2using System.Collections.Generic;
4using System.Runtime.Serialization;
32 [JsonProperty(PropertyName =
"A")]
33 public int[]
_ints =
new int[30];
35 [JsonProperty(PropertyName =
"B")]
36 public string id =
"";
38 [JsonProperty(PropertyName =
"C")]
41 [JsonProperty(PropertyName =
"D")]
44 [JsonProperty(PropertyName =
"E")]
47 [JsonProperty(PropertyName =
"SC")]
260 return 0.001f * (float)
_ints[15];
264 _ints[15] = (int)(value * 1000f);
272 return 0.001f * (float)
_ints[16];
276 _ints[16] = (int)(value * 1000f);
288 _ints[17] = (int)value;
300 _ints[18] = (int)value;
324 _ints[19] = (int)value * 100;
1046 SetInt(103, value ? 1 : 0);
1058 SetInt(109, value ? 1 : 0);
1070 SetInt(63, value ? 1 : 0);
1082 SetInt(64, value ? 1 : 0);
1094 SetInt(120, value ? 1 : 0);
1106 SetInt(121, value ? 1 : 0);
1118 SetInt(122, value ? 1 : 0);
1816 return GetObj<UniqueData>(6);
1828 return GetObj<Thing>(9);
1840 return GetObj<List<SocketData>>(17);
1852 return GetObj<Thing>(10);
1876 return GetObj<CharaUpgrade>(11);
1888 return GetObj<LoveData>(20);
1900 return GetObj<CharaGenes>(15);
1912 return GetObj<List<int>>(16);
1936 return GetObj<DNA>(14);
1948 return GetObj<CharaList>(13);
1960 return GetObj<MixedFoodData>(18);
1972 return GetObj<Thing>(19);
1984 return GetObj<byte[]>(4);
2060 public int ExpToNext => (int)Math.Min((50 + (
long)
LV * 30L) * (100 -
Evalue(403)) / 100, 99999999L);
2083 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2171 if (
Tiles.Length == 1)
2173 return dir % 2 == 1;
2237 return id ==
"grass";
2369 if (
Tiles.Length < 3)
2443 return bio.gender == 2;
2543 return GetBool(
id.GetHashCode());
2548 SetBool(
id.GetHashCode(), enable);
2551 public int GetInt(
string id,
int? defaultInt =
null)
2553 int @
int =
GetInt(
id.GetHashCode(), defaultInt);
2563 AddInt(
id.GetHashCode(), value);
2572 SetInt(
id.GetHashCode(), value);
2579 public string GetStr(
string id,
string defaultStr =
null)
2581 return GetStr(
id.GetHashCode(), defaultStr);
2584 public void SetStr(
string id,
string value =
null)
2586 SetStr(
id.GetHashCode(), value);
2596 SetObj(
id.GetHashCode(), o);
2658 if (
card.isSale || !
card.trait.CanUseContent)
2663 if (windowSaveData !=
null)
2675 EClass.player.wasDirtyWeight =
true;
2693 public int Evalue(
int ele,
bool ignoreGlobalElement)
2719 return c_editorTags?.Contains(tag.ToString()) ??
false;
2752 int num2 =
item.Value;
2827 for (
int i = 0; i <
sockets.Count; i++)
2845 thing.parent =
this;
2895 CardBlueprint.current =
null;
2946 if (
id ==
"microchip")
3028 EClass._zone.Boss =
Chara;
3070 int num = elementContainer.Value(value.
id);
3100 public void AddExp(
int a,
bool applyMod =
true)
3125 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
3129 return num * (100 +
Evalue(1237) * 30 +
Evalue(1273) * 50 + ((
Evalue(1275) >= 2) ? 50 : 0)) / 100;
3160 Say(
"dingExp",
this);
3175 int num = Mathf.Min(1 +
LV / 5, 20);
3176 for (
int i = 0; i < num; i++)
3178 if (
Evalue(1644) < i + 1)
3216 if (rootCard !=
null && rootCard.
IsPC)
3271 Debug.LogWarning(
"already child:" + t);
3276 Debug.Log(
"already in the list" + t);
3291 t.ignoreAutoPick =
false;
3335 if (rootCard !=
null && rootCard.
IsPC)
3344 t.isNPCProperty =
false;
3358 Msg.
Say((count == 1) ?
"newIng" :
"newIngs", count.ToString() ??
"");
3361 void TryAdd(
Thing a)
3363 if (!ings.Contains(a.
id))
3381 List<Chara> list =
new List<Chara>();
3397 if (!
item.IsPCFactionOrMinion)
3402 if (list2.Count == 0)
3406 foreach (
Thing item2
in list2)
3410 item.body.Unequip(item2);
3413 Msg.
Say(
"waterCurse", item2);
3417 foreach (
Chara item3
in list)
3424 if (list3.Count == 0)
3428 foreach (
Thing item4
in list3)
3430 Msg.
Say(
"destroyed_inv_", item4, item3);
3442 List<Chara> list =
new List<Chara>();
3456 if (
item.IsPCFactionOrMinion)
3470 for (
int num =
things.Count - 1; num >= 0; num--)
3481 rootCard.Chara.held =
null;
3487 instance.selectedButton.card =
null;
3490 ActionMode.AdvOrRegion.updatePlans =
true;
3507 if (thing.
invY == 1)
3509 WidgetCurrentTool.dirty =
true;
3513 if (thing.
props !=
null)
3521 WidgetHotbar.dirtyCurrentItem =
true;
3522 thing.parent =
null;
3527 if (
item.invs[0].owner.Container.GetRootCard() !=
EClass.
pc &&
item.floatInv)
3534 thing.parent =
null;
3543 return EClass.ui.layers.Count > 0;
3565 to.c_isImportant =
true;
3590 return card.GetRootCard();
3617 thing.encLV =
encLV;
3618 thing.decay =
decay;
3621 foreach (KeyValuePair<int, int>
item in mapInt)
3625 foreach (KeyValuePair<int, string> item2
in mapStr)
3627 thing.
mapStr[item2.Key] = item2.Value;
3633 thing.sockets = IO.DeepCopy(
sockets);
3649 ModNum(-a, notify:
false);
3661 return this as
Thing;
3664 return this as
Thing;
3670 return this as
Thing;
3673 public void ModNum(
int a,
bool notify =
true)
3712 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3718 for (
int i = 0; i <
sockets.Count; i++)
3736 for (
int i = 0; i <
sockets.Count; i++)
3742 int ele = num / 1000;
3743 int num2 = num % 1000;
3838 if (
item.source.category ==
"resist" && (
item.vBase != 0 ||
item.vSource != 0))
3844 string encSlot = source.
encSlot;
3845 if (encSlot ==
null || encSlot.Length != 0)
3858 string[] array = source.
encSlot.Split(
',');
3859 foreach (
string key
in array)
3907 if (this.placeState == newState)
3913 Debug.Log(
"tried to change placestate of non-root card:" +
this);
3925 float num2 = (
fy = 0f);
3936 this.placeState = newState;
3944 this.placeState = newState;
3999 num = num * (100 +
Quality) / 100;
4036 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
4083 public bool TryPay(
int a,
string id =
"money")
4090 Msg.
Say((
id ==
"ration") ?
"notEnoughFood" :
"notEnoughMoney");
4094 if (
IsPC && !(
id ==
"ration"))
4114 Say(
"spellbookCrumble",
this);
4123 if (
id ==
"influence")
4135 if (
id ==
"influence")
4142 if (sum >
int.MaxValue)
4170 num = (long)a * (
long)Mathf.Max(100 -
Evalue(93), 1) / 100;
4172 if (num > 100000000)
4204 int num =
PV + orCreateElement.Value +
DEX / 10;
4211 num2 = num3 / 10 + 1;
4212 sides = num3 / num2 + 1;
4214 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4216 int num4 =
Dice.
Roll(num2, sides, bonus,
this);
4217 dmg -= num4 * mod / 100;
4231 int num = origin.Evalue(1238);
4235 if (origin.HasElement(1247))
4240 if (attackSource ==
AttackSource.MagicArrow && origin.HasElement(1244))
4244 if (attackSource ==
AttackSource.MagicHand && origin.HasElement(1246))
4248 if (idEle == 916 && (
HasElement(1253) || origin.HasElement(1253)))
4257 DamageHP(dmg, 0, 0, attackSource, origin);
4266 bool flag = originalTarget !=
null;
4267 Action onEvade =
null;
4276 Say(
"wall_bond", chara3,
this);
4285 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 5u)
4291 int num = chara4.
Evalue(1241);
4292 int num2 = chara4.
Evalue(438);
4295 Say((num2 == 0) ?
"wall_flesh" :
"wall_knightly", chara4,
this);
4296 chara4.
DamageHP(dmg * (100 + ((num2 > 0) ? (-10) : 0) + ((num > 0) ? 10 : 0)) / 100, ele, eleP, attackSource, origin, showEffect,
weapon,
Chara);
4304 if (origin !=
null && origin.HasElement(1208))
4306 switch (attackSource)
4309 dmg = dmg * 130 / 100;
4310 eleP = eleP * 150 / 100;
4313 dmg = dmg * 120 / 100;
4314 eleP = eleP * 150 / 100;
4320 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4323 if (ele == 0 || ele == 926)
4328 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4334 if (attackSource !=
AttackSource.Condition && showEffect)
4345 dmg = dmg * 100 / (100 + Mathf.Clamp(
Evalue(961) * 5, -50, 200));
4346 dmg = dmg * Mathf.Max(100 -
Evalue(93), 10) / 100;
4353 if (chara2 !=
null && chara2.
isWet)
4362 if (chara !=
null && chara.
isWet)
4364 dmg = dmg * 150 / 100;
4370 if (origin !=
null && origin.isChara && origin.Chara.HasCondition<
ConSupress>())
4378 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(
LV - 50) * 2.5f)) / 100;
4380 if (origin !=
null && origin.HasCondition<
ConBerserk>())
4389 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num3 - 50))) / 100;
4394 dmg = dmg * 100 / (100 +
Evalue(435) * 2);
4396 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(
Evalue((e ==
Element.
Void || e.
id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4403 dmg = dmg * 90 / 100;
4407 dmg = dmg * 100 / Mathf.Clamp(100 +
Evalue(971), 25, 1000);
4411 dmg = dmg * 90 / 100;
4430 dmg = dmg * 100 / Mathf.Min(100 + num4 * 5, 120);
4434 dmg = dmg * Mathf.Min(100 + num5 * 5, 120) / 100;
4439 dmg = dmg * 100 / Mathf.Clamp(105 +
EClass.
pc.
Evalue(135) / 10, 10, 110);
4441 if (
HasElement(1218) && attackSource != AttackSource.ManaBackfire && (
hp > 0 ||
Evalue(1421) <= 0))
4443 dmg = dmg * (1000 - Mathf.Min(
Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4451 int num6 =
MaxHP / 10;
4452 long num7 = dmg - num6;
4453 num7 = num7 * 100 / (200 +
Evalue(68) * 10);
4465 long num8 = 99999999L;
4469 if (condition !=
null)
4471 num8 = num8 * (100 + condition.lv * 5) / 100;
4478 float num9 = Mathf.Clamp(dmg * 6 /
MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4489 if (hp < 0 && Chara.mana.value >= 0)
4505 Chara.mana.value -= (int)dmg;
4522 float ratio = (float)dmg / (
float)
MaxHP;
4533 if (
EClass.
pc.
ai is
AI_PracticeDummy { IsRunning:
not false } aI_PracticeDummy && aI_PracticeDummy.target ==
this && (origin ==
null || origin.IsPC))
4535 aI_PracticeDummy.hit++;
4536 aI_PracticeDummy.totalDamage += dmg;
4579 if (origin !=
null && origin !=
this &&
Evalue(436) > 0 && !HasCondition<ConFractured>())
4588 hp = Mathf.Min(half * (
int)Mathf.Sqrt(
Evalue(436) * 2) / 100,
MaxHP / 3);
4609 Msg.
Say(
IsPC ?
"abort_damage" :
"abort_damgeAlly");
4611 EClass.player.invlunerable =
true;
4650 if ((attackSource ==
AttackSource.Melee || attackSource ==
AttackSource.Range) && origin !=
null && originalTarget ==
null && (origin.isSynced ||
IsPC))
4657 text =
"dead_" + e.
source.alias;
4661 text =
"dead_attack";
4669 text =
"kill_" + e.source.alias;
4673 text =
"kill_attack";
4675 (
IsPC ? EClass.pc : origin).
Say(text, origin,
this);
4683 Say(
"reboot",
this);
4690 if (HasCondition<ConRebirth>())
4692 Say(
"rebirth",
this);
4704 Msg.alwaysVisible =
true;
4705 Msg.
Say(
"layhand", chara5,
this);
4706 Msg.
Say(
"pray_heal",
this);
4716 if (zoneInstanceBout !=
null)
4748 Die(e, origin, attackSource, originalTarget);
4749 if (origin !=
null && origin.id ==
"unseenhand" && !origin.IsGlobal)
4751 origin.isSummon =
true;
4752 origin.c_summonDuration = 4;
4759 string text2 =
new int[18]
4761 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4762 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4763 }.RandomItem().ToString();
4766 text2 =
"casino_coin";
4770 text2 =
"scratchcard";
4798 if (origin !=
null && origin.isChara)
4820 if (origin.GetInt(106) == 0)
4822 origin.Chara.TalkTopic(
"kill");
4827 else if ((attackSource ==
AttackSource.Melee || attackSource ==
AttackSource.Range) && origin !=
null && originalTarget ==
null)
4829 (
IsPC ? EClass.pc : origin).
Say(
"dmgMelee" + num9 + (
IsPC ?
"pc" :
""), origin,
this);
4833 int num13 = ((attackSource != AttackSource.Condition && attackSource !=
AttackSource.WeaponEnchant) ? 1 : 2);
4834 if (num9 >= (
float)num13)
4838 Say(
"dmg_" + e.source.alias,
this);
4842 Say(
"dmg" + num9,
this);
4865 if (origin !=
null && origin.IsAliveInCurrentZone && origin.isChara)
4869 origin.HealHP(Mathf.Clamp(
EClass.
rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 +
EClass.
rnd(10)));
4873 int num15 = origin.Dist(
this);
4877 if (
id ==
"hedgehog_ether")
4881 Say(
"reflect_thorne", origin,
this);
4882 origin.DamageHP((
int)Mathf.Clamp(dmg / 10, 1f,
MaxHP / (origin.IsPowerful ? 200 : 20)), ele2,
Power,
AttackSource.Condition,
this);
4887 Say(
"reflect_acid",
this, origin);
4888 origin.DamageHP((
int)Mathf.Clamp(dmg / 10, 1f,
MaxHP / (origin.IsPowerful ? 200 : 20)), ele3,
Power * 2,
AttackSource.Condition,
this);
4900 int a2 = (int)(100 * (dmg * 100 /
MaxHP) / 100) + 1;
4911 int num16 = ((
EClass.
rnd(2) == 0) ? 1 : 0);
4921 if (dmg > 0 || (origin !=
null && origin.HasElement(1345)))
4927 Condition.ignoreEffect =
true;
4929 Condition.ignoreEffect =
false;
4933 float num17 = (float)
hp / (
float)
MaxHP;
4940 PlaySound(
"heartbeat", 1f - num17 * 2f);
4973 EClass.player.forceTalk =
true;
4975 if (origin !=
null && origin.isChara && attackSource !=
AttackSource.Finish)
4986 void EvadeDeath(Action action)
4991 Chara.mana.value = 0;
5005 if (origin !=
null && origin.isChara &&
isChara && (
weapon ==
null || !
weapon.HasElement(486)))
5007 int num18 = origin.Evalue(662) + (
weapon?.Evalue(662, ignoreGlobalElement:
true) ?? 0);
5008 int num19 = origin.Evalue(661) + (
weapon?.Evalue(661, ignoreGlobalElement:
true) ?? 0);
5011 int num20 =
EClass.
rnd(3 + (
int)Mathf.Clamp(dmg / 100, 0f, num18 / 10));
5012 origin.Chara.stamina.Mod(num20);
5018 if (origin.HasElement(1350) && attackSource ==
AttackSource.Melee)
5020 int num21 =
EClass.
rndHalf(2 + (
int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
5021 origin.Chara.mana.Mod(num21);
5029 int num22 =
EClass.
rnd(2 + (
int)Mathf.Clamp(dmg / 10, 0f, num19 + 10));
5030 origin.Chara.mana.Mod(num22);
5047 bool hostile =
false;
5051 if (Chance(30 + eleP / 5, 100))
5053 MarkHostile().AddCondition<
ConBurning>(eleP);
5059 if (Chance(30 + eleP / 10, 100))
5064 else if (Chance(50 + eleP / 10, 100))
5070 if (Chance(75 + eleP / 20, 100) &&
EClass.
rnd(3) == 0)
5076 if (Chance(30 + eleP / 5, 100))
5078 MarkHostile().AddCondition<
ConPoison>(eleP);
5082 if (Chance(30 + eleP / 5, 100))
5089 if (Chance(30 + eleP / 5, 100))
5098 if (Chance(30 + eleP / 5, 100))
5103 else if (Chance(30 + eleP / 5, 100))
5109 if (Chance(50 + eleP / 10, 100))
5117 if (Chance(30 + eleP / 5, 100))
5136 if (Chance(5 + eleP / 25, 40))
5140 if (Chance(5 + eleP / 25, 40))
5144 if (Chance(5 + eleP / 25, 40))
5148 if (Chance(5 + eleP / 25, 40))
5150 MarkHostile().AddCondition<
ConPoison>(eleP / 2);
5152 if (Chance(5 + eleP / 25, 40))
5156 if (Chance(5 + eleP / 25, 40))
5160 if (Chance(30 + eleP / 10, 100))
5166 if (Chance(50 + eleP / 10, 100))
5168 MarkHostile().AddCondition<
ConBleed>(eleP);
5172 if (Chance(50 + eleP / 10, 100) &&
EClass.
rnd(4) == 0)
5185 if (checkHostileAct && hostile && origin !=
null && origin.
isChara)
5189 static bool Chance(
int a,
int max)
5191 return Mathf.Min(a, max) >
EClass.
rnd(100);
5202 Card rootCard = GetRootCard();
5204 if (_pos !=
null && !_pos.
IsValid)
5215 string text = ((rootCard !=
this) ?
"destroyed_inv_" :
"destroyed_ground_");
5216 if (e !=
null &&
LangGame.
Has(text + e.source.alias))
5218 text += e.source.alias;
5222 Msg.
Say(text,
this, rootCard);
5227 Msg.
Say(
"destroyed",
this);
5232 things.ForeachReverse(delegate(
Thing t)
5242 if (e !=
null && _pos !=
null && e.id == 21)
5248 Explode(pos, origin);
5256 origin = origin?.Chara,
5258 aliasEle =
"eleImpact"
5264 PlaySound(
material.GetSoundDead(sourceCard));
5272 Debug.Log(Name +
" is already destroyed.");
5283 Chara.isDead =
true;
5301 for (
int num = things.Count - 1; num >= 0; num--)
5303 things[num].Destroy();
5310 if (!isChara || IsPCFactionMinion || (isCopy &&
EClass.
rnd(10) != 0))
5316 List<Card> list =
new List<Card>();
5317 if (!IsPCFaction && !isUserZone && sourceCard.
idActor.IsEmpty())
5320 if (this.rarity >=
Rarity.Legendary)
5353 else if (origin !=
null && origin.
HasElement(290) && !IsMinion)
5365 if (
id ==
"littleOne" && IsPCFactionOrMinion)
5373 if (flag2 && !isUserZone)
5376 bool num2 = text ==
"_meat";
5388 text =
"meat_marble";
5391 if (thing3.
source._origin ==
"meat")
5405 if (!IsPCFaction && !isUserZone)
5407 foreach (
string item2
in sourceCard.
loot.Concat(
Chara.
race.loot).ToList())
5409 string[] array = item2.
Split(
'/');
5410 int num4 = array[1].ToInt();
5459 if (!isBackerContent && !flag)
5495 int num5 = ((EClass._zone.Boss ==
this) ? 2 : ((this.rarity >=
Rarity.Legendary) ? 1 : 0));
5516 List<Thing> list2 =
new List<Thing>();
5517 foreach (
Thing thing6
in things)
5543 if (num5 > 0 && list2.Count > 0)
5546 for (
int j = 0; j < list2.Count && j < num5; j++)
5552 if (this.rarity >=
Rarity.Legendary && !IsUnique && c_bossType !=
BossType.Evolved)
5555 foreach (
Card item3
in list)
5564 int num7 = ((!(EClass._zone is
Zone_Void)) ? 1 : 2);
5569 for (
int k = 0; k < num5; k++)
5598 List<Thing> list3 = thing4.
things.ToList();
5608 while (num8 > 0 && list3.Count != 0)
5610 Thing thing5 = list3.First();
5611 list3.Remove(thing5);
5622 foreach (
Thing thing7
in things)
5624 if (thing7.
GetInt(116) != 0)
5629 Point nearestPoint = GetRootCard().pos;
5634 foreach (
Card item4
in list)
5640 item4.isHidden =
false;
5641 item4.isNPCProperty =
false;
5698 case "egg_fertilized":
5703 string text =
"c_wilds";
5704 if (
id ==
"_meat" ||
id ==
"meat_marble")
5712 for (
int i = 0; i < 20; i++)
5715 if (cardRow.
model.
Chara.
race.corpse[0] !=
"_meat" &&
id !=
"milk" &&
id !=
"_egg" &&
id !=
"egg_fertilized")
5725 if (crafter !=
null && crafter.id ==
"big_sister")
5727 cardRow = crafter.source;
5732 if (c_idRefCard.IsEmpty())
5734 MakeRefFrom(cardRow.
model);
5739 MakeFoodFrom(cardRow.
model);
5741 return this as
Thing;
5747 return this as
Thing;
5764 int num = race.
food[0].ToInt();
5765 bool flag =
id ==
"meat_marble";
5767 bool flag2 = category.
IsChildOf(
"meat");
5779 elements.
SetBase(70, race.
STR * race.
STR / 5 * num / 100 - 10 + num / 10);
5782 elements.
SetBase(440, race.
END * race.
END / 5 * num / 100 - 10 + num / 10);
5784 elements.
SetBase(71, (
int)Mathf.Clamp((
float)(num / 10) + Mathf.Sqrt(race.
height) - 10f, 1f, 60f));
5788 elements.
SetBase(444, race.
LER * race.
LER / 5 * num / 100 - 10 + num / 10);
5806 foreach (
Element value
in c.elements.dict.Values)
5808 if ((!flag3 || value.
id != 1229) && (value.
source.category ==
"food" || value.
source.tag.Contains(
"foodEnc") || value.
IsTrait))
5813 List<Tuple<int, int>> list =
new List<Tuple<int, int>>();
5814 foreach (KeyValuePair<int, int>
item in race.elementMap)
5818 list.Add(
new Tuple<int, int>(
item.Key,
item.Value));
5821 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5822 for (
int i = 0; i < num2 && i < list.Count; i++)
5824 Tuple<int, int> tuple = list[i];
5825 elements.
SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5827 if (c.Chara.IsUndead)
5829 elements.
ModBase(73, (c.Chara.race.id ==
"undeadgod") ? (-90) : (-20));
5831 isWeightChanged =
true;
5832 c_weight = race.height * 4 + 100;
5833 c_idMainElement = c.c_idMainElement;
5835 int num3 = c.LV - c.sourceCard.LV;
5841 if (c.rarity >=
Rarity.Legendary || c.IsUnique)
5845 if (flag2 && c.IsPCFaction && c.IsUnique)
5860 if (IsIgnoreName(
card))
5864 if (IsIgnoreName(card2))
5868 if (
card ==
null && card2 !=
null)
5875 MakeRefFrom(
card, card2);
5876 if (
card.c_idRefCard !=
null)
5878 c_idRefCard =
card.c_idRefCard;
5879 c_altName = TryGetFoodName(
card);
5884 c_altName2 = TryGetFoodName(card2);
5887 static bool IsIgnoreName(
Card c)
5917 if (!row.aka.IsEmpty())
5919 if (row.name ==
"*r" && row.aka ==
"*r")
5921 return "corpseGeneral".lang();
5923 if (row.name ==
"*r")
5925 return row.GetText(
"aka");
5928 return row.GetName();
5933 return s.Replace(
"_corpseFrom".lang(),
"_corpseTo".lang());
5949 c_idRefCard = c1.
id;
5953 c_idRefCard2 = c2.id;
5954 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName((!simple) ? NameStyle.Ref :
NameStyle.Simple, (!c2.isChara) ? 1 : 0));
5956 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.
c_extraNameRef);
5970 thing.c_idMainElement = c_idMainElement;
5979 return GiveBirth(thing, effect);
5997 int num2 = LV - sourceCard.
LV;
6002 if (num2 >= 10 && !HasElement(1290))
6010 return GiveBirth(thing, effect);
6016 EClass.player.forceTalk =
true;
6017 card.Talk(
"giveBirth");
6021 card.pos.PlayEffect(
"revive");
6022 card.pos.PlaySound(
"egg");
6034 string[] array = ((!(
id ==
"cocoon")) ?
new string[4] {
"alien",
"alien",
"alien",
"alien2" } :
new string[6] {
"spider_queen",
"spider_vampire",
"spider_paralyzer",
"spider_black",
"spider_tarantula",
"spider_spotted" });
6038 AddBlood(12, (uid % 2 == 0) ? (-1) : 3);
6040 PlaySound(
"egghatch");
6049 for (
int i = 0; i < 1 +
EClass.
rnd(num + 1); i++)
6052 if (chara !=
null && isChara)
6055 chara.isHatchling =
true;
6107 SayNothingHappans();
6110 PlayEffect(
"teleport");
6113 Say(
"antiTeleport",
this);
6114 PlaySound(
"gravity");
6119 PlaySound(
"teleport");
6120 Say(
"teleported",
this);
6129 if (chara.
enemy ==
this)
6140 EClass.player.haltMove =
true;
6142 PlayEffect(
"teleport", useRenderPos:
false);
6149 PlayEffect(
"ripple");
6150 PlaySound(
"Footstep/water");
6161 int num = p.x - pos.
x;
6162 int num2 = p.z - pos.
z;
6179 if (num == 0 && num2 == 0)
6193 for (
int i = -1; i < 2; i++)
6195 for (
int j = -1; j < 2; j++)
6199 point.x = pos.x + j;
6200 point.z = pos.z + i;
6214 return _Move(newPoint);
6217 public void Kick(
Point p,
bool ignoreSelf =
false,
bool checkWall =
true)
6221 Kick(
item, ignoreSelf, karmaLoss:
true, show:
true, checkWall);
6225 public void Kick(
Chara t,
bool ignoreSelf =
false,
bool karmaLoss =
true,
bool show =
true,
bool checkWall =
true)
6227 if (!IsAliveInCurrentZone)
6253 Say(
"kick",
this, t);
6287 if (elements.
Value(ele) <= 0)
6289 if (includeNagative)
6291 return elements.
Value(ele) < 0;
6300 return elements.
Value(ele) >= req;
6315 if (HasElement(764))
6319 if (HasElement(759))
6323 if (HasElement(703))
6327 if (HasElement(758))
6331 if (HasElement(704))
6349 for (
int i = 0; i < a; i++)
6360 shared.color = 11010048f;
6361 shared.liquidLv = 0;
6363 SetRenderParam(shared);
6383 isDyed = mat !=
null;
6384 c_dyeMat = mat?.id ?? 0;
6400 else if (isElemental)
6437 int num = EClass.game.seed + refVal;
6438 num +=
id[0] % 10000;
6441 num +=
id[1] % 1000;
6444 num +=
id[2] % 1000;
6447 num +=
id[3] % 1000;
6450 num +=
id[4] % 1000;
6459 return ref _randColor;
6484 public void SetImage(Image image,
int dir,
int idSkin = 0)
6486 sourceRenderCard.
SetImage(image, GetSprite(dir), colorInt, setNativeSize:
true, dir, idSkin,
this);
6496 Sprite sprite = GetSprite();
6497 if (!c_idSpriteReplacer.IsEmpty())
6500 if (spriteReplacer !=
null)
6504 sourceRenderCard.
SetImage(image, sprite, colorInt, setNativeSize:
true, 0, 0, renderData, spriteReplacer.
data.
pref ?? Pref);
6508 sourceRenderCard.
SetImage(image, sprite, colorInt, setNativeSize:
true, 0, 0,
this);
6511 public void ShowEmo(
Emo _emo =
Emo.none,
float duration = 0f,
bool skipSame =
true)
6513 if ((!isChara ||
Chara.
host ==
null) && !(_emo == lastEmo && skipSame))
6517 renderer.
ShowEmo(_emo, duration);
6525 PlaySound(
material.GetSoundDrop(sourceCard), 1f, spatial);
6530 PlaySound(
material.GetSoundDrop(sourceCard), 1f, spatial);
6535 PlaySound(
material.GetSoundImpact(sourceCard), 1f, spatial);
6540 PlaySound(
material.GetSoundDead(sourceCard), 1f, spatial);
6543 public SoundSource
PlaySound(
string id,
float v = 1f,
bool spatial =
true)
6545 Card rootCard = GetRootCard();
6552 return rootCard.
pos.
PlaySound(
id, isSynced || !spatial, v, spatial);
6577 public Effect PlayEffect(
string id,
bool useRenderPos =
true,
float range = 0f, Vector3 fix =
default(Vector3))
6583 Card rootCard = GetRootCard();
6587 public void PlayEffect(
int ele,
bool useRenderPos =
true,
float range = 0f)
6595 Card rootCard = GetRootCard();
6618 public virtual void Rotate(
bool reverse =
false)
6621 if (sourceCard.
tiles.Length > 4)
6623 num = sourceCard.
tiles.Length;
6685 fx = fx - vector.x + thingPosition.x;
6686 fy = fy - vector.y + thingPosition.y;
6690 float num2 = (fy = 0f);
6714 renderParam.x = v.x;
6715 renderParam.y = v.y;
6716 renderParam.z = v.z;
6718 v.x = renderParam.
x;
6719 v.y = renderParam.
y;
6720 v.z = renderParam.
z;
6734 v.z += thingPosition.z;
6741 if (useCurrentPosition)
6756 renderer.
Draw(renderParam, ref v, drawShadow:
false);
6767 EClass.player.lightRadius = 1;
6775 return GetLightRadius() > 0;
6783 return 0.01f * LightData.color.a * 256f * 1.12f;
6785 if (IsPCFaction && !IsPC)
6851 num2 = traitLightSource.LightRadius;
6856 if (lightRadius > 0)
6858 if (lightRadius > num2)
6878 int radius = GetLightRadius();
6883 float power = GetLightPower();
6904 EClass.player.lightRadius = radius;
6905 EClass.player.lightPower = power;
6911 fov.
Perform(pos.
x, pos.
z, radius, power * 2f);
6922 int num = (trait.UseLightColor ? c_lightColor : 0);
6925 fov.r = (byte)(num / 1024);
6926 fov.g = (byte)(num % 1024 / 32);
6927 fov.b = (byte)(num % 32);
6968 if (fov !=
null && fov.
lastPoints.Count != 0)
6987 things.ForeachReverse(delegate(
Thing t)
6991 if (sourceCard.
_origin ==
"dish")
6999 else if (!isChara && trait.
Decay != 0)
7001 Decay(trait.
Decay * hour);
7019 int num2 = MaxDecay / 4 * 3;
7024 num =
card.trait.DecaySpeedChild;
7026 num = num * trait.DecaySpeed / 100;
7027 int num3 = Evalue(405);
7030 num = num * (100 - num3 * 2) / 100;
7042 if (decay + a > MaxDecay)
7044 if (
card !=
null && !
card.trait.OnChildDecay(
this, !IsDecayed))
7053 card.AddCard(thing);
7054 if (!IsParentLocked())
7056 GetRootCard().Say(
"seed_rot", GetRootCard(),
this, thing.
Name);
7065 else if (GetRootCard() ==
EClass.
pc)
7067 if (!IsParentLocked())
7079 else if (decay < num2 && decay + a >= num2 && GetRootCard() ==
EClass.
pc)
7081 if (!IsParentLocked())
7088 bool IsParentLocked()
7090 if (parent is
Thing)
7092 return (parent as
Thing).c_lockLv > 0;
7100 return !
MOD.
listTalk.
GetTalk(c_idTalk.IsEmpty(
id), idTopic, useDefault:
true).IsEmpty();
7103 public void Talk(
string idTopic,
string ref1 =
null,
string ref2 =
null,
bool forceSync =
false)
7107 EClass.player.forceTalk =
false;
7111 EClass.player.forceTalk =
false;
7112 if (!isSynced && !forceSync)
7117 GameLang.refDrama1 = ref1;
7118 GameLang.refDrama2 = ref2;
7119 string text = GetTalkText(idTopic, stripPun:
true);
7121 if ((HasElement(1232) || (condition !=
null && condition.
IsBaby)) && idTopic !=
"baby")
7127 switch ((condition !=
null) ? condition.
chara.
id :
id)
7140 TalkRaw(text, ref1, ref2, forceSync);
7143 public void TalkRaw(
string text,
string ref1 =
null,
string ref2 =
null,
bool forceSync =
false)
7145 if ((!isSynced && !forceSync) || text.IsEmpty())
7152 text = text.Replace(
"#1", ref1);
7156 text = text.Replace(
"#2", ref2);
7158 HostRenderer.Say(ApplyNewLine(text));
7159 text = StripTalkSpecialCharacters(text);
7160 bool flag = text.StartsWith(
"*");
7164 text = text.Bracket();
7166 Msg.
Say(text.Replace(
"&",
""));
7175 if (text.Length > 1 &&
int.TryParse(text[1].ToString() ??
"", out var _))
7177 return text.Substring(2);
7183 return text.Substring(1);
7190 if (text.Contains(
"&"))
7192 string text2 =
"_comma".lang();
7193 text = text.Replace(text2 +
" &", Environment.NewLine ??
"");
7194 text = text.Replace(text2 +
"&", Environment.NewLine ??
"");
7195 text = text.Replace(
"&", Environment.NewLine ??
"");
7200 public void SayRaw(
string text,
string ref1 =
null,
string ref2 =
null)
7202 if (isSynced && !text.IsEmpty())
7206 text = text.Replace(
"#1", ref1);
7210 text = text.Replace(
"#2", ref2);
7212 HostRenderer.Say(text);
7218 Say(
"nothingHappens");
7221 public void Say(
string lang,
string ref1 =
null,
string ref2 =
null)
7230 public void Say(
string lang,
Card c1,
Card c2,
string ref1 =
null,
string ref2 =
null)
7239 public void Say(
string lang,
Card c1,
string ref1 =
null,
string ref2 =
null)
7248 public string GetTalkText(
string idTopic,
bool stripPun =
false,
bool useDefault =
true)
7252 string text =
MOD.
listTalk.
GetTalk((condition !=
null) ? condition.
chara.
id : c_idTalk.IsEmpty(
id), idTopic, useDefault, flag);
7253 if (!text.IsEmpty())
7255 text = text.Split(
'|').RandomItem();
7256 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
7258 if (!text.StartsWith(
"(") && !text.StartsWith(
"*"))
7260 text =
"(" + text +
")";
7262 text = text.Replace(
"。)",
")");
7265 return ApplyTone(text, stripPun);
7271 return ApplyTone(
Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
7274 public static string ApplyTone(
Chara c, ref
string text,
string _tones,
int gender,
bool stripPun =
false)
7280 string[] array = _tones.IsEmpty(
"").Split(
'|');
7281 string key = array[0];
7286 text2 = text.Replace(
"{",
"").Replace(
"}",
"");
7290 if (array[0].IsEmpty())
7299 if (array.Length >= 2)
7301 stringBuilder.Replace(
"_toneI".lang(), array[1]);
7303 if (array.Length >= 3)
7305 stringBuilder.Replace(
"_toneYou".lang(), array[2]);
7308 text2 = stringBuilder.ToString();
7312 text2 = text.Replace(
"{",
"").Replace(
"}",
"");
7323 return text2.StripLastPun();
7338 List<Dictionary<string, string>> list =
MOD.
tones.
list;
7339 if (list.Count != 0)
7341 int mtp = EClass.core.config.test.extraToneMTP
switch
7354 string text = list.RandomItem()[
"id"];
7355 text = list.RandomItemWeighted((Dictionary<string, string> a) => a[
"chance"].ToInt() * ((!a[
"tag"].Contains(
"meta")) ? 1 : mtp))[
"id"];
7362 return ListCraftBonusTraits().Count > 0;
7367 List<Element> list =
new List<Element>();
7368 string[] tag = sourceCard.
tag;
7369 for (
int i = 0; i < tag.Length; i++)
7371 string[] array = tag[i].Split(
'/');
7372 if (!(array[0] !=
"craft_bonus"))
7388 if (dest.
stack !=
null)
7392 Say(
"stack_thing", t, dest.
stack);
7406 c_idBacker = row.
id;
7412 chara.hostility = hostility2;
7418 Chara.idFaith = row.
deity.ToLowerInvariant();
7423 if (
id ==
"putty_snow")
7436 if (c_idBacker == 164)
7449 c_textureData = GetPaintData();
7459 Sprite sprite = GetSprite();
7460 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7461 int num = sprite.texture.width * 2;
7462 int num2 = sprite.texture.height * 2;
7463 int x = (int)Mathf.Clamp(Input.mousePosition.x - (
float)(num / 2), 1f, texture2D.width - num - 1);
7464 int y = (int)Mathf.Clamp(Input.mousePosition.y - (
float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7465 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7466 Texture2D texture2D2 =
new Texture2D(num, num2, TextureFormat.ARGB32, mipChain:
false);
7467 texture2D2.SetPixels(pixels);
7469 byte[] result = texture2D2.EncodeToJPG();
7470 UnityEngine.Object.Destroy(texture2D);
7471 UnityEngine.Object.Destroy(texture2D2);
7477 if ((
bool)_paintSprite)
7479 UnityEngine.Object.Destroy(_paintSprite.texture);
7480 UnityEngine.Object.Destroy(_paintSprite);
7481 _paintSprite =
null;
7489 byte[] data = c_textureData;
7490 Texture2D texture2D =
new Texture2D(1, 1);
7491 texture2D.LoadImage(data);
7492 _paintSprite = Sprite.Create(texture2D,
new Rect(0f, 0f, texture2D.width, texture2D.height),
new Vector2(0.5f, 0.5f), 200f);
7496 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7499 return _paintSprite;
7504 if (!(GetRestrainer() ==
null || force))
7508 isRestrained =
false;
7509 Say(
"unrestrained",
this);
7520 if (c_rescueState ==
RescueState.WaitingForRescue)
7534 c.DoHostileAction(
item, immediate:
true);
7561 result = row.value * mat.value / 100;
7598 int num = ((c_fixedValue == 0) ? trait.
GetValue() : c_fixedValue);
7599 if (
id ==
"plat" && !sell)
7610 num2 += (float)c_priceCopy * 0.2f;
7611 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7615 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7617 if (IsFood && !
material.tag.Contains(
"food"))
7622 if (IsEquipmentOrRangedOrAmmo || trait is
TraitMod)
7640 if (IsEquipmentOrRanged && rarity >=
Rarity.Legendary)
7642 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7644 num2 = num2 * (100f + num3 * (float)(
material.value - 100)) / 100f;
7645 if (IsEquipmentOrRanged)
7650 num4 += value.
source.value;
7652 num2 = num2 * (float)(100 + (sell ? ((
int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7653 if (rarity >=
Rarity.Legendary)
7655 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7663 if (encLV != 0 && !category.
tag.Contains(
"noEnc"))
7665 num2 = (category.
tag.Contains(
"enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (
float)encLV * 0.01f)) : ((!(
id ==
"honey")) ? (num2 * Mathf.Min(1f + 0.1f * (
float)encLV, 2f) + (
float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7669 num2 *= (float)(tier + 1);
7676 if (priceType ==
PriceType.CopyShop && sell)
7682 if (
id ==
"littleball")
7689 if (
id ==
"crimale2")
7697 case "ticket_fortune":
7703 case "scroll_alias":
7705 case "scroll_biography":
7720 if (!(text ==
"mathammer"))
7722 if (!(text ==
"water_jure"))
7728 return 50 + material.tier * material.tier * 10;
7741 case "hammer_strip":
7771 case "diary_sister":
7775 case "diary_catsister":
7777 case "container_magic":
7779 case "wrench_tent_elec":
7781 case "wrench_tent_soil":
7783 case "wrench_tent_seabed":
7787 case "wrench_storage":
7789 case "wrench_fridge":
7791 case "wrench_extend_v":
7793 case "wrench_extend_h":
7799 case "hammer_garokk":
7801 case "scroll_random":
7815 if (!sell &&
id ==
"casino_coin")
7819 int value = GetValue(priceType, sell);
7829 Trait trait = this.trait;
7834 p *= 1f + 4f * (float)(things.
width - traitContainer.Width) + 4f * (float)(things.
height - traitContainer.Height);
7839 p *= 1f + 0.5f * (float)c_containerSize;
7842 if (c_priceFix != 0)
7844 p = (int)((
float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7854 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(
EClass.
Branch.
Evalue(2824) * 5));
7865 if (!sell && category.
id ==
"spellbook")
7869 bool flag = priceType ==
PriceType.CopyShop;
7870 int num = ((!flag) ? 1 : 5);
7871 float num2 = Mathf.Min(0.01f * (
float)Evalue(752), 1f);
7872 float num3 = Mathf.Min(0.01f * (
float)Evalue(751), 1f);
7873 float num4 = Mathf.Min(0.02f * (
float)Evalue(759), 2f);
7878 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7880 p *= 0.20000000298023224;
7883 p *= 0.20000000298023224;
7886 p *= 0.20000000298023224;
7890 p *= 0.20000000298023224;
7896 if ((uint)(priceType - 1) <= 1u)
7908 if (
id ==
"rod_wish")
7910 p *= (sell ? 0.01f : 50f);
7925 p *= 0.20000000298023224;
7929 p *= 0.10000000149011612;
7932 p *= 0.0020000000949949026;
7935 p *= 0.00019999999494757503;
7938 p *= 0.004999999888241291;
7949 p *= (flag ? 1.25f : 0.3f);
7953 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (
float)c_charges, 0f, 1.5f));
7957 p *= (flag ? 0.9f : 0.5f);
7969 p *= 1f + 0.2f * (float)c.Evalue(1406);
7982 p *= 1.100000023841858;
8016 else if (category.
IsChildOf(
"furniture"))
8036 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
8043 p = ((!sell) ? 1 : 0);
8051 p = Mathf.CeilToInt((
float)p / 100000f) * 100000;
8053 else if (p > 10000.0)
8055 p = Mathf.CeilToInt((
float)p / 10000f) * 10000;
8057 else if (p > 1000.0)
8059 p = Mathf.CeilToInt((
float)p / 1000f) * 1000;
8063 p = Mathf.CeilToInt((
float)p / 100f) * 100;
8067 p = Mathf.CeilToInt((
float)p / 10f) * 10;
8075 if (p > (
double)(sell ? 500000000 : 1000000000))
8088 return Name + GetExtraName();
8105 ForeachPoint(delegate(
Point p,
bool main)
8107 int num2 = DistMulti(p, c);
8115 return DistMulti(pos, c);
8147 isCensored = enable;
8157 if (isDeconstructing != deconstruct)
8167 isDeconstructing = deconstruct;
8181 sortVal = ((c_equippedSlot == 0) ? (category.
sortVal * 1000) : 0);
8184 sortVal = -GetPrice(
currency) * 1000;
8187 sortVal = -Num * 1000;
8190 sortVal = category.sortVal * 1000;
8193 sortVal = -ChildrenAndSelfWeight * 1000;
8196 sortVal = -ChildrenAndSelfWeightSingle * 1000;
8199 sortVal = -GetPrice(
currency) * 1000;
8202 sortVal = sourceCard._index * 1000;
8212 num =
id.CompareTo(c.
id);
8232 num = encLV - c.
encLV;
8251 foreach (KeyValuePair<int, byte> lastPoint
in fov.
lastPoints)
8269 action(pos, arg2:
true);
8283 SE.Play(
"pop_paper");
8313 if (text ==
"putty_snow" || text ==
"putty_snow_gold")
8326 if (!HaveFur() || c_fur < 0)
static bool not(DramaManager dm, Dictionary< string, string > line, params string[] parameters)
virtual bool CancelWhenDamaged
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
static void TryDelay(Action a)
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
void Add(Act a, string s="")
virtual bool IsRoofEditMode(Card c=null)
virtual void OnInstallCard(Card t)
virtual void OnUninstallCard(Card t)
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Dictionary< int, string > mapStr
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
List< Action > actionsNextFrame
virtual void RefreshPosition()
static void PublishEvent(string eventId, object data=null)
virtual ConditionType Type
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetPortrait(Chara c)
virtual void RefreshSprite()
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
static CardBlueprint _Default
GlobalCharaList globalCharas
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
override void Draw(RenderParam p)
virtual void SetOwner(Card c)
virtual void SetFirst(bool first, Vector3 pos)
void SetCensored(bool enable)
int CountRune(bool countFree=true)
void SetTier(int a, bool setTraits=true)
void ModExp(int ele, int a)
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
virtual string AliasMaterialOnCreate
virtual string GetName(NameStyle style, int num=-1)
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
virtual string GetHoverText()
void Teleport(Point point, bool silent=false, bool force=false)
virtual string GetExtraName()
ContainerUpgrade c_containerUpgrade
void PurgeDuplicateArtifact(Thing af)
void RemoveEditorTag(EditorTag tag)
void ApplySocket(int id, int lv, Card mod=null)
SocketData AddRune(Card rune)
bool CanAddRune(TraitMod mod)
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
virtual void ApplyMaterialElements(bool remove)
virtual void OnSimulateHour(VirtualDate date)
int EvalueMax(int ele, int min=0)
void MakeFigureFrom(string id)
void SetPlaceState(PlaceState newState, bool byPlayer=false)
void SetCensored(bool enable)
ElementContainerCard elements
void _OnDeserialized(StreamingContext context)
bool IsRestrainedResident
SourceBacker.Row sourceBacker
bool TryReserve(AIAct act)
Hostility c_originalHostility
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
void PlaySoundHold(bool spatial=true)
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
void AddBlood(int a=1, int id=-1)
void SetRandomLightColors()
CardRenderer HostRenderer
void OnChildNumChange(Card c)
int Evalue(int ele, bool ignoreGlobalElement)
bool IsStackable(Thing tg)
bool HasElement(string id, int req=1)
void Explode(Point p, Card origin)
SourceMaterial.Row DyeMat
SourceMaterial.Row material
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
void SetInt(string id, int value=0)
void MakeRefFrom(Card c1, Card c2=null, bool simple=false)
Card MakeRefFrom(string id)
string TryGetFoodName(Card c)
string ApplyNewLine(string text)
virtual void LookAt(Point p)
virtual SourceMaterial.Row DefaultMaterial
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
virtual void SetDir(int d)
virtual void HealHP(int a, HealSource origin=HealSource.None)
bool IsEquipmentOrRangedOrAmmo
int GetAffinityExpBonus()
void Say(string lang, Card c1, string ref1=null, string ref2=null)
int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin=null)
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
virtual CardRenderer _CreateRenderer()
Thing AddThing(string id, int lv=-1)
virtual bool MatchEncSearch(string s)
virtual string GetDetail()
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
T SetObj< T >(string id, object o)
void PlaySoundImpact(bool spatial=true)
virtual string actorPrefab
virtual void OnBeforeCreate()
void NotifyAddThing(Thing t, int num)
MixedFoodData c_mixedFoodData
void AddEditorTag(EditorTag tag)
virtual string GetHoverText2()
void ApplySocket(Thing t)
virtual bool IsDeadOrSleeping
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
int GetCurrency(string id="money")
void ForeachPoint(Action< Point, bool > action)
void Dye(SourceMaterial.Row mat)
virtual bool IsPCPartyMinion
string c_idSpriteReplacer
SourceMaterial.Row _material
bool HasElement(int ele, int req)
Thing GiveBirth(Thing t, bool effect)
virtual Sprite GetImageSprite()
virtual void ApplyMaterial(bool remove=false)
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
void ChangeAltitude(int a)
List< SocketData > socketList
string GetStr(string id, string defaultStr=null)
void PlayAnime(AnimeID id, Point dest, bool force=false)
virtual void SetBlessedState(BlessedState s)
RenderParam GetRenderParam()
void ModExpParty(int ele, int a)
bool HasTalk(string idTopic)
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
void DecayNatural(int hour=1)
bool IsInMutterDistance(int d=10)
virtual void OnCreate(int genLv)
virtual void LookAt(Card c)
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
virtual long ApplyProtection(long dmg, int mod=100)
void MakeFoodRef(Card c1, Card c2=null)
MoveResult TryMoveFrom(Point p)
virtual void OnDeserialized()
void _OnSerializing(StreamingContext context)
virtual CardRow sourceRenderCard
int ChildrenAndSelfWeightSingle
virtual void SetRenderParam(RenderParam p)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
virtual SubPassData GetSubPassData()
List< int > c_corruptionHistory
override string ToString()
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
virtual Sprite GetSprite(int dir=0)
Window.SaveData GetWindowSaveData()
void ModCurrency(int a, string id="money")
string StripTalkSpecialCharacters(string text)
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
bool ShouldTrySetDirtyInventory()
virtual void ApplyEditorTags(EditorTag tag)
virtual bool IsAliveInCurrentZone
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
virtual int SecondaryCompare(UIList.SortMode m, Card c)
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
void RemoveThing(Thing thing)
Card MakeFoodFrom(string _id)
SocketData GetRuneEnc(int idEle)
void PlaySoundDead(bool spatial=true)
bool TryPay(int a, string id="money")
void ModCharge(int a, bool destroy=false)
bool HasGlobalElement(int ele)
bool HasEditorTag(EditorTag tag)
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
void SetStr(string id, string value=null)
bool HasCraftBonusTrait()
virtual void Rotate(bool reverse=false)
Card SetHidden(bool hide=true)
void SetFreePos(Point point)
int GetDaysTogetherBonus()
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null, int resistPenetrationLevel=0)
virtual void SetImage(Image image)
virtual bool CanStackTo(Thing to)
TraitShackle GetRestrainer()
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
bool CanReserve(AIAct act)
virtual void OnSerializing()
Window.SaveData c_windowSaveData
void SetObj(string id, object o)
BlessedState blessedState
void PlaySoundDrop(bool spatial=true)
ref Color GetRandomColor()
bool TryStackTo(Thing to)
virtual bool IsPCFactionMinion
void ApplyBacker(int bid)
void TryUnrestrain(bool force=false, Chara c=null)
RescueState c_rescueState
void SetImage(Image image, int dir, int idSkin=0)
virtual CardRow sourceCard
void AddInt(string id, int value)
void ModExp(string alias, int a)
List< Element > ListCraftBonusTraits()
int ChildrenAndSelfWeight
int GetTotalQuality(bool applyBonus=true)
Thing Add(string id, int num=1, int lv=1)
void PlayAnime(AnimeID id, bool force=false)
SourceCategory.Row category
void SetDeconstruct(bool deconstruct)
void SetBool(string id, bool enable)
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath=true)
void ModNum(int a, bool notify=true)
void Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true)
virtual void ChangeRarity(Rarity q)
SourceCategory.Row _category
SocketData AddRune(int idEle, int v, bool free)
void SayRaw(string text, string ref1=null, string ref2=null)
virtual int GetArmorSkill()
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
void AddExp(int a, bool applyMod=true)
int GetInt(string id, int? defaultInt=null)
void SpawnLoot(Card origin)
bool HasElement(int ele, bool includeNagative=false)
string GetFoodName(string s)
VisitorState visitorState
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
void ForeachFOV(Func< Point, bool > func)
void Create(string _id, int _idMat=-1, int genLv=-1)
int ResistLvFrom(int ele)
void Say(string lang, string ref1=null, string ref2=null)
string ApplyTone(string text, bool stripPun=false)
Card MakeFoodFrom(Card c)
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
void MoveThingToBottom(Thing t)
void MoveThingToTop(Thing t)
void AddBodyPart(int ele, Thing thing=null)
void Unequip(Thing thing, bool refresh=true)
AttackStyle GetAttackStyle()
Thing GetEquippedThing(int elementId)
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
Hostility OriginalHostility
Condition AddCondition(string id, int p=100, bool force=false)
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
void SetFeat(int id, int value=1, bool msg=false)
override string ToString()
ElementContainer tempElements
List< Condition > conditions
bool HasCondition(string alias)
override bool IsPCFaction
void CalculateMaxStamina()
void MoveByForce(Point newPoint, Card c=null, bool checkWall=false)
FactionMemberType memberType
Card DropHeld(Point dropPos=null)
void AddCooldown(int idEle, int turns=0)
Thing MakeGene(DNA.Type? type=null)
void ModCorruption(int a)
Chara SetEnemy(Chara c=null)
void DoHostileAction(Card _tg, bool immediate=false)
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
ConBaseTransmuteMimic mimicry
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Chara SetHostility(Hostility h)
void TrySetEnemy(Chara c)
bool HasCooldown(int idEle)
bool DroppedCard(string id)
CodexCreature GetOrCreate(string id)
void MarkCardDrop(string id)
UD_String_LightData lightColors
UD_String_MatData matColors
override void Reveal(Card attacker=null, bool surprise=false)
virtual bool ShouldRevealOnContact
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
void Kill(bool silent=false)
virtual void OnCreateFov(Fov fov)
bool dontCancelIfZeroDamage
static Thing CopyDNA(Thing from, Thing to)
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
static int Roll(int num, int sides, int bonus=0, Card card=null)
static int curve(long _a, int start, int step, int rate=75)
static ColorProfile Colors
static SourceManager sources
static float rndf(float a)
static FactionBranch Branch
static BaseGameScreen screen
static int rndHalf(int a)
static SoundManager Sound
static GameSetting setting
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
static Effect Get(Effect original)
Effect SetParticleColor(Color c)
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
static int GetResistLv(int v)
static Element Create(int id, int v=0)
static int[] List_MainAttributesMajor
static long GetResistDamage(long dmg, int v, int power=0)
Dictionary< string, Dictionary< string, string > > all
List< Dictionary< string, string > > list
virtual void Initialize()
HomeResourceManager resources
List< FactionBranch > GetChildren()
void AddContribution(int a)
Dictionary< int, byte > lastPoints
void Perform(int _x, int _z, int _range, float power=1f)
static string ConvertDrama(string text, Chara c=null)
bool enableDamageReduction
bool disableUsermapBenefit
UD_String_ElementRef elements
HashSet< Texture2D > loadedTextures
ReligionManager religions
bool CanGiveContribution(Chara c)
int BuySpellbookPrice(int a)
int SellStolenPrice(int a)
static GuildFighter Fighter
static bool Has(string id)
static LangSetting setting
static NaturalStringComparer comparer
static string[] GetList(string id)
LayerChara SetChara(Chara c)
static LayerDrama Instance
static void SetDirty(Thing t)
static List< LayerInventory > listInv
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
static TalkDataList listTalk
static ToneDataList tones
Chara FindChara(string id)
void TrySmoothPick(Cell cell, Thing t, Chara c)
void MoveCard(Point p, Card t)
void OnSetBlockOrDoor(int x, int z)
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
void Add(Point point, float tile=0f, float color=0f)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
void RemoveMember(Chara c)
void ModExp(int ele, int a)
Dictionary< string, int > dialogFlags
bool TryAbortAutoCombat(bool immediate=true)
void RefreshCurrentHotItem()
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
ref Vector3 Position(int height)
List< Card > ListCards(bool includeMasked=false)
RenderParam ApplyAnime(RenderParam p)
override string ToString()
Point Set(int _x, int _z)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
ref Vector3 PositionCenter()
bool Equals(int _x, int _z)
Effect PlayEffect(string id)
void RefreshNeighborTiles()
bool IsActive(int id, int days=-1)
void OnCardAddedToZone(Card c)
List< Card > deconstructing
void OnNumChange(Card c, int a)
virtual void OnKillChara(Chara c)
static int Range(int min, int max)
static void UseSeed(int seed, Action action)
static void SetSeed(int a=-1)
HashSet< string > knownIngredients
Religion GetArtifactDeity(string id)
static Religion recentWrath
static RenderParam shared
SourceCategory.Row Category
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
SourceMaterial.Row DefaultMaterial
AnimationCurve fovCurveChara
float playerLightCustomMod
SceneGlobalProfile global
DamageTextRenderer damageTextRenderer
Dictionary< string, CardRow > map
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
string TryGetId(string id, string id2)
SourceCategory categories
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
CardRow Select(int lv=-1, int levelRange=-1)
Sprite GetSprite(string suffix="")
static Dictionary< string, SpriteReplacer > dictSkins
static SubPassData Default
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
string GetRandomID(string tag)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
long GetCurrency(string id, ref long sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
static Thing CreateFromCategory(string idCat, int lv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
override CardRow sourceCard
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
virtual bool UseMountHeight
StringBuilder ApplyTone(string id, ref string text, int gender)
string GetToneID(string id, int gender)
static Thing MakeRandomSeed(bool enc=false)
virtual bool CanBeAttacked
virtual bool ShouldRefreshTile
virtual void OnChangePlaceState(PlaceState state)
virtual bool CanChildDecay(Card c)
virtual bool CanBeDestroyed
virtual void SetOwner(Card _owner)
virtual void Toggle(bool on, bool silent=false)
virtual void OnSimulateHour(VirtualDate date)
virtual bool CanBeTeleported
virtual EffectDead EffectDead
virtual void OnCreate(int lv)
virtual void OnBarter(bool reroll=false)
virtual ToggleType ToggleType
virtual bool ShouldTryRefreshRoom
virtual bool CanBeSmashedToDeath
virtual bool LevelAsQuality
virtual int CompareTo(Card b)
virtual ThrowType ThrowType
virtual int InstallBottomPriority
void Install(bool byPlayer)
static void Reserve(string idStep, Action onBeforePlay=null)
static Dictionary< string, SaveData > dictData
virtual int SightRadiusBonus
Chara SpawnMob(string id, Point pos=null)
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Card AddCard(Card t, Point point)
void OnChildNumChange(Card c)