Elin Decompiled Documentation EA 23.102 Nightly
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Public Attributes | |
string | idStartZone |
int | startX |
int | startZ |
int | year |
int | month |
int | day |
int | hour |
Vector2Int | posAsh |
Vector2Int | posFiama |
Vector2Int | posPunk |
Weather.Condition | weather |
Definition at line 5 of file Prologue.cs.
int Prologue.day |
Definition at line 17 of file Prologue.cs.
Referenced by UICharaMaker.ListModes(), World.OnCreate(), and UICharaMaker.Refresh().
int Prologue.hour |
Definition at line 19 of file Prologue.cs.
Referenced by World.OnCreate(), and Game.StartNewGame().
string Prologue.idStartZone |
Definition at line 7 of file Prologue.cs.
Referenced by Player.Flags.OnEnterZone(), CoreDebug.QuickStart(), Game.StartNewGame(), and DramaOutcome.StartNewGame2().
int Prologue.month |
Definition at line 15 of file Prologue.cs.
Referenced by UICharaMaker.ListModes(), World.OnCreate(), and UICharaMaker.Refresh().
Vector2Int Prologue.posAsh |
Definition at line 21 of file Prologue.cs.
Referenced by Game.StartNewGame().
Vector2Int Prologue.posFiama |
Definition at line 23 of file Prologue.cs.
Referenced by Game.StartNewGame().
Vector2Int Prologue.posPunk |
Definition at line 25 of file Prologue.cs.
Referenced by DramaOutcome.QuestDefense_0(), and DramaOutcome.QuestDefense_1().
int Prologue.startX |
Definition at line 9 of file Prologue.cs.
Referenced by Game.StartNewGame(), and DramaOutcome.StartNewGame2().
int Prologue.startZ |
Definition at line 11 of file Prologue.cs.
Weather.Condition Prologue.weather |
Definition at line 27 of file Prologue.cs.
Referenced by UICharaMaker.ListModes(), and World.OnCreate().
int Prologue.year |
Definition at line 13 of file Prologue.cs.
Referenced by Faction.GetBaseTax(), UICharaMaker.ListModes(), World.OnCreate(), and UICharaMaker.Refresh().