Elin Decompiled Documentation EA 23.339.0 Nightly
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Card.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using System.Text;
6using Newtonsoft.Json;
7using UnityEngine;
8using UnityEngine.UI;
9
11{
12 public enum MoveResult
13 {
14 Fail,
15 Success,
16 Door,
17 Event
18 }
19
20 public enum MoveType
21 {
22 Walk,
23 Force
24 }
25
26 public const int MaxWeight = 10000000;
27
28 public const int SocketDiv = 1000;
29
30 public const int DamageLimit = 99999999;
31
32 [JsonProperty(PropertyName = "A")]
33 public int[] _ints = new int[30];
34
35 [JsonProperty(PropertyName = "B")]
36 public string id = "";
37
38 [JsonProperty(PropertyName = "C")]
40
41 [JsonProperty(PropertyName = "D")]
43
44 [JsonProperty(PropertyName = "E")]
45 public Biography bio;
46
47 [JsonProperty(PropertyName = "SC")]
48 public List<int> sockets;
49
51
52 public Props props;
53
54 public Trait trait;
55
57
58 public Fov fov;
59
60 public Point pos = new Point();
61
62 public Point lastPos = new Point();
63
65
66 public CardRow hat;
67
68 public int turn;
69
70 public int _colorInt;
71
72 public float roundTimer;
73
74 public float angle = 180f;
75
76 public float animeCounter;
77
78 public bool isDestroyed;
79
81
83
85
87
88 public bool dirtyWeight = true;
89
90 private int _childrenWeight;
91
93
95
96 private static Color _randColor;
97
98 public Emo lastEmo;
99
101
102 private Sprite _paintSprite;
103
104 public int sortVal;
105
107
109
110 public int colorInt
111 {
112 get
113 {
114 if (_colorInt == 0)
115 {
116 RefreshColor();
117 }
118 return _colorInt;
119 }
120 }
121
122 public bool IsHotItem => invY == 1;
123
124 public int uid
125 {
126 get
127 {
128 return _ints[1];
129 }
130 set
131 {
132 _ints[1] = value;
133 }
134 }
135
136 public int idMaterial
137 {
138 get
139 {
140 return _ints[4];
141 }
142 set
143 {
144 _ints[4] = value;
145 }
146 }
147
148 public int dir
149 {
150 get
151 {
152 return _ints[5];
153 }
154 set
155 {
156 _ints[5] = value;
157 }
158 }
159
160 public int Num
161 {
162 get
163 {
164 return _ints[6];
165 }
166 set
167 {
168 _ints[6] = value;
169 }
170 }
171
172 public int _x
173 {
174 get
175 {
176 return _ints[7];
177 }
178 set
179 {
180 _ints[7] = value;
181 }
182 }
183
184 public int _z
185 {
186 get
187 {
188 return _ints[9];
189 }
190 set
191 {
192 _ints[9] = value;
193 }
194 }
195
196 public int genLv
197 {
198 get
199 {
200 return _ints[10];
201 }
202 set
203 {
204 _ints[10] = value;
205 }
206 }
207
208 public int refVal
209 {
210 get
211 {
212 return _ints[11];
213 }
214 set
215 {
216 _ints[11] = value;
217 }
218 }
219
220 public int decay
221 {
222 get
223 {
224 return _ints[12];
225 }
226 set
227 {
228 _ints[12] = value;
229 }
230 }
231
232 public int altitude
233 {
234 get
235 {
236 return _ints[13];
237 }
238 set
239 {
240 _ints[13] = value;
241 }
242 }
243
244 public int hp
245 {
246 get
247 {
248 return _ints[14];
249 }
250 set
251 {
252 _ints[14] = value;
253 }
254 }
255
256 public float fx
257 {
258 get
259 {
260 return 0.001f * (float)_ints[15];
261 }
262 set
263 {
264 _ints[15] = (int)(value * 1000f);
265 }
266 }
267
268 public float fy
269 {
270 get
271 {
272 return 0.001f * (float)_ints[16];
273 }
274 set
275 {
276 _ints[16] = (int)(value * 1000f);
277 }
278 }
279
281 {
282 get
283 {
284 return _ints[17].ToEnum<BlessedState>();
285 }
286 set
287 {
288 _ints[17] = (int)value;
289 }
290 }
291
293 {
294 get
295 {
296 return _ints[18].ToEnum<PlaceState>();
297 }
298 set
299 {
300 _ints[18] = (int)value;
301 }
302 }
303
304 public int rarityLv
305 {
306 get
307 {
308 return _ints[19];
309 }
310 set
311 {
312 _ints[19] = value;
313 }
314 }
315
317 {
318 get
319 {
320 return (_ints[19] / 100).ToEnum<Rarity>();
321 }
322 set
323 {
324 _ints[19] = (int)value * 100;
325 }
326 }
327
328 public int encLV
329 {
330 get
331 {
332 return _ints[20];
333 }
334 set
335 {
336 _ints[20] = value;
337 }
338 }
339
340 public int posInvX
341 {
342 get
343 {
344 return _ints[21];
345 }
346 set
347 {
348 _ints[21] = value;
349 }
350 }
351
352 public int posInvY
353 {
354 get
355 {
356 return _ints[22];
357 }
358 set
359 {
360 _ints[22] = value;
361 }
362 }
363
364 public int idSkin
365 {
366 get
367 {
368 return _ints[23];
369 }
370 set
371 {
372 _ints[23] = value;
373 }
374 }
375
376 public int feat
377 {
378 get
379 {
380 return _ints[24];
381 }
382 set
383 {
384 _ints[24] = value;
385 }
386 }
387
388 public int LV
389 {
390 get
391 {
392 return _ints[25];
393 }
394 set
395 {
396 _ints[25] = value;
397 }
398 }
399
400 public int exp
401 {
402 get
403 {
404 return _ints[26];
405 }
406 set
407 {
408 _ints[26] = value;
409 }
410 }
411
412 public int tier
413 {
414 get
415 {
416 return _ints[27];
417 }
418 set
419 {
420 _ints[27] = value;
421 }
422 }
423
424 public int version
425 {
426 get
427 {
428 return _ints[29];
429 }
430 set
431 {
432 _ints[29] = value;
433 }
434 }
435
436 public bool isCensored
437 {
438 get
439 {
440 return _bits1[1];
441 }
442 set
443 {
444 _bits1[1] = value;
445 }
446 }
447
449 {
450 get
451 {
452 return _bits1[2];
453 }
454 set
455 {
456 _bits1[2] = value;
457 }
458 }
459
460 public bool isDyed
461 {
462 get
463 {
464 return _bits1[3];
465 }
466 set
467 {
468 _bits1[3] = value;
469 }
470 }
471
472 public bool isModified
473 {
474 get
475 {
476 return _bits1[4];
477 }
478 set
479 {
480 _bits1[4] = value;
481 }
482 }
483
484 public bool isNew
485 {
486 get
487 {
488 return _bits1[5];
489 }
490 set
491 {
492 _bits1[5] = value;
493 }
494 }
495
497 {
498 get
499 {
500 return _bits1[6];
501 }
502 set
503 {
504 _bits1[6] = value;
505 }
506 }
507
508 public bool ignoreAutoPick
509 {
510 get
511 {
512 return _bits1[7];
513 }
514 set
515 {
516 _bits1[7] = value;
517 }
518 }
519
520 public bool freePos
521 {
522 get
523 {
524 return _bits1[8];
525 }
526 set
527 {
528 _bits1[8] = value;
529 }
530 }
531
532 public bool isHidden
533 {
534 get
535 {
536 return _bits1[9];
537 }
538 set
539 {
540 _bits1[9] = value;
541 }
542 }
543
544 public bool isOn
545 {
546 get
547 {
548 return _bits1[10];
549 }
550 set
551 {
552 _bits1[10] = value;
553 }
554 }
555
556 public bool isNPCProperty
557 {
558 get
559 {
560 return _bits1[11];
561 }
562 set
563 {
564 _bits1[11] = value;
565 }
566 }
567
568 public bool isRestrained
569 {
570 get
571 {
572 return _bits1[12];
573 }
574 set
575 {
576 _bits1[12] = value;
577 }
578 }
579
580 public bool isRoofItem
581 {
582 get
583 {
584 return _bits1[13];
585 }
586 set
587 {
588 _bits1[13] = value;
589 }
590 }
591
592 public bool isMasked
593 {
594 get
595 {
596 return _bits1[14];
597 }
598 set
599 {
600 _bits1[14] = value;
601 }
602 }
603
605 {
606 get
607 {
608 return _bits1[15];
609 }
610 set
611 {
612 _bits1[15] = value;
613 }
614 }
615
616 public bool isImported
617 {
618 get
619 {
620 return _bits1[16];
621 }
622 set
623 {
624 _bits1[16] = value;
625 }
626 }
627
628 public bool autoRefuel
629 {
630 get
631 {
632 return _bits1[17];
633 }
634 set
635 {
636 _bits1[17] = value;
637 }
638 }
639
641 {
642 get
643 {
644 return _bits1[18];
645 }
646 set
647 {
648 _bits1[18] = value;
649 }
650 }
651
652 public bool isFloating
653 {
654 get
655 {
656 return _bits1[19];
657 }
658 set
659 {
660 _bits1[19] = value;
661 }
662 }
663
664 public bool isWeightChanged
665 {
666 get
667 {
668 return _bits1[20];
669 }
670 set
671 {
672 _bits1[20] = value;
673 }
674 }
675
676 public bool isFireproof
677 {
678 get
679 {
680 return _bits1[21];
681 }
682 set
683 {
684 _bits1[21] = value;
685 }
686 }
687
688 public bool isAcidproof
689 {
690 get
691 {
692 return _bits1[22];
693 }
694 set
695 {
696 _bits1[22] = value;
697 }
698 }
699
700 public bool isReplica
701 {
702 get
703 {
704 return _bits1[23];
705 }
706 set
707 {
708 _bits1[23] = value;
709 }
710 }
711
712 public bool isSummon
713 {
714 get
715 {
716 return _bits1[24];
717 }
718 set
719 {
720 _bits1[24] = value;
721 }
722 }
723
724 public bool isElemental
725 {
726 get
727 {
728 return _bits1[25];
729 }
730 set
731 {
732 _bits1[25] = value;
733 }
734 }
735
736 public bool isBroken
737 {
738 get
739 {
740 return _bits1[26];
741 }
742 set
743 {
744 _bits1[26] = value;
745 }
746 }
747
748 public bool isSubsetCard
749 {
750 get
751 {
752 return _bits1[27];
753 }
754 set
755 {
756 _bits1[27] = value;
757 }
758 }
759
760 public bool noSnow
761 {
762 get
763 {
764 return _bits1[28];
765 }
766 set
767 {
768 _bits1[28] = value;
769 }
770 }
771
772 public bool noMove
773 {
774 get
775 {
776 return _bits1[29];
777 }
778 set
779 {
780 _bits1[29] = value;
781 }
782 }
783
784 public bool isGifted
785 {
786 get
787 {
788 return _bits1[30];
789 }
790 set
791 {
792 _bits1[30] = value;
793 }
794 }
795
796 public bool isCrafted
797 {
798 get
799 {
800 return _bits1[31];
801 }
802 set
803 {
804 _bits1[31] = value;
805 }
806 }
807
808 public bool isLostProperty
809 {
810 get
811 {
812 return _bits2[0];
813 }
814 set
815 {
816 _bits2[0] = value;
817 }
818 }
819
820 public bool noShadow
821 {
822 get
823 {
824 return _bits2[1];
825 }
826 set
827 {
828 _bits2[1] = value;
829 }
830 }
831
832 public bool noSell
833 {
834 get
835 {
836 return _bits2[2];
837 }
838 set
839 {
840 _bits2[2] = value;
841 }
842 }
843
844 public bool isLeashed
845 {
846 get
847 {
848 return _bits2[3];
849 }
850 set
851 {
852 _bits2[3] = value;
853 }
854 }
855
856 public bool isStolen
857 {
858 get
859 {
860 return _bits2[4];
861 }
862 set
863 {
864 _bits2[4] = value;
865 }
866 }
867
868 public bool isSale
869 {
870 get
871 {
872 return _bits2[5];
873 }
874 set
875 {
876 _bits2[5] = value;
877 }
878 }
879
880 public bool isCopy
881 {
882 get
883 {
884 return _bits2[6];
885 }
886 set
887 {
888 _bits2[6] = value;
889 }
890 }
891
892 public bool isRestocking
893 {
894 get
895 {
896 return _bits2[7];
897 }
898 set
899 {
900 _bits2[7] = value;
901 }
902 }
903
904 public bool hasSpawned
905 {
906 get
907 {
908 return _bits2[8];
909 }
910 set
911 {
912 _bits2[8] = value;
913 }
914 }
915
916 public bool isScaled
917 {
918 get
919 {
920 return _bits2[9];
921 }
922 set
923 {
924 _bits2[9] = value;
925 }
926 }
927
928 public bool isFav
929 {
930 get
931 {
932 return _bits2[10];
933 }
934 set
935 {
936 _bits2[10] = value;
937 }
938 }
939
940 public bool isHatchling
941 {
942 get
943 {
944 return _bits2[11];
945 }
946 set
947 {
948 _bits2[11] = value;
949 }
950 }
951
952 public bool isBackerContent => c_idBacker != 0;
953
955 {
956 get
957 {
958 if (!isBackerContent)
959 {
960 return null;
961 }
962 return EClass.sources.backers.map.TryGetValue(c_idBacker);
963 }
964 }
965
967 {
968 get
969 {
970 return GetInt(9).ToEnum<BedType>();
971 }
972 set
973 {
974 SetInt(9, (int)value);
975 }
976 }
977
978 public int c_equippedSlot
979 {
980 get
981 {
982 return GetInt(6);
983 }
984 set
985 {
986 SetInt(6, value);
987 }
988 }
989
990 public int c_lockLv
991 {
992 get
993 {
994 return GetInt(50);
995 }
996 set
997 {
998 SetInt(50, value);
999 }
1000 }
1001
1003 {
1004 get
1005 {
1006 return GetInt(12).ToEnum<Hostility>();
1007 }
1008 set
1009 {
1010 SetInt(12, (int)value);
1011 }
1012 }
1013
1015 {
1016 get
1017 {
1018 return GetInt(61).ToEnum<MinionType>();
1019 }
1020 set
1021 {
1022 SetInt(61, (int)value);
1023 }
1024 }
1025
1026 public int c_vomit
1027 {
1028 get
1029 {
1030 return GetInt(13);
1031 }
1032 set
1033 {
1034 SetInt(13, value);
1035 }
1036 }
1037
1038 public bool c_wasInPcParty
1039 {
1040 get
1041 {
1042 return GetInt(103) != 0;
1043 }
1044 set
1045 {
1046 SetInt(103, value ? 1 : 0);
1047 }
1048 }
1049
1050 public bool c_isImportant
1051 {
1052 get
1053 {
1054 return GetInt(109) != 0;
1055 }
1056 set
1057 {
1058 SetInt(109, value ? 1 : 0);
1059 }
1060 }
1061
1062 public bool c_lockedHard
1063 {
1064 get
1065 {
1066 return GetInt(63) != 0;
1067 }
1068 set
1069 {
1070 SetInt(63, value ? 1 : 0);
1071 }
1072 }
1073
1074 public bool c_revealLock
1075 {
1076 get
1077 {
1078 return GetInt(64) != 0;
1079 }
1080 set
1081 {
1082 SetInt(64, value ? 1 : 0);
1083 }
1084 }
1085
1086 public bool c_isTrained
1087 {
1088 get
1089 {
1090 return GetInt(120) != 0;
1091 }
1092 set
1093 {
1094 SetInt(120, value ? 1 : 0);
1095 }
1096 }
1097
1098 public bool c_isPrayed
1099 {
1100 get
1101 {
1102 return GetInt(121) != 0;
1103 }
1104 set
1105 {
1106 SetInt(121, value ? 1 : 0);
1107 }
1108 }
1109
1111 {
1112 get
1113 {
1114 return GetInt(122) != 0;
1115 }
1116 set
1117 {
1118 SetInt(122, value ? 1 : 0);
1119 }
1120 }
1121
1122 public int c_lightColor
1123 {
1124 get
1125 {
1126 return GetInt(5);
1127 }
1128 set
1129 {
1130 Mod();
1131 SetInt(5, value);
1132 }
1133 }
1134
1135 public Color LightColor => new Color((float)(c_lightColor / 1024 * 8) / 256f, (float)(c_lightColor % 1024 / 32 * 8) / 256f, (float)(c_lightColor % 32 * 8) / 256f, 1f);
1136
1137 public int c_uidZone
1138 {
1139 get
1140 {
1141 return GetInt(10);
1142 }
1143 set
1144 {
1145 Mod();
1146 SetInt(10, value);
1147 }
1148 }
1149
1150 public int c_uidRefCard
1151 {
1152 get
1153 {
1154 return GetInt(11);
1155 }
1156 set
1157 {
1158 Mod();
1159 SetInt(11, value);
1160 }
1161 }
1162
1163 public int c_priceFix
1164 {
1165 get
1166 {
1167 return GetInt(21);
1168 }
1169 set
1170 {
1171 SetInt(21, value);
1172 }
1173 }
1174
1175 public int c_priceAdd
1176 {
1177 get
1178 {
1179 return GetInt(29);
1180 }
1181 set
1182 {
1183 SetInt(29, value);
1184 }
1185 }
1186
1187 public int c_priceCopy
1188 {
1189 get
1190 {
1191 return GetInt(124);
1192 }
1193 set
1194 {
1195 SetInt(124, value);
1196 }
1197 }
1198
1199 public int c_fixedValue
1200 {
1201 get
1202 {
1203 return GetInt(131);
1204 }
1205 set
1206 {
1207 SetInt(131, value);
1208 }
1209 }
1210
1211 public int c_uidAttune
1212 {
1213 get
1214 {
1215 return GetInt(133);
1216 }
1217 set
1218 {
1219 Mod();
1220 SetInt(133, value);
1221 }
1222 }
1223
1224 public int c_dyeMat
1225 {
1226 get
1227 {
1228 return GetInt(3);
1229 }
1230 set
1231 {
1232 SetInt(3, value);
1233 }
1234 }
1235
1237 {
1238 get
1239 {
1240 return GetInt(4).ToEnum<VisitorState>();
1241 }
1242 set
1243 {
1244 SetInt(4, (int)value);
1245 }
1246 }
1247
1249 {
1250 get
1251 {
1252 return GetInt(53).ToEnum<RescueState>();
1253 }
1254 set
1255 {
1256 SetInt(53, (int)value);
1257 }
1258 }
1259
1261 {
1262 get
1263 {
1264 return GetInt(65).ToEnum<BossType>();
1265 }
1266 set
1267 {
1268 SetInt(65, (int)value);
1269 }
1270 }
1271
1273 {
1274 get
1275 {
1276 return GetInt(22);
1277 }
1278 set
1279 {
1280 SetInt(22, value);
1281 }
1282 }
1283
1285 {
1286 get
1287 {
1288 return GetInt(130);
1289 }
1290 set
1291 {
1292 SetInt(130, value);
1293 }
1294 }
1295
1296 public int c_IDTState
1297 {
1298 get
1299 {
1300 return GetInt(2);
1301 }
1302 set
1303 {
1304 SetInt(2, value);
1305 }
1306 }
1307
1308 public int c_charges
1309 {
1310 get
1311 {
1312 return GetInt(7);
1313 }
1314 set
1315 {
1316 SetInt(7, value);
1317 }
1318 }
1319
1320 public int c_bill
1321 {
1322 get
1323 {
1324 return GetInt(23);
1325 }
1326 set
1327 {
1328 SetInt(23, value);
1329 }
1330 }
1331
1332 public int c_invest
1333 {
1334 get
1335 {
1336 return GetInt(28);
1337 }
1338 set
1339 {
1340 SetInt(28, value);
1341 }
1342 }
1343
1344 public int c_seed
1345 {
1346 get
1347 {
1348 return GetInt(33);
1349 }
1350 set
1351 {
1352 SetInt(33, value);
1353 }
1354 }
1355
1356 public int c_allowance
1357 {
1358 get
1359 {
1360 return GetInt(114);
1361 }
1362 set
1363 {
1364 SetInt(114, value);
1365 }
1366 }
1367
1368 public int c_fur
1369 {
1370 get
1371 {
1372 return GetInt(62);
1373 }
1374 set
1375 {
1376 SetInt(62, value);
1377 }
1378 }
1379
1380 public int c_dateCooked
1381 {
1382 get
1383 {
1384 return GetInt(66);
1385 }
1386 set
1387 {
1388 SetInt(66, value);
1389 }
1390 }
1391
1392 public int c_lockedAge
1393 {
1394 get
1395 {
1396 return GetInt(38);
1397 }
1398 set
1399 {
1400 SetInt(38, value);
1401 }
1402 }
1403
1405 {
1406 get
1407 {
1408 return GetInt(8);
1409 }
1410 set
1411 {
1412 SetInt(8, value);
1413 }
1414 }
1415
1416 public int c_weight
1417 {
1418 get
1419 {
1420 return GetInt(1);
1421 }
1422 set
1423 {
1424 SetInt(1, value);
1425 }
1426 }
1427
1428 public int c_diceDim
1429 {
1430 get
1431 {
1432 return GetInt(14);
1433 }
1434 set
1435 {
1436 SetInt(14, value);
1437 }
1438 }
1439
1441 {
1442 get
1443 {
1444 return GetInt(15);
1445 }
1446 set
1447 {
1448 SetInt(15, value);
1449 }
1450 }
1451
1453 {
1454 get
1455 {
1456 return GetInt(16);
1457 }
1458 set
1459 {
1460 SetInt(16, value);
1461 }
1462 }
1463
1465 {
1466 get
1467 {
1468 return GetInt(17);
1469 }
1470 set
1471 {
1472 SetInt(17, value);
1473 }
1474 }
1475
1476 public int c_idBacker
1477 {
1478 get
1479 {
1480 return GetInt(52);
1481 }
1482 set
1483 {
1484 SetInt(52, value);
1485 }
1486 }
1487
1488 public int c_uidMaster
1489 {
1490 get
1491 {
1492 return GetInt(54);
1493 }
1494 set
1495 {
1496 SetInt(54, value);
1497 }
1498 }
1499
1500 public int c_ammo
1501 {
1502 get
1503 {
1504 return GetInt(27);
1505 }
1506 set
1507 {
1508 SetInt(27, value);
1509 }
1510 }
1511
1512 public int c_daysWithGod
1513 {
1514 get
1515 {
1516 return GetInt(57);
1517 }
1518 set
1519 {
1520 SetInt(57, value);
1521 }
1522 }
1523
1524 public int c_daysWithPC
1525 {
1526 get
1527 {
1528 return GetInt(67);
1529 }
1530 set
1531 {
1532 SetInt(67, value);
1533 }
1534 }
1535
1536 public string c_idPortrait
1537 {
1538 get
1539 {
1540 return GetStr(9);
1541 }
1542 set
1543 {
1544 SetStr(9, value);
1545 }
1546 }
1547
1548 public string c_idRace
1549 {
1550 get
1551 {
1552 return GetStr(3);
1553 }
1554 set
1555 {
1556 SetStr(3, value);
1557 }
1558 }
1559
1560 public string c_idJob
1561 {
1562 get
1563 {
1564 return GetStr(4);
1565 }
1566 set
1567 {
1568 SetStr(4, value);
1569 }
1570 }
1571
1572 public string c_idTone
1573 {
1574 get
1575 {
1576 return GetStr(22);
1577 }
1578 set
1579 {
1580 SetStr(22, value);
1581 }
1582 }
1583
1584 public string c_color
1585 {
1586 get
1587 {
1588 return GetStr(8);
1589 }
1590 set
1591 {
1592 SetStr(8, value);
1593 }
1594 }
1595
1597 {
1598 get
1599 {
1600 return GetStr(13);
1601 }
1602 set
1603 {
1604 SetStr(13, value);
1605 }
1606 }
1607
1608 public string c_idTalk
1609 {
1610 get
1611 {
1612 return GetStr(21);
1613 }
1614 set
1615 {
1616 SetStr(21, value);
1617 }
1618 }
1619
1620 public string c_idDeity
1621 {
1622 get
1623 {
1624 return GetStr(26);
1625 }
1626 set
1627 {
1628 SetStr(26, value);
1629 }
1630 }
1631
1632 public string c_altName
1633 {
1634 get
1635 {
1636 return GetStr(1);
1637 }
1638 set
1639 {
1640 SetStr(1, value);
1641 }
1642 }
1643
1644 public string c_altName2
1645 {
1646 get
1647 {
1648 return GetStr(2);
1649 }
1650 set
1651 {
1652 SetStr(2, value);
1653 }
1654 }
1655
1656 public string c_extraNameRef
1657 {
1658 get
1659 {
1660 return GetStr(12);
1661 }
1662 set
1663 {
1664 SetStr(12, value);
1665 }
1666 }
1667
1668 public string c_refText
1669 {
1670 get
1671 {
1672 return GetStr(10);
1673 }
1674 set
1675 {
1676 SetStr(10, value);
1677 }
1678 }
1679
1680 public string c_idRefName
1681 {
1682 get
1683 {
1684 return GetStr(7);
1685 }
1686 set
1687 {
1688 SetStr(7, value);
1689 }
1690 }
1691
1692 public string c_idRidePCC
1693 {
1694 get
1695 {
1696 return GetStr(55);
1697 }
1698 set
1699 {
1700 SetStr(55, value);
1701 }
1702 }
1703
1704 public string c_idAbility
1705 {
1706 get
1707 {
1708 return GetStr(50);
1709 }
1710 set
1711 {
1712 SetStr(50, value);
1713 }
1714 }
1715
1716 public string c_context
1717 {
1718 get
1719 {
1720 return GetStr(20);
1721 }
1722 set
1723 {
1724 SetStr(20, value);
1725 }
1726 }
1727
1728 public string c_idEditor
1729 {
1730 get
1731 {
1732 return GetStr(27);
1733 }
1734 set
1735 {
1736 SetStr(27, value);
1737 }
1738 }
1739
1740 public string c_editorTags
1741 {
1742 get
1743 {
1744 return GetStr(28);
1745 }
1746 set
1747 {
1748 SetStr(28, value);
1749 }
1750 }
1751
1752 public string c_editorTraitVal
1753 {
1754 get
1755 {
1756 return GetStr(25);
1757 }
1758 set
1759 {
1760 SetStr(25, value);
1761 }
1762 }
1763
1764 public string c_idTrait
1765 {
1766 get
1767 {
1768 return GetStr(29);
1769 }
1770 set
1771 {
1772 SetStr(29, value);
1773 }
1774 }
1775
1776 public string c_idRefCard
1777 {
1778 get
1779 {
1780 return GetStr(5);
1781 }
1782 set
1783 {
1784 SetStr(5, value);
1785 }
1786 }
1787
1788 public string c_idRefCard2
1789 {
1790 get
1791 {
1792 return GetStr(6);
1793 }
1794 set
1795 {
1796 SetStr(6, value);
1797 }
1798 }
1799
1800 public string c_note
1801 {
1802 get
1803 {
1804 return GetStr(51);
1805 }
1806 set
1807 {
1808 SetStr(51, value);
1809 }
1810 }
1811
1813 {
1814 get
1815 {
1816 return GetObj<UniqueData>(6);
1817 }
1818 set
1819 {
1820 SetObj(6, value);
1821 }
1822 }
1823
1825 {
1826 get
1827 {
1828 return GetObj<Thing>(9);
1829 }
1830 set
1831 {
1832 SetObj(9, value);
1833 }
1834 }
1835
1836 public List<SocketData> socketList
1837 {
1838 get
1839 {
1840 return GetObj<List<SocketData>>(17);
1841 }
1842 set
1843 {
1844 SetObj(17, value);
1845 }
1846 }
1847
1849 {
1850 get
1851 {
1852 return GetObj<Thing>(10);
1853 }
1854 set
1855 {
1856 SetObj(10, value);
1857 }
1858 }
1859
1861 {
1862 get
1863 {
1864 return GetObj<Window.SaveData>(2);
1865 }
1866 set
1867 {
1868 SetObj(2, value);
1869 }
1870 }
1871
1873 {
1874 get
1875 {
1876 return GetObj<CharaUpgrade>(11);
1877 }
1878 set
1879 {
1880 SetObj(11, value);
1881 }
1882 }
1883
1885 {
1886 get
1887 {
1888 return GetObj<LoveData>(20);
1889 }
1890 set
1891 {
1892 SetObj(20, value);
1893 }
1894 }
1895
1897 {
1898 get
1899 {
1900 return GetObj<CharaGenes>(15);
1901 }
1902 set
1903 {
1904 SetObj(15, value);
1905 }
1906 }
1907
1908 public List<int> c_corruptionHistory
1909 {
1910 get
1911 {
1912 return GetObj<List<int>>(16);
1913 }
1914 set
1915 {
1916 SetObj(16, value);
1917 }
1918 }
1919
1921 {
1922 get
1923 {
1924 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1925 }
1926 set
1927 {
1928 SetObj(12, value);
1929 }
1930 }
1931
1932 public DNA c_DNA
1933 {
1934 get
1935 {
1936 return GetObj<DNA>(14);
1937 }
1938 set
1939 {
1940 SetObj(14, value);
1941 }
1942 }
1943
1945 {
1946 get
1947 {
1948 return GetObj<CharaList>(13);
1949 }
1950 set
1951 {
1952 SetObj(13, value);
1953 }
1954 }
1955
1957 {
1958 get
1959 {
1960 return GetObj<MixedFoodData>(18);
1961 }
1962 set
1963 {
1964 SetObj(18, value);
1965 }
1966 }
1967
1969 {
1970 get
1971 {
1972 return GetObj<Thing>(19);
1973 }
1974 set
1975 {
1976 SetObj(19, value);
1977 }
1978 }
1979
1980 public byte[] c_textureData
1981 {
1982 get
1983 {
1984 return GetObj<byte[]>(4);
1985 }
1986 set
1987 {
1988 SetObj(4, value);
1989 }
1990 }
1991
1993
1994 public int invX
1995 {
1996 get
1997 {
1998 return pos.x;
1999 }
2000 set
2001 {
2002 pos.x = value;
2003 }
2004 }
2005
2006 public int invY
2007 {
2008 get
2009 {
2010 return pos.z;
2011 }
2012 set
2013 {
2014 pos.z = value;
2015 }
2016 }
2017
2019 {
2020 get
2021 {
2022 object obj;
2023 if (!c_idRefCard.IsEmpty())
2024 {
2025 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
2026 if (obj == null)
2027 {
2028 return EClass.sources.cards.map["ash3"];
2029 }
2030 }
2031 else
2032 {
2033 obj = null;
2034 }
2035 return (CardRow)obj;
2036 }
2037 }
2038
2040 {
2041 get
2042 {
2043 object obj;
2044 if (!c_idRefCard2.IsEmpty())
2045 {
2046 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
2047 if (obj == null)
2048 {
2049 return EClass.sources.cards.map["ash3"];
2050 }
2051 }
2052 else
2053 {
2054 obj = null;
2055 }
2056 return (CardRow)obj;
2057 }
2058 }
2059
2060 public int ExpToNext => (int)Math.Min((50 + (long)LV * 30L) * (100 - Evalue(403)) / 100, 99999999L);
2061
2062 public int DefaultLV => sourceCard.LV;
2063
2065 {
2066 get
2067 {
2068 if (dirtyWeight)
2069 {
2070 _childrenWeight = 0;
2071 if (!(trait is TraitMagicChest))
2072 {
2073 foreach (Thing thing in things)
2074 {
2076 }
2077 dirtyWeight = false;
2078 (parent as Card)?.SetDirtyWeight();
2079 if (isChara && IsPCFaction)
2080 {
2081 Chara.CalcBurden();
2082 }
2083 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2084 {
2085 _childrenWeight = 10000000;
2086 }
2087 }
2088 }
2089 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2090 }
2091 }
2092
2094
2096
2097 public virtual int SelfWeight => 1000;
2098
2099 public virtual int WeightLimit => 500000;
2100
2102
2104
2105 public virtual string AliasMaterialOnCreate => DefaultMaterial.alias;
2106
2107 public Cell Cell => pos.cell;
2108
2109 public virtual Thing Thing
2110 {
2111 get
2112 {
2113 if (!isThing)
2114 {
2115 return null;
2116 }
2117 return (Thing)this;
2118 }
2119 }
2120
2121 public virtual Chara Chara
2122 {
2123 get
2124 {
2125 if (!isChara)
2126 {
2127 return null;
2128 }
2129 return (Chara)this;
2130 }
2131 }
2132
2133 public virtual bool isThing => false;
2134
2135 public virtual bool isChara => false;
2136
2137 public bool ExistsOnMap => parent == EClass._zone;
2138
2139 public virtual bool isSynced => renderer.isSynced;
2140
2142
2143 public bool IsUnique => rarity == Rarity.Artifact;
2144
2145 public bool IsPowerful
2146 {
2147 get
2148 {
2149 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2150 {
2151 return !IsPCFactionOrMinion;
2152 }
2153 return false;
2154 }
2155 }
2156
2157 public bool IsImportant => sourceCard.HasTag(CTAG.important);
2158
2159 public virtual SourcePref Pref => sourceCard.pref;
2160
2161 public virtual bool IsDeadOrSleeping => false;
2162
2163 public virtual bool IsDisabled => false;
2164
2165 public virtual bool IsMoving => false;
2166
2167 public virtual bool flipX
2168 {
2169 get
2170 {
2171 if (Tiles.Length == 1)
2172 {
2173 return dir % 2 == 1;
2174 }
2175 return false;
2176 }
2177 }
2178
2179 public virtual bool IsAliveInCurrentZone => ExistsOnMap;
2180
2181 public virtual string actorPrefab => "ThingActor";
2182
2183 public virtual CardRow sourceCard => null;
2184
2186
2187 public virtual RenderRow TileRow => sourceCard;
2188
2190
2191 public string Name => GetName(NameStyle.Full);
2192
2193 public string NameSimple => GetName(NameStyle.Simple);
2194
2195 public string NameOne => GetName(NameStyle.Full, 1);
2196
2197 public virtual bool IsPC => false;
2198
2199 public bool _IsPC => GetInt(56) != 0;
2200
2201 public virtual bool IsPCC => false;
2202
2203 public virtual bool IsPCParty => false;
2204
2205 public virtual bool IsMinion => false;
2206
2207 public virtual bool IsPCPartyMinion => false;
2208
2209 public virtual bool IsPCFactionMinion => false;
2210
2211 public virtual bool IsMultisize
2212 {
2213 get
2214 {
2216 {
2217 return IsInstalled;
2218 }
2219 return false;
2220 }
2221 }
2222
2223 public bool IsToolbelt => category.slot == 44;
2224
2225 public bool IsLightsource => category.slot == 45;
2226
2227 public bool IsEquipment => category.slot != 0;
2228
2229 public bool IsFood => category.IsChildOf("food");
2230
2232 {
2233 get
2234 {
2235 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2236 {
2237 return id == "grass";
2238 }
2239 return true;
2240 }
2241 }
2242
2243 public bool ShowFoodEnc
2244 {
2245 get
2246 {
2248 {
2249 if (Evalue(10) > 0)
2250 {
2252 }
2253 return false;
2254 }
2255 return true;
2256 }
2257 }
2258
2259 public bool IsWeapon
2260 {
2261 get
2262 {
2263 if (!IsMeleeWeapon)
2264 {
2265 return IsRangedWeapon;
2266 }
2267 return true;
2268 }
2269 }
2270
2272 {
2273 get
2274 {
2275 if (category.slot == 0)
2276 {
2277 return IsRangedWeapon;
2278 }
2279 return true;
2280 }
2281 }
2282
2284 {
2285 get
2286 {
2287 if (category.slot == 0 && !IsRangedWeapon)
2288 {
2289 return IsAmmo;
2290 }
2291 return true;
2292 }
2293 }
2294
2295 public bool IsMeleeWeapon => category.IsChildOf("melee");
2296
2298
2299 public bool IsThrownWeapon => sourceCard.HasTag(CTAG.throwWeapon);
2300
2301 public bool IsAmmo => trait is TraitAmmo;
2302
2303 public bool IsAgent => this == EClass.player.Agent;
2304
2305 public bool IsFurniture => category.IsChildOf("furniture");
2306
2307 public bool IsBlessed => blessedState >= BlessedState.Blessed;
2308
2309 public bool IsCursed => blessedState <= BlessedState.Cursed;
2310
2312 {
2313 get
2314 {
2315 if (HasElement(1274))
2316 {
2317 if (!IsPC)
2318 {
2319 return HasTag(CTAG.allowDevour);
2320 }
2321 return true;
2322 }
2323 return false;
2324 }
2325 }
2326
2328 {
2329 get
2330 {
2331 if (isRestrained)
2332 {
2333 return IsPCFaction;
2334 }
2335 return false;
2336 }
2337 }
2338
2339 public virtual bool IsPCFaction => false;
2340
2342 {
2343 get
2344 {
2345 if (!IsPCFaction)
2346 {
2347 return IsPCFactionMinion;
2348 }
2349 return true;
2350 }
2351 }
2352
2353 public virtual bool IsGlobal => false;
2354
2355 public virtual int MaxDecay => 1000;
2356
2357 public bool IsDecayed => decay > MaxDecay;
2358
2359 public bool IsRotting => decay >= MaxDecay / 4 * 3;
2360
2361 public bool IsFresn => decay < MaxDecay / 4;
2362
2363 public virtual int MaxHP => 100;
2364
2365 public virtual int Power => Mathf.Max(20, EClass.curve(GetTotalQuality() * 10, 400, 100));
2366
2367 public int FameLv
2368 {
2369 get
2370 {
2371 if (!IsPC)
2372 {
2373 return LV;
2374 }
2375 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2376 }
2377 }
2378
2379 public virtual int[] Tiles => sourceCard._tiles;
2380
2381 public virtual int PrefIndex
2382 {
2383 get
2384 {
2385 if (Tiles.Length < 3)
2386 {
2387 return dir % 2;
2388 }
2389 return dir;
2390 }
2391 }
2392
2393 public bool IsVariation => sourceCard.origin != null;
2394
2395 public virtual int DV => elements.Value(64);
2396
2397 public virtual int PV => elements.Value(65);
2398
2399 public int HIT => elements.Value(66);
2400
2401 public int DMG => elements.Value(67);
2402
2403 public int STR => elements.Value(70);
2404
2405 public int DEX => elements.Value(72);
2406
2407 public int END => elements.Value(71);
2408
2409 public int PER => elements.Value(73);
2410
2411 public int LER => elements.Value(74);
2412
2413 public int WIL => elements.Value(75);
2414
2415 public int MAG => elements.Value(76);
2416
2417 public int CHA => elements.Value(77);
2418
2419 public int INT => elements.Value(80);
2420
2421 public int LUC => elements.Value(78);
2422
2423 public int W
2424 {
2425 get
2426 {
2427 if (dir % 2 != 0)
2428 {
2429 return sourceCard.H;
2430 }
2431 return sourceCard.W;
2432 }
2433 }
2434
2435 public int H
2436 {
2437 get
2438 {
2439 if (dir % 2 != 0)
2440 {
2441 return sourceCard.W;
2442 }
2443 return sourceCard.H;
2444 }
2445 }
2446
2447 public bool IsIdentified => c_IDTState == 0;
2448
2449 public string TextRarity => Lang.GetList("quality")[Mathf.Clamp((int)(rarity + 1), 0, 5)];
2450
2451 public bool IsInstalled => placeState == PlaceState.installed;
2452
2453 public bool IsMale
2454 {
2455 get
2456 {
2457 if (bio != null)
2458 {
2459 return bio.gender == 2;
2460 }
2461 return false;
2462 }
2463 }
2464
2465 public bool IsNegativeGift
2466 {
2467 get
2468 {
2469 if (!HasTag(CTAG.neg))
2470 {
2471 return blessedState <= BlessedState.Cursed;
2472 }
2473 return true;
2474 }
2475 }
2476
2478
2480 {
2481 get
2482 {
2483 if (!IsPC)
2484 {
2485 return null;
2486 }
2488 }
2489 }
2490
2492
2493 public virtual bool HasHost => false;
2494
2495 public int Quality => Evalue(2);
2496
2497 public int QualityLv => Quality / 10;
2498
2500 {
2501 get
2502 {
2503 if (_LightData == null)
2504 {
2505 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2506 }
2507 return _LightData;
2508 }
2509 }
2510
2512 {
2513 get
2514 {
2515 if (!isChara || Chara.host == null)
2516 {
2517 return renderer;
2518 }
2519 return Chara.host.renderer;
2520 }
2521 }
2522
2523 public bool ShouldShowMsg
2524 {
2525 get
2526 {
2527 if (IsPC || parent == EClass.pc || isSynced)
2528 {
2529 if (isChara)
2530 {
2531 return !Chara.isDead;
2532 }
2533 return true;
2534 }
2535 return false;
2536 }
2537 }
2538
2539 public bool CanInspect
2540 {
2541 get
2542 {
2543 if (!isDestroyed)
2544 {
2545 return ExistsOnMap;
2546 }
2547 return false;
2548 }
2549 }
2550
2551 public string InspectName => Name;
2552
2554
2556
2557 public bool GetBool(string id)
2558 {
2559 return GetBool(id.GetHashCode());
2560 }
2561
2562 public void SetBool(string id, bool enable)
2563 {
2564 SetBool(id.GetHashCode(), enable);
2565 }
2566
2567 public int GetInt(string id, int? defaultInt = null)
2568 {
2569 int num = GetInt(id.GetHashCode(), defaultInt);
2570 if (this != EClass.game?.player?.chara)
2571 {
2572 return num;
2573 }
2574 return EClass.player.dialogFlags.GetValueOrDefault(id, num);
2575 }
2576
2577 public void AddInt(string id, int value)
2578 {
2579 AddInt(id.GetHashCode(), value);
2580 if (this == EClass.game?.player?.chara)
2581 {
2582 EClass.player.dialogFlags[id] = GetInt(id.GetHashCode());
2583 }
2584 }
2585
2586 public void SetInt(string id, int value = 0)
2587 {
2588 SetInt(id.GetHashCode(), value);
2589 if (this == EClass.game?.player?.chara)
2590 {
2591 EClass.player.dialogFlags[id] = value;
2592 }
2593 }
2594
2595 public string GetStr(string id, string defaultStr = null)
2596 {
2597 return GetStr(id.GetHashCode(), defaultStr);
2598 }
2599
2600 public void SetStr(string id, string value = null)
2601 {
2602 SetStr(id.GetHashCode(), value);
2603 }
2604
2605 public T GetObj<T>(string id)
2606 {
2607 return GetObj<T>(id.GetHashCode());
2608 }
2609
2610 public void SetObj(string id, object o)
2611 {
2612 SetObj(id.GetHashCode(), o);
2613 }
2614
2615 public T SetObj<T>(string id, object o)
2616 {
2617 return SetObj<T>(id.GetHashCode(), o);
2618 }
2619
2620 public override string ToString()
2621 {
2622 return Name + "/" + pos?.ToString() + "/" + parent;
2623 }
2624
2625 public bool CanReserve(AIAct act)
2626 {
2627 if (reservedAct != null && reservedAct != act)
2628 {
2629 return !reservedAct.IsRunning;
2630 }
2631 return true;
2632 }
2633
2634 public bool TryReserve(AIAct act)
2635 {
2636 if (CanReserve(act))
2637 {
2638 reservedAct = act;
2639 return true;
2640 }
2641 return false;
2642 }
2643
2644 public void Mod()
2645 {
2646 isModified = true;
2647 }
2648
2650 {
2651 if (IsPC)
2652 {
2653 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2654 }
2656 {
2657 return Window.dictData.TryGetValue("ChestMerchant");
2658 }
2659 return c_windowSaveData;
2660 }
2661
2663 {
2664 if ((IsUnique && !HasTag(CTAG.allowIngredient) && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2665 {
2666 return true;
2667 }
2668 if (parent is Card card)
2669 {
2670 if (card.trait is TraitChestMerchant)
2671 {
2672 return true;
2673 }
2674 if (card.isSale || !card.trait.CanUseContent)
2675 {
2676 return true;
2677 }
2678 Window.SaveData windowSaveData = card.GetWindowSaveData();
2679 if (windowSaveData != null)
2680 {
2681 return windowSaveData.excludeCraft;
2682 }
2683 }
2684 return false;
2685 }
2686
2687 public void SetDirtyWeight()
2688 {
2690 {
2691 EClass.player.wasDirtyWeight = true;
2692 }
2693 dirtyWeight = true;
2694 (parent as Card)?.SetDirtyWeight();
2695 }
2696
2697 public void ChangeWeight(int a)
2698 {
2699 c_weight = a;
2700 isWeightChanged = true;
2702 }
2703
2704 public int Evalue(int ele)
2705 {
2706 return elements.Value(ele);
2707 }
2708
2709 public int Evalue(int ele, bool ignoreGlobalElement)
2710 {
2711 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2712 {
2713 return elements.Value(ele);
2714 }
2715 return 0;
2716 }
2717
2718 public int EvalueMax(int ele, int min = 0)
2719 {
2720 return Mathf.Max(elements.Value(ele), min);
2721 }
2722
2723 public int Evalue(string alias)
2724 {
2725 return elements.Value(EClass.sources.elements.alias[alias].id);
2726 }
2727
2728 public bool HasTag(CTAG tag)
2729 {
2730 return sourceCard.tag.Contains(tag.ToString());
2731 }
2732
2733 public bool HasEditorTag(EditorTag tag)
2734 {
2735 return c_editorTags?.Contains(tag.ToString()) ?? false;
2736 }
2737
2738 public void AddEditorTag(EditorTag tag)
2739 {
2740 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2741 }
2742
2744 {
2745 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2746 }
2747
2748 public virtual string GetName(NameStyle style, int num = -1)
2749 {
2750 return "Card";
2751 }
2752
2753 public virtual string GetExtraName()
2754 {
2755 return "";
2756 }
2757
2758 public virtual string GetDetail()
2759 {
2760 return sourceCard.GetText("detail", returnNull: true);
2761 }
2762
2763 public int GetBestAttribute()
2764 {
2765 int num = 1;
2766 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2767 {
2768 int num2 = item.Value;
2769 if (isChara && Chara.tempElements != null)
2770 {
2771 num2 -= Chara.tempElements.Value(item.id);
2772 }
2773 if (num2 > num)
2774 {
2775 num = num2;
2776 }
2777 }
2778 return num;
2779 }
2780
2781 public void ModExp(string alias, int a)
2782 {
2783 ModExp(EClass.sources.elements.alias[alias].id, a);
2784 }
2785
2786 public void ModExp(int ele, int a)
2787 {
2788 if (isChara)
2789 {
2790 elements.ModExp(ele, a);
2791 }
2792 }
2793
2794 public void ModExpParty(int ele, int a)
2795 {
2796 if (isChara)
2797 {
2798 if (Chara.party == null)
2799 {
2800 elements.ModExp(ele, a);
2801 }
2802 else
2803 {
2804 Chara.party.ModExp(ele, a);
2805 }
2806 }
2807 }
2808
2809 public bool IsChildOf(Card c)
2810 {
2811 return GetRootCard() == c;
2812 }
2813
2814 public T FindTool<T>() where T : Trait
2815 {
2816 if (IsPC)
2817 {
2818 return Tool?.trait as T;
2819 }
2820 return things.Find<T>()?.trait as T;
2821 }
2822
2824 private void _OnSerializing(StreamingContext context)
2825 {
2826 _x = pos.x;
2827 _z = pos.z;
2828 _ints[0] = _bits1.ToInt();
2829 _ints[2] = _bits2.ToInt();
2831 OnSerializing();
2832 }
2833
2834 protected virtual void OnSerializing()
2835 {
2836 }
2837
2839 private void _OnDeserialized(StreamingContext context)
2840 {
2841 if (version < 2 && sockets != null)
2842 {
2843 for (int i = 0; i < sockets.Count; i++)
2844 {
2845 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2846 }
2847 }
2848 _bits1.SetInt(_ints[0]);
2849 _bits2.SetInt(_ints[2]);
2851 pos.Set(_x, _z);
2852 SetSource();
2853 things.SetOwner(this);
2854 elements.SetOwner(this, applyFeat: false);
2856 ApplyTrait();
2857 ApplyMaterialElements(remove: false);
2859 foreach (Thing thing in things)
2860 {
2861 thing.parent = this;
2862 }
2863 if (isThing && Num <= 0)
2864 {
2865 isDestroyed = true;
2866 }
2867 if (version < 5)
2868 {
2869 if (version < 3 && isChara && HasElement(1210))
2870 {
2871 elements.ModBase(960, -5 * Evalue(1210));
2872 }
2873 if (version < 4 && isChara && HasElement(1210))
2874 {
2875 elements.ModBase(423, Evalue(1210));
2876 }
2877 if (version < 5)
2878 {
2879 if (isChara && Chara.race.id == "horse" && Chara.body.GetSlot(30, onlyEmpty: false) == null)
2880 {
2883 }
2884 if (isChara && Chara.race.id == "bike" && id != "bike_cub")
2885 {
2886 Rand.SetSeed(uid);
2888 Chara.SetFeat(1423, 1 + EClass.rnd(10));
2889 Rand.SetSeed();
2890 }
2891 }
2892 version = 5;
2893 }
2894 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
2895 }
2896
2897 protected virtual void OnDeserialized()
2898 {
2899 }
2900
2901 public string ReferenceId()
2902 {
2903 return "c" + uid;
2904 }
2905
2906 public void Create(string _id, int _idMat = -1, int genLv = -1)
2907 {
2908 if (CardBlueprint.current != null)
2909 {
2911 CardBlueprint.current = null;
2912 }
2913 else
2914 {
2916 }
2917 id = _id;
2918 Num = 1;
2919 autoRefuel = true;
2920 EClass.game.cards.AssignUID(this);
2921 this.genLv = genLv;
2922 isNew = true;
2923 version = 5;
2924 SetSource();
2926 if (sourceCard.quality != 0)
2927 {
2928 rarity = sourceCard.quality.ToEnum<Rarity>();
2929 }
2930 else if (bp.rarity != Rarity.Random)
2931 {
2932 rarity = bp.rarity;
2933 }
2934 else if ((category.slot != 0 && category.slot != 45 && category.slot != 44) || category.tag.Contains("randomRarity"))
2935 {
2936 if (EClass.rnd(10) == 0)
2937 {
2938 rarity = Rarity.Crude;
2939 }
2940 else if (EClass.rnd(10) == 0)
2941 {
2942 rarity = Rarity.Superior;
2943 }
2944 else if (EClass.rnd(80) == 0)
2945 {
2946 rarity = Rarity.Legendary;
2947 }
2948 else if (EClass.rnd(250) == 0)
2949 {
2950 rarity = Rarity.Mythical;
2951 }
2952 }
2953 if (rarity != Rarity.Normal && category.tag.Contains("fixedRarity"))
2954 {
2955 rarity = Rarity.Normal;
2956 }
2957 LV = DefaultLV;
2958 if (bp.lv != -999)
2959 {
2960 LV = bp.lv;
2961 }
2962 if (id == "microchip")
2963 {
2964 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2965 }
2967 {
2969 }
2970 else
2971 {
2972 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2973 if (_idMat != -1)
2974 {
2975 _material = EClass.sources.materials.map.TryGetValue(_idMat) ?? EClass.sources.materials.map[1];
2976 }
2977 else if (!flag)
2978 {
2979 if (sourceCard.tierGroup == "wood")
2980 {
2981 Debug.Log(id);
2982 }
2984 }
2985 else
2986 {
2988 }
2989 }
2990 idMaterial = _material.id;
2991 things.SetOwner(this);
2992 elements.SetOwner(this, applyFeat: true);
2993 ApplyTrait();
2995 {
2996 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2997 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2998 }
2999 ApplyMaterial();
3000 OnCreate(genLv);
3003 hp = MaxHP;
3004 if (HasTag(CTAG.hidden))
3005 {
3006 SetHidden();
3007 }
3009 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
3010 }
3011
3012 public virtual void OnBeforeCreate()
3013 {
3014 }
3015
3016 public virtual void OnCreate(int genLv)
3017 {
3018 }
3019
3020 public virtual void SetSource()
3021 {
3022 }
3023
3024 public virtual void ApplyEditorTags(EditorTag tag)
3025 {
3026 switch (tag)
3027 {
3028 case EditorTag.Hidden:
3029 SetHidden();
3030 break;
3031 case EditorTag.Empty:
3032 RemoveThings();
3033 break;
3034 case EditorTag.IsOn:
3035 isOn = true;
3036 break;
3037 case EditorTag.IsOff:
3038 isOn = false;
3039 break;
3040 case EditorTag.NoSnow:
3041 noSnow = true;
3042 break;
3043 case EditorTag.Boss:
3044 EClass._zone.Boss = Chara;
3045 break;
3046 }
3047 }
3048
3049 public void ApplyTrait()
3050 {
3051 string str = c_idTrait;
3052 if (str.IsEmpty())
3053 {
3054 if (!sourceCard.trait.IsEmpty())
3055 {
3056 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
3057 }
3058 }
3059 else
3060 {
3061 trait = ClassCache.Create<Trait>(str, "Elin");
3062 }
3063 if (trait == null)
3064 {
3065 trait = (isChara ? new TraitChara() : new Trait());
3066 }
3067 trait.SetOwner(this);
3068 }
3069
3070 public Card SetLv(int a)
3071 {
3072 bool flag = a > LV;
3073 LV = a;
3074 if (!isChara)
3075 {
3076 return this;
3077 }
3078 isScaled = true;
3079 Rand.SetSeed(uid);
3080 ElementContainer elementContainer = new ElementContainer();
3081 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
3082 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
3083 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
3084 foreach (Element value in elements.dict.Values)
3085 {
3086 if (!(value.source.category == "attribute") && !(value.source.category == "skill"))
3087 {
3088 continue;
3089 }
3090 int num = elementContainer.Value(value.id);
3091 if (num != 0)
3092 {
3093 int num2 = num - value.ValueWithoutLink;
3094 if (num2 != 0)
3095 {
3096 elements.ModBase(value.id, num2);
3097 }
3098 }
3099 }
3100 if (flag)
3101 {
3103 }
3104 Rand.SetSeed();
3105 hp = MaxHP;
3106 Chara.mana.value = Chara.mana.max;
3109 return this;
3110 }
3111
3112 public void ClampInitialSkill()
3113 {
3114 if (elements.Base(286) > 50)
3115 {
3116 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
3117 }
3118 }
3119
3120 public void AddExp(int a, bool applyMod = true)
3121 {
3122 if (applyMod)
3123 {
3124 a = a * GetExpMtp() / 100;
3125 }
3126 exp += a;
3127 while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
3128 {
3129 exp -= ExpToNext;
3130 LevelUp();
3131 }
3132 }
3133
3134 public int GetExpMtp()
3135 {
3136 int num = 100;
3137 if (!IsPC)
3138 {
3139 num *= 2;
3140 if (IsPCFaction)
3141 {
3142 num = num * GetAffinityExpBonus() / 100;
3144 {
3145 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
3146 }
3147 }
3148 }
3149 return num * (100 + Evalue(1237) * 30 + Evalue(1273) * 50 + ((Evalue(1275) >= 2) ? 50 : 0)) / 100;
3150 }
3151
3153 {
3154 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
3155 }
3156
3158 {
3160 {
3161 return 100;
3162 }
3163 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
3164 }
3165
3166 public void LevelUp()
3167 {
3168 if (IsPC)
3169 {
3171 {
3172 Msg.Say("demoLimit");
3173 return;
3174 }
3176 Tutorial.Reserve("feat");
3177 }
3178 feat++;
3179 LV++;
3180 Say("dingExp", this);
3181 PlaySound("jingle_lvup");
3182 PlayEffect("aura_heaven");
3183 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
3184 {
3185 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
3186 }
3187 if (IsSlimeEvolvable && Evalue(1274) < 8 && LV >= Evalue(1274) * 5)
3188 {
3189 Chara.SetFeat(1274, Evalue(1274) + 1, msg: true);
3190 }
3191 if (IsPC || !(Chara.race.id == "mutant"))
3192 {
3193 return;
3194 }
3195 int num = Mathf.Min(1 + LV / 5, 20);
3196 for (int i = 0; i < num; i++)
3197 {
3198 if (Evalue(1644) < i + 1)
3199 {
3200 Chara.SetFeat(1644, i + 1, msg: true);
3201 }
3202 }
3203 }
3204
3205 public virtual void ApplyMaterialElements(bool remove)
3206 {
3207 }
3208
3209 public virtual void ApplyMaterial(bool remove = false)
3210 {
3211 _colorInt = 0;
3212 }
3213
3214 public Card ChangeMaterial(int idNew, bool ignoreFixedMaterial = false)
3215 {
3216 return ChangeMaterial(EClass.sources.materials.map.TryGetValue(idNew, 1), ignoreFixedMaterial);
3217 }
3218
3219 public Card ChangeMaterial(string idNew, bool ignoreFixedMaterial = false)
3220 {
3221 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3222 }
3223
3224 public Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial = false)
3225 {
3226 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3227 {
3228 return this;
3229 }
3230 ApplyMaterial(remove: true);
3231 _material = row;
3232 idMaterial = row.id;
3233 decay = 0;
3234 dirtyWeight = true;
3235 Card rootCard = GetRootCard();
3236 if (rootCard != null && rootCard.IsPC)
3237 {
3239 }
3240 if (isThing)
3241 {
3243 }
3244 ApplyMaterial();
3245 return this;
3246 }
3247
3248 public void SetReplica(bool on)
3249 {
3250 isReplica = true;
3251 ChangeMaterial("granite");
3252 }
3253
3254 public Thing Add(string id, int num = 1, int lv = 1)
3255 {
3256 if (num == 0)
3257 {
3258 num = 1;
3259 }
3260 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3261 }
3262
3264 {
3265 return AddThing(c as Thing);
3266 }
3267
3268 public void RemoveCard(Card c)
3269 {
3270 RemoveThing(c as Thing);
3271 }
3272
3273 public void NotifyAddThing(Thing t, int num)
3274 {
3275 }
3276
3277 public Thing AddThing(string id, int lv = -1)
3278 {
3279 return AddThing(ThingGen.Create(id, -1, (lv == -1) ? LV : lv));
3280 }
3281
3282 public Thing AddThing(Thing t, bool tryStack = true, int destInvX = -1, int destInvY = -1)
3283 {
3284 if (t.Num == 0 || t.isDestroyed)
3285 {
3286 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3287 return t;
3288 }
3289 if (t.parent == this)
3290 {
3291 Debug.LogWarning("already child:" + t);
3292 return t;
3293 }
3294 if (things.Contains(t))
3295 {
3296 Debug.Log("already in the list" + t);
3297 return t;
3298 }
3299 _ = t.parent;
3300 _ = EClass._zone;
3301 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3302 if (t.parent != null)
3303 {
3304 t.parent.RemoveCard(t);
3305 }
3306 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3307 {
3308 t.trait.Toggle(on: false);
3309 }
3310 t.isMasked = false;
3311 t.ignoreAutoPick = false;
3312 t.parent = this;
3313 t.noShadow = false;
3314 t.isSale = false;
3315 if (t.IsContainer)
3316 {
3317 t.RemoveEditorTag(EditorTag.PreciousContainer);
3318 }
3319 t.invX = -1;
3320 if (destInvY == -1)
3321 {
3322 t.invY = 0;
3323 }
3324 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3325 {
3327 }
3328 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3329 if (t == thing)
3330 {
3331 things.Add(t);
3332 things.OnAdd(t);
3333 }
3334 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3335 {
3336 NotifyAddThing(t, t.Num);
3337 }
3338 if (t == thing && isThing && parent == EClass._zone && placeState != PlaceState.roaming)
3339 {
3341 }
3344 {
3346 LayerInventory.SetDirty(thing);
3347 }
3348 if (IsPC)
3349 {
3350 goto IL_029f;
3351 }
3352 if (IsContainer)
3353 {
3354 Card rootCard = GetRootCard();
3355 if (rootCard != null && rootCard.IsPC)
3356 {
3357 goto IL_029f;
3358 }
3359 }
3360 goto IL_0345;
3361 IL_0345:
3362 return thing;
3363 IL_029f:
3364 t.isNPCProperty = false;
3365 t.isGifted = false;
3366 int count = 0;
3367 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3368 TryAdd(t);
3369 if (t.CanSearchContents)
3370 {
3371 t.things.Foreach(delegate(Thing _t)
3372 {
3373 TryAdd(_t);
3374 });
3375 }
3376 if (count > 0 && EClass.core.IsGameStarted)
3377 {
3378 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3379 }
3380 goto IL_0345;
3381 void TryAdd(Thing a)
3382 {
3383 if (!ings.Contains(a.id))
3384 {
3385 ings.Add(a.id);
3386 count++;
3387 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3388 {
3389 ings.Add(a.sourceCard.origin.id);
3390 }
3391 }
3392 }
3393 }
3394
3396 {
3397 if (af.isReplica)
3398 {
3399 return;
3400 }
3401 List<Chara> list = new List<Chara>();
3402 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3403 {
3404 foreach (Chara member in child.members)
3405 {
3406 list.Add(member);
3407 }
3408 }
3409 foreach (Chara chara in EClass._map.charas)
3410 {
3411 list.Add(chara);
3412 }
3413 if (EClass.pc.HasElement(1228) && af.c_idDeity == EClass.game.religions.Eyth.id)
3414 {
3415 foreach (Chara item in list)
3416 {
3417 if (!item.IsPCFactionOrMinion)
3418 {
3419 continue;
3420 }
3421 List<Thing> list2 = item.things.List((Thing t) => t.HasTag(CTAG.godArtifact) && t != af && !t.isReplica && t.c_idDeity == EClass.game.religions.Eyth.id);
3422 if (list2.Count == 0)
3423 {
3424 continue;
3425 }
3426 foreach (Thing item2 in list2)
3427 {
3428 if (item2.isEquipped)
3429 {
3430 item.body.Unequip(item2);
3431 }
3432 item2.c_idDeity = EClass.game.religions.GetArtifactDeity(item2.id)?.id;
3433 Msg.Say("waterCurse", item2);
3434 }
3435 }
3436 }
3437 foreach (Chara item3 in list)
3438 {
3439 if (!item3.IsPCFactionOrMinion)
3440 {
3441 continue;
3442 }
3443 List<Thing> list3 = item3.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3444 if (list3.Count == 0)
3445 {
3446 continue;
3447 }
3448 foreach (Thing item4 in list3)
3449 {
3450 Msg.Say("destroyed_inv_", item4, item3);
3451 item4.Destroy();
3452 }
3453 }
3454 }
3455
3456 public void PurgeEythArtifact()
3457 {
3458 if (!EClass.pc.IsEyth || !EClass.pc.HasElement(1228))
3459 {
3460 return;
3461 }
3462 List<Chara> list = new List<Chara>();
3463 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3464 {
3465 foreach (Chara member in child.members)
3466 {
3467 list.Add(member);
3468 }
3469 }
3470 foreach (Chara chara in EClass._map.charas)
3471 {
3472 list.Add(chara);
3473 }
3474 foreach (Chara item in list)
3475 {
3476 if (item.IsPCFactionOrMinion)
3477 {
3478 Thing thing = item.things.Find((Thing t) => t.HasTag(CTAG.godArtifact) && t.c_idDeity == "eyth");
3479 if (thing != null)
3480 {
3482 }
3483 break;
3484 }
3485 }
3486 }
3487
3488 public void RemoveThings()
3489 {
3490 for (int num = things.Count - 1; num >= 0; num--)
3491 {
3492 RemoveThing(things[num]);
3493 }
3494 }
3495
3496 public void RemoveThing(Thing thing)
3497 {
3498 Card rootCard = GetRootCard();
3499 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3500 {
3501 rootCard.Chara.held = null;
3502 if (rootCard.IsPC)
3503 {
3505 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3506 {
3507 instance.selectedButton.card = null;
3508 }
3510 ActionMode.AdvOrRegion.updatePlans = true;
3511 LayerInventory.SetDirty(thing);
3512 }
3514 }
3515 dirtyWeight = true;
3516 if (thing.c_equippedSlot != 0 && isChara)
3517 {
3518 Chara.body.Unequip(thing);
3519 }
3520 things.Remove(thing);
3521 things.OnRemove(thing);
3522 if (isSale && things.Count == 0 && IsContainer)
3523 {
3524 isSale = false;
3525 EClass._map.props.sales.Remove(this);
3526 }
3527 if (thing.invY == 1)
3528 {
3529 WidgetCurrentTool.dirty = true;
3530 }
3531 thing.invX = -1;
3532 thing.invY = 0;
3533 if (thing.props != null)
3534 {
3535 thing.props.Remove(thing);
3536 }
3539 {
3540 LayerInventory.SetDirty(thing);
3541 WidgetHotbar.dirtyCurrentItem = true;
3542 thing.parent = null;
3543 if (thing.trait.IsContainer)
3544 {
3545 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3546 {
3547 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3548 {
3549 EClass.ui.layerFloat.RemoveLayer(item);
3550 }
3551 }
3552 }
3553 }
3554 thing.parent = null;
3555 }
3556
3558 {
3559 if (EClass.player.chara != null)
3560 {
3561 if (!IsPC && GetRootCard() != EClass.pc)
3562 {
3563 return EClass.ui.layers.Count > 0;
3564 }
3565 return true;
3566 }
3567 return false;
3568 }
3569
3570 public virtual bool CanStackTo(Thing to)
3571 {
3572 return false;
3573 }
3574
3575 public bool TryStackTo(Thing to)
3576 {
3577 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3578 {
3579 return false;
3580 }
3581 to.decay = MathEx.ClampToInt(((long)to.decay * (long)to.Num + (long)decay * (long)Num) / ((long)to.Num + (long)Num));
3582 to.ModNum(Num);
3583 if (c_isImportant)
3584 {
3585 to.c_isImportant = true;
3586 }
3588 {
3589 to.isNew = true;
3590 }
3591 Destroy();
3592 return true;
3593 }
3594
3596 {
3597 if (parent == null)
3598 {
3599 return this;
3600 }
3601 return parent.GetRoot();
3602 }
3603
3605 {
3606 if (!(parent is Card card))
3607 {
3608 return this;
3609 }
3610 return card.GetRootCard();
3611 }
3612
3613 public bool IsStackable(Thing tg)
3614 {
3615 if (id != tg.id || material != tg.material)
3616 {
3617 return false;
3618 }
3619 return true;
3620 }
3621
3622 public Thing Duplicate(int num)
3623 {
3624 Thing thing = ThingGen.Create(id);
3625 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3626 thing._bits1 = _bits1;
3627 thing._bits2 = _bits2;
3628 thing.dir = dir;
3629 thing.refVal = refVal;
3630 thing.altitude = altitude;
3631 thing.idSkin = idSkin;
3632 thing.blessedState = blessedState;
3633 thing.rarityLv = rarityLv;
3634 thing.tier = tier;
3635 thing.LV = LV;
3636 thing.exp = exp;
3637 thing.encLV = encLV;
3638 thing.decay = decay;
3639 thing.mapInt.Clear();
3640 thing.mapStr.Clear();
3641 foreach (KeyValuePair<int, int> item in mapInt)
3642 {
3643 thing.mapInt[item.Key] = item.Value;
3644 }
3645 foreach (KeyValuePair<int, string> item2 in mapStr)
3646 {
3647 thing.mapStr[item2.Key] = item2.Value;
3648 }
3649 elements.CopyTo(thing.elements);
3650 thing.SetNum(num);
3651 if (thing.IsRangedWeapon)
3652 {
3653 thing.sockets = IO.DeepCopy(sockets);
3654 }
3655 if (thing.c_containerSize != 0)
3656 {
3657 thing.things.SetOwner(thing);
3658 }
3659 return thing;
3660 }
3661
3662 public Thing Split(int a)
3663 {
3664 if (a == Num)
3665 {
3666 return Thing;
3667 }
3668 Thing result = Duplicate(a);
3669 ModNum(-a, notify: false);
3670 return result;
3671 }
3672
3673 public Thing SetNum(int a)
3674 {
3675 if (!isThing)
3676 {
3677 return null;
3678 }
3679 if (a == Num)
3680 {
3681 return this as Thing;
3682 }
3683 ModNum(a - Num);
3684 return this as Thing;
3685 }
3686
3688 {
3689 noSell = true;
3690 return this as Thing;
3691 }
3692
3693 public void ModNum(int a, bool notify = true)
3694 {
3695 if (Num + a < 0)
3696 {
3697 a = -Num;
3698 }
3699 Num += a;
3700 if (props != null)
3701 {
3702 props.OnNumChange(this, a);
3703 }
3704 if (parent != null)
3705 {
3707 }
3708 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3709 {
3711 }
3713 if (Num <= 0)
3714 {
3715 Destroy();
3716 }
3717 }
3718
3719 public void AddSocket()
3720 {
3721 if (sockets == null)
3722 {
3723 sockets = new List<int>();
3724 }
3725 sockets.Add(0);
3726 }
3727
3728 public void ApplySocket(Thing t)
3729 {
3730 if (t.trait is TraitMod traitMod && sockets != null)
3731 {
3732 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3733 }
3734 }
3735
3736 public void ApplySocket(int id, int lv, Card mod = null)
3737 {
3738 for (int i = 0; i < sockets.Count; i++)
3739 {
3740 if (sockets[i] == 0)
3741 {
3742 if (lv >= 1000)
3743 {
3744 lv = 999;
3745 }
3746 sockets[i] = id * 1000 + lv;
3747 elements.ModBase(id, lv);
3748 mod?.Destroy();
3749 break;
3750 }
3751 }
3752 }
3753
3754 public void EjectSockets()
3755 {
3756 for (int i = 0; i < sockets.Count; i++)
3757 {
3758 int num = sockets[i];
3759 if (num != 0)
3760 {
3761 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3762 int ele = num / 1000;
3763 int num2 = num % 1000;
3764 elements.ModBase(ele, -num2);
3765 if (!isCopy)
3766 {
3767 thing.refVal = ele;
3768 thing.encLV = num2;
3769 }
3771 sockets[i] = 0;
3772 }
3773 }
3774 }
3775
3777 {
3778 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3779 }
3780
3781 public SocketData AddRune(int idEle, int v, bool free)
3782 {
3783 if (socketList == null)
3784 {
3785 socketList = new List<SocketData>();
3786 }
3787 SourceElement.Row row = EClass.sources.elements.map[idEle];
3788 SocketData socketData = new SocketData
3789 {
3790 idEle = idEle,
3791 value = v,
3792 type = SocketData.Type.Rune,
3793 isFree = free
3794 };
3795 socketList.Add(socketData);
3796 if (IsWeapon || !row.IsWeaponEnc)
3797 {
3798 elements.SetTo(idEle, v);
3799 }
3800 return socketData;
3801 }
3802
3803 public SocketData GetRuneEnc(int idEle)
3804 {
3805 if (socketList != null)
3806 {
3807 foreach (SocketData socket in socketList)
3808 {
3809 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3810 {
3811 return socket;
3812 }
3813 }
3814 }
3815 return null;
3816 }
3817
3818 public int CountRune(bool countFree = true)
3819 {
3820 int num = 0;
3821 if (socketList != null)
3822 {
3823 foreach (SocketData socket in socketList)
3824 {
3825 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3826 {
3827 num++;
3828 }
3829 }
3830 }
3831 return num;
3832 }
3833
3834 public int MaxRune()
3835 {
3836 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3837 }
3838
3839 public bool CanAddRune(TraitMod mod)
3840 {
3841 SourceElement.Row source = mod.source;
3842 if (category.slot == 0)
3843 {
3844 return false;
3845 }
3846 if (material.HasEnc(source.id))
3847 {
3848 return false;
3849 }
3850 if (!IsWeapon && source.IsWeaponEnc)
3851 {
3852 return false;
3853 }
3854 if (source.category == "resist")
3855 {
3856 foreach (Element item in elements.ListElements())
3857 {
3858 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3859 {
3860 return false;
3861 }
3862 }
3863 }
3864 string encSlot = source.encSlot;
3865 if (encSlot == null || encSlot.Length != 0)
3866 {
3867 switch (encSlot)
3868 {
3869 case "shield":
3870 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3871 {
3872 return false;
3873 }
3874 break;
3875 default:
3876 {
3877 bool flag = false;
3878 string[] array = source.encSlot.Split(',');
3879 foreach (string key in array)
3880 {
3881 if (EClass.sources.elements.alias[key].id == category.slot)
3882 {
3883 flag = true;
3884 }
3885 }
3886 if (!flag)
3887 {
3888 return false;
3889 }
3890 break;
3891 }
3892 case "global":
3893 case "all":
3894 case "weapon":
3895 break;
3896 }
3897 }
3898 if (mod is TraitRuneFree)
3899 {
3900 return true;
3901 }
3902 return CountRune(countFree: false) < MaxRune();
3903 }
3904
3905 public bool HasRune()
3906 {
3907 return CountRune() > 0;
3908 }
3909
3910 public void OnChildNumChange(Card c)
3911 {
3913 {
3916 }
3917 }
3918
3919 public Card Install()
3920 {
3921 SetPlaceState(PlaceState.installed);
3922 return this;
3923 }
3924
3925 public void SetPlaceState(PlaceState newState, bool byPlayer = false)
3926 {
3927 if (this.placeState == newState)
3928 {
3929 return;
3930 }
3931 if (parent != EClass._zone)
3932 {
3933 Debug.Log("tried to change placestate of non-root card:" + this);
3934 return;
3935 }
3937 Area area = pos.area;
3938 if (placeState == PlaceState.installed)
3939 {
3940 area?.OnUninstallCard(this);
3941 if (!isRoofItem)
3942 {
3943 altitude = 0;
3944 freePos = false;
3945 float num = (fy = 0f);
3946 fx = num;
3947 }
3948 trait.Uninstall();
3949 }
3950 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3951 {
3952 ForeachPoint(delegate(Point p, bool main)
3953 {
3954 p.cell.RemoveCard(this);
3955 });
3956 this.placeState = newState;
3957 ForeachPoint(delegate(Point p, bool main)
3958 {
3959 p.cell.AddCard(this);
3960 });
3961 }
3962 else
3963 {
3964 this.placeState = newState;
3965 }
3966 if (trait is TraitFakeTile)
3967 {
3969 }
3970 if (newState == PlaceState.none)
3971 {
3972 this.placeState = PlaceState.roaming;
3973 if (props != null)
3974 {
3975 props.Remove(this);
3976 }
3977 }
3978 else
3979 {
3981 if (this.placeState == PlaceState.installed)
3982 {
3983 if (isThing)
3984 {
3985 if (trait.InstallBottomPriority != -1)
3986 {
3988 }
3989 else
3990 {
3992 }
3993 }
3994 area?.OnInstallCard(this);
3995 isRoofItem = false;
3996 trait.Install(byPlayer);
3997 }
3998 }
4000 {
4002 }
4003 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
4004 {
4006 }
4007 trait.OnChangePlaceState(newState);
4009 {
4011 }
4012 }
4013
4014 public int GetTotalQuality(bool applyBonus = true)
4015 {
4016 int num = 5 + LV + material.quality;
4017 if (applyBonus)
4018 {
4019 num = num * (100 + Quality) / 100;
4020 }
4021 return num;
4022 }
4023
4024 public void ModEncLv(int a)
4025 {
4026 ApplyMaterialElements(remove: true);
4027 encLV += a;
4028 ApplyMaterialElements(remove: false);
4030 {
4031 if (IsWeapon || IsAmmo)
4032 {
4033 elements.ModBase(67, a);
4034 }
4035 else
4036 {
4037 elements.ModBase(65, a * 2);
4038 }
4039 }
4040 }
4041
4042 public void SetEncLv(int a)
4043 {
4044 ModEncLv(a - encLV);
4045 }
4046
4047 public void SetTier(int a, bool setTraits = true)
4048 {
4049 if (a < 0)
4050 {
4051 a = 0;
4052 }
4053 tier = a;
4054 if (setTraits)
4055 {
4056 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
4057 if (a > 0)
4058 {
4059 foreach (Element value in elements.dict.Values)
4060 {
4061 if (value.IsFoodTrait || value.IsTrait)
4062 {
4063 elements.SetTo(value.id, value.Value * num / 100);
4064 }
4065 }
4066 }
4067 elements.SetBase(2, a * 30);
4068 elements.SetBase(759, (a > 1) ? a : 0);
4069 }
4071 }
4072
4073 public virtual void SetBlessedState(BlessedState s)
4074 {
4075 int num = 0;
4076 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
4077 {
4078 num = 1;
4079 }
4080 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
4081 {
4082 num = -1;
4083 }
4084 if (num != 0 && IsEquipmentOrRangedOrAmmo)
4085 {
4086 if (IsWeapon || IsAmmo)
4087 {
4088 elements.ModBase(67, num);
4089 }
4090 else
4091 {
4092 elements.ModBase(65, num * 2);
4093 }
4094 }
4095 blessedState = s;
4096 }
4097
4098 public virtual void ChangeRarity(Rarity q)
4099 {
4100 rarity = q;
4101 }
4102
4103 public bool TryPay(int a, string id = "money")
4104 {
4105 if (GetCurrency(id) < a)
4106 {
4107 if (IsPC)
4108 {
4109 SE.Beep();
4110 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
4111 }
4112 return false;
4113 }
4114 if (IsPC && !(id == "ration"))
4115 {
4116 SE.Pay();
4117 }
4118 ModCurrency(-a, id);
4119 return true;
4120 }
4121
4122 public void SetCharge(int a)
4123 {
4124 c_charges = a;
4126 }
4127
4128 public void ModCharge(int a, bool destroy = false)
4129 {
4130 c_charges += a;
4132 if (c_charges <= 0 && destroy)
4133 {
4134 Say("spellbookCrumble", this);
4135 ModNum(-1);
4136 }
4137 }
4138
4139 public void ModCurrency(int a, string id = "money")
4140 {
4141 if (a != 0)
4142 {
4143 if (id == "influence")
4144 {
4146 return;
4147 }
4148 SourceMaterial.Row mat = null;
4149 things.AddCurrency(this, id, a, mat);
4150 }
4151 }
4152
4153 public int GetCurrency(string id = "money")
4154 {
4155 if (id == "influence")
4156 {
4157 return EClass._zone.influence;
4158 }
4159 long sum = 0L;
4160 SourceMaterial.Row mat = null;
4161 things.GetCurrency(id, ref sum, mat);
4162 if (sum > int.MaxValue)
4163 {
4164 sum = 2147483647L;
4165 }
4166 return (int)sum;
4167 }
4168
4169 public virtual void HealHPHost(long a, HealSource origin = HealSource.None)
4170 {
4171 if (isChara)
4172 {
4173 if (Chara.parasite != null)
4174 {
4175 Chara.parasite.HealHP(a, origin);
4176 }
4177 if (Chara.ride != null)
4178 {
4179 Chara.ride.HealHP(a, origin);
4180 }
4181 }
4182 HealHP(a, origin);
4183 }
4184
4185 public virtual void HealHP(long a, HealSource origin = HealSource.None)
4186 {
4187 if (origin == HealSource.Magic)
4188 {
4189 a = a * Mathf.Max(100 - Evalue(93), 1) / 100;
4190 }
4191 if (a + hp >= MaxHP)
4192 {
4193 hp = MaxHP;
4194 }
4195 else
4196 {
4197 hp += (int)a;
4198 }
4199 switch (origin)
4200 {
4201 case HealSource.Magic:
4202 case HealSource.Item:
4203 PlaySound("heal");
4204 PlayEffect("heal");
4205 break;
4206 case HealSource.HOT:
4207 PlaySound("heal_tick");
4208 PlayEffect("heal_tick");
4209 break;
4210 }
4211 }
4212
4213 public virtual int GetArmorSkill()
4214 {
4215 return 0;
4216 }
4217
4218 public virtual long ApplyProtection(long dmg, int mod = 100)
4219 {
4220 int armorSkill = GetArmorSkill();
4221 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
4222 int num = PV + orCreateElement.Value + DEX / 10;
4223 int num2 = 1;
4224 int sides = 1;
4225 int bonus = 0;
4226 if (num > 0)
4227 {
4228 int num3 = num / 4;
4229 num2 = num3 / 10 + 1;
4230 sides = num3 / num2 + 1;
4231 bonus = 0;
4232 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4233 }
4234 long num4 = Dice.Roll(num2, sides, bonus, this);
4235 dmg -= num4 * mod / 100;
4236 if (dmg < 0)
4237 {
4238 dmg = 0L;
4239 }
4240 return dmg;
4241 }
4242
4243 public int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin = null)
4244 {
4245 if (origin == null)
4246 {
4247 return 0;
4248 }
4249 int num = origin.Evalue(1238);
4250 if (attackSource == AttackSource.MagicSword)
4251 {
4252 num += 2;
4253 if (origin.HasElement(1247))
4254 {
4255 num++;
4256 }
4257 }
4258 if (attackSource == AttackSource.MagicArrow && origin.HasElement(1244))
4259 {
4260 num++;
4261 }
4262 if (attackSource == AttackSource.MagicHand && origin.HasElement(1246))
4263 {
4264 num++;
4265 }
4266 if (idEle == 916 && (HasElement(1253) || origin.HasElement(1253)))
4267 {
4268 num++;
4269 }
4270 return num;
4271 }
4272
4273 public void DamageHP(long dmg, AttackSource attackSource = AttackSource.None, Card origin = null)
4274 {
4275 DamageHP(dmg, 0, 0, attackSource, origin);
4276 }
4277
4278 public void DamageHP(long dmg, int ele, int eleP = 100, AttackSource attackSource = AttackSource.None, Card origin = null, bool showEffect = true, Thing weapon = null, Chara originalTarget = null, int resistPenetrationLevel = 0)
4279 {
4280 if (hp < 0)
4281 {
4282 return;
4283 }
4284 bool flag = originalTarget != null;
4285 Action onEvade = null;
4286 if (isChara && !isRestrained && !flag)
4287 {
4288 if (HasElement(1249))
4289 {
4290 foreach (Chara chara3 in EClass._map.charas)
4291 {
4292 if (chara3 != this && !chara3.IsHostile(Chara) && !chara3.IsPowerful && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= 3 && !chara3.HasElement(1277))
4293 {
4294 Say("wall_bond", chara3, this);
4295 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4296 origin?.Chara?.DoHostileAction(chara3);
4297 return;
4298 }
4299 }
4300 }
4301 if (!HasElement(1241))
4302 {
4303 AttackSource attackSource2 = attackSource;
4304 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 5u)
4305 {
4306 foreach (Chara chara4 in EClass._map.charas)
4307 {
4308 if (chara4 != this && !chara4.IsHostile(Chara))
4309 {
4310 int num = chara4.Evalue(1241);
4311 int num2 = chara4.Evalue(438);
4312 if ((num != 0 || num2 != 0) && !chara4.IsDisabled && !chara4.isRestrained && (!IsPCFactionOrMinion || chara4.IsPCFactionOrMinion) && (IsPCFactionOrMinion || !chara4.IsPCFactionOrMinion) && chara4.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && !chara4.HasElement(1277) && (num != 0 || num2 <= 0 || (long)hp * 100L / MaxHP <= (long)chara4.hp * 100L / chara4.MaxHP))
4313 {
4314 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara4, this);
4315 chara4.DamageHP(dmg * (100L + (long)((num2 > 0) ? (-10) : 0) + ((num > 0) ? 10 : 0)) / 100, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4316 origin?.Chara?.DoHostileAction(chara4);
4317 return;
4318 }
4319 }
4320 }
4321 }
4322 }
4323 }
4324 long num3 = 99999999L;
4325 if (!IsPCFaction && LV > 50)
4326 {
4327 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4328 }
4329 if (origin != null && origin.HasElement(1208))
4330 {
4331 switch (attackSource)
4332 {
4333 case AttackSource.MagicHand:
4334 dmg = dmg * 130 / 100;
4335 eleP = eleP * 150 / 100;
4336 break;
4337 case AttackSource.MagicSword:
4338 dmg = dmg * 120 / 100;
4339 eleP = eleP * 150 / 100;
4340 break;
4341 }
4342 }
4343 if (origin != null)
4344 {
4345 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4346 }
4347 Element e;
4348 if (ele == 0 || ele == 926)
4349 {
4350 e = Element.Void;
4351 if (origin != null)
4352 {
4353 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4354 }
4355 }
4356 else
4357 {
4358 e = Element.Create(ele);
4359 if (attackSource != AttackSource.Condition && showEffect)
4360 {
4361 ActEffect.TryDelay(delegate
4362 {
4363 PlayEffect(e.id, useRenderPos: true, 0.25f);
4364 EClass.Sound.Play("atk_" + e.source.alias);
4365 });
4366 }
4367 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4368 {
4369 dmg = Element.GetResistDamage(dmg, Evalue(e.source.aliasRef), (resistPenetrationLevel != 0) ? resistPenetrationLevel : GetResistPenetrationLevel(e.id, attackSource, origin));
4370 num3 = Element.GetResistDamage(num3, Evalue(e.source.aliasRef), (resistPenetrationLevel != 0) ? resistPenetrationLevel : GetResistPenetrationLevel(e.id, attackSource, origin));
4371 if (dmg > num3)
4372 {
4373 dmg = num3;
4374 }
4375 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4376 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4377 }
4378 switch (e.id)
4379 {
4380 case 910:
4381 {
4382 Chara chara2 = Chara;
4383 if (chara2 != null && chara2.isWet)
4384 {
4385 dmg /= 3L;
4386 }
4387 break;
4388 }
4389 case 912:
4390 {
4391 Chara chara = Chara;
4392 if (chara != null && chara.isWet)
4393 {
4394 dmg = dmg * 150 / 100;
4395 }
4396 break;
4397 }
4398 }
4399 }
4400 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4401 {
4402 dmg = dmg * 2 / 3;
4403 }
4404 if (attackSource != AttackSource.Finish)
4405 {
4406 if (origin != null && origin.HasCondition<ConBerserk>())
4407 {
4408 dmg = dmg * 3 / 2;
4409 }
4411 {
4412 int num4 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4413 if (num4 > 50)
4414 {
4415 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num4 - 50))) / 100;
4416 }
4417 }
4418 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4419 {
4420 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4421 }
4422 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4423 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4424 {
4425 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4426 }
4427 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4428 {
4429 dmg = dmg * 90 / 100;
4430 }
4431 if (HasElement(971))
4432 {
4433 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4434 }
4435 if (HasElement(1305))
4436 {
4437 dmg = dmg * 90 / 100;
4438 }
4439 int num5 = EClass.pc.party.EvalueTotal(1207);
4440 if (num5 > 0 && isChara)
4441 {
4442 int num6 = 0;
4443 int num7 = 0;
4444 foreach (Condition condition3 in Chara.conditions)
4445 {
4446 if (condition3.Type == ConditionType.Buff)
4447 {
4448 num6++;
4449 }
4450 else if (condition3.Type == ConditionType.Debuff)
4451 {
4452 num7++;
4453 }
4454 }
4456 {
4457 dmg = dmg * 100 / Mathf.Min(100 + num6 * (3 + num5 * 2), 120);
4458 }
4459 else if (origin != null && origin.IsPCFactionOrMinion)
4460 {
4461 dmg = dmg * Mathf.Min(100 + num7 * (3 + num5 + 2), 120) / 100;
4462 }
4463 }
4465 {
4466 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4467 }
4468 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4469 {
4470 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4471 if (dmg <= 0 && EClass.rnd(4) == 0)
4472 {
4473 dmg++;
4474 }
4475 }
4476 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4477 {
4478 int num8 = MaxHP / 10;
4479 long num9 = dmg - num8;
4480 num9 = num9 * 100 / (200 + Evalue(68) * 10);
4481 dmg = num8 + num9;
4482 }
4483 }
4484 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4485 {
4486 dmg = 0L;
4487 }
4488 if (dmg < 0)
4489 {
4490 dmg = 0L;
4491 }
4492 if (origin != null && (attackSource == AttackSource.Melee || attackSource == AttackSource.Range))
4493 {
4494 ConStrife condition = origin.GetCondition<ConStrife>();
4495 if (condition != null)
4496 {
4497 num3 = num3 * (100 + condition.lv * 5) / 100;
4498 }
4499 }
4500 if (dmg > num3)
4501 {
4502 dmg = num3;
4503 }
4504 float num10 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4505 int num11 = hp;
4506 if (Evalue(1421) > 0)
4507 {
4508 long num12 = 0L;
4509 long num13 = dmg;
4510 if (hp > 0)
4511 {
4512 num13 = dmg - hp;
4513 hp -= (int)dmg;
4514 num12 += dmg;
4515 if (hp < 0 && Chara.mana.value >= 0)
4516 {
4517 num12 += hp;
4518 hp = 0;
4519 }
4520 }
4521 if (hp <= 0)
4522 {
4523 if (Evalue(1421) >= 2)
4524 {
4525 num13 /= 2;
4526 }
4527 dmg = num13;
4528 if (Chara.mana.value > 0)
4529 {
4530 num13 -= Chara.mana.value;
4531 Chara.mana.value -= (int)dmg;
4532 num12 += dmg;
4533 }
4534 if (Chara.mana.value <= 0)
4535 {
4536 hp -= (int)num13;
4537 num12 += num13;
4538 }
4539 }
4540 dmg = num12;
4541 }
4542 else
4543 {
4544 hp -= (int)dmg;
4545 }
4546 if (isSynced && dmg != 0L)
4547 {
4548 float ratio = (float)dmg / (float)MaxHP;
4549 Card c = ((parent is Chara) ? (parent as Chara) : this);
4550 ActEffect.TryDelay(delegate
4551 {
4552 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4554 {
4555 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4556 }
4557 });
4558 }
4559 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4560 {
4561 aI_PracticeDummy.hit++;
4562 aI_PracticeDummy.totalDamage += dmg;
4563 }
4564 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4565 bool flag2 = false;
4566 if (hp < 0 && Religion.recentWrath == null)
4567 {
4569 {
4570 EvadeDeath(null);
4571 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4572 {
4573 Chara.stamina.Mod(-1);
4574 }
4575 }
4576 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4577 {
4578 EvadeDeath(null);
4579 }
4580 else if (!trait.CanBeDestroyed)
4581 {
4582 EvadeDeath(null);
4583 }
4584 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4585 {
4586 EvadeDeath(null);
4587 }
4588 else if (isChara)
4589 {
4591 {
4592 EvadeDeath(null);
4593 }
4594 else if (IsPC && EClass.debug.godMode)
4595 {
4596 EvadeDeath(null);
4597 }
4598 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4599 {
4600 EvadeDeath(null);
4601 flag2 = true;
4602 }
4603 else
4604 {
4605 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4606 {
4607 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4608 if (num11 > half)
4609 {
4610 EvadeDeath(delegate
4611 {
4612 Say("guts", this);
4613 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4614 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4615 });
4616 goto IL_117a;
4617 }
4618 }
4619 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4620 {
4621 EvadeDeath(null);
4622 }
4623 else if (LayerDrama.IsActive() && IsPC)
4624 {
4625 EvadeDeath(null);
4626 }
4627 else
4628 {
4629 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4630 {
4631 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4632 {
4633 EClass.core.actionsNextFrame.Add(delegate
4634 {
4635 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4636 });
4637 EClass.player.invlunerable = true;
4640 }
4642 {
4643 EvadeDeath(null);
4644 goto IL_117a;
4645 }
4646 }
4647 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4648 {
4649 EvadeDeath(delegate
4650 {
4651 Say("fate", this);
4652 PlaySound("revive");
4653 PlayEffect("aura_heaven");
4656 });
4657 }
4658 }
4659 }
4660 }
4661 }
4662 goto IL_117a;
4663 IL_117a:
4664 if (trait.CanBeAttacked)
4665 {
4666 renderer.PlayAnime(AnimeID.HitObj);
4667 hp = MaxHP;
4669 {
4670 hp = -1;
4671 }
4672 }
4673 Chara target;
4674 if (hp < 0)
4675 {
4676 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4677 {
4678 string text = "";
4679 if (IsPC && Lang.setting.combatTextStyle == 0)
4680 {
4681 if (e != Element.Void && e != null)
4682 {
4683 text = "dead_" + e.source.alias;
4684 }
4685 if (text == "" || !LangGame.Has(text))
4686 {
4687 text = "dead_attack";
4688 }
4689 EClass.pc.Say(text, this, "");
4690 }
4691 else
4692 {
4693 if (e != Element.Void && e != null)
4694 {
4695 text = "kill_" + e.source.alias;
4696 }
4697 if (text == "" || !LangGame.Has(text))
4698 {
4699 text = "kill_attack";
4700 }
4701 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4702 }
4703 }
4704 if (isChara && Religion.recentWrath == null)
4705 {
4706 if (HasElement(1410) && !Chara.HasCooldown(1410))
4707 {
4708 Chara.AddCooldown(1410);
4709 Say("reboot", this);
4710 PlaySound("reboot");
4711 Chara.Cure(CureType.Boss);
4712 hp = MaxHP / 3;
4714 return;
4715 }
4716 if (HasCondition<ConRebirth>())
4717 {
4718 Say("rebirth", this);
4719 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4721 Chara.RemoveCondition<ConRebirth>();
4722 PlayEffect("revive");
4723 PlaySound("revive");
4724 return;
4725 }
4726 foreach (Chara chara5 in EClass._map.charas)
4727 {
4728 if (Chara.IsFriendOrAbove(chara5) && chara5.HasElement(1408) && chara5.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara5.GetInt(58) && (!chara5.IsPCFaction || IsPCFaction) && (chara5.memberType != FactionMemberType.Livestock || Chara.memberType == FactionMemberType.Livestock))
4729 {
4730 Msg.alwaysVisible = true;
4731 Msg.Say("layhand", chara5, this);
4732 Msg.Say("pray_heal", this);
4733 hp = MaxHP;
4735 PlayEffect("revive");
4736 PlaySound("revive");
4737 chara5.SetInt(58, EClass.world.date.GetRawDay());
4738 return;
4739 }
4740 }
4741 }
4742 if (zoneInstanceBout != null)
4743 {
4744 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4745 if (target != null)
4746 {
4747 EClass.pc.ai.Cancel();
4748 if (IsPC)
4749 {
4750 EClass.pc.hp = 0;
4751 Heal();
4752 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4753 target.ShowDialog("_chara", "bout_lose");
4754 return;
4755 }
4756 if (target == this)
4757 {
4758 hp = 0;
4759 Heal();
4760 target.ModAffinity(EClass.pc, 10);
4761 target.ShowDialog("_chara", "bout_win");
4762 return;
4763 }
4764 }
4765 }
4766 if (!isDestroyed)
4767 {
4768 if (attackSource == AttackSource.MoonSpear && isChara)
4769 {
4771 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4772 Rand.SetSeed();
4773 }
4774 Die(e, origin, attackSource, originalTarget);
4775 if (origin != null && origin.id == "unseenhand" && !origin.IsGlobal)
4776 {
4777 origin.isSummon = true;
4778 origin.c_summonDuration = 4;
4779 }
4781 {
4782 Rand.SetSeed(uid);
4783 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4784 {
4785 string text2 = new int[18]
4786 {
4787 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4788 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4789 }.RandomItem().ToString();
4790 if (EClass.rnd(10) == 0)
4791 {
4792 text2 = "casino_coin";
4793 }
4794 if (EClass.rnd(10) == 0)
4795 {
4796 text2 = "scratchcard";
4797 }
4798 if (EClass.rnd(3) == 0)
4799 {
4800 text2 = "money";
4801 }
4802 if (EClass.rnd(5) == 0)
4803 {
4804 text2 = "plat";
4805 }
4806 if (EClass.rnd(10) == 0)
4807 {
4808 text2 = "money2";
4809 }
4810 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4811 {
4812 text2 = "medal";
4813 }
4814 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4815 }
4816 Rand.SetSeed();
4817 }
4818 ProcAbsorb();
4819 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4820 {
4822 }
4823 }
4824 if (origin != null && origin.isChara)
4825 {
4826 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4827 {
4829 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4830 {
4831 q.OnKillChara(Chara);
4832 });
4835 {
4836 Guild.Fighter.AddContribution(10 + Mathf.Min(LV, 200) / 5);
4837 }
4839 {
4840 int a = EClass.rndHalf(200 + EClass.curve(LV, 20, 15) * 20);
4841 Msg.Say("bounty", Chara, a.ToString() ?? "");
4843 SE.Pay();
4844 }
4845 }
4846 if (origin.GetInt(106) == 0)
4847 {
4848 origin.Chara.TalkTopic("kill");
4849 }
4850 }
4851 Msg.SetColor();
4852 }
4853 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4854 {
4855 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num10 + (IsPC ? "pc" : ""), origin, this);
4856 }
4857 else if (isChara)
4858 {
4859 int num14 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4860 if (num10 >= (float)num14)
4861 {
4862 if (e != Element.Void)
4863 {
4864 Say("dmg_" + e.source.alias, this);
4865 }
4866 if (e == Element.Void || num10 >= 2f)
4867 {
4868 Say("dmg" + num10, this);
4869 }
4870 }
4871 }
4872 onEvade?.Invoke();
4873 if (isChara)
4874 {
4875 for (int num15 = Chara.conditions.Count - 1; num15 >= 0; num15--)
4876 {
4877 Chara.conditions[num15].OnHit(origin, attackSource);
4878 }
4879 if (Chara.mimicry == null && HasElement(1429))
4880 {
4882 }
4883 if (flag2)
4884 {
4885 if (!Chara.HasCondition<ConFaint>())
4886 {
4887 Chara.AddCondition<ConFaint>(200, force: true);
4888 }
4889 return;
4890 }
4891 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4892 {
4893 if (e.id == 916)
4894 {
4895 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4896 }
4897 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4898 {
4899 int num16 = origin.Dist(this);
4900 if (attackSource == AttackSource.Melee && HasElement(1221) && num16 <= Evalue(1221))
4901 {
4902 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4903 if (id == "hedgehog_ether")
4904 {
4905 ele2 = 922;
4906 }
4907 Say("reflect_thorne", origin, this);
4908 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4909 }
4910 if (HasElement(1223) && num16 <= Evalue(1223))
4911 {
4912 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4913 Say("reflect_acid", this, origin);
4914 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4915 }
4916 }
4917 ProcAbsorb();
4918 }
4919 }
4920 if (hp < 0 || !isChara)
4921 {
4922 return;
4923 }
4924 if (dmg > 0)
4925 {
4926 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4927 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4928 if (a2 > 0)
4929 {
4931 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4932 {
4933 elements.ModExp(123, a2);
4934 }
4935 }
4936 }
4937 int num17 = ((EClass.rnd(2) == 0) ? 1 : 0);
4938 if (attackSource == AttackSource.Condition)
4939 {
4940 num17 = 1 + EClass.rnd(2);
4941 }
4942 if (num17 > 0)
4943 {
4944 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4945 AddBlood(num17, flag3 ? 6 : (-1));
4946 }
4947 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4948 {
4949 ApplyElementEffect(e, eleP, origin);
4950 }
4951 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4952 {
4953 Condition.ignoreEffect = true;
4955 Condition.ignoreEffect = false;
4956 }
4957 if (IsPC)
4958 {
4959 float num18 = (float)hp / (float)MaxHP;
4960 if (Evalue(1421) > 0)
4961 {
4962 num18 = (float)Chara.mana.value / (float)Chara.mana.max;
4963 }
4964 if (num18 < 0.3f)
4965 {
4966 PlaySound("heartbeat", 1f - num18 * 2f);
4967 }
4968 }
4969 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4970 {
4971 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4972 }
4973 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4974 {
4975 Chara.ai.Current.TryCancel(origin);
4976 }
4978 {
4979 ConWeapon condition2 = Chara.GetCondition<ConWeapon>();
4980 if (e.source.aliasRef == condition2.sourceElement.aliasRef)
4981 {
4982 condition2.Mod(-1);
4983 }
4984 }
4985 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4986 {
4987 ActEffect.Proc(EffectId.Duplicate, this);
4988 }
4989 if (origin != null && !Chara.isRestrained)
4990 {
4992 }
4993 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4994 {
4995 Chara.AddCooldown(1409);
4997 Chara.Cure(CureType.Boss);
4998 Chara.HealHP(MaxHP / 2);
4999 EClass.player.forceTalk = true;
5000 }
5001 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
5002 {
5004 {
5005 Chara.TrySetEnemy(origin.Chara);
5006 }
5007 if ((weapon == null || !weapon.HasElement(486) || !origin.IsPCFactionOrMinion) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
5008 {
5009 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
5010 }
5011 }
5012 void EvadeDeath(Action action)
5013 {
5014 hp = 0;
5015 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
5016 {
5017 Chara.mana.value = 0;
5018 }
5019 onEvade = action;
5020 }
5021 int GetHealValue(int heal, int skill, int full, int healRateLimit, int skillMod)
5022 {
5023 int result = Mathf.Clamp(heal, 0, MathEx.ClampToInt((long)full * (long)Mathf.Clamp(healRateLimit * (100 + skill) / 200, 0, healRateLimit) / 100 + skill * skillMod / 100));
5024 if (EClass.debug.enable)
5025 {
5026 Debug.Log("dmg:" + dmg + " heal:" + result + " (" + heal + ")");
5027 }
5028 return result;
5029 }
5030 void Heal()
5031 {
5032 target.Cure(CureType.HealComplete);
5033 foreach (Chara member in EClass.pc.party.members)
5034 {
5035 member.Cure(CureType.HealComplete);
5036 }
5037 }
5038 void ProcAbsorb()
5039 {
5040 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486) || !origin.IsPCFactionOrMinion))
5041 {
5042 int num19 = origin.Evalue(660) + (weapon?.Evalue(660, ignoreGlobalElement: true) ?? 0);
5043 int num20 = origin.Evalue(662) + (weapon?.Evalue(662, ignoreGlobalElement: true) ?? 0);
5044 int num21 = origin.Evalue(661) + (weapon?.Evalue(661, ignoreGlobalElement: true) ?? 0);
5045 bool flag4 = attackSource == AttackSource.Melee || attackSource == AttackSource.Range || attackSource == AttackSource.Throw;
5046 if (num19 > 0 && flag4)
5047 {
5048 int heal = EClass.rnd(dmg / 10 + num19 / 5);
5049 origin.Chara.HealHP(GetHealValue(heal, num19, origin.MaxHP, 20, 100));
5050 }
5051 if (num20 > 0 && flag4 && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
5052 {
5053 int heal2 = EClass.rnd(dmg / 100 + 3);
5054 origin.Chara.stamina.Mod(GetHealValue(heal2, num20, origin.Chara.stamina.max, 1, 10));
5056 {
5057 Chara.stamina.Mod(-GetHealValue(heal2, num20, Chara.stamina.max, 10, 10));
5058 }
5059 }
5060 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
5061 {
5062 int heal3 = EClass.rnd(dmg / 10 + 2);
5063 origin.Chara.mana.Mod(GetHealValue(heal3, origin.Chara.GetPietyValue(), origin.Chara.mana.max, 10, 100));
5065 {
5066 Chara.mana.Mod(-GetHealValue(heal3, origin.Chara.GetPietyValue(), Chara.mana.max, 20, 100));
5067 }
5068 }
5069 if (num21 > 0 && flag4)
5070 {
5071 int heal4 = EClass.rnd(dmg / 10 + num21 / 10);
5072 origin.Chara.mana.Mod(GetHealValue(heal4, num21, origin.Chara.mana.max, 10, 100));
5074 {
5075 Chara.mana.Mod(-GetHealValue(heal4, num21, Chara.mana.max, 20, 100));
5076 }
5077 }
5078 }
5079 }
5080 }
5081
5082 public void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct = false)
5083 {
5084 if (!isChara)
5085 {
5086 return;
5087 }
5088 bool flag = true;
5089 bool hostile = false;
5090 switch (e.id)
5091 {
5092 case 910:
5093 if (Chance(30 + eleP / 5, 100))
5094 {
5095 MarkHostile().AddCondition<ConBurning>(eleP);
5096 }
5097 break;
5098 case 911:
5099 if (Chara.isWet)
5100 {
5101 if (Chance(30 + eleP / 10, 100))
5102 {
5104 }
5105 }
5106 else if (Chance(50 + eleP / 10, 100))
5107 {
5108 Chara.AddCondition<ConWet>(eleP);
5109 }
5110 break;
5111 case 912:
5112 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
5113 {
5114 Chara.AddCondition<ConParalyze>(1, force: true);
5115 }
5116 break;
5117 case 915:
5118 if (Chance(30 + eleP / 5, 100))
5119 {
5120 MarkHostile().AddCondition<ConPoison>(eleP);
5121 }
5122 break;
5123 case 913:
5124 if (Chance(30 + eleP / 5, 100))
5125 {
5127 }
5128 break;
5129 case 918:
5130 flag = false;
5131 if (Chance(30 + eleP / 5, 100))
5132 {
5134 }
5135 break;
5136 case 914:
5137 flag = false;
5138 if (EClass.rnd(3) != 0)
5139 {
5140 if (Chance(30 + eleP / 5, 100))
5141 {
5143 }
5144 }
5145 else if (Chance(30 + eleP / 5, 100))
5146 {
5148 }
5149 break;
5150 case 917:
5151 if (Chance(50 + eleP / 10, 100))
5152 {
5153 Chara.AddCondition<ConDim>(eleP);
5154 }
5155 break;
5156 case 925:
5157 if (EClass.rnd(3) == 0)
5158 {
5159 if (Chance(30 + eleP / 5, 100))
5160 {
5161 Chara.AddCondition<ConDim>(eleP);
5162 }
5163 }
5164 else if (EClass.rnd(2) == 0)
5165 {
5166 if (EClass.rnd(3) == 0)
5167 {
5168 Chara.AddCondition<ConParalyze>(1, force: true);
5169 }
5170 }
5171 else if (EClass.rnd(2) == 0)
5172 {
5173 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
5174 }
5175 break;
5176 case 920:
5177 flag = false;
5178 if (Chance(5 + eleP / 25, 40))
5179 {
5180 Chara.AddCondition<ConBlind>(eleP / 2);
5181 }
5182 if (Chance(5 + eleP / 25, 40))
5183 {
5184 Chara.AddCondition<ConParalyze>(eleP / 2);
5185 }
5186 if (Chance(5 + eleP / 25, 40))
5187 {
5188 Chara.AddCondition<ConConfuse>(eleP / 2);
5189 }
5190 if (Chance(5 + eleP / 25, 40))
5191 {
5192 MarkHostile().AddCondition<ConPoison>(eleP / 2);
5193 }
5194 if (Chance(5 + eleP / 25, 40))
5195 {
5196 Chara.AddCondition<ConSleep>(eleP / 2);
5197 }
5198 if (Chance(5 + eleP / 25, 40))
5199 {
5200 Chara.AddCondition<ConDim>(eleP / 2);
5201 }
5202 if (Chance(30 + eleP / 10, 100))
5203 {
5204 Chara.SAN.Mod(EClass.rnd(2));
5205 }
5206 break;
5207 case 924:
5208 if (Chance(50 + eleP / 10, 100))
5209 {
5210 MarkHostile().AddCondition<ConBleed>(eleP);
5211 }
5212 break;
5213 case 923:
5214 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
5215 {
5217 }
5218 break;
5219 case 922:
5220 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
5221 break;
5222 }
5223 if (Chara.conSleep != null && flag)
5224 {
5226 }
5227 if (checkHostileAct && hostile && origin != null && origin.isChara)
5228 {
5229 origin.Chara.DoHostileAction(this);
5230 }
5231 static bool Chance(int a, int max)
5232 {
5233 return Mathf.Min(a, max) > EClass.rnd(100);
5234 }
5235 Chara MarkHostile()
5236 {
5237 hostile = true;
5238 return Chara;
5239 }
5240 }
5241
5242 public virtual void Die(Element e = null, Card origin = null, AttackSource attackSource = AttackSource.None, Chara originalTarget = null)
5243 {
5244 Card rootCard = GetRootCard();
5245 Point _pos = rootCard?.pos ?? pos;
5246 if (_pos != null && !_pos.IsValid)
5247 {
5248 _pos = null;
5249 }
5250 if (trait.EffectDead == EffectDead.Default && _pos != null)
5251 {
5252 _pos.PlaySound(material.GetSoundDead(sourceCard));
5253 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
5254 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
5255 if (_pos.IsSync)
5256 {
5257 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
5258 if (e != null && LangGame.Has(text + e.source.alias))
5259 {
5260 text += e.source.alias;
5261 }
5262 if (attackSource != AttackSource.Throw)
5263 {
5264 Msg.Say(text, this, rootCard);
5265 }
5266 }
5267 else if (attackSource != AttackSource.Throw)
5268 {
5269 Msg.Say("destroyed", this);
5270 }
5271 }
5272 if (_pos != null && !EClass._zone.IsUserZone)
5273 {
5274 things.ForeachReverse(delegate(Thing t)
5275 {
5276 if (!(t.trait is TraitChestMerchant))
5277 {
5278 t.isHidden = false;
5279 EClass._zone.AddCard(t, _pos);
5280 }
5281 });
5282 }
5283 Destroy();
5284 if (e != null && _pos != null && e.id == 21)
5285 {
5286 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
5287 }
5288 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
5289 {
5290 Explode(pos, origin);
5291 }
5292 }
5293
5294 public void Explode(Point p, Card origin)
5295 {
5296 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
5297 {
5298 origin = origin?.Chara,
5299 refThing = Thing,
5300 aliasEle = "eleImpact"
5301 });
5302 }
5303
5304 public void Deconstruct()
5305 {
5306 PlaySound(material.GetSoundDead(sourceCard));
5307 Destroy();
5308 }
5309
5310 public void Destroy()
5311 {
5312 if (isDestroyed)
5313 {
5314 Debug.Log(Name + " is already destroyed.");
5315 return;
5316 }
5317 if (isChara)
5318 {
5319 if (IsPCFaction && !Chara.isSummon)
5320 {
5321 Debug.Log(this);
5322 return;
5323 }
5324 Chara.DropHeld();
5325 Chara.isDead = true;
5326 if (IsPCParty)
5327 {
5329 }
5330 if (IsGlobal)
5331 {
5333 }
5334 }
5335 if (renderer.hasActor)
5336 {
5337 renderer.KillActor();
5338 }
5339 if (parent != null)
5340 {
5341 parent.RemoveCard(this);
5342 }
5343 for (int num = things.Count - 1; num >= 0; num--)
5344 {
5345 things[num].Destroy();
5346 }
5347 isDestroyed = true;
5348 }
5349
5350 public void SpawnLoot(Card origin)
5351 {
5352 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5353 {
5354 return;
5355 }
5356 bool isUserZone = EClass._zone.IsUserZone;
5357 bool flag = EClass._zone is Zone_Music;
5358 List<Card> list = new List<Card>();
5359 if (!IsPCFactionOrMinion && !isUserZone && sourceCard.idActor.IsEmpty())
5360 {
5361 int i = 500;
5362 if (trait is TraitAdventurerBacker)
5363 {
5364 i = 10;
5365 }
5366 if (this.rarity >= Rarity.Legendary)
5367 {
5368 if (!EClass.player.codex.DroppedCard(id))
5369 {
5370 i = 0;
5372 }
5373 else
5374 {
5375 i = 10;
5376 }
5377 }
5378 if (chance(i))
5379 {
5380 Thing thing = ThingGen.Create("figure");
5381 thing.MakeFigureFrom(id);
5382 list.Add(thing);
5383 }
5384 if (chance(i))
5385 {
5386 Thing thing2 = ThingGen.Create("figure3");
5387 thing2.MakeFigureFrom(id);
5388 list.Add(thing2);
5389 }
5390 }
5391 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood || (HasTag(CTAG.alwaysDropCorpse) && !IsPCFaction);
5392 int num = 1;
5393 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5394 {
5395 flag2 = true;
5396 }
5398 {
5399 flag2 = true;
5400 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt((AI_Slaughter.slaughterer ?? EClass.pc).Evalue(290) * 10))) / 100);
5401 }
5402 else if (origin != null && origin.HasElement(290) && !IsMinion)
5403 {
5404 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5405 {
5406 flag2 = true;
5407 origin.elements.ModExp(290, 150f);
5408 }
5409 else
5410 {
5411 origin.elements.ModExp(290, 25f);
5412 }
5413 }
5414 if (id == "littleOne" && IsPCFactionOrMinion)
5415 {
5416 flag2 = false;
5417 }
5418 if (Chara.race.id == "spider" && EClass._zone.HasField(10000))
5419 {
5420 flag2 = false;
5421 }
5422 if (flag2 && !isUserZone)
5423 {
5424 switch (id)
5425 {
5426 case "bubble_pudding":
5427 list.Add(ThingGen.Create("milk_custard").SetNum(num).MakeFoodFrom(this, makeRef: false));
5428 break;
5429 case "marshmallow_monster":
5430 case "marshmallow_king":
5431 list.Add(ThingGen.Create("marshmallow_nama").SetNum(num * ((!(id == "marshmallow_king")) ? 1 : 8)).MakeFoodFrom(this, makeRef: false));
5432 break;
5433 default:
5434 {
5435 string text = Chara.race.corpse[0];
5436 if (id == "titan_iron")
5437 {
5438 text = "ingot";
5439 }
5440 bool num2 = text == "_meat";
5441 int num3 = 10;
5443 {
5444 num3 += (int)Mathf.Min(Mathf.Sqrt((AI_Slaughter.slaughterer ?? EClass.pc).Evalue(290)), 20f);
5445 }
5446 if (num2 && num3 > EClass.rnd(100))
5447 {
5448 text = "meat_marble";
5449 }
5450 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5451 {
5452 text = "dattamono";
5453 }
5454 Thing thing3 = ThingGen.Create(text).SetNum(num);
5455 if (thing3.source._origin == "meat")
5456 {
5457 thing3.MakeFoodFrom(this);
5458 }
5459 else
5460 {
5462 }
5463 if (thing3.HasElement(758))
5464 {
5465 thing3.SetNum(1);
5466 }
5467 list.Add(thing3);
5468 break;
5469 }
5470 }
5471 }
5472 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5473 {
5474 list.Add(Chara.MakeGene());
5475 }
5476 if (!IsPCFaction && !isUserZone)
5477 {
5478 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5479 {
5480 string[] array = item2.Split('/');
5481 int num4 = array[1].ToInt();
5482 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5483 {
5484 CardRow cardRow = EClass.sources.cards.map[array[0]];
5485 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5486 {
5487 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5488 }
5489 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) < num4 % 1000) ? 1 : 0))));
5490 }
5491 }
5492 if (Chara.IsMachine)
5493 {
5494 bool flag3 = Chara.HasElement(1248);
5495 if (chance(200))
5496 {
5497 list.Add(ThingGen.Create("memory_chip"));
5498 }
5499 if (chance(20))
5500 {
5501 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5502 }
5503 if (chance(15))
5504 {
5505 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5506 }
5507 }
5508 else
5509 {
5510 if (Chara.IsAnimal)
5511 {
5512 if (chance(15))
5513 {
5514 list.Add(ThingGen.Create("fang"));
5515 }
5516 if (chance(10))
5517 {
5518 list.Add(ThingGen.Create("skin"));
5519 }
5520 }
5521 if (chance(20))
5522 {
5523 list.Add(ThingGen.Create("offal"));
5524 }
5525 if (chance(20))
5526 {
5527 list.Add(ThingGen.Create("heart"));
5528 }
5529 }
5530 if (this.rarity == Rarity.Mythical)
5531 {
5532 list.Add(ThingGen.Create("money3"));
5533 }
5534 if (!isBackerContent && !flag)
5535 {
5536 switch (id)
5537 {
5538 case "pumpkin":
5539 if (chance(3))
5540 {
5541 list.Add(ThingGen.CreateFromCategory((EClass.rnd(2) == 0) ? "meal_cookie" : "meal_cake", 5 + EClass.rnd(EClass.rnd(50) + 1)));
5542 }
5543 break;
5544 case "isca":
5545 list.Add(ThingGen.Create("blood_angel"));
5546 break;
5547 case "golem_wood":
5548 if (chance(30))
5549 {
5550 list.Add(ThingGen.Create("crystal_earth"));
5551 }
5552 break;
5553 case "golem_fish":
5554 case "golem_stone":
5555 if (chance(30))
5556 {
5557 list.Add(ThingGen.Create("crystal_sun"));
5558 }
5559 break;
5560 case "golem_steel":
5561 if (chance(30))
5562 {
5563 list.Add(ThingGen.Create("crystal_mana"));
5564 }
5565 break;
5566 case "golem_gold":
5567 list.Add(ThingGen.Create("money2"));
5568 break;
5569 }
5570 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5571 if (EClass._zone is Zone_Void)
5572 {
5573 num5++;
5574 }
5575 if (EClass.rnd(5) == 0)
5576 {
5577 num5++;
5578 }
5579 switch (id)
5580 {
5581 case "big_daddy":
5582 case "big_daddy2":
5583 case "santa":
5584 num5 += 2;
5585 break;
5586 }
5587 if (num5 > 0 && EClass.game.principal.dropRate)
5588 {
5589 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5590 }
5591 List<Thing> list2 = new List<Thing>();
5592 foreach (Thing thing6 in things)
5593 {
5594 if (thing6.HasTag(CTAG.gift) || thing6.trait is TraitChestMerchant || (id == "mamani" && (thing6.id == "gun_gravity2" || thing6.id == "gun_mani")))
5595 {
5596 continue;
5597 }
5598 if (thing6.isGifted || thing6.rarity >= Rarity.Artifact || thing6.trait.DropChance > EClass.rndf(1f))
5599 {
5600 list.Add(thing6);
5601 }
5602 else if (thing6.IsEquipmentOrRanged)
5603 {
5604 if (thing6.rarity >= Rarity.Legendary)
5605 {
5606 list2.Add(thing6);
5607 }
5608 else if (EClass.rnd(100) == 0)
5609 {
5610 list.Add(thing6);
5611 }
5612 }
5613 else if (EClass.rnd(5) == 0)
5614 {
5615 list.Add(thing6);
5616 }
5617 }
5618 if (num5 > 0 && list2.Count > 0)
5619 {
5620 list2.Shuffle();
5621 for (int j = 0; j < list2.Count && j < num5; j++)
5622 {
5623 list.Add(list2[j]);
5624 num5--;
5625 }
5626 }
5627 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5628 {
5629 int num6 = 0;
5630 foreach (Card item3 in list)
5631 {
5632 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5633 {
5634 num6++;
5635 }
5636 }
5637 if (num6 == 0)
5638 {
5639 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5640 if (num5 < num7)
5641 {
5642 num5 = num7;
5643 }
5644 for (int k = 0; k < num5; k++)
5645 {
5646 Rand.SetSeed(uid + k);
5647 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5648 {
5649 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5651 {
5652 rarity = rarity
5653 });
5654 Thing item = ThingGen.CreateFromFilter("eq", LV);
5655 list.Add(item);
5656 }
5657 else if (EClass.rnd(3) == 0)
5658 {
5659 list.Add(ThingGen.Create("medal"));
5660 }
5661 Rand.SetSeed();
5662 }
5663 }
5664 }
5665 if (trait is TraitMerchantTravel && !EClass._zone.IsFestival)
5666 {
5667 trait.OnBarter();
5668 Thing thing4 = things.Find<TraitChestMerchant>();
5669 if (thing4 != null)
5670 {
5671 Rand.SetSeed(uid);
5672 int num8 = 1 + EClass.rnd(3);
5673 List<Thing> list3 = thing4.things.ToList();
5674 if (trait is TraitMerchantTravel2)
5675 {
5676 list3.Shuffle();
5677 }
5678 else
5679 {
5680 list3.Sort((Thing a, Thing b) => b.GetValue() - a.GetValue());
5681 }
5682 Rand.SetSeed();
5683 while (num8 > 0 && list3.Count != 0)
5684 {
5685 Thing thing5 = list3.First();
5686 list3.Remove(thing5);
5687 if (!thing5.IsUnique)
5688 {
5689 list.Add(thing5);
5690 num8--;
5691 }
5692 }
5693 }
5694 }
5695 }
5696 }
5697 foreach (Thing thing7 in things)
5698 {
5699 if (thing7.GetInt(116) != 0)
5700 {
5701 list.Add(thing7);
5702 }
5703 }
5704 Point nearestPoint = GetRootCard().pos;
5705 if (nearestPoint.IsBlocked)
5706 {
5707 nearestPoint = nearestPoint.GetNearestPoint();
5708 }
5709 foreach (Card item4 in list)
5710 {
5711 if (item4.parent == EClass._zone)
5712 {
5713 continue;
5714 }
5715 item4.isHidden = false;
5716 item4.isNPCProperty = false;
5717 item4.SetInt(116);
5718 EClass._zone.AddCard(item4, nearestPoint);
5719 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5720 {
5721 continue;
5722 }
5723 foreach (Chara chara in EClass._map.charas)
5724 {
5725 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5726 {
5727 item4.Thing.TryLickEnchant(chara);
5728 break;
5729 }
5730 }
5731 }
5732 bool chance(int num9)
5733 {
5734 num9 = num9 * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5735 if (IsMinion)
5736 {
5737 num9 *= 5;
5738 }
5739 if (num9 < 1)
5740 {
5741 num9 = 1;
5742 }
5743 if (EClass.rnd(num9) == 0)
5744 {
5745 return true;
5746 }
5747 return false;
5748 }
5749 }
5750
5751 public Thing TryMakeRandomItem(int lv = -1, TryMakeRandomItemSource itemSource = TryMakeRandomItemSource.Default, Chara crafter = null)
5752 {
5753 if (lv == -1)
5754 {
5755 lv = EClass._zone.DangerLv;
5756 }
5757 switch (id)
5758 {
5759 case "gene":
5761 break;
5762 case "log":
5763 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5764 break;
5765 case "ore_gem":
5767 break;
5768 case "ore":
5770 break;
5771 case "_milk":
5772 case "_egg":
5773 case "egg_fertilized":
5774 case "_meat":
5775 case "meat_marble":
5776 case "dattamono":
5777 {
5778 string text = "c_wilds";
5779 if (id == "_meat" || id == "meat_marble")
5780 {
5781 text = "c_animal";
5782 }
5783 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5784 {
5785 text = "c_human";
5786 }
5787 for (int i = 0; i < 20; i++)
5788 {
5789 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5790 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "_milk" && id != "_egg" && id != "egg_fertilized")
5791 {
5792 continue;
5793 }
5794 if (itemSource == TryMakeRandomItemSource.Cooking)
5795 {
5796 if (cardRow.model.HasElement(701))
5797 {
5798 continue;
5799 }
5800 if (crafter != null && crafter.id == "big_sister")
5801 {
5802 cardRow = crafter.source;
5803 }
5804 }
5805 if (id == "_milk")
5806 {
5807 if (c_idRefCard.IsEmpty())
5808 {
5809 MakeRefFrom(cardRow.model);
5810 }
5811 }
5812 else
5813 {
5814 MakeFoodFrom(cardRow.model);
5815 }
5816 return this as Thing;
5817 }
5818 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5819 break;
5820 }
5821 }
5822 return this as Thing;
5823 }
5824
5825 public Card MakeFoodFrom(string _id)
5826 {
5827 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5828 }
5829
5830 public Card MakeFoodFrom(Card c, bool makeRef = true)
5831 {
5832 if (makeRef)
5833 {
5834 MakeRefFrom(c);
5835 }
5837 if (!c.isChara)
5838 {
5839 return this;
5840 }
5841 SourceRace.Row race = c.Chara.race;
5842 int num = race.food[0].ToInt();
5843 bool flag = id == "meat_marble";
5844 int num2 = 1;
5845 bool flag2 = category.IsChildOf("meat");
5846 bool flag3 = id == "marshmallow_nama" || category.IsChildOf("egg") || trait is TraitGene;
5847 bool flag4 = category.IsChildOf("milk");
5848 if (flag)
5849 {
5850 num += 100;
5851 }
5852 if (flag2)
5853 {
5854 if (c.IsPCFaction && c.IsUnique)
5855 {
5856 num = -100;
5857 }
5858 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5859 if (flag)
5860 {
5861 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5862 }
5863 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5864 }
5865 else if (!flag3)
5866 {
5867 num2 = ((!flag4) ? 3 : 2);
5868 }
5869 else
5870 {
5871 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5872 num2 = 2;
5873 }
5874 if (flag2)
5875 {
5876 if (c.Chara.IsHuman)
5877 {
5878 elements.SetBase(708, 1);
5879 }
5880 if (c.Chara.IsUndead)
5881 {
5882 elements.SetBase(709, 1);
5883 }
5884 }
5885 foreach (Element value in c.elements.dict.Values)
5886 {
5887 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5888 {
5889 elements.SetBase(value.id, value.Value);
5890 }
5891 }
5892 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5893 foreach (KeyValuePair<int, int> item in race.elementMap)
5894 {
5895 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5896 {
5897 list.Add(new Tuple<int, int>(item.Key, item.Value));
5898 }
5899 }
5900 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5901 for (int num3 = 0; num3 < num2 && num3 < list.Count; num3++)
5902 {
5903 Tuple<int, int> tuple = list[num3];
5904 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5905 }
5906 if (c.Chara.IsUndead)
5907 {
5908 elements.ModBase(73, (c.Chara.race.id == "undeadgod") ? (-90) : (-20));
5909 }
5910 isWeightChanged = true;
5911 c_weight = race.height * 4 + 100;
5912 c_idMainElement = c.c_idMainElement;
5913 SetBlessedState(BlessedState.Normal);
5914 int num4 = c.LV - c.sourceCard.LV;
5915 if (num4 < 0)
5916 {
5917 num4 = 0;
5918 }
5919 num4 = EClass.curve(num4, 10, 10, 80);
5920 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5921 {
5922 num4 += 60;
5923 }
5924 if (flag2 && c.IsPCFaction && c.IsUnique)
5925 {
5926 num4 = 0;
5927 }
5928 if (num4 > 0)
5929 {
5930 elements.ModBase(2, num4);
5931 }
5932 return this;
5933 }
5934
5935 public void MakeFoodRef(Card c1, Card c2 = null)
5936 {
5937 Card card = c1;
5938 Card card2 = c2;
5939 if (IsIgnoreName(card))
5940 {
5941 card = null;
5942 }
5943 if (IsIgnoreName(card2))
5944 {
5945 card2 = null;
5946 }
5947 if (card == null && card2 != null)
5948 {
5949 card = card2;
5950 card2 = null;
5951 }
5952 if (card != null)
5953 {
5954 MakeRefFrom(card, card2);
5955 if (card.c_idRefCard != null)
5956 {
5957 c_idRefCard = card.c_idRefCard;
5958 c_altName = TryGetFoodName(card);
5959 }
5960 if (card2 != null && card2.c_idRefCard != null)
5961 {
5962 c_idRefCard2 = card2.c_idRefCard;
5963 c_altName2 = TryGetFoodName(card2);
5964 }
5965 }
5966 static bool IsIgnoreName(Card card3)
5967 {
5968 if (card3 == null)
5969 {
5970 return true;
5971 }
5972 switch (card3.id)
5973 {
5974 case "dough_cake":
5975 case "dough_bread":
5976 case "noodle":
5977 case "flour":
5978 case "rice":
5979 return true;
5980 default:
5981 return false;
5982 }
5983 }
5984 }
5985
5986 public string TryGetFoodName(Card c)
5987 {
5988 if (c.c_idRefCard.IsEmpty())
5989 {
5990 return c.c_altName;
5991 }
5992 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5993 {
5994 return c.c_altName;
5995 }
5996 if (!row.aka.IsEmpty())
5997 {
5998 if (row.name == "*r" && row.aka == "*r")
5999 {
6000 return "corpseGeneral".lang();
6001 }
6002 if (row.name == "*r")
6003 {
6004 return row.GetText("aka");
6005 }
6006 }
6007 return row.GetName();
6008 }
6009
6010 public string GetFoodName(string s)
6011 {
6012 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
6013 }
6014
6015 public void MakeFigureFrom(string id)
6016 {
6017 MakeRefFrom(id);
6018 }
6019
6020 public Card MakeRefFrom(string id)
6021 {
6022 c_idRefCard = id;
6023 return this;
6024 }
6025
6026 public void MakeRefFrom(Card c1, Card c2 = null, bool simple = false)
6027 {
6028 c_idRefCard = c1.id;
6029 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c1.isChara) ? 1 : 0));
6030 if (c2 != null)
6031 {
6032 c_idRefCard2 = c2.id;
6033 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c2.isChara) ? 1 : 0));
6034 }
6035 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
6036 }
6037
6038 public Thing MakeEgg(bool effect = true, int num = 1, bool addToZone = true, int fertChance = 20, BlessedState? state = null)
6039 {
6040 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
6041 if (!EClass.debug.enable && (HasElement(1290) || HasElement(1292)) && Evalue(418) >= 0)
6042 {
6043 thing.MakeFoodFrom(EClass.sources.charas.map["caladrius"].model);
6044 }
6045 else
6046 {
6047 thing.MakeFoodFrom(this);
6048 }
6049 thing.c_idMainElement = c_idMainElement;
6050 if (state.HasValue)
6051 {
6052 thing.SetBlessedState(state.Value);
6053 }
6054 if (!addToZone)
6055 {
6056 return thing;
6057 }
6058 return GiveBirth(thing, effect);
6059 }
6060
6061 public Thing MakeMilk(bool effect = true, int num = 1, bool addToZone = true, BlessedState? state = null)
6062 {
6063 Thing thing = ThingGen.Create("_milk").SetNum(num);
6064 if (!EClass.debug.enable && (HasElement(1290) || HasElement(1292)) && Evalue(418) >= 0)
6065 {
6066 thing.MakeRefFrom(EClass.sources.charas.map["caladrius"].model);
6067 }
6068 else
6069 {
6070 thing.MakeRefFrom(this);
6071 }
6072 if (state.HasValue)
6073 {
6074 thing.SetBlessedState(state.Value);
6075 }
6076 int num2 = LV - sourceCard.LV;
6077 if (!IsPCFaction && EClass._zone.IsUserZone)
6078 {
6079 num2 = 0;
6080 }
6081 if (num2 >= 10 && !HasElement(1290) && !HasElement(1292))
6082 {
6083 thing.SetEncLv(num2 / 10);
6084 }
6085 if (!addToZone)
6086 {
6087 return thing;
6088 }
6089 return GiveBirth(thing, effect);
6090 }
6091
6092 public Thing GiveBirth(Thing t, bool effect)
6093 {
6094 Card obj = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
6095 EClass.player.forceTalk = true;
6096 obj.Talk("giveBirth");
6097 Point nearestPoint = obj.pos;
6098 if (nearestPoint.IsBlocked)
6099 {
6100 nearestPoint = nearestPoint.GetNearestPoint();
6101 }
6102 EClass._zone.TryAddThing(t, nearestPoint);
6103 if (effect)
6104 {
6105 nearestPoint.PlayEffect("revive");
6106 nearestPoint.PlaySound("egg");
6107 PlayAnime(AnimeID.Shiver);
6108 if (isChara)
6109 {
6111 }
6112 }
6113 return t;
6114 }
6115
6116 public void HatchEgg()
6117 {
6118 string[] array = ((!(id == "cocoon")) ? new string[4] { "alien", "alien", "alien", "alien2" } : new string[6] { "spider_queen", "spider_vampire", "spider_paralyzer", "spider_black", "spider_tarantula", "spider_spotted" });
6119 int num = EClass.rnd(array.Length);
6120 Point point = pos.Copy();
6121 PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(50);
6122 AddBlood(12, (uid % 2 == 0) ? (-1) : 3);
6123 Say("egghatch");
6124 PlaySound("egghatch");
6125 if (c_bossType == BossType.none)
6126 {
6127 Destroy();
6128 }
6129 if (!isDestroyed)
6130 {
6131 Die();
6132 }
6133 for (int i = 0; i < 1 + EClass.rnd(num + 1); i++)
6134 {
6135 Chara chara = EClass._zone.SpawnMob(array[num], point.GetNearestPoint(allowBlock: false, allowChara: false));
6136 if (chara != null && isChara)
6137 {
6139 chara.isHatchling = true;
6140 }
6141 }
6142 }
6143
6144 public Card SetHidden(bool hide = true)
6145 {
6146 isHidden = hide;
6147 pos.cell.Refresh();
6148 return this;
6149 }
6150
6151 public virtual MoveResult _Move(Point p, MoveType type = MoveType.Walk)
6152 {
6153 EClass._map.MoveCard(p, this);
6154 if (isChara)
6155 {
6156 Chara.SyncRide();
6157 }
6158 return MoveResult.Success;
6159 }
6160
6161 public void MoveImmediate(Point p, bool focus = true, bool cancelAI = true)
6162 {
6163 if (p == null)
6164 {
6165 return;
6166 }
6167 EClass._map.MoveCard(p, this);
6168 if (!IsPC || focus)
6169 {
6170 renderer.SetFirst(first: true, p.PositionCenter());
6171 }
6172 if (isChara)
6173 {
6174 if (cancelAI)
6175 {
6176 Chara.ai.Cancel();
6177 }
6178 Chara.SyncRide();
6179 }
6180 if (IsPC && focus)
6181 {
6184 }
6185 }
6186
6187 public void Teleport(Point point, bool silent = false, bool force = false)
6188 {
6189 if (EClass._zone.IsRegion)
6190 {
6191 SayNothingHappans();
6192 return;
6193 }
6194 PlayEffect("teleport");
6195 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
6196 {
6197 Say("antiTeleport", this);
6198 PlaySound("gravity");
6199 return;
6200 }
6201 if (!silent)
6202 {
6203 if (id == "mush_quantum")
6204 {
6205 PlaySound("teleport_quantum");
6206 }
6207 else
6208 {
6209 PlaySound("teleport");
6210 }
6211 Say("teleported", this);
6212 }
6213 _Move(point);
6214 renderer.SetFirst(first: true, pos.PositionCenter());
6215 if (isChara)
6216 {
6217 Chara.ai.Cancel();
6218 foreach (Chara chara in EClass._map.charas)
6219 {
6220 if (chara.enemy == this)
6221 {
6222 chara.SetEnemy();
6223 }
6224 }
6225 Chara.RemoveCondition<ConEntangle>();
6226 }
6227 if (IsPC)
6228 {
6231 EClass.player.haltMove = true;
6232 }
6233 PlayEffect("teleport", useRenderPos: false);
6234 }
6235
6236 public virtual void OnLand()
6237 {
6239 {
6240 PlayEffect("ripple");
6241 PlaySound("Footstep/water");
6242 }
6243 }
6244
6246 {
6247 if (IsPC && EClass.player.TooHeavyToMove())
6248 {
6249 return MoveResult.Fail;
6250 }
6251 Point point = p.Copy();
6252 int num = p.x - pos.x;
6253 int num2 = p.z - pos.z;
6254 if (num > 1)
6255 {
6256 num = 1;
6257 }
6258 else if (num < -1)
6259 {
6260 num = -1;
6261 }
6262 if (num2 > 1)
6263 {
6264 num2 = 1;
6265 }
6266 else if (num2 < -1)
6267 {
6268 num2 = -1;
6269 }
6270 if (num == 0 && num2 == 0)
6271 {
6272 num = EClass.rnd(3) - 1;
6273 num2 = EClass.rnd(3) - 1;
6274 }
6275 point.Set(pos);
6276 point.x -= num;
6277 point.z -= num2;
6278 if (point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6279 {
6280 return MoveResult.Success;
6281 }
6282 if (trait is TraitSnitch)
6283 {
6284 for (int i = -1; i < 2; i++)
6285 {
6286 for (int j = -1; j < 2; j++)
6287 {
6288 if (EClass.rnd(2) != 0)
6289 {
6290 point.x = pos.x + j;
6291 point.z = pos.z + i;
6292 if (!point.Equals(lastPos) && point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6293 {
6294 return MoveResult.Success;
6295 }
6296 }
6297 }
6298 }
6299 }
6300 return MoveResult.Fail;
6301 }
6302
6303 public virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath = true)
6304 {
6305 return _Move(newPoint);
6306 }
6307
6308 public void Kick(Point p, bool ignoreSelf = false, bool checkWall = true)
6309 {
6310 foreach (Chara item in p.ListCharas())
6311 {
6312 Kick(item, ignoreSelf, karmaLoss: true, show: true, checkWall);
6313 }
6314 }
6315
6316 public void Kick(Chara t, bool ignoreSelf = false, bool karmaLoss = true, bool show = true, bool checkWall = true)
6317 {
6318 if (!IsAliveInCurrentZone)
6319 {
6320 return;
6321 }
6322 if (t.IsPC)
6323 {
6325 }
6326 if (t.host != null)
6327 {
6328 return;
6329 }
6330 if (t == this)
6331 {
6332 if (!ignoreSelf)
6333 {
6334 Debug.Log(t.pos.GetNearestPoint());
6335 if (TryMove(t.pos.GetNearestPoint()) != MoveResult.Success)
6336 {
6337 t.MoveImmediate(pos.GetNearestPoint() ?? t.pos);
6338 }
6339 }
6340 return;
6341 }
6342 if (show)
6343 {
6344 Say("kick", this, t);
6345 }
6346 PlaySound("kick");
6347 if ((t.conSuspend == null || t.conSuspend.uidMachine != 0) && t.trait.CanBePushed && (!t.IsHostile() || EClass.rnd(2) == 0) && !t.noMove && !t.isRestrained)
6348 {
6349 t.MoveByForce(t.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), this, checkWall && !t.pos.IsBlocked);
6350 }
6351 if (t.conSleep != null)
6352 {
6353 t.conSleep.Kill();
6354 }
6355 if (IsPC && t.IsFriendOrAbove() && !t.IsPCFactionOrMinion && karmaLoss)
6356 {
6358 }
6359 t.PlayEffect("kick");
6360 if (t.mimicry != null && t.mimicry.ShouldRevealOnContact)
6361 {
6362 t.mimicry.Reveal(this);
6363 }
6364 }
6365
6366 public int ResistLvFrom(int ele)
6367 {
6368 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
6369 }
6370
6371 public int ResistLv(int res)
6372 {
6373 return Element.GetResistLv(Evalue(res));
6374 }
6375
6376 public bool HasElement(int ele, bool includeNagative = false)
6377 {
6378 if (elements.Value(ele) <= 0)
6379 {
6380 if (includeNagative)
6381 {
6382 return elements.Value(ele) < 0;
6383 }
6384 return false;
6385 }
6386 return true;
6387 }
6388
6389 public bool HasElement(int ele, int req)
6390 {
6391 return elements.Value(ele) >= req;
6392 }
6393
6394 public bool HasElement(string id, int req = 1)
6395 {
6396 return HasElement(EClass.sources.elements.alias[id].id, req);
6397 }
6398
6399 public bool HasGlobalElement(int ele)
6400 {
6401 return elements.GetElement(ele)?.IsGlobalElement ?? false;
6402 }
6403
6404 public bool HasElementNoCopy()
6405 {
6406 if (HasElement(764))
6407 {
6408 return true;
6409 }
6410 if (HasElement(759))
6411 {
6412 return true;
6413 }
6414 if (HasElement(703))
6415 {
6416 return true;
6417 }
6418 if (HasElement(758))
6419 {
6420 return true;
6421 }
6422 if (HasElement(704))
6423 {
6424 return true;
6425 }
6426 if (HasElement(766))
6427 {
6428 return true;
6429 }
6430 return false;
6431 }
6432
6434 {
6435 renderer = new CardRenderer();
6436 renderer.SetOwner(this);
6437 return renderer;
6438 }
6439
6440 public void AddBlood(int a = 1, int id = -1)
6441 {
6442 if (!EClass._zone.IsRegion)
6443 {
6444 for (int i = 0; i < a; i++)
6445 {
6446 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
6447 }
6448 PlaySound("blood");
6449 }
6450 }
6451
6453 {
6455 shared.color = 11010048f;
6456 shared.liquidLv = 0;
6457 shared.cell = null;
6458 SetRenderParam(shared);
6459 return shared;
6460 }
6461
6462 public virtual void SetRenderParam(RenderParam p)
6463 {
6464 }
6465
6466 public void DyeRandom()
6467 {
6468 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.tier <= 4 && (r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r)).RandomItem().alias);
6469 }
6470
6471 public void Dye(string idMat)
6472 {
6473 Dye(EClass.sources.materials.alias[idMat]);
6474 }
6475
6476 public void Dye(SourceMaterial.Row mat)
6477 {
6478 isDyed = mat != null;
6479 c_dyeMat = mat?.id ?? 0;
6480 _colorInt = 0;
6481 }
6482
6483 public int RefreshColor()
6484 {
6485 if (isChara)
6486 {
6487 if (Chara.mimicry != null && Chara.mimicry.Card != this)
6488 {
6489 _colorInt = Chara.mimicry.Card.RefreshColor();
6490 }
6491 else if (isDyed)
6492 {
6493 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6494 }
6495 else if (isElemental)
6496 {
6498 }
6499 else
6500 {
6501 _colorInt = 104025;
6502 }
6503 }
6504 else if (isDyed)
6505 {
6506 if (TileRow.useAltColor)
6507 {
6508 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.altColor, TileRow.colorMod);
6509 }
6510 else
6511 {
6512 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6513 }
6514 }
6515 else if (sourceRenderCard.useRandomColor)
6516 {
6517 _colorInt = BaseTileMap.GetColorInt(ref GetRandomColor(), TileRow.colorMod);
6518 }
6519 else if (sourceRenderCard.useAltColor)
6520 {
6521 _colorInt = BaseTileMap.GetColorInt(ref material.altColor, TileRow.colorMod);
6522 }
6523 else
6524 {
6525 _colorInt = BaseTileMap.GetColorInt(ref material.matColor, TileRow.colorMod);
6526 }
6527 return _colorInt;
6528 }
6529
6531 {
6532 int num = EClass.game.seed + refVal;
6533 num += id[0] % 10000;
6534 if (id.Length > 1)
6535 {
6536 num += id[1] % 1000;
6537 if (id.Length > 2)
6538 {
6539 num += id[2] % 1000;
6540 if (id.Length > 3)
6541 {
6542 num += id[3] % 1000;
6543 if (id.Length > 4)
6544 {
6545 num += id[4] % 1000;
6546 }
6547 }
6548 }
6549 }
6550 Rand.UseSeed(num, delegate
6551 {
6552 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
6553 });
6554 return ref _randColor;
6555 }
6556
6557 public virtual Sprite GetSprite(int dir = 0)
6558 {
6559 if (trait is TraitFakeTile)
6560 {
6561 if (trait is TraitFakeBlock)
6562 {
6563 return EClass.sources.blocks[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6564 }
6565 return EClass.sources.objs[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6566 }
6567 if (trait is TraitAbility)
6568 {
6569 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
6570 }
6571 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6572 }
6573
6574 public virtual Sprite GetImageSprite()
6575 {
6576 return null;
6577 }
6578
6579 public void SetImage(Image image, int dir, int idSkin = 0)
6580 {
6581 sourceRenderCard.SetImage(image, GetSprite(dir), colorInt, setNativeSize: true, dir, idSkin, this);
6582 }
6583
6584 public virtual void SetImage(Image image)
6585 {
6586 if (trait is TraitAbility)
6587 {
6588 (trait as TraitAbility).act.SetImage(image);
6589 return;
6590 }
6591 Sprite sprite = GetSprite();
6592 if (!c_idSpriteReplacer.IsEmpty())
6593 {
6594 SpriteReplacer spriteReplacer = SpriteReplacer.dictSkins.TryGetValue(c_idSpriteReplacer);
6595 if (spriteReplacer != null)
6596 {
6597 sprite = spriteReplacer.GetSprite();
6598 RenderData renderData = ResourceCache.Load<RenderData>("Scene/Render/Data/chara_custom_" + ((sprite.texture.height <= 128) ? "128" : "256"));
6599 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, renderData, spriteReplacer.data.pref ?? Pref);
6600 return;
6601 }
6602 }
6603 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, this);
6604 }
6605
6606 public void ShowEmo(Emo _emo = Emo.none, float duration = 0f, bool skipSame = true)
6607 {
6608 if ((!isChara || Chara.host == null) && !(_emo == lastEmo && skipSame))
6609 {
6610 if (_emo != Emo.none)
6611 {
6612 renderer.ShowEmo(_emo, duration);
6613 }
6614 lastEmo = _emo;
6615 }
6616 }
6617
6618 public void PlaySoundHold(bool spatial = true)
6619 {
6620 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6621 }
6622
6623 public void PlaySoundDrop(bool spatial = true)
6624 {
6625 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6626 }
6627
6628 public void PlaySoundImpact(bool spatial = true)
6629 {
6630 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6631 }
6632
6633 public void PlaySoundDead(bool spatial = true)
6634 {
6635 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6636 }
6637
6638 public SoundSource PlaySound(string id, float v = 1f, bool spatial = true)
6639 {
6640 Card rootCard = GetRootCard();
6641 if (rootCard.IsPC)
6642 {
6643 spatial = false;
6644 }
6645 if (rootCard.Dist(EClass.pc) < 6 || !spatial)
6646 {
6647 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6648 }
6649 return null;
6650 }
6651
6652 public void KillAnime()
6653 {
6654 renderer.KillAnime();
6655 }
6656
6657 public void PlayAnime(AnimeID id, bool force = false)
6658 {
6659 renderer.PlayAnime(id, force);
6660 }
6661
6662 public void PlayAnime(AnimeID id, Point dest, bool force = false)
6663 {
6664 renderer.PlayAnime(id, dest);
6665 }
6666
6667 public void PlayAnimeLoot()
6668 {
6669 renderer.PlayAnime(AnimeID.Loot);
6670 }
6671
6672 public Effect PlayEffect(string id, bool useRenderPos = true, float range = 0f, Vector3 fix = default(Vector3))
6673 {
6674 if (id.IsEmpty())
6675 {
6676 return null;
6677 }
6678 Card rootCard = GetRootCard();
6679 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6680 }
6681
6682 public void PlayEffect(int ele, bool useRenderPos = true, float range = 0f)
6683 {
6684 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6685 if (effect == null)
6686 {
6687 Debug.Log(ele);
6688 return;
6689 }
6690 Card rootCard = GetRootCard();
6691 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6692 }
6693
6694 public virtual void SetDir(int d)
6695 {
6696 dir = d;
6697 renderer.RefreshSprite();
6698 }
6699
6700 public void SetRandomDir()
6701 {
6702 SetDir(EClass.rnd(4));
6703 }
6704
6705 public virtual void LookAt(Card c)
6706 {
6707 }
6708
6709 public virtual void LookAt(Point p)
6710 {
6711 }
6712
6713 public virtual void Rotate(bool reverse = false)
6714 {
6715 int num = 4;
6716 if (sourceCard.tiles.Length > 4)
6717 {
6718 num = sourceCard.tiles.Length;
6719 }
6720 if (TileType == TileType.Door)
6721 {
6722 num = 2;
6723 }
6724 if (trait is TraitFakeObj)
6725 {
6726 num = (trait as TraitFakeObj).GetMaxDir();
6727 }
6728 if (reverse)
6729 {
6730 dir--;
6731 }
6732 else
6733 {
6734 dir++;
6735 }
6736 if (dir < 0)
6737 {
6738 dir = num - 1;
6739 }
6740 if (dir == num)
6741 {
6742 dir = 0;
6743 }
6744 SetDir(dir);
6745 renderer.RefreshSprite();
6746 }
6747
6748 public void ChangeAltitude(int a)
6749 {
6750 altitude += a;
6751 if (altitude < 0)
6752 {
6753 altitude = 0;
6754 }
6755 if (altitude > TileType.MaxAltitude)
6756 {
6757 altitude = TileType.MaxAltitude;
6758 }
6759 }
6760
6762 {
6763 return SubPassData.Default;
6764 }
6765
6766 public void SetFreePos(Point point)
6767 {
6768 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle;
6769 if (freePos)
6770 {
6771 Vector3 vector = point.Position();
6772 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6773 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6774 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6776 {
6777 fx -= fx % 0.2f;
6778 fy -= fy % 0.1f;
6779 }
6780 fx = fx - vector.x + thingPosition.x;
6781 fy = fy - vector.y + thingPosition.y;
6782 }
6783 else
6784 {
6785 float num = (fy = 0f);
6786 fx = num;
6787 }
6788 }
6789
6790 public void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition = false)
6791 {
6792 if (dir != -1)
6793 {
6794 this.dir = dir;
6795 }
6796 Vector3 v = point.Position();
6797 bool skipRender = point.cell.skipRender;
6798 if (result != HitResult.Default && EClass.screen.guide.isActive && !skipRender)
6799 {
6800 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6801 }
6802 if (!main)
6803 {
6804 return;
6805 }
6806 RenderParam renderParam = GetRenderParam();
6808 {
6809 renderParam.x = v.x;
6810 renderParam.y = v.y;
6811 renderParam.z = v.z;
6812 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6813 v.x = renderParam.x;
6814 v.y = renderParam.y;
6815 v.z = renderParam.z;
6816 }
6817 else if (TileType.UseMountHeight)
6818 {
6819 TileType.GetMountHeight(ref v, point, this.dir, this);
6820 }
6821 v.z += EClass.setting.render.thingZ;
6822 if (!skipRender)
6823 {
6824 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6825 if (freePos)
6826 {
6827 v.x += fx;
6828 v.y += fy;
6829 v.z += thingPosition.z;
6830 }
6831 else
6832 {
6833 v += thingPosition;
6834 }
6835 }
6836 if (useCurrentPosition)
6837 {
6838 v = renderer.position;
6839 v.z += -0.01f;
6840 }
6841 if (TileType == TileType.Door)
6842 {
6843 v.z -= 0.5f;
6844 }
6845 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6846 point.ApplyAnime(ref v);
6847 if (renderer.hasActor)
6848 {
6849 renderer.actor.RefreshSprite();
6850 }
6851 renderer.Draw(renderParam, ref v, drawShadow: false);
6852 }
6853
6854 public void RecalculateFOV()
6855 {
6856 if (fov != null)
6857 {
6858 ClearFOV();
6859 fov = null;
6860 if (IsPC)
6861 {
6862 EClass.player.lightRadius = 1;
6863 }
6864 }
6865 CalculateFOV();
6866 }
6867
6868 public bool HasLight()
6869 {
6870 return GetLightRadius() > 0;
6871 }
6872
6873 public float GetLightPower()
6874 {
6875 float num = (isChara ? EClass.scene.profile.light.fovCurveChara.Evaluate(EClass.scene.timeRatio) : EClass.scene.profile.global.fovPower);
6876 if (LightData != null)
6877 {
6878 return 0.01f * LightData.color.a * 256f * 1.12f;
6879 }
6880 if (IsPCFaction && !IsPC)
6881 {
6882 num *= 4f;
6883 }
6884 return num;
6885 }
6886
6887 public int GetHearingRadius()
6888 {
6889 return 8;
6890 }
6891
6892 public int GetSightRadius()
6893 {
6894 if (IsPC)
6895 {
6896 return EClass.player.lightRadius;
6897 }
6898 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0) + EvalueMax(490) + EClass._zone.SightRadiusBonus;
6899 }
6900
6901 public int GetLightRadius()
6902 {
6903 if (isThing)
6904 {
6905 if (!IsInstalled && EClass.pc.held != this)
6906 {
6907 return 0;
6908 }
6909 if (trait is TraitLightSource && Thing.isEquipped)
6910 {
6911 return (trait as TraitLightSource).LightRadius;
6912 }
6913 if (LightData == null || !trait.IsLightOn)
6914 {
6915 return 0;
6916 }
6917 return LightData.radius;
6918 }
6919 int num = ((LightData != null) ? LightData.radius : 0);
6920 int num2 = 0;
6921 if (IsPC)
6922 {
6923 if (Chara.isBlind)
6924 {
6925 return 1;
6926 }
6927 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6928 num2 = 2;
6929 }
6930 else
6931 {
6933 {
6934 return 0;
6935 }
6936 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6937 {
6938 return 0;
6939 }
6940 }
6941 if (IsPCFaction)
6942 {
6943 Thing equippedThing = Chara.body.GetEquippedThing(45);
6944 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6945 {
6946 num2 = traitLightSource.LightRadius;
6947 }
6948 if (Chara.held != null && IsPC)
6949 {
6950 int lightRadius = Chara.held.GetLightRadius();
6951 if (lightRadius > 0)
6952 {
6953 if (lightRadius > num2)
6954 {
6955 num2 = Chara.held.GetLightRadius() - 1;
6956 }
6957 if (num2 < 3)
6958 {
6959 num2 = 3;
6960 }
6961 }
6962 }
6963 if (num < num2)
6964 {
6965 num = num2;
6966 }
6967 }
6968 return num;
6969 }
6970
6971 public void CalculateFOV()
6972 {
6973 int radius = GetLightRadius();
6974 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6975 {
6976 return;
6977 }
6978 float power = GetLightPower();
6979 if (IsPC)
6980 {
6981 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6982 {
6983 power += Chara.held.GetLightPower();
6984 }
6985 if (radius <= 2)
6986 {
6987 power = 0f;
6988 }
6989 foreach (Condition condition in Chara.conditions)
6990 {
6991 condition.OnCalculateFov(fov, ref radius, ref power);
6992 }
6993 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6994 {
6995 power = EClass.scene.profile.global.playerLightPowerLimit;
6996 }
6997 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6998 radius += EvalueMax(490) + EClass._zone.SightRadiusBonus;
6999 EClass.player.lightRadius = radius;
7000 EClass.player.lightPower = power;
7001 }
7002 if (fov == null)
7003 {
7004 fov = CreateFov();
7005 }
7006 fov.Perform(pos.x, pos.z, radius, power * 2f);
7007 }
7008
7010 {
7011 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
7012 }
7013
7015 {
7016 Fov fov = new Fov();
7017 int num = (trait.UseLightColor ? c_lightColor : 0);
7018 if (num != 0)
7019 {
7020 fov.r = (byte)(num / 1024);
7021 fov.g = (byte)(num % 1024 / 32);
7022 fov.b = (byte)(num % 32);
7023 }
7024 else if (LightData != null)
7025 {
7026 fov.r = (byte)(LightData.color.r * 16f);
7027 fov.g = (byte)(LightData.color.g * 16f);
7028 fov.b = (byte)(LightData.color.b * 16f);
7029 }
7030 else if (isChara)
7031 {
7032 fov.r = 0;
7033 fov.g = 0;
7034 fov.b = 0;
7035 }
7036 else
7037 {
7038 fov.r = 3;
7039 fov.g = 2;
7040 fov.b = 1;
7041 }
7042 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
7043 {
7044 Fov fov2 = Chara.held.CreateFov();
7045 fov.r += fov2.r;
7046 fov.g += fov2.g;
7047 fov.b += fov2.b;
7048 }
7049 if (IsPC)
7050 {
7051 fov.isPC = true;
7052 foreach (Condition condition in Chara.conditions)
7053 {
7054 condition.OnCreateFov(fov);
7055 }
7056 }
7057 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
7058 return fov;
7059 }
7060
7061 public void ClearFOV()
7062 {
7063 if (fov != null && fov.lastPoints.Count != 0)
7064 {
7065 fov.Perform(pos.x, pos.z, 0);
7066 }
7067 }
7068
7069 public virtual void OnSimulateHour(VirtualDate date)
7070 {
7071 trait.OnSimulateHour(date);
7072 if (date.IsRealTime)
7073 {
7074 DecayNatural();
7075 }
7076 }
7077
7078 public void DecayNatural(int hour = 1)
7079 {
7080 if (!isNPCProperty)
7081 {
7082 things.ForeachReverse(delegate(Thing t)
7083 {
7084 t.DecayNatural(hour);
7085 });
7086 if (sourceCard._origin == "dish")
7087 {
7088 CheckJustCooked();
7089 }
7090 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
7091 {
7092 Decay(10 * hour);
7093 }
7094 else if (!isChara && trait.Decay != 0)
7095 {
7096 Decay(trait.Decay * hour);
7097 }
7098 }
7099 }
7100
7101 public void CheckJustCooked()
7102 {
7103 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
7104 {
7105 c_dateCooked = 0;
7106 elements.Remove(757);
7107 }
7108 }
7109
7110 public void Decay(int a = 10)
7111 {
7112 Card card = parent as Card;
7113 int num = 200;
7114 int num2 = MaxDecay / 4 * 3;
7115 if (a > 0)
7116 {
7117 if (card != null)
7118 {
7119 num = card.trait.DecaySpeedChild;
7120 }
7121 num = num * trait.DecaySpeed / 100;
7122 int num3 = Evalue(405);
7123 if (num3 != 0)
7124 {
7125 num = num * (100 - num3 * 2) / 100;
7126 }
7127 if (num < 0)
7128 {
7129 num = 0;
7130 }
7131 }
7132 else
7133 {
7134 num = 100;
7135 }
7136 a = a * num / 100;
7137 if (decay + a > MaxDecay)
7138 {
7139 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
7140 {
7141 return;
7142 }
7143 if (!IsDecayed)
7144 {
7145 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
7146 {
7147 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
7148 card.AddCard(thing);
7149 if (!IsParentLocked())
7150 {
7151 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
7152 }
7153 Destroy();
7154 return;
7155 }
7156 if (parent == EClass._zone)
7157 {
7158 Say("rot", this);
7159 }
7160 else if (GetRootCard() == EClass.pc)
7161 {
7162 if (!IsParentLocked())
7163 {
7164 EClass.pc.Say("rotInv", this, EClass.pc);
7165 }
7167 }
7168 if (IsFood)
7169 {
7170 elements.ModBase(73, -10);
7171 }
7172 }
7173 }
7174 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
7175 {
7176 if (!IsParentLocked())
7177 {
7178 EClass.pc.Say("rottingInv", this, EClass.pc);
7179 }
7181 }
7182 decay += a;
7183 bool IsParentLocked()
7184 {
7185 if (parent is Thing)
7186 {
7187 return (parent as Thing).c_lockLv > 0;
7188 }
7189 return false;
7190 }
7191 }
7192
7193 public bool HasTalk(string idTopic)
7194 {
7195 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
7196 }
7197
7198 public void Talk(string idTopic, string ref1 = null, string ref2 = null, bool forceSync = false)
7199 {
7200 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
7201 {
7202 EClass.player.forceTalk = false;
7203 Msg.SetColor();
7204 return;
7205 }
7206 EClass.player.forceTalk = false;
7207 if (!isSynced && !forceSync)
7208 {
7209 Msg.SetColor();
7210 return;
7211 }
7212 GameLang.refDrama1 = ref1;
7213 GameLang.refDrama2 = ref2;
7214 string text = GetTalkText(idTopic, stripPun: true);
7215 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7216 if ((HasElement(1232) || (condition != null && condition.IsBaby)) && idTopic != "baby")
7217 {
7218 BackerContent.GakiConvert(ref text, "babu");
7219 }
7220 else
7221 {
7222 switch ((condition != null) ? condition.chara.id : id)
7223 {
7224 case "adv_gaki":
7225 BackerContent.GakiConvert(ref text);
7226 break;
7227 case "corgon":
7228 BackerContent.GakiConvert(ref text, "mokyu");
7229 break;
7230 case "mimu":
7231 BackerContent.GakiConvert(ref text, "mimu");
7232 break;
7233 }
7234 }
7235 TalkRaw(text, ref1, ref2, forceSync);
7236 }
7237
7238 public void TalkRaw(string text, string ref1 = null, string ref2 = null, bool forceSync = false)
7239 {
7240 if ((!isSynced && !forceSync) || text.IsEmpty())
7241 {
7242 Msg.SetColor();
7243 return;
7244 }
7245 if (ref1 != null)
7246 {
7247 text = text.Replace("#1", ref1);
7248 }
7249 if (ref2 != null)
7250 {
7251 text = text.Replace("#2", ref2);
7252 }
7253 HostRenderer.Say(ApplyNewLine(text));
7254 text = StripTalkSpecialCharacters(text);
7255 bool flag = text.StartsWith("*");
7256 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
7257 if (!flag)
7258 {
7259 text = text.Bracket();
7260 }
7261 Msg.Say(text.Replace("&", ""));
7262 }
7263
7264 public string StripTalkSpecialCharacters(string text)
7265 {
7266 switch (text[0])
7267 {
7268 case '@':
7269 {
7270 if (text.Length > 1 && int.TryParse(text[1].ToString() ?? "", out var _))
7271 {
7272 return text.Substring(2);
7273 }
7274 break;
7275 }
7276 case '^':
7277 case '|':
7278 return text.Substring(1);
7279 }
7280 return text;
7281 }
7282
7283 public string ApplyNewLine(string text)
7284 {
7285 if (text.Contains("&"))
7286 {
7287 string text2 = "_comma".lang();
7288 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
7289 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
7290 text = text.Replace("&", Environment.NewLine ?? "");
7291 }
7292 return text;
7293 }
7294
7295 public void SayRaw(string text, string ref1 = null, string ref2 = null)
7296 {
7297 if (isSynced && !text.IsEmpty())
7298 {
7299 if (ref1 != null)
7300 {
7301 text = text.Replace("#1", ref1);
7302 }
7303 if (ref2 != null)
7304 {
7305 text = text.Replace("#2", ref2);
7306 }
7307 HostRenderer.Say(text);
7308 }
7309 }
7310
7311 public void SayNothingHappans()
7312 {
7313 Say("nothingHappens");
7314 }
7315
7316 public void Say(string lang, string ref1 = null, string ref2 = null)
7317 {
7318 if (ShouldShowMsg)
7319 {
7320 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
7321 }
7322 Msg.SetColor();
7323 }
7324
7325 public void Say(string lang, Card c1, Card c2, string ref1 = null, string ref2 = null)
7326 {
7327 if (ShouldShowMsg)
7328 {
7329 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
7330 }
7331 Msg.SetColor();
7332 }
7333
7334 public void Say(string lang, Card c1, string ref1 = null, string ref2 = null)
7335 {
7336 if (ShouldShowMsg)
7337 {
7338 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
7339 }
7340 Msg.SetColor();
7341 }
7342
7343 public string GetTalkText(string idTopic, bool stripPun = false, bool useDefault = true)
7344 {
7345 bool flag = isChara && Chara.IsHumanSpeak;
7346 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7347 string text = MOD.listTalk.GetTalk((condition != null) ? condition.chara.id : c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
7348 if (!text.IsEmpty())
7349 {
7350 text = text.Split('|').RandomItem();
7351 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
7352 {
7353 if (!text.StartsWith("(") && !text.StartsWith("*"))
7354 {
7355 text = "(" + text + ")";
7356 }
7357 text = text.Replace("。)", ")");
7358 }
7359 }
7360 return ApplyTone(text, stripPun);
7361 }
7362
7363 public string ApplyTone(string text, bool stripPun = false)
7364 {
7365 text = GameLang.ConvertDrama(text, Chara);
7366 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
7367 }
7368
7369 public static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun = false)
7370 {
7371 if (text.IsEmpty())
7372 {
7373 return text;
7374 }
7375 string[] array = _tones.IsEmpty("").Split('|');
7376 string key = array[0];
7377 string text2 = "";
7379 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
7380 {
7381 text2 = text.Replace("{", "").Replace("}", "");
7382 }
7383 else
7384 {
7385 if (array[0].IsEmpty())
7386 {
7387 key = "default";
7388 }
7389 if (MOD.tones.all.ContainsKey(key))
7390 {
7391 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
7392 if (Lang.isJP && c != null)
7393 {
7394 if (array.Length >= 2)
7395 {
7396 stringBuilder.Replace("_toneI".lang(), array[1]);
7397 }
7398 if (array.Length >= 3)
7399 {
7400 stringBuilder.Replace("_toneYou".lang(), array[2]);
7401 }
7402 }
7403 text2 = stringBuilder.ToString();
7404 }
7405 else
7406 {
7407 text2 = text.Replace("{", "").Replace("}", "");
7408 }
7409 }
7410 if (c != null)
7411 {
7412 text2 = text2.Replace("#me", c.NameSimple);
7413 }
7414 if (!stripPun || !Lang.setting.stripPuns)
7415 {
7416 return text2;
7417 }
7418 return text2.StripLastPun();
7419 }
7420
7421 public void SetRandomTalk()
7422 {
7424 if (!MOD.listTalk.list[0].ContainsKey(id))
7425 {
7426 c_idTalk = MOD.listTalk.GetRandomID("human");
7427 }
7428 }
7429
7430 public void SetRandomTone()
7431 {
7433 List<Dictionary<string, string>> list = MOD.tones.list;
7434 if (list.Count != 0)
7435 {
7436 int mtp = EClass.core.config.test.extraToneMTP switch
7437 {
7438 4 => 10,
7439 3 => 5,
7440 2 => 2,
7441 1 => 1,
7442 0 => 0,
7443 _ => 0,
7444 };
7445 if (EClass.debug.enable)
7446 {
7447 mtp *= 100;
7448 }
7449 string text = list.RandomItem()["id"];
7450 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
7451 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
7452 }
7453 }
7454
7456 {
7457 return ListCraftBonusTraits().Count > 0;
7458 }
7459
7460 public List<Element> ListCraftBonusTraits()
7461 {
7462 List<Element> list = new List<Element>();
7463 string[] tag = sourceCard.tag;
7464 for (int i = 0; i < tag.Length; i++)
7465 {
7466 string[] array = tag[i].Split('/');
7467 if (!(array[0] != "craft_bonus"))
7468 {
7469 Element item = Element.Create(array[1], array[2].ToInt());
7470 list.Add(item);
7471 }
7472 }
7473 return list;
7474 }
7475
7476 public void TryStack(Thing t)
7477 {
7478 if (t == this)
7479 {
7480 return;
7481 }
7482 ThingContainer.DestData dest = things.GetDest(t);
7483 if (dest.stack != null)
7484 {
7485 if (IsPC)
7486 {
7487 Say("stack_thing", t, dest.stack);
7488 }
7489 t.TryStackTo(dest.stack);
7490 }
7491 }
7492
7493 public void ApplyBacker(int bid)
7494 {
7495 ChangeRarity(Rarity.Normal);
7496 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
7497 if (row == null)
7498 {
7499 return;
7500 }
7501 c_idBacker = row.id;
7502 if (row.type == 4)
7503 {
7505 Chara chara = Chara;
7506 Hostility hostility = (Chara.c_originalHostility = Hostility.Neutral);
7507 chara.hostility = hostility;
7508 }
7509 if (row.type == 6)
7510 {
7513 Chara.idFaith = row.deity.ToLowerInvariant();
7514 }
7515 if (row.type == 4 || row.type == 5 || row.type == 7)
7516 {
7517 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
7518 if (id == "putty_snow")
7519 {
7520 idSkin = 0;
7521 }
7522 }
7523 if (bid == 164)
7524 {
7525 Chara.EQ_ID("amulet_moonnight");
7526 }
7527 }
7528
7529 public void RemoveBacker()
7530 {
7531 if (c_idBacker == 164)
7532 {
7533 Chara.things.Find("amulet_moonnight")?.Destroy();
7534 }
7535 c_idBacker = 0;
7536 }
7537
7538 public void SetPaintData()
7539 {
7540 EClass.ui.Hide(0f);
7542 {
7543 ClearPaintSprite();
7544 c_textureData = GetPaintData();
7546 {
7547 EClass.ui.Show(0f);
7548 });
7549 });
7550 }
7551
7552 public byte[] GetPaintData()
7553 {
7554 Sprite sprite = GetSprite();
7555 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7556 int num = sprite.texture.width * 2;
7557 int num2 = sprite.texture.height * 2;
7558 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
7559 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7560 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7561 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
7562 texture2D2.SetPixels(pixels);
7563 texture2D2.Apply();
7564 byte[] result = texture2D2.EncodeToJPG();
7565 UnityEngine.Object.Destroy(texture2D);
7566 UnityEngine.Object.Destroy(texture2D2);
7567 return result;
7568 }
7569
7570 public void ClearPaintSprite()
7571 {
7572 if ((bool)_paintSprite)
7573 {
7574 UnityEngine.Object.Destroy(_paintSprite.texture);
7575 UnityEngine.Object.Destroy(_paintSprite);
7576 _paintSprite = null;
7577 }
7578 }
7579
7580 public Sprite GetPaintSprite()
7581 {
7582 if (!_paintSprite)
7583 {
7584 byte[] data = c_textureData;
7585 Texture2D texture2D = new Texture2D(1, 1);
7586 texture2D.LoadImage(data);
7587 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
7588 EClass.game.loadedTextures.Add(texture2D);
7589 if (trait is TraitCanvas traitCanvas)
7590 {
7591 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7592 }
7593 }
7594 return _paintSprite;
7595 }
7596
7597 public void TryUnrestrain(bool force = false, Chara c = null)
7598 {
7599 if (!(GetRestrainer() == null || force))
7600 {
7601 return;
7602 }
7603 isRestrained = false;
7604 Say("unrestrained", this);
7605 if (this != c)
7606 {
7607 Talk("thanks");
7608 }
7609 MoveImmediate(pos.GetNearestPoint());
7610 renderer.SetFirst(first: true);
7611 if (c == null)
7612 {
7613 return;
7614 }
7615 if (c_rescueState == RescueState.WaitingForRescue)
7616 {
7617 c_rescueState = RescueState.Rescued;
7618 if (c.IsPC)
7619 {
7621 }
7622 }
7624 {
7625 return;
7626 }
7627 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
7628 {
7629 c.DoHostileAction(item, immediate: true);
7630 }
7631 }
7632
7634 {
7635 foreach (Card item in pos.ListCards())
7636 {
7637 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
7638 {
7639 return item.trait as TraitShackle;
7640 }
7641 }
7642 return null;
7643 }
7644
7645 public virtual void Tick()
7646 {
7647 }
7648
7649 public static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
7650 {
7651 int result = 0;
7652 if (row.id == 0)
7653 {
7654 return result;
7655 }
7656 result = row.value * mat.value / 100;
7657 if (result < 0)
7658 {
7659 result = 1;
7660 }
7661 return result;
7662 }
7663
7664 public Thing SetPriceFix(int a)
7665 {
7666 c_priceFix = a;
7667 return Thing;
7668 }
7669
7670 public int GetEquipValue()
7671 {
7672 return GetValue();
7673 }
7674
7675 public void SetSale(bool sale)
7676 {
7677 if (isSale != sale)
7678 {
7679 isSale = sale;
7680 if (isSale)
7681 {
7682 EClass._map.props.sales.Add(this);
7683 }
7684 else
7685 {
7686 EClass._map.props.sales.Remove(this);
7687 }
7688 }
7689 }
7690
7691 public int GetValue(PriceType priceType = PriceType.Default, bool sell = false)
7692 {
7693 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7694 if (id == "plat" && !sell)
7695 {
7696 num = 10000;
7697 }
7698 if (num == 0)
7699 {
7700 return 0;
7701 }
7702 float num2 = num;
7703 if (priceType == PriceType.CopyShop)
7704 {
7705 num2 += (float)c_priceCopy * 0.2f;
7706 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7707 }
7708 else
7709 {
7710 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7711 }
7712 if (IsFood && !material.tag.Contains("food"))
7713 {
7714 num2 *= 0.5f;
7715 }
7716 float num3;
7717 if (IsEquipmentOrRangedOrAmmo || trait is TraitMod)
7718 {
7719 if (sell)
7720 {
7721 num2 *= 0.3f;
7722 }
7723 num3 = 2f;
7724 }
7725 else
7726 {
7727 num3 = 0.5f;
7728 }
7729 if (isReplica)
7730 {
7731 num2 *= 0.15f;
7732 }
7733 if (!IsUnique)
7734 {
7735 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7736 {
7737 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7738 }
7739 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7740 if (IsEquipmentOrRanged)
7741 {
7742 int num4 = 0;
7743 foreach (Element value in elements.dict.Values)
7744 {
7745 num4 += value.source.value;
7746 }
7747 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7748 if (rarity >= Rarity.Legendary)
7749 {
7750 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7751 }
7752 }
7753 }
7754 if (trait is TraitRecipe && sell)
7755 {
7756 num2 *= 0.1f;
7757 }
7758 if (encLV != 0 && !category.tag.Contains("noEnc"))
7759 {
7760 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7761 }
7762 if (tier > 0)
7763 {
7764 num2 *= (float)(tier + 1);
7765 }
7766 if (num2 > 2.1474836E+09f)
7767 {
7768 return int.MaxValue;
7769 }
7770 return (int)num2;
7771 }
7772
7773 public virtual int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
7774 {
7775 if (priceType == PriceType.CopyShop && sell)
7776 {
7777 return 0;
7778 }
7779 if (!sell)
7780 {
7781 if (id == "littleball")
7782 {
7783 return 0;
7784 }
7785 switch (currency)
7786 {
7787 case CurrencyType.Money:
7788 if (id == "crimale2")
7789 {
7790 return 6480;
7791 }
7792 break;
7793 case CurrencyType.Influence:
7794 switch (id)
7795 {
7796 case "ticket_fortune":
7797 return 5;
7798 case "medal":
7799 return 5;
7800 case "lunch_love":
7801 return 20;
7802 case "scroll_alias":
7803 return 5;
7804 case "scroll_biography":
7805 return 5;
7806 case "1268":
7807 return 8;
7808 case "1329":
7809 return 20;
7810 case "statue_lulu":
7811 case "statue_jure":
7812 case "statue_ehe":
7813 return 100;
7814 }
7815 break;
7816 case CurrencyType.Money2:
7817 {
7818 string text = id;
7819 if (!(text == "mathammer"))
7820 {
7821 if (!(text == "water_jure"))
7822 {
7823 break;
7824 }
7825 return 2000;
7826 }
7827 return 50 + material.tier * material.tier * 10;
7828 }
7829 case CurrencyType.Ecopo:
7830 switch (id)
7831 {
7832 case "plat":
7833 return 500;
7834 case "rune_free":
7835 return 1000;
7836 case "whip_egg":
7837 return 3000;
7838 case "brush_strip":
7839 return 2500;
7840 case "hammer_strip":
7841 return 5000;
7842 case "helm_chef":
7843 return 25000;
7844 }
7845 break;
7846 case CurrencyType.Plat:
7847 switch (id)
7848 {
7849 case "lucky_coin":
7850 return 100;
7851 case "book_exp":
7852 return 200;
7853 case "book_skill":
7854 return 50;
7855 }
7856 break;
7857 case CurrencyType.Medal:
7858 switch (id)
7859 {
7860 case "1282":
7861 return 5;
7862 case "bill_tax":
7863 return 3;
7864 case "water":
7865 return 3;
7866 case "bill":
7867 return 3;
7868 case "1165":
7869 return 10;
7870 case "bed_shiawase":
7871 return 40;
7872 case "diary_sister":
7873 return 12;
7874 case "diary_lady":
7875 return 25;
7876 case "diary_catsister":
7877 return 85;
7878 case "container_magic":
7879 return 20;
7880 case "wrench_tent_elec":
7881 return 3;
7882 case "wrench_tent_soil":
7883 return 3;
7884 case "wrench_tent_seabed":
7885 return 12;
7886 case "wrench_bed":
7887 return 3;
7888 case "wrench_storage":
7889 return 4;
7890 case "wrench_fridge":
7891 return 15;
7892 case "wrench_extend_v":
7893 return 6;
7894 case "wrench_extend_h":
7895 return 6;
7896 case "monsterball":
7897 return LV / 8;
7898 case "372":
7899 return 3;
7900 case "hammer_garokk":
7901 return 100;
7902 case "scroll_random":
7903 if (refVal == 8288)
7904 {
7905 return 20;
7906 }
7907 break;
7908 }
7909 break;
7910 }
7911 }
7912 if (sell && noSell)
7913 {
7914 return 0;
7915 }
7916 if (!sell && id == "casino_coin")
7917 {
7918 return 20;
7919 }
7920 int value = GetValue(priceType, sell);
7921 if (value == 0)
7922 {
7923 return 0;
7924 }
7925 if (c == null)
7926 {
7927 c = EClass.pc;
7928 }
7929 double p = value;
7930 Trait trait = this.trait;
7931 if (!(trait is TraitBed))
7932 {
7933 if (trait is TraitContainer traitContainer)
7934 {
7935 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7936 }
7937 }
7938 else
7939 {
7940 p *= 1f + 0.5f * (float)c_containerSize;
7941 }
7942 p += c_priceAdd;
7943 if (c_priceFix != 0)
7944 {
7945 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7946 if (p == 0.0)
7947 {
7948 return 0;
7949 }
7950 }
7951 if (isStolen)
7952 {
7953 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7954 {
7955 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7956 }
7957 else if (sell && Guild.Thief.IsMember)
7958 {
7959 p = Guild.Thief.SellStolenPrice((int)p);
7960 }
7961 else
7962 {
7963 p *= 0.5;
7964 }
7965 }
7966 if (!sell && category.id == "spellbook")
7967 {
7968 p = Guild.Mage.BuySpellbookPrice((int)p);
7969 }
7970 bool flag = priceType == PriceType.CopyShop;
7971 int num = ((!flag) ? 1 : 5);
7972 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7973 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7974 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7975 if (num3 > 0f)
7976 {
7977 num3 *= (float)num;
7978 }
7979 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7980 p *= num5;
7981 p *= 0.20000000298023224;
7982 if (sell)
7983 {
7984 p *= 0.20000000298023224;
7985 if (isCopy)
7986 {
7987 p *= 0.20000000298023224;
7988 }
7989 if (isReplica)
7990 {
7991 p *= 0.20000000298023224;
7992 }
7993 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7994 {
7995 p *= 0.5;
7996 }
7997 if ((uint)(priceType - 1) <= 1u)
7998 {
7999 if (category.IsChildOf("fish"))
8000 {
8001 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
8002 }
8003 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
8004 {
8005 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
8006 }
8007 }
8008 }
8009 if (id == "rod_wish")
8010 {
8011 p *= (sell ? 0.01f : 50f);
8012 }
8013 switch (currency)
8014 {
8015 case CurrencyType.Ecopo:
8016 if (this.trait is TraitSeed)
8017 {
8018 p *= 2.0;
8019 }
8020 else if (this.trait is TraitEcoMark)
8021 {
8022 p *= 1.0;
8023 }
8024 else
8025 {
8026 p *= 0.20000000298023224;
8027 }
8028 break;
8029 case CurrencyType.Casino_coin:
8030 p *= 0.10000000149011612;
8031 break;
8032 case CurrencyType.Influence:
8033 p *= 0.0020000000949949026;
8034 break;
8035 case CurrencyType.Medal:
8036 p *= 0.00019999999494757503;
8037 break;
8038 case CurrencyType.Money2:
8039 p *= 0.004999999888241291;
8040 break;
8041 default:
8042 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
8043 {
8044 if (blessedState == BlessedState.Blessed)
8045 {
8046 p *= 1.25;
8047 }
8048 else if (blessedState <= BlessedState.Cursed)
8049 {
8050 p *= (flag ? 1.25f : 0.3f);
8051 }
8052 if (this.trait.HasCharges)
8053 {
8054 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
8055 }
8056 if (IsDecayed)
8057 {
8058 p *= (flag ? 0.9f : 0.5f);
8059 }
8060 }
8061 else
8062 {
8063 Rand.UseSeed(uid, delegate
8064 {
8065 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
8066 });
8067 }
8068 if (!sell)
8069 {
8070 p *= 1f + 0.2f * (float)c.Evalue(1406);
8071 }
8072 break;
8073 }
8074 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
8075 switch (priceType)
8076 {
8077 case PriceType.Tourism:
8078 num6 = 0f;
8079 break;
8080 case PriceType.Shipping:
8081 if (sell)
8082 {
8083 p *= 1.100000023841858;
8084 }
8085 break;
8086 case PriceType.PlayerShop:
8087 {
8088 if (!sell)
8089 {
8090 break;
8091 }
8092 float num7 = 1.25f;
8093 if (EClass.Branch != null)
8094 {
8095 if (EClass.Branch.policies.IsActive(2817))
8096 {
8097 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
8098 }
8099 if (EClass.Branch.policies.IsActive(2816))
8100 {
8101 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
8102 }
8103 if (isChara)
8104 {
8105 if (EClass.Branch.policies.IsActive(2828))
8106 {
8107 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
8108 }
8109 }
8110 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
8111 {
8112 if (EClass.Branch.policies.IsActive(2818))
8113 {
8114 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
8115 }
8116 }
8117 else if (category.IsChildOf("furniture"))
8118 {
8119 if (EClass.Branch.policies.IsActive(2819))
8120 {
8121 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
8122 }
8123 }
8124 else if (EClass.Branch.policies.IsActive(2820))
8125 {
8126 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
8127 }
8128 }
8129 p *= num7;
8130 break;
8131 }
8132 }
8133 if ((uint)currency > 1u)
8134 {
8135 num6 = 0f;
8136 }
8137 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
8138 if (sell)
8139 {
8140 p = EClass.curve((int)p, 10000, 10000, 80);
8141 }
8142 if (p < 1.0)
8143 {
8144 p = ((!sell) ? 1 : 0);
8145 }
8146 if (!sell)
8147 {
8148 if (currency == CurrencyType.Casino_coin)
8149 {
8150 if (p > 100000.0)
8151 {
8152 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
8153 }
8154 else if (p > 10000.0)
8155 {
8156 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
8157 }
8158 else if (p > 1000.0)
8159 {
8160 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
8161 }
8162 else if (p > 100.0)
8163 {
8164 p = Mathf.CeilToInt((float)p / 100f) * 100;
8165 }
8166 else if (p > 10.0)
8167 {
8168 p = Mathf.CeilToInt((float)p / 10f) * 10;
8169 }
8170 }
8171 if (this.trait is TraitDeed)
8172 {
8173 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
8174 }
8175 }
8176 if (p > (double)(sell ? 500000000 : 1000000000))
8177 {
8178 if (!sell)
8179 {
8180 return 1000000000;
8181 }
8182 return 500000000;
8183 }
8184 return (int)p;
8185 }
8186
8187 public virtual string GetHoverText()
8188 {
8189 return Name + GetExtraName();
8190 }
8191
8192 public virtual string GetHoverText2()
8193 {
8194 return "";
8195 }
8196
8197 public int Dist(Card c)
8198 {
8199 if (!IsMultisize && !c.IsMultisize)
8200 {
8201 return pos.Distance(c.pos);
8202 }
8203 if (IsMultisize)
8204 {
8205 int dist = 99;
8206 ForeachPoint(delegate(Point p, bool main)
8207 {
8208 int num = DistMulti(p, c);
8209 if (num < dist)
8210 {
8211 dist = num;
8212 }
8213 });
8214 return dist;
8215 }
8216 return DistMulti(pos, c);
8217 static int DistMulti(Point p1, Card card)
8218 {
8219 if (!card.IsMultisize)
8220 {
8221 return p1.Distance(card.pos);
8222 }
8223 int dist2 = 99;
8224 card.ForeachPoint(delegate(Point p2, bool main)
8225 {
8226 int num = p1.Distance(p2);
8227 if (num < dist2)
8228 {
8229 dist2 = num;
8230 }
8231 });
8232 return dist2;
8233 }
8234 }
8235
8236 public int Dist(Point p)
8237 {
8238 return pos.Distance(p);
8239 }
8240
8241 public bool IsInMutterDistance(int d = 10)
8242 {
8243 return pos.Distance(EClass.pc.pos) < d;
8244 }
8245
8246 public void SetCensored(bool enable)
8247 {
8248 isCensored = enable;
8250 {
8251 isCensored = false;
8252 }
8253 renderer.SetCensored(isCensored);
8254 }
8255
8256 public void SetDeconstruct(bool deconstruct)
8257 {
8258 if (isDeconstructing != deconstruct)
8259 {
8260 if (deconstruct)
8261 {
8262 EClass._map.props.deconstructing.Add(this);
8263 }
8264 else
8265 {
8266 EClass._map.props.deconstructing.Remove(this);
8267 }
8268 isDeconstructing = deconstruct;
8269 }
8270 }
8271
8272 public virtual bool MatchEncSearch(string s)
8273 {
8274 return false;
8275 }
8276
8278 {
8279 switch (m)
8280 {
8281 case UIList.SortMode.ByEquip:
8282 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
8283 break;
8284 case UIList.SortMode.ByValue:
8285 sortVal = -GetPrice(currency) * 1000;
8286 break;
8287 case UIList.SortMode.ByNumber:
8288 sortVal = -Num * 1000;
8289 break;
8290 case UIList.SortMode.ByCategory:
8291 sortVal = category.sortVal * 1000;
8292 break;
8293 case UIList.SortMode.ByWeight:
8294 sortVal = -ChildrenAndSelfWeight * 1000;
8295 break;
8296 case UIList.SortMode.ByWeightSingle:
8297 sortVal = -ChildrenAndSelfWeightSingle * 1000;
8298 break;
8299 case UIList.SortMode.ByPrice:
8300 sortVal = -GetPrice(currency) * 1000;
8301 break;
8302 default:
8303 sortVal = sourceCard._index * 1000;
8304 break;
8305 }
8306 }
8307
8308 public virtual int SecondaryCompare(UIList.SortMode m, Card c)
8309 {
8310 int num = 0;
8311 if (num == 0)
8312 {
8313 num = id.CompareTo(c.id);
8314 }
8315 if (num == 0)
8316 {
8317 num = trait.CompareTo(c);
8318 }
8319 if (num == 0)
8320 {
8321 num = Lang.comparer.Compare(c.GetName(NameStyle.Full, 1), GetName(NameStyle.Full, 1));
8322 }
8323 if (num == 0)
8324 {
8325 num = refVal - c.refVal;
8326 }
8327 if (num == 0)
8328 {
8329 num = c_charges - c.c_charges;
8330 }
8331 if (num == 0)
8332 {
8333 num = encLV - c.encLV;
8334 }
8335 if (num == 0)
8336 {
8337 num = Num - c.Num;
8338 }
8339 if (num == 0)
8340 {
8341 num = uid - c.uid;
8342 }
8343 return num;
8344 }
8345
8346 public void ForeachFOV(Func<Point, bool> func)
8347 {
8348 if (fov == null)
8349 {
8350 return;
8351 }
8352 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
8353 {
8354 Point arg = new Point().Set(lastPoint.Key);
8355 if (func(arg))
8356 {
8357 break;
8358 }
8359 }
8360 }
8361
8362 public void ForeachPoint(Action<Point, bool> action)
8363 {
8364 if (IsMultisize)
8365 {
8366 pos.ForeachMultiSize(W, H, action);
8367 }
8368 else
8369 {
8370 action(pos, arg2: true);
8371 }
8372 }
8373
8374 public void OnInspect()
8375 {
8376 }
8377
8378 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
8379 {
8380 }
8381
8382 public void Inspect()
8383 {
8384 SE.Play("pop_paper");
8385 if (isChara)
8386 {
8387 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
8388 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
8389 layerChara.SetChara(Chara);
8390 }
8391 else
8392 {
8393 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
8394 }
8395 }
8396
8397 public virtual bool HasCondition<T>() where T : Condition
8398 {
8399 return false;
8400 }
8401
8402 public virtual T GetCondition<T>() where T : Condition
8403 {
8404 return null;
8405 }
8406
8407 public bool HaveFur()
8408 {
8409 if (!isChara)
8410 {
8411 return false;
8412 }
8413 string text = id;
8414 if (text == "putty_snow" || text == "putty_snow_gold")
8415 {
8416 return true;
8417 }
8418 return !Chara.race.fur.IsEmpty();
8419 }
8420
8421 public bool CanBeSheared()
8422 {
8424 {
8425 return false;
8426 }
8427 if (!HaveFur() || c_fur < 0)
8428 {
8429 return false;
8430 }
8431 return true;
8432 }
8433}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
BedType
Definition: BedType.cs:2
BlessedState
Definition: BlessedState.cs:2
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
CurrencyType
Definition: CurrencyType.cs:2
static bool not(DramaManager dm, Dictionary< string, string > line, params string[] parameters)
EditorTag
Definition: EditorTag.cs:2
EffectDead
Definition: EffectDead.cs:2
EffectId
Definition: EffectId.cs:2
@ ChangeMaterial
@ ChangeRarity
Emo
Definition: Emo.cs:2
@ harvest
FactionMemberType
HealSource
Definition: HealSource.cs:2
HitResult
Definition: HitResult.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PeriodOfDay
Definition: PeriodOfDay.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SourceValueType
ThrowType
Definition: ThrowType.cs:2
ToggleType
Definition: ToggleType.cs:2
TryMakeRandomItemSource
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:280
virtual bool IsRunning
Definition: AIAct.cs:31
virtual Status Cancel()
Definition: AIAct.cs:305
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static Chara slaughterer
Definition: AI_Slaughter.cs:8
static bool slaughtering
Definition: AI_Slaughter.cs:6
void ClearPlans()
Definition: AM_Adv.cs:432
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2973
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:1064
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:494
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
static AM_Adv Adv
Definition: ActionMode.cs:15
int value
Definition: Affinity.cs:26
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
ScreenGuide guide
BaseTileMap tileMap
virtual void RefreshPosition()
static void PublishEvent(string eventId, object data=null)
virtual ConditionType Type
Definition: BaseStats.cs:33
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetGender(int g)
Definition: Biography.cs:469
void SetPortrait(Chara c)
Definition: Biography.cs:478
Card card
Definition: ButtonGrid.cs:24
virtual void RefreshSprite()
Definition: CardActor.cs:233
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
bool tryLevelMatTier
static CardBlueprint _Default
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void AssignUID(Card c)
Definition: CardManager.cs:78
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
virtual void KillAnime()
override void Draw(RenderParam p)
Definition: CardRenderer.cs:49
Vector3 position
Definition: CardRenderer.cs:21
void RefreshSprite()
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
virtual void SetFirst(bool first, Vector3 pos)
CardActor actor
Definition: CardRenderer.cs:11
void KillActor()
void SetCensored(bool enable)
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string[] trait
Definition: CardRow.cs:33
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
string tierGroup
Definition: CardRow.cs:11
string lightData
Definition: CardRow.cs:13
string[] loot
Definition: CardRow.cs:29
Definition: Card.cs:11
float angle
Definition: Card.cs:74
int CountRune(bool countFree=true)
Definition: Card.cs:3818
bool IsNegativeGift
Definition: Card.cs:2466
CharaList c_charaList
Definition: Card.cs:1945
int c_lockedAge
Definition: Card.cs:1393
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:4047
bool isDestroyed
Definition: Card.cs:78
MinionType c_minionType
Definition: Card.cs:1015
int FameLv
Definition: Card.cs:2368
int c_priceFix
Definition: Card.cs:1164
void ModExp(int ele, int a)
Definition: Card.cs:2786
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5751
virtual string AliasMaterialOnCreate
Definition: Card.cs:2105
Props props
Definition: Card.cs:52
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2748
int DMG
Definition: Card.cs:2401
bool IsPCFactionOrMinion
Definition: Card.cs:2342
int GetBestAttribute()
Definition: Card.cs:2763
bool isCrafted
Definition: Card.cs:797
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:6151
virtual string GetHoverText()
Definition: Card.cs:8187
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:6187
string ReferenceId()
Definition: Card.cs:2901
virtual string GetExtraName()
Definition: Card.cs:2753
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1921
virtual bool IsMultisize
Definition: Card.cs:2212
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3395
BitArray32 _bits1
Definition: Card.cs:82
int tier
Definition: Card.cs:413
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2743
void ApplySocket(int id, int lv, Card mod=null)
Definition: Card.cs:3736
bool IsDecayed
Definition: Card.cs:2357
string c_idPortrait
Definition: Card.cs:1537
virtual bool IsPCC
Definition: Card.cs:2201
virtual int PV
Definition: Card.cs:2397
virtual bool isThing
Definition: Card.cs:2133
bool IsAmmo
Definition: Card.cs:2301
bool IsVariation
Definition: Card.cs:2393
SocketData AddRune(Card rune)
Definition: Card.cs:3776
string c_note
Definition: Card.cs:1801
bool isImported
Definition: Card.cs:617
bool IsImportant
Definition: Card.cs:2157
bool isSummon
Definition: Card.cs:713
bool HasRune()
Definition: Card.cs:3905
bool CanAddRune(TraitMod mod)
Definition: Card.cs:3839
bool isElemental
Definition: Card.cs:725
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
Definition: Card.cs:7325
int idMaterial
Definition: Card.cs:137
virtual Chara Chara
Definition: Card.cs:2122
int version
Definition: Card.cs:425
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3205
int posInvY
Definition: Card.cs:353
int INT
Definition: Card.cs:2419
Thing Split(int a)
Definition: Card.cs:3662
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:7069
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2718
bool IsAgent
Definition: Card.cs:2303
bool isMasked
Definition: Card.cs:593
void MakeFigureFrom(string id)
Definition: Card.cs:6015
int c_idMainElement
Definition: Card.cs:1453
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3925
void AddSocket()
Definition: Card.cs:3719
void SetCensored(bool enable)
Definition: Card.cs:8246
ElementContainerCard elements
Definition: Card.cs:42
int END
Definition: Card.cs:2407
CardRow refCard
Definition: Card.cs:2019
const int DamageLimit
Definition: Card.cs:30
void _OnDeserialized(StreamingContext context)
Definition: Card.cs:2839
bool c_wasInPcParty
Definition: Card.cs:1039
int c_ammo
Definition: Card.cs:1501
virtual void HealHPHost(long a, HealSource origin=HealSource.None)
Definition: Card.cs:4169
bool IsFresn
Definition: Card.cs:2361
string id
Definition: Card.cs:36
float GetLightPower()
Definition: Card.cs:6873
int ChildrenWeight
Definition: Card.cs:2065
bool isNPCProperty
Definition: Card.cs:557
virtual void SetSource()
Definition: Card.cs:3020
int GetSightRadius()
Definition: Card.cs:6892
bool IsUnique
Definition: Card.cs:2143
bool IsRestrainedResident
Definition: Card.cs:2328
int c_equippedSlot
Definition: Card.cs:979
SourceBacker.Row sourceBacker
Definition: Card.cs:955
bool TryReserve(AIAct act)
Definition: Card.cs:2634
Hostility c_originalHostility
Definition: Card.cs:1003
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Definition: Card.cs:2662
bool isFloating
Definition: Card.cs:653
int _childrenWeight
Definition: Card.cs:90
bool isSubsetCard
Definition: Card.cs:749
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
Definition: Card.cs:3282
void PlaySoundHold(bool spatial=true)
Definition: Card.cs:6618
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:5242
bool IsInheritFoodTraits
Definition: Card.cs:2232
ICardParent GetRoot()
Definition: Card.cs:3595
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:6440
virtual bool IsMoving
Definition: Card.cs:2165
bool isRoofItem
Definition: Card.cs:581
void SetRandomLightColors()
Definition: Card.cs:7009
bool isRestrained
Definition: Card.cs:569
bool c_lockedHard
Definition: Card.cs:1063
CardRenderer HostRenderer
Definition: Card.cs:2512
virtual bool IsDisabled
Definition: Card.cs:2163
bool IsThrownWeapon
Definition: Card.cs:2299
bool isLostProperty
Definition: Card.cs:809
string TextRarity
Definition: Card.cs:2449
int ExpToNext
Definition: Card.cs:2060
void OnChildNumChange(Card c)
Definition: Card.cs:3910
int Evalue(int ele, bool ignoreGlobalElement)
Definition: Card.cs:2709
bool IsStackable(Thing tg)
Definition: Card.cs:3613
bool HasElement(string id, int req=1)
Definition: Card.cs:6394
float fy
Definition: Card.cs:269
void Explode(Point p, Card origin)
Definition: Card.cs:5294
bool noSell
Definition: Card.cs:833
bool isCensored
Definition: Card.cs:437
bool CanInspect
Definition: Card.cs:2540
CardBlueprint bp
Definition: Card.cs:80
virtual int Power
Definition: Card.cs:2365
int Evalue(string alias)
Definition: Card.cs:2723
SourceMaterial.Row DyeMat
Definition: Card.cs:1992
bool isBroken
Definition: Card.cs:737
int PER
Definition: Card.cs:2409
SourceMaterial.Row material
Definition: Card.cs:2103
bool IsRotting
Definition: Card.cs:2359
int c_summonDuration
Definition: Card.cs:1465
int c_indexContainerIcon
Definition: Card.cs:1441
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6638
string c_idDeity
Definition: Card.cs:1621
int c_invest
Definition: Card.cs:1333
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3214
int HIT
Definition: Card.cs:2399
string c_extraNameRef
Definition: Card.cs:1657
bool isFav
Definition: Card.cs:929
bool isCopy
Definition: Card.cs:881
void SetInt(string id, int value=0)
Definition: Card.cs:2586
void MakeRefFrom(Card c1, Card c2=null, bool simple=false)
Definition: Card.cs:6026
Card MakeRefFrom(string id)
Definition: Card.cs:6020
string c_idTrait
Definition: Card.cs:1765
string c_altName
Definition: Card.cs:1633
string TryGetFoodName(Card c)
Definition: Card.cs:5986
int c_weight
Definition: Card.cs:1417
string ApplyNewLine(string text)
Definition: Card.cs:7283
virtual void LookAt(Point p)
Definition: Card.cs:6709
void ClampInitialSkill()
Definition: Card.cs:3112
Thing Tool
Definition: Card.cs:2480
bool isRestocking
Definition: Card.cs:893
string NameOne
Definition: Card.cs:2195
string InspectName
Definition: Card.cs:2551
string c_idJob
Definition: Card.cs:1561
virtual SourceMaterial.Row DefaultMaterial
Definition: Card.cs:2491
int c_priceAdd
Definition: Card.cs:1176
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7773
Thing ammoData
Definition: Card.cs:1825
virtual bool IsPCParty
Definition: Card.cs:2203
virtual void SetDir(int d)
Definition: Card.cs:6694
int GetHearingRadius()
Definition: Card.cs:6887
int c_lockLv
Definition: Card.cs:991
bool ignoreAutoPick
Definition: Card.cs:509
int RefreshColor()
Definition: Card.cs:6483
int GetEquipValue()
Definition: Card.cs:7670
BitArray32 _bits2
Definition: Card.cs:84
virtual int SelfWeight
Definition: Card.cs:2097
int c_uidRefCard
Definition: Card.cs:1151
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2284
int DefaultLV
Definition: Card.cs:2062
Fov fov
Definition: Card.cs:58
int GetAffinityExpBonus()
Definition: Card.cs:3152
int c_dyeMat
Definition: Card.cs:1225
void Say(string lang, Card c1, string ref1=null, string ref2=null)
Definition: Card.cs:7334
Card AddCard(Card c)
Definition: Card.cs:3263
int invY
Definition: Card.cs:2007
Point InspectPoint
Definition: Card.cs:2553
int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin=null)
Definition: Card.cs:4243
void HatchEgg()
Definition: Card.cs:6116
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
Definition: Card.cs:7649
string c_refText
Definition: Card.cs:1669
bool IsMale
Definition: Card.cs:2454
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:6433
bool IsCursed
Definition: Card.cs:2309
int c_dateCooked
Definition: Card.cs:1381
T GetObj< T >(string id)
Definition: Card.cs:2605
bool isSale
Definition: Card.cs:869
void CalculateFOV()
Definition: Card.cs:6971
int c_uidMaster
Definition: Card.cs:1489
int c_dateDeathLock
Definition: Card.cs:1285
Biography bio
Definition: Card.cs:45
int c_fixedValue
Definition: Card.cs:1200
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3277
virtual bool MatchEncSearch(string s)
Definition: Card.cs:8272
void SetCharge(int a)
Definition: Card.cs:4122
virtual string GetDetail()
Definition: Card.cs:2758
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7198
T SetObj< T >(string id, object o)
Definition: Card.cs:2615
Card SetLv(int a)
Definition: Card.cs:3070
int hp
Definition: Card.cs:245
Rarity rarity
Definition: Card.cs:317
int c_vomit
Definition: Card.cs:1027
float fx
Definition: Card.cs:257
string Name
Definition: Card.cs:2191
void SetRandomTone()
Definition: Card.cs:7430
void PlaySoundImpact(bool spatial=true)
Definition: Card.cs:6628
int c_seed
Definition: Card.cs:1345
bool IsRangedWeapon
Definition: Card.cs:2297
const int MaxWeight
Definition: Card.cs:26
virtual string actorPrefab
Definition: Card.cs:2181
int CHA
Definition: Card.cs:2417
virtual int DV
Definition: Card.cs:2395
ICardParent parent
Definition: Card.cs:56
bool ExistsOnMap
Definition: Card.cs:2137
bool dirtyWeight
Definition: Card.cs:88
bool hasSpawned
Definition: Card.cs:905
void EjectSockets()
Definition: Card.cs:3754
virtual void OnBeforeCreate()
Definition: Card.cs:3012
bool IsHotItem
Definition: Card.cs:122
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3273
virtual int WeightLimit
Definition: Card.cs:2099
Sprite GetPaintSprite()
Definition: Card.cs:7580
LoveData c_love
Definition: Card.cs:1885
virtual bool IsMinion
Definition: Card.cs:2205
MixedFoodData c_mixedFoodData
Definition: Card.cs:1957
bool c_isPrayed
Definition: Card.cs:1099
bool c_revealLock
Definition: Card.cs:1075
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2738
string c_idAbility
Definition: Card.cs:1705
virtual string GetHoverText2()
Definition: Card.cs:8192
void ApplySocket(Thing t)
Definition: Card.cs:3728
string c_idTone
Definition: Card.cs:1573
const int SocketDiv
Definition: Card.cs:28
virtual bool IsDeadOrSleeping
Definition: Card.cs:2161
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
Definition: Card.cs:6308
Thing SetNum(int a)
Definition: Card.cs:3673
int c_priceCopy
Definition: Card.cs:1188
int GetCurrency(string id="money")
Definition: Card.cs:4153
void SetReplica(bool on)
Definition: Card.cs:3248
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:8362
void Dye(SourceMaterial.Row mat)
Definition: Card.cs:6476
void Deconstruct()
Definition: Card.cs:5304
virtual bool IsPCPartyMinion
Definition: Card.cs:2207
string c_idSpriteReplacer
Definition: Card.cs:1597
SourceMaterial.Row _material
Definition: Card.cs:94
bool HasElement(int ele, int req)
Definition: Card.cs:6389
bool HasLight()
Definition: Card.cs:6868
int decay
Definition: Card.cs:221
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:6092
CardRow refCard2
Definition: Card.cs:2040
string c_altName2
Definition: Card.cs:1645
Thing parentThing
Definition: Card.cs:108
virtual Sprite GetImageSprite()
Definition: Card.cs:6574
int LER
Definition: Card.cs:2411
Sprite _paintSprite
Definition: Card.cs:102
bool autoRefuel
Definition: Card.cs:629
Thing c_bloodData
Definition: Card.cs:1969
bool IsFurniture
Definition: Card.cs:2305
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3209
bool IsFood
Definition: Card.cs:2229
Fov CreateFov()
Definition: Card.cs:7014
PlaceState placeState
Definition: Card.cs:86
CharaUpgrade c_upgrades
Definition: Card.cs:1873
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:5082
void ChangeAltitude(int a)
Definition: Card.cs:6748
List< SocketData > socketList
Definition: Card.cs:1837
int c_IDTState
Definition: Card.cs:1297
bool HasContainerSize
Definition: Card.cs:2477
string GetStr(string id, string defaultStr=null)
Definition: Card.cs:2595
void PlayAnime(AnimeID id, Point dest, bool force=false)
Definition: Card.cs:6662
int c_daysWithGod
Definition: Card.cs:1513
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:4073
int WIL
Definition: Card.cs:2413
RenderParam GetRenderParam()
Definition: Card.cs:6452
virtual SourcePref Pref
Definition: Card.cs:2159
bool isAcidproof
Definition: Card.cs:689
void ModExpParty(int ele, int a)
Definition: Card.cs:2794
void RecalculateFOV()
Definition: Card.cs:6854
bool IsToolbelt
Definition: Card.cs:2223
int MaxRune()
Definition: Card.cs:3834
string c_idEditor
Definition: Card.cs:1729
int STR
Definition: Card.cs:2403
string c_idRace
Definition: Card.cs:1549
bool HasTalk(string idTopic)
Definition: Card.cs:7193
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:7343
bool HasTag(CTAG tag)
Definition: Card.cs:2728
Point pos
Definition: Card.cs:60
int DEX
Definition: Card.cs:2405
void DecayNatural(int hour=1)
Definition: Card.cs:7078
bool IsInMutterDistance(int d=10)
Definition: Card.cs:8241
virtual void OnCreate(int genLv)
Definition: Card.cs:3016
void DyeRandom()
Definition: Card.cs:6466
string c_editorTags
Definition: Card.cs:1741
void SetDirtyWeight()
Definition: Card.cs:2687
virtual void LookAt(Card c)
Definition: Card.cs:6705
LightData _LightData
Definition: Card.cs:100
void Decay(int a=10)
Definition: Card.cs:7110
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
Definition: Card.cs:6790
virtual long ApplyProtection(long dmg, int mod=100)
Definition: Card.cs:4218
int sortVal
Definition: Card.cs:104
void MakeFoodRef(Card c1, Card c2=null)
Definition: Card.cs:5935
MoveResult TryMoveFrom(Point p)
Definition: Card.cs:6245
string c_idRefCard2
Definition: Card.cs:1789
int LUC
Definition: Card.cs:2421
int c_containerSize
Definition: Card.cs:1405
void ClearFOV()
Definition: Card.cs:7061
int c_lightColor
Definition: Card.cs:1123
static Color _randColor
Definition: Card.cs:96
virtual void OnDeserialized()
Definition: Card.cs:2897
void _OnSerializing(StreamingContext context)
Definition: Card.cs:2824
virtual CardRow sourceRenderCard
Definition: Card.cs:2185
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2095
int[] _ints
Definition: Card.cs:33
void SetPaintData()
Definition: Card.cs:7538
int uid
Definition: Card.cs:125
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:6462
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6672
bool IsEquipmentOrRanged
Definition: Card.cs:2272
int Quality
Definition: Card.cs:2495
void Dye(string idMat)
Definition: Card.cs:6471
virtual void HealHP(long a, HealSource origin=HealSource.None)
Definition: Card.cs:4185
virtual SubPassData GetSubPassData()
Definition: Card.cs:6761
List< int > c_corruptionHistory
Definition: Card.cs:1909
override string ToString()
Definition: Card.cs:2620
void TryStack(Thing t)
Definition: Card.cs:7476
int refVal
Definition: Card.cs:209
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6606
void ApplyTrait()
Definition: Card.cs:3049
void OnInspect()
Definition: Card.cs:8374
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:6557
string c_context
Definition: Card.cs:1717
Trait trait
Definition: Card.cs:54
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2649
virtual int MaxDecay
Definition: Card.cs:2355
void ModCurrency(int a, string id="money")
Definition: Card.cs:4139
bool IsPowerful
Definition: Card.cs:2146
string StripTalkSpecialCharacters(string text)
Definition: Card.cs:7264
string c_idTalk
Definition: Card.cs:1609
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
Definition: Card.cs:7369
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3557
void LevelUp()
Definition: Card.cs:3166
string c_idRidePCC
Definition: Card.cs:1693
virtual void ApplyEditorTags(EditorTag tag)
Definition: Card.cs:3024
int encLV
Definition: Card.cs:329
int altitude
Definition: Card.cs:233
int c_diceDim
Definition: Card.cs:1429
bool IsEquipment
Definition: Card.cs:2227
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2179
int c_allowance
Definition: Card.cs:1357
bool isDeconstructing
Definition: Card.cs:449
MoveType
Definition: Card.cs:21
bool disableAutoToggle
Definition: Card.cs:605
virtual int[] Tiles
Definition: Card.cs:2379
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:6061
CardRow hat
Definition: Card.cs:66
virtual int SecondaryCompare(UIList.SortMode m, Card c)
Definition: Card.cs:8308
virtual void OnLand()
Definition: Card.cs:6236
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4273
int exp
Definition: Card.cs:401
void RemoveBacker()
Definition: Card.cs:7529
CharaGenes c_genes
Definition: Card.cs:1897
virtual int MaxHP
Definition: Card.cs:2363
void ChangeWeight(int a)
Definition: Card.cs:2697
void ModEncLv(int a)
Definition: Card.cs:4024
void RemoveThing(Thing thing)
Definition: Card.cs:3496
void SetEncLv(int a)
Definition: Card.cs:4042
Card MakeFoodFrom(string _id)
Definition: Card.cs:5825
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3803
Card MakeFoodFrom(Card c, bool makeRef=true)
Definition: Card.cs:5830
int c_dateStockExpire
Definition: Card.cs:1273
void PlaySoundDead(bool spatial=true)
Definition: Card.cs:6633
int c_idBacker
Definition: Card.cs:1477
bool CanBeSheared()
Definition: Card.cs:8421
float roundTimer
Definition: Card.cs:72
bool TryPay(int a, string id="money")
Definition: Card.cs:4103
void SayNothingHappans()
Definition: Card.cs:7311
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:4128
bool isDyed
Definition: Card.cs:461
bool isNew
Definition: Card.cs:485
void PlayAnimeLoot()
Definition: Card.cs:6667
int MAG
Definition: Card.cs:2415
bool isWeightChanged
Definition: Card.cs:665
void Destroy()
Definition: Card.cs:5310
bool HasGlobalElement(int ele)
Definition: Card.cs:6399
int feat
Definition: Card.cs:377
bool c_isImportant
Definition: Card.cs:1051
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:773
bool HaveFur()
Definition: Card.cs:8407
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2733
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3219
void SetStr(string id, string value=null)
Definition: Card.cs:2600
ThingContainer things
Definition: Card.cs:39
BossType c_bossType
Definition: Card.cs:1261
void PurgeEythArtifact()
Definition: Card.cs:3456
bool HasCraftBonusTrait()
Definition: Card.cs:7455
bool IsInstalled
Definition: Card.cs:2451
virtual void Rotate(bool reverse=false)
Definition: Card.cs:6713
virtual bool IsPC
Definition: Card.cs:2197
int GetExpMtp()
Definition: Card.cs:3134
int c_daysWithPC
Definition: Card.cs:1525
bool IsMeleeWeapon
Definition: Card.cs:2295
string c_color
Definition: Card.cs:1585
Card SetHidden(bool hide=true)
Definition: Card.cs:6144
string NameSimple
Definition: Card.cs:2193
void SetSale(bool sale)
Definition: Card.cs:7675
bool isFireproof
Definition: Card.cs:677
void SetRandomTalk()
Definition: Card.cs:7421
bool IsChildOf(Card c)
Definition: Card.cs:2809
int rarityLv
Definition: Card.cs:305
void SetFreePos(Point point)
Definition: Card.cs:6766
virtual bool isChara
Definition: Card.cs:2135
int GetDaysTogetherBonus()
Definition: Card.cs:3157
virtual Thing Thing
Definition: Card.cs:2110
BedType c_bedType
Definition: Card.cs:967
int turn
Definition: Card.cs:68
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null, int resistPenetrationLevel=0)
Definition: Card.cs:4278
Card GetRootCard()
Definition: Card.cs:3604
virtual void SetImage(Image image)
Definition: Card.cs:6584
int Evalue(int ele)
Definition: Card.cs:2704
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3570
bool GetBool(string id)
Definition: Card.cs:2557
int Dist(Card c)
Definition: Card.cs:8197
TraitShackle GetRestrainer()
Definition: Card.cs:7633
Thing SetNoSell()
Definition: Card.cs:3687
int c_bill
Definition: Card.cs:1321
void Mod()
Definition: Card.cs:2644
void CheckJustCooked()
Definition: Card.cs:7101
byte[] c_textureData
Definition: Card.cs:1981
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Card.cs:8378
int colorInt
Definition: Card.cs:111
int invX
Definition: Card.cs:1995
bool isHidden
Definition: Card.cs:533
bool IsSlimeEvolvable
Definition: Card.cs:2312
int idSkin
Definition: Card.cs:365
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:6161
bool CanReserve(AIAct act)
Definition: Card.cs:2625
bool isOn
Definition: Card.cs:545
virtual void OnSerializing()
Definition: Card.cs:2834
Thing SetPriceFix(int a)
Definition: Card.cs:7664
virtual bool IsPCFaction
Definition: Card.cs:2339
Window.SaveData c_windowSaveData
Definition: Card.cs:1861
bool isGifted
Definition: Card.cs:785
int ResistLv(int res)
Definition: Card.cs:6371
bool IsLightsource
Definition: Card.cs:2225
bool isPlayerCreation
Definition: Card.cs:497
void SetObj(string id, object o)
Definition: Card.cs:2610
int _z
Definition: Card.cs:185
virtual bool HasHost
Definition: Card.cs:2493
BlessedState blessedState
Definition: Card.cs:281
int H
Definition: Card.cs:2436
Thing Duplicate(int num)
Definition: Card.cs:3622
int _colorInt
Definition: Card.cs:70
virtual int PrefIndex
Definition: Card.cs:2382
bool isStolen
Definition: Card.cs:857
virtual bool IsGlobal
Definition: Card.cs:2353
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6623
PlaceState _placeState
Definition: Card.cs:293
ref Color GetRandomColor()
Definition: Card.cs:6530
int dir
Definition: Card.cs:149
int c_uidZone
Definition: Card.cs:1138
bool isScaled
Definition: Card.cs:917
int W
Definition: Card.cs:2424
bool TryStackTo(Thing to)
Definition: Card.cs:3575
virtual bool IsPCFactionMinion
Definition: Card.cs:2209
bool IsBlessed
Definition: Card.cs:2307
bool isHatchling
Definition: Card.cs:941
Card Install()
Definition: Card.cs:3919
void ApplyBacker(int bid)
Definition: Card.cs:7493
Thing c_copyContainer
Definition: Card.cs:1849
bool ShouldShowMsg
Definition: Card.cs:2524
void TryUnrestrain(bool force=false, Chara c=null)
Definition: Card.cs:7597
Card parentCard
Definition: Card.cs:106
bool c_isDisableStockUse
Definition: Card.cs:1111
RescueState c_rescueState
Definition: Card.cs:1249
Emo lastEmo
Definition: Card.cs:98
bool noSnow
Definition: Card.cs:761
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:6579
virtual CardRow sourceCard
Definition: Card.cs:2183
void AddInt(string id, int value)
Definition: Card.cs:2577
void ModExp(string alias, int a)
Definition: Card.cs:2781
List< Element > ListCraftBonusTraits()
Definition: Card.cs:7460
string c_idRefName
Definition: Card.cs:1681
void SetRandomDir()
Definition: Card.cs:6700
bool noShadow
Definition: Card.cs:821
int GetLightRadius()
Definition: Card.cs:6901
DNA c_DNA
Definition: Card.cs:1933
int ChildrenAndSelfWeight
Definition: Card.cs:2093
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:4014
bool isModified
Definition: Card.cs:473
float animeCounter
Definition: Card.cs:76
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3254
int genLv
Definition: Card.cs:197
virtual void Tick()
Definition: Card.cs:7645
int Num
Definition: Card.cs:161
int _x
Definition: Card.cs:173
Color LightColor
Definition: Card.cs:1135
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6657
SourceCategory.Row category
Definition: Card.cs:2101
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:8256
void SetBool(string id, bool enable)
Definition: Card.cs:2562
bool c_isTrained
Definition: Card.cs:1087
int posInvX
Definition: Card.cs:341
void Inspect()
Definition: Card.cs:8382
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Card.cs:8277
byte[] GetPaintData()
Definition: Card.cs:7552
Point lastPos
Definition: Card.cs:62
UniqueData c_uniqueData
Definition: Card.cs:1813
bool IsWeapon
Definition: Card.cs:2260
Vector3 InspectPosition
Definition: Card.cs:2555
virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath=true)
Definition: Card.cs:6303
void ModNum(int a, bool notify=true)
Definition: Card.cs:3693
bool isLeashed
Definition: Card.cs:845
void Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true)
Definition: Card.cs:6316
T FindTool< T >()
Definition: Card.cs:2814
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:4098
bool IsIdentified
Definition: Card.cs:2447
bool IsContainer
Definition: Card.cs:2141
bool isReplica
Definition: Card.cs:701
bool freePos
Definition: Card.cs:521
int c_charges
Definition: Card.cs:1309
SourceCategory.Row _category
Definition: Card.cs:92
SocketData AddRune(int idEle, int v, bool free)
Definition: Card.cs:3781
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:7295
virtual int GetArmorSkill()
Definition: Card.cs:4213
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7691
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
Definition: Card.cs:6682
List< int > sockets
Definition: Card.cs:48
bool _IsPC
Definition: Card.cs:2199
void RemoveCard(Card c)
Definition: Card.cs:3268
string c_editorTraitVal
Definition: Card.cs:1753
CardRenderer renderer
Definition: Card.cs:64
int c_fur
Definition: Card.cs:1369
void AddExp(int a, bool applyMod=true)
Definition: Card.cs:3120
void KillAnime()
Definition: Card.cs:6652
int GetInt(string id, int? defaultInt=null)
Definition: Card.cs:2567
virtual bool flipX
Definition: Card.cs:2168
void SpawnLoot(Card origin)
Definition: Card.cs:5350
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6376
void ClearPaintSprite()
Definition: Card.cs:7570
string GetFoodName(string s)
Definition: Card.cs:6010
VisitorState visitorState
Definition: Card.cs:1237
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7238
int LV
Definition: Card.cs:389
bool isBackerContent
Definition: Card.cs:952
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
Definition: Card.cs:3224
virtual bool isSynced
Definition: Card.cs:2139
bool ignoreStackHeight
Definition: Card.cs:641
void ForeachFOV(Func< Point, bool > func)
Definition: Card.cs:8346
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2906
AIAct reservedAct
Definition: Card.cs:50
int ResistLvFrom(int ele)
Definition: Card.cs:6366
int QualityLv
Definition: Card.cs:2497
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7316
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:7363
string c_idRefCard
Definition: Card.cs:1777
int c_uidAttune
Definition: Card.cs:1212
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:6038
int Dist(Point p)
Definition: Card.cs:8236
bool ShowFoodEnc
Definition: Card.cs:2244
bool HasElementNoCopy()
Definition: Card.cs:6404
void RemoveThings()
Definition: Card.cs:3488
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
Definition: Cell.cs:7
void RemoveCard(Card c)
Definition: Cell.cs:1614
bool IsSnowTile
Definition: Cell.cs:802
bool IsTopWaterAndNoSnow
Definition: Cell.cs:732
void Refresh()
Definition: Cell.cs:1176
bool skipRender
Definition: Cell.cs:290
void AddCard(Card c)
Definition: Cell.cs:1598
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:283
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:479
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:424
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
Definition: CharaBody.cs:369
void RefreshBodyParts()
Definition: CharaBody.cs:309
Definition: Chara.cs:10
bool IsHumanSpeak
Definition: Chara.cs:1062
BaseCondition GetCondition(string idCon)
Definition: Chara.cs:10046
Element MainElement
Definition: Chara.cs:735
new TraitChara trait
Definition: Chara.cs:509
Hostility OriginalHostility
Definition: Chara.cs:475
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
bool IsEyth
Definition: Chara.cs:1099
AIAct ai
Definition: Chara.cs:206
bool isWet
Definition: Chara.cs:144
ConSuspend conSuspend
Definition: Chara.cs:104
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9818
Faction faction
Definition: Chara.cs:431
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:8388
override bool IsPC
Definition: Chara.cs:630
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:470
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10481
void ShowDialog()
Definition: Chara.cs:7452
override string ToString()
Definition: Chara.cs:1231
Party party
Definition: Chara.cs:43
ElementContainer tempElements
Definition: Chara.cs:36
List< Condition > conditions
Definition: Chara.cs:215
bool HasCondition(string alias)
Definition: Chara.cs:9990
override bool IsDisabled
Definition: Chara.cs:591
bool IsHuman
Definition: Chara.cs:926
bool IsAnimal
Definition: Chara.cs:914
override bool IsPCFaction
Definition: Chara.cs:689
void CalculateMaxStamina()
Definition: Chara.cs:2203
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6985
override int MaxHP
Definition: Chara.cs:726
Stats SAN
Definition: Chara.cs:1217
SourceChara.Row source
Definition: Chara.cs:162
Stats mana
Definition: Chara.cs:1213
void MoveByForce(Point newPoint, Card c=null, bool checkWall=false)
Definition: Chara.cs:2841
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1205
Chara parasite
Definition: Chara.cs:30
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4862
Chara ride
Definition: Chara.cs:27
bool IsUndead
Definition: Chara.cs:938
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:9214
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8661
Affinity affinity
Definition: Chara.cs:318
void ModCorruption(int a)
Definition: Chara.cs:10423
Religion faith
Definition: Chara.cs:443
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6659
void SyncRide()
Definition: Chara.cs:4181
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6708
bool isBlind
Definition: Chara.cs:132
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:5374
bool IsMachine
Definition: Chara.cs:950
bool IsHostile()
Definition: Chara.cs:6889
bool isDead
Definition: Chara.cs:393
ConBaseTransmuteMimic mimicry
Definition: Chara.cs:106
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:10095
Chara SetHostility(Hostility h)
Definition: Chara.cs:1505
void TrySetEnemy(Chara c)
Definition: Chara.cs:6676
bool HasCooldown(int idEle)
Definition: Chara.cs:9265
void CalcBurden()
Definition: Chara.cs:2008
SourceRace.Row race
Definition: Chara.cs:468
bool Has(string id)
Definition: CodexManager.cs:36
bool DroppedCard(string id)
Definition: CodexManager.cs:46
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
BlockColors blockColors
UD_String_LightData lightColors
UD_String_MatData matColors
override void Reveal(Card attacker=null, bool surprise=false)
Definition: ConDim.cs:2
int uidMachine
Definition: ConSuspend.cs:6
virtual bool ShouldRevealOnContact
Definition: ConTransmute.cs:9
Definition: ConWet.cs:2
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:92
void Kill(bool silent=false)
Definition: Condition.cs:108
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:96
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:566
new GameConfig game
Definition: CoreConfig.cs:621
GraphicSetting graphic
Definition: CoreConfig.cs:619
OtherSetting other
Definition: CoreConfig.cs:631
bool godMode
Definition: CoreDebug.cs:188
bool godFood
Definition: CoreDebug.cs:198
bool enable
Definition: CoreDebug.cs:301
bool testThingQuality
Definition: CoreDebug.cs:230
Sprite defaultAbility
Definition: CoreRef.cs:121
RectData center
Definition: CoreRef.cs:169
Icons icons
Definition: CoreRef.cs:358
Rects rects
Definition: CoreRef.cs:364
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:87
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
int day
Definition: Date.cs:62
bool IsNight
Definition: Date.cs:112
int GetRawDay()
Definition: Date.cs:333
PeriodOfDay periodOfDay
Definition: Date.cs:128
Definition: Dice.cs:5
static long Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:59
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static Scene scene
Definition: EClass.cs:31
static ColorProfile Colors
Definition: EClass.cs:39
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static float rndf(float a)
Definition: EClass.cs:102
static FactionBranch Branch
Definition: EClass.cs:23
static BaseGameScreen screen
Definition: EClass.cs:33
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:117
Effect Emit(int num)
Definition: Effect.cs:283
static Effect Get(Effect original)
Definition: Effect.cs:80
Effect SetParticleColor(Color c)
Definition: Effect.cs:293
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
int ValueWithoutLink
Definition: ELEMENT.cs:303
int id
Definition: ELEMENT.cs:259
SourceElement.Row source
Definition: ELEMENT.cs:282
static int GetResistLv(int v)
Definition: ELEMENT.cs:1155
int Value
Definition: ELEMENT.cs:301
bool IsFoodTrait
Definition: ELEMENT.cs:373
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1131
static Element Void
Definition: ELEMENT.cs:247
bool IsGlobalElement
Definition: ELEMENT.cs:354
bool IsTrait
Definition: ELEMENT.cs:371
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:251
static long GetResistDamage(long dmg, int v, int power=0)
Definition: ELEMENT.cs:1169
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
int Evalue(int ele)
List< Chara > members
PolicyManager policies
HomeResourceManager resources
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
byte r
Definition: Fov.cs:26
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:21
bool enableDamageReduction
bool disableUsermapBenefit
RenderSetting render
Definition: GameSetting.cs:346
UD_String_ElementRef elements
Definition: GameSetting.cs:360
bool snapFreePos
Definition: Game.cs:34
HashSet< Texture2D > loadedTextures
Definition: Game.cs:258
new Player player
Definition: Game.cs:180
ReligionManager religions
Definition: Game.cs:159
GamePrincipal principal
Definition: Game.cs:225
CardManager cards
Definition: Game.cs:156
Zone activeZone
Definition: Game.cs:252
Config config
Definition: Game.cs:219
QuestManager quests
Definition: Game.cs:183
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
virtual Thing Thing
Definition: HotItem.cs:38
static bool Has(string id)
Definition: LangGame.cs:99
bool stripPuns
Definition: LangSetting.cs:44
int combatTextStyle
Definition: LangSetting.cs:50
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:7
static LangSetting setting
Definition: Lang.cs:55
static NaturalStringComparer comparer
Definition: Lang.cs:23
static string[] GetList(string id)
Definition: Lang.cs:113
static LangGame Game
Definition: Lang.cs:49
static bool isJP
Definition: Lang.cs:39
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
static void SetDirty(Thing t)
static List< LayerInventory > listInv
List< Window > windows
Definition: Layer.cs:116
int radius
Definition: LightData.cs:10
Color color
Definition: LightData.cs:7
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:93
Definition: MOD.cs:7
static TalkDataList listTalk
Definition: MOD.cs:14
static ToneDataList tones
Definition: MOD.cs:18
bool IsIndoor
Definition: Map.cs:131
Chara FindChara(string id)
Definition: Map.cs:2645
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1848
void MoveCard(Point p, Card t)
Definition: Map.cs:851
PropsManager props
Definition: Map.cs:91
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1044
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2073
Definition: MathEx.cs:2
static int ClampToInt(long a)
Definition: MathEx.cs:25
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
int EvalueTotal(int ele, Func< Chara, bool > funcIf=null)
Definition: Party.cs:199
void RemoveMember(Chara c)
Definition: Party.cs:116
void ModExp(int ele, int a)
Definition: Party.cs:153
List< Chara > members
Definition: Party.cs:19
int landDeedBought
Definition: Player.cs:688
int kills
Definition: Player.cs:87
Flags flags
Definition: Player.cs:1161
bool TooHeavyToMove()
Definition: Player.cs:2653
CodexManager codex
Definition: Player.cs:1182
RecipeManager recipes
Definition: Player.cs:1164
void ModFame(int a)
Definition: Player.cs:2166
void ModKarma(int a)
Definition: Player.cs:2610
Stats stats
Definition: Player.cs:1083
int lightRadius
Definition: Player.cs:1259
bool invlunerable
Definition: Player.cs:1243
Dictionary< string, int > dialogFlags
Definition: Player.cs:1107
int customLightMod
Definition: Player.cs:1026
int totalFeat
Definition: Player.cs:972
bool forceTalk
Definition: Player.cs:1221
HotItem currentHotItem
Definition: Player.cs:1167
Chara Agent
Definition: Player.cs:1346
Chara chara
Definition: Player.cs:1275
int fame
Definition: Player.cs:948
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2504
void RefreshCurrentHotItem()
Definition: Player.cs:2271
Definition: Point.cs:9
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1391
ref Vector3 Position(int height)
Definition: Point.cs:553
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1057
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1331
Point Copy()
Definition: Point.cs:491
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:363
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:624
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1259
ref Vector3 PositionCenter()
Definition: Point.cs:592
bool Equals(int _x, int _z)
Definition: Point.cs:966
bool IsValid
Definition: Point.cs:88
Effect PlayEffect(string id)
Definition: Point.cs:1254
bool HasObj
Definition: Point.cs:137
void RefreshNeighborTiles()
Definition: Point.cs:1282
Area area
Definition: Point.cs:73
int Distance(Point p)
Definition: Point.cs:995
bool HasBlock
Definition: Point.cs:141
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:238
bool IsActive(int id, int days=-1)
List< Card > sales
Definition: PropsManager.cs:14
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
List< Card > deconstructing
Definition: PropsManager.cs:12
Definition: Props.cs:7
void Add(Card t)
Definition: Props.cs:63
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void Remove(Card t)
Definition: Props.cs:115
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:49
static void UseSeed(int seed, Action action)
Definition: Rand.cs:24
static void SetSeed(int a=-1)
Definition: Rand.cs:44
HashSet< string > knownIngredients
Definition: Recipe.cs:7
override string id
Definition: ReligionEyth.cs:3
ReligionHarvest Harvest
Religion GetArtifactDeity(string id)
ReligionEyth Eyth
ReligionLuck Luck
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:29
virtual string id
Definition: Religion.cs:33
static RenderParam shared
Definition: RenderParam.cs:5
bool multisize
Definition: RenderRow.cs:64
string[] tag
Definition: RenderRow.cs:58
SourceCategory.Row Category
Definition: RenderRow.cs:119
SourcePref pref
Definition: RenderRow.cs:68
bool HasTag(CTAG _tag)
Definition: RenderRow.cs:125
bool useAltColor
Definition: RenderRow.cs:80
string category
Definition: RenderRow.cs:46
bool useRandomColor
Definition: RenderRow.cs:83
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:359
int[] tiles
Definition: RenderRow.cs:10
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:264
SourceMaterial.Row DefaultMaterial
Definition: RenderRow.cs:86
int colorMod
Definition: RenderRow.cs:16
int LV
Definition: RenderRow.cs:22
bool fixedMaterial
Definition: RenderRow.cs:66
AnimationCurve fovCurveChara
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
float timeRatio
Definition: Scene.cs:130
ActionMode actionMode
Definition: Scene.cs:79
SceneProfile profile
Definition: Scene.cs:75
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18
Dictionary< string, CardRow > map
Definition: SourceCard.cs:9
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:688
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34
SourceMaterial materials
SourceCard cards
SourceObj objs
SourceBlock blocks
SourceBacker backers
SourceCategory categories
SourceElement elements
SourceChara charas
bool Float
Definition: SourcePref.cs:340
string[] food
Definition: SourceRace.cs:89
virtual bool IsRegion
Definition: Spatial.cs:515
int influence
Definition: Spatial.cs:214
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
SourcePref pref
Definition: SpriteData.cs:30
SpriteData data
Sprite GetSprite(string suffix="")
static Dictionary< string, SpriteReplacer > dictSkins
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
static SubPassData Default
Definition: SubPassData.cs:7
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23
string GetRandomID(string tag)
Definition: TalkDataList.cs:54
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing Find(int uid)
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void OnRemove(Thing t)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
long GetCurrency(string id, ref long sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
bool isEquipped
Definition: Thing.cs:17
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:2065
bool CanSearchContents
Definition: Thing.cs:98
override CardRow sourceCard
Definition: Thing.cs:47
int id
Definition: TileRow.cs:8
virtual bool FreeStyle
Definition: TileType.cs:239
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:391
virtual int MaxAltitude
Definition: TileType.cs:214
virtual bool UseMountHeight
Definition: TileType.cs:227
static TileTypeDoor Door
Definition: TileType.cs:101
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:55
virtual bool CanBePushed
Definition: TraitChara.cs:116
SourceElement.Row source
Definition: TraitMod.cs:11
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:97
Definition: Trait.cs:7
virtual bool CanBeAttacked
Definition: Trait.cs:177
virtual bool ShouldRefreshTile
Definition: Trait.cs:77
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:712
virtual float DropChance
Definition: Trait.cs:371
virtual int GetValue()
Definition: Trait.cs:620
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1260
virtual bool CanBeDestroyed
Definition: Trait.cs:307
virtual void SetOwner(Card _owner)
Definition: Trait.cs:673
virtual bool HasCharges
Definition: Trait.cs:341
virtual bool IsLightOn
Definition: Trait.cs:426
virtual bool IsDoor
Definition: Trait.cs:58
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1349
virtual int IdSkin
Definition: Trait.cs:46
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:724
virtual bool CanBeTeleported
Definition: Trait.cs:179
virtual EffectDead EffectDead
Definition: Trait.cs:263
virtual void OnCreate(int lv)
Definition: Trait.cs:700
virtual void OnBarter(bool reroll=false)
Definition: Trait.cs:1698
virtual ToggleType ToggleType
Definition: Trait.cs:482
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:88
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:309
virtual bool LevelAsQuality
Definition: Trait.cs:205
virtual int Decay
Definition: Trait.cs:123
void Uninstall()
Definition: Trait.cs:1301
virtual int CompareTo(Card b)
Definition: Trait.cs:827
virtual bool IsContainer
Definition: Trait.cs:225
virtual ThrowType ThrowType
Definition: Trait.cs:261
virtual int InstallBottomPriority
Definition: Trait.cs:90
void Install(bool byPlayer)
Definition: Trait.cs:1281
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonGrid selectedButton
bool excludeCraft
Definition: Window.cs:379
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
GameDate date
Definition: World.cs:6
ZoneEventManager events
Definition: Zone.cs:40
bool isStarted
Definition: Zone.cs:73
bool HasField(int idEle)
Definition: Zone.cs:3094
virtual bool IsUserZone
Definition: Zone.cs:275
virtual int SightRadiusBonus
Definition: Zone.cs:135
virtual bool IsFestival
Definition: Zone.cs:213
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2914
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2342
void ModInfluence(int a)
Definition: Zone.cs:3834
override int DangerLv
Definition: Zone.cs:112
bool IsPCFaction
Definition: Zone.cs:477
Card AddCard(Card t, Point point)
Definition: Zone.cs:2102
void RemoveCard(Card c)
void OnChildNumChange(Card c)
ICardParent GetRoot()
NoteMode
Definition: IInspect.cs:7
Definition: ActRef.cs:2
void SetInt(int i)
Definition: BitArray32.cs:89
int ToInt()
Definition: BitArray32.cs:84
bool demo
Definition: Version.cs:15