2using System.Collections.Generic;
4using System.Runtime.Serialization;
31 [JsonProperty(PropertyName =
"A")]
32 public int[]
_ints =
new int[30];
34 [JsonProperty(PropertyName =
"B")]
35 public string id =
"";
37 [JsonProperty(PropertyName =
"C")]
40 [JsonProperty(PropertyName =
"D")]
43 [JsonProperty(PropertyName =
"E")]
46 [JsonProperty(PropertyName =
"SC")]
257 return 0.001f * (float)
_ints[15];
261 _ints[15] = (int)(value * 1000f);
269 return 0.001f * (float)
_ints[16];
273 _ints[16] = (int)(value * 1000f);
285 _ints[17] = (int)value;
297 _ints[18] = (int)value;
321 _ints[19] = (int)value * 100;
1019 SetInt(103, value ? 1 : 0);
1031 SetInt(109, value ? 1 : 0);
1043 SetInt(63, value ? 1 : 0);
1055 SetInt(64, value ? 1 : 0);
1067 SetInt(120, value ? 1 : 0);
1079 SetInt(121, value ? 1 : 0);
1091 SetInt(122, value ? 1 : 0);
1776 return GetObj<UniqueData>(6);
1788 return GetObj<Thing>(9);
1800 return GetObj<List<SocketData>>(17);
1812 return GetObj<Thing>(10);
1836 return GetObj<CharaUpgrade>(11);
1848 return GetObj<CharaGenes>(15);
1860 return GetObj<List<int>>(16);
1884 return GetObj<DNA>(14);
1896 return GetObj<CharaList>(13);
1908 return GetObj<MixedFoodData>(18);
1920 return GetObj<Thing>(19);
1932 return GetObj<byte[]>(4);
2031 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2119 if (
Tiles.Length == 1)
2121 return dir % 2 == 1;
2183 return id ==
"grass";
2315 if (
Tiles.Length < 3)
2389 return bio.gender == 2;
2541 if (
card.isSale || !
card.trait.CanUseContent)
2546 if (windowSaveData !=
null)
2558 EClass.player.wasDirtyWeight =
true;
2576 public int Evalue(
int ele,
bool ignoreGlobalElement)
2602 return c_editorTags?.Contains(tag.ToString()) ??
false;
2635 int num2 =
item.Value;
2695 for (
int i = 0; i <
sockets.Count; i++)
2713 thing.parent =
this;
2743 CardBlueprint.current =
null;
2794 if (
id ==
"microchip")
2875 EClass._zone.Boss =
Chara;
2917 int num = elementContainer.Value(value.
id);
2969 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
2973 return num * (100 +
Evalue(1237) * 30) / 100;
3004 Say(
"dingExp",
this);
3017 int num = Mathf.Min(1 +
LV / 5, 20);
3018 for (
int i = 0; i < num; i++)
3020 if (
Evalue(1644) < i + 1)
3060 if (rootCard !=
null && rootCard.
IsPC)
3115 Debug.LogWarning(
"already child:" + t);
3120 Debug.Log(
"already in the list" + t);
3135 t.ignoreAutoPick =
false;
3179 if (rootCard !=
null && rootCard.
IsPC)
3188 t.isNPCProperty =
false;
3202 Msg.
Say((count == 1) ?
"newIng" :
"newIngs", count.ToString() ??
"");
3205 void TryAdd(
Thing a)
3207 if (!ings.Contains(a.
id))
3225 List<Chara> list =
new List<Chara>();
3241 if (
item.IsPCFactionOrMinion)
3244 if (list2.Count != 0)
3246 foreach (
Thing item2
in list2)
3256 foreach (
Chara item3
in list)
3263 if (list3.Count == 0)
3267 foreach (
Thing item4
in list3)
3269 Msg.
Say(
"destroyed_inv_", item4, item3);
3281 List<Chara> list =
new List<Chara>();
3295 if (
item.IsPCFactionOrMinion)
3309 for (
int num =
things.Count - 1; num >= 0; num--)
3320 rootCard.Chara.held =
null;
3326 instance.selectedButton.card =
null;
3329 ActionMode.AdvOrRegion.updatePlans =
true;
3346 if (thing.
invY == 1)
3348 WidgetCurrentTool.dirty =
true;
3352 if (thing.
props !=
null)
3360 WidgetHotbar.dirtyCurrentItem =
true;
3361 thing.parent =
null;
3366 if (
item.invs[0].owner.Container.GetRootCard() !=
EClass.
pc &&
item.floatInv)
3373 thing.parent =
null;
3382 return EClass.ui.layers.Count > 0;
3404 to.c_isImportant =
true;
3429 return card.GetRootCard();
3456 thing.encLV =
encLV;
3457 thing.decay =
decay;
3460 foreach (KeyValuePair<int, int>
item in mapInt)
3464 foreach (KeyValuePair<int, string> item2
in mapStr)
3466 thing.
mapStr[item2.Key] = item2.Value;
3472 thing.sockets = IO.DeepCopy(
sockets);
3488 ModNum(-a, notify:
false);
3500 return this as
Thing;
3503 return this as
Thing;
3509 return this as
Thing;
3512 public void ModNum(
int a,
bool notify =
true)
3551 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3557 for (
int i = 0; i <
sockets.Count; i++)
3575 for (
int i = 0; i <
sockets.Count; i++)
3581 int ele = num / 1000;
3582 int num2 = num % 1000;
3677 if (
item.source.category ==
"resist" && (
item.vBase != 0 ||
item.vSource != 0))
3683 string encSlot = source.
encSlot;
3684 if (encSlot ==
null || encSlot.Length != 0)
3697 string[] array = source.
encSlot.Split(
',');
3698 foreach (
string key
in array)
3746 if (this.placeState == newState)
3752 Debug.Log(
"tried to change placestate of non-root card:" +
this);
3764 float num2 = (
fy = 0f);
3775 this.placeState = newState;
3783 this.placeState = newState;
3838 num = num * (100 +
Quality) / 100;
3875 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
3922 public bool TryPay(
int a,
string id =
"money")
3929 Msg.
Say((
id ==
"ration") ?
"notEnoughFood" :
"notEnoughMoney");
3933 if (
IsPC && !(
id ==
"ration"))
3953 Say(
"spellbookCrumble",
this);
3962 if (
id ==
"influence")
3974 if (
id ==
"influence")
4005 num = (long)a * (
long)Mathf.Max(100 -
Evalue(93), 1) / 100;
4007 if (num > 100000000)
4039 int num =
PV + orCreateElement.Value +
DEX / 10;
4046 num2 = num3 / 10 + 1;
4047 sides = num3 / num2 + 1;
4049 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4051 int num4 =
Dice.
Roll(num2, sides, bonus,
this);
4052 dmg -= num4 * mod / 100;
4062 DamageHP(dmg, 0, 0, attackSource, origin);
4071 bool flag = originalTarget !=
null;
4072 Action onEvade =
null;
4081 Say(
"wall_bond", chara3,
this);
4090 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 4u)
4096 int num = chara4.
Evalue(1241);
4097 int num2 = chara4.
Evalue(438);
4100 Say((num2 == 0) ?
"wall_flesh" :
"wall_knightly", chara4,
this);
4109 if (origin !=
null && origin.HasElement(1208))
4111 switch (attackSource)
4114 dmg = dmg * 130 / 100;
4115 eleP = eleP * 150 / 100;
4118 dmg = dmg * 120 / 100;
4119 eleP = eleP * 150 / 100;
4124 if (ele == 0 || ele == 926)
4129 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4135 if (attackSource !=
AttackSource.Condition && showEffect)
4145 int num3 = ((origin !=
null) ? origin.Evalue(1238) : 0);
4149 if (origin.HasElement(1247))
4154 if (attackSource ==
AttackSource.MagicArrow && origin !=
null && origin.HasElement(1244))
4158 if (attackSource ==
AttackSource.MagicHand && origin !=
null && origin.HasElement(1246))
4163 dmg = dmg * 100 / (100 + Mathf.Clamp(
Evalue(961) * 5, -50, 200));
4164 dmg = dmg * Mathf.Max(100 -
Evalue(93), 10) / 100;
4171 if (chara2 !=
null && chara2.
isWet)
4180 if (chara !=
null && chara.
isWet)
4182 dmg = dmg * 150 / 100;
4188 if (origin !=
null && origin.isChara && origin.Chara.HasCondition<
ConSupress>())
4196 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(
LV - 50) * 2.5f)) / 100;
4198 if (origin !=
null && origin.HasCondition<
ConBerserk>())
4207 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num4 - 50))) / 100;
4212 dmg = dmg * 100 / (100 +
Evalue(435) * 2);
4214 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(
Evalue((e ==
Element.
Void || e.
id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4221 dmg = dmg * 90 / 100;
4225 dmg = dmg * 100 / Mathf.Clamp(100 +
Evalue(971), 25, 1000);
4229 dmg = dmg * 90 / 100;
4248 dmg = dmg * 100 / Mathf.Min(100 + num5 * 5, 120);
4252 dmg = dmg * Mathf.Min(100 + num6 * 5, 120) / 100;
4257 dmg = dmg * 100 / Mathf.Clamp(105 +
EClass.
pc.
Evalue(135) / 10, 10, 110);
4259 if (
HasElement(1218) && attackSource != AttackSource.ManaBackfire && (
hp > 0 ||
Evalue(1421) <= 0))
4261 dmg = dmg * (1000 - Mathf.Min(
Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4269 int num7 =
MaxHP / 10;
4270 long num8 = dmg - num7;
4271 num8 = num8 * 100 / (200 +
Evalue(68) * 10);
4287 float num9 = Mathf.Clamp(dmg * 6 /
MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4298 if (hp < 0 && Chara.mana.value >= 0)
4314 Chara.mana.value -= (int)dmg;
4331 float ratio = (float)dmg / (
float)
MaxHP;
4342 if (
EClass.
pc.
ai is
AI_PracticeDummy { IsRunning: not
false } aI_PracticeDummy && aI_PracticeDummy.target ==
this && (origin ==
null || origin.IsPC))
4344 aI_PracticeDummy.hit++;
4345 aI_PracticeDummy.totalDamage += dmg;
4388 if (origin !=
null && origin !=
this &&
Evalue(436) > 0 && !HasCondition<ConFractured>())
4397 hp = Mathf.Min(half * (
int)Mathf.Sqrt(
Evalue(436) * 2) / 100,
MaxHP / 3);
4418 Msg.
Say(
IsPC ?
"abort_damage" :
"abort_damgeAlly");
4420 EClass.player.invlunerable =
true;
4459 if ((attackSource ==
AttackSource.Melee || attackSource ==
AttackSource.Range) && origin !=
null && originalTarget ==
null && (origin.isSynced ||
IsPC))
4466 text =
"dead_" + e.
source.alias;
4470 text =
"dead_attack";
4478 text =
"kill_" + e.source.alias;
4482 text =
"kill_attack";
4484 (
IsPC ? EClass.pc : origin).
Say(text, origin,
this);
4492 Say(
"reboot",
this);
4499 if (HasCondition<ConRebirth>())
4501 Say(
"rebirth",
this);
4513 Msg.alwaysVisible =
true;
4514 Msg.
Say(
"layhand", chara5,
this);
4515 Msg.
Say(
"pray_heal",
this);
4525 if (zoneInstanceBout !=
null)
4557 Die(e, origin, attackSource, originalTarget);
4563 string text2 =
new int[18]
4565 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4566 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4567 }.RandomItem().ToString();
4570 text2 =
"casino_coin";
4574 text2 =
"scratchcard";
4602 if (origin !=
null && origin.isChara)
4624 if (origin.GetInt(106) == 0)
4626 origin.Chara.TalkTopic(
"kill");
4631 else if ((attackSource ==
AttackSource.Melee || attackSource ==
AttackSource.Range) && origin !=
null && originalTarget ==
null)
4633 (
IsPC ? EClass.pc : origin).
Say(
"dmgMelee" + num9 + (
IsPC ?
"pc" :
""), origin,
this);
4637 int num13 = ((attackSource != AttackSource.Condition && attackSource !=
AttackSource.WeaponEnchant) ? 1 : 2);
4638 if (num9 >= (
float)num13)
4642 Say(
"dmg_" + e.source.alias,
this);
4646 Say(
"dmg" + num9,
this);
4661 if (origin !=
null && origin.IsAliveInCurrentZone && origin.isChara)
4665 origin.HealHP(Mathf.Clamp(
EClass.
rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 +
EClass.
rnd(10)));
4669 int num14 = origin.Dist(
this);
4673 if (
id ==
"hedgehog_ether")
4677 Say(
"reflect_thorne",
this, origin);
4678 origin.DamageHP((
int)Mathf.Clamp(dmg / 10, 1f,
MaxHP / (origin.IsPowerful ? 200 : 20)), ele2,
Power,
AttackSource.Condition,
this);
4683 Say(
"reflect_acid",
this, origin);
4684 origin.DamageHP((
int)Mathf.Clamp(dmg / 10, 1f,
MaxHP / (origin.IsPowerful ? 200 : 20)), ele3,
Power * 2,
AttackSource.Condition,
this);
4696 int a2 = (int)(100 * (dmg * 100 /
MaxHP) / 100) + 1;
4707 int num15 = ((
EClass.
rnd(2) == 0) ? 1 : 0);
4717 if (dmg > 0 || (origin !=
null && origin.HasElement(1345)))
4723 Condition.ignoreEffect =
true;
4725 Condition.ignoreEffect =
false;
4729 float num16 = (float)
hp / (
float)
MaxHP;
4736 PlaySound(
"heartbeat", 1f - num16 * 2f);
4769 EClass.player.forceTalk =
true;
4771 if (origin !=
null && origin.isChara && attackSource !=
AttackSource.Finish)
4782 void EvadeDeath(Action action)
4787 Chara.mana.value = 0;
4801 if (origin !=
null && origin.isChara &&
isChara && (
weapon ==
null || !
weapon.HasElement(486)))
4803 int valueOrDefault = (origin.Evalue(662) +
weapon?.Evalue(662, ignoreGlobalElement:
true)).GetValueOrDefault();
4804 int valueOrDefault2 = (origin.Evalue(661) +
weapon?.Evalue(661, ignoreGlobalElement:
true)).GetValueOrDefault();
4807 int num17 =
EClass.
rnd(3 + (
int)Mathf.Clamp(dmg / 100, 0f, valueOrDefault / 10));
4808 origin.Chara.stamina.Mod(num17);
4814 if (origin.HasElement(1350) && attackSource ==
AttackSource.Melee)
4816 int num18 =
EClass.
rndHalf(2 + (
int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
4817 origin.Chara.mana.Mod(num18);
4823 if (valueOrDefault2 > 0 && attackSource ==
AttackSource.Melee)
4825 int num19 =
EClass.
rnd(2 + (
int)Mathf.Clamp(dmg / 10, 0f, valueOrDefault2 + 10));
4826 origin.Chara.mana.Mod(num19);
4843 bool hostile =
false;
4847 if (Chance(30 + eleP / 5, 100))
4849 MarkHostile().AddCondition<
ConBurning>(eleP);
4855 if (Chance(30 + eleP / 10, 100))
4860 else if (Chance(50 + eleP / 10, 100))
4866 if (Chance(75 + eleP / 20, 100) &&
EClass.
rnd(3) == 0)
4872 if (Chance(30 + eleP / 5, 100))
4874 MarkHostile().AddCondition<
ConPoison>(eleP);
4878 if (Chance(30 + eleP / 5, 100))
4885 if (Chance(30 + eleP / 5, 100))
4894 if (Chance(30 + eleP / 5, 100))
4899 else if (Chance(30 + eleP / 5, 100))
4905 if (Chance(50 + eleP / 10, 100))
4913 if (Chance(30 + eleP / 5, 100))
4932 if (Chance(5 + eleP / 25, 40))
4936 if (Chance(5 + eleP / 25, 40))
4940 if (Chance(5 + eleP / 25, 40))
4944 if (Chance(5 + eleP / 25, 40))
4946 MarkHostile().AddCondition<
ConPoison>(eleP / 2);
4948 if (Chance(5 + eleP / 25, 40))
4952 if (Chance(5 + eleP / 25, 40))
4956 if (Chance(30 + eleP / 10, 100))
4962 if (Chance(50 + eleP / 10, 100))
4964 MarkHostile().AddCondition<
ConBleed>(eleP);
4968 if (Chance(50 + eleP / 10, 100) &&
EClass.
rnd(4) == 0)
4981 if (checkHostileAct && hostile && origin !=
null && origin.
isChara)
4985 static bool Chance(
int a,
int max)
4987 return Mathf.Min(a, max) >
EClass.
rnd(100);
4998 Card rootCard = GetRootCard();
5000 if (_pos !=
null && !_pos.
IsValid)
5011 string text = ((rootCard !=
this) ?
"destroyed_inv_" :
"destroyed_ground_");
5012 if (e !=
null &&
LangGame.
Has(text + e.source.alias))
5014 text += e.source.alias;
5018 Msg.
Say(text,
this, rootCard);
5023 Msg.
Say(
"destroyed",
this);
5028 things.ForeachReverse(delegate(
Thing t)
5037 if (e !=
null && _pos !=
null && e.id == 21)
5043 Explode(pos, origin);
5051 origin = origin?.Chara,
5053 aliasEle =
"eleImpact"
5059 PlaySound(
material.GetSoundDead(sourceCard));
5067 Debug.Log(Name +
" is already destroyed.");
5078 Chara.isDead =
true;
5096 for (
int num = things.Count - 1; num >= 0; num--)
5098 things[num].Destroy();
5105 if (!isChara || IsPCFactionMinion || (isCopy &&
EClass.
rnd(10) != 0))
5111 List<Card> list =
new List<Card>();
5112 if (!IsPCFaction && !isUserZone && sourceCard.
idActor.IsEmpty())
5115 if (this.rarity >=
Rarity.Legendary)
5148 else if (origin !=
null && origin.
HasElement(290) && !IsMinion)
5160 if (
id ==
"littleOne" && IsPCFactionOrMinion)
5164 if (flag2 && !isUserZone)
5167 bool num2 = text ==
"_meat";
5179 text =
"meat_marble";
5182 if (thing3.
source._origin ==
"meat")
5196 if (!IsPCFaction && !isUserZone)
5198 foreach (
string item2
in sourceCard.
loot.Concat(
Chara.
race.loot).ToList())
5200 string[] array = item2.
Split(
'/');
5201 int num4 = array[1].ToInt();
5250 if (!isBackerContent && !flag)
5286 int num5 = ((EClass._zone.Boss ==
this) ? 2 : ((this.rarity >=
Rarity.Legendary) ? 1 : 0));
5296 if (text2 ==
"big_daddy" || text2 ==
"santa")
5304 List<Thing> list2 =
new List<Thing>();
5305 foreach (
Thing thing4
in things)
5331 if (num5 > 0 && list2.Count > 0)
5334 for (
int j = 0; j < list2.Count && j < num5; j++)
5340 if (this.rarity >=
Rarity.Legendary && !IsUnique && c_bossType !=
BossType.Evolved)
5343 foreach (
Card item3
in list)
5352 int num7 = ((!(EClass._zone is
Zone_Void)) ? 1 : 2);
5357 for (
int k = 0; k < num5; k++)
5380 foreach (
Thing thing5
in things)
5382 if (thing5.
GetInt(116) != 0)
5387 Point nearestPoint = GetRootCard().pos;
5392 foreach (
Card item4
in list)
5398 item4.isHidden =
false;
5455 case "egg_fertilized":
5460 string text =
"c_wilds";
5461 if (
id ==
"_meat" ||
id ==
"meat_marble")
5469 for (
int i = 0; i < 20; i++)
5472 if (cardRow.
model.
Chara.
race.corpse[0] !=
"_meat" &&
id !=
"milk" &&
id !=
"_egg" &&
id !=
"egg_fertilized")
5482 if (crafter !=
null && crafter.id ==
"big_sister")
5484 cardRow = crafter.source;
5489 if (c_idRefCard.IsEmpty())
5491 MakeRefFrom(cardRow.
model);
5496 MakeFoodFrom(cardRow.
model);
5498 return this as
Thing;
5504 return this as
Thing;
5521 int num = race.
food[0].ToInt();
5522 bool flag =
id ==
"meat_marble";
5524 bool flag2 = category.
IsChildOf(
"meat");
5536 elements.
SetBase(70, race.
STR * race.
STR / 5 * num / 100 - 10 + num / 10);
5539 elements.
SetBase(440, race.
END * race.
END / 5 * num / 100 - 10 + num / 10);
5541 elements.
SetBase(71, (
int)Mathf.Clamp((
float)(num / 10) + Mathf.Sqrt(race.
height) - 10f, 1f, 60f));
5545 elements.
SetBase(444, race.
LER * race.
LER / 5 * num / 100 - 10 + num / 10);
5563 foreach (
Element value
in c.elements.dict.Values)
5565 if ((!flag3 || value.
id != 1229) && (value.
source.category ==
"food" || value.
source.tag.Contains(
"foodEnc") || value.
IsTrait))
5570 List<Tuple<int, int>> list =
new List<Tuple<int, int>>();
5571 foreach (KeyValuePair<int, int>
item in race.elementMap)
5575 list.Add(
new Tuple<int, int>(
item.Key,
item.Value));
5578 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5579 for (
int i = 0; i < num2 && i < list.Count; i++)
5581 Tuple<int, int> tuple = list[i];
5582 elements.
SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5584 if (c.Chara.IsUndead)
5588 isWeightChanged =
true;
5589 c_weight = race.height * 4 + 100;
5590 c_idMainElement = c.c_idMainElement;
5592 int num3 = c.LV - c.sourceCard.LV;
5598 if (c.rarity >=
Rarity.Legendary || c.IsUnique)
5602 if (flag2 && c.IsPCFaction && c.IsUnique)
5617 if (IsIgnoreName(
card))
5621 if (IsIgnoreName(card2))
5625 if (
card ==
null && card2 !=
null)
5632 MakeRefFrom(
card, card2);
5633 if (
card.c_idRefCard !=
null)
5635 c_idRefCard =
card.c_idRefCard;
5636 c_altName = TryGetFoodName(
card);
5641 c_altName2 = TryGetFoodName(card2);
5644 static bool IsIgnoreName(
Card c)
5674 if (!row.aka.IsEmpty())
5676 if (row.name ==
"*r" && row.aka ==
"*r")
5678 return "corpseGeneral".lang();
5680 if (row.name ==
"*r")
5682 return row.GetText(
"aka");
5685 return row.GetName();
5690 return s.Replace(
"_corpseFrom".lang(),
"_corpseTo".lang());
5706 c_idRefCard = c1.
id;
5710 c_idRefCard2 = c2.id;
5711 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName(
NameStyle.Ref, (!c2.isChara) ? 1 : 0));
5713 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.
c_extraNameRef);
5727 thing.c_idMainElement = c_idMainElement;
5736 return GiveBirth(thing, effect);
5754 int num2 = LV - sourceCard.
LV;
5759 if (num2 >= 10 && !HasElement(1290))
5767 return GiveBirth(thing, effect);
5773 EClass.player.forceTalk =
true;
5774 card.Talk(
"giveBirth");
5778 card.pos.PlayEffect(
"revive");
5779 card.pos.PlaySound(
"egg");
5836 SayNothingHappans();
5839 PlayEffect(
"teleport");
5842 Say(
"antiTeleport",
this);
5843 PlaySound(
"gravity");
5848 PlaySound(
"teleport");
5849 Say(
"teleported",
this);
5858 if (chara.
enemy ==
this)
5869 EClass.player.haltMove =
true;
5871 PlayEffect(
"teleport", useRenderPos:
false);
5878 PlayEffect(
"ripple");
5879 PlaySound(
"Footstep/water");
5895 return elements.
Value(ele) >= req;
5910 if (HasElement(764))
5914 if (HasElement(759))
5918 if (HasElement(703))
5922 if (HasElement(758))
5926 if (HasElement(704))
5944 for (
int i = 0; i < a; i++)
5955 shared.color = 11010048f;
5956 shared.liquidLv = 0;
5958 SetRenderParam(shared);
5978 isDyed = mat !=
null;
5979 c_dyeMat = mat?.id ?? 0;
5991 else if (isElemental)
6027 int num = EClass.game.seed + refVal;
6028 num +=
id[0] % 10000;
6031 num +=
id[1] % 1000;
6034 num +=
id[2] % 1000;
6037 num +=
id[3] % 1000;
6040 num +=
id[4] % 1000;
6049 return ref _randColor;
6066 public void SetImage(Image image,
int dir,
int idSkin = 0)
6068 sourceRenderCard.
SetImage(image, GetSprite(dir), colorInt, setNativeSize:
true, dir, idSkin,
this);
6078 Sprite sprite = GetSprite();
6079 if (!c_idSpriteReplacer.IsEmpty())
6082 if (spriteReplacer !=
null)
6086 sourceRenderCard.
SetImage(image, sprite, colorInt, setNativeSize:
true, 0, 0, renderData, spriteReplacer.
data.
pref ?? Pref);
6090 sourceRenderCard.
SetImage(image, sprite, colorInt, setNativeSize:
true, 0, 0,
this);
6093 public void ShowEmo(
Emo _emo =
Emo.none,
float duration = 0f,
bool skipSame =
true)
6095 if ((!isChara ||
Chara.
host ==
null) && !(_emo == lastEmo && skipSame))
6099 renderer.
ShowEmo(_emo, duration);
6107 PlaySound(
material.GetSoundDrop(sourceCard), 1f, spatial);
6112 PlaySound(
material.GetSoundDrop(sourceCard), 1f, spatial);
6117 PlaySound(
material.GetSoundImpact(sourceCard), 1f, spatial);
6122 PlaySound(
material.GetSoundDead(sourceCard), 1f, spatial);
6125 public SoundSource
PlaySound(
string id,
float v = 1f,
bool spatial =
true)
6127 Card rootCard = GetRootCard();
6134 return rootCard.
pos.
PlaySound(
id, isSynced || !spatial, v, spatial);
6159 public Effect PlayEffect(
string id,
bool useRenderPos =
true,
float range = 0f, Vector3 fix =
default(Vector3))
6165 Card rootCard = GetRootCard();
6169 public void PlayEffect(
int ele,
bool useRenderPos =
true,
float range = 0f)
6177 Card rootCard = GetRootCard();
6200 public virtual void Rotate(
bool reverse =
false)
6203 if (sourceCard.
tiles.Length > 4)
6205 num = sourceCard.
tiles.Length;
6263 fx = fx - vector.x + thingPosition.x;
6264 fy = fy - vector.y + thingPosition.y;
6268 float num2 = (fy = 0f);
6292 renderParam.x = v.x;
6293 renderParam.y = v.y;
6294 renderParam.z = v.z;
6296 v.x = renderParam.
x;
6297 v.y = renderParam.
y;
6298 v.z = renderParam.
z;
6312 v.z += thingPosition.z;
6319 if (useCurrentPosition)
6334 renderer.
Draw(renderParam, ref v, drawShadow:
false);
6345 EClass.player.lightRadius = 1;
6353 return GetLightRadius() > 0;
6361 return 0.01f * LightData.color.a * 256f * 1.12f;
6363 if (IsPCFaction && !IsPC)
6429 num2 = traitLightSource.LightRadius;
6434 if (lightRadius > 0)
6436 if (lightRadius > num2)
6456 int radius = GetLightRadius();
6461 float power = GetLightPower();
6488 fov.
Perform(pos.
x, pos.
z, radius, power * 2f);
6499 int num = (trait.UseLightColor ? c_lightColor : 0);
6502 fov.r = (byte)(num / 1024);
6503 fov.g = (byte)(num % 1024 / 32);
6504 fov.b = (byte)(num % 32);
6545 if (fov !=
null && fov.
lastPoints.Count != 0)
6564 things.ForeachReverse(delegate(
Thing t)
6568 if (sourceCard.
_origin ==
"dish")
6576 else if (!isChara && trait.
Decay != 0)
6578 Decay(trait.
Decay * hour);
6596 int num2 = MaxDecay / 4 * 3;
6601 num =
card.trait.DecaySpeedChild;
6603 num = num * trait.DecaySpeed / 100;
6604 int num3 = Evalue(405);
6607 num = num * (100 - num3 * 2) / 100;
6619 if (decay + a > MaxDecay)
6621 if (
card !=
null && !
card.trait.OnChildDecay(
this, !IsDecayed))
6630 card.AddCard(thing);
6631 if (!IsParentLocked())
6633 GetRootCard().Say(
"seed_rot", GetRootCard(),
this, thing.
Name);
6642 else if (GetRootCard() ==
EClass.
pc)
6644 if (!IsParentLocked())
6656 else if (decay < num2 && decay + a >= num2 && GetRootCard() ==
EClass.
pc)
6658 if (!IsParentLocked())
6665 bool IsParentLocked()
6667 if (parent is
Thing)
6669 return (parent as
Thing).c_lockLv > 0;
6677 return !
MOD.
listTalk.
GetTalk(c_idTalk.IsEmpty(
id), idTopic, useDefault:
true).IsEmpty();
6680 public void Talk(
string idTopic,
string ref1 =
null,
string ref2 =
null,
bool forceSync =
false)
6684 EClass.player.forceTalk =
false;
6688 EClass.player.forceTalk =
false;
6689 if (!isSynced && !forceSync)
6694 GameLang.refDrama1 = ref1;
6695 GameLang.refDrama2 = ref2;
6696 string text = GetTalkText(idTopic, stripPun:
true);
6697 if (HasElement(1232) && idTopic !=
"baby")
6704 if (!(text2 ==
"adv_gaki"))
6706 if (text2 ==
"corgon")
6716 TalkRaw(text, ref1, ref2, forceSync);
6719 public void TalkRaw(
string text,
string ref1 =
null,
string ref2 =
null,
bool forceSync =
false)
6721 if ((!isSynced && !forceSync) || text.IsEmpty())
6728 text = text.Replace(
"#1", ref1);
6732 text = text.Replace(
"#2", ref2);
6734 HostRenderer.Say(ApplyNewLine(text));
6735 bool flag = text.StartsWith(
"*");
6739 text = text.Bracket();
6741 Msg.
Say(text.Replace(
"&",
""));
6746 if (text.Contains(
"&"))
6748 string text2 =
"_comma".lang();
6749 text = text.Replace(text2 +
" &", Environment.NewLine ??
"");
6750 text = text.Replace(text2 +
"&", Environment.NewLine ??
"");
6751 text = text.Replace(
"&", Environment.NewLine ??
"");
6756 public void SayRaw(
string text,
string ref1 =
null,
string ref2 =
null)
6758 if (isSynced && !text.IsEmpty())
6762 text = text.Replace(
"#1", ref1);
6766 text = text.Replace(
"#2", ref2);
6768 HostRenderer.Say(text);
6774 Say(
"nothingHappens");
6777 public void Say(
string lang,
string ref1 =
null,
string ref2 =
null)
6786 public void Say(
string lang,
Card c1,
Card c2,
string ref1 =
null,
string ref2 =
null)
6795 public void Say(
string lang,
Card c1,
string ref1 =
null,
string ref2 =
null)
6804 public string GetTalkText(
string idTopic,
bool stripPun =
false,
bool useDefault =
true)
6808 if (!text.IsEmpty())
6810 text = text.Split(
'|').RandomItem();
6811 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
6813 if (!text.StartsWith(
"(") && !text.StartsWith(
"*"))
6815 text =
"(" + text +
")";
6817 text = text.Replace(
"。)",
")");
6820 return ApplyTone(text, stripPun);
6826 return ApplyTone(
Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
6829 public static string ApplyTone(
Chara c, ref
string text,
string _tones,
int gender,
bool stripPun =
false)
6835 string[] array = _tones.IsEmpty(
"").Split(
'|');
6836 string key = array[0];
6841 text2 = text.Replace(
"{",
"").Replace(
"}",
"");
6845 if (array[0].IsEmpty())
6854 if (array.Length >= 2)
6856 stringBuilder.Replace(
"_toneI".lang(), array[1]);
6858 if (array.Length >= 3)
6860 stringBuilder.Replace(
"_toneYou".lang(), array[2]);
6863 text2 = stringBuilder.ToString();
6867 text2 = text.Replace(
"{",
"").Replace(
"}",
"");
6878 return text2.StripLastPun();
6893 List<Dictionary<string, string>> list =
MOD.
tones.
list;
6894 if (list.Count != 0)
6896 int mtp = EClass.core.config.test.extraToneMTP
switch
6909 string text = list.RandomItem()[
"id"];
6910 text = list.RandomItemWeighted((Dictionary<string, string> a) => a[
"chance"].ToInt() * ((!a[
"tag"].Contains(
"meta")) ? 1 : mtp))[
"id"];
6917 return ListCraftBonusTraits().Count > 0;
6922 List<Element> list =
new List<Element>();
6923 string[] tag = sourceCard.
tag;
6924 for (
int i = 0; i < tag.Length; i++)
6926 string[] array = tag[i].Split(
'/');
6927 if (!(array[0] !=
"craft_bonus"))
6943 if (dest.
stack !=
null)
6947 Say(
"stack_thing", t, dest.
stack);
6955 ChangeRarity(
Rarity.Normal);
6961 c_idBacker = row.
id;
6967 chara.hostility = hostility2;
6973 Chara.idFaith = row.
deity.ToLowerInvariant();
6978 if (
id ==
"putty_snow")
6991 if (c_idBacker == 164)
7004 c_textureData = GetPaintData();
7014 Sprite sprite = GetSprite();
7015 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7016 int num = sprite.texture.width * 2;
7017 int num2 = sprite.texture.height * 2;
7018 int x = (int)Mathf.Clamp(Input.mousePosition.x - (
float)(num / 2), 1f, texture2D.width - num - 1);
7019 int y = (int)Mathf.Clamp(Input.mousePosition.y - (
float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7020 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7021 Texture2D texture2D2 =
new Texture2D(num, num2, TextureFormat.ARGB32, mipChain:
false);
7022 texture2D2.SetPixels(pixels);
7024 byte[] result = texture2D2.EncodeToJPG();
7025 UnityEngine.Object.Destroy(texture2D);
7026 UnityEngine.Object.Destroy(texture2D2);
7032 if ((
bool)_paintSprite)
7034 UnityEngine.Object.Destroy(_paintSprite.texture);
7035 UnityEngine.Object.Destroy(_paintSprite);
7036 _paintSprite =
null;
7044 byte[] data = c_textureData;
7045 Texture2D texture2D =
new Texture2D(1, 1);
7046 texture2D.LoadImage(data);
7047 _paintSprite = Sprite.Create(texture2D,
new Rect(0f, 0f, texture2D.width, texture2D.height),
new Vector2(0.5f, 0.5f), 200f);
7051 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7054 return _paintSprite;
7059 if (!(GetRestrainer() ==
null || force))
7063 isRestrained =
false;
7064 Say(
"unrestrained",
this);
7075 if (c_rescueState ==
RescueState.WaitingForRescue)
7089 c.DoHostileAction(
item, immediate:
true);
7116 result = row.value * mat.value / 100;
7153 int num = ((c_fixedValue == 0) ? trait.
GetValue() : c_fixedValue);
7154 if (
id ==
"plat" && !sell)
7165 num2 += (float)c_priceCopy * 0.2f;
7166 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7170 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7172 if (IsFood && !
material.tag.Contains(
"food"))
7177 if (IsEquipmentOrRangedOrAmmo || trait is
TraitMod)
7195 if (IsEquipmentOrRanged && rarity >=
Rarity.Legendary)
7197 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7199 num2 = num2 * (100f + num3 * (float)(
material.value - 100)) / 100f;
7200 if (IsEquipmentOrRanged)
7205 num4 += value.
source.value;
7207 num2 = num2 * (float)(100 + (sell ? ((
int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7208 if (rarity >=
Rarity.Legendary)
7210 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7218 if (encLV != 0 && !category.
tag.Contains(
"noEnc"))
7220 num2 = (category.
tag.Contains(
"enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (
float)encLV * 0.01f)) : ((!(
id ==
"honey")) ? (num2 * Mathf.Min(1f + 0.1f * (
float)encLV, 2f) + (
float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7224 num2 *= (float)(tier + 1);
7231 if (priceType ==
PriceType.CopyShop && sell)
7237 if (
id ==
"littleball")
7244 if (
id ==
"crimale2")
7252 case "ticket_fortune":
7271 case "hammer_strip":
7280 if (!(text ==
"lucky_coin"))
7282 if (!(text ==
"book_skill"))
7303 case "diary_sister":
7307 case "diary_catsister":
7309 case "container_magic":
7311 case "wrench_tent_elec":
7313 case "wrench_tent_soil":
7315 case "wrench_tent_seabed":
7319 case "wrench_storage":
7321 case "wrench_fridge":
7323 case "wrench_extend_v":
7325 case "wrench_extend_h":
7331 case "scroll_random":
7345 if (!sell &&
id ==
"casino_coin")
7349 int value = GetValue(priceType, sell);
7359 Trait trait = this.trait;
7364 p *= 1f + 4f * (float)(things.
width - traitContainer.Width) + 4f * (float)(things.
height - traitContainer.Height);
7369 p *= 1f + 0.5f * (float)c_containerSize;
7372 if (c_priceFix != 0)
7374 p = (int)((
float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7384 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(
EClass.
Branch.
Evalue(2824) * 5));
7395 if (!sell && category.
id ==
"spellbook")
7399 bool flag = priceType ==
PriceType.CopyShop;
7400 int num = ((!flag) ? 1 : 5);
7401 float num2 = Mathf.Min(0.01f * (
float)Evalue(752), 1f);
7402 float num3 = Mathf.Min(0.01f * (
float)Evalue(751), 1f);
7403 float num4 = Mathf.Min(0.02f * (
float)Evalue(759), 2f);
7408 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7410 p *= 0.20000000298023224;
7413 p *= 0.20000000298023224;
7416 p *= 0.20000000298023224;
7420 p *= 0.20000000298023224;
7426 if ((uint)(priceType - 1) <= 1u)
7438 if (
id ==
"rod_wish")
7440 p *= (sell ? 0.01f : 50f);
7455 p *= 0.20000000298023224;
7459 p *= 0.10000000149011612;
7462 p *= 0.0020000000949949026;
7465 p *= 0.00019999999494757503;
7468 p *= 0.004999999888241291;
7479 p *= (flag ? 1.25f : 0.3f);
7483 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (
float)c_charges, 0f, 1.5f));
7487 p *= (flag ? 0.9f : 0.5f);
7499 p *= 1f + 0.2f * (float)c.Evalue(1406);
7512 p *= 1.100000023841858;
7546 else if (category.
IsChildOf(
"furniture"))
7566 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
7573 p = ((!sell) ? 1 : 0);
7581 p = Mathf.CeilToInt((
float)p / 100000f) * 100000;
7583 else if (p > 10000.0)
7585 p = Mathf.CeilToInt((
float)p / 10000f) * 10000;
7587 else if (p > 1000.0)
7589 p = Mathf.CeilToInt((
float)p / 1000f) * 1000;
7593 p = Mathf.CeilToInt((
float)p / 100f) * 100;
7597 p = Mathf.CeilToInt((
float)p / 10f) * 10;
7605 if (p > (
double)(sell ? 500000000 : 1000000000))
7618 return Name + GetExtraName();
7635 ForeachPoint(delegate(
Point p,
bool main)
7637 int num2 = DistMulti(p, c);
7645 return DistMulti(pos, c);
7677 isCensored = enable;
7687 if (isDeconstructing != deconstruct)
7697 isDeconstructing = deconstruct;
7711 sortVal = ((c_equippedSlot == 0) ? (category.
sortVal * 1000) : 0);
7714 sortVal = -GetPrice(
currency) * 1000;
7717 sortVal = -Num * 1000;
7720 sortVal = category.sortVal * 1000;
7723 sortVal = -ChildrenAndSelfWeight * 1000;
7726 sortVal = -ChildrenAndSelfWeightSingle * 1000;
7729 sortVal = -GetPrice(
currency) * 1000;
7732 sortVal = sourceCard._index * 1000;
7742 num =
id.CompareTo(c.
id);
7762 num = encLV - c.
encLV;
7781 foreach (KeyValuePair<int, byte> lastPoint
in fov.
lastPoints)
7799 action(pos, arg2:
true);
7813 SE.Play(
"pop_paper");
7838 if (text ==
"putty_snow" || text ==
"putty_snow_gold")
7851 if (!HaveFur() || c_fur < 0)
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
virtual bool CancelWhenDamaged
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
static void TryDelay(Action a)
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
void Add(Act a, string s="")
virtual bool IsRoofEditMode(Card c=null)
virtual void OnInstallCard(Card t)
virtual void OnUninstallCard(Card t)
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
void SetStr(int id, string value=null)
void SetObj(int id, object o)
string GetStr(int id, string defaultStr=null)
int GetInt(int id, int? defaultInt=null)
void SetInt(int id, int value=0)
Dictionary< int, string > mapStr
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
List< Action > actionsNextFrame
virtual void RefreshPosition()
virtual ConditionType Type
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetPortrait(Chara c)
virtual void RefreshSprite()
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
static CardBlueprint _Default
GlobalCharaList globalCharas
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
override void Draw(RenderParam p)
virtual void SetOwner(Card c)
virtual void SetFirst(bool first, Vector3 pos)
void SetCensored(bool enable)
int CountRune(bool countFree=true)
void SetTier(int a, bool setTraits=true)
void ModExp(int ele, int a)
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
virtual string AliasMaterialOnCreate
virtual string GetName(NameStyle style, int num=-1)
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
virtual string GetHoverText()
void Teleport(Point point, bool silent=false, bool force=false)
virtual string GetExtraName()
ContainerUpgrade c_containerUpgrade
void PurgeDuplicateArtifact(Thing af)
void RemoveEditorTag(EditorTag tag)
void ApplySocket(int id, int lv, Card mod=null)
SocketData AddRune(Card rune)
bool CanAddRune(TraitMod mod)
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
virtual void ApplyMaterialElements(bool remove)
virtual void OnSimulateHour(VirtualDate date)
int EvalueMax(int ele, int min=0)
void MakeFigureFrom(string id)
void SetPlaceState(PlaceState newState, bool byPlayer=false)
void SetCensored(bool enable)
ElementContainerCard elements
void _OnDeserialized(StreamingContext context)
bool IsRestrainedResident
SourceBacker.Row sourceBacker
bool TryReserve(AIAct act)
Hostility c_originalHostility
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
void PlaySoundHold(bool spatial=true)
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
bool HasElement(int ele, int req=1)
void AddBlood(int a=1, int id=-1)
void SetRandomLightColors()
CardRenderer HostRenderer
void OnChildNumChange(Card c)
int Evalue(int ele, bool ignoreGlobalElement)
bool IsStackable(Thing tg)
bool HasElement(string id, int req=1)
void Explode(Point p, Card origin)
SourceMaterial.Row DyeMat
SourceMaterial.Row material
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Card MakeRefFrom(string id)
string TryGetFoodName(Card c)
string ApplyNewLine(string text)
virtual void LookAt(Point p)
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null)
virtual SourceMaterial.Row DefaultMaterial
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
virtual void SetDir(int d)
virtual void HealHP(int a, HealSource origin=HealSource.None)
bool IsEquipmentOrRangedOrAmmo
int GetAffinityExpBonus()
void Say(string lang, Card c1, string ref1=null, string ref2=null)
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
virtual CardRenderer _CreateRenderer()
Thing AddThing(string id, int lv=-1)
virtual bool MatchEncSearch(string s)
virtual string GetDetail()
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
void PlaySoundImpact(bool spatial=true)
virtual string actorPrefab
virtual void OnBeforeCreate()
void NotifyAddThing(Thing t, int num)
MixedFoodData c_mixedFoodData
void AddEditorTag(EditorTag tag)
virtual string GetHoverText2()
void ApplySocket(Thing t)
virtual bool IsDeadOrSleeping
int GetCurrency(string id="money")
void ForeachPoint(Action< Point, bool > action)
void Dye(SourceMaterial.Row mat)
virtual bool IsPCPartyMinion
string c_idSpriteReplacer
SourceMaterial.Row _material
Thing GiveBirth(Thing t, bool effect)
virtual Sprite GetImageSprite()
void MakeRefFrom(Card c1, Card c2=null)
virtual void ApplyMaterial(bool remove=false)
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
void ChangeAltitude(int a)
List< SocketData > socketList
void PlayAnime(AnimeID id, Point dest, bool force=false)
virtual void SetBlessedState(BlessedState s)
RenderParam GetRenderParam()
bool HasTalk(string idTopic)
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
void DecayNatural(int hour=1)
bool IsInMutterDistance(int d=10)
virtual void OnCreate(int genLv)
virtual void LookAt(Card c)
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
virtual long ApplyProtection(long dmg, int mod=100)
void MakeFoodRef(Card c1, Card c2=null)
virtual void OnDeserialized()
void _OnSerializing(StreamingContext context)
virtual CardRow sourceRenderCard
int ChildrenAndSelfWeightSingle
virtual void SetRenderParam(RenderParam p)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
virtual SubPassData GetSubPassData()
List< int > c_corruptionHistory
override string ToString()
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
virtual Sprite GetSprite(int dir=0)
Window.SaveData GetWindowSaveData()
void ModCurrency(int a, string id="money")
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
bool ShouldTrySetDirtyInventory()
virtual void ApplyEditorTags(EditorTag tag)
virtual bool IsAliveInCurrentZone
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
virtual int SecondaryCompare(UIList.SortMode m, Card c)
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
void RemoveThing(Thing thing)
Card MakeFoodFrom(string _id)
SocketData GetRuneEnc(int idEle)
void PlaySoundDead(bool spatial=true)
bool TryPay(int a, string id="money")
void ModCharge(int a, bool destroy=false)
bool HasGlobalElement(int ele)
bool HasEditorTag(EditorTag tag)
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
bool HasCraftBonusTrait()
virtual void Rotate(bool reverse=false)
Card SetHidden(bool hide=true)
void SetFreePos(Point point)
int GetDaysTogetherBonus()
virtual void SetImage(Image image)
virtual bool CanStackTo(Thing to)
TraitShackle GetRestrainer()
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
bool CanReserve(AIAct act)
virtual void OnSerializing()
Window.SaveData c_windowSaveData
BlessedState blessedState
void PlaySoundDrop(bool spatial=true)
ref Color GetRandomColor()
bool TryStackTo(Thing to)
virtual bool IsPCFactionMinion
void ApplyBacker(int bid)
void TryUnrestrain(bool force=false, Chara c=null)
RescueState c_rescueState
void SetImage(Image image, int dir, int idSkin=0)
virtual CardRow sourceCard
void ModExp(string alias, int a)
List< Element > ListCraftBonusTraits()
int ChildrenAndSelfWeight
int GetTotalQuality(bool applyBonus=true)
Thing Add(string id, int num=1, int lv=1)
void PlayAnime(AnimeID id, bool force=false)
SourceCategory.Row category
void SetDeconstruct(bool deconstruct)
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
void ModNum(int a, bool notify=true)
virtual void ChangeRarity(Rarity q)
SourceCategory.Row _category
SocketData AddRune(int idEle, int v, bool free)
void SayRaw(string text, string ref1=null, string ref2=null)
virtual int GetArmorSkill()
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
void SpawnLoot(Card origin)
string GetFoodName(string s)
VisitorState visitorState
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
void ForeachFOV(Func< Point, bool > func)
void Create(string _id, int _idMat=-1, int genLv=-1)
int ResistLvFrom(int ele)
void Say(string lang, string ref1=null, string ref2=null)
string ApplyTone(string text, bool stripPun=false)
Card MakeFoodFrom(Card c)
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
void MoveThingToBottom(Thing t)
void MoveThingToTop(Thing t)
void Unequip(Thing thing, bool refresh=true)
AttackStyle GetAttackStyle()
Thing GetEquippedThing(int elementId)
Condition AddCondition(string id, int p=100, bool force=false)
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
void SetFeat(int id, int value=1, bool msg=false)
override string ToString()
ElementContainer tempElements
List< Condition > conditions
bool HasCondition(string alias)
override bool IsPCFaction
void CalculateMaxStamina()
void TryUpgrade(bool msg=true)
FactionMemberType memberType
Card DropHeld(Point dropPos=null)
void AddCooldown(int idEle, int turns=0)
Thing MakeGene(DNA.Type? type=null)
void ModCorruption(int a)
Chara SetEnemy(Chara c=null)
void DoHostileAction(Card _tg, bool immediate=false)
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
void TrySetEnemy(Chara c)
bool HasCooldown(int idEle)
bool DroppedCard(string id)
CodexCreature GetOrCreate(string id)
void MarkCardDrop(string id)
UD_String_LightData lightColors
UD_String_MatData matColors
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
void Kill(bool silent=false)
virtual void OnCreateFov(Fov fov)
bool dontCancelIfZeroDamage
static Thing CopyDNA(Thing from, Thing to)
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
static int Roll(int num, int sides, int bonus=0, Card card=null)
static ColorProfile Colors
static int curve(int a, int start, int step, int rate=75)
static SourceManager sources
static float rndf(float a)
static FactionBranch Branch
static BaseGameScreen screen
static int rndHalf(int a)
static SoundManager Sound
static GameSetting setting
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
static Effect Get(Effect original)
Effect SetParticleColor(Color c)
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
static int GetResistDamage(int dmg, int v, int power=0)
static int GetResistLv(int v)
static Element Create(int id, int v=0)
static int[] List_MainAttributesMajor
Dictionary< string, Dictionary< string, string > > all
List< Dictionary< string, string > > list
virtual void Initialize()
HomeResourceManager resources
List< FactionBranch > GetChildren()
void AddContribution(int a)
Dictionary< int, byte > lastPoints
void Perform(int _x, int _z, int _range, float power=1f)
static string ConvertDrama(string text, Chara c=null)
bool enableDamageReduction
bool disableUsermapBenefit
UD_String_ElementRef elements
HashSet< Texture2D > loadedTextures
ReligionManager religions
bool CanGiveContribution(Chara c)
int BuySpellbookPrice(int a)
int SellStolenPrice(int a)
static GuildFighter Fighter
static bool Has(string id)
static LangSetting setting
static NaturalStringComparer comparer
static string[] GetList(string id)
LayerChara SetChara(Chara c)
static LayerDrama Instance
static void SetDirty(Thing t)
static List< LayerInventory > listInv
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
static TalkDataList listTalk
static ToneDataList tones
Chara FindChara(string id)
void TrySmoothPick(Cell cell, Thing t, Chara c)
void MoveCard(Point p, Card t)
void OnSetBlockOrDoor(int x, int z)
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
void Add(Point point, float tile=0f, float color=0f)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
void RemoveMember(Chara c)
bool TryAbortAutoCombat(bool immediate=true)
void RefreshCurrentHotItem()
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
ref Vector3 Position(int height)
List< Card > ListCards(bool includeMasked=false)
RenderParam ApplyAnime(RenderParam p)
override string ToString()
Point Set(int _x, int _z)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
ref Vector3 PositionCenter()
Effect PlayEffect(string id)
void RefreshNeighborTiles()
bool IsActive(int id, int days=-1)
void OnCardAddedToZone(Card c)
List< Card > deconstructing
void OnNumChange(Card c, int a)
virtual void OnKillChara(Chara c)
static int Range(int min, int max)
static void UseSeed(int seed, Action action)
static void SetSeed(int a=-1)
HashSet< string > knownIngredients
static Religion recentWrath
static RenderParam shared
SourceCategory.Row Category
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
SourceMaterial.Row DefaultMaterial
AnimationCurve fovCurveChara
float playerLightCustomMod
SceneGlobalProfile global
DamageTextRenderer damageTextRenderer
Dictionary< string, CardRow > map
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
string TryGetId(string id, string id2)
SourceCategory categories
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
CardRow Select(int lv=-1, int levelRange=-1)
Sprite GetSprite(bool snow=false)
static Dictionary< string, SpriteReplacer > dictSkins
static SubPassData Default
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
string GetRandomID(string tag)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
int GetCurrency(string id, ref int sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
static Thing CreateFromCategory(string idCat, int lv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
override CardRow sourceCard
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
virtual bool UseMountHeight
StringBuilder ApplyTone(string id, ref string text, int gender)
string GetToneID(string id, int gender)
static Thing MakeRandomSeed(bool enc=false)
virtual bool CanBeAttacked
virtual bool ShouldRefreshTile
virtual void OnChangePlaceState(PlaceState state)
virtual bool CanChildDecay(Card c)
virtual bool CanBeDestroyed
virtual void SetOwner(Card _owner)
virtual void Toggle(bool on, bool silent=false)
virtual void OnSimulateHour(VirtualDate date)
virtual bool CanBeTeleported
virtual EffectDead EffectDead
virtual void OnCreate(int lv)
virtual ToggleType ToggleType
virtual bool ShouldTryRefreshRoom
virtual bool CanBeSmashedToDeath
virtual bool LevelAsQuality
virtual int CompareTo(Card b)
virtual ThrowType ThrowType
virtual int InstallBottomPriority
void Install(bool byPlayer)
static void Reserve(string idStep, Action onBeforePlay=null)
static Dictionary< string, SaveData > dictData
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Card AddCard(Card t, Point point)
void OnChildNumChange(Card c)