Elin Decompiled Documentation EA 23.334 Nightly
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Card.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using System.Text;
6using Newtonsoft.Json;
7using UnityEngine;
8using UnityEngine.UI;
9
11{
12 public enum MoveResult
13 {
14 Fail,
15 Success,
16 Door,
17 Event
18 }
19
20 public enum MoveType
21 {
22 Walk,
23 Force
24 }
25
26 public const int MaxWeight = 10000000;
27
28 public const int SocketDiv = 1000;
29
30 public const int DamageLimit = 99999999;
31
32 [JsonProperty(PropertyName = "A")]
33 public int[] _ints = new int[30];
34
35 [JsonProperty(PropertyName = "B")]
36 public string id = "";
37
38 [JsonProperty(PropertyName = "C")]
40
41 [JsonProperty(PropertyName = "D")]
43
44 [JsonProperty(PropertyName = "E")]
45 public Biography bio;
46
47 [JsonProperty(PropertyName = "SC")]
48 public List<int> sockets;
49
51
52 public Props props;
53
54 public Trait trait;
55
57
58 public Fov fov;
59
60 public Point pos = new Point();
61
62 public Point lastPos = new Point();
63
65
66 public CardRow hat;
67
68 public int turn;
69
70 public int _colorInt;
71
72 public float roundTimer;
73
74 public float angle = 180f;
75
76 public float animeCounter;
77
78 public bool isDestroyed;
79
81
83
85
87
88 public bool dirtyWeight = true;
89
90 private int _childrenWeight;
91
93
95
96 private static Color _randColor;
97
98 public Emo lastEmo;
99
101
102 private Sprite _paintSprite;
103
104 public int sortVal;
105
107
109
110 public int colorInt
111 {
112 get
113 {
114 if (_colorInt == 0)
115 {
116 RefreshColor();
117 }
118 return _colorInt;
119 }
120 }
121
122 public bool IsHotItem => invY == 1;
123
124 public int uid
125 {
126 get
127 {
128 return _ints[1];
129 }
130 set
131 {
132 _ints[1] = value;
133 }
134 }
135
136 public int idMaterial
137 {
138 get
139 {
140 return _ints[4];
141 }
142 set
143 {
144 _ints[4] = value;
145 }
146 }
147
148 public int dir
149 {
150 get
151 {
152 return _ints[5];
153 }
154 set
155 {
156 _ints[5] = value;
157 }
158 }
159
160 public int Num
161 {
162 get
163 {
164 return _ints[6];
165 }
166 set
167 {
168 _ints[6] = value;
169 }
170 }
171
172 public int _x
173 {
174 get
175 {
176 return _ints[7];
177 }
178 set
179 {
180 _ints[7] = value;
181 }
182 }
183
184 public int _z
185 {
186 get
187 {
188 return _ints[9];
189 }
190 set
191 {
192 _ints[9] = value;
193 }
194 }
195
196 public int genLv
197 {
198 get
199 {
200 return _ints[10];
201 }
202 set
203 {
204 _ints[10] = value;
205 }
206 }
207
208 public int refVal
209 {
210 get
211 {
212 return _ints[11];
213 }
214 set
215 {
216 _ints[11] = value;
217 }
218 }
219
220 public int decay
221 {
222 get
223 {
224 return _ints[12];
225 }
226 set
227 {
228 _ints[12] = value;
229 }
230 }
231
232 public int altitude
233 {
234 get
235 {
236 return _ints[13];
237 }
238 set
239 {
240 _ints[13] = value;
241 }
242 }
243
244 public int hp
245 {
246 get
247 {
248 return _ints[14];
249 }
250 set
251 {
252 _ints[14] = value;
253 }
254 }
255
256 public float fx
257 {
258 get
259 {
260 return 0.001f * (float)_ints[15];
261 }
262 set
263 {
264 _ints[15] = (int)(value * 1000f);
265 }
266 }
267
268 public float fy
269 {
270 get
271 {
272 return 0.001f * (float)_ints[16];
273 }
274 set
275 {
276 _ints[16] = (int)(value * 1000f);
277 }
278 }
279
281 {
282 get
283 {
284 return _ints[17].ToEnum<BlessedState>();
285 }
286 set
287 {
288 _ints[17] = (int)value;
289 }
290 }
291
293 {
294 get
295 {
296 return _ints[18].ToEnum<PlaceState>();
297 }
298 set
299 {
300 _ints[18] = (int)value;
301 }
302 }
303
304 public int rarityLv
305 {
306 get
307 {
308 return _ints[19];
309 }
310 set
311 {
312 _ints[19] = value;
313 }
314 }
315
317 {
318 get
319 {
320 return (_ints[19] / 100).ToEnum<Rarity>();
321 }
322 set
323 {
324 _ints[19] = (int)value * 100;
325 }
326 }
327
328 public int encLV
329 {
330 get
331 {
332 return _ints[20];
333 }
334 set
335 {
336 _ints[20] = value;
337 }
338 }
339
340 public int posInvX
341 {
342 get
343 {
344 return _ints[21];
345 }
346 set
347 {
348 _ints[21] = value;
349 }
350 }
351
352 public int posInvY
353 {
354 get
355 {
356 return _ints[22];
357 }
358 set
359 {
360 _ints[22] = value;
361 }
362 }
363
364 public int idSkin
365 {
366 get
367 {
368 return _ints[23];
369 }
370 set
371 {
372 _ints[23] = value;
373 }
374 }
375
376 public int feat
377 {
378 get
379 {
380 return _ints[24];
381 }
382 set
383 {
384 _ints[24] = value;
385 }
386 }
387
388 public int LV
389 {
390 get
391 {
392 return _ints[25];
393 }
394 set
395 {
396 _ints[25] = value;
397 }
398 }
399
400 public int exp
401 {
402 get
403 {
404 return _ints[26];
405 }
406 set
407 {
408 _ints[26] = value;
409 }
410 }
411
412 public int tier
413 {
414 get
415 {
416 return _ints[27];
417 }
418 set
419 {
420 _ints[27] = value;
421 }
422 }
423
424 public int version
425 {
426 get
427 {
428 return _ints[29];
429 }
430 set
431 {
432 _ints[29] = value;
433 }
434 }
435
436 public bool isCensored
437 {
438 get
439 {
440 return _bits1[1];
441 }
442 set
443 {
444 _bits1[1] = value;
445 }
446 }
447
449 {
450 get
451 {
452 return _bits1[2];
453 }
454 set
455 {
456 _bits1[2] = value;
457 }
458 }
459
460 public bool isDyed
461 {
462 get
463 {
464 return _bits1[3];
465 }
466 set
467 {
468 _bits1[3] = value;
469 }
470 }
471
472 public bool isModified
473 {
474 get
475 {
476 return _bits1[4];
477 }
478 set
479 {
480 _bits1[4] = value;
481 }
482 }
483
484 public bool isNew
485 {
486 get
487 {
488 return _bits1[5];
489 }
490 set
491 {
492 _bits1[5] = value;
493 }
494 }
495
497 {
498 get
499 {
500 return _bits1[6];
501 }
502 set
503 {
504 _bits1[6] = value;
505 }
506 }
507
508 public bool ignoreAutoPick
509 {
510 get
511 {
512 return _bits1[7];
513 }
514 set
515 {
516 _bits1[7] = value;
517 }
518 }
519
520 public bool freePos
521 {
522 get
523 {
524 return _bits1[8];
525 }
526 set
527 {
528 _bits1[8] = value;
529 }
530 }
531
532 public bool isHidden
533 {
534 get
535 {
536 return _bits1[9];
537 }
538 set
539 {
540 _bits1[9] = value;
541 }
542 }
543
544 public bool isOn
545 {
546 get
547 {
548 return _bits1[10];
549 }
550 set
551 {
552 _bits1[10] = value;
553 }
554 }
555
556 public bool isNPCProperty
557 {
558 get
559 {
560 return _bits1[11];
561 }
562 set
563 {
564 _bits1[11] = value;
565 }
566 }
567
568 public bool isRestrained
569 {
570 get
571 {
572 return _bits1[12];
573 }
574 set
575 {
576 _bits1[12] = value;
577 }
578 }
579
580 public bool isRoofItem
581 {
582 get
583 {
584 return _bits1[13];
585 }
586 set
587 {
588 _bits1[13] = value;
589 }
590 }
591
592 public bool isMasked
593 {
594 get
595 {
596 return _bits1[14];
597 }
598 set
599 {
600 _bits1[14] = value;
601 }
602 }
603
605 {
606 get
607 {
608 return _bits1[15];
609 }
610 set
611 {
612 _bits1[15] = value;
613 }
614 }
615
616 public bool isImported
617 {
618 get
619 {
620 return _bits1[16];
621 }
622 set
623 {
624 _bits1[16] = value;
625 }
626 }
627
628 public bool autoRefuel
629 {
630 get
631 {
632 return _bits1[17];
633 }
634 set
635 {
636 _bits1[17] = value;
637 }
638 }
639
641 {
642 get
643 {
644 return _bits1[18];
645 }
646 set
647 {
648 _bits1[18] = value;
649 }
650 }
651
652 public bool isFloating
653 {
654 get
655 {
656 return _bits1[19];
657 }
658 set
659 {
660 _bits1[19] = value;
661 }
662 }
663
664 public bool isWeightChanged
665 {
666 get
667 {
668 return _bits1[20];
669 }
670 set
671 {
672 _bits1[20] = value;
673 }
674 }
675
676 public bool isFireproof
677 {
678 get
679 {
680 return _bits1[21];
681 }
682 set
683 {
684 _bits1[21] = value;
685 }
686 }
687
688 public bool isAcidproof
689 {
690 get
691 {
692 return _bits1[22];
693 }
694 set
695 {
696 _bits1[22] = value;
697 }
698 }
699
700 public bool isReplica
701 {
702 get
703 {
704 return _bits1[23];
705 }
706 set
707 {
708 _bits1[23] = value;
709 }
710 }
711
712 public bool isSummon
713 {
714 get
715 {
716 return _bits1[24];
717 }
718 set
719 {
720 _bits1[24] = value;
721 }
722 }
723
724 public bool isElemental
725 {
726 get
727 {
728 return _bits1[25];
729 }
730 set
731 {
732 _bits1[25] = value;
733 }
734 }
735
736 public bool isBroken
737 {
738 get
739 {
740 return _bits1[26];
741 }
742 set
743 {
744 _bits1[26] = value;
745 }
746 }
747
748 public bool isSubsetCard
749 {
750 get
751 {
752 return _bits1[27];
753 }
754 set
755 {
756 _bits1[27] = value;
757 }
758 }
759
760 public bool noSnow
761 {
762 get
763 {
764 return _bits1[28];
765 }
766 set
767 {
768 _bits1[28] = value;
769 }
770 }
771
772 public bool noMove
773 {
774 get
775 {
776 return _bits1[29];
777 }
778 set
779 {
780 _bits1[29] = value;
781 }
782 }
783
784 public bool isGifted
785 {
786 get
787 {
788 return _bits1[30];
789 }
790 set
791 {
792 _bits1[30] = value;
793 }
794 }
795
796 public bool isCrafted
797 {
798 get
799 {
800 return _bits1[31];
801 }
802 set
803 {
804 _bits1[31] = value;
805 }
806 }
807
808 public bool isLostProperty
809 {
810 get
811 {
812 return _bits2[0];
813 }
814 set
815 {
816 _bits2[0] = value;
817 }
818 }
819
820 public bool noShadow
821 {
822 get
823 {
824 return _bits2[1];
825 }
826 set
827 {
828 _bits2[1] = value;
829 }
830 }
831
832 public bool noSell
833 {
834 get
835 {
836 return _bits2[2];
837 }
838 set
839 {
840 _bits2[2] = value;
841 }
842 }
843
844 public bool isLeashed
845 {
846 get
847 {
848 return _bits2[3];
849 }
850 set
851 {
852 _bits2[3] = value;
853 }
854 }
855
856 public bool isStolen
857 {
858 get
859 {
860 return _bits2[4];
861 }
862 set
863 {
864 _bits2[4] = value;
865 }
866 }
867
868 public bool isSale
869 {
870 get
871 {
872 return _bits2[5];
873 }
874 set
875 {
876 _bits2[5] = value;
877 }
878 }
879
880 public bool isCopy
881 {
882 get
883 {
884 return _bits2[6];
885 }
886 set
887 {
888 _bits2[6] = value;
889 }
890 }
891
892 public bool isRestocking
893 {
894 get
895 {
896 return _bits2[7];
897 }
898 set
899 {
900 _bits2[7] = value;
901 }
902 }
903
904 public bool hasSpawned
905 {
906 get
907 {
908 return _bits2[8];
909 }
910 set
911 {
912 _bits2[8] = value;
913 }
914 }
915
916 public bool isScaled
917 {
918 get
919 {
920 return _bits2[9];
921 }
922 set
923 {
924 _bits2[9] = value;
925 }
926 }
927
928 public bool isFav
929 {
930 get
931 {
932 return _bits2[10];
933 }
934 set
935 {
936 _bits2[10] = value;
937 }
938 }
939
940 public bool isHatchling
941 {
942 get
943 {
944 return _bits2[11];
945 }
946 set
947 {
948 _bits2[11] = value;
949 }
950 }
951
952 public bool isBackerContent => c_idBacker != 0;
953
955 {
956 get
957 {
958 if (!isBackerContent)
959 {
960 return null;
961 }
962 return EClass.sources.backers.map.TryGetValue(c_idBacker);
963 }
964 }
965
967 {
968 get
969 {
970 return GetInt(9).ToEnum<BedType>();
971 }
972 set
973 {
974 SetInt(9, (int)value);
975 }
976 }
977
978 public int c_equippedSlot
979 {
980 get
981 {
982 return GetInt(6);
983 }
984 set
985 {
986 SetInt(6, value);
987 }
988 }
989
990 public int c_lockLv
991 {
992 get
993 {
994 return GetInt(50);
995 }
996 set
997 {
998 SetInt(50, value);
999 }
1000 }
1001
1003 {
1004 get
1005 {
1006 return GetInt(12).ToEnum<Hostility>();
1007 }
1008 set
1009 {
1010 SetInt(12, (int)value);
1011 }
1012 }
1013
1015 {
1016 get
1017 {
1018 return GetInt(61).ToEnum<MinionType>();
1019 }
1020 set
1021 {
1022 SetInt(61, (int)value);
1023 }
1024 }
1025
1026 public int c_vomit
1027 {
1028 get
1029 {
1030 return GetInt(13);
1031 }
1032 set
1033 {
1034 SetInt(13, value);
1035 }
1036 }
1037
1038 public bool c_wasInPcParty
1039 {
1040 get
1041 {
1042 return GetInt(103) != 0;
1043 }
1044 set
1045 {
1046 SetInt(103, value ? 1 : 0);
1047 }
1048 }
1049
1050 public bool c_isImportant
1051 {
1052 get
1053 {
1054 return GetInt(109) != 0;
1055 }
1056 set
1057 {
1058 SetInt(109, value ? 1 : 0);
1059 }
1060 }
1061
1062 public bool c_lockedHard
1063 {
1064 get
1065 {
1066 return GetInt(63) != 0;
1067 }
1068 set
1069 {
1070 SetInt(63, value ? 1 : 0);
1071 }
1072 }
1073
1074 public bool c_revealLock
1075 {
1076 get
1077 {
1078 return GetInt(64) != 0;
1079 }
1080 set
1081 {
1082 SetInt(64, value ? 1 : 0);
1083 }
1084 }
1085
1086 public bool c_isTrained
1087 {
1088 get
1089 {
1090 return GetInt(120) != 0;
1091 }
1092 set
1093 {
1094 SetInt(120, value ? 1 : 0);
1095 }
1096 }
1097
1098 public bool c_isPrayed
1099 {
1100 get
1101 {
1102 return GetInt(121) != 0;
1103 }
1104 set
1105 {
1106 SetInt(121, value ? 1 : 0);
1107 }
1108 }
1109
1111 {
1112 get
1113 {
1114 return GetInt(122) != 0;
1115 }
1116 set
1117 {
1118 SetInt(122, value ? 1 : 0);
1119 }
1120 }
1121
1122 public int c_lightColor
1123 {
1124 get
1125 {
1126 return GetInt(5);
1127 }
1128 set
1129 {
1130 Mod();
1131 SetInt(5, value);
1132 }
1133 }
1134
1135 public Color LightColor => new Color((float)(c_lightColor / 1024 * 8) / 256f, (float)(c_lightColor % 1024 / 32 * 8) / 256f, (float)(c_lightColor % 32 * 8) / 256f, 1f);
1136
1137 public int c_uidZone
1138 {
1139 get
1140 {
1141 return GetInt(10);
1142 }
1143 set
1144 {
1145 Mod();
1146 SetInt(10, value);
1147 }
1148 }
1149
1150 public int c_uidRefCard
1151 {
1152 get
1153 {
1154 return GetInt(11);
1155 }
1156 set
1157 {
1158 Mod();
1159 SetInt(11, value);
1160 }
1161 }
1162
1163 public int c_priceFix
1164 {
1165 get
1166 {
1167 return GetInt(21);
1168 }
1169 set
1170 {
1171 SetInt(21, value);
1172 }
1173 }
1174
1175 public int c_priceAdd
1176 {
1177 get
1178 {
1179 return GetInt(29);
1180 }
1181 set
1182 {
1183 SetInt(29, value);
1184 }
1185 }
1186
1187 public int c_priceCopy
1188 {
1189 get
1190 {
1191 return GetInt(124);
1192 }
1193 set
1194 {
1195 SetInt(124, value);
1196 }
1197 }
1198
1199 public int c_fixedValue
1200 {
1201 get
1202 {
1203 return GetInt(131);
1204 }
1205 set
1206 {
1207 SetInt(131, value);
1208 }
1209 }
1210
1211 public int c_uidAttune
1212 {
1213 get
1214 {
1215 return GetInt(133);
1216 }
1217 set
1218 {
1219 Mod();
1220 SetInt(133, value);
1221 }
1222 }
1223
1224 public int c_dyeMat
1225 {
1226 get
1227 {
1228 return GetInt(3);
1229 }
1230 set
1231 {
1232 SetInt(3, value);
1233 }
1234 }
1235
1237 {
1238 get
1239 {
1240 return GetInt(4).ToEnum<VisitorState>();
1241 }
1242 set
1243 {
1244 SetInt(4, (int)value);
1245 }
1246 }
1247
1249 {
1250 get
1251 {
1252 return GetInt(53).ToEnum<RescueState>();
1253 }
1254 set
1255 {
1256 SetInt(53, (int)value);
1257 }
1258 }
1259
1261 {
1262 get
1263 {
1264 return GetInt(65).ToEnum<BossType>();
1265 }
1266 set
1267 {
1268 SetInt(65, (int)value);
1269 }
1270 }
1271
1273 {
1274 get
1275 {
1276 return GetInt(22);
1277 }
1278 set
1279 {
1280 SetInt(22, value);
1281 }
1282 }
1283
1285 {
1286 get
1287 {
1288 return GetInt(130);
1289 }
1290 set
1291 {
1292 SetInt(130, value);
1293 }
1294 }
1295
1296 public int c_IDTState
1297 {
1298 get
1299 {
1300 return GetInt(2);
1301 }
1302 set
1303 {
1304 SetInt(2, value);
1305 }
1306 }
1307
1308 public int c_charges
1309 {
1310 get
1311 {
1312 return GetInt(7);
1313 }
1314 set
1315 {
1316 SetInt(7, value);
1317 }
1318 }
1319
1320 public int c_bill
1321 {
1322 get
1323 {
1324 return GetInt(23);
1325 }
1326 set
1327 {
1328 SetInt(23, value);
1329 }
1330 }
1331
1332 public int c_invest
1333 {
1334 get
1335 {
1336 return GetInt(28);
1337 }
1338 set
1339 {
1340 SetInt(28, value);
1341 }
1342 }
1343
1344 public int c_seed
1345 {
1346 get
1347 {
1348 return GetInt(33);
1349 }
1350 set
1351 {
1352 SetInt(33, value);
1353 }
1354 }
1355
1356 public int c_allowance
1357 {
1358 get
1359 {
1360 return GetInt(114);
1361 }
1362 set
1363 {
1364 SetInt(114, value);
1365 }
1366 }
1367
1368 public int c_fur
1369 {
1370 get
1371 {
1372 return GetInt(62);
1373 }
1374 set
1375 {
1376 SetInt(62, value);
1377 }
1378 }
1379
1380 public int c_dateCooked
1381 {
1382 get
1383 {
1384 return GetInt(66);
1385 }
1386 set
1387 {
1388 SetInt(66, value);
1389 }
1390 }
1391
1392 public int c_lockedAge
1393 {
1394 get
1395 {
1396 return GetInt(38);
1397 }
1398 set
1399 {
1400 SetInt(38, value);
1401 }
1402 }
1403
1405 {
1406 get
1407 {
1408 return GetInt(8);
1409 }
1410 set
1411 {
1412 SetInt(8, value);
1413 }
1414 }
1415
1416 public int c_weight
1417 {
1418 get
1419 {
1420 return GetInt(1);
1421 }
1422 set
1423 {
1424 SetInt(1, value);
1425 }
1426 }
1427
1428 public int c_diceDim
1429 {
1430 get
1431 {
1432 return GetInt(14);
1433 }
1434 set
1435 {
1436 SetInt(14, value);
1437 }
1438 }
1439
1441 {
1442 get
1443 {
1444 return GetInt(15);
1445 }
1446 set
1447 {
1448 SetInt(15, value);
1449 }
1450 }
1451
1453 {
1454 get
1455 {
1456 return GetInt(16);
1457 }
1458 set
1459 {
1460 SetInt(16, value);
1461 }
1462 }
1463
1465 {
1466 get
1467 {
1468 return GetInt(17);
1469 }
1470 set
1471 {
1472 SetInt(17, value);
1473 }
1474 }
1475
1476 public int c_idBacker
1477 {
1478 get
1479 {
1480 return GetInt(52);
1481 }
1482 set
1483 {
1484 SetInt(52, value);
1485 }
1486 }
1487
1488 public int c_uidMaster
1489 {
1490 get
1491 {
1492 return GetInt(54);
1493 }
1494 set
1495 {
1496 SetInt(54, value);
1497 }
1498 }
1499
1500 public int c_ammo
1501 {
1502 get
1503 {
1504 return GetInt(27);
1505 }
1506 set
1507 {
1508 SetInt(27, value);
1509 }
1510 }
1511
1512 public int c_daysWithGod
1513 {
1514 get
1515 {
1516 return GetInt(57);
1517 }
1518 set
1519 {
1520 SetInt(57, value);
1521 }
1522 }
1523
1524 public int c_daysWithPC
1525 {
1526 get
1527 {
1528 return GetInt(67);
1529 }
1530 set
1531 {
1532 SetInt(67, value);
1533 }
1534 }
1535
1536 public string c_idPortrait
1537 {
1538 get
1539 {
1540 return GetStr(9);
1541 }
1542 set
1543 {
1544 SetStr(9, value);
1545 }
1546 }
1547
1548 public string c_idRace
1549 {
1550 get
1551 {
1552 return GetStr(3);
1553 }
1554 set
1555 {
1556 SetStr(3, value);
1557 }
1558 }
1559
1560 public string c_idJob
1561 {
1562 get
1563 {
1564 return GetStr(4);
1565 }
1566 set
1567 {
1568 SetStr(4, value);
1569 }
1570 }
1571
1572 public string c_idTone
1573 {
1574 get
1575 {
1576 return GetStr(22);
1577 }
1578 set
1579 {
1580 SetStr(22, value);
1581 }
1582 }
1583
1584 public string c_color
1585 {
1586 get
1587 {
1588 return GetStr(8);
1589 }
1590 set
1591 {
1592 SetStr(8, value);
1593 }
1594 }
1595
1597 {
1598 get
1599 {
1600 return GetStr(13);
1601 }
1602 set
1603 {
1604 SetStr(13, value);
1605 }
1606 }
1607
1608 public string c_idTalk
1609 {
1610 get
1611 {
1612 return GetStr(21);
1613 }
1614 set
1615 {
1616 SetStr(21, value);
1617 }
1618 }
1619
1620 public string c_idDeity
1621 {
1622 get
1623 {
1624 return GetStr(26);
1625 }
1626 set
1627 {
1628 SetStr(26, value);
1629 }
1630 }
1631
1632 public string c_altName
1633 {
1634 get
1635 {
1636 return GetStr(1);
1637 }
1638 set
1639 {
1640 SetStr(1, value);
1641 }
1642 }
1643
1644 public string c_altName2
1645 {
1646 get
1647 {
1648 return GetStr(2);
1649 }
1650 set
1651 {
1652 SetStr(2, value);
1653 }
1654 }
1655
1656 public string c_extraNameRef
1657 {
1658 get
1659 {
1660 return GetStr(12);
1661 }
1662 set
1663 {
1664 SetStr(12, value);
1665 }
1666 }
1667
1668 public string c_refText
1669 {
1670 get
1671 {
1672 return GetStr(10);
1673 }
1674 set
1675 {
1676 SetStr(10, value);
1677 }
1678 }
1679
1680 public string c_idRefName
1681 {
1682 get
1683 {
1684 return GetStr(7);
1685 }
1686 set
1687 {
1688 SetStr(7, value);
1689 }
1690 }
1691
1692 public string c_idRidePCC
1693 {
1694 get
1695 {
1696 return GetStr(55);
1697 }
1698 set
1699 {
1700 SetStr(55, value);
1701 }
1702 }
1703
1704 public string c_idAbility
1705 {
1706 get
1707 {
1708 return GetStr(50);
1709 }
1710 set
1711 {
1712 SetStr(50, value);
1713 }
1714 }
1715
1716 public string c_context
1717 {
1718 get
1719 {
1720 return GetStr(20);
1721 }
1722 set
1723 {
1724 SetStr(20, value);
1725 }
1726 }
1727
1728 public string c_idEditor
1729 {
1730 get
1731 {
1732 return GetStr(27);
1733 }
1734 set
1735 {
1736 SetStr(27, value);
1737 }
1738 }
1739
1740 public string c_editorTags
1741 {
1742 get
1743 {
1744 return GetStr(28);
1745 }
1746 set
1747 {
1748 SetStr(28, value);
1749 }
1750 }
1751
1752 public string c_editorTraitVal
1753 {
1754 get
1755 {
1756 return GetStr(25);
1757 }
1758 set
1759 {
1760 SetStr(25, value);
1761 }
1762 }
1763
1764 public string c_idTrait
1765 {
1766 get
1767 {
1768 return GetStr(29);
1769 }
1770 set
1771 {
1772 SetStr(29, value);
1773 }
1774 }
1775
1776 public string c_idRefCard
1777 {
1778 get
1779 {
1780 return GetStr(5);
1781 }
1782 set
1783 {
1784 SetStr(5, value);
1785 }
1786 }
1787
1788 public string c_idRefCard2
1789 {
1790 get
1791 {
1792 return GetStr(6);
1793 }
1794 set
1795 {
1796 SetStr(6, value);
1797 }
1798 }
1799
1800 public string c_note
1801 {
1802 get
1803 {
1804 return GetStr(51);
1805 }
1806 set
1807 {
1808 SetStr(51, value);
1809 }
1810 }
1811
1813 {
1814 get
1815 {
1816 return GetObj<UniqueData>(6);
1817 }
1818 set
1819 {
1820 SetObj(6, value);
1821 }
1822 }
1823
1825 {
1826 get
1827 {
1828 return GetObj<Thing>(9);
1829 }
1830 set
1831 {
1832 SetObj(9, value);
1833 }
1834 }
1835
1836 public List<SocketData> socketList
1837 {
1838 get
1839 {
1840 return GetObj<List<SocketData>>(17);
1841 }
1842 set
1843 {
1844 SetObj(17, value);
1845 }
1846 }
1847
1849 {
1850 get
1851 {
1852 return GetObj<Thing>(10);
1853 }
1854 set
1855 {
1856 SetObj(10, value);
1857 }
1858 }
1859
1861 {
1862 get
1863 {
1864 return GetObj<Window.SaveData>(2);
1865 }
1866 set
1867 {
1868 SetObj(2, value);
1869 }
1870 }
1871
1873 {
1874 get
1875 {
1876 return GetObj<CharaUpgrade>(11);
1877 }
1878 set
1879 {
1880 SetObj(11, value);
1881 }
1882 }
1883
1885 {
1886 get
1887 {
1888 return GetObj<LoveData>(20);
1889 }
1890 set
1891 {
1892 SetObj(20, value);
1893 }
1894 }
1895
1897 {
1898 get
1899 {
1900 return GetObj<CharaGenes>(15);
1901 }
1902 set
1903 {
1904 SetObj(15, value);
1905 }
1906 }
1907
1908 public List<int> c_corruptionHistory
1909 {
1910 get
1911 {
1912 return GetObj<List<int>>(16);
1913 }
1914 set
1915 {
1916 SetObj(16, value);
1917 }
1918 }
1919
1921 {
1922 get
1923 {
1924 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1925 }
1926 set
1927 {
1928 SetObj(12, value);
1929 }
1930 }
1931
1932 public DNA c_DNA
1933 {
1934 get
1935 {
1936 return GetObj<DNA>(14);
1937 }
1938 set
1939 {
1940 SetObj(14, value);
1941 }
1942 }
1943
1945 {
1946 get
1947 {
1948 return GetObj<CharaList>(13);
1949 }
1950 set
1951 {
1952 SetObj(13, value);
1953 }
1954 }
1955
1957 {
1958 get
1959 {
1960 return GetObj<MixedFoodData>(18);
1961 }
1962 set
1963 {
1964 SetObj(18, value);
1965 }
1966 }
1967
1969 {
1970 get
1971 {
1972 return GetObj<Thing>(19);
1973 }
1974 set
1975 {
1976 SetObj(19, value);
1977 }
1978 }
1979
1980 public byte[] c_textureData
1981 {
1982 get
1983 {
1984 return GetObj<byte[]>(4);
1985 }
1986 set
1987 {
1988 SetObj(4, value);
1989 }
1990 }
1991
1993
1994 public int invX
1995 {
1996 get
1997 {
1998 return pos.x;
1999 }
2000 set
2001 {
2002 pos.x = value;
2003 }
2004 }
2005
2006 public int invY
2007 {
2008 get
2009 {
2010 return pos.z;
2011 }
2012 set
2013 {
2014 pos.z = value;
2015 }
2016 }
2017
2019 {
2020 get
2021 {
2022 object obj;
2023 if (!c_idRefCard.IsEmpty())
2024 {
2025 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
2026 if (obj == null)
2027 {
2028 return EClass.sources.cards.map["ash3"];
2029 }
2030 }
2031 else
2032 {
2033 obj = null;
2034 }
2035 return (CardRow)obj;
2036 }
2037 }
2038
2040 {
2041 get
2042 {
2043 object obj;
2044 if (!c_idRefCard2.IsEmpty())
2045 {
2046 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
2047 if (obj == null)
2048 {
2049 return EClass.sources.cards.map["ash3"];
2050 }
2051 }
2052 else
2053 {
2054 obj = null;
2055 }
2056 return (CardRow)obj;
2057 }
2058 }
2059
2060 public int ExpToNext => (int)Math.Min((50 + (long)LV * 30L) * (100 - Evalue(403)) / 100, 99999999L);
2061
2062 public int DefaultLV => sourceCard.LV;
2063
2065 {
2066 get
2067 {
2068 if (dirtyWeight)
2069 {
2070 _childrenWeight = 0;
2071 if (!(trait is TraitMagicChest))
2072 {
2073 foreach (Thing thing in things)
2074 {
2076 }
2077 dirtyWeight = false;
2078 (parent as Card)?.SetDirtyWeight();
2079 if (isChara && IsPCFaction)
2080 {
2081 Chara.CalcBurden();
2082 }
2083 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2084 {
2085 _childrenWeight = 10000000;
2086 }
2087 }
2088 }
2089 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2090 }
2091 }
2092
2094
2096
2097 public virtual int SelfWeight => 1000;
2098
2099 public virtual int WeightLimit => 500000;
2100
2102
2104
2105 public virtual string AliasMaterialOnCreate => DefaultMaterial.alias;
2106
2107 public Cell Cell => pos.cell;
2108
2109 public virtual Thing Thing
2110 {
2111 get
2112 {
2113 if (!isThing)
2114 {
2115 return null;
2116 }
2117 return (Thing)this;
2118 }
2119 }
2120
2121 public virtual Chara Chara
2122 {
2123 get
2124 {
2125 if (!isChara)
2126 {
2127 return null;
2128 }
2129 return (Chara)this;
2130 }
2131 }
2132
2133 public virtual bool isThing => false;
2134
2135 public virtual bool isChara => false;
2136
2137 public bool ExistsOnMap => parent == EClass._zone;
2138
2139 public virtual bool isSynced => renderer.isSynced;
2140
2142
2143 public bool IsUnique => rarity == Rarity.Artifact;
2144
2145 public bool IsPowerful
2146 {
2147 get
2148 {
2149 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2150 {
2151 return !IsPCFactionOrMinion;
2152 }
2153 return false;
2154 }
2155 }
2156
2157 public bool IsImportant => sourceCard.HasTag(CTAG.important);
2158
2159 public virtual SourcePref Pref => sourceCard.pref;
2160
2161 public virtual bool IsDeadOrSleeping => false;
2162
2163 public virtual bool IsDisabled => false;
2164
2165 public virtual bool IsMoving => false;
2166
2167 public virtual bool flipX
2168 {
2169 get
2170 {
2171 if (Tiles.Length == 1)
2172 {
2173 return dir % 2 == 1;
2174 }
2175 return false;
2176 }
2177 }
2178
2179 public virtual bool IsAliveInCurrentZone => ExistsOnMap;
2180
2181 public virtual string actorPrefab => "ThingActor";
2182
2183 public virtual CardRow sourceCard => null;
2184
2186
2187 public virtual RenderRow TileRow => sourceCard;
2188
2190
2191 public string Name => GetName(NameStyle.Full);
2192
2193 public string NameSimple => GetName(NameStyle.Simple);
2194
2195 public string NameOne => GetName(NameStyle.Full, 1);
2196
2197 public virtual bool IsPC => false;
2198
2199 public bool _IsPC => GetInt(56) != 0;
2200
2201 public virtual bool IsPCC => false;
2202
2203 public virtual bool IsPCParty => false;
2204
2205 public virtual bool IsMinion => false;
2206
2207 public virtual bool IsPCPartyMinion => false;
2208
2209 public virtual bool IsPCFactionMinion => false;
2210
2211 public virtual bool IsMultisize
2212 {
2213 get
2214 {
2216 {
2217 return IsInstalled;
2218 }
2219 return false;
2220 }
2221 }
2222
2223 public bool IsToolbelt => category.slot == 44;
2224
2225 public bool IsLightsource => category.slot == 45;
2226
2227 public bool IsEquipment => category.slot != 0;
2228
2229 public bool IsFood => category.IsChildOf("food");
2230
2232 {
2233 get
2234 {
2235 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2236 {
2237 return id == "grass";
2238 }
2239 return true;
2240 }
2241 }
2242
2243 public bool ShowFoodEnc
2244 {
2245 get
2246 {
2248 {
2249 if (Evalue(10) > 0)
2250 {
2252 }
2253 return false;
2254 }
2255 return true;
2256 }
2257 }
2258
2259 public bool IsWeapon
2260 {
2261 get
2262 {
2263 if (!IsMeleeWeapon)
2264 {
2265 return IsRangedWeapon;
2266 }
2267 return true;
2268 }
2269 }
2270
2272 {
2273 get
2274 {
2275 if (category.slot == 0)
2276 {
2277 return IsRangedWeapon;
2278 }
2279 return true;
2280 }
2281 }
2282
2284 {
2285 get
2286 {
2287 if (category.slot == 0 && !IsRangedWeapon)
2288 {
2289 return IsAmmo;
2290 }
2291 return true;
2292 }
2293 }
2294
2295 public bool IsMeleeWeapon => category.IsChildOf("melee");
2296
2298
2299 public bool IsThrownWeapon => sourceCard.HasTag(CTAG.throwWeapon);
2300
2301 public bool IsAmmo => trait is TraitAmmo;
2302
2303 public bool IsAgent => this == EClass.player.Agent;
2304
2305 public bool IsFurniture => category.IsChildOf("furniture");
2306
2307 public bool IsBlessed => blessedState >= BlessedState.Blessed;
2308
2309 public bool IsCursed => blessedState <= BlessedState.Cursed;
2310
2312 {
2313 get
2314 {
2315 if (HasElement(1274))
2316 {
2317 if (!IsPC)
2318 {
2319 return HasTag(CTAG.allowDevour);
2320 }
2321 return true;
2322 }
2323 return false;
2324 }
2325 }
2326
2328 {
2329 get
2330 {
2331 if (isRestrained)
2332 {
2333 return IsPCFaction;
2334 }
2335 return false;
2336 }
2337 }
2338
2339 public virtual bool IsPCFaction => false;
2340
2342 {
2343 get
2344 {
2345 if (!IsPCFaction)
2346 {
2347 return IsPCFactionMinion;
2348 }
2349 return true;
2350 }
2351 }
2352
2353 public virtual bool IsGlobal => false;
2354
2355 public virtual int MaxDecay => 1000;
2356
2357 public bool IsDecayed => decay > MaxDecay;
2358
2359 public bool IsRotting => decay >= MaxDecay / 4 * 3;
2360
2361 public bool IsFresn => decay < MaxDecay / 4;
2362
2363 public virtual int MaxHP => 100;
2364
2365 public virtual int Power => Mathf.Max(20, EClass.curve(GetTotalQuality() * 10, 400, 100));
2366
2367 public int FameLv
2368 {
2369 get
2370 {
2371 if (!IsPC)
2372 {
2373 return LV;
2374 }
2375 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2376 }
2377 }
2378
2379 public virtual int[] Tiles => sourceCard._tiles;
2380
2381 public virtual int PrefIndex
2382 {
2383 get
2384 {
2385 if (Tiles.Length < 3)
2386 {
2387 return dir % 2;
2388 }
2389 return dir;
2390 }
2391 }
2392
2393 public bool IsVariation => sourceCard.origin != null;
2394
2395 public virtual int DV => elements.Value(64);
2396
2397 public virtual int PV => elements.Value(65);
2398
2399 public int HIT => elements.Value(66);
2400
2401 public int DMG => elements.Value(67);
2402
2403 public int STR => elements.Value(70);
2404
2405 public int DEX => elements.Value(72);
2406
2407 public int END => elements.Value(71);
2408
2409 public int PER => elements.Value(73);
2410
2411 public int LER => elements.Value(74);
2412
2413 public int WIL => elements.Value(75);
2414
2415 public int MAG => elements.Value(76);
2416
2417 public int CHA => elements.Value(77);
2418
2419 public int INT => elements.Value(80);
2420
2421 public int LUC => elements.Value(78);
2422
2423 public int W
2424 {
2425 get
2426 {
2427 if (dir % 2 != 0)
2428 {
2429 return sourceCard.H;
2430 }
2431 return sourceCard.W;
2432 }
2433 }
2434
2435 public int H
2436 {
2437 get
2438 {
2439 if (dir % 2 != 0)
2440 {
2441 return sourceCard.W;
2442 }
2443 return sourceCard.H;
2444 }
2445 }
2446
2447 public bool IsIdentified => c_IDTState == 0;
2448
2449 public string TextRarity => Lang.GetList("quality")[Mathf.Clamp((int)(rarity + 1), 0, 5)];
2450
2451 public bool IsInstalled => placeState == PlaceState.installed;
2452
2453 public bool IsMale
2454 {
2455 get
2456 {
2457 if (bio != null)
2458 {
2459 return bio.gender == 2;
2460 }
2461 return false;
2462 }
2463 }
2464
2465 public bool IsNegativeGift
2466 {
2467 get
2468 {
2469 if (!HasTag(CTAG.neg))
2470 {
2471 return blessedState <= BlessedState.Cursed;
2472 }
2473 return true;
2474 }
2475 }
2476
2478
2480 {
2481 get
2482 {
2483 if (!IsPC)
2484 {
2485 return null;
2486 }
2488 }
2489 }
2490
2492
2493 public virtual bool HasHost => false;
2494
2495 public int Quality => Evalue(2);
2496
2497 public int QualityLv => Quality / 10;
2498
2500 {
2501 get
2502 {
2503 if (_LightData == null)
2504 {
2505 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2506 }
2507 return _LightData;
2508 }
2509 }
2510
2512 {
2513 get
2514 {
2515 if (!isChara || Chara.host == null)
2516 {
2517 return renderer;
2518 }
2519 return Chara.host.renderer;
2520 }
2521 }
2522
2523 public bool ShouldShowMsg
2524 {
2525 get
2526 {
2527 if (IsPC || parent == EClass.pc || isSynced)
2528 {
2529 if (isChara)
2530 {
2531 return !Chara.isDead;
2532 }
2533 return true;
2534 }
2535 return false;
2536 }
2537 }
2538
2539 public bool CanInspect
2540 {
2541 get
2542 {
2543 if (!isDestroyed)
2544 {
2545 return ExistsOnMap;
2546 }
2547 return false;
2548 }
2549 }
2550
2551 public string InspectName => Name;
2552
2554
2556
2557 public bool GetBool(string id)
2558 {
2559 return GetBool(id.GetHashCode());
2560 }
2561
2562 public void SetBool(string id, bool enable)
2563 {
2564 SetBool(id.GetHashCode(), enable);
2565 }
2566
2567 public int GetInt(string id, int? defaultInt = null)
2568 {
2569 int @int = GetInt(id.GetHashCode(), defaultInt);
2570 if (this != EClass.game?.player?.chara)
2571 {
2572 return @int;
2573 }
2574 return EClass.player.dialogFlags.GetValueOrDefault(id, @int);
2575 }
2576
2577 public void AddInt(string id, int value)
2578 {
2579 AddInt(id.GetHashCode(), value);
2580 if (this == EClass.game?.player?.chara)
2581 {
2582 EClass.player.dialogFlags[id] = GetInt(id.GetHashCode());
2583 }
2584 }
2585
2586 public void SetInt(string id, int value = 0)
2587 {
2588 SetInt(id.GetHashCode(), value);
2589 if (this == EClass.game?.player?.chara)
2590 {
2591 EClass.player.dialogFlags[id] = value;
2592 }
2593 }
2594
2595 public string GetStr(string id, string defaultStr = null)
2596 {
2597 return GetStr(id.GetHashCode(), defaultStr);
2598 }
2599
2600 public void SetStr(string id, string value = null)
2601 {
2602 SetStr(id.GetHashCode(), value);
2603 }
2604
2605 public T GetObj<T>(string id)
2606 {
2607 return GetObj<T>(id.GetHashCode());
2608 }
2609
2610 public void SetObj(string id, object o)
2611 {
2612 SetObj(id.GetHashCode(), o);
2613 }
2614
2615 public T SetObj<T>(string id, object o)
2616 {
2617 return SetObj<T>(id.GetHashCode(), o);
2618 }
2619
2620 public override string ToString()
2621 {
2622 return Name + "/" + pos?.ToString() + "/" + parent;
2623 }
2624
2625 public bool CanReserve(AIAct act)
2626 {
2627 if (reservedAct != null && reservedAct != act)
2628 {
2629 return !reservedAct.IsRunning;
2630 }
2631 return true;
2632 }
2633
2634 public bool TryReserve(AIAct act)
2635 {
2636 if (CanReserve(act))
2637 {
2638 reservedAct = act;
2639 return true;
2640 }
2641 return false;
2642 }
2643
2644 public void Mod()
2645 {
2646 isModified = true;
2647 }
2648
2650 {
2651 if (IsPC)
2652 {
2653 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2654 }
2656 {
2657 return Window.dictData.TryGetValue("ChestMerchant");
2658 }
2659 return c_windowSaveData;
2660 }
2661
2663 {
2664 if ((IsUnique && !HasTag(CTAG.allowIngredient) && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2665 {
2666 return true;
2667 }
2668 if (parent is Card card)
2669 {
2670 if (card.trait is TraitChestMerchant)
2671 {
2672 return true;
2673 }
2674 if (card.isSale || !card.trait.CanUseContent)
2675 {
2676 return true;
2677 }
2678 Window.SaveData windowSaveData = card.GetWindowSaveData();
2679 if (windowSaveData != null)
2680 {
2681 return windowSaveData.excludeCraft;
2682 }
2683 }
2684 return false;
2685 }
2686
2687 public void SetDirtyWeight()
2688 {
2690 {
2691 EClass.player.wasDirtyWeight = true;
2692 }
2693 dirtyWeight = true;
2694 (parent as Card)?.SetDirtyWeight();
2695 }
2696
2697 public void ChangeWeight(int a)
2698 {
2699 c_weight = a;
2700 isWeightChanged = true;
2702 }
2703
2704 public int Evalue(int ele)
2705 {
2706 return elements.Value(ele);
2707 }
2708
2709 public int Evalue(int ele, bool ignoreGlobalElement)
2710 {
2711 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2712 {
2713 return elements.Value(ele);
2714 }
2715 return 0;
2716 }
2717
2718 public int EvalueMax(int ele, int min = 0)
2719 {
2720 return Mathf.Max(elements.Value(ele), min);
2721 }
2722
2723 public int Evalue(string alias)
2724 {
2725 return elements.Value(EClass.sources.elements.alias[alias].id);
2726 }
2727
2728 public bool HasTag(CTAG tag)
2729 {
2730 return sourceCard.tag.Contains(tag.ToString());
2731 }
2732
2733 public bool HasEditorTag(EditorTag tag)
2734 {
2735 return c_editorTags?.Contains(tag.ToString()) ?? false;
2736 }
2737
2738 public void AddEditorTag(EditorTag tag)
2739 {
2740 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2741 }
2742
2744 {
2745 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2746 }
2747
2748 public virtual string GetName(NameStyle style, int num = -1)
2749 {
2750 return "Card";
2751 }
2752
2753 public virtual string GetExtraName()
2754 {
2755 return "";
2756 }
2757
2758 public virtual string GetDetail()
2759 {
2760 return sourceCard.GetText("detail", returnNull: true);
2761 }
2762
2763 public int GetBestAttribute()
2764 {
2765 int num = 1;
2766 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2767 {
2768 int num2 = item.Value;
2769 if (isChara && Chara.tempElements != null)
2770 {
2771 num2 -= Chara.tempElements.Value(item.id);
2772 }
2773 if (num2 > num)
2774 {
2775 num = num2;
2776 }
2777 }
2778 return num;
2779 }
2780
2781 public void ModExp(string alias, int a)
2782 {
2783 ModExp(EClass.sources.elements.alias[alias].id, a);
2784 }
2785
2786 public void ModExp(int ele, int a)
2787 {
2788 if (isChara)
2789 {
2790 elements.ModExp(ele, a);
2791 }
2792 }
2793
2794 public void ModExpParty(int ele, int a)
2795 {
2796 if (isChara)
2797 {
2798 if (Chara.party == null)
2799 {
2800 elements.ModExp(ele, a);
2801 }
2802 else
2803 {
2804 Chara.party.ModExp(ele, a);
2805 }
2806 }
2807 }
2808
2809 public bool IsChildOf(Card c)
2810 {
2811 return GetRootCard() == c;
2812 }
2813
2814 public T FindTool<T>() where T : Trait
2815 {
2816 if (IsPC)
2817 {
2818 return Tool?.trait as T;
2819 }
2820 return things.Find<T>()?.trait as T;
2821 }
2822
2824 private void _OnSerializing(StreamingContext context)
2825 {
2826 _x = pos.x;
2827 _z = pos.z;
2828 _ints[0] = _bits1.ToInt();
2829 _ints[2] = _bits2.ToInt();
2831 OnSerializing();
2832 }
2833
2834 protected virtual void OnSerializing()
2835 {
2836 }
2837
2839 private void _OnDeserialized(StreamingContext context)
2840 {
2841 if (version < 2 && sockets != null)
2842 {
2843 for (int i = 0; i < sockets.Count; i++)
2844 {
2845 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2846 }
2847 }
2848 _bits1.SetInt(_ints[0]);
2849 _bits2.SetInt(_ints[2]);
2851 pos.Set(_x, _z);
2852 SetSource();
2853 things.SetOwner(this);
2854 elements.SetOwner(this, applyFeat: false);
2856 ApplyTrait();
2857 ApplyMaterialElements(remove: false);
2859 foreach (Thing thing in things)
2860 {
2861 thing.parent = this;
2862 }
2863 if (isThing && Num <= 0)
2864 {
2865 isDestroyed = true;
2866 }
2867 if (version < 5)
2868 {
2869 if (version < 3 && isChara && HasElement(1210))
2870 {
2871 elements.ModBase(960, -5 * Evalue(1210));
2872 }
2873 if (version < 4 && isChara && HasElement(1210))
2874 {
2875 elements.ModBase(423, Evalue(1210));
2876 }
2877 if (version < 5)
2878 {
2879 if (isChara && Chara.race.id == "horse" && Chara.body.GetSlot(30, onlyEmpty: false) == null)
2880 {
2883 }
2884 if (isChara && Chara.race.id == "bike" && id != "bike_cub")
2885 {
2886 Rand.SetSeed(uid);
2888 Chara.SetFeat(1423, 1 + EClass.rnd(10));
2889 Rand.SetSeed();
2890 }
2891 }
2892 version = 5;
2893 }
2894 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
2895 }
2896
2897 protected virtual void OnDeserialized()
2898 {
2899 }
2900
2901 public string ReferenceId()
2902 {
2903 return "c" + uid;
2904 }
2905
2906 public void Create(string _id, int _idMat = -1, int genLv = -1)
2907 {
2908 if (CardBlueprint.current != null)
2909 {
2911 CardBlueprint.current = null;
2912 }
2913 else
2914 {
2916 }
2917 id = _id;
2918 Num = 1;
2919 autoRefuel = true;
2920 EClass.game.cards.AssignUID(this);
2921 this.genLv = genLv;
2922 isNew = true;
2923 version = 5;
2924 SetSource();
2926 if (sourceCard.quality != 0)
2927 {
2928 rarity = sourceCard.quality.ToEnum<Rarity>();
2929 }
2930 else if (bp.rarity != Rarity.Random)
2931 {
2932 rarity = bp.rarity;
2933 }
2934 else if ((category.slot != 0 && category.slot != 45 && category.slot != 44) || category.tag.Contains("randomRarity"))
2935 {
2936 if (EClass.rnd(10) == 0)
2937 {
2938 rarity = Rarity.Crude;
2939 }
2940 else if (EClass.rnd(10) == 0)
2941 {
2942 rarity = Rarity.Superior;
2943 }
2944 else if (EClass.rnd(80) == 0)
2945 {
2946 rarity = Rarity.Legendary;
2947 }
2948 else if (EClass.rnd(250) == 0)
2949 {
2950 rarity = Rarity.Mythical;
2951 }
2952 }
2953 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2954 {
2955 rarity = Rarity.Normal;
2956 }
2957 LV = DefaultLV;
2958 if (bp.lv != -999)
2959 {
2960 LV = bp.lv;
2961 }
2962 if (id == "microchip")
2963 {
2964 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2965 }
2967 {
2969 }
2970 else
2971 {
2972 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2973 if (_idMat != -1)
2974 {
2975 _material = EClass.sources.materials.map.TryGetValue(_idMat) ?? EClass.sources.materials.map[1];
2976 }
2977 else if (!flag)
2978 {
2979 if (sourceCard.tierGroup == "wood")
2980 {
2981 Debug.Log(id);
2982 }
2984 }
2985 else
2986 {
2988 }
2989 }
2990 idMaterial = _material.id;
2991 things.SetOwner(this);
2992 elements.SetOwner(this, applyFeat: true);
2993 ApplyTrait();
2995 {
2996 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2997 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2998 }
2999 ApplyMaterial();
3000 OnCreate(genLv);
3003 hp = MaxHP;
3004 if (HasTag(CTAG.hidden))
3005 {
3006 SetHidden();
3007 }
3009 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
3010 }
3011
3012 public virtual void OnBeforeCreate()
3013 {
3014 }
3015
3016 public virtual void OnCreate(int genLv)
3017 {
3018 }
3019
3020 public virtual void SetSource()
3021 {
3022 }
3023
3024 public virtual void ApplyEditorTags(EditorTag tag)
3025 {
3026 switch (tag)
3027 {
3028 case EditorTag.Hidden:
3029 SetHidden();
3030 break;
3031 case EditorTag.Empty:
3032 RemoveThings();
3033 break;
3034 case EditorTag.IsOn:
3035 isOn = true;
3036 break;
3037 case EditorTag.IsOff:
3038 isOn = false;
3039 break;
3040 case EditorTag.NoSnow:
3041 noSnow = true;
3042 break;
3043 case EditorTag.Boss:
3044 EClass._zone.Boss = Chara;
3045 break;
3046 }
3047 }
3048
3049 public void ApplyTrait()
3050 {
3051 string str = c_idTrait;
3052 if (str.IsEmpty())
3053 {
3054 if (!sourceCard.trait.IsEmpty())
3055 {
3056 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
3057 }
3058 }
3059 else
3060 {
3061 trait = ClassCache.Create<Trait>(str, "Elin");
3062 }
3063 if (trait == null)
3064 {
3065 trait = (isChara ? new TraitChara() : new Trait());
3066 }
3067 trait.SetOwner(this);
3068 }
3069
3070 public Card SetLv(int a)
3071 {
3072 bool flag = a > LV;
3073 LV = a;
3074 if (!isChara)
3075 {
3076 return this;
3077 }
3078 isScaled = true;
3079 Rand.SetSeed(uid);
3080 ElementContainer elementContainer = new ElementContainer();
3081 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
3082 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
3083 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
3084 foreach (Element value in elements.dict.Values)
3085 {
3086 if (!(value.source.category == "attribute") && !(value.source.category == "skill"))
3087 {
3088 continue;
3089 }
3090 int num = elementContainer.Value(value.id);
3091 if (num != 0)
3092 {
3093 int num2 = num - value.ValueWithoutLink;
3094 if (num2 != 0)
3095 {
3096 elements.ModBase(value.id, num2);
3097 }
3098 }
3099 }
3100 if (flag)
3101 {
3103 }
3104 Rand.SetSeed();
3105 hp = MaxHP;
3106 Chara.mana.value = Chara.mana.max;
3109 return this;
3110 }
3111
3112 public void ClampInitialSkill()
3113 {
3114 if (elements.Base(286) > 50)
3115 {
3116 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
3117 }
3118 }
3119
3120 public void AddExp(int a, bool applyMod = true)
3121 {
3122 if (applyMod)
3123 {
3124 a = a * GetExpMtp() / 100;
3125 }
3126 exp += a;
3127 while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
3128 {
3129 exp -= ExpToNext;
3130 LevelUp();
3131 }
3132 }
3133
3134 public int GetExpMtp()
3135 {
3136 int num = 100;
3137 if (!IsPC)
3138 {
3139 num *= 2;
3140 if (IsPCFaction)
3141 {
3142 num = num * GetAffinityExpBonus() / 100;
3144 {
3145 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
3146 }
3147 }
3148 }
3149 return num * (100 + Evalue(1237) * 30 + Evalue(1273) * 50 + ((Evalue(1275) >= 2) ? 50 : 0)) / 100;
3150 }
3151
3153 {
3154 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
3155 }
3156
3158 {
3160 {
3161 return 100;
3162 }
3163 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
3164 }
3165
3166 public void LevelUp()
3167 {
3168 if (IsPC)
3169 {
3171 {
3172 Msg.Say("demoLimit");
3173 return;
3174 }
3176 Tutorial.Reserve("feat");
3177 }
3178 feat++;
3179 LV++;
3180 Say("dingExp", this);
3181 PlaySound("jingle_lvup");
3182 PlayEffect("aura_heaven");
3183 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
3184 {
3185 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
3186 }
3187 if (IsSlimeEvolvable && Evalue(1274) < 8 && LV >= Evalue(1274) * 5)
3188 {
3189 Chara.SetFeat(1274, Evalue(1274) + 1, msg: true);
3190 }
3191 if (IsPC || !(Chara.race.id == "mutant"))
3192 {
3193 return;
3194 }
3195 int num = Mathf.Min(1 + LV / 5, 20);
3196 for (int i = 0; i < num; i++)
3197 {
3198 if (Evalue(1644) < i + 1)
3199 {
3200 Chara.SetFeat(1644, i + 1, msg: true);
3201 }
3202 }
3203 }
3204
3205 public virtual void ApplyMaterialElements(bool remove)
3206 {
3207 }
3208
3209 public virtual void ApplyMaterial(bool remove = false)
3210 {
3211 _colorInt = 0;
3212 }
3213
3214 public Card ChangeMaterial(int idNew, bool ignoreFixedMaterial = false)
3215 {
3216 return ChangeMaterial(EClass.sources.materials.map.TryGetValue(idNew, 1), ignoreFixedMaterial);
3217 }
3218
3219 public Card ChangeMaterial(string idNew, bool ignoreFixedMaterial = false)
3220 {
3221 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3222 }
3223
3224 public Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial = false)
3225 {
3226 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3227 {
3228 return this;
3229 }
3230 ApplyMaterial(remove: true);
3231 _material = row;
3232 idMaterial = row.id;
3233 decay = 0;
3234 dirtyWeight = true;
3235 Card rootCard = GetRootCard();
3236 if (rootCard != null && rootCard.IsPC)
3237 {
3239 }
3240 if (isThing)
3241 {
3243 }
3244 ApplyMaterial();
3245 return this;
3246 }
3247
3248 public void SetReplica(bool on)
3249 {
3250 isReplica = true;
3251 ChangeMaterial("granite");
3252 }
3253
3254 public Thing Add(string id, int num = 1, int lv = 1)
3255 {
3256 if (num == 0)
3257 {
3258 num = 1;
3259 }
3260 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3261 }
3262
3264 {
3265 return AddThing(c as Thing);
3266 }
3267
3268 public void RemoveCard(Card c)
3269 {
3270 RemoveThing(c as Thing);
3271 }
3272
3273 public void NotifyAddThing(Thing t, int num)
3274 {
3275 }
3276
3277 public Thing AddThing(string id, int lv = -1)
3278 {
3279 return AddThing(ThingGen.Create(id, -1, (lv == -1) ? LV : lv));
3280 }
3281
3282 public Thing AddThing(Thing t, bool tryStack = true, int destInvX = -1, int destInvY = -1)
3283 {
3284 if (t.Num == 0 || t.isDestroyed)
3285 {
3286 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3287 return t;
3288 }
3289 if (t.parent == this)
3290 {
3291 Debug.LogWarning("already child:" + t);
3292 return t;
3293 }
3294 if (things.Contains(t))
3295 {
3296 Debug.Log("already in the list" + t);
3297 return t;
3298 }
3299 _ = t.parent;
3300 _ = EClass._zone;
3301 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3302 if (t.parent != null)
3303 {
3304 t.parent.RemoveCard(t);
3305 }
3306 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3307 {
3308 t.trait.Toggle(on: false);
3309 }
3310 t.isMasked = false;
3311 t.ignoreAutoPick = false;
3312 t.parent = this;
3313 t.noShadow = false;
3314 t.isSale = false;
3315 if (t.IsContainer)
3316 {
3317 t.RemoveEditorTag(EditorTag.PreciousContainer);
3318 }
3319 t.invX = -1;
3320 if (destInvY == -1)
3321 {
3322 t.invY = 0;
3323 }
3324 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3325 {
3327 }
3328 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3329 if (t == thing)
3330 {
3331 things.Add(t);
3332 things.OnAdd(t);
3333 }
3334 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3335 {
3336 NotifyAddThing(t, t.Num);
3337 }
3338 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3339 {
3341 }
3344 {
3346 LayerInventory.SetDirty(thing);
3347 }
3348 if (IsPC)
3349 {
3350 goto IL_029f;
3351 }
3352 if (IsContainer)
3353 {
3354 Card rootCard = GetRootCard();
3355 if (rootCard != null && rootCard.IsPC)
3356 {
3357 goto IL_029f;
3358 }
3359 }
3360 goto IL_0345;
3361 IL_0345:
3362 return thing;
3363 IL_029f:
3364 t.isNPCProperty = false;
3365 t.isGifted = false;
3366 int count = 0;
3367 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3368 TryAdd(t);
3369 if (t.CanSearchContents)
3370 {
3371 t.things.Foreach(delegate(Thing _t)
3372 {
3373 TryAdd(_t);
3374 });
3375 }
3376 if (count > 0 && EClass.core.IsGameStarted)
3377 {
3378 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3379 }
3380 goto IL_0345;
3381 void TryAdd(Thing a)
3382 {
3383 if (!ings.Contains(a.id))
3384 {
3385 ings.Add(a.id);
3386 count++;
3387 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3388 {
3389 ings.Add(a.sourceCard.origin.id);
3390 }
3391 }
3392 }
3393 }
3394
3396 {
3397 if (af.isReplica)
3398 {
3399 return;
3400 }
3401 List<Chara> list = new List<Chara>();
3402 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3403 {
3404 foreach (Chara member in child.members)
3405 {
3406 list.Add(member);
3407 }
3408 }
3409 foreach (Chara chara in EClass._map.charas)
3410 {
3411 list.Add(chara);
3412 }
3413 if (EClass.pc.HasElement(1228) && af.c_idDeity == EClass.game.religions.Eyth.id)
3414 {
3415 foreach (Chara item in list)
3416 {
3417 if (!item.IsPCFactionOrMinion)
3418 {
3419 continue;
3420 }
3421 List<Thing> list2 = item.things.List((Thing t) => t.HasTag(CTAG.godArtifact) && t != af && !t.isReplica && t.c_idDeity == EClass.game.religions.Eyth.id);
3422 if (list2.Count == 0)
3423 {
3424 continue;
3425 }
3426 foreach (Thing item2 in list2)
3427 {
3428 if (item2.isEquipped)
3429 {
3430 item.body.Unequip(item2);
3431 }
3432 item2.c_idDeity = EClass.game.religions.GetArtifactDeity(item2.id)?.id;
3433 Msg.Say("waterCurse", item2);
3434 }
3435 }
3436 }
3437 foreach (Chara item3 in list)
3438 {
3439 if (!item3.IsPCFactionOrMinion)
3440 {
3441 continue;
3442 }
3443 List<Thing> list3 = item3.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3444 if (list3.Count == 0)
3445 {
3446 continue;
3447 }
3448 foreach (Thing item4 in list3)
3449 {
3450 Msg.Say("destroyed_inv_", item4, item3);
3451 item4.Destroy();
3452 }
3453 }
3454 }
3455
3456 public void PurgeEythArtifact()
3457 {
3458 if (!EClass.pc.IsEyth || !EClass.pc.HasElement(1228))
3459 {
3460 return;
3461 }
3462 List<Chara> list = new List<Chara>();
3463 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3464 {
3465 foreach (Chara member in child.members)
3466 {
3467 list.Add(member);
3468 }
3469 }
3470 foreach (Chara chara in EClass._map.charas)
3471 {
3472 list.Add(chara);
3473 }
3474 foreach (Chara item in list)
3475 {
3476 if (item.IsPCFactionOrMinion)
3477 {
3478 Thing thing = item.things.Find((Thing t) => t.HasTag(CTAG.godArtifact) && t.c_idDeity == "eyth");
3479 if (thing != null)
3480 {
3482 }
3483 break;
3484 }
3485 }
3486 }
3487
3488 public void RemoveThings()
3489 {
3490 for (int num = things.Count - 1; num >= 0; num--)
3491 {
3492 RemoveThing(things[num]);
3493 }
3494 }
3495
3496 public void RemoveThing(Thing thing)
3497 {
3498 Card rootCard = GetRootCard();
3499 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3500 {
3501 rootCard.Chara.held = null;
3502 if (rootCard.IsPC)
3503 {
3505 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3506 {
3507 instance.selectedButton.card = null;
3508 }
3510 ActionMode.AdvOrRegion.updatePlans = true;
3511 LayerInventory.SetDirty(thing);
3512 }
3514 }
3515 dirtyWeight = true;
3516 if (thing.c_equippedSlot != 0 && isChara)
3517 {
3518 Chara.body.Unequip(thing);
3519 }
3520 things.Remove(thing);
3521 things.OnRemove(thing);
3522 if (isSale && things.Count == 0 && IsContainer)
3523 {
3524 isSale = false;
3525 EClass._map.props.sales.Remove(this);
3526 }
3527 if (thing.invY == 1)
3528 {
3529 WidgetCurrentTool.dirty = true;
3530 }
3531 thing.invX = -1;
3532 thing.invY = 0;
3533 if (thing.props != null)
3534 {
3535 thing.props.Remove(thing);
3536 }
3539 {
3540 LayerInventory.SetDirty(thing);
3541 WidgetHotbar.dirtyCurrentItem = true;
3542 thing.parent = null;
3543 if (thing.trait.IsContainer)
3544 {
3545 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3546 {
3547 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3548 {
3549 EClass.ui.layerFloat.RemoveLayer(item);
3550 }
3551 }
3552 }
3553 }
3554 thing.parent = null;
3555 }
3556
3558 {
3559 if (EClass.player.chara != null)
3560 {
3561 if (!IsPC && GetRootCard() != EClass.pc)
3562 {
3563 return EClass.ui.layers.Count > 0;
3564 }
3565 return true;
3566 }
3567 return false;
3568 }
3569
3570 public virtual bool CanStackTo(Thing to)
3571 {
3572 return false;
3573 }
3574
3575 public bool TryStackTo(Thing to)
3576 {
3577 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3578 {
3579 return false;
3580 }
3581 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3582 to.ModNum(Num);
3583 if (c_isImportant)
3584 {
3585 to.c_isImportant = true;
3586 }
3588 {
3589 to.isNew = true;
3590 }
3591 Destroy();
3592 return true;
3593 }
3594
3596 {
3597 if (parent == null)
3598 {
3599 return this;
3600 }
3601 return parent.GetRoot();
3602 }
3603
3605 {
3606 if (!(parent is Card card))
3607 {
3608 return this;
3609 }
3610 return card.GetRootCard();
3611 }
3612
3613 public bool IsStackable(Thing tg)
3614 {
3615 if (id != tg.id || material != tg.material)
3616 {
3617 return false;
3618 }
3619 return true;
3620 }
3621
3622 public Thing Duplicate(int num)
3623 {
3624 Thing thing = ThingGen.Create(id);
3625 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3626 thing._bits1 = _bits1;
3627 thing._bits2 = _bits2;
3628 thing.dir = dir;
3629 thing.refVal = refVal;
3630 thing.altitude = altitude;
3631 thing.idSkin = idSkin;
3632 thing.blessedState = blessedState;
3633 thing.rarityLv = rarityLv;
3634 thing.tier = tier;
3635 thing.LV = LV;
3636 thing.exp = exp;
3637 thing.encLV = encLV;
3638 thing.decay = decay;
3639 thing.mapInt.Clear();
3640 thing.mapStr.Clear();
3641 foreach (KeyValuePair<int, int> item in mapInt)
3642 {
3643 thing.mapInt[item.Key] = item.Value;
3644 }
3645 foreach (KeyValuePair<int, string> item2 in mapStr)
3646 {
3647 thing.mapStr[item2.Key] = item2.Value;
3648 }
3649 elements.CopyTo(thing.elements);
3650 thing.SetNum(num);
3651 if (thing.IsRangedWeapon)
3652 {
3653 thing.sockets = IO.DeepCopy(sockets);
3654 }
3655 if (thing.c_containerSize != 0)
3656 {
3657 thing.things.SetOwner(thing);
3658 }
3659 return thing;
3660 }
3661
3662 public Thing Split(int a)
3663 {
3664 if (a == Num)
3665 {
3666 return Thing;
3667 }
3668 Thing result = Duplicate(a);
3669 ModNum(-a, notify: false);
3670 return result;
3671 }
3672
3673 public Thing SetNum(int a)
3674 {
3675 if (!isThing)
3676 {
3677 return null;
3678 }
3679 if (a == Num)
3680 {
3681 return this as Thing;
3682 }
3683 ModNum(a - Num);
3684 return this as Thing;
3685 }
3686
3688 {
3689 noSell = true;
3690 return this as Thing;
3691 }
3692
3693 public void ModNum(int a, bool notify = true)
3694 {
3695 if (Num + a < 0)
3696 {
3697 a = -Num;
3698 }
3699 Num += a;
3700 if (props != null)
3701 {
3702 props.OnNumChange(this, a);
3703 }
3704 if (parent != null)
3705 {
3707 }
3708 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3709 {
3711 }
3713 if (Num <= 0)
3714 {
3715 Destroy();
3716 }
3717 }
3718
3719 public void AddSocket()
3720 {
3721 if (sockets == null)
3722 {
3723 sockets = new List<int>();
3724 }
3725 sockets.Add(0);
3726 }
3727
3728 public void ApplySocket(Thing t)
3729 {
3730 if (t.trait is TraitMod traitMod && sockets != null)
3731 {
3732 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3733 }
3734 }
3735
3736 public void ApplySocket(int id, int lv, Card mod = null)
3737 {
3738 for (int i = 0; i < sockets.Count; i++)
3739 {
3740 if (sockets[i] == 0)
3741 {
3742 if (lv >= 1000)
3743 {
3744 lv = 999;
3745 }
3746 sockets[i] = id * 1000 + lv;
3747 elements.ModBase(id, lv);
3748 mod?.Destroy();
3749 break;
3750 }
3751 }
3752 }
3753
3754 public void EjectSockets()
3755 {
3756 for (int i = 0; i < sockets.Count; i++)
3757 {
3758 int num = sockets[i];
3759 if (num != 0)
3760 {
3761 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3762 int ele = num / 1000;
3763 int num2 = num % 1000;
3764 elements.ModBase(ele, -num2);
3765 if (!isCopy)
3766 {
3767 thing.refVal = ele;
3768 thing.encLV = num2;
3769 }
3771 sockets[i] = 0;
3772 }
3773 }
3774 }
3775
3777 {
3778 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3779 }
3780
3781 public SocketData AddRune(int idEle, int v, bool free)
3782 {
3783 if (socketList == null)
3784 {
3785 socketList = new List<SocketData>();
3786 }
3787 SourceElement.Row row = EClass.sources.elements.map[idEle];
3788 SocketData socketData = new SocketData
3789 {
3790 idEle = idEle,
3791 value = v,
3792 type = SocketData.Type.Rune,
3793 isFree = free
3794 };
3795 socketList.Add(socketData);
3796 if (IsWeapon || !row.IsWeaponEnc)
3797 {
3798 elements.SetTo(idEle, v);
3799 }
3800 return socketData;
3801 }
3802
3803 public SocketData GetRuneEnc(int idEle)
3804 {
3805 if (socketList != null)
3806 {
3807 foreach (SocketData socket in socketList)
3808 {
3809 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3810 {
3811 return socket;
3812 }
3813 }
3814 }
3815 return null;
3816 }
3817
3818 public int CountRune(bool countFree = true)
3819 {
3820 int num = 0;
3821 if (socketList != null)
3822 {
3823 foreach (SocketData socket in socketList)
3824 {
3825 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3826 {
3827 num++;
3828 }
3829 }
3830 }
3831 return num;
3832 }
3833
3834 public int MaxRune()
3835 {
3836 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3837 }
3838
3839 public bool CanAddRune(TraitMod mod)
3840 {
3841 SourceElement.Row source = mod.source;
3842 if (category.slot == 0)
3843 {
3844 return false;
3845 }
3846 if (material.HasEnc(source.id))
3847 {
3848 return false;
3849 }
3850 if (!IsWeapon && source.IsWeaponEnc)
3851 {
3852 return false;
3853 }
3854 if (source.category == "resist")
3855 {
3856 foreach (Element item in elements.ListElements())
3857 {
3858 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3859 {
3860 return false;
3861 }
3862 }
3863 }
3864 string encSlot = source.encSlot;
3865 if (encSlot == null || encSlot.Length != 0)
3866 {
3867 switch (encSlot)
3868 {
3869 case "shield":
3870 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3871 {
3872 return false;
3873 }
3874 break;
3875 default:
3876 {
3877 bool flag = false;
3878 string[] array = source.encSlot.Split(',');
3879 foreach (string key in array)
3880 {
3881 if (EClass.sources.elements.alias[key].id == category.slot)
3882 {
3883 flag = true;
3884 }
3885 }
3886 if (!flag)
3887 {
3888 return false;
3889 }
3890 break;
3891 }
3892 case "global":
3893 case "all":
3894 case "weapon":
3895 break;
3896 }
3897 }
3898 if (mod is TraitRuneFree)
3899 {
3900 return true;
3901 }
3902 return CountRune(countFree: false) < MaxRune();
3903 }
3904
3905 public bool HasRune()
3906 {
3907 return CountRune() > 0;
3908 }
3909
3910 public void OnChildNumChange(Card c)
3911 {
3913 {
3916 }
3917 }
3918
3919 public Card Install()
3920 {
3921 SetPlaceState(PlaceState.installed);
3922 return this;
3923 }
3924
3925 public void SetPlaceState(PlaceState newState, bool byPlayer = false)
3926 {
3927 if (this.placeState == newState)
3928 {
3929 return;
3930 }
3931 if (parent != EClass._zone)
3932 {
3933 Debug.Log("tried to change placestate of non-root card:" + this);
3934 return;
3935 }
3937 Area area = pos.area;
3938 if (placeState == PlaceState.installed)
3939 {
3940 area?.OnUninstallCard(this);
3941 if (!isRoofItem)
3942 {
3943 altitude = 0;
3944 freePos = false;
3945 float num2 = (fy = 0f);
3946 fx = num2;
3947 }
3948 trait.Uninstall();
3949 }
3950 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3951 {
3952 ForeachPoint(delegate(Point p, bool main)
3953 {
3954 p.cell.RemoveCard(this);
3955 });
3956 this.placeState = newState;
3957 ForeachPoint(delegate(Point p, bool main)
3958 {
3959 p.cell.AddCard(this);
3960 });
3961 }
3962 else
3963 {
3964 this.placeState = newState;
3965 }
3966 if (trait is TraitFakeTile)
3967 {
3969 }
3970 if (newState == PlaceState.none)
3971 {
3972 this.placeState = PlaceState.roaming;
3973 if (props != null)
3974 {
3975 props.Remove(this);
3976 }
3977 }
3978 else
3979 {
3981 if (this.placeState == PlaceState.installed)
3982 {
3983 if (isThing)
3984 {
3985 if (trait.InstallBottomPriority != -1)
3986 {
3988 }
3989 else
3990 {
3992 }
3993 }
3994 area?.OnInstallCard(this);
3995 isRoofItem = false;
3996 trait.Install(byPlayer);
3997 }
3998 }
4000 {
4002 }
4003 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
4004 {
4006 }
4007 trait.OnChangePlaceState(newState);
4009 {
4011 }
4012 }
4013
4014 public int GetTotalQuality(bool applyBonus = true)
4015 {
4016 int num = 5 + LV + material.quality;
4017 if (applyBonus)
4018 {
4019 num = num * (100 + Quality) / 100;
4020 }
4021 return num;
4022 }
4023
4024 public void ModEncLv(int a)
4025 {
4026 ApplyMaterialElements(remove: true);
4027 encLV += a;
4028 ApplyMaterialElements(remove: false);
4030 {
4031 if (IsWeapon || IsAmmo)
4032 {
4033 elements.ModBase(67, a);
4034 }
4035 else
4036 {
4037 elements.ModBase(65, a * 2);
4038 }
4039 }
4040 }
4041
4042 public void SetEncLv(int a)
4043 {
4044 ModEncLv(a - encLV);
4045 }
4046
4047 public void SetTier(int a, bool setTraits = true)
4048 {
4049 if (a < 0)
4050 {
4051 a = 0;
4052 }
4053 tier = a;
4054 if (setTraits)
4055 {
4056 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
4057 if (a > 0)
4058 {
4059 foreach (Element value in elements.dict.Values)
4060 {
4061 if (value.IsFoodTrait || value.IsTrait)
4062 {
4063 elements.SetTo(value.id, value.Value * num / 100);
4064 }
4065 }
4066 }
4067 elements.SetBase(2, a * 30);
4068 elements.SetBase(759, (a > 1) ? a : 0);
4069 }
4071 }
4072
4073 public virtual void SetBlessedState(BlessedState s)
4074 {
4075 int num = 0;
4076 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
4077 {
4078 num = 1;
4079 }
4080 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
4081 {
4082 num = -1;
4083 }
4084 if (num != 0 && IsEquipmentOrRangedOrAmmo)
4085 {
4086 if (IsWeapon || IsAmmo)
4087 {
4088 elements.ModBase(67, num);
4089 }
4090 else
4091 {
4092 elements.ModBase(65, num * 2);
4093 }
4094 }
4095 blessedState = s;
4096 }
4097
4098 public virtual void ChangeRarity(Rarity q)
4099 {
4100 rarity = q;
4101 }
4102
4103 public bool TryPay(int a, string id = "money")
4104 {
4105 if (GetCurrency(id) < a)
4106 {
4107 if (IsPC)
4108 {
4109 SE.Beep();
4110 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
4111 }
4112 return false;
4113 }
4114 if (IsPC && !(id == "ration"))
4115 {
4116 SE.Pay();
4117 }
4118 ModCurrency(-a, id);
4119 return true;
4120 }
4121
4122 public void SetCharge(int a)
4123 {
4124 c_charges = a;
4126 }
4127
4128 public void ModCharge(int a, bool destroy = false)
4129 {
4130 c_charges += a;
4132 if (c_charges <= 0 && destroy)
4133 {
4134 Say("spellbookCrumble", this);
4135 ModNum(-1);
4136 }
4137 }
4138
4139 public void ModCurrency(int a, string id = "money")
4140 {
4141 if (a != 0)
4142 {
4143 if (id == "influence")
4144 {
4146 return;
4147 }
4148 SourceMaterial.Row mat = null;
4149 things.AddCurrency(this, id, a, mat);
4150 }
4151 }
4152
4153 public int GetCurrency(string id = "money")
4154 {
4155 if (id == "influence")
4156 {
4157 return EClass._zone.influence;
4158 }
4159 long sum = 0L;
4160 SourceMaterial.Row mat = null;
4161 things.GetCurrency(id, ref sum, mat);
4162 if (sum > int.MaxValue)
4163 {
4164 sum = 2147483647L;
4165 }
4166 return (int)sum;
4167 }
4168
4169 public virtual void HealHPHost(long a, HealSource origin = HealSource.None)
4170 {
4171 if (isChara)
4172 {
4173 if (Chara.parasite != null)
4174 {
4175 Chara.parasite.HealHP(a, origin);
4176 }
4177 if (Chara.ride != null)
4178 {
4179 Chara.ride.HealHP(a, origin);
4180 }
4181 }
4182 HealHP(a, origin);
4183 }
4184
4185 public virtual void HealHP(long a, HealSource origin = HealSource.None)
4186 {
4187 if (origin == HealSource.Magic)
4188 {
4189 a = a * Mathf.Max(100 - Evalue(93), 1) / 100;
4190 }
4191 if (a + hp >= MaxHP)
4192 {
4193 hp = MaxHP;
4194 }
4195 else
4196 {
4197 hp += (int)a;
4198 }
4199 switch (origin)
4200 {
4201 case HealSource.Magic:
4202 case HealSource.Item:
4203 PlaySound("heal");
4204 PlayEffect("heal");
4205 break;
4206 case HealSource.HOT:
4207 PlaySound("heal_tick");
4208 PlayEffect("heal_tick");
4209 break;
4210 }
4211 }
4212
4213 public virtual int GetArmorSkill()
4214 {
4215 return 0;
4216 }
4217
4218 public virtual long ApplyProtection(long dmg, int mod = 100)
4219 {
4220 int armorSkill = GetArmorSkill();
4221 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
4222 int num = PV + orCreateElement.Value + DEX / 10;
4223 int num2 = 1;
4224 int sides = 1;
4225 int bonus = 0;
4226 if (num > 0)
4227 {
4228 int num3 = num / 4;
4229 num2 = num3 / 10 + 1;
4230 sides = num3 / num2 + 1;
4231 bonus = 0;
4232 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4233 }
4234 int num4 = Dice.Roll(num2, sides, bonus, this);
4235 dmg -= num4 * mod / 100;
4236 if (dmg < 0)
4237 {
4238 dmg = 0L;
4239 }
4240 return dmg;
4241 }
4242
4243 public int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin = null)
4244 {
4245 if (origin == null)
4246 {
4247 return 0;
4248 }
4249 int num = origin.Evalue(1238);
4250 if (attackSource == AttackSource.MagicSword)
4251 {
4252 num += 2;
4253 if (origin.HasElement(1247))
4254 {
4255 num++;
4256 }
4257 }
4258 if (attackSource == AttackSource.MagicArrow && origin.HasElement(1244))
4259 {
4260 num++;
4261 }
4262 if (attackSource == AttackSource.MagicHand && origin.HasElement(1246))
4263 {
4264 num++;
4265 }
4266 if (idEle == 916 && (HasElement(1253) || origin.HasElement(1253)))
4267 {
4268 num++;
4269 }
4270 return num;
4271 }
4272
4273 public void DamageHP(long dmg, AttackSource attackSource = AttackSource.None, Card origin = null)
4274 {
4275 DamageHP(dmg, 0, 0, attackSource, origin);
4276 }
4277
4278 public void DamageHP(long dmg, int ele, int eleP = 100, AttackSource attackSource = AttackSource.None, Card origin = null, bool showEffect = true, Thing weapon = null, Chara originalTarget = null, int resistPenetrationLevel = 0)
4279 {
4280 if (hp < 0)
4281 {
4282 return;
4283 }
4284 bool flag = originalTarget != null;
4285 Action onEvade = null;
4286 if (isChara && !isRestrained && !flag)
4287 {
4288 if (HasElement(1249))
4289 {
4290 foreach (Chara chara3 in EClass._map.charas)
4291 {
4292 if (chara3 != this && !chara3.IsHostile(Chara) && !chara3.IsPowerful && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= 3 && !chara3.HasElement(1277))
4293 {
4294 Say("wall_bond", chara3, this);
4295 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4296 origin?.Chara?.DoHostileAction(chara3);
4297 return;
4298 }
4299 }
4300 }
4301 if (!HasElement(1241))
4302 {
4303 AttackSource attackSource2 = attackSource;
4304 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 5u)
4305 {
4306 foreach (Chara chara4 in EClass._map.charas)
4307 {
4308 if (chara4 != this && !chara4.IsHostile(Chara))
4309 {
4310 int num = chara4.Evalue(1241);
4311 int num2 = chara4.Evalue(438);
4312 if ((num != 0 || num2 != 0) && !chara4.IsDisabled && !chara4.isRestrained && (!IsPCFactionOrMinion || chara4.IsPCFactionOrMinion) && (IsPCFactionOrMinion || !chara4.IsPCFactionOrMinion) && chara4.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && !chara4.HasElement(1277) && (num != 0 || num2 <= 0 || (long)hp * 100L / MaxHP <= (long)chara4.hp * 100L / chara4.MaxHP))
4313 {
4314 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara4, this);
4315 chara4.DamageHP(dmg * (100L + (long)((num2 > 0) ? (-10) : 0) + ((num > 0) ? 10 : 0)) / 100, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4316 origin?.Chara?.DoHostileAction(chara4);
4317 return;
4318 }
4319 }
4320 }
4321 }
4322 }
4323 }
4324 if (origin != null && origin.HasElement(1208))
4325 {
4326 switch (attackSource)
4327 {
4328 case AttackSource.MagicHand:
4329 dmg = dmg * 130 / 100;
4330 eleP = eleP * 150 / 100;
4331 break;
4332 case AttackSource.MagicSword:
4333 dmg = dmg * 120 / 100;
4334 eleP = eleP * 150 / 100;
4335 break;
4336 }
4337 }
4338 if (origin != null)
4339 {
4340 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4341 }
4342 Element e;
4343 if (ele == 0 || ele == 926)
4344 {
4345 e = Element.Void;
4346 if (origin != null)
4347 {
4348 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4349 }
4350 }
4351 else
4352 {
4353 e = Element.Create(ele);
4354 if (attackSource != AttackSource.Condition && showEffect)
4355 {
4356 ActEffect.TryDelay(delegate
4357 {
4358 PlayEffect(e.id, useRenderPos: true, 0.25f);
4359 EClass.Sound.Play("atk_" + e.source.alias);
4360 });
4361 }
4362 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4363 {
4364 dmg = Element.GetResistDamage(dmg, Evalue(e.source.aliasRef), (resistPenetrationLevel != 0) ? resistPenetrationLevel : GetResistPenetrationLevel(e.id, attackSource, origin));
4365 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4366 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4367 }
4368 switch (e.id)
4369 {
4370 case 910:
4371 {
4372 Chara chara2 = Chara;
4373 if (chara2 != null && chara2.isWet)
4374 {
4375 dmg /= 3L;
4376 }
4377 break;
4378 }
4379 case 912:
4380 {
4381 Chara chara = Chara;
4382 if (chara != null && chara.isWet)
4383 {
4384 dmg = dmg * 150 / 100;
4385 }
4386 break;
4387 }
4388 }
4389 }
4390 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4391 {
4392 dmg = dmg * 2 / 3;
4393 }
4394 if (attackSource != AttackSource.Finish)
4395 {
4396 if (!IsPCFaction && LV > 50)
4397 {
4398 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4399 }
4400 if (origin != null && origin.HasCondition<ConBerserk>())
4401 {
4402 dmg = dmg * 3 / 2;
4403 }
4405 {
4406 int num3 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4407 if (num3 > 50)
4408 {
4409 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num3 - 50))) / 100;
4410 }
4411 }
4412 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4413 {
4414 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4415 }
4416 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4417 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4418 {
4419 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4420 }
4421 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4422 {
4423 dmg = dmg * 90 / 100;
4424 }
4425 if (HasElement(971))
4426 {
4427 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4428 }
4429 if (HasElement(1305))
4430 {
4431 dmg = dmg * 90 / 100;
4432 }
4433 int num4 = EClass.pc.party.EvalueTotal(1207);
4434 if (num4 > 0 && isChara)
4435 {
4436 int num5 = 0;
4437 int num6 = 0;
4438 foreach (Condition condition3 in Chara.conditions)
4439 {
4440 if (condition3.Type == ConditionType.Buff)
4441 {
4442 num5++;
4443 }
4444 else if (condition3.Type == ConditionType.Debuff)
4445 {
4446 num6++;
4447 }
4448 }
4450 {
4451 dmg = dmg * 100 / Mathf.Min(100 + num5 * (3 + num4 * 2), 120);
4452 }
4453 else if (origin != null && origin.IsPCFactionOrMinion)
4454 {
4455 dmg = dmg * Mathf.Min(100 + num6 * (3 + num4 + 2), 120) / 100;
4456 }
4457 }
4459 {
4460 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4461 }
4462 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4463 {
4464 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4465 if (dmg <= 0 && EClass.rnd(4) == 0)
4466 {
4467 dmg++;
4468 }
4469 }
4470 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4471 {
4472 int num7 = MaxHP / 10;
4473 long num8 = dmg - num7;
4474 num8 = num8 * 100 / (200 + Evalue(68) * 10);
4475 dmg = num7 + num8;
4476 }
4477 }
4478 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4479 {
4480 dmg = 0L;
4481 }
4482 if (dmg < 0)
4483 {
4484 dmg = 0L;
4485 }
4486 long num9 = 99999999L;
4487 if (origin != null && (attackSource == AttackSource.Melee || attackSource == AttackSource.Range))
4488 {
4489 ConStrife condition = origin.GetCondition<ConStrife>();
4490 if (condition != null)
4491 {
4492 num9 = num9 * (100 + condition.lv * 5) / 100;
4493 }
4494 }
4495 if (dmg > num9)
4496 {
4497 dmg = num9;
4498 }
4499 float num10 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4500 int num11 = hp;
4501 if (Evalue(1421) > 0)
4502 {
4503 long num12 = 0L;
4504 long num13 = dmg;
4505 if (hp > 0)
4506 {
4507 num13 = dmg - hp;
4508 hp -= (int)dmg;
4509 num12 += dmg;
4510 if (hp < 0 && Chara.mana.value >= 0)
4511 {
4512 num12 += hp;
4513 hp = 0;
4514 }
4515 }
4516 if (hp <= 0)
4517 {
4518 if (Evalue(1421) >= 2)
4519 {
4520 num13 /= 2;
4521 }
4522 dmg = num13;
4523 if (Chara.mana.value > 0)
4524 {
4525 num13 -= Chara.mana.value;
4526 Chara.mana.value -= (int)dmg;
4527 num12 += dmg;
4528 }
4529 if (Chara.mana.value <= 0)
4530 {
4531 hp -= (int)num13;
4532 num12 += num13;
4533 }
4534 }
4535 dmg = num12;
4536 }
4537 else
4538 {
4539 hp -= (int)dmg;
4540 }
4541 if (isSynced && dmg != 0L)
4542 {
4543 float ratio = (float)dmg / (float)MaxHP;
4544 Card c = ((parent is Chara) ? (parent as Chara) : this);
4545 ActEffect.TryDelay(delegate
4546 {
4547 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4549 {
4550 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4551 }
4552 });
4553 }
4554 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4555 {
4556 aI_PracticeDummy.hit++;
4557 aI_PracticeDummy.totalDamage += dmg;
4558 }
4559 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4560 bool flag2 = false;
4561 if (hp < 0 && Religion.recentWrath == null)
4562 {
4564 {
4565 EvadeDeath(null);
4566 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4567 {
4568 Chara.stamina.Mod(-1);
4569 }
4570 }
4571 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4572 {
4573 EvadeDeath(null);
4574 }
4575 else if (!trait.CanBeDestroyed)
4576 {
4577 EvadeDeath(null);
4578 }
4579 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4580 {
4581 EvadeDeath(null);
4582 }
4583 else if (isChara)
4584 {
4586 {
4587 EvadeDeath(null);
4588 }
4589 else if (IsPC && EClass.debug.godMode)
4590 {
4591 EvadeDeath(null);
4592 }
4593 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4594 {
4595 EvadeDeath(null);
4596 flag2 = true;
4597 }
4598 else
4599 {
4600 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4601 {
4602 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4603 if (num11 > half)
4604 {
4605 EvadeDeath(delegate
4606 {
4607 Say("guts", this);
4608 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4609 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4610 });
4611 goto IL_1128;
4612 }
4613 }
4614 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4615 {
4616 EvadeDeath(null);
4617 }
4618 else if (LayerDrama.IsActive() && IsPC)
4619 {
4620 EvadeDeath(null);
4621 }
4622 else
4623 {
4624 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4625 {
4626 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4627 {
4628 EClass.core.actionsNextFrame.Add(delegate
4629 {
4630 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4631 });
4632 EClass.player.invlunerable = true;
4635 }
4637 {
4638 EvadeDeath(null);
4639 goto IL_1128;
4640 }
4641 }
4642 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4643 {
4644 EvadeDeath(delegate
4645 {
4646 Say("fate", this);
4647 PlaySound("revive");
4648 PlayEffect("aura_heaven");
4651 });
4652 }
4653 }
4654 }
4655 }
4656 }
4657 goto IL_1128;
4658 IL_1128:
4659 if (trait.CanBeAttacked)
4660 {
4661 renderer.PlayAnime(AnimeID.HitObj);
4662 hp = MaxHP;
4664 {
4665 hp = -1;
4666 }
4667 }
4668 Chara target;
4669 if (hp < 0)
4670 {
4671 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4672 {
4673 string text = "";
4674 if (IsPC && Lang.setting.combatTextStyle == 0)
4675 {
4676 if (e != Element.Void && e != null)
4677 {
4678 text = "dead_" + e.source.alias;
4679 }
4680 if (text == "" || !LangGame.Has(text))
4681 {
4682 text = "dead_attack";
4683 }
4684 EClass.pc.Say(text, this, "");
4685 }
4686 else
4687 {
4688 if (e != Element.Void && e != null)
4689 {
4690 text = "kill_" + e.source.alias;
4691 }
4692 if (text == "" || !LangGame.Has(text))
4693 {
4694 text = "kill_attack";
4695 }
4696 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4697 }
4698 }
4699 if (isChara && Religion.recentWrath == null)
4700 {
4701 if (HasElement(1410) && !Chara.HasCooldown(1410))
4702 {
4703 Chara.AddCooldown(1410);
4704 Say("reboot", this);
4705 PlaySound("reboot");
4706 Chara.Cure(CureType.Boss);
4707 hp = MaxHP / 3;
4709 return;
4710 }
4711 if (HasCondition<ConRebirth>())
4712 {
4713 Say("rebirth", this);
4714 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4716 Chara.RemoveCondition<ConRebirth>();
4717 PlayEffect("revive");
4718 PlaySound("revive");
4719 return;
4720 }
4721 foreach (Chara chara5 in EClass._map.charas)
4722 {
4723 if (Chara.IsFriendOrAbove(chara5) && chara5.HasElement(1408) && chara5.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara5.GetInt(58) && (!chara5.IsPCFaction || IsPCFaction) && (chara5.memberType != FactionMemberType.Livestock || Chara.memberType == FactionMemberType.Livestock))
4724 {
4725 Msg.alwaysVisible = true;
4726 Msg.Say("layhand", chara5, this);
4727 Msg.Say("pray_heal", this);
4728 hp = MaxHP;
4730 PlayEffect("revive");
4731 PlaySound("revive");
4732 chara5.SetInt(58, EClass.world.date.GetRawDay());
4733 return;
4734 }
4735 }
4736 }
4737 if (zoneInstanceBout != null)
4738 {
4739 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4740 if (target != null)
4741 {
4742 EClass.pc.ai.Cancel();
4743 if (IsPC)
4744 {
4745 EClass.pc.hp = 0;
4746 Heal();
4747 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4748 target.ShowDialog("_chara", "bout_lose");
4749 return;
4750 }
4751 if (target == this)
4752 {
4753 hp = 0;
4754 Heal();
4755 target.ModAffinity(EClass.pc, 10);
4756 target.ShowDialog("_chara", "bout_win");
4757 return;
4758 }
4759 }
4760 }
4761 if (!isDestroyed)
4762 {
4763 if (attackSource == AttackSource.MoonSpear && isChara)
4764 {
4766 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4767 Rand.SetSeed();
4768 }
4769 Die(e, origin, attackSource, originalTarget);
4770 if (origin != null && origin.id == "unseenhand" && !origin.IsGlobal)
4771 {
4772 origin.isSummon = true;
4773 origin.c_summonDuration = 4;
4774 }
4776 {
4777 Rand.SetSeed(uid);
4778 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4779 {
4780 string text2 = new int[18]
4781 {
4782 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4783 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4784 }.RandomItem().ToString();
4785 if (EClass.rnd(10) == 0)
4786 {
4787 text2 = "casino_coin";
4788 }
4789 if (EClass.rnd(10) == 0)
4790 {
4791 text2 = "scratchcard";
4792 }
4793 if (EClass.rnd(3) == 0)
4794 {
4795 text2 = "money";
4796 }
4797 if (EClass.rnd(5) == 0)
4798 {
4799 text2 = "plat";
4800 }
4801 if (EClass.rnd(10) == 0)
4802 {
4803 text2 = "money2";
4804 }
4805 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4806 {
4807 text2 = "medal";
4808 }
4809 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4810 }
4811 Rand.SetSeed();
4812 }
4813 ProcAbsorb();
4814 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4815 {
4817 }
4818 }
4819 if (origin != null && origin.isChara)
4820 {
4821 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4822 {
4824 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4825 {
4826 q.OnKillChara(Chara);
4827 });
4830 {
4831 Guild.Fighter.AddContribution(10 + Mathf.Min(LV, 200) / 5);
4832 }
4834 {
4835 int a = EClass.rndHalf(200 + EClass.curve(LV, 20, 15) * 20);
4836 Msg.Say("bounty", Chara, a.ToString() ?? "");
4838 SE.Pay();
4839 }
4840 }
4841 if (origin.GetInt(106) == 0)
4842 {
4843 origin.Chara.TalkTopic("kill");
4844 }
4845 }
4846 Msg.SetColor();
4847 }
4848 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4849 {
4850 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num10 + (IsPC ? "pc" : ""), origin, this);
4851 }
4852 else if (isChara)
4853 {
4854 int num14 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4855 if (num10 >= (float)num14)
4856 {
4857 if (e != Element.Void)
4858 {
4859 Say("dmg_" + e.source.alias, this);
4860 }
4861 if (e == Element.Void || num10 >= 2f)
4862 {
4863 Say("dmg" + num10, this);
4864 }
4865 }
4866 }
4867 onEvade?.Invoke();
4868 if (isChara)
4869 {
4870 for (int num15 = Chara.conditions.Count - 1; num15 >= 0; num15--)
4871 {
4872 Chara.conditions[num15].OnHit(origin, attackSource);
4873 }
4874 if (Chara.mimicry == null && HasElement(1429))
4875 {
4877 }
4878 if (flag2)
4879 {
4880 if (!Chara.HasCondition<ConFaint>())
4881 {
4882 Chara.AddCondition<ConFaint>(200, force: true);
4883 }
4884 return;
4885 }
4886 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4887 {
4888 if (e.id == 916)
4889 {
4890 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4891 }
4892 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4893 {
4894 int num16 = origin.Dist(this);
4895 if (attackSource == AttackSource.Melee && HasElement(1221) && num16 <= Evalue(1221))
4896 {
4897 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4898 if (id == "hedgehog_ether")
4899 {
4900 ele2 = 922;
4901 }
4902 Say("reflect_thorne", origin, this);
4903 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4904 }
4905 if (HasElement(1223) && num16 <= Evalue(1223))
4906 {
4907 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4908 Say("reflect_acid", this, origin);
4909 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4910 }
4911 }
4912 ProcAbsorb();
4913 }
4914 }
4915 if (hp < 0 || !isChara)
4916 {
4917 return;
4918 }
4919 if (dmg > 0)
4920 {
4921 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4922 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4923 if (a2 > 0)
4924 {
4926 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4927 {
4928 elements.ModExp(123, a2);
4929 }
4930 }
4931 }
4932 int num17 = ((EClass.rnd(2) == 0) ? 1 : 0);
4933 if (attackSource == AttackSource.Condition)
4934 {
4935 num17 = 1 + EClass.rnd(2);
4936 }
4937 if (num17 > 0)
4938 {
4939 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4940 AddBlood(num17, flag3 ? 6 : (-1));
4941 }
4942 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4943 {
4944 ApplyElementEffect(e, eleP, origin);
4945 }
4946 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4947 {
4948 Condition.ignoreEffect = true;
4950 Condition.ignoreEffect = false;
4951 }
4952 if (IsPC)
4953 {
4954 float num18 = (float)hp / (float)MaxHP;
4955 if (Evalue(1421) > 0)
4956 {
4957 num18 = (float)Chara.mana.value / (float)Chara.mana.max;
4958 }
4959 if (num18 < 0.3f)
4960 {
4961 PlaySound("heartbeat", 1f - num18 * 2f);
4962 }
4963 }
4964 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4965 {
4966 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4967 }
4968 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4969 {
4970 Chara.ai.Current.TryCancel(origin);
4971 }
4973 {
4974 ConWeapon condition2 = Chara.GetCondition<ConWeapon>();
4975 if (e.source.aliasRef == condition2.sourceElement.aliasRef)
4976 {
4977 condition2.Mod(-1);
4978 }
4979 }
4980 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4981 {
4982 ActEffect.Proc(EffectId.Duplicate, this);
4983 }
4984 if (origin != null && !Chara.isRestrained)
4985 {
4987 }
4988 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4989 {
4990 Chara.AddCooldown(1409);
4992 Chara.Cure(CureType.Boss);
4993 Chara.HealHP(MaxHP / 2);
4994 EClass.player.forceTalk = true;
4995 }
4996 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4997 {
4999 {
5000 Chara.TrySetEnemy(origin.Chara);
5001 }
5002 if ((weapon == null || !weapon.HasElement(486) || !origin.IsPCFactionOrMinion) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
5003 {
5004 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
5005 }
5006 }
5007 void EvadeDeath(Action action)
5008 {
5009 hp = 0;
5010 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
5011 {
5012 Chara.mana.value = 0;
5013 }
5014 onEvade = action;
5015 }
5016 int GetHealValue(int heal, int skill, int full, int healRateLimit, int skillMod)
5017 {
5018 int result = Mathf.Clamp(heal, 0, MathEx.ClampToInt((long)full * (long)Mathf.Clamp(healRateLimit * (100 + skill) / 200, 0, healRateLimit) / 100 + skill * skillMod / 100));
5019 if (EClass.debug.enable)
5020 {
5021 Debug.Log("dmg:" + dmg + " heal:" + result + " (" + heal + ")");
5022 }
5023 return result;
5024 }
5025 void Heal()
5026 {
5027 target.Cure(CureType.HealComplete);
5028 foreach (Chara member in EClass.pc.party.members)
5029 {
5030 member.Cure(CureType.HealComplete);
5031 }
5032 }
5033 void ProcAbsorb()
5034 {
5035 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486) || !origin.IsPCFactionOrMinion))
5036 {
5037 int num19 = origin.Evalue(660) + (weapon?.Evalue(660, ignoreGlobalElement: true) ?? 0);
5038 int num20 = origin.Evalue(662) + (weapon?.Evalue(662, ignoreGlobalElement: true) ?? 0);
5039 int num21 = origin.Evalue(661) + (weapon?.Evalue(661, ignoreGlobalElement: true) ?? 0);
5040 bool flag4 = attackSource == AttackSource.Melee || attackSource == AttackSource.Range || attackSource == AttackSource.Throw;
5041 if (num19 > 0 && flag4)
5042 {
5043 int heal2 = EClass.rnd(dmg / 10 + num19 / 5);
5044 origin.Chara.HealHP(GetHealValue(heal2, num19, origin.MaxHP, 20, 100));
5045 }
5046 if (num20 > 0 && flag4 && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
5047 {
5048 int heal3 = EClass.rnd(dmg / 100 + 3);
5049 origin.Chara.stamina.Mod(GetHealValue(heal3, num20, origin.Chara.stamina.max, 1, 10));
5051 {
5052 Chara.stamina.Mod(-GetHealValue(heal3, num20, Chara.stamina.max, 10, 10));
5053 }
5054 }
5055 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
5056 {
5057 int heal4 = EClass.rnd(dmg / 10 + 2);
5058 origin.Chara.mana.Mod(GetHealValue(heal4, origin.Chara.GetPietyValue(), origin.Chara.mana.max, 10, 100));
5060 {
5061 Chara.mana.Mod(-GetHealValue(heal4, origin.Chara.GetPietyValue(), Chara.mana.max, 20, 100));
5062 }
5063 }
5064 if (num21 > 0 && flag4)
5065 {
5066 int heal5 = EClass.rnd(dmg / 10 + num21 / 10);
5067 origin.Chara.mana.Mod(GetHealValue(heal5, num21, origin.Chara.mana.max, 10, 100));
5069 {
5070 Chara.mana.Mod(-GetHealValue(heal5, num21, Chara.mana.max, 20, 100));
5071 }
5072 }
5073 }
5074 }
5075 }
5076
5077 public void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct = false)
5078 {
5079 if (!isChara)
5080 {
5081 return;
5082 }
5083 bool flag = true;
5084 bool hostile = false;
5085 switch (e.id)
5086 {
5087 case 910:
5088 if (Chance(30 + eleP / 5, 100))
5089 {
5090 MarkHostile().AddCondition<ConBurning>(eleP);
5091 }
5092 break;
5093 case 911:
5094 if (Chara.isWet)
5095 {
5096 if (Chance(30 + eleP / 10, 100))
5097 {
5099 }
5100 }
5101 else if (Chance(50 + eleP / 10, 100))
5102 {
5103 Chara.AddCondition<ConWet>(eleP);
5104 }
5105 break;
5106 case 912:
5107 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
5108 {
5109 Chara.AddCondition<ConParalyze>(1, force: true);
5110 }
5111 break;
5112 case 915:
5113 if (Chance(30 + eleP / 5, 100))
5114 {
5115 MarkHostile().AddCondition<ConPoison>(eleP);
5116 }
5117 break;
5118 case 913:
5119 if (Chance(30 + eleP / 5, 100))
5120 {
5122 }
5123 break;
5124 case 918:
5125 flag = false;
5126 if (Chance(30 + eleP / 5, 100))
5127 {
5129 }
5130 break;
5131 case 914:
5132 flag = false;
5133 if (EClass.rnd(3) != 0)
5134 {
5135 if (Chance(30 + eleP / 5, 100))
5136 {
5138 }
5139 }
5140 else if (Chance(30 + eleP / 5, 100))
5141 {
5143 }
5144 break;
5145 case 917:
5146 if (Chance(50 + eleP / 10, 100))
5147 {
5148 Chara.AddCondition<ConDim>(eleP);
5149 }
5150 break;
5151 case 925:
5152 if (EClass.rnd(3) == 0)
5153 {
5154 if (Chance(30 + eleP / 5, 100))
5155 {
5156 Chara.AddCondition<ConDim>(eleP);
5157 }
5158 }
5159 else if (EClass.rnd(2) == 0)
5160 {
5161 if (EClass.rnd(3) == 0)
5162 {
5163 Chara.AddCondition<ConParalyze>(1, force: true);
5164 }
5165 }
5166 else if (EClass.rnd(2) == 0)
5167 {
5168 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
5169 }
5170 break;
5171 case 920:
5172 flag = false;
5173 if (Chance(5 + eleP / 25, 40))
5174 {
5175 Chara.AddCondition<ConBlind>(eleP / 2);
5176 }
5177 if (Chance(5 + eleP / 25, 40))
5178 {
5179 Chara.AddCondition<ConParalyze>(eleP / 2);
5180 }
5181 if (Chance(5 + eleP / 25, 40))
5182 {
5183 Chara.AddCondition<ConConfuse>(eleP / 2);
5184 }
5185 if (Chance(5 + eleP / 25, 40))
5186 {
5187 MarkHostile().AddCondition<ConPoison>(eleP / 2);
5188 }
5189 if (Chance(5 + eleP / 25, 40))
5190 {
5191 Chara.AddCondition<ConSleep>(eleP / 2);
5192 }
5193 if (Chance(5 + eleP / 25, 40))
5194 {
5195 Chara.AddCondition<ConDim>(eleP / 2);
5196 }
5197 if (Chance(30 + eleP / 10, 100))
5198 {
5199 Chara.SAN.Mod(EClass.rnd(2));
5200 }
5201 break;
5202 case 924:
5203 if (Chance(50 + eleP / 10, 100))
5204 {
5205 MarkHostile().AddCondition<ConBleed>(eleP);
5206 }
5207 break;
5208 case 923:
5209 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
5210 {
5212 }
5213 break;
5214 case 922:
5215 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
5216 break;
5217 }
5218 if (Chara.conSleep != null && flag)
5219 {
5221 }
5222 if (checkHostileAct && hostile && origin != null && origin.isChara)
5223 {
5224 origin.Chara.DoHostileAction(this);
5225 }
5226 static bool Chance(int a, int max)
5227 {
5228 return Mathf.Min(a, max) > EClass.rnd(100);
5229 }
5230 Chara MarkHostile()
5231 {
5232 hostile = true;
5233 return Chara;
5234 }
5235 }
5236
5237 public virtual void Die(Element e = null, Card origin = null, AttackSource attackSource = AttackSource.None, Chara originalTarget = null)
5238 {
5239 Card rootCard = GetRootCard();
5240 Point _pos = rootCard?.pos ?? pos;
5241 if (_pos != null && !_pos.IsValid)
5242 {
5243 _pos = null;
5244 }
5245 if (trait.EffectDead == EffectDead.Default && _pos != null)
5246 {
5247 _pos.PlaySound(material.GetSoundDead(sourceCard));
5248 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
5249 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
5250 if (_pos.IsSync)
5251 {
5252 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
5253 if (e != null && LangGame.Has(text + e.source.alias))
5254 {
5255 text += e.source.alias;
5256 }
5257 if (attackSource != AttackSource.Throw)
5258 {
5259 Msg.Say(text, this, rootCard);
5260 }
5261 }
5262 else if (attackSource != AttackSource.Throw)
5263 {
5264 Msg.Say("destroyed", this);
5265 }
5266 }
5267 if (_pos != null && !EClass._zone.IsUserZone)
5268 {
5269 things.ForeachReverse(delegate(Thing t)
5270 {
5271 if (!(t.trait is TraitChestMerchant))
5272 {
5273 t.isHidden = false;
5274 EClass._zone.AddCard(t, _pos);
5275 }
5276 });
5277 }
5278 Destroy();
5279 if (e != null && _pos != null && e.id == 21)
5280 {
5281 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
5282 }
5283 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
5284 {
5285 Explode(pos, origin);
5286 }
5287 }
5288
5289 public void Explode(Point p, Card origin)
5290 {
5291 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
5292 {
5293 origin = origin?.Chara,
5294 refThing = Thing,
5295 aliasEle = "eleImpact"
5296 });
5297 }
5298
5299 public void Deconstruct()
5300 {
5301 PlaySound(material.GetSoundDead(sourceCard));
5302 Destroy();
5303 }
5304
5305 public void Destroy()
5306 {
5307 if (isDestroyed)
5308 {
5309 Debug.Log(Name + " is already destroyed.");
5310 return;
5311 }
5312 if (isChara)
5313 {
5314 if (IsPCFaction && !Chara.isSummon)
5315 {
5316 Debug.Log(this);
5317 return;
5318 }
5319 Chara.DropHeld();
5320 Chara.isDead = true;
5321 if (IsPCParty)
5322 {
5324 }
5325 if (IsGlobal)
5326 {
5328 }
5329 }
5330 if (renderer.hasActor)
5331 {
5332 renderer.KillActor();
5333 }
5334 if (parent != null)
5335 {
5336 parent.RemoveCard(this);
5337 }
5338 for (int num = things.Count - 1; num >= 0; num--)
5339 {
5340 things[num].Destroy();
5341 }
5342 isDestroyed = true;
5343 }
5344
5345 public void SpawnLoot(Card origin)
5346 {
5347 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5348 {
5349 return;
5350 }
5351 bool isUserZone = EClass._zone.IsUserZone;
5352 bool flag = EClass._zone is Zone_Music;
5353 List<Card> list = new List<Card>();
5354 if (!IsPCFactionOrMinion && !isUserZone && sourceCard.idActor.IsEmpty())
5355 {
5356 int i2 = 500;
5357 if (trait is TraitAdventurerBacker)
5358 {
5359 i2 = 10;
5360 }
5361 if (this.rarity >= Rarity.Legendary)
5362 {
5363 if (!EClass.player.codex.DroppedCard(id))
5364 {
5365 i2 = 0;
5367 }
5368 else
5369 {
5370 i2 = 10;
5371 }
5372 }
5373 if (chance(i2))
5374 {
5375 Thing thing = ThingGen.Create("figure");
5376 thing.MakeFigureFrom(id);
5377 list.Add(thing);
5378 }
5379 if (chance(i2))
5380 {
5381 Thing thing2 = ThingGen.Create("figure3");
5382 thing2.MakeFigureFrom(id);
5383 list.Add(thing2);
5384 }
5385 }
5386 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood || (HasTag(CTAG.alwaysDropCorpse) && !IsPCFaction);
5387 int num = 1;
5388 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5389 {
5390 flag2 = true;
5391 }
5393 {
5394 flag2 = true;
5395 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5396 }
5397 else if (origin != null && origin.HasElement(290) && !IsMinion)
5398 {
5399 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5400 {
5401 flag2 = true;
5402 origin.elements.ModExp(290, 150f);
5403 }
5404 else
5405 {
5406 origin.elements.ModExp(290, 25f);
5407 }
5408 }
5409 if (id == "littleOne" && IsPCFactionOrMinion)
5410 {
5411 flag2 = false;
5412 }
5413 if (Chara.race.id == "spider" && EClass._zone.HasField(10000))
5414 {
5415 flag2 = false;
5416 }
5417 if (flag2 && !isUserZone)
5418 {
5419 switch (id)
5420 {
5421 case "bubble_pudding":
5422 list.Add(ThingGen.Create("milk_custard").SetNum(num).MakeFoodFrom(this, makeRef: false));
5423 break;
5424 case "marshmallow_monster":
5425 case "marshmallow_king":
5426 list.Add(ThingGen.Create("marshmallow_nama").SetNum(num * ((!(id == "marshmallow_king")) ? 1 : 8)).MakeFoodFrom(this, makeRef: false));
5427 break;
5428 default:
5429 {
5430 string text = Chara.race.corpse[0];
5431 if (id == "titan_iron")
5432 {
5433 text = "ingot";
5434 }
5435 bool num2 = text == "_meat";
5436 int num3 = 10;
5438 {
5439 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5440 }
5441 if (num2 && num3 > EClass.rnd(100))
5442 {
5443 text = "meat_marble";
5444 }
5445 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5446 {
5447 text = "dattamono";
5448 }
5449 Thing thing3 = ThingGen.Create(text).SetNum(num);
5450 if (thing3.source._origin == "meat")
5451 {
5452 thing3.MakeFoodFrom(this);
5453 }
5454 else
5455 {
5457 }
5458 if (thing3.HasElement(758))
5459 {
5460 thing3.SetNum(1);
5461 }
5462 list.Add(thing3);
5463 break;
5464 }
5465 }
5466 }
5467 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5468 {
5469 list.Add(Chara.MakeGene());
5470 }
5471 if (!IsPCFaction && !isUserZone)
5472 {
5473 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5474 {
5475 string[] array = item2.Split('/');
5476 int num4 = array[1].ToInt();
5477 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5478 {
5479 CardRow cardRow = EClass.sources.cards.map[array[0]];
5480 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5481 {
5482 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5483 }
5484 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) < num4 % 1000) ? 1 : 0))));
5485 }
5486 }
5487 if (Chara.IsMachine)
5488 {
5489 bool flag3 = Chara.HasElement(1248);
5490 if (chance(200))
5491 {
5492 list.Add(ThingGen.Create("memory_chip"));
5493 }
5494 if (chance(20))
5495 {
5496 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5497 }
5498 if (chance(15))
5499 {
5500 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5501 }
5502 }
5503 else
5504 {
5505 if (Chara.IsAnimal)
5506 {
5507 if (chance(15))
5508 {
5509 list.Add(ThingGen.Create("fang"));
5510 }
5511 if (chance(10))
5512 {
5513 list.Add(ThingGen.Create("skin"));
5514 }
5515 }
5516 if (chance(20))
5517 {
5518 list.Add(ThingGen.Create("offal"));
5519 }
5520 if (chance(20))
5521 {
5522 list.Add(ThingGen.Create("heart"));
5523 }
5524 }
5525 if (this.rarity == Rarity.Mythical)
5526 {
5527 list.Add(ThingGen.Create("money3"));
5528 }
5529 if (!isBackerContent && !flag)
5530 {
5531 switch (id)
5532 {
5533 case "pumpkin":
5534 if (chance(3))
5535 {
5536 list.Add(ThingGen.CreateFromCategory((EClass.rnd(2) == 0) ? "meal_cookie" : "meal_cake", 5 + EClass.rnd(EClass.rnd(50) + 1)));
5537 }
5538 break;
5539 case "isca":
5540 list.Add(ThingGen.Create("blood_angel"));
5541 break;
5542 case "golem_wood":
5543 if (chance(30))
5544 {
5545 list.Add(ThingGen.Create("crystal_earth"));
5546 }
5547 break;
5548 case "golem_fish":
5549 case "golem_stone":
5550 if (chance(30))
5551 {
5552 list.Add(ThingGen.Create("crystal_sun"));
5553 }
5554 break;
5555 case "golem_steel":
5556 if (chance(30))
5557 {
5558 list.Add(ThingGen.Create("crystal_mana"));
5559 }
5560 break;
5561 case "golem_gold":
5562 list.Add(ThingGen.Create("money2"));
5563 break;
5564 }
5565 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5566 if (EClass._zone is Zone_Void)
5567 {
5568 num5++;
5569 }
5570 if (EClass.rnd(5) == 0)
5571 {
5572 num5++;
5573 }
5574 switch (id)
5575 {
5576 case "big_daddy":
5577 case "big_daddy2":
5578 case "santa":
5579 num5 += 2;
5580 break;
5581 }
5582 if (num5 > 0 && EClass.game.principal.dropRate)
5583 {
5584 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5585 }
5586 List<Thing> list2 = new List<Thing>();
5587 foreach (Thing thing6 in things)
5588 {
5589 if (thing6.HasTag(CTAG.gift) || thing6.trait is TraitChestMerchant || (id == "mamani" && (thing6.id == "gun_gravity2" || thing6.id == "gun_mani")))
5590 {
5591 continue;
5592 }
5593 if (thing6.isGifted || thing6.rarity >= Rarity.Artifact || thing6.trait.DropChance > EClass.rndf(1f))
5594 {
5595 list.Add(thing6);
5596 }
5597 else if (thing6.IsEquipmentOrRanged)
5598 {
5599 if (thing6.rarity >= Rarity.Legendary)
5600 {
5601 list2.Add(thing6);
5602 }
5603 else if (EClass.rnd(100) == 0)
5604 {
5605 list.Add(thing6);
5606 }
5607 }
5608 else if (EClass.rnd(5) == 0)
5609 {
5610 list.Add(thing6);
5611 }
5612 }
5613 if (num5 > 0 && list2.Count > 0)
5614 {
5615 list2.Shuffle();
5616 for (int j = 0; j < list2.Count && j < num5; j++)
5617 {
5618 list.Add(list2[j]);
5619 num5--;
5620 }
5621 }
5622 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5623 {
5624 int num6 = 0;
5625 foreach (Card item3 in list)
5626 {
5627 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5628 {
5629 num6++;
5630 }
5631 }
5632 if (num6 == 0)
5633 {
5634 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5635 if (num5 < num7)
5636 {
5637 num5 = num7;
5638 }
5639 for (int k = 0; k < num5; k++)
5640 {
5641 Rand.SetSeed(uid + k);
5642 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5643 {
5644 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5646 {
5647 rarity = rarity
5648 });
5649 Thing item = ThingGen.CreateFromFilter("eq", LV);
5650 list.Add(item);
5651 }
5652 else if (EClass.rnd(3) == 0)
5653 {
5654 list.Add(ThingGen.Create("medal"));
5655 }
5656 Rand.SetSeed();
5657 }
5658 }
5659 }
5660 if (trait is TraitMerchantTravel && !EClass._zone.IsFestival)
5661 {
5662 trait.OnBarter();
5663 Thing thing4 = things.Find<TraitChestMerchant>();
5664 if (thing4 != null)
5665 {
5666 Rand.SetSeed(uid);
5667 int num8 = 1 + EClass.rnd(3);
5668 List<Thing> list3 = thing4.things.ToList();
5669 if (trait is TraitMerchantTravel2)
5670 {
5671 list3.Shuffle();
5672 }
5673 else
5674 {
5675 list3.Sort((Thing a, Thing b) => b.GetValue() - a.GetValue());
5676 }
5677 Rand.SetSeed();
5678 while (num8 > 0 && list3.Count != 0)
5679 {
5680 Thing thing5 = list3.First();
5681 list3.Remove(thing5);
5682 if (!thing5.IsUnique)
5683 {
5684 list.Add(thing5);
5685 num8--;
5686 }
5687 }
5688 }
5689 }
5690 }
5691 }
5692 foreach (Thing thing7 in things)
5693 {
5694 if (thing7.GetInt(116) != 0)
5695 {
5696 list.Add(thing7);
5697 }
5698 }
5699 Point nearestPoint = GetRootCard().pos;
5700 if (nearestPoint.IsBlocked)
5701 {
5702 nearestPoint = nearestPoint.GetNearestPoint();
5703 }
5704 foreach (Card item4 in list)
5705 {
5706 if (item4.parent == EClass._zone)
5707 {
5708 continue;
5709 }
5710 item4.isHidden = false;
5711 item4.isNPCProperty = false;
5712 item4.SetInt(116);
5713 EClass._zone.AddCard(item4, nearestPoint);
5714 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5715 {
5716 continue;
5717 }
5718 foreach (Chara chara in EClass._map.charas)
5719 {
5720 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5721 {
5722 item4.Thing.TryLickEnchant(chara);
5723 break;
5724 }
5725 }
5726 }
5727 bool chance(int i)
5728 {
5729 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5730 if (IsMinion)
5731 {
5732 i *= 5;
5733 }
5734 if (i < 1)
5735 {
5736 i = 1;
5737 }
5738 if (EClass.rnd(i) == 0)
5739 {
5740 return true;
5741 }
5742 return false;
5743 }
5744 }
5745
5746 public Thing TryMakeRandomItem(int lv = -1, TryMakeRandomItemSource itemSource = TryMakeRandomItemSource.Default, Chara crafter = null)
5747 {
5748 if (lv == -1)
5749 {
5750 lv = EClass._zone.DangerLv;
5751 }
5752 switch (id)
5753 {
5754 case "gene":
5756 break;
5757 case "log":
5758 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5759 break;
5760 case "ore_gem":
5762 break;
5763 case "ore":
5765 break;
5766 case "_milk":
5767 case "_egg":
5768 case "egg_fertilized":
5769 case "_meat":
5770 case "meat_marble":
5771 case "dattamono":
5772 {
5773 string text = "c_wilds";
5774 if (id == "_meat" || id == "meat_marble")
5775 {
5776 text = "c_animal";
5777 }
5778 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5779 {
5780 text = "c_human";
5781 }
5782 for (int i = 0; i < 20; i++)
5783 {
5784 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5785 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "_milk" && id != "_egg" && id != "egg_fertilized")
5786 {
5787 continue;
5788 }
5789 if (itemSource == TryMakeRandomItemSource.Cooking)
5790 {
5791 if (cardRow.model.HasElement(701))
5792 {
5793 continue;
5794 }
5795 if (crafter != null && crafter.id == "big_sister")
5796 {
5797 cardRow = crafter.source;
5798 }
5799 }
5800 if (id == "_milk")
5801 {
5802 if (c_idRefCard.IsEmpty())
5803 {
5804 MakeRefFrom(cardRow.model);
5805 }
5806 }
5807 else
5808 {
5809 MakeFoodFrom(cardRow.model);
5810 }
5811 return this as Thing;
5812 }
5813 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5814 break;
5815 }
5816 }
5817 return this as Thing;
5818 }
5819
5820 public Card MakeFoodFrom(string _id)
5821 {
5822 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5823 }
5824
5825 public Card MakeFoodFrom(Card c, bool makeRef = true)
5826 {
5827 if (makeRef)
5828 {
5829 MakeRefFrom(c);
5830 }
5832 if (!c.isChara)
5833 {
5834 return this;
5835 }
5836 SourceRace.Row race = c.Chara.race;
5837 int num = race.food[0].ToInt();
5838 bool flag = id == "meat_marble";
5839 int num2 = 1;
5840 bool flag2 = category.IsChildOf("meat");
5841 bool flag3 = id == "marshmallow_nama" || category.IsChildOf("egg") || trait is TraitGene;
5842 bool flag4 = category.IsChildOf("milk");
5843 if (flag)
5844 {
5845 num += 100;
5846 }
5847 if (flag2)
5848 {
5849 if (c.IsPCFaction && c.IsUnique)
5850 {
5851 num = -100;
5852 }
5853 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5854 if (flag)
5855 {
5856 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5857 }
5858 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5859 }
5860 else if (!flag3)
5861 {
5862 num2 = ((!flag4) ? 3 : 2);
5863 }
5864 else
5865 {
5866 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5867 num2 = 2;
5868 }
5869 if (flag2)
5870 {
5871 if (c.Chara.IsHuman)
5872 {
5873 elements.SetBase(708, 1);
5874 }
5875 if (c.Chara.IsUndead)
5876 {
5877 elements.SetBase(709, 1);
5878 }
5879 }
5880 foreach (Element value in c.elements.dict.Values)
5881 {
5882 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5883 {
5884 elements.SetBase(value.id, value.Value);
5885 }
5886 }
5887 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5888 foreach (KeyValuePair<int, int> item in race.elementMap)
5889 {
5890 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5891 {
5892 list.Add(new Tuple<int, int>(item.Key, item.Value));
5893 }
5894 }
5895 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5896 for (int i = 0; i < num2 && i < list.Count; i++)
5897 {
5898 Tuple<int, int> tuple = list[i];
5899 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5900 }
5901 if (c.Chara.IsUndead)
5902 {
5903 elements.ModBase(73, (c.Chara.race.id == "undeadgod") ? (-90) : (-20));
5904 }
5905 isWeightChanged = true;
5906 c_weight = race.height * 4 + 100;
5907 c_idMainElement = c.c_idMainElement;
5908 SetBlessedState(BlessedState.Normal);
5909 int num3 = c.LV - c.sourceCard.LV;
5910 if (num3 < 0)
5911 {
5912 num3 = 0;
5913 }
5914 num3 = EClass.curve(num3, 10, 10, 80);
5915 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5916 {
5917 num3 += 60;
5918 }
5919 if (flag2 && c.IsPCFaction && c.IsUnique)
5920 {
5921 num3 = 0;
5922 }
5923 if (num3 > 0)
5924 {
5925 elements.ModBase(2, num3);
5926 }
5927 return this;
5928 }
5929
5930 public void MakeFoodRef(Card c1, Card c2 = null)
5931 {
5932 Card card = c1;
5933 Card card2 = c2;
5934 if (IsIgnoreName(card))
5935 {
5936 card = null;
5937 }
5938 if (IsIgnoreName(card2))
5939 {
5940 card2 = null;
5941 }
5942 if (card == null && card2 != null)
5943 {
5944 card = card2;
5945 card2 = null;
5946 }
5947 if (card != null)
5948 {
5949 MakeRefFrom(card, card2);
5950 if (card.c_idRefCard != null)
5951 {
5952 c_idRefCard = card.c_idRefCard;
5953 c_altName = TryGetFoodName(card);
5954 }
5955 if (card2 != null && card2.c_idRefCard != null)
5956 {
5957 c_idRefCard2 = card2.c_idRefCard;
5958 c_altName2 = TryGetFoodName(card2);
5959 }
5960 }
5961 static bool IsIgnoreName(Card c)
5962 {
5963 if (c == null)
5964 {
5965 return true;
5966 }
5967 switch (c.id)
5968 {
5969 case "dough_cake":
5970 case "dough_bread":
5971 case "noodle":
5972 case "flour":
5973 case "rice":
5974 return true;
5975 default:
5976 return false;
5977 }
5978 }
5979 }
5980
5981 public string TryGetFoodName(Card c)
5982 {
5983 if (c.c_idRefCard.IsEmpty())
5984 {
5985 return c.c_altName;
5986 }
5987 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5988 {
5989 return c.c_altName;
5990 }
5991 if (!row.aka.IsEmpty())
5992 {
5993 if (row.name == "*r" && row.aka == "*r")
5994 {
5995 return "corpseGeneral".lang();
5996 }
5997 if (row.name == "*r")
5998 {
5999 return row.GetText("aka");
6000 }
6001 }
6002 return row.GetName();
6003 }
6004
6005 public string GetFoodName(string s)
6006 {
6007 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
6008 }
6009
6010 public void MakeFigureFrom(string id)
6011 {
6012 MakeRefFrom(id);
6013 }
6014
6015 public Card MakeRefFrom(string id)
6016 {
6017 c_idRefCard = id;
6018 return this;
6019 }
6020
6021 public void MakeRefFrom(Card c1, Card c2 = null, bool simple = false)
6022 {
6023 c_idRefCard = c1.id;
6024 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c1.isChara) ? 1 : 0));
6025 if (c2 != null)
6026 {
6027 c_idRefCard2 = c2.id;
6028 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c2.isChara) ? 1 : 0));
6029 }
6030 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
6031 }
6032
6033 public Thing MakeEgg(bool effect = true, int num = 1, bool addToZone = true, int fertChance = 20, BlessedState? state = null)
6034 {
6035 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
6036 if (!EClass.debug.enable && (HasElement(1290) || HasElement(1292)) && Evalue(418) >= 0)
6037 {
6038 thing.MakeFoodFrom(EClass.sources.charas.map["caladrius"].model);
6039 }
6040 else
6041 {
6042 thing.MakeFoodFrom(this);
6043 }
6044 thing.c_idMainElement = c_idMainElement;
6045 if (state.HasValue)
6046 {
6047 thing.SetBlessedState(state.Value);
6048 }
6049 if (!addToZone)
6050 {
6051 return thing;
6052 }
6053 return GiveBirth(thing, effect);
6054 }
6055
6056 public Thing MakeMilk(bool effect = true, int num = 1, bool addToZone = true, BlessedState? state = null)
6057 {
6058 Thing thing = ThingGen.Create("_milk").SetNum(num);
6059 if (!EClass.debug.enable && (HasElement(1290) || HasElement(1292)) && Evalue(418) >= 0)
6060 {
6061 thing.MakeRefFrom(EClass.sources.charas.map["caladrius"].model);
6062 }
6063 else
6064 {
6065 thing.MakeRefFrom(this);
6066 }
6067 if (state.HasValue)
6068 {
6069 thing.SetBlessedState(state.Value);
6070 }
6071 int num2 = LV - sourceCard.LV;
6072 if (!IsPCFaction && EClass._zone.IsUserZone)
6073 {
6074 num2 = 0;
6075 }
6076 if (num2 >= 10 && !HasElement(1290) && !HasElement(1292))
6077 {
6078 thing.SetEncLv(num2 / 10);
6079 }
6080 if (!addToZone)
6081 {
6082 return thing;
6083 }
6084 return GiveBirth(thing, effect);
6085 }
6086
6087 public Thing GiveBirth(Thing t, bool effect)
6088 {
6089 Card obj = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
6090 EClass.player.forceTalk = true;
6091 obj.Talk("giveBirth");
6092 Point nearestPoint = obj.pos;
6093 if (nearestPoint.IsBlocked)
6094 {
6095 nearestPoint = nearestPoint.GetNearestPoint();
6096 }
6097 EClass._zone.TryAddThing(t, nearestPoint);
6098 if (effect)
6099 {
6100 nearestPoint.PlayEffect("revive");
6101 nearestPoint.PlaySound("egg");
6102 PlayAnime(AnimeID.Shiver);
6103 if (isChara)
6104 {
6106 }
6107 }
6108 return t;
6109 }
6110
6111 public void HatchEgg()
6112 {
6113 string[] array = ((!(id == "cocoon")) ? new string[4] { "alien", "alien", "alien", "alien2" } : new string[6] { "spider_queen", "spider_vampire", "spider_paralyzer", "spider_black", "spider_tarantula", "spider_spotted" });
6114 int num = EClass.rnd(array.Length);
6115 Point point = pos.Copy();
6116 PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(50);
6117 AddBlood(12, (uid % 2 == 0) ? (-1) : 3);
6118 Say("egghatch");
6119 PlaySound("egghatch");
6120 if (c_bossType == BossType.none)
6121 {
6122 Destroy();
6123 }
6124 if (!isDestroyed)
6125 {
6126 Die();
6127 }
6128 for (int i = 0; i < 1 + EClass.rnd(num + 1); i++)
6129 {
6130 Chara chara = EClass._zone.SpawnMob(array[num], point.GetNearestPoint(allowBlock: false, allowChara: false));
6131 if (chara != null && isChara)
6132 {
6134 chara.isHatchling = true;
6135 }
6136 }
6137 }
6138
6139 public Card SetHidden(bool hide = true)
6140 {
6141 isHidden = hide;
6142 pos.cell.Refresh();
6143 return this;
6144 }
6145
6146 public virtual MoveResult _Move(Point p, MoveType type = MoveType.Walk)
6147 {
6148 EClass._map.MoveCard(p, this);
6149 if (isChara)
6150 {
6151 Chara.SyncRide();
6152 }
6153 return MoveResult.Success;
6154 }
6155
6156 public void MoveImmediate(Point p, bool focus = true, bool cancelAI = true)
6157 {
6158 if (p == null)
6159 {
6160 return;
6161 }
6162 EClass._map.MoveCard(p, this);
6163 if (!IsPC || focus)
6164 {
6165 renderer.SetFirst(first: true, p.PositionCenter());
6166 }
6167 if (isChara)
6168 {
6169 if (cancelAI)
6170 {
6171 Chara.ai.Cancel();
6172 }
6173 Chara.SyncRide();
6174 }
6175 if (IsPC && focus)
6176 {
6179 }
6180 }
6181
6182 public void Teleport(Point point, bool silent = false, bool force = false)
6183 {
6184 if (EClass._zone.IsRegion)
6185 {
6186 SayNothingHappans();
6187 return;
6188 }
6189 PlayEffect("teleport");
6190 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
6191 {
6192 Say("antiTeleport", this);
6193 PlaySound("gravity");
6194 return;
6195 }
6196 if (!silent)
6197 {
6198 if (id == "mush_quantum")
6199 {
6200 PlaySound("teleport_quantum");
6201 }
6202 else
6203 {
6204 PlaySound("teleport");
6205 }
6206 Say("teleported", this);
6207 }
6208 _Move(point);
6209 renderer.SetFirst(first: true, pos.PositionCenter());
6210 if (isChara)
6211 {
6212 Chara.ai.Cancel();
6213 foreach (Chara chara in EClass._map.charas)
6214 {
6215 if (chara.enemy == this)
6216 {
6217 chara.SetEnemy();
6218 }
6219 }
6220 Chara.RemoveCondition<ConEntangle>();
6221 }
6222 if (IsPC)
6223 {
6226 EClass.player.haltMove = true;
6227 }
6228 PlayEffect("teleport", useRenderPos: false);
6229 }
6230
6231 public virtual void OnLand()
6232 {
6234 {
6235 PlayEffect("ripple");
6236 PlaySound("Footstep/water");
6237 }
6238 }
6239
6241 {
6242 if (IsPC && EClass.player.TooHeavyToMove())
6243 {
6244 return MoveResult.Fail;
6245 }
6246 Point point = p.Copy();
6247 int num = p.x - pos.x;
6248 int num2 = p.z - pos.z;
6249 if (num > 1)
6250 {
6251 num = 1;
6252 }
6253 else if (num < -1)
6254 {
6255 num = -1;
6256 }
6257 if (num2 > 1)
6258 {
6259 num2 = 1;
6260 }
6261 else if (num2 < -1)
6262 {
6263 num2 = -1;
6264 }
6265 if (num == 0 && num2 == 0)
6266 {
6267 num = EClass.rnd(3) - 1;
6268 num2 = EClass.rnd(3) - 1;
6269 }
6270 point.Set(pos);
6271 point.x -= num;
6272 point.z -= num2;
6273 if (point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6274 {
6275 return MoveResult.Success;
6276 }
6277 if (trait is TraitSnitch)
6278 {
6279 for (int i = -1; i < 2; i++)
6280 {
6281 for (int j = -1; j < 2; j++)
6282 {
6283 if (EClass.rnd(2) != 0)
6284 {
6285 point.x = pos.x + j;
6286 point.z = pos.z + i;
6287 if (!point.Equals(lastPos) && point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6288 {
6289 return MoveResult.Success;
6290 }
6291 }
6292 }
6293 }
6294 }
6295 return MoveResult.Fail;
6296 }
6297
6298 public virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath = true)
6299 {
6300 return _Move(newPoint);
6301 }
6302
6303 public void Kick(Point p, bool ignoreSelf = false, bool checkWall = true)
6304 {
6305 foreach (Chara item in p.ListCharas())
6306 {
6307 Kick(item, ignoreSelf, karmaLoss: true, show: true, checkWall);
6308 }
6309 }
6310
6311 public void Kick(Chara t, bool ignoreSelf = false, bool karmaLoss = true, bool show = true, bool checkWall = true)
6312 {
6313 if (!IsAliveInCurrentZone)
6314 {
6315 return;
6316 }
6317 if (t.IsPC)
6318 {
6320 }
6321 if (t.host != null)
6322 {
6323 return;
6324 }
6325 if (t == this)
6326 {
6327 if (!ignoreSelf)
6328 {
6329 Debug.Log(t.pos.GetNearestPoint());
6330 if (TryMove(t.pos.GetNearestPoint()) != MoveResult.Success)
6331 {
6332 t.MoveImmediate(pos.GetNearestPoint() ?? t.pos);
6333 }
6334 }
6335 return;
6336 }
6337 if (show)
6338 {
6339 Say("kick", this, t);
6340 }
6341 PlaySound("kick");
6342 if ((t.conSuspend == null || t.conSuspend.uidMachine != 0) && t.trait.CanBePushed && (!t.IsHostile() || EClass.rnd(2) == 0) && !t.noMove && !t.isRestrained)
6343 {
6344 t.MoveByForce(t.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), this, checkWall && !t.pos.IsBlocked);
6345 }
6346 if (t.conSleep != null)
6347 {
6348 t.conSleep.Kill();
6349 }
6350 if (IsPC && t.IsFriendOrAbove() && !t.IsPCFactionOrMinion && karmaLoss)
6351 {
6353 }
6354 t.PlayEffect("kick");
6355 if (t.mimicry != null && t.mimicry.ShouldRevealOnContact)
6356 {
6357 t.mimicry.Reveal(this);
6358 }
6359 }
6360
6361 public int ResistLvFrom(int ele)
6362 {
6363 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
6364 }
6365
6366 public int ResistLv(int res)
6367 {
6368 return Element.GetResistLv(Evalue(res));
6369 }
6370
6371 public bool HasElement(int ele, bool includeNagative = false)
6372 {
6373 if (elements.Value(ele) <= 0)
6374 {
6375 if (includeNagative)
6376 {
6377 return elements.Value(ele) < 0;
6378 }
6379 return false;
6380 }
6381 return true;
6382 }
6383
6384 public bool HasElement(int ele, int req)
6385 {
6386 return elements.Value(ele) >= req;
6387 }
6388
6389 public bool HasElement(string id, int req = 1)
6390 {
6391 return HasElement(EClass.sources.elements.alias[id].id, req);
6392 }
6393
6394 public bool HasGlobalElement(int ele)
6395 {
6396 return elements.GetElement(ele)?.IsGlobalElement ?? false;
6397 }
6398
6399 public bool HasElementNoCopy()
6400 {
6401 if (HasElement(764))
6402 {
6403 return true;
6404 }
6405 if (HasElement(759))
6406 {
6407 return true;
6408 }
6409 if (HasElement(703))
6410 {
6411 return true;
6412 }
6413 if (HasElement(758))
6414 {
6415 return true;
6416 }
6417 if (HasElement(704))
6418 {
6419 return true;
6420 }
6421 if (HasElement(766))
6422 {
6423 return true;
6424 }
6425 return false;
6426 }
6427
6429 {
6430 renderer = new CardRenderer();
6431 renderer.SetOwner(this);
6432 return renderer;
6433 }
6434
6435 public void AddBlood(int a = 1, int id = -1)
6436 {
6437 if (!EClass._zone.IsRegion)
6438 {
6439 for (int i = 0; i < a; i++)
6440 {
6441 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
6442 }
6443 PlaySound("blood");
6444 }
6445 }
6446
6448 {
6450 shared.color = 11010048f;
6451 shared.liquidLv = 0;
6452 shared.cell = null;
6453 SetRenderParam(shared);
6454 return shared;
6455 }
6456
6457 public virtual void SetRenderParam(RenderParam p)
6458 {
6459 }
6460
6461 public void DyeRandom()
6462 {
6463 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.tier <= 4 && (r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r)).RandomItem().alias);
6464 }
6465
6466 public void Dye(string idMat)
6467 {
6468 Dye(EClass.sources.materials.alias[idMat]);
6469 }
6470
6471 public void Dye(SourceMaterial.Row mat)
6472 {
6473 isDyed = mat != null;
6474 c_dyeMat = mat?.id ?? 0;
6475 _colorInt = 0;
6476 }
6477
6478 public int RefreshColor()
6479 {
6480 if (isChara)
6481 {
6482 if (Chara.mimicry != null && Chara.mimicry.Card != this)
6483 {
6484 _colorInt = Chara.mimicry.Card.RefreshColor();
6485 }
6486 else if (isDyed)
6487 {
6488 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6489 }
6490 else if (isElemental)
6491 {
6493 }
6494 else
6495 {
6496 _colorInt = 104025;
6497 }
6498 }
6499 else if (isDyed)
6500 {
6501 if (TileRow.useAltColor)
6502 {
6503 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.altColor, TileRow.colorMod);
6504 }
6505 else
6506 {
6507 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6508 }
6509 }
6510 else if (sourceRenderCard.useRandomColor)
6511 {
6512 _colorInt = BaseTileMap.GetColorInt(ref GetRandomColor(), TileRow.colorMod);
6513 }
6514 else if (sourceRenderCard.useAltColor)
6515 {
6516 _colorInt = BaseTileMap.GetColorInt(ref material.altColor, TileRow.colorMod);
6517 }
6518 else
6519 {
6520 _colorInt = BaseTileMap.GetColorInt(ref material.matColor, TileRow.colorMod);
6521 }
6522 return _colorInt;
6523 }
6524
6526 {
6527 int num = EClass.game.seed + refVal;
6528 num += id[0] % 10000;
6529 if (id.Length > 1)
6530 {
6531 num += id[1] % 1000;
6532 if (id.Length > 2)
6533 {
6534 num += id[2] % 1000;
6535 if (id.Length > 3)
6536 {
6537 num += id[3] % 1000;
6538 if (id.Length > 4)
6539 {
6540 num += id[4] % 1000;
6541 }
6542 }
6543 }
6544 }
6545 Rand.UseSeed(num, delegate
6546 {
6547 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
6548 });
6549 return ref _randColor;
6550 }
6551
6552 public virtual Sprite GetSprite(int dir = 0)
6553 {
6554 if (trait is TraitFakeTile)
6555 {
6556 if (trait is TraitFakeBlock)
6557 {
6558 return EClass.sources.blocks.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6559 }
6560 return EClass.sources.objs.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6561 }
6562 if (trait is TraitAbility)
6563 {
6564 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
6565 }
6566 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6567 }
6568
6569 public virtual Sprite GetImageSprite()
6570 {
6571 return null;
6572 }
6573
6574 public void SetImage(Image image, int dir, int idSkin = 0)
6575 {
6576 sourceRenderCard.SetImage(image, GetSprite(dir), colorInt, setNativeSize: true, dir, idSkin, this);
6577 }
6578
6579 public virtual void SetImage(Image image)
6580 {
6581 if (trait is TraitAbility)
6582 {
6583 (trait as TraitAbility).act.SetImage(image);
6584 return;
6585 }
6586 Sprite sprite = GetSprite();
6587 if (!c_idSpriteReplacer.IsEmpty())
6588 {
6589 SpriteReplacer spriteReplacer = SpriteReplacer.dictSkins.TryGetValue(c_idSpriteReplacer);
6590 if (spriteReplacer != null)
6591 {
6592 sprite = spriteReplacer.GetSprite();
6593 RenderData renderData = ResourceCache.Load<RenderData>("Scene/Render/Data/chara_custom_" + ((sprite.texture.height <= 128) ? "128" : "256"));
6594 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, renderData, spriteReplacer.data.pref ?? Pref);
6595 return;
6596 }
6597 }
6598 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, this);
6599 }
6600
6601 public void ShowEmo(Emo _emo = Emo.none, float duration = 0f, bool skipSame = true)
6602 {
6603 if ((!isChara || Chara.host == null) && !(_emo == lastEmo && skipSame))
6604 {
6605 if (_emo != 0)
6606 {
6607 renderer.ShowEmo(_emo, duration);
6608 }
6609 lastEmo = _emo;
6610 }
6611 }
6612
6613 public void PlaySoundHold(bool spatial = true)
6614 {
6615 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6616 }
6617
6618 public void PlaySoundDrop(bool spatial = true)
6619 {
6620 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6621 }
6622
6623 public void PlaySoundImpact(bool spatial = true)
6624 {
6625 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6626 }
6627
6628 public void PlaySoundDead(bool spatial = true)
6629 {
6630 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6631 }
6632
6633 public SoundSource PlaySound(string id, float v = 1f, bool spatial = true)
6634 {
6635 Card rootCard = GetRootCard();
6636 if (rootCard.IsPC)
6637 {
6638 spatial = false;
6639 }
6640 if (rootCard.Dist(EClass.pc) < 6 || !spatial)
6641 {
6642 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6643 }
6644 return null;
6645 }
6646
6647 public void KillAnime()
6648 {
6649 renderer.KillAnime();
6650 }
6651
6652 public void PlayAnime(AnimeID id, bool force = false)
6653 {
6654 renderer.PlayAnime(id, force);
6655 }
6656
6657 public void PlayAnime(AnimeID id, Point dest, bool force = false)
6658 {
6659 renderer.PlayAnime(id, dest);
6660 }
6661
6662 public void PlayAnimeLoot()
6663 {
6664 renderer.PlayAnime(AnimeID.Loot);
6665 }
6666
6667 public Effect PlayEffect(string id, bool useRenderPos = true, float range = 0f, Vector3 fix = default(Vector3))
6668 {
6669 if (id.IsEmpty())
6670 {
6671 return null;
6672 }
6673 Card rootCard = GetRootCard();
6674 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6675 }
6676
6677 public void PlayEffect(int ele, bool useRenderPos = true, float range = 0f)
6678 {
6679 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6680 if (effect == null)
6681 {
6682 Debug.Log(ele);
6683 return;
6684 }
6685 Card rootCard = GetRootCard();
6686 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6687 }
6688
6689 public virtual void SetDir(int d)
6690 {
6691 dir = d;
6692 renderer.RefreshSprite();
6693 }
6694
6695 public void SetRandomDir()
6696 {
6697 SetDir(EClass.rnd(4));
6698 }
6699
6700 public virtual void LookAt(Card c)
6701 {
6702 }
6703
6704 public virtual void LookAt(Point p)
6705 {
6706 }
6707
6708 public virtual void Rotate(bool reverse = false)
6709 {
6710 int num = 4;
6711 if (sourceCard.tiles.Length > 4)
6712 {
6713 num = sourceCard.tiles.Length;
6714 }
6715 if (TileType == TileType.Door)
6716 {
6717 num = 2;
6718 }
6719 if (trait is TraitFakeObj)
6720 {
6721 num = (trait as TraitFakeObj).GetMaxDir();
6722 }
6723 if (reverse)
6724 {
6725 dir--;
6726 }
6727 else
6728 {
6729 dir++;
6730 }
6731 if (dir < 0)
6732 {
6733 dir = num - 1;
6734 }
6735 if (dir == num)
6736 {
6737 dir = 0;
6738 }
6739 SetDir(dir);
6740 renderer.RefreshSprite();
6741 }
6742
6743 public void ChangeAltitude(int a)
6744 {
6745 altitude += a;
6746 if (altitude < 0)
6747 {
6748 altitude = 0;
6749 }
6750 if (altitude > TileType.MaxAltitude)
6751 {
6752 altitude = TileType.MaxAltitude;
6753 }
6754 }
6755
6757 {
6758 return SubPassData.Default;
6759 }
6760
6761 public void SetFreePos(Point point)
6762 {
6763 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle;
6764 if (freePos)
6765 {
6766 Vector3 vector = point.Position();
6767 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6768 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6769 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6771 {
6772 fx -= fx % 0.2f;
6773 fy -= fy % 0.1f;
6774 }
6775 fx = fx - vector.x + thingPosition.x;
6776 fy = fy - vector.y + thingPosition.y;
6777 }
6778 else
6779 {
6780 float num2 = (fy = 0f);
6781 fx = num2;
6782 }
6783 }
6784
6785 public void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition = false)
6786 {
6787 if (dir != -1)
6788 {
6789 this.dir = dir;
6790 }
6791 Vector3 v = point.Position();
6792 bool skipRender = point.cell.skipRender;
6793 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6794 {
6795 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6796 }
6797 if (!main)
6798 {
6799 return;
6800 }
6801 RenderParam renderParam = GetRenderParam();
6803 {
6804 renderParam.x = v.x;
6805 renderParam.y = v.y;
6806 renderParam.z = v.z;
6807 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6808 v.x = renderParam.x;
6809 v.y = renderParam.y;
6810 v.z = renderParam.z;
6811 }
6812 else if (TileType.UseMountHeight)
6813 {
6814 TileType.GetMountHeight(ref v, point, this.dir, this);
6815 }
6816 v.z += EClass.setting.render.thingZ;
6817 if (!skipRender)
6818 {
6819 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6820 if (freePos)
6821 {
6822 v.x += fx;
6823 v.y += fy;
6824 v.z += thingPosition.z;
6825 }
6826 else
6827 {
6828 v += thingPosition;
6829 }
6830 }
6831 if (useCurrentPosition)
6832 {
6833 v = renderer.position;
6834 v.z += -0.01f;
6835 }
6836 if (TileType == TileType.Door)
6837 {
6838 v.z -= 0.5f;
6839 }
6840 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6841 point.ApplyAnime(ref v);
6842 if (renderer.hasActor)
6843 {
6844 renderer.actor.RefreshSprite();
6845 }
6846 renderer.Draw(renderParam, ref v, drawShadow: false);
6847 }
6848
6849 public void RecalculateFOV()
6850 {
6851 if (fov != null)
6852 {
6853 ClearFOV();
6854 fov = null;
6855 if (IsPC)
6856 {
6857 EClass.player.lightRadius = 1;
6858 }
6859 }
6860 CalculateFOV();
6861 }
6862
6863 public bool HasLight()
6864 {
6865 return GetLightRadius() > 0;
6866 }
6867
6868 public float GetLightPower()
6869 {
6870 float num = (isChara ? EClass.scene.profile.light.fovCurveChara.Evaluate(EClass.scene.timeRatio) : EClass.scene.profile.global.fovPower);
6871 if (LightData != null)
6872 {
6873 return 0.01f * LightData.color.a * 256f * 1.12f;
6874 }
6875 if (IsPCFaction && !IsPC)
6876 {
6877 num *= 4f;
6878 }
6879 return num;
6880 }
6881
6882 public int GetHearingRadius()
6883 {
6884 return 8;
6885 }
6886
6887 public int GetSightRadius()
6888 {
6889 if (IsPC)
6890 {
6891 return EClass.player.lightRadius;
6892 }
6893 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0) + EvalueMax(490) + EClass._zone.SightRadiusBonus;
6894 }
6895
6896 public int GetLightRadius()
6897 {
6898 if (isThing)
6899 {
6900 if (!IsInstalled && EClass.pc.held != this)
6901 {
6902 return 0;
6903 }
6904 if (trait is TraitLightSource && Thing.isEquipped)
6905 {
6906 return (trait as TraitLightSource).LightRadius;
6907 }
6908 if (LightData == null || !trait.IsLightOn)
6909 {
6910 return 0;
6911 }
6912 return LightData.radius;
6913 }
6914 int num = ((LightData != null) ? LightData.radius : 0);
6915 int num2 = 0;
6916 if (IsPC)
6917 {
6918 if (Chara.isBlind)
6919 {
6920 return 1;
6921 }
6922 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6923 num2 = 2;
6924 }
6925 else
6926 {
6928 {
6929 return 0;
6930 }
6931 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6932 {
6933 return 0;
6934 }
6935 }
6936 if (IsPCFaction)
6937 {
6938 Thing equippedThing = Chara.body.GetEquippedThing(45);
6939 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6940 {
6941 num2 = traitLightSource.LightRadius;
6942 }
6943 if (Chara.held != null && IsPC)
6944 {
6945 int lightRadius = Chara.held.GetLightRadius();
6946 if (lightRadius > 0)
6947 {
6948 if (lightRadius > num2)
6949 {
6950 num2 = Chara.held.GetLightRadius() - 1;
6951 }
6952 if (num2 < 3)
6953 {
6954 num2 = 3;
6955 }
6956 }
6957 }
6958 if (num < num2)
6959 {
6960 num = num2;
6961 }
6962 }
6963 return num;
6964 }
6965
6966 public void CalculateFOV()
6967 {
6968 int radius = GetLightRadius();
6969 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6970 {
6971 return;
6972 }
6973 float power = GetLightPower();
6974 if (IsPC)
6975 {
6976 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6977 {
6978 power += Chara.held.GetLightPower();
6979 }
6980 if (radius <= 2)
6981 {
6982 power = 0f;
6983 }
6984 foreach (Condition condition in Chara.conditions)
6985 {
6986 condition.OnCalculateFov(fov, ref radius, ref power);
6987 }
6988 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6989 {
6990 power = EClass.scene.profile.global.playerLightPowerLimit;
6991 }
6992 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6993 radius += EvalueMax(490) + EClass._zone.SightRadiusBonus;
6994 EClass.player.lightRadius = radius;
6995 EClass.player.lightPower = power;
6996 }
6997 if (fov == null)
6998 {
6999 fov = CreateFov();
7000 }
7001 fov.Perform(pos.x, pos.z, radius, power * 2f);
7002 }
7003
7005 {
7006 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
7007 }
7008
7010 {
7011 Fov fov = new Fov();
7012 int num = (trait.UseLightColor ? c_lightColor : 0);
7013 if (num != 0)
7014 {
7015 fov.r = (byte)(num / 1024);
7016 fov.g = (byte)(num % 1024 / 32);
7017 fov.b = (byte)(num % 32);
7018 }
7019 else if (LightData != null)
7020 {
7021 fov.r = (byte)(LightData.color.r * 16f);
7022 fov.g = (byte)(LightData.color.g * 16f);
7023 fov.b = (byte)(LightData.color.b * 16f);
7024 }
7025 else if (isChara)
7026 {
7027 fov.r = 0;
7028 fov.g = 0;
7029 fov.b = 0;
7030 }
7031 else
7032 {
7033 fov.r = 3;
7034 fov.g = 2;
7035 fov.b = 1;
7036 }
7037 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
7038 {
7039 Fov fov2 = Chara.held.CreateFov();
7040 fov.r += fov2.r;
7041 fov.g += fov2.g;
7042 fov.b += fov2.b;
7043 }
7044 if (IsPC)
7045 {
7046 fov.isPC = true;
7047 foreach (Condition condition in Chara.conditions)
7048 {
7049 condition.OnCreateFov(fov);
7050 }
7051 }
7052 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
7053 return fov;
7054 }
7055
7056 public void ClearFOV()
7057 {
7058 if (fov != null && fov.lastPoints.Count != 0)
7059 {
7060 fov.Perform(pos.x, pos.z, 0);
7061 }
7062 }
7063
7064 public virtual void OnSimulateHour(VirtualDate date)
7065 {
7066 trait.OnSimulateHour(date);
7067 if (date.IsRealTime)
7068 {
7069 DecayNatural();
7070 }
7071 }
7072
7073 public void DecayNatural(int hour = 1)
7074 {
7075 if (!isNPCProperty)
7076 {
7077 things.ForeachReverse(delegate(Thing t)
7078 {
7079 t.DecayNatural(hour);
7080 });
7081 if (sourceCard._origin == "dish")
7082 {
7083 CheckJustCooked();
7084 }
7085 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
7086 {
7087 Decay(10 * hour);
7088 }
7089 else if (!isChara && trait.Decay != 0)
7090 {
7091 Decay(trait.Decay * hour);
7092 }
7093 }
7094 }
7095
7096 public void CheckJustCooked()
7097 {
7098 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
7099 {
7100 c_dateCooked = 0;
7101 elements.Remove(757);
7102 }
7103 }
7104
7105 public void Decay(int a = 10)
7106 {
7107 Card card = parent as Card;
7108 int num = 200;
7109 int num2 = MaxDecay / 4 * 3;
7110 if (a > 0)
7111 {
7112 if (card != null)
7113 {
7114 num = card.trait.DecaySpeedChild;
7115 }
7116 num = num * trait.DecaySpeed / 100;
7117 int num3 = Evalue(405);
7118 if (num3 != 0)
7119 {
7120 num = num * (100 - num3 * 2) / 100;
7121 }
7122 if (num < 0)
7123 {
7124 num = 0;
7125 }
7126 }
7127 else
7128 {
7129 num = 100;
7130 }
7131 a = a * num / 100;
7132 if (decay + a > MaxDecay)
7133 {
7134 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
7135 {
7136 return;
7137 }
7138 if (!IsDecayed)
7139 {
7140 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
7141 {
7142 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
7143 card.AddCard(thing);
7144 if (!IsParentLocked())
7145 {
7146 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
7147 }
7148 Destroy();
7149 return;
7150 }
7151 if (parent == EClass._zone)
7152 {
7153 Say("rot", this);
7154 }
7155 else if (GetRootCard() == EClass.pc)
7156 {
7157 if (!IsParentLocked())
7158 {
7159 EClass.pc.Say("rotInv", this, EClass.pc);
7160 }
7162 }
7163 if (IsFood)
7164 {
7165 elements.ModBase(73, -10);
7166 }
7167 }
7168 }
7169 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
7170 {
7171 if (!IsParentLocked())
7172 {
7173 EClass.pc.Say("rottingInv", this, EClass.pc);
7174 }
7176 }
7177 decay += a;
7178 bool IsParentLocked()
7179 {
7180 if (parent is Thing)
7181 {
7182 return (parent as Thing).c_lockLv > 0;
7183 }
7184 return false;
7185 }
7186 }
7187
7188 public bool HasTalk(string idTopic)
7189 {
7190 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
7191 }
7192
7193 public void Talk(string idTopic, string ref1 = null, string ref2 = null, bool forceSync = false)
7194 {
7195 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
7196 {
7197 EClass.player.forceTalk = false;
7198 Msg.SetColor();
7199 return;
7200 }
7201 EClass.player.forceTalk = false;
7202 if (!isSynced && !forceSync)
7203 {
7204 Msg.SetColor();
7205 return;
7206 }
7207 GameLang.refDrama1 = ref1;
7208 GameLang.refDrama2 = ref2;
7209 string text = GetTalkText(idTopic, stripPun: true);
7210 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7211 if ((HasElement(1232) || (condition != null && condition.IsBaby)) && idTopic != "baby")
7212 {
7213 BackerContent.GakiConvert(ref text, "babu");
7214 }
7215 else
7216 {
7217 switch ((condition != null) ? condition.chara.id : id)
7218 {
7219 case "adv_gaki":
7220 BackerContent.GakiConvert(ref text);
7221 break;
7222 case "corgon":
7223 BackerContent.GakiConvert(ref text, "mokyu");
7224 break;
7225 case "mimu":
7226 BackerContent.GakiConvert(ref text, "mimu");
7227 break;
7228 }
7229 }
7230 TalkRaw(text, ref1, ref2, forceSync);
7231 }
7232
7233 public void TalkRaw(string text, string ref1 = null, string ref2 = null, bool forceSync = false)
7234 {
7235 if ((!isSynced && !forceSync) || text.IsEmpty())
7236 {
7237 Msg.SetColor();
7238 return;
7239 }
7240 if (ref1 != null)
7241 {
7242 text = text.Replace("#1", ref1);
7243 }
7244 if (ref2 != null)
7245 {
7246 text = text.Replace("#2", ref2);
7247 }
7248 HostRenderer.Say(ApplyNewLine(text));
7249 text = StripTalkSpecialCharacters(text);
7250 bool flag = text.StartsWith("*");
7251 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
7252 if (!flag)
7253 {
7254 text = text.Bracket();
7255 }
7256 Msg.Say(text.Replace("&", ""));
7257 }
7258
7259 public string StripTalkSpecialCharacters(string text)
7260 {
7261 switch (text[0])
7262 {
7263 case '@':
7264 {
7265 if (text.Length > 1 && int.TryParse(text[1].ToString() ?? "", out var _))
7266 {
7267 return text.Substring(2);
7268 }
7269 break;
7270 }
7271 case '^':
7272 case '|':
7273 return text.Substring(1);
7274 }
7275 return text;
7276 }
7277
7278 public string ApplyNewLine(string text)
7279 {
7280 if (text.Contains("&"))
7281 {
7282 string text2 = "_comma".lang();
7283 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
7284 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
7285 text = text.Replace("&", Environment.NewLine ?? "");
7286 }
7287 return text;
7288 }
7289
7290 public void SayRaw(string text, string ref1 = null, string ref2 = null)
7291 {
7292 if (isSynced && !text.IsEmpty())
7293 {
7294 if (ref1 != null)
7295 {
7296 text = text.Replace("#1", ref1);
7297 }
7298 if (ref2 != null)
7299 {
7300 text = text.Replace("#2", ref2);
7301 }
7302 HostRenderer.Say(text);
7303 }
7304 }
7305
7306 public void SayNothingHappans()
7307 {
7308 Say("nothingHappens");
7309 }
7310
7311 public void Say(string lang, string ref1 = null, string ref2 = null)
7312 {
7313 if (ShouldShowMsg)
7314 {
7315 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
7316 }
7317 Msg.SetColor();
7318 }
7319
7320 public void Say(string lang, Card c1, Card c2, string ref1 = null, string ref2 = null)
7321 {
7322 if (ShouldShowMsg)
7323 {
7324 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
7325 }
7326 Msg.SetColor();
7327 }
7328
7329 public void Say(string lang, Card c1, string ref1 = null, string ref2 = null)
7330 {
7331 if (ShouldShowMsg)
7332 {
7333 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
7334 }
7335 Msg.SetColor();
7336 }
7337
7338 public string GetTalkText(string idTopic, bool stripPun = false, bool useDefault = true)
7339 {
7340 bool flag = isChara && Chara.IsHumanSpeak;
7341 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7342 string text = MOD.listTalk.GetTalk((condition != null) ? condition.chara.id : c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
7343 if (!text.IsEmpty())
7344 {
7345 text = text.Split('|').RandomItem();
7346 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
7347 {
7348 if (!text.StartsWith("(") && !text.StartsWith("*"))
7349 {
7350 text = "(" + text + ")";
7351 }
7352 text = text.Replace("。)", ")");
7353 }
7354 }
7355 return ApplyTone(text, stripPun);
7356 }
7357
7358 public string ApplyTone(string text, bool stripPun = false)
7359 {
7360 text = GameLang.ConvertDrama(text, Chara);
7361 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
7362 }
7363
7364 public static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun = false)
7365 {
7366 if (text.IsEmpty())
7367 {
7368 return text;
7369 }
7370 string[] array = _tones.IsEmpty("").Split('|');
7371 string key = array[0];
7372 string text2 = "";
7374 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
7375 {
7376 text2 = text.Replace("{", "").Replace("}", "");
7377 }
7378 else
7379 {
7380 if (array[0].IsEmpty())
7381 {
7382 key = "default";
7383 }
7384 if (MOD.tones.all.ContainsKey(key))
7385 {
7386 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
7387 if (Lang.isJP && c != null)
7388 {
7389 if (array.Length >= 2)
7390 {
7391 stringBuilder.Replace("_toneI".lang(), array[1]);
7392 }
7393 if (array.Length >= 3)
7394 {
7395 stringBuilder.Replace("_toneYou".lang(), array[2]);
7396 }
7397 }
7398 text2 = stringBuilder.ToString();
7399 }
7400 else
7401 {
7402 text2 = text.Replace("{", "").Replace("}", "");
7403 }
7404 }
7405 if (c != null)
7406 {
7407 text2 = text2.Replace("#me", c.NameSimple);
7408 }
7409 if (!stripPun || !Lang.setting.stripPuns)
7410 {
7411 return text2;
7412 }
7413 return text2.StripLastPun();
7414 }
7415
7416 public void SetRandomTalk()
7417 {
7419 if (!MOD.listTalk.list[0].ContainsKey(id))
7420 {
7421 c_idTalk = MOD.listTalk.GetRandomID("human");
7422 }
7423 }
7424
7425 public void SetRandomTone()
7426 {
7428 List<Dictionary<string, string>> list = MOD.tones.list;
7429 if (list.Count != 0)
7430 {
7431 int mtp = EClass.core.config.test.extraToneMTP switch
7432 {
7433 4 => 10,
7434 3 => 5,
7435 2 => 2,
7436 1 => 1,
7437 0 => 0,
7438 _ => 0,
7439 };
7440 if (EClass.debug.enable)
7441 {
7442 mtp *= 100;
7443 }
7444 string text = list.RandomItem()["id"];
7445 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
7446 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
7447 }
7448 }
7449
7451 {
7452 return ListCraftBonusTraits().Count > 0;
7453 }
7454
7455 public List<Element> ListCraftBonusTraits()
7456 {
7457 List<Element> list = new List<Element>();
7458 string[] tag = sourceCard.tag;
7459 for (int i = 0; i < tag.Length; i++)
7460 {
7461 string[] array = tag[i].Split('/');
7462 if (!(array[0] != "craft_bonus"))
7463 {
7464 Element item = Element.Create(array[1], array[2].ToInt());
7465 list.Add(item);
7466 }
7467 }
7468 return list;
7469 }
7470
7471 public void TryStack(Thing t)
7472 {
7473 if (t == this)
7474 {
7475 return;
7476 }
7477 ThingContainer.DestData dest = things.GetDest(t);
7478 if (dest.stack != null)
7479 {
7480 if (IsPC)
7481 {
7482 Say("stack_thing", t, dest.stack);
7483 }
7484 t.TryStackTo(dest.stack);
7485 }
7486 }
7487
7488 public void ApplyBacker(int bid)
7489 {
7490 ChangeRarity(Rarity.Normal);
7491 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
7492 if (row == null)
7493 {
7494 return;
7495 }
7496 c_idBacker = row.id;
7497 if (row.type == 4)
7498 {
7500 Chara chara = Chara;
7501 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
7502 chara.hostility = hostility2;
7503 }
7504 if (row.type == 6)
7505 {
7508 Chara.idFaith = row.deity.ToLowerInvariant();
7509 }
7510 if (row.type == 4 || row.type == 5 || row.type == 7)
7511 {
7512 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
7513 if (id == "putty_snow")
7514 {
7515 idSkin = 0;
7516 }
7517 }
7518 if (bid == 164)
7519 {
7520 Chara.EQ_ID("amulet_moonnight");
7521 }
7522 }
7523
7524 public void RemoveBacker()
7525 {
7526 if (c_idBacker == 164)
7527 {
7528 Chara.things.Find("amulet_moonnight")?.Destroy();
7529 }
7530 c_idBacker = 0;
7531 }
7532
7533 public void SetPaintData()
7534 {
7535 EClass.ui.Hide(0f);
7537 {
7538 ClearPaintSprite();
7539 c_textureData = GetPaintData();
7541 {
7542 EClass.ui.Show(0f);
7543 });
7544 });
7545 }
7546
7547 public byte[] GetPaintData()
7548 {
7549 Sprite sprite = GetSprite();
7550 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7551 int num = sprite.texture.width * 2;
7552 int num2 = sprite.texture.height * 2;
7553 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
7554 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7555 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7556 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
7557 texture2D2.SetPixels(pixels);
7558 texture2D2.Apply();
7559 byte[] result = texture2D2.EncodeToJPG();
7560 UnityEngine.Object.Destroy(texture2D);
7561 UnityEngine.Object.Destroy(texture2D2);
7562 return result;
7563 }
7564
7565 public void ClearPaintSprite()
7566 {
7567 if ((bool)_paintSprite)
7568 {
7569 UnityEngine.Object.Destroy(_paintSprite.texture);
7570 UnityEngine.Object.Destroy(_paintSprite);
7571 _paintSprite = null;
7572 }
7573 }
7574
7575 public Sprite GetPaintSprite()
7576 {
7577 if (!_paintSprite)
7578 {
7579 byte[] data = c_textureData;
7580 Texture2D texture2D = new Texture2D(1, 1);
7581 texture2D.LoadImage(data);
7582 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
7583 EClass.game.loadedTextures.Add(texture2D);
7584 if (trait is TraitCanvas traitCanvas)
7585 {
7586 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7587 }
7588 }
7589 return _paintSprite;
7590 }
7591
7592 public void TryUnrestrain(bool force = false, Chara c = null)
7593 {
7594 if (!(GetRestrainer() == null || force))
7595 {
7596 return;
7597 }
7598 isRestrained = false;
7599 Say("unrestrained", this);
7600 if (this != c)
7601 {
7602 Talk("thanks");
7603 }
7604 MoveImmediate(pos.GetNearestPoint());
7605 renderer.SetFirst(first: true);
7606 if (c == null)
7607 {
7608 return;
7609 }
7610 if (c_rescueState == RescueState.WaitingForRescue)
7611 {
7612 c_rescueState = RescueState.Rescued;
7613 if (c.IsPC)
7614 {
7616 }
7617 }
7619 {
7620 return;
7621 }
7622 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
7623 {
7624 c.DoHostileAction(item, immediate: true);
7625 }
7626 }
7627
7629 {
7630 foreach (Card item in pos.ListCards())
7631 {
7632 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
7633 {
7634 return item.trait as TraitShackle;
7635 }
7636 }
7637 return null;
7638 }
7639
7640 public virtual void Tick()
7641 {
7642 }
7643
7644 public static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
7645 {
7646 int result = 0;
7647 if (row.id == 0)
7648 {
7649 return result;
7650 }
7651 result = row.value * mat.value / 100;
7652 if (result < 0)
7653 {
7654 result = 1;
7655 }
7656 return result;
7657 }
7658
7659 public Thing SetPriceFix(int a)
7660 {
7661 c_priceFix = a;
7662 return Thing;
7663 }
7664
7665 public int GetEquipValue()
7666 {
7667 return GetValue();
7668 }
7669
7670 public void SetSale(bool sale)
7671 {
7672 if (isSale != sale)
7673 {
7674 isSale = sale;
7675 if (isSale)
7676 {
7677 EClass._map.props.sales.Add(this);
7678 }
7679 else
7680 {
7681 EClass._map.props.sales.Remove(this);
7682 }
7683 }
7684 }
7685
7686 public int GetValue(PriceType priceType = PriceType.Default, bool sell = false)
7687 {
7688 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7689 if (id == "plat" && !sell)
7690 {
7691 num = 10000;
7692 }
7693 if (num == 0)
7694 {
7695 return 0;
7696 }
7697 float num2 = num;
7698 if (priceType == PriceType.CopyShop)
7699 {
7700 num2 += (float)c_priceCopy * 0.2f;
7701 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7702 }
7703 else
7704 {
7705 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7706 }
7707 if (IsFood && !material.tag.Contains("food"))
7708 {
7709 num2 *= 0.5f;
7710 }
7711 float num3;
7712 if (IsEquipmentOrRangedOrAmmo || trait is TraitMod)
7713 {
7714 if (sell)
7715 {
7716 num2 *= 0.3f;
7717 }
7718 num3 = 2f;
7719 }
7720 else
7721 {
7722 num3 = 0.5f;
7723 }
7724 if (isReplica)
7725 {
7726 num2 *= 0.15f;
7727 }
7728 if (!IsUnique)
7729 {
7730 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7731 {
7732 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7733 }
7734 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7735 if (IsEquipmentOrRanged)
7736 {
7737 int num4 = 0;
7738 foreach (Element value in elements.dict.Values)
7739 {
7740 num4 += value.source.value;
7741 }
7742 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7743 if (rarity >= Rarity.Legendary)
7744 {
7745 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7746 }
7747 }
7748 }
7749 if (trait is TraitRecipe && sell)
7750 {
7751 num2 *= 0.1f;
7752 }
7753 if (encLV != 0 && !category.tag.Contains("noEnc"))
7754 {
7755 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7756 }
7757 if (tier > 0)
7758 {
7759 num2 *= (float)(tier + 1);
7760 }
7761 if (num2 > 2.1474836E+09f)
7762 {
7763 return int.MaxValue;
7764 }
7765 return (int)num2;
7766 }
7767
7768 public virtual int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
7769 {
7770 if (priceType == PriceType.CopyShop && sell)
7771 {
7772 return 0;
7773 }
7774 if (!sell)
7775 {
7776 if (id == "littleball")
7777 {
7778 return 0;
7779 }
7780 switch (currency)
7781 {
7782 case CurrencyType.Money:
7783 if (id == "crimale2")
7784 {
7785 return 6480;
7786 }
7787 break;
7788 case CurrencyType.Influence:
7789 switch (id)
7790 {
7791 case "ticket_fortune":
7792 return 5;
7793 case "medal":
7794 return 5;
7795 case "lunch_love":
7796 return 20;
7797 case "scroll_alias":
7798 return 5;
7799 case "scroll_biography":
7800 return 5;
7801 case "1268":
7802 return 8;
7803 case "1329":
7804 return 20;
7805 case "statue_lulu":
7806 case "statue_jure":
7807 case "statue_ehe":
7808 return 100;
7809 }
7810 break;
7811 case CurrencyType.Money2:
7812 {
7813 string text = id;
7814 if (!(text == "mathammer"))
7815 {
7816 if (!(text == "water_jure"))
7817 {
7818 break;
7819 }
7820 return 2000;
7821 }
7822 return 50 + material.tier * material.tier * 10;
7823 }
7824 case CurrencyType.Ecopo:
7825 switch (id)
7826 {
7827 case "plat":
7828 return 500;
7829 case "rune_free":
7830 return 1000;
7831 case "whip_egg":
7832 return 3000;
7833 case "brush_strip":
7834 return 2500;
7835 case "hammer_strip":
7836 return 5000;
7837 case "helm_chef":
7838 return 25000;
7839 }
7840 break;
7841 case CurrencyType.Plat:
7842 switch (id)
7843 {
7844 case "lucky_coin":
7845 return 100;
7846 case "book_exp":
7847 return 200;
7848 case "book_skill":
7849 return 50;
7850 }
7851 break;
7852 case CurrencyType.Medal:
7853 switch (id)
7854 {
7855 case "1282":
7856 return 5;
7857 case "bill_tax":
7858 return 3;
7859 case "water":
7860 return 3;
7861 case "bill":
7862 return 3;
7863 case "1165":
7864 return 10;
7865 case "bed_shiawase":
7866 return 40;
7867 case "diary_sister":
7868 return 12;
7869 case "diary_lady":
7870 return 25;
7871 case "diary_catsister":
7872 return 85;
7873 case "container_magic":
7874 return 20;
7875 case "wrench_tent_elec":
7876 return 3;
7877 case "wrench_tent_soil":
7878 return 3;
7879 case "wrench_tent_seabed":
7880 return 12;
7881 case "wrench_bed":
7882 return 3;
7883 case "wrench_storage":
7884 return 4;
7885 case "wrench_fridge":
7886 return 15;
7887 case "wrench_extend_v":
7888 return 6;
7889 case "wrench_extend_h":
7890 return 6;
7891 case "monsterball":
7892 return LV / 8;
7893 case "372":
7894 return 3;
7895 case "hammer_garokk":
7896 return 100;
7897 case "scroll_random":
7898 if (refVal == 8288)
7899 {
7900 return 20;
7901 }
7902 break;
7903 }
7904 break;
7905 }
7906 }
7907 if (sell && noSell)
7908 {
7909 return 0;
7910 }
7911 if (!sell && id == "casino_coin")
7912 {
7913 return 20;
7914 }
7915 int value = GetValue(priceType, sell);
7916 if (value == 0)
7917 {
7918 return 0;
7919 }
7920 if (c == null)
7921 {
7922 c = EClass.pc;
7923 }
7924 double p = value;
7925 Trait trait = this.trait;
7926 if (!(trait is TraitBed))
7927 {
7928 if (trait is TraitContainer traitContainer)
7929 {
7930 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7931 }
7932 }
7933 else
7934 {
7935 p *= 1f + 0.5f * (float)c_containerSize;
7936 }
7937 p += c_priceAdd;
7938 if (c_priceFix != 0)
7939 {
7940 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7941 if (p == 0.0)
7942 {
7943 return 0;
7944 }
7945 }
7946 if (isStolen)
7947 {
7948 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7949 {
7950 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7951 }
7952 else if (sell && Guild.Thief.IsMember)
7953 {
7954 p = Guild.Thief.SellStolenPrice((int)p);
7955 }
7956 else
7957 {
7958 p *= 0.5;
7959 }
7960 }
7961 if (!sell && category.id == "spellbook")
7962 {
7963 p = Guild.Mage.BuySpellbookPrice((int)p);
7964 }
7965 bool flag = priceType == PriceType.CopyShop;
7966 int num = ((!flag) ? 1 : 5);
7967 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7968 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7969 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7970 if (num3 > 0f)
7971 {
7972 num3 *= (float)num;
7973 }
7974 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7975 p *= num5;
7976 p *= 0.20000000298023224;
7977 if (sell)
7978 {
7979 p *= 0.20000000298023224;
7980 if (isCopy)
7981 {
7982 p *= 0.20000000298023224;
7983 }
7984 if (isReplica)
7985 {
7986 p *= 0.20000000298023224;
7987 }
7988 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7989 {
7990 p *= 0.5;
7991 }
7992 if ((uint)(priceType - 1) <= 1u)
7993 {
7994 if (category.IsChildOf("fish"))
7995 {
7996 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7997 }
7998 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7999 {
8000 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
8001 }
8002 }
8003 }
8004 if (id == "rod_wish")
8005 {
8006 p *= (sell ? 0.01f : 50f);
8007 }
8008 switch (currency)
8009 {
8010 case CurrencyType.Ecopo:
8011 if (this.trait is TraitSeed)
8012 {
8013 p *= 2.0;
8014 }
8015 else if (this.trait is TraitEcoMark)
8016 {
8017 p *= 1.0;
8018 }
8019 else
8020 {
8021 p *= 0.20000000298023224;
8022 }
8023 break;
8024 case CurrencyType.Casino_coin:
8025 p *= 0.10000000149011612;
8026 break;
8027 case CurrencyType.Influence:
8028 p *= 0.0020000000949949026;
8029 break;
8030 case CurrencyType.Medal:
8031 p *= 0.00019999999494757503;
8032 break;
8033 case CurrencyType.Money2:
8034 p *= 0.004999999888241291;
8035 break;
8036 default:
8037 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
8038 {
8039 if (blessedState == BlessedState.Blessed)
8040 {
8041 p *= 1.25;
8042 }
8043 else if (blessedState <= BlessedState.Cursed)
8044 {
8045 p *= (flag ? 1.25f : 0.3f);
8046 }
8047 if (this.trait.HasCharges)
8048 {
8049 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
8050 }
8051 if (IsDecayed)
8052 {
8053 p *= (flag ? 0.9f : 0.5f);
8054 }
8055 }
8056 else
8057 {
8058 Rand.UseSeed(uid, delegate
8059 {
8060 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
8061 });
8062 }
8063 if (!sell)
8064 {
8065 p *= 1f + 0.2f * (float)c.Evalue(1406);
8066 }
8067 break;
8068 }
8069 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
8070 switch (priceType)
8071 {
8072 case PriceType.Tourism:
8073 num6 = 0f;
8074 break;
8075 case PriceType.Shipping:
8076 if (sell)
8077 {
8078 p *= 1.100000023841858;
8079 }
8080 break;
8081 case PriceType.PlayerShop:
8082 {
8083 if (!sell)
8084 {
8085 break;
8086 }
8087 float num7 = 1.25f;
8088 if (EClass.Branch != null)
8089 {
8090 if (EClass.Branch.policies.IsActive(2817))
8091 {
8092 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
8093 }
8094 if (EClass.Branch.policies.IsActive(2816))
8095 {
8096 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
8097 }
8098 if (isChara)
8099 {
8100 if (EClass.Branch.policies.IsActive(2828))
8101 {
8102 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
8103 }
8104 }
8105 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
8106 {
8107 if (EClass.Branch.policies.IsActive(2818))
8108 {
8109 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
8110 }
8111 }
8112 else if (category.IsChildOf("furniture"))
8113 {
8114 if (EClass.Branch.policies.IsActive(2819))
8115 {
8116 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
8117 }
8118 }
8119 else if (EClass.Branch.policies.IsActive(2820))
8120 {
8121 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
8122 }
8123 }
8124 p *= num7;
8125 break;
8126 }
8127 }
8128 if ((uint)currency > 1u)
8129 {
8130 num6 = 0f;
8131 }
8132 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
8133 if (sell)
8134 {
8135 p = EClass.curve((int)p, 10000, 10000, 80);
8136 }
8137 if (p < 1.0)
8138 {
8139 p = ((!sell) ? 1 : 0);
8140 }
8141 if (!sell)
8142 {
8143 if (currency == CurrencyType.Casino_coin)
8144 {
8145 if (p > 100000.0)
8146 {
8147 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
8148 }
8149 else if (p > 10000.0)
8150 {
8151 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
8152 }
8153 else if (p > 1000.0)
8154 {
8155 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
8156 }
8157 else if (p > 100.0)
8158 {
8159 p = Mathf.CeilToInt((float)p / 100f) * 100;
8160 }
8161 else if (p > 10.0)
8162 {
8163 p = Mathf.CeilToInt((float)p / 10f) * 10;
8164 }
8165 }
8166 if (this.trait is TraitDeed)
8167 {
8168 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
8169 }
8170 }
8171 if (p > (double)(sell ? 500000000 : 1000000000))
8172 {
8173 if (!sell)
8174 {
8175 return 1000000000;
8176 }
8177 return 500000000;
8178 }
8179 return (int)p;
8180 }
8181
8182 public virtual string GetHoverText()
8183 {
8184 return Name + GetExtraName();
8185 }
8186
8187 public virtual string GetHoverText2()
8188 {
8189 return "";
8190 }
8191
8192 public int Dist(Card c)
8193 {
8194 if (!IsMultisize && !c.IsMultisize)
8195 {
8196 return pos.Distance(c.pos);
8197 }
8198 if (IsMultisize)
8199 {
8200 int dist = 99;
8201 ForeachPoint(delegate(Point p, bool main)
8202 {
8203 int num2 = DistMulti(p, c);
8204 if (num2 < dist)
8205 {
8206 dist = num2;
8207 }
8208 });
8209 return dist;
8210 }
8211 return DistMulti(pos, c);
8212 static int DistMulti(Point p1, Card c)
8213 {
8214 if (!c.IsMultisize)
8215 {
8216 return p1.Distance(c.pos);
8217 }
8218 int dist2 = 99;
8219 c.ForeachPoint(delegate(Point p, bool main)
8220 {
8221 int num = p1.Distance(p);
8222 if (num < dist2)
8223 {
8224 dist2 = num;
8225 }
8226 });
8227 return dist2;
8228 }
8229 }
8230
8231 public int Dist(Point p)
8232 {
8233 return pos.Distance(p);
8234 }
8235
8236 public bool IsInMutterDistance(int d = 10)
8237 {
8238 return pos.Distance(EClass.pc.pos) < d;
8239 }
8240
8241 public void SetCensored(bool enable)
8242 {
8243 isCensored = enable;
8245 {
8246 isCensored = false;
8247 }
8248 renderer.SetCensored(isCensored);
8249 }
8250
8251 public void SetDeconstruct(bool deconstruct)
8252 {
8253 if (isDeconstructing != deconstruct)
8254 {
8255 if (deconstruct)
8256 {
8257 EClass._map.props.deconstructing.Add(this);
8258 }
8259 else
8260 {
8261 EClass._map.props.deconstructing.Remove(this);
8262 }
8263 isDeconstructing = deconstruct;
8264 }
8265 }
8266
8267 public virtual bool MatchEncSearch(string s)
8268 {
8269 return false;
8270 }
8271
8273 {
8274 switch (m)
8275 {
8276 case UIList.SortMode.ByEquip:
8277 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
8278 break;
8279 case UIList.SortMode.ByValue:
8280 sortVal = -GetPrice(currency) * 1000;
8281 break;
8282 case UIList.SortMode.ByNumber:
8283 sortVal = -Num * 1000;
8284 break;
8285 case UIList.SortMode.ByCategory:
8286 sortVal = category.sortVal * 1000;
8287 break;
8288 case UIList.SortMode.ByWeight:
8289 sortVal = -ChildrenAndSelfWeight * 1000;
8290 break;
8291 case UIList.SortMode.ByWeightSingle:
8292 sortVal = -ChildrenAndSelfWeightSingle * 1000;
8293 break;
8294 case UIList.SortMode.ByPrice:
8295 sortVal = -GetPrice(currency) * 1000;
8296 break;
8297 default:
8298 sortVal = sourceCard._index * 1000;
8299 break;
8300 }
8301 }
8302
8303 public virtual int SecondaryCompare(UIList.SortMode m, Card c)
8304 {
8305 int num = 0;
8306 if (num == 0)
8307 {
8308 num = id.CompareTo(c.id);
8309 }
8310 if (num == 0)
8311 {
8312 num = trait.CompareTo(c);
8313 }
8314 if (num == 0)
8315 {
8316 num = Lang.comparer.Compare(c.GetName(NameStyle.Full, 1), GetName(NameStyle.Full, 1));
8317 }
8318 if (num == 0)
8319 {
8320 num = refVal - c.refVal;
8321 }
8322 if (num == 0)
8323 {
8324 num = c_charges - c.c_charges;
8325 }
8326 if (num == 0)
8327 {
8328 num = encLV - c.encLV;
8329 }
8330 if (num == 0)
8331 {
8332 num = Num - c.Num;
8333 }
8334 if (num == 0)
8335 {
8336 num = uid - c.uid;
8337 }
8338 return num;
8339 }
8340
8341 public void ForeachFOV(Func<Point, bool> func)
8342 {
8343 if (fov == null)
8344 {
8345 return;
8346 }
8347 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
8348 {
8349 Point arg = new Point().Set(lastPoint.Key);
8350 if (func(arg))
8351 {
8352 break;
8353 }
8354 }
8355 }
8356
8357 public void ForeachPoint(Action<Point, bool> action)
8358 {
8359 if (IsMultisize)
8360 {
8361 pos.ForeachMultiSize(W, H, action);
8362 }
8363 else
8364 {
8365 action(pos, arg2: true);
8366 }
8367 }
8368
8369 public void OnInspect()
8370 {
8371 }
8372
8373 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
8374 {
8375 }
8376
8377 public void Inspect()
8378 {
8379 SE.Play("pop_paper");
8380 if (isChara)
8381 {
8382 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
8383 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
8384 layerChara.SetChara(Chara);
8385 }
8386 else
8387 {
8388 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
8389 }
8390 }
8391
8392 public virtual bool HasCondition<T>() where T : Condition
8393 {
8394 return false;
8395 }
8396
8397 public virtual T GetCondition<T>() where T : Condition
8398 {
8399 return null;
8400 }
8401
8402 public bool HaveFur()
8403 {
8404 if (!isChara)
8405 {
8406 return false;
8407 }
8408 string text = id;
8409 if (text == "putty_snow" || text == "putty_snow_gold")
8410 {
8411 return true;
8412 }
8413 return !Chara.race.fur.IsEmpty();
8414 }
8415
8416 public bool CanBeSheared()
8417 {
8419 {
8420 return false;
8421 }
8422 if (!HaveFur() || c_fur < 0)
8423 {
8424 return false;
8425 }
8426 return true;
8427 }
8428}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
BedType
Definition: BedType.cs:2
BlessedState
Definition: BlessedState.cs:2
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
CurrencyType
Definition: CurrencyType.cs:2
static bool not(DramaManager dm, Dictionary< string, string > line, params string[] parameters)
EditorTag
Definition: EditorTag.cs:2
EffectDead
Definition: EffectDead.cs:2
EffectId
Definition: EffectId.cs:2
@ ChangeMaterial
@ ChangeRarity
Emo
Definition: Emo.cs:2
@ harvest
FactionMemberType
HealSource
Definition: HealSource.cs:2
HitResult
Definition: HitResult.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PeriodOfDay
Definition: PeriodOfDay.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SourceValueType
ThrowType
Definition: ThrowType.cs:2
ToggleType
Definition: ToggleType.cs:2
TryMakeRandomItemSource
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:280
virtual bool IsRunning
Definition: AIAct.cs:31
virtual Status Cancel()
Definition: AIAct.cs:305
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static bool slaughtering
Definition: AI_Slaughter.cs:6
void ClearPlans()
Definition: AM_Adv.cs:427
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2977
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:1068
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:498
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
static AM_Adv Adv
Definition: ActionMode.cs:15
int value
Definition: Affinity.cs:26
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
ScreenGuide guide
BaseTileMap tileMap
virtual void RefreshPosition()
static void PublishEvent(string eventId, object data=null)
virtual ConditionType Type
Definition: BaseStats.cs:33
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetGender(int g)
Definition: Biography.cs:469
void SetPortrait(Chara c)
Definition: Biography.cs:478
Card card
Definition: ButtonGrid.cs:24
virtual void RefreshSprite()
Definition: CardActor.cs:233
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
bool tryLevelMatTier
static CardBlueprint _Default
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void AssignUID(Card c)
Definition: CardManager.cs:78
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
virtual void KillAnime()
override void Draw(RenderParam p)
Definition: CardRenderer.cs:49
Vector3 position
Definition: CardRenderer.cs:21
void RefreshSprite()
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
virtual void SetFirst(bool first, Vector3 pos)
CardActor actor
Definition: CardRenderer.cs:11
void KillActor()
void SetCensored(bool enable)
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string[] trait
Definition: CardRow.cs:33
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
string tierGroup
Definition: CardRow.cs:11
string lightData
Definition: CardRow.cs:13
string[] loot
Definition: CardRow.cs:29
Definition: Card.cs:11
float angle
Definition: Card.cs:74
int CountRune(bool countFree=true)
Definition: Card.cs:3818
bool IsNegativeGift
Definition: Card.cs:2466
CharaList c_charaList
Definition: Card.cs:1945
int c_lockedAge
Definition: Card.cs:1393
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:4047
bool isDestroyed
Definition: Card.cs:78
MinionType c_minionType
Definition: Card.cs:1015
int FameLv
Definition: Card.cs:2368
int c_priceFix
Definition: Card.cs:1164
void ModExp(int ele, int a)
Definition: Card.cs:2786
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5746
virtual string AliasMaterialOnCreate
Definition: Card.cs:2105
Props props
Definition: Card.cs:52
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2748
int DMG
Definition: Card.cs:2401
bool IsPCFactionOrMinion
Definition: Card.cs:2342
int GetBestAttribute()
Definition: Card.cs:2763
bool isCrafted
Definition: Card.cs:797
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:6146
virtual string GetHoverText()
Definition: Card.cs:8182
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:6182
string ReferenceId()
Definition: Card.cs:2901
virtual string GetExtraName()
Definition: Card.cs:2753
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1921
virtual bool IsMultisize
Definition: Card.cs:2212
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3395
BitArray32 _bits1
Definition: Card.cs:82
int tier
Definition: Card.cs:413
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2743
void ApplySocket(int id, int lv, Card mod=null)
Definition: Card.cs:3736
bool IsDecayed
Definition: Card.cs:2357
string c_idPortrait
Definition: Card.cs:1537
virtual bool IsPCC
Definition: Card.cs:2201
virtual int PV
Definition: Card.cs:2397
virtual bool isThing
Definition: Card.cs:2133
bool IsAmmo
Definition: Card.cs:2301
bool IsVariation
Definition: Card.cs:2393
SocketData AddRune(Card rune)
Definition: Card.cs:3776
string c_note
Definition: Card.cs:1801
bool isImported
Definition: Card.cs:617
bool IsImportant
Definition: Card.cs:2157
bool isSummon
Definition: Card.cs:713
bool HasRune()
Definition: Card.cs:3905
bool CanAddRune(TraitMod mod)
Definition: Card.cs:3839
bool isElemental
Definition: Card.cs:725
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
Definition: Card.cs:7320
int idMaterial
Definition: Card.cs:137
virtual Chara Chara
Definition: Card.cs:2122
int version
Definition: Card.cs:425
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3205
int posInvY
Definition: Card.cs:353
int INT
Definition: Card.cs:2419
Thing Split(int a)
Definition: Card.cs:3662
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:7064
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2718
bool IsAgent
Definition: Card.cs:2303
bool isMasked
Definition: Card.cs:593
void MakeFigureFrom(string id)
Definition: Card.cs:6010
int c_idMainElement
Definition: Card.cs:1453
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3925
void AddSocket()
Definition: Card.cs:3719
void SetCensored(bool enable)
Definition: Card.cs:8241
ElementContainerCard elements
Definition: Card.cs:42
int END
Definition: Card.cs:2407
CardRow refCard
Definition: Card.cs:2019
const int DamageLimit
Definition: Card.cs:30
void _OnDeserialized(StreamingContext context)
Definition: Card.cs:2839
bool c_wasInPcParty
Definition: Card.cs:1039
int c_ammo
Definition: Card.cs:1501
virtual void HealHPHost(long a, HealSource origin=HealSource.None)
Definition: Card.cs:4169
bool IsFresn
Definition: Card.cs:2361
string id
Definition: Card.cs:36
float GetLightPower()
Definition: Card.cs:6868
int ChildrenWeight
Definition: Card.cs:2065
bool isNPCProperty
Definition: Card.cs:557
virtual void SetSource()
Definition: Card.cs:3020
int GetSightRadius()
Definition: Card.cs:6887
bool IsUnique
Definition: Card.cs:2143
bool IsRestrainedResident
Definition: Card.cs:2328
int c_equippedSlot
Definition: Card.cs:979
SourceBacker.Row sourceBacker
Definition: Card.cs:955
bool TryReserve(AIAct act)
Definition: Card.cs:2634
Hostility c_originalHostility
Definition: Card.cs:1003
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Definition: Card.cs:2662
bool isFloating
Definition: Card.cs:653
int _childrenWeight
Definition: Card.cs:90
bool isSubsetCard
Definition: Card.cs:749
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
Definition: Card.cs:3282
void PlaySoundHold(bool spatial=true)
Definition: Card.cs:6613
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:5237
bool IsInheritFoodTraits
Definition: Card.cs:2232
ICardParent GetRoot()
Definition: Card.cs:3595
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:6435
virtual bool IsMoving
Definition: Card.cs:2165
bool isRoofItem
Definition: Card.cs:581
void SetRandomLightColors()
Definition: Card.cs:7004
bool isRestrained
Definition: Card.cs:569
bool c_lockedHard
Definition: Card.cs:1063
CardRenderer HostRenderer
Definition: Card.cs:2512
virtual bool IsDisabled
Definition: Card.cs:2163
bool IsThrownWeapon
Definition: Card.cs:2299
bool isLostProperty
Definition: Card.cs:809
string TextRarity
Definition: Card.cs:2449
int ExpToNext
Definition: Card.cs:2060
void OnChildNumChange(Card c)
Definition: Card.cs:3910
int Evalue(int ele, bool ignoreGlobalElement)
Definition: Card.cs:2709
bool IsStackable(Thing tg)
Definition: Card.cs:3613
bool HasElement(string id, int req=1)
Definition: Card.cs:6389
float fy
Definition: Card.cs:269
void Explode(Point p, Card origin)
Definition: Card.cs:5289
bool noSell
Definition: Card.cs:833
bool isCensored
Definition: Card.cs:437
bool CanInspect
Definition: Card.cs:2540
CardBlueprint bp
Definition: Card.cs:80
virtual int Power
Definition: Card.cs:2365
int Evalue(string alias)
Definition: Card.cs:2723
SourceMaterial.Row DyeMat
Definition: Card.cs:1992
bool isBroken
Definition: Card.cs:737
int PER
Definition: Card.cs:2409
SourceMaterial.Row material
Definition: Card.cs:2103
bool IsRotting
Definition: Card.cs:2359
int c_summonDuration
Definition: Card.cs:1465
int c_indexContainerIcon
Definition: Card.cs:1441
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6633
string c_idDeity
Definition: Card.cs:1621
int c_invest
Definition: Card.cs:1333
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3214
int HIT
Definition: Card.cs:2399
string c_extraNameRef
Definition: Card.cs:1657
bool isFav
Definition: Card.cs:929
bool isCopy
Definition: Card.cs:881
void SetInt(string id, int value=0)
Definition: Card.cs:2586
void MakeRefFrom(Card c1, Card c2=null, bool simple=false)
Definition: Card.cs:6021
Card MakeRefFrom(string id)
Definition: Card.cs:6015
string c_idTrait
Definition: Card.cs:1765
string c_altName
Definition: Card.cs:1633
string TryGetFoodName(Card c)
Definition: Card.cs:5981
int c_weight
Definition: Card.cs:1417
string ApplyNewLine(string text)
Definition: Card.cs:7278
virtual void LookAt(Point p)
Definition: Card.cs:6704
void ClampInitialSkill()
Definition: Card.cs:3112
Thing Tool
Definition: Card.cs:2480
bool isRestocking
Definition: Card.cs:893
string NameOne
Definition: Card.cs:2195
string InspectName
Definition: Card.cs:2551
string c_idJob
Definition: Card.cs:1561
virtual SourceMaterial.Row DefaultMaterial
Definition: Card.cs:2491
int c_priceAdd
Definition: Card.cs:1176
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7768
Thing ammoData
Definition: Card.cs:1825
virtual bool IsPCParty
Definition: Card.cs:2203
virtual void SetDir(int d)
Definition: Card.cs:6689
int GetHearingRadius()
Definition: Card.cs:6882
int c_lockLv
Definition: Card.cs:991
bool ignoreAutoPick
Definition: Card.cs:509
int RefreshColor()
Definition: Card.cs:6478
int GetEquipValue()
Definition: Card.cs:7665
BitArray32 _bits2
Definition: Card.cs:84
virtual int SelfWeight
Definition: Card.cs:2097
int c_uidRefCard
Definition: Card.cs:1151
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2284
int DefaultLV
Definition: Card.cs:2062
Fov fov
Definition: Card.cs:58
int GetAffinityExpBonus()
Definition: Card.cs:3152
int c_dyeMat
Definition: Card.cs:1225
void Say(string lang, Card c1, string ref1=null, string ref2=null)
Definition: Card.cs:7329
Card AddCard(Card c)
Definition: Card.cs:3263
int invY
Definition: Card.cs:2007
Point InspectPoint
Definition: Card.cs:2553
int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin=null)
Definition: Card.cs:4243
void HatchEgg()
Definition: Card.cs:6111
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
Definition: Card.cs:7644
string c_refText
Definition: Card.cs:1669
bool IsMale
Definition: Card.cs:2454
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:6428
bool IsCursed
Definition: Card.cs:2309
int c_dateCooked
Definition: Card.cs:1381
T GetObj< T >(string id)
Definition: Card.cs:2605
bool isSale
Definition: Card.cs:869
void CalculateFOV()
Definition: Card.cs:6966
int c_uidMaster
Definition: Card.cs:1489
int c_dateDeathLock
Definition: Card.cs:1285
Biography bio
Definition: Card.cs:45
int c_fixedValue
Definition: Card.cs:1200
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3277
virtual bool MatchEncSearch(string s)
Definition: Card.cs:8267
void SetCharge(int a)
Definition: Card.cs:4122
virtual string GetDetail()
Definition: Card.cs:2758
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7193
T SetObj< T >(string id, object o)
Definition: Card.cs:2615
Card SetLv(int a)
Definition: Card.cs:3070
int hp
Definition: Card.cs:245
Rarity rarity
Definition: Card.cs:317
int c_vomit
Definition: Card.cs:1027
float fx
Definition: Card.cs:257
string Name
Definition: Card.cs:2191
void SetRandomTone()
Definition: Card.cs:7425
void PlaySoundImpact(bool spatial=true)
Definition: Card.cs:6623
int c_seed
Definition: Card.cs:1345
bool IsRangedWeapon
Definition: Card.cs:2297
const int MaxWeight
Definition: Card.cs:26
virtual string actorPrefab
Definition: Card.cs:2181
int CHA
Definition: Card.cs:2417
virtual int DV
Definition: Card.cs:2395
ICardParent parent
Definition: Card.cs:56
bool ExistsOnMap
Definition: Card.cs:2137
bool dirtyWeight
Definition: Card.cs:88
bool hasSpawned
Definition: Card.cs:905
void EjectSockets()
Definition: Card.cs:3754
virtual void OnBeforeCreate()
Definition: Card.cs:3012
bool IsHotItem
Definition: Card.cs:122
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3273
virtual int WeightLimit
Definition: Card.cs:2099
Sprite GetPaintSprite()
Definition: Card.cs:7575
LoveData c_love
Definition: Card.cs:1885
virtual bool IsMinion
Definition: Card.cs:2205
MixedFoodData c_mixedFoodData
Definition: Card.cs:1957
bool c_isPrayed
Definition: Card.cs:1099
bool c_revealLock
Definition: Card.cs:1075
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2738
string c_idAbility
Definition: Card.cs:1705
virtual string GetHoverText2()
Definition: Card.cs:8187
void ApplySocket(Thing t)
Definition: Card.cs:3728
string c_idTone
Definition: Card.cs:1573
const int SocketDiv
Definition: Card.cs:28
virtual bool IsDeadOrSleeping
Definition: Card.cs:2161
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
Definition: Card.cs:6303
Thing SetNum(int a)
Definition: Card.cs:3673
int c_priceCopy
Definition: Card.cs:1188
int GetCurrency(string id="money")
Definition: Card.cs:4153
void SetReplica(bool on)
Definition: Card.cs:3248
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:8357
void Dye(SourceMaterial.Row mat)
Definition: Card.cs:6471
void Deconstruct()
Definition: Card.cs:5299
virtual bool IsPCPartyMinion
Definition: Card.cs:2207
string c_idSpriteReplacer
Definition: Card.cs:1597
SourceMaterial.Row _material
Definition: Card.cs:94
bool HasElement(int ele, int req)
Definition: Card.cs:6384
bool HasLight()
Definition: Card.cs:6863
int decay
Definition: Card.cs:221
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:6087
CardRow refCard2
Definition: Card.cs:2040
string c_altName2
Definition: Card.cs:1645
Thing parentThing
Definition: Card.cs:108
virtual Sprite GetImageSprite()
Definition: Card.cs:6569
int LER
Definition: Card.cs:2411
Sprite _paintSprite
Definition: Card.cs:102
bool autoRefuel
Definition: Card.cs:629
Thing c_bloodData
Definition: Card.cs:1969
bool IsFurniture
Definition: Card.cs:2305
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3209
bool IsFood
Definition: Card.cs:2229
Fov CreateFov()
Definition: Card.cs:7009
PlaceState placeState
Definition: Card.cs:86
CharaUpgrade c_upgrades
Definition: Card.cs:1873
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:5077
void ChangeAltitude(int a)
Definition: Card.cs:6743
List< SocketData > socketList
Definition: Card.cs:1837
int c_IDTState
Definition: Card.cs:1297
bool HasContainerSize
Definition: Card.cs:2477
string GetStr(string id, string defaultStr=null)
Definition: Card.cs:2595
void PlayAnime(AnimeID id, Point dest, bool force=false)
Definition: Card.cs:6657
int c_daysWithGod
Definition: Card.cs:1513
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:4073
int WIL
Definition: Card.cs:2413
RenderParam GetRenderParam()
Definition: Card.cs:6447
virtual SourcePref Pref
Definition: Card.cs:2159
bool isAcidproof
Definition: Card.cs:689
void ModExpParty(int ele, int a)
Definition: Card.cs:2794
void RecalculateFOV()
Definition: Card.cs:6849
bool IsToolbelt
Definition: Card.cs:2223
int MaxRune()
Definition: Card.cs:3834
string c_idEditor
Definition: Card.cs:1729
int STR
Definition: Card.cs:2403
string c_idRace
Definition: Card.cs:1549
bool HasTalk(string idTopic)
Definition: Card.cs:7188
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:7338
bool HasTag(CTAG tag)
Definition: Card.cs:2728
Point pos
Definition: Card.cs:60
int DEX
Definition: Card.cs:2405
void DecayNatural(int hour=1)
Definition: Card.cs:7073
bool IsInMutterDistance(int d=10)
Definition: Card.cs:8236
virtual void OnCreate(int genLv)
Definition: Card.cs:3016
void DyeRandom()
Definition: Card.cs:6461
string c_editorTags
Definition: Card.cs:1741
void SetDirtyWeight()
Definition: Card.cs:2687
virtual void LookAt(Card c)
Definition: Card.cs:6700
LightData _LightData
Definition: Card.cs:100
void Decay(int a=10)
Definition: Card.cs:7105
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
Definition: Card.cs:6785
virtual long ApplyProtection(long dmg, int mod=100)
Definition: Card.cs:4218
int sortVal
Definition: Card.cs:104
void MakeFoodRef(Card c1, Card c2=null)
Definition: Card.cs:5930
MoveResult TryMoveFrom(Point p)
Definition: Card.cs:6240
string c_idRefCard2
Definition: Card.cs:1789
int LUC
Definition: Card.cs:2421
int c_containerSize
Definition: Card.cs:1405
void ClearFOV()
Definition: Card.cs:7056
int c_lightColor
Definition: Card.cs:1123
static Color _randColor
Definition: Card.cs:96
virtual void OnDeserialized()
Definition: Card.cs:2897
void _OnSerializing(StreamingContext context)
Definition: Card.cs:2824
virtual CardRow sourceRenderCard
Definition: Card.cs:2185
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2095
int[] _ints
Definition: Card.cs:33
void SetPaintData()
Definition: Card.cs:7533
int uid
Definition: Card.cs:125
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:6457
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6667
bool IsEquipmentOrRanged
Definition: Card.cs:2272
int Quality
Definition: Card.cs:2495
void Dye(string idMat)
Definition: Card.cs:6466
virtual void HealHP(long a, HealSource origin=HealSource.None)
Definition: Card.cs:4185
virtual SubPassData GetSubPassData()
Definition: Card.cs:6756
List< int > c_corruptionHistory
Definition: Card.cs:1909
override string ToString()
Definition: Card.cs:2620
void TryStack(Thing t)
Definition: Card.cs:7471
int refVal
Definition: Card.cs:209
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6601
void ApplyTrait()
Definition: Card.cs:3049
void OnInspect()
Definition: Card.cs:8369
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:6552
string c_context
Definition: Card.cs:1717
Trait trait
Definition: Card.cs:54
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2649
virtual int MaxDecay
Definition: Card.cs:2355
void ModCurrency(int a, string id="money")
Definition: Card.cs:4139
bool IsPowerful
Definition: Card.cs:2146
string StripTalkSpecialCharacters(string text)
Definition: Card.cs:7259
string c_idTalk
Definition: Card.cs:1609
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
Definition: Card.cs:7364
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3557
void LevelUp()
Definition: Card.cs:3166
string c_idRidePCC
Definition: Card.cs:1693
virtual void ApplyEditorTags(EditorTag tag)
Definition: Card.cs:3024
int encLV
Definition: Card.cs:329
int altitude
Definition: Card.cs:233
int c_diceDim
Definition: Card.cs:1429
bool IsEquipment
Definition: Card.cs:2227
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2179
int c_allowance
Definition: Card.cs:1357
bool isDeconstructing
Definition: Card.cs:449
MoveType
Definition: Card.cs:21
bool disableAutoToggle
Definition: Card.cs:605
virtual int[] Tiles
Definition: Card.cs:2379
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:6056
CardRow hat
Definition: Card.cs:66
virtual int SecondaryCompare(UIList.SortMode m, Card c)
Definition: Card.cs:8303
virtual void OnLand()
Definition: Card.cs:6231
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4273
int exp
Definition: Card.cs:401
void RemoveBacker()
Definition: Card.cs:7524
CharaGenes c_genes
Definition: Card.cs:1897
virtual int MaxHP
Definition: Card.cs:2363
void ChangeWeight(int a)
Definition: Card.cs:2697
void ModEncLv(int a)
Definition: Card.cs:4024
void RemoveThing(Thing thing)
Definition: Card.cs:3496
void SetEncLv(int a)
Definition: Card.cs:4042
Card MakeFoodFrom(string _id)
Definition: Card.cs:5820
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3803
Card MakeFoodFrom(Card c, bool makeRef=true)
Definition: Card.cs:5825
int c_dateStockExpire
Definition: Card.cs:1273
void PlaySoundDead(bool spatial=true)
Definition: Card.cs:6628
int c_idBacker
Definition: Card.cs:1477
bool CanBeSheared()
Definition: Card.cs:8416
float roundTimer
Definition: Card.cs:72
bool TryPay(int a, string id="money")
Definition: Card.cs:4103
void SayNothingHappans()
Definition: Card.cs:7306
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:4128
bool isDyed
Definition: Card.cs:461
bool isNew
Definition: Card.cs:485
void PlayAnimeLoot()
Definition: Card.cs:6662
int MAG
Definition: Card.cs:2415
bool isWeightChanged
Definition: Card.cs:665
void Destroy()
Definition: Card.cs:5305
bool HasGlobalElement(int ele)
Definition: Card.cs:6394
int feat
Definition: Card.cs:377
bool c_isImportant
Definition: Card.cs:1051
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:773
bool HaveFur()
Definition: Card.cs:8402
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2733
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3219
void SetStr(string id, string value=null)
Definition: Card.cs:2600
ThingContainer things
Definition: Card.cs:39
BossType c_bossType
Definition: Card.cs:1261
void PurgeEythArtifact()
Definition: Card.cs:3456
bool HasCraftBonusTrait()
Definition: Card.cs:7450
bool IsInstalled
Definition: Card.cs:2451
virtual void Rotate(bool reverse=false)
Definition: Card.cs:6708
virtual bool IsPC
Definition: Card.cs:2197
int GetExpMtp()
Definition: Card.cs:3134
int c_daysWithPC
Definition: Card.cs:1525
bool IsMeleeWeapon
Definition: Card.cs:2295
string c_color
Definition: Card.cs:1585
Card SetHidden(bool hide=true)
Definition: Card.cs:6139
string NameSimple
Definition: Card.cs:2193
void SetSale(bool sale)
Definition: Card.cs:7670
bool isFireproof
Definition: Card.cs:677
void SetRandomTalk()
Definition: Card.cs:7416
bool IsChildOf(Card c)
Definition: Card.cs:2809
int rarityLv
Definition: Card.cs:305
void SetFreePos(Point point)
Definition: Card.cs:6761
virtual bool isChara
Definition: Card.cs:2135
int GetDaysTogetherBonus()
Definition: Card.cs:3157
virtual Thing Thing
Definition: Card.cs:2110
BedType c_bedType
Definition: Card.cs:967
int turn
Definition: Card.cs:68
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null, int resistPenetrationLevel=0)
Definition: Card.cs:4278
Card GetRootCard()
Definition: Card.cs:3604
virtual void SetImage(Image image)
Definition: Card.cs:6579
int Evalue(int ele)
Definition: Card.cs:2704
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3570
bool GetBool(string id)
Definition: Card.cs:2557
int Dist(Card c)
Definition: Card.cs:8192
TraitShackle GetRestrainer()
Definition: Card.cs:7628
Thing SetNoSell()
Definition: Card.cs:3687
int c_bill
Definition: Card.cs:1321
void Mod()
Definition: Card.cs:2644
void CheckJustCooked()
Definition: Card.cs:7096
byte[] c_textureData
Definition: Card.cs:1981
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Card.cs:8373
int colorInt
Definition: Card.cs:111
int invX
Definition: Card.cs:1995
bool isHidden
Definition: Card.cs:533
bool IsSlimeEvolvable
Definition: Card.cs:2312
int idSkin
Definition: Card.cs:365
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:6156
bool CanReserve(AIAct act)
Definition: Card.cs:2625
bool isOn
Definition: Card.cs:545
virtual void OnSerializing()
Definition: Card.cs:2834
Thing SetPriceFix(int a)
Definition: Card.cs:7659
virtual bool IsPCFaction
Definition: Card.cs:2339
Window.SaveData c_windowSaveData
Definition: Card.cs:1861
bool isGifted
Definition: Card.cs:785
int ResistLv(int res)
Definition: Card.cs:6366
bool IsLightsource
Definition: Card.cs:2225
bool isPlayerCreation
Definition: Card.cs:497
void SetObj(string id, object o)
Definition: Card.cs:2610
int _z
Definition: Card.cs:185
virtual bool HasHost
Definition: Card.cs:2493
BlessedState blessedState
Definition: Card.cs:281
int H
Definition: Card.cs:2436
Thing Duplicate(int num)
Definition: Card.cs:3622
int _colorInt
Definition: Card.cs:70
virtual int PrefIndex
Definition: Card.cs:2382
bool isStolen
Definition: Card.cs:857
virtual bool IsGlobal
Definition: Card.cs:2353
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6618
PlaceState _placeState
Definition: Card.cs:293
ref Color GetRandomColor()
Definition: Card.cs:6525
int dir
Definition: Card.cs:149
int c_uidZone
Definition: Card.cs:1138
bool isScaled
Definition: Card.cs:917
int W
Definition: Card.cs:2424
bool TryStackTo(Thing to)
Definition: Card.cs:3575
virtual bool IsPCFactionMinion
Definition: Card.cs:2209
bool IsBlessed
Definition: Card.cs:2307
bool isHatchling
Definition: Card.cs:941
Card Install()
Definition: Card.cs:3919
void ApplyBacker(int bid)
Definition: Card.cs:7488
Thing c_copyContainer
Definition: Card.cs:1849
bool ShouldShowMsg
Definition: Card.cs:2524
void TryUnrestrain(bool force=false, Chara c=null)
Definition: Card.cs:7592
Card parentCard
Definition: Card.cs:106
bool c_isDisableStockUse
Definition: Card.cs:1111
RescueState c_rescueState
Definition: Card.cs:1249
Emo lastEmo
Definition: Card.cs:98
bool noSnow
Definition: Card.cs:761
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:6574
virtual CardRow sourceCard
Definition: Card.cs:2183
void AddInt(string id, int value)
Definition: Card.cs:2577
void ModExp(string alias, int a)
Definition: Card.cs:2781
List< Element > ListCraftBonusTraits()
Definition: Card.cs:7455
string c_idRefName
Definition: Card.cs:1681
void SetRandomDir()
Definition: Card.cs:6695
bool noShadow
Definition: Card.cs:821
int GetLightRadius()
Definition: Card.cs:6896
DNA c_DNA
Definition: Card.cs:1933
int ChildrenAndSelfWeight
Definition: Card.cs:2093
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:4014
bool isModified
Definition: Card.cs:473
float animeCounter
Definition: Card.cs:76
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3254
int genLv
Definition: Card.cs:197
virtual void Tick()
Definition: Card.cs:7640
int Num
Definition: Card.cs:161
int _x
Definition: Card.cs:173
Color LightColor
Definition: Card.cs:1135
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6652
SourceCategory.Row category
Definition: Card.cs:2101
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:8251
void SetBool(string id, bool enable)
Definition: Card.cs:2562
bool c_isTrained
Definition: Card.cs:1087
int posInvX
Definition: Card.cs:341
void Inspect()
Definition: Card.cs:8377
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Card.cs:8272
byte[] GetPaintData()
Definition: Card.cs:7547
Point lastPos
Definition: Card.cs:62
UniqueData c_uniqueData
Definition: Card.cs:1813
bool IsWeapon
Definition: Card.cs:2260
Vector3 InspectPosition
Definition: Card.cs:2555
virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath=true)
Definition: Card.cs:6298
void ModNum(int a, bool notify=true)
Definition: Card.cs:3693
bool isLeashed
Definition: Card.cs:845
void Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true)
Definition: Card.cs:6311
T FindTool< T >()
Definition: Card.cs:2814
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:4098
bool IsIdentified
Definition: Card.cs:2447
bool IsContainer
Definition: Card.cs:2141
bool isReplica
Definition: Card.cs:701
bool freePos
Definition: Card.cs:521
int c_charges
Definition: Card.cs:1309
SourceCategory.Row _category
Definition: Card.cs:92
SocketData AddRune(int idEle, int v, bool free)
Definition: Card.cs:3781
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:7290
virtual int GetArmorSkill()
Definition: Card.cs:4213
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7686
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
Definition: Card.cs:6677
List< int > sockets
Definition: Card.cs:48
bool _IsPC
Definition: Card.cs:2199
void RemoveCard(Card c)
Definition: Card.cs:3268
string c_editorTraitVal
Definition: Card.cs:1753
CardRenderer renderer
Definition: Card.cs:64
int c_fur
Definition: Card.cs:1369
void AddExp(int a, bool applyMod=true)
Definition: Card.cs:3120
void KillAnime()
Definition: Card.cs:6647
int GetInt(string id, int? defaultInt=null)
Definition: Card.cs:2567
virtual bool flipX
Definition: Card.cs:2168
void SpawnLoot(Card origin)
Definition: Card.cs:5345
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6371
void ClearPaintSprite()
Definition: Card.cs:7565
string GetFoodName(string s)
Definition: Card.cs:6005
VisitorState visitorState
Definition: Card.cs:1237
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7233
int LV
Definition: Card.cs:389
bool isBackerContent
Definition: Card.cs:952
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
Definition: Card.cs:3224
virtual bool isSynced
Definition: Card.cs:2139
bool ignoreStackHeight
Definition: Card.cs:641
void ForeachFOV(Func< Point, bool > func)
Definition: Card.cs:8341
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2906
AIAct reservedAct
Definition: Card.cs:50
int ResistLvFrom(int ele)
Definition: Card.cs:6361
int QualityLv
Definition: Card.cs:2497
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7311
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:7358
string c_idRefCard
Definition: Card.cs:1777
int c_uidAttune
Definition: Card.cs:1212
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:6033
int Dist(Point p)
Definition: Card.cs:8231
bool ShowFoodEnc
Definition: Card.cs:2244
bool HasElementNoCopy()
Definition: Card.cs:6399
void RemoveThings()
Definition: Card.cs:3488
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
Definition: Cell.cs:7
void RemoveCard(Card c)
Definition: Cell.cs:1602
bool IsSnowTile
Definition: Cell.cs:790
bool IsTopWaterAndNoSnow
Definition: Cell.cs:720
void Refresh()
Definition: Cell.cs:1164
bool skipRender
Definition: Cell.cs:278
void AddCard(Card c)
Definition: Cell.cs:1586
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:283
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:479
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:424
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
Definition: CharaBody.cs:369
void RefreshBodyParts()
Definition: CharaBody.cs:309
Definition: Chara.cs:10
bool IsHumanSpeak
Definition: Chara.cs:1062
BaseCondition GetCondition(string idCon)
Definition: Chara.cs:10025
Element MainElement
Definition: Chara.cs:735
new TraitChara trait
Definition: Chara.cs:509
Hostility OriginalHostility
Definition: Chara.cs:475
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
bool IsEyth
Definition: Chara.cs:1099
AIAct ai
Definition: Chara.cs:206
bool isWet
Definition: Chara.cs:144
ConSuspend conSuspend
Definition: Chara.cs:104
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9798
Faction faction
Definition: Chara.cs:431
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:8368
override bool IsPC
Definition: Chara.cs:630
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:470
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10460
void ShowDialog()
Definition: Chara.cs:7436
override string ToString()
Definition: Chara.cs:1231
Party party
Definition: Chara.cs:43
ElementContainer tempElements
Definition: Chara.cs:36
List< Condition > conditions
Definition: Chara.cs:215
bool HasCondition(string alias)
Definition: Chara.cs:9970
override bool IsDisabled
Definition: Chara.cs:591
bool IsHuman
Definition: Chara.cs:926
bool IsAnimal
Definition: Chara.cs:914
override bool IsPCFaction
Definition: Chara.cs:689
void CalculateMaxStamina()
Definition: Chara.cs:2203
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6969
override int MaxHP
Definition: Chara.cs:726
Stats SAN
Definition: Chara.cs:1217
SourceChara.Row source
Definition: Chara.cs:162
Stats mana
Definition: Chara.cs:1213
void MoveByForce(Point newPoint, Card c=null, bool checkWall=false)
Definition: Chara.cs:2841
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1205
Chara parasite
Definition: Chara.cs:30
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4862
Chara ride
Definition: Chara.cs:27
bool IsUndead
Definition: Chara.cs:938
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:9194
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8641
Affinity affinity
Definition: Chara.cs:318
void ModCorruption(int a)
Definition: Chara.cs:10402
Religion faith
Definition: Chara.cs:443
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6643
void SyncRide()
Definition: Chara.cs:4181
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6692
bool isBlind
Definition: Chara.cs:132
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:5364
bool IsMachine
Definition: Chara.cs:950
bool IsHostile()
Definition: Chara.cs:6873
bool isDead
Definition: Chara.cs:393
ConBaseTransmuteMimic mimicry
Definition: Chara.cs:106
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:10074
Chara SetHostility(Hostility h)
Definition: Chara.cs:1505
void TrySetEnemy(Chara c)
Definition: Chara.cs:6660
bool HasCooldown(int idEle)
Definition: Chara.cs:9245
void CalcBurden()
Definition: Chara.cs:2008
SourceRace.Row race
Definition: Chara.cs:468
bool Has(string id)
Definition: CodexManager.cs:36
bool DroppedCard(string id)
Definition: CodexManager.cs:46
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
BlockColors blockColors
UD_String_LightData lightColors
UD_String_MatData matColors
override void Reveal(Card attacker=null, bool surprise=false)
Definition: ConDim.cs:2
int uidMachine
Definition: ConSuspend.cs:6
virtual bool ShouldRevealOnContact
Definition: ConTransmute.cs:9
Definition: ConWet.cs:2
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:92
void Kill(bool silent=false)
Definition: Condition.cs:108
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:96
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:564
new GameConfig game
Definition: CoreConfig.cs:619
GraphicSetting graphic
Definition: CoreConfig.cs:617
OtherSetting other
Definition: CoreConfig.cs:629
bool godMode
Definition: CoreDebug.cs:188
bool godFood
Definition: CoreDebug.cs:198
bool enable
Definition: CoreDebug.cs:301
bool testThingQuality
Definition: CoreDebug.cs:230
Sprite defaultAbility
Definition: CoreRef.cs:121
RectData center
Definition: CoreRef.cs:169
Icons icons
Definition: CoreRef.cs:358
Rects rects
Definition: CoreRef.cs:364
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:87
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
int day
Definition: Date.cs:62
bool IsNight
Definition: Date.cs:112
int GetRawDay()
Definition: Date.cs:333
PeriodOfDay periodOfDay
Definition: Date.cs:128
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static Scene scene
Definition: EClass.cs:31
static ColorProfile Colors
Definition: EClass.cs:39
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static float rndf(float a)
Definition: EClass.cs:102
static FactionBranch Branch
Definition: EClass.cs:23
static BaseGameScreen screen
Definition: EClass.cs:33
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:117
Effect Emit(int num)
Definition: Effect.cs:283
static Effect Get(Effect original)
Definition: Effect.cs:80
Effect SetParticleColor(Color c)
Definition: Effect.cs:293
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
int ValueWithoutLink
Definition: ELEMENT.cs:303
int id
Definition: ELEMENT.cs:259
SourceElement.Row source
Definition: ELEMENT.cs:282
static int GetResistLv(int v)
Definition: ELEMENT.cs:1154
int Value
Definition: ELEMENT.cs:301
bool IsFoodTrait
Definition: ELEMENT.cs:373
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1130
static Element Void
Definition: ELEMENT.cs:247
bool IsGlobalElement
Definition: ELEMENT.cs:354
bool IsTrait
Definition: ELEMENT.cs:371
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:251
static long GetResistDamage(long dmg, int v, int power=0)
Definition: ELEMENT.cs:1168
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
int Evalue(int ele)
List< Chara > members
PolicyManager policies
HomeResourceManager resources
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
byte r
Definition: Fov.cs:26
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:21
bool enableDamageReduction
bool disableUsermapBenefit
RenderSetting render
Definition: GameSetting.cs:303
UD_String_ElementRef elements
Definition: GameSetting.cs:317
bool snapFreePos
Definition: Game.cs:34
HashSet< Texture2D > loadedTextures
Definition: Game.cs:258
new Player player
Definition: Game.cs:180
ReligionManager religions
Definition: Game.cs:159
GamePrincipal principal
Definition: Game.cs:225
CardManager cards
Definition: Game.cs:156
Zone activeZone
Definition: Game.cs:252
Config config
Definition: Game.cs:219
QuestManager quests
Definition: Game.cs:183
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
virtual Thing Thing
Definition: HotItem.cs:38
static bool Has(string id)
Definition: LangGame.cs:99
bool stripPuns
Definition: LangSetting.cs:44
int combatTextStyle
Definition: LangSetting.cs:50
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:7
static LangSetting setting
Definition: Lang.cs:55
static NaturalStringComparer comparer
Definition: Lang.cs:23
static string[] GetList(string id)
Definition: Lang.cs:113
static LangGame Game
Definition: Lang.cs:49
static bool isJP
Definition: Lang.cs:39
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
static void SetDirty(Thing t)
static List< LayerInventory > listInv
List< Window > windows
Definition: Layer.cs:116
int radius
Definition: LightData.cs:10
Color color
Definition: LightData.cs:7
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:93
Definition: MOD.cs:7
static TalkDataList listTalk
Definition: MOD.cs:14
static ToneDataList tones
Definition: MOD.cs:18
bool IsIndoor
Definition: Map.cs:131
Chara FindChara(string id)
Definition: Map.cs:2647
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1850
void MoveCard(Point p, Card t)
Definition: Map.cs:853
PropsManager props
Definition: Map.cs:91
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1046
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2075
Definition: MathEx.cs:2
static int ClampToInt(long a)
Definition: MathEx.cs:25
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
int EvalueTotal(int ele, Func< Chara, bool > funcIf=null)
Definition: Party.cs:195
void RemoveMember(Chara c)
Definition: Party.cs:112
void ModExp(int ele, int a)
Definition: Party.cs:149
List< Chara > members
Definition: Party.cs:19
int landDeedBought
Definition: Player.cs:688
int kills
Definition: Player.cs:87
Flags flags
Definition: Player.cs:1161
bool TooHeavyToMove()
Definition: Player.cs:2653
CodexManager codex
Definition: Player.cs:1182
RecipeManager recipes
Definition: Player.cs:1164
void ModFame(int a)
Definition: Player.cs:2166
void ModKarma(int a)
Definition: Player.cs:2610
Stats stats
Definition: Player.cs:1083
int lightRadius
Definition: Player.cs:1259
bool invlunerable
Definition: Player.cs:1243
Dictionary< string, int > dialogFlags
Definition: Player.cs:1107
int customLightMod
Definition: Player.cs:1026
int totalFeat
Definition: Player.cs:972
bool forceTalk
Definition: Player.cs:1221
HotItem currentHotItem
Definition: Player.cs:1167
Chara Agent
Definition: Player.cs:1346
Chara chara
Definition: Player.cs:1275
int fame
Definition: Player.cs:948
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2504
void RefreshCurrentHotItem()
Definition: Player.cs:2271
Definition: Point.cs:9
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1391
ref Vector3 Position(int height)
Definition: Point.cs:553
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1057
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1331
Point Copy()
Definition: Point.cs:491
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:363
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:624
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1259
ref Vector3 PositionCenter()
Definition: Point.cs:592
bool Equals(int _x, int _z)
Definition: Point.cs:966
bool IsValid
Definition: Point.cs:88
Effect PlayEffect(string id)
Definition: Point.cs:1254
bool HasObj
Definition: Point.cs:137
void RefreshNeighborTiles()
Definition: Point.cs:1282
Area area
Definition: Point.cs:73
int Distance(Point p)
Definition: Point.cs:995
bool HasBlock
Definition: Point.cs:141
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:238
bool IsActive(int id, int days=-1)
List< Card > sales
Definition: PropsManager.cs:14
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
List< Card > deconstructing
Definition: PropsManager.cs:12
Definition: Props.cs:7
void Add(Card t)
Definition: Props.cs:63
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void Remove(Card t)
Definition: Props.cs:115
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:49
static void UseSeed(int seed, Action action)
Definition: Rand.cs:24
static void SetSeed(int a=-1)
Definition: Rand.cs:44
HashSet< string > knownIngredients
Definition: Recipe.cs:7
override string id
Definition: ReligionEyth.cs:3
ReligionHarvest Harvest
Religion GetArtifactDeity(string id)
ReligionEyth Eyth
ReligionLuck Luck
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:29
virtual string id
Definition: Religion.cs:33
static RenderParam shared
Definition: RenderParam.cs:5
bool multisize
Definition: RenderRow.cs:64
string[] tag
Definition: RenderRow.cs:58
SourceCategory.Row Category
Definition: RenderRow.cs:119
SourcePref pref
Definition: RenderRow.cs:68
bool HasTag(CTAG _tag)
Definition: RenderRow.cs:125
bool useAltColor
Definition: RenderRow.cs:80
string category
Definition: RenderRow.cs:46
bool useRandomColor
Definition: RenderRow.cs:83
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:359
int[] tiles
Definition: RenderRow.cs:10
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:264
SourceMaterial.Row DefaultMaterial
Definition: RenderRow.cs:86
int colorMod
Definition: RenderRow.cs:16
int LV
Definition: RenderRow.cs:22
bool fixedMaterial
Definition: RenderRow.cs:66
AnimationCurve fovCurveChara
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
float timeRatio
Definition: Scene.cs:130
ActionMode actionMode
Definition: Scene.cs:79
SceneProfile profile
Definition: Scene.cs:75
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18
Dictionary< string, CardRow > map
Definition: SourceCard.cs:9
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:688
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34
SourceMaterial materials
SourceCard cards
SourceObj objs
SourceBlock blocks
SourceBacker backers
SourceCategory categories
SourceElement elements
SourceChara charas
bool Float
Definition: SourcePref.cs:328
string[] food
Definition: SourceRace.cs:89
virtual bool IsRegion
Definition: Spatial.cs:515
int influence
Definition: Spatial.cs:214
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
SourcePref pref
Definition: SpriteData.cs:30
SpriteData data
Sprite GetSprite(string suffix="")
static Dictionary< string, SpriteReplacer > dictSkins
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
static SubPassData Default
Definition: SubPassData.cs:7
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23
string GetRandomID(string tag)
Definition: TalkDataList.cs:54
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing Find(int uid)
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void OnRemove(Thing t)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
long GetCurrency(string id, ref long sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
bool isEquipped
Definition: Thing.cs:17
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:2059
bool CanSearchContents
Definition: Thing.cs:98
override CardRow sourceCard
Definition: Thing.cs:47
int id
Definition: TileRow.cs:8
virtual bool FreeStyle
Definition: TileType.cs:239
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:391
virtual int MaxAltitude
Definition: TileType.cs:214
virtual bool UseMountHeight
Definition: TileType.cs:227
static TileTypeDoor Door
Definition: TileType.cs:101
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:55
virtual bool CanBePushed
Definition: TraitChara.cs:116
SourceElement.Row source
Definition: TraitMod.cs:11
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:97
Definition: Trait.cs:7
virtual bool CanBeAttacked
Definition: Trait.cs:177
virtual bool ShouldRefreshTile
Definition: Trait.cs:77
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:712
virtual float DropChance
Definition: Trait.cs:371
virtual int GetValue()
Definition: Trait.cs:620
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1260
virtual bool CanBeDestroyed
Definition: Trait.cs:307
virtual void SetOwner(Card _owner)
Definition: Trait.cs:673
virtual bool HasCharges
Definition: Trait.cs:341
virtual bool IsLightOn
Definition: Trait.cs:426
virtual bool IsDoor
Definition: Trait.cs:58
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1349
virtual int IdSkin
Definition: Trait.cs:46
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:724
virtual bool CanBeTeleported
Definition: Trait.cs:179
virtual EffectDead EffectDead
Definition: Trait.cs:263
virtual void OnCreate(int lv)
Definition: Trait.cs:700
virtual void OnBarter(bool reroll=false)
Definition: Trait.cs:1698
virtual ToggleType ToggleType
Definition: Trait.cs:482
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:88
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:309
virtual bool LevelAsQuality
Definition: Trait.cs:205
virtual int Decay
Definition: Trait.cs:123
void Uninstall()
Definition: Trait.cs:1301
virtual int CompareTo(Card b)
Definition: Trait.cs:827
virtual bool IsContainer
Definition: Trait.cs:225
virtual ThrowType ThrowType
Definition: Trait.cs:261
virtual int InstallBottomPriority
Definition: Trait.cs:90
void Install(bool byPlayer)
Definition: Trait.cs:1281
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonGrid selectedButton
bool excludeCraft
Definition: Window.cs:379
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
GameDate date
Definition: World.cs:6
ZoneEventManager events
Definition: Zone.cs:40
bool isStarted
Definition: Zone.cs:73
bool HasField(int idEle)
Definition: Zone.cs:3090
virtual bool IsUserZone
Definition: Zone.cs:275
virtual int SightRadiusBonus
Definition: Zone.cs:135
virtual bool IsFestival
Definition: Zone.cs:213
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2910
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2338
void ModInfluence(int a)
Definition: Zone.cs:3830
override int DangerLv
Definition: Zone.cs:112
bool IsPCFaction
Definition: Zone.cs:477
Card AddCard(Card t, Point point)
Definition: Zone.cs:2098
void RemoveCard(Card c)
void OnChildNumChange(Card c)
ICardParent GetRoot()
NoteMode
Definition: IInspect.cs:7
Definition: ActRef.cs:2
void SetInt(int i)
Definition: BitArray32.cs:89
int ToInt()
Definition: BitArray32.cs:84
bool demo
Definition: Version.cs:14