Elin Decompiled Documentation EA 23.239 Nightly Patch 1
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Card.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using System.Text;
6using Newtonsoft.Json;
7using UnityEngine;
8using UnityEngine.UI;
9
11{
12 public enum MoveResult
13 {
14 Fail,
15 Success,
16 Door
17 }
18
19 public enum MoveType
20 {
21 Walk,
22 Force
23 }
24
25 public const int MaxWeight = 10000000;
26
27 public const int SocketDiv = 1000;
28
29 public const int DamageLimit = 99999999;
30
31 [JsonProperty(PropertyName = "A")]
32 public int[] _ints = new int[30];
33
34 [JsonProperty(PropertyName = "B")]
35 public string id = "";
36
37 [JsonProperty(PropertyName = "C")]
39
40 [JsonProperty(PropertyName = "D")]
42
43 [JsonProperty(PropertyName = "E")]
44 public Biography bio;
45
46 [JsonProperty(PropertyName = "SC")]
47 public List<int> sockets;
48
50
51 public Props props;
52
53 public Trait trait;
54
56
57 public Fov fov;
58
59 public Point pos = new Point();
60
62
63 public CardRow hat;
64
65 public int turn;
66
67 public int _colorInt;
68
69 public float roundTimer;
70
71 public float angle = 180f;
72
73 public float animeCounter;
74
75 public bool isDestroyed;
76
78
80
82
84
85 public bool dirtyWeight = true;
86
87 private int _childrenWeight;
88
90
92
93 private static Color _randColor;
94
95 public Emo lastEmo;
96
98
99 private Sprite _paintSprite;
100
101 public int sortVal;
102
104
106
107 public int colorInt
108 {
109 get
110 {
111 if (_colorInt == 0)
112 {
113 RefreshColor();
114 }
115 return _colorInt;
116 }
117 }
118
119 public bool IsHotItem => invY == 1;
120
121 public int uid
122 {
123 get
124 {
125 return _ints[1];
126 }
127 set
128 {
129 _ints[1] = value;
130 }
131 }
132
133 public int idMaterial
134 {
135 get
136 {
137 return _ints[4];
138 }
139 set
140 {
141 _ints[4] = value;
142 }
143 }
144
145 public int dir
146 {
147 get
148 {
149 return _ints[5];
150 }
151 set
152 {
153 _ints[5] = value;
154 }
155 }
156
157 public int Num
158 {
159 get
160 {
161 return _ints[6];
162 }
163 set
164 {
165 _ints[6] = value;
166 }
167 }
168
169 public int _x
170 {
171 get
172 {
173 return _ints[7];
174 }
175 set
176 {
177 _ints[7] = value;
178 }
179 }
180
181 public int _z
182 {
183 get
184 {
185 return _ints[9];
186 }
187 set
188 {
189 _ints[9] = value;
190 }
191 }
192
193 public int genLv
194 {
195 get
196 {
197 return _ints[10];
198 }
199 set
200 {
201 _ints[10] = value;
202 }
203 }
204
205 public int refVal
206 {
207 get
208 {
209 return _ints[11];
210 }
211 set
212 {
213 _ints[11] = value;
214 }
215 }
216
217 public int decay
218 {
219 get
220 {
221 return _ints[12];
222 }
223 set
224 {
225 _ints[12] = value;
226 }
227 }
228
229 public int altitude
230 {
231 get
232 {
233 return _ints[13];
234 }
235 set
236 {
237 _ints[13] = value;
238 }
239 }
240
241 public int hp
242 {
243 get
244 {
245 return _ints[14];
246 }
247 set
248 {
249 _ints[14] = value;
250 }
251 }
252
253 public float fx
254 {
255 get
256 {
257 return 0.001f * (float)_ints[15];
258 }
259 set
260 {
261 _ints[15] = (int)(value * 1000f);
262 }
263 }
264
265 public float fy
266 {
267 get
268 {
269 return 0.001f * (float)_ints[16];
270 }
271 set
272 {
273 _ints[16] = (int)(value * 1000f);
274 }
275 }
276
278 {
279 get
280 {
281 return _ints[17].ToEnum<BlessedState>();
282 }
283 set
284 {
285 _ints[17] = (int)value;
286 }
287 }
288
290 {
291 get
292 {
293 return _ints[18].ToEnum<PlaceState>();
294 }
295 set
296 {
297 _ints[18] = (int)value;
298 }
299 }
300
301 public int rarityLv
302 {
303 get
304 {
305 return _ints[19];
306 }
307 set
308 {
309 _ints[19] = value;
310 }
311 }
312
314 {
315 get
316 {
317 return (_ints[19] / 100).ToEnum<Rarity>();
318 }
319 set
320 {
321 _ints[19] = (int)value * 100;
322 }
323 }
324
325 public int encLV
326 {
327 get
328 {
329 return _ints[20];
330 }
331 set
332 {
333 _ints[20] = value;
334 }
335 }
336
337 public int posInvX
338 {
339 get
340 {
341 return _ints[21];
342 }
343 set
344 {
345 _ints[21] = value;
346 }
347 }
348
349 public int posInvY
350 {
351 get
352 {
353 return _ints[22];
354 }
355 set
356 {
357 _ints[22] = value;
358 }
359 }
360
361 public int idSkin
362 {
363 get
364 {
365 return _ints[23];
366 }
367 set
368 {
369 _ints[23] = value;
370 }
371 }
372
373 public int feat
374 {
375 get
376 {
377 return _ints[24];
378 }
379 set
380 {
381 _ints[24] = value;
382 }
383 }
384
385 public int LV
386 {
387 get
388 {
389 return _ints[25];
390 }
391 set
392 {
393 _ints[25] = value;
394 }
395 }
396
397 public int exp
398 {
399 get
400 {
401 return _ints[26];
402 }
403 set
404 {
405 _ints[26] = value;
406 }
407 }
408
409 public int tier
410 {
411 get
412 {
413 return _ints[27];
414 }
415 set
416 {
417 _ints[27] = value;
418 }
419 }
420
421 public int version
422 {
423 get
424 {
425 return _ints[29];
426 }
427 set
428 {
429 _ints[29] = value;
430 }
431 }
432
433 public bool isCensored
434 {
435 get
436 {
437 return _bits1[1];
438 }
439 set
440 {
441 _bits1[1] = value;
442 }
443 }
444
446 {
447 get
448 {
449 return _bits1[2];
450 }
451 set
452 {
453 _bits1[2] = value;
454 }
455 }
456
457 public bool isDyed
458 {
459 get
460 {
461 return _bits1[3];
462 }
463 set
464 {
465 _bits1[3] = value;
466 }
467 }
468
469 public bool isModified
470 {
471 get
472 {
473 return _bits1[4];
474 }
475 set
476 {
477 _bits1[4] = value;
478 }
479 }
480
481 public bool isNew
482 {
483 get
484 {
485 return _bits1[5];
486 }
487 set
488 {
489 _bits1[5] = value;
490 }
491 }
492
494 {
495 get
496 {
497 return _bits1[6];
498 }
499 set
500 {
501 _bits1[6] = value;
502 }
503 }
504
505 public bool ignoreAutoPick
506 {
507 get
508 {
509 return _bits1[7];
510 }
511 set
512 {
513 _bits1[7] = value;
514 }
515 }
516
517 public bool freePos
518 {
519 get
520 {
521 return _bits1[8];
522 }
523 set
524 {
525 _bits1[8] = value;
526 }
527 }
528
529 public bool isHidden
530 {
531 get
532 {
533 return _bits1[9];
534 }
535 set
536 {
537 _bits1[9] = value;
538 }
539 }
540
541 public bool isOn
542 {
543 get
544 {
545 return _bits1[10];
546 }
547 set
548 {
549 _bits1[10] = value;
550 }
551 }
552
553 public bool isNPCProperty
554 {
555 get
556 {
557 return _bits1[11];
558 }
559 set
560 {
561 _bits1[11] = value;
562 }
563 }
564
565 public bool isRestrained
566 {
567 get
568 {
569 return _bits1[12];
570 }
571 set
572 {
573 _bits1[12] = value;
574 }
575 }
576
577 public bool isRoofItem
578 {
579 get
580 {
581 return _bits1[13];
582 }
583 set
584 {
585 _bits1[13] = value;
586 }
587 }
588
589 public bool isMasked
590 {
591 get
592 {
593 return _bits1[14];
594 }
595 set
596 {
597 _bits1[14] = value;
598 }
599 }
600
602 {
603 get
604 {
605 return _bits1[15];
606 }
607 set
608 {
609 _bits1[15] = value;
610 }
611 }
612
613 public bool isImported
614 {
615 get
616 {
617 return _bits1[16];
618 }
619 set
620 {
621 _bits1[16] = value;
622 }
623 }
624
625 public bool autoRefuel
626 {
627 get
628 {
629 return _bits1[17];
630 }
631 set
632 {
633 _bits1[17] = value;
634 }
635 }
636
638 {
639 get
640 {
641 return _bits1[18];
642 }
643 set
644 {
645 _bits1[18] = value;
646 }
647 }
648
649 public bool isFloating
650 {
651 get
652 {
653 return _bits1[19];
654 }
655 set
656 {
657 _bits1[19] = value;
658 }
659 }
660
661 public bool isWeightChanged
662 {
663 get
664 {
665 return _bits1[20];
666 }
667 set
668 {
669 _bits1[20] = value;
670 }
671 }
672
673 public bool isFireproof
674 {
675 get
676 {
677 return _bits1[21];
678 }
679 set
680 {
681 _bits1[21] = value;
682 }
683 }
684
685 public bool isAcidproof
686 {
687 get
688 {
689 return _bits1[22];
690 }
691 set
692 {
693 _bits1[22] = value;
694 }
695 }
696
697 public bool isReplica
698 {
699 get
700 {
701 return _bits1[23];
702 }
703 set
704 {
705 _bits1[23] = value;
706 }
707 }
708
709 public bool isSummon
710 {
711 get
712 {
713 return _bits1[24];
714 }
715 set
716 {
717 _bits1[24] = value;
718 }
719 }
720
721 public bool isElemental
722 {
723 get
724 {
725 return _bits1[25];
726 }
727 set
728 {
729 _bits1[25] = value;
730 }
731 }
732
733 public bool isBroken
734 {
735 get
736 {
737 return _bits1[26];
738 }
739 set
740 {
741 _bits1[26] = value;
742 }
743 }
744
745 public bool isSubsetCard
746 {
747 get
748 {
749 return _bits1[27];
750 }
751 set
752 {
753 _bits1[27] = value;
754 }
755 }
756
757 public bool noSnow
758 {
759 get
760 {
761 return _bits1[28];
762 }
763 set
764 {
765 _bits1[28] = value;
766 }
767 }
768
769 public bool noMove
770 {
771 get
772 {
773 return _bits1[29];
774 }
775 set
776 {
777 _bits1[29] = value;
778 }
779 }
780
781 public bool isGifted
782 {
783 get
784 {
785 return _bits1[30];
786 }
787 set
788 {
789 _bits1[30] = value;
790 }
791 }
792
793 public bool isCrafted
794 {
795 get
796 {
797 return _bits1[31];
798 }
799 set
800 {
801 _bits1[31] = value;
802 }
803 }
804
805 public bool isLostProperty
806 {
807 get
808 {
809 return _bits2[0];
810 }
811 set
812 {
813 _bits2[0] = value;
814 }
815 }
816
817 public bool noShadow
818 {
819 get
820 {
821 return _bits2[1];
822 }
823 set
824 {
825 _bits2[1] = value;
826 }
827 }
828
829 public bool noSell
830 {
831 get
832 {
833 return _bits2[2];
834 }
835 set
836 {
837 _bits2[2] = value;
838 }
839 }
840
841 public bool isLeashed
842 {
843 get
844 {
845 return _bits2[3];
846 }
847 set
848 {
849 _bits2[3] = value;
850 }
851 }
852
853 public bool isStolen
854 {
855 get
856 {
857 return _bits2[4];
858 }
859 set
860 {
861 _bits2[4] = value;
862 }
863 }
864
865 public bool isSale
866 {
867 get
868 {
869 return _bits2[5];
870 }
871 set
872 {
873 _bits2[5] = value;
874 }
875 }
876
877 public bool isCopy
878 {
879 get
880 {
881 return _bits2[6];
882 }
883 set
884 {
885 _bits2[6] = value;
886 }
887 }
888
889 public bool isRestocking
890 {
891 get
892 {
893 return _bits2[7];
894 }
895 set
896 {
897 _bits2[7] = value;
898 }
899 }
900
901 public bool hasSpawned
902 {
903 get
904 {
905 return _bits2[8];
906 }
907 set
908 {
909 _bits2[8] = value;
910 }
911 }
912
913 public bool isScaled
914 {
915 get
916 {
917 return _bits2[9];
918 }
919 set
920 {
921 _bits2[9] = value;
922 }
923 }
924
925 public bool isBackerContent => c_idBacker != 0;
926
928 {
929 get
930 {
931 if (!isBackerContent)
932 {
933 return null;
934 }
935 return EClass.sources.backers.map.TryGetValue(c_idBacker);
936 }
937 }
938
940 {
941 get
942 {
943 return GetInt(9).ToEnum<BedType>();
944 }
945 set
946 {
947 SetInt(9, (int)value);
948 }
949 }
950
951 public int c_equippedSlot
952 {
953 get
954 {
955 return GetInt(6);
956 }
957 set
958 {
959 SetInt(6, value);
960 }
961 }
962
963 public int c_lockLv
964 {
965 get
966 {
967 return GetInt(50);
968 }
969 set
970 {
971 SetInt(50, value);
972 }
973 }
974
976 {
977 get
978 {
979 return GetInt(12).ToEnum<Hostility>();
980 }
981 set
982 {
983 SetInt(12, (int)value);
984 }
985 }
986
988 {
989 get
990 {
991 return GetInt(61).ToEnum<MinionType>();
992 }
993 set
994 {
995 SetInt(61, (int)value);
996 }
997 }
998
999 public int c_vomit
1000 {
1001 get
1002 {
1003 return GetInt(13);
1004 }
1005 set
1006 {
1007 SetInt(13, value);
1008 }
1009 }
1010
1011 public bool c_wasInPcParty
1012 {
1013 get
1014 {
1015 return GetInt(103) != 0;
1016 }
1017 set
1018 {
1019 SetInt(103, value ? 1 : 0);
1020 }
1021 }
1022
1023 public bool c_isImportant
1024 {
1025 get
1026 {
1027 return GetInt(109) != 0;
1028 }
1029 set
1030 {
1031 SetInt(109, value ? 1 : 0);
1032 }
1033 }
1034
1035 public bool c_lockedHard
1036 {
1037 get
1038 {
1039 return GetInt(63) != 0;
1040 }
1041 set
1042 {
1043 SetInt(63, value ? 1 : 0);
1044 }
1045 }
1046
1047 public bool c_revealLock
1048 {
1049 get
1050 {
1051 return GetInt(64) != 0;
1052 }
1053 set
1054 {
1055 SetInt(64, value ? 1 : 0);
1056 }
1057 }
1058
1059 public bool c_isTrained
1060 {
1061 get
1062 {
1063 return GetInt(120) != 0;
1064 }
1065 set
1066 {
1067 SetInt(120, value ? 1 : 0);
1068 }
1069 }
1070
1071 public bool c_isPrayed
1072 {
1073 get
1074 {
1075 return GetInt(121) != 0;
1076 }
1077 set
1078 {
1079 SetInt(121, value ? 1 : 0);
1080 }
1081 }
1082
1084 {
1085 get
1086 {
1087 return GetInt(122) != 0;
1088 }
1089 set
1090 {
1091 SetInt(122, value ? 1 : 0);
1092 }
1093 }
1094
1095 public int c_lightColor
1096 {
1097 get
1098 {
1099 return GetInt(5);
1100 }
1101 set
1102 {
1103 Mod();
1104 SetInt(5, value);
1105 }
1106 }
1107
1108 public Color LightColor => new Color((float)(c_lightColor / 1024 * 8) / 256f, (float)(c_lightColor % 1024 / 32 * 8) / 256f, (float)(c_lightColor % 32 * 8) / 256f, 1f);
1109
1110 public int c_uidZone
1111 {
1112 get
1113 {
1114 return GetInt(10);
1115 }
1116 set
1117 {
1118 Mod();
1119 SetInt(10, value);
1120 }
1121 }
1122
1123 public int c_uidRefCard
1124 {
1125 get
1126 {
1127 return GetInt(11);
1128 }
1129 set
1130 {
1131 Mod();
1132 SetInt(11, value);
1133 }
1134 }
1135
1136 public int c_priceFix
1137 {
1138 get
1139 {
1140 return GetInt(21);
1141 }
1142 set
1143 {
1144 SetInt(21, value);
1145 }
1146 }
1147
1148 public int c_priceAdd
1149 {
1150 get
1151 {
1152 return GetInt(29);
1153 }
1154 set
1155 {
1156 SetInt(29, value);
1157 }
1158 }
1159
1160 public int c_priceCopy
1161 {
1162 get
1163 {
1164 return GetInt(124);
1165 }
1166 set
1167 {
1168 SetInt(124, value);
1169 }
1170 }
1171
1172 public int c_fixedValue
1173 {
1174 get
1175 {
1176 return GetInt(131);
1177 }
1178 set
1179 {
1180 SetInt(131, value);
1181 }
1182 }
1183
1184 public int c_dyeMat
1185 {
1186 get
1187 {
1188 return GetInt(3);
1189 }
1190 set
1191 {
1192 SetInt(3, value);
1193 }
1194 }
1195
1197 {
1198 get
1199 {
1200 return GetInt(4).ToEnum<VisitorState>();
1201 }
1202 set
1203 {
1204 SetInt(4, (int)value);
1205 }
1206 }
1207
1209 {
1210 get
1211 {
1212 return GetInt(53).ToEnum<RescueState>();
1213 }
1214 set
1215 {
1216 SetInt(53, (int)value);
1217 }
1218 }
1219
1221 {
1222 get
1223 {
1224 return GetInt(65).ToEnum<BossType>();
1225 }
1226 set
1227 {
1228 SetInt(65, (int)value);
1229 }
1230 }
1231
1233 {
1234 get
1235 {
1236 return GetInt(22);
1237 }
1238 set
1239 {
1240 SetInt(22, value);
1241 }
1242 }
1243
1245 {
1246 get
1247 {
1248 return GetInt(130);
1249 }
1250 set
1251 {
1252 SetInt(130, value);
1253 }
1254 }
1255
1256 public int c_IDTState
1257 {
1258 get
1259 {
1260 return GetInt(2);
1261 }
1262 set
1263 {
1264 SetInt(2, value);
1265 }
1266 }
1267
1268 public int c_charges
1269 {
1270 get
1271 {
1272 return GetInt(7);
1273 }
1274 set
1275 {
1276 SetInt(7, value);
1277 }
1278 }
1279
1280 public int c_bill
1281 {
1282 get
1283 {
1284 return GetInt(23);
1285 }
1286 set
1287 {
1288 SetInt(23, value);
1289 }
1290 }
1291
1292 public int c_invest
1293 {
1294 get
1295 {
1296 return GetInt(28);
1297 }
1298 set
1299 {
1300 SetInt(28, value);
1301 }
1302 }
1303
1304 public int c_seed
1305 {
1306 get
1307 {
1308 return GetInt(33);
1309 }
1310 set
1311 {
1312 SetInt(33, value);
1313 }
1314 }
1315
1316 public int c_allowance
1317 {
1318 get
1319 {
1320 return GetInt(114);
1321 }
1322 set
1323 {
1324 SetInt(114, value);
1325 }
1326 }
1327
1328 public int c_fur
1329 {
1330 get
1331 {
1332 return GetInt(62);
1333 }
1334 set
1335 {
1336 SetInt(62, value);
1337 }
1338 }
1339
1340 public int c_dateCooked
1341 {
1342 get
1343 {
1344 return GetInt(66);
1345 }
1346 set
1347 {
1348 SetInt(66, value);
1349 }
1350 }
1351
1352 public int c_lockedAge
1353 {
1354 get
1355 {
1356 return GetInt(38);
1357 }
1358 set
1359 {
1360 SetInt(38, value);
1361 }
1362 }
1363
1365 {
1366 get
1367 {
1368 return GetInt(8);
1369 }
1370 set
1371 {
1372 SetInt(8, value);
1373 }
1374 }
1375
1376 public int c_weight
1377 {
1378 get
1379 {
1380 return GetInt(1);
1381 }
1382 set
1383 {
1384 SetInt(1, value);
1385 }
1386 }
1387
1388 public int c_diceDim
1389 {
1390 get
1391 {
1392 return GetInt(14);
1393 }
1394 set
1395 {
1396 SetInt(14, value);
1397 }
1398 }
1399
1401 {
1402 get
1403 {
1404 return GetInt(15);
1405 }
1406 set
1407 {
1408 SetInt(15, value);
1409 }
1410 }
1411
1413 {
1414 get
1415 {
1416 return GetInt(16);
1417 }
1418 set
1419 {
1420 SetInt(16, value);
1421 }
1422 }
1423
1425 {
1426 get
1427 {
1428 return GetInt(17);
1429 }
1430 set
1431 {
1432 SetInt(17, value);
1433 }
1434 }
1435
1436 public int c_idBacker
1437 {
1438 get
1439 {
1440 return GetInt(52);
1441 }
1442 set
1443 {
1444 SetInt(52, value);
1445 }
1446 }
1447
1448 public int c_uidMaster
1449 {
1450 get
1451 {
1452 return GetInt(54);
1453 }
1454 set
1455 {
1456 SetInt(54, value);
1457 }
1458 }
1459
1460 public int c_ammo
1461 {
1462 get
1463 {
1464 return GetInt(27);
1465 }
1466 set
1467 {
1468 SetInt(27, value);
1469 }
1470 }
1471
1472 public int c_daysWithGod
1473 {
1474 get
1475 {
1476 return GetInt(57);
1477 }
1478 set
1479 {
1480 SetInt(57, value);
1481 }
1482 }
1483
1484 public int c_daysWithPC
1485 {
1486 get
1487 {
1488 return GetInt(67);
1489 }
1490 set
1491 {
1492 SetInt(67, value);
1493 }
1494 }
1495
1496 public string c_idPortrait
1497 {
1498 get
1499 {
1500 return GetStr(9);
1501 }
1502 set
1503 {
1504 SetStr(9, value);
1505 }
1506 }
1507
1508 public string c_idRace
1509 {
1510 get
1511 {
1512 return GetStr(3);
1513 }
1514 set
1515 {
1516 SetStr(3, value);
1517 }
1518 }
1519
1520 public string c_idJob
1521 {
1522 get
1523 {
1524 return GetStr(4);
1525 }
1526 set
1527 {
1528 SetStr(4, value);
1529 }
1530 }
1531
1532 public string c_idTone
1533 {
1534 get
1535 {
1536 return GetStr(22);
1537 }
1538 set
1539 {
1540 SetStr(22, value);
1541 }
1542 }
1543
1544 public string c_color
1545 {
1546 get
1547 {
1548 return GetStr(8);
1549 }
1550 set
1551 {
1552 SetStr(8, value);
1553 }
1554 }
1555
1557 {
1558 get
1559 {
1560 return GetStr(13);
1561 }
1562 set
1563 {
1564 SetStr(13, value);
1565 }
1566 }
1567
1568 public string c_idTalk
1569 {
1570 get
1571 {
1572 return GetStr(21);
1573 }
1574 set
1575 {
1576 SetStr(21, value);
1577 }
1578 }
1579
1580 public string c_idDeity
1581 {
1582 get
1583 {
1584 return GetStr(26);
1585 }
1586 set
1587 {
1588 SetStr(26, value);
1589 }
1590 }
1591
1592 public string c_altName
1593 {
1594 get
1595 {
1596 return GetStr(1);
1597 }
1598 set
1599 {
1600 SetStr(1, value);
1601 }
1602 }
1603
1604 public string c_altName2
1605 {
1606 get
1607 {
1608 return GetStr(2);
1609 }
1610 set
1611 {
1612 SetStr(2, value);
1613 }
1614 }
1615
1616 public string c_extraNameRef
1617 {
1618 get
1619 {
1620 return GetStr(12);
1621 }
1622 set
1623 {
1624 SetStr(12, value);
1625 }
1626 }
1627
1628 public string c_refText
1629 {
1630 get
1631 {
1632 return GetStr(10);
1633 }
1634 set
1635 {
1636 SetStr(10, value);
1637 }
1638 }
1639
1640 public string c_idRefName
1641 {
1642 get
1643 {
1644 return GetStr(7);
1645 }
1646 set
1647 {
1648 SetStr(7, value);
1649 }
1650 }
1651
1652 public string c_idRidePCC
1653 {
1654 get
1655 {
1656 return GetStr(55);
1657 }
1658 set
1659 {
1660 SetStr(55, value);
1661 }
1662 }
1663
1664 public string c_idAbility
1665 {
1666 get
1667 {
1668 return GetStr(50);
1669 }
1670 set
1671 {
1672 SetStr(50, value);
1673 }
1674 }
1675
1676 public string c_context
1677 {
1678 get
1679 {
1680 return GetStr(20);
1681 }
1682 set
1683 {
1684 SetStr(20, value);
1685 }
1686 }
1687
1688 public string c_idEditor
1689 {
1690 get
1691 {
1692 return GetStr(27);
1693 }
1694 set
1695 {
1696 SetStr(27, value);
1697 }
1698 }
1699
1700 public string c_editorTags
1701 {
1702 get
1703 {
1704 return GetStr(28);
1705 }
1706 set
1707 {
1708 SetStr(28, value);
1709 }
1710 }
1711
1712 public string c_editorTraitVal
1713 {
1714 get
1715 {
1716 return GetStr(25);
1717 }
1718 set
1719 {
1720 SetStr(25, value);
1721 }
1722 }
1723
1724 public string c_idTrait
1725 {
1726 get
1727 {
1728 return GetStr(29);
1729 }
1730 set
1731 {
1732 SetStr(29, value);
1733 }
1734 }
1735
1736 public string c_idRefCard
1737 {
1738 get
1739 {
1740 return GetStr(5);
1741 }
1742 set
1743 {
1744 SetStr(5, value);
1745 }
1746 }
1747
1748 public string c_idRefCard2
1749 {
1750 get
1751 {
1752 return GetStr(6);
1753 }
1754 set
1755 {
1756 SetStr(6, value);
1757 }
1758 }
1759
1760 public string c_note
1761 {
1762 get
1763 {
1764 return GetStr(51);
1765 }
1766 set
1767 {
1768 SetStr(51, value);
1769 }
1770 }
1771
1773 {
1774 get
1775 {
1776 return GetObj<UniqueData>(6);
1777 }
1778 set
1779 {
1780 SetObj(6, value);
1781 }
1782 }
1783
1785 {
1786 get
1787 {
1788 return GetObj<Thing>(9);
1789 }
1790 set
1791 {
1792 SetObj(9, value);
1793 }
1794 }
1795
1796 public List<SocketData> socketList
1797 {
1798 get
1799 {
1800 return GetObj<List<SocketData>>(17);
1801 }
1802 set
1803 {
1804 SetObj(17, value);
1805 }
1806 }
1807
1809 {
1810 get
1811 {
1812 return GetObj<Thing>(10);
1813 }
1814 set
1815 {
1816 SetObj(10, value);
1817 }
1818 }
1819
1821 {
1822 get
1823 {
1824 return GetObj<Window.SaveData>(2);
1825 }
1826 set
1827 {
1828 SetObj(2, value);
1829 }
1830 }
1831
1833 {
1834 get
1835 {
1836 return GetObj<CharaUpgrade>(11);
1837 }
1838 set
1839 {
1840 SetObj(11, value);
1841 }
1842 }
1843
1845 {
1846 get
1847 {
1848 return GetObj<CharaGenes>(15);
1849 }
1850 set
1851 {
1852 SetObj(15, value);
1853 }
1854 }
1855
1856 public List<int> c_corruptionHistory
1857 {
1858 get
1859 {
1860 return GetObj<List<int>>(16);
1861 }
1862 set
1863 {
1864 SetObj(16, value);
1865 }
1866 }
1867
1869 {
1870 get
1871 {
1872 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1873 }
1874 set
1875 {
1876 SetObj(12, value);
1877 }
1878 }
1879
1880 public DNA c_DNA
1881 {
1882 get
1883 {
1884 return GetObj<DNA>(14);
1885 }
1886 set
1887 {
1888 SetObj(14, value);
1889 }
1890 }
1891
1893 {
1894 get
1895 {
1896 return GetObj<CharaList>(13);
1897 }
1898 set
1899 {
1900 SetObj(13, value);
1901 }
1902 }
1903
1905 {
1906 get
1907 {
1908 return GetObj<MixedFoodData>(18);
1909 }
1910 set
1911 {
1912 SetObj(18, value);
1913 }
1914 }
1915
1917 {
1918 get
1919 {
1920 return GetObj<Thing>(19);
1921 }
1922 set
1923 {
1924 SetObj(19, value);
1925 }
1926 }
1927
1928 public byte[] c_textureData
1929 {
1930 get
1931 {
1932 return GetObj<byte[]>(4);
1933 }
1934 set
1935 {
1936 SetObj(4, value);
1937 }
1938 }
1939
1941
1942 public int invX
1943 {
1944 get
1945 {
1946 return pos.x;
1947 }
1948 set
1949 {
1950 pos.x = value;
1951 }
1952 }
1953
1954 public int invY
1955 {
1956 get
1957 {
1958 return pos.z;
1959 }
1960 set
1961 {
1962 pos.z = value;
1963 }
1964 }
1965
1967 {
1968 get
1969 {
1970 object obj;
1971 if (!c_idRefCard.IsEmpty())
1972 {
1973 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
1974 if (obj == null)
1975 {
1976 return EClass.sources.cards.map["ash3"];
1977 }
1978 }
1979 else
1980 {
1981 obj = null;
1982 }
1983 return (CardRow)obj;
1984 }
1985 }
1986
1988 {
1989 get
1990 {
1991 object obj;
1992 if (!c_idRefCard2.IsEmpty())
1993 {
1994 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
1995 if (obj == null)
1996 {
1997 return EClass.sources.cards.map["ash3"];
1998 }
1999 }
2000 else
2001 {
2002 obj = null;
2003 }
2004 return (CardRow)obj;
2005 }
2006 }
2007
2008 public int ExpToNext => (50 + LV * 30) * (100 - Evalue(403)) / 100;
2009
2010 public int DefaultLV => sourceCard.LV;
2011
2013 {
2014 get
2015 {
2016 if (dirtyWeight)
2017 {
2018 _childrenWeight = 0;
2019 if (!(trait is TraitMagicChest))
2020 {
2021 foreach (Thing thing in things)
2022 {
2024 }
2025 dirtyWeight = false;
2026 (parent as Card)?.SetDirtyWeight();
2027 if (isChara && IsPCFaction)
2028 {
2029 Chara.CalcBurden();
2030 }
2031 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2032 {
2033 _childrenWeight = 10000000;
2034 }
2035 }
2036 }
2037 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2038 }
2039 }
2040
2042
2044
2045 public virtual int SelfWeight => 1000;
2046
2047 public virtual int WeightLimit => 500000;
2048
2050
2052
2053 public virtual string AliasMaterialOnCreate => DefaultMaterial.alias;
2054
2055 public Cell Cell => pos.cell;
2056
2057 public virtual Thing Thing
2058 {
2059 get
2060 {
2061 if (!isThing)
2062 {
2063 return null;
2064 }
2065 return (Thing)this;
2066 }
2067 }
2068
2069 public virtual Chara Chara
2070 {
2071 get
2072 {
2073 if (!isChara)
2074 {
2075 return null;
2076 }
2077 return (Chara)this;
2078 }
2079 }
2080
2081 public virtual bool isThing => false;
2082
2083 public virtual bool isChara => false;
2084
2085 public bool ExistsOnMap => parent == EClass._zone;
2086
2087 public virtual bool isSynced => renderer.isSynced;
2088
2090
2091 public bool IsUnique => rarity == Rarity.Artifact;
2092
2093 public bool IsPowerful
2094 {
2095 get
2096 {
2097 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2098 {
2099 return !IsPCFactionOrMinion;
2100 }
2101 return false;
2102 }
2103 }
2104
2105 public bool IsImportant => sourceCard.HasTag(CTAG.important);
2106
2107 public virtual SourcePref Pref => sourceCard.pref;
2108
2109 public virtual bool IsDeadOrSleeping => false;
2110
2111 public virtual bool IsDisabled => false;
2112
2113 public virtual bool IsMoving => false;
2114
2115 public virtual bool flipX
2116 {
2117 get
2118 {
2119 if (Tiles.Length == 1)
2120 {
2121 return dir % 2 == 1;
2122 }
2123 return false;
2124 }
2125 }
2126
2127 public virtual bool IsAliveInCurrentZone => ExistsOnMap;
2128
2129 public virtual string actorPrefab => "ThingActor";
2130
2131 public virtual CardRow sourceCard => null;
2132
2134
2136
2137 public string Name => GetName(NameStyle.Full);
2138
2139 public string NameSimple => GetName(NameStyle.Simple);
2140
2141 public string NameOne => GetName(NameStyle.Full, 1);
2142
2143 public virtual bool IsPC => false;
2144
2145 public bool _IsPC => GetInt(56) != 0;
2146
2147 public virtual bool IsPCC => false;
2148
2149 public virtual bool IsPCParty => false;
2150
2151 public virtual bool IsMinion => false;
2152
2153 public virtual bool IsPCPartyMinion => false;
2154
2155 public virtual bool IsPCFactionMinion => false;
2156
2157 public virtual bool IsMultisize
2158 {
2159 get
2160 {
2162 {
2163 return IsInstalled;
2164 }
2165 return false;
2166 }
2167 }
2168
2169 public bool IsToolbelt => category.slot == 44;
2170
2171 public bool IsLightsource => category.slot == 45;
2172
2173 public bool IsEquipment => category.slot != 0;
2174
2175 public bool IsFood => category.IsChildOf("food");
2176
2178 {
2179 get
2180 {
2181 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2182 {
2183 return id == "grass";
2184 }
2185 return true;
2186 }
2187 }
2188
2189 public bool ShowFoodEnc
2190 {
2191 get
2192 {
2194 {
2195 if (Evalue(10) > 0)
2196 {
2198 }
2199 return false;
2200 }
2201 return true;
2202 }
2203 }
2204
2205 public bool IsWeapon
2206 {
2207 get
2208 {
2209 if (!IsMeleeWeapon)
2210 {
2211 return IsRangedWeapon;
2212 }
2213 return true;
2214 }
2215 }
2216
2218 {
2219 get
2220 {
2221 if (category.slot == 0)
2222 {
2223 return IsRangedWeapon;
2224 }
2225 return true;
2226 }
2227 }
2228
2230 {
2231 get
2232 {
2233 if (category.slot == 0 && !IsRangedWeapon)
2234 {
2235 return IsAmmo;
2236 }
2237 return true;
2238 }
2239 }
2240
2241 public bool IsMeleeWeapon => category.IsChildOf("melee");
2242
2244
2245 public bool IsThrownWeapon => sourceCard.HasTag(CTAG.throwWeapon);
2246
2247 public bool IsAmmo => trait is TraitAmmo;
2248
2249 public bool IsAgent => this == EClass.player.Agent;
2250
2251 public bool IsFurniture => category.IsChildOf("furniture");
2252
2253 public bool IsBlessed => blessedState >= BlessedState.Blessed;
2254
2255 public bool IsCursed => blessedState <= BlessedState.Cursed;
2256
2258 {
2259 get
2260 {
2261 if (isRestrained)
2262 {
2263 return IsPCFaction;
2264 }
2265 return false;
2266 }
2267 }
2268
2269 public virtual bool IsPCFaction => false;
2270
2272 {
2273 get
2274 {
2275 if (!IsPCFaction)
2276 {
2277 return IsPCFactionMinion;
2278 }
2279 return true;
2280 }
2281 }
2282
2283 public virtual bool IsGlobal => false;
2284
2285 public virtual int MaxDecay => 1000;
2286
2287 public bool IsDecayed => decay > MaxDecay;
2288
2289 public bool IsRotting => decay >= MaxDecay / 4 * 3;
2290
2291 public bool IsFresn => decay < MaxDecay / 4;
2292
2293 public virtual int MaxHP => 100;
2294
2295 public virtual int Power => Mathf.Max(20, EClass.curve(GetTotalQuality() * 10, 400, 100));
2296
2297 public int FameLv
2298 {
2299 get
2300 {
2301 if (!IsPC)
2302 {
2303 return LV;
2304 }
2305 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2306 }
2307 }
2308
2309 public virtual int[] Tiles => sourceCard._tiles;
2310
2311 public virtual int PrefIndex
2312 {
2313 get
2314 {
2315 if (Tiles.Length < 3)
2316 {
2317 return dir % 2;
2318 }
2319 return dir;
2320 }
2321 }
2322
2323 public bool IsVariation => sourceCard.origin != null;
2324
2325 public virtual int DV => elements.Value(64);
2326
2327 public virtual int PV => elements.Value(65);
2328
2329 public int HIT => elements.Value(66);
2330
2331 public int DMG => elements.Value(67);
2332
2333 public int STR => elements.Value(70);
2334
2335 public int DEX => elements.Value(72);
2336
2337 public int END => elements.Value(71);
2338
2339 public int PER => elements.Value(73);
2340
2341 public int LER => elements.Value(74);
2342
2343 public int WIL => elements.Value(75);
2344
2345 public int MAG => elements.Value(76);
2346
2347 public int CHA => elements.Value(77);
2348
2349 public int INT => elements.Value(80);
2350
2351 public int LUC => elements.Value(78);
2352
2353 public int W
2354 {
2355 get
2356 {
2357 if (dir % 2 != 0)
2358 {
2359 return sourceCard.H;
2360 }
2361 return sourceCard.W;
2362 }
2363 }
2364
2365 public int H
2366 {
2367 get
2368 {
2369 if (dir % 2 != 0)
2370 {
2371 return sourceCard.W;
2372 }
2373 return sourceCard.H;
2374 }
2375 }
2376
2377 public bool IsIdentified => c_IDTState == 0;
2378
2379 public string TextRarity => Lang.GetList("quality")[Mathf.Clamp((int)(rarity + 1), 0, 5)];
2380
2381 public bool IsInstalled => placeState == PlaceState.installed;
2382
2383 public bool IsMale
2384 {
2385 get
2386 {
2387 if (bio != null)
2388 {
2389 return bio.gender == 2;
2390 }
2391 return false;
2392 }
2393 }
2394
2395 public bool IsNegativeGift
2396 {
2397 get
2398 {
2399 if (!HasTag(CTAG.neg))
2400 {
2401 return blessedState <= BlessedState.Cursed;
2402 }
2403 return true;
2404 }
2405 }
2406
2408
2410 {
2411 get
2412 {
2413 if (!IsPC)
2414 {
2415 return null;
2416 }
2418 }
2419 }
2420
2422
2423 public virtual bool HasHost => false;
2424
2425 public int Quality => Evalue(2);
2426
2427 public int QualityLv => Quality / 10;
2428
2430 {
2431 get
2432 {
2433 if (_LightData == null)
2434 {
2435 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2436 }
2437 return _LightData;
2438 }
2439 }
2440
2442 {
2443 get
2444 {
2445 if (!isChara || Chara.host == null)
2446 {
2447 return renderer;
2448 }
2449 return Chara.host.renderer;
2450 }
2451 }
2452
2453 public bool ShouldShowMsg
2454 {
2455 get
2456 {
2457 if (IsPC || parent == EClass.pc || isSynced)
2458 {
2459 if (isChara)
2460 {
2461 return !Chara.isDead;
2462 }
2463 return true;
2464 }
2465 return false;
2466 }
2467 }
2468
2469 public bool CanInspect
2470 {
2471 get
2472 {
2473 if (!isDestroyed)
2474 {
2475 return ExistsOnMap;
2476 }
2477 return false;
2478 }
2479 }
2480
2481 public string InspectName => Name;
2482
2484
2486
2487 public override string ToString()
2488 {
2489 return Name + "/" + pos?.ToString() + "/" + parent;
2490 }
2491
2492 public bool CanReserve(AIAct act)
2493 {
2494 if (reservedAct != null && reservedAct != act)
2495 {
2496 return !reservedAct.IsRunning;
2497 }
2498 return true;
2499 }
2500
2501 public bool TryReserve(AIAct act)
2502 {
2503 if (CanReserve(act))
2504 {
2505 reservedAct = act;
2506 return true;
2507 }
2508 return false;
2509 }
2510
2511 public void Mod()
2512 {
2513 isModified = true;
2514 }
2515
2517 {
2518 if (IsPC)
2519 {
2520 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2521 }
2523 {
2524 return Window.dictData.TryGetValue("ChestMerchant");
2525 }
2526 return c_windowSaveData;
2527 }
2528
2530 {
2531 if ((IsUnique && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2532 {
2533 return true;
2534 }
2535 if (parent is Card card)
2536 {
2537 if (card.trait is TraitChestMerchant)
2538 {
2539 return true;
2540 }
2541 if (card.isSale || !card.trait.CanUseContent)
2542 {
2543 return true;
2544 }
2545 Window.SaveData windowSaveData = card.GetWindowSaveData();
2546 if (windowSaveData != null)
2547 {
2548 return windowSaveData.excludeCraft;
2549 }
2550 }
2551 return false;
2552 }
2553
2554 public void SetDirtyWeight()
2555 {
2557 {
2558 EClass.player.wasDirtyWeight = true;
2559 }
2560 dirtyWeight = true;
2561 (parent as Card)?.SetDirtyWeight();
2562 }
2563
2564 public void ChangeWeight(int a)
2565 {
2566 c_weight = a;
2567 isWeightChanged = true;
2569 }
2570
2571 public int Evalue(int ele)
2572 {
2573 return elements.Value(ele);
2574 }
2575
2576 public int Evalue(int ele, bool ignoreGlobalElement)
2577 {
2578 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2579 {
2580 return elements.Value(ele);
2581 }
2582 return 0;
2583 }
2584
2585 public int EvalueMax(int ele, int min = 0)
2586 {
2587 return Mathf.Max(elements.Value(ele), min);
2588 }
2589
2590 public int Evalue(string alias)
2591 {
2592 return elements.Value(EClass.sources.elements.alias[alias].id);
2593 }
2594
2595 public bool HasTag(CTAG tag)
2596 {
2597 return sourceCard.tag.Contains(tag.ToString());
2598 }
2599
2600 public bool HasEditorTag(EditorTag tag)
2601 {
2602 return c_editorTags?.Contains(tag.ToString()) ?? false;
2603 }
2604
2605 public void AddEditorTag(EditorTag tag)
2606 {
2607 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2608 }
2609
2611 {
2612 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2613 }
2614
2615 public virtual string GetName(NameStyle style, int num = -1)
2616 {
2617 return "Card";
2618 }
2619
2620 public virtual string GetExtraName()
2621 {
2622 return "";
2623 }
2624
2625 public virtual string GetDetail()
2626 {
2627 return sourceCard.GetText("detail", returnNull: true);
2628 }
2629
2630 public int GetBestAttribute()
2631 {
2632 int num = 1;
2633 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2634 {
2635 int num2 = item.Value;
2636 if (isChara && Chara.tempElements != null)
2637 {
2638 num2 -= Chara.tempElements.Value(item.id);
2639 }
2640 if (num2 > num)
2641 {
2642 num = num2;
2643 }
2644 }
2645 return num;
2646 }
2647
2648 public void ModExp(string alias, int a)
2649 {
2650 ModExp(EClass.sources.elements.alias[alias].id, a);
2651 }
2652
2653 public void ModExp(int ele, int a)
2654 {
2655 if (isChara)
2656 {
2657 elements.ModExp(ele, a);
2658 }
2659 }
2660
2661 public bool IsChildOf(Card c)
2662 {
2663 return GetRootCard() == c;
2664 }
2665
2666 public T FindTool<T>() where T : Trait
2667 {
2668 if (IsPC)
2669 {
2670 return Tool?.trait as T;
2671 }
2672 return things.Find<T>()?.trait as T;
2673 }
2674
2676 private void _OnSerializing(StreamingContext context)
2677 {
2678 _x = pos.x;
2679 _z = pos.z;
2680 _ints[0] = _bits1.ToInt();
2681 _ints[2] = _bits2.ToInt();
2683 OnSerializing();
2684 }
2685
2686 protected virtual void OnSerializing()
2687 {
2688 }
2689
2691 private void _OnDeserialized(StreamingContext context)
2692 {
2693 if (version < 2 && sockets != null)
2694 {
2695 for (int i = 0; i < sockets.Count; i++)
2696 {
2697 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2698 }
2699 }
2700 _bits1.SetInt(_ints[0]);
2701 _bits2.SetInt(_ints[2]);
2703 pos.Set(_x, _z);
2704 SetSource();
2705 things.SetOwner(this);
2706 elements.SetOwner(this, applyFeat: false);
2708 ApplyTrait();
2709 ApplyMaterialElements(remove: false);
2711 foreach (Thing thing in things)
2712 {
2713 thing.parent = this;
2714 }
2715 if (isThing && Num <= 0)
2716 {
2717 isDestroyed = true;
2718 }
2719 if (version < 3)
2720 {
2721 if (version < 3 && isChara && HasElement(1210))
2722 {
2723 elements.ModBase(960, -5 * Evalue(1210));
2724 }
2725 version = 3;
2726 }
2727 }
2728
2729 protected virtual void OnDeserialized()
2730 {
2731 }
2732
2733 public string ReferenceId()
2734 {
2735 return "c" + uid;
2736 }
2737
2738 public void Create(string _id, int _idMat = -1, int genLv = -1)
2739 {
2740 if (CardBlueprint.current != null)
2741 {
2743 CardBlueprint.current = null;
2744 }
2745 else
2746 {
2748 }
2749 id = _id;
2750 Num = 1;
2751 autoRefuel = true;
2752 EClass.game.cards.AssignUID(this);
2753 this.genLv = genLv;
2754 isNew = true;
2755 version = 3;
2756 SetSource();
2758 if (sourceCard.quality != 0)
2759 {
2760 rarity = sourceCard.quality.ToEnum<Rarity>();
2761 }
2762 else if (bp.rarity != Rarity.Random)
2763 {
2764 rarity = bp.rarity;
2765 }
2766 else if (category.slot != 0 && category.slot != 45 && category.slot != 44)
2767 {
2768 if (EClass.rnd(10) == 0)
2769 {
2770 rarity = Rarity.Crude;
2771 }
2772 else if (EClass.rnd(10) == 0)
2773 {
2774 rarity = Rarity.Superior;
2775 }
2776 else if (EClass.rnd(80) == 0)
2777 {
2778 rarity = Rarity.Legendary;
2779 }
2780 else if (EClass.rnd(250) == 0)
2781 {
2782 rarity = Rarity.Mythical;
2783 }
2784 }
2785 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2786 {
2787 rarity = Rarity.Normal;
2788 }
2789 LV = DefaultLV;
2790 if (bp.lv != -999)
2791 {
2792 LV = bp.lv;
2793 }
2794 if (id == "microchip")
2795 {
2796 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2797 }
2799 {
2801 }
2802 else
2803 {
2804 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2805 if (_idMat != -1)
2806 {
2807 _material = EClass.sources.materials.rows[_idMat];
2808 }
2809 else if (!flag)
2810 {
2811 if (sourceCard.tierGroup == "wood")
2812 {
2813 Debug.Log(id);
2814 }
2816 }
2817 else
2818 {
2820 }
2821 }
2822 idMaterial = _material.id;
2823 things.SetOwner(this);
2824 elements.SetOwner(this, applyFeat: true);
2825 ApplyTrait();
2827 {
2828 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2829 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2830 }
2831 ApplyMaterial();
2832 OnCreate(genLv);
2835 hp = MaxHP;
2836 if (HasTag(CTAG.hidden))
2837 {
2838 SetHidden();
2839 }
2841 }
2842
2843 public virtual void OnBeforeCreate()
2844 {
2845 }
2846
2847 public virtual void OnCreate(int genLv)
2848 {
2849 }
2850
2851 public virtual void SetSource()
2852 {
2853 }
2854
2855 public virtual void ApplyEditorTags(EditorTag tag)
2856 {
2857 switch (tag)
2858 {
2859 case EditorTag.Hidden:
2860 SetHidden();
2861 break;
2862 case EditorTag.Empty:
2863 RemoveThings();
2864 break;
2865 case EditorTag.IsOn:
2866 isOn = true;
2867 break;
2868 case EditorTag.IsOff:
2869 isOn = false;
2870 break;
2871 case EditorTag.NoSnow:
2872 noSnow = true;
2873 break;
2874 case EditorTag.Boss:
2875 EClass._zone.Boss = Chara;
2876 break;
2877 }
2878 }
2879
2880 public void ApplyTrait()
2881 {
2882 string str = c_idTrait;
2883 if (str.IsEmpty())
2884 {
2885 if (sourceCard.trait.IsEmpty())
2886 {
2887 trait = (isChara ? new TraitChara() : new Trait());
2888 }
2889 else
2890 {
2891 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
2892 }
2893 }
2894 else
2895 {
2896 trait = ClassCache.Create<Trait>(str, "Elin");
2897 }
2898 trait.SetOwner(this);
2899 }
2900
2901 public Card SetLv(int a)
2902 {
2903 bool flag = a > LV;
2904 LV = a;
2905 if (!isChara)
2906 {
2907 return this;
2908 }
2909 isScaled = true;
2910 Rand.SetSeed(uid);
2911 ElementContainer elementContainer = new ElementContainer();
2912 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
2913 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
2914 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
2915 foreach (Element value in elements.dict.Values)
2916 {
2917 int num = elementContainer.Value(value.id);
2918 if (num != 0)
2919 {
2920 int num2 = num - value.ValueWithoutLink;
2921 if (num2 != 0)
2922 {
2923 elements.ModBase(value.id, num2);
2924 }
2925 }
2926 }
2927 if (flag)
2928 {
2930 }
2931 Rand.SetSeed();
2932 hp = MaxHP;
2933 Chara.mana.value = Chara.mana.max;
2936 return this;
2937 }
2938
2939 public void ClampInitialSkill()
2940 {
2941 if (elements.Base(286) > 50)
2942 {
2943 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
2944 }
2945 }
2946
2947 public void AddExp(int a)
2948 {
2949 a = a * GetExpMtp() / 100;
2950 exp += a;
2951 while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
2952 {
2953 exp -= ExpToNext;
2954 LevelUp();
2955 }
2956 }
2957
2958 public int GetExpMtp()
2959 {
2960 int num = 100;
2961 if (!IsPC)
2962 {
2963 num *= 2;
2964 if (IsPCFaction)
2965 {
2966 num = num * GetAffinityExpBonus() / 100;
2968 {
2969 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
2970 }
2971 }
2972 }
2973 return num * (100 + Evalue(1237) * 30) / 100;
2974 }
2975
2977 {
2978 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
2979 }
2980
2982 {
2984 {
2985 return 100;
2986 }
2987 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
2988 }
2989
2990 public void LevelUp()
2991 {
2992 if (IsPC)
2993 {
2995 {
2996 Msg.Say("demoLimit");
2997 return;
2998 }
3000 Tutorial.Reserve("feat");
3001 }
3002 feat++;
3003 LV++;
3004 Say("dingExp", this);
3005 PlaySound("jingle_lvup");
3006 PlayEffect("aura_heaven");
3007 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
3008 {
3009 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
3010 }
3011 if (IsPC)
3012 {
3013 return;
3014 }
3015 if (Chara.race.id == "mutant")
3016 {
3017 int num = Mathf.Min(1 + LV / 5, 20);
3018 for (int i = 0; i < num; i++)
3019 {
3020 if (Evalue(1644) < i + 1)
3021 {
3022 Chara.SetFeat(1644, i + 1, msg: true);
3023 }
3024 }
3025 }
3026 Chara.TryUpgrade();
3027 }
3028
3029 public virtual void ApplyMaterialElements(bool remove)
3030 {
3031 }
3032
3033 public virtual void ApplyMaterial(bool remove = false)
3034 {
3035 _colorInt = 0;
3036 }
3037
3038 public Card ChangeMaterial(int idNew, bool ignoreFixedMaterial = false)
3039 {
3040 return ChangeMaterial(EClass.sources.materials.map.TryGetValue(idNew, 1), ignoreFixedMaterial);
3041 }
3042
3043 public Card ChangeMaterial(string idNew, bool ignoreFixedMaterial = false)
3044 {
3045 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3046 }
3047
3048 public Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial = false)
3049 {
3050 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3051 {
3052 return this;
3053 }
3054 ApplyMaterial(remove: true);
3055 _material = row;
3056 idMaterial = row.id;
3057 decay = 0;
3058 dirtyWeight = true;
3059 Card rootCard = GetRootCard();
3060 if (rootCard != null && rootCard.IsPC)
3061 {
3063 }
3064 if (isThing)
3065 {
3067 }
3068 ApplyMaterial();
3069 return this;
3070 }
3071
3072 public void SetReplica(bool on)
3073 {
3074 isReplica = true;
3075 ChangeMaterial("granite");
3076 }
3077
3078 public Thing Add(string id, int num = 1, int lv = 1)
3079 {
3080 if (num == 0)
3081 {
3082 num = 1;
3083 }
3084 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3085 }
3086
3088 {
3089 return AddThing(c as Thing);
3090 }
3091
3092 public void RemoveCard(Card c)
3093 {
3094 RemoveThing(c as Thing);
3095 }
3096
3097 public void NotifyAddThing(Thing t, int num)
3098 {
3099 }
3100
3101 public Thing AddThing(string id, int lv = -1)
3102 {
3103 return AddThing(ThingGen.Create(id, -1, (lv == -1) ? LV : lv));
3104 }
3105
3106 public Thing AddThing(Thing t, bool tryStack = true, int destInvX = -1, int destInvY = -1)
3107 {
3108 if (t.Num == 0 || t.isDestroyed)
3109 {
3110 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3111 return t;
3112 }
3113 if (t.parent == this)
3114 {
3115 Debug.LogWarning("already child:" + t);
3116 return t;
3117 }
3118 if (things.Contains(t))
3119 {
3120 Debug.Log("already in the list" + t);
3121 return t;
3122 }
3123 _ = t.parent;
3124 _ = EClass._zone;
3125 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3126 if (t.parent != null)
3127 {
3128 t.parent.RemoveCard(t);
3129 }
3130 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3131 {
3132 t.trait.Toggle(on: false);
3133 }
3134 t.isMasked = false;
3135 t.ignoreAutoPick = false;
3136 t.parent = this;
3137 t.noShadow = false;
3138 t.isSale = false;
3139 if (t.IsContainer)
3140 {
3141 t.RemoveEditorTag(EditorTag.PreciousContainer);
3142 }
3143 t.invX = -1;
3144 if (destInvY == -1)
3145 {
3146 t.invY = 0;
3147 }
3148 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3149 {
3151 }
3152 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3153 if (t == thing)
3154 {
3155 things.Add(t);
3156 things.OnAdd(t);
3157 }
3158 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3159 {
3160 NotifyAddThing(t, t.Num);
3161 }
3162 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3163 {
3165 }
3168 {
3170 LayerInventory.SetDirty(thing);
3171 }
3172 if (IsPC)
3173 {
3174 goto IL_029f;
3175 }
3176 if (IsContainer)
3177 {
3178 Card rootCard = GetRootCard();
3179 if (rootCard != null && rootCard.IsPC)
3180 {
3181 goto IL_029f;
3182 }
3183 }
3184 goto IL_0345;
3185 IL_0345:
3186 return thing;
3187 IL_029f:
3188 t.isNPCProperty = false;
3189 t.isGifted = false;
3190 int count = 0;
3191 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3192 TryAdd(t);
3193 if (t.CanSearchContents)
3194 {
3195 t.things.Foreach(delegate(Thing _t)
3196 {
3197 TryAdd(_t);
3198 });
3199 }
3200 if (count > 0 && EClass.core.IsGameStarted)
3201 {
3202 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3203 }
3204 goto IL_0345;
3205 void TryAdd(Thing a)
3206 {
3207 if (!ings.Contains(a.id))
3208 {
3209 ings.Add(a.id);
3210 count++;
3211 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3212 {
3213 ings.Add(a.sourceCard.origin.id);
3214 }
3215 }
3216 }
3217 }
3218
3220 {
3221 if (af.isReplica)
3222 {
3223 return;
3224 }
3225 List<Chara> list = new List<Chara>();
3226 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3227 {
3228 foreach (Chara member in child.members)
3229 {
3230 list.Add(member);
3231 }
3232 }
3233 foreach (Chara chara in EClass._map.charas)
3234 {
3235 list.Add(chara);
3236 }
3237 if (EClass.pc.IsEyth && EClass.pc.HasElement(1228) && af.c_idDeity == EClass.pc.faith.id)
3238 {
3239 foreach (Chara item in list)
3240 {
3241 if (item.IsPCFactionOrMinion)
3242 {
3243 List<Thing> list2 = item.things.List((Thing t) => t.HasTag(CTAG.godArtifact) && t != af && !t.isReplica && t.c_idDeity == EClass.pc.faith.id);
3244 if (list2.Count != 0)
3245 {
3246 foreach (Thing item2 in list2)
3247 {
3248 Msg.Say("destroyed_inv_", item2, item);
3249 item2.Destroy();
3250 }
3251 }
3252 }
3253 }
3254 return;
3255 }
3256 foreach (Chara item3 in list)
3257 {
3258 if (!item3.IsPCFactionOrMinion)
3259 {
3260 continue;
3261 }
3262 List<Thing> list3 = item3.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3263 if (list3.Count == 0)
3264 {
3265 continue;
3266 }
3267 foreach (Thing item4 in list3)
3268 {
3269 Msg.Say("destroyed_inv_", item4, item3);
3270 item4.Destroy();
3271 }
3272 }
3273 }
3274
3275 public void PurgeEythArtifact()
3276 {
3277 if (!EClass.pc.IsEyth || !EClass.pc.HasElement(1228))
3278 {
3279 return;
3280 }
3281 List<Chara> list = new List<Chara>();
3282 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3283 {
3284 foreach (Chara member in child.members)
3285 {
3286 list.Add(member);
3287 }
3288 }
3289 foreach (Chara chara in EClass._map.charas)
3290 {
3291 list.Add(chara);
3292 }
3293 foreach (Chara item in list)
3294 {
3295 if (item.IsPCFactionOrMinion)
3296 {
3297 Thing thing = item.things.Find((Thing t) => t.HasTag(CTAG.godArtifact) && t.c_idDeity == "eyth");
3298 if (thing != null)
3299 {
3301 }
3302 break;
3303 }
3304 }
3305 }
3306
3307 public void RemoveThings()
3308 {
3309 for (int num = things.Count - 1; num >= 0; num--)
3310 {
3311 RemoveThing(things[num]);
3312 }
3313 }
3314
3315 public void RemoveThing(Thing thing)
3316 {
3317 Card rootCard = GetRootCard();
3318 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3319 {
3320 rootCard.Chara.held = null;
3321 if (rootCard.IsPC)
3322 {
3324 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3325 {
3326 instance.selectedButton.card = null;
3327 }
3329 ActionMode.AdvOrRegion.updatePlans = true;
3330 LayerInventory.SetDirty(thing);
3331 }
3333 }
3334 dirtyWeight = true;
3335 if (thing.c_equippedSlot != 0 && isChara)
3336 {
3337 Chara.body.Unequip(thing);
3338 }
3339 things.Remove(thing);
3340 things.OnRemove(thing);
3341 if (isSale && things.Count == 0 && IsContainer)
3342 {
3343 isSale = false;
3344 EClass._map.props.sales.Remove(this);
3345 }
3346 if (thing.invY == 1)
3347 {
3348 WidgetCurrentTool.dirty = true;
3349 }
3350 thing.invX = -1;
3351 thing.invY = 0;
3352 if (thing.props != null)
3353 {
3354 thing.props.Remove(thing);
3355 }
3358 {
3359 LayerInventory.SetDirty(thing);
3360 WidgetHotbar.dirtyCurrentItem = true;
3361 thing.parent = null;
3362 if (thing.trait.IsContainer)
3363 {
3364 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3365 {
3366 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3367 {
3368 EClass.ui.layerFloat.RemoveLayer(item);
3369 }
3370 }
3371 }
3372 }
3373 thing.parent = null;
3374 }
3375
3377 {
3378 if (EClass.player.chara != null)
3379 {
3380 if (!IsPC && GetRootCard() != EClass.pc)
3381 {
3382 return EClass.ui.layers.Count > 0;
3383 }
3384 return true;
3385 }
3386 return false;
3387 }
3388
3389 public virtual bool CanStackTo(Thing to)
3390 {
3391 return false;
3392 }
3393
3394 public bool TryStackTo(Thing to)
3395 {
3396 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3397 {
3398 return false;
3399 }
3400 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3401 to.ModNum(Num);
3402 if (c_isImportant)
3403 {
3404 to.c_isImportant = true;
3405 }
3407 {
3408 to.isNew = true;
3409 }
3410 Destroy();
3411 return true;
3412 }
3413
3415 {
3416 if (parent == null)
3417 {
3418 return this;
3419 }
3420 return parent.GetRoot();
3421 }
3422
3424 {
3425 if (!(parent is Card card))
3426 {
3427 return this;
3428 }
3429 return card.GetRootCard();
3430 }
3431
3432 public bool IsStackable(Thing tg)
3433 {
3434 if (id != tg.id || material != tg.material)
3435 {
3436 return false;
3437 }
3438 return true;
3439 }
3440
3441 public Thing Duplicate(int num)
3442 {
3443 Thing thing = ThingGen.Create(id);
3444 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3445 thing._bits1 = _bits1;
3446 thing._bits2 = _bits2;
3447 thing.dir = dir;
3448 thing.refVal = refVal;
3449 thing.altitude = altitude;
3450 thing.idSkin = idSkin;
3451 thing.blessedState = blessedState;
3452 thing.rarityLv = rarityLv;
3453 thing.tier = tier;
3454 thing.LV = LV;
3455 thing.exp = exp;
3456 thing.encLV = encLV;
3457 thing.decay = decay;
3458 thing.mapInt.Clear();
3459 thing.mapStr.Clear();
3460 foreach (KeyValuePair<int, int> item in mapInt)
3461 {
3462 thing.mapInt[item.Key] = item.Value;
3463 }
3464 foreach (KeyValuePair<int, string> item2 in mapStr)
3465 {
3466 thing.mapStr[item2.Key] = item2.Value;
3467 }
3468 elements.CopyTo(thing.elements);
3469 thing.SetNum(num);
3470 if (thing.IsRangedWeapon)
3471 {
3472 thing.sockets = IO.DeepCopy(sockets);
3473 }
3474 if (thing.c_containerSize != 0)
3475 {
3476 thing.things.SetOwner(thing);
3477 }
3478 return thing;
3479 }
3480
3481 public Thing Split(int a)
3482 {
3483 if (a == Num)
3484 {
3485 return Thing;
3486 }
3487 Thing result = Duplicate(a);
3488 ModNum(-a, notify: false);
3489 return result;
3490 }
3491
3492 public Thing SetNum(int a)
3493 {
3494 if (!isThing)
3495 {
3496 return null;
3497 }
3498 if (a == Num)
3499 {
3500 return this as Thing;
3501 }
3502 ModNum(a - Num);
3503 return this as Thing;
3504 }
3505
3507 {
3508 noSell = true;
3509 return this as Thing;
3510 }
3511
3512 public void ModNum(int a, bool notify = true)
3513 {
3514 if (Num + a < 0)
3515 {
3516 a = -Num;
3517 }
3518 Num += a;
3519 if (props != null)
3520 {
3521 props.OnNumChange(this, a);
3522 }
3523 if (parent != null)
3524 {
3526 }
3527 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3528 {
3530 }
3532 if (Num <= 0)
3533 {
3534 Destroy();
3535 }
3536 }
3537
3538 public void AddSocket()
3539 {
3540 if (sockets == null)
3541 {
3542 sockets = new List<int>();
3543 }
3544 sockets.Add(0);
3545 }
3546
3547 public void ApplySocket(Thing t)
3548 {
3549 if (t.trait is TraitMod traitMod && sockets != null)
3550 {
3551 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3552 }
3553 }
3554
3555 public void ApplySocket(int id, int lv, Card mod = null)
3556 {
3557 for (int i = 0; i < sockets.Count; i++)
3558 {
3559 if (sockets[i] == 0)
3560 {
3561 if (lv >= 1000)
3562 {
3563 lv = 999;
3564 }
3565 sockets[i] = id * 1000 + lv;
3566 elements.ModBase(id, lv);
3567 mod?.Destroy();
3568 break;
3569 }
3570 }
3571 }
3572
3573 public void EjectSockets()
3574 {
3575 for (int i = 0; i < sockets.Count; i++)
3576 {
3577 int num = sockets[i];
3578 if (num != 0)
3579 {
3580 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3581 int ele = num / 1000;
3582 int num2 = num % 1000;
3583 elements.ModBase(ele, -num2);
3584 if (!isCopy)
3585 {
3586 thing.refVal = ele;
3587 thing.encLV = num2;
3588 }
3590 sockets[i] = 0;
3591 }
3592 }
3593 }
3594
3596 {
3597 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3598 }
3599
3600 public SocketData AddRune(int idEle, int v, bool free)
3601 {
3602 if (socketList == null)
3603 {
3604 socketList = new List<SocketData>();
3605 }
3606 SourceElement.Row row = EClass.sources.elements.map[idEle];
3607 SocketData socketData = new SocketData
3608 {
3609 idEle = idEle,
3610 value = v,
3611 type = SocketData.Type.Rune,
3612 isFree = free
3613 };
3614 socketList.Add(socketData);
3615 if (IsWeapon || !row.IsWeaponEnc)
3616 {
3617 elements.SetTo(idEle, v);
3618 }
3619 return socketData;
3620 }
3621
3622 public SocketData GetRuneEnc(int idEle)
3623 {
3624 if (socketList != null)
3625 {
3626 foreach (SocketData socket in socketList)
3627 {
3628 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3629 {
3630 return socket;
3631 }
3632 }
3633 }
3634 return null;
3635 }
3636
3637 public int CountRune(bool countFree = true)
3638 {
3639 int num = 0;
3640 if (socketList != null)
3641 {
3642 foreach (SocketData socket in socketList)
3643 {
3644 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3645 {
3646 num++;
3647 }
3648 }
3649 }
3650 return num;
3651 }
3652
3653 public int MaxRune()
3654 {
3655 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3656 }
3657
3658 public bool CanAddRune(TraitMod mod)
3659 {
3660 SourceElement.Row source = mod.source;
3661 if (category.slot == 0)
3662 {
3663 return false;
3664 }
3665 if (material.HasEnc(source.id))
3666 {
3667 return false;
3668 }
3669 if (!IsWeapon && source.IsWeaponEnc)
3670 {
3671 return false;
3672 }
3673 if (source.category == "resist")
3674 {
3675 foreach (Element item in elements.ListElements())
3676 {
3677 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3678 {
3679 return false;
3680 }
3681 }
3682 }
3683 string encSlot = source.encSlot;
3684 if (encSlot == null || encSlot.Length != 0)
3685 {
3686 switch (encSlot)
3687 {
3688 case "shield":
3689 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3690 {
3691 return false;
3692 }
3693 break;
3694 default:
3695 {
3696 bool flag = false;
3697 string[] array = source.encSlot.Split(',');
3698 foreach (string key in array)
3699 {
3700 if (EClass.sources.elements.alias[key].id == category.slot)
3701 {
3702 flag = true;
3703 }
3704 }
3705 if (!flag)
3706 {
3707 return false;
3708 }
3709 break;
3710 }
3711 case "global":
3712 case "all":
3713 case "weapon":
3714 break;
3715 }
3716 }
3717 if (mod is TraitRuneFree)
3718 {
3719 return true;
3720 }
3721 return CountRune(countFree: false) < MaxRune();
3722 }
3723
3724 public bool HasRune()
3725 {
3726 return CountRune() > 0;
3727 }
3728
3729 public void OnChildNumChange(Card c)
3730 {
3732 {
3735 }
3736 }
3737
3738 public Card Install()
3739 {
3740 SetPlaceState(PlaceState.installed);
3741 return this;
3742 }
3743
3744 public void SetPlaceState(PlaceState newState, bool byPlayer = false)
3745 {
3746 if (this.placeState == newState)
3747 {
3748 return;
3749 }
3750 if (parent != EClass._zone)
3751 {
3752 Debug.Log("tried to change placestate of non-root card:" + this);
3753 return;
3754 }
3756 Area area = pos.area;
3757 if (placeState == PlaceState.installed)
3758 {
3759 area?.OnUninstallCard(this);
3760 if (!isRoofItem)
3761 {
3762 altitude = 0;
3763 freePos = false;
3764 float num2 = (fy = 0f);
3765 fx = num2;
3766 }
3767 trait.Uninstall();
3768 }
3769 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3770 {
3771 ForeachPoint(delegate(Point p, bool main)
3772 {
3773 p.cell.RemoveCard(this);
3774 });
3775 this.placeState = newState;
3776 ForeachPoint(delegate(Point p, bool main)
3777 {
3778 p.cell.AddCard(this);
3779 });
3780 }
3781 else
3782 {
3783 this.placeState = newState;
3784 }
3785 if (trait is TraitFakeBlock)
3786 {
3788 }
3789 if (newState == PlaceState.none)
3790 {
3791 this.placeState = PlaceState.roaming;
3792 if (props != null)
3793 {
3794 props.Remove(this);
3795 }
3796 }
3797 else
3798 {
3800 if (this.placeState == PlaceState.installed)
3801 {
3802 if (isThing)
3803 {
3804 if (trait.InstallBottomPriority != -1)
3805 {
3807 }
3808 else
3809 {
3811 }
3812 }
3813 area?.OnInstallCard(this);
3814 isRoofItem = false;
3815 trait.Install(byPlayer);
3816 }
3817 }
3819 {
3821 }
3822 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
3823 {
3825 }
3826 trait.OnChangePlaceState(newState);
3828 {
3830 }
3831 }
3832
3833 public int GetTotalQuality(bool applyBonus = true)
3834 {
3835 int num = 5 + LV + material.quality;
3836 if (applyBonus)
3837 {
3838 num = num * (100 + Quality) / 100;
3839 }
3840 return num;
3841 }
3842
3843 public void ModEncLv(int a)
3844 {
3845 ApplyMaterialElements(remove: true);
3846 encLV += a;
3847 ApplyMaterialElements(remove: false);
3849 {
3850 if (IsWeapon || IsAmmo)
3851 {
3852 elements.ModBase(67, a);
3853 }
3854 else
3855 {
3856 elements.ModBase(65, a * 2);
3857 }
3858 }
3859 }
3860
3861 public void SetEncLv(int a)
3862 {
3863 ModEncLv(a - encLV);
3864 }
3865
3866 public void SetTier(int a, bool setTraits = true)
3867 {
3868 if (a < 0)
3869 {
3870 a = 0;
3871 }
3872 tier = a;
3873 if (setTraits)
3874 {
3875 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
3876 if (a > 0)
3877 {
3878 foreach (Element value in elements.dict.Values)
3879 {
3880 if (value.IsFoodTrait || value.IsTrait)
3881 {
3882 elements.SetTo(value.id, value.Value * num / 100);
3883 }
3884 }
3885 }
3886 elements.SetBase(2, a * 30);
3887 elements.SetBase(759, (a > 1) ? a : 0);
3888 }
3890 }
3891
3892 public virtual void SetBlessedState(BlessedState s)
3893 {
3894 int num = 0;
3895 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
3896 {
3897 num = 1;
3898 }
3899 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
3900 {
3901 num = -1;
3902 }
3903 if (num != 0 && IsEquipmentOrRangedOrAmmo)
3904 {
3905 if (IsWeapon || IsAmmo)
3906 {
3907 elements.ModBase(67, num);
3908 }
3909 else
3910 {
3911 elements.ModBase(65, num * 2);
3912 }
3913 }
3914 blessedState = s;
3915 }
3916
3917 public virtual void ChangeRarity(Rarity q)
3918 {
3919 rarity = q;
3920 }
3921
3922 public bool TryPay(int a, string id = "money")
3923 {
3924 if (GetCurrency(id) < a)
3925 {
3926 if (IsPC)
3927 {
3928 SE.Beep();
3929 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
3930 }
3931 return false;
3932 }
3933 if (IsPC && !(id == "ration"))
3934 {
3935 SE.Pay();
3936 }
3937 ModCurrency(-a, id);
3938 return true;
3939 }
3940
3941 public void SetCharge(int a)
3942 {
3943 c_charges = a;
3945 }
3946
3947 public void ModCharge(int a, bool destroy = false)
3948 {
3949 c_charges += a;
3951 if (c_charges <= 0 && destroy)
3952 {
3953 Say("spellbookCrumble", this);
3954 ModNum(-1);
3955 }
3956 }
3957
3958 public void ModCurrency(int a, string id = "money")
3959 {
3960 if (a != 0)
3961 {
3962 if (id == "influence")
3963 {
3965 return;
3966 }
3967 SourceMaterial.Row mat = null;
3968 things.AddCurrency(this, id, a, mat);
3969 }
3970 }
3971
3972 public int GetCurrency(string id = "money")
3973 {
3974 if (id == "influence")
3975 {
3976 return EClass._zone.influence;
3977 }
3978 int sum = 0;
3979 SourceMaterial.Row mat = null;
3980 things.GetCurrency(id, ref sum, mat);
3981 return sum;
3982 }
3983
3984 public virtual void HealHPHost(int a, HealSource origin = HealSource.None)
3985 {
3986 if (isChara)
3987 {
3988 if (Chara.parasite != null)
3989 {
3991 }
3992 if (Chara.ride != null)
3993 {
3994 Chara.ride.HealHP(a);
3995 }
3996 }
3997 HealHP(a, origin);
3998 }
3999
4000 public virtual void HealHP(int a, HealSource origin = HealSource.None)
4001 {
4002 long num = a;
4003 if (origin == HealSource.Magic)
4004 {
4005 num = (long)a * (long)Mathf.Max(100 - Evalue(93), 1) / 100;
4006 }
4007 if (num > 100000000)
4008 {
4009 num = 100000000L;
4010 }
4011 hp += (int)num;
4012 if (hp > MaxHP)
4013 {
4014 hp = MaxHP;
4015 }
4016 switch (origin)
4017 {
4018 case HealSource.Magic:
4019 case HealSource.Item:
4020 PlaySound("heal");
4021 PlayEffect("heal");
4022 break;
4023 case HealSource.HOT:
4024 PlaySound("heal_tick");
4025 PlayEffect("heal_tick");
4026 break;
4027 }
4028 }
4029
4030 public virtual int GetArmorSkill()
4031 {
4032 return 0;
4033 }
4034
4035 public virtual long ApplyProtection(long dmg, int mod = 100)
4036 {
4037 int armorSkill = GetArmorSkill();
4038 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
4039 int num = PV + orCreateElement.Value + DEX / 10;
4040 int num2 = 1;
4041 int sides = 1;
4042 int bonus = 0;
4043 if (num > 0)
4044 {
4045 int num3 = num / 4;
4046 num2 = num3 / 10 + 1;
4047 sides = num3 / num2 + 1;
4048 bonus = 0;
4049 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4050 }
4051 int num4 = Dice.Roll(num2, sides, bonus, this);
4052 dmg -= num4 * mod / 100;
4053 if (dmg < 0)
4054 {
4055 dmg = 0L;
4056 }
4057 return dmg;
4058 }
4059
4060 public void DamageHP(long dmg, AttackSource attackSource = AttackSource.None, Card origin = null)
4061 {
4062 DamageHP(dmg, 0, 0, attackSource, origin);
4063 }
4064
4065 public void DamageHP(long dmg, int ele, int eleP = 100, AttackSource attackSource = AttackSource.None, Card origin = null, bool showEffect = true, Thing weapon = null, Chara originalTarget = null)
4066 {
4067 if (hp < 0)
4068 {
4069 return;
4070 }
4071 bool flag = originalTarget != null;
4072 Action onEvade = null;
4073 if (isChara && !isRestrained && !flag)
4074 {
4075 if (HasElement(1249))
4076 {
4077 foreach (Chara chara3 in EClass._map.charas)
4078 {
4079 if (chara3 != this && !chara3.IsHostile(Chara) && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= 3)
4080 {
4081 Say("wall_bond", chara3, this);
4082 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4083 return;
4084 }
4085 }
4086 }
4087 if (!HasElement(1241))
4088 {
4089 AttackSource attackSource2 = attackSource;
4090 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 4u)
4091 {
4092 foreach (Chara chara4 in EClass._map.charas)
4093 {
4094 if (chara4 != this && !chara4.IsHostile(Chara))
4095 {
4096 int num = chara4.Evalue(1241);
4097 int num2 = chara4.Evalue(438);
4098 if ((num != 0 || num2 != 0) && !chara4.IsDisabled && !chara4.isRestrained && (!IsPCFactionOrMinion || chara4.IsPCFactionOrMinion) && chara4.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && (num != 0 || num2 <= 0 || hp * 100 / MaxHP <= chara4.hp * 100 / chara4.MaxHP))
4099 {
4100 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara4, this);
4101 chara4.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4102 return;
4103 }
4104 }
4105 }
4106 }
4107 }
4108 }
4109 if (origin != null && origin.HasElement(1208))
4110 {
4111 switch (attackSource)
4112 {
4113 case AttackSource.MagicHand:
4114 dmg = dmg * 130 / 100;
4115 eleP = eleP * 150 / 100;
4116 break;
4117 case AttackSource.MagicSword:
4118 dmg = dmg * 120 / 100;
4119 eleP = eleP * 150 / 100;
4120 break;
4121 }
4122 }
4123 if (origin != null)
4124 {
4125 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4126 }
4127 Element e;
4128 if (ele == 0 || ele == 926)
4129 {
4130 e = Element.Void;
4131 if (origin != null)
4132 {
4133 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4134 }
4135 }
4136 else
4137 {
4138 e = Element.Create(ele);
4139 if (attackSource != AttackSource.Condition && showEffect)
4140 {
4141 ActEffect.TryDelay(delegate
4142 {
4143 PlayEffect(e.id, useRenderPos: true, 0.25f);
4144 EClass.Sound.Play("atk_" + e.source.alias);
4145 });
4146 }
4147 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4148 {
4149 int num3 = ((origin != null) ? origin.Evalue(1238) : 0);
4150 if (attackSource == AttackSource.MagicSword)
4151 {
4152 num3 += 2;
4153 if (origin.HasElement(1247))
4154 {
4155 num3++;
4156 }
4157 }
4158 if (attackSource == AttackSource.MagicArrow && origin != null && origin.HasElement(1244))
4159 {
4160 num3++;
4161 }
4162 if (attackSource == AttackSource.MagicHand && origin != null && origin.HasElement(1246))
4163 {
4164 num3++;
4165 }
4166 dmg = Element.GetResistDamage((int)dmg, Evalue(e.source.aliasRef), num3);
4167 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4168 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4169 }
4170 switch (e.id)
4171 {
4172 case 910:
4173 {
4174 Chara chara2 = Chara;
4175 if (chara2 != null && chara2.isWet)
4176 {
4177 dmg /= 3L;
4178 }
4179 break;
4180 }
4181 case 912:
4182 {
4183 Chara chara = Chara;
4184 if (chara != null && chara.isWet)
4185 {
4186 dmg = dmg * 150 / 100;
4187 }
4188 break;
4189 }
4190 }
4191 }
4192 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4193 {
4194 dmg = dmg * 2 / 3;
4195 }
4196 if (attackSource != AttackSource.Finish)
4197 {
4198 if (!IsPCFaction && LV > 50)
4199 {
4200 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4201 }
4202 if (origin != null && origin.HasCondition<ConBerserk>())
4203 {
4204 dmg = dmg * 3 / 2;
4205 }
4207 {
4208 int num4 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4209 if (num4 > 50)
4210 {
4211 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num4 - 50))) / 100;
4212 }
4213 }
4214 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4215 {
4216 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4217 }
4218 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4219 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4220 {
4221 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4222 }
4223 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4224 {
4225 dmg = dmg * 90 / 100;
4226 }
4227 if (HasElement(971))
4228 {
4229 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4230 }
4231 if (HasElement(1305))
4232 {
4233 dmg = dmg * 90 / 100;
4234 }
4235 if (EClass.pc.HasElement(1207) && isChara)
4236 {
4237 int num5 = 0;
4238 int num6 = 0;
4239 foreach (Condition condition2 in Chara.conditions)
4240 {
4241 if (condition2.Type == ConditionType.Buff)
4242 {
4243 num5++;
4244 }
4245 else if (condition2.Type == ConditionType.Debuff)
4246 {
4247 num6++;
4248 }
4249 }
4250 if (IsPCParty)
4251 {
4252 dmg = dmg * 100 / Mathf.Min(100 + num5 * 5, 120);
4253 }
4254 else
4255 {
4256 dmg = dmg * Mathf.Min(100 + num6 * 5, 120) / 100;
4257 }
4258 }
4260 {
4261 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4262 }
4263 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4264 {
4265 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4266 if (dmg <= 0 && EClass.rnd(4) == 0)
4267 {
4268 dmg++;
4269 }
4270 }
4271 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4272 {
4273 int num7 = MaxHP / 10;
4274 long num8 = dmg - num7;
4275 num8 = num8 * 100 / (200 + Evalue(68) * 10);
4276 dmg = num7 + num8;
4277 }
4278 }
4279 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4280 {
4281 dmg = 0L;
4282 }
4283 if (dmg < 0)
4284 {
4285 dmg = 0L;
4286 }
4287 if (dmg > 99999999)
4288 {
4289 dmg = 99999999L;
4290 }
4291 float num9 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4292 int num10 = hp;
4293 if (Evalue(1421) > 0)
4294 {
4295 long num11 = 0L;
4296 long num12 = dmg;
4297 if (hp > 0)
4298 {
4299 num12 = dmg - hp;
4300 hp -= (int)dmg;
4301 num11 += dmg;
4302 if (hp < 0 && Chara.mana.value >= 0)
4303 {
4304 num11 += hp;
4305 hp = 0;
4306 }
4307 }
4308 if (hp <= 0)
4309 {
4310 if (Evalue(1421) >= 2)
4311 {
4312 num12 /= 2;
4313 }
4314 dmg = num12;
4315 if (Chara.mana.value > 0)
4316 {
4317 num12 -= Chara.mana.value;
4318 Chara.mana.value -= (int)dmg;
4319 num11 += dmg;
4320 }
4321 if (Chara.mana.value <= 0)
4322 {
4323 hp -= (int)num12;
4324 num11 += num12;
4325 }
4326 }
4327 dmg = num11;
4328 }
4329 else
4330 {
4331 hp -= (int)dmg;
4332 }
4333 if (isSynced && dmg != 0L)
4334 {
4335 float ratio = (float)dmg / (float)MaxHP;
4336 Card c = ((parent is Chara) ? (parent as Chara) : this);
4337 ActEffect.TryDelay(delegate
4338 {
4339 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4341 {
4342 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4343 }
4344 });
4345 }
4346 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4347 {
4348 aI_PracticeDummy.hit++;
4349 aI_PracticeDummy.totalDamage += dmg;
4350 }
4351 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4352 bool flag2 = false;
4353 if (hp < 0 && Religion.recentWrath == null)
4354 {
4356 {
4357 EvadeDeath(null);
4358 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4359 {
4360 Chara.stamina.Mod(-1);
4361 }
4362 }
4363 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4364 {
4365 EvadeDeath(null);
4366 }
4367 else if (!trait.CanBeDestroyed)
4368 {
4369 EvadeDeath(null);
4370 }
4371 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4372 {
4373 EvadeDeath(null);
4374 }
4375 else if (isChara)
4376 {
4378 {
4379 EvadeDeath(null);
4380 }
4381 else if (IsPC && EClass.debug.godMode)
4382 {
4383 EvadeDeath(null);
4384 }
4385 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4386 {
4387 EvadeDeath(null);
4388 flag2 = true;
4389 }
4390 else
4391 {
4392 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4393 {
4394 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4395 if (num10 > half)
4396 {
4397 EvadeDeath(delegate
4398 {
4399 Say("guts", this);
4400 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4401 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4402 });
4403 goto IL_1077;
4404 }
4405 }
4406 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4407 {
4408 EvadeDeath(null);
4409 }
4410 else if (LayerDrama.IsActive() && IsPC)
4411 {
4412 EvadeDeath(null);
4413 }
4414 else
4415 {
4416 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4417 {
4418 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4419 {
4420 EClass.core.actionsNextFrame.Add(delegate
4421 {
4422 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4423 });
4424 EClass.player.invlunerable = true;
4427 }
4429 {
4430 EvadeDeath(null);
4431 goto IL_1077;
4432 }
4433 }
4434 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4435 {
4436 EvadeDeath(delegate
4437 {
4438 Say("fate", this);
4439 PlaySound("revive");
4440 PlayEffect("aura_heaven");
4443 });
4444 }
4445 }
4446 }
4447 }
4448 }
4449 goto IL_1077;
4450 IL_1077:
4451 if (trait.CanBeAttacked)
4452 {
4453 renderer.PlayAnime(AnimeID.HitObj);
4454 hp = MaxHP;
4456 {
4457 hp = -1;
4458 }
4459 }
4460 Chara target;
4461 if (hp < 0)
4462 {
4463 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4464 {
4465 string text = "";
4466 if (IsPC && Lang.setting.combatTextStyle == 0)
4467 {
4468 if (e != Element.Void && e != null)
4469 {
4470 text = "dead_" + e.source.alias;
4471 }
4472 if (text == "" || !LangGame.Has(text))
4473 {
4474 text = "dead_attack";
4475 }
4476 EClass.pc.Say(text, this, "");
4477 }
4478 else
4479 {
4480 if (e != Element.Void && e != null)
4481 {
4482 text = "kill_" + e.source.alias;
4483 }
4484 if (text == "" || !LangGame.Has(text))
4485 {
4486 text = "kill_attack";
4487 }
4488 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4489 }
4490 }
4491 if (isChara && Religion.recentWrath == null)
4492 {
4493 if (HasElement(1410) && !Chara.HasCooldown(1410))
4494 {
4495 Chara.AddCooldown(1410);
4496 Say("reboot", this);
4497 PlaySound("reboot");
4498 Chara.Cure(CureType.Boss);
4499 hp = MaxHP / 3;
4501 return;
4502 }
4503 if (HasCondition<ConRebirth>())
4504 {
4505 Say("rebirth", this);
4506 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4508 Chara.RemoveCondition<ConRebirth>();
4509 PlayEffect("revive");
4510 PlaySound("revive");
4511 return;
4512 }
4513 foreach (Chara chara5 in EClass._map.charas)
4514 {
4515 if (Chara.IsFriendOrAbove(chara5) && chara5.HasElement(1408) && chara5.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara5.GetInt(58) && (!chara5.IsPCFaction || IsPCFaction) && (chara5.memberType != FactionMemberType.Livestock || Chara.memberType == FactionMemberType.Livestock))
4516 {
4517 Msg.alwaysVisible = true;
4518 Msg.Say("layhand", chara5, this);
4519 Msg.Say("pray_heal", this);
4520 hp = MaxHP;
4522 PlayEffect("revive");
4523 PlaySound("revive");
4524 chara5.SetInt(58, EClass.world.date.GetRawDay());
4525 return;
4526 }
4527 }
4528 }
4529 if (zoneInstanceBout != null)
4530 {
4531 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4532 if (target != null)
4533 {
4534 EClass.pc.ai.Cancel();
4535 if (IsPC)
4536 {
4537 EClass.pc.hp = 0;
4538 Heal();
4539 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4540 target.ShowDialog("_chara", "bout_lose");
4541 return;
4542 }
4543 if (target == this)
4544 {
4545 hp = 0;
4546 Heal();
4547 target.ModAffinity(EClass.pc, 10);
4548 target.ShowDialog("_chara", "bout_win");
4549 return;
4550 }
4551 }
4552 }
4553 if (!isDestroyed)
4554 {
4555 if (attackSource == AttackSource.MoonSpear && isChara)
4556 {
4558 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4559 Rand.SetSeed();
4560 }
4561 Die(e, origin, attackSource, originalTarget);
4563 {
4564 Rand.SetSeed(uid);
4565 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4566 {
4567 string text2 = new int[18]
4568 {
4569 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4570 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4571 }.RandomItem().ToString();
4572 if (EClass.rnd(10) == 0)
4573 {
4574 text2 = "casino_coin";
4575 }
4576 if (EClass.rnd(10) == 0)
4577 {
4578 text2 = "scratchcard";
4579 }
4580 if (EClass.rnd(3) == 0)
4581 {
4582 text2 = "money";
4583 }
4584 if (EClass.rnd(5) == 0)
4585 {
4586 text2 = "plat";
4587 }
4588 if (EClass.rnd(10) == 0)
4589 {
4590 text2 = "money2";
4591 }
4592 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4593 {
4594 text2 = "medal";
4595 }
4596 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4597 }
4598 Rand.SetSeed();
4599 }
4600 ProcAbsorb();
4601 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4602 {
4603 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4604 }
4605 }
4606 if (origin != null && origin.isChara)
4607 {
4608 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4609 {
4611 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4612 {
4613 q.OnKillChara(Chara);
4614 });
4617 {
4618 Guild.Fighter.AddContribution(10 + Mathf.Min(LV, 200) / 5);
4619 }
4621 {
4622 int a = EClass.rndHalf(200 + EClass.curve(LV, 20, 15) * 20);
4623 Msg.Say("bounty", Chara, a.ToString() ?? "");
4625 SE.Pay();
4626 }
4627 }
4628 if (origin.GetInt(106) == 0)
4629 {
4630 origin.Chara.TalkTopic("kill");
4631 }
4632 }
4633 Msg.SetColor();
4634 }
4635 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4636 {
4637 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num9 + (IsPC ? "pc" : ""), origin, this);
4638 }
4639 else if (isChara)
4640 {
4641 int num13 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4642 if (num9 >= (float)num13)
4643 {
4644 if (e != Element.Void)
4645 {
4646 Say("dmg_" + e.source.alias, this);
4647 }
4648 if (e == Element.Void || num9 >= 2f)
4649 {
4650 Say("dmg" + num9, this);
4651 }
4652 }
4653 }
4654 onEvade?.Invoke();
4655 if (isChara)
4656 {
4657 if (flag2)
4658 {
4659 if (!Chara.HasCondition<ConFaint>())
4660 {
4661 Chara.AddCondition<ConFaint>(200, force: true);
4662 }
4663 return;
4664 }
4665 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4666 {
4667 if (e.id == 916)
4668 {
4669 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4670 }
4671 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4672 {
4673 int num14 = origin.Dist(this);
4674 if (attackSource == AttackSource.Melee && HasElement(1221) && num14 <= Evalue(1221))
4675 {
4676 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4677 if (id == "hedgehog_ether")
4678 {
4679 ele2 = 922;
4680 }
4681 Say("reflect_thorne", this, origin);
4682 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4683 }
4684 if (HasElement(1223) && num14 <= Evalue(1223))
4685 {
4686 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4687 Say("reflect_acid", this, origin);
4688 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4689 }
4690 }
4691 ProcAbsorb();
4692 }
4693 }
4694 if (hp < 0 || !isChara)
4695 {
4696 return;
4697 }
4698 if (dmg > 0)
4699 {
4700 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4701 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4702 if (a2 > 0)
4703 {
4705 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4706 {
4707 elements.ModExp(123, a2);
4708 }
4709 }
4710 }
4711 int num15 = ((EClass.rnd(2) == 0) ? 1 : 0);
4712 if (attackSource == AttackSource.Condition)
4713 {
4714 num15 = 1 + EClass.rnd(2);
4715 }
4716 if (num15 > 0)
4717 {
4718 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4719 AddBlood(num15, flag3 ? 6 : (-1));
4720 }
4721 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4722 {
4723 ApplyElementEffect(e, eleP, origin);
4724 }
4725 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4726 {
4727 Condition.ignoreEffect = true;
4729 Condition.ignoreEffect = false;
4730 }
4731 if (IsPC)
4732 {
4733 float num16 = (float)hp / (float)MaxHP;
4734 if (Evalue(1421) > 0)
4735 {
4736 num16 = (float)Chara.mana.value / (float)Chara.mana.max;
4737 }
4738 if (num16 < 0.3f)
4739 {
4740 PlaySound("heartbeat", 1f - num16 * 2f);
4741 }
4742 }
4743 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4744 {
4745 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4746 }
4747 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4748 {
4749 Chara.ai.Current.TryCancel(origin);
4750 }
4752 {
4753 ConWeapon condition = Chara.GetCondition<ConWeapon>();
4754 if (e.source.aliasRef == condition.sourceElement.aliasRef)
4755 {
4756 condition.Mod(-1);
4757 }
4758 }
4759 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4760 {
4761 ActEffect.Proc(EffectId.Duplicate, this);
4762 }
4763 if (origin != null && !Chara.isRestrained)
4764 {
4766 }
4767 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4768 {
4769 Chara.AddCooldown(1409);
4771 Chara.Cure(CureType.Boss);
4772 Chara.HealHP(MaxHP / 2);
4773 EClass.player.forceTalk = true;
4774 }
4775 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4776 {
4778 {
4779 Chara.TrySetEnemy(origin.Chara);
4780 }
4781 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4782 {
4783 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
4784 }
4785 }
4786 void EvadeDeath(Action action)
4787 {
4788 hp = 0;
4789 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
4790 {
4791 Chara.mana.value = 0;
4792 }
4793 onEvade = action;
4794 }
4795 void Heal()
4796 {
4797 target.Cure(CureType.HealComplete);
4798 foreach (Chara member in EClass.pc.party.members)
4799 {
4800 member.Cure(CureType.HealComplete);
4801 }
4802 }
4803 void ProcAbsorb()
4804 {
4805 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
4806 {
4807 int valueOrDefault = (origin.Evalue(662) + weapon?.Evalue(662, ignoreGlobalElement: true)).GetValueOrDefault();
4808 int valueOrDefault2 = (origin.Evalue(661) + weapon?.Evalue(661, ignoreGlobalElement: true)).GetValueOrDefault();
4809 if (valueOrDefault > 0 && attackSource == AttackSource.Melee && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
4810 {
4811 int num17 = EClass.rnd(3 + (int)Mathf.Clamp(dmg / 100, 0f, valueOrDefault / 10));
4812 origin.Chara.stamina.Mod(num17);
4814 {
4815 Chara.stamina.Mod(-num17);
4816 }
4817 }
4818 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
4819 {
4820 int num18 = EClass.rndHalf(2 + (int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
4821 origin.Chara.mana.Mod(num18);
4823 {
4824 Chara.mana.Mod(-num18);
4825 }
4826 }
4827 if (valueOrDefault2 > 0 && attackSource == AttackSource.Melee)
4828 {
4829 int num19 = EClass.rnd(2 + (int)Mathf.Clamp(dmg / 10, 0f, valueOrDefault2 + 10));
4830 origin.Chara.mana.Mod(num19);
4832 {
4833 Chara.mana.Mod(-num19);
4834 }
4835 }
4836 }
4837 }
4838 }
4839
4840 public void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct = false)
4841 {
4842 if (!isChara)
4843 {
4844 return;
4845 }
4846 bool flag = true;
4847 bool hostile = false;
4848 switch (e.id)
4849 {
4850 case 910:
4851 if (Chance(30 + eleP / 5, 100))
4852 {
4853 MarkHostile().AddCondition<ConBurning>(eleP);
4854 }
4855 break;
4856 case 911:
4857 if (Chara.isWet)
4858 {
4859 if (Chance(30 + eleP / 10, 100))
4860 {
4862 }
4863 }
4864 else if (Chance(50 + eleP / 10, 100))
4865 {
4866 Chara.AddCondition<ConWet>(eleP);
4867 }
4868 break;
4869 case 912:
4870 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
4871 {
4872 Chara.AddCondition<ConParalyze>(1, force: true);
4873 }
4874 break;
4875 case 915:
4876 if (Chance(30 + eleP / 5, 100))
4877 {
4878 MarkHostile().AddCondition<ConPoison>(eleP);
4879 }
4880 break;
4881 case 913:
4882 if (Chance(30 + eleP / 5, 100))
4883 {
4885 }
4886 break;
4887 case 918:
4888 flag = false;
4889 if (Chance(30 + eleP / 5, 100))
4890 {
4892 }
4893 break;
4894 case 914:
4895 flag = false;
4896 if (EClass.rnd(3) != 0)
4897 {
4898 if (Chance(30 + eleP / 5, 100))
4899 {
4901 }
4902 }
4903 else if (Chance(30 + eleP / 5, 100))
4904 {
4906 }
4907 break;
4908 case 917:
4909 if (Chance(50 + eleP / 10, 100))
4910 {
4911 Chara.AddCondition<ConDim>(eleP);
4912 }
4913 break;
4914 case 925:
4915 if (EClass.rnd(3) == 0)
4916 {
4917 if (Chance(30 + eleP / 5, 100))
4918 {
4919 Chara.AddCondition<ConDim>(eleP);
4920 }
4921 }
4922 else if (EClass.rnd(2) == 0)
4923 {
4924 if (EClass.rnd(3) == 0)
4925 {
4926 Chara.AddCondition<ConParalyze>(1, force: true);
4927 }
4928 }
4929 else if (EClass.rnd(2) == 0)
4930 {
4931 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
4932 }
4933 break;
4934 case 920:
4935 flag = false;
4936 if (Chance(5 + eleP / 25, 40))
4937 {
4938 Chara.AddCondition<ConBlind>(eleP / 2);
4939 }
4940 if (Chance(5 + eleP / 25, 40))
4941 {
4942 Chara.AddCondition<ConParalyze>(eleP / 2);
4943 }
4944 if (Chance(5 + eleP / 25, 40))
4945 {
4946 Chara.AddCondition<ConConfuse>(eleP / 2);
4947 }
4948 if (Chance(5 + eleP / 25, 40))
4949 {
4950 MarkHostile().AddCondition<ConPoison>(eleP / 2);
4951 }
4952 if (Chance(5 + eleP / 25, 40))
4953 {
4954 Chara.AddCondition<ConSleep>(eleP / 2);
4955 }
4956 if (Chance(5 + eleP / 25, 40))
4957 {
4958 Chara.AddCondition<ConDim>(eleP / 2);
4959 }
4960 if (Chance(30 + eleP / 10, 100))
4961 {
4962 Chara.SAN.Mod(EClass.rnd(2));
4963 }
4964 break;
4965 case 924:
4966 if (Chance(50 + eleP / 10, 100))
4967 {
4968 MarkHostile().AddCondition<ConBleed>(eleP);
4969 }
4970 break;
4971 case 923:
4972 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
4973 {
4975 }
4976 break;
4977 case 922:
4978 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
4979 break;
4980 }
4981 if (Chara.conSleep != null && flag)
4982 {
4984 }
4985 if (checkHostileAct && hostile && origin != null && origin.isChara)
4986 {
4987 origin.Chara.DoHostileAction(this);
4988 }
4989 static bool Chance(int a, int max)
4990 {
4991 return Mathf.Min(a, max) > EClass.rnd(100);
4992 }
4993 Chara MarkHostile()
4994 {
4995 hostile = true;
4996 return Chara;
4997 }
4998 }
4999
5000 public virtual void Die(Element e = null, Card origin = null, AttackSource attackSource = AttackSource.None, Chara originalTarget = null)
5001 {
5002 Card rootCard = GetRootCard();
5003 Point _pos = rootCard?.pos ?? pos;
5004 if (_pos != null && !_pos.IsValid)
5005 {
5006 _pos = null;
5007 }
5008 if (trait.EffectDead == EffectDead.Default && _pos != null)
5009 {
5010 _pos.PlaySound(material.GetSoundDead(sourceCard));
5011 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
5012 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
5013 if (_pos.IsSync)
5014 {
5015 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
5016 if (e != null && LangGame.Has(text + e.source.alias))
5017 {
5018 text += e.source.alias;
5019 }
5020 if (attackSource != AttackSource.Throw)
5021 {
5022 Msg.Say(text, this, rootCard);
5023 }
5024 }
5025 else if (attackSource != AttackSource.Throw)
5026 {
5027 Msg.Say("destroyed", this);
5028 }
5029 }
5030 if (_pos != null && !EClass._zone.IsUserZone)
5031 {
5032 things.ForeachReverse(delegate(Thing t)
5033 {
5034 if (!(t.trait is TraitChestMerchant))
5035 {
5036 EClass._zone.AddCard(t, _pos);
5037 }
5038 });
5039 }
5040 Destroy();
5041 if (e != null && _pos != null && e.id == 21)
5042 {
5043 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
5044 }
5045 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
5046 {
5047 Explode(pos, origin);
5048 }
5049 }
5050
5051 public void Explode(Point p, Card origin)
5052 {
5053 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
5054 {
5055 origin = origin?.Chara,
5056 refThing = Thing,
5057 aliasEle = "eleImpact"
5058 });
5059 }
5060
5061 public void Deconstruct()
5062 {
5063 PlaySound(material.GetSoundDead(sourceCard));
5064 Destroy();
5065 }
5066
5067 public void Destroy()
5068 {
5069 if (isDestroyed)
5070 {
5071 Debug.Log(Name + " is already destroyed.");
5072 return;
5073 }
5074 if (isChara)
5075 {
5076 if (IsPCFaction && !Chara.isSummon)
5077 {
5078 Debug.Log(this);
5079 return;
5080 }
5081 Chara.DropHeld();
5082 Chara.isDead = true;
5083 if (IsPCParty)
5084 {
5086 }
5087 if (IsGlobal)
5088 {
5090 }
5091 }
5092 if (renderer.hasActor)
5093 {
5094 renderer.KillActor();
5095 }
5096 if (parent != null)
5097 {
5098 parent.RemoveCard(this);
5099 }
5100 for (int num = things.Count - 1; num >= 0; num--)
5101 {
5102 things[num].Destroy();
5103 }
5104 isDestroyed = true;
5105 }
5106
5107 public void SpawnLoot(Card origin)
5108 {
5109 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5110 {
5111 return;
5112 }
5113 bool isUserZone = EClass._zone.IsUserZone;
5114 bool flag = EClass._zone is Zone_Music;
5115 List<Card> list = new List<Card>();
5116 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
5117 {
5118 int i2 = 500;
5119 if (this.rarity >= Rarity.Legendary)
5120 {
5121 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
5123 }
5124 if (trait is TraitAdventurerBacker)
5125 {
5126 i2 = 10;
5127 }
5128 if (chance(i2))
5129 {
5130 Thing thing = ThingGen.Create("figure");
5131 thing.MakeFigureFrom(id);
5132 list.Add(thing);
5133 }
5134 if (chance(i2))
5135 {
5136 Thing thing2 = ThingGen.Create("figure3");
5137 thing2.MakeFigureFrom(id);
5138 list.Add(thing2);
5139 }
5140 }
5141 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood;
5142 int num = 1;
5143 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5144 {
5145 flag2 = true;
5146 }
5148 {
5149 flag2 = true;
5150 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5151 }
5152 else if (origin != null && origin.HasElement(290) && !IsMinion)
5153 {
5154 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5155 {
5156 flag2 = true;
5157 origin.elements.ModExp(290, 150f);
5158 }
5159 else
5160 {
5161 origin.elements.ModExp(290, 25f);
5162 }
5163 }
5164 if (id == "littleOne" && IsPCFactionOrMinion)
5165 {
5166 flag2 = false;
5167 }
5168 if (flag2 && !isUserZone)
5169 {
5170 string text = Chara.race.corpse[0];
5171 bool num2 = text == "_meat";
5172 int num3 = 10;
5174 {
5175 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5176 }
5177 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5178 {
5179 text = "dattamono";
5180 }
5181 if (num2 && num3 > EClass.rnd(100))
5182 {
5183 text = "meat_marble";
5184 }
5185 Thing thing3 = ThingGen.Create(text).SetNum(num);
5186 if (thing3.source._origin == "meat")
5187 {
5188 thing3.MakeFoodFrom(this);
5189 }
5190 else
5191 {
5193 }
5194 list.Add(thing3);
5195 }
5196 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5197 {
5198 list.Add(Chara.MakeGene());
5199 }
5200 if (!IsPCFaction && !isUserZone)
5201 {
5202 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5203 {
5204 string[] array = item2.Split('/');
5205 int num4 = array[1].ToInt();
5206 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5207 {
5208 CardRow cardRow = EClass.sources.cards.map[array[0]];
5209 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5210 {
5211 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5212 }
5213 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) > num4 % 1000) ? 1 : 0))));
5214 }
5215 }
5216 if (Chara.IsMachine)
5217 {
5218 bool flag3 = Chara.HasElement(1248);
5219 if (chance(200))
5220 {
5221 list.Add(ThingGen.Create("memory_chip"));
5222 }
5223 if (chance(20))
5224 {
5225 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5226 }
5227 if (chance(15))
5228 {
5229 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5230 }
5231 }
5232 else
5233 {
5234 if (Chara.IsAnimal)
5235 {
5236 if (chance(15))
5237 {
5238 list.Add(ThingGen.Create("fang"));
5239 }
5240 if (chance(10))
5241 {
5242 list.Add(ThingGen.Create("skin"));
5243 }
5244 }
5245 if (chance(20))
5246 {
5247 list.Add(ThingGen.Create("offal"));
5248 }
5249 if (chance(20))
5250 {
5251 list.Add(ThingGen.Create("heart"));
5252 }
5253 }
5254 if (!isBackerContent && !flag)
5255 {
5256 switch (id)
5257 {
5258 case "pumpkin":
5259 if (chance(3))
5260 {
5261 list.Add(ThingGen.CreateFromCategory((EClass.rnd(2) == 0) ? "meal_cookie" : "meal_cake", 5 + EClass.rnd(EClass.rnd(50) + 1)));
5262 }
5263 break;
5264 case "isca":
5265 list.Add(ThingGen.Create("blood_angel"));
5266 break;
5267 case "golem_wood":
5268 if (chance(30))
5269 {
5270 list.Add(ThingGen.Create("crystal_earth"));
5271 }
5272 break;
5273 case "golem_fish":
5274 case "golem_stone":
5275 if (chance(30))
5276 {
5277 list.Add(ThingGen.Create("crystal_sun"));
5278 }
5279 break;
5280 case "golem_steel":
5281 if (chance(30))
5282 {
5283 list.Add(ThingGen.Create("crystal_mana"));
5284 }
5285 break;
5286 case "golem_gold":
5287 list.Add(ThingGen.Create("money2"));
5288 break;
5289 }
5290 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5291 if (EClass._zone is Zone_Void)
5292 {
5293 num5++;
5294 }
5295 if (EClass.rnd(5) == 0)
5296 {
5297 num5++;
5298 }
5299 string text2 = id;
5300 if (text2 == "big_daddy" || text2 == "santa")
5301 {
5302 num5 += 2;
5303 }
5304 if (num5 > 0 && EClass.game.principal.dropRate)
5305 {
5306 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5307 }
5308 List<Thing> list2 = new List<Thing>();
5309 foreach (Thing thing4 in things)
5310 {
5311 if (thing4.HasTag(CTAG.gift) || thing4.trait is TraitChestMerchant)
5312 {
5313 continue;
5314 }
5315 if (thing4.isGifted || thing4.rarity >= Rarity.Artifact || thing4.trait.DropChance > EClass.rndf(1f))
5316 {
5317 list.Add(thing4);
5318 }
5319 else if (thing4.IsEquipmentOrRanged)
5320 {
5321 if (thing4.rarity >= Rarity.Legendary)
5322 {
5323 list2.Add(thing4);
5324 }
5325 else if (EClass.rnd(100) == 0)
5326 {
5327 list.Add(thing4);
5328 }
5329 }
5330 else if (EClass.rnd(5) == 0)
5331 {
5332 list.Add(thing4);
5333 }
5334 }
5335 if (num5 > 0 && list2.Count > 0)
5336 {
5337 list2.Shuffle();
5338 for (int j = 0; j < list2.Count && j < num5; j++)
5339 {
5340 list.Add(list2[j]);
5341 num5--;
5342 }
5343 }
5344 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5345 {
5346 int num6 = 0;
5347 foreach (Card item3 in list)
5348 {
5349 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5350 {
5351 num6++;
5352 }
5353 }
5354 if (num6 == 0)
5355 {
5356 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5357 if (num5 < num7)
5358 {
5359 num5 = num7;
5360 }
5361 for (int k = 0; k < num5; k++)
5362 {
5363 Rand.SetSeed(uid + k);
5364 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5365 {
5366 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5368 {
5369 rarity = rarity
5370 });
5371 Thing item = ThingGen.CreateFromFilter("eq", LV);
5372 list.Add(item);
5373 }
5374 else if (EClass.rnd(3) == 0)
5375 {
5376 list.Add(ThingGen.Create("medal"));
5377 }
5378 Rand.SetSeed();
5379 }
5380 }
5381 }
5382 }
5383 }
5384 foreach (Thing thing5 in things)
5385 {
5386 if (thing5.GetInt(116) != 0)
5387 {
5388 list.Add(thing5);
5389 }
5390 }
5391 Point nearestPoint = GetRootCard().pos;
5392 if (nearestPoint.IsBlocked)
5393 {
5394 nearestPoint = nearestPoint.GetNearestPoint();
5395 }
5396 foreach (Card item4 in list)
5397 {
5398 if (item4.parent == EClass._zone)
5399 {
5400 continue;
5401 }
5402 item4.isHidden = false;
5403 item4.SetInt(116);
5404 EClass._zone.AddCard(item4, nearestPoint);
5405 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5406 {
5407 continue;
5408 }
5409 foreach (Chara chara in EClass._map.charas)
5410 {
5411 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5412 {
5413 item4.Thing.TryLickEnchant(chara);
5414 break;
5415 }
5416 }
5417 }
5418 bool chance(int i)
5419 {
5420 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5421 if (i < 1)
5422 {
5423 i = 1;
5424 }
5425 if (IsMinion)
5426 {
5427 i *= 5;
5428 }
5429 if (EClass.rnd(i) == 0)
5430 {
5431 return true;
5432 }
5433 return false;
5434 }
5435 }
5436
5437 public Thing TryMakeRandomItem(int lv = -1, TryMakeRandomItemSource itemSource = TryMakeRandomItemSource.Default, Chara crafter = null)
5438 {
5439 if (lv == -1)
5440 {
5441 lv = EClass._zone.DangerLv;
5442 }
5443 switch (id)
5444 {
5445 case "gene":
5447 break;
5448 case "log":
5449 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5450 break;
5451 case "ore_gem":
5453 break;
5454 case "ore":
5456 break;
5457 case "milk":
5458 case "_egg":
5459 case "egg_fertilized":
5460 case "_meat":
5461 case "meat_marble":
5462 case "dattamono":
5463 {
5464 string text = "c_wilds";
5465 if (id == "_meat" || id == "meat_marble")
5466 {
5467 text = "c_animal";
5468 }
5469 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5470 {
5471 text = "c_human";
5472 }
5473 for (int i = 0; i < 20; i++)
5474 {
5475 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5476 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "milk" && id != "_egg" && id != "egg_fertilized")
5477 {
5478 continue;
5479 }
5480 if (itemSource == TryMakeRandomItemSource.Cooking)
5481 {
5482 if (cardRow.model.HasElement(701))
5483 {
5484 continue;
5485 }
5486 if (crafter != null && crafter.id == "big_sister")
5487 {
5488 cardRow = crafter.source;
5489 }
5490 }
5491 if (id == "milk")
5492 {
5493 if (c_idRefCard.IsEmpty())
5494 {
5495 MakeRefFrom(cardRow.model);
5496 }
5497 }
5498 else
5499 {
5500 MakeFoodFrom(cardRow.model);
5501 }
5502 return this as Thing;
5503 }
5504 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5505 break;
5506 }
5507 }
5508 return this as Thing;
5509 }
5510
5511 public Card MakeFoodFrom(string _id)
5512 {
5513 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5514 }
5515
5517 {
5518 MakeRefFrom(c);
5520 if (!c.isChara)
5521 {
5522 return this;
5523 }
5524 SourceRace.Row race = c.Chara.race;
5525 int num = race.food[0].ToInt();
5526 bool flag = id == "meat_marble";
5527 int num2 = 1;
5528 bool flag2 = category.IsChildOf("meat");
5529 bool flag3 = category.IsChildOf("egg");
5530 if (flag)
5531 {
5532 num += 100;
5533 }
5534 if (flag2)
5535 {
5536 if (c.IsPCFaction && c.IsUnique)
5537 {
5538 num = -100;
5539 }
5540 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5541 if (flag)
5542 {
5543 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5544 }
5545 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5546 }
5547 else if (flag3)
5548 {
5549 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5550 num2 = 2;
5551 }
5552 else
5553 {
5554 num2 = 3;
5555 }
5556 if (flag2)
5557 {
5558 if (c.Chara.IsHuman)
5559 {
5560 elements.SetBase(708, 1);
5561 }
5562 if (c.Chara.IsUndead)
5563 {
5564 elements.SetBase(709, 1);
5565 }
5566 }
5567 foreach (Element value in c.elements.dict.Values)
5568 {
5569 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5570 {
5571 elements.SetBase(value.id, value.Value);
5572 }
5573 }
5574 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5575 foreach (KeyValuePair<int, int> item in race.elementMap)
5576 {
5577 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5578 {
5579 list.Add(new Tuple<int, int>(item.Key, item.Value));
5580 }
5581 }
5582 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5583 for (int i = 0; i < num2 && i < list.Count; i++)
5584 {
5585 Tuple<int, int> tuple = list[i];
5586 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5587 }
5588 if (c.Chara.IsUndead)
5589 {
5590 elements.ModBase(73, -20);
5591 }
5592 isWeightChanged = true;
5593 c_weight = race.height * 4 + 100;
5594 c_idMainElement = c.c_idMainElement;
5595 SetBlessedState(BlessedState.Normal);
5596 int num3 = c.LV - c.sourceCard.LV;
5597 if (num3 < 0)
5598 {
5599 num3 = 0;
5600 }
5601 num3 = EClass.curve(num3, 10, 10, 80);
5602 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5603 {
5604 num3 += 60;
5605 }
5606 if (flag2 && c.IsPCFaction && c.IsUnique)
5607 {
5608 num3 = 0;
5609 }
5610 if (num3 > 0)
5611 {
5612 elements.ModBase(2, num3);
5613 }
5614 return this;
5615 }
5616
5617 public void MakeFoodRef(Card c1, Card c2 = null)
5618 {
5619 Card card = c1;
5620 Card card2 = c2;
5621 if (IsIgnoreName(card))
5622 {
5623 card = null;
5624 }
5625 if (IsIgnoreName(card2))
5626 {
5627 card2 = null;
5628 }
5629 if (card == null && card2 != null)
5630 {
5631 card = card2;
5632 card2 = null;
5633 }
5634 if (card != null)
5635 {
5636 MakeRefFrom(card, card2);
5637 if (card.c_idRefCard != null)
5638 {
5639 c_idRefCard = card.c_idRefCard;
5640 c_altName = TryGetFoodName(card);
5641 }
5642 if (card2 != null && card2.c_idRefCard != null)
5643 {
5644 c_idRefCard2 = card2.c_idRefCard;
5645 c_altName2 = TryGetFoodName(card2);
5646 }
5647 }
5648 static bool IsIgnoreName(Card c)
5649 {
5650 if (c == null)
5651 {
5652 return true;
5653 }
5654 switch (c.id)
5655 {
5656 case "dough_cake":
5657 case "dough_bread":
5658 case "noodle":
5659 case "flour":
5660 case "rice":
5661 return true;
5662 default:
5663 return false;
5664 }
5665 }
5666 }
5667
5668 public string TryGetFoodName(Card c)
5669 {
5670 if (c.c_idRefCard.IsEmpty())
5671 {
5672 return c.c_altName;
5673 }
5674 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5675 {
5676 return c.c_altName;
5677 }
5678 if (!row.aka.IsEmpty())
5679 {
5680 if (row.name == "*r" && row.aka == "*r")
5681 {
5682 return "corpseGeneral".lang();
5683 }
5684 if (row.name == "*r")
5685 {
5686 return row.GetText("aka");
5687 }
5688 }
5689 return row.GetName();
5690 }
5691
5692 public string GetFoodName(string s)
5693 {
5694 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5695 }
5696
5697 public void MakeFigureFrom(string id)
5698 {
5699 MakeRefFrom(id);
5700 }
5701
5702 public Card MakeRefFrom(string id)
5703 {
5704 c_idRefCard = id;
5705 return this;
5706 }
5707
5708 public void MakeRefFrom(Card c1, Card c2 = null)
5709 {
5710 c_idRefCard = c1.id;
5711 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName(NameStyle.Ref, (!c1.isChara) ? 1 : 0));
5712 if (c2 != null)
5713 {
5714 c_idRefCard2 = c2.id;
5715 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName(NameStyle.Ref, (!c2.isChara) ? 1 : 0));
5716 }
5717 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
5718 }
5719
5720 public Thing MakeEgg(bool effect = true, int num = 1, bool addToZone = true, int fertChance = 20, BlessedState? state = null)
5721 {
5722 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
5723 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5724 {
5725 thing.MakeFoodFrom(EClass.sources.charas.map["caladrius"].model);
5726 }
5727 else
5728 {
5729 thing.MakeFoodFrom(this);
5730 }
5731 thing.c_idMainElement = c_idMainElement;
5732 if (state.HasValue)
5733 {
5734 thing.SetBlessedState(state.Value);
5735 }
5736 if (!addToZone)
5737 {
5738 return thing;
5739 }
5740 return GiveBirth(thing, effect);
5741 }
5742
5743 public Thing MakeMilk(bool effect = true, int num = 1, bool addToZone = true, BlessedState? state = null)
5744 {
5745 Thing thing = ThingGen.Create("milk").SetNum(num);
5746 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5747 {
5748 thing.MakeRefFrom(EClass.sources.charas.map["caladrius"].model);
5749 }
5750 else
5751 {
5752 thing.MakeRefFrom(this);
5753 }
5754 if (state.HasValue)
5755 {
5756 thing.SetBlessedState(state.Value);
5757 }
5758 int num2 = LV - sourceCard.LV;
5759 if (!IsPCFaction && EClass._zone.IsUserZone)
5760 {
5761 num2 = 0;
5762 }
5763 if (num2 >= 10 && !HasElement(1290))
5764 {
5765 thing.SetEncLv(num2 / 10);
5766 }
5767 if (!addToZone)
5768 {
5769 return thing;
5770 }
5771 return GiveBirth(thing, effect);
5772 }
5773
5774 public Thing GiveBirth(Thing t, bool effect)
5775 {
5776 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
5777 EClass.player.forceTalk = true;
5778 card.Talk("giveBirth");
5779 EClass._zone.TryAddThing(t, card.pos);
5780 if (effect)
5781 {
5782 card.pos.PlayEffect("revive");
5783 card.pos.PlaySound("egg");
5784 PlayAnime(AnimeID.Shiver);
5785 if (isChara)
5786 {
5788 }
5789 }
5790 return t;
5791 }
5792
5793 public Card SetHidden(bool hide = true)
5794 {
5795 isHidden = hide;
5796 pos.cell.Refresh();
5797 return this;
5798 }
5799
5800 public virtual MoveResult _Move(Point p, MoveType type = MoveType.Walk)
5801 {
5802 EClass._map.MoveCard(p, this);
5803 if (isChara)
5804 {
5805 Chara.SyncRide();
5806 }
5807 return MoveResult.Success;
5808 }
5809
5810 public void MoveImmediate(Point p, bool focus = true, bool cancelAI = true)
5811 {
5812 if (p == null)
5813 {
5814 return;
5815 }
5816 EClass._map.MoveCard(p, this);
5817 if (!IsPC || focus)
5818 {
5819 renderer.SetFirst(first: true, p.PositionCenter());
5820 }
5821 if (isChara)
5822 {
5823 if (cancelAI)
5824 {
5825 Chara.ai.Cancel();
5826 }
5827 Chara.SyncRide();
5828 }
5829 if (IsPC && focus)
5830 {
5833 }
5834 }
5835
5836 public void Teleport(Point point, bool silent = false, bool force = false)
5837 {
5838 if (EClass._zone.IsRegion)
5839 {
5840 SayNothingHappans();
5841 return;
5842 }
5843 PlayEffect("teleport");
5844 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
5845 {
5846 Say("antiTeleport", this);
5847 PlaySound("gravity");
5848 return;
5849 }
5850 if (!silent)
5851 {
5852 PlaySound("teleport");
5853 Say("teleported", this);
5854 }
5855 _Move(point);
5856 renderer.SetFirst(first: true, pos.PositionCenter());
5857 if (isChara)
5858 {
5859 Chara.ai.Cancel();
5860 foreach (Chara chara in EClass._map.charas)
5861 {
5862 if (chara.enemy == this)
5863 {
5864 chara.SetEnemy();
5865 }
5866 }
5867 Chara.RemoveCondition<ConEntangle>();
5868 }
5869 if (IsPC)
5870 {
5873 EClass.player.haltMove = true;
5874 }
5875 PlayEffect("teleport", useRenderPos: false);
5876 }
5877
5878 public virtual void OnLand()
5879 {
5881 {
5882 PlayEffect("ripple");
5883 PlaySound("Footstep/water");
5884 }
5885 }
5886
5887 public int ResistLvFrom(int ele)
5888 {
5889 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
5890 }
5891
5892 public int ResistLv(int res)
5893 {
5894 return Element.GetResistLv(Evalue(res));
5895 }
5896
5897 public bool HasElement(int ele, int req = 1)
5898 {
5899 return elements.Value(ele) >= req;
5900 }
5901
5902 public bool HasElement(string id, int req = 1)
5903 {
5904 return HasElement(EClass.sources.elements.alias[id].id, req);
5905 }
5906
5907 public bool HasGlobalElement(int ele)
5908 {
5909 return elements.GetElement(ele)?.IsGlobalElement ?? false;
5910 }
5911
5912 public bool HasElementNoCopy()
5913 {
5914 if (HasElement(764))
5915 {
5916 return true;
5917 }
5918 if (HasElement(759))
5919 {
5920 return true;
5921 }
5922 if (HasElement(703))
5923 {
5924 return true;
5925 }
5926 if (HasElement(758))
5927 {
5928 return true;
5929 }
5930 if (HasElement(704))
5931 {
5932 return true;
5933 }
5934 return false;
5935 }
5936
5938 {
5939 renderer = new CardRenderer();
5940 renderer.SetOwner(this);
5941 return renderer;
5942 }
5943
5944 public void AddBlood(int a = 1, int id = -1)
5945 {
5946 if (!EClass._zone.IsRegion)
5947 {
5948 for (int i = 0; i < a; i++)
5949 {
5950 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
5951 }
5952 PlaySound("blood");
5953 }
5954 }
5955
5957 {
5959 shared.color = 11010048f;
5960 shared.liquidLv = 0;
5961 shared.cell = null;
5962 SetRenderParam(shared);
5963 return shared;
5964 }
5965
5966 public virtual void SetRenderParam(RenderParam p)
5967 {
5968 }
5969
5970 public void DyeRandom()
5971 {
5972 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r).RandomItem().alias);
5973 }
5974
5975 public void Dye(string idMat)
5976 {
5977 Dye(EClass.sources.materials.alias[idMat]);
5978 }
5979
5980 public void Dye(SourceMaterial.Row mat)
5981 {
5982 isDyed = mat != null;
5983 c_dyeMat = mat?.id ?? 0;
5984 _colorInt = 0;
5985 }
5986
5987 public void RefreshColor()
5988 {
5989 if (isChara)
5990 {
5991 if (isDyed)
5992 {
5993 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, sourceRenderCard.colorMod);
5994 }
5995 else if (isElemental)
5996 {
5997 _colorInt = BaseTileMap.GetColorInt(ref EClass.setting.elements[Chara.MainElement.source.alias].colorSprite, sourceRenderCard.colorMod);
5998 }
5999 else
6000 {
6001 _colorInt = 104025;
6002 }
6003 }
6004 else if (isDyed)
6005 {
6006 if (sourceRenderCard.useAltColor)
6007 {
6008 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.altColor, sourceRenderCard.colorMod);
6009 }
6010 else
6011 {
6012 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, sourceRenderCard.colorMod);
6013 }
6014 }
6015 else if (sourceRenderCard.useRandomColor)
6016 {
6017 _colorInt = BaseTileMap.GetColorInt(ref GetRandomColor(), sourceRenderCard.colorMod);
6018 }
6019 else if (sourceRenderCard.useAltColor)
6020 {
6021 _colorInt = BaseTileMap.GetColorInt(ref material.altColor, sourceRenderCard.colorMod);
6022 }
6023 else
6024 {
6025 _colorInt = BaseTileMap.GetColorInt(ref material.matColor, sourceRenderCard.colorMod);
6026 }
6027 }
6028
6030 {
6031 int num = EClass.game.seed + refVal;
6032 num += id[0] % 10000;
6033 if (id.Length > 1)
6034 {
6035 num += id[1] % 1000;
6036 if (id.Length > 2)
6037 {
6038 num += id[2] % 1000;
6039 if (id.Length > 3)
6040 {
6041 num += id[3] % 1000;
6042 if (id.Length > 4)
6043 {
6044 num += id[4] % 1000;
6045 }
6046 }
6047 }
6048 }
6049 Rand.UseSeed(num, delegate
6050 {
6051 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
6052 });
6053 return ref _randColor;
6054 }
6055
6056 public virtual Sprite GetSprite(int dir = 0)
6057 {
6058 if (trait is TraitAbility)
6059 {
6060 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
6061 }
6062 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6063 }
6064
6065 public virtual Sprite GetImageSprite()
6066 {
6067 return null;
6068 }
6069
6070 public void SetImage(Image image, int dir, int idSkin = 0)
6071 {
6072 sourceRenderCard.SetImage(image, GetSprite(dir), colorInt, setNativeSize: true, dir, idSkin, this);
6073 }
6074
6075 public virtual void SetImage(Image image)
6076 {
6077 if (trait is TraitAbility)
6078 {
6079 (trait as TraitAbility).act.SetImage(image);
6080 return;
6081 }
6082 Sprite sprite = GetSprite();
6083 if (!c_idSpriteReplacer.IsEmpty())
6084 {
6085 SpriteReplacer spriteReplacer = SpriteReplacer.dictSkins.TryGetValue(c_idSpriteReplacer);
6086 if (spriteReplacer != null)
6087 {
6088 RenderData renderData = ResourceCache.Load<RenderData>("Scene/Render/Data/chara_custom_" + ((spriteReplacer.data.GetSprite().texture.height <= 128) ? "128" : "256"));
6089 sprite = spriteReplacer.data.GetSprite();
6090 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, renderData, spriteReplacer.data.pref ?? Pref);
6091 return;
6092 }
6093 }
6094 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, this);
6095 }
6096
6097 public void ShowEmo(Emo _emo = Emo.none, float duration = 0f, bool skipSame = true)
6098 {
6099 if ((!isChara || Chara.host == null) && !(_emo == lastEmo && skipSame))
6100 {
6101 if (_emo != 0)
6102 {
6103 renderer.ShowEmo(_emo, duration);
6104 }
6105 lastEmo = _emo;
6106 }
6107 }
6108
6109 public void PlaySoundHold(bool spatial = true)
6110 {
6111 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6112 }
6113
6114 public void PlaySoundDrop(bool spatial = true)
6115 {
6116 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6117 }
6118
6119 public void PlaySoundImpact(bool spatial = true)
6120 {
6121 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6122 }
6123
6124 public void PlaySoundDead(bool spatial = true)
6125 {
6126 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6127 }
6128
6129 public SoundSource PlaySound(string id, float v = 1f, bool spatial = true)
6130 {
6131 Card rootCard = GetRootCard();
6132 if (rootCard.IsPC)
6133 {
6134 spatial = false;
6135 }
6136 if (rootCard.Dist(EClass.pc) < EClass.player.lightRadius + 1 || !spatial)
6137 {
6138 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6139 }
6140 return null;
6141 }
6142
6143 public void KillAnime()
6144 {
6145 renderer.KillAnime();
6146 }
6147
6148 public void PlayAnime(AnimeID id, bool force = false)
6149 {
6150 renderer.PlayAnime(id, force);
6151 }
6152
6153 public void PlayAnime(AnimeID id, Point dest, bool force = false)
6154 {
6155 renderer.PlayAnime(id, dest);
6156 }
6157
6158 public void PlayAnimeLoot()
6159 {
6160 renderer.PlayAnime(AnimeID.Loot);
6161 }
6162
6163 public Effect PlayEffect(string id, bool useRenderPos = true, float range = 0f, Vector3 fix = default(Vector3))
6164 {
6165 if (id.IsEmpty())
6166 {
6167 return null;
6168 }
6169 Card rootCard = GetRootCard();
6170 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6171 }
6172
6173 public void PlayEffect(int ele, bool useRenderPos = true, float range = 0f)
6174 {
6175 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6176 if (effect == null)
6177 {
6178 Debug.Log(ele);
6179 return;
6180 }
6181 Card rootCard = GetRootCard();
6182 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6183 }
6184
6185 public virtual void SetDir(int d)
6186 {
6187 dir = d;
6188 renderer.RefreshSprite();
6189 }
6190
6191 public void SetRandomDir()
6192 {
6193 SetDir(EClass.rnd(4));
6194 }
6195
6196 public virtual void LookAt(Card c)
6197 {
6198 }
6199
6200 public virtual void LookAt(Point p)
6201 {
6202 }
6203
6204 public virtual void Rotate(bool reverse = false)
6205 {
6206 int num = 4;
6207 if (sourceCard.tiles.Length > 4)
6208 {
6209 num = sourceCard.tiles.Length;
6210 }
6211 if (TileType == TileType.Door)
6212 {
6213 num = 2;
6214 }
6215 if (reverse)
6216 {
6217 dir--;
6218 }
6219 else
6220 {
6221 dir++;
6222 }
6223 if (dir < 0)
6224 {
6225 dir = num - 1;
6226 }
6227 if (dir == num)
6228 {
6229 dir = 0;
6230 }
6231 SetDir(dir);
6232 renderer.RefreshSprite();
6233 }
6234
6235 public void ChangeAltitude(int a)
6236 {
6237 altitude += a;
6238 if (altitude < 0)
6239 {
6240 altitude = 0;
6241 }
6242 if (altitude > TileType.MaxAltitude)
6243 {
6244 altitude = TileType.MaxAltitude;
6245 }
6246 }
6247
6249 {
6250 return SubPassData.Default;
6251 }
6252
6253 public void SetFreePos(Point point)
6254 {
6255 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle && !sourceCard.multisize && !EClass.scene.actionMode.IsRoofEditMode(this);
6256 if (freePos)
6257 {
6258 Vector3 vector = point.Position();
6259 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6260 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6261 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6263 {
6264 fx -= fx % 0.2f;
6265 fy -= fy % 0.1f;
6266 }
6267 fx = fx - vector.x + thingPosition.x;
6268 fy = fy - vector.y + thingPosition.y;
6269 }
6270 else
6271 {
6272 float num2 = (fy = 0f);
6273 fx = num2;
6274 }
6275 }
6276
6277 public void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition = false)
6278 {
6279 if (dir != -1)
6280 {
6281 this.dir = dir;
6282 }
6283 Vector3 v = point.Position();
6284 bool skipRender = point.cell.skipRender;
6285 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6286 {
6287 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6288 }
6289 if (!main)
6290 {
6291 return;
6292 }
6293 RenderParam renderParam = GetRenderParam();
6295 {
6296 renderParam.x = v.x;
6297 renderParam.y = v.y;
6298 renderParam.z = v.z;
6299 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6300 v.x = renderParam.x;
6301 v.y = renderParam.y;
6302 v.z = renderParam.z;
6303 }
6305 {
6306 TileType.GetMountHeight(ref v, point, this.dir, this);
6307 }
6308 v.z += EClass.setting.render.thingZ;
6309 if (!skipRender)
6310 {
6311 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6312 if (freePos)
6313 {
6314 v.x += fx;
6315 v.y += fy;
6316 v.z += thingPosition.z;
6317 }
6318 else
6319 {
6320 v += thingPosition;
6321 }
6322 }
6323 if (useCurrentPosition)
6324 {
6325 v = renderer.position;
6326 v.z += -0.01f;
6327 }
6328 if (TileType == TileType.Door)
6329 {
6330 v.z -= 0.5f;
6331 }
6332 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6333 point.ApplyAnime(ref v);
6334 if (renderer.hasActor)
6335 {
6336 renderer.actor.RefreshSprite();
6337 }
6338 renderer.Draw(renderParam, ref v, drawShadow: false);
6339 }
6340
6341 public void RecalculateFOV()
6342 {
6343 if (fov != null)
6344 {
6345 ClearFOV();
6346 fov = null;
6347 if (IsPC)
6348 {
6349 EClass.player.lightRadius = 1;
6350 }
6351 }
6352 CalculateFOV();
6353 }
6354
6355 public bool HasLight()
6356 {
6357 return GetLightRadius() > 0;
6358 }
6359
6360 public float GetLightPower()
6361 {
6362 float num = (isChara ? EClass.scene.profile.light.fovCurveChara.Evaluate(EClass.scene.timeRatio) : EClass.scene.profile.global.fovPower);
6363 if (LightData != null)
6364 {
6365 return 0.01f * LightData.color.a * 256f * 1.12f;
6366 }
6367 if (IsPCFaction && !IsPC)
6368 {
6369 num *= 4f;
6370 }
6371 return num;
6372 }
6373
6374 public int GetHearingRadius()
6375 {
6376 return 8;
6377 }
6378
6379 public int GetSightRadius()
6380 {
6381 if (IsPC)
6382 {
6383 return EClass.player.lightRadius;
6384 }
6385 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0);
6386 }
6387
6388 public int GetLightRadius()
6389 {
6390 if (isThing)
6391 {
6392 if (!IsInstalled && EClass.pc.held != this)
6393 {
6394 return 0;
6395 }
6396 if (trait is TraitLightSource && Thing.isEquipped)
6397 {
6398 return (trait as TraitLightSource).LightRadius;
6399 }
6400 if (LightData == null || !trait.IsLightOn)
6401 {
6402 return 0;
6403 }
6404 return LightData.radius;
6405 }
6406 int num = ((LightData != null) ? LightData.radius : 0);
6407 int num2 = 0;
6408 if (IsPC)
6409 {
6410 if (Chara.isBlind)
6411 {
6412 return 1;
6413 }
6414 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6415 num2 = 2;
6416 }
6417 else
6418 {
6420 {
6421 return 0;
6422 }
6423 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6424 {
6425 return 0;
6426 }
6427 }
6428 if (IsPCFaction)
6429 {
6430 Thing equippedThing = Chara.body.GetEquippedThing(45);
6431 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6432 {
6433 num2 = traitLightSource.LightRadius;
6434 }
6435 if (Chara.held != null && IsPC)
6436 {
6437 int lightRadius = Chara.held.GetLightRadius();
6438 if (lightRadius > 0)
6439 {
6440 if (lightRadius > num2)
6441 {
6442 num2 = Chara.held.GetLightRadius() - 1;
6443 }
6444 if (num2 < 3)
6445 {
6446 num2 = 3;
6447 }
6448 }
6449 }
6450 if (num < num2)
6451 {
6452 num = num2;
6453 }
6454 }
6455 return num;
6456 }
6457
6458 public void CalculateFOV()
6459 {
6460 int radius = GetLightRadius();
6461 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6462 {
6463 return;
6464 }
6465 float power = GetLightPower();
6466 if (IsPC)
6467 {
6468 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6469 {
6470 power += Chara.held.GetLightPower();
6471 }
6472 if (radius <= 2)
6473 {
6474 power = 0f;
6475 }
6476 foreach (Condition condition in Chara.conditions)
6477 {
6478 condition.OnCalculateFov(fov, ref radius, ref power);
6479 }
6480 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6481 {
6482 power = EClass.scene.profile.global.playerLightPowerLimit;
6483 }
6484 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6485 EClass.player.lightRadius = radius;
6486 EClass.player.lightPower = power;
6487 }
6488 if (fov == null)
6489 {
6490 fov = CreateFov();
6491 }
6492 fov.Perform(pos.x, pos.z, radius, power * 2f);
6493 }
6494
6496 {
6497 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6498 }
6499
6501 {
6502 Fov fov = new Fov();
6503 int num = (trait.UseLightColor ? c_lightColor : 0);
6504 if (num != 0)
6505 {
6506 fov.r = (byte)(num / 1024);
6507 fov.g = (byte)(num % 1024 / 32);
6508 fov.b = (byte)(num % 32);
6509 }
6510 else if (LightData != null)
6511 {
6512 fov.r = (byte)(LightData.color.r * 16f);
6513 fov.g = (byte)(LightData.color.g * 16f);
6514 fov.b = (byte)(LightData.color.b * 16f);
6515 }
6516 else if (isChara)
6517 {
6518 fov.r = 0;
6519 fov.g = 0;
6520 fov.b = 0;
6521 }
6522 else
6523 {
6524 fov.r = 3;
6525 fov.g = 2;
6526 fov.b = 1;
6527 }
6528 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
6529 {
6530 Fov fov2 = Chara.held.CreateFov();
6531 fov.r += fov2.r;
6532 fov.g += fov2.g;
6533 fov.b += fov2.b;
6534 }
6535 if (IsPC)
6536 {
6537 fov.isPC = true;
6538 foreach (Condition condition in Chara.conditions)
6539 {
6540 condition.OnCreateFov(fov);
6541 }
6542 }
6543 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
6544 return fov;
6545 }
6546
6547 public void ClearFOV()
6548 {
6549 if (fov != null && fov.lastPoints.Count != 0)
6550 {
6551 fov.Perform(pos.x, pos.z, 0);
6552 }
6553 }
6554
6555 public virtual void OnSimulateHour(VirtualDate date)
6556 {
6557 trait.OnSimulateHour(date);
6558 if (date.IsRealTime)
6559 {
6560 DecayNatural();
6561 }
6562 }
6563
6564 public void DecayNatural(int hour = 1)
6565 {
6566 if (!isNPCProperty)
6567 {
6568 things.ForeachReverse(delegate(Thing t)
6569 {
6570 t.DecayNatural(hour);
6571 });
6572 if (sourceCard._origin == "dish")
6573 {
6574 CheckJustCooked();
6575 }
6576 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
6577 {
6578 Decay(10 * hour);
6579 }
6580 else if (!isChara && trait.Decay != 0)
6581 {
6582 Decay(trait.Decay * hour);
6583 }
6584 }
6585 }
6586
6587 public void CheckJustCooked()
6588 {
6589 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
6590 {
6591 c_dateCooked = 0;
6592 elements.Remove(757);
6593 }
6594 }
6595
6596 public void Decay(int a = 10)
6597 {
6598 Card card = parent as Card;
6599 int num = 200;
6600 int num2 = MaxDecay / 4 * 3;
6601 if (a > 0)
6602 {
6603 if (card != null)
6604 {
6605 num = card.trait.DecaySpeedChild;
6606 }
6607 num = num * trait.DecaySpeed / 100;
6608 int num3 = Evalue(405);
6609 if (num3 != 0)
6610 {
6611 num = num * (100 - num3 * 2) / 100;
6612 }
6613 if (num < 0)
6614 {
6615 num = 0;
6616 }
6617 }
6618 else
6619 {
6620 num = 100;
6621 }
6622 a = a * num / 100;
6623 if (decay + a > MaxDecay)
6624 {
6625 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
6626 {
6627 return;
6628 }
6629 if (!IsDecayed)
6630 {
6631 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
6632 {
6633 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
6634 card.AddCard(thing);
6635 if (!IsParentLocked())
6636 {
6637 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
6638 }
6639 Destroy();
6640 return;
6641 }
6642 if (parent == EClass._zone)
6643 {
6644 Say("rot", this);
6645 }
6646 else if (GetRootCard() == EClass.pc)
6647 {
6648 if (!IsParentLocked())
6649 {
6650 EClass.pc.Say("rotInv", this, EClass.pc);
6651 }
6653 }
6654 if (IsFood)
6655 {
6656 elements.ModBase(73, -10);
6657 }
6658 }
6659 }
6660 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
6661 {
6662 if (!IsParentLocked())
6663 {
6664 EClass.pc.Say("rottingInv", this, EClass.pc);
6665 }
6667 }
6668 decay += a;
6669 bool IsParentLocked()
6670 {
6671 if (parent is Thing)
6672 {
6673 return (parent as Thing).c_lockLv > 0;
6674 }
6675 return false;
6676 }
6677 }
6678
6679 public bool HasTalk(string idTopic)
6680 {
6681 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
6682 }
6683
6684 public void Talk(string idTopic, string ref1 = null, string ref2 = null, bool forceSync = false)
6685 {
6686 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
6687 {
6688 EClass.player.forceTalk = false;
6689 Msg.SetColor();
6690 return;
6691 }
6692 EClass.player.forceTalk = false;
6693 if (!isSynced && !forceSync)
6694 {
6695 Msg.SetColor();
6696 return;
6697 }
6698 GameLang.refDrama1 = ref1;
6699 GameLang.refDrama2 = ref2;
6700 string text = GetTalkText(idTopic, stripPun: true);
6701 if (HasElement(1232) && idTopic != "baby")
6702 {
6703 BackerContent.GakiConvert(ref text, "babu");
6704 }
6705 else
6706 {
6707 string text2 = id;
6708 if (!(text2 == "adv_gaki"))
6709 {
6710 if (text2 == "corgon")
6711 {
6712 BackerContent.GakiConvert(ref text, "mokyu");
6713 }
6714 }
6715 else
6716 {
6717 BackerContent.GakiConvert(ref text);
6718 }
6719 }
6720 TalkRaw(text, ref1, ref2, forceSync);
6721 }
6722
6723 public void TalkRaw(string text, string ref1 = null, string ref2 = null, bool forceSync = false)
6724 {
6725 if ((!isSynced && !forceSync) || text.IsEmpty())
6726 {
6727 Msg.SetColor();
6728 return;
6729 }
6730 if (ref1 != null)
6731 {
6732 text = text.Replace("#1", ref1);
6733 }
6734 if (ref2 != null)
6735 {
6736 text = text.Replace("#2", ref2);
6737 }
6738 HostRenderer.Say(ApplyNewLine(text));
6739 bool flag = text.StartsWith("*");
6740 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
6741 if (!flag)
6742 {
6743 text = text.Bracket();
6744 }
6745 Msg.Say(text.Replace("&", ""));
6746 }
6747
6748 public string ApplyNewLine(string text)
6749 {
6750 if (text.Contains("&"))
6751 {
6752 string text2 = "_comma".lang();
6753 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
6754 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
6755 text = text.Replace("&", Environment.NewLine ?? "");
6756 }
6757 return text;
6758 }
6759
6760 public void SayRaw(string text, string ref1 = null, string ref2 = null)
6761 {
6762 if (isSynced && !text.IsEmpty())
6763 {
6764 if (ref1 != null)
6765 {
6766 text = text.Replace("#1", ref1);
6767 }
6768 if (ref2 != null)
6769 {
6770 text = text.Replace("#2", ref2);
6771 }
6772 HostRenderer.Say(text);
6773 }
6774 }
6775
6776 public void SayNothingHappans()
6777 {
6778 Say("nothingHappens");
6779 }
6780
6781 public void Say(string lang, string ref1 = null, string ref2 = null)
6782 {
6783 if (ShouldShowMsg)
6784 {
6785 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
6786 }
6787 Msg.SetColor();
6788 }
6789
6790 public void Say(string lang, Card c1, Card c2, string ref1 = null, string ref2 = null)
6791 {
6792 if (ShouldShowMsg)
6793 {
6794 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
6795 }
6796 Msg.SetColor();
6797 }
6798
6799 public void Say(string lang, Card c1, string ref1 = null, string ref2 = null)
6800 {
6801 if (ShouldShowMsg)
6802 {
6803 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
6804 }
6805 Msg.SetColor();
6806 }
6807
6808 public string GetTalkText(string idTopic, bool stripPun = false, bool useDefault = true)
6809 {
6810 bool flag = isChara && Chara.IsHumanSpeak;
6811 string text = MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
6812 if (!text.IsEmpty())
6813 {
6814 text = text.Split('|').RandomItem();
6815 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
6816 {
6817 if (!text.StartsWith("(") && !text.StartsWith("*"))
6818 {
6819 text = "(" + text + ")";
6820 }
6821 text = text.Replace("。)", ")");
6822 }
6823 }
6824 return ApplyTone(text, stripPun);
6825 }
6826
6827 public string ApplyTone(string text, bool stripPun = false)
6828 {
6829 text = GameLang.ConvertDrama(text, Chara);
6830 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
6831 }
6832
6833 public static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun = false)
6834 {
6835 if (text.IsEmpty())
6836 {
6837 return text;
6838 }
6839 string[] array = _tones.IsEmpty("").Split('|');
6840 string key = array[0];
6841 string text2 = "";
6843 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
6844 {
6845 text2 = text.Replace("{", "").Replace("}", "");
6846 }
6847 else
6848 {
6849 if (array[0].IsEmpty())
6850 {
6851 key = "default";
6852 }
6853 if (MOD.tones.all.ContainsKey(key))
6854 {
6855 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
6856 if (Lang.isJP && c != null)
6857 {
6858 if (array.Length >= 2)
6859 {
6860 stringBuilder.Replace("_toneI".lang(), array[1]);
6861 }
6862 if (array.Length >= 3)
6863 {
6864 stringBuilder.Replace("_toneYou".lang(), array[2]);
6865 }
6866 }
6867 text2 = stringBuilder.ToString();
6868 }
6869 else
6870 {
6871 text2 = text.Replace("{", "").Replace("}", "");
6872 }
6873 }
6874 if (c != null)
6875 {
6876 text2 = text2.Replace("#me", c.NameSimple);
6877 }
6878 if (!stripPun || !Lang.setting.stripPuns)
6879 {
6880 return text2;
6881 }
6882 return text2.StripLastPun();
6883 }
6884
6885 public void SetRandomTalk()
6886 {
6888 if (!MOD.listTalk.list[0].ContainsKey(id))
6889 {
6890 c_idTalk = MOD.listTalk.GetRandomID("human");
6891 }
6892 }
6893
6894 public void SetRandomTone()
6895 {
6897 List<Dictionary<string, string>> list = MOD.tones.list;
6898 if (list.Count != 0)
6899 {
6900 int mtp = EClass.core.config.test.extraToneMTP switch
6901 {
6902 4 => 10,
6903 3 => 5,
6904 2 => 2,
6905 1 => 1,
6906 0 => 0,
6907 _ => 0,
6908 };
6909 if (EClass.debug.enable)
6910 {
6911 mtp *= 100;
6912 }
6913 string text = list.RandomItem()["id"];
6914 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
6915 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
6916 }
6917 }
6918
6920 {
6921 return ListCraftBonusTraits().Count > 0;
6922 }
6923
6924 public List<Element> ListCraftBonusTraits()
6925 {
6926 List<Element> list = new List<Element>();
6927 string[] tag = sourceCard.tag;
6928 for (int i = 0; i < tag.Length; i++)
6929 {
6930 string[] array = tag[i].Split('/');
6931 if (!(array[0] != "craft_bonus"))
6932 {
6933 Element item = Element.Create(array[1], array[2].ToInt());
6934 list.Add(item);
6935 }
6936 }
6937 return list;
6938 }
6939
6940 public void TryStack(Thing t)
6941 {
6942 if (t == this)
6943 {
6944 return;
6945 }
6946 ThingContainer.DestData dest = things.GetDest(t);
6947 if (dest.stack != null)
6948 {
6949 if (IsPC)
6950 {
6951 Say("stack_thing", t, dest.stack);
6952 }
6953 t.TryStackTo(dest.stack);
6954 }
6955 }
6956
6957 public void ApplyBacker(int bid)
6958 {
6959 ChangeRarity(Rarity.Normal);
6960 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
6961 if (row == null)
6962 {
6963 return;
6964 }
6965 c_idBacker = row.id;
6966 if (row.type == 4)
6967 {
6969 Chara chara = Chara;
6970 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
6971 chara.hostility = hostility2;
6972 }
6973 if (row.type == 6)
6974 {
6977 Chara.idFaith = row.deity.ToLowerInvariant();
6978 }
6979 if (row.type == 4 || row.type == 5 || row.type == 7)
6980 {
6981 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
6982 if (id == "putty_snow")
6983 {
6984 idSkin = 0;
6985 }
6986 }
6987 if (bid == 164)
6988 {
6989 Chara.EQ_ID("amulet_moonnight");
6990 }
6991 }
6992
6993 public void RemoveBacker()
6994 {
6995 if (c_idBacker == 164)
6996 {
6997 Chara.things.Find("amulet_moonnight")?.Destroy();
6998 }
6999 c_idBacker = 0;
7000 }
7001
7002 public void SetPaintData()
7003 {
7004 EClass.ui.Hide(0f);
7006 {
7007 ClearPaintSprite();
7008 c_textureData = GetPaintData();
7010 {
7011 EClass.ui.Show(0f);
7012 });
7013 });
7014 }
7015
7016 public byte[] GetPaintData()
7017 {
7018 Sprite sprite = GetSprite();
7019 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7020 int num = sprite.texture.width * 2;
7021 int num2 = sprite.texture.height * 2;
7022 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
7023 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7024 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7025 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
7026 texture2D2.SetPixels(pixels);
7027 texture2D2.Apply();
7028 byte[] result = texture2D2.EncodeToJPG();
7029 UnityEngine.Object.Destroy(texture2D);
7030 UnityEngine.Object.Destroy(texture2D2);
7031 return result;
7032 }
7033
7034 public void ClearPaintSprite()
7035 {
7036 if ((bool)_paintSprite)
7037 {
7038 UnityEngine.Object.Destroy(_paintSprite.texture);
7039 UnityEngine.Object.Destroy(_paintSprite);
7040 _paintSprite = null;
7041 }
7042 }
7043
7044 public Sprite GetPaintSprite()
7045 {
7046 if (!_paintSprite)
7047 {
7048 byte[] data = c_textureData;
7049 Texture2D texture2D = new Texture2D(1, 1);
7050 texture2D.LoadImage(data);
7051 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
7052 EClass.game.loadedTextures.Add(texture2D);
7053 if (trait is TraitCanvas traitCanvas)
7054 {
7055 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7056 }
7057 }
7058 return _paintSprite;
7059 }
7060
7061 public void TryUnrestrain(bool force = false, Chara c = null)
7062 {
7063 if (!(GetRestrainer() == null || force))
7064 {
7065 return;
7066 }
7067 isRestrained = false;
7068 Say("unrestrained", this);
7069 if (this != c)
7070 {
7071 Talk("thanks");
7072 }
7073 MoveImmediate(pos.GetNearestPoint());
7074 renderer.SetFirst(first: true);
7075 if (c == null)
7076 {
7077 return;
7078 }
7079 if (c_rescueState == RescueState.WaitingForRescue)
7080 {
7081 c_rescueState = RescueState.Rescued;
7082 if (c.IsPC)
7083 {
7085 }
7086 }
7088 {
7089 return;
7090 }
7091 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
7092 {
7093 c.DoHostileAction(item, immediate: true);
7094 }
7095 }
7096
7098 {
7099 foreach (Card item in pos.ListCards())
7100 {
7101 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
7102 {
7103 return item.trait as TraitShackle;
7104 }
7105 }
7106 return null;
7107 }
7108
7109 public virtual void Tick()
7110 {
7111 }
7112
7113 public static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
7114 {
7115 int result = 0;
7116 if (row.id == 0)
7117 {
7118 return result;
7119 }
7120 result = row.value * mat.value / 100;
7121 if (result < 0)
7122 {
7123 result = 1;
7124 }
7125 return result;
7126 }
7127
7128 public Thing SetPriceFix(int a)
7129 {
7130 c_priceFix = a;
7131 return Thing;
7132 }
7133
7134 public int GetEquipValue()
7135 {
7136 return GetValue();
7137 }
7138
7139 public void SetSale(bool sale)
7140 {
7141 if (isSale != sale)
7142 {
7143 isSale = sale;
7144 if (isSale)
7145 {
7146 EClass._map.props.sales.Add(this);
7147 }
7148 else
7149 {
7150 EClass._map.props.sales.Remove(this);
7151 }
7152 }
7153 }
7154
7155 public int GetValue(PriceType priceType = PriceType.Default, bool sell = false)
7156 {
7157 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7158 if (id == "plat" && !sell)
7159 {
7160 num = 10000;
7161 }
7162 if (num == 0)
7163 {
7164 return 0;
7165 }
7166 float num2 = num;
7167 if (priceType == PriceType.CopyShop)
7168 {
7169 num2 += (float)c_priceCopy * 0.2f;
7170 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7171 }
7172 else
7173 {
7174 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7175 }
7176 if (IsFood && !material.tag.Contains("food"))
7177 {
7178 num2 *= 0.5f;
7179 }
7180 float num3;
7181 if (IsEquipmentOrRangedOrAmmo || trait is TraitMod)
7182 {
7183 if (sell)
7184 {
7185 num2 *= 0.3f;
7186 }
7187 num3 = 2f;
7188 }
7189 else
7190 {
7191 num3 = 0.5f;
7192 }
7193 if (isReplica)
7194 {
7195 num2 *= 0.15f;
7196 }
7197 if (!IsUnique)
7198 {
7199 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7200 {
7201 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7202 }
7203 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7204 if (IsEquipmentOrRanged)
7205 {
7206 int num4 = 0;
7207 foreach (Element value in elements.dict.Values)
7208 {
7209 num4 += value.source.value;
7210 }
7211 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7212 if (rarity >= Rarity.Legendary)
7213 {
7214 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7215 }
7216 }
7217 }
7218 if (trait is TraitRecipe && sell)
7219 {
7220 num2 *= 0.1f;
7221 }
7222 if (encLV != 0 && !category.tag.Contains("noEnc"))
7223 {
7224 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7225 }
7226 if (tier > 0)
7227 {
7228 num2 *= (float)(tier + 1);
7229 }
7230 return (int)num2;
7231 }
7232
7233 public virtual int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
7234 {
7235 if (priceType == PriceType.CopyShop && sell)
7236 {
7237 return 0;
7238 }
7239 if (!sell)
7240 {
7241 if (id == "littleball")
7242 {
7243 return 0;
7244 }
7245 switch (currency)
7246 {
7247 case CurrencyType.Money:
7248 if (id == "crimale2")
7249 {
7250 return 6480;
7251 }
7252 break;
7253 case CurrencyType.Influence:
7254 switch (id)
7255 {
7256 case "ticket_fortune":
7257 return 5;
7258 case "medal":
7259 return 5;
7260 case "lunch_love":
7261 return 20;
7262 }
7263 break;
7264 case CurrencyType.Ecopo:
7265 switch (id)
7266 {
7267 case "plat":
7268 return 500;
7269 case "rune_free":
7270 return 1000;
7271 case "whip_egg":
7272 return 3000;
7273 case "brush_strip":
7274 return 2500;
7275 case "hammer_strip":
7276 return 5000;
7277 case "helm_chef":
7278 return 25000;
7279 }
7280 break;
7281 case CurrencyType.Plat:
7282 {
7283 string text = id;
7284 if (!(text == "lucky_coin"))
7285 {
7286 if (!(text == "book_skill"))
7287 {
7288 break;
7289 }
7290 return 50;
7291 }
7292 return 100;
7293 }
7294 case CurrencyType.Medal:
7295 switch (id)
7296 {
7297 case "1282":
7298 return 5;
7299 case "bill_tax":
7300 return 3;
7301 case "water":
7302 return 3;
7303 case "bill":
7304 return 3;
7305 case "1165":
7306 return 10;
7307 case "diary_sister":
7308 return 12;
7309 case "diary_lady":
7310 return 25;
7311 case "diary_catsister":
7312 return 85;
7313 case "container_magic":
7314 return 20;
7315 case "wrench_tent_elec":
7316 return 3;
7317 case "wrench_tent_soil":
7318 return 3;
7319 case "wrench_tent_seabed":
7320 return 12;
7321 case "wrench_bed":
7322 return 3;
7323 case "wrench_storage":
7324 return 4;
7325 case "wrench_fridge":
7326 return 15;
7327 case "wrench_extend_v":
7328 return 6;
7329 case "wrench_extend_h":
7330 return 6;
7331 case "monsterball":
7332 return LV / 8;
7333 case "372":
7334 return 3;
7335 case "scroll_random":
7336 if (refVal == 8288)
7337 {
7338 return 20;
7339 }
7340 break;
7341 }
7342 break;
7343 }
7344 }
7345 if (sell && noSell)
7346 {
7347 return 0;
7348 }
7349 if (!sell && id == "casino_coin")
7350 {
7351 return 20;
7352 }
7353 int value = GetValue(priceType, sell);
7354 if (value == 0)
7355 {
7356 return 0;
7357 }
7358 if (c == null)
7359 {
7360 c = EClass.pc;
7361 }
7362 double p = value;
7363 Trait trait = this.trait;
7364 if (!(trait is TraitBed))
7365 {
7366 if (trait is TraitContainer traitContainer)
7367 {
7368 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7369 }
7370 }
7371 else
7372 {
7373 p *= 1f + 0.5f * (float)c_containerSize;
7374 }
7375 p += c_priceAdd;
7376 if (c_priceFix != 0)
7377 {
7378 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7379 if (p == 0.0)
7380 {
7381 return 0;
7382 }
7383 }
7384 if (isStolen)
7385 {
7386 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7387 {
7388 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7389 }
7390 else if (sell && Guild.Thief.IsMember)
7391 {
7392 p = Guild.Thief.SellStolenPrice((int)p);
7393 }
7394 else
7395 {
7396 p *= 0.5;
7397 }
7398 }
7399 if (!sell && category.id == "spellbook")
7400 {
7401 p = Guild.Mage.BuySpellbookPrice((int)p);
7402 }
7403 bool flag = priceType == PriceType.CopyShop;
7404 int num = ((!flag) ? 1 : 5);
7405 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7406 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7407 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7408 if (num3 > 0f)
7409 {
7410 num3 *= (float)num;
7411 }
7412 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7413 p *= num5;
7414 p *= 0.20000000298023224;
7415 if (sell)
7416 {
7417 p *= 0.20000000298023224;
7418 if (isCopy)
7419 {
7420 p *= 0.20000000298023224;
7421 }
7422 if (isReplica)
7423 {
7424 p *= 0.20000000298023224;
7425 }
7426 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7427 {
7428 p *= 0.5;
7429 }
7430 if ((uint)(priceType - 1) <= 1u)
7431 {
7432 if (category.IsChildOf("fish"))
7433 {
7434 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7435 }
7436 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7437 {
7438 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7439 }
7440 }
7441 }
7442 if (id == "rod_wish")
7443 {
7444 p *= (sell ? 0.01f : 50f);
7445 }
7446 switch (currency)
7447 {
7448 case CurrencyType.Ecopo:
7449 if (this.trait is TraitSeed)
7450 {
7451 p *= 2.0;
7452 }
7453 else if (this.trait is TraitEcoMark)
7454 {
7455 p *= 1.0;
7456 }
7457 else
7458 {
7459 p *= 0.20000000298023224;
7460 }
7461 break;
7462 case CurrencyType.Casino_coin:
7463 p *= 0.10000000149011612;
7464 break;
7465 case CurrencyType.Influence:
7466 p *= 0.0020000000949949026;
7467 break;
7468 case CurrencyType.Medal:
7469 p *= 0.00019999999494757503;
7470 break;
7471 case CurrencyType.Money2:
7472 p *= 0.004999999888241291;
7473 break;
7474 default:
7475 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
7476 {
7477 if (blessedState == BlessedState.Blessed)
7478 {
7479 p *= 1.25;
7480 }
7481 else if (blessedState <= BlessedState.Cursed)
7482 {
7483 p *= (flag ? 1.25f : 0.3f);
7484 }
7485 if (this.trait.HasCharges)
7486 {
7487 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
7488 }
7489 if (IsDecayed)
7490 {
7491 p *= (flag ? 0.9f : 0.5f);
7492 }
7493 }
7494 else
7495 {
7496 Rand.UseSeed(uid, delegate
7497 {
7498 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
7499 });
7500 }
7501 if (!sell)
7502 {
7503 p *= 1f + 0.2f * (float)c.Evalue(1406);
7504 }
7505 break;
7506 }
7507 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
7508 switch (priceType)
7509 {
7510 case PriceType.Tourism:
7511 num6 = 0f;
7512 break;
7513 case PriceType.Shipping:
7514 if (sell)
7515 {
7516 p *= 1.100000023841858;
7517 }
7518 break;
7519 case PriceType.PlayerShop:
7520 {
7521 if (!sell)
7522 {
7523 break;
7524 }
7525 float num7 = 1.25f;
7526 if (EClass.Branch != null)
7527 {
7528 if (EClass.Branch.policies.IsActive(2817))
7529 {
7530 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
7531 }
7532 if (EClass.Branch.policies.IsActive(2816))
7533 {
7534 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
7535 }
7536 if (isChara)
7537 {
7538 if (EClass.Branch.policies.IsActive(2828))
7539 {
7540 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
7541 }
7542 }
7543 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
7544 {
7545 if (EClass.Branch.policies.IsActive(2818))
7546 {
7547 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
7548 }
7549 }
7550 else if (category.IsChildOf("furniture"))
7551 {
7552 if (EClass.Branch.policies.IsActive(2819))
7553 {
7554 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
7555 }
7556 }
7557 else if (EClass.Branch.policies.IsActive(2820))
7558 {
7559 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
7560 }
7561 }
7562 p *= num7;
7563 break;
7564 }
7565 }
7566 if ((uint)currency > 1u)
7567 {
7568 num6 = 0f;
7569 }
7570 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
7571 if (sell)
7572 {
7573 p = EClass.curve((int)p, 10000, 10000, 80);
7574 }
7575 if (p < 1.0)
7576 {
7577 p = ((!sell) ? 1 : 0);
7578 }
7579 if (!sell)
7580 {
7581 if (currency == CurrencyType.Casino_coin)
7582 {
7583 if (p > 100000.0)
7584 {
7585 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
7586 }
7587 else if (p > 10000.0)
7588 {
7589 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
7590 }
7591 else if (p > 1000.0)
7592 {
7593 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
7594 }
7595 else if (p > 100.0)
7596 {
7597 p = Mathf.CeilToInt((float)p / 100f) * 100;
7598 }
7599 else if (p > 10.0)
7600 {
7601 p = Mathf.CeilToInt((float)p / 10f) * 10;
7602 }
7603 }
7604 if (this.trait is TraitDeed)
7605 {
7606 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
7607 }
7608 }
7609 if (p > (double)(sell ? 500000000 : 1000000000))
7610 {
7611 if (!sell)
7612 {
7613 return 1000000000;
7614 }
7615 return 500000000;
7616 }
7617 return (int)p;
7618 }
7619
7620 public virtual string GetHoverText()
7621 {
7622 return Name + GetExtraName();
7623 }
7624
7625 public virtual string GetHoverText2()
7626 {
7627 return "";
7628 }
7629
7630 public int Dist(Card c)
7631 {
7632 if (!IsMultisize && !c.IsMultisize)
7633 {
7634 return pos.Distance(c.pos);
7635 }
7636 if (IsMultisize)
7637 {
7638 int dist = 99;
7639 ForeachPoint(delegate(Point p, bool main)
7640 {
7641 int num2 = DistMulti(p, c);
7642 if (num2 < dist)
7643 {
7644 dist = num2;
7645 }
7646 });
7647 return dist;
7648 }
7649 return DistMulti(pos, c);
7650 static int DistMulti(Point p1, Card c)
7651 {
7652 if (!c.IsMultisize)
7653 {
7654 return p1.Distance(c.pos);
7655 }
7656 int dist2 = 99;
7657 c.ForeachPoint(delegate(Point p, bool main)
7658 {
7659 int num = p1.Distance(p);
7660 if (num < dist2)
7661 {
7662 dist2 = num;
7663 }
7664 });
7665 return dist2;
7666 }
7667 }
7668
7669 public int Dist(Point p)
7670 {
7671 return pos.Distance(p);
7672 }
7673
7674 public bool IsInMutterDistance(int d = 10)
7675 {
7676 return pos.Distance(EClass.pc.pos) < d;
7677 }
7678
7679 public void SetCensored(bool enable)
7680 {
7681 isCensored = enable;
7683 {
7684 isCensored = false;
7685 }
7686 renderer.SetCensored(isCensored);
7687 }
7688
7689 public void SetDeconstruct(bool deconstruct)
7690 {
7691 if (isDeconstructing != deconstruct)
7692 {
7693 if (deconstruct)
7694 {
7695 EClass._map.props.deconstructing.Add(this);
7696 }
7697 else
7698 {
7699 EClass._map.props.deconstructing.Remove(this);
7700 }
7701 isDeconstructing = deconstruct;
7702 }
7703 }
7704
7705 public virtual bool MatchEncSearch(string s)
7706 {
7707 return false;
7708 }
7709
7711 {
7712 switch (m)
7713 {
7714 case UIList.SortMode.ByEquip:
7715 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
7716 break;
7717 case UIList.SortMode.ByValue:
7718 sortVal = -GetPrice(currency) * 1000;
7719 break;
7720 case UIList.SortMode.ByNumber:
7721 sortVal = -Num * 1000;
7722 break;
7723 case UIList.SortMode.ByCategory:
7724 sortVal = category.sortVal * 1000;
7725 break;
7726 case UIList.SortMode.ByWeight:
7727 sortVal = -ChildrenAndSelfWeight * 1000;
7728 break;
7729 case UIList.SortMode.ByWeightSingle:
7730 sortVal = -ChildrenAndSelfWeightSingle * 1000;
7731 break;
7732 case UIList.SortMode.ByPrice:
7733 sortVal = -GetPrice(currency) * 1000;
7734 break;
7735 default:
7736 sortVal = sourceCard._index * 1000;
7737 break;
7738 }
7739 }
7740
7741 public virtual int SecondaryCompare(UIList.SortMode m, Card c)
7742 {
7743 int num = 0;
7744 if (num == 0)
7745 {
7746 num = id.CompareTo(c.id);
7747 }
7748 if (num == 0)
7749 {
7750 num = trait.CompareTo(c);
7751 }
7752 if (num == 0)
7753 {
7754 num = Lang.comparer.Compare(GetName(NameStyle.Full, 1), c.GetName(NameStyle.Full, 1));
7755 }
7756 if (num == 0)
7757 {
7758 num = refVal - c.refVal;
7759 }
7760 if (num == 0)
7761 {
7762 num = c_charges - c.c_charges;
7763 }
7764 if (num == 0)
7765 {
7766 num = encLV - c.encLV;
7767 }
7768 if (num == 0)
7769 {
7770 num = Num - c.Num;
7771 }
7772 if (num == 0)
7773 {
7774 num = uid - c.uid;
7775 }
7776 return num;
7777 }
7778
7779 public void ForeachFOV(Func<Point, bool> func)
7780 {
7781 if (fov == null)
7782 {
7783 return;
7784 }
7785 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
7786 {
7787 Point arg = new Point().Set(lastPoint.Key);
7788 if (func(arg))
7789 {
7790 break;
7791 }
7792 }
7793 }
7794
7795 public void ForeachPoint(Action<Point, bool> action)
7796 {
7797 if (IsMultisize)
7798 {
7799 pos.ForeachMultiSize(W, H, action);
7800 }
7801 else
7802 {
7803 action(pos, arg2: true);
7804 }
7805 }
7806
7807 public void OnInspect()
7808 {
7809 }
7810
7811 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
7812 {
7813 }
7814
7815 public void Inspect()
7816 {
7817 SE.Play("pop_paper");
7818 if (isChara)
7819 {
7820 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
7821 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
7822 layerChara.SetChara(Chara);
7823 }
7824 else
7825 {
7826 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
7827 }
7828 }
7829
7830 public virtual bool HasCondition<T>() where T : Condition
7831 {
7832 return false;
7833 }
7834
7835 public bool HaveFur()
7836 {
7837 if (!isChara)
7838 {
7839 return false;
7840 }
7841 string text = id;
7842 if (text == "putty_snow" || text == "putty_snow_gold")
7843 {
7844 return true;
7845 }
7846 return !Chara.race.fur.IsEmpty();
7847 }
7848
7849 public bool CanBeSheared()
7850 {
7852 {
7853 return false;
7854 }
7855 if (!HaveFur() || c_fur < 0)
7856 {
7857 return false;
7858 }
7859 return true;
7860 }
7861}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
BedType
Definition: BedType.cs:2
BlessedState
Definition: BlessedState.cs:2
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
CurrencyType
Definition: CurrencyType.cs:2
EditorTag
Definition: EditorTag.cs:2
EffectDead
Definition: EffectDead.cs:2
EffectId
Definition: EffectId.cs:2
@ ChangeMaterial
Emo
Definition: Emo.cs:2
@ harvest
FactionMemberType
HealSource
Definition: HealSource.cs:2
HitResult
Definition: HitResult.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PeriodOfDay
Definition: PeriodOfDay.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SourceValueType
ThrowType
Definition: ThrowType.cs:2
ToggleType
Definition: ToggleType.cs:2
TryMakeRandomItemSource
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:266
virtual bool IsRunning
Definition: AIAct.cs:31
virtual Status Cancel()
Definition: AIAct.cs:291
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static bool slaughtering
Definition: AI_Slaughter.cs:6
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2657
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:987
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:485
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
int value
Definition: Affinity.cs:26
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
void SetObj(int id, object o)
Definition: BaseCard.cs:91
string GetStr(int id, string defaultStr=null)
Definition: BaseCard.cs:54
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
ScreenGuide guide
BaseTileMap tileMap
virtual void RefreshPosition()
virtual ConditionType Type
Definition: BaseStats.cs:19
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetGender(int g)
Definition: Biography.cs:473
void SetPortrait(Chara c)
Definition: Biography.cs:482
Card card
Definition: ButtonGrid.cs:24
virtual void RefreshSprite()
Definition: CardActor.cs:224
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
bool tryLevelMatTier
static CardBlueprint _Default
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void AssignUID(Card c)
Definition: CardManager.cs:78
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
virtual void KillAnime()
override void Draw(RenderParam p)
Definition: CardRenderer.cs:53
Vector3 position
Definition: CardRenderer.cs:21
void RefreshSprite()
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
virtual void SetFirst(bool first, Vector3 pos)
CardActor actor
Definition: CardRenderer.cs:11
void KillActor()
void SetCensored(bool enable)
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string[] trait
Definition: CardRow.cs:33
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
string tierGroup
Definition: CardRow.cs:11
string lightData
Definition: CardRow.cs:13
string[] loot
Definition: CardRow.cs:29
Definition: Card.cs:11
float angle
Definition: Card.cs:71
int CountRune(bool countFree=true)
Definition: Card.cs:3637
bool IsNegativeGift
Definition: Card.cs:2396
CharaList c_charaList
Definition: Card.cs:1893
int c_lockedAge
Definition: Card.cs:1353
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:3866
bool isDestroyed
Definition: Card.cs:75
MinionType c_minionType
Definition: Card.cs:988
int FameLv
Definition: Card.cs:2298
int c_priceFix
Definition: Card.cs:1137
void ModExp(int ele, int a)
Definition: Card.cs:2653
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5437
virtual string AliasMaterialOnCreate
Definition: Card.cs:2053
Props props
Definition: Card.cs:51
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2615
int DMG
Definition: Card.cs:2331
bool IsPCFactionOrMinion
Definition: Card.cs:2272
int GetBestAttribute()
Definition: Card.cs:2630
bool isCrafted
Definition: Card.cs:794
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:5800
virtual string GetHoverText()
Definition: Card.cs:7620
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5836
string ReferenceId()
Definition: Card.cs:2733
virtual string GetExtraName()
Definition: Card.cs:2620
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1869
virtual bool IsMultisize
Definition: Card.cs:2158
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3219
BitArray32 _bits1
Definition: Card.cs:79
int tier
Definition: Card.cs:410
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2610
void ApplySocket(int id, int lv, Card mod=null)
Definition: Card.cs:3555
bool IsDecayed
Definition: Card.cs:2287
string c_idPortrait
Definition: Card.cs:1497
virtual bool IsPCC
Definition: Card.cs:2147
virtual int PV
Definition: Card.cs:2327
virtual bool isThing
Definition: Card.cs:2081
bool IsAmmo
Definition: Card.cs:2247
bool IsVariation
Definition: Card.cs:2323
SocketData AddRune(Card rune)
Definition: Card.cs:3595
string c_note
Definition: Card.cs:1761
bool isImported
Definition: Card.cs:614
bool IsImportant
Definition: Card.cs:2105
bool isSummon
Definition: Card.cs:710
bool HasRune()
Definition: Card.cs:3724
bool CanAddRune(TraitMod mod)
Definition: Card.cs:3658
bool isElemental
Definition: Card.cs:722
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
Definition: Card.cs:6790
int idMaterial
Definition: Card.cs:134
virtual Chara Chara
Definition: Card.cs:2070
int version
Definition: Card.cs:422
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3029
int posInvY
Definition: Card.cs:350
int INT
Definition: Card.cs:2349
Thing Split(int a)
Definition: Card.cs:3481
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:6555
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2585
bool IsAgent
Definition: Card.cs:2249
bool isMasked
Definition: Card.cs:590
void MakeFigureFrom(string id)
Definition: Card.cs:5697
int c_idMainElement
Definition: Card.cs:1413
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3744
void AddSocket()
Definition: Card.cs:3538
void SetCensored(bool enable)
Definition: Card.cs:7679
ElementContainerCard elements
Definition: Card.cs:41
int END
Definition: Card.cs:2337
CardRow refCard
Definition: Card.cs:1967
const int DamageLimit
Definition: Card.cs:29
void _OnDeserialized(StreamingContext context)
Definition: Card.cs:2691
bool c_wasInPcParty
Definition: Card.cs:1012
int c_ammo
Definition: Card.cs:1461
bool IsFresn
Definition: Card.cs:2291
string id
Definition: Card.cs:35
float GetLightPower()
Definition: Card.cs:6360
int ChildrenWeight
Definition: Card.cs:2013
bool isNPCProperty
Definition: Card.cs:554
virtual void SetSource()
Definition: Card.cs:2851
int GetSightRadius()
Definition: Card.cs:6379
bool IsUnique
Definition: Card.cs:2091
bool IsRestrainedResident
Definition: Card.cs:2258
int c_equippedSlot
Definition: Card.cs:952
SourceBacker.Row sourceBacker
Definition: Card.cs:928
bool TryReserve(AIAct act)
Definition: Card.cs:2501
Hostility c_originalHostility
Definition: Card.cs:976
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Definition: Card.cs:2529
bool isFloating
Definition: Card.cs:650
int _childrenWeight
Definition: Card.cs:87
bool isSubsetCard
Definition: Card.cs:746
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
Definition: Card.cs:3106
void PlaySoundHold(bool spatial=true)
Definition: Card.cs:6109
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:5000
bool HasElement(int ele, int req=1)
Definition: Card.cs:5897
bool IsInheritFoodTraits
Definition: Card.cs:2178
ICardParent GetRoot()
Definition: Card.cs:3414
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:5944
virtual bool IsMoving
Definition: Card.cs:2113
bool isRoofItem
Definition: Card.cs:578
void SetRandomLightColors()
Definition: Card.cs:6495
bool isRestrained
Definition: Card.cs:566
bool c_lockedHard
Definition: Card.cs:1036
CardRenderer HostRenderer
Definition: Card.cs:2442
virtual bool IsDisabled
Definition: Card.cs:2111
bool IsThrownWeapon
Definition: Card.cs:2245
bool isLostProperty
Definition: Card.cs:806
string TextRarity
Definition: Card.cs:2379
int ExpToNext
Definition: Card.cs:2008
void OnChildNumChange(Card c)
Definition: Card.cs:3729
int Evalue(int ele, bool ignoreGlobalElement)
Definition: Card.cs:2576
bool IsStackable(Thing tg)
Definition: Card.cs:3432
bool HasElement(string id, int req=1)
Definition: Card.cs:5902
float fy
Definition: Card.cs:266
void Explode(Point p, Card origin)
Definition: Card.cs:5051
bool noSell
Definition: Card.cs:830
bool isCensored
Definition: Card.cs:434
bool CanInspect
Definition: Card.cs:2470
CardBlueprint bp
Definition: Card.cs:77
virtual int Power
Definition: Card.cs:2295
int Evalue(string alias)
Definition: Card.cs:2590
SourceMaterial.Row DyeMat
Definition: Card.cs:1940
bool isBroken
Definition: Card.cs:734
int PER
Definition: Card.cs:2339
SourceMaterial.Row material
Definition: Card.cs:2051
bool IsRotting
Definition: Card.cs:2289
int c_summonDuration
Definition: Card.cs:1425
int c_indexContainerIcon
Definition: Card.cs:1401
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6129
string c_idDeity
Definition: Card.cs:1581
int c_invest
Definition: Card.cs:1293
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3038
int HIT
Definition: Card.cs:2329
string c_extraNameRef
Definition: Card.cs:1617
bool isCopy
Definition: Card.cs:878
Card MakeRefFrom(string id)
Definition: Card.cs:5702
string c_idTrait
Definition: Card.cs:1725
string c_altName
Definition: Card.cs:1593
string TryGetFoodName(Card c)
Definition: Card.cs:5668
int c_weight
Definition: Card.cs:1377
string ApplyNewLine(string text)
Definition: Card.cs:6748
virtual void LookAt(Point p)
Definition: Card.cs:6200
void ClampInitialSkill()
Definition: Card.cs:2939
Thing Tool
Definition: Card.cs:2410
bool isRestocking
Definition: Card.cs:890
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null)
Definition: Card.cs:4065
string NameOne
Definition: Card.cs:2141
string InspectName
Definition: Card.cs:2481
string c_idJob
Definition: Card.cs:1521
virtual SourceMaterial.Row DefaultMaterial
Definition: Card.cs:2421
int c_priceAdd
Definition: Card.cs:1149
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7233
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
Definition: Card.cs:3984
Thing ammoData
Definition: Card.cs:1785
virtual bool IsPCParty
Definition: Card.cs:2149
virtual void SetDir(int d)
Definition: Card.cs:6185
int GetHearingRadius()
Definition: Card.cs:6374
int c_lockLv
Definition: Card.cs:964
bool ignoreAutoPick
Definition: Card.cs:506
int GetEquipValue()
Definition: Card.cs:7134
BitArray32 _bits2
Definition: Card.cs:81
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4000
virtual int SelfWeight
Definition: Card.cs:2045
int c_uidRefCard
Definition: Card.cs:1124
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2230
int DefaultLV
Definition: Card.cs:2010
Fov fov
Definition: Card.cs:57
int GetAffinityExpBonus()
Definition: Card.cs:2976
int c_dyeMat
Definition: Card.cs:1185
void Say(string lang, Card c1, string ref1=null, string ref2=null)
Definition: Card.cs:6799
Card AddCard(Card c)
Definition: Card.cs:3087
int invY
Definition: Card.cs:1955
Point InspectPoint
Definition: Card.cs:2483
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
Definition: Card.cs:7113
string c_refText
Definition: Card.cs:1629
bool IsMale
Definition: Card.cs:2384
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:5937
bool IsCursed
Definition: Card.cs:2255
int c_dateCooked
Definition: Card.cs:1341
bool isSale
Definition: Card.cs:866
void CalculateFOV()
Definition: Card.cs:6458
int c_uidMaster
Definition: Card.cs:1449
int c_dateDeathLock
Definition: Card.cs:1245
Biography bio
Definition: Card.cs:44
int c_fixedValue
Definition: Card.cs:1173
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3101
virtual bool MatchEncSearch(string s)
Definition: Card.cs:7705
void SetCharge(int a)
Definition: Card.cs:3941
virtual string GetDetail()
Definition: Card.cs:2625
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6684
Card SetLv(int a)
Definition: Card.cs:2901
int hp
Definition: Card.cs:242
Rarity rarity
Definition: Card.cs:314
int c_vomit
Definition: Card.cs:1000
float fx
Definition: Card.cs:254
string Name
Definition: Card.cs:2137
void SetRandomTone()
Definition: Card.cs:6894
void PlaySoundImpact(bool spatial=true)
Definition: Card.cs:6119
int c_seed
Definition: Card.cs:1305
bool IsRangedWeapon
Definition: Card.cs:2243
const int MaxWeight
Definition: Card.cs:25
virtual string actorPrefab
Definition: Card.cs:2129
int CHA
Definition: Card.cs:2347
virtual int DV
Definition: Card.cs:2325
ICardParent parent
Definition: Card.cs:55
bool ExistsOnMap
Definition: Card.cs:2085
bool dirtyWeight
Definition: Card.cs:85
bool hasSpawned
Definition: Card.cs:902
void EjectSockets()
Definition: Card.cs:3573
virtual void OnBeforeCreate()
Definition: Card.cs:2843
bool IsHotItem
Definition: Card.cs:119
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3097
virtual int WeightLimit
Definition: Card.cs:2047
Sprite GetPaintSprite()
Definition: Card.cs:7044
virtual bool IsMinion
Definition: Card.cs:2151
MixedFoodData c_mixedFoodData
Definition: Card.cs:1905
bool c_isPrayed
Definition: Card.cs:1072
bool c_revealLock
Definition: Card.cs:1048
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2605
string c_idAbility
Definition: Card.cs:1665
virtual string GetHoverText2()
Definition: Card.cs:7625
void ApplySocket(Thing t)
Definition: Card.cs:3547
string c_idTone
Definition: Card.cs:1533
const int SocketDiv
Definition: Card.cs:27
virtual bool IsDeadOrSleeping
Definition: Card.cs:2109
Thing SetNum(int a)
Definition: Card.cs:3492
int c_priceCopy
Definition: Card.cs:1161
int GetCurrency(string id="money")
Definition: Card.cs:3972
void SetReplica(bool on)
Definition: Card.cs:3072
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:7795
void Dye(SourceMaterial.Row mat)
Definition: Card.cs:5980
void Deconstruct()
Definition: Card.cs:5061
virtual bool IsPCPartyMinion
Definition: Card.cs:2153
string c_idSpriteReplacer
Definition: Card.cs:1557
SourceMaterial.Row _material
Definition: Card.cs:91
bool HasLight()
Definition: Card.cs:6355
int decay
Definition: Card.cs:218
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:5774
CardRow refCard2
Definition: Card.cs:1988
string c_altName2
Definition: Card.cs:1605
Thing parentThing
Definition: Card.cs:105
virtual Sprite GetImageSprite()
Definition: Card.cs:6065
int LER
Definition: Card.cs:2341
void MakeRefFrom(Card c1, Card c2=null)
Definition: Card.cs:5708
Sprite _paintSprite
Definition: Card.cs:99
bool autoRefuel
Definition: Card.cs:626
Thing c_bloodData
Definition: Card.cs:1917
bool IsFurniture
Definition: Card.cs:2251
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3033
bool IsFood
Definition: Card.cs:2175
Fov CreateFov()
Definition: Card.cs:6500
PlaceState placeState
Definition: Card.cs:83
CharaUpgrade c_upgrades
Definition: Card.cs:1833
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:4840
void ChangeAltitude(int a)
Definition: Card.cs:6235
List< SocketData > socketList
Definition: Card.cs:1797
int c_IDTState
Definition: Card.cs:1257
bool HasContainerSize
Definition: Card.cs:2407
void PlayAnime(AnimeID id, Point dest, bool force=false)
Definition: Card.cs:6153
int c_daysWithGod
Definition: Card.cs:1473
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3892
int WIL
Definition: Card.cs:2343
RenderParam GetRenderParam()
Definition: Card.cs:5956
virtual SourcePref Pref
Definition: Card.cs:2107
bool isAcidproof
Definition: Card.cs:686
void RecalculateFOV()
Definition: Card.cs:6341
bool IsToolbelt
Definition: Card.cs:2169
int MaxRune()
Definition: Card.cs:3653
string c_idEditor
Definition: Card.cs:1689
int STR
Definition: Card.cs:2333
string c_idRace
Definition: Card.cs:1509
bool HasTalk(string idTopic)
Definition: Card.cs:6679
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:6808
bool HasTag(CTAG tag)
Definition: Card.cs:2595
Point pos
Definition: Card.cs:59
int DEX
Definition: Card.cs:2335
void DecayNatural(int hour=1)
Definition: Card.cs:6564
bool IsInMutterDistance(int d=10)
Definition: Card.cs:7674
virtual void OnCreate(int genLv)
Definition: Card.cs:2847
void DyeRandom()
Definition: Card.cs:5970
string c_editorTags
Definition: Card.cs:1701
void SetDirtyWeight()
Definition: Card.cs:2554
virtual void LookAt(Card c)
Definition: Card.cs:6196
LightData _LightData
Definition: Card.cs:97
void Decay(int a=10)
Definition: Card.cs:6596
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
Definition: Card.cs:6277
virtual long ApplyProtection(long dmg, int mod=100)
Definition: Card.cs:4035
int sortVal
Definition: Card.cs:101
void MakeFoodRef(Card c1, Card c2=null)
Definition: Card.cs:5617
string c_idRefCard2
Definition: Card.cs:1749
int LUC
Definition: Card.cs:2351
int c_containerSize
Definition: Card.cs:1365
void ClearFOV()
Definition: Card.cs:6547
int c_lightColor
Definition: Card.cs:1096
static Color _randColor
Definition: Card.cs:93
virtual void OnDeserialized()
Definition: Card.cs:2729
void _OnSerializing(StreamingContext context)
Definition: Card.cs:2676
virtual CardRow sourceRenderCard
Definition: Card.cs:2133
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2043
int[] _ints
Definition: Card.cs:32
void SetPaintData()
Definition: Card.cs:7002
int uid
Definition: Card.cs:122
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:5966
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6163
bool IsEquipmentOrRanged
Definition: Card.cs:2218
int Quality
Definition: Card.cs:2425
void Dye(string idMat)
Definition: Card.cs:5975
virtual SubPassData GetSubPassData()
Definition: Card.cs:6248
List< int > c_corruptionHistory
Definition: Card.cs:1857
override string ToString()
Definition: Card.cs:2487
void TryStack(Thing t)
Definition: Card.cs:6940
int refVal
Definition: Card.cs:206
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6097
void ApplyTrait()
Definition: Card.cs:2880
void OnInspect()
Definition: Card.cs:7807
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:6056
string c_context
Definition: Card.cs:1677
Trait trait
Definition: Card.cs:53
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2516
virtual int MaxDecay
Definition: Card.cs:2285
void ModCurrency(int a, string id="money")
Definition: Card.cs:3958
bool IsPowerful
Definition: Card.cs:2094
string c_idTalk
Definition: Card.cs:1569
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
Definition: Card.cs:6833
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3376
void LevelUp()
Definition: Card.cs:2990
string c_idRidePCC
Definition: Card.cs:1653
virtual void ApplyEditorTags(EditorTag tag)
Definition: Card.cs:2855
int encLV
Definition: Card.cs:326
int altitude
Definition: Card.cs:230
int c_diceDim
Definition: Card.cs:1389
bool IsEquipment
Definition: Card.cs:2173
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2127
int c_allowance
Definition: Card.cs:1317
bool isDeconstructing
Definition: Card.cs:446
MoveType
Definition: Card.cs:20
bool disableAutoToggle
Definition: Card.cs:602
virtual int[] Tiles
Definition: Card.cs:2309
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:5743
CardRow hat
Definition: Card.cs:63
virtual int SecondaryCompare(UIList.SortMode m, Card c)
Definition: Card.cs:7741
virtual void OnLand()
Definition: Card.cs:5878
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4060
int exp
Definition: Card.cs:398
void RemoveBacker()
Definition: Card.cs:6993
CharaGenes c_genes
Definition: Card.cs:1845
virtual int MaxHP
Definition: Card.cs:2293
void ChangeWeight(int a)
Definition: Card.cs:2564
void ModEncLv(int a)
Definition: Card.cs:3843
void RemoveThing(Thing thing)
Definition: Card.cs:3315
void SetEncLv(int a)
Definition: Card.cs:3861
Card MakeFoodFrom(string _id)
Definition: Card.cs:5511
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3622
int c_dateStockExpire
Definition: Card.cs:1233
void PlaySoundDead(bool spatial=true)
Definition: Card.cs:6124
int c_idBacker
Definition: Card.cs:1437
bool CanBeSheared()
Definition: Card.cs:7849
float roundTimer
Definition: Card.cs:69
bool TryPay(int a, string id="money")
Definition: Card.cs:3922
void SayNothingHappans()
Definition: Card.cs:6776
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:3947
bool isDyed
Definition: Card.cs:458
bool isNew
Definition: Card.cs:482
void PlayAnimeLoot()
Definition: Card.cs:6158
int MAG
Definition: Card.cs:2345
bool isWeightChanged
Definition: Card.cs:662
void Destroy()
Definition: Card.cs:5067
bool HasGlobalElement(int ele)
Definition: Card.cs:5907
int feat
Definition: Card.cs:374
bool c_isImportant
Definition: Card.cs:1024
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:770
bool HaveFur()
Definition: Card.cs:7835
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2600
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3043
ThingContainer things
Definition: Card.cs:38
BossType c_bossType
Definition: Card.cs:1221
void PurgeEythArtifact()
Definition: Card.cs:3275
bool HasCraftBonusTrait()
Definition: Card.cs:6919
bool IsInstalled
Definition: Card.cs:2381
virtual void Rotate(bool reverse=false)
Definition: Card.cs:6204
virtual bool IsPC
Definition: Card.cs:2143
int GetExpMtp()
Definition: Card.cs:2958
int c_daysWithPC
Definition: Card.cs:1485
bool IsMeleeWeapon
Definition: Card.cs:2241
string c_color
Definition: Card.cs:1545
Card SetHidden(bool hide=true)
Definition: Card.cs:5793
string NameSimple
Definition: Card.cs:2139
void SetSale(bool sale)
Definition: Card.cs:7139
bool isFireproof
Definition: Card.cs:674
void SetRandomTalk()
Definition: Card.cs:6885
bool IsChildOf(Card c)
Definition: Card.cs:2661
int rarityLv
Definition: Card.cs:302
void SetFreePos(Point point)
Definition: Card.cs:6253
virtual bool isChara
Definition: Card.cs:2083
int GetDaysTogetherBonus()
Definition: Card.cs:2981
void RefreshColor()
Definition: Card.cs:5987
virtual Thing Thing
Definition: Card.cs:2058
BedType c_bedType
Definition: Card.cs:940
int turn
Definition: Card.cs:65
Card GetRootCard()
Definition: Card.cs:3423
virtual void SetImage(Image image)
Definition: Card.cs:6075
int Evalue(int ele)
Definition: Card.cs:2571
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3389
int Dist(Card c)
Definition: Card.cs:7630
TraitShackle GetRestrainer()
Definition: Card.cs:7097
Thing SetNoSell()
Definition: Card.cs:3506
int c_bill
Definition: Card.cs:1281
void Mod()
Definition: Card.cs:2511
void CheckJustCooked()
Definition: Card.cs:6587
byte[] c_textureData
Definition: Card.cs:1929
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Card.cs:7811
int colorInt
Definition: Card.cs:108
int invX
Definition: Card.cs:1943
bool isHidden
Definition: Card.cs:530
int idSkin
Definition: Card.cs:362
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:5810
bool CanReserve(AIAct act)
Definition: Card.cs:2492
bool isOn
Definition: Card.cs:542
virtual void OnSerializing()
Definition: Card.cs:2686
Thing SetPriceFix(int a)
Definition: Card.cs:7128
virtual bool IsPCFaction
Definition: Card.cs:2269
Window.SaveData c_windowSaveData
Definition: Card.cs:1821
bool isGifted
Definition: Card.cs:782
int ResistLv(int res)
Definition: Card.cs:5892
bool IsLightsource
Definition: Card.cs:2171
bool isPlayerCreation
Definition: Card.cs:494
int _z
Definition: Card.cs:182
virtual bool HasHost
Definition: Card.cs:2423
BlessedState blessedState
Definition: Card.cs:278
int H
Definition: Card.cs:2366
Thing Duplicate(int num)
Definition: Card.cs:3441
int _colorInt
Definition: Card.cs:67
virtual int PrefIndex
Definition: Card.cs:2312
bool isStolen
Definition: Card.cs:854
virtual bool IsGlobal
Definition: Card.cs:2283
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6114
PlaceState _placeState
Definition: Card.cs:290
ref Color GetRandomColor()
Definition: Card.cs:6029
int dir
Definition: Card.cs:146
int c_uidZone
Definition: Card.cs:1111
bool isScaled
Definition: Card.cs:914
int W
Definition: Card.cs:2354
bool TryStackTo(Thing to)
Definition: Card.cs:3394
virtual bool IsPCFactionMinion
Definition: Card.cs:2155
bool IsBlessed
Definition: Card.cs:2253
Card Install()
Definition: Card.cs:3738
void ApplyBacker(int bid)
Definition: Card.cs:6957
Thing c_copyContainer
Definition: Card.cs:1809
bool ShouldShowMsg
Definition: Card.cs:2454
void TryUnrestrain(bool force=false, Chara c=null)
Definition: Card.cs:7061
Card parentCard
Definition: Card.cs:103
bool c_isDisableStockUse
Definition: Card.cs:1084
RescueState c_rescueState
Definition: Card.cs:1209
Emo lastEmo
Definition: Card.cs:95
bool noSnow
Definition: Card.cs:758
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:6070
virtual CardRow sourceCard
Definition: Card.cs:2131
void ModExp(string alias, int a)
Definition: Card.cs:2648
List< Element > ListCraftBonusTraits()
Definition: Card.cs:6924
string c_idRefName
Definition: Card.cs:1641
void SetRandomDir()
Definition: Card.cs:6191
bool noShadow
Definition: Card.cs:818
int GetLightRadius()
Definition: Card.cs:6388
DNA c_DNA
Definition: Card.cs:1881
int ChildrenAndSelfWeight
Definition: Card.cs:2041
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:3833
bool isModified
Definition: Card.cs:470
float animeCounter
Definition: Card.cs:73
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3078
int genLv
Definition: Card.cs:194
virtual void Tick()
Definition: Card.cs:7109
int Num
Definition: Card.cs:158
int _x
Definition: Card.cs:170
Color LightColor
Definition: Card.cs:1108
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6148
SourceCategory.Row category
Definition: Card.cs:2049
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:7689
bool c_isTrained
Definition: Card.cs:1060
int posInvX
Definition: Card.cs:338
void Inspect()
Definition: Card.cs:7815
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Card.cs:7710
byte[] GetPaintData()
Definition: Card.cs:7016
UniqueData c_uniqueData
Definition: Card.cs:1773
bool IsWeapon
Definition: Card.cs:2206
Vector3 InspectPosition
Definition: Card.cs:2485
void AddExp(int a)
Definition: Card.cs:2947
void ModNum(int a, bool notify=true)
Definition: Card.cs:3512
bool isLeashed
Definition: Card.cs:842
T FindTool< T >()
Definition: Card.cs:2666
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:3917
bool IsIdentified
Definition: Card.cs:2377
bool IsContainer
Definition: Card.cs:2089
bool isReplica
Definition: Card.cs:698
bool freePos
Definition: Card.cs:518
int c_charges
Definition: Card.cs:1269
SourceCategory.Row _category
Definition: Card.cs:89
SocketData AddRune(int idEle, int v, bool free)
Definition: Card.cs:3600
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:6760
virtual int GetArmorSkill()
Definition: Card.cs:4030
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7155
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
Definition: Card.cs:6173
List< int > sockets
Definition: Card.cs:47
bool _IsPC
Definition: Card.cs:2145
void RemoveCard(Card c)
Definition: Card.cs:3092
string c_editorTraitVal
Definition: Card.cs:1713
CardRenderer renderer
Definition: Card.cs:61
int c_fur
Definition: Card.cs:1329
void KillAnime()
Definition: Card.cs:6143
virtual bool flipX
Definition: Card.cs:2116
void SpawnLoot(Card origin)
Definition: Card.cs:5107
void ClearPaintSprite()
Definition: Card.cs:7034
string GetFoodName(string s)
Definition: Card.cs:5692
VisitorState visitorState
Definition: Card.cs:1197
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6723
int LV
Definition: Card.cs:386
bool isBackerContent
Definition: Card.cs:925
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
Definition: Card.cs:3048
virtual bool isSynced
Definition: Card.cs:2087
bool ignoreStackHeight
Definition: Card.cs:638
void ForeachFOV(Func< Point, bool > func)
Definition: Card.cs:7779
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2738
AIAct reservedAct
Definition: Card.cs:49
int ResistLvFrom(int ele)
Definition: Card.cs:5887
int QualityLv
Definition: Card.cs:2427
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6781
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:6827
string c_idRefCard
Definition: Card.cs:1737
Card MakeFoodFrom(Card c)
Definition: Card.cs:5516
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:5720
int Dist(Point p)
Definition: Card.cs:7669
bool ShowFoodEnc
Definition: Card.cs:2190
bool HasElementNoCopy()
Definition: Card.cs:5912
void RemoveThings()
Definition: Card.cs:3307
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
Definition: Cell.cs:7
void RemoveCard(Card c)
Definition: Cell.cs:1566
bool IsSnowTile
Definition: Cell.cs:782
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712
void Refresh()
Definition: Cell.cs:1152
bool skipRender
Definition: Cell.cs:270
void AddCard(Card c)
Definition: Cell.cs:1550
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:445
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:390
Definition: Chara.cs:10
bool IsHumanSpeak
Definition: Chara.cs:1015
Element MainElement
Definition: Chara.cs:717
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
bool IsEyth
Definition: Chara.cs:1052
AIAct ai
Definition: Chara.cs:202
bool isWet
Definition: Chara.cs:142
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9146
Faction faction
Definition: Chara.cs:427
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:7833
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:466
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9771
void ShowDialog()
Definition: Chara.cs:6959
override string ToString()
Definition: Chara.cs:1172
Party party
Definition: Chara.cs:43
ElementContainer tempElements
Definition: Chara.cs:36
List< Condition > conditions
Definition: Chara.cs:211
bool HasCondition(string alias)
Definition: Chara.cs:9303
override bool IsDisabled
Definition: Chara.cs:585
bool IsHuman
Definition: Chara.cs:879
bool IsAnimal
Definition: Chara.cs:867
override bool IsPCFaction
Definition: Chara.cs:671
void CalculateMaxStamina()
Definition: Chara.cs:1999
void TryUpgrade(bool msg=true)
Definition: Chara.cs:8447
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6545
override int MaxHP
Definition: Chara.cs:708
Stats SAN
Definition: Chara.cs:1158
SourceChara.Row source
Definition: Chara.cs:158
Stats mana
Definition: Chara.cs:1154
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1146
Chara parasite
Definition: Chara.cs:30
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4556
Chara ride
Definition: Chara.cs:27
bool IsUndead
Definition: Chara.cs:891
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:8557
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8051
Affinity affinity
Definition: Chara.cs:314
void ModCorruption(int a)
Definition: Chara.cs:9713
Religion faith
Definition: Chara.cs:439
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6227
void SyncRide()
Definition: Chara.cs:3884
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6276
bool isBlind
Definition: Chara.cs:130
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:5004
bool IsMachine
Definition: Chara.cs:903
bool IsHostile()
Definition: Chara.cs:6453
bool isDead
Definition: Chara.cs:389
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9395
void TrySetEnemy(Chara c)
Definition: Chara.cs:6244
bool HasCooldown(int idEle)
Definition: Chara.cs:8608
void CalcBurden()
Definition: Chara.cs:1819
SourceRace.Row race
Definition: Chara.cs:464
bool Has(string id)
Definition: CodexManager.cs:36
bool DroppedCard(string id)
Definition: CodexManager.cs:46
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
BlockColors blockColors
UD_String_LightData lightColors
UD_String_MatData matColors
Definition: ConDim.cs:2
Definition: ConWet.cs:2
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:75
void Kill(bool silent=false)
Definition: Condition.cs:91
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:79
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:558
new GameConfig game
Definition: CoreConfig.cs:609
GraphicSetting graphic
Definition: CoreConfig.cs:607
OtherSetting other
Definition: CoreConfig.cs:619
bool godMode
Definition: CoreDebug.cs:173
bool godFood
Definition: CoreDebug.cs:183
bool enable
Definition: CoreDebug.cs:286
bool testThingQuality
Definition: CoreDebug.cs:215
Sprite defaultAbility
Definition: CoreRef.cs:118
RectData center
Definition: CoreRef.cs:166
Icons icons
Definition: CoreRef.cs:355
Rects rects
Definition: CoreRef.cs:361
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
Definition: Date.cs:326
int day
Definition: Date.cs:62
bool IsNight
Definition: Date.cs:112
int GetRawDay()
Definition: Date.cs:331
PeriodOfDay periodOfDay
Definition: Date.cs:128
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
static ColorProfile Colors
Definition: EClass.cs:38
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:68
static Core core
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static Map _map
Definition: EClass.cs:18
static int rnd(long a)
Definition: EClass.cs:58
static SourceManager sources
Definition: EClass.cs:42
static float rndf(float a)
Definition: EClass.cs:92
static FactionBranch Branch
Definition: EClass.cs:22
static BaseGameScreen screen
Definition: EClass.cs:32
static int rndHalf(int a)
Definition: EClass.cs:87
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
static UI ui
Definition: EClass.cs:16
static GameSetting setting
Definition: EClass.cs:34
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:115
Effect Emit(int num)
Definition: Effect.cs:279
static Effect Get(Effect original)
Definition: Effect.cs:85
Effect SetParticleColor(Color c)
Definition: Effect.cs:289
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
int ValueWithoutLink
Definition: ELEMENT.cs:294
static int GetResistDamage(int dmg, int v, int power=0)
Definition: ELEMENT.cs:1143
int id
Definition: ELEMENT.cs:250
SourceElement.Row source
Definition: ELEMENT.cs:273
static int GetResistLv(int v)
Definition: ELEMENT.cs:1129
int Value
Definition: ELEMENT.cs:292
bool IsFoodTrait
Definition: ELEMENT.cs:364
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1105
static Element Void
Definition: ELEMENT.cs:238
bool IsGlobalElement
Definition: ELEMENT.cs:345
bool IsTrait
Definition: ELEMENT.cs:362
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:242
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
int Evalue(int ele)
List< Chara > members
PolicyManager policies
HomeResourceManager resources
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
byte r
Definition: Fov.cs:26
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:14
bool enableDamageReduction
bool disableUsermapBenefit
RenderSetting render
Definition: GameSetting.cs:301
UD_String_ElementRef elements
Definition: GameSetting.cs:315
bool snapFreePos
Definition: Game.cs:33
HashSet< Texture2D > loadedTextures
Definition: Game.cs:257
ReligionManager religions
Definition: Game.cs:158
GamePrincipal principal
Definition: Game.cs:224
CardManager cards
Definition: Game.cs:155
Zone activeZone
Definition: Game.cs:251
Config config
Definition: Game.cs:218
QuestManager quests
Definition: Game.cs:182
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
virtual Thing Thing
Definition: HotItem.cs:38
static bool Has(string id)
Definition: LangGame.cs:46
bool stripPuns
Definition: LangSetting.cs:44
int combatTextStyle
Definition: LangSetting.cs:50
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:6
static LangSetting setting
Definition: Lang.cs:54
static NaturalStringComparer comparer
Definition: Lang.cs:22
static string[] GetList(string id)
Definition: Lang.cs:114
static LangGame Game
Definition: Lang.cs:48
static bool isJP
Definition: Lang.cs:38
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
static void SetDirty(Thing t)
static List< LayerInventory > listInv
List< Window > windows
Definition: Layer.cs:116
int radius
Definition: LightData.cs:10
Color color
Definition: LightData.cs:7
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:52
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:90
Definition: MOD.cs:7
static TalkDataList listTalk
Definition: MOD.cs:10
static ToneDataList tones
Definition: MOD.cs:12
bool IsIndoor
Definition: Map.cs:131
Chara FindChara(string id)
Definition: Map.cs:2568
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1804
void MoveCard(Point p, Card t)
Definition: Map.cs:841
PropsManager props
Definition: Map.cs:91
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1024
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2029
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
void RemoveMember(Chara c)
Definition: Party.cs:102
List< Chara > members
Definition: Party.cs:19
int landDeedBought
Definition: Player.cs:659
int kills
Definition: Player.cs:87
Flags flags
Definition: Player.cs:1094
CodexManager codex
Definition: Player.cs:1115
RecipeManager recipes
Definition: Player.cs:1097
void ModFame(int a)
Definition: Player.cs:2089
void ModKarma(int a)
Definition: Player.cs:2511
float lightPower
Definition: Player.cs:1197
Stats stats
Definition: Player.cs:1016
int lightRadius
Definition: Player.cs:1189
bool invlunerable
Definition: Player.cs:1173
int customLightMod
Definition: Player.cs:959
int totalFeat
Definition: Player.cs:905
bool forceTalk
Definition: Player.cs:1151
HotItem currentHotItem
Definition: Player.cs:1100
Chara Agent
Definition: Player.cs:1274
Chara chara
Definition: Player.cs:1203
int fame
Definition: Player.cs:881
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2405
void RefreshCurrentHotItem()
Definition: Player.cs:2194
Definition: Point.cs:9
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1385
ref Vector3 Position(int height)
Definition: Point.cs:548
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1051
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1325
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:363
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1253
ref Vector3 PositionCenter()
Definition: Point.cs:587
bool IsValid
Definition: Point.cs:88
Effect PlayEffect(string id)
Definition: Point.cs:1248
bool HasObj
Definition: Point.cs:137
void RefreshNeighborTiles()
Definition: Point.cs:1276
Area area
Definition: Point.cs:73
int Distance(Point p)
Definition: Point.cs:989
bool HasBlock
Definition: Point.cs:141
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:238
bool IsActive(int id, int days=-1)
List< Card > sales
Definition: PropsManager.cs:14
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
List< Card > deconstructing
Definition: PropsManager.cs:12
Definition: Props.cs:7
void Add(Card t)
Definition: Props.cs:63
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void Remove(Card t)
Definition: Props.cs:115
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:42
static void UseSeed(int seed, Action action)
Definition: Rand.cs:22
static void SetSeed(int a=-1)
Definition: Rand.cs:37
HashSet< string > knownIngredients
Definition: Recipe.cs:7
ReligionHarvest Harvest
ReligionLuck Luck
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:22
virtual string id
Definition: Religion.cs:26
static RenderParam shared
Definition: RenderParam.cs:5
bool multisize
Definition: RenderRow.cs:64
string[] tag
Definition: RenderRow.cs:58
SourceCategory.Row Category
Definition: RenderRow.cs:119
SourcePref pref
Definition: RenderRow.cs:68
bool HasTag(CTAG _tag)
Definition: RenderRow.cs:125
bool useAltColor
Definition: RenderRow.cs:80
string category
Definition: RenderRow.cs:46
bool useRandomColor
Definition: RenderRow.cs:83
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:351
int[] tiles
Definition: RenderRow.cs:10
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:261
SourceMaterial.Row DefaultMaterial
Definition: RenderRow.cs:86
int colorMod
Definition: RenderRow.cs:16
int LV
Definition: RenderRow.cs:22
bool fixedMaterial
Definition: RenderRow.cs:66
AnimationCurve fovCurveChara
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
float timeRatio
Definition: Scene.cs:130
ActionMode actionMode
Definition: Scene.cs:79
SceneProfile profile
Definition: Scene.cs:75
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:553
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34
SourceMaterial materials
SourceCard cards
SourceBacker backers
SourceCategory categories
SourceElement elements
SourceChara charas
bool Float
Definition: SourcePref.cs:316
string[] food
Definition: SourceRace.cs:89
virtual bool IsRegion
Definition: Spatial.cs:515
int influence
Definition: Spatial.cs:214
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
SourcePref pref
Definition: SpriteData.cs:23
Sprite GetSprite(bool snow=false)
Definition: SpriteData.cs:67
SpriteData data
static Dictionary< string, SpriteReplacer > dictSkins
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
static SubPassData Default
Definition: SubPassData.cs:7
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23
string GetRandomID(string tag)
Definition: TalkDataList.cs:58
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing Find(int uid)
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void OnRemove(Thing t)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
int GetCurrency(string id, ref int sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
bool isEquipped
Definition: Thing.cs:17
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:1998
bool CanSearchContents
Definition: Thing.cs:100
override CardRow sourceCard
Definition: Thing.cs:47
int id
Definition: TileRow.cs:8
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:383
virtual int MaxAltitude
Definition: TileType.cs:208
virtual bool UseMountHeight
Definition: TileType.cs:221
static TileTypeDoor Door
Definition: TileType.cs:95
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:58
SourceElement.Row source
Definition: TraitMod.cs:11
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192
Definition: Trait.cs:7
virtual bool CanBeAttacked
Definition: Trait.cs:164
virtual bool ShouldRefreshTile
Definition: Trait.cs:76
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:679
virtual float DropChance
Definition: Trait.cs:358
virtual int GetValue()
Definition: Trait.cs:587
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1066
virtual bool CanBeDestroyed
Definition: Trait.cs:294
virtual void SetOwner(Card _owner)
Definition: Trait.cs:640
virtual bool HasCharges
Definition: Trait.cs:328
virtual bool IsLightOn
Definition: Trait.cs:413
virtual bool IsDoor
Definition: Trait.cs:57
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1155
virtual int IdSkin
Definition: Trait.cs:45
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:691
virtual bool CanBeTeleported
Definition: Trait.cs:166
virtual EffectDead EffectDead
Definition: Trait.cs:250
virtual void OnCreate(int lv)
Definition: Trait.cs:667
virtual ToggleType ToggleType
Definition: Trait.cs:469
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:87
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:296
virtual bool LevelAsQuality
Definition: Trait.cs:192
virtual int Decay
Definition: Trait.cs:120
void Uninstall()
Definition: Trait.cs:1107
virtual int CompareTo(Card b)
Definition: Trait.cs:719
virtual bool IsContainer
Definition: Trait.cs:212
virtual ThrowType ThrowType
Definition: Trait.cs:248
virtual int InstallBottomPriority
Definition: Trait.cs:89
void Install(bool byPlayer)
Definition: Trait.cs:1087
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonGrid selectedButton
bool excludeCraft
Definition: Window.cs:379
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
GameDate date
Definition: World.cs:6
ZoneEventManager events
Definition: Zone.cs:40
bool isStarted
Definition: Zone.cs:70
virtual bool IsUserZone
Definition: Zone.cs:268
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2199
void ModInfluence(int a)
Definition: Zone.cs:3578
override int DangerLv
Definition: Zone.cs:107
bool IsPCFaction
Definition: Zone.cs:470
Card AddCard(Card t, Point point)
Definition: Zone.cs:1959
void RemoveCard(Card c)
void OnChildNumChange(Card c)
ICardParent GetRoot()
NoteMode
Definition: IInspect.cs:7
Definition: ActRef.cs:2
void SetInt(int i)
Definition: BitArray32.cs:89
int ToInt()
Definition: BitArray32.cs:84
bool demo
Definition: Version.cs:14