Elin Decompiled Documentation EA 23.275 Nightly
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Card.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using System.Text;
6using Newtonsoft.Json;
7using UnityEngine;
8using UnityEngine.UI;
9
11{
12 public enum MoveResult
13 {
14 Fail,
15 Success,
16 Door,
17 Event
18 }
19
20 public enum MoveType
21 {
22 Walk,
23 Force
24 }
25
26 public const int MaxWeight = 10000000;
27
28 public const int SocketDiv = 1000;
29
30 public const int DamageLimit = 99999999;
31
32 [JsonProperty(PropertyName = "A")]
33 public int[] _ints = new int[30];
34
35 [JsonProperty(PropertyName = "B")]
36 public string id = "";
37
38 [JsonProperty(PropertyName = "C")]
40
41 [JsonProperty(PropertyName = "D")]
43
44 [JsonProperty(PropertyName = "E")]
45 public Biography bio;
46
47 [JsonProperty(PropertyName = "SC")]
48 public List<int> sockets;
49
51
52 public Props props;
53
54 public Trait trait;
55
57
58 public Fov fov;
59
60 public Point pos = new Point();
61
63
64 public CardRow hat;
65
66 public int turn;
67
68 public int _colorInt;
69
70 public float roundTimer;
71
72 public float angle = 180f;
73
74 public float animeCounter;
75
76 public bool isDestroyed;
77
79
81
83
85
86 public bool dirtyWeight = true;
87
88 private int _childrenWeight;
89
91
93
94 private static Color _randColor;
95
96 public Emo lastEmo;
97
99
100 private Sprite _paintSprite;
101
102 public int sortVal;
103
105
107
108 public int colorInt
109 {
110 get
111 {
112 if (_colorInt == 0)
113 {
114 RefreshColor();
115 }
116 return _colorInt;
117 }
118 }
119
120 public bool IsHotItem => invY == 1;
121
122 public int uid
123 {
124 get
125 {
126 return _ints[1];
127 }
128 set
129 {
130 _ints[1] = value;
131 }
132 }
133
134 public int idMaterial
135 {
136 get
137 {
138 return _ints[4];
139 }
140 set
141 {
142 _ints[4] = value;
143 }
144 }
145
146 public int dir
147 {
148 get
149 {
150 return _ints[5];
151 }
152 set
153 {
154 _ints[5] = value;
155 }
156 }
157
158 public int Num
159 {
160 get
161 {
162 return _ints[6];
163 }
164 set
165 {
166 _ints[6] = value;
167 }
168 }
169
170 public int _x
171 {
172 get
173 {
174 return _ints[7];
175 }
176 set
177 {
178 _ints[7] = value;
179 }
180 }
181
182 public int _z
183 {
184 get
185 {
186 return _ints[9];
187 }
188 set
189 {
190 _ints[9] = value;
191 }
192 }
193
194 public int genLv
195 {
196 get
197 {
198 return _ints[10];
199 }
200 set
201 {
202 _ints[10] = value;
203 }
204 }
205
206 public int refVal
207 {
208 get
209 {
210 return _ints[11];
211 }
212 set
213 {
214 _ints[11] = value;
215 }
216 }
217
218 public int decay
219 {
220 get
221 {
222 return _ints[12];
223 }
224 set
225 {
226 _ints[12] = value;
227 }
228 }
229
230 public int altitude
231 {
232 get
233 {
234 return _ints[13];
235 }
236 set
237 {
238 _ints[13] = value;
239 }
240 }
241
242 public int hp
243 {
244 get
245 {
246 return _ints[14];
247 }
248 set
249 {
250 _ints[14] = value;
251 }
252 }
253
254 public float fx
255 {
256 get
257 {
258 return 0.001f * (float)_ints[15];
259 }
260 set
261 {
262 _ints[15] = (int)(value * 1000f);
263 }
264 }
265
266 public float fy
267 {
268 get
269 {
270 return 0.001f * (float)_ints[16];
271 }
272 set
273 {
274 _ints[16] = (int)(value * 1000f);
275 }
276 }
277
279 {
280 get
281 {
282 return _ints[17].ToEnum<BlessedState>();
283 }
284 set
285 {
286 _ints[17] = (int)value;
287 }
288 }
289
291 {
292 get
293 {
294 return _ints[18].ToEnum<PlaceState>();
295 }
296 set
297 {
298 _ints[18] = (int)value;
299 }
300 }
301
302 public int rarityLv
303 {
304 get
305 {
306 return _ints[19];
307 }
308 set
309 {
310 _ints[19] = value;
311 }
312 }
313
315 {
316 get
317 {
318 return (_ints[19] / 100).ToEnum<Rarity>();
319 }
320 set
321 {
322 _ints[19] = (int)value * 100;
323 }
324 }
325
326 public int encLV
327 {
328 get
329 {
330 return _ints[20];
331 }
332 set
333 {
334 _ints[20] = value;
335 }
336 }
337
338 public int posInvX
339 {
340 get
341 {
342 return _ints[21];
343 }
344 set
345 {
346 _ints[21] = value;
347 }
348 }
349
350 public int posInvY
351 {
352 get
353 {
354 return _ints[22];
355 }
356 set
357 {
358 _ints[22] = value;
359 }
360 }
361
362 public int idSkin
363 {
364 get
365 {
366 return _ints[23];
367 }
368 set
369 {
370 _ints[23] = value;
371 }
372 }
373
374 public int feat
375 {
376 get
377 {
378 return _ints[24];
379 }
380 set
381 {
382 _ints[24] = value;
383 }
384 }
385
386 public int LV
387 {
388 get
389 {
390 return _ints[25];
391 }
392 set
393 {
394 _ints[25] = value;
395 }
396 }
397
398 public int exp
399 {
400 get
401 {
402 return _ints[26];
403 }
404 set
405 {
406 _ints[26] = value;
407 }
408 }
409
410 public int tier
411 {
412 get
413 {
414 return _ints[27];
415 }
416 set
417 {
418 _ints[27] = value;
419 }
420 }
421
422 public int version
423 {
424 get
425 {
426 return _ints[29];
427 }
428 set
429 {
430 _ints[29] = value;
431 }
432 }
433
434 public bool isCensored
435 {
436 get
437 {
438 return _bits1[1];
439 }
440 set
441 {
442 _bits1[1] = value;
443 }
444 }
445
447 {
448 get
449 {
450 return _bits1[2];
451 }
452 set
453 {
454 _bits1[2] = value;
455 }
456 }
457
458 public bool isDyed
459 {
460 get
461 {
462 return _bits1[3];
463 }
464 set
465 {
466 _bits1[3] = value;
467 }
468 }
469
470 public bool isModified
471 {
472 get
473 {
474 return _bits1[4];
475 }
476 set
477 {
478 _bits1[4] = value;
479 }
480 }
481
482 public bool isNew
483 {
484 get
485 {
486 return _bits1[5];
487 }
488 set
489 {
490 _bits1[5] = value;
491 }
492 }
493
495 {
496 get
497 {
498 return _bits1[6];
499 }
500 set
501 {
502 _bits1[6] = value;
503 }
504 }
505
506 public bool ignoreAutoPick
507 {
508 get
509 {
510 return _bits1[7];
511 }
512 set
513 {
514 _bits1[7] = value;
515 }
516 }
517
518 public bool freePos
519 {
520 get
521 {
522 return _bits1[8];
523 }
524 set
525 {
526 _bits1[8] = value;
527 }
528 }
529
530 public bool isHidden
531 {
532 get
533 {
534 return _bits1[9];
535 }
536 set
537 {
538 _bits1[9] = value;
539 }
540 }
541
542 public bool isOn
543 {
544 get
545 {
546 return _bits1[10];
547 }
548 set
549 {
550 _bits1[10] = value;
551 }
552 }
553
554 public bool isNPCProperty
555 {
556 get
557 {
558 return _bits1[11];
559 }
560 set
561 {
562 _bits1[11] = value;
563 }
564 }
565
566 public bool isRestrained
567 {
568 get
569 {
570 return _bits1[12];
571 }
572 set
573 {
574 _bits1[12] = value;
575 }
576 }
577
578 public bool isRoofItem
579 {
580 get
581 {
582 return _bits1[13];
583 }
584 set
585 {
586 _bits1[13] = value;
587 }
588 }
589
590 public bool isMasked
591 {
592 get
593 {
594 return _bits1[14];
595 }
596 set
597 {
598 _bits1[14] = value;
599 }
600 }
601
603 {
604 get
605 {
606 return _bits1[15];
607 }
608 set
609 {
610 _bits1[15] = value;
611 }
612 }
613
614 public bool isImported
615 {
616 get
617 {
618 return _bits1[16];
619 }
620 set
621 {
622 _bits1[16] = value;
623 }
624 }
625
626 public bool autoRefuel
627 {
628 get
629 {
630 return _bits1[17];
631 }
632 set
633 {
634 _bits1[17] = value;
635 }
636 }
637
639 {
640 get
641 {
642 return _bits1[18];
643 }
644 set
645 {
646 _bits1[18] = value;
647 }
648 }
649
650 public bool isFloating
651 {
652 get
653 {
654 return _bits1[19];
655 }
656 set
657 {
658 _bits1[19] = value;
659 }
660 }
661
662 public bool isWeightChanged
663 {
664 get
665 {
666 return _bits1[20];
667 }
668 set
669 {
670 _bits1[20] = value;
671 }
672 }
673
674 public bool isFireproof
675 {
676 get
677 {
678 return _bits1[21];
679 }
680 set
681 {
682 _bits1[21] = value;
683 }
684 }
685
686 public bool isAcidproof
687 {
688 get
689 {
690 return _bits1[22];
691 }
692 set
693 {
694 _bits1[22] = value;
695 }
696 }
697
698 public bool isReplica
699 {
700 get
701 {
702 return _bits1[23];
703 }
704 set
705 {
706 _bits1[23] = value;
707 }
708 }
709
710 public bool isSummon
711 {
712 get
713 {
714 return _bits1[24];
715 }
716 set
717 {
718 _bits1[24] = value;
719 }
720 }
721
722 public bool isElemental
723 {
724 get
725 {
726 return _bits1[25];
727 }
728 set
729 {
730 _bits1[25] = value;
731 }
732 }
733
734 public bool isBroken
735 {
736 get
737 {
738 return _bits1[26];
739 }
740 set
741 {
742 _bits1[26] = value;
743 }
744 }
745
746 public bool isSubsetCard
747 {
748 get
749 {
750 return _bits1[27];
751 }
752 set
753 {
754 _bits1[27] = value;
755 }
756 }
757
758 public bool noSnow
759 {
760 get
761 {
762 return _bits1[28];
763 }
764 set
765 {
766 _bits1[28] = value;
767 }
768 }
769
770 public bool noMove
771 {
772 get
773 {
774 return _bits1[29];
775 }
776 set
777 {
778 _bits1[29] = value;
779 }
780 }
781
782 public bool isGifted
783 {
784 get
785 {
786 return _bits1[30];
787 }
788 set
789 {
790 _bits1[30] = value;
791 }
792 }
793
794 public bool isCrafted
795 {
796 get
797 {
798 return _bits1[31];
799 }
800 set
801 {
802 _bits1[31] = value;
803 }
804 }
805
806 public bool isLostProperty
807 {
808 get
809 {
810 return _bits2[0];
811 }
812 set
813 {
814 _bits2[0] = value;
815 }
816 }
817
818 public bool noShadow
819 {
820 get
821 {
822 return _bits2[1];
823 }
824 set
825 {
826 _bits2[1] = value;
827 }
828 }
829
830 public bool noSell
831 {
832 get
833 {
834 return _bits2[2];
835 }
836 set
837 {
838 _bits2[2] = value;
839 }
840 }
841
842 public bool isLeashed
843 {
844 get
845 {
846 return _bits2[3];
847 }
848 set
849 {
850 _bits2[3] = value;
851 }
852 }
853
854 public bool isStolen
855 {
856 get
857 {
858 return _bits2[4];
859 }
860 set
861 {
862 _bits2[4] = value;
863 }
864 }
865
866 public bool isSale
867 {
868 get
869 {
870 return _bits2[5];
871 }
872 set
873 {
874 _bits2[5] = value;
875 }
876 }
877
878 public bool isCopy
879 {
880 get
881 {
882 return _bits2[6];
883 }
884 set
885 {
886 _bits2[6] = value;
887 }
888 }
889
890 public bool isRestocking
891 {
892 get
893 {
894 return _bits2[7];
895 }
896 set
897 {
898 _bits2[7] = value;
899 }
900 }
901
902 public bool hasSpawned
903 {
904 get
905 {
906 return _bits2[8];
907 }
908 set
909 {
910 _bits2[8] = value;
911 }
912 }
913
914 public bool isScaled
915 {
916 get
917 {
918 return _bits2[9];
919 }
920 set
921 {
922 _bits2[9] = value;
923 }
924 }
925
926 public bool isBackerContent => c_idBacker != 0;
927
929 {
930 get
931 {
932 if (!isBackerContent)
933 {
934 return null;
935 }
936 return EClass.sources.backers.map.TryGetValue(c_idBacker);
937 }
938 }
939
941 {
942 get
943 {
944 return GetInt(9).ToEnum<BedType>();
945 }
946 set
947 {
948 SetInt(9, (int)value);
949 }
950 }
951
952 public int c_equippedSlot
953 {
954 get
955 {
956 return GetInt(6);
957 }
958 set
959 {
960 SetInt(6, value);
961 }
962 }
963
964 public int c_lockLv
965 {
966 get
967 {
968 return GetInt(50);
969 }
970 set
971 {
972 SetInt(50, value);
973 }
974 }
975
977 {
978 get
979 {
980 return GetInt(12).ToEnum<Hostility>();
981 }
982 set
983 {
984 SetInt(12, (int)value);
985 }
986 }
987
989 {
990 get
991 {
992 return GetInt(61).ToEnum<MinionType>();
993 }
994 set
995 {
996 SetInt(61, (int)value);
997 }
998 }
999
1000 public int c_vomit
1001 {
1002 get
1003 {
1004 return GetInt(13);
1005 }
1006 set
1007 {
1008 SetInt(13, value);
1009 }
1010 }
1011
1012 public bool c_wasInPcParty
1013 {
1014 get
1015 {
1016 return GetInt(103) != 0;
1017 }
1018 set
1019 {
1020 SetInt(103, value ? 1 : 0);
1021 }
1022 }
1023
1024 public bool c_isImportant
1025 {
1026 get
1027 {
1028 return GetInt(109) != 0;
1029 }
1030 set
1031 {
1032 SetInt(109, value ? 1 : 0);
1033 }
1034 }
1035
1036 public bool c_lockedHard
1037 {
1038 get
1039 {
1040 return GetInt(63) != 0;
1041 }
1042 set
1043 {
1044 SetInt(63, value ? 1 : 0);
1045 }
1046 }
1047
1048 public bool c_revealLock
1049 {
1050 get
1051 {
1052 return GetInt(64) != 0;
1053 }
1054 set
1055 {
1056 SetInt(64, value ? 1 : 0);
1057 }
1058 }
1059
1060 public bool c_isTrained
1061 {
1062 get
1063 {
1064 return GetInt(120) != 0;
1065 }
1066 set
1067 {
1068 SetInt(120, value ? 1 : 0);
1069 }
1070 }
1071
1072 public bool c_isPrayed
1073 {
1074 get
1075 {
1076 return GetInt(121) != 0;
1077 }
1078 set
1079 {
1080 SetInt(121, value ? 1 : 0);
1081 }
1082 }
1083
1085 {
1086 get
1087 {
1088 return GetInt(122) != 0;
1089 }
1090 set
1091 {
1092 SetInt(122, value ? 1 : 0);
1093 }
1094 }
1095
1096 public int c_lightColor
1097 {
1098 get
1099 {
1100 return GetInt(5);
1101 }
1102 set
1103 {
1104 Mod();
1105 SetInt(5, value);
1106 }
1107 }
1108
1109 public Color LightColor => new Color((float)(c_lightColor / 1024 * 8) / 256f, (float)(c_lightColor % 1024 / 32 * 8) / 256f, (float)(c_lightColor % 32 * 8) / 256f, 1f);
1110
1111 public int c_uidZone
1112 {
1113 get
1114 {
1115 return GetInt(10);
1116 }
1117 set
1118 {
1119 Mod();
1120 SetInt(10, value);
1121 }
1122 }
1123
1124 public int c_uidRefCard
1125 {
1126 get
1127 {
1128 return GetInt(11);
1129 }
1130 set
1131 {
1132 Mod();
1133 SetInt(11, value);
1134 }
1135 }
1136
1137 public int c_priceFix
1138 {
1139 get
1140 {
1141 return GetInt(21);
1142 }
1143 set
1144 {
1145 SetInt(21, value);
1146 }
1147 }
1148
1149 public int c_priceAdd
1150 {
1151 get
1152 {
1153 return GetInt(29);
1154 }
1155 set
1156 {
1157 SetInt(29, value);
1158 }
1159 }
1160
1161 public int c_priceCopy
1162 {
1163 get
1164 {
1165 return GetInt(124);
1166 }
1167 set
1168 {
1169 SetInt(124, value);
1170 }
1171 }
1172
1173 public int c_fixedValue
1174 {
1175 get
1176 {
1177 return GetInt(131);
1178 }
1179 set
1180 {
1181 SetInt(131, value);
1182 }
1183 }
1184
1185 public int c_uidAttune
1186 {
1187 get
1188 {
1189 return GetInt(133);
1190 }
1191 set
1192 {
1193 Mod();
1194 SetInt(133, value);
1195 }
1196 }
1197
1198 public int c_dyeMat
1199 {
1200 get
1201 {
1202 return GetInt(3);
1203 }
1204 set
1205 {
1206 SetInt(3, value);
1207 }
1208 }
1209
1211 {
1212 get
1213 {
1214 return GetInt(4).ToEnum<VisitorState>();
1215 }
1216 set
1217 {
1218 SetInt(4, (int)value);
1219 }
1220 }
1221
1223 {
1224 get
1225 {
1226 return GetInt(53).ToEnum<RescueState>();
1227 }
1228 set
1229 {
1230 SetInt(53, (int)value);
1231 }
1232 }
1233
1235 {
1236 get
1237 {
1238 return GetInt(65).ToEnum<BossType>();
1239 }
1240 set
1241 {
1242 SetInt(65, (int)value);
1243 }
1244 }
1245
1247 {
1248 get
1249 {
1250 return GetInt(22);
1251 }
1252 set
1253 {
1254 SetInt(22, value);
1255 }
1256 }
1257
1259 {
1260 get
1261 {
1262 return GetInt(130);
1263 }
1264 set
1265 {
1266 SetInt(130, value);
1267 }
1268 }
1269
1270 public int c_IDTState
1271 {
1272 get
1273 {
1274 return GetInt(2);
1275 }
1276 set
1277 {
1278 SetInt(2, value);
1279 }
1280 }
1281
1282 public int c_charges
1283 {
1284 get
1285 {
1286 return GetInt(7);
1287 }
1288 set
1289 {
1290 SetInt(7, value);
1291 }
1292 }
1293
1294 public int c_bill
1295 {
1296 get
1297 {
1298 return GetInt(23);
1299 }
1300 set
1301 {
1302 SetInt(23, value);
1303 }
1304 }
1305
1306 public int c_invest
1307 {
1308 get
1309 {
1310 return GetInt(28);
1311 }
1312 set
1313 {
1314 SetInt(28, value);
1315 }
1316 }
1317
1318 public int c_seed
1319 {
1320 get
1321 {
1322 return GetInt(33);
1323 }
1324 set
1325 {
1326 SetInt(33, value);
1327 }
1328 }
1329
1330 public int c_allowance
1331 {
1332 get
1333 {
1334 return GetInt(114);
1335 }
1336 set
1337 {
1338 SetInt(114, value);
1339 }
1340 }
1341
1342 public int c_fur
1343 {
1344 get
1345 {
1346 return GetInt(62);
1347 }
1348 set
1349 {
1350 SetInt(62, value);
1351 }
1352 }
1353
1354 public int c_dateCooked
1355 {
1356 get
1357 {
1358 return GetInt(66);
1359 }
1360 set
1361 {
1362 SetInt(66, value);
1363 }
1364 }
1365
1366 public int c_lockedAge
1367 {
1368 get
1369 {
1370 return GetInt(38);
1371 }
1372 set
1373 {
1374 SetInt(38, value);
1375 }
1376 }
1377
1379 {
1380 get
1381 {
1382 return GetInt(8);
1383 }
1384 set
1385 {
1386 SetInt(8, value);
1387 }
1388 }
1389
1390 public int c_weight
1391 {
1392 get
1393 {
1394 return GetInt(1);
1395 }
1396 set
1397 {
1398 SetInt(1, value);
1399 }
1400 }
1401
1402 public int c_diceDim
1403 {
1404 get
1405 {
1406 return GetInt(14);
1407 }
1408 set
1409 {
1410 SetInt(14, value);
1411 }
1412 }
1413
1415 {
1416 get
1417 {
1418 return GetInt(15);
1419 }
1420 set
1421 {
1422 SetInt(15, value);
1423 }
1424 }
1425
1427 {
1428 get
1429 {
1430 return GetInt(16);
1431 }
1432 set
1433 {
1434 SetInt(16, value);
1435 }
1436 }
1437
1439 {
1440 get
1441 {
1442 return GetInt(17);
1443 }
1444 set
1445 {
1446 SetInt(17, value);
1447 }
1448 }
1449
1450 public int c_idBacker
1451 {
1452 get
1453 {
1454 return GetInt(52);
1455 }
1456 set
1457 {
1458 SetInt(52, value);
1459 }
1460 }
1461
1462 public int c_uidMaster
1463 {
1464 get
1465 {
1466 return GetInt(54);
1467 }
1468 set
1469 {
1470 SetInt(54, value);
1471 }
1472 }
1473
1474 public int c_ammo
1475 {
1476 get
1477 {
1478 return GetInt(27);
1479 }
1480 set
1481 {
1482 SetInt(27, value);
1483 }
1484 }
1485
1486 public int c_daysWithGod
1487 {
1488 get
1489 {
1490 return GetInt(57);
1491 }
1492 set
1493 {
1494 SetInt(57, value);
1495 }
1496 }
1497
1498 public int c_daysWithPC
1499 {
1500 get
1501 {
1502 return GetInt(67);
1503 }
1504 set
1505 {
1506 SetInt(67, value);
1507 }
1508 }
1509
1510 public string c_idPortrait
1511 {
1512 get
1513 {
1514 return GetStr(9);
1515 }
1516 set
1517 {
1518 SetStr(9, value);
1519 }
1520 }
1521
1522 public string c_idRace
1523 {
1524 get
1525 {
1526 return GetStr(3);
1527 }
1528 set
1529 {
1530 SetStr(3, value);
1531 }
1532 }
1533
1534 public string c_idJob
1535 {
1536 get
1537 {
1538 return GetStr(4);
1539 }
1540 set
1541 {
1542 SetStr(4, value);
1543 }
1544 }
1545
1546 public string c_idTone
1547 {
1548 get
1549 {
1550 return GetStr(22);
1551 }
1552 set
1553 {
1554 SetStr(22, value);
1555 }
1556 }
1557
1558 public string c_color
1559 {
1560 get
1561 {
1562 return GetStr(8);
1563 }
1564 set
1565 {
1566 SetStr(8, value);
1567 }
1568 }
1569
1571 {
1572 get
1573 {
1574 return GetStr(13);
1575 }
1576 set
1577 {
1578 SetStr(13, value);
1579 }
1580 }
1581
1582 public string c_idTalk
1583 {
1584 get
1585 {
1586 return GetStr(21);
1587 }
1588 set
1589 {
1590 SetStr(21, value);
1591 }
1592 }
1593
1594 public string c_idDeity
1595 {
1596 get
1597 {
1598 return GetStr(26);
1599 }
1600 set
1601 {
1602 SetStr(26, value);
1603 }
1604 }
1605
1606 public string c_altName
1607 {
1608 get
1609 {
1610 return GetStr(1);
1611 }
1612 set
1613 {
1614 SetStr(1, value);
1615 }
1616 }
1617
1618 public string c_altName2
1619 {
1620 get
1621 {
1622 return GetStr(2);
1623 }
1624 set
1625 {
1626 SetStr(2, value);
1627 }
1628 }
1629
1630 public string c_extraNameRef
1631 {
1632 get
1633 {
1634 return GetStr(12);
1635 }
1636 set
1637 {
1638 SetStr(12, value);
1639 }
1640 }
1641
1642 public string c_refText
1643 {
1644 get
1645 {
1646 return GetStr(10);
1647 }
1648 set
1649 {
1650 SetStr(10, value);
1651 }
1652 }
1653
1654 public string c_idRefName
1655 {
1656 get
1657 {
1658 return GetStr(7);
1659 }
1660 set
1661 {
1662 SetStr(7, value);
1663 }
1664 }
1665
1666 public string c_idRidePCC
1667 {
1668 get
1669 {
1670 return GetStr(55);
1671 }
1672 set
1673 {
1674 SetStr(55, value);
1675 }
1676 }
1677
1678 public string c_idAbility
1679 {
1680 get
1681 {
1682 return GetStr(50);
1683 }
1684 set
1685 {
1686 SetStr(50, value);
1687 }
1688 }
1689
1690 public string c_context
1691 {
1692 get
1693 {
1694 return GetStr(20);
1695 }
1696 set
1697 {
1698 SetStr(20, value);
1699 }
1700 }
1701
1702 public string c_idEditor
1703 {
1704 get
1705 {
1706 return GetStr(27);
1707 }
1708 set
1709 {
1710 SetStr(27, value);
1711 }
1712 }
1713
1714 public string c_editorTags
1715 {
1716 get
1717 {
1718 return GetStr(28);
1719 }
1720 set
1721 {
1722 SetStr(28, value);
1723 }
1724 }
1725
1726 public string c_editorTraitVal
1727 {
1728 get
1729 {
1730 return GetStr(25);
1731 }
1732 set
1733 {
1734 SetStr(25, value);
1735 }
1736 }
1737
1738 public string c_idTrait
1739 {
1740 get
1741 {
1742 return GetStr(29);
1743 }
1744 set
1745 {
1746 SetStr(29, value);
1747 }
1748 }
1749
1750 public string c_idRefCard
1751 {
1752 get
1753 {
1754 return GetStr(5);
1755 }
1756 set
1757 {
1758 SetStr(5, value);
1759 }
1760 }
1761
1762 public string c_idRefCard2
1763 {
1764 get
1765 {
1766 return GetStr(6);
1767 }
1768 set
1769 {
1770 SetStr(6, value);
1771 }
1772 }
1773
1774 public string c_note
1775 {
1776 get
1777 {
1778 return GetStr(51);
1779 }
1780 set
1781 {
1782 SetStr(51, value);
1783 }
1784 }
1785
1787 {
1788 get
1789 {
1790 return GetObj<UniqueData>(6);
1791 }
1792 set
1793 {
1794 SetObj(6, value);
1795 }
1796 }
1797
1799 {
1800 get
1801 {
1802 return GetObj<Thing>(9);
1803 }
1804 set
1805 {
1806 SetObj(9, value);
1807 }
1808 }
1809
1810 public List<SocketData> socketList
1811 {
1812 get
1813 {
1814 return GetObj<List<SocketData>>(17);
1815 }
1816 set
1817 {
1818 SetObj(17, value);
1819 }
1820 }
1821
1823 {
1824 get
1825 {
1826 return GetObj<Thing>(10);
1827 }
1828 set
1829 {
1830 SetObj(10, value);
1831 }
1832 }
1833
1835 {
1836 get
1837 {
1838 return GetObj<Window.SaveData>(2);
1839 }
1840 set
1841 {
1842 SetObj(2, value);
1843 }
1844 }
1845
1847 {
1848 get
1849 {
1850 return GetObj<CharaUpgrade>(11);
1851 }
1852 set
1853 {
1854 SetObj(11, value);
1855 }
1856 }
1857
1859 {
1860 get
1861 {
1862 return GetObj<LoveData>(20);
1863 }
1864 set
1865 {
1866 SetObj(20, value);
1867 }
1868 }
1869
1871 {
1872 get
1873 {
1874 return GetObj<CharaGenes>(15);
1875 }
1876 set
1877 {
1878 SetObj(15, value);
1879 }
1880 }
1881
1882 public List<int> c_corruptionHistory
1883 {
1884 get
1885 {
1886 return GetObj<List<int>>(16);
1887 }
1888 set
1889 {
1890 SetObj(16, value);
1891 }
1892 }
1893
1895 {
1896 get
1897 {
1898 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1899 }
1900 set
1901 {
1902 SetObj(12, value);
1903 }
1904 }
1905
1906 public DNA c_DNA
1907 {
1908 get
1909 {
1910 return GetObj<DNA>(14);
1911 }
1912 set
1913 {
1914 SetObj(14, value);
1915 }
1916 }
1917
1919 {
1920 get
1921 {
1922 return GetObj<CharaList>(13);
1923 }
1924 set
1925 {
1926 SetObj(13, value);
1927 }
1928 }
1929
1931 {
1932 get
1933 {
1934 return GetObj<MixedFoodData>(18);
1935 }
1936 set
1937 {
1938 SetObj(18, value);
1939 }
1940 }
1941
1943 {
1944 get
1945 {
1946 return GetObj<Thing>(19);
1947 }
1948 set
1949 {
1950 SetObj(19, value);
1951 }
1952 }
1953
1954 public byte[] c_textureData
1955 {
1956 get
1957 {
1958 return GetObj<byte[]>(4);
1959 }
1960 set
1961 {
1962 SetObj(4, value);
1963 }
1964 }
1965
1967
1968 public int invX
1969 {
1970 get
1971 {
1972 return pos.x;
1973 }
1974 set
1975 {
1976 pos.x = value;
1977 }
1978 }
1979
1980 public int invY
1981 {
1982 get
1983 {
1984 return pos.z;
1985 }
1986 set
1987 {
1988 pos.z = value;
1989 }
1990 }
1991
1993 {
1994 get
1995 {
1996 object obj;
1997 if (!c_idRefCard.IsEmpty())
1998 {
1999 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
2000 if (obj == null)
2001 {
2002 return EClass.sources.cards.map["ash3"];
2003 }
2004 }
2005 else
2006 {
2007 obj = null;
2008 }
2009 return (CardRow)obj;
2010 }
2011 }
2012
2014 {
2015 get
2016 {
2017 object obj;
2018 if (!c_idRefCard2.IsEmpty())
2019 {
2020 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
2021 if (obj == null)
2022 {
2023 return EClass.sources.cards.map["ash3"];
2024 }
2025 }
2026 else
2027 {
2028 obj = null;
2029 }
2030 return (CardRow)obj;
2031 }
2032 }
2033
2034 public int ExpToNext => (int)Math.Min((50 + (long)LV * 30L) * (100 - Evalue(403)) / 100, 99999999L);
2035
2036 public int DefaultLV => sourceCard.LV;
2037
2039 {
2040 get
2041 {
2042 if (dirtyWeight)
2043 {
2044 _childrenWeight = 0;
2045 if (!(trait is TraitMagicChest))
2046 {
2047 foreach (Thing thing in things)
2048 {
2050 }
2051 dirtyWeight = false;
2052 (parent as Card)?.SetDirtyWeight();
2053 if (isChara && IsPCFaction)
2054 {
2055 Chara.CalcBurden();
2056 }
2057 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2058 {
2059 _childrenWeight = 10000000;
2060 }
2061 }
2062 }
2063 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2064 }
2065 }
2066
2068
2070
2071 public virtual int SelfWeight => 1000;
2072
2073 public virtual int WeightLimit => 500000;
2074
2076
2078
2079 public virtual string AliasMaterialOnCreate => DefaultMaterial.alias;
2080
2081 public Cell Cell => pos.cell;
2082
2083 public virtual Thing Thing
2084 {
2085 get
2086 {
2087 if (!isThing)
2088 {
2089 return null;
2090 }
2091 return (Thing)this;
2092 }
2093 }
2094
2095 public virtual Chara Chara
2096 {
2097 get
2098 {
2099 if (!isChara)
2100 {
2101 return null;
2102 }
2103 return (Chara)this;
2104 }
2105 }
2106
2107 public virtual bool isThing => false;
2108
2109 public virtual bool isChara => false;
2110
2111 public bool ExistsOnMap => parent == EClass._zone;
2112
2113 public virtual bool isSynced => renderer.isSynced;
2114
2116
2117 public bool IsUnique => rarity == Rarity.Artifact;
2118
2119 public bool IsPowerful
2120 {
2121 get
2122 {
2123 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2124 {
2125 return !IsPCFactionOrMinion;
2126 }
2127 return false;
2128 }
2129 }
2130
2131 public bool IsImportant => sourceCard.HasTag(CTAG.important);
2132
2133 public virtual SourcePref Pref => sourceCard.pref;
2134
2135 public virtual bool IsDeadOrSleeping => false;
2136
2137 public virtual bool IsDisabled => false;
2138
2139 public virtual bool IsMoving => false;
2140
2141 public virtual bool flipX
2142 {
2143 get
2144 {
2145 if (Tiles.Length == 1)
2146 {
2147 return dir % 2 == 1;
2148 }
2149 return false;
2150 }
2151 }
2152
2153 public virtual bool IsAliveInCurrentZone => ExistsOnMap;
2154
2155 public virtual string actorPrefab => "ThingActor";
2156
2157 public virtual CardRow sourceCard => null;
2158
2160
2161 public virtual RenderRow TileRow => sourceCard;
2162
2164
2165 public string Name => GetName(NameStyle.Full);
2166
2167 public string NameSimple => GetName(NameStyle.Simple);
2168
2169 public string NameOne => GetName(NameStyle.Full, 1);
2170
2171 public virtual bool IsPC => false;
2172
2173 public bool _IsPC => GetInt(56) != 0;
2174
2175 public virtual bool IsPCC => false;
2176
2177 public virtual bool IsPCParty => false;
2178
2179 public virtual bool IsMinion => false;
2180
2181 public virtual bool IsPCPartyMinion => false;
2182
2183 public virtual bool IsPCFactionMinion => false;
2184
2185 public virtual bool IsMultisize
2186 {
2187 get
2188 {
2190 {
2191 return IsInstalled;
2192 }
2193 return false;
2194 }
2195 }
2196
2197 public bool IsToolbelt => category.slot == 44;
2198
2199 public bool IsLightsource => category.slot == 45;
2200
2201 public bool IsEquipment => category.slot != 0;
2202
2203 public bool IsFood => category.IsChildOf("food");
2204
2206 {
2207 get
2208 {
2209 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2210 {
2211 return id == "grass";
2212 }
2213 return true;
2214 }
2215 }
2216
2217 public bool ShowFoodEnc
2218 {
2219 get
2220 {
2222 {
2223 if (Evalue(10) > 0)
2224 {
2226 }
2227 return false;
2228 }
2229 return true;
2230 }
2231 }
2232
2233 public bool IsWeapon
2234 {
2235 get
2236 {
2237 if (!IsMeleeWeapon)
2238 {
2239 return IsRangedWeapon;
2240 }
2241 return true;
2242 }
2243 }
2244
2246 {
2247 get
2248 {
2249 if (category.slot == 0)
2250 {
2251 return IsRangedWeapon;
2252 }
2253 return true;
2254 }
2255 }
2256
2258 {
2259 get
2260 {
2261 if (category.slot == 0 && !IsRangedWeapon)
2262 {
2263 return IsAmmo;
2264 }
2265 return true;
2266 }
2267 }
2268
2269 public bool IsMeleeWeapon => category.IsChildOf("melee");
2270
2272
2273 public bool IsThrownWeapon => sourceCard.HasTag(CTAG.throwWeapon);
2274
2275 public bool IsAmmo => trait is TraitAmmo;
2276
2277 public bool IsAgent => this == EClass.player.Agent;
2278
2279 public bool IsFurniture => category.IsChildOf("furniture");
2280
2281 public bool IsBlessed => blessedState >= BlessedState.Blessed;
2282
2283 public bool IsCursed => blessedState <= BlessedState.Cursed;
2284
2286 {
2287 get
2288 {
2289 if (isRestrained)
2290 {
2291 return IsPCFaction;
2292 }
2293 return false;
2294 }
2295 }
2296
2297 public virtual bool IsPCFaction => false;
2298
2300 {
2301 get
2302 {
2303 if (!IsPCFaction)
2304 {
2305 return IsPCFactionMinion;
2306 }
2307 return true;
2308 }
2309 }
2310
2311 public virtual bool IsGlobal => false;
2312
2313 public virtual int MaxDecay => 1000;
2314
2315 public bool IsDecayed => decay > MaxDecay;
2316
2317 public bool IsRotting => decay >= MaxDecay / 4 * 3;
2318
2319 public bool IsFresn => decay < MaxDecay / 4;
2320
2321 public virtual int MaxHP => 100;
2322
2323 public virtual int Power => Mathf.Max(20, EClass.curve(GetTotalQuality() * 10, 400, 100));
2324
2325 public int FameLv
2326 {
2327 get
2328 {
2329 if (!IsPC)
2330 {
2331 return LV;
2332 }
2333 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2334 }
2335 }
2336
2337 public virtual int[] Tiles => sourceCard._tiles;
2338
2339 public virtual int PrefIndex
2340 {
2341 get
2342 {
2343 if (Tiles.Length < 3)
2344 {
2345 return dir % 2;
2346 }
2347 return dir;
2348 }
2349 }
2350
2351 public bool IsVariation => sourceCard.origin != null;
2352
2353 public virtual int DV => elements.Value(64);
2354
2355 public virtual int PV => elements.Value(65);
2356
2357 public int HIT => elements.Value(66);
2358
2359 public int DMG => elements.Value(67);
2360
2361 public int STR => elements.Value(70);
2362
2363 public int DEX => elements.Value(72);
2364
2365 public int END => elements.Value(71);
2366
2367 public int PER => elements.Value(73);
2368
2369 public int LER => elements.Value(74);
2370
2371 public int WIL => elements.Value(75);
2372
2373 public int MAG => elements.Value(76);
2374
2375 public int CHA => elements.Value(77);
2376
2377 public int INT => elements.Value(80);
2378
2379 public int LUC => elements.Value(78);
2380
2381 public int W
2382 {
2383 get
2384 {
2385 if (dir % 2 != 0)
2386 {
2387 return sourceCard.H;
2388 }
2389 return sourceCard.W;
2390 }
2391 }
2392
2393 public int H
2394 {
2395 get
2396 {
2397 if (dir % 2 != 0)
2398 {
2399 return sourceCard.W;
2400 }
2401 return sourceCard.H;
2402 }
2403 }
2404
2405 public bool IsIdentified => c_IDTState == 0;
2406
2407 public string TextRarity => Lang.GetList("quality")[Mathf.Clamp((int)(rarity + 1), 0, 5)];
2408
2409 public bool IsInstalled => placeState == PlaceState.installed;
2410
2411 public bool IsMale
2412 {
2413 get
2414 {
2415 if (bio != null)
2416 {
2417 return bio.gender == 2;
2418 }
2419 return false;
2420 }
2421 }
2422
2423 public bool IsNegativeGift
2424 {
2425 get
2426 {
2427 if (!HasTag(CTAG.neg))
2428 {
2429 return blessedState <= BlessedState.Cursed;
2430 }
2431 return true;
2432 }
2433 }
2434
2436
2438 {
2439 get
2440 {
2441 if (!IsPC)
2442 {
2443 return null;
2444 }
2446 }
2447 }
2448
2450
2451 public virtual bool HasHost => false;
2452
2453 public int Quality => Evalue(2);
2454
2455 public int QualityLv => Quality / 10;
2456
2458 {
2459 get
2460 {
2461 if (_LightData == null)
2462 {
2463 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2464 }
2465 return _LightData;
2466 }
2467 }
2468
2470 {
2471 get
2472 {
2473 if (!isChara || Chara.host == null)
2474 {
2475 return renderer;
2476 }
2477 return Chara.host.renderer;
2478 }
2479 }
2480
2481 public bool ShouldShowMsg
2482 {
2483 get
2484 {
2485 if (IsPC || parent == EClass.pc || isSynced)
2486 {
2487 if (isChara)
2488 {
2489 return !Chara.isDead;
2490 }
2491 return true;
2492 }
2493 return false;
2494 }
2495 }
2496
2497 public bool CanInspect
2498 {
2499 get
2500 {
2501 if (!isDestroyed)
2502 {
2503 return ExistsOnMap;
2504 }
2505 return false;
2506 }
2507 }
2508
2509 public string InspectName => Name;
2510
2512
2514
2515 public override string ToString()
2516 {
2517 return Name + "/" + pos?.ToString() + "/" + parent;
2518 }
2519
2520 public bool CanReserve(AIAct act)
2521 {
2522 if (reservedAct != null && reservedAct != act)
2523 {
2524 return !reservedAct.IsRunning;
2525 }
2526 return true;
2527 }
2528
2529 public bool TryReserve(AIAct act)
2530 {
2531 if (CanReserve(act))
2532 {
2533 reservedAct = act;
2534 return true;
2535 }
2536 return false;
2537 }
2538
2539 public void Mod()
2540 {
2541 isModified = true;
2542 }
2543
2545 {
2546 if (IsPC)
2547 {
2548 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2549 }
2551 {
2552 return Window.dictData.TryGetValue("ChestMerchant");
2553 }
2554 return c_windowSaveData;
2555 }
2556
2558 {
2559 if ((IsUnique && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2560 {
2561 return true;
2562 }
2563 if (parent is Card card)
2564 {
2565 if (card.trait is TraitChestMerchant)
2566 {
2567 return true;
2568 }
2569 if (card.isSale || !card.trait.CanUseContent)
2570 {
2571 return true;
2572 }
2573 Window.SaveData windowSaveData = card.GetWindowSaveData();
2574 if (windowSaveData != null)
2575 {
2576 return windowSaveData.excludeCraft;
2577 }
2578 }
2579 return false;
2580 }
2581
2582 public void SetDirtyWeight()
2583 {
2585 {
2586 EClass.player.wasDirtyWeight = true;
2587 }
2588 dirtyWeight = true;
2589 (parent as Card)?.SetDirtyWeight();
2590 }
2591
2592 public void ChangeWeight(int a)
2593 {
2594 c_weight = a;
2595 isWeightChanged = true;
2597 }
2598
2599 public int Evalue(int ele)
2600 {
2601 return elements.Value(ele);
2602 }
2603
2604 public int Evalue(int ele, bool ignoreGlobalElement)
2605 {
2606 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2607 {
2608 return elements.Value(ele);
2609 }
2610 return 0;
2611 }
2612
2613 public int EvalueMax(int ele, int min = 0)
2614 {
2615 return Mathf.Max(elements.Value(ele), min);
2616 }
2617
2618 public int Evalue(string alias)
2619 {
2620 return elements.Value(EClass.sources.elements.alias[alias].id);
2621 }
2622
2623 public bool HasTag(CTAG tag)
2624 {
2625 return sourceCard.tag.Contains(tag.ToString());
2626 }
2627
2628 public bool HasEditorTag(EditorTag tag)
2629 {
2630 return c_editorTags?.Contains(tag.ToString()) ?? false;
2631 }
2632
2633 public void AddEditorTag(EditorTag tag)
2634 {
2635 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2636 }
2637
2639 {
2640 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2641 }
2642
2643 public virtual string GetName(NameStyle style, int num = -1)
2644 {
2645 return "Card";
2646 }
2647
2648 public virtual string GetExtraName()
2649 {
2650 return "";
2651 }
2652
2653 public virtual string GetDetail()
2654 {
2655 return sourceCard.GetText("detail", returnNull: true);
2656 }
2657
2658 public int GetBestAttribute()
2659 {
2660 int num = 1;
2661 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2662 {
2663 int num2 = item.Value;
2664 if (isChara && Chara.tempElements != null)
2665 {
2666 num2 -= Chara.tempElements.Value(item.id);
2667 }
2668 if (num2 > num)
2669 {
2670 num = num2;
2671 }
2672 }
2673 return num;
2674 }
2675
2676 public void ModExp(string alias, int a)
2677 {
2678 ModExp(EClass.sources.elements.alias[alias].id, a);
2679 }
2680
2681 public void ModExp(int ele, int a)
2682 {
2683 if (isChara)
2684 {
2685 elements.ModExp(ele, a);
2686 }
2687 }
2688
2689 public bool IsChildOf(Card c)
2690 {
2691 return GetRootCard() == c;
2692 }
2693
2694 public T FindTool<T>() where T : Trait
2695 {
2696 if (IsPC)
2697 {
2698 return Tool?.trait as T;
2699 }
2700 return things.Find<T>()?.trait as T;
2701 }
2702
2704 private void _OnSerializing(StreamingContext context)
2705 {
2706 _x = pos.x;
2707 _z = pos.z;
2708 _ints[0] = _bits1.ToInt();
2709 _ints[2] = _bits2.ToInt();
2711 OnSerializing();
2712 }
2713
2714 protected virtual void OnSerializing()
2715 {
2716 }
2717
2719 private void _OnDeserialized(StreamingContext context)
2720 {
2721 if (version < 2 && sockets != null)
2722 {
2723 for (int i = 0; i < sockets.Count; i++)
2724 {
2725 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2726 }
2727 }
2728 _bits1.SetInt(_ints[0]);
2729 _bits2.SetInt(_ints[2]);
2731 pos.Set(_x, _z);
2732 SetSource();
2733 things.SetOwner(this);
2734 elements.SetOwner(this, applyFeat: false);
2736 ApplyTrait();
2737 ApplyMaterialElements(remove: false);
2739 foreach (Thing thing in things)
2740 {
2741 thing.parent = this;
2742 }
2743 if (isThing && Num <= 0)
2744 {
2745 isDestroyed = true;
2746 }
2747 if (version >= 5)
2748 {
2749 return;
2750 }
2751 if (version < 3 && isChara && HasElement(1210))
2752 {
2753 elements.ModBase(960, -5 * Evalue(1210));
2754 }
2755 if (version < 4 && isChara && HasElement(1210))
2756 {
2757 elements.ModBase(423, Evalue(1210));
2758 }
2759 if (version < 5)
2760 {
2761 if (isChara && Chara.race.id == "horse" && Chara.body.GetSlot(30, onlyEmpty: false) == null)
2762 {
2765 }
2766 if (isChara && Chara.race.id == "bike" && id != "bike_cub")
2767 {
2768 Rand.SetSeed(uid);
2770 Chara.SetFeat(1423, 1 + EClass.rnd(10));
2771 Rand.SetSeed();
2772 }
2773 }
2774 version = 5;
2775 }
2776
2777 protected virtual void OnDeserialized()
2778 {
2779 }
2780
2781 public string ReferenceId()
2782 {
2783 return "c" + uid;
2784 }
2785
2786 public void Create(string _id, int _idMat = -1, int genLv = -1)
2787 {
2788 if (CardBlueprint.current != null)
2789 {
2791 CardBlueprint.current = null;
2792 }
2793 else
2794 {
2796 }
2797 id = _id;
2798 Num = 1;
2799 autoRefuel = true;
2800 EClass.game.cards.AssignUID(this);
2801 this.genLv = genLv;
2802 isNew = true;
2803 version = 5;
2804 SetSource();
2806 if (sourceCard.quality != 0)
2807 {
2808 rarity = sourceCard.quality.ToEnum<Rarity>();
2809 }
2810 else if (bp.rarity != Rarity.Random)
2811 {
2812 rarity = bp.rarity;
2813 }
2814 else if ((category.slot != 0 && category.slot != 45 && category.slot != 44) || category.tag.Contains("randomRarity"))
2815 {
2816 if (EClass.rnd(10) == 0)
2817 {
2818 rarity = Rarity.Crude;
2819 }
2820 else if (EClass.rnd(10) == 0)
2821 {
2822 rarity = Rarity.Superior;
2823 }
2824 else if (EClass.rnd(80) == 0)
2825 {
2826 rarity = Rarity.Legendary;
2827 }
2828 else if (EClass.rnd(250) == 0)
2829 {
2830 rarity = Rarity.Mythical;
2831 }
2832 }
2833 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2834 {
2835 rarity = Rarity.Normal;
2836 }
2837 LV = DefaultLV;
2838 if (bp.lv != -999)
2839 {
2840 LV = bp.lv;
2841 }
2842 if (id == "microchip")
2843 {
2844 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2845 }
2847 {
2849 }
2850 else
2851 {
2852 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2853 if (_idMat != -1)
2854 {
2855 _material = EClass.sources.materials.rows[_idMat];
2856 }
2857 else if (!flag)
2858 {
2859 if (sourceCard.tierGroup == "wood")
2860 {
2861 Debug.Log(id);
2862 }
2864 }
2865 else
2866 {
2868 }
2869 }
2870 idMaterial = _material.id;
2871 things.SetOwner(this);
2872 elements.SetOwner(this, applyFeat: true);
2873 ApplyTrait();
2875 {
2876 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2877 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2878 }
2879 ApplyMaterial();
2880 OnCreate(genLv);
2883 hp = MaxHP;
2884 if (HasTag(CTAG.hidden))
2885 {
2886 SetHidden();
2887 }
2889 }
2890
2891 public virtual void OnBeforeCreate()
2892 {
2893 }
2894
2895 public virtual void OnCreate(int genLv)
2896 {
2897 }
2898
2899 public virtual void SetSource()
2900 {
2901 }
2902
2903 public virtual void ApplyEditorTags(EditorTag tag)
2904 {
2905 switch (tag)
2906 {
2907 case EditorTag.Hidden:
2908 SetHidden();
2909 break;
2910 case EditorTag.Empty:
2911 RemoveThings();
2912 break;
2913 case EditorTag.IsOn:
2914 isOn = true;
2915 break;
2916 case EditorTag.IsOff:
2917 isOn = false;
2918 break;
2919 case EditorTag.NoSnow:
2920 noSnow = true;
2921 break;
2922 case EditorTag.Boss:
2923 EClass._zone.Boss = Chara;
2924 break;
2925 }
2926 }
2927
2928 public void ApplyTrait()
2929 {
2930 string str = c_idTrait;
2931 if (str.IsEmpty())
2932 {
2933 if (sourceCard.trait.IsEmpty())
2934 {
2935 trait = (isChara ? new TraitChara() : new Trait());
2936 }
2937 else
2938 {
2939 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
2940 }
2941 }
2942 else
2943 {
2944 trait = ClassCache.Create<Trait>(str, "Elin");
2945 }
2946 trait.SetOwner(this);
2947 }
2948
2949 public Card SetLv(int a)
2950 {
2951 bool flag = a > LV;
2952 LV = a;
2953 if (!isChara)
2954 {
2955 return this;
2956 }
2957 isScaled = true;
2958 Rand.SetSeed(uid);
2959 ElementContainer elementContainer = new ElementContainer();
2960 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
2961 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
2962 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
2963 foreach (Element value in elements.dict.Values)
2964 {
2965 int num = elementContainer.Value(value.id);
2966 if (num != 0)
2967 {
2968 int num2 = num - value.ValueWithoutLink;
2969 if (num2 != 0)
2970 {
2971 elements.ModBase(value.id, num2);
2972 }
2973 }
2974 }
2975 if (flag)
2976 {
2978 }
2979 Rand.SetSeed();
2980 hp = MaxHP;
2981 Chara.mana.value = Chara.mana.max;
2984 return this;
2985 }
2986
2987 public void ClampInitialSkill()
2988 {
2989 if (elements.Base(286) > 50)
2990 {
2991 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
2992 }
2993 }
2994
2995 public void AddExp(int a, bool applyMod = true)
2996 {
2997 if (applyMod)
2998 {
2999 a = a * GetExpMtp() / 100;
3000 }
3001 exp += a;
3002 while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
3003 {
3004 exp -= ExpToNext;
3005 LevelUp();
3006 }
3007 }
3008
3009 public int GetExpMtp()
3010 {
3011 int num = 100;
3012 if (!IsPC)
3013 {
3014 num *= 2;
3015 if (IsPCFaction)
3016 {
3017 num = num * GetAffinityExpBonus() / 100;
3019 {
3020 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
3021 }
3022 }
3023 }
3024 return num * (100 + Evalue(1237) * 30 + Evalue(1273) * 50 + Evalue(1275) * 50) / 100;
3025 }
3026
3028 {
3029 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
3030 }
3031
3033 {
3035 {
3036 return 100;
3037 }
3038 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
3039 }
3040
3041 public void LevelUp()
3042 {
3043 if (IsPC)
3044 {
3046 {
3047 Msg.Say("demoLimit");
3048 return;
3049 }
3051 Tutorial.Reserve("feat");
3052 }
3053 feat++;
3054 LV++;
3055 Say("dingExp", this);
3056 PlaySound("jingle_lvup");
3057 PlayEffect("aura_heaven");
3058 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
3059 {
3060 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
3061 }
3062 if (IsPC && HasElement(1274) && Evalue(1274) < 8 && LV >= Evalue(1274) * 5)
3063 {
3064 Chara.SetFeat(1274, Evalue(1274) + 1, msg: true);
3065 }
3066 if (IsPC || !(Chara.race.id == "mutant"))
3067 {
3068 return;
3069 }
3070 int num = Mathf.Min(1 + LV / 5, 20);
3071 for (int i = 0; i < num; i++)
3072 {
3073 if (Evalue(1644) < i + 1)
3074 {
3075 Chara.SetFeat(1644, i + 1, msg: true);
3076 }
3077 }
3078 }
3079
3080 public virtual void ApplyMaterialElements(bool remove)
3081 {
3082 }
3083
3084 public virtual void ApplyMaterial(bool remove = false)
3085 {
3086 _colorInt = 0;
3087 }
3088
3089 public Card ChangeMaterial(int idNew, bool ignoreFixedMaterial = false)
3090 {
3091 return ChangeMaterial(EClass.sources.materials.map.TryGetValue(idNew, 1), ignoreFixedMaterial);
3092 }
3093
3094 public Card ChangeMaterial(string idNew, bool ignoreFixedMaterial = false)
3095 {
3096 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3097 }
3098
3099 public Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial = false)
3100 {
3101 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3102 {
3103 return this;
3104 }
3105 ApplyMaterial(remove: true);
3106 _material = row;
3107 idMaterial = row.id;
3108 decay = 0;
3109 dirtyWeight = true;
3110 Card rootCard = GetRootCard();
3111 if (rootCard != null && rootCard.IsPC)
3112 {
3114 }
3115 if (isThing)
3116 {
3118 }
3119 ApplyMaterial();
3120 return this;
3121 }
3122
3123 public void SetReplica(bool on)
3124 {
3125 isReplica = true;
3126 ChangeMaterial("granite");
3127 }
3128
3129 public Thing Add(string id, int num = 1, int lv = 1)
3130 {
3131 if (num == 0)
3132 {
3133 num = 1;
3134 }
3135 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3136 }
3137
3139 {
3140 return AddThing(c as Thing);
3141 }
3142
3143 public void RemoveCard(Card c)
3144 {
3145 RemoveThing(c as Thing);
3146 }
3147
3148 public void NotifyAddThing(Thing t, int num)
3149 {
3150 }
3151
3152 public Thing AddThing(string id, int lv = -1)
3153 {
3154 return AddThing(ThingGen.Create(id, -1, (lv == -1) ? LV : lv));
3155 }
3156
3157 public Thing AddThing(Thing t, bool tryStack = true, int destInvX = -1, int destInvY = -1)
3158 {
3159 if (t.Num == 0 || t.isDestroyed)
3160 {
3161 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3162 return t;
3163 }
3164 if (t.parent == this)
3165 {
3166 Debug.LogWarning("already child:" + t);
3167 return t;
3168 }
3169 if (things.Contains(t))
3170 {
3171 Debug.Log("already in the list" + t);
3172 return t;
3173 }
3174 _ = t.parent;
3175 _ = EClass._zone;
3176 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3177 if (t.parent != null)
3178 {
3179 t.parent.RemoveCard(t);
3180 }
3181 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3182 {
3183 t.trait.Toggle(on: false);
3184 }
3185 t.isMasked = false;
3186 t.ignoreAutoPick = false;
3187 t.parent = this;
3188 t.noShadow = false;
3189 t.isSale = false;
3190 if (t.IsContainer)
3191 {
3192 t.RemoveEditorTag(EditorTag.PreciousContainer);
3193 }
3194 t.invX = -1;
3195 if (destInvY == -1)
3196 {
3197 t.invY = 0;
3198 }
3199 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3200 {
3202 }
3203 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3204 if (t == thing)
3205 {
3206 things.Add(t);
3207 things.OnAdd(t);
3208 }
3209 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3210 {
3211 NotifyAddThing(t, t.Num);
3212 }
3213 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3214 {
3216 }
3219 {
3221 LayerInventory.SetDirty(thing);
3222 }
3223 if (IsPC)
3224 {
3225 goto IL_029f;
3226 }
3227 if (IsContainer)
3228 {
3229 Card rootCard = GetRootCard();
3230 if (rootCard != null && rootCard.IsPC)
3231 {
3232 goto IL_029f;
3233 }
3234 }
3235 goto IL_0345;
3236 IL_0345:
3237 return thing;
3238 IL_029f:
3239 t.isNPCProperty = false;
3240 t.isGifted = false;
3241 int count = 0;
3242 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3243 TryAdd(t);
3244 if (t.CanSearchContents)
3245 {
3246 t.things.Foreach(delegate(Thing _t)
3247 {
3248 TryAdd(_t);
3249 });
3250 }
3251 if (count > 0 && EClass.core.IsGameStarted)
3252 {
3253 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3254 }
3255 goto IL_0345;
3256 void TryAdd(Thing a)
3257 {
3258 if (!ings.Contains(a.id))
3259 {
3260 ings.Add(a.id);
3261 count++;
3262 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3263 {
3264 ings.Add(a.sourceCard.origin.id);
3265 }
3266 }
3267 }
3268 }
3269
3271 {
3272 if (af.isReplica)
3273 {
3274 return;
3275 }
3276 List<Chara> list = new List<Chara>();
3277 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3278 {
3279 foreach (Chara member in child.members)
3280 {
3281 list.Add(member);
3282 }
3283 }
3284 foreach (Chara chara in EClass._map.charas)
3285 {
3286 list.Add(chara);
3287 }
3288 if (EClass.pc.HasElement(1228) && af.c_idDeity == EClass.game.religions.Eyth.id)
3289 {
3290 foreach (Chara item in list)
3291 {
3292 if (!item.IsPCFactionOrMinion)
3293 {
3294 continue;
3295 }
3296 List<Thing> list2 = item.things.List((Thing t) => t.HasTag(CTAG.godArtifact) && t != af && !t.isReplica && t.c_idDeity == EClass.game.religions.Eyth.id);
3297 if (list2.Count == 0)
3298 {
3299 continue;
3300 }
3301 foreach (Thing item2 in list2)
3302 {
3303 Religion artifactDeity = Religion.GetArtifactDeity(item2.id);
3304 if (item2.isEquipped)
3305 {
3306 item.body.Unequip(item2);
3307 }
3308 item2.c_idDeity = artifactDeity?.id ?? null;
3309 Msg.Say("waterCurse", item2);
3310 }
3311 }
3312 }
3313 foreach (Chara item3 in list)
3314 {
3315 if (!item3.IsPCFactionOrMinion)
3316 {
3317 continue;
3318 }
3319 List<Thing> list3 = item3.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3320 if (list3.Count == 0)
3321 {
3322 continue;
3323 }
3324 foreach (Thing item4 in list3)
3325 {
3326 Msg.Say("destroyed_inv_", item4, item3);
3327 item4.Destroy();
3328 }
3329 }
3330 }
3331
3332 public void PurgeEythArtifact()
3333 {
3334 if (!EClass.pc.IsEyth || !EClass.pc.HasElement(1228))
3335 {
3336 return;
3337 }
3338 List<Chara> list = new List<Chara>();
3339 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3340 {
3341 foreach (Chara member in child.members)
3342 {
3343 list.Add(member);
3344 }
3345 }
3346 foreach (Chara chara in EClass._map.charas)
3347 {
3348 list.Add(chara);
3349 }
3350 foreach (Chara item in list)
3351 {
3352 if (item.IsPCFactionOrMinion)
3353 {
3354 Thing thing = item.things.Find((Thing t) => t.HasTag(CTAG.godArtifact) && t.c_idDeity == "eyth");
3355 if (thing != null)
3356 {
3358 }
3359 break;
3360 }
3361 }
3362 }
3363
3364 public void RemoveThings()
3365 {
3366 for (int num = things.Count - 1; num >= 0; num--)
3367 {
3368 RemoveThing(things[num]);
3369 }
3370 }
3371
3372 public void RemoveThing(Thing thing)
3373 {
3374 Card rootCard = GetRootCard();
3375 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3376 {
3377 rootCard.Chara.held = null;
3378 if (rootCard.IsPC)
3379 {
3381 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3382 {
3383 instance.selectedButton.card = null;
3384 }
3386 ActionMode.AdvOrRegion.updatePlans = true;
3387 LayerInventory.SetDirty(thing);
3388 }
3390 }
3391 dirtyWeight = true;
3392 if (thing.c_equippedSlot != 0 && isChara)
3393 {
3394 Chara.body.Unequip(thing);
3395 }
3396 things.Remove(thing);
3397 things.OnRemove(thing);
3398 if (isSale && things.Count == 0 && IsContainer)
3399 {
3400 isSale = false;
3401 EClass._map.props.sales.Remove(this);
3402 }
3403 if (thing.invY == 1)
3404 {
3405 WidgetCurrentTool.dirty = true;
3406 }
3407 thing.invX = -1;
3408 thing.invY = 0;
3409 if (thing.props != null)
3410 {
3411 thing.props.Remove(thing);
3412 }
3415 {
3416 LayerInventory.SetDirty(thing);
3417 WidgetHotbar.dirtyCurrentItem = true;
3418 thing.parent = null;
3419 if (thing.trait.IsContainer)
3420 {
3421 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3422 {
3423 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3424 {
3425 EClass.ui.layerFloat.RemoveLayer(item);
3426 }
3427 }
3428 }
3429 }
3430 thing.parent = null;
3431 }
3432
3434 {
3435 if (EClass.player.chara != null)
3436 {
3437 if (!IsPC && GetRootCard() != EClass.pc)
3438 {
3439 return EClass.ui.layers.Count > 0;
3440 }
3441 return true;
3442 }
3443 return false;
3444 }
3445
3446 public virtual bool CanStackTo(Thing to)
3447 {
3448 return false;
3449 }
3450
3451 public bool TryStackTo(Thing to)
3452 {
3453 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3454 {
3455 return false;
3456 }
3457 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3458 to.ModNum(Num);
3459 if (c_isImportant)
3460 {
3461 to.c_isImportant = true;
3462 }
3464 {
3465 to.isNew = true;
3466 }
3467 Destroy();
3468 return true;
3469 }
3470
3472 {
3473 if (parent == null)
3474 {
3475 return this;
3476 }
3477 return parent.GetRoot();
3478 }
3479
3481 {
3482 if (!(parent is Card card))
3483 {
3484 return this;
3485 }
3486 return card.GetRootCard();
3487 }
3488
3489 public bool IsStackable(Thing tg)
3490 {
3491 if (id != tg.id || material != tg.material)
3492 {
3493 return false;
3494 }
3495 return true;
3496 }
3497
3498 public Thing Duplicate(int num)
3499 {
3500 Thing thing = ThingGen.Create(id);
3501 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3502 thing._bits1 = _bits1;
3503 thing._bits2 = _bits2;
3504 thing.dir = dir;
3505 thing.refVal = refVal;
3506 thing.altitude = altitude;
3507 thing.idSkin = idSkin;
3508 thing.blessedState = blessedState;
3509 thing.rarityLv = rarityLv;
3510 thing.tier = tier;
3511 thing.LV = LV;
3512 thing.exp = exp;
3513 thing.encLV = encLV;
3514 thing.decay = decay;
3515 thing.mapInt.Clear();
3516 thing.mapStr.Clear();
3517 foreach (KeyValuePair<int, int> item in mapInt)
3518 {
3519 thing.mapInt[item.Key] = item.Value;
3520 }
3521 foreach (KeyValuePair<int, string> item2 in mapStr)
3522 {
3523 thing.mapStr[item2.Key] = item2.Value;
3524 }
3525 elements.CopyTo(thing.elements);
3526 thing.SetNum(num);
3527 if (thing.IsRangedWeapon)
3528 {
3529 thing.sockets = IO.DeepCopy(sockets);
3530 }
3531 if (thing.c_containerSize != 0)
3532 {
3533 thing.things.SetOwner(thing);
3534 }
3535 return thing;
3536 }
3537
3538 public Thing Split(int a)
3539 {
3540 if (a == Num)
3541 {
3542 return Thing;
3543 }
3544 Thing result = Duplicate(a);
3545 ModNum(-a, notify: false);
3546 return result;
3547 }
3548
3549 public Thing SetNum(int a)
3550 {
3551 if (!isThing)
3552 {
3553 return null;
3554 }
3555 if (a == Num)
3556 {
3557 return this as Thing;
3558 }
3559 ModNum(a - Num);
3560 return this as Thing;
3561 }
3562
3564 {
3565 noSell = true;
3566 return this as Thing;
3567 }
3568
3569 public void ModNum(int a, bool notify = true)
3570 {
3571 if (Num + a < 0)
3572 {
3573 a = -Num;
3574 }
3575 Num += a;
3576 if (props != null)
3577 {
3578 props.OnNumChange(this, a);
3579 }
3580 if (parent != null)
3581 {
3583 }
3584 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3585 {
3587 }
3589 if (Num <= 0)
3590 {
3591 Destroy();
3592 }
3593 }
3594
3595 public void AddSocket()
3596 {
3597 if (sockets == null)
3598 {
3599 sockets = new List<int>();
3600 }
3601 sockets.Add(0);
3602 }
3603
3604 public void ApplySocket(Thing t)
3605 {
3606 if (t.trait is TraitMod traitMod && sockets != null)
3607 {
3608 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3609 }
3610 }
3611
3612 public void ApplySocket(int id, int lv, Card mod = null)
3613 {
3614 for (int i = 0; i < sockets.Count; i++)
3615 {
3616 if (sockets[i] == 0)
3617 {
3618 if (lv >= 1000)
3619 {
3620 lv = 999;
3621 }
3622 sockets[i] = id * 1000 + lv;
3623 elements.ModBase(id, lv);
3624 mod?.Destroy();
3625 break;
3626 }
3627 }
3628 }
3629
3630 public void EjectSockets()
3631 {
3632 for (int i = 0; i < sockets.Count; i++)
3633 {
3634 int num = sockets[i];
3635 if (num != 0)
3636 {
3637 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3638 int ele = num / 1000;
3639 int num2 = num % 1000;
3640 elements.ModBase(ele, -num2);
3641 if (!isCopy)
3642 {
3643 thing.refVal = ele;
3644 thing.encLV = num2;
3645 }
3647 sockets[i] = 0;
3648 }
3649 }
3650 }
3651
3653 {
3654 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3655 }
3656
3657 public SocketData AddRune(int idEle, int v, bool free)
3658 {
3659 if (socketList == null)
3660 {
3661 socketList = new List<SocketData>();
3662 }
3663 SourceElement.Row row = EClass.sources.elements.map[idEle];
3664 SocketData socketData = new SocketData
3665 {
3666 idEle = idEle,
3667 value = v,
3668 type = SocketData.Type.Rune,
3669 isFree = free
3670 };
3671 socketList.Add(socketData);
3672 if (IsWeapon || !row.IsWeaponEnc)
3673 {
3674 elements.SetTo(idEle, v);
3675 }
3676 return socketData;
3677 }
3678
3679 public SocketData GetRuneEnc(int idEle)
3680 {
3681 if (socketList != null)
3682 {
3683 foreach (SocketData socket in socketList)
3684 {
3685 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3686 {
3687 return socket;
3688 }
3689 }
3690 }
3691 return null;
3692 }
3693
3694 public int CountRune(bool countFree = true)
3695 {
3696 int num = 0;
3697 if (socketList != null)
3698 {
3699 foreach (SocketData socket in socketList)
3700 {
3701 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3702 {
3703 num++;
3704 }
3705 }
3706 }
3707 return num;
3708 }
3709
3710 public int MaxRune()
3711 {
3712 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3713 }
3714
3715 public bool CanAddRune(TraitMod mod)
3716 {
3717 SourceElement.Row source = mod.source;
3718 if (category.slot == 0)
3719 {
3720 return false;
3721 }
3722 if (material.HasEnc(source.id))
3723 {
3724 return false;
3725 }
3726 if (!IsWeapon && source.IsWeaponEnc)
3727 {
3728 return false;
3729 }
3730 if (source.category == "resist")
3731 {
3732 foreach (Element item in elements.ListElements())
3733 {
3734 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3735 {
3736 return false;
3737 }
3738 }
3739 }
3740 string encSlot = source.encSlot;
3741 if (encSlot == null || encSlot.Length != 0)
3742 {
3743 switch (encSlot)
3744 {
3745 case "shield":
3746 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3747 {
3748 return false;
3749 }
3750 break;
3751 default:
3752 {
3753 bool flag = false;
3754 string[] array = source.encSlot.Split(',');
3755 foreach (string key in array)
3756 {
3757 if (EClass.sources.elements.alias[key].id == category.slot)
3758 {
3759 flag = true;
3760 }
3761 }
3762 if (!flag)
3763 {
3764 return false;
3765 }
3766 break;
3767 }
3768 case "global":
3769 case "all":
3770 case "weapon":
3771 break;
3772 }
3773 }
3774 if (mod is TraitRuneFree)
3775 {
3776 return true;
3777 }
3778 return CountRune(countFree: false) < MaxRune();
3779 }
3780
3781 public bool HasRune()
3782 {
3783 return CountRune() > 0;
3784 }
3785
3786 public void OnChildNumChange(Card c)
3787 {
3789 {
3792 }
3793 }
3794
3795 public Card Install()
3796 {
3797 SetPlaceState(PlaceState.installed);
3798 return this;
3799 }
3800
3801 public void SetPlaceState(PlaceState newState, bool byPlayer = false)
3802 {
3803 if (this.placeState == newState)
3804 {
3805 return;
3806 }
3807 if (parent != EClass._zone)
3808 {
3809 Debug.Log("tried to change placestate of non-root card:" + this);
3810 return;
3811 }
3813 Area area = pos.area;
3814 if (placeState == PlaceState.installed)
3815 {
3816 area?.OnUninstallCard(this);
3817 if (!isRoofItem)
3818 {
3819 altitude = 0;
3820 freePos = false;
3821 float num2 = (fy = 0f);
3822 fx = num2;
3823 }
3824 trait.Uninstall();
3825 }
3826 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3827 {
3828 ForeachPoint(delegate(Point p, bool main)
3829 {
3830 p.cell.RemoveCard(this);
3831 });
3832 this.placeState = newState;
3833 ForeachPoint(delegate(Point p, bool main)
3834 {
3835 p.cell.AddCard(this);
3836 });
3837 }
3838 else
3839 {
3840 this.placeState = newState;
3841 }
3842 if (trait is TraitFakeTile)
3843 {
3845 }
3846 if (newState == PlaceState.none)
3847 {
3848 this.placeState = PlaceState.roaming;
3849 if (props != null)
3850 {
3851 props.Remove(this);
3852 }
3853 }
3854 else
3855 {
3857 if (this.placeState == PlaceState.installed)
3858 {
3859 if (isThing)
3860 {
3861 if (trait.InstallBottomPriority != -1)
3862 {
3864 }
3865 else
3866 {
3868 }
3869 }
3870 area?.OnInstallCard(this);
3871 isRoofItem = false;
3872 trait.Install(byPlayer);
3873 }
3874 }
3876 {
3878 }
3879 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
3880 {
3882 }
3883 trait.OnChangePlaceState(newState);
3885 {
3887 }
3888 }
3889
3890 public int GetTotalQuality(bool applyBonus = true)
3891 {
3892 int num = 5 + LV + material.quality;
3893 if (applyBonus)
3894 {
3895 num = num * (100 + Quality) / 100;
3896 }
3897 return num;
3898 }
3899
3900 public void ModEncLv(int a)
3901 {
3902 ApplyMaterialElements(remove: true);
3903 encLV += a;
3904 ApplyMaterialElements(remove: false);
3906 {
3907 if (IsWeapon || IsAmmo)
3908 {
3909 elements.ModBase(67, a);
3910 }
3911 else
3912 {
3913 elements.ModBase(65, a * 2);
3914 }
3915 }
3916 }
3917
3918 public void SetEncLv(int a)
3919 {
3920 ModEncLv(a - encLV);
3921 }
3922
3923 public void SetTier(int a, bool setTraits = true)
3924 {
3925 if (a < 0)
3926 {
3927 a = 0;
3928 }
3929 tier = a;
3930 if (setTraits)
3931 {
3932 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
3933 if (a > 0)
3934 {
3935 foreach (Element value in elements.dict.Values)
3936 {
3937 if (value.IsFoodTrait || value.IsTrait)
3938 {
3939 elements.SetTo(value.id, value.Value * num / 100);
3940 }
3941 }
3942 }
3943 elements.SetBase(2, a * 30);
3944 elements.SetBase(759, (a > 1) ? a : 0);
3945 }
3947 }
3948
3949 public virtual void SetBlessedState(BlessedState s)
3950 {
3951 int num = 0;
3952 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
3953 {
3954 num = 1;
3955 }
3956 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
3957 {
3958 num = -1;
3959 }
3960 if (num != 0 && IsEquipmentOrRangedOrAmmo)
3961 {
3962 if (IsWeapon || IsAmmo)
3963 {
3964 elements.ModBase(67, num);
3965 }
3966 else
3967 {
3968 elements.ModBase(65, num * 2);
3969 }
3970 }
3971 blessedState = s;
3972 }
3973
3974 public virtual void ChangeRarity(Rarity q)
3975 {
3976 rarity = q;
3977 }
3978
3979 public bool TryPay(int a, string id = "money")
3980 {
3981 if (GetCurrency(id) < a)
3982 {
3983 if (IsPC)
3984 {
3985 SE.Beep();
3986 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
3987 }
3988 return false;
3989 }
3990 if (IsPC && !(id == "ration"))
3991 {
3992 SE.Pay();
3993 }
3994 ModCurrency(-a, id);
3995 return true;
3996 }
3997
3998 public void SetCharge(int a)
3999 {
4000 c_charges = a;
4002 }
4003
4004 public void ModCharge(int a, bool destroy = false)
4005 {
4006 c_charges += a;
4008 if (c_charges <= 0 && destroy)
4009 {
4010 Say("spellbookCrumble", this);
4011 ModNum(-1);
4012 }
4013 }
4014
4015 public void ModCurrency(int a, string id = "money")
4016 {
4017 if (a != 0)
4018 {
4019 if (id == "influence")
4020 {
4022 return;
4023 }
4024 SourceMaterial.Row mat = null;
4025 things.AddCurrency(this, id, a, mat);
4026 }
4027 }
4028
4029 public int GetCurrency(string id = "money")
4030 {
4031 if (id == "influence")
4032 {
4033 return EClass._zone.influence;
4034 }
4035 int sum = 0;
4036 SourceMaterial.Row mat = null;
4037 things.GetCurrency(id, ref sum, mat);
4038 return sum;
4039 }
4040
4041 public virtual void HealHPHost(int a, HealSource origin = HealSource.None)
4042 {
4043 if (isChara)
4044 {
4045 if (Chara.parasite != null)
4046 {
4048 }
4049 if (Chara.ride != null)
4050 {
4051 Chara.ride.HealHP(a);
4052 }
4053 }
4054 HealHP(a, origin);
4055 }
4056
4057 public virtual void HealHP(int a, HealSource origin = HealSource.None)
4058 {
4059 long num = a;
4060 if (origin == HealSource.Magic)
4061 {
4062 num = (long)a * (long)Mathf.Max(100 - Evalue(93), 1) / 100;
4063 }
4064 if (num > 100000000)
4065 {
4066 num = 100000000L;
4067 }
4068 hp += (int)num;
4069 if (hp > MaxHP)
4070 {
4071 hp = MaxHP;
4072 }
4073 switch (origin)
4074 {
4075 case HealSource.Magic:
4076 case HealSource.Item:
4077 PlaySound("heal");
4078 PlayEffect("heal");
4079 break;
4080 case HealSource.HOT:
4081 PlaySound("heal_tick");
4082 PlayEffect("heal_tick");
4083 break;
4084 }
4085 }
4086
4087 public virtual int GetArmorSkill()
4088 {
4089 return 0;
4090 }
4091
4092 public virtual long ApplyProtection(long dmg, int mod = 100)
4093 {
4094 int armorSkill = GetArmorSkill();
4095 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
4096 int num = PV + orCreateElement.Value + DEX / 10;
4097 int num2 = 1;
4098 int sides = 1;
4099 int bonus = 0;
4100 if (num > 0)
4101 {
4102 int num3 = num / 4;
4103 num2 = num3 / 10 + 1;
4104 sides = num3 / num2 + 1;
4105 bonus = 0;
4106 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4107 }
4108 int num4 = Dice.Roll(num2, sides, bonus, this);
4109 dmg -= num4 * mod / 100;
4110 if (dmg < 0)
4111 {
4112 dmg = 0L;
4113 }
4114 return dmg;
4115 }
4116
4117 public void DamageHP(long dmg, AttackSource attackSource = AttackSource.None, Card origin = null)
4118 {
4119 DamageHP(dmg, 0, 0, attackSource, origin);
4120 }
4121
4122 public void DamageHP(long dmg, int ele, int eleP = 100, AttackSource attackSource = AttackSource.None, Card origin = null, bool showEffect = true, Thing weapon = null, Chara originalTarget = null)
4123 {
4124 if (hp < 0)
4125 {
4126 return;
4127 }
4128 bool flag = originalTarget != null;
4129 Action onEvade = null;
4130 if (isChara && !isRestrained && !flag)
4131 {
4132 if (HasElement(1249))
4133 {
4134 foreach (Chara chara3 in EClass._map.charas)
4135 {
4136 if (chara3 != this && !chara3.IsHostile(Chara) && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= 3)
4137 {
4138 Say("wall_bond", chara3, this);
4139 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4140 return;
4141 }
4142 }
4143 }
4144 if (!HasElement(1241))
4145 {
4146 AttackSource attackSource2 = attackSource;
4147 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 5u)
4148 {
4149 foreach (Chara chara4 in EClass._map.charas)
4150 {
4151 if (chara4 != this && !chara4.IsHostile(Chara))
4152 {
4153 int num = chara4.Evalue(1241);
4154 int num2 = chara4.Evalue(438);
4155 if ((num != 0 || num2 != 0) && !chara4.IsDisabled && !chara4.isRestrained && (!IsPCFactionOrMinion || chara4.IsPCFactionOrMinion) && chara4.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && (num != 0 || num2 <= 0 || hp * 100 / MaxHP <= chara4.hp * 100 / chara4.MaxHP))
4156 {
4157 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara4, this);
4158 chara4.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4159 return;
4160 }
4161 }
4162 }
4163 }
4164 }
4165 }
4166 if (origin != null && origin.HasElement(1208))
4167 {
4168 switch (attackSource)
4169 {
4170 case AttackSource.MagicHand:
4171 dmg = dmg * 130 / 100;
4172 eleP = eleP * 150 / 100;
4173 break;
4174 case AttackSource.MagicSword:
4175 dmg = dmg * 120 / 100;
4176 eleP = eleP * 150 / 100;
4177 break;
4178 }
4179 }
4180 if (origin != null)
4181 {
4182 dmg = dmg * (100 + origin.Evalue(94)) / 100;
4183 }
4184 Element e;
4185 if (ele == 0 || ele == 926)
4186 {
4187 e = Element.Void;
4188 if (origin != null)
4189 {
4190 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4191 }
4192 }
4193 else
4194 {
4195 e = Element.Create(ele);
4196 if (attackSource != AttackSource.Condition && showEffect)
4197 {
4198 ActEffect.TryDelay(delegate
4199 {
4200 PlayEffect(e.id, useRenderPos: true, 0.25f);
4201 EClass.Sound.Play("atk_" + e.source.alias);
4202 });
4203 }
4204 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4205 {
4206 int num3 = ((origin != null) ? origin.Evalue(1238) : 0);
4207 if (attackSource == AttackSource.MagicSword)
4208 {
4209 num3 += 2;
4210 if (origin.HasElement(1247))
4211 {
4212 num3++;
4213 }
4214 }
4215 if (attackSource == AttackSource.MagicArrow && origin != null && origin.HasElement(1244))
4216 {
4217 num3++;
4218 }
4219 if (attackSource == AttackSource.MagicHand && origin != null && origin.HasElement(1246))
4220 {
4221 num3++;
4222 }
4223 dmg = Element.GetResistDamage((int)dmg, Evalue(e.source.aliasRef), num3);
4224 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4225 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4226 }
4227 switch (e.id)
4228 {
4229 case 910:
4230 {
4231 Chara chara2 = Chara;
4232 if (chara2 != null && chara2.isWet)
4233 {
4234 dmg /= 3L;
4235 }
4236 break;
4237 }
4238 case 912:
4239 {
4240 Chara chara = Chara;
4241 if (chara != null && chara.isWet)
4242 {
4243 dmg = dmg * 150 / 100;
4244 }
4245 break;
4246 }
4247 }
4248 }
4249 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4250 {
4251 dmg = dmg * 2 / 3;
4252 }
4253 if (attackSource != AttackSource.Finish)
4254 {
4255 if (!IsPCFaction && LV > 50)
4256 {
4257 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4258 }
4259 if (origin != null && origin.HasCondition<ConBerserk>())
4260 {
4261 dmg = dmg * 3 / 2;
4262 }
4264 {
4265 int num4 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4266 if (num4 > 50)
4267 {
4268 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num4 - 50))) / 100;
4269 }
4270 }
4271 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4272 {
4273 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4274 }
4275 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4276 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4277 {
4278 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4279 }
4280 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4281 {
4282 dmg = dmg * 90 / 100;
4283 }
4284 if (HasElement(971))
4285 {
4286 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4287 }
4288 if (HasElement(1305))
4289 {
4290 dmg = dmg * 90 / 100;
4291 }
4292 if (EClass.pc.HasElement(1207) && isChara)
4293 {
4294 int num5 = 0;
4295 int num6 = 0;
4296 foreach (Condition condition2 in Chara.conditions)
4297 {
4298 if (condition2.Type == ConditionType.Buff)
4299 {
4300 num5++;
4301 }
4302 else if (condition2.Type == ConditionType.Debuff)
4303 {
4304 num6++;
4305 }
4306 }
4308 {
4309 dmg = dmg * 100 / Mathf.Min(100 + num5 * 5, 120);
4310 }
4311 else
4312 {
4313 dmg = dmg * Mathf.Min(100 + num6 * 5, 120) / 100;
4314 }
4315 }
4317 {
4318 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4319 }
4320 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4321 {
4322 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4323 if (dmg <= 0 && EClass.rnd(4) == 0)
4324 {
4325 dmg++;
4326 }
4327 }
4328 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4329 {
4330 int num7 = MaxHP / 10;
4331 long num8 = dmg - num7;
4332 num8 = num8 * 100 / (200 + Evalue(68) * 10);
4333 dmg = num7 + num8;
4334 }
4335 }
4336 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4337 {
4338 dmg = 0L;
4339 }
4340 if (dmg < 0)
4341 {
4342 dmg = 0L;
4343 }
4344 if (dmg > 99999999)
4345 {
4346 dmg = 99999999L;
4347 }
4348 float num9 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4349 int num10 = hp;
4350 if (Evalue(1421) > 0)
4351 {
4352 long num11 = 0L;
4353 long num12 = dmg;
4354 if (hp > 0)
4355 {
4356 num12 = dmg - hp;
4357 hp -= (int)dmg;
4358 num11 += dmg;
4359 if (hp < 0 && Chara.mana.value >= 0)
4360 {
4361 num11 += hp;
4362 hp = 0;
4363 }
4364 }
4365 if (hp <= 0)
4366 {
4367 if (Evalue(1421) >= 2)
4368 {
4369 num12 /= 2;
4370 }
4371 dmg = num12;
4372 if (Chara.mana.value > 0)
4373 {
4374 num12 -= Chara.mana.value;
4375 Chara.mana.value -= (int)dmg;
4376 num11 += dmg;
4377 }
4378 if (Chara.mana.value <= 0)
4379 {
4380 hp -= (int)num12;
4381 num11 += num12;
4382 }
4383 }
4384 dmg = num11;
4385 }
4386 else
4387 {
4388 hp -= (int)dmg;
4389 }
4390 if (isSynced && dmg != 0L)
4391 {
4392 float ratio = (float)dmg / (float)MaxHP;
4393 Card c = ((parent is Chara) ? (parent as Chara) : this);
4394 ActEffect.TryDelay(delegate
4395 {
4396 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4398 {
4399 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4400 }
4401 });
4402 }
4403 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4404 {
4405 aI_PracticeDummy.hit++;
4406 aI_PracticeDummy.totalDamage += dmg;
4407 }
4408 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4409 bool flag2 = false;
4410 if (hp < 0 && Religion.recentWrath == null)
4411 {
4413 {
4414 EvadeDeath(null);
4415 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4416 {
4417 Chara.stamina.Mod(-1);
4418 }
4419 }
4420 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4421 {
4422 EvadeDeath(null);
4423 }
4424 else if (!trait.CanBeDestroyed)
4425 {
4426 EvadeDeath(null);
4427 }
4428 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4429 {
4430 EvadeDeath(null);
4431 }
4432 else if (isChara)
4433 {
4435 {
4436 EvadeDeath(null);
4437 }
4438 else if (IsPC && EClass.debug.godMode)
4439 {
4440 EvadeDeath(null);
4441 }
4442 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4443 {
4444 EvadeDeath(null);
4445 flag2 = true;
4446 }
4447 else
4448 {
4449 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4450 {
4451 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4452 if (num10 > half)
4453 {
4454 EvadeDeath(delegate
4455 {
4456 Say("guts", this);
4457 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4458 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4459 });
4460 goto IL_1077;
4461 }
4462 }
4463 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4464 {
4465 EvadeDeath(null);
4466 }
4467 else if (LayerDrama.IsActive() && IsPC)
4468 {
4469 EvadeDeath(null);
4470 }
4471 else
4472 {
4473 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4474 {
4475 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4476 {
4477 EClass.core.actionsNextFrame.Add(delegate
4478 {
4479 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4480 });
4481 EClass.player.invlunerable = true;
4484 }
4486 {
4487 EvadeDeath(null);
4488 goto IL_1077;
4489 }
4490 }
4491 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4492 {
4493 EvadeDeath(delegate
4494 {
4495 Say("fate", this);
4496 PlaySound("revive");
4497 PlayEffect("aura_heaven");
4500 });
4501 }
4502 }
4503 }
4504 }
4505 }
4506 goto IL_1077;
4507 IL_1077:
4508 if (trait.CanBeAttacked)
4509 {
4510 renderer.PlayAnime(AnimeID.HitObj);
4511 hp = MaxHP;
4513 {
4514 hp = -1;
4515 }
4516 }
4517 Chara target;
4518 if (hp < 0)
4519 {
4520 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4521 {
4522 string text = "";
4523 if (IsPC && Lang.setting.combatTextStyle == 0)
4524 {
4525 if (e != Element.Void && e != null)
4526 {
4527 text = "dead_" + e.source.alias;
4528 }
4529 if (text == "" || !LangGame.Has(text))
4530 {
4531 text = "dead_attack";
4532 }
4533 EClass.pc.Say(text, this, "");
4534 }
4535 else
4536 {
4537 if (e != Element.Void && e != null)
4538 {
4539 text = "kill_" + e.source.alias;
4540 }
4541 if (text == "" || !LangGame.Has(text))
4542 {
4543 text = "kill_attack";
4544 }
4545 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4546 }
4547 }
4548 if (isChara && Religion.recentWrath == null)
4549 {
4550 if (HasElement(1410) && !Chara.HasCooldown(1410))
4551 {
4552 Chara.AddCooldown(1410);
4553 Say("reboot", this);
4554 PlaySound("reboot");
4555 Chara.Cure(CureType.Boss);
4556 hp = MaxHP / 3;
4558 return;
4559 }
4560 if (HasCondition<ConRebirth>())
4561 {
4562 Say("rebirth", this);
4563 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4565 Chara.RemoveCondition<ConRebirth>();
4566 PlayEffect("revive");
4567 PlaySound("revive");
4568 return;
4569 }
4570 foreach (Chara chara5 in EClass._map.charas)
4571 {
4572 if (Chara.IsFriendOrAbove(chara5) && chara5.HasElement(1408) && chara5.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara5.GetInt(58) && (!chara5.IsPCFaction || IsPCFaction) && (chara5.memberType != FactionMemberType.Livestock || Chara.memberType == FactionMemberType.Livestock))
4573 {
4574 Msg.alwaysVisible = true;
4575 Msg.Say("layhand", chara5, this);
4576 Msg.Say("pray_heal", this);
4577 hp = MaxHP;
4579 PlayEffect("revive");
4580 PlaySound("revive");
4581 chara5.SetInt(58, EClass.world.date.GetRawDay());
4582 return;
4583 }
4584 }
4585 }
4586 if (zoneInstanceBout != null)
4587 {
4588 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4589 if (target != null)
4590 {
4591 EClass.pc.ai.Cancel();
4592 if (IsPC)
4593 {
4594 EClass.pc.hp = 0;
4595 Heal();
4596 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4597 target.ShowDialog("_chara", "bout_lose");
4598 return;
4599 }
4600 if (target == this)
4601 {
4602 hp = 0;
4603 Heal();
4604 target.ModAffinity(EClass.pc, 10);
4605 target.ShowDialog("_chara", "bout_win");
4606 return;
4607 }
4608 }
4609 }
4610 if (!isDestroyed)
4611 {
4612 if (attackSource == AttackSource.MoonSpear && isChara)
4613 {
4615 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4616 Rand.SetSeed();
4617 }
4618 Die(e, origin, attackSource, originalTarget);
4620 {
4621 Rand.SetSeed(uid);
4622 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4623 {
4624 string text2 = new int[18]
4625 {
4626 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4627 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4628 }.RandomItem().ToString();
4629 if (EClass.rnd(10) == 0)
4630 {
4631 text2 = "casino_coin";
4632 }
4633 if (EClass.rnd(10) == 0)
4634 {
4635 text2 = "scratchcard";
4636 }
4637 if (EClass.rnd(3) == 0)
4638 {
4639 text2 = "money";
4640 }
4641 if (EClass.rnd(5) == 0)
4642 {
4643 text2 = "plat";
4644 }
4645 if (EClass.rnd(10) == 0)
4646 {
4647 text2 = "money2";
4648 }
4649 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4650 {
4651 text2 = "medal";
4652 }
4653 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4654 }
4655 Rand.SetSeed();
4656 }
4657 ProcAbsorb();
4658 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4659 {
4660 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4661 }
4662 }
4663 if (origin != null && origin.isChara)
4664 {
4665 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4666 {
4668 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4669 {
4670 q.OnKillChara(Chara);
4671 });
4674 {
4675 Guild.Fighter.AddContribution(10 + Mathf.Min(LV, 200) / 5);
4676 }
4678 {
4679 int a = EClass.rndHalf(200 + EClass.curve(LV, 20, 15) * 20);
4680 Msg.Say("bounty", Chara, a.ToString() ?? "");
4682 SE.Pay();
4683 }
4684 }
4685 if (origin.GetInt(106) == 0)
4686 {
4687 origin.Chara.TalkTopic("kill");
4688 }
4689 }
4690 Msg.SetColor();
4691 }
4692 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4693 {
4694 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num9 + (IsPC ? "pc" : ""), origin, this);
4695 }
4696 else if (isChara)
4697 {
4698 int num13 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4699 if (num9 >= (float)num13)
4700 {
4701 if (e != Element.Void)
4702 {
4703 Say("dmg_" + e.source.alias, this);
4704 }
4705 if (e == Element.Void || num9 >= 2f)
4706 {
4707 Say("dmg" + num9, this);
4708 }
4709 }
4710 }
4711 onEvade?.Invoke();
4712 if (isChara)
4713 {
4714 if (Chara.mimicry != null)
4715 {
4716 Chara.RemoveCondition<ConTransmuteMimic>();
4717 }
4718 foreach (Condition condition3 in Chara.conditions)
4719 {
4720 (condition3 as ConPeaky)?.OnHit();
4721 }
4722 if (flag2)
4723 {
4724 if (!Chara.HasCondition<ConFaint>())
4725 {
4726 Chara.AddCondition<ConFaint>(200, force: true);
4727 }
4728 return;
4729 }
4730 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4731 {
4732 if (e.id == 916)
4733 {
4734 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4735 }
4736 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4737 {
4738 int num14 = origin.Dist(this);
4739 if (attackSource == AttackSource.Melee && HasElement(1221) && num14 <= Evalue(1221))
4740 {
4741 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4742 if (id == "hedgehog_ether")
4743 {
4744 ele2 = 922;
4745 }
4746 Say("reflect_thorne", origin, this);
4747 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4748 }
4749 if (HasElement(1223) && num14 <= Evalue(1223))
4750 {
4751 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4752 Say("reflect_acid", this, origin);
4753 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4754 }
4755 }
4756 ProcAbsorb();
4757 }
4758 }
4759 if (hp < 0 || !isChara)
4760 {
4761 return;
4762 }
4763 if (dmg > 0)
4764 {
4765 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4766 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4767 if (a2 > 0)
4768 {
4770 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4771 {
4772 elements.ModExp(123, a2);
4773 }
4774 }
4775 }
4776 int num15 = ((EClass.rnd(2) == 0) ? 1 : 0);
4777 if (attackSource == AttackSource.Condition)
4778 {
4779 num15 = 1 + EClass.rnd(2);
4780 }
4781 if (num15 > 0)
4782 {
4783 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4784 AddBlood(num15, flag3 ? 6 : (-1));
4785 }
4786 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4787 {
4788 ApplyElementEffect(e, eleP, origin);
4789 }
4790 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4791 {
4792 Condition.ignoreEffect = true;
4794 Condition.ignoreEffect = false;
4795 }
4796 if (IsPC)
4797 {
4798 float num16 = (float)hp / (float)MaxHP;
4799 if (Evalue(1421) > 0)
4800 {
4801 num16 = (float)Chara.mana.value / (float)Chara.mana.max;
4802 }
4803 if (num16 < 0.3f)
4804 {
4805 PlaySound("heartbeat", 1f - num16 * 2f);
4806 }
4807 }
4808 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4809 {
4810 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4811 }
4812 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4813 {
4814 Chara.ai.Current.TryCancel(origin);
4815 }
4817 {
4818 ConWeapon condition = Chara.GetCondition<ConWeapon>();
4819 if (e.source.aliasRef == condition.sourceElement.aliasRef)
4820 {
4821 condition.Mod(-1);
4822 }
4823 }
4824 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4825 {
4826 ActEffect.Proc(EffectId.Duplicate, this);
4827 }
4828 if (origin != null && !Chara.isRestrained)
4829 {
4831 }
4832 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4833 {
4834 Chara.AddCooldown(1409);
4836 Chara.Cure(CureType.Boss);
4837 Chara.HealHP(MaxHP / 2);
4838 EClass.player.forceTalk = true;
4839 }
4840 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4841 {
4843 {
4844 Chara.TrySetEnemy(origin.Chara);
4845 }
4846 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4847 {
4848 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
4849 }
4850 }
4851 void EvadeDeath(Action action)
4852 {
4853 hp = 0;
4854 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
4855 {
4856 Chara.mana.value = 0;
4857 }
4858 onEvade = action;
4859 }
4860 void Heal()
4861 {
4862 target.Cure(CureType.HealComplete);
4863 foreach (Chara member in EClass.pc.party.members)
4864 {
4865 member.Cure(CureType.HealComplete);
4866 }
4867 }
4868 void ProcAbsorb()
4869 {
4870 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
4871 {
4872 int valueOrDefault = (origin.Evalue(662) + weapon?.Evalue(662, ignoreGlobalElement: true)).GetValueOrDefault();
4873 int valueOrDefault2 = (origin.Evalue(661) + weapon?.Evalue(661, ignoreGlobalElement: true)).GetValueOrDefault();
4874 if (valueOrDefault > 0 && attackSource == AttackSource.Melee && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
4875 {
4876 int num17 = EClass.rnd(3 + (int)Mathf.Clamp(dmg / 100, 0f, valueOrDefault / 10));
4877 origin.Chara.stamina.Mod(num17);
4879 {
4880 Chara.stamina.Mod(-num17);
4881 }
4882 }
4883 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
4884 {
4885 int num18 = EClass.rndHalf(2 + (int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
4886 origin.Chara.mana.Mod(num18);
4888 {
4889 Chara.mana.Mod(-num18);
4890 }
4891 }
4892 if (valueOrDefault2 > 0 && attackSource == AttackSource.Melee)
4893 {
4894 int num19 = EClass.rnd(2 + (int)Mathf.Clamp(dmg / 10, 0f, valueOrDefault2 + 10));
4895 origin.Chara.mana.Mod(num19);
4897 {
4898 Chara.mana.Mod(-num19);
4899 }
4900 }
4901 }
4902 }
4903 }
4904
4905 public void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct = false)
4906 {
4907 if (!isChara)
4908 {
4909 return;
4910 }
4911 bool flag = true;
4912 bool hostile = false;
4913 switch (e.id)
4914 {
4915 case 910:
4916 if (Chance(30 + eleP / 5, 100))
4917 {
4918 MarkHostile().AddCondition<ConBurning>(eleP);
4919 }
4920 break;
4921 case 911:
4922 if (Chara.isWet)
4923 {
4924 if (Chance(30 + eleP / 10, 100))
4925 {
4927 }
4928 }
4929 else if (Chance(50 + eleP / 10, 100))
4930 {
4931 Chara.AddCondition<ConWet>(eleP);
4932 }
4933 break;
4934 case 912:
4935 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
4936 {
4937 Chara.AddCondition<ConParalyze>(1, force: true);
4938 }
4939 break;
4940 case 915:
4941 if (Chance(30 + eleP / 5, 100))
4942 {
4943 MarkHostile().AddCondition<ConPoison>(eleP);
4944 }
4945 break;
4946 case 913:
4947 if (Chance(30 + eleP / 5, 100))
4948 {
4950 }
4951 break;
4952 case 918:
4953 flag = false;
4954 if (Chance(30 + eleP / 5, 100))
4955 {
4957 }
4958 break;
4959 case 914:
4960 flag = false;
4961 if (EClass.rnd(3) != 0)
4962 {
4963 if (Chance(30 + eleP / 5, 100))
4964 {
4966 }
4967 }
4968 else if (Chance(30 + eleP / 5, 100))
4969 {
4971 }
4972 break;
4973 case 917:
4974 if (Chance(50 + eleP / 10, 100))
4975 {
4976 Chara.AddCondition<ConDim>(eleP);
4977 }
4978 break;
4979 case 925:
4980 if (EClass.rnd(3) == 0)
4981 {
4982 if (Chance(30 + eleP / 5, 100))
4983 {
4984 Chara.AddCondition<ConDim>(eleP);
4985 }
4986 }
4987 else if (EClass.rnd(2) == 0)
4988 {
4989 if (EClass.rnd(3) == 0)
4990 {
4991 Chara.AddCondition<ConParalyze>(1, force: true);
4992 }
4993 }
4994 else if (EClass.rnd(2) == 0)
4995 {
4996 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
4997 }
4998 break;
4999 case 920:
5000 flag = false;
5001 if (Chance(5 + eleP / 25, 40))
5002 {
5003 Chara.AddCondition<ConBlind>(eleP / 2);
5004 }
5005 if (Chance(5 + eleP / 25, 40))
5006 {
5007 Chara.AddCondition<ConParalyze>(eleP / 2);
5008 }
5009 if (Chance(5 + eleP / 25, 40))
5010 {
5011 Chara.AddCondition<ConConfuse>(eleP / 2);
5012 }
5013 if (Chance(5 + eleP / 25, 40))
5014 {
5015 MarkHostile().AddCondition<ConPoison>(eleP / 2);
5016 }
5017 if (Chance(5 + eleP / 25, 40))
5018 {
5019 Chara.AddCondition<ConSleep>(eleP / 2);
5020 }
5021 if (Chance(5 + eleP / 25, 40))
5022 {
5023 Chara.AddCondition<ConDim>(eleP / 2);
5024 }
5025 if (Chance(30 + eleP / 10, 100))
5026 {
5027 Chara.SAN.Mod(EClass.rnd(2));
5028 }
5029 break;
5030 case 924:
5031 if (Chance(50 + eleP / 10, 100))
5032 {
5033 MarkHostile().AddCondition<ConBleed>(eleP);
5034 }
5035 break;
5036 case 923:
5037 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
5038 {
5040 }
5041 break;
5042 case 922:
5043 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
5044 break;
5045 }
5046 if (Chara.conSleep != null && flag)
5047 {
5049 }
5050 if (checkHostileAct && hostile && origin != null && origin.isChara)
5051 {
5052 origin.Chara.DoHostileAction(this);
5053 }
5054 static bool Chance(int a, int max)
5055 {
5056 return Mathf.Min(a, max) > EClass.rnd(100);
5057 }
5058 Chara MarkHostile()
5059 {
5060 hostile = true;
5061 return Chara;
5062 }
5063 }
5064
5065 public virtual void Die(Element e = null, Card origin = null, AttackSource attackSource = AttackSource.None, Chara originalTarget = null)
5066 {
5067 Card rootCard = GetRootCard();
5068 Point _pos = rootCard?.pos ?? pos;
5069 if (_pos != null && !_pos.IsValid)
5070 {
5071 _pos = null;
5072 }
5073 if (trait.EffectDead == EffectDead.Default && _pos != null)
5074 {
5075 _pos.PlaySound(material.GetSoundDead(sourceCard));
5076 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
5077 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
5078 if (_pos.IsSync)
5079 {
5080 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
5081 if (e != null && LangGame.Has(text + e.source.alias))
5082 {
5083 text += e.source.alias;
5084 }
5085 if (attackSource != AttackSource.Throw)
5086 {
5087 Msg.Say(text, this, rootCard);
5088 }
5089 }
5090 else if (attackSource != AttackSource.Throw)
5091 {
5092 Msg.Say("destroyed", this);
5093 }
5094 }
5095 if (_pos != null && !EClass._zone.IsUserZone)
5096 {
5097 things.ForeachReverse(delegate(Thing t)
5098 {
5099 if (!(t.trait is TraitChestMerchant))
5100 {
5101 EClass._zone.AddCard(t, _pos);
5102 }
5103 });
5104 }
5105 Destroy();
5106 if (e != null && _pos != null && e.id == 21)
5107 {
5108 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
5109 }
5110 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
5111 {
5112 Explode(pos, origin);
5113 }
5114 }
5115
5116 public void Explode(Point p, Card origin)
5117 {
5118 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
5119 {
5120 origin = origin?.Chara,
5121 refThing = Thing,
5122 aliasEle = "eleImpact"
5123 });
5124 }
5125
5126 public void Deconstruct()
5127 {
5128 PlaySound(material.GetSoundDead(sourceCard));
5129 Destroy();
5130 }
5131
5132 public void Destroy()
5133 {
5134 if (isDestroyed)
5135 {
5136 Debug.Log(Name + " is already destroyed.");
5137 return;
5138 }
5139 if (isChara)
5140 {
5141 if (IsPCFaction && !Chara.isSummon)
5142 {
5143 Debug.Log(this);
5144 return;
5145 }
5146 Chara.DropHeld();
5147 Chara.isDead = true;
5148 if (IsPCParty)
5149 {
5151 }
5152 if (IsGlobal)
5153 {
5155 }
5156 }
5157 if (renderer.hasActor)
5158 {
5159 renderer.KillActor();
5160 }
5161 if (parent != null)
5162 {
5163 parent.RemoveCard(this);
5164 }
5165 for (int num = things.Count - 1; num >= 0; num--)
5166 {
5167 things[num].Destroy();
5168 }
5169 isDestroyed = true;
5170 }
5171
5172 public void SpawnLoot(Card origin)
5173 {
5174 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5175 {
5176 return;
5177 }
5178 bool isUserZone = EClass._zone.IsUserZone;
5179 bool flag = EClass._zone is Zone_Music;
5180 List<Card> list = new List<Card>();
5181 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
5182 {
5183 int i2 = 500;
5184 if (this.rarity >= Rarity.Legendary)
5185 {
5186 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
5188 }
5189 if (trait is TraitAdventurerBacker)
5190 {
5191 i2 = 10;
5192 }
5193 if (chance(i2))
5194 {
5195 Thing thing = ThingGen.Create("figure");
5196 thing.MakeFigureFrom(id);
5197 list.Add(thing);
5198 }
5199 if (chance(i2))
5200 {
5201 Thing thing2 = ThingGen.Create("figure3");
5202 thing2.MakeFigureFrom(id);
5203 list.Add(thing2);
5204 }
5205 }
5206 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood;
5207 int num = 1;
5208 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5209 {
5210 flag2 = true;
5211 }
5213 {
5214 flag2 = true;
5215 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5216 }
5217 else if (origin != null && origin.HasElement(290) && !IsMinion)
5218 {
5219 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5220 {
5221 flag2 = true;
5222 origin.elements.ModExp(290, 150f);
5223 }
5224 else
5225 {
5226 origin.elements.ModExp(290, 25f);
5227 }
5228 }
5229 if (id == "littleOne" && IsPCFactionOrMinion)
5230 {
5231 flag2 = false;
5232 }
5233 if (Chara.race.id == "spider" && EClass._zone.HasField(10000))
5234 {
5235 flag2 = false;
5236 }
5237 if (flag2 && !isUserZone)
5238 {
5239 string text = Chara.race.corpse[0];
5240 bool num2 = text == "_meat";
5241 int num3 = 10;
5243 {
5244 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5245 }
5246 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5247 {
5248 text = "dattamono";
5249 }
5250 if (num2 && num3 > EClass.rnd(100))
5251 {
5252 text = "meat_marble";
5253 }
5254 Thing thing3 = ThingGen.Create(text).SetNum(num);
5255 if (thing3.source._origin == "meat")
5256 {
5257 thing3.MakeFoodFrom(this);
5258 }
5259 else
5260 {
5262 }
5263 list.Add(thing3);
5264 }
5265 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5266 {
5267 list.Add(Chara.MakeGene());
5268 }
5269 if (!IsPCFaction && !isUserZone)
5270 {
5271 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5272 {
5273 string[] array = item2.Split('/');
5274 int num4 = array[1].ToInt();
5275 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5276 {
5277 CardRow cardRow = EClass.sources.cards.map[array[0]];
5278 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5279 {
5280 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5281 }
5282 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) < num4 % 1000) ? 1 : 0))));
5283 }
5284 }
5285 if (Chara.IsMachine)
5286 {
5287 bool flag3 = Chara.HasElement(1248);
5288 if (chance(200))
5289 {
5290 list.Add(ThingGen.Create("memory_chip"));
5291 }
5292 if (chance(20))
5293 {
5294 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5295 }
5296 if (chance(15))
5297 {
5298 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5299 }
5300 }
5301 else
5302 {
5303 if (Chara.IsAnimal)
5304 {
5305 if (chance(15))
5306 {
5307 list.Add(ThingGen.Create("fang"));
5308 }
5309 if (chance(10))
5310 {
5311 list.Add(ThingGen.Create("skin"));
5312 }
5313 }
5314 if (chance(20))
5315 {
5316 list.Add(ThingGen.Create("offal"));
5317 }
5318 if (chance(20))
5319 {
5320 list.Add(ThingGen.Create("heart"));
5321 }
5322 }
5323 if (!isBackerContent && !flag)
5324 {
5325 switch (id)
5326 {
5327 case "pumpkin":
5328 if (chance(3))
5329 {
5330 list.Add(ThingGen.CreateFromCategory((EClass.rnd(2) == 0) ? "meal_cookie" : "meal_cake", 5 + EClass.rnd(EClass.rnd(50) + 1)));
5331 }
5332 break;
5333 case "isca":
5334 list.Add(ThingGen.Create("blood_angel"));
5335 break;
5336 case "golem_wood":
5337 if (chance(30))
5338 {
5339 list.Add(ThingGen.Create("crystal_earth"));
5340 }
5341 break;
5342 case "golem_fish":
5343 case "golem_stone":
5344 if (chance(30))
5345 {
5346 list.Add(ThingGen.Create("crystal_sun"));
5347 }
5348 break;
5349 case "golem_steel":
5350 if (chance(30))
5351 {
5352 list.Add(ThingGen.Create("crystal_mana"));
5353 }
5354 break;
5355 case "golem_gold":
5356 list.Add(ThingGen.Create("money2"));
5357 break;
5358 }
5359 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5360 if (EClass._zone is Zone_Void)
5361 {
5362 num5++;
5363 }
5364 if (EClass.rnd(5) == 0)
5365 {
5366 num5++;
5367 }
5368 string text2 = id;
5369 if (text2 == "big_daddy" || text2 == "santa")
5370 {
5371 num5 += 2;
5372 }
5373 if (num5 > 0 && EClass.game.principal.dropRate)
5374 {
5375 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5376 }
5377 List<Thing> list2 = new List<Thing>();
5378 foreach (Thing thing4 in things)
5379 {
5380 if (thing4.HasTag(CTAG.gift) || thing4.trait is TraitChestMerchant)
5381 {
5382 continue;
5383 }
5384 if (thing4.isGifted || thing4.rarity >= Rarity.Artifact || thing4.trait.DropChance > EClass.rndf(1f))
5385 {
5386 list.Add(thing4);
5387 }
5388 else if (thing4.IsEquipmentOrRanged)
5389 {
5390 if (thing4.rarity >= Rarity.Legendary)
5391 {
5392 list2.Add(thing4);
5393 }
5394 else if (EClass.rnd(100) == 0)
5395 {
5396 list.Add(thing4);
5397 }
5398 }
5399 else if (EClass.rnd(5) == 0)
5400 {
5401 list.Add(thing4);
5402 }
5403 }
5404 if (num5 > 0 && list2.Count > 0)
5405 {
5406 list2.Shuffle();
5407 for (int j = 0; j < list2.Count && j < num5; j++)
5408 {
5409 list.Add(list2[j]);
5410 num5--;
5411 }
5412 }
5413 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5414 {
5415 int num6 = 0;
5416 foreach (Card item3 in list)
5417 {
5418 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5419 {
5420 num6++;
5421 }
5422 }
5423 if (num6 == 0)
5424 {
5425 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5426 if (num5 < num7)
5427 {
5428 num5 = num7;
5429 }
5430 for (int k = 0; k < num5; k++)
5431 {
5432 Rand.SetSeed(uid + k);
5433 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5434 {
5435 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5437 {
5438 rarity = rarity
5439 });
5440 Thing item = ThingGen.CreateFromFilter("eq", LV);
5441 list.Add(item);
5442 }
5443 else if (EClass.rnd(3) == 0)
5444 {
5445 list.Add(ThingGen.Create("medal"));
5446 }
5447 Rand.SetSeed();
5448 }
5449 }
5450 }
5451 }
5452 }
5453 foreach (Thing thing5 in things)
5454 {
5455 if (thing5.GetInt(116) != 0)
5456 {
5457 list.Add(thing5);
5458 }
5459 }
5460 Point nearestPoint = GetRootCard().pos;
5461 if (nearestPoint.IsBlocked)
5462 {
5463 nearestPoint = nearestPoint.GetNearestPoint();
5464 }
5465 foreach (Card item4 in list)
5466 {
5467 if (item4.parent == EClass._zone)
5468 {
5469 continue;
5470 }
5471 item4.isHidden = false;
5472 item4.isNPCProperty = false;
5473 item4.SetInt(116);
5474 EClass._zone.AddCard(item4, nearestPoint);
5475 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5476 {
5477 continue;
5478 }
5479 foreach (Chara chara in EClass._map.charas)
5480 {
5481 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5482 {
5483 item4.Thing.TryLickEnchant(chara);
5484 break;
5485 }
5486 }
5487 }
5488 bool chance(int i)
5489 {
5490 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5491 if (i < 1)
5492 {
5493 i = 1;
5494 }
5495 if (IsMinion)
5496 {
5497 i *= 5;
5498 }
5499 if (EClass.rnd(i) == 0)
5500 {
5501 return true;
5502 }
5503 return false;
5504 }
5505 }
5506
5507 public Thing TryMakeRandomItem(int lv = -1, TryMakeRandomItemSource itemSource = TryMakeRandomItemSource.Default, Chara crafter = null)
5508 {
5509 if (lv == -1)
5510 {
5511 lv = EClass._zone.DangerLv;
5512 }
5513 switch (id)
5514 {
5515 case "gene":
5517 break;
5518 case "log":
5519 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5520 break;
5521 case "ore_gem":
5523 break;
5524 case "ore":
5526 break;
5527 case "milk":
5528 case "_egg":
5529 case "egg_fertilized":
5530 case "_meat":
5531 case "meat_marble":
5532 case "dattamono":
5533 {
5534 string text = "c_wilds";
5535 if (id == "_meat" || id == "meat_marble")
5536 {
5537 text = "c_animal";
5538 }
5539 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5540 {
5541 text = "c_human";
5542 }
5543 for (int i = 0; i < 20; i++)
5544 {
5545 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5546 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "milk" && id != "_egg" && id != "egg_fertilized")
5547 {
5548 continue;
5549 }
5550 if (itemSource == TryMakeRandomItemSource.Cooking)
5551 {
5552 if (cardRow.model.HasElement(701))
5553 {
5554 continue;
5555 }
5556 if (crafter != null && crafter.id == "big_sister")
5557 {
5558 cardRow = crafter.source;
5559 }
5560 }
5561 if (id == "milk")
5562 {
5563 if (c_idRefCard.IsEmpty())
5564 {
5565 MakeRefFrom(cardRow.model);
5566 }
5567 }
5568 else
5569 {
5570 MakeFoodFrom(cardRow.model);
5571 }
5572 return this as Thing;
5573 }
5574 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5575 break;
5576 }
5577 }
5578 return this as Thing;
5579 }
5580
5581 public Card MakeFoodFrom(string _id)
5582 {
5583 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5584 }
5585
5587 {
5588 MakeRefFrom(c);
5590 if (!c.isChara)
5591 {
5592 return this;
5593 }
5594 SourceRace.Row race = c.Chara.race;
5595 int num = race.food[0].ToInt();
5596 bool flag = id == "meat_marble";
5597 int num2 = 1;
5598 bool flag2 = category.IsChildOf("meat");
5599 bool flag3 = category.IsChildOf("egg") || trait is TraitGene;
5600 if (flag)
5601 {
5602 num += 100;
5603 }
5604 if (flag2)
5605 {
5606 if (c.IsPCFaction && c.IsUnique)
5607 {
5608 num = -100;
5609 }
5610 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5611 if (flag)
5612 {
5613 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5614 }
5615 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5616 }
5617 else if (flag3)
5618 {
5619 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5620 num2 = 2;
5621 }
5622 else
5623 {
5624 num2 = 3;
5625 }
5626 if (flag2)
5627 {
5628 if (c.Chara.IsHuman)
5629 {
5630 elements.SetBase(708, 1);
5631 }
5632 if (c.Chara.IsUndead)
5633 {
5634 elements.SetBase(709, 1);
5635 }
5636 }
5637 foreach (Element value in c.elements.dict.Values)
5638 {
5639 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5640 {
5641 elements.SetBase(value.id, value.Value);
5642 }
5643 }
5644 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5645 foreach (KeyValuePair<int, int> item in race.elementMap)
5646 {
5647 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5648 {
5649 list.Add(new Tuple<int, int>(item.Key, item.Value));
5650 }
5651 }
5652 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5653 for (int i = 0; i < num2 && i < list.Count; i++)
5654 {
5655 Tuple<int, int> tuple = list[i];
5656 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5657 }
5658 if (c.Chara.IsUndead)
5659 {
5660 elements.ModBase(73, (c.Chara.race.id == "undeadgod") ? (-90) : (-20));
5661 }
5662 isWeightChanged = true;
5663 c_weight = race.height * 4 + 100;
5664 c_idMainElement = c.c_idMainElement;
5665 SetBlessedState(BlessedState.Normal);
5666 int num3 = c.LV - c.sourceCard.LV;
5667 if (num3 < 0)
5668 {
5669 num3 = 0;
5670 }
5671 num3 = EClass.curve(num3, 10, 10, 80);
5672 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5673 {
5674 num3 += 60;
5675 }
5676 if (flag2 && c.IsPCFaction && c.IsUnique)
5677 {
5678 num3 = 0;
5679 }
5680 if (num3 > 0)
5681 {
5682 elements.ModBase(2, num3);
5683 }
5684 return this;
5685 }
5686
5687 public void MakeFoodRef(Card c1, Card c2 = null)
5688 {
5689 Card card = c1;
5690 Card card2 = c2;
5691 if (IsIgnoreName(card))
5692 {
5693 card = null;
5694 }
5695 if (IsIgnoreName(card2))
5696 {
5697 card2 = null;
5698 }
5699 if (card == null && card2 != null)
5700 {
5701 card = card2;
5702 card2 = null;
5703 }
5704 if (card != null)
5705 {
5706 MakeRefFrom(card, card2);
5707 if (card.c_idRefCard != null)
5708 {
5709 c_idRefCard = card.c_idRefCard;
5710 c_altName = TryGetFoodName(card);
5711 }
5712 if (card2 != null && card2.c_idRefCard != null)
5713 {
5714 c_idRefCard2 = card2.c_idRefCard;
5715 c_altName2 = TryGetFoodName(card2);
5716 }
5717 }
5718 static bool IsIgnoreName(Card c)
5719 {
5720 if (c == null)
5721 {
5722 return true;
5723 }
5724 switch (c.id)
5725 {
5726 case "dough_cake":
5727 case "dough_bread":
5728 case "noodle":
5729 case "flour":
5730 case "rice":
5731 return true;
5732 default:
5733 return false;
5734 }
5735 }
5736 }
5737
5738 public string TryGetFoodName(Card c)
5739 {
5740 if (c.c_idRefCard.IsEmpty())
5741 {
5742 return c.c_altName;
5743 }
5744 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5745 {
5746 return c.c_altName;
5747 }
5748 if (!row.aka.IsEmpty())
5749 {
5750 if (row.name == "*r" && row.aka == "*r")
5751 {
5752 return "corpseGeneral".lang();
5753 }
5754 if (row.name == "*r")
5755 {
5756 return row.GetText("aka");
5757 }
5758 }
5759 return row.GetName();
5760 }
5761
5762 public string GetFoodName(string s)
5763 {
5764 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5765 }
5766
5767 public void MakeFigureFrom(string id)
5768 {
5769 MakeRefFrom(id);
5770 }
5771
5772 public Card MakeRefFrom(string id)
5773 {
5774 c_idRefCard = id;
5775 return this;
5776 }
5777
5778 public void MakeRefFrom(Card c1, Card c2 = null)
5779 {
5780 c_idRefCard = c1.id;
5781 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName(NameStyle.Ref, (!c1.isChara) ? 1 : 0));
5782 if (c2 != null)
5783 {
5784 c_idRefCard2 = c2.id;
5785 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName(NameStyle.Ref, (!c2.isChara) ? 1 : 0));
5786 }
5787 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
5788 }
5789
5790 public Thing MakeEgg(bool effect = true, int num = 1, bool addToZone = true, int fertChance = 20, BlessedState? state = null)
5791 {
5792 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
5793 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5794 {
5795 thing.MakeFoodFrom(EClass.sources.charas.map["caladrius"].model);
5796 }
5797 else
5798 {
5799 thing.MakeFoodFrom(this);
5800 }
5801 thing.c_idMainElement = c_idMainElement;
5802 if (state.HasValue)
5803 {
5804 thing.SetBlessedState(state.Value);
5805 }
5806 if (!addToZone)
5807 {
5808 return thing;
5809 }
5810 return GiveBirth(thing, effect);
5811 }
5812
5813 public Thing MakeMilk(bool effect = true, int num = 1, bool addToZone = true, BlessedState? state = null)
5814 {
5815 Thing thing = ThingGen.Create("milk").SetNum(num);
5816 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5817 {
5818 thing.MakeRefFrom(EClass.sources.charas.map["caladrius"].model);
5819 }
5820 else
5821 {
5822 thing.MakeRefFrom(this);
5823 }
5824 if (state.HasValue)
5825 {
5826 thing.SetBlessedState(state.Value);
5827 }
5828 int num2 = LV - sourceCard.LV;
5829 if (!IsPCFaction && EClass._zone.IsUserZone)
5830 {
5831 num2 = 0;
5832 }
5833 if (num2 >= 10 && !HasElement(1290))
5834 {
5835 thing.SetEncLv(num2 / 10);
5836 }
5837 if (!addToZone)
5838 {
5839 return thing;
5840 }
5841 return GiveBirth(thing, effect);
5842 }
5843
5844 public Thing GiveBirth(Thing t, bool effect)
5845 {
5846 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
5847 EClass.player.forceTalk = true;
5848 card.Talk("giveBirth");
5849 EClass._zone.TryAddThing(t, card.pos);
5850 if (effect)
5851 {
5852 card.pos.PlayEffect("revive");
5853 card.pos.PlaySound("egg");
5854 PlayAnime(AnimeID.Shiver);
5855 if (isChara)
5856 {
5858 }
5859 }
5860 return t;
5861 }
5862
5863 public void HatchEgg()
5864 {
5865 string[] array = new string[6] { "spider_queen", "spider_vampire", "spider_paralyzer", "spider_black", "spider_tarantula", "spider_spotted" };
5866 int num = EClass.rnd(array.Length);
5867 Point point = pos.Copy();
5868 PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(50);
5869 AddBlood(12, (uid % 2 == 0) ? (-1) : 3);
5870 Say("egghatch");
5871 PlaySound("egghatch");
5872 if (c_bossType == BossType.none)
5873 {
5874 Destroy();
5875 }
5876 if (!isDestroyed)
5877 {
5878 Die();
5879 }
5880 for (int i = 0; i < 1 + EClass.rnd(num + 1); i++)
5881 {
5882 EClass._zone.SpawnMob(array[num], point.GetNearestPoint(allowBlock: false, allowChara: false));
5883 }
5884 }
5885
5886 public Card SetHidden(bool hide = true)
5887 {
5888 isHidden = hide;
5889 pos.cell.Refresh();
5890 return this;
5891 }
5892
5893 public virtual MoveResult _Move(Point p, MoveType type = MoveType.Walk)
5894 {
5895 EClass._map.MoveCard(p, this);
5896 if (isChara)
5897 {
5898 Chara.SyncRide();
5899 }
5900 return MoveResult.Success;
5901 }
5902
5903 public void MoveImmediate(Point p, bool focus = true, bool cancelAI = true)
5904 {
5905 if (p == null)
5906 {
5907 return;
5908 }
5909 EClass._map.MoveCard(p, this);
5910 if (!IsPC || focus)
5911 {
5912 renderer.SetFirst(first: true, p.PositionCenter());
5913 }
5914 if (isChara)
5915 {
5916 if (cancelAI)
5917 {
5918 Chara.ai.Cancel();
5919 }
5920 Chara.SyncRide();
5921 }
5922 if (IsPC && focus)
5923 {
5926 }
5927 }
5928
5929 public void Teleport(Point point, bool silent = false, bool force = false)
5930 {
5931 if (EClass._zone.IsRegion)
5932 {
5933 SayNothingHappans();
5934 return;
5935 }
5936 PlayEffect("teleport");
5937 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
5938 {
5939 Say("antiTeleport", this);
5940 PlaySound("gravity");
5941 return;
5942 }
5943 if (!silent)
5944 {
5945 PlaySound("teleport");
5946 Say("teleported", this);
5947 }
5948 _Move(point);
5949 renderer.SetFirst(first: true, pos.PositionCenter());
5950 if (isChara)
5951 {
5952 Chara.ai.Cancel();
5953 foreach (Chara chara in EClass._map.charas)
5954 {
5955 if (chara.enemy == this)
5956 {
5957 chara.SetEnemy();
5958 }
5959 }
5960 Chara.RemoveCondition<ConEntangle>();
5961 }
5962 if (IsPC)
5963 {
5966 EClass.player.haltMove = true;
5967 }
5968 PlayEffect("teleport", useRenderPos: false);
5969 }
5970
5971 public virtual void OnLand()
5972 {
5974 {
5975 PlayEffect("ripple");
5976 PlaySound("Footstep/water");
5977 }
5978 }
5979
5981 {
5982 if (IsPC && EClass.player.TooHeavyToMove())
5983 {
5984 return MoveResult.Fail;
5985 }
5986 Point point = p.Copy();
5987 int num = p.x - pos.x;
5988 int num2 = p.z - pos.z;
5989 if (num > 1)
5990 {
5991 num = 1;
5992 }
5993 else if (num < -1)
5994 {
5995 num = -1;
5996 }
5997 if (num2 > 1)
5998 {
5999 num2 = 1;
6000 }
6001 else if (num2 < -1)
6002 {
6003 num2 = -1;
6004 }
6005 if (num == 0 && num2 == 0)
6006 {
6007 num = EClass.rnd(3) - 1;
6008 num2 = EClass.rnd(3) - 1;
6009 }
6010 point.Set(pos);
6011 point.x -= num;
6012 point.z -= num2;
6013 if (point.IsValid && !point.HasChara)
6014 {
6015 return TryMove(point, allowDestroyPath: false);
6016 }
6017 return MoveResult.Fail;
6018 }
6019
6020 public virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath = true)
6021 {
6022 return _Move(newPoint);
6023 }
6024
6025 public void Kick(Point p, bool ignoreSelf = false, bool checkWall = true)
6026 {
6027 foreach (Chara item in p.ListCharas())
6028 {
6029 Kick(item, ignoreSelf, karmaLoss: true, show: true, checkWall);
6030 }
6031 }
6032
6033 public void Kick(Chara t, bool ignoreSelf = false, bool karmaLoss = true, bool show = true, bool checkWall = true)
6034 {
6035 if (!IsAliveInCurrentZone)
6036 {
6037 return;
6038 }
6039 if (t.IsPC)
6040 {
6042 }
6043 if (t.host != null)
6044 {
6045 return;
6046 }
6047 if (t == this)
6048 {
6049 if (!ignoreSelf)
6050 {
6051 Debug.Log(t.pos.GetNearestPoint());
6052 if (TryMove(t.pos.GetNearestPoint()) != MoveResult.Success)
6053 {
6054 t.MoveImmediate(pos.GetNearestPoint() ?? t.pos);
6055 }
6056 }
6057 return;
6058 }
6059 if (show)
6060 {
6061 Say("kick", this, t);
6062 }
6063 PlaySound("kick");
6064 if ((t.conSuspend == null || t.conSuspend.uidMachine != 0) && t.trait.CanBePushed && (!t.IsHostile() || EClass.rnd(2) == 0) && !t.noMove && !t.isRestrained)
6065 {
6066 t.MoveByForce(t.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), this, checkWall && !t.pos.IsBlocked);
6067 }
6068 if (t.conSleep != null)
6069 {
6070 t.conSleep.Kill();
6071 }
6072 if (IsPC && t.IsFriendOrAbove() && !t.IsPCFactionOrMinion && karmaLoss)
6073 {
6075 }
6076 t.PlayEffect("kick");
6077 t.mimicry?.RevealMimicry(this, surprise: false);
6078 }
6079
6080 public int ResistLvFrom(int ele)
6081 {
6082 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
6083 }
6084
6085 public int ResistLv(int res)
6086 {
6087 return Element.GetResistLv(Evalue(res));
6088 }
6089
6090 public bool HasElement(int ele, bool includeNagative = false)
6091 {
6092 if (elements.Value(ele) <= 0)
6093 {
6094 if (includeNagative)
6095 {
6096 return elements.Value(ele) < 0;
6097 }
6098 return false;
6099 }
6100 return true;
6101 }
6102
6103 public bool HasElement(int ele, int req)
6104 {
6105 return elements.Value(ele) >= req;
6106 }
6107
6108 public bool HasElement(string id, int req = 1)
6109 {
6110 return HasElement(EClass.sources.elements.alias[id].id, req);
6111 }
6112
6113 public bool HasGlobalElement(int ele)
6114 {
6115 return elements.GetElement(ele)?.IsGlobalElement ?? false;
6116 }
6117
6118 public bool HasElementNoCopy()
6119 {
6120 if (HasElement(764))
6121 {
6122 return true;
6123 }
6124 if (HasElement(759))
6125 {
6126 return true;
6127 }
6128 if (HasElement(703))
6129 {
6130 return true;
6131 }
6132 if (HasElement(758))
6133 {
6134 return true;
6135 }
6136 if (HasElement(704))
6137 {
6138 return true;
6139 }
6140 return false;
6141 }
6142
6144 {
6145 renderer = new CardRenderer();
6146 renderer.SetOwner(this);
6147 return renderer;
6148 }
6149
6150 public void AddBlood(int a = 1, int id = -1)
6151 {
6152 if (!EClass._zone.IsRegion)
6153 {
6154 for (int i = 0; i < a; i++)
6155 {
6156 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
6157 }
6158 PlaySound("blood");
6159 }
6160 }
6161
6163 {
6165 shared.color = 11010048f;
6166 shared.liquidLv = 0;
6167 shared.cell = null;
6168 SetRenderParam(shared);
6169 return shared;
6170 }
6171
6172 public virtual void SetRenderParam(RenderParam p)
6173 {
6174 }
6175
6176 public void DyeRandom()
6177 {
6178 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.tier <= 4 && (r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r)).RandomItem().alias);
6179 }
6180
6181 public void Dye(string idMat)
6182 {
6183 Dye(EClass.sources.materials.alias[idMat]);
6184 }
6185
6186 public void Dye(SourceMaterial.Row mat)
6187 {
6188 isDyed = mat != null;
6189 c_dyeMat = mat?.id ?? 0;
6190 _colorInt = 0;
6191 }
6192
6193 public void RefreshColor()
6194 {
6195 if (isChara)
6196 {
6197 if (isDyed)
6198 {
6199 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6200 }
6201 else if (isElemental)
6202 {
6204 }
6205 else
6206 {
6207 _colorInt = 104025;
6208 }
6209 }
6210 else if (isDyed)
6211 {
6212 if (TileRow.useAltColor)
6213 {
6214 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.altColor, TileRow.colorMod);
6215 }
6216 else
6217 {
6218 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, TileRow.colorMod);
6219 }
6220 }
6221 else if (sourceRenderCard.useRandomColor)
6222 {
6223 _colorInt = BaseTileMap.GetColorInt(ref GetRandomColor(), TileRow.colorMod);
6224 }
6225 else if (sourceRenderCard.useAltColor)
6226 {
6227 _colorInt = BaseTileMap.GetColorInt(ref material.altColor, TileRow.colorMod);
6228 }
6229 else
6230 {
6231 _colorInt = BaseTileMap.GetColorInt(ref material.matColor, TileRow.colorMod);
6232 }
6233 }
6234
6236 {
6237 int num = EClass.game.seed + refVal;
6238 num += id[0] % 10000;
6239 if (id.Length > 1)
6240 {
6241 num += id[1] % 1000;
6242 if (id.Length > 2)
6243 {
6244 num += id[2] % 1000;
6245 if (id.Length > 3)
6246 {
6247 num += id[3] % 1000;
6248 if (id.Length > 4)
6249 {
6250 num += id[4] % 1000;
6251 }
6252 }
6253 }
6254 }
6255 Rand.UseSeed(num, delegate
6256 {
6257 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
6258 });
6259 return ref _randColor;
6260 }
6261
6262 public virtual Sprite GetSprite(int dir = 0)
6263 {
6264 if (trait is TraitFakeTile)
6265 {
6266 if (trait is TraitFakeBlock)
6267 {
6268 return EClass.sources.blocks.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6269 }
6270 return EClass.sources.objs.map[refVal].GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6271 }
6272 if (trait is TraitAbility)
6273 {
6274 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
6275 }
6276 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6277 }
6278
6279 public virtual Sprite GetImageSprite()
6280 {
6281 return null;
6282 }
6283
6284 public void SetImage(Image image, int dir, int idSkin = 0)
6285 {
6286 sourceRenderCard.SetImage(image, GetSprite(dir), colorInt, setNativeSize: true, dir, idSkin, this);
6287 }
6288
6289 public virtual void SetImage(Image image)
6290 {
6291 if (trait is TraitAbility)
6292 {
6293 (trait as TraitAbility).act.SetImage(image);
6294 return;
6295 }
6296 Sprite sprite = GetSprite();
6297 if (!c_idSpriteReplacer.IsEmpty())
6298 {
6299 SpriteReplacer spriteReplacer = SpriteReplacer.dictSkins.TryGetValue(c_idSpriteReplacer);
6300 if (spriteReplacer != null)
6301 {
6302 RenderData renderData = ResourceCache.Load<RenderData>("Scene/Render/Data/chara_custom_" + ((spriteReplacer.data.GetSprite().texture.height <= 128) ? "128" : "256"));
6303 sprite = spriteReplacer.data.GetSprite();
6304 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, renderData, spriteReplacer.data.pref ?? Pref);
6305 return;
6306 }
6307 }
6308 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, this);
6309 }
6310
6311 public void ShowEmo(Emo _emo = Emo.none, float duration = 0f, bool skipSame = true)
6312 {
6313 if ((!isChara || Chara.host == null) && !(_emo == lastEmo && skipSame))
6314 {
6315 if (_emo != 0)
6316 {
6317 renderer.ShowEmo(_emo, duration);
6318 }
6319 lastEmo = _emo;
6320 }
6321 }
6322
6323 public void PlaySoundHold(bool spatial = true)
6324 {
6325 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6326 }
6327
6328 public void PlaySoundDrop(bool spatial = true)
6329 {
6330 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6331 }
6332
6333 public void PlaySoundImpact(bool spatial = true)
6334 {
6335 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6336 }
6337
6338 public void PlaySoundDead(bool spatial = true)
6339 {
6340 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6341 }
6342
6343 public SoundSource PlaySound(string id, float v = 1f, bool spatial = true)
6344 {
6345 Card rootCard = GetRootCard();
6346 if (rootCard.IsPC)
6347 {
6348 spatial = false;
6349 }
6350 if (rootCard.Dist(EClass.pc) < EClass.player.lightRadius + 1 || !spatial)
6351 {
6352 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6353 }
6354 return null;
6355 }
6356
6357 public void KillAnime()
6358 {
6359 renderer.KillAnime();
6360 }
6361
6362 public void PlayAnime(AnimeID id, bool force = false)
6363 {
6364 renderer.PlayAnime(id, force);
6365 }
6366
6367 public void PlayAnime(AnimeID id, Point dest, bool force = false)
6368 {
6369 renderer.PlayAnime(id, dest);
6370 }
6371
6372 public void PlayAnimeLoot()
6373 {
6374 renderer.PlayAnime(AnimeID.Loot);
6375 }
6376
6377 public Effect PlayEffect(string id, bool useRenderPos = true, float range = 0f, Vector3 fix = default(Vector3))
6378 {
6379 if (id.IsEmpty())
6380 {
6381 return null;
6382 }
6383 Card rootCard = GetRootCard();
6384 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6385 }
6386
6387 public void PlayEffect(int ele, bool useRenderPos = true, float range = 0f)
6388 {
6389 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6390 if (effect == null)
6391 {
6392 Debug.Log(ele);
6393 return;
6394 }
6395 Card rootCard = GetRootCard();
6396 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6397 }
6398
6399 public virtual void SetDir(int d)
6400 {
6401 dir = d;
6402 renderer.RefreshSprite();
6403 }
6404
6405 public void SetRandomDir()
6406 {
6407 SetDir(EClass.rnd(4));
6408 }
6409
6410 public virtual void LookAt(Card c)
6411 {
6412 }
6413
6414 public virtual void LookAt(Point p)
6415 {
6416 }
6417
6418 public virtual void Rotate(bool reverse = false)
6419 {
6420 int num = 4;
6421 if (sourceCard.tiles.Length > 4)
6422 {
6423 num = sourceCard.tiles.Length;
6424 }
6425 if (TileType == TileType.Door)
6426 {
6427 num = 2;
6428 }
6429 if (trait is TraitFakeObj)
6430 {
6431 num = (trait as TraitFakeObj).GetMaxDir();
6432 }
6433 if (reverse)
6434 {
6435 dir--;
6436 }
6437 else
6438 {
6439 dir++;
6440 }
6441 if (dir < 0)
6442 {
6443 dir = num - 1;
6444 }
6445 if (dir == num)
6446 {
6447 dir = 0;
6448 }
6449 SetDir(dir);
6450 renderer.RefreshSprite();
6451 }
6452
6453 public void ChangeAltitude(int a)
6454 {
6455 altitude += a;
6456 if (altitude < 0)
6457 {
6458 altitude = 0;
6459 }
6460 if (altitude > TileType.MaxAltitude)
6461 {
6462 altitude = TileType.MaxAltitude;
6463 }
6464 }
6465
6467 {
6468 return SubPassData.Default;
6469 }
6470
6471 public void SetFreePos(Point point)
6472 {
6473 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle;
6474 if (freePos)
6475 {
6476 Vector3 vector = point.Position();
6477 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6478 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6479 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6481 {
6482 fx -= fx % 0.2f;
6483 fy -= fy % 0.1f;
6484 }
6485 fx = fx - vector.x + thingPosition.x;
6486 fy = fy - vector.y + thingPosition.y;
6487 }
6488 else
6489 {
6490 float num2 = (fy = 0f);
6491 fx = num2;
6492 }
6493 }
6494
6495 public void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition = false)
6496 {
6497 if (dir != -1)
6498 {
6499 this.dir = dir;
6500 }
6501 Vector3 v = point.Position();
6502 bool skipRender = point.cell.skipRender;
6503 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6504 {
6505 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6506 }
6507 if (!main)
6508 {
6509 return;
6510 }
6511 RenderParam renderParam = GetRenderParam();
6513 {
6514 renderParam.x = v.x;
6515 renderParam.y = v.y;
6516 renderParam.z = v.z;
6517 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6518 v.x = renderParam.x;
6519 v.y = renderParam.y;
6520 v.z = renderParam.z;
6521 }
6522 else if (TileType.UseMountHeight)
6523 {
6524 TileType.GetMountHeight(ref v, point, this.dir, this);
6525 }
6526 v.z += EClass.setting.render.thingZ;
6527 if (!skipRender)
6528 {
6529 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6530 if (freePos)
6531 {
6532 v.x += fx;
6533 v.y += fy;
6534 v.z += thingPosition.z;
6535 }
6536 else
6537 {
6538 v += thingPosition;
6539 }
6540 }
6541 if (useCurrentPosition)
6542 {
6543 v = renderer.position;
6544 v.z += -0.01f;
6545 }
6546 if (TileType == TileType.Door)
6547 {
6548 v.z -= 0.5f;
6549 }
6550 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6551 point.ApplyAnime(ref v);
6552 if (renderer.hasActor)
6553 {
6554 renderer.actor.RefreshSprite();
6555 }
6556 renderer.Draw(renderParam, ref v, drawShadow: false);
6557 }
6558
6559 public void RecalculateFOV()
6560 {
6561 if (fov != null)
6562 {
6563 ClearFOV();
6564 fov = null;
6565 if (IsPC)
6566 {
6567 EClass.player.lightRadius = 1;
6568 }
6569 }
6570 CalculateFOV();
6571 }
6572
6573 public bool HasLight()
6574 {
6575 return GetLightRadius() > 0;
6576 }
6577
6578 public float GetLightPower()
6579 {
6580 float num = (isChara ? EClass.scene.profile.light.fovCurveChara.Evaluate(EClass.scene.timeRatio) : EClass.scene.profile.global.fovPower);
6581 if (LightData != null)
6582 {
6583 return 0.01f * LightData.color.a * 256f * 1.12f;
6584 }
6585 if (IsPCFaction && !IsPC)
6586 {
6587 num *= 4f;
6588 }
6589 return num;
6590 }
6591
6592 public int GetHearingRadius()
6593 {
6594 return 8;
6595 }
6596
6597 public int GetSightRadius()
6598 {
6599 if (IsPC)
6600 {
6601 return EClass.player.lightRadius;
6602 }
6603 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0) + EvalueMax(490);
6604 }
6605
6606 public int GetLightRadius()
6607 {
6608 if (isThing)
6609 {
6610 if (!IsInstalled && EClass.pc.held != this)
6611 {
6612 return 0;
6613 }
6614 if (trait is TraitLightSource && Thing.isEquipped)
6615 {
6616 return (trait as TraitLightSource).LightRadius;
6617 }
6618 if (LightData == null || !trait.IsLightOn)
6619 {
6620 return 0;
6621 }
6622 return LightData.radius;
6623 }
6624 int num = ((LightData != null) ? LightData.radius : 0);
6625 int num2 = 0;
6626 if (IsPC)
6627 {
6628 if (Chara.isBlind)
6629 {
6630 return 1;
6631 }
6632 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6633 num2 = 2;
6634 }
6635 else
6636 {
6638 {
6639 return 0;
6640 }
6641 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6642 {
6643 return 0;
6644 }
6645 }
6646 if (IsPCFaction)
6647 {
6648 Thing equippedThing = Chara.body.GetEquippedThing(45);
6649 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6650 {
6651 num2 = traitLightSource.LightRadius;
6652 }
6653 if (Chara.held != null && IsPC)
6654 {
6655 int lightRadius = Chara.held.GetLightRadius();
6656 if (lightRadius > 0)
6657 {
6658 if (lightRadius > num2)
6659 {
6660 num2 = Chara.held.GetLightRadius() - 1;
6661 }
6662 if (num2 < 3)
6663 {
6664 num2 = 3;
6665 }
6666 }
6667 }
6668 if (num < num2)
6669 {
6670 num = num2;
6671 }
6672 }
6673 return num;
6674 }
6675
6676 public void CalculateFOV()
6677 {
6678 int radius = GetLightRadius();
6679 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6680 {
6681 return;
6682 }
6683 float power = GetLightPower();
6684 if (IsPC)
6685 {
6686 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6687 {
6688 power += Chara.held.GetLightPower();
6689 }
6690 if (radius <= 2)
6691 {
6692 power = 0f;
6693 }
6694 foreach (Condition condition in Chara.conditions)
6695 {
6696 condition.OnCalculateFov(fov, ref radius, ref power);
6697 }
6698 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6699 {
6700 power = EClass.scene.profile.global.playerLightPowerLimit;
6701 }
6702 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6703 radius += EvalueMax(490);
6704 EClass.player.lightRadius = radius;
6705 EClass.player.lightPower = power;
6706 }
6707 if (fov == null)
6708 {
6709 fov = CreateFov();
6710 }
6711 fov.Perform(pos.x, pos.z, radius, power * 2f);
6712 }
6713
6715 {
6716 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6717 }
6718
6720 {
6721 Fov fov = new Fov();
6722 int num = (trait.UseLightColor ? c_lightColor : 0);
6723 if (num != 0)
6724 {
6725 fov.r = (byte)(num / 1024);
6726 fov.g = (byte)(num % 1024 / 32);
6727 fov.b = (byte)(num % 32);
6728 }
6729 else if (LightData != null)
6730 {
6731 fov.r = (byte)(LightData.color.r * 16f);
6732 fov.g = (byte)(LightData.color.g * 16f);
6733 fov.b = (byte)(LightData.color.b * 16f);
6734 }
6735 else if (isChara)
6736 {
6737 fov.r = 0;
6738 fov.g = 0;
6739 fov.b = 0;
6740 }
6741 else
6742 {
6743 fov.r = 3;
6744 fov.g = 2;
6745 fov.b = 1;
6746 }
6747 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
6748 {
6749 Fov fov2 = Chara.held.CreateFov();
6750 fov.r += fov2.r;
6751 fov.g += fov2.g;
6752 fov.b += fov2.b;
6753 }
6754 if (IsPC)
6755 {
6756 fov.isPC = true;
6757 foreach (Condition condition in Chara.conditions)
6758 {
6759 condition.OnCreateFov(fov);
6760 }
6761 }
6762 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
6763 return fov;
6764 }
6765
6766 public void ClearFOV()
6767 {
6768 if (fov != null && fov.lastPoints.Count != 0)
6769 {
6770 fov.Perform(pos.x, pos.z, 0);
6771 }
6772 }
6773
6774 public virtual void OnSimulateHour(VirtualDate date)
6775 {
6776 trait.OnSimulateHour(date);
6777 if (date.IsRealTime)
6778 {
6779 DecayNatural();
6780 }
6781 }
6782
6783 public void DecayNatural(int hour = 1)
6784 {
6785 if (!isNPCProperty)
6786 {
6787 things.ForeachReverse(delegate(Thing t)
6788 {
6789 t.DecayNatural(hour);
6790 });
6791 if (sourceCard._origin == "dish")
6792 {
6793 CheckJustCooked();
6794 }
6795 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
6796 {
6797 Decay(10 * hour);
6798 }
6799 else if (!isChara && trait.Decay != 0)
6800 {
6801 Decay(trait.Decay * hour);
6802 }
6803 }
6804 }
6805
6806 public void CheckJustCooked()
6807 {
6808 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
6809 {
6810 c_dateCooked = 0;
6811 elements.Remove(757);
6812 }
6813 }
6814
6815 public void Decay(int a = 10)
6816 {
6817 Card card = parent as Card;
6818 int num = 200;
6819 int num2 = MaxDecay / 4 * 3;
6820 if (a > 0)
6821 {
6822 if (card != null)
6823 {
6824 num = card.trait.DecaySpeedChild;
6825 }
6826 num = num * trait.DecaySpeed / 100;
6827 int num3 = Evalue(405);
6828 if (num3 != 0)
6829 {
6830 num = num * (100 - num3 * 2) / 100;
6831 }
6832 if (num < 0)
6833 {
6834 num = 0;
6835 }
6836 }
6837 else
6838 {
6839 num = 100;
6840 }
6841 a = a * num / 100;
6842 if (decay + a > MaxDecay)
6843 {
6844 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
6845 {
6846 return;
6847 }
6848 if (!IsDecayed)
6849 {
6850 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
6851 {
6852 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
6853 card.AddCard(thing);
6854 if (!IsParentLocked())
6855 {
6856 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
6857 }
6858 Destroy();
6859 return;
6860 }
6861 if (parent == EClass._zone)
6862 {
6863 Say("rot", this);
6864 }
6865 else if (GetRootCard() == EClass.pc)
6866 {
6867 if (!IsParentLocked())
6868 {
6869 EClass.pc.Say("rotInv", this, EClass.pc);
6870 }
6872 }
6873 if (IsFood)
6874 {
6875 elements.ModBase(73, -10);
6876 }
6877 }
6878 }
6879 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
6880 {
6881 if (!IsParentLocked())
6882 {
6883 EClass.pc.Say("rottingInv", this, EClass.pc);
6884 }
6886 }
6887 decay += a;
6888 bool IsParentLocked()
6889 {
6890 if (parent is Thing)
6891 {
6892 return (parent as Thing).c_lockLv > 0;
6893 }
6894 return false;
6895 }
6896 }
6897
6898 public bool HasTalk(string idTopic)
6899 {
6900 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
6901 }
6902
6903 public void Talk(string idTopic, string ref1 = null, string ref2 = null, bool forceSync = false)
6904 {
6905 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
6906 {
6907 EClass.player.forceTalk = false;
6908 Msg.SetColor();
6909 return;
6910 }
6911 EClass.player.forceTalk = false;
6912 if (!isSynced && !forceSync)
6913 {
6914 Msg.SetColor();
6915 return;
6916 }
6917 GameLang.refDrama1 = ref1;
6918 GameLang.refDrama2 = ref2;
6919 string text = GetTalkText(idTopic, stripPun: true);
6920 if (HasElement(1232) && idTopic != "baby")
6921 {
6922 BackerContent.GakiConvert(ref text, "babu");
6923 }
6924 else
6925 {
6926 switch (id)
6927 {
6928 case "adv_gaki":
6929 BackerContent.GakiConvert(ref text);
6930 break;
6931 case "corgon":
6932 BackerContent.GakiConvert(ref text, "mokyu");
6933 break;
6934 case "mimu":
6935 BackerContent.GakiConvert(ref text, "mimu");
6936 break;
6937 }
6938 }
6939 TalkRaw(text, ref1, ref2, forceSync);
6940 }
6941
6942 public void TalkRaw(string text, string ref1 = null, string ref2 = null, bool forceSync = false)
6943 {
6944 if ((!isSynced && !forceSync) || text.IsEmpty())
6945 {
6946 Msg.SetColor();
6947 return;
6948 }
6949 if (ref1 != null)
6950 {
6951 text = text.Replace("#1", ref1);
6952 }
6953 if (ref2 != null)
6954 {
6955 text = text.Replace("#2", ref2);
6956 }
6957 HostRenderer.Say(ApplyNewLine(text));
6958 text = StripTalkSpeiclaCharacters(text);
6959 bool flag = text.StartsWith("*");
6960 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
6961 if (!flag)
6962 {
6963 text = text.Bracket();
6964 }
6965 Msg.Say(text.Replace("&", ""));
6966 }
6967
6968 public string StripTalkSpeiclaCharacters(string text)
6969 {
6970 switch (text[0])
6971 {
6972 case '@':
6973 {
6974 if (text.Length > 1 && int.TryParse(text[1].ToString() ?? "", out var _))
6975 {
6976 return text.Substring(2);
6977 }
6978 break;
6979 }
6980 case '^':
6981 case '|':
6982 return text.Substring(1);
6983 }
6984 return text;
6985 }
6986
6987 public string ApplyNewLine(string text)
6988 {
6989 if (text.Contains("&"))
6990 {
6991 string text2 = "_comma".lang();
6992 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
6993 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
6994 text = text.Replace("&", Environment.NewLine ?? "");
6995 }
6996 return text;
6997 }
6998
6999 public void SayRaw(string text, string ref1 = null, string ref2 = null)
7000 {
7001 if (isSynced && !text.IsEmpty())
7002 {
7003 if (ref1 != null)
7004 {
7005 text = text.Replace("#1", ref1);
7006 }
7007 if (ref2 != null)
7008 {
7009 text = text.Replace("#2", ref2);
7010 }
7011 HostRenderer.Say(text);
7012 }
7013 }
7014
7015 public void SayNothingHappans()
7016 {
7017 Say("nothingHappens");
7018 }
7019
7020 public void Say(string lang, string ref1 = null, string ref2 = null)
7021 {
7022 if (ShouldShowMsg)
7023 {
7024 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
7025 }
7026 Msg.SetColor();
7027 }
7028
7029 public void Say(string lang, Card c1, Card c2, string ref1 = null, string ref2 = null)
7030 {
7031 if (ShouldShowMsg)
7032 {
7033 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
7034 }
7035 Msg.SetColor();
7036 }
7037
7038 public void Say(string lang, Card c1, string ref1 = null, string ref2 = null)
7039 {
7040 if (ShouldShowMsg)
7041 {
7042 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
7043 }
7044 Msg.SetColor();
7045 }
7046
7047 public string GetTalkText(string idTopic, bool stripPun = false, bool useDefault = true)
7048 {
7049 bool flag = isChara && Chara.IsHumanSpeak;
7050 string text = MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
7051 if (!text.IsEmpty())
7052 {
7053 text = text.Split('|').RandomItem();
7054 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
7055 {
7056 if (!text.StartsWith("(") && !text.StartsWith("*"))
7057 {
7058 text = "(" + text + ")";
7059 }
7060 text = text.Replace("。)", ")");
7061 }
7062 }
7063 return ApplyTone(text, stripPun);
7064 }
7065
7066 public string ApplyTone(string text, bool stripPun = false)
7067 {
7068 text = GameLang.ConvertDrama(text, Chara);
7069 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
7070 }
7071
7072 public static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun = false)
7073 {
7074 if (text.IsEmpty())
7075 {
7076 return text;
7077 }
7078 string[] array = _tones.IsEmpty("").Split('|');
7079 string key = array[0];
7080 string text2 = "";
7082 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
7083 {
7084 text2 = text.Replace("{", "").Replace("}", "");
7085 }
7086 else
7087 {
7088 if (array[0].IsEmpty())
7089 {
7090 key = "default";
7091 }
7092 if (MOD.tones.all.ContainsKey(key))
7093 {
7094 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
7095 if (Lang.isJP && c != null)
7096 {
7097 if (array.Length >= 2)
7098 {
7099 stringBuilder.Replace("_toneI".lang(), array[1]);
7100 }
7101 if (array.Length >= 3)
7102 {
7103 stringBuilder.Replace("_toneYou".lang(), array[2]);
7104 }
7105 }
7106 text2 = stringBuilder.ToString();
7107 }
7108 else
7109 {
7110 text2 = text.Replace("{", "").Replace("}", "");
7111 }
7112 }
7113 if (c != null)
7114 {
7115 text2 = text2.Replace("#me", c.NameSimple);
7116 }
7117 if (!stripPun || !Lang.setting.stripPuns)
7118 {
7119 return text2;
7120 }
7121 return text2.StripLastPun();
7122 }
7123
7124 public void SetRandomTalk()
7125 {
7127 if (!MOD.listTalk.list[0].ContainsKey(id))
7128 {
7129 c_idTalk = MOD.listTalk.GetRandomID("human");
7130 }
7131 }
7132
7133 public void SetRandomTone()
7134 {
7136 List<Dictionary<string, string>> list = MOD.tones.list;
7137 if (list.Count != 0)
7138 {
7139 int mtp = EClass.core.config.test.extraToneMTP switch
7140 {
7141 4 => 10,
7142 3 => 5,
7143 2 => 2,
7144 1 => 1,
7145 0 => 0,
7146 _ => 0,
7147 };
7148 if (EClass.debug.enable)
7149 {
7150 mtp *= 100;
7151 }
7152 string text = list.RandomItem()["id"];
7153 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
7154 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
7155 }
7156 }
7157
7159 {
7160 return ListCraftBonusTraits().Count > 0;
7161 }
7162
7163 public List<Element> ListCraftBonusTraits()
7164 {
7165 List<Element> list = new List<Element>();
7166 string[] tag = sourceCard.tag;
7167 for (int i = 0; i < tag.Length; i++)
7168 {
7169 string[] array = tag[i].Split('/');
7170 if (!(array[0] != "craft_bonus"))
7171 {
7172 Element item = Element.Create(array[1], array[2].ToInt());
7173 list.Add(item);
7174 }
7175 }
7176 return list;
7177 }
7178
7179 public void TryStack(Thing t)
7180 {
7181 if (t == this)
7182 {
7183 return;
7184 }
7185 ThingContainer.DestData dest = things.GetDest(t);
7186 if (dest.stack != null)
7187 {
7188 if (IsPC)
7189 {
7190 Say("stack_thing", t, dest.stack);
7191 }
7192 t.TryStackTo(dest.stack);
7193 }
7194 }
7195
7196 public void ApplyBacker(int bid)
7197 {
7198 ChangeRarity(Rarity.Normal);
7199 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
7200 if (row == null)
7201 {
7202 return;
7203 }
7204 c_idBacker = row.id;
7205 if (row.type == 4)
7206 {
7208 Chara chara = Chara;
7209 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
7210 chara.hostility = hostility2;
7211 }
7212 if (row.type == 6)
7213 {
7216 Chara.idFaith = row.deity.ToLowerInvariant();
7217 }
7218 if (row.type == 4 || row.type == 5 || row.type == 7)
7219 {
7220 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
7221 if (id == "putty_snow")
7222 {
7223 idSkin = 0;
7224 }
7225 }
7226 if (bid == 164)
7227 {
7228 Chara.EQ_ID("amulet_moonnight");
7229 }
7230 }
7231
7232 public void RemoveBacker()
7233 {
7234 if (c_idBacker == 164)
7235 {
7236 Chara.things.Find("amulet_moonnight")?.Destroy();
7237 }
7238 c_idBacker = 0;
7239 }
7240
7241 public void SetPaintData()
7242 {
7243 EClass.ui.Hide(0f);
7245 {
7246 ClearPaintSprite();
7247 c_textureData = GetPaintData();
7249 {
7250 EClass.ui.Show(0f);
7251 });
7252 });
7253 }
7254
7255 public byte[] GetPaintData()
7256 {
7257 Sprite sprite = GetSprite();
7258 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7259 int num = sprite.texture.width * 2;
7260 int num2 = sprite.texture.height * 2;
7261 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
7262 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7263 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7264 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
7265 texture2D2.SetPixels(pixels);
7266 texture2D2.Apply();
7267 byte[] result = texture2D2.EncodeToJPG();
7268 UnityEngine.Object.Destroy(texture2D);
7269 UnityEngine.Object.Destroy(texture2D2);
7270 return result;
7271 }
7272
7273 public void ClearPaintSprite()
7274 {
7275 if ((bool)_paintSprite)
7276 {
7277 UnityEngine.Object.Destroy(_paintSprite.texture);
7278 UnityEngine.Object.Destroy(_paintSprite);
7279 _paintSprite = null;
7280 }
7281 }
7282
7283 public Sprite GetPaintSprite()
7284 {
7285 if (!_paintSprite)
7286 {
7287 byte[] data = c_textureData;
7288 Texture2D texture2D = new Texture2D(1, 1);
7289 texture2D.LoadImage(data);
7290 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
7291 EClass.game.loadedTextures.Add(texture2D);
7292 if (trait is TraitCanvas traitCanvas)
7293 {
7294 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7295 }
7296 }
7297 return _paintSprite;
7298 }
7299
7300 public void TryUnrestrain(bool force = false, Chara c = null)
7301 {
7302 if (!(GetRestrainer() == null || force))
7303 {
7304 return;
7305 }
7306 isRestrained = false;
7307 Say("unrestrained", this);
7308 if (this != c)
7309 {
7310 Talk("thanks");
7311 }
7312 MoveImmediate(pos.GetNearestPoint());
7313 renderer.SetFirst(first: true);
7314 if (c == null)
7315 {
7316 return;
7317 }
7318 if (c_rescueState == RescueState.WaitingForRescue)
7319 {
7320 c_rescueState = RescueState.Rescued;
7321 if (c.IsPC)
7322 {
7324 }
7325 }
7327 {
7328 return;
7329 }
7330 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
7331 {
7332 c.DoHostileAction(item, immediate: true);
7333 }
7334 }
7335
7337 {
7338 foreach (Card item in pos.ListCards())
7339 {
7340 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
7341 {
7342 return item.trait as TraitShackle;
7343 }
7344 }
7345 return null;
7346 }
7347
7348 public virtual void Tick()
7349 {
7350 }
7351
7352 public static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
7353 {
7354 int result = 0;
7355 if (row.id == 0)
7356 {
7357 return result;
7358 }
7359 result = row.value * mat.value / 100;
7360 if (result < 0)
7361 {
7362 result = 1;
7363 }
7364 return result;
7365 }
7366
7367 public Thing SetPriceFix(int a)
7368 {
7369 c_priceFix = a;
7370 return Thing;
7371 }
7372
7373 public int GetEquipValue()
7374 {
7375 return GetValue();
7376 }
7377
7378 public void SetSale(bool sale)
7379 {
7380 if (isSale != sale)
7381 {
7382 isSale = sale;
7383 if (isSale)
7384 {
7385 EClass._map.props.sales.Add(this);
7386 }
7387 else
7388 {
7389 EClass._map.props.sales.Remove(this);
7390 }
7391 }
7392 }
7393
7394 public int GetValue(PriceType priceType = PriceType.Default, bool sell = false)
7395 {
7396 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7397 if (id == "plat" && !sell)
7398 {
7399 num = 10000;
7400 }
7401 if (num == 0)
7402 {
7403 return 0;
7404 }
7405 float num2 = num;
7406 if (priceType == PriceType.CopyShop)
7407 {
7408 num2 += (float)c_priceCopy * 0.2f;
7409 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7410 }
7411 else
7412 {
7413 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7414 }
7415 if (IsFood && !material.tag.Contains("food"))
7416 {
7417 num2 *= 0.5f;
7418 }
7419 float num3;
7420 if (IsEquipmentOrRangedOrAmmo || trait is TraitMod)
7421 {
7422 if (sell)
7423 {
7424 num2 *= 0.3f;
7425 }
7426 num3 = 2f;
7427 }
7428 else
7429 {
7430 num3 = 0.5f;
7431 }
7432 if (isReplica)
7433 {
7434 num2 *= 0.15f;
7435 }
7436 if (!IsUnique)
7437 {
7438 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7439 {
7440 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7441 }
7442 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7443 if (IsEquipmentOrRanged)
7444 {
7445 int num4 = 0;
7446 foreach (Element value in elements.dict.Values)
7447 {
7448 num4 += value.source.value;
7449 }
7450 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7451 if (rarity >= Rarity.Legendary)
7452 {
7453 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7454 }
7455 }
7456 }
7457 if (trait is TraitRecipe && sell)
7458 {
7459 num2 *= 0.1f;
7460 }
7461 if (encLV != 0 && !category.tag.Contains("noEnc"))
7462 {
7463 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7464 }
7465 if (tier > 0)
7466 {
7467 num2 *= (float)(tier + 1);
7468 }
7469 return (int)num2;
7470 }
7471
7472 public virtual int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
7473 {
7474 if (priceType == PriceType.CopyShop && sell)
7475 {
7476 return 0;
7477 }
7478 if (!sell)
7479 {
7480 if (id == "littleball")
7481 {
7482 return 0;
7483 }
7484 switch (currency)
7485 {
7486 case CurrencyType.Money:
7487 if (id == "crimale2")
7488 {
7489 return 6480;
7490 }
7491 break;
7492 case CurrencyType.Influence:
7493 switch (id)
7494 {
7495 case "ticket_fortune":
7496 return 5;
7497 case "medal":
7498 return 5;
7499 case "lunch_love":
7500 return 20;
7501 }
7502 break;
7503 case CurrencyType.Ecopo:
7504 switch (id)
7505 {
7506 case "plat":
7507 return 500;
7508 case "rune_free":
7509 return 1000;
7510 case "whip_egg":
7511 return 3000;
7512 case "brush_strip":
7513 return 2500;
7514 case "hammer_strip":
7515 return 5000;
7516 case "helm_chef":
7517 return 25000;
7518 }
7519 break;
7520 case CurrencyType.Plat:
7521 switch (id)
7522 {
7523 case "lucky_coin":
7524 return 100;
7525 case "book_exp":
7526 return 200;
7527 case "book_skill":
7528 return 50;
7529 }
7530 break;
7531 case CurrencyType.Medal:
7532 switch (id)
7533 {
7534 case "1282":
7535 return 5;
7536 case "bill_tax":
7537 return 3;
7538 case "water":
7539 return 3;
7540 case "bill":
7541 return 3;
7542 case "1165":
7543 return 10;
7544 case "diary_sister":
7545 return 12;
7546 case "diary_lady":
7547 return 25;
7548 case "diary_catsister":
7549 return 85;
7550 case "container_magic":
7551 return 20;
7552 case "wrench_tent_elec":
7553 return 3;
7554 case "wrench_tent_soil":
7555 return 3;
7556 case "wrench_tent_seabed":
7557 return 12;
7558 case "wrench_bed":
7559 return 3;
7560 case "wrench_storage":
7561 return 4;
7562 case "wrench_fridge":
7563 return 15;
7564 case "wrench_extend_v":
7565 return 6;
7566 case "wrench_extend_h":
7567 return 6;
7568 case "monsterball":
7569 return LV / 8;
7570 case "372":
7571 return 3;
7572 case "scroll_random":
7573 if (refVal == 8288)
7574 {
7575 return 20;
7576 }
7577 break;
7578 }
7579 break;
7580 }
7581 }
7582 if (sell && noSell)
7583 {
7584 return 0;
7585 }
7586 if (!sell && id == "casino_coin")
7587 {
7588 return 20;
7589 }
7590 int value = GetValue(priceType, sell);
7591 if (value == 0)
7592 {
7593 return 0;
7594 }
7595 if (c == null)
7596 {
7597 c = EClass.pc;
7598 }
7599 double p = value;
7600 Trait trait = this.trait;
7601 if (!(trait is TraitBed))
7602 {
7603 if (trait is TraitContainer traitContainer)
7604 {
7605 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7606 }
7607 }
7608 else
7609 {
7610 p *= 1f + 0.5f * (float)c_containerSize;
7611 }
7612 p += c_priceAdd;
7613 if (c_priceFix != 0)
7614 {
7615 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7616 if (p == 0.0)
7617 {
7618 return 0;
7619 }
7620 }
7621 if (isStolen)
7622 {
7623 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7624 {
7625 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7626 }
7627 else if (sell && Guild.Thief.IsMember)
7628 {
7629 p = Guild.Thief.SellStolenPrice((int)p);
7630 }
7631 else
7632 {
7633 p *= 0.5;
7634 }
7635 }
7636 if (!sell && category.id == "spellbook")
7637 {
7638 p = Guild.Mage.BuySpellbookPrice((int)p);
7639 }
7640 bool flag = priceType == PriceType.CopyShop;
7641 int num = ((!flag) ? 1 : 5);
7642 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7643 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7644 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7645 if (num3 > 0f)
7646 {
7647 num3 *= (float)num;
7648 }
7649 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7650 p *= num5;
7651 p *= 0.20000000298023224;
7652 if (sell)
7653 {
7654 p *= 0.20000000298023224;
7655 if (isCopy)
7656 {
7657 p *= 0.20000000298023224;
7658 }
7659 if (isReplica)
7660 {
7661 p *= 0.20000000298023224;
7662 }
7663 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7664 {
7665 p *= 0.5;
7666 }
7667 if ((uint)(priceType - 1) <= 1u)
7668 {
7669 if (category.IsChildOf("fish"))
7670 {
7671 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7672 }
7673 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7674 {
7675 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7676 }
7677 }
7678 }
7679 if (id == "rod_wish")
7680 {
7681 p *= (sell ? 0.01f : 50f);
7682 }
7683 switch (currency)
7684 {
7685 case CurrencyType.Ecopo:
7686 if (this.trait is TraitSeed)
7687 {
7688 p *= 2.0;
7689 }
7690 else if (this.trait is TraitEcoMark)
7691 {
7692 p *= 1.0;
7693 }
7694 else
7695 {
7696 p *= 0.20000000298023224;
7697 }
7698 break;
7699 case CurrencyType.Casino_coin:
7700 p *= 0.10000000149011612;
7701 break;
7702 case CurrencyType.Influence:
7703 p *= 0.0020000000949949026;
7704 break;
7705 case CurrencyType.Medal:
7706 p *= 0.00019999999494757503;
7707 break;
7708 case CurrencyType.Money2:
7709 p *= 0.004999999888241291;
7710 break;
7711 default:
7712 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
7713 {
7714 if (blessedState == BlessedState.Blessed)
7715 {
7716 p *= 1.25;
7717 }
7718 else if (blessedState <= BlessedState.Cursed)
7719 {
7720 p *= (flag ? 1.25f : 0.3f);
7721 }
7722 if (this.trait.HasCharges)
7723 {
7724 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
7725 }
7726 if (IsDecayed)
7727 {
7728 p *= (flag ? 0.9f : 0.5f);
7729 }
7730 }
7731 else
7732 {
7733 Rand.UseSeed(uid, delegate
7734 {
7735 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
7736 });
7737 }
7738 if (!sell)
7739 {
7740 p *= 1f + 0.2f * (float)c.Evalue(1406);
7741 }
7742 break;
7743 }
7744 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
7745 switch (priceType)
7746 {
7747 case PriceType.Tourism:
7748 num6 = 0f;
7749 break;
7750 case PriceType.Shipping:
7751 if (sell)
7752 {
7753 p *= 1.100000023841858;
7754 }
7755 break;
7756 case PriceType.PlayerShop:
7757 {
7758 if (!sell)
7759 {
7760 break;
7761 }
7762 float num7 = 1.25f;
7763 if (EClass.Branch != null)
7764 {
7765 if (EClass.Branch.policies.IsActive(2817))
7766 {
7767 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
7768 }
7769 if (EClass.Branch.policies.IsActive(2816))
7770 {
7771 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
7772 }
7773 if (isChara)
7774 {
7775 if (EClass.Branch.policies.IsActive(2828))
7776 {
7777 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
7778 }
7779 }
7780 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
7781 {
7782 if (EClass.Branch.policies.IsActive(2818))
7783 {
7784 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
7785 }
7786 }
7787 else if (category.IsChildOf("furniture"))
7788 {
7789 if (EClass.Branch.policies.IsActive(2819))
7790 {
7791 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
7792 }
7793 }
7794 else if (EClass.Branch.policies.IsActive(2820))
7795 {
7796 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
7797 }
7798 }
7799 p *= num7;
7800 break;
7801 }
7802 }
7803 if ((uint)currency > 1u)
7804 {
7805 num6 = 0f;
7806 }
7807 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
7808 if (sell)
7809 {
7810 p = EClass.curve((int)p, 10000, 10000, 80);
7811 }
7812 if (p < 1.0)
7813 {
7814 p = ((!sell) ? 1 : 0);
7815 }
7816 if (!sell)
7817 {
7818 if (currency == CurrencyType.Casino_coin)
7819 {
7820 if (p > 100000.0)
7821 {
7822 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
7823 }
7824 else if (p > 10000.0)
7825 {
7826 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
7827 }
7828 else if (p > 1000.0)
7829 {
7830 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
7831 }
7832 else if (p > 100.0)
7833 {
7834 p = Mathf.CeilToInt((float)p / 100f) * 100;
7835 }
7836 else if (p > 10.0)
7837 {
7838 p = Mathf.CeilToInt((float)p / 10f) * 10;
7839 }
7840 }
7841 if (this.trait is TraitDeed)
7842 {
7843 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
7844 }
7845 }
7846 if (p > (double)(sell ? 500000000 : 1000000000))
7847 {
7848 if (!sell)
7849 {
7850 return 1000000000;
7851 }
7852 return 500000000;
7853 }
7854 return (int)p;
7855 }
7856
7857 public virtual string GetHoverText()
7858 {
7859 return Name + GetExtraName();
7860 }
7861
7862 public virtual string GetHoverText2()
7863 {
7864 return "";
7865 }
7866
7867 public int Dist(Card c)
7868 {
7869 if (!IsMultisize && !c.IsMultisize)
7870 {
7871 return pos.Distance(c.pos);
7872 }
7873 if (IsMultisize)
7874 {
7875 int dist = 99;
7876 ForeachPoint(delegate(Point p, bool main)
7877 {
7878 int num2 = DistMulti(p, c);
7879 if (num2 < dist)
7880 {
7881 dist = num2;
7882 }
7883 });
7884 return dist;
7885 }
7886 return DistMulti(pos, c);
7887 static int DistMulti(Point p1, Card c)
7888 {
7889 if (!c.IsMultisize)
7890 {
7891 return p1.Distance(c.pos);
7892 }
7893 int dist2 = 99;
7894 c.ForeachPoint(delegate(Point p, bool main)
7895 {
7896 int num = p1.Distance(p);
7897 if (num < dist2)
7898 {
7899 dist2 = num;
7900 }
7901 });
7902 return dist2;
7903 }
7904 }
7905
7906 public int Dist(Point p)
7907 {
7908 return pos.Distance(p);
7909 }
7910
7911 public bool IsInMutterDistance(int d = 10)
7912 {
7913 return pos.Distance(EClass.pc.pos) < d;
7914 }
7915
7916 public void SetCensored(bool enable)
7917 {
7918 isCensored = enable;
7920 {
7921 isCensored = false;
7922 }
7923 renderer.SetCensored(isCensored);
7924 }
7925
7926 public void SetDeconstruct(bool deconstruct)
7927 {
7928 if (isDeconstructing != deconstruct)
7929 {
7930 if (deconstruct)
7931 {
7932 EClass._map.props.deconstructing.Add(this);
7933 }
7934 else
7935 {
7936 EClass._map.props.deconstructing.Remove(this);
7937 }
7938 isDeconstructing = deconstruct;
7939 }
7940 }
7941
7942 public virtual bool MatchEncSearch(string s)
7943 {
7944 return false;
7945 }
7946
7948 {
7949 switch (m)
7950 {
7951 case UIList.SortMode.ByEquip:
7952 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
7953 break;
7954 case UIList.SortMode.ByValue:
7955 sortVal = -GetPrice(currency) * 1000;
7956 break;
7957 case UIList.SortMode.ByNumber:
7958 sortVal = -Num * 1000;
7959 break;
7960 case UIList.SortMode.ByCategory:
7961 sortVal = category.sortVal * 1000;
7962 break;
7963 case UIList.SortMode.ByWeight:
7964 sortVal = -ChildrenAndSelfWeight * 1000;
7965 break;
7966 case UIList.SortMode.ByWeightSingle:
7967 sortVal = -ChildrenAndSelfWeightSingle * 1000;
7968 break;
7969 case UIList.SortMode.ByPrice:
7970 sortVal = -GetPrice(currency) * 1000;
7971 break;
7972 default:
7973 sortVal = sourceCard._index * 1000;
7974 break;
7975 }
7976 }
7977
7978 public virtual int SecondaryCompare(UIList.SortMode m, Card c)
7979 {
7980 int num = 0;
7981 if (num == 0)
7982 {
7983 num = id.CompareTo(c.id);
7984 }
7985 if (num == 0)
7986 {
7987 num = trait.CompareTo(c);
7988 }
7989 if (num == 0)
7990 {
7991 num = Lang.comparer.Compare(c.GetName(NameStyle.Full, 1), GetName(NameStyle.Full, 1));
7992 }
7993 if (num == 0)
7994 {
7995 num = refVal - c.refVal;
7996 }
7997 if (num == 0)
7998 {
7999 num = c_charges - c.c_charges;
8000 }
8001 if (num == 0)
8002 {
8003 num = encLV - c.encLV;
8004 }
8005 if (num == 0)
8006 {
8007 num = Num - c.Num;
8008 }
8009 if (num == 0)
8010 {
8011 num = uid - c.uid;
8012 }
8013 return num;
8014 }
8015
8016 public void ForeachFOV(Func<Point, bool> func)
8017 {
8018 if (fov == null)
8019 {
8020 return;
8021 }
8022 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
8023 {
8024 Point arg = new Point().Set(lastPoint.Key);
8025 if (func(arg))
8026 {
8027 break;
8028 }
8029 }
8030 }
8031
8032 public void ForeachPoint(Action<Point, bool> action)
8033 {
8034 if (IsMultisize)
8035 {
8036 pos.ForeachMultiSize(W, H, action);
8037 }
8038 else
8039 {
8040 action(pos, arg2: true);
8041 }
8042 }
8043
8044 public void OnInspect()
8045 {
8046 }
8047
8048 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
8049 {
8050 }
8051
8052 public void Inspect()
8053 {
8054 SE.Play("pop_paper");
8055 if (isChara)
8056 {
8057 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
8058 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
8059 layerChara.SetChara(Chara);
8060 }
8061 else
8062 {
8063 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
8064 }
8065 }
8066
8067 public virtual bool HasCondition<T>() where T : Condition
8068 {
8069 return false;
8070 }
8071
8072 public virtual T GetCondition<T>() where T : Condition
8073 {
8074 return null;
8075 }
8076
8077 public bool HaveFur()
8078 {
8079 if (!isChara)
8080 {
8081 return false;
8082 }
8083 string text = id;
8084 if (text == "putty_snow" || text == "putty_snow_gold")
8085 {
8086 return true;
8087 }
8088 return !Chara.race.fur.IsEmpty();
8089 }
8090
8091 public bool CanBeSheared()
8092 {
8094 {
8095 return false;
8096 }
8097 if (!HaveFur() || c_fur < 0)
8098 {
8099 return false;
8100 }
8101 return true;
8102 }
8103}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
BedType
Definition: BedType.cs:2
BlessedState
Definition: BlessedState.cs:2
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
CurrencyType
Definition: CurrencyType.cs:2
EditorTag
Definition: EditorTag.cs:2
EffectDead
Definition: EffectDead.cs:2
EffectId
Definition: EffectId.cs:2
@ ChangeMaterial
Emo
Definition: Emo.cs:2
@ harvest
FactionMemberType
HealSource
Definition: HealSource.cs:2
HitResult
Definition: HitResult.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PeriodOfDay
Definition: PeriodOfDay.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SourceValueType
ThrowType
Definition: ThrowType.cs:2
ToggleType
Definition: ToggleType.cs:2
TryMakeRandomItemSource
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:270
virtual bool IsRunning
Definition: AIAct.cs:31
virtual Status Cancel()
Definition: AIAct.cs:295
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static bool slaughtering
Definition: AI_Slaughter.cs:6
void ClearPlans()
Definition: AM_Adv.cs:426
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2725
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:1035
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:492
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
static AM_Adv Adv
Definition: ActionMode.cs:15
int value
Definition: Affinity.cs:26
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
void SetObj(int id, object o)
Definition: BaseCard.cs:91
string GetStr(int id, string defaultStr=null)
Definition: BaseCard.cs:54
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
ScreenGuide guide
BaseTileMap tileMap
virtual void RefreshPosition()
virtual ConditionType Type
Definition: BaseStats.cs:19
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetGender(int g)
Definition: Biography.cs:473
void SetPortrait(Chara c)
Definition: Biography.cs:482
Card card
Definition: ButtonGrid.cs:24
virtual void RefreshSprite()
Definition: CardActor.cs:224
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
bool tryLevelMatTier
static CardBlueprint _Default
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void AssignUID(Card c)
Definition: CardManager.cs:78
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
virtual void KillAnime()
override void Draw(RenderParam p)
Definition: CardRenderer.cs:49
Vector3 position
Definition: CardRenderer.cs:21
void RefreshSprite()
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
virtual void SetFirst(bool first, Vector3 pos)
CardActor actor
Definition: CardRenderer.cs:11
void KillActor()
void SetCensored(bool enable)
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string[] trait
Definition: CardRow.cs:33
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
string tierGroup
Definition: CardRow.cs:11
string lightData
Definition: CardRow.cs:13
string[] loot
Definition: CardRow.cs:29
Definition: Card.cs:11
float angle
Definition: Card.cs:72
int CountRune(bool countFree=true)
Definition: Card.cs:3694
bool IsNegativeGift
Definition: Card.cs:2424
CharaList c_charaList
Definition: Card.cs:1919
int c_lockedAge
Definition: Card.cs:1367
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:3923
bool isDestroyed
Definition: Card.cs:76
MinionType c_minionType
Definition: Card.cs:989
int FameLv
Definition: Card.cs:2326
int c_priceFix
Definition: Card.cs:1138
void ModExp(int ele, int a)
Definition: Card.cs:2681
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5507
virtual string AliasMaterialOnCreate
Definition: Card.cs:2079
Props props
Definition: Card.cs:52
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2643
int DMG
Definition: Card.cs:2359
bool IsPCFactionOrMinion
Definition: Card.cs:2300
int GetBestAttribute()
Definition: Card.cs:2658
bool isCrafted
Definition: Card.cs:795
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:5893
virtual string GetHoverText()
Definition: Card.cs:7857
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5929
string ReferenceId()
Definition: Card.cs:2781
virtual string GetExtraName()
Definition: Card.cs:2648
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1895
virtual bool IsMultisize
Definition: Card.cs:2186
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3270
BitArray32 _bits1
Definition: Card.cs:80
int tier
Definition: Card.cs:411
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2638
void ApplySocket(int id, int lv, Card mod=null)
Definition: Card.cs:3612
bool IsDecayed
Definition: Card.cs:2315
string c_idPortrait
Definition: Card.cs:1511
virtual bool IsPCC
Definition: Card.cs:2175
virtual int PV
Definition: Card.cs:2355
virtual bool isThing
Definition: Card.cs:2107
bool IsAmmo
Definition: Card.cs:2275
bool IsVariation
Definition: Card.cs:2351
SocketData AddRune(Card rune)
Definition: Card.cs:3652
string c_note
Definition: Card.cs:1775
bool isImported
Definition: Card.cs:615
bool IsImportant
Definition: Card.cs:2131
bool isSummon
Definition: Card.cs:711
bool HasRune()
Definition: Card.cs:3781
bool CanAddRune(TraitMod mod)
Definition: Card.cs:3715
bool isElemental
Definition: Card.cs:723
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
Definition: Card.cs:7029
int idMaterial
Definition: Card.cs:135
virtual Chara Chara
Definition: Card.cs:2096
int version
Definition: Card.cs:423
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3080
int posInvY
Definition: Card.cs:351
int INT
Definition: Card.cs:2377
Thing Split(int a)
Definition: Card.cs:3538
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:6774
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2613
bool IsAgent
Definition: Card.cs:2277
bool isMasked
Definition: Card.cs:591
void MakeFigureFrom(string id)
Definition: Card.cs:5767
int c_idMainElement
Definition: Card.cs:1427
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3801
void AddSocket()
Definition: Card.cs:3595
void SetCensored(bool enable)
Definition: Card.cs:7916
ElementContainerCard elements
Definition: Card.cs:42
int END
Definition: Card.cs:2365
CardRow refCard
Definition: Card.cs:1993
const int DamageLimit
Definition: Card.cs:30
void _OnDeserialized(StreamingContext context)
Definition: Card.cs:2719
bool c_wasInPcParty
Definition: Card.cs:1013
int c_ammo
Definition: Card.cs:1475
bool IsFresn
Definition: Card.cs:2319
string id
Definition: Card.cs:36
float GetLightPower()
Definition: Card.cs:6578
int ChildrenWeight
Definition: Card.cs:2039
bool isNPCProperty
Definition: Card.cs:555
virtual void SetSource()
Definition: Card.cs:2899
int GetSightRadius()
Definition: Card.cs:6597
bool IsUnique
Definition: Card.cs:2117
bool IsRestrainedResident
Definition: Card.cs:2286
int c_equippedSlot
Definition: Card.cs:953
SourceBacker.Row sourceBacker
Definition: Card.cs:929
bool TryReserve(AIAct act)
Definition: Card.cs:2529
Hostility c_originalHostility
Definition: Card.cs:977
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Definition: Card.cs:2557
bool isFloating
Definition: Card.cs:651
int _childrenWeight
Definition: Card.cs:88
bool isSubsetCard
Definition: Card.cs:747
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
Definition: Card.cs:3157
void PlaySoundHold(bool spatial=true)
Definition: Card.cs:6323
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:5065
bool IsInheritFoodTraits
Definition: Card.cs:2206
ICardParent GetRoot()
Definition: Card.cs:3471
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:6150
virtual bool IsMoving
Definition: Card.cs:2139
bool isRoofItem
Definition: Card.cs:579
void SetRandomLightColors()
Definition: Card.cs:6714
bool isRestrained
Definition: Card.cs:567
bool c_lockedHard
Definition: Card.cs:1037
CardRenderer HostRenderer
Definition: Card.cs:2470
virtual bool IsDisabled
Definition: Card.cs:2137
bool IsThrownWeapon
Definition: Card.cs:2273
bool isLostProperty
Definition: Card.cs:807
string TextRarity
Definition: Card.cs:2407
int ExpToNext
Definition: Card.cs:2034
void OnChildNumChange(Card c)
Definition: Card.cs:3786
int Evalue(int ele, bool ignoreGlobalElement)
Definition: Card.cs:2604
bool IsStackable(Thing tg)
Definition: Card.cs:3489
bool HasElement(string id, int req=1)
Definition: Card.cs:6108
float fy
Definition: Card.cs:267
void Explode(Point p, Card origin)
Definition: Card.cs:5116
bool noSell
Definition: Card.cs:831
bool isCensored
Definition: Card.cs:435
bool CanInspect
Definition: Card.cs:2498
CardBlueprint bp
Definition: Card.cs:78
virtual int Power
Definition: Card.cs:2323
int Evalue(string alias)
Definition: Card.cs:2618
SourceMaterial.Row DyeMat
Definition: Card.cs:1966
bool isBroken
Definition: Card.cs:735
int PER
Definition: Card.cs:2367
SourceMaterial.Row material
Definition: Card.cs:2077
bool IsRotting
Definition: Card.cs:2317
int c_summonDuration
Definition: Card.cs:1439
int c_indexContainerIcon
Definition: Card.cs:1415
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6343
string c_idDeity
Definition: Card.cs:1595
int c_invest
Definition: Card.cs:1307
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3089
int HIT
Definition: Card.cs:2357
string c_extraNameRef
Definition: Card.cs:1631
bool isCopy
Definition: Card.cs:879
Card MakeRefFrom(string id)
Definition: Card.cs:5772
string c_idTrait
Definition: Card.cs:1739
string c_altName
Definition: Card.cs:1607
string TryGetFoodName(Card c)
Definition: Card.cs:5738
int c_weight
Definition: Card.cs:1391
string ApplyNewLine(string text)
Definition: Card.cs:6987
virtual void LookAt(Point p)
Definition: Card.cs:6414
void ClampInitialSkill()
Definition: Card.cs:2987
Thing Tool
Definition: Card.cs:2438
bool isRestocking
Definition: Card.cs:891
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null)
Definition: Card.cs:4122
string NameOne
Definition: Card.cs:2169
string InspectName
Definition: Card.cs:2509
string c_idJob
Definition: Card.cs:1535
virtual SourceMaterial.Row DefaultMaterial
Definition: Card.cs:2449
int c_priceAdd
Definition: Card.cs:1150
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7472
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4041
Thing ammoData
Definition: Card.cs:1799
virtual bool IsPCParty
Definition: Card.cs:2177
virtual void SetDir(int d)
Definition: Card.cs:6399
int GetHearingRadius()
Definition: Card.cs:6592
int c_lockLv
Definition: Card.cs:965
bool ignoreAutoPick
Definition: Card.cs:507
int GetEquipValue()
Definition: Card.cs:7373
BitArray32 _bits2
Definition: Card.cs:82
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4057
virtual int SelfWeight
Definition: Card.cs:2071
int c_uidRefCard
Definition: Card.cs:1125
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2258
int DefaultLV
Definition: Card.cs:2036
Fov fov
Definition: Card.cs:58
int GetAffinityExpBonus()
Definition: Card.cs:3027
int c_dyeMat
Definition: Card.cs:1199
void Say(string lang, Card c1, string ref1=null, string ref2=null)
Definition: Card.cs:7038
Card AddCard(Card c)
Definition: Card.cs:3138
int invY
Definition: Card.cs:1981
Point InspectPoint
Definition: Card.cs:2511
void HatchEgg()
Definition: Card.cs:5863
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
Definition: Card.cs:7352
string c_refText
Definition: Card.cs:1643
bool IsMale
Definition: Card.cs:2412
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:6143
bool IsCursed
Definition: Card.cs:2283
int c_dateCooked
Definition: Card.cs:1355
bool isSale
Definition: Card.cs:867
void CalculateFOV()
Definition: Card.cs:6676
int c_uidMaster
Definition: Card.cs:1463
int c_dateDeathLock
Definition: Card.cs:1259
Biography bio
Definition: Card.cs:45
int c_fixedValue
Definition: Card.cs:1174
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3152
string StripTalkSpeiclaCharacters(string text)
Definition: Card.cs:6968
virtual bool MatchEncSearch(string s)
Definition: Card.cs:7942
void SetCharge(int a)
Definition: Card.cs:3998
virtual string GetDetail()
Definition: Card.cs:2653
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6903
Card SetLv(int a)
Definition: Card.cs:2949
int hp
Definition: Card.cs:243
Rarity rarity
Definition: Card.cs:315
int c_vomit
Definition: Card.cs:1001
float fx
Definition: Card.cs:255
string Name
Definition: Card.cs:2165
void SetRandomTone()
Definition: Card.cs:7133
void PlaySoundImpact(bool spatial=true)
Definition: Card.cs:6333
int c_seed
Definition: Card.cs:1319
bool IsRangedWeapon
Definition: Card.cs:2271
const int MaxWeight
Definition: Card.cs:26
virtual string actorPrefab
Definition: Card.cs:2155
int CHA
Definition: Card.cs:2375
virtual int DV
Definition: Card.cs:2353
ICardParent parent
Definition: Card.cs:56
bool ExistsOnMap
Definition: Card.cs:2111
bool dirtyWeight
Definition: Card.cs:86
bool hasSpawned
Definition: Card.cs:903
void EjectSockets()
Definition: Card.cs:3630
virtual void OnBeforeCreate()
Definition: Card.cs:2891
bool IsHotItem
Definition: Card.cs:120
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3148
virtual int WeightLimit
Definition: Card.cs:2073
Sprite GetPaintSprite()
Definition: Card.cs:7283
LoveData c_love
Definition: Card.cs:1859
virtual bool IsMinion
Definition: Card.cs:2179
MixedFoodData c_mixedFoodData
Definition: Card.cs:1931
bool c_isPrayed
Definition: Card.cs:1073
bool c_revealLock
Definition: Card.cs:1049
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2633
string c_idAbility
Definition: Card.cs:1679
virtual string GetHoverText2()
Definition: Card.cs:7862
void ApplySocket(Thing t)
Definition: Card.cs:3604
string c_idTone
Definition: Card.cs:1547
const int SocketDiv
Definition: Card.cs:28
virtual bool IsDeadOrSleeping
Definition: Card.cs:2135
void Kick(Point p, bool ignoreSelf=false, bool checkWall=true)
Definition: Card.cs:6025
Thing SetNum(int a)
Definition: Card.cs:3549
int c_priceCopy
Definition: Card.cs:1162
int GetCurrency(string id="money")
Definition: Card.cs:4029
void SetReplica(bool on)
Definition: Card.cs:3123
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:8032
void Dye(SourceMaterial.Row mat)
Definition: Card.cs:6186
void Deconstruct()
Definition: Card.cs:5126
virtual bool IsPCPartyMinion
Definition: Card.cs:2181
string c_idSpriteReplacer
Definition: Card.cs:1571
SourceMaterial.Row _material
Definition: Card.cs:92
bool HasElement(int ele, int req)
Definition: Card.cs:6103
bool HasLight()
Definition: Card.cs:6573
int decay
Definition: Card.cs:219
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:5844
CardRow refCard2
Definition: Card.cs:2014
string c_altName2
Definition: Card.cs:1619
Thing parentThing
Definition: Card.cs:106
virtual Sprite GetImageSprite()
Definition: Card.cs:6279
int LER
Definition: Card.cs:2369
void MakeRefFrom(Card c1, Card c2=null)
Definition: Card.cs:5778
Sprite _paintSprite
Definition: Card.cs:100
bool autoRefuel
Definition: Card.cs:627
Thing c_bloodData
Definition: Card.cs:1943
bool IsFurniture
Definition: Card.cs:2279
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3084
bool IsFood
Definition: Card.cs:2203
Fov CreateFov()
Definition: Card.cs:6719
PlaceState placeState
Definition: Card.cs:84
CharaUpgrade c_upgrades
Definition: Card.cs:1847
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:4905
void ChangeAltitude(int a)
Definition: Card.cs:6453
List< SocketData > socketList
Definition: Card.cs:1811
int c_IDTState
Definition: Card.cs:1271
bool HasContainerSize
Definition: Card.cs:2435
void PlayAnime(AnimeID id, Point dest, bool force=false)
Definition: Card.cs:6367
int c_daysWithGod
Definition: Card.cs:1487
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3949
int WIL
Definition: Card.cs:2371
RenderParam GetRenderParam()
Definition: Card.cs:6162
virtual SourcePref Pref
Definition: Card.cs:2133
bool isAcidproof
Definition: Card.cs:687
void RecalculateFOV()
Definition: Card.cs:6559
bool IsToolbelt
Definition: Card.cs:2197
int MaxRune()
Definition: Card.cs:3710
string c_idEditor
Definition: Card.cs:1703
int STR
Definition: Card.cs:2361
string c_idRace
Definition: Card.cs:1523
bool HasTalk(string idTopic)
Definition: Card.cs:6898
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:7047
bool HasTag(CTAG tag)
Definition: Card.cs:2623
Point pos
Definition: Card.cs:60
int DEX
Definition: Card.cs:2363
void DecayNatural(int hour=1)
Definition: Card.cs:6783
bool IsInMutterDistance(int d=10)
Definition: Card.cs:7911
virtual void OnCreate(int genLv)
Definition: Card.cs:2895
void DyeRandom()
Definition: Card.cs:6176
string c_editorTags
Definition: Card.cs:1715
void SetDirtyWeight()
Definition: Card.cs:2582
virtual void LookAt(Card c)
Definition: Card.cs:6410
LightData _LightData
Definition: Card.cs:98
void Decay(int a=10)
Definition: Card.cs:6815
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
Definition: Card.cs:6495
virtual long ApplyProtection(long dmg, int mod=100)
Definition: Card.cs:4092
int sortVal
Definition: Card.cs:102
void MakeFoodRef(Card c1, Card c2=null)
Definition: Card.cs:5687
MoveResult TryMoveFrom(Point p)
Definition: Card.cs:5980
string c_idRefCard2
Definition: Card.cs:1763
int LUC
Definition: Card.cs:2379
int c_containerSize
Definition: Card.cs:1379
void ClearFOV()
Definition: Card.cs:6766
int c_lightColor
Definition: Card.cs:1097
static Color _randColor
Definition: Card.cs:94
virtual void OnDeserialized()
Definition: Card.cs:2777
void _OnSerializing(StreamingContext context)
Definition: Card.cs:2704
virtual CardRow sourceRenderCard
Definition: Card.cs:2159
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2069
int[] _ints
Definition: Card.cs:33
void SetPaintData()
Definition: Card.cs:7241
int uid
Definition: Card.cs:123
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:6172
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6377
bool IsEquipmentOrRanged
Definition: Card.cs:2246
int Quality
Definition: Card.cs:2453
void Dye(string idMat)
Definition: Card.cs:6181
virtual SubPassData GetSubPassData()
Definition: Card.cs:6466
List< int > c_corruptionHistory
Definition: Card.cs:1883
override string ToString()
Definition: Card.cs:2515
void TryStack(Thing t)
Definition: Card.cs:7179
int refVal
Definition: Card.cs:207
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6311
void ApplyTrait()
Definition: Card.cs:2928
void OnInspect()
Definition: Card.cs:8044
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:6262
string c_context
Definition: Card.cs:1691
Trait trait
Definition: Card.cs:54
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2544
virtual int MaxDecay
Definition: Card.cs:2313
void ModCurrency(int a, string id="money")
Definition: Card.cs:4015
bool IsPowerful
Definition: Card.cs:2120
string c_idTalk
Definition: Card.cs:1583
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
Definition: Card.cs:7072
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3433
void LevelUp()
Definition: Card.cs:3041
string c_idRidePCC
Definition: Card.cs:1667
virtual void ApplyEditorTags(EditorTag tag)
Definition: Card.cs:2903
int encLV
Definition: Card.cs:327
int altitude
Definition: Card.cs:231
int c_diceDim
Definition: Card.cs:1403
bool IsEquipment
Definition: Card.cs:2201
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2153
int c_allowance
Definition: Card.cs:1331
bool isDeconstructing
Definition: Card.cs:447
MoveType
Definition: Card.cs:21
bool disableAutoToggle
Definition: Card.cs:603
virtual int[] Tiles
Definition: Card.cs:2337
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:5813
CardRow hat
Definition: Card.cs:64
virtual int SecondaryCompare(UIList.SortMode m, Card c)
Definition: Card.cs:7978
virtual void OnLand()
Definition: Card.cs:5971
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4117
int exp
Definition: Card.cs:399
void RemoveBacker()
Definition: Card.cs:7232
CharaGenes c_genes
Definition: Card.cs:1871
virtual int MaxHP
Definition: Card.cs:2321
void ChangeWeight(int a)
Definition: Card.cs:2592
void ModEncLv(int a)
Definition: Card.cs:3900
void RemoveThing(Thing thing)
Definition: Card.cs:3372
void SetEncLv(int a)
Definition: Card.cs:3918
Card MakeFoodFrom(string _id)
Definition: Card.cs:5581
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3679
int c_dateStockExpire
Definition: Card.cs:1247
void PlaySoundDead(bool spatial=true)
Definition: Card.cs:6338
int c_idBacker
Definition: Card.cs:1451
bool CanBeSheared()
Definition: Card.cs:8091
float roundTimer
Definition: Card.cs:70
bool TryPay(int a, string id="money")
Definition: Card.cs:3979
void SayNothingHappans()
Definition: Card.cs:7015
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:4004
bool isDyed
Definition: Card.cs:459
bool isNew
Definition: Card.cs:483
void PlayAnimeLoot()
Definition: Card.cs:6372
int MAG
Definition: Card.cs:2373
bool isWeightChanged
Definition: Card.cs:663
void Destroy()
Definition: Card.cs:5132
bool HasGlobalElement(int ele)
Definition: Card.cs:6113
int feat
Definition: Card.cs:375
bool c_isImportant
Definition: Card.cs:1025
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:771
bool HaveFur()
Definition: Card.cs:8077
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2628
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3094
ThingContainer things
Definition: Card.cs:39
BossType c_bossType
Definition: Card.cs:1235
void PurgeEythArtifact()
Definition: Card.cs:3332
bool HasCraftBonusTrait()
Definition: Card.cs:7158
bool IsInstalled
Definition: Card.cs:2409
virtual void Rotate(bool reverse=false)
Definition: Card.cs:6418
virtual bool IsPC
Definition: Card.cs:2171
int GetExpMtp()
Definition: Card.cs:3009
int c_daysWithPC
Definition: Card.cs:1499
bool IsMeleeWeapon
Definition: Card.cs:2269
string c_color
Definition: Card.cs:1559
Card SetHidden(bool hide=true)
Definition: Card.cs:5886
string NameSimple
Definition: Card.cs:2167
void SetSale(bool sale)
Definition: Card.cs:7378
bool isFireproof
Definition: Card.cs:675
void SetRandomTalk()
Definition: Card.cs:7124
bool IsChildOf(Card c)
Definition: Card.cs:2689
int rarityLv
Definition: Card.cs:303
void SetFreePos(Point point)
Definition: Card.cs:6471
virtual bool isChara
Definition: Card.cs:2109
int GetDaysTogetherBonus()
Definition: Card.cs:3032
void RefreshColor()
Definition: Card.cs:6193
virtual Thing Thing
Definition: Card.cs:2084
BedType c_bedType
Definition: Card.cs:941
int turn
Definition: Card.cs:66
Card GetRootCard()
Definition: Card.cs:3480
virtual void SetImage(Image image)
Definition: Card.cs:6289
int Evalue(int ele)
Definition: Card.cs:2599
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3446
int Dist(Card c)
Definition: Card.cs:7867
TraitShackle GetRestrainer()
Definition: Card.cs:7336
Thing SetNoSell()
Definition: Card.cs:3563
int c_bill
Definition: Card.cs:1295
void Mod()
Definition: Card.cs:2539
void CheckJustCooked()
Definition: Card.cs:6806
byte[] c_textureData
Definition: Card.cs:1955
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Card.cs:8048
int colorInt
Definition: Card.cs:109
int invX
Definition: Card.cs:1969
bool isHidden
Definition: Card.cs:531
int idSkin
Definition: Card.cs:363
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:5903
bool CanReserve(AIAct act)
Definition: Card.cs:2520
bool isOn
Definition: Card.cs:543
virtual void OnSerializing()
Definition: Card.cs:2714
Thing SetPriceFix(int a)
Definition: Card.cs:7367
virtual bool IsPCFaction
Definition: Card.cs:2297
Window.SaveData c_windowSaveData
Definition: Card.cs:1835
bool isGifted
Definition: Card.cs:783
int ResistLv(int res)
Definition: Card.cs:6085
bool IsLightsource
Definition: Card.cs:2199
bool isPlayerCreation
Definition: Card.cs:495
int _z
Definition: Card.cs:183
virtual bool HasHost
Definition: Card.cs:2451
BlessedState blessedState
Definition: Card.cs:279
int H
Definition: Card.cs:2394
Thing Duplicate(int num)
Definition: Card.cs:3498
int _colorInt
Definition: Card.cs:68
virtual int PrefIndex
Definition: Card.cs:2340
bool isStolen
Definition: Card.cs:855
virtual bool IsGlobal
Definition: Card.cs:2311
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6328
PlaceState _placeState
Definition: Card.cs:291
ref Color GetRandomColor()
Definition: Card.cs:6235
int dir
Definition: Card.cs:147
int c_uidZone
Definition: Card.cs:1112
bool isScaled
Definition: Card.cs:915
int W
Definition: Card.cs:2382
bool TryStackTo(Thing to)
Definition: Card.cs:3451
virtual bool IsPCFactionMinion
Definition: Card.cs:2183
bool IsBlessed
Definition: Card.cs:2281
Card Install()
Definition: Card.cs:3795
void ApplyBacker(int bid)
Definition: Card.cs:7196
Thing c_copyContainer
Definition: Card.cs:1823
bool ShouldShowMsg
Definition: Card.cs:2482
void TryUnrestrain(bool force=false, Chara c=null)
Definition: Card.cs:7300
Card parentCard
Definition: Card.cs:104
bool c_isDisableStockUse
Definition: Card.cs:1085
RescueState c_rescueState
Definition: Card.cs:1223
Emo lastEmo
Definition: Card.cs:96
bool noSnow
Definition: Card.cs:759
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:6284
virtual CardRow sourceCard
Definition: Card.cs:2157
void ModExp(string alias, int a)
Definition: Card.cs:2676
List< Element > ListCraftBonusTraits()
Definition: Card.cs:7163
string c_idRefName
Definition: Card.cs:1655
void SetRandomDir()
Definition: Card.cs:6405
bool noShadow
Definition: Card.cs:819
int GetLightRadius()
Definition: Card.cs:6606
DNA c_DNA
Definition: Card.cs:1907
int ChildrenAndSelfWeight
Definition: Card.cs:2067
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:3890
bool isModified
Definition: Card.cs:471
float animeCounter
Definition: Card.cs:74
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3129
int genLv
Definition: Card.cs:195
virtual void Tick()
Definition: Card.cs:7348
int Num
Definition: Card.cs:159
int _x
Definition: Card.cs:171
Color LightColor
Definition: Card.cs:1109
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6362
SourceCategory.Row category
Definition: Card.cs:2075
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:7926
bool c_isTrained
Definition: Card.cs:1061
int posInvX
Definition: Card.cs:339
void Inspect()
Definition: Card.cs:8052
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Card.cs:7947
byte[] GetPaintData()
Definition: Card.cs:7255
UniqueData c_uniqueData
Definition: Card.cs:1787
bool IsWeapon
Definition: Card.cs:2234
Vector3 InspectPosition
Definition: Card.cs:2513
virtual MoveResult TryMove(Point newPoint, bool allowDestroyPath=true)
Definition: Card.cs:6020
void ModNum(int a, bool notify=true)
Definition: Card.cs:3569
bool isLeashed
Definition: Card.cs:843
void Kick(Chara t, bool ignoreSelf=false, bool karmaLoss=true, bool show=true, bool checkWall=true)
Definition: Card.cs:6033
T FindTool< T >()
Definition: Card.cs:2694
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:3974
bool IsIdentified
Definition: Card.cs:2405
bool IsContainer
Definition: Card.cs:2115
bool isReplica
Definition: Card.cs:699
bool freePos
Definition: Card.cs:519
int c_charges
Definition: Card.cs:1283
SourceCategory.Row _category
Definition: Card.cs:90
SocketData AddRune(int idEle, int v, bool free)
Definition: Card.cs:3657
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:6999
virtual int GetArmorSkill()
Definition: Card.cs:4087
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7394
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
Definition: Card.cs:6387
List< int > sockets
Definition: Card.cs:48
bool _IsPC
Definition: Card.cs:2173
void RemoveCard(Card c)
Definition: Card.cs:3143
string c_editorTraitVal
Definition: Card.cs:1727
CardRenderer renderer
Definition: Card.cs:62
int c_fur
Definition: Card.cs:1343
void AddExp(int a, bool applyMod=true)
Definition: Card.cs:2995
void KillAnime()
Definition: Card.cs:6357
virtual bool flipX
Definition: Card.cs:2142
void SpawnLoot(Card origin)
Definition: Card.cs:5172
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6090
void ClearPaintSprite()
Definition: Card.cs:7273
string GetFoodName(string s)
Definition: Card.cs:5762
VisitorState visitorState
Definition: Card.cs:1211
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6942
int LV
Definition: Card.cs:387
bool isBackerContent
Definition: Card.cs:926
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
Definition: Card.cs:3099
virtual bool isSynced
Definition: Card.cs:2113
bool ignoreStackHeight
Definition: Card.cs:639
void ForeachFOV(Func< Point, bool > func)
Definition: Card.cs:8016
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2786
AIAct reservedAct
Definition: Card.cs:50
int ResistLvFrom(int ele)
Definition: Card.cs:6080
int QualityLv
Definition: Card.cs:2455
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7020
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:7066
string c_idRefCard
Definition: Card.cs:1751
int c_uidAttune
Definition: Card.cs:1186
Card MakeFoodFrom(Card c)
Definition: Card.cs:5586
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:5790
int Dist(Point p)
Definition: Card.cs:7906
bool ShowFoodEnc
Definition: Card.cs:2218
bool HasElementNoCopy()
Definition: Card.cs:6118
void RemoveThings()
Definition: Card.cs:3364
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
Definition: Cell.cs:7
void RemoveCard(Card c)
Definition: Cell.cs:1566
bool IsSnowTile
Definition: Cell.cs:782
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712
void Refresh()
Definition: Cell.cs:1152
bool skipRender
Definition: Cell.cs:270
void AddCard(Card c)
Definition: Cell.cs:1550
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:276
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:472
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:417
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
Definition: CharaBody.cs:362
void RefreshBodyParts()
Definition: CharaBody.cs:302
Definition: Chara.cs:10
bool IsHumanSpeak
Definition: Chara.cs:1029
Element MainElement
Definition: Chara.cs:731
new TraitChara trait
Definition: Chara.cs:505
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
bool IsEyth
Definition: Chara.cs:1066
AIAct ai
Definition: Chara.cs:204
bool isWet
Definition: Chara.cs:144
ConSuspend conSuspend
Definition: Chara.cs:104
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9324
Faction faction
Definition: Chara.cs:429
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:7988
override bool IsPC
Definition: Chara.cs:626
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:468
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9963
void ShowDialog()
Definition: Chara.cs:7085
override string ToString()
Definition: Chara.cs:1198
Party party
Definition: Chara.cs:43
ElementContainer tempElements
Definition: Chara.cs:36
List< Condition > conditions
Definition: Chara.cs:213
bool HasCondition(string alias)
Definition: Chara.cs:9485
override bool IsDisabled
Definition: Chara.cs:587
bool IsHuman
Definition: Chara.cs:893
ConTransmuteMimic mimicry
Definition: Chara.cs:106
bool IsAnimal
Definition: Chara.cs:881
override bool IsPCFaction
Definition: Chara.cs:685
void CalculateMaxStamina()
Definition: Chara.cs:2049
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6657
override int MaxHP
Definition: Chara.cs:722
Stats SAN
Definition: Chara.cs:1184
SourceChara.Row source
Definition: Chara.cs:160
Stats mana
Definition: Chara.cs:1180
void MoveByForce(Point newPoint, Card c=null, bool checkWall=false)
Definition: Chara.cs:2654
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1172
Chara parasite
Definition: Chara.cs:30
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4637
Chara ride
Definition: Chara.cs:27
bool IsUndead
Definition: Chara.cs:905
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:8735
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8229
Affinity affinity
Definition: Chara.cs:316
void ModCorruption(int a)
Definition: Chara.cs:9905
Religion faith
Definition: Chara.cs:441
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6331
void SyncRide()
Definition: Chara.cs:3964
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6380
bool isBlind
Definition: Chara.cs:132
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:5115
bool IsMachine
Definition: Chara.cs:917
bool IsHostile()
Definition: Chara.cs:6561
bool isDead
Definition: Chara.cs:391
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9577
void TrySetEnemy(Chara c)
Definition: Chara.cs:6348
bool HasCooldown(int idEle)
Definition: Chara.cs:8786
void CalcBurden()
Definition: Chara.cs:1861
SourceRace.Row race
Definition: Chara.cs:466
bool Has(string id)
Definition: CodexManager.cs:36
bool DroppedCard(string id)
Definition: CodexManager.cs:46
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
BlockColors blockColors
UD_String_LightData lightColors
UD_String_MatData matColors
Definition: ConDim.cs:2
int uidMachine
Definition: ConSuspend.cs:6
virtual void RevealMimicry(Card c, bool surprise)
Definition: ConWet.cs:2
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:75
void Kill(bool silent=false)
Definition: Condition.cs:91
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:79
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:558
new GameConfig game
Definition: CoreConfig.cs:609
GraphicSetting graphic
Definition: CoreConfig.cs:607
OtherSetting other
Definition: CoreConfig.cs:619
bool godMode
Definition: CoreDebug.cs:173
bool godFood
Definition: CoreDebug.cs:183
bool enable
Definition: CoreDebug.cs:286
bool testThingQuality
Definition: CoreDebug.cs:215
Sprite defaultAbility
Definition: CoreRef.cs:118
RectData center
Definition: CoreRef.cs:166
Icons icons
Definition: CoreRef.cs:355
Rects rects
Definition: CoreRef.cs:361
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
int day
Definition: Date.cs:62
bool IsNight
Definition: Date.cs:112
int GetRawDay()
Definition: Date.cs:333
PeriodOfDay periodOfDay
Definition: Date.cs:128
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static Scene scene
Definition: EClass.cs:31
static ColorProfile Colors
Definition: EClass.cs:39
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static float rndf(float a)
Definition: EClass.cs:102
static FactionBranch Branch
Definition: EClass.cs:23
static BaseGameScreen screen
Definition: EClass.cs:33
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:117
Effect Emit(int num)
Definition: Effect.cs:281
static Effect Get(Effect original)
Definition: Effect.cs:85
Effect SetParticleColor(Color c)
Definition: Effect.cs:291
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
int ValueWithoutLink
Definition: ELEMENT.cs:299
static int GetResistDamage(int dmg, int v, int power=0)
Definition: ELEMENT.cs:1149
int id
Definition: ELEMENT.cs:255
SourceElement.Row source
Definition: ELEMENT.cs:278
static int GetResistLv(int v)
Definition: ELEMENT.cs:1135
int Value
Definition: ELEMENT.cs:297
bool IsFoodTrait
Definition: ELEMENT.cs:369
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1111
static Element Void
Definition: ELEMENT.cs:243
bool IsGlobalElement
Definition: ELEMENT.cs:350
bool IsTrait
Definition: ELEMENT.cs:367
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:247
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
int Evalue(int ele)
List< Chara > members
PolicyManager policies
HomeResourceManager resources
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
byte r
Definition: Fov.cs:26
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:16
bool enableDamageReduction
bool disableUsermapBenefit
RenderSetting render
Definition: GameSetting.cs:301
UD_String_ElementRef elements
Definition: GameSetting.cs:315
bool snapFreePos
Definition: Game.cs:34
HashSet< Texture2D > loadedTextures
Definition: Game.cs:258
ReligionManager religions
Definition: Game.cs:159
GamePrincipal principal
Definition: Game.cs:225
CardManager cards
Definition: Game.cs:156
Zone activeZone
Definition: Game.cs:252
Config config
Definition: Game.cs:219
QuestManager quests
Definition: Game.cs:183
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
virtual Thing Thing
Definition: HotItem.cs:38
static bool Has(string id)
Definition: LangGame.cs:46
bool stripPuns
Definition: LangSetting.cs:44
int combatTextStyle
Definition: LangSetting.cs:50
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:6
static LangSetting setting
Definition: Lang.cs:54
static NaturalStringComparer comparer
Definition: Lang.cs:22
static string[] GetList(string id)
Definition: Lang.cs:114
static LangGame Game
Definition: Lang.cs:48
static bool isJP
Definition: Lang.cs:38
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
static void SetDirty(Thing t)
static List< LayerInventory > listInv
List< Window > windows
Definition: Layer.cs:116
int radius
Definition: LightData.cs:10
Color color
Definition: LightData.cs:7
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:93
Definition: MOD.cs:7
static TalkDataList listTalk
Definition: MOD.cs:10
static ToneDataList tones
Definition: MOD.cs:12
bool IsIndoor
Definition: Map.cs:131
Chara FindChara(string id)
Definition: Map.cs:2568
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1804
void MoveCard(Point p, Card t)
Definition: Map.cs:841
PropsManager props
Definition: Map.cs:91
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1024
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2029
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
void RemoveMember(Chara c)
Definition: Party.cs:102
List< Chara > members
Definition: Party.cs:19
int landDeedBought
Definition: Player.cs:665
int kills
Definition: Player.cs:87
Flags flags
Definition: Player.cs:1100
bool TooHeavyToMove()
Definition: Player.cs:2567
CodexManager codex
Definition: Player.cs:1121
RecipeManager recipes
Definition: Player.cs:1103
void ModFame(int a)
Definition: Player.cs:2102
void ModKarma(int a)
Definition: Player.cs:2524
Stats stats
Definition: Player.cs:1022
int lightRadius
Definition: Player.cs:1195
bool invlunerable
Definition: Player.cs:1179
int customLightMod
Definition: Player.cs:965
int totalFeat
Definition: Player.cs:911
bool forceTalk
Definition: Player.cs:1157
HotItem currentHotItem
Definition: Player.cs:1106
Chara Agent
Definition: Player.cs:1282
Chara chara
Definition: Player.cs:1211
int fame
Definition: Player.cs:887
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2418
void RefreshCurrentHotItem()
Definition: Player.cs:2207
Definition: Point.cs:9
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1385
ref Vector3 Position(int height)
Definition: Point.cs:548
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1051
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1325
Point Copy()
Definition: Point.cs:491
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:363
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1253
ref Vector3 PositionCenter()
Definition: Point.cs:587
bool IsValid
Definition: Point.cs:88
Effect PlayEffect(string id)
Definition: Point.cs:1248
bool HasObj
Definition: Point.cs:137
void RefreshNeighborTiles()
Definition: Point.cs:1276
Area area
Definition: Point.cs:73
int Distance(Point p)
Definition: Point.cs:989
bool HasBlock
Definition: Point.cs:141
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:238
bool IsActive(int id, int days=-1)
List< Card > sales
Definition: PropsManager.cs:14
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
List< Card > deconstructing
Definition: PropsManager.cs:12
Definition: Props.cs:7
void Add(Card t)
Definition: Props.cs:63
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void Remove(Card t)
Definition: Props.cs:115
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:42
static void UseSeed(int seed, Action action)
Definition: Rand.cs:22
static void SetSeed(int a=-1)
Definition: Rand.cs:37
HashSet< string > knownIngredients
Definition: Recipe.cs:7
override string id
Definition: ReligionEyth.cs:3
ReligionHarvest Harvest
ReligionEyth Eyth
ReligionLuck Luck
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:22
virtual string id
Definition: Religion.cs:26
static Religion GetArtifactDeity(string id)
Definition: Religion.cs:256
static RenderParam shared
Definition: RenderParam.cs:5
bool multisize
Definition: RenderRow.cs:64
string[] tag
Definition: RenderRow.cs:58
SourceCategory.Row Category
Definition: RenderRow.cs:119
SourcePref pref
Definition: RenderRow.cs:68
bool HasTag(CTAG _tag)
Definition: RenderRow.cs:125
bool useAltColor
Definition: RenderRow.cs:80
string category
Definition: RenderRow.cs:46
bool useRandomColor
Definition: RenderRow.cs:83
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:351
int[] tiles
Definition: RenderRow.cs:10
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:261
SourceMaterial.Row DefaultMaterial
Definition: RenderRow.cs:86
int colorMod
Definition: RenderRow.cs:16
int LV
Definition: RenderRow.cs:22
bool fixedMaterial
Definition: RenderRow.cs:66
AnimationCurve fovCurveChara
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
float timeRatio
Definition: Scene.cs:130
ActionMode actionMode
Definition: Scene.cs:79
SceneProfile profile
Definition: Scene.cs:75
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:553
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34
SourceMaterial materials
SourceCard cards
SourceObj objs
SourceBlock blocks
SourceBacker backers
SourceCategory categories
SourceElement elements
SourceChara charas
bool Float
Definition: SourcePref.cs:328
string[] food
Definition: SourceRace.cs:89
virtual bool IsRegion
Definition: Spatial.cs:515
int influence
Definition: Spatial.cs:214
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
SourcePref pref
Definition: SpriteData.cs:23
Sprite GetSprite(bool snow=false)
Definition: SpriteData.cs:67
SpriteData data
static Dictionary< string, SpriteReplacer > dictSkins
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
static SubPassData Default
Definition: SubPassData.cs:7
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23
string GetRandomID(string tag)
Definition: TalkDataList.cs:58
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing Find(int uid)
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void OnRemove(Thing t)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
int GetCurrency(string id, ref int sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
bool isEquipped
Definition: Thing.cs:17
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:2025
bool CanSearchContents
Definition: Thing.cs:101
override CardRow sourceCard
Definition: Thing.cs:47
int id
Definition: TileRow.cs:8
virtual bool FreeStyle
Definition: TileType.cs:235
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:387
virtual int MaxAltitude
Definition: TileType.cs:210
virtual bool UseMountHeight
Definition: TileType.cs:223
static TileTypeDoor Door
Definition: TileType.cs:97
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:58
virtual bool CanBePushed
Definition: TraitChara.cs:113
SourceElement.Row source
Definition: TraitMod.cs:11
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192
Definition: Trait.cs:7
virtual bool CanBeAttacked
Definition: Trait.cs:177
virtual bool ShouldRefreshTile
Definition: Trait.cs:77
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:702
virtual float DropChance
Definition: Trait.cs:371
virtual int GetValue()
Definition: Trait.cs:610
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1093
virtual bool CanBeDestroyed
Definition: Trait.cs:307
virtual void SetOwner(Card _owner)
Definition: Trait.cs:663
virtual bool HasCharges
Definition: Trait.cs:341
virtual bool IsLightOn
Definition: Trait.cs:426
virtual bool IsDoor
Definition: Trait.cs:58
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1182
virtual int IdSkin
Definition: Trait.cs:46
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:714
virtual bool CanBeTeleported
Definition: Trait.cs:179
virtual EffectDead EffectDead
Definition: Trait.cs:263
virtual void OnCreate(int lv)
Definition: Trait.cs:690
virtual ToggleType ToggleType
Definition: Trait.cs:482
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:88
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:309
virtual bool LevelAsQuality
Definition: Trait.cs:205
virtual int Decay
Definition: Trait.cs:123
void Uninstall()
Definition: Trait.cs:1134
virtual int CompareTo(Card b)
Definition: Trait.cs:742
virtual bool IsContainer
Definition: Trait.cs:225
virtual ThrowType ThrowType
Definition: Trait.cs:261
virtual int InstallBottomPriority
Definition: Trait.cs:90
void Install(bool byPlayer)
Definition: Trait.cs:1114
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonGrid selectedButton
bool excludeCraft
Definition: Window.cs:379
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
GameDate date
Definition: World.cs:6
ZoneEventManager events
Definition: Zone.cs:40
bool isStarted
Definition: Zone.cs:73
bool HasField(int idEle)
Definition: Zone.cs:2921
virtual bool IsUserZone
Definition: Zone.cs:271
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2773
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2232
void ModInfluence(int a)
Definition: Zone.cs:3656
override int DangerLv
Definition: Zone.cs:110
bool IsPCFaction
Definition: Zone.cs:473
Card AddCard(Card t, Point point)
Definition: Zone.cs:1992
void RemoveCard(Card c)
void OnChildNumChange(Card c)
ICardParent GetRoot()
NoteMode
Definition: IInspect.cs:7
Definition: ActRef.cs:2
void SetInt(int i)
Definition: BitArray32.cs:89
int ToInt()
Definition: BitArray32.cs:84
bool demo
Definition: Version.cs:14