Elin Decompiled Documentation EA 23.324 Nightly
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Card.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using System.Text;
6using Newtonsoft.Json;
7using UnityEngine;
8using UnityEngine.UI;
9
11{
12 public enum MoveResult
13 {
14 Fail,
15 Success,
16 Door,
17 Event
18 }
19
20 public enum MoveType
21 {
22 Walk,
23 Force
24 }
25
26 public const int MaxWeight = 10000000;
27
28 public const int SocketDiv = 1000;
29
30 public const int DamageLimit = 99999999;
31
32 [JsonProperty(PropertyName = "A")]
33 public int[] _ints = new int[30];
34
35 [JsonProperty(PropertyName = "B")]
36 public string id = "";
37
38 [JsonProperty(PropertyName = "C")]
40
41 [JsonProperty(PropertyName = "D")]
43
44 [JsonProperty(PropertyName = "E")]
45 public Biography bio;
46
47 [JsonProperty(PropertyName = "SC")]
48 public List<int> sockets;
49
51
52 public Props props;
53
54 public Trait trait;
55
57
58 public Fov fov;
59
60 public Point pos = new Point();
61
62 public Point lastPos = new Point();
63
65
66 public CardRow hat;
67
68 public int turn;
69
70 public int _colorInt;
71
72 public float roundTimer;
73
74 public float angle = 180f;
75
76 public float animeCounter;
77
78 public bool isDestroyed;
79
81
83
85
87
88 public bool dirtyWeight = true;
89
90 private int _childrenWeight;
91
93
95
96 private static Color _randColor;
97
98 public Emo lastEmo;
99
101
102 private Sprite _paintSprite;
103
104 public int sortVal;
105
107
109
110 public int colorInt
111 {
112 get
113 {
114 if (_colorInt == 0)
115 {
116 RefreshColor();
117 }
118 return _colorInt;
119 }
120 }
121
122 public bool IsHotItem => invY == 1;
123
124 public int uid
125 {
126 get
127 {
128 return _ints[1];
129 }
130 set
131 {
132 _ints[1] = value;
133 }
134 }
135
136 public int idMaterial
137 {
138 get
139 {
140 return _ints[4];
141 }
142 set
143 {
144 _ints[4] = value;
145 }
146 }
147
148 public int dir
149 {
150 get
151 {
152 return _ints[5];
153 }
154 set
155 {
156 _ints[5] = value;
157 }
158 }
159
160 public int Num
161 {
162 get
163 {
164 return _ints[6];
165 }
166 set
167 {
168 _ints[6] = value;
169 }
170 }
171
172 public int _x
173 {
174 get
175 {
176 return _ints[7];
177 }
178 set
179 {
180 _ints[7] = value;
181 }
182 }
183
184 public int _z
185 {
186 get
187 {
188 return _ints[9];
189 }
190 set
191 {
192 _ints[9] = value;
193 }
194 }
195
196 public int genLv
197 {
198 get
199 {
200 return _ints[10];
201 }
202 set
203 {
204 _ints[10] = value;
205 }
206 }
207
208 public int refVal
209 {
210 get
211 {
212 return _ints[11];
213 }
214 set
215 {
216 _ints[11] = value;
217 }
218 }
219
220 public int decay
221 {
222 get
223 {
224 return _ints[12];
225 }
226 set
227 {
228 _ints[12] = value;
229 }
230 }
231
232 public int altitude
233 {
234 get
235 {
236 return _ints[13];
237 }
238 set
239 {
240 _ints[13] = value;
241 }
242 }
243
244 public int hp
245 {
246 get
247 {
248 return _ints[14];
249 }
250 set
251 {
252 _ints[14] = value;
253 }
254 }
255
256 public float fx
257 {
258 get
259 {
260 return 0.001f * (float)_ints[15];
261 }
262 set
263 {
264 _ints[15] = (int)(value * 1000f);
265 }
266 }
267
268 public float fy
269 {
270 get
271 {
272 return 0.001f * (float)_ints[16];
273 }
274 set
275 {
276 _ints[16] = (int)(value * 1000f);
277 }
278 }
279
281 {
282 get
283 {
284 return _ints[17].ToEnum<BlessedState>();
285 }
286 set
287 {
288 _ints[17] = (int)value;
289 }
290 }
291
293 {
294 get
295 {
296 return _ints[18].ToEnum<PlaceState>();
297 }
298 set
299 {
300 _ints[18] = (int)value;
301 }
302 }
303
304 public int rarityLv
305 {
306 get
307 {
308 return _ints[19];
309 }
310 set
311 {
312 _ints[19] = value;
313 }
314 }
315
317 {
318 get
319 {
320 return (_ints[19] / 100).ToEnum<Rarity>();
321 }
322 set
323 {
324 _ints[19] = (int)value * 100;
325 }
326 }
327
328 public int encLV
329 {
330 get
331 {
332 return _ints[20];
333 }
334 set
335 {
336 _ints[20] = value;
337 }
338 }
339
340 public int posInvX
341 {
342 get
343 {
344 return _ints[21];
345 }
346 set
347 {
348 _ints[21] = value;
349 }
350 }
351
352 public int posInvY
353 {
354 get
355 {
356 return _ints[22];
357 }
358 set
359 {
360 _ints[22] = value;
361 }
362 }
363
364 public int idSkin
365 {
366 get
367 {
368 return _ints[23];
369 }
370 set
371 {
372 _ints[23] = value;
373 }
374 }
375
376 public int feat
377 {
378 get
379 {
380 return _ints[24];
381 }
382 set
383 {
384 _ints[24] = value;
385 }
386 }
387
388 public int LV
389 {
390 get
391 {
392 return _ints[25];
393 }
394 set
395 {
396 _ints[25] = value;
397 }
398 }
399
400 public int exp
401 {
402 get
403 {
404 return _ints[26];
405 }
406 set
407 {
408 _ints[26] = value;
409 }
410 }
411
412 public int tier
413 {
414 get
415 {
416 return _ints[27];
417 }
418 set
419 {
420 _ints[27] = value;
421 }
422 }
423
424 public int version
425 {
426 get
427 {
428 return _ints[29];
429 }
430 set
431 {
432 _ints[29] = value;
433 }
434 }
435
436 public bool isCensored
437 {
438 get
439 {
440 return _bits1[1];
441 }
442 set
443 {
444 _bits1[1] = value;
445 }
446 }
447
449 {
450 get
451 {
452 return _bits1[2];
453 }
454 set
455 {
456 _bits1[2] = value;
457 }
458 }
459
460 public bool isDyed
461 {
462 get
463 {
464 return _bits1[3];
465 }
466 set
467 {
468 _bits1[3] = value;
469 }
470 }
471
472 public bool isModified
473 {
474 get
475 {
476 return _bits1[4];
477 }
478 set
479 {
480 _bits1[4] = value;
481 }
482 }
483
484 public bool isNew
485 {
486 get
487 {
488 return _bits1[5];
489 }
490 set
491 {
492 _bits1[5] = value;
493 }
494 }
495
497 {
498 get
499 {
500 return _bits1[6];
501 }
502 set
503 {
504 _bits1[6] = value;
505 }
506 }
507
508 public bool ignoreAutoPick
509 {
510 get
511 {
512 return _bits1[7];
513 }
514 set
515 {
516 _bits1[7] = value;
517 }
518 }
519
520 public bool freePos
521 {
522 get
523 {
524 return _bits1[8];
525 }
526 set
527 {
528 _bits1[8] = value;
529 }
530 }
531
532 public bool isHidden
533 {
534 get
535 {
536 return _bits1[9];
537 }
538 set
539 {
540 _bits1[9] = value;
541 }
542 }
543
544 public bool isOn
545 {
546 get
547 {
548 return _bits1[10];
549 }
550 set
551 {
552 _bits1[10] = value;
553 }
554 }
555
556 public bool isNPCProperty
557 {
558 get
559 {
560 return _bits1[11];
561 }
562 set
563 {
564 _bits1[11] = value;
565 }
566 }
567
568 public bool isRestrained
569 {
570 get
571 {
572 return _bits1[12];
573 }
574 set
575 {
576 _bits1[12] = value;
577 }
578 }
579
580 public bool isRoofItem
581 {
582 get
583 {
584 return _bits1[13];
585 }
586 set
587 {
588 _bits1[13] = value;
589 }
590 }
591
592 public bool isMasked
593 {
594 get
595 {
596 return _bits1[14];
597 }
598 set
599 {
600 _bits1[14] = value;
601 }
602 }
603
605 {
606 get
607 {
608 return _bits1[15];
609 }
610 set
611 {
612 _bits1[15] = value;
613 }
614 }
615
616 public bool isImported
617 {
618 get
619 {
620 return _bits1[16];
621 }
622 set
623 {
624 _bits1[16] = value;
625 }
626 }
627
628 public bool autoRefuel
629 {
630 get
631 {
632 return _bits1[17];
633 }
634 set
635 {
636 _bits1[17] = value;
637 }
638 }
639
641 {
642 get
643 {
644 return _bits1[18];
645 }
646 set
647 {
648 _bits1[18] = value;
649 }
650 }
651
652 public bool isFloating
653 {
654 get
655 {
656 return _bits1[19];
657 }
658 set
659 {
660 _bits1[19] = value;
661 }
662 }
663
664 public bool isWeightChanged
665 {
666 get
667 {
668 return _bits1[20];
669 }
670 set
671 {
672 _bits1[20] = value;
673 }
674 }
675
676 public bool isFireproof
677 {
678 get
679 {
680 return _bits1[21];
681 }
682 set
683 {
684 _bits1[21] = value;
685 }
686 }
687
688 public bool isAcidproof
689 {
690 get
691 {
692 return _bits1[22];
693 }
694 set
695 {
696 _bits1[22] = value;
697 }
698 }
699
700 public bool isReplica
701 {
702 get
703 {
704 return _bits1[23];
705 }
706 set
707 {
708 _bits1[23] = value;
709 }
710 }
711
712 public bool isSummon
713 {
714 get
715 {
716 return _bits1[24];
717 }
718 set
719 {
720 _bits1[24] = value;
721 }
722 }
723
724 public bool isElemental
725 {
726 get
727 {
728 return _bits1[25];
729 }
730 set
731 {
732 _bits1[25] = value;
733 }
734 }
735
736 public bool isBroken
737 {
738 get
739 {
740 return _bits1[26];
741 }
742 set
743 {
744 _bits1[26] = value;
745 }
746 }
747
748 public bool isSubsetCard
749 {
750 get
751 {
752 return _bits1[27];
753 }
754 set
755 {
756 _bits1[27] = value;
757 }
758 }
759
760 public bool noSnow
761 {
762 get
763 {
764 return _bits1[28];
765 }
766 set
767 {
768 _bits1[28] = value;
769 }
770 }
771
772 public bool noMove
773 {
774 get
775 {
776 return _bits1[29];
777 }
778 set
779 {
780 _bits1[29] = value;
781 }
782 }
783
784 public bool isGifted
785 {
786 get
787 {
788 return _bits1[30];
789 }
790 set
791 {
792 _bits1[30] = value;
793 }
794 }
795
796 public bool isCrafted
797 {
798 get
799 {
800 return _bits1[31];
801 }
802 set
803 {
804 _bits1[31] = value;
805 }
806 }
807
808 public bool isLostProperty
809 {
810 get
811 {
812 return _bits2[0];
813 }
814 set
815 {
816 _bits2[0] = value;
817 }
818 }
819
820 public bool noShadow
821 {
822 get
823 {
824 return _bits2[1];
825 }
826 set
827 {
828 _bits2[1] = value;
829 }
830 }
831
832 public bool noSell
833 {
834 get
835 {
836 return _bits2[2];
837 }
838 set
839 {
840 _bits2[2] = value;
841 }
842 }
843
844 public bool isLeashed
845 {
846 get
847 {
848 return _bits2[3];
849 }
850 set
851 {
852 _bits2[3] = value;
853 }
854 }
855
856 public bool isStolen
857 {
858 get
859 {
860 return _bits2[4];
861 }
862 set
863 {
864 _bits2[4] = value;
865 }
866 }
867
868 public bool isSale
869 {
870 get
871 {
872 return _bits2[5];
873 }
874 set
875 {
876 _bits2[5] = value;
877 }
878 }
879
880 public bool isCopy
881 {
882 get
883 {
884 return _bits2[6];
885 }
886 set
887 {
888 _bits2[6] = value;
889 }
890 }
891
892 public bool isRestocking
893 {
894 get
895 {
896 return _bits2[7];
897 }
898 set
899 {
900 _bits2[7] = value;
901 }
902 }
903
904 public bool hasSpawned
905 {
906 get
907 {
908 return _bits2[8];
909 }
910 set
911 {
912 _bits2[8] = value;
913 }
914 }
915
916 public bool isScaled
917 {
918 get
919 {
920 return _bits2[9];
921 }
922 set
923 {
924 _bits2[9] = value;
925 }
926 }
927
928 public bool isFav
929 {
930 get
931 {
932 return _bits2[10];
933 }
934 set
935 {
936 _bits2[10] = value;
937 }
938 }
939
940 public bool isHatchling
941 {
942 get
943 {
944 return _bits2[11];
945 }
946 set
947 {
948 _bits2[11] = value;
949 }
950 }
951
952 public bool isBackerContent => c_idBacker != 0;
953
955 {
956 get
957 {
958 if (!isBackerContent)
959 {
960 return null;
961 }
962 return EClass.sources.backers.map.TryGetValue(c_idBacker);
963 }
964 }
965
967 {
968 get
969 {
970 return GetInt(9).ToEnum<BedType>();
971 }
972 set
973 {
974 SetInt(9, (int)value);
975 }
976 }
977
978 public int c_equippedSlot
979 {
980 get
981 {
982 return GetInt(6);
983 }
984 set
985 {
986 SetInt(6, value);
987 }
988 }
989
990 public int c_lockLv
991 {
992 get
993 {
994 return GetInt(50);
995 }
996 set
997 {
998 SetInt(50, value);
999 }
1000 }
1001
1003 {
1004 get
1005 {
1006 return GetInt(12).ToEnum<Hostility>();
1007 }
1008 set
1009 {
1010 SetInt(12, (int)value);
1011 }
1012 }
1013
1015 {
1016 get
1017 {
1018 return GetInt(61).ToEnum<MinionType>();
1019 }
1020 set
1021 {
1022 SetInt(61, (int)value);
1023 }
1024 }
1025
1026 public int c_vomit
1027 {
1028 get
1029 {
1030 return GetInt(13);
1031 }
1032 set
1033 {
1034 SetInt(13, value);
1035 }
1036 }
1037
1038 public bool c_wasInPcParty
1039 {
1040 get
1041 {
1042 return GetInt(103) != 0;
1043 }
1044 set
1045 {
1046 SetInt(103, value ? 1 : 0);
1047 }
1048 }
1049
1050 public bool c_isImportant
1051 {
1052 get
1053 {
1054 return GetInt(109) != 0;
1055 }
1056 set
1057 {
1058 SetInt(109, value ? 1 : 0);
1059 }
1060 }
1061
1062 public bool c_lockedHard
1063 {
1064 get
1065 {
1066 return GetInt(63) != 0;
1067 }
1068 set
1069 {
1070 SetInt(63, value ? 1 : 0);
1071 }
1072 }
1073
1074 public bool c_revealLock
1075 {
1076 get
1077 {
1078 return GetInt(64) != 0;
1079 }
1080 set
1081 {
1082 SetInt(64, value ? 1 : 0);
1083 }
1084 }
1085
1086 public bool c_isTrained
1087 {
1088 get
1089 {
1090 return GetInt(120) != 0;
1091 }
1092 set
1093 {
1094 SetInt(120, value ? 1 : 0);
1095 }
1096 }
1097
1098 public bool c_isPrayed
1099 {
1100 get
1101 {
1102 return GetInt(121) != 0;
1103 }
1104 set
1105 {
1106 SetInt(121, value ? 1 : 0);
1107 }
1108 }
1109
1111 {
1112 get
1113 {
1114 return GetInt(122) != 0;
1115 }
1116 set
1117 {
1118 SetInt(122, value ? 1 : 0);
1119 }
1120 }
1121
1122 public int c_lightColor
1123 {
1124 get
1125 {
1126 return GetInt(5);
1127 }
1128 set
1129 {
1130 Mod();
1131 SetInt(5, value);
1132 }
1133 }
1134
1135 public Color LightColor => new Color((float)(c_lightColor / 1024 * 8) / 256f, (float)(c_lightColor % 1024 / 32 * 8) / 256f, (float)(c_lightColor % 32 * 8) / 256f, 1f);
1136
1137 public int c_uidZone
1138 {
1139 get
1140 {
1141 return GetInt(10);
1142 }
1143 set
1144 {
1145 Mod();
1146 SetInt(10, value);
1147 }
1148 }
1149
1150 public int c_uidRefCard
1151 {
1152 get
1153 {
1154 return GetInt(11);
1155 }
1156 set
1157 {
1158 Mod();
1159 SetInt(11, value);
1160 }
1161 }
1162
1163 public int c_priceFix
1164 {
1165 get
1166 {
1167 return GetInt(21);
1168 }
1169 set
1170 {
1171 SetInt(21, value);
1172 }
1173 }
1174
1175 public int c_priceAdd
1176 {
1177 get
1178 {
1179 return GetInt(29);
1180 }
1181 set
1182 {
1183 SetInt(29, value);
1184 }
1185 }
1186
1187 public int c_priceCopy
1188 {
1189 get
1190 {
1191 return GetInt(124);
1192 }
1193 set
1194 {
1195 SetInt(124, value);
1196 }
1197 }
1198
1199 public int c_fixedValue
1200 {
1201 get
1202 {
1203 return GetInt(131);
1204 }
1205 set
1206 {
1207 SetInt(131, value);
1208 }
1209 }
1210
1211 public int c_uidAttune
1212 {
1213 get
1214 {
1215 return GetInt(133);
1216 }
1217 set
1218 {
1219 Mod();
1220 SetInt(133, value);
1221 }
1222 }
1223
1224 public int c_dyeMat
1225 {
1226 get
1227 {
1228 return GetInt(3);
1229 }
1230 set
1231 {
1232 SetInt(3, value);
1233 }
1234 }
1235
1237 {
1238 get
1239 {
1240 return GetInt(4).ToEnum<VisitorState>();
1241 }
1242 set
1243 {
1244 SetInt(4, (int)value);
1245 }
1246 }
1247
1249 {
1250 get
1251 {
1252 return GetInt(53).ToEnum<RescueState>();
1253 }
1254 set
1255 {
1256 SetInt(53, (int)value);
1257 }
1258 }
1259
1261 {
1262 get
1263 {
1264 return GetInt(65).ToEnum<BossType>();
1265 }
1266 set
1267 {
1268 SetInt(65, (int)value);
1269 }
1270 }
1271
1273 {
1274 get
1275 {
1276 return GetInt(22);
1277 }
1278 set
1279 {
1280 SetInt(22, value);
1281 }
1282 }
1283
1285 {
1286 get
1287 {
1288 return GetInt(130);
1289 }
1290 set
1291 {
1292 SetInt(130, value);
1293 }
1294 }
1295
1296 public int c_IDTState
1297 {
1298 get
1299 {
1300 return GetInt(2);
1301 }
1302 set
1303 {
1304 SetInt(2, value);
1305 }
1306 }
1307
1308 public int c_charges
1309 {
1310 get
1311 {
1312 return GetInt(7);
1313 }
1314 set
1315 {
1316 SetInt(7, value);
1317 }
1318 }
1319
1320 public int c_bill
1321 {
1322 get
1323 {
1324 return GetInt(23);
1325 }
1326 set
1327 {
1328 SetInt(23, value);
1329 }
1330 }
1331
1332 public int c_invest
1333 {
1334 get
1335 {
1336 return GetInt(28);
1337 }
1338 set
1339 {
1340 SetInt(28, value);
1341 }
1342 }
1343
1344 public int c_seed
1345 {
1346 get
1347 {
1348 return GetInt(33);
1349 }
1350 set
1351 {
1352 SetInt(33, value);
1353 }
1354 }
1355
1356 public int c_allowance
1357 {
1358 get
1359 {
1360 return GetInt(114);
1361 }
1362 set
1363 {
1364 SetInt(114, value);
1365 }
1366 }
1367
1368 public int c_fur
1369 {
1370 get
1371 {
1372 return GetInt(62);
1373 }
1374 set
1375 {
1376 SetInt(62, value);
1377 }
1378 }
1379
1380 public int c_dateCooked
1381 {
1382 get
1383 {
1384 return GetInt(66);
1385 }
1386 set
1387 {
1388 SetInt(66, value);
1389 }
1390 }
1391
1392 public int c_lockedAge
1393 {
1394 get
1395 {
1396 return GetInt(38);
1397 }
1398 set
1399 {
1400 SetInt(38, value);
1401 }
1402 }
1403
1405 {
1406 get
1407 {
1408 return GetInt(8);
1409 }
1410 set
1411 {
1412 SetInt(8, value);
1413 }
1414 }
1415
1416 public int c_weight
1417 {
1418 get
1419 {
1420 return GetInt(1);
1421 }
1422 set
1423 {
1424 SetInt(1, value);
1425 }
1426 }
1427
1428 public int c_diceDim
1429 {
1430 get
1431 {
1432 return GetInt(14);
1433 }
1434 set
1435 {
1436 SetInt(14, value);
1437 }
1438 }
1439
1441 {
1442 get
1443 {
1444 return GetInt(15);
1445 }
1446 set
1447 {
1448 SetInt(15, value);
1449 }
1450 }
1451
1453 {
1454 get
1455 {
1456 return GetInt(16);
1457 }
1458 set
1459 {
1460 SetInt(16, value);
1461 }
1462 }
1463
1465 {
1466 get
1467 {
1468 return GetInt(17);
1469 }
1470 set
1471 {
1472 SetInt(17, value);
1473 }
1474 }
1475
1476 public int c_idBacker
1477 {
1478 get
1479 {
1480 return GetInt(52);
1481 }
1482 set
1483 {
1484 SetInt(52, value);
1485 }
1486 }
1487
1488 public int c_uidMaster
1489 {
1490 get
1491 {
1492 return GetInt(54);
1493 }
1494 set
1495 {
1496 SetInt(54, value);
1497 }
1498 }
1499
1500 public int c_ammo
1501 {
1502 get
1503 {
1504 return GetInt(27);
1505 }
1506 set
1507 {
1508 SetInt(27, value);
1509 }
1510 }
1511
1512 public int c_daysWithGod
1513 {
1514 get
1515 {
1516 return GetInt(57);
1517 }
1518 set
1519 {
1520 SetInt(57, value);
1521 }
1522 }
1523
1524 public int c_daysWithPC
1525 {
1526 get
1527 {
1528 return GetInt(67);
1529 }
1530 set
1531 {
1532 SetInt(67, value);
1533 }
1534 }
1535
1536 public string c_idPortrait
1537 {
1538 get
1539 {
1540 return GetStr(9);
1541 }
1542 set
1543 {
1544 SetStr(9, value);
1545 }
1546 }
1547
1548 public string c_idRace
1549 {
1550 get
1551 {
1552 return GetStr(3);
1553 }
1554 set
1555 {
1556 SetStr(3, value);
1557 }
1558 }
1559
1560 public string c_idJob
1561 {
1562 get
1563 {
1564 return GetStr(4);
1565 }
1566 set
1567 {
1568 SetStr(4, value);
1569 }
1570 }
1571
1572 public string c_idTone
1573 {
1574 get
1575 {
1576 return GetStr(22);
1577 }
1578 set
1579 {
1580 SetStr(22, value);
1581 }
1582 }
1583
1584 public string c_color
1585 {
1586 get
1587 {
1588 return GetStr(8);
1589 }
1590 set
1591 {
1592 SetStr(8, value);
1593 }
1594 }
1595
1597 {
1598 get
1599 {
1600 return GetStr(13);
1601 }
1602 set
1603 {
1604 SetStr(13, value);
1605 }
1606 }
1607
1608 public string c_idTalk
1609 {
1610 get
1611 {
1612 return GetStr(21);
1613 }
1614 set
1615 {
1616 SetStr(21, value);
1617 }
1618 }
1619
1620 public string c_idDeity
1621 {
1622 get
1623 {
1624 return GetStr(26);
1625 }
1626 set
1627 {
1628 SetStr(26, value);
1629 }
1630 }
1631
1632 public string c_altName
1633 {
1634 get
1635 {
1636 return GetStr(1);
1637 }
1638 set
1639 {
1640 SetStr(1, value);
1641 }
1642 }
1643
1644 public string c_altName2
1645 {
1646 get
1647 {
1648 return GetStr(2);
1649 }
1650 set
1651 {
1652 SetStr(2, value);
1653 }
1654 }
1655
1656 public string c_extraNameRef
1657 {
1658 get
1659 {
1660 return GetStr(12);
1661 }
1662 set
1663 {
1664 SetStr(12, value);
1665 }
1666 }
1667
1668 public string c_refText
1669 {
1670 get
1671 {
1672 return GetStr(10);
1673 }
1674 set
1675 {
1676 SetStr(10, value);
1677 }
1678 }
1679
1680 public string c_idRefName
1681 {
1682 get
1683 {
1684 return GetStr(7);
1685 }
1686 set
1687 {
1688 SetStr(7, value);
1689 }
1690 }
1691
1692 public string c_idRidePCC
1693 {
1694 get
1695 {
1696 return GetStr(55);
1697 }
1698 set
1699 {
1700 SetStr(55, value);
1701 }
1702 }
1703
1704 public string c_idAbility
1705 {
1706 get
1707 {
1708 return GetStr(50);
1709 }
1710 set
1711 {
1712 SetStr(50, value);
1713 }
1714 }
1715
1716 public string c_context
1717 {
1718 get
1719 {
1720 return GetStr(20);
1721 }
1722 set
1723 {
1724 SetStr(20, value);
1725 }
1726 }
1727
1728 public string c_idEditor
1729 {
1730 get
1731 {
1732 return GetStr(27);
1733 }
1734 set
1735 {
1736 SetStr(27, value);
1737 }
1738 }
1739
1740 public string c_editorTags
1741 {
1742 get
1743 {
1744 return GetStr(28);
1745 }
1746 set
1747 {
1748 SetStr(28, value);
1749 }
1750 }
1751
1752 public string c_editorTraitVal
1753 {
1754 get
1755 {
1756 return GetStr(25);
1757 }
1758 set
1759 {
1760 SetStr(25, value);
1761 }
1762 }
1763
1764 public string c_idTrait
1765 {
1766 get
1767 {
1768 return GetStr(29);
1769 }
1770 set
1771 {
1772 SetStr(29, value);
1773 }
1774 }
1775
1776 public string c_idRefCard
1777 {
1778 get
1779 {
1780 return GetStr(5);
1781 }
1782 set
1783 {
1784 SetStr(5, value);
1785 }
1786 }
1787
1788 public string c_idRefCard2
1789 {
1790 get
1791 {
1792 return GetStr(6);
1793 }
1794 set
1795 {
1796 SetStr(6, value);
1797 }
1798 }
1799
1800 public string c_note
1801 {
1802 get
1803 {
1804 return GetStr(51);
1805 }
1806 set
1807 {
1808 SetStr(51, value);
1809 }
1810 }
1811
1813 {
1814 get
1815 {
1816 return GetObj<UniqueData>(6);
1817 }
1818 set
1819 {
1820 SetObj(6, value);
1821 }
1822 }
1823
1825 {
1826 get
1827 {
1828 return GetObj<Thing>(9);
1829 }
1830 set
1831 {
1832 SetObj(9, value);
1833 }
1834 }
1835
1836 public List<SocketData> socketList
1837 {
1838 get
1839 {
1840 return GetObj<List<SocketData>>(17);
1841 }
1842 set
1843 {
1844 SetObj(17, value);
1845 }
1846 }
1847
1849 {
1850 get
1851 {
1852 return GetObj<Thing>(10);
1853 }
1854 set
1855 {
1856 SetObj(10, value);
1857 }
1858 }
1859
1861 {
1862 get
1863 {
1864 return GetObj<Window.SaveData>(2);
1865 }
1866 set
1867 {
1868 SetObj(2, value);
1869 }
1870 }
1871
1873 {
1874 get
1875 {
1876 return GetObj<CharaUpgrade>(11);
1877 }
1878 set
1879 {
1880 SetObj(11, value);
1881 }
1882 }
1883
1885 {
1886 get
1887 {
1888 return GetObj<LoveData>(20);
1889 }
1890 set
1891 {
1892 SetObj(20, value);
1893 }
1894 }
1895
1897 {
1898 get
1899 {
1900 return GetObj<CharaGenes>(15);
1901 }
1902 set
1903 {
1904 SetObj(15, value);
1905 }
1906 }
1907
1908 public List<int> c_corruptionHistory
1909 {
1910 get
1911 {
1912 return GetObj<List<int>>(16);
1913 }
1914 set
1915 {
1916 SetObj(16, value);
1917 }
1918 }
1919
1921 {
1922 get
1923 {
1924 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1925 }
1926 set
1927 {
1928 SetObj(12, value);
1929 }
1930 }
1931
1932 public DNA c_DNA
1933 {
1934 get
1935 {
1936 return GetObj<DNA>(14);
1937 }
1938 set
1939 {
1940 SetObj(14, value);
1941 }
1942 }
1943
1945 {
1946 get
1947 {
1948 return GetObj<CharaList>(13);
1949 }
1950 set
1951 {
1952 SetObj(13, value);
1953 }
1954 }
1955
1957 {
1958 get
1959 {
1960 return GetObj<MixedFoodData>(18);
1961 }
1962 set
1963 {
1964 SetObj(18, value);
1965 }
1966 }
1967
1969 {
1970 get
1971 {
1972 return GetObj<Thing>(19);
1973 }
1974 set
1975 {
1976 SetObj(19, value);
1977 }
1978 }
1979
1980 public byte[] c_textureData
1981 {
1982 get
1983 {
1984 return GetObj<byte[]>(4);
1985 }
1986 set
1987 {
1988 SetObj(4, value);
1989 }
1990 }
1991
1993
1994 public int invX
1995 {
1996 get
1997 {
1998 return pos.x;
1999 }
2000 set
2001 {
2002 pos.x = value;
2003 }
2004 }
2005
2006 public int invY
2007 {
2008 get
2009 {
2010 return pos.z;
2011 }
2012 set
2013 {
2014 pos.z = value;
2015 }
2016 }
2017
2019 {
2020 get
2021 {
2022 object obj;
2023 if (!c_idRefCard.IsEmpty())
2024 {
2025 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
2026 if (obj == null)
2027 {
2028 return EClass.sources.cards.map["ash3"];
2029 }
2030 }
2031 else
2032 {
2033 obj = null;
2034 }
2035 return (CardRow)obj;
2036 }
2037 }
2038
2040 {
2041 get
2042 {
2043 object obj;
2044 if (!c_idRefCard2.IsEmpty())
2045 {
2046 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
2047 if (obj == null)
2048 {
2049 return EClass.sources.cards.map["ash3"];
2050 }
2051 }
2052 else
2053 {
2054 obj = null;
2055 }
2056 return (CardRow)obj;
2057 }
2058 }
2059
2060 public int ExpToNext => (int)Math.Min((50 + (long)LV * 30L) * (100 - Evalue(403)) / 100, 99999999L);
2061
2062 public int DefaultLV => sourceCard.LV;
2063
2065 {
2066 get
2067 {
2068 if (dirtyWeight)
2069 {
2070 _childrenWeight = 0;
2071 if (!(trait is TraitMagicChest))
2072 {
2073 foreach (Thing thing in things)
2074 {
2076 }
2077 dirtyWeight = false;
2078 (parent as Card)?.SetDirtyWeight();
2079 if (isChara && IsPCFaction)
2080 {
2081 Chara.CalcBurden();
2082 }
2083 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2084 {
2085 _childrenWeight = 10000000;
2086 }
2087 }
2088 }
2089 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2090 }
2091 }
2092
2094
2096
2097 public virtual int SelfWeight => 1000;
2098
2099 public virtual int WeightLimit => 500000;
2100
2102
2104
2105 public virtual string AliasMaterialOnCreate => DefaultMaterial.alias;
2106
2107 public Cell Cell => pos.cell;
2108
2109 public virtual Thing Thing
2110 {
2111 get
2112 {
2113 if (!isThing)
2114 {
2115 return null;
2116 }
2117 return (Thing)this;
2118 }
2119 }
2120
2121 public virtual Chara Chara
2122 {
2123 get
2124 {
2125 if (!isChara)
2126 {
2127 return null;
2128 }
2129 return (Chara)this;
2130 }
2131 }
2132
2133 public virtual bool isThing => false;
2134
2135 public virtual bool isChara => false;
2136
2137 public bool ExistsOnMap => parent == EClass._zone;
2138
2139 public virtual bool isSynced => renderer.isSynced;
2140
2142
2143 public bool IsUnique => rarity == Rarity.Artifact;
2144
2145 public bool IsPowerful
2146 {
2147 get
2148 {
2149 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2150 {
2151 return !IsPCFactionOrMinion;
2152 }
2153 return false;
2154 }
2155 }
2156
2157 public bool IsImportant => sourceCard.HasTag(CTAG.important);
2158
2159 public virtual SourcePref Pref => sourceCard.pref;
2160
2161 public virtual bool IsDeadOrSleeping => false;
2162
2163 public virtual bool IsDisabled => false;
2164
2165 public virtual bool IsMoving => false;
2166
2167 public virtual bool flipX
2168 {
2169 get
2170 {
2171 if (Tiles.Length == 1)
2172 {
2173 return dir % 2 == 1;
2174 }
2175 return false;
2176 }
2177 }
2178
2179 public virtual bool IsAliveInCurrentZone => ExistsOnMap;
2180
2181 public virtual string actorPrefab => "ThingActor";
2182
2183 public virtual CardRow sourceCard => null;
2184
2186
2187 public virtual RenderRow TileRow => sourceCard;
2188
2190
2191 public string Name => GetName(NameStyle.Full);
2192
2193 public string NameSimple => GetName(NameStyle.Simple);
2194
2195 public string NameOne => GetName(NameStyle.Full, 1);
2196
2197 public virtual bool IsPC => false;
2198
2199 public bool _IsPC => GetInt(56) != 0;
2200
2201 public virtual bool IsPCC => false;
2202
2203 public virtual bool IsPCParty => false;
2204
2205 public virtual bool IsMinion => false;
2206
2207 public virtual bool IsPCPartyMinion => false;
2208
2209 public virtual bool IsPCFactionMinion => false;
2210
2211 public virtual bool IsMultisize
2212 {
2213 get
2214 {
2216 {
2217 return IsInstalled;
2218 }
2219 return false;
2220 }
2221 }
2222
2223 public bool IsToolbelt => category.slot == 44;
2224
2225 public bool IsLightsource => category.slot == 45;
2226
2227 public bool IsEquipment => category.slot != 0;
2228
2229 public bool IsFood => category.IsChildOf("food");
2230
2232 {
2233 get
2234 {
2235 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2236 {
2237 return id == "grass";
2238 }
2239 return true;
2240 }
2241 }
2242
2243 public bool ShowFoodEnc
2244 {
2245 get
2246 {
2248 {
2249 if (Evalue(10) > 0)
2250 {
2252 }
2253 return false;
2254 }
2255 return true;
2256 }
2257 }
2258
2259 public bool IsWeapon
2260 {
2261 get
2262 {
2263 if (!IsMeleeWeapon)
2264 {
2265 return IsRangedWeapon;
2266 }
2267 return true;
2268 }
2269 }
2270
2272 {
2273 get
2274 {
2275 if (category.slot == 0)
2276 {
2277 return IsRangedWeapon;
2278 }
2279 return true;
2280 }
2281 }
2282
2284 {
2285 get
2286 {
2287 if (category.slot == 0 && !IsRangedWeapon)
2288 {
2289 return IsAmmo;
2290 }
2291 return true;
2292 }
2293 }
2294
2295 public bool IsMeleeWeapon => category.IsChildOf("melee");
2296
2298
2299 public bool IsThrownWeapon => sourceCard.HasTag(CTAG.throwWeapon);
2300
2301 public bool IsAmmo => trait is TraitAmmo;
2302
2303 public bool IsAgent => this == EClass.player.Agent;
2304
2305 public bool IsFurniture => category.IsChildOf("furniture");
2306
2307 public bool IsBlessed => blessedState >= BlessedState.Blessed;
2308
2309 public bool IsCursed => blessedState <= BlessedState.Cursed;
2310
2312 {
2313 get
2314 {
2315 if (HasElement(1274))
2316 {
2317 if (!IsPC)
2318 {
2319 return HasTag(CTAG.allowDevour);
2320 }
2321 return true;
2322 }
2323 return false;
2324 }
2325 }
2326
2328 {
2329 get
2330 {
2331 if (isRestrained)
2332 {
2333 return IsPCFaction;
2334 }
2335 return false;
2336 }
2337 }
2338
2339 public virtual bool IsPCFaction => false;
2340
2342 {
2343 get
2344 {
2345 if (!IsPCFaction)
2346 {
2347 return IsPCFactionMinion;
2348 }
2349 return true;
2350 }
2351 }
2352
2353 public virtual bool IsGlobal => false;
2354
2355 public virtual int MaxDecay => 1000;
2356
2357 public bool IsDecayed => decay > MaxDecay;
2358
2359 public bool IsRotting => decay >= MaxDecay / 4 * 3;
2360
2361 public bool IsFresn => decay < MaxDecay / 4;
2362
2363 public virtual int MaxHP => 100;
2364
2365 public virtual int Power => Mathf.Max(20, EClass.curve(GetTotalQuality() * 10, 400, 100));
2366
2367 public int FameLv
2368 {
2369 get
2370 {
2371 if (!IsPC)
2372 {
2373 return LV;
2374 }
2375 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2376 }
2377 }
2378
2379 public virtual int[] Tiles => sourceCard._tiles;
2380
2381 public virtual int PrefIndex
2382 {
2383 get
2384 {
2385 if (Tiles.Length < 3)
2386 {
2387 return dir % 2;
2388 }
2389 return dir;
2390 }
2391 }
2392
2393 public bool IsVariation => sourceCard.origin != null;
2394
2395 public virtual int DV => elements.Value(64);
2396
2397 public virtual int PV => elements.Value(65);
2398
2399 public int HIT => elements.Value(66);
2400
2401 public int DMG => elements.Value(67);
2402
2403 public int STR => elements.Value(70);
2404
2405 public int DEX => elements.Value(72);
2406
2407 public int END => elements.Value(71);
2408
2409 public int PER => elements.Value(73);
2410
2411 public int LER => elements.Value(74);
2412
2413 public int WIL => elements.Value(75);
2414
2415 public int MAG => elements.Value(76);
2416
2417 public int CHA => elements.Value(77);
2418
2419 public int INT => elements.Value(80);
2420
2421 public int LUC => elements.Value(78);
2422
2423 public int W
2424 {
2425 get
2426 {
2427 if (dir % 2 != 0)
2428 {
2429 return sourceCard.H;
2430 }
2431 return sourceCard.W;
2432 }
2433 }
2434
2435 public int H
2436 {
2437 get
2438 {
2439 if (dir % 2 != 0)
2440 {
2441 return sourceCard.W;
2442 }
2443 return sourceCard.H;
2444 }
2445 }
2446
2447 public bool IsIdentified => c_IDTState == 0;
2448
2449 public string TextRarity => Lang.GetList("quality")[Mathf.Clamp((int)(rarity + 1), 0, 5)];
2450
2451 public bool IsInstalled => placeState == PlaceState.installed;
2452
2453 public bool IsMale
2454 {
2455 get
2456 {
2457 if (bio != null)
2458 {
2459 return bio.gender == 2;
2460 }
2461 return false;
2462 }
2463 }
2464
2465 public bool IsNegativeGift
2466 {
2467 get
2468 {
2469 if (!HasTag(CTAG.neg))
2470 {
2471 return blessedState <= BlessedState.Cursed;
2472 }
2473 return true;
2474 }
2475 }
2476
2478
2480 {
2481 get
2482 {
2483 if (!IsPC)
2484 {
2485 return null;
2486 }
2488 }
2489 }
2490
2492
2493 public virtual bool HasHost => false;
2494
2495 public int Quality => Evalue(2);
2496
2497 public int QualityLv => Quality / 10;
2498
2500 {
2501 get
2502 {
2503 if (_LightData == null)
2504 {
2505 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2506 }
2507 return _LightData;
2508 }
2509 }
2510
2512 {
2513 get
2514 {
2515 if (!isChara || Chara.host == null)
2516 {
2517 return renderer;
2518 }
2519 return Chara.host.renderer;
2520 }
2521 }
2522
2523 public bool ShouldShowMsg
2524 {
2525 get
2526 {
2527 if (IsPC || parent == EClass.pc || isSynced)
2528 {
2529 if (isChara)
2530 {
2531 return !Chara.isDead;
2532 }
2533 return true;
2534 }
2535 return false;
2536 }
2537 }
2538
2539 public bool CanInspect
2540 {
2541 get
2542 {
2543 if (!isDestroyed)
2544 {
2545 return ExistsOnMap;
2546 }
2547 return false;
2548 }
2549 }
2550
2551 public string InspectName => Name;
2552
2554
2556
2557 public bool GetBool(string id)
2558 {
2559 return GetBool(id.GetHashCode());
2560 }
2561
2562 public void SetBool(string id, bool enable)
2563 {
2564 SetBool(id.GetHashCode(), enable);
2565 }
2566
2567 public int GetInt(string id, int? defaultInt = null)
2568 {
2569 int @int = GetInt(id.GetHashCode(), defaultInt);
2570 if (this != EClass.game?.player?.chara)
2571 {
2572 return @int;
2573 }
2574 return EClass.player.dialogFlags.GetValueOrDefault(id, @int);
2575 }
2576
2577 public void AddInt(string id, int value)
2578 {
2579 AddInt(id.GetHashCode(), value);
2580 if (this == EClass.game?.player?.chara)
2581 {
2582 EClass.player.dialogFlags[id] = GetInt(id.GetHashCode());
2583 }
2584 }
2585
2586 public void SetInt(string id, int value = 0)
2587 {
2588 SetInt(id.GetHashCode(), value);
2589 if (this == EClass.game?.player?.chara)
2590 {
2591 EClass.player.dialogFlags[id] = value;
2592 }
2593 }
2594
2595 public string GetStr(string id, string defaultStr = null)
2596 {
2597 return GetStr(id.GetHashCode(), defaultStr);
2598 }
2599
2600 public void SetStr(string id, string value = null)
2601 {
2602 SetStr(id.GetHashCode(), value);
2603 }
2604
2605 public T GetObj<T>(string id)
2606 {
2607 return GetObj<T>(id.GetHashCode());
2608 }
2609
2610 public void SetObj(string id, object o)
2611 {
2612 SetObj(id.GetHashCode(), o);
2613 }
2614
2615 public T SetObj<T>(string id, object o)
2616 {
2617 return SetObj<T>(id.GetHashCode(), o);
2618 }
2619
2620 public override string ToString()
2621 {
2622 return Name + "/" + pos?.ToString() + "/" + parent;
2623 }
2624
2625 public bool CanReserve(AIAct act)
2626 {
2627 if (reservedAct != null && reservedAct != act)
2628 {
2629 return !reservedAct.IsRunning;
2630 }
2631 return true;
2632 }
2633
2634 public bool TryReserve(AIAct act)
2635 {
2636 if (CanReserve(act))
2637 {
2638 reservedAct = act;
2639 return true;
2640 }
2641 return false;
2642 }
2643
2644 public void Mod()
2645 {
2646 isModified = true;
2647 }
2648
2650 {
2651 if (IsPC)
2652 {
2653 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2654 }
2656 {
2657 return Window.dictData.TryGetValue("ChestMerchant");
2658 }
2659 return c_windowSaveData;
2660 }
2661
2663 {
2664 if ((IsUnique && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2665 {
2666 return true;
2667 }
2668 if (parent is Card card)
2669 {
2670 if (card.trait is TraitChestMerchant)
2671 {
2672 return true;
2673 }
2674 if (card.isSale || !card.trait.CanUseContent)
2675 {
2676 return true;
2677 }
2678 Window.SaveData windowSaveData = card.GetWindowSaveData();
2679 if (windowSaveData != null)
2680 {
2681 return windowSaveData.excludeCraft;
2682 }
2683 }
2684 return false;
2685 }
2686
2687 public void SetDirtyWeight()
2688 {
2690 {
2691 EClass.player.wasDirtyWeight = true;
2692 }
2693 dirtyWeight = true;
2694 (parent as Card)?.SetDirtyWeight();
2695 }
2696
2697 public void ChangeWeight(int a)
2698 {
2699 c_weight = a;
2700 isWeightChanged = true;
2702 }
2703
2704 public int Evalue(int ele)
2705 {
2706 return elements.Value(ele);
2707 }
2708
2709 public int Evalue(int ele, bool ignoreGlobalElement)
2710 {
2711 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2712 {
2713 return elements.Value(ele);
2714 }
2715 return 0;
2716 }
2717
2718 public int EvalueMax(int ele, int min = 0)
2719 {
2720 return Mathf.Max(elements.Value(ele), min);
2721 }
2722
2723 public int Evalue(string alias)
2724 {
2725 return elements.Value(EClass.sources.elements.alias[alias].id);
2726 }
2727
2728 public bool HasTag(CTAG tag)
2729 {
2730 return sourceCard.tag.Contains(tag.ToString());
2731 }
2732
2733 public bool HasEditorTag(EditorTag tag)
2734 {
2735 return c_editorTags?.Contains(tag.ToString()) ?? false;
2736 }
2737
2738 public void AddEditorTag(EditorTag tag)
2739 {
2740 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2741 }
2742
2744 {
2745 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2746 }
2747
2748 public virtual string GetName(NameStyle style, int num = -1)
2749 {
2750 return "Card";
2751 }
2752
2753 public virtual string GetExtraName()
2754 {
2755 return "";
2756 }
2757
2758 public virtual string GetDetail()
2759 {
2760 return sourceCard.GetText("detail", returnNull: true);
2761 }
2762
2763 public int GetBestAttribute()
2764 {
2765 int num = 1;
2766 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2767 {
2768 int num2 = item.Value;
2769 if (isChara && Chara.tempElements != null)
2770 {
2771 num2 -= Chara.tempElements.Value(item.id);
2772 }
2773 if (num2 > num)
2774 {
2775 num = num2;
2776 }
2777 }
2778 return num;
2779 }
2780
2781 public void ModExp(string alias, int a)
2782 {
2783 ModExp(EClass.sources.elements.alias[alias].id, a);
2784 }
2785
2786 public void ModExp(int ele, int a)
2787 {
2788 if (isChara)
2789 {
2790 elements.ModExp(ele, a);
2791 }
2792 }
2793
2794 public void ModExpParty(int ele, int a)
2795 {
2796 if (isChara)
2797 {
2798 if (Chara.party == null)
2799 {
2800 elements.ModExp(ele, a);
2801 }
2802 else
2803 {
2804 Chara.party.ModExp(ele, a);
2805 }
2806 }
2807 }
2808
2809 public bool IsChildOf(Card c)
2810 {
2811 return GetRootCard() == c;
2812 }
2813
2814 public T FindTool<T>() where T : Trait
2815 {
2816 if (IsPC)
2817 {
2818 return Tool?.trait as T;
2819 }
2820 return things.Find<T>()?.trait as T;
2821 }
2822
2824 private void _OnSerializing(StreamingContext context)
2825 {
2826 _x = pos.x;
2827 _z = pos.z;
2828 _ints[0] = _bits1.ToInt();
2829 _ints[2] = _bits2.ToInt();
2831 OnSerializing();
2832 }
2833
2834 protected virtual void OnSerializing()
2835 {
2836 }
2837
2839 private void _OnDeserialized(StreamingContext context)
2840 {
2841 if (version < 2 && sockets != null)
2842 {
2843 for (int i = 0; i < sockets.Count; i++)
2844 {
2845 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2846 }
2847 }
2848 _bits1.SetInt(_ints[0]);
2849 _bits2.SetInt(_ints[2]);
2851 pos.Set(_x, _z);
2852 SetSource();
2853 things.SetOwner(this);
2854 elements.SetOwner(this, applyFeat: false);
2856 ApplyTrait();
2857 ApplyMaterialElements(remove: false);
2859 foreach (Thing thing in things)
2860 {
2861 thing.parent = this;
2862 }
2863 if (isThing && Num <= 0)
2864 {
2865 isDestroyed = true;
2866 }
2867 if (version < 5)
2868 {
2869 if (version < 3 && isChara && HasElement(1210))
2870 {
2871 elements.ModBase(960, -5 * Evalue(1210));
2872 }
2873 if (version < 4 && isChara && HasElement(1210))
2874 {
2875 elements.ModBase(423, Evalue(1210));
2876 }
2877 if (version < 5)
2878 {
2879 if (isChara && Chara.race.id == "horse" && Chara.body.GetSlot(30, onlyEmpty: false) == null)
2880 {
2883 }
2884 if (isChara && Chara.race.id == "bike" && id != "bike_cub")
2885 {
2886 Rand.SetSeed(uid);
2888 Chara.SetFeat(1423, 1 + EClass.rnd(10));
2889 Rand.SetSeed();
2890 }
2891 }
2892 version = 5;
2893 }
2894 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
2895 }
2896
2897 protected virtual void OnDeserialized()
2898 {
2899 }
2900
2901 public string ReferenceId()
2902 {
2903 return "c" + uid;
2904 }
2905
2906 public void Create(string _id, int _idMat = -1, int genLv = -1)
2907 {
2908 if (CardBlueprint.current != null)
2909 {
2911 CardBlueprint.current = null;
2912 }
2913 else
2914 {
2916 }
2917 id = _id;
2918 Num = 1;
2919 autoRefuel = true;
2920 EClass.game.cards.AssignUID(this);
2921 this.genLv = genLv;
2922 isNew = true;
2923 version = 5;
2924 SetSource();
2926 if (sourceCard.quality != 0)
2927 {
2928 rarity = sourceCard.quality.ToEnum<Rarity>();
2929 }
2930 else if (bp.rarity != Rarity.Random)
2931 {
2932 rarity = bp.rarity;
2933 }
2934 else if ((category.slot != 0 && category.slot != 45 && category.slot != 44) || category.tag.Contains("randomRarity"))
2935 {
2936 if (EClass.rnd(10) == 0)
2937 {
2938 rarity = Rarity.Crude;
2939 }
2940 else if (EClass.rnd(10) == 0)
2941 {
2942 rarity = Rarity.Superior;
2943 }
2944 else if (EClass.rnd(80) == 0)
2945 {
2946 rarity = Rarity.Legendary;
2947 }
2948 else if (EClass.rnd(250) == 0)
2949 {
2950 rarity = Rarity.Mythical;
2951 }
2952 }
2953 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2954 {
2955 rarity = Rarity.Normal;
2956 }
2957 LV = DefaultLV;
2958 if (bp.lv != -999)
2959 {
2960 LV = bp.lv;
2961 }
2962 if (id == "microchip")
2963 {
2964 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2965 }
2967 {
2969 }
2970 else
2971 {
2972 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2973 if (_idMat != -1)
2974 {
2975 _material = EClass.sources.materials.map.TryGetValue(_idMat) ?? EClass.sources.materials.map[1];
2976 }
2977 else if (!flag)
2978 {
2979 if (sourceCard.tierGroup == "wood")
2980 {
2981 Debug.Log(id);
2982 }
2984 }
2985 else
2986 {
2988 }
2989 }
2990 idMaterial = _material.id;
2991 things.SetOwner(this);
2992 elements.SetOwner(this, applyFeat: true);
2993 ApplyTrait();
2995 {
2996 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2997 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2998 }
2999 ApplyMaterial();
3000 OnCreate(genLv);
3003 hp = MaxHP;
3004 if (HasTag(CTAG.hidden))
3005 {
3006 SetHidden();
3007 }
3009 BaseModManager.PublishEvent(isChara ? "elin.chara_created" : "elin.thing_created", this);
3010 }
3011
3012 public virtual void OnBeforeCreate()
3013 {
3014 }
3015
3016 public virtual void OnCreate(int genLv)
3017 {
3018 }
3019
3020 public virtual void SetSource()
3021 {
3022 }
3023
3024 public virtual void ApplyEditorTags(EditorTag tag)
3025 {
3026 switch (tag)
3027 {
3028 case EditorTag.Hidden:
3029 SetHidden();
3030 break;
3031 case EditorTag.Empty:
3032 RemoveThings();
3033 break;
3034 case EditorTag.IsOn:
3035 isOn = true;
3036 break;
3037 case EditorTag.IsOff:
3038 isOn = false;
3039 break;
3040 case EditorTag.NoSnow:
3041 noSnow = true;
3042 break;
3043 case EditorTag.Boss:
3044 EClass._zone.Boss = Chara;
3045 break;
3046 }
3047 }
3048
3049 public void ApplyTrait()
3050 {
3051 string str = c_idTrait;
3052 if (str.IsEmpty())
3053 {
3054 if (!sourceCard.trait.IsEmpty())
3055 {
3056 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
3057 }
3058 }
3059 else
3060 {
3061 trait = ClassCache.Create<Trait>(str, "Elin");
3062 }
3063 if (trait == null)
3064 {
3065 trait = (isChara ? new TraitChara() : new Trait());
3066 }
3067 trait.SetOwner(this);
3068 }
3069
3070 public Card SetLv(int a)
3071 {
3072 bool flag = a > LV;
3073 LV = a;
3074 if (!isChara)
3075 {
3076 return this;
3077 }
3078 isScaled = true;
3079 Rand.SetSeed(uid);
3080 ElementContainer elementContainer = new ElementContainer();
3081 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
3082 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
3083 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
3084 foreach (Element value in elements.dict.Values)
3085 {
3086 int num = elementContainer.Value(value.id);
3087 if (num != 0)
3088 {
3089 int num2 = num - value.ValueWithoutLink;
3090 if (num2 != 0)
3091 {
3092 elements.ModBase(value.id, num2);
3093 }
3094 }
3095 }
3096 if (flag)
3097 {
3099 }
3100 Rand.SetSeed();
3101 hp = MaxHP;
3102 Chara.mana.value = Chara.mana.max;
3105 return this;
3106 }
3107
3108 public void ClampInitialSkill()
3109 {
3110 if (elements.Base(286) > 50)
3111 {
3112 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
3113 }
3114 }
3115
3116 public void AddExp(int a, bool applyMod = true)
3117 {
3118 if (applyMod)
3119 {
3120 a = a * GetExpMtp() / 100;
3121 }
3122 exp += a;
3123 while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
3124 {
3125 exp -= ExpToNext;
3126 LevelUp();
3127 }
3128 }
3129
3130 public int GetExpMtp()
3131 {
3132 int num = 100;
3133 if (!IsPC)
3134 {
3135 num *= 2;
3136 if (IsPCFaction)
3137 {
3138 num = num * GetAffinityExpBonus() / 100;
3140 {
3141 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
3142 }
3143 }
3144 }
3145 return num * (100 + Evalue(1237) * 30 + Evalue(1273) * 50 + ((Evalue(1275) >= 2) ? 50 : 0)) / 100;
3146 }
3147
3149 {
3150 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
3151 }
3152
3154 {
3156 {
3157 return 100;
3158 }
3159 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
3160 }
3161
3162 public void LevelUp()
3163 {
3164 if (IsPC)
3165 {
3167 {
3168 Msg.Say("demoLimit");
3169 return;
3170 }
3172 Tutorial.Reserve("feat");
3173 }
3174 feat++;
3175 LV++;
3176 Say("dingExp", this);
3177 PlaySound("jingle_lvup");
3178 PlayEffect("aura_heaven");
3179 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
3180 {
3181 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
3182 }
3183 if (IsSlimeEvolvable && Evalue(1274) < 8 && LV >= Evalue(1274) * 5)
3184 {
3185 Chara.SetFeat(1274, Evalue(1274) + 1, msg: true);
3186 }
3187 if (IsPC || !(Chara.race.id == "mutant"))
3188 {
3189 return;
3190 }
3191 int num = Mathf.Min(1 + LV / 5, 20);
3192 for (int i = 0; i < num; i++)
3193 {
3194 if (Evalue(1644) < i + 1)
3195 {
3196 Chara.SetFeat(1644, i + 1, msg: true);
3197 }
3198 }
3199 }
3200
3201 public virtual void ApplyMaterialElements(bool remove)
3202 {
3203 }
3204
3205 public virtual void ApplyMaterial(bool remove = false)
3206 {
3207 _colorInt = 0;
3208 }
3209
3210 public Card ChangeMaterial(int idNew, bool ignoreFixedMaterial = false)
3211 {
3212 return ChangeMaterial(EClass.sources.materials.map.TryGetValue(idNew, 1), ignoreFixedMaterial);
3213 }
3214
3215 public Card ChangeMaterial(string idNew, bool ignoreFixedMaterial = false)
3216 {
3217 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3218 }
3219
3220 public Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial = false)
3221 {
3222 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3223 {
3224 return this;
3225 }
3226 ApplyMaterial(remove: true);
3227 _material = row;
3228 idMaterial = row.id;
3229 decay = 0;
3230 dirtyWeight = true;
3231 Card rootCard = GetRootCard();
3232 if (rootCard != null && rootCard.IsPC)
3233 {
3235 }
3236 if (isThing)
3237 {
3239 }
3240 ApplyMaterial();
3241 return this;
3242 }
3243
3244 public void SetReplica(bool on)
3245 {
3246 isReplica = true;
3247 ChangeMaterial("granite");
3248 }
3249
3250 public Thing Add(string id, int num = 1, int lv = 1)
3251 {
3252 if (num == 0)
3253 {
3254 num = 1;
3255 }
3256 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3257 }
3258
3260 {
3261 return AddThing(c as Thing);
3262 }
3263
3264 public void RemoveCard(Card c)
3265 {
3266 RemoveThing(c as Thing);
3267 }
3268
3269 public void NotifyAddThing(Thing t, int num)
3270 {
3271 }
3272
3273 public Thing AddThing(string id, int lv = -1)
3274 {
3275 return AddThing(ThingGen.Create(id, -1, (lv == -1) ? LV : lv));
3276 }
3277
3278 public Thing AddThing(Thing t, bool tryStack = true, int destInvX = -1, int destInvY = -1)
3279 {
3280 if (t.Num == 0 || t.isDestroyed)
3281 {
3282 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3283 return t;
3284 }
3285 if (t.parent == this)
3286 {
3287 Debug.LogWarning("already child:" + t);
3288 return t;
3289 }
3290 if (things.Contains(t))
3291 {
3292 Debug.Log("already in the list" + t);
3293 return t;
3294 }
3295 _ = t.parent;
3296 _ = EClass._zone;
3297 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3298 if (t.parent != null)
3299 {
3300 t.parent.RemoveCard(t);
3301 }
3302 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3303 {
3304 t.trait.Toggle(on: false);
3305 }
3306 t.isMasked = false;
3307 t.ignoreAutoPick = false;
3308 t.parent = this;
3309 t.noShadow = false;
3310 t.isSale = false;
3311 if (t.IsContainer)
3312 {
3313 t.RemoveEditorTag(EditorTag.PreciousContainer);
3314 }
3315 t.invX = -1;
3316 if (destInvY == -1)
3317 {
3318 t.invY = 0;
3319 }
3320 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3321 {
3323 }
3324 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3325 if (t == thing)
3326 {
3327 things.Add(t);
3328 things.OnAdd(t);
3329 }
3330 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3331 {
3332 NotifyAddThing(t, t.Num);
3333 }
3334 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3335 {
3337 }
3340 {
3342 LayerInventory.SetDirty(thing);
3343 }
3344 if (IsPC)
3345 {
3346 goto IL_029f;
3347 }
3348 if (IsContainer)
3349 {
3350 Card rootCard = GetRootCard();
3351 if (rootCard != null && rootCard.IsPC)
3352 {
3353 goto IL_029f;
3354 }
3355 }
3356 goto IL_0345;
3357 IL_0345:
3358 return thing;
3359 IL_029f:
3360 t.isNPCProperty = false;
3361 t.isGifted = false;
3362 int count = 0;
3363 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3364 TryAdd(t);
3365 if (t.CanSearchContents)
3366 {
3367 t.things.Foreach(delegate(Thing _t)
3368 {
3369 TryAdd(_t);
3370 });
3371 }
3372 if (count > 0 && EClass.core.IsGameStarted)
3373 {
3374 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3375 }
3376 goto IL_0345;
3377 void TryAdd(Thing a)
3378 {
3379 if (!ings.Contains(a.id))
3380 {
3381 ings.Add(a.id);
3382 count++;
3383 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3384 {
3385 ings.Add(a.sourceCard.origin.id);
3386 }
3387 }
3388 }
3389 }
3390
3392 {
3393 if (af.isReplica)
3394 {
3395 return;
3396 }
3397 List<Chara> list = new List<Chara>();
3398 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3399 {
3400 foreach (Chara member in child.members)
3401 {
3402 list.Add(member);
3403 }
3404 }
3405 foreach (Chara chara in EClass._map.charas)
3406 {
3407 list.Add(chara);
3408 }
3409 if (EClass.pc.HasElement(1228) && af.c_idDeity == EClass.game.religions.Eyth.id)
3410 {
3411 foreach (Chara item in list)
3412 {
3413 if (!item.IsPCFactionOrMinion)
3414 {
3415 continue;
3416 }
3417 List<Thing> list2 = item.things.List((Thing t) => t.HasTag(CTAG.godArtifact) && t != af && !t.isReplica && t.c_idDeity == EClass.game.religions.Eyth.id);
3418 if (list2.Count == 0)
3419 {
3420 continue;
3421 }
3422 foreach (Thing item2 in list2)
3423 {
3424 if (item2.isEquipped)
3425 {
3426 item.body.Unequip(item2);
3427 }
3428 item2.c_idDeity = EClass.game.religions.GetArtifactDeity(item2.id)?.id;
3429 Msg.Say("waterCurse", item2);
3430 }
3431 }
3432 }
3433 foreach (Chara item3 in list)
3434 {
3435 if (!item3.IsPCFactionOrMinion)
3436 {
3437 continue;
3438 }
3439 List<Thing> list3 = item3.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3440 if (list3.Count == 0)
3441 {
3442 continue;
3443 }
3444 foreach (Thing item4 in list3)
3445 {
3446 Msg.Say("destroyed_inv_", item4, item3);
3447 item4.Destroy();
3448 }
3449 }
3450 }
3451
3452 public void PurgeEythArtifact()
3453 {
3454 if (!EClass.pc.IsEyth || !EClass.pc.HasElement(1228))
3455 {
3456 return;
3457 }
3458 List<Chara> list = new List<Chara>();
3459 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3460 {
3461 foreach (Chara member in child.members)
3462 {
3463 list.Add(member);
3464 }
3465 }
3466 foreach (Chara chara in EClass._map.charas)
3467 {
3468 list.Add(chara);
3469 }
3470 foreach (Chara item in list)
3471 {
3472 if (item.IsPCFactionOrMinion)
3473 {
3474 Thing thing = item.things.Find((Thing t) => t.HasTag(CTAG.godArtifact) && t.c_idDeity == "eyth");
3475 if (thing != null)
3476 {
3478 }
3479 break;
3480 }
3481 }
3482 }
3483
3484 public void RemoveThings()
3485 {
3486 for (int num = things.Count - 1; num >= 0; num--)
3487 {
3488 RemoveThing(things[num]);
3489 }
3490 }
3491
3492 public void RemoveThing(Thing thing)
3493 {
3494 Card rootCard = GetRootCard();
3495 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3496 {
3497 rootCard.Chara.held = null;
3498 if (rootCard.IsPC)
3499 {
3501 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3502 {
3503 instance.selectedButton.card = null;
3504 }
3506 ActionMode.AdvOrRegion.updatePlans = true;
3507 LayerInventory.SetDirty(thing);
3508 }
3510 }
3511 dirtyWeight = true;
3512 if (thing.c_equippedSlot != 0 && isChara)
3513 {
3514 Chara.body.Unequip(thing);
3515 }
3516 things.Remove(thing);
3517 things.OnRemove(thing);
3518 if (isSale && things.Count == 0 && IsContainer)
3519 {
3520 isSale = false;
3521 EClass._map.props.sales.Remove(this);
3522 }
3523 if (thing.invY == 1)
3524 {
3525 WidgetCurrentTool.dirty = true;
3526 }
3527 thing.invX = -1;
3528 thing.invY = 0;
3529 if (thing.props != null)
3530 {
3531 thing.props.Remove(thing);
3532 }
3535 {
3536 LayerInventory.SetDirty(thing);
3537 WidgetHotbar.dirtyCurrentItem = true;
3538 thing.parent = null;
3539 if (thing.trait.IsContainer)
3540 {
3541 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3542 {
3543 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3544 {
3545 EClass.ui.layerFloat.RemoveLayer(item);
3546 }
3547 }
3548 }
3549 }
3550 thing.parent = null;
3551 }
3552
3554 {
3555 if (EClass.player.chara != null)
3556 {
3557 if (!IsPC && GetRootCard() != EClass.pc)
3558 {
3559 return EClass.ui.layers.Count > 0;
3560 }
3561 return true;
3562 }
3563 return false;
3564 }
3565
3566 public virtual bool CanStackTo(Thing to)
3567 {
3568 return false;
3569 }
3570
3571 public bool TryStackTo(Thing to)
3572 {
3573 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3574 {
3575 return false;
3576 }
3577 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3578 to.ModNum(Num);
3579 if (c_isImportant)
3580 {
3581 to.c_isImportant = true;
3582 }
3584 {
3585 to.isNew = true;
3586 }
3587 Destroy();
3588 return true;
3589 }
3590
3592 {
3593 if (parent == null)
3594 {
3595 return this;
3596 }
3597 return parent.GetRoot();
3598 }
3599
3601 {
3602 if (!(parent is Card card))
3603 {
3604 return this;
3605 }
3606 return card.GetRootCard();
3607 }
3608
3609 public bool IsStackable(Thing tg)
3610 {
3611 if (id != tg.id || material != tg.material)
3612 {
3613 return false;
3614 }
3615 return true;
3616 }
3617
3618 public Thing Duplicate(int num)
3619 {
3620 Thing thing = ThingGen.Create(id);
3621 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3622 thing._bits1 = _bits1;
3623 thing._bits2 = _bits2;
3624 thing.dir = dir;
3625 thing.refVal = refVal;
3626 thing.altitude = altitude;
3627 thing.idSkin = idSkin;
3628 thing.blessedState = blessedState;
3629 thing.rarityLv = rarityLv;
3630 thing.tier = tier;
3631 thing.LV = LV;
3632 thing.exp = exp;
3633 thing.encLV = encLV;
3634 thing.decay = decay;
3635 thing.mapInt.Clear();
3636 thing.mapStr.Clear();
3637 foreach (KeyValuePair<int, int> item in mapInt)
3638 {
3639 thing.mapInt[item.Key] = item.Value;
3640 }
3641 foreach (KeyValuePair<int, string> item2 in mapStr)
3642 {
3643 thing.mapStr[item2.Key] = item2.Value;
3644 }
3645 elements.CopyTo(thing.elements);
3646 thing.SetNum(num);
3647 if (thing.IsRangedWeapon)
3648 {
3649 thing.sockets = IO.DeepCopy(sockets);
3650 }
3651 if (thing.c_containerSize != 0)
3652 {
3653 thing.things.SetOwner(thing);
3654 }
3655 return thing;
3656 }
3657
3658 public Thing Split(int a)
3659 {
3660 if (a == Num)
3661 {
3662 return Thing;
3663 }
3664 Thing result = Duplicate(a);
3665 ModNum(-a, notify: false);
3666 return result;
3667 }
3668
3669 public Thing SetNum(int a)
3670 {
3671 if (!isThing)
3672 {
3673 return null;
3674 }
3675 if (a == Num)
3676 {
3677 return this as Thing;
3678 }
3679 ModNum(a - Num);
3680 return this as Thing;
3681 }
3682
3684 {
3685 noSell = true;
3686 return this as Thing;
3687 }
3688
3689 public void ModNum(int a, bool notify = true)
3690 {
3691 if (Num + a < 0)
3692 {
3693 a = -Num;
3694 }
3695 Num += a;
3696 if (props != null)
3697 {
3698 props.OnNumChange(this, a);
3699 }
3700 if (parent != null)
3701 {
3703 }
3704 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3705 {
3707 }
3709 if (Num <= 0)
3710 {
3711 Destroy();
3712 }
3713 }
3714
3715 public void AddSocket()
3716 {
3717 if (sockets == null)
3718 {
3719 sockets = new List<int>();
3720 }
3721 sockets.Add(0);
3722 }
3723
3724 public void ApplySocket(Thing t)
3725 {
3726 if (t.trait is TraitMod traitMod && sockets != null)
3727 {
3728 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3729 }
3730 }
3731
3732 public void ApplySocket(int id, int lv, Card mod = null)
3733 {
3734 for (int i = 0; i < sockets.Count; i++)
3735 {
3736 if (sockets[i] == 0)
3737 {
3738 if (lv >= 1000)
3739 {
3740 lv = 999;
3741 }
3742 sockets[i] = id * 1000 + lv;
3743 elements.ModBase(id, lv);
3744 mod?.Destroy();
3745 break;
3746 }
3747 }
3748 }
3749
3750 public void EjectSockets()
3751 {
3752 for (int i = 0; i < sockets.Count; i++)
3753 {
3754 int num = sockets[i];
3755 if (num != 0)
3756 {
3757 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3758 int ele = num / 1000;
3759 int num2 = num % 1000;
3760 elements.ModBase(ele, -num2);
3761 if (!isCopy)
3762 {
3763 thing.refVal = ele;
3764 thing.encLV = num2;
3765 }
3767 sockets[i] = 0;
3768 }
3769 }
3770 }
3771
3773 {
3774 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3775 }
3776
3777 public SocketData AddRune(int idEle, int v, bool free)
3778 {
3779 if (socketList == null)
3780 {
3781 socketList = new List<SocketData>();
3782 }
3783 SourceElement.Row row = EClass.sources.elements.map[idEle];
3784 SocketData socketData = new SocketData
3785 {
3786 idEle = idEle,
3787 value = v,
3788 type = SocketData.Type.Rune,
3789 isFree = free
3790 };
3791 socketList.Add(socketData);
3792 if (IsWeapon || !row.IsWeaponEnc)
3793 {
3794 elements.SetTo(idEle, v);
3795 }
3796 return socketData;
3797 }
3798
3799 public SocketData GetRuneEnc(int idEle)
3800 {
3801 if (socketList != null)
3802 {
3803 foreach (SocketData socket in socketList)
3804 {
3805 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3806 {
3807 return socket;
3808 }
3809 }
3810 }
3811 return null;
3812 }
3813
3814 public int CountRune(bool countFree = true)
3815 {
3816 int num = 0;
3817 if (socketList != null)
3818 {
3819 foreach (SocketData socket in socketList)
3820 {
3821 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3822 {
3823 num++;
3824 }
3825 }
3826 }
3827 return num;
3828 }
3829
3830 public int MaxRune()
3831 {
3832 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3833 }
3834
3835 public bool CanAddRune(TraitMod mod)
3836 {
3837 SourceElement.Row source = mod.source;
3838 if (category.slot == 0)
3839 {
3840 return false;
3841 }
3842 if (material.HasEnc(source.id))
3843 {
3844 return false;
3845 }
3846 if (!IsWeapon && source.IsWeaponEnc)
3847 {
3848 return false;
3849 }
3850 if (source.category == "resist")
3851 {
3852 foreach (Element item in elements.ListElements())
3853 {
3854 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3855 {
3856 return false;
3857 }
3858 }
3859 }
3860 string encSlot = source.encSlot;
3861 if (encSlot == null || encSlot.Length != 0)
3862 {
3863 switch (encSlot)
3864 {
3865 case "shield":
3866 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3867 {
3868 return false;
3869 }
3870 break;
3871 default:
3872 {
3873 bool flag = false;
3874 string[] array = source.encSlot.Split(',');
3875 foreach (string key in array)
3876 {
3877 if (EClass.sources.elements.alias[key].id == category.slot)
3878 {
3879 flag = true;
3880 }
3881 }
3882 if (!flag)
3883 {
3884 return false;
3885 }
3886 break;
3887 }
3888 case "global":
3889 case "all":
3890 case "weapon":
3891 break;
3892 }
3893 }
3894 if (mod is TraitRuneFree)
3895 {
3896 return true;
3897 }
3898 return CountRune(countFree: false) < MaxRune();
3899 }
3900
3901 public bool HasRune()
3902 {
3903 return CountRune() > 0;
3904 }
3905
3906 public void OnChildNumChange(Card c)
3907 {
3909 {
3912 }
3913 }
3914
3915 public Card Install()
3916 {
3917 SetPlaceState(PlaceState.installed);
3918 return this;
3919 }
3920
3921 public void SetPlaceState(PlaceState newState, bool byPlayer = false)
3922 {
3923 if (this.placeState == newState)
3924 {
3925 return;
3926 }
3927 if (parent != EClass._zone)
3928 {
3929 Debug.Log("tried to change placestate of non-root card:" + this);
3930 return;
3931 }
3933 Area area = pos.area;
3934 if (placeState == PlaceState.installed)
3935 {
3936 area?.OnUninstallCard(this);
3937 if (!isRoofItem)
3938 {
3939 altitude = 0;
3940 freePos = false;
3941 float num2 = (fy = 0f);
3942 fx = num2;
3943 }
3944 trait.Uninstall();
3945 }
3946 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3947 {
3948 ForeachPoint(delegate(Point p, bool main)
3949 {
3950 p.cell.RemoveCard(this);
3951 });
3952 this.placeState = newState;
3953 ForeachPoint(delegate(Point p, bool main)
3954 {
3955 p.cell.AddCard(this);
3956 });
3957 }
3958 else
3959 {
3960 this.placeState = newState;
3961 }
3962 if (trait is TraitFakeTile)
3963 {
3965 }
3966 if (newState == PlaceState.none)
3967 {
3968 this.placeState = PlaceState.roaming;
3969 if (props != null)
3970 {
3971 props.Remove(this);
3972 }
3973 }
3974 else
3975 {
3977 if (this.placeState == PlaceState.installed)
3978 {
3979 if (isThing)
3980 {
3981 if (trait.InstallBottomPriority != -1)
3982 {
3984 }
3985 else
3986 {
3988 }
3989 }
3990 area?.OnInstallCard(this);
3991 isRoofItem = false;
3992 trait.Install(byPlayer);
3993 }
3994 }
3996 {
3998 }
3999 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
4000 {
4002 }
4003 trait.OnChangePlaceState(newState);
4005 {
4007 }
4008 }
4009
4010 public int GetTotalQuality(bool applyBonus = true)
4011 {
4012 int num = 5 + LV + material.quality;
4013 if (applyBonus)
4014 {
4015 num = num * (100 + Quality) / 100;
4016 }
4017 return num;
4018 }
4019
4020 public void ModEncLv(int a)
4021 {
4022 ApplyMaterialElements(remove: true);
4023 encLV += a;
4024 ApplyMaterialElements(remove: false);
4026 {
4027 if (IsWeapon || IsAmmo)
4028 {
4029 elements.ModBase(67, a);
4030 }
4031 else
4032 {
4033 elements.ModBase(65, a * 2);
4034 }
4035 }
4036 }
4037
4038 public void SetEncLv(int a)
4039 {
4040 ModEncLv(a - encLV);
4041 }
4042
4043 public void SetTier(int a, bool setTraits = true)
4044 {
4045 if (a < 0)
4046 {
4047 a = 0;
4048 }
4049 tier = a;
4050 if (setTraits)
4051 {
4052 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
4053 if (a > 0)
4054 {
4055 foreach (Element value in elements.dict.Values)
4056 {
4057 if (value.IsFoodTrait || value.IsTrait)
4058 {
4059 elements.SetTo(value.id, value.Value * num / 100);
4060 }
4061 }
4062 }
4063 elements.SetBase(2, a * 30);
4064 elements.SetBase(759, (a > 1) ? a : 0);
4065 }
4067 }
4068
4069 public virtual void SetBlessedState(BlessedState s)
4070 {
4071 int num = 0;
4072 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
4073 {
4074 num = 1;
4075 }
4076 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
4077 {
4078 num = -1;
4079 }
4080 if (num != 0 && IsEquipmentOrRangedOrAmmo)
4081 {
4082 if (IsWeapon || IsAmmo)
4083 {
4084 elements.ModBase(67, num);
4085 }
4086 else
4087 {
4088 elements.ModBase(65, num * 2);
4089 }
4090 }
4091 blessedState = s;
4092 }
4093
4094 public virtual void ChangeRarity(Rarity q)
4095 {
4096 rarity = q;
4097 }
4098
4099 public bool TryPay(int a, string id = "money")
4100 {
4101 if (GetCurrency(id) < a)
4102 {
4103 if (IsPC)
4104 {
4105 SE.Beep();
4106 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
4107 }
4108 return false;
4109 }
4110 if (IsPC && !(id == "ration"))
4111 {
4112 SE.Pay();
4113 }
4114 ModCurrency(-a, id);
4115 return true;
4116 }
4117
4118 public void SetCharge(int a)
4119 {
4120 c_charges = a;
4122 }
4123
4124 public void ModCharge(int a, bool destroy = false)
4125 {
4126 c_charges += a;
4128 if (c_charges <= 0 && destroy)
4129 {
4130 Say("spellbookCrumble", this);
4131 ModNum(-1);
4132 }
4133 }
4134
4135 public void ModCurrency(int a, string id = "money")
4136 {
4137 if (a != 0)
4138 {
4139 if (id == "influence")
4140 {
4142 return;
4143 }
4144 SourceMaterial.Row mat = null;
4145 things.AddCurrency(this, id, a, mat);
4146 }
4147 }
4148
4149 public int GetCurrency(string id = "money")
4150 {
4151 if (id == "influence")
4152 {
4153 return EClass._zone.influence;
4154 }
4155 long sum = 0L;
4156 SourceMaterial.Row mat = null;
4157 things.GetCurrency(id, ref sum, mat);
4158 if (sum > int.MaxValue)
4159 {
4160 sum = 2147483647L;
4161 }
4162 return (int)sum;
4163 }
4164
4165 public virtual void HealHPHost(int a, HealSource origin = HealSource.None)
4166 {
4167 if (isChara)
4168 {
4169 if (Chara.parasite != null)
4170 {
4171 Chara.parasite.HealHP(a, origin);
4172 }
4173 if (Chara.ride != null)
4174 {
4175 Chara.ride.HealHP(a, origin);
4176 }
4177 }
4178 HealHP(a, origin);
4179 }
4180
4181 public virtual void HealHP(int a, HealSource origin = HealSource.None)
4182 {
4183 long num = a;
4184 if (origin == HealSource.Magic)
4185 {
4186 num = (long)a * (long)Mathf.Max(100 - Evalue(93), 1) / 100;
4187 }
4188 if (num > 100000000)
4189 {
4190 num = 100000000L;
4191 }
4192 hp += (int)num;
4193 if (hp > MaxHP)
4194 {
4195 hp = MaxHP;
4196 }
4197 switch (origin)
4198 {
4199 case HealSource.Magic:
4200 case HealSource.Item:
4201 PlaySound("heal");
4202 PlayEffect("heal");
4203 break;
4204 case HealSource.HOT:
4205 PlaySound("heal_tick");
4206 PlayEffect("heal_tick");
4207 break;
4208 }
4209 }
4210
4211 public virtual int GetArmorSkill()
4212 {
4213 return 0;
4214 }
4215
4216 public virtual long ApplyProtection(long dmg, int mod = 100)
4217 {
4218 int armorSkill = GetArmorSkill();
4219 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
4220 int num = PV + orCreateElement.Value + DEX / 10;
4221 int num2 = 1;
4222 int sides = 1;
4223 int bonus = 0;
4224 if (num > 0)
4225 {
4226 int num3 = num / 4;
4227 num2 = num3 / 10 + 1;
4228 sides = num3 / num2 + 1;
4229 bonus = 0;
4230 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4231 }
4232 int num4 = Dice.Roll(num2, sides, bonus, this);
4233 dmg -= num4 * mod / 100;
4234 if (dmg < 0)
4235 {
4236 dmg = 0L;
4237 }
4238 return dmg;
4239 }
4240
4241 public int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin = null)
4242 {
4243 if (origin == null)
4244 {
4245 return 0;
4246 }
4247 int num = origin.Evalue(1238);
4248 if (attackSource == AttackSource.MagicSword)
4249 {
4250 num += 2;
4251 if (origin.HasElement(1247))
4252 {
4253 num++;
4254 }
4255 }
4256 if (attackSource == AttackSource.MagicArrow && origin.HasElement(1244))
4257 {
4258 num++;
4259 }
4260 if (attackSource == AttackSource.MagicHand && origin.HasElement(1246))
4261 {
4262 num++;
4263 }
4264 if (idEle == 916 && (HasElement(1253) || origin.HasElement(1253)))
4265 {
4266 num++;
4267 }
4268 return num;
4269 }
4270
4271 public void DamageHP(long dmg, AttackSource attackSource = AttackSource.None, Card origin = null)
4272 {
4273 DamageHP(dmg, 0, 0, attackSource, origin);
4274 }
4275
4276 public void DamageHP(long dmg, int ele, int eleP = 100, AttackSource attackSource = AttackSource.None, Card origin = null, bool showEffect = true, Thing weapon = null, Chara originalTarget = null, int resistPenetrationLevel = 0)
4277 {
4278 if (hp < 0)
4279 {
4280 return;
4281 }
4282 bool flag = originalTarget != null;
4283 Action onEvade = null;
4284 if (isChara && !isRestrained && !flag)
4285 {
4286 if (HasElement(1249))
4287 {
4288 foreach (Chara chara3 in EClass._map.charas)
4289 {
4290 if (chara3 != this && !chara3.IsHostile(Chara) && !chara3.IsPowerful && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= 3)
4291 {
4292 Say("wall_bond", chara3, this);
4293 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4294 return;
4295 }
4296 }
4297 }
4298 if (!HasElement(1241))
4299 {
4300 AttackSource attackSource2 = attackSource;
4301 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 5u)
4302 {
4303 foreach (Chara chara4 in EClass._map.charas)
4304 {
4305 if (chara4 != this && !chara4.IsHostile(Chara))
4306 {
4307 int num = chara4.Evalue(1241);
4308 int num2 = chara4.Evalue(438);
4309 if ((num != 0 || num2 != 0) && !chara4.IsDisabled && !chara4.isRestrained && (!IsPCFactionOrMinion || chara4.IsPCFactionOrMinion) && (IsPCFactionOrMinion || !chara4.IsPCFactionOrMinion) && chara4.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && (num != 0 || num2 <= 0 || hp * 100 / MaxHP <= chara4.hp * 100 / chara4.MaxHP))
4310 {
4311 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara4, this);
4312 chara4.DamageHP(dmg * (100L + (long)((num2 > 0) ? (-10) : 0) + ((num > 0) ? 10 : 0)) / 100, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4313 return;
4314 }
4315 }
4316 }
4317 }
4318 }
4319 }
4320 if (origin != null && origin.HasElement(1208))
4321 {
4322 switch (attackSource)
4323 {
4324 case AttackSource.MagicHand:
4325 dmg = dmg * 130 / 100;
4326 eleP = eleP * 150 / 100;
4327 break;
4328 case AttackSource.MagicSword:
4329 dmg = dmg * 120 / 100;
4330 eleP = eleP * 150 / 100;
4331 break;
4332 }
4333 }
4334 if (origin != null)
4335 {
4336 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4337 }
4338 Element e;
4339 if (ele == 0 || ele == 926)
4340 {
4341 e = Element.Void;
4342 if (origin != null)
4343 {
4344 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4345 }
4346 }
4347 else
4348 {
4349 e = Element.Create(ele);
4350 if (attackSource != AttackSource.Condition && showEffect)
4351 {
4352 ActEffect.TryDelay(delegate
4353 {
4354 PlayEffect(e.id, useRenderPos: true, 0.25f);
4355 EClass.Sound.Play("atk_" + e.source.alias);
4356 });
4357 }
4358 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4359 {
4360 dmg = Element.GetResistDamage(dmg, Evalue(e.source.aliasRef), (resistPenetrationLevel != 0) ? resistPenetrationLevel : GetResistPenetrationLevel(e.id, attackSource, origin));
4361 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4362 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4363 }
4364 switch (e.id)
4365 {
4366 case 910:
4367 {
4368 Chara chara2 = Chara;
4369 if (chara2 != null && chara2.isWet)
4370 {
4371 dmg /= 3L;
4372 }
4373 break;
4374 }
4375 case 912:
4376 {
4377 Chara chara = Chara;
4378 if (chara != null && chara.isWet)
4379 {
4380 dmg = dmg * 150 / 100;
4381 }
4382 break;
4383 }
4384 }
4385 }
4386 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4387 {
4388 dmg = dmg * 2 / 3;
4389 }
4390 if (attackSource != AttackSource.Finish)
4391 {
4392 if (!IsPCFaction && LV > 50)
4393 {
4394 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4395 }
4396 if (origin != null && origin.HasCondition<ConBerserk>())
4397 {
4398 dmg = dmg * 3 / 2;
4399 }
4401 {
4402 int num3 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4403 if (num3 > 50)
4404 {
4405 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num3 - 50))) / 100;
4406 }
4407 }
4408 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4409 {
4410 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4411 }
4412 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4413 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4414 {
4415 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4416 }
4417 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4418 {
4419 dmg = dmg * 90 / 100;
4420 }
4421 if (HasElement(971))
4422 {
4423 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4424 }
4425 if (HasElement(1305))
4426 {
4427 dmg = dmg * 90 / 100;
4428 }
4429 int num4 = EClass.pc.party.EvalueTotal(1207);
4430 if (num4 > 0 && isChara)
4431 {
4432 int num5 = 0;
4433 int num6 = 0;
4434 foreach (Condition condition3 in Chara.conditions)
4435 {
4436 if (condition3.Type == ConditionType.Buff)
4437 {
4438 num5++;
4439 }
4440 else if (condition3.Type == ConditionType.Debuff)
4441 {
4442 num6++;
4443 }
4444 }
4446 {
4447 dmg = dmg * 100 / Mathf.Min(100 + num5 * (3 + num4 * 2), 120);
4448 }
4449 else if (origin != null && origin.IsPCFactionOrMinion)
4450 {
4451 dmg = dmg * Mathf.Min(100 + num6 * (3 + num4 + 2), 120) / 100;
4452 }
4453 }
4455 {
4456 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4457 }
4458 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4459 {
4460 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4461 if (dmg <= 0 && EClass.rnd(4) == 0)
4462 {
4463 dmg++;
4464 }
4465 }
4466 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4467 {
4468 int num7 = MaxHP / 10;
4469 long num8 = dmg - num7;
4470 num8 = num8 * 100 / (200 + Evalue(68) * 10);
4471 dmg = num7 + num8;
4472 }
4473 }
4474 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4475 {
4476 dmg = 0L;
4477 }
4478 if (dmg < 0)
4479 {
4480 dmg = 0L;
4481 }
4482 long num9 = 99999999L;
4483 if (origin != null && (attackSource == AttackSource.Melee || attackSource == AttackSource.Range))
4484 {
4485 ConStrife condition = origin.GetCondition<ConStrife>();
4486 if (condition != null)
4487 {
4488 num9 = num9 * (100 + condition.lv * 5) / 100;
4489 }
4490 }
4491 if (dmg > num9)
4492 {
4493 dmg = num9;
4494 }
4495 float num10 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4496 int num11 = hp;
4497 if (Evalue(1421) > 0)
4498 {
4499 long num12 = 0L;
4500 long num13 = dmg;
4501 if (hp > 0)
4502 {
4503 num13 = dmg - hp;
4504 hp -= (int)dmg;
4505 num12 += dmg;
4506 if (hp < 0 && Chara.mana.value >= 0)
4507 {
4508 num12 += hp;
4509 hp = 0;
4510 }
4511 }
4512 if (hp <= 0)
4513 {
4514 if (Evalue(1421) >= 2)
4515 {
4516 num13 /= 2;
4517 }
4518 dmg = num13;
4519 if (Chara.mana.value > 0)
4520 {
4521 num13 -= Chara.mana.value;
4522 Chara.mana.value -= (int)dmg;
4523 num12 += dmg;
4524 }
4525 if (Chara.mana.value <= 0)
4526 {
4527 hp -= (int)num13;
4528 num12 += num13;
4529 }
4530 }
4531 dmg = num12;
4532 }
4533 else
4534 {
4535 hp -= (int)dmg;
4536 }
4537 if (isSynced && dmg != 0L)
4538 {
4539 float ratio = (float)dmg / (float)MaxHP;
4540 Card c = ((parent is Chara) ? (parent as Chara) : this);
4541 ActEffect.TryDelay(delegate
4542 {
4543 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4545 {
4546 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4547 }
4548 });
4549 }
4550 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4551 {
4552 aI_PracticeDummy.hit++;
4553 aI_PracticeDummy.totalDamage += dmg;
4554 }
4555 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4556 bool flag2 = false;
4557 if (hp < 0 && Religion.recentWrath == null)
4558 {
4560 {
4561 EvadeDeath(null);
4562 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4563 {
4564 Chara.stamina.Mod(-1);
4565 }
4566 }
4567 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4568 {
4569 EvadeDeath(null);
4570 }
4571 else if (!trait.CanBeDestroyed)
4572 {
4573 EvadeDeath(null);
4574 }
4575 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4576 {
4577 EvadeDeath(null);
4578 }
4579 else if (isChara)
4580 {
4582 {
4583 EvadeDeath(null);
4584 }
4585 else if (IsPC && EClass.debug.godMode)
4586 {
4587 EvadeDeath(null);
4588 }
4589 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4590 {
4591 EvadeDeath(null);
4592 flag2 = true;
4593 }
4594 else
4595 {
4596 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4597 {
4598 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4599 if (num11 > half)
4600 {
4601 EvadeDeath(delegate
4602 {
4603 Say("guts", this);
4604 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4605 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4606 });
4607 goto IL_10a8;
4608 }
4609 }
4610 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4611 {
4612 EvadeDeath(null);
4613 }
4614 else if (LayerDrama.IsActive() && IsPC)
4615 {
4616 EvadeDeath(null);
4617 }
4618 else
4619 {
4620 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4621 {
4622 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4623 {
4624 EClass.core.actionsNextFrame.Add(delegate
4625 {
4626 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4627 });
4628 EClass.player.invlunerable = true;
4631 }
4633 {
4634 EvadeDeath(null);
4635 goto IL_10a8;
4636 }
4637 }
4638 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4639 {
4640 EvadeDeath(delegate
4641 {
4642 Say("fate", this);
4643 PlaySound("revive");
4644 PlayEffect("aura_heaven");
4647 });
4648 }
4649 }
4650 }
4651 }
4652 }
4653 goto IL_10a8;
4654 IL_10a8:
4655 if (trait.CanBeAttacked)
4656 {
4657 renderer.PlayAnime(AnimeID.HitObj);
4658 hp = MaxHP;
4660 {
4661 hp = -1;
4662 }
4663 }
4664 Chara target;
4665 if (hp < 0)
4666 {
4667 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4668 {
4669 string text = "";
4670 if (IsPC && Lang.setting.combatTextStyle == 0)
4671 {
4672 if (e != Element.Void && e != null)
4673 {
4674 text = "dead_" + e.source.alias;
4675 }
4676 if (text == "" || !LangGame.Has(text))
4677 {
4678 text = "dead_attack";
4679 }
4680 EClass.pc.Say(text, this, "");
4681 }
4682 else
4683 {
4684 if (e != Element.Void && e != null)
4685 {
4686 text = "kill_" + e.source.alias;
4687 }
4688 if (text == "" || !LangGame.Has(text))
4689 {
4690 text = "kill_attack";
4691 }
4692 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4693 }
4694 }
4695 if (isChara && Religion.recentWrath == null)
4696 {
4697 if (HasElement(1410) && !Chara.HasCooldown(1410))
4698 {
4699 Chara.AddCooldown(1410);
4700 Say("reboot", this);
4701 PlaySound("reboot");
4702 Chara.Cure(CureType.Boss);
4703 hp = MaxHP / 3;
4705 return;
4706 }
4707 if (HasCondition<ConRebirth>())
4708 {
4709 Say("rebirth", this);
4710 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4712 Chara.RemoveCondition<ConRebirth>();
4713 PlayEffect("revive");
4714 PlaySound("revive");
4715 return;
4716 }
4717 foreach (Chara chara5 in EClass._map.charas)
4718 {
4719 if (Chara.IsFriendOrAbove(chara5) && chara5.HasElement(1408) && chara5.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara5.GetInt(58) && (!chara5.IsPCFaction || IsPCFaction) && (chara5.memberType != FactionMemberType.Livestock || Chara.memberType == FactionMemberType.Livestock))
4720 {
4721 Msg.alwaysVisible = true;
4722 Msg.Say("layhand", chara5, this);
4723 Msg.Say("pray_heal", this);
4724 hp = MaxHP;
4726 PlayEffect("revive");
4727 PlaySound("revive");
4728 chara5.SetInt(58, EClass.world.date.GetRawDay());
4729 return;
4730 }
4731 }
4732 }
4733 if (zoneInstanceBout != null)
4734 {
4735 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4736 if (target != null)
4737 {
4738 EClass.pc.ai.Cancel();
4739 if (IsPC)
4740 {
4741 EClass.pc.hp = 0;
4742 Heal();
4743 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4744 target.ShowDialog("_chara", "bout_lose");
4745 return;
4746 }
4747 if (target == this)
4748 {
4749 hp = 0;
4750 Heal();
4751 target.ModAffinity(EClass.pc, 10);
4752 target.ShowDialog("_chara", "bout_win");
4753 return;
4754 }
4755 }
4756 }
4757 if (!isDestroyed)
4758 {
4759 if (attackSource == AttackSource.MoonSpear && isChara)
4760 {
4762 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4763 Rand.SetSeed();
4764 }
4765 Die(e, origin, attackSource, originalTarget);
4766 if (origin != null && origin.id == "unseenhand" && !origin.IsGlobal)
4767 {
4768 origin.isSummon = true;
4769 origin.c_summonDuration = 4;
4770 }
4772 {
4773 Rand.SetSeed(uid);
4774 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4775 {
4776 string text2 = new int[18]
4777 {
4778 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4779 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4780 }.RandomItem().ToString();
4781 if (EClass.rnd(10) == 0)
4782 {
4783 text2 = "casino_coin";
4784 }
4785 if (EClass.rnd(10) == 0)
4786 {
4787 text2 = "scratchcard";
4788 }
4789 if (EClass.rnd(3) == 0)
4790 {
4791 text2 = "money";
4792 }
4793 if (EClass.rnd(5) == 0)
4794 {
4795 text2 = "plat";
4796 }
4797 if (EClass.rnd(10) == 0)
4798 {
4799 text2 = "money2";
4800 }
4801 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4802 {
4803 text2 = "medal";
4804 }
4805 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4806 }
4807 Rand.SetSeed();
4808 }
4809 ProcAbsorb();
4810 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4811 {
4812 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4813 }
4814 }
4815 if (origin != null && origin.isChara)
4816 {
4817 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4818 {
4820 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4821 {
4822 q.OnKillChara(Chara);
4823 });
4826 {
4827 Guild.Fighter.AddContribution(10 + Mathf.Min(LV, 200) / 5);
4828 }
4830 {
4831 int a = EClass.rndHalf(200 + EClass.curve(LV, 20, 15) * 20);
4832 Msg.Say("bounty", Chara, a.ToString() ?? "");
4834 SE.Pay();
4835 }
4836 }
4837 if (origin.GetInt(106) == 0)
4838 {
4839 origin.Chara.TalkTopic("kill");
4840 }
4841 }
4842 Msg.SetColor();
4843 }
4844 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4845 {
4846 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num10 + (IsPC ? "pc" : ""), origin, this);
4847 }
4848 else if (isChara)
4849 {
4850 int num14 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4851 if (num10 >= (float)num14)
4852 {
4853 if (e != Element.Void)
4854 {
4855 Say("dmg_" + e.source.alias, this);
4856 }
4857 if (e == Element.Void || num10 >= 2f)
4858 {
4859 Say("dmg" + num10, this);
4860 }
4861 }
4862 }
4863 onEvade?.Invoke();
4864 if (isChara)
4865 {
4866 for (int num15 = Chara.conditions.Count - 1; num15 >= 0; num15--)
4867 {
4868 Chara.conditions[num15].OnHit(origin, attackSource);
4869 }
4870 if (Chara.mimicry == null && HasElement(1429))
4871 {
4873 }
4874 if (flag2)
4875 {
4876 if (!Chara.HasCondition<ConFaint>())
4877 {
4878 Chara.AddCondition<ConFaint>(200, force: true);
4879 }
4880 return;
4881 }
4882 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4883 {
4884 if (e.id == 916)
4885 {
4886 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4887 }
4888 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4889 {
4890 int num16 = origin.Dist(this);
4891 if (attackSource == AttackSource.Melee && HasElement(1221) && num16 <= Evalue(1221))
4892 {
4893 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4894 if (id == "hedgehog_ether")
4895 {
4896 ele2 = 922;
4897 }
4898 Say("reflect_thorne", origin, this);
4899 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4900 }
4901 if (HasElement(1223) && num16 <= Evalue(1223))
4902 {
4903 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4904 Say("reflect_acid", this, origin);
4905 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4906 }
4907 }
4908 ProcAbsorb();
4909 }
4910 }
4911 if (hp < 0 || !isChara)
4912 {
4913 return;
4914 }
4915 if (dmg > 0)
4916 {
4917 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4918 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4919 if (a2 > 0)
4920 {
4922 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4923 {
4924 elements.ModExp(123, a2);
4925 }
4926 }
4927 }
4928 int num17 = ((EClass.rnd(2) == 0) ? 1 : 0);
4929 if (attackSource == AttackSource.Condition)
4930 {
4931 num17 = 1 + EClass.rnd(2);
4932 }
4933 if (num17 > 0)
4934 {
4935 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4936 AddBlood(num17, flag3 ? 6 : (-1));
4937 }
4938 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4939 {
4940 ApplyElementEffect(e, eleP, origin);
4941 }
4942 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4943 {
4944 Condition.ignoreEffect = true;
4946 Condition.ignoreEffect = false;
4947 }
4948 if (IsPC)
4949 {
4950 float num18 = (float)hp / (float)MaxHP;
4951 if (Evalue(1421) > 0)
4952 {
4953 num18 = (float)Chara.mana.value / (float)Chara.mana.max;
4954 }
4955 if (num18 < 0.3f)
4956 {
4957 PlaySound("heartbeat", 1f - num18 * 2f);
4958 }
4959 }
4960 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4961 {
4962 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4963 }
4964 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4965 {
4966 Chara.ai.Current.TryCancel(origin);
4967 }
4969 {
4970 ConWeapon condition2 = Chara.GetCondition<ConWeapon>();
4971 if (e.source.aliasRef == condition2.sourceElement.aliasRef)
4972 {
4973 condition2.Mod(-1);
4974 }
4975 }
4976 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4977 {
4978 ActEffect.Proc(EffectId.Duplicate, this);
4979 }
4980 if (origin != null && !Chara.isRestrained)
4981 {
4983 }
4984 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4985 {
4986 Chara.AddCooldown(1409);
4988 Chara.Cure(CureType.Boss);
4989 Chara.HealHP(MaxHP / 2);
4990 EClass.player.forceTalk = true;
4991 }
4992 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4993 {
4995 {
4996 Chara.TrySetEnemy(origin.Chara);
4997 }
4998 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4999 {
5000 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
5001 }
5002 }
5003 void EvadeDeath(Action action)
5004 {
5005 hp = 0;
5006 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
5007 {
5008 Chara.mana.value = 0;
5009 }
5010 onEvade = action;
5011 }
5012 int GetHealValue(int heal, int skill, int full, int healRateLimit, int skillMod)
5013 {
5014 int result = Mathf.Clamp(heal, 0, MathEx.ClampToInt((long)full * (long)Mathf.Clamp(healRateLimit * (100 + skill) / 200, 0, healRateLimit) / 100 + skill * skillMod / 100));
5015 if (EClass.debug.enable)
5016 {
5017 Debug.Log("dmg:" + dmg + " heal:" + result + " (" + heal + ")");
5018 }
5019 return result;
5020 }
5021 void Heal()
5022 {
5023 target.Cure(CureType.HealComplete);
5024 foreach (Chara member in EClass.pc.party.members)
5025 {
5026 member.Cure(CureType.HealComplete);
5027 }
5028 }
5029 void ProcAbsorb()
5030 {
5031 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
5032 {
5033 int num19 = origin.Evalue(660) + (weapon?.Evalue(660, ignoreGlobalElement: true) ?? 0);
5034 int num20 = origin.Evalue(662) + (weapon?.Evalue(662, ignoreGlobalElement: true) ?? 0);
5035 int num21 = origin.Evalue(661) + (weapon?.Evalue(661, ignoreGlobalElement: true) ?? 0);
5036 bool flag4 = attackSource == AttackSource.Melee || attackSource == AttackSource.Range || attackSource == AttackSource.Throw;
5037 if (num19 > 0 && flag4)
5038 {
5039 int heal2 = EClass.rnd(dmg / 10 + num19 / 5);
5040 origin.Chara.HealHP(GetHealValue(heal2, num19, origin.MaxHP, 20, 100));
5041 }
5042 if (num20 > 0 && flag4 && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
5043 {
5044 int heal3 = EClass.rnd(dmg / 100 + 3);
5045 origin.Chara.stamina.Mod(GetHealValue(heal3, num20, origin.Chara.stamina.max, 1, 10));
5047 {
5048 Chara.stamina.Mod(-GetHealValue(heal3, num20, Chara.stamina.max, 10, 10));
5049 }
5050 }
5051 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
5052 {
5053 int heal4 = EClass.rnd(dmg / 10 + 2);
5054 origin.Chara.mana.Mod(GetHealValue(heal4, origin.Chara.GetPietyValue(), origin.Chara.mana.max, 10, 100));
5056 {
5057 Chara.mana.Mod(-GetHealValue(heal4, origin.Chara.GetPietyValue(), Chara.mana.max, 20, 100));
5058 }
5059 }
5060 if (num21 > 0 && flag4)
5061 {
5062 int heal5 = EClass.rnd(dmg / 10 + num21 / 10);
5063 origin.Chara.mana.Mod(GetHealValue(heal5, num21, origin.Chara.mana.max, 10, 100));
5065 {
5066 Chara.mana.Mod(-GetHealValue(heal5, num21, Chara.mana.max, 20, 100));
5067 }
5068 }
5069 }
5070 }
5071 }
5072
5073 public void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct = false)
5074 {
5075 if (!isChara)
5076 {
5077 return;
5078 }
5079 bool flag = true;
5080 bool hostile = false;
5081 switch (e.id)
5082 {
5083 case 910:
5084 if (Chance(30 + eleP / 5, 100))
5085 {
5086 MarkHostile().AddCondition<ConBurning>(eleP);
5087 }
5088 break;
5089 case 911:
5090 if (Chara.isWet)
5091 {
5092 if (Chance(30 + eleP / 10, 100))
5093 {
5095 }
5096 }
5097 else if (Chance(50 + eleP / 10, 100))
5098 {
5099 Chara.AddCondition<ConWet>(eleP);
5100 }
5101 break;
5102 case 912:
5103 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
5104 {
5105 Chara.AddCondition<ConParalyze>(1, force: true);
5106 }
5107 break;
5108 case 915:
5109 if (Chance(30 + eleP / 5, 100))
5110 {
5111 MarkHostile().AddCondition<ConPoison>(eleP);
5112 }
5113 break;
5114 case 913:
5115 if (Chance(30 + eleP / 5, 100))
5116 {
5118 }
5119 break;
5120 case 918:
5121 flag = false;
5122 if (Chance(30 + eleP / 5, 100))
5123 {
5125 }
5126 break;
5127 case 914:
5128 flag = false;
5129 if (EClass.rnd(3) != 0)
5130 {
5131 if (Chance(30 + eleP / 5, 100))
5132 {
5134 }
5135 }
5136 else if (Chance(30 + eleP / 5, 100))
5137 {
5139 }
5140 break;
5141 case 917:
5142 if (Chance(50 + eleP / 10, 100))
5143 {
5144 Chara.AddCondition<ConDim>(eleP);
5145 }
5146 break;
5147 case 925:
5148 if (EClass.rnd(3) == 0)
5149 {
5150 if (Chance(30 + eleP / 5, 100))
5151 {
5152 Chara.AddCondition<ConDim>(eleP);
5153 }
5154 }
5155 else if (EClass.rnd(2) == 0)
5156 {
5157 if (EClass.rnd(3) == 0)
5158 {
5159 Chara.AddCondition<ConParalyze>(1, force: true);
5160 }
5161 }
5162 else if (EClass.rnd(2) == 0)
5163 {
5164 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
5165 }
5166 break;
5167 case 920:
5168 flag = false;
5169 if (Chance(5 + eleP / 25, 40))
5170 {
5171 Chara.AddCondition<ConBlind>(eleP / 2);
5172 }
5173 if (Chance(5 + eleP / 25, 40))
5174 {
5175 Chara.AddCondition<ConParalyze>(eleP / 2);
5176 }
5177 if (Chance(5 + eleP / 25, 40))
5178 {
5179 Chara.AddCondition<ConConfuse>(eleP / 2);
5180 }
5181 if (Chance(5 + eleP / 25, 40))
5182 {
5183 MarkHostile().AddCondition<ConPoison>(eleP / 2);
5184 }
5185 if (Chance(5 + eleP / 25, 40))
5186 {
5187 Chara.AddCondition<ConSleep>(eleP / 2);
5188 }
5189 if (Chance(5 + eleP / 25, 40))
5190 {
5191 Chara.AddCondition<ConDim>(eleP / 2);
5192 }
5193 if (Chance(30 + eleP / 10, 100))
5194 {
5195 Chara.SAN.Mod(EClass.rnd(2));
5196 }
5197 break;
5198 case 924:
5199 if (Chance(50 + eleP / 10, 100))
5200 {
5201 MarkHostile().AddCondition<ConBleed>(eleP);
5202 }
5203 break;
5204 case 923:
5205 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
5206 {
5208 }
5209 break;
5210 case 922:
5211 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
5212 break;
5213 }
5214 if (Chara.conSleep != null && flag)
5215 {
5217 }
5218 if (checkHostileAct && hostile && origin != null && origin.isChara)
5219 {
5220 origin.Chara.DoHostileAction(this);
5221 }
5222 static bool Chance(int a, int max)
5223 {
5224 return Mathf.Min(a, max) > EClass.rnd(100);
5225 }
5226 Chara MarkHostile()
5227 {
5228 hostile = true;
5229 return Chara;
5230 }
5231 }
5232
5233 public virtual void Die(Element e = null, Card origin = null, AttackSource attackSource = AttackSource.None, Chara originalTarget = null)
5234 {
5235 Card rootCard = GetRootCard();
5236 Point _pos = rootCard?.pos ?? pos;
5237 if (_pos != null && !_pos.IsValid)
5238 {
5239 _pos = null;
5240 }
5241 if (trait.EffectDead == EffectDead.Default && _pos != null)
5242 {
5243 _pos.PlaySound(material.GetSoundDead(sourceCard));
5244 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
5245 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
5246 if (_pos.IsSync)
5247 {
5248 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
5249 if (e != null && LangGame.Has(text + e.source.alias))
5250 {
5251 text += e.source.alias;
5252 }
5253 if (attackSource != AttackSource.Throw)
5254 {
5255 Msg.Say(text, this, rootCard);
5256 }
5257 }
5258 else if (attackSource != AttackSource.Throw)
5259 {
5260 Msg.Say("destroyed", this);
5261 }
5262 }
5263 if (_pos != null && !EClass._zone.IsUserZone)
5264 {
5265 things.ForeachReverse(delegate(Thing t)
5266 {
5267 if (!(t.trait is TraitChestMerchant))
5268 {
5269 t.isHidden = false;
5270 EClass._zone.AddCard(t, _pos);
5271 }
5272 });
5273 }
5274 Destroy();
5275 if (e != null && _pos != null && e.id == 21)
5276 {
5277 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
5278 }
5279 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
5280 {
5281 Explode(pos, origin);
5282 }
5283 }
5284
5285 public void Explode(Point p, Card origin)
5286 {
5287 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
5288 {
5289 origin = origin?.Chara,
5290 refThing = Thing,
5291 aliasEle = "eleImpact"
5292 });
5293 }
5294
5295 public void Deconstruct()
5296 {
5297 PlaySound(material.GetSoundDead(sourceCard));
5298 Destroy();
5299 }
5300
5301 public void Destroy()
5302 {
5303 if (isDestroyed)
5304 {
5305 Debug.Log(Name + " is already destroyed.");
5306 return;
5307 }
5308 if (isChara)
5309 {
5310 if (IsPCFaction && !Chara.isSummon)
5311 {
5312 Debug.Log(this);
5313 return;
5314 }
5315 Chara.DropHeld();
5316 Chara.isDead = true;
5317 if (IsPCParty)
5318 {
5320 }
5321 if (IsGlobal)
5322 {
5324 }
5325 }
5326 if (renderer.hasActor)
5327 {
5328 renderer.KillActor();
5329 }
5330 if (parent != null)
5331 {
5332 parent.RemoveCard(this);
5333 }
5334 for (int num = things.Count - 1; num >= 0; num--)
5335 {
5336 things[num].Destroy();
5337 }
5338 isDestroyed = true;
5339 }
5340
5341 public void SpawnLoot(Card origin)
5342 {
5343 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5344 {
5345 return;
5346 }
5347 bool isUserZone = EClass._zone.IsUserZone;
5348 bool flag = EClass._zone is Zone_Music;
5349 List<Card> list = new List<Card>();
5350 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
5351 {
5352 int i2 = 500;
5353 if (this.rarity >= Rarity.Legendary)
5354 {
5355 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
5357 }
5358 if (trait is TraitAdventurerBacker)
5359 {
5360 i2 = 10;
5361 }
5362 if (chance(i2))
5363 {
5364 Thing thing = ThingGen.Create("figure");
5365 thing.MakeFigureFrom(id);
5366 list.Add(thing);
5367 }
5368 if (chance(i2))
5369 {
5370 Thing thing2 = ThingGen.Create("figure3");
5371 thing2.MakeFigureFrom(id);
5372 list.Add(thing2);
5373 }
5374 }
5375 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood || (HasTag(CTAG.alwaysDropCorpse) && !IsPCFaction);
5376 int num = 1;
5377 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5378 {
5379 flag2 = true;
5380 }
5382 {
5383 flag2 = true;
5384 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5385 }
5386 else if (origin != null && origin.HasElement(290) && !IsMinion)
5387 {
5388 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5389 {
5390 flag2 = true;
5391 origin.elements.ModExp(290, 150f);
5392 }
5393 else
5394 {
5395 origin.elements.ModExp(290, 25f);
5396 }
5397 }
5398 if (id == "littleOne" && IsPCFactionOrMinion)
5399 {
5400 flag2 = false;
5401 }
5402 if (Chara.race.id == "spider" && EClass._zone.HasField(10000))
5403 {
5404 flag2 = false;
5405 }
5406 if (flag2 && !isUserZone)
5407 {
5408 switch (id)
5409 {
5410 case "bubble_pudding":
5411 list.Add(ThingGen.Create("milk_custard").SetNum(num).MakeFoodFrom(this, makeRef: false));
5412 break;
5413 case "marshmallow_monster":
5414 case "marshmallow_king":
5415 list.Add(ThingGen.Create("marshmallow_nama").SetNum(num * ((!(id == "marshmallow_king")) ? 1 : 8)).MakeFoodFrom(this, makeRef: false));
5416 break;
5417 default:
5418 {
5419 string text = Chara.race.corpse[0];
5420 bool num2 = text == "_meat";
5421 int num3 = 10;
5423 {
5424 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5425 }
5426 if (num2 && num3 > EClass.rnd(100))
5427 {
5428 text = "meat_marble";
5429 }
5430 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5431 {
5432 text = "dattamono";
5433 }
5434 Thing thing3 = ThingGen.Create(text).SetNum(num);
5435 if (thing3.source._origin == "meat")
5436 {
5437 thing3.MakeFoodFrom(this);
5438 }
5439 else
5440 {
5442 }
5443 list.Add(thing3);
5444 break;
5445 }
5446 }
5447 }
5448 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5449 {
5450 list.Add(Chara.MakeGene());
5451 }
5452 if (!IsPCFaction && !isUserZone)
5453 {
5454 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5455 {
5456 string[] array = item2.Split('/');
5457 int num4 = array[1].ToInt();
5458 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5459 {
5460 CardRow cardRow = EClass.sources.cards.map[array[0]];
5461 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5462 {
5463 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5464 }
5465 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) < num4 % 1000) ? 1 : 0))));
5466 }
5467 }
5468 if (Chara.IsMachine)
5469 {
5470 bool flag3 = Chara.HasElement(1248);
5471 if (chance(200))
5472 {
5473 list.Add(ThingGen.Create("memory_chip"));
5474 }
5475 if (chance(20))
5476 {
5477 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5478 }
5479 if (chance(15))
5480 {
5481 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5482 }
5483 }
5484 else
5485 {
5486 if (Chara.IsAnimal)
5487 {
5488 if (chance(15))
5489 {
5490 list.Add(ThingGen.Create("fang"));
5491 }
5492 if (chance(10))
5493 {
5494 list.Add(ThingGen.Create("skin"));
5495 }
5496 }
5497 if (chance(20))
5498 {
5499 list.Add(ThingGen.Create("offal"));
5500 }
5501 if (chance(20))
5502 {
5503 list.Add(ThingGen.Create("heart"));
5504 }
5505 }
5506 if (!isBackerContent && !flag)
5507 {
5508 switch (id)
5509 {
5510 case "pumpkin":
5511 if (chance(3))
5512 {
5513 list.Add(ThingGen.CreateFromCategory((EClass.rnd(2) == 0) ? "meal_cookie" : "meal_cake", 5 + EClass.rnd(EClass.rnd(50) + 1)));
5514 }
5515 break;
5516 case "isca":
5517 list.Add(ThingGen.Create("blood_angel"));
5518 break;
5519 case "golem_wood":
5520 if (chance(30))
5521 {
5522 list.Add(ThingGen.Create("crystal_earth"));
5523 }
5524 break;
5525 case "golem_fish":
5526 case "golem_stone":
5527 if (chance(30))
5528 {
5529 list.Add(ThingGen.Create("crystal_sun"));
5530 }
5531 break;
5532 case "golem_steel":
5533 if (chance(30))
5534 {
5535 list.Add(ThingGen.Create("crystal_mana"));
5536 }
5537 break;
5538 case "golem_gold":
5539 list.Add(ThingGen.Create("money2"));
5540 break;
5541 }
5542 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5543 if (EClass._zone is Zone_Void)
5544 {
5545 num5++;
5546 }
5547 if (EClass.rnd(5) == 0)
5548 {
5549 num5++;
5550 }
5551 switch (id)
5552 {
5553 case "big_daddy":
5554 case "big_daddy2":
5555 case "santa":
5556 num5 += 2;
5557 break;
5558 }
5559 if (num5 > 0 && EClass.game.principal.dropRate)
5560 {
5561 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5562 }
5563 List<Thing> list2 = new List<Thing>();
5564 foreach (Thing thing6 in things)
5565 {
5566 if (thing6.HasTag(CTAG.gift) || thing6.trait is TraitChestMerchant || (id == "mamani" && (thing6.id == "gun_gravity2" || thing6.id == "gun_mani")))
5567 {
5568 continue;
5569 }
5570 if (thing6.isGifted || thing6.rarity >= Rarity.Artifact || thing6.trait.DropChance > EClass.rndf(1f))
5571 {
5572 list.Add(thing6);
5573 }
5574 else if (thing6.IsEquipmentOrRanged)
5575 {
5576 if (thing6.rarity >= Rarity.Legendary)
5577 {
5578 list2.Add(thing6);
5579 }
5580 else if (EClass.rnd(100) == 0)
5581 {
5582 list.Add(thing6);
5583 }
5584 }
5585 else if (EClass.rnd(5) == 0)
5586 {
5587 list.Add(thing6);
5588 }
5589 }
5590 if (num5 > 0 && list2.Count > 0)
5591 {
5592 list2.Shuffle();
5593 for (int j = 0; j < list2.Count && j < num5; j++)
5594 {
5595 list.Add(list2[j]);
5596 num5--;
5597 }
5598 }
5599 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5600 {
5601 int num6 = 0;
5602 foreach (Card item3 in list)
5603 {
5604 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5605 {
5606 num6++;
5607 }
5608 }
5609 if (num6 == 0)
5610 {
5611 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5612 if (num5 < num7)
5613 {
5614 num5 = num7;
5615 }
5616 for (int k = 0; k < num5; k++)
5617 {
5618 Rand.SetSeed(uid + k);
5619 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5620 {
5621 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5623 {
5624 rarity = rarity
5625 });
5626 Thing item = ThingGen.CreateFromFilter("eq", LV);
5627 list.Add(item);
5628 }
5629 else if (EClass.rnd(3) == 0)
5630 {
5631 list.Add(ThingGen.Create("medal"));
5632 }
5633 Rand.SetSeed();
5634 }
5635 }
5636 }
5637 if (trait is TraitMerchantTravel && !EClass._zone.IsFestival)
5638 {
5639 trait.OnBarter();
5640 Thing thing4 = things.Find<TraitChestMerchant>();
5641 if (thing4 != null)
5642 {
5643 Rand.SetSeed(uid);
5644 int num8 = 1 + EClass.rnd(3);
5645 List<Thing> list3 = thing4.things.ToList();
5646 if (trait is TraitMerchantTravel2)
5647 {
5648 list3.Shuffle();
5649 }
5650 else
5651 {
5652 list3.Sort((Thing a, Thing b) => b.GetValue() - a.GetValue());
5653 }
5654 Rand.SetSeed();
5655 while (num8 > 0 && list3.Count != 0)
5656 {
5657 Thing thing5 = list3.First();
5658 list3.Remove(thing5);
5659 if (!thing5.IsUnique)
5660 {
5661 list.Add(thing5);
5662 num8--;
5663 }
5664 }
5665 }
5666 }
5667 }
5668 }
5669 foreach (Thing thing7 in things)
5670 {
5671 if (thing7.GetInt(116) != 0)
5672 {
5673 list.Add(thing7);
5674 }
5675 }
5676 Point nearestPoint = GetRootCard().pos;
5677 if (nearestPoint.IsBlocked)
5678 {
5679 nearestPoint = nearestPoint.GetNearestPoint();
5680 }
5681 foreach (Card item4 in list)
5682 {
5683 if (item4.parent == EClass._zone)
5684 {
5685 continue;
5686 }
5687 item4.isHidden = false;
5688 item4.isNPCProperty = false;
5689 item4.SetInt(116);
5690 EClass._zone.AddCard(item4, nearestPoint);
5691 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5692 {
5693 continue;
5694 }
5695 foreach (Chara chara in EClass._map.charas)
5696 {
5697 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5698 {
5699 item4.Thing.TryLickEnchant(chara);
5700 break;
5701 }
5702 }
5703 }
5704 bool chance(int i)
5705 {
5706 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5707 if (i < 1)
5708 {
5709 i = 1;
5710 }
5711 if (IsMinion)
5712 {
5713 i *= 5;
5714 }
5715 if (EClass.rnd(i) == 0)
5716 {
5717 return true;
5718 }
5719 return false;
5720 }
5721 }
5722
5723 public Thing TryMakeRandomItem(int lv = -1, TryMakeRandomItemSource itemSource = TryMakeRandomItemSource.Default, Chara crafter = null)
5724 {
5725 if (lv == -1)
5726 {
5727 lv = EClass._zone.DangerLv;
5728 }
5729 switch (id)
5730 {
5731 case "gene":
5733 break;
5734 case "log":
5735 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5736 break;
5737 case "ore_gem":
5739 break;
5740 case "ore":
5742 break;
5743 case "_milk":
5744 case "_egg":
5745 case "egg_fertilized":
5746 case "_meat":
5747 case "meat_marble":
5748 case "dattamono":
5749 {
5750 string text = "c_wilds";
5751 if (id == "_meat" || id == "meat_marble")
5752 {
5753 text = "c_animal";
5754 }
5755 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5756 {
5757 text = "c_human";
5758 }
5759 for (int i = 0; i < 20; i++)
5760 {
5761 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5762 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "_milk" && id != "_egg" && id != "egg_fertilized")
5763 {
5764 continue;
5765 }
5766 if (itemSource == TryMakeRandomItemSource.Cooking)
5767 {
5768 if (cardRow.model.HasElement(701))
5769 {
5770 continue;
5771 }
5772 if (crafter != null && crafter.id == "big_sister")
5773 {
5774 cardRow = crafter.source;
5775 }
5776 }
5777 if (id == "_milk")
5778 {
5779 if (c_idRefCard.IsEmpty())
5780 {
5781 MakeRefFrom(cardRow.model);
5782 }
5783 }
5784 else
5785 {
5786 MakeFoodFrom(cardRow.model);
5787 }
5788 return this as Thing;
5789 }
5790 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5791 break;
5792 }
5793 }
5794 return this as Thing;
5795 }
5796
5797 public Card MakeFoodFrom(string _id)
5798 {
5799 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5800 }
5801
5802 public Card MakeFoodFrom(Card c, bool makeRef = true)
5803 {
5804 if (makeRef)
5805 {
5806 MakeRefFrom(c);
5807 }
5809 if (!c.isChara)
5810 {
5811 return this;
5812 }
5813 SourceRace.Row race = c.Chara.race;
5814 int num = race.food[0].ToInt();
5815 bool flag = id == "meat_marble";
5816 int num2 = 1;
5817 bool flag2 = category.IsChildOf("meat");
5818 bool flag3 = id == "marshmallow_nama" || category.IsChildOf("egg") || trait is TraitGene;
5819 bool flag4 = category.IsChildOf("milk");
5820 if (flag)
5821 {
5822 num += 100;
5823 }
5824 if (flag2)
5825 {
5826 if (c.IsPCFaction && c.IsUnique)
5827 {
5828 num = -100;
5829 }
5830 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5831 if (flag)
5832 {
5833 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5834 }
5835 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5836 }
5837 else if (!flag3)
5838 {
5839 num2 = ((!flag4) ? 3 : 2);
5840 }
5841 else
5842 {
5843 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5844 num2 = 2;
5845 }
5846 if (flag2)
5847 {
5848 if (c.Chara.IsHuman)
5849 {
5850 elements.SetBase(708, 1);
5851 }
5852 if (c.Chara.IsUndead)
5853 {
5854 elements.SetBase(709, 1);
5855 }
5856 }
5857 foreach (Element value in c.elements.dict.Values)
5858 {
5859 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5860 {
5861 elements.SetBase(value.id, value.Value);
5862 }
5863 }
5864 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5865 foreach (KeyValuePair<int, int> item in race.elementMap)
5866 {
5867 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5868 {
5869 list.Add(new Tuple<int, int>(item.Key, item.Value));
5870 }
5871 }
5872 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5873 for (int i = 0; i < num2 && i < list.Count; i++)
5874 {
5875 Tuple<int, int> tuple = list[i];
5876 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5877 }
5878 if (c.Chara.IsUndead)
5879 {
5880 elements.ModBase(73, (c.Chara.race.id == "undeadgod") ? (-90) : (-20));
5881 }
5882 isWeightChanged = true;
5883 c_weight = race.height * 4 + 100;
5884 c_idMainElement = c.c_idMainElement;
5885 SetBlessedState(BlessedState.Normal);
5886 int num3 = c.LV - c.sourceCard.LV;
5887 if (num3 < 0)
5888 {
5889 num3 = 0;
5890 }
5891 num3 = EClass.curve(num3, 10, 10, 80);
5892 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5893 {
5894 num3 += 60;
5895 }
5896 if (flag2 && c.IsPCFaction && c.IsUnique)
5897 {
5898 num3 = 0;
5899 }
5900 if (num3 > 0)
5901 {
5902 elements.ModBase(2, num3);
5903 }
5904 return this;
5905 }
5906
5907 public void MakeFoodRef(Card c1, Card c2 = null)
5908 {
5909 Card card = c1;
5910 Card card2 = c2;
5911 if (IsIgnoreName(card))
5912 {
5913 card = null;
5914 }
5915 if (IsIgnoreName(card2))
5916 {
5917 card2 = null;
5918 }
5919 if (card == null && card2 != null)
5920 {
5921 card = card2;
5922 card2 = null;
5923 }
5924 if (card != null)
5925 {
5926 MakeRefFrom(card, card2);
5927 if (card.c_idRefCard != null)
5928 {
5929 c_idRefCard = card.c_idRefCard;
5930 c_altName = TryGetFoodName(card);
5931 }
5932 if (card2 != null && card2.c_idRefCard != null)
5933 {
5934 c_idRefCard2 = card2.c_idRefCard;
5935 c_altName2 = TryGetFoodName(card2);
5936 }
5937 }
5938 static bool IsIgnoreName(Card c)
5939 {
5940 if (c == null)
5941 {
5942 return true;
5943 }
5944 switch (c.id)
5945 {
5946 case "dough_cake":
5947 case "dough_bread":
5948 case "noodle":
5949 case "flour":
5950 case "rice":
5951 return true;
5952 default:
5953 return false;
5954 }
5955 }
5956 }
5957
5958 public string TryGetFoodName(Card c)
5959 {
5960 if (c.c_idRefCard.IsEmpty())
5961 {
5962 return c.c_altName;
5963 }
5964 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5965 {
5966 return c.c_altName;
5967 }
5968 if (!row.aka.IsEmpty())
5969 {
5970 if (row.name == "*r" && row.aka == "*r")
5971 {
5972 return "corpseGeneral".lang();
5973 }
5974 if (row.name == "*r")
5975 {
5976 return row.GetText("aka");
5977 }
5978 }
5979 return row.GetName();
5980 }
5981
5982 public string GetFoodName(string s)
5983 {
5984 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5985 }
5986
5987 public void MakeFigureFrom(string id)
5988 {
5989 MakeRefFrom(id);
5990 }
5991
5992 public Card MakeRefFrom(string id)
5993 {
5994 c_idRefCard = id;
5995 return this;
5996 }
5997
5998 public void MakeRefFrom(Card c1, Card c2 = null, bool simple = false)
5999 {
6000 c_idRefCard = c1.id;
6001 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c1.isChara) ? 1 : 0));
6002 if (c2 != null)
6003 {
6004 c_idRefCard2 = c2.id;
6005 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName((!simple) ? NameStyle.Ref : NameStyle.Simple, (!c2.isChara) ? 1 : 0));
6006 }
6007 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
6008 }
6009
6010 public Thing MakeEgg(bool effect = true, int num = 1, bool addToZone = true, int fertChance = 20, BlessedState? state = null)
6011 {
6012 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
6013 if (!EClass.debug.enable && (HasElement(1290) || HasElement(1292)) && Evalue(418) >= 0)
6014 {
6015 thing.MakeFoodFrom(EClass.sources.charas.map["caladrius"].model);
6016 }
6017 else
6018 {
6019 thing.MakeFoodFrom(this);
6020 }
6021 thing.c_idMainElement = c_idMainElement;
6022 if (state.HasValue)
6023 {
6024 thing.SetBlessedState(state.Value);
6025 }
6026 if (!addToZone)
6027 {
6028 return thing;
6029 }
6030 return GiveBirth(thing, effect);
6031 }
6032
6033 public Thing MakeMilk(bool effect = true, int num = 1, bool addToZone = true, BlessedState? state = null)
6034 {
6035 Thing thing = ThingGen.Create("_milk").SetNum(num);
6036 if (!EClass.debug.enable && (HasElement(1290) || HasElement(1292)) && Evalue(418) >= 0)
6037 {
6038 thing.MakeRefFrom(EClass.sources.charas.map["caladrius"].model);
6039 }
6040 else
6041 {
6042 thing.MakeRefFrom(this);
6043 }
6044 if (state.HasValue)
6045 {
6046 thing.SetBlessedState(state.Value);
6047 }
6048 int num2 = LV - sourceCard.LV;
6049 if (!IsPCFaction && EClass._zone.IsUserZone)
6050 {
6051 num2 = 0;
6052 }
6053 if (num2 >= 10 && !HasElement(1290) && !HasElement(1292))
6054 {
6055 thing.SetEncLv(num2 / 10);
6056 }
6057 if (!addToZone)
6058 {
6059 return thing;
6060 }
6061 return GiveBirth(thing, effect);
6062 }
6063
6064 public Thing GiveBirth(Thing t, bool effect)
6065 {
6066 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
6067 EClass.player.forceTalk = true;
6068 card.Talk("giveBirth");
6069 EClass._zone.TryAddThing(t, card.pos);
6070 if (effect)
6071 {
6072 card.pos.PlayEffect("revive");
6073 card.pos.PlaySound("egg");
6074 PlayAnime(AnimeID.Shiver);
6075 if (isChara)
6076 {
6078 }
6079 }
6080 return t;
6081 }
6082
6083 public void HatchEgg()
6084 {
6085 string[] array = ((!(id == "cocoon")) ? new string[4] { "alien", "alien", "alien", "alien2" } : new string[6] { "spider_queen", "spider_vampire", "spider_paralyzer", "spider_black", "spider_tarantula", "spider_spotted" });
6086 int num = EClass.rnd(array.Length);
6087 Point point = pos.Copy();
6088 PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(50);
6089 AddBlood(12, (uid % 2 == 0) ? (-1) : 3);
6090 Say("egghatch");
6091 PlaySound("egghatch");
6092 if (c_bossType == BossType.none)
6093 {
6094 Destroy();
6095 }
6096 if (!isDestroyed)
6097 {
6098 Die();
6099 }
6100 for (int i = 0; i < 1 + EClass.rnd(num + 1); i++)
6101 {
6102 Chara chara = EClass._zone.SpawnMob(array[num], point.GetNearestPoint(allowBlock: false, allowChara: false));
6103 if (chara != null && isChara)
6104 {
6106 chara.isHatchling = true;
6107 }
6108 }
6109 }
6110
6111 public Card SetHidden(bool hide = true)
6112 {
6113 isHidden = hide;
6114 pos.cell.Refresh();
6115 return this;
6116 }
6117
6118 public virtual MoveResult _Move(Point p, MoveType type = MoveType.Walk)
6119 {
6120 EClass._map.MoveCard(p, this);
6121 if (isChara)
6122 {
6123 Chara.SyncRide();
6124 }
6125 return MoveResult.Success;
6126 }
6127
6128 public void MoveImmediate(Point p, bool focus = true, bool cancelAI = true)
6129 {
6130 if (p == null)
6131 {
6132 return;
6133 }
6134 EClass._map.MoveCard(p, this);
6135 if (!IsPC || focus)
6136 {
6137 renderer.SetFirst(first: true, p.PositionCenter());
6138 }
6139 if (isChara)
6140 {
6141 if (cancelAI)
6142 {
6143 Chara.ai.Cancel();
6144 }
6145 Chara.SyncRide();
6146 }
6147 if (IsPC && focus)
6148 {
6151 }
6152 }
6153
6154 public void Teleport(Point point, bool silent = false, bool force = false)
6155 {
6156 if (EClass._zone.IsRegion)
6157 {
6158 SayNothingHappans();
6159 return;
6160 }
6161 PlayEffect("teleport");
6162 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
6163 {
6164 Say("antiTeleport", this);
6165 PlaySound("gravity");
6166 return;
6167 }
6168 if (!silent)
6169 {
6170 PlaySound("teleport");
6171 Say("teleported", this);
6172 }
6173 _Move(point);
6174 renderer.SetFirst(first: true, pos.PositionCenter());
6175 if (isChara)
6176 {
6177 Chara.ai.Cancel();
6178 foreach (Chara chara in EClass._map.charas)
6179 {
6180 if (chara.enemy == this)
6181 {
6182 chara.SetEnemy();
6183 }
6184 }
6185 Chara.RemoveCondition<ConEntangle>();
6186 }
6187 if (IsPC)
6188 {
6191 EClass.player.haltMove = true;
6192 }
6193 PlayEffect("teleport", useRenderPos: false);
6194 }
6195
6196 public virtual void OnLand()
6197 {
6199 {
6200 PlayEffect("ripple");
6201 PlaySound("Footstep/water");
6202 }
6203 }
6204
6206 {
6207 if (IsPC && EClass.player.TooHeavyToMove())
6208 {
6209 return MoveResult.Fail;
6210 }
6211 Point point = p.Copy();
6212 int num = p.x - pos.x;
6213 int num2 = p.z - pos.z;
6214 if (num > 1)
6215 {
6216 num = 1;
6217 }
6218 else if (num < -1)
6219 {
6220 num = -1;
6221 }
6222 if (num2 > 1)
6223 {
6224 num2 = 1;
6225 }
6226 else if (num2 < -1)
6227 {
6228 num2 = -1;
6229 }
6230 if (num == 0 && num2 == 0)
6231 {
6232 num = EClass.rnd(3) - 1;
6233 num2 = EClass.rnd(3) - 1;
6234 }
6235 point.Set(pos);
6236 point.x -= num;
6237 point.z -= num2;
6238 if (point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6239 {
6240 return MoveResult.Success;
6241 }
6242 if (trait is TraitSnitch)
6243 {
6244 for (int i = -1; i < 2; i++)
6245 {
6246 for (int j = -1; j < 2; j++)
6247 {
6248 if (EClass.rnd(2) != 0)
6249 {
6250 point.x = pos.x + j;
6251 point.z = pos.z + i;
6252 if (!point.Equals(lastPos) && point.IsValid && !point.HasChara && TryMove(point, allowDestroyPath: false) == MoveResult.Success)
6253 {
6254 return MoveResult.Success;
6255 }
6256 }
6257 }
6258 }
6259 }
6260 return MoveResult.Fail;
6261 }
6262
6263 public virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath = true)
6264 {
6265 return _Move(newPoint);
6266 }
6267
6268 public void Kick(Point p, bool ignoreSelf = false, bool checkWall = true)
6269 {
6270 foreach (Chara item in p.ListCharas())
6271 {
6272 Kick(item, ignoreSelf, karmaLoss: true, show: true, checkWall);
6273 }
6274 }
6275
6276 public void Kick(Chara t, bool ignoreSelf = false, bool karmaLoss = true, bool show = true, bool checkWall = true)
6277 {
6278 if (!IsAliveInCurrentZone)
6279 {
6280 return;
6281 }
6282 if (t.IsPC)
6283 {
6285 }
6286 if (t.host != null)
6287 {
6288 return;
6289 }
6290 if (t == this)
6291 {
6292 if (!ignoreSelf)
6293 {
6294 Debug.Log(t.pos.GetNearestPoint());
6295 if (TryMove(t.pos.GetNearestPoint()) != MoveResult.Success)
6296 {
6297 t.MoveImmediate(pos.GetNearestPoint() ?? t.pos);
6298 }
6299 }
6300 return;
6301 }
6302 if (show)
6303 {
6304 Say("kick", this, t);
6305 }
6306 PlaySound("kick");
6307 if ((t.conSuspend == null || t.conSuspend.uidMachine != 0) && t.trait.CanBePushed && (!t.IsHostile() || EClass.rnd(2) == 0) && !t.noMove && !t.isRestrained)
6308 {
6309 t.MoveByForce(t.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), this, checkWall && !t.pos.IsBlocked);
6310 }
6311 if (t.conSleep != null)
6312 {
6313 t.conSleep.Kill();
6314 }
6315 if (IsPC && t.IsFriendOrAbove() && !t.IsPCFactionOrMinion && karmaLoss)
6316 {
6318 }
6319 t.PlayEffect("kick");
6320 if (t.mimicry != null && t.mimicry.ShouldRevealOnContact)
6321 {
6322 t.mimicry.Reveal(this);
6323 }
6324 }
6325
6326 public int ResistLvFrom(int ele)
6327 {
6328 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
6329 }
6330
6331 public int ResistLv(int res)
6332 {
6333 return Element.GetResistLv(Evalue(res));
6334 }
6335
6336 public bool HasElement(int ele, bool includeNagative = false)
6337 {
6338 if (elements.Value(ele) <= 0)
6339 {
6340 if (includeNagative)
6341 {
6342 return elements.Value(ele) < 0;
6343 }
6344 return false;
6345 }
6346 return true;
6347 }
6348
6349 public bool HasElement(int ele, int req)
6350 {
6351 return elements.Value(ele) >= req;
6352 }
6353
6354 public bool HasElement(string id, int req = 1)
6355 {
6356 return HasElement(EClass.sources.elements.alias[id].id, req);
6357 }
6358
6359 public bool HasGlobalElement(int ele)
6360 {
6361 return elements.GetElement(ele)?.IsGlobalElement ?? false;
6362 }
6363
6364 public bool HasElementNoCopy()
6365 {
6366 if (HasElement(764))
6367 {
6368 return true;
6369 }
6370 if (HasElement(759))
6371 {
6372 return true;
6373 }
6374 if (HasElement(703))
6375 {
6376 return true;
6377 }
6378 if (HasElement(758))
6379 {
6380 return true;
6381 }
6382 if (HasElement(704))
6383 {
6384 return true;
6385 }
6386 return false;
6387 }
6388
6390 {
6391 renderer = new CardRenderer();
6392 renderer.SetOwner(this);
6393 return renderer;
6394 }
6395
6396 public void AddBlood(int a = 1, int id = -1)
6397 {
6398 if (!EClass._zone.IsRegion)
6399 {
6400 for (int i = 0; i < a; i++)
6401 {
6402 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
6403 }
6404 PlaySound("blood");
6405 }
6406 }
6407
6409 {
6411 shared.color = 11010048f;
6412 shared.liquidLv = 0;
6413 shared.cell = null;
6414 SetRenderParam(shared);
6415 return shared;
6416 }
6417
6418 public virtual void SetRenderParam(RenderParam p)
6419 {
6420 }
6421
6422 public void DyeRandom()
6423 {
6424 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.tier <= 4 && (r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r)).RandomItem().alias);
6425 }
6426
6427 public void Dye(string idMat)
6428 {
6429 Dye(EClass.sources.materials.alias[idMat]);
6430 }
6431
6432 public void Dye(SourceMaterial.Row mat)
6433 {
6434 isDyed = mat != null;
6435 c_dyeMat = mat?.id ?? 0;
6436 _colorInt = 0;
6437 }
6438
6439 public int RefreshColor()
6440 {
6441 if (isChara)
6442 {
6443 if (Chara.mimicry != null && Chara.mimicry.Card != this)
6444 {
6445 _colorInt = Chara.mimicry.Card.RefreshColor();
6446 }
6447 else if (isDyed)
6448 {
6449 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6450 }
6451 else if (isElemental)
6452 {
6454 }
6455 else
6456 {
6457 _colorInt = 104025;
6458 }
6459 }
6460 else if (isDyed)
6461 {
6462 if (TileRow.useAltColor)
6463 {
6464 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.altColor, TileRow.colorMod);
6465 }
6466 else
6467 {
6468 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6469 }
6470 }
6471 else if (sourceRenderCard.useRandomColor)
6472 {
6473 _colorInt = BaseTileMap.GetColorInt(ref GetRandomColor(), TileRow.colorMod);
6474 }
6475 else if (sourceRenderCard.useAltColor)
6476 {
6477 _colorInt = BaseTileMap.GetColorInt(ref material.altColor, TileRow.colorMod);
6478 }
6479 else
6480 {
6481 _colorInt = BaseTileMap.GetColorInt(ref material.matColor, TileRow.colorMod);
6482 }
6483 return _colorInt;
6484 }
6485
6487 {
6488 int num = EClass.game.seed + refVal;
6489 num += id[0] % 10000;
6490 if (id.Length > 1)
6491 {
6492 num += id[1] % 1000;
6493 if (id.Length > 2)
6494 {
6495 num += id[2] % 1000;
6496 if (id.Length > 3)
6497 {
6498 num += id[3] % 1000;
6499 if (id.Length > 4)
6500 {
6501 num += id[4] % 1000;
6502 }
6503 }
6504 }
6505 }
6506 Rand.UseSeed(num, delegate
6507 {
6508 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
6509 });
6510 return ref _randColor;
6511 }
6512
6513 public virtual Sprite GetSprite(int dir = 0)
6514 {
6515 if (trait is TraitFakeTile)
6516 {
6517 if (trait is TraitFakeBlock)
6518 {
6519 return EClass.sources.blocks.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6520 }
6521 return EClass.sources.objs.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6522 }
6523 if (trait is TraitAbility)
6524 {
6525 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
6526 }
6527 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6528 }
6529
6530 public virtual Sprite GetImageSprite()
6531 {
6532 return null;
6533 }
6534
6535 public void SetImage(Image image, int dir, int idSkin = 0)
6536 {
6537 sourceRenderCard.SetImage(image, GetSprite(dir), colorInt, setNativeSize: true, dir, idSkin, this);
6538 }
6539
6540 public virtual void SetImage(Image image)
6541 {
6542 if (trait is TraitAbility)
6543 {
6544 (trait as TraitAbility).act.SetImage(image);
6545 return;
6546 }
6547 Sprite sprite = GetSprite();
6548 if (!c_idSpriteReplacer.IsEmpty())
6549 {
6550 SpriteReplacer spriteReplacer = SpriteReplacer.dictSkins.TryGetValue(c_idSpriteReplacer);
6551 if (spriteReplacer != null)
6552 {
6553 sprite = spriteReplacer.GetSprite();
6554 RenderData renderData = ResourceCache.Load<RenderData>("Scene/Render/Data/chara_custom_" + ((sprite.texture.height <= 128) ? "128" : "256"));
6555 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, renderData, spriteReplacer.data.pref ?? Pref);
6556 return;
6557 }
6558 }
6559 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, this);
6560 }
6561
6562 public void ShowEmo(Emo _emo = Emo.none, float duration = 0f, bool skipSame = true)
6563 {
6564 if ((!isChara || Chara.host == null) && !(_emo == lastEmo && skipSame))
6565 {
6566 if (_emo != 0)
6567 {
6568 renderer.ShowEmo(_emo, duration);
6569 }
6570 lastEmo = _emo;
6571 }
6572 }
6573
6574 public void PlaySoundHold(bool spatial = true)
6575 {
6576 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6577 }
6578
6579 public void PlaySoundDrop(bool spatial = true)
6580 {
6581 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6582 }
6583
6584 public void PlaySoundImpact(bool spatial = true)
6585 {
6586 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6587 }
6588
6589 public void PlaySoundDead(bool spatial = true)
6590 {
6591 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6592 }
6593
6594 public SoundSource PlaySound(string id, float v = 1f, bool spatial = true)
6595 {
6596 Card rootCard = GetRootCard();
6597 if (rootCard.IsPC)
6598 {
6599 spatial = false;
6600 }
6601 if (rootCard.Dist(EClass.pc) < 6 || !spatial)
6602 {
6603 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6604 }
6605 return null;
6606 }
6607
6608 public void KillAnime()
6609 {
6610 renderer.KillAnime();
6611 }
6612
6613 public void PlayAnime(AnimeID id, bool force = false)
6614 {
6615 renderer.PlayAnime(id, force);
6616 }
6617
6618 public void PlayAnime(AnimeID id, Point dest, bool force = false)
6619 {
6620 renderer.PlayAnime(id, dest);
6621 }
6622
6623 public void PlayAnimeLoot()
6624 {
6625 renderer.PlayAnime(AnimeID.Loot);
6626 }
6627
6628 public Effect PlayEffect(string id, bool useRenderPos = true, float range = 0f, Vector3 fix = default(Vector3))
6629 {
6630 if (id.IsEmpty())
6631 {
6632 return null;
6633 }
6634 Card rootCard = GetRootCard();
6635 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6636 }
6637
6638 public void PlayEffect(int ele, bool useRenderPos = true, float range = 0f)
6639 {
6640 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6641 if (effect == null)
6642 {
6643 Debug.Log(ele);
6644 return;
6645 }
6646 Card rootCard = GetRootCard();
6647 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6648 }
6649
6650 public virtual void SetDir(int d)
6651 {
6652 dir = d;
6653 renderer.RefreshSprite();
6654 }
6655
6656 public void SetRandomDir()
6657 {
6658 SetDir(EClass.rnd(4));
6659 }
6660
6661 public virtual void LookAt(Card c)
6662 {
6663 }
6664
6665 public virtual void LookAt(Point p)
6666 {
6667 }
6668
6669 public virtual void Rotate(bool reverse = false)
6670 {
6671 int num = 4;
6672 if (sourceCard.tiles.Length > 4)
6673 {
6674 num = sourceCard.tiles.Length;
6675 }
6676 if (TileType == TileType.Door)
6677 {
6678 num = 2;
6679 }
6680 if (trait is TraitFakeObj)
6681 {
6682 num = (trait as TraitFakeObj).GetMaxDir();
6683 }
6684 if (reverse)
6685 {
6686 dir--;
6687 }
6688 else
6689 {
6690 dir++;
6691 }
6692 if (dir < 0)
6693 {
6694 dir = num - 1;
6695 }
6696 if (dir == num)
6697 {
6698 dir = 0;
6699 }
6700 SetDir(dir);
6701 renderer.RefreshSprite();
6702 }
6703
6704 public void ChangeAltitude(int a)
6705 {
6706 altitude += a;
6707 if (altitude < 0)
6708 {
6709 altitude = 0;
6710 }
6711 if (altitude > TileType.MaxAltitude)
6712 {
6713 altitude = TileType.MaxAltitude;
6714 }
6715 }
6716
6718 {
6719 return SubPassData.Default;
6720 }
6721
6722 public void SetFreePos(Point point)
6723 {
6724 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle;
6725 if (freePos)
6726 {
6727 Vector3 vector = point.Position();
6728 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6729 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6730 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6732 {
6733 fx -= fx % 0.2f;
6734 fy -= fy % 0.1f;
6735 }
6736 fx = fx - vector.x + thingPosition.x;
6737 fy = fy - vector.y + thingPosition.y;
6738 }
6739 else
6740 {
6741 float num2 = (fy = 0f);
6742 fx = num2;
6743 }
6744 }
6745
6746 public void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition = false)
6747 {
6748 if (dir != -1)
6749 {
6750 this.dir = dir;
6751 }
6752 Vector3 v = point.Position();
6753 bool skipRender = point.cell.skipRender;
6754 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6755 {
6756 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6757 }
6758 if (!main)
6759 {
6760 return;
6761 }
6762 RenderParam renderParam = GetRenderParam();
6764 {
6765 renderParam.x = v.x;
6766 renderParam.y = v.y;
6767 renderParam.z = v.z;
6768 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6769 v.x = renderParam.x;
6770 v.y = renderParam.y;
6771 v.z = renderParam.z;
6772 }
6773 else if (TileType.UseMountHeight)
6774 {
6775 TileType.GetMountHeight(ref v, point, this.dir, this);
6776 }
6777 v.z += EClass.setting.render.thingZ;
6778 if (!skipRender)
6779 {
6780 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6781 if (freePos)
6782 {
6783 v.x += fx;
6784 v.y += fy;
6785 v.z += thingPosition.z;
6786 }
6787 else
6788 {
6789 v += thingPosition;
6790 }
6791 }
6792 if (useCurrentPosition)
6793 {
6794 v = renderer.position;
6795 v.z += -0.01f;
6796 }
6797 if (TileType == TileType.Door)
6798 {
6799 v.z -= 0.5f;
6800 }
6801 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6802 point.ApplyAnime(ref v);
6803 if (renderer.hasActor)
6804 {
6805 renderer.actor.RefreshSprite();
6806 }
6807 renderer.Draw(renderParam, ref v, drawShadow: false);
6808 }
6809
6810 public void RecalculateFOV()
6811 {
6812 if (fov != null)
6813 {
6814 ClearFOV();
6815 fov = null;
6816 if (IsPC)
6817 {
6818 EClass.player.lightRadius = 1;
6819 }
6820 }
6821 CalculateFOV();
6822 }
6823
6824 public bool HasLight()
6825 {
6826 return GetLightRadius() > 0;
6827 }
6828
6829 public float GetLightPower()
6830 {
6831 float num = (isChara ? EClass.scene.profile.light.fovCurveChara.Evaluate(EClass.scene.timeRatio) : EClass.scene.profile.global.fovPower);
6832 if (LightData != null)
6833 {
6834 return 0.01f * LightData.color.a * 256f * 1.12f;
6835 }
6836 if (IsPCFaction && !IsPC)
6837 {
6838 num *= 4f;
6839 }
6840 return num;
6841 }
6842
6843 public int GetHearingRadius()
6844 {
6845 return 8;
6846 }
6847
6848 public int GetSightRadius()
6849 {
6850 if (IsPC)
6851 {
6852 return EClass.player.lightRadius;
6853 }
6854 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0) + EvalueMax(490) + EClass._zone.SightRadiusBonus;
6855 }
6856
6857 public int GetLightRadius()
6858 {
6859 if (isThing)
6860 {
6861 if (!IsInstalled && EClass.pc.held != this)
6862 {
6863 return 0;
6864 }
6865 if (trait is TraitLightSource && Thing.isEquipped)
6866 {
6867 return (trait as TraitLightSource).LightRadius;
6868 }
6869 if (LightData == null || !trait.IsLightOn)
6870 {
6871 return 0;
6872 }
6873 return LightData.radius;
6874 }
6875 int num = ((LightData != null) ? LightData.radius : 0);
6876 int num2 = 0;
6877 if (IsPC)
6878 {
6879 if (Chara.isBlind)
6880 {
6881 return 1;
6882 }
6883 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6884 num2 = 2;
6885 }
6886 else
6887 {
6889 {
6890 return 0;
6891 }
6892 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6893 {
6894 return 0;
6895 }
6896 }
6897 if (IsPCFaction)
6898 {
6899 Thing equippedThing = Chara.body.GetEquippedThing(45);
6900 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6901 {
6902 num2 = traitLightSource.LightRadius;
6903 }
6904 if (Chara.held != null && IsPC)
6905 {
6906 int lightRadius = Chara.held.GetLightRadius();
6907 if (lightRadius > 0)
6908 {
6909 if (lightRadius > num2)
6910 {
6911 num2 = Chara.held.GetLightRadius() - 1;
6912 }
6913 if (num2 < 3)
6914 {
6915 num2 = 3;
6916 }
6917 }
6918 }
6919 if (num < num2)
6920 {
6921 num = num2;
6922 }
6923 }
6924 return num;
6925 }
6926
6927 public void CalculateFOV()
6928 {
6929 int radius = GetLightRadius();
6930 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6931 {
6932 return;
6933 }
6934 float power = GetLightPower();
6935 if (IsPC)
6936 {
6937 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6938 {
6939 power += Chara.held.GetLightPower();
6940 }
6941 if (radius <= 2)
6942 {
6943 power = 0f;
6944 }
6945 foreach (Condition condition in Chara.conditions)
6946 {
6947 condition.OnCalculateFov(fov, ref radius, ref power);
6948 }
6949 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6950 {
6951 power = EClass.scene.profile.global.playerLightPowerLimit;
6952 }
6953 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6954 radius += EvalueMax(490) + EClass._zone.SightRadiusBonus;
6955 EClass.player.lightRadius = radius;
6956 EClass.player.lightPower = power;
6957 }
6958 if (fov == null)
6959 {
6960 fov = CreateFov();
6961 }
6962 fov.Perform(pos.x, pos.z, radius, power * 2f);
6963 }
6964
6966 {
6967 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6968 }
6969
6971 {
6972 Fov fov = new Fov();
6973 int num = (trait.UseLightColor ? c_lightColor : 0);
6974 if (num != 0)
6975 {
6976 fov.r = (byte)(num / 1024);
6977 fov.g = (byte)(num % 1024 / 32);
6978 fov.b = (byte)(num % 32);
6979 }
6980 else if (LightData != null)
6981 {
6982 fov.r = (byte)(LightData.color.r * 16f);
6983 fov.g = (byte)(LightData.color.g * 16f);
6984 fov.b = (byte)(LightData.color.b * 16f);
6985 }
6986 else if (isChara)
6987 {
6988 fov.r = 0;
6989 fov.g = 0;
6990 fov.b = 0;
6991 }
6992 else
6993 {
6994 fov.r = 3;
6995 fov.g = 2;
6996 fov.b = 1;
6997 }
6998 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
6999 {
7000 Fov fov2 = Chara.held.CreateFov();
7001 fov.r += fov2.r;
7002 fov.g += fov2.g;
7003 fov.b += fov2.b;
7004 }
7005 if (IsPC)
7006 {
7007 fov.isPC = true;
7008 foreach (Condition condition in Chara.conditions)
7009 {
7010 condition.OnCreateFov(fov);
7011 }
7012 }
7013 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
7014 return fov;
7015 }
7016
7017 public void ClearFOV()
7018 {
7019 if (fov != null && fov.lastPoints.Count != 0)
7020 {
7021 fov.Perform(pos.x, pos.z, 0);
7022 }
7023 }
7024
7025 public virtual void OnSimulateHour(VirtualDate date)
7026 {
7027 trait.OnSimulateHour(date);
7028 if (date.IsRealTime)
7029 {
7030 DecayNatural();
7031 }
7032 }
7033
7034 public void DecayNatural(int hour = 1)
7035 {
7036 if (!isNPCProperty)
7037 {
7038 things.ForeachReverse(delegate(Thing t)
7039 {
7040 t.DecayNatural(hour);
7041 });
7042 if (sourceCard._origin == "dish")
7043 {
7044 CheckJustCooked();
7045 }
7046 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
7047 {
7048 Decay(10 * hour);
7049 }
7050 else if (!isChara && trait.Decay != 0)
7051 {
7052 Decay(trait.Decay * hour);
7053 }
7054 }
7055 }
7056
7057 public void CheckJustCooked()
7058 {
7059 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
7060 {
7061 c_dateCooked = 0;
7062 elements.Remove(757);
7063 }
7064 }
7065
7066 public void Decay(int a = 10)
7067 {
7068 Card card = parent as Card;
7069 int num = 200;
7070 int num2 = MaxDecay / 4 * 3;
7071 if (a > 0)
7072 {
7073 if (card != null)
7074 {
7075 num = card.trait.DecaySpeedChild;
7076 }
7077 num = num * trait.DecaySpeed / 100;
7078 int num3 = Evalue(405);
7079 if (num3 != 0)
7080 {
7081 num = num * (100 - num3 * 2) / 100;
7082 }
7083 if (num < 0)
7084 {
7085 num = 0;
7086 }
7087 }
7088 else
7089 {
7090 num = 100;
7091 }
7092 a = a * num / 100;
7093 if (decay + a > MaxDecay)
7094 {
7095 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
7096 {
7097 return;
7098 }
7099 if (!IsDecayed)
7100 {
7101 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
7102 {
7103 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
7104 card.AddCard(thing);
7105 if (!IsParentLocked())
7106 {
7107 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
7108 }
7109 Destroy();
7110 return;
7111 }
7112 if (parent == EClass._zone)
7113 {
7114 Say("rot", this);
7115 }
7116 else if (GetRootCard() == EClass.pc)
7117 {
7118 if (!IsParentLocked())
7119 {
7120 EClass.pc.Say("rotInv", this, EClass.pc);
7121 }
7123 }
7124 if (IsFood)
7125 {
7126 elements.ModBase(73, -10);
7127 }
7128 }
7129 }
7130 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
7131 {
7132 if (!IsParentLocked())
7133 {
7134 EClass.pc.Say("rottingInv", this, EClass.pc);
7135 }
7137 }
7138 decay += a;
7139 bool IsParentLocked()
7140 {
7141 if (parent is Thing)
7142 {
7143 return (parent as Thing).c_lockLv > 0;
7144 }
7145 return false;
7146 }
7147 }
7148
7149 public bool HasTalk(string idTopic)
7150 {
7151 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
7152 }
7153
7154 public void Talk(string idTopic, string ref1 = null, string ref2 = null, bool forceSync = false)
7155 {
7156 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
7157 {
7158 EClass.player.forceTalk = false;
7159 Msg.SetColor();
7160 return;
7161 }
7162 EClass.player.forceTalk = false;
7163 if (!isSynced && !forceSync)
7164 {
7165 Msg.SetColor();
7166 return;
7167 }
7168 GameLang.refDrama1 = ref1;
7169 GameLang.refDrama2 = ref2;
7170 string text = GetTalkText(idTopic, stripPun: true);
7171 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7172 if ((HasElement(1232) || (condition != null && condition.IsBaby)) && idTopic != "baby")
7173 {
7174 BackerContent.GakiConvert(ref text, "babu");
7175 }
7176 else
7177 {
7178 switch ((condition != null) ? condition.chara.id : id)
7179 {
7180 case "adv_gaki":
7181 BackerContent.GakiConvert(ref text);
7182 break;
7183 case "corgon":
7184 BackerContent.GakiConvert(ref text, "mokyu");
7185 break;
7186 case "mimu":
7187 BackerContent.GakiConvert(ref text, "mimu");
7188 break;
7189 }
7190 }
7191 TalkRaw(text, ref1, ref2, forceSync);
7192 }
7193
7194 public void TalkRaw(string text, string ref1 = null, string ref2 = null, bool forceSync = false)
7195 {
7196 if ((!isSynced && !forceSync) || text.IsEmpty())
7197 {
7198 Msg.SetColor();
7199 return;
7200 }
7201 if (ref1 != null)
7202 {
7203 text = text.Replace("#1", ref1);
7204 }
7205 if (ref2 != null)
7206 {
7207 text = text.Replace("#2", ref2);
7208 }
7209 HostRenderer.Say(ApplyNewLine(text));
7210 text = StripTalkSpecialCharacters(text);
7211 bool flag = text.StartsWith("*");
7212 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
7213 if (!flag)
7214 {
7215 text = text.Bracket();
7216 }
7217 Msg.Say(text.Replace("&", ""));
7218 }
7219
7220 public string StripTalkSpecialCharacters(string text)
7221 {
7222 switch (text[0])
7223 {
7224 case '@':
7225 {
7226 if (text.Length > 1 && int.TryParse(text[1].ToString() ?? "", out var _))
7227 {
7228 return text.Substring(2);
7229 }
7230 break;
7231 }
7232 case '^':
7233 case '|':
7234 return text.Substring(1);
7235 }
7236 return text;
7237 }
7238
7239 public string ApplyNewLine(string text)
7240 {
7241 if (text.Contains("&"))
7242 {
7243 string text2 = "_comma".lang();
7244 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
7245 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
7246 text = text.Replace("&", Environment.NewLine ?? "");
7247 }
7248 return text;
7249 }
7250
7251 public void SayRaw(string text, string ref1 = null, string ref2 = null)
7252 {
7253 if (isSynced && !text.IsEmpty())
7254 {
7255 if (ref1 != null)
7256 {
7257 text = text.Replace("#1", ref1);
7258 }
7259 if (ref2 != null)
7260 {
7261 text = text.Replace("#2", ref2);
7262 }
7263 HostRenderer.Say(text);
7264 }
7265 }
7266
7267 public void SayNothingHappans()
7268 {
7269 Say("nothingHappens");
7270 }
7271
7272 public void Say(string lang, string ref1 = null, string ref2 = null)
7273 {
7274 if (ShouldShowMsg)
7275 {
7276 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
7277 }
7278 Msg.SetColor();
7279 }
7280
7281 public void Say(string lang, Card c1, Card c2, string ref1 = null, string ref2 = null)
7282 {
7283 if (ShouldShowMsg)
7284 {
7285 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
7286 }
7287 Msg.SetColor();
7288 }
7289
7290 public void Say(string lang, Card c1, string ref1 = null, string ref2 = null)
7291 {
7292 if (ShouldShowMsg)
7293 {
7294 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
7295 }
7296 Msg.SetColor();
7297 }
7298
7299 public string GetTalkText(string idTopic, bool stripPun = false, bool useDefault = true)
7300 {
7301 bool flag = isChara && Chara.IsHumanSpeak;
7302 ConTransmuteHuman condition = GetCondition<ConTransmuteHuman>();
7303 string text = MOD.listTalk.GetTalk((condition != null) ? condition.chara.id : c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
7304 if (!text.IsEmpty())
7305 {
7306 text = text.Split('|').RandomItem();
7307 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
7308 {
7309 if (!text.StartsWith("(") && !text.StartsWith("*"))
7310 {
7311 text = "(" + text + ")";
7312 }
7313 text = text.Replace("。)", ")");
7314 }
7315 }
7316 return ApplyTone(text, stripPun);
7317 }
7318
7319 public string ApplyTone(string text, bool stripPun = false)
7320 {
7321 text = GameLang.ConvertDrama(text, Chara);
7322 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
7323 }
7324
7325 public static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun = false)
7326 {
7327 if (text.IsEmpty())
7328 {
7329 return text;
7330 }
7331 string[] array = _tones.IsEmpty("").Split('|');
7332 string key = array[0];
7333 string text2 = "";
7335 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
7336 {
7337 text2 = text.Replace("{", "").Replace("}", "");
7338 }
7339 else
7340 {
7341 if (array[0].IsEmpty())
7342 {
7343 key = "default";
7344 }
7345 if (MOD.tones.all.ContainsKey(key))
7346 {
7347 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
7348 if (Lang.isJP && c != null)
7349 {
7350 if (array.Length >= 2)
7351 {
7352 stringBuilder.Replace("_toneI".lang(), array[1]);
7353 }
7354 if (array.Length >= 3)
7355 {
7356 stringBuilder.Replace("_toneYou".lang(), array[2]);
7357 }
7358 }
7359 text2 = stringBuilder.ToString();
7360 }
7361 else
7362 {
7363 text2 = text.Replace("{", "").Replace("}", "");
7364 }
7365 }
7366 if (c != null)
7367 {
7368 text2 = text2.Replace("#me", c.NameSimple);
7369 }
7370 if (!stripPun || !Lang.setting.stripPuns)
7371 {
7372 return text2;
7373 }
7374 return text2.StripLastPun();
7375 }
7376
7377 public void SetRandomTalk()
7378 {
7380 if (!MOD.listTalk.list[0].ContainsKey(id))
7381 {
7382 c_idTalk = MOD.listTalk.GetRandomID("human");
7383 }
7384 }
7385
7386 public void SetRandomTone()
7387 {
7389 List<Dictionary<string, string>> list = MOD.tones.list;
7390 if (list.Count != 0)
7391 {
7392 int mtp = EClass.core.config.test.extraToneMTP switch
7393 {
7394 4 => 10,
7395 3 => 5,
7396 2 => 2,
7397 1 => 1,
7398 0 => 0,
7399 _ => 0,
7400 };
7401 if (EClass.debug.enable)
7402 {
7403 mtp *= 100;
7404 }
7405 string text = list.RandomItem()["id"];
7406 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
7407 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
7408 }
7409 }
7410
7412 {
7413 return ListCraftBonusTraits().Count > 0;
7414 }
7415
7416 public List<Element> ListCraftBonusTraits()
7417 {
7418 List<Element> list = new List<Element>();
7419 string[] tag = sourceCard.tag;
7420 for (int i = 0; i < tag.Length; i++)
7421 {
7422 string[] array = tag[i].Split('/');
7423 if (!(array[0] != "craft_bonus"))
7424 {
7425 Element item = Element.Create(array[1], array[2].ToInt());
7426 list.Add(item);
7427 }
7428 }
7429 return list;
7430 }
7431
7432 public void TryStack(Thing t)
7433 {
7434 if (t == this)
7435 {
7436 return;
7437 }
7438 ThingContainer.DestData dest = things.GetDest(t);
7439 if (dest.stack != null)
7440 {
7441 if (IsPC)
7442 {
7443 Say("stack_thing", t, dest.stack);
7444 }
7445 t.TryStackTo(dest.stack);
7446 }
7447 }
7448
7449 public void ApplyBacker(int bid)
7450 {
7451 ChangeRarity(Rarity.Normal);
7452 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
7453 if (row == null)
7454 {
7455 return;
7456 }
7457 c_idBacker = row.id;
7458 if (row.type == 4)
7459 {
7461 Chara chara = Chara;
7462 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
7463 chara.hostility = hostility2;
7464 }
7465 if (row.type == 6)
7466 {
7469 Chara.idFaith = row.deity.ToLowerInvariant();
7470 }
7471 if (row.type == 4 || row.type == 5 || row.type == 7)
7472 {
7473 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
7474 if (id == "putty_snow")
7475 {
7476 idSkin = 0;
7477 }
7478 }
7479 if (bid == 164)
7480 {
7481 Chara.EQ_ID("amulet_moonnight");
7482 }
7483 }
7484
7485 public void RemoveBacker()
7486 {
7487 if (c_idBacker == 164)
7488 {
7489 Chara.things.Find("amulet_moonnight")?.Destroy();
7490 }
7491 c_idBacker = 0;
7492 }
7493
7494 public void SetPaintData()
7495 {
7496 EClass.ui.Hide(0f);
7498 {
7499 ClearPaintSprite();
7500 c_textureData = GetPaintData();
7502 {
7503 EClass.ui.Show(0f);
7504 });
7505 });
7506 }
7507
7508 public byte[] GetPaintData()
7509 {
7510 Sprite sprite = GetSprite();
7511 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7512 int num = sprite.texture.width * 2;
7513 int num2 = sprite.texture.height * 2;
7514 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
7515 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7516 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7517 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
7518 texture2D2.SetPixels(pixels);
7519 texture2D2.Apply();
7520 byte[] result = texture2D2.EncodeToJPG();
7521 UnityEngine.Object.Destroy(texture2D);
7522 UnityEngine.Object.Destroy(texture2D2);
7523 return result;
7524 }
7525
7526 public void ClearPaintSprite()
7527 {
7528 if ((bool)_paintSprite)
7529 {
7530 UnityEngine.Object.Destroy(_paintSprite.texture);
7531 UnityEngine.Object.Destroy(_paintSprite);
7532 _paintSprite = null;
7533 }
7534 }
7535
7536 public Sprite GetPaintSprite()
7537 {
7538 if (!_paintSprite)
7539 {
7540 byte[] data = c_textureData;
7541 Texture2D texture2D = new Texture2D(1, 1);
7542 texture2D.LoadImage(data);
7543 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
7544 EClass.game.loadedTextures.Add(texture2D);
7545 if (trait is TraitCanvas traitCanvas)
7546 {
7547 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7548 }
7549 }
7550 return _paintSprite;
7551 }
7552
7553 public void TryUnrestrain(bool force = false, Chara c = null)
7554 {
7555 if (!(GetRestrainer() == null || force))
7556 {
7557 return;
7558 }
7559 isRestrained = false;
7560 Say("unrestrained", this);
7561 if (this != c)
7562 {
7563 Talk("thanks");
7564 }
7565 MoveImmediate(pos.GetNearestPoint());
7566 renderer.SetFirst(first: true);
7567 if (c == null)
7568 {
7569 return;
7570 }
7571 if (c_rescueState == RescueState.WaitingForRescue)
7572 {
7573 c_rescueState = RescueState.Rescued;
7574 if (c.IsPC)
7575 {
7577 }
7578 }
7580 {
7581 return;
7582 }
7583 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
7584 {
7585 c.DoHostileAction(item, immediate: true);
7586 }
7587 }
7588
7590 {
7591 foreach (Card item in pos.ListCards())
7592 {
7593 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
7594 {
7595 return item.trait as TraitShackle;
7596 }
7597 }
7598 return null;
7599 }
7600
7601 public virtual void Tick()
7602 {
7603 }
7604
7605 public static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
7606 {
7607 int result = 0;
7608 if (row.id == 0)
7609 {
7610 return result;
7611 }
7612 result = row.value * mat.value / 100;
7613 if (result < 0)
7614 {
7615 result = 1;
7616 }
7617 return result;
7618 }
7619
7620 public Thing SetPriceFix(int a)
7621 {
7622 c_priceFix = a;
7623 return Thing;
7624 }
7625
7626 public int GetEquipValue()
7627 {
7628 return GetValue();
7629 }
7630
7631 public void SetSale(bool sale)
7632 {
7633 if (isSale != sale)
7634 {
7635 isSale = sale;
7636 if (isSale)
7637 {
7638 EClass._map.props.sales.Add(this);
7639 }
7640 else
7641 {
7642 EClass._map.props.sales.Remove(this);
7643 }
7644 }
7645 }
7646
7647 public int GetValue(PriceType priceType = PriceType.Default, bool sell = false)
7648 {
7649 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7650 if (id == "plat" && !sell)
7651 {
7652 num = 10000;
7653 }
7654 if (num == 0)
7655 {
7656 return 0;
7657 }
7658 float num2 = num;
7659 if (priceType == PriceType.CopyShop)
7660 {
7661 num2 += (float)c_priceCopy * 0.2f;
7662 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7663 }
7664 else
7665 {
7666 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7667 }
7668 if (IsFood && !material.tag.Contains("food"))
7669 {
7670 num2 *= 0.5f;
7671 }
7672 float num3;
7673 if (IsEquipmentOrRangedOrAmmo || trait is TraitMod)
7674 {
7675 if (sell)
7676 {
7677 num2 *= 0.3f;
7678 }
7679 num3 = 2f;
7680 }
7681 else
7682 {
7683 num3 = 0.5f;
7684 }
7685 if (isReplica)
7686 {
7687 num2 *= 0.15f;
7688 }
7689 if (!IsUnique)
7690 {
7691 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7692 {
7693 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7694 }
7695 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7696 if (IsEquipmentOrRanged)
7697 {
7698 int num4 = 0;
7699 foreach (Element value in elements.dict.Values)
7700 {
7701 num4 += value.source.value;
7702 }
7703 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7704 if (rarity >= Rarity.Legendary)
7705 {
7706 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7707 }
7708 }
7709 }
7710 if (trait is TraitRecipe && sell)
7711 {
7712 num2 *= 0.1f;
7713 }
7714 if (encLV != 0 && !category.tag.Contains("noEnc"))
7715 {
7716 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7717 }
7718 if (tier > 0)
7719 {
7720 num2 *= (float)(tier + 1);
7721 }
7722 return (int)num2;
7723 }
7724
7725 public virtual int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
7726 {
7727 if (priceType == PriceType.CopyShop && sell)
7728 {
7729 return 0;
7730 }
7731 if (!sell)
7732 {
7733 if (id == "littleball")
7734 {
7735 return 0;
7736 }
7737 switch (currency)
7738 {
7739 case CurrencyType.Money:
7740 if (id == "crimale2")
7741 {
7742 return 6480;
7743 }
7744 break;
7745 case CurrencyType.Influence:
7746 switch (id)
7747 {
7748 case "ticket_fortune":
7749 return 5;
7750 case "medal":
7751 return 5;
7752 case "lunch_love":
7753 return 20;
7754 case "scroll_alias":
7755 return 5;
7756 case "scroll_biography":
7757 return 5;
7758 case "1268":
7759 return 8;
7760 case "1329":
7761 return 20;
7762 case "statue_lulu":
7763 case "statue_jure":
7764 case "statue_ehe":
7765 return 100;
7766 }
7767 break;
7768 case CurrencyType.Money2:
7769 {
7770 string text = id;
7771 if (!(text == "mathammer"))
7772 {
7773 if (!(text == "water_jure"))
7774 {
7775 break;
7776 }
7777 return 2000;
7778 }
7779 return 50 + material.tier * material.tier * 10;
7780 }
7781 case CurrencyType.Ecopo:
7782 switch (id)
7783 {
7784 case "plat":
7785 return 500;
7786 case "rune_free":
7787 return 1000;
7788 case "whip_egg":
7789 return 3000;
7790 case "brush_strip":
7791 return 2500;
7792 case "hammer_strip":
7793 return 5000;
7794 case "helm_chef":
7795 return 25000;
7796 }
7797 break;
7798 case CurrencyType.Plat:
7799 switch (id)
7800 {
7801 case "lucky_coin":
7802 return 100;
7803 case "book_exp":
7804 return 200;
7805 case "book_skill":
7806 return 50;
7807 }
7808 break;
7809 case CurrencyType.Medal:
7810 switch (id)
7811 {
7812 case "1282":
7813 return 5;
7814 case "bill_tax":
7815 return 3;
7816 case "water":
7817 return 3;
7818 case "bill":
7819 return 3;
7820 case "1165":
7821 return 10;
7822 case "diary_sister":
7823 return 12;
7824 case "diary_lady":
7825 return 25;
7826 case "diary_catsister":
7827 return 85;
7828 case "container_magic":
7829 return 20;
7830 case "wrench_tent_elec":
7831 return 3;
7832 case "wrench_tent_soil":
7833 return 3;
7834 case "wrench_tent_seabed":
7835 return 12;
7836 case "wrench_bed":
7837 return 3;
7838 case "wrench_storage":
7839 return 4;
7840 case "wrench_fridge":
7841 return 15;
7842 case "wrench_extend_v":
7843 return 6;
7844 case "wrench_extend_h":
7845 return 6;
7846 case "monsterball":
7847 return LV / 8;
7848 case "372":
7849 return 3;
7850 case "hammer_garokk":
7851 return 100;
7852 case "scroll_random":
7853 if (refVal == 8288)
7854 {
7855 return 20;
7856 }
7857 break;
7858 }
7859 break;
7860 }
7861 }
7862 if (sell && noSell)
7863 {
7864 return 0;
7865 }
7866 if (!sell && id == "casino_coin")
7867 {
7868 return 20;
7869 }
7870 int value = GetValue(priceType, sell);
7871 if (value == 0)
7872 {
7873 return 0;
7874 }
7875 if (c == null)
7876 {
7877 c = EClass.pc;
7878 }
7879 double p = value;
7880 Trait trait = this.trait;
7881 if (!(trait is TraitBed))
7882 {
7883 if (trait is TraitContainer traitContainer)
7884 {
7885 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7886 }
7887 }
7888 else
7889 {
7890 p *= 1f + 0.5f * (float)c_containerSize;
7891 }
7892 p += c_priceAdd;
7893 if (c_priceFix != 0)
7894 {
7895 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7896 if (p == 0.0)
7897 {
7898 return 0;
7899 }
7900 }
7901 if (isStolen)
7902 {
7903 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7904 {
7905 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7906 }
7907 else if (sell && Guild.Thief.IsMember)
7908 {
7909 p = Guild.Thief.SellStolenPrice((int)p);
7910 }
7911 else
7912 {
7913 p *= 0.5;
7914 }
7915 }
7916 if (!sell && category.id == "spellbook")
7917 {
7918 p = Guild.Mage.BuySpellbookPrice((int)p);
7919 }
7920 bool flag = priceType == PriceType.CopyShop;
7921 int num = ((!flag) ? 1 : 5);
7922 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7923 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7924 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7925 if (num3 > 0f)
7926 {
7927 num3 *= (float)num;
7928 }
7929 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7930 p *= num5;
7931 p *= 0.20000000298023224;
7932 if (sell)
7933 {
7934 p *= 0.20000000298023224;
7935 if (isCopy)
7936 {
7937 p *= 0.20000000298023224;
7938 }
7939 if (isReplica)
7940 {
7941 p *= 0.20000000298023224;
7942 }
7943 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7944 {
7945 p *= 0.5;
7946 }
7947 if ((uint)(priceType - 1) <= 1u)
7948 {
7949 if (category.IsChildOf("fish"))
7950 {
7951 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7952 }
7953 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7954 {
7955 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7956 }
7957 }
7958 }
7959 if (id == "rod_wish")
7960 {
7961 p *= (sell ? 0.01f : 50f);
7962 }
7963 switch (currency)
7964 {
7965 case CurrencyType.Ecopo:
7966 if (this.trait is TraitSeed)
7967 {
7968 p *= 2.0;
7969 }
7970 else if (this.trait is TraitEcoMark)
7971 {
7972 p *= 1.0;
7973 }
7974 else
7975 {
7976 p *= 0.20000000298023224;
7977 }
7978 break;
7979 case CurrencyType.Casino_coin:
7980 p *= 0.10000000149011612;
7981 break;
7982 case CurrencyType.Influence:
7983 p *= 0.0020000000949949026;
7984 break;
7985 case CurrencyType.Medal:
7986 p *= 0.00019999999494757503;
7987 break;
7988 case CurrencyType.Money2:
7989 p *= 0.004999999888241291;
7990 break;
7991 default:
7992 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
7993 {
7994 if (blessedState == BlessedState.Blessed)
7995 {
7996 p *= 1.25;
7997 }
7998 else if (blessedState <= BlessedState.Cursed)
7999 {
8000 p *= (flag ? 1.25f : 0.3f);
8001 }
8002 if (this.trait.HasCharges)
8003 {
8004 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
8005 }
8006 if (IsDecayed)
8007 {
8008 p *= (flag ? 0.9f : 0.5f);
8009 }
8010 }
8011 else
8012 {
8013 Rand.UseSeed(uid, delegate
8014 {
8015 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
8016 });
8017 }
8018 if (!sell)
8019 {
8020 p *= 1f + 0.2f * (float)c.Evalue(1406);
8021 }
8022 break;
8023 }
8024 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
8025 switch (priceType)
8026 {
8027 case PriceType.Tourism:
8028 num6 = 0f;
8029 break;
8030 case PriceType.Shipping:
8031 if (sell)
8032 {
8033 p *= 1.100000023841858;
8034 }
8035 break;
8036 case PriceType.PlayerShop:
8037 {
8038 if (!sell)
8039 {
8040 break;
8041 }
8042 float num7 = 1.25f;
8043 if (EClass.Branch != null)
8044 {
8045 if (EClass.Branch.policies.IsActive(2817))
8046 {
8047 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
8048 }
8049 if (EClass.Branch.policies.IsActive(2816))
8050 {
8051 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
8052 }
8053 if (isChara)
8054 {
8055 if (EClass.Branch.policies.IsActive(2828))
8056 {
8057 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
8058 }
8059 }
8060 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
8061 {
8062 if (EClass.Branch.policies.IsActive(2818))
8063 {
8064 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
8065 }
8066 }
8067 else if (category.IsChildOf("furniture"))
8068 {
8069 if (EClass.Branch.policies.IsActive(2819))
8070 {
8071 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
8072 }
8073 }
8074 else if (EClass.Branch.policies.IsActive(2820))
8075 {
8076 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
8077 }
8078 }
8079 p *= num7;
8080 break;
8081 }
8082 }
8083 if ((uint)currency > 1u)
8084 {
8085 num6 = 0f;
8086 }
8087 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
8088 if (sell)
8089 {
8090 p = EClass.curve((int)p, 10000, 10000, 80);
8091 }
8092 if (p < 1.0)
8093 {
8094 p = ((!sell) ? 1 : 0);
8095 }
8096 if (!sell)
8097 {
8098 if (currency == CurrencyType.Casino_coin)
8099 {
8100 if (p > 100000.0)
8101 {
8102 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
8103 }
8104 else if (p > 10000.0)
8105 {
8106 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
8107 }
8108 else if (p > 1000.0)
8109 {
8110 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
8111 }
8112 else if (p > 100.0)
8113 {
8114 p = Mathf.CeilToInt((float)p / 100f) * 100;
8115 }
8116 else if (p > 10.0)
8117 {
8118 p = Mathf.CeilToInt((float)p / 10f) * 10;
8119 }
8120 }
8121 if (this.trait is TraitDeed)
8122 {
8123 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
8124 }
8125 }
8126 if (p > (double)(sell ? 500000000 : 1000000000))
8127 {
8128 if (!sell)
8129 {
8130 return 1000000000;
8131 }
8132 return 500000000;
8133 }
8134 return (int)p;
8135 }
8136
8137 public virtual string GetHoverText()
8138 {
8139 return Name + GetExtraName();
8140 }
8141
8142 public virtual string GetHoverText2()
8143 {
8144 return "";
8145 }
8146
8147 public int Dist(Card c)
8148 {
8149 if (!IsMultisize && !c.IsMultisize)
8150 {
8151 return pos.Distance(c.pos);
8152 }
8153 if (IsMultisize)
8154 {
8155 int dist = 99;
8156 ForeachPoint(delegate(Point p, bool main)
8157 {
8158 int num2 = DistMulti(p, c);
8159 if (num2 < dist)
8160 {
8161 dist = num2;
8162 }
8163 });
8164 return dist;
8165 }
8166 return DistMulti(pos, c);
8167 static int DistMulti(Point p1, Card c)
8168 {
8169 if (!c.IsMultisize)
8170 {
8171 return p1.Distance(c.pos);
8172 }
8173 int dist2 = 99;
8174 c.ForeachPoint(delegate(Point p, bool main)
8175 {
8176 int num = p1.Distance(p);
8177 if (num < dist2)
8178 {
8179 dist2 = num;
8180 }
8181 });
8182 return dist2;
8183 }
8184 }
8185
8186 public int Dist(Point p)
8187 {
8188 return pos.Distance(p);
8189 }
8190
8191 public bool IsInMutterDistance(int d = 10)
8192 {
8193 return pos.Distance(EClass.pc.pos) < d;
8194 }
8195
8196 public void SetCensored(bool enable)
8197 {
8198 isCensored = enable;
8200 {
8201 isCensored = false;
8202 }
8203 renderer.SetCensored(isCensored);
8204 }
8205
8206 public void SetDeconstruct(bool deconstruct)
8207 {
8208 if (isDeconstructing != deconstruct)
8209 {
8210 if (deconstruct)
8211 {
8212 EClass._map.props.deconstructing.Add(this);
8213 }
8214 else
8215 {
8216 EClass._map.props.deconstructing.Remove(this);
8217 }
8218 isDeconstructing = deconstruct;
8219 }
8220 }
8221
8222 public virtual bool MatchEncSearch(string s)
8223 {
8224 return false;
8225 }
8226
8228 {
8229 switch (m)
8230 {
8231 case UIList.SortMode.ByEquip:
8232 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
8233 break;
8234 case UIList.SortMode.ByValue:
8235 sortVal = -GetPrice(currency) * 1000;
8236 break;
8237 case UIList.SortMode.ByNumber:
8238 sortVal = -Num * 1000;
8239 break;
8240 case UIList.SortMode.ByCategory:
8241 sortVal = category.sortVal * 1000;
8242 break;
8243 case UIList.SortMode.ByWeight:
8244 sortVal = -ChildrenAndSelfWeight * 1000;
8245 break;
8246 case UIList.SortMode.ByWeightSingle:
8247 sortVal = -ChildrenAndSelfWeightSingle * 1000;
8248 break;
8249 case UIList.SortMode.ByPrice:
8250 sortVal = -GetPrice(currency) * 1000;
8251 break;
8252 default:
8253 sortVal = sourceCard._index * 1000;
8254 break;
8255 }
8256 }
8257
8258 public virtual int SecondaryCompare(UIList.SortMode m, Card c)
8259 {
8260 int num = 0;
8261 if (num == 0)
8262 {
8263 num = id.CompareTo(c.id);
8264 }
8265 if (num == 0)
8266 {
8267 num = trait.CompareTo(c);
8268 }
8269 if (num == 0)
8270 {
8271 num = Lang.comparer.Compare(c.GetName(NameStyle.Full, 1), GetName(NameStyle.Full, 1));
8272 }
8273 if (num == 0)
8274 {
8275 num = refVal - c.refVal;
8276 }
8277 if (num == 0)
8278 {
8279 num = c_charges - c.c_charges;
8280 }
8281 if (num == 0)
8282 {
8283 num = encLV - c.encLV;
8284 }
8285 if (num == 0)
8286 {
8287 num = Num - c.Num;
8288 }
8289 if (num == 0)
8290 {
8291 num = uid - c.uid;
8292 }
8293 return num;
8294 }
8295
8296 public void ForeachFOV(Func<Point, bool> func)
8297 {
8298 if (fov == null)
8299 {
8300 return;
8301 }
8302 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
8303 {
8304 Point arg = new Point().Set(lastPoint.Key);
8305 if (func(arg))
8306 {
8307 break;
8308 }
8309 }
8310 }
8311
8312 public void ForeachPoint(Action<Point, bool> action)
8313 {
8314 if (IsMultisize)
8315 {
8316 pos.ForeachMultiSize(W, H, action);
8317 }
8318 else
8319 {
8320 action(pos, arg2: true);
8321 }
8322 }
8323
8324 public void OnInspect()
8325 {
8326 }
8327
8328 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
8329 {
8330 }
8331
8332 public void Inspect()
8333 {
8334 SE.Play("pop_paper");
8335 if (isChara)
8336 {
8337 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
8338 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
8339 layerChara.SetChara(Chara);
8340 }
8341 else
8342 {
8343 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
8344 }
8345 }
8346
8347 public virtual bool HasCondition<T>() where T : Condition
8348 {
8349 return false;
8350 }
8351
8352 public virtual T GetCondition<T>() where T : Condition
8353 {
8354 return null;
8355 }
8356
8357 public bool HaveFur()
8358 {
8359 if (!isChara)
8360 {
8361 return false;
8362 }
8363 string text = id;
8364 if (text == "putty_snow" || text == "putty_snow_gold")
8365 {
8366 return true;
8367 }
8368 return !Chara.race.fur.IsEmpty();
8369 }
8370
8371 public bool CanBeSheared()
8372 {
8374 {
8375 return false;
8376 }
8377 if (!HaveFur() || c_fur < 0)
8378 {
8379 return false;
8380 }
8381 return true;
8382 }
8383}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
BedType
Definition: BedType.cs:2
BlessedState
Definition: BlessedState.cs:2
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
CurrencyType
Definition: CurrencyType.cs:2
static bool not(DramaManager dm, Dictionary< string, string > line, params string[] parameters)
EditorTag
Definition: EditorTag.cs:2
EffectDead
Definition: EffectDead.cs:2
EffectId
Definition: EffectId.cs:2
@ ChangeMaterial
@ ChangeRarity
Emo
Definition: Emo.cs:2
@ harvest
FactionMemberType
HealSource
Definition: HealSource.cs:2
HitResult
Definition: HitResult.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PeriodOfDay
Definition: PeriodOfDay.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SourceValueType
ThrowType
Definition: ThrowType.cs:2
ToggleType
Definition: ToggleType.cs:2
TryMakeRandomItemSource
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:280
virtual bool IsRunning
Definition: AIAct.cs:31
virtual Status Cancel()
Definition: AIAct.cs:305
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static bool slaughtering
Definition: AI_Slaughter.cs:6
void ClearPlans()
Definition: AM_Adv.cs:427
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2877
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:1017
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:470
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
static AM_Adv Adv
Definition: ActionMode.cs:15
int value
Definition: Affinity.cs:26
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
ScreenGuide guide
BaseTileMap tileMap
virtual void RefreshPosition()
static void PublishEvent(string eventId, object data=null)
virtual ConditionType Type
Definition: BaseStats.cs:33
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetGender(int g)
Definition: Biography.cs:469
void SetPortrait(Chara c)
Definition: Biography.cs:478
Card card
Definition: ButtonGrid.cs:24
virtual void RefreshSprite()
Definition: CardActor.cs:233
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
bool tryLevelMatTier
static CardBlueprint _Default
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void AssignUID(Card c)
Definition: CardManager.cs:78
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
virtual void KillAnime()
override void Draw(RenderParam p)
Definition: CardRenderer.cs:49
Vector3 position
Definition: CardRenderer.cs:21
void RefreshSprite()
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
virtual void SetFirst(bool first, Vector3 pos)
CardActor actor
Definition: CardRenderer.cs:11
void KillActor()
void SetCensored(bool enable)
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string[] trait
Definition: CardRow.cs:33
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
string tierGroup
Definition: CardRow.cs:11
string lightData
Definition: CardRow.cs:13
string[] loot
Definition: CardRow.cs:29
Definition: Card.cs:11
float angle
Definition: Card.cs:74
int CountRune(bool countFree=true)
Definition: Card.cs:3814
bool IsNegativeGift
Definition: Card.cs:2466
CharaList c_charaList
Definition: Card.cs:1945
int c_lockedAge
Definition: Card.cs:1393
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:4043
bool isDestroyed
Definition: Card.cs:78
MinionType c_minionType
Definition: Card.cs:1015
int FameLv
Definition: Card.cs:2368
int c_priceFix
Definition: Card.cs:1164
void ModExp(int ele, int a)
Definition: Card.cs:2786
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5723
virtual string AliasMaterialOnCreate
Definition: Card.cs:2105
Props props
Definition: Card.cs:52
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2748
int DMG
Definition: Card.cs:2401
bool IsPCFactionOrMinion
Definition: Card.cs:2342
int GetBestAttribute()
Definition: Card.cs:2763
bool isCrafted
Definition: Card.cs:797
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:6118
virtual string GetHoverText()
Definition: Card.cs:8137
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:6154
string ReferenceId()
Definition: Card.cs:2901
virtual string GetExtraName()
Definition: Card.cs:2753
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1921
virtual bool IsMultisize
Definition: Card.cs:2212
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3391
BitArray32 _bits1
Definition: Card.cs:82
int tier
Definition: Card.cs:413
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2743
void ApplySocket(int id, int lv, Card mod=null)
Definition: Card.cs:3732
bool IsDecayed
Definition: Card.cs:2357
string c_idPortrait
Definition: Card.cs:1537
virtual bool IsPCC
Definition: Card.cs:2201
virtual int PV
Definition: Card.cs:2397
virtual bool isThing
Definition: Card.cs:2133
bool IsAmmo
Definition: Card.cs:2301
bool IsVariation
Definition: Card.cs:2393
SocketData AddRune(Card rune)
Definition: Card.cs:3772
string c_note
Definition: Card.cs:1801
bool isImported
Definition: Card.cs:617
bool IsImportant
Definition: Card.cs:2157
bool isSummon
Definition: Card.cs:713
bool HasRune()
Definition: Card.cs:3901
bool CanAddRune(TraitMod mod)
Definition: Card.cs:3835
bool isElemental
Definition: Card.cs:725
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
Definition: Card.cs:7281
int idMaterial
Definition: Card.cs:137
virtual Chara Chara
Definition: Card.cs:2122
int version
Definition: Card.cs:425
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3201
int posInvY
Definition: Card.cs:353
int INT
Definition: Card.cs:2419
Thing Split(int a)
Definition: Card.cs:3658
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:7025
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2718
bool IsAgent
Definition: Card.cs:2303
bool isMasked
Definition: Card.cs:593
void MakeFigureFrom(string id)
Definition: Card.cs:5987
int c_idMainElement
Definition: Card.cs:1453
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3921
void AddSocket()
Definition: Card.cs:3715
void SetCensored(bool enable)
Definition: Card.cs:8196
ElementContainerCard elements
Definition: Card.cs:42
int END
Definition: Card.cs:2407
CardRow refCard
Definition: Card.cs:2019
const int DamageLimit
Definition: Card.cs:30
void _OnDeserialized(StreamingContext context)
Definition: Card.cs:2839
bool c_wasInPcParty
Definition: Card.cs:1039
int c_ammo
Definition: Card.cs:1501
bool IsFresn
Definition: Card.cs:2361
string id
Definition: Card.cs:36
float GetLightPower()
Definition: Card.cs:6829
int ChildrenWeight
Definition: Card.cs:2065
bool isNPCProperty
Definition: Card.cs:557
virtual void SetSource()
Definition: Card.cs:3020
int GetSightRadius()
Definition: Card.cs:6848
bool IsUnique
Definition: Card.cs:2143
bool IsRestrainedResident
Definition: Card.cs:2328
int c_equippedSlot
Definition: Card.cs:979
SourceBacker.Row sourceBacker
Definition: Card.cs:955
bool TryReserve(AIAct act)
Definition: Card.cs:2634
Hostility c_originalHostility
Definition: Card.cs:1003
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Definition: Card.cs:2662
bool isFloating
Definition: Card.cs:653
int _childrenWeight
Definition: Card.cs:90
bool isSubsetCard
Definition: Card.cs:749
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
Definition: Card.cs:3278
void PlaySoundHold(bool spatial=true)
Definition: Card.cs:6574
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:5233
bool IsInheritFoodTraits
Definition: Card.cs:2232
ICardParent GetRoot()
Definition: Card.cs:3591
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:6396
virtual bool IsMoving
Definition: Card.cs:2165
bool isRoofItem
Definition: Card.cs:581
void SetRandomLightColors()
Definition: Card.cs:6965
bool isRestrained
Definition: Card.cs:569
bool c_lockedHard
Definition: Card.cs:1063
CardRenderer HostRenderer
Definition: Card.cs:2512
virtual bool IsDisabled
Definition: Card.cs:2163
bool IsThrownWeapon
Definition: Card.cs:2299
bool isLostProperty
Definition: Card.cs:809
string TextRarity
Definition: Card.cs:2449
int ExpToNext
Definition: Card.cs:2060
void OnChildNumChange(Card c)
Definition: Card.cs:3906
int Evalue(int ele, bool ignoreGlobalElement)
Definition: Card.cs:2709
bool IsStackable(Thing tg)
Definition: Card.cs:3609
bool HasElement(string id, int req=1)
Definition: Card.cs:6354
float fy
Definition: Card.cs:269
void Explode(Point p, Card origin)
Definition: Card.cs:5285
bool noSell
Definition: Card.cs:833
bool isCensored
Definition: Card.cs:437
bool CanInspect
Definition: Card.cs:2540
CardBlueprint bp
Definition: Card.cs:80
virtual int Power
Definition: Card.cs:2365
int Evalue(string alias)
Definition: Card.cs:2723
SourceMaterial.Row DyeMat
Definition: Card.cs:1992
bool isBroken
Definition: Card.cs:737
int PER
Definition: Card.cs:2409
SourceMaterial.Row material
Definition: Card.cs:2103
bool IsRotting
Definition: Card.cs:2359
int c_summonDuration
Definition: Card.cs:1465
int c_indexContainerIcon
Definition: Card.cs:1441
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6594
string c_idDeity
Definition: Card.cs:1621
int c_invest
Definition: Card.cs:1333
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3210
int HIT
Definition: Card.cs:2399
string c_extraNameRef
Definition: Card.cs:1657
bool isFav
Definition: Card.cs:929
bool isCopy
Definition: Card.cs:881
void SetInt(string id, int value=0)
Definition: Card.cs:2586
void MakeRefFrom(Card c1, Card c2=null, bool simple=false)
Definition: Card.cs:5998
Card MakeRefFrom(string id)
Definition: Card.cs:5992
string c_idTrait
Definition: Card.cs:1765
string c_altName
Definition: Card.cs:1633
string TryGetFoodName(Card c)
Definition: Card.cs:5958
int c_weight
Definition: Card.cs:1417
string ApplyNewLine(string text)
Definition: Card.cs:7239
virtual void LookAt(Point p)
Definition: Card.cs:6665
void ClampInitialSkill()
Definition: Card.cs:3108
Thing Tool
Definition: Card.cs:2480
bool isRestocking
Definition: Card.cs:893
string NameOne
Definition: Card.cs:2195
string InspectName
Definition: Card.cs:2551
string c_idJob
Definition: Card.cs:1561
virtual SourceMaterial.Row DefaultMaterial
Definition: Card.cs:2491
int c_priceAdd
Definition: Card.cs:1176
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7725
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4165
Thing ammoData
Definition: Card.cs:1825
virtual bool IsPCParty
Definition: Card.cs:2203
virtual void SetDir(int d)
Definition: Card.cs:6650
int GetHearingRadius()
Definition: Card.cs:6843
int c_lockLv
Definition: Card.cs:991
bool ignoreAutoPick
Definition: Card.cs:509
int RefreshColor()
Definition: Card.cs:6439
int GetEquipValue()
Definition: Card.cs:7626
BitArray32 _bits2
Definition: Card.cs:84
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4181
virtual int SelfWeight
Definition: Card.cs:2097
int c_uidRefCard
Definition: Card.cs:1151
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2284
int DefaultLV
Definition: Card.cs:2062
Fov fov
Definition: Card.cs:58
int GetAffinityExpBonus()
Definition: Card.cs:3148
int c_dyeMat
Definition: Card.cs:1225
void Say(string lang, Card c1, string ref1=null, string ref2=null)
Definition: Card.cs:7290
Card AddCard(Card c)
Definition: Card.cs:3259
int invY
Definition: Card.cs:2007
Point InspectPoint
Definition: Card.cs:2553
int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin=null)
Definition: Card.cs:4241
void HatchEgg()
Definition: Card.cs:6083
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
Definition: Card.cs:7605
string c_refText
Definition: Card.cs:1669
bool IsMale
Definition: Card.cs:2454
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:6389
bool IsCursed
Definition: Card.cs:2309
int c_dateCooked
Definition: Card.cs:1381
T GetObj< T >(string id)
Definition: Card.cs:2605
bool isSale
Definition: Card.cs:869
void CalculateFOV()
Definition: Card.cs:6927
int c_uidMaster
Definition: Card.cs:1489
int c_dateDeathLock
Definition: Card.cs:1285
Biography bio
Definition: Card.cs:45
int c_fixedValue
Definition: Card.cs:1200
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3273
virtual bool MatchEncSearch(string s)
Definition: Card.cs:8222
void SetCharge(int a)
Definition: Card.cs:4118
virtual string GetDetail()
Definition: Card.cs:2758
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7154
T SetObj< T >(string id, object o)
Definition: Card.cs:2615
Card SetLv(int a)
Definition: Card.cs:3070
int hp
Definition: Card.cs:245
Rarity rarity
Definition: Card.cs:317
int c_vomit
Definition: Card.cs:1027
float fx
Definition: Card.cs:257
string Name
Definition: Card.cs:2191
void SetRandomTone()
Definition: Card.cs:7386
void PlaySoundImpact(bool spatial=true)
Definition: Card.cs:6584
int c_seed
Definition: Card.cs:1345
bool IsRangedWeapon
Definition: Card.cs:2297
const int MaxWeight
Definition: Card.cs:26
virtual string actorPrefab
Definition: Card.cs:2181
int CHA
Definition: Card.cs:2417
virtual int DV
Definition: Card.cs:2395
ICardParent parent
Definition: Card.cs:56
bool ExistsOnMap
Definition: Card.cs:2137
bool dirtyWeight
Definition: Card.cs:88
bool hasSpawned
Definition: Card.cs:905
void EjectSockets()
Definition: Card.cs:3750
virtual void OnBeforeCreate()
Definition: Card.cs:3012
bool IsHotItem
Definition: Card.cs:122
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3269
virtual int WeightLimit
Definition: Card.cs:2099
Sprite GetPaintSprite()
Definition: Card.cs:7536
LoveData c_love
Definition: Card.cs:1885
virtual bool IsMinion
Definition: Card.cs:2205
MixedFoodData c_mixedFoodData
Definition: Card.cs:1957
bool c_isPrayed
Definition: Card.cs:1099
bool c_revealLock
Definition: Card.cs:1075
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2738
string c_idAbility
Definition: Card.cs:1705
virtual string GetHoverText2()
Definition: Card.cs:8142
void ApplySocket(Thing t)
Definition: Card.cs:3724
string c_idTone
Definition: Card.cs:1573
const int SocketDiv
Definition: Card.cs:28
virtual bool IsDeadOrSleeping
Definition: Card.cs:2161
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
Definition: Card.cs:6268
Thing SetNum(int a)
Definition: Card.cs:3669
int c_priceCopy
Definition: Card.cs:1188
int GetCurrency(string id="money")
Definition: Card.cs:4149
void SetReplica(bool on)
Definition: Card.cs:3244
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:8312
void Dye(SourceMaterial.Row mat)
Definition: Card.cs:6432
void Deconstruct()
Definition: Card.cs:5295
virtual bool IsPCPartyMinion
Definition: Card.cs:2207
string c_idSpriteReplacer
Definition: Card.cs:1597
SourceMaterial.Row _material
Definition: Card.cs:94
bool HasElement(int ele, int req)
Definition: Card.cs:6349
bool HasLight()
Definition: Card.cs:6824
int decay
Definition: Card.cs:221
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:6064
CardRow refCard2
Definition: Card.cs:2040
string c_altName2
Definition: Card.cs:1645
Thing parentThing
Definition: Card.cs:108
virtual Sprite GetImageSprite()
Definition: Card.cs:6530
int LER
Definition: Card.cs:2411
Sprite _paintSprite
Definition: Card.cs:102
bool autoRefuel
Definition: Card.cs:629
Thing c_bloodData
Definition: Card.cs:1969
bool IsFurniture
Definition: Card.cs:2305
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3205
bool IsFood
Definition: Card.cs:2229
Fov CreateFov()
Definition: Card.cs:6970
PlaceState placeState
Definition: Card.cs:86
CharaUpgrade c_upgrades
Definition: Card.cs:1873
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:5073
void ChangeAltitude(int a)
Definition: Card.cs:6704
List< SocketData > socketList
Definition: Card.cs:1837
int c_IDTState
Definition: Card.cs:1297
bool HasContainerSize
Definition: Card.cs:2477
string GetStr(string id, string defaultStr=null)
Definition: Card.cs:2595
void PlayAnime(AnimeID id, Point dest, bool force=false)
Definition: Card.cs:6618
int c_daysWithGod
Definition: Card.cs:1513
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:4069
int WIL
Definition: Card.cs:2413
RenderParam GetRenderParam()
Definition: Card.cs:6408
virtual SourcePref Pref
Definition: Card.cs:2159
bool isAcidproof
Definition: Card.cs:689
void ModExpParty(int ele, int a)
Definition: Card.cs:2794
void RecalculateFOV()
Definition: Card.cs:6810
bool IsToolbelt
Definition: Card.cs:2223
int MaxRune()
Definition: Card.cs:3830
string c_idEditor
Definition: Card.cs:1729
int STR
Definition: Card.cs:2403
string c_idRace
Definition: Card.cs:1549
bool HasTalk(string idTopic)
Definition: Card.cs:7149
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:7299
bool HasTag(CTAG tag)
Definition: Card.cs:2728
Point pos
Definition: Card.cs:60
int DEX
Definition: Card.cs:2405
void DecayNatural(int hour=1)
Definition: Card.cs:7034
bool IsInMutterDistance(int d=10)
Definition: Card.cs:8191
virtual void OnCreate(int genLv)
Definition: Card.cs:3016
void DyeRandom()
Definition: Card.cs:6422
string c_editorTags
Definition: Card.cs:1741
void SetDirtyWeight()
Definition: Card.cs:2687
virtual void LookAt(Card c)
Definition: Card.cs:6661
LightData _LightData
Definition: Card.cs:100
void Decay(int a=10)
Definition: Card.cs:7066
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
Definition: Card.cs:6746
virtual long ApplyProtection(long dmg, int mod=100)
Definition: Card.cs:4216
int sortVal
Definition: Card.cs:104
void MakeFoodRef(Card c1, Card c2=null)
Definition: Card.cs:5907
MoveResult TryMoveFrom(Point p)
Definition: Card.cs:6205
string c_idRefCard2
Definition: Card.cs:1789
int LUC
Definition: Card.cs:2421
int c_containerSize
Definition: Card.cs:1405
void ClearFOV()
Definition: Card.cs:7017
int c_lightColor
Definition: Card.cs:1123
static Color _randColor
Definition: Card.cs:96
virtual void OnDeserialized()
Definition: Card.cs:2897
void _OnSerializing(StreamingContext context)
Definition: Card.cs:2824
virtual CardRow sourceRenderCard
Definition: Card.cs:2185
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2095
int[] _ints
Definition: Card.cs:33
void SetPaintData()
Definition: Card.cs:7494
int uid
Definition: Card.cs:125
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:6418
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6628
bool IsEquipmentOrRanged
Definition: Card.cs:2272
int Quality
Definition: Card.cs:2495
void Dye(string idMat)
Definition: Card.cs:6427
virtual SubPassData GetSubPassData()
Definition: Card.cs:6717
List< int > c_corruptionHistory
Definition: Card.cs:1909
override string ToString()
Definition: Card.cs:2620
void TryStack(Thing t)
Definition: Card.cs:7432
int refVal
Definition: Card.cs:209
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6562
void ApplyTrait()
Definition: Card.cs:3049
void OnInspect()
Definition: Card.cs:8324
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:6513
string c_context
Definition: Card.cs:1717
Trait trait
Definition: Card.cs:54
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2649
virtual int MaxDecay
Definition: Card.cs:2355
void ModCurrency(int a, string id="money")
Definition: Card.cs:4135
bool IsPowerful
Definition: Card.cs:2146
string StripTalkSpecialCharacters(string text)
Definition: Card.cs:7220
string c_idTalk
Definition: Card.cs:1609
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
Definition: Card.cs:7325
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3553
void LevelUp()
Definition: Card.cs:3162
string c_idRidePCC
Definition: Card.cs:1693
virtual void ApplyEditorTags(EditorTag tag)
Definition: Card.cs:3024
int encLV
Definition: Card.cs:329
int altitude
Definition: Card.cs:233
int c_diceDim
Definition: Card.cs:1429
bool IsEquipment
Definition: Card.cs:2227
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2179
int c_allowance
Definition: Card.cs:1357
bool isDeconstructing
Definition: Card.cs:449
MoveType
Definition: Card.cs:21
bool disableAutoToggle
Definition: Card.cs:605
virtual int[] Tiles
Definition: Card.cs:2379
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:6033
CardRow hat
Definition: Card.cs:66
virtual int SecondaryCompare(UIList.SortMode m, Card c)
Definition: Card.cs:8258
virtual void OnLand()
Definition: Card.cs:6196
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4271
int exp
Definition: Card.cs:401
void RemoveBacker()
Definition: Card.cs:7485
CharaGenes c_genes
Definition: Card.cs:1897
virtual int MaxHP
Definition: Card.cs:2363
void ChangeWeight(int a)
Definition: Card.cs:2697
void ModEncLv(int a)
Definition: Card.cs:4020
void RemoveThing(Thing thing)
Definition: Card.cs:3492
void SetEncLv(int a)
Definition: Card.cs:4038
Card MakeFoodFrom(string _id)
Definition: Card.cs:5797
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3799
Card MakeFoodFrom(Card c, bool makeRef=true)
Definition: Card.cs:5802
int c_dateStockExpire
Definition: Card.cs:1273
void PlaySoundDead(bool spatial=true)
Definition: Card.cs:6589
int c_idBacker
Definition: Card.cs:1477
bool CanBeSheared()
Definition: Card.cs:8371
float roundTimer
Definition: Card.cs:72
bool TryPay(int a, string id="money")
Definition: Card.cs:4099
void SayNothingHappans()
Definition: Card.cs:7267
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:4124
bool isDyed
Definition: Card.cs:461
bool isNew
Definition: Card.cs:485
void PlayAnimeLoot()
Definition: Card.cs:6623
int MAG
Definition: Card.cs:2415
bool isWeightChanged
Definition: Card.cs:665
void Destroy()
Definition: Card.cs:5301
bool HasGlobalElement(int ele)
Definition: Card.cs:6359
int feat
Definition: Card.cs:377
bool c_isImportant
Definition: Card.cs:1051
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:773
bool HaveFur()
Definition: Card.cs:8357
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2733
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3215
void SetStr(string id, string value=null)
Definition: Card.cs:2600
ThingContainer things
Definition: Card.cs:39
BossType c_bossType
Definition: Card.cs:1261
void PurgeEythArtifact()
Definition: Card.cs:3452
bool HasCraftBonusTrait()
Definition: Card.cs:7411
bool IsInstalled
Definition: Card.cs:2451
virtual void Rotate(bool reverse=false)
Definition: Card.cs:6669
virtual bool IsPC
Definition: Card.cs:2197
int GetExpMtp()
Definition: Card.cs:3130
int c_daysWithPC
Definition: Card.cs:1525
bool IsMeleeWeapon
Definition: Card.cs:2295
string c_color
Definition: Card.cs:1585
Card SetHidden(bool hide=true)
Definition: Card.cs:6111
string NameSimple
Definition: Card.cs:2193
void SetSale(bool sale)
Definition: Card.cs:7631
bool isFireproof
Definition: Card.cs:677
void SetRandomTalk()
Definition: Card.cs:7377
bool IsChildOf(Card c)
Definition: Card.cs:2809
int rarityLv
Definition: Card.cs:305
void SetFreePos(Point point)
Definition: Card.cs:6722
virtual bool isChara
Definition: Card.cs:2135
int GetDaysTogetherBonus()
Definition: Card.cs:3153
virtual Thing Thing
Definition: Card.cs:2110
BedType c_bedType
Definition: Card.cs:967
int turn
Definition: Card.cs:68
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null, int resistPenetrationLevel=0)
Definition: Card.cs:4276
Card GetRootCard()
Definition: Card.cs:3600
virtual void SetImage(Image image)
Definition: Card.cs:6540
int Evalue(int ele)
Definition: Card.cs:2704
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3566
bool GetBool(string id)
Definition: Card.cs:2557
int Dist(Card c)
Definition: Card.cs:8147
TraitShackle GetRestrainer()
Definition: Card.cs:7589
Thing SetNoSell()
Definition: Card.cs:3683
int c_bill
Definition: Card.cs:1321
void Mod()
Definition: Card.cs:2644
void CheckJustCooked()
Definition: Card.cs:7057
byte[] c_textureData
Definition: Card.cs:1981
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Card.cs:8328
int colorInt
Definition: Card.cs:111
int invX
Definition: Card.cs:1995
bool isHidden
Definition: Card.cs:533
bool IsSlimeEvolvable
Definition: Card.cs:2312
int idSkin
Definition: Card.cs:365
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:6128
bool CanReserve(AIAct act)
Definition: Card.cs:2625
bool isOn
Definition: Card.cs:545
virtual void OnSerializing()
Definition: Card.cs:2834
Thing SetPriceFix(int a)
Definition: Card.cs:7620
virtual bool IsPCFaction
Definition: Card.cs:2339
Window.SaveData c_windowSaveData
Definition: Card.cs:1861
bool isGifted
Definition: Card.cs:785
int ResistLv(int res)
Definition: Card.cs:6331
bool IsLightsource
Definition: Card.cs:2225
bool isPlayerCreation
Definition: Card.cs:497
void SetObj(string id, object o)
Definition: Card.cs:2610
int _z
Definition: Card.cs:185
virtual bool HasHost
Definition: Card.cs:2493
BlessedState blessedState
Definition: Card.cs:281
int H
Definition: Card.cs:2436
Thing Duplicate(int num)
Definition: Card.cs:3618
int _colorInt
Definition: Card.cs:70
virtual int PrefIndex
Definition: Card.cs:2382
bool isStolen
Definition: Card.cs:857
virtual bool IsGlobal
Definition: Card.cs:2353
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6579
PlaceState _placeState
Definition: Card.cs:293
ref Color GetRandomColor()
Definition: Card.cs:6486
int dir
Definition: Card.cs:149
int c_uidZone
Definition: Card.cs:1138
bool isScaled
Definition: Card.cs:917
int W
Definition: Card.cs:2424
bool TryStackTo(Thing to)
Definition: Card.cs:3571
virtual bool IsPCFactionMinion
Definition: Card.cs:2209
bool IsBlessed
Definition: Card.cs:2307
bool isHatchling
Definition: Card.cs:941
Card Install()
Definition: Card.cs:3915
void ApplyBacker(int bid)
Definition: Card.cs:7449
Thing c_copyContainer
Definition: Card.cs:1849
bool ShouldShowMsg
Definition: Card.cs:2524
void TryUnrestrain(bool force=false, Chara c=null)
Definition: Card.cs:7553
Card parentCard
Definition: Card.cs:106
bool c_isDisableStockUse
Definition: Card.cs:1111
RescueState c_rescueState
Definition: Card.cs:1249
Emo lastEmo
Definition: Card.cs:98
bool noSnow
Definition: Card.cs:761
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:6535
virtual CardRow sourceCard
Definition: Card.cs:2183
void AddInt(string id, int value)
Definition: Card.cs:2577
void ModExp(string alias, int a)
Definition: Card.cs:2781
List< Element > ListCraftBonusTraits()
Definition: Card.cs:7416
string c_idRefName
Definition: Card.cs:1681
void SetRandomDir()
Definition: Card.cs:6656
bool noShadow
Definition: Card.cs:821
int GetLightRadius()
Definition: Card.cs:6857
DNA c_DNA
Definition: Card.cs:1933
int ChildrenAndSelfWeight
Definition: Card.cs:2093
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:4010
bool isModified
Definition: Card.cs:473
float animeCounter
Definition: Card.cs:76
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3250
int genLv
Definition: Card.cs:197
virtual void Tick()
Definition: Card.cs:7601
int Num
Definition: Card.cs:161
int _x
Definition: Card.cs:173
Color LightColor
Definition: Card.cs:1135
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6613
SourceCategory.Row category
Definition: Card.cs:2101
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:8206
void SetBool(string id, bool enable)
Definition: Card.cs:2562
bool c_isTrained
Definition: Card.cs:1087
int posInvX
Definition: Card.cs:341
void Inspect()
Definition: Card.cs:8332
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Card.cs:8227
byte[] GetPaintData()
Definition: Card.cs:7508
Point lastPos
Definition: Card.cs:62
UniqueData c_uniqueData
Definition: Card.cs:1813
bool IsWeapon
Definition: Card.cs:2260
Vector3 InspectPosition
Definition: Card.cs:2555
virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath=true)
Definition: Card.cs:6263
void ModNum(int a, bool notify=true)
Definition: Card.cs:3689
bool isLeashed
Definition: Card.cs:845
void Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true)
Definition: Card.cs:6276
T FindTool< T >()
Definition: Card.cs:2814
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:4094
bool IsIdentified
Definition: Card.cs:2447
bool IsContainer
Definition: Card.cs:2141
bool isReplica
Definition: Card.cs:701
bool freePos
Definition: Card.cs:521
int c_charges
Definition: Card.cs:1309
SourceCategory.Row _category
Definition: Card.cs:92
SocketData AddRune(int idEle, int v, bool free)
Definition: Card.cs:3777
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:7251
virtual int GetArmorSkill()
Definition: Card.cs:4211
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7647
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
Definition: Card.cs:6638
List< int > sockets
Definition: Card.cs:48
bool _IsPC
Definition: Card.cs:2199
void RemoveCard(Card c)
Definition: Card.cs:3264
string c_editorTraitVal
Definition: Card.cs:1753
CardRenderer renderer
Definition: Card.cs:64
int c_fur
Definition: Card.cs:1369
void AddExp(int a, bool applyMod=true)
Definition: Card.cs:3116
void KillAnime()
Definition: Card.cs:6608
int GetInt(string id, int? defaultInt=null)
Definition: Card.cs:2567
virtual bool flipX
Definition: Card.cs:2168
void SpawnLoot(Card origin)
Definition: Card.cs:5341
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6336
void ClearPaintSprite()
Definition: Card.cs:7526
string GetFoodName(string s)
Definition: Card.cs:5982
VisitorState visitorState
Definition: Card.cs:1237
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7194
int LV
Definition: Card.cs:389
bool isBackerContent
Definition: Card.cs:952
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
Definition: Card.cs:3220
virtual bool isSynced
Definition: Card.cs:2139
bool ignoreStackHeight
Definition: Card.cs:641
void ForeachFOV(Func< Point, bool > func)
Definition: Card.cs:8296
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2906
AIAct reservedAct
Definition: Card.cs:50
int ResistLvFrom(int ele)
Definition: Card.cs:6326
int QualityLv
Definition: Card.cs:2497
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7272
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:7319
string c_idRefCard
Definition: Card.cs:1777
int c_uidAttune
Definition: Card.cs:1212
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:6010
int Dist(Point p)
Definition: Card.cs:8186
bool ShowFoodEnc
Definition: Card.cs:2244
bool HasElementNoCopy()
Definition: Card.cs:6364
void RemoveThings()
Definition: Card.cs:3484
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
Definition: Cell.cs:7
void RemoveCard(Card c)
Definition: Cell.cs:1602
bool IsSnowTile
Definition: Cell.cs:790
bool IsTopWaterAndNoSnow
Definition: Cell.cs:720
void Refresh()
Definition: Cell.cs:1164
bool skipRender
Definition: Cell.cs:278
void AddCard(Card c)
Definition: Cell.cs:1586
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:283
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:479
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:424
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
Definition: CharaBody.cs:369
void RefreshBodyParts()
Definition: CharaBody.cs:309
Definition: Chara.cs:10
bool IsHumanSpeak
Definition: Chara.cs:1062
Element MainElement
Definition: Chara.cs:735
new TraitChara trait
Definition: Chara.cs:509
Hostility OriginalHostility
Definition: Chara.cs:475
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
bool IsEyth
Definition: Chara.cs:1099
AIAct ai
Definition: Chara.cs:206
bool isWet
Definition: Chara.cs:144
ConSuspend conSuspend
Definition: Chara.cs:104
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9751
Faction faction
Definition: Chara.cs:431
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:8336
override bool IsPC
Definition: Chara.cs:630
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:470
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10394
void ShowDialog()
Definition: Chara.cs:7404
override string ToString()
Definition: Chara.cs:1231
Party party
Definition: Chara.cs:43
ElementContainer tempElements
Definition: Chara.cs:36
List< Condition > conditions
Definition: Chara.cs:215
bool HasCondition(string alias)
Definition: Chara.cs:9916
override bool IsDisabled
Definition: Chara.cs:591
bool IsHuman
Definition: Chara.cs:926
bool IsAnimal
Definition: Chara.cs:914
override bool IsPCFaction
Definition: Chara.cs:689
void CalculateMaxStamina()
Definition: Chara.cs:2188
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6945
override int MaxHP
Definition: Chara.cs:726
Stats SAN
Definition: Chara.cs:1217
SourceChara.Row source
Definition: Chara.cs:162
Stats mana
Definition: Chara.cs:1213
void MoveByForce(Point newPoint, Card c=null, bool checkWall=false)
Definition: Chara.cs:2826
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1205
Chara parasite
Definition: Chara.cs:30
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4839
Chara ride
Definition: Chara.cs:27
bool IsUndead
Definition: Chara.cs:938
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:9152
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8599
Affinity affinity
Definition: Chara.cs:318
void ModCorruption(int a)
Definition: Chara.cs:10336
Religion faith
Definition: Chara.cs:443
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6619
void SyncRide()
Definition: Chara.cs:4158
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6668
bool isBlind
Definition: Chara.cs:132
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:5340
bool IsMachine
Definition: Chara.cs:950
bool IsHostile()
Definition: Chara.cs:6849
bool isDead
Definition: Chara.cs:393
ConBaseTransmuteMimic mimicry
Definition: Chara.cs:106
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:10008
Chara SetHostility(Hostility h)
Definition: Chara.cs:1505
void TrySetEnemy(Chara c)
Definition: Chara.cs:6636
bool HasCooldown(int idEle)
Definition: Chara.cs:9203
void CalcBurden()
Definition: Chara.cs:1993
SourceRace.Row race
Definition: Chara.cs:468
bool Has(string id)
Definition: CodexManager.cs:36
bool DroppedCard(string id)
Definition: CodexManager.cs:46
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
BlockColors blockColors
UD_String_LightData lightColors
UD_String_MatData matColors
override void Reveal(Card attacker=null, bool surprise=false)
Definition: ConDim.cs:2
int uidMachine
Definition: ConSuspend.cs:6
virtual bool ShouldRevealOnContact
Definition: ConTransmute.cs:9
Definition: ConWet.cs:2
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:92
void Kill(bool silent=false)
Definition: Condition.cs:108
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:96
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:564
new GameConfig game
Definition: CoreConfig.cs:617
GraphicSetting graphic
Definition: CoreConfig.cs:615
OtherSetting other
Definition: CoreConfig.cs:627
bool godMode
Definition: CoreDebug.cs:188
bool godFood
Definition: CoreDebug.cs:198
bool enable
Definition: CoreDebug.cs:301
bool testThingQuality
Definition: CoreDebug.cs:230
Sprite defaultAbility
Definition: CoreRef.cs:119
RectData center
Definition: CoreRef.cs:167
Icons icons
Definition: CoreRef.cs:356
Rects rects
Definition: CoreRef.cs:362
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:87
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
int day
Definition: Date.cs:62
bool IsNight
Definition: Date.cs:112
int GetRawDay()
Definition: Date.cs:333
PeriodOfDay periodOfDay
Definition: Date.cs:128
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static Scene scene
Definition: EClass.cs:31
static ColorProfile Colors
Definition: EClass.cs:39
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static float rndf(float a)
Definition: EClass.cs:102
static FactionBranch Branch
Definition: EClass.cs:23
static BaseGameScreen screen
Definition: EClass.cs:33
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:117
Effect Emit(int num)
Definition: Effect.cs:283
static Effect Get(Effect original)
Definition: Effect.cs:80
Effect SetParticleColor(Color c)
Definition: Effect.cs:293
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
int ValueWithoutLink
Definition: ELEMENT.cs:301
int id
Definition: ELEMENT.cs:257
SourceElement.Row source
Definition: ELEMENT.cs:280
static int GetResistLv(int v)
Definition: ELEMENT.cs:1145
int Value
Definition: ELEMENT.cs:299
bool IsFoodTrait
Definition: ELEMENT.cs:371
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1121
static Element Void
Definition: ELEMENT.cs:245
bool IsGlobalElement
Definition: ELEMENT.cs:352
bool IsTrait
Definition: ELEMENT.cs:369
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:249
static long GetResistDamage(long dmg, int v, int power=0)
Definition: ELEMENT.cs:1159
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
int Evalue(int ele)
List< Chara > members
PolicyManager policies
HomeResourceManager resources
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
byte r
Definition: Fov.cs:26
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:21
bool enableDamageReduction
bool disableUsermapBenefit
RenderSetting render
Definition: GameSetting.cs:303
UD_String_ElementRef elements
Definition: GameSetting.cs:317
bool snapFreePos
Definition: Game.cs:34
HashSet< Texture2D > loadedTextures
Definition: Game.cs:258
new Player player
Definition: Game.cs:180
ReligionManager religions
Definition: Game.cs:159
GamePrincipal principal
Definition: Game.cs:225
CardManager cards
Definition: Game.cs:156
Zone activeZone
Definition: Game.cs:252
Config config
Definition: Game.cs:219
QuestManager quests
Definition: Game.cs:183
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
virtual Thing Thing
Definition: HotItem.cs:38
static bool Has(string id)
Definition: LangGame.cs:99
bool stripPuns
Definition: LangSetting.cs:44
int combatTextStyle
Definition: LangSetting.cs:50
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:7
static LangSetting setting
Definition: Lang.cs:55
static NaturalStringComparer comparer
Definition: Lang.cs:23
static string[] GetList(string id)
Definition: Lang.cs:113
static LangGame Game
Definition: Lang.cs:49
static bool isJP
Definition: Lang.cs:39
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
static void SetDirty(Thing t)
static List< LayerInventory > listInv
List< Window > windows
Definition: Layer.cs:116
int radius
Definition: LightData.cs:10
Color color
Definition: LightData.cs:7
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:93
Definition: MOD.cs:7
static TalkDataList listTalk
Definition: MOD.cs:14
static ToneDataList tones
Definition: MOD.cs:18
bool IsIndoor
Definition: Map.cs:131
Chara FindChara(string id)
Definition: Map.cs:2646
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1849
void MoveCard(Point p, Card t)
Definition: Map.cs:853
PropsManager props
Definition: Map.cs:91
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1045
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2074
Definition: MathEx.cs:2
static int ClampToInt(long a)
Definition: MathEx.cs:25
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
int EvalueTotal(int ele, Func< Chara, bool > funcIf=null)
Definition: Party.cs:195
void RemoveMember(Chara c)
Definition: Party.cs:112
void ModExp(int ele, int a)
Definition: Party.cs:149
List< Chara > members
Definition: Party.cs:19
int landDeedBought
Definition: Player.cs:688
int kills
Definition: Player.cs:87
Flags flags
Definition: Player.cs:1161
bool TooHeavyToMove()
Definition: Player.cs:2653
CodexManager codex
Definition: Player.cs:1182
RecipeManager recipes
Definition: Player.cs:1164
void ModFame(int a)
Definition: Player.cs:2166
void ModKarma(int a)
Definition: Player.cs:2610
Stats stats
Definition: Player.cs:1083
int lightRadius
Definition: Player.cs:1259
bool invlunerable
Definition: Player.cs:1243
Dictionary< string, int > dialogFlags
Definition: Player.cs:1107
int customLightMod
Definition: Player.cs:1026
int totalFeat
Definition: Player.cs:972
bool forceTalk
Definition: Player.cs:1221
HotItem currentHotItem
Definition: Player.cs:1167
Chara Agent
Definition: Player.cs:1346
Chara chara
Definition: Player.cs:1275
int fame
Definition: Player.cs:948
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2504
void RefreshCurrentHotItem()
Definition: Player.cs:2271
Definition: Point.cs:9
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1391
ref Vector3 Position(int height)
Definition: Point.cs:553
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1057
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1331
Point Copy()
Definition: Point.cs:491
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:363
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:624
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1259
ref Vector3 PositionCenter()
Definition: Point.cs:592
bool Equals(int _x, int _z)
Definition: Point.cs:966
bool IsValid
Definition: Point.cs:88
Effect PlayEffect(string id)
Definition: Point.cs:1254
bool HasObj
Definition: Point.cs:137
void RefreshNeighborTiles()
Definition: Point.cs:1282
Area area
Definition: Point.cs:73
int Distance(Point p)
Definition: Point.cs:995
bool HasBlock
Definition: Point.cs:141
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:238
bool IsActive(int id, int days=-1)
List< Card > sales
Definition: PropsManager.cs:14
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
List< Card > deconstructing
Definition: PropsManager.cs:12
Definition: Props.cs:7
void Add(Card t)
Definition: Props.cs:63
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void Remove(Card t)
Definition: Props.cs:115
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:49
static void UseSeed(int seed, Action action)
Definition: Rand.cs:24
static void SetSeed(int a=-1)
Definition: Rand.cs:44
HashSet< string > knownIngredients
Definition: Recipe.cs:7
override string id
Definition: ReligionEyth.cs:3
ReligionHarvest Harvest
Religion GetArtifactDeity(string id)
ReligionEyth Eyth
ReligionLuck Luck
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:22
virtual string id
Definition: Religion.cs:26
static RenderParam shared
Definition: RenderParam.cs:5
bool multisize
Definition: RenderRow.cs:64
string[] tag
Definition: RenderRow.cs:58
SourceCategory.Row Category
Definition: RenderRow.cs:119
SourcePref pref
Definition: RenderRow.cs:68
bool HasTag(CTAG _tag)
Definition: RenderRow.cs:125
bool useAltColor
Definition: RenderRow.cs:80
string category
Definition: RenderRow.cs:46
bool useRandomColor
Definition: RenderRow.cs:83
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:359
int[] tiles
Definition: RenderRow.cs:10
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:264
SourceMaterial.Row DefaultMaterial
Definition: RenderRow.cs:86
int colorMod
Definition: RenderRow.cs:16
int LV
Definition: RenderRow.cs:22
bool fixedMaterial
Definition: RenderRow.cs:66
AnimationCurve fovCurveChara
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
float timeRatio
Definition: Scene.cs:130
ActionMode actionMode
Definition: Scene.cs:79
SceneProfile profile
Definition: Scene.cs:75
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18
Dictionary< string, CardRow > map
Definition: SourceCard.cs:9
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:688
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34
SourceMaterial materials
SourceCard cards
SourceObj objs
SourceBlock blocks
SourceBacker backers
SourceCategory categories
SourceElement elements
SourceChara charas
bool Float
Definition: SourcePref.cs:328
string[] food
Definition: SourceRace.cs:89
virtual bool IsRegion
Definition: Spatial.cs:515
int influence
Definition: Spatial.cs:214
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
SourcePref pref
Definition: SpriteData.cs:30
SpriteData data
Sprite GetSprite(string suffix="")
static Dictionary< string, SpriteReplacer > dictSkins
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
static SubPassData Default
Definition: SubPassData.cs:7
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23
string GetRandomID(string tag)
Definition: TalkDataList.cs:54
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing Find(int uid)
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void OnRemove(Thing t)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
long GetCurrency(string id, ref long sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
bool isEquipped
Definition: Thing.cs:17
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:2059
bool CanSearchContents
Definition: Thing.cs:98
override CardRow sourceCard
Definition: Thing.cs:47
int id
Definition: TileRow.cs:8
virtual bool FreeStyle
Definition: TileType.cs:239
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:391
virtual int MaxAltitude
Definition: TileType.cs:214
virtual bool UseMountHeight
Definition: TileType.cs:227
static TileTypeDoor Door
Definition: TileType.cs:101
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:55
virtual bool CanBePushed
Definition: TraitChara.cs:114
SourceElement.Row source
Definition: TraitMod.cs:11
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:97
Definition: Trait.cs:7
virtual bool CanBeAttacked
Definition: Trait.cs:177
virtual bool ShouldRefreshTile
Definition: Trait.cs:77
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:712
virtual float DropChance
Definition: Trait.cs:371
virtual int GetValue()
Definition: Trait.cs:620
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1254
virtual bool CanBeDestroyed
Definition: Trait.cs:307
virtual void SetOwner(Card _owner)
Definition: Trait.cs:673
virtual bool HasCharges
Definition: Trait.cs:341
virtual bool IsLightOn
Definition: Trait.cs:426
virtual bool IsDoor
Definition: Trait.cs:58
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1343
virtual int IdSkin
Definition: Trait.cs:46
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:724
virtual bool CanBeTeleported
Definition: Trait.cs:179
virtual EffectDead EffectDead
Definition: Trait.cs:263
virtual void OnCreate(int lv)
Definition: Trait.cs:700
virtual void OnBarter(bool reroll=false)
Definition: Trait.cs:1692
virtual ToggleType ToggleType
Definition: Trait.cs:482
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:88
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:309
virtual bool LevelAsQuality
Definition: Trait.cs:205
virtual int Decay
Definition: Trait.cs:123
void Uninstall()
Definition: Trait.cs:1295
virtual int CompareTo(Card b)
Definition: Trait.cs:827
virtual bool IsContainer
Definition: Trait.cs:225
virtual ThrowType ThrowType
Definition: Trait.cs:261
virtual int InstallBottomPriority
Definition: Trait.cs:90
void Install(bool byPlayer)
Definition: Trait.cs:1275
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonGrid selectedButton
bool excludeCraft
Definition: Window.cs:379
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
GameDate date
Definition: World.cs:6
ZoneEventManager events
Definition: Zone.cs:40
bool isStarted
Definition: Zone.cs:73
bool HasField(int idEle)
Definition: Zone.cs:3065
virtual bool IsUserZone
Definition: Zone.cs:275
virtual int SightRadiusBonus
Definition: Zone.cs:135
virtual bool IsFestival
Definition: Zone.cs:213
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2885
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2326
void ModInfluence(int a)
Definition: Zone.cs:3787
override int DangerLv
Definition: Zone.cs:112
bool IsPCFaction
Definition: Zone.cs:477
Card AddCard(Card t, Point point)
Definition: Zone.cs:2086
void RemoveCard(Card c)
void OnChildNumChange(Card c)
ICardParent GetRoot()
NoteMode
Definition: IInspect.cs:7
Definition: ActRef.cs:2
void SetInt(int i)
Definition: BitArray32.cs:89
int ToInt()
Definition: BitArray32.cs:84
bool demo
Definition: Version.cs:14