2using System.Collections.Generic;
4using System.Runtime.Serialization;
32 [JsonProperty(PropertyName =
"A")]
33 public int[]
_ints =
new int[30];
35 [JsonProperty(PropertyName =
"B")]
36 public string id =
"";
38 [JsonProperty(PropertyName =
"C")]
41 [JsonProperty(PropertyName =
"D")]
44 [JsonProperty(PropertyName =
"E")]
47 [JsonProperty(PropertyName =
"SC")]
258 return 0.001f * (float)
_ints[15];
262 _ints[15] = (int)(value * 1000f);
270 return 0.001f * (float)
_ints[16];
274 _ints[16] = (int)(value * 1000f);
286 _ints[17] = (int)value;
298 _ints[18] = (int)value;
322 _ints[19] = (int)value * 100;
1032 SetInt(103, value ? 1 : 0);
1044 SetInt(109, value ? 1 : 0);
1056 SetInt(63, value ? 1 : 0);
1068 SetInt(64, value ? 1 : 0);
1080 SetInt(120, value ? 1 : 0);
1092 SetInt(121, value ? 1 : 0);
1104 SetInt(122, value ? 1 : 0);
1802 return GetObj<UniqueData>(6);
1814 return GetObj<Thing>(9);
1826 return GetObj<List<SocketData>>(17);
1838 return GetObj<Thing>(10);
1862 return GetObj<CharaUpgrade>(11);
1874 return GetObj<LoveData>(20);
1886 return GetObj<CharaGenes>(15);
1898 return GetObj<List<int>>(16);
1922 return GetObj<DNA>(14);
1934 return GetObj<CharaList>(13);
1946 return GetObj<MixedFoodData>(18);
1958 return GetObj<Thing>(19);
1970 return GetObj<byte[]>(4);
2046 public int ExpToNext => (int)Math.Min((50 + (
long)
LV * 30L) * (100 -
Evalue(403)) / 100, 99999999L);
2069 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2157 if (
Tiles.Length == 1)
2159 return dir % 2 == 1;
2223 return id ==
"grass";
2355 if (
Tiles.Length < 3)
2429 return bio.gender == 2;
2581 if (
card.isSale || !
card.trait.CanUseContent)
2586 if (windowSaveData !=
null)
2598 EClass.player.wasDirtyWeight =
true;
2616 public int Evalue(
int ele,
bool ignoreGlobalElement)
2642 return c_editorTags?.Contains(tag.ToString()) ??
false;
2675 int num2 =
item.Value;
2750 for (
int i = 0; i <
sockets.Count; i++)
2768 thing.parent =
this;
2818 CardBlueprint.current =
null;
2869 if (
id ==
"microchip")
2951 EClass._zone.Boss =
Chara;
2993 int num = elementContainer.Value(value.
id);
3023 public void AddExp(
int a,
bool applyMod =
true)
3048 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
3052 return num * (100 +
Evalue(1237) * 30 +
Evalue(1273) * 50 + ((
Evalue(1275) >= 2) ? 50 : 0)) / 100;
3083 Say(
"dingExp",
this);
3098 int num = Mathf.Min(1 +
LV / 5, 20);
3099 for (
int i = 0; i < num; i++)
3101 if (
Evalue(1644) < i + 1)
3139 if (rootCard !=
null && rootCard.
IsPC)
3194 Debug.LogWarning(
"already child:" + t);
3199 Debug.Log(
"already in the list" + t);
3214 t.ignoreAutoPick =
false;
3258 if (rootCard !=
null && rootCard.
IsPC)
3267 t.isNPCProperty =
false;
3281 Msg.
Say((count == 1) ?
"newIng" :
"newIngs", count.ToString() ??
"");
3284 void TryAdd(
Thing a)
3286 if (!ings.Contains(a.
id))
3304 List<Chara> list =
new List<Chara>();
3320 if (!
item.IsPCFactionOrMinion)
3325 if (list2.Count == 0)
3329 foreach (
Thing item2
in list2)
3334 item.body.Unequip(item2);
3336 item2.c_idDeity = artifactDeity?.
id ??
null;
3337 Msg.
Say(
"waterCurse", item2);
3341 foreach (
Chara item3
in list)
3348 if (list3.Count == 0)
3352 foreach (
Thing item4
in list3)
3354 Msg.
Say(
"destroyed_inv_", item4, item3);
3366 List<Chara> list =
new List<Chara>();
3380 if (
item.IsPCFactionOrMinion)
3394 for (
int num =
things.Count - 1; num >= 0; num--)
3405 rootCard.Chara.held =
null;
3411 instance.selectedButton.card =
null;
3414 ActionMode.AdvOrRegion.updatePlans =
true;
3431 if (thing.
invY == 1)
3433 WidgetCurrentTool.dirty =
true;
3437 if (thing.
props !=
null)
3445 WidgetHotbar.dirtyCurrentItem =
true;
3446 thing.parent =
null;
3451 if (
item.invs[0].owner.Container.GetRootCard() !=
EClass.
pc &&
item.floatInv)
3458 thing.parent =
null;
3467 return EClass.ui.layers.Count > 0;
3489 to.c_isImportant =
true;
3514 return card.GetRootCard();
3541 thing.encLV =
encLV;
3542 thing.decay =
decay;
3545 foreach (KeyValuePair<int, int>
item in mapInt)
3549 foreach (KeyValuePair<int, string> item2
in mapStr)
3551 thing.
mapStr[item2.Key] = item2.Value;
3557 thing.sockets = IO.DeepCopy(
sockets);
3573 ModNum(-a, notify:
false);
3585 return this as
Thing;
3588 return this as
Thing;
3594 return this as
Thing;
3597 public void ModNum(
int a,
bool notify =
true)
3636 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3642 for (
int i = 0; i <
sockets.Count; i++)
3660 for (
int i = 0; i <
sockets.Count; i++)
3666 int ele = num / 1000;
3667 int num2 = num % 1000;
3762 if (
item.source.category ==
"resist" && (
item.vBase != 0 ||
item.vSource != 0))
3768 string encSlot = source.
encSlot;
3769 if (encSlot ==
null || encSlot.Length != 0)
3782 string[] array = source.
encSlot.Split(
',');
3783 foreach (
string key
in array)
3831 if (this.placeState == newState)
3837 Debug.Log(
"tried to change placestate of non-root card:" +
this);
3849 float num2 = (
fy = 0f);
3860 this.placeState = newState;
3868 this.placeState = newState;
3923 num = num * (100 +
Quality) / 100;
3960 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
4007 public bool TryPay(
int a,
string id =
"money")
4014 Msg.
Say((
id ==
"ration") ?
"notEnoughFood" :
"notEnoughMoney");
4018 if (
IsPC && !(
id ==
"ration"))
4038 Say(
"spellbookCrumble",
this);
4047 if (
id ==
"influence")
4059 if (
id ==
"influence")
4066 if (sum >
int.MaxValue)
4094 num = (long)a * (
long)Mathf.Max(100 -
Evalue(93), 1) / 100;
4096 if (num > 100000000)
4128 int num =
PV + orCreateElement.Value +
DEX / 10;
4135 num2 = num3 / 10 + 1;
4136 sides = num3 / num2 + 1;
4138 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4140 int num4 =
Dice.
Roll(num2, sides, bonus,
this);
4141 dmg -= num4 * mod / 100;
4151 DamageHP(dmg, 0, 0, attackSource, origin);
4160 bool flag = originalTarget !=
null;
4161 Action onEvade =
null;
4170 Say(
"wall_bond", chara3,
this);
4179 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 5u)
4185 int num = chara4.
Evalue(1241);
4186 int num2 = chara4.
Evalue(438);
4189 Say((num2 == 0) ?
"wall_flesh" :
"wall_knightly", chara4,
this);
4198 if (origin !=
null && origin.HasElement(1208))
4200 switch (attackSource)
4203 dmg = dmg * 130 / 100;
4204 eleP = eleP * 150 / 100;
4207 dmg = dmg * 120 / 100;
4208 eleP = eleP * 150 / 100;
4214 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4217 if (ele == 0 || ele == 926)
4222 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4228 if (attackSource !=
AttackSource.Condition && showEffect)
4238 int num3 = ((origin !=
null) ? origin.Evalue(1238) : 0);
4242 if (origin.HasElement(1247))
4247 if (attackSource ==
AttackSource.MagicArrow && origin !=
null && origin.HasElement(1244))
4251 if (attackSource ==
AttackSource.MagicHand && origin !=
null && origin.HasElement(1246))
4256 dmg = dmg * 100 / (100 + Mathf.Clamp(
Evalue(961) * 5, -50, 200));
4257 dmg = dmg * Mathf.Max(100 -
Evalue(93), 10) / 100;
4264 if (chara2 !=
null && chara2.
isWet)
4273 if (chara !=
null && chara.
isWet)
4275 dmg = dmg * 150 / 100;
4281 if (origin !=
null && origin.isChara && origin.Chara.HasCondition<
ConSupress>())
4289 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(
LV - 50) * 2.5f)) / 100;
4291 if (origin !=
null && origin.HasCondition<
ConBerserk>())
4300 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num4 - 50))) / 100;
4305 dmg = dmg * 100 / (100 +
Evalue(435) * 2);
4307 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(
Evalue((e ==
Element.
Void || e.
id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4314 dmg = dmg * 90 / 100;
4318 dmg = dmg * 100 / Mathf.Clamp(100 +
Evalue(971), 25, 1000);
4322 dmg = dmg * 90 / 100;
4341 dmg = dmg * 100 / Mathf.Min(100 + num5 * 5, 120);
4345 dmg = dmg * Mathf.Min(100 + num6 * 5, 120) / 100;
4350 dmg = dmg * 100 / Mathf.Clamp(105 +
EClass.
pc.
Evalue(135) / 10, 10, 110);
4352 if (
HasElement(1218) && attackSource != AttackSource.ManaBackfire && (
hp > 0 ||
Evalue(1421) <= 0))
4354 dmg = dmg * (1000 - Mathf.Min(
Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4362 int num7 =
MaxHP / 10;
4363 long num8 = dmg - num7;
4364 num8 = num8 * 100 / (200 +
Evalue(68) * 10);
4376 long num9 = 99999999L;
4380 if (condition !=
null)
4382 num9 = num9 * (100 + condition.lv * 5) / 100;
4389 float num10 = Mathf.Clamp(dmg * 6 /
MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4400 if (hp < 0 && Chara.mana.value >= 0)
4416 Chara.mana.value -= (int)dmg;
4433 float ratio = (float)dmg / (
float)
MaxHP;
4444 if (
EClass.
pc.
ai is
AI_PracticeDummy { IsRunning: not
false } aI_PracticeDummy && aI_PracticeDummy.target ==
this && (origin ==
null || origin.IsPC))
4446 aI_PracticeDummy.hit++;
4447 aI_PracticeDummy.totalDamage += dmg;
4490 if (origin !=
null && origin !=
this &&
Evalue(436) > 0 && !HasCondition<ConFractured>())
4499 hp = Mathf.Min(half * (
int)Mathf.Sqrt(
Evalue(436) * 2) / 100,
MaxHP / 3);
4520 Msg.
Say(
IsPC ?
"abort_damage" :
"abort_damgeAlly");
4522 EClass.player.invlunerable =
true;
4561 if ((attackSource ==
AttackSource.Melee || attackSource ==
AttackSource.Range) && origin !=
null && originalTarget ==
null && (origin.isSynced ||
IsPC))
4568 text =
"dead_" + e.
source.alias;
4572 text =
"dead_attack";
4580 text =
"kill_" + e.source.alias;
4584 text =
"kill_attack";
4586 (
IsPC ? EClass.pc : origin).
Say(text, origin,
this);
4594 Say(
"reboot",
this);
4601 if (HasCondition<ConRebirth>())
4603 Say(
"rebirth",
this);
4615 Msg.alwaysVisible =
true;
4616 Msg.
Say(
"layhand", chara5,
this);
4617 Msg.
Say(
"pray_heal",
this);
4627 if (zoneInstanceBout !=
null)
4659 Die(e, origin, attackSource, originalTarget);
4665 string text2 =
new int[18]
4667 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4668 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4669 }.RandomItem().ToString();
4672 text2 =
"casino_coin";
4676 text2 =
"scratchcard";
4704 if (origin !=
null && origin.isChara)
4726 if (origin.GetInt(106) == 0)
4728 origin.Chara.TalkTopic(
"kill");
4733 else if ((attackSource ==
AttackSource.Melee || attackSource ==
AttackSource.Range) && origin !=
null && originalTarget ==
null)
4735 (
IsPC ? EClass.pc : origin).
Say(
"dmgMelee" + num10 + (
IsPC ?
"pc" :
""), origin,
this);
4739 int num14 = ((attackSource != AttackSource.Condition && attackSource !=
AttackSource.WeaponEnchant) ? 1 : 2);
4740 if (num10 >= (
float)num14)
4744 Say(
"dmg_" + e.source.alias,
this);
4748 Say(
"dmg" + num10,
this);
4771 if (origin !=
null && origin.IsAliveInCurrentZone && origin.isChara)
4775 origin.HealHP(Mathf.Clamp(
EClass.
rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 +
EClass.
rnd(10)));
4779 int num15 = origin.Dist(
this);
4783 if (
id ==
"hedgehog_ether")
4787 Say(
"reflect_thorne", origin,
this);
4788 origin.DamageHP((
int)Mathf.Clamp(dmg / 10, 1f,
MaxHP / (origin.IsPowerful ? 200 : 20)), ele2,
Power,
AttackSource.Condition,
this);
4793 Say(
"reflect_acid",
this, origin);
4794 origin.DamageHP((
int)Mathf.Clamp(dmg / 10, 1f,
MaxHP / (origin.IsPowerful ? 200 : 20)), ele3,
Power * 2,
AttackSource.Condition,
this);
4806 int a2 = (int)(100 * (dmg * 100 /
MaxHP) / 100) + 1;
4817 int num16 = ((
EClass.
rnd(2) == 0) ? 1 : 0);
4827 if (dmg > 0 || (origin !=
null && origin.HasElement(1345)))
4833 Condition.ignoreEffect =
true;
4835 Condition.ignoreEffect =
false;
4839 float num17 = (float)
hp / (
float)
MaxHP;
4846 PlaySound(
"heartbeat", 1f - num17 * 2f);
4879 EClass.player.forceTalk =
true;
4881 if (origin !=
null && origin.isChara && attackSource !=
AttackSource.Finish)
4892 void EvadeDeath(Action action)
4897 Chara.mana.value = 0;
4911 if (origin !=
null && origin.isChara &&
isChara && (
weapon ==
null || !
weapon.HasElement(486)))
4913 int num18 = origin.Evalue(662) + (
weapon?.Evalue(662, ignoreGlobalElement:
true) ?? 0);
4914 int num19 = origin.Evalue(661) + (
weapon?.Evalue(661, ignoreGlobalElement:
true) ?? 0);
4921 int num20 =
EClass.
rnd(3 + (
int)Mathf.Clamp(dmg / 100, 0f, num18 / 10));
4922 origin.Chara.stamina.Mod(num20);
4928 if (origin.HasElement(1350) && attackSource ==
AttackSource.Melee)
4930 int num21 =
EClass.
rndHalf(2 + (
int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
4931 origin.Chara.mana.Mod(num21);
4939 int num22 =
EClass.
rnd(2 + (
int)Mathf.Clamp(dmg / 10, 0f, num19 + 10));
4940 origin.Chara.mana.Mod(num22);
4957 bool hostile =
false;
4961 if (Chance(30 + eleP / 5, 100))
4963 MarkHostile().AddCondition<
ConBurning>(eleP);
4969 if (Chance(30 + eleP / 10, 100))
4974 else if (Chance(50 + eleP / 10, 100))
4980 if (Chance(75 + eleP / 20, 100) &&
EClass.
rnd(3) == 0)
4986 if (Chance(30 + eleP / 5, 100))
4988 MarkHostile().AddCondition<
ConPoison>(eleP);
4992 if (Chance(30 + eleP / 5, 100))
4999 if (Chance(30 + eleP / 5, 100))
5008 if (Chance(30 + eleP / 5, 100))
5013 else if (Chance(30 + eleP / 5, 100))
5019 if (Chance(50 + eleP / 10, 100))
5027 if (Chance(30 + eleP / 5, 100))
5046 if (Chance(5 + eleP / 25, 40))
5050 if (Chance(5 + eleP / 25, 40))
5054 if (Chance(5 + eleP / 25, 40))
5058 if (Chance(5 + eleP / 25, 40))
5060 MarkHostile().AddCondition<
ConPoison>(eleP / 2);
5062 if (Chance(5 + eleP / 25, 40))
5066 if (Chance(5 + eleP / 25, 40))
5070 if (Chance(30 + eleP / 10, 100))
5076 if (Chance(50 + eleP / 10, 100))
5078 MarkHostile().AddCondition<
ConBleed>(eleP);
5082 if (Chance(50 + eleP / 10, 100) &&
EClass.
rnd(4) == 0)
5095 if (checkHostileAct && hostile && origin !=
null && origin.
isChara)
5099 static bool Chance(
int a,
int max)
5101 return Mathf.Min(a, max) >
EClass.
rnd(100);
5112 Card rootCard = GetRootCard();
5114 if (_pos !=
null && !_pos.
IsValid)
5125 string text = ((rootCard !=
this) ?
"destroyed_inv_" :
"destroyed_ground_");
5126 if (e !=
null &&
LangGame.
Has(text + e.source.alias))
5128 text += e.source.alias;
5132 Msg.
Say(text,
this, rootCard);
5137 Msg.
Say(
"destroyed",
this);
5142 things.ForeachReverse(delegate(
Thing t)
5151 if (e !=
null && _pos !=
null && e.id == 21)
5157 Explode(pos, origin);
5165 origin = origin?.Chara,
5167 aliasEle =
"eleImpact"
5173 PlaySound(
material.GetSoundDead(sourceCard));
5181 Debug.Log(Name +
" is already destroyed.");
5192 Chara.isDead =
true;
5210 for (
int num = things.Count - 1; num >= 0; num--)
5212 things[num].Destroy();
5219 if (!isChara || IsPCFactionMinion || (isCopy &&
EClass.
rnd(10) != 0))
5225 List<Card> list =
new List<Card>();
5226 if (!IsPCFaction && !isUserZone && sourceCard.
idActor.IsEmpty())
5229 if (this.rarity >=
Rarity.Legendary)
5262 else if (origin !=
null && origin.
HasElement(290) && !IsMinion)
5274 if (
id ==
"littleOne" && IsPCFactionOrMinion)
5282 if (flag2 && !isUserZone)
5285 bool num2 = text ==
"_meat";
5297 text =
"meat_marble";
5300 if (thing3.
source._origin ==
"meat")
5314 if (!IsPCFaction && !isUserZone)
5316 foreach (
string item2
in sourceCard.
loot.Concat(
Chara.
race.loot).ToList())
5318 string[] array = item2.
Split(
'/');
5319 int num4 = array[1].ToInt();
5368 if (!isBackerContent && !flag)
5404 int num5 = ((EClass._zone.Boss ==
this) ? 2 : ((this.rarity >=
Rarity.Legendary) ? 1 : 0));
5414 if (text2 ==
"big_daddy" || text2 ==
"santa")
5422 List<Thing> list2 =
new List<Thing>();
5423 foreach (
Thing thing6
in things)
5449 if (num5 > 0 && list2.Count > 0)
5452 for (
int j = 0; j < list2.Count && j < num5; j++)
5458 if (this.rarity >=
Rarity.Legendary && !IsUnique && c_bossType !=
BossType.Evolved)
5461 foreach (
Card item3
in list)
5470 int num7 = ((!(EClass._zone is
Zone_Void)) ? 1 : 2);
5475 for (
int k = 0; k < num5; k++)
5504 List<Thing> list3 = thing4.
things.ToList();
5514 while (num8 > 0 && list3.Count != 0)
5516 Thing thing5 = list3.First();
5517 list3.Remove(thing5);
5528 foreach (
Thing thing7
in things)
5530 if (thing7.
GetInt(116) != 0)
5535 Point nearestPoint = GetRootCard().pos;
5540 foreach (
Card item4
in list)
5546 item4.isHidden =
false;
5547 item4.isNPCProperty =
false;
5604 case "egg_fertilized":
5609 string text =
"c_wilds";
5610 if (
id ==
"_meat" ||
id ==
"meat_marble")
5618 for (
int i = 0; i < 20; i++)
5621 if (cardRow.
model.
Chara.
race.corpse[0] !=
"_meat" &&
id !=
"milk" &&
id !=
"_egg" &&
id !=
"egg_fertilized")
5631 if (crafter !=
null && crafter.id ==
"big_sister")
5633 cardRow = crafter.source;
5638 if (c_idRefCard.IsEmpty())
5640 MakeRefFrom(cardRow.
model);
5645 MakeFoodFrom(cardRow.
model);
5647 return this as
Thing;
5653 return this as
Thing;
5670 int num = race.
food[0].ToInt();
5671 bool flag =
id ==
"meat_marble";
5673 bool flag2 = category.
IsChildOf(
"meat");
5685 elements.
SetBase(70, race.
STR * race.
STR / 5 * num / 100 - 10 + num / 10);
5688 elements.
SetBase(440, race.
END * race.
END / 5 * num / 100 - 10 + num / 10);
5690 elements.
SetBase(71, (
int)Mathf.Clamp((
float)(num / 10) + Mathf.Sqrt(race.
height) - 10f, 1f, 60f));
5694 elements.
SetBase(444, race.
LER * race.
LER / 5 * num / 100 - 10 + num / 10);
5712 foreach (
Element value
in c.elements.dict.Values)
5714 if ((!flag3 || value.
id != 1229) && (value.
source.category ==
"food" || value.
source.tag.Contains(
"foodEnc") || value.
IsTrait))
5719 List<Tuple<int, int>> list =
new List<Tuple<int, int>>();
5720 foreach (KeyValuePair<int, int>
item in race.elementMap)
5724 list.Add(
new Tuple<int, int>(
item.Key,
item.Value));
5727 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5728 for (
int i = 0; i < num2 && i < list.Count; i++)
5730 Tuple<int, int> tuple = list[i];
5731 elements.
SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5733 if (c.Chara.IsUndead)
5735 elements.
ModBase(73, (c.Chara.race.id ==
"undeadgod") ? (-90) : (-20));
5737 isWeightChanged =
true;
5738 c_weight = race.height * 4 + 100;
5739 c_idMainElement = c.c_idMainElement;
5741 int num3 = c.LV - c.sourceCard.LV;
5747 if (c.rarity >=
Rarity.Legendary || c.IsUnique)
5751 if (flag2 && c.IsPCFaction && c.IsUnique)
5766 if (IsIgnoreName(
card))
5770 if (IsIgnoreName(card2))
5774 if (
card ==
null && card2 !=
null)
5781 MakeRefFrom(
card, card2);
5782 if (
card.c_idRefCard !=
null)
5784 c_idRefCard =
card.c_idRefCard;
5785 c_altName = TryGetFoodName(
card);
5790 c_altName2 = TryGetFoodName(card2);
5793 static bool IsIgnoreName(
Card c)
5823 if (!row.aka.IsEmpty())
5825 if (row.name ==
"*r" && row.aka ==
"*r")
5827 return "corpseGeneral".lang();
5829 if (row.name ==
"*r")
5831 return row.GetText(
"aka");
5834 return row.GetName();
5839 return s.Replace(
"_corpseFrom".lang(),
"_corpseTo".lang());
5855 c_idRefCard = c1.
id;
5859 c_idRefCard2 = c2.id;
5860 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName((!simple) ? NameStyle.Ref :
NameStyle.Simple, (!c2.isChara) ? 1 : 0));
5862 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.
c_extraNameRef);
5876 thing.c_idMainElement = c_idMainElement;
5885 return GiveBirth(thing, effect);
5903 int num2 = LV - sourceCard.
LV;
5908 if (num2 >= 10 && !HasElement(1290))
5916 return GiveBirth(thing, effect);
5922 EClass.player.forceTalk =
true;
5923 card.Talk(
"giveBirth");
5927 card.pos.PlayEffect(
"revive");
5928 card.pos.PlaySound(
"egg");
5940 string[] array =
new string[6] {
"spider_queen",
"spider_vampire",
"spider_paralyzer",
"spider_black",
"spider_tarantula",
"spider_spotted" };
5944 AddBlood(12, (uid % 2 == 0) ? (-1) : 3);
5946 PlaySound(
"egghatch");
5955 for (
int i = 0; i < 1 +
EClass.
rnd(num + 1); i++)
6008 SayNothingHappans();
6011 PlayEffect(
"teleport");
6014 Say(
"antiTeleport",
this);
6015 PlaySound(
"gravity");
6020 PlaySound(
"teleport");
6021 Say(
"teleported",
this);
6030 if (chara.
enemy ==
this)
6041 EClass.player.haltMove =
true;
6043 PlayEffect(
"teleport", useRenderPos:
false);
6050 PlayEffect(
"ripple");
6051 PlaySound(
"Footstep/water");
6062 int num = p.x - pos.
x;
6063 int num2 = p.z - pos.
z;
6080 if (num == 0 && num2 == 0)
6090 return TryMove(point, allowDestroyPath:
false);
6097 return _Move(newPoint);
6100 public void Kick(
Point p,
bool ignoreSelf =
false,
bool checkWall =
true)
6104 Kick(
item, ignoreSelf, karmaLoss:
true, show:
true, checkWall);
6108 public void Kick(
Chara t,
bool ignoreSelf =
false,
bool karmaLoss =
true,
bool show =
true,
bool checkWall =
true)
6110 if (!IsAliveInCurrentZone)
6136 Say(
"kick",
this, t);
6170 if (elements.
Value(ele) <= 0)
6172 if (includeNagative)
6174 return elements.
Value(ele) < 0;
6183 return elements.
Value(ele) >= req;
6198 if (HasElement(764))
6202 if (HasElement(759))
6206 if (HasElement(703))
6210 if (HasElement(758))
6214 if (HasElement(704))
6232 for (
int i = 0; i < a; i++)
6243 shared.color = 11010048f;
6244 shared.liquidLv = 0;
6246 SetRenderParam(shared);
6266 isDyed = mat !=
null;
6267 c_dyeMat = mat?.id ?? 0;
6279 else if (isElemental)
6315 int num = EClass.game.seed + refVal;
6316 num +=
id[0] % 10000;
6319 num +=
id[1] % 1000;
6322 num +=
id[2] % 1000;
6325 num +=
id[3] % 1000;
6328 num +=
id[4] % 1000;
6337 return ref _randColor;
6362 public void SetImage(Image image,
int dir,
int idSkin = 0)
6364 sourceRenderCard.
SetImage(image, GetSprite(dir), colorInt, setNativeSize:
true, dir, idSkin,
this);
6374 Sprite sprite = GetSprite();
6375 if (!c_idSpriteReplacer.IsEmpty())
6378 if (spriteReplacer !=
null)
6382 sourceRenderCard.
SetImage(image, sprite, colorInt, setNativeSize:
true, 0, 0, renderData, spriteReplacer.
data.
pref ?? Pref);
6386 sourceRenderCard.
SetImage(image, sprite, colorInt, setNativeSize:
true, 0, 0,
this);
6389 public void ShowEmo(
Emo _emo =
Emo.none,
float duration = 0f,
bool skipSame =
true)
6391 if ((!isChara ||
Chara.
host ==
null) && !(_emo == lastEmo && skipSame))
6395 renderer.
ShowEmo(_emo, duration);
6403 PlaySound(
material.GetSoundDrop(sourceCard), 1f, spatial);
6408 PlaySound(
material.GetSoundDrop(sourceCard), 1f, spatial);
6413 PlaySound(
material.GetSoundImpact(sourceCard), 1f, spatial);
6418 PlaySound(
material.GetSoundDead(sourceCard), 1f, spatial);
6421 public SoundSource
PlaySound(
string id,
float v = 1f,
bool spatial =
true)
6423 Card rootCard = GetRootCard();
6430 return rootCard.
pos.
PlaySound(
id, isSynced || !spatial, v, spatial);
6455 public Effect PlayEffect(
string id,
bool useRenderPos =
true,
float range = 0f, Vector3 fix =
default(Vector3))
6461 Card rootCard = GetRootCard();
6465 public void PlayEffect(
int ele,
bool useRenderPos =
true,
float range = 0f)
6473 Card rootCard = GetRootCard();
6496 public virtual void Rotate(
bool reverse =
false)
6499 if (sourceCard.
tiles.Length > 4)
6501 num = sourceCard.
tiles.Length;
6563 fx = fx - vector.x + thingPosition.x;
6564 fy = fy - vector.y + thingPosition.y;
6568 float num2 = (fy = 0f);
6592 renderParam.x = v.x;
6593 renderParam.y = v.y;
6594 renderParam.z = v.z;
6596 v.x = renderParam.
x;
6597 v.y = renderParam.
y;
6598 v.z = renderParam.
z;
6612 v.z += thingPosition.z;
6619 if (useCurrentPosition)
6634 renderer.
Draw(renderParam, ref v, drawShadow:
false);
6645 EClass.player.lightRadius = 1;
6653 return GetLightRadius() > 0;
6661 return 0.01f * LightData.color.a * 256f * 1.12f;
6663 if (IsPCFaction && !IsPC)
6729 num2 = traitLightSource.LightRadius;
6734 if (lightRadius > 0)
6736 if (lightRadius > num2)
6756 int radius = GetLightRadius();
6761 float power = GetLightPower();
6782 EClass.player.lightRadius = radius;
6783 EClass.player.lightPower = power;
6789 fov.
Perform(pos.
x, pos.
z, radius, power * 2f);
6800 int num = (trait.UseLightColor ? c_lightColor : 0);
6803 fov.r = (byte)(num / 1024);
6804 fov.g = (byte)(num % 1024 / 32);
6805 fov.b = (byte)(num % 32);
6846 if (fov !=
null && fov.
lastPoints.Count != 0)
6865 things.ForeachReverse(delegate(
Thing t)
6869 if (sourceCard.
_origin ==
"dish")
6877 else if (!isChara && trait.
Decay != 0)
6879 Decay(trait.
Decay * hour);
6897 int num2 = MaxDecay / 4 * 3;
6902 num =
card.trait.DecaySpeedChild;
6904 num = num * trait.DecaySpeed / 100;
6905 int num3 = Evalue(405);
6908 num = num * (100 - num3 * 2) / 100;
6920 if (decay + a > MaxDecay)
6922 if (
card !=
null && !
card.trait.OnChildDecay(
this, !IsDecayed))
6931 card.AddCard(thing);
6932 if (!IsParentLocked())
6934 GetRootCard().Say(
"seed_rot", GetRootCard(),
this, thing.
Name);
6943 else if (GetRootCard() ==
EClass.
pc)
6945 if (!IsParentLocked())
6957 else if (decay < num2 && decay + a >= num2 && GetRootCard() ==
EClass.
pc)
6959 if (!IsParentLocked())
6966 bool IsParentLocked()
6968 if (parent is
Thing)
6970 return (parent as
Thing).c_lockLv > 0;
6978 return !
MOD.
listTalk.
GetTalk(c_idTalk.IsEmpty(
id), idTopic, useDefault:
true).IsEmpty();
6981 public void Talk(
string idTopic,
string ref1 =
null,
string ref2 =
null,
bool forceSync =
false)
6985 EClass.player.forceTalk =
false;
6989 EClass.player.forceTalk =
false;
6990 if (!isSynced && !forceSync)
6995 GameLang.refDrama1 = ref1;
6996 GameLang.refDrama2 = ref2;
6997 string text = GetTalkText(idTopic, stripPun:
true);
6999 if ((HasElement(1232) || (condition !=
null && condition.
IsBaby)) && idTopic !=
"baby")
7005 switch ((condition !=
null) ? condition.
chara.
id :
id)
7018 TalkRaw(text, ref1, ref2, forceSync);
7021 public void TalkRaw(
string text,
string ref1 =
null,
string ref2 =
null,
bool forceSync =
false)
7023 if ((!isSynced && !forceSync) || text.IsEmpty())
7030 text = text.Replace(
"#1", ref1);
7034 text = text.Replace(
"#2", ref2);
7036 HostRenderer.Say(ApplyNewLine(text));
7037 text = StripTalkSpeiclaCharacters(text);
7038 bool flag = text.StartsWith(
"*");
7042 text = text.Bracket();
7044 Msg.
Say(text.Replace(
"&",
""));
7053 if (text.Length > 1 &&
int.TryParse(text[1].ToString() ??
"", out var _))
7055 return text.Substring(2);
7061 return text.Substring(1);
7068 if (text.Contains(
"&"))
7070 string text2 =
"_comma".lang();
7071 text = text.Replace(text2 +
" &", Environment.NewLine ??
"");
7072 text = text.Replace(text2 +
"&", Environment.NewLine ??
"");
7073 text = text.Replace(
"&", Environment.NewLine ??
"");
7078 public void SayRaw(
string text,
string ref1 =
null,
string ref2 =
null)
7080 if (isSynced && !text.IsEmpty())
7084 text = text.Replace(
"#1", ref1);
7088 text = text.Replace(
"#2", ref2);
7090 HostRenderer.Say(text);
7096 Say(
"nothingHappens");
7099 public void Say(
string lang,
string ref1 =
null,
string ref2 =
null)
7108 public void Say(
string lang,
Card c1,
Card c2,
string ref1 =
null,
string ref2 =
null)
7117 public void Say(
string lang,
Card c1,
string ref1 =
null,
string ref2 =
null)
7126 public string GetTalkText(
string idTopic,
bool stripPun =
false,
bool useDefault =
true)
7130 string text =
MOD.
listTalk.
GetTalk((condition !=
null) ? condition.
chara.
id : c_idTalk.IsEmpty(
id), idTopic, useDefault, flag);
7131 if (!text.IsEmpty())
7133 text = text.Split(
'|').RandomItem();
7134 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
7136 if (!text.StartsWith(
"(") && !text.StartsWith(
"*"))
7138 text =
"(" + text +
")";
7140 text = text.Replace(
"。)",
")");
7143 return ApplyTone(text, stripPun);
7149 return ApplyTone(
Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
7152 public static string ApplyTone(
Chara c, ref
string text,
string _tones,
int gender,
bool stripPun =
false)
7158 string[] array = _tones.IsEmpty(
"").Split(
'|');
7159 string key = array[0];
7164 text2 = text.Replace(
"{",
"").Replace(
"}",
"");
7168 if (array[0].IsEmpty())
7177 if (array.Length >= 2)
7179 stringBuilder.Replace(
"_toneI".lang(), array[1]);
7181 if (array.Length >= 3)
7183 stringBuilder.Replace(
"_toneYou".lang(), array[2]);
7186 text2 = stringBuilder.ToString();
7190 text2 = text.Replace(
"{",
"").Replace(
"}",
"");
7201 return text2.StripLastPun();
7216 List<Dictionary<string, string>> list =
MOD.
tones.
list;
7217 if (list.Count != 0)
7219 int mtp = EClass.core.config.test.extraToneMTP
switch
7232 string text = list.RandomItem()[
"id"];
7233 text = list.RandomItemWeighted((Dictionary<string, string> a) => a[
"chance"].ToInt() * ((!a[
"tag"].Contains(
"meta")) ? 1 : mtp))[
"id"];
7240 return ListCraftBonusTraits().Count > 0;
7245 List<Element> list =
new List<Element>();
7246 string[] tag = sourceCard.
tag;
7247 for (
int i = 0; i < tag.Length; i++)
7249 string[] array = tag[i].Split(
'/');
7250 if (!(array[0] !=
"craft_bonus"))
7266 if (dest.
stack !=
null)
7270 Say(
"stack_thing", t, dest.
stack);
7284 c_idBacker = row.
id;
7290 chara.hostility = hostility2;
7296 Chara.idFaith = row.
deity.ToLowerInvariant();
7301 if (
id ==
"putty_snow")
7314 if (c_idBacker == 164)
7327 c_textureData = GetPaintData();
7337 Sprite sprite = GetSprite();
7338 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7339 int num = sprite.texture.width * 2;
7340 int num2 = sprite.texture.height * 2;
7341 int x = (int)Mathf.Clamp(Input.mousePosition.x - (
float)(num / 2), 1f, texture2D.width - num - 1);
7342 int y = (int)Mathf.Clamp(Input.mousePosition.y - (
float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7343 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7344 Texture2D texture2D2 =
new Texture2D(num, num2, TextureFormat.ARGB32, mipChain:
false);
7345 texture2D2.SetPixels(pixels);
7347 byte[] result = texture2D2.EncodeToJPG();
7348 UnityEngine.Object.Destroy(texture2D);
7349 UnityEngine.Object.Destroy(texture2D2);
7355 if ((
bool)_paintSprite)
7357 UnityEngine.Object.Destroy(_paintSprite.texture);
7358 UnityEngine.Object.Destroy(_paintSprite);
7359 _paintSprite =
null;
7367 byte[] data = c_textureData;
7368 Texture2D texture2D =
new Texture2D(1, 1);
7369 texture2D.LoadImage(data);
7370 _paintSprite = Sprite.Create(texture2D,
new Rect(0f, 0f, texture2D.width, texture2D.height),
new Vector2(0.5f, 0.5f), 200f);
7374 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7377 return _paintSprite;
7382 if (!(GetRestrainer() ==
null || force))
7386 isRestrained =
false;
7387 Say(
"unrestrained",
this);
7398 if (c_rescueState ==
RescueState.WaitingForRescue)
7412 c.DoHostileAction(
item, immediate:
true);
7439 result = row.value * mat.value / 100;
7476 int num = ((c_fixedValue == 0) ? trait.
GetValue() : c_fixedValue);
7477 if (
id ==
"plat" && !sell)
7488 num2 += (float)c_priceCopy * 0.2f;
7489 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7493 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7495 if (IsFood && !
material.tag.Contains(
"food"))
7500 if (IsEquipmentOrRangedOrAmmo || trait is
TraitMod)
7518 if (IsEquipmentOrRanged && rarity >=
Rarity.Legendary)
7520 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7522 num2 = num2 * (100f + num3 * (float)(
material.value - 100)) / 100f;
7523 if (IsEquipmentOrRanged)
7528 num4 += value.
source.value;
7530 num2 = num2 * (float)(100 + (sell ? ((
int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7531 if (rarity >=
Rarity.Legendary)
7533 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7541 if (encLV != 0 && !category.
tag.Contains(
"noEnc"))
7543 num2 = (category.
tag.Contains(
"enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (
float)encLV * 0.01f)) : ((!(
id ==
"honey")) ? (num2 * Mathf.Min(1f + 0.1f * (
float)encLV, 2f) + (
float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7547 num2 *= (float)(tier + 1);
7554 if (priceType ==
PriceType.CopyShop && sell)
7560 if (
id ==
"littleball")
7567 if (
id ==
"crimale2")
7575 case "ticket_fortune":
7581 case "scroll_alias":
7583 case "scroll_biography":
7598 if (!(text ==
"mathammer"))
7600 if (!(text ==
"water_jure"))
7606 return 50 + material.tier * material.tier * 10;
7619 case "hammer_strip":
7649 case "diary_sister":
7653 case "diary_catsister":
7655 case "container_magic":
7657 case "wrench_tent_elec":
7659 case "wrench_tent_soil":
7661 case "wrench_tent_seabed":
7665 case "wrench_storage":
7667 case "wrench_fridge":
7669 case "wrench_extend_v":
7671 case "wrench_extend_h":
7677 case "hammer_garokk":
7679 case "scroll_random":
7693 if (!sell &&
id ==
"casino_coin")
7697 int value = GetValue(priceType, sell);
7707 Trait trait = this.trait;
7712 p *= 1f + 4f * (float)(things.
width - traitContainer.Width) + 4f * (float)(things.
height - traitContainer.Height);
7717 p *= 1f + 0.5f * (float)c_containerSize;
7720 if (c_priceFix != 0)
7722 p = (int)((
float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7732 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(
EClass.
Branch.
Evalue(2824) * 5));
7743 if (!sell && category.
id ==
"spellbook")
7747 bool flag = priceType ==
PriceType.CopyShop;
7748 int num = ((!flag) ? 1 : 5);
7749 float num2 = Mathf.Min(0.01f * (
float)Evalue(752), 1f);
7750 float num3 = Mathf.Min(0.01f * (
float)Evalue(751), 1f);
7751 float num4 = Mathf.Min(0.02f * (
float)Evalue(759), 2f);
7756 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7758 p *= 0.20000000298023224;
7761 p *= 0.20000000298023224;
7764 p *= 0.20000000298023224;
7768 p *= 0.20000000298023224;
7774 if ((uint)(priceType - 1) <= 1u)
7786 if (
id ==
"rod_wish")
7788 p *= (sell ? 0.01f : 50f);
7803 p *= 0.20000000298023224;
7807 p *= 0.10000000149011612;
7810 p *= 0.0020000000949949026;
7813 p *= 0.00019999999494757503;
7816 p *= 0.004999999888241291;
7827 p *= (flag ? 1.25f : 0.3f);
7831 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (
float)c_charges, 0f, 1.5f));
7835 p *= (flag ? 0.9f : 0.5f);
7847 p *= 1f + 0.2f * (float)c.Evalue(1406);
7860 p *= 1.100000023841858;
7894 else if (category.
IsChildOf(
"furniture"))
7914 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
7921 p = ((!sell) ? 1 : 0);
7929 p = Mathf.CeilToInt((
float)p / 100000f) * 100000;
7931 else if (p > 10000.0)
7933 p = Mathf.CeilToInt((
float)p / 10000f) * 10000;
7935 else if (p > 1000.0)
7937 p = Mathf.CeilToInt((
float)p / 1000f) * 1000;
7941 p = Mathf.CeilToInt((
float)p / 100f) * 100;
7945 p = Mathf.CeilToInt((
float)p / 10f) * 10;
7953 if (p > (
double)(sell ? 500000000 : 1000000000))
7966 return Name + GetExtraName();
7983 ForeachPoint(delegate(
Point p,
bool main)
7985 int num2 = DistMulti(p, c);
7993 return DistMulti(pos, c);
8025 isCensored = enable;
8035 if (isDeconstructing != deconstruct)
8045 isDeconstructing = deconstruct;
8059 sortVal = ((c_equippedSlot == 0) ? (category.
sortVal * 1000) : 0);
8062 sortVal = -GetPrice(
currency) * 1000;
8065 sortVal = -Num * 1000;
8068 sortVal = category.sortVal * 1000;
8071 sortVal = -ChildrenAndSelfWeight * 1000;
8074 sortVal = -ChildrenAndSelfWeightSingle * 1000;
8077 sortVal = -GetPrice(
currency) * 1000;
8080 sortVal = sourceCard._index * 1000;
8090 num =
id.CompareTo(c.
id);
8110 num = encLV - c.
encLV;
8129 foreach (KeyValuePair<int, byte> lastPoint
in fov.
lastPoints)
8147 action(pos, arg2:
true);
8161 SE.Play(
"pop_paper");
8191 if (text ==
"putty_snow" || text ==
"putty_snow_gold")
8204 if (!HaveFur() || c_fur < 0)
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
virtual bool CancelWhenDamaged
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
static void TryDelay(Action a)
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
void Add(Act a, string s="")
virtual bool IsRoofEditMode(Card c=null)
virtual void OnInstallCard(Card t)
virtual void OnUninstallCard(Card t)
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
void SetStr(int id, string value=null)
void SetObj(int id, object o)
string GetStr(int id, string defaultStr=null)
int GetInt(int id, int? defaultInt=null)
void SetInt(int id, int value=0)
Dictionary< int, string > mapStr
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
List< Action > actionsNextFrame
virtual void RefreshPosition()
static void PublishEvent(string eventId, object data=null)
virtual ConditionType Type
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetPortrait(Chara c)
virtual void RefreshSprite()
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
static CardBlueprint _Default
GlobalCharaList globalCharas
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
override void Draw(RenderParam p)
virtual void SetOwner(Card c)
virtual void SetFirst(bool first, Vector3 pos)
void SetCensored(bool enable)
int CountRune(bool countFree=true)
void SetTier(int a, bool setTraits=true)
void ModExp(int ele, int a)
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
virtual string AliasMaterialOnCreate
virtual string GetName(NameStyle style, int num=-1)
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
virtual string GetHoverText()
void Teleport(Point point, bool silent=false, bool force=false)
virtual string GetExtraName()
ContainerUpgrade c_containerUpgrade
void PurgeDuplicateArtifact(Thing af)
void RemoveEditorTag(EditorTag tag)
void ApplySocket(int id, int lv, Card mod=null)
SocketData AddRune(Card rune)
bool CanAddRune(TraitMod mod)
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
virtual void ApplyMaterialElements(bool remove)
virtual void OnSimulateHour(VirtualDate date)
int EvalueMax(int ele, int min=0)
void MakeFigureFrom(string id)
void SetPlaceState(PlaceState newState, bool byPlayer=false)
void SetCensored(bool enable)
ElementContainerCard elements
void _OnDeserialized(StreamingContext context)
bool IsRestrainedResident
SourceBacker.Row sourceBacker
bool TryReserve(AIAct act)
Hostility c_originalHostility
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
void PlaySoundHold(bool spatial=true)
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
void AddBlood(int a=1, int id=-1)
void SetRandomLightColors()
CardRenderer HostRenderer
void OnChildNumChange(Card c)
int Evalue(int ele, bool ignoreGlobalElement)
bool IsStackable(Thing tg)
bool HasElement(string id, int req=1)
void Explode(Point p, Card origin)
SourceMaterial.Row DyeMat
SourceMaterial.Row material
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
void MakeRefFrom(Card c1, Card c2=null, bool simple=false)
Card MakeRefFrom(string id)
string TryGetFoodName(Card c)
string ApplyNewLine(string text)
virtual void LookAt(Point p)
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null)
virtual SourceMaterial.Row DefaultMaterial
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
virtual void SetDir(int d)
virtual void HealHP(int a, HealSource origin=HealSource.None)
bool IsEquipmentOrRangedOrAmmo
int GetAffinityExpBonus()
void Say(string lang, Card c1, string ref1=null, string ref2=null)
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
virtual CardRenderer _CreateRenderer()
Thing AddThing(string id, int lv=-1)
string StripTalkSpeiclaCharacters(string text)
virtual bool MatchEncSearch(string s)
virtual string GetDetail()
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
void PlaySoundImpact(bool spatial=true)
virtual string actorPrefab
virtual void OnBeforeCreate()
void NotifyAddThing(Thing t, int num)
MixedFoodData c_mixedFoodData
void AddEditorTag(EditorTag tag)
virtual string GetHoverText2()
void ApplySocket(Thing t)
virtual bool IsDeadOrSleeping
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
int GetCurrency(string id="money")
void ForeachPoint(Action< Point, bool > action)
void Dye(SourceMaterial.Row mat)
virtual bool IsPCPartyMinion
string c_idSpriteReplacer
SourceMaterial.Row _material
bool HasElement(int ele, int req)
Thing GiveBirth(Thing t, bool effect)
virtual Sprite GetImageSprite()
virtual void ApplyMaterial(bool remove=false)
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
void ChangeAltitude(int a)
List< SocketData > socketList
void PlayAnime(AnimeID id, Point dest, bool force=false)
virtual void SetBlessedState(BlessedState s)
RenderParam GetRenderParam()
void ModExpParty(int ele, int a)
bool HasTalk(string idTopic)
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
void DecayNatural(int hour=1)
bool IsInMutterDistance(int d=10)
virtual void OnCreate(int genLv)
virtual void LookAt(Card c)
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
virtual long ApplyProtection(long dmg, int mod=100)
void MakeFoodRef(Card c1, Card c2=null)
MoveResult TryMoveFrom(Point p)
virtual void OnDeserialized()
void _OnSerializing(StreamingContext context)
virtual CardRow sourceRenderCard
int ChildrenAndSelfWeightSingle
virtual void SetRenderParam(RenderParam p)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
virtual SubPassData GetSubPassData()
List< int > c_corruptionHistory
override string ToString()
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
virtual Sprite GetSprite(int dir=0)
Window.SaveData GetWindowSaveData()
void ModCurrency(int a, string id="money")
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
bool ShouldTrySetDirtyInventory()
virtual void ApplyEditorTags(EditorTag tag)
virtual bool IsAliveInCurrentZone
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
virtual int SecondaryCompare(UIList.SortMode m, Card c)
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
void RemoveThing(Thing thing)
Card MakeFoodFrom(string _id)
SocketData GetRuneEnc(int idEle)
void PlaySoundDead(bool spatial=true)
bool TryPay(int a, string id="money")
void ModCharge(int a, bool destroy=false)
bool HasGlobalElement(int ele)
bool HasEditorTag(EditorTag tag)
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
bool HasCraftBonusTrait()
virtual void Rotate(bool reverse=false)
Card SetHidden(bool hide=true)
void SetFreePos(Point point)
int GetDaysTogetherBonus()
virtual void SetImage(Image image)
virtual bool CanStackTo(Thing to)
TraitShackle GetRestrainer()
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
bool CanReserve(AIAct act)
virtual void OnSerializing()
Window.SaveData c_windowSaveData
BlessedState blessedState
void PlaySoundDrop(bool spatial=true)
ref Color GetRandomColor()
bool TryStackTo(Thing to)
virtual bool IsPCFactionMinion
void ApplyBacker(int bid)
void TryUnrestrain(bool force=false, Chara c=null)
RescueState c_rescueState
void SetImage(Image image, int dir, int idSkin=0)
virtual CardRow sourceCard
void ModExp(string alias, int a)
List< Element > ListCraftBonusTraits()
int ChildrenAndSelfWeight
int GetTotalQuality(bool applyBonus=true)
Thing Add(string id, int num=1, int lv=1)
void PlayAnime(AnimeID id, bool force=false)
SourceCategory.Row category
void SetDeconstruct(bool deconstruct)
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath=true)
void ModNum(int a, bool notify=true)
void Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true)
virtual void ChangeRarity(Rarity q)
SourceCategory.Row _category
SocketData AddRune(int idEle, int v, bool free)
void SayRaw(string text, string ref1=null, string ref2=null)
virtual int GetArmorSkill()
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
void AddExp(int a, bool applyMod=true)
void SpawnLoot(Card origin)
bool HasElement(int ele, bool includeNagative=false)
string GetFoodName(string s)
VisitorState visitorState
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
void ForeachFOV(Func< Point, bool > func)
void Create(string _id, int _idMat=-1, int genLv=-1)
int ResistLvFrom(int ele)
void Say(string lang, string ref1=null, string ref2=null)
string ApplyTone(string text, bool stripPun=false)
Card MakeFoodFrom(Card c)
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
void MoveThingToBottom(Thing t)
void MoveThingToTop(Thing t)
void AddBodyPart(int ele, Thing thing=null)
void Unequip(Thing thing, bool refresh=true)
AttackStyle GetAttackStyle()
Thing GetEquippedThing(int elementId)
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
Condition AddCondition(string id, int p=100, bool force=false)
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
void SetFeat(int id, int value=1, bool msg=false)
override string ToString()
ElementContainer tempElements
List< Condition > conditions
bool HasCondition(string alias)
override bool IsPCFaction
void CalculateMaxStamina()
void MoveByForce(Point newPoint, Card c=null, bool checkWall=false)
FactionMemberType memberType
Card DropHeld(Point dropPos=null)
void AddCooldown(int idEle, int turns=0)
Thing MakeGene(DNA.Type? type=null)
void ModCorruption(int a)
Chara SetEnemy(Chara c=null)
void DoHostileAction(Card _tg, bool immediate=false)
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
ConBaseTransmuteMimic mimicry
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
void TrySetEnemy(Chara c)
bool HasCooldown(int idEle)
bool DroppedCard(string id)
CodexCreature GetOrCreate(string id)
void MarkCardDrop(string id)
UD_String_LightData lightColors
UD_String_MatData matColors
virtual bool ShouldRevealOnDamage
virtual bool ShouldRevealOnContact
virtual void RevealMimicry(Card c, bool surprise)
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
void Kill(bool silent=false)
virtual void OnCreateFov(Fov fov)
bool dontCancelIfZeroDamage
static Thing CopyDNA(Thing from, Thing to)
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
static int Roll(int num, int sides, int bonus=0, Card card=null)
static int curve(long _a, int start, int step, int rate=75)
static ColorProfile Colors
static SourceManager sources
static float rndf(float a)
static FactionBranch Branch
static BaseGameScreen screen
static int rndHalf(int a)
static SoundManager Sound
static GameSetting setting
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
static Effect Get(Effect original)
Effect SetParticleColor(Color c)
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
static int GetResistLv(int v)
static Element Create(int id, int v=0)
static int[] List_MainAttributesMajor
static long GetResistDamage(long dmg, int v, int power=0)
Dictionary< string, Dictionary< string, string > > all
List< Dictionary< string, string > > list
virtual void Initialize()
HomeResourceManager resources
List< FactionBranch > GetChildren()
void AddContribution(int a)
Dictionary< int, byte > lastPoints
void Perform(int _x, int _z, int _range, float power=1f)
static string ConvertDrama(string text, Chara c=null)
bool enableDamageReduction
bool disableUsermapBenefit
UD_String_ElementRef elements
HashSet< Texture2D > loadedTextures
ReligionManager religions
bool CanGiveContribution(Chara c)
int BuySpellbookPrice(int a)
int SellStolenPrice(int a)
static GuildFighter Fighter
static bool Has(string id)
static LangSetting setting
static NaturalStringComparer comparer
static string[] GetList(string id)
LayerChara SetChara(Chara c)
static LayerDrama Instance
static void SetDirty(Thing t)
static List< LayerInventory > listInv
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
static TalkDataList listTalk
static ToneDataList tones
Chara FindChara(string id)
void TrySmoothPick(Cell cell, Thing t, Chara c)
void MoveCard(Point p, Card t)
void OnSetBlockOrDoor(int x, int z)
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
void Add(Point point, float tile=0f, float color=0f)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
void RemoveMember(Chara c)
void ModExp(int ele, int a)
bool TryAbortAutoCombat(bool immediate=true)
void RefreshCurrentHotItem()
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
ref Vector3 Position(int height)
List< Card > ListCards(bool includeMasked=false)
RenderParam ApplyAnime(RenderParam p)
override string ToString()
Point Set(int _x, int _z)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
ref Vector3 PositionCenter()
Effect PlayEffect(string id)
void RefreshNeighborTiles()
bool IsActive(int id, int days=-1)
void OnCardAddedToZone(Card c)
List< Card > deconstructing
void OnNumChange(Card c, int a)
virtual void OnKillChara(Chara c)
static int Range(int min, int max)
static void UseSeed(int seed, Action action)
static void SetSeed(int a=-1)
HashSet< string > knownIngredients
static Religion recentWrath
static Religion GetArtifactDeity(string id)
static RenderParam shared
SourceCategory.Row Category
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
SourceMaterial.Row DefaultMaterial
AnimationCurve fovCurveChara
float playerLightCustomMod
SceneGlobalProfile global
DamageTextRenderer damageTextRenderer
Dictionary< string, CardRow > map
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
string TryGetId(string id, string id2)
SourceCategory categories
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
CardRow Select(int lv=-1, int levelRange=-1)
static Dictionary< string, SpriteReplacer > dictSkins
static SubPassData Default
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
string GetRandomID(string tag)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
long GetCurrency(string id, ref long sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
static Thing CreateFromCategory(string idCat, int lv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
override CardRow sourceCard
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
virtual bool UseMountHeight
StringBuilder ApplyTone(string id, ref string text, int gender)
string GetToneID(string id, int gender)
static Thing MakeRandomSeed(bool enc=false)
virtual bool CanBeAttacked
virtual bool ShouldRefreshTile
virtual void OnChangePlaceState(PlaceState state)
virtual bool CanChildDecay(Card c)
virtual bool CanBeDestroyed
virtual void SetOwner(Card _owner)
void OnBarter(bool reroll=false)
virtual void Toggle(bool on, bool silent=false)
virtual void OnSimulateHour(VirtualDate date)
virtual bool CanBeTeleported
virtual EffectDead EffectDead
virtual void OnCreate(int lv)
virtual ToggleType ToggleType
virtual bool ShouldTryRefreshRoom
virtual bool CanBeSmashedToDeath
virtual bool LevelAsQuality
virtual int CompareTo(Card b)
virtual ThrowType ThrowType
virtual int InstallBottomPriority
void Install(bool byPlayer)
static void Reserve(string idStep, Action onBeforePlay=null)
static Dictionary< string, SaveData > dictData
virtual int SightRadiusBonus
Chara SpawnMob(string id, Point pos=null)
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Card AddCard(Card t, Point point)
void OnChildNumChange(Card c)