Elin Decompiled Documentation EA 23.319 Nightly Patch 1
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Card.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using System.Text;
6using Newtonsoft.Json;
7using UnityEngine;
8using UnityEngine.UI;
9
11{
12 public enum MoveResult
13 {
14 Fail,
15 Success,
16 Door,
17 Event
18 }
19
20 public enum MoveType
21 {
22 Walk,
23 Force
24 }
25
26 public const int MaxWeight = 10000000;
27
28 public const int SocketDiv = 1000;
29
30 public const int DamageLimit = 99999999;
31
32 [JsonProperty(PropertyName = "A")]
33 public int[] _ints = new int[30];
34
35 [JsonProperty(PropertyName = "B")]
36 public string id = "";
37
38 [JsonProperty(PropertyName = "C")]
40
41 [JsonProperty(PropertyName = "D")]
43
44 [JsonProperty(PropertyName = "E")]
45 public Biography bio;
46
47 [JsonProperty(PropertyName = "SC")]
48 public List<int> sockets;
49
51
52 public Props props;
53
54 public Trait trait;
55
57
58 public Fov fov;
59
60 public Point pos = new Point();
61
62 public Point lastPos = new Point();
63
65
66 public CardRow hat;
67
68 public int turn;
69
70 public int _colorInt;
71
72 public float roundTimer;
73
74 public float angle = 180f;
75
76 public float animeCounter;
77
78 public bool isDestroyed;
79
81
83
85
87
88 public bool dirtyWeight = true;
89
90 private int _childrenWeight;
91
93
95
96 private static Color _randColor;
97
98 public Emo lastEmo;
99
101
102 private Sprite _paintSprite;
103
104 public int sortVal;
105
107
109
110 public int colorInt
111 {
112 get
113 {
114 if (_colorInt == 0)
115 {
116 RefreshColor();
117 }
118 return _colorInt;
119 }
120 }
121
122 public bool IsHotItem => invY == 1;
123
124 public int uid
125 {
126 get
127 {
128 return _ints[1];
129 }
130 set
131 {
132 _ints[1] = value;
133 }
134 }
135
136 public int idMaterial
137 {
138 get
139 {
140 return _ints[4];
141 }
142 set
143 {
144 _ints[4] = value;
145 }
146 }
147
148 public int dir
149 {
150 get
151 {
152 return _ints[5];
153 }
154 set
155 {
156 _ints[5] = value;
157 }
158 }
159
160 public int Num
161 {
162 get
163 {
164 return _ints[6];
165 }
166 set
167 {
168 _ints[6] = value;
169 }
170 }
171
172 public int _x
173 {
174 get
175 {
176 return _ints[7];
177 }
178 set
179 {
180 _ints[7] = value;
181 }
182 }
183
184 public int _z
185 {
186 get
187 {
188 return _ints[9];
189 }
190 set
191 {
192 _ints[9] = value;
193 }
194 }
195
196 public int genLv
197 {
198 get
199 {
200 return _ints[10];
201 }
202 set
203 {
204 _ints[10] = value;
205 }
206 }
207
208 public int refVal
209 {
210 get
211 {
212 return _ints[11];
213 }
214 set
215 {
216 _ints[11] = value;
217 }
218 }
219
220 public int decay
221 {
222 get
223 {
224 return _ints[12];
225 }
226 set
227 {
228 _ints[12] = value;
229 }
230 }
231
232 public int altitude
233 {
234 get
235 {
236 return _ints[13];
237 }
238 set
239 {
240 _ints[13] = value;
241 }
242 }
243
244 public int hp
245 {
246 get
247 {
248 return _ints[14];
249 }
250 set
251 {
252 _ints[14] = value;
253 }
254 }
255
256 public float fx
257 {
258 get
259 {
260 return 0.001f * (float)_ints[15];
261 }
262 set
263 {
264 _ints[15] = (int)(value * 1000f);
265 }
266 }
267
268 public float fy
269 {
270 get
271 {
272 return 0.001f * (float)_ints[16];
273 }
274 set
275 {
276 _ints[16] = (int)(value * 1000f);
277 }
278 }
279
281 {
282 get
283 {
284 return _ints[17].ToEnum<BlessedState>();
285 }
286 set
287 {
288 _ints[17] = (int)value;
289 }
290 }
291
293 {
294 get
295 {
296 return _ints[18].ToEnum<PlaceState>();
297 }
298 set
299 {
300 _ints[18] = (int)value;
301 }
302 }
303
304 public int rarityLv
305 {
306 get
307 {
308 return _ints[19];
309 }
310 set
311 {
312 _ints[19] = value;
313 }
314 }
315
317 {
318 get
319 {
320 return (_ints[19] / 100).ToEnum<Rarity>();
321 }
322 set
323 {
324 _ints[19] = (int)value * 100;
325 }
326 }
327
328 public int encLV
329 {
330 get
331 {
332 return _ints[20];
333 }
334 set
335 {
336 _ints[20] = value;
337 }
338 }
339
340 public int posInvX
341 {
342 get
343 {
344 return _ints[21];
345 }
346 set
347 {
348 _ints[21] = value;
349 }
350 }
351
352 public int posInvY
353 {
354 get
355 {
356 return _ints[22];
357 }
358 set
359 {
360 _ints[22] = value;
361 }
362 }
363
364 public int idSkin
365 {
366 get
367 {
368 return _ints[23];
369 }
370 set
371 {
372 _ints[23] = value;
373 }
374 }
375
376 public int feat
377 {
378 get
379 {
380 return _ints[24];
381 }
382 set
383 {
384 _ints[24] = value;
385 }
386 }
387
388 public int LV
389 {
390 get
391 {
392 return _ints[25];
393 }
394 set
395 {
396 _ints[25] = value;
397 }
398 }
399
400 public int exp
401 {
402 get
403 {
404 return _ints[26];
405 }
406 set
407 {
408 _ints[26] = value;
409 }
410 }
411
412 public int tier
413 {
414 get
415 {
416 return _ints[27];
417 }
418 set
419 {
420 _ints[27] = value;
421 }
422 }
423
424 public int version
425 {
426 get
427 {
428 return _ints[29];
429 }
430 set
431 {
432 _ints[29] = value;
433 }
434 }
435
436 public bool isCensored
437 {
438 get
439 {
440 return _bits1[1];
441 }
442 set
443 {
444 _bits1[1] = value;
445 }
446 }
447
449 {
450 get
451 {
452 return _bits1[2];
453 }
454 set
455 {
456 _bits1[2] = value;
457 }
458 }
459
460 public bool isDyed
461 {
462 get
463 {
464 return _bits1[3];
465 }
466 set
467 {
468 _bits1[3] = value;
469 }
470 }
471
472 public bool isModified
473 {
474 get
475 {
476 return _bits1[4];
477 }
478 set
479 {
480 _bits1[4] = value;
481 }
482 }
483
484 public bool isNew
485 {
486 get
487 {
488 return _bits1[5];
489 }
490 set
491 {
492 _bits1[5] = value;
493 }
494 }
495
497 {
498 get
499 {
500 return _bits1[6];
501 }
502 set
503 {
504 _bits1[6] = value;
505 }
506 }
507
508 public bool ignoreAutoPick
509 {
510 get
511 {
512 return _bits1[7];
513 }
514 set
515 {
516 _bits1[7] = value;
517 }
518 }
519
520 public bool freePos
521 {
522 get
523 {
524 return _bits1[8];
525 }
526 set
527 {
528 _bits1[8] = value;
529 }
530 }
531
532 public bool isHidden
533 {
534 get
535 {
536 return _bits1[9];
537 }
538 set
539 {
540 _bits1[9] = value;
541 }
542 }
543
544 public bool isOn
545 {
546 get
547 {
548 return _bits1[10];
549 }
550 set
551 {
552 _bits1[10] = value;
553 }
554 }
555
556 public bool isNPCProperty
557 {
558 get
559 {
560 return _bits1[11];
561 }
562 set
563 {
564 _bits1[11] = value;
565 }
566 }
567
568 public bool isRestrained
569 {
570 get
571 {
572 return _bits1[12];
573 }
574 set
575 {
576 _bits1[12] = value;
577 }
578 }
579
580 public bool isRoofItem
581 {
582 get
583 {
584 return _bits1[13];
585 }
586 set
587 {
588 _bits1[13] = value;
589 }
590 }
591
592 public bool isMasked
593 {
594 get
595 {
596 return _bits1[14];
597 }
598 set
599 {
600 _bits1[14] = value;
601 }
602 }
603
605 {
606 get
607 {
608 return _bits1[15];
609 }
610 set
611 {
612 _bits1[15] = value;
613 }
614 }
615
616 public bool isImported
617 {
618 get
619 {
620 return _bits1[16];
621 }
622 set
623 {
624 _bits1[16] = value;
625 }
626 }
627
628 public bool autoRefuel
629 {
630 get
631 {
632 return _bits1[17];
633 }
634 set
635 {
636 _bits1[17] = value;
637 }
638 }
639
641 {
642 get
643 {
644 return _bits1[18];
645 }
646 set
647 {
648 _bits1[18] = value;
649 }
650 }
651
652 public bool isFloating
653 {
654 get
655 {
656 return _bits1[19];
657 }
658 set
659 {
660 _bits1[19] = value;
661 }
662 }
663
664 public bool isWeightChanged
665 {
666 get
667 {
668 return _bits1[20];
669 }
670 set
671 {
672 _bits1[20] = value;
673 }
674 }
675
676 public bool isFireproof
677 {
678 get
679 {
680 return _bits1[21];
681 }
682 set
683 {
684 _bits1[21] = value;
685 }
686 }
687
688 public bool isAcidproof
689 {
690 get
691 {
692 return _bits1[22];
693 }
694 set
695 {
696 _bits1[22] = value;
697 }
698 }
699
700 public bool isReplica
701 {
702 get
703 {
704 return _bits1[23];
705 }
706 set
707 {
708 _bits1[23] = value;
709 }
710 }
711
712 public bool isSummon
713 {
714 get
715 {
716 return _bits1[24];
717 }
718 set
719 {
720 _bits1[24] = value;
721 }
722 }
723
724 public bool isElemental
725 {
726 get
727 {
728 return _bits1[25];
729 }
730 set
731 {
732 _bits1[25] = value;
733 }
734 }
735
736 public bool isBroken
737 {
738 get
739 {
740 return _bits1[26];
741 }
742 set
743 {
744 _bits1[26] = value;
745 }
746 }
747
748 public bool isSubsetCard
749 {
750 get
751 {
752 return _bits1[27];
753 }
754 set
755 {
756 _bits1[27] = value;
757 }
758 }
759
760 public bool noSnow
761 {
762 get
763 {
764 return _bits1[28];
765 }
766 set
767 {
768 _bits1[28] = value;
769 }
770 }
771
772 public bool noMove
773 {
774 get
775 {
776 return _bits1[29];
777 }
778 set
779 {
780 _bits1[29] = value;
781 }
782 }
783
784 public bool isGifted
785 {
786 get
787 {
788 return _bits1[30];
789 }
790 set
791 {
792 _bits1[30] = value;
793 }
794 }
795
796 public bool isCrafted
797 {
798 get
799 {
800 return _bits1[31];
801 }
802 set
803 {
804 _bits1[31] = value;
805 }
806 }
807
808 public bool isLostProperty
809 {
810 get
811 {
812 return _bits2[0];
813 }
814 set
815 {
816 _bits2[0] = value;
817 }
818 }
819
820 public bool noShadow
821 {
822 get
823 {
824 return _bits2[1];
825 }
826 set
827 {
828 _bits2[1] = value;
829 }
830 }
831
832 public bool noSell
833 {
834 get
835 {
836 return _bits2[2];
837 }
838 set
839 {
840 _bits2[2] = value;
841 }
842 }
843
844 public bool isLeashed
845 {
846 get
847 {
848 return _bits2[3];
849 }
850 set
851 {
852 _bits2[3] = value;
853 }
854 }
855
856 public bool isStolen
857 {
858 get
859 {
860 return _bits2[4];
861 }
862 set
863 {
864 _bits2[4] = value;
865 }
866 }
867
868 public bool isSale
869 {
870 get
871 {
872 return _bits2[5];
873 }
874 set
875 {
876 _bits2[5] = value;
877 }
878 }
879
880 public bool isCopy
881 {
882 get
883 {
884 return _bits2[6];
885 }
886 set
887 {
888 _bits2[6] = value;
889 }
890 }
891
892 public bool isRestocking
893 {
894 get
895 {
896 return _bits2[7];
897 }
898 set
899 {
900 _bits2[7] = value;
901 }
902 }
903
904 public bool hasSpawned
905 {
906 get
907 {
908 return _bits2[8];
909 }
910 set
911 {
912 _bits2[8] = value;
913 }
914 }
915
916 public bool isScaled
917 {
918 get
919 {
920 return _bits2[9];
921 }
922 set
923 {
924 _bits2[9] = value;
925 }
926 }
927
928 public bool isFav
929 {
930 get
931 {
932 return _bits2[10];
933 }
934 set
935 {
936 _bits2[10] = value;
937 }
938 }
939
940 public bool isHatchling
941 {
942 get
943 {
944 return _bits2[11];
945 }
946 set
947 {
948 _bits2[11] = value;
949 }
950 }
951
952 public bool isBackerContent => c_idBacker != 0;
953
955 {
956 get
957 {
958 if (!isBackerContent)
959 {
960 return null;
961 }
962 return EClass.sources.backers.map.TryGetValue(c_idBacker);
963 }
964 }
965
967 {
968 get
969 {
970 return GetInt(9).ToEnum<BedType>();
971 }
972 set
973 {
974 SetInt(9, (int)value);
975 }
976 }
977
978 public int c_equippedSlot
979 {
980 get
981 {
982 return GetInt(6);
983 }
984 set
985 {
986 SetInt(6, value);
987 }
988 }
989
990 public int c_lockLv
991 {
992 get
993 {
994 return GetInt(50);
995 }
996 set
997 {
998 SetInt(50, value);
999 }
1000 }
1001
1003 {
1004 get
1005 {
1006 return GetInt(12).ToEnum<Hostility>();
1007 }
1008 set
1009 {
1010 SetInt(12, (int)value);
1011 }
1012 }
1013
1015 {
1016 get
1017 {
1018 return GetInt(61).ToEnum<MinionType>();
1019 }
1020 set
1021 {
1022 SetInt(61, (int)value);
1023 }
1024 }
1025
1026 public int c_vomit
1027 {
1028 get
1029 {
1030 return GetInt(13);
1031 }
1032 set
1033 {
1034 SetInt(13, value);
1035 }
1036 }
1037
1038 public bool c_wasInPcParty
1039 {
1040 get
1041 {
1042 return GetInt(103) != 0;
1043 }
1044 set
1045 {
1046 SetInt(103, value ? 1 : 0);
1047 }
1048 }
1049
1050 public bool c_isImportant
1051 {
1052 get
1053 {
1054 return GetInt(109) != 0;
1055 }
1056 set
1057 {
1058 SetInt(109, value ? 1 : 0);
1059 }
1060 }
1061
1062 public bool c_lockedHard
1063 {
1064 get
1065 {
1066 return GetInt(63) != 0;
1067 }
1068 set
1069 {
1070 SetInt(63, value ? 1 : 0);
1071 }
1072 }
1073
1074 public bool c_revealLock
1075 {
1076 get
1077 {
1078 return GetInt(64) != 0;
1079 }
1080 set
1081 {
1082 SetInt(64, value ? 1 : 0);
1083 }
1084 }
1085
1086 public bool c_isTrained
1087 {
1088 get
1089 {
1090 return GetInt(120) != 0;
1091 }
1092 set
1093 {
1094 SetInt(120, value ? 1 : 0);
1095 }
1096 }
1097
1098 public bool c_isPrayed
1099 {
1100 get
1101 {
1102 return GetInt(121) != 0;
1103 }
1104 set
1105 {
1106 SetInt(121, value ? 1 : 0);
1107 }
1108 }
1109
1111 {
1112 get
1113 {
1114 return GetInt(122) != 0;
1115 }
1116 set
1117 {
1118 SetInt(122, value ? 1 : 0);
1119 }
1120 }
1121
1122 public int c_lightColor
1123 {
1124 get
1125 {
1126 return GetInt(5);
1127 }
1128 set
1129 {
1130 Mod();
1131 SetInt(5, value);
1132 }
1133 }
1134
1135 public Color LightColor => new Color((float)(c_lightColor / 1024 * 8) / 256f, (float)(c_lightColor % 1024 / 32 * 8) / 256f, (float)(c_lightColor % 32 * 8) / 256f, 1f);
1136
1137 public int c_uidZone
1138 {
1139 get
1140 {
1141 return GetInt(10);
1142 }
1143 set
1144 {
1145 Mod();
1146 SetInt(10, value);
1147 }
1148 }
1149
1150 public int c_uidRefCard
1151 {
1152 get
1153 {
1154 return GetInt(11);
1155 }
1156 set
1157 {
1158 Mod();
1159 SetInt(11, value);
1160 }
1161 }
1162
1163 public int c_priceFix
1164 {
1165 get
1166 {
1167 return GetInt(21);
1168 }
1169 set
1170 {
1171 SetInt(21, value);
1172 }
1173 }
1174
1175 public int c_priceAdd
1176 {
1177 get
1178 {
1179 return GetInt(29);
1180 }
1181 set
1182 {
1183 SetInt(29, value);
1184 }
1185 }
1186
1187 public int c_priceCopy
1188 {
1189 get
1190 {
1191 return GetInt(124);
1192 }
1193 set
1194 {
1195 SetInt(124, value);
1196 }
1197 }
1198
1199 public int c_fixedValue
1200 {
1201 get
1202 {
1203 return GetInt(131);
1204 }
1205 set
1206 {
1207 SetInt(131, value);
1208 }
1209 }
1210
1211 public int c_uidAttune
1212 {
1213 get
1214 {
1215 return GetInt(133);
1216 }
1217 set
1218 {
1219 Mod();
1220 SetInt(133, value);
1221 }
1222 }
1223
1224 public int c_dyeMat
1225 {
1226 get
1227 {
1228 return GetInt(3);
1229 }
1230 set
1231 {
1232 SetInt(3, value);
1233 }
1234 }
1235
1237 {
1238 get
1239 {
1240 return GetInt(4).ToEnum<VisitorState>();
1241 }
1242 set
1243 {
1244 SetInt(4, (int)value);
1245 }
1246 }
1247
1249 {
1250 get
1251 {
1252 return GetInt(53).ToEnum<RescueState>();
1253 }
1254 set
1255 {
1256 SetInt(53, (int)value);
1257 }
1258 }
1259
1261 {
1262 get
1263 {
1264 return GetInt(65).ToEnum<BossType>();
1265 }
1266 set
1267 {
1268 SetInt(65, (int)value);
1269 }
1270 }
1271
1273 {
1274 get
1275 {
1276 return GetInt(22);
1277 }
1278 set
1279 {
1280 SetInt(22, value);
1281 }
1282 }
1283
1285 {
1286 get
1287 {
1288 return GetInt(130);
1289 }
1290 set
1291 {
1292 SetInt(130, value);
1293 }
1294 }
1295
1296 public int c_IDTState
1297 {
1298 get
1299 {
1300 return GetInt(2);
1301 }
1302 set
1303 {
1304 SetInt(2, value);
1305 }
1306 }
1307
1308 public int c_charges
1309 {
1310 get
1311 {
1312 return GetInt(7);
1313 }
1314 set
1315 {
1316 SetInt(7, value);
1317 }
1318 }
1319
1320 public int c_bill
1321 {
1322 get
1323 {
1324 return GetInt(23);
1325 }
1326 set
1327 {
1328 SetInt(23, value);
1329 }
1330 }
1331
1332 public int c_invest
1333 {
1334 get
1335 {
1336 return GetInt(28);
1337 }
1338 set
1339 {
1340 SetInt(28, value);
1341 }
1342 }
1343
1344 public int c_seed
1345 {
1346 get
1347 {
1348 return GetInt(33);
1349 }
1350 set
1351 {
1352 SetInt(33, value);
1353 }
1354 }
1355
1356 public int c_allowance
1357 {
1358 get
1359 {
1360 return GetInt(114);
1361 }
1362 set
1363 {
1364 SetInt(114, value);
1365 }
1366 }
1367
1368 public int c_fur
1369 {
1370 get
1371 {
1372 return GetInt(62);
1373 }
1374 set
1375 {
1376 SetInt(62, value);
1377 }
1378 }
1379
1380 public int c_dateCooked
1381 {
1382 get
1383 {
1384 return GetInt(66);
1385 }
1386 set
1387 {
1388 SetInt(66, value);
1389 }
1390 }
1391
1392 public int c_lockedAge
1393 {
1394 get
1395 {
1396 return GetInt(38);
1397 }
1398 set
1399 {
1400 SetInt(38, value);
1401 }
1402 }
1403
1405 {
1406 get
1407 {
1408 return GetInt(8);
1409 }
1410 set
1411 {
1412 SetInt(8, value);
1413 }
1414 }
1415
1416 public int c_weight
1417 {
1418 get
1419 {
1420 return GetInt(1);
1421 }
1422 set
1423 {
1424 SetInt(1, value);
1425 }
1426 }
1427
1428 public int c_diceDim
1429 {
1430 get
1431 {
1432 return GetInt(14);
1433 }
1434 set
1435 {
1436 SetInt(14, value);
1437 }
1438 }
1439
1441 {
1442 get
1443 {
1444 return GetInt(15);
1445 }
1446 set
1447 {
1448 SetInt(15, value);
1449 }
1450 }
1451
1453 {
1454 get
1455 {
1456 return GetInt(16);
1457 }
1458 set
1459 {
1460 SetInt(16, value);
1461 }
1462 }
1463
1465 {
1466 get
1467 {
1468 return GetInt(17);
1469 }
1470 set
1471 {
1472 SetInt(17, value);
1473 }
1474 }
1475
1476 public int c_idBacker
1477 {
1478 get
1479 {
1480 return GetInt(52);
1481 }
1482 set
1483 {
1484 SetInt(52, value);
1485 }
1486 }
1487
1488 public int c_uidMaster
1489 {
1490 get
1491 {
1492 return GetInt(54);
1493 }
1494 set
1495 {
1496 SetInt(54, value);
1497 }
1498 }
1499
1500 public int c_ammo
1501 {
1502 get
1503 {
1504 return GetInt(27);
1505 }
1506 set
1507 {
1508 SetInt(27, value);
1509 }
1510 }
1511
1512 public int c_daysWithGod
1513 {
1514 get
1515 {
1516 return GetInt(57);
1517 }
1518 set
1519 {
1520 SetInt(57, value);
1521 }
1522 }
1523
1524 public int c_daysWithPC
1525 {
1526 get
1527 {
1528 return GetInt(67);
1529 }
1530 set
1531 {
1532 SetInt(67, value);
1533 }
1534 }
1535
1536 public string c_idPortrait
1537 {
1538 get
1539 {
1540 return GetStr(9);
1541 }
1542 set
1543 {
1544 SetStr(9, value);
1545 }
1546 }
1547
1548 public string c_idRace
1549 {
1550 get
1551 {
1552 return GetStr(3);
1553 }
1554 set
1555 {
1556 SetStr(3, value);
1557 }
1558 }
1559
1560 public string c_idJob
1561 {
1562 get
1563 {
1564 return GetStr(4);
1565 }
1566 set
1567 {
1568 SetStr(4, value);
1569 }
1570 }
1571
1572 public string c_idTone
1573 {
1574 get
1575 {
1576 return GetStr(22);
1577 }
1578 set
1579 {
1580 SetStr(22, value);
1581 }
1582 }
1583
1584 public string c_color
1585 {
1586 get
1587 {
1588 return GetStr(8);
1589 }
1590 set
1591 {
1592 SetStr(8, value);
1593 }
1594 }
1595
1597 {
1598 get
1599 {
1600 return GetStr(13);
1601 }
1602 set
1603 {
1604 SetStr(13, value);
1605 }
1606 }
1607
1608 public string c_idTalk
1609 {
1610 get
1611 {
1612 return GetStr(21);
1613 }
1614 set
1615 {
1616 SetStr(21, value);
1617 }
1618 }
1619
1620 public string c_idDeity
1621 {
1622 get
1623 {
1624 return GetStr(26);
1625 }
1626 set
1627 {
1628 SetStr(26, value);
1629 }
1630 }
1631
1632 public string c_altName
1633 {
1634 get
1635 {
1636 return GetStr(1);
1637 }
1638 set
1639 {
1640 SetStr(1, value);
1641 }
1642 }
1643
1644 public string c_altName2
1645 {
1646 get
1647 {
1648 return GetStr(2);
1649 }
1650 set
1651 {
1652 SetStr(2, value);
1653 }
1654 }
1655
1656 public string c_extraNameRef
1657 {
1658 get
1659 {
1660 return GetStr(12);
1661 }
1662 set
1663 {
1664 SetStr(12, value);
1665 }
1666 }
1667
1668 public string c_refText
1669 {
1670 get
1671 {
1672 return GetStr(10);
1673 }
1674 set
1675 {
1676 SetStr(10, value);
1677 }
1678 }
1679
1680 public string c_idRefName
1681 {
1682 get
1683 {
1684 return GetStr(7);
1685 }
1686 set
1687 {
1688 SetStr(7, value);
1689 }
1690 }
1691
1692 public string c_idRidePCC
1693 {
1694 get
1695 {
1696 return GetStr(55);
1697 }
1698 set
1699 {
1700 SetStr(55, value);
1701 }
1702 }
1703
1704 public string c_idAbility
1705 {
1706 get
1707 {
1708 return GetStr(50);
1709 }
1710 set
1711 {
1712 SetStr(50, value);
1713 }
1714 }
1715
1716 public string c_context
1717 {
1718 get
1719 {
1720 return GetStr(20);
1721 }
1722 set
1723 {
1724 SetStr(20, value);
1725 }
1726 }
1727
1728 public string c_idEditor
1729 {
1730 get
1731 {
1732 return GetStr(27);
1733 }
1734 set
1735 {
1736 SetStr(27, value);
1737 }
1738 }
1739
1740 public string c_editorTags
1741 {
1742 get
1743 {
1744 return GetStr(28);
1745 }
1746 set
1747 {
1748 SetStr(28, value);
1749 }
1750 }
1751
1752 public string c_editorTraitVal
1753 {
1754 get
1755 {
1756 return GetStr(25);
1757 }
1758 set
1759 {
1760 SetStr(25, value);
1761 }
1762 }
1763
1764 public string c_idTrait
1765 {
1766 get
1767 {
1768 return GetStr(29);
1769 }
1770 set
1771 {
1772 SetStr(29, value);
1773 }
1774 }
1775
1776 public string c_idRefCard
1777 {
1778 get
1779 {
1780 return GetStr(5);
1781 }
1782 set
1783 {
1784 SetStr(5, value);
1785 }
1786 }
1787
1788 public string c_idRefCard2
1789 {
1790 get
1791 {
1792 return GetStr(6);
1793 }
1794 set
1795 {
1796 SetStr(6, value);
1797 }
1798 }
1799
1800 public string c_note
1801 {
1802 get
1803 {
1804 return GetStr(51);
1805 }
1806 set
1807 {
1808 SetStr(51, value);
1809 }
1810 }
1811
1813 {
1814 get
1815 {
1816 return GetObj<UniqueData>(6);
1817 }
1818 set
1819 {
1820 SetObj(6, value);
1821 }
1822 }
1823
1825 {
1826 get
1827 {
1828 return GetObj<Thing>(9);
1829 }
1830 set
1831 {
1832 SetObj(9, value);
1833 }
1834 }
1835
1836 public List<SocketData> socketList
1837 {
1838 get
1839 {
1840 return GetObj<List<SocketData>>(17);
1841 }
1842 set
1843 {
1844 SetObj(17, value);
1845 }
1846 }
1847
1849 {
1850 get
1851 {
1852 return GetObj<Thing>(10);
1853 }
1854 set
1855 {
1856 SetObj(10, value);
1857 }
1858 }
1859
1861 {
1862 get
1863 {
1864 return GetObj<Window.SaveData>(2);
1865 }
1866 set
1867 {
1868 SetObj(2, value);
1869 }
1870 }
1871
1873 {
1874 get
1875 {
1876 return GetObj<CharaUpgrade>(11);
1877 }
1878 set
1879 {
1880 SetObj(11, value);
1881 }
1882 }
1883
1885 {
1886 get
1887 {
1888 return GetObj<LoveData>(20);
1889 }
1890 set
1891 {
1892 SetObj(20, value);
1893 }
1894 }
1895
1897 {
1898 get
1899 {
1900 return GetObj<CharaGenes>(15);
1901 }
1902 set
1903 {
1904 SetObj(15, value);
1905 }
1906 }
1907
1908 public List<int> c_corruptionHistory
1909 {
1910 get
1911 {
1912 return GetObj<List<int>>(16);
1913 }
1914 set
1915 {
1916 SetObj(16, value);
1917 }
1918 }
1919
1921 {
1922 get
1923 {
1924 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1925 }
1926 set
1927 {
1928 SetObj(12, value);
1929 }
1930 }
1931
1932 public DNA c_DNA
1933 {
1934 get
1935 {
1936 return GetObj<DNA>(14);
1937 }
1938 set
1939 {
1940 SetObj(14, value);
1941 }
1942 }
1943
1945 {
1946 get
1947 {
1948 return GetObj<CharaList>(13);
1949 }
1950 set
1951 {
1952 SetObj(13, value);
1953 }
1954 }
1955
1957 {
1958 get
1959 {
1960 return GetObj<MixedFoodData>(18);
1961 }
1962 set
1963 {
1964 SetObj(18, value);
1965 }
1966 }
1967
1969 {
1970 get
1971 {
1972 return GetObj<Thing>(19);
1973 }
1974 set
1975 {
1976 SetObj(19, value);
1977 }
1978 }
1979
1980 public byte[] c_textureData
1981 {
1982 get
1983 {
1984 return GetObj<byte[]>(4);
1985 }
1986 set
1987 {
1988 SetObj(4, value);
1989 }
1990 }
1991
1993
1994 public int invX
1995 {
1996 get
1997 {
1998 return pos.x;
1999 }
2000 set
2001 {
2002 pos.x = value;
2003 }
2004 }
2005
2006 public int invY
2007 {
2008 get
2009 {
2010 return pos.z;
2011 }
2012 set
2013 {
2014 pos.z = value;
2015 }
2016 }
2017
2019 {
2020 get
2021 {
2022 object obj;
2023 if (!c_idRefCard.IsEmpty())
2024 {
2025 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
2026 if (obj == null)
2027 {
2028 return EClass.sources.cards.map["ash3"];
2029 }
2030 }
2031 else
2032 {
2033 obj = null;
2034 }
2035 return (CardRow)obj;
2036 }
2037 }
2038
2040 {
2041 get
2042 {
2043 object obj;
2044 if (!c_idRefCard2.IsEmpty())
2045 {
2046 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
2047 if (obj == null)
2048 {
2049 return EClass.sources.cards.map["ash3"];
2050 }
2051 }
2052 else
2053 {
2054 obj = null;
2055 }
2056 return (CardRow)obj;
2057 }
2058 }
2059
2060 public int ExpToNext => (int)Math.Min((50 + (long)LV * 30L) * (100 - Evalue(403)) / 100, 99999999L);
2061
2062 public int DefaultLV => sourceCard.LV;
2063
2065 {
2066 get
2067 {
2068 if (dirtyWeight)
2069 {
2070 _childrenWeight = 0;
2071 if (!(trait is TraitMagicChest))
2072 {
2073 foreach (Thing thing in things)
2074 {
2076 }
2077 dirtyWeight = false;
2078 (parent as Card)?.SetDirtyWeight();
2079 if (isChara && IsPCFaction)
2080 {
2081 Chara.CalcBurden();
2082 }
2083 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2084 {
2085 _childrenWeight = 10000000;
2086 }
2087 }
2088 }
2089 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2090 }
2091 }
2092
2094
2096
2097 public virtual int SelfWeight => 1000;
2098
2099 public virtual int WeightLimit => 500000;
2100
2102
2104
2105 public virtual string AliasMaterialOnCreate => DefaultMaterial.alias;
2106
2107 public Cell Cell => pos.cell;
2108
2109 public virtual Thing Thing
2110 {
2111 get
2112 {
2113 if (!isThing)
2114 {
2115 return null;
2116 }
2117 return (Thing)this;
2118 }
2119 }
2120
2121 public virtual Chara Chara
2122 {
2123 get
2124 {
2125 if (!isChara)
2126 {
2127 return null;
2128 }
2129 return (Chara)this;
2130 }
2131 }
2132
2133 public virtual bool isThing => false;
2134
2135 public virtual bool isChara => false;
2136
2137 public bool ExistsOnMap => parent == EClass._zone;
2138
2139 public virtual bool isSynced => renderer.isSynced;
2140
2142
2143 public bool IsUnique => rarity == Rarity.Artifact;
2144
2145 public bool IsPowerful
2146 {
2147 get
2148 {
2149 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2150 {
2151 return !IsPCFactionOrMinion;
2152 }
2153 return false;
2154 }
2155 }
2156
2157 public bool IsImportant => sourceCard.HasTag(CTAG.important);
2158
2159 public virtual SourcePref Pref => sourceCard.pref;
2160
2161 public virtual bool IsDeadOrSleeping => false;
2162
2163 public virtual bool IsDisabled => false;
2164
2165 public virtual bool IsMoving => false;
2166
2167 public virtual bool flipX
2168 {
2169 get
2170 {
2171 if (Tiles.Length == 1)
2172 {
2173 return dir % 2 == 1;
2174 }
2175 return false;
2176 }
2177 }
2178
2179 public virtual bool IsAliveInCurrentZone => ExistsOnMap;
2180
2181 public virtual string actorPrefab => "ThingActor";
2182
2183 public virtual CardRow sourceCard => null;
2184
2186
2187 public virtual RenderRow TileRow => sourceCard;
2188
2190
2191 public string Name => GetName(NameStyle.Full);
2192
2193 public string NameSimple => GetName(NameStyle.Simple);
2194
2195 public string NameOne => GetName(NameStyle.Full, 1);
2196
2197 public virtual bool IsPC => false;
2198
2199 public bool _IsPC => GetInt(56) != 0;
2200
2201 public virtual bool IsPCC => false;
2202
2203 public virtual bool IsPCParty => false;
2204
2205 public virtual bool IsMinion => false;
2206
2207 public virtual bool IsPCPartyMinion => false;
2208
2209 public virtual bool IsPCFactionMinion => false;
2210
2211 public virtual bool IsMultisize
2212 {
2213 get
2214 {
2216 {
2217 return IsInstalled;
2218 }
2219 return false;
2220 }
2221 }
2222
2223 public bool IsToolbelt => category.slot == 44;
2224
2225 public bool IsLightsource => category.slot == 45;
2226
2227 public bool IsEquipment => category.slot != 0;
2228
2229 public bool IsFood => category.IsChildOf("food");
2230
2232 {
2233 get
2234 {
2235 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2236 {
2237 return id == "grass";
2238 }
2239 return true;
2240 }
2241 }
2242
2243 public bool ShowFoodEnc
2244 {
2245 get
2246 {
2248 {
2249 if (Evalue(10) > 0)
2250 {
2252 }
2253 return false;
2254 }
2255 return true;
2256 }
2257 }
2258
2259 public bool IsWeapon
2260 {
2261 get
2262 {
2263 if (!IsMeleeWeapon)
2264 {
2265 return IsRangedWeapon;
2266 }
2267 return true;
2268 }
2269 }
2270
2272 {
2273 get
2274 {
2275 if (category.slot == 0)
2276 {
2277 return IsRangedWeapon;
2278 }
2279 return true;
2280 }
2281 }
2282
2284 {
2285 get
2286 {
2287 if (category.slot == 0 && !IsRangedWeapon)
2288 {
2289 return IsAmmo;
2290 }
2291 return true;
2292 }
2293 }
2294
2295 public bool IsMeleeWeapon => category.IsChildOf("melee");
2296
2298
2299 public bool IsThrownWeapon => sourceCard.HasTag(CTAG.throwWeapon);
2300
2301 public bool IsAmmo => trait is TraitAmmo;
2302
2303 public bool IsAgent => this == EClass.player.Agent;
2304
2305 public bool IsFurniture => category.IsChildOf("furniture");
2306
2307 public bool IsBlessed => blessedState >= BlessedState.Blessed;
2308
2309 public bool IsCursed => blessedState <= BlessedState.Cursed;
2310
2312 {
2313 get
2314 {
2315 if (isRestrained)
2316 {
2317 return IsPCFaction;
2318 }
2319 return false;
2320 }
2321 }
2322
2323 public virtual bool IsPCFaction => false;
2324
2326 {
2327 get
2328 {
2329 if (!IsPCFaction)
2330 {
2331 return IsPCFactionMinion;
2332 }
2333 return true;
2334 }
2335 }
2336
2337 public virtual bool IsGlobal => false;
2338
2339 public virtual int MaxDecay => 1000;
2340
2341 public bool IsDecayed => decay > MaxDecay;
2342
2343 public bool IsRotting => decay >= MaxDecay / 4 * 3;
2344
2345 public bool IsFresn => decay < MaxDecay / 4;
2346
2347 public virtual int MaxHP => 100;
2348
2349 public virtual int Power => Mathf.Max(20, EClass.curve(GetTotalQuality() * 10, 400, 100));
2350
2351 public int FameLv
2352 {
2353 get
2354 {
2355 if (!IsPC)
2356 {
2357 return LV;
2358 }
2359 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2360 }
2361 }
2362
2363 public virtual int[] Tiles => sourceCard._tiles;
2364
2365 public virtual int PrefIndex
2366 {
2367 get
2368 {
2369 if (Tiles.Length < 3)
2370 {
2371 return dir % 2;
2372 }
2373 return dir;
2374 }
2375 }
2376
2377 public bool IsVariation => sourceCard.origin != null;
2378
2379 public virtual int DV => elements.Value(64);
2380
2381 public virtual int PV => elements.Value(65);
2382
2383 public int HIT => elements.Value(66);
2384
2385 public int DMG => elements.Value(67);
2386
2387 public int STR => elements.Value(70);
2388
2389 public int DEX => elements.Value(72);
2390
2391 public int END => elements.Value(71);
2392
2393 public int PER => elements.Value(73);
2394
2395 public int LER => elements.Value(74);
2396
2397 public int WIL => elements.Value(75);
2398
2399 public int MAG => elements.Value(76);
2400
2401 public int CHA => elements.Value(77);
2402
2403 public int INT => elements.Value(80);
2404
2405 public int LUC => elements.Value(78);
2406
2407 public int W
2408 {
2409 get
2410 {
2411 if (dir % 2 != 0)
2412 {
2413 return sourceCard.H;
2414 }
2415 return sourceCard.W;
2416 }
2417 }
2418
2419 public int H
2420 {
2421 get
2422 {
2423 if (dir % 2 != 0)
2424 {
2425 return sourceCard.W;
2426 }
2427 return sourceCard.H;
2428 }
2429 }
2430
2431 public bool IsIdentified => c_IDTState == 0;
2432
2433 public string TextRarity => Lang.GetList("quality")[Mathf.Clamp((int)(rarity + 1), 0, 5)];
2434
2435 public bool IsInstalled => placeState == PlaceState.installed;
2436
2437 public bool IsMale
2438 {
2439 get
2440 {
2441 if (bio != null)
2442 {
2443 return bio.gender == 2;
2444 }
2445 return false;
2446 }
2447 }
2448
2449 public bool IsNegativeGift
2450 {
2451 get
2452 {
2453 if (!HasTag(CTAG.neg))
2454 {
2455 return blessedState <= BlessedState.Cursed;
2456 }
2457 return true;
2458 }
2459 }
2460
2462
2464 {
2465 get
2466 {
2467 if (!IsPC)
2468 {
2469 return null;
2470 }
2472 }
2473 }
2474
2476
2477 public virtual bool HasHost => false;
2478
2479 public int Quality => Evalue(2);
2480
2481 public int QualityLv => Quality / 10;
2482
2484 {
2485 get
2486 {
2487 if (_LightData == null)
2488 {
2489 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2490 }
2491 return _LightData;
2492 }
2493 }
2494
2496 {
2497 get
2498 {
2499 if (!isChara || Chara.host == null)
2500 {
2501 return renderer;
2502 }
2503 return Chara.host.renderer;
2504 }
2505 }
2506
2507 public bool ShouldShowMsg
2508 {
2509 get
2510 {
2511 if (IsPC || parent == EClass.pc || isSynced)
2512 {
2513 if (isChara)
2514 {
2515 return !Chara.isDead;
2516 }
2517 return true;
2518 }
2519 return false;
2520 }
2521 }
2522
2523 public bool CanInspect
2524 {
2525 get
2526 {
2527 if (!isDestroyed)
2528 {
2529 return ExistsOnMap;
2530 }
2531 return false;
2532 }
2533 }
2534
2535 public string InspectName => Name;
2536
2538
2540
2541 public bool GetBool(string id)
2542 {
2543 return GetBool(id.GetHashCode());
2544 }
2545
2546 public void SetBool(string id, bool enable)
2547 {
2548 SetBool(id.GetHashCode(), enable);
2549 }
2550
2551 public int GetInt(string id, int? defaultInt = null)
2552 {
2553 int @int = GetInt(id.GetHashCode(), defaultInt);
2554 if (!IsPC)
2555 {
2556 return @int;
2557 }
2558 return EClass.player.dialogFlags.GetValueOrDefault(id, @int);
2559 }
2560
2561 public void AddInt(string id, int value)
2562 {
2563 AddInt(id.GetHashCode(), value);
2564 if (IsPC)
2565 {
2566 EClass.player.dialogFlags[id] = GetInt(id.GetHashCode());
2567 }
2568 }
2569
2570 public void SetInt(string id, int value = 0)
2571 {
2572 SetInt(id.GetHashCode(), value);
2573 if (IsPC)
2574 {
2575 EClass.player.dialogFlags[id] = value;
2576 }
2577 }
2578
2579 public string GetStr(string id, string defaultStr = null)
2580 {
2581 return GetStr(id.GetHashCode(), defaultStr);
2582 }
2583
2584 public void SetStr(string id, string value = null)
2585 {
2586 SetStr(id.GetHashCode(), value);
2587 }
2588
2589 public T GetObj<T>(string id)
2590 {
2591 return GetObj<T>(id.GetHashCode());
2592 }
2593
2594 public void SetObj(string id, object o)
2595 {
2596 SetObj(id.GetHashCode(), o);
2597 }
2598
2599 public T SetObj<T>(string id, object o)
2600 {
2601 return SetObj<T>(id.GetHashCode(), o);
2602 }
2603
2604 public override string ToString()
2605 {
2606 return Name + "/" + pos?.ToString() + "/" + parent;
2607 }
2608
2609 public bool CanReserve(AIAct act)
2610 {
2611 if (reservedAct != null && reservedAct != act)
2612 {
2613 return !reservedAct.IsRunning;
2614 }
2615 return true;
2616 }
2617
2618 public bool TryReserve(AIAct act)
2619 {
2620 if (CanReserve(act))
2621 {
2622 reservedAct = act;
2623 return true;
2624 }
2625 return false;
2626 }
2627
2628 public void Mod()
2629 {
2630 isModified = true;
2631 }
2632
2634 {
2635 if (IsPC)
2636 {
2637 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2638 }
2640 {
2641 return Window.dictData.TryGetValue("ChestMerchant");
2642 }
2643 return c_windowSaveData;
2644 }
2645
2647 {
2648 if ((IsUnique && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2649 {
2650 return true;
2651 }
2652 if (parent is Card card)
2653 {
2654 if (card.trait is TraitChestMerchant)
2655 {
2656 return true;
2657 }
2658 if (card.isSale || !card.trait.CanUseContent)
2659 {
2660 return true;
2661 }
2662 Window.SaveData windowSaveData = card.GetWindowSaveData();
2663 if (windowSaveData != null)
2664 {
2665 return windowSaveData.excludeCraft;
2666 }
2667 }
2668 return false;
2669 }
2670
2671 public void SetDirtyWeight()
2672 {
2674 {
2675 EClass.player.wasDirtyWeight = true;
2676 }
2677 dirtyWeight = true;
2678 (parent as Card)?.SetDirtyWeight();
2679 }
2680
2681 public void ChangeWeight(int a)
2682 {
2683 c_weight = a;
2684 isWeightChanged = true;
2686 }
2687
2688 public int Evalue(int ele)
2689 {
2690 return elements.Value(ele);
2691 }
2692
2693 public int Evalue(int ele, bool ignoreGlobalElement)
2694 {
2695 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2696 {
2697 return elements.Value(ele);
2698 }
2699 return 0;
2700 }
2701
2702 public int EvalueMax(int ele, int min = 0)
2703 {
2704 return Mathf.Max(elements.Value(ele), min);
2705 }
2706
2707 public int Evalue(string alias)
2708 {
2709 return elements.Value(EClass.sources.elements.alias[alias].id);
2710 }
2711
2712 public bool HasTag(CTAG tag)
2713 {
2714 return sourceCard.tag.Contains(tag.ToString());
2715 }
2716
2717 public bool HasEditorTag(EditorTag tag)
2718 {
2719 return c_editorTags?.Contains(tag.ToString()) ?? false;
2720 }
2721
2722 public void AddEditorTag(EditorTag tag)
2723 {
2724 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2725 }
2726
2728 {
2729 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2730 }
2731
2732 public virtual string GetName(NameStyle style, int num = -1)
2733 {
2734 return "Card";
2735 }
2736
2737 public virtual string GetExtraName()
2738 {
2739 return "";
2740 }
2741
2742 public virtual string GetDetail()
2743 {
2744 return sourceCard.GetText("detail", returnNull: true);
2745 }
2746
2747 public int GetBestAttribute()
2748 {
2749 int num = 1;
2750 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2751 {
2752 int num2 = item.Value;
2753 if (isChara && Chara.tempElements != null)
2754 {
2755 num2 -= Chara.tempElements.Value(item.id);
2756 }
2757 if (num2 > num)
2758 {
2759 num = num2;
2760 }
2761 }
2762 return num;
2763 }
2764
2765 public void ModExp(string alias, int a)
2766 {
2767 ModExp(EClass.sources.elements.alias[alias].id, a);
2768 }
2769
2770 public void ModExp(int ele, int a)
2771 {
2772 if (isChara)
2773 {
2774 elements.ModExp(ele, a);
2775 }
2776 }
2777
2778 public void ModExpParty(int ele, int a)
2779 {
2780 if (isChara)
2781 {
2782 if (Chara.party == null)
2783 {
2784 elements.ModExp(ele, a);
2785 }
2786 else
2787 {
2788 Chara.party.ModExp(ele, a);
2789 }
2790 }
2791 }
2792
2793 public bool IsChildOf(Card c)
2794 {
2795 return GetRootCard() == c;
2796 }
2797
2798 public T FindTool<T>() where T : Trait
2799 {
2800 if (IsPC)
2801 {
2802 return Tool?.trait as T;
2803 }
2804 return things.Find<T>()?.trait as T;
2805 }
2806
2808 private void _OnSerializing(StreamingContext context)
2809 {
2810 _x = pos.x;
2811 _z = pos.z;
2812 _ints[0] = _bits1.ToInt();
2813 _ints[2] = _bits2.ToInt();
2815 OnSerializing();
2816 }
2817
2818 protected virtual void OnSerializing()
2819 {
2820 }
2821
2823 private void _OnDeserialized(StreamingContext context)
2824 {
2825 if (version < 2 && sockets != null)
2826 {
2827 for (int i = 0; i < sockets.Count; i++)
2828 {
2829 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2830 }
2831 }
2832 _bits1.SetInt(_ints[0]);
2833 _bits2.SetInt(_ints[2]);
2835 pos.Set(_x, _z);
2836 SetSource();
2837 things.SetOwner(this);
2838 elements.SetOwner(this, applyFeat: false);
2840 ApplyTrait();
2841 ApplyMaterialElements(remove: false);
2843 foreach (Thing thing in things)
2844 {
2845 thing.parent = this;
2846 }
2847 if (isThing && Num <= 0)
2848 {
2849 isDestroyed = true;
2850 }
2851 if (version < 5)
2852 {
2853 if (version < 3 && isChara && HasElement(1210))
2854 {
2855 elements.ModBase(960, -5 * Evalue(1210));
2856 }
2857 if (version < 4 && isChara && HasElement(1210))
2858 {
2859 elements.ModBase(423, Evalue(1210));
2860 }
2861 if (version < 5)
2862 {
2863 if (isChara && Chara.race.id == "horse" && Chara.body.GetSlot(30, onlyEmpty: false) == null)
2864 {
2867 }
2868 if (isChara && Chara.race.id == "bike" && id != "bike_cub")
2869 {
2870 Rand.SetSeed(uid);
2872 Chara.SetFeat(1423, 1 + EClass.rnd(10));
2873 Rand.SetSeed();
2874 }
2875 }
2876 version = 5;
2877 }
2878 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
2879 }
2880
2881 protected virtual void OnDeserialized()
2882 {
2883 }
2884
2885 public string ReferenceId()
2886 {
2887 return "c" + uid;
2888 }
2889
2890 public void Create(string _id, int _idMat = -1, int genLv = -1)
2891 {
2892 if (CardBlueprint.current != null)
2893 {
2895 CardBlueprint.current = null;
2896 }
2897 else
2898 {
2900 }
2901 id = _id;
2902 Num = 1;
2903 autoRefuel = true;
2904 EClass.game.cards.AssignUID(this);
2905 this.genLv = genLv;
2906 isNew = true;
2907 version = 5;
2908 SetSource();
2910 if (sourceCard.quality != 0)
2911 {
2912 rarity = sourceCard.quality.ToEnum<Rarity>();
2913 }
2914 else if (bp.rarity != Rarity.Random)
2915 {
2916 rarity = bp.rarity;
2917 }
2918 else if ((category.slot != 0 && category.slot != 45 && category.slot != 44) || category.tag.Contains("randomRarity"))
2919 {
2920 if (EClass.rnd(10) == 0)
2921 {
2922 rarity = Rarity.Crude;
2923 }
2924 else if (EClass.rnd(10) == 0)
2925 {
2926 rarity = Rarity.Superior;
2927 }
2928 else if (EClass.rnd(80) == 0)
2929 {
2930 rarity = Rarity.Legendary;
2931 }
2932 else if (EClass.rnd(250) == 0)
2933 {
2934 rarity = Rarity.Mythical;
2935 }
2936 }
2937 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2938 {
2939 rarity = Rarity.Normal;
2940 }
2941 LV = DefaultLV;
2942 if (bp.lv != -999)
2943 {
2944 LV = bp.lv;
2945 }
2946 if (id == "microchip")
2947 {
2948 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2949 }
2951 {
2953 }
2954 else
2955 {
2956 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2957 if (_idMat != -1)
2958 {
2959 _material = EClass.sources.materials.map.TryGetValue(_idMat) ?? EClass.sources.materials.map[1];
2960 }
2961 else if (!flag)
2962 {
2963 if (sourceCard.tierGroup == "wood")
2964 {
2965 Debug.Log(id);
2966 }
2968 }
2969 else
2970 {
2972 }
2973 }
2974 idMaterial = _material.id;
2975 things.SetOwner(this);
2976 elements.SetOwner(this, applyFeat: true);
2977 ApplyTrait();
2979 {
2980 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2981 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2982 }
2983 ApplyMaterial();
2984 OnCreate(genLv);
2987 hp = MaxHP;
2988 if (HasTag(CTAG.hidden))
2989 {
2990 SetHidden();
2991 }
2993 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
2994 }
2995
2996 public virtual void OnBeforeCreate()
2997 {
2998 }
2999
3000 public virtual void OnCreate(int genLv)
3001 {
3002 }
3003
3004 public virtual void SetSource()
3005 {
3006 }
3007
3008 public virtual void ApplyEditorTags(EditorTag tag)
3009 {
3010 switch (tag)
3011 {
3012 case EditorTag.Hidden:
3013 SetHidden();
3014 break;
3015 case EditorTag.Empty:
3016 RemoveThings();
3017 break;
3018 case EditorTag.IsOn:
3019 isOn = true;
3020 break;
3021 case EditorTag.IsOff:
3022 isOn = false;
3023 break;
3024 case EditorTag.NoSnow:
3025 noSnow = true;
3026 break;
3027 case EditorTag.Boss:
3028 EClass._zone.Boss = Chara;
3029 break;
3030 }
3031 }
3032
3033 public void ApplyTrait()
3034 {
3035 string str = c_idTrait;
3036 if (str.IsEmpty())
3037 {
3038 if (!sourceCard.trait.IsEmpty())
3039 {
3040 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
3041 }
3042 }
3043 else
3044 {
3045 trait = ClassCache.Create<Trait>(str, "Elin");
3046 }
3047 if (trait == null)
3048 {
3049 trait = (isChara ? new TraitChara() : new Trait());
3050 }
3051 trait.SetOwner(this);
3052 }
3053
3054 public Card SetLv(int a)
3055 {
3056 bool flag = a > LV;
3057 LV = a;
3058 if (!isChara)
3059 {
3060 return this;
3061 }
3062 isScaled = true;
3063 Rand.SetSeed(uid);
3064 ElementContainer elementContainer = new ElementContainer();
3065 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
3066 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
3067 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
3068 foreach (Element value in elements.dict.Values)
3069 {
3070 int num = elementContainer.Value(value.id);
3071 if (num != 0)
3072 {
3073 int num2 = num - value.ValueWithoutLink;
3074 if (num2 != 0)
3075 {
3076 elements.ModBase(value.id, num2);
3077 }
3078 }
3079 }
3080 if (flag)
3081 {
3083 }
3084 Rand.SetSeed();
3085 hp = MaxHP;
3086 Chara.mana.value = Chara.mana.max;
3089 return this;
3090 }
3091
3092 public void ClampInitialSkill()
3093 {
3094 if (elements.Base(286) > 50)
3095 {
3096 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
3097 }
3098 }
3099
3100 public void AddExp(int a, bool applyMod = true)
3101 {
3102 if (applyMod)
3103 {
3104 a = a * GetExpMtp() / 100;
3105 }
3106 exp += a;
3107 while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
3108 {
3109 exp -= ExpToNext;
3110 LevelUp();
3111 }
3112 }
3113
3114 public int GetExpMtp()
3115 {
3116 int num = 100;
3117 if (!IsPC)
3118 {
3119 num *= 2;
3120 if (IsPCFaction)
3121 {
3122 num = num * GetAffinityExpBonus() / 100;
3124 {
3125 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
3126 }
3127 }
3128 }
3129 return num * (100 + Evalue(1237) * 30 + Evalue(1273) * 50 + ((Evalue(1275) >= 2) ? 50 : 0)) / 100;
3130 }
3131
3133 {
3134 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
3135 }
3136
3138 {
3140 {
3141 return 100;
3142 }
3143 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
3144 }
3145
3146 public void LevelUp()
3147 {
3148 if (IsPC)
3149 {
3151 {
3152 Msg.Say("demoLimit");
3153 return;
3154 }
3156 Tutorial.Reserve("feat");
3157 }
3158 feat++;
3159 LV++;
3160 Say("dingExp", this);
3161 PlaySound("jingle_lvup");
3162 PlayEffect("aura_heaven");
3163 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
3164 {
3165 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
3166 }
3167 if (IsPC && HasElement(1274) && Evalue(1274) < 8 && LV >= Evalue(1274) * 5)
3168 {
3169 Chara.SetFeat(1274, Evalue(1274) + 1, msg: true);
3170 }
3171 if (IsPC || !(Chara.race.id == "mutant"))
3172 {
3173 return;
3174 }
3175 int num = Mathf.Min(1 + LV / 5, 20);
3176 for (int i = 0; i < num; i++)
3177 {
3178 if (Evalue(1644) < i + 1)
3179 {
3180 Chara.SetFeat(1644, i + 1, msg: true);
3181 }
3182 }
3183 }
3184
3185 public virtual void ApplyMaterialElements(bool remove)
3186 {
3187 }
3188
3189 public virtual void ApplyMaterial(bool remove = false)
3190 {
3191 _colorInt = 0;
3192 }
3193
3194 public Card ChangeMaterial(int idNew, bool ignoreFixedMaterial = false)
3195 {
3196 return ChangeMaterial(EClass.sources.materials.map.TryGetValue(idNew, 1), ignoreFixedMaterial);
3197 }
3198
3199 public Card ChangeMaterial(string idNew, bool ignoreFixedMaterial = false)
3200 {
3201 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3202 }
3203
3204 public Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial = false)
3205 {
3206 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3207 {
3208 return this;
3209 }
3210 ApplyMaterial(remove: true);
3211 _material = row;
3212 idMaterial = row.id;
3213 decay = 0;
3214 dirtyWeight = true;
3215 Card rootCard = GetRootCard();
3216 if (rootCard != null && rootCard.IsPC)
3217 {
3219 }
3220 if (isThing)
3221 {
3223 }
3224 ApplyMaterial();
3225 return this;
3226 }
3227
3228 public void SetReplica(bool on)
3229 {
3230 isReplica = true;
3231 ChangeMaterial("granite");
3232 }
3233
3234 public Thing Add(string id, int num = 1, int lv = 1)
3235 {
3236 if (num == 0)
3237 {
3238 num = 1;
3239 }
3240 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3241 }
3242
3244 {
3245 return AddThing(c as Thing);
3246 }
3247
3248 public void RemoveCard(Card c)
3249 {
3250 RemoveThing(c as Thing);
3251 }
3252
3253 public void NotifyAddThing(Thing t, int num)
3254 {
3255 }
3256
3257 public Thing AddThing(string id, int lv = -1)
3258 {
3259 return AddThing(ThingGen.Create(id, -1, (lv == -1) ? LV : lv));
3260 }
3261
3262 public Thing AddThing(Thing t, bool tryStack = true, int destInvX = -1, int destInvY = -1)
3263 {
3264 if (t.Num == 0 || t.isDestroyed)
3265 {
3266 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3267 return t;
3268 }
3269 if (t.parent == this)
3270 {
3271 Debug.LogWarning("already child:" + t);
3272 return t;
3273 }
3274 if (things.Contains(t))
3275 {
3276 Debug.Log("already in the list" + t);
3277 return t;
3278 }
3279 _ = t.parent;
3280 _ = EClass._zone;
3281 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3282 if (t.parent != null)
3283 {
3284 t.parent.RemoveCard(t);
3285 }
3286 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3287 {
3288 t.trait.Toggle(on: false);
3289 }
3290 t.isMasked = false;
3291 t.ignoreAutoPick = false;
3292 t.parent = this;
3293 t.noShadow = false;
3294 t.isSale = false;
3295 if (t.IsContainer)
3296 {
3297 t.RemoveEditorTag(EditorTag.PreciousContainer);
3298 }
3299 t.invX = -1;
3300 if (destInvY == -1)
3301 {
3302 t.invY = 0;
3303 }
3304 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3305 {
3307 }
3308 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3309 if (t == thing)
3310 {
3311 things.Add(t);
3312 things.OnAdd(t);
3313 }
3314 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3315 {
3316 NotifyAddThing(t, t.Num);
3317 }
3318 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3319 {
3321 }
3324 {
3326 LayerInventory.SetDirty(thing);
3327 }
3328 if (IsPC)
3329 {
3330 goto IL_029f;
3331 }
3332 if (IsContainer)
3333 {
3334 Card rootCard = GetRootCard();
3335 if (rootCard != null && rootCard.IsPC)
3336 {
3337 goto IL_029f;
3338 }
3339 }
3340 goto IL_0345;
3341 IL_0345:
3342 return thing;
3343 IL_029f:
3344 t.isNPCProperty = false;
3345 t.isGifted = false;
3346 int count = 0;
3347 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3348 TryAdd(t);
3349 if (t.CanSearchContents)
3350 {
3351 t.things.Foreach(delegate(Thing _t)
3352 {
3353 TryAdd(_t);
3354 });
3355 }
3356 if (count > 0 && EClass.core.IsGameStarted)
3357 {
3358 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3359 }
3360 goto IL_0345;
3361 void TryAdd(Thing a)
3362 {
3363 if (!ings.Contains(a.id))
3364 {
3365 ings.Add(a.id);
3366 count++;
3367 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3368 {
3369 ings.Add(a.sourceCard.origin.id);
3370 }
3371 }
3372 }
3373 }
3374
3376 {
3377 if (af.isReplica)
3378 {
3379 return;
3380 }
3381 List<Chara> list = new List<Chara>();
3382 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3383 {
3384 foreach (Chara member in child.members)
3385 {
3386 list.Add(member);
3387 }
3388 }
3389 foreach (Chara chara in EClass._map.charas)
3390 {
3391 list.Add(chara);
3392 }
3393 if (EClass.pc.HasElement(1228) && af.c_idDeity == EClass.game.religions.Eyth.id)
3394 {
3395 foreach (Chara item in list)
3396 {
3397 if (!item.IsPCFactionOrMinion)
3398 {
3399 continue;
3400 }
3401 List<Thing> list2 = item.things.List((Thing t) => t.HasTag(CTAG.godArtifact) && t != af && !t.isReplica && t.c_idDeity == EClass.game.religions.Eyth.id);
3402 if (list2.Count == 0)
3403 {
3404 continue;
3405 }
3406 foreach (Thing item2 in list2)
3407 {
3408 if (item2.isEquipped)
3409 {
3410 item.body.Unequip(item2);
3411 }
3412 item2.c_idDeity = EClass.game.religions.GetArtifactDeity(item2.id)?.id;
3413 Msg.Say("waterCurse", item2);
3414 }
3415 }
3416 }
3417 foreach (Chara item3 in list)
3418 {
3419 if (!item3.IsPCFactionOrMinion)
3420 {
3421 continue;
3422 }
3423 List<Thing> list3 = item3.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3424 if (list3.Count == 0)
3425 {
3426 continue;
3427 }
3428 foreach (Thing item4 in list3)
3429 {
3430 Msg.Say("destroyed_inv_", item4, item3);
3431 item4.Destroy();
3432 }
3433 }
3434 }
3435
3436 public void PurgeEythArtifact()
3437 {
3438 if (!EClass.pc.IsEyth || !EClass.pc.HasElement(1228))
3439 {
3440 return;
3441 }
3442 List<Chara> list = new List<Chara>();
3443 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3444 {
3445 foreach (Chara member in child.members)
3446 {
3447 list.Add(member);
3448 }
3449 }
3450 foreach (Chara chara in EClass._map.charas)
3451 {
3452 list.Add(chara);
3453 }
3454 foreach (Chara item in list)
3455 {
3456 if (item.IsPCFactionOrMinion)
3457 {
3458 Thing thing = item.things.Find((Thing t) => t.HasTag(CTAG.godArtifact) && t.c_idDeity == "eyth");
3459 if (thing != null)
3460 {
3462 }
3463 break;
3464 }
3465 }
3466 }
3467
3468 public void RemoveThings()
3469 {
3470 for (int num = things.Count - 1; num >= 0; num--)
3471 {
3472 RemoveThing(things[num]);
3473 }
3474 }
3475
3476 public void RemoveThing(Thing thing)
3477 {
3478 Card rootCard = GetRootCard();
3479 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3480 {
3481 rootCard.Chara.held = null;
3482 if (rootCard.IsPC)
3483 {
3485 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3486 {
3487 instance.selectedButton.card = null;
3488 }
3490 ActionMode.AdvOrRegion.updatePlans = true;
3491 LayerInventory.SetDirty(thing);
3492 }
3494 }
3495 dirtyWeight = true;
3496 if (thing.c_equippedSlot != 0 && isChara)
3497 {
3498 Chara.body.Unequip(thing);
3499 }
3500 things.Remove(thing);
3501 things.OnRemove(thing);
3502 if (isSale && things.Count == 0 && IsContainer)
3503 {
3504 isSale = false;
3505 EClass._map.props.sales.Remove(this);
3506 }
3507 if (thing.invY == 1)
3508 {
3509 WidgetCurrentTool.dirty = true;
3510 }
3511 thing.invX = -1;
3512 thing.invY = 0;
3513 if (thing.props != null)
3514 {
3515 thing.props.Remove(thing);
3516 }
3519 {
3520 LayerInventory.SetDirty(thing);
3521 WidgetHotbar.dirtyCurrentItem = true;
3522 thing.parent = null;
3523 if (thing.trait.IsContainer)
3524 {
3525 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3526 {
3527 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3528 {
3529 EClass.ui.layerFloat.RemoveLayer(item);
3530 }
3531 }
3532 }
3533 }
3534 thing.parent = null;
3535 }
3536
3538 {
3539 if (EClass.player.chara != null)
3540 {
3541 if (!IsPC && GetRootCard() != EClass.pc)
3542 {
3543 return EClass.ui.layers.Count > 0;
3544 }
3545 return true;
3546 }
3547 return false;
3548 }
3549
3550 public virtual bool CanStackTo(Thing to)
3551 {
3552 return false;
3553 }
3554
3555 public bool TryStackTo(Thing to)
3556 {
3557 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3558 {
3559 return false;
3560 }
3561 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3562 to.ModNum(Num);
3563 if (c_isImportant)
3564 {
3565 to.c_isImportant = true;
3566 }
3568 {
3569 to.isNew = true;
3570 }
3571 Destroy();
3572 return true;
3573 }
3574
3576 {
3577 if (parent == null)
3578 {
3579 return this;
3580 }
3581 return parent.GetRoot();
3582 }
3583
3585 {
3586 if (!(parent is Card card))
3587 {
3588 return this;
3589 }
3590 return card.GetRootCard();
3591 }
3592
3593 public bool IsStackable(Thing tg)
3594 {
3595 if (id != tg.id || material != tg.material)
3596 {
3597 return false;
3598 }
3599 return true;
3600 }
3601
3602 public Thing Duplicate(int num)
3603 {
3604 Thing thing = ThingGen.Create(id);
3605 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3606 thing._bits1 = _bits1;
3607 thing._bits2 = _bits2;
3608 thing.dir = dir;
3609 thing.refVal = refVal;
3610 thing.altitude = altitude;
3611 thing.idSkin = idSkin;
3612 thing.blessedState = blessedState;
3613 thing.rarityLv = rarityLv;
3614 thing.tier = tier;
3615 thing.LV = LV;
3616 thing.exp = exp;
3617 thing.encLV = encLV;
3618 thing.decay = decay;
3619 thing.mapInt.Clear();
3620 thing.mapStr.Clear();
3621 foreach (KeyValuePair<int, int> item in mapInt)
3622 {
3623 thing.mapInt[item.Key] = item.Value;
3624 }
3625 foreach (KeyValuePair<int, string> item2 in mapStr)
3626 {
3627 thing.mapStr[item2.Key] = item2.Value;
3628 }
3629 elements.CopyTo(thing.elements);
3630 thing.SetNum(num);
3631 if (thing.IsRangedWeapon)
3632 {
3633 thing.sockets = IO.DeepCopy(sockets);
3634 }
3635 if (thing.c_containerSize != 0)
3636 {
3637 thing.things.SetOwner(thing);
3638 }
3639 return thing;
3640 }
3641
3642 public Thing Split(int a)
3643 {
3644 if (a == Num)
3645 {
3646 return Thing;
3647 }
3648 Thing result = Duplicate(a);
3649 ModNum(-a, notify: false);
3650 return result;
3651 }
3652
3653 public Thing SetNum(int a)
3654 {
3655 if (!isThing)
3656 {
3657 return null;
3658 }
3659 if (a == Num)
3660 {
3661 return this as Thing;
3662 }
3663 ModNum(a - Num);
3664 return this as Thing;
3665 }
3666
3668 {
3669 noSell = true;
3670 return this as Thing;
3671 }
3672
3673 public void ModNum(int a, bool notify = true)
3674 {
3675 if (Num + a < 0)
3676 {
3677 a = -Num;
3678 }
3679 Num += a;
3680 if (props != null)
3681 {
3682 props.OnNumChange(this, a);
3683 }
3684 if (parent != null)
3685 {
3687 }
3688 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3689 {
3691 }
3693 if (Num <= 0)
3694 {
3695 Destroy();
3696 }
3697 }
3698
3699 public void AddSocket()
3700 {
3701 if (sockets == null)
3702 {
3703 sockets = new List<int>();
3704 }
3705 sockets.Add(0);
3706 }
3707
3708 public void ApplySocket(Thing t)
3709 {
3710 if (t.trait is TraitMod traitMod && sockets != null)
3711 {
3712 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3713 }
3714 }
3715
3716 public void ApplySocket(int id, int lv, Card mod = null)
3717 {
3718 for (int i = 0; i < sockets.Count; i++)
3719 {
3720 if (sockets[i] == 0)
3721 {
3722 if (lv >= 1000)
3723 {
3724 lv = 999;
3725 }
3726 sockets[i] = id * 1000 + lv;
3727 elements.ModBase(id, lv);
3728 mod?.Destroy();
3729 break;
3730 }
3731 }
3732 }
3733
3734 public void EjectSockets()
3735 {
3736 for (int i = 0; i < sockets.Count; i++)
3737 {
3738 int num = sockets[i];
3739 if (num != 0)
3740 {
3741 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3742 int ele = num / 1000;
3743 int num2 = num % 1000;
3744 elements.ModBase(ele, -num2);
3745 if (!isCopy)
3746 {
3747 thing.refVal = ele;
3748 thing.encLV = num2;
3749 }
3751 sockets[i] = 0;
3752 }
3753 }
3754 }
3755
3757 {
3758 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3759 }
3760
3761 public SocketData AddRune(int idEle, int v, bool free)
3762 {
3763 if (socketList == null)
3764 {
3765 socketList = new List<SocketData>();
3766 }
3767 SourceElement.Row row = EClass.sources.elements.map[idEle];
3768 SocketData socketData = new SocketData
3769 {
3770 idEle = idEle,
3771 value = v,
3772 type = SocketData.Type.Rune,
3773 isFree = free
3774 };
3775 socketList.Add(socketData);
3776 if (IsWeapon || !row.IsWeaponEnc)
3777 {
3778 elements.SetTo(idEle, v);
3779 }
3780 return socketData;
3781 }
3782
3783 public SocketData GetRuneEnc(int idEle)
3784 {
3785 if (socketList != null)
3786 {
3787 foreach (SocketData socket in socketList)
3788 {
3789 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3790 {
3791 return socket;
3792 }
3793 }
3794 }
3795 return null;
3796 }
3797
3798 public int CountRune(bool countFree = true)
3799 {
3800 int num = 0;
3801 if (socketList != null)
3802 {
3803 foreach (SocketData socket in socketList)
3804 {
3805 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3806 {
3807 num++;
3808 }
3809 }
3810 }
3811 return num;
3812 }
3813
3814 public int MaxRune()
3815 {
3816 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3817 }
3818
3819 public bool CanAddRune(TraitMod mod)
3820 {
3821 SourceElement.Row source = mod.source;
3822 if (category.slot == 0)
3823 {
3824 return false;
3825 }
3826 if (material.HasEnc(source.id))
3827 {
3828 return false;
3829 }
3830 if (!IsWeapon && source.IsWeaponEnc)
3831 {
3832 return false;
3833 }
3834 if (source.category == "resist")
3835 {
3836 foreach (Element item in elements.ListElements())
3837 {
3838 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3839 {
3840 return false;
3841 }
3842 }
3843 }
3844 string encSlot = source.encSlot;
3845 if (encSlot == null || encSlot.Length != 0)
3846 {
3847 switch (encSlot)
3848 {
3849 case "shield":
3850 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3851 {
3852 return false;
3853 }
3854 break;
3855 default:
3856 {
3857 bool flag = false;
3858 string[] array = source.encSlot.Split(',');
3859 foreach (string key in array)
3860 {
3861 if (EClass.sources.elements.alias[key].id == category.slot)
3862 {
3863 flag = true;
3864 }
3865 }
3866 if (!flag)
3867 {
3868 return false;
3869 }
3870 break;
3871 }
3872 case "global":
3873 case "all":
3874 case "weapon":
3875 break;
3876 }
3877 }
3878 if (mod is TraitRuneFree)
3879 {
3880 return true;
3881 }
3882 return CountRune(countFree: false) < MaxRune();
3883 }
3884
3885 public bool HasRune()
3886 {
3887 return CountRune() > 0;
3888 }
3889
3890 public void OnChildNumChange(Card c)
3891 {
3893 {
3896 }
3897 }
3898
3899 public Card Install()
3900 {
3901 SetPlaceState(PlaceState.installed);
3902 return this;
3903 }
3904
3905 public void SetPlaceState(PlaceState newState, bool byPlayer = false)
3906 {
3907 if (this.placeState == newState)
3908 {
3909 return;
3910 }
3911 if (parent != EClass._zone)
3912 {
3913 Debug.Log("tried to change placestate of non-root card:" + this);
3914 return;
3915 }
3917 Area area = pos.area;
3918 if (placeState == PlaceState.installed)
3919 {
3920 area?.OnUninstallCard(this);
3921 if (!isRoofItem)
3922 {
3923 altitude = 0;
3924 freePos = false;
3925 float num2 = (fy = 0f);
3926 fx = num2;
3927 }
3928 trait.Uninstall();
3929 }
3930 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3931 {
3932 ForeachPoint(delegate(Point p, bool main)
3933 {
3934 p.cell.RemoveCard(this);
3935 });
3936 this.placeState = newState;
3937 ForeachPoint(delegate(Point p, bool main)
3938 {
3939 p.cell.AddCard(this);
3940 });
3941 }
3942 else
3943 {
3944 this.placeState = newState;
3945 }
3946 if (trait is TraitFakeTile)
3947 {
3949 }
3950 if (newState == PlaceState.none)
3951 {
3952 this.placeState = PlaceState.roaming;
3953 if (props != null)
3954 {
3955 props.Remove(this);
3956 }
3957 }
3958 else
3959 {
3961 if (this.placeState == PlaceState.installed)
3962 {
3963 if (isThing)
3964 {
3965 if (trait.InstallBottomPriority != -1)
3966 {
3968 }
3969 else
3970 {
3972 }
3973 }
3974 area?.OnInstallCard(this);
3975 isRoofItem = false;
3976 trait.Install(byPlayer);
3977 }
3978 }
3980 {
3982 }
3983 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
3984 {
3986 }
3987 trait.OnChangePlaceState(newState);
3989 {
3991 }
3992 }
3993
3994 public int GetTotalQuality(bool applyBonus = true)
3995 {
3996 int num = 5 + LV + material.quality;
3997 if (applyBonus)
3998 {
3999 num = num * (100 + Quality) / 100;
4000 }
4001 return num;
4002 }
4003
4004 public void ModEncLv(int a)
4005 {
4006 ApplyMaterialElements(remove: true);
4007 encLV += a;
4008 ApplyMaterialElements(remove: false);
4010 {
4011 if (IsWeapon || IsAmmo)
4012 {
4013 elements.ModBase(67, a);
4014 }
4015 else
4016 {
4017 elements.ModBase(65, a * 2);
4018 }
4019 }
4020 }
4021
4022 public void SetEncLv(int a)
4023 {
4024 ModEncLv(a - encLV);
4025 }
4026
4027 public void SetTier(int a, bool setTraits = true)
4028 {
4029 if (a < 0)
4030 {
4031 a = 0;
4032 }
4033 tier = a;
4034 if (setTraits)
4035 {
4036 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
4037 if (a > 0)
4038 {
4039 foreach (Element value in elements.dict.Values)
4040 {
4041 if (value.IsFoodTrait || value.IsTrait)
4042 {
4043 elements.SetTo(value.id, value.Value * num / 100);
4044 }
4045 }
4046 }
4047 elements.SetBase(2, a * 30);
4048 elements.SetBase(759, (a > 1) ? a : 0);
4049 }
4051 }
4052
4053 public virtual void SetBlessedState(BlessedState s)
4054 {
4055 int num = 0;
4056 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
4057 {
4058 num = 1;
4059 }
4060 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
4061 {
4062 num = -1;
4063 }
4064 if (num != 0 && IsEquipmentOrRangedOrAmmo)
4065 {
4066 if (IsWeapon || IsAmmo)
4067 {
4068 elements.ModBase(67, num);
4069 }
4070 else
4071 {
4072 elements.ModBase(65, num * 2);
4073 }
4074 }
4075 blessedState = s;
4076 }
4077
4078 public virtual void ChangeRarity(Rarity q)
4079 {
4080 rarity = q;
4081 }
4082
4083 public bool TryPay(int a, string id = "money")
4084 {
4085 if (GetCurrency(id) < a)
4086 {
4087 if (IsPC)
4088 {
4089 SE.Beep();
4090 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
4091 }
4092 return false;
4093 }
4094 if (IsPC && !(id == "ration"))
4095 {
4096 SE.Pay();
4097 }
4098 ModCurrency(-a, id);
4099 return true;
4100 }
4101
4102 public void SetCharge(int a)
4103 {
4104 c_charges = a;
4106 }
4107
4108 public void ModCharge(int a, bool destroy = false)
4109 {
4110 c_charges += a;
4112 if (c_charges <= 0 && destroy)
4113 {
4114 Say("spellbookCrumble", this);
4115 ModNum(-1);
4116 }
4117 }
4118
4119 public void ModCurrency(int a, string id = "money")
4120 {
4121 if (a != 0)
4122 {
4123 if (id == "influence")
4124 {
4126 return;
4127 }
4128 SourceMaterial.Row mat = null;
4129 things.AddCurrency(this, id, a, mat);
4130 }
4131 }
4132
4133 public int GetCurrency(string id = "money")
4134 {
4135 if (id == "influence")
4136 {
4137 return EClass._zone.influence;
4138 }
4139 long sum = 0L;
4140 SourceMaterial.Row mat = null;
4141 things.GetCurrency(id, ref sum, mat);
4142 if (sum > int.MaxValue)
4143 {
4144 sum = 2147483647L;
4145 }
4146 return (int)sum;
4147 }
4148
4149 public virtual void HealHPHost(int a, HealSource origin = HealSource.None)
4150 {
4151 if (isChara)
4152 {
4153 if (Chara.parasite != null)
4154 {
4155 Chara.parasite.HealHP(a, origin);
4156 }
4157 if (Chara.ride != null)
4158 {
4159 Chara.ride.HealHP(a, origin);
4160 }
4161 }
4162 HealHP(a, origin);
4163 }
4164
4165 public virtual void HealHP(int a, HealSource origin = HealSource.None)
4166 {
4167 long num = a;
4168 if (origin == HealSource.Magic)
4169 {
4170 num = (long)a * (long)Mathf.Max(100 - Evalue(93), 1) / 100;
4171 }
4172 if (num > 100000000)
4173 {
4174 num = 100000000L;
4175 }
4176 hp += (int)num;
4177 if (hp > MaxHP)
4178 {
4179 hp = MaxHP;
4180 }
4181 switch (origin)
4182 {
4183 case HealSource.Magic:
4184 case HealSource.Item:
4185 PlaySound("heal");
4186 PlayEffect("heal");
4187 break;
4188 case HealSource.HOT:
4189 PlaySound("heal_tick");
4190 PlayEffect("heal_tick");
4191 break;
4192 }
4193 }
4194
4195 public virtual int GetArmorSkill()
4196 {
4197 return 0;
4198 }
4199
4200 public virtual long ApplyProtection(long dmg, int mod = 100)
4201 {
4202 int armorSkill = GetArmorSkill();
4203 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
4204 int num = PV + orCreateElement.Value + DEX / 10;
4205 int num2 = 1;
4206 int sides = 1;
4207 int bonus = 0;
4208 if (num > 0)
4209 {
4210 int num3 = num / 4;
4211 num2 = num3 / 10 + 1;
4212 sides = num3 / num2 + 1;
4213 bonus = 0;
4214 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4215 }
4216 int num4 = Dice.Roll(num2, sides, bonus, this);
4217 dmg -= num4 * mod / 100;
4218 if (dmg < 0)
4219 {
4220 dmg = 0L;
4221 }
4222 return dmg;
4223 }
4224
4225 public int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin = null)
4226 {
4227 if (origin == null)
4228 {
4229 return 0;
4230 }
4231 int num = origin.Evalue(1238);
4232 if (attackSource == AttackSource.MagicSword)
4233 {
4234 num += 2;
4235 if (origin.HasElement(1247))
4236 {
4237 num++;
4238 }
4239 }
4240 if (attackSource == AttackSource.MagicArrow && origin.HasElement(1244))
4241 {
4242 num++;
4243 }
4244 if (attackSource == AttackSource.MagicHand && origin.HasElement(1246))
4245 {
4246 num++;
4247 }
4248 if (idEle == 916 && (HasElement(1253) || origin.HasElement(1253)))
4249 {
4250 num++;
4251 }
4252 return num;
4253 }
4254
4255 public void DamageHP(long dmg, AttackSource attackSource = AttackSource.None, Card origin = null)
4256 {
4257 DamageHP(dmg, 0, 0, attackSource, origin);
4258 }
4259
4260 public void DamageHP(long dmg, int ele, int eleP = 100, AttackSource attackSource = AttackSource.None, Card origin = null, bool showEffect = true, Thing weapon = null, Chara originalTarget = null, int resistPenetrationLevel = 0)
4261 {
4262 if (hp < 0)
4263 {
4264 return;
4265 }
4266 bool flag = originalTarget != null;
4267 Action onEvade = null;
4268 if (isChara && !isRestrained && !flag)
4269 {
4270 if (HasElement(1249))
4271 {
4272 foreach (Chara chara3 in EClass._map.charas)
4273 {
4274 if (chara3 != this && !chara3.IsHostile(Chara) && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= 3)
4275 {
4276 Say("wall_bond", chara3, this);
4277 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4278 return;
4279 }
4280 }
4281 }
4282 if (!HasElement(1241))
4283 {
4284 AttackSource attackSource2 = attackSource;
4285 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 5u)
4286 {
4287 foreach (Chara chara4 in EClass._map.charas)
4288 {
4289 if (chara4 != this && !chara4.IsHostile(Chara))
4290 {
4291 int num = chara4.Evalue(1241);
4292 int num2 = chara4.Evalue(438);
4293 if ((num != 0 || num2 != 0) && !chara4.IsDisabled && !chara4.isRestrained && (!IsPCFactionOrMinion || chara4.IsPCFactionOrMinion) && (IsPCFactionOrMinion || !chara4.IsPCFactionOrMinion) && chara4.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && (num != 0 || num2 <= 0 || hp * 100 / MaxHP <= chara4.hp * 100 / chara4.MaxHP))
4294 {
4295 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara4, this);
4296 chara4.DamageHP(dmg * (100 + ((num2 > 0) ? (-10) : 0) + ((num > 0) ? 10 : 0)) / 100, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4297 return;
4298 }
4299 }
4300 }
4301 }
4302 }
4303 }
4304 if (origin != null && origin.HasElement(1208))
4305 {
4306 switch (attackSource)
4307 {
4308 case AttackSource.MagicHand:
4309 dmg = dmg * 130 / 100;
4310 eleP = eleP * 150 / 100;
4311 break;
4312 case AttackSource.MagicSword:
4313 dmg = dmg * 120 / 100;
4314 eleP = eleP * 150 / 100;
4315 break;
4316 }
4317 }
4318 if (origin != null)
4319 {
4320 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4321 }
4322 Element e;
4323 if (ele == 0 || ele == 926)
4324 {
4325 e = Element.Void;
4326 if (origin != null)
4327 {
4328 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4329 }
4330 }
4331 else
4332 {
4333 e = Element.Create(ele);
4334 if (attackSource != AttackSource.Condition && showEffect)
4335 {
4336 ActEffect.TryDelay(delegate
4337 {
4338 PlayEffect(e.id, useRenderPos: true, 0.25f);
4339 EClass.Sound.Play("atk_" + e.source.alias);
4340 });
4341 }
4342 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4343 {
4344 dmg = Element.GetResistDamage(dmg, Evalue(e.source.aliasRef), (resistPenetrationLevel != 0) ? resistPenetrationLevel : GetResistPenetrationLevel(e.id, attackSource, origin));
4345 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4346 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4347 }
4348 switch (e.id)
4349 {
4350 case 910:
4351 {
4352 Chara chara2 = Chara;
4353 if (chara2 != null && chara2.isWet)
4354 {
4355 dmg /= 3L;
4356 }
4357 break;
4358 }
4359 case 912:
4360 {
4361 Chara chara = Chara;
4362 if (chara != null && chara.isWet)
4363 {
4364 dmg = dmg * 150 / 100;
4365 }
4366 break;
4367 }
4368 }
4369 }
4370 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4371 {
4372 dmg = dmg * 2 / 3;
4373 }
4374 if (attackSource != AttackSource.Finish)
4375 {
4376 if (!IsPCFaction && LV > 50)
4377 {
4378 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4379 }
4380 if (origin != null && origin.HasCondition<ConBerserk>())
4381 {
4382 dmg = dmg * 3 / 2;
4383 }
4385 {
4386 int num3 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4387 if (num3 > 50)
4388 {
4389 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num3 - 50))) / 100;
4390 }
4391 }
4392 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4393 {
4394 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4395 }
4396 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4397 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4398 {
4399 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4400 }
4401 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4402 {
4403 dmg = dmg * 90 / 100;
4404 }
4405 if (HasElement(971))
4406 {
4407 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4408 }
4409 if (HasElement(1305))
4410 {
4411 dmg = dmg * 90 / 100;
4412 }
4413 if (EClass.pc.HasElement(1207) && isChara)
4414 {
4415 int num4 = 0;
4416 int num5 = 0;
4417 foreach (Condition condition3 in Chara.conditions)
4418 {
4419 if (condition3.Type == ConditionType.Buff)
4420 {
4421 num4++;
4422 }
4423 else if (condition3.Type == ConditionType.Debuff)
4424 {
4425 num5++;
4426 }
4427 }
4429 {
4430 dmg = dmg * 100 / Mathf.Min(100 + num4 * 5, 120);
4431 }
4432 else
4433 {
4434 dmg = dmg * Mathf.Min(100 + num5 * 5, 120) / 100;
4435 }
4436 }
4438 {
4439 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4440 }
4441 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4442 {
4443 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4444 if (dmg <= 0 && EClass.rnd(4) == 0)
4445 {
4446 dmg++;
4447 }
4448 }
4449 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4450 {
4451 int num6 = MaxHP / 10;
4452 long num7 = dmg - num6;
4453 num7 = num7 * 100 / (200 + Evalue(68) * 10);
4454 dmg = num6 + num7;
4455 }
4456 }
4457 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4458 {
4459 dmg = 0L;
4460 }
4461 if (dmg < 0)
4462 {
4463 dmg = 0L;
4464 }
4465 long num8 = 99999999L;
4466 if (origin != null && (attackSource == AttackSource.Melee || attackSource == AttackSource.Range))
4467 {
4468 ConStrife condition = origin.GetCondition<ConStrife>();
4469 if (condition != null)
4470 {
4471 num8 = num8 * (100 + condition.lv * 5) / 100;
4472 }
4473 }
4474 if (dmg > num8)
4475 {
4476 dmg = num8;
4477 }
4478 float num9 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4479 int num10 = hp;
4480 if (Evalue(1421) > 0)
4481 {
4482 long num11 = 0L;
4483 long num12 = dmg;
4484 if (hp > 0)
4485 {
4486 num12 = dmg - hp;
4487 hp -= (int)dmg;
4488 num11 += dmg;
4489 if (hp < 0 && Chara.mana.value >= 0)
4490 {
4491 num11 += hp;
4492 hp = 0;
4493 }
4494 }
4495 if (hp <= 0)
4496 {
4497 if (Evalue(1421) >= 2)
4498 {
4499 num12 /= 2;
4500 }
4501 dmg = num12;
4502 if (Chara.mana.value > 0)
4503 {
4504 num12 -= Chara.mana.value;
4505 Chara.mana.value -= (int)dmg;
4506 num11 += dmg;
4507 }
4508 if (Chara.mana.value <= 0)
4509 {
4510 hp -= (int)num12;
4511 num11 += num12;
4512 }
4513 }
4514 dmg = num11;
4515 }
4516 else
4517 {
4518 hp -= (int)dmg;
4519 }
4520 if (isSynced && dmg != 0L)
4521 {
4522 float ratio = (float)dmg / (float)MaxHP;
4523 Card c = ((parent is Chara) ? (parent as Chara) : this);
4524 ActEffect.TryDelay(delegate
4525 {
4526 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4528 {
4529 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4530 }
4531 });
4532 }
4533 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4534 {
4535 aI_PracticeDummy.hit++;
4536 aI_PracticeDummy.totalDamage += dmg;
4537 }
4538 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4539 bool flag2 = false;
4540 if (hp < 0 && Religion.recentWrath == null)
4541 {
4543 {
4544 EvadeDeath(null);
4545 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4546 {
4547 Chara.stamina.Mod(-1);
4548 }
4549 }
4550 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4551 {
4552 EvadeDeath(null);
4553 }
4554 else if (!trait.CanBeDestroyed)
4555 {
4556 EvadeDeath(null);
4557 }
4558 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4559 {
4560 EvadeDeath(null);
4561 }
4562 else if (isChara)
4563 {
4565 {
4566 EvadeDeath(null);
4567 }
4568 else if (IsPC && EClass.debug.godMode)
4569 {
4570 EvadeDeath(null);
4571 }
4572 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4573 {
4574 EvadeDeath(null);
4575 flag2 = true;
4576 }
4577 else
4578 {
4579 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4580 {
4581 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4582 if (num10 > half)
4583 {
4584 EvadeDeath(delegate
4585 {
4586 Say("guts", this);
4587 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4588 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4589 });
4590 goto IL_1071;
4591 }
4592 }
4593 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4594 {
4595 EvadeDeath(null);
4596 }
4597 else if (LayerDrama.IsActive() && IsPC)
4598 {
4599 EvadeDeath(null);
4600 }
4601 else
4602 {
4603 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4604 {
4605 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4606 {
4607 EClass.core.actionsNextFrame.Add(delegate
4608 {
4609 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4610 });
4611 EClass.player.invlunerable = true;
4614 }
4616 {
4617 EvadeDeath(null);
4618 goto IL_1071;
4619 }
4620 }
4621 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4622 {
4623 EvadeDeath(delegate
4624 {
4625 Say("fate", this);
4626 PlaySound("revive");
4627 PlayEffect("aura_heaven");
4630 });
4631 }
4632 }
4633 }
4634 }
4635 }
4636 goto IL_1071;
4637 IL_1071:
4638 if (trait.CanBeAttacked)
4639 {
4640 renderer.PlayAnime(AnimeID.HitObj);
4641 hp = MaxHP;
4643 {
4644 hp = -1;
4645 }
4646 }
4647 Chara target;
4648 if (hp < 0)
4649 {
4650 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4651 {
4652 string text = "";
4653 if (IsPC && Lang.setting.combatTextStyle == 0)
4654 {
4655 if (e != Element.Void && e != null)
4656 {
4657 text = "dead_" + e.source.alias;
4658 }
4659 if (text == "" || !LangGame.Has(text))
4660 {
4661 text = "dead_attack";
4662 }
4663 EClass.pc.Say(text, this, "");
4664 }
4665 else
4666 {
4667 if (e != Element.Void && e != null)
4668 {
4669 text = "kill_" + e.source.alias;
4670 }
4671 if (text == "" || !LangGame.Has(text))
4672 {
4673 text = "kill_attack";
4674 }
4675 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4676 }
4677 }
4678 if (isChara && Religion.recentWrath == null)
4679 {
4680 if (HasElement(1410) && !Chara.HasCooldown(1410))
4681 {
4682 Chara.AddCooldown(1410);
4683 Say("reboot", this);
4684 PlaySound("reboot");
4685 Chara.Cure(CureType.Boss);
4686 hp = MaxHP / 3;
4688 return;
4689 }
4690 if (HasCondition<ConRebirth>())
4691 {
4692 Say("rebirth", this);
4693 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4695 Chara.RemoveCondition<ConRebirth>();
4696 PlayEffect("revive");
4697 PlaySound("revive");
4698 return;
4699 }
4700 foreach (Chara chara5 in EClass._map.charas)
4701 {
4702 if (Chara.IsFriendOrAbove(chara5) && chara5.HasElement(1408) && chara5.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara5.GetInt(58) && (!chara5.IsPCFaction || IsPCFaction) && (chara5.memberType != FactionMemberType.Livestock || Chara.memberType == FactionMemberType.Livestock))
4703 {
4704 Msg.alwaysVisible = true;
4705 Msg.Say("layhand", chara5, this);
4706 Msg.Say("pray_heal", this);
4707 hp = MaxHP;
4709 PlayEffect("revive");
4710 PlaySound("revive");
4711 chara5.SetInt(58, EClass.world.date.GetRawDay());
4712 return;
4713 }
4714 }
4715 }
4716 if (zoneInstanceBout != null)
4717 {
4718 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4719 if (target != null)
4720 {
4721 EClass.pc.ai.Cancel();
4722 if (IsPC)
4723 {
4724 EClass.pc.hp = 0;
4725 Heal();
4726 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4727 target.ShowDialog("_chara", "bout_lose");
4728 return;
4729 }
4730 if (target == this)
4731 {
4732 hp = 0;
4733 Heal();
4734 target.ModAffinity(EClass.pc, 10);
4735 target.ShowDialog("_chara", "bout_win");
4736 return;
4737 }
4738 }
4739 }
4740 if (!isDestroyed)
4741 {
4742 if (attackSource == AttackSource.MoonSpear && isChara)
4743 {
4745 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4746 Rand.SetSeed();
4747 }
4748 Die(e, origin, attackSource, originalTarget);
4749 if (origin != null && origin.id == "unseenhand" && !origin.IsGlobal)
4750 {
4751 origin.isSummon = true;
4752 origin.c_summonDuration = 4;
4753 }
4755 {
4756 Rand.SetSeed(uid);
4757 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4758 {
4759 string text2 = new int[18]
4760 {
4761 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4762 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4763 }.RandomItem().ToString();
4764 if (EClass.rnd(10) == 0)
4765 {
4766 text2 = "casino_coin";
4767 }
4768 if (EClass.rnd(10) == 0)
4769 {
4770 text2 = "scratchcard";
4771 }
4772 if (EClass.rnd(3) == 0)
4773 {
4774 text2 = "money";
4775 }
4776 if (EClass.rnd(5) == 0)
4777 {
4778 text2 = "plat";
4779 }
4780 if (EClass.rnd(10) == 0)
4781 {
4782 text2 = "money2";
4783 }
4784 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4785 {
4786 text2 = "medal";
4787 }
4788 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4789 }
4790 Rand.SetSeed();
4791 }
4792 ProcAbsorb();
4793 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4794 {
4795 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4796 }
4797 }
4798 if (origin != null && origin.isChara)
4799 {
4800 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4801 {
4803 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4804 {
4805 q.OnKillChara(Chara);
4806 });
4809 {
4810 Guild.Fighter.AddContribution(10 + Mathf.Min(LV, 200) / 5);
4811 }
4813 {
4814 int a = EClass.rndHalf(200 + EClass.curve(LV, 20, 15) * 20);
4815 Msg.Say("bounty", Chara, a.ToString() ?? "");
4817 SE.Pay();
4818 }
4819 }
4820 if (origin.GetInt(106) == 0)
4821 {
4822 origin.Chara.TalkTopic("kill");
4823 }
4824 }
4825 Msg.SetColor();
4826 }
4827 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4828 {
4829 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num9 + (IsPC ? "pc" : ""), origin, this);
4830 }
4831 else if (isChara)
4832 {
4833 int num13 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4834 if (num9 >= (float)num13)
4835 {
4836 if (e != Element.Void)
4837 {
4838 Say("dmg_" + e.source.alias, this);
4839 }
4840 if (e == Element.Void || num9 >= 2f)
4841 {
4842 Say("dmg" + num9, this);
4843 }
4844 }
4845 }
4846 onEvade?.Invoke();
4847 if (isChara)
4848 {
4849 for (int num14 = Chara.conditions.Count - 1; num14 >= 0; num14--)
4850 {
4851 Chara.conditions[num14].OnHit(origin, attackSource);
4852 }
4853 if (Chara.mimicry == null && HasElement(1429))
4854 {
4856 }
4857 if (flag2)
4858 {
4859 if (!Chara.HasCondition<ConFaint>())
4860 {
4861 Chara.AddCondition<ConFaint>(200, force: true);
4862 }
4863 return;
4864 }
4865 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4866 {
4867 if (e.id == 916)
4868 {
4869 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4870 }
4871 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4872 {
4873 int num15 = origin.Dist(this);
4874 if (attackSource == AttackSource.Melee && HasElement(1221) && num15 <= Evalue(1221))
4875 {
4876 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4877 if (id == "hedgehog_ether")
4878 {
4879 ele2 = 922;
4880 }
4881 Say("reflect_thorne", origin, this);
4882 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4883 }
4884 if (HasElement(1223) && num15 <= Evalue(1223))
4885 {
4886 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4887 Say("reflect_acid", this, origin);
4888 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4889 }
4890 }
4891 ProcAbsorb();
4892 }
4893 }
4894 if (hp < 0 || !isChara)
4895 {
4896 return;
4897 }
4898 if (dmg > 0)
4899 {
4900 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4901 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4902 if (a2 > 0)
4903 {
4905 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4906 {
4907 elements.ModExp(123, a2);
4908 }
4909 }
4910 }
4911 int num16 = ((EClass.rnd(2) == 0) ? 1 : 0);
4912 if (attackSource == AttackSource.Condition)
4913 {
4914 num16 = 1 + EClass.rnd(2);
4915 }
4916 if (num16 > 0)
4917 {
4918 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4919 AddBlood(num16, flag3 ? 6 : (-1));
4920 }
4921 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4922 {
4923 ApplyElementEffect(e, eleP, origin);
4924 }
4925 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4926 {
4927 Condition.ignoreEffect = true;
4929 Condition.ignoreEffect = false;
4930 }
4931 if (IsPC)
4932 {
4933 float num17 = (float)hp / (float)MaxHP;
4934 if (Evalue(1421) > 0)
4935 {
4936 num17 = (float)Chara.mana.value / (float)Chara.mana.max;
4937 }
4938 if (num17 < 0.3f)
4939 {
4940 PlaySound("heartbeat", 1f - num17 * 2f);
4941 }
4942 }
4943 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4944 {
4945 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4946 }
4947 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4948 {
4949 Chara.ai.Current.TryCancel(origin);
4950 }
4952 {
4953 ConWeapon condition2 = Chara.GetCondition<ConWeapon>();
4954 if (e.source.aliasRef == condition2.sourceElement.aliasRef)
4955 {
4956 condition2.Mod(-1);
4957 }
4958 }
4959 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4960 {
4961 ActEffect.Proc(EffectId.Duplicate, this);
4962 }
4963 if (origin != null && !Chara.isRestrained)
4964 {
4966 }
4967 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4968 {
4969 Chara.AddCooldown(1409);
4971 Chara.Cure(CureType.Boss);
4972 Chara.HealHP(MaxHP / 2);
4973 EClass.player.forceTalk = true;
4974 }
4975 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4976 {
4978 {
4979 Chara.TrySetEnemy(origin.Chara);
4980 }
4981 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4982 {
4983 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
4984 }
4985 }
4986 void EvadeDeath(Action action)
4987 {
4988 hp = 0;
4989 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
4990 {
4991 Chara.mana.value = 0;
4992 }
4993 onEvade = action;
4994 }
4995 void Heal()
4996 {
4997 target.Cure(CureType.HealComplete);
4998 foreach (Chara member in EClass.pc.party.members)
4999 {
5000 member.Cure(CureType.HealComplete);
5001 }
5002 }
5003 void ProcAbsorb()
5004 {
5005 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
5006 {
5007 int num18 = origin.Evalue(662) + (weapon?.Evalue(662, ignoreGlobalElement: true) ?? 0);
5008 int num19 = origin.Evalue(661) + (weapon?.Evalue(661, ignoreGlobalElement: true) ?? 0);
5009 if (num18 > 0 && attackSource == AttackSource.Melee && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
5010 {
5011 int num20 = EClass.rnd(3 + (int)Mathf.Clamp(dmg / 100, 0f, num18 / 10));
5012 origin.Chara.stamina.Mod(num20);
5014 {
5015 Chara.stamina.Mod(-num20);
5016 }
5017 }
5018 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
5019 {
5020 int num21 = EClass.rndHalf(2 + (int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
5021 origin.Chara.mana.Mod(num21);
5023 {
5024 Chara.mana.Mod(-num21);
5025 }
5026 }
5027 if (num19 > 0 && attackSource == AttackSource.Melee)
5028 {
5029 int num22 = EClass.rnd(2 + (int)Mathf.Clamp(dmg / 10, 0f, num19 + 10));
5030 origin.Chara.mana.Mod(num22);
5032 {
5033 Chara.mana.Mod(-num22);
5034 }
5035 }
5036 }
5037 }
5038 }
5039
5040 public void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct = false)
5041 {
5042 if (!isChara)
5043 {
5044 return;
5045 }
5046 bool flag = true;
5047 bool hostile = false;
5048 switch (e.id)
5049 {
5050 case 910:
5051 if (Chance(30 + eleP / 5, 100))
5052 {
5053 MarkHostile().AddCondition<ConBurning>(eleP);
5054 }
5055 break;
5056 case 911:
5057 if (Chara.isWet)
5058 {
5059 if (Chance(30 + eleP / 10, 100))
5060 {
5062 }
5063 }
5064 else if (Chance(50 + eleP / 10, 100))
5065 {
5066 Chara.AddCondition<ConWet>(eleP);
5067 }
5068 break;
5069 case 912:
5070 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
5071 {
5072 Chara.AddCondition<ConParalyze>(1, force: true);
5073 }
5074 break;
5075 case 915:
5076 if (Chance(30 + eleP / 5, 100))
5077 {
5078 MarkHostile().AddCondition<ConPoison>(eleP);
5079 }
5080 break;
5081 case 913:
5082 if (Chance(30 + eleP / 5, 100))
5083 {
5085 }
5086 break;
5087 case 918:
5088 flag = false;
5089 if (Chance(30 + eleP / 5, 100))
5090 {
5092 }
5093 break;
5094 case 914:
5095 flag = false;
5096 if (EClass.rnd(3) != 0)
5097 {
5098 if (Chance(30 + eleP / 5, 100))
5099 {
5101 }
5102 }
5103 else if (Chance(30 + eleP / 5, 100))
5104 {
5106 }
5107 break;
5108 case 917:
5109 if (Chance(50 + eleP / 10, 100))
5110 {
5111 Chara.AddCondition<ConDim>(eleP);
5112 }
5113 break;
5114 case 925:
5115 if (EClass.rnd(3) == 0)
5116 {
5117 if (Chance(30 + eleP / 5, 100))
5118 {
5119 Chara.AddCondition<ConDim>(eleP);
5120 }
5121 }
5122 else if (EClass.rnd(2) == 0)
5123 {
5124 if (EClass.rnd(3) == 0)
5125 {
5126 Chara.AddCondition<ConParalyze>(1, force: true);
5127 }
5128 }
5129 else if (EClass.rnd(2) == 0)
5130 {
5131 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
5132 }
5133 break;
5134 case 920:
5135 flag = false;
5136 if (Chance(5 + eleP / 25, 40))
5137 {
5138 Chara.AddCondition<ConBlind>(eleP / 2);
5139 }
5140 if (Chance(5 + eleP / 25, 40))
5141 {
5142 Chara.AddCondition<ConParalyze>(eleP / 2);
5143 }
5144 if (Chance(5 + eleP / 25, 40))
5145 {
5146 Chara.AddCondition<ConConfuse>(eleP / 2);
5147 }
5148 if (Chance(5 + eleP / 25, 40))
5149 {
5150 MarkHostile().AddCondition<ConPoison>(eleP / 2);
5151 }
5152 if (Chance(5 + eleP / 25, 40))
5153 {
5154 Chara.AddCondition<ConSleep>(eleP / 2);
5155 }
5156 if (Chance(5 + eleP / 25, 40))
5157 {
5158 Chara.AddCondition<ConDim>(eleP / 2);
5159 }
5160 if (Chance(30 + eleP / 10, 100))
5161 {
5162 Chara.SAN.Mod(EClass.rnd(2));
5163 }
5164 break;
5165 case 924:
5166 if (Chance(50 + eleP / 10, 100))
5167 {
5168 MarkHostile().AddCondition<ConBleed>(eleP);
5169 }
5170 break;
5171 case 923:
5172 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
5173 {
5175 }
5176 break;
5177 case 922:
5178 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
5179 break;
5180 }
5181 if (Chara.conSleep != null && flag)
5182 {
5184 }
5185 if (checkHostileAct && hostile && origin != null && origin.isChara)
5186 {
5187 origin.Chara.DoHostileAction(this);
5188 }
5189 static bool Chance(int a, int max)
5190 {
5191 return Mathf.Min(a, max) > EClass.rnd(100);
5192 }
5193 Chara MarkHostile()
5194 {
5195 hostile = true;
5196 return Chara;
5197 }
5198 }
5199
5200 public virtual void Die(Element e = null, Card origin = null, AttackSource attackSource = AttackSource.None, Chara originalTarget = null)
5201 {
5202 Card rootCard = GetRootCard();
5203 Point _pos = rootCard?.pos ?? pos;
5204 if (_pos != null && !_pos.IsValid)
5205 {
5206 _pos = null;
5207 }
5208 if (trait.EffectDead == EffectDead.Default && _pos != null)
5209 {
5210 _pos.PlaySound(material.GetSoundDead(sourceCard));
5211 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
5212 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
5213 if (_pos.IsSync)
5214 {
5215 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
5216 if (e != null && LangGame.Has(text + e.source.alias))
5217 {
5218 text += e.source.alias;
5219 }
5220 if (attackSource != AttackSource.Throw)
5221 {
5222 Msg.Say(text, this, rootCard);
5223 }
5224 }
5225 else if (attackSource != AttackSource.Throw)
5226 {
5227 Msg.Say("destroyed", this);
5228 }
5229 }
5230 if (_pos != null && !EClass._zone.IsUserZone)
5231 {
5232 things.ForeachReverse(delegate(Thing t)
5233 {
5234 if (!(t.trait is TraitChestMerchant))
5235 {
5236 t.isHidden = false;
5237 EClass._zone.AddCard(t, _pos);
5238 }
5239 });
5240 }
5241 Destroy();
5242 if (e != null && _pos != null && e.id == 21)
5243 {
5244 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
5245 }
5246 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
5247 {
5248 Explode(pos, origin);
5249 }
5250 }
5251
5252 public void Explode(Point p, Card origin)
5253 {
5254 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
5255 {
5256 origin = origin?.Chara,
5257 refThing = Thing,
5258 aliasEle = "eleImpact"
5259 });
5260 }
5261
5262 public void Deconstruct()
5263 {
5264 PlaySound(material.GetSoundDead(sourceCard));
5265 Destroy();
5266 }
5267
5268 public void Destroy()
5269 {
5270 if (isDestroyed)
5271 {
5272 Debug.Log(Name + " is already destroyed.");
5273 return;
5274 }
5275 if (isChara)
5276 {
5277 if (IsPCFaction && !Chara.isSummon)
5278 {
5279 Debug.Log(this);
5280 return;
5281 }
5282 Chara.DropHeld();
5283 Chara.isDead = true;
5284 if (IsPCParty)
5285 {
5287 }
5288 if (IsGlobal)
5289 {
5291 }
5292 }
5293 if (renderer.hasActor)
5294 {
5295 renderer.KillActor();
5296 }
5297 if (parent != null)
5298 {
5299 parent.RemoveCard(this);
5300 }
5301 for (int num = things.Count - 1; num >= 0; num--)
5302 {
5303 things[num].Destroy();
5304 }
5305 isDestroyed = true;
5306 }
5307
5308 public void SpawnLoot(Card origin)
5309 {
5310 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5311 {
5312 return;
5313 }
5314 bool isUserZone = EClass._zone.IsUserZone;
5315 bool flag = EClass._zone is Zone_Music;
5316 List<Card> list = new List<Card>();
5317 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
5318 {
5319 int i2 = 500;
5320 if (this.rarity >= Rarity.Legendary)
5321 {
5322 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
5324 }
5325 if (trait is TraitAdventurerBacker)
5326 {
5327 i2 = 10;
5328 }
5329 if (chance(i2))
5330 {
5331 Thing thing = ThingGen.Create("figure");
5332 thing.MakeFigureFrom(id);
5333 list.Add(thing);
5334 }
5335 if (chance(i2))
5336 {
5337 Thing thing2 = ThingGen.Create("figure3");
5338 thing2.MakeFigureFrom(id);
5339 list.Add(thing2);
5340 }
5341 }
5342 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood || (HasTag(CTAG.alwaysDropCorpse) && !IsPCFaction);
5343 int num = 1;
5344 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5345 {
5346 flag2 = true;
5347 }
5349 {
5350 flag2 = true;
5351 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5352 }
5353 else if (origin != null && origin.HasElement(290) && !IsMinion)
5354 {
5355 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5356 {
5357 flag2 = true;
5358 origin.elements.ModExp(290, 150f);
5359 }
5360 else
5361 {
5362 origin.elements.ModExp(290, 25f);
5363 }
5364 }
5365 if (id == "littleOne" && IsPCFactionOrMinion)
5366 {
5367 flag2 = false;
5368 }
5369 if (Chara.race.id == "spider" && EClass._zone.HasField(10000))
5370 {
5371 flag2 = false;
5372 }
5373 if (flag2 && !isUserZone)
5374 {
5375 string text = id;
5376 if (!(text == "bubble_pudding"))
5377 {
5378 if (text == "marshmallow_monster")
5379 {
5380 list.Add(ThingGen.Create("marshmallow_nama").SetNum(num).MakeFoodFrom(this, makeRef: false));
5381 }
5382 else
5383 {
5384 string text2 = Chara.race.corpse[0];
5385 bool num2 = text2 == "_meat";
5386 int num3 = 10;
5388 {
5389 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5390 }
5391 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5392 {
5393 text2 = "dattamono";
5394 }
5395 if (num2 && num3 > EClass.rnd(100))
5396 {
5397 text2 = "meat_marble";
5398 }
5399 Thing thing3 = ThingGen.Create(text2).SetNum(num);
5400 if (thing3.source._origin == "meat")
5401 {
5402 thing3.MakeFoodFrom(this);
5403 }
5404 else
5405 {
5407 }
5408 list.Add(thing3);
5409 }
5410 }
5411 else
5412 {
5413 list.Add(ThingGen.Create("milk_custard").SetNum(num).MakeFoodFrom(this, makeRef: false));
5414 }
5415 }
5416 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5417 {
5418 list.Add(Chara.MakeGene());
5419 }
5420 if (!IsPCFaction && !isUserZone)
5421 {
5422 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5423 {
5424 string[] array = item2.Split('/');
5425 int num4 = array[1].ToInt();
5426 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5427 {
5428 CardRow cardRow = EClass.sources.cards.map[array[0]];
5429 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5430 {
5431 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5432 }
5433 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) < num4 % 1000) ? 1 : 0))));
5434 }
5435 }
5436 if (Chara.IsMachine)
5437 {
5438 bool flag3 = Chara.HasElement(1248);
5439 if (chance(200))
5440 {
5441 list.Add(ThingGen.Create("memory_chip"));
5442 }
5443 if (chance(20))
5444 {
5445 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5446 }
5447 if (chance(15))
5448 {
5449 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5450 }
5451 }
5452 else
5453 {
5454 if (Chara.IsAnimal)
5455 {
5456 if (chance(15))
5457 {
5458 list.Add(ThingGen.Create("fang"));
5459 }
5460 if (chance(10))
5461 {
5462 list.Add(ThingGen.Create("skin"));
5463 }
5464 }
5465 if (chance(20))
5466 {
5467 list.Add(ThingGen.Create("offal"));
5468 }
5469 if (chance(20))
5470 {
5471 list.Add(ThingGen.Create("heart"));
5472 }
5473 }
5474 if (!isBackerContent && !flag)
5475 {
5476 switch (id)
5477 {
5478 case "pumpkin":
5479 if (chance(3))
5480 {
5481 list.Add(ThingGen.CreateFromCategory((EClass.rnd(2) == 0) ? "meal_cookie" : "meal_cake", 5 + EClass.rnd(EClass.rnd(50) + 1)));
5482 }
5483 break;
5484 case "isca":
5485 list.Add(ThingGen.Create("blood_angel"));
5486 break;
5487 case "golem_wood":
5488 if (chance(30))
5489 {
5490 list.Add(ThingGen.Create("crystal_earth"));
5491 }
5492 break;
5493 case "golem_fish":
5494 case "golem_stone":
5495 if (chance(30))
5496 {
5497 list.Add(ThingGen.Create("crystal_sun"));
5498 }
5499 break;
5500 case "golem_steel":
5501 if (chance(30))
5502 {
5503 list.Add(ThingGen.Create("crystal_mana"));
5504 }
5505 break;
5506 case "golem_gold":
5507 list.Add(ThingGen.Create("money2"));
5508 break;
5509 }
5510 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5511 if (EClass._zone is Zone_Void)
5512 {
5513 num5++;
5514 }
5515 if (EClass.rnd(5) == 0)
5516 {
5517 num5++;
5518 }
5519 switch (id)
5520 {
5521 case "big_daddy":
5522 case "big_daddy2":
5523 case "santa":
5524 num5 += 2;
5525 break;
5526 }
5527 if (num5 > 0 && EClass.game.principal.dropRate)
5528 {
5529 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5530 }
5531 List<Thing> list2 = new List<Thing>();
5532 foreach (Thing thing6 in things)
5533 {
5534 if (thing6.HasTag(CTAG.gift) || thing6.trait is TraitChestMerchant)
5535 {
5536 continue;
5537 }
5538 if (thing6.isGifted || thing6.rarity >= Rarity.Artifact || thing6.trait.DropChance > EClass.rndf(1f))
5539 {
5540 list.Add(thing6);
5541 }
5542 else if (thing6.IsEquipmentOrRanged)
5543 {
5544 if (thing6.rarity >= Rarity.Legendary)
5545 {
5546 list2.Add(thing6);
5547 }
5548 else if (EClass.rnd(100) == 0)
5549 {
5550 list.Add(thing6);
5551 }
5552 }
5553 else if (EClass.rnd(5) == 0)
5554 {
5555 list.Add(thing6);
5556 }
5557 }
5558 if (num5 > 0 && list2.Count > 0)
5559 {
5560 list2.Shuffle();
5561 for (int j = 0; j < list2.Count && j < num5; j++)
5562 {
5563 list.Add(list2[j]);
5564 num5--;
5565 }
5566 }
5567 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5568 {
5569 int num6 = 0;
5570 foreach (Card item3 in list)
5571 {
5572 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5573 {
5574 num6++;
5575 }
5576 }
5577 if (num6 == 0)
5578 {
5579 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5580 if (num5 < num7)
5581 {
5582 num5 = num7;
5583 }
5584 for (int k = 0; k < num5; k++)
5585 {
5586 Rand.SetSeed(uid + k);
5587 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5588 {
5589 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5591 {
5592 rarity = rarity
5593 });
5594 Thing item = ThingGen.CreateFromFilter("eq", LV);
5595 list.Add(item);
5596 }
5597 else if (EClass.rnd(3) == 0)
5598 {
5599 list.Add(ThingGen.Create("medal"));
5600 }
5601 Rand.SetSeed();
5602 }
5603 }
5604 }
5605 if (trait is TraitMerchantTravel && !EClass._zone.IsFestival)
5606 {
5607 trait.OnBarter();
5608 Thing thing4 = things.Find<TraitChestMerchant>();
5609 if (thing4 != null)
5610 {
5611 Rand.SetSeed(uid);
5612 int num8 = 1 + EClass.rnd(3);
5613 List<Thing> list3 = thing4.things.ToList();
5614 if (trait is TraitMerchantTravel2)
5615 {
5616 list3.Shuffle();
5617 }
5618 else
5619 {
5620 list3.Sort((Thing a, Thing b) => b.GetValue() - a.GetValue());
5621 }
5622 Rand.SetSeed();
5623 while (num8 > 0 && list3.Count != 0)
5624 {
5625 Thing thing5 = list3.First();
5626 list3.Remove(thing5);
5627 if (!thing5.IsUnique)
5628 {
5629 list.Add(thing5);
5630 num8--;
5631 }
5632 }
5633 }
5634 }
5635 }
5636 }
5637 foreach (Thing thing7 in things)
5638 {
5639 if (thing7.GetInt(116) != 0)
5640 {
5641 list.Add(thing7);
5642 }
5643 }
5644 Point nearestPoint = GetRootCard().pos;
5645 if (nearestPoint.IsBlocked)
5646 {
5647 nearestPoint = nearestPoint.GetNearestPoint();
5648 }
5649 foreach (Card item4 in list)
5650 {
5651 if (item4.parent == EClass._zone)
5652 {
5653 continue;
5654 }
5655 item4.isHidden = false;
5656 item4.isNPCProperty = false;
5657 item4.SetInt(116);
5658 EClass._zone.AddCard(item4, nearestPoint);
5659 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5660 {
5661 continue;
5662 }
5663 foreach (Chara chara in EClass._map.charas)
5664 {
5665 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5666 {
5667 item4.Thing.TryLickEnchant(chara);
5668 break;
5669 }
5670 }
5671 }
5672 bool chance(int i)
5673 {
5674 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5675 if (i < 1)
5676 {
5677 i = 1;
5678 }
5679 if (IsMinion)
5680 {
5681 i *= 5;
5682 }
5683 if (EClass.rnd(i) == 0)
5684 {
5685 return true;
5686 }
5687 return false;
5688 }
5689 }
5690
5691 public Thing TryMakeRandomItem(int lv = -1, TryMakeRandomItemSource itemSource = TryMakeRandomItemSource.Default, Chara crafter = null)
5692 {
5693 if (lv == -1)
5694 {
5695 lv = EClass._zone.DangerLv;
5696 }
5697 switch (id)
5698 {
5699 case "gene":
5701 break;
5702 case "log":
5703 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5704 break;
5705 case "ore_gem":
5707 break;
5708 case "ore":
5710 break;
5711 case "_milk":
5712 case "_egg":
5713 case "egg_fertilized":
5714 case "_meat":
5715 case "meat_marble":
5716 case "dattamono":
5717 {
5718 string text = "c_wilds";
5719 if (id == "_meat" || id == "meat_marble")
5720 {
5721 text = "c_animal";
5722 }
5723 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5724 {
5725 text = "c_human";
5726 }
5727 for (int i = 0; i < 20; i++)
5728 {
5729 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5730 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "_milk" && id != "_egg" && id != "egg_fertilized")
5731 {
5732 continue;
5733 }
5734 if (itemSource == TryMakeRandomItemSource.Cooking)
5735 {
5736 if (cardRow.model.HasElement(701))
5737 {
5738 continue;
5739 }
5740 if (crafter != null && crafter.id == "big_sister")
5741 {
5742 cardRow = crafter.source;
5743 }
5744 }
5745 if (id == "_milk")
5746 {
5747 if (c_idRefCard.IsEmpty())
5748 {
5749 MakeRefFrom(cardRow.model);
5750 }
5751 }
5752 else
5753 {
5754 MakeFoodFrom(cardRow.model);
5755 }
5756 return this as Thing;
5757 }
5758 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5759 break;
5760 }
5761 }
5762 return this as Thing;
5763 }
5764
5765 public Card MakeFoodFrom(string _id)
5766 {
5767 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5768 }
5769
5770 public Card MakeFoodFrom(Card c, bool makeRef = true)
5771 {
5772 if (makeRef)
5773 {
5774 MakeRefFrom(c);
5775 }
5777 if (!c.isChara)
5778 {
5779 return this;
5780 }
5781 SourceRace.Row race = c.Chara.race;
5782 int num = race.food[0].ToInt();
5783 bool flag = id == "meat_marble";
5784 int num2 = 1;
5785 bool flag2 = category.IsChildOf("meat");
5786 bool flag3 = id == "marshmallow_nama" || category.IsChildOf("egg") || trait is TraitGene;
5787 bool flag4 = category.IsChildOf("milk");
5788 if (flag)
5789 {
5790 num += 100;
5791 }
5792 if (flag2)
5793 {
5794 if (c.IsPCFaction && c.IsUnique)
5795 {
5796 num = -100;
5797 }
5798 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5799 if (flag)
5800 {
5801 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5802 }
5803 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5804 }
5805 else if (!flag3)
5806 {
5807 num2 = ((!flag4) ? 3 : 2);
5808 }
5809 else
5810 {
5811 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5812 num2 = 2;
5813 }
5814 if (flag2)
5815 {
5816 if (c.Chara.IsHuman)
5817 {
5818 elements.SetBase(708, 1);
5819 }
5820 if (c.Chara.IsUndead)
5821 {
5822 elements.SetBase(709, 1);
5823 }
5824 }
5825 foreach (Element value in c.elements.dict.Values)
5826 {
5827 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5828 {
5829 elements.SetBase(value.id, value.Value);
5830 }
5831 }
5832 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5833 foreach (KeyValuePair<int, int> item in race.elementMap)
5834 {
5835 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5836 {
5837 list.Add(new Tuple<int, int>(item.Key, item.Value));
5838 }
5839 }
5840 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5841 for (int i = 0; i < num2 && i < list.Count; i++)
5842 {
5843 Tuple<int, int> tuple = list[i];
5844 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5845 }
5846 if (c.Chara.IsUndead)
5847 {
5848 elements.ModBase(73, (c.Chara.race.id == "undeadgod") ? (-90) : (-20));
5849 }
5850 isWeightChanged = true;
5851 c_weight = race.height * 4 + 100;
5852 c_idMainElement = c.c_idMainElement;
5853 SetBlessedState(BlessedState.Normal);
5854 int num3 = c.LV - c.sourceCard.LV;
5855 if (num3 < 0)
5856 {
5857 num3 = 0;
5858 }
5859 num3 = EClass.curve(num3, 10, 10, 80);
5860 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5861 {
5862 num3 += 60;
5863 }
5864 if (flag2 && c.IsPCFaction && c.IsUnique)
5865 {
5866 num3 = 0;
5867 }
5868 if (num3 > 0)
5869 {
5870 elements.ModBase(2, num3);
5871 }
5872 return this;
5873 }
5874
5875 public void MakeFoodRef(Card c1, Card c2 = null)
5876 {
5877 Card card = c1;
5878 Card card2 = c2;
5879 if (IsIgnoreName(card))
5880 {
5881 card = null;
5882 }
5883 if (IsIgnoreName(card2))
5884 {
5885 card2 = null;
5886 }
5887 if (card == null && card2 != null)
5888 {
5889 card = card2;
5890 card2 = null;
5891 }
5892 if (card != null)
5893 {
5894 MakeRefFrom(card, card2);
5895 if (card.c_idRefCard != null)
5896 {
5897 c_idRefCard = card.c_idRefCard;
5898 c_altName = TryGetFoodName(card);
5899 }
5900 if (card2 != null && card2.c_idRefCard != null)
5901 {
5902 c_idRefCard2 = card2.c_idRefCard;
5903 c_altName2 = TryGetFoodName(card2);
5904 }
5905 }
5906 static bool IsIgnoreName(Card c)
5907 {
5908 if (c == null)
5909 {
5910 return true;
5911 }
5912 switch (c.id)
5913 {
5914 case "dough_cake":
5915 case "dough_bread":
5916 case "noodle":
5917 case "flour":
5918 case "rice":
5919 return true;
5920 default:
5921 return false;
5922 }
5923 }
5924 }
5925
5926 public string TryGetFoodName(Card c)
5927 {
5928 if (c.c_idRefCard.IsEmpty())
5929 {
5930 return c.c_altName;
5931 }
5932 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5933 {
5934 return c.c_altName;
5935 }
5936 if (!row.aka.IsEmpty())
5937 {
5938 if (row.name == "*r" && row.aka == "*r")
5939 {
5940 return "corpseGeneral".lang();
5941 }
5942 if (row.name == "*r")
5943 {
5944 return row.GetText("aka");
5945 }
5946 }
5947 return row.GetName();
5948 }
5949
5950 public string GetFoodName(string s)
5951 {
5952 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5953 }
5954
5955 public void MakeFigureFrom(string id)
5956 {
5957 MakeRefFrom(id);
5958 }
5959
5960 public Card MakeRefFrom(string id)
5961 {
5962 c_idRefCard = id;
5963 return this;
5964 }
5965
5966 public void MakeRefFrom(Card c1, Card c2 = null, bool simple = false)
5967 {
5968 c_idRefCard = c1.id;
5969 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c1.isChara) ? 1 : 0));
5970 if (c2 != null)
5971 {
5972 c_idRefCard2 = c2.id;
5973 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c2.isChara) ? 1 : 0));
5974 }
5975 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
5976 }
5977
5978 public Thing MakeEgg(bool effect = true, int num = 1, bool addToZone = true, int fertChance = 20, BlessedState? state = null)
5979 {
5980 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
5981 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5982 {
5983 thing.MakeFoodFrom(EClass.sources.charas.map["caladrius"].model);
5984 }
5985 else
5986 {
5987 thing.MakeFoodFrom(this);
5988 }
5989 thing.c_idMainElement = c_idMainElement;
5990 if (state.HasValue)
5991 {
5992 thing.SetBlessedState(state.Value);
5993 }
5994 if (!addToZone)
5995 {
5996 return thing;
5997 }
5998 return GiveBirth(thing, effect);
5999 }
6000
6001 public Thing MakeMilk(bool effect = true, int num = 1, bool addToZone = true, BlessedState? state = null)
6002 {
6003 Thing thing = ThingGen.Create("_milk").SetNum(num);
6004 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
6005 {
6006 thing.MakeRefFrom(EClass.sources.charas.map["caladrius"].model);
6007 }
6008 else
6009 {
6010 thing.MakeRefFrom(this);
6011 }
6012 if (state.HasValue)
6013 {
6014 thing.SetBlessedState(state.Value);
6015 }
6016 int num2 = LV - sourceCard.LV;
6017 if (!IsPCFaction && EClass._zone.IsUserZone)
6018 {
6019 num2 = 0;
6020 }
6021 if (num2 >= 10 && !HasElement(1290))
6022 {
6023 thing.SetEncLv(num2 / 10);
6024 }
6025 if (!addToZone)
6026 {
6027 return thing;
6028 }
6029 return GiveBirth(thing, effect);
6030 }
6031
6032 public Thing GiveBirth(Thing t, bool effect)
6033 {
6034 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
6035 EClass.player.forceTalk = true;
6036 card.Talk("giveBirth");
6037 EClass._zone.TryAddThing(t, card.pos);
6038 if (effect)
6039 {
6040 card.pos.PlayEffect("revive");
6041 card.pos.PlaySound("egg");
6042 PlayAnime(AnimeID.Shiver);
6043 if (isChara)
6044 {
6046 }
6047 }
6048 return t;
6049 }
6050
6051 public void HatchEgg()
6052 {
6053 string[] array = ((!(id == "cocoon")) ? new string[4] { "alien", "alien", "alien", "alien2" } : new string[6] { "spider_queen", "spider_vampire", "spider_paralyzer", "spider_black", "spider_tarantula", "spider_spotted" });
6054 int num = EClass.rnd(array.Length);
6055 Point point = pos.Copy();
6056 PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(50);
6057 AddBlood(12, (uid % 2 == 0) ? (-1) : 3);
6058 Say("egghatch");
6059 PlaySound("egghatch");
6060 if (c_bossType == BossType.none)
6061 {
6062 Destroy();
6063 }
6064 if (!isDestroyed)
6065 {
6066 Die();
6067 }
6068 for (int i = 0; i < 1 + EClass.rnd(num + 1); i++)
6069 {
6070 Chara chara = EClass._zone.SpawnMob(array[num], point.GetNearestPoint(allowBlock: false, allowChara: false));
6071 if (chara != null && isChara)
6072 {
6074 chara.isHatchling = true;
6075 }
6076 }
6077 }
6078
6079 public Card SetHidden(bool hide = true)
6080 {
6081 isHidden = hide;
6082 pos.cell.Refresh();
6083 return this;
6084 }
6085
6086 public virtual MoveResult _Move(Point p, MoveType type = MoveType.Walk)
6087 {
6088 EClass._map.MoveCard(p, this);
6089 if (isChara)
6090 {
6091 Chara.SyncRide();
6092 }
6093 return MoveResult.Success;
6094 }
6095
6096 public void MoveImmediate(Point p, bool focus = true, bool cancelAI = true)
6097 {
6098 if (p == null)
6099 {
6100 return;
6101 }
6102 EClass._map.MoveCard(p, this);
6103 if (!IsPC || focus)
6104 {
6105 renderer.SetFirst(first: true, p.PositionCenter());
6106 }
6107 if (isChara)
6108 {
6109 if (cancelAI)
6110 {
6111 Chara.ai.Cancel();
6112 }
6113 Chara.SyncRide();
6114 }
6115 if (IsPC && focus)
6116 {
6119 }
6120 }
6121
6122 public void Teleport(Point point, bool silent = false, bool force = false)
6123 {
6124 if (EClass._zone.IsRegion)
6125 {
6126 SayNothingHappans();
6127 return;
6128 }
6129 PlayEffect("teleport");
6130 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
6131 {
6132 Say("antiTeleport", this);
6133 PlaySound("gravity");
6134 return;
6135 }
6136 if (!silent)
6137 {
6138 PlaySound("teleport");
6139 Say("teleported", this);
6140 }
6141 _Move(point);
6142 renderer.SetFirst(first: true, pos.PositionCenter());
6143 if (isChara)
6144 {
6145 Chara.ai.Cancel();
6146 foreach (Chara chara in EClass._map.charas)
6147 {
6148 if (chara.enemy == this)
6149 {
6150 chara.SetEnemy();
6151 }
6152 }
6153 Chara.RemoveCondition<ConEntangle>();
6154 }
6155 if (IsPC)
6156 {
6159 EClass.player.haltMove = true;
6160 }
6161 PlayEffect("teleport", useRenderPos: false);
6162 }
6163
6164 public virtual void OnLand()
6165 {
6167 {
6168 PlayEffect("ripple");
6169 PlaySound("Footstep/water");
6170 }
6171 }
6172
6174 {
6175 if (IsPC && EClass.player.TooHeavyToMove())
6176 {
6177 return MoveResult.Fail;
6178 }
6179 Point point = p.Copy();
6180 int num = p.x - pos.x;
6181 int num2 = p.z - pos.z;
6182 if (num > 1)
6183 {
6184 num = 1;
6185 }
6186 else if (num < -1)
6187 {
6188 num = -1;
6189 }
6190 if (num2 > 1)
6191 {
6192 num2 = 1;
6193 }
6194 else if (num2 < -1)
6195 {
6196 num2 = -1;
6197 }
6198 if (num == 0 && num2 == 0)
6199 {
6200 num = EClass.rnd(3) - 1;
6201 num2 = EClass.rnd(3) - 1;
6202 }
6203 point.Set(pos);
6204 point.x -= num;
6205 point.z -= num2;
6206 if (point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6207 {
6208 return MoveResult.Success;
6209 }
6210 if (trait is TraitSnitch)
6211 {
6212 for (int i = -1; i < 2; i++)
6213 {
6214 for (int j = -1; j < 2; j++)
6215 {
6216 if (EClass.rnd(2) != 0)
6217 {
6218 point.x = pos.x + j;
6219 point.z = pos.z + i;
6220 if (!point.Equals(lastPos) && point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6221 {
6222 return MoveResult.Success;
6223 }
6224 }
6225 }
6226 }
6227 }
6228 return MoveResult.Fail;
6229 }
6230
6231 public virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath = true)
6232 {
6233 return _Move(newPoint);
6234 }
6235
6236 public void Kick(Point p, bool ignoreSelf = false, bool checkWall = true)
6237 {
6238 foreach (Chara item in p.ListCharas())
6239 {
6240 Kick(item, ignoreSelf, karmaLoss: true, show: true, checkWall);
6241 }
6242 }
6243
6244 public void Kick(Chara t, bool ignoreSelf = false, bool karmaLoss = true, bool show = true, bool checkWall = true)
6245 {
6246 if (!IsAliveInCurrentZone)
6247 {
6248 return;
6249 }
6250 if (t.IsPC)
6251 {
6253 }
6254 if (t.host != null)
6255 {
6256 return;
6257 }
6258 if (t == this)
6259 {
6260 if (!ignoreSelf)
6261 {
6262 Debug.Log(t.pos.GetNearestPoint());
6263 if (TryMove(t.pos.GetNearestPoint()) != MoveResult.Success)
6264 {
6265 t.MoveImmediate(pos.GetNearestPoint() ?? t.pos);
6266 }
6267 }
6268 return;
6269 }
6270 if (show)
6271 {
6272 Say("kick", this, t);
6273 }
6274 PlaySound("kick");
6275 if ((t.conSuspend == null || t.conSuspend.uidMachine != 0) && t.trait.CanBePushed && (!t.IsHostile() || EClass.rnd(2) == 0) && !t.noMove && !t.isRestrained)
6276 {
6277 t.MoveByForce(t.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), this, checkWall && !t.pos.IsBlocked);
6278 }
6279 if (t.conSleep != null)
6280 {
6281 t.conSleep.Kill();
6282 }
6283 if (IsPC && t.IsFriendOrAbove() && !t.IsPCFactionOrMinion && karmaLoss)
6284 {
6286 }
6287 t.PlayEffect("kick");
6288 if (t.mimicry != null && t.mimicry.ShouldRevealOnContact)
6289 {
6290 t.mimicry.Reveal(this);
6291 }
6292 }
6293
6294 public int ResistLvFrom(int ele)
6295 {
6296 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
6297 }
6298
6299 public int ResistLv(int res)
6300 {
6301 return Element.GetResistLv(Evalue(res));
6302 }
6303
6304 public bool HasElement(int ele, bool includeNagative = false)
6305 {
6306 if (elements.Value(ele) <= 0)
6307 {
6308 if (includeNagative)
6309 {
6310 return elements.Value(ele) < 0;
6311 }
6312 return false;
6313 }
6314 return true;
6315 }
6316
6317 public bool HasElement(int ele, int req)
6318 {
6319 return elements.Value(ele) >= req;
6320 }
6321
6322 public bool HasElement(string id, int req = 1)
6323 {
6324 return HasElement(EClass.sources.elements.alias[id].id, req);
6325 }
6326
6327 public bool HasGlobalElement(int ele)
6328 {
6329 return elements.GetElement(ele)?.IsGlobalElement ?? false;
6330 }
6331
6332 public bool HasElementNoCopy()
6333 {
6334 if (HasElement(764))
6335 {
6336 return true;
6337 }
6338 if (HasElement(759))
6339 {
6340 return true;
6341 }
6342 if (HasElement(703))
6343 {
6344 return true;
6345 }
6346 if (HasElement(758))
6347 {
6348 return true;
6349 }
6350 if (HasElement(704))
6351 {
6352 return true;
6353 }
6354 return false;
6355 }
6356
6358 {
6359 renderer = new CardRenderer();
6360 renderer.SetOwner(this);
6361 return renderer;
6362 }
6363
6364 public void AddBlood(int a = 1, int id = -1)
6365 {
6366 if (!EClass._zone.IsRegion)
6367 {
6368 for (int i = 0; i < a; i++)
6369 {
6370 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
6371 }
6372 PlaySound("blood");
6373 }
6374 }
6375
6377 {
6379 shared.color = 11010048f;
6380 shared.liquidLv = 0;
6381 shared.cell = null;
6382 SetRenderParam(shared);
6383 return shared;
6384 }
6385
6386 public virtual void SetRenderParam(RenderParam p)
6387 {
6388 }
6389
6390 public void DyeRandom()
6391 {
6392 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.tier <= 4 && (r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r)).RandomItem().alias);
6393 }
6394
6395 public void Dye(string idMat)
6396 {
6397 Dye(EClass.sources.materials.alias[idMat]);
6398 }
6399
6400 public void Dye(SourceMaterial.Row mat)
6401 {
6402 isDyed = mat != null;
6403 c_dyeMat = mat?.id ?? 0;
6404 _colorInt = 0;
6405 }
6406
6407 public int RefreshColor()
6408 {
6409 if (isChara)
6410 {
6411 if (Chara.mimicry != null && Chara.mimicry.Card != this)
6412 {
6413 _colorInt = Chara.mimicry.Card.RefreshColor();
6414 }
6415 else if (isDyed)
6416 {
6417 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6418 }
6419 else if (isElemental)
6420 {
6422 }
6423 else
6424 {
6425 _colorInt = 104025;
6426 }
6427 }
6428 else if (isDyed)
6429 {
6430 if (TileRow.useAltColor)
6431 {
6432 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.altColor, TileRow.colorMod);
6433 }
6434 else
6435 {
6436 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6437 }
6438 }
6439 else if (sourceRenderCard.useRandomColor)
6440 {
6441 _colorInt = BaseTileMap.GetColorInt(ref GetRandomColor(), TileRow.colorMod);
6442 }
6443 else if (sourceRenderCard.useAltColor)
6444 {
6445 _colorInt = BaseTileMap.GetColorInt(ref material.altColor, TileRow.colorMod);
6446 }
6447 else
6448 {
6449 _colorInt = BaseTileMap.GetColorInt(ref material.matColor, TileRow.colorMod);
6450 }
6451 return _colorInt;
6452 }
6453
6455 {
6456 int num = EClass.game.seed + refVal;
6457 num += id[0] % 10000;
6458 if (id.Length > 1)
6459 {
6460 num += id[1] % 1000;
6461 if (id.Length > 2)
6462 {
6463 num += id[2] % 1000;
6464 if (id.Length > 3)
6465 {
6466 num += id[3] % 1000;
6467 if (id.Length > 4)
6468 {
6469 num += id[4] % 1000;
6470 }
6471 }
6472 }
6473 }
6474 Rand.UseSeed(num, delegate
6475 {
6476 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
6477 });
6478 return ref _randColor;
6479 }
6480
6481 public virtual Sprite GetSprite(int dir = 0)
6482 {
6483 if (trait is TraitFakeTile)
6484 {
6485 if (trait is TraitFakeBlock)
6486 {
6487 return EClass.sources.blocks.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6488 }
6489 return EClass.sources.objs.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6490 }
6491 if (trait is TraitAbility)
6492 {
6493 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
6494 }
6495 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6496 }
6497
6498 public virtual Sprite GetImageSprite()
6499 {
6500 return null;
6501 }
6502
6503 public void SetImage(Image image, int dir, int idSkin = 0)
6504 {
6505 sourceRenderCard.SetImage(image, GetSprite(dir), colorInt, setNativeSize: true, dir, idSkin, this);
6506 }
6507
6508 public virtual void SetImage(Image image)
6509 {
6510 if (trait is TraitAbility)
6511 {
6512 (trait as TraitAbility).act.SetImage(image);
6513 return;
6514 }
6515 Sprite sprite = GetSprite();
6516 if (!c_idSpriteReplacer.IsEmpty())
6517 {
6518 SpriteReplacer spriteReplacer = SpriteReplacer.dictSkins.TryGetValue(c_idSpriteReplacer);
6519 if (spriteReplacer != null)
6520 {
6521 sprite = spriteReplacer.GetSprite();
6522 RenderData renderData = ResourceCache.Load<RenderData>("Scene/Render/Data/chara_custom_" + ((sprite.texture.height <= 128) ? "128" : "256"));
6523 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, renderData, spriteReplacer.data.pref ?? Pref);
6524 return;
6525 }
6526 }
6527 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, this);
6528 }
6529
6530 public void ShowEmo(Emo _emo = Emo.none, float duration = 0f, bool skipSame = true)
6531 {
6532 if ((!isChara || Chara.host == null) && !(_emo == lastEmo && skipSame))
6533 {
6534 if (_emo != 0)
6535 {
6536 renderer.ShowEmo(_emo, duration);
6537 }
6538 lastEmo = _emo;
6539 }
6540 }
6541
6542 public void PlaySoundHold(bool spatial = true)
6543 {
6544 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6545 }
6546
6547 public void PlaySoundDrop(bool spatial = true)
6548 {
6549 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6550 }
6551
6552 public void PlaySoundImpact(bool spatial = true)
6553 {
6554 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6555 }
6556
6557 public void PlaySoundDead(bool spatial = true)
6558 {
6559 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6560 }
6561
6562 public SoundSource PlaySound(string id, float v = 1f, bool spatial = true)
6563 {
6564 Card rootCard = GetRootCard();
6565 if (rootCard.IsPC)
6566 {
6567 spatial = false;
6568 }
6569 if (rootCard.Dist(EClass.pc) < 6 || !spatial)
6570 {
6571 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6572 }
6573 return null;
6574 }
6575
6576 public void KillAnime()
6577 {
6578 renderer.KillAnime();
6579 }
6580
6581 public void PlayAnime(AnimeID id, bool force = false)
6582 {
6583 renderer.PlayAnime(id, force);
6584 }
6585
6586 public void PlayAnime(AnimeID id, Point dest, bool force = false)
6587 {
6588 renderer.PlayAnime(id, dest);
6589 }
6590
6591 public void PlayAnimeLoot()
6592 {
6593 renderer.PlayAnime(AnimeID.Loot);
6594 }
6595
6596 public Effect PlayEffect(string id, bool useRenderPos = true, float range = 0f, Vector3 fix = default(Vector3))
6597 {
6598 if (id.IsEmpty())
6599 {
6600 return null;
6601 }
6602 Card rootCard = GetRootCard();
6603 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6604 }
6605
6606 public void PlayEffect(int ele, bool useRenderPos = true, float range = 0f)
6607 {
6608 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6609 if (effect == null)
6610 {
6611 Debug.Log(ele);
6612 return;
6613 }
6614 Card rootCard = GetRootCard();
6615 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6616 }
6617
6618 public virtual void SetDir(int d)
6619 {
6620 dir = d;
6621 renderer.RefreshSprite();
6622 }
6623
6624 public void SetRandomDir()
6625 {
6626 SetDir(EClass.rnd(4));
6627 }
6628
6629 public virtual void LookAt(Card c)
6630 {
6631 }
6632
6633 public virtual void LookAt(Point p)
6634 {
6635 }
6636
6637 public virtual void Rotate(bool reverse = false)
6638 {
6639 int num = 4;
6640 if (sourceCard.tiles.Length > 4)
6641 {
6642 num = sourceCard.tiles.Length;
6643 }
6644 if (TileType == TileType.Door)
6645 {
6646 num = 2;
6647 }
6648 if (trait is TraitFakeObj)
6649 {
6650 num = (trait as TraitFakeObj).GetMaxDir();
6651 }
6652 if (reverse)
6653 {
6654 dir--;
6655 }
6656 else
6657 {
6658 dir++;
6659 }
6660 if (dir < 0)
6661 {
6662 dir = num - 1;
6663 }
6664 if (dir == num)
6665 {
6666 dir = 0;
6667 }
6668 SetDir(dir);
6669 renderer.RefreshSprite();
6670 }
6671
6672 public void ChangeAltitude(int a)
6673 {
6674 altitude += a;
6675 if (altitude < 0)
6676 {
6677 altitude = 0;
6678 }
6679 if (altitude > TileType.MaxAltitude)
6680 {
6681 altitude = TileType.MaxAltitude;
6682 }
6683 }
6684
6686 {
6687 return SubPassData.Default;
6688 }
6689
6690 public void SetFreePos(Point point)
6691 {
6692 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle;
6693 if (freePos)
6694 {
6695 Vector3 vector = point.Position();
6696 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6697 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6698 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6700 {
6701 fx -= fx % 0.2f;
6702 fy -= fy % 0.1f;
6703 }
6704 fx = fx - vector.x + thingPosition.x;
6705 fy = fy - vector.y + thingPosition.y;
6706 }
6707 else
6708 {
6709 float num2 = (fy = 0f);
6710 fx = num2;
6711 }
6712 }
6713
6714 public void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition = false)
6715 {
6716 if (dir != -1)
6717 {
6718 this.dir = dir;
6719 }
6720 Vector3 v = point.Position();
6721 bool skipRender = point.cell.skipRender;
6722 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6723 {
6724 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6725 }
6726 if (!main)
6727 {
6728 return;
6729 }
6730 RenderParam renderParam = GetRenderParam();
6732 {
6733 renderParam.x = v.x;
6734 renderParam.y = v.y;
6735 renderParam.z = v.z;
6736 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6737 v.x = renderParam.x;
6738 v.y = renderParam.y;
6739 v.z = renderParam.z;
6740 }
6741 else if (TileType.UseMountHeight)
6742 {
6743 TileType.GetMountHeight(ref v, point, this.dir, this);
6744 }
6745 v.z += EClass.setting.render.thingZ;
6746 if (!skipRender)
6747 {
6748 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6749 if (freePos)
6750 {
6751 v.x += fx;
6752 v.y += fy;
6753 v.z += thingPosition.z;
6754 }
6755 else
6756 {
6757 v += thingPosition;
6758 }
6759 }
6760 if (useCurrentPosition)
6761 {
6762 v = renderer.position;
6763 v.z += -0.01f;
6764 }
6765 if (TileType == TileType.Door)
6766 {
6767 v.z -= 0.5f;
6768 }
6769 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6770 point.ApplyAnime(ref v);
6771 if (renderer.hasActor)
6772 {
6773 renderer.actor.RefreshSprite();
6774 }
6775 renderer.Draw(renderParam, ref v, drawShadow: false);
6776 }
6777
6778 public void RecalculateFOV()
6779 {
6780 if (fov != null)
6781 {
6782 ClearFOV();
6783 fov = null;
6784 if (IsPC)
6785 {
6786 EClass.player.lightRadius = 1;
6787 }
6788 }
6789 CalculateFOV();
6790 }
6791
6792 public bool HasLight()
6793 {
6794 return GetLightRadius() > 0;
6795 }
6796
6797 public float GetLightPower()
6798 {
6799 float num = (isChara ? EClass.scene.profile.light.fovCurveChara.Evaluate(EClass.scene.timeRatio) : EClass.scene.profile.global.fovPower);
6800 if (LightData != null)
6801 {
6802 return 0.01f * LightData.color.a * 256f * 1.12f;
6803 }
6804 if (IsPCFaction && !IsPC)
6805 {
6806 num *= 4f;
6807 }
6808 return num;
6809 }
6810
6811 public int GetHearingRadius()
6812 {
6813 return 8;
6814 }
6815
6816 public int GetSightRadius()
6817 {
6818 if (IsPC)
6819 {
6820 return EClass.player.lightRadius;
6821 }
6822 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0) + EvalueMax(490) + EClass._zone.SightRadiusBonus;
6823 }
6824
6825 public int GetLightRadius()
6826 {
6827 if (isThing)
6828 {
6829 if (!IsInstalled && EClass.pc.held != this)
6830 {
6831 return 0;
6832 }
6833 if (trait is TraitLightSource && Thing.isEquipped)
6834 {
6835 return (trait as TraitLightSource).LightRadius;
6836 }
6837 if (LightData == null || !trait.IsLightOn)
6838 {
6839 return 0;
6840 }
6841 return LightData.radius;
6842 }
6843 int num = ((LightData != null) ? LightData.radius : 0);
6844 int num2 = 0;
6845 if (IsPC)
6846 {
6847 if (Chara.isBlind)
6848 {
6849 return 1;
6850 }
6851 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6852 num2 = 2;
6853 }
6854 else
6855 {
6857 {
6858 return 0;
6859 }
6860 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6861 {
6862 return 0;
6863 }
6864 }
6865 if (IsPCFaction)
6866 {
6867 Thing equippedThing = Chara.body.GetEquippedThing(45);
6868 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6869 {
6870 num2 = traitLightSource.LightRadius;
6871 }
6872 if (Chara.held != null && IsPC)
6873 {
6874 int lightRadius = Chara.held.GetLightRadius();
6875 if (lightRadius > 0)
6876 {
6877 if (lightRadius > num2)
6878 {
6879 num2 = Chara.held.GetLightRadius() - 1;
6880 }
6881 if (num2 < 3)
6882 {
6883 num2 = 3;
6884 }
6885 }
6886 }
6887 if (num < num2)
6888 {
6889 num = num2;
6890 }
6891 }
6892 return num;
6893 }
6894
6895 public void CalculateFOV()
6896 {
6897 int radius = GetLightRadius();
6898 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6899 {
6900 return;
6901 }
6902 float power = GetLightPower();
6903 if (IsPC)
6904 {
6905 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6906 {
6907 power += Chara.held.GetLightPower();
6908 }
6909 if (radius <= 2)
6910 {
6911 power = 0f;
6912 }
6913 foreach (Condition condition in Chara.conditions)
6914 {
6915 condition.OnCalculateFov(fov, ref radius, ref power);
6916 }
6917 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6918 {
6919 power = EClass.scene.profile.global.playerLightPowerLimit;
6920 }
6921 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6922 radius += EvalueMax(490) + EClass._zone.SightRadiusBonus;
6923 EClass.player.lightRadius = radius;
6924 EClass.player.lightPower = power;
6925 }
6926 if (fov == null)
6927 {
6928 fov = CreateFov();
6929 }
6930 fov.Perform(pos.x, pos.z, radius, power * 2f);
6931 }
6932
6934 {
6935 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6936 }
6937
6939 {
6940 Fov fov = new Fov();
6941 int num = (trait.UseLightColor ? c_lightColor : 0);
6942 if (num != 0)
6943 {
6944 fov.r = (byte)(num / 1024);
6945 fov.g = (byte)(num % 1024 / 32);
6946 fov.b = (byte)(num % 32);
6947 }
6948 else if (LightData != null)
6949 {
6950 fov.r = (byte)(LightData.color.r * 16f);
6951 fov.g = (byte)(LightData.color.g * 16f);
6952 fov.b = (byte)(LightData.color.b * 16f);
6953 }
6954 else if (isChara)
6955 {
6956 fov.r = 0;
6957 fov.g = 0;
6958 fov.b = 0;
6959 }
6960 else
6961 {
6962 fov.r = 3;
6963 fov.g = 2;
6964 fov.b = 1;
6965 }
6966 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
6967 {
6968 Fov fov2 = Chara.held.CreateFov();
6969 fov.r += fov2.r;
6970 fov.g += fov2.g;
6971 fov.b += fov2.b;
6972 }
6973 if (IsPC)
6974 {
6975 fov.isPC = true;
6976 foreach (Condition condition in Chara.conditions)
6977 {
6978 condition.OnCreateFov(fov);
6979 }
6980 }
6981 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
6982 return fov;
6983 }
6984
6985 public void ClearFOV()
6986 {
6987 if (fov != null && fov.lastPoints.Count != 0)
6988 {
6989 fov.Perform(pos.x, pos.z, 0);
6990 }
6991 }
6992
6993 public virtual void OnSimulateHour(VirtualDate date)
6994 {
6995 trait.OnSimulateHour(date);
6996 if (date.IsRealTime)
6997 {
6998 DecayNatural();
6999 }
7000 }
7001
7002 public void DecayNatural(int hour = 1)
7003 {
7004 if (!isNPCProperty)
7005 {
7006 things.ForeachReverse(delegate(Thing t)
7007 {
7008 t.DecayNatural(hour);
7009 });
7010 if (sourceCard._origin == "dish")
7011 {
7012 CheckJustCooked();
7013 }
7014 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
7015 {
7016 Decay(10 * hour);
7017 }
7018 else if (!isChara && trait.Decay != 0)
7019 {
7020 Decay(trait.Decay * hour);
7021 }
7022 }
7023 }
7024
7025 public void CheckJustCooked()
7026 {
7027 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
7028 {
7029 c_dateCooked = 0;
7030 elements.Remove(757);
7031 }
7032 }
7033
7034 public void Decay(int a = 10)
7035 {
7036 Card card = parent as Card;
7037 int num = 200;
7038 int num2 = MaxDecay / 4 * 3;
7039 if (a > 0)
7040 {
7041 if (card != null)
7042 {
7043 num = card.trait.DecaySpeedChild;
7044 }
7045 num = num * trait.DecaySpeed / 100;
7046 int num3 = Evalue(405);
7047 if (num3 != 0)
7048 {
7049 num = num * (100 - num3 * 2) / 100;
7050 }
7051 if (num < 0)
7052 {
7053 num = 0;
7054 }
7055 }
7056 else
7057 {
7058 num = 100;
7059 }
7060 a = a * num / 100;
7061 if (decay + a > MaxDecay)
7062 {
7063 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
7064 {
7065 return;
7066 }
7067 if (!IsDecayed)
7068 {
7069 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
7070 {
7071 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
7072 card.AddCard(thing);
7073 if (!IsParentLocked())
7074 {
7075 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
7076 }
7077 Destroy();
7078 return;
7079 }
7080 if (parent == EClass._zone)
7081 {
7082 Say("rot", this);
7083 }
7084 else if (GetRootCard() == EClass.pc)
7085 {
7086 if (!IsParentLocked())
7087 {
7088 EClass.pc.Say("rotInv", this, EClass.pc);
7089 }
7091 }
7092 if (IsFood)
7093 {
7094 elements.ModBase(73, -10);
7095 }
7096 }
7097 }
7098 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
7099 {
7100 if (!IsParentLocked())
7101 {
7102 EClass.pc.Say("rottingInv", this, EClass.pc);
7103 }
7105 }
7106 decay += a;
7107 bool IsParentLocked()
7108 {
7109 if (parent is Thing)
7110 {
7111 return (parent as Thing).c_lockLv > 0;
7112 }
7113 return false;
7114 }
7115 }
7116
7117 public bool HasTalk(string idTopic)
7118 {
7119 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
7120 }
7121
7122 public void Talk(string idTopic, string ref1 = null, string ref2 = null, bool forceSync = false)
7123 {
7124 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
7125 {
7126 EClass.player.forceTalk = false;
7127 Msg.SetColor();
7128 return;
7129 }
7130 EClass.player.forceTalk = false;
7131 if (!isSynced && !forceSync)
7132 {
7133 Msg.SetColor();
7134 return;
7135 }
7136 GameLang.refDrama1 = ref1;
7137 GameLang.refDrama2 = ref2;
7138 string text = GetTalkText(idTopic, stripPun: true);
7139 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7140 if ((HasElement(1232) || (condition != null && condition.IsBaby)) && idTopic != "baby")
7141 {
7142 BackerContent.GakiConvert(ref text, "babu");
7143 }
7144 else
7145 {
7146 switch ((condition != null) ? condition.chara.id : id)
7147 {
7148 case "adv_gaki":
7149 BackerContent.GakiConvert(ref text);
7150 break;
7151 case "corgon":
7152 BackerContent.GakiConvert(ref text, "mokyu");
7153 break;
7154 case "mimu":
7155 BackerContent.GakiConvert(ref text, "mimu");
7156 break;
7157 }
7158 }
7159 TalkRaw(text, ref1, ref2, forceSync);
7160 }
7161
7162 public void TalkRaw(string text, string ref1 = null, string ref2 = null, bool forceSync = false)
7163 {
7164 if ((!isSynced && !forceSync) || text.IsEmpty())
7165 {
7166 Msg.SetColor();
7167 return;
7168 }
7169 if (ref1 != null)
7170 {
7171 text = text.Replace("#1", ref1);
7172 }
7173 if (ref2 != null)
7174 {
7175 text = text.Replace("#2", ref2);
7176 }
7177 HostRenderer.Say(ApplyNewLine(text));
7178 text = StripTalkSpecialCharacters(text);
7179 bool flag = text.StartsWith("*");
7180 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
7181 if (!flag)
7182 {
7183 text = text.Bracket();
7184 }
7185 Msg.Say(text.Replace("&", ""));
7186 }
7187
7188 public string StripTalkSpecialCharacters(string text)
7189 {
7190 switch (text[0])
7191 {
7192 case '@':
7193 {
7194 if (text.Length > 1 && int.TryParse(text[1].ToString() ?? "", out var _))
7195 {
7196 return text.Substring(2);
7197 }
7198 break;
7199 }
7200 case '^':
7201 case '|':
7202 return text.Substring(1);
7203 }
7204 return text;
7205 }
7206
7207 public string ApplyNewLine(string text)
7208 {
7209 if (text.Contains("&"))
7210 {
7211 string text2 = "_comma".lang();
7212 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
7213 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
7214 text = text.Replace("&", Environment.NewLine ?? "");
7215 }
7216 return text;
7217 }
7218
7219 public void SayRaw(string text, string ref1 = null, string ref2 = null)
7220 {
7221 if (isSynced && !text.IsEmpty())
7222 {
7223 if (ref1 != null)
7224 {
7225 text = text.Replace("#1", ref1);
7226 }
7227 if (ref2 != null)
7228 {
7229 text = text.Replace("#2", ref2);
7230 }
7231 HostRenderer.Say(text);
7232 }
7233 }
7234
7235 public void SayNothingHappans()
7236 {
7237 Say("nothingHappens");
7238 }
7239
7240 public void Say(string lang, string ref1 = null, string ref2 = null)
7241 {
7242 if (ShouldShowMsg)
7243 {
7244 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
7245 }
7246 Msg.SetColor();
7247 }
7248
7249 public void Say(string lang, Card c1, Card c2, string ref1 = null, string ref2 = null)
7250 {
7251 if (ShouldShowMsg)
7252 {
7253 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
7254 }
7255 Msg.SetColor();
7256 }
7257
7258 public void Say(string lang, Card c1, string ref1 = null, string ref2 = null)
7259 {
7260 if (ShouldShowMsg)
7261 {
7262 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
7263 }
7264 Msg.SetColor();
7265 }
7266
7267 public string GetTalkText(string idTopic, bool stripPun = false, bool useDefault = true)
7268 {
7269 bool flag = isChara && Chara.IsHumanSpeak;
7270 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7271 string text = MOD.listTalk.GetTalk((condition != null) ? condition.chara.id : c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
7272 if (!text.IsEmpty())
7273 {
7274 text = text.Split('|').RandomItem();
7275 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
7276 {
7277 if (!text.StartsWith("(") && !text.StartsWith("*"))
7278 {
7279 text = "(" + text + ")";
7280 }
7281 text = text.Replace("。)", ")");
7282 }
7283 }
7284 return ApplyTone(text, stripPun);
7285 }
7286
7287 public string ApplyTone(string text, bool stripPun = false)
7288 {
7289 text = GameLang.ConvertDrama(text, Chara);
7290 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
7291 }
7292
7293 public static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun = false)
7294 {
7295 if (text.IsEmpty())
7296 {
7297 return text;
7298 }
7299 string[] array = _tones.IsEmpty("").Split('|');
7300 string key = array[0];
7301 string text2 = "";
7303 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
7304 {
7305 text2 = text.Replace("{", "").Replace("}", "");
7306 }
7307 else
7308 {
7309 if (array[0].IsEmpty())
7310 {
7311 key = "default";
7312 }
7313 if (MOD.tones.all.ContainsKey(key))
7314 {
7315 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
7316 if (Lang.isJP && c != null)
7317 {
7318 if (array.Length >= 2)
7319 {
7320 stringBuilder.Replace("_toneI".lang(), array[1]);
7321 }
7322 if (array.Length >= 3)
7323 {
7324 stringBuilder.Replace("_toneYou".lang(), array[2]);
7325 }
7326 }
7327 text2 = stringBuilder.ToString();
7328 }
7329 else
7330 {
7331 text2 = text.Replace("{", "").Replace("}", "");
7332 }
7333 }
7334 if (c != null)
7335 {
7336 text2 = text2.Replace("#me", c.NameSimple);
7337 }
7338 if (!stripPun || !Lang.setting.stripPuns)
7339 {
7340 return text2;
7341 }
7342 return text2.StripLastPun();
7343 }
7344
7345 public void SetRandomTalk()
7346 {
7348 if (!MOD.listTalk.list[0].ContainsKey(id))
7349 {
7350 c_idTalk = MOD.listTalk.GetRandomID("human");
7351 }
7352 }
7353
7354 public void SetRandomTone()
7355 {
7357 List<Dictionary<string, string>> list = MOD.tones.list;
7358 if (list.Count != 0)
7359 {
7360 int mtp = EClass.core.config.test.extraToneMTP switch
7361 {
7362 4 => 10,
7363 3 => 5,
7364 2 => 2,
7365 1 => 1,
7366 0 => 0,
7367 _ => 0,
7368 };
7369 if (EClass.debug.enable)
7370 {
7371 mtp *= 100;
7372 }
7373 string text = list.RandomItem()["id"];
7374 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
7375 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
7376 }
7377 }
7378
7380 {
7381 return ListCraftBonusTraits().Count > 0;
7382 }
7383
7384 public List<Element> ListCraftBonusTraits()
7385 {
7386 List<Element> list = new List<Element>();
7387 string[] tag = sourceCard.tag;
7388 for (int i = 0; i < tag.Length; i++)
7389 {
7390 string[] array = tag[i].Split('/');
7391 if (!(array[0] != "craft_bonus"))
7392 {
7393 Element item = Element.Create(array[1], array[2].ToInt());
7394 list.Add(item);
7395 }
7396 }
7397 return list;
7398 }
7399
7400 public void TryStack(Thing t)
7401 {
7402 if (t == this)
7403 {
7404 return;
7405 }
7406 ThingContainer.DestData dest = things.GetDest(t);
7407 if (dest.stack != null)
7408 {
7409 if (IsPC)
7410 {
7411 Say("stack_thing", t, dest.stack);
7412 }
7413 t.TryStackTo(dest.stack);
7414 }
7415 }
7416
7417 public void ApplyBacker(int bid)
7418 {
7419 ChangeRarity(Rarity.Normal);
7420 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
7421 if (row == null)
7422 {
7423 return;
7424 }
7425 c_idBacker = row.id;
7426 if (row.type == 4)
7427 {
7429 Chara chara = Chara;
7430 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
7431 chara.hostility = hostility2;
7432 }
7433 if (row.type == 6)
7434 {
7437 Chara.idFaith = row.deity.ToLowerInvariant();
7438 }
7439 if (row.type == 4 || row.type == 5 || row.type == 7)
7440 {
7441 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
7442 if (id == "putty_snow")
7443 {
7444 idSkin = 0;
7445 }
7446 }
7447 if (bid == 164)
7448 {
7449 Chara.EQ_ID("amulet_moonnight");
7450 }
7451 }
7452
7453 public void RemoveBacker()
7454 {
7455 if (c_idBacker == 164)
7456 {
7457 Chara.things.Find("amulet_moonnight")?.Destroy();
7458 }
7459 c_idBacker = 0;
7460 }
7461
7462 public void SetPaintData()
7463 {
7464 EClass.ui.Hide(0f);
7466 {
7467 ClearPaintSprite();
7468 c_textureData = GetPaintData();
7470 {
7471 EClass.ui.Show(0f);
7472 });
7473 });
7474 }
7475
7476 public byte[] GetPaintData()
7477 {
7478 Sprite sprite = GetSprite();
7479 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7480 int num = sprite.texture.width * 2;
7481 int num2 = sprite.texture.height * 2;
7482 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
7483 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7484 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7485 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
7486 texture2D2.SetPixels(pixels);
7487 texture2D2.Apply();
7488 byte[] result = texture2D2.EncodeToJPG();
7489 UnityEngine.Object.Destroy(texture2D);
7490 UnityEngine.Object.Destroy(texture2D2);
7491 return result;
7492 }
7493
7494 public void ClearPaintSprite()
7495 {
7496 if ((bool)_paintSprite)
7497 {
7498 UnityEngine.Object.Destroy(_paintSprite.texture);
7499 UnityEngine.Object.Destroy(_paintSprite);
7500 _paintSprite = null;
7501 }
7502 }
7503
7504 public Sprite GetPaintSprite()
7505 {
7506 if (!_paintSprite)
7507 {
7508 byte[] data = c_textureData;
7509 Texture2D texture2D = new Texture2D(1, 1);
7510 texture2D.LoadImage(data);
7511 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
7512 EClass.game.loadedTextures.Add(texture2D);
7513 if (trait is TraitCanvas traitCanvas)
7514 {
7515 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7516 }
7517 }
7518 return _paintSprite;
7519 }
7520
7521 public void TryUnrestrain(bool force = false, Chara c = null)
7522 {
7523 if (!(GetRestrainer() == null || force))
7524 {
7525 return;
7526 }
7527 isRestrained = false;
7528 Say("unrestrained", this);
7529 if (this != c)
7530 {
7531 Talk("thanks");
7532 }
7533 MoveImmediate(pos.GetNearestPoint());
7534 renderer.SetFirst(first: true);
7535 if (c == null)
7536 {
7537 return;
7538 }
7539 if (c_rescueState == RescueState.WaitingForRescue)
7540 {
7541 c_rescueState = RescueState.Rescued;
7542 if (c.IsPC)
7543 {
7545 }
7546 }
7548 {
7549 return;
7550 }
7551 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
7552 {
7553 c.DoHostileAction(item, immediate: true);
7554 }
7555 }
7556
7558 {
7559 foreach (Card item in pos.ListCards())
7560 {
7561 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
7562 {
7563 return item.trait as TraitShackle;
7564 }
7565 }
7566 return null;
7567 }
7568
7569 public virtual void Tick()
7570 {
7571 }
7572
7573 public static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
7574 {
7575 int result = 0;
7576 if (row.id == 0)
7577 {
7578 return result;
7579 }
7580 result = row.value * mat.value / 100;
7581 if (result < 0)
7582 {
7583 result = 1;
7584 }
7585 return result;
7586 }
7587
7588 public Thing SetPriceFix(int a)
7589 {
7590 c_priceFix = a;
7591 return Thing;
7592 }
7593
7594 public int GetEquipValue()
7595 {
7596 return GetValue();
7597 }
7598
7599 public void SetSale(bool sale)
7600 {
7601 if (isSale != sale)
7602 {
7603 isSale = sale;
7604 if (isSale)
7605 {
7606 EClass._map.props.sales.Add(this);
7607 }
7608 else
7609 {
7610 EClass._map.props.sales.Remove(this);
7611 }
7612 }
7613 }
7614
7615 public int GetValue(PriceType priceType = PriceType.Default, bool sell = false)
7616 {
7617 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7618 if (id == "plat" && !sell)
7619 {
7620 num = 10000;
7621 }
7622 if (num == 0)
7623 {
7624 return 0;
7625 }
7626 float num2 = num;
7627 if (priceType == PriceType.CopyShop)
7628 {
7629 num2 += (float)c_priceCopy * 0.2f;
7630 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7631 }
7632 else
7633 {
7634 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7635 }
7636 if (IsFood && !material.tag.Contains("food"))
7637 {
7638 num2 *= 0.5f;
7639 }
7640 float num3;
7641 if (IsEquipmentOrRangedOrAmmo || trait is TraitMod)
7642 {
7643 if (sell)
7644 {
7645 num2 *= 0.3f;
7646 }
7647 num3 = 2f;
7648 }
7649 else
7650 {
7651 num3 = 0.5f;
7652 }
7653 if (isReplica)
7654 {
7655 num2 *= 0.15f;
7656 }
7657 if (!IsUnique)
7658 {
7659 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7660 {
7661 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7662 }
7663 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7664 if (IsEquipmentOrRanged)
7665 {
7666 int num4 = 0;
7667 foreach (Element value in elements.dict.Values)
7668 {
7669 num4 += value.source.value;
7670 }
7671 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7672 if (rarity >= Rarity.Legendary)
7673 {
7674 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7675 }
7676 }
7677 }
7678 if (trait is TraitRecipe && sell)
7679 {
7680 num2 *= 0.1f;
7681 }
7682 if (encLV != 0 && !category.tag.Contains("noEnc"))
7683 {
7684 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7685 }
7686 if (tier > 0)
7687 {
7688 num2 *= (float)(tier + 1);
7689 }
7690 return (int)num2;
7691 }
7692
7693 public virtual int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
7694 {
7695 if (priceType == PriceType.CopyShop && sell)
7696 {
7697 return 0;
7698 }
7699 if (!sell)
7700 {
7701 if (id == "littleball")
7702 {
7703 return 0;
7704 }
7705 switch (currency)
7706 {
7707 case CurrencyType.Money:
7708 if (id == "crimale2")
7709 {
7710 return 6480;
7711 }
7712 break;
7713 case CurrencyType.Influence:
7714 switch (id)
7715 {
7716 case "ticket_fortune":
7717 return 5;
7718 case "medal":
7719 return 5;
7720 case "lunch_love":
7721 return 20;
7722 case "scroll_alias":
7723 return 5;
7724 case "scroll_biography":
7725 return 5;
7726 case "1268":
7727 return 8;
7728 case "1329":
7729 return 20;
7730 case "statue_lulu":
7731 case "statue_jure":
7732 case "statue_ehe":
7733 return 100;
7734 }
7735 break;
7736 case CurrencyType.Money2:
7737 {
7738 string text = id;
7739 if (!(text == "mathammer"))
7740 {
7741 if (!(text == "water_jure"))
7742 {
7743 break;
7744 }
7745 return 2000;
7746 }
7747 return 50 + material.tier * material.tier * 10;
7748 }
7749 case CurrencyType.Ecopo:
7750 switch (id)
7751 {
7752 case "plat":
7753 return 500;
7754 case "rune_free":
7755 return 1000;
7756 case "whip_egg":
7757 return 3000;
7758 case "brush_strip":
7759 return 2500;
7760 case "hammer_strip":
7761 return 5000;
7762 case "helm_chef":
7763 return 25000;
7764 }
7765 break;
7766 case CurrencyType.Plat:
7767 switch (id)
7768 {
7769 case "lucky_coin":
7770 return 100;
7771 case "book_exp":
7772 return 200;
7773 case "book_skill":
7774 return 50;
7775 }
7776 break;
7777 case CurrencyType.Medal:
7778 switch (id)
7779 {
7780 case "1282":
7781 return 5;
7782 case "bill_tax":
7783 return 3;
7784 case "water":
7785 return 3;
7786 case "bill":
7787 return 3;
7788 case "1165":
7789 return 10;
7790 case "diary_sister":
7791 return 12;
7792 case "diary_lady":
7793 return 25;
7794 case "diary_catsister":
7795 return 85;
7796 case "container_magic":
7797 return 20;
7798 case "wrench_tent_elec":
7799 return 3;
7800 case "wrench_tent_soil":
7801 return 3;
7802 case "wrench_tent_seabed":
7803 return 12;
7804 case "wrench_bed":
7805 return 3;
7806 case "wrench_storage":
7807 return 4;
7808 case "wrench_fridge":
7809 return 15;
7810 case "wrench_extend_v":
7811 return 6;
7812 case "wrench_extend_h":
7813 return 6;
7814 case "monsterball":
7815 return LV / 8;
7816 case "372":
7817 return 3;
7818 case "hammer_garokk":
7819 return 100;
7820 case "scroll_random":
7821 if (refVal == 8288)
7822 {
7823 return 20;
7824 }
7825 break;
7826 }
7827 break;
7828 }
7829 }
7830 if (sell && noSell)
7831 {
7832 return 0;
7833 }
7834 if (!sell && id == "casino_coin")
7835 {
7836 return 20;
7837 }
7838 int value = GetValue(priceType, sell);
7839 if (value == 0)
7840 {
7841 return 0;
7842 }
7843 if (c == null)
7844 {
7845 c = EClass.pc;
7846 }
7847 double p = value;
7848 Trait trait = this.trait;
7849 if (!(trait is TraitBed))
7850 {
7851 if (trait is TraitContainer traitContainer)
7852 {
7853 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7854 }
7855 }
7856 else
7857 {
7858 p *= 1f + 0.5f * (float)c_containerSize;
7859 }
7860 p += c_priceAdd;
7861 if (c_priceFix != 0)
7862 {
7863 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7864 if (p == 0.0)
7865 {
7866 return 0;
7867 }
7868 }
7869 if (isStolen)
7870 {
7871 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7872 {
7873 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7874 }
7875 else if (sell && Guild.Thief.IsMember)
7876 {
7877 p = Guild.Thief.SellStolenPrice((int)p);
7878 }
7879 else
7880 {
7881 p *= 0.5;
7882 }
7883 }
7884 if (!sell && category.id == "spellbook")
7885 {
7886 p = Guild.Mage.BuySpellbookPrice((int)p);
7887 }
7888 bool flag = priceType == PriceType.CopyShop;
7889 int num = ((!flag) ? 1 : 5);
7890 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7891 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7892 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7893 if (num3 > 0f)
7894 {
7895 num3 *= (float)num;
7896 }
7897 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7898 p *= num5;
7899 p *= 0.20000000298023224;
7900 if (sell)
7901 {
7902 p *= 0.20000000298023224;
7903 if (isCopy)
7904 {
7905 p *= 0.20000000298023224;
7906 }
7907 if (isReplica)
7908 {
7909 p *= 0.20000000298023224;
7910 }
7911 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7912 {
7913 p *= 0.5;
7914 }
7915 if ((uint)(priceType - 1) <= 1u)
7916 {
7917 if (category.IsChildOf("fish"))
7918 {
7919 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7920 }
7921 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7922 {
7923 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7924 }
7925 }
7926 }
7927 if (id == "rod_wish")
7928 {
7929 p *= (sell ? 0.01f : 50f);
7930 }
7931 switch (currency)
7932 {
7933 case CurrencyType.Ecopo:
7934 if (this.trait is TraitSeed)
7935 {
7936 p *= 2.0;
7937 }
7938 else if (this.trait is TraitEcoMark)
7939 {
7940 p *= 1.0;
7941 }
7942 else
7943 {
7944 p *= 0.20000000298023224;
7945 }
7946 break;
7947 case CurrencyType.Casino_coin:
7948 p *= 0.10000000149011612;
7949 break;
7950 case CurrencyType.Influence:
7951 p *= 0.0020000000949949026;
7952 break;
7953 case CurrencyType.Medal:
7954 p *= 0.00019999999494757503;
7955 break;
7956 case CurrencyType.Money2:
7957 p *= 0.004999999888241291;
7958 break;
7959 default:
7960 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
7961 {
7962 if (blessedState == BlessedState.Blessed)
7963 {
7964 p *= 1.25;
7965 }
7966 else if (blessedState <= BlessedState.Cursed)
7967 {
7968 p *= (flag ? 1.25f : 0.3f);
7969 }
7970 if (this.trait.HasCharges)
7971 {
7972 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
7973 }
7974 if (IsDecayed)
7975 {
7976 p *= (flag ? 0.9f : 0.5f);
7977 }
7978 }
7979 else
7980 {
7981 Rand.UseSeed(uid, delegate
7982 {
7983 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
7984 });
7985 }
7986 if (!sell)
7987 {
7988 p *= 1f + 0.2f * (float)c.Evalue(1406);
7989 }
7990 break;
7991 }
7992 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
7993 switch (priceType)
7994 {
7995 case PriceType.Tourism:
7996 num6 = 0f;
7997 break;
7998 case PriceType.Shipping:
7999 if (sell)
8000 {
8001 p *= 1.100000023841858;
8002 }
8003 break;
8004 case PriceType.PlayerShop:
8005 {
8006 if (!sell)
8007 {
8008 break;
8009 }
8010 float num7 = 1.25f;
8011 if (EClass.Branch != null)
8012 {
8013 if (EClass.Branch.policies.IsActive(2817))
8014 {
8015 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
8016 }
8017 if (EClass.Branch.policies.IsActive(2816))
8018 {
8019 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
8020 }
8021 if (isChara)
8022 {
8023 if (EClass.Branch.policies.IsActive(2828))
8024 {
8025 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
8026 }
8027 }
8028 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
8029 {
8030 if (EClass.Branch.policies.IsActive(2818))
8031 {
8032 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
8033 }
8034 }
8035 else if (category.IsChildOf("furniture"))
8036 {
8037 if (EClass.Branch.policies.IsActive(2819))
8038 {
8039 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
8040 }
8041 }
8042 else if (EClass.Branch.policies.IsActive(2820))
8043 {
8044 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
8045 }
8046 }
8047 p *= num7;
8048 break;
8049 }
8050 }
8051 if ((uint)currency > 1u)
8052 {
8053 num6 = 0f;
8054 }
8055 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
8056 if (sell)
8057 {
8058 p = EClass.curve((int)p, 10000, 10000, 80);
8059 }
8060 if (p < 1.0)
8061 {
8062 p = ((!sell) ? 1 : 0);
8063 }
8064 if (!sell)
8065 {
8066 if (currency == CurrencyType.Casino_coin)
8067 {
8068 if (p > 100000.0)
8069 {
8070 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
8071 }
8072 else if (p > 10000.0)
8073 {
8074 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
8075 }
8076 else if (p > 1000.0)
8077 {
8078 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
8079 }
8080 else if (p > 100.0)
8081 {
8082 p = Mathf.CeilToInt((float)p / 100f) * 100;
8083 }
8084 else if (p > 10.0)
8085 {
8086 p = Mathf.CeilToInt((float)p / 10f) * 10;
8087 }
8088 }
8089 if (this.trait is TraitDeed)
8090 {
8091 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
8092 }
8093 }
8094 if (p > (double)(sell ? 500000000 : 1000000000))
8095 {
8096 if (!sell)
8097 {
8098 return 1000000000;
8099 }
8100 return 500000000;
8101 }
8102 return (int)p;
8103 }
8104
8105 public virtual string GetHoverText()
8106 {
8107 return Name + GetExtraName();
8108 }
8109
8110 public virtual string GetHoverText2()
8111 {
8112 return "";
8113 }
8114
8115 public int Dist(Card c)
8116 {
8117 if (!IsMultisize && !c.IsMultisize)
8118 {
8119 return pos.Distance(c.pos);
8120 }
8121 if (IsMultisize)
8122 {
8123 int dist = 99;
8124 ForeachPoint(delegate(Point p, bool main)
8125 {
8126 int num2 = DistMulti(p, c);
8127 if (num2 < dist)
8128 {
8129 dist = num2;
8130 }
8131 });
8132 return dist;
8133 }
8134 return DistMulti(pos, c);
8135 static int DistMulti(Point p1, Card c)
8136 {
8137 if (!c.IsMultisize)
8138 {
8139 return p1.Distance(c.pos);
8140 }
8141 int dist2 = 99;
8142 c.ForeachPoint(delegate(Point p, bool main)
8143 {
8144 int num = p1.Distance(p);
8145 if (num < dist2)
8146 {
8147 dist2 = num;
8148 }
8149 });
8150 return dist2;
8151 }
8152 }
8153
8154 public int Dist(Point p)
8155 {
8156 return pos.Distance(p);
8157 }
8158
8159 public bool IsInMutterDistance(int d = 10)
8160 {
8161 return pos.Distance(EClass.pc.pos) < d;
8162 }
8163
8164 public void SetCensored(bool enable)
8165 {
8166 isCensored = enable;
8168 {
8169 isCensored = false;
8170 }
8171 renderer.SetCensored(isCensored);
8172 }
8173
8174 public void SetDeconstruct(bool deconstruct)
8175 {
8176 if (isDeconstructing != deconstruct)
8177 {
8178 if (deconstruct)
8179 {
8180 EClass._map.props.deconstructing.Add(this);
8181 }
8182 else
8183 {
8184 EClass._map.props.deconstructing.Remove(this);
8185 }
8186 isDeconstructing = deconstruct;
8187 }
8188 }
8189
8190 public virtual bool MatchEncSearch(string s)
8191 {
8192 return false;
8193 }
8194
8196 {
8197 switch (m)
8198 {
8199 case UIList.SortMode.ByEquip:
8200 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
8201 break;
8202 case UIList.SortMode.ByValue:
8203 sortVal = -GetPrice(currency) * 1000;
8204 break;
8205 case UIList.SortMode.ByNumber:
8206 sortVal = -Num * 1000;
8207 break;
8208 case UIList.SortMode.ByCategory:
8209 sortVal = category.sortVal * 1000;
8210 break;
8211 case UIList.SortMode.ByWeight:
8212 sortVal = -ChildrenAndSelfWeight * 1000;
8213 break;
8214 case UIList.SortMode.ByWeightSingle:
8215 sortVal = -ChildrenAndSelfWeightSingle * 1000;
8216 break;
8217 case UIList.SortMode.ByPrice:
8218 sortVal = -GetPrice(currency) * 1000;
8219 break;
8220 default:
8221 sortVal = sourceCard._index * 1000;
8222 break;
8223 }
8224 }
8225
8226 public virtual int SecondaryCompare(UIList.SortMode m, Card c)
8227 {
8228 int num = 0;
8229 if (num == 0)
8230 {
8231 num = id.CompareTo(c.id);
8232 }
8233 if (num == 0)
8234 {
8235 num = trait.CompareTo(c);
8236 }
8237 if (num == 0)
8238 {
8239 num = Lang.comparer.Compare(c.GetName(NameStyle.Full, 1), GetName(NameStyle.Full, 1));
8240 }
8241 if (num == 0)
8242 {
8243 num = refVal - c.refVal;
8244 }
8245 if (num == 0)
8246 {
8247 num = c_charges - c.c_charges;
8248 }
8249 if (num == 0)
8250 {
8251 num = encLV - c.encLV;
8252 }
8253 if (num == 0)
8254 {
8255 num = Num - c.Num;
8256 }
8257 if (num == 0)
8258 {
8259 num = uid - c.uid;
8260 }
8261 return num;
8262 }
8263
8264 public void ForeachFOV(Func<Point, bool> func)
8265 {
8266 if (fov == null)
8267 {
8268 return;
8269 }
8270 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
8271 {
8272 Point arg = new Point().Set(lastPoint.Key);
8273 if (func(arg))
8274 {
8275 break;
8276 }
8277 }
8278 }
8279
8280 public void ForeachPoint(Action<Point, bool> action)
8281 {
8282 if (IsMultisize)
8283 {
8284 pos.ForeachMultiSize(W, H, action);
8285 }
8286 else
8287 {
8288 action(pos, arg2: true);
8289 }
8290 }
8291
8292 public void OnInspect()
8293 {
8294 }
8295
8296 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
8297 {
8298 }
8299
8300 public void Inspect()
8301 {
8302 SE.Play("pop_paper");
8303 if (isChara)
8304 {
8305 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
8306 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
8307 layerChara.SetChara(Chara);
8308 }
8309 else
8310 {
8311 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
8312 }
8313 }
8314
8315 public virtual bool HasCondition<T>() where T : Condition
8316 {
8317 return false;
8318 }
8319
8320 public virtual T GetCondition<T>() where T : Condition
8321 {
8322 return null;
8323 }
8324
8325 public bool HaveFur()
8326 {
8327 if (!isChara)
8328 {
8329 return false;
8330 }
8331 string text = id;
8332 if (text == "putty_snow" || text == "putty_snow_gold")
8333 {
8334 return true;
8335 }
8336 return !Chara.race.fur.IsEmpty();
8337 }
8338
8339 public bool CanBeSheared()
8340 {
8342 {
8343 return false;
8344 }
8345 if (!HaveFur() || c_fur < 0)
8346 {
8347 return false;
8348 }
8349 return true;
8350 }
8351}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
BedType
Definition: BedType.cs:2
BlessedState
Definition: BlessedState.cs:2
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
CurrencyType
Definition: CurrencyType.cs:2
static bool not(DramaManager dm, Dictionary< string, string > line, params string[] parameters)
EditorTag
Definition: EditorTag.cs:2
EffectDead
Definition: EffectDead.cs:2
EffectId
Definition: EffectId.cs:2
@ ChangeMaterial
@ ChangeRarity
Emo
Definition: Emo.cs:2
@ harvest
FactionMemberType
HealSource
Definition: HealSource.cs:2
HitResult
Definition: HitResult.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PeriodOfDay
Definition: PeriodOfDay.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SourceValueType
ThrowType
Definition: ThrowType.cs:2
ToggleType
Definition: ToggleType.cs:2
TryMakeRandomItemSource
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:280
virtual bool IsRunning
Definition: AIAct.cs:31
virtual Status Cancel()
Definition: AIAct.cs:305
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static bool slaughtering
Definition: AI_Slaughter.cs:6
void ClearPlans()
Definition: AM_Adv.cs:427
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2851
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:1017
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:470
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
static AM_Adv Adv
Definition: ActionMode.cs:15
int value
Definition: Affinity.cs:26
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
ScreenGuide guide
BaseTileMap tileMap
virtual void RefreshPosition()
static void PublishEvent(string eventId, object data=null)
virtual ConditionType Type
Definition: BaseStats.cs:33
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetGender(int g)
Definition: Biography.cs:469
void SetPortrait(Chara c)
Definition: Biography.cs:478
Card card
Definition: ButtonGrid.cs:24
virtual void RefreshSprite()
Definition: CardActor.cs:233
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
bool tryLevelMatTier
static CardBlueprint _Default
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void AssignUID(Card c)
Definition: CardManager.cs:78
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
virtual void KillAnime()
override void Draw(RenderParam p)
Definition: CardRenderer.cs:49
Vector3 position
Definition: CardRenderer.cs:21
void RefreshSprite()
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
virtual void SetFirst(bool first, Vector3 pos)
CardActor actor
Definition: CardRenderer.cs:11
void KillActor()
void SetCensored(bool enable)
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string[] trait
Definition: CardRow.cs:33
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
string tierGroup
Definition: CardRow.cs:11
string lightData
Definition: CardRow.cs:13
string[] loot
Definition: CardRow.cs:29
Definition: Card.cs:11
float angle
Definition: Card.cs:74
int CountRune(bool countFree=true)
Definition: Card.cs:3798
bool IsNegativeGift
Definition: Card.cs:2450
CharaList c_charaList
Definition: Card.cs:1945
int c_lockedAge
Definition: Card.cs:1393
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:4027
bool isDestroyed
Definition: Card.cs:78
MinionType c_minionType
Definition: Card.cs:1015
int FameLv
Definition: Card.cs:2352
int c_priceFix
Definition: Card.cs:1164
void ModExp(int ele, int a)
Definition: Card.cs:2770
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5691
virtual string AliasMaterialOnCreate
Definition: Card.cs:2105
Props props
Definition: Card.cs:52
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2732
int DMG
Definition: Card.cs:2385
bool IsPCFactionOrMinion
Definition: Card.cs:2326
int GetBestAttribute()
Definition: Card.cs:2747
bool isCrafted
Definition: Card.cs:797
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:6086
virtual string GetHoverText()
Definition: Card.cs:8105
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:6122
string ReferenceId()
Definition: Card.cs:2885
virtual string GetExtraName()
Definition: Card.cs:2737
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1921
virtual bool IsMultisize
Definition: Card.cs:2212
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3375
BitArray32 _bits1
Definition: Card.cs:82
int tier
Definition: Card.cs:413
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2727
void ApplySocket(int id, int lv, Card mod=null)
Definition: Card.cs:3716
bool IsDecayed
Definition: Card.cs:2341
string c_idPortrait
Definition: Card.cs:1537
virtual bool IsPCC
Definition: Card.cs:2201
virtual int PV
Definition: Card.cs:2381
virtual bool isThing
Definition: Card.cs:2133
bool IsAmmo
Definition: Card.cs:2301
bool IsVariation
Definition: Card.cs:2377
SocketData AddRune(Card rune)
Definition: Card.cs:3756
string c_note
Definition: Card.cs:1801
bool isImported
Definition: Card.cs:617
bool IsImportant
Definition: Card.cs:2157
bool isSummon
Definition: Card.cs:713
bool HasRune()
Definition: Card.cs:3885
bool CanAddRune(TraitMod mod)
Definition: Card.cs:3819
bool isElemental
Definition: Card.cs:725
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
Definition: Card.cs:7249
int idMaterial
Definition: Card.cs:137
virtual Chara Chara
Definition: Card.cs:2122
int version
Definition: Card.cs:425
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3185
int posInvY
Definition: Card.cs:353
int INT
Definition: Card.cs:2403
Thing Split(int a)
Definition: Card.cs:3642
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:6993
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2702
bool IsAgent
Definition: Card.cs:2303
bool isMasked
Definition: Card.cs:593
void MakeFigureFrom(string id)
Definition: Card.cs:5955
int c_idMainElement
Definition: Card.cs:1453
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3905
void AddSocket()
Definition: Card.cs:3699
void SetCensored(bool enable)
Definition: Card.cs:8164
ElementContainerCard elements
Definition: Card.cs:42
int END
Definition: Card.cs:2391
CardRow refCard
Definition: Card.cs:2019
const int DamageLimit
Definition: Card.cs:30
void _OnDeserialized(StreamingContext context)
Definition: Card.cs:2823
bool c_wasInPcParty
Definition: Card.cs:1039
int c_ammo
Definition: Card.cs:1501
bool IsFresn
Definition: Card.cs:2345
string id
Definition: Card.cs:36
float GetLightPower()
Definition: Card.cs:6797
int ChildrenWeight
Definition: Card.cs:2065
bool isNPCProperty
Definition: Card.cs:557
virtual void SetSource()
Definition: Card.cs:3004
int GetSightRadius()
Definition: Card.cs:6816
bool IsUnique
Definition: Card.cs:2143
bool IsRestrainedResident
Definition: Card.cs:2312
int c_equippedSlot
Definition: Card.cs:979
SourceBacker.Row sourceBacker
Definition: Card.cs:955
bool TryReserve(AIAct act)
Definition: Card.cs:2618
Hostility c_originalHostility
Definition: Card.cs:1003
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Definition: Card.cs:2646
bool isFloating
Definition: Card.cs:653
int _childrenWeight
Definition: Card.cs:90
bool isSubsetCard
Definition: Card.cs:749
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
Definition: Card.cs:3262
void PlaySoundHold(bool spatial=true)
Definition: Card.cs:6542
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:5200
bool IsInheritFoodTraits
Definition: Card.cs:2232
ICardParent GetRoot()
Definition: Card.cs:3575
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:6364
virtual bool IsMoving
Definition: Card.cs:2165
bool isRoofItem
Definition: Card.cs:581
void SetRandomLightColors()
Definition: Card.cs:6933
bool isRestrained
Definition: Card.cs:569
bool c_lockedHard
Definition: Card.cs:1063
CardRenderer HostRenderer
Definition: Card.cs:2496
virtual bool IsDisabled
Definition: Card.cs:2163
bool IsThrownWeapon
Definition: Card.cs:2299
bool isLostProperty
Definition: Card.cs:809
string TextRarity
Definition: Card.cs:2433
int ExpToNext
Definition: Card.cs:2060
void OnChildNumChange(Card c)
Definition: Card.cs:3890
int Evalue(int ele, bool ignoreGlobalElement)
Definition: Card.cs:2693
bool IsStackable(Thing tg)
Definition: Card.cs:3593
bool HasElement(string id, int req=1)
Definition: Card.cs:6322
float fy
Definition: Card.cs:269
void Explode(Point p, Card origin)
Definition: Card.cs:5252
bool noSell
Definition: Card.cs:833
bool isCensored
Definition: Card.cs:437
bool CanInspect
Definition: Card.cs:2524
CardBlueprint bp
Definition: Card.cs:80
virtual int Power
Definition: Card.cs:2349
int Evalue(string alias)
Definition: Card.cs:2707
SourceMaterial.Row DyeMat
Definition: Card.cs:1992
bool isBroken
Definition: Card.cs:737
int PER
Definition: Card.cs:2393
SourceMaterial.Row material
Definition: Card.cs:2103
bool IsRotting
Definition: Card.cs:2343
int c_summonDuration
Definition: Card.cs:1465
int c_indexContainerIcon
Definition: Card.cs:1441
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6562
string c_idDeity
Definition: Card.cs:1621
int c_invest
Definition: Card.cs:1333
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3194
int HIT
Definition: Card.cs:2383
string c_extraNameRef
Definition: Card.cs:1657
bool isFav
Definition: Card.cs:929
bool isCopy
Definition: Card.cs:881
void SetInt(string id, int value=0)
Definition: Card.cs:2570
void MakeRefFrom(Card c1, Card c2=null, bool simple=false)
Definition: Card.cs:5966
Card MakeRefFrom(string id)
Definition: Card.cs:5960
string c_idTrait
Definition: Card.cs:1765
string c_altName
Definition: Card.cs:1633
string TryGetFoodName(Card c)
Definition: Card.cs:5926
int c_weight
Definition: Card.cs:1417
string ApplyNewLine(string text)
Definition: Card.cs:7207
virtual void LookAt(Point p)
Definition: Card.cs:6633
void ClampInitialSkill()
Definition: Card.cs:3092
Thing Tool
Definition: Card.cs:2464
bool isRestocking
Definition: Card.cs:893
string NameOne
Definition: Card.cs:2195
string InspectName
Definition: Card.cs:2535
string c_idJob
Definition: Card.cs:1561
virtual SourceMaterial.Row DefaultMaterial
Definition: Card.cs:2475
int c_priceAdd
Definition: Card.cs:1176
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7693
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4149
Thing ammoData
Definition: Card.cs:1825
virtual bool IsPCParty
Definition: Card.cs:2203
virtual void SetDir(int d)
Definition: Card.cs:6618
int GetHearingRadius()
Definition: Card.cs:6811
int c_lockLv
Definition: Card.cs:991
bool ignoreAutoPick
Definition: Card.cs:509
int RefreshColor()
Definition: Card.cs:6407
int GetEquipValue()
Definition: Card.cs:7594
BitArray32 _bits2
Definition: Card.cs:84
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4165
virtual int SelfWeight
Definition: Card.cs:2097
int c_uidRefCard
Definition: Card.cs:1151
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2284
int DefaultLV
Definition: Card.cs:2062
Fov fov
Definition: Card.cs:58
int GetAffinityExpBonus()
Definition: Card.cs:3132
int c_dyeMat
Definition: Card.cs:1225
void Say(string lang, Card c1, string ref1=null, string ref2=null)
Definition: Card.cs:7258
Card AddCard(Card c)
Definition: Card.cs:3243
int invY
Definition: Card.cs:2007
Point InspectPoint
Definition: Card.cs:2537
int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin=null)
Definition: Card.cs:4225
void HatchEgg()
Definition: Card.cs:6051
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
Definition: Card.cs:7573
string c_refText
Definition: Card.cs:1669
bool IsMale
Definition: Card.cs:2438
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:6357
bool IsCursed
Definition: Card.cs:2309
int c_dateCooked
Definition: Card.cs:1381
T GetObj< T >(string id)
Definition: Card.cs:2589
bool isSale
Definition: Card.cs:869
void CalculateFOV()
Definition: Card.cs:6895
int c_uidMaster
Definition: Card.cs:1489
int c_dateDeathLock
Definition: Card.cs:1285
Biography bio
Definition: Card.cs:45
int c_fixedValue
Definition: Card.cs:1200
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3257
virtual bool MatchEncSearch(string s)
Definition: Card.cs:8190
void SetCharge(int a)
Definition: Card.cs:4102
virtual string GetDetail()
Definition: Card.cs:2742
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7122
T SetObj< T >(string id, object o)
Definition: Card.cs:2599
Card SetLv(int a)
Definition: Card.cs:3054
int hp
Definition: Card.cs:245
Rarity rarity
Definition: Card.cs:317
int c_vomit
Definition: Card.cs:1027
float fx
Definition: Card.cs:257
string Name
Definition: Card.cs:2191
void SetRandomTone()
Definition: Card.cs:7354
void PlaySoundImpact(bool spatial=true)
Definition: Card.cs:6552
int c_seed
Definition: Card.cs:1345
bool IsRangedWeapon
Definition: Card.cs:2297
const int MaxWeight
Definition: Card.cs:26
virtual string actorPrefab
Definition: Card.cs:2181
int CHA
Definition: Card.cs:2401
virtual int DV
Definition: Card.cs:2379
ICardParent parent
Definition: Card.cs:56
bool ExistsOnMap
Definition: Card.cs:2137
bool dirtyWeight
Definition: Card.cs:88
bool hasSpawned
Definition: Card.cs:905
void EjectSockets()
Definition: Card.cs:3734
virtual void OnBeforeCreate()
Definition: Card.cs:2996
bool IsHotItem
Definition: Card.cs:122
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3253
virtual int WeightLimit
Definition: Card.cs:2099
Sprite GetPaintSprite()
Definition: Card.cs:7504
LoveData c_love
Definition: Card.cs:1885
virtual bool IsMinion
Definition: Card.cs:2205
MixedFoodData c_mixedFoodData
Definition: Card.cs:1957
bool c_isPrayed
Definition: Card.cs:1099
bool c_revealLock
Definition: Card.cs:1075
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2722
string c_idAbility
Definition: Card.cs:1705
virtual string GetHoverText2()
Definition: Card.cs:8110
void ApplySocket(Thing t)
Definition: Card.cs:3708
string c_idTone
Definition: Card.cs:1573
const int SocketDiv
Definition: Card.cs:28
virtual bool IsDeadOrSleeping
Definition: Card.cs:2161
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
Definition: Card.cs:6236
Thing SetNum(int a)
Definition: Card.cs:3653
int c_priceCopy
Definition: Card.cs:1188
int GetCurrency(string id="money")
Definition: Card.cs:4133
void SetReplica(bool on)
Definition: Card.cs:3228
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:8280
void Dye(SourceMaterial.Row mat)
Definition: Card.cs:6400
void Deconstruct()
Definition: Card.cs:5262
virtual bool IsPCPartyMinion
Definition: Card.cs:2207
string c_idSpriteReplacer
Definition: Card.cs:1597
SourceMaterial.Row _material
Definition: Card.cs:94
bool HasElement(int ele, int req)
Definition: Card.cs:6317
bool HasLight()
Definition: Card.cs:6792
int decay
Definition: Card.cs:221
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:6032
CardRow refCard2
Definition: Card.cs:2040
string c_altName2
Definition: Card.cs:1645
Thing parentThing
Definition: Card.cs:108
virtual Sprite GetImageSprite()
Definition: Card.cs:6498
int LER
Definition: Card.cs:2395
Sprite _paintSprite
Definition: Card.cs:102
bool autoRefuel
Definition: Card.cs:629
Thing c_bloodData
Definition: Card.cs:1969
bool IsFurniture
Definition: Card.cs:2305
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3189
bool IsFood
Definition: Card.cs:2229
Fov CreateFov()
Definition: Card.cs:6938
PlaceState placeState
Definition: Card.cs:86
CharaUpgrade c_upgrades
Definition: Card.cs:1873
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:5040
void ChangeAltitude(int a)
Definition: Card.cs:6672
List< SocketData > socketList
Definition: Card.cs:1837
int c_IDTState
Definition: Card.cs:1297
bool HasContainerSize
Definition: Card.cs:2461
string GetStr(string id, string defaultStr=null)
Definition: Card.cs:2579
void PlayAnime(AnimeID id, Point dest, bool force=false)
Definition: Card.cs:6586
int c_daysWithGod
Definition: Card.cs:1513
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:4053
int WIL
Definition: Card.cs:2397
RenderParam GetRenderParam()
Definition: Card.cs:6376
virtual SourcePref Pref
Definition: Card.cs:2159
bool isAcidproof
Definition: Card.cs:689
void ModExpParty(int ele, int a)
Definition: Card.cs:2778
void RecalculateFOV()
Definition: Card.cs:6778
bool IsToolbelt
Definition: Card.cs:2223
int MaxRune()
Definition: Card.cs:3814
string c_idEditor
Definition: Card.cs:1729
int STR
Definition: Card.cs:2387
string c_idRace
Definition: Card.cs:1549
bool HasTalk(string idTopic)
Definition: Card.cs:7117
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:7267
bool HasTag(CTAG tag)
Definition: Card.cs:2712
Point pos
Definition: Card.cs:60
int DEX
Definition: Card.cs:2389
void DecayNatural(int hour=1)
Definition: Card.cs:7002
bool IsInMutterDistance(int d=10)
Definition: Card.cs:8159
virtual void OnCreate(int genLv)
Definition: Card.cs:3000
void DyeRandom()
Definition: Card.cs:6390
string c_editorTags
Definition: Card.cs:1741
void SetDirtyWeight()
Definition: Card.cs:2671
virtual void LookAt(Card c)
Definition: Card.cs:6629
LightData _LightData
Definition: Card.cs:100
void Decay(int a=10)
Definition: Card.cs:7034
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
Definition: Card.cs:6714
virtual long ApplyProtection(long dmg, int mod=100)
Definition: Card.cs:4200
int sortVal
Definition: Card.cs:104
void MakeFoodRef(Card c1, Card c2=null)
Definition: Card.cs:5875
MoveResult TryMoveFrom(Point p)
Definition: Card.cs:6173
string c_idRefCard2
Definition: Card.cs:1789
int LUC
Definition: Card.cs:2405
int c_containerSize
Definition: Card.cs:1405
void ClearFOV()
Definition: Card.cs:6985
int c_lightColor
Definition: Card.cs:1123
static Color _randColor
Definition: Card.cs:96
virtual void OnDeserialized()
Definition: Card.cs:2881
void _OnSerializing(StreamingContext context)
Definition: Card.cs:2808
virtual CardRow sourceRenderCard
Definition: Card.cs:2185
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2095
int[] _ints
Definition: Card.cs:33
void SetPaintData()
Definition: Card.cs:7462
int uid
Definition: Card.cs:125
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:6386
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6596
bool IsEquipmentOrRanged
Definition: Card.cs:2272
int Quality
Definition: Card.cs:2479
void Dye(string idMat)
Definition: Card.cs:6395
virtual SubPassData GetSubPassData()
Definition: Card.cs:6685
List< int > c_corruptionHistory
Definition: Card.cs:1909
override string ToString()
Definition: Card.cs:2604
void TryStack(Thing t)
Definition: Card.cs:7400
int refVal
Definition: Card.cs:209
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6530
void ApplyTrait()
Definition: Card.cs:3033
void OnInspect()
Definition: Card.cs:8292
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:6481
string c_context
Definition: Card.cs:1717
Trait trait
Definition: Card.cs:54
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2633
virtual int MaxDecay
Definition: Card.cs:2339
void ModCurrency(int a, string id="money")
Definition: Card.cs:4119
bool IsPowerful
Definition: Card.cs:2146
string StripTalkSpecialCharacters(string text)
Definition: Card.cs:7188
string c_idTalk
Definition: Card.cs:1609
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
Definition: Card.cs:7293
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3537
void LevelUp()
Definition: Card.cs:3146
string c_idRidePCC
Definition: Card.cs:1693
virtual void ApplyEditorTags(EditorTag tag)
Definition: Card.cs:3008
int encLV
Definition: Card.cs:329
int altitude
Definition: Card.cs:233
int c_diceDim
Definition: Card.cs:1429
bool IsEquipment
Definition: Card.cs:2227
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2179
int c_allowance
Definition: Card.cs:1357
bool isDeconstructing
Definition: Card.cs:449
MoveType
Definition: Card.cs:21
bool disableAutoToggle
Definition: Card.cs:605
virtual int[] Tiles
Definition: Card.cs:2363
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:6001
CardRow hat
Definition: Card.cs:66
virtual int SecondaryCompare(UIList.SortMode m, Card c)
Definition: Card.cs:8226
virtual void OnLand()
Definition: Card.cs:6164
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4255
int exp
Definition: Card.cs:401
void RemoveBacker()
Definition: Card.cs:7453
CharaGenes c_genes
Definition: Card.cs:1897
virtual int MaxHP
Definition: Card.cs:2347
void ChangeWeight(int a)
Definition: Card.cs:2681
void ModEncLv(int a)
Definition: Card.cs:4004
void RemoveThing(Thing thing)
Definition: Card.cs:3476
void SetEncLv(int a)
Definition: Card.cs:4022
Card MakeFoodFrom(string _id)
Definition: Card.cs:5765
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3783
Card MakeFoodFrom(Card c, bool makeRef=true)
Definition: Card.cs:5770
int c_dateStockExpire
Definition: Card.cs:1273
void PlaySoundDead(bool spatial=true)
Definition: Card.cs:6557
int c_idBacker
Definition: Card.cs:1477
bool CanBeSheared()
Definition: Card.cs:8339
float roundTimer
Definition: Card.cs:72
bool TryPay(int a, string id="money")
Definition: Card.cs:4083
void SayNothingHappans()
Definition: Card.cs:7235
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:4108
bool isDyed
Definition: Card.cs:461
bool isNew
Definition: Card.cs:485
void PlayAnimeLoot()
Definition: Card.cs:6591
int MAG
Definition: Card.cs:2399
bool isWeightChanged
Definition: Card.cs:665
void Destroy()
Definition: Card.cs:5268
bool HasGlobalElement(int ele)
Definition: Card.cs:6327
int feat
Definition: Card.cs:377
bool c_isImportant
Definition: Card.cs:1051
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:773
bool HaveFur()
Definition: Card.cs:8325
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2717
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3199
void SetStr(string id, string value=null)
Definition: Card.cs:2584
ThingContainer things
Definition: Card.cs:39
BossType c_bossType
Definition: Card.cs:1261
void PurgeEythArtifact()
Definition: Card.cs:3436
bool HasCraftBonusTrait()
Definition: Card.cs:7379
bool IsInstalled
Definition: Card.cs:2435
virtual void Rotate(bool reverse=false)
Definition: Card.cs:6637
virtual bool IsPC
Definition: Card.cs:2197
int GetExpMtp()
Definition: Card.cs:3114
int c_daysWithPC
Definition: Card.cs:1525
bool IsMeleeWeapon
Definition: Card.cs:2295
string c_color
Definition: Card.cs:1585
Card SetHidden(bool hide=true)
Definition: Card.cs:6079
string NameSimple
Definition: Card.cs:2193
void SetSale(bool sale)
Definition: Card.cs:7599
bool isFireproof
Definition: Card.cs:677
void SetRandomTalk()
Definition: Card.cs:7345
bool IsChildOf(Card c)
Definition: Card.cs:2793
int rarityLv
Definition: Card.cs:305
void SetFreePos(Point point)
Definition: Card.cs:6690
virtual bool isChara
Definition: Card.cs:2135
int GetDaysTogetherBonus()
Definition: Card.cs:3137
virtual Thing Thing
Definition: Card.cs:2110
BedType c_bedType
Definition: Card.cs:967
int turn
Definition: Card.cs:68
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null, int resistPenetrationLevel=0)
Definition: Card.cs:4260
Card GetRootCard()
Definition: Card.cs:3584
virtual void SetImage(Image image)
Definition: Card.cs:6508
int Evalue(int ele)
Definition: Card.cs:2688
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3550
bool GetBool(string id)
Definition: Card.cs:2541
int Dist(Card c)
Definition: Card.cs:8115
TraitShackle GetRestrainer()
Definition: Card.cs:7557
Thing SetNoSell()
Definition: Card.cs:3667
int c_bill
Definition: Card.cs:1321
void Mod()
Definition: Card.cs:2628
void CheckJustCooked()
Definition: Card.cs:7025
byte[] c_textureData
Definition: Card.cs:1981
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Card.cs:8296
int colorInt
Definition: Card.cs:111
int invX
Definition: Card.cs:1995
bool isHidden
Definition: Card.cs:533
int idSkin
Definition: Card.cs:365
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:6096
bool CanReserve(AIAct act)
Definition: Card.cs:2609
bool isOn
Definition: Card.cs:545
virtual void OnSerializing()
Definition: Card.cs:2818
Thing SetPriceFix(int a)
Definition: Card.cs:7588
virtual bool IsPCFaction
Definition: Card.cs:2323
Window.SaveData c_windowSaveData
Definition: Card.cs:1861
bool isGifted
Definition: Card.cs:785
int ResistLv(int res)
Definition: Card.cs:6299
bool IsLightsource
Definition: Card.cs:2225
bool isPlayerCreation
Definition: Card.cs:497
void SetObj(string id, object o)
Definition: Card.cs:2594
int _z
Definition: Card.cs:185
virtual bool HasHost
Definition: Card.cs:2477
BlessedState blessedState
Definition: Card.cs:281
int H
Definition: Card.cs:2420
Thing Duplicate(int num)
Definition: Card.cs:3602
int _colorInt
Definition: Card.cs:70
virtual int PrefIndex
Definition: Card.cs:2366
bool isStolen
Definition: Card.cs:857
virtual bool IsGlobal
Definition: Card.cs:2337
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6547
PlaceState _placeState
Definition: Card.cs:293
ref Color GetRandomColor()
Definition: Card.cs:6454
int dir
Definition: Card.cs:149
int c_uidZone
Definition: Card.cs:1138
bool isScaled
Definition: Card.cs:917
int W
Definition: Card.cs:2408
bool TryStackTo(Thing to)
Definition: Card.cs:3555
virtual bool IsPCFactionMinion
Definition: Card.cs:2209
bool IsBlessed
Definition: Card.cs:2307
bool isHatchling
Definition: Card.cs:941
Card Install()
Definition: Card.cs:3899
void ApplyBacker(int bid)
Definition: Card.cs:7417
Thing c_copyContainer
Definition: Card.cs:1849
bool ShouldShowMsg
Definition: Card.cs:2508
void TryUnrestrain(bool force=false, Chara c=null)
Definition: Card.cs:7521
Card parentCard
Definition: Card.cs:106
bool c_isDisableStockUse
Definition: Card.cs:1111
RescueState c_rescueState
Definition: Card.cs:1249
Emo lastEmo
Definition: Card.cs:98
bool noSnow
Definition: Card.cs:761
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:6503
virtual CardRow sourceCard
Definition: Card.cs:2183
void AddInt(string id, int value)
Definition: Card.cs:2561
void ModExp(string alias, int a)
Definition: Card.cs:2765
List< Element > ListCraftBonusTraits()
Definition: Card.cs:7384
string c_idRefName
Definition: Card.cs:1681
void SetRandomDir()
Definition: Card.cs:6624
bool noShadow
Definition: Card.cs:821
int GetLightRadius()
Definition: Card.cs:6825
DNA c_DNA
Definition: Card.cs:1933
int ChildrenAndSelfWeight
Definition: Card.cs:2093
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:3994
bool isModified
Definition: Card.cs:473
float animeCounter
Definition: Card.cs:76
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3234
int genLv
Definition: Card.cs:197
virtual void Tick()
Definition: Card.cs:7569
int Num
Definition: Card.cs:161
int _x
Definition: Card.cs:173
Color LightColor
Definition: Card.cs:1135
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6581
SourceCategory.Row category
Definition: Card.cs:2101
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:8174
void SetBool(string id, bool enable)
Definition: Card.cs:2546
bool c_isTrained
Definition: Card.cs:1087
int posInvX
Definition: Card.cs:341
void Inspect()
Definition: Card.cs:8300
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Card.cs:8195
byte[] GetPaintData()
Definition: Card.cs:7476
Point lastPos
Definition: Card.cs:62
UniqueData c_uniqueData
Definition: Card.cs:1813
bool IsWeapon
Definition: Card.cs:2260
Vector3 InspectPosition
Definition: Card.cs:2539
virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath=true)
Definition: Card.cs:6231
void ModNum(int a, bool notify=true)
Definition: Card.cs:3673
bool isLeashed
Definition: Card.cs:845
void Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true)
Definition: Card.cs:6244
T FindTool< T >()
Definition: Card.cs:2798
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:4078
bool IsIdentified
Definition: Card.cs:2431
bool IsContainer
Definition: Card.cs:2141
bool isReplica
Definition: Card.cs:701
bool freePos
Definition: Card.cs:521
int c_charges
Definition: Card.cs:1309
SourceCategory.Row _category
Definition: Card.cs:92
SocketData AddRune(int idEle, int v, bool free)
Definition: Card.cs:3761
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:7219
virtual int GetArmorSkill()
Definition: Card.cs:4195
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7615
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
Definition: Card.cs:6606
List< int > sockets
Definition: Card.cs:48
bool _IsPC
Definition: Card.cs:2199
void RemoveCard(Card c)
Definition: Card.cs:3248
string c_editorTraitVal
Definition: Card.cs:1753
CardRenderer renderer
Definition: Card.cs:64
int c_fur
Definition: Card.cs:1369
void AddExp(int a, bool applyMod=true)
Definition: Card.cs:3100
void KillAnime()
Definition: Card.cs:6576
int GetInt(string id, int? defaultInt=null)
Definition: Card.cs:2551
virtual bool flipX
Definition: Card.cs:2168
void SpawnLoot(Card origin)
Definition: Card.cs:5308
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6304
void ClearPaintSprite()
Definition: Card.cs:7494
string GetFoodName(string s)
Definition: Card.cs:5950
VisitorState visitorState
Definition: Card.cs:1237
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7162
int LV
Definition: Card.cs:389
bool isBackerContent
Definition: Card.cs:952
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
Definition: Card.cs:3204
virtual bool isSynced
Definition: Card.cs:2139
bool ignoreStackHeight
Definition: Card.cs:641
void ForeachFOV(Func< Point, bool > func)
Definition: Card.cs:8264
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2890
AIAct reservedAct
Definition: Card.cs:50
int ResistLvFrom(int ele)
Definition: Card.cs:6294
int QualityLv
Definition: Card.cs:2481
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7240
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:7287
string c_idRefCard
Definition: Card.cs:1777
int c_uidAttune
Definition: Card.cs:1212
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:5978
int Dist(Point p)
Definition: Card.cs:8154
bool ShowFoodEnc
Definition: Card.cs:2244
bool HasElementNoCopy()
Definition: Card.cs:6332
void RemoveThings()
Definition: Card.cs:3468
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
Definition: Cell.cs:7
void RemoveCard(Card c)
Definition: Cell.cs:1602
bool IsSnowTile
Definition: Cell.cs:790
bool IsTopWaterAndNoSnow
Definition: Cell.cs:720
void Refresh()
Definition: Cell.cs:1164
bool skipRender
Definition: Cell.cs:278
void AddCard(Card c)
Definition: Cell.cs:1586
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:283
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:479
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:424
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
Definition: CharaBody.cs:369
void RefreshBodyParts()
Definition: CharaBody.cs:309
Definition: Chara.cs:10
bool IsHumanSpeak
Definition: Chara.cs:1038
Element MainElement
Definition: Chara.cs:735
new TraitChara trait
Definition: Chara.cs:509
Hostility OriginalHostility
Definition: Chara.cs:475
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
bool IsEyth
Definition: Chara.cs:1075
AIAct ai
Definition: Chara.cs:206
bool isWet
Definition: Chara.cs:144
ConSuspend conSuspend
Definition: Chara.cs:104
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9646
Faction faction
Definition: Chara.cs:431
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:8235
override bool IsPC
Definition: Chara.cs:630
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:470
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10289
void ShowDialog()
Definition: Chara.cs:7312
override string ToString()
Definition: Chara.cs:1207
Party party
Definition: Chara.cs:43
ElementContainer tempElements
Definition: Chara.cs:36
List< Condition > conditions
Definition: Chara.cs:215
bool HasCondition(string alias)
Definition: Chara.cs:9811
override bool IsDisabled
Definition: Chara.cs:591
bool IsHuman
Definition: Chara.cs:902
bool IsAnimal
Definition: Chara.cs:890
override bool IsPCFaction
Definition: Chara.cs:689
void CalculateMaxStamina()
Definition: Chara.cs:2106
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6853
override int MaxHP
Definition: Chara.cs:726
Stats SAN
Definition: Chara.cs:1193
SourceChara.Row source
Definition: Chara.cs:162
Stats mana
Definition: Chara.cs:1189
void MoveByForce(Point newPoint, Card c=null, bool checkWall=false)
Definition: Chara.cs:2744
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1181
Chara parasite
Definition: Chara.cs:30
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4757
Chara ride
Definition: Chara.cs:27
bool IsUndead
Definition: Chara.cs:914
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:9047
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8498
Affinity affinity
Definition: Chara.cs:318
void ModCorruption(int a)
Definition: Chara.cs:10231
Religion faith
Definition: Chara.cs:443
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6527
void SyncRide()
Definition: Chara.cs:4076
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6576
bool isBlind
Definition: Chara.cs:132
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:5248
bool IsMachine
Definition: Chara.cs:926
bool IsHostile()
Definition: Chara.cs:6757
bool isDead
Definition: Chara.cs:393
ConBaseTransmuteMimic mimicry
Definition: Chara.cs:106
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9903
Chara SetHostility(Hostility h)
Definition: Chara.cs:1481
void TrySetEnemy(Chara c)
Definition: Chara.cs:6544
bool HasCooldown(int idEle)
Definition: Chara.cs:9098
void CalcBurden()
Definition: Chara.cs:1913
SourceRace.Row race
Definition: Chara.cs:468
bool Has(string id)
Definition: CodexManager.cs:36
bool DroppedCard(string id)
Definition: CodexManager.cs:46
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
BlockColors blockColors
UD_String_LightData lightColors
UD_String_MatData matColors
override void Reveal(Card attacker=null, bool surprise=false)
Definition: ConDim.cs:2
int uidMachine
Definition: ConSuspend.cs:6
virtual bool ShouldRevealOnContact
Definition: ConTransmute.cs:9
Definition: ConWet.cs:2
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:92
void Kill(bool silent=false)
Definition: Condition.cs:108
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:96
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:564
new GameConfig game
Definition: CoreConfig.cs:617
GraphicSetting graphic
Definition: CoreConfig.cs:615
OtherSetting other
Definition: CoreConfig.cs:627
bool godMode
Definition: CoreDebug.cs:188
bool godFood
Definition: CoreDebug.cs:198
bool enable
Definition: CoreDebug.cs:301
bool testThingQuality
Definition: CoreDebug.cs:230
Sprite defaultAbility
Definition: CoreRef.cs:119
RectData center
Definition: CoreRef.cs:167
Icons icons
Definition: CoreRef.cs:356
Rects rects
Definition: CoreRef.cs:362
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:87
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
int day
Definition: Date.cs:62
bool IsNight
Definition: Date.cs:112
int GetRawDay()
Definition: Date.cs:333
PeriodOfDay periodOfDay
Definition: Date.cs:128
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static Scene scene
Definition: EClass.cs:31
static ColorProfile Colors
Definition: EClass.cs:39
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static float rndf(float a)
Definition: EClass.cs:102
static FactionBranch Branch
Definition: EClass.cs:23
static BaseGameScreen screen
Definition: EClass.cs:33
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:117
Effect Emit(int num)
Definition: Effect.cs:283
static Effect Get(Effect original)
Definition: Effect.cs:80
Effect SetParticleColor(Color c)
Definition: Effect.cs:293
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
int ValueWithoutLink
Definition: ELEMENT.cs:301
int id
Definition: ELEMENT.cs:257
SourceElement.Row source
Definition: ELEMENT.cs:280
static int GetResistLv(int v)
Definition: ELEMENT.cs:1145
int Value
Definition: ELEMENT.cs:299
bool IsFoodTrait
Definition: ELEMENT.cs:371
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1121
static Element Void
Definition: ELEMENT.cs:245
bool IsGlobalElement
Definition: ELEMENT.cs:352
bool IsTrait
Definition: ELEMENT.cs:369
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:249
static long GetResistDamage(long dmg, int v, int power=0)
Definition: ELEMENT.cs:1159
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
int Evalue(int ele)
List< Chara > members
PolicyManager policies
HomeResourceManager resources
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
byte r
Definition: Fov.cs:26
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:21
bool enableDamageReduction
bool disableUsermapBenefit
RenderSetting render
Definition: GameSetting.cs:303
UD_String_ElementRef elements
Definition: GameSetting.cs:317
bool snapFreePos
Definition: Game.cs:34
HashSet< Texture2D > loadedTextures
Definition: Game.cs:258
ReligionManager religions
Definition: Game.cs:159
GamePrincipal principal
Definition: Game.cs:225
CardManager cards
Definition: Game.cs:156
Zone activeZone
Definition: Game.cs:252
Config config
Definition: Game.cs:219
QuestManager quests
Definition: Game.cs:183
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
virtual Thing Thing
Definition: HotItem.cs:38
static bool Has(string id)
Definition: LangGame.cs:99
bool stripPuns
Definition: LangSetting.cs:44
int combatTextStyle
Definition: LangSetting.cs:50
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:7
static LangSetting setting
Definition: Lang.cs:55
static NaturalStringComparer comparer
Definition: Lang.cs:23
static string[] GetList(string id)
Definition: Lang.cs:113
static LangGame Game
Definition: Lang.cs:49
static bool isJP
Definition: Lang.cs:39
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
static void SetDirty(Thing t)
static List< LayerInventory > listInv
List< Window > windows
Definition: Layer.cs:116
int radius
Definition: LightData.cs:10
Color color
Definition: LightData.cs:7
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:93
Definition: MOD.cs:7
static TalkDataList listTalk
Definition: MOD.cs:14
static ToneDataList tones
Definition: MOD.cs:18
bool IsIndoor
Definition: Map.cs:131
Chara FindChara(string id)
Definition: Map.cs:2646
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1849
void MoveCard(Point p, Card t)
Definition: Map.cs:853
PropsManager props
Definition: Map.cs:91
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1045
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2074
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
void RemoveMember(Chara c)
Definition: Party.cs:102
void ModExp(int ele, int a)
Definition: Party.cs:139
List< Chara > members
Definition: Party.cs:19
int landDeedBought
Definition: Player.cs:688
int kills
Definition: Player.cs:87
Flags flags
Definition: Player.cs:1161
bool TooHeavyToMove()
Definition: Player.cs:2653
CodexManager codex
Definition: Player.cs:1182
RecipeManager recipes
Definition: Player.cs:1164
void ModFame(int a)
Definition: Player.cs:2166
void ModKarma(int a)
Definition: Player.cs:2610
Stats stats
Definition: Player.cs:1083
int lightRadius
Definition: Player.cs:1259
bool invlunerable
Definition: Player.cs:1243
Dictionary< string, int > dialogFlags
Definition: Player.cs:1107
int customLightMod
Definition: Player.cs:1026
int totalFeat
Definition: Player.cs:972
bool forceTalk
Definition: Player.cs:1221
HotItem currentHotItem
Definition: Player.cs:1167
Chara Agent
Definition: Player.cs:1346
Chara chara
Definition: Player.cs:1275
int fame
Definition: Player.cs:948
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2504
void RefreshCurrentHotItem()
Definition: Player.cs:2271
Definition: Point.cs:9
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1391
ref Vector3 Position(int height)
Definition: Point.cs:553
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1057
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1331
Point Copy()
Definition: Point.cs:491
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:363
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:624
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1259
ref Vector3 PositionCenter()
Definition: Point.cs:592
bool Equals(int _x, int _z)
Definition: Point.cs:966
bool IsValid
Definition: Point.cs:88
Effect PlayEffect(string id)
Definition: Point.cs:1254
bool HasObj
Definition: Point.cs:137
void RefreshNeighborTiles()
Definition: Point.cs:1282
Area area
Definition: Point.cs:73
int Distance(Point p)
Definition: Point.cs:995
bool HasBlock
Definition: Point.cs:141
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:238
bool IsActive(int id, int days=-1)
List< Card > sales
Definition: PropsManager.cs:14
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
List< Card > deconstructing
Definition: PropsManager.cs:12
Definition: Props.cs:7
void Add(Card t)
Definition: Props.cs:63
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void Remove(Card t)
Definition: Props.cs:115
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:49
static void UseSeed(int seed, Action action)
Definition: Rand.cs:24
static void SetSeed(int a=-1)
Definition: Rand.cs:44
HashSet< string > knownIngredients
Definition: Recipe.cs:7
override string id
Definition: ReligionEyth.cs:3
ReligionHarvest Harvest
Religion GetArtifactDeity(string id)
ReligionEyth Eyth
ReligionLuck Luck
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:22
virtual string id
Definition: Religion.cs:26
static RenderParam shared
Definition: RenderParam.cs:5
bool multisize
Definition: RenderRow.cs:64
string[] tag
Definition: RenderRow.cs:58
SourceCategory.Row Category
Definition: RenderRow.cs:119
SourcePref pref
Definition: RenderRow.cs:68
bool HasTag(CTAG _tag)
Definition: RenderRow.cs:125
bool useAltColor
Definition: RenderRow.cs:80
string category
Definition: RenderRow.cs:46
bool useRandomColor
Definition: RenderRow.cs:83
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:359
int[] tiles
Definition: RenderRow.cs:10
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:264
SourceMaterial.Row DefaultMaterial
Definition: RenderRow.cs:86
int colorMod
Definition: RenderRow.cs:16
int LV
Definition: RenderRow.cs:22
bool fixedMaterial
Definition: RenderRow.cs:66
AnimationCurve fovCurveChara
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
float timeRatio
Definition: Scene.cs:130
ActionMode actionMode
Definition: Scene.cs:79
SceneProfile profile
Definition: Scene.cs:75
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18
Dictionary< string, CardRow > map
Definition: SourceCard.cs:9
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:688
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34
SourceMaterial materials
SourceCard cards
SourceObj objs
SourceBlock blocks
SourceBacker backers
SourceCategory categories
SourceElement elements
SourceChara charas
bool Float
Definition: SourcePref.cs:328
string[] food
Definition: SourceRace.cs:89
virtual bool IsRegion
Definition: Spatial.cs:515
int influence
Definition: Spatial.cs:214
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
SourcePref pref
Definition: SpriteData.cs:30
SpriteData data
Sprite GetSprite(string suffix="")
static Dictionary< string, SpriteReplacer > dictSkins
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
static SubPassData Default
Definition: SubPassData.cs:7
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23
string GetRandomID(string tag)
Definition: TalkDataList.cs:54
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing Find(int uid)
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void OnRemove(Thing t)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
long GetCurrency(string id, ref long sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
bool isEquipped
Definition: Thing.cs:17
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:2059
bool CanSearchContents
Definition: Thing.cs:98
override CardRow sourceCard
Definition: Thing.cs:47
int id
Definition: TileRow.cs:8
virtual bool FreeStyle
Definition: TileType.cs:239
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:391
virtual int MaxAltitude
Definition: TileType.cs:214
virtual bool UseMountHeight
Definition: TileType.cs:227
static TileTypeDoor Door
Definition: TileType.cs:101
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:55
virtual bool CanBePushed
Definition: TraitChara.cs:114
SourceElement.Row source
Definition: TraitMod.cs:11
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:97
Definition: Trait.cs:7
virtual bool CanBeAttacked
Definition: Trait.cs:177
virtual bool ShouldRefreshTile
Definition: Trait.cs:77
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:712
virtual float DropChance
Definition: Trait.cs:371
virtual int GetValue()
Definition: Trait.cs:620
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1254
virtual bool CanBeDestroyed
Definition: Trait.cs:307
virtual void SetOwner(Card _owner)
Definition: Trait.cs:673
virtual bool HasCharges
Definition: Trait.cs:341
virtual bool IsLightOn
Definition: Trait.cs:426
virtual bool IsDoor
Definition: Trait.cs:58
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1343
virtual int IdSkin
Definition: Trait.cs:46
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:724
virtual bool CanBeTeleported
Definition: Trait.cs:179
virtual EffectDead EffectDead
Definition: Trait.cs:263
virtual void OnCreate(int lv)
Definition: Trait.cs:700
virtual void OnBarter(bool reroll=false)
Definition: Trait.cs:1692
virtual ToggleType ToggleType
Definition: Trait.cs:482
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:88
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:309
virtual bool LevelAsQuality
Definition: Trait.cs:205
virtual int Decay
Definition: Trait.cs:123
void Uninstall()
Definition: Trait.cs:1295
virtual int CompareTo(Card b)
Definition: Trait.cs:827
virtual bool IsContainer
Definition: Trait.cs:225
virtual ThrowType ThrowType
Definition: Trait.cs:261
virtual int InstallBottomPriority
Definition: Trait.cs:90
void Install(bool byPlayer)
Definition: Trait.cs:1275
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonGrid selectedButton
bool excludeCraft
Definition: Window.cs:379
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
GameDate date
Definition: World.cs:6
ZoneEventManager events
Definition: Zone.cs:40
bool isStarted
Definition: Zone.cs:73
bool HasField(int idEle)
Definition: Zone.cs:3065
virtual bool IsUserZone
Definition: Zone.cs:275
virtual int SightRadiusBonus
Definition: Zone.cs:135
virtual bool IsFestival
Definition: Zone.cs:213
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2885
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2326
void ModInfluence(int a)
Definition: Zone.cs:3782
override int DangerLv
Definition: Zone.cs:112
bool IsPCFaction
Definition: Zone.cs:477
Card AddCard(Card t, Point point)
Definition: Zone.cs:2086
void RemoveCard(Card c)
void OnChildNumChange(Card c)
ICardParent GetRoot()
NoteMode
Definition: IInspect.cs:7
Definition: ActRef.cs:2
void SetInt(int i)
Definition: BitArray32.cs:89
int ToInt()
Definition: BitArray32.cs:84
bool demo
Definition: Version.cs:14