)
6568 {
6569 num = (trait as TraitFakeObj).GetMaxDir();
6570 }
6571 if (reverse)
6572 {
6573 dir--;
6574 }
6575 else
6576 {
6577 dir++;
6578 }
6579 if (dir < 0)
6580 {
6581 dir = num - 1;
6582 }
6583 if (dir == num)
6584 {
6585 dir = 0;
6586 }
6587 SetDir(dir);
6588 renderer.RefreshSprite();
6589 }
6590
6591 public void ChangeAltitude(int a)
6592 {
6593 altitude += a;
6594 if (altitude < 0)
6595 {
6596 altitude = 0;
6597 }
6598 if (altitude > TileType.MaxAltitude)
6599 {
6600 altitude = TileType.MaxAltitude;
6601 }
6602 }
6603
6605 {
6606 return SubPassData.Default;
6607 }
6608
6609 public void SetFreePos(Point point)
6610 {
6611 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle;
6612 if (freePos)
6613 {
6614 Vector3 vector = point.Position();
6615 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6616 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6617 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6619 {
6620 fx -= fx % 0.2f;
6621 fy -= fy % 0.1f;
6622 }
6623 fx = fx - vector.x + thingPosition.x;
6624 fy = fy - vector.y + thingPosition.y;
6625 }
6626 else
6627 {
6628 float num2 = (fy = 0f);
6629 fx = num2;
6630 }
6631 }
6632
6633 public void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition = false)
6634 {
6635 if (dir != -1)
6636 {
6637 this.dir = dir;
6638 }
6639 Vector3 v = point.Position();
6640 bool skipRender = point.cell.skipRender;
6641 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6642 {
6643 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6644 }
6645 if (!main)
6646 {
6647 return;
6648 }
6649 RenderParam renderParam = GetRenderParam();
6651 {
6652 renderParam.x = v.x;
6653 renderParam.y = v.y;
6654 renderParam.z = v.z;
6655 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6656 v.x = renderParam.x;
6657 v.y = renderParam.y;
6658 v.z = renderParam.z;
6659 }
6660 else if (TileType.UseMountHeight)
6661 {
6662 TileType.GetMountHeight(ref v, point, this.dir, this);
6663 }
6664 v.z += EClass.setting.render.thingZ;
6665 if (!skipRender)
6666 {
6667 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6668 if (freePos)
6669 {
6670 v.x += fx;
6671 v.y += fy;
6672 v.z += thingPosition.z;
6673 }
6674 else
6675 {
6676 v += thingPosition;
6677 }
6678 }
6679 if (useCurrentPosition)
6680 {
6681 v = renderer.position;
6682 v.z += -0.01f;
6683 }
6684 if (TileType == TileType.Door)
6685 {
6686 v.z -= 0.5f;
6687 }
6688 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6689 point.ApplyAnime(ref v);
6690 if (renderer.hasActor)
6691 {
6692 renderer.actor.RefreshSprite();
6693 }
6694 renderer.Draw(renderParam, ref v, drawShadow: false);
6695 }
6696
6697 public void RecalculateFOV()
6698 {
6699 if (fov != null)
6700 {
6701 ClearFOV();
6702 fov = null;
6703 if (IsPC)
6704 {
6705 EClass.player.lightRadius = 1;
6706 }
6707 }
6708 CalculateFOV();
6709 }
6710
6711 public bool HasLight()
6712 {
6713 return GetLightRadius() > 0;
6714 }
6715
6716 public float GetLightPower()
6717 {
6718 float num = (isChara ? EClass.scene.profile.light.fovCurveChara.Evaluate(EClass.scene.timeRatio) : EClass.scene.profile.global.fovPower);
6719 if (LightData != null)
6720 {
6721 return 0.01f * LightData.color.a * 256f * 1.12f;
6722 }
6723 if (IsPCFaction && !IsPC)
6724 {
6725 num *= 4f;
6726 }
6727 return num;
6728 }
6729
6730 public int GetHearingRadius()
6731 {
6732 return 8;
6733 }
6734
6735 public int GetSightRadius()
6736 {
6737 if (IsPC)
6738 {
6739 return EClass.player.lightRadius;
6740 }
6741 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0) + EvalueMax(490) + EClass._zone.SightRadiusBonus;
6742 }
6743
6744 public int GetLightRadius()
6745 {
6746 if (isThing)
6747 {
6748 if (!IsInstalled && EClass.pc.held != this)
6749 {
6750 return 0;
6751 }
6752 if (trait is TraitLightSource && Thing.isEquipped)
6753 {
6754 return (trait as TraitLightSource).LightRadius;
6755 }
6756 if (LightData == null || !trait.IsLightOn)
6757 {
6758 return 0;
6759 }
6760 return LightData.radius;
6761 }
6762 int num = ((LightData != null) ? LightData.radius : 0);
6763 int num2 = 0;
6764 if (IsPC)
6765 {
6766 if (Chara.isBlind)
6767 {
6768 return 1;
6769 }
6770 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6771 num2 = 2;
6772 }
6773 else
6774 {
6776 {
6777 return 0;
6778 }
6779 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6780 {
6781 return 0;
6782 }
6783 }
6784 if (IsPCFaction)
6785 {
6786 Thing equippedThing = Chara.body.GetEquippedThing(45);
6787 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6788 {
6789 num2 = traitLightSource.LightRadius;
6790 }
6791 if (Chara.held != null && IsPC)
6792 {
6793 int lightRadius = Chara.held.GetLightRadius();
6794 if (lightRadius > 0)
6795 {
6796 if (lightRadius > num2)
6797 {
6798 num2 = Chara.held.GetLightRadius() - 1;
6799 }
6800 if (num2 < 3)
6801 {
6802 num2 = 3;
6803 }
6804 }
6805 }
6806 if (num < num2)
6807 {
6808 num = num2;
6809 }
6810 }
6811 return num;
6812 }
6813
6814 public void CalculateFOV()
6815 {
6816 int radius = GetLightRadius();
6817 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6818 {
6819 return;
6820 }
6821 float power = GetLightPower();
6822 if (IsPC)
6823 {
6824 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6825 {
6826 power += Chara.held.GetLightPower();
6827 }
6828 if (radius <= 2)
6829 {
6830 power = 0f;
6831 }
6832 foreach (Condition condition in Chara.conditions)
6833 {
6834 condition.OnCalculateFov(fov, ref radius, ref power);
6835 }
6836 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6837 {
6838 power = EClass.scene.profile.global.playerLightPowerLimit;
6839 }
6840 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6841 radius += EvalueMax(490) + EClass._zone.SightRadiusBonus;
6842 EClass.player.lightRadius = radius;
6843 EClass.player.lightPower = power;
6844 }
6845 if (fov == null)
6846 {
6847 fov = CreateFov();
6848 }
6849 fov.Perform(pos.x, pos.z, radius, power * 2f);
6850 }
6851
6853 {
6854 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6855 }
6856
6858 {
6859 Fov fov = new Fov();
6860 int num = (trait.UseLightColor ? c_lightColor : 0);
6861 if (num != 0)
6862 {
6863 fov.r = (byte)(num / 1024);
6864 fov.g = (byte)(num % 1024 / 32);
6865 fov.b = (byte)(num % 32);
6866 }
6867 else if (LightData != null)
6868 {
6869 fov.r = (byte)(LightData.color.r * 16f);
6870 fov.g = (byte)(LightData.color.g * 16f);
6871 fov.b = (byte)(LightData.color.b * 16f);
6872 }
6873 else if (isChara)
6874 {
6875 fov.r = 0;
6876 fov.g = 0;
6877 fov.b = 0;
6878 }
6879 else
6880 {
6881 fov.r = 3;
6882 fov.g = 2;
6883 fov.b = 1;
6884 }
6885 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
6886 {
6887 Fov fov2 = Chara.held.CreateFov();
6888 fov.r += fov2.r;
6889 fov.g += fov2.g;
6890 fov.b += fov2.b;
6891 }
6892 if (IsPC)
6893 {
6894 fov.isPC = true;
6895 foreach (Condition condition in Chara.conditions)
6896 {
6897 condition.OnCreateFov(fov);
6898 }
6899 }
6900 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
6901 return fov;
6902 }
6903
6904 public void ClearFOV()
6905 {
6906 if (fov != null && fov.lastPoints.Count != 0)
6907 {
6908 fov.Perform(pos.x, pos.z, 0);
6909 }
6910 }
6911
6912 public virtual void OnSimulateHour(VirtualDate date)
6913 {
6914 trait.OnSimulateHour(date);
6915 if (date.IsRealTime)
6916 {
6917 DecayNatural();
6918 }
6919 }
6920
6921 public void DecayNatural(int hour = 1)
6922 {
6923 if (!isNPCProperty)
6924 {
6925 things.ForeachReverse(delegate(Thing t)
6926 {
6927 t.DecayNatural(hour);
6928 });
6929 if (sourceCard._origin == "dish")
6930 {
6931 CheckJustCooked();
6932 }
6933 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
6934 {
6935 Decay(10 * hour);
6936 }
6937 else if (!isChara && trait.Decay != 0)
6938 {
6939 Decay(trait.Decay * hour);
6940 }
6941 }
6942 }
6943
6944 public void CheckJustCooked()
6945 {
6946 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
6947 {
6948 c_dateCooked = 0;
6949 elements.Remove(757);
6950 }
6951 }
6952
6953 public void Decay(int a = 10)
6954 {
6955 Card card = parent as Card;
6956 int num = 200;
6957 int num2 = MaxDecay / 4 * 3;
6958 if (a > 0)
6959 {
6960 if (card != null)
6961 {
6962 num = card.trait.DecaySpeedChild;
6963 }
6964 num = num * trait.DecaySpeed / 100;
6965 int num3 = Evalue(405);
6966 if (num3 != 0)
6967 {
6968 num = num * (100 - num3 * 2) / 100;
6969 }
6970 if (num < 0)
6971 {
6972 num = 0;
6973 }
6974 }
6975 else
6976 {
6977 num = 100;
6978 }
6979 a = a * num / 100;
6980 if (decay + a > MaxDecay)
6981 {
6982 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
6983 {
6984 return;
6985 }
6986 if (!IsDecayed)
6987 {
6988 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
6989 {
6990 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
6991 card.AddCard(thing);
6992 if (!IsParentLocked())
6993 {
6994 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
6995 }
6996 Destroy();
6997 return;
6998 }
6999 if (parent == EClass._zone)
7000 {
7001 Say("rot", this);
7002 }
7003 else if (GetRootCard() == EClass.pc)
7004 {
7005 if (!IsParentLocked())
7006 {
7007 EClass.pc.Say("rotInv", this, EClass.pc);
7008 }
7010 }
7011 if (IsFood)
7012 {
7013 elements.ModBase(73, -10);
7014 }
7015 }
7016 }
7017 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
7018 {
7019 if (!IsParentLocked())
7020 {
7021 EClass.pc.Say("rottingInv", this, EClass.pc);
7022 }
7024 }
7025 decay += a;
7026 bool IsParentLocked()
7027 {
7028 if (parent is Thing)
7029 {
7030 return (parent as Thing).c_lockLv > 0;
7031 }
7032 return false;
7033 }
7034 }
7035
7036 public bool HasTalk(string idTopic)
7037 {
7038 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
7039 }
7040
7041 public void Talk(string idTopic, string ref1 = null, string ref2 = null, bool forceSync = false)
7042 {
7043 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
7044 {
7045 EClass.player.forceTalk = false;
7046 Msg.SetColor();
7047 return;
7048 }
7049 EClass.player.forceTalk = false;
7050 if (!isSynced && !forceSync)
7051 {
7052 Msg.SetColor();
7053 return;
7054 }
7055 GameLang.refDrama1 = ref1;
7056 GameLang.refDrama2 = ref2;
7057 string text = GetTalkText(idTopic, stripPun: true);
7058 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7059 if ((HasElement(1232) || (condition != null && condition.IsBaby)) && idTopic != "baby")
7060 {
7061 BackerContent.GakiConvert(ref text, "babu");
7062 }
7063 else
7064 {
7065 switch ((condition != null) ? condition.chara.id : id)
7066 {
7067 case "adv_gaki":
7068 BackerContent.GakiConvert(ref text);
7069 break;
7070 case "corgon":
7071 BackerContent.GakiConvert(ref text, "mokyu");
7072 break;
7073 case "mimu":
7074 BackerContent.GakiConvert(ref text, "mimu");
7075 break;
7076 }
7077 }
7078 TalkRaw(text, ref1, ref2, forceSync);
7079 }
7080
7081 public void TalkRaw(string text, string ref1 = null, string ref2 = null, bool forceSync = false)
7082 {
7083 if ((!isSynced && !forceSync) || text.IsEmpty())
7084 {
7085 Msg.SetColor();
7086 return;
7087 }
7088 if (ref1 != null)
7089 {
7090 text = text.Replace("#1", ref1);
7091 }
7092 if (ref2 != null)
7093 {
7094 text = text.Replace("#2", ref2);
7095 }
7096 HostRenderer.Say(ApplyNewLine(text));
7097 text = StripTalkSpeiclaCharacters(text);
7098 bool flag = text.StartsWith("*");
7099 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
7100 if (!flag)
7101 {
7102 text = text.Bracket();
7103 }
7104 Msg.Say(text.Replace("&", ""));
7105 }
7106
7107 public string StripTalkSpeiclaCharacters(string text)
7108 {
7109 switch (text[0])
7110 {
7111 case '@':
7112 {
7113 if (text.Length > 1 && int.TryParse(text[1].ToString() ?? "", out var _))
7114 {
7115 return text.Substring(2);
7116 }
7117 break;
7118 }
7119 case '^':
7120 case '|':
7121 return text.Substring(1);
7122 }
7123 return text;
7124 }
7125
7126 public string ApplyNewLine(string text)
7127 {
7128 if (text.Contains("&"))
7129 {
7130 string text2 = "_comma".lang();
7131 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
7132 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
7133 text = text.Replace("&", Environment.NewLine ?? "");
7134 }
7135 return text;
7136 }
7137
7138 public void SayRaw(string text, string ref1 = null, string ref2 = null)
7139 {
7140 if (isSynced && !text.IsEmpty())
7141 {
7142 if (ref1 != null)
7143 {
7144 text = text.Replace("#1", ref1);
7145 }
7146 if (ref2 != null)
7147 {
7148 text = text.Replace("#2", ref2);
7149 }
7150 HostRenderer.Say(text);
7151 }
7152 }
7153
7154 public void SayNothingHappans()
7155 {
7156 Say("nothingHappens");
7157 }
7158
7159 public void Say(string lang, string ref1 = null, string ref2 = null)
7160 {
7161 if (ShouldShowMsg)
7162 {
7163 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
7164 }
7165 Msg.SetColor();
7166 }
7167
7168 public void Say(string lang, Card c1, Card c2, string ref1 = null, string ref2 = null)
7169 {
7170 if (ShouldShowMsg)
7171 {
7172 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
7173 }
7174 Msg.SetColor();
7175 }
7176
7177 public void Say(string lang, Card c1, string ref1 = null, string ref2 = null)
7178 {
7179 if (ShouldShowMsg)
7180 {
7181 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
7182 }
7183 Msg.SetColor();
7184 }
7185
7186 public string GetTalkText(string idTopic, bool stripPun = false, bool useDefault = true)
7187 {
7188 bool flag = isChara && Chara.IsHumanSpeak;
7189 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7190 string text = MOD.listTalk.GetTalk((condition != null) ? condition.chara.id : c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
7191 if (!text.IsEmpty())
7192 {
7193 text = text.Split('|').RandomItem();
7194 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
7195 {
7196 if (!text.StartsWith("(") && !text.StartsWith("*"))
7197 {
7198 text = "(" + text + ")";
7199 }
7200 text = text.Replace("。)", ")");
7201 }
7202 }
7203 return ApplyTone(text, stripPun);
7204 }
7205
7206 public string ApplyTone(string text, bool stripPun = false)
7207 {
7208 text = GameLang.ConvertDrama(text, Chara);
7209 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
7210 }
7211
7212 public static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun = false)
7213 {
7214 if (text.IsEmpty())
7215 {
7216 return text;
7217 }
7218 string[] array = _tones.IsEmpty("").Split('|');
7219 string key = array[0];
7220 string text2 = "";
7222 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
7223 {
7224 text2 = text.Replace("{", "").Replace("}", "");
7225 }
7226 else
7227 {
7228 if (array[0].IsEmpty())
7229 {
7230 key = "default";
7231 }
7232 if (MOD.tones.all.ContainsKey(key))
7233 {
7234 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
7235 if (Lang.isJP && c != null)
7236 {
7237 if (array.Length >= 2)
7238 {
7239 stringBuilder.Replace("_toneI".lang(), array[1]);
7240 }
7241 if (array.Length >= 3)
7242 {
7243 stringBuilder.Replace("_toneYou".lang(), array[2]);
7244 }
7245 }
7246 text2 = stringBuilder.ToString();
7247 }
7248 else
7249 {
7250 text2 = text.Replace("{", "").Replace("}", "");
7251 }
7252 }
7253 if (c != null)
7254 {
7255 text2 = text2.Replace("#me", c.NameSimple);
7256 }
7257 if (!stripPun || !Lang.setting.stripPuns)
7258 {
7259 return text2;
7260 }
7261 return text2.StripLastPun();
7262 }
7263
7264 public void SetRandomTalk()
7265 {
7267 if (!MOD.listTalk.list[0].ContainsKey(id))
7268 {
7269 c_idTalk = MOD.listTalk.GetRandomID("human");
7270 }
7271 }
7272
7273 public void SetRandomTone()
7274 {
7276 List<Dictionary<string, string>> list = MOD.tones.list;
7277 if (list.Count != 0)
7278 {
7279 int mtp = EClass.core.config.test.extraToneMTP switch
7280 {
7281 4 => 10,
7282 3 => 5,
7283 2 => 2,
7284 1 => 1,
7285 0 => 0,
7286 _ => 0,
7287 };
7288 if (EClass.debug.enable)
7289 {
7290 mtp *= 100;
7291 }
7292 string text = list.RandomItem()["id"];
7293 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
7294 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
7295 }
7296 }
7297
7299 {
7300 return ListCraftBonusTraits().Count > 0;
7301 }
7302
7303 public List<Element> ListCraftBonusTraits()
7304 {
7305 List<Element> list = new List<Element>();
7306 string[] tag = sourceCard.tag;
7307 for (int i = 0; i < tag.Length; i++)
7308 {
7309 string[] array = tag[i].Split('/');
7310 if (!(array[0] != "craft_bonus"))
7311 {
7312 Element item = Element.Create(array[1], array[2].ToInt());
7313 list.Add(item);
7314 }
7315 }
7316 return list;
7317 }
7318
7319 public void TryStack(Thing t)
7320 {
7321 if (t == this)
7322 {
7323 return;
7324 }
7325 ThingContainer.DestData dest = things.GetDest(t);
7326 if (dest.stack != null)
7327 {
7328 if (IsPC)
7329 {
7330 Say("stack_thing", t, dest.stack);
7331 }
7332 t.TryStackTo(dest.stack);
7333 }
7334 }
7335
7336 public void ApplyBacker(int bid)
7337 {
7338 ChangeRarity(Rarity.Normal);
7339 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
7340 if (row == null)
7341 {
7342 return;
7343 }
7344 c_idBacker = row.id;
7345 if (row.type == 4)
7346 {
7348 Chara chara = Chara;
7349 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
7350 chara.hostility = hostility2;
7351 }
7352 if (row.type == 6)
7353 {
7356 Chara.idFaith = row.deity.ToLowerInvariant();
7357 }
7358 if (row.type == 4 || row.type == 5 || row.type == 7)
7359 {
7360 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
7361 if (id == "putty_snow")
7362 {
7363 idSkin = 0;
7364 }
7365 }
7366 if (bid == 164)
7367 {
7368 Chara.EQ_ID("amulet_moonnight");
7369 }
7370 }
7371
7372 public void RemoveBacker()
7373 {
7374 if (c_idBacker == 164)
7375 {
7376 Chara.things.Find("amulet_moonnight")?.Destroy();
7377 }
7378 c_idBacker = 0;
7379 }
7380
7381 public void SetPaintData()
7382 {
7383 EClass.ui.Hide(0f);
7385 {
7386 ClearPaintSprite();
7387 c_textureData = GetPaintData();
7389 {
7390 EClass.ui.Show(0f);
7391 });
7392 });
7393 }
7394
7395 public byte[] GetPaintData()
7396 {
7397 Sprite sprite = GetSprite();
7398 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7399 int num = sprite.texture.width * 2;
7400 int num2 = sprite.texture.height * 2;
7401 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
7402 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7403 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7404 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
7405 texture2D2.SetPixels(pixels);
7406 texture2D2.Apply();
7407 byte[] result = texture2D2.EncodeToJPG();
7408 UnityEngine.Object.Destroy(texture2D);
7409 UnityEngine.Object.Destroy(texture2D2);
7410 return result;
7411 }
7412
7413 public void ClearPaintSprite()
7414 {
7415 if ((bool)_paintSprite)
7416 {
7417 UnityEngine.Object.Destroy(_paintSprite.texture);
7418 UnityEngine.Object.Destroy(_paintSprite);
7419 _paintSprite = null;
7420 }
7421 }
7422
7423 public Sprite GetPaintSprite()
7424 {
7425 if (!_paintSprite)
7426 {
7427 byte[] data = c_textureData;
7428 Texture2D texture2D = new Texture2D(1, 1);
7429 texture2D.LoadImage(data);
7430 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
7431 EClass.game.loadedTextures.Add(texture2D);
7432 if (trait is TraitCanvas traitCanvas)
7433 {
7434 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7435 }
7436 }
7437 return _paintSprite;
7438 }
7439
7440 public void TryUnrestrain(bool force = false, Chara c = null)
7441 {
7442 if (!(GetRestrainer() == null || force))
7443 {
7444 return;
7445 }
7446 isRestrained = false;
7447 Say("unrestrained", this);
7448 if (this != c)
7449 {
7450 Talk("thanks");
7451 }
7452 MoveImmediate(pos.GetNearestPoint());
7453 renderer.SetFirst(first: true);
7454 if (c == null)
7455 {
7456 return;
7457 }
7458 if (c_rescueState == RescueState.WaitingForRescue)
7459 {
7460 c_rescueState = RescueState.Rescued;
7461 if (c.IsPC)
7462 {
7464 }
7465 }
7467 {
7468 return;
7469 }
7470 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
7471 {
7472 c.DoHostileAction(item, immediate: true);
7473 }
7474 }
7475
7477 {
7478 foreach (Card item in pos.ListCards())
7479 {
7480 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
7481 {
7482 return item.trait as TraitShackle;
7483 }
7484 }
7485 return null;
7486 }
7487
7488 public virtual void Tick()
7489 {
7490 }
7491
7492 public static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
7493 {
7494 int result = 0;
7495 if (row.id == 0)
7496 {
7497 return result;
7498 }
7499 result = row.value * mat.value / 100;
7500 if (result < 0)
7501 {
7502 result = 1;
7503 }
7504 return result;
7505 }
7506
7507 public Thing SetPriceFix(int a)
7508 {
7509 c_priceFix = a;
7510 return Thing;
7511 }
7512
7513 public int GetEquipValue()
7514 {
7515 return GetValue();
7516 }
7517
7518 public void SetSale(bool sale)
7519 {
7520 if (isSale != sale)
7521 {
7522 isSale = sale;
7523 if (isSale)
7524 {
7525 EClass._map.props.sales.Add(this);
7526 }
7527 else
7528 {
7529 EClass._map.props.sales.Remove(this);
7530 }
7531 }
7532 }
7533
7534 public int GetValue(PriceType priceType = PriceType.Default, bool sell = false)
7535 {
7536 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7537 if (id == "plat" && !sell)
7538 {
7539 num = 10000;
7540 }
7541 if (num == 0)
7542 {
7543 return 0;
7544 }
7545 float num2 = num;
7546 if (priceType == PriceType.CopyShop)
7547 {
7548 num2 += (float)c_priceCopy * 0.2f;
7549 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7550 }
7551 else
7552 {
7553 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7554 }
7555 if (IsFood && !material.tag.Contains("food"))
7556 {
7557 num2 *= 0.5f;
7558 }
7559 float num3;
7560 if (IsEquipmentOrRangedOrAmmo || trait is TraitMod)
7561 {
7562 if (sell)
7563 {
7564 num2 *= 0.3f;
7565 }
7566 num3 = 2f;
7567 }
7568 else
7569 {
7570 num3 = 0.5f;
7571 }
7572 if (isReplica)
7573 {
7574 num2 *= 0.15f;
7575 }
7576 if (!IsUnique)
7577 {
7578 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7579 {
7580 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7581 }
7582 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7583 if (IsEquipmentOrRanged)
7584 {
7585 int num4 = 0;
7586 foreach (Element value in elements.dict.Values)
7587 {
7588 num4 += value.source.value;
7589 }
7590 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7591 if (rarity >= Rarity.Legendary)
7592 {
7593 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7594 }
7595 }
7596 }
7597 if (trait is TraitRecipe && sell)
7598 {
7599 num2 *= 0.1f;
7600 }
7601 if (encLV != 0 && !category.tag.Contains("noEnc"))
7602 {
7603 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7604 }
7605 if (tier > 0)
7606 {
7607 num2 *= (float)(tier + 1);
7608 }
7609 return (int)num2;
7610 }
7611
7612 public virtual int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
7613 {
7614 if (priceType == PriceType.CopyShop && sell)
7615 {
7616 return 0;
7617 }
7618 if (!sell)
7619 {
7620 if (id == "littleball")
7621 {
7622 return 0;
7623 }
7624 switch (currency)
7625 {
7626 case CurrencyType.Money:
7627 if (id == "crimale2")
7628 {
7629 return 6480;
7630 }
7631 break;
7632 case CurrencyType.Influence:
7633 switch (id)
7634 {
7635 case "ticket_fortune":
7636 return 5;
7637 case "medal":
7638 return 5;
7639 case "lunch_love":
7640 return 20;
7641 case "scroll_alias":
7642 return 5;
7643 case "scroll_biography":
7644 return 5;
7645 case "1268":
7646 return 8;
7647 case "1329":
7648 return 20;
7649 case "statue_lulu":
7650 case "statue_jure":
7651 case "statue_ehe":
7652 return 100;
7653 }
7654 break;
7655 case CurrencyType.Money2:
7656 {
7657 string text = id;
7658 if (!(text == "mathammer"))
7659 {
7660 if (!(text == "water_jure"))
7661 {
7662 break;
7663 }
7664 return 2000;
7665 }
7666 return 50 + material.tier * material.tier * 10;
7667 }
7668 case CurrencyType.Ecopo:
7669 switch (id)
7670 {
7671 case "plat":
7672 return 500;
7673 case "rune_free":
7674 return 1000;
7675 case "whip_egg":
7676 return 3000;
7677 case "brush_strip":
7678 return 2500;
7679 case "hammer_strip":
7680 return 5000;
7681 case "helm_chef":
7682 return 25000;
7683 }
7684 break;
7685 case CurrencyType.Plat:
7686 switch (id)
7687 {
7688 case "lucky_coin":
7689 return 100;
7690 case "book_exp":
7691 return 200;
7692 case "book_skill":
7693 return 50;
7694 }
7695 break;
7696 case CurrencyType.Medal:
7697 switch (id)
7698 {
7699 case "1282":
7700 return 5;
7701 case "bill_tax":
7702 return 3;
7703 case "water":
7704 return 3;
7705 case "bill":
7706 return 3;
7707 case "1165":
7708 return 10;
7709 case "diary_sister":
7710 return 12;
7711 case "diary_lady":
7712 return 25;
7713 case "diary_catsister":
7714 return 85;
7715 case "container_magic":
7716 return 20;
7717 case "wrench_tent_elec":
7718 return 3;
7719 case "wrench_tent_soil":
7720 return 3;
7721 case "wrench_tent_seabed":
7722 return 12;
7723 case "wrench_bed":
7724 return 3;
7725 case "wrench_storage":
7726 return 4;
7727 case "wrench_fridge":
7728 return 15;
7729 case "wrench_extend_v":
7730 return 6;
7731 case "wrench_extend_h":
7732 return 6;
7733 case "monsterball":
7734 return LV / 8;
7735 case "372":
7736 return 3;
7737 case "hammer_garokk":
7738 return 100;
7739 case "scroll_random":
7740 if (refVal == 8288)
7741 {
7742 return 20;
7743 }
7744 break;
7745 }
7746 break;
7747 }
7748 }
7749 if (sell && noSell)
7750 {
7751 return 0;
7752 }
7753 if (!sell && id == "casino_coin")
7754 {
7755 return 20;
7756 }
7757 int value = GetValue(priceType, sell);
7758 if (value == 0)
7759 {
7760 return 0;
7761 }
7762 if (c == null)
7763 {
7764 c = EClass.pc;
7765 }
7766 double p = value;
7767 Trait trait = this.trait;
7768 if (!(trait is TraitBed))
7769 {
7770 if (trait is TraitContainer traitContainer)
7771 {
7772 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7773 }
7774 }
7775 else
7776 {
7777 p *= 1f + 0.5f * (float)c_containerSize;
7778 }
7779 p += c_priceAdd;
7780 if (c_priceFix != 0)
7781 {
7782 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7783 if (p == 0.0)
7784 {
7785 return 0;
7786 }
7787 }
7788 if (isStolen)
7789 {
7790 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7791 {
7792 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7793 }
7794 else if (sell && Guild.Thief.IsMember)
7795 {
7796 p = Guild.Thief.SellStolenPrice((int)p);
7797 }
7798 else
7799 {
7800 p *= 0.5;
7801 }
7802 }
7803 if (!sell && category.id == "spellbook")
7804 {
7805 p = Guild.Mage.BuySpellbookPrice((int)p);
7806 }
7807 bool flag = priceType == PriceType.CopyShop;
7808 int num = ((!flag) ? 1 : 5);
7809 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7810 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7811 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7812 if (num3 > 0f)
7813 {
7814 num3 *= (float)num;
7815 }
7816 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7817 p *= num5;
7818 p *= 0.20000000298023224;
7819 if (sell)
7820 {
7821 p *= 0.20000000298023224;
7822 if (isCopy)
7823 {
7824 p *= 0.20000000298023224;
7825 }
7826 if (isReplica)
7827 {
7828 p *= 0.20000000298023224;
7829 }
7830 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7831 {
7832 p *= 0.5;
7833 }
7834 if ((uint)(priceType - 1) <= 1u)
7835 {
7836 if (category.IsChildOf("fish"))
7837 {
7838 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7839 }
7840 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7841 {
7842 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7843 }
7844 }
7845 }
7846 if (id == "rod_wish")
7847 {
7848 p *= (sell ? 0.01f : 50f);
7849 }
7850 switch (currency)
7851 {
7852 case CurrencyType.Ecopo:
7853 if (this.trait is TraitSeed)
7854 {
7855 p *= 2.0;
7856 }
7857 else if (this.trait is TraitEcoMark)
7858 {
7859 p *= 1.0;
7860 }
7861 else
7862 {
7863 p *= 0.20000000298023224;
7864 }
7865 break;
7866 case CurrencyType.Casino_coin:
7867 p *= 0.10000000149011612;
7868 break;
7869 case CurrencyType.Influence:
7870 p *= 0.0020000000949949026;
7871 break;
7872 case CurrencyType.Medal:
7873 p *= 0.00019999999494757503;
7874 break;
7875 case CurrencyType.Money2:
7876 p *= 0.004999999888241291;
7877 break;
7878 default:
7879 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
7880 {
7881 if (blessedState == BlessedState.Blessed)
7882 {
7883 p *= 1.25;
7884 }
7885 else if (blessedState <= BlessedState.Cursed)
7886 {
7887 p *= (flag ? 1.25f : 0.3f);
7888 }
7889 if (this.trait.HasCharges)
7890 {
7891 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
7892 }
7893 if (IsDecayed)
7894 {
7895 p *= (flag ? 0.9f : 0.5f);
7896 }
7897 }
7898 else
7899 {
7900 Rand.UseSeed(uid, delegate
7901 {
7902 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
7903 });
7904 }
7905 if (!sell)
7906 {
7907 p *= 1f + 0.2f * (float)c.Evalue(1406);
7908 }
7909 break;
7910 }
7911 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
7912 switch (priceType)
7913 {
7914 case PriceType.Tourism:
7915 num6 = 0f;
7916 break;
7917 case PriceType.Shipping:
7918 if (sell)
7919 {
7920 p *= 1.100000023841858;
7921 }
7922 break;
7923 case PriceType.PlayerShop:
7924 {
7925 if (!sell)
7926 {
7927 break;
7928 }
7929 float num7 = 1.25f;
7930 if (EClass.Branch != null)
7931 {
7932 if (EClass.Branch.policies.IsActive(2817))
7933 {
7934 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
7935 }
7936 if (EClass.Branch.policies.IsActive(2816))
7937 {
7938 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
7939 }
7940 if (isChara)
7941 {
7942 if (EClass.Branch.policies.IsActive(2828))
7943 {
7944 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
7945 }
7946 }
7947 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
7948 {
7949 if (EClass.Branch.policies.IsActive(2818))
7950 {
7951 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
7952 }
7953 }
7954 else if (category.IsChildOf("furniture"))
7955 {
7956 if (EClass.Branch.policies.IsActive(2819))
7957 {
7958 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
7959 }
7960 }
7961 else if (EClass.Branch.policies.IsActive(2820))
7962 {
7963 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
7964 }
7965 }
7966 p *= num7;
7967 break;
7968 }
7969 }
7970 if ((uint)currency > 1u)
7971 {
7972 num6 = 0f;
7973 }
7974 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
7975 if (sell)
7976 {
7977 p = EClass.curve((int)p, 10000, 10000, 80);
7978 }
7979 if (p < 1.0)
7980 {
7981 p = ((!sell) ? 1 : 0);
7982 }
7983 if (!sell)
7984 {
7985 if (currency == CurrencyType.Casino_coin)
7986 {
7987 if (p > 100000.0)
7988 {
7989 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
7990 }
7991 else if (p > 10000.0)
7992 {
7993 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
7994 }
7995 else if (p > 1000.0)
7996 {
7997 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
7998 }
7999 else if (p > 100.0)
8000 {
8001 p = Mathf.CeilToInt((float)p / 100f) * 100;
8002 }
8003 else if (p > 10.0)
8004 {
8005 p = Mathf.CeilToInt((float)p / 10f) * 10;
8006 }
8007 }
8008 if (this.trait is TraitDeed)
8009 {
8010 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
8011 }
8012 }
8013 if (p > (double)(sell ? 500000000 : 1000000000))
8014 {
8015 if (!sell)
8016 {
8017 return 1000000000;
8018 }
8019 return 500000000;
8020 }
8021 return (int)p;
8022 }
8023
8024 public virtual string GetHoverText()
8025 {
8026 return Name + GetExtraName();
8027 }
8028
8029 public virtual string GetHoverText2()
8030 {
8031 return "";
8032 }
8033
8034 public int Dist(Card c)
8035 {
8036 if (!IsMultisize && !c.IsMultisize)
8037 {
8038 return pos.Distance(c.pos);
8039 }
8040 if (IsMultisize)
8041 {
8042 int dist = 99;
8043 ForeachPoint(delegate(Point p, bool main)
8044 {
8045 int num2 = DistMulti(p, c);
8046 if (num2 < dist)
8047 {
8048 dist = num2;
8049 }
8050 });
8051 return dist;
8052 }
8053 return DistMulti(pos, c);
8054 static int DistMulti(Point p1, Card c)
8055 {
8056 if (!c.IsMultisize)
8057 {
8058 return p1.Distance(c.pos);
8059 }
8060 int dist2 = 99;
8061 c.ForeachPoint(delegate(Point p, bool main)
8062 {
8063 int num = p1.Distance(p);
8064 if (num < dist2)
8065 {
8066 dist2 = num;
8067 }
8068 });
8069 return dist2;
8070 }
8071 }
8072
8073 public int Dist(Point p)
8074 {
8075 return pos.Distance(p);
8076 }
8077
8078 public bool IsInMutterDistance(int d = 10)
8079 {
8080 return pos.Distance(EClass.pc.pos) < d;
8081 }
8082
8083 public void SetCensored(bool enable)
8084 {
8085 isCensored = enable;
8087 {
8088 isCensored = false;
8089 }
8090 renderer.SetCensored(isCensored);
8091 }
8092
8093 public void SetDeconstruct(bool deconstruct)
8094 {
8095 if (isDeconstructing != deconstruct)
8096 {
8097 if (deconstruct)
8098 {
8099 EClass._map.props.deconstructing.Add(this);
8100 }
8101 else
8102 {
8103 EClass._map.props.deconstructing.Remove(this);
8104 }
8105 isDeconstructing = deconstruct;
8106 }
8107 }
8108
8109 public virtual bool MatchEncSearch(string s)
8110 {
8111 return false;
8112 }
8113
8115 {
8116 switch (m)
8117 {
8118 case UIList.SortMode.ByEquip:
8119 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
8120 break;
8121 case UIList.SortMode.ByValue:
8122 sortVal = -GetPrice(currency) * 1000;
8123 break;
8124 case UIList.SortMode.ByNumber:
8125 sortVal = -Num * 1000;
8126 break;
8127 case UIList.SortMode.ByCategory:
8128 sortVal = category.sortVal * 1000;
8129 break;
8130 case UIList.SortMode.ByWeight:
8131 sortVal = -ChildrenAndSelfWeight * 1000;
8132 break;
8133 case UIList.SortMode.ByWeightSingle:
8134 sortVal = -ChildrenAndSelfWeightSingle * 1000;
8135 break;
8136 case UIList.SortMode.ByPrice:
8137 sortVal = -GetPrice(currency) * 1000;
8138 break;
8139 default:
8140 sortVal = sourceCard._index * 1000;
8141 break;
8142 }
8143 }
8144
8145 public virtual int SecondaryCompare(UIList.SortMode m, Card c)
8146 {
8147 int num = 0;
8148 if (num == 0)
8149 {
8150 num = id.CompareTo(c.id);
8151 }
8152 if (num == 0)
8153 {
8154 num = trait.CompareTo(c);
8155 }
8156 if (num == 0)
8157 {
8158 num = Lang.comparer.Compare(c.GetName(NameStyle.Full, 1), GetName(NameStyle.Full, 1));
8159 }
8160 if (num == 0)
8161 {
8162 num = refVal - c.refVal;
8163 }
8164 if (num == 0)
8165 {
8166 num = c_charges - c.c_charges;
8167 }
8168 if (num == 0)
8169 {
8170 num = encLV - c.encLV;
8171 }
8172 if (num == 0)
8173 {
8174 num = Num - c.Num;
8175 }
8176 if (num == 0)
8177 {
8178 num = uid - c.uid;
8179 }
8180 return num;
8181 }
8182
8183 public void ForeachFOV(Func<Point, bool> func)
8184 {
8185 if (fov == null)
8186 {
8187 return;
8188 }
8189 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
8190 {
8191 Point arg = new Point().Set(lastPoint.Key);
8192 if (func(arg))
8193 {
8194 break;
8195 }
8196 }
8197 }
8198
8199 public void ForeachPoint(Action<Point, bool> action)
8200 {
8201 if (IsMultisize)
8202 {
8203 pos.ForeachMultiSize(W, H, action);
8204 }
8205 else
8206 {
8207 action(pos, arg2: true);
8208 }
8209 }
8210
8211 public void OnInspect()
8212 {
8213 }
8214
8215 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
8216 {
8217 }
8218
8219 public void Inspect()
8220 {
8221 SE.Play("pop_paper");
8222 if (isChara)
8223 {
8224 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
8225 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
8226 layerChara.SetChara(Chara);
8227 }
8228 else
8229 {
8230 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
8231 }
8232 }
8233
8234 public virtual bool HasCondition<T>() where T : Condition
8235 {
8236 return false;
8237 }
8238
8239 public virtual T GetCondition<T>() where T : Condition
8240 {
8241 return null;
8242 }
8243
8244 public bool HaveFur()
8245 {
8246 if (!isChara)
8247 {
8248 return false;
8249 }
8250 string text = id;
8251 if (text == "putty_snow" || text == "putty_snow_gold")
8252 {
8253 return true;
8254 }
8255 return !Chara.race.fur.IsEmpty();
8256 }
8257
8258 public bool CanBeSheared()
8259 {
8261 {
8262 return false;
8263 }
8264 if (!HaveFur() || c_fur < 0)
8265 {
8266 return false;
8267 }
8268 return true;
8269 }
8270}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
BedType
Definition: BedType.cs:2
BlessedState
Definition: BlessedState.cs:2
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
CurrencyType
Definition: CurrencyType.cs:2
EditorTag
Definition: EditorTag.cs:2
EffectDead
Definition: EffectDead.cs:2
EffectId
Definition: EffectId.cs:2
@ ChangeMaterial
@ ChangeRarity
Emo
Definition: Emo.cs:2
@ harvest
FactionMemberType
HealSource
Definition: HealSource.cs:2
HitResult
Definition: HitResult.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PeriodOfDay
Definition: PeriodOfDay.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SourceValueType
ThrowType
Definition: ThrowType.cs:2
ToggleType
Definition: ToggleType.cs:2
TryMakeRandomItemSource
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:280
virtual bool IsRunning
Definition: AIAct.cs:31
virtual Status Cancel()
Definition: AIAct.cs:305
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static bool slaughtering
Definition: AI_Slaughter.cs:6
void ClearPlans()
Definition: AM_Adv.cs:427
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2885
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:1040
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:493
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
static AM_Adv Adv
Definition: ActionMode.cs:15
int value
Definition: Affinity.cs:26
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
void SetObj(int id, object o)
Definition: BaseCard.cs:91
string GetStr(int id, string defaultStr=null)
Definition: BaseCard.cs:54
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
ScreenGuide guide
BaseTileMap tileMap
virtual void RefreshPosition()
static void PublishEvent(string eventId, object data=null)
virtual ConditionType Type
Definition: BaseStats.cs:19
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetGender(int g)
Definition: Biography.cs:478
void SetPortrait(Chara c)
Definition: Biography.cs:487
Card card
Definition: ButtonGrid.cs:24
virtual void RefreshSprite()
Definition: CardActor.cs:233
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
bool tryLevelMatTier
static CardBlueprint _Default
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void AssignUID(Card c)
Definition: CardManager.cs:78
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
virtual void KillAnime()
override void Draw(RenderParam p)
Definition: CardRenderer.cs:49
Vector3 position
Definition: CardRenderer.cs:21
void RefreshSprite()
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
virtual void SetFirst(bool first, Vector3 pos)
CardActor actor
Definition: CardRenderer.cs:11
void KillActor()
void SetCensored(bool enable)
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string[] trait
Definition: CardRow.cs:33
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
string tierGroup
Definition: CardRow.cs:11
string lightData
Definition: CardRow.cs:13
string[] loot
Definition: CardRow.cs:29
Definition: Card.cs:11
float angle
Definition: Card.cs:74
int CountRune(bool countFree=true)
Definition: Card.cs:3736
bool IsNegativeGift
Definition: Card.cs:2450
CharaList c_charaList
Definition: Card.cs:1945
int c_lockedAge
Definition: Card.cs:1393
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:3965
bool isDestroyed
Definition: Card.cs:78
MinionType c_minionType
Definition: Card.cs:1015
int FameLv
Definition: Card.cs:2352
int c_priceFix
Definition: Card.cs:1164
void ModExp(int ele, int a)
Definition: Card.cs:2707
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5614
virtual string AliasMaterialOnCreate
Definition: Card.cs:2105
Props props
Definition: Card.cs:52
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2669
int DMG
Definition: Card.cs:2385
bool IsPCFactionOrMinion
Definition: Card.cs:2326
int GetBestAttribute()
Definition: Card.cs:2684
bool isCrafted
Definition: Card.cs:797
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:6005
virtual string GetHoverText()
Definition: Card.cs:8024
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:6041
string ReferenceId()
Definition: Card.cs:2822
virtual string GetExtraName()
Definition: Card.cs:2674
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1921
virtual bool IsMultisize
Definition: Card.cs:2212
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3312
BitArray32 _bits1
Definition: Card.cs:82
int tier
Definition: Card.cs:413
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2664
void ApplySocket(int id, int lv, Card mod=null)
Definition: Card.cs:3654
bool IsDecayed
Definition: Card.cs:2341
string c_idPortrait
Definition: Card.cs:1537
virtual bool IsPCC
Definition: Card.cs:2201
virtual int PV
Definition: Card.cs:2381
virtual bool isThing
Definition: Card.cs:2133
bool IsAmmo
Definition: Card.cs:2301
bool IsVariation
Definition: Card.cs:2377
SocketData AddRune(Card rune)
Definition: Card.cs:3694
string c_note
Definition: Card.cs:1801
bool isImported
Definition: Card.cs:617
bool IsImportant
Definition: Card.cs:2157
bool isSummon
Definition: Card.cs:713
bool HasRune()
Definition: Card.cs:3823
bool CanAddRune(TraitMod mod)
Definition: Card.cs:3757
bool isElemental
Definition: Card.cs:725
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
Definition: Card.cs:7168
int idMaterial
Definition: Card.cs:137
virtual Chara Chara
Definition: Card.cs:2122
int version
Definition: Card.cs:425
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3122
int posInvY
Definition: Card.cs:353
int INT
Definition: Card.cs:2403
Thing Split(int a)
Definition: Card.cs:3580
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:6912
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2639
bool IsAgent
Definition: Card.cs:2303
bool isMasked
Definition: Card.cs:593
void MakeFigureFrom(string id)
Definition: Card.cs:5874
int c_idMainElement
Definition: Card.cs:1453
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3843
void AddSocket()
Definition: Card.cs:3637
void SetCensored(bool enable)
Definition: Card.cs:8083
ElementContainerCard elements
Definition: Card.cs:42
int END
Definition: Card.cs:2391
CardRow refCard
Definition: Card.cs:2019
const int DamageLimit
Definition: Card.cs:30
void _OnDeserialized(StreamingContext context)
Definition: Card.cs:2760
bool c_wasInPcParty
Definition: Card.cs:1039
int c_ammo
Definition: Card.cs:1501
bool IsFresn
Definition: Card.cs:2345
string id
Definition: Card.cs:36
float GetLightPower()
Definition: Card.cs:6716
int ChildrenWeight
Definition: Card.cs:2065
bool isNPCProperty
Definition: Card.cs:557
virtual void SetSource()
Definition: Card.cs:2941
int GetSightRadius()
Definition: Card.cs:6735
bool IsUnique
Definition: Card.cs:2143
bool IsRestrainedResident
Definition: Card.cs:2312
int c_equippedSlot
Definition: Card.cs:979
SourceBacker.Row sourceBacker
Definition: Card.cs:955
bool TryReserve(AIAct act)
Definition: Card.cs:2555
Hostility c_originalHostility
Definition: Card.cs:1003
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Definition: Card.cs:2583
bool isFloating
Definition: Card.cs:653
int _childrenWeight
Definition: Card.cs:90
bool isSubsetCard
Definition: Card.cs:749
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
Definition: Card.cs:3199
void PlaySoundHold(bool spatial=true)
Definition: Card.cs:6461
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:5138
bool IsInheritFoodTraits
Definition: Card.cs:2232
ICardParent GetRoot()
Definition: Card.cs:3513
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:6283
virtual bool IsMoving
Definition: Card.cs:2165
bool isRoofItem
Definition: Card.cs:581
void SetRandomLightColors()
Definition: Card.cs:6852
bool isRestrained
Definition: Card.cs:569
bool c_lockedHard
Definition: Card.cs:1063
CardRenderer HostRenderer
Definition: Card.cs:2496
virtual bool IsDisabled
Definition: Card.cs:2163
bool IsThrownWeapon
Definition: Card.cs:2299
bool isLostProperty
Definition: Card.cs:809
string TextRarity
Definition: Card.cs:2433
int ExpToNext
Definition: Card.cs:2060
void OnChildNumChange(Card c)
Definition: Card.cs:3828
int Evalue(int ele, bool ignoreGlobalElement)
Definition: Card.cs:2630
bool IsStackable(Thing tg)
Definition: Card.cs:3531
bool HasElement(string id, int req=1)
Definition: Card.cs:6241
float fy
Definition: Card.cs:269
void Explode(Point p, Card origin)
Definition: Card.cs:5190
bool noSell
Definition: Card.cs:833
bool isCensored
Definition: Card.cs:437
bool CanInspect
Definition: Card.cs:2524
CardBlueprint bp
Definition: Card.cs:80
virtual int Power
Definition: Card.cs:2349
int Evalue(string alias)
Definition: Card.cs:2644
SourceMaterial.Row DyeMat
Definition: Card.cs:1992
bool isBroken
Definition: Card.cs:737
int PER
Definition: Card.cs:2393
SourceMaterial.Row material
Definition: Card.cs:2103
bool IsRotting
Definition: Card.cs:2343
int c_summonDuration
Definition: Card.cs:1465
int c_indexContainerIcon
Definition: Card.cs:1441
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6481
string c_idDeity
Definition: Card.cs:1621
int c_invest
Definition: Card.cs:1333
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3131
int HIT
Definition: Card.cs:2383
string c_extraNameRef
Definition: Card.cs:1657
bool isFav
Definition: Card.cs:929
bool isCopy
Definition: Card.cs:881
void MakeRefFrom(Card c1, Card c2=null, bool simple=false)
Definition: Card.cs:5885
Card MakeRefFrom(string id)
Definition: Card.cs:5879
string c_idTrait
Definition: Card.cs:1765
string c_altName
Definition: Card.cs:1633
string TryGetFoodName(Card c)
Definition: Card.cs:5845
int c_weight
Definition: Card.cs:1417
string ApplyNewLine(string text)
Definition: Card.cs:7126
virtual void LookAt(Point p)
Definition: Card.cs:6552
void ClampInitialSkill()
Definition: Card.cs:3029
Thing Tool
Definition: Card.cs:2464
bool isRestocking
Definition: Card.cs:893
string NameOne
Definition: Card.cs:2195
string InspectName
Definition: Card.cs:2535
string c_idJob
Definition: Card.cs:1561
virtual SourceMaterial.Row DefaultMaterial
Definition: Card.cs:2475
int c_priceAdd
Definition: Card.cs:1176
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7612
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4087
Thing ammoData
Definition: Card.cs:1825
virtual bool IsPCParty
Definition: Card.cs:2203
virtual void SetDir(int d)
Definition: Card.cs:6537
int GetHearingRadius()
Definition: Card.cs:6730
int c_lockLv
Definition: Card.cs:991
bool ignoreAutoPick
Definition: Card.cs:509
int RefreshColor()
Definition: Card.cs:6326
int GetEquipValue()
Definition: Card.cs:7513
BitArray32 _bits2
Definition: Card.cs:84
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4103
virtual int SelfWeight
Definition: Card.cs:2097
int c_uidRefCard
Definition: Card.cs:1151
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2284
int DefaultLV
Definition: Card.cs:2062
Fov fov
Definition: Card.cs:58
int GetAffinityExpBonus()
Definition: Card.cs:3069
int c_dyeMat
Definition: Card.cs:1225
void Say(string lang, Card c1, string ref1=null, string ref2=null)
Definition: Card.cs:7177
Card AddCard(Card c)
Definition: Card.cs:3180
int invY
Definition: Card.cs:2007
Point InspectPoint
Definition: Card.cs:2537
int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin=null)
Definition: Card.cs:4163
void HatchEgg()
Definition: Card.cs:5970
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
Definition: Card.cs:7492
string c_refText
Definition: Card.cs:1669
bool IsMale
Definition: Card.cs:2438
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:6276
bool IsCursed
Definition: Card.cs:2309
int c_dateCooked
Definition: Card.cs:1381
bool isSale
Definition: Card.cs:869
void CalculateFOV()
Definition: Card.cs:6814
int c_uidMaster
Definition: Card.cs:1489
int c_dateDeathLock
Definition: Card.cs:1285
Biography bio
Definition: Card.cs:45
int c_fixedValue
Definition: Card.cs:1200
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3194
string StripTalkSpeiclaCharacters(string text)
Definition: Card.cs:7107
virtual bool MatchEncSearch(string s)
Definition: Card.cs:8109
void SetCharge(int a)
Definition: Card.cs:4040
virtual string GetDetail()
Definition: Card.cs:2679
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7041
Card SetLv(int a)
Definition: Card.cs:2991
int hp
Definition: Card.cs:245
Rarity rarity
Definition: Card.cs:317
int c_vomit
Definition: Card.cs:1027
float fx
Definition: Card.cs:257
string Name
Definition: Card.cs:2191
void SetRandomTone()
Definition: Card.cs:7273
void PlaySoundImpact(bool spatial=true)
Definition: Card.cs:6471
int c_seed
Definition: Card.cs:1345
bool IsRangedWeapon
Definition: Card.cs:2297
const int MaxWeight
Definition: Card.cs:26
virtual string actorPrefab
Definition: Card.cs:2181
int CHA
Definition: Card.cs:2401
virtual int DV
Definition: Card.cs:2379
ICardParent parent
Definition: Card.cs:56
bool ExistsOnMap
Definition: Card.cs:2137
bool dirtyWeight
Definition: Card.cs:88
bool hasSpawned
Definition: Card.cs:905
void EjectSockets()
Definition: Card.cs:3672
virtual void OnBeforeCreate()
Definition: Card.cs:2933
bool IsHotItem
Definition: Card.cs:122
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3190
virtual int WeightLimit
Definition: Card.cs:2099
Sprite GetPaintSprite()
Definition: Card.cs:7423
LoveData c_love
Definition: Card.cs:1885
virtual bool IsMinion
Definition: Card.cs:2205
MixedFoodData c_mixedFoodData
Definition: Card.cs:1957
bool c_isPrayed
Definition: Card.cs:1099
bool c_revealLock
Definition: Card.cs:1075
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2659
string c_idAbility
Definition: Card.cs:1705
virtual string GetHoverText2()
Definition: Card.cs:8029
void ApplySocket(Thing t)
Definition: Card.cs:3646
string c_idTone
Definition: Card.cs:1573
const int SocketDiv
Definition: Card.cs:28
virtual bool IsDeadOrSleeping
Definition: Card.cs:2161
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
Definition: Card.cs:6155
Thing SetNum(int a)
Definition: Card.cs:3591
int c_priceCopy
Definition: Card.cs:1188
int GetCurrency(string id="money")
Definition: Card.cs:4071
void SetReplica(bool on)
Definition: Card.cs:3165
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:8199
void Dye(SourceMaterial.Row mat)
Definition: Card.cs:6319
void Deconstruct()
Definition: Card.cs:5200
virtual bool IsPCPartyMinion
Definition: Card.cs:2207
string c_idSpriteReplacer
Definition: Card.cs:1597
SourceMaterial.Row _material
Definition: Card.cs:94
bool HasElement(int ele, int req)
Definition: Card.cs:6236
bool HasLight()
Definition: Card.cs:6711
int decay
Definition: Card.cs:221
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:5951
CardRow refCard2
Definition: Card.cs:2040
string c_altName2
Definition: Card.cs:1645
Thing parentThing
Definition: Card.cs:108
virtual Sprite GetImageSprite()
Definition: Card.cs:6417
int LER
Definition: Card.cs:2395
Sprite _paintSprite
Definition: Card.cs:102
bool autoRefuel
Definition: Card.cs:629
Thing c_bloodData
Definition: Card.cs:1969
bool IsFurniture
Definition: Card.cs:2305
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3126
bool IsFood
Definition: Card.cs:2229
Fov CreateFov()
Definition: Card.cs:6857
PlaceState placeState
Definition: Card.cs:86
CharaUpgrade c_upgrades
Definition: Card.cs:1873
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:4978
void ChangeAltitude(int a)
Definition: Card.cs:6591
List< SocketData > socketList
Definition: Card.cs:1837
int c_IDTState
Definition: Card.cs:1297
bool HasContainerSize
Definition: Card.cs:2461
void PlayAnime(AnimeID id, Point dest, bool force=false)
Definition: Card.cs:6505
int c_daysWithGod
Definition: Card.cs:1513
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3991
int WIL
Definition: Card.cs:2397
RenderParam GetRenderParam()
Definition: Card.cs:6295
virtual SourcePref Pref
Definition: Card.cs:2159
bool isAcidproof
Definition: Card.cs:689
void ModExpParty(int ele, int a)
Definition: Card.cs:2715
void RecalculateFOV()
Definition: Card.cs:6697
bool IsToolbelt
Definition: Card.cs:2223
int MaxRune()
Definition: Card.cs:3752
string c_idEditor
Definition: Card.cs:1729
int STR
Definition: Card.cs:2387
string c_idRace
Definition: Card.cs:1549
bool HasTalk(string idTopic)
Definition: Card.cs:7036
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:7186
bool HasTag(CTAG tag)
Definition: Card.cs:2649
Point pos
Definition: Card.cs:60
int DEX
Definition: Card.cs:2389
void DecayNatural(int hour=1)
Definition: Card.cs:6921
bool IsInMutterDistance(int d=10)
Definition: Card.cs:8078
virtual void OnCreate(int genLv)
Definition: Card.cs:2937
void DyeRandom()
Definition: Card.cs:6309
string c_editorTags
Definition: Card.cs:1741
void SetDirtyWeight()
Definition: Card.cs:2608
virtual void LookAt(Card c)
Definition: Card.cs:6548
LightData _LightData
Definition: Card.cs:100
void Decay(int a=10)
Definition: Card.cs:6953
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
Definition: Card.cs:6633
virtual long ApplyProtection(long dmg, int mod=100)
Definition: Card.cs:4138
int sortVal
Definition: Card.cs:104
void MakeFoodRef(Card c1, Card c2=null)
Definition: Card.cs:5794
MoveResult TryMoveFrom(Point p)
Definition: Card.cs:6092
string c_idRefCard2
Definition: Card.cs:1789
int LUC
Definition: Card.cs:2405
int c_containerSize
Definition: Card.cs:1405
void ClearFOV()
Definition: Card.cs:6904
int c_lightColor
Definition: Card.cs:1123
static Color _randColor
Definition: Card.cs:96
virtual void OnDeserialized()
Definition: Card.cs:2818
void _OnSerializing(StreamingContext context)
Definition: Card.cs:2745
virtual CardRow sourceRenderCard
Definition: Card.cs:2185
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2095
int[] _ints
Definition: Card.cs:33
void SetPaintData()
Definition: Card.cs:7381
int uid
Definition: Card.cs:125
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:6305
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6515
bool IsEquipmentOrRanged
Definition: Card.cs:2272
int Quality
Definition: Card.cs:2479
void Dye(string idMat)
Definition: Card.cs:6314
virtual SubPassData GetSubPassData()
Definition: Card.cs:6604
List< int > c_corruptionHistory
Definition: Card.cs:1909
override string ToString()
Definition: Card.cs:2541
void TryStack(Thing t)
Definition: Card.cs:7319
int refVal
Definition: Card.cs:209
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6449
void ApplyTrait()
Definition: Card.cs:2970
void OnInspect()
Definition: Card.cs:8211
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:6400
string c_context
Definition: Card.cs:1717
Trait trait
Definition: Card.cs:54
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2570
virtual int MaxDecay
Definition: Card.cs:2339
void ModCurrency(int a, string id="money")
Definition: Card.cs:4057
bool IsPowerful
Definition: Card.cs:2146
string c_idTalk
Definition: Card.cs:1609
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
Definition: Card.cs:7212
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3475
void LevelUp()
Definition: Card.cs:3083
string c_idRidePCC
Definition: Card.cs:1693
virtual void ApplyEditorTags(EditorTag tag)
Definition: Card.cs:2945
int encLV
Definition: Card.cs:329
int altitude
Definition: Card.cs:233
int c_diceDim
Definition: Card.cs:1429
bool IsEquipment
Definition: Card.cs:2227
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2179
int c_allowance
Definition: Card.cs:1357
bool isDeconstructing
Definition: Card.cs:449
MoveType
Definition: Card.cs:21
bool disableAutoToggle
Definition: Card.cs:605
virtual int[] Tiles
Definition: Card.cs:2363
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:5920
CardRow hat
Definition: Card.cs:66
virtual int SecondaryCompare(UIList.SortMode m, Card c)
Definition: Card.cs:8145
virtual void OnLand()
Definition: Card.cs:6083
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4193
int exp
Definition: Card.cs:401
void RemoveBacker()
Definition: Card.cs:7372
CharaGenes c_genes
Definition: Card.cs:1897
virtual int MaxHP
Definition: Card.cs:2347
void ChangeWeight(int a)
Definition: Card.cs:2618
void ModEncLv(int a)
Definition: Card.cs:3942
void RemoveThing(Thing thing)
Definition: Card.cs:3414
void SetEncLv(int a)
Definition: Card.cs:3960
Card MakeFoodFrom(string _id)
Definition: Card.cs:5688
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3721
int c_dateStockExpire
Definition: Card.cs:1273
void PlaySoundDead(bool spatial=true)
Definition: Card.cs:6476
int c_idBacker
Definition: Card.cs:1477
bool CanBeSheared()
Definition: Card.cs:8258
float roundTimer
Definition: Card.cs:72
bool TryPay(int a, string id="money")
Definition: Card.cs:4021
void SayNothingHappans()
Definition: Card.cs:7154
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:4046
bool isDyed
Definition: Card.cs:461
bool isNew
Definition: Card.cs:485
void PlayAnimeLoot()
Definition: Card.cs:6510
int MAG
Definition: Card.cs:2399
bool isWeightChanged
Definition: Card.cs:665
void Destroy()
Definition: Card.cs:5206
bool HasGlobalElement(int ele)
Definition: Card.cs:6246
int feat
Definition: Card.cs:377
bool c_isImportant
Definition: Card.cs:1051
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:773
bool HaveFur()
Definition: Card.cs:8244
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2654
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3136
ThingContainer things
Definition: Card.cs:39
BossType c_bossType
Definition: Card.cs:1261
void PurgeEythArtifact()
Definition: Card.cs:3374
bool HasCraftBonusTrait()
Definition: Card.cs:7298
bool IsInstalled
Definition: Card.cs:2435
virtual void Rotate(bool reverse=false)
Definition: Card.cs:6556
virtual bool IsPC
Definition: Card.cs:2197
int GetExpMtp()
Definition: Card.cs:3051
int c_daysWithPC
Definition: Card.cs:1525
bool IsMeleeWeapon
Definition: Card.cs:2295
string c_color
Definition: Card.cs:1585
Card SetHidden(bool hide=true)
Definition: Card.cs:5998
string NameSimple
Definition: Card.cs:2193
void SetSale(bool sale)
Definition: Card.cs:7518
bool isFireproof
Definition: Card.cs:677
void SetRandomTalk()
Definition: Card.cs:7264
bool IsChildOf(Card c)
Definition: Card.cs:2730
int rarityLv
Definition: Card.cs:305
void SetFreePos(Point point)
Definition: Card.cs:6609
virtual bool isChara
Definition: Card.cs:2135
int GetDaysTogetherBonus()
Definition: Card.cs:3074
virtual Thing Thing
Definition: Card.cs:2110
BedType c_bedType
Definition: Card.cs:967
int turn
Definition: Card.cs:68
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null, int resistPenetrationLevel=0)
Definition: Card.cs:4198
Card GetRootCard()
Definition: Card.cs:3522
virtual void SetImage(Image image)
Definition: Card.cs:6427
int Evalue(int ele)
Definition: Card.cs:2625
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3488
int Dist(Card c)
Definition: Card.cs:8034
TraitShackle GetRestrainer()
Definition: Card.cs:7476
Thing SetNoSell()
Definition: Card.cs:3605
int c_bill
Definition: Card.cs:1321
void Mod()
Definition: Card.cs:2565
void CheckJustCooked()
Definition: Card.cs:6944
byte[] c_textureData
Definition: Card.cs:1981
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Card.cs:8215
int colorInt
Definition: Card.cs:111
int invX
Definition: Card.cs:1995
bool isHidden
Definition: Card.cs:533
int idSkin
Definition: Card.cs:365
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:6015
bool CanReserve(AIAct act)
Definition: Card.cs:2546
bool isOn
Definition: Card.cs:545
virtual void OnSerializing()
Definition: Card.cs:2755
Thing SetPriceFix(int a)
Definition: Card.cs:7507
virtual bool IsPCFaction
Definition: Card.cs:2323
Window.SaveData c_windowSaveData
Definition: Card.cs:1861
bool isGifted
Definition: Card.cs:785
int ResistLv(int res)
Definition: Card.cs:6218
bool IsLightsource
Definition: Card.cs:2225
bool isPlayerCreation
Definition: Card.cs:497
int _z
Definition: Card.cs:185
virtual bool HasHost
Definition: Card.cs:2477
BlessedState blessedState
Definition: Card.cs:281
int H
Definition: Card.cs:2420
Thing Duplicate(int num)
Definition: Card.cs:3540
int _colorInt
Definition: Card.cs:70
virtual int PrefIndex
Definition: Card.cs:2366
bool isStolen
Definition: Card.cs:857
virtual bool IsGlobal
Definition: Card.cs:2337
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6466
PlaceState _placeState
Definition: Card.cs:293
ref Color GetRandomColor()
Definition: Card.cs:6373
int dir
Definition: Card.cs:149
int c_uidZone
Definition: Card.cs:1138
bool isScaled
Definition: Card.cs:917
int W
Definition: Card.cs:2408
bool TryStackTo(Thing to)
Definition: Card.cs:3493
virtual bool IsPCFactionMinion
Definition: Card.cs:2209
bool IsBlessed
Definition: Card.cs:2307
bool isHatchling
Definition: Card.cs:941
Card Install()
Definition: Card.cs:3837
void ApplyBacker(int bid)
Definition: Card.cs:7336
Thing c_copyContainer
Definition: Card.cs:1849
bool ShouldShowMsg
Definition: Card.cs:2508
void TryUnrestrain(bool force=false, Chara c=null)
Definition: Card.cs:7440
Card parentCard
Definition: Card.cs:106
bool c_isDisableStockUse
Definition: Card.cs:1111
RescueState c_rescueState
Definition: Card.cs:1249
Emo lastEmo
Definition: Card.cs:98
bool noSnow
Definition: Card.cs:761
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:6422
virtual CardRow sourceCard
Definition: Card.cs:2183
void ModExp(string alias, int a)
Definition: Card.cs:2702
List< Element > ListCraftBonusTraits()
Definition: Card.cs:7303
string c_idRefName
Definition: Card.cs:1681
void SetRandomDir()
Definition: Card.cs:6543
bool noShadow
Definition: Card.cs:821
int GetLightRadius()
Definition: Card.cs:6744
DNA c_DNA
Definition: Card.cs:1933
int ChildrenAndSelfWeight
Definition: Card.cs:2093
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:3932
bool isModified
Definition: Card.cs:473
float animeCounter
Definition: Card.cs:76
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3171
int genLv
Definition: Card.cs:197
virtual void Tick()
Definition: Card.cs:7488
int Num
Definition: Card.cs:161
int _x
Definition: Card.cs:173
Color LightColor
Definition: Card.cs:1135
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6500
SourceCategory.Row category
Definition: Card.cs:2101
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:8093
bool c_isTrained
Definition: Card.cs:1087
int posInvX
Definition: Card.cs:341
void Inspect()
Definition: Card.cs:8219
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Card.cs:8114
byte[] GetPaintData()
Definition: Card.cs:7395
Point lastPos
Definition: Card.cs:62
UniqueData c_uniqueData
Definition: Card.cs:1813
bool IsWeapon
Definition: Card.cs:2260
Vector3 InspectPosition
Definition: Card.cs:2539
virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath=true)
Definition: Card.cs:6150
void ModNum(int a, bool notify=true)
Definition: Card.cs:3611
bool isLeashed
Definition: Card.cs:845
void Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true)
Definition: Card.cs:6163
T FindTool< T >()
Definition: Card.cs:2735
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:4016
bool IsIdentified
Definition: Card.cs:2431
bool IsContainer
Definition: Card.cs:2141
bool isReplica
Definition: Card.cs:701
bool freePos
Definition: Card.cs:521
int c_charges
Definition: Card.cs:1309
SourceCategory.Row _category
Definition: Card.cs:92
SocketData AddRune(int idEle, int v, bool free)
Definition: Card.cs:3699
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:7138
virtual int GetArmorSkill()
Definition: Card.cs:4133
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7534
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
Definition: Card.cs:6525
List< int > sockets
Definition: Card.cs:48
bool _IsPC
Definition: Card.cs:2199
void RemoveCard(Card c)
Definition: Card.cs:3185
string c_editorTraitVal
Definition: Card.cs:1753
CardRenderer renderer
Definition: Card.cs:64
int c_fur
Definition: Card.cs:1369
void AddExp(int a, bool applyMod=true)
Definition: Card.cs:3037
void KillAnime()
Definition: Card.cs:6495
virtual bool flipX
Definition: Card.cs:2168
void SpawnLoot(Card origin)
Definition: Card.cs:5246
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6223
void ClearPaintSprite()
Definition: Card.cs:7413
string GetFoodName(string s)
Definition: Card.cs:5869
VisitorState visitorState
Definition: Card.cs:1237
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7081
int LV
Definition: Card.cs:389
bool isBackerContent
Definition: Card.cs:952
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
Definition: Card.cs:3141
virtual bool isSynced
Definition: Card.cs:2139
bool ignoreStackHeight
Definition: Card.cs:641
void ForeachFOV(Func< Point, bool > func)
Definition: Card.cs:8183
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2827
AIAct reservedAct
Definition: Card.cs:50
int ResistLvFrom(int ele)
Definition: Card.cs:6213
int QualityLv
Definition: Card.cs:2481
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7159
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:7206
string c_idRefCard
Definition: Card.cs:1777
int c_uidAttune
Definition: Card.cs:1212
Card MakeFoodFrom(Card c)
Definition: Card.cs:5693
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:5897
int Dist(Point p)
Definition: Card.cs:8073
bool ShowFoodEnc
Definition: Card.cs:2244
bool HasElementNoCopy()
Definition: Card.cs:6251
void RemoveThings()
Definition: Card.cs:3406
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
Definition: Cell.cs:7
void RemoveCard(Card c)
Definition: Cell.cs:1602
bool IsSnowTile
Definition: Cell.cs:790
bool IsTopWaterAndNoSnow
Definition: Cell.cs:720
void Refresh()
Definition: Cell.cs:1164
bool skipRender
Definition: Cell.cs:278
void AddCard(Card c)
Definition: Cell.cs:1586
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:283
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:479
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:424
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
Definition: CharaBody.cs:369
void RefreshBodyParts()
Definition: CharaBody.cs:309
Definition: Chara.cs:10
bool IsHumanSpeak
Definition: Chara.cs:1033
Element MainElement
Definition: Chara.cs:735
new TraitChara trait
Definition: Chara.cs:509
Hostility OriginalHostility
Definition: Chara.cs:475
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
bool IsEyth
Definition: Chara.cs:1070
AIAct ai
Definition: Chara.cs:206
bool isWet
Definition: Chara.cs:144
ConSuspend conSuspend
Definition: Chara.cs:104
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9543
Faction faction
Definition: Chara.cs:431
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:8168
override bool IsPC
Definition: Chara.cs:630
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:470
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10182
void ShowDialog()
Definition: Chara.cs:7247
override string ToString()
Definition: Chara.cs:1202
Party party
Definition: Chara.cs:43
ElementContainer tempElements
Definition: Chara.cs:36
List< Condition > conditions
Definition: Chara.cs:215
bool HasCondition(string alias)
Definition: Chara.cs:9704
override bool IsDisabled
Definition: Chara.cs:591
bool IsHuman
Definition: Chara.cs:897
bool IsAnimal
Definition: Chara.cs:885
override bool IsPCFaction
Definition: Chara.cs:689
void CalculateMaxStamina()
Definition: Chara.cs:2072
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6803
override int MaxHP
Definition: Chara.cs:726
Stats SAN
Definition: Chara.cs:1188
SourceChara.Row source
Definition: Chara.cs:162
Stats mana
Definition: Chara.cs:1184
void MoveByForce(Point newPoint, Card c=null, bool checkWall=false)
Definition: Chara.cs:2700
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1176
Chara parasite
Definition: Chara.cs:30
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4706
Chara ride
Definition: Chara.cs:27
bool IsUndead
Definition: Chara.cs:909
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:8954
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8410
Affinity affinity
Definition: Chara.cs:318
void ModCorruption(int a)
Definition: Chara.cs:10124
Religion faith
Definition: Chara.cs:443
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6477
void SyncRide()
Definition: Chara.cs:4025
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6526
bool isBlind
Definition: Chara.cs:132
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:5197
bool IsMachine
Definition: Chara.cs:921
bool IsHostile()
Definition: Chara.cs:6707
bool isDead
Definition: Chara.cs:393
ConBaseTransmuteMimic mimicry
Definition: Chara.cs:106
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9796
Chara SetHostility(Hostility h)
Definition: Chara.cs:1476
void TrySetEnemy(Chara c)
Definition: Chara.cs:6494
bool HasCooldown(int idEle)
Definition: Chara.cs:9005
void CalcBurden()
Definition: Chara.cs:1879
SourceRace.Row race
Definition: Chara.cs:468
bool Has(string id)
Definition: CodexManager.cs:36
bool DroppedCard(string id)
Definition: CodexManager.cs:46
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
BlockColors blockColors
UD_String_LightData lightColors
UD_String_MatData matColors
override void Reveal(Card attacker=null, bool surprise=false)
Definition: ConDim.cs:2
int uidMachine
Definition: ConSuspend.cs:6
virtual bool ShouldRevealOnContact
Definition: ConTransmute.cs:9
Definition: ConWet.cs:2
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:79
void Kill(bool silent=false)
Definition: Condition.cs:95
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:83
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:562
new GameConfig game
Definition: CoreConfig.cs:615
GraphicSetting graphic
Definition: CoreConfig.cs:613
OtherSetting other
Definition: CoreConfig.cs:625
bool godMode
Definition: CoreDebug.cs:188
bool godFood
Definition: CoreDebug.cs:198
bool enable
Definition: CoreDebug.cs:301
bool testThingQuality
Definition: CoreDebug.cs:230
Sprite defaultAbility
Definition: CoreRef.cs:119
RectData center
Definition: CoreRef.cs:167
Icons icons
Definition: CoreRef.cs:356
Rects rects
Definition: CoreRef.cs:362
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
int day
Definition: Date.cs:62
bool IsNight
Definition: Date.cs:112
int GetRawDay()
Definition: Date.cs:333
PeriodOfDay periodOfDay
Definition: Date.cs:128
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static Scene scene
Definition: EClass.cs:31
static ColorProfile Colors
Definition: EClass.cs:39
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static float rndf(float a)
Definition: EClass.cs:102
static FactionBranch Branch
Definition: EClass.cs:23
static BaseGameScreen screen
Definition: EClass.cs:33
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:117
Effect Emit(int num)
Definition: Effect.cs:283
static Effect Get(Effect original)
Definition: Effect.cs:80
Effect SetParticleColor(Color c)
Definition: Effect.cs:293
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
int ValueWithoutLink
Definition: ELEMENT.cs:299
int id
Definition: ELEMENT.cs:255
SourceElement.Row source
Definition: ELEMENT.cs:278
static int GetResistLv(int v)
Definition: ELEMENT.cs:1143
int Value
Definition: ELEMENT.cs:297
bool IsFoodTrait
Definition: ELEMENT.cs:369
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1119
static Element Void
Definition: ELEMENT.cs:243
bool IsGlobalElement
Definition: ELEMENT.cs:350
bool IsTrait
Definition: ELEMENT.cs:367
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:247
static long GetResistDamage(long dmg, int v, int power=0)
Definition: ELEMENT.cs:1157
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
int Evalue(int ele)
List< Chara > members
PolicyManager policies
HomeResourceManager resources
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
byte r
Definition: Fov.cs:26
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:21
bool enableDamageReduction
bool disableUsermapBenefit
RenderSetting render
Definition: GameSetting.cs:303
UD_String_ElementRef elements
Definition: GameSetting.cs:317
bool snapFreePos
Definition: Game.cs:34
HashSet< Texture2D > loadedTextures
Definition: Game.cs:258
ReligionManager religions
Definition: Game.cs:159
GamePrincipal principal
Definition: Game.cs:225
CardManager cards
Definition: Game.cs:156
Zone activeZone
Definition: Game.cs:252
Config config
Definition: Game.cs:219
QuestManager quests
Definition: Game.cs:183
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
virtual Thing Thing
Definition: HotItem.cs:38
static bool Has(string id)
Definition: LangGame.cs:99
bool stripPuns
Definition: LangSetting.cs:44
int combatTextStyle
Definition: LangSetting.cs:50
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:6
static LangSetting setting
Definition: Lang.cs:54
static NaturalStringComparer comparer
Definition: Lang.cs:22
static string[] GetList(string id)
Definition: Lang.cs:116
static LangGame Game
Definition: Lang.cs:48
static bool isJP
Definition: Lang.cs:38
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
static void SetDirty(Thing t)
static List< LayerInventory > listInv
List< Window > windows
Definition: Layer.cs:116
int radius
Definition: LightData.cs:10
Color color
Definition: LightData.cs:7
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:93
Definition: MOD.cs:7
static TalkDataList listTalk
Definition: MOD.cs:10
static ToneDataList tones
Definition: MOD.cs:12
bool IsIndoor
Definition: Map.cs:131
Chara FindChara(string id)
Definition: Map.cs:2594
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1830
void MoveCard(Point p, Card t)
Definition: Map.cs:853
PropsManager props
Definition: Map.cs:91
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1045
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2055
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
void RemoveMember(Chara c)
Definition: Party.cs:102
void ModExp(int ele, int a)
Definition: Party.cs:139
List< Chara > members
Definition: Party.cs:19
int landDeedBought
Definition: Player.cs:688
int kills
Definition: Player.cs:87
Flags flags
Definition: Player.cs:1161
bool TooHeavyToMove()
Definition: Player.cs:2653
CodexManager codex
Definition: Player.cs:1182
RecipeManager recipes
Definition: Player.cs:1164
void ModFame(int a)
Definition: Player.cs:2166
void ModKarma(int a)
Definition: Player.cs:2610
Stats stats
Definition: Player.cs:1083
int lightRadius
Definition: Player.cs:1259
bool invlunerable
Definition: Player.cs:1243
int customLightMod
Definition: Player.cs:1026
int totalFeat
Definition: Player.cs:972
bool forceTalk
Definition: Player.cs:1221
HotItem currentHotItem
Definition: Player.cs:1167
Chara Agent
Definition: Player.cs:1346
Chara chara
Definition: Player.cs:1275
int fame
Definition: Player.cs:948
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2504
void RefreshCurrentHotItem()
Definition: Player.cs:2271
Definition: Point.cs:9
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1386
ref Vector3 Position(int height)
Definition: Point.cs:548
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1052
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1326
Point Copy()
Definition: Point.cs:491
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:363
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1254
ref Vector3 PositionCenter()
Definition: Point.cs:587
bool Equals(int _x, int _z)
Definition: Point.cs:961
bool IsValid
Definition: Point.cs:88
Effect PlayEffect(string id)
Definition: Point.cs:1249
bool HasObj
Definition: Point.cs:137
void RefreshNeighborTiles()
Definition: Point.cs:1277
Area area
Definition: Point.cs:73
int Distance(Point p)
Definition: Point.cs:990
bool HasBlock
Definition: Point.cs:141
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:238
bool IsActive(int id, int days=-1)
List< Card > sales
Definition: PropsManager.cs:14
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
List< Card > deconstructing
Definition: PropsManager.cs:12
Definition: Props.cs:7
void Add(Card t)
Definition: Props.cs:63
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void Remove(Card t)
Definition: Props.cs:115
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:49
static void UseSeed(int seed, Action action)
Definition: Rand.cs:24
static void SetSeed(int a=-1)
Definition: Rand.cs:44
HashSet< string > knownIngredients
Definition: Recipe.cs:7
override string id
Definition: ReligionEyth.cs:3
ReligionHarvest Harvest
ReligionEyth Eyth
ReligionLuck Luck
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:22
virtual string id
Definition: Religion.cs:26
static Religion GetArtifactDeity(string id)
Definition: Religion.cs:275
static RenderParam shared
Definition: RenderParam.cs:5
bool multisize
Definition: RenderRow.cs:64
string[] tag
Definition: RenderRow.cs:58
SourceCategory.Row Category
Definition: RenderRow.cs:119
SourcePref pref
Definition: RenderRow.cs:68
bool HasTag(CTAG _tag)
Definition: RenderRow.cs:125
bool useAltColor
Definition: RenderRow.cs:80
string category
Definition: RenderRow.cs:46
bool useRandomColor
Definition: RenderRow.cs:83
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:366
int[] tiles
Definition: RenderRow.cs:10
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:271
SourceMaterial.Row DefaultMaterial
Definition: RenderRow.cs:86
int colorMod
Definition: RenderRow.cs:16
int LV
Definition: RenderRow.cs:22
bool fixedMaterial
Definition: RenderRow.cs:66
AnimationCurve fovCurveChara
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
float timeRatio
Definition: Scene.cs:130
ActionMode actionMode
Definition: Scene.cs:79
SceneProfile profile
Definition: Scene.cs:75
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18
Dictionary< string, CardRow > map
Definition: SourceCard.cs:9
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:665
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34
SourceMaterial materials
SourceCard cards
SourceObj objs
SourceBlock blocks
SourceBacker backers
SourceCategory categories
SourceElement elements
SourceChara charas
bool Float
Definition: SourcePref.cs:328
string[] food
Definition: SourceRace.cs:89
virtual bool IsRegion
Definition: Spatial.cs:515
int influence
Definition: Spatial.cs:214
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
SourcePref pref
Definition: SpriteData.cs:30
SpriteData data
Sprite GetSprite(string suffix="")
static Dictionary< string, SpriteReplacer > dictSkins
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
static SubPassData Default
Definition: SubPassData.cs:7
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23
string GetRandomID(string tag)
Definition: TalkDataList.cs:58
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing Find(int uid)
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void OnRemove(Thing t)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
long GetCurrency(string id, ref long sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
bool isEquipped
Definition: Thing.cs:17
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:2035
bool CanSearchContents
Definition: Thing.cs:98
override CardRow sourceCard
Definition: Thing.cs:47
int id
Definition: TileRow.cs:8
virtual bool FreeStyle
Definition: TileType.cs:239
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:391
virtual int MaxAltitude
Definition: TileType.cs:214
virtual bool UseMountHeight
Definition: TileType.cs:227
static TileTypeDoor Door
Definition: TileType.cs:101
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:58
virtual bool CanBePushed
Definition: TraitChara.cs:113
SourceElement.Row source
Definition: TraitMod.cs:11
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192
Definition: Trait.cs:7
virtual bool CanBeAttacked
Definition: Trait.cs:177
virtual bool ShouldRefreshTile
Definition: Trait.cs:77
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:702
virtual float DropChance
Definition: Trait.cs:371
virtual int GetValue()
Definition: Trait.cs:610
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1169
virtual bool CanBeDestroyed
Definition: Trait.cs:307
virtual void SetOwner(Card _owner)
Definition: Trait.cs:663
virtual bool HasCharges
Definition: Trait.cs:341
virtual bool IsLightOn
Definition: Trait.cs:426
virtual bool IsDoor
Definition: Trait.cs:58
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1258
virtual int IdSkin
Definition: Trait.cs:46
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:714
virtual bool CanBeTeleported
Definition: Trait.cs:179
virtual EffectDead EffectDead
Definition: Trait.cs:263
virtual void OnCreate(int lv)
Definition: Trait.cs:690
virtual void OnBarter(bool reroll=false)
Definition: Trait.cs:1607
virtual ToggleType ToggleType
Definition: Trait.cs:482
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:88
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:309
virtual bool LevelAsQuality
Definition: Trait.cs:205
virtual int Decay
Definition: Trait.cs:123
void Uninstall()
Definition: Trait.cs:1210
virtual int CompareTo(Card b)
Definition: Trait.cs:742
virtual bool IsContainer
Definition: Trait.cs:225
virtual ThrowType ThrowType
Definition: Trait.cs:261
virtual int InstallBottomPriority
Definition: Trait.cs:90
void Install(bool byPlayer)
Definition: Trait.cs:1190
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonGrid selectedButton
bool excludeCraft
Definition: Window.cs:379
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
GameDate date
Definition: World.cs:6
ZoneEventManager events
Definition: Zone.cs:40
bool isStarted
Definition: Zone.cs:73
bool HasField(int idEle)
Definition: Zone.cs:2965
virtual bool IsUserZone
Definition: Zone.cs:273
virtual int SightRadiusBonus
Definition: Zone.cs:133
virtual bool IsFestival
Definition: Zone.cs:211
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2816
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2257
void ModInfluence(int a)
Definition: Zone.cs:3682
override int DangerLv
Definition: Zone.cs:110
bool IsPCFaction
Definition: Zone.cs:475
Card AddCard(Card t, Point point)
Definition: Zone.cs:2017
void RemoveCard(Card c)
void OnChildNumChange(Card c)
ICardParent GetRoot()
NoteMode
Definition: IInspect.cs:7
Definition: ActRef.cs:2
void SetInt(int i)
Definition: BitArray32.cs:89
int ToInt()
Definition: BitArray32.cs:84
bool demo
Definition: Version.cs:14