Elin Decompiled Documentation EA 23.279 Nightly Patch 1
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Game.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using Newtonsoft.Json;
6using UnityEngine;
7
8public class Game : EClass
9{
10 public class Config : EClass
11 {
12 [JsonProperty]
13 public bool showRoof;
14
15 [JsonProperty]
16 public bool showWall;
17
18 [JsonProperty]
19 public bool tilt;
20
21 [JsonProperty]
22 public bool tiltRegion;
23
24 [JsonProperty]
25 public bool slope;
26
27 [JsonProperty]
28 public bool noRoof;
29
30 [JsonProperty]
31 public bool freePos;
32
33 [JsonProperty]
34 public bool snapFreePos;
35
36 [JsonProperty]
37 public bool buildLight;
38
39 [JsonProperty]
40 public bool highlightArea;
41
42 [JsonProperty]
43 public bool autoWall;
44
45 [JsonProperty]
46 public bool showGuideGrid;
47
48 [JsonProperty]
49 public bool reverseSnow;
50
51 [JsonProperty]
52 public bool autoCollectCard;
53
54 [JsonProperty]
55 public bool cheat;
56
57 [JsonProperty]
58 public bool showAllFeat;
59
60 [JsonProperty]
61 public int slopeMod = 50;
62
63 [JsonProperty]
64 public int defaultZoom = 100;
65
66 [JsonProperty]
67 public int zoomedZoom = 125;
68
69 [JsonProperty]
70 public int regionZoom = 100;
71
72 [JsonProperty]
73 public int tiltPower = 80;
74
75 [JsonProperty]
76 public int tiltPowerRegion = 50;
77
78 [JsonProperty]
79 public int gridIconSize = 100;
80
81 [JsonProperty]
82 public int backDrawAlpha = 10;
83
84 [JsonProperty]
85 public int animeSpeed = 100;
86
87 [JsonProperty]
88 public int lowWallObjAltitude = 2;
89
90 [JsonProperty]
92
93 [JsonProperty]
95
96 [JsonProperty]
98
99 public bool FreePos
100 {
101 get
102 {
103 if (!Input.GetKey(KeyCode.LeftShift))
104 {
105 return Input.GetKey(KeyCode.RightShift);
106 }
107 return true;
108 }
109 }
110 }
111
112 public class Flags : EClass
113 {
114 [JsonProperty]
115 public int _b1;
116
118
120 {
121 get
122 {
123 return b1[0];
124 }
125 set
126 {
127 b1[0] = value;
128 }
129 }
130
132 private void OnSerializing(StreamingContext context)
133 {
134 _b1 = (int)b1.Bits;
135 }
136
137 [OnDeserialized]
138 private void _OnDeserialized(StreamingContext context)
139 {
140 b1.Bits = (uint)_b1;
141 }
142 }
143
144 public static Game Instance;
145
146 public static float waitTimer;
147
148 public static string id;
149
150 public static bool isPaused;
151
152 [JsonProperty(Order = -90)]
154
155 [JsonProperty(Order = -80)]
157
158 [JsonProperty(Order = -100)]
160
161 [JsonProperty(Order = -60)]
163
164 [JsonProperty(Order = -50)]
166
167 [JsonProperty]
169
170 [JsonProperty]
172
173 [JsonProperty]
175
176 [JsonProperty]
177 public new World world;
178
179 [JsonProperty]
180 public new Player player = new Player();
181
182 [JsonProperty]
184
185 [JsonProperty]
187
188 [JsonProperty]
189 public MsgLog log = new MsgLog
190 {
191 id = "log"
192 };
193
194 [JsonProperty]
195 public PCCUniformManager uniforms = new PCCUniformManager();
196
197 [JsonProperty]
199
200 [JsonProperty]
201 public int seed;
202
203 [JsonProperty]
204 public int idPrologue;
205
206 [JsonProperty]
207 public int idDifficulty;
208
209 [JsonProperty]
210 public int dateScratch;
211
212 [JsonProperty]
213 public double backupTime;
214
215 [JsonProperty]
216 public Flags flags = new Flags();
217
218 [JsonProperty]
219 public Config config = new Config();
220
221 [JsonProperty]
222 public List<Thing> lostThings = new List<Thing>();
223
224 [JsonProperty]
226
227 [JsonProperty]
229
230 public int gameSpeedIndex = 1;
231
232 public int lastGameSpeedIndex = 1;
233
234 public int sessionMin;
235
236 public int countLoadedMaps;
237
238 public int saveCount;
239
240 public float timeSinceStart;
241
242 public bool isLoading;
243
244 public bool isKilling;
245
246 public bool isCloud;
247
249
251
253
255
256 public Dictionary<string, IGlobalValue> referenceMap = new Dictionary<string, IGlobalValue>();
257
258 public HashSet<Texture2D> loadedTextures = new HashSet<Texture2D>();
259
260 private float welcomeTimer;
261
262 public static bool IsWaiting => waitTimer > 0f;
263
265
267
269
271
273
275
276 public bool IsSurvival => Prologue.type == GameType.Survival;
277
279
280 public new static void Wait(float a, Point p)
281 {
282 _ = p?.IsSync;
283 }
284
285 public new static void Wait(float a, Card c)
286 {
287 if (c != null && c.isSynced && !c.IsPC)
288 {
289 Wait(a);
290 }
291 }
292
293 public static void Wait(float a)
294 {
295 waitTimer = a * (float)(EClass.core.config.game.waiter * 25) / 100f;
296 }
297
298 public void OnUpdate()
299 {
300 backupTime += Time.deltaTime;
301 waitTimer -= Time.deltaTime;
302 timeSinceStart += Time.deltaTime;
303 player.stats.timeElapsed += Time.deltaTime;
305 {
306 flags.IsWelcomeMessageShown = true;
307 }
309 }
310
311 public static bool TryLoad(string id, bool cloud, Action onLoad)
312 {
314 {
315 onLoad();
316 return true;
317 }
318 EClass.ui.Say("incompatible");
319 return false;
320 }
321
322 public static void Load(string id, bool cloud)
323 {
324 string text = (cloud ? CorePath.RootSaveCloud : CorePath.RootSave) + id;
325 Debug.Log("Loading: " + id + ": " + text);
326 if (EClass.game != null)
327 {
328 EClass.game.Kill();
329 }
331 EClass.core.game = GameIO.LoadGame(id, text, cloud);
332 EClass.game.isCloud = cloud;
333 EClass.game.isLoading = true;
337 EClass.scene.Init(Scene.Mode.StartGame);
338 if (EClass.game.altInv)
339 {
340 SoundManager.ignoreSounds = true;
342 {
343 EClass.ui.OpenFloatInv();
344 }
345 SoundManager.ignoreSounds = true;
347 {
348 EClass.ui.ToggleAbility();
349 }
350 SoundManager.ignoreSounds = false;
351 TooltipManager.Instance.HideTooltips(immediate: true);
352 }
353 if ((bool)WidgetSideScreen.Instance)
354 {
356 }
357 EClass.game.isLoading = false;
358 }
359
360 public void OnLoad()
361 {
362 domains.OnLoad();
365 world._OnLoad();
366 player.OnLoad();
368 {
369 EClass.pc.party.members.ForEach(delegate(Chara c)
370 {
371 c.currentZone = EClass.pc.homeZone;
372 c.global.transition = new ZoneTransition
373 {
374 state = ZoneTransition.EnterState.Return
375 };
376 });
377 }
378 player.zone = EClass.pc.currentZone;
379 EClass.pc.currentZone.lastActive = world.date.GetRaw();
380 if (spatials.Find("somewhere") == null)
381 {
382 SpatialGen.Create("somewhere", world.region, register: true);
383 }
384 EClass.pc.homeZone.isKnown = true;
387 foreach (Thing item in EClass.pc.things.List((Thing t) => t.Num <= 0 || t.isDestroyed))
388 {
389 item.parent.RemoveCard(item);
390 }
391 foreach (Thing item2 in EClass.pc.things.List((Thing t) => t.trait is TraitChestMerchant))
392 {
393 item2.Destroy();
394 }
395 foreach (Thing item3 in EClass.pc.things.List((Thing t) => t.invY == 1 && t.invX == -1))
396 {
397 item3.invY = 0;
398 }
399 foreach (Chara value in EClass.game.cards.globalCharas.Values)
400 {
401 if (value.id == "demitas" && value.faction.id == "wilds")
402 {
404 }
405 if (value.memberType == FactionMemberType.Livestock && !value.IsPCFaction)
406 {
407 value.memberType = FactionMemberType.Default;
408 }
409 if (!value.isDyed && value.HasTag(CTAG.random_color))
410 {
411 value.DyeRandom();
412 }
413 }
414 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
415 {
416 foreach (Chara member in child.members)
417 {
418 if (!member.isDead && (member.currentZone == null || member.currentZone.id == "somewhere"))
419 {
420 Debug.Log("exception: Moving invalid chara: " + member.Name + "/" + member.currentZone?.ToString() + "/" + member.homeBranch?.ToString() + "/" + member.faction);
421 member.MoveZone(child.owner, ZoneTransition.EnterState.RandomVisit);
422 }
423 member.RefreshWorkElements(child.owner.elements);
424 member.Refresh();
425 }
426 }
427 EClass.pc.angle = player.angle;
429 if (cards.listAdv.Count == 0)
430 {
432 }
433 quests.list.ForeachReverse(delegate(Quest q)
434 {
435 if (!(q is QuestRandom))
436 {
437 foreach (Quest item4 in quests.list)
438 {
439 if (q != item4 && item4.id == q.id)
440 {
441 quests.list.Remove(item4);
442 break;
443 }
444 }
445 }
446 });
447 quests.globalList.ForeachReverse(delegate(Quest q)
448 {
449 if (!(q is QuestRandom))
450 {
451 foreach (Quest global in quests.globalList)
452 {
453 if (q != global && global.id == q.id)
454 {
455 quests.globalList.Remove(global);
456 break;
457 }
458 }
459 }
460 });
461 TryAddQuest("into_darkness", "exile_kettle");
462 if (version.IsBelow(0, 23, 221) && EClass.game.quests.IsCompleted("curry"))
463 {
464 world.SendPackage(ThingGen.CreateParcel(null, ThingGen.CreateCassette(110)));
465 }
466 if (version.IsBelow(0, 23, 185))
467 {
468 player.resetPrincipal = true;
469 }
470 if (version.IsBelow(0, 23, 182))
471 {
472 foreach (Chara value2 in cards.globalCharas.Values)
473 {
474 if (!value2.IsUnique && value2.c_lockedAge != 0)
475 {
476 value2.elements.SetBase(1243, 1);
477 }
478 }
479 }
480 if (version.IsBelow(0, 23, 155))
481 {
482 AddAdventurer("adv_yukiimo");
483 }
484 if (version.IsBelow(0, 23, 100))
485 {
486 int num = player.recipes.knownRecipes.TryGetValue("trainingDummy_heavy", 0);
487 if (num != 0)
488 {
489 player.recipes.knownRecipes["trainingDummy_heavy1"] = num;
490 }
491 }
492 if (version.IsBelow(0, 23, 96))
493 {
494 EClass.game.principal = IO.DeepCopy(EClass.setting.start.principals[0]);
495 }
496 if (player.resetPrincipal)
497 {
498 GameDifficultySetting gameDifficultySetting = EClass.setting.start.difficulties[idDifficulty];
499 EClass.game.principal.id = -1;
500 EClass.game.principal.permadeath = gameDifficultySetting.deleteGameOnDeath;
501 EClass.game.principal.disableManualSave = !gameDifficultySetting.allowManualSave;
502 EClass.core.actionsNextFrame.Add(delegate
503 {
504 EClass.ui.AddLayer<LayerWorldSetting>();
505 });
506 }
507 if (version.IsBelow(0, 23, 93))
508 {
510 Debug.Log("â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– feafefaeffaeaffeaaeaefseasfaefaef");
511 while (TryAddRecipe())
512 {
513 }
514 }
515 if (version.IsBelow(0, 23, 72))
516 {
517 foreach (Chara value3 in EClass.game.cards.globalCharas.Values)
518 {
519 if (!value3.isDead)
520 {
521 value3.c_wasInPcParty = false;
522 }
523 }
524 }
525 if (version.IsBelow(0, 23, 59))
526 {
527 while (TryDestroy())
528 {
529 }
530 }
531 if (version.IsBelow(0, 23, 199) && EClass.game.quests.GetPhase<QuestNegotiationDarkness>() >= 3)
532 {
533 world.SendPackage(ThingGen.CreateParcel(null, ThingGen.Create("bone_duponne")));
534 }
535 if (version.IsBelow(0, 23, 195))
536 {
537 Zone zone = spatials.Find("startVillage2");
538 if (zone != null && zone.visitCount > 0)
539 {
541 }
542 }
543 if (version.IsBelow(0, 23, 52))
544 {
545 player.flags.toggleHotbarHighlightActivated = true;
546 }
547 if (version.IsBelow(0, 23, 51))
548 {
549 foreach (Chara value4 in EClass.game.cards.globalCharas.Values)
550 {
551 if (!(value4.id != "adv") && value4.IsPCFaction)
552 {
553 value4.idSkin = value4.uid % (value4.source._tiles.Length - 4) / 2 * 2 + ((!value4.IsMale) ? 1 : 0);
554 }
555 }
556 }
557 if (version.IsBelow(0, 22, 91))
558 {
559 TryAddQuestIfActive("demitas_spellwriter", "into_darkness");
560 }
561 if (version.IsBelow(0, 22, 86))
562 {
563 Chara chara = cards.globalCharas.Find("demitas");
564 if (chara != null && chara._works != null && chara._works.Count > 0)
565 {
566 chara._works[0] = 51;
567 }
568 }
569 if (version.IsBelow(0, 22, 86))
570 {
571 TryAddQuest("farris_tulip", "greatDebt");
572 }
573 if (version.IsBelow(0, 22, 86))
574 {
575 TryAddQuest("exile_whisper", "exile_kettle");
576 }
577 if (version.IsBelow(0, 22, 85))
578 {
579 TryAddQuest("exile_meet", "pre_debt");
580 }
581 if (version.IsBelow(0, 22, 60) && EClass.game.quests.Get<QuestDebt>() != null)
582 {
583 Chara chara2 = cards.globalCharas.Find("loytel");
584 Debug.Log("Loytelfix: " + chara2.homeZone);
585 if (chara2.homeZone == null || !chara2.homeZone.IsPCFaction)
586 {
588 chara2.homeZone = EClass.pc.homeBranch.owner;
589 chara2.RemoveEditorTag(EditorTag.Invulnerable);
590 }
591 }
592 if (version.IsBelow(0, 22, 52) && quests.completedIDs.Contains("vernis_gold"))
593 {
594 quests.Add("pre_debt", "farris");
595 }
596 if (quests.completedIDs.Contains("farris_tulip"))
597 {
598 quests.globalList.ForeachReverse(delegate(Quest q)
599 {
600 if (q.id == "farris_tulip")
601 {
602 quests.globalList.Remove(q);
603 }
604 });
605 }
606 quests.list.ForeachReverse(delegate(Quest q)
607 {
608 if (q is QuestDialog && quests.completedIDs.Contains(q.id))
609 {
610 quests.list.Remove(q);
611 }
612 });
613 if (version.IsBelow(0, 22, 20))
614 {
615 foreach (Chara value5 in cards.globalCharas.Values)
616 {
617 value5.SetBool(18, enable: false);
618 }
619 }
620 if (version.IsBelow(0, 22, 22))
621 {
622 if (EClass.pc.faithElements != null)
623 {
625 }
626 foreach (Element item5 in EClass.pc.elements.ListElements((Element e) => e.source.categorySub == "god"))
627 {
628 EClass.pc.SetFeat(item5.id, 0);
629 }
631 }
632 if (version.IsBelow(0, 22, 45))
633 {
634 player.debt = 20000000;
635 }
636 if (!version.Equals(EClass.core.version))
637 {
638 player.recipes.OnVersionUpdate();
639 }
640 if (cards.container_deposit == null)
641 {
642 cards.container_deposit = ThingGen.Create("container_deposit");
643 if (player.bankMoney > 0)
644 {
645 cards.container_deposit.Add("money", player.bankMoney);
646 }
647 }
648 foreach (Quest item6 in quests.list)
649 {
650 if (item6 is QuestSequence && !EClass.sources.quests.map.ContainsKey(item6.idSource))
651 {
652 item6.phase = 0;
653 }
654 }
655 foreach (Quest global2 in quests.globalList)
656 {
657 if (global2 is QuestSequence && !EClass.sources.quests.map.ContainsKey(global2.idSource))
658 {
659 global2.phase = 0;
660 }
661 }
662 foreach (KeyValuePair<int, Spatial> item7 in EClass.game.spatials.map.ToList())
663 {
664 if (item7.Value == null)
665 {
666 EClass.game.spatials.map.Remove(item7.Key);
667 }
668 }
669 void TryAddQuest(string idQuest, string idReqQuest)
670 {
671 if (quests.completedIDs.Contains(idReqQuest) && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
672 {
673 quests.Add(idQuest);
674 }
675 }
676 void TryAddQuestIfActive(string idQuest, string idReqQuest)
677 {
678 if (quests.Get(idReqQuest) != null && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
679 {
680 quests.Add(idQuest);
681 }
682 }
683 bool TryAddRecipe()
684 {
685 foreach (string key in player.recipes.knownRecipes.Keys)
686 {
687 if (key.Length > 1 && key[0] == 'b')
688 {
689 RecipeSource recipeSource = RecipeManager.Get(key + "-p");
690 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
691 {
692 Debug.Log(recipeSource.id);
693 player.recipes.Add(recipeSource.id, showEffect: false);
694 return true;
695 }
696 recipeSource = RecipeManager.Get(key.Replace("-p", ""));
697 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
698 {
699 Debug.Log(recipeSource.id);
700 player.recipes.Add(recipeSource.id, showEffect: false);
701 return true;
702 }
703 }
704 }
705 return false;
706 }
707 static bool TryDestroy()
708 {
709 for (int i = 0; i < EClass.pc.party.members.Count; i++)
710 {
711 Chara chara3 = EClass.pc.party.members[i];
712 Debug.Log(chara3.id + "/" + chara3.uid + "/" + chara3._cints[1]);
713 for (int j = 0; j < EClass.pc.party.members.Count; j++)
714 {
715 Chara chara4 = EClass.pc.party.members[j];
716 if (i != j && chara3.uid == chara4.uid)
717 {
718 EClass.pc.party.uidMembers.RemoveAt(j);
719 EClass.pc.party.members.RemoveAt(j);
720 chara4.Destroy();
721 Debug.Log("Destroyed");
722 return true;
723 }
724 }
725 }
726 return false;
727 }
728 }
729
730 public static void Create(string _id = null, bool cloud = false)
731 {
732 id = _id ?? GameIO.GetNewId(cloud ? CorePath.RootSaveCloud : CorePath.RootSave, "world_");
733 OnBeforeInstantiate();
734 EClass.core.game = (Instance = new Game());
735 EClass.core.game.isCloud = cloud;
739 }
740
741 public static void OnBeforeInstantiate()
742 {
743 Player.seedHallucination = 0;
744 }
745
746 public void OnGameInstantiated()
747 {
748 HotItemHeld.taskBuild = null;
749 InvOwner.Trader = (InvOwner.Main = null);
750 LayerDrama.currentQuest = null;
751 ContentGallery.lastPage = 0;
752 ContentGallery.listMode = false;
753 if (!Application.isEditor || !EClass.debug.enable)
754 {
756 }
757 foreach (Chara value in cards.globalCharas.Values)
758 {
759 if (value.uid == player.uidChara)
760 {
761 player.chara = value;
762 break;
763 }
764 }
766 EClass.ui.widgets.OnGameInstantiated();
767 EClass.Sound.ResetPlaylist();
768 EClass.core.config.ApplyFPS(force: true);
769 }
770
771 public void _Create()
772 {
773 principal = IO.DeepCopy(EClass.setting.start.principals[0]);
774 idDifficulty = 1;
775 config.snapFreePos = (config.slope = (config.autoWall = true));
776 config.autoCombat.abortOnAllyDead = true;
777 config.autoCombat.abortOnHalfHP = true;
778 config.autoCombat.bUseHotBar = true;
779 config.autoCombat.bUseInventory = true;
780 config.autoCombat.bDontChangeTarget = true;
781 config.autoCombat.abortOnKill = true;
782 config.autoCombat.abortOnItemLoss = true;
783 seed = EClass.rnd(10000);
784 Debug.Log("creating game: " + id + " seed:" + seed);
785 startVersion = EClass.core.version;
786 uniforms.Import();
787 religions.OnCreateGame();
788 factions.OnCreateGame();
790 domains.OnCreateGame();
791 foreach (Spatial value in spatials.map.Values)
792 {
793 value.SetMainFaction(factions.Find(value.source.faction.IsEmpty("wilds")));
794 }
795 player.OnCreateGame();
796 cards.container_shipping = ThingGen.Create("container_shipping");
797 cards.container_deliver = ThingGen.Create("container_delivery");
798 cards.container_deposit = ThingGen.Create("container_deposit");
799 bp = new GameBlueprint();
800 bp.Create();
801 }
802
803 public void StartNewGame()
804 {
805 EClass.pc.homeZone = StartZone;
807 parties.Create(EClass.pc);
808 Prologue prologue = EClass.game.Prologue;
809 if (prologue.type == GameType.Survival)
810 {
811 survival = new SurvivalManager();
812 }
813 else
814 {
815 CharaGen.Create("fiama").SetGlobal(EClass.game.StartZone, prologue.posFiama.x, prologue.posFiama.y);
816 CharaGen.Create("ashland").SetGlobal(EClass.game.StartZone, prologue.posAsh.x, prologue.posAsh.y);
817 }
818 if ((bool)LayerTitle.actor)
819 {
820 world.date.hour = EClass.game.Prologue.hour;
822 Player obj = player;
823 Chara chara = EClass.pc;
824 Zone zone2 = (EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone));
825 Zone zone4 = (chara.currentZone = zone2);
826 obj.zone = zone4;
827 EClass.pc.global.transition = new ZoneTransition
828 {
829 state = ZoneTransition.EnterState.Exact,
831 z = EClass.game.Prologue.startZ
832 };
833 EClass.pc.hp = EClass.pc.MaxHP;
836 EClass.pc.AddCondition<ConFaint>(200, force: true);
837 }
838 else
839 {
840 EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone);
841 Zone zone5 = null;
842 ZoneTransition transition = new ZoneTransition
843 {
844 state = ZoneTransition.EnterState.Auto
845 };
846 Chara c = EClass.game.cards.globalCharas.Find("ashland");
847 switch (EClass.debug.startScene)
848 {
849 case CoreDebug.StartScene.Zone:
851 transition = new ZoneTransition
852 {
853 state = ZoneTransition.EnterState.Exact,
855 z = EClass.game.Prologue.startZ
856 };
857 break;
858 case CoreDebug.StartScene.Home:
859 case CoreDebug.StartScene.Story_Test:
861 transition = new ZoneTransition
862 {
863 state = ZoneTransition.EnterState.Exact,
865 z = EClass.game.Prologue.startZ
866 };
867 break;
868 case CoreDebug.StartScene.Survival:
869 EClass.game.idPrologue = 3;
871 transition = new ZoneTransition
872 {
873 state = ZoneTransition.EnterState.Exact,
875 z = EClass.game.Prologue.startZ
876 };
877 break;
878 case CoreDebug.StartScene.Home_Cave:
879 EClass.game.idPrologue = 2;
881 transition = new ZoneTransition
882 {
883 state = ZoneTransition.EnterState.Exact,
885 z = EClass.game.Prologue.startZ
886 };
887 break;
888 case CoreDebug.StartScene.MeetFarris:
889 {
890 Zone parent4 = EClass.game.spatials.Find("nymelle");
891 zone5 = SpatialGen.Create("nymelle", parent4, register: true) as Zone;
892 zone5.lv = -2;
893 EClass.game.quests.Start("exploration", c, assignQuest: false);
894 break;
895 }
896 case CoreDebug.StartScene.NymelleBoss:
897 {
898 Zone parent3 = EClass.game.spatials.Find("nymelle");
899 zone5 = SpatialGen.Create("nymelle_boss", parent3, register: true) as Zone;
900 zone5.lv = -5;
901 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(2);
902 break;
903 }
904 case CoreDebug.StartScene.AfterNymelle:
906 transition = new ZoneTransition
907 {
908 state = ZoneTransition.EnterState.Exact,
910 z = EClass.game.Prologue.startZ
911 };
912 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(5);
913 EClass.game.quests.globalList.Add(Quest.Create("sharedContainer").SetClient(c, assignQuest: false));
914 EClass.game.quests.globalList.Add(Quest.Create("crafter").SetClient(c, assignQuest: false));
915 EClass.game.quests.globalList.Add(Quest.Create("defense").SetClient(c, assignQuest: false));
916 break;
917 case CoreDebug.StartScene.Melilith:
918 {
919 Zone parent2 = EClass.game.spatials.Find("cursed_manor");
920 zone5 = SpatialGen.Create("cursed_manor_dungeon", parent2, register: true) as Zone;
921 zone5.lv = -5;
922 break;
923 }
924 case CoreDebug.StartScene.Tefra:
925 {
926 Zone parent = EClass.game.spatials.Find("vernis");
927 zone5 = SpatialGen.Create("vernis_mine", parent, register: true) as Zone;
928 zone5.lv = -7;
929 break;
930 }
931 }
932 if (zone5 != null)
933 {
934 Player obj2 = player;
935 Chara chara2 = EClass.pc;
936 Zone zone2 = (EClass.pc.homeZone = zone5);
937 Zone zone4 = (chara2.currentZone = zone2);
938 obj2.zone = zone4;
939 EClass.pc.global.transition = transition;
940 }
941 else
942 {
943 Player obj3 = player;
944 Zone zone4 = (EClass.pc.currentZone = EClass.game.spatials.Find(EClass.debug.startZone));
945 obj3.zone = zone4;
946 EClass.pc.global.transition = new ZoneTransition
947 {
948 state = ZoneTransition.EnterState.Return
949 };
950 }
951 }
952 EClass.pc.homeZone.isKnown = true;
953 AddAdventurers();
954 player.OnStartNewGame();
955 EClass.scene.Init(Scene.Mode.StartGame);
956 }
957
958 public void AddAdventurers()
959 {
960 List<Zone> source = world.region.ListTowns();
961 string[] array = new string[7] { "adv_kiria", "adv_gaki", "adv_wini", "adv_verna", "adv_ivory", "adv_mesherada", "adv_yukiimo" };
962 for (int i = 0; i < EClass.setting.balance.numAdv; i++)
963 {
964 Zone zone = source.RandomItem();
965 if (zone is Zone_SubTown && EClass.rnd(5) != 0)
966 {
967 i--;
968 continue;
969 }
970 if (i >= array.Length && i < array.Length + 2)
971 {
973 }
974 Chara chara = CharaGen.Create((i < array.Length) ? array[i] : ((EClass.rnd(10) == 0) ? "adv_fairy" : "adv"));
975 chara.SetHomeZone(zone);
976 chara.global.transition = new ZoneTransition
977 {
978 state = ZoneTransition.EnterState.RandomVisit
979 };
980 zone.AddCard(chara);
981 cards.listAdv.Add(chara);
982 }
983 }
984
985 public void AddAdventurer(string id, Zone z = null)
986 {
987 if (z == null)
988 {
989 List<Zone> source = world.region.ListTowns();
990 do
991 {
992 z = source.RandomItem();
993 }
994 while ((z is Zone_SubTown && EClass.rnd(5) != 0) || z == EClass.pc.currentZone);
995 }
996 Chara chara = CharaGen.Create(id);
997 chara.SetHomeZone(z);
998 chara.global.transition = new ZoneTransition
999 {
1000 state = ZoneTransition.EnterState.RandomVisit
1001 };
1002 z.AddCard(chara);
1003 cards.listAdv.Add(chara);
1004 }
1005
1006 public void GotoTitle(bool showDialog = true)
1007 {
1008 if (showDialog)
1009 {
1010 Dialog.YesNo("dialog_gotoTitle", delegate
1011 {
1012 if (EClass.game.Save(isAutoSave: true))
1013 {
1014 EClass.scene.Init(Scene.Mode.Title);
1015 }
1016 });
1017 }
1018 else
1019 {
1020 EClass.scene.Init(Scene.Mode.Title);
1021 }
1022 }
1023
1024 public void Quit()
1025 {
1026 Dialog.YesNo("dialog_quit", delegate
1027 {
1028 if (EClass.game.Save())
1029 {
1030 EClass.core.Quit();
1031 }
1032 });
1033 }
1034
1035 public bool Save(bool isAutoSave = false, bool silent = false)
1036 {
1037 if (EClass.ui.IsDragging)
1038 {
1039 EClass.ui.EndDrag(canceled: true);
1040 }
1041 if (isAutoSave && EClass.debug.ignoreAutoSave)
1042 {
1043 return true;
1044 }
1045 bool flag = EClass.core.config.game.autoBackup && backupTime >= (double)(EClass.core.config.game.backupInterval * 60 * 30);
1046 if (flag)
1047 {
1048 backupTime = 0.0;
1049 }
1051 countLoadedMaps = 0;
1052 player.pref.layerInventory = EClass.ui.layerFloat.GetLayer<LayerInventory>();
1053 if (player.pref.layerInventory)
1054 {
1055 player.pref.layerAbility = EClass.ui.layerFloat.GetLayer<LayerAbility>();
1056 }
1057 player.pref.layerCraft = EClass.ui.layerFloat.GetLayer<LayerCraftFloat>();
1058 player.angle = EClass.pc.angle;
1059 version = EClass.core.version;
1060 EClass.ui.widgets.UpdateConfigs();
1061 GameIndex gameIndex = null;
1062 try
1063 {
1064 OnBeforeSave();
1065 gameIndex = GameIO.SaveGame();
1066 }
1067 catch (Exception ex)
1068 {
1069 EClass.ui.Say(ex.Message);
1070 SE.Beep();
1071 Msg.Say("error_save");
1072 return false;
1073 }
1074 if (flag)
1075 {
1076 GameIO.MakeBackup(gameIndex);
1077 EClass.ui.Say("backupDone");
1078 }
1079 if (!silent)
1080 {
1081 if (!isAutoSave)
1082 {
1083 SE.WriteJournal();
1084 }
1085 Msg.Say("saved");
1086 }
1087 saveCount++;
1088 return true;
1089 }
1090
1091 public void OnBeforeSave()
1092 {
1093 foreach (Zone zone in spatials.Zones)
1094 {
1095 zone.OnBeforeSave();
1096 }
1097 player.OnBeforeSave();
1098 foreach (Spatial item in spatials.listDestryoed)
1099 {
1100 item.DeleteMapRecursive();
1101 }
1102 spatials.listDestryoed.Clear();
1103 }
1104
1105 public void Kill()
1106 {
1107 isKilling = true;
1108 Debug.Log("Killing Game: IsStarted? " + EClass.core.IsGameStarted);
1110 {
1111 EClass.ui.OnKillGame();
1113 activeZone.OnKillGame();
1114 }
1115 EClass.core.game = (Instance = null);
1116 EClass.Sound.currentPlaylist = null;
1117 Window.dictTab.Clear();
1118 foreach (Texture2D loadedTexture in loadedTextures)
1119 {
1120 if (loadedTexture != null)
1121 {
1122 UnityEngine.Object.Destroy(loadedTexture);
1123 }
1124 }
1125 }
1126
1127 public void Pause(Action onUnpause = null)
1128 {
1129 isPaused = true;
1130 LayerPause layerPause = EClass.ui.AddLayer<LayerPause>();
1131 Game lastGame = EClass.game;
1132 if (onUnpause == null)
1133 {
1134 return;
1135 }
1136 layerPause.SetOnKill(delegate
1137 {
1138 if (EClass.core.IsGameStarted && lastGame == EClass.game)
1139 {
1140 onUnpause();
1141 }
1142 });
1143 }
1144
1145 [OnSerializing]
1146 private void OnSerializing(StreamingContext context)
1147 {
1148 Debug.Log("#io game OnSerializing");
1149 }
1150
1151 [OnDeserializing]
1152 private void OnDeserializing(StreamingContext context)
1153 {
1154 Debug.Log("#io game OnDeserializing");
1155 Instance = this;
1156 }
1157}
CTAG
Definition: CTAG.cs:2
@ seed
EditorTag
Definition: EditorTag.cs:2
FactionMemberType
GameType
Definition: GameType.cs:2
static void OnGameInstantiated()
Definition: ActionMode.cs:247
void SetBool(int id, bool enable)
Definition: BaseCard.cs:20
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
static void Set(CardBlueprint _bp=null)
static CardBlueprint Chara(int lv, Rarity rarity=Rarity.Normal)
Chara Find(string id)
Definition: CardManager.cs:20
List< Chara > listAdv
Definition: CardManager.cs:64
GlobalCharaList globalCharas
Definition: CardManager.cs:46
Thing container_deposit
Definition: CardManager.cs:58
Definition: Card.cs:11
float angle
Definition: Card.cs:72
int c_lockedAge
Definition: Card.cs:1367
bool isDestroyed
Definition: Card.cs:76
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2638
ElementContainerCard elements
Definition: Card.cs:42
string id
Definition: Card.cs:36
bool IsUnique
Definition: Card.cs:2117
int invY
Definition: Card.cs:1981
bool IsMale
Definition: Card.cs:2412
string Name
Definition: Card.cs:2165
bool HasTag(CTAG tag)
Definition: Card.cs:2623
void DyeRandom()
Definition: Card.cs:6176
int uid
Definition: Card.cs:123
Trait trait
Definition: Card.cs:54
bool isDyed
Definition: Card.cs:459
void Destroy()
Definition: Card.cs:5132
ThingContainer things
Definition: Card.cs:39
virtual bool IsPC
Definition: Card.cs:2171
int invX
Definition: Card.cs:1969
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3129
int Num
Definition: Card.cs:159
virtual bool isSynced
Definition: Card.cs:2113
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
void Refresh(bool calledRecursive=false)
Definition: Chara.cs:1759
int[] _cints
Definition: Chara.cs:82
void RefreshWorkElements(ElementContainer parent=null)
Definition: Chara.cs:9167
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9407
Faction faction
Definition: Chara.cs:429
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10046
Party party
Definition: Chara.cs:43
Chara SetHomeZone(Zone zone)
Definition: Chara.cs:1461
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1505
override bool IsPCFaction
Definition: Chara.cs:685
override int MaxHP
Definition: Chara.cs:722
Zone currentZone
Definition: Chara.cs:257
Stats mana
Definition: Chara.cs:1180
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1172
Zone homeZone
Definition: Chara.cs:269
void RefreshFaithElement()
Definition: Chara.cs:10360
ElementContainer faithElements
Definition: Chara.cs:38
FactionBranch homeBranch
Definition: Chara.cs:1080
bool isDead
Definition: Chara.cs:391
List< int > _works
Definition: Chara.cs:52
void MoveZone(string alias)
Definition: Chara.cs:3363
new GameConfig game
Definition: CoreConfig.cs:609
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:841
void TryUpdatePlayedHour()
Definition: CoreConfig.cs:815
string startZone
Definition: CoreDebug.cs:106
bool enable
Definition: CoreDebug.cs:286
void OnLoad()
Definition: CoreDebug.cs:711
bool ignoreAutoSave
Definition: CoreDebug.cs:126
StartScene startScene
Definition: CoreDebug.cs:96
static string RootSave
Definition: CorePath.cs:210
static string RootSaveCloud
Definition: CorePath.cs:212
Game game
Definition: Core.cs:72
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
Definition: Dialog.cs:7
static Dialog YesNo(string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no")
Definition: Dialog.cs:244
void OnCreateGame()
Definition: DomainManager.cs:7
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static Scene scene
Definition: EClass.cs:31
static Core core
Definition: EClass.cs:7
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
void SetParent(Card c)
Element SetBase(string alias, int v, int potential=0)
int id
Definition: ELEMENT.cs:255
SourceElement.Row source
Definition: ELEMENT.cs:278
List< Chara > members
void AddMemeber(Chara c)
Faction Find(string id)
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
string id
Definition: FACTION.cs:129
Definition: GameIO.cs:11
static string GetNewId(string path, string prefix="", int start=1)
Definition: GameIO.cs:355
static bool CanLoad(string root)
Definition: GameIO.cs:147
static GameIndex SaveGame()
Definition: GameIO.cs:82
static void ClearTemp()
Definition: GameIO.cs:64
static Game LoadGame(string id, string root, bool cloud)
Definition: GameIO.cs:153
static void ResetTemp()
Definition: GameIO.cs:54
static void MakeBackup(GameIndex index, string suffix="")
Definition: GameIO.cs:115
List< GameDifficultySetting > difficulties
Definition: GameSetting.cs:242
List< GamePrincipal > principals
Definition: GameSetting.cs:244
List< Prologue > prologues
Definition: GameSetting.cs:240
StartSetting start
Definition: GameSetting.cs:305
BalanceSetting balance
Definition: GameSetting.cs:309
void FixedUpdate()
Definition: GameUpdater.cs:436
int slopeMod
Definition: Game.cs:61
bool tilt
Definition: Game.cs:19
bool buildLight
Definition: Game.cs:37
int animeSpeed
Definition: Game.cs:85
bool showRoof
Definition: Game.cs:13
bool showWall
Definition: Game.cs:16
int regionZoom
Definition: Game.cs:70
bool autoCollectCard
Definition: Game.cs:52
ConfigPreference preference
Definition: Game.cs:97
bool noRoof
Definition: Game.cs:28
int defaultZoom
Definition: Game.cs:64
bool showGuideGrid
Definition: Game.cs:46
int lowWallObjAltitude
Definition: Game.cs:88
bool highlightArea
Definition: Game.cs:40
int zoomedZoom
Definition: Game.cs:67
int tiltPower
Definition: Game.cs:73
int backDrawAlpha
Definition: Game.cs:82
int tiltPowerRegion
Definition: Game.cs:76
bool showAllFeat
Definition: Game.cs:58
bool snapFreePos
Definition: Game.cs:34
int gridIconSize
Definition: Game.cs:79
bool cheat
Definition: Game.cs:55
bool reverseSnow
Definition: Game.cs:49
bool tiltRegion
Definition: Game.cs:22
bool slope
Definition: Game.cs:25
bool FreePos
Definition: Game.cs:100
bool autoWall
Definition: Game.cs:43
ConfigTactics tactics
Definition: Game.cs:91
bool freePos
Definition: Game.cs:31
ConfigAutoCombat autoCombat
Definition: Game.cs:94
bool IsWelcomeMessageShown
Definition: Game.cs:120
BitArray32 b1
Definition: Game.cs:117
void OnSerializing(StreamingContext context)
Definition: Game.cs:132
void _OnDeserialized(StreamingContext context)
Definition: Game.cs:138
int _b1
Definition: Game.cs:115
Definition: Game.cs:9
void OnSerializing(StreamingContext context)
Definition: Game.cs:1146
void _Create()
Definition: Game.cs:771
bool altAbility
Definition: Game.cs:274
static bool isPaused
Definition: Game.cs:150
HashSet< Texture2D > loadedTextures
Definition: Game.cs:258
int sessionMin
Definition: Game.cs:234
List< Thing > lostThings
Definition: Game.cs:222
bool UseGrid
Definition: Game.cs:266
bool altUI
Definition: Game.cs:268
Dictionary< string, IGlobalValue > referenceMap
Definition: Game.cs:256
bool isLoading
Definition: Game.cs:242
static bool IsWaiting
Definition: Game.cs:262
GameBlueprint bp
Definition: Game.cs:248
static void OnBeforeInstantiate()
Definition: Game.cs:741
new Player player
Definition: Game.cs:180
SurvivalManager survival
Definition: Game.cs:228
PartyManager parties
Definition: Game.cs:174
ReligionManager religions
Definition: Game.cs:159
float welcomeTimer
Definition: Game.cs:260
int countLoadedMaps
Definition: Game.cs:236
static void Load(string id, bool cloud)
Definition: Game.cs:322
int saveCount
Definition: Game.cs:238
int lastGameSpeedIndex
Definition: Game.cs:232
MsgLog log
Definition: Game.cs:189
int gameSpeedIndex
Definition: Game.cs:230
GamePrincipal principal
Definition: Game.cs:225
static bool TryLoad(string id, bool cloud, Action onLoad)
Definition: Game.cs:311
void AddAdventurers()
Definition: Game.cs:958
DomainManager domains
Definition: Game.cs:165
static string id
Definition: Game.cs:148
void GotoTitle(bool showDialog=true)
Definition: Game.cs:1006
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:1035
SpatialManager spatials
Definition: Game.cs:153
PCCUniformManager uniforms
Definition: Game.cs:195
TeleportManager teleports
Definition: Game.cs:198
static void Create(string _id=null, bool cloud=false)
Definition: Game.cs:730
static Game Instance
Definition: Game.cs:144
void Kill()
Definition: Game.cs:1105
void OnDeserializing(StreamingContext context)
Definition: Game.cs:1152
Prologue Prologue
Definition: Game.cs:264
CardManager cards
Definition: Game.cs:156
bool isCloud
Definition: Game.cs:246
Zone activeZone
Definition: Game.cs:252
bool IsSurvival
Definition: Game.cs:276
void OnBeforeSave()
Definition: Game.cs:1091
void Pause(Action onUnpause=null)
Definition: Game.cs:1127
GameUpdater updater
Definition: Game.cs:250
void OnUpdate()
Definition: Game.cs:298
static new void Wait(float a, Card c)
Definition: Game.cs:285
static float waitTimer
Definition: Game.cs:146
Flags flags
Definition: Game.cs:216
static new void Wait(float a, Point p)
Definition: Game.cs:280
bool altInv
Definition: Game.cs:270
Zone lastActiveZone
Definition: Game.cs:254
Version startVersion
Definition: Game.cs:171
void AddAdventurer(string id, Zone z=null)
Definition: Game.cs:985
void OnLoad()
Definition: Game.cs:360
new World world
Definition: Game.cs:177
RelationManager relations
Definition: Game.cs:186
int dateScratch
Definition: Game.cs:210
Config config
Definition: Game.cs:219
bool isKilling
Definition: Game.cs:244
QuestManager quests
Definition: Game.cs:183
double backupTime
Definition: Game.cs:213
void Quit()
Definition: Game.cs:1024
int idDifficulty
Definition: Game.cs:207
bool altCraft
Definition: Game.cs:272
float timeSinceStart
Definition: Game.cs:240
void OnGameInstantiated()
Definition: Game.cs:746
int seed
Definition: Game.cs:201
static void Wait(float a)
Definition: Game.cs:293
void StartNewGame()
Definition: Game.cs:803
FactionManager factions
Definition: Game.cs:162
Zone StartZone
Definition: Game.cs:278
Version version
Definition: Game.cs:168
int idPrologue
Definition: Game.cs:204
Definition: IO.cs:11
static void KillActor()
Definition: LayerTitle.cs:191
static EmbarkActor actor
Definition: LayerTitle.cs:25
Layer SetOnKill(Action action)
Definition: Layer.cs:579
Definition: MsgLog.cs:7
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Party Create(Chara leader)
Definition: PartyManager.cs:9
List< int > uidMembers
Definition: Party.cs:12
List< Chara > members
Definition: Party.cs:19
bool layerAbility
Definition: Player.cs:35
bool layerInventory
Definition: Player.cs:33
double timeElapsed
Definition: Player.cs:66
Definition: Player.cs:11
void OnStartNewGame()
Definition: Player.cs:1404
RecipeManager recipes
Definition: Player.cs:1118
float angle
Definition: Player.cs:992
Pref pref
Definition: Player.cs:1034
Stats stats
Definition: Player.cs:1037
bool resetPrincipal
Definition: Player.cs:1198
void OnBeforeSave()
Definition: Player.cs:1479
int uidChara
Definition: Player.cs:890
void OnLoad()
Definition: Player.cs:1455
int bankMoney
Definition: Player.cs:935
void OnCreateGame()
Definition: Player.cs:1371
Definition: Point.cs:9
bool IsSync
Definition: Point.cs:344
Vector2Int posAsh
Definition: Prologue.cs:23
string idStartZone
Definition: Prologue.cs:9
Vector2Int posFiama
Definition: Prologue.cs:25
int hour
Definition: Prologue.cs:21
GameType type
Definition: Prologue.cs:7
int startX
Definition: Prologue.cs:11
HashSet< string > completedIDs
Definition: QuestManager.cs:17
List< Quest > list
Definition: QuestManager.cs:11
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
int GetPhase(string id)
bool IsCompleted(string id)
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
List< Quest > globalList
Definition: QuestManager.cs:14
Quest Get(string id)
Quest GetGlobal(string id)
Definition: Quest.cs:7
static Quest Create(string _id, string _idPerson=null, Chara c=null, bool assignQuest=true)
Definition: Quest.cs:241
virtual string idSource
Definition: Quest.cs:149
string id
Definition: Quest.cs:31
void ChangePhase(int a)
Definition: Quest.cs:577
Quest SetClient(Chara c, bool assignQuest=true)
Definition: Quest.cs:380
static void BuildList()
static RecipeSource Get(string id)
Dictionary< string, int > knownRecipes
void Add(string id, bool showEffect=true)
void OnVersionUpdate()
Definition: Scene.cs:8
void OnKillGame()
Definition: Scene.cs:341
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
SourceQuest quests
static Spatial Create(string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0)
Definition: SpatialGen.cs:16
static Spatial CreateRecursive(string id, Spatial parent=null)
Definition: SpatialGen.cs:3
List< Zone > Zones
Zone Find(string id)
GlobalSpatialList map
List< Spatial > listDestryoed
void _OnLoad()
Definition: Spatial.cs:677
void OnBeforeSave()
Definition: Spatial.cs:668
SourceZone.Row source
Definition: Spatial.cs:453
bool destryoed
Definition: Spatial.cs:45
virtual void SetMainFaction(Faction f)
Definition: Spatial.cs:646
string id
Definition: Spatial.cs:13
int visitCount
Definition: Spatial.cs:154
Stats Set(int[] _raw, int _rawIndex, Chara _CC)
Definition: Stats.cs:109
virtual int max
Definition: Stats.cs:68
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void RefreshGridRecursive()
static Thing CreateParcel(string idLang=null, params Thing[] things)
Definition: ThingGen.cs:42
static Thing CreateCassette(int id)
Definition: ThingGen.cs:230
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static TooltipManager Instance
void HideTooltips(bool immediate=false)
Definition: Wait.cs:2
static WidgetSideScreen Instance
override void OnChangeResolution()
Definition: Window.cs:13
static Dictionary< string, int > dictTab
Definition: Window.cs:596
Definition: World.cs:4
Region region
Definition: World.cs:23
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
override string ToString()
Definition: Zone.cs:554
void OnKillGame()
Definition: Zone.cs:1704
ElementContainerZone elements
Definition: Zone.cs:43
bool IsPCFaction
Definition: Zone.cs:475
Card AddCard(Card t, Point point)
Definition: Zone.cs:1994
uint Bits
Definition: BitArray32.cs:6
override bool Equals(object obj)
Definition: Version.cs:95
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31