2using System.Collections.Generic;
4using System.Runtime.Serialization;
31 [JsonProperty(PropertyName =
"A")]
32 public int[]
_ints =
new int[30];
34 [JsonProperty(PropertyName =
"B")]
35 public string id =
"";
37 [JsonProperty(PropertyName =
"C")]
40 [JsonProperty(PropertyName =
"D")]
43 [JsonProperty(PropertyName =
"E")]
46 [JsonProperty(PropertyName =
"SC")]
257 return 0.001f * (float)
_ints[15];
261 _ints[15] = (int)(value * 1000f);
269 return 0.001f * (float)
_ints[16];
273 _ints[16] = (int)(value * 1000f);
285 _ints[17] = (int)value;
297 _ints[18] = (int)value;
321 _ints[19] = (int)value * 100;
1019 SetInt(103, value ? 1 : 0);
1031 SetInt(109, value ? 1 : 0);
1043 SetInt(63, value ? 1 : 0);
1055 SetInt(64, value ? 1 : 0);
1067 SetInt(120, value ? 1 : 0);
1079 SetInt(121, value ? 1 : 0);
1091 SetInt(122, value ? 1 : 0);
1776 return GetObj<UniqueData>(6);
1788 return GetObj<Thing>(9);
1800 return GetObj<List<SocketData>>(17);
1812 return GetObj<Thing>(10);
1836 return GetObj<CharaUpgrade>(11);
1848 return GetObj<CharaGenes>(15);
1860 return GetObj<List<int>>(16);
1884 return GetObj<DNA>(14);
1896 return GetObj<CharaList>(13);
1908 return GetObj<MixedFoodData>(18);
1920 return GetObj<Thing>(19);
1932 return GetObj<byte[]>(4);
2031 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2119 if (
Tiles.Length == 1)
2121 return dir % 2 == 1;
2183 return id ==
"grass";
2315 if (
Tiles.Length < 3)
2389 return bio.gender == 2;
2541 if (
card.isSale || !
card.trait.CanUseContent)
2546 if (windowSaveData !=
null)
2558 EClass.player.wasDirtyWeight =
true;
2576 public int Evalue(
int ele,
bool ignoreGlobalElement)
2602 return c_editorTags?.Contains(tag.ToString()) ??
false;
2635 int num2 =
item.Value;
2695 for (
int i = 0; i <
sockets.Count; i++)
2713 thing.parent =
this;
2747 CardBlueprint.current =
null;
2798 if (
id ==
"microchip")
2879 EClass._zone.Boss =
Chara;
2921 int num = elementContainer.Value(value.
id);
2951 public void AddExp(
int a,
bool applyMod =
true)
2976 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
2980 return num * (100 +
Evalue(1237) * 30 +
Evalue(1273) * 50) / 100;
3011 Say(
"dingExp",
this);
3022 int num = Mathf.Min(1 +
LV / 5, 20);
3023 for (
int i = 0; i < num; i++)
3025 if (
Evalue(1644) < i + 1)
3063 if (rootCard !=
null && rootCard.
IsPC)
3118 Debug.LogWarning(
"already child:" + t);
3123 Debug.Log(
"already in the list" + t);
3138 t.ignoreAutoPick =
false;
3182 if (rootCard !=
null && rootCard.
IsPC)
3191 t.isNPCProperty =
false;
3205 Msg.
Say((count == 1) ?
"newIng" :
"newIngs", count.ToString() ??
"");
3208 void TryAdd(
Thing a)
3210 if (!ings.Contains(a.
id))
3228 List<Chara> list =
new List<Chara>();
3244 if (
item.IsPCFactionOrMinion)
3247 if (list2.Count != 0)
3249 foreach (
Thing item2
in list2)
3259 foreach (
Chara item3
in list)
3266 if (list3.Count == 0)
3270 foreach (
Thing item4
in list3)
3272 Msg.
Say(
"destroyed_inv_", item4, item3);
3284 List<Chara> list =
new List<Chara>();
3298 if (
item.IsPCFactionOrMinion)
3312 for (
int num =
things.Count - 1; num >= 0; num--)
3323 rootCard.Chara.held =
null;
3329 instance.selectedButton.card =
null;
3332 ActionMode.AdvOrRegion.updatePlans =
true;
3349 if (thing.
invY == 1)
3351 WidgetCurrentTool.dirty =
true;
3355 if (thing.
props !=
null)
3363 WidgetHotbar.dirtyCurrentItem =
true;
3364 thing.parent =
null;
3369 if (
item.invs[0].owner.Container.GetRootCard() !=
EClass.
pc &&
item.floatInv)
3376 thing.parent =
null;
3385 return EClass.ui.layers.Count > 0;
3407 to.c_isImportant =
true;
3432 return card.GetRootCard();
3459 thing.encLV =
encLV;
3460 thing.decay =
decay;
3463 foreach (KeyValuePair<int, int>
item in mapInt)
3467 foreach (KeyValuePair<int, string> item2
in mapStr)
3469 thing.
mapStr[item2.Key] = item2.Value;
3475 thing.sockets = IO.DeepCopy(
sockets);
3491 ModNum(-a, notify:
false);
3503 return this as
Thing;
3506 return this as
Thing;
3512 return this as
Thing;
3515 public void ModNum(
int a,
bool notify =
true)
3554 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3560 for (
int i = 0; i <
sockets.Count; i++)
3578 for (
int i = 0; i <
sockets.Count; i++)
3584 int ele = num / 1000;
3585 int num2 = num % 1000;
3680 if (
item.source.category ==
"resist" && (
item.vBase != 0 ||
item.vSource != 0))
3686 string encSlot = source.
encSlot;
3687 if (encSlot ==
null || encSlot.Length != 0)
3700 string[] array = source.
encSlot.Split(
',');
3701 foreach (
string key
in array)
3749 if (this.placeState == newState)
3755 Debug.Log(
"tried to change placestate of non-root card:" +
this);
3767 float num2 = (
fy = 0f);
3778 this.placeState = newState;
3786 this.placeState = newState;
3841 num = num * (100 +
Quality) / 100;
3878 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
3925 public bool TryPay(
int a,
string id =
"money")
3932 Msg.
Say((
id ==
"ration") ?
"notEnoughFood" :
"notEnoughMoney");
3936 if (
IsPC && !(
id ==
"ration"))
3956 Say(
"spellbookCrumble",
this);
3965 if (
id ==
"influence")
3977 if (
id ==
"influence")
4008 num = (long)a * (
long)Mathf.Max(100 -
Evalue(93), 1) / 100;
4010 if (num > 100000000)
4042 int num =
PV + orCreateElement.Value +
DEX / 10;
4049 num2 = num3 / 10 + 1;
4050 sides = num3 / num2 + 1;
4052 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4054 int num4 =
Dice.
Roll(num2, sides, bonus,
this);
4055 dmg -= num4 * mod / 100;
4065 DamageHP(dmg, 0, 0, attackSource, origin);
4074 bool flag = originalTarget !=
null;
4075 Action onEvade =
null;
4084 Say(
"wall_bond", chara3,
this);
4093 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 4u)
4099 int num = chara4.
Evalue(1241);
4100 int num2 = chara4.
Evalue(438);
4103 Say((num2 == 0) ?
"wall_flesh" :
"wall_knightly", chara4,
this);
4112 if (origin !=
null && origin.HasElement(1208))
4114 switch (attackSource)
4117 dmg = dmg * 130 / 100;
4118 eleP = eleP * 150 / 100;
4121 dmg = dmg * 120 / 100;
4122 eleP = eleP * 150 / 100;
4128 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4131 if (ele == 0 || ele == 926)
4136 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4142 if (attackSource !=
AttackSource.Condition && showEffect)
4152 int num3 = ((origin !=
null) ? origin.Evalue(1238) : 0);
4156 if (origin.HasElement(1247))
4161 if (attackSource ==
AttackSource.MagicArrow && origin !=
null && origin.HasElement(1244))
4165 if (attackSource ==
AttackSource.MagicHand && origin !=
null && origin.HasElement(1246))
4170 dmg = dmg * 100 / (100 + Mathf.Clamp(
Evalue(961) * 5, -50, 200));
4171 dmg = dmg * Mathf.Max(100 -
Evalue(93), 10) / 100;
4178 if (chara2 !=
null && chara2.
isWet)
4187 if (chara !=
null && chara.
isWet)
4189 dmg = dmg * 150 / 100;
4195 if (origin !=
null && origin.isChara && origin.Chara.HasCondition<
ConSupress>())
4203 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(
LV - 50) * 2.5f)) / 100;
4205 if (origin !=
null && origin.HasCondition<
ConBerserk>())
4214 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num4 - 50))) / 100;
4219 dmg = dmg * 100 / (100 +
Evalue(435) * 2);
4221 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(
Evalue((e ==
Element.
Void || e.
id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4228 dmg = dmg * 90 / 100;
4232 dmg = dmg * 100 / Mathf.Clamp(100 +
Evalue(971), 25, 1000);
4236 dmg = dmg * 90 / 100;
4255 dmg = dmg * 100 / Mathf.Min(100 + num5 * 5, 120);
4259 dmg = dmg * Mathf.Min(100 + num6 * 5, 120) / 100;
4264 dmg = dmg * 100 / Mathf.Clamp(105 +
EClass.
pc.
Evalue(135) / 10, 10, 110);
4266 if (
HasElement(1218) && attackSource != AttackSource.ManaBackfire && (
hp > 0 ||
Evalue(1421) <= 0))
4268 dmg = dmg * (1000 - Mathf.Min(
Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4276 int num7 =
MaxHP / 10;
4277 long num8 = dmg - num7;
4278 num8 = num8 * 100 / (200 +
Evalue(68) * 10);
4294 float num9 = Mathf.Clamp(dmg * 6 /
MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4305 if (hp < 0 && Chara.mana.value >= 0)
4321 Chara.mana.value -= (int)dmg;
4338 float ratio = (float)dmg / (
float)
MaxHP;
4349 if (
EClass.
pc.
ai is
AI_PracticeDummy { IsRunning: not
false } aI_PracticeDummy && aI_PracticeDummy.target ==
this && (origin ==
null || origin.IsPC))
4351 aI_PracticeDummy.hit++;
4352 aI_PracticeDummy.totalDamage += dmg;
4395 if (origin !=
null && origin !=
this &&
Evalue(436) > 0 && !HasCondition<ConFractured>())
4404 hp = Mathf.Min(half * (
int)Mathf.Sqrt(
Evalue(436) * 2) / 100,
MaxHP / 3);
4425 Msg.
Say(
IsPC ?
"abort_damage" :
"abort_damgeAlly");
4427 EClass.player.invlunerable =
true;
4466 if ((attackSource ==
AttackSource.Melee || attackSource ==
AttackSource.Range) && origin !=
null && originalTarget ==
null && (origin.isSynced ||
IsPC))
4473 text =
"dead_" + e.
source.alias;
4477 text =
"dead_attack";
4485 text =
"kill_" + e.source.alias;
4489 text =
"kill_attack";
4491 (
IsPC ? EClass.pc : origin).
Say(text, origin,
this);
4499 Say(
"reboot",
this);
4506 if (HasCondition<ConRebirth>())
4508 Say(
"rebirth",
this);
4520 Msg.alwaysVisible =
true;
4521 Msg.
Say(
"layhand", chara5,
this);
4522 Msg.
Say(
"pray_heal",
this);
4532 if (zoneInstanceBout !=
null)
4564 Die(e, origin, attackSource, originalTarget);
4570 string text2 =
new int[18]
4572 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4573 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4574 }.RandomItem().ToString();
4577 text2 =
"casino_coin";
4581 text2 =
"scratchcard";
4609 if (origin !=
null && origin.isChara)
4631 if (origin.GetInt(106) == 0)
4633 origin.Chara.TalkTopic(
"kill");
4638 else if ((attackSource ==
AttackSource.Melee || attackSource ==
AttackSource.Range) && origin !=
null && originalTarget ==
null)
4640 (
IsPC ? EClass.pc : origin).
Say(
"dmgMelee" + num9 + (
IsPC ?
"pc" :
""), origin,
this);
4644 int num13 = ((attackSource != AttackSource.Condition && attackSource !=
AttackSource.WeaponEnchant) ? 1 : 2);
4645 if (num9 >= (
float)num13)
4649 Say(
"dmg_" + e.source.alias,
this);
4653 Say(
"dmg" + num9,
this);
4668 if (origin !=
null && origin.IsAliveInCurrentZone && origin.isChara)
4672 origin.HealHP(Mathf.Clamp(
EClass.
rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 +
EClass.
rnd(10)));
4676 int num14 = origin.Dist(
this);
4680 if (
id ==
"hedgehog_ether")
4684 Say(
"reflect_thorne",
this, origin);
4685 origin.DamageHP((
int)Mathf.Clamp(dmg / 10, 1f,
MaxHP / (origin.IsPowerful ? 200 : 20)), ele2,
Power,
AttackSource.Condition,
this);
4690 Say(
"reflect_acid",
this, origin);
4691 origin.DamageHP((
int)Mathf.Clamp(dmg / 10, 1f,
MaxHP / (origin.IsPowerful ? 200 : 20)), ele3,
Power * 2,
AttackSource.Condition,
this);
4703 int a2 = (int)(100 * (dmg * 100 /
MaxHP) / 100) + 1;
4714 int num15 = ((
EClass.
rnd(2) == 0) ? 1 : 0);
4724 if (dmg > 0 || (origin !=
null && origin.HasElement(1345)))
4730 Condition.ignoreEffect =
true;
4732 Condition.ignoreEffect =
false;
4736 float num16 = (float)
hp / (
float)
MaxHP;
4743 PlaySound(
"heartbeat", 1f - num16 * 2f);
4776 EClass.player.forceTalk =
true;
4778 if (origin !=
null && origin.isChara && attackSource !=
AttackSource.Finish)
4789 void EvadeDeath(Action action)
4794 Chara.mana.value = 0;
4808 if (origin !=
null && origin.isChara &&
isChara && (
weapon ==
null || !
weapon.HasElement(486)))
4810 int valueOrDefault = (origin.Evalue(662) +
weapon?.Evalue(662, ignoreGlobalElement:
true)).GetValueOrDefault();
4811 int valueOrDefault2 = (origin.Evalue(661) +
weapon?.Evalue(661, ignoreGlobalElement:
true)).GetValueOrDefault();
4814 int num17 =
EClass.
rnd(3 + (
int)Mathf.Clamp(dmg / 100, 0f, valueOrDefault / 10));
4815 origin.Chara.stamina.Mod(num17);
4821 if (origin.HasElement(1350) && attackSource ==
AttackSource.Melee)
4823 int num18 =
EClass.
rndHalf(2 + (
int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
4824 origin.Chara.mana.Mod(num18);
4830 if (valueOrDefault2 > 0 && attackSource ==
AttackSource.Melee)
4832 int num19 =
EClass.
rnd(2 + (
int)Mathf.Clamp(dmg / 10, 0f, valueOrDefault2 + 10));
4833 origin.Chara.mana.Mod(num19);
4850 bool hostile =
false;
4854 if (Chance(30 + eleP / 5, 100))
4856 MarkHostile().AddCondition<
ConBurning>(eleP);
4862 if (Chance(30 + eleP / 10, 100))
4867 else if (Chance(50 + eleP / 10, 100))
4873 if (Chance(75 + eleP / 20, 100) &&
EClass.
rnd(3) == 0)
4879 if (Chance(30 + eleP / 5, 100))
4881 MarkHostile().AddCondition<
ConPoison>(eleP);
4885 if (Chance(30 + eleP / 5, 100))
4892 if (Chance(30 + eleP / 5, 100))
4901 if (Chance(30 + eleP / 5, 100))
4906 else if (Chance(30 + eleP / 5, 100))
4912 if (Chance(50 + eleP / 10, 100))
4920 if (Chance(30 + eleP / 5, 100))
4939 if (Chance(5 + eleP / 25, 40))
4943 if (Chance(5 + eleP / 25, 40))
4947 if (Chance(5 + eleP / 25, 40))
4951 if (Chance(5 + eleP / 25, 40))
4953 MarkHostile().AddCondition<
ConPoison>(eleP / 2);
4955 if (Chance(5 + eleP / 25, 40))
4959 if (Chance(5 + eleP / 25, 40))
4963 if (Chance(30 + eleP / 10, 100))
4969 if (Chance(50 + eleP / 10, 100))
4971 MarkHostile().AddCondition<
ConBleed>(eleP);
4975 if (Chance(50 + eleP / 10, 100) &&
EClass.
rnd(4) == 0)
4988 if (checkHostileAct && hostile && origin !=
null && origin.
isChara)
4992 static bool Chance(
int a,
int max)
4994 return Mathf.Min(a, max) >
EClass.
rnd(100);
5005 Card rootCard = GetRootCard();
5007 if (_pos !=
null && !_pos.
IsValid)
5018 string text = ((rootCard !=
this) ?
"destroyed_inv_" :
"destroyed_ground_");
5019 if (e !=
null &&
LangGame.
Has(text + e.source.alias))
5021 text += e.source.alias;
5025 Msg.
Say(text,
this, rootCard);
5030 Msg.
Say(
"destroyed",
this);
5035 things.ForeachReverse(delegate(
Thing t)
5044 if (e !=
null && _pos !=
null && e.id == 21)
5050 Explode(pos, origin);
5058 origin = origin?.Chara,
5060 aliasEle =
"eleImpact"
5066 PlaySound(
material.GetSoundDead(sourceCard));
5074 Debug.Log(Name +
" is already destroyed.");
5085 Chara.isDead =
true;
5103 for (
int num = things.Count - 1; num >= 0; num--)
5105 things[num].Destroy();
5112 if (!isChara || IsPCFactionMinion || (isCopy &&
EClass.
rnd(10) != 0))
5118 List<Card> list =
new List<Card>();
5119 if (!IsPCFaction && !isUserZone && sourceCard.
idActor.IsEmpty())
5122 if (this.rarity >=
Rarity.Legendary)
5155 else if (origin !=
null && origin.
HasElement(290) && !IsMinion)
5167 if (
id ==
"littleOne" && IsPCFactionOrMinion)
5171 if (flag2 && !isUserZone)
5174 bool num2 = text ==
"_meat";
5186 text =
"meat_marble";
5189 if (thing3.
source._origin ==
"meat")
5203 if (!IsPCFaction && !isUserZone)
5205 foreach (
string item2
in sourceCard.
loot.Concat(
Chara.
race.loot).ToList())
5207 string[] array = item2.
Split(
'/');
5208 int num4 = array[1].ToInt();
5257 if (!isBackerContent && !flag)
5293 int num5 = ((EClass._zone.Boss ==
this) ? 2 : ((this.rarity >=
Rarity.Legendary) ? 1 : 0));
5303 if (text2 ==
"big_daddy" || text2 ==
"santa")
5311 List<Thing> list2 =
new List<Thing>();
5312 foreach (
Thing thing4
in things)
5338 if (num5 > 0 && list2.Count > 0)
5341 for (
int j = 0; j < list2.Count && j < num5; j++)
5347 if (this.rarity >=
Rarity.Legendary && !IsUnique && c_bossType !=
BossType.Evolved)
5350 foreach (
Card item3
in list)
5359 int num7 = ((!(EClass._zone is
Zone_Void)) ? 1 : 2);
5364 for (
int k = 0; k < num5; k++)
5387 foreach (
Thing thing5
in things)
5389 if (thing5.
GetInt(116) != 0)
5394 Point nearestPoint = GetRootCard().pos;
5399 foreach (
Card item4
in list)
5405 item4.isHidden =
false;
5462 case "egg_fertilized":
5467 string text =
"c_wilds";
5468 if (
id ==
"_meat" ||
id ==
"meat_marble")
5476 for (
int i = 0; i < 20; i++)
5479 if (cardRow.
model.
Chara.
race.corpse[0] !=
"_meat" &&
id !=
"milk" &&
id !=
"_egg" &&
id !=
"egg_fertilized")
5489 if (crafter !=
null && crafter.id ==
"big_sister")
5491 cardRow = crafter.source;
5496 if (c_idRefCard.IsEmpty())
5498 MakeRefFrom(cardRow.
model);
5503 MakeFoodFrom(cardRow.
model);
5505 return this as
Thing;
5511 return this as
Thing;
5528 int num = race.
food[0].ToInt();
5529 bool flag =
id ==
"meat_marble";
5531 bool flag2 = category.
IsChildOf(
"meat");
5543 elements.
SetBase(70, race.
STR * race.
STR / 5 * num / 100 - 10 + num / 10);
5546 elements.
SetBase(440, race.
END * race.
END / 5 * num / 100 - 10 + num / 10);
5548 elements.
SetBase(71, (
int)Mathf.Clamp((
float)(num / 10) + Mathf.Sqrt(race.
height) - 10f, 1f, 60f));
5552 elements.
SetBase(444, race.
LER * race.
LER / 5 * num / 100 - 10 + num / 10);
5570 foreach (
Element value
in c.elements.dict.Values)
5572 if ((!flag3 || value.
id != 1229) && (value.
source.category ==
"food" || value.
source.tag.Contains(
"foodEnc") || value.
IsTrait))
5577 List<Tuple<int, int>> list =
new List<Tuple<int, int>>();
5578 foreach (KeyValuePair<int, int>
item in race.elementMap)
5582 list.Add(
new Tuple<int, int>(
item.Key,
item.Value));
5585 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5586 for (
int i = 0; i < num2 && i < list.Count; i++)
5588 Tuple<int, int> tuple = list[i];
5589 elements.
SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5591 if (c.Chara.IsUndead)
5595 isWeightChanged =
true;
5596 c_weight = race.height * 4 + 100;
5597 c_idMainElement = c.c_idMainElement;
5599 int num3 = c.LV - c.sourceCard.LV;
5605 if (c.rarity >=
Rarity.Legendary || c.IsUnique)
5609 if (flag2 && c.IsPCFaction && c.IsUnique)
5624 if (IsIgnoreName(
card))
5628 if (IsIgnoreName(card2))
5632 if (
card ==
null && card2 !=
null)
5639 MakeRefFrom(
card, card2);
5640 if (
card.c_idRefCard !=
null)
5642 c_idRefCard =
card.c_idRefCard;
5643 c_altName = TryGetFoodName(
card);
5648 c_altName2 = TryGetFoodName(card2);
5651 static bool IsIgnoreName(
Card c)
5681 if (!row.aka.IsEmpty())
5683 if (row.name ==
"*r" && row.aka ==
"*r")
5685 return "corpseGeneral".lang();
5687 if (row.name ==
"*r")
5689 return row.GetText(
"aka");
5692 return row.GetName();
5697 return s.Replace(
"_corpseFrom".lang(),
"_corpseTo".lang());
5713 c_idRefCard = c1.
id;
5717 c_idRefCard2 = c2.id;
5718 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName(
NameStyle.Ref, (!c2.isChara) ? 1 : 0));
5720 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.
c_extraNameRef);
5734 thing.c_idMainElement = c_idMainElement;
5743 return GiveBirth(thing, effect);
5761 int num2 = LV - sourceCard.
LV;
5766 if (num2 >= 10 && !HasElement(1290))
5774 return GiveBirth(thing, effect);
5780 EClass.player.forceTalk =
true;
5781 card.Talk(
"giveBirth");
5785 card.pos.PlayEffect(
"revive");
5786 card.pos.PlaySound(
"egg");
5843 SayNothingHappans();
5846 PlayEffect(
"teleport");
5849 Say(
"antiTeleport",
this);
5850 PlaySound(
"gravity");
5855 PlaySound(
"teleport");
5856 Say(
"teleported",
this);
5865 if (chara.
enemy ==
this)
5876 EClass.player.haltMove =
true;
5878 PlayEffect(
"teleport", useRenderPos:
false);
5885 PlayEffect(
"ripple");
5886 PlaySound(
"Footstep/water");
5902 if (elements.
Value(ele) <= 0)
5904 if (includeNagative)
5906 return elements.
Value(ele) < 0;
5915 return elements.
Value(ele) >= req;
5930 if (HasElement(764))
5934 if (HasElement(759))
5938 if (HasElement(703))
5942 if (HasElement(758))
5946 if (HasElement(704))
5964 for (
int i = 0; i < a; i++)
5975 shared.color = 11010048f;
5976 shared.liquidLv = 0;
5978 SetRenderParam(shared);
5998 isDyed = mat !=
null;
5999 c_dyeMat = mat?.id ?? 0;
6011 else if (isElemental)
6047 int num = EClass.game.seed + refVal;
6048 num +=
id[0] % 10000;
6051 num +=
id[1] % 1000;
6054 num +=
id[2] % 1000;
6057 num +=
id[3] % 1000;
6060 num +=
id[4] % 1000;
6069 return ref _randColor;
6086 public void SetImage(Image image,
int dir,
int idSkin = 0)
6088 sourceRenderCard.
SetImage(image, GetSprite(dir), colorInt, setNativeSize:
true, dir, idSkin,
this);
6098 Sprite sprite = GetSprite();
6099 if (!c_idSpriteReplacer.IsEmpty())
6102 if (spriteReplacer !=
null)
6106 sourceRenderCard.
SetImage(image, sprite, colorInt, setNativeSize:
true, 0, 0, renderData, spriteReplacer.
data.
pref ?? Pref);
6110 sourceRenderCard.
SetImage(image, sprite, colorInt, setNativeSize:
true, 0, 0,
this);
6113 public void ShowEmo(
Emo _emo =
Emo.none,
float duration = 0f,
bool skipSame =
true)
6115 if ((!isChara ||
Chara.
host ==
null) && !(_emo == lastEmo && skipSame))
6119 renderer.
ShowEmo(_emo, duration);
6127 PlaySound(
material.GetSoundDrop(sourceCard), 1f, spatial);
6132 PlaySound(
material.GetSoundDrop(sourceCard), 1f, spatial);
6137 PlaySound(
material.GetSoundImpact(sourceCard), 1f, spatial);
6142 PlaySound(
material.GetSoundDead(sourceCard), 1f, spatial);
6145 public SoundSource
PlaySound(
string id,
float v = 1f,
bool spatial =
true)
6147 Card rootCard = GetRootCard();
6154 return rootCard.
pos.
PlaySound(
id, isSynced || !spatial, v, spatial);
6179 public Effect PlayEffect(
string id,
bool useRenderPos =
true,
float range = 0f, Vector3 fix =
default(Vector3))
6185 Card rootCard = GetRootCard();
6189 public void PlayEffect(
int ele,
bool useRenderPos =
true,
float range = 0f)
6197 Card rootCard = GetRootCard();
6220 public virtual void Rotate(
bool reverse =
false)
6223 if (sourceCard.
tiles.Length > 4)
6225 num = sourceCard.
tiles.Length;
6283 fx = fx - vector.x + thingPosition.x;
6284 fy = fy - vector.y + thingPosition.y;
6288 float num2 = (fy = 0f);
6312 renderParam.x = v.x;
6313 renderParam.y = v.y;
6314 renderParam.z = v.z;
6316 v.x = renderParam.
x;
6317 v.y = renderParam.
y;
6318 v.z = renderParam.
z;
6332 v.z += thingPosition.z;
6339 if (useCurrentPosition)
6354 renderer.
Draw(renderParam, ref v, drawShadow:
false);
6365 EClass.player.lightRadius = 1;
6373 return GetLightRadius() > 0;
6381 return 0.01f * LightData.color.a * 256f * 1.12f;
6383 if (IsPCFaction && !IsPC)
6449 num2 = traitLightSource.LightRadius;
6454 if (lightRadius > 0)
6456 if (lightRadius > num2)
6476 int radius = GetLightRadius();
6481 float power = GetLightPower();
6508 fov.
Perform(pos.
x, pos.
z, radius, power * 2f);
6519 int num = (trait.UseLightColor ? c_lightColor : 0);
6522 fov.r = (byte)(num / 1024);
6523 fov.g = (byte)(num % 1024 / 32);
6524 fov.b = (byte)(num % 32);
6565 if (fov !=
null && fov.
lastPoints.Count != 0)
6584 things.ForeachReverse(delegate(
Thing t)
6588 if (sourceCard.
_origin ==
"dish")
6596 else if (!isChara && trait.
Decay != 0)
6598 Decay(trait.
Decay * hour);
6616 int num2 = MaxDecay / 4 * 3;
6621 num =
card.trait.DecaySpeedChild;
6623 num = num * trait.DecaySpeed / 100;
6624 int num3 = Evalue(405);
6627 num = num * (100 - num3 * 2) / 100;
6639 if (decay + a > MaxDecay)
6641 if (
card !=
null && !
card.trait.OnChildDecay(
this, !IsDecayed))
6650 card.AddCard(thing);
6651 if (!IsParentLocked())
6653 GetRootCard().Say(
"seed_rot", GetRootCard(),
this, thing.
Name);
6662 else if (GetRootCard() ==
EClass.
pc)
6664 if (!IsParentLocked())
6676 else if (decay < num2 && decay + a >= num2 && GetRootCard() ==
EClass.
pc)
6678 if (!IsParentLocked())
6685 bool IsParentLocked()
6687 if (parent is
Thing)
6689 return (parent as
Thing).c_lockLv > 0;
6697 return !
MOD.
listTalk.
GetTalk(c_idTalk.IsEmpty(
id), idTopic, useDefault:
true).IsEmpty();
6700 public void Talk(
string idTopic,
string ref1 =
null,
string ref2 =
null,
bool forceSync =
false)
6704 EClass.player.forceTalk =
false;
6708 EClass.player.forceTalk =
false;
6709 if (!isSynced && !forceSync)
6714 GameLang.refDrama1 = ref1;
6715 GameLang.refDrama2 = ref2;
6716 string text = GetTalkText(idTopic, stripPun:
true);
6717 if (HasElement(1232) && idTopic !=
"baby")
6724 if (!(text2 ==
"adv_gaki"))
6726 if (text2 ==
"corgon")
6736 TalkRaw(text, ref1, ref2, forceSync);
6739 public void TalkRaw(
string text,
string ref1 =
null,
string ref2 =
null,
bool forceSync =
false)
6741 if ((!isSynced && !forceSync) || text.IsEmpty())
6748 text = text.Replace(
"#1", ref1);
6752 text = text.Replace(
"#2", ref2);
6754 HostRenderer.Say(ApplyNewLine(text));
6755 bool flag = text.StartsWith(
"*");
6759 text = text.Bracket();
6761 Msg.
Say(text.Replace(
"&",
""));
6766 if (text.Contains(
"&"))
6768 string text2 =
"_comma".lang();
6769 text = text.Replace(text2 +
" &", Environment.NewLine ??
"");
6770 text = text.Replace(text2 +
"&", Environment.NewLine ??
"");
6771 text = text.Replace(
"&", Environment.NewLine ??
"");
6776 public void SayRaw(
string text,
string ref1 =
null,
string ref2 =
null)
6778 if (isSynced && !text.IsEmpty())
6782 text = text.Replace(
"#1", ref1);
6786 text = text.Replace(
"#2", ref2);
6788 HostRenderer.Say(text);
6794 Say(
"nothingHappens");
6797 public void Say(
string lang,
string ref1 =
null,
string ref2 =
null)
6806 public void Say(
string lang,
Card c1,
Card c2,
string ref1 =
null,
string ref2 =
null)
6815 public void Say(
string lang,
Card c1,
string ref1 =
null,
string ref2 =
null)
6824 public string GetTalkText(
string idTopic,
bool stripPun =
false,
bool useDefault =
true)
6828 if (!text.IsEmpty())
6830 text = text.Split(
'|').RandomItem();
6831 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
6833 if (!text.StartsWith(
"(") && !text.StartsWith(
"*"))
6835 text =
"(" + text +
")";
6837 text = text.Replace(
"。)",
")");
6840 return ApplyTone(text, stripPun);
6846 return ApplyTone(
Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
6849 public static string ApplyTone(
Chara c, ref
string text,
string _tones,
int gender,
bool stripPun =
false)
6855 string[] array = _tones.IsEmpty(
"").Split(
'|');
6856 string key = array[0];
6861 text2 = text.Replace(
"{",
"").Replace(
"}",
"");
6865 if (array[0].IsEmpty())
6874 if (array.Length >= 2)
6876 stringBuilder.Replace(
"_toneI".lang(), array[1]);
6878 if (array.Length >= 3)
6880 stringBuilder.Replace(
"_toneYou".lang(), array[2]);
6883 text2 = stringBuilder.ToString();
6887 text2 = text.Replace(
"{",
"").Replace(
"}",
"");
6898 return text2.StripLastPun();
6913 List<Dictionary<string, string>> list =
MOD.
tones.
list;
6914 if (list.Count != 0)
6916 int mtp = EClass.core.config.test.extraToneMTP
switch
6929 string text = list.RandomItem()[
"id"];
6930 text = list.RandomItemWeighted((Dictionary<string, string> a) => a[
"chance"].ToInt() * ((!a[
"tag"].Contains(
"meta")) ? 1 : mtp))[
"id"];
6937 return ListCraftBonusTraits().Count > 0;
6942 List<Element> list =
new List<Element>();
6943 string[] tag = sourceCard.
tag;
6944 for (
int i = 0; i < tag.Length; i++)
6946 string[] array = tag[i].Split(
'/');
6947 if (!(array[0] !=
"craft_bonus"))
6963 if (dest.
stack !=
null)
6967 Say(
"stack_thing", t, dest.
stack);
6975 ChangeRarity(
Rarity.Normal);
6981 c_idBacker = row.
id;
6987 chara.hostility = hostility2;
6993 Chara.idFaith = row.
deity.ToLowerInvariant();
6998 if (
id ==
"putty_snow")
7011 if (c_idBacker == 164)
7024 c_textureData = GetPaintData();
7034 Sprite sprite = GetSprite();
7035 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7036 int num = sprite.texture.width * 2;
7037 int num2 = sprite.texture.height * 2;
7038 int x = (int)Mathf.Clamp(Input.mousePosition.x - (
float)(num / 2), 1f, texture2D.width - num - 1);
7039 int y = (int)Mathf.Clamp(Input.mousePosition.y - (
float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7040 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7041 Texture2D texture2D2 =
new Texture2D(num, num2, TextureFormat.ARGB32, mipChain:
false);
7042 texture2D2.SetPixels(pixels);
7044 byte[] result = texture2D2.EncodeToJPG();
7045 UnityEngine.Object.Destroy(texture2D);
7046 UnityEngine.Object.Destroy(texture2D2);
7052 if ((
bool)_paintSprite)
7054 UnityEngine.Object.Destroy(_paintSprite.texture);
7055 UnityEngine.Object.Destroy(_paintSprite);
7056 _paintSprite =
null;
7064 byte[] data = c_textureData;
7065 Texture2D texture2D =
new Texture2D(1, 1);
7066 texture2D.LoadImage(data);
7067 _paintSprite = Sprite.Create(texture2D,
new Rect(0f, 0f, texture2D.width, texture2D.height),
new Vector2(0.5f, 0.5f), 200f);
7071 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7074 return _paintSprite;
7079 if (!(GetRestrainer() ==
null || force))
7083 isRestrained =
false;
7084 Say(
"unrestrained",
this);
7095 if (c_rescueState ==
RescueState.WaitingForRescue)
7109 c.DoHostileAction(
item, immediate:
true);
7136 result = row.value * mat.value / 100;
7173 int num = ((c_fixedValue == 0) ? trait.
GetValue() : c_fixedValue);
7174 if (
id ==
"plat" && !sell)
7185 num2 += (float)c_priceCopy * 0.2f;
7186 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7190 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7192 if (IsFood && !
material.tag.Contains(
"food"))
7197 if (IsEquipmentOrRangedOrAmmo || trait is
TraitMod)
7215 if (IsEquipmentOrRanged && rarity >=
Rarity.Legendary)
7217 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7219 num2 = num2 * (100f + num3 * (float)(
material.value - 100)) / 100f;
7220 if (IsEquipmentOrRanged)
7225 num4 += value.
source.value;
7227 num2 = num2 * (float)(100 + (sell ? ((
int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7228 if (rarity >=
Rarity.Legendary)
7230 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7238 if (encLV != 0 && !category.
tag.Contains(
"noEnc"))
7240 num2 = (category.
tag.Contains(
"enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (
float)encLV * 0.01f)) : ((!(
id ==
"honey")) ? (num2 * Mathf.Min(1f + 0.1f * (
float)encLV, 2f) + (
float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7244 num2 *= (float)(tier + 1);
7251 if (priceType ==
PriceType.CopyShop && sell)
7257 if (
id ==
"littleball")
7264 if (
id ==
"crimale2")
7272 case "ticket_fortune":
7291 case "hammer_strip":
7321 case "diary_sister":
7325 case "diary_catsister":
7327 case "container_magic":
7329 case "wrench_tent_elec":
7331 case "wrench_tent_soil":
7333 case "wrench_tent_seabed":
7337 case "wrench_storage":
7339 case "wrench_fridge":
7341 case "wrench_extend_v":
7343 case "wrench_extend_h":
7349 case "scroll_random":
7363 if (!sell &&
id ==
"casino_coin")
7367 int value = GetValue(priceType, sell);
7377 Trait trait = this.trait;
7382 p *= 1f + 4f * (float)(things.
width - traitContainer.Width) + 4f * (float)(things.
height - traitContainer.Height);
7387 p *= 1f + 0.5f * (float)c_containerSize;
7390 if (c_priceFix != 0)
7392 p = (int)((
float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7402 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(
EClass.
Branch.
Evalue(2824) * 5));
7413 if (!sell && category.
id ==
"spellbook")
7417 bool flag = priceType ==
PriceType.CopyShop;
7418 int num = ((!flag) ? 1 : 5);
7419 float num2 = Mathf.Min(0.01f * (
float)Evalue(752), 1f);
7420 float num3 = Mathf.Min(0.01f * (
float)Evalue(751), 1f);
7421 float num4 = Mathf.Min(0.02f * (
float)Evalue(759), 2f);
7426 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7428 p *= 0.20000000298023224;
7431 p *= 0.20000000298023224;
7434 p *= 0.20000000298023224;
7438 p *= 0.20000000298023224;
7444 if ((uint)(priceType - 1) <= 1u)
7456 if (
id ==
"rod_wish")
7458 p *= (sell ? 0.01f : 50f);
7473 p *= 0.20000000298023224;
7477 p *= 0.10000000149011612;
7480 p *= 0.0020000000949949026;
7483 p *= 0.00019999999494757503;
7486 p *= 0.004999999888241291;
7497 p *= (flag ? 1.25f : 0.3f);
7501 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (
float)c_charges, 0f, 1.5f));
7505 p *= (flag ? 0.9f : 0.5f);
7517 p *= 1f + 0.2f * (float)c.Evalue(1406);
7530 p *= 1.100000023841858;
7564 else if (category.
IsChildOf(
"furniture"))
7584 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
7591 p = ((!sell) ? 1 : 0);
7599 p = Mathf.CeilToInt((
float)p / 100000f) * 100000;
7601 else if (p > 10000.0)
7603 p = Mathf.CeilToInt((
float)p / 10000f) * 10000;
7605 else if (p > 1000.0)
7607 p = Mathf.CeilToInt((
float)p / 1000f) * 1000;
7611 p = Mathf.CeilToInt((
float)p / 100f) * 100;
7615 p = Mathf.CeilToInt((
float)p / 10f) * 10;
7623 if (p > (
double)(sell ? 500000000 : 1000000000))
7636 return Name + GetExtraName();
7653 ForeachPoint(delegate(
Point p,
bool main)
7655 int num2 = DistMulti(p, c);
7663 return DistMulti(pos, c);
7695 isCensored = enable;
7705 if (isDeconstructing != deconstruct)
7715 isDeconstructing = deconstruct;
7729 sortVal = ((c_equippedSlot == 0) ? (category.
sortVal * 1000) : 0);
7732 sortVal = -GetPrice(
currency) * 1000;
7735 sortVal = -Num * 1000;
7738 sortVal = category.sortVal * 1000;
7741 sortVal = -ChildrenAndSelfWeight * 1000;
7744 sortVal = -ChildrenAndSelfWeightSingle * 1000;
7747 sortVal = -GetPrice(
currency) * 1000;
7750 sortVal = sourceCard._index * 1000;
7760 num =
id.CompareTo(c.
id);
7780 num = encLV - c.
encLV;
7799 foreach (KeyValuePair<int, byte> lastPoint
in fov.
lastPoints)
7817 action(pos, arg2:
true);
7831 SE.Play(
"pop_paper");
7856 if (text ==
"putty_snow" || text ==
"putty_snow_gold")
7869 if (!HaveFur() || c_fur < 0)
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
virtual bool CancelWhenDamaged
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
static void TryDelay(Action a)
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
void Add(Act a, string s="")
virtual bool IsRoofEditMode(Card c=null)
virtual void OnInstallCard(Card t)
virtual void OnUninstallCard(Card t)
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
void SetStr(int id, string value=null)
void SetObj(int id, object o)
string GetStr(int id, string defaultStr=null)
int GetInt(int id, int? defaultInt=null)
void SetInt(int id, int value=0)
Dictionary< int, string > mapStr
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
List< Action > actionsNextFrame
virtual void RefreshPosition()
virtual ConditionType Type
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetPortrait(Chara c)
virtual void RefreshSprite()
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
static CardBlueprint _Default
GlobalCharaList globalCharas
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
override void Draw(RenderParam p)
virtual void SetOwner(Card c)
virtual void SetFirst(bool first, Vector3 pos)
void SetCensored(bool enable)
int CountRune(bool countFree=true)
void SetTier(int a, bool setTraits=true)
void ModExp(int ele, int a)
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
virtual string AliasMaterialOnCreate
virtual string GetName(NameStyle style, int num=-1)
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
virtual string GetHoverText()
void Teleport(Point point, bool silent=false, bool force=false)
virtual string GetExtraName()
ContainerUpgrade c_containerUpgrade
void PurgeDuplicateArtifact(Thing af)
void RemoveEditorTag(EditorTag tag)
void ApplySocket(int id, int lv, Card mod=null)
SocketData AddRune(Card rune)
bool CanAddRune(TraitMod mod)
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
virtual void ApplyMaterialElements(bool remove)
virtual void OnSimulateHour(VirtualDate date)
int EvalueMax(int ele, int min=0)
void MakeFigureFrom(string id)
void SetPlaceState(PlaceState newState, bool byPlayer=false)
void SetCensored(bool enable)
ElementContainerCard elements
void _OnDeserialized(StreamingContext context)
bool IsRestrainedResident
SourceBacker.Row sourceBacker
bool TryReserve(AIAct act)
Hostility c_originalHostility
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
void PlaySoundHold(bool spatial=true)
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
void AddBlood(int a=1, int id=-1)
void SetRandomLightColors()
CardRenderer HostRenderer
void OnChildNumChange(Card c)
int Evalue(int ele, bool ignoreGlobalElement)
bool IsStackable(Thing tg)
bool HasElement(string id, int req=1)
void Explode(Point p, Card origin)
SourceMaterial.Row DyeMat
SourceMaterial.Row material
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Card MakeRefFrom(string id)
string TryGetFoodName(Card c)
string ApplyNewLine(string text)
virtual void LookAt(Point p)
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null)
virtual SourceMaterial.Row DefaultMaterial
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
virtual void SetDir(int d)
virtual void HealHP(int a, HealSource origin=HealSource.None)
bool IsEquipmentOrRangedOrAmmo
int GetAffinityExpBonus()
void Say(string lang, Card c1, string ref1=null, string ref2=null)
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
virtual CardRenderer _CreateRenderer()
Thing AddThing(string id, int lv=-1)
virtual bool MatchEncSearch(string s)
virtual string GetDetail()
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
void PlaySoundImpact(bool spatial=true)
virtual string actorPrefab
virtual void OnBeforeCreate()
void NotifyAddThing(Thing t, int num)
MixedFoodData c_mixedFoodData
void AddEditorTag(EditorTag tag)
virtual string GetHoverText2()
void ApplySocket(Thing t)
virtual bool IsDeadOrSleeping
int GetCurrency(string id="money")
void ForeachPoint(Action< Point, bool > action)
void Dye(SourceMaterial.Row mat)
virtual bool IsPCPartyMinion
string c_idSpriteReplacer
SourceMaterial.Row _material
bool HasElement(int ele, int req)
Thing GiveBirth(Thing t, bool effect)
virtual Sprite GetImageSprite()
void MakeRefFrom(Card c1, Card c2=null)
virtual void ApplyMaterial(bool remove=false)
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
void ChangeAltitude(int a)
List< SocketData > socketList
void PlayAnime(AnimeID id, Point dest, bool force=false)
virtual void SetBlessedState(BlessedState s)
RenderParam GetRenderParam()
bool HasTalk(string idTopic)
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
void DecayNatural(int hour=1)
bool IsInMutterDistance(int d=10)
virtual void OnCreate(int genLv)
virtual void LookAt(Card c)
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
virtual long ApplyProtection(long dmg, int mod=100)
void MakeFoodRef(Card c1, Card c2=null)
virtual void OnDeserialized()
void _OnSerializing(StreamingContext context)
virtual CardRow sourceRenderCard
int ChildrenAndSelfWeightSingle
virtual void SetRenderParam(RenderParam p)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
virtual SubPassData GetSubPassData()
List< int > c_corruptionHistory
override string ToString()
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
virtual Sprite GetSprite(int dir=0)
Window.SaveData GetWindowSaveData()
void ModCurrency(int a, string id="money")
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
bool ShouldTrySetDirtyInventory()
virtual void ApplyEditorTags(EditorTag tag)
virtual bool IsAliveInCurrentZone
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
virtual int SecondaryCompare(UIList.SortMode m, Card c)
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
void RemoveThing(Thing thing)
Card MakeFoodFrom(string _id)
SocketData GetRuneEnc(int idEle)
void PlaySoundDead(bool spatial=true)
bool TryPay(int a, string id="money")
void ModCharge(int a, bool destroy=false)
bool HasGlobalElement(int ele)
bool HasEditorTag(EditorTag tag)
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
bool HasCraftBonusTrait()
virtual void Rotate(bool reverse=false)
Card SetHidden(bool hide=true)
void SetFreePos(Point point)
int GetDaysTogetherBonus()
virtual void SetImage(Image image)
virtual bool CanStackTo(Thing to)
TraitShackle GetRestrainer()
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
bool CanReserve(AIAct act)
virtual void OnSerializing()
Window.SaveData c_windowSaveData
BlessedState blessedState
void PlaySoundDrop(bool spatial=true)
ref Color GetRandomColor()
bool TryStackTo(Thing to)
virtual bool IsPCFactionMinion
void ApplyBacker(int bid)
void TryUnrestrain(bool force=false, Chara c=null)
RescueState c_rescueState
void SetImage(Image image, int dir, int idSkin=0)
virtual CardRow sourceCard
void ModExp(string alias, int a)
List< Element > ListCraftBonusTraits()
int ChildrenAndSelfWeight
int GetTotalQuality(bool applyBonus=true)
Thing Add(string id, int num=1, int lv=1)
void PlayAnime(AnimeID id, bool force=false)
SourceCategory.Row category
void SetDeconstruct(bool deconstruct)
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
void ModNum(int a, bool notify=true)
virtual void ChangeRarity(Rarity q)
SourceCategory.Row _category
SocketData AddRune(int idEle, int v, bool free)
void SayRaw(string text, string ref1=null, string ref2=null)
virtual int GetArmorSkill()
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
void AddExp(int a, bool applyMod=true)
void SpawnLoot(Card origin)
bool HasElement(int ele, bool includeNagative=false)
string GetFoodName(string s)
VisitorState visitorState
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
void ForeachFOV(Func< Point, bool > func)
void Create(string _id, int _idMat=-1, int genLv=-1)
int ResistLvFrom(int ele)
void Say(string lang, string ref1=null, string ref2=null)
string ApplyTone(string text, bool stripPun=false)
Card MakeFoodFrom(Card c)
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
void MoveThingToBottom(Thing t)
void MoveThingToTop(Thing t)
void Unequip(Thing thing, bool refresh=true)
AttackStyle GetAttackStyle()
Thing GetEquippedThing(int elementId)
Condition AddCondition(string id, int p=100, bool force=false)
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
void SetFeat(int id, int value=1, bool msg=false)
override string ToString()
ElementContainer tempElements
List< Condition > conditions
bool HasCondition(string alias)
override bool IsPCFaction
void CalculateMaxStamina()
FactionMemberType memberType
Card DropHeld(Point dropPos=null)
void AddCooldown(int idEle, int turns=0)
Thing MakeGene(DNA.Type? type=null)
void ModCorruption(int a)
Chara SetEnemy(Chara c=null)
void DoHostileAction(Card _tg, bool immediate=false)
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
void TrySetEnemy(Chara c)
bool HasCooldown(int idEle)
bool DroppedCard(string id)
CodexCreature GetOrCreate(string id)
void MarkCardDrop(string id)
UD_String_LightData lightColors
UD_String_MatData matColors
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
void Kill(bool silent=false)
virtual void OnCreateFov(Fov fov)
bool dontCancelIfZeroDamage
static Thing CopyDNA(Thing from, Thing to)
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
static int Roll(int num, int sides, int bonus=0, Card card=null)
static ColorProfile Colors
static int curve(int _a, int start, int step, int rate=75)
static SourceManager sources
static float rndf(float a)
static FactionBranch Branch
static BaseGameScreen screen
static int rndHalf(int a)
static SoundManager Sound
static GameSetting setting
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
static Effect Get(Effect original)
Effect SetParticleColor(Color c)
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
static int GetResistDamage(int dmg, int v, int power=0)
static int GetResistLv(int v)
static Element Create(int id, int v=0)
static int[] List_MainAttributesMajor
Dictionary< string, Dictionary< string, string > > all
List< Dictionary< string, string > > list
virtual void Initialize()
HomeResourceManager resources
List< FactionBranch > GetChildren()
void AddContribution(int a)
Dictionary< int, byte > lastPoints
void Perform(int _x, int _z, int _range, float power=1f)
static string ConvertDrama(string text, Chara c=null)
bool enableDamageReduction
bool disableUsermapBenefit
UD_String_ElementRef elements
HashSet< Texture2D > loadedTextures
ReligionManager religions
bool CanGiveContribution(Chara c)
int BuySpellbookPrice(int a)
int SellStolenPrice(int a)
static GuildFighter Fighter
static bool Has(string id)
static LangSetting setting
static NaturalStringComparer comparer
static string[] GetList(string id)
LayerChara SetChara(Chara c)
static LayerDrama Instance
static void SetDirty(Thing t)
static List< LayerInventory > listInv
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
static TalkDataList listTalk
static ToneDataList tones
Chara FindChara(string id)
void TrySmoothPick(Cell cell, Thing t, Chara c)
void MoveCard(Point p, Card t)
void OnSetBlockOrDoor(int x, int z)
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
void Add(Point point, float tile=0f, float color=0f)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
void RemoveMember(Chara c)
bool TryAbortAutoCombat(bool immediate=true)
void RefreshCurrentHotItem()
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
ref Vector3 Position(int height)
List< Card > ListCards(bool includeMasked=false)
RenderParam ApplyAnime(RenderParam p)
override string ToString()
Point Set(int _x, int _z)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
ref Vector3 PositionCenter()
Effect PlayEffect(string id)
void RefreshNeighborTiles()
bool IsActive(int id, int days=-1)
void OnCardAddedToZone(Card c)
List< Card > deconstructing
void OnNumChange(Card c, int a)
virtual void OnKillChara(Chara c)
static int Range(int min, int max)
static void UseSeed(int seed, Action action)
static void SetSeed(int a=-1)
HashSet< string > knownIngredients
static Religion recentWrath
static RenderParam shared
SourceCategory.Row Category
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
SourceMaterial.Row DefaultMaterial
AnimationCurve fovCurveChara
float playerLightCustomMod
SceneGlobalProfile global
DamageTextRenderer damageTextRenderer
Dictionary< string, CardRow > map
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
string TryGetId(string id, string id2)
SourceCategory categories
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
CardRow Select(int lv=-1, int levelRange=-1)
Sprite GetSprite(bool snow=false)
static Dictionary< string, SpriteReplacer > dictSkins
static SubPassData Default
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
string GetRandomID(string tag)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
int GetCurrency(string id, ref int sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
static Thing CreateFromCategory(string idCat, int lv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
override CardRow sourceCard
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
virtual bool UseMountHeight
StringBuilder ApplyTone(string id, ref string text, int gender)
string GetToneID(string id, int gender)
static Thing MakeRandomSeed(bool enc=false)
virtual bool CanBeAttacked
virtual bool ShouldRefreshTile
virtual void OnChangePlaceState(PlaceState state)
virtual bool CanChildDecay(Card c)
virtual bool CanBeDestroyed
virtual void SetOwner(Card _owner)
virtual void Toggle(bool on, bool silent=false)
virtual void OnSimulateHour(VirtualDate date)
virtual bool CanBeTeleported
virtual EffectDead EffectDead
virtual void OnCreate(int lv)
virtual ToggleType ToggleType
virtual bool ShouldTryRefreshRoom
virtual bool CanBeSmashedToDeath
virtual bool LevelAsQuality
virtual int CompareTo(Card b)
virtual ThrowType ThrowType
virtual int InstallBottomPriority
void Install(bool byPlayer)
static void Reserve(string idStep, Action onBeforePlay=null)
static Dictionary< string, SaveData > dictData
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Card AddCard(Card t, Point point)
void OnChildNumChange(Card c)