2using System.Collections.Generic;
4using System.Runtime.Serialization;
32 [JsonProperty(PropertyName =
"A")]
33 public int[]
_ints =
new int[30];
35 [JsonProperty(PropertyName =
"B")]
36 public string id =
"";
38 [JsonProperty(PropertyName =
"C")]
41 [JsonProperty(PropertyName =
"D")]
44 [JsonProperty(PropertyName =
"E")]
47 [JsonProperty(PropertyName =
"SC")]
260 return 0.001f * (float)
_ints[15];
264 _ints[15] = (int)(value * 1000f);
272 return 0.001f * (float)
_ints[16];
276 _ints[16] = (int)(value * 1000f);
288 _ints[17] = (int)value;
300 _ints[18] = (int)value;
324 _ints[19] = (int)value * 100;
1046 SetInt(103, value ? 1 : 0);
1058 SetInt(109, value ? 1 : 0);
1070 SetInt(63, value ? 1 : 0);
1082 SetInt(64, value ? 1 : 0);
1094 SetInt(120, value ? 1 : 0);
1106 SetInt(121, value ? 1 : 0);
1118 SetInt(122, value ? 1 : 0);
1816 return GetObj<UniqueData>(6);
1828 return GetObj<Thing>(9);
1840 return GetObj<List<SocketData>>(17);
1852 return GetObj<Thing>(10);
1876 return GetObj<CharaUpgrade>(11);
1888 return GetObj<LoveData>(20);
1900 return GetObj<CharaGenes>(15);
1912 return GetObj<List<int>>(16);
1936 return GetObj<DNA>(14);
1948 return GetObj<CharaList>(13);
1960 return GetObj<MixedFoodData>(18);
1972 return GetObj<Thing>(19);
1984 return GetObj<byte[]>(4);
2060 public int ExpToNext => (int)Math.Min((50 + (
long)
LV * 30L) * (100 -
Evalue(403)) / 100, 99999999L);
2083 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2171 if (
Tiles.Length == 1)
2173 return dir % 2 == 1;
2237 return id ==
"grass";
2385 if (
Tiles.Length < 3)
2459 return bio.gender == 2;
2559 return GetBool(
id.GetHashCode());
2564 SetBool(
id.GetHashCode(), enable);
2567 public int GetInt(
string id,
int? defaultInt =
null)
2569 int @
int =
GetInt(
id.GetHashCode(), defaultInt);
2579 AddInt(
id.GetHashCode(), value);
2588 SetInt(
id.GetHashCode(), value);
2595 public string GetStr(
string id,
string defaultStr =
null)
2597 return GetStr(
id.GetHashCode(), defaultStr);
2600 public void SetStr(
string id,
string value =
null)
2602 SetStr(
id.GetHashCode(), value);
2612 SetObj(
id.GetHashCode(), o);
2674 if (
card.isSale || !
card.trait.CanUseContent)
2679 if (windowSaveData !=
null)
2691 EClass.player.wasDirtyWeight =
true;
2709 public int Evalue(
int ele,
bool ignoreGlobalElement)
2735 return c_editorTags?.Contains(tag.ToString()) ??
false;
2768 int num2 =
item.Value;
2843 for (
int i = 0; i <
sockets.Count; i++)
2861 thing.parent =
this;
2911 CardBlueprint.current =
null;
2962 if (
id ==
"microchip")
3044 EClass._zone.Boss =
Chara;
3086 int num = elementContainer.Value(value.
id);
3116 public void AddExp(
int a,
bool applyMod =
true)
3141 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
3145 return num * (100 +
Evalue(1237) * 30 +
Evalue(1273) * 50 + ((
Evalue(1275) >= 2) ? 50 : 0)) / 100;
3176 Say(
"dingExp",
this);
3191 int num = Mathf.Min(1 +
LV / 5, 20);
3192 for (
int i = 0; i < num; i++)
3194 if (
Evalue(1644) < i + 1)
3232 if (rootCard !=
null && rootCard.
IsPC)
3287 Debug.LogWarning(
"already child:" + t);
3292 Debug.Log(
"already in the list" + t);
3307 t.ignoreAutoPick =
false;
3351 if (rootCard !=
null && rootCard.
IsPC)
3360 t.isNPCProperty =
false;
3374 Msg.
Say((count == 1) ?
"newIng" :
"newIngs", count.ToString() ??
"");
3377 void TryAdd(
Thing a)
3379 if (!ings.Contains(a.
id))
3397 List<Chara> list =
new List<Chara>();
3413 if (!
item.IsPCFactionOrMinion)
3418 if (list2.Count == 0)
3422 foreach (
Thing item2
in list2)
3426 item.body.Unequip(item2);
3429 Msg.
Say(
"waterCurse", item2);
3433 foreach (
Chara item3
in list)
3440 if (list3.Count == 0)
3444 foreach (
Thing item4
in list3)
3446 Msg.
Say(
"destroyed_inv_", item4, item3);
3458 List<Chara> list =
new List<Chara>();
3472 if (
item.IsPCFactionOrMinion)
3486 for (
int num =
things.Count - 1; num >= 0; num--)
3497 rootCard.Chara.held =
null;
3503 instance.selectedButton.card =
null;
3506 ActionMode.AdvOrRegion.updatePlans =
true;
3523 if (thing.
invY == 1)
3525 WidgetCurrentTool.dirty =
true;
3529 if (thing.
props !=
null)
3537 WidgetHotbar.dirtyCurrentItem =
true;
3538 thing.parent =
null;
3543 if (
item.invs[0].owner.Container.GetRootCard() !=
EClass.
pc &&
item.floatInv)
3550 thing.parent =
null;
3559 return EClass.ui.layers.Count > 0;
3581 to.c_isImportant =
true;
3606 return card.GetRootCard();
3633 thing.encLV =
encLV;
3634 thing.decay =
decay;
3637 foreach (KeyValuePair<int, int>
item in mapInt)
3641 foreach (KeyValuePair<int, string> item2
in mapStr)
3643 thing.
mapStr[item2.Key] = item2.Value;
3649 thing.sockets = IO.DeepCopy(
sockets);
3665 ModNum(-a, notify:
false);
3677 return this as
Thing;
3680 return this as
Thing;
3686 return this as
Thing;
3689 public void ModNum(
int a,
bool notify =
true)
3728 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3734 for (
int i = 0; i <
sockets.Count; i++)
3752 for (
int i = 0; i <
sockets.Count; i++)
3758 int ele = num / 1000;
3759 int num2 = num % 1000;
3854 if (
item.source.category ==
"resist" && (
item.vBase != 0 ||
item.vSource != 0))
3860 string encSlot = source.
encSlot;
3861 if (encSlot ==
null || encSlot.Length != 0)
3874 string[] array = source.
encSlot.Split(
',');
3875 foreach (
string key
in array)
3923 if (this.placeState == newState)
3929 Debug.Log(
"tried to change placestate of non-root card:" +
this);
3941 float num2 = (
fy = 0f);
3952 this.placeState = newState;
3960 this.placeState = newState;
4015 num = num * (100 +
Quality) / 100;
4052 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
4099 public bool TryPay(
int a,
string id =
"money")
4106 Msg.
Say((
id ==
"ration") ?
"notEnoughFood" :
"notEnoughMoney");
4110 if (
IsPC && !(
id ==
"ration"))
4130 Say(
"spellbookCrumble",
this);
4139 if (
id ==
"influence")
4151 if (
id ==
"influence")
4158 if (sum >
int.MaxValue)
4186 num = (long)a * (
long)Mathf.Max(100 -
Evalue(93), 1) / 100;
4188 if (num > 100000000)
4220 int num =
PV + orCreateElement.Value +
DEX / 10;
4227 num2 = num3 / 10 + 1;
4228 sides = num3 / num2 + 1;
4230 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4232 int num4 =
Dice.
Roll(num2, sides, bonus,
this);
4233 dmg -= num4 * mod / 100;
4247 int num = origin.Evalue(1238);
4251 if (origin.HasElement(1247))
4256 if (attackSource ==
AttackSource.MagicArrow && origin.HasElement(1244))
4260 if (attackSource ==
AttackSource.MagicHand && origin.HasElement(1246))
4264 if (idEle == 916 && (
HasElement(1253) || origin.HasElement(1253)))
4273 DamageHP(dmg, 0, 0, attackSource, origin);
4282 bool flag = originalTarget !=
null;
4283 Action onEvade =
null;
4292 Say(
"wall_bond", chara3,
this);
4301 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 5u)
4307 int num = chara4.
Evalue(1241);
4308 int num2 = chara4.
Evalue(438);
4311 Say((num2 == 0) ?
"wall_flesh" :
"wall_knightly", chara4,
this);
4312 chara4.
DamageHP(dmg * (100L + (
long)((num2 > 0) ? (-10) : 0) + ((num > 0) ? 10 : 0)) / 100, ele, eleP, attackSource, origin, showEffect,
weapon,
Chara);
4320 if (origin !=
null && origin.HasElement(1208))
4322 switch (attackSource)
4325 dmg = dmg * 130 / 100;
4326 eleP = eleP * 150 / 100;
4329 dmg = dmg * 120 / 100;
4330 eleP = eleP * 150 / 100;
4336 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4339 if (ele == 0 || ele == 926)
4344 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4350 if (attackSource !=
AttackSource.Condition && showEffect)
4361 dmg = dmg * 100 / (100 + Mathf.Clamp(
Evalue(961) * 5, -50, 200));
4362 dmg = dmg * Mathf.Max(100 -
Evalue(93), 10) / 100;
4369 if (chara2 !=
null && chara2.
isWet)
4378 if (chara !=
null && chara.
isWet)
4380 dmg = dmg * 150 / 100;
4386 if (origin !=
null && origin.isChara && origin.Chara.HasCondition<
ConSupress>())
4394 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(
LV - 50) * 2.5f)) / 100;
4396 if (origin !=
null && origin.HasCondition<
ConBerserk>())
4405 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num3 - 50))) / 100;
4410 dmg = dmg * 100 / (100 +
Evalue(435) * 2);
4412 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(
Evalue((e ==
Element.
Void || e.
id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4419 dmg = dmg * 90 / 100;
4423 dmg = dmg * 100 / Mathf.Clamp(100 +
Evalue(971), 25, 1000);
4427 dmg = dmg * 90 / 100;
4447 dmg = dmg * 100 / Mathf.Min(100 + num5 * (3 + num4 * 2), 120);
4449 else if (origin !=
null && origin.IsPCFactionOrMinion)
4451 dmg = dmg * Mathf.Min(100 + num6 * (3 + num4 + 2), 120) / 100;
4456 dmg = dmg * 100 / Mathf.Clamp(105 +
EClass.
pc.
Evalue(135) / 10, 10, 110);
4458 if (
HasElement(1218) && attackSource != AttackSource.ManaBackfire && (
hp > 0 ||
Evalue(1421) <= 0))
4460 dmg = dmg * (1000 - Mathf.Min(
Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4468 int num7 =
MaxHP / 10;
4469 long num8 = dmg - num7;
4470 num8 = num8 * 100 / (200 +
Evalue(68) * 10);
4482 long num9 = 99999999L;
4486 if (condition !=
null)
4488 num9 = num9 * (100 + condition.lv * 5) / 100;
4495 float num10 = Mathf.Clamp(dmg * 6 /
MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4506 if (hp < 0 && Chara.mana.value >= 0)
4522 Chara.mana.value -= (int)dmg;
4539 float ratio = (float)dmg / (
float)
MaxHP;
4550 if (
EClass.
pc.
ai is
AI_PracticeDummy { IsRunning:
not false } aI_PracticeDummy && aI_PracticeDummy.target ==
this && (origin ==
null || origin.IsPC))
4552 aI_PracticeDummy.hit++;
4553 aI_PracticeDummy.totalDamage += dmg;
4596 if (origin !=
null && origin !=
this &&
Evalue(436) > 0 && !HasCondition<ConFractured>())
4605 hp = Mathf.Min(half * (
int)Mathf.Sqrt(
Evalue(436) * 2) / 100,
MaxHP / 3);
4626 Msg.
Say(
IsPC ?
"abort_damage" :
"abort_damgeAlly");
4628 EClass.player.invlunerable =
true;
4667 if ((attackSource ==
AttackSource.Melee || attackSource ==
AttackSource.Range) && origin !=
null && originalTarget ==
null && (origin.isSynced ||
IsPC))
4674 text =
"dead_" + e.
source.alias;
4678 text =
"dead_attack";
4686 text =
"kill_" + e.source.alias;
4690 text =
"kill_attack";
4692 (
IsPC ? EClass.pc : origin).
Say(text, origin,
this);
4700 Say(
"reboot",
this);
4707 if (HasCondition<ConRebirth>())
4709 Say(
"rebirth",
this);
4721 Msg.alwaysVisible =
true;
4722 Msg.
Say(
"layhand", chara5,
this);
4723 Msg.
Say(
"pray_heal",
this);
4733 if (zoneInstanceBout !=
null)
4765 Die(e, origin, attackSource, originalTarget);
4766 if (origin !=
null && origin.id ==
"unseenhand" && !origin.IsGlobal)
4768 origin.isSummon =
true;
4769 origin.c_summonDuration = 4;
4776 string text2 =
new int[18]
4778 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4779 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4780 }.RandomItem().ToString();
4783 text2 =
"casino_coin";
4787 text2 =
"scratchcard";
4815 if (origin !=
null && origin.isChara)
4837 if (origin.GetInt(106) == 0)
4839 origin.Chara.TalkTopic(
"kill");
4844 else if ((attackSource ==
AttackSource.Melee || attackSource ==
AttackSource.Range) && origin !=
null && originalTarget ==
null)
4846 (
IsPC ? EClass.pc : origin).
Say(
"dmgMelee" + num10 + (
IsPC ?
"pc" :
""), origin,
this);
4850 int num14 = ((attackSource != AttackSource.Condition && attackSource !=
AttackSource.WeaponEnchant) ? 1 : 2);
4851 if (num10 >= (
float)num14)
4855 Say(
"dmg_" + e.source.alias,
this);
4859 Say(
"dmg" + num10,
this);
4882 if (origin !=
null && origin.IsAliveInCurrentZone && origin.isChara)
4886 origin.HealHP(Mathf.Clamp(
EClass.
rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 +
EClass.
rnd(10)));
4890 int num16 = origin.Dist(
this);
4894 if (
id ==
"hedgehog_ether")
4898 Say(
"reflect_thorne", origin,
this);
4899 origin.DamageHP((
int)Mathf.Clamp(dmg / 10, 1f,
MaxHP / (origin.IsPowerful ? 200 : 20)), ele2,
Power,
AttackSource.Condition,
this);
4904 Say(
"reflect_acid",
this, origin);
4905 origin.DamageHP((
int)Mathf.Clamp(dmg / 10, 1f,
MaxHP / (origin.IsPowerful ? 200 : 20)), ele3,
Power * 2,
AttackSource.Condition,
this);
4917 int a2 = (int)(100 * (dmg * 100 /
MaxHP) / 100) + 1;
4928 int num17 = ((
EClass.
rnd(2) == 0) ? 1 : 0);
4938 if (dmg > 0 || (origin !=
null && origin.HasElement(1345)))
4944 Condition.ignoreEffect =
true;
4946 Condition.ignoreEffect =
false;
4950 float num18 = (float)
hp / (
float)
MaxHP;
4957 PlaySound(
"heartbeat", 1f - num18 * 2f);
4990 EClass.player.forceTalk =
true;
4992 if (origin !=
null && origin.isChara && attackSource !=
AttackSource.Finish)
5003 void EvadeDeath(Action action)
5008 Chara.mana.value = 0;
5012 int GetHealValue(
int heal,
int skill,
int full,
int healRateLimit,
int skillMod)
5014 int result = Mathf.Clamp(heal, 0,
MathEx.
ClampToInt((
long)full * (
long)Mathf.Clamp(healRateLimit * (100 + skill) / 200, 0, healRateLimit) / 100 + skill * skillMod / 100));
5017 Debug.Log(
"dmg:" + dmg +
" heal:" + result +
" (" + heal +
")");
5031 if (origin !=
null && origin.isChara &&
isChara && (
weapon ==
null || !
weapon.HasElement(486)))
5033 int num19 = origin.Evalue(660) + (
weapon?.Evalue(660, ignoreGlobalElement:
true) ?? 0);
5034 int num20 = origin.Evalue(662) + (
weapon?.Evalue(662, ignoreGlobalElement:
true) ?? 0);
5035 int num21 = origin.Evalue(661) + (
weapon?.Evalue(661, ignoreGlobalElement:
true) ?? 0);
5036 bool flag4 = attackSource == AttackSource.Melee || attackSource == AttackSource.Range || attackSource ==
AttackSource.Throw;
5037 if (num19 > 0 && flag4)
5039 int heal2 =
EClass.
rnd(dmg / 10 + num19 / 5);
5040 origin.Chara.HealHP(GetHealValue(heal2, num19, origin.MaxHP, 20, 100));
5042 if (num20 > 0 && flag4 && origin.isChara && !origin.Chara.ignoreSPAbsorb &&
Chara.
IsHostile(origin as
Chara))
5045 origin.Chara.stamina.Mod(GetHealValue(heal3, num20, origin.Chara.stamina.max, 1, 10));
5051 if (origin.HasElement(1350) && attackSource ==
AttackSource.Melee)
5054 origin.Chara.mana.Mod(GetHealValue(heal4, origin.Chara.GetPietyValue(), origin.Chara.mana.max, 10, 100));
5060 if (num21 > 0 && flag4)
5062 int heal5 =
EClass.
rnd(dmg / 10 + num21 / 10);
5063 origin.Chara.mana.Mod(GetHealValue(heal5, num21, origin.Chara.mana.max, 10, 100));
5080 bool hostile =
false;
5084 if (Chance(30 + eleP / 5, 100))
5086 MarkHostile().AddCondition<
ConBurning>(eleP);
5092 if (Chance(30 + eleP / 10, 100))
5097 else if (Chance(50 + eleP / 10, 100))
5103 if (Chance(75 + eleP / 20, 100) &&
EClass.
rnd(3) == 0)
5109 if (Chance(30 + eleP / 5, 100))
5111 MarkHostile().AddCondition<
ConPoison>(eleP);
5115 if (Chance(30 + eleP / 5, 100))
5122 if (Chance(30 + eleP / 5, 100))
5131 if (Chance(30 + eleP / 5, 100))
5136 else if (Chance(30 + eleP / 5, 100))
5142 if (Chance(50 + eleP / 10, 100))
5150 if (Chance(30 + eleP / 5, 100))
5169 if (Chance(5 + eleP / 25, 40))
5173 if (Chance(5 + eleP / 25, 40))
5177 if (Chance(5 + eleP / 25, 40))
5181 if (Chance(5 + eleP / 25, 40))
5183 MarkHostile().AddCondition<
ConPoison>(eleP / 2);
5185 if (Chance(5 + eleP / 25, 40))
5189 if (Chance(5 + eleP / 25, 40))
5193 if (Chance(30 + eleP / 10, 100))
5199 if (Chance(50 + eleP / 10, 100))
5201 MarkHostile().AddCondition<
ConBleed>(eleP);
5205 if (Chance(50 + eleP / 10, 100) &&
EClass.
rnd(4) == 0)
5218 if (checkHostileAct && hostile && origin !=
null && origin.
isChara)
5222 static bool Chance(
int a,
int max)
5224 return Mathf.Min(a, max) >
EClass.
rnd(100);
5235 Card rootCard = GetRootCard();
5237 if (_pos !=
null && !_pos.
IsValid)
5248 string text = ((rootCard !=
this) ?
"destroyed_inv_" :
"destroyed_ground_");
5249 if (e !=
null &&
LangGame.
Has(text + e.source.alias))
5251 text += e.source.alias;
5255 Msg.
Say(text,
this, rootCard);
5260 Msg.
Say(
"destroyed",
this);
5265 things.ForeachReverse(delegate(
Thing t)
5275 if (e !=
null && _pos !=
null && e.id == 21)
5281 Explode(pos, origin);
5289 origin = origin?.Chara,
5291 aliasEle =
"eleImpact"
5297 PlaySound(
material.GetSoundDead(sourceCard));
5305 Debug.Log(Name +
" is already destroyed.");
5316 Chara.isDead =
true;
5334 for (
int num = things.Count - 1; num >= 0; num--)
5336 things[num].Destroy();
5343 if (!isChara || IsPCFactionMinion || (isCopy &&
EClass.
rnd(10) != 0))
5349 List<Card> list =
new List<Card>();
5350 if (!IsPCFaction && !isUserZone && sourceCard.
idActor.IsEmpty())
5353 if (this.rarity >=
Rarity.Legendary)
5386 else if (origin !=
null && origin.
HasElement(290) && !IsMinion)
5398 if (
id ==
"littleOne" && IsPCFactionOrMinion)
5406 if (flag2 && !isUserZone)
5410 case "bubble_pudding":
5413 case "marshmallow_monster":
5414 case "marshmallow_king":
5420 bool num2 = text ==
"_meat";
5428 text =
"meat_marble";
5435 if (thing3.
source._origin ==
"meat")
5452 if (!IsPCFaction && !isUserZone)
5454 foreach (
string item2
in sourceCard.
loot.Concat(
Chara.
race.loot).ToList())
5456 string[] array = item2.
Split(
'/');
5457 int num4 = array[1].ToInt();
5506 if (!isBackerContent && !flag)
5542 int num5 = ((EClass._zone.Boss ==
this) ? 2 : ((this.rarity >=
Rarity.Legendary) ? 1 : 0));
5563 List<Thing> list2 =
new List<Thing>();
5564 foreach (
Thing thing6
in things)
5590 if (num5 > 0 && list2.Count > 0)
5593 for (
int j = 0; j < list2.Count && j < num5; j++)
5599 if (this.rarity >=
Rarity.Legendary && !IsUnique && c_bossType !=
BossType.Evolved)
5602 foreach (
Card item3
in list)
5611 int num7 = ((!(EClass._zone is
Zone_Void)) ? 1 : 2);
5616 for (
int k = 0; k < num5; k++)
5645 List<Thing> list3 = thing4.
things.ToList();
5655 while (num8 > 0 && list3.Count != 0)
5657 Thing thing5 = list3.First();
5658 list3.Remove(thing5);
5669 foreach (
Thing thing7
in things)
5671 if (thing7.
GetInt(116) != 0)
5676 Point nearestPoint = GetRootCard().pos;
5681 foreach (
Card item4
in list)
5687 item4.isHidden =
false;
5688 item4.isNPCProperty =
false;
5745 case "egg_fertilized":
5750 string text =
"c_wilds";
5751 if (
id ==
"_meat" ||
id ==
"meat_marble")
5759 for (
int i = 0; i < 20; i++)
5762 if (cardRow.
model.
Chara.
race.corpse[0] !=
"_meat" &&
id !=
"_milk" &&
id !=
"_egg" &&
id !=
"egg_fertilized")
5772 if (crafter !=
null && crafter.id ==
"big_sister")
5774 cardRow = crafter.source;
5779 if (c_idRefCard.IsEmpty())
5781 MakeRefFrom(cardRow.
model);
5786 MakeFoodFrom(cardRow.
model);
5788 return this as
Thing;
5794 return this as
Thing;
5814 int num = race.
food[0].ToInt();
5815 bool flag =
id ==
"meat_marble";
5817 bool flag2 = category.
IsChildOf(
"meat");
5818 bool flag3 =
id ==
"marshmallow_nama" || category.
IsChildOf(
"egg") || trait is
TraitGene;
5819 bool flag4 = category.
IsChildOf(
"milk");
5830 elements.
SetBase(70, race.
STR * race.
STR / 5 * num / 100 - 10 + num / 10);
5833 elements.
SetBase(440, race.
END * race.
END / 5 * num / 100 - 10 + num / 10);
5835 elements.
SetBase(71, (
int)Mathf.Clamp((
float)(num / 10) + Mathf.Sqrt(race.
height) - 10f, 1f, 60f));
5839 num2 = ((!flag4) ? 3 : 2);
5843 elements.
SetBase(444, race.
LER * race.
LER / 5 * num / 100 - 10 + num / 10);
5857 foreach (
Element value
in c.elements.dict.Values)
5859 if ((!flag3 || value.
id != 1229) && (value.source.category ==
"food" || value.
source.tag.Contains(
"foodEnc") || value.
IsTrait))
5864 List<Tuple<int, int>> list =
new List<Tuple<int, int>>();
5865 foreach (KeyValuePair<int, int>
item in race.elementMap)
5869 list.Add(
new Tuple<int, int>(
item.Key,
item.Value));
5872 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5873 for (
int i = 0; i < num2 && i < list.Count; i++)
5875 Tuple<int, int> tuple = list[i];
5876 elements.
SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5878 if (c.Chara.IsUndead)
5880 elements.
ModBase(73, (c.Chara.race.id ==
"undeadgod") ? (-90) : (-20));
5882 isWeightChanged =
true;
5883 c_weight = race.height * 4 + 100;
5884 c_idMainElement = c.c_idMainElement;
5886 int num3 = c.LV - c.sourceCard.LV;
5892 if (c.rarity >=
Rarity.Legendary || c.IsUnique)
5896 if (flag2 && c.IsPCFaction && c.IsUnique)
5911 if (IsIgnoreName(
card))
5915 if (IsIgnoreName(card2))
5919 if (
card ==
null && card2 !=
null)
5926 MakeRefFrom(
card, card2);
5927 if (
card.c_idRefCard !=
null)
5929 c_idRefCard =
card.c_idRefCard;
5930 c_altName = TryGetFoodName(
card);
5935 c_altName2 = TryGetFoodName(card2);
5938 static bool IsIgnoreName(
Card c)
5968 if (!row.aka.IsEmpty())
5970 if (row.name ==
"*r" && row.aka ==
"*r")
5972 return "corpseGeneral".lang();
5974 if (row.name ==
"*r")
5976 return row.GetText(
"aka");
5979 return row.GetName();
5984 return s.Replace(
"_corpseFrom".lang(),
"_corpseTo".lang());
6000 c_idRefCard = c1.
id;
6004 c_idRefCard2 = c2.id;
6005 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName((!simple) ? NameStyle.Ref :
NameStyle.Simple, (!c2.isChara) ? 1 : 0));
6007 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.
c_extraNameRef);
6013 if (!
EClass.
debug.
enable && (HasElement(1290) || HasElement(1292)) && Evalue(418) >= 0)
6021 thing.c_idMainElement = c_idMainElement;
6030 return GiveBirth(thing, effect);
6036 if (!
EClass.
debug.
enable && (HasElement(1290) || HasElement(1292)) && Evalue(418) >= 0)
6048 int num2 = LV - sourceCard.
LV;
6053 if (num2 >= 10 && !HasElement(1290) && !HasElement(1292))
6061 return GiveBirth(thing, effect);
6067 EClass.player.forceTalk =
true;
6068 card.Talk(
"giveBirth");
6072 card.pos.PlayEffect(
"revive");
6073 card.pos.PlaySound(
"egg");
6085 string[] array = ((!(
id ==
"cocoon")) ?
new string[4] {
"alien",
"alien",
"alien",
"alien2" } :
new string[6] {
"spider_queen",
"spider_vampire",
"spider_paralyzer",
"spider_black",
"spider_tarantula",
"spider_spotted" });
6089 AddBlood(12, (uid % 2 == 0) ? (-1) : 3);
6091 PlaySound(
"egghatch");
6100 for (
int i = 0; i < 1 +
EClass.
rnd(num + 1); i++)
6103 if (chara !=
null && isChara)
6106 chara.isHatchling =
true;
6158 SayNothingHappans();
6161 PlayEffect(
"teleport");
6164 Say(
"antiTeleport",
this);
6165 PlaySound(
"gravity");
6170 PlaySound(
"teleport");
6171 Say(
"teleported",
this);
6180 if (chara.
enemy ==
this)
6191 EClass.player.haltMove =
true;
6193 PlayEffect(
"teleport", useRenderPos:
false);
6200 PlayEffect(
"ripple");
6201 PlaySound(
"Footstep/water");
6212 int num = p.x - pos.
x;
6213 int num2 = p.z - pos.
z;
6230 if (num == 0 && num2 == 0)
6244 for (
int i = -1; i < 2; i++)
6246 for (
int j = -1; j < 2; j++)
6250 point.x = pos.x + j;
6251 point.z = pos.z + i;
6265 return _Move(newPoint);
6268 public void Kick(
Point p,
bool ignoreSelf =
false,
bool checkWall =
true)
6272 Kick(
item, ignoreSelf, karmaLoss:
true, show:
true, checkWall);
6276 public void Kick(
Chara t,
bool ignoreSelf =
false,
bool karmaLoss =
true,
bool show =
true,
bool checkWall =
true)
6278 if (!IsAliveInCurrentZone)
6304 Say(
"kick",
this, t);
6338 if (elements.
Value(ele) <= 0)
6340 if (includeNagative)
6342 return elements.
Value(ele) < 0;
6351 return elements.
Value(ele) >= req;
6366 if (HasElement(764))
6370 if (HasElement(759))
6374 if (HasElement(703))
6378 if (HasElement(758))
6382 if (HasElement(704))
6400 for (
int i = 0; i < a; i++)
6411 shared.color = 11010048f;
6412 shared.liquidLv = 0;
6414 SetRenderParam(shared);
6434 isDyed = mat !=
null;
6435 c_dyeMat = mat?.id ?? 0;
6451 else if (isElemental)
6488 int num = EClass.game.seed + refVal;
6489 num +=
id[0] % 10000;
6492 num +=
id[1] % 1000;
6495 num +=
id[2] % 1000;
6498 num +=
id[3] % 1000;
6501 num +=
id[4] % 1000;
6510 return ref _randColor;
6535 public void SetImage(Image image,
int dir,
int idSkin = 0)
6537 sourceRenderCard.
SetImage(image, GetSprite(dir), colorInt, setNativeSize:
true, dir, idSkin,
this);
6547 Sprite sprite = GetSprite();
6548 if (!c_idSpriteReplacer.IsEmpty())
6551 if (spriteReplacer !=
null)
6555 sourceRenderCard.
SetImage(image, sprite, colorInt, setNativeSize:
true, 0, 0, renderData, spriteReplacer.
data.
pref ?? Pref);
6559 sourceRenderCard.
SetImage(image, sprite, colorInt, setNativeSize:
true, 0, 0,
this);
6562 public void ShowEmo(
Emo _emo =
Emo.none,
float duration = 0f,
bool skipSame =
true)
6564 if ((!isChara ||
Chara.
host ==
null) && !(_emo == lastEmo && skipSame))
6568 renderer.
ShowEmo(_emo, duration);
6576 PlaySound(
material.GetSoundDrop(sourceCard), 1f, spatial);
6581 PlaySound(
material.GetSoundDrop(sourceCard), 1f, spatial);
6586 PlaySound(
material.GetSoundImpact(sourceCard), 1f, spatial);
6591 PlaySound(
material.GetSoundDead(sourceCard), 1f, spatial);
6594 public SoundSource
PlaySound(
string id,
float v = 1f,
bool spatial =
true)
6596 Card rootCard = GetRootCard();
6603 return rootCard.
pos.
PlaySound(
id, isSynced || !spatial, v, spatial);
6628 public Effect PlayEffect(
string id,
bool useRenderPos =
true,
float range = 0f, Vector3 fix =
default(Vector3))
6634 Card rootCard = GetRootCard();
6638 public void PlayEffect(
int ele,
bool useRenderPos =
true,
float range = 0f)
6646 Card rootCard = GetRootCard();
6669 public virtual void Rotate(
bool reverse =
false)
6672 if (sourceCard.
tiles.Length > 4)
6674 num = sourceCard.
tiles.Length;
6736 fx = fx - vector.x + thingPosition.x;
6737 fy = fy - vector.y + thingPosition.y;
6741 float num2 = (fy = 0f);
6765 renderParam.x = v.x;
6766 renderParam.y = v.y;
6767 renderParam.z = v.z;
6769 v.x = renderParam.
x;
6770 v.y = renderParam.
y;
6771 v.z = renderParam.
z;
6785 v.z += thingPosition.z;
6792 if (useCurrentPosition)
6807 renderer.
Draw(renderParam, ref v, drawShadow:
false);
6818 EClass.player.lightRadius = 1;
6826 return GetLightRadius() > 0;
6834 return 0.01f * LightData.color.a * 256f * 1.12f;
6836 if (IsPCFaction && !IsPC)
6902 num2 = traitLightSource.LightRadius;
6907 if (lightRadius > 0)
6909 if (lightRadius > num2)
6929 int radius = GetLightRadius();
6934 float power = GetLightPower();
6955 EClass.player.lightRadius = radius;
6956 EClass.player.lightPower = power;
6962 fov.
Perform(pos.
x, pos.
z, radius, power * 2f);
6973 int num = (trait.UseLightColor ? c_lightColor : 0);
6976 fov.r = (byte)(num / 1024);
6977 fov.g = (byte)(num % 1024 / 32);
6978 fov.b = (byte)(num % 32);
7019 if (fov !=
null && fov.
lastPoints.Count != 0)
7038 things.ForeachReverse(delegate(
Thing t)
7042 if (sourceCard.
_origin ==
"dish")
7050 else if (!isChara && trait.
Decay != 0)
7052 Decay(trait.
Decay * hour);
7070 int num2 = MaxDecay / 4 * 3;
7075 num =
card.trait.DecaySpeedChild;
7077 num = num * trait.DecaySpeed / 100;
7078 int num3 = Evalue(405);
7081 num = num * (100 - num3 * 2) / 100;
7093 if (decay + a > MaxDecay)
7095 if (
card !=
null && !
card.trait.OnChildDecay(
this, !IsDecayed))
7104 card.AddCard(thing);
7105 if (!IsParentLocked())
7107 GetRootCard().Say(
"seed_rot", GetRootCard(),
this, thing.
Name);
7116 else if (GetRootCard() ==
EClass.
pc)
7118 if (!IsParentLocked())
7130 else if (decay < num2 && decay + a >= num2 && GetRootCard() ==
EClass.
pc)
7132 if (!IsParentLocked())
7139 bool IsParentLocked()
7141 if (parent is
Thing)
7143 return (parent as
Thing).c_lockLv > 0;
7151 return !
MOD.
listTalk.
GetTalk(c_idTalk.IsEmpty(
id), idTopic, useDefault:
true).IsEmpty();
7154 public void Talk(
string idTopic,
string ref1 =
null,
string ref2 =
null,
bool forceSync =
false)
7158 EClass.player.forceTalk =
false;
7162 EClass.player.forceTalk =
false;
7163 if (!isSynced && !forceSync)
7168 GameLang.refDrama1 = ref1;
7169 GameLang.refDrama2 = ref2;
7170 string text = GetTalkText(idTopic, stripPun:
true);
7172 if ((HasElement(1232) || (condition !=
null && condition.
IsBaby)) && idTopic !=
"baby")
7178 switch ((condition !=
null) ? condition.
chara.
id :
id)
7191 TalkRaw(text, ref1, ref2, forceSync);
7194 public void TalkRaw(
string text,
string ref1 =
null,
string ref2 =
null,
bool forceSync =
false)
7196 if ((!isSynced && !forceSync) || text.IsEmpty())
7203 text = text.Replace(
"#1", ref1);
7207 text = text.Replace(
"#2", ref2);
7209 HostRenderer.Say(ApplyNewLine(text));
7210 text = StripTalkSpecialCharacters(text);
7211 bool flag = text.StartsWith(
"*");
7215 text = text.Bracket();
7217 Msg.
Say(text.Replace(
"&",
""));
7226 if (text.Length > 1 &&
int.TryParse(text[1].ToString() ??
"", out var _))
7228 return text.Substring(2);
7234 return text.Substring(1);
7241 if (text.Contains(
"&"))
7243 string text2 =
"_comma".lang();
7244 text = text.Replace(text2 +
" &", Environment.NewLine ??
"");
7245 text = text.Replace(text2 +
"&", Environment.NewLine ??
"");
7246 text = text.Replace(
"&", Environment.NewLine ??
"");
7251 public void SayRaw(
string text,
string ref1 =
null,
string ref2 =
null)
7253 if (isSynced && !text.IsEmpty())
7257 text = text.Replace(
"#1", ref1);
7261 text = text.Replace(
"#2", ref2);
7263 HostRenderer.Say(text);
7269 Say(
"nothingHappens");
7272 public void Say(
string lang,
string ref1 =
null,
string ref2 =
null)
7281 public void Say(
string lang,
Card c1,
Card c2,
string ref1 =
null,
string ref2 =
null)
7290 public void Say(
string lang,
Card c1,
string ref1 =
null,
string ref2 =
null)
7299 public string GetTalkText(
string idTopic,
bool stripPun =
false,
bool useDefault =
true)
7303 string text =
MOD.
listTalk.
GetTalk((condition !=
null) ? condition.
chara.
id : c_idTalk.IsEmpty(
id), idTopic, useDefault, flag);
7304 if (!text.IsEmpty())
7306 text = text.Split(
'|').RandomItem();
7307 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
7309 if (!text.StartsWith(
"(") && !text.StartsWith(
"*"))
7311 text =
"(" + text +
")";
7313 text = text.Replace(
"。)",
")");
7316 return ApplyTone(text, stripPun);
7322 return ApplyTone(
Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
7325 public static string ApplyTone(
Chara c, ref
string text,
string _tones,
int gender,
bool stripPun =
false)
7331 string[] array = _tones.IsEmpty(
"").Split(
'|');
7332 string key = array[0];
7337 text2 = text.Replace(
"{",
"").Replace(
"}",
"");
7341 if (array[0].IsEmpty())
7350 if (array.Length >= 2)
7352 stringBuilder.Replace(
"_toneI".lang(), array[1]);
7354 if (array.Length >= 3)
7356 stringBuilder.Replace(
"_toneYou".lang(), array[2]);
7359 text2 = stringBuilder.ToString();
7363 text2 = text.Replace(
"{",
"").Replace(
"}",
"");
7374 return text2.StripLastPun();
7389 List<Dictionary<string, string>> list =
MOD.
tones.
list;
7390 if (list.Count != 0)
7392 int mtp = EClass.core.config.test.extraToneMTP
switch
7405 string text = list.RandomItem()[
"id"];
7406 text = list.RandomItemWeighted((Dictionary<string, string> a) => a[
"chance"].ToInt() * ((!a[
"tag"].Contains(
"meta")) ? 1 : mtp))[
"id"];
7413 return ListCraftBonusTraits().Count > 0;
7418 List<Element> list =
new List<Element>();
7419 string[] tag = sourceCard.
tag;
7420 for (
int i = 0; i < tag.Length; i++)
7422 string[] array = tag[i].Split(
'/');
7423 if (!(array[0] !=
"craft_bonus"))
7439 if (dest.
stack !=
null)
7443 Say(
"stack_thing", t, dest.
stack);
7457 c_idBacker = row.
id;
7463 chara.hostility = hostility2;
7469 Chara.idFaith = row.
deity.ToLowerInvariant();
7474 if (
id ==
"putty_snow")
7487 if (c_idBacker == 164)
7500 c_textureData = GetPaintData();
7510 Sprite sprite = GetSprite();
7511 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7512 int num = sprite.texture.width * 2;
7513 int num2 = sprite.texture.height * 2;
7514 int x = (int)Mathf.Clamp(Input.mousePosition.x - (
float)(num / 2), 1f, texture2D.width - num - 1);
7515 int y = (int)Mathf.Clamp(Input.mousePosition.y - (
float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7516 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7517 Texture2D texture2D2 =
new Texture2D(num, num2, TextureFormat.ARGB32, mipChain:
false);
7518 texture2D2.SetPixels(pixels);
7520 byte[] result = texture2D2.EncodeToJPG();
7521 UnityEngine.Object.Destroy(texture2D);
7522 UnityEngine.Object.Destroy(texture2D2);
7528 if ((
bool)_paintSprite)
7530 UnityEngine.Object.Destroy(_paintSprite.texture);
7531 UnityEngine.Object.Destroy(_paintSprite);
7532 _paintSprite =
null;
7540 byte[] data = c_textureData;
7541 Texture2D texture2D =
new Texture2D(1, 1);
7542 texture2D.LoadImage(data);
7543 _paintSprite = Sprite.Create(texture2D,
new Rect(0f, 0f, texture2D.width, texture2D.height),
new Vector2(0.5f, 0.5f), 200f);
7547 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7550 return _paintSprite;
7555 if (!(GetRestrainer() ==
null || force))
7559 isRestrained =
false;
7560 Say(
"unrestrained",
this);
7571 if (c_rescueState ==
RescueState.WaitingForRescue)
7585 c.DoHostileAction(
item, immediate:
true);
7612 result = row.value * mat.value / 100;
7649 int num = ((c_fixedValue == 0) ? trait.
GetValue() : c_fixedValue);
7650 if (
id ==
"plat" && !sell)
7661 num2 += (float)c_priceCopy * 0.2f;
7662 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7666 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7668 if (IsFood && !
material.tag.Contains(
"food"))
7673 if (IsEquipmentOrRangedOrAmmo || trait is
TraitMod)
7691 if (IsEquipmentOrRanged && rarity >=
Rarity.Legendary)
7693 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7695 num2 = num2 * (100f + num3 * (float)(
material.value - 100)) / 100f;
7696 if (IsEquipmentOrRanged)
7701 num4 += value.
source.value;
7703 num2 = num2 * (float)(100 + (sell ? ((
int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7704 if (rarity >=
Rarity.Legendary)
7706 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7714 if (encLV != 0 && !category.
tag.Contains(
"noEnc"))
7716 num2 = (category.
tag.Contains(
"enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (
float)encLV * 0.01f)) : ((!(
id ==
"honey")) ? (num2 * Mathf.Min(1f + 0.1f * (
float)encLV, 2f) + (
float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7720 num2 *= (float)(tier + 1);
7727 if (priceType ==
PriceType.CopyShop && sell)
7733 if (
id ==
"littleball")
7740 if (
id ==
"crimale2")
7748 case "ticket_fortune":
7754 case "scroll_alias":
7756 case "scroll_biography":
7771 if (!(text ==
"mathammer"))
7773 if (!(text ==
"water_jure"))
7779 return 50 + material.tier * material.tier * 10;
7792 case "hammer_strip":
7822 case "diary_sister":
7826 case "diary_catsister":
7828 case "container_magic":
7830 case "wrench_tent_elec":
7832 case "wrench_tent_soil":
7834 case "wrench_tent_seabed":
7838 case "wrench_storage":
7840 case "wrench_fridge":
7842 case "wrench_extend_v":
7844 case "wrench_extend_h":
7850 case "hammer_garokk":
7852 case "scroll_random":
7866 if (!sell &&
id ==
"casino_coin")
7870 int value = GetValue(priceType, sell);
7880 Trait trait = this.trait;
7885 p *= 1f + 4f * (float)(things.
width - traitContainer.Width) + 4f * (float)(things.
height - traitContainer.Height);
7890 p *= 1f + 0.5f * (float)c_containerSize;
7893 if (c_priceFix != 0)
7895 p = (int)((
float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7905 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(
EClass.
Branch.
Evalue(2824) * 5));
7916 if (!sell && category.
id ==
"spellbook")
7920 bool flag = priceType ==
PriceType.CopyShop;
7921 int num = ((!flag) ? 1 : 5);
7922 float num2 = Mathf.Min(0.01f * (
float)Evalue(752), 1f);
7923 float num3 = Mathf.Min(0.01f * (
float)Evalue(751), 1f);
7924 float num4 = Mathf.Min(0.02f * (
float)Evalue(759), 2f);
7929 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7931 p *= 0.20000000298023224;
7934 p *= 0.20000000298023224;
7937 p *= 0.20000000298023224;
7941 p *= 0.20000000298023224;
7947 if ((uint)(priceType - 1) <= 1u)
7959 if (
id ==
"rod_wish")
7961 p *= (sell ? 0.01f : 50f);
7976 p *= 0.20000000298023224;
7980 p *= 0.10000000149011612;
7983 p *= 0.0020000000949949026;
7986 p *= 0.00019999999494757503;
7989 p *= 0.004999999888241291;
8000 p *= (flag ? 1.25f : 0.3f);
8004 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (
float)c_charges, 0f, 1.5f));
8008 p *= (flag ? 0.9f : 0.5f);
8020 p *= 1f + 0.2f * (float)c.Evalue(1406);
8033 p *= 1.100000023841858;
8067 else if (category.
IsChildOf(
"furniture"))
8087 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
8094 p = ((!sell) ? 1 : 0);
8102 p = Mathf.CeilToInt((
float)p / 100000f) * 100000;
8104 else if (p > 10000.0)
8106 p = Mathf.CeilToInt((
float)p / 10000f) * 10000;
8108 else if (p > 1000.0)
8110 p = Mathf.CeilToInt((
float)p / 1000f) * 1000;
8114 p = Mathf.CeilToInt((
float)p / 100f) * 100;
8118 p = Mathf.CeilToInt((
float)p / 10f) * 10;
8126 if (p > (
double)(sell ? 500000000 : 1000000000))
8139 return Name + GetExtraName();
8156 ForeachPoint(delegate(
Point p,
bool main)
8158 int num2 = DistMulti(p, c);
8166 return DistMulti(pos, c);
8198 isCensored = enable;
8208 if (isDeconstructing != deconstruct)
8218 isDeconstructing = deconstruct;
8232 sortVal = ((c_equippedSlot == 0) ? (category.
sortVal * 1000) : 0);
8235 sortVal = -GetPrice(
currency) * 1000;
8238 sortVal = -Num * 1000;
8241 sortVal = category.sortVal * 1000;
8244 sortVal = -ChildrenAndSelfWeight * 1000;
8247 sortVal = -ChildrenAndSelfWeightSingle * 1000;
8250 sortVal = -GetPrice(
currency) * 1000;
8253 sortVal = sourceCard._index * 1000;
8263 num =
id.CompareTo(c.
id);
8283 num = encLV - c.
encLV;
8302 foreach (KeyValuePair<int, byte> lastPoint
in fov.
lastPoints)
8320 action(pos, arg2:
true);
8334 SE.Play(
"pop_paper");
8364 if (text ==
"putty_snow" || text ==
"putty_snow_gold")
8377 if (!HaveFur() || c_fur < 0)
static bool not(DramaManager dm, Dictionary< string, string > line, params string[] parameters)
virtual bool CancelWhenDamaged
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
static void TryDelay(Action a)
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
void Add(Act a, string s="")
virtual bool IsRoofEditMode(Card c=null)
virtual void OnInstallCard(Card t)
virtual void OnUninstallCard(Card t)
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Dictionary< int, string > mapStr
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
List< Action > actionsNextFrame
virtual void RefreshPosition()
static void PublishEvent(string eventId, object data=null)
virtual ConditionType Type
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetPortrait(Chara c)
virtual void RefreshSprite()
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
static CardBlueprint _Default
GlobalCharaList globalCharas
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
override void Draw(RenderParam p)
virtual void SetOwner(Card c)
virtual void SetFirst(bool first, Vector3 pos)
void SetCensored(bool enable)
int CountRune(bool countFree=true)
void SetTier(int a, bool setTraits=true)
void ModExp(int ele, int a)
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
virtual string AliasMaterialOnCreate
virtual string GetName(NameStyle style, int num=-1)
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
virtual string GetHoverText()
void Teleport(Point point, bool silent=false, bool force=false)
virtual string GetExtraName()
ContainerUpgrade c_containerUpgrade
void PurgeDuplicateArtifact(Thing af)
void RemoveEditorTag(EditorTag tag)
void ApplySocket(int id, int lv, Card mod=null)
SocketData AddRune(Card rune)
bool CanAddRune(TraitMod mod)
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
virtual void ApplyMaterialElements(bool remove)
virtual void OnSimulateHour(VirtualDate date)
int EvalueMax(int ele, int min=0)
void MakeFigureFrom(string id)
void SetPlaceState(PlaceState newState, bool byPlayer=false)
void SetCensored(bool enable)
ElementContainerCard elements
void _OnDeserialized(StreamingContext context)
bool IsRestrainedResident
SourceBacker.Row sourceBacker
bool TryReserve(AIAct act)
Hostility c_originalHostility
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
void PlaySoundHold(bool spatial=true)
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
void AddBlood(int a=1, int id=-1)
void SetRandomLightColors()
CardRenderer HostRenderer
void OnChildNumChange(Card c)
int Evalue(int ele, bool ignoreGlobalElement)
bool IsStackable(Thing tg)
bool HasElement(string id, int req=1)
void Explode(Point p, Card origin)
SourceMaterial.Row DyeMat
SourceMaterial.Row material
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
void SetInt(string id, int value=0)
void MakeRefFrom(Card c1, Card c2=null, bool simple=false)
Card MakeRefFrom(string id)
string TryGetFoodName(Card c)
string ApplyNewLine(string text)
virtual void LookAt(Point p)
virtual SourceMaterial.Row DefaultMaterial
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
virtual void SetDir(int d)
virtual void HealHP(int a, HealSource origin=HealSource.None)
bool IsEquipmentOrRangedOrAmmo
int GetAffinityExpBonus()
void Say(string lang, Card c1, string ref1=null, string ref2=null)
int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin=null)
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
virtual CardRenderer _CreateRenderer()
Thing AddThing(string id, int lv=-1)
virtual bool MatchEncSearch(string s)
virtual string GetDetail()
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
T SetObj< T >(string id, object o)
void PlaySoundImpact(bool spatial=true)
virtual string actorPrefab
virtual void OnBeforeCreate()
void NotifyAddThing(Thing t, int num)
MixedFoodData c_mixedFoodData
void AddEditorTag(EditorTag tag)
virtual string GetHoverText2()
void ApplySocket(Thing t)
virtual bool IsDeadOrSleeping
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
int GetCurrency(string id="money")
void ForeachPoint(Action< Point, bool > action)
void Dye(SourceMaterial.Row mat)
virtual bool IsPCPartyMinion
string c_idSpriteReplacer
SourceMaterial.Row _material
bool HasElement(int ele, int req)
Thing GiveBirth(Thing t, bool effect)
virtual Sprite GetImageSprite()
virtual void ApplyMaterial(bool remove=false)
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
void ChangeAltitude(int a)
List< SocketData > socketList
string GetStr(string id, string defaultStr=null)
void PlayAnime(AnimeID id, Point dest, bool force=false)
virtual void SetBlessedState(BlessedState s)
RenderParam GetRenderParam()
void ModExpParty(int ele, int a)
bool HasTalk(string idTopic)
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
void DecayNatural(int hour=1)
bool IsInMutterDistance(int d=10)
virtual void OnCreate(int genLv)
virtual void LookAt(Card c)
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
virtual long ApplyProtection(long dmg, int mod=100)
void MakeFoodRef(Card c1, Card c2=null)
MoveResult TryMoveFrom(Point p)
virtual void OnDeserialized()
void _OnSerializing(StreamingContext context)
virtual CardRow sourceRenderCard
int ChildrenAndSelfWeightSingle
virtual void SetRenderParam(RenderParam p)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
virtual SubPassData GetSubPassData()
List< int > c_corruptionHistory
override string ToString()
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
virtual Sprite GetSprite(int dir=0)
Window.SaveData GetWindowSaveData()
void ModCurrency(int a, string id="money")
string StripTalkSpecialCharacters(string text)
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
bool ShouldTrySetDirtyInventory()
virtual void ApplyEditorTags(EditorTag tag)
virtual bool IsAliveInCurrentZone
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
virtual int SecondaryCompare(UIList.SortMode m, Card c)
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
void RemoveThing(Thing thing)
Card MakeFoodFrom(string _id)
SocketData GetRuneEnc(int idEle)
Card MakeFoodFrom(Card c, bool makeRef=true)
void PlaySoundDead(bool spatial=true)
bool TryPay(int a, string id="money")
void ModCharge(int a, bool destroy=false)
bool HasGlobalElement(int ele)
bool HasEditorTag(EditorTag tag)
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
void SetStr(string id, string value=null)
bool HasCraftBonusTrait()
virtual void Rotate(bool reverse=false)
Card SetHidden(bool hide=true)
void SetFreePos(Point point)
int GetDaysTogetherBonus()
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null, int resistPenetrationLevel=0)
virtual void SetImage(Image image)
virtual bool CanStackTo(Thing to)
TraitShackle GetRestrainer()
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
bool CanReserve(AIAct act)
virtual void OnSerializing()
Window.SaveData c_windowSaveData
void SetObj(string id, object o)
BlessedState blessedState
void PlaySoundDrop(bool spatial=true)
ref Color GetRandomColor()
bool TryStackTo(Thing to)
virtual bool IsPCFactionMinion
void ApplyBacker(int bid)
void TryUnrestrain(bool force=false, Chara c=null)
RescueState c_rescueState
void SetImage(Image image, int dir, int idSkin=0)
virtual CardRow sourceCard
void AddInt(string id, int value)
void ModExp(string alias, int a)
List< Element > ListCraftBonusTraits()
int ChildrenAndSelfWeight
int GetTotalQuality(bool applyBonus=true)
Thing Add(string id, int num=1, int lv=1)
void PlayAnime(AnimeID id, bool force=false)
SourceCategory.Row category
void SetDeconstruct(bool deconstruct)
void SetBool(string id, bool enable)
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath=true)
void ModNum(int a, bool notify=true)
void Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true)
virtual void ChangeRarity(Rarity q)
SourceCategory.Row _category
SocketData AddRune(int idEle, int v, bool free)
void SayRaw(string text, string ref1=null, string ref2=null)
virtual int GetArmorSkill()
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
void AddExp(int a, bool applyMod=true)
int GetInt(string id, int? defaultInt=null)
void SpawnLoot(Card origin)
bool HasElement(int ele, bool includeNagative=false)
string GetFoodName(string s)
VisitorState visitorState
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
void ForeachFOV(Func< Point, bool > func)
void Create(string _id, int _idMat=-1, int genLv=-1)
int ResistLvFrom(int ele)
void Say(string lang, string ref1=null, string ref2=null)
string ApplyTone(string text, bool stripPun=false)
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
void MoveThingToBottom(Thing t)
void MoveThingToTop(Thing t)
void AddBodyPart(int ele, Thing thing=null)
void Unequip(Thing thing, bool refresh=true)
AttackStyle GetAttackStyle()
Thing GetEquippedThing(int elementId)
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
Hostility OriginalHostility
Condition AddCondition(string id, int p=100, bool force=false)
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
void SetFeat(int id, int value=1, bool msg=false)
override string ToString()
ElementContainer tempElements
List< Condition > conditions
bool HasCondition(string alias)
override bool IsPCFaction
void CalculateMaxStamina()
void MoveByForce(Point newPoint, Card c=null, bool checkWall=false)
FactionMemberType memberType
Card DropHeld(Point dropPos=null)
void AddCooldown(int idEle, int turns=0)
Thing MakeGene(DNA.Type? type=null)
void ModCorruption(int a)
Chara SetEnemy(Chara c=null)
void DoHostileAction(Card _tg, bool immediate=false)
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
ConBaseTransmuteMimic mimicry
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Chara SetHostility(Hostility h)
void TrySetEnemy(Chara c)
bool HasCooldown(int idEle)
bool DroppedCard(string id)
CodexCreature GetOrCreate(string id)
void MarkCardDrop(string id)
UD_String_LightData lightColors
UD_String_MatData matColors
override void Reveal(Card attacker=null, bool surprise=false)
virtual bool ShouldRevealOnContact
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
void Kill(bool silent=false)
virtual void OnCreateFov(Fov fov)
bool dontCancelIfZeroDamage
static Thing CopyDNA(Thing from, Thing to)
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
static int Roll(int num, int sides, int bonus=0, Card card=null)
static int curve(long _a, int start, int step, int rate=75)
static ColorProfile Colors
static SourceManager sources
static float rndf(float a)
static FactionBranch Branch
static BaseGameScreen screen
static int rndHalf(int a)
static SoundManager Sound
static GameSetting setting
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
static Effect Get(Effect original)
Effect SetParticleColor(Color c)
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
static int GetResistLv(int v)
static Element Create(int id, int v=0)
static int[] List_MainAttributesMajor
static long GetResistDamage(long dmg, int v, int power=0)
Dictionary< string, Dictionary< string, string > > all
List< Dictionary< string, string > > list
virtual void Initialize()
HomeResourceManager resources
List< FactionBranch > GetChildren()
void AddContribution(int a)
Dictionary< int, byte > lastPoints
void Perform(int _x, int _z, int _range, float power=1f)
static string ConvertDrama(string text, Chara c=null)
bool enableDamageReduction
bool disableUsermapBenefit
UD_String_ElementRef elements
HashSet< Texture2D > loadedTextures
ReligionManager religions
bool CanGiveContribution(Chara c)
int BuySpellbookPrice(int a)
int SellStolenPrice(int a)
static GuildFighter Fighter
static bool Has(string id)
static LangSetting setting
static NaturalStringComparer comparer
static string[] GetList(string id)
LayerChara SetChara(Chara c)
static LayerDrama Instance
static void SetDirty(Thing t)
static List< LayerInventory > listInv
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
static TalkDataList listTalk
static ToneDataList tones
Chara FindChara(string id)
void TrySmoothPick(Cell cell, Thing t, Chara c)
void MoveCard(Point p, Card t)
void OnSetBlockOrDoor(int x, int z)
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
static int ClampToInt(long a)
void Add(Point point, float tile=0f, float color=0f)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
int EvalueTotal(int ele, Func< Chara, bool > funcIf=null)
void RemoveMember(Chara c)
void ModExp(int ele, int a)
Dictionary< string, int > dialogFlags
bool TryAbortAutoCombat(bool immediate=true)
void RefreshCurrentHotItem()
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
ref Vector3 Position(int height)
List< Card > ListCards(bool includeMasked=false)
RenderParam ApplyAnime(RenderParam p)
override string ToString()
Point Set(int _x, int _z)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
ref Vector3 PositionCenter()
bool Equals(int _x, int _z)
Effect PlayEffect(string id)
void RefreshNeighborTiles()
bool IsActive(int id, int days=-1)
void OnCardAddedToZone(Card c)
List< Card > deconstructing
void OnNumChange(Card c, int a)
virtual void OnKillChara(Chara c)
static int Range(int min, int max)
static void UseSeed(int seed, Action action)
static void SetSeed(int a=-1)
HashSet< string > knownIngredients
Religion GetArtifactDeity(string id)
static Religion recentWrath
static RenderParam shared
SourceCategory.Row Category
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
SourceMaterial.Row DefaultMaterial
AnimationCurve fovCurveChara
float playerLightCustomMod
SceneGlobalProfile global
DamageTextRenderer damageTextRenderer
Dictionary< string, CardRow > map
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
string TryGetId(string id, string id2)
SourceCategory categories
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
CardRow Select(int lv=-1, int levelRange=-1)
Sprite GetSprite(string suffix="")
static Dictionary< string, SpriteReplacer > dictSkins
static SubPassData Default
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
string GetRandomID(string tag)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
long GetCurrency(string id, ref long sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
static Thing CreateFromCategory(string idCat, int lv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
override CardRow sourceCard
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
virtual bool UseMountHeight
StringBuilder ApplyTone(string id, ref string text, int gender)
string GetToneID(string id, int gender)
static Thing MakeRandomSeed(bool enc=false)
virtual bool CanBeAttacked
virtual bool ShouldRefreshTile
virtual void OnChangePlaceState(PlaceState state)
virtual bool CanChildDecay(Card c)
virtual bool CanBeDestroyed
virtual void SetOwner(Card _owner)
virtual void Toggle(bool on, bool silent=false)
virtual void OnSimulateHour(VirtualDate date)
virtual bool CanBeTeleported
virtual EffectDead EffectDead
virtual void OnCreate(int lv)
virtual void OnBarter(bool reroll=false)
virtual ToggleType ToggleType
virtual bool ShouldTryRefreshRoom
virtual bool CanBeSmashedToDeath
virtual bool LevelAsQuality
virtual int CompareTo(Card b)
virtual ThrowType ThrowType
virtual int InstallBottomPriority
void Install(bool byPlayer)
static void Reserve(string idStep, Action onBeforePlay=null)
static Dictionary< string, SaveData > dictData
virtual int SightRadiusBonus
Chara SpawnMob(string id, Point pos=null)
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Card AddCard(Card t, Point point)
void OnChildNumChange(Card c)