Elin Decompiled Documentation EA 23.236 Nightly Patch 1
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Card.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using System.Text;
6using Newtonsoft.Json;
7using UnityEngine;
8using UnityEngine.UI;
9
11{
12 public enum MoveResult
13 {
14 Fail,
15 Success,
16 Door
17 }
18
19 public enum MoveType
20 {
21 Walk,
22 Force
23 }
24
25 public const int MaxWeight = 10000000;
26
27 public const int SocketDiv = 1000;
28
29 public const int DamageLimit = 99999999;
30
31 [JsonProperty(PropertyName = "A")]
32 public int[] _ints = new int[30];
33
34 [JsonProperty(PropertyName = "B")]
35 public string id = "";
36
37 [JsonProperty(PropertyName = "C")]
39
40 [JsonProperty(PropertyName = "D")]
42
43 [JsonProperty(PropertyName = "E")]
44 public Biography bio;
45
46 [JsonProperty(PropertyName = "SC")]
47 public List<int> sockets;
48
50
51 public Props props;
52
53 public Trait trait;
54
56
57 public Fov fov;
58
59 public Point pos = new Point();
60
62
63 public CardRow hat;
64
65 public int turn;
66
67 public int _colorInt;
68
69 public float roundTimer;
70
71 public float angle = 180f;
72
73 public float animeCounter;
74
75 public bool isDestroyed;
76
78
80
82
84
85 public bool dirtyWeight = true;
86
87 private int _childrenWeight;
88
90
92
93 private static Color _randColor;
94
95 public Emo lastEmo;
96
98
99 private Sprite _paintSprite;
100
101 public int sortVal;
102
104
106
107 public int colorInt
108 {
109 get
110 {
111 if (_colorInt == 0)
112 {
113 RefreshColor();
114 }
115 return _colorInt;
116 }
117 }
118
119 public bool IsHotItem => invY == 1;
120
121 public int uid
122 {
123 get
124 {
125 return _ints[1];
126 }
127 set
128 {
129 _ints[1] = value;
130 }
131 }
132
133 public int idMaterial
134 {
135 get
136 {
137 return _ints[4];
138 }
139 set
140 {
141 _ints[4] = value;
142 }
143 }
144
145 public int dir
146 {
147 get
148 {
149 return _ints[5];
150 }
151 set
152 {
153 _ints[5] = value;
154 }
155 }
156
157 public int Num
158 {
159 get
160 {
161 return _ints[6];
162 }
163 set
164 {
165 _ints[6] = value;
166 }
167 }
168
169 public int _x
170 {
171 get
172 {
173 return _ints[7];
174 }
175 set
176 {
177 _ints[7] = value;
178 }
179 }
180
181 public int _z
182 {
183 get
184 {
185 return _ints[9];
186 }
187 set
188 {
189 _ints[9] = value;
190 }
191 }
192
193 public int genLv
194 {
195 get
196 {
197 return _ints[10];
198 }
199 set
200 {
201 _ints[10] = value;
202 }
203 }
204
205 public int refVal
206 {
207 get
208 {
209 return _ints[11];
210 }
211 set
212 {
213 _ints[11] = value;
214 }
215 }
216
217 public int decay
218 {
219 get
220 {
221 return _ints[12];
222 }
223 set
224 {
225 _ints[12] = value;
226 }
227 }
228
229 public int altitude
230 {
231 get
232 {
233 return _ints[13];
234 }
235 set
236 {
237 _ints[13] = value;
238 }
239 }
240
241 public int hp
242 {
243 get
244 {
245 return _ints[14];
246 }
247 set
248 {
249 _ints[14] = value;
250 }
251 }
252
253 public float fx
254 {
255 get
256 {
257 return 0.001f * (float)_ints[15];
258 }
259 set
260 {
261 _ints[15] = (int)(value * 1000f);
262 }
263 }
264
265 public float fy
266 {
267 get
268 {
269 return 0.001f * (float)_ints[16];
270 }
271 set
272 {
273 _ints[16] = (int)(value * 1000f);
274 }
275 }
276
278 {
279 get
280 {
281 return _ints[17].ToEnum<BlessedState>();
282 }
283 set
284 {
285 _ints[17] = (int)value;
286 }
287 }
288
290 {
291 get
292 {
293 return _ints[18].ToEnum<PlaceState>();
294 }
295 set
296 {
297 _ints[18] = (int)value;
298 }
299 }
300
301 public int rarityLv
302 {
303 get
304 {
305 return _ints[19];
306 }
307 set
308 {
309 _ints[19] = value;
310 }
311 }
312
314 {
315 get
316 {
317 return (_ints[19] / 100).ToEnum<Rarity>();
318 }
319 set
320 {
321 _ints[19] = (int)value * 100;
322 }
323 }
324
325 public int encLV
326 {
327 get
328 {
329 return _ints[20];
330 }
331 set
332 {
333 _ints[20] = value;
334 }
335 }
336
337 public int posInvX
338 {
339 get
340 {
341 return _ints[21];
342 }
343 set
344 {
345 _ints[21] = value;
346 }
347 }
348
349 public int posInvY
350 {
351 get
352 {
353 return _ints[22];
354 }
355 set
356 {
357 _ints[22] = value;
358 }
359 }
360
361 public int idSkin
362 {
363 get
364 {
365 return _ints[23];
366 }
367 set
368 {
369 _ints[23] = value;
370 }
371 }
372
373 public int feat
374 {
375 get
376 {
377 return _ints[24];
378 }
379 set
380 {
381 _ints[24] = value;
382 }
383 }
384
385 public int LV
386 {
387 get
388 {
389 return _ints[25];
390 }
391 set
392 {
393 _ints[25] = value;
394 }
395 }
396
397 public int exp
398 {
399 get
400 {
401 return _ints[26];
402 }
403 set
404 {
405 _ints[26] = value;
406 }
407 }
408
409 public int tier
410 {
411 get
412 {
413 return _ints[27];
414 }
415 set
416 {
417 _ints[27] = value;
418 }
419 }
420
421 public int version
422 {
423 get
424 {
425 return _ints[29];
426 }
427 set
428 {
429 _ints[29] = value;
430 }
431 }
432
433 public bool isCensored
434 {
435 get
436 {
437 return _bits1[1];
438 }
439 set
440 {
441 _bits1[1] = value;
442 }
443 }
444
446 {
447 get
448 {
449 return _bits1[2];
450 }
451 set
452 {
453 _bits1[2] = value;
454 }
455 }
456
457 public bool isDyed
458 {
459 get
460 {
461 return _bits1[3];
462 }
463 set
464 {
465 _bits1[3] = value;
466 }
467 }
468
469 public bool isModified
470 {
471 get
472 {
473 return _bits1[4];
474 }
475 set
476 {
477 _bits1[4] = value;
478 }
479 }
480
481 public bool isNew
482 {
483 get
484 {
485 return _bits1[5];
486 }
487 set
488 {
489 _bits1[5] = value;
490 }
491 }
492
494 {
495 get
496 {
497 return _bits1[6];
498 }
499 set
500 {
501 _bits1[6] = value;
502 }
503 }
504
505 public bool ignoreAutoPick
506 {
507 get
508 {
509 return _bits1[7];
510 }
511 set
512 {
513 _bits1[7] = value;
514 }
515 }
516
517 public bool freePos
518 {
519 get
520 {
521 return _bits1[8];
522 }
523 set
524 {
525 _bits1[8] = value;
526 }
527 }
528
529 public bool isHidden
530 {
531 get
532 {
533 return _bits1[9];
534 }
535 set
536 {
537 _bits1[9] = value;
538 }
539 }
540
541 public bool isOn
542 {
543 get
544 {
545 return _bits1[10];
546 }
547 set
548 {
549 _bits1[10] = value;
550 }
551 }
552
553 public bool isNPCProperty
554 {
555 get
556 {
557 return _bits1[11];
558 }
559 set
560 {
561 _bits1[11] = value;
562 }
563 }
564
565 public bool isRestrained
566 {
567 get
568 {
569 return _bits1[12];
570 }
571 set
572 {
573 _bits1[12] = value;
574 }
575 }
576
577 public bool isRoofItem
578 {
579 get
580 {
581 return _bits1[13];
582 }
583 set
584 {
585 _bits1[13] = value;
586 }
587 }
588
589 public bool isMasked
590 {
591 get
592 {
593 return _bits1[14];
594 }
595 set
596 {
597 _bits1[14] = value;
598 }
599 }
600
602 {
603 get
604 {
605 return _bits1[15];
606 }
607 set
608 {
609 _bits1[15] = value;
610 }
611 }
612
613 public bool isImported
614 {
615 get
616 {
617 return _bits1[16];
618 }
619 set
620 {
621 _bits1[16] = value;
622 }
623 }
624
625 public bool autoRefuel
626 {
627 get
628 {
629 return _bits1[17];
630 }
631 set
632 {
633 _bits1[17] = value;
634 }
635 }
636
638 {
639 get
640 {
641 return _bits1[18];
642 }
643 set
644 {
645 _bits1[18] = value;
646 }
647 }
648
649 public bool isFloating
650 {
651 get
652 {
653 return _bits1[19];
654 }
655 set
656 {
657 _bits1[19] = value;
658 }
659 }
660
661 public bool isWeightChanged
662 {
663 get
664 {
665 return _bits1[20];
666 }
667 set
668 {
669 _bits1[20] = value;
670 }
671 }
672
673 public bool isFireproof
674 {
675 get
676 {
677 return _bits1[21];
678 }
679 set
680 {
681 _bits1[21] = value;
682 }
683 }
684
685 public bool isAcidproof
686 {
687 get
688 {
689 return _bits1[22];
690 }
691 set
692 {
693 _bits1[22] = value;
694 }
695 }
696
697 public bool isReplica
698 {
699 get
700 {
701 return _bits1[23];
702 }
703 set
704 {
705 _bits1[23] = value;
706 }
707 }
708
709 public bool isSummon
710 {
711 get
712 {
713 return _bits1[24];
714 }
715 set
716 {
717 _bits1[24] = value;
718 }
719 }
720
721 public bool isElemental
722 {
723 get
724 {
725 return _bits1[25];
726 }
727 set
728 {
729 _bits1[25] = value;
730 }
731 }
732
733 public bool isBroken
734 {
735 get
736 {
737 return _bits1[26];
738 }
739 set
740 {
741 _bits1[26] = value;
742 }
743 }
744
745 public bool isSubsetCard
746 {
747 get
748 {
749 return _bits1[27];
750 }
751 set
752 {
753 _bits1[27] = value;
754 }
755 }
756
757 public bool noSnow
758 {
759 get
760 {
761 return _bits1[28];
762 }
763 set
764 {
765 _bits1[28] = value;
766 }
767 }
768
769 public bool noMove
770 {
771 get
772 {
773 return _bits1[29];
774 }
775 set
776 {
777 _bits1[29] = value;
778 }
779 }
780
781 public bool isGifted
782 {
783 get
784 {
785 return _bits1[30];
786 }
787 set
788 {
789 _bits1[30] = value;
790 }
791 }
792
793 public bool isCrafted
794 {
795 get
796 {
797 return _bits1[31];
798 }
799 set
800 {
801 _bits1[31] = value;
802 }
803 }
804
805 public bool isLostProperty
806 {
807 get
808 {
809 return _bits2[0];
810 }
811 set
812 {
813 _bits2[0] = value;
814 }
815 }
816
817 public bool noShadow
818 {
819 get
820 {
821 return _bits2[1];
822 }
823 set
824 {
825 _bits2[1] = value;
826 }
827 }
828
829 public bool noSell
830 {
831 get
832 {
833 return _bits2[2];
834 }
835 set
836 {
837 _bits2[2] = value;
838 }
839 }
840
841 public bool isLeashed
842 {
843 get
844 {
845 return _bits2[3];
846 }
847 set
848 {
849 _bits2[3] = value;
850 }
851 }
852
853 public bool isStolen
854 {
855 get
856 {
857 return _bits2[4];
858 }
859 set
860 {
861 _bits2[4] = value;
862 }
863 }
864
865 public bool isSale
866 {
867 get
868 {
869 return _bits2[5];
870 }
871 set
872 {
873 _bits2[5] = value;
874 }
875 }
876
877 public bool isCopy
878 {
879 get
880 {
881 return _bits2[6];
882 }
883 set
884 {
885 _bits2[6] = value;
886 }
887 }
888
889 public bool isRestocking
890 {
891 get
892 {
893 return _bits2[7];
894 }
895 set
896 {
897 _bits2[7] = value;
898 }
899 }
900
901 public bool hasSpawned
902 {
903 get
904 {
905 return _bits2[8];
906 }
907 set
908 {
909 _bits2[8] = value;
910 }
911 }
912
913 public bool isScaled
914 {
915 get
916 {
917 return _bits2[9];
918 }
919 set
920 {
921 _bits2[9] = value;
922 }
923 }
924
925 public bool isBackerContent => c_idBacker != 0;
926
928 {
929 get
930 {
931 if (!isBackerContent)
932 {
933 return null;
934 }
935 return EClass.sources.backers.map.TryGetValue(c_idBacker);
936 }
937 }
938
940 {
941 get
942 {
943 return GetInt(9).ToEnum<BedType>();
944 }
945 set
946 {
947 SetInt(9, (int)value);
948 }
949 }
950
951 public int c_equippedSlot
952 {
953 get
954 {
955 return GetInt(6);
956 }
957 set
958 {
959 SetInt(6, value);
960 }
961 }
962
963 public int c_lockLv
964 {
965 get
966 {
967 return GetInt(50);
968 }
969 set
970 {
971 SetInt(50, value);
972 }
973 }
974
976 {
977 get
978 {
979 return GetInt(12).ToEnum<Hostility>();
980 }
981 set
982 {
983 SetInt(12, (int)value);
984 }
985 }
986
988 {
989 get
990 {
991 return GetInt(61).ToEnum<MinionType>();
992 }
993 set
994 {
995 SetInt(61, (int)value);
996 }
997 }
998
999 public int c_vomit
1000 {
1001 get
1002 {
1003 return GetInt(13);
1004 }
1005 set
1006 {
1007 SetInt(13, value);
1008 }
1009 }
1010
1011 public bool c_wasInPcParty
1012 {
1013 get
1014 {
1015 return GetInt(103) != 0;
1016 }
1017 set
1018 {
1019 SetInt(103, value ? 1 : 0);
1020 }
1021 }
1022
1023 public bool c_isImportant
1024 {
1025 get
1026 {
1027 return GetInt(109) != 0;
1028 }
1029 set
1030 {
1031 SetInt(109, value ? 1 : 0);
1032 }
1033 }
1034
1035 public bool c_lockedHard
1036 {
1037 get
1038 {
1039 return GetInt(63) != 0;
1040 }
1041 set
1042 {
1043 SetInt(63, value ? 1 : 0);
1044 }
1045 }
1046
1047 public bool c_revealLock
1048 {
1049 get
1050 {
1051 return GetInt(64) != 0;
1052 }
1053 set
1054 {
1055 SetInt(64, value ? 1 : 0);
1056 }
1057 }
1058
1059 public bool c_isTrained
1060 {
1061 get
1062 {
1063 return GetInt(120) != 0;
1064 }
1065 set
1066 {
1067 SetInt(120, value ? 1 : 0);
1068 }
1069 }
1070
1071 public bool c_isPrayed
1072 {
1073 get
1074 {
1075 return GetInt(121) != 0;
1076 }
1077 set
1078 {
1079 SetInt(121, value ? 1 : 0);
1080 }
1081 }
1082
1084 {
1085 get
1086 {
1087 return GetInt(122) != 0;
1088 }
1089 set
1090 {
1091 SetInt(122, value ? 1 : 0);
1092 }
1093 }
1094
1095 public int c_lightColor
1096 {
1097 get
1098 {
1099 return GetInt(5);
1100 }
1101 set
1102 {
1103 Mod();
1104 SetInt(5, value);
1105 }
1106 }
1107
1108 public Color LightColor => new Color((float)(c_lightColor / 1024 * 8) / 256f, (float)(c_lightColor % 1024 / 32 * 8) / 256f, (float)(c_lightColor % 32 * 8) / 256f, 1f);
1109
1110 public int c_uidZone
1111 {
1112 get
1113 {
1114 return GetInt(10);
1115 }
1116 set
1117 {
1118 Mod();
1119 SetInt(10, value);
1120 }
1121 }
1122
1123 public int c_uidRefCard
1124 {
1125 get
1126 {
1127 return GetInt(11);
1128 }
1129 set
1130 {
1131 Mod();
1132 SetInt(11, value);
1133 }
1134 }
1135
1136 public int c_priceFix
1137 {
1138 get
1139 {
1140 return GetInt(21);
1141 }
1142 set
1143 {
1144 SetInt(21, value);
1145 }
1146 }
1147
1148 public int c_priceAdd
1149 {
1150 get
1151 {
1152 return GetInt(29);
1153 }
1154 set
1155 {
1156 SetInt(29, value);
1157 }
1158 }
1159
1160 public int c_priceCopy
1161 {
1162 get
1163 {
1164 return GetInt(124);
1165 }
1166 set
1167 {
1168 SetInt(124, value);
1169 }
1170 }
1171
1172 public int c_fixedValue
1173 {
1174 get
1175 {
1176 return GetInt(131);
1177 }
1178 set
1179 {
1180 SetInt(131, value);
1181 }
1182 }
1183
1184 public int c_dyeMat
1185 {
1186 get
1187 {
1188 return GetInt(3);
1189 }
1190 set
1191 {
1192 SetInt(3, value);
1193 }
1194 }
1195
1197 {
1198 get
1199 {
1200 return GetInt(4).ToEnum<VisitorState>();
1201 }
1202 set
1203 {
1204 SetInt(4, (int)value);
1205 }
1206 }
1207
1209 {
1210 get
1211 {
1212 return GetInt(53).ToEnum<RescueState>();
1213 }
1214 set
1215 {
1216 SetInt(53, (int)value);
1217 }
1218 }
1219
1221 {
1222 get
1223 {
1224 return GetInt(65).ToEnum<BossType>();
1225 }
1226 set
1227 {
1228 SetInt(65, (int)value);
1229 }
1230 }
1231
1233 {
1234 get
1235 {
1236 return GetInt(22);
1237 }
1238 set
1239 {
1240 SetInt(22, value);
1241 }
1242 }
1243
1245 {
1246 get
1247 {
1248 return GetInt(130);
1249 }
1250 set
1251 {
1252 SetInt(130, value);
1253 }
1254 }
1255
1256 public int c_IDTState
1257 {
1258 get
1259 {
1260 return GetInt(2);
1261 }
1262 set
1263 {
1264 SetInt(2, value);
1265 }
1266 }
1267
1268 public int c_charges
1269 {
1270 get
1271 {
1272 return GetInt(7);
1273 }
1274 set
1275 {
1276 SetInt(7, value);
1277 }
1278 }
1279
1280 public int c_bill
1281 {
1282 get
1283 {
1284 return GetInt(23);
1285 }
1286 set
1287 {
1288 SetInt(23, value);
1289 }
1290 }
1291
1292 public int c_invest
1293 {
1294 get
1295 {
1296 return GetInt(28);
1297 }
1298 set
1299 {
1300 SetInt(28, value);
1301 }
1302 }
1303
1304 public int c_seed
1305 {
1306 get
1307 {
1308 return GetInt(33);
1309 }
1310 set
1311 {
1312 SetInt(33, value);
1313 }
1314 }
1315
1316 public int c_allowance
1317 {
1318 get
1319 {
1320 return GetInt(114);
1321 }
1322 set
1323 {
1324 SetInt(114, value);
1325 }
1326 }
1327
1328 public int c_fur
1329 {
1330 get
1331 {
1332 return GetInt(62);
1333 }
1334 set
1335 {
1336 SetInt(62, value);
1337 }
1338 }
1339
1340 public int c_dateCooked
1341 {
1342 get
1343 {
1344 return GetInt(66);
1345 }
1346 set
1347 {
1348 SetInt(66, value);
1349 }
1350 }
1351
1352 public int c_lockedAge
1353 {
1354 get
1355 {
1356 return GetInt(38);
1357 }
1358 set
1359 {
1360 SetInt(38, value);
1361 }
1362 }
1363
1365 {
1366 get
1367 {
1368 return GetInt(8);
1369 }
1370 set
1371 {
1372 SetInt(8, value);
1373 }
1374 }
1375
1376 public int c_weight
1377 {
1378 get
1379 {
1380 return GetInt(1);
1381 }
1382 set
1383 {
1384 SetInt(1, value);
1385 }
1386 }
1387
1388 public int c_diceDim
1389 {
1390 get
1391 {
1392 return GetInt(14);
1393 }
1394 set
1395 {
1396 SetInt(14, value);
1397 }
1398 }
1399
1401 {
1402 get
1403 {
1404 return GetInt(15);
1405 }
1406 set
1407 {
1408 SetInt(15, value);
1409 }
1410 }
1411
1413 {
1414 get
1415 {
1416 return GetInt(16);
1417 }
1418 set
1419 {
1420 SetInt(16, value);
1421 }
1422 }
1423
1425 {
1426 get
1427 {
1428 return GetInt(17);
1429 }
1430 set
1431 {
1432 SetInt(17, value);
1433 }
1434 }
1435
1436 public int c_idBacker
1437 {
1438 get
1439 {
1440 return GetInt(52);
1441 }
1442 set
1443 {
1444 SetInt(52, value);
1445 }
1446 }
1447
1448 public int c_uidMaster
1449 {
1450 get
1451 {
1452 return GetInt(54);
1453 }
1454 set
1455 {
1456 SetInt(54, value);
1457 }
1458 }
1459
1460 public int c_ammo
1461 {
1462 get
1463 {
1464 return GetInt(27);
1465 }
1466 set
1467 {
1468 SetInt(27, value);
1469 }
1470 }
1471
1472 public int c_daysWithGod
1473 {
1474 get
1475 {
1476 return GetInt(57);
1477 }
1478 set
1479 {
1480 SetInt(57, value);
1481 }
1482 }
1483
1484 public int c_daysWithPC
1485 {
1486 get
1487 {
1488 return GetInt(67);
1489 }
1490 set
1491 {
1492 SetInt(67, value);
1493 }
1494 }
1495
1496 public string c_idPortrait
1497 {
1498 get
1499 {
1500 return GetStr(9);
1501 }
1502 set
1503 {
1504 SetStr(9, value);
1505 }
1506 }
1507
1508 public string c_idRace
1509 {
1510 get
1511 {
1512 return GetStr(3);
1513 }
1514 set
1515 {
1516 SetStr(3, value);
1517 }
1518 }
1519
1520 public string c_idJob
1521 {
1522 get
1523 {
1524 return GetStr(4);
1525 }
1526 set
1527 {
1528 SetStr(4, value);
1529 }
1530 }
1531
1532 public string c_idTone
1533 {
1534 get
1535 {
1536 return GetStr(22);
1537 }
1538 set
1539 {
1540 SetStr(22, value);
1541 }
1542 }
1543
1544 public string c_color
1545 {
1546 get
1547 {
1548 return GetStr(8);
1549 }
1550 set
1551 {
1552 SetStr(8, value);
1553 }
1554 }
1555
1557 {
1558 get
1559 {
1560 return GetStr(13);
1561 }
1562 set
1563 {
1564 SetStr(13, value);
1565 }
1566 }
1567
1568 public string c_idTalk
1569 {
1570 get
1571 {
1572 return GetStr(21);
1573 }
1574 set
1575 {
1576 SetStr(21, value);
1577 }
1578 }
1579
1580 public string c_idDeity
1581 {
1582 get
1583 {
1584 return GetStr(26);
1585 }
1586 set
1587 {
1588 SetStr(26, value);
1589 }
1590 }
1591
1592 public string c_altName
1593 {
1594 get
1595 {
1596 return GetStr(1);
1597 }
1598 set
1599 {
1600 SetStr(1, value);
1601 }
1602 }
1603
1604 public string c_altName2
1605 {
1606 get
1607 {
1608 return GetStr(2);
1609 }
1610 set
1611 {
1612 SetStr(2, value);
1613 }
1614 }
1615
1616 public string c_extraNameRef
1617 {
1618 get
1619 {
1620 return GetStr(12);
1621 }
1622 set
1623 {
1624 SetStr(12, value);
1625 }
1626 }
1627
1628 public string c_refText
1629 {
1630 get
1631 {
1632 return GetStr(10);
1633 }
1634 set
1635 {
1636 SetStr(10, value);
1637 }
1638 }
1639
1640 public string c_idRefName
1641 {
1642 get
1643 {
1644 return GetStr(7);
1645 }
1646 set
1647 {
1648 SetStr(7, value);
1649 }
1650 }
1651
1652 public string c_idRidePCC
1653 {
1654 get
1655 {
1656 return GetStr(55);
1657 }
1658 set
1659 {
1660 SetStr(55, value);
1661 }
1662 }
1663
1664 public string c_idAbility
1665 {
1666 get
1667 {
1668 return GetStr(50);
1669 }
1670 set
1671 {
1672 SetStr(50, value);
1673 }
1674 }
1675
1676 public string c_context
1677 {
1678 get
1679 {
1680 return GetStr(20);
1681 }
1682 set
1683 {
1684 SetStr(20, value);
1685 }
1686 }
1687
1688 public string c_idEditor
1689 {
1690 get
1691 {
1692 return GetStr(27);
1693 }
1694 set
1695 {
1696 SetStr(27, value);
1697 }
1698 }
1699
1700 public string c_editorTags
1701 {
1702 get
1703 {
1704 return GetStr(28);
1705 }
1706 set
1707 {
1708 SetStr(28, value);
1709 }
1710 }
1711
1712 public string c_editorTraitVal
1713 {
1714 get
1715 {
1716 return GetStr(25);
1717 }
1718 set
1719 {
1720 SetStr(25, value);
1721 }
1722 }
1723
1724 public string c_idTrait
1725 {
1726 get
1727 {
1728 return GetStr(29);
1729 }
1730 set
1731 {
1732 SetStr(29, value);
1733 }
1734 }
1735
1736 public string c_idRefCard
1737 {
1738 get
1739 {
1740 return GetStr(5);
1741 }
1742 set
1743 {
1744 SetStr(5, value);
1745 }
1746 }
1747
1748 public string c_idRefCard2
1749 {
1750 get
1751 {
1752 return GetStr(6);
1753 }
1754 set
1755 {
1756 SetStr(6, value);
1757 }
1758 }
1759
1760 public string c_note
1761 {
1762 get
1763 {
1764 return GetStr(51);
1765 }
1766 set
1767 {
1768 SetStr(51, value);
1769 }
1770 }
1771
1773 {
1774 get
1775 {
1776 return GetObj<UniqueData>(6);
1777 }
1778 set
1779 {
1780 SetObj(6, value);
1781 }
1782 }
1783
1785 {
1786 get
1787 {
1788 return GetObj<Thing>(9);
1789 }
1790 set
1791 {
1792 SetObj(9, value);
1793 }
1794 }
1795
1796 public List<SocketData> socketList
1797 {
1798 get
1799 {
1800 return GetObj<List<SocketData>>(17);
1801 }
1802 set
1803 {
1804 SetObj(17, value);
1805 }
1806 }
1807
1809 {
1810 get
1811 {
1812 return GetObj<Thing>(10);
1813 }
1814 set
1815 {
1816 SetObj(10, value);
1817 }
1818 }
1819
1821 {
1822 get
1823 {
1824 return GetObj<Window.SaveData>(2);
1825 }
1826 set
1827 {
1828 SetObj(2, value);
1829 }
1830 }
1831
1833 {
1834 get
1835 {
1836 return GetObj<CharaUpgrade>(11);
1837 }
1838 set
1839 {
1840 SetObj(11, value);
1841 }
1842 }
1843
1845 {
1846 get
1847 {
1848 return GetObj<CharaGenes>(15);
1849 }
1850 set
1851 {
1852 SetObj(15, value);
1853 }
1854 }
1855
1856 public List<int> c_corruptionHistory
1857 {
1858 get
1859 {
1860 return GetObj<List<int>>(16);
1861 }
1862 set
1863 {
1864 SetObj(16, value);
1865 }
1866 }
1867
1869 {
1870 get
1871 {
1872 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1873 }
1874 set
1875 {
1876 SetObj(12, value);
1877 }
1878 }
1879
1880 public DNA c_DNA
1881 {
1882 get
1883 {
1884 return GetObj<DNA>(14);
1885 }
1886 set
1887 {
1888 SetObj(14, value);
1889 }
1890 }
1891
1893 {
1894 get
1895 {
1896 return GetObj<CharaList>(13);
1897 }
1898 set
1899 {
1900 SetObj(13, value);
1901 }
1902 }
1903
1905 {
1906 get
1907 {
1908 return GetObj<MixedFoodData>(18);
1909 }
1910 set
1911 {
1912 SetObj(18, value);
1913 }
1914 }
1915
1916 public byte[] c_textureData
1917 {
1918 get
1919 {
1920 return GetObj<byte[]>(4);
1921 }
1922 set
1923 {
1924 SetObj(4, value);
1925 }
1926 }
1927
1929
1930 public int invX
1931 {
1932 get
1933 {
1934 return pos.x;
1935 }
1936 set
1937 {
1938 pos.x = value;
1939 }
1940 }
1941
1942 public int invY
1943 {
1944 get
1945 {
1946 return pos.z;
1947 }
1948 set
1949 {
1950 pos.z = value;
1951 }
1952 }
1953
1955 {
1956 get
1957 {
1958 object obj;
1959 if (!c_idRefCard.IsEmpty())
1960 {
1961 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
1962 if (obj == null)
1963 {
1964 return EClass.sources.cards.map["ash3"];
1965 }
1966 }
1967 else
1968 {
1969 obj = null;
1970 }
1971 return (CardRow)obj;
1972 }
1973 }
1974
1976 {
1977 get
1978 {
1979 object obj;
1980 if (!c_idRefCard2.IsEmpty())
1981 {
1982 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
1983 if (obj == null)
1984 {
1985 return EClass.sources.cards.map["ash3"];
1986 }
1987 }
1988 else
1989 {
1990 obj = null;
1991 }
1992 return (CardRow)obj;
1993 }
1994 }
1995
1996 public int ExpToNext => (50 + LV * 30) * (100 - Evalue(403)) / 100;
1997
1998 public int DefaultLV => sourceCard.LV;
1999
2001 {
2002 get
2003 {
2004 if (dirtyWeight)
2005 {
2006 _childrenWeight = 0;
2007 if (!(trait is TraitMagicChest))
2008 {
2009 foreach (Thing thing in things)
2010 {
2012 }
2013 dirtyWeight = false;
2014 (parent as Card)?.SetDirtyWeight();
2015 if (isChara && IsPCFaction)
2016 {
2017 Chara.CalcBurden();
2018 }
2019 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2020 {
2021 _childrenWeight = 10000000;
2022 }
2023 }
2024 }
2025 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2026 }
2027 }
2028
2030
2032
2033 public virtual int SelfWeight => 1000;
2034
2035 public virtual int WeightLimit => 500000;
2036
2038
2040
2041 public virtual string AliasMaterialOnCreate => DefaultMaterial.alias;
2042
2043 public Cell Cell => pos.cell;
2044
2045 public virtual Thing Thing
2046 {
2047 get
2048 {
2049 if (!isThing)
2050 {
2051 return null;
2052 }
2053 return (Thing)this;
2054 }
2055 }
2056
2057 public virtual Chara Chara
2058 {
2059 get
2060 {
2061 if (!isChara)
2062 {
2063 return null;
2064 }
2065 return (Chara)this;
2066 }
2067 }
2068
2069 public virtual bool isThing => false;
2070
2071 public virtual bool isChara => false;
2072
2073 public bool ExistsOnMap => parent == EClass._zone;
2074
2075 public virtual bool isSynced => renderer.isSynced;
2076
2078
2079 public bool IsUnique => rarity == Rarity.Artifact;
2080
2081 public bool IsPowerful
2082 {
2083 get
2084 {
2085 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2086 {
2087 return !IsPCFactionOrMinion;
2088 }
2089 return false;
2090 }
2091 }
2092
2093 public bool IsImportant => sourceCard.HasTag(CTAG.important);
2094
2095 public virtual SourcePref Pref => sourceCard.pref;
2096
2097 public virtual bool IsDeadOrSleeping => false;
2098
2099 public virtual bool IsDisabled => false;
2100
2101 public virtual bool IsMoving => false;
2102
2103 public virtual bool flipX
2104 {
2105 get
2106 {
2107 if (Tiles.Length == 1)
2108 {
2109 return dir % 2 == 1;
2110 }
2111 return false;
2112 }
2113 }
2114
2115 public virtual bool IsAliveInCurrentZone => ExistsOnMap;
2116
2117 public virtual string actorPrefab => "ThingActor";
2118
2119 public virtual CardRow sourceCard => null;
2120
2122
2124
2125 public string Name => GetName(NameStyle.Full);
2126
2127 public string NameSimple => GetName(NameStyle.Simple);
2128
2129 public string NameOne => GetName(NameStyle.Full, 1);
2130
2131 public virtual bool IsPC => false;
2132
2133 public bool _IsPC => GetInt(56) != 0;
2134
2135 public virtual bool IsPCC => false;
2136
2137 public virtual bool IsPCParty => false;
2138
2139 public virtual bool IsMinion => false;
2140
2141 public virtual bool IsPCPartyMinion => false;
2142
2143 public virtual bool IsPCFactionMinion => false;
2144
2145 public virtual bool IsMultisize
2146 {
2147 get
2148 {
2150 {
2151 return IsInstalled;
2152 }
2153 return false;
2154 }
2155 }
2156
2157 public bool IsToolbelt => category.slot == 44;
2158
2159 public bool IsLightsource => category.slot == 45;
2160
2161 public bool IsEquipment => category.slot != 0;
2162
2163 public bool IsFood => category.IsChildOf("food");
2164
2166 {
2167 get
2168 {
2169 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2170 {
2171 return id == "grass";
2172 }
2173 return true;
2174 }
2175 }
2176
2177 public bool ShowFoodEnc
2178 {
2179 get
2180 {
2182 {
2183 if (Evalue(10) > 0)
2184 {
2186 }
2187 return false;
2188 }
2189 return true;
2190 }
2191 }
2192
2193 public bool IsWeapon
2194 {
2195 get
2196 {
2197 if (!IsMeleeWeapon)
2198 {
2199 return IsRangedWeapon;
2200 }
2201 return true;
2202 }
2203 }
2204
2206 {
2207 get
2208 {
2209 if (category.slot == 0)
2210 {
2211 return IsRangedWeapon;
2212 }
2213 return true;
2214 }
2215 }
2216
2218 {
2219 get
2220 {
2221 if (category.slot == 0 && !IsRangedWeapon)
2222 {
2223 return IsAmmo;
2224 }
2225 return true;
2226 }
2227 }
2228
2229 public bool IsMeleeWeapon => category.IsChildOf("melee");
2230
2232
2233 public bool IsThrownWeapon => sourceCard.HasTag(CTAG.throwWeapon);
2234
2235 public bool IsAmmo => trait is TraitAmmo;
2236
2237 public bool IsAgent => this == EClass.player.Agent;
2238
2239 public bool IsFurniture => category.IsChildOf("furniture");
2240
2241 public bool IsBlessed => blessedState >= BlessedState.Blessed;
2242
2243 public bool IsCursed => blessedState <= BlessedState.Cursed;
2244
2246 {
2247 get
2248 {
2249 if (isRestrained)
2250 {
2251 return IsPCFaction;
2252 }
2253 return false;
2254 }
2255 }
2256
2257 public virtual bool IsPCFaction => false;
2258
2260 {
2261 get
2262 {
2263 if (!IsPCFaction)
2264 {
2265 return IsPCFactionMinion;
2266 }
2267 return true;
2268 }
2269 }
2270
2271 public virtual bool IsGlobal => false;
2272
2273 public virtual int MaxDecay => 1000;
2274
2275 public bool IsDecayed => decay > MaxDecay;
2276
2277 public bool IsRotting => decay >= MaxDecay / 4 * 3;
2278
2279 public bool IsFresn => decay < MaxDecay / 4;
2280
2281 public virtual int MaxHP => 100;
2282
2283 public virtual int Power => Mathf.Max(20, EClass.curve(GetTotalQuality() * 10, 400, 100));
2284
2285 public int FameLv
2286 {
2287 get
2288 {
2289 if (!IsPC)
2290 {
2291 return LV;
2292 }
2293 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2294 }
2295 }
2296
2297 public virtual int[] Tiles => sourceCard._tiles;
2298
2299 public virtual int PrefIndex
2300 {
2301 get
2302 {
2303 if (Tiles.Length < 3)
2304 {
2305 return dir % 2;
2306 }
2307 return dir;
2308 }
2309 }
2310
2311 public bool IsVariation => sourceCard.origin != null;
2312
2313 public virtual int DV => elements.Value(64);
2314
2315 public virtual int PV => elements.Value(65);
2316
2317 public int HIT => elements.Value(66);
2318
2319 public int DMG => elements.Value(67);
2320
2321 public int STR => elements.Value(70);
2322
2323 public int DEX => elements.Value(72);
2324
2325 public int END => elements.Value(71);
2326
2327 public int PER => elements.Value(73);
2328
2329 public int LER => elements.Value(74);
2330
2331 public int WIL => elements.Value(75);
2332
2333 public int MAG => elements.Value(76);
2334
2335 public int CHA => elements.Value(77);
2336
2337 public int INT => elements.Value(80);
2338
2339 public int LUC => elements.Value(78);
2340
2341 public int W
2342 {
2343 get
2344 {
2345 if (dir % 2 != 0)
2346 {
2347 return sourceCard.H;
2348 }
2349 return sourceCard.W;
2350 }
2351 }
2352
2353 public int H
2354 {
2355 get
2356 {
2357 if (dir % 2 != 0)
2358 {
2359 return sourceCard.W;
2360 }
2361 return sourceCard.H;
2362 }
2363 }
2364
2365 public bool IsIdentified => c_IDTState == 0;
2366
2367 public string TextRarity => Lang.GetList("quality")[Mathf.Clamp((int)(rarity + 1), 0, 5)];
2368
2369 public bool IsInstalled => placeState == PlaceState.installed;
2370
2371 public bool IsMale
2372 {
2373 get
2374 {
2375 if (bio != null)
2376 {
2377 return bio.gender == 2;
2378 }
2379 return false;
2380 }
2381 }
2382
2383 public bool IsNegativeGift
2384 {
2385 get
2386 {
2387 if (!HasTag(CTAG.neg))
2388 {
2389 return blessedState <= BlessedState.Cursed;
2390 }
2391 return true;
2392 }
2393 }
2394
2396
2398 {
2399 get
2400 {
2401 if (!IsPC)
2402 {
2403 return null;
2404 }
2406 }
2407 }
2408
2410
2411 public virtual bool HasHost => false;
2412
2413 public int Quality => Evalue(2);
2414
2415 public int QualityLv => Quality / 10;
2416
2418 {
2419 get
2420 {
2421 if (_LightData == null)
2422 {
2423 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2424 }
2425 return _LightData;
2426 }
2427 }
2428
2430 {
2431 get
2432 {
2433 if (!isChara || Chara.host == null)
2434 {
2435 return renderer;
2436 }
2437 return Chara.host.renderer;
2438 }
2439 }
2440
2441 public bool ShouldShowMsg
2442 {
2443 get
2444 {
2445 if (IsPC || parent == EClass.pc || isSynced)
2446 {
2447 if (isChara)
2448 {
2449 return !Chara.isDead;
2450 }
2451 return true;
2452 }
2453 return false;
2454 }
2455 }
2456
2457 public bool CanInspect
2458 {
2459 get
2460 {
2461 if (!isDestroyed)
2462 {
2463 return ExistsOnMap;
2464 }
2465 return false;
2466 }
2467 }
2468
2469 public string InspectName => Name;
2470
2472
2474
2475 public override string ToString()
2476 {
2477 return Name + "/" + pos?.ToString() + "/" + parent;
2478 }
2479
2480 public bool CanReserve(AIAct act)
2481 {
2482 if (reservedAct != null && reservedAct != act)
2483 {
2484 return !reservedAct.IsRunning;
2485 }
2486 return true;
2487 }
2488
2489 public bool TryReserve(AIAct act)
2490 {
2491 if (CanReserve(act))
2492 {
2493 reservedAct = act;
2494 return true;
2495 }
2496 return false;
2497 }
2498
2499 public void Mod()
2500 {
2501 isModified = true;
2502 }
2503
2505 {
2506 if (IsPC)
2507 {
2508 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2509 }
2511 {
2512 return Window.dictData.TryGetValue("ChestMerchant");
2513 }
2514 return c_windowSaveData;
2515 }
2516
2518 {
2519 if ((IsUnique && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2520 {
2521 return true;
2522 }
2523 if (parent is Card card)
2524 {
2525 if (card.trait is TraitChestMerchant)
2526 {
2527 return true;
2528 }
2529 if (card.isSale || !card.trait.CanUseContent)
2530 {
2531 return true;
2532 }
2533 Window.SaveData windowSaveData = card.GetWindowSaveData();
2534 if (windowSaveData != null)
2535 {
2536 return windowSaveData.excludeCraft;
2537 }
2538 }
2539 return false;
2540 }
2541
2542 public void SetDirtyWeight()
2543 {
2545 {
2546 EClass.player.wasDirtyWeight = true;
2547 }
2548 dirtyWeight = true;
2549 (parent as Card)?.SetDirtyWeight();
2550 }
2551
2552 public void ChangeWeight(int a)
2553 {
2554 c_weight = a;
2555 isWeightChanged = true;
2557 }
2558
2559 public int Evalue(int ele)
2560 {
2561 return elements.Value(ele);
2562 }
2563
2564 public int Evalue(int ele, bool ignoreGlobalElement)
2565 {
2566 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2567 {
2568 return elements.Value(ele);
2569 }
2570 return 0;
2571 }
2572
2573 public int EvalueMax(int ele, int min = 0)
2574 {
2575 return Mathf.Max(elements.Value(ele), min);
2576 }
2577
2578 public int Evalue(string alias)
2579 {
2580 return elements.Value(EClass.sources.elements.alias[alias].id);
2581 }
2582
2583 public bool HasTag(CTAG tag)
2584 {
2585 return sourceCard.tag.Contains(tag.ToString());
2586 }
2587
2588 public bool HasEditorTag(EditorTag tag)
2589 {
2590 return c_editorTags?.Contains(tag.ToString()) ?? false;
2591 }
2592
2593 public void AddEditorTag(EditorTag tag)
2594 {
2595 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2596 }
2597
2599 {
2600 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2601 }
2602
2603 public virtual string GetName(NameStyle style, int num = -1)
2604 {
2605 return "Card";
2606 }
2607
2608 public virtual string GetExtraName()
2609 {
2610 return "";
2611 }
2612
2613 public virtual string GetDetail()
2614 {
2615 return sourceCard.GetText("detail", returnNull: true);
2616 }
2617
2618 public int GetBestAttribute()
2619 {
2620 int num = 1;
2621 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2622 {
2623 int num2 = item.Value;
2624 if (isChara && Chara.tempElements != null)
2625 {
2626 num2 -= Chara.tempElements.Value(item.id);
2627 }
2628 if (num2 > num)
2629 {
2630 num = num2;
2631 }
2632 }
2633 return num;
2634 }
2635
2636 public void ModExp(string alias, int a)
2637 {
2638 ModExp(EClass.sources.elements.alias[alias].id, a);
2639 }
2640
2641 public void ModExp(int ele, int a)
2642 {
2643 if (isChara)
2644 {
2645 elements.ModExp(ele, a);
2646 }
2647 }
2648
2649 public bool IsChildOf(Card c)
2650 {
2651 return GetRootCard() == c;
2652 }
2653
2654 public T FindTool<T>() where T : Trait
2655 {
2656 if (IsPC)
2657 {
2658 return Tool?.trait as T;
2659 }
2660 return things.Find<T>()?.trait as T;
2661 }
2662
2664 private void _OnSerializing(StreamingContext context)
2665 {
2666 _x = pos.x;
2667 _z = pos.z;
2668 _ints[0] = _bits1.ToInt();
2669 _ints[2] = _bits2.ToInt();
2671 OnSerializing();
2672 }
2673
2674 protected virtual void OnSerializing()
2675 {
2676 }
2677
2679 private void _OnDeserialized(StreamingContext context)
2680 {
2681 if (version < 2 && sockets != null)
2682 {
2683 for (int i = 0; i < sockets.Count; i++)
2684 {
2685 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2686 }
2687 }
2688 _bits1.SetInt(_ints[0]);
2689 _bits2.SetInt(_ints[2]);
2691 pos.Set(_x, _z);
2692 SetSource();
2693 things.SetOwner(this);
2694 elements.SetOwner(this, applyFeat: false);
2696 ApplyTrait();
2697 ApplyMaterialElements(remove: false);
2699 foreach (Thing thing in things)
2700 {
2701 thing.parent = this;
2702 }
2703 if (isThing && Num <= 0)
2704 {
2705 isDestroyed = true;
2706 }
2707 if (version < 3)
2708 {
2709 if (version < 3 && isChara && HasElement(1210))
2710 {
2711 elements.ModBase(960, -5 * Evalue(1210));
2712 }
2713 version = 3;
2714 }
2715 }
2716
2717 protected virtual void OnDeserialized()
2718 {
2719 }
2720
2721 public string ReferenceId()
2722 {
2723 return "c" + uid;
2724 }
2725
2726 public void Create(string _id, int _idMat = -1, int genLv = -1)
2727 {
2728 if (CardBlueprint.current != null)
2729 {
2731 CardBlueprint.current = null;
2732 }
2733 else
2734 {
2736 }
2737 id = _id;
2738 Num = 1;
2739 autoRefuel = true;
2740 EClass.game.cards.AssignUID(this);
2741 this.genLv = genLv;
2742 isNew = true;
2743 version = 3;
2744 SetSource();
2746 if (sourceCard.quality != 0)
2747 {
2748 rarity = sourceCard.quality.ToEnum<Rarity>();
2749 }
2750 else if (bp.rarity != Rarity.Random)
2751 {
2752 rarity = bp.rarity;
2753 }
2754 else if (category.slot != 0 && category.slot != 45 && category.slot != 44)
2755 {
2756 if (EClass.rnd(10) == 0)
2757 {
2758 rarity = Rarity.Crude;
2759 }
2760 else if (EClass.rnd(10) == 0)
2761 {
2762 rarity = Rarity.Superior;
2763 }
2764 else if (EClass.rnd(80) == 0)
2765 {
2766 rarity = Rarity.Legendary;
2767 }
2768 else if (EClass.rnd(250) == 0)
2769 {
2770 rarity = Rarity.Mythical;
2771 }
2772 }
2773 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2774 {
2775 rarity = Rarity.Normal;
2776 }
2777 LV = DefaultLV;
2778 if (bp.lv != -999)
2779 {
2780 LV = bp.lv;
2781 }
2782 if (id == "microchip")
2783 {
2784 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2785 }
2787 {
2789 }
2790 else
2791 {
2792 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2793 if (_idMat != -1)
2794 {
2795 _material = EClass.sources.materials.rows[_idMat];
2796 }
2797 else if (!flag)
2798 {
2799 if (sourceCard.tierGroup == "wood")
2800 {
2801 Debug.Log(id);
2802 }
2804 }
2805 else
2806 {
2808 }
2809 }
2810 idMaterial = _material.id;
2811 things.SetOwner(this);
2812 elements.SetOwner(this, applyFeat: true);
2813 ApplyTrait();
2815 {
2816 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2817 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2818 }
2819 ApplyMaterial();
2820 OnCreate(genLv);
2823 hp = MaxHP;
2824 if (HasTag(CTAG.hidden))
2825 {
2826 SetHidden();
2827 }
2829 }
2830
2831 public virtual void OnBeforeCreate()
2832 {
2833 }
2834
2835 public virtual void OnCreate(int genLv)
2836 {
2837 }
2838
2839 public virtual void SetSource()
2840 {
2841 }
2842
2843 public virtual void ApplyEditorTags(EditorTag tag)
2844 {
2845 switch (tag)
2846 {
2847 case EditorTag.Hidden:
2848 SetHidden();
2849 break;
2850 case EditorTag.Empty:
2851 RemoveThings();
2852 break;
2853 case EditorTag.IsOn:
2854 isOn = true;
2855 break;
2856 case EditorTag.IsOff:
2857 isOn = false;
2858 break;
2859 case EditorTag.NoSnow:
2860 noSnow = true;
2861 break;
2862 case EditorTag.Boss:
2863 EClass._zone.Boss = Chara;
2864 break;
2865 }
2866 }
2867
2868 public void ApplyTrait()
2869 {
2870 string str = c_idTrait;
2871 if (str.IsEmpty())
2872 {
2873 if (sourceCard.trait.IsEmpty())
2874 {
2875 trait = (isChara ? new TraitChara() : new Trait());
2876 }
2877 else
2878 {
2879 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
2880 }
2881 }
2882 else
2883 {
2884 trait = ClassCache.Create<Trait>(str, "Elin");
2885 }
2886 trait.SetOwner(this);
2887 }
2888
2889 public Card SetLv(int a)
2890 {
2891 bool flag = a > LV;
2892 LV = a;
2893 if (!isChara)
2894 {
2895 return this;
2896 }
2897 isScaled = true;
2898 Rand.SetSeed(uid);
2899 ElementContainer elementContainer = new ElementContainer();
2900 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
2901 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
2902 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
2903 foreach (Element value in elements.dict.Values)
2904 {
2905 int num = elementContainer.Value(value.id);
2906 if (num != 0)
2907 {
2908 int num2 = num - value.ValueWithoutLink;
2909 if (num2 != 0)
2910 {
2911 elements.ModBase(value.id, num2);
2912 }
2913 }
2914 }
2915 if (flag)
2916 {
2918 }
2919 Rand.SetSeed();
2920 hp = MaxHP;
2921 Chara.mana.value = Chara.mana.max;
2924 return this;
2925 }
2926
2927 public void ClampInitialSkill()
2928 {
2929 if (elements.Base(286) > 50)
2930 {
2931 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
2932 }
2933 }
2934
2935 public void AddExp(int a)
2936 {
2937 a = a * GetExpMtp() / 100;
2938 exp += a;
2939 while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
2940 {
2941 exp -= ExpToNext;
2942 LevelUp();
2943 }
2944 }
2945
2946 public int GetExpMtp()
2947 {
2948 int num = 100;
2949 if (!IsPC)
2950 {
2951 num *= 2;
2952 if (IsPCFaction)
2953 {
2954 num = num * GetAffinityExpBonus() / 100;
2956 {
2957 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
2958 }
2959 }
2960 }
2961 return num * (100 + Evalue(1237) * 30) / 100;
2962 }
2963
2965 {
2966 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
2967 }
2968
2970 {
2972 {
2973 return 100;
2974 }
2975 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
2976 }
2977
2978 public void LevelUp()
2979 {
2980 if (IsPC)
2981 {
2983 {
2984 Msg.Say("demoLimit");
2985 return;
2986 }
2988 Tutorial.Reserve("feat");
2989 }
2990 feat++;
2991 LV++;
2992 Say("dingExp", this);
2993 PlaySound("jingle_lvup");
2994 PlayEffect("aura_heaven");
2995 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
2996 {
2997 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
2998 }
2999 if (IsPC)
3000 {
3001 return;
3002 }
3003 if (Chara.race.id == "mutant")
3004 {
3005 int num = Mathf.Min(1 + LV / 5, 20);
3006 for (int i = 0; i < num; i++)
3007 {
3008 if (Evalue(1644) < i + 1)
3009 {
3010 Chara.SetFeat(1644, i + 1, msg: true);
3011 }
3012 }
3013 }
3014 Chara.TryUpgrade();
3015 }
3016
3017 public virtual void ApplyMaterialElements(bool remove)
3018 {
3019 }
3020
3021 public virtual void ApplyMaterial(bool remove = false)
3022 {
3023 _colorInt = 0;
3024 }
3025
3026 public Card ChangeMaterial(int idNew, bool ignoreFixedMaterial = false)
3027 {
3028 return ChangeMaterial(EClass.sources.materials.map.TryGetValue(idNew, 1), ignoreFixedMaterial);
3029 }
3030
3031 public Card ChangeMaterial(string idNew, bool ignoreFixedMaterial = false)
3032 {
3033 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3034 }
3035
3036 public Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial = false)
3037 {
3038 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3039 {
3040 return this;
3041 }
3042 ApplyMaterial(remove: true);
3043 _material = row;
3044 idMaterial = row.id;
3045 decay = 0;
3046 dirtyWeight = true;
3047 Card rootCard = GetRootCard();
3048 if (rootCard != null && rootCard.IsPC)
3049 {
3051 }
3052 if (isThing)
3053 {
3055 }
3056 ApplyMaterial();
3057 return this;
3058 }
3059
3060 public void SetReplica(bool on)
3061 {
3062 isReplica = true;
3063 ChangeMaterial("granite");
3064 }
3065
3066 public Thing Add(string id, int num = 1, int lv = 1)
3067 {
3068 if (num == 0)
3069 {
3070 num = 1;
3071 }
3072 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3073 }
3074
3076 {
3077 return AddThing(c as Thing);
3078 }
3079
3080 public void RemoveCard(Card c)
3081 {
3082 RemoveThing(c as Thing);
3083 }
3084
3085 public void NotifyAddThing(Thing t, int num)
3086 {
3087 }
3088
3089 public Thing AddThing(string id, int lv = -1)
3090 {
3091 return AddThing(ThingGen.Create(id, -1, (lv == -1) ? LV : lv));
3092 }
3093
3094 public Thing AddThing(Thing t, bool tryStack = true, int destInvX = -1, int destInvY = -1)
3095 {
3096 if (t.Num == 0 || t.isDestroyed)
3097 {
3098 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3099 return t;
3100 }
3101 if (t.parent == this)
3102 {
3103 Debug.LogWarning("already child:" + t);
3104 return t;
3105 }
3106 if (things.Contains(t))
3107 {
3108 Debug.Log("already in the list" + t);
3109 return t;
3110 }
3111 _ = t.parent;
3112 _ = EClass._zone;
3113 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3114 if (t.parent != null)
3115 {
3116 t.parent.RemoveCard(t);
3117 }
3118 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3119 {
3120 t.trait.Toggle(on: false);
3121 }
3122 t.isMasked = false;
3123 t.ignoreAutoPick = false;
3124 t.parent = this;
3125 t.noShadow = false;
3126 t.isSale = false;
3127 if (t.IsContainer)
3128 {
3129 t.RemoveEditorTag(EditorTag.PreciousContainer);
3130 }
3131 t.invX = -1;
3132 if (destInvY == -1)
3133 {
3134 t.invY = 0;
3135 }
3136 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3137 {
3139 }
3140 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3141 if (t == thing)
3142 {
3143 things.Add(t);
3144 things.OnAdd(t);
3145 }
3146 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3147 {
3148 NotifyAddThing(t, t.Num);
3149 }
3150 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3151 {
3153 }
3156 {
3158 LayerInventory.SetDirty(thing);
3159 }
3160 if (IsPC)
3161 {
3162 goto IL_029f;
3163 }
3164 if (IsContainer)
3165 {
3166 Card rootCard = GetRootCard();
3167 if (rootCard != null && rootCard.IsPC)
3168 {
3169 goto IL_029f;
3170 }
3171 }
3172 goto IL_0345;
3173 IL_0345:
3174 return thing;
3175 IL_029f:
3176 t.isNPCProperty = false;
3177 t.isGifted = false;
3178 int count = 0;
3179 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3180 TryAdd(t);
3181 if (t.CanSearchContents)
3182 {
3183 t.things.Foreach(delegate(Thing _t)
3184 {
3185 TryAdd(_t);
3186 });
3187 }
3188 if (count > 0 && EClass.core.IsGameStarted)
3189 {
3190 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3191 }
3192 goto IL_0345;
3193 void TryAdd(Thing a)
3194 {
3195 if (!ings.Contains(a.id))
3196 {
3197 ings.Add(a.id);
3198 count++;
3199 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3200 {
3201 ings.Add(a.sourceCard.origin.id);
3202 }
3203 }
3204 }
3205 }
3206
3208 {
3209 if (af.isReplica)
3210 {
3211 return;
3212 }
3213 List<Chara> list = new List<Chara>();
3214 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3215 {
3216 foreach (Chara member in child.members)
3217 {
3218 list.Add(member);
3219 }
3220 }
3221 foreach (Chara chara in EClass._map.charas)
3222 {
3223 list.Add(chara);
3224 }
3225 if (EClass.pc.IsEyth && EClass.pc.HasElement(1228))
3226 {
3227 foreach (Chara item in list)
3228 {
3229 if (item.IsPCFactionOrMinion)
3230 {
3231 List<Thing> list2 = item.things.List((Thing t) => t.HasTag(CTAG.godArtifact) && t != af && !t.isReplica && t.c_idDeity == EClass.pc.faith.id);
3232 if (list2.Count != 0)
3233 {
3234 foreach (Thing item2 in list2)
3235 {
3236 Msg.Say("destroyed_inv_", item2, item);
3237 item2.Destroy();
3238 }
3239 }
3240 }
3241 }
3242 return;
3243 }
3244 foreach (Chara item3 in list)
3245 {
3246 if (!item3.IsPCFactionOrMinion)
3247 {
3248 continue;
3249 }
3250 List<Thing> list3 = item3.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3251 if (list3.Count == 0)
3252 {
3253 continue;
3254 }
3255 foreach (Thing item4 in list3)
3256 {
3257 Msg.Say("destroyed_inv_", item4, item3);
3258 item4.Destroy();
3259 }
3260 }
3261 }
3262
3263 public void PurgeEythArtifact()
3264 {
3265 if (!EClass.pc.IsEyth || !EClass.pc.HasElement(1228))
3266 {
3267 return;
3268 }
3269 List<Chara> list = new List<Chara>();
3270 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3271 {
3272 foreach (Chara member in child.members)
3273 {
3274 list.Add(member);
3275 }
3276 }
3277 foreach (Chara chara in EClass._map.charas)
3278 {
3279 list.Add(chara);
3280 }
3281 foreach (Chara item in list)
3282 {
3283 if (item.IsPCFactionOrMinion)
3284 {
3285 Thing thing = item.things.Find((Thing t) => t.HasTag(CTAG.godArtifact) && t.c_idDeity == "eyth");
3286 if (thing != null)
3287 {
3289 }
3290 break;
3291 }
3292 }
3293 }
3294
3295 public void RemoveThings()
3296 {
3297 for (int num = things.Count - 1; num >= 0; num--)
3298 {
3299 RemoveThing(things[num]);
3300 }
3301 }
3302
3303 public void RemoveThing(Thing thing)
3304 {
3305 Card rootCard = GetRootCard();
3306 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3307 {
3308 rootCard.Chara.held = null;
3309 if (rootCard.IsPC)
3310 {
3312 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3313 {
3314 instance.selectedButton.card = null;
3315 }
3317 ActionMode.AdvOrRegion.updatePlans = true;
3318 LayerInventory.SetDirty(thing);
3319 }
3321 }
3322 dirtyWeight = true;
3323 if (thing.c_equippedSlot != 0 && isChara)
3324 {
3325 Chara.body.Unequip(thing);
3326 }
3327 things.Remove(thing);
3328 things.OnRemove(thing);
3329 if (isSale && things.Count == 0 && IsContainer)
3330 {
3331 isSale = false;
3332 EClass._map.props.sales.Remove(this);
3333 }
3334 if (thing.invY == 1)
3335 {
3336 WidgetCurrentTool.dirty = true;
3337 }
3338 thing.invX = -1;
3339 thing.invY = 0;
3340 if (thing.props != null)
3341 {
3342 thing.props.Remove(thing);
3343 }
3346 {
3347 LayerInventory.SetDirty(thing);
3348 WidgetHotbar.dirtyCurrentItem = true;
3349 thing.parent = null;
3350 if (thing.trait.IsContainer)
3351 {
3352 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3353 {
3354 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3355 {
3356 EClass.ui.layerFloat.RemoveLayer(item);
3357 }
3358 }
3359 }
3360 }
3361 thing.parent = null;
3362 }
3363
3365 {
3366 if (EClass.player.chara != null)
3367 {
3368 if (!IsPC && GetRootCard() != EClass.pc)
3369 {
3370 return EClass.ui.layers.Count > 0;
3371 }
3372 return true;
3373 }
3374 return false;
3375 }
3376
3377 public virtual bool CanStackTo(Thing to)
3378 {
3379 return false;
3380 }
3381
3382 public bool TryStackTo(Thing to)
3383 {
3384 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3385 {
3386 return false;
3387 }
3388 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3389 to.ModNum(Num);
3390 if (c_isImportant)
3391 {
3392 to.c_isImportant = true;
3393 }
3395 {
3396 to.isNew = true;
3397 }
3398 Destroy();
3399 return true;
3400 }
3401
3403 {
3404 if (parent == null)
3405 {
3406 return this;
3407 }
3408 return parent.GetRoot();
3409 }
3410
3412 {
3413 if (!(parent is Card card))
3414 {
3415 return this;
3416 }
3417 return card.GetRootCard();
3418 }
3419
3420 public bool IsStackable(Thing tg)
3421 {
3422 if (id != tg.id || material != tg.material)
3423 {
3424 return false;
3425 }
3426 return true;
3427 }
3428
3429 public Thing Duplicate(int num)
3430 {
3431 Thing thing = ThingGen.Create(id);
3432 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3433 thing._bits1 = _bits1;
3434 thing._bits2 = _bits2;
3435 thing.dir = dir;
3436 thing.refVal = refVal;
3437 thing.altitude = altitude;
3438 thing.idSkin = idSkin;
3439 thing.blessedState = blessedState;
3440 thing.rarityLv = rarityLv;
3441 thing.tier = tier;
3442 thing.LV = LV;
3443 thing.exp = exp;
3444 thing.encLV = encLV;
3445 thing.decay = decay;
3446 thing.mapInt.Clear();
3447 thing.mapStr.Clear();
3448 foreach (KeyValuePair<int, int> item in mapInt)
3449 {
3450 thing.mapInt[item.Key] = item.Value;
3451 }
3452 foreach (KeyValuePair<int, string> item2 in mapStr)
3453 {
3454 thing.mapStr[item2.Key] = item2.Value;
3455 }
3456 elements.CopyTo(thing.elements);
3457 thing.SetNum(num);
3458 if (thing.IsRangedWeapon)
3459 {
3460 thing.sockets = IO.DeepCopy(sockets);
3461 }
3462 if (thing.c_containerSize != 0)
3463 {
3464 thing.things.SetOwner(thing);
3465 }
3466 return thing;
3467 }
3468
3469 public Thing Split(int a)
3470 {
3471 if (a == Num)
3472 {
3473 return Thing;
3474 }
3475 Thing result = Duplicate(a);
3476 ModNum(-a, notify: false);
3477 return result;
3478 }
3479
3480 public Thing SetNum(int a)
3481 {
3482 if (!isThing)
3483 {
3484 return null;
3485 }
3486 if (a == Num)
3487 {
3488 return this as Thing;
3489 }
3490 ModNum(a - Num);
3491 return this as Thing;
3492 }
3493
3495 {
3496 noSell = true;
3497 return this as Thing;
3498 }
3499
3500 public void ModNum(int a, bool notify = true)
3501 {
3502 if (Num + a < 0)
3503 {
3504 a = -Num;
3505 }
3506 Num += a;
3507 if (props != null)
3508 {
3509 props.OnNumChange(this, a);
3510 }
3511 if (parent != null)
3512 {
3514 }
3515 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3516 {
3518 }
3520 if (Num <= 0)
3521 {
3522 Destroy();
3523 }
3524 }
3525
3526 public void AddSocket()
3527 {
3528 if (sockets == null)
3529 {
3530 sockets = new List<int>();
3531 }
3532 sockets.Add(0);
3533 }
3534
3535 public void ApplySocket(Thing t)
3536 {
3537 if (t.trait is TraitMod traitMod && sockets != null)
3538 {
3539 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3540 }
3541 }
3542
3543 public void ApplySocket(int id, int lv, Card mod = null)
3544 {
3545 for (int i = 0; i < sockets.Count; i++)
3546 {
3547 if (sockets[i] == 0)
3548 {
3549 if (lv >= 1000)
3550 {
3551 lv = 999;
3552 }
3553 sockets[i] = id * 1000 + lv;
3554 elements.ModBase(id, lv);
3555 mod?.Destroy();
3556 break;
3557 }
3558 }
3559 }
3560
3561 public void EjectSockets()
3562 {
3563 for (int i = 0; i < sockets.Count; i++)
3564 {
3565 int num = sockets[i];
3566 if (num != 0)
3567 {
3568 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3569 int ele = num / 1000;
3570 int num2 = num % 1000;
3571 elements.ModBase(ele, -num2);
3572 if (!isCopy)
3573 {
3574 thing.refVal = ele;
3575 thing.encLV = num2;
3576 }
3578 sockets[i] = 0;
3579 }
3580 }
3581 }
3582
3584 {
3585 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3586 }
3587
3588 public SocketData AddRune(int idEle, int v, bool free)
3589 {
3590 if (socketList == null)
3591 {
3592 socketList = new List<SocketData>();
3593 }
3594 SourceElement.Row row = EClass.sources.elements.map[idEle];
3595 SocketData socketData = new SocketData
3596 {
3597 idEle = idEle,
3598 value = v,
3599 type = SocketData.Type.Rune,
3600 isFree = free
3601 };
3602 socketList.Add(socketData);
3603 if (IsWeapon || !row.IsWeaponEnc)
3604 {
3605 elements.SetTo(idEle, v);
3606 }
3607 return socketData;
3608 }
3609
3610 public SocketData GetRuneEnc(int idEle)
3611 {
3612 if (socketList != null)
3613 {
3614 foreach (SocketData socket in socketList)
3615 {
3616 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3617 {
3618 return socket;
3619 }
3620 }
3621 }
3622 return null;
3623 }
3624
3625 public int CountRune(bool countFree = true)
3626 {
3627 int num = 0;
3628 if (socketList != null)
3629 {
3630 foreach (SocketData socket in socketList)
3631 {
3632 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3633 {
3634 num++;
3635 }
3636 }
3637 }
3638 return num;
3639 }
3640
3641 public int MaxRune()
3642 {
3643 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3644 }
3645
3646 public bool CanAddRune(TraitMod mod)
3647 {
3648 SourceElement.Row source = mod.source;
3649 if (category.slot == 0)
3650 {
3651 return false;
3652 }
3653 if (material.HasEnc(source.id))
3654 {
3655 return false;
3656 }
3657 if (!IsWeapon && source.IsWeaponEnc)
3658 {
3659 return false;
3660 }
3661 if (source.category == "resist")
3662 {
3663 foreach (Element item in elements.ListElements())
3664 {
3665 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3666 {
3667 return false;
3668 }
3669 }
3670 }
3671 string encSlot = source.encSlot;
3672 if (encSlot == null || encSlot.Length != 0)
3673 {
3674 switch (encSlot)
3675 {
3676 case "shield":
3677 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3678 {
3679 return false;
3680 }
3681 break;
3682 default:
3683 {
3684 bool flag = false;
3685 string[] array = source.encSlot.Split(',');
3686 foreach (string key in array)
3687 {
3688 if (EClass.sources.elements.alias[key].id == category.slot)
3689 {
3690 flag = true;
3691 }
3692 }
3693 if (!flag)
3694 {
3695 return false;
3696 }
3697 break;
3698 }
3699 case "global":
3700 case "all":
3701 case "weapon":
3702 break;
3703 }
3704 }
3705 if (mod is TraitRuneFree)
3706 {
3707 return true;
3708 }
3709 return CountRune(countFree: false) < MaxRune();
3710 }
3711
3712 public bool HasRune()
3713 {
3714 return CountRune() > 0;
3715 }
3716
3717 public void OnChildNumChange(Card c)
3718 {
3720 {
3723 }
3724 }
3725
3726 public Card Install()
3727 {
3728 SetPlaceState(PlaceState.installed);
3729 return this;
3730 }
3731
3732 public void SetPlaceState(PlaceState newState, bool byPlayer = false)
3733 {
3734 if (this.placeState == newState)
3735 {
3736 return;
3737 }
3738 if (parent != EClass._zone)
3739 {
3740 Debug.Log("tried to change placestate of non-root card:" + this);
3741 return;
3742 }
3744 Area area = pos.area;
3745 if (placeState == PlaceState.installed)
3746 {
3747 area?.OnUninstallCard(this);
3748 if (!isRoofItem)
3749 {
3750 altitude = 0;
3751 freePos = false;
3752 float num2 = (fy = 0f);
3753 fx = num2;
3754 }
3755 trait.Uninstall();
3756 }
3757 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3758 {
3759 ForeachPoint(delegate(Point p, bool main)
3760 {
3761 p.cell.RemoveCard(this);
3762 });
3763 this.placeState = newState;
3764 ForeachPoint(delegate(Point p, bool main)
3765 {
3766 p.cell.AddCard(this);
3767 });
3768 }
3769 else
3770 {
3771 this.placeState = newState;
3772 }
3773 if (trait is TraitFakeBlock)
3774 {
3776 }
3777 if (newState == PlaceState.none)
3778 {
3779 this.placeState = PlaceState.roaming;
3780 if (props != null)
3781 {
3782 props.Remove(this);
3783 }
3784 }
3785 else
3786 {
3788 if (this.placeState == PlaceState.installed)
3789 {
3790 if (isThing)
3791 {
3792 if (trait.InstallBottomPriority != -1)
3793 {
3795 }
3796 else
3797 {
3799 }
3800 }
3801 area?.OnInstallCard(this);
3802 isRoofItem = false;
3803 trait.Install(byPlayer);
3804 }
3805 }
3807 {
3809 }
3810 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
3811 {
3813 }
3814 trait.OnChangePlaceState(newState);
3816 {
3818 }
3819 }
3820
3821 public int GetTotalQuality(bool applyBonus = true)
3822 {
3823 int num = 5 + LV + material.quality;
3824 if (applyBonus)
3825 {
3826 num = num * (100 + Quality) / 100;
3827 }
3828 return num;
3829 }
3830
3831 public void ModEncLv(int a)
3832 {
3833 ApplyMaterialElements(remove: true);
3834 encLV += a;
3835 ApplyMaterialElements(remove: false);
3837 {
3838 if (IsWeapon || IsAmmo)
3839 {
3840 elements.ModBase(67, a);
3841 }
3842 else
3843 {
3844 elements.ModBase(65, a * 2);
3845 }
3846 }
3847 }
3848
3849 public void SetEncLv(int a)
3850 {
3851 ModEncLv(a - encLV);
3852 }
3853
3854 public void SetTier(int a, bool setTraits = true)
3855 {
3856 if (a < 0)
3857 {
3858 a = 0;
3859 }
3860 tier = a;
3861 if (setTraits)
3862 {
3863 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
3864 if (a > 0)
3865 {
3866 foreach (Element value in elements.dict.Values)
3867 {
3868 if (value.IsFoodTrait || value.IsTrait)
3869 {
3870 elements.SetTo(value.id, value.Value * num / 100);
3871 }
3872 }
3873 }
3874 elements.SetBase(2, a * 30);
3875 elements.SetBase(759, (a > 1) ? a : 0);
3876 }
3878 }
3879
3880 public virtual void SetBlessedState(BlessedState s)
3881 {
3882 int num = 0;
3883 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
3884 {
3885 num = 1;
3886 }
3887 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
3888 {
3889 num = -1;
3890 }
3891 if (num != 0 && IsEquipmentOrRangedOrAmmo)
3892 {
3893 if (IsWeapon || IsAmmo)
3894 {
3895 elements.ModBase(67, num);
3896 }
3897 else
3898 {
3899 elements.ModBase(65, num * 2);
3900 }
3901 }
3902 blessedState = s;
3903 }
3904
3905 public virtual void ChangeRarity(Rarity q)
3906 {
3907 rarity = q;
3908 }
3909
3910 public bool TryPay(int a, string id = "money")
3911 {
3912 if (GetCurrency(id) < a)
3913 {
3914 if (IsPC)
3915 {
3916 SE.Beep();
3917 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
3918 }
3919 return false;
3920 }
3921 if (IsPC && !(id == "ration"))
3922 {
3923 SE.Pay();
3924 }
3925 ModCurrency(-a, id);
3926 return true;
3927 }
3928
3929 public void SetCharge(int a)
3930 {
3931 c_charges = a;
3933 }
3934
3935 public void ModCharge(int a, bool destroy = false)
3936 {
3937 c_charges += a;
3939 if (c_charges <= 0 && destroy)
3940 {
3941 Say("spellbookCrumble", this);
3942 ModNum(-1);
3943 }
3944 }
3945
3946 public void ModCurrency(int a, string id = "money")
3947 {
3948 if (a != 0)
3949 {
3950 if (id == "influence")
3951 {
3953 return;
3954 }
3955 SourceMaterial.Row mat = null;
3956 things.AddCurrency(this, id, a, mat);
3957 }
3958 }
3959
3960 public int GetCurrency(string id = "money")
3961 {
3962 if (id == "influence")
3963 {
3964 return EClass._zone.influence;
3965 }
3966 int sum = 0;
3967 SourceMaterial.Row mat = null;
3968 things.GetCurrency(id, ref sum, mat);
3969 return sum;
3970 }
3971
3972 public virtual void HealHPHost(int a, HealSource origin = HealSource.None)
3973 {
3974 if (isChara)
3975 {
3976 if (Chara.parasite != null)
3977 {
3979 }
3980 if (Chara.ride != null)
3981 {
3982 Chara.ride.HealHP(a);
3983 }
3984 }
3985 HealHP(a, origin);
3986 }
3987
3988 public virtual void HealHP(int a, HealSource origin = HealSource.None)
3989 {
3990 long num = a;
3991 if (origin == HealSource.Magic)
3992 {
3993 num = (long)a * (long)Mathf.Max(100 - Evalue(93), 1) / 100;
3994 }
3995 if (num > 100000000)
3996 {
3997 num = 100000000L;
3998 }
3999 hp += (int)num;
4000 if (hp > MaxHP)
4001 {
4002 hp = MaxHP;
4003 }
4004 switch (origin)
4005 {
4006 case HealSource.Magic:
4007 case HealSource.Item:
4008 PlaySound("heal");
4009 PlayEffect("heal");
4010 break;
4011 case HealSource.HOT:
4012 PlaySound("heal_tick");
4013 PlayEffect("heal_tick");
4014 break;
4015 }
4016 }
4017
4018 public virtual int GetArmorSkill()
4019 {
4020 return 0;
4021 }
4022
4023 public virtual long ApplyProtection(long dmg, int mod = 100)
4024 {
4025 int armorSkill = GetArmorSkill();
4026 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
4027 int num = PV + orCreateElement.Value + DEX / 10;
4028 int num2 = 1;
4029 int sides = 1;
4030 int bonus = 0;
4031 if (num > 0)
4032 {
4033 int num3 = num / 4;
4034 num2 = num3 / 10 + 1;
4035 sides = num3 / num2 + 1;
4036 bonus = 0;
4037 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4038 }
4039 int num4 = Dice.Roll(num2, sides, bonus, this);
4040 dmg -= num4 * mod / 100;
4041 if (dmg < 0)
4042 {
4043 dmg = 0L;
4044 }
4045 return dmg;
4046 }
4047
4048 public void DamageHP(long dmg, AttackSource attackSource = AttackSource.None, Card origin = null)
4049 {
4050 DamageHP(dmg, 0, 0, attackSource, origin);
4051 }
4052
4053 public void DamageHP(long dmg, int ele, int eleP = 100, AttackSource attackSource = AttackSource.None, Card origin = null, bool showEffect = true, Thing weapon = null, Chara originalTarget = null)
4054 {
4055 if (hp < 0)
4056 {
4057 return;
4058 }
4059 bool flag = originalTarget != null;
4060 Action onEvade = null;
4061 if (isChara && !isRestrained && !flag)
4062 {
4063 if (HasElement(1249))
4064 {
4065 foreach (Chara chara3 in EClass._map.charas)
4066 {
4067 if (chara3 != this && !chara3.IsHostile(Chara) && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= 3)
4068 {
4069 Say("wall_bond", chara3, this);
4070 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4071 return;
4072 }
4073 }
4074 }
4075 if (!HasElement(1241))
4076 {
4077 AttackSource attackSource2 = attackSource;
4078 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 4u)
4079 {
4080 foreach (Chara chara4 in EClass._map.charas)
4081 {
4082 if (chara4 != this && !chara4.IsHostile(Chara))
4083 {
4084 int num = chara4.Evalue(1241);
4085 int num2 = chara4.Evalue(438);
4086 if ((num != 0 || num2 != 0) && !chara4.IsDisabled && !chara4.isRestrained && (!IsPCFactionOrMinion || chara4.IsPCFactionOrMinion) && chara4.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && (num != 0 || num2 <= 0 || hp * 100 / MaxHP <= chara4.hp * 100 / chara4.MaxHP))
4087 {
4088 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara4, this);
4089 chara4.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4090 return;
4091 }
4092 }
4093 }
4094 }
4095 }
4096 }
4097 if (origin != null && origin.HasElement(1208))
4098 {
4099 switch (attackSource)
4100 {
4101 case AttackSource.MagicHand:
4102 dmg = dmg * 130 / 100;
4103 eleP = eleP * 150 / 100;
4104 break;
4105 case AttackSource.MagicSword:
4106 dmg = dmg * 120 / 100;
4107 eleP = eleP * 150 / 100;
4108 break;
4109 }
4110 }
4111 Element e;
4112 if (ele == 0 || ele == 926)
4113 {
4114 e = Element.Void;
4115 if (origin != null)
4116 {
4117 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4118 }
4119 }
4120 else
4121 {
4122 e = Element.Create(ele);
4123 if (attackSource != AttackSource.Condition && showEffect)
4124 {
4125 ActEffect.TryDelay(delegate
4126 {
4127 PlayEffect(e.id, useRenderPos: true, 0.25f);
4128 EClass.Sound.Play("atk_" + e.source.alias);
4129 });
4130 }
4131 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4132 {
4133 int num3 = ((origin != null) ? origin.Evalue(1238) : 0);
4134 if (attackSource == AttackSource.MagicSword)
4135 {
4136 num3 += 2;
4137 if (origin.HasElement(1247))
4138 {
4139 num3++;
4140 }
4141 }
4142 if (attackSource == AttackSource.MagicArrow && origin != null && origin.HasElement(1244))
4143 {
4144 num3++;
4145 }
4146 if (attackSource == AttackSource.MagicHand && origin != null && origin.HasElement(1246))
4147 {
4148 num3++;
4149 }
4150 dmg = Element.GetResistDamage((int)dmg, Evalue(e.source.aliasRef), num3);
4151 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4152 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4153 }
4154 switch (e.id)
4155 {
4156 case 910:
4157 {
4158 Chara chara2 = Chara;
4159 if (chara2 != null && chara2.isWet)
4160 {
4161 dmg /= 3L;
4162 }
4163 break;
4164 }
4165 case 912:
4166 {
4167 Chara chara = Chara;
4168 if (chara != null && chara.isWet)
4169 {
4170 dmg = dmg * 150 / 100;
4171 }
4172 break;
4173 }
4174 }
4175 }
4176 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4177 {
4178 dmg = dmg * 2 / 3;
4179 }
4180 if (attackSource != AttackSource.Finish)
4181 {
4182 if (!IsPCFaction && LV > 50)
4183 {
4184 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4185 }
4186 if (origin != null && origin.HasCondition<ConBerserk>())
4187 {
4188 dmg = dmg * 3 / 2;
4189 }
4191 {
4192 int num4 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4193 if (num4 > 50)
4194 {
4195 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num4 - 50))) / 100;
4196 }
4197 }
4198 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4199 {
4200 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4201 }
4202 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4203 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4204 {
4205 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4206 }
4207 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4208 {
4209 dmg = dmg * 90 / 100;
4210 }
4211 if (HasElement(971))
4212 {
4213 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4214 }
4215 if (HasElement(1305))
4216 {
4217 dmg = dmg * 90 / 100;
4218 }
4219 if (EClass.pc.HasElement(1207) && isChara)
4220 {
4221 int num5 = 0;
4222 int num6 = 0;
4223 foreach (Condition condition2 in Chara.conditions)
4224 {
4225 if (condition2.Type == ConditionType.Buff)
4226 {
4227 num5++;
4228 }
4229 else if (condition2.Type == ConditionType.Debuff)
4230 {
4231 num6++;
4232 }
4233 }
4234 if (IsPCParty)
4235 {
4236 dmg = dmg * 100 / Mathf.Min(100 + num5 * 5, 120);
4237 }
4238 else
4239 {
4240 dmg = dmg * Mathf.Min(100 + num6 * 5, 120) / 100;
4241 }
4242 }
4244 {
4245 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4246 }
4247 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4248 {
4249 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4250 if (dmg <= 0 && EClass.rnd(4) == 0)
4251 {
4252 dmg++;
4253 }
4254 }
4255 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4256 {
4257 int num7 = MaxHP / 10;
4258 long num8 = dmg - num7;
4259 num8 = num8 * 100 / (200 + Evalue(68) * 10);
4260 dmg = num7 + num8;
4261 }
4262 }
4263 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4264 {
4265 dmg = 0L;
4266 }
4267 if (dmg < 0)
4268 {
4269 dmg = 0L;
4270 }
4271 if (dmg > 99999999)
4272 {
4273 dmg = 99999999L;
4274 }
4275 float num9 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4276 int num10 = hp;
4277 if (Evalue(1421) > 0)
4278 {
4279 long num11 = 0L;
4280 long num12 = dmg;
4281 if (hp > 0)
4282 {
4283 num12 = dmg - hp;
4284 hp -= (int)dmg;
4285 num11 += dmg;
4286 if (hp < 0 && Chara.mana.value >= 0)
4287 {
4288 num11 += hp;
4289 hp = 0;
4290 }
4291 }
4292 if (hp <= 0)
4293 {
4294 if (Evalue(1421) >= 2)
4295 {
4296 num12 /= 2;
4297 }
4298 dmg = num12;
4299 if (Chara.mana.value > 0)
4300 {
4301 num12 -= Chara.mana.value;
4302 Chara.mana.value -= (int)dmg;
4303 num11 += dmg;
4304 }
4305 if (Chara.mana.value <= 0)
4306 {
4307 hp -= (int)num12;
4308 num11 += num12;
4309 }
4310 }
4311 dmg = num11;
4312 }
4313 else
4314 {
4315 hp -= (int)dmg;
4316 }
4317 if (isSynced && dmg != 0L)
4318 {
4319 float ratio = (float)dmg / (float)MaxHP;
4320 Card c = ((parent is Chara) ? (parent as Chara) : this);
4321 ActEffect.TryDelay(delegate
4322 {
4323 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4325 {
4326 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4327 }
4328 });
4329 }
4330 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4331 {
4332 aI_PracticeDummy.hit++;
4333 aI_PracticeDummy.totalDamage += dmg;
4334 }
4335 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4336 bool flag2 = false;
4337 if (hp < 0 && Religion.recentWrath == null)
4338 {
4340 {
4341 EvadeDeath(null);
4342 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4343 {
4344 Chara.stamina.Mod(-1);
4345 }
4346 }
4347 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4348 {
4349 EvadeDeath(null);
4350 }
4351 else if (!trait.CanBeDestroyed)
4352 {
4353 EvadeDeath(null);
4354 }
4355 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4356 {
4357 EvadeDeath(null);
4358 }
4359 else if (isChara)
4360 {
4362 {
4363 EvadeDeath(null);
4364 }
4365 else if (IsPC && EClass.debug.godMode)
4366 {
4367 EvadeDeath(null);
4368 }
4369 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4370 {
4371 EvadeDeath(null);
4372 flag2 = true;
4373 }
4374 else
4375 {
4376 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4377 {
4378 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4379 if (num10 > half)
4380 {
4381 EvadeDeath(delegate
4382 {
4383 Say("guts", this);
4384 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4385 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4386 });
4387 goto IL_104d;
4388 }
4389 }
4390 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4391 {
4392 EvadeDeath(null);
4393 }
4394 else if (LayerDrama.IsActive() && IsPC)
4395 {
4396 EvadeDeath(null);
4397 }
4398 else
4399 {
4400 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4401 {
4402 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4403 {
4404 EClass.core.actionsNextFrame.Add(delegate
4405 {
4406 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4407 });
4408 EClass.player.invlunerable = true;
4411 }
4413 {
4414 EvadeDeath(null);
4415 goto IL_104d;
4416 }
4417 }
4418 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4419 {
4420 EvadeDeath(delegate
4421 {
4422 Say("fate", this);
4423 PlaySound("revive");
4424 PlayEffect("aura_heaven");
4427 });
4428 }
4429 }
4430 }
4431 }
4432 }
4433 goto IL_104d;
4434 IL_104d:
4435 if (trait.CanBeAttacked)
4436 {
4437 renderer.PlayAnime(AnimeID.HitObj);
4438 hp = MaxHP;
4440 {
4441 hp = -1;
4442 }
4443 }
4444 Chara target;
4445 if (hp < 0)
4446 {
4447 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4448 {
4449 string text = "";
4450 if (IsPC && Lang.setting.combatTextStyle == 0)
4451 {
4452 if (e != Element.Void && e != null)
4453 {
4454 text = "dead_" + e.source.alias;
4455 }
4456 if (text == "" || !LangGame.Has(text))
4457 {
4458 text = "dead_attack";
4459 }
4460 EClass.pc.Say(text, this, "");
4461 }
4462 else
4463 {
4464 if (e != Element.Void && e != null)
4465 {
4466 text = "kill_" + e.source.alias;
4467 }
4468 if (text == "" || !LangGame.Has(text))
4469 {
4470 text = "kill_attack";
4471 }
4472 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4473 }
4474 }
4475 if (isChara && Religion.recentWrath == null)
4476 {
4477 if (HasElement(1410) && !Chara.HasCooldown(1410))
4478 {
4479 Chara.AddCooldown(1410);
4480 Say("reboot", this);
4481 PlaySound("reboot");
4482 Chara.Cure(CureType.Boss);
4483 hp = MaxHP / 3;
4485 return;
4486 }
4487 if (HasCondition<ConRebirth>())
4488 {
4489 Say("rebirth", this);
4490 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4492 Chara.RemoveCondition<ConRebirth>();
4493 PlayEffect("revive");
4494 PlaySound("revive");
4495 return;
4496 }
4497 foreach (Chara chara5 in EClass._map.charas)
4498 {
4499 if (Chara.IsFriendOrAbove(chara5) && chara5.HasElement(1408) && chara5.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara5.GetInt(58) && (!chara5.IsPCFaction || IsPCFaction) && (chara5.memberType != FactionMemberType.Livestock || Chara.memberType == FactionMemberType.Livestock))
4500 {
4501 Msg.alwaysVisible = true;
4502 Msg.Say("layhand", chara5, this);
4503 Msg.Say("pray_heal", this);
4504 hp = MaxHP;
4506 PlayEffect("revive");
4507 PlaySound("revive");
4508 chara5.SetInt(58, EClass.world.date.GetRawDay());
4509 return;
4510 }
4511 }
4512 }
4513 if (zoneInstanceBout != null)
4514 {
4515 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4516 if (target != null)
4517 {
4518 EClass.pc.ai.Cancel();
4519 if (IsPC)
4520 {
4521 EClass.pc.hp = 0;
4522 Heal();
4523 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4524 target.ShowDialog("_chara", "bout_lose");
4525 return;
4526 }
4527 if (target == this)
4528 {
4529 hp = 0;
4530 Heal();
4531 target.ModAffinity(EClass.pc, 10);
4532 target.ShowDialog("_chara", "bout_win");
4533 return;
4534 }
4535 }
4536 }
4537 if (!isDestroyed)
4538 {
4539 if (attackSource == AttackSource.MoonSpear && isChara)
4540 {
4542 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4543 Rand.SetSeed();
4544 }
4545 Die(e, origin, attackSource, originalTarget);
4547 {
4548 Rand.SetSeed(uid);
4549 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4550 {
4551 string text2 = new int[18]
4552 {
4553 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4554 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4555 }.RandomItem().ToString();
4556 if (EClass.rnd(10) == 0)
4557 {
4558 text2 = "casino_coin";
4559 }
4560 if (EClass.rnd(10) == 0)
4561 {
4562 text2 = "scratchcard";
4563 }
4564 if (EClass.rnd(3) == 0)
4565 {
4566 text2 = "money";
4567 }
4568 if (EClass.rnd(5) == 0)
4569 {
4570 text2 = "plat";
4571 }
4572 if (EClass.rnd(10) == 0)
4573 {
4574 text2 = "money2";
4575 }
4576 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4577 {
4578 text2 = "medal";
4579 }
4580 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4581 }
4582 Rand.SetSeed();
4583 }
4584 ProcAbsorb();
4585 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4586 {
4587 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4588 }
4589 }
4590 if (origin != null && origin.isChara)
4591 {
4592 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4593 {
4595 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4596 {
4597 q.OnKillChara(Chara);
4598 });
4601 {
4603 }
4605 {
4606 int a = EClass.rndHalf(200 + LV * 20);
4607 Msg.Say("bounty", Chara, a.ToString() ?? "");
4609 SE.Pay();
4610 }
4611 }
4612 if (origin.GetInt(106) == 0)
4613 {
4614 origin.Chara.TalkTopic("kill");
4615 }
4616 }
4617 Msg.SetColor();
4618 }
4619 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4620 {
4621 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num9 + (IsPC ? "pc" : ""), origin, this);
4622 }
4623 else if (isChara)
4624 {
4625 int num13 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4626 if (num9 >= (float)num13)
4627 {
4628 if (e != Element.Void)
4629 {
4630 Say("dmg_" + e.source.alias, this);
4631 }
4632 if (e == Element.Void || num9 >= 2f)
4633 {
4634 Say("dmg" + num9, this);
4635 }
4636 }
4637 }
4638 onEvade?.Invoke();
4639 if (isChara)
4640 {
4641 if (flag2)
4642 {
4643 if (!Chara.HasCondition<ConFaint>())
4644 {
4645 Chara.AddCondition<ConFaint>(200, force: true);
4646 }
4647 return;
4648 }
4649 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4650 {
4651 if (e.id == 916)
4652 {
4653 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4654 }
4655 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4656 {
4657 int num14 = origin.Dist(this);
4658 if (attackSource == AttackSource.Melee && HasElement(1221) && num14 <= Evalue(1221))
4659 {
4660 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4661 if (id == "hedgehog_ether")
4662 {
4663 ele2 = 922;
4664 }
4665 Say("reflect_thorne", this, origin);
4666 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4667 }
4668 if (HasElement(1223) && num14 <= Evalue(1223))
4669 {
4670 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4671 Say("reflect_acid", this, origin);
4672 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4673 }
4674 }
4675 ProcAbsorb();
4676 }
4677 }
4678 if (hp < 0 || !isChara)
4679 {
4680 return;
4681 }
4682 if (dmg > 0)
4683 {
4684 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4685 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4686 if (a2 > 0)
4687 {
4689 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4690 {
4691 elements.ModExp(123, a2);
4692 }
4693 }
4694 }
4695 int num15 = ((EClass.rnd(2) == 0) ? 1 : 0);
4696 if (attackSource == AttackSource.Condition)
4697 {
4698 num15 = 1 + EClass.rnd(2);
4699 }
4700 if (num15 > 0)
4701 {
4702 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4703 AddBlood(num15, flag3 ? 6 : (-1));
4704 }
4705 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4706 {
4707 ApplyElementEffect(e, eleP, origin);
4708 }
4709 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4710 {
4711 Condition.ignoreEffect = true;
4713 Condition.ignoreEffect = false;
4714 }
4715 if (IsPC)
4716 {
4717 float num16 = (float)hp / (float)MaxHP;
4718 if (Evalue(1421) > 0)
4719 {
4720 num16 = (float)Chara.mana.value / (float)Chara.mana.max;
4721 }
4722 if (num16 < 0.3f)
4723 {
4724 PlaySound("heartbeat", 1f - num16 * 2f);
4725 }
4726 }
4727 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4728 {
4729 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4730 }
4731 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4732 {
4733 Chara.ai.Current.TryCancel(origin);
4734 }
4736 {
4737 ConWeapon condition = Chara.GetCondition<ConWeapon>();
4738 if (e.source.aliasRef == condition.sourceElement.aliasRef)
4739 {
4740 condition.Mod(-1);
4741 }
4742 }
4743 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4744 {
4745 ActEffect.Proc(EffectId.Duplicate, this);
4746 }
4747 if (origin != null)
4748 {
4750 }
4751 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4752 {
4753 Chara.AddCooldown(1409);
4755 Chara.Cure(CureType.Boss);
4756 Chara.HealHP(MaxHP / 2);
4757 EClass.player.forceTalk = true;
4758 }
4759 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4760 {
4762 {
4763 Chara.TrySetEnemy(origin.Chara);
4764 }
4765 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4766 {
4767 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
4768 }
4769 }
4770 void EvadeDeath(Action action)
4771 {
4772 hp = 0;
4773 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
4774 {
4775 Chara.mana.value = 0;
4776 }
4777 onEvade = action;
4778 }
4779 void Heal()
4780 {
4781 target.Cure(CureType.HealComplete);
4782 foreach (Chara member in EClass.pc.party.members)
4783 {
4784 member.Cure(CureType.HealComplete);
4785 }
4786 }
4787 void ProcAbsorb()
4788 {
4789 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
4790 {
4791 int valueOrDefault = (origin.Evalue(662) + weapon?.Evalue(662, ignoreGlobalElement: true)).GetValueOrDefault();
4792 int valueOrDefault2 = (origin.Evalue(661) + weapon?.Evalue(661, ignoreGlobalElement: true)).GetValueOrDefault();
4793 if (valueOrDefault > 0 && attackSource == AttackSource.Melee && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
4794 {
4795 int num17 = EClass.rnd(3 + (int)Mathf.Clamp(dmg / 100, 0f, valueOrDefault / 10));
4796 origin.Chara.stamina.Mod(num17);
4798 {
4799 Chara.stamina.Mod(-num17);
4800 }
4801 }
4802 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
4803 {
4804 int num18 = EClass.rndHalf(2 + (int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
4805 origin.Chara.mana.Mod(num18);
4807 {
4808 Chara.mana.Mod(-num18);
4809 }
4810 }
4811 if (valueOrDefault2 > 0 && attackSource == AttackSource.Melee)
4812 {
4813 int num19 = EClass.rnd(2 + (int)Mathf.Clamp(dmg / 10, 0f, valueOrDefault2 + 10));
4814 origin.Chara.mana.Mod(num19);
4816 {
4817 Chara.mana.Mod(-num19);
4818 }
4819 }
4820 }
4821 }
4822 }
4823
4824 public void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct = false)
4825 {
4826 if (!isChara)
4827 {
4828 return;
4829 }
4830 bool flag = true;
4831 bool hostile = false;
4832 switch (e.id)
4833 {
4834 case 910:
4835 if (Chance(30 + eleP / 5, 100))
4836 {
4837 MarkHostile().AddCondition<ConBurning>(eleP);
4838 }
4839 break;
4840 case 911:
4841 if (Chara.isWet)
4842 {
4843 if (Chance(30 + eleP / 10, 100))
4844 {
4846 }
4847 }
4848 else if (Chance(50 + eleP / 10, 100))
4849 {
4850 Chara.AddCondition<ConWet>(eleP);
4851 }
4852 break;
4853 case 912:
4854 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
4855 {
4856 Chara.AddCondition<ConParalyze>(1, force: true);
4857 }
4858 break;
4859 case 915:
4860 if (Chance(30 + eleP / 5, 100))
4861 {
4862 MarkHostile().AddCondition<ConPoison>(eleP);
4863 }
4864 break;
4865 case 913:
4866 if (Chance(30 + eleP / 5, 100))
4867 {
4869 }
4870 break;
4871 case 918:
4872 flag = false;
4873 if (Chance(30 + eleP / 5, 100))
4874 {
4876 }
4877 break;
4878 case 914:
4879 flag = false;
4880 if (EClass.rnd(3) != 0)
4881 {
4882 if (Chance(30 + eleP / 5, 100))
4883 {
4885 }
4886 }
4887 else if (Chance(30 + eleP / 5, 100))
4888 {
4890 }
4891 break;
4892 case 917:
4893 if (Chance(50 + eleP / 10, 100))
4894 {
4895 Chara.AddCondition<ConDim>(eleP);
4896 }
4897 break;
4898 case 925:
4899 if (EClass.rnd(3) == 0)
4900 {
4901 if (Chance(30 + eleP / 5, 100))
4902 {
4903 Chara.AddCondition<ConDim>(eleP);
4904 }
4905 }
4906 else if (EClass.rnd(2) == 0)
4907 {
4908 if (EClass.rnd(3) == 0)
4909 {
4910 Chara.AddCondition<ConParalyze>(1, force: true);
4911 }
4912 }
4913 else if (EClass.rnd(2) == 0)
4914 {
4915 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
4916 }
4917 break;
4918 case 920:
4919 flag = false;
4920 if (Chance(5 + eleP / 25, 40))
4921 {
4922 Chara.AddCondition<ConBlind>(eleP / 2);
4923 }
4924 if (Chance(5 + eleP / 25, 40))
4925 {
4926 Chara.AddCondition<ConParalyze>(eleP / 2);
4927 }
4928 if (Chance(5 + eleP / 25, 40))
4929 {
4930 Chara.AddCondition<ConConfuse>(eleP / 2);
4931 }
4932 if (Chance(5 + eleP / 25, 40))
4933 {
4934 MarkHostile().AddCondition<ConPoison>(eleP / 2);
4935 }
4936 if (Chance(5 + eleP / 25, 40))
4937 {
4938 Chara.AddCondition<ConSleep>(eleP / 2);
4939 }
4940 if (Chance(5 + eleP / 25, 40))
4941 {
4942 Chara.AddCondition<ConDim>(eleP / 2);
4943 }
4944 if (Chance(30 + eleP / 10, 100))
4945 {
4946 Chara.SAN.Mod(EClass.rnd(2));
4947 }
4948 break;
4949 case 924:
4950 if (Chance(50 + eleP / 10, 100))
4951 {
4952 MarkHostile().AddCondition<ConBleed>(eleP);
4953 }
4954 break;
4955 case 923:
4956 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
4957 {
4959 }
4960 break;
4961 case 922:
4962 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
4963 break;
4964 }
4965 if (Chara.conSleep != null && flag)
4966 {
4968 }
4969 if (checkHostileAct && hostile && origin != null && origin.isChara)
4970 {
4971 origin.Chara.DoHostileAction(this);
4972 }
4973 static bool Chance(int a, int max)
4974 {
4975 return Mathf.Min(a, max) > EClass.rnd(100);
4976 }
4977 Chara MarkHostile()
4978 {
4979 hostile = true;
4980 return Chara;
4981 }
4982 }
4983
4984 public virtual void Die(Element e = null, Card origin = null, AttackSource attackSource = AttackSource.None, Chara originalTarget = null)
4985 {
4986 Card rootCard = GetRootCard();
4987 Point _pos = rootCard?.pos ?? pos;
4988 if (_pos != null && !_pos.IsValid)
4989 {
4990 _pos = null;
4991 }
4992 if (trait.EffectDead == EffectDead.Default && _pos != null)
4993 {
4994 _pos.PlaySound(material.GetSoundDead(sourceCard));
4995 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
4996 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
4997 if (_pos.IsSync)
4998 {
4999 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
5000 if (e != null && LangGame.Has(text + e.source.alias))
5001 {
5002 text += e.source.alias;
5003 }
5004 if (attackSource != AttackSource.Throw)
5005 {
5006 Msg.Say(text, this, rootCard);
5007 }
5008 }
5009 else if (attackSource != AttackSource.Throw)
5010 {
5011 Msg.Say("destroyed", this);
5012 }
5013 }
5014 if (_pos != null && !EClass._zone.IsUserZone)
5015 {
5016 things.ForeachReverse(delegate(Thing t)
5017 {
5018 if (!(t.trait is TraitChestMerchant))
5019 {
5020 EClass._zone.AddCard(t, _pos);
5021 }
5022 });
5023 }
5024 Destroy();
5025 if (e != null && _pos != null && e.id == 21)
5026 {
5027 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
5028 }
5029 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
5030 {
5031 Explode(pos, origin);
5032 }
5033 }
5034
5035 public void Explode(Point p, Card origin)
5036 {
5037 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
5038 {
5039 origin = origin?.Chara,
5040 refThing = Thing,
5041 aliasEle = "eleImpact"
5042 });
5043 }
5044
5045 public void Deconstruct()
5046 {
5047 PlaySound(material.GetSoundDead(sourceCard));
5048 Destroy();
5049 }
5050
5051 public void Destroy()
5052 {
5053 if (isDestroyed)
5054 {
5055 Debug.Log(Name + " is already destroyed.");
5056 return;
5057 }
5058 if (isChara)
5059 {
5060 if (IsPCFaction && !Chara.isSummon)
5061 {
5062 Debug.Log(this);
5063 return;
5064 }
5065 Chara.DropHeld();
5066 Chara.isDead = true;
5067 if (IsPCParty)
5068 {
5070 }
5071 if (IsGlobal)
5072 {
5074 }
5075 }
5076 if (renderer.hasActor)
5077 {
5078 renderer.KillActor();
5079 }
5080 if (parent != null)
5081 {
5082 parent.RemoveCard(this);
5083 }
5084 for (int num = things.Count - 1; num >= 0; num--)
5085 {
5086 things[num].Destroy();
5087 }
5088 isDestroyed = true;
5089 }
5090
5091 public void SpawnLoot(Card origin)
5092 {
5093 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5094 {
5095 return;
5096 }
5097 bool isUserZone = EClass._zone.IsUserZone;
5098 bool flag = EClass._zone is Zone_Music;
5099 List<Card> list = new List<Card>();
5100 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
5101 {
5102 int i2 = 500;
5103 if (this.rarity >= Rarity.Legendary)
5104 {
5105 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
5107 }
5108 if (trait is TraitAdventurerBacker)
5109 {
5110 i2 = 10;
5111 }
5112 if (chance(i2))
5113 {
5114 Thing thing = ThingGen.Create("figure");
5115 thing.MakeFigureFrom(id);
5116 list.Add(thing);
5117 }
5118 if (chance(i2))
5119 {
5120 Thing thing2 = ThingGen.Create("figure3");
5121 thing2.MakeFigureFrom(id);
5122 list.Add(thing2);
5123 }
5124 }
5125 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood;
5126 int num = 1;
5127 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5128 {
5129 flag2 = true;
5130 }
5132 {
5133 flag2 = true;
5134 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5135 }
5136 else if (origin != null && origin.HasElement(290) && !IsMinion)
5137 {
5138 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5139 {
5140 flag2 = true;
5141 origin.elements.ModExp(290, 150f);
5142 }
5143 else
5144 {
5145 origin.elements.ModExp(290, 25f);
5146 }
5147 }
5148 if (id == "littleOne" && IsPCFactionOrMinion)
5149 {
5150 flag2 = false;
5151 }
5152 if (flag2 && !isUserZone)
5153 {
5154 string text = Chara.race.corpse[0];
5155 bool num2 = text == "_meat";
5156 int num3 = 10;
5158 {
5159 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5160 }
5161 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5162 {
5163 text = "dattamono";
5164 }
5165 if (num2 && num3 > EClass.rnd(100))
5166 {
5167 text = "meat_marble";
5168 }
5169 Thing thing3 = ThingGen.Create(text).SetNum(num);
5170 if (thing3.source._origin == "meat")
5171 {
5172 thing3.MakeFoodFrom(this);
5173 }
5174 else
5175 {
5177 }
5178 list.Add(thing3);
5179 }
5180 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5181 {
5182 list.Add(Chara.MakeGene());
5183 }
5184 if (!IsPCFaction && !isUserZone)
5185 {
5186 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5187 {
5188 string[] array = item2.Split('/');
5189 int num4 = array[1].ToInt();
5190 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5191 {
5192 CardRow cardRow = EClass.sources.cards.map[array[0]];
5193 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5194 {
5195 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5196 }
5197 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) > num4 % 1000) ? 1 : 0))));
5198 }
5199 }
5200 if (Chara.IsMachine)
5201 {
5202 bool flag3 = Chara.HasElement(1248);
5203 if (chance(200))
5204 {
5205 list.Add(ThingGen.Create("memory_chip"));
5206 }
5207 if (chance(20))
5208 {
5209 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5210 }
5211 if (chance(15))
5212 {
5213 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5214 }
5215 }
5216 else
5217 {
5218 if (Chara.IsAnimal)
5219 {
5220 if (chance(15))
5221 {
5222 list.Add(ThingGen.Create("fang"));
5223 }
5224 if (chance(10))
5225 {
5226 list.Add(ThingGen.Create("skin"));
5227 }
5228 }
5229 if (chance(20))
5230 {
5231 list.Add(ThingGen.Create("offal"));
5232 }
5233 if (chance(20))
5234 {
5235 list.Add(ThingGen.Create("heart"));
5236 }
5237 }
5238 if (!isBackerContent && !flag)
5239 {
5240 switch (id)
5241 {
5242 case "pumpkin":
5243 if (chance(3))
5244 {
5245 list.Add(ThingGen.CreateFromCategory((EClass.rnd(2) == 0) ? "meal_cookie" : "meal_cake", 5 + EClass.rnd(EClass.rnd(50) + 1)));
5246 }
5247 break;
5248 case "isca":
5249 list.Add(ThingGen.Create("blood_angel"));
5250 break;
5251 case "golem_wood":
5252 if (chance(30))
5253 {
5254 list.Add(ThingGen.Create("crystal_earth"));
5255 }
5256 break;
5257 case "golem_fish":
5258 case "golem_stone":
5259 if (chance(30))
5260 {
5261 list.Add(ThingGen.Create("crystal_sun"));
5262 }
5263 break;
5264 case "golem_steel":
5265 if (chance(30))
5266 {
5267 list.Add(ThingGen.Create("crystal_mana"));
5268 }
5269 break;
5270 case "golem_gold":
5271 list.Add(ThingGen.Create("money2"));
5272 break;
5273 }
5274 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5275 if (EClass._zone is Zone_Void)
5276 {
5277 num5++;
5278 }
5279 if (EClass.rnd(5) == 0)
5280 {
5281 num5++;
5282 }
5283 string text2 = id;
5284 if (text2 == "big_daddy" || text2 == "santa")
5285 {
5286 num5 += 2;
5287 }
5288 if (num5 > 0 && EClass.game.principal.dropRate)
5289 {
5290 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5291 }
5292 List<Thing> list2 = new List<Thing>();
5293 foreach (Thing thing4 in things)
5294 {
5295 if (thing4.HasTag(CTAG.gift) || thing4.trait is TraitChestMerchant)
5296 {
5297 continue;
5298 }
5299 if (thing4.isGifted || thing4.rarity >= Rarity.Artifact || thing4.trait.DropChance > EClass.rndf(1f))
5300 {
5301 list.Add(thing4);
5302 }
5303 else if (thing4.IsEquipmentOrRanged)
5304 {
5305 if (thing4.rarity >= Rarity.Legendary)
5306 {
5307 list2.Add(thing4);
5308 }
5309 else if (EClass.rnd(100) == 0)
5310 {
5311 list.Add(thing4);
5312 }
5313 }
5314 else if (EClass.rnd(5) == 0)
5315 {
5316 list.Add(thing4);
5317 }
5318 }
5319 if (num5 > 0 && list2.Count > 0)
5320 {
5321 list2.Shuffle();
5322 for (int j = 0; j < list2.Count && j < num5; j++)
5323 {
5324 list.Add(list2[j]);
5325 num5--;
5326 }
5327 }
5328 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5329 {
5330 int num6 = 0;
5331 foreach (Card item3 in list)
5332 {
5333 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5334 {
5335 num6++;
5336 }
5337 }
5338 if (num6 == 0)
5339 {
5340 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5341 if (num5 < num7)
5342 {
5343 num5 = num7;
5344 }
5345 for (int k = 0; k < num5; k++)
5346 {
5347 Rand.SetSeed(uid + k);
5348 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5349 {
5350 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5352 {
5353 rarity = rarity
5354 });
5355 Thing item = ThingGen.CreateFromFilter("eq", LV);
5356 list.Add(item);
5357 }
5358 else if (EClass.rnd(3) == 0)
5359 {
5360 list.Add(ThingGen.Create("medal"));
5361 }
5362 Rand.SetSeed();
5363 }
5364 }
5365 }
5366 }
5367 }
5368 foreach (Thing thing5 in things)
5369 {
5370 if (thing5.GetInt(116) != 0)
5371 {
5372 list.Add(thing5);
5373 }
5374 }
5375 Point nearestPoint = GetRootCard().pos;
5376 if (nearestPoint.IsBlocked)
5377 {
5378 nearestPoint = nearestPoint.GetNearestPoint();
5379 }
5380 foreach (Card item4 in list)
5381 {
5382 if (item4.parent == EClass._zone)
5383 {
5384 continue;
5385 }
5386 item4.isHidden = false;
5387 item4.SetInt(116);
5388 EClass._zone.AddCard(item4, nearestPoint);
5389 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5390 {
5391 continue;
5392 }
5393 foreach (Chara chara in EClass._map.charas)
5394 {
5395 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5396 {
5397 item4.Thing.TryLickEnchant(chara);
5398 break;
5399 }
5400 }
5401 }
5402 bool chance(int i)
5403 {
5404 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5405 if (i < 1)
5406 {
5407 i = 1;
5408 }
5409 if (IsMinion)
5410 {
5411 i *= 5;
5412 }
5413 if (EClass.rnd(i) == 0)
5414 {
5415 return true;
5416 }
5417 return false;
5418 }
5419 }
5420
5421 public Thing TryMakeRandomItem(int lv = -1, TryMakeRandomItemSource itemSource = TryMakeRandomItemSource.Default, Chara crafter = null)
5422 {
5423 if (lv == -1)
5424 {
5425 lv = EClass._zone.DangerLv;
5426 }
5427 switch (id)
5428 {
5429 case "gene":
5431 break;
5432 case "log":
5433 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5434 break;
5435 case "ore_gem":
5437 break;
5438 case "ore":
5440 break;
5441 case "milk":
5442 case "_egg":
5443 case "egg_fertilized":
5444 case "_meat":
5445 case "meat_marble":
5446 case "dattamono":
5447 {
5448 string text = "c_wilds";
5449 if (id == "_meat" || id == "meat_marble")
5450 {
5451 text = "c_animal";
5452 }
5453 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5454 {
5455 text = "c_human";
5456 }
5457 for (int i = 0; i < 20; i++)
5458 {
5459 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5460 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "milk" && id != "_egg" && id != "egg_fertilized")
5461 {
5462 continue;
5463 }
5464 if (itemSource == TryMakeRandomItemSource.Cooking)
5465 {
5466 if (cardRow.model.HasElement(701))
5467 {
5468 continue;
5469 }
5470 if (crafter != null && crafter.id == "big_sister")
5471 {
5472 cardRow = crafter.source;
5473 }
5474 }
5475 if (id == "milk")
5476 {
5477 if (c_idRefCard.IsEmpty())
5478 {
5479 MakeRefFrom(cardRow.model);
5480 }
5481 }
5482 else
5483 {
5484 MakeFoodFrom(cardRow.model);
5485 }
5486 return this as Thing;
5487 }
5488 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5489 break;
5490 }
5491 }
5492 return this as Thing;
5493 }
5494
5495 public Card MakeFoodFrom(string _id)
5496 {
5497 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5498 }
5499
5501 {
5502 MakeRefFrom(c);
5504 if (!c.isChara)
5505 {
5506 return this;
5507 }
5508 SourceRace.Row race = c.Chara.race;
5509 int num = race.food[0].ToInt();
5510 bool flag = id == "meat_marble";
5511 int num2 = 1;
5512 bool flag2 = category.IsChildOf("meat");
5513 bool flag3 = category.IsChildOf("egg");
5514 if (flag)
5515 {
5516 num += 100;
5517 }
5518 if (flag2)
5519 {
5520 if (c.IsPCFaction && c.IsUnique)
5521 {
5522 num = -100;
5523 }
5524 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5525 if (flag)
5526 {
5527 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5528 }
5529 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5530 }
5531 else if (flag3)
5532 {
5533 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5534 num2 = 2;
5535 }
5536 else
5537 {
5538 num2 = 3;
5539 }
5540 if (flag2)
5541 {
5542 if (c.Chara.IsHuman)
5543 {
5544 elements.SetBase(708, 1);
5545 }
5546 if (c.Chara.IsUndead)
5547 {
5548 elements.SetBase(709, 1);
5549 }
5550 }
5551 foreach (Element value in c.elements.dict.Values)
5552 {
5553 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5554 {
5555 elements.SetBase(value.id, value.Value);
5556 }
5557 }
5558 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5559 foreach (KeyValuePair<int, int> item in race.elementMap)
5560 {
5561 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5562 {
5563 list.Add(new Tuple<int, int>(item.Key, item.Value));
5564 }
5565 }
5566 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5567 for (int i = 0; i < num2 && i < list.Count; i++)
5568 {
5569 Tuple<int, int> tuple = list[i];
5570 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5571 }
5572 if (c.Chara.IsUndead)
5573 {
5574 elements.ModBase(73, -20);
5575 }
5576 isWeightChanged = true;
5577 c_weight = race.height * 4 + 100;
5578 c_idMainElement = c.c_idMainElement;
5579 SetBlessedState(BlessedState.Normal);
5580 int num3 = c.LV - c.sourceCard.LV;
5581 if (num3 < 0)
5582 {
5583 num3 = 0;
5584 }
5585 num3 = EClass.curve(num3, 10, 10, 80);
5586 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5587 {
5588 num3 += 60;
5589 }
5590 if (flag2 && c.IsPCFaction && c.IsUnique)
5591 {
5592 num3 = 0;
5593 }
5594 if (num3 > 0)
5595 {
5596 elements.ModBase(2, num3);
5597 }
5598 return this;
5599 }
5600
5601 public void MakeFoodRef(Card c1, Card c2 = null)
5602 {
5603 Card card = c1;
5604 Card card2 = c2;
5605 if (IsIgnoreName(card))
5606 {
5607 card = null;
5608 }
5609 if (IsIgnoreName(card2))
5610 {
5611 card2 = null;
5612 }
5613 if (card == null && card2 != null)
5614 {
5615 card = card2;
5616 card2 = null;
5617 }
5618 if (card != null)
5619 {
5620 MakeRefFrom(card, card2);
5621 if (card.c_idRefCard != null)
5622 {
5623 c_idRefCard = card.c_idRefCard;
5624 c_altName = TryGetFoodName(card);
5625 }
5626 if (card2 != null && card2.c_idRefCard != null)
5627 {
5628 c_idRefCard2 = card2.c_idRefCard;
5629 c_altName2 = TryGetFoodName(card2);
5630 }
5631 }
5632 static bool IsIgnoreName(Card c)
5633 {
5634 if (c == null)
5635 {
5636 return true;
5637 }
5638 switch (c.id)
5639 {
5640 case "dough_cake":
5641 case "dough_bread":
5642 case "noodle":
5643 case "flour":
5644 case "rice":
5645 return true;
5646 default:
5647 return false;
5648 }
5649 }
5650 }
5651
5652 public string TryGetFoodName(Card c)
5653 {
5654 if (c.c_idRefCard.IsEmpty())
5655 {
5656 return c.c_altName;
5657 }
5658 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5659 {
5660 return c.c_altName;
5661 }
5662 if (!row.aka.IsEmpty())
5663 {
5664 if (row.name == "*r" && row.aka == "*r")
5665 {
5666 return "corpseGeneral".lang();
5667 }
5668 if (row.name == "*r")
5669 {
5670 return row.GetText("aka");
5671 }
5672 }
5673 return row.GetName();
5674 }
5675
5676 public string GetFoodName(string s)
5677 {
5678 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5679 }
5680
5681 public void MakeFigureFrom(string id)
5682 {
5683 MakeRefFrom(id);
5684 }
5685
5686 public Card MakeRefFrom(string id)
5687 {
5688 c_idRefCard = id;
5689 return this;
5690 }
5691
5692 public void MakeRefFrom(Card c1, Card c2 = null)
5693 {
5694 c_idRefCard = c1.id;
5695 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName(NameStyle.Ref, (!c1.isChara) ? 1 : 0));
5696 if (c2 != null)
5697 {
5698 c_idRefCard2 = c2.id;
5699 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName(NameStyle.Ref, (!c2.isChara) ? 1 : 0));
5700 }
5701 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
5702 }
5703
5704 public Thing MakeEgg(bool effect = true, int num = 1, bool addToZone = true, int fertChance = 20, BlessedState? state = null)
5705 {
5706 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
5707 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5708 {
5709 thing.MakeFoodFrom(EClass.sources.charas.map["caladrius"].model);
5710 }
5711 else
5712 {
5713 thing.MakeFoodFrom(this);
5714 }
5715 thing.c_idMainElement = c_idMainElement;
5716 if (state.HasValue)
5717 {
5718 thing.SetBlessedState(state.Value);
5719 }
5720 if (!addToZone)
5721 {
5722 return thing;
5723 }
5724 return GiveBirth(thing, effect);
5725 }
5726
5727 public Thing MakeMilk(bool effect = true, int num = 1, bool addToZone = true, BlessedState? state = null)
5728 {
5729 Thing thing = ThingGen.Create("milk").SetNum(num);
5730 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5731 {
5732 thing.MakeRefFrom(EClass.sources.charas.map["caladrius"].model);
5733 }
5734 else
5735 {
5736 thing.MakeRefFrom(this);
5737 }
5738 if (state.HasValue)
5739 {
5740 thing.SetBlessedState(state.Value);
5741 }
5742 int num2 = LV - sourceCard.LV;
5743 if (!IsPCFaction && EClass._zone.IsUserZone)
5744 {
5745 num2 = 0;
5746 }
5747 if (num2 >= 10 && !HasElement(1290))
5748 {
5749 thing.SetEncLv(num2 / 10);
5750 }
5751 if (!addToZone)
5752 {
5753 return thing;
5754 }
5755 return GiveBirth(thing, effect);
5756 }
5757
5758 public Thing GiveBirth(Thing t, bool effect)
5759 {
5760 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
5761 EClass.player.forceTalk = true;
5762 card.Talk("giveBirth");
5763 EClass._zone.TryAddThing(t, card.pos);
5764 if (effect)
5765 {
5766 card.pos.PlayEffect("revive");
5767 card.pos.PlaySound("egg");
5768 PlayAnime(AnimeID.Shiver);
5769 if (isChara)
5770 {
5772 }
5773 }
5774 return t;
5775 }
5776
5777 public Card SetHidden(bool hide = true)
5778 {
5779 isHidden = hide;
5780 pos.cell.Refresh();
5781 return this;
5782 }
5783
5784 public virtual MoveResult _Move(Point p, MoveType type = MoveType.Walk)
5785 {
5786 EClass._map.MoveCard(p, this);
5787 if (isChara)
5788 {
5789 Chara.SyncRide();
5790 }
5791 return MoveResult.Success;
5792 }
5793
5794 public void MoveImmediate(Point p, bool focus = true, bool cancelAI = true)
5795 {
5796 if (p == null)
5797 {
5798 return;
5799 }
5800 EClass._map.MoveCard(p, this);
5801 if (!IsPC || focus)
5802 {
5803 renderer.SetFirst(first: true, p.PositionCenter());
5804 }
5805 if (isChara)
5806 {
5807 if (cancelAI)
5808 {
5809 Chara.ai.Cancel();
5810 }
5811 Chara.SyncRide();
5812 }
5813 if (IsPC && focus)
5814 {
5817 }
5818 }
5819
5820 public void Teleport(Point point, bool silent = false, bool force = false)
5821 {
5822 if (EClass._zone.IsRegion)
5823 {
5824 SayNothingHappans();
5825 return;
5826 }
5827 PlayEffect("teleport");
5828 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
5829 {
5830 Say("antiTeleport", this);
5831 PlaySound("gravity");
5832 return;
5833 }
5834 if (!silent)
5835 {
5836 PlaySound("teleport");
5837 Say("teleported", this);
5838 }
5839 _Move(point);
5840 renderer.SetFirst(first: true, pos.PositionCenter());
5841 if (isChara)
5842 {
5843 Chara.ai.Cancel();
5844 foreach (Chara chara in EClass._map.charas)
5845 {
5846 if (chara.enemy == this)
5847 {
5848 chara.SetEnemy();
5849 }
5850 }
5851 Chara.RemoveCondition<ConEntangle>();
5852 }
5853 if (IsPC)
5854 {
5857 EClass.player.haltMove = true;
5858 }
5859 PlayEffect("teleport", useRenderPos: false);
5860 }
5861
5862 public virtual void OnLand()
5863 {
5865 {
5866 PlayEffect("ripple");
5867 PlaySound("Footstep/water");
5868 }
5869 }
5870
5871 public int ResistLvFrom(int ele)
5872 {
5873 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
5874 }
5875
5876 public int ResistLv(int res)
5877 {
5878 return Element.GetResistLv(Evalue(res));
5879 }
5880
5881 public bool HasElement(int ele, int req = 1)
5882 {
5883 return elements.Value(ele) >= req;
5884 }
5885
5886 public bool HasElement(string id, int req = 1)
5887 {
5888 return HasElement(EClass.sources.elements.alias[id].id, req);
5889 }
5890
5891 public bool HasGlobalElement(int ele)
5892 {
5893 return elements.GetElement(ele)?.IsGlobalElement ?? false;
5894 }
5895
5896 public bool HasElementNoCopy()
5897 {
5898 if (HasElement(764))
5899 {
5900 return true;
5901 }
5902 if (HasElement(759))
5903 {
5904 return true;
5905 }
5906 if (HasElement(703))
5907 {
5908 return true;
5909 }
5910 if (HasElement(758))
5911 {
5912 return true;
5913 }
5914 if (HasElement(704))
5915 {
5916 return true;
5917 }
5918 return false;
5919 }
5920
5922 {
5923 renderer = new CardRenderer();
5924 renderer.SetOwner(this);
5925 return renderer;
5926 }
5927
5928 public void AddBlood(int a = 1, int id = -1)
5929 {
5930 if (!EClass._zone.IsRegion)
5931 {
5932 for (int i = 0; i < a; i++)
5933 {
5934 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
5935 }
5936 PlaySound("blood");
5937 }
5938 }
5939
5941 {
5943 shared.color = 11010048f;
5944 shared.liquidLv = 0;
5945 shared.cell = null;
5946 SetRenderParam(shared);
5947 return shared;
5948 }
5949
5950 public virtual void SetRenderParam(RenderParam p)
5951 {
5952 }
5953
5954 public void DyeRandom()
5955 {
5956 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r).RandomItem().alias);
5957 }
5958
5959 public void Dye(string idMat)
5960 {
5961 Dye(EClass.sources.materials.alias[idMat]);
5962 }
5963
5964 public void Dye(SourceMaterial.Row mat)
5965 {
5966 isDyed = mat != null;
5967 c_dyeMat = mat?.id ?? 0;
5968 _colorInt = 0;
5969 }
5970
5971 public void RefreshColor()
5972 {
5973 if (isChara)
5974 {
5975 if (isDyed)
5976 {
5977 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, sourceRenderCard.colorMod);
5978 }
5979 else if (isElemental)
5980 {
5981 _colorInt = BaseTileMap.GetColorInt(ref EClass.setting.elements[Chara.MainElement.source.alias].colorSprite, sourceRenderCard.colorMod);
5982 }
5983 else
5984 {
5985 _colorInt = 104025;
5986 }
5987 }
5988 else if (isDyed)
5989 {
5990 if (sourceRenderCard.useAltColor)
5991 {
5992 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.altColor, sourceRenderCard.colorMod);
5993 }
5994 else
5995 {
5996 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, sourceRenderCard.colorMod);
5997 }
5998 }
5999 else if (sourceRenderCard.useRandomColor)
6000 {
6001 _colorInt = BaseTileMap.GetColorInt(ref GetRandomColor(), sourceRenderCard.colorMod);
6002 }
6003 else if (sourceRenderCard.useAltColor)
6004 {
6005 _colorInt = BaseTileMap.GetColorInt(ref material.altColor, sourceRenderCard.colorMod);
6006 }
6007 else
6008 {
6009 _colorInt = BaseTileMap.GetColorInt(ref material.matColor, sourceRenderCard.colorMod);
6010 }
6011 }
6012
6014 {
6015 int num = EClass.game.seed + refVal;
6016 num += id[0] % 10000;
6017 if (id.Length > 1)
6018 {
6019 num += id[1] % 1000;
6020 if (id.Length > 2)
6021 {
6022 num += id[2] % 1000;
6023 if (id.Length > 3)
6024 {
6025 num += id[3] % 1000;
6026 if (id.Length > 4)
6027 {
6028 num += id[4] % 1000;
6029 }
6030 }
6031 }
6032 }
6033 Rand.UseSeed(num, delegate
6034 {
6035 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
6036 });
6037 return ref _randColor;
6038 }
6039
6040 public virtual Sprite GetSprite(int dir = 0)
6041 {
6042 if (trait is TraitAbility)
6043 {
6044 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
6045 }
6046 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6047 }
6048
6049 public virtual Sprite GetImageSprite()
6050 {
6051 return null;
6052 }
6053
6054 public void SetImage(Image image, int dir, int idSkin = 0)
6055 {
6056 sourceRenderCard.SetImage(image, GetSprite(dir), colorInt, setNativeSize: true, dir, idSkin, this);
6057 }
6058
6059 public virtual void SetImage(Image image)
6060 {
6061 if (trait is TraitAbility)
6062 {
6063 (trait as TraitAbility).act.SetImage(image);
6064 return;
6065 }
6066 Sprite sprite = GetSprite();
6067 if (!c_idSpriteReplacer.IsEmpty())
6068 {
6069 SpriteReplacer spriteReplacer = SpriteReplacer.dictSkins.TryGetValue(c_idSpriteReplacer);
6070 if (spriteReplacer != null)
6071 {
6072 RenderData renderData = ResourceCache.Load<RenderData>("Scene/Render/Data/chara_custom_" + ((spriteReplacer.data.GetSprite().texture.height <= 128) ? "128" : "256"));
6073 sprite = spriteReplacer.data.GetSprite();
6074 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, renderData, spriteReplacer.data.pref ?? Pref);
6075 return;
6076 }
6077 }
6078 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, this);
6079 }
6080
6081 public void ShowEmo(Emo _emo = Emo.none, float duration = 0f, bool skipSame = true)
6082 {
6083 if ((!isChara || Chara.host == null) && !(_emo == lastEmo && skipSame))
6084 {
6085 if (_emo != 0)
6086 {
6087 renderer.ShowEmo(_emo, duration);
6088 }
6089 lastEmo = _emo;
6090 }
6091 }
6092
6093 public void PlaySoundHold(bool spatial = true)
6094 {
6095 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6096 }
6097
6098 public void PlaySoundDrop(bool spatial = true)
6099 {
6100 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6101 }
6102
6103 public void PlaySoundImpact(bool spatial = true)
6104 {
6105 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6106 }
6107
6108 public void PlaySoundDead(bool spatial = true)
6109 {
6110 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6111 }
6112
6113 public SoundSource PlaySound(string id, float v = 1f, bool spatial = true)
6114 {
6115 Card rootCard = GetRootCard();
6116 if (rootCard.IsPC)
6117 {
6118 spatial = false;
6119 }
6120 if (rootCard.Dist(EClass.pc) < EClass.player.lightRadius + 1 || !spatial)
6121 {
6122 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6123 }
6124 return null;
6125 }
6126
6127 public void KillAnime()
6128 {
6129 renderer.KillAnime();
6130 }
6131
6132 public void PlayAnime(AnimeID id, bool force = false)
6133 {
6134 renderer.PlayAnime(id, force);
6135 }
6136
6137 public void PlayAnime(AnimeID id, Point dest, bool force = false)
6138 {
6139 renderer.PlayAnime(id, dest);
6140 }
6141
6142 public void PlayAnimeLoot()
6143 {
6144 renderer.PlayAnime(AnimeID.Loot);
6145 }
6146
6147 public Effect PlayEffect(string id, bool useRenderPos = true, float range = 0f, Vector3 fix = default(Vector3))
6148 {
6149 if (id.IsEmpty())
6150 {
6151 return null;
6152 }
6153 Card rootCard = GetRootCard();
6154 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6155 }
6156
6157 public void PlayEffect(int ele, bool useRenderPos = true, float range = 0f)
6158 {
6159 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6160 if (effect == null)
6161 {
6162 Debug.Log(ele);
6163 return;
6164 }
6165 Card rootCard = GetRootCard();
6166 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6167 }
6168
6169 public virtual void SetDir(int d)
6170 {
6171 dir = d;
6172 renderer.RefreshSprite();
6173 }
6174
6175 public void SetRandomDir()
6176 {
6177 SetDir(EClass.rnd(4));
6178 }
6179
6180 public virtual void LookAt(Card c)
6181 {
6182 }
6183
6184 public virtual void LookAt(Point p)
6185 {
6186 }
6187
6188 public virtual void Rotate(bool reverse = false)
6189 {
6190 int num = 4;
6191 if (sourceCard.tiles.Length > 4)
6192 {
6193 num = sourceCard.tiles.Length;
6194 }
6195 if (TileType == TileType.Door)
6196 {
6197 num = 2;
6198 }
6199 if (reverse)
6200 {
6201 dir--;
6202 }
6203 else
6204 {
6205 dir++;
6206 }
6207 if (dir < 0)
6208 {
6209 dir = num - 1;
6210 }
6211 if (dir == num)
6212 {
6213 dir = 0;
6214 }
6215 SetDir(dir);
6216 renderer.RefreshSprite();
6217 }
6218
6219 public void ChangeAltitude(int a)
6220 {
6221 altitude += a;
6222 if (altitude < 0)
6223 {
6224 altitude = 0;
6225 }
6226 if (altitude > TileType.MaxAltitude)
6227 {
6228 altitude = TileType.MaxAltitude;
6229 }
6230 }
6231
6233 {
6234 return SubPassData.Default;
6235 }
6236
6237 public void SetFreePos(Point point)
6238 {
6239 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle && !sourceCard.multisize && !EClass.scene.actionMode.IsRoofEditMode(this);
6240 if (freePos)
6241 {
6242 Vector3 vector = point.Position();
6243 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6244 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6245 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6247 {
6248 fx -= fx % 0.2f;
6249 fy -= fy % 0.1f;
6250 }
6251 fx = fx - vector.x + thingPosition.x;
6252 fy = fy - vector.y + thingPosition.y;
6253 }
6254 else
6255 {
6256 float num2 = (fy = 0f);
6257 fx = num2;
6258 }
6259 }
6260
6261 public void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition = false)
6262 {
6263 if (dir != -1)
6264 {
6265 this.dir = dir;
6266 }
6267 Vector3 v = point.Position();
6268 bool skipRender = point.cell.skipRender;
6269 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6270 {
6271 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6272 }
6273 if (!main)
6274 {
6275 return;
6276 }
6277 RenderParam renderParam = GetRenderParam();
6279 {
6280 renderParam.x = v.x;
6281 renderParam.y = v.y;
6282 renderParam.z = v.z;
6283 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6284 v.x = renderParam.x;
6285 v.y = renderParam.y;
6286 v.z = renderParam.z;
6287 }
6289 {
6290 TileType.GetMountHeight(ref v, point, this.dir, this);
6291 }
6292 v.z += EClass.setting.render.thingZ;
6293 if (!skipRender)
6294 {
6295 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6296 if (freePos)
6297 {
6298 v.x += fx;
6299 v.y += fy;
6300 v.z += thingPosition.z;
6301 }
6302 else
6303 {
6304 v += thingPosition;
6305 }
6306 }
6307 if (useCurrentPosition)
6308 {
6309 v = renderer.position;
6310 v.z += -0.01f;
6311 }
6312 if (TileType == TileType.Door)
6313 {
6314 v.z -= 0.5f;
6315 }
6316 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6317 point.ApplyAnime(ref v);
6318 if (renderer.hasActor)
6319 {
6320 renderer.actor.RefreshSprite();
6321 }
6322 renderer.Draw(renderParam, ref v, drawShadow: false);
6323 }
6324
6325 public void RecalculateFOV()
6326 {
6327 if (fov != null)
6328 {
6329 ClearFOV();
6330 fov = null;
6331 if (IsPC)
6332 {
6333 EClass.player.lightRadius = 1;
6334 }
6335 }
6336 CalculateFOV();
6337 }
6338
6339 public bool HasLight()
6340 {
6341 return GetLightRadius() > 0;
6342 }
6343
6344 public float GetLightPower()
6345 {
6346 float num = (isChara ? EClass.scene.profile.light.fovCurveChara.Evaluate(EClass.scene.timeRatio) : EClass.scene.profile.global.fovPower);
6347 if (LightData != null)
6348 {
6349 return 0.01f * LightData.color.a * 256f * 1.12f;
6350 }
6351 if (IsPCFaction && !IsPC)
6352 {
6353 num *= 4f;
6354 }
6355 return num;
6356 }
6357
6358 public int GetHearingRadius()
6359 {
6360 return 8;
6361 }
6362
6363 public int GetSightRadius()
6364 {
6365 if (IsPC)
6366 {
6367 return EClass.player.lightRadius;
6368 }
6369 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0);
6370 }
6371
6372 public int GetLightRadius()
6373 {
6374 if (isThing)
6375 {
6376 if (!IsInstalled && EClass.pc.held != this)
6377 {
6378 return 0;
6379 }
6380 if (trait is TraitLightSource && Thing.isEquipped)
6381 {
6382 return (trait as TraitLightSource).LightRadius;
6383 }
6384 if (LightData == null || !trait.IsLightOn)
6385 {
6386 return 0;
6387 }
6388 return LightData.radius;
6389 }
6390 int num = ((LightData != null) ? LightData.radius : 0);
6391 int num2 = 0;
6392 if (IsPC)
6393 {
6394 if (Chara.isBlind)
6395 {
6396 return 1;
6397 }
6398 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6399 num2 = 2;
6400 }
6401 else
6402 {
6404 {
6405 return 0;
6406 }
6407 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6408 {
6409 return 0;
6410 }
6411 }
6412 if (IsPCFaction)
6413 {
6414 Thing equippedThing = Chara.body.GetEquippedThing(45);
6415 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6416 {
6417 num2 = traitLightSource.LightRadius;
6418 }
6419 if (Chara.held != null && IsPC)
6420 {
6421 int lightRadius = Chara.held.GetLightRadius();
6422 if (lightRadius > 0)
6423 {
6424 if (lightRadius > num2)
6425 {
6426 num2 = Chara.held.GetLightRadius() - 1;
6427 }
6428 if (num2 < 3)
6429 {
6430 num2 = 3;
6431 }
6432 }
6433 }
6434 if (num < num2)
6435 {
6436 num = num2;
6437 }
6438 }
6439 return num;
6440 }
6441
6442 public void CalculateFOV()
6443 {
6444 int radius = GetLightRadius();
6445 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6446 {
6447 return;
6448 }
6449 float power = GetLightPower();
6450 if (IsPC)
6451 {
6452 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6453 {
6454 power += Chara.held.GetLightPower();
6455 }
6456 if (radius <= 2)
6457 {
6458 power = 0f;
6459 }
6460 foreach (Condition condition in Chara.conditions)
6461 {
6462 condition.OnCalculateFov(fov, ref radius, ref power);
6463 }
6464 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6465 {
6466 power = EClass.scene.profile.global.playerLightPowerLimit;
6467 }
6468 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6469 EClass.player.lightRadius = radius;
6470 EClass.player.lightPower = power;
6471 }
6472 if (fov == null)
6473 {
6474 fov = CreateFov();
6475 }
6476 fov.Perform(pos.x, pos.z, radius, power * 2f);
6477 }
6478
6480 {
6481 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6482 }
6483
6485 {
6486 Fov fov = new Fov();
6487 int num = (trait.UseLightColor ? c_lightColor : 0);
6488 if (num != 0)
6489 {
6490 fov.r = (byte)(num / 1024);
6491 fov.g = (byte)(num % 1024 / 32);
6492 fov.b = (byte)(num % 32);
6493 }
6494 else if (LightData != null)
6495 {
6496 fov.r = (byte)(LightData.color.r * 16f);
6497 fov.g = (byte)(LightData.color.g * 16f);
6498 fov.b = (byte)(LightData.color.b * 16f);
6499 }
6500 else if (isChara)
6501 {
6502 fov.r = 0;
6503 fov.g = 0;
6504 fov.b = 0;
6505 }
6506 else
6507 {
6508 fov.r = 3;
6509 fov.g = 2;
6510 fov.b = 1;
6511 }
6512 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
6513 {
6514 Fov fov2 = Chara.held.CreateFov();
6515 fov.r += fov2.r;
6516 fov.g += fov2.g;
6517 fov.b += fov2.b;
6518 }
6519 if (IsPC)
6520 {
6521 fov.isPC = true;
6522 foreach (Condition condition in Chara.conditions)
6523 {
6524 condition.OnCreateFov(fov);
6525 }
6526 }
6527 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
6528 return fov;
6529 }
6530
6531 public void ClearFOV()
6532 {
6533 if (fov != null && fov.lastPoints.Count != 0)
6534 {
6535 fov.Perform(pos.x, pos.z, 0);
6536 }
6537 }
6538
6539 public virtual void OnSimulateHour(VirtualDate date)
6540 {
6541 trait.OnSimulateHour(date);
6542 if (date.IsRealTime)
6543 {
6544 DecayNatural();
6545 }
6546 }
6547
6548 public void DecayNatural(int hour = 1)
6549 {
6550 if (!isNPCProperty)
6551 {
6552 things.ForeachReverse(delegate(Thing t)
6553 {
6554 t.DecayNatural(hour);
6555 });
6556 if (sourceCard._origin == "dish")
6557 {
6558 CheckJustCooked();
6559 }
6560 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
6561 {
6562 Decay(10 * hour);
6563 }
6564 else if (!isChara && trait.Decay != 0)
6565 {
6566 Decay(trait.Decay * hour);
6567 }
6568 }
6569 }
6570
6571 public void CheckJustCooked()
6572 {
6573 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
6574 {
6575 c_dateCooked = 0;
6576 elements.Remove(757);
6577 }
6578 }
6579
6580 public void Decay(int a = 10)
6581 {
6582 Card card = parent as Card;
6583 int num = 200;
6584 int num2 = MaxDecay / 4 * 3;
6585 if (a > 0)
6586 {
6587 if (card != null)
6588 {
6589 num = card.trait.DecaySpeedChild;
6590 }
6591 num = num * trait.DecaySpeed / 100;
6592 int num3 = Evalue(405);
6593 if (num3 != 0)
6594 {
6595 num = num * (100 - num3 * 2) / 100;
6596 }
6597 if (num < 0)
6598 {
6599 num = 0;
6600 }
6601 }
6602 else
6603 {
6604 num = 100;
6605 }
6606 a = a * num / 100;
6607 if (decay + a > MaxDecay)
6608 {
6609 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
6610 {
6611 return;
6612 }
6613 if (!IsDecayed)
6614 {
6615 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
6616 {
6617 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
6618 card.AddCard(thing);
6619 if (!IsParentLocked())
6620 {
6621 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
6622 }
6623 Destroy();
6624 return;
6625 }
6626 if (parent == EClass._zone)
6627 {
6628 Say("rot", this);
6629 }
6630 else if (GetRootCard() == EClass.pc)
6631 {
6632 if (!IsParentLocked())
6633 {
6634 EClass.pc.Say("rotInv", this, EClass.pc);
6635 }
6637 }
6638 if (IsFood)
6639 {
6640 elements.ModBase(73, -10);
6641 }
6642 }
6643 }
6644 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
6645 {
6646 if (!IsParentLocked())
6647 {
6648 EClass.pc.Say("rottingInv", this, EClass.pc);
6649 }
6651 }
6652 decay += a;
6653 bool IsParentLocked()
6654 {
6655 if (parent is Thing)
6656 {
6657 return (parent as Thing).c_lockLv > 0;
6658 }
6659 return false;
6660 }
6661 }
6662
6663 public bool HasTalk(string idTopic)
6664 {
6665 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
6666 }
6667
6668 public void Talk(string idTopic, string ref1 = null, string ref2 = null, bool forceSync = false)
6669 {
6670 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
6671 {
6672 EClass.player.forceTalk = false;
6673 Msg.SetColor();
6674 return;
6675 }
6676 EClass.player.forceTalk = false;
6677 if (!isSynced && !forceSync)
6678 {
6679 Msg.SetColor();
6680 return;
6681 }
6682 GameLang.refDrama1 = ref1;
6683 GameLang.refDrama2 = ref2;
6684 string text = GetTalkText(idTopic, stripPun: true);
6685 if (HasElement(1232) && idTopic != "baby")
6686 {
6687 BackerContent.GakiConvert(ref text, "babu");
6688 }
6689 else
6690 {
6691 string text2 = id;
6692 if (!(text2 == "adv_gaki"))
6693 {
6694 if (text2 == "corgon")
6695 {
6696 BackerContent.GakiConvert(ref text, "mokyu");
6697 }
6698 }
6699 else
6700 {
6701 BackerContent.GakiConvert(ref text);
6702 }
6703 }
6704 TalkRaw(text, ref1, ref2, forceSync);
6705 }
6706
6707 public void TalkRaw(string text, string ref1 = null, string ref2 = null, bool forceSync = false)
6708 {
6709 if ((!isSynced && !forceSync) || text.IsEmpty())
6710 {
6711 Msg.SetColor();
6712 return;
6713 }
6714 if (ref1 != null)
6715 {
6716 text = text.Replace("#1", ref1);
6717 }
6718 if (ref2 != null)
6719 {
6720 text = text.Replace("#2", ref2);
6721 }
6722 HostRenderer.Say(ApplyNewLine(text));
6723 bool flag = text.StartsWith("*");
6724 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
6725 if (!flag)
6726 {
6727 text = text.Bracket();
6728 }
6729 Msg.Say(text.Replace("&", ""));
6730 }
6731
6732 public string ApplyNewLine(string text)
6733 {
6734 if (text.Contains("&"))
6735 {
6736 string text2 = "_comma".lang();
6737 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
6738 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
6739 text = text.Replace("&", Environment.NewLine ?? "");
6740 }
6741 return text;
6742 }
6743
6744 public void SayRaw(string text, string ref1 = null, string ref2 = null)
6745 {
6746 if (isSynced && !text.IsEmpty())
6747 {
6748 if (ref1 != null)
6749 {
6750 text = text.Replace("#1", ref1);
6751 }
6752 if (ref2 != null)
6753 {
6754 text = text.Replace("#2", ref2);
6755 }
6756 HostRenderer.Say(text);
6757 }
6758 }
6759
6760 public void SayNothingHappans()
6761 {
6762 Say("nothingHappens");
6763 }
6764
6765 public void Say(string lang, string ref1 = null, string ref2 = null)
6766 {
6767 if (ShouldShowMsg)
6768 {
6769 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
6770 }
6771 Msg.SetColor();
6772 }
6773
6774 public void Say(string lang, Card c1, Card c2, string ref1 = null, string ref2 = null)
6775 {
6776 if (ShouldShowMsg)
6777 {
6778 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
6779 }
6780 Msg.SetColor();
6781 }
6782
6783 public void Say(string lang, Card c1, string ref1 = null, string ref2 = null)
6784 {
6785 if (ShouldShowMsg)
6786 {
6787 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
6788 }
6789 Msg.SetColor();
6790 }
6791
6792 public string GetTalkText(string idTopic, bool stripPun = false, bool useDefault = true)
6793 {
6794 bool flag = isChara && Chara.IsHumanSpeak;
6795 string text = MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
6796 if (!text.IsEmpty())
6797 {
6798 text = text.Split('|').RandomItem();
6799 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
6800 {
6801 if (!text.StartsWith("(") && !text.StartsWith("*"))
6802 {
6803 text = "(" + text + ")";
6804 }
6805 text = text.Replace("。)", ")");
6806 }
6807 }
6808 return ApplyTone(text, stripPun);
6809 }
6810
6811 public string ApplyTone(string text, bool stripPun = false)
6812 {
6813 text = GameLang.ConvertDrama(text, Chara);
6814 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
6815 }
6816
6817 public static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun = false)
6818 {
6819 if (text.IsEmpty())
6820 {
6821 return text;
6822 }
6823 string[] array = _tones.IsEmpty("").Split('|');
6824 string key = array[0];
6825 string text2 = "";
6827 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
6828 {
6829 text2 = text.Replace("{", "").Replace("}", "");
6830 }
6831 else
6832 {
6833 if (array[0].IsEmpty())
6834 {
6835 key = "default";
6836 }
6837 if (MOD.tones.all.ContainsKey(key))
6838 {
6839 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
6840 if (Lang.isJP && c != null)
6841 {
6842 if (array.Length >= 2)
6843 {
6844 stringBuilder.Replace("_toneI".lang(), array[1]);
6845 }
6846 if (array.Length >= 3)
6847 {
6848 stringBuilder.Replace("_toneYou".lang(), array[2]);
6849 }
6850 }
6851 text2 = stringBuilder.ToString();
6852 }
6853 else
6854 {
6855 text2 = text.Replace("{", "").Replace("}", "");
6856 }
6857 }
6858 if (c != null)
6859 {
6860 text2 = text2.Replace("#me", c.NameSimple);
6861 }
6862 if (!stripPun || !Lang.setting.stripPuns)
6863 {
6864 return text2;
6865 }
6866 return text2.StripLastPun();
6867 }
6868
6869 public void SetRandomTalk()
6870 {
6872 if (!MOD.listTalk.list[0].ContainsKey(id))
6873 {
6874 c_idTalk = MOD.listTalk.GetRandomID("human");
6875 }
6876 }
6877
6878 public void SetRandomTone()
6879 {
6881 List<Dictionary<string, string>> list = MOD.tones.list;
6882 if (list.Count != 0)
6883 {
6884 int mtp = EClass.core.config.test.extraToneMTP switch
6885 {
6886 4 => 10,
6887 3 => 5,
6888 2 => 2,
6889 1 => 1,
6890 0 => 0,
6891 _ => 0,
6892 };
6893 if (EClass.debug.enable)
6894 {
6895 mtp *= 100;
6896 }
6897 string text = list.RandomItem()["id"];
6898 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
6899 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
6900 }
6901 }
6902
6904 {
6905 return ListCraftBonusTraits().Count > 0;
6906 }
6907
6908 public List<Element> ListCraftBonusTraits()
6909 {
6910 List<Element> list = new List<Element>();
6911 string[] tag = sourceCard.tag;
6912 for (int i = 0; i < tag.Length; i++)
6913 {
6914 string[] array = tag[i].Split('/');
6915 if (!(array[0] != "craft_bonus"))
6916 {
6917 Element item = Element.Create(array[1], array[2].ToInt());
6918 list.Add(item);
6919 }
6920 }
6921 return list;
6922 }
6923
6924 public void TryStack(Thing t)
6925 {
6926 if (t == this)
6927 {
6928 return;
6929 }
6930 ThingContainer.DestData dest = things.GetDest(t);
6931 if (dest.stack != null)
6932 {
6933 if (IsPC)
6934 {
6935 Say("stack_thing", t, dest.stack);
6936 }
6937 t.TryStackTo(dest.stack);
6938 }
6939 }
6940
6941 public void ApplyBacker(int bid)
6942 {
6943 ChangeRarity(Rarity.Normal);
6944 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
6945 if (row == null)
6946 {
6947 return;
6948 }
6949 c_idBacker = row.id;
6950 if (row.type == 4)
6951 {
6953 Chara chara = Chara;
6954 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
6955 chara.hostility = hostility2;
6956 }
6957 if (row.type == 6)
6958 {
6961 Chara.idFaith = row.deity.ToLowerInvariant();
6962 }
6963 if (row.type == 4 || row.type == 5 || row.type == 7)
6964 {
6965 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
6966 if (id == "putty_snow")
6967 {
6968 idSkin = 0;
6969 }
6970 }
6971 if (bid == 164)
6972 {
6973 Chara.EQ_ID("amulet_moonnight");
6974 }
6975 }
6976
6977 public void RemoveBacker()
6978 {
6979 if (c_idBacker == 164)
6980 {
6981 Chara.things.Find("amulet_moonnight")?.Destroy();
6982 }
6983 c_idBacker = 0;
6984 }
6985
6986 public void SetPaintData()
6987 {
6988 EClass.ui.Hide(0f);
6990 {
6991 ClearPaintSprite();
6992 c_textureData = GetPaintData();
6994 {
6995 EClass.ui.Show(0f);
6996 });
6997 });
6998 }
6999
7000 public byte[] GetPaintData()
7001 {
7002 Sprite sprite = GetSprite();
7003 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7004 int num = sprite.texture.width * 2;
7005 int num2 = sprite.texture.height * 2;
7006 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
7007 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7008 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7009 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
7010 texture2D2.SetPixels(pixels);
7011 texture2D2.Apply();
7012 byte[] result = texture2D2.EncodeToJPG();
7013 UnityEngine.Object.Destroy(texture2D);
7014 UnityEngine.Object.Destroy(texture2D2);
7015 return result;
7016 }
7017
7018 public void ClearPaintSprite()
7019 {
7020 if ((bool)_paintSprite)
7021 {
7022 UnityEngine.Object.Destroy(_paintSprite.texture);
7023 UnityEngine.Object.Destroy(_paintSprite);
7024 _paintSprite = null;
7025 }
7026 }
7027
7028 public Sprite GetPaintSprite()
7029 {
7030 if (!_paintSprite)
7031 {
7032 byte[] data = c_textureData;
7033 Texture2D texture2D = new Texture2D(1, 1);
7034 texture2D.LoadImage(data);
7035 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
7036 EClass.game.loadedTextures.Add(texture2D);
7037 if (trait is TraitCanvas traitCanvas)
7038 {
7039 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7040 }
7041 }
7042 return _paintSprite;
7043 }
7044
7045 public void TryUnrestrain(bool force = false, Chara c = null)
7046 {
7047 if (!(GetRestrainer() == null || force))
7048 {
7049 return;
7050 }
7051 isRestrained = false;
7052 Say("unrestrained", this);
7053 if (this != c)
7054 {
7055 Talk("thanks");
7056 }
7057 MoveImmediate(pos.GetNearestPoint());
7058 renderer.SetFirst(first: true);
7059 if (c == null)
7060 {
7061 return;
7062 }
7063 if (c_rescueState == RescueState.WaitingForRescue)
7064 {
7065 c_rescueState = RescueState.Rescued;
7066 if (c.IsPC)
7067 {
7069 }
7070 }
7072 {
7073 return;
7074 }
7075 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
7076 {
7077 c.DoHostileAction(item, immediate: true);
7078 }
7079 }
7080
7082 {
7083 foreach (Card item in pos.ListCards())
7084 {
7085 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
7086 {
7087 return item.trait as TraitShackle;
7088 }
7089 }
7090 return null;
7091 }
7092
7093 public virtual void Tick()
7094 {
7095 }
7096
7097 public static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
7098 {
7099 int result = 0;
7100 if (row.id == 0)
7101 {
7102 return result;
7103 }
7104 result = row.value * mat.value / 100;
7105 if (result < 0)
7106 {
7107 result = 1;
7108 }
7109 return result;
7110 }
7111
7112 public Thing SetPriceFix(int a)
7113 {
7114 c_priceFix = a;
7115 return Thing;
7116 }
7117
7118 public int GetEquipValue()
7119 {
7120 return GetValue();
7121 }
7122
7123 public void SetSale(bool sale)
7124 {
7125 if (isSale != sale)
7126 {
7127 isSale = sale;
7128 if (isSale)
7129 {
7130 EClass._map.props.sales.Add(this);
7131 }
7132 else
7133 {
7134 EClass._map.props.sales.Remove(this);
7135 }
7136 }
7137 }
7138
7139 public int GetValue(PriceType priceType = PriceType.Default, bool sell = false)
7140 {
7141 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7142 if (id == "plat" && !sell)
7143 {
7144 num = 10000;
7145 }
7146 if (num == 0)
7147 {
7148 return 0;
7149 }
7150 float num2 = num;
7151 if (priceType == PriceType.CopyShop)
7152 {
7153 num2 += (float)c_priceCopy * 0.2f;
7154 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7155 }
7156 else
7157 {
7158 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7159 }
7160 if (IsFood && !material.tag.Contains("food"))
7161 {
7162 num2 *= 0.5f;
7163 }
7164 float num3;
7165 if (IsEquipmentOrRangedOrAmmo || trait is TraitMod)
7166 {
7167 if (sell)
7168 {
7169 num2 *= 0.3f;
7170 }
7171 num3 = 2f;
7172 }
7173 else
7174 {
7175 num3 = 0.5f;
7176 }
7177 if (isReplica)
7178 {
7179 num2 *= 0.15f;
7180 }
7181 if (!IsUnique)
7182 {
7183 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7184 {
7185 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7186 }
7187 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7188 if (IsEquipmentOrRanged)
7189 {
7190 int num4 = 0;
7191 foreach (Element value in elements.dict.Values)
7192 {
7193 num4 += value.source.value;
7194 }
7195 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7196 if (rarity >= Rarity.Legendary)
7197 {
7198 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7199 }
7200 }
7201 }
7202 if (trait is TraitRecipe && sell)
7203 {
7204 num2 *= 0.1f;
7205 }
7206 if (encLV != 0 && !category.tag.Contains("noEnc"))
7207 {
7208 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7209 }
7210 if (tier > 0)
7211 {
7212 num2 *= (float)(tier + 1);
7213 }
7214 return (int)num2;
7215 }
7216
7217 public virtual int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
7218 {
7219 if (priceType == PriceType.CopyShop && sell)
7220 {
7221 return 0;
7222 }
7223 if (!sell)
7224 {
7225 if (id == "littleball")
7226 {
7227 return 0;
7228 }
7229 switch (currency)
7230 {
7231 case CurrencyType.Money:
7232 if (id == "crimale2")
7233 {
7234 return 6480;
7235 }
7236 break;
7237 case CurrencyType.Influence:
7238 switch (id)
7239 {
7240 case "ticket_fortune":
7241 return 5;
7242 case "medal":
7243 return 5;
7244 case "lunch_love":
7245 return 20;
7246 }
7247 break;
7248 case CurrencyType.Ecopo:
7249 switch (id)
7250 {
7251 case "plat":
7252 return 500;
7253 case "rune_free":
7254 return 1000;
7255 case "whip_egg":
7256 return 3000;
7257 case "brush_strip":
7258 return 2500;
7259 case "hammer_strip":
7260 return 5000;
7261 case "helm_chef":
7262 return 25000;
7263 }
7264 break;
7265 case CurrencyType.Plat:
7266 {
7267 string text = id;
7268 if (!(text == "lucky_coin"))
7269 {
7270 if (!(text == "book_skill"))
7271 {
7272 break;
7273 }
7274 return 50;
7275 }
7276 return 100;
7277 }
7278 case CurrencyType.Medal:
7279 switch (id)
7280 {
7281 case "1282":
7282 return 5;
7283 case "bill_tax":
7284 return 3;
7285 case "water":
7286 return 3;
7287 case "bill":
7288 return 3;
7289 case "1165":
7290 return 10;
7291 case "diary_sister":
7292 return 12;
7293 case "diary_lady":
7294 return 25;
7295 case "diary_catsister":
7296 return 85;
7297 case "container_magic":
7298 return 20;
7299 case "wrench_tent_elec":
7300 return 3;
7301 case "wrench_tent_soil":
7302 return 3;
7303 case "wrench_tent_seabed":
7304 return 12;
7305 case "wrench_bed":
7306 return 3;
7307 case "wrench_storage":
7308 return 4;
7309 case "wrench_fridge":
7310 return 15;
7311 case "wrench_extend_v":
7312 return 6;
7313 case "wrench_extend_h":
7314 return 6;
7315 case "monsterball":
7316 return LV / 8;
7317 case "372":
7318 return 3;
7319 case "scroll_random":
7320 if (refVal == 8288)
7321 {
7322 return 20;
7323 }
7324 break;
7325 }
7326 break;
7327 }
7328 }
7329 if (sell && noSell)
7330 {
7331 return 0;
7332 }
7333 if (!sell && id == "casino_coin")
7334 {
7335 return 20;
7336 }
7337 int value = GetValue(priceType, sell);
7338 if (value == 0)
7339 {
7340 return 0;
7341 }
7342 if (c == null)
7343 {
7344 c = EClass.pc;
7345 }
7346 double p = value;
7347 Trait trait = this.trait;
7348 if (!(trait is TraitBed))
7349 {
7350 if (trait is TraitContainer traitContainer)
7351 {
7352 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7353 }
7354 }
7355 else
7356 {
7357 p *= 1f + 0.5f * (float)c_containerSize;
7358 }
7359 p += c_priceAdd;
7360 if (c_priceFix != 0)
7361 {
7362 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7363 if (p == 0.0)
7364 {
7365 return 0;
7366 }
7367 }
7368 if (isStolen)
7369 {
7370 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7371 {
7372 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7373 }
7374 else if (sell && Guild.Thief.IsMember)
7375 {
7376 p = Guild.Thief.SellStolenPrice((int)p);
7377 }
7378 else
7379 {
7380 p *= 0.5;
7381 }
7382 }
7383 if (!sell && category.id == "spellbook")
7384 {
7385 p = Guild.Mage.BuySpellbookPrice((int)p);
7386 }
7387 bool flag = priceType == PriceType.CopyShop;
7388 int num = ((!flag) ? 1 : 5);
7389 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7390 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7391 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7392 if (num3 > 0f)
7393 {
7394 num3 *= (float)num;
7395 }
7396 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7397 p *= num5;
7398 p *= 0.20000000298023224;
7399 if (sell)
7400 {
7401 p *= 0.20000000298023224;
7402 if (isCopy)
7403 {
7404 p *= 0.20000000298023224;
7405 }
7406 if (isReplica)
7407 {
7408 p *= 0.20000000298023224;
7409 }
7410 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7411 {
7412 p *= 0.5;
7413 }
7414 if ((uint)(priceType - 1) <= 1u)
7415 {
7416 if (category.IsChildOf("fish"))
7417 {
7418 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7419 }
7420 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7421 {
7422 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7423 }
7424 }
7425 }
7426 if (id == "rod_wish")
7427 {
7428 p *= (sell ? 0.01f : 50f);
7429 }
7430 switch (currency)
7431 {
7432 case CurrencyType.Ecopo:
7433 if (this.trait is TraitSeed)
7434 {
7435 p *= 2.0;
7436 }
7437 else if (this.trait is TraitEcoMark)
7438 {
7439 p *= 1.0;
7440 }
7441 else
7442 {
7443 p *= 0.20000000298023224;
7444 }
7445 break;
7446 case CurrencyType.Casino_coin:
7447 p *= 0.10000000149011612;
7448 break;
7449 case CurrencyType.Influence:
7450 p *= 0.0020000000949949026;
7451 break;
7452 case CurrencyType.Medal:
7453 p *= 0.00019999999494757503;
7454 break;
7455 case CurrencyType.Money2:
7456 p *= 0.004999999888241291;
7457 break;
7458 default:
7459 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
7460 {
7461 if (blessedState == BlessedState.Blessed)
7462 {
7463 p *= 1.25;
7464 }
7465 else if (blessedState <= BlessedState.Cursed)
7466 {
7467 p *= (flag ? 1.25f : 0.3f);
7468 }
7469 if (this.trait.HasCharges)
7470 {
7471 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
7472 }
7473 if (IsDecayed)
7474 {
7475 p *= (flag ? 0.9f : 0.5f);
7476 }
7477 }
7478 else
7479 {
7480 Rand.UseSeed(uid, delegate
7481 {
7482 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
7483 });
7484 }
7485 if (!sell)
7486 {
7487 p *= 1f + 0.2f * (float)c.Evalue(1406);
7488 }
7489 break;
7490 }
7491 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
7492 switch (priceType)
7493 {
7494 case PriceType.Tourism:
7495 num6 = 0f;
7496 break;
7497 case PriceType.Shipping:
7498 if (sell)
7499 {
7500 p *= 1.100000023841858;
7501 }
7502 break;
7503 case PriceType.PlayerShop:
7504 {
7505 if (!sell)
7506 {
7507 break;
7508 }
7509 float num7 = 1.25f;
7510 if (EClass.Branch != null)
7511 {
7512 if (EClass.Branch.policies.IsActive(2817))
7513 {
7514 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
7515 }
7516 if (EClass.Branch.policies.IsActive(2816))
7517 {
7518 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
7519 }
7520 if (isChara)
7521 {
7522 if (EClass.Branch.policies.IsActive(2828))
7523 {
7524 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
7525 }
7526 }
7527 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
7528 {
7529 if (EClass.Branch.policies.IsActive(2818))
7530 {
7531 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
7532 }
7533 }
7534 else if (category.IsChildOf("furniture"))
7535 {
7536 if (EClass.Branch.policies.IsActive(2819))
7537 {
7538 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
7539 }
7540 }
7541 else if (EClass.Branch.policies.IsActive(2820))
7542 {
7543 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
7544 }
7545 }
7546 p *= num7;
7547 break;
7548 }
7549 }
7550 if ((uint)currency > 1u)
7551 {
7552 num6 = 0f;
7553 }
7554 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
7555 if (sell)
7556 {
7557 p = EClass.curve((int)p, 10000, 10000, 80);
7558 }
7559 if (p < 1.0)
7560 {
7561 p = ((!sell) ? 1 : 0);
7562 }
7563 if (!sell)
7564 {
7565 if (currency == CurrencyType.Casino_coin)
7566 {
7567 if (p > 100000.0)
7568 {
7569 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
7570 }
7571 else if (p > 10000.0)
7572 {
7573 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
7574 }
7575 else if (p > 1000.0)
7576 {
7577 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
7578 }
7579 else if (p > 100.0)
7580 {
7581 p = Mathf.CeilToInt((float)p / 100f) * 100;
7582 }
7583 else if (p > 10.0)
7584 {
7585 p = Mathf.CeilToInt((float)p / 10f) * 10;
7586 }
7587 }
7588 if (this.trait is TraitDeed)
7589 {
7590 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
7591 }
7592 }
7593 if (p > (double)(sell ? 500000000 : 1000000000))
7594 {
7595 if (!sell)
7596 {
7597 return 1000000000;
7598 }
7599 return 500000000;
7600 }
7601 return (int)p;
7602 }
7603
7604 public virtual string GetHoverText()
7605 {
7606 return Name + GetExtraName();
7607 }
7608
7609 public virtual string GetHoverText2()
7610 {
7611 return "";
7612 }
7613
7614 public int Dist(Card c)
7615 {
7616 if (!IsMultisize && !c.IsMultisize)
7617 {
7618 return pos.Distance(c.pos);
7619 }
7620 if (IsMultisize)
7621 {
7622 int dist = 99;
7623 ForeachPoint(delegate(Point p, bool main)
7624 {
7625 int num2 = DistMulti(p, c);
7626 if (num2 < dist)
7627 {
7628 dist = num2;
7629 }
7630 });
7631 return dist;
7632 }
7633 return DistMulti(pos, c);
7634 static int DistMulti(Point p1, Card c)
7635 {
7636 if (!c.IsMultisize)
7637 {
7638 return p1.Distance(c.pos);
7639 }
7640 int dist2 = 99;
7641 c.ForeachPoint(delegate(Point p, bool main)
7642 {
7643 int num = p1.Distance(p);
7644 if (num < dist2)
7645 {
7646 dist2 = num;
7647 }
7648 });
7649 return dist2;
7650 }
7651 }
7652
7653 public int Dist(Point p)
7654 {
7655 return pos.Distance(p);
7656 }
7657
7658 public bool IsInMutterDistance(int d = 10)
7659 {
7660 return pos.Distance(EClass.pc.pos) < d;
7661 }
7662
7663 public void SetCensored(bool enable)
7664 {
7665 isCensored = enable;
7667 {
7668 isCensored = false;
7669 }
7670 renderer.SetCensored(isCensored);
7671 }
7672
7673 public void SetDeconstruct(bool deconstruct)
7674 {
7675 if (isDeconstructing != deconstruct)
7676 {
7677 if (deconstruct)
7678 {
7679 EClass._map.props.deconstructing.Add(this);
7680 }
7681 else
7682 {
7683 EClass._map.props.deconstructing.Remove(this);
7684 }
7685 isDeconstructing = deconstruct;
7686 }
7687 }
7688
7689 public virtual bool MatchEncSearch(string s)
7690 {
7691 return false;
7692 }
7693
7695 {
7696 switch (m)
7697 {
7698 case UIList.SortMode.ByEquip:
7699 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
7700 break;
7701 case UIList.SortMode.ByValue:
7702 sortVal = -GetPrice(currency) * 1000;
7703 break;
7704 case UIList.SortMode.ByNumber:
7705 sortVal = -Num * 1000;
7706 break;
7707 case UIList.SortMode.ByCategory:
7708 sortVal = category.sortVal * 1000;
7709 break;
7710 case UIList.SortMode.ByWeight:
7711 sortVal = -ChildrenAndSelfWeight * 1000;
7712 break;
7713 case UIList.SortMode.ByWeightSingle:
7714 sortVal = -ChildrenAndSelfWeightSingle * 1000;
7715 break;
7716 case UIList.SortMode.ByPrice:
7717 sortVal = -GetPrice(currency) * 1000;
7718 break;
7719 default:
7720 sortVal = sourceCard._index * 1000;
7721 break;
7722 }
7723 }
7724
7725 public virtual int SecondaryCompare(UIList.SortMode m, Card c)
7726 {
7727 int num = 0;
7728 if (num == 0)
7729 {
7730 num = id.CompareTo(c.id);
7731 }
7732 if (num == 0)
7733 {
7734 num = trait.CompareTo(c);
7735 }
7736 if (num == 0)
7737 {
7738 num = Lang.comparer.Compare(GetName(NameStyle.Full, 1), c.GetName(NameStyle.Full, 1));
7739 }
7740 if (num == 0)
7741 {
7742 num = refVal - c.refVal;
7743 }
7744 if (num == 0)
7745 {
7746 num = c_charges - c.c_charges;
7747 }
7748 if (num == 0)
7749 {
7750 num = encLV - c.encLV;
7751 }
7752 if (num == 0)
7753 {
7754 num = Num - c.Num;
7755 }
7756 if (num == 0)
7757 {
7758 num = uid - c.uid;
7759 }
7760 return num;
7761 }
7762
7763 public void ForeachFOV(Func<Point, bool> func)
7764 {
7765 if (fov == null)
7766 {
7767 return;
7768 }
7769 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
7770 {
7771 Point arg = new Point().Set(lastPoint.Key);
7772 if (func(arg))
7773 {
7774 break;
7775 }
7776 }
7777 }
7778
7779 public void ForeachPoint(Action<Point, bool> action)
7780 {
7781 if (IsMultisize)
7782 {
7783 pos.ForeachMultiSize(W, H, action);
7784 }
7785 else
7786 {
7787 action(pos, arg2: true);
7788 }
7789 }
7790
7791 public void OnInspect()
7792 {
7793 }
7794
7795 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
7796 {
7797 }
7798
7799 public void Inspect()
7800 {
7801 SE.Play("pop_paper");
7802 if (isChara)
7803 {
7804 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
7805 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
7806 layerChara.SetChara(Chara);
7807 }
7808 else
7809 {
7810 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
7811 }
7812 }
7813
7814 public virtual bool HasCondition<T>() where T : Condition
7815 {
7816 return false;
7817 }
7818
7819 public bool HaveFur()
7820 {
7821 if (!isChara)
7822 {
7823 return false;
7824 }
7825 string text = id;
7826 if (text == "putty_snow" || text == "putty_snow_gold")
7827 {
7828 return true;
7829 }
7830 return !Chara.race.fur.IsEmpty();
7831 }
7832
7833 public bool CanBeSheared()
7834 {
7836 {
7837 return false;
7838 }
7839 if (!HaveFur() || c_fur < 0)
7840 {
7841 return false;
7842 }
7843 return true;
7844 }
7845}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
BedType
Definition: BedType.cs:2
BlessedState
Definition: BlessedState.cs:2
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
CurrencyType
Definition: CurrencyType.cs:2
EditorTag
Definition: EditorTag.cs:2
EffectDead
Definition: EffectDead.cs:2
EffectId
Definition: EffectId.cs:2
@ ChangeMaterial
Emo
Definition: Emo.cs:2
@ harvest
FactionMemberType
HealSource
Definition: HealSource.cs:2
HitResult
Definition: HitResult.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PeriodOfDay
Definition: PeriodOfDay.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SourceValueType
ThrowType
Definition: ThrowType.cs:2
ToggleType
Definition: ToggleType.cs:2
TryMakeRandomItemSource
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:266
virtual bool IsRunning
Definition: AIAct.cs:31
virtual Status Cancel()
Definition: AIAct.cs:291
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static bool slaughtering
Definition: AI_Slaughter.cs:6
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2637
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:987
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:485
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
int value
Definition: Affinity.cs:26
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
void SetObj(int id, object o)
Definition: BaseCard.cs:91
string GetStr(int id, string defaultStr=null)
Definition: BaseCard.cs:54
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
ScreenGuide guide
BaseTileMap tileMap
virtual void RefreshPosition()
virtual ConditionType Type
Definition: BaseStats.cs:19
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetGender(int g)
Definition: Biography.cs:473
void SetPortrait(Chara c)
Definition: Biography.cs:482
Card card
Definition: ButtonGrid.cs:24
virtual void RefreshSprite()
Definition: CardActor.cs:224
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
bool tryLevelMatTier
static CardBlueprint _Default
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void AssignUID(Card c)
Definition: CardManager.cs:78
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
virtual void KillAnime()
override void Draw(RenderParam p)
Definition: CardRenderer.cs:53
Vector3 position
Definition: CardRenderer.cs:21
void RefreshSprite()
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
virtual void SetFirst(bool first, Vector3 pos)
CardActor actor
Definition: CardRenderer.cs:11
void KillActor()
void SetCensored(bool enable)
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string[] trait
Definition: CardRow.cs:33
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
string tierGroup
Definition: CardRow.cs:11
string lightData
Definition: CardRow.cs:13
string[] loot
Definition: CardRow.cs:29
Definition: Card.cs:11
float angle
Definition: Card.cs:71
int CountRune(bool countFree=true)
Definition: Card.cs:3625
bool IsNegativeGift
Definition: Card.cs:2384
CharaList c_charaList
Definition: Card.cs:1893
int c_lockedAge
Definition: Card.cs:1353
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:3854
bool isDestroyed
Definition: Card.cs:75
MinionType c_minionType
Definition: Card.cs:988
int FameLv
Definition: Card.cs:2286
int c_priceFix
Definition: Card.cs:1137
void ModExp(int ele, int a)
Definition: Card.cs:2641
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5421
virtual string AliasMaterialOnCreate
Definition: Card.cs:2041
Props props
Definition: Card.cs:51
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2603
int DMG
Definition: Card.cs:2319
bool IsPCFactionOrMinion
Definition: Card.cs:2260
int GetBestAttribute()
Definition: Card.cs:2618
bool isCrafted
Definition: Card.cs:794
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:5784
virtual string GetHoverText()
Definition: Card.cs:7604
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5820
string ReferenceId()
Definition: Card.cs:2721
virtual string GetExtraName()
Definition: Card.cs:2608
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1869
virtual bool IsMultisize
Definition: Card.cs:2146
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3207
BitArray32 _bits1
Definition: Card.cs:79
int tier
Definition: Card.cs:410
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2598
void ApplySocket(int id, int lv, Card mod=null)
Definition: Card.cs:3543
bool IsDecayed
Definition: Card.cs:2275
string c_idPortrait
Definition: Card.cs:1497
virtual bool IsPCC
Definition: Card.cs:2135
virtual int PV
Definition: Card.cs:2315
virtual bool isThing
Definition: Card.cs:2069
bool IsAmmo
Definition: Card.cs:2235
bool IsVariation
Definition: Card.cs:2311
SocketData AddRune(Card rune)
Definition: Card.cs:3583
string c_note
Definition: Card.cs:1761
bool isImported
Definition: Card.cs:614
bool IsImportant
Definition: Card.cs:2093
bool isSummon
Definition: Card.cs:710
bool HasRune()
Definition: Card.cs:3712
bool CanAddRune(TraitMod mod)
Definition: Card.cs:3646
bool isElemental
Definition: Card.cs:722
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
Definition: Card.cs:6774
int idMaterial
Definition: Card.cs:134
virtual Chara Chara
Definition: Card.cs:2058
int version
Definition: Card.cs:422
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3017
int posInvY
Definition: Card.cs:350
int INT
Definition: Card.cs:2337
Thing Split(int a)
Definition: Card.cs:3469
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:6539
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2573
bool IsAgent
Definition: Card.cs:2237
bool isMasked
Definition: Card.cs:590
void MakeFigureFrom(string id)
Definition: Card.cs:5681
int c_idMainElement
Definition: Card.cs:1413
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3732
void AddSocket()
Definition: Card.cs:3526
void SetCensored(bool enable)
Definition: Card.cs:7663
ElementContainerCard elements
Definition: Card.cs:41
int END
Definition: Card.cs:2325
CardRow refCard
Definition: Card.cs:1955
const int DamageLimit
Definition: Card.cs:29
void _OnDeserialized(StreamingContext context)
Definition: Card.cs:2679
bool c_wasInPcParty
Definition: Card.cs:1012
int c_ammo
Definition: Card.cs:1461
bool IsFresn
Definition: Card.cs:2279
string id
Definition: Card.cs:35
float GetLightPower()
Definition: Card.cs:6344
int ChildrenWeight
Definition: Card.cs:2001
bool isNPCProperty
Definition: Card.cs:554
virtual void SetSource()
Definition: Card.cs:2839
int GetSightRadius()
Definition: Card.cs:6363
bool IsUnique
Definition: Card.cs:2079
bool IsRestrainedResident
Definition: Card.cs:2246
int c_equippedSlot
Definition: Card.cs:952
SourceBacker.Row sourceBacker
Definition: Card.cs:928
bool TryReserve(AIAct act)
Definition: Card.cs:2489
Hostility c_originalHostility
Definition: Card.cs:976
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Definition: Card.cs:2517
bool isFloating
Definition: Card.cs:650
int _childrenWeight
Definition: Card.cs:87
bool isSubsetCard
Definition: Card.cs:746
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
Definition: Card.cs:3094
void PlaySoundHold(bool spatial=true)
Definition: Card.cs:6093
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:4984
bool HasElement(int ele, int req=1)
Definition: Card.cs:5881
bool IsInheritFoodTraits
Definition: Card.cs:2166
ICardParent GetRoot()
Definition: Card.cs:3402
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:5928
virtual bool IsMoving
Definition: Card.cs:2101
bool isRoofItem
Definition: Card.cs:578
void SetRandomLightColors()
Definition: Card.cs:6479
bool isRestrained
Definition: Card.cs:566
bool c_lockedHard
Definition: Card.cs:1036
CardRenderer HostRenderer
Definition: Card.cs:2430
virtual bool IsDisabled
Definition: Card.cs:2099
bool IsThrownWeapon
Definition: Card.cs:2233
bool isLostProperty
Definition: Card.cs:806
string TextRarity
Definition: Card.cs:2367
int ExpToNext
Definition: Card.cs:1996
void OnChildNumChange(Card c)
Definition: Card.cs:3717
int Evalue(int ele, bool ignoreGlobalElement)
Definition: Card.cs:2564
bool IsStackable(Thing tg)
Definition: Card.cs:3420
bool HasElement(string id, int req=1)
Definition: Card.cs:5886
float fy
Definition: Card.cs:266
void Explode(Point p, Card origin)
Definition: Card.cs:5035
bool noSell
Definition: Card.cs:830
bool isCensored
Definition: Card.cs:434
bool CanInspect
Definition: Card.cs:2458
CardBlueprint bp
Definition: Card.cs:77
virtual int Power
Definition: Card.cs:2283
int Evalue(string alias)
Definition: Card.cs:2578
SourceMaterial.Row DyeMat
Definition: Card.cs:1928
bool isBroken
Definition: Card.cs:734
int PER
Definition: Card.cs:2327
SourceMaterial.Row material
Definition: Card.cs:2039
bool IsRotting
Definition: Card.cs:2277
int c_summonDuration
Definition: Card.cs:1425
int c_indexContainerIcon
Definition: Card.cs:1401
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6113
string c_idDeity
Definition: Card.cs:1581
int c_invest
Definition: Card.cs:1293
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3026
int HIT
Definition: Card.cs:2317
string c_extraNameRef
Definition: Card.cs:1617
bool isCopy
Definition: Card.cs:878
Card MakeRefFrom(string id)
Definition: Card.cs:5686
string c_idTrait
Definition: Card.cs:1725
string c_altName
Definition: Card.cs:1593
string TryGetFoodName(Card c)
Definition: Card.cs:5652
int c_weight
Definition: Card.cs:1377
string ApplyNewLine(string text)
Definition: Card.cs:6732
virtual void LookAt(Point p)
Definition: Card.cs:6184
void ClampInitialSkill()
Definition: Card.cs:2927
Thing Tool
Definition: Card.cs:2398
bool isRestocking
Definition: Card.cs:890
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null)
Definition: Card.cs:4053
string NameOne
Definition: Card.cs:2129
string InspectName
Definition: Card.cs:2469
string c_idJob
Definition: Card.cs:1521
virtual SourceMaterial.Row DefaultMaterial
Definition: Card.cs:2409
int c_priceAdd
Definition: Card.cs:1149
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7217
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
Definition: Card.cs:3972
Thing ammoData
Definition: Card.cs:1785
virtual bool IsPCParty
Definition: Card.cs:2137
virtual void SetDir(int d)
Definition: Card.cs:6169
int GetHearingRadius()
Definition: Card.cs:6358
int c_lockLv
Definition: Card.cs:964
bool ignoreAutoPick
Definition: Card.cs:506
int GetEquipValue()
Definition: Card.cs:7118
BitArray32 _bits2
Definition: Card.cs:81
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:3988
virtual int SelfWeight
Definition: Card.cs:2033
int c_uidRefCard
Definition: Card.cs:1124
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2218
int DefaultLV
Definition: Card.cs:1998
Fov fov
Definition: Card.cs:57
int GetAffinityExpBonus()
Definition: Card.cs:2964
int c_dyeMat
Definition: Card.cs:1185
void Say(string lang, Card c1, string ref1=null, string ref2=null)
Definition: Card.cs:6783
Card AddCard(Card c)
Definition: Card.cs:3075
int invY
Definition: Card.cs:1943
Point InspectPoint
Definition: Card.cs:2471
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
Definition: Card.cs:7097
string c_refText
Definition: Card.cs:1629
bool IsMale
Definition: Card.cs:2372
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:5921
bool IsCursed
Definition: Card.cs:2243
int c_dateCooked
Definition: Card.cs:1341
bool isSale
Definition: Card.cs:866
void CalculateFOV()
Definition: Card.cs:6442
int c_uidMaster
Definition: Card.cs:1449
int c_dateDeathLock
Definition: Card.cs:1245
Biography bio
Definition: Card.cs:44
int c_fixedValue
Definition: Card.cs:1173
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3089
virtual bool MatchEncSearch(string s)
Definition: Card.cs:7689
void SetCharge(int a)
Definition: Card.cs:3929
virtual string GetDetail()
Definition: Card.cs:2613
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6668
Card SetLv(int a)
Definition: Card.cs:2889
int hp
Definition: Card.cs:242
Rarity rarity
Definition: Card.cs:314
int c_vomit
Definition: Card.cs:1000
float fx
Definition: Card.cs:254
string Name
Definition: Card.cs:2125
void SetRandomTone()
Definition: Card.cs:6878
void PlaySoundImpact(bool spatial=true)
Definition: Card.cs:6103
int c_seed
Definition: Card.cs:1305
bool IsRangedWeapon
Definition: Card.cs:2231
const int MaxWeight
Definition: Card.cs:25
virtual string actorPrefab
Definition: Card.cs:2117
int CHA
Definition: Card.cs:2335
virtual int DV
Definition: Card.cs:2313
ICardParent parent
Definition: Card.cs:55
bool ExistsOnMap
Definition: Card.cs:2073
bool dirtyWeight
Definition: Card.cs:85
bool hasSpawned
Definition: Card.cs:902
void EjectSockets()
Definition: Card.cs:3561
virtual void OnBeforeCreate()
Definition: Card.cs:2831
bool IsHotItem
Definition: Card.cs:119
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3085
virtual int WeightLimit
Definition: Card.cs:2035
Sprite GetPaintSprite()
Definition: Card.cs:7028
virtual bool IsMinion
Definition: Card.cs:2139
MixedFoodData c_mixedFoodData
Definition: Card.cs:1905
bool c_isPrayed
Definition: Card.cs:1072
bool c_revealLock
Definition: Card.cs:1048
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2593
string c_idAbility
Definition: Card.cs:1665
virtual string GetHoverText2()
Definition: Card.cs:7609
void ApplySocket(Thing t)
Definition: Card.cs:3535
string c_idTone
Definition: Card.cs:1533
const int SocketDiv
Definition: Card.cs:27
virtual bool IsDeadOrSleeping
Definition: Card.cs:2097
Thing SetNum(int a)
Definition: Card.cs:3480
int c_priceCopy
Definition: Card.cs:1161
int GetCurrency(string id="money")
Definition: Card.cs:3960
void SetReplica(bool on)
Definition: Card.cs:3060
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:7779
void Dye(SourceMaterial.Row mat)
Definition: Card.cs:5964
void Deconstruct()
Definition: Card.cs:5045
virtual bool IsPCPartyMinion
Definition: Card.cs:2141
string c_idSpriteReplacer
Definition: Card.cs:1557
SourceMaterial.Row _material
Definition: Card.cs:91
bool HasLight()
Definition: Card.cs:6339
int decay
Definition: Card.cs:218
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:5758
CardRow refCard2
Definition: Card.cs:1976
string c_altName2
Definition: Card.cs:1605
Thing parentThing
Definition: Card.cs:105
virtual Sprite GetImageSprite()
Definition: Card.cs:6049
int LER
Definition: Card.cs:2329
void MakeRefFrom(Card c1, Card c2=null)
Definition: Card.cs:5692
Sprite _paintSprite
Definition: Card.cs:99
bool autoRefuel
Definition: Card.cs:626
bool IsFurniture
Definition: Card.cs:2239
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3021
bool IsFood
Definition: Card.cs:2163
Fov CreateFov()
Definition: Card.cs:6484
PlaceState placeState
Definition: Card.cs:83
CharaUpgrade c_upgrades
Definition: Card.cs:1833
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:4824
void ChangeAltitude(int a)
Definition: Card.cs:6219
List< SocketData > socketList
Definition: Card.cs:1797
int c_IDTState
Definition: Card.cs:1257
bool HasContainerSize
Definition: Card.cs:2395
void PlayAnime(AnimeID id, Point dest, bool force=false)
Definition: Card.cs:6137
int c_daysWithGod
Definition: Card.cs:1473
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3880
int WIL
Definition: Card.cs:2331
RenderParam GetRenderParam()
Definition: Card.cs:5940
virtual SourcePref Pref
Definition: Card.cs:2095
bool isAcidproof
Definition: Card.cs:686
void RecalculateFOV()
Definition: Card.cs:6325
bool IsToolbelt
Definition: Card.cs:2157
int MaxRune()
Definition: Card.cs:3641
string c_idEditor
Definition: Card.cs:1689
int STR
Definition: Card.cs:2321
string c_idRace
Definition: Card.cs:1509
bool HasTalk(string idTopic)
Definition: Card.cs:6663
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:6792
bool HasTag(CTAG tag)
Definition: Card.cs:2583
Point pos
Definition: Card.cs:59
int DEX
Definition: Card.cs:2323
void DecayNatural(int hour=1)
Definition: Card.cs:6548
bool IsInMutterDistance(int d=10)
Definition: Card.cs:7658
virtual void OnCreate(int genLv)
Definition: Card.cs:2835
void DyeRandom()
Definition: Card.cs:5954
string c_editorTags
Definition: Card.cs:1701
void SetDirtyWeight()
Definition: Card.cs:2542
virtual void LookAt(Card c)
Definition: Card.cs:6180
LightData _LightData
Definition: Card.cs:97
void Decay(int a=10)
Definition: Card.cs:6580
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
Definition: Card.cs:6261
virtual long ApplyProtection(long dmg, int mod=100)
Definition: Card.cs:4023
int sortVal
Definition: Card.cs:101
void MakeFoodRef(Card c1, Card c2=null)
Definition: Card.cs:5601
string c_idRefCard2
Definition: Card.cs:1749
int LUC
Definition: Card.cs:2339
int c_containerSize
Definition: Card.cs:1365
void ClearFOV()
Definition: Card.cs:6531
int c_lightColor
Definition: Card.cs:1096
static Color _randColor
Definition: Card.cs:93
virtual void OnDeserialized()
Definition: Card.cs:2717
void _OnSerializing(StreamingContext context)
Definition: Card.cs:2664
virtual CardRow sourceRenderCard
Definition: Card.cs:2121
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2031
int[] _ints
Definition: Card.cs:32
void SetPaintData()
Definition: Card.cs:6986
int uid
Definition: Card.cs:122
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:5950
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6147
bool IsEquipmentOrRanged
Definition: Card.cs:2206
int Quality
Definition: Card.cs:2413
void Dye(string idMat)
Definition: Card.cs:5959
virtual SubPassData GetSubPassData()
Definition: Card.cs:6232
List< int > c_corruptionHistory
Definition: Card.cs:1857
override string ToString()
Definition: Card.cs:2475
void TryStack(Thing t)
Definition: Card.cs:6924
int refVal
Definition: Card.cs:206
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6081
void ApplyTrait()
Definition: Card.cs:2868
void OnInspect()
Definition: Card.cs:7791
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:6040
string c_context
Definition: Card.cs:1677
Trait trait
Definition: Card.cs:53
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2504
virtual int MaxDecay
Definition: Card.cs:2273
void ModCurrency(int a, string id="money")
Definition: Card.cs:3946
bool IsPowerful
Definition: Card.cs:2082
string c_idTalk
Definition: Card.cs:1569
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
Definition: Card.cs:6817
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3364
void LevelUp()
Definition: Card.cs:2978
string c_idRidePCC
Definition: Card.cs:1653
virtual void ApplyEditorTags(EditorTag tag)
Definition: Card.cs:2843
int encLV
Definition: Card.cs:326
int altitude
Definition: Card.cs:230
int c_diceDim
Definition: Card.cs:1389
bool IsEquipment
Definition: Card.cs:2161
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2115
int c_allowance
Definition: Card.cs:1317
bool isDeconstructing
Definition: Card.cs:446
MoveType
Definition: Card.cs:20
bool disableAutoToggle
Definition: Card.cs:602
virtual int[] Tiles
Definition: Card.cs:2297
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:5727
CardRow hat
Definition: Card.cs:63
virtual int SecondaryCompare(UIList.SortMode m, Card c)
Definition: Card.cs:7725
virtual void OnLand()
Definition: Card.cs:5862
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4048
int exp
Definition: Card.cs:398
void RemoveBacker()
Definition: Card.cs:6977
CharaGenes c_genes
Definition: Card.cs:1845
virtual int MaxHP
Definition: Card.cs:2281
void ChangeWeight(int a)
Definition: Card.cs:2552
void ModEncLv(int a)
Definition: Card.cs:3831
void RemoveThing(Thing thing)
Definition: Card.cs:3303
void SetEncLv(int a)
Definition: Card.cs:3849
Card MakeFoodFrom(string _id)
Definition: Card.cs:5495
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3610
int c_dateStockExpire
Definition: Card.cs:1233
void PlaySoundDead(bool spatial=true)
Definition: Card.cs:6108
int c_idBacker
Definition: Card.cs:1437
bool CanBeSheared()
Definition: Card.cs:7833
float roundTimer
Definition: Card.cs:69
bool TryPay(int a, string id="money")
Definition: Card.cs:3910
void SayNothingHappans()
Definition: Card.cs:6760
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:3935
bool isDyed
Definition: Card.cs:458
bool isNew
Definition: Card.cs:482
void PlayAnimeLoot()
Definition: Card.cs:6142
int MAG
Definition: Card.cs:2333
bool isWeightChanged
Definition: Card.cs:662
void Destroy()
Definition: Card.cs:5051
bool HasGlobalElement(int ele)
Definition: Card.cs:5891
int feat
Definition: Card.cs:374
bool c_isImportant
Definition: Card.cs:1024
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:770
bool HaveFur()
Definition: Card.cs:7819
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2588
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3031
ThingContainer things
Definition: Card.cs:38
BossType c_bossType
Definition: Card.cs:1221
void PurgeEythArtifact()
Definition: Card.cs:3263
bool HasCraftBonusTrait()
Definition: Card.cs:6903
bool IsInstalled
Definition: Card.cs:2369
virtual void Rotate(bool reverse=false)
Definition: Card.cs:6188
virtual bool IsPC
Definition: Card.cs:2131
int GetExpMtp()
Definition: Card.cs:2946
int c_daysWithPC
Definition: Card.cs:1485
bool IsMeleeWeapon
Definition: Card.cs:2229
string c_color
Definition: Card.cs:1545
Card SetHidden(bool hide=true)
Definition: Card.cs:5777
string NameSimple
Definition: Card.cs:2127
void SetSale(bool sale)
Definition: Card.cs:7123
bool isFireproof
Definition: Card.cs:674
void SetRandomTalk()
Definition: Card.cs:6869
bool IsChildOf(Card c)
Definition: Card.cs:2649
int rarityLv
Definition: Card.cs:302
void SetFreePos(Point point)
Definition: Card.cs:6237
virtual bool isChara
Definition: Card.cs:2071
int GetDaysTogetherBonus()
Definition: Card.cs:2969
void RefreshColor()
Definition: Card.cs:5971
virtual Thing Thing
Definition: Card.cs:2046
BedType c_bedType
Definition: Card.cs:940
int turn
Definition: Card.cs:65
Card GetRootCard()
Definition: Card.cs:3411
virtual void SetImage(Image image)
Definition: Card.cs:6059
int Evalue(int ele)
Definition: Card.cs:2559
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3377
int Dist(Card c)
Definition: Card.cs:7614
TraitShackle GetRestrainer()
Definition: Card.cs:7081
Thing SetNoSell()
Definition: Card.cs:3494
int c_bill
Definition: Card.cs:1281
void Mod()
Definition: Card.cs:2499
void CheckJustCooked()
Definition: Card.cs:6571
byte[] c_textureData
Definition: Card.cs:1917
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Card.cs:7795
int colorInt
Definition: Card.cs:108
int invX
Definition: Card.cs:1931
bool isHidden
Definition: Card.cs:530
int idSkin
Definition: Card.cs:362
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:5794
bool CanReserve(AIAct act)
Definition: Card.cs:2480
bool isOn
Definition: Card.cs:542
virtual void OnSerializing()
Definition: Card.cs:2674
Thing SetPriceFix(int a)
Definition: Card.cs:7112
virtual bool IsPCFaction
Definition: Card.cs:2257
Window.SaveData c_windowSaveData
Definition: Card.cs:1821
bool isGifted
Definition: Card.cs:782
int ResistLv(int res)
Definition: Card.cs:5876
bool IsLightsource
Definition: Card.cs:2159
bool isPlayerCreation
Definition: Card.cs:494
int _z
Definition: Card.cs:182
virtual bool HasHost
Definition: Card.cs:2411
BlessedState blessedState
Definition: Card.cs:278
int H
Definition: Card.cs:2354
Thing Duplicate(int num)
Definition: Card.cs:3429
int _colorInt
Definition: Card.cs:67
virtual int PrefIndex
Definition: Card.cs:2300
bool isStolen
Definition: Card.cs:854
virtual bool IsGlobal
Definition: Card.cs:2271
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6098
PlaceState _placeState
Definition: Card.cs:290
ref Color GetRandomColor()
Definition: Card.cs:6013
int dir
Definition: Card.cs:146
int c_uidZone
Definition: Card.cs:1111
bool isScaled
Definition: Card.cs:914
int W
Definition: Card.cs:2342
bool TryStackTo(Thing to)
Definition: Card.cs:3382
virtual bool IsPCFactionMinion
Definition: Card.cs:2143
bool IsBlessed
Definition: Card.cs:2241
Card Install()
Definition: Card.cs:3726
void ApplyBacker(int bid)
Definition: Card.cs:6941
Thing c_copyContainer
Definition: Card.cs:1809
bool ShouldShowMsg
Definition: Card.cs:2442
void TryUnrestrain(bool force=false, Chara c=null)
Definition: Card.cs:7045
Card parentCard
Definition: Card.cs:103
bool c_isDisableStockUse
Definition: Card.cs:1084
RescueState c_rescueState
Definition: Card.cs:1209
Emo lastEmo
Definition: Card.cs:95
bool noSnow
Definition: Card.cs:758
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:6054
virtual CardRow sourceCard
Definition: Card.cs:2119
void ModExp(string alias, int a)
Definition: Card.cs:2636
List< Element > ListCraftBonusTraits()
Definition: Card.cs:6908
string c_idRefName
Definition: Card.cs:1641
void SetRandomDir()
Definition: Card.cs:6175
bool noShadow
Definition: Card.cs:818
int GetLightRadius()
Definition: Card.cs:6372
DNA c_DNA
Definition: Card.cs:1881
int ChildrenAndSelfWeight
Definition: Card.cs:2029
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:3821
bool isModified
Definition: Card.cs:470
float animeCounter
Definition: Card.cs:73
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3066
int genLv
Definition: Card.cs:194
virtual void Tick()
Definition: Card.cs:7093
int Num
Definition: Card.cs:158
int _x
Definition: Card.cs:170
Color LightColor
Definition: Card.cs:1108
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6132
SourceCategory.Row category
Definition: Card.cs:2037
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:7673
bool c_isTrained
Definition: Card.cs:1060
int posInvX
Definition: Card.cs:338
void Inspect()
Definition: Card.cs:7799
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Card.cs:7694
byte[] GetPaintData()
Definition: Card.cs:7000
UniqueData c_uniqueData
Definition: Card.cs:1773
bool IsWeapon
Definition: Card.cs:2194
Vector3 InspectPosition
Definition: Card.cs:2473
void AddExp(int a)
Definition: Card.cs:2935
void ModNum(int a, bool notify=true)
Definition: Card.cs:3500
bool isLeashed
Definition: Card.cs:842
T FindTool< T >()
Definition: Card.cs:2654
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:3905
bool IsIdentified
Definition: Card.cs:2365
bool IsContainer
Definition: Card.cs:2077
bool isReplica
Definition: Card.cs:698
bool freePos
Definition: Card.cs:518
int c_charges
Definition: Card.cs:1269
SourceCategory.Row _category
Definition: Card.cs:89
SocketData AddRune(int idEle, int v, bool free)
Definition: Card.cs:3588
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:6744
virtual int GetArmorSkill()
Definition: Card.cs:4018
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7139
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
Definition: Card.cs:6157
List< int > sockets
Definition: Card.cs:47
bool _IsPC
Definition: Card.cs:2133
void RemoveCard(Card c)
Definition: Card.cs:3080
string c_editorTraitVal
Definition: Card.cs:1713
CardRenderer renderer
Definition: Card.cs:61
int c_fur
Definition: Card.cs:1329
void KillAnime()
Definition: Card.cs:6127
virtual bool flipX
Definition: Card.cs:2104
void SpawnLoot(Card origin)
Definition: Card.cs:5091
void ClearPaintSprite()
Definition: Card.cs:7018
string GetFoodName(string s)
Definition: Card.cs:5676
VisitorState visitorState
Definition: Card.cs:1197
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6707
int LV
Definition: Card.cs:386
bool isBackerContent
Definition: Card.cs:925
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
Definition: Card.cs:3036
virtual bool isSynced
Definition: Card.cs:2075
bool ignoreStackHeight
Definition: Card.cs:638
void ForeachFOV(Func< Point, bool > func)
Definition: Card.cs:7763
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2726
AIAct reservedAct
Definition: Card.cs:49
int ResistLvFrom(int ele)
Definition: Card.cs:5871
int QualityLv
Definition: Card.cs:2415
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6765
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:6811
string c_idRefCard
Definition: Card.cs:1737
Card MakeFoodFrom(Card c)
Definition: Card.cs:5500
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:5704
int Dist(Point p)
Definition: Card.cs:7653
bool ShowFoodEnc
Definition: Card.cs:2178
bool HasElementNoCopy()
Definition: Card.cs:5896
void RemoveThings()
Definition: Card.cs:3295
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
Definition: Cell.cs:7
void RemoveCard(Card c)
Definition: Cell.cs:1566
bool IsSnowTile
Definition: Cell.cs:782
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712
void Refresh()
Definition: Cell.cs:1152
bool skipRender
Definition: Cell.cs:270
void AddCard(Card c)
Definition: Cell.cs:1550
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:445
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:390
Definition: Chara.cs:10
bool IsHumanSpeak
Definition: Chara.cs:1015
Element MainElement
Definition: Chara.cs:717
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
bool IsEyth
Definition: Chara.cs:1052
AIAct ai
Definition: Chara.cs:202
bool isWet
Definition: Chara.cs:142
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9132
Faction faction
Definition: Chara.cs:427
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:7819
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:466
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9757
void ShowDialog()
Definition: Chara.cs:6945
override string ToString()
Definition: Chara.cs:1172
Party party
Definition: Chara.cs:43
ElementContainer tempElements
Definition: Chara.cs:36
List< Condition > conditions
Definition: Chara.cs:211
bool HasCondition(string alias)
Definition: Chara.cs:9289
override bool IsDisabled
Definition: Chara.cs:585
bool IsHuman
Definition: Chara.cs:879
bool IsAnimal
Definition: Chara.cs:867
override bool IsPCFaction
Definition: Chara.cs:671
void CalculateMaxStamina()
Definition: Chara.cs:1996
void TryUpgrade(bool msg=true)
Definition: Chara.cs:8433
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6535
override int MaxHP
Definition: Chara.cs:708
Stats SAN
Definition: Chara.cs:1158
SourceChara.Row source
Definition: Chara.cs:158
Stats mana
Definition: Chara.cs:1154
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1146
Chara parasite
Definition: Chara.cs:30
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4546
Chara ride
Definition: Chara.cs:27
bool IsUndead
Definition: Chara.cs:891
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:8543
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8037
Affinity affinity
Definition: Chara.cs:314
void ModCorruption(int a)
Definition: Chara.cs:9699
Religion faith
Definition: Chara.cs:439
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6217
void SyncRide()
Definition: Chara.cs:3875
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6266
bool isBlind
Definition: Chara.cs:130
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:4994
bool IsMachine
Definition: Chara.cs:903
bool IsHostile()
Definition: Chara.cs:6443
bool isDead
Definition: Chara.cs:389
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9381
void TrySetEnemy(Chara c)
Definition: Chara.cs:6234
bool HasCooldown(int idEle)
Definition: Chara.cs:8594
void CalcBurden()
Definition: Chara.cs:1816
SourceRace.Row race
Definition: Chara.cs:464
bool Has(string id)
Definition: CodexManager.cs:36
bool DroppedCard(string id)
Definition: CodexManager.cs:46
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
BlockColors blockColors
UD_String_LightData lightColors
UD_String_MatData matColors
Definition: ConDim.cs:2
Definition: ConWet.cs:2
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:75
void Kill(bool silent=false)
Definition: Condition.cs:91
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:79
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:558
new GameConfig game
Definition: CoreConfig.cs:609
GraphicSetting graphic
Definition: CoreConfig.cs:607
OtherSetting other
Definition: CoreConfig.cs:619
bool godMode
Definition: CoreDebug.cs:173
bool godFood
Definition: CoreDebug.cs:183
bool enable
Definition: CoreDebug.cs:286
bool testThingQuality
Definition: CoreDebug.cs:215
Sprite defaultAbility
Definition: CoreRef.cs:118
RectData center
Definition: CoreRef.cs:166
Icons icons
Definition: CoreRef.cs:355
Rects rects
Definition: CoreRef.cs:361
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
int day
Definition: Date.cs:62
bool IsNight
Definition: Date.cs:112
int GetRawDay()
Definition: Date.cs:327
PeriodOfDay periodOfDay
Definition: Date.cs:124
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
static ColorProfile Colors
Definition: EClass.cs:38
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:68
static Core core
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static Map _map
Definition: EClass.cs:18
static int rnd(long a)
Definition: EClass.cs:58
static SourceManager sources
Definition: EClass.cs:42
static float rndf(float a)
Definition: EClass.cs:92
static FactionBranch Branch
Definition: EClass.cs:22
static BaseGameScreen screen
Definition: EClass.cs:32
static int rndHalf(int a)
Definition: EClass.cs:87
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
static UI ui
Definition: EClass.cs:16
static GameSetting setting
Definition: EClass.cs:34
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:115
Effect Emit(int num)
Definition: Effect.cs:279
static Effect Get(Effect original)
Definition: Effect.cs:85
Effect SetParticleColor(Color c)
Definition: Effect.cs:289
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
int ValueWithoutLink
Definition: ELEMENT.cs:294
static int GetResistDamage(int dmg, int v, int power=0)
Definition: ELEMENT.cs:1142
int id
Definition: ELEMENT.cs:250
SourceElement.Row source
Definition: ELEMENT.cs:273
static int GetResistLv(int v)
Definition: ELEMENT.cs:1128
int Value
Definition: ELEMENT.cs:292
bool IsFoodTrait
Definition: ELEMENT.cs:364
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1104
static Element Void
Definition: ELEMENT.cs:238
bool IsGlobalElement
Definition: ELEMENT.cs:345
bool IsTrait
Definition: ELEMENT.cs:362
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:242
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
int Evalue(int ele)
List< Chara > members
PolicyManager policies
HomeResourceManager resources
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
byte r
Definition: Fov.cs:26
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:14
bool enableDamageReduction
bool disableUsermapBenefit
RenderSetting render
Definition: GameSetting.cs:301
UD_String_ElementRef elements
Definition: GameSetting.cs:315
bool snapFreePos
Definition: Game.cs:33
HashSet< Texture2D > loadedTextures
Definition: Game.cs:257
ReligionManager religions
Definition: Game.cs:158
GamePrincipal principal
Definition: Game.cs:224
CardManager cards
Definition: Game.cs:155
Zone activeZone
Definition: Game.cs:251
Config config
Definition: Game.cs:218
QuestManager quests
Definition: Game.cs:182
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
virtual Thing Thing
Definition: HotItem.cs:38
static bool Has(string id)
Definition: LangGame.cs:46
bool stripPuns
Definition: LangSetting.cs:44
int combatTextStyle
Definition: LangSetting.cs:50
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:6
static LangSetting setting
Definition: Lang.cs:54
static NaturalStringComparer comparer
Definition: Lang.cs:22
static string[] GetList(string id)
Definition: Lang.cs:114
static LangGame Game
Definition: Lang.cs:48
static bool isJP
Definition: Lang.cs:38
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
static void SetDirty(Thing t)
static List< LayerInventory > listInv
List< Window > windows
Definition: Layer.cs:116
int radius
Definition: LightData.cs:10
Color color
Definition: LightData.cs:7
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:52
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:90
Definition: MOD.cs:7
static TalkDataList listTalk
Definition: MOD.cs:10
static ToneDataList tones
Definition: MOD.cs:12
bool IsIndoor
Definition: Map.cs:131
Chara FindChara(string id)
Definition: Map.cs:2568
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1804
void MoveCard(Point p, Card t)
Definition: Map.cs:841
PropsManager props
Definition: Map.cs:91
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1024
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2029
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
void RemoveMember(Chara c)
Definition: Party.cs:102
List< Chara > members
Definition: Party.cs:19
int landDeedBought
Definition: Player.cs:659
int kills
Definition: Player.cs:87
Flags flags
Definition: Player.cs:1094
CodexManager codex
Definition: Player.cs:1115
RecipeManager recipes
Definition: Player.cs:1097
void ModFame(int a)
Definition: Player.cs:2089
void ModKarma(int a)
Definition: Player.cs:2511
float lightPower
Definition: Player.cs:1197
Stats stats
Definition: Player.cs:1016
int lightRadius
Definition: Player.cs:1189
bool invlunerable
Definition: Player.cs:1173
int customLightMod
Definition: Player.cs:959
int totalFeat
Definition: Player.cs:905
bool forceTalk
Definition: Player.cs:1151
HotItem currentHotItem
Definition: Player.cs:1100
Chara Agent
Definition: Player.cs:1274
Chara chara
Definition: Player.cs:1203
int fame
Definition: Player.cs:881
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2405
void RefreshCurrentHotItem()
Definition: Player.cs:2194
Definition: Point.cs:9
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1385
ref Vector3 Position(int height)
Definition: Point.cs:548
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1051
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1325
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:363
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1253
ref Vector3 PositionCenter()
Definition: Point.cs:587
bool IsValid
Definition: Point.cs:88
Effect PlayEffect(string id)
Definition: Point.cs:1248
bool HasObj
Definition: Point.cs:137
void RefreshNeighborTiles()
Definition: Point.cs:1276
Area area
Definition: Point.cs:73
int Distance(Point p)
Definition: Point.cs:989
bool HasBlock
Definition: Point.cs:141
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:238
bool IsActive(int id, int days=-1)
List< Card > sales
Definition: PropsManager.cs:14
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
List< Card > deconstructing
Definition: PropsManager.cs:12
Definition: Props.cs:7
void Add(Card t)
Definition: Props.cs:63
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void Remove(Card t)
Definition: Props.cs:115
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:42
static void UseSeed(int seed, Action action)
Definition: Rand.cs:22
static void SetSeed(int a=-1)
Definition: Rand.cs:37
HashSet< string > knownIngredients
Definition: Recipe.cs:7
ReligionHarvest Harvest
ReligionLuck Luck
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:22
virtual string id
Definition: Religion.cs:26
static RenderParam shared
Definition: RenderParam.cs:5
bool multisize
Definition: RenderRow.cs:64
string[] tag
Definition: RenderRow.cs:58
SourceCategory.Row Category
Definition: RenderRow.cs:119
SourcePref pref
Definition: RenderRow.cs:68
bool HasTag(CTAG _tag)
Definition: RenderRow.cs:125
bool useAltColor
Definition: RenderRow.cs:80
string category
Definition: RenderRow.cs:46
bool useRandomColor
Definition: RenderRow.cs:83
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:351
int[] tiles
Definition: RenderRow.cs:10
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:261
SourceMaterial.Row DefaultMaterial
Definition: RenderRow.cs:86
int colorMod
Definition: RenderRow.cs:16
int LV
Definition: RenderRow.cs:22
bool fixedMaterial
Definition: RenderRow.cs:66
AnimationCurve fovCurveChara
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
float timeRatio
Definition: Scene.cs:130
ActionMode actionMode
Definition: Scene.cs:79
SceneProfile profile
Definition: Scene.cs:75
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:553
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34
SourceMaterial materials
SourceCard cards
SourceBacker backers
SourceCategory categories
SourceElement elements
SourceChara charas
bool Float
Definition: SourcePref.cs:316
string[] food
Definition: SourceRace.cs:89
virtual bool IsRegion
Definition: Spatial.cs:515
int influence
Definition: Spatial.cs:214
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
SourcePref pref
Definition: SpriteData.cs:23
Sprite GetSprite(bool snow=false)
Definition: SpriteData.cs:67
SpriteData data
static Dictionary< string, SpriteReplacer > dictSkins
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
static SubPassData Default
Definition: SubPassData.cs:7
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23
string GetRandomID(string tag)
Definition: TalkDataList.cs:58
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing Find(int uid)
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void OnRemove(Thing t)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
int GetCurrency(string id, ref int sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
bool isEquipped
Definition: Thing.cs:17
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:1994
bool CanSearchContents
Definition: Thing.cs:100
override CardRow sourceCard
Definition: Thing.cs:47
int id
Definition: TileRow.cs:8
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:383
virtual int MaxAltitude
Definition: TileType.cs:208
virtual bool UseMountHeight
Definition: TileType.cs:221
static TileTypeDoor Door
Definition: TileType.cs:95
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:58
SourceElement.Row source
Definition: TraitMod.cs:11
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192
Definition: Trait.cs:7
virtual bool CanBeAttacked
Definition: Trait.cs:164
virtual bool ShouldRefreshTile
Definition: Trait.cs:76
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:679
virtual float DropChance
Definition: Trait.cs:358
virtual int GetValue()
Definition: Trait.cs:587
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1066
virtual bool CanBeDestroyed
Definition: Trait.cs:294
virtual void SetOwner(Card _owner)
Definition: Trait.cs:640
virtual bool HasCharges
Definition: Trait.cs:328
virtual bool IsLightOn
Definition: Trait.cs:413
virtual bool IsDoor
Definition: Trait.cs:57
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1155
virtual int IdSkin
Definition: Trait.cs:45
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:691
virtual bool CanBeTeleported
Definition: Trait.cs:166
virtual EffectDead EffectDead
Definition: Trait.cs:250
virtual void OnCreate(int lv)
Definition: Trait.cs:667
virtual ToggleType ToggleType
Definition: Trait.cs:469
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:87
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:296
virtual bool LevelAsQuality
Definition: Trait.cs:192
virtual int Decay
Definition: Trait.cs:120
void Uninstall()
Definition: Trait.cs:1107
virtual int CompareTo(Card b)
Definition: Trait.cs:719
virtual bool IsContainer
Definition: Trait.cs:212
virtual ThrowType ThrowType
Definition: Trait.cs:248
virtual int InstallBottomPriority
Definition: Trait.cs:89
void Install(bool byPlayer)
Definition: Trait.cs:1087
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonGrid selectedButton
bool excludeCraft
Definition: Window.cs:379
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
GameDate date
Definition: World.cs:6
ZoneEventManager events
Definition: Zone.cs:40
bool isStarted
Definition: Zone.cs:70
virtual bool IsUserZone
Definition: Zone.cs:268
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2199
void ModInfluence(int a)
Definition: Zone.cs:3578
override int DangerLv
Definition: Zone.cs:107
bool IsPCFaction
Definition: Zone.cs:470
Card AddCard(Card t, Point point)
Definition: Zone.cs:1959
void RemoveCard(Card c)
void OnChildNumChange(Card c)
ICardParent GetRoot()
NoteMode
Definition: IInspect.cs:7
Definition: ActRef.cs:2
void SetInt(int i)
Definition: BitArray32.cs:89
int ToInt()
Definition: BitArray32.cs:84
bool demo
Definition: Version.cs:14