Elin Decompiled Documentation EA 23.238 Nightly
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Card.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using System.Text;
6using Newtonsoft.Json;
7using UnityEngine;
8using UnityEngine.UI;
9
11{
12 public enum MoveResult
13 {
14 Fail,
15 Success,
16 Door
17 }
18
19 public enum MoveType
20 {
21 Walk,
22 Force
23 }
24
25 public const int MaxWeight = 10000000;
26
27 public const int SocketDiv = 1000;
28
29 public const int DamageLimit = 99999999;
30
31 [JsonProperty(PropertyName = "A")]
32 public int[] _ints = new int[30];
33
34 [JsonProperty(PropertyName = "B")]
35 public string id = "";
36
37 [JsonProperty(PropertyName = "C")]
39
40 [JsonProperty(PropertyName = "D")]
42
43 [JsonProperty(PropertyName = "E")]
44 public Biography bio;
45
46 [JsonProperty(PropertyName = "SC")]
47 public List<int> sockets;
48
50
51 public Props props;
52
53 public Trait trait;
54
56
57 public Fov fov;
58
59 public Point pos = new Point();
60
62
63 public CardRow hat;
64
65 public int turn;
66
67 public int _colorInt;
68
69 public float roundTimer;
70
71 public float angle = 180f;
72
73 public float animeCounter;
74
75 public bool isDestroyed;
76
78
80
82
84
85 public bool dirtyWeight = true;
86
87 private int _childrenWeight;
88
90
92
93 private static Color _randColor;
94
95 public Emo lastEmo;
96
98
99 private Sprite _paintSprite;
100
101 public int sortVal;
102
104
106
107 public int colorInt
108 {
109 get
110 {
111 if (_colorInt == 0)
112 {
113 RefreshColor();
114 }
115 return _colorInt;
116 }
117 }
118
119 public bool IsHotItem => invY == 1;
120
121 public int uid
122 {
123 get
124 {
125 return _ints[1];
126 }
127 set
128 {
129 _ints[1] = value;
130 }
131 }
132
133 public int idMaterial
134 {
135 get
136 {
137 return _ints[4];
138 }
139 set
140 {
141 _ints[4] = value;
142 }
143 }
144
145 public int dir
146 {
147 get
148 {
149 return _ints[5];
150 }
151 set
152 {
153 _ints[5] = value;
154 }
155 }
156
157 public int Num
158 {
159 get
160 {
161 return _ints[6];
162 }
163 set
164 {
165 _ints[6] = value;
166 }
167 }
168
169 public int _x
170 {
171 get
172 {
173 return _ints[7];
174 }
175 set
176 {
177 _ints[7] = value;
178 }
179 }
180
181 public int _z
182 {
183 get
184 {
185 return _ints[9];
186 }
187 set
188 {
189 _ints[9] = value;
190 }
191 }
192
193 public int genLv
194 {
195 get
196 {
197 return _ints[10];
198 }
199 set
200 {
201 _ints[10] = value;
202 }
203 }
204
205 public int refVal
206 {
207 get
208 {
209 return _ints[11];
210 }
211 set
212 {
213 _ints[11] = value;
214 }
215 }
216
217 public int decay
218 {
219 get
220 {
221 return _ints[12];
222 }
223 set
224 {
225 _ints[12] = value;
226 }
227 }
228
229 public int altitude
230 {
231 get
232 {
233 return _ints[13];
234 }
235 set
236 {
237 _ints[13] = value;
238 }
239 }
240
241 public int hp
242 {
243 get
244 {
245 return _ints[14];
246 }
247 set
248 {
249 _ints[14] = value;
250 }
251 }
252
253 public float fx
254 {
255 get
256 {
257 return 0.001f * (float)_ints[15];
258 }
259 set
260 {
261 _ints[15] = (int)(value * 1000f);
262 }
263 }
264
265 public float fy
266 {
267 get
268 {
269 return 0.001f * (float)_ints[16];
270 }
271 set
272 {
273 _ints[16] = (int)(value * 1000f);
274 }
275 }
276
278 {
279 get
280 {
281 return _ints[17].ToEnum<BlessedState>();
282 }
283 set
284 {
285 _ints[17] = (int)value;
286 }
287 }
288
290 {
291 get
292 {
293 return _ints[18].ToEnum<PlaceState>();
294 }
295 set
296 {
297 _ints[18] = (int)value;
298 }
299 }
300
301 public int rarityLv
302 {
303 get
304 {
305 return _ints[19];
306 }
307 set
308 {
309 _ints[19] = value;
310 }
311 }
312
314 {
315 get
316 {
317 return (_ints[19] / 100).ToEnum<Rarity>();
318 }
319 set
320 {
321 _ints[19] = (int)value * 100;
322 }
323 }
324
325 public int encLV
326 {
327 get
328 {
329 return _ints[20];
330 }
331 set
332 {
333 _ints[20] = value;
334 }
335 }
336
337 public int posInvX
338 {
339 get
340 {
341 return _ints[21];
342 }
343 set
344 {
345 _ints[21] = value;
346 }
347 }
348
349 public int posInvY
350 {
351 get
352 {
353 return _ints[22];
354 }
355 set
356 {
357 _ints[22] = value;
358 }
359 }
360
361 public int idSkin
362 {
363 get
364 {
365 return _ints[23];
366 }
367 set
368 {
369 _ints[23] = value;
370 }
371 }
372
373 public int feat
374 {
375 get
376 {
377 return _ints[24];
378 }
379 set
380 {
381 _ints[24] = value;
382 }
383 }
384
385 public int LV
386 {
387 get
388 {
389 return _ints[25];
390 }
391 set
392 {
393 _ints[25] = value;
394 }
395 }
396
397 public int exp
398 {
399 get
400 {
401 return _ints[26];
402 }
403 set
404 {
405 _ints[26] = value;
406 }
407 }
408
409 public int tier
410 {
411 get
412 {
413 return _ints[27];
414 }
415 set
416 {
417 _ints[27] = value;
418 }
419 }
420
421 public int version
422 {
423 get
424 {
425 return _ints[29];
426 }
427 set
428 {
429 _ints[29] = value;
430 }
431 }
432
433 public bool isCensored
434 {
435 get
436 {
437 return _bits1[1];
438 }
439 set
440 {
441 _bits1[1] = value;
442 }
443 }
444
446 {
447 get
448 {
449 return _bits1[2];
450 }
451 set
452 {
453 _bits1[2] = value;
454 }
455 }
456
457 public bool isDyed
458 {
459 get
460 {
461 return _bits1[3];
462 }
463 set
464 {
465 _bits1[3] = value;
466 }
467 }
468
469 public bool isModified
470 {
471 get
472 {
473 return _bits1[4];
474 }
475 set
476 {
477 _bits1[4] = value;
478 }
479 }
480
481 public bool isNew
482 {
483 get
484 {
485 return _bits1[5];
486 }
487 set
488 {
489 _bits1[5] = value;
490 }
491 }
492
494 {
495 get
496 {
497 return _bits1[6];
498 }
499 set
500 {
501 _bits1[6] = value;
502 }
503 }
504
505 public bool ignoreAutoPick
506 {
507 get
508 {
509 return _bits1[7];
510 }
511 set
512 {
513 _bits1[7] = value;
514 }
515 }
516
517 public bool freePos
518 {
519 get
520 {
521 return _bits1[8];
522 }
523 set
524 {
525 _bits1[8] = value;
526 }
527 }
528
529 public bool isHidden
530 {
531 get
532 {
533 return _bits1[9];
534 }
535 set
536 {
537 _bits1[9] = value;
538 }
539 }
540
541 public bool isOn
542 {
543 get
544 {
545 return _bits1[10];
546 }
547 set
548 {
549 _bits1[10] = value;
550 }
551 }
552
553 public bool isNPCProperty
554 {
555 get
556 {
557 return _bits1[11];
558 }
559 set
560 {
561 _bits1[11] = value;
562 }
563 }
564
565 public bool isRestrained
566 {
567 get
568 {
569 return _bits1[12];
570 }
571 set
572 {
573 _bits1[12] = value;
574 }
575 }
576
577 public bool isRoofItem
578 {
579 get
580 {
581 return _bits1[13];
582 }
583 set
584 {
585 _bits1[13] = value;
586 }
587 }
588
589 public bool isMasked
590 {
591 get
592 {
593 return _bits1[14];
594 }
595 set
596 {
597 _bits1[14] = value;
598 }
599 }
600
602 {
603 get
604 {
605 return _bits1[15];
606 }
607 set
608 {
609 _bits1[15] = value;
610 }
611 }
612
613 public bool isImported
614 {
615 get
616 {
617 return _bits1[16];
618 }
619 set
620 {
621 _bits1[16] = value;
622 }
623 }
624
625 public bool autoRefuel
626 {
627 get
628 {
629 return _bits1[17];
630 }
631 set
632 {
633 _bits1[17] = value;
634 }
635 }
636
638 {
639 get
640 {
641 return _bits1[18];
642 }
643 set
644 {
645 _bits1[18] = value;
646 }
647 }
648
649 public bool isFloating
650 {
651 get
652 {
653 return _bits1[19];
654 }
655 set
656 {
657 _bits1[19] = value;
658 }
659 }
660
661 public bool isWeightChanged
662 {
663 get
664 {
665 return _bits1[20];
666 }
667 set
668 {
669 _bits1[20] = value;
670 }
671 }
672
673 public bool isFireproof
674 {
675 get
676 {
677 return _bits1[21];
678 }
679 set
680 {
681 _bits1[21] = value;
682 }
683 }
684
685 public bool isAcidproof
686 {
687 get
688 {
689 return _bits1[22];
690 }
691 set
692 {
693 _bits1[22] = value;
694 }
695 }
696
697 public bool isReplica
698 {
699 get
700 {
701 return _bits1[23];
702 }
703 set
704 {
705 _bits1[23] = value;
706 }
707 }
708
709 public bool isSummon
710 {
711 get
712 {
713 return _bits1[24];
714 }
715 set
716 {
717 _bits1[24] = value;
718 }
719 }
720
721 public bool isElemental
722 {
723 get
724 {
725 return _bits1[25];
726 }
727 set
728 {
729 _bits1[25] = value;
730 }
731 }
732
733 public bool isBroken
734 {
735 get
736 {
737 return _bits1[26];
738 }
739 set
740 {
741 _bits1[26] = value;
742 }
743 }
744
745 public bool isSubsetCard
746 {
747 get
748 {
749 return _bits1[27];
750 }
751 set
752 {
753 _bits1[27] = value;
754 }
755 }
756
757 public bool noSnow
758 {
759 get
760 {
761 return _bits1[28];
762 }
763 set
764 {
765 _bits1[28] = value;
766 }
767 }
768
769 public bool noMove
770 {
771 get
772 {
773 return _bits1[29];
774 }
775 set
776 {
777 _bits1[29] = value;
778 }
779 }
780
781 public bool isGifted
782 {
783 get
784 {
785 return _bits1[30];
786 }
787 set
788 {
789 _bits1[30] = value;
790 }
791 }
792
793 public bool isCrafted
794 {
795 get
796 {
797 return _bits1[31];
798 }
799 set
800 {
801 _bits1[31] = value;
802 }
803 }
804
805 public bool isLostProperty
806 {
807 get
808 {
809 return _bits2[0];
810 }
811 set
812 {
813 _bits2[0] = value;
814 }
815 }
816
817 public bool noShadow
818 {
819 get
820 {
821 return _bits2[1];
822 }
823 set
824 {
825 _bits2[1] = value;
826 }
827 }
828
829 public bool noSell
830 {
831 get
832 {
833 return _bits2[2];
834 }
835 set
836 {
837 _bits2[2] = value;
838 }
839 }
840
841 public bool isLeashed
842 {
843 get
844 {
845 return _bits2[3];
846 }
847 set
848 {
849 _bits2[3] = value;
850 }
851 }
852
853 public bool isStolen
854 {
855 get
856 {
857 return _bits2[4];
858 }
859 set
860 {
861 _bits2[4] = value;
862 }
863 }
864
865 public bool isSale
866 {
867 get
868 {
869 return _bits2[5];
870 }
871 set
872 {
873 _bits2[5] = value;
874 }
875 }
876
877 public bool isCopy
878 {
879 get
880 {
881 return _bits2[6];
882 }
883 set
884 {
885 _bits2[6] = value;
886 }
887 }
888
889 public bool isRestocking
890 {
891 get
892 {
893 return _bits2[7];
894 }
895 set
896 {
897 _bits2[7] = value;
898 }
899 }
900
901 public bool hasSpawned
902 {
903 get
904 {
905 return _bits2[8];
906 }
907 set
908 {
909 _bits2[8] = value;
910 }
911 }
912
913 public bool isScaled
914 {
915 get
916 {
917 return _bits2[9];
918 }
919 set
920 {
921 _bits2[9] = value;
922 }
923 }
924
925 public bool isBackerContent => c_idBacker != 0;
926
928 {
929 get
930 {
931 if (!isBackerContent)
932 {
933 return null;
934 }
935 return EClass.sources.backers.map.TryGetValue(c_idBacker);
936 }
937 }
938
940 {
941 get
942 {
943 return GetInt(9).ToEnum<BedType>();
944 }
945 set
946 {
947 SetInt(9, (int)value);
948 }
949 }
950
951 public int c_equippedSlot
952 {
953 get
954 {
955 return GetInt(6);
956 }
957 set
958 {
959 SetInt(6, value);
960 }
961 }
962
963 public int c_lockLv
964 {
965 get
966 {
967 return GetInt(50);
968 }
969 set
970 {
971 SetInt(50, value);
972 }
973 }
974
976 {
977 get
978 {
979 return GetInt(12).ToEnum<Hostility>();
980 }
981 set
982 {
983 SetInt(12, (int)value);
984 }
985 }
986
988 {
989 get
990 {
991 return GetInt(61).ToEnum<MinionType>();
992 }
993 set
994 {
995 SetInt(61, (int)value);
996 }
997 }
998
999 public int c_vomit
1000 {
1001 get
1002 {
1003 return GetInt(13);
1004 }
1005 set
1006 {
1007 SetInt(13, value);
1008 }
1009 }
1010
1011 public bool c_wasInPcParty
1012 {
1013 get
1014 {
1015 return GetInt(103) != 0;
1016 }
1017 set
1018 {
1019 SetInt(103, value ? 1 : 0);
1020 }
1021 }
1022
1023 public bool c_isImportant
1024 {
1025 get
1026 {
1027 return GetInt(109) != 0;
1028 }
1029 set
1030 {
1031 SetInt(109, value ? 1 : 0);
1032 }
1033 }
1034
1035 public bool c_lockedHard
1036 {
1037 get
1038 {
1039 return GetInt(63) != 0;
1040 }
1041 set
1042 {
1043 SetInt(63, value ? 1 : 0);
1044 }
1045 }
1046
1047 public bool c_revealLock
1048 {
1049 get
1050 {
1051 return GetInt(64) != 0;
1052 }
1053 set
1054 {
1055 SetInt(64, value ? 1 : 0);
1056 }
1057 }
1058
1059 public bool c_isTrained
1060 {
1061 get
1062 {
1063 return GetInt(120) != 0;
1064 }
1065 set
1066 {
1067 SetInt(120, value ? 1 : 0);
1068 }
1069 }
1070
1071 public bool c_isPrayed
1072 {
1073 get
1074 {
1075 return GetInt(121) != 0;
1076 }
1077 set
1078 {
1079 SetInt(121, value ? 1 : 0);
1080 }
1081 }
1082
1084 {
1085 get
1086 {
1087 return GetInt(122) != 0;
1088 }
1089 set
1090 {
1091 SetInt(122, value ? 1 : 0);
1092 }
1093 }
1094
1095 public int c_lightColor
1096 {
1097 get
1098 {
1099 return GetInt(5);
1100 }
1101 set
1102 {
1103 Mod();
1104 SetInt(5, value);
1105 }
1106 }
1107
1108 public Color LightColor => new Color((float)(c_lightColor / 1024 * 8) / 256f, (float)(c_lightColor % 1024 / 32 * 8) / 256f, (float)(c_lightColor % 32 * 8) / 256f, 1f);
1109
1110 public int c_uidZone
1111 {
1112 get
1113 {
1114 return GetInt(10);
1115 }
1116 set
1117 {
1118 Mod();
1119 SetInt(10, value);
1120 }
1121 }
1122
1123 public int c_uidRefCard
1124 {
1125 get
1126 {
1127 return GetInt(11);
1128 }
1129 set
1130 {
1131 Mod();
1132 SetInt(11, value);
1133 }
1134 }
1135
1136 public int c_priceFix
1137 {
1138 get
1139 {
1140 return GetInt(21);
1141 }
1142 set
1143 {
1144 SetInt(21, value);
1145 }
1146 }
1147
1148 public int c_priceAdd
1149 {
1150 get
1151 {
1152 return GetInt(29);
1153 }
1154 set
1155 {
1156 SetInt(29, value);
1157 }
1158 }
1159
1160 public int c_priceCopy
1161 {
1162 get
1163 {
1164 return GetInt(124);
1165 }
1166 set
1167 {
1168 SetInt(124, value);
1169 }
1170 }
1171
1172 public int c_fixedValue
1173 {
1174 get
1175 {
1176 return GetInt(131);
1177 }
1178 set
1179 {
1180 SetInt(131, value);
1181 }
1182 }
1183
1184 public int c_dyeMat
1185 {
1186 get
1187 {
1188 return GetInt(3);
1189 }
1190 set
1191 {
1192 SetInt(3, value);
1193 }
1194 }
1195
1197 {
1198 get
1199 {
1200 return GetInt(4).ToEnum<VisitorState>();
1201 }
1202 set
1203 {
1204 SetInt(4, (int)value);
1205 }
1206 }
1207
1209 {
1210 get
1211 {
1212 return GetInt(53).ToEnum<RescueState>();
1213 }
1214 set
1215 {
1216 SetInt(53, (int)value);
1217 }
1218 }
1219
1221 {
1222 get
1223 {
1224 return GetInt(65).ToEnum<BossType>();
1225 }
1226 set
1227 {
1228 SetInt(65, (int)value);
1229 }
1230 }
1231
1233 {
1234 get
1235 {
1236 return GetInt(22);
1237 }
1238 set
1239 {
1240 SetInt(22, value);
1241 }
1242 }
1243
1245 {
1246 get
1247 {
1248 return GetInt(130);
1249 }
1250 set
1251 {
1252 SetInt(130, value);
1253 }
1254 }
1255
1256 public int c_IDTState
1257 {
1258 get
1259 {
1260 return GetInt(2);
1261 }
1262 set
1263 {
1264 SetInt(2, value);
1265 }
1266 }
1267
1268 public int c_charges
1269 {
1270 get
1271 {
1272 return GetInt(7);
1273 }
1274 set
1275 {
1276 SetInt(7, value);
1277 }
1278 }
1279
1280 public int c_bill
1281 {
1282 get
1283 {
1284 return GetInt(23);
1285 }
1286 set
1287 {
1288 SetInt(23, value);
1289 }
1290 }
1291
1292 public int c_invest
1293 {
1294 get
1295 {
1296 return GetInt(28);
1297 }
1298 set
1299 {
1300 SetInt(28, value);
1301 }
1302 }
1303
1304 public int c_seed
1305 {
1306 get
1307 {
1308 return GetInt(33);
1309 }
1310 set
1311 {
1312 SetInt(33, value);
1313 }
1314 }
1315
1316 public int c_allowance
1317 {
1318 get
1319 {
1320 return GetInt(114);
1321 }
1322 set
1323 {
1324 SetInt(114, value);
1325 }
1326 }
1327
1328 public int c_fur
1329 {
1330 get
1331 {
1332 return GetInt(62);
1333 }
1334 set
1335 {
1336 SetInt(62, value);
1337 }
1338 }
1339
1340 public int c_dateCooked
1341 {
1342 get
1343 {
1344 return GetInt(66);
1345 }
1346 set
1347 {
1348 SetInt(66, value);
1349 }
1350 }
1351
1352 public int c_lockedAge
1353 {
1354 get
1355 {
1356 return GetInt(38);
1357 }
1358 set
1359 {
1360 SetInt(38, value);
1361 }
1362 }
1363
1365 {
1366 get
1367 {
1368 return GetInt(8);
1369 }
1370 set
1371 {
1372 SetInt(8, value);
1373 }
1374 }
1375
1376 public int c_weight
1377 {
1378 get
1379 {
1380 return GetInt(1);
1381 }
1382 set
1383 {
1384 SetInt(1, value);
1385 }
1386 }
1387
1388 public int c_diceDim
1389 {
1390 get
1391 {
1392 return GetInt(14);
1393 }
1394 set
1395 {
1396 SetInt(14, value);
1397 }
1398 }
1399
1401 {
1402 get
1403 {
1404 return GetInt(15);
1405 }
1406 set
1407 {
1408 SetInt(15, value);
1409 }
1410 }
1411
1413 {
1414 get
1415 {
1416 return GetInt(16);
1417 }
1418 set
1419 {
1420 SetInt(16, value);
1421 }
1422 }
1423
1425 {
1426 get
1427 {
1428 return GetInt(17);
1429 }
1430 set
1431 {
1432 SetInt(17, value);
1433 }
1434 }
1435
1436 public int c_idBacker
1437 {
1438 get
1439 {
1440 return GetInt(52);
1441 }
1442 set
1443 {
1444 SetInt(52, value);
1445 }
1446 }
1447
1448 public int c_uidMaster
1449 {
1450 get
1451 {
1452 return GetInt(54);
1453 }
1454 set
1455 {
1456 SetInt(54, value);
1457 }
1458 }
1459
1460 public int c_ammo
1461 {
1462 get
1463 {
1464 return GetInt(27);
1465 }
1466 set
1467 {
1468 SetInt(27, value);
1469 }
1470 }
1471
1472 public int c_daysWithGod
1473 {
1474 get
1475 {
1476 return GetInt(57);
1477 }
1478 set
1479 {
1480 SetInt(57, value);
1481 }
1482 }
1483
1484 public int c_daysWithPC
1485 {
1486 get
1487 {
1488 return GetInt(67);
1489 }
1490 set
1491 {
1492 SetInt(67, value);
1493 }
1494 }
1495
1496 public string c_idPortrait
1497 {
1498 get
1499 {
1500 return GetStr(9);
1501 }
1502 set
1503 {
1504 SetStr(9, value);
1505 }
1506 }
1507
1508 public string c_idRace
1509 {
1510 get
1511 {
1512 return GetStr(3);
1513 }
1514 set
1515 {
1516 SetStr(3, value);
1517 }
1518 }
1519
1520 public string c_idJob
1521 {
1522 get
1523 {
1524 return GetStr(4);
1525 }
1526 set
1527 {
1528 SetStr(4, value);
1529 }
1530 }
1531
1532 public string c_idTone
1533 {
1534 get
1535 {
1536 return GetStr(22);
1537 }
1538 set
1539 {
1540 SetStr(22, value);
1541 }
1542 }
1543
1544 public string c_color
1545 {
1546 get
1547 {
1548 return GetStr(8);
1549 }
1550 set
1551 {
1552 SetStr(8, value);
1553 }
1554 }
1555
1557 {
1558 get
1559 {
1560 return GetStr(13);
1561 }
1562 set
1563 {
1564 SetStr(13, value);
1565 }
1566 }
1567
1568 public string c_idTalk
1569 {
1570 get
1571 {
1572 return GetStr(21);
1573 }
1574 set
1575 {
1576 SetStr(21, value);
1577 }
1578 }
1579
1580 public string c_idDeity
1581 {
1582 get
1583 {
1584 return GetStr(26);
1585 }
1586 set
1587 {
1588 SetStr(26, value);
1589 }
1590 }
1591
1592 public string c_altName
1593 {
1594 get
1595 {
1596 return GetStr(1);
1597 }
1598 set
1599 {
1600 SetStr(1, value);
1601 }
1602 }
1603
1604 public string c_altName2
1605 {
1606 get
1607 {
1608 return GetStr(2);
1609 }
1610 set
1611 {
1612 SetStr(2, value);
1613 }
1614 }
1615
1616 public string c_extraNameRef
1617 {
1618 get
1619 {
1620 return GetStr(12);
1621 }
1622 set
1623 {
1624 SetStr(12, value);
1625 }
1626 }
1627
1628 public string c_refText
1629 {
1630 get
1631 {
1632 return GetStr(10);
1633 }
1634 set
1635 {
1636 SetStr(10, value);
1637 }
1638 }
1639
1640 public string c_idRefName
1641 {
1642 get
1643 {
1644 return GetStr(7);
1645 }
1646 set
1647 {
1648 SetStr(7, value);
1649 }
1650 }
1651
1652 public string c_idRidePCC
1653 {
1654 get
1655 {
1656 return GetStr(55);
1657 }
1658 set
1659 {
1660 SetStr(55, value);
1661 }
1662 }
1663
1664 public string c_idAbility
1665 {
1666 get
1667 {
1668 return GetStr(50);
1669 }
1670 set
1671 {
1672 SetStr(50, value);
1673 }
1674 }
1675
1676 public string c_context
1677 {
1678 get
1679 {
1680 return GetStr(20);
1681 }
1682 set
1683 {
1684 SetStr(20, value);
1685 }
1686 }
1687
1688 public string c_idEditor
1689 {
1690 get
1691 {
1692 return GetStr(27);
1693 }
1694 set
1695 {
1696 SetStr(27, value);
1697 }
1698 }
1699
1700 public string c_editorTags
1701 {
1702 get
1703 {
1704 return GetStr(28);
1705 }
1706 set
1707 {
1708 SetStr(28, value);
1709 }
1710 }
1711
1712 public string c_editorTraitVal
1713 {
1714 get
1715 {
1716 return GetStr(25);
1717 }
1718 set
1719 {
1720 SetStr(25, value);
1721 }
1722 }
1723
1724 public string c_idTrait
1725 {
1726 get
1727 {
1728 return GetStr(29);
1729 }
1730 set
1731 {
1732 SetStr(29, value);
1733 }
1734 }
1735
1736 public string c_idRefCard
1737 {
1738 get
1739 {
1740 return GetStr(5);
1741 }
1742 set
1743 {
1744 SetStr(5, value);
1745 }
1746 }
1747
1748 public string c_idRefCard2
1749 {
1750 get
1751 {
1752 return GetStr(6);
1753 }
1754 set
1755 {
1756 SetStr(6, value);
1757 }
1758 }
1759
1760 public string c_note
1761 {
1762 get
1763 {
1764 return GetStr(51);
1765 }
1766 set
1767 {
1768 SetStr(51, value);
1769 }
1770 }
1771
1773 {
1774 get
1775 {
1776 return GetObj<UniqueData>(6);
1777 }
1778 set
1779 {
1780 SetObj(6, value);
1781 }
1782 }
1783
1785 {
1786 get
1787 {
1788 return GetObj<Thing>(9);
1789 }
1790 set
1791 {
1792 SetObj(9, value);
1793 }
1794 }
1795
1796 public List<SocketData> socketList
1797 {
1798 get
1799 {
1800 return GetObj<List<SocketData>>(17);
1801 }
1802 set
1803 {
1804 SetObj(17, value);
1805 }
1806 }
1807
1809 {
1810 get
1811 {
1812 return GetObj<Thing>(10);
1813 }
1814 set
1815 {
1816 SetObj(10, value);
1817 }
1818 }
1819
1821 {
1822 get
1823 {
1824 return GetObj<Window.SaveData>(2);
1825 }
1826 set
1827 {
1828 SetObj(2, value);
1829 }
1830 }
1831
1833 {
1834 get
1835 {
1836 return GetObj<CharaUpgrade>(11);
1837 }
1838 set
1839 {
1840 SetObj(11, value);
1841 }
1842 }
1843
1845 {
1846 get
1847 {
1848 return GetObj<CharaGenes>(15);
1849 }
1850 set
1851 {
1852 SetObj(15, value);
1853 }
1854 }
1855
1856 public List<int> c_corruptionHistory
1857 {
1858 get
1859 {
1860 return GetObj<List<int>>(16);
1861 }
1862 set
1863 {
1864 SetObj(16, value);
1865 }
1866 }
1867
1869 {
1870 get
1871 {
1872 return GetObj<ContainerUpgrade>(12) ?? (c_containerUpgrade = new ContainerUpgrade());
1873 }
1874 set
1875 {
1876 SetObj(12, value);
1877 }
1878 }
1879
1880 public DNA c_DNA
1881 {
1882 get
1883 {
1884 return GetObj<DNA>(14);
1885 }
1886 set
1887 {
1888 SetObj(14, value);
1889 }
1890 }
1891
1893 {
1894 get
1895 {
1896 return GetObj<CharaList>(13);
1897 }
1898 set
1899 {
1900 SetObj(13, value);
1901 }
1902 }
1903
1905 {
1906 get
1907 {
1908 return GetObj<MixedFoodData>(18);
1909 }
1910 set
1911 {
1912 SetObj(18, value);
1913 }
1914 }
1915
1917 {
1918 get
1919 {
1920 return GetObj<Thing>(19);
1921 }
1922 set
1923 {
1924 SetObj(19, value);
1925 }
1926 }
1927
1928 public byte[] c_textureData
1929 {
1930 get
1931 {
1932 return GetObj<byte[]>(4);
1933 }
1934 set
1935 {
1936 SetObj(4, value);
1937 }
1938 }
1939
1941
1942 public int invX
1943 {
1944 get
1945 {
1946 return pos.x;
1947 }
1948 set
1949 {
1950 pos.x = value;
1951 }
1952 }
1953
1954 public int invY
1955 {
1956 get
1957 {
1958 return pos.z;
1959 }
1960 set
1961 {
1962 pos.z = value;
1963 }
1964 }
1965
1967 {
1968 get
1969 {
1970 object obj;
1971 if (!c_idRefCard.IsEmpty())
1972 {
1973 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard);
1974 if (obj == null)
1975 {
1976 return EClass.sources.cards.map["ash3"];
1977 }
1978 }
1979 else
1980 {
1981 obj = null;
1982 }
1983 return (CardRow)obj;
1984 }
1985 }
1986
1988 {
1989 get
1990 {
1991 object obj;
1992 if (!c_idRefCard2.IsEmpty())
1993 {
1994 obj = EClass.sources.cards.map.TryGetValue(c_idRefCard2);
1995 if (obj == null)
1996 {
1997 return EClass.sources.cards.map["ash3"];
1998 }
1999 }
2000 else
2001 {
2002 obj = null;
2003 }
2004 return (CardRow)obj;
2005 }
2006 }
2007
2008 public int ExpToNext => (50 + LV * 30) * (100 - Evalue(403)) / 100;
2009
2010 public int DefaultLV => sourceCard.LV;
2011
2013 {
2014 get
2015 {
2016 if (dirtyWeight)
2017 {
2018 _childrenWeight = 0;
2019 if (!(trait is TraitMagicChest))
2020 {
2021 foreach (Thing thing in things)
2022 {
2024 }
2025 dirtyWeight = false;
2026 (parent as Card)?.SetDirtyWeight();
2027 if (isChara && IsPCFaction)
2028 {
2029 Chara.CalcBurden();
2030 }
2031 if (_childrenWeight < 0 || _childrenWeight > 10000000)
2032 {
2033 _childrenWeight = 10000000;
2034 }
2035 }
2036 }
2037 return _childrenWeight * Mathf.Max(100 - Evalue(404), 0) / 100;
2038 }
2039 }
2040
2042
2044
2045 public virtual int SelfWeight => 1000;
2046
2047 public virtual int WeightLimit => 500000;
2048
2050
2052
2053 public virtual string AliasMaterialOnCreate => DefaultMaterial.alias;
2054
2055 public Cell Cell => pos.cell;
2056
2057 public virtual Thing Thing
2058 {
2059 get
2060 {
2061 if (!isThing)
2062 {
2063 return null;
2064 }
2065 return (Thing)this;
2066 }
2067 }
2068
2069 public virtual Chara Chara
2070 {
2071 get
2072 {
2073 if (!isChara)
2074 {
2075 return null;
2076 }
2077 return (Chara)this;
2078 }
2079 }
2080
2081 public virtual bool isThing => false;
2082
2083 public virtual bool isChara => false;
2084
2085 public bool ExistsOnMap => parent == EClass._zone;
2086
2087 public virtual bool isSynced => renderer.isSynced;
2088
2090
2091 public bool IsUnique => rarity == Rarity.Artifact;
2092
2093 public bool IsPowerful
2094 {
2095 get
2096 {
2097 if (rarity >= Rarity.Legendary || trait is TraitAdventurer)
2098 {
2099 return !IsPCFactionOrMinion;
2100 }
2101 return false;
2102 }
2103 }
2104
2105 public bool IsImportant => sourceCard.HasTag(CTAG.important);
2106
2107 public virtual SourcePref Pref => sourceCard.pref;
2108
2109 public virtual bool IsDeadOrSleeping => false;
2110
2111 public virtual bool IsDisabled => false;
2112
2113 public virtual bool IsMoving => false;
2114
2115 public virtual bool flipX
2116 {
2117 get
2118 {
2119 if (Tiles.Length == 1)
2120 {
2121 return dir % 2 == 1;
2122 }
2123 return false;
2124 }
2125 }
2126
2127 public virtual bool IsAliveInCurrentZone => ExistsOnMap;
2128
2129 public virtual string actorPrefab => "ThingActor";
2130
2131 public virtual CardRow sourceCard => null;
2132
2134
2136
2137 public string Name => GetName(NameStyle.Full);
2138
2139 public string NameSimple => GetName(NameStyle.Simple);
2140
2141 public string NameOne => GetName(NameStyle.Full, 1);
2142
2143 public virtual bool IsPC => false;
2144
2145 public bool _IsPC => GetInt(56) != 0;
2146
2147 public virtual bool IsPCC => false;
2148
2149 public virtual bool IsPCParty => false;
2150
2151 public virtual bool IsMinion => false;
2152
2153 public virtual bool IsPCPartyMinion => false;
2154
2155 public virtual bool IsPCFactionMinion => false;
2156
2157 public virtual bool IsMultisize
2158 {
2159 get
2160 {
2162 {
2163 return IsInstalled;
2164 }
2165 return false;
2166 }
2167 }
2168
2169 public bool IsToolbelt => category.slot == 44;
2170
2171 public bool IsLightsource => category.slot == 45;
2172
2173 public bool IsEquipment => category.slot != 0;
2174
2175 public bool IsFood => category.IsChildOf("food");
2176
2178 {
2179 get
2180 {
2181 if (!IsFood && !category.IsChildOf("seed") && !category.IsChildOf("drink") && !(id == "pasture"))
2182 {
2183 return id == "grass";
2184 }
2185 return true;
2186 }
2187 }
2188
2189 public bool ShowFoodEnc
2190 {
2191 get
2192 {
2194 {
2195 if (Evalue(10) > 0)
2196 {
2198 }
2199 return false;
2200 }
2201 return true;
2202 }
2203 }
2204
2205 public bool IsWeapon
2206 {
2207 get
2208 {
2209 if (!IsMeleeWeapon)
2210 {
2211 return IsRangedWeapon;
2212 }
2213 return true;
2214 }
2215 }
2216
2218 {
2219 get
2220 {
2221 if (category.slot == 0)
2222 {
2223 return IsRangedWeapon;
2224 }
2225 return true;
2226 }
2227 }
2228
2230 {
2231 get
2232 {
2233 if (category.slot == 0 && !IsRangedWeapon)
2234 {
2235 return IsAmmo;
2236 }
2237 return true;
2238 }
2239 }
2240
2241 public bool IsMeleeWeapon => category.IsChildOf("melee");
2242
2244
2245 public bool IsThrownWeapon => sourceCard.HasTag(CTAG.throwWeapon);
2246
2247 public bool IsAmmo => trait is TraitAmmo;
2248
2249 public bool IsAgent => this == EClass.player.Agent;
2250
2251 public bool IsFurniture => category.IsChildOf("furniture");
2252
2253 public bool IsBlessed => blessedState >= BlessedState.Blessed;
2254
2255 public bool IsCursed => blessedState <= BlessedState.Cursed;
2256
2258 {
2259 get
2260 {
2261 if (isRestrained)
2262 {
2263 return IsPCFaction;
2264 }
2265 return false;
2266 }
2267 }
2268
2269 public virtual bool IsPCFaction => false;
2270
2272 {
2273 get
2274 {
2275 if (!IsPCFaction)
2276 {
2277 return IsPCFactionMinion;
2278 }
2279 return true;
2280 }
2281 }
2282
2283 public virtual bool IsGlobal => false;
2284
2285 public virtual int MaxDecay => 1000;
2286
2287 public bool IsDecayed => decay > MaxDecay;
2288
2289 public bool IsRotting => decay >= MaxDecay / 4 * 3;
2290
2291 public bool IsFresn => decay < MaxDecay / 4;
2292
2293 public virtual int MaxHP => 100;
2294
2295 public virtual int Power => Mathf.Max(20, EClass.curve(GetTotalQuality() * 10, 400, 100));
2296
2297 public int FameLv
2298 {
2299 get
2300 {
2301 if (!IsPC)
2302 {
2303 return LV;
2304 }
2305 return Mathf.Min(EClass.player.fame / 100 + 1, 21474836);
2306 }
2307 }
2308
2309 public virtual int[] Tiles => sourceCard._tiles;
2310
2311 public virtual int PrefIndex
2312 {
2313 get
2314 {
2315 if (Tiles.Length < 3)
2316 {
2317 return dir % 2;
2318 }
2319 return dir;
2320 }
2321 }
2322
2323 public bool IsVariation => sourceCard.origin != null;
2324
2325 public virtual int DV => elements.Value(64);
2326
2327 public virtual int PV => elements.Value(65);
2328
2329 public int HIT => elements.Value(66);
2330
2331 public int DMG => elements.Value(67);
2332
2333 public int STR => elements.Value(70);
2334
2335 public int DEX => elements.Value(72);
2336
2337 public int END => elements.Value(71);
2338
2339 public int PER => elements.Value(73);
2340
2341 public int LER => elements.Value(74);
2342
2343 public int WIL => elements.Value(75);
2344
2345 public int MAG => elements.Value(76);
2346
2347 public int CHA => elements.Value(77);
2348
2349 public int INT => elements.Value(80);
2350
2351 public int LUC => elements.Value(78);
2352
2353 public int W
2354 {
2355 get
2356 {
2357 if (dir % 2 != 0)
2358 {
2359 return sourceCard.H;
2360 }
2361 return sourceCard.W;
2362 }
2363 }
2364
2365 public int H
2366 {
2367 get
2368 {
2369 if (dir % 2 != 0)
2370 {
2371 return sourceCard.W;
2372 }
2373 return sourceCard.H;
2374 }
2375 }
2376
2377 public bool IsIdentified => c_IDTState == 0;
2378
2379 public string TextRarity => Lang.GetList("quality")[Mathf.Clamp((int)(rarity + 1), 0, 5)];
2380
2381 public bool IsInstalled => placeState == PlaceState.installed;
2382
2383 public bool IsMale
2384 {
2385 get
2386 {
2387 if (bio != null)
2388 {
2389 return bio.gender == 2;
2390 }
2391 return false;
2392 }
2393 }
2394
2395 public bool IsNegativeGift
2396 {
2397 get
2398 {
2399 if (!HasTag(CTAG.neg))
2400 {
2401 return blessedState <= BlessedState.Cursed;
2402 }
2403 return true;
2404 }
2405 }
2406
2408
2410 {
2411 get
2412 {
2413 if (!IsPC)
2414 {
2415 return null;
2416 }
2418 }
2419 }
2420
2422
2423 public virtual bool HasHost => false;
2424
2425 public int Quality => Evalue(2);
2426
2427 public int QualityLv => Quality / 10;
2428
2430 {
2431 get
2432 {
2433 if (_LightData == null)
2434 {
2435 return _LightData = ((!sourceCard.lightData.IsEmpty()) ? EClass.Colors.lightColors[sourceCard.lightData] : null);
2436 }
2437 return _LightData;
2438 }
2439 }
2440
2442 {
2443 get
2444 {
2445 if (!isChara || Chara.host == null)
2446 {
2447 return renderer;
2448 }
2449 return Chara.host.renderer;
2450 }
2451 }
2452
2453 public bool ShouldShowMsg
2454 {
2455 get
2456 {
2457 if (IsPC || parent == EClass.pc || isSynced)
2458 {
2459 if (isChara)
2460 {
2461 return !Chara.isDead;
2462 }
2463 return true;
2464 }
2465 return false;
2466 }
2467 }
2468
2469 public bool CanInspect
2470 {
2471 get
2472 {
2473 if (!isDestroyed)
2474 {
2475 return ExistsOnMap;
2476 }
2477 return false;
2478 }
2479 }
2480
2481 public string InspectName => Name;
2482
2484
2486
2487 public override string ToString()
2488 {
2489 return Name + "/" + pos?.ToString() + "/" + parent;
2490 }
2491
2492 public bool CanReserve(AIAct act)
2493 {
2494 if (reservedAct != null && reservedAct != act)
2495 {
2496 return !reservedAct.IsRunning;
2497 }
2498 return true;
2499 }
2500
2501 public bool TryReserve(AIAct act)
2502 {
2503 if (CanReserve(act))
2504 {
2505 reservedAct = act;
2506 return true;
2507 }
2508 return false;
2509 }
2510
2511 public void Mod()
2512 {
2513 isModified = true;
2514 }
2515
2517 {
2518 if (IsPC)
2519 {
2520 return Window.dictData.TryGetValue("LayerInventoryFloatMain0");
2521 }
2523 {
2524 return Window.dictData.TryGetValue("ChestMerchant");
2525 }
2526 return c_windowSaveData;
2527 }
2528
2530 {
2531 if ((IsUnique && ing.id != id && !ing.idOther.Contains(id)) || c_isImportant)
2532 {
2533 return true;
2534 }
2535 if (parent is Card card)
2536 {
2537 if (card.trait is TraitChestMerchant)
2538 {
2539 return true;
2540 }
2541 if (card.isSale || !card.trait.CanUseContent)
2542 {
2543 return true;
2544 }
2545 Window.SaveData windowSaveData = card.GetWindowSaveData();
2546 if (windowSaveData != null)
2547 {
2548 return windowSaveData.excludeCraft;
2549 }
2550 }
2551 return false;
2552 }
2553
2554 public void SetDirtyWeight()
2555 {
2557 {
2558 EClass.player.wasDirtyWeight = true;
2559 }
2560 dirtyWeight = true;
2561 (parent as Card)?.SetDirtyWeight();
2562 }
2563
2564 public void ChangeWeight(int a)
2565 {
2566 c_weight = a;
2567 isWeightChanged = true;
2569 }
2570
2571 public int Evalue(int ele)
2572 {
2573 return elements.Value(ele);
2574 }
2575
2576 public int Evalue(int ele, bool ignoreGlobalElement)
2577 {
2578 if (!ignoreGlobalElement || !HasGlobalElement(ele))
2579 {
2580 return elements.Value(ele);
2581 }
2582 return 0;
2583 }
2584
2585 public int EvalueMax(int ele, int min = 0)
2586 {
2587 return Mathf.Max(elements.Value(ele), min);
2588 }
2589
2590 public int Evalue(string alias)
2591 {
2592 return elements.Value(EClass.sources.elements.alias[alias].id);
2593 }
2594
2595 public bool HasTag(CTAG tag)
2596 {
2597 return sourceCard.tag.Contains(tag.ToString());
2598 }
2599
2600 public bool HasEditorTag(EditorTag tag)
2601 {
2602 return c_editorTags?.Contains(tag.ToString()) ?? false;
2603 }
2604
2605 public void AddEditorTag(EditorTag tag)
2606 {
2607 c_editorTags = (c_editorTags.IsEmpty() ? tag.ToString() : (c_editorTags + "," + tag));
2608 }
2609
2611 {
2612 c_editorTags = (c_editorTags.IsEmpty() ? null : c_editorTags.Replace(tag.ToString(), "").Replace(",,", ","));
2613 }
2614
2615 public virtual string GetName(NameStyle style, int num = -1)
2616 {
2617 return "Card";
2618 }
2619
2620 public virtual string GetExtraName()
2621 {
2622 return "";
2623 }
2624
2625 public virtual string GetDetail()
2626 {
2627 return sourceCard.GetText("detail", returnNull: true);
2628 }
2629
2630 public int GetBestAttribute()
2631 {
2632 int num = 1;
2633 foreach (Element item in elements.dict.Values.Where((Element a) => Element.List_MainAttributesMajor.Contains(a.id)))
2634 {
2635 int num2 = item.Value;
2636 if (isChara && Chara.tempElements != null)
2637 {
2638 num2 -= Chara.tempElements.Value(item.id);
2639 }
2640 if (num2 > num)
2641 {
2642 num = num2;
2643 }
2644 }
2645 return num;
2646 }
2647
2648 public void ModExp(string alias, int a)
2649 {
2650 ModExp(EClass.sources.elements.alias[alias].id, a);
2651 }
2652
2653 public void ModExp(int ele, int a)
2654 {
2655 if (isChara)
2656 {
2657 elements.ModExp(ele, a);
2658 }
2659 }
2660
2661 public bool IsChildOf(Card c)
2662 {
2663 return GetRootCard() == c;
2664 }
2665
2666 public T FindTool<T>() where T : Trait
2667 {
2668 if (IsPC)
2669 {
2670 return Tool?.trait as T;
2671 }
2672 return things.Find<T>()?.trait as T;
2673 }
2674
2676 private void _OnSerializing(StreamingContext context)
2677 {
2678 _x = pos.x;
2679 _z = pos.z;
2680 _ints[0] = _bits1.ToInt();
2681 _ints[2] = _bits2.ToInt();
2683 OnSerializing();
2684 }
2685
2686 protected virtual void OnSerializing()
2687 {
2688 }
2689
2691 private void _OnDeserialized(StreamingContext context)
2692 {
2693 if (version < 2 && sockets != null)
2694 {
2695 for (int i = 0; i < sockets.Count; i++)
2696 {
2697 sockets[i] = sockets[i] / 100 * 1000 + sockets[i] % 100;
2698 }
2699 }
2700 _bits1.SetInt(_ints[0]);
2701 _bits2.SetInt(_ints[2]);
2703 pos.Set(_x, _z);
2704 SetSource();
2705 things.SetOwner(this);
2706 elements.SetOwner(this, applyFeat: false);
2708 ApplyTrait();
2709 ApplyMaterialElements(remove: false);
2711 foreach (Thing thing in things)
2712 {
2713 thing.parent = this;
2714 }
2715 if (isThing && Num <= 0)
2716 {
2717 isDestroyed = true;
2718 }
2719 if (version < 3)
2720 {
2721 if (version < 3 && isChara && HasElement(1210))
2722 {
2723 elements.ModBase(960, -5 * Evalue(1210));
2724 }
2725 version = 3;
2726 }
2727 }
2728
2729 protected virtual void OnDeserialized()
2730 {
2731 }
2732
2733 public string ReferenceId()
2734 {
2735 return "c" + uid;
2736 }
2737
2738 public void Create(string _id, int _idMat = -1, int genLv = -1)
2739 {
2740 if (CardBlueprint.current != null)
2741 {
2743 CardBlueprint.current = null;
2744 }
2745 else
2746 {
2748 }
2749 id = _id;
2750 Num = 1;
2751 autoRefuel = true;
2752 EClass.game.cards.AssignUID(this);
2753 this.genLv = genLv;
2754 isNew = true;
2755 version = 3;
2756 SetSource();
2758 if (sourceCard.quality != 0)
2759 {
2760 rarity = sourceCard.quality.ToEnum<Rarity>();
2761 }
2762 else if (bp.rarity != Rarity.Random)
2763 {
2764 rarity = bp.rarity;
2765 }
2766 else if (category.slot != 0 && category.slot != 45 && category.slot != 44)
2767 {
2768 if (EClass.rnd(10) == 0)
2769 {
2770 rarity = Rarity.Crude;
2771 }
2772 else if (EClass.rnd(10) == 0)
2773 {
2774 rarity = Rarity.Superior;
2775 }
2776 else if (EClass.rnd(80) == 0)
2777 {
2778 rarity = Rarity.Legendary;
2779 }
2780 else if (EClass.rnd(250) == 0)
2781 {
2782 rarity = Rarity.Mythical;
2783 }
2784 }
2785 if (rarity != 0 && category.tag.Contains("fixedRarity"))
2786 {
2787 rarity = Rarity.Normal;
2788 }
2789 LV = DefaultLV;
2790 if (bp.lv != -999)
2791 {
2792 LV = bp.lv;
2793 }
2794 if (id == "microchip")
2795 {
2796 Debug.Log(id + "/" + _idMat + "/" + sourceCard.fixedMaterial);
2797 }
2799 {
2801 }
2802 else
2803 {
2804 bool flag = (bp != null && bp.fixedMat) || sourceCard.quality == 4 || sourceCard.tierGroup.IsEmpty();
2805 if (_idMat != -1)
2806 {
2807 _material = EClass.sources.materials.rows[_idMat];
2808 }
2809 else if (!flag)
2810 {
2811 if (sourceCard.tierGroup == "wood")
2812 {
2813 Debug.Log(id);
2814 }
2816 }
2817 else
2818 {
2820 }
2821 }
2822 idMaterial = _material.id;
2823 things.SetOwner(this);
2824 elements.SetOwner(this, applyFeat: true);
2825 ApplyTrait();
2827 {
2828 tier = Mathf.Clamp(EClass.rnd(5) + 1, 1, 3);
2829 LV = LV + tier * 10 + (LV - 1) * (125 + tier * 25) / 100;
2830 }
2831 ApplyMaterial();
2832 OnCreate(genLv);
2835 hp = MaxHP;
2836 if (HasTag(CTAG.hidden))
2837 {
2838 SetHidden();
2839 }
2841 }
2842
2843 public virtual void OnBeforeCreate()
2844 {
2845 }
2846
2847 public virtual void OnCreate(int genLv)
2848 {
2849 }
2850
2851 public virtual void SetSource()
2852 {
2853 }
2854
2855 public virtual void ApplyEditorTags(EditorTag tag)
2856 {
2857 switch (tag)
2858 {
2859 case EditorTag.Hidden:
2860 SetHidden();
2861 break;
2862 case EditorTag.Empty:
2863 RemoveThings();
2864 break;
2865 case EditorTag.IsOn:
2866 isOn = true;
2867 break;
2868 case EditorTag.IsOff:
2869 isOn = false;
2870 break;
2871 case EditorTag.NoSnow:
2872 noSnow = true;
2873 break;
2874 case EditorTag.Boss:
2875 EClass._zone.Boss = Chara;
2876 break;
2877 }
2878 }
2879
2880 public void ApplyTrait()
2881 {
2882 string str = c_idTrait;
2883 if (str.IsEmpty())
2884 {
2885 if (sourceCard.trait.IsEmpty())
2886 {
2887 trait = (isChara ? new TraitChara() : new Trait());
2888 }
2889 else
2890 {
2891 trait = ClassCache.Create<Trait>("Trait" + sourceCard.trait[0], "Elin");
2892 }
2893 }
2894 else
2895 {
2896 trait = ClassCache.Create<Trait>(str, "Elin");
2897 }
2898 trait.SetOwner(this);
2899 }
2900
2901 public Card SetLv(int a)
2902 {
2903 bool flag = a > LV;
2904 LV = a;
2905 if (!isChara)
2906 {
2907 return this;
2908 }
2909 isScaled = true;
2910 Rand.SetSeed(uid);
2911 ElementContainer elementContainer = new ElementContainer();
2912 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.job.elementMap, LV);
2913 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.race.elementMap, LV);
2914 elementContainer.ApplyElementMap(uid, SourceValueType.Chara, Chara.source.elementMap, 1, invert: false, applyFeat: true);
2915 foreach (Element value in elements.dict.Values)
2916 {
2917 int num = elementContainer.Value(value.id);
2918 if (num != 0)
2919 {
2920 int num2 = num - value.ValueWithoutLink;
2921 if (num2 != 0)
2922 {
2923 elements.ModBase(value.id, num2);
2924 }
2925 }
2926 }
2927 if (flag)
2928 {
2930 }
2931 Rand.SetSeed();
2932 hp = MaxHP;
2933 Chara.mana.value = Chara.mana.max;
2936 return this;
2937 }
2938
2939 public void ClampInitialSkill()
2940 {
2941 if (elements.Base(286) > 50)
2942 {
2943 elements.SetTo(286, 50 + (int)Mathf.Sqrt(elements.Base(286) - 50));
2944 }
2945 }
2946
2947 public void AddExp(int a)
2948 {
2949 a = a * GetExpMtp() / 100;
2950 exp += a;
2951 while (exp >= ExpToNext && exp > 0 && ExpToNext > 0)
2952 {
2953 exp -= ExpToNext;
2954 LevelUp();
2955 }
2956 }
2957
2958 public int GetExpMtp()
2959 {
2960 int num = 100;
2961 if (!IsPC)
2962 {
2963 num *= 2;
2964 if (IsPCFaction)
2965 {
2966 num = num * GetAffinityExpBonus() / 100;
2968 {
2969 num = num * (50 + EClass.game.principal.petFeatExpMtp * 50) / 100;
2970 }
2971 }
2972 }
2973 return num * (100 + Evalue(1237) * 30) / 100;
2974 }
2975
2977 {
2978 return Mathf.Clamp(100 + Chara.affinity.value / 10, 50, 200);
2979 }
2980
2982 {
2984 {
2985 return 100;
2986 }
2987 return 100 + EClass.curve(c_daysWithPC / 100 * 3, 100, 20, 70);
2988 }
2989
2990 public void LevelUp()
2991 {
2992 if (IsPC)
2993 {
2995 {
2996 Msg.Say("demoLimit");
2997 return;
2998 }
3000 Tutorial.Reserve("feat");
3001 }
3002 feat++;
3003 LV++;
3004 Say("dingExp", this);
3005 PlaySound("jingle_lvup");
3006 PlayEffect("aura_heaven");
3007 if (HasElement(1415) && Evalue(1415) < 9 && LV >= Evalue(1415) * 5 + 10)
3008 {
3009 Chara.SetFeat(1415, Evalue(1415) + 1, msg: true);
3010 }
3011 if (IsPC)
3012 {
3013 return;
3014 }
3015 if (Chara.race.id == "mutant")
3016 {
3017 int num = Mathf.Min(1 + LV / 5, 20);
3018 for (int i = 0; i < num; i++)
3019 {
3020 if (Evalue(1644) < i + 1)
3021 {
3022 Chara.SetFeat(1644, i + 1, msg: true);
3023 }
3024 }
3025 }
3026 Chara.TryUpgrade();
3027 }
3028
3029 public virtual void ApplyMaterialElements(bool remove)
3030 {
3031 }
3032
3033 public virtual void ApplyMaterial(bool remove = false)
3034 {
3035 _colorInt = 0;
3036 }
3037
3038 public Card ChangeMaterial(int idNew, bool ignoreFixedMaterial = false)
3039 {
3040 return ChangeMaterial(EClass.sources.materials.map.TryGetValue(idNew, 1), ignoreFixedMaterial);
3041 }
3042
3043 public Card ChangeMaterial(string idNew, bool ignoreFixedMaterial = false)
3044 {
3045 return ChangeMaterial(EClass.sources.materials.alias.TryGetValue(idNew, "oak"), ignoreFixedMaterial);
3046 }
3047
3048 public Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial = false)
3049 {
3050 if (sourceCard.fixedMaterial && !ignoreFixedMaterial)
3051 {
3052 return this;
3053 }
3054 ApplyMaterial(remove: true);
3055 _material = row;
3056 idMaterial = row.id;
3057 decay = 0;
3058 dirtyWeight = true;
3059 Card rootCard = GetRootCard();
3060 if (rootCard != null && rootCard.IsPC)
3061 {
3063 }
3064 if (isThing)
3065 {
3067 }
3068 ApplyMaterial();
3069 return this;
3070 }
3071
3072 public void SetReplica(bool on)
3073 {
3074 isReplica = true;
3075 ChangeMaterial("granite");
3076 }
3077
3078 public Thing Add(string id, int num = 1, int lv = 1)
3079 {
3080 if (num == 0)
3081 {
3082 num = 1;
3083 }
3084 return AddCard(ThingGen.Create(id, -1, lv).SetNum(num)) as Thing;
3085 }
3086
3088 {
3089 return AddThing(c as Thing);
3090 }
3091
3092 public void RemoveCard(Card c)
3093 {
3094 RemoveThing(c as Thing);
3095 }
3096
3097 public void NotifyAddThing(Thing t, int num)
3098 {
3099 }
3100
3101 public Thing AddThing(string id, int lv = -1)
3102 {
3103 return AddThing(ThingGen.Create(id, -1, (lv == -1) ? LV : lv));
3104 }
3105
3106 public Thing AddThing(Thing t, bool tryStack = true, int destInvX = -1, int destInvY = -1)
3107 {
3108 if (t.Num == 0 || t.isDestroyed)
3109 {
3110 Debug.LogWarning("tried to add destroyed thing:" + t.Num + "/" + t.isDestroyed + "/" + t?.ToString() + "/" + this);
3111 return t;
3112 }
3113 if (t.parent == this)
3114 {
3115 Debug.LogWarning("already child:" + t);
3116 return t;
3117 }
3118 if (things.Contains(t))
3119 {
3120 Debug.Log("already in the list" + t);
3121 return t;
3122 }
3123 _ = t.parent;
3124 _ = EClass._zone;
3125 bool flag = IsPC && t.GetRootCard() == EClass.pc;
3126 if (t.parent != null)
3127 {
3128 t.parent.RemoveCard(t);
3129 }
3130 if (t.trait.ToggleType == ToggleType.Fire && destInvY == 0)
3131 {
3132 t.trait.Toggle(on: false);
3133 }
3134 t.isMasked = false;
3135 t.ignoreAutoPick = false;
3136 t.parent = this;
3137 t.noShadow = false;
3138 t.isSale = false;
3139 if (t.IsContainer)
3140 {
3141 t.RemoveEditorTag(EditorTag.PreciousContainer);
3142 }
3143 t.invX = -1;
3144 if (destInvY == -1)
3145 {
3146 t.invY = 0;
3147 }
3148 if (t.IsUnique && t.HasTag(CTAG.godArtifact) && t.GetRootCard() is Chara { IsPCFactionOrMinion: not false })
3149 {
3151 }
3152 Thing thing = (tryStack ? things.TryStack(t, destInvX, destInvY) : t);
3153 if (t == thing)
3154 {
3155 things.Add(t);
3156 things.OnAdd(t);
3157 }
3158 if (thing == t && IsPC && EClass.core.IsGameStarted && EClass._map != null && parent == EClass.game.activeZone && pos.IsValid && !flag)
3159 {
3160 NotifyAddThing(t, t.Num);
3161 }
3162 if (t == thing && isThing && parent == EClass._zone && placeState != 0)
3163 {
3165 }
3168 {
3170 LayerInventory.SetDirty(thing);
3171 }
3172 if (IsPC)
3173 {
3174 goto IL_029f;
3175 }
3176 if (IsContainer)
3177 {
3178 Card rootCard = GetRootCard();
3179 if (rootCard != null && rootCard.IsPC)
3180 {
3181 goto IL_029f;
3182 }
3183 }
3184 goto IL_0345;
3185 IL_0345:
3186 return thing;
3187 IL_029f:
3188 t.isNPCProperty = false;
3189 t.isGifted = false;
3190 int count = 0;
3191 HashSet<string> ings = EClass.player.recipes.knownIngredients;
3192 TryAdd(t);
3193 if (t.CanSearchContents)
3194 {
3195 t.things.Foreach(delegate(Thing _t)
3196 {
3197 TryAdd(_t);
3198 });
3199 }
3200 if (count > 0 && EClass.core.IsGameStarted)
3201 {
3202 Msg.Say((count == 1) ? "newIng" : "newIngs", count.ToString() ?? "");
3203 }
3204 goto IL_0345;
3205 void TryAdd(Thing a)
3206 {
3207 if (!ings.Contains(a.id))
3208 {
3209 ings.Add(a.id);
3210 count++;
3211 if (a.sourceCard.origin != null && !ings.Contains(a.sourceCard.origin.id))
3212 {
3213 ings.Add(a.sourceCard.origin.id);
3214 }
3215 }
3216 }
3217 }
3218
3220 {
3221 if (af.isReplica)
3222 {
3223 return;
3224 }
3225 List<Chara> list = new List<Chara>();
3226 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3227 {
3228 foreach (Chara member in child.members)
3229 {
3230 list.Add(member);
3231 }
3232 }
3233 foreach (Chara chara in EClass._map.charas)
3234 {
3235 list.Add(chara);
3236 }
3237 if (EClass.pc.IsEyth && EClass.pc.HasElement(1228) && af.c_idDeity == EClass.pc.faith.id)
3238 {
3239 foreach (Chara item in list)
3240 {
3241 if (item.IsPCFactionOrMinion)
3242 {
3243 List<Thing> list2 = item.things.List((Thing t) => t.HasTag(CTAG.godArtifact) && t != af && !t.isReplica && t.c_idDeity == EClass.pc.faith.id);
3244 if (list2.Count != 0)
3245 {
3246 foreach (Thing item2 in list2)
3247 {
3248 Msg.Say("destroyed_inv_", item2, item);
3249 item2.Destroy();
3250 }
3251 }
3252 }
3253 }
3254 return;
3255 }
3256 foreach (Chara item3 in list)
3257 {
3258 if (!item3.IsPCFactionOrMinion)
3259 {
3260 continue;
3261 }
3262 List<Thing> list3 = item3.things.List((Thing t) => t.id == af.id && t != af && !t.isReplica);
3263 if (list3.Count == 0)
3264 {
3265 continue;
3266 }
3267 foreach (Thing item4 in list3)
3268 {
3269 Msg.Say("destroyed_inv_", item4, item3);
3270 item4.Destroy();
3271 }
3272 }
3273 }
3274
3275 public void PurgeEythArtifact()
3276 {
3277 if (!EClass.pc.IsEyth || !EClass.pc.HasElement(1228))
3278 {
3279 return;
3280 }
3281 List<Chara> list = new List<Chara>();
3282 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
3283 {
3284 foreach (Chara member in child.members)
3285 {
3286 list.Add(member);
3287 }
3288 }
3289 foreach (Chara chara in EClass._map.charas)
3290 {
3291 list.Add(chara);
3292 }
3293 foreach (Chara item in list)
3294 {
3295 if (item.IsPCFactionOrMinion)
3296 {
3297 Thing thing = item.things.Find((Thing t) => t.HasTag(CTAG.godArtifact) && t.c_idDeity == "eyth");
3298 if (thing != null)
3299 {
3301 }
3302 break;
3303 }
3304 }
3305 }
3306
3307 public void RemoveThings()
3308 {
3309 for (int num = things.Count - 1; num >= 0; num--)
3310 {
3311 RemoveThing(things[num]);
3312 }
3313 }
3314
3315 public void RemoveThing(Thing thing)
3316 {
3317 Card rootCard = GetRootCard();
3318 if (rootCard != null && rootCard.isChara && (rootCard.Chara.held == thing || (rootCard.IsPC && thing.things.Find((Thing t) => EClass.pc.held == t) != null)))
3319 {
3320 rootCard.Chara.held = null;
3321 if (rootCard.IsPC)
3322 {
3324 if ((bool)instance && instance.selected != -1 && instance.selectedButton.card != null && instance.selectedButton.card == thing)
3325 {
3326 instance.selectedButton.card = null;
3327 }
3329 ActionMode.AdvOrRegion.updatePlans = true;
3330 LayerInventory.SetDirty(thing);
3331 }
3333 }
3334 dirtyWeight = true;
3335 if (thing.c_equippedSlot != 0 && isChara)
3336 {
3337 Chara.body.Unequip(thing);
3338 }
3339 things.Remove(thing);
3340 things.OnRemove(thing);
3341 if (isSale && things.Count == 0 && IsContainer)
3342 {
3343 isSale = false;
3344 EClass._map.props.sales.Remove(this);
3345 }
3346 if (thing.invY == 1)
3347 {
3348 WidgetCurrentTool.dirty = true;
3349 }
3350 thing.invX = -1;
3351 thing.invY = 0;
3352 if (thing.props != null)
3353 {
3354 thing.props.Remove(thing);
3355 }
3358 {
3359 LayerInventory.SetDirty(thing);
3360 WidgetHotbar.dirtyCurrentItem = true;
3361 thing.parent = null;
3362 if (thing.trait.IsContainer)
3363 {
3364 foreach (LayerInventory item in LayerInventory.listInv.Copy())
3365 {
3366 if (item.invs[0].owner.Container.GetRootCard() != EClass.pc && item.floatInv)
3367 {
3368 EClass.ui.layerFloat.RemoveLayer(item);
3369 }
3370 }
3371 }
3372 }
3373 thing.parent = null;
3374 }
3375
3377 {
3378 if (EClass.player.chara != null)
3379 {
3380 if (!IsPC && GetRootCard() != EClass.pc)
3381 {
3382 return EClass.ui.layers.Count > 0;
3383 }
3384 return true;
3385 }
3386 return false;
3387 }
3388
3389 public virtual bool CanStackTo(Thing to)
3390 {
3391 return false;
3392 }
3393
3394 public bool TryStackTo(Thing to)
3395 {
3396 if (isDestroyed || to.isDestroyed || !CanStackTo(to))
3397 {
3398 return false;
3399 }
3400 to.decay = (to.decay * to.Num + decay * Num) / (to.Num + Num);
3401 to.ModNum(Num);
3402 if (c_isImportant)
3403 {
3404 to.c_isImportant = true;
3405 }
3407 {
3408 to.isNew = true;
3409 }
3410 Destroy();
3411 return true;
3412 }
3413
3415 {
3416 if (parent == null)
3417 {
3418 return this;
3419 }
3420 return parent.GetRoot();
3421 }
3422
3424 {
3425 if (!(parent is Card card))
3426 {
3427 return this;
3428 }
3429 return card.GetRootCard();
3430 }
3431
3432 public bool IsStackable(Thing tg)
3433 {
3434 if (id != tg.id || material != tg.material)
3435 {
3436 return false;
3437 }
3438 return true;
3439 }
3440
3441 public Thing Duplicate(int num)
3442 {
3443 Thing thing = ThingGen.Create(id);
3444 thing.ChangeMaterial(idMaterial, ignoreFixedMaterial: true);
3445 thing._bits1 = _bits1;
3446 thing._bits2 = _bits2;
3447 thing.dir = dir;
3448 thing.refVal = refVal;
3449 thing.altitude = altitude;
3450 thing.idSkin = idSkin;
3451 thing.blessedState = blessedState;
3452 thing.rarityLv = rarityLv;
3453 thing.tier = tier;
3454 thing.LV = LV;
3455 thing.exp = exp;
3456 thing.encLV = encLV;
3457 thing.decay = decay;
3458 thing.mapInt.Clear();
3459 thing.mapStr.Clear();
3460 foreach (KeyValuePair<int, int> item in mapInt)
3461 {
3462 thing.mapInt[item.Key] = item.Value;
3463 }
3464 foreach (KeyValuePair<int, string> item2 in mapStr)
3465 {
3466 thing.mapStr[item2.Key] = item2.Value;
3467 }
3468 elements.CopyTo(thing.elements);
3469 thing.SetNum(num);
3470 if (thing.IsRangedWeapon)
3471 {
3472 thing.sockets = IO.DeepCopy(sockets);
3473 }
3474 if (thing.c_containerSize != 0)
3475 {
3476 thing.things.SetOwner(thing);
3477 }
3478 return thing;
3479 }
3480
3481 public Thing Split(int a)
3482 {
3483 if (a == Num)
3484 {
3485 return Thing;
3486 }
3487 Thing result = Duplicate(a);
3488 ModNum(-a, notify: false);
3489 return result;
3490 }
3491
3492 public Thing SetNum(int a)
3493 {
3494 if (!isThing)
3495 {
3496 return null;
3497 }
3498 if (a == Num)
3499 {
3500 return this as Thing;
3501 }
3502 ModNum(a - Num);
3503 return this as Thing;
3504 }
3505
3507 {
3508 noSell = true;
3509 return this as Thing;
3510 }
3511
3512 public void ModNum(int a, bool notify = true)
3513 {
3514 if (Num + a < 0)
3515 {
3516 a = -Num;
3517 }
3518 Num += a;
3519 if (props != null)
3520 {
3521 props.OnNumChange(this, a);
3522 }
3523 if (parent != null)
3524 {
3526 }
3527 if (a > 0 && EClass.core.IsGameStarted && GetRootCard() == EClass.pc && notify)
3528 {
3530 }
3532 if (Num <= 0)
3533 {
3534 Destroy();
3535 }
3536 }
3537
3538 public void AddSocket()
3539 {
3540 if (sockets == null)
3541 {
3542 sockets = new List<int>();
3543 }
3544 sockets.Add(0);
3545 }
3546
3547 public void ApplySocket(Thing t)
3548 {
3549 if (t.trait is TraitMod traitMod && sockets != null)
3550 {
3551 ApplySocket(traitMod.source.id, traitMod.owner.encLV, traitMod.owner);
3552 }
3553 }
3554
3555 public void ApplySocket(int id, int lv, Card mod = null)
3556 {
3557 for (int i = 0; i < sockets.Count; i++)
3558 {
3559 if (sockets[i] == 0)
3560 {
3561 if (lv >= 1000)
3562 {
3563 lv = 999;
3564 }
3565 sockets[i] = id * 1000 + lv;
3566 elements.ModBase(id, lv);
3567 mod?.Destroy();
3568 break;
3569 }
3570 }
3571 }
3572
3573 public void EjectSockets()
3574 {
3575 for (int i = 0; i < sockets.Count; i++)
3576 {
3577 int num = sockets[i];
3578 if (num != 0)
3579 {
3580 Thing thing = ThingGen.Create(isCopy ? "ash3" : "mod_ranged");
3581 int ele = num / 1000;
3582 int num2 = num % 1000;
3583 elements.ModBase(ele, -num2);
3584 if (!isCopy)
3585 {
3586 thing.refVal = ele;
3587 thing.encLV = num2;
3588 }
3590 sockets[i] = 0;
3591 }
3592 }
3593 }
3594
3596 {
3597 return AddRune(rune.refVal, rune.encLV, rune.trait is TraitRuneFree);
3598 }
3599
3600 public SocketData AddRune(int idEle, int v, bool free)
3601 {
3602 if (socketList == null)
3603 {
3604 socketList = new List<SocketData>();
3605 }
3606 SourceElement.Row row = EClass.sources.elements.map[idEle];
3607 SocketData socketData = new SocketData
3608 {
3609 idEle = idEle,
3610 value = v,
3611 type = SocketData.Type.Rune,
3612 isFree = free
3613 };
3614 socketList.Add(socketData);
3615 if (IsWeapon || !row.IsWeaponEnc)
3616 {
3617 elements.SetTo(idEle, v);
3618 }
3619 return socketData;
3620 }
3621
3622 public SocketData GetRuneEnc(int idEle)
3623 {
3624 if (socketList != null)
3625 {
3626 foreach (SocketData socket in socketList)
3627 {
3628 if (socket.type == SocketData.Type.Rune && socket.idEle == idEle)
3629 {
3630 return socket;
3631 }
3632 }
3633 }
3634 return null;
3635 }
3636
3637 public int CountRune(bool countFree = true)
3638 {
3639 int num = 0;
3640 if (socketList != null)
3641 {
3642 foreach (SocketData socket in socketList)
3643 {
3644 if (socket.type == SocketData.Type.Rune && (countFree || !socket.isFree))
3645 {
3646 num++;
3647 }
3648 }
3649 }
3650 return num;
3651 }
3652
3653 public int MaxRune()
3654 {
3655 return ((!IsUnique && !isReplica) ? 1 : 0) + Evalue(484);
3656 }
3657
3658 public bool CanAddRune(TraitMod mod)
3659 {
3660 SourceElement.Row source = mod.source;
3661 if (category.slot == 0)
3662 {
3663 return false;
3664 }
3665 if (material.HasEnc(source.id))
3666 {
3667 return false;
3668 }
3669 if (!IsWeapon && source.IsWeaponEnc)
3670 {
3671 return false;
3672 }
3673 if (source.category == "resist")
3674 {
3675 foreach (Element item in elements.ListElements())
3676 {
3677 if (item.source.category == "resist" && (item.vBase != 0 || item.vSource != 0))
3678 {
3679 return false;
3680 }
3681 }
3682 }
3683 string encSlot = source.encSlot;
3684 if (encSlot == null || encSlot.Length != 0)
3685 {
3686 switch (encSlot)
3687 {
3688 case "shield":
3689 if (!category.IsChildOf("shield") && !category.IsChildOf("martial"))
3690 {
3691 return false;
3692 }
3693 break;
3694 default:
3695 {
3696 bool flag = false;
3697 string[] array = source.encSlot.Split(',');
3698 foreach (string key in array)
3699 {
3700 if (EClass.sources.elements.alias[key].id == category.slot)
3701 {
3702 flag = true;
3703 }
3704 }
3705 if (!flag)
3706 {
3707 return false;
3708 }
3709 break;
3710 }
3711 case "global":
3712 case "all":
3713 case "weapon":
3714 break;
3715 }
3716 }
3717 if (mod is TraitRuneFree)
3718 {
3719 return true;
3720 }
3721 return CountRune(countFree: false) < MaxRune();
3722 }
3723
3724 public bool HasRune()
3725 {
3726 return CountRune() > 0;
3727 }
3728
3729 public void OnChildNumChange(Card c)
3730 {
3732 {
3735 }
3736 }
3737
3738 public Card Install()
3739 {
3740 SetPlaceState(PlaceState.installed);
3741 return this;
3742 }
3743
3744 public void SetPlaceState(PlaceState newState, bool byPlayer = false)
3745 {
3746 if (this.placeState == newState)
3747 {
3748 return;
3749 }
3750 if (parent != EClass._zone)
3751 {
3752 Debug.Log("tried to change placestate of non-root card:" + this);
3753 return;
3754 }
3756 Area area = pos.area;
3757 if (placeState == PlaceState.installed)
3758 {
3759 area?.OnUninstallCard(this);
3760 if (!isRoofItem)
3761 {
3762 altitude = 0;
3763 freePos = false;
3764 float num2 = (fy = 0f);
3765 fx = num2;
3766 }
3767 trait.Uninstall();
3768 }
3769 if (placeState == PlaceState.installed || newState == PlaceState.installed)
3770 {
3771 ForeachPoint(delegate(Point p, bool main)
3772 {
3773 p.cell.RemoveCard(this);
3774 });
3775 this.placeState = newState;
3776 ForeachPoint(delegate(Point p, bool main)
3777 {
3778 p.cell.AddCard(this);
3779 });
3780 }
3781 else
3782 {
3783 this.placeState = newState;
3784 }
3785 if (trait is TraitFakeBlock)
3786 {
3788 }
3789 if (newState == PlaceState.none)
3790 {
3791 this.placeState = PlaceState.roaming;
3792 if (props != null)
3793 {
3794 props.Remove(this);
3795 }
3796 }
3797 else
3798 {
3800 if (this.placeState == PlaceState.installed)
3801 {
3802 if (isThing)
3803 {
3804 if (trait.InstallBottomPriority != -1)
3805 {
3807 }
3808 else
3809 {
3811 }
3812 }
3813 area?.OnInstallCard(this);
3814 isRoofItem = false;
3815 trait.Install(byPlayer);
3816 }
3817 }
3819 {
3821 }
3822 if (trait.ShouldTryRefreshRoom && (placeState == PlaceState.installed || this.placeState == PlaceState.installed))
3823 {
3825 }
3826 trait.OnChangePlaceState(newState);
3828 {
3830 }
3831 }
3832
3833 public int GetTotalQuality(bool applyBonus = true)
3834 {
3835 int num = 5 + LV + material.quality;
3836 if (applyBonus)
3837 {
3838 num = num * (100 + Quality) / 100;
3839 }
3840 return num;
3841 }
3842
3843 public void ModEncLv(int a)
3844 {
3845 ApplyMaterialElements(remove: true);
3846 encLV += a;
3847 ApplyMaterialElements(remove: false);
3849 {
3850 if (IsWeapon || IsAmmo)
3851 {
3852 elements.ModBase(67, a);
3853 }
3854 else
3855 {
3856 elements.ModBase(65, a * 2);
3857 }
3858 }
3859 }
3860
3861 public void SetEncLv(int a)
3862 {
3863 ModEncLv(a - encLV);
3864 }
3865
3866 public void SetTier(int a, bool setTraits = true)
3867 {
3868 if (a < 0)
3869 {
3870 a = 0;
3871 }
3872 tier = a;
3873 if (setTraits)
3874 {
3875 int num = ((a == 1) ? 180 : ((a == 2) ? 400 : ((a >= 3) ? 600 : 0)));
3876 if (a > 0)
3877 {
3878 foreach (Element value in elements.dict.Values)
3879 {
3880 if (value.IsFoodTrait || value.IsTrait)
3881 {
3882 elements.SetTo(value.id, value.Value * num / 100);
3883 }
3884 }
3885 }
3886 elements.SetBase(2, a * 30);
3887 elements.SetBase(759, (a > 1) ? a : 0);
3888 }
3890 }
3891
3892 public virtual void SetBlessedState(BlessedState s)
3893 {
3894 int num = 0;
3895 if (s == BlessedState.Blessed && blessedState < BlessedState.Blessed)
3896 {
3897 num = 1;
3898 }
3899 if (s < BlessedState.Blessed && blessedState == BlessedState.Blessed)
3900 {
3901 num = -1;
3902 }
3903 if (num != 0 && IsEquipmentOrRangedOrAmmo)
3904 {
3905 if (IsWeapon || IsAmmo)
3906 {
3907 elements.ModBase(67, num);
3908 }
3909 else
3910 {
3911 elements.ModBase(65, num * 2);
3912 }
3913 }
3914 blessedState = s;
3915 }
3916
3917 public virtual void ChangeRarity(Rarity q)
3918 {
3919 rarity = q;
3920 }
3921
3922 public bool TryPay(int a, string id = "money")
3923 {
3924 if (GetCurrency(id) < a)
3925 {
3926 if (IsPC)
3927 {
3928 SE.Beep();
3929 Msg.Say((id == "ration") ? "notEnoughFood" : "notEnoughMoney");
3930 }
3931 return false;
3932 }
3933 if (IsPC && !(id == "ration"))
3934 {
3935 SE.Pay();
3936 }
3937 ModCurrency(-a, id);
3938 return true;
3939 }
3940
3941 public void SetCharge(int a)
3942 {
3943 c_charges = a;
3945 }
3946
3947 public void ModCharge(int a, bool destroy = false)
3948 {
3949 c_charges += a;
3951 if (c_charges <= 0 && destroy)
3952 {
3953 Say("spellbookCrumble", this);
3954 ModNum(-1);
3955 }
3956 }
3957
3958 public void ModCurrency(int a, string id = "money")
3959 {
3960 if (a != 0)
3961 {
3962 if (id == "influence")
3963 {
3965 return;
3966 }
3967 SourceMaterial.Row mat = null;
3968 things.AddCurrency(this, id, a, mat);
3969 }
3970 }
3971
3972 public int GetCurrency(string id = "money")
3973 {
3974 if (id == "influence")
3975 {
3976 return EClass._zone.influence;
3977 }
3978 int sum = 0;
3979 SourceMaterial.Row mat = null;
3980 things.GetCurrency(id, ref sum, mat);
3981 return sum;
3982 }
3983
3984 public virtual void HealHPHost(int a, HealSource origin = HealSource.None)
3985 {
3986 if (isChara)
3987 {
3988 if (Chara.parasite != null)
3989 {
3991 }
3992 if (Chara.ride != null)
3993 {
3994 Chara.ride.HealHP(a);
3995 }
3996 }
3997 HealHP(a, origin);
3998 }
3999
4000 public virtual void HealHP(int a, HealSource origin = HealSource.None)
4001 {
4002 long num = a;
4003 if (origin == HealSource.Magic)
4004 {
4005 num = (long)a * (long)Mathf.Max(100 - Evalue(93), 1) / 100;
4006 }
4007 if (num > 100000000)
4008 {
4009 num = 100000000L;
4010 }
4011 hp += (int)num;
4012 if (hp > MaxHP)
4013 {
4014 hp = MaxHP;
4015 }
4016 switch (origin)
4017 {
4018 case HealSource.Magic:
4019 case HealSource.Item:
4020 PlaySound("heal");
4021 PlayEffect("heal");
4022 break;
4023 case HealSource.HOT:
4024 PlaySound("heal_tick");
4025 PlayEffect("heal_tick");
4026 break;
4027 }
4028 }
4029
4030 public virtual int GetArmorSkill()
4031 {
4032 return 0;
4033 }
4034
4035 public virtual long ApplyProtection(long dmg, int mod = 100)
4036 {
4037 int armorSkill = GetArmorSkill();
4038 Element orCreateElement = elements.GetOrCreateElement(armorSkill);
4039 int num = PV + orCreateElement.Value + DEX / 10;
4040 int num2 = 1;
4041 int sides = 1;
4042 int bonus = 0;
4043 if (num > 0)
4044 {
4045 int num3 = num / 4;
4046 num2 = num3 / 10 + 1;
4047 sides = num3 / num2 + 1;
4048 bonus = 0;
4049 dmg = dmg * 100 / Mathf.Max(100 + num, 1);
4050 }
4051 int num4 = Dice.Roll(num2, sides, bonus, this);
4052 dmg -= num4 * mod / 100;
4053 if (dmg < 0)
4054 {
4055 dmg = 0L;
4056 }
4057 return dmg;
4058 }
4059
4060 public void DamageHP(long dmg, AttackSource attackSource = AttackSource.None, Card origin = null)
4061 {
4062 DamageHP(dmg, 0, 0, attackSource, origin);
4063 }
4064
4065 public void DamageHP(long dmg, int ele, int eleP = 100, AttackSource attackSource = AttackSource.None, Card origin = null, bool showEffect = true, Thing weapon = null, Chara originalTarget = null)
4066 {
4067 if (hp < 0)
4068 {
4069 return;
4070 }
4071 bool flag = originalTarget != null;
4072 Action onEvade = null;
4073 if (isChara && !isRestrained && !flag)
4074 {
4075 if (HasElement(1249))
4076 {
4077 foreach (Chara chara3 in EClass._map.charas)
4078 {
4079 if (chara3 != this && !chara3.IsHostile(Chara) && !chara3.IsDisabled && !chara3.isRestrained && (!IsPCFactionOrMinion || chara3.IsPCFactionOrMinion) && chara3.Dist(this) <= 3)
4080 {
4081 Say("wall_bond", chara3, this);
4082 chara3.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4083 return;
4084 }
4085 }
4086 }
4087 if (!HasElement(1241))
4088 {
4089 AttackSource attackSource2 = attackSource;
4090 if ((uint)(attackSource2 - 3) > 2u && (uint)(attackSource2 - 13) > 4u)
4091 {
4092 foreach (Chara chara4 in EClass._map.charas)
4093 {
4094 if (chara4 != this && !chara4.IsHostile(Chara))
4095 {
4096 int num = chara4.Evalue(1241);
4097 int num2 = chara4.Evalue(438);
4098 if ((num != 0 || num2 != 0) && !chara4.IsDisabled && !chara4.isRestrained && (!IsPCFactionOrMinion || chara4.IsPCFactionOrMinion) && chara4.Dist(this) <= Mathf.Max(num, (num2 > 0) ? 1 : 0) && (num != 0 || num2 <= 0 || hp * 100 / MaxHP <= chara4.hp * 100 / chara4.MaxHP))
4099 {
4100 Say((num2 == 0) ? "wall_flesh" : "wall_knightly", chara4, this);
4101 chara4.DamageHP(dmg, ele, eleP, attackSource, origin, showEffect, weapon, Chara);
4102 return;
4103 }
4104 }
4105 }
4106 }
4107 }
4108 }
4109 if (origin != null && origin.HasElement(1208))
4110 {
4111 switch (attackSource)
4112 {
4113 case AttackSource.MagicHand:
4114 dmg = dmg * 130 / 100;
4115 eleP = eleP * 150 / 100;
4116 break;
4117 case AttackSource.MagicSword:
4118 dmg = dmg * 120 / 100;
4119 eleP = eleP * 150 / 100;
4120 break;
4121 }
4122 }
4123 Element e;
4124 if (ele == 0 || ele == 926)
4125 {
4126 e = Element.Void;
4127 if (origin != null)
4128 {
4129 dmg = dmg * Mathf.Max(100 + origin.Evalue(93) / 2, 10) / 100;
4130 }
4131 }
4132 else
4133 {
4134 e = Element.Create(ele);
4135 if (attackSource != AttackSource.Condition && showEffect)
4136 {
4137 ActEffect.TryDelay(delegate
4138 {
4139 PlayEffect(e.id, useRenderPos: true, 0.25f);
4140 EClass.Sound.Play("atk_" + e.source.alias);
4141 });
4142 }
4143 if (!e.source.aliasRef.IsEmpty() && attackSource != AttackSource.ManaBackfire)
4144 {
4145 int num3 = ((origin != null) ? origin.Evalue(1238) : 0);
4146 if (attackSource == AttackSource.MagicSword)
4147 {
4148 num3 += 2;
4149 if (origin.HasElement(1247))
4150 {
4151 num3++;
4152 }
4153 }
4154 if (attackSource == AttackSource.MagicArrow && origin != null && origin.HasElement(1244))
4155 {
4156 num3++;
4157 }
4158 if (attackSource == AttackSource.MagicHand && origin != null && origin.HasElement(1246))
4159 {
4160 num3++;
4161 }
4162 dmg = Element.GetResistDamage((int)dmg, Evalue(e.source.aliasRef), num3);
4163 dmg = dmg * 100 / (100 + Mathf.Clamp(Evalue(961) * 5, -50, 200));
4164 dmg = dmg * Mathf.Max(100 - Evalue(93), 10) / 100;
4165 }
4166 switch (e.id)
4167 {
4168 case 910:
4169 {
4170 Chara chara2 = Chara;
4171 if (chara2 != null && chara2.isWet)
4172 {
4173 dmg /= 3L;
4174 }
4175 break;
4176 }
4177 case 912:
4178 {
4179 Chara chara = Chara;
4180 if (chara != null && chara.isWet)
4181 {
4182 dmg = dmg * 150 / 100;
4183 }
4184 break;
4185 }
4186 }
4187 }
4188 if (origin != null && origin.isChara && origin.Chara.HasCondition<ConSupress>())
4189 {
4190 dmg = dmg * 2 / 3;
4191 }
4192 if (attackSource != AttackSource.Finish)
4193 {
4194 if (!IsPCFaction && LV > 50)
4195 {
4196 dmg = dmg * (100 - (int)Mathf.Min(80f, Mathf.Sqrt(LV - 50) * 2.5f)) / 100;
4197 }
4198 if (origin != null && origin.HasCondition<ConBerserk>())
4199 {
4200 dmg = dmg * 3 / 2;
4201 }
4203 {
4204 int num4 = ((origin != null) ? origin.LV : EClass._zone.DangerLv);
4205 if (num4 > 50)
4206 {
4207 dmg = dmg * (100 - (int)Mathf.Min(95f, Mathf.Sqrt(num4 - 50))) / 100;
4208 }
4209 }
4210 if (attackSource == AttackSource.Throw || attackSource == AttackSource.Range)
4211 {
4212 dmg = dmg * 100 / (100 + Evalue(435) * 2);
4213 }
4214 dmg = dmg * Mathf.Max(0, 100 - Mathf.Min(Evalue((e == Element.Void || e.id == 926) ? 55 : 56), 100) / ((!flag) ? 1 : 2)) / 100;
4215 if (origin != null && origin.IsPC && EClass.player.codex.Has(id))
4216 {
4217 dmg = dmg * (100 + Mathf.Min(10, EClass.player.codex.GetOrCreate(id).weakspot)) / 100;
4218 }
4219 if (isChara && Chara.body.GetAttackStyle() == AttackStyle.Shield && elements.ValueWithoutLink(123) >= 5 && (e == Element.Void || e.id == 926))
4220 {
4221 dmg = dmg * 90 / 100;
4222 }
4223 if (HasElement(971))
4224 {
4225 dmg = dmg * 100 / Mathf.Clamp(100 + Evalue(971), 25, 1000);
4226 }
4227 if (HasElement(1305))
4228 {
4229 dmg = dmg * 90 / 100;
4230 }
4231 if (EClass.pc.HasElement(1207) && isChara)
4232 {
4233 int num5 = 0;
4234 int num6 = 0;
4235 foreach (Condition condition2 in Chara.conditions)
4236 {
4237 if (condition2.Type == ConditionType.Buff)
4238 {
4239 num5++;
4240 }
4241 else if (condition2.Type == ConditionType.Debuff)
4242 {
4243 num6++;
4244 }
4245 }
4246 if (IsPCParty)
4247 {
4248 dmg = dmg * 100 / Mathf.Min(100 + num5 * 5, 120);
4249 }
4250 else
4251 {
4252 dmg = dmg * Mathf.Min(100 + num6 * 5, 120) / 100;
4253 }
4254 }
4256 {
4257 dmg = dmg * 100 / Mathf.Clamp(105 + EClass.pc.Evalue(135) / 10, 10, 110);
4258 }
4259 if (HasElement(1218) && attackSource != AttackSource.ManaBackfire && (hp > 0 || Evalue(1421) <= 0))
4260 {
4261 dmg = dmg * (1000 - Mathf.Min(Evalue(1218), 1000) / ((!flag) ? 1 : 2)) / 1000;
4262 if (dmg <= 0 && EClass.rnd(4) == 0)
4263 {
4264 dmg++;
4265 }
4266 }
4267 if (dmg >= MaxHP / 10 && Evalue(68) > 0)
4268 {
4269 int num7 = MaxHP / 10;
4270 long num8 = dmg - num7;
4271 num8 = num8 * 100 / (200 + Evalue(68) * 10);
4272 dmg = num7 + num8;
4273 }
4274 }
4275 if (origin != null && origin.IsPC && EClass.pc.Evalue(654) > 0)
4276 {
4277 dmg = 0L;
4278 }
4279 if (dmg < 0)
4280 {
4281 dmg = 0L;
4282 }
4283 if (dmg > 99999999)
4284 {
4285 dmg = 99999999L;
4286 }
4287 float num9 = Mathf.Clamp(dmg * 6 / MaxHP, 0f, 4f) + (float)((dmg > 0) ? 1 : 0);
4288 int num10 = hp;
4289 if (Evalue(1421) > 0)
4290 {
4291 long num11 = 0L;
4292 long num12 = dmg;
4293 if (hp > 0)
4294 {
4295 num12 = dmg - hp;
4296 hp -= (int)dmg;
4297 num11 += dmg;
4298 if (hp < 0 && Chara.mana.value >= 0)
4299 {
4300 num11 += hp;
4301 hp = 0;
4302 }
4303 }
4304 if (hp <= 0)
4305 {
4306 if (Evalue(1421) >= 2)
4307 {
4308 num12 /= 2;
4309 }
4310 dmg = num12;
4311 if (Chara.mana.value > 0)
4312 {
4313 num12 -= Chara.mana.value;
4314 Chara.mana.value -= (int)dmg;
4315 num11 += dmg;
4316 }
4317 if (Chara.mana.value <= 0)
4318 {
4319 hp -= (int)num12;
4320 num11 += num12;
4321 }
4322 }
4323 dmg = num11;
4324 }
4325 else
4326 {
4327 hp -= (int)dmg;
4328 }
4329 if (isSynced && dmg != 0L)
4330 {
4331 float ratio = (float)dmg / (float)MaxHP;
4332 Card c = ((parent is Chara) ? (parent as Chara) : this);
4333 ActEffect.TryDelay(delegate
4334 {
4335 c.PlayEffect("blood").SetParticleColor(EClass.Colors.matColors[material.alias].main).Emit(20 + (int)(30f * ratio));
4337 {
4338 EClass.scene.damageTextRenderer.Add(this, c, (int)dmg, e);
4339 }
4340 });
4341 }
4342 if (EClass.pc.ai is AI_PracticeDummy { IsRunning: not false } aI_PracticeDummy && aI_PracticeDummy.target == this && (origin == null || origin.IsPC))
4343 {
4344 aI_PracticeDummy.hit++;
4345 aI_PracticeDummy.totalDamage += dmg;
4346 }
4347 ZoneInstanceBout zoneInstanceBout = EClass._zone.instance as ZoneInstanceBout;
4348 bool flag2 = false;
4349 if (hp < 0 && Religion.recentWrath == null)
4350 {
4352 {
4353 EvadeDeath(null);
4354 if (Chara.stamina.value > 0 && (EClass.rnd(2) == 0 || !IsPC))
4355 {
4356 Chara.stamina.Mod(-1);
4357 }
4358 }
4359 else if (IsInstalled && pos.HasBlock && trait.IsDoor)
4360 {
4361 EvadeDeath(null);
4362 }
4363 else if (!trait.CanBeDestroyed)
4364 {
4365 EvadeDeath(null);
4366 }
4367 else if (HasEditorTag(EditorTag.Invulnerable) || (HasEditorTag(EditorTag.InvulnerableToMobs) && (origin == null || !origin.IsPCParty)))
4368 {
4369 EvadeDeath(null);
4370 }
4371 else if (isChara)
4372 {
4374 {
4375 EvadeDeath(null);
4376 }
4377 else if (IsPC && EClass.debug.godMode)
4378 {
4379 EvadeDeath(null);
4380 }
4381 else if (Chara.host != null || (weapon != null && weapon.HasElement(485)))
4382 {
4383 EvadeDeath(null);
4384 flag2 = true;
4385 }
4386 else
4387 {
4388 if (origin != null && origin != this && Evalue(436) > 0 && !HasCondition<ConFractured>())
4389 {
4390 int half = (HasElement(1218) ? MaxHP : (MaxHP / 2));
4391 if (num10 > half)
4392 {
4393 EvadeDeath(delegate
4394 {
4395 Say("guts", this);
4396 Chara.AddCondition<ConFractured>((int)Mathf.Max(10f, 30f - Mathf.Sqrt(Evalue(436))));
4397 hp = Mathf.Min(half * (int)Mathf.Sqrt(Evalue(436) * 2) / 100, MaxHP / 3);
4398 });
4399 goto IL_104d;
4400 }
4401 }
4402 if (zoneInstanceBout != null && (bool)LayerDrama.Instance)
4403 {
4404 EvadeDeath(null);
4405 }
4406 else if (LayerDrama.IsActive() && IsPC)
4407 {
4408 EvadeDeath(null);
4409 }
4410 else
4411 {
4412 if (attackSource != AttackSource.Finish && IsPCParty && Chara.host == null)
4413 {
4414 if (EClass.pc.ai is GoalAutoCombat && !EClass.player.invlunerable && (EClass.pc.ai as GoalAutoCombat).listHealthy.Contains(Chara))
4415 {
4416 EClass.core.actionsNextFrame.Add(delegate
4417 {
4418 Msg.Say(IsPC ? "abort_damage" : "abort_damgeAlly");
4419 });
4420 EClass.player.invlunerable = true;
4423 }
4425 {
4426 EvadeDeath(null);
4427 goto IL_104d;
4428 }
4429 }
4430 if (Evalue(1220) > 0 && Chara.stamina.value >= (IsPC ? (Chara.stamina.max / 2) : (Chara.stamina.max / 3 * 2)))
4431 {
4432 EvadeDeath(delegate
4433 {
4434 Say("fate", this);
4435 PlaySound("revive");
4436 PlayEffect("aura_heaven");
4439 });
4440 }
4441 }
4442 }
4443 }
4444 }
4445 goto IL_104d;
4446 IL_104d:
4447 if (trait.CanBeAttacked)
4448 {
4449 renderer.PlayAnime(AnimeID.HitObj);
4450 hp = MaxHP;
4452 {
4453 hp = -1;
4454 }
4455 }
4456 Chara target;
4457 if (hp < 0)
4458 {
4459 if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null && (origin.isSynced || IsPC))
4460 {
4461 string text = "";
4462 if (IsPC && Lang.setting.combatTextStyle == 0)
4463 {
4464 if (e != Element.Void && e != null)
4465 {
4466 text = "dead_" + e.source.alias;
4467 }
4468 if (text == "" || !LangGame.Has(text))
4469 {
4470 text = "dead_attack";
4471 }
4472 EClass.pc.Say(text, this, "");
4473 }
4474 else
4475 {
4476 if (e != Element.Void && e != null)
4477 {
4478 text = "kill_" + e.source.alias;
4479 }
4480 if (text == "" || !LangGame.Has(text))
4481 {
4482 text = "kill_attack";
4483 }
4484 (IsPC ? EClass.pc : origin).Say(text, origin, this);
4485 }
4486 }
4487 if (isChara && Religion.recentWrath == null)
4488 {
4489 if (HasElement(1410) && !Chara.HasCooldown(1410))
4490 {
4491 Chara.AddCooldown(1410);
4492 Say("reboot", this);
4493 PlaySound("reboot");
4494 Chara.Cure(CureType.Boss);
4495 hp = MaxHP / 3;
4497 return;
4498 }
4499 if (HasCondition<ConRebirth>())
4500 {
4501 Say("rebirth", this);
4502 hp = (int)Mathf.Min((long)MaxHP * (long)(int)(5f + Mathf.Sqrt(Chara.GetCondition<ConRebirth>().power)) / 100, MaxHP);
4504 Chara.RemoveCondition<ConRebirth>();
4505 PlayEffect("revive");
4506 PlaySound("revive");
4507 return;
4508 }
4509 foreach (Chara chara5 in EClass._map.charas)
4510 {
4511 if (Chara.IsFriendOrAbove(chara5) && chara5.HasElement(1408) && chara5.faith == EClass.game.religions.Healing && EClass.world.date.GetRawDay() != chara5.GetInt(58) && (!chara5.IsPCFaction || IsPCFaction) && (chara5.memberType != FactionMemberType.Livestock || Chara.memberType == FactionMemberType.Livestock))
4512 {
4513 Msg.alwaysVisible = true;
4514 Msg.Say("layhand", chara5, this);
4515 Msg.Say("pray_heal", this);
4516 hp = MaxHP;
4518 PlayEffect("revive");
4519 PlaySound("revive");
4520 chara5.SetInt(58, EClass.world.date.GetRawDay());
4521 return;
4522 }
4523 }
4524 }
4525 if (zoneInstanceBout != null)
4526 {
4527 target = EClass._map.FindChara(zoneInstanceBout.uidTarget);
4528 if (target != null)
4529 {
4530 EClass.pc.ai.Cancel();
4531 if (IsPC)
4532 {
4533 EClass.pc.hp = 0;
4534 Heal();
4535 EClass.player.ModFame(-10 - (int)((float)EClass.player.fame * 0.05f));
4536 target.ShowDialog("_chara", "bout_lose");
4537 return;
4538 }
4539 if (target == this)
4540 {
4541 hp = 0;
4542 Heal();
4543 target.ModAffinity(EClass.pc, 10);
4544 target.ShowDialog("_chara", "bout_win");
4545 return;
4546 }
4547 }
4548 }
4549 if (!isDestroyed)
4550 {
4551 if (attackSource == AttackSource.MoonSpear && isChara)
4552 {
4554 ActEffect.LoveMiracle(Chara, origin?.Chara, 100, EffectId.MoonSpear);
4555 Rand.SetSeed();
4556 }
4557 Die(e, origin, attackSource, originalTarget);
4559 {
4560 Rand.SetSeed(uid);
4561 if (EClass.rnd(3) == 0 && !isCrafted && !isCopy)
4562 {
4563 string text2 = new int[18]
4564 {
4565 233, 235, 236, 236, 236, 1170, 1143, 1144, 727, 728,
4566 237, 869, 1178, 1179, 1180, 1243, 1244, 1245
4567 }.RandomItem().ToString();
4568 if (EClass.rnd(10) == 0)
4569 {
4570 text2 = "casino_coin";
4571 }
4572 if (EClass.rnd(10) == 0)
4573 {
4574 text2 = "scratchcard";
4575 }
4576 if (EClass.rnd(3) == 0)
4577 {
4578 text2 = "money";
4579 }
4580 if (EClass.rnd(5) == 0)
4581 {
4582 text2 = "plat";
4583 }
4584 if (EClass.rnd(10) == 0)
4585 {
4586 text2 = "money2";
4587 }
4588 if (EClass.rnd(20) == 0 || EClass.debug.enable)
4589 {
4590 text2 = "medal";
4591 }
4592 EClass._zone.AddCard(ThingGen.Create(text2).SetNum((!(text2 == "money")) ? 1 : EClass.rndHalf(100)).SetHidden(hide: false), pos);
4593 }
4594 Rand.SetSeed();
4595 }
4596 ProcAbsorb();
4597 if (EClass.pc.Evalue(1355) > 0 && isChara && (IsPCFactionOrMinion || (origin != null && origin.IsPCParty)))
4598 {
4599 ((EClass.pc.AddCondition<ConStrife>() as ConStrife) ?? EClass.pc.GetCondition<ConStrife>())?.AddKill(Chara);
4600 }
4601 }
4602 if (origin != null && origin.isChara)
4603 {
4604 if (origin.IsPCFactionOrMinion && isChara && !isCopy)
4605 {
4607 EClass.game.quests.list.ForeachReverse(delegate(Quest q)
4608 {
4609 q.OnKillChara(Chara);
4610 });
4613 {
4615 }
4617 {
4618 int a = EClass.rndHalf(200 + LV * 20);
4619 Msg.Say("bounty", Chara, a.ToString() ?? "");
4621 SE.Pay();
4622 }
4623 }
4624 if (origin.GetInt(106) == 0)
4625 {
4626 origin.Chara.TalkTopic("kill");
4627 }
4628 }
4629 Msg.SetColor();
4630 }
4631 else if ((attackSource == AttackSource.Melee || attackSource == AttackSource.Range) && origin != null && originalTarget == null)
4632 {
4633 (IsPC ? EClass.pc : origin).Say("dmgMelee" + num9 + (IsPC ? "pc" : ""), origin, this);
4634 }
4635 else if (isChara)
4636 {
4637 int num13 = ((attackSource != AttackSource.Condition && attackSource != AttackSource.WeaponEnchant) ? 1 : 2);
4638 if (num9 >= (float)num13)
4639 {
4640 if (e != Element.Void)
4641 {
4642 Say("dmg_" + e.source.alias, this);
4643 }
4644 if (e == Element.Void || num9 >= 2f)
4645 {
4646 Say("dmg" + num9, this);
4647 }
4648 }
4649 }
4650 onEvade?.Invoke();
4651 if (isChara)
4652 {
4653 if (flag2)
4654 {
4655 if (!Chara.HasCondition<ConFaint>())
4656 {
4657 Chara.AddCondition<ConFaint>(200, force: true);
4658 }
4659 return;
4660 }
4661 if (origin != null && origin.IsAliveInCurrentZone && origin.isChara)
4662 {
4663 if (e.id == 916)
4664 {
4665 origin.HealHP(Mathf.Clamp(EClass.rnd(dmg * (50 + eleP) / 500 + 5), 1, origin.MaxHP / 5 + EClass.rnd(10)));
4666 }
4667 if (attackSource == AttackSource.Melee || attackSource == AttackSource.Range)
4668 {
4669 int num14 = origin.Dist(this);
4670 if (attackSource == AttackSource.Melee && HasElement(1221) && num14 <= Evalue(1221))
4671 {
4672 int ele2 = ((Chara.MainElement == Element.Void) ? 924 : Chara.MainElement.id);
4673 if (id == "hedgehog_ether")
4674 {
4675 ele2 = 922;
4676 }
4677 Say("reflect_thorne", this, origin);
4678 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele2, Power, AttackSource.Condition, this);
4679 }
4680 if (HasElement(1223) && num14 <= Evalue(1223))
4681 {
4682 int ele3 = ((Chara.MainElement == Element.Void) ? 923 : Chara.MainElement.id);
4683 Say("reflect_acid", this, origin);
4684 origin.DamageHP((int)Mathf.Clamp(dmg / 10, 1f, MaxHP / (origin.IsPowerful ? 200 : 20)), ele3, Power * 2, AttackSource.Condition, this);
4685 }
4686 }
4687 ProcAbsorb();
4688 }
4689 }
4690 if (hp < 0 || !isChara)
4691 {
4692 return;
4693 }
4694 if (dmg > 0)
4695 {
4696 int a2 = (int)(100 * (dmg * 100 / MaxHP) / 100) + 1;
4697 a2 = Mathf.Min(a2, Chara.isRestrained ? 15 : 200);
4698 if (a2 > 0)
4699 {
4701 if (Chara.body.GetAttackStyle() == AttackStyle.Shield)
4702 {
4703 elements.ModExp(123, a2);
4704 }
4705 }
4706 }
4707 int num15 = ((EClass.rnd(2) == 0) ? 1 : 0);
4708 if (attackSource == AttackSource.Condition)
4709 {
4710 num15 = 1 + EClass.rnd(2);
4711 }
4712 if (num15 > 0)
4713 {
4714 bool flag3 = Chara.HasCondition<ConPoison>() || ((e.id == 915 || e.id == 923) && ResistLv(Evalue(955)) < 4);
4715 AddBlood(num15, flag3 ? 6 : (-1));
4716 }
4717 if (dmg > 0 || (origin != null && origin.HasElement(1345)))
4718 {
4719 ApplyElementEffect(e, eleP, origin);
4720 }
4721 if (origin != null && origin.HasElement(1411) && !Chara.HasCondition<ConGravity>())
4722 {
4723 Condition.ignoreEffect = true;
4725 Condition.ignoreEffect = false;
4726 }
4727 if (IsPC)
4728 {
4729 float num16 = (float)hp / (float)MaxHP;
4730 if (Evalue(1421) > 0)
4731 {
4732 num16 = (float)Chara.mana.value / (float)Chara.mana.max;
4733 }
4734 if (num16 < 0.3f)
4735 {
4736 PlaySound("heartbeat", 1f - num16 * 2f);
4737 }
4738 }
4739 if (!IsPC && hp < MaxHP / 5 && Evalue(423) <= 0 && dmg * 100 / MaxHP + 10 > EClass.rnd(IsPowerful ? 400 : 150) && !HasCondition<ConFear>())
4740 {
4741 Chara.AddCondition<ConFear>(100 + EClass.rnd(100));
4742 }
4743 if (Chara.ai.Current.CancelWhenDamaged && attackSource != AttackSource.Hunger && attackSource != AttackSource.Fatigue && (!EClass.core.config.test.dontCancelIfZeroDamage || dmg != 0L || !IsPC))
4744 {
4745 Chara.ai.Current.TryCancel(origin);
4746 }
4748 {
4749 ConWeapon condition = Chara.GetCondition<ConWeapon>();
4750 if (e.source.aliasRef == condition.sourceElement.aliasRef)
4751 {
4752 condition.Mod(-1);
4753 }
4754 }
4755 if (Chara.HasElement(1222) && (dmg >= MaxHP / 10 || EClass.rnd(20) == 0))
4756 {
4757 ActEffect.Proc(EffectId.Duplicate, this);
4758 }
4759 if (origin != null)
4760 {
4762 }
4763 if (hp < MaxHP / 3 && HasElement(1409) && !Chara.HasCooldown(1409))
4764 {
4765 Chara.AddCooldown(1409);
4767 Chara.Cure(CureType.Boss);
4768 Chara.HealHP(MaxHP / 2);
4769 EClass.player.forceTalk = true;
4770 }
4771 if (origin != null && origin.isChara && attackSource != AttackSource.Finish)
4772 {
4774 {
4775 Chara.TrySetEnemy(origin.Chara);
4776 }
4777 if ((weapon == null || !weapon.HasElement(486)) && origin.Evalue(428) > 0 && !IsPCFactionOrMinion && EClass.rnd(dmg) >= EClass.rnd(MaxHP / 10) + MaxHP / 100 + 1)
4778 {
4779 origin.Chara.TryNeckHunt(Chara, origin.Evalue(428) * 20, harvest: true);
4780 }
4781 }
4782 void EvadeDeath(Action action)
4783 {
4784 hp = 0;
4785 if (Evalue(1421) > 0 && isChara && Chara.mana.value < 0)
4786 {
4787 Chara.mana.value = 0;
4788 }
4789 onEvade = action;
4790 }
4791 void Heal()
4792 {
4793 target.Cure(CureType.HealComplete);
4794 foreach (Chara member in EClass.pc.party.members)
4795 {
4796 member.Cure(CureType.HealComplete);
4797 }
4798 }
4799 void ProcAbsorb()
4800 {
4801 if (origin != null && origin.isChara && isChara && (weapon == null || !weapon.HasElement(486)))
4802 {
4803 int valueOrDefault = (origin.Evalue(662) + weapon?.Evalue(662, ignoreGlobalElement: true)).GetValueOrDefault();
4804 int valueOrDefault2 = (origin.Evalue(661) + weapon?.Evalue(661, ignoreGlobalElement: true)).GetValueOrDefault();
4805 if (valueOrDefault > 0 && attackSource == AttackSource.Melee && origin.isChara && !origin.Chara.ignoreSPAbsorb && Chara.IsHostile(origin as Chara))
4806 {
4807 int num17 = EClass.rnd(3 + (int)Mathf.Clamp(dmg / 100, 0f, valueOrDefault / 10));
4808 origin.Chara.stamina.Mod(num17);
4810 {
4811 Chara.stamina.Mod(-num17);
4812 }
4813 }
4814 if (origin.HasElement(1350) && attackSource == AttackSource.Melee)
4815 {
4816 int num18 = EClass.rndHalf(2 + (int)Mathf.Clamp(dmg / 10, 0f, origin.Chara.GetPietyValue() + 10));
4817 origin.Chara.mana.Mod(num18);
4819 {
4820 Chara.mana.Mod(-num18);
4821 }
4822 }
4823 if (valueOrDefault2 > 0 && attackSource == AttackSource.Melee)
4824 {
4825 int num19 = EClass.rnd(2 + (int)Mathf.Clamp(dmg / 10, 0f, valueOrDefault2 + 10));
4826 origin.Chara.mana.Mod(num19);
4828 {
4829 Chara.mana.Mod(-num19);
4830 }
4831 }
4832 }
4833 }
4834 }
4835
4836 public void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct = false)
4837 {
4838 if (!isChara)
4839 {
4840 return;
4841 }
4842 bool flag = true;
4843 bool hostile = false;
4844 switch (e.id)
4845 {
4846 case 910:
4847 if (Chance(30 + eleP / 5, 100))
4848 {
4849 MarkHostile().AddCondition<ConBurning>(eleP);
4850 }
4851 break;
4852 case 911:
4853 if (Chara.isWet)
4854 {
4855 if (Chance(30 + eleP / 10, 100))
4856 {
4858 }
4859 }
4860 else if (Chance(50 + eleP / 10, 100))
4861 {
4862 Chara.AddCondition<ConWet>(eleP);
4863 }
4864 break;
4865 case 912:
4866 if (Chance(75 + eleP / 20, 100) && EClass.rnd(3) == 0)
4867 {
4868 Chara.AddCondition<ConParalyze>(1, force: true);
4869 }
4870 break;
4871 case 915:
4872 if (Chance(30 + eleP / 5, 100))
4873 {
4874 MarkHostile().AddCondition<ConPoison>(eleP);
4875 }
4876 break;
4877 case 913:
4878 if (Chance(30 + eleP / 5, 100))
4879 {
4881 }
4882 break;
4883 case 918:
4884 flag = false;
4885 if (Chance(30 + eleP / 5, 100))
4886 {
4888 }
4889 break;
4890 case 914:
4891 flag = false;
4892 if (EClass.rnd(3) != 0)
4893 {
4894 if (Chance(30 + eleP / 5, 100))
4895 {
4897 }
4898 }
4899 else if (Chance(30 + eleP / 5, 100))
4900 {
4902 }
4903 break;
4904 case 917:
4905 if (Chance(50 + eleP / 10, 100))
4906 {
4907 Chara.AddCondition<ConDim>(eleP);
4908 }
4909 break;
4910 case 925:
4911 if (EClass.rnd(3) == 0)
4912 {
4913 if (Chance(30 + eleP / 5, 100))
4914 {
4915 Chara.AddCondition<ConDim>(eleP);
4916 }
4917 }
4918 else if (EClass.rnd(2) == 0)
4919 {
4920 if (EClass.rnd(3) == 0)
4921 {
4922 Chara.AddCondition<ConParalyze>(1, force: true);
4923 }
4924 }
4925 else if (EClass.rnd(2) == 0)
4926 {
4927 Chara.AddCondition<ConConfuse>(1 + EClass.rnd(3), force: true);
4928 }
4929 break;
4930 case 920:
4931 flag = false;
4932 if (Chance(5 + eleP / 25, 40))
4933 {
4934 Chara.AddCondition<ConBlind>(eleP / 2);
4935 }
4936 if (Chance(5 + eleP / 25, 40))
4937 {
4938 Chara.AddCondition<ConParalyze>(eleP / 2);
4939 }
4940 if (Chance(5 + eleP / 25, 40))
4941 {
4942 Chara.AddCondition<ConConfuse>(eleP / 2);
4943 }
4944 if (Chance(5 + eleP / 25, 40))
4945 {
4946 MarkHostile().AddCondition<ConPoison>(eleP / 2);
4947 }
4948 if (Chance(5 + eleP / 25, 40))
4949 {
4950 Chara.AddCondition<ConSleep>(eleP / 2);
4951 }
4952 if (Chance(5 + eleP / 25, 40))
4953 {
4954 Chara.AddCondition<ConDim>(eleP / 2);
4955 }
4956 if (Chance(30 + eleP / 10, 100))
4957 {
4958 Chara.SAN.Mod(EClass.rnd(2));
4959 }
4960 break;
4961 case 924:
4962 if (Chance(50 + eleP / 10, 100))
4963 {
4964 MarkHostile().AddCondition<ConBleed>(eleP);
4965 }
4966 break;
4967 case 923:
4968 if (Chance(50 + eleP / 10, 100) && EClass.rnd(4) == 0)
4969 {
4971 }
4972 break;
4973 case 922:
4974 Chara.ModCorruption(EClass.rnd(eleP / 50 + 10));
4975 break;
4976 }
4977 if (Chara.conSleep != null && flag)
4978 {
4980 }
4981 if (checkHostileAct && hostile && origin != null && origin.isChara)
4982 {
4983 origin.Chara.DoHostileAction(this);
4984 }
4985 static bool Chance(int a, int max)
4986 {
4987 return Mathf.Min(a, max) > EClass.rnd(100);
4988 }
4989 Chara MarkHostile()
4990 {
4991 hostile = true;
4992 return Chara;
4993 }
4994 }
4995
4996 public virtual void Die(Element e = null, Card origin = null, AttackSource attackSource = AttackSource.None, Chara originalTarget = null)
4997 {
4998 Card rootCard = GetRootCard();
4999 Point _pos = rootCard?.pos ?? pos;
5000 if (_pos != null && !_pos.IsValid)
5001 {
5002 _pos = null;
5003 }
5004 if (trait.EffectDead == EffectDead.Default && _pos != null)
5005 {
5006 _pos.PlaySound(material.GetSoundDead(sourceCard));
5007 _pos.PlayEffect("mine").SetParticleColor(material.GetColor()).Emit(10 + EClass.rnd(10));
5008 material.AddBlood(_pos, trait.CanBeSmashedToDeath ? (12 + EClass.rnd(8)) : 6);
5009 if (_pos.IsSync)
5010 {
5011 string text = ((rootCard != this) ? "destroyed_inv_" : "destroyed_ground_");
5012 if (e != null && LangGame.Has(text + e.source.alias))
5013 {
5014 text += e.source.alias;
5015 }
5016 if (attackSource != AttackSource.Throw)
5017 {
5018 Msg.Say(text, this, rootCard);
5019 }
5020 }
5021 else if (attackSource != AttackSource.Throw)
5022 {
5023 Msg.Say("destroyed", this);
5024 }
5025 }
5026 if (_pos != null && !EClass._zone.IsUserZone)
5027 {
5028 things.ForeachReverse(delegate(Thing t)
5029 {
5030 if (!(t.trait is TraitChestMerchant))
5031 {
5032 EClass._zone.AddCard(t, _pos);
5033 }
5034 });
5035 }
5036 Destroy();
5037 if (e != null && _pos != null && e.id == 21)
5038 {
5039 EClass._zone.AddCard(ThingGen.Create((EClass.rnd(2) == 0) ? "ash" : "ash2"), _pos);
5040 }
5041 if (trait.ThrowType == ThrowType.Explosive && EClass.rnd((!(trait is TraitAmmoRocket)) ? 1 : 2) == 0)
5042 {
5043 Explode(pos, origin);
5044 }
5045 }
5046
5047 public void Explode(Point p, Card origin)
5048 {
5049 ActEffect.ProcAt(EffectId.Explosive, 100, blessedState, this, null, p, isNeg: true, new ActRef
5050 {
5051 origin = origin?.Chara,
5052 refThing = Thing,
5053 aliasEle = "eleImpact"
5054 });
5055 }
5056
5057 public void Deconstruct()
5058 {
5059 PlaySound(material.GetSoundDead(sourceCard));
5060 Destroy();
5061 }
5062
5063 public void Destroy()
5064 {
5065 if (isDestroyed)
5066 {
5067 Debug.Log(Name + " is already destroyed.");
5068 return;
5069 }
5070 if (isChara)
5071 {
5072 if (IsPCFaction && !Chara.isSummon)
5073 {
5074 Debug.Log(this);
5075 return;
5076 }
5077 Chara.DropHeld();
5078 Chara.isDead = true;
5079 if (IsPCParty)
5080 {
5082 }
5083 if (IsGlobal)
5084 {
5086 }
5087 }
5088 if (renderer.hasActor)
5089 {
5090 renderer.KillActor();
5091 }
5092 if (parent != null)
5093 {
5094 parent.RemoveCard(this);
5095 }
5096 for (int num = things.Count - 1; num >= 0; num--)
5097 {
5098 things[num].Destroy();
5099 }
5100 isDestroyed = true;
5101 }
5102
5103 public void SpawnLoot(Card origin)
5104 {
5105 if (!isChara || IsPCFactionMinion || (isCopy && EClass.rnd(10) != 0))
5106 {
5107 return;
5108 }
5109 bool isUserZone = EClass._zone.IsUserZone;
5110 bool flag = EClass._zone is Zone_Music;
5111 List<Card> list = new List<Card>();
5112 if (!IsPCFaction && !isUserZone && sourceCard.idActor.IsEmpty())
5113 {
5114 int i2 = 500;
5115 if (this.rarity >= Rarity.Legendary)
5116 {
5117 i2 = ((!EClass.player.codex.DroppedCard(id)) ? 1 : 10);
5119 }
5120 if (trait is TraitAdventurerBacker)
5121 {
5122 i2 = 10;
5123 }
5124 if (chance(i2))
5125 {
5126 Thing thing = ThingGen.Create("figure");
5127 thing.MakeFigureFrom(id);
5128 list.Add(thing);
5129 }
5130 if (chance(i2))
5131 {
5132 Thing thing2 = ThingGen.Create("figure3");
5133 thing2.MakeFigureFrom(id);
5134 list.Add(thing2);
5135 }
5136 }
5137 bool flag2 = Chara.race.corpse[1].ToInt() > EClass.rnd(1500) || (Chara.IsPowerful && !IsPCFaction) || EClass.debug.godFood;
5138 int num = 1;
5139 if (!IsMinion && Chara.IsAnimal && EClass.rnd(EClass._zone.IsPCFaction ? 3 : 5) == 0)
5140 {
5141 flag2 = true;
5142 }
5144 {
5145 flag2 = true;
5146 num = EClass.rndHalf(4 + 10 * (50 + Mathf.Max(0, (int)MathF.Sqrt(EClass.pc.Evalue(290) * 10))) / 100);
5147 }
5148 else if (origin != null && origin.HasElement(290) && !IsMinion)
5149 {
5150 if (!flag2 && Chara.race.corpse[1].ToInt() > EClass.rnd(150000 / (100 + (int)Mathf.Sqrt(origin.Evalue(290)) * 5)))
5151 {
5152 flag2 = true;
5153 origin.elements.ModExp(290, 150f);
5154 }
5155 else
5156 {
5157 origin.elements.ModExp(290, 25f);
5158 }
5159 }
5160 if (id == "littleOne" && IsPCFactionOrMinion)
5161 {
5162 flag2 = false;
5163 }
5164 if (flag2 && !isUserZone)
5165 {
5166 string text = Chara.race.corpse[0];
5167 bool num2 = text == "_meat";
5168 int num3 = 10;
5170 {
5171 num3 += (int)Mathf.Min(Mathf.Sqrt(EClass.pc.Evalue(290)), 20f);
5172 }
5173 if (EClass.rnd((Act.CurrentAct is ActMeleeBladeStorm || (origin != null && (origin.HasElement(1556) || origin.HasCondition<ConTransmuteCat>()))) ? 2 : 100) == 0)
5174 {
5175 text = "dattamono";
5176 }
5177 if (num2 && num3 > EClass.rnd(100))
5178 {
5179 text = "meat_marble";
5180 }
5181 Thing thing3 = ThingGen.Create(text).SetNum(num);
5182 if (thing3.source._origin == "meat")
5183 {
5184 thing3.MakeFoodFrom(this);
5185 }
5186 else
5187 {
5189 }
5190 list.Add(thing3);
5191 }
5192 if (!IsPCFaction && (!isUserZone || !EClass.game.principal.disableUsermapBenefit) && chance(200))
5193 {
5194 list.Add(Chara.MakeGene());
5195 }
5196 if (!IsPCFaction && !isUserZone)
5197 {
5198 foreach (string item2 in sourceCard.loot.Concat(Chara.race.loot).ToList())
5199 {
5200 string[] array = item2.Split('/');
5201 int num4 = array[1].ToInt();
5202 if (num4 >= 1000 || num4 > EClass.rnd(1000) || EClass.debug.godMode)
5203 {
5204 CardRow cardRow = EClass.sources.cards.map[array[0]];
5205 if (cardRow != null && cardRow.Category.slot != 0 && cardRow.quality == 0 && EClass.pc.Evalue(1660) * 25 > EClass.rnd(100))
5206 {
5207 CardBlueprint.SetRarity((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5208 }
5209 list.Add(ThingGen.Create(array[0], -1, LV).SetNum((num4 < 1000) ? 1 : (num4 / 1000 + ((EClass.rnd(1000) > num4 % 1000) ? 1 : 0))));
5210 }
5211 }
5212 if (Chara.IsMachine)
5213 {
5214 bool flag3 = Chara.HasElement(1248);
5215 if (chance(200))
5216 {
5217 list.Add(ThingGen.Create("memory_chip"));
5218 }
5219 if (chance(20))
5220 {
5221 list.Add(ThingGen.Create(flag3 ? "scrap" : "microchip"));
5222 }
5223 if (chance(15))
5224 {
5225 list.Add(ThingGen.Create(flag3 ? "bolt" : "battery"));
5226 }
5227 }
5228 else
5229 {
5230 if (Chara.IsAnimal)
5231 {
5232 if (chance(15))
5233 {
5234 list.Add(ThingGen.Create("fang"));
5235 }
5236 if (chance(10))
5237 {
5238 list.Add(ThingGen.Create("skin"));
5239 }
5240 }
5241 if (chance(20))
5242 {
5243 list.Add(ThingGen.Create("offal"));
5244 }
5245 if (chance(20))
5246 {
5247 list.Add(ThingGen.Create("heart"));
5248 }
5249 }
5250 if (!isBackerContent && !flag)
5251 {
5252 switch (id)
5253 {
5254 case "pumpkin":
5255 if (chance(3))
5256 {
5257 list.Add(ThingGen.CreateFromCategory((EClass.rnd(2) == 0) ? "meal_cookie" : "meal_cake", 5 + EClass.rnd(EClass.rnd(50) + 1)));
5258 }
5259 break;
5260 case "isca":
5261 list.Add(ThingGen.Create("blood_angel"));
5262 break;
5263 case "golem_wood":
5264 if (chance(30))
5265 {
5266 list.Add(ThingGen.Create("crystal_earth"));
5267 }
5268 break;
5269 case "golem_fish":
5270 case "golem_stone":
5271 if (chance(30))
5272 {
5273 list.Add(ThingGen.Create("crystal_sun"));
5274 }
5275 break;
5276 case "golem_steel":
5277 if (chance(30))
5278 {
5279 list.Add(ThingGen.Create("crystal_mana"));
5280 }
5281 break;
5282 case "golem_gold":
5283 list.Add(ThingGen.Create("money2"));
5284 break;
5285 }
5286 int num5 = ((EClass._zone.Boss == this) ? 2 : ((this.rarity >= Rarity.Legendary) ? 1 : 0));
5287 if (EClass._zone is Zone_Void)
5288 {
5289 num5++;
5290 }
5291 if (EClass.rnd(5) == 0)
5292 {
5293 num5++;
5294 }
5295 string text2 = id;
5296 if (text2 == "big_daddy" || text2 == "santa")
5297 {
5298 num5 += 2;
5299 }
5300 if (num5 > 0 && EClass.game.principal.dropRate)
5301 {
5302 num5 = Mathf.Max(1, num5 * (50 + EClass.game.principal.dropRateMtp * 50) / 100);
5303 }
5304 List<Thing> list2 = new List<Thing>();
5305 foreach (Thing thing4 in things)
5306 {
5307 if (thing4.HasTag(CTAG.gift) || thing4.trait is TraitChestMerchant)
5308 {
5309 continue;
5310 }
5311 if (thing4.isGifted || thing4.rarity >= Rarity.Artifact || thing4.trait.DropChance > EClass.rndf(1f))
5312 {
5313 list.Add(thing4);
5314 }
5315 else if (thing4.IsEquipmentOrRanged)
5316 {
5317 if (thing4.rarity >= Rarity.Legendary)
5318 {
5319 list2.Add(thing4);
5320 }
5321 else if (EClass.rnd(100) == 0)
5322 {
5323 list.Add(thing4);
5324 }
5325 }
5326 else if (EClass.rnd(5) == 0)
5327 {
5328 list.Add(thing4);
5329 }
5330 }
5331 if (num5 > 0 && list2.Count > 0)
5332 {
5333 list2.Shuffle();
5334 for (int j = 0; j < list2.Count && j < num5; j++)
5335 {
5336 list.Add(list2[j]);
5337 num5--;
5338 }
5339 }
5340 if (this.rarity >= Rarity.Legendary && !IsUnique && c_bossType != BossType.Evolved)
5341 {
5342 int num6 = 0;
5343 foreach (Card item3 in list)
5344 {
5345 if (item3.rarity >= Rarity.Legendary || item3.IsContainer)
5346 {
5347 num6++;
5348 }
5349 }
5350 if (num6 == 0)
5351 {
5352 int num7 = ((!(EClass._zone is Zone_Void)) ? 1 : 2);
5353 if (num5 < num7)
5354 {
5355 num5 = num7;
5356 }
5357 for (int k = 0; k < num5; k++)
5358 {
5359 Rand.SetSeed(uid + k);
5360 if (EClass.rnd((EClass._zone.events.GetEvent<ZoneEventDefenseGame>() != null) ? 3 : 2) == 0)
5361 {
5362 Rarity rarity = ((EClass.rnd(20) == 0) ? Rarity.Mythical : Rarity.Legendary);
5364 {
5365 rarity = rarity
5366 });
5367 Thing item = ThingGen.CreateFromFilter("eq", LV);
5368 list.Add(item);
5369 }
5370 else if (EClass.rnd(3) == 0)
5371 {
5372 list.Add(ThingGen.Create("medal"));
5373 }
5374 Rand.SetSeed();
5375 }
5376 }
5377 }
5378 }
5379 }
5380 foreach (Thing thing5 in things)
5381 {
5382 if (thing5.GetInt(116) != 0)
5383 {
5384 list.Add(thing5);
5385 }
5386 }
5387 Point nearestPoint = GetRootCard().pos;
5388 if (nearestPoint.IsBlocked)
5389 {
5390 nearestPoint = nearestPoint.GetNearestPoint();
5391 }
5392 foreach (Card item4 in list)
5393 {
5394 if (item4.parent == EClass._zone)
5395 {
5396 continue;
5397 }
5398 item4.isHidden = false;
5399 item4.SetInt(116);
5400 EClass._zone.AddCard(item4, nearestPoint);
5401 if (!item4.IsEquipment || item4.rarity < Rarity.Superior || item4.IsCursed)
5402 {
5403 continue;
5404 }
5405 foreach (Chara chara in EClass._map.charas)
5406 {
5407 if (chara.HasElement(1412) && chara.Dist(nearestPoint) < 3)
5408 {
5409 item4.Thing.TryLickEnchant(chara);
5410 break;
5411 }
5412 }
5413 }
5414 bool chance(int i)
5415 {
5416 i = i * 100 / (100 + EClass.player.codex.GetOrCreate(id).BonusDropLv * 10);
5417 if (i < 1)
5418 {
5419 i = 1;
5420 }
5421 if (IsMinion)
5422 {
5423 i *= 5;
5424 }
5425 if (EClass.rnd(i) == 0)
5426 {
5427 return true;
5428 }
5429 return false;
5430 }
5431 }
5432
5433 public Thing TryMakeRandomItem(int lv = -1, TryMakeRandomItemSource itemSource = TryMakeRandomItemSource.Default, Chara crafter = null)
5434 {
5435 if (lv == -1)
5436 {
5437 lv = EClass._zone.DangerLv;
5438 }
5439 switch (id)
5440 {
5441 case "gene":
5443 break;
5444 case "log":
5445 ChangeMaterial(EClass.sources.materials.rows.Where((SourceMaterial.Row m) => m.category == "wood").RandomItem());
5446 break;
5447 case "ore_gem":
5449 break;
5450 case "ore":
5452 break;
5453 case "milk":
5454 case "_egg":
5455 case "egg_fertilized":
5456 case "_meat":
5457 case "meat_marble":
5458 case "dattamono":
5459 {
5460 string text = "c_wilds";
5461 if (id == "_meat" || id == "meat_marble")
5462 {
5463 text = "c_animal";
5464 }
5465 if (itemSource == TryMakeRandomItemSource.Cooking && crafter != null && crafter.HasElement(1205))
5466 {
5467 text = "c_human";
5468 }
5469 for (int i = 0; i < 20; i++)
5470 {
5471 CardRow cardRow = SpawnList.Get(text).Select(lv + i);
5472 if (cardRow.model.Chara.race.corpse[0] != "_meat" && id != "milk" && id != "_egg" && id != "egg_fertilized")
5473 {
5474 continue;
5475 }
5476 if (itemSource == TryMakeRandomItemSource.Cooking)
5477 {
5478 if (cardRow.model.HasElement(701))
5479 {
5480 continue;
5481 }
5482 if (crafter != null && crafter.id == "big_sister")
5483 {
5484 cardRow = crafter.source;
5485 }
5486 }
5487 if (id == "milk")
5488 {
5489 if (c_idRefCard.IsEmpty())
5490 {
5491 MakeRefFrom(cardRow.model);
5492 }
5493 }
5494 else
5495 {
5496 MakeFoodFrom(cardRow.model);
5497 }
5498 return this as Thing;
5499 }
5500 MakeFoodFrom(EClass.sources.charas.map.Values.Where((SourceChara.Row r) => r.chance > 0 && r.quality == 0).RandomItem().model);
5501 break;
5502 }
5503 }
5504 return this as Thing;
5505 }
5506
5507 public Card MakeFoodFrom(string _id)
5508 {
5509 return MakeFoodFrom(EClass.sources.cards.map[_id].model);
5510 }
5511
5513 {
5514 MakeRefFrom(c);
5516 if (!c.isChara)
5517 {
5518 return this;
5519 }
5520 SourceRace.Row race = c.Chara.race;
5521 int num = race.food[0].ToInt();
5522 bool flag = id == "meat_marble";
5523 int num2 = 1;
5524 bool flag2 = category.IsChildOf("meat");
5525 bool flag3 = category.IsChildOf("egg");
5526 if (flag)
5527 {
5528 num += 100;
5529 }
5530 if (flag2)
5531 {
5532 if (c.IsPCFaction && c.IsUnique)
5533 {
5534 num = -100;
5535 }
5536 elements.SetBase(70, race.STR * race.STR / 5 * num / 100 - 10 + num / 10);
5537 if (flag)
5538 {
5539 elements.SetBase(440, race.END * race.END / 5 * num / 100 - 10 + num / 10);
5540 }
5541 elements.SetBase(71, (int)Mathf.Clamp((float)(num / 10) + Mathf.Sqrt(race.height) - 10f, 1f, 60f));
5542 }
5543 else if (flag3)
5544 {
5545 elements.SetBase(444, race.LER * race.LER / 5 * num / 100 - 10 + num / 10);
5546 num2 = 2;
5547 }
5548 else
5549 {
5550 num2 = 3;
5551 }
5552 if (flag2)
5553 {
5554 if (c.Chara.IsHuman)
5555 {
5556 elements.SetBase(708, 1);
5557 }
5558 if (c.Chara.IsUndead)
5559 {
5560 elements.SetBase(709, 1);
5561 }
5562 }
5563 foreach (Element value in c.elements.dict.Values)
5564 {
5565 if ((!flag3 || value.id != 1229) && (value.source.category == "food" || value.source.tag.Contains("foodEnc") || value.IsTrait))
5566 {
5567 elements.SetBase(value.id, value.Value);
5568 }
5569 }
5570 List<Tuple<int, int>> list = new List<Tuple<int, int>>();
5571 foreach (KeyValuePair<int, int> item in race.elementMap)
5572 {
5573 if (EClass.sources.elements.map[item.Key].tag.Contains("primary"))
5574 {
5575 list.Add(new Tuple<int, int>(item.Key, item.Value));
5576 }
5577 }
5578 list.Sort((Tuple<int, int> a, Tuple<int, int> b) => b.Item2 - a.Item2);
5579 for (int i = 0; i < num2 && i < list.Count; i++)
5580 {
5581 Tuple<int, int> tuple = list[i];
5582 elements.SetBase(tuple.Item1, tuple.Item2 * tuple.Item2 / 4);
5583 }
5584 if (c.Chara.IsUndead)
5585 {
5586 elements.ModBase(73, -20);
5587 }
5588 isWeightChanged = true;
5589 c_weight = race.height * 4 + 100;
5590 c_idMainElement = c.c_idMainElement;
5591 SetBlessedState(BlessedState.Normal);
5592 int num3 = c.LV - c.sourceCard.LV;
5593 if (num3 < 0)
5594 {
5595 num3 = 0;
5596 }
5597 num3 = EClass.curve(num3, 10, 10, 80);
5598 if (c.rarity >= Rarity.Legendary || c.IsUnique)
5599 {
5600 num3 += 60;
5601 }
5602 if (flag2 && c.IsPCFaction && c.IsUnique)
5603 {
5604 num3 = 0;
5605 }
5606 if (num3 > 0)
5607 {
5608 elements.ModBase(2, num3);
5609 }
5610 return this;
5611 }
5612
5613 public void MakeFoodRef(Card c1, Card c2 = null)
5614 {
5615 Card card = c1;
5616 Card card2 = c2;
5617 if (IsIgnoreName(card))
5618 {
5619 card = null;
5620 }
5621 if (IsIgnoreName(card2))
5622 {
5623 card2 = null;
5624 }
5625 if (card == null && card2 != null)
5626 {
5627 card = card2;
5628 card2 = null;
5629 }
5630 if (card != null)
5631 {
5632 MakeRefFrom(card, card2);
5633 if (card.c_idRefCard != null)
5634 {
5635 c_idRefCard = card.c_idRefCard;
5636 c_altName = TryGetFoodName(card);
5637 }
5638 if (card2 != null && card2.c_idRefCard != null)
5639 {
5640 c_idRefCard2 = card2.c_idRefCard;
5641 c_altName2 = TryGetFoodName(card2);
5642 }
5643 }
5644 static bool IsIgnoreName(Card c)
5645 {
5646 if (c == null)
5647 {
5648 return true;
5649 }
5650 switch (c.id)
5651 {
5652 case "dough_cake":
5653 case "dough_bread":
5654 case "noodle":
5655 case "flour":
5656 case "rice":
5657 return true;
5658 default:
5659 return false;
5660 }
5661 }
5662 }
5663
5664 public string TryGetFoodName(Card c)
5665 {
5666 if (c.c_idRefCard.IsEmpty())
5667 {
5668 return c.c_altName;
5669 }
5670 if (!(c.refCard is SourceChara.Row { isChara: not false } row))
5671 {
5672 return c.c_altName;
5673 }
5674 if (!row.aka.IsEmpty())
5675 {
5676 if (row.name == "*r" && row.aka == "*r")
5677 {
5678 return "corpseGeneral".lang();
5679 }
5680 if (row.name == "*r")
5681 {
5682 return row.GetText("aka");
5683 }
5684 }
5685 return row.GetName();
5686 }
5687
5688 public string GetFoodName(string s)
5689 {
5690 return s.Replace("_corpseFrom".lang(), "_corpseTo".lang());
5691 }
5692
5693 public void MakeFigureFrom(string id)
5694 {
5695 MakeRefFrom(id);
5696 }
5697
5698 public Card MakeRefFrom(string id)
5699 {
5700 c_idRefCard = id;
5701 return this;
5702 }
5703
5704 public void MakeRefFrom(Card c1, Card c2 = null)
5705 {
5706 c_idRefCard = c1.id;
5707 c_altName = (c1.IsPC ? c1.c_altName : c1.GetName(NameStyle.Ref, (!c1.isChara) ? 1 : 0));
5708 if (c2 != null)
5709 {
5710 c_idRefCard2 = c2.id;
5711 c_altName2 = (c2.IsPC ? c2.c_altName : c2.GetName(NameStyle.Ref, (!c2.isChara) ? 1 : 0));
5712 }
5713 c_extraNameRef = (c1.IsPC ? EClass.pc.c_altName : c1.c_extraNameRef);
5714 }
5715
5716 public Thing MakeEgg(bool effect = true, int num = 1, bool addToZone = true, int fertChance = 20, BlessedState? state = null)
5717 {
5718 Thing thing = ThingGen.Create((EClass.rnd(EClass.debug.enable ? 1 : fertChance) == 0) ? "egg_fertilized" : "_egg").SetNum(num);
5719 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5720 {
5721 thing.MakeFoodFrom(EClass.sources.charas.map["caladrius"].model);
5722 }
5723 else
5724 {
5725 thing.MakeFoodFrom(this);
5726 }
5727 thing.c_idMainElement = c_idMainElement;
5728 if (state.HasValue)
5729 {
5730 thing.SetBlessedState(state.Value);
5731 }
5732 if (!addToZone)
5733 {
5734 return thing;
5735 }
5736 return GiveBirth(thing, effect);
5737 }
5738
5739 public Thing MakeMilk(bool effect = true, int num = 1, bool addToZone = true, BlessedState? state = null)
5740 {
5741 Thing thing = ThingGen.Create("milk").SetNum(num);
5742 if (!EClass.debug.enable && HasElement(1290) && Evalue(418) >= 0)
5743 {
5744 thing.MakeRefFrom(EClass.sources.charas.map["caladrius"].model);
5745 }
5746 else
5747 {
5748 thing.MakeRefFrom(this);
5749 }
5750 if (state.HasValue)
5751 {
5752 thing.SetBlessedState(state.Value);
5753 }
5754 int num2 = LV - sourceCard.LV;
5755 if (!IsPCFaction && EClass._zone.IsUserZone)
5756 {
5757 num2 = 0;
5758 }
5759 if (num2 >= 10 && !HasElement(1290))
5760 {
5761 thing.SetEncLv(num2 / 10);
5762 }
5763 if (!addToZone)
5764 {
5765 return thing;
5766 }
5767 return GiveBirth(thing, effect);
5768 }
5769
5770 public Thing GiveBirth(Thing t, bool effect)
5771 {
5772 Card card = (ExistsOnMap ? this : (GetRootCard() ?? EClass.pc));
5773 EClass.player.forceTalk = true;
5774 card.Talk("giveBirth");
5775 EClass._zone.TryAddThing(t, card.pos);
5776 if (effect)
5777 {
5778 card.pos.PlayEffect("revive");
5779 card.pos.PlaySound("egg");
5780 PlayAnime(AnimeID.Shiver);
5781 if (isChara)
5782 {
5784 }
5785 }
5786 return t;
5787 }
5788
5789 public Card SetHidden(bool hide = true)
5790 {
5791 isHidden = hide;
5792 pos.cell.Refresh();
5793 return this;
5794 }
5795
5796 public virtual MoveResult _Move(Point p, MoveType type = MoveType.Walk)
5797 {
5798 EClass._map.MoveCard(p, this);
5799 if (isChara)
5800 {
5801 Chara.SyncRide();
5802 }
5803 return MoveResult.Success;
5804 }
5805
5806 public void MoveImmediate(Point p, bool focus = true, bool cancelAI = true)
5807 {
5808 if (p == null)
5809 {
5810 return;
5811 }
5812 EClass._map.MoveCard(p, this);
5813 if (!IsPC || focus)
5814 {
5815 renderer.SetFirst(first: true, p.PositionCenter());
5816 }
5817 if (isChara)
5818 {
5819 if (cancelAI)
5820 {
5821 Chara.ai.Cancel();
5822 }
5823 Chara.SyncRide();
5824 }
5825 if (IsPC && focus)
5826 {
5829 }
5830 }
5831
5832 public void Teleport(Point point, bool silent = false, bool force = false)
5833 {
5834 if (EClass._zone.IsRegion)
5835 {
5836 SayNothingHappans();
5837 return;
5838 }
5839 PlayEffect("teleport");
5840 if (!force && (!trait.CanBeTeleported || elements.Has(400) || (isChara && Chara.HasCondition<ConGravity>())))
5841 {
5842 Say("antiTeleport", this);
5843 PlaySound("gravity");
5844 return;
5845 }
5846 if (!silent)
5847 {
5848 PlaySound("teleport");
5849 Say("teleported", this);
5850 }
5851 _Move(point);
5852 renderer.SetFirst(first: true, pos.PositionCenter());
5853 if (isChara)
5854 {
5855 Chara.ai.Cancel();
5856 foreach (Chara chara in EClass._map.charas)
5857 {
5858 if (chara.enemy == this)
5859 {
5860 chara.SetEnemy();
5861 }
5862 }
5863 Chara.RemoveCondition<ConEntangle>();
5864 }
5865 if (IsPC)
5866 {
5869 EClass.player.haltMove = true;
5870 }
5871 PlayEffect("teleport", useRenderPos: false);
5872 }
5873
5874 public virtual void OnLand()
5875 {
5877 {
5878 PlayEffect("ripple");
5879 PlaySound("Footstep/water");
5880 }
5881 }
5882
5883 public int ResistLvFrom(int ele)
5884 {
5885 return ResistLv(EClass.sources.elements.alias.TryGetValue(EClass.sources.elements.map[ele].aliasRef)?.id ?? 0);
5886 }
5887
5888 public int ResistLv(int res)
5889 {
5890 return Element.GetResistLv(Evalue(res));
5891 }
5892
5893 public bool HasElement(int ele, int req = 1)
5894 {
5895 return elements.Value(ele) >= req;
5896 }
5897
5898 public bool HasElement(string id, int req = 1)
5899 {
5900 return HasElement(EClass.sources.elements.alias[id].id, req);
5901 }
5902
5903 public bool HasGlobalElement(int ele)
5904 {
5905 return elements.GetElement(ele)?.IsGlobalElement ?? false;
5906 }
5907
5908 public bool HasElementNoCopy()
5909 {
5910 if (HasElement(764))
5911 {
5912 return true;
5913 }
5914 if (HasElement(759))
5915 {
5916 return true;
5917 }
5918 if (HasElement(703))
5919 {
5920 return true;
5921 }
5922 if (HasElement(758))
5923 {
5924 return true;
5925 }
5926 if (HasElement(704))
5927 {
5928 return true;
5929 }
5930 return false;
5931 }
5932
5934 {
5935 renderer = new CardRenderer();
5936 renderer.SetOwner(this);
5937 return renderer;
5938 }
5939
5940 public void AddBlood(int a = 1, int id = -1)
5941 {
5942 if (!EClass._zone.IsRegion)
5943 {
5944 for (int i = 0; i < a; i++)
5945 {
5946 EClass._map.AddDecal(pos.x + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), pos.z + ((EClass.rnd(2) != 0) ? (EClass.rnd(3) - 1) : 0), (id == -1) ? (isChara ? Chara.race.blood : material.decal) : id);
5947 }
5948 PlaySound("blood");
5949 }
5950 }
5951
5953 {
5955 shared.color = 11010048f;
5956 shared.liquidLv = 0;
5957 shared.cell = null;
5958 SetRenderParam(shared);
5959 return shared;
5960 }
5961
5962 public virtual void SetRenderParam(RenderParam p)
5963 {
5964 }
5965
5966 public void DyeRandom()
5967 {
5968 Dye(EClass.sources.materials.rows.Where((SourceMaterial.Row r) => r.matColor.r != r.matColor.g || r.matColor.g != r.matColor.b || r.matColor.b != r.matColor.r).RandomItem().alias);
5969 }
5970
5971 public void Dye(string idMat)
5972 {
5973 Dye(EClass.sources.materials.alias[idMat]);
5974 }
5975
5976 public void Dye(SourceMaterial.Row mat)
5977 {
5978 isDyed = mat != null;
5979 c_dyeMat = mat?.id ?? 0;
5980 _colorInt = 0;
5981 }
5982
5983 public void RefreshColor()
5984 {
5985 if (isChara)
5986 {
5987 if (isDyed)
5988 {
5989 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, sourceRenderCard.colorMod);
5990 }
5991 else if (isElemental)
5992 {
5993 _colorInt = BaseTileMap.GetColorInt(ref EClass.setting.elements[Chara.MainElement.source.alias].colorSprite, sourceRenderCard.colorMod);
5994 }
5995 else
5996 {
5997 _colorInt = 104025;
5998 }
5999 }
6000 else if (isDyed)
6001 {
6002 if (sourceRenderCard.useAltColor)
6003 {
6004 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.altColor, sourceRenderCard.colorMod);
6005 }
6006 else
6007 {
6008 _colorInt = BaseTileMap.GetColorInt(ref DyeMat.matColor, sourceRenderCard.colorMod);
6009 }
6010 }
6011 else if (sourceRenderCard.useRandomColor)
6012 {
6013 _colorInt = BaseTileMap.GetColorInt(ref GetRandomColor(), sourceRenderCard.colorMod);
6014 }
6015 else if (sourceRenderCard.useAltColor)
6016 {
6017 _colorInt = BaseTileMap.GetColorInt(ref material.altColor, sourceRenderCard.colorMod);
6018 }
6019 else
6020 {
6021 _colorInt = BaseTileMap.GetColorInt(ref material.matColor, sourceRenderCard.colorMod);
6022 }
6023 }
6024
6026 {
6027 int num = EClass.game.seed + refVal;
6028 num += id[0] % 10000;
6029 if (id.Length > 1)
6030 {
6031 num += id[1] % 1000;
6032 if (id.Length > 2)
6033 {
6034 num += id[2] % 1000;
6035 if (id.Length > 3)
6036 {
6037 num += id[3] % 1000;
6038 if (id.Length > 4)
6039 {
6040 num += id[4] % 1000;
6041 }
6042 }
6043 }
6044 }
6045 Rand.UseSeed(num, delegate
6046 {
6047 _randColor = EClass.sources.materials.rows[EClass.rnd(90)].matColor;
6048 });
6049 return ref _randColor;
6050 }
6051
6052 public virtual Sprite GetSprite(int dir = 0)
6053 {
6054 if (trait is TraitAbility)
6055 {
6056 return (trait as TraitAbility).CreateAct()?.GetSprite() ?? EClass.core.refs.icons.defaultAbility;
6057 }
6058 return sourceCard.GetSprite(dir, trait.IdSkin, (IsInstalled && pos != null && pos.IsValid && pos.cell.IsSnowTile) ? true : false);
6059 }
6060
6061 public virtual Sprite GetImageSprite()
6062 {
6063 return null;
6064 }
6065
6066 public void SetImage(Image image, int dir, int idSkin = 0)
6067 {
6068 sourceRenderCard.SetImage(image, GetSprite(dir), colorInt, setNativeSize: true, dir, idSkin, this);
6069 }
6070
6071 public virtual void SetImage(Image image)
6072 {
6073 if (trait is TraitAbility)
6074 {
6075 (trait as TraitAbility).act.SetImage(image);
6076 return;
6077 }
6078 Sprite sprite = GetSprite();
6079 if (!c_idSpriteReplacer.IsEmpty())
6080 {
6081 SpriteReplacer spriteReplacer = SpriteReplacer.dictSkins.TryGetValue(c_idSpriteReplacer);
6082 if (spriteReplacer != null)
6083 {
6084 RenderData renderData = ResourceCache.Load<RenderData>("Scene/Render/Data/chara_custom_" + ((spriteReplacer.data.GetSprite().texture.height <= 128) ? "128" : "256"));
6085 sprite = spriteReplacer.data.GetSprite();
6086 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, renderData, spriteReplacer.data.pref ?? Pref);
6087 return;
6088 }
6089 }
6090 sourceRenderCard.SetImage(image, sprite, colorInt, setNativeSize: true, 0, 0, this);
6091 }
6092
6093 public void ShowEmo(Emo _emo = Emo.none, float duration = 0f, bool skipSame = true)
6094 {
6095 if ((!isChara || Chara.host == null) && !(_emo == lastEmo && skipSame))
6096 {
6097 if (_emo != 0)
6098 {
6099 renderer.ShowEmo(_emo, duration);
6100 }
6101 lastEmo = _emo;
6102 }
6103 }
6104
6105 public void PlaySoundHold(bool spatial = true)
6106 {
6107 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6108 }
6109
6110 public void PlaySoundDrop(bool spatial = true)
6111 {
6112 PlaySound(material.GetSoundDrop(sourceCard), 1f, spatial);
6113 }
6114
6115 public void PlaySoundImpact(bool spatial = true)
6116 {
6117 PlaySound(material.GetSoundImpact(sourceCard), 1f, spatial);
6118 }
6119
6120 public void PlaySoundDead(bool spatial = true)
6121 {
6122 PlaySound(material.GetSoundDead(sourceCard), 1f, spatial);
6123 }
6124
6125 public SoundSource PlaySound(string id, float v = 1f, bool spatial = true)
6126 {
6127 Card rootCard = GetRootCard();
6128 if (rootCard.IsPC)
6129 {
6130 spatial = false;
6131 }
6132 if (rootCard.Dist(EClass.pc) < EClass.player.lightRadius + 1 || !spatial)
6133 {
6134 return rootCard.pos.PlaySound(id, isSynced || !spatial, v, spatial);
6135 }
6136 return null;
6137 }
6138
6139 public void KillAnime()
6140 {
6141 renderer.KillAnime();
6142 }
6143
6144 public void PlayAnime(AnimeID id, bool force = false)
6145 {
6146 renderer.PlayAnime(id, force);
6147 }
6148
6149 public void PlayAnime(AnimeID id, Point dest, bool force = false)
6150 {
6151 renderer.PlayAnime(id, dest);
6152 }
6153
6154 public void PlayAnimeLoot()
6155 {
6156 renderer.PlayAnime(AnimeID.Loot);
6157 }
6158
6159 public Effect PlayEffect(string id, bool useRenderPos = true, float range = 0f, Vector3 fix = default(Vector3))
6160 {
6161 if (id.IsEmpty())
6162 {
6163 return null;
6164 }
6165 Card rootCard = GetRootCard();
6166 return Effect.Get(id)._Play(rootCard.pos, fix + ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6167 }
6168
6169 public void PlayEffect(int ele, bool useRenderPos = true, float range = 0f)
6170 {
6171 Effect effect = Effect.Get("Element/" + EClass.sources.elements.map[ele].alias);
6172 if (effect == null)
6173 {
6174 Debug.Log(ele);
6175 return;
6176 }
6177 Card rootCard = GetRootCard();
6178 effect._Play(rootCard.pos, ((isSynced && useRenderPos) ? rootCard.renderer.position : rootCard.pos.Position()) + new Vector3(Rand.Range(0f - range, range), Rand.Range(0f - range, range), 0f));
6179 }
6180
6181 public virtual void SetDir(int d)
6182 {
6183 dir = d;
6184 renderer.RefreshSprite();
6185 }
6186
6187 public void SetRandomDir()
6188 {
6189 SetDir(EClass.rnd(4));
6190 }
6191
6192 public virtual void LookAt(Card c)
6193 {
6194 }
6195
6196 public virtual void LookAt(Point p)
6197 {
6198 }
6199
6200 public virtual void Rotate(bool reverse = false)
6201 {
6202 int num = 4;
6203 if (sourceCard.tiles.Length > 4)
6204 {
6205 num = sourceCard.tiles.Length;
6206 }
6207 if (TileType == TileType.Door)
6208 {
6209 num = 2;
6210 }
6211 if (reverse)
6212 {
6213 dir--;
6214 }
6215 else
6216 {
6217 dir++;
6218 }
6219 if (dir < 0)
6220 {
6221 dir = num - 1;
6222 }
6223 if (dir == num)
6224 {
6225 dir = 0;
6226 }
6227 SetDir(dir);
6228 renderer.RefreshSprite();
6229 }
6230
6231 public void ChangeAltitude(int a)
6232 {
6233 altitude += a;
6234 if (altitude < 0)
6235 {
6236 altitude = 0;
6237 }
6238 if (altitude > TileType.MaxAltitude)
6239 {
6240 altitude = TileType.MaxAltitude;
6241 }
6242 }
6243
6245 {
6246 return SubPassData.Default;
6247 }
6248
6249 public void SetFreePos(Point point)
6250 {
6251 freePos = EClass.game.config.FreePos && isThing && TileType.FreeStyle && !sourceCard.multisize && !EClass.scene.actionMode.IsRoofEditMode(this);
6252 if (freePos)
6253 {
6254 Vector3 vector = point.Position();
6255 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6256 fx = EInput.mposWorld.x + EClass.setting.render.freePosFix.x;
6257 fy = EInput.mposWorld.y + EClass.setting.render.freePosFix.y;
6259 {
6260 fx -= fx % 0.2f;
6261 fy -= fy % 0.1f;
6262 }
6263 fx = fx - vector.x + thingPosition.x;
6264 fy = fy - vector.y + thingPosition.y;
6265 }
6266 else
6267 {
6268 float num2 = (fy = 0f);
6269 fx = num2;
6270 }
6271 }
6272
6273 public void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition = false)
6274 {
6275 if (dir != -1)
6276 {
6277 this.dir = dir;
6278 }
6279 Vector3 v = point.Position();
6280 bool skipRender = point.cell.skipRender;
6281 if (result != 0 && EClass.screen.guide.isActive && !skipRender)
6282 {
6283 EClass.screen.guide.passGuideBlock.Add(ref v, (point.HasObj || point.HasChara) ? 5 : 0);
6284 }
6285 if (!main)
6286 {
6287 return;
6288 }
6289 RenderParam renderParam = GetRenderParam();
6291 {
6292 renderParam.x = v.x;
6293 renderParam.y = v.y;
6294 renderParam.z = v.z;
6295 EClass.screen.tileMap.SetRoofHeight(renderParam, point.cell, point.x, point.z);
6296 v.x = renderParam.x;
6297 v.y = renderParam.y;
6298 v.z = renderParam.z;
6299 }
6301 {
6302 TileType.GetMountHeight(ref v, point, this.dir, this);
6303 }
6304 v.z += EClass.setting.render.thingZ;
6305 if (!skipRender)
6306 {
6307 Vector3 thingPosition = EClass.screen.tileMap.GetThingPosition(this, point);
6308 if (freePos)
6309 {
6310 v.x += fx;
6311 v.y += fy;
6312 v.z += thingPosition.z;
6313 }
6314 else
6315 {
6316 v += thingPosition;
6317 }
6318 }
6319 if (useCurrentPosition)
6320 {
6321 v = renderer.position;
6322 v.z += -0.01f;
6323 }
6324 if (TileType == TileType.Door)
6325 {
6326 v.z -= 0.5f;
6327 }
6328 renderParam.matColor = (active ? EClass.Colors.blockColors.Active : EClass.Colors.blockColors.Inactive);
6329 point.ApplyAnime(ref v);
6330 if (renderer.hasActor)
6331 {
6332 renderer.actor.RefreshSprite();
6333 }
6334 renderer.Draw(renderParam, ref v, drawShadow: false);
6335 }
6336
6337 public void RecalculateFOV()
6338 {
6339 if (fov != null)
6340 {
6341 ClearFOV();
6342 fov = null;
6343 if (IsPC)
6344 {
6345 EClass.player.lightRadius = 1;
6346 }
6347 }
6348 CalculateFOV();
6349 }
6350
6351 public bool HasLight()
6352 {
6353 return GetLightRadius() > 0;
6354 }
6355
6356 public float GetLightPower()
6357 {
6358 float num = (isChara ? EClass.scene.profile.light.fovCurveChara.Evaluate(EClass.scene.timeRatio) : EClass.scene.profile.global.fovPower);
6359 if (LightData != null)
6360 {
6361 return 0.01f * LightData.color.a * 256f * 1.12f;
6362 }
6363 if (IsPCFaction && !IsPC)
6364 {
6365 num *= 4f;
6366 }
6367 return num;
6368 }
6369
6370 public int GetHearingRadius()
6371 {
6372 return 8;
6373 }
6374
6375 public int GetSightRadius()
6376 {
6377 if (IsPC)
6378 {
6379 return EClass.player.lightRadius;
6380 }
6381 return (EClass._map.IsIndoor ? 4 : 5) + (IsPCFaction ? 1 : 0);
6382 }
6383
6384 public int GetLightRadius()
6385 {
6386 if (isThing)
6387 {
6388 if (!IsInstalled && EClass.pc.held != this)
6389 {
6390 return 0;
6391 }
6392 if (trait is TraitLightSource && Thing.isEquipped)
6393 {
6394 return (trait as TraitLightSource).LightRadius;
6395 }
6396 if (LightData == null || !trait.IsLightOn)
6397 {
6398 return 0;
6399 }
6400 return LightData.radius;
6401 }
6402 int num = ((LightData != null) ? LightData.radius : 0);
6403 int num2 = 0;
6404 if (IsPC)
6405 {
6406 if (Chara.isBlind)
6407 {
6408 return 1;
6409 }
6410 num = ((EClass._map.IsIndoor || EClass.world.date.IsNight) ? 2 : ((EClass.world.date.periodOfDay == PeriodOfDay.Day) ? 6 : 5));
6411 num2 = 2;
6412 }
6413 else
6414 {
6416 {
6417 return 0;
6418 }
6419 if (LightData == null && !EClass._map.IsIndoor && !EClass.world.date.IsNight)
6420 {
6421 return 0;
6422 }
6423 }
6424 if (IsPCFaction)
6425 {
6426 Thing equippedThing = Chara.body.GetEquippedThing(45);
6427 if (equippedThing != null && equippedThing.trait is TraitLightSource traitLightSource)
6428 {
6429 num2 = traitLightSource.LightRadius;
6430 }
6431 if (Chara.held != null && IsPC)
6432 {
6433 int lightRadius = Chara.held.GetLightRadius();
6434 if (lightRadius > 0)
6435 {
6436 if (lightRadius > num2)
6437 {
6438 num2 = Chara.held.GetLightRadius() - 1;
6439 }
6440 if (num2 < 3)
6441 {
6442 num2 = 3;
6443 }
6444 }
6445 }
6446 if (num < num2)
6447 {
6448 num = num2;
6449 }
6450 }
6451 return num;
6452 }
6453
6454 public void CalculateFOV()
6455 {
6456 int radius = GetLightRadius();
6457 if (radius == 0 || !IsAliveInCurrentZone || !EClass._zone.isStarted)
6458 {
6459 return;
6460 }
6461 float power = GetLightPower();
6462 if (IsPC)
6463 {
6464 if (Chara.held != null && Chara.held.GetLightRadius() > 0)
6465 {
6466 power += Chara.held.GetLightPower();
6467 }
6468 if (radius <= 2)
6469 {
6470 power = 0f;
6471 }
6472 foreach (Condition condition in Chara.conditions)
6473 {
6474 condition.OnCalculateFov(fov, ref radius, ref power);
6475 }
6476 if (power > EClass.scene.profile.global.playerLightPowerLimit)
6477 {
6478 power = EClass.scene.profile.global.playerLightPowerLimit;
6479 }
6480 power *= EClass.scene.profile.light.playerLightMod + (float)EClass.player.customLightMod * EClass.scene.profile.light.playerLightCustomMod;
6481 EClass.player.lightRadius = radius;
6482 EClass.player.lightPower = power;
6483 }
6484 if (fov == null)
6485 {
6486 fov = CreateFov();
6487 }
6488 fov.Perform(pos.x, pos.z, radius, power * 2f);
6489 }
6490
6492 {
6493 c_lightColor = (byte)(EClass.rnd(8) + 1) * 1024 + (byte)(EClass.rnd(8) + 1) * 32 + (byte)(EClass.rnd(8) + 1);
6494 }
6495
6497 {
6498 Fov fov = new Fov();
6499 int num = (trait.UseLightColor ? c_lightColor : 0);
6500 if (num != 0)
6501 {
6502 fov.r = (byte)(num / 1024);
6503 fov.g = (byte)(num % 1024 / 32);
6504 fov.b = (byte)(num % 32);
6505 }
6506 else if (LightData != null)
6507 {
6508 fov.r = (byte)(LightData.color.r * 16f);
6509 fov.g = (byte)(LightData.color.g * 16f);
6510 fov.b = (byte)(LightData.color.b * 16f);
6511 }
6512 else if (isChara)
6513 {
6514 fov.r = 0;
6515 fov.g = 0;
6516 fov.b = 0;
6517 }
6518 else
6519 {
6520 fov.r = 3;
6521 fov.g = 2;
6522 fov.b = 1;
6523 }
6524 if (isChara && Chara.held != null && Chara.held.GetLightRadius() > 0)
6525 {
6526 Fov fov2 = Chara.held.CreateFov();
6527 fov.r += fov2.r;
6528 fov.g += fov2.g;
6529 fov.b += fov2.b;
6530 }
6531 if (IsPC)
6532 {
6533 fov.isPC = true;
6534 foreach (Condition condition in Chara.conditions)
6535 {
6536 condition.OnCreateFov(fov);
6537 }
6538 }
6539 fov.limitGradient = IsPCParty && EClass.scene.profile.global.limitGradient;
6540 return fov;
6541 }
6542
6543 public void ClearFOV()
6544 {
6545 if (fov != null && fov.lastPoints.Count != 0)
6546 {
6547 fov.Perform(pos.x, pos.z, 0);
6548 }
6549 }
6550
6551 public virtual void OnSimulateHour(VirtualDate date)
6552 {
6553 trait.OnSimulateHour(date);
6554 if (date.IsRealTime)
6555 {
6556 DecayNatural();
6557 }
6558 }
6559
6560 public void DecayNatural(int hour = 1)
6561 {
6562 if (!isNPCProperty)
6563 {
6564 things.ForeachReverse(delegate(Thing t)
6565 {
6566 t.DecayNatural(hour);
6567 });
6568 if (sourceCard._origin == "dish")
6569 {
6570 CheckJustCooked();
6571 }
6572 if (parent is Card && (parent as Card).trait.CanChildDecay(this))
6573 {
6574 Decay(10 * hour);
6575 }
6576 else if (!isChara && trait.Decay != 0)
6577 {
6578 Decay(trait.Decay * hour);
6579 }
6580 }
6581 }
6582
6583 public void CheckJustCooked()
6584 {
6585 if (HasElement(757) && c_dateCooked <= EClass.world.date.GetRaw() - 120)
6586 {
6587 c_dateCooked = 0;
6588 elements.Remove(757);
6589 }
6590 }
6591
6592 public void Decay(int a = 10)
6593 {
6594 Card card = parent as Card;
6595 int num = 200;
6596 int num2 = MaxDecay / 4 * 3;
6597 if (a > 0)
6598 {
6599 if (card != null)
6600 {
6601 num = card.trait.DecaySpeedChild;
6602 }
6603 num = num * trait.DecaySpeed / 100;
6604 int num3 = Evalue(405);
6605 if (num3 != 0)
6606 {
6607 num = num * (100 - num3 * 2) / 100;
6608 }
6609 if (num < 0)
6610 {
6611 num = 0;
6612 }
6613 }
6614 else
6615 {
6616 num = 100;
6617 }
6618 a = a * num / 100;
6619 if (decay + a > MaxDecay)
6620 {
6621 if (card != null && !card.trait.OnChildDecay(this, !IsDecayed))
6622 {
6623 return;
6624 }
6625 if (!IsDecayed)
6626 {
6627 if (EClass.pc.HasElement(1325) && GetRootCard() is Chara && category.IsChildOf("food"))
6628 {
6629 Thing thing = TraitSeed.MakeRandomSeed(enc: true).SetNum(Mathf.Min(Num, 3));
6630 card.AddCard(thing);
6631 if (!IsParentLocked())
6632 {
6633 GetRootCard().Say("seed_rot", GetRootCard(), this, thing.Name);
6634 }
6635 Destroy();
6636 return;
6637 }
6638 if (parent == EClass._zone)
6639 {
6640 Say("rot", this);
6641 }
6642 else if (GetRootCard() == EClass.pc)
6643 {
6644 if (!IsParentLocked())
6645 {
6646 EClass.pc.Say("rotInv", this, EClass.pc);
6647 }
6649 }
6650 if (IsFood)
6651 {
6652 elements.ModBase(73, -10);
6653 }
6654 }
6655 }
6656 else if (decay < num2 && decay + a >= num2 && GetRootCard() == EClass.pc)
6657 {
6658 if (!IsParentLocked())
6659 {
6660 EClass.pc.Say("rottingInv", this, EClass.pc);
6661 }
6663 }
6664 decay += a;
6665 bool IsParentLocked()
6666 {
6667 if (parent is Thing)
6668 {
6669 return (parent as Thing).c_lockLv > 0;
6670 }
6671 return false;
6672 }
6673 }
6674
6675 public bool HasTalk(string idTopic)
6676 {
6677 return !MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault: true).IsEmpty();
6678 }
6679
6680 public void Talk(string idTopic, string ref1 = null, string ref2 = null, bool forceSync = false)
6681 {
6682 if (IsPC && !EClass.player.forceTalk && idTopic != "goodBoy" && idTopic != "insane")
6683 {
6684 EClass.player.forceTalk = false;
6685 Msg.SetColor();
6686 return;
6687 }
6688 EClass.player.forceTalk = false;
6689 if (!isSynced && !forceSync)
6690 {
6691 Msg.SetColor();
6692 return;
6693 }
6694 GameLang.refDrama1 = ref1;
6695 GameLang.refDrama2 = ref2;
6696 string text = GetTalkText(idTopic, stripPun: true);
6697 if (HasElement(1232) && idTopic != "baby")
6698 {
6699 BackerContent.GakiConvert(ref text, "babu");
6700 }
6701 else
6702 {
6703 string text2 = id;
6704 if (!(text2 == "adv_gaki"))
6705 {
6706 if (text2 == "corgon")
6707 {
6708 BackerContent.GakiConvert(ref text, "mokyu");
6709 }
6710 }
6711 else
6712 {
6713 BackerContent.GakiConvert(ref text);
6714 }
6715 }
6716 TalkRaw(text, ref1, ref2, forceSync);
6717 }
6718
6719 public void TalkRaw(string text, string ref1 = null, string ref2 = null, bool forceSync = false)
6720 {
6721 if ((!isSynced && !forceSync) || text.IsEmpty())
6722 {
6723 Msg.SetColor();
6724 return;
6725 }
6726 if (ref1 != null)
6727 {
6728 text = text.Replace("#1", ref1);
6729 }
6730 if (ref2 != null)
6731 {
6732 text = text.Replace("#2", ref2);
6733 }
6734 HostRenderer.Say(ApplyNewLine(text));
6735 bool flag = text.StartsWith("*");
6736 Msg.SetColor(text.StartsWith("(") ? Msg.colors.Thinking : (flag ? Msg.colors.Ono : Msg.colors.Talk));
6737 if (!flag)
6738 {
6739 text = text.Bracket();
6740 }
6741 Msg.Say(text.Replace("&", ""));
6742 }
6743
6744 public string ApplyNewLine(string text)
6745 {
6746 if (text.Contains("&"))
6747 {
6748 string text2 = "_comma".lang();
6749 text = text.Replace(text2 + " &", Environment.NewLine ?? "");
6750 text = text.Replace(text2 + "&", Environment.NewLine ?? "");
6751 text = text.Replace("&", Environment.NewLine ?? "");
6752 }
6753 return text;
6754 }
6755
6756 public void SayRaw(string text, string ref1 = null, string ref2 = null)
6757 {
6758 if (isSynced && !text.IsEmpty())
6759 {
6760 if (ref1 != null)
6761 {
6762 text = text.Replace("#1", ref1);
6763 }
6764 if (ref2 != null)
6765 {
6766 text = text.Replace("#2", ref2);
6767 }
6768 HostRenderer.Say(text);
6769 }
6770 }
6771
6772 public void SayNothingHappans()
6773 {
6774 Say("nothingHappens");
6775 }
6776
6777 public void Say(string lang, string ref1 = null, string ref2 = null)
6778 {
6779 if (ShouldShowMsg)
6780 {
6781 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, ref1, ref2);
6782 }
6783 Msg.SetColor();
6784 }
6785
6786 public void Say(string lang, Card c1, Card c2, string ref1 = null, string ref2 = null)
6787 {
6788 if (ShouldShowMsg)
6789 {
6790 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, c2, ref1, ref2);
6791 }
6792 Msg.SetColor();
6793 }
6794
6795 public void Say(string lang, Card c1, string ref1 = null, string ref2 = null)
6796 {
6797 if (ShouldShowMsg)
6798 {
6799 Msg.Say(IsPC ? Lang.Game.TryGetId(lang + "_pc", lang) : lang, c1, ref1, ref2);
6800 }
6801 Msg.SetColor();
6802 }
6803
6804 public string GetTalkText(string idTopic, bool stripPun = false, bool useDefault = true)
6805 {
6806 bool flag = isChara && Chara.IsHumanSpeak;
6807 string text = MOD.listTalk.GetTalk(c_idTalk.IsEmpty(id), idTopic, useDefault, flag);
6808 if (!text.IsEmpty())
6809 {
6810 text = text.Split('|').RandomItem();
6811 if (!flag || (IsDeadOrSleeping && IsAliveInCurrentZone))
6812 {
6813 if (!text.StartsWith("(") && !text.StartsWith("*"))
6814 {
6815 text = "(" + text + ")";
6816 }
6817 text = text.Replace("。)", ")");
6818 }
6819 }
6820 return ApplyTone(text, stripPun);
6821 }
6822
6823 public string ApplyTone(string text, bool stripPun = false)
6824 {
6825 text = GameLang.ConvertDrama(text, Chara);
6826 return ApplyTone(Chara, ref text, c_idTone, bio?.gender ?? 0, stripPun);
6827 }
6828
6829 public static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun = false)
6830 {
6831 if (text.IsEmpty())
6832 {
6833 return text;
6834 }
6835 string[] array = _tones.IsEmpty("").Split('|');
6836 string key = array[0];
6837 string text2 = "";
6839 if (!Lang.setting.useTone || MOD.tones.list.Count == 0)
6840 {
6841 text2 = text.Replace("{", "").Replace("}", "");
6842 }
6843 else
6844 {
6845 if (array[0].IsEmpty())
6846 {
6847 key = "default";
6848 }
6849 if (MOD.tones.all.ContainsKey(key))
6850 {
6851 StringBuilder stringBuilder = MOD.tones.ApplyTone(key, ref text, gender);
6852 if (Lang.isJP && c != null)
6853 {
6854 if (array.Length >= 2)
6855 {
6856 stringBuilder.Replace("_toneI".lang(), array[1]);
6857 }
6858 if (array.Length >= 3)
6859 {
6860 stringBuilder.Replace("_toneYou".lang(), array[2]);
6861 }
6862 }
6863 text2 = stringBuilder.ToString();
6864 }
6865 else
6866 {
6867 text2 = text.Replace("{", "").Replace("}", "");
6868 }
6869 }
6870 if (c != null)
6871 {
6872 text2 = text2.Replace("#me", c.NameSimple);
6873 }
6874 if (!stripPun || !Lang.setting.stripPuns)
6875 {
6876 return text2;
6877 }
6878 return text2.StripLastPun();
6879 }
6880
6881 public void SetRandomTalk()
6882 {
6884 if (!MOD.listTalk.list[0].ContainsKey(id))
6885 {
6886 c_idTalk = MOD.listTalk.GetRandomID("human");
6887 }
6888 }
6889
6890 public void SetRandomTone()
6891 {
6893 List<Dictionary<string, string>> list = MOD.tones.list;
6894 if (list.Count != 0)
6895 {
6896 int mtp = EClass.core.config.test.extraToneMTP switch
6897 {
6898 4 => 10,
6899 3 => 5,
6900 2 => 2,
6901 1 => 1,
6902 0 => 0,
6903 _ => 0,
6904 };
6905 if (EClass.debug.enable)
6906 {
6907 mtp *= 100;
6908 }
6909 string text = list.RandomItem()["id"];
6910 text = list.RandomItemWeighted((Dictionary<string, string> a) => a["chance"].ToInt() * ((!a["tag"].Contains("meta")) ? 1 : mtp))["id"];
6911 c_idTone = MOD.tones.GetToneID(text, bio?.gender ?? 0);
6912 }
6913 }
6914
6916 {
6917 return ListCraftBonusTraits().Count > 0;
6918 }
6919
6920 public List<Element> ListCraftBonusTraits()
6921 {
6922 List<Element> list = new List<Element>();
6923 string[] tag = sourceCard.tag;
6924 for (int i = 0; i < tag.Length; i++)
6925 {
6926 string[] array = tag[i].Split('/');
6927 if (!(array[0] != "craft_bonus"))
6928 {
6929 Element item = Element.Create(array[1], array[2].ToInt());
6930 list.Add(item);
6931 }
6932 }
6933 return list;
6934 }
6935
6936 public void TryStack(Thing t)
6937 {
6938 if (t == this)
6939 {
6940 return;
6941 }
6942 ThingContainer.DestData dest = things.GetDest(t);
6943 if (dest.stack != null)
6944 {
6945 if (IsPC)
6946 {
6947 Say("stack_thing", t, dest.stack);
6948 }
6949 t.TryStackTo(dest.stack);
6950 }
6951 }
6952
6953 public void ApplyBacker(int bid)
6954 {
6955 ChangeRarity(Rarity.Normal);
6956 SourceBacker.Row row = EClass.sources.backers.map.TryGetValue(bid);
6957 if (row == null)
6958 {
6959 return;
6960 }
6961 c_idBacker = row.id;
6962 if (row.type == 4)
6963 {
6965 Chara chara = Chara;
6966 Hostility hostility2 = (Chara.c_originalHostility = Hostility.Neutral);
6967 chara.hostility = hostility2;
6968 }
6969 if (row.type == 6)
6970 {
6973 Chara.idFaith = row.deity.ToLowerInvariant();
6974 }
6975 if (row.type == 4 || row.type == 5 || row.type == 7)
6976 {
6977 idSkin = ((row.skin == 0) ? EClass.rnd(sourceCard._tiles.Length) : row.skin);
6978 if (id == "putty_snow")
6979 {
6980 idSkin = 0;
6981 }
6982 }
6983 if (bid == 164)
6984 {
6985 Chara.EQ_ID("amulet_moonnight");
6986 }
6987 }
6988
6989 public void RemoveBacker()
6990 {
6991 if (c_idBacker == 164)
6992 {
6993 Chara.things.Find("amulet_moonnight")?.Destroy();
6994 }
6995 c_idBacker = 0;
6996 }
6997
6998 public void SetPaintData()
6999 {
7000 EClass.ui.Hide(0f);
7002 {
7003 ClearPaintSprite();
7004 c_textureData = GetPaintData();
7006 {
7007 EClass.ui.Show(0f);
7008 });
7009 });
7010 }
7011
7012 public byte[] GetPaintData()
7013 {
7014 Sprite sprite = GetSprite();
7015 Texture2D texture2D = ScreenCapture.CaptureScreenshotAsTexture();
7016 int num = sprite.texture.width * 2;
7017 int num2 = sprite.texture.height * 2;
7018 int x = (int)Mathf.Clamp(Input.mousePosition.x - (float)(num / 2), 1f, texture2D.width - num - 1);
7019 int y = (int)Mathf.Clamp(Input.mousePosition.y - (float)(num2 / 2), 1f, texture2D.height - num2 - 1);
7020 Color[] pixels = texture2D.GetPixels(x, y, num, num2);
7021 Texture2D texture2D2 = new Texture2D(num, num2, TextureFormat.ARGB32, mipChain: false);
7022 texture2D2.SetPixels(pixels);
7023 texture2D2.Apply();
7024 byte[] result = texture2D2.EncodeToJPG();
7025 UnityEngine.Object.Destroy(texture2D);
7026 UnityEngine.Object.Destroy(texture2D2);
7027 return result;
7028 }
7029
7030 public void ClearPaintSprite()
7031 {
7032 if ((bool)_paintSprite)
7033 {
7034 UnityEngine.Object.Destroy(_paintSprite.texture);
7035 UnityEngine.Object.Destroy(_paintSprite);
7036 _paintSprite = null;
7037 }
7038 }
7039
7040 public Sprite GetPaintSprite()
7041 {
7042 if (!_paintSprite)
7043 {
7044 byte[] data = c_textureData;
7045 Texture2D texture2D = new Texture2D(1, 1);
7046 texture2D.LoadImage(data);
7047 _paintSprite = Sprite.Create(texture2D, new Rect(0f, 0f, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f), 200f);
7048 EClass.game.loadedTextures.Add(texture2D);
7049 if (trait is TraitCanvas traitCanvas)
7050 {
7051 texture2D.filterMode = ((!traitCanvas.PointFilter) ? FilterMode.Bilinear : FilterMode.Point);
7052 }
7053 }
7054 return _paintSprite;
7055 }
7056
7057 public void TryUnrestrain(bool force = false, Chara c = null)
7058 {
7059 if (!(GetRestrainer() == null || force))
7060 {
7061 return;
7062 }
7063 isRestrained = false;
7064 Say("unrestrained", this);
7065 if (this != c)
7066 {
7067 Talk("thanks");
7068 }
7069 MoveImmediate(pos.GetNearestPoint());
7070 renderer.SetFirst(first: true);
7071 if (c == null)
7072 {
7073 return;
7074 }
7075 if (c_rescueState == RescueState.WaitingForRescue)
7076 {
7077 c_rescueState = RescueState.Rescued;
7078 if (c.IsPC)
7079 {
7081 }
7082 }
7084 {
7085 return;
7086 }
7087 foreach (Chara item in c.pos.ListCharasInRadius(c, 5, (Chara _c) => _c.id == "fanatic" && _c.faith != Chara.faith))
7088 {
7089 c.DoHostileAction(item, immediate: true);
7090 }
7091 }
7092
7094 {
7095 foreach (Card item in pos.ListCards())
7096 {
7097 if (item.trait is TraitShackle && item.c_uidRefCard == uid)
7098 {
7099 return item.trait as TraitShackle;
7100 }
7101 }
7102 return null;
7103 }
7104
7105 public virtual void Tick()
7106 {
7107 }
7108
7109 public static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
7110 {
7111 int result = 0;
7112 if (row.id == 0)
7113 {
7114 return result;
7115 }
7116 result = row.value * mat.value / 100;
7117 if (result < 0)
7118 {
7119 result = 1;
7120 }
7121 return result;
7122 }
7123
7124 public Thing SetPriceFix(int a)
7125 {
7126 c_priceFix = a;
7127 return Thing;
7128 }
7129
7130 public int GetEquipValue()
7131 {
7132 return GetValue();
7133 }
7134
7135 public void SetSale(bool sale)
7136 {
7137 if (isSale != sale)
7138 {
7139 isSale = sale;
7140 if (isSale)
7141 {
7142 EClass._map.props.sales.Add(this);
7143 }
7144 else
7145 {
7146 EClass._map.props.sales.Remove(this);
7147 }
7148 }
7149 }
7150
7151 public int GetValue(PriceType priceType = PriceType.Default, bool sell = false)
7152 {
7153 int num = ((c_fixedValue == 0) ? trait.GetValue() : c_fixedValue);
7154 if (id == "plat" && !sell)
7155 {
7156 num = 10000;
7157 }
7158 if (num == 0)
7159 {
7160 return 0;
7161 }
7162 float num2 = num;
7163 if (priceType == PriceType.CopyShop)
7164 {
7165 num2 += (float)c_priceCopy * 0.2f;
7166 num2 = num2 * (float)Mathf.Max(150 + rarityLv, 150) / 100f;
7167 }
7168 else
7169 {
7170 num2 = num2 * (float)Mathf.Max(100 + rarityLv + Mathf.Min(QualityLv * 10, 200), 80) / 100f;
7171 }
7172 if (IsFood && !material.tag.Contains("food"))
7173 {
7174 num2 *= 0.5f;
7175 }
7176 float num3;
7177 if (IsEquipmentOrRangedOrAmmo || trait is TraitMod)
7178 {
7179 if (sell)
7180 {
7181 num2 *= 0.3f;
7182 }
7183 num3 = 2f;
7184 }
7185 else
7186 {
7187 num3 = 0.5f;
7188 }
7189 if (isReplica)
7190 {
7191 num2 *= 0.15f;
7192 }
7193 if (!IsUnique)
7194 {
7195 if (IsEquipmentOrRanged && rarity >= Rarity.Legendary)
7196 {
7197 num2 = Mathf.Max(num2, 1800f + num2 / 5f);
7198 }
7199 num2 = num2 * (100f + num3 * (float)(material.value - 100)) / 100f;
7200 if (IsEquipmentOrRanged)
7201 {
7202 int num4 = 0;
7203 foreach (Element value in elements.dict.Values)
7204 {
7205 num4 += value.source.value;
7206 }
7207 num2 = num2 * (float)(100 + (sell ? ((int)MathF.Sqrt(num4) * 10) : num4)) / 100f;
7208 if (rarity >= Rarity.Legendary)
7209 {
7210 num2 = Mathf.Max(num2, 3600f + num2 / 5f);
7211 }
7212 }
7213 }
7214 if (trait is TraitRecipe && sell)
7215 {
7216 num2 *= 0.1f;
7217 }
7218 if (encLV != 0 && !category.tag.Contains("noEnc"))
7219 {
7220 num2 = (category.tag.Contains("enc") ? (num2 * (0.7f + (float)(encLV - 1) * 0.2f)) : ((!IsFood) ? (num2 * (1f + (float)encLV * 0.01f)) : ((!(id == "honey")) ? (num2 * Mathf.Min(1f + 0.1f * (float)encLV, 2f) + (float)(encLV * 100)) : (num2 + (float)(encLV * 10)))));
7221 }
7222 if (tier > 0)
7223 {
7224 num2 *= (float)(tier + 1);
7225 }
7226 return (int)num2;
7227 }
7228
7229 public virtual int GetPrice(CurrencyType currency = CurrencyType.Money, bool sell = false, PriceType priceType = PriceType.Default, Chara c = null)
7230 {
7231 if (priceType == PriceType.CopyShop && sell)
7232 {
7233 return 0;
7234 }
7235 if (!sell)
7236 {
7237 if (id == "littleball")
7238 {
7239 return 0;
7240 }
7241 switch (currency)
7242 {
7243 case CurrencyType.Money:
7244 if (id == "crimale2")
7245 {
7246 return 6480;
7247 }
7248 break;
7249 case CurrencyType.Influence:
7250 switch (id)
7251 {
7252 case "ticket_fortune":
7253 return 5;
7254 case "medal":
7255 return 5;
7256 case "lunch_love":
7257 return 20;
7258 }
7259 break;
7260 case CurrencyType.Ecopo:
7261 switch (id)
7262 {
7263 case "plat":
7264 return 500;
7265 case "rune_free":
7266 return 1000;
7267 case "whip_egg":
7268 return 3000;
7269 case "brush_strip":
7270 return 2500;
7271 case "hammer_strip":
7272 return 5000;
7273 case "helm_chef":
7274 return 25000;
7275 }
7276 break;
7277 case CurrencyType.Plat:
7278 {
7279 string text = id;
7280 if (!(text == "lucky_coin"))
7281 {
7282 if (!(text == "book_skill"))
7283 {
7284 break;
7285 }
7286 return 50;
7287 }
7288 return 100;
7289 }
7290 case CurrencyType.Medal:
7291 switch (id)
7292 {
7293 case "1282":
7294 return 5;
7295 case "bill_tax":
7296 return 3;
7297 case "water":
7298 return 3;
7299 case "bill":
7300 return 3;
7301 case "1165":
7302 return 10;
7303 case "diary_sister":
7304 return 12;
7305 case "diary_lady":
7306 return 25;
7307 case "diary_catsister":
7308 return 85;
7309 case "container_magic":
7310 return 20;
7311 case "wrench_tent_elec":
7312 return 3;
7313 case "wrench_tent_soil":
7314 return 3;
7315 case "wrench_tent_seabed":
7316 return 12;
7317 case "wrench_bed":
7318 return 3;
7319 case "wrench_storage":
7320 return 4;
7321 case "wrench_fridge":
7322 return 15;
7323 case "wrench_extend_v":
7324 return 6;
7325 case "wrench_extend_h":
7326 return 6;
7327 case "monsterball":
7328 return LV / 8;
7329 case "372":
7330 return 3;
7331 case "scroll_random":
7332 if (refVal == 8288)
7333 {
7334 return 20;
7335 }
7336 break;
7337 }
7338 break;
7339 }
7340 }
7341 if (sell && noSell)
7342 {
7343 return 0;
7344 }
7345 if (!sell && id == "casino_coin")
7346 {
7347 return 20;
7348 }
7349 int value = GetValue(priceType, sell);
7350 if (value == 0)
7351 {
7352 return 0;
7353 }
7354 if (c == null)
7355 {
7356 c = EClass.pc;
7357 }
7358 double p = value;
7359 Trait trait = this.trait;
7360 if (!(trait is TraitBed))
7361 {
7362 if (trait is TraitContainer traitContainer)
7363 {
7364 p *= 1f + 4f * (float)(things.width - traitContainer.Width) + 4f * (float)(things.height - traitContainer.Height);
7365 }
7366 }
7367 else
7368 {
7369 p *= 1f + 0.5f * (float)c_containerSize;
7370 }
7371 p += c_priceAdd;
7372 if (c_priceFix != 0)
7373 {
7374 p = (int)((float)p * (float)Mathf.Clamp(100 + c_priceFix, 0, 1000000) / 100f);
7375 if (p == 0.0)
7376 {
7377 return 0;
7378 }
7379 }
7380 if (isStolen)
7381 {
7382 if (sell && priceType == PriceType.PlayerShop && EClass.Branch != null && EClass.Branch.policies.IsActive(2824))
7383 {
7384 p = p * 100.0 / (double)Mathf.Max(110f, 170f - Mathf.Sqrt(EClass.Branch.Evalue(2824) * 5));
7385 }
7386 else if (sell && Guild.Thief.IsMember)
7387 {
7388 p = Guild.Thief.SellStolenPrice((int)p);
7389 }
7390 else
7391 {
7392 p *= 0.5;
7393 }
7394 }
7395 if (!sell && category.id == "spellbook")
7396 {
7397 p = Guild.Mage.BuySpellbookPrice((int)p);
7398 }
7399 bool flag = priceType == PriceType.CopyShop;
7400 int num = ((!flag) ? 1 : 5);
7401 float num2 = Mathf.Min(0.01f * (float)Evalue(752), 1f);
7402 float num3 = Mathf.Min(0.01f * (float)Evalue(751), 1f);
7403 float num4 = Mathf.Min(0.02f * (float)Evalue(759), 2f);
7404 if (num3 > 0f)
7405 {
7406 num3 *= (float)num;
7407 }
7408 float num5 = Mathf.Clamp(1f + num2 + num3, 0.5f, 5f) + num4;
7409 p *= num5;
7410 p *= 0.20000000298023224;
7411 if (sell)
7412 {
7413 p *= 0.20000000298023224;
7414 if (isCopy)
7415 {
7416 p *= 0.20000000298023224;
7417 }
7418 if (isReplica)
7419 {
7420 p *= 0.20000000298023224;
7421 }
7422 if (currency == CurrencyType.Money && (category.IsChildOf("meal") || category.IsChildOf("preserved")))
7423 {
7424 p *= 0.5;
7425 }
7426 if ((uint)(priceType - 1) <= 1u)
7427 {
7428 if (category.IsChildOf("fish"))
7429 {
7430 p *= ((EClass.pc.faith == EClass.game.religions.Luck) ? 1.5f : 1f);
7431 }
7432 if (category.IsChildOf("vegi") || category.IsChildOf("fruit"))
7433 {
7434 p *= ((EClass.pc.faith == EClass.game.religions.Harvest) ? 3f : 2f);
7435 }
7436 }
7437 }
7438 if (id == "rod_wish")
7439 {
7440 p *= (sell ? 0.01f : 50f);
7441 }
7442 switch (currency)
7443 {
7444 case CurrencyType.Ecopo:
7445 if (this.trait is TraitSeed)
7446 {
7447 p *= 2.0;
7448 }
7449 else if (this.trait is TraitEcoMark)
7450 {
7451 p *= 1.0;
7452 }
7453 else
7454 {
7455 p *= 0.20000000298023224;
7456 }
7457 break;
7458 case CurrencyType.Casino_coin:
7459 p *= 0.10000000149011612;
7460 break;
7461 case CurrencyType.Influence:
7462 p *= 0.0020000000949949026;
7463 break;
7464 case CurrencyType.Medal:
7465 p *= 0.00019999999494757503;
7466 break;
7467 case CurrencyType.Money2:
7468 p *= 0.004999999888241291;
7469 break;
7470 default:
7471 if (IsIdentified || (this.trait is TraitErohon && !sell) || priceType == PriceType.Tourism)
7472 {
7473 if (blessedState == BlessedState.Blessed)
7474 {
7475 p *= 1.25;
7476 }
7477 else if (blessedState <= BlessedState.Cursed)
7478 {
7479 p *= (flag ? 1.25f : 0.3f);
7480 }
7481 if (this.trait.HasCharges)
7482 {
7483 p = p * 0.05000000074505806 + p * (double)(0.5f + Mathf.Clamp(0.1f * (float)c_charges, 0f, 1.5f));
7484 }
7485 if (IsDecayed)
7486 {
7487 p *= (flag ? 0.9f : 0.5f);
7488 }
7489 }
7490 else
7491 {
7492 Rand.UseSeed(uid, delegate
7493 {
7494 p = (sell ? (1 + EClass.rnd(15)) : (50 + EClass.rnd(500)));
7495 });
7496 }
7497 if (!sell)
7498 {
7499 p *= 1f + 0.2f * (float)c.Evalue(1406);
7500 }
7501 break;
7502 }
7503 float num6 = Math.Clamp(Mathf.Sqrt(c.EvalueMax(291) + ((!sell && EClass._zone.IsPCFaction) ? (EClass.Branch.Evalue(2800) * 2) : 0)), 0f, 25f);
7504 switch (priceType)
7505 {
7506 case PriceType.Tourism:
7507 num6 = 0f;
7508 break;
7509 case PriceType.Shipping:
7510 if (sell)
7511 {
7512 p *= 1.100000023841858;
7513 }
7514 break;
7515 case PriceType.PlayerShop:
7516 {
7517 if (!sell)
7518 {
7519 break;
7520 }
7521 float num7 = 1.25f;
7522 if (EClass.Branch != null)
7523 {
7524 if (EClass.Branch.policies.IsActive(2817))
7525 {
7526 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2817));
7527 }
7528 if (EClass.Branch.policies.IsActive(2816))
7529 {
7530 num7 += 0.2f + 0.02f * Mathf.Sqrt(EClass.Branch.Evalue(2816));
7531 }
7532 if (isChara)
7533 {
7534 if (EClass.Branch.policies.IsActive(2828))
7535 {
7536 num7 += 0.1f + 0.01f * Mathf.Sqrt(EClass.Branch.Evalue(2828));
7537 }
7538 }
7539 else if (category.IsChildOf("food") || category.IsChildOf("drink"))
7540 {
7541 if (EClass.Branch.policies.IsActive(2818))
7542 {
7543 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2818));
7544 }
7545 }
7546 else if (category.IsChildOf("furniture"))
7547 {
7548 if (EClass.Branch.policies.IsActive(2819))
7549 {
7550 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2819));
7551 }
7552 }
7553 else if (EClass.Branch.policies.IsActive(2820))
7554 {
7555 num7 += 0.05f + 0.005f * Mathf.Sqrt(EClass.Branch.Evalue(2820));
7556 }
7557 }
7558 p *= num7;
7559 break;
7560 }
7561 }
7562 if ((uint)currency > 1u)
7563 {
7564 num6 = 0f;
7565 }
7566 p *= (sell ? (1f + num6 * 0.02f) : (1f - num6 * 0.02f));
7567 if (sell)
7568 {
7569 p = EClass.curve((int)p, 10000, 10000, 80);
7570 }
7571 if (p < 1.0)
7572 {
7573 p = ((!sell) ? 1 : 0);
7574 }
7575 if (!sell)
7576 {
7577 if (currency == CurrencyType.Casino_coin)
7578 {
7579 if (p > 100000.0)
7580 {
7581 p = Mathf.CeilToInt((float)p / 100000f) * 100000;
7582 }
7583 else if (p > 10000.0)
7584 {
7585 p = Mathf.CeilToInt((float)p / 10000f) * 10000;
7586 }
7587 else if (p > 1000.0)
7588 {
7589 p = Mathf.CeilToInt((float)p / 1000f) * 1000;
7590 }
7591 else if (p > 100.0)
7592 {
7593 p = Mathf.CeilToInt((float)p / 100f) * 100;
7594 }
7595 else if (p > 10.0)
7596 {
7597 p = Mathf.CeilToInt((float)p / 10f) * 10;
7598 }
7599 }
7600 if (this.trait is TraitDeed)
7601 {
7602 p *= Mathf.Pow(2f, EClass.player.flags.landDeedBought);
7603 }
7604 }
7605 if (p > (double)(sell ? 500000000 : 1000000000))
7606 {
7607 if (!sell)
7608 {
7609 return 1000000000;
7610 }
7611 return 500000000;
7612 }
7613 return (int)p;
7614 }
7615
7616 public virtual string GetHoverText()
7617 {
7618 return Name + GetExtraName();
7619 }
7620
7621 public virtual string GetHoverText2()
7622 {
7623 return "";
7624 }
7625
7626 public int Dist(Card c)
7627 {
7628 if (!IsMultisize && !c.IsMultisize)
7629 {
7630 return pos.Distance(c.pos);
7631 }
7632 if (IsMultisize)
7633 {
7634 int dist = 99;
7635 ForeachPoint(delegate(Point p, bool main)
7636 {
7637 int num2 = DistMulti(p, c);
7638 if (num2 < dist)
7639 {
7640 dist = num2;
7641 }
7642 });
7643 return dist;
7644 }
7645 return DistMulti(pos, c);
7646 static int DistMulti(Point p1, Card c)
7647 {
7648 if (!c.IsMultisize)
7649 {
7650 return p1.Distance(c.pos);
7651 }
7652 int dist2 = 99;
7653 c.ForeachPoint(delegate(Point p, bool main)
7654 {
7655 int num = p1.Distance(p);
7656 if (num < dist2)
7657 {
7658 dist2 = num;
7659 }
7660 });
7661 return dist2;
7662 }
7663 }
7664
7665 public int Dist(Point p)
7666 {
7667 return pos.Distance(p);
7668 }
7669
7670 public bool IsInMutterDistance(int d = 10)
7671 {
7672 return pos.Distance(EClass.pc.pos) < d;
7673 }
7674
7675 public void SetCensored(bool enable)
7676 {
7677 isCensored = enable;
7679 {
7680 isCensored = false;
7681 }
7682 renderer.SetCensored(isCensored);
7683 }
7684
7685 public void SetDeconstruct(bool deconstruct)
7686 {
7687 if (isDeconstructing != deconstruct)
7688 {
7689 if (deconstruct)
7690 {
7691 EClass._map.props.deconstructing.Add(this);
7692 }
7693 else
7694 {
7695 EClass._map.props.deconstructing.Remove(this);
7696 }
7697 isDeconstructing = deconstruct;
7698 }
7699 }
7700
7701 public virtual bool MatchEncSearch(string s)
7702 {
7703 return false;
7704 }
7705
7707 {
7708 switch (m)
7709 {
7710 case UIList.SortMode.ByEquip:
7711 sortVal = ((c_equippedSlot == 0) ? (category.sortVal * 1000) : 0);
7712 break;
7713 case UIList.SortMode.ByValue:
7714 sortVal = -GetPrice(currency) * 1000;
7715 break;
7716 case UIList.SortMode.ByNumber:
7717 sortVal = -Num * 1000;
7718 break;
7719 case UIList.SortMode.ByCategory:
7720 sortVal = category.sortVal * 1000;
7721 break;
7722 case UIList.SortMode.ByWeight:
7723 sortVal = -ChildrenAndSelfWeight * 1000;
7724 break;
7725 case UIList.SortMode.ByWeightSingle:
7726 sortVal = -ChildrenAndSelfWeightSingle * 1000;
7727 break;
7728 case UIList.SortMode.ByPrice:
7729 sortVal = -GetPrice(currency) * 1000;
7730 break;
7731 default:
7732 sortVal = sourceCard._index * 1000;
7733 break;
7734 }
7735 }
7736
7737 public virtual int SecondaryCompare(UIList.SortMode m, Card c)
7738 {
7739 int num = 0;
7740 if (num == 0)
7741 {
7742 num = id.CompareTo(c.id);
7743 }
7744 if (num == 0)
7745 {
7746 num = trait.CompareTo(c);
7747 }
7748 if (num == 0)
7749 {
7750 num = Lang.comparer.Compare(GetName(NameStyle.Full, 1), c.GetName(NameStyle.Full, 1));
7751 }
7752 if (num == 0)
7753 {
7754 num = refVal - c.refVal;
7755 }
7756 if (num == 0)
7757 {
7758 num = c_charges - c.c_charges;
7759 }
7760 if (num == 0)
7761 {
7762 num = encLV - c.encLV;
7763 }
7764 if (num == 0)
7765 {
7766 num = Num - c.Num;
7767 }
7768 if (num == 0)
7769 {
7770 num = uid - c.uid;
7771 }
7772 return num;
7773 }
7774
7775 public void ForeachFOV(Func<Point, bool> func)
7776 {
7777 if (fov == null)
7778 {
7779 return;
7780 }
7781 foreach (KeyValuePair<int, byte> lastPoint in fov.lastPoints)
7782 {
7783 Point arg = new Point().Set(lastPoint.Key);
7784 if (func(arg))
7785 {
7786 break;
7787 }
7788 }
7789 }
7790
7791 public void ForeachPoint(Action<Point, bool> action)
7792 {
7793 if (IsMultisize)
7794 {
7795 pos.ForeachMultiSize(W, H, action);
7796 }
7797 else
7798 {
7799 action(pos, arg2: true);
7800 }
7801 }
7802
7803 public void OnInspect()
7804 {
7805 }
7806
7807 public virtual void WriteNote(UINote n, Action<UINote> onWriteNote = null, IInspect.NoteMode mode = IInspect.NoteMode.Default, Recipe recipe = null)
7808 {
7809 }
7810
7811 public void Inspect()
7812 {
7813 SE.Play("pop_paper");
7814 if (isChara)
7815 {
7816 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
7817 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
7818 layerChara.SetChara(Chara);
7819 }
7820 else
7821 {
7822 EClass.ui.AddLayerDontCloseOthers<LayerInfo>().SetThing(Thing);
7823 }
7824 }
7825
7826 public virtual bool HasCondition<T>() where T : Condition
7827 {
7828 return false;
7829 }
7830
7831 public bool HaveFur()
7832 {
7833 if (!isChara)
7834 {
7835 return false;
7836 }
7837 string text = id;
7838 if (text == "putty_snow" || text == "putty_snow_gold")
7839 {
7840 return true;
7841 }
7842 return !Chara.race.fur.IsEmpty();
7843 }
7844
7845 public bool CanBeSheared()
7846 {
7848 {
7849 return false;
7850 }
7851 if (!HaveFur() || c_fur < 0)
7852 {
7853 return false;
7854 }
7855 return true;
7856 }
7857}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
AttackStyle
Definition: AttackStyle.cs:2
BedType
Definition: BedType.cs:2
BlessedState
Definition: BlessedState.cs:2
BossType
Definition: BossType.cs:2
CTAG
Definition: CTAG.cs:2
@ currency
ConditionType
Definition: ConditionType.cs:2
CureType
Definition: CureType.cs:2
CurrencyType
Definition: CurrencyType.cs:2
EditorTag
Definition: EditorTag.cs:2
EffectDead
Definition: EffectDead.cs:2
EffectId
Definition: EffectId.cs:2
@ ChangeMaterial
Emo
Definition: Emo.cs:2
@ harvest
FactionMemberType
HealSource
Definition: HealSource.cs:2
HitResult
Definition: HitResult.cs:2
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
NameStyle
Definition: NameStyle.cs:2
PeriodOfDay
Definition: PeriodOfDay.cs:2
PlaceState
Definition: PlaceState.cs:2
PriceType
Definition: PriceType.cs:2
Rarity
Definition: Rarity.cs:2
RescueState
Definition: RescueState.cs:2
SourceValueType
ThrowType
Definition: ThrowType.cs:2
ToggleType
Definition: ToggleType.cs:2
TryMakeRandomItemSource
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
VisitorState
Definition: VisitorState.cs:2
Definition: AIAct.cs:6
AIAct Current
Definition: AIAct.cs:103
bool TryCancel(Card c)
Definition: AIAct.cs:266
virtual bool IsRunning
Definition: AIAct.cs:31
virtual Status Cancel()
Definition: AIAct.cs:291
virtual bool CancelWhenDamaged
Definition: AIAct.cs:94
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static bool slaughtering
Definition: AI_Slaughter.cs:6
static void LoveMiracle(Chara tc, Chara c, int power, EffectId idEffect=EffectId.Love, BlessedState? state=null)
Definition: ActEffect.cs:2657
static void TryDelay(Action a)
Definition: ActEffect.cs:23
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:987
static void ProcAt(EffectId id, int power, BlessedState state, Card cc, Card tc, Point tp, bool isNeg, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:485
void Add(Act a, string s="")
Definition: ActPlan.cs:11
Definition: ACT.cs:62
static Act CurrentAct
Definition: ACT.cs:89
virtual bool IsRoofEditMode(Card c=null)
Definition: ActionMode.cs:311
int value
Definition: Affinity.cs:26
Definition: Area.cs:4
virtual void OnInstallCard(Card t)
Definition: Area.cs:59
virtual void OnUninstallCard(Card t)
Definition: Area.cs:63
static void ProcShieldEncs(Chara CC, Card TC, int mtpChance=100)
static void GakiConvert(ref string text, string idLang="zako")
Dictionary< int, int > mapInt
Definition: BaseCard.cs:10
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
void SetObj(int id, object o)
Definition: BaseCard.cs:91
string GetStr(int id, string defaultStr=null)
Definition: BaseCard.cs:54
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
Dictionary< int, string > mapStr
Definition: BaseCard.cs:13
void Mod(int a, bool force=false)
SourceElement.Row sourceElement
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
ScreenGuide guide
BaseTileMap tileMap
virtual void RefreshPosition()
virtual ConditionType Type
Definition: BaseStats.cs:19
static int GetColorInt(ref Color matColor, int p)
void SetRoofHeight(MeshPassParam _param, Cell _cell, int _cx, int _cz, int h=0, int altitude=0, int dirWall=-1, bool ignoreAltitudeY=false)
Vector3 GetThingPosition(Card tg, Point p)
void SetGender(int g)
Definition: Biography.cs:473
void SetPortrait(Chara c)
Definition: Biography.cs:482
Card card
Definition: ButtonGrid.cs:24
virtual void RefreshSprite()
Definition: CardActor.cs:224
static void SetRarity(Rarity q=Rarity.Normal)
static CardBlueprint current
static void Set(CardBlueprint _bp=null)
bool tryLevelMatTier
static CardBlueprint _Default
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void AssignUID(Card c)
Definition: CardManager.cs:78
void ShowEmo(Emo emo, float duration=0f)
void PlayAnime(AnimeID id, bool force)
virtual void KillAnime()
override void Draw(RenderParam p)
Definition: CardRenderer.cs:53
Vector3 position
Definition: CardRenderer.cs:21
void RefreshSprite()
virtual void SetOwner(Card c)
Definition: CardRenderer.cs:38
virtual void SetFirst(bool first, Vector3 pos)
CardActor actor
Definition: CardRenderer.cs:11
void KillActor()
void SetCensored(bool enable)
string[] idActor
Definition: CardRow.cs:35
Card model
Definition: CardRow.cs:60
int quality
Definition: CardRow.cs:19
CardRow origin
Definition: CardRow.cs:49
string[] trait
Definition: CardRow.cs:33
string _origin
Definition: CardRow.cs:15
string id
Definition: CardRow.cs:7
string tierGroup
Definition: CardRow.cs:11
string lightData
Definition: CardRow.cs:13
string[] loot
Definition: CardRow.cs:29
Definition: Card.cs:11
float angle
Definition: Card.cs:71
int CountRune(bool countFree=true)
Definition: Card.cs:3637
bool IsNegativeGift
Definition: Card.cs:2396
CharaList c_charaList
Definition: Card.cs:1893
int c_lockedAge
Definition: Card.cs:1353
void SetTier(int a, bool setTraits=true)
Definition: Card.cs:3866
bool isDestroyed
Definition: Card.cs:75
MinionType c_minionType
Definition: Card.cs:988
int FameLv
Definition: Card.cs:2298
int c_priceFix
Definition: Card.cs:1137
void ModExp(int ele, int a)
Definition: Card.cs:2653
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5433
virtual string AliasMaterialOnCreate
Definition: Card.cs:2053
Props props
Definition: Card.cs:51
virtual string GetName(NameStyle style, int num=-1)
Definition: Card.cs:2615
int DMG
Definition: Card.cs:2331
bool IsPCFactionOrMinion
Definition: Card.cs:2272
int GetBestAttribute()
Definition: Card.cs:2630
bool isCrafted
Definition: Card.cs:794
virtual MoveResult _Move(Point p, MoveType type=MoveType.Walk)
Definition: Card.cs:5796
virtual string GetHoverText()
Definition: Card.cs:7616
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5832
string ReferenceId()
Definition: Card.cs:2733
virtual string GetExtraName()
Definition: Card.cs:2620
ContainerUpgrade c_containerUpgrade
Definition: Card.cs:1869
virtual bool IsMultisize
Definition: Card.cs:2158
void PurgeDuplicateArtifact(Thing af)
Definition: Card.cs:3219
BitArray32 _bits1
Definition: Card.cs:79
int tier
Definition: Card.cs:410
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2610
void ApplySocket(int id, int lv, Card mod=null)
Definition: Card.cs:3555
bool IsDecayed
Definition: Card.cs:2287
string c_idPortrait
Definition: Card.cs:1497
virtual bool IsPCC
Definition: Card.cs:2147
virtual int PV
Definition: Card.cs:2327
virtual bool isThing
Definition: Card.cs:2081
bool IsAmmo
Definition: Card.cs:2247
bool IsVariation
Definition: Card.cs:2323
SocketData AddRune(Card rune)
Definition: Card.cs:3595
string c_note
Definition: Card.cs:1761
bool isImported
Definition: Card.cs:614
bool IsImportant
Definition: Card.cs:2105
bool isSummon
Definition: Card.cs:710
bool HasRune()
Definition: Card.cs:3724
bool CanAddRune(TraitMod mod)
Definition: Card.cs:3658
bool isElemental
Definition: Card.cs:722
void Say(string lang, Card c1, Card c2, string ref1=null, string ref2=null)
Definition: Card.cs:6786
int idMaterial
Definition: Card.cs:134
virtual Chara Chara
Definition: Card.cs:2070
int version
Definition: Card.cs:422
virtual void ApplyMaterialElements(bool remove)
Definition: Card.cs:3029
int posInvY
Definition: Card.cs:350
int INT
Definition: Card.cs:2349
Thing Split(int a)
Definition: Card.cs:3481
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:6551
int EvalueMax(int ele, int min=0)
Definition: Card.cs:2585
bool IsAgent
Definition: Card.cs:2249
bool isMasked
Definition: Card.cs:590
void MakeFigureFrom(string id)
Definition: Card.cs:5693
int c_idMainElement
Definition: Card.cs:1413
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3744
void AddSocket()
Definition: Card.cs:3538
void SetCensored(bool enable)
Definition: Card.cs:7675
ElementContainerCard elements
Definition: Card.cs:41
int END
Definition: Card.cs:2337
CardRow refCard
Definition: Card.cs:1967
const int DamageLimit
Definition: Card.cs:29
void _OnDeserialized(StreamingContext context)
Definition: Card.cs:2691
bool c_wasInPcParty
Definition: Card.cs:1012
int c_ammo
Definition: Card.cs:1461
bool IsFresn
Definition: Card.cs:2291
string id
Definition: Card.cs:35
float GetLightPower()
Definition: Card.cs:6356
int ChildrenWeight
Definition: Card.cs:2013
bool isNPCProperty
Definition: Card.cs:554
virtual void SetSource()
Definition: Card.cs:2851
int GetSightRadius()
Definition: Card.cs:6375
bool IsUnique
Definition: Card.cs:2091
bool IsRestrainedResident
Definition: Card.cs:2258
int c_equippedSlot
Definition: Card.cs:952
SourceBacker.Row sourceBacker
Definition: Card.cs:928
bool TryReserve(AIAct act)
Definition: Card.cs:2501
Hostility c_originalHostility
Definition: Card.cs:976
bool IsExcludeFromCraft(Recipe.Ingredient ing)
Definition: Card.cs:2529
bool isFloating
Definition: Card.cs:650
int _childrenWeight
Definition: Card.cs:87
bool isSubsetCard
Definition: Card.cs:746
Thing AddThing(Thing t, bool tryStack=true, int destInvX=-1, int destInvY=-1)
Definition: Card.cs:3106
void PlaySoundHold(bool spatial=true)
Definition: Card.cs:6105
virtual void Die(Element e=null, Card origin=null, AttackSource attackSource=AttackSource.None, Chara originalTarget=null)
Definition: Card.cs:4996
bool HasElement(int ele, int req=1)
Definition: Card.cs:5893
bool IsInheritFoodTraits
Definition: Card.cs:2178
ICardParent GetRoot()
Definition: Card.cs:3414
void AddBlood(int a=1, int id=-1)
Definition: Card.cs:5940
virtual bool IsMoving
Definition: Card.cs:2113
bool isRoofItem
Definition: Card.cs:578
void SetRandomLightColors()
Definition: Card.cs:6491
bool isRestrained
Definition: Card.cs:566
bool c_lockedHard
Definition: Card.cs:1036
CardRenderer HostRenderer
Definition: Card.cs:2442
virtual bool IsDisabled
Definition: Card.cs:2111
bool IsThrownWeapon
Definition: Card.cs:2245
bool isLostProperty
Definition: Card.cs:806
string TextRarity
Definition: Card.cs:2379
int ExpToNext
Definition: Card.cs:2008
void OnChildNumChange(Card c)
Definition: Card.cs:3729
int Evalue(int ele, bool ignoreGlobalElement)
Definition: Card.cs:2576
bool IsStackable(Thing tg)
Definition: Card.cs:3432
bool HasElement(string id, int req=1)
Definition: Card.cs:5898
float fy
Definition: Card.cs:266
void Explode(Point p, Card origin)
Definition: Card.cs:5047
bool noSell
Definition: Card.cs:830
bool isCensored
Definition: Card.cs:434
bool CanInspect
Definition: Card.cs:2470
CardBlueprint bp
Definition: Card.cs:77
virtual int Power
Definition: Card.cs:2295
int Evalue(string alias)
Definition: Card.cs:2590
SourceMaterial.Row DyeMat
Definition: Card.cs:1940
bool isBroken
Definition: Card.cs:734
int PER
Definition: Card.cs:2339
SourceMaterial.Row material
Definition: Card.cs:2051
bool IsRotting
Definition: Card.cs:2289
int c_summonDuration
Definition: Card.cs:1425
int c_indexContainerIcon
Definition: Card.cs:1401
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6125
string c_idDeity
Definition: Card.cs:1581
int c_invest
Definition: Card.cs:1293
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3038
int HIT
Definition: Card.cs:2329
string c_extraNameRef
Definition: Card.cs:1617
bool isCopy
Definition: Card.cs:878
Card MakeRefFrom(string id)
Definition: Card.cs:5698
string c_idTrait
Definition: Card.cs:1725
string c_altName
Definition: Card.cs:1593
string TryGetFoodName(Card c)
Definition: Card.cs:5664
int c_weight
Definition: Card.cs:1377
string ApplyNewLine(string text)
Definition: Card.cs:6744
virtual void LookAt(Point p)
Definition: Card.cs:6196
void ClampInitialSkill()
Definition: Card.cs:2939
Thing Tool
Definition: Card.cs:2410
bool isRestocking
Definition: Card.cs:890
void DamageHP(long dmg, int ele, int eleP=100, AttackSource attackSource=AttackSource.None, Card origin=null, bool showEffect=true, Thing weapon=null, Chara originalTarget=null)
Definition: Card.cs:4065
string NameOne
Definition: Card.cs:2141
string InspectName
Definition: Card.cs:2481
string c_idJob
Definition: Card.cs:1521
virtual SourceMaterial.Row DefaultMaterial
Definition: Card.cs:2421
int c_priceAdd
Definition: Card.cs:1149
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7229
virtual void HealHPHost(int a, HealSource origin=HealSource.None)
Definition: Card.cs:3984
Thing ammoData
Definition: Card.cs:1785
virtual bool IsPCParty
Definition: Card.cs:2149
virtual void SetDir(int d)
Definition: Card.cs:6181
int GetHearingRadius()
Definition: Card.cs:6370
int c_lockLv
Definition: Card.cs:964
bool ignoreAutoPick
Definition: Card.cs:506
int GetEquipValue()
Definition: Card.cs:7130
BitArray32 _bits2
Definition: Card.cs:81
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4000
virtual int SelfWeight
Definition: Card.cs:2045
int c_uidRefCard
Definition: Card.cs:1124
bool IsEquipmentOrRangedOrAmmo
Definition: Card.cs:2230
int DefaultLV
Definition: Card.cs:2010
Fov fov
Definition: Card.cs:57
int GetAffinityExpBonus()
Definition: Card.cs:2976
int c_dyeMat
Definition: Card.cs:1185
void Say(string lang, Card c1, string ref1=null, string ref2=null)
Definition: Card.cs:6795
Card AddCard(Card c)
Definition: Card.cs:3087
int invY
Definition: Card.cs:1955
Point InspectPoint
Definition: Card.cs:2483
static int GetTilePrice(TileRow row, SourceMaterial.Row mat)
Definition: Card.cs:7109
string c_refText
Definition: Card.cs:1629
bool IsMale
Definition: Card.cs:2384
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:5933
bool IsCursed
Definition: Card.cs:2255
int c_dateCooked
Definition: Card.cs:1341
bool isSale
Definition: Card.cs:866
void CalculateFOV()
Definition: Card.cs:6454
int c_uidMaster
Definition: Card.cs:1449
int c_dateDeathLock
Definition: Card.cs:1245
Biography bio
Definition: Card.cs:44
int c_fixedValue
Definition: Card.cs:1173
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3101
virtual bool MatchEncSearch(string s)
Definition: Card.cs:7701
void SetCharge(int a)
Definition: Card.cs:3941
virtual string GetDetail()
Definition: Card.cs:2625
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6680
Card SetLv(int a)
Definition: Card.cs:2901
int hp
Definition: Card.cs:242
Rarity rarity
Definition: Card.cs:314
int c_vomit
Definition: Card.cs:1000
float fx
Definition: Card.cs:254
string Name
Definition: Card.cs:2137
void SetRandomTone()
Definition: Card.cs:6890
void PlaySoundImpact(bool spatial=true)
Definition: Card.cs:6115
int c_seed
Definition: Card.cs:1305
bool IsRangedWeapon
Definition: Card.cs:2243
const int MaxWeight
Definition: Card.cs:25
virtual string actorPrefab
Definition: Card.cs:2129
int CHA
Definition: Card.cs:2347
virtual int DV
Definition: Card.cs:2325
ICardParent parent
Definition: Card.cs:55
bool ExistsOnMap
Definition: Card.cs:2085
bool dirtyWeight
Definition: Card.cs:85
bool hasSpawned
Definition: Card.cs:902
void EjectSockets()
Definition: Card.cs:3573
virtual void OnBeforeCreate()
Definition: Card.cs:2843
bool IsHotItem
Definition: Card.cs:119
void NotifyAddThing(Thing t, int num)
Definition: Card.cs:3097
virtual int WeightLimit
Definition: Card.cs:2047
Sprite GetPaintSprite()
Definition: Card.cs:7040
virtual bool IsMinion
Definition: Card.cs:2151
MixedFoodData c_mixedFoodData
Definition: Card.cs:1905
bool c_isPrayed
Definition: Card.cs:1072
bool c_revealLock
Definition: Card.cs:1048
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2605
string c_idAbility
Definition: Card.cs:1665
virtual string GetHoverText2()
Definition: Card.cs:7621
void ApplySocket(Thing t)
Definition: Card.cs:3547
string c_idTone
Definition: Card.cs:1533
const int SocketDiv
Definition: Card.cs:27
virtual bool IsDeadOrSleeping
Definition: Card.cs:2109
Thing SetNum(int a)
Definition: Card.cs:3492
int c_priceCopy
Definition: Card.cs:1161
int GetCurrency(string id="money")
Definition: Card.cs:3972
void SetReplica(bool on)
Definition: Card.cs:3072
void ForeachPoint(Action< Point, bool > action)
Definition: Card.cs:7791
void Dye(SourceMaterial.Row mat)
Definition: Card.cs:5976
void Deconstruct()
Definition: Card.cs:5057
virtual bool IsPCPartyMinion
Definition: Card.cs:2153
string c_idSpriteReplacer
Definition: Card.cs:1557
SourceMaterial.Row _material
Definition: Card.cs:91
bool HasLight()
Definition: Card.cs:6351
int decay
Definition: Card.cs:218
Thing GiveBirth(Thing t, bool effect)
Definition: Card.cs:5770
CardRow refCard2
Definition: Card.cs:1988
string c_altName2
Definition: Card.cs:1605
Thing parentThing
Definition: Card.cs:105
virtual Sprite GetImageSprite()
Definition: Card.cs:6061
int LER
Definition: Card.cs:2341
void MakeRefFrom(Card c1, Card c2=null)
Definition: Card.cs:5704
Sprite _paintSprite
Definition: Card.cs:99
bool autoRefuel
Definition: Card.cs:626
Thing c_bloodData
Definition: Card.cs:1917
bool IsFurniture
Definition: Card.cs:2251
virtual void ApplyMaterial(bool remove=false)
Definition: Card.cs:3033
bool IsFood
Definition: Card.cs:2175
Fov CreateFov()
Definition: Card.cs:6496
PlaceState placeState
Definition: Card.cs:83
CharaUpgrade c_upgrades
Definition: Card.cs:1833
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:4836
void ChangeAltitude(int a)
Definition: Card.cs:6231
List< SocketData > socketList
Definition: Card.cs:1797
int c_IDTState
Definition: Card.cs:1257
bool HasContainerSize
Definition: Card.cs:2407
void PlayAnime(AnimeID id, Point dest, bool force=false)
Definition: Card.cs:6149
int c_daysWithGod
Definition: Card.cs:1473
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3892
int WIL
Definition: Card.cs:2343
RenderParam GetRenderParam()
Definition: Card.cs:5952
virtual SourcePref Pref
Definition: Card.cs:2107
bool isAcidproof
Definition: Card.cs:686
void RecalculateFOV()
Definition: Card.cs:6337
bool IsToolbelt
Definition: Card.cs:2169
int MaxRune()
Definition: Card.cs:3653
string c_idEditor
Definition: Card.cs:1689
int STR
Definition: Card.cs:2333
string c_idRace
Definition: Card.cs:1509
bool HasTalk(string idTopic)
Definition: Card.cs:6675
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:6804
bool HasTag(CTAG tag)
Definition: Card.cs:2595
Point pos
Definition: Card.cs:59
int DEX
Definition: Card.cs:2335
void DecayNatural(int hour=1)
Definition: Card.cs:6560
bool IsInMutterDistance(int d=10)
Definition: Card.cs:7670
virtual void OnCreate(int genLv)
Definition: Card.cs:2847
void DyeRandom()
Definition: Card.cs:5966
string c_editorTags
Definition: Card.cs:1701
void SetDirtyWeight()
Definition: Card.cs:2554
virtual void LookAt(Card c)
Definition: Card.cs:6192
LightData _LightData
Definition: Card.cs:97
void Decay(int a=10)
Definition: Card.cs:6592
void RenderMarker(Point point, bool active, HitResult result, bool main, int dir, bool useCurrentPosition=false)
Definition: Card.cs:6273
virtual long ApplyProtection(long dmg, int mod=100)
Definition: Card.cs:4035
int sortVal
Definition: Card.cs:101
void MakeFoodRef(Card c1, Card c2=null)
Definition: Card.cs:5613
string c_idRefCard2
Definition: Card.cs:1749
int LUC
Definition: Card.cs:2351
int c_containerSize
Definition: Card.cs:1365
void ClearFOV()
Definition: Card.cs:6543
int c_lightColor
Definition: Card.cs:1096
static Color _randColor
Definition: Card.cs:93
virtual void OnDeserialized()
Definition: Card.cs:2729
void _OnSerializing(StreamingContext context)
Definition: Card.cs:2676
virtual CardRow sourceRenderCard
Definition: Card.cs:2133
int ChildrenAndSelfWeightSingle
Definition: Card.cs:2043
int[] _ints
Definition: Card.cs:32
void SetPaintData()
Definition: Card.cs:6998
int uid
Definition: Card.cs:122
virtual void SetRenderParam(RenderParam p)
Definition: Card.cs:5962
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6159
bool IsEquipmentOrRanged
Definition: Card.cs:2218
int Quality
Definition: Card.cs:2425
void Dye(string idMat)
Definition: Card.cs:5971
virtual SubPassData GetSubPassData()
Definition: Card.cs:6244
List< int > c_corruptionHistory
Definition: Card.cs:1857
override string ToString()
Definition: Card.cs:2487
void TryStack(Thing t)
Definition: Card.cs:6936
int refVal
Definition: Card.cs:206
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6093
void ApplyTrait()
Definition: Card.cs:2880
void OnInspect()
Definition: Card.cs:7803
virtual Sprite GetSprite(int dir=0)
Definition: Card.cs:6052
string c_context
Definition: Card.cs:1677
Trait trait
Definition: Card.cs:53
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2516
virtual int MaxDecay
Definition: Card.cs:2285
void ModCurrency(int a, string id="money")
Definition: Card.cs:3958
bool IsPowerful
Definition: Card.cs:2094
string c_idTalk
Definition: Card.cs:1569
static string ApplyTone(Chara c, ref string text, string _tones, int gender, bool stripPun=false)
Definition: Card.cs:6829
bool ShouldTrySetDirtyInventory()
Definition: Card.cs:3376
void LevelUp()
Definition: Card.cs:2990
string c_idRidePCC
Definition: Card.cs:1653
virtual void ApplyEditorTags(EditorTag tag)
Definition: Card.cs:2855
int encLV
Definition: Card.cs:326
int altitude
Definition: Card.cs:230
int c_diceDim
Definition: Card.cs:1389
bool IsEquipment
Definition: Card.cs:2173
virtual bool IsAliveInCurrentZone
Definition: Card.cs:2127
int c_allowance
Definition: Card.cs:1317
bool isDeconstructing
Definition: Card.cs:446
MoveType
Definition: Card.cs:20
bool disableAutoToggle
Definition: Card.cs:602
virtual int[] Tiles
Definition: Card.cs:2309
Thing MakeMilk(bool effect=true, int num=1, bool addToZone=true, BlessedState? state=null)
Definition: Card.cs:5739
CardRow hat
Definition: Card.cs:63
virtual int SecondaryCompare(UIList.SortMode m, Card c)
Definition: Card.cs:7737
virtual void OnLand()
Definition: Card.cs:5874
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4060
int exp
Definition: Card.cs:398
void RemoveBacker()
Definition: Card.cs:6989
CharaGenes c_genes
Definition: Card.cs:1845
virtual int MaxHP
Definition: Card.cs:2293
void ChangeWeight(int a)
Definition: Card.cs:2564
void ModEncLv(int a)
Definition: Card.cs:3843
void RemoveThing(Thing thing)
Definition: Card.cs:3315
void SetEncLv(int a)
Definition: Card.cs:3861
Card MakeFoodFrom(string _id)
Definition: Card.cs:5507
SocketData GetRuneEnc(int idEle)
Definition: Card.cs:3622
int c_dateStockExpire
Definition: Card.cs:1233
void PlaySoundDead(bool spatial=true)
Definition: Card.cs:6120
int c_idBacker
Definition: Card.cs:1437
bool CanBeSheared()
Definition: Card.cs:7845
float roundTimer
Definition: Card.cs:69
bool TryPay(int a, string id="money")
Definition: Card.cs:3922
void SayNothingHappans()
Definition: Card.cs:6772
void ModCharge(int a, bool destroy=false)
Definition: Card.cs:3947
bool isDyed
Definition: Card.cs:458
bool isNew
Definition: Card.cs:482
void PlayAnimeLoot()
Definition: Card.cs:6154
int MAG
Definition: Card.cs:2345
bool isWeightChanged
Definition: Card.cs:662
void Destroy()
Definition: Card.cs:5063
bool HasGlobalElement(int ele)
Definition: Card.cs:5903
int feat
Definition: Card.cs:374
bool c_isImportant
Definition: Card.cs:1024
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:770
bool HaveFur()
Definition: Card.cs:7831
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2600
Card ChangeMaterial(string idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3043
ThingContainer things
Definition: Card.cs:38
BossType c_bossType
Definition: Card.cs:1221
void PurgeEythArtifact()
Definition: Card.cs:3275
bool HasCraftBonusTrait()
Definition: Card.cs:6915
bool IsInstalled
Definition: Card.cs:2381
virtual void Rotate(bool reverse=false)
Definition: Card.cs:6200
virtual bool IsPC
Definition: Card.cs:2143
int GetExpMtp()
Definition: Card.cs:2958
int c_daysWithPC
Definition: Card.cs:1485
bool IsMeleeWeapon
Definition: Card.cs:2241
string c_color
Definition: Card.cs:1545
Card SetHidden(bool hide=true)
Definition: Card.cs:5789
string NameSimple
Definition: Card.cs:2139
void SetSale(bool sale)
Definition: Card.cs:7135
bool isFireproof
Definition: Card.cs:674
void SetRandomTalk()
Definition: Card.cs:6881
bool IsChildOf(Card c)
Definition: Card.cs:2661
int rarityLv
Definition: Card.cs:302
void SetFreePos(Point point)
Definition: Card.cs:6249
virtual bool isChara
Definition: Card.cs:2083
int GetDaysTogetherBonus()
Definition: Card.cs:2981
void RefreshColor()
Definition: Card.cs:5983
virtual Thing Thing
Definition: Card.cs:2058
BedType c_bedType
Definition: Card.cs:940
int turn
Definition: Card.cs:65
Card GetRootCard()
Definition: Card.cs:3423
virtual void SetImage(Image image)
Definition: Card.cs:6071
int Evalue(int ele)
Definition: Card.cs:2571
virtual bool CanStackTo(Thing to)
Definition: Card.cs:3389
int Dist(Card c)
Definition: Card.cs:7626
TraitShackle GetRestrainer()
Definition: Card.cs:7093
Thing SetNoSell()
Definition: Card.cs:3506
int c_bill
Definition: Card.cs:1281
void Mod()
Definition: Card.cs:2511
void CheckJustCooked()
Definition: Card.cs:6583
byte[] c_textureData
Definition: Card.cs:1929
virtual void WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
Definition: Card.cs:7807
int colorInt
Definition: Card.cs:108
int invX
Definition: Card.cs:1943
bool isHidden
Definition: Card.cs:530
int idSkin
Definition: Card.cs:362
void MoveImmediate(Point p, bool focus=true, bool cancelAI=true)
Definition: Card.cs:5806
bool CanReserve(AIAct act)
Definition: Card.cs:2492
bool isOn
Definition: Card.cs:542
virtual void OnSerializing()
Definition: Card.cs:2686
Thing SetPriceFix(int a)
Definition: Card.cs:7124
virtual bool IsPCFaction
Definition: Card.cs:2269
Window.SaveData c_windowSaveData
Definition: Card.cs:1821
bool isGifted
Definition: Card.cs:782
int ResistLv(int res)
Definition: Card.cs:5888
bool IsLightsource
Definition: Card.cs:2171
bool isPlayerCreation
Definition: Card.cs:494
int _z
Definition: Card.cs:182
virtual bool HasHost
Definition: Card.cs:2423
BlessedState blessedState
Definition: Card.cs:278
int H
Definition: Card.cs:2366
Thing Duplicate(int num)
Definition: Card.cs:3441
int _colorInt
Definition: Card.cs:67
virtual int PrefIndex
Definition: Card.cs:2312
bool isStolen
Definition: Card.cs:854
virtual bool IsGlobal
Definition: Card.cs:2283
void PlaySoundDrop(bool spatial=true)
Definition: Card.cs:6110
PlaceState _placeState
Definition: Card.cs:290
ref Color GetRandomColor()
Definition: Card.cs:6025
int dir
Definition: Card.cs:146
int c_uidZone
Definition: Card.cs:1111
bool isScaled
Definition: Card.cs:914
int W
Definition: Card.cs:2354
bool TryStackTo(Thing to)
Definition: Card.cs:3394
virtual bool IsPCFactionMinion
Definition: Card.cs:2155
bool IsBlessed
Definition: Card.cs:2253
Card Install()
Definition: Card.cs:3738
void ApplyBacker(int bid)
Definition: Card.cs:6953
Thing c_copyContainer
Definition: Card.cs:1809
bool ShouldShowMsg
Definition: Card.cs:2454
void TryUnrestrain(bool force=false, Chara c=null)
Definition: Card.cs:7057
Card parentCard
Definition: Card.cs:103
bool c_isDisableStockUse
Definition: Card.cs:1084
RescueState c_rescueState
Definition: Card.cs:1209
Emo lastEmo
Definition: Card.cs:95
bool noSnow
Definition: Card.cs:758
void SetImage(Image image, int dir, int idSkin=0)
Definition: Card.cs:6066
virtual CardRow sourceCard
Definition: Card.cs:2131
void ModExp(string alias, int a)
Definition: Card.cs:2648
List< Element > ListCraftBonusTraits()
Definition: Card.cs:6920
string c_idRefName
Definition: Card.cs:1641
void SetRandomDir()
Definition: Card.cs:6187
bool noShadow
Definition: Card.cs:818
int GetLightRadius()
Definition: Card.cs:6384
DNA c_DNA
Definition: Card.cs:1881
int ChildrenAndSelfWeight
Definition: Card.cs:2041
int GetTotalQuality(bool applyBonus=true)
Definition: Card.cs:3833
bool isModified
Definition: Card.cs:470
float animeCounter
Definition: Card.cs:73
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3078
int genLv
Definition: Card.cs:194
virtual void Tick()
Definition: Card.cs:7105
int Num
Definition: Card.cs:158
int _x
Definition: Card.cs:170
Color LightColor
Definition: Card.cs:1108
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6144
SourceCategory.Row category
Definition: Card.cs:2049
void SetDeconstruct(bool deconstruct)
Definition: Card.cs:7685
bool c_isTrained
Definition: Card.cs:1060
int posInvX
Definition: Card.cs:338
void Inspect()
Definition: Card.cs:7811
virtual void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Card.cs:7706
byte[] GetPaintData()
Definition: Card.cs:7012
UniqueData c_uniqueData
Definition: Card.cs:1773
bool IsWeapon
Definition: Card.cs:2206
Vector3 InspectPosition
Definition: Card.cs:2485
void AddExp(int a)
Definition: Card.cs:2947
void ModNum(int a, bool notify=true)
Definition: Card.cs:3512
bool isLeashed
Definition: Card.cs:842
T FindTool< T >()
Definition: Card.cs:2666
virtual void ChangeRarity(Rarity q)
Definition: Card.cs:3917
bool IsIdentified
Definition: Card.cs:2377
bool IsContainer
Definition: Card.cs:2089
bool isReplica
Definition: Card.cs:698
bool freePos
Definition: Card.cs:518
int c_charges
Definition: Card.cs:1269
SourceCategory.Row _category
Definition: Card.cs:89
SocketData AddRune(int idEle, int v, bool free)
Definition: Card.cs:3600
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:6756
virtual int GetArmorSkill()
Definition: Card.cs:4030
int GetValue(PriceType priceType=PriceType.Default, bool sell=false)
Definition: Card.cs:7151
void PlayEffect(int ele, bool useRenderPos=true, float range=0f)
Definition: Card.cs:6169
List< int > sockets
Definition: Card.cs:47
bool _IsPC
Definition: Card.cs:2145
void RemoveCard(Card c)
Definition: Card.cs:3092
string c_editorTraitVal
Definition: Card.cs:1713
CardRenderer renderer
Definition: Card.cs:61
int c_fur
Definition: Card.cs:1329
void KillAnime()
Definition: Card.cs:6139
virtual bool flipX
Definition: Card.cs:2116
void SpawnLoot(Card origin)
Definition: Card.cs:5103
void ClearPaintSprite()
Definition: Card.cs:7030
string GetFoodName(string s)
Definition: Card.cs:5688
VisitorState visitorState
Definition: Card.cs:1197
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6719
int LV
Definition: Card.cs:386
bool isBackerContent
Definition: Card.cs:925
Card ChangeMaterial(SourceMaterial.Row row, bool ignoreFixedMaterial=false)
Definition: Card.cs:3048
virtual bool isSynced
Definition: Card.cs:2087
bool ignoreStackHeight
Definition: Card.cs:638
void ForeachFOV(Func< Point, bool > func)
Definition: Card.cs:7775
void Create(string _id, int _idMat=-1, int genLv=-1)
Definition: Card.cs:2738
AIAct reservedAct
Definition: Card.cs:49
int ResistLvFrom(int ele)
Definition: Card.cs:5883
int QualityLv
Definition: Card.cs:2427
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6777
string ApplyTone(string text, bool stripPun=false)
Definition: Card.cs:6823
string c_idRefCard
Definition: Card.cs:1737
Card MakeFoodFrom(Card c)
Definition: Card.cs:5512
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:5716
int Dist(Point p)
Definition: Card.cs:7665
bool ShowFoodEnc
Definition: Card.cs:2190
bool HasElementNoCopy()
Definition: Card.cs:5908
void RemoveThings()
Definition: Card.cs:3307
void MoveThingToBottom(Thing t)
Definition: CellDetail.cs:45
void MoveThingToTop(Thing t)
Definition: CellDetail.cs:58
Definition: Cell.cs:7
void RemoveCard(Card c)
Definition: Cell.cs:1566
bool IsSnowTile
Definition: Cell.cs:782
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712
void Refresh()
Definition: Cell.cs:1152
bool skipRender
Definition: Cell.cs:270
void AddCard(Card c)
Definition: Cell.cs:1550
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
AttackStyle GetAttackStyle()
Definition: CharaBody.cs:445
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:390
Definition: Chara.cs:10
bool IsHumanSpeak
Definition: Chara.cs:1015
Element MainElement
Definition: Chara.cs:717
CharaBody body
Definition: Chara.cs:94
Card held
Definition: Chara.cs:70
bool IsEyth
Definition: Chara.cs:1052
AIAct ai
Definition: Chara.cs:202
bool isWet
Definition: Chara.cs:142
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9137
Faction faction
Definition: Chara.cs:427
void ModAffinity(Chara c, int a, bool show=true, bool showOnlyEmo=false)
Definition: Chara.cs:7824
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:466
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9762
void ShowDialog()
Definition: Chara.cs:6950
override string ToString()
Definition: Chara.cs:1172
Party party
Definition: Chara.cs:43
ElementContainer tempElements
Definition: Chara.cs:36
List< Condition > conditions
Definition: Chara.cs:211
bool HasCondition(string alias)
Definition: Chara.cs:9294
override bool IsDisabled
Definition: Chara.cs:585
bool IsHuman
Definition: Chara.cs:879
bool IsAnimal
Definition: Chara.cs:867
override bool IsPCFaction
Definition: Chara.cs:671
void CalculateMaxStamina()
Definition: Chara.cs:1996
void TryUpgrade(bool msg=true)
Definition: Chara.cs:8438
ConSleep conSleep
Definition: Chara.cs:102
bool IsFriendOrAbove()
Definition: Chara.cs:6536
override int MaxHP
Definition: Chara.cs:708
Stats SAN
Definition: Chara.cs:1158
SourceChara.Row source
Definition: Chara.cs:158
Stats mana
Definition: Chara.cs:1154
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1146
Chara parasite
Definition: Chara.cs:30
Card DropHeld(Point dropPos=null)
Definition: Chara.cs:4547
Chara ride
Definition: Chara.cs:27
bool IsUndead
Definition: Chara.cs:891
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:8548
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8042
Affinity affinity
Definition: Chara.cs:314
void ModCorruption(int a)
Definition: Chara.cs:9704
Religion faith
Definition: Chara.cs:439
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6218
void SyncRide()
Definition: Chara.cs:3875
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6267
bool isBlind
Definition: Chara.cs:130
Thing EQ_ID(string s, int mat=-1, Rarity r=Rarity.Random)
Definition: Chara.cs:4995
bool IsMachine
Definition: Chara.cs:903
bool IsHostile()
Definition: Chara.cs:6444
bool isDead
Definition: Chara.cs:389
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9386
void TrySetEnemy(Chara c)
Definition: Chara.cs:6235
bool HasCooldown(int idEle)
Definition: Chara.cs:8599
void CalcBurden()
Definition: Chara.cs:1816
SourceRace.Row race
Definition: Chara.cs:464
bool Has(string id)
Definition: CodexManager.cs:36
bool DroppedCard(string id)
Definition: CodexManager.cs:46
CodexCreature GetOrCreate(string id)
Definition: CodexManager.cs:9
void AddKill(string id)
Definition: CodexManager.cs:55
void MarkCardDrop(string id)
Definition: CodexManager.cs:41
BlockColors blockColors
UD_String_LightData lightColors
UD_String_MatData matColors
Definition: ConDim.cs:2
Definition: ConWet.cs:2
virtual void OnCalculateFov(Fov fov, ref int radius, ref float power)
Definition: Condition.cs:75
void Kill(bool silent=false)
Definition: Condition.cs:91
virtual void OnCreateFov(Fov fov)
Definition: Condition.cs:79
bool dontCancelIfZeroDamage
Definition: CoreConfig.cs:558
new GameConfig game
Definition: CoreConfig.cs:609
GraphicSetting graphic
Definition: CoreConfig.cs:607
OtherSetting other
Definition: CoreConfig.cs:619
bool godMode
Definition: CoreDebug.cs:173
bool godFood
Definition: CoreDebug.cs:183
bool enable
Definition: CoreDebug.cs:286
bool testThingQuality
Definition: CoreDebug.cs:215
Sprite defaultAbility
Definition: CoreRef.cs:118
RectData center
Definition: CoreRef.cs:166
Icons icons
Definition: CoreRef.cs:355
Rects rects
Definition: CoreRef.cs:361
CoreRef refs
Definition: Core.cs:51
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
Definition: DNA.cs:8
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
void Add(Card target, Card attacker, int dmg, Element e=null)
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
int day
Definition: Date.cs:62
bool IsNight
Definition: Date.cs:112
int GetRawDay()
Definition: Date.cs:327
PeriodOfDay periodOfDay
Definition: Date.cs:124
Definition: Dice.cs:5
static int Roll(int num, int sides, int bonus=0, Card card=null)
Definition: Dice.cs:48
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
static ColorProfile Colors
Definition: EClass.cs:38
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:68
static Core core
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static Map _map
Definition: EClass.cs:18
static int rnd(long a)
Definition: EClass.cs:58
static SourceManager sources
Definition: EClass.cs:42
static float rndf(float a)
Definition: EClass.cs:92
static FactionBranch Branch
Definition: EClass.cs:22
static BaseGameScreen screen
Definition: EClass.cs:32
static int rndHalf(int a)
Definition: EClass.cs:87
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
static UI ui
Definition: EClass.cs:16
static GameSetting setting
Definition: EClass.cs:34
Definition: Effect.cs:7
Effect _Play(Point from, Vector3 fromV, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:115
Effect Emit(int num)
Definition: Effect.cs:279
static Effect Get(Effect original)
Definition: Effect.cs:85
Effect SetParticleColor(Color c)
Definition: Effect.cs:289
void SetOwner(Card c, bool applyFeat)
void ModExp(int ele, float a, bool chain=false)
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
Dictionary< int, Element > dict
bool Has(int ele)
int Value(int ele)
void CopyTo(ElementContainer container)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
void SetTo(int id, int v)
Element SetBase(string alias, int v, int potential=0)
void Remove(int id)
Element GetOrCreateElement(Element ele)
Element GetElement(string alias)
int ValueWithoutLink
Definition: ELEMENT.cs:294
static int GetResistDamage(int dmg, int v, int power=0)
Definition: ELEMENT.cs:1142
int id
Definition: ELEMENT.cs:250
SourceElement.Row source
Definition: ELEMENT.cs:273
static int GetResistLv(int v)
Definition: ELEMENT.cs:1128
int Value
Definition: ELEMENT.cs:292
bool IsFoodTrait
Definition: ELEMENT.cs:364
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1104
static Element Void
Definition: ELEMENT.cs:238
bool IsGlobalElement
Definition: ELEMENT.cs:345
bool IsTrait
Definition: ELEMENT.cs:362
static int[] List_MainAttributesMajor
Definition: ELEMENT.cs:242
Dictionary< string, Dictionary< string, string > > all
Definition: ExcelDataList.cs:8
List< Dictionary< string, string > > list
virtual void Initialize()
int Evalue(int ele)
List< Chara > members
PolicyManager policies
HomeResourceManager resources
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
byte b
Definition: Fov.cs:30
byte g
Definition: Fov.cs:28
Dictionary< int, byte > lastPoints
Definition: Fov.cs:36
void Perform(int _x, int _z, int _range, float power=1f)
Definition: Fov.cs:139
byte r
Definition: Fov.cs:26
static string ConvertDrama(string text, Chara c=null)
Definition: GameLang.cs:14
bool enableDamageReduction
bool disableUsermapBenefit
RenderSetting render
Definition: GameSetting.cs:301
UD_String_ElementRef elements
Definition: GameSetting.cs:315
bool snapFreePos
Definition: Game.cs:33
HashSet< Texture2D > loadedTextures
Definition: Game.cs:257
ReligionManager religions
Definition: Game.cs:158
GamePrincipal principal
Definition: Game.cs:224
CardManager cards
Definition: Game.cs:155
Zone activeZone
Definition: Game.cs:251
Config config
Definition: Game.cs:218
QuestManager quests
Definition: Game.cs:182
bool HasBounty(Chara c)
Definition: GuildFighter.cs:44
bool CanGiveContribution(Chara c)
Definition: GuildFighter.cs:26
int BuySpellbookPrice(int a)
Definition: GuildMage.cs:17
int SellStolenPrice(int a)
Definition: GuildThief.cs:17
Definition: Guild.cs:2
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
bool IsMember
Definition: Guild.cs:72
static GuildThief Thief
Definition: Guild.cs:60
virtual Thing Thing
Definition: HotItem.cs:38
static bool Has(string id)
Definition: LangGame.cs:46
bool stripPuns
Definition: LangSetting.cs:44
int combatTextStyle
Definition: LangSetting.cs:50
bool useTone
Definition: LangSetting.cs:40
Definition: Lang.cs:6
static LangSetting setting
Definition: Lang.cs:54
static NaturalStringComparer comparer
Definition: Lang.cs:22
static string[] GetList(string id)
Definition: Lang.cs:114
static LangGame Game
Definition: Lang.cs:48
static bool isJP
Definition: Lang.cs:38
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
static bool IsActive()
Definition: LayerDrama.cs:34
static LayerDrama Instance
Definition: LayerDrama.cs:20
static void SetDirty(Thing t)
static List< LayerInventory > listInv
List< Window > windows
Definition: Layer.cs:116
int radius
Definition: LightData.cs:10
Color color
Definition: LightData.cs:7
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:52
static SourceMaterial.Row GetRandomMaterialFromCategory(int lv, string cat, SourceMaterial.Row fallback)
Definition: MATERIAL.cs:90
Definition: MOD.cs:7
static TalkDataList listTalk
Definition: MOD.cs:10
static ToneDataList tones
Definition: MOD.cs:12
bool IsIndoor
Definition: Map.cs:131
Chara FindChara(string id)
Definition: Map.cs:2568
void TrySmoothPick(Cell cell, Thing t, Chara c)
Definition: Map.cs:1804
void MoveCard(Point p, Card t)
Definition: Map.cs:841
PropsManager props
Definition: Map.cs:91
void OnSetBlockOrDoor(int x, int z)
Definition: Map.cs:1024
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2029
void Add(Point point, float tile=0f, float color=0f)
Definition: MeshPass.cs:122
Color Thinking
Definition: MsgColors.cs:17
Color Talk
Definition: MsgColors.cs:7
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
void RemoveMember(Chara c)
Definition: Party.cs:102
List< Chara > members
Definition: Party.cs:19
int landDeedBought
Definition: Player.cs:659
int kills
Definition: Player.cs:87
Flags flags
Definition: Player.cs:1094
CodexManager codex
Definition: Player.cs:1115
RecipeManager recipes
Definition: Player.cs:1097
void ModFame(int a)
Definition: Player.cs:2089
void ModKarma(int a)
Definition: Player.cs:2511
float lightPower
Definition: Player.cs:1197
Stats stats
Definition: Player.cs:1016
int lightRadius
Definition: Player.cs:1189
bool invlunerable
Definition: Player.cs:1173
int customLightMod
Definition: Player.cs:959
int totalFeat
Definition: Player.cs:905
bool forceTalk
Definition: Player.cs:1151
HotItem currentHotItem
Definition: Player.cs:1100
Chara Agent
Definition: Player.cs:1274
Chara chara
Definition: Player.cs:1203
int fame
Definition: Player.cs:881
bool TryAbortAutoCombat(bool immediate=true)
Definition: Player.cs:2405
void RefreshCurrentHotItem()
Definition: Player.cs:2194
Definition: Point.cs:9
void ForeachMultiSize(int w, int h, Action< Point, bool > action)
Definition: Point.cs:1385
ref Vector3 Position(int height)
Definition: Point.cs:548
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1051
RenderParam ApplyAnime(RenderParam p)
Definition: Point.cs:1325
override string ToString()
Definition: Point.cs:524
Point Set(int _x, int _z)
Definition: Point.cs:503
CellDetail detail
Definition: Point.cs:71
bool IsBlocked
Definition: Point.cs:363
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
int z
Definition: Point.cs:39
bool IsSync
Definition: Point.cs:344
SoundSource PlaySound(string id, bool synced=true, float v=1f, bool spatial=true)
Definition: Point.cs:1253
ref Vector3 PositionCenter()
Definition: Point.cs:587
bool IsValid
Definition: Point.cs:88
Effect PlayEffect(string id)
Definition: Point.cs:1248
bool HasObj
Definition: Point.cs:137
void RefreshNeighborTiles()
Definition: Point.cs:1276
Area area
Definition: Point.cs:73
int Distance(Point p)
Definition: Point.cs:989
bool HasBlock
Definition: Point.cs:141
Cell cell
Definition: Point.cs:51
bool HasChara
Definition: Point.cs:238
bool IsActive(int id, int days=-1)
List< Card > sales
Definition: PropsManager.cs:14
void OnCardAddedToZone(Card c)
Definition: PropsManager.cs:25
List< Card > deconstructing
Definition: PropsManager.cs:12
Definition: Props.cs:7
void Add(Card t)
Definition: Props.cs:63
void OnNumChange(Card c, int a)
Definition: Props.cs:160
void Remove(Card t)
Definition: Props.cs:115
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
virtual void OnKillChara(Chara c)
Definition: Quest.cs:548
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:42
static void UseSeed(int seed, Action action)
Definition: Rand.cs:22
static void SetSeed(int a=-1)
Definition: Rand.cs:37
HashSet< string > knownIngredients
Definition: Recipe.cs:7
ReligionHarvest Harvest
ReligionLuck Luck
ReligionHealing Healing
static Religion recentWrath
Definition: Religion.cs:22
virtual string id
Definition: Religion.cs:26
static RenderParam shared
Definition: RenderParam.cs:5
bool multisize
Definition: RenderRow.cs:64
string[] tag
Definition: RenderRow.cs:58
SourceCategory.Row Category
Definition: RenderRow.cs:119
SourcePref pref
Definition: RenderRow.cs:68
bool HasTag(CTAG _tag)
Definition: RenderRow.cs:125
bool useAltColor
Definition: RenderRow.cs:80
string category
Definition: RenderRow.cs:46
bool useRandomColor
Definition: RenderRow.cs:83
TileType tileType
Definition: RenderRow.cs:77
int[] _tiles
Definition: RenderRow.cs:12
void SetImage(Image image, Sprite sprite=null, int matCol=0, bool setNativeSize=true, int dir=0, int idSkin=0, Card card=null)
Definition: RenderRow.cs:351
int[] tiles
Definition: RenderRow.cs:10
Sprite GetSprite(int dir=0, int skin=0, bool snow=false)
Definition: RenderRow.cs:261
SourceMaterial.Row DefaultMaterial
Definition: RenderRow.cs:86
int colorMod
Definition: RenderRow.cs:16
int LV
Definition: RenderRow.cs:22
bool fixedMaterial
Definition: RenderRow.cs:66
AnimationCurve fovCurveChara
SceneGlobalProfile global
Definition: SceneProfile.cs:6
SceneLightProfile light
Definition: SceneProfile.cs:10
DamageTextRenderer damageTextRenderer
Definition: Scene.cs:109
float timeRatio
Definition: Scene.cs:130
ActionMode actionMode
Definition: Scene.cs:79
SceneProfile profile
Definition: Scene.cs:75
bool isActive
Definition: ScreenGuide.cs:15
MeshPass passGuideBlock
Definition: ScreenGuide.cs:5
bool isFree
Definition: SocketData.cs:54
Type type
Definition: SocketData.cs:18
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
bool IsChildOf(string id)
string GetText(string id="name", bool returnNull=false)
Definition: SourceData.cs:553
string TryGetId(string id, string id2)
Definition: SourceLang.cs:34
SourceMaterial materials
SourceCard cards
SourceBacker backers
SourceCategory categories
SourceElement elements
SourceChara charas
bool Float
Definition: SourcePref.cs:316
string[] food
Definition: SourceRace.cs:89
virtual bool IsRegion
Definition: Spatial.cs:515
int influence
Definition: Spatial.cs:214
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
SourcePref pref
Definition: SpriteData.cs:23
Sprite GetSprite(bool snow=false)
Definition: SpriteData.cs:67
SpriteData data
static Dictionary< string, SpriteReplacer > dictSkins
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
static SubPassData Default
Definition: SubPassData.cs:7
string GetTalk(string id, string idTopic, bool useDefault=false, bool human=true)
Definition: TalkDataList.cs:23
string GetRandomID(string tag)
Definition: TalkDataList.cs:58
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void SetOwner(Card owner)
Thing Find(int uid)
void OnAdd(Thing t)
Thing TryStack(Thing target, int destInvX=-1, int destInvY=-1)
void AddCurrency(Card owner, string id, int a, SourceMaterial.Row mat=null)
DestData GetDest(Thing t, bool tryStack=true)
void OnRemove(Thing t)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
int GetCurrency(string id, ref int sum, SourceMaterial.Row mat=null)
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
bool isEquipped
Definition: Thing.cs:17
void TryLickEnchant(Chara c, bool msg=true, Chara tg=null, BodySlot slot=null)
Definition: Thing.cs:1994
bool CanSearchContents
Definition: Thing.cs:100
override CardRow sourceCard
Definition: Thing.cs:47
int id
Definition: TileRow.cs:8
virtual void GetMountHeight(ref Vector3 v, Point p, int d, Card target=null)
Definition: TileType.cs:383
virtual int MaxAltitude
Definition: TileType.cs:208
virtual bool UseMountHeight
Definition: TileType.cs:221
static TileTypeDoor Door
Definition: TileType.cs:95
StringBuilder ApplyTone(string id, ref string text, int gender)
Definition: ToneDataList.cs:11
string GetToneID(string id, int gender)
Definition: ToneDataList.cs:58
SourceElement.Row source
Definition: TraitMod.cs:11
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192
Definition: Trait.cs:7
virtual bool CanBeAttacked
Definition: Trait.cs:164
virtual bool ShouldRefreshTile
Definition: Trait.cs:76
virtual void OnChangePlaceState(PlaceState state)
Definition: Trait.cs:679
virtual float DropChance
Definition: Trait.cs:358
virtual int GetValue()
Definition: Trait.cs:587
virtual bool CanChildDecay(Card c)
Definition: Trait.cs:1066
virtual bool CanBeDestroyed
Definition: Trait.cs:294
virtual void SetOwner(Card _owner)
Definition: Trait.cs:640
virtual bool HasCharges
Definition: Trait.cs:328
virtual bool IsLightOn
Definition: Trait.cs:413
virtual bool IsDoor
Definition: Trait.cs:57
virtual void Toggle(bool on, bool silent=false)
Definition: Trait.cs:1155
virtual int IdSkin
Definition: Trait.cs:45
virtual void OnSimulateHour(VirtualDate date)
Definition: Trait.cs:691
virtual bool CanBeTeleported
Definition: Trait.cs:166
virtual EffectDead EffectDead
Definition: Trait.cs:250
virtual void OnCreate(int lv)
Definition: Trait.cs:667
virtual ToggleType ToggleType
Definition: Trait.cs:469
virtual bool ShouldTryRefreshRoom
Definition: Trait.cs:87
virtual bool CanBeSmashedToDeath
Definition: Trait.cs:296
virtual bool LevelAsQuality
Definition: Trait.cs:192
virtual int Decay
Definition: Trait.cs:120
void Uninstall()
Definition: Trait.cs:1107
virtual int CompareTo(Card b)
Definition: Trait.cs:719
virtual bool IsContainer
Definition: Trait.cs:212
virtual ThrowType ThrowType
Definition: Trait.cs:248
virtual int InstallBottomPriority
Definition: Trait.cs:89
void Install(bool byPlayer)
Definition: Trait.cs:1087
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
Definition: UINote.cs:6
bool IsRealTime
Definition: VirtualDate.cs:7
static WidgetCurrentTool Instance
static void RefreshCurrentHotItem()
ButtonGrid selectedButton
bool excludeCraft
Definition: Window.cs:379
Definition: Window.cs:13
static Dictionary< string, SaveData > dictData
Definition: Window.cs:594
GameDate date
Definition: World.cs:6
ZoneEventManager events
Definition: Zone.cs:40
bool isStarted
Definition: Zone.cs:70
virtual bool IsUserZone
Definition: Zone.cs:268
bool TryAddThing(Thing target, Point p, bool destroyIfFail=false)
Definition: Zone.cs:2199
void ModInfluence(int a)
Definition: Zone.cs:3578
override int DangerLv
Definition: Zone.cs:107
bool IsPCFaction
Definition: Zone.cs:470
Card AddCard(Card t, Point point)
Definition: Zone.cs:1959
void RemoveCard(Card c)
void OnChildNumChange(Card c)
ICardParent GetRoot()
NoteMode
Definition: IInspect.cs:7
Definition: ActRef.cs:2
void SetInt(int i)
Definition: BitArray32.cs:89
int ToInt()
Definition: BitArray32.cs:84
bool demo
Definition: Version.cs:14