2using System.Collections.Generic;
4using System.Runtime.Serialization;
32 [JsonProperty(PropertyName =
"A")]
33 public int[]
_ints =
new int[30];
35 [JsonProperty(PropertyName =
"B")]
36 public string id =
"";
38 [JsonProperty(PropertyName =
"C")]
41 [JsonProperty(PropertyName =
"D")]
44 [JsonProperty(PropertyName =
"E")]
47 [JsonProperty(PropertyName =
"SC")]
260 return 0.001f * (float)
_ints[15];
264 _ints[15] = (int)(value * 1000f);
272 return 0.001f * (float)
_ints[16];
276 _ints[16] = (int)(value * 1000f);
288 _ints[17] = (int)value;
300 _ints[18] = (int)value;
324 _ints[19] = (int)value * 100;
1046 SetInt(103, value ? 1 : 0);
1058 SetInt(109, value ? 1 : 0);
1070 SetInt(63, value ? 1 : 0);
1082 SetInt(64, value ? 1 : 0);
1094 SetInt(120, value ? 1 : 0);
1106 SetInt(121, value ? 1 : 0);
1118 SetInt(122, value ? 1 : 0);
1816 return GetObj<UniqueData>(6);
1828 return GetObj<Thing>(9);
1840 return GetObj<List<SocketData>>(17);
1852 return GetObj<Thing>(10);
1876 return GetObj<CharaUpgrade>(11);
1888 return GetObj<LoveData>(20);
1900 return GetObj<CharaGenes>(15);
1912 return GetObj<List<int>>(16);
1936 return GetObj<DNA>(14);
1948 return GetObj<CharaList>(13);
1960 return GetObj<MixedFoodData>(18);
1972 return GetObj<Thing>(19);
1984 return GetObj<byte[]>(4);
2060 public int ExpToNext => (int)Math.Min((50 + (
long)
LV * 30L) * (100 -
Evalue(403)) / 100, 99999999L);
2083 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2171 if (
Tiles.Length == 1)
2173 return dir % 2 == 1;
2237 return id ==
"grass";
2385 if (
Tiles.Length < 3)
2459 return bio.gender == 2;
2559 return GetBool(
id.GetHashCode());
2564 SetBool(
id.GetHashCode(), enable);
2567 public int GetInt(
string id,
int? defaultInt =
null)
2569 int @
int =
GetInt(
id.GetHashCode(), defaultInt);
2579 AddInt(
id.GetHashCode(), value);
2588 SetInt(
id.GetHashCode(), value);
2595 public string GetStr(
string id,
string defaultStr =
null)
2597 return GetStr(
id.GetHashCode(), defaultStr);
2600 public void SetStr(
string id,
string value =
null)
2602 SetStr(
id.GetHashCode(), value);
2612 SetObj(
id.GetHashCode(), o);
2674 if (
card.isSale || !
card.trait.CanUseContent)
2679 if (windowSaveData !=
null)
2691 EClass.player.wasDirtyWeight =
true;
2709 public int Evalue(
int ele,
bool ignoreGlobalElement)
2735 return c_editorTags?.Contains(tag.ToString()) ??
false;
2768 int num2 =
item.Value;
2843 for (
int i = 0; i <
sockets.Count; i++)
2861 thing.parent =
this;
2911 CardBlueprint.current =
null;
2962 if (
id ==
"microchip")
3044 EClass._zone.Boss =
Chara;
3086 if (!(value.
source.category ==
"attribute") && !(value.
source.category ==
"skill"))
3090 int num = elementContainer.Value(value.
id);
3120 public void AddExp(
int a,
bool applyMod =
true)
3145 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
3149 return num * (100 +
Evalue(1237) * 30 +
Evalue(1273) * 50 + ((
Evalue(1275) >= 2) ? 50 : 0)) / 100;
3180 Say(
"dingExp",
this);
3195 int num = Mathf.Min(1 +
LV / 5, 20);
3196 for (
int i = 0; i < num; i++)
3198 if (
Evalue(1644) < i + 1)
3236 if (rootCard !=
null && rootCard.
IsPC)
3291 Debug.LogWarning(
"already child:" + t);
3296 Debug.Log(
"already in the list" + t);
3311 t.ignoreAutoPick =
false;
3355 if (rootCard !=
null && rootCard.
IsPC)
3364 t.isNPCProperty =
false;
3378 Msg.
Say((count == 1) ?
"newIng" :
"newIngs", count.ToString() ??
"");
3381 void TryAdd(
Thing a)
3383 if (!ings.Contains(a.
id))
3401 List<Chara> list =
new List<Chara>();
3417 if (!
item.IsPCFactionOrMinion)
3422 if (list2.Count == 0)
3426 foreach (
Thing item2
in list2)
3430 item.body.Unequip(item2);
3433 Msg.
Say(
"waterCurse", item2);
3437 foreach (
Chara item3
in list)
3444 if (list3.Count == 0)
3448 foreach (
Thing item4
in list3)
3450 Msg.
Say(
"destroyed_inv_", item4, item3);
3462 List<Chara> list =
new List<Chara>();
3476 if (
item.IsPCFactionOrMinion)
3490 for (
int num =
things.Count - 1; num >= 0; num--)
3501 rootCard.Chara.held =
null;
3507 instance.selectedButton.card =
null;
3510 ActionMode.AdvOrRegion.updatePlans =
true;
3527 if (thing.
invY == 1)
3529 WidgetCurrentTool.dirty =
true;
3533 if (thing.
props !=
null)
3541 WidgetHotbar.dirtyCurrentItem =
true;
3542 thing.parent =
null;
3547 if (
item.invs[0].owner.Container.GetRootCard() !=
EClass.
pc &&
item.floatInv)
3554 thing.parent =
null;
3563 return EClass.ui.layers.Count > 0;
3585 to.c_isImportant =
true;
3610 return card.GetRootCard();
3637 thing.encLV =
encLV;
3638 thing.decay =
decay;
3641 foreach (KeyValuePair<int, int>
item in mapInt)
3645 foreach (KeyValuePair<int, string> item2
in mapStr)
3647 thing.
mapStr[item2.Key] = item2.Value;
3653 thing.sockets = IO.DeepCopy(
sockets);
3669 ModNum(-a, notify:
false);
3681 return this as
Thing;
3684 return this as
Thing;
3690 return this as
Thing;
3693 public void ModNum(
int a,
bool notify =
true)
3732 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3738 for (
int i = 0; i <
sockets.Count; i++)
3756 for (
int i = 0; i <
sockets.Count; i++)
3762 int ele = num / 1000;
3763 int num2 = num % 1000;
3858 if (
item.source.category ==
"resist" && (
item.vBase != 0 ||
item.vSource != 0))
3864 string encSlot = source.
encSlot;
3865 if (encSlot ==
null || encSlot.Length != 0)
3878 string[] array = source.
encSlot.Split(
',');
3879 foreach (
string key
in array)
3927 if (this.placeState == newState)
3933 Debug.Log(
"tried to change placestate of non-root card:" +
this);
3945 float num2 = (
fy = 0f);
3956 this.placeState = newState;
3964 this.placeState = newState;
4019 num = num * (100 +
Quality) / 100;
4056 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
4103 public bool TryPay(
int a,
string id =
"money")
4110 Msg.
Say((
id ==
"ration") ?
"notEnoughFood" :
"notEnoughMoney");
4114 if (
IsPC && !(
id ==
"ration"))
4134 Say(
"spellbookCrumble",
this);
4143 if (
id ==
"influence")
4155 if (
id ==
"influence")
4162 if (sum >
int.MaxValue)
4189 a = a * Mathf.Max(100 -
Evalue(93), 1) / 100;
4222 int num =
PV + orCreateElement.Value +
DEX / 10;
4229 num2 = num3 / 10 + 1;
4230 sides = num3 / num2 + 1;
4232 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4234 int num4 =
Dice.
Roll(num2, sides, bonus,
this);
4235 dmg -= num4 * mod / 100;
4249 int num = origin.Evalue(1238);
4253 if (origin.HasElement(1247))
4258 if (attackSource ==
AttackSource.MagicArrow && origin.HasElement(1244))
4262 if (attackSource ==
AttackSource.MagicHand && origin.HasElement(1246))
4266 if (idEle == 916 && (
HasElement(1253) || origin.HasElement(1253)))
4275 DamageHP(dmg, 0, 0, attackSource, origin);
4284 bool flag = originalTarget !=
null;
4285 Action onEvade =
null;
4294 Say(
"wall_bond", chara3,
this);
4296 origin?.Chara?.DoHostileAction(chara3);
4304 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 5u)
4310 int num = chara4.
Evalue(1241);
4311 int num2 = chara4.
Evalue(438);
4314 Say((num2 == 0) ?
"wall_flesh" :
"wall_knightly", chara4,
this);
4315 chara4.
DamageHP(dmg * (100L + (
long)((num2 > 0) ? (-10) : 0) + ((num > 0) ? 10 : 0)) / 100, ele, eleP, attackSource, origin, showEffect,
weapon,
Chara);
4316 origin?.Chara?.DoHostileAction(chara4);
4324 if (origin !=
null && origin.HasElement(1208))
4326 switch (attackSource)
4329 dmg = dmg * 130 / 100;
4330 eleP = eleP * 150 / 100;
4333 dmg = dmg * 120 / 100;
4334 eleP = eleP * 150 / 100;
4340 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4343 if (ele == 0 || ele == 926)
4348 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4354 if (attackSource !=
AttackSource.Condition && showEffect)
4365 dmg = dmg * 100 / (100 + Mathf.Clamp(
Evalue(961) * 5, -50, 200));
4366 dmg = dmg * Mathf.Max(100 -
Evalue(93), 10) / 100;
4373 if (chara2 !=
null && chara2.
isWet)
4382 if (chara !=
null && chara.
isWet)
4384 dmg = dmg * 150 / 100;
4390 if (origin !=
null && origin.isChara && origin.Chara.HasCondition<
ConSupress>())
4398 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(
LV - 50) * 2.5f)) / 100;
4400 if (origin !=
null && origin.HasCondition<
ConBerserk>())
4409 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num3 - 50))) / 100;
4414 dmg = dmg * 100 / (100 +
Evalue(435) * 2);
4416 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(
Evalue((e ==
Element.
Void || e.
id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4423 dmg = dmg * 90 / 100;
4427 dmg = dmg * 100 / Mathf.Clamp(100 +
Evalue(971), 25, 1000);
4431 dmg = dmg * 90 / 100;
4451 dmg = dmg * 100 / Mathf.Min(100 + num5 * (3 + num4 * 2), 120);
4453 else if (origin !=
null && origin.IsPCFactionOrMinion)
4455 dmg = dmg * Mathf.Min(100 + num6 * (3 + num4 + 2), 120) / 100;
4460 dmg = dmg * 100 / Mathf.Clamp(105 +
EClass.
pc.
Evalue(135) / 10, 10, 110);
4462 if (
HasElement(1218) && attackSource != AttackSource.ManaBackfire && (
hp > 0 ||
Evalue(1421) <= 0))
4464 dmg = dmg * (1000 - Mathf.Min(
Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4472 int num7 =
MaxHP / 10;
4473 long num8 = dmg - num7;
4474 num8 = num8 * 100 / (200 +
Evalue(68) * 10);
4486 long num9 = 99999999L;
4490 if (condition !=
null)
4492 num9 = num9 * (100 + condition.lv * 5) / 100;
4499 float num10 = Mathf.Clamp(dmg * 6 /
MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4510 if (hp < 0 && Chara.mana.value >= 0)
4526 Chara.mana.value -= (int)dmg;
4543 float ratio = (float)dmg / (
float)
MaxHP;
4554 if (
EClass.
pc.
ai is
AI_PracticeDummy { IsRunning:
not false } aI_PracticeDummy && aI_PracticeDummy.target ==
this && (origin ==
null || origin.IsPC))
4556 aI_PracticeDummy.hit++;
4557 aI_PracticeDummy.totalDamage += dmg;
4600 if (origin !=
null && origin !=
this &&
Evalue(436) > 0 && !HasCondition<ConFractured>())
4609 hp = Mathf.Min(half * (
int)Mathf.Sqrt(
Evalue(436) * 2) / 100,
MaxHP / 3);
4630 Msg.
Say(
IsPC ?
"abort_damage" :
"abort_damgeAlly");
4632 EClass.player.invlunerable =
true;
4671 if ((attackSource ==
AttackSource.Melee || attackSource ==
AttackSource.Range) && origin !=
null && originalTarget ==
null && (origin.isSynced ||
IsPC))
4678 text =
"dead_" + e.
source.alias;
4682 text =
"dead_attack";
4690 text =
"kill_" + e.source.alias;
4694 text =
"kill_attack";
4696 (
IsPC ? EClass.pc : origin).
Say(text, origin,
this);
4704 Say(
"reboot",
this);
4711 if (HasCondition<ConRebirth>())
4713 Say(
"rebirth",
this);
4725 Msg.alwaysVisible =
true;
4726 Msg.
Say(
"layhand", chara5,
this);
4727 Msg.
Say(
"pray_heal",
this);
4737 if (zoneInstanceBout !=
null)
4769 Die(e, origin, attackSource, originalTarget);
4770 if (origin !=
null && origin.id ==
"unseenhand" && !origin.IsGlobal)
4772 origin.isSummon =
true;
4773 origin.c_summonDuration = 4;
4780 string text2 =
new int[18]
4782 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4783 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4784 }.RandomItem().ToString();
4787 text2 =
"casino_coin";
4791 text2 =
"scratchcard";
4819 if (origin !=
null && origin.isChara)
4841 if (origin.GetInt(106) == 0)
4843 origin.Chara.TalkTopic(
"kill");
4848 else if ((attackSource ==
AttackSource.Melee || attackSource ==
AttackSource.Range) && origin !=
null && originalTarget ==
null)
4850 (
IsPC ? EClass.pc : origin).
Say(
"dmgMelee" + num10 + (
IsPC ?
"pc" :
""), origin,
this);
4854 int num14 = ((attackSource != AttackSource.Condition && attackSource !=
AttackSource.WeaponEnchant) ? 1 : 2);
4855 if (num10 >= (
float)num14)
4859 Say(
"dmg_" + e.source.alias,
this);
4863 Say(
"dmg" + num10,
this);
4886 if (origin !=
null && origin.IsAliveInCurrentZone && origin.isChara)
4890 origin.HealHP(Mathf.Clamp(
EClass.
rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 +
EClass.
rnd(10)));
4894 int num16 = origin.Dist(
this);
4898 if (
id ==
"hedgehog_ether")
4902 Say(
"reflect_thorne", origin,
this);
4903 origin.DamageHP((
int)Mathf.Clamp(dmg / 10, 1f,
MaxHP / (origin.IsPowerful ? 200 : 20)), ele2,
Power,
AttackSource.Condition,
this);
4908 Say(
"reflect_acid",
this, origin);
4909 origin.DamageHP((
int)Mathf.Clamp(dmg / 10, 1f,
MaxHP / (origin.IsPowerful ? 200 : 20)), ele3,
Power * 2,
AttackSource.Condition,
this);
4921 int a2 = (int)(100 * (dmg * 100 /
MaxHP) / 100) + 1;
4932 int num17 = ((
EClass.
rnd(2) == 0) ? 1 : 0);
4942 if (dmg > 0 || (origin !=
null && origin.HasElement(1345)))
4948 Condition.ignoreEffect =
true;
4950 Condition.ignoreEffect =
false;
4954 float num18 = (float)
hp / (
float)
MaxHP;
4961 PlaySound(
"heartbeat", 1f - num18 * 2f);
4994 EClass.player.forceTalk =
true;
4996 if (origin !=
null && origin.isChara && attackSource !=
AttackSource.Finish)
5007 void EvadeDeath(Action action)
5012 Chara.mana.value = 0;
5016 int GetHealValue(
int heal,
int skill,
int full,
int healRateLimit,
int skillMod)
5018 int result = Mathf.Clamp(heal, 0,
MathEx.
ClampToInt((
long)full * (
long)Mathf.Clamp(healRateLimit * (100 + skill) / 200, 0, healRateLimit) / 100 + skill * skillMod / 100));
5021 Debug.Log(
"dmg:" + dmg +
" heal:" + result +
" (" + heal +
")");
5035 if (origin !=
null && origin.isChara &&
isChara && (
weapon ==
null || !
weapon.HasElement(486) || !origin.IsPCFactionOrMinion))
5037 int num19 = origin.Evalue(660) + (
weapon?.Evalue(660, ignoreGlobalElement:
true) ?? 0);
5038 int num20 = origin.Evalue(662) + (
weapon?.Evalue(662, ignoreGlobalElement:
true) ?? 0);
5039 int num21 = origin.Evalue(661) + (
weapon?.Evalue(661, ignoreGlobalElement:
true) ?? 0);
5040 bool flag4 = attackSource == AttackSource.Melee || attackSource == AttackSource.Range || attackSource ==
AttackSource.Throw;
5041 if (num19 > 0 && flag4)
5043 int heal2 =
EClass.
rnd(dmg / 10 + num19 / 5);
5044 origin.Chara.HealHP(GetHealValue(heal2, num19, origin.MaxHP, 20, 100));
5046 if (num20 > 0 && flag4 && origin.isChara && !origin.Chara.ignoreSPAbsorb &&
Chara.
IsHostile(origin as
Chara))
5049 origin.Chara.stamina.Mod(GetHealValue(heal3, num20, origin.Chara.stamina.max, 1, 10));
5055 if (origin.HasElement(1350) && attackSource ==
AttackSource.Melee)
5058 origin.Chara.mana.Mod(GetHealValue(heal4, origin.Chara.GetPietyValue(), origin.Chara.mana.max, 10, 100));
5064 if (num21 > 0 && flag4)
5066 int heal5 =
EClass.
rnd(dmg / 10 + num21 / 10);
5067 origin.Chara.mana.Mod(GetHealValue(heal5, num21, origin.Chara.mana.max, 10, 100));
5084 bool hostile =
false;
5088 if (Chance(30 + eleP / 5, 100))
5090 MarkHostile().AddCondition<
ConBurning>(eleP);
5096 if (Chance(30 + eleP / 10, 100))
5101 else if (Chance(50 + eleP / 10, 100))
5107 if (Chance(75 + eleP / 20, 100) &&
EClass.
rnd(3) == 0)
5113 if (Chance(30 + eleP / 5, 100))
5115 MarkHostile().AddCondition<
ConPoison>(eleP);
5119 if (Chance(30 + eleP / 5, 100))
5126 if (Chance(30 + eleP / 5, 100))
5135 if (Chance(30 + eleP / 5, 100))
5140 else if (Chance(30 + eleP / 5, 100))
5146 if (Chance(50 + eleP / 10, 100))
5154 if (Chance(30 + eleP / 5, 100))
5173 if (Chance(5 + eleP / 25, 40))
5177 if (Chance(5 + eleP / 25, 40))
5181 if (Chance(5 + eleP / 25, 40))
5185 if (Chance(5 + eleP / 25, 40))
5187 MarkHostile().AddCondition<
ConPoison>(eleP / 2);
5189 if (Chance(5 + eleP / 25, 40))
5193 if (Chance(5 + eleP / 25, 40))
5197 if (Chance(30 + eleP / 10, 100))
5203 if (Chance(50 + eleP / 10, 100))
5205 MarkHostile().AddCondition<
ConBleed>(eleP);
5209 if (Chance(50 + eleP / 10, 100) &&
EClass.
rnd(4) == 0)
5222 if (checkHostileAct && hostile && origin !=
null && origin.
isChara)
5226 static bool Chance(
int a,
int max)
5228 return Mathf.Min(a, max) >
EClass.
rnd(100);
5239 Card rootCard = GetRootCard();
5241 if (_pos !=
null && !_pos.
IsValid)
5252 string text = ((rootCard !=
this) ?
"destroyed_inv_" :
"destroyed_ground_");
5253 if (e !=
null &&
LangGame.
Has(text + e.source.alias))
5255 text += e.source.alias;
5259 Msg.
Say(text,
this, rootCard);
5264 Msg.
Say(
"destroyed",
this);
5269 things.ForeachReverse(delegate(
Thing t)
5279 if (e !=
null && _pos !=
null && e.id == 21)
5285 Explode(pos, origin);
5293 origin = origin?.Chara,
5295 aliasEle =
"eleImpact"
5301 PlaySound(
material.GetSoundDead(sourceCard));
5309 Debug.Log(Name +
" is already destroyed.");
5320 Chara.isDead =
true;
5338 for (
int num = things.Count - 1; num >= 0; num--)
5340 things[num].Destroy();
5347 if (!isChara || IsPCFactionMinion || (isCopy &&
EClass.
rnd(10) != 0))
5353 List<Card> list =
new List<Card>();
5354 if (!IsPCFaction && !isUserZone && sourceCard.
idActor.IsEmpty())
5357 if (this.rarity >=
Rarity.Legendary)
5390 else if (origin !=
null && origin.
HasElement(290) && !IsMinion)
5402 if (
id ==
"littleOne" && IsPCFactionOrMinion)
5410 if (flag2 && !isUserZone)
5414 case "bubble_pudding":
5417 case "marshmallow_monster":
5418 case "marshmallow_king":
5424 if (
id ==
"titan_iron")
5428 bool num2 = text ==
"_meat";
5436 text =
"meat_marble";
5443 if (thing3.
source._origin ==
"meat")
5464 if (!IsPCFaction && !isUserZone)
5466 foreach (
string item2
in sourceCard.
loot.Concat(
Chara.
race.loot).ToList())
5468 string[] array = item2.
Split(
'/');
5469 int num4 = array[1].ToInt();
5518 if (this.rarity ==
Rarity.Mythical)
5522 if (!isBackerContent && !flag)
5558 int num5 = ((EClass._zone.Boss ==
this) ? 2 : ((this.rarity >=
Rarity.Legendary) ? 1 : 0));
5579 List<Thing> list2 =
new List<Thing>();
5580 foreach (
Thing thing6
in things)
5606 if (num5 > 0 && list2.Count > 0)
5609 for (
int j = 0; j < list2.Count && j < num5; j++)
5615 if (this.rarity >=
Rarity.Legendary && !IsUnique && c_bossType !=
BossType.Evolved)
5618 foreach (
Card item3
in list)
5627 int num7 = ((!(EClass._zone is
Zone_Void)) ? 1 : 2);
5632 for (
int k = 0; k < num5; k++)
5661 List<Thing> list3 = thing4.
things.ToList();
5671 while (num8 > 0 && list3.Count != 0)
5673 Thing thing5 = list3.First();
5674 list3.Remove(thing5);
5685 foreach (
Thing thing7
in things)
5687 if (thing7.
GetInt(116) != 0)
5692 Point nearestPoint = GetRootCard().pos;
5697 foreach (
Card item4
in list)
5703 item4.isHidden =
false;
5704 item4.isNPCProperty =
false;
5761 case "egg_fertilized":
5766 string text =
"c_wilds";
5767 if (
id ==
"_meat" ||
id ==
"meat_marble")
5775 for (
int i = 0; i < 20; i++)
5778 if (cardRow.
model.
Chara.
race.corpse[0] !=
"_meat" &&
id !=
"_milk" &&
id !=
"_egg" &&
id !=
"egg_fertilized")
5788 if (crafter !=
null && crafter.id ==
"big_sister")
5790 cardRow = crafter.source;
5795 if (c_idRefCard.IsEmpty())
5797 MakeRefFrom(cardRow.
model);
5802 MakeFoodFrom(cardRow.
model);
5804 return this as
Thing;
5810 return this as
Thing;
5830 int num = race.
food[0].ToInt();
5831 bool flag =
id ==
"meat_marble";
5833 bool flag2 = category.
IsChildOf(
"meat");
5834 bool flag3 =
id ==
"marshmallow_nama" || category.
IsChildOf(
"egg") || trait is
TraitGene;
5835 bool flag4 = category.
IsChildOf(
"milk");
5846 elements.
SetBase(70, race.
STR * race.
STR / 5 * num / 100 - 10 + num / 10);
5849 elements.
SetBase(440, race.
END * race.
END / 5 * num / 100 - 10 + num / 10);
5851 elements.
SetBase(71, (
int)Mathf.Clamp((
float)(num / 10) + Mathf.Sqrt(race.
height) - 10f, 1f, 60f));
5855 num2 = ((!flag4) ? 3 : 2);
5859 elements.
SetBase(444, race.
LER * race.
LER / 5 * num / 100 - 10 + num / 10);
5873 foreach (
Element value
in c.elements.dict.Values)
5875 if ((!flag3 || value.
id != 1229) && (value.source.category ==
"food" || value.
source.tag.Contains(
"foodEnc") || value.
IsTrait))
5880 List<Tuple<int, int>> list =
new List<Tuple<int, int>>();
5881 foreach (KeyValuePair<int, int>
item in race.elementMap)
5885 list.Add(
new Tuple<int, int>(
item.Key,
item.Value));
5888 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5889 for (
int i = 0; i < num2 && i < list.Count; i++)
5891 Tuple<int, int> tuple = list[i];
5892 elements.
SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5894 if (c.Chara.IsUndead)
5896 elements.
ModBase(73, (c.Chara.race.id ==
"undeadgod") ? (-90) : (-20));
5898 isWeightChanged =
true;
5899 c_weight = race.height * 4 + 100;
5900 c_idMainElement = c.c_idMainElement;
5902 int num3 = c.LV - c.sourceCard.LV;
5908 if (c.rarity >=
Rarity.Legendary || c.IsUnique)
5912 if (flag2 && c.IsPCFaction && c.IsUnique)
5927 if (IsIgnoreName(
card))
5931 if (IsIgnoreName(card2))
5935 if (
card ==
null && card2 !=
null)
5942 MakeRefFrom(
card, card2);
5943 if (
card.c_idRefCard !=
null)
5945 c_idRefCard =
card.c_idRefCard;
5946 c_altName = TryGetFoodName(
card);
5951 c_altName2 = TryGetFoodName(card2);
5954 static bool IsIgnoreName(
Card c)
5984 if (!row.aka.IsEmpty())
5986 if (row.name ==
"*r" && row.aka ==
"*r")
5988 return "corpseGeneral".lang();
5990 if (row.name ==
"*r")
5992 return row.GetText(
"aka");
5995 return row.GetName();
6000 return s.Replace(
"_corpseFrom".lang(),
"_corpseTo".lang());
6016 c_idRefCard = c1.
id;
6020 c_idRefCard2 = c2.id;
6021 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName((!simple) ? NameStyle.Ref :
NameStyle.Simple, (!c2.isChara) ? 1 : 0));
6023 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.
c_extraNameRef);
6029 if (!
EClass.
debug.
enable && (HasElement(1290) || HasElement(1292)) && Evalue(418) >= 0)
6037 thing.c_idMainElement = c_idMainElement;
6046 return GiveBirth(thing, effect);
6052 if (!
EClass.
debug.
enable && (HasElement(1290) || HasElement(1292)) && Evalue(418) >= 0)
6064 int num2 = LV - sourceCard.
LV;
6069 if (num2 >= 10 && !HasElement(1290) && !HasElement(1292))
6077 return GiveBirth(thing, effect);
6082 Card obj = (ExistsOnMap ? this : (GetRootCard() ??
EClass.
pc));
6083 EClass.player.forceTalk =
true;
6084 obj.
Talk(
"giveBirth");
6106 string[] array = ((!(
id ==
"cocoon")) ?
new string[4] {
"alien",
"alien",
"alien",
"alien2" } :
new string[6] {
"spider_queen",
"spider_vampire",
"spider_paralyzer",
"spider_black",
"spider_tarantula",
"spider_spotted" });
6110 AddBlood(12, (uid % 2 == 0) ? (-1) : 3);
6112 PlaySound(
"egghatch");
6121 for (
int i = 0; i < 1 +
EClass.
rnd(num + 1); i++)
6124 if (chara !=
null && isChara)
6127 chara.isHatchling =
true;
6179 SayNothingHappans();
6182 PlayEffect(
"teleport");
6185 Say(
"antiTeleport",
this);
6186 PlaySound(
"gravity");
6191 if (
id ==
"mush_quantum")
6193 PlaySound(
"teleport_quantum");
6197 PlaySound(
"teleport");
6199 Say(
"teleported",
this);
6208 if (chara.
enemy ==
this)
6219 EClass.player.haltMove =
true;
6221 PlayEffect(
"teleport", useRenderPos:
false);
6228 PlayEffect(
"ripple");
6229 PlaySound(
"Footstep/water");
6240 int num = p.x - pos.
x;
6241 int num2 = p.z - pos.
z;
6258 if (num == 0 && num2 == 0)
6272 for (
int i = -1; i < 2; i++)
6274 for (
int j = -1; j < 2; j++)
6278 point.x = pos.x + j;
6279 point.z = pos.z + i;
6293 return _Move(newPoint);
6296 public void Kick(
Point p,
bool ignoreSelf =
false,
bool checkWall =
true)
6300 Kick(
item, ignoreSelf, karmaLoss:
true, show:
true, checkWall);
6304 public void Kick(
Chara t,
bool ignoreSelf =
false,
bool karmaLoss =
true,
bool show =
true,
bool checkWall =
true)
6306 if (!IsAliveInCurrentZone)
6332 Say(
"kick",
this, t);
6366 if (elements.
Value(ele) <= 0)
6368 if (includeNagative)
6370 return elements.
Value(ele) < 0;
6379 return elements.
Value(ele) >= req;
6394 if (HasElement(764))
6398 if (HasElement(759))
6402 if (HasElement(703))
6406 if (HasElement(758))
6410 if (HasElement(704))
6414 if (HasElement(766))
6432 for (
int i = 0; i < a; i++)
6443 shared.color = 11010048f;
6444 shared.liquidLv = 0;
6446 SetRenderParam(shared);
6466 isDyed = mat !=
null;
6467 c_dyeMat = mat?.id ?? 0;
6483 else if (isElemental)
6520 int num = EClass.game.seed + refVal;
6521 num +=
id[0] % 10000;
6524 num +=
id[1] % 1000;
6527 num +=
id[2] % 1000;
6530 num +=
id[3] % 1000;
6533 num +=
id[4] % 1000;
6542 return ref _randColor;
6567 public void SetImage(Image image,
int dir,
int idSkin = 0)
6569 sourceRenderCard.
SetImage(image, GetSprite(dir), colorInt, setNativeSize:
true, dir, idSkin,
this);
6579 Sprite sprite = GetSprite();
6580 if (!c_idSpriteReplacer.IsEmpty())
6583 if (spriteReplacer !=
null)
6587 sourceRenderCard.
SetImage(image, sprite, colorInt, setNativeSize:
true, 0, 0, renderData, spriteReplacer.
data.
pref ?? Pref);
6591 sourceRenderCard.
SetImage(image, sprite, colorInt, setNativeSize:
true, 0, 0,
this);
6594 public void ShowEmo(
Emo _emo =
Emo.none,
float duration = 0f,
bool skipSame =
true)
6596 if ((!isChara ||
Chara.
host ==
null) && !(_emo == lastEmo && skipSame))
6600 renderer.
ShowEmo(_emo, duration);
6608 PlaySound(
material.GetSoundDrop(sourceCard), 1f, spatial);
6613 PlaySound(
material.GetSoundDrop(sourceCard), 1f, spatial);
6618 PlaySound(
material.GetSoundImpact(sourceCard), 1f, spatial);
6623 PlaySound(
material.GetSoundDead(sourceCard), 1f, spatial);
6626 public SoundSource
PlaySound(
string id,
float v = 1f,
bool spatial =
true)
6628 Card rootCard = GetRootCard();
6635 return rootCard.
pos.
PlaySound(
id, isSynced || !spatial, v, spatial);
6660 public Effect PlayEffect(
string id,
bool useRenderPos =
true,
float range = 0f, Vector3 fix =
default(Vector3))
6666 Card rootCard = GetRootCard();
6670 public void PlayEffect(
int ele,
bool useRenderPos =
true,
float range = 0f)
6678 Card rootCard = GetRootCard();
6701 public virtual void Rotate(
bool reverse =
false)
6704 if (sourceCard.
tiles.Length > 4)
6706 num = sourceCard.
tiles.Length;
6768 fx = fx - vector.x + thingPosition.x;
6769 fy = fy - vector.y + thingPosition.y;
6773 float num2 = (fy = 0f);
6797 renderParam.x = v.x;
6798 renderParam.y = v.y;
6799 renderParam.z = v.z;
6801 v.x = renderParam.
x;
6802 v.y = renderParam.
y;
6803 v.z = renderParam.
z;
6817 v.z += thingPosition.z;
6824 if (useCurrentPosition)
6839 renderer.
Draw(renderParam, ref v, drawShadow:
false);
6850 EClass.player.lightRadius = 1;
6858 return GetLightRadius() > 0;
6866 return 0.01f * LightData.color.a * 256f * 1.12f;
6868 if (IsPCFaction && !IsPC)
6934 num2 = traitLightSource.LightRadius;
6939 if (lightRadius > 0)
6941 if (lightRadius > num2)
6961 int radius = GetLightRadius();
6966 float power = GetLightPower();
6987 EClass.player.lightRadius = radius;
6988 EClass.player.lightPower = power;
6994 fov.
Perform(pos.
x, pos.
z, radius, power * 2f);
7005 int num = (trait.UseLightColor ? c_lightColor : 0);
7008 fov.r = (byte)(num / 1024);
7009 fov.g = (byte)(num % 1024 / 32);
7010 fov.b = (byte)(num % 32);
7051 if (fov !=
null && fov.
lastPoints.Count != 0)
7070 things.ForeachReverse(delegate(
Thing t)
7074 if (sourceCard.
_origin ==
"dish")
7082 else if (!isChara && trait.
Decay != 0)
7084 Decay(trait.
Decay * hour);
7102 int num2 = MaxDecay / 4 * 3;
7107 num =
card.trait.DecaySpeedChild;
7109 num = num * trait.DecaySpeed / 100;
7110 int num3 = Evalue(405);
7113 num = num * (100 - num3 * 2) / 100;
7125 if (decay + a > MaxDecay)
7127 if (
card !=
null && !
card.trait.OnChildDecay(
this, !IsDecayed))
7136 card.AddCard(thing);
7137 if (!IsParentLocked())
7139 GetRootCard().Say(
"seed_rot", GetRootCard(),
this, thing.
Name);
7148 else if (GetRootCard() ==
EClass.
pc)
7150 if (!IsParentLocked())
7162 else if (decay < num2 && decay + a >= num2 && GetRootCard() ==
EClass.
pc)
7164 if (!IsParentLocked())
7171 bool IsParentLocked()
7173 if (parent is
Thing)
7175 return (parent as
Thing).c_lockLv > 0;
7183 return !
MOD.
listTalk.
GetTalk(c_idTalk.IsEmpty(
id), idTopic, useDefault:
true).IsEmpty();
7186 public void Talk(
string idTopic,
string ref1 =
null,
string ref2 =
null,
bool forceSync =
false)
7190 EClass.player.forceTalk =
false;
7194 EClass.player.forceTalk =
false;
7195 if (!isSynced && !forceSync)
7200 GameLang.refDrama1 = ref1;
7201 GameLang.refDrama2 = ref2;
7202 string text = GetTalkText(idTopic, stripPun:
true);
7204 if ((HasElement(1232) || (condition !=
null && condition.
IsBaby)) && idTopic !=
"baby")
7210 switch ((condition !=
null) ? condition.
chara.
id :
id)
7223 TalkRaw(text, ref1, ref2, forceSync);
7226 public void TalkRaw(
string text,
string ref1 =
null,
string ref2 =
null,
bool forceSync =
false)
7228 if ((!isSynced && !forceSync) || text.IsEmpty())
7235 text = text.Replace(
"#1", ref1);
7239 text = text.Replace(
"#2", ref2);
7241 HostRenderer.Say(ApplyNewLine(text));
7242 text = StripTalkSpecialCharacters(text);
7243 bool flag = text.StartsWith(
"*");
7247 text = text.Bracket();
7249 Msg.
Say(text.Replace(
"&",
""));
7258 if (text.Length > 1 &&
int.TryParse(text[1].ToString() ??
"", out var _))
7260 return text.Substring(2);
7266 return text.Substring(1);
7273 if (text.Contains(
"&"))
7275 string text2 =
"_comma".lang();
7276 text = text.Replace(text2 +
" &", Environment.NewLine ??
"");
7277 text = text.Replace(text2 +
"&", Environment.NewLine ??
"");
7278 text = text.Replace(
"&", Environment.NewLine ??
"");
7283 public void SayRaw(
string text,
string ref1 =
null,
string ref2 =
null)
7285 if (isSynced && !text.IsEmpty())
7289 text = text.Replace(
"#1", ref1);
7293 text = text.Replace(
"#2", ref2);
7295 HostRenderer.Say(text);
7301 Say(
"nothingHappens");
7304 public void Say(
string lang,
string ref1 =
null,
string ref2 =
null)
7313 public void Say(
string lang,
Card c1,
Card c2,
string ref1 =
null,
string ref2 =
null)
7322 public void Say(
string lang,
Card c1,
string ref1 =
null,
string ref2 =
null)
7331 public string GetTalkText(
string idTopic,
bool stripPun =
false,
bool useDefault =
true)
7335 string text =
MOD.
listTalk.
GetTalk((condition !=
null) ? condition.
chara.
id : c_idTalk.IsEmpty(
id), idTopic, useDefault, flag);
7336 if (!text.IsEmpty())
7338 text = text.Split(
'|').RandomItem();
7339 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
7341 if (!text.StartsWith(
"(") && !text.StartsWith(
"*"))
7343 text =
"(" + text +
")";
7345 text = text.Replace(
"。)",
")");
7348 return ApplyTone(text, stripPun);
7354 return ApplyTone(
Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
7357 public static string ApplyTone(
Chara c, ref
string text,
string _tones,
int gender,
bool stripPun =
false)
7363 string[] array = _tones.IsEmpty(
"").Split(
'|');
7364 string key = array[0];
7369 text2 = text.Replace(
"{",
"").Replace(
"}",
"");
7373 if (array[0].IsEmpty())
7382 if (array.Length >= 2)
7384 stringBuilder.Replace(
"_toneI".lang(), array[1]);
7386 if (array.Length >= 3)
7388 stringBuilder.Replace(
"_toneYou".lang(), array[2]);
7391 text2 = stringBuilder.ToString();
7395 text2 = text.Replace(
"{",
"").Replace(
"}",
"");
7406 return text2.StripLastPun();
7421 List<Dictionary<string, string>> list =
MOD.
tones.
list;
7422 if (list.Count != 0)
7424 int mtp = EClass.core.config.test.extraToneMTP
switch
7437 string text = list.RandomItem()[
"id"];
7438 text = list.RandomItemWeighted((Dictionary<string, string> a) => a[
"chance"].ToInt() * ((!a[
"tag"].Contains(
"meta")) ? 1 : mtp))[
"id"];
7445 return ListCraftBonusTraits().Count > 0;
7450 List<Element> list =
new List<Element>();
7451 string[] tag = sourceCard.
tag;
7452 for (
int i = 0; i < tag.Length; i++)
7454 string[] array = tag[i].Split(
'/');
7455 if (!(array[0] !=
"craft_bonus"))
7471 if (dest.
stack !=
null)
7475 Say(
"stack_thing", t, dest.
stack);
7489 c_idBacker = row.
id;
7495 chara.hostility = hostility2;
7501 Chara.idFaith = row.
deity.ToLowerInvariant();
7506 if (
id ==
"putty_snow")
7519 if (c_idBacker == 164)
7532 c_textureData = GetPaintData();
7542 Sprite sprite = GetSprite();
7543 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7544 int num = sprite.texture.width * 2;
7545 int num2 = sprite.texture.height * 2;
7546 int x = (int)Mathf.Clamp(Input.mousePosition.x - (
float)(num / 2), 1f, texture2D.width - num - 1);
7547 int y = (int)Mathf.Clamp(Input.mousePosition.y - (
float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7548 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7549 Texture2D texture2D2 =
new Texture2D(num, num2, TextureFormat.ARGB32, mipChain:
false);
7550 texture2D2.SetPixels(pixels);
7552 byte[] result = texture2D2.EncodeToJPG();
7553 UnityEngine.Object.Destroy(texture2D);
7554 UnityEngine.Object.Destroy(texture2D2);
7560 if ((
bool)_paintSprite)
7562 UnityEngine.Object.Destroy(_paintSprite.texture);
7563 UnityEngine.Object.Destroy(_paintSprite);
7564 _paintSprite =
null;
7572 byte[] data = c_textureData;
7573 Texture2D texture2D =
new Texture2D(1, 1);
7574 texture2D.LoadImage(data);
7575 _paintSprite = Sprite.Create(texture2D,
new Rect(0f, 0f, texture2D.width, texture2D.height),
new Vector2(0.5f, 0.5f), 200f);
7579 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7582 return _paintSprite;
7587 if (!(GetRestrainer() ==
null || force))
7591 isRestrained =
false;
7592 Say(
"unrestrained",
this);
7603 if (c_rescueState ==
RescueState.WaitingForRescue)
7617 c.DoHostileAction(
item, immediate:
true);
7644 result = row.value * mat.value / 100;
7681 int num = ((c_fixedValue == 0) ? trait.
GetValue() : c_fixedValue);
7682 if (
id ==
"plat" && !sell)
7693 num2 += (float)c_priceCopy * 0.2f;
7694 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7698 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7700 if (IsFood && !
material.tag.Contains(
"food"))
7705 if (IsEquipmentOrRangedOrAmmo || trait is
TraitMod)
7723 if (IsEquipmentOrRanged && rarity >=
Rarity.Legendary)
7725 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7727 num2 = num2 * (100f + num3 * (float)(
material.value - 100)) / 100f;
7728 if (IsEquipmentOrRanged)
7733 num4 += value.
source.value;
7735 num2 = num2 * (float)(100 + (sell ? ((
int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7736 if (rarity >=
Rarity.Legendary)
7738 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7746 if (encLV != 0 && !category.
tag.Contains(
"noEnc"))
7748 num2 = (category.
tag.Contains(
"enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (
float)encLV * 0.01f)) : ((!(
id ==
"honey")) ? (num2 * Mathf.Min(1f + 0.1f * (
float)encLV, 2f) + (
float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7752 num2 *= (float)(tier + 1);
7754 if (num2 > 2.1474836E+09f)
7756 return int.MaxValue;
7763 if (priceType ==
PriceType.CopyShop && sell)
7769 if (
id ==
"littleball")
7776 if (
id ==
"crimale2")
7784 case "ticket_fortune":
7790 case "scroll_alias":
7792 case "scroll_biography":
7807 if (!(text ==
"mathammer"))
7809 if (!(text ==
"water_jure"))
7815 return 50 + material.tier * material.tier * 10;
7828 case "hammer_strip":
7858 case "bed_shiawase":
7860 case "diary_sister":
7864 case "diary_catsister":
7866 case "container_magic":
7868 case "wrench_tent_elec":
7870 case "wrench_tent_soil":
7872 case "wrench_tent_seabed":
7876 case "wrench_storage":
7878 case "wrench_fridge":
7880 case "wrench_extend_v":
7882 case "wrench_extend_h":
7888 case "hammer_garokk":
7890 case "scroll_random":
7904 if (!sell &&
id ==
"casino_coin")
7908 int value = GetValue(priceType, sell);
7918 Trait trait = this.trait;
7923 p *= 1f + 4f * (float)(things.
width - traitContainer.Width) + 4f * (float)(things.
height - traitContainer.Height);
7928 p *= 1f + 0.5f * (float)c_containerSize;
7931 if (c_priceFix != 0)
7933 p = (int)((
float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7943 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(
EClass.
Branch.
Evalue(2824) * 5));
7954 if (!sell && category.
id ==
"spellbook")
7958 bool flag = priceType ==
PriceType.CopyShop;
7959 int num = ((!flag) ? 1 : 5);
7960 float num2 = Mathf.Min(0.01f * (
float)Evalue(752), 1f);
7961 float num3 = Mathf.Min(0.01f * (
float)Evalue(751), 1f);
7962 float num4 = Mathf.Min(0.02f * (
float)Evalue(759), 2f);
7967 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7969 p *= 0.20000000298023224;
7972 p *= 0.20000000298023224;
7975 p *= 0.20000000298023224;
7979 p *= 0.20000000298023224;
7985 if ((uint)(priceType - 1) <= 1u)
7997 if (
id ==
"rod_wish")
7999 p *= (sell ? 0.01f : 50f);
8014 p *= 0.20000000298023224;
8018 p *= 0.10000000149011612;
8021 p *= 0.0020000000949949026;
8024 p *= 0.00019999999494757503;
8027 p *= 0.004999999888241291;
8038 p *= (flag ? 1.25f : 0.3f);
8042 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (
float)c_charges, 0f, 1.5f));
8046 p *= (flag ? 0.9f : 0.5f);
8058 p *= 1f + 0.2f * (float)c.Evalue(1406);
8071 p *= 1.100000023841858;
8105 else if (category.
IsChildOf(
"furniture"))
8125 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
8132 p = ((!sell) ? 1 : 0);
8140 p = Mathf.CeilToInt((
float)p / 100000f) * 100000;
8142 else if (p > 10000.0)
8144 p = Mathf.CeilToInt((
float)p / 10000f) * 10000;
8146 else if (p > 1000.0)
8148 p = Mathf.CeilToInt((
float)p / 1000f) * 1000;
8152 p = Mathf.CeilToInt((
float)p / 100f) * 100;
8156 p = Mathf.CeilToInt((
float)p / 10f) * 10;
8164 if (p > (
double)(sell ? 500000000 : 1000000000))
8177 return Name + GetExtraName();
8194 ForeachPoint(delegate(
Point p,
bool main)
8196 int num2 = DistMulti(p, c);
8204 return DistMulti(pos, c);
8236 isCensored = enable;
8246 if (isDeconstructing != deconstruct)
8256 isDeconstructing = deconstruct;
8270 sortVal = ((c_equippedSlot == 0) ? (category.
sortVal * 1000) : 0);
8273 sortVal = -GetPrice(
currency) * 1000;
8276 sortVal = -Num * 1000;
8279 sortVal = category.sortVal * 1000;
8282 sortVal = -ChildrenAndSelfWeight * 1000;
8285 sortVal = -ChildrenAndSelfWeightSingle * 1000;
8288 sortVal = -GetPrice(
currency) * 1000;
8291 sortVal = sourceCard._index * 1000;
8301 num =
id.CompareTo(c.
id);
8321 num = encLV - c.
encLV;
8340 foreach (KeyValuePair<int, byte> lastPoint
in fov.
lastPoints)
8358 action(pos, arg2:
true);
8372 SE.Play(
"pop_paper");
8402 if (text ==
"putty_snow" || text ==
"putty_snow_gold")
8415 if (!HaveFur() || c_fur < 0)
static bool not(DramaManager dm, Dictionary< string, string > line, params string[] parameters)
virtual bool CancelWhenDamaged
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
static void TryDelay(Action a)
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
void Add(Act a, string s="")
virtual bool IsRoofEditMode(Card c=null)
virtual void OnInstallCard(Card t)
virtual void OnUninstallCard(Card t)
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Dictionary< int, string > mapStr
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
List< Action > actionsNextFrame
virtual void RefreshPosition()
static void PublishEvent(string eventId, object data=null)
virtual ConditionType Type
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetPortrait(Chara c)
virtual void RefreshSprite()
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
static CardBlueprint _Default
GlobalCharaList globalCharas
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
override void Draw(RenderParam p)
virtual void SetOwner(Card c)
virtual void SetFirst(bool first, Vector3 pos)
void SetCensored(bool enable)
int CountRune(bool countFree=true)
void SetTier(int a, bool setTraits=true)
void ModExp(int ele, int a)
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
virtual string AliasMaterialOnCreate
virtual string GetName(NameStyle style, int num=-1)
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
virtual string GetHoverText()
void Teleport(Point point, bool silent=false, bool force=false)
virtual string GetExtraName()
ContainerUpgrade c_containerUpgrade
void PurgeDuplicateArtifact(Thing af)
void RemoveEditorTag(EditorTag tag)
void ApplySocket(int id, int lv, Card mod=null)
SocketData AddRune(Card rune)
bool CanAddRune(TraitMod mod)
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
virtual void ApplyMaterialElements(bool remove)
virtual void OnSimulateHour(VirtualDate date)
int EvalueMax(int ele, int min=0)
void MakeFigureFrom(string id)
void SetPlaceState(PlaceState newState, bool byPlayer=false)
void SetCensored(bool enable)
ElementContainerCard elements
void _OnDeserialized(StreamingContext context)
virtual void HealHPHost(long a, HealSource origin=HealSource.None)
bool IsRestrainedResident
SourceBacker.Row sourceBacker
bool TryReserve(AIAct act)
Hostility c_originalHostility
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
void PlaySoundHold(bool spatial=true)
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
void AddBlood(int a=1, int id=-1)
void SetRandomLightColors()
CardRenderer HostRenderer
void OnChildNumChange(Card c)
int Evalue(int ele, bool ignoreGlobalElement)
bool IsStackable(Thing tg)
bool HasElement(string id, int req=1)
void Explode(Point p, Card origin)
SourceMaterial.Row DyeMat
SourceMaterial.Row material
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
void SetInt(string id, int value=0)
void MakeRefFrom(Card c1, Card c2=null, bool simple=false)
Card MakeRefFrom(string id)
string TryGetFoodName(Card c)
string ApplyNewLine(string text)
virtual void LookAt(Point p)
virtual SourceMaterial.Row DefaultMaterial
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
virtual void SetDir(int d)
bool IsEquipmentOrRangedOrAmmo
int GetAffinityExpBonus()
void Say(string lang, Card c1, string ref1=null, string ref2=null)
int GetResistPenetrationLevel(int idEle, AttackSource attackSource, Card origin=null)
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
virtual CardRenderer _CreateRenderer()
Thing AddThing(string id, int lv=-1)
virtual bool MatchEncSearch(string s)
virtual string GetDetail()
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
T SetObj< T >(string id, object o)
void PlaySoundImpact(bool spatial=true)
virtual string actorPrefab
virtual void OnBeforeCreate()
void NotifyAddThing(Thing t, int num)
MixedFoodData c_mixedFoodData
void AddEditorTag(EditorTag tag)
virtual string GetHoverText2()
void ApplySocket(Thing t)
virtual bool IsDeadOrSleeping
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
int GetCurrency(string id="money")
void ForeachPoint(Action< Point, bool > action)
void Dye(SourceMaterial.Row mat)
virtual bool IsPCPartyMinion
string c_idSpriteReplacer
SourceMaterial.Row _material
bool HasElement(int ele, int req)
Thing GiveBirth(Thing t, bool effect)
virtual Sprite GetImageSprite()
virtual void ApplyMaterial(bool remove=false)
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
void ChangeAltitude(int a)
List< SocketData > socketList
string GetStr(string id, string defaultStr=null)
void PlayAnime(AnimeID id, Point dest, bool force=false)
virtual void SetBlessedState(BlessedState s)
RenderParam GetRenderParam()
void ModExpParty(int ele, int a)
bool HasTalk(string idTopic)
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
void DecayNatural(int hour=1)
bool IsInMutterDistance(int d=10)
virtual void OnCreate(int genLv)
virtual void LookAt(Card c)
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
virtual long ApplyProtection(long dmg, int mod=100)
void MakeFoodRef(Card c1, Card c2=null)
MoveResult TryMoveFrom(Point p)
virtual void OnDeserialized()
void _OnSerializing(StreamingContext context)
virtual CardRow sourceRenderCard
int ChildrenAndSelfWeightSingle
virtual void SetRenderParam(RenderParam p)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
virtual void HealHP(long a, HealSource origin=HealSource.None)
virtual SubPassData GetSubPassData()
List< int > c_corruptionHistory
override string ToString()
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
virtual Sprite GetSprite(int dir=0)
Window.SaveData GetWindowSaveData()
void ModCurrency(int a, string id="money")
string StripTalkSpecialCharacters(string text)
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
bool ShouldTrySetDirtyInventory()
virtual void ApplyEditorTags(EditorTag tag)
virtual bool IsAliveInCurrentZone
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
virtual int SecondaryCompare(UIList.SortMode m, Card c)
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
void RemoveThing(Thing thing)
Card MakeFoodFrom(string _id)
SocketData GetRuneEnc(int idEle)
Card MakeFoodFrom(Card c, bool makeRef=true)
void PlaySoundDead(bool spatial=true)
bool TryPay(int a, string id="money")
void ModCharge(int a, bool destroy=false)
bool HasGlobalElement(int ele)
bool HasEditorTag(EditorTag tag)
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
void SetStr(string id, string value=null)
bool HasCraftBonusTrait()
virtual void Rotate(bool reverse=false)
Card SetHidden(bool hide=true)
void SetFreePos(Point point)
int GetDaysTogetherBonus()
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null, int resistPenetrationLevel=0)
virtual void SetImage(Image image)
virtual bool CanStackTo(Thing to)
TraitShackle GetRestrainer()
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
bool CanReserve(AIAct act)
virtual void OnSerializing()
Window.SaveData c_windowSaveData
void SetObj(string id, object o)
BlessedState blessedState
void PlaySoundDrop(bool spatial=true)
ref Color GetRandomColor()
bool TryStackTo(Thing to)
virtual bool IsPCFactionMinion
void ApplyBacker(int bid)
void TryUnrestrain(bool force=false, Chara c=null)
RescueState c_rescueState
void SetImage(Image image, int dir, int idSkin=0)
virtual CardRow sourceCard
void AddInt(string id, int value)
void ModExp(string alias, int a)
List< Element > ListCraftBonusTraits()
int ChildrenAndSelfWeight
int GetTotalQuality(bool applyBonus=true)
Thing Add(string id, int num=1, int lv=1)
void PlayAnime(AnimeID id, bool force=false)
SourceCategory.Row category
void SetDeconstruct(bool deconstruct)
void SetBool(string id, bool enable)
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath=true)
void ModNum(int a, bool notify=true)
void Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true)
virtual void ChangeRarity(Rarity q)
SourceCategory.Row _category
SocketData AddRune(int idEle, int v, bool free)
void SayRaw(string text, string ref1=null, string ref2=null)
virtual int GetArmorSkill()
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
void AddExp(int a, bool applyMod=true)
int GetInt(string id, int? defaultInt=null)
void SpawnLoot(Card origin)
bool HasElement(int ele, bool includeNagative=false)
string GetFoodName(string s)
VisitorState visitorState
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
void ForeachFOV(Func< Point, bool > func)
void Create(string _id, int _idMat=-1, int genLv=-1)
int ResistLvFrom(int ele)
void Say(string lang, string ref1=null, string ref2=null)
string ApplyTone(string text, bool stripPun=false)
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
void MoveThingToBottom(Thing t)
void MoveThingToTop(Thing t)
void AddBodyPart(int ele, Thing thing=null)
void Unequip(Thing thing, bool refresh=true)
AttackStyle GetAttackStyle()
Thing GetEquippedThing(int elementId)
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
BaseCondition GetCondition(string idCon)
Hostility OriginalHostility
Condition AddCondition(string id, int p=100, bool force=false)
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
void SetFeat(int id, int value=1, bool msg=false)
override string ToString()
ElementContainer tempElements
List< Condition > conditions
bool HasCondition(string alias)
override bool IsPCFaction
void CalculateMaxStamina()
void MoveByForce(Point newPoint, Card c=null, bool checkWall=false)
FactionMemberType memberType
Card DropHeld(Point dropPos=null)
void AddCooldown(int idEle, int turns=0)
Thing MakeGene(DNA.Type? type=null)
void ModCorruption(int a)
Chara SetEnemy(Chara c=null)
void DoHostileAction(Card _tg, bool immediate=false)
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
ConBaseTransmuteMimic mimicry
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Chara SetHostility(Hostility h)
void TrySetEnemy(Chara c)
bool HasCooldown(int idEle)
bool DroppedCard(string id)
CodexCreature GetOrCreate(string id)
void MarkCardDrop(string id)
UD_String_LightData lightColors
UD_String_MatData matColors
override void Reveal(Card attacker=null, bool surprise=false)
virtual bool ShouldRevealOnContact
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
void Kill(bool silent=false)
virtual void OnCreateFov(Fov fov)
bool dontCancelIfZeroDamage
static Thing CopyDNA(Thing from, Thing to)
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
static int Roll(int num, int sides, int bonus=0, Card card=null)
static int curve(long _a, int start, int step, int rate=75)
static ColorProfile Colors
static SourceManager sources
static float rndf(float a)
static FactionBranch Branch
static BaseGameScreen screen
static int rndHalf(int a)
static SoundManager Sound
static GameSetting setting
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
static Effect Get(Effect original)
Effect SetParticleColor(Color c)
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
static int GetResistLv(int v)
static Element Create(int id, int v=0)
static int[] List_MainAttributesMajor
static long GetResistDamage(long dmg, int v, int power=0)
Dictionary< string, Dictionary< string, string > > all
List< Dictionary< string, string > > list
virtual void Initialize()
HomeResourceManager resources
List< FactionBranch > GetChildren()
void AddContribution(int a)
Dictionary< int, byte > lastPoints
void Perform(int _x, int _z, int _range, float power=1f)
static string ConvertDrama(string text, Chara c=null)
bool enableDamageReduction
bool disableUsermapBenefit
UD_String_ElementRef elements
HashSet< Texture2D > loadedTextures
ReligionManager religions
bool CanGiveContribution(Chara c)
int BuySpellbookPrice(int a)
int SellStolenPrice(int a)
static GuildFighter Fighter
static bool Has(string id)
static LangSetting setting
static NaturalStringComparer comparer
static string[] GetList(string id)
LayerChara SetChara(Chara c)
static LayerDrama Instance
static void SetDirty(Thing t)
static List< LayerInventory > listInv
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
static TalkDataList listTalk
static ToneDataList tones
Chara FindChara(string id)
void TrySmoothPick(Cell cell, Thing t, Chara c)
void MoveCard(Point p, Card t)
void OnSetBlockOrDoor(int x, int z)
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
static int ClampToInt(long a)
void Add(Point point, float tile=0f, float color=0f)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
int EvalueTotal(int ele, Func< Chara, bool > funcIf=null)
void RemoveMember(Chara c)
void ModExp(int ele, int a)
Dictionary< string, int > dialogFlags
bool TryAbortAutoCombat(bool immediate=true)
void RefreshCurrentHotItem()
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
ref Vector3 Position(int height)
List< Card > ListCards(bool includeMasked=false)
RenderParam ApplyAnime(RenderParam p)
override string ToString()
Point Set(int _x, int _z)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
ref Vector3 PositionCenter()
bool Equals(int _x, int _z)
Effect PlayEffect(string id)
void RefreshNeighborTiles()
bool IsActive(int id, int days=-1)
void OnCardAddedToZone(Card c)
List< Card > deconstructing
void OnNumChange(Card c, int a)
virtual void OnKillChara(Chara c)
static int Range(int min, int max)
static void UseSeed(int seed, Action action)
static void SetSeed(int a=-1)
HashSet< string > knownIngredients
Religion GetArtifactDeity(string id)
static Religion recentWrath
static RenderParam shared
SourceCategory.Row Category
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
SourceMaterial.Row DefaultMaterial
AnimationCurve fovCurveChara
float playerLightCustomMod
SceneGlobalProfile global
DamageTextRenderer damageTextRenderer
Dictionary< string, CardRow > map
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
string TryGetId(string id, string id2)
SourceCategory categories
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
CardRow Select(int lv=-1, int levelRange=-1)
Sprite GetSprite(string suffix="")
static Dictionary< string, SpriteReplacer > dictSkins
static SubPassData Default
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
string GetRandomID(string tag)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
long GetCurrency(string id, ref long sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
static Thing CreateFromCategory(string idCat, int lv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
override CardRow sourceCard
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
virtual bool UseMountHeight
StringBuilder ApplyTone(string id, ref string text, int gender)
string GetToneID(string id, int gender)
static Thing MakeRandomSeed(bool enc=false)
virtual bool CanBeAttacked
virtual bool ShouldRefreshTile
virtual void OnChangePlaceState(PlaceState state)
virtual bool CanChildDecay(Card c)
virtual bool CanBeDestroyed
virtual void SetOwner(Card _owner)
virtual void Toggle(bool on, bool silent=false)
virtual void OnSimulateHour(VirtualDate date)
virtual bool CanBeTeleported
virtual EffectDead EffectDead
virtual void OnCreate(int lv)
virtual void OnBarter(bool reroll=false)
virtual ToggleType ToggleType
virtual bool ShouldTryRefreshRoom
virtual bool CanBeSmashedToDeath
virtual bool LevelAsQuality
virtual int CompareTo(Card b)
virtual ThrowType ThrowType
virtual int InstallBottomPriority
void Install(bool byPlayer)
static void Reserve(string idStep, Action onBeforePlay=null)
static Dictionary< string, SaveData > dictData
virtual int SightRadiusBonus
Chara SpawnMob(string id, Point pos=null)
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Card AddCard(Card t, Point point)
void OnChildNumChange(Card c)