Elin Decompiled Documentation EA 23.321 Nightly Patch 1
Loading...
Searching...
No Matches
Card.cs
Go to the documentation of this file.
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using System.Text;
6using Newtonsoft.Json;
7using UnityEngine;
8using UnityEngine.UI;
9
11{
12 public enum MoveResult
13 {
14 Fail,
15 Success,
16 Door,
17 Event
18 }
19
20 public enum MoveType
21 {
22 Walk,
23 Force
24 }
25
26 public const int MaxWeight = 10000000;
27
28 public const int SocketDiv = 1000;
29
30 public const int DamageLimit = 99999999;
31
32 [JsonProperty(PropertyName = "A")]
33 public int[] _ints = new int[30];
34
35 [JsonProperty(PropertyName = "B")]
36 public string id = "";
37
38 [JsonProperty(PropertyName = "C")]
40
41 [JsonProperty(PropertyName = "D")]
43
44 [JsonProperty(PropertyName = "E")]
45 public Biography bio;
46
47 [JsonProperty(PropertyName = "SC")]
48 public List<int> sockets;
49
51
52 public Props props;
53
54 public Trait trait;
55
57
58 public Fov fov;
59
60 public Point pos = new Point();
61
62 public Point lastPos = new Point();
63
65
66 public CardRow hat;
67
68 public int turn;
69
70 public int _colorInt;
71
72 public float roundTimer;
73
74 public float angle = 180f;
75
76 public float animeCounter;
77
78 public bool isDestroyed;
79
81
83
85
87
88 public bool dirtyWeight = true;
89
90 private int _childrenWeight;
91
93
95
96 private static Color _randColor;
97
98 public Emo lastEmo;
99
101
102 private Sprite _paintSprite;
103
104 public int sortVal;
105
107
109
110 public int colorInt
111 {
112 get
113 {
114 if (_colorInt == 0)
115 {
116 RefreshColor();
117 }
118 return _colorInt;
119 }
120 }
121
122 public bool IsHotItem => invY == 1;
123
124 public int uid
125 {
126 get
127 {
128 return _ints[1];
129 }
130 set
131 {
132 _ints[1] = value;
133 }
134 }
135
136 public int idMaterial
137 {
138 get
139 {
140 return _ints[4];
141 }
142 set
143 {
144 _ints[4] = value;
145 }
146 }
147
148 public int dir
149 {
150 get
151 {
152 return _ints[5];
153 }
154 set
155 {
156 _ints[5] = value;
157 }
158 }
159
160 public int Num
161 {
162 get
163 {
164 return _ints[6];
165 }
166 set
167 {
168 _ints[6] = value;
169 }
170 }
171
172 public int _x
173 {
174 get
175 {
176 return _ints[7];
177 }
178 set
179 {
180 _ints[7] = value;
181 }
182 }
183
184 public int _z
185 {
186 get
187 {
188 return _ints[9];
189 }
190 set
191 {
192 _ints[9] = value;
193 }
194 }
195
196 public int genLv
197 {
198 get
199 {
200 return _ints[10];
201 }
202 set
203 {
204 _ints[10] = value;
205 }
206 }
207
208 public int refVal
209 {
210 get
211 {
212 return _ints[11];
213 }
214 set
215 {
216 _ints[11] = value;
217 }
218 }
219
220 public int decay
221 {
222 get
223 {
224 return _ints[12];
225 }
226 set
227 {
228 _ints[12] = value;
229 }
230 }
231
232 public int altitude
233 {
234 get
235 {
236 return _ints[13];
237 }
238 set
239 {
240 _ints[13] = value;
241 }
242 }
243
244 public int hp
245 {
246 get
247 {
248 return _ints[14];
249 }
250 set
251 {
252 _ints[14] = value;
253 }
254 }
255
256 public float fx
257 {
258 get
259 {
260 return 0.001f * (float)_ints[15];
261 }
262 set
263 {
264 _ints[15] = (int)(value * 1000f);
265 }
266 }
267
268 public float fy
269 {
270 get
271 {
272 return 0.001f * (float)_ints[16];
273 }
274 set
275 {
276 _ints[16] = (int)(value * 1000f);
277 }
278 }
279
281 {
282 get
283 {
284 return _ints[17].ToEnum<BlessedState>();
285 }
286 set
287 {
288 _ints[17] = (int)value;
289 }
290 }
291
293 {
294 get
295 {
296 return _ints[18].ToEnum<PlaceState>();
297 }
298 set
299 {
300 _ints[18] = (int)value;
301 }
302 }
303
304 public int rarityLv
305 {
306 get
307 {
308 return _ints[19];
309 }
310 set
311 {
312 _ints[19] = value;
313 }
314 }
315
317 {
318 get
319 {
320 return (_ints[19] / 100).ToEnum<Rarity>();
321 }
322 set
323 {
324 _ints[19] = (int)value * 100;
325 }
326 }
327
328 public int encLV
329 {
330 get
331 {
332 return _ints[20];
333 }
334 set
335 {
336 _ints[20] = value;
337 }
338 }
339
340 public int posInvX
341 {
342 get
343 {
344 return _ints[21];
345 }
346 set
347 {
348 _ints[21] = value;
349 }
350 }
351
352 public int posInvY
353 {
354 get
355 {
356 return _ints[22];
357 }
358 set
359 {
360 _ints[22] = value;
361 }
362 }
363
364 public int idSkin
365 {
366 get
367 {
368 return _ints[23];
369 }
370 set
371 {
372 _ints[23] = value;
373 }
374 }
375
376 public int feat
377 {
378 get
379 {
380 return _ints[24];
381 }
382 set
383 {
384 _ints[24] = value;
385 }
386 }
387
388 public int LV
389 {
390 get
391 {
392 return _ints[25];
393 }
394 set
395 {
396 _ints[25] = value;
397 }
398 }
399
400 public int exp
401 {
402 get
403 {
404 return _ints[26];
405 }
406 set
407 {
408 _ints[26] = value;
409 }
410 }
411
412 public int tier
413 {
414 get
415 {
416 return _ints[27];
417 }
418 set
419 {
420 _ints[27] = value;
421 }
422 }
423
424 public int version
425 {
426 get
427 {
428 return _ints[29];
429 }
430 set
431 {
432 _ints[29] = value;
433 }
434 }
435
436 public bool isCensored
437 {
438 get
439 {
440 return _bits1[1];
441 }
442 set
443 {
444 _bits1[1] = value;
445 }
446 }
447
449 {
450 get
451 {
452 return _bits1[2];
453 }
454 set
455 {
456 _bits1[2] = value;
457 }
458 }
459
460 public bool isDyed
461 {
462 get
463 {
464 return _bits1[3];
465 }
466 set
467 {
468 _bits1[3] = value;
469 }
470 }
471
472 public bool isModified
473 {
474 get
475 {
476 return _bits1[4];
477 }
478 set
479 {
480 _bits1[4] = value;
481 }
482 }
483
484 public bool isNew
485 {
486 get
487 {
488 return _bits1[5];
489 }
490 set
491 {
492 _bits1[5] = value;
493 }
494 }
495
497 {
498 get
499 {
500 return _bits1[6];
501 }
502 set
503 {
504 _bits1[6] = value;
505 }
506 }
507
508 public bool ignoreAutoPick
509 {
510 get
511 {
512 return _bits1[7];
513 }
514 set
515 {
516 _bits1[7] = value;
517 }
518 }
519
520 public bool freePos
521 {
522 get
523 {
524 return _bits1[8];
525 }
526 set
527 {
528 _bits1[8] = value;
529 }
530 }
531
532 public bool isHidden
533 {
534 get
535 {
536 return _bits1[9];
537 }
538 set
539 {
540 _bits1[9] = value;
541 }
542 }
543
544 public bool isOn
545 {
546 get
547 {
548 return _bits1[10];
549 }
550 set
551 {
552 _bits1[10] = value;
553 }
554 }
555
556 public bool isNPCProperty
557 {
558 get
559 {
560 return _bits1[11];
561 }
562 set
563 {
564 _bits1[11] = value;
565 }
566 }
567
568 public bool isRestrained
569 {
570 get
571 {
572 return _bits1[12];
573 }
574 set
575 {
576 _bits1[12] = value;
577 }
578 }
579
580 public bool isRoofItem
581 {
582 get
583 {
584 return _bits1[13];
585 }
586 set
587 {
588 _bits1[13] = value;
589 }
590 }
591
592 public bool isMasked
593 {
594 get
595 {
596 return _bits1[14];
597 }
598 set
599 {
600 _bits1[14] = value;
601 }
602 }
603
605 {
606 get
607 {
608 return _bits1[15];
609 }
610 set
611 {
612 _bits1[15] = value;
613 }
614 }
615
616 public bool isImported
617 {
618 get
619 {
620 return _bits1[16];
621 }
622 set
623 {
624 _bits1[16] = value;
625 }
626 }
627
628 public bool autoRefuel
629 {
630 get
631 {
632 return _bits1[17];
633 }
634 set
635 {
636 _bits1[17] = value;
637 }
638 }
639
641 {
642 get
643 {
644 return _bits1[18];
645 }
646 set
647 {
648 _bits1[18] = value;
649 }
650 }
651
652 public bool isFloating
653 {
654 get
655 {
656 return _bits1[19];
657 }
658 set
659 {
660 _bits1[19] = value;
661 }
662 }
663
664 public bool isWeightChanged
665 {
666 get
667 {
668 return _bits1[20];
669 }
670 set
671 {
672 _bits1[20] = value;
673 }
674 }
675
676 public bool isFireproof
677 {
678 get
679 {
680 return _bits1[21];
681 }
682 set
683 {
684 _bits1[21] = value;
685 }
686 }
687
688 public bool isAcidproof
689 {
690 get
691 {
692 return _bits1[22];
693 }
694 set
695 {
696 _bits1[22] = value;
697 }
698 }
699
700 public bool isReplica
701 {
702 get
703 {
704 return _bits1[23];
705 }
706 set
707 {
708 _bits1[23] = value;
709 }
710 }
711
712 public bool isSummon
713 {
714 get
715 {
716 return _bits1[24];
717 }
718 set
719 {
720 _bits1[24] = value;
721 }
722 }
723
724 public bool isElemental
725 {
726 get
727 {
728 return _bits1[25];
729 }
730 set
731 {
732 _bits1[25] = value;
733 }
734 }
735
736 public bool isBroken
737 {
738 get
739 {
740 return _bits1[26];
741 }
742 set
743 {
744 _bits1[26] = value;
745 }
746 }
747
748 public bool isSubsetCard
749 {
750 get
751 {
752 return _bits1[27];
753 }
754 set
755 {
756 _bits1[27] = value;
757 }
758 }
759
760 public bool noSnow
761 {
762 get
763 {
764 return _bits1[28];
765 }
766 set
767 {
768 _bits1[28] = value;
769 }
770 }
771
772 public bool noMove
773 {
774 get
775 {
776 return _bits1[29];
777 }
778 set
779 {
780 _bits1[29] = value;
781 }
782 }
783
784 public bool isGifted
785 {
786 get
787 {
788 return _bits1[30];
789 }
790 set
791 {
792 _bits1[30] = value;
793 }
794 }
795
796 public bool isCrafted
797 {
798 get
799 {
800 return _bits1[31];
801 }
802 set
803 {
804 _bits1[31] = value;
805 }
806 }
807
808 public bool isLostProperty
809 {
810 get
811 {
812 return _bits2[0];
813 }
814 set
815 {
816 _bits2[0] = value;
817 }
818 }
819
820 public bool noShadow
821 {
822 get
823 {
824 return _bits2[1];
825 }
826 set
827 {
828 _bits2[1] = value;
829 }
830 }
831
832 public bool noSell
833 {
834 get
835 {
836 return _bits2[2];
837 }
838 set
839 {
840 _bits2[2] = value;
841 }
842 }
843
844 public bool isLeashed
845 {
846 get
847 {
848 return _bits2[3];
849 }
850 set
851 {
852 _bits2[3] = value;
853 }
854 }
855
856 public bool isStolen
857 {
858 get
859 {
860 return _bits2[4];
861 }
862 set
863 {
864 _bits2[4] = value;
865 }
866 }
867
868 public bool isSale
869 {
870 get
871 {
872 return _bits2[5];
873 }
874 set
875 {
876 _bits2[5] = value;
877 }
878 }
879
880 public bool isCopy
881 {
882 get
883 {
884 return _bits2[6];
885 }
886 set
887 {
888 _bits2[6] = value;
889 }
890 }
891
892 public bool isRestocking
893 {
894 get
895 {
896 return _bits2[7];
897 }
898 set
899 {
900 _bits2[7] = value;
901 }
902 }
903
904 public bool hasSpawned
905 {
906 get
907 {
908 return _bits2[8];
909 }
910 set
911 {
912 _bits2[8] = value;
913 }
914 }
915
916 public bool isScaled
917 {
918 get
919 {
920 return _bits2[9];
921 }
922 set
923 {
924 _bits2[9] = value;
925 }
926 }
927
928 public bool isFav
929 {
930 get
931 {
932 return _bits2[10];
933 }
934 set
935 {
936 _bits2[10] = value;
937 }
938 }
939
940 public bool isHatchling
941 {
942 get
943 {
944 return _bits2[11];
945 }
946 set
947 {
948 _bits2[11] = value;
949 }
950 }
951
952 public bool isBackerContent => c_idBacker != 0;
953
955 {
956 get
957 {
958 if (!isBackerContent)
959 {
960 return null;
961 }
962 return EClass.sources.backers.map.TryGetValue(c_idBacker);
963 }
964 }
965
967 {
968 get
969 {
970 return GetInt(9).ToEnum<BedType>();
971 }
972 set
973 {
974 SetInt(9, (int)value);
975 }
976 }
977
978 public int c_equippedSlot
979 {
980 get
981 {
982 return GetInt(6);
983 }
984 set
985 {
986 SetInt(6, value);
987 }
988 }
989
990 public int c_lockLv
991 {
992 get
993 {
994 return GetInt(50);
995 }
996 set
997 {
998 SetInt(50, value);
999 }
1000 }
1001
1003 {
1004 get
1005 {
1006 return GetInt(12).ToEnum<Hostility>();
1007 }
1008 set
1009 {
1010 SetInt(12, (int)value);
1011 }
1012 }
1013
1015 {
1016 get
1017 {
1018 return GetInt(61).ToEnum<MinionType>();
1019 }
1020 set
1021 {
1022 SetInt(61, (int)value);
1023 }
1024 }
1025
1026 public int c_vomit
1027 {
1028 get
1029 {
1030 return GetInt(13);
1031 }
1032 set
1033 {
1034 SetInt(13, value);
1035 }
1036 }
1037
1038 public bool c_wasInPcParty
1039 {
1040 get
1041 {
1042 return GetInt(103) != 0;
1043 }
1044 set
1045 {
1046 SetInt(103, value ? 1 : 0);
1047 }
1048 }
1049
1050 public bool c_isImportant
1051 {
1052 get
1053 {
1054 return GetInt(109) != 0;
1055 }
1056 set
1057 {
1058 SetInt(109, value ? 1 : 0);
1059 }
1060 }
1061
1062 public bool c_lockedHard
1063 {
1064 get
1065 {
1066 return GetInt(63) != 0;
1067 }
1068 set
1069 {
1070 SetInt(63, value ? 1 : 0);
1071 }
1072 }
1073
1074 public bool c_revealLock
1075 {
1076 get
1077 {
1078 return GetInt(64) != 0;
1079 }
1080 set
1081 {
1082 SetInt(64, value ? 1 : 0);
1083 }
1084 }
1085
1086 public bool c_isTrained
1087 {
1088 get
1089 {
1090 return GetInt(120) != 0;
1091 }
1092 set
1093 {
1094 SetInt(120, value ? 1 : 0);
1095 }
1096 }
1097
1098 public bool c_isPrayed
1099 {
1100 get
1101 {
1102 return GetInt(121) != 0;
1103 }
1104 set
1105 {
1106 SetInt(121, value ? 1 : 0);
1107 }
1108 }
1109
1111 {
1112 get
1113 {
1114 return GetInt(122) != 0;
1115 }
1116 set
1117 {
1118 SetInt(122, value ? 1 : 0);
1119 }
1120 }
1121
1122 public int c_lightColor
1123 {
1124 get
1125 {
1126 return GetInt(5);
1127 }
1128 set
1129 {
1130 Mod();
1131 SetInt(5, value);
1132 }
1133 }
1134
1135 public Color LightColor => new Color((float)(c_lightColor / 1024 * 8) / 256f, (float)(c_lightColor % 1024 / 32 * 8) / 256f, (float)(c_lightColor % 32 * 8) / 256f, 1f);
1136
1137 public int c_uidZone
1138 {
1139 get
1140 {
1141 return GetInt(10);
1142 }
1143 set
1144 {
1145 Mod();
1146 SetInt(10, value);
1147 }
1148 }
1149
1150 public int c_uidRefCard
1151 {
1152 get
1153 {
1154 return GetInt(11);
1155 }
1156 set
1157 {
1158 Mod();
1159 SetInt(11, value);
1160 }
1161 }
1162
1163 public int c_priceFix
1164 {
1165 get
1166 {
1167 return GetInt(21);
1168 }
1169 set
1170 {
1171 SetInt(21, value);
1172 }
1173 }
1174
1175 public int c_priceAdd
1176 {
1177 get
1178 {
1179 return GetInt(29);
1180 }
1181 set
1182 {
1183 SetInt(29, value);
1184 }
1185 }
1186
1187 public int c_priceCopy
1188 {
1189 get
1190 {
1191 return GetInt(124);
1192 }
1193 set
1194 {
1195 SetInt(124, value);
1196 }
1197 }
1198
1199 public int c_fixedValue
1200 {
1201 get
1202 {
1203 return GetInt(131);
1204 }
1205 set
1206 {
1207 SetInt(131, value);
1208 }
1209 }
1210
1211 public int c_uidAttune
1212 {
1213 get
1214 {
1215 return GetInt(133);
1216 }
1217 set
1218 {
1219 Mod();
1220 SetInt(133, value);
1221 }
1222 }
1223
1224 public int c_dyeMat
1225 {
1226 get
1227 {
1228 return GetInt(3);
1229 }
1230 set
1231 {
1232 SetInt(3, value);
1233 }
1234 }
1235
1237 {
1238 get
1239 {
1240 return GetInt(4).ToEnum<VisitorState>();
1241 }
1242 set
1243 {
1244 SetInt(4, (int)value);
1245 }
1246 }
1247
1249 {
1250 get
1251 {
1252 return GetInt(53).ToEnum<RescueState>();
1253 }
1254 set
1255 {
1256 SetInt(53, (int)value);
1257 }
1258 }
1259
1261 {
1262 get
1263 {
1264 return GetInt(65).ToEnum<BossType>();
1265 }
1266 set
1267 {
1268 SetInt(65, (int)value);
1269 }
1270 }
1271
1273 {
1274 get
1275 {
1276 return GetInt(22);
1277 }
1278 set
1279 {
1280 SetInt(22, value);
1281 }
1282 }
1283
1285 {
1286 get
1287 {
1288 return GetInt(130);
1289 }
1290 set
1291 {
1292 SetInt(130, value);
1293 }
1294 }
1295
1296 public int c_IDTState
1297 {
1298 get
1299 {
1300 return GetInt(2);
1301 }
1302 set
1303 {
1304 SetInt(2, value);
1305 }
1306 }
1307
1308 public int c_charges
1309 {
1310 get
1311 {
1312 return GetInt(7);
1313 }
1314 set
1315 {
1316 SetInt(7, value);
1317 }
1318 }
1319
1320 public int c_bill
1321 {
1322 get
1323 {
1324 return GetInt(23);
1325 }
1326 set
1327 {
1328 SetInt(23, value);
1329 }
1330 }
1331
1332 public int c_invest
1333 {
1334 get
1335 {
1336 return GetInt(28);
1337 }
1338 set
1339 {
1340 SetInt(28, value);
1341 }
1342 }
1343
1344 public int c_seed
1345 {
1346 get
1347 {
1348 return GetInt(33);
1349 }
1350 set
1351 {
1352 SetInt(33, value);
1353 }
1354 }
1355
1356 public int c_allowance
1357 {
1358 get
1359 {
1360 return GetInt(114);
1361 }
1362 set
1363 {
1364 SetInt(114, value);
1365 }
1366 }
1367
1368 public int c_fur
1369 {
1370 get
1371 {
1372 return GetInt(62);
1373 }
1374 set
1375 {
1376 SetInt(62, value);
1377 }
1378 }
1379
1380 public int c_dateCooked
1381 {
1382 get
1383 {
1384 return GetInt(66);
1385 }
1386 set
1387 {
1388 SetInt(66, value);
1389 }
1390 }
1391
1392 public int c_lockedAge
1393 {
1394 get
1395 {
1396 return GetInt(38);
1397 }
1398 set
1399 {
1400 SetInt(38, value);
1401 }
1402 }
1403
1405 {
1406 get
1407 {
1408 return GetInt(8);
1409 }
1410 set
1411 {
1412 SetInt(8, value);
1413 }
1414 }
1415
1416 public int c_weight
1417 {
1418 get
1419 {
1420 return GetInt(1);
1421 }
1422 set
1423 {
1424 SetInt(1, value);
1425 }
1426 }
1427
1428 public int c_diceDim
1429 {
1430 get
1431 {
1432 return GetInt(14);
1433 }
1434 set
1435 {
1436 SetInt(14, value);
1437 }
1438 }
1439
1441 {
1442 get
1443 {
1444 return GetInt(15);
1445 }
1446 set
1447 {
1448 SetInt(15, value);
1449 }
1450 }
1451
1453 {
1454 get
1455 {
1456 return GetInt(16);
1457 }
1458 set
1459 {
1460 SetInt(16, value);
1461 }
1462 }
1463
1465 {
1466 get
1467 {
1468 return GetInt(17);
1469 }
1470 set
1471 {
1472 SetInt(17, value);
1473 }
1474 }
1475
1476 public int c_idBacker
1477 {
1478 get
1479 {
1480 return GetInt(52);
1481 }
1482 set
1483 {
1484 SetInt(52, value);
1485 }
1486 }
1487
1488 public int c_uidMaster
1489 {
1490 get
1491 {
1492 return GetInt(54);
1493 }
1494 set
1495 {
1496 SetInt(54, value);
1497 }
1498 }
1499
1500 public int c_ammo
1501 {
1502 get
1503 {
1504 return GetInt(27);
1505 }
1506 set
1507 {
1508 SetInt(27, value);
1509 }
1510 }
1511
1512 public int c_daysWithGod
1513 {
1514 get
1515 {
1516 return GetInt(57);
1517 }
1518 set
1519 {
1520 SetInt(57, value);
1521 }
1522 }
1523
1524 public int c_daysWithPC
1525 {
1526 get
1527 {
1528 return GetInt(67);
1529 }
1530 set
1531 {
1532 SetInt(67, value);
1533 }
1534 }
1535
1536 public string c_idPortrait
1537 {
1538 get
1539 {
1540 return GetStr(9);
1541 }
1542 set
1543 {
1544 SetStr(9, value);
1545 }
1546 }
1547
1548 public string c_idRace
1549 {
1550 get
1551 {
1552 return GetStr(3);
1553 }
1554 set
1555 {
1556 SetStr(3, value);
1557 }
1558 }
1559
1560 public string c_idJob
1561 {
1562 get
1563 {
1564 return GetStr(4);
1565 }
1566 set
1567 {
1568 SetStr(4, value);
1569 }
1570 }
1571
1572 public string c_idTone
1573 {
1574 get
1575 {
1576 return GetStr(22);
1577 }
1578 set
1579 {
1580 SetStr(22, value);
1581 }
1582 }
1583
1584 public string c_color
1585 {
1586 get
1587 {
1588 return GetStr(8);
1589 }
1590 set
1591 {
1592 SetStr(8, value);
1593 }
1594 }
1595
1597 {
1598 get
1599 {
1600 return GetStr(13);
1601 }
1602 set
1603 {
1604 SetStr(13, value);
1605 }
1606 }
1607
1608 public string c_idTalk
1609 {
1610 get
1611 {
1612 return GetStr(21);
1613 }
1614 set
1615 {
1616 SetStr(21, value);
1617 }
1618 }
1619
1620 public string c_idDeity
1621 {
1622 get
1623 {
1624 return GetStr(26);
1625 }
1626 set
1627 {
1628 SetStr(26, value);
1629 }
1630 }
1631
1632 public string c_altName
1633 {
1634 get
1635 {
1636 return GetStr(1);
1637 }
1638 set
1639 {
1640 SetStr(1, value);
1641 }
1642 }
1643
1644 public string c_altName2
1645 {
1646 get
1647 {
1648 return GetStr(2);
1649 }
1650 set
1651 {
1652 SetStr(2, value);
1653 }
1654 }
1655
1656 public string c_extraNameRef
1657 {
1658 get
1659 {
1660 return GetStr(12);
1661 }
1662 set
1663 {
1664 SetStr(12, value);
1665 }
1666 }
1667
1668 public string c_refText
1669 {
1670 get
1671 {
1672 return GetStr(10);
1673 }
1674 set
1675 {
1676 SetStr(10, value);
1677 }
1678 }
1679
1680 public string c_idRefName
1681 {
1682 get
1683 {
1684 return GetStr(7);
1685 }
1686 set
1687 {
1688 SetStr(7, value);
1689 }
1690 }
1691
1692 public string c_idRidePCC
1693 {
1694 get
1695 {
1696 return GetStr(55);
1697 }
1698 set
1699 {
1700 SetStr(55, value);
1701 }
1702 }
1703
1704 public string c_idAbility
1705 {
1706 get
1707 {
1708 return GetStr(50);
1709 }
1710 set
1711 {
1712 SetStr(50, value);
1713 }
1714 }
1715
1716 public string c_context
1717 {
1718 get
1719 {
1720 return GetStr(20);
1721 }
1722 set
1723 {
1724 SetStr(20, value);
1725 }
1726 }
1727
1728 public string c_idEditor
1729 {
1730 get
1731 {
1732 return GetStr(27);
1733 }
1734 set
1735 {
1736 SetStr(27, value);
1737 }
1738 }
1739
1740 public string c_editorTags
1741 {
1742 get
1743 {
1744 return GetStr(28);
1745 }
1746 set
1747 {
1748 SetStr(28, value);
1749 }
1750 }
1751
1752 public string c_editorTraitVal
1753 {
1754 get
1755 {
1756 return GetStr(25);
1757 }
1758 set
1759 {
1760 SetStr(25, value);
1761 }
1762 }
1763
1764 public string c_idTrait
1765 {
1766 get
1767 {
1768 return GetStr(29);
1769 }
1770 set
1771 {
1772 SetStr(29, value);
1773 }
1774 }
1775
1776 public string c_idRefCard
1777 {
1778 get
1779 {
1780 return GetStr(5);
1781 }
1782 set
1783 {
1784 SetStr(5, value);
1785 }
1786 }
1787
1788 public string c_idRefCard2
1789 {
1790 get
1791 {
1792 return GetStr(6);
1793 }
1794 set
1795 {
1796 SetStr(6, value);
1797 }
1798 }
1799
1800 public string c_note
1801 {
1802 get
1803 {
1804 return GetStr(51);
1805 }
1806 set
1807 {
1808 SetStr(51, value);
1809 }
1810 }
1811
1813 {
1814 get
1815 {
1816 return GetObj<UniqueData>(6);
1817 }
1818 set
1819 {
1820 SetObj(6, value);
1821 }
1822 }
1823
1825 {
1826 get
1827 {
1828 return GetObj<Thing>(9);
1829 }
1830 set
1831 {
1832 SetObj(9, value);
1833 }
1834 }
1835
1836 public List<SocketData> socketList
1837 {
1838 get
1839 {
1840 return GetObj<List<SocketData>>(17);
1841 }
1842 set
1843 {
1844 SetObj(17, value);
1845 }
1846 }
1847
1849 {
1850 get
1851 {
1852 return GetObj<Thing>(10);
1853 }
1854 set
1855 {
1856 SetObj(10, value);
1857 }
1858 }
1859
1861 {
1862 get
1863 {
1864 return GetObj<Window.SaveData>(2);
1865 }
1866 set
1867 {
1868 SetObj(2, value);
1869 }
1870 }
1871
1873 {
1874 get
1875 {
1876 return GetObj<CharaUpgrade>(11);
1877 }
1878 set
1879 {
1880 SetObj(11, value);
1881 }
1882 }
1883
1885 {
1886 get
1887 {
1888 return GetObj<LoveData>(20);
1889 }
1890 set
1891 {
1892 SetObj(20, value);
1893 }
1894 }
1895
1897 {
1898 get
1899 {
1900 return GetObj<CharaGenes>(15);
1901 }
1902 set
1903 {
1904 SetObj(15, value);
1905 }
1906 }
1907
1908 public List<int> c_corruptionHistory
1909 {
1910 get
1911 {
1912 return GetObj<List<int>>(16);
1913 }
1914 set
1915 {
1916 SetObj(16, value);
1917 }
1918 }
1919
1921 {
1922 get
1923 {
1924 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1925 }
1926 set
1927 {
1928 SetObj(12, value);
1929 }
1930 }
1931
1932 public DNA c_DNA
1933 {
1934 get
1935 {
1936 return GetObj<DNA>(14);
1937 }
1938 set
1939 {
1940 SetObj(14, value);
1941 }
1942 }
1943
1945 {
1946 get
1947 {
1948 return GetObj<CharaList>(13);
1949 }
1950 set
1951 {
1952 SetObj(13, value);
1953 }
1954 }
1955
1957 {
1958 get
1959 {
1960 return GetObj<MixedFoodData>(18);
1961 }
1962 set
1963 {
1964 SetObj(18, value);
1965 }
1966 }
1967
1969 {
1970 get
1971 {
1972 return GetObj<Thing>(19);
1973 }
1974 set
1975 {
1976 SetObj(19, value);
1977 }
1978 }
1979
1980 public byte[] c_textureData
1981 {
1982 get
1983 {
1984 return GetObj<byte[]>(4);
1985 }
1986 set
1987 {
1988 SetObj(4, value);
1989 }
1990 }
1991
1993
1994 public int invX
1995 {
1996 get
1997 {
1998 return pos.x;
1999 }
2000 set
2001 {
2002 pos.x = value;
2003 }
2004 }
2005
2006 public int invY
2007 {
2008 get
2009 {
2010 return pos.z;
2011 }
2012 set
2013 {
2014 pos.z = value;
2015 }
2016 }
2017
2019 {
2020 get
2021 {
2022 object obj;
2023 if (!c_idRefCard.IsEmpty())
2024 {
2025 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
2026 if (obj == null)
2027 {
2028 return EClass.sources.cards.map["ash3"];
2029 }
2030 }
2031 else
2032 {
2033 obj = null;
2034 }
2035 return (CardRow)obj;
2036 }
2037 }
2038
2040 {
2041 get
2042 {
2043 object obj;
2044 if (!c_idRefCard2.IsEmpty())
2045 {
2046 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
2047 if (obj == null)
2048 {
2049 return EClass.sources.cards.map["ash3"];
2050 }
2051 }
2052 else
2053 {
2054 obj = null;
2055 }
2056 return (CardRow)obj;
2057 }
2058 }
2059
2060 public int ExpToNext => (int)Math.Min((50 + (long)LV * 30L) * (100 - Evalue(403)) / 100, 99999999L);
2061
2062 public int DefaultLV => sourceCard.LV;
2063
2065 {
2066 get
2067 {
2068 if (dirtyWeight)
2069 {
2070 _childrenWeight = 0;
2071 if (!(trait is TraitMagicChest))
2072 {
2073 foreach (Thing thing in things)
2074 {
2076 }
2077 dirtyWeight = false;
2078 (parent as Card)?.SetDirtyWeight();
2079 if (isChara && IsPCFaction)
2080 {
2081 Chara.CalcBurden();
2082 }
2083 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2084 {
2085 _childrenWeight = 10000000;
2086 }
2087 }
2088 }
2089 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2090 }
2091 }
2092
2094
2096
2097 public virtual int SelfWeight => 1000;
2098
2099 public virtual int WeightLimit => 500000;
2100
2102
2104
2105 public virtual string AliasMaterialOnCreate => DefaultMaterial.alias;
2106
2107 public Cell Cell => pos.cell;
2108
2109 public virtual Thing Thing
2110 {
2111 get
2112 {
2113 if (!isThing)
2114 {
2115 return null;
2116 }
2117 return (Thing)this;
2118 }
2119 }
2120
2121 public virtual Chara Chara
2122 {
2123 get
2124 {
2125 if (!isChara)
2126 {
2127 return null;
2128 }
2129 return (Chara)this;
2130 }
2131 }
2132
2133 public virtual bool isThing => false;
2134
2135 public virtual bool isChara => false;
2136
2137 public bool ExistsOnMap => parent == EClass._zone;
2138
2139 public virtual bool isSynced => renderer.isSynced;
2140
2142
2143 public bool IsUnique => rarity == Rarity.Artifact;
2144
2145 public bool IsPowerful
2146 {
2147 get
2148 {
2149 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2150 {
2151 return !IsPCFactionOrMinion;
2152 }
2153 return false;
2154 }
2155 }
2156
2157 public bool IsImportant => sourceCard.HasTag(CTAG.important);
2158
2159 public virtual SourcePref Pref => sourceCard.pref;
2160
2161 public virtual bool IsDeadOrSleeping => false;
2162
2163 public virtual bool IsDisabled => false;
2164
2165 public virtual bool IsMoving => false;
2166
2167 public virtual bool flipX
2168 {
2169 get
2170 {
2171 if (Tiles.Length == 1)
2172 {
2173 return dir % 2 == 1;
2174 }
2175 return false;
2176 }
2177 }
2178
2179 public virtual bool IsAliveInCurrentZone => ExistsOnMap;
2180
2181 public virtual string actorPrefab => "ThingActor";
2182
2183 public virtual CardRow sourceCard => null;
2184
2186
2187 public virtual RenderRow TileRow => sourceCard;
2188
2190
2191 public string Name => GetName(NameStyle.Full);
2192
2193 public string NameSimple => GetName(NameStyle.Simple);
2194
2195 public string NameOne => GetName(NameStyle.Full, 1);
2196
2197 public virtual bool IsPC => false;
2198
2199 public bool _IsPC => GetInt(56) != 0;
2200
2201 public virtual bool IsPCC => false;
2202
2203 public virtual bool IsPCParty => false;
2204
2205 public virtual bool IsMinion => false;
2206
2207 public virtual bool IsPCPartyMinion => false;
2208
2209 public virtual bool IsPCFactionMinion => false;
2210
2211 public virtual bool IsMultisize
2212 {
2213 get
2214 {
2216 {
2217 return IsInstalled;
2218 }
2219 return false;
2220 }
2221 }
2222
2223 public bool IsToolbelt => category.slot == 44;
2224
2225 public bool IsLightsource => category.slot == 45;
2226
2227 public bool IsEquipment => category.slot != 0;
2228
2229 public bool IsFood => category.IsChildOf("food");
2230
2232 {
2233 get
2234 {
2235 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2236 {
2237 return id == "grass";
2238 }
2239 return true;
2240 }
2241 }
2242
2243 public bool ShowFoodEnc
2244 {
2245 get
2246 {
2248 {
2249 if (Evalue(10) > 0)
2250 {
2252 }
2253 return false;
2254 }
2255 return true;
2256 }
2257 }
2258
2259 public bool IsWeapon
2260 {
2261 get
2262 {
2263 if (!IsMeleeWeapon)
2264 {
2265 return IsRangedWeapon;
2266 }
2267 return true;
2268 }
2269 }
2270
2272 {
2273 get
2274 {
2275 if (category.slot == 0)
2276 {
2277 return IsRangedWeapon;
2278 }
2279 return true;
2280 }
2281 }
2282
2284 {
2285 get
2286 {
2287 if (category.slot == 0 && !IsRangedWeapon)
2288 {
2289 return IsAmmo;
2290 }
2291 return true;
2292 }
2293 }
2294
2295 public bool IsMeleeWeapon => category.IsChildOf("melee");
2296
2298
2299 public bool IsThrownWeapon => sourceCard.HasTag(CTAG.throwWeapon);
2300
2301 public bool IsAmmo => trait is TraitAmmo;
2302
2303 public bool IsAgent => this == EClass.player.Agent;
2304
2305 public bool IsFurniture => category.IsChildOf("furniture");
2306
2307 public bool IsBlessed => blessedState >= BlessedState.Blessed;
2308
2309 public bool IsCursed => blessedState <= BlessedState.Cursed;
2310
2312 {
2313 get
2314 {
2315 if (HasElement(1274))
2316 {
2317 if (!IsPC)
2318 {
2319 return HasTag(CTAG.allowDevour);
2320 }
2321 return true;
2322 }
2323 return false;
2324 }
2325 }
2326
2328 {
2329 get
2330 {
2331 if (isRestrained)
2332 {
2333 return IsPCFaction;
2334 }
2335 return false;
2336 }
2337 }
2338
2339 public virtual bool IsPCFaction => false;
2340
2342 {
2343 get
2344 {
2345 if (!IsPCFaction)
2346 {
2347 return IsPCFactionMinion;
2348 }
2349 return true;
2350 }
2351 }
2352
2353 public virtual bool IsGlobal => false;
2354
2355 public virtual int MaxDecay => 1000;
2356
2357 public bool IsDecayed => decay > MaxDecay;
2358
2359 public bool IsRotting => decay >= MaxDecay / 4 * 3;
2360
2361 public bool IsFresn => decay < MaxDecay / 4;
2362
2363 public virtual int MaxHP => 100;
2364
2365 public virtual int Power => Mathf.Max(20, EClass.curve(GetTotalQuality() * 10, 400, 100));
2366
2367 public int FameLv
2368 {
2369 get
2370 {
2371 if (!IsPC)
2372 {
2373 return LV;
2374 }
2375 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2376 }
2377 }
2378
2379 public virtual int[] Tiles => sourceCard._tiles;
2380
2381 public virtual int PrefIndex
2382 {
2383 get
2384 {
2385 if (Tiles.Length < 3)
2386 {
2387 return dir % 2;
2388 }
2389 return dir;
2390 }
2391 }
2392
2393 public bool IsVariation => sourceCard.origin != null;
2394
2395 public virtual int DV => elements.Value(64);
2396
2397 public virtual int PV => elements.Value(65);
2398
2399 public int HIT => elements.Value(66);
2400
2401 public int DMG => elements.Value(67);
2402
2403 public int STR => elements.Value(70);
2404
2405 public int DEX => elements.Value(72);
2406
2407 public int END => elements.Value(71);
2408
2409 public int PER => elements.Value(73);
2410
2411 public int LER => elements.Value(74);
2412
2413 public int WIL => elements.Value(75);
2414
2415 public int MAG => elements.Value(76);
2416
2417 public int CHA => elements.Value(77);
2418
2419 public int INT => elements.Value(80);
2420
2421 public int LUC => elements.Value(78);
2422
2423 public int W
2424 {
2425 get
2426 {
2427 if (dir % 2 != 0)
2428 {
2429 return sourceCard.H;
2430 }
2431 return sourceCard.W;
2432 }
2433 }
2434
2435 public int H
2436 {
2437 get
2438 {
2439 if (dir % 2 != 0)
2440 {
2441 return sourceCard.W;
2442 }
2443 return sourceCard.H;
2444 }
2445 }
2446
2447 public bool IsIdentified => c_IDTState == 0;
2448
2449 public string TextRarity => Lang.GetList("quality")[Mathf.Clamp((int)(rarity + 1), 0, 5)];
2450
2451 public bool IsInstalled => placeState == PlaceState.installed;
2452
2453 public bool IsMale
2454 {
2455 get
2456 {
2457 if (bio != null)
2458 {
2459 return bio.gender == 2;
2460 }
2461 return false;
2462 }
2463 }
2464
2465 public bool IsNegativeGift
2466 {
2467 get
2468 {
2469 if (!HasTag(CTAG.neg))
2470 {
2471 return blessedState <= BlessedState.Cursed;
2472 }
2473 return true;
2474 }
2475 }
2476
2478
2480 {
2481 get
2482 {
2483 if (!IsPC)
2484 {
2485 return null;
2486 }
2488 }
2489 }
2490
2492
2493 public virtual bool HasHost => false;
2494
2495 public int Quality => Evalue(2);
2496
2497 public int QualityLv => Quality / 10;
2498
2500 {
2501 get
2502 {
2503 if (_LightData == null)
2504 {
2505 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2506 }
2507 return _LightData;
2508 }
2509 }
2510
2512 {
2513 get
2514 {
2515 if (!isChara || Chara.host == null)
2516 {
2517 return renderer;
2518 }
2519 return Chara.host.renderer;
2520 }
2521 }
2522
2523 public bool ShouldShowMsg
2524 {
2525 get
2526 {
2527 if (IsPC || parent == EClass.pc || isSynced)
2528 {
2529 if (isChara)
2530 {
2531 return !Chara.isDead;
2532 }
2533 return true;
2534 }
2535 return false;
2536 }
2537 }
2538
2539 public bool CanInspect
2540 {
2541 get
2542 {
2543 if (!isDestroyed)
2544 {
2545 return ExistsOnMap;
2546 }
2547 return false;
2548 }
2549 }
2550
2551 public string InspectName => Name;
2552
2554
2556
2557 public bool GetBool(string id)
2558 {
2559 return GetBool(id.GetHashCode());
2560 }
2561
2562 public void SetBool(string id, bool enable)
2563 {
2564 SetBool(id.GetHashCode(), enable);
2565 }
2566
2567 public int GetInt(string id, int? defaultInt = null)
2568 {
2569 int @int = GetInt(id.GetHashCode(), defaultInt);
2570 if (this != EClass.game?.player?.chara)
2571 {
2572 return @int;
2573 }
2574 return EClass.player.dialogFlags.GetValueOrDefault(id, @int);
2575 }
2576
2577 public void AddInt(string id, int value)
2578 {
2579 AddInt(id.GetHashCode(), value);
2580 if (this == EClass.game?.player?.chara)
2581 {
2582 EClass.player.dialogFlags[id] = GetInt(id.GetHashCode());
2583 }
2584 }
2585
2586 public void SetInt(string id, int value = 0)
2587 {
2588 SetInt(id.GetHashCode(), value);
2589 if (this == EClass.game?.player?.chara)
2590 {
2591 EClass.player.dialogFlags[id] = value;
2592 }
2593 }
2594
2595 public string GetStr(string id, string defaultStr = null)
2596 {
2597 return GetStr(id.GetHashCode(), defaultStr);
2598 }
2599
2600 public void SetStr(string id, string value = null)
2601 {
2602 SetStr(id.GetHashCode(), value);
2603 }
2604
2605 public T GetObj<T>(string id)
2606 {
2607 return GetObj<T>(id.GetHashCode());
2608 }
2609
2610 public void SetObj(string id, object o)
2611 {
2612 SetObj(id.GetHashCode(), o);
2613 }
2614
2615 public T SetObj<T>(string id, object o)
2616 {
2617 return SetObj<T>(id.GetHashCode(), o);
2618 }
2619
2620 public override string ToString()
2621 {
2622 return Name + "/" + pos?.ToString() + "/" + parent;
2623 }
2624
2625 public bool CanReserve(AIAct act)
2626 {
2627 if (reservedAct != null && reservedAct != act)
2628 {
2629 return !reservedAct.IsRunning;
2630 }
2631 return true;
2632 }
2633
2634 public bool TryReserve(AIAct act)
2635 {
2636 if (CanReserve(act))
2637 {
2638 reservedAct = act;
2639 return true;
2640 }
2641 return false;
2642 }
2643
2644 public void Mod()
2645 {
2646 isModified = true;
2647 }
2648
2650 {
2651 if (IsPC)
2652 {
2653 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2654 }
2656 {
2657 return Window.dictData.TryGetValue("ChestMerchant");
2658 }
2659 return c_windowSaveData;
2660 }
2661
2663 {
2664 if ((IsUnique && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2665 {
2666 return true;
2667 }
2668 if (parent is Card card)
2669 {
2670 if (card.trait is TraitChestMerchant)
2671 {
2672 return true;
2673 }
2674 if (card.isSale || !card.trait.CanUseContent)
2675 {
2676 return true;
2677 }
2678 Window.SaveData windowSaveData = card.GetWindowSaveData();
2679 if (windowSaveData != null)
2680 {
2681 return windowSaveData.excludeCraft;
2682 }
2683 }
2684 return false;
2685 }
2686
2687 public void SetDirtyWeight()
2688 {
2690 {
2691 EClass.player.wasDirtyWeight = true;
2692 }
2693 dirtyWeight = true;
2694 (parent as Card)?.SetDirtyWeight();
2695 }
2696
2697 public void ChangeWeight(int a)
2698 {
2699 c_weight = a;
2700 isWeightChanged = true;
2702 }
2703
2704 public int Evalue(int ele)
2705 {
2706 return elements.Value(ele);
2707 }
2708
2709 public int Evalue(int ele, bool ignoreGlobalElement)
2710 {
2711 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2712 {
2713 return elements.Value(ele);
2714 }
2715 return 0;
2716 }
2717
2718 public int EvalueMax(int ele, int min = 0)
2719 {
2720 return Mathf.Max(elements.Value(ele), min);
2721 }
2722
2723 public int Evalue(string alias)
2724 {
2725 return elements.Value(EClass.sources.elements.alias[alias].id);
2726 }
2727
2728 public bool HasTag(CTAG tag)
2729 {
2730 return sourceCard.tag.Contains(tag.ToString());
2731 }
2732
2733 public bool HasEditorTag(EditorTag tag)
2734 {
2735 return c_editorTags?.Contains(tag.ToString()) ?? false;
2736 }
2737
2738 public void AddEditorTag(EditorTag tag)
2739 {
2740 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2741 }
2742
2744 {
2745 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2746 }
2747
2748 public virtual string GetName(NameStyle style, int num = -1)
2749 {
2750 return "Card";
2751 }
2752
2753 public virtual string GetExtraName()
2754 {
2755 return "";
2756 }
2757
2758 public virtual string GetDetail()
2759 {
2760 return sourceCard.GetText("detail", returnNull: true);
2761 }
2762
2763 public int GetBestAttribute()
2764 {
2765 int num = 1;
2766 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2767 {
2768 int num2 = item.Value;
2769 if (isChara && Chara.tempElements != null)
2770 {
2771 num2 -= Chara.tempElements.Value(item.id);
2772 }
2773 if (num2 > num)
2774 {
2775 num = num2;
2776 }
2777 }
2778 return num;
2779 }
2780
2781 public void ModExp(string alias, int a)
2782 {
2783 ModExp(EClass.sources.elements.alias[alias].id, a);
2784 }
2785
2786 public void ModExp(int ele, int a)
2787 {
2788 if (isChara)
2789 {
2790 elements.ModExp(ele, a);
2791 }
2792 }
2793
2794 public void ModExpParty(int ele, int a)
2795 {
2796 if (isChara)
2797 {
2798 if (Chara.party == null)
2799 {
2800 elements.ModExp(ele, a);
2801 }
2802 else
2803 {
2804 Chara.party.ModExp(ele, a);
2805 }
2806 }
2807 }
2808
2809 public bool IsChildOf(Card c)
2810 {
2811 return GetRootCard() == c;
2812 }
2813
2814 public T FindTool<T>() where T : Trait
2815 {
2816 if (IsPC)
2817 {
2818 return Tool?.trait as T;
2819 }
2820 return things.Find<T>()?.trait as T;
2821 }
2822
2824 private void _OnSerializing(StreamingContext context)
2825 {
2826 _x = pos.x;
2827 _z = pos.z;
2828 _ints[0] = _bits1.ToInt();
2829 _ints[2] = _bits2.ToInt();
2831 OnSerializing();
2832 }
2833
2834 protected virtual void OnSerializing()
2835 {
2836 }
2837
2839 private void _OnDeserialized(StreamingContext context)
2840 {
2841 if (version < 2 && sockets != null)
2842 {
2843 for (int i = 0; i < sockets.Count; i++)
2844 {
2845 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2846 }
2847 }
2848 _bits1.SetInt(_ints[0]);
2849 _bits2.SetInt(_ints[2]);
2851 pos.Set(_x, _z);
2852 SetSource();
2853 things.SetOwner(this);
2854 elements.SetOwner(this, applyFeat: false);
2856 ApplyTrait();
2857 ApplyMaterialElements(remove: false);
2859 foreach (Thing thing in things)
2860 {
2861 thing.parent = this;
2862 }
2863 if (isThing && Num <= 0)
2864 {
2865 isDestroyed = true;
2866 }
2867 if (version < 5)
2868 {
2869 if (version < 3 && isChara && HasElement(1210))
2870 {
2871 elements.ModBase(960, -5 * Evalue(1210));
2872 }
2873 if (version < 4 && isChara && HasElement(1210))
2874 {
2875 elements.ModBase(423, Evalue(1210));
2876 }
2877 if (version < 5)
2878 {
2879 if (isChara && Chara.race.id == "horse" && Chara.body.GetSlot(30, onlyEmpty: false) == null)
2880 {
2883 }
2884 if (isChara && Chara.race.id == "bike" && id != "bike_cub")
2885 {
2886 Rand.SetSeed(uid);
2888 Chara.SetFeat(1423, 1 + EClass.rnd(10));
2889 Rand.SetSeed();
2890 }
2891 }
2892 version = 5;
2893 }
2894 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
2895 }
2896
2897 protected virtual void OnDeserialized()
2898 {
2899 }
2900
2901 public string ReferenceId()
2902 {
2903 return "c" + uid;
2904 }
2905
2906 public void Create(string _id, int _idMat = -1, int genLv = -1)
2907 {
2908 if (CardBlueprint.current != null)
2909 {
2911 CardBlueprint.current = null;
2912 }
2913 else
2914 {
2916 }
2917 id = _id;
2918 Num = 1;
2919 autoRefuel = true;
2920 EClass.game.cards.AssignUID(this);
2921 this.genLv = genLv;
2922 isNew = true;
2923 version = 5;
2924 SetSource();
2926 if (sourceCard.quality != 0)
2927 {
2928 rarity = sourceCard.quality.ToEnum<Rarity>();
2929 }
2930 else if (bp.rarity != Rarity.Random)
2931 {
2932 rarity = bp.rarity;
2933 }
2934 else if ((category.slot != 0 && category.slot != 45 && category.slot != 44) || category.tag.Contains("randomRarity"))
2935 {
2936 if (EClass.rnd(10) == 0)
2937 {
2938 rarity = Rarity.Crude;
2939 }
2940 else if (EClass.rnd(10) == 0)
2941 {
2942 rarity = Rarity.Superior;
2943 }
2944 else if (EClass.rnd(80) == 0)
2945 {
2946 rarity = Rarity.Legendary;
2947 }
2948 else if (EClass.rnd(250) == 0)
2949 {
2950 rarity = Rarity.Mythical;
2951 }
2952 }
2953 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2954 {
2955 rarity = Rarity.Normal;
2956 }
2957 LV = DefaultLV;
2958 if (bp.lv != -999)
2959 {
2960 LV = bp.lv;
2961 }
2962 if (id == "microchip")
2963 {
2964 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2965 }
2967 {
2969 }
2970 else
2971 {
2972 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2973 if (_idMat != -1)
2974 {
2975 _material = EClass.sources.materials.map.TryGetValue(_idMat) ?? EClass.sources.materials.map[1];
2976 }
2977 else if (!flag)
2978 {
2979 if (sourceCard.tierGroup == "wood")
2980 {
2981 Debug.Log(id);
2982 }
2984 }
2985 else
2986 {
2988 }
2989 }
2990 idMaterial = _material.id;
2991 things.SetOwner(this);
2992 elements.SetOwner(this, applyFeat: true);
2993 ApplyTrait();
2995 {
2996 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2997 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2998 }
2999 ApplyMaterial();
3000 OnCreate(genLv);
3003 hp = MaxHP;
3004 if (HasTag(CTAG.hidden))
3005 {
3006 SetHidden();
3007 }
3009 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
3010 }
3011
3012 public virtual void OnBeforeCreate()
3013 {
3014 }
3015
3016 public virtual void OnCreate(int genLv)
3017 {
3018 }
3019
3020 public virtual void SetSource()
3021 {
3022 }
3023
3024 public virtual void ApplyEditorTags(EditorTag tag)
3025 {
3026 switch (tag)
3027 {
3028 case EditorTag.Hidden:
3029 SetHidden();
3030 break;
3031 case EditorTag.Empty:
3032 RemoveThings();
3033 break;
3034 case EditorTag.IsOn:
3035 isOn = true;
3036 break;
3037 case EditorTag.IsOff:
3038 isOn = false;
3039 break;
3040 case EditorTag.NoSnow:
3041 noSnow = true;
3042 break;
3043 case EditorTag.Boss:
3044 EClass._zone.Boss = Chara;
3045 break;
3046 }
3047 }
3048
3049 public void ApplyTrait()
3050 {
3051 string str = c_idTrait;
3052 if (str.IsEmpty())
3053 {
3054 if (!sourceCard.trait.IsEmpty())
3055 {
3056 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
3057 }
3058 }
3059 else
3060 {
3061 trait = ClassCache.Create<Trait>(str, "Elin");
3062 }
3063 if (trait == null)
3064 {
3065 trait = (isChara ? new TraitChara() : new Trait());
3066 }
3067 trait.SetOwner(this);
3068 }
3069
3070 public Card SetLv(int a)
3071 {
3072 bool flag = a > LV;
3073 LV = a;
3074 if (!isChara)
3075 {
3076 return this;
3077 }
3078 isScaled = true;
3079 Rand.SetSeed(uid);
3080 ElementContainer elementContainer = new ElementContainer();
3081 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
3082 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
3083 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
3084 foreach (Element value in elements.dict.Values)
3085 {
3086 int num = elementContainer.Value(value.id);
3087 if (num != 0)
3088 {
3089 int num2 = num - value.ValueWithoutLink;
3090 if (num2 != 0)
3091 {
3092 elements.ModBase(value.id, num2);
3093 }
3094 }
3095 }
3096 if (flag)
3097 {
3099 }
3100 Rand.SetSeed();
3101 hp = MaxHP;
3102 Chara.mana.value = Chara.mana.max;
3105 return this;
3106 }
3107
3108 public void ClampInitialSkill()
3109 {
3110 if (elements.Base(286) > 50)
3111 {
3112 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
3113 }
3114 }
3115
3116 public void AddExp(int a, bool applyMod = true)
3117 {
3118 if (applyMod)
3119 {
3120 a = a * GetExpMtp() / 100;
3121 }
3122 exp += a;
3123 while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
3124 {
3125 exp -= ExpToNext;
3126 LevelUp();
3127 }
3128 }
3129
3130 public int GetExpMtp()
3131 {
3132 int num = 100;
3133 if (!IsPC)
3134 {
3135 num *= 2;
3136 if (IsPCFaction)
3137 {
3138 num = num * GetAffinityExpBonus() / 100;
3140 {
3141 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
3142 }
3143 }
3144 }
3145 return num * (100 + Evalue(1237) * 30 + Evalue(1273) * 50 + ((Evalue(1275) >= 2) ? 50 : 0)) / 100;
3146 }
3147
3149 {
3150 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
3151 }
3152
3154 {
3156 {
3157 return 100;
3158 }
3159 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
3160 }
3161
3162 public void LevelUp()
3163 {
3164 if (IsPC)
3165 {
3167 {
3168 Msg.Say("demoLimit");
3169 return;
3170 }
3172 Tutorial.Reserve("feat");
3173 }
3174 feat++;
3175 LV++;
3176 Say("dingExp", this);
3177 PlaySound("jingle_lvup");
3178 PlayEffect("aura_heaven");
3179 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
3180 {
3181 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
3182 }
3183 if (IsSlimeEvolvable && Evalue(1274) < 8 && LV >= Evalue(1274) * 5)
3184 {
3185 Chara.SetFeat(1274, Evalue(1274) + 1, msg: true);
3186 }
3187 if (IsPC || !(Chara.race.id == "mutant"))
3188 {
3189 return;
3190 }
3191 int num = Mathf.Min(1 + LV / 5, 20);
3192 for (int i = 0; i < num; i++)
3193 {
3194 if (Evalue(1644) < i + 1)
3195 {
3196 Chara.SetFeat(1644, i + 1, msg: true);
3197 }
3198 }
3199 }
3200
3201 public virtual void ApplyMaterialElements(bool remove)
3202 {
3203 }
3204
3205 public virtual void ApplyMaterial(bool remove = false)
3206 {
3207 _colorInt = 0;
3208 }
3209
3210 public Card ChangeMaterial(int idNew, bool ignoreFixedMaterial = false)
3211 {
3212 return ChangeMaterial(EClass.sources.materials.map.TryGetValue(idNew, 1), ignoreFixedMaterial);
3213 }
3214
3215 public Card ChangeMaterial(string idNew, bool ignoreFixedMaterial = false)
3216 {
3217 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3218 }
3219
3220 public Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial = false)
3221 {
3222 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3223 {
3224 return this;
3225 }
3226 ApplyMaterial(remove: true);
3227 _material = row;
3228 idMaterial = row.id;
3229 decay = 0;
3230 dirtyWeight = true;
3231 Card rootCard = GetRootCard();
3232 if (rootCard != null && rootCard.IsPC)
3233 {
3235 }
3236 if (isThing)
3237 {
3239 }
3240 ApplyMaterial();
3241 return this;
3242 }
3243
3244 public void SetReplica(bool on)
3245 {
3246 isReplica = true;
3247 ChangeMaterial("granite");
3248 }
3249
3250 public Thing Add(string id, int num = 1, int lv = 1)
3251 {
3252 if (num == 0)
3253 {
3254 num = 1;
3255 }
3256 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3257 }
3258
3260 {
3261 return AddThing(c as Thing);
3262 }
3263
3264 public void RemoveCard(Card c)
3265 {
3266 RemoveThing(c as Thing);
3267 }
3268
3269 public void NotifyAddThing(Thing t, int num)
3270 {
3271 }
3272
3273 public Thing AddThing(string id, int lv = -1)
3274 {
3275 return AddThing(ThingGen.Create(id, -1, (lv == -1) ? LV : lv));
3276 }
3277
3278 public Thing AddThing(Thing t, bool tryStack = true, int destInvX = -1, int destInvY = -1)
3279 {
3280 if (t.Num == 0 || t.isDestroyed)
3281 {
3282 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3283 return t;
3284 }
3285 if (t.parent == this)
3286 {
3287 Debug.LogWarning("already child:" + t);
3288 return t;
3289 }
3290 if (things.Contains(t))
3291 {
3292 Debug.Log("already in the list" + t);
3293 return t;
3294 }
3295 _ = t.parent;
3296 _ = EClass._zone;
3297 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3298 if (t.parent != null)
3299 {
3300 t.parent.RemoveCard(t);
3301 }
3302 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3303 {
3304 t.trait.Toggle(on: false);
3305 }
3306 t.isMasked = false;
3307 t.ignoreAutoPick = false;
3308 t.parent = this;
3309 t.noShadow = false;
3310 t.isSale = false;
3311 if (t.IsContainer)
3312 {
3313 t.RemoveEditorTag(EditorTag.PreciousContainer);
3314 }
3315 t.invX = -1;
3316 if (destInvY == -1)
3317 {
3318 t.invY = 0;
3319 }
3320 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3321 {
3323 }
3324 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3325 if (t == thing)
3326 {
3327 things.Add(t);
3328 things.OnAdd(t);
3329 }
3330 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3331 {
3332 NotifyAddThing(t, t.Num);
3333 }
3334 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3335 {
3337 }
3340 {
3342 LayerInventory.SetDirty(thing);
3343 }
3344 if (IsPC)
3345 {
3346 goto IL_029f;
3347 }
3348 if (IsContainer)
3349 {
3350 Card rootCard = GetRootCard();
3351 if (rootCard != null && rootCard.IsPC)
3352 {
3353 goto IL_029f;
3354 }
3355 }
3356 goto IL_0345;
3357 IL_0345:
3358 return thing;
3359 IL_029f:
3360 t.isNPCProperty = false;
3361 t.isGifted = false;
3362 int count = 0;
3363 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3364 TryAdd(t);
3365 if (t.CanSearchContents)
3366 {
3367 t.things.Foreach(delegate(Thing _t)
3368 {
3369 TryAdd(_t);
3370 });
3371 }
3372 if (count > 0 && EClass.core.IsGameStarted)
3373 {
3374 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3375 }
3376 goto IL_0345;
3377 void TryAdd(Thing a)
3378 {
3379 if (!ings.Contains(a.id))
3380 {
3381 ings.Add(a.id);
3382 count++;
3383 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3384 {
3385 ings.Add(a.sourceCard.origin.id);
3386 }
3387 }
3388 }
3389 }
3390
3392 {
3393 if (af.isReplica)
3394 {
3395 return;
3396 }
3397 List<Chara> list = new List<Chara>();
3398 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3399 {
3400 foreach (Chara member in child.members)
3401 {
3402 list.Add(member);
3403 }
3404 }
3405 foreach (Chara chara in EClass._map.charas)
3406 {
3407 list.Add(chara);
3408 }
3409 if (EClass.pc.HasElement(1228) && af.c_idDeity == EClass.game.religions.Eyth.id)
3410 {
3411 foreach (Chara item in list)
3412 {
3413 if (!item.IsPCFactionOrMinion)
3414 {
3415 continue;
3416 }
3417 List<Thing> list2 = item.things.List((Thing t) => t.HasTag(CTAG.godArtifact) && t != af && !t.isReplica && t.c_idDeity == EClass.game.religions.Eyth.id);
3418 if (list2.Count == 0)
3419 {
3420 continue;
3421 }
3422 foreach (Thing item2 in list2)
3423 {
3424 if (item2.isEquipped)
3425 {
3426 item.body.Unequip(item2);
3427 }
3428 item2.c_idDeity = EClass.game.religions.GetArtifactDeity(item2.id)?.id;
3429 Msg.Say("waterCurse", item2);
3430 }
3431 }
3432 }
3433 foreach (Chara item3 in list)
3434 {
3435 if (!item3.IsPCFactionOrMinion)
3436 {
3437 continue;
3438 }
3439 List<Thing> list3 = item3.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3440 if (list3.Count == 0)
3441 {
3442 continue;
3443 }
3444 foreach (Thing item4 in list3)
3445 {
3446 Msg.Say("destroyed_inv_", item4, item3);
3447 item4.Destroy();
3448 }
3449 }
3450 }
3451
3452 public void PurgeEythArtifact()
3453 {
3454 if (!EClass.pc.IsEyth || !EClass.pc.HasElement(1228))
3455 {
3456 return;
3457 }
3458 List<Chara> list = new List<Chara>();
3459 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3460 {
3461 foreach (Chara member in child.members)
3462 {
3463 list.Add(member);
3464 }
3465 }
3466 foreach (Chara chara in EClass._map.charas)
3467 {
3468 list.Add(chara);
3469 }
3470 foreach (Chara item in list)
3471 {
3472 if (item.IsPCFactionOrMinion)
3473 {
3474 Thing thing = item.things.Find((Thing t) => t.HasTag(CTAG.godArtifact) && t.c_idDeity == "eyth");
3475 if (thing != null)
3476 {
3478 }
3479 break;
3480 }
3481 }
3482 }
3483
3484 public void RemoveThings()
3485 {
3486 for (int num = things.Count - 1; num >= 0; num--)
3487 {
3488 RemoveThing(things[num]);
3489 }
3490 }
3491
3492 public void RemoveThing(Thing thing)
3493 {
3494 Card rootCard = GetRootCard();
3495 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3496 {
3497 rootCard.Chara.held = null;
3498 if (rootCard.IsPC)
3499 {
3501 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3502 {
3503 instance.selectedButton.card = null;
3504 }
3506 ActionMode.AdvOrRegion.updatePlans = true;
3507 LayerInventory.SetDirty(thing);
3508 }
3510 }
3511 dirtyWeight = true;
3512 if (thing.c_equippedSlot != 0 && isChara)
3513 {
3514 Chara.body.Unequip(thing);
3515 }
3516 things.Remove(thing);
3517 things.OnRemove(thing);
3518 if (isSale && things.Count == 0 && IsContainer)
3519 {
3520 isSale = false;
3521 EClass._map.props.sales.Remove(this);
3522 }
3523 if (thing.invY == 1)
3524 {
3525 WidgetCurrentTool.dirty = true;
3526 }
3527 thing.invX = -1;
3528 thing.invY = 0;
3529 if (thing.props != null)
3530 {
3531 thing.props.Remove(thing);
3532 }
3535 {
3536 LayerInventory.SetDirty(thing);
3537 WidgetHotbar.dirtyCurrentItem = true;
3538 thing.parent = null;
3539 if (thing.trait.IsContainer)
3540 {
3541 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3542 {
3543 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3544 {
3545 EClass.ui.layerFloat.RemoveLayer(item);
3546 }
3547 }
3548 }
3549 }
3550 thing.parent = null;
3551 }
3552
3554 {
3555 if (EClass.player.chara != null)
3556 {
3557 if (!IsPC && GetRootCard() != EClass.pc)
3558 {
3559 return EClass.ui.layers.Count > 0;
3560 }
3561 return true;
3562 }
3563 return false;
3564 }
3565
3566 public virtual bool CanStackTo(Thing to)
3567 {
3568 return false;
3569 }
3570
3571 public bool TryStackTo(Thing to)
3572 {
3573 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3574 {
3575 return false;
3576 }
3577 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3578 to.ModNum(Num);
3579 if (c_isImportant)
3580 {
3581 to.c_isImportant = true;
3582 }
3584 {
3585 to.isNew = true;
3586 }
3587 Destroy();
3588 return true;
3589 }
3590
3592 {
3593 if (parent == null)
3594 {
3595 return this;
3596 }
3597 return parent.GetRoot();
3598 }
3599
3601 {
3602 if (!(parent is Card card))
3603 {
3604 return this;
3605 }
3606 return card.GetRootCard();
3607 }
3608
3609 public bool IsStackable(Thing tg)
3610 {
3611 if (id != tg.id || material != tg.material)
3612 {
3613 return false;
3614 }
3615 return true;
3616 }
3617
3618 public Thing Duplicate(int num)
3619 {
3620 Thing thing = ThingGen.Create(id);
3621 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3622 thing._bits1 = _bits1;
3623 thing._bits2 = _bits2;
3624 thing.dir = dir;
3625 thing.refVal = refVal;
3626 thing.altitude = altitude;
3627 thing.idSkin = idSkin;
3628 thing.blessedState = blessedState;
3629 thing.rarityLv = rarityLv;
3630 thing.tier = tier;
3631 thing.LV = LV;
3632 thing.exp = exp;
3633 thing.encLV = encLV;
3634 thing.decay = decay;
3635 thing.mapInt.Clear();
3636 thing.mapStr.Clear();
3637 foreach (KeyValuePair<int, int> item in mapInt)
3638 {
3639 thing.mapInt[item.Key] = item.Value;
3640 }
3641 foreach (KeyValuePair<int, string> item2 in mapStr)
3642 {
3643 thing.mapStr[item2.Key] = item2.Value;
3644 }
3645 elements.CopyTo(thing.elements);
3646 thing.SetNum(num);
3647 if (thing.IsRangedWeapon)
3648 {
3649 thing.sockets = IO.DeepCopy(sockets);
3650 }
3651 if (thing.c_containerSize != 0)
3652 {
3653 thing.things.SetOwner(thing);
3654 }
3655 return thing;
3656 }
3657
3658 public Thing Split(int a)
3659 {
3660 if (a == Num)
3661 {
3662 return Thing;
3663 }
3664 Thing result = Duplicate(a);
3665 ModNum(-a, notify: false);
3666 return result;
3667 }
3668
3669 public Thing SetNum(int a)
3670 {
3671 if (!isThing)
3672 {
3673 return null;
3674 }
3675 if (a == Num)
3676 {
3677 return this as Thing;
3678 }
3679 ModNum(a - Num);
3680 return this as Thing;
3681 }
3682
3684 {
3685 noSell = true;
3686 return this as Thing;
3687 }
3688
3689 public void ModNum(int a, bool notify = true)
3690 {
3691 if (Num + a < 0)
3692 {
3693 a = -Num;
3694 }
3695 Num += a;
3696 if (props != null)
3697 {
3698 props.OnNumChange(this, a);
3699 }
3700 if (parent != null)
3701 {
3703 }
3704 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3705 {
3707 }
3709 if (Num <= 0)
3710 {
3711 Destroy();
3712 }
3713 }
3714
3715 public void AddSocket()
3716 {
3717 if (sockets == null)
3718 {
3719 sockets = new List<int>();
3720 }
3721 sockets.Add(0);
3722 }
3723
3724 public void ApplySocket(Thing t)
3725 {
3726 if (t.trait is TraitMod traitMod && sockets != null)
3727 {
3728 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3729 }
3730 }
3731
3732 public void ApplySocket(int id, int lv, Card mod = null)
3733 {
3734 for (int i = 0; i < sockets.Count; i++)
3735 {
3736 if (sockets[i] == 0)
3737 {
3738 if (lv >= 1000)
3739 {
3740 lv = 999;
3741 }
3742 sockets[i] = id * 1000 + lv;
3743 elements.ModBase(id, lv);
3744 mod?.Destroy();
3745 break;
3746 }
3747 }
3748 }
3749
3750 public void EjectSockets()
3751 {
3752 for (int i = 0; i < sockets.Count; i++)
3753 {
3754 int num = sockets[i];
3755 if (num != 0)
3756 {
3757 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3758 int ele = num / 1000;
3759 int num2 = num % 1000;
3760 elements.ModBase(ele, -num2);
3761 if (!isCopy)
3762 {
3763 thing.refVal = ele;
3764 thing.encLV = num2;
3765 }
3767 sockets[i] = 0;
3768 }
3769 }
3770 }
3771
3773 {
3774 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3775 }
3776
3777 public SocketData AddRune(int idEle, int v, bool free)
3778 {
3779 if (socketList == null)
3780 {
3781 socketList = new List<SocketData>();
3782 }
3783 SourceElement.Row row = EClass.sources.elements.map[idEle];
3784 SocketData socketData = new SocketData
3785 {
3786 idEle = idEle,
3787 value = v,
3788 type = SocketData.Type.Rune,
3789 isFree = free
3790 };
3791 socketList.Add(socketData);
3792 if (IsWeapon || !row.IsWeaponEnc)
3793 {
3794 elements.SetTo(idEle, v);
3795 }
3796 return socketData;
3797 }
3798
3799 public SocketData GetRuneEnc(int idEle)
3800 {
3801 if (socketList != null)
3802 {
3803 foreach (SocketData socket in socketList)
3804 {
3805 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3806 {
3807 return socket;
3808 }
3809 }
3810 }
3811 return null;
3812 }
3813
3814 public int CountRune(bool countFree = true)
3815 {
3816 int num = 0;
3817 if (socketList != null)
3818 {
3819 foreach (SocketData socket in socketList)
3820 {
3821 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3822 {
3823 num++;
3824 }
3825 }
3826 }
3827 return num;
3828 }
3829
3830 public int MaxRune()
3831 {
3832 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3833 }
3834
3835 public bool CanAddRune(TraitMod mod)
3836 {
3837 SourceElement.Row source = mod.source;
3838 if (category.slot == 0)
3839 {
3840 return false;
3841 }
3842 if (material.HasEnc(source.id))
3843 {
3844 return false;
3845 }
3846 if (!IsWeapon && source.IsWeaponEnc)
3847 {
3848 return false;
3849 }
3850 if (source.category == "resist")
3851 {
3852 foreach (Element item in elements.ListElements())
3853 {
3854 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3855 {
3856 return false;
3857 }
3858 }
3859 }
3860 string encSlot = source.encSlot;
3861 if (encSlot == null || encSlot.Length != 0)
3862 {
3863 switch (encSlot)
3864 {
3865 case "shield":
3866 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3867 {
3868 return false;
3869 }
3870 break;
3871 default:
3872 {
3873 bool flag = false;
3874 string[] array = source.encSlot.Split(',');
3875 foreach (string key in array)
3876 {
3877 if (EClass.sources.elements.alias[key].id == category.slot)
3878 {
3879 flag = true;
3880 }
3881 }
3882 if (!flag)
3883 {
3884 return false;
3885 }
3886 break;
3887 }
3888 case "global":
3889 case "all":
3890 case "weapon":
3891 break;
3892 }
3893 }
3894 if (mod is TraitRuneFree)
3895 {
3896 return true;
3897 }
3898 return CountRune(countFree: false) < MaxRune();
3899 }
3900
3901 public bool HasRune()
3902 {
3903 return CountRune() > 0;
3904 }
3905
3906 public void OnChildNumChange(Card c)
3907 {
3909 {
3912 }
3913 }
3914
3915 public Card Install()
3916 {
3917 SetPlaceState(PlaceState.installed);
3918 return this;
3919 }
3920
3921 public void SetPlaceState(PlaceState newState, bool byPlayer = false)
3922 {
3923 if (this.placeState == newState)
3924 {
3925 return;
3926 }
3927 if (parent != EClass._zone)
3928 {
3929 Debug.Log("tried to change placestate of non-root card:" + this);
3930 return;
3931 }
3933 Area area = pos.area;
3934 if (placeState == PlaceState.installed)
3935 {
3936 area?.OnUninstallCard(this);
3937 if (!isRoofItem)
3938 {
3939 altitude = 0;
3940 freePos = false;
3941 float num2 = (fy = 0f);
3942 fx = num2;
3943 }
3944 trait.Uninstall();
3945 }
3946 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3947 {
3948 ForeachPoint(delegate(Point p, bool main)
3949 {
3950 p.cell.RemoveCard(this);
3951 });
3952 this.placeState = newState;
3953 ForeachPoint(delegate(Point p, bool main)
3954 {
3955 p.cell.AddCard(this);
3956 });
3957 }
3958 else
3959 {
3960 this.placeState = newState;
3961 }
3962 if (trait is TraitFakeTile)
3963 {
3965 }
3966 if (newState == PlaceState.none)
3967 {
3968 this.placeState = PlaceState.roaming;
3969 if (props != null)
3970 {
3971 props.Remove(this);
3972 }
3973 }
3974 else
3975 {
3977 if (this.placeState == PlaceState.installed)
3978 {
3979 if (isThing)
3980 {
3981 if (trait.InstallBottomPriority != -1)
3982 {
3984 }
3985 else
3986 {
3988 }
3989 }
3990 area?.OnInstallCard(this);
3991 isRoofItem = false;
3992 trait.Install(byPlayer);
3993 }
3994 }
3996 {
3998 }
3999 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
4000 {
4002 }
4003 trait.OnChangePlaceState(newState);
4005 {
4007 }
4008 }
4009
4010 public int GetTotalQuality(bool applyBonus = true)
4011 {
4012 int num = 5 + LV + material.quality;
4013 if (applyBonus)
4014 {
4015 num = num * (100 + Quality) / 100;
4016 }
4017 return num;
4018 }
4019
4020 public void ModEncLv(int a)
4021 {
4022 ApplyMaterialElements(remove: true);
4023 encLV += a;
4024 ApplyMaterialElements(remove: false);
4026 {
4027 if (IsWeapon || IsAmmo)
4028 {
4029 elements.ModBase(67, a);
4030 }
4031 else
4032 {
4033 elements.ModBase(65, a * 2);
4034 }
4035 }
4036 }
4037
4038 public void SetEncLv(int a)
4039 {
4040 ModEncLv(a - encLV);
4041 }
4042
4043 public void SetTier(int a, bool setTraits = true)
4044 {
4045 if (a < 0)
4046 {
4047 a = 0;
4048 }
4049 tier = a;
4050 if (setTraits)
4051 {
4052 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
4053 if (a > 0)
4054 {
4055 foreach (Element value in elements.dict.Values)
4056 {
4057 if (value.IsFoodTrait || value.IsTrait)
4058 {
4059 elements.SetTo(value.id, value.Value * num / 100);
4060 }
4061 }
4062 }
4063 elements.SetBase(2, a * 30);
4064 elements.SetBase(759, (a > 1) ? a : 0);
4065 }
4067 }
4068
4069 public virtual void SetBlessedState(BlessedState s)
4070 {
4071 int num = 0;
4072 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
4073 {
4074 num = 1;
4075 }
4076 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
4077 {
4078 num = -1;
4079 }
4080 if (num != 0 && IsEquipmentOrRangedOrAmmo)
4081 {
4082 if (IsWeapon || IsAmmo)
4083 {
4084 elements.ModBase(67, num);
4085 }
4086 else
4087 {
4088 elements.ModBase(65, num * 2);
4089 }
4090 }
4091 blessedState = s;
4092 }
4093
4094 public virtual void ChangeRarity(Rarity q)
4095 {
4096 rarity = q;
4097 }
4098
4099 public bool TryPay(int a, string id = "money")
4100 {
4101 if (GetCurrency(id) < a)
4102 {
4103 if (IsPC)
4104 {
4105 SE.Beep();
4106 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
4107 }
4108 return false;
4109 }
4110 if (IsPC && !(id == "ration"))
4111 {
4112 SE.Pay();
4113 }
4114 ModCurrency(-a, id);
4115 return true;
4116 }
4117
4118 public void SetCharge(int a)
4119 {
4120 c_charges = a;
4122 }
4123
4124 public void ModCharge(int a, bool destroy = false)
4125 {
4126 c_charges += a;
4128 if (c_charges <= 0 && destroy)
4129 {
4130 Say("spellbookCrumble", this);
4131 ModNum(-1);
4132 }
4133 }
4134
4135 public void ModCurrency(int a, string id = "money")
4136 {
4137 if (a != 0)
4138 {
4139 if (id == "influence")
4140 {
4142 return;
4143 }
4144 SourceMaterial.Row mat = null;
4145 things.AddCurrency(this, id, a, mat);
4146 }
4147 }
4148
4149 public int GetCurrency(string id = "money")
4150 {
4151 if (id == "influence")
4152 {
4153 return EClass._zone.influence;
4154 }
4155 long sum = 0L;
4156 SourceMaterial.Row mat = null;
4157 things.GetCurrency(id, ref sum, mat);
4158 if (sum > int.MaxValue)
4159 {
4160 sum = 2147483647L;
4161 }
4162 return (int)sum;
4163 }
4164
4165 public virtual void HealHPHost(int a, HealSource origin = HealSource.None)
4166 {
4167 if (isChara)
4168 {
4169 if (Chara.parasite != null)
4170 {
4171 Chara.parasite.HealHP(a, origin);
4172 }
4173 if (Chara.ride != null)
4174 {
4175 Chara.ride.HealHP(a, origin);
4176 }
4177 }
4178 HealHP(a, origin);
4179 }
4180
4181 public virtual void HealHP(int a, HealSource origin = HealSource.None)
4182 {
4183 long num = a;
4184 if (origin == HealSource.Magic)
4185 {
4186 num = (long)a * (long)Mathf.Max(100 - Evalue(93), 1) / 100;
4187 }
4188 if (num > 100000000)
4189 {
4190 num = 100000000L;
4191 }
4192 hp += (int)num;
4193 if (hp > MaxHP)
4194 {
4195 hp = MaxHP;
4196 }
4197 switch (origin)
4198 {
4199 case HealSource.Magic:
4200 case HealSource.Item:
4201 PlaySound("heal");
4202 PlayEffect("heal");
4203 break;
4204 case HealSource.HOT:
4205 PlaySound("heal_tick");
4206 PlayEffect("heal_tick");
4207 break;
4208 }
4209 }
4210
4211 public virtual int GetArmorSkill()
4212 {
4213 return 0;
4214 }
4215
4216 public virtual long ApplyProtection(long dmg, int mod = 100)
4217 {
4218 int armorSkill = GetArmorSkill();
4219 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
4220 int num = PV + orCreateElement.Value + DEX / 10;
4221 int num2 = 1;
4222 int sides = 1;
4223 int bonus = 0;
4224 if (num > 0)
4225 {
4226 int num3 = num / 4;
4227 num2 = num3 / 10 + 1;
4228 sides = num3 / num2 + 1;
4229 bonus = 0;
4230 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4231 }
4232 int num4 = Dice.Roll(num2, sides, bonus, this);
4233 dmg -= num4 * mod / 100;
4234 if (dmg < 0)
4235 {
4236 dmg = 0L;
4237 }
4238 return dmg;
4239 }
4240
4241 public int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin = null)
4242 {
4243 if (origin == null)
4244 {
4245 return 0;
4246 }
4247 int num = origin.Evalue(1238);
4248 if (attackSource == AttackSource.MagicSword)
4249 {
4250 num += 2;
4251 if (origin.HasElement(1247))
4252 {
4253 num++;
4254 }
4255 }
4256 if (attackSource == AttackSource.MagicArrow && origin.HasElement(1244))
4257 {
4258 num++;
4259 }
4260 if (attackSource == AttackSource.MagicHand && origin.HasElement(1246))
4261 {
4262 num++;
4263 }
4264 if (idEle == 916 && (HasElement(1253) || origin.HasElement(1253)))
4265 {
4266 num++;
4267 }
4268 return num;
4269 }
4270
4271 public void DamageHP(long dmg, AttackSource attackSource = AttackSource.None, Card origin = null)
4272 {
4273 DamageHP(dmg, 0, 0, attackSource, origin);
4274 }
4275
4276 public void DamageHP(long dmg, int ele, int eleP = 100, AttackSource attackSource = AttackSource.None, Card origin = null, bool showEffect = true, Thing weapon = null, Chara originalTarget = null, int resistPenetrationLevel = 0)
4277 {
4278 if (hp < 0)
4279 {
4280 return;
4281 }
4282 bool flag = originalTarget != null;
4283 Action onEvade = null;
4284 if (isChara && !isRestrained && !flag)
4285 {
4286 if (HasElement(1249))
4287 {
4288 foreach (Chara chara3 in EClass._map.charas)
4289 {
4290 if (chara3 != this && !chara3.IsHostile(Chara) && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= 3)
4291 {
4292 Say("wall_bond", chara3, this);
4293 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4294 return;
4295 }
4296 }
4297 }
4298 if (!HasElement(1241))
4299 {
4300 AttackSource attackSource2 = attackSource;
4301 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 5u)
4302 {
4303 foreach (Chara chara4 in EClass._map.charas)
4304 {
4305 if (chara4 != this && !chara4.IsHostile(Chara))
4306 {
4307 int num = chara4.Evalue(1241);
4308 int num2 = chara4.Evalue(438);
4309 if ((num != 0 || num2 != 0) && !chara4.IsDisabled && !chara4.isRestrained && (!IsPCFactionOrMinion || chara4.IsPCFactionOrMinion) && (IsPCFactionOrMinion || !chara4.IsPCFactionOrMinion) && chara4.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && (num != 0 || num2 <= 0 || hp * 100 / MaxHP <= chara4.hp * 100 / chara4.MaxHP))
4310 {
4311 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara4, this);
4312 chara4.DamageHP(dmg * (100 + ((num2 > 0) ? (-10) : 0) + ((num > 0) ? 10 : 0)) / 100, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4313 return;
4314 }
4315 }
4316 }
4317 }
4318 }
4319 }
4320 if (origin != null && origin.HasElement(1208))
4321 {
4322 switch (attackSource)
4323 {
4324 case AttackSource.MagicHand:
4325 dmg = dmg * 130 / 100;
4326 eleP = eleP * 150 / 100;
4327 break;
4328 case AttackSource.MagicSword:
4329 dmg = dmg * 120 / 100;
4330 eleP = eleP * 150 / 100;
4331 break;
4332 }
4333 }
4334 if (origin != null)
4335 {
4336 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4337 }
4338 Element e;
4339 if (ele == 0 || ele == 926)
4340 {
4341 e = Element.Void;
4342 if (origin != null)
4343 {
4344 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4345 }
4346 }
4347 else
4348 {
4349 e = Element.Create(ele);
4350 if (attackSource != AttackSource.Condition && showEffect)
4351 {
4352 ActEffect.TryDelay(delegate
4353 {
4354 PlayEffect(e.id, useRenderPos: true, 0.25f);
4355 EClass.Sound.Play("atk_" + e.source.alias);
4356 });
4357 }
4358 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4359 {
4360 dmg = Element.GetResistDamage(dmg, Evalue(e.source.aliasRef), (resistPenetrationLevel != 0) ? resistPenetrationLevel : GetResistPenetrationLevel(e.id, attackSource, origin));
4361 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4362 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4363 }
4364 switch (e.id)
4365 {
4366 case 910:
4367 {
4368 Chara chara2 = Chara;
4369 if (chara2 != null && chara2.isWet)
4370 {
4371 dmg /= 3L;
4372 }
4373 break;
4374 }
4375 case 912:
4376 {
4377 Chara chara = Chara;
4378 if (chara != null && chara.isWet)
4379 {
4380 dmg = dmg * 150 / 100;
4381 }
4382 break;
4383 }
4384 }
4385 }
4386 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4387 {
4388 dmg = dmg * 2 / 3;
4389 }
4390 if (attackSource != AttackSource.Finish)
4391 {
4392 if (!IsPCFaction && LV > 50)
4393 {
4394 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4395 }
4396 if (origin != null && origin.HasCondition<ConBerserk>())
4397 {
4398 dmg = dmg * 3 / 2;
4399 }
4401 {
4402 int num3 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4403 if (num3 > 50)
4404 {
4405 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num3 - 50))) / 100;
4406 }
4407 }
4408 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4409 {
4410 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4411 }
4412 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4413 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4414 {
4415 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4416 }
4417 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4418 {
4419 dmg = dmg * 90 / 100;
4420 }
4421 if (HasElement(971))
4422 {
4423 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4424 }
4425 if (HasElement(1305))
4426 {
4427 dmg = dmg * 90 / 100;
4428 }
4429 if (EClass.pc.HasElement(1207) && isChara)
4430 {
4431 int num4 = 0;
4432 int num5 = 0;
4433 foreach (Condition condition3 in Chara.conditions)
4434 {
4435 if (condition3.Type == ConditionType.Buff)
4436 {
4437 num4++;
4438 }
4439 else if (condition3.Type == ConditionType.Debuff)
4440 {
4441 num5++;
4442 }
4443 }
4445 {
4446 dmg = dmg * 100 / Mathf.Min(100 + num4 * 5, 120);
4447 }
4448 else
4449 {
4450 dmg = dmg * Mathf.Min(100 + num5 * 5, 120) / 100;
4451 }
4452 }
4454 {
4455 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4456 }
4457 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4458 {
4459 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4460 if (dmg <= 0 && EClass.rnd(4) == 0)
4461 {
4462 dmg++;
4463 }
4464 }
4465 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4466 {
4467 int num6 = MaxHP / 10;
4468 long num7 = dmg - num6;
4469 num7 = num7 * 100 / (200 + Evalue(68) * 10);
4470 dmg = num6 + num7;
4471 }
4472 }
4473 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4474 {
4475 dmg = 0L;
4476 }
4477 if (dmg < 0)
4478 {
4479 dmg = 0L;
4480 }
4481 long num8 = 99999999L;
4482 if (origin != null && (attackSource == AttackSource.Melee || attackSource == AttackSource.Range))
4483 {
4484 ConStrife condition = origin.GetCondition<ConStrife>();
4485 if (condition != null)
4486 {
4487 num8 = num8 * (100 + condition.lv * 5) / 100;
4488 }
4489 }
4490 if (dmg > num8)
4491 {
4492 dmg = num8;
4493 }
4494 float num9 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4495 int num10 = hp;
4496 if (Evalue(1421) > 0)
4497 {
4498 long num11 = 0L;
4499 long num12 = dmg;
4500 if (hp > 0)
4501 {
4502 num12 = dmg - hp;
4503 hp -= (int)dmg;
4504 num11 += dmg;
4505 if (hp < 0 && Chara.mana.value >= 0)
4506 {
4507 num11 += hp;
4508 hp = 0;
4509 }
4510 }
4511 if (hp <= 0)
4512 {
4513 if (Evalue(1421) >= 2)
4514 {
4515 num12 /= 2;
4516 }
4517 dmg = num12;
4518 if (Chara.mana.value > 0)
4519 {
4520 num12 -= Chara.mana.value;
4521 Chara.mana.value -= (int)dmg;
4522 num11 += dmg;
4523 }
4524 if (Chara.mana.value <= 0)
4525 {
4526 hp -= (int)num12;
4527 num11 += num12;
4528 }
4529 }
4530 dmg = num11;
4531 }
4532 else
4533 {
4534 hp -= (int)dmg;
4535 }
4536 if (isSynced && dmg != 0L)
4537 {
4538 float ratio = (float)dmg / (float)MaxHP;
4539 Card c = ((parent is Chara) ? (parent as Chara) : this);
4540 ActEffect.TryDelay(delegate
4541 {
4542 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4544 {
4545 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4546 }
4547 });
4548 }
4549 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4550 {
4551 aI_PracticeDummy.hit++;
4552 aI_PracticeDummy.totalDamage += dmg;
4553 }
4554 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4555 bool flag2 = false;
4556 if (hp < 0 && Religion.recentWrath == null)
4557 {
4559 {
4560 EvadeDeath(null);
4561 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4562 {
4563 Chara.stamina.Mod(-1);
4564 }
4565 }
4566 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4567 {
4568 EvadeDeath(null);
4569 }
4570 else if (!trait.CanBeDestroyed)
4571 {
4572 EvadeDeath(null);
4573 }
4574 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4575 {
4576 EvadeDeath(null);
4577 }
4578 else if (isChara)
4579 {
4581 {
4582 EvadeDeath(null);
4583 }
4584 else if (IsPC && EClass.debug.godMode)
4585 {
4586 EvadeDeath(null);
4587 }
4588 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4589 {
4590 EvadeDeath(null);
4591 flag2 = true;
4592 }
4593 else
4594 {
4595 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4596 {
4597 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4598 if (num10 > half)
4599 {
4600 EvadeDeath(delegate
4601 {
4602 Say("guts", this);
4603 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4604 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4605 });
4606 goto IL_1071;
4607 }
4608 }
4609 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4610 {
4611 EvadeDeath(null);
4612 }
4613 else if (LayerDrama.IsActive() && IsPC)
4614 {
4615 EvadeDeath(null);
4616 }
4617 else
4618 {
4619 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4620 {
4621 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4622 {
4623 EClass.core.actionsNextFrame.Add(delegate
4624 {
4625 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4626 });
4627 EClass.player.invlunerable = true;
4630 }
4632 {
4633 EvadeDeath(null);
4634 goto IL_1071;
4635 }
4636 }
4637 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4638 {
4639 EvadeDeath(delegate
4640 {
4641 Say("fate", this);
4642 PlaySound("revive");
4643 PlayEffect("aura_heaven");
4646 });
4647 }
4648 }
4649 }
4650 }
4651 }
4652 goto IL_1071;
4653 IL_1071:
4654 if (trait.CanBeAttacked)
4655 {
4656 renderer.PlayAnime(AnimeID.HitObj);
4657 hp = MaxHP;
4659 {
4660 hp = -1;
4661 }
4662 }
4663 Chara target;
4664 if (hp < 0)
4665 {
4666 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4667 {
4668 string text = "";
4669 if (IsPC && Lang.setting.combatTextStyle == 0)
4670 {
4671 if (e != Element.Void && e != null)
4672 {
4673 text = "dead_" + e.source.alias;
4674 }
4675 if (text == "" || !LangGame.Has(text))
4676 {
4677 text = "dead_attack";
4678 }
4679 EClass.pc.Say(text, this, "");
4680 }
4681 else
4682 {
4683 if (e != Element.Void && e != null)
4684 {
4685 text = "kill_" + e.source.alias;
4686 }
4687 if (text == "" || !LangGame.Has(text))
4688 {
4689 text = "kill_attack";
4690 }
4691 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4692 }
4693 }
4694 if (isChara && Religion.recentWrath == null)
4695 {
4696 if (HasElement(1410) && !Chara.HasCooldown(1410))
4697 {
4698 Chara.AddCooldown(1410);
4699 Say("reboot", this);
4700 PlaySound("reboot");
4701 Chara.Cure(CureType.Boss);
4702 hp = MaxHP / 3;
4704 return;
4705 }
4706 if (HasCondition<ConRebirth>())
4707 {
4708 Say("rebirth", this);
4709 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4711 Chara.RemoveCondition<ConRebirth>();
4712 PlayEffect("revive");
4713 PlaySound("revive");
4714 return;
4715 }
4716 foreach (Chara chara5 in EClass._map.charas)
4717 {
4718 if (Chara.IsFriendOrAbove(chara5) && chara5.HasElement(1408) && chara5.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara5.GetInt(58) && (!chara5.IsPCFaction || IsPCFaction) && (chara5.memberType != FactionMemberType.Livestock || Chara.memberType == FactionMemberType.Livestock))
4719 {
4720 Msg.alwaysVisible = true;
4721 Msg.Say("layhand", chara5, this);
4722 Msg.Say("pray_heal", this);
4723 hp = MaxHP;
4725 PlayEffect("revive");
4726 PlaySound("revive");
4727 chara5.SetInt(58, EClass.world.date.GetRawDay());
4728 return;
4729 }
4730 }
4731 }
4732 if (zoneInstanceBout != null)
4733 {
4734 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4735 if (target != null)
4736 {
4737 EClass.pc.ai.Cancel();
4738 if (IsPC)
4739 {
4740 EClass.pc.hp = 0;
4741 Heal();
4742 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4743 target.ShowDialog("_chara", "bout_lose");
4744 return;
4745 }
4746 if (target == this)
4747 {
4748 hp = 0;
4749 Heal();
4750 target.ModAffinity(EClass.pc, 10);
4751 target.ShowDialog("_chara", "bout_win");
4752 return;
4753 }
4754 }
4755 }
4756 if (!isDestroyed)
4757 {
4758 if (attackSource == AttackSource.MoonSpear && isChara)
4759 {
4761 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4762 Rand.SetSeed();
4763 }
4764 Die(e, origin, attackSource, originalTarget);
4765 if (origin != null && origin.id == "unseenhand" && !origin.IsGlobal)
4766 {
4767 origin.isSummon = true;
4768 origin.c_summonDuration = 4;
4769 }
4771 {
4772 Rand.SetSeed(uid);
4773 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4774 {
4775 string text2 = new int[18]
4776 {
4777 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4778 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4779 }.RandomItem().ToString();
4780 if (EClass.rnd(10) == 0)
4781 {
4782 text2 = "casino_coin";
4783 }
4784 if (EClass.rnd(10) == 0)
4785 {
4786 text2 = "scratchcard";
4787 }
4788 if (EClass.rnd(3) == 0)
4789 {
4790 text2 = "money";
4791 }
4792 if (EClass.rnd(5) == 0)
4793 {
4794 text2 = "plat";
4795 }
4796 if (EClass.rnd(10) == 0)
4797 {
4798 text2 = "money2";
4799 }
4800 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4801 {
4802 text2 = "medal";
4803 }
4804 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4805 }
4806 Rand.SetSeed();
4807 }
4808 ProcAbsorb();
4809 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4810 {
4811 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4812 }
4813 }
4814 if (origin != null && origin.isChara)
4815 {
4816 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4817 {
4819 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4820 {
4821 q.OnKillChara(Chara);
4822 });
4825 {
4826 Guild.Fighter.AddContribution(10 + Mathf.Min(LV, 200) / 5);
4827 }
4829 {
4830 int a = EClass.rndHalf(200 + EClass.curve(LV, 20, 15) * 20);
4831 Msg.Say("bounty", Chara, a.ToString() ?? "");
4833 SE.Pay();
4834 }
4835 }
4836 if (origin.GetInt(106) == 0)
4837 {
4838 origin.Chara.TalkTopic("kill");
4839 }
4840 }
4841 Msg.SetColor();
4842 }
4843 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4844 {
4845 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num9 + (IsPC ? "pc" : ""), origin, this);
4846 }
4847 else if (isChara)
4848 {
4849 int num13 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4850 if (num9 >= (float)num13)
4851 {
4852 if (e != Element.Void)
4853 {
4854 Say("dmg_" + e.source.alias, this);
4855 }
4856 if (e == Element.Void || num9 >= 2f)
4857 {
4858 Say("dmg" + num9, this);
4859 }
4860 }
4861 }
4862 onEvade?.Invoke();
4863 if (isChara)
4864 {
4865 for (int num14 = Chara.conditions.Count - 1; num14 >= 0; num14--)
4866 {
4867 Chara.conditions[num14].OnHit(origin, attackSource);
4868 }
4869 if (Chara.mimicry == null && HasElement(1429))
4870 {
4872 }
4873 if (flag2)
4874 {
4875 if (!Chara.HasCondition<ConFaint>())
4876 {
4877 Chara.AddCondition<ConFaint>(200, force: true);
4878 }
4879 return;
4880 }
4881 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4882 {
4883 if (e.id == 916)
4884 {
4885 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4886 }
4887 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4888 {
4889 int num15 = origin.Dist(this);
4890 if (attackSource == AttackSource.Melee && HasElement(1221) && num15 <= Evalue(1221))
4891 {
4892 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4893 if (id == "hedgehog_ether")
4894 {
4895 ele2 = 922;
4896 }
4897 Say("reflect_thorne", origin, this);
4898 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4899 }
4900 if (HasElement(1223) && num15 <= Evalue(1223))
4901 {
4902 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4903 Say("reflect_acid", this, origin);
4904 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4905 }
4906 }
4907 ProcAbsorb();
4908 }
4909 }
4910 if (hp < 0 || !isChara)
4911 {
4912 return;
4913 }
4914 if (dmg > 0)
4915 {
4916 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4917 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4918 if (a2 > 0)
4919 {
4921 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4922 {
4923 elements.ModExp(123, a2);
4924 }
4925 }
4926 }
4927 int num16 = ((EClass.rnd(2) == 0) ? 1 : 0);
4928 if (attackSource == AttackSource.Condition)
4929 {
4930 num16 = 1 + EClass.rnd(2);
4931 }
4932 if (num16 > 0)
4933 {
4934 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4935 AddBlood(num16, flag3 ? 6 : (-1));
4936 }
4937 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4938 {
4939 ApplyElementEffect(e, eleP, origin);
4940 }
4941 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4942 {
4943 Condition.ignoreEffect = true;
4945 Condition.ignoreEffect = false;
4946 }
4947 if (IsPC)
4948 {
4949 float num17 = (float)hp / (float)MaxHP;
4950 if (Evalue(1421) > 0)
4951 {
4952 num17 = (float)Chara.mana.value / (float)Chara.mana.max;
4953 }
4954 if (num17 < 0.3f)
4955 {
4956 PlaySound("heartbeat", 1f - num17 * 2f);
4957 }
4958 }
4959 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4960 {
4961 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4962 }
4963 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4964 {
4965 Chara.ai.Current.TryCancel(origin);
4966 }
4968 {
4969 ConWeapon condition2 = Chara.GetCondition<ConWeapon>();
4970 if (e.source.aliasRef == condition2.sourceElement.aliasRef)
4971 {
4972 condition2.Mod(-1);
4973 }
4974 }
4975 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4976 {
4977 ActEffect.Proc(EffectId.Duplicate, this);
4978 }
4979 if (origin != null && !Chara.isRestrained)
4980 {
4982 }
4983 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4984 {
4985 Chara.AddCooldown(1409);
4987 Chara.Cure(CureType.Boss);
4988 Chara.HealHP(MaxHP / 2);
4989 EClass.player.forceTalk = true;
4990 }
4991 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4992 {
4994 {
4995 Chara.TrySetEnemy(origin.Chara);
4996 }
4997 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4998 {
4999 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
5000 }
5001 }
5002 void EvadeDeath(Action action)
5003 {
5004 hp = 0;
5005 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
5006 {
5007 Chara.mana.value = 0;
5008 }
5009 onEvade = action;
5010 }
5011 void Heal()
5012 {
5013 target.Cure(CureType.HealComplete);
5014 foreach (Chara member in EClass.pc.party.members)
5015 {
5016 member.Cure(CureType.HealComplete);
5017 }
5018 }
5019 void ProcAbsorb()
5020 {
5021 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
5022 {
5023 int num18 = origin.Evalue(662) + (weapon?.Evalue(662, ignoreGlobalElement: true) ?? 0);
5024 int num19 = origin.Evalue(661) + (weapon?.Evalue(661, ignoreGlobalElement: true) ?? 0);
5025 if (num18 > 0 && attackSource == AttackSource.Melee && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
5026 {
5027 int num20 = EClass.rnd(3 + (int)Mathf.Clamp(dmg / 100, 0f, num18 / 10));
5028 origin.Chara.stamina.Mod(num20);
5030 {
5031 Chara.stamina.Mod(-num20);
5032 }
5033 }
5034 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
5035 {
5036 int num21 = EClass.rndHalf(2 + (int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
5037 origin.Chara.mana.Mod(num21);
5039 {
5040 Chara.mana.Mod(-num21);
5041 }
5042 }
5043 if (num19 > 0 && attackSource == AttackSource.Melee)
5044 {
5045 int num22 = EClass.rnd(2 + (int)Mathf.Clamp(dmg / 10, 0f, num19 + 10));
5046 origin.Chara.mana.Mod(num22);
5048 {
5049 Chara.mana.Mod(-num22);
5050 }
5051 }
5052 }
5053 }
5054 }
5055
5056 public void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct = false)
5057 {
5058 if (!isChara)
5059 {
5060 return;
5061 }
5062 bool flag = true;
5063 bool hostile = false;
5064 switch (e.id)
5065 {
5066 case 910:
5067 if (Chance(30 + eleP / 5, 100))
5068 {
5069 MarkHostile().AddCondition<ConBurning>(eleP);
5070 }
5071 break;
5072 case 911:
5073 if (Chara.isWet)
5074 {
5075 if (Chance(30 + eleP / 10, 100))
5076 {
5078 }
5079 }
5080 else if (Chance(50 + eleP / 10, 100))
5081 {
5082 Chara.AddCondition<ConWet>(eleP);
5083 }
5084 break;
5085 case 912:
5086 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
5087 {
5088 Chara.AddCondition<ConParalyze>(1, force: true);
5089 }
5090 break;
5091 case 915:
5092 if (Chance(30 + eleP / 5, 100))
5093 {
5094 MarkHostile().AddCondition<ConPoison>(eleP);
5095 }
5096 break;
5097 case 913:
5098 if (Chance(30 + eleP / 5, 100))
5099 {
5101 }
5102 break;
5103 case 918:
5104 flag = false;
5105 if (Chance(30 + eleP / 5, 100))
5106 {
5108 }
5109 break;
5110 case 914:
5111 flag = false;
5112 if (EClass.rnd(3) != 0)
5113 {
5114 if (Chance(30 + eleP / 5, 100))
5115 {
5117 }
5118 }
5119 else if (Chance(30 + eleP / 5, 100))
5120 {
5122 }
5123 break;
5124 case 917:
5125 if (Chance(50 + eleP / 10, 100))
5126 {
5127 Chara.AddCondition<ConDim>(eleP);
5128 }
5129 break;
5130 case 925:
5131 if (EClass.rnd(3) == 0)
5132 {
5133 if (Chance(30 + eleP / 5, 100))
5134 {
5135 Chara.AddCondition<ConDim>(eleP);
5136 }
5137 }
5138 else if (EClass.rnd(2) == 0)
5139 {
5140 if (EClass.rnd(3) == 0)
5141 {
5142 Chara.AddCondition<ConParalyze>(1, force: true);
5143 }
5144 }
5145 else if (EClass.rnd(2) == 0)
5146 {
5147 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
5148 }
5149 break;
5150 case 920:
5151 flag = false;
5152 if (Chance(5 + eleP / 25, 40))
5153 {
5154 Chara.AddCondition<ConBlind>(eleP / 2);
5155 }
5156 if (Chance(5 + eleP / 25, 40))
5157 {
5158 Chara.AddCondition<ConParalyze>(eleP / 2);
5159 }
5160 if (Chance(5 + eleP / 25, 40))
5161 {
5162 Chara.AddCondition<ConConfuse>(eleP / 2);
5163 }
5164 if (Chance(5 + eleP / 25, 40))
5165 {
5166 MarkHostile().AddCondition<ConPoison>(eleP / 2);
5167 }
5168 if (Chance(5 + eleP / 25, 40))
5169 {
5170 Chara.AddCondition<ConSleep>(eleP / 2);
5171 }
5172 if (Chance(5 + eleP / 25, 40))
5173 {
5174 Chara.AddCondition<ConDim>(eleP / 2);
5175 }
5176 if (Chance(30 + eleP / 10, 100))
5177 {
5178 Chara.SAN.Mod(EClass.rnd(2));
5179 }
5180 break;
5181 case 924:
5182 if (Chance(50 + eleP / 10, 100))
5183 {
5184 MarkHostile().AddCondition<ConBleed>(eleP);
5185 }
5186 break;
5187 case 923:
5188 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
5189 {
5191 }
5192 break;
5193 case 922:
5194 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
5195 break;
5196 }
5197 if (Chara.conSleep != null && flag)
5198 {
5200 }
5201 if (checkHostileAct && hostile && origin != null && origin.isChara)
5202 {
5203 origin.Chara.DoHostileAction(this);
5204 }
5205 static bool Chance(int a, int max)
5206 {
5207 return Mathf.Min(a, max) > EClass.rnd(100);
5208 }
5209 Chara MarkHostile()
5210 {
5211 hostile = true;
5212 return Chara;
5213 }
5214 }
5215
5216 public virtual void Die(Element e = null, Card origin = null, AttackSource attackSource = AttackSource.None, Chara originalTarget = null)
5217 {
5218 Card rootCard = GetRootCard();
5219 Point _pos = rootCard?.pos ?? pos;
5220 if (_pos != null && !_pos.IsValid)
5221 {
5222 _pos = null;
5223 }
5224 if (trait.EffectDead == EffectDead.Default && _pos != null)
5225 {
5226 _pos.PlaySound(material.GetSoundDead(sourceCard));
5227 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
5228 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
5229 if (_pos.IsSync)
5230 {
5231 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
5232 if (e != null && LangGame.Has(text + e.source.alias))
5233 {
5234 text += e.source.alias;
5235 }
5236 if (attackSource != AttackSource.Throw)
5237 {
5238 Msg.Say(text, this, rootCard);
5239 }
5240 }
5241 else if (attackSource != AttackSource.Throw)
5242 {
5243 Msg.Say("destroyed", this);
5244 }
5245 }
5246 if (_pos != null && !EClass._zone.IsUserZone)
5247 {
5248 things.ForeachReverse(delegate(Thing t)
5249 {
5250 if (!(t.trait is TraitChestMerchant))
5251 {
5252 t.isHidden = false;
5253 EClass._zone.AddCard(t, _pos);
5254 }
5255 });
5256 }
5257 Destroy();
5258 if (e != null && _pos != null && e.id == 21)
5259 {
5260 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
5261 }
5262 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
5263 {
5264 Explode(pos, origin);
5265 }
5266 }
5267
5268 public void Explode(Point p, Card origin)
5269 {
5270 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
5271 {
5272 origin = origin?.Chara,
5273 refThing = Thing,
5274 aliasEle = "eleImpact"
5275 });
5276 }
5277
5278 public void Deconstruct()
5279 {
5280 PlaySound(material.GetSoundDead(sourceCard));
5281 Destroy();
5282 }
5283
5284 public void Destroy()
5285 {
5286 if (isDestroyed)
5287 {
5288 Debug.Log(Name + " is already destroyed.");
5289 return;
5290 }
5291 if (isChara)
5292 {
5293 if (IsPCFaction && !Chara.isSummon)
5294 {
5295 Debug.Log(this);
5296 return;
5297 }
5298 Chara.DropHeld();
5299 Chara.isDead = true;
5300 if (IsPCParty)
5301 {
5303 }
5304 if (IsGlobal)
5305 {
5307 }
5308 }
5309 if (renderer.hasActor)
5310 {
5311 renderer.KillActor();
5312 }
5313 if (parent != null)
5314 {
5315 parent.RemoveCard(this);
5316 }
5317 for (int num = things.Count - 1; num >= 0; num--)
5318 {
5319 things[num].Destroy();
5320 }
5321 isDestroyed = true;
5322 }
5323
5324 public void SpawnLoot(Card origin)
5325 {
5326 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5327 {
5328 return;
5329 }
5330 bool isUserZone = EClass._zone.IsUserZone;
5331 bool flag = EClass._zone is Zone_Music;
5332 List<Card> list = new List<Card>();
5333 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
5334 {
5335 int i2 = 500;
5336 if (this.rarity >= Rarity.Legendary)
5337 {
5338 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
5340 }
5341 if (trait is TraitAdventurerBacker)
5342 {
5343 i2 = 10;
5344 }
5345 if (chance(i2))
5346 {
5347 Thing thing = ThingGen.Create("figure");
5348 thing.MakeFigureFrom(id);
5349 list.Add(thing);
5350 }
5351 if (chance(i2))
5352 {
5353 Thing thing2 = ThingGen.Create("figure3");
5354 thing2.MakeFigureFrom(id);
5355 list.Add(thing2);
5356 }
5357 }
5358 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood || (HasTag(CTAG.alwaysDropCorpse) && !IsPCFaction);
5359 int num = 1;
5360 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5361 {
5362 flag2 = true;
5363 }
5365 {
5366 flag2 = true;
5367 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5368 }
5369 else if (origin != null && origin.HasElement(290) && !IsMinion)
5370 {
5371 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5372 {
5373 flag2 = true;
5374 origin.elements.ModExp(290, 150f);
5375 }
5376 else
5377 {
5378 origin.elements.ModExp(290, 25f);
5379 }
5380 }
5381 if (id == "littleOne" && IsPCFactionOrMinion)
5382 {
5383 flag2 = false;
5384 }
5385 if (Chara.race.id == "spider" && EClass._zone.HasField(10000))
5386 {
5387 flag2 = false;
5388 }
5389 if (flag2 && !isUserZone)
5390 {
5391 string text = id;
5392 if (!(text == "bubble_pudding"))
5393 {
5394 if (text == "marshmallow_monster")
5395 {
5396 list.Add(ThingGen.Create("marshmallow_nama").SetNum(num).MakeFoodFrom(this, makeRef: false));
5397 }
5398 else
5399 {
5400 string text2 = Chara.race.corpse[0];
5401 bool num2 = text2 == "_meat";
5402 int num3 = 10;
5404 {
5405 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5406 }
5407 if (num2 && num3 > EClass.rnd(100))
5408 {
5409 text2 = "meat_marble";
5410 }
5411 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0 || id == "marshmallow_king")
5412 {
5413 text2 = "dattamono";
5414 }
5415 Thing thing3 = ThingGen.Create(text2).SetNum(num);
5416 if (thing3.source._origin == "meat")
5417 {
5418 thing3.MakeFoodFrom(this);
5419 }
5420 else
5421 {
5423 }
5424 list.Add(thing3);
5425 }
5426 }
5427 else
5428 {
5429 list.Add(ThingGen.Create("milk_custard").SetNum(num).MakeFoodFrom(this, makeRef: false));
5430 }
5431 }
5432 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5433 {
5434 list.Add(Chara.MakeGene());
5435 }
5436 if (!IsPCFaction && !isUserZone)
5437 {
5438 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5439 {
5440 string[] array = item2.Split('/');
5441 int num4 = array[1].ToInt();
5442 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5443 {
5444 CardRow cardRow = EClass.sources.cards.map[array[0]];
5445 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5446 {
5447 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5448 }
5449 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) < num4 % 1000) ? 1 : 0))));
5450 }
5451 }
5452 if (Chara.IsMachine)
5453 {
5454 bool flag3 = Chara.HasElement(1248);
5455 if (chance(200))
5456 {
5457 list.Add(ThingGen.Create("memory_chip"));
5458 }
5459 if (chance(20))
5460 {
5461 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5462 }
5463 if (chance(15))
5464 {
5465 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5466 }
5467 }
5468 else
5469 {
5470 if (Chara.IsAnimal)
5471 {
5472 if (chance(15))
5473 {
5474 list.Add(ThingGen.Create("fang"));
5475 }
5476 if (chance(10))
5477 {
5478 list.Add(ThingGen.Create("skin"));
5479 }
5480 }
5481 if (chance(20))
5482 {
5483 list.Add(ThingGen.Create("offal"));
5484 }
5485 if (chance(20))
5486 {
5487 list.Add(ThingGen.Create("heart"));
5488 }
5489 }
5490 if (!isBackerContent && !flag)
5491 {
5492 switch (id)
5493 {
5494 case "pumpkin":
5495 if (chance(3))
5496 {
5497 list.Add(ThingGen.CreateFromCategory((EClass.rnd(2) == 0) ? "meal_cookie" : "meal_cake", 5 + EClass.rnd(EClass.rnd(50) + 1)));
5498 }
5499 break;
5500 case "isca":
5501 list.Add(ThingGen.Create("blood_angel"));
5502 break;
5503 case "golem_wood":
5504 if (chance(30))
5505 {
5506 list.Add(ThingGen.Create("crystal_earth"));
5507 }
5508 break;
5509 case "golem_fish":
5510 case "golem_stone":
5511 if (chance(30))
5512 {
5513 list.Add(ThingGen.Create("crystal_sun"));
5514 }
5515 break;
5516 case "golem_steel":
5517 if (chance(30))
5518 {
5519 list.Add(ThingGen.Create("crystal_mana"));
5520 }
5521 break;
5522 case "golem_gold":
5523 list.Add(ThingGen.Create("money2"));
5524 break;
5525 }
5526 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5527 if (EClass._zone is Zone_Void)
5528 {
5529 num5++;
5530 }
5531 if (EClass.rnd(5) == 0)
5532 {
5533 num5++;
5534 }
5535 switch (id)
5536 {
5537 case "big_daddy":
5538 case "big_daddy2":
5539 case "santa":
5540 num5 += 2;
5541 break;
5542 }
5543 if (num5 > 0 && EClass.game.principal.dropRate)
5544 {
5545 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5546 }
5547 List<Thing> list2 = new List<Thing>();
5548 foreach (Thing thing6 in things)
5549 {
5550 if (thing6.HasTag(CTAG.gift) || thing6.trait is TraitChestMerchant)
5551 {
5552 continue;
5553 }
5554 if (thing6.isGifted || thing6.rarity >= Rarity.Artifact || thing6.trait.DropChance > EClass.rndf(1f))
5555 {
5556 list.Add(thing6);
5557 }
5558 else if (thing6.IsEquipmentOrRanged)
5559 {
5560 if (thing6.rarity >= Rarity.Legendary)
5561 {
5562 list2.Add(thing6);
5563 }
5564 else if (EClass.rnd(100) == 0)
5565 {
5566 list.Add(thing6);
5567 }
5568 }
5569 else if (EClass.rnd(5) == 0)
5570 {
5571 list.Add(thing6);
5572 }
5573 }
5574 if (num5 > 0 && list2.Count > 0)
5575 {
5576 list2.Shuffle();
5577 for (int j = 0; j < list2.Count && j < num5; j++)
5578 {
5579 list.Add(list2[j]);
5580 num5--;
5581 }
5582 }
5583 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5584 {
5585 int num6 = 0;
5586 foreach (Card item3 in list)
5587 {
5588 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5589 {
5590 num6++;
5591 }
5592 }
5593 if (num6 == 0)
5594 {
5595 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5596 if (num5 < num7)
5597 {
5598 num5 = num7;
5599 }
5600 for (int k = 0; k < num5; k++)
5601 {
5602 Rand.SetSeed(uid + k);
5603 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5604 {
5605 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5607 {
5608 rarity = rarity
5609 });
5610 Thing item = ThingGen.CreateFromFilter("eq", LV);
5611 list.Add(item);
5612 }
5613 else if (EClass.rnd(3) == 0)
5614 {
5615 list.Add(ThingGen.Create("medal"));
5616 }
5617 Rand.SetSeed();
5618 }
5619 }
5620 }
5621 if (trait is TraitMerchantTravel && !EClass._zone.IsFestival)
5622 {
5623 trait.OnBarter();
5624 Thing thing4 = things.Find<TraitChestMerchant>();
5625 if (thing4 != null)
5626 {
5627 Rand.SetSeed(uid);
5628 int num8 = 1 + EClass.rnd(3);
5629 List<Thing> list3 = thing4.things.ToList();
5630 if (trait is TraitMerchantTravel2)
5631 {
5632 list3.Shuffle();
5633 }
5634 else
5635 {
5636 list3.Sort((Thing a, Thing b) => b.GetValue() - a.GetValue());
5637 }
5638 Rand.SetSeed();
5639 while (num8 > 0 && list3.Count != 0)
5640 {
5641 Thing thing5 = list3.First();
5642 list3.Remove(thing5);
5643 if (!thing5.IsUnique)
5644 {
5645 list.Add(thing5);
5646 num8--;
5647 }
5648 }
5649 }
5650 }
5651 }
5652 }
5653 foreach (Thing thing7 in things)
5654 {
5655 if (thing7.GetInt(116) != 0)
5656 {
5657 list.Add(thing7);
5658 }
5659 }
5660 Point nearestPoint = GetRootCard().pos;
5661 if (nearestPoint.IsBlocked)
5662 {
5663 nearestPoint = nearestPoint.GetNearestPoint();
5664 }
5665 foreach (Card item4 in list)
5666 {
5667 if (item4.parent == EClass._zone)
5668 {
5669 continue;
5670 }
5671 item4.isHidden = false;
5672 item4.isNPCProperty = false;
5673 item4.SetInt(116);
5674 EClass._zone.AddCard(item4, nearestPoint);
5675 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5676 {
5677 continue;
5678 }
5679 foreach (Chara chara in EClass._map.charas)
5680 {
5681 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5682 {
5683 item4.Thing.TryLickEnchant(chara);
5684 break;
5685 }
5686 }
5687 }
5688 bool chance(int i)
5689 {
5690 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5691 if (i < 1)
5692 {
5693 i = 1;
5694 }
5695 if (IsMinion)
5696 {
5697 i *= 5;
5698 }
5699 if (EClass.rnd(i) == 0)
5700 {
5701 return true;
5702 }
5703 return false;
5704 }
5705 }
5706
5707 public Thing TryMakeRandomItem(int lv = -1, TryMakeRandomItemSource itemSource = TryMakeRandomItemSource.Default, Chara crafter = null)
5708 {
5709 if (lv == -1)
5710 {
5711 lv = EClass._zone.DangerLv;
5712 }
5713 switch (id)
5714 {
5715 case "gene":
5717 break;
5718 case "log":
5719 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5720 break;
5721 case "ore_gem":
5723 break;
5724 case "ore":
5726 break;
5727 case "_milk":
5728 case "_egg":
5729 case "egg_fertilized":
5730 case "_meat":
5731 case "meat_marble":
5732 case "dattamono":
5733 {
5734 string text = "c_wilds";
5735 if (id == "_meat" || id == "meat_marble")
5736 {
5737 text = "c_animal";
5738 }
5739 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5740 {
5741 text = "c_human";
5742 }
5743 for (int i = 0; i < 20; i++)
5744 {
5745 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5746 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "_milk" && id != "_egg" && id != "egg_fertilized")
5747 {
5748 continue;
5749 }
5750 if (itemSource == TryMakeRandomItemSource.Cooking)
5751 {
5752 if (cardRow.model.HasElement(701))
5753 {
5754 continue;
5755 }
5756 if (crafter != null && crafter.id == "big_sister")
5757 {
5758 cardRow = crafter.source;
5759 }
5760 }
5761 if (id == "_milk")
5762 {
5763 if (c_idRefCard.IsEmpty())
5764 {
5765 MakeRefFrom(cardRow.model);
5766 }
5767 }
5768 else
5769 {
5770 MakeFoodFrom(cardRow.model);
5771 }
5772 return this as Thing;
5773 }
5774 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5775 break;
5776 }
5777 }
5778 return this as Thing;
5779 }
5780
5781 public Card MakeFoodFrom(string _id)
5782 {
5783 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5784 }
5785
5786 public Card MakeFoodFrom(Card c, bool makeRef = true)
5787 {
5788 if (makeRef)
5789 {
5790 MakeRefFrom(c);
5791 }
5793 if (!c.isChara)
5794 {
5795 return this;
5796 }
5797 SourceRace.Row race = c.Chara.race;
5798 int num = race.food[0].ToInt();
5799 bool flag = id == "meat_marble";
5800 int num2 = 1;
5801 bool flag2 = category.IsChildOf("meat");
5802 bool flag3 = id == "marshmallow_nama" || category.IsChildOf("egg") || trait is TraitGene;
5803 bool flag4 = category.IsChildOf("milk");
5804 if (flag)
5805 {
5806 num += 100;
5807 }
5808 if (flag2)
5809 {
5810 if (c.IsPCFaction && c.IsUnique)
5811 {
5812 num = -100;
5813 }
5814 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5815 if (flag)
5816 {
5817 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5818 }
5819 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5820 }
5821 else if (!flag3)
5822 {
5823 num2 = ((!flag4) ? 3 : 2);
5824 }
5825 else
5826 {
5827 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5828 num2 = 2;
5829 }
5830 if (flag2)
5831 {
5832 if (c.Chara.IsHuman)
5833 {
5834 elements.SetBase(708, 1);
5835 }
5836 if (c.Chara.IsUndead)
5837 {
5838 elements.SetBase(709, 1);
5839 }
5840 }
5841 foreach (Element value in c.elements.dict.Values)
5842 {
5843 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5844 {
5845 elements.SetBase(value.id, value.Value);
5846 }
5847 }
5848 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5849 foreach (KeyValuePair<int, int> item in race.elementMap)
5850 {
5851 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5852 {
5853 list.Add(new Tuple<int, int>(item.Key, item.Value));
5854 }
5855 }
5856 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5857 for (int i = 0; i < num2 && i < list.Count; i++)
5858 {
5859 Tuple<int, int> tuple = list[i];
5860 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5861 }
5862 if (c.Chara.IsUndead)
5863 {
5864 elements.ModBase(73, (c.Chara.race.id == "undeadgod") ? (-90) : (-20));
5865 }
5866 isWeightChanged = true;
5867 c_weight = race.height * 4 + 100;
5868 c_idMainElement = c.c_idMainElement;
5869 SetBlessedState(BlessedState.Normal);
5870 int num3 = c.LV - c.sourceCard.LV;
5871 if (num3 < 0)
5872 {
5873 num3 = 0;
5874 }
5875 num3 = EClass.curve(num3, 10, 10, 80);
5876 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5877 {
5878 num3 += 60;
5879 }
5880 if (flag2 && c.IsPCFaction && c.IsUnique)
5881 {
5882 num3 = 0;
5883 }
5884 if (num3 > 0)
5885 {
5886 elements.ModBase(2, num3);
5887 }
5888 return this;
5889 }
5890
5891 public void MakeFoodRef(Card c1, Card c2 = null)
5892 {
5893 Card card = c1;
5894 Card card2 = c2;
5895 if (IsIgnoreName(card))
5896 {
5897 card = null;
5898 }
5899 if (IsIgnoreName(card2))
5900 {
5901 card2 = null;
5902 }
5903 if (card == null && card2 != null)
5904 {
5905 card = card2;
5906 card2 = null;
5907 }
5908 if (card != null)
5909 {
5910 MakeRefFrom(card, card2);
5911 if (card.c_idRefCard != null)
5912 {
5913 c_idRefCard = card.c_idRefCard;
5914 c_altName = TryGetFoodName(card);
5915 }
5916 if (card2 != null && card2.c_idRefCard != null)
5917 {
5918 c_idRefCard2 = card2.c_idRefCard;
5919 c_altName2 = TryGetFoodName(card2);
5920 }
5921 }
5922 static bool IsIgnoreName(Card c)
5923 {
5924 if (c == null)
5925 {
5926 return true;
5927 }
5928 switch (c.id)
5929 {
5930 case "dough_cake":
5931 case "dough_bread":
5932 case "noodle":
5933 case "flour":
5934 case "rice":
5935 return true;
5936 default:
5937 return false;
5938 }
5939 }
5940 }
5941
5942 public string TryGetFoodName(Card c)
5943 {
5944 if (c.c_idRefCard.IsEmpty())
5945 {
5946 return c.c_altName;
5947 }
5948 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5949 {
5950 return c.c_altName;
5951 }
5952 if (!row.aka.IsEmpty())
5953 {
5954 if (row.name == "*r" && row.aka == "*r")
5955 {
5956 return "corpseGeneral".lang();
5957 }
5958 if (row.name == "*r")
5959 {
5960 return row.GetText("aka");
5961 }
5962 }
5963 return row.GetName();
5964 }
5965
5966 public string GetFoodName(string s)
5967 {
5968 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5969 }
5970
5971 public void MakeFigureFrom(string id)
5972 {
5973 MakeRefFrom(id);
5974 }
5975
5976 public Card MakeRefFrom(string id)
5977 {
5978 c_idRefCard = id;
5979 return this;
5980 }
5981
5982 public void MakeRefFrom(Card c1, Card c2 = null, bool simple = false)
5983 {
5984 c_idRefCard = c1.id;
5985 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c1.isChara) ? 1 : 0));
5986 if (c2 != null)
5987 {
5988 c_idRefCard2 = c2.id;
5989 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c2.isChara) ? 1 : 0));
5990 }
5991 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
5992 }
5993
5994 public Thing MakeEgg(bool effect = true, int num = 1, bool addToZone = true, int fertChance = 20, BlessedState? state = null)
5995 {
5996 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
5997 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5998 {
5999 thing.MakeFoodFrom(EClass.sources.charas.map["caladrius"].model);
6000 }
6001 else
6002 {
6003 thing.MakeFoodFrom(this);
6004 }
6005 thing.c_idMainElement = c_idMainElement;
6006 if (state.HasValue)
6007 {
6008 thing.SetBlessedState(state.Value);
6009 }
6010 if (!addToZone)
6011 {
6012 return thing;
6013 }
6014 return GiveBirth(thing, effect);
6015 }
6016
6017 public Thing MakeMilk(bool effect = true, int num = 1, bool addToZone = true, BlessedState? state = null)
6018 {
6019 Thing thing = ThingGen.Create("_milk").SetNum(num);
6020 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
6021 {
6022 thing.MakeRefFrom(EClass.sources.charas.map["caladrius"].model);
6023 }
6024 else
6025 {
6026 thing.MakeRefFrom(this);
6027 }
6028 if (state.HasValue)
6029 {
6030 thing.SetBlessedState(state.Value);
6031 }
6032 int num2 = LV - sourceCard.LV;
6033 if (!IsPCFaction && EClass._zone.IsUserZone)
6034 {
6035 num2 = 0;
6036 }
6037 if (num2 >= 10 && !HasElement(1290))
6038 {
6039 thing.SetEncLv(num2 / 10);
6040 }
6041 if (!addToZone)
6042 {
6043 return thing;
6044 }
6045 return GiveBirth(thing, effect);
6046 }
6047
6048 public Thing GiveBirth(Thing t, bool effect)
6049 {
6050 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
6051 EClass.player.forceTalk = true;
6052 card.Talk("giveBirth");
6053 EClass._zone.TryAddThing(t, card.pos);
6054 if (effect)
6055 {
6056 card.pos.PlayEffect("revive");
6057 card.pos.PlaySound("egg");
6058 PlayAnime(AnimeID.Shiver);
6059 if (isChara)
6060 {
6062 }
6063 }
6064 return t;
6065 }
6066
6067 public void HatchEgg()
6068 {
6069 string[] array = ((!(id == "cocoon")) ? new string[4] { "alien", "alien", "alien", "alien2" } : new string[6] { "spider_queen", "spider_vampire", "spider_paralyzer", "spider_black", "spider_tarantula", "spider_spotted" });
6070 int num = EClass.rnd(array.Length);
6071 Point point = pos.Copy();
6072 PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(50);
6073 AddBlood(12, (uid % 2 == 0) ? (-1) : 3);
6074 Say("egghatch");
6075 PlaySound("egghatch");
6076 if (c_bossType == BossType.none)
6077 {
6078 Destroy();
6079 }
6080 if (!isDestroyed)
6081 {
6082 Die();
6083 }
6084 for (int i = 0; i < 1 + EClass.rnd(num + 1); i++)
6085 {
6086 Chara chara = EClass._zone.SpawnMob(array[num], point.GetNearestPoint(allowBlock: false, allowChara: false));
6087 if (chara != null && isChara)
6088 {
6090 chara.isHatchling = true;
6091 }
6092 }
6093 }
6094
6095 public Card SetHidden(bool hide = true)
6096 {
6097 isHidden = hide;
6098 pos.cell.Refresh();
6099 return this;
6100 }
6101
6102 public virtual MoveResult _Move(Point p, MoveType type = MoveType.Walk)
6103 {
6104 EClass._map.MoveCard(p, this);
6105 if (isChara)
6106 {
6107 Chara.SyncRide();
6108 }
6109 return MoveResult.Success;
6110 }
6111
6112 public void MoveImmediate(Point p, bool focus = true, bool cancelAI = true)
6113 {
6114 if (p == null)
6115 {
6116 return;
6117 }
6118 EClass._map.MoveCard(p, this);
6119 if (!IsPC || focus)
6120 {
6121 renderer.SetFirst(first: true, p.PositionCenter());
6122 }
6123 if (isChara)
6124 {
6125 if (cancelAI)
6126 {
6127 Chara.ai.Cancel();
6128 }
6129 Chara.SyncRide();
6130 }
6131 if (IsPC && focus)
6132 {
6135 }
6136 }
6137
6138 public void Teleport(Point point, bool silent = false, bool force = false)
6139 {
6140 if (EClass._zone.IsRegion)
6141 {
6142 SayNothingHappans();
6143 return;
6144 }
6145 PlayEffect("teleport");
6146 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
6147 {
6148 Say("antiTeleport", this);
6149 PlaySound("gravity");
6150 return;
6151 }
6152 if (!silent)
6153 {
6154 PlaySound("teleport");
6155 Say("teleported", this);
6156 }
6157 _Move(point);
6158 renderer.SetFirst(first: true, pos.PositionCenter());
6159 if (isChara)
6160 {
6161 Chara.ai.Cancel();
6162 foreach (Chara chara in EClass._map.charas)
6163 {
6164 if (chara.enemy == this)
6165 {
6166 chara.SetEnemy();
6167 }
6168 }
6169 Chara.RemoveCondition<ConEntangle>();
6170 }
6171 if (IsPC)
6172 {
6175 EClass.player.haltMove = true;
6176 }
6177 PlayEffect("teleport", useRenderPos: false);
6178 }
6179
6180 public virtual void OnLand()
6181 {
6183 {
6184 PlayEffect("ripple");
6185 PlaySound("Footstep/water");
6186 }
6187 }
6188
6190 {
6191 if (IsPC && EClass.player.TooHeavyToMove())
6192 {
6193 return MoveResult.Fail;
6194 }
6195 Point point = p.Copy();
6196 int num = p.x - pos.x;
6197 int num2 = p.z - pos.z;
6198 if (num > 1)
6199 {
6200 num = 1;
6201 }
6202 else if (num < -1)
6203 {
6204 num = -1;
6205 }
6206 if (num2 > 1)
6207 {
6208 num2 = 1;
6209 }
6210 else if (num2 < -1)
6211 {
6212 num2 = -1;
6213 }
6214 if (num == 0 && num2 == 0)
6215 {
6216 num = EClass.rnd(3) - 1;
6217 num2 = EClass.rnd(3) - 1;
6218 }
6219 point.Set(pos);
6220 point.x -= num;
6221 point.z -= num2;
6222 if (point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6223 {
6224 return MoveResult.Success;
6225 }
6226 if (trait is TraitSnitch)
6227 {
6228 for (int i = -1; i < 2; i++)
6229 {
6230 for (int j = -1; j < 2; j++)
6231 {
6232 if (EClass.rnd(2) != 0)
6233 {
6234 point.x = pos.x + j;
6235 point.z = pos.z + i;
6236 if (!point.Equals(lastPos) && point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6237 {
6238 return MoveResult.Success;
6239 }
6240 }
6241 }
6242 }
6243 }
6244 return MoveResult.Fail;
6245 }
6246
6247 public virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath = true)
6248 {
6249 return _Move(newPoint);
6250 }
6251
6252 public void Kick(Point p, bool ignoreSelf = false, bool checkWall = true)
6253 {
6254 foreach (Chara item in p.ListCharas())
6255 {
6256 Kick(item, ignoreSelf, karmaLoss: true, show: true, checkWall);
6257 }
6258 }
6259
6260 public void Kick(Chara t, bool ignoreSelf = false, bool karmaLoss = true, bool show = true, bool checkWall = true)
6261 {
6262 if (!IsAliveInCurrentZone)
6263 {
6264 return;
6265 }
6266 if (t.IsPC)
6267 {
6269 }
6270 if (t.host != null)
6271 {
6272 return;
6273 }
6274 if (t == this)
6275 {
6276 if (!ignoreSelf)
6277 {
6278 Debug.Log(t.pos.GetNearestPoint());
6279 if (TryMove(t.pos.GetNearestPoint()) != MoveResult.Success)
6280 {
6281 t.MoveImmediate(pos.GetNearestPoint() ?? t.pos);
6282 }
6283 }
6284 return;
6285 }
6286 if (show)
6287 {
6288 Say("kick", this, t);
6289 }
6290 PlaySound("kick");
6291 if ((t.conSuspend == null || t.conSuspend.uidMachine != 0) && t.trait.CanBePushed && (!t.IsHostile() || EClass.rnd(2) == 0) && !t.noMove && !t.isRestrained)
6292 {
6293 t.MoveByForce(t.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), this, checkWall && !t.pos.IsBlocked);
6294 }
6295 if (t.conSleep != null)
6296 {
6297 t.conSleep.Kill();
6298 }
6299 if (IsPC && t.IsFriendOrAbove() && !t.IsPCFactionOrMinion && karmaLoss)
6300 {
6302 }
6303 t.PlayEffect("kick");
6304 if (t.mimicry != null && t.mimicry.ShouldRevealOnContact)
6305 {
6306 t.mimicry.Reveal(this);
6307 }
6308 }
6309
6310 public int ResistLvFrom(int ele)
6311 {
6312 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
6313 }
6314
6315 public int ResistLv(int res)
6316 {
6317 return Element.GetResistLv(Evalue(res));
6318 }
6319
6320 public bool HasElement(int ele, bool includeNagative = false)
6321 {
6322 if (elements.Value(ele) <= 0)
6323 {
6324 if (includeNagative)
6325 {
6326 return elements.Value(ele) < 0;
6327 }
6328 return false;
6329 }
6330 return true;
6331 }
6332
6333 public bool HasElement(int ele, int req)
6334 {
6335 return elements.Value(ele) >= req;
6336 }
6337
6338 public bool HasElement(string id, int req = 1)
6339 {
6340 return HasElement(EClass.sources.elements.alias[id].id, req);
6341 }
6342
6343 public bool HasGlobalElement(int ele)
6344 {
6345 return elements.GetElement(ele)?.IsGlobalElement ?? false;
6346 }
6347
6348 public bool HasElementNoCopy()
6349 {
6350 if (HasElement(764))
6351 {
6352 return true;
6353 }
6354 if (HasElement(759))
6355 {
6356 return true;
6357 }
6358 if (HasElement(703))
6359 {
6360 return true;
6361 }
6362 if (HasElement(758))
6363 {
6364 return true;
6365 }
6366 if (HasElement(704))
6367 {
6368 return true;
6369 }
6370 return false;
6371 }
6372
6374 {
6375 renderer = new CardRenderer();
6376 renderer.SetOwner(this);
6377 return renderer;
6378 }
6379
6380 public void AddBlood(int a = 1, int id = -1)
6381 {
6382 if (!EClass._zone.IsRegion)
6383 {
6384 for (int i = 0; i < a; i++)
6385 {
6386 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
6387 }
6388 PlaySound("blood");
6389 }
6390 }
6391
6393 {
6395 shared.color = 11010048f;
6396 shared.liquidLv = 0;
6397 shared.cell = null;
6398 SetRenderParam(shared);
6399 return shared;
6400 }
6401
6402 public virtual void SetRenderParam(RenderParam p)
6403 {
6404 }
6405
6406 public void DyeRandom()
6407 {
6408 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.tier <= 4 && (r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r)).RandomItem().alias);
6409 }
6410
6411 public void Dye(string idMat)
6412 {
6413 Dye(EClass.sources.materials.alias[idMat]);
6414 }
6415
6416 public void Dye(SourceMaterial.Row mat)
6417 {
6418 isDyed = mat != null;
6419 c_dyeMat = mat?.id ?? 0;
6420 _colorInt = 0;
6421 }
6422
6423 public int RefreshColor()
6424 {
6425 if (isChara)
6426 {
6427 if (Chara.mimicry != null && Chara.mimicry.Card != this)
6428 {
6429 _colorInt = Chara.mimicry.Card.RefreshColor();
6430 }
6431 else if (isDyed)
6432 {
6433 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6434 }
6435 else if (isElemental)
6436 {
6438 }
6439 else
6440 {
6441 _colorInt = 104025;
6442 }
6443 }
6444 else if (isDyed)
6445 {
6446 if (TileRow.useAltColor)
6447 {
6448 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.altColor, TileRow.colorMod);
6449 }
6450 else
6451 {
6452 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6453 }
6454 }
6455 else if (sourceRenderCard.useRandomColor)
6456 {
6457 _colorInt = BaseTileMap.GetColorInt(ref GetRandomColor(), TileRow.colorMod);
6458 }
6459 else if (sourceRenderCard.useAltColor)
6460 {
6461 _colorInt = BaseTileMap.GetColorInt(ref material.altColor, TileRow.colorMod);
6462 }
6463 else
6464 {
6465 _colorInt = BaseTileMap.GetColorInt(ref material.matColor, TileRow.colorMod);
6466 }
6467 return _colorInt;
6468 }
6469
6471 {
6472 int num = EClass.game.seed + refVal;
6473 num += id[0] % 10000;
6474 if (id.Length > 1)
6475 {
6476 num += id[1] % 1000;
6477 if (id.Length > 2)
6478 {
6479 num += id[2] % 1000;
6480 if (id.Length > 3)
6481 {
6482 num += id[3] % 1000;
6483 if (id.Length > 4)
6484 {
6485 num += id[4] % 1000;
6486 }
6487 }
6488 }
6489 }
6490 Rand.UseSeed(num, delegate
6491 {
6492 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
6493 });
6494 return ref _randColor;
6495 }
6496
6497 public virtual Sprite GetSprite(int dir = 0)
6498 {
6499 if (trait is TraitFakeTile)
6500 {
6501 if (trait is TraitFakeBlock)
6502 {
6503 return EClass.sources.blocks.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6504 }
6505 return EClass.sources.objs.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6506 }
6507 if (trait is TraitAbility)
6508 {
6509 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
6510 }
6511 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6512 }
6513
6514 public virtual Sprite GetImageSprite()
6515 {
6516 return null;
6517 }
6518
6519 public void SetImage(Image image, int dir, int idSkin = 0)
6520 {
6521 sourceRenderCard.SetImage(image, GetSprite(dir), colorInt, setNativeSize: true, dir, idSkin, this);
6522 }
6523
6524 public virtual void SetImage(Image image)
6525 {
6526 if (trait is TraitAbility)
6527 {
6528 (trait as TraitAbility).act.SetImage(image);
6529 return;
6530 }
6531 Sprite sprite = GetSprite();
6532 if (!c_idSpriteReplacer.IsEmpty())
6533 {
6534 SpriteReplacer spriteReplacer = SpriteReplacer.dictSkins.TryGetValue(c_idSpriteReplacer);
6535 if (spriteReplacer != null)
6536 {
6537 sprite = spriteReplacer.GetSprite();
6538 RenderData renderData = ResourceCache.Load<RenderData>("Scene/Render/Data/chara_custom_" + ((sprite.texture.height <= 128) ? "128" : "256"));
6539 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, renderData, spriteReplacer.data.pref ?? Pref);
6540 return;
6541 }
6542 }
6543 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, this);
6544 }
6545
6546 public void ShowEmo(Emo _emo = Emo.none, float duration = 0f, bool skipSame = true)
6547 {
6548 if ((!isChara || Chara.host == null) && !(_emo == lastEmo && skipSame))
6549 {
6550 if (_emo != 0)
6551 {
6552 renderer.ShowEmo(_emo, duration);
6553 }
6554 lastEmo = _emo;
6555 }
6556 }
6557
6558 public void PlaySoundHold(bool spatial = true)
6559 {
6560 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6561 }
6562
6563 public void PlaySoundDrop(bool spatial = true)
6564 {
6565 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6566 }
6567
6568 public void PlaySoundImpact(bool spatial = true)
6569 {
6570 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6571 }
6572
6573 public void PlaySoundDead(bool spatial = true)
6574 {
6575 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6576 }
6577
6578 public SoundSource PlaySound(string id, float v = 1f, bool spatial = true)
6579 {
6580 Card rootCard = GetRootCard();
6581 if (rootCard.IsPC)
6582 {
6583 spatial = false;
6584 }
6585 if (rootCard.Dist(EClass.pc) < 6 || !spatial)
6586 {
6587 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6588 }
6589 return null;
6590 }
6591
6592 public void KillAnime()
6593 {
6594 renderer.KillAnime();
6595 }
6596
6597 public void PlayAnime(AnimeID id, bool force = false)
6598 {
6599 renderer.PlayAnime(id, force);
6600 }
6601
6602 public void PlayAnime(AnimeID id, Point dest, bool force = false)
6603 {
6604 renderer.PlayAnime(id, dest);
6605 }
6606
6607 public void PlayAnimeLoot()
6608 {
6609 renderer.PlayAnime(AnimeID.Loot);
6610 }
6611
6612 public Effect PlayEffect(string id, bool useRenderPos = true, float range = 0f, Vector3 fix = default(Vector3))
6613 {
6614 if (id.IsEmpty())
6615 {
6616 return null;
6617 }
6618 Card rootCard = GetRootCard();
6619 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6620 }
6621
6622 public void PlayEffect(int ele, bool useRenderPos = true, float range = 0f)
6623 {
6624 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6625 if (effect == null)
6626 {
6627 Debug.Log(ele);
6628 return;
6629 }
6630 Card rootCard = GetRootCard();
6631 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6632 }
6633
6634 public virtual void SetDir(int d)
6635 {
6636 dir = d;
6637 renderer.RefreshSprite();
6638 }
6639
6640 public void SetRandomDir()
6641 {
6642 SetDir(EClass.rnd(4));
6643 }
6644
6645 public virtual void LookAt(Card c)
6646 {
6647 }
6648
6649 public virtual void LookAt(Point p)
6650 {
6651 }
6652
6653 public virtual void Rotate(bool reverse = false)
6654 {
6655 int num = 4;
6656 if (sourceCard.tiles.Length > 4)
6657 {
6658 num = sourceCard.tiles.Length;
6659 }
6660 if (TileType == TileType.Door)
6661 {
6662 num = 2;
6663 }
6664 if (trait is TraitFakeObj)
6665 {
6666 num = (trait as TraitFakeObj).GetMaxDir();
6667 }
6668 if (reverse)
6669 {
6670 dir--;
6671 }
6672 else
6673 {
6674 dir++;
6675 }
6676 if (dir < 0)
6677 {
6678 dir = num - 1;
6679 }
6680 if (dir == num)
6681 {
6682 dir = 0;
6683 }
6684 SetDir(dir);
6685 renderer.RefreshSprite();
6686 }
6687
6688 public void ChangeAltitude(int a)
6689 {
6690 altitude += a;
6691 if (altitude < 0)
6692 {
6693 altitude = 0;
6694 }
6695 if (altitude > TileType.MaxAltitude)
6696 {
6697 altitude = TileType.MaxAltitude;
6698 }
6699 }
6700
6702 {
6703 return SubPassData.Default;
6704 }
6705
6706 public void SetFreePos(Point point)
6707 {
6708 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle;
6709 if (freePos)
6710 {
6711 Vector3 vector = point.Position();
6712 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6713 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6714 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6716 {
6717 fx -= fx % 0.2f;
6718 fy -= fy % 0.1f;
6719 }
6720 fx = fx - vector.x + thingPosition.x;
6721 fy = fy - vector.y + thingPosition.y;
6722 }
6723 else
6724 {
6725 float num2 = (fy = 0f);
6726 fx = num2;
6727 }
6728 }
6729
6730 public void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition = false)
6731 {
6732 if (dir != -1)
6733 {
6734 this.dir = dir;
6735 }
6736 Vector3 v = point.Position();
6737 bool skipRender = point.cell.skipRender;
6738 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6739 {
6740 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6741 }
6742 if (!main)
6743 {
6744 return;
6745 }
6746 RenderParam renderParam = GetRenderParam();
6748 {
6749 renderParam.x = v.x;
6750 renderParam.y = v.y;
6751 renderParam.z = v.z;
6752 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6753 v.x = renderParam.x;
6754 v.y = renderParam.y;
6755 v.z = renderParam.z;
6756 }
6757 else if (TileType.UseMountHeight)
6758 {
6759 TileType.GetMountHeight(ref v, point, this.dir, this);
6760 }
6761 v.z += EClass.setting.render.thingZ;
6762 if (!skipRender)
6763 {
6764 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6765 if (freePos)
6766 {
6767 v.x += fx;
6768 v.y += fy;
6769 v.z += thingPosition.z;
6770 }
6771 else
6772 {
6773 v += thingPosition;
6774 }
6775 }
6776 if (useCurrentPosition)
6777 {
6778 v = renderer.position;
6779 v.z += -0.01f;
6780 }
6781 if (TileType == TileType.Door)
6782 {
6783 v.z -= 0.5f;
6784 }
6785 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6786 point.ApplyAnime(ref v);
6787 if (renderer.hasActor)
6788 {
6789 renderer.actor.RefreshSprite();
6790 }
6791 renderer.Draw(renderParam, ref v, drawShadow: false);
6792 }
6793
6794 public void RecalculateFOV()
6795 {
6796 if (fov != null)
6797 {
6798 ClearFOV();
6799 fov = null;
6800 if (IsPC)
6801 {
6802 EClass.player.lightRadius = 1;
6803 }
6804 }
6805 CalculateFOV();
6806 }
6807
6808 public bool HasLight()
6809 {
6810 return GetLightRadius() > 0;
6811 }
6812
6813 public float GetLightPower()
6814 {
6815 float num = (isChara ? EClass.scene.profile.light.fovCurveChara.Evaluate(EClass.scene.timeRatio) : EClass.scene.profile.global.fovPower);
6816 if (LightData != null)
6817 {
6818 return 0.01f * LightData.color.a * 256f * 1.12f;
6819 }
6820 if (IsPCFaction && !IsPC)
6821 {
6822 num *= 4f;
6823 }
6824 return num;
6825 }
6826
6827 public int GetHearingRadius()
6828 {
6829 return 8;
6830 }
6831
6832 public int GetSightRadius()
6833 {
6834 if (IsPC)
6835 {
6836 return EClass.player.lightRadius;
6837 }
6838 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0) + EvalueMax(490) + EClass._zone.SightRadiusBonus;
6839 }
6840
6841 public int GetLightRadius()
6842 {
6843 if (isThing)
6844 {
6845 if (!IsInstalled && EClass.pc.held != this)
6846 {
6847 return 0;
6848 }
6849 if (trait is TraitLightSource && Thing.isEquipped)
6850 {
6851 return (trait as TraitLightSource).LightRadius;
6852 }
6853 if (LightData == null || !trait.IsLightOn)
6854 {
6855 return 0;
6856 }
6857 return LightData.radius;
6858 }
6859 int num = ((LightData != null) ? LightData.radius : 0);
6860 int num2 = 0;
6861 if (IsPC)
6862 {
6863 if (Chara.isBlind)
6864 {
6865 return 1;
6866 }
6867 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6868 num2 = 2;
6869 }
6870 else
6871 {
6873 {
6874 return 0;
6875 }
6876 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6877 {
6878 return 0;
6879 }
6880 }
6881 if (IsPCFaction)
6882 {
6883 Thing equippedThing = Chara.body.GetEquippedThing(45);
6884 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6885 {
6886 num2 = traitLightSource.LightRadius;
6887 }
6888 if (Chara.held != null && IsPC)
6889 {
6890 int lightRadius = Chara.held.GetLightRadius();
6891 if (lightRadius > 0)
6892 {
6893 if (lightRadius > num2)
6894 {
6895 num2 = Chara.held.GetLightRadius() - 1;
6896 }
6897 if (num2 < 3)
6898 {
6899 num2 = 3;
6900 }
6901 }
6902 }
6903 if (num < num2)
6904 {
6905 num = num2;
6906 }
6907 }
6908 return num;
6909 }
6910
6911 public void CalculateFOV()
6912 {
6913 int radius = GetLightRadius();
6914 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6915 {
6916 return;
6917 }
6918 float power = GetLightPower();
6919 if (IsPC)
6920 {
6921 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6922 {
6923 power += Chara.held.GetLightPower();
6924 }
6925 if (radius <= 2)
6926 {
6927 power = 0f;
6928 }
6929 foreach (Condition condition in Chara.conditions)
6930 {
6931 condition.OnCalculateFov(fov, ref radius, ref power);
6932 }
6933 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6934 {
6935 power = EClass.scene.profile.global.playerLightPowerLimit;
6936 }
6937 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6938 radius += EvalueMax(490) + EClass._zone.SightRadiusBonus;
6939 EClass.player.lightRadius = radius;
6940 EClass.player.lightPower = power;
6941 }
6942 if (fov == null)
6943 {
6944 fov = CreateFov();
6945 }
6946 fov.Perform(pos.x, pos.z, radius, power * 2f);
6947 }
6948
6950 {
6951 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6952 }
6953
6955 {
6956 Fov fov = new Fov();
6957 int num = (trait.UseLightColor ? c_lightColor : 0);
6958 if (num != 0)
6959 {
6960 fov.r = (byte)(num / 1024);
6961 fov.g = (byte)(num % 1024 / 32);
6962 fov.b = (byte)(num % 32);
6963 }
6964 else if (LightData != null)
6965 {
6966 fov.r = (byte)(LightData.color.r * 16f);
6967 fov.g = (byte)(LightData.color.g * 16f);
6968 fov.b = (byte)(LightData.color.b * 16f);
6969 }
6970 else if (isChara)
6971 {
6972 fov.r = 0;
6973 fov.g = 0;
6974 fov.b = 0;
6975 }
6976 else
6977 {
6978 fov.r = 3;
6979 fov.g = 2;
6980 fov.b = 1;
6981 }
6982 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
6983 {
6984 Fov fov2 = Chara.held.CreateFov();
6985 fov.r += fov2.r;
6986 fov.g += fov2.g;
6987 fov.b += fov2.b;
6988 }
6989 if (IsPC)
6990 {
6991 fov.isPC = true;
6992 foreach (Condition condition in Chara.conditions)
6993 {
6994 condition.OnCreateFov(fov);
6995 }
6996 }
6997 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
6998 return fov;
6999 }
7000
7001 public void ClearFOV()
7002 {
7003 if (fov != null && fov.lastPoints.Count != 0)
7004 {
7005 fov.Perform(pos.x, pos.z, 0);
7006 }
7007 }
7008
7009 public virtual void OnSimulateHour(VirtualDate date)
7010 {
7011 trait.OnSimulateHour(date);
7012 if (date.IsRealTime)
7013 {
7014 DecayNatural();
7015 }
7016 }
7017
7018 public void DecayNatural(int hour = 1)
7019 {
7020 if (!isNPCProperty)
7021 {
7022 things.ForeachReverse(delegate(Thing t)
7023 {
7024 t.DecayNatural(hour);
7025 });
7026 if (sourceCard._origin == "dish")
7027 {
7028 CheckJustCooked();
7029 }
7030 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
7031 {
7032 Decay(10 * hour);
7033 }
7034 else if (!isChara && trait.Decay != 0)
7035 {
7036 Decay(trait.Decay * hour);
7037 }
7038 }
7039 }
7040
7041 public void CheckJustCooked()
7042 {
7043 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
7044 {
7045 c_dateCooked = 0;
7046 elements.Remove(757);
7047 }
7048 }
7049
7050 public void Decay(int a = 10)
7051 {
7052 Card card = parent as Card;
7053 int num = 200;
7054 int num2 = MaxDecay / 4 * 3;
7055 if (a > 0)
7056 {
7057 if (card != null)
7058 {
7059 num = card.trait.DecaySpeedChild;
7060 }
7061 num = num * trait.DecaySpeed / 100;
7062 int num3 = Evalue(405);
7063 if (num3 != 0)
7064 {
7065 num = num * (100 - num3 * 2) / 100;
7066 }
7067 if (num < 0)
7068 {
7069 num = 0;
7070 }
7071 }
7072 else
7073 {
7074 num = 100;
7075 }
7076 a = a * num / 100;
7077 if (decay + a > MaxDecay)
7078 {
7079 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
7080 {
7081 return;
7082 }
7083 if (!IsDecayed)
7084 {
7085 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
7086 {
7087 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
7088 card.AddCard(thing);
7089 if (!IsParentLocked())
7090 {
7091 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
7092 }
7093 Destroy();
7094 return;
7095 }
7096 if (parent == EClass._zone)
7097 {
7098 Say("rot", this);
7099 }
7100 else if (GetRootCard() == EClass.pc)
7101 {
7102 if (!IsParentLocked())
7103 {
7104 EClass.pc.Say("rotInv", this, EClass.pc);
7105 }
7107 }
7108 if (IsFood)
7109 {
7110 elements.ModBase(73, -10);
7111 }
7112 }
7113 }
7114 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
7115 {
7116 if (!IsParentLocked())
7117 {
7118 EClass.pc.Say("rottingInv", this, EClass.pc);
7119 }
7121 }
7122 decay += a;
7123 bool IsParentLocked()
7124 {
7125 if (parent is Thing)
7126 {
7127 return (parent as Thing).c_lockLv > 0;
7128 }
7129 return false;
7130 }
7131 }
7132
7133 public bool HasTalk(string idTopic)
7134 {
7135 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
7136 }
7137
7138 public void Talk(string idTopic, string ref1 = null, string ref2 = null, bool forceSync = false)
7139 {
7140 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
7141 {
7142 EClass.player.forceTalk = false;
7143 Msg.SetColor();
7144 return;
7145 }
7146 EClass.player.forceTalk = false;
7147 if (!isSynced && !forceSync)
7148 {
7149 Msg.SetColor();
7150 return;
7151 }
7152 GameLang.refDrama1 = ref1;
7153 GameLang.refDrama2 = ref2;
7154 string text = GetTalkText(idTopic, stripPun: true);
7155 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7156 if ((HasElement(1232) || (condition != null && condition.IsBaby)) && idTopic != "baby")
7157 {
7158 BackerContent.GakiConvert(ref text, "babu");
7159 }
7160 else
7161 {
7162 switch ((condition != null) ? condition.chara.id : id)
7163 {
7164 case "adv_gaki":
7165 BackerContent.GakiConvert(ref text);
7166 break;
7167 case "corgon":
7168 BackerContent.GakiConvert(ref text, "mokyu");
7169 break;
7170 case "mimu":
7171 BackerContent.GakiConvert(ref text, "mimu");
7172 break;
7173 }
7174 }
7175 TalkRaw(text, ref1, ref2, forceSync);
7176 }
7177
7178 public void TalkRaw(string text, string ref1 = null, string ref2 = null, bool forceSync = false)
7179 {
7180 if ((!isSynced && !forceSync) || text.IsEmpty())
7181 {
7182 Msg.SetColor();
7183 return;
7184 }
7185 if (ref1 != null)
7186 {
7187 text = text.Replace("#1", ref1);
7188 }
7189 if (ref2 != null)
7190 {
7191 text = text.Replace("#2", ref2);
7192 }
7193 HostRenderer.Say(ApplyNewLine(text));
7194 text = StripTalkSpecialCharacters(text);
7195 bool flag = text.StartsWith("*");
7196 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
7197 if (!flag)
7198 {
7199 text = text.Bracket();
7200 }
7201 Msg.Say(text.Replace("&", ""));
7202 }
7203
7204 public string StripTalkSpecialCharacters(string text)
7205 {
7206 switch (text[0])
7207 {
7208 case '@':
7209 {
7210 if (text.Length > 1 && int.TryParse(text[1].ToString() ?? "", out var _))
7211 {
7212 return text.Substring(2);
7213 }
7214 break;
7215 }
7216 case '^':
7217 case '|':
7218 return text.Substring(1);
7219 }
7220 return text;
7221 }
7222
7223 public string ApplyNewLine(string text)
7224 {
7225 if (text.Contains("&"))
7226 {
7227 string text2 = "_comma".lang();
7228 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
7229 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
7230 text = text.Replace("&", Environment.NewLine ?? "");
7231 }
7232 return text;
7233 }
7234
7235 public void SayRaw(string text, string ref1 = null, string ref2 = null)
7236 {
7237 if (isSynced && !text.IsEmpty())
7238 {
7239 if (ref1 != null)
7240 {
7241 text = text.Replace("#1", ref1);
7242 }
7243 if (ref2 != null)
7244 {
7245 text = text.Replace("#2", ref2);
7246 }
7247 HostRenderer.Say(text);
7248 }
7249 }
7250
7251 public void SayNothingHappans()
7252 {
7253 Say("nothingHappens");
7254 }
7255
7256 public void Say(string lang, string ref1 = null, string ref2 = null)
7257 {
7258 if (ShouldShowMsg)
7259 {
7260 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
7261 }
7262 Msg.SetColor();
7263 }
7264
7265 public void Say(string lang, Card c1, Card c2, string ref1 = null, string ref2 = null)
7266 {
7267 if (ShouldShowMsg)
7268 {
7269 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
7270 }
7271 Msg.SetColor();
7272 }
7273
7274 public void Say(string lang, Card c1, string ref1 = null, string ref2 = null)
7275 {
7276 if (ShouldShowMsg)
7277 {
7278 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
7279 }
7280 Msg.SetColor();
7281 }
7282
7283 public string GetTalkText(string idTopic, bool stripPun = false, bool useDefault = true)
7284 {
7285 bool flag = isChara && Chara.IsHumanSpeak;
7286 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7287 string text = MOD.listTalk.GetTalk((condition != null) ? condition.chara.id : c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
7288 if (!text.IsEmpty())
7289 {
7290 text = text.Split('|').RandomItem();
7291 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
7292 {
7293 if (!text.StartsWith("(") && !text.StartsWith("*"))
7294 {
7295 text = "(" + text + ")";
7296 }
7297 text = text.Replace("。)", ")");
7298 }
7299 }
7300 return ApplyTone(text, stripPun);
7301 }
7302
7303 public string ApplyTone(string text, bool stripPun = false)
7304 {
7305 text = GameLang.ConvertDrama(text, Chara);
7306 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
7307 }
7308
7309 public static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun = false)
7310 {
7311 if (text.IsEmpty())
7312 {
7313 return text;
7314 }
7315 string[] array = _tones.IsEmpty("").Split('|');
7316 string key = array[0];
7317 string text2 = "";
7319 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
7320 {
7321 text2 = text.Replace("{", "").Replace("}", "");
7322 }
7323 else
7324 {
7325 if (array[0].IsEmpty())
7326 {
7327 key = "default";
7328 }
7329 if (MOD.tones.all.ContainsKey(key))
7330 {
7331 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
7332 if (Lang.isJP && c != null)
7333 {
7334 if (array.Length >= 2)
7335 {
7336 stringBuilder.Replace("_toneI".lang(), array[1]);
7337 }
7338 if (array.Length >= 3)
7339 {
7340 stringBuilder.Replace("_toneYou".lang(), array[2]);
7341 }
7342 }
7343 text2 = stringBuilder.ToString();
7344 }
7345 else
7346 {
7347 text2 = text.Replace("{", "").Replace("}", "");
7348 }
7349 }
7350 if (c != null)
7351 {
7352 text2 = text2.Replace("#me", c.NameSimple);
7353 }
7354 if (!stripPun || !Lang.setting.stripPuns)
7355 {
7356 return text2;
7357 }
7358 return text2.StripLastPun();
7359 }
7360
7361 public void SetRandomTalk()
7362 {
7364 if (!MOD.listTalk.list[0].ContainsKey(id))
7365 {
7366 c_idTalk = MOD.listTalk.GetRandomID("human");
7367 }
7368 }
7369
7370 public void SetRandomTone()
7371 {
7373 List<Dictionary<string, string>> list = MOD.tones.list;
7374 if (list.Count != 0)
7375 {
7376 int mtp = EClass.core.config.test.extraToneMTP switch
7377 {
7378 4 => 10,
7379 3 => 5,
7380 2 => 2,
7381 1 => 1,
7382 0 => 0,
7383 _ => 0,
7384 };
7385 if (EClass.debug.enable)
7386 {
7387 mtp *= 100;
7388 }
7389 string text = list.RandomItem()["id"];
7390 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
7391 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
7392 }
7393 }
7394
7396 {
7397 return ListCraftBonusTraits().Count > 0;
7398 }
7399
7400 public List<Element> ListCraftBonusTraits()
7401 {
7402 List<Element> list = new List<Element>();
7403 string[] tag = sourceCard.tag;
7404 for (int i = 0; i < tag.Length; i++)
7405 {
7406 string[] array = tag[i].Split('/');
7407 if (!(array[0] != "craft_bonus"))
7408 {
7409 Element item = Element.Create(array[1], array[2].ToInt());
7410 list.Add(item);
7411 }
7412 }
7413 return list;
7414 }
7415
7416 public void TryStack(Thing t)
7417 {
7418 if (t == this)
7419 {
7420 return;
7421 }
7422 ThingContainer.DestData dest = things.GetDest(t);
7423 if (dest.stack != null)
7424 {
7425 if (IsPC)
7426 {
7427 Say("stack_thing", t, dest.stack);
7428 }
7429 t.TryStackTo(dest.stack);
7430 }
7431 }
7432
7433 public void ApplyBacker(int bid)
7434 {
7435 ChangeRarity(Rarity.Normal);
7436 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
7437 if (row == null)
7438 {
7439 return;
7440 }
7441 c_idBacker = row.id;
7442 if (row.type == 4)
7443 {
7445 Chara chara = Chara;
7446 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
7447 chara.hostility = hostility2;
7448 }
7449 if (row.type == 6)
7450 {
7453 Chara.idFaith = row.deity.ToLowerInvariant();
7454 }
7455 if (row.type == 4 || row.type == 5 || row.type == 7)
7456 {
7457 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
7458 if (id == "putty_snow")
7459 {
7460 idSkin = 0;
7461 }
7462 }
7463 if (bid == 164)
7464 {
7465 Chara.EQ_ID("amulet_moonnight");
7466 }
7467 }
7468
7469 public void RemoveBacker()
7470 {
7471 if (c_idBacker == 164)
7472 {
7473 Chara.things.Find("amulet_moonnight")?.Destroy();
7474 }
7475 c_idBacker = 0;
7476 }
7477
7478 public void SetPaintData()
7479 {
7480 EClass.ui.Hide(0f);
7482 {
7483 ClearPaintSprite();
7484 c_textureData = GetPaintData();
7486 {
7487 EClass.ui.Show(0f);
7488 });
7489 });
7490 }
7491
7492 public byte[] GetPaintData()
7493 {
7494 Sprite sprite = GetSprite();
7495 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7496 int num = sprite.texture.width * 2;
7497 int num2 = sprite.texture.height * 2;
7498 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
7499 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7500 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7501 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
7502 texture2D2.SetPixels(pixels);
7503 texture2D2.Apply();
7504 byte[] result = texture2D2.EncodeToJPG();
7505 UnityEngine.Object.Destroy(texture2D);
7506 UnityEngine.Object.Destroy(texture2D2);
7507 return result;
7508 }
7509
7510 public void ClearPaintSprite()
7511 {
7512 if ((bool)_paintSprite)
7513 {
7514 UnityEngine.Object.Destroy(_paintSprite.texture);
7515 UnityEngine.Object.Destroy(_paintSprite);
7516 _paintSprite = null;
7517 }
7518 }
7519
7520 public Sprite GetPaintSprite()
7521 {
7522 if (!_paintSprite)
7523 {
7524 byte[] data = c_textureData;
7525 Texture2D texture2D = new Texture2D(1, 1);
7526 texture2D.LoadImage(data);
7527 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
7528 EClass.game.loadedTextures.Add(texture2D);
7529 if (trait is TraitCanvas traitCanvas)
7530 {
7531 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7532 }
7533 }
7534 return _paintSprite;
7535 }
7536
7537 public void TryUnrestrain(bool force = false, Chara c = null)
7538 {
7539 if (!(GetRestrainer() == null || force))
7540 {
7541 return;
7542 }
7543 isRestrained = false;
7544 Say("unrestrained", this);
7545 if (this != c)
7546 {
7547 Talk("thanks");
7548 }
7549 MoveImmediate(pos.GetNearestPoint());
7550 renderer.SetFirst(first: true);
7551 if (c == null)
7552 {
7553 return;
7554 }
7555 if (c_rescueState == RescueState.WaitingForRescue)
7556 {
7557 c_rescueState = RescueState.Rescued;
7558 if (c.IsPC)
7559 {
7561 }
7562 }
7564 {
7565 return;
7566 }
7567 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
7568 {
7569 c.DoHostileAction(item, immediate: true);
7570 }
7571 }
7572
7574 {
7575 foreach (Card item in pos.ListCards())
7576 {
7577 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
7578 {
7579 return item.trait as TraitShackle;
7580 }
7581 }
7582 return null;
7583 }
7584
7585 public virtual void Tick()
7586 {
7587 }
7588
7589 public static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
7590 {
7591 int result = 0;
7592 if (row.id == 0)
7593 {
7594 return result;
7595 }
7596 result = row.value * mat.value / 100;
7597 if (result < 0)
7598 {
7599 result = 1;
7600 }
7601 return result;
7602 }
7603
7604 public Thing SetPriceFix(int a)
7605 {
7606 c_priceFix = a;
7607 return Thing;
7608 }
7609
7610 public int GetEquipValue()
7611 {
7612 return GetValue();
7613 }
7614
7615 public void SetSale(bool sale)
7616 {
7617 if (isSale != sale)
7618 {
7619 isSale = sale;
7620 if (isSale)
7621 {
7622 EClass._map.props.sales.Add(this);
7623 }
7624 else
7625 {
7626 EClass._map.props.sales.Remove(this);
7627 }
7628 }
7629 }
7630
7631 public int GetValue(PriceType priceType = PriceType.Default, bool sell = false)
7632 {
7633 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7634 if (id == "plat" && !sell)
7635 {
7636 num = 10000;
7637 }
7638 if (num == 0)
7639 {
7640 return 0;
7641 }
7642 float num2 = num;
7643 if (priceType == PriceType.CopyShop)
7644 {
7645 num2 += (float)c_priceCopy * 0.2f;
7646 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7647 }
7648 else
7649 {
7650 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7651 }
7652 if (IsFood && !material.tag.Contains("food"))
7653 {
7654 num2 *= 0.5f;
7655 }
7656 float num3;
7657 if (IsEquipmentOrRangedOrAmmo || trait is TraitMod)
7658 {
7659 if (sell)
7660 {
7661 num2 *= 0.3f;
7662 }
7663 num3 = 2f;
7664 }
7665 else
7666 {
7667 num3 = 0.5f;
7668 }
7669 if (isReplica)
7670 {
7671 num2 *= 0.15f;
7672 }
7673 if (!IsUnique)
7674 {
7675 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7676 {
7677 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7678 }
7679 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7680 if (IsEquipmentOrRanged)
7681 {
7682 int num4 = 0;
7683 foreach (Element value in elements.dict.Values)
7684 {
7685 num4 += value.source.value;
7686 }
7687 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7688 if (rarity >= Rarity.Legendary)
7689 {
7690 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7691 }
7692 }
7693 }
7694 if (trait is TraitRecipe && sell)
7695 {
7696 num2 *= 0.1f;
7697 }
7698 if (encLV != 0 && !category.tag.Contains("noEnc"))
7699 {
7700 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7701 }
7702 if (tier > 0)
7703 {
7704 num2 *= (float)(tier + 1);
7705 }
7706 return (int)num2;
7707 }
7708
7709 public virtual int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
7710 {
7711 if (priceType == PriceType.CopyShop && sell)
7712 {
7713 return 0;
7714 }
7715 if (!sell)
7716 {
7717 if (id == "littleball")
7718 {
7719 return 0;
7720 }
7721 switch (currency)
7722 {
7723 case CurrencyType.Money:
7724 if (id == "crimale2")
7725 {
7726 return 6480;
7727 }
7728 break;
7729 case CurrencyType.Influence:
7730 switch (id)
7731 {
7732 case "ticket_fortune":
7733 return 5;
7734 case "medal":
7735 return 5;
7736 case "lunch_love":
7737 return 20;
7738 case "scroll_alias":
7739 return 5;
7740 case "scroll_biography":
7741 return 5;
7742 case "1268":
7743 return 8;
7744 case "1329":
7745 return 20;
7746 case "statue_lulu":
7747 case "statue_jure":
7748 case "statue_ehe":
7749 return 100;
7750 }
7751 break;
7752 case CurrencyType.Money2:
7753 {
7754 string text = id;
7755 if (!(text == "mathammer"))
7756 {
7757 if (!(text == "water_jure"))
7758 {
7759 break;
7760 }
7761 return 2000;
7762 }
7763 return 50 + material.tier * material.tier * 10;
7764 }
7765 case CurrencyType.Ecopo:
7766 switch (id)
7767 {
7768 case "plat":
7769 return 500;
7770 case "rune_free":
7771 return 1000;
7772 case "whip_egg":
7773 return 3000;
7774 case "brush_strip":
7775 return 2500;
7776 case "hammer_strip":
7777 return 5000;
7778 case "helm_chef":
7779 return 25000;
7780 }
7781 break;
7782 case CurrencyType.Plat:
7783 switch (id)
7784 {
7785 case "lucky_coin":
7786 return 100;
7787 case "book_exp":
7788 return 200;
7789 case "book_skill":
7790 return 50;
7791 }
7792 break;
7793 case CurrencyType.Medal:
7794 switch (id)
7795 {
7796 case "1282":
7797 return 5;
7798 case "bill_tax":
7799 return 3;
7800 case "water":
7801 return 3;
7802 case "bill":
7803 return 3;
7804 case "1165":
7805 return 10;
7806 case "diary_sister":
7807 return 12;
7808 case "diary_lady":
7809 return 25;
7810 case "diary_catsister":
7811 return 85;
7812 case "container_magic":
7813 return 20;
7814 case "wrench_tent_elec":
7815 return 3;
7816 case "wrench_tent_soil":
7817 return 3;
7818 case "wrench_tent_seabed":
7819 return 12;
7820 case "wrench_bed":
7821 return 3;
7822 case "wrench_storage":
7823 return 4;
7824 case "wrench_fridge":
7825 return 15;
7826 case "wrench_extend_v":
7827 return 6;
7828 case "wrench_extend_h":
7829 return 6;
7830 case "monsterball":
7831 return LV / 8;
7832 case "372":
7833 return 3;
7834 case "hammer_garokk":
7835 return 100;
7836 case "scroll_random":
7837 if (refVal == 8288)
7838 {
7839 return 20;
7840 }
7841 break;
7842 }
7843 break;
7844 }
7845 }
7846 if (sell && noSell)
7847 {
7848 return 0;
7849 }
7850 if (!sell && id == "casino_coin")
7851 {
7852 return 20;
7853 }
7854 int value = GetValue(priceType, sell);
7855 if (value == 0)
7856 {
7857 return 0;
7858 }
7859 if (c == null)
7860 {
7861 c = EClass.pc;
7862 }
7863 double p = value;
7864 Trait trait = this.trait;
7865 if (!(trait is TraitBed))
7866 {
7867 if (trait is TraitContainer traitContainer)
7868 {
7869 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7870 }
7871 }
7872 else
7873 {
7874 p *= 1f + 0.5f * (float)c_containerSize;
7875 }
7876 p += c_priceAdd;
7877 if (c_priceFix != 0)
7878 {
7879 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7880 if (p == 0.0)
7881 {
7882 return 0;
7883 }
7884 }
7885 if (isStolen)
7886 {
7887 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7888 {
7889 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7890 }
7891 else if (sell && Guild.Thief.IsMember)
7892 {
7893 p = Guild.Thief.SellStolenPrice((int)p);
7894 }
7895 else
7896 {
7897 p *= 0.5;
7898 }
7899 }
7900 if (!sell && category.id == "spellbook")
7901 {
7902 p = Guild.Mage.BuySpellbookPrice((int)p);
7903 }
7904 bool flag = priceType == PriceType.CopyShop;
7905 int num = ((!flag) ? 1 : 5);
7906 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7907 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7908 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7909 if (num3 > 0f)
7910 {
7911 num3 *= (float)num;
7912 }
7913 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7914 p *= num5;
7915 p *= 0.20000000298023224;
7916 if (sell)
7917 {
7918 p *= 0.20000000298023224;
7919 if (isCopy)
7920 {
7921 p *= 0.20000000298023224;
7922 }
7923 if (isReplica)
7924 {
7925 p *= 0.20000000298023224;
7926 }
7927 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7928 {
7929 p *= 0.5;
7930 }
7931 if ((uint)(priceType - 1) <= 1u)
7932 {
7933 if (category.IsChildOf("fish"))
7934 {
7935 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7936 }
7937 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7938 {
7939 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7940 }
7941 }
7942 }
7943 if (id == "rod_wish")
7944 {
7945 p *= (sell ? 0.01f : 50f);
7946 }
7947 switch (currency)
7948 {
7949 case CurrencyType.Ecopo:
7950 if (this.trait is TraitSeed)
7951 {
7952 p *= 2.0;
7953 }
7954 else if (this.trait is TraitEcoMark)
7955 {
7956 p *= 1.0;
7957 }
7958 else
7959 {
7960 p *= 0.20000000298023224;
7961 }
7962 break;
7963 case CurrencyType.Casino_coin:
7964 p *= 0.10000000149011612;
7965 break;
7966 case CurrencyType.Influence:
7967 p *= 0.0020000000949949026;
7968 break;
7969 case CurrencyType.Medal:
7970 p *= 0.00019999999494757503;
7971 break;
7972 case CurrencyType.Money2:
7973 p *= 0.004999999888241291;
7974 break;
7975 default:
7976 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
7977 {
7978 if (blessedState == BlessedState.Blessed)
7979 {
7980 p *= 1.25;
7981 }
7982 else if (blessedState <= BlessedState.Cursed)
7983 {
7984 p *= (flag ? 1.25f : 0.3f);
7985 }
7986 if (this.trait.HasCharges)
7987 {
7988 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
7989 }
7990 if (IsDecayed)
7991 {
7992 p *= (flag ? 0.9f : 0.5f);
7993 }
7994 }
7995 else
7996 {
7997 Rand.UseSeed(uid, delegate
7998 {
7999 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
8000 });
8001 }
8002 if (!sell)
8003 {
8004 p *= 1f + 0.2f * (float)c.Evalue(1406);
8005 }
8006 break;
8007 }
8008 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
8009 switch (priceType)
8010 {
8011 case PriceType.Tourism:
8012 num6 = 0f;
8013 break;
8014 case PriceType.Shipping:
8015 if (sell)
8016 {
8017 p *= 1.100000023841858;
8018 }
8019 break;
8020 case PriceType.PlayerShop:
8021 {
8022 if (!sell)
8023 {
8024 break;
8025 }
8026 float num7 = 1.25f;
8027 if (EClass.Branch != null)
8028 {
8029 if (EClass.Branch.policies.IsActive(2817))
8030 {
8031 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
8032 }
8033 if (EClass.Branch.policies.IsActive(2816))
8034 {
8035 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
8036 }
8037 if (isChara)
8038 {
8039 if (EClass.Branch.policies.IsActive(2828))
8040 {
8041 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
8042 }
8043 }
8044 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
8045 {
8046 if (EClass.Branch.policies.IsActive(2818))
8047 {
8048 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
8049 }
8050 }
8051 else if (category.IsChildOf("furniture"))
8052 {
8053 if (EClass.Branch.policies.IsActive(2819))
8054 {
8055 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
8056 }
8057 }
8058 else if (EClass.Branch.policies.IsActive(2820))
8059 {
8060 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
8061 }
8062 }
8063 p *= num7;
8064 break;
8065 }
8066 }
8067 if ((uint)currency > 1u)
8068 {
8069 num6 = 0f;
8070 }
8071 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
8072 if (sell)
8073 {
8074 p = EClass.curve((int)p, 10000, 10000, 80);
8075 }
8076 if (p < 1.0)
8077 {
8078 p = ((!sell) ? 1 : 0);
8079 }
8080 if (!sell)
8081 {
8082 if (currency == CurrencyType.Casino_coin)
8083 {
8084 if (p > 100000.0)
8085 {
8086 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
8087 }
8088 else if (p > 10000.0)
8089 {
8090 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
8091 }
8092 else if (p > 1000.0)
8093 {
8094 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
8095 }
8096 else if (p > 100.0)
8097 {
8098 p = Mathf.CeilToInt((float)p / 100f) * 100;
8099 }
8100 else if (p > 10.0)
8101 {
8102 p = Mathf.CeilToInt((float)p / 10f) * 10;
8103 }
8104 }
8105 if (this.trait is TraitDeed)
8106 {
8107 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
8108 }
8109 }
8110 if (p > (double)(sell ? 500000000 : 1000000000))
8111 {
8112 if (!sell)
8113 {
8114 return 1000000000;
8115 }
8116 return 500000000;
8117 }
8118 return (int)p;
8119 }
8120
8121 public virtual string GetHoverText()
8122 {
8123 return Name + GetExtraName();
8124 }
8125
8126 public virtual string GetHoverText2()
8127 {
8128 return "";
8129 }
8130
8131 public int Dist(Card c)
8132 {
8133 if (!IsMultisize && !c.IsMultisize)
8134 {
8135 return pos.Distance(c.pos);
8136 }
8137 if (IsMultisize)
8138 {
8139 int dist = 99;
8140 ForeachPoint(delegate(Point p, bool main)
8141 {
8142 int num2 = DistMulti(p, c);
8143 if (num2 < dist)
8144 {
8145 dist = num2;
8146 }
8147 });
8148 return dist;
8149 }
8150 return DistMulti(pos, c);
8151 static int DistMulti(Point p1, Card c)
8152 {
8153 if (!c.IsMultisize)
8154 {
8155 return p1.Distance(c.pos);
8156 }
8157 int dist2 = 99;
8158 c.ForeachPoint(delegate(Point p, bool main)
8159 {
8160 int num = p1.Distance(p);
8161 if (num < dist2)
8162 {
8163 dist2 = num;
8164 }
8165 });
8166 return dist2;
8167 }
8168 }
8169
8170 public int Dist(Point p)
8171 {
8172 return pos.Distance(p);
8173 }
8174
8175 public bool IsInMutterDistance(int d = 10)
8176 {
8177 return pos.Distance(EClass.pc.pos) < d;
8178 }
8179
8180 public void SetCensored(bool enable)
8181 {
8182 isCensored = enable;
8184 {
8185 isCensored = false;
8186 }
8187 renderer.SetCensored(isCensored);
8188 }
8189
8190 public void SetDeconstruct(bool deconstruct)
8191 {
8192 if (isDeconstructing != deconstruct)
8193 {
8194 if (deconstruct)
8195 {
8196 EClass._map.props.deconstructing.Add(this);
8197 }
8198 else
8199 {
8200 EClass._map.props.deconstructing.Remove(this);
8201 }
8202 isDeconstructing = deconstruct;
8203 }
8204 }
8205
8206 public virtual bool MatchEncSearch(string s)
8207 {
8208 return false;
8209 }
8210
8212 {
8213 switch (m)
8214 {
8215 case UIList.SortMode.ByEquip:
8216 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
8217 break;
8218 case UIList.SortMode.ByValue:
8219 sortVal = -GetPrice(currency) * 1000;
8220 break;
8221 case UIList.SortMode.ByNumber:
8222 sortVal = -Num * 1000;
8223 break;
8224 case UIList.SortMode.ByCategory:
8225 sortVal = category.sortVal * 1000;
8226 break;
8227 case UIList.SortMode.ByWeight:
8228 sortVal = -ChildrenAndSelfWeight * 1000;
8229 break;
8230 case UIList.SortMode.ByWeightSingle:
8231 sortVal = -ChildrenAndSelfWeightSingle * 1000;
8232 break;
8233 case UIList.SortMode.ByPrice:
8234 sortVal = -GetPrice(currency) * 1000;
8235 break;
8236 default:
8237 sortVal = sourceCard._index * 1000;
8238 break;
8239 }
8240 }
8241
8242 public virtual int SecondaryCompare(UIList.SortMode m, Card c)
8243 {
8244 int num = 0;
8245 if (num == 0)
8246 {
8247 num = id.CompareTo(c.id);
8248 }
8249 if (num == 0)
8250 {
8251 num = trait.CompareTo(c);
8252 }
8253 if (num == 0)
8254 {
8255 num = Lang.comparer.Compare(c.GetName(NameStyle.Full, 1), GetName(NameStyle.Full, 1));
8256 }
8257 if (num == 0)
8258 {
8259 num = refVal - c.refVal;
8260 }
8261 if (num == 0)
8262 {
8263 num = c_charges - c.c_charges;
8264 }
8265 if (num == 0)
8266 {
8267 num = encLV - c.encLV;
8268 }
8269 if (num == 0)
8270 {
8271 num = Num - c.Num;
8272 }
8273 if (num == 0)
8274 {
8275 num = uid - c.uid;
8276 }
8277 return num;
8278 }
8279
8280 public void ForeachFOV(Func<Point, bool> func)
8281 {
8282 if (fov == null)
8283 {
8284 return;
8285 }
8286 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
8287 {
8288 Point arg = new Point().Set(lastPoint.Key);
8289 if (func(arg))
8290 {
8291 break;
8292 }
8293 }
8294 }
8295
8296 public void ForeachPoint(Action<Point, bool> action)
8297 {
8298 if (IsMultisize)
8299 {
8300 pos.ForeachMultiSize(W, H, action);
8301 }
8302 else
8303 {
8304 action(pos, arg2: true);
8305 }
8306 }
8307
8308 public void OnInspect()
8309 {
8310 }
8311
8312 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
8313 {
8314 }
8315
8316 public void Inspect()
8317 {
8318 SE.Play("pop_paper");
8319 if (isChara)
8320 {
8321 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
8322 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
8323 layerChara.SetChara(Chara);
8324 }
8325 else
8326 {
8327 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
8328 }
8329 }
8330
8331 public virtual bool HasCondition<T>() where T : Condition
8332 {
8333 return false;
8334 }
8335
8336 public virtual T GetCondition<T>() where T : Condition
8337 {
8338 return null;
8339 }
8340
8341 public bool HaveFur()
8342 {
8343 if (!isChara)
8344 {
8345 return false;
8346 }
8347 string text = id;
8348 if (text == "putty_snow" || text == "putty_snow_gold")
8349 {
8350 return true;
8351 }
8352 return !Chara.race.fur.IsEmpty();
8353 }
8354
8355 public bool CanBeSheared()
8356 {
8358 {
8359 return false;
8360 }
8361 if (!HaveFur() || c_fur < 0)
8362 {
8363 return false;
8364 }
8365 return true;
8366 }
8367}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
BedType
Definition: BedType.cs:2
BlessedState
Definition: BlessedState.cs:2
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
CurrencyType
Definition: CurrencyType.cs:2
static bool not(DramaManager dm, Dictionary< string, string > line, params string[] parameters)
EditorTag
Definition: EditorTag.cs:2
EffectDead
Definition: EffectDead.cs:2
EffectId
Definition: EffectId.cs:2
@ ChangeMaterial
@ ChangeRarity
Emo
Definition: Emo.cs:2
@ harvest
FactionMemberType
HealSource
Definition: HealSource.cs:2
HitResult
Definition: HitResult.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PeriodOfDay
Definition: PeriodOfDay.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SourceValueType
ThrowType
Definition: ThrowType.cs:2
ToggleType
Definition: ToggleType.cs:2
TryMakeRandomItemSource
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:280
virtual bool IsRunning
Definition: AIAct.cs:31
virtual Status Cancel()
Definition: AIAct.cs:305
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static bool slaughtering
Definition: AI_Slaughter.cs:6
void ClearPlans()
Definition: AM_Adv.cs:427
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2854
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:1017
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:470
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
static AM_Adv Adv
Definition: ActionMode.cs:15
int value
Definition: Affinity.cs:26
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
ScreenGuide guide
BaseTileMap tileMap
virtual void RefreshPosition()
static void PublishEvent(string eventId, object data=null)
virtual ConditionType Type
Definition: BaseStats.cs:33
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetGender(int g)
Definition: Biography.cs:469
void SetPortrait(Chara c)
Definition: Biography.cs:478
Card card
Definition: ButtonGrid.cs:24
virtual void RefreshSprite()
Definition: CardActor.cs:233
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
bool tryLevelMatTier
static CardBlueprint _Default
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void AssignUID(Card c)
Definition: CardManager.cs:78
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
virtual void KillAnime()
override void Draw(RenderParam p)
Definition: CardRenderer.cs:49
Vector3 position
Definition: CardRenderer.cs:21
void RefreshSprite()
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
virtual void SetFirst(bool first, Vector3 pos)
CardActor actor
Definition: CardRenderer.cs:11
void KillActor()
void SetCensored(bool enable)
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string[] trait
Definition: CardRow.cs:33
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
string tierGroup
Definition: CardRow.cs:11
string lightData
Definition: CardRow.cs:13
string[] loot
Definition: CardRow.cs:29
Definition: Card.cs:11
float angle
Definition: Card.cs:74
int CountRune(bool countFree=true)
Definition: Card.cs:3814
bool IsNegativeGift
Definition: Card.cs:2466
CharaList c_charaList
Definition: Card.cs:1945
int c_lockedAge
Definition: Card.cs:1393
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:4043
bool isDestroyed
Definition: Card.cs:78
MinionType c_minionType
Definition: Card.cs:1015
int FameLv
Definition: Card.cs:2368
int c_priceFix
Definition: Card.cs:1164
void ModExp(int ele, int a)
Definition: Card.cs:2786
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5707
virtual string AliasMaterialOnCreate
Definition: Card.cs:2105
Props props
Definition: Card.cs:52
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2748
int DMG
Definition: Card.cs:2401
bool IsPCFactionOrMinion
Definition: Card.cs:2342
int GetBestAttribute()
Definition: Card.cs:2763
bool isCrafted
Definition: Card.cs:797
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:6102
virtual string GetHoverText()
Definition: Card.cs:8121
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:6138
string ReferenceId()
Definition: Card.cs:2901
virtual string GetExtraName()
Definition: Card.cs:2753
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1921
virtual bool IsMultisize
Definition: Card.cs:2212
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3391
BitArray32 _bits1
Definition: Card.cs:82
int tier
Definition: Card.cs:413
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2743
void ApplySocket(int id, int lv, Card mod=null)
Definition: Card.cs:3732
bool IsDecayed
Definition: Card.cs:2357
string c_idPortrait
Definition: Card.cs:1537
virtual bool IsPCC
Definition: Card.cs:2201
virtual int PV
Definition: Card.cs:2397
virtual bool isThing
Definition: Card.cs:2133
bool IsAmmo
Definition: Card.cs:2301
bool IsVariation
Definition: Card.cs:2393
SocketData AddRune(Card rune)
Definition: Card.cs:3772
string c_note
Definition: Card.cs:1801
bool isImported
Definition: Card.cs:617
bool IsImportant
Definition: Card.cs:2157
bool isSummon
Definition: Card.cs:713
bool HasRune()
Definition: Card.cs:3901
bool CanAddRune(TraitMod mod)
Definition: Card.cs:3835
bool isElemental
Definition: Card.cs:725
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
Definition: Card.cs:7265
int idMaterial
Definition: Card.cs:137
virtual Chara Chara
Definition: Card.cs:2122
int version
Definition: Card.cs:425
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3201
int posInvY
Definition: Card.cs:353
int INT
Definition: Card.cs:2419
Thing Split(int a)
Definition: Card.cs:3658
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:7009
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2718
bool IsAgent
Definition: Card.cs:2303
bool isMasked
Definition: Card.cs:593
void MakeFigureFrom(string id)
Definition: Card.cs:5971
int c_idMainElement
Definition: Card.cs:1453
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3921
void AddSocket()
Definition: Card.cs:3715
void SetCensored(bool enable)
Definition: Card.cs:8180
ElementContainerCard elements
Definition: Card.cs:42
int END
Definition: Card.cs:2407
CardRow refCard
Definition: Card.cs:2019
const int DamageLimit
Definition: Card.cs:30
void _OnDeserialized(StreamingContext context)
Definition: Card.cs:2839
bool c_wasInPcParty
Definition: Card.cs:1039
int c_ammo
Definition: Card.cs:1501
bool IsFresn
Definition: Card.cs:2361
string id
Definition: Card.cs:36
float GetLightPower()
Definition: Card.cs:6813
int ChildrenWeight
Definition: Card.cs:2065
bool isNPCProperty
Definition: Card.cs:557
virtual void SetSource()
Definition: Card.cs:3020
int GetSightRadius()
Definition: Card.cs:6832
bool IsUnique
Definition: Card.cs:2143
bool IsRestrainedResident
Definition: Card.cs:2328
int c_equippedSlot
Definition: Card.cs:979
SourceBacker.Row sourceBacker
Definition: Card.cs:955
bool TryReserve(AIAct act)
Definition: Card.cs:2634
Hostility c_originalHostility
Definition: Card.cs:1003
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Definition: Card.cs:2662
bool isFloating
Definition: Card.cs:653
int _childrenWeight
Definition: Card.cs:90
bool isSubsetCard
Definition: Card.cs:749
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
Definition: Card.cs:3278
void PlaySoundHold(bool spatial=true)
Definition: Card.cs:6558
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:5216
bool IsInheritFoodTraits
Definition: Card.cs:2232
ICardParent GetRoot()
Definition: Card.cs:3591
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:6380
virtual bool IsMoving
Definition: Card.cs:2165
bool isRoofItem
Definition: Card.cs:581
void SetRandomLightColors()
Definition: Card.cs:6949
bool isRestrained
Definition: Card.cs:569
bool c_lockedHard
Definition: Card.cs:1063
CardRenderer HostRenderer
Definition: Card.cs:2512
virtual bool IsDisabled
Definition: Card.cs:2163
bool IsThrownWeapon
Definition: Card.cs:2299
bool isLostProperty
Definition: Card.cs:809
string TextRarity
Definition: Card.cs:2449
int ExpToNext
Definition: Card.cs:2060
void OnChildNumChange(Card c)
Definition: Card.cs:3906
int Evalue(int ele, bool ignoreGlobalElement)
Definition: Card.cs:2709
bool IsStackable(Thing tg)
Definition: Card.cs:3609
bool HasElement(string id, int req=1)
Definition: Card.cs:6338
float fy
Definition: Card.cs:269
void Explode(Point p, Card origin)
Definition: Card.cs:5268
bool noSell
Definition: Card.cs:833
bool isCensored
Definition: Card.cs:437
bool CanInspect
Definition: Card.cs:2540
CardBlueprint bp
Definition: Card.cs:80
virtual int Power
Definition: Card.cs:2365
int Evalue(string alias)
Definition: Card.cs:2723
SourceMaterial.Row DyeMat
Definition: Card.cs:1992
bool isBroken
Definition: Card.cs:737
int PER
Definition: Card.cs:2409
SourceMaterial.Row material
Definition: Card.cs:2103
bool IsRotting
Definition: Card.cs:2359
int c_summonDuration
Definition: Card.cs:1465
int c_indexContainerIcon
Definition: Card.cs:1441
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6578
string c_idDeity
Definition: Card.cs:1621
int c_invest
Definition: Card.cs:1333
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3210
int HIT
Definition: Card.cs:2399
string c_extraNameRef
Definition: Card.cs:1657
bool isFav
Definition: Card.cs:929
bool isCopy
Definition: Card.cs:881
void SetInt(string id, int value=0)
Definition: Card.cs:2586
void MakeRefFrom(Card c1, Card c2=null, bool simple=false)
Definition: Card.cs:5982
Card MakeRefFrom(string id)
Definition: Card.cs:5976
string c_idTrait
Definition: Card.cs:1765
string c_altName
Definition: Card.cs:1633
string TryGetFoodName(Card c)
Definition: Card.cs:5942
int c_weight
Definition: Card.cs:1417
string ApplyNewLine(string text)
Definition: Card.cs:7223
virtual void LookAt(Point p)
Definition: Card.cs:6649
void ClampInitialSkill()
Definition: Card.cs:3108
Thing Tool
Definition: Card.cs:2480
bool isRestocking
Definition: Card.cs:893
string NameOne
Definition: Card.cs:2195
string InspectName
Definition: Card.cs:2551
string c_idJob
Definition: Card.cs:1561
virtual SourceMaterial.Row DefaultMaterial
Definition: Card.cs:2491
int c_priceAdd
Definition: Card.cs:1176
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7709
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4165
Thing ammoData
Definition: Card.cs:1825
virtual bool IsPCParty
Definition: Card.cs:2203
virtual void SetDir(int d)
Definition: Card.cs:6634
int GetHearingRadius()
Definition: Card.cs:6827
int c_lockLv
Definition: Card.cs:991
bool ignoreAutoPick
Definition: Card.cs:509
int RefreshColor()
Definition: Card.cs:6423
int GetEquipValue()
Definition: Card.cs:7610
BitArray32 _bits2
Definition: Card.cs:84
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4181
virtual int SelfWeight
Definition: Card.cs:2097
int c_uidRefCard
Definition: Card.cs:1151
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2284
int DefaultLV
Definition: Card.cs:2062
Fov fov
Definition: Card.cs:58
int GetAffinityExpBonus()
Definition: Card.cs:3148
int c_dyeMat
Definition: Card.cs:1225
void Say(string lang, Card c1, string ref1=null, string ref2=null)
Definition: Card.cs:7274
Card AddCard(Card c)
Definition: Card.cs:3259
int invY
Definition: Card.cs:2007
Point InspectPoint
Definition: Card.cs:2553
int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin=null)
Definition: Card.cs:4241
void HatchEgg()
Definition: Card.cs:6067
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
Definition: Card.cs:7589
string c_refText
Definition: Card.cs:1669
bool IsMale
Definition: Card.cs:2454
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:6373
bool IsCursed
Definition: Card.cs:2309
int c_dateCooked
Definition: Card.cs:1381
T GetObj< T >(string id)
Definition: Card.cs:2605
bool isSale
Definition: Card.cs:869
void CalculateFOV()
Definition: Card.cs:6911
int c_uidMaster
Definition: Card.cs:1489
int c_dateDeathLock
Definition: Card.cs:1285
Biography bio
Definition: Card.cs:45
int c_fixedValue
Definition: Card.cs:1200
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3273
virtual bool MatchEncSearch(string s)
Definition: Card.cs:8206
void SetCharge(int a)
Definition: Card.cs:4118
virtual string GetDetail()
Definition: Card.cs:2758
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7138
T SetObj< T >(string id, object o)
Definition: Card.cs:2615
Card SetLv(int a)
Definition: Card.cs:3070
int hp
Definition: Card.cs:245
Rarity rarity
Definition: Card.cs:317
int c_vomit
Definition: Card.cs:1027
float fx
Definition: Card.cs:257
string Name
Definition: Card.cs:2191
void SetRandomTone()
Definition: Card.cs:7370
void PlaySoundImpact(bool spatial=true)
Definition: Card.cs:6568
int c_seed
Definition: Card.cs:1345
bool IsRangedWeapon
Definition: Card.cs:2297
const int MaxWeight
Definition: Card.cs:26
virtual string actorPrefab
Definition: Card.cs:2181
int CHA
Definition: Card.cs:2417
virtual int DV
Definition: Card.cs:2395
ICardParent parent
Definition: Card.cs:56
bool ExistsOnMap
Definition: Card.cs:2137
bool dirtyWeight
Definition: Card.cs:88
bool hasSpawned
Definition: Card.cs:905
void EjectSockets()
Definition: Card.cs:3750
virtual void OnBeforeCreate()
Definition: Card.cs:3012
bool IsHotItem
Definition: Card.cs:122
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3269
virtual int WeightLimit
Definition: Card.cs:2099
Sprite GetPaintSprite()
Definition: Card.cs:7520
LoveData c_love
Definition: Card.cs:1885
virtual bool IsMinion
Definition: Card.cs:2205
MixedFoodData c_mixedFoodData
Definition: Card.cs:1957
bool c_isPrayed
Definition: Card.cs:1099
bool c_revealLock
Definition: Card.cs:1075
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2738
string c_idAbility
Definition: Card.cs:1705
virtual string GetHoverText2()
Definition: Card.cs:8126
void ApplySocket(Thing t)
Definition: Card.cs:3724
string c_idTone
Definition: Card.cs:1573
const int SocketDiv
Definition: Card.cs:28
virtual bool IsDeadOrSleeping
Definition: Card.cs:2161
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
Definition: Card.cs:6252
Thing SetNum(int a)
Definition: Card.cs:3669
int c_priceCopy
Definition: Card.cs:1188
int GetCurrency(string id="money")
Definition: Card.cs:4149
void SetReplica(bool on)
Definition: Card.cs:3244
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:8296
void Dye(SourceMaterial.Row mat)
Definition: Card.cs:6416
void Deconstruct()
Definition: Card.cs:5278
virtual bool IsPCPartyMinion
Definition: Card.cs:2207
string c_idSpriteReplacer
Definition: Card.cs:1597
SourceMaterial.Row _material
Definition: Card.cs:94
bool HasElement(int ele, int req)
Definition: Card.cs:6333
bool HasLight()
Definition: Card.cs:6808
int decay
Definition: Card.cs:221
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:6048
CardRow refCard2
Definition: Card.cs:2040
string c_altName2
Definition: Card.cs:1645
Thing parentThing
Definition: Card.cs:108
virtual Sprite GetImageSprite()
Definition: Card.cs:6514
int LER
Definition: Card.cs:2411
Sprite _paintSprite
Definition: Card.cs:102
bool autoRefuel
Definition: Card.cs:629
Thing c_bloodData
Definition: Card.cs:1969
bool IsFurniture
Definition: Card.cs:2305
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3205
bool IsFood
Definition: Card.cs:2229
Fov CreateFov()
Definition: Card.cs:6954
PlaceState placeState
Definition: Card.cs:86
CharaUpgrade c_upgrades
Definition: Card.cs:1873
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:5056
void ChangeAltitude(int a)
Definition: Card.cs:6688
List< SocketData > socketList
Definition: Card.cs:1837
int c_IDTState
Definition: Card.cs:1297
bool HasContainerSize
Definition: Card.cs:2477
string GetStr(string id, string defaultStr=null)
Definition: Card.cs:2595
void PlayAnime(AnimeID id, Point dest, bool force=false)
Definition: Card.cs:6602
int c_daysWithGod
Definition: Card.cs:1513
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:4069
int WIL
Definition: Card.cs:2413
RenderParam GetRenderParam()
Definition: Card.cs:6392
virtual SourcePref Pref
Definition: Card.cs:2159
bool isAcidproof
Definition: Card.cs:689
void ModExpParty(int ele, int a)
Definition: Card.cs:2794
void RecalculateFOV()
Definition: Card.cs:6794
bool IsToolbelt
Definition: Card.cs:2223
int MaxRune()
Definition: Card.cs:3830
string c_idEditor
Definition: Card.cs:1729
int STR
Definition: Card.cs:2403
string c_idRace
Definition: Card.cs:1549
bool HasTalk(string idTopic)
Definition: Card.cs:7133
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:7283
bool HasTag(CTAG tag)
Definition: Card.cs:2728
Point pos
Definition: Card.cs:60
int DEX
Definition: Card.cs:2405
void DecayNatural(int hour=1)
Definition: Card.cs:7018
bool IsInMutterDistance(int d=10)
Definition: Card.cs:8175
virtual void OnCreate(int genLv)
Definition: Card.cs:3016
void DyeRandom()
Definition: Card.cs:6406
string c_editorTags
Definition: Card.cs:1741
void SetDirtyWeight()
Definition: Card.cs:2687
virtual void LookAt(Card c)
Definition: Card.cs:6645
LightData _LightData
Definition: Card.cs:100
void Decay(int a=10)
Definition: Card.cs:7050
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
Definition: Card.cs:6730
virtual long ApplyProtection(long dmg, int mod=100)
Definition: Card.cs:4216
int sortVal
Definition: Card.cs:104
void MakeFoodRef(Card c1, Card c2=null)
Definition: Card.cs:5891
MoveResult TryMoveFrom(Point p)
Definition: Card.cs:6189
string c_idRefCard2
Definition: Card.cs:1789
int LUC
Definition: Card.cs:2421
int c_containerSize
Definition: Card.cs:1405
void ClearFOV()
Definition: Card.cs:7001
int c_lightColor
Definition: Card.cs:1123
static Color _randColor
Definition: Card.cs:96
virtual void OnDeserialized()
Definition: Card.cs:2897
void _OnSerializing(StreamingContext context)
Definition: Card.cs:2824
virtual CardRow sourceRenderCard
Definition: Card.cs:2185
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2095
int[] _ints
Definition: Card.cs:33
void SetPaintData()
Definition: Card.cs:7478
int uid
Definition: Card.cs:125
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:6402
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6612
bool IsEquipmentOrRanged
Definition: Card.cs:2272
int Quality
Definition: Card.cs:2495
void Dye(string idMat)
Definition: Card.cs:6411
virtual SubPassData GetSubPassData()
Definition: Card.cs:6701
List< int > c_corruptionHistory
Definition: Card.cs:1909
override string ToString()
Definition: Card.cs:2620
void TryStack(Thing t)
Definition: Card.cs:7416
int refVal
Definition: Card.cs:209
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6546
void ApplyTrait()
Definition: Card.cs:3049
void OnInspect()
Definition: Card.cs:8308
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:6497
string c_context
Definition: Card.cs:1717
Trait trait
Definition: Card.cs:54
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2649
virtual int MaxDecay
Definition: Card.cs:2355
void ModCurrency(int a, string id="money")
Definition: Card.cs:4135
bool IsPowerful
Definition: Card.cs:2146
string StripTalkSpecialCharacters(string text)
Definition: Card.cs:7204
string c_idTalk
Definition: Card.cs:1609
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
Definition: Card.cs:7309
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3553
void LevelUp()
Definition: Card.cs:3162
string c_idRidePCC
Definition: Card.cs:1693
virtual void ApplyEditorTags(EditorTag tag)
Definition: Card.cs:3024
int encLV
Definition: Card.cs:329
int altitude
Definition: Card.cs:233
int c_diceDim
Definition: Card.cs:1429
bool IsEquipment
Definition: Card.cs:2227
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2179
int c_allowance
Definition: Card.cs:1357
bool isDeconstructing
Definition: Card.cs:449
MoveType
Definition: Card.cs:21
bool disableAutoToggle
Definition: Card.cs:605
virtual int[] Tiles
Definition: Card.cs:2379
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:6017
CardRow hat
Definition: Card.cs:66
virtual int SecondaryCompare(UIList.SortMode m, Card c)
Definition: Card.cs:8242
virtual void OnLand()
Definition: Card.cs:6180
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4271
int exp
Definition: Card.cs:401
void RemoveBacker()
Definition: Card.cs:7469
CharaGenes c_genes
Definition: Card.cs:1897
virtual int MaxHP
Definition: Card.cs:2363
void ChangeWeight(int a)
Definition: Card.cs:2697
void ModEncLv(int a)
Definition: Card.cs:4020
void RemoveThing(Thing thing)
Definition: Card.cs:3492
void SetEncLv(int a)
Definition: Card.cs:4038
Card MakeFoodFrom(string _id)
Definition: Card.cs:5781
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3799
Card MakeFoodFrom(Card c, bool makeRef=true)
Definition: Card.cs:5786
int c_dateStockExpire
Definition: Card.cs:1273
void PlaySoundDead(bool spatial=true)
Definition: Card.cs:6573
int c_idBacker
Definition: Card.cs:1477
bool CanBeSheared()
Definition: Card.cs:8355
float roundTimer
Definition: Card.cs:72
bool TryPay(int a, string id="money")
Definition: Card.cs:4099
void SayNothingHappans()
Definition: Card.cs:7251
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:4124
bool isDyed
Definition: Card.cs:461
bool isNew
Definition: Card.cs:485
void PlayAnimeLoot()
Definition: Card.cs:6607
int MAG
Definition: Card.cs:2415
bool isWeightChanged
Definition: Card.cs:665
void Destroy()
Definition: Card.cs:5284
bool HasGlobalElement(int ele)
Definition: Card.cs:6343
int feat
Definition: Card.cs:377
bool c_isImportant
Definition: Card.cs:1051
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:773
bool HaveFur()
Definition: Card.cs:8341
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2733
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3215
void SetStr(string id, string value=null)
Definition: Card.cs:2600
ThingContainer things
Definition: Card.cs:39
BossType c_bossType
Definition: Card.cs:1261
void PurgeEythArtifact()
Definition: Card.cs:3452
bool HasCraftBonusTrait()
Definition: Card.cs:7395
bool IsInstalled
Definition: Card.cs:2451
virtual void Rotate(bool reverse=false)
Definition: Card.cs:6653
virtual bool IsPC
Definition: Card.cs:2197
int GetExpMtp()
Definition: Card.cs:3130
int c_daysWithPC
Definition: Card.cs:1525
bool IsMeleeWeapon
Definition: Card.cs:2295
string c_color
Definition: Card.cs:1585
Card SetHidden(bool hide=true)
Definition: Card.cs:6095
string NameSimple
Definition: Card.cs:2193
void SetSale(bool sale)
Definition: Card.cs:7615
bool isFireproof
Definition: Card.cs:677
void SetRandomTalk()
Definition: Card.cs:7361
bool IsChildOf(Card c)
Definition: Card.cs:2809
int rarityLv
Definition: Card.cs:305
void SetFreePos(Point point)
Definition: Card.cs:6706
virtual bool isChara
Definition: Card.cs:2135
int GetDaysTogetherBonus()
Definition: Card.cs:3153
virtual Thing Thing
Definition: Card.cs:2110
BedType c_bedType
Definition: Card.cs:967
int turn
Definition: Card.cs:68
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null, int resistPenetrationLevel=0)
Definition: Card.cs:4276
Card GetRootCard()
Definition: Card.cs:3600
virtual void SetImage(Image image)
Definition: Card.cs:6524
int Evalue(int ele)
Definition: Card.cs:2704
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3566
bool GetBool(string id)
Definition: Card.cs:2557
int Dist(Card c)
Definition: Card.cs:8131
TraitShackle GetRestrainer()
Definition: Card.cs:7573
Thing SetNoSell()
Definition: Card.cs:3683
int c_bill
Definition: Card.cs:1321
void Mod()
Definition: Card.cs:2644
void CheckJustCooked()
Definition: Card.cs:7041
byte[] c_textureData
Definition: Card.cs:1981
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Card.cs:8312
int colorInt
Definition: Card.cs:111
int invX
Definition: Card.cs:1995
bool isHidden
Definition: Card.cs:533
bool IsSlimeEvolvable
Definition: Card.cs:2312
int idSkin
Definition: Card.cs:365
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:6112
bool CanReserve(AIAct act)
Definition: Card.cs:2625
bool isOn
Definition: Card.cs:545
virtual void OnSerializing()
Definition: Card.cs:2834
Thing SetPriceFix(int a)
Definition: Card.cs:7604
virtual bool IsPCFaction
Definition: Card.cs:2339
Window.SaveData c_windowSaveData
Definition: Card.cs:1861
bool isGifted
Definition: Card.cs:785
int ResistLv(int res)
Definition: Card.cs:6315
bool IsLightsource
Definition: Card.cs:2225
bool isPlayerCreation
Definition: Card.cs:497
void SetObj(string id, object o)
Definition: Card.cs:2610
int _z
Definition: Card.cs:185
virtual bool HasHost
Definition: Card.cs:2493
BlessedState blessedState
Definition: Card.cs:281
int H
Definition: Card.cs:2436
Thing Duplicate(int num)
Definition: Card.cs:3618
int _colorInt
Definition: Card.cs:70
virtual int PrefIndex
Definition: Card.cs:2382
bool isStolen
Definition: Card.cs:857
virtual bool IsGlobal
Definition: Card.cs:2353
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6563
PlaceState _placeState
Definition: Card.cs:293
ref Color GetRandomColor()
Definition: Card.cs:6470
int dir
Definition: Card.cs:149
int c_uidZone
Definition: Card.cs:1138
bool isScaled
Definition: Card.cs:917
int W
Definition: Card.cs:2424
bool TryStackTo(Thing to)
Definition: Card.cs:3571
virtual bool IsPCFactionMinion
Definition: Card.cs:2209
bool IsBlessed
Definition: Card.cs:2307
bool isHatchling
Definition: Card.cs:941
Card Install()
Definition: Card.cs:3915
void ApplyBacker(int bid)
Definition: Card.cs:7433
Thing c_copyContainer
Definition: Card.cs:1849
bool ShouldShowMsg
Definition: Card.cs:2524
void TryUnrestrain(bool force=false, Chara c=null)
Definition: Card.cs:7537
Card parentCard
Definition: Card.cs:106
bool c_isDisableStockUse
Definition: Card.cs:1111
RescueState c_rescueState
Definition: Card.cs:1249
Emo lastEmo
Definition: Card.cs:98
bool noSnow
Definition: Card.cs:761
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:6519
virtual CardRow sourceCard
Definition: Card.cs:2183
void AddInt(string id, int value)
Definition: Card.cs:2577
void ModExp(string alias, int a)
Definition: Card.cs:2781
List< Element > ListCraftBonusTraits()
Definition: Card.cs:7400
string c_idRefName
Definition: Card.cs:1681
void SetRandomDir()
Definition: Card.cs:6640
bool noShadow
Definition: Card.cs:821
int GetLightRadius()
Definition: Card.cs:6841
DNA c_DNA
Definition: Card.cs:1933
int ChildrenAndSelfWeight
Definition: Card.cs:2093
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:4010
bool isModified
Definition: Card.cs:473
float animeCounter
Definition: Card.cs:76
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3250
int genLv
Definition: Card.cs:197
virtual void Tick()
Definition: Card.cs:7585
int Num
Definition: Card.cs:161
int _x
Definition: Card.cs:173
Color LightColor
Definition: Card.cs:1135
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6597
SourceCategory.Row category
Definition: Card.cs:2101
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:8190
void SetBool(string id, bool enable)
Definition: Card.cs:2562
bool c_isTrained
Definition: Card.cs:1087
int posInvX
Definition: Card.cs:341
void Inspect()
Definition: Card.cs:8316
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Card.cs:8211
byte[] GetPaintData()
Definition: Card.cs:7492
Point lastPos
Definition: Card.cs:62
UniqueData c_uniqueData
Definition: Card.cs:1813
bool IsWeapon
Definition: Card.cs:2260
Vector3 InspectPosition
Definition: Card.cs:2555
virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath=true)
Definition: Card.cs:6247
void ModNum(int a, bool notify=true)
Definition: Card.cs:3689
bool isLeashed
Definition: Card.cs:845
void Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true)
Definition: Card.cs:6260
T FindTool< T >()
Definition: Card.cs:2814
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:4094
bool IsIdentified
Definition: Card.cs:2447
bool IsContainer
Definition: Card.cs:2141
bool isReplica
Definition: Card.cs:701
bool freePos
Definition: Card.cs:521
int c_charges
Definition: Card.cs:1309
SourceCategory.Row _category
Definition: Card.cs:92
SocketData AddRune(int idEle, int v, bool free)
Definition: Card.cs:3777
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:7235
virtual int GetArmorSkill()
Definition: Card.cs:4211
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7631
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
Definition: Card.cs:6622
List< int > sockets
Definition: Card.cs:48
bool _IsPC
Definition: Card.cs:2199
void RemoveCard(Card c)
Definition: Card.cs:3264
string c_editorTraitVal
Definition: Card.cs:1753
CardRenderer renderer
Definition: Card.cs:64
int c_fur
Definition: Card.cs:1369
void AddExp(int a, bool applyMod=true)
Definition: Card.cs:3116
void KillAnime()
Definition: Card.cs:6592
int GetInt(string id, int? defaultInt=null)
Definition: Card.cs:2567
virtual bool flipX
Definition: Card.cs:2168
void SpawnLoot(Card origin)
Definition: Card.cs:5324
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6320
void ClearPaintSprite()
Definition: Card.cs:7510
string GetFoodName(string s)
Definition: Card.cs:5966
VisitorState visitorState
Definition: Card.cs:1237
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7178
int LV
Definition: Card.cs:389
bool isBackerContent
Definition: Card.cs:952
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
Definition: Card.cs:3220
virtual bool isSynced
Definition: Card.cs:2139
bool ignoreStackHeight
Definition: Card.cs:641
void ForeachFOV(Func< Point, bool > func)
Definition: Card.cs:8280
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2906
AIAct reservedAct
Definition: Card.cs:50
int ResistLvFrom(int ele)
Definition: Card.cs:6310
int QualityLv
Definition: Card.cs:2497
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7256
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:7303
string c_idRefCard
Definition: Card.cs:1777
int c_uidAttune
Definition: Card.cs:1212
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:5994
int Dist(Point p)
Definition: Card.cs:8170
bool ShowFoodEnc
Definition: Card.cs:2244
bool HasElementNoCopy()
Definition: Card.cs:6348
void RemoveThings()
Definition: Card.cs:3484
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
Definition: Cell.cs:7
void RemoveCard(Card c)
Definition: Cell.cs:1602
bool IsSnowTile
Definition: Cell.cs:790
bool IsTopWaterAndNoSnow
Definition: Cell.cs:720
void Refresh()
Definition: Cell.cs:1164
bool skipRender
Definition: Cell.cs:278
void AddCard(Card c)
Definition: Cell.cs:1586
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:283
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:479
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:424
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
Definition: CharaBody.cs:369
void RefreshBodyParts()
Definition: CharaBody.cs:309
Definition: Chara.cs:10
bool IsHumanSpeak
Definition: Chara.cs:1038
Element MainElement
Definition: Chara.cs:735
new TraitChara trait
Definition: Chara.cs:509
Hostility OriginalHostility
Definition: Chara.cs:475
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
bool IsEyth
Definition: Chara.cs:1075
AIAct ai
Definition: Chara.cs:206
bool isWet
Definition: Chara.cs:144
ConSuspend conSuspend
Definition: Chara.cs:104
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9701
Faction faction
Definition: Chara.cs:431
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:8290
override bool IsPC
Definition: Chara.cs:630
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:470
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10344
void ShowDialog()
Definition: Chara.cs:7367
override string ToString()
Definition: Chara.cs:1207
Party party
Definition: Chara.cs:43
ElementContainer tempElements
Definition: Chara.cs:36
List< Condition > conditions
Definition: Chara.cs:215
bool HasCondition(string alias)
Definition: Chara.cs:9866
override bool IsDisabled
Definition: Chara.cs:591
bool IsHuman
Definition: Chara.cs:902
bool IsAnimal
Definition: Chara.cs:890
override bool IsPCFaction
Definition: Chara.cs:689
void CalculateMaxStamina()
Definition: Chara.cs:2161
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6908
override int MaxHP
Definition: Chara.cs:726
Stats SAN
Definition: Chara.cs:1193
SourceChara.Row source
Definition: Chara.cs:162
Stats mana
Definition: Chara.cs:1189
void MoveByForce(Point newPoint, Card c=null, bool checkWall=false)
Definition: Chara.cs:2799
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1181
Chara parasite
Definition: Chara.cs:30
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4812
Chara ride
Definition: Chara.cs:27
bool IsUndead
Definition: Chara.cs:914
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:9102
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8553
Affinity affinity
Definition: Chara.cs:318
void ModCorruption(int a)
Definition: Chara.cs:10286
Religion faith
Definition: Chara.cs:443
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6582
void SyncRide()
Definition: Chara.cs:4131
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6631
bool isBlind
Definition: Chara.cs:132
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:5303
bool IsMachine
Definition: Chara.cs:926
bool IsHostile()
Definition: Chara.cs:6812
bool isDead
Definition: Chara.cs:393
ConBaseTransmuteMimic mimicry
Definition: Chara.cs:106
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9958
Chara SetHostility(Hostility h)
Definition: Chara.cs:1481
void TrySetEnemy(Chara c)
Definition: Chara.cs:6599
bool HasCooldown(int idEle)
Definition: Chara.cs:9153
void CalcBurden()
Definition: Chara.cs:1968
SourceRace.Row race
Definition: Chara.cs:468
bool Has(string id)
Definition: CodexManager.cs:36
bool DroppedCard(string id)
Definition: CodexManager.cs:46
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
BlockColors blockColors
UD_String_LightData lightColors
UD_String_MatData matColors
override void Reveal(Card attacker=null, bool surprise=false)
Definition: ConDim.cs:2
int uidMachine
Definition: ConSuspend.cs:6
virtual bool ShouldRevealOnContact
Definition: ConTransmute.cs:9
Definition: ConWet.cs:2
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:92
void Kill(bool silent=false)
Definition: Condition.cs:108
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:96
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:564
new GameConfig game
Definition: CoreConfig.cs:617
GraphicSetting graphic
Definition: CoreConfig.cs:615
OtherSetting other
Definition: CoreConfig.cs:627
bool godMode
Definition: CoreDebug.cs:188
bool godFood
Definition: CoreDebug.cs:198
bool enable
Definition: CoreDebug.cs:301
bool testThingQuality
Definition: CoreDebug.cs:230
Sprite defaultAbility
Definition: CoreRef.cs:119
RectData center
Definition: CoreRef.cs:167
Icons icons
Definition: CoreRef.cs:356
Rects rects
Definition: CoreRef.cs:362
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:87
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
int day
Definition: Date.cs:62
bool IsNight
Definition: Date.cs:112
int GetRawDay()
Definition: Date.cs:333
PeriodOfDay periodOfDay
Definition: Date.cs:128
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static Scene scene
Definition: EClass.cs:31
static ColorProfile Colors
Definition: EClass.cs:39
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static float rndf(float a)
Definition: EClass.cs:102
static FactionBranch Branch
Definition: EClass.cs:23
static BaseGameScreen screen
Definition: EClass.cs:33
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:117
Effect Emit(int num)
Definition: Effect.cs:283
static Effect Get(Effect original)
Definition: Effect.cs:80
Effect SetParticleColor(Color c)
Definition: Effect.cs:293
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
int ValueWithoutLink
Definition: ELEMENT.cs:301
int id
Definition: ELEMENT.cs:257
SourceElement.Row source
Definition: ELEMENT.cs:280
static int GetResistLv(int v)
Definition: ELEMENT.cs:1145
int Value
Definition: ELEMENT.cs:299
bool IsFoodTrait
Definition: ELEMENT.cs:371
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1121
static Element Void
Definition: ELEMENT.cs:245
bool IsGlobalElement
Definition: ELEMENT.cs:352
bool IsTrait
Definition: ELEMENT.cs:369
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:249
static long GetResistDamage(long dmg, int v, int power=0)
Definition: ELEMENT.cs:1159
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
int Evalue(int ele)
List< Chara > members
PolicyManager policies
HomeResourceManager resources
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
byte r
Definition: Fov.cs:26
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:21
bool enableDamageReduction
bool disableUsermapBenefit
RenderSetting render
Definition: GameSetting.cs:303
UD_String_ElementRef elements
Definition: GameSetting.cs:317
bool snapFreePos
Definition: Game.cs:34
HashSet< Texture2D > loadedTextures
Definition: Game.cs:258
new Player player
Definition: Game.cs:180
ReligionManager religions
Definition: Game.cs:159
GamePrincipal principal
Definition: Game.cs:225
CardManager cards
Definition: Game.cs:156
Zone activeZone
Definition: Game.cs:252
Config config
Definition: Game.cs:219
QuestManager quests
Definition: Game.cs:183
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
virtual Thing Thing
Definition: HotItem.cs:38
static bool Has(string id)
Definition: LangGame.cs:99
bool stripPuns
Definition: LangSetting.cs:44
int combatTextStyle
Definition: LangSetting.cs:50
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:7
static LangSetting setting
Definition: Lang.cs:55
static NaturalStringComparer comparer
Definition: Lang.cs:23
static string[] GetList(string id)
Definition: Lang.cs:113
static LangGame Game
Definition: Lang.cs:49
static bool isJP
Definition: Lang.cs:39
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
static void SetDirty(Thing t)
static List< LayerInventory > listInv
List< Window > windows
Definition: Layer.cs:116
int radius
Definition: LightData.cs:10
Color color
Definition: LightData.cs:7
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:93
Definition: MOD.cs:7
static TalkDataList listTalk
Definition: MOD.cs:14
static ToneDataList tones
Definition: MOD.cs:18
bool IsIndoor
Definition: Map.cs:131
Chara FindChara(string id)
Definition: Map.cs:2646
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1849
void MoveCard(Point p, Card t)
Definition: Map.cs:853
PropsManager props
Definition: Map.cs:91
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1045
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2074
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
void RemoveMember(Chara c)
Definition: Party.cs:102
void ModExp(int ele, int a)
Definition: Party.cs:139
List< Chara > members
Definition: Party.cs:19
int landDeedBought
Definition: Player.cs:688
int kills
Definition: Player.cs:87
Flags flags
Definition: Player.cs:1161
bool TooHeavyToMove()
Definition: Player.cs:2653
CodexManager codex
Definition: Player.cs:1182
RecipeManager recipes
Definition: Player.cs:1164
void ModFame(int a)
Definition: Player.cs:2166
void ModKarma(int a)
Definition: Player.cs:2610
Stats stats
Definition: Player.cs:1083
int lightRadius
Definition: Player.cs:1259
bool invlunerable
Definition: Player.cs:1243
Dictionary< string, int > dialogFlags
Definition: Player.cs:1107
int customLightMod
Definition: Player.cs:1026
int totalFeat
Definition: Player.cs:972
bool forceTalk
Definition: Player.cs:1221
HotItem currentHotItem
Definition: Player.cs:1167
Chara Agent
Definition: Player.cs:1346
Chara chara
Definition: Player.cs:1275
int fame
Definition: Player.cs:948
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2504
void RefreshCurrentHotItem()
Definition: Player.cs:2271
Definition: Point.cs:9
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1391
ref Vector3 Position(int height)
Definition: Point.cs:553
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1057
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1331
Point Copy()
Definition: Point.cs:491
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:363
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:624
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1259
ref Vector3 PositionCenter()
Definition: Point.cs:592
bool Equals(int _x, int _z)
Definition: Point.cs:966
bool IsValid
Definition: Point.cs:88
Effect PlayEffect(string id)
Definition: Point.cs:1254
bool HasObj
Definition: Point.cs:137
void RefreshNeighborTiles()
Definition: Point.cs:1282
Area area
Definition: Point.cs:73
int Distance(Point p)
Definition: Point.cs:995
bool HasBlock
Definition: Point.cs:141
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:238
bool IsActive(int id, int days=-1)
List< Card > sales
Definition: PropsManager.cs:14
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
List< Card > deconstructing
Definition: PropsManager.cs:12
Definition: Props.cs:7
void Add(Card t)
Definition: Props.cs:63
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void Remove(Card t)
Definition: Props.cs:115
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:49
static void UseSeed(int seed, Action action)
Definition: Rand.cs:24
static void SetSeed(int a=-1)
Definition: Rand.cs:44
HashSet< string > knownIngredients
Definition: Recipe.cs:7
override string id
Definition: ReligionEyth.cs:3
ReligionHarvest Harvest
Religion GetArtifactDeity(string id)
ReligionEyth Eyth
ReligionLuck Luck
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:22
virtual string id
Definition: Religion.cs:26
static RenderParam shared
Definition: RenderParam.cs:5
bool multisize
Definition: RenderRow.cs:64
string[] tag
Definition: RenderRow.cs:58
SourceCategory.Row Category
Definition: RenderRow.cs:119
SourcePref pref
Definition: RenderRow.cs:68
bool HasTag(CTAG _tag)
Definition: RenderRow.cs:125
bool useAltColor
Definition: RenderRow.cs:80
string category
Definition: RenderRow.cs:46
bool useRandomColor
Definition: RenderRow.cs:83
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:359
int[] tiles
Definition: RenderRow.cs:10
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:264
SourceMaterial.Row DefaultMaterial
Definition: RenderRow.cs:86
int colorMod
Definition: RenderRow.cs:16
int LV
Definition: RenderRow.cs:22
bool fixedMaterial
Definition: RenderRow.cs:66
AnimationCurve fovCurveChara
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
float timeRatio
Definition: Scene.cs:130
ActionMode actionMode
Definition: Scene.cs:79
SceneProfile profile
Definition: Scene.cs:75
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18
Dictionary< string, CardRow > map
Definition: SourceCard.cs:9
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:688
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34
SourceMaterial materials
SourceCard cards
SourceObj objs
SourceBlock blocks
SourceBacker backers
SourceCategory categories
SourceElement elements
SourceChara charas
bool Float
Definition: SourcePref.cs:328
string[] food
Definition: SourceRace.cs:89
virtual bool IsRegion
Definition: Spatial.cs:515
int influence
Definition: Spatial.cs:214
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
SourcePref pref
Definition: SpriteData.cs:30
SpriteData data
Sprite GetSprite(string suffix="")
static Dictionary< string, SpriteReplacer > dictSkins
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
static SubPassData Default
Definition: SubPassData.cs:7
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23
string GetRandomID(string tag)
Definition: TalkDataList.cs:54
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing Find(int uid)
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void OnRemove(Thing t)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
long GetCurrency(string id, ref long sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
bool isEquipped
Definition: Thing.cs:17
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:2059
bool CanSearchContents
Definition: Thing.cs:98
override CardRow sourceCard
Definition: Thing.cs:47
int id
Definition: TileRow.cs:8
virtual bool FreeStyle
Definition: TileType.cs:239
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:391
virtual int MaxAltitude
Definition: TileType.cs:214
virtual bool UseMountHeight
Definition: TileType.cs:227
static TileTypeDoor Door
Definition: TileType.cs:101
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:55
virtual bool CanBePushed
Definition: TraitChara.cs:114
SourceElement.Row source
Definition: TraitMod.cs:11
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:97
Definition: Trait.cs:7
virtual bool CanBeAttacked
Definition: Trait.cs:177
virtual bool ShouldRefreshTile
Definition: Trait.cs:77
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:712
virtual float DropChance
Definition: Trait.cs:371
virtual int GetValue()
Definition: Trait.cs:620
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1254
virtual bool CanBeDestroyed
Definition: Trait.cs:307
virtual void SetOwner(Card _owner)
Definition: Trait.cs:673
virtual bool HasCharges
Definition: Trait.cs:341
virtual bool IsLightOn
Definition: Trait.cs:426
virtual bool IsDoor
Definition: Trait.cs:58
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1343
virtual int IdSkin
Definition: Trait.cs:46
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:724
virtual bool CanBeTeleported
Definition: Trait.cs:179
virtual EffectDead EffectDead
Definition: Trait.cs:263
virtual void OnCreate(int lv)
Definition: Trait.cs:700
virtual void OnBarter(bool reroll=false)
Definition: Trait.cs:1692
virtual ToggleType ToggleType
Definition: Trait.cs:482
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:88
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:309
virtual bool LevelAsQuality
Definition: Trait.cs:205
virtual int Decay
Definition: Trait.cs:123
void Uninstall()
Definition: Trait.cs:1295
virtual int CompareTo(Card b)
Definition: Trait.cs:827
virtual bool IsContainer
Definition: Trait.cs:225
virtual ThrowType ThrowType
Definition: Trait.cs:261
virtual int InstallBottomPriority
Definition: Trait.cs:90
void Install(bool byPlayer)
Definition: Trait.cs:1275
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonGrid selectedButton
bool excludeCraft
Definition: Window.cs:379
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
GameDate date
Definition: World.cs:6
ZoneEventManager events
Definition: Zone.cs:40
bool isStarted
Definition: Zone.cs:73
bool HasField(int idEle)
Definition: Zone.cs:3065
virtual bool IsUserZone
Definition: Zone.cs:275
virtual int SightRadiusBonus
Definition: Zone.cs:135
virtual bool IsFestival
Definition: Zone.cs:213
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2885
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2326
void ModInfluence(int a)
Definition: Zone.cs:3782
override int DangerLv
Definition: Zone.cs:112
bool IsPCFaction
Definition: Zone.cs:477
Card AddCard(Card t, Point point)
Definition: Zone.cs:2086
void RemoveCard(Card c)
void OnChildNumChange(Card c)
ICardParent GetRoot()
NoteMode
Definition: IInspect.cs:7
Definition: ActRef.cs:2
void SetInt(int i)
Definition: BitArray32.cs:89
int ToInt()
Definition: BitArray32.cs:84
bool demo
Definition: Version.cs:14