Elin Decompiled Documentation EA 23.102 Nightly
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Game.cs
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1using System;
2using System.Collections.Generic;
3using System.Runtime.Serialization;
4using Newtonsoft.Json;
5using UnityEngine;
6
7public class Game : EClass
8{
9 public class Config : EClass
10 {
11 [JsonProperty]
12 public bool showRoof;
13
14 [JsonProperty]
15 public bool showWall;
16
17 [JsonProperty]
18 public bool tilt;
19
20 [JsonProperty]
21 public bool tiltRegion;
22
23 [JsonProperty]
24 public bool slope;
25
26 [JsonProperty]
27 public bool noRoof;
28
29 [JsonProperty]
30 public bool freePos;
31
32 [JsonProperty]
33 public bool snapFreePos;
34
35 [JsonProperty]
36 public bool buildLight;
37
38 [JsonProperty]
39 public bool highlightArea;
40
41 [JsonProperty]
42 public bool autoWall;
43
44 [JsonProperty]
45 public bool showGuideGrid;
46
47 [JsonProperty]
48 public bool reverseSnow;
49
50 [JsonProperty]
51 public bool autoCollectCard;
52
53 [JsonProperty]
54 public bool cheat;
55
56 [JsonProperty]
57 public bool showAllFeat;
58
59 [JsonProperty]
60 public int slopeMod = 50;
61
62 [JsonProperty]
63 public int defaultZoom = 100;
64
65 [JsonProperty]
66 public int zoomedZoom = 125;
67
68 [JsonProperty]
69 public int regionZoom = 100;
70
71 [JsonProperty]
72 public int tiltPower = 80;
73
74 [JsonProperty]
75 public int tiltPowerRegion = 50;
76
77 [JsonProperty]
78 public int gridIconSize = 100;
79
80 [JsonProperty]
81 public int backDrawAlpha = 10;
82
83 [JsonProperty]
84 public int animeSpeed = 100;
85
86 [JsonProperty]
87 public int lowWallObjAltitude = 2;
88
89 [JsonProperty]
91
92 [JsonProperty]
94
95 [JsonProperty]
97
98 public bool FreePos
99 {
100 get
101 {
102 if (!Input.GetKey(KeyCode.LeftShift))
103 {
104 return Input.GetKey(KeyCode.RightShift);
105 }
106 return true;
107 }
108 }
109 }
110
111 public class Flags : EClass
112 {
113 [JsonProperty]
114 public int _b1;
115
117
119 {
120 get
121 {
122 return b1[0];
123 }
124 set
125 {
126 b1[0] = value;
127 }
128 }
129
131 private void OnSerializing(StreamingContext context)
132 {
133 _b1 = (int)b1.Bits;
134 }
135
136 [OnDeserialized]
137 private void _OnDeserialized(StreamingContext context)
138 {
139 b1.Bits = (uint)_b1;
140 }
141 }
142
143 public static Game Instance;
144
145 public static float waitTimer;
146
147 public static string id;
148
149 public static bool isPaused;
150
151 [JsonProperty(Order = -90)]
153
154 [JsonProperty(Order = -80)]
156
157 [JsonProperty(Order = -100)]
159
160 [JsonProperty(Order = -60)]
162
163 [JsonProperty(Order = -50)]
165
166 [JsonProperty]
168
169 [JsonProperty]
171
172 [JsonProperty]
173 public new World world;
174
175 [JsonProperty]
176 public new Player player = new Player();
177
178 [JsonProperty]
180
181 [JsonProperty]
183
184 [JsonProperty]
185 public MsgLog log = new MsgLog
186 {
187 id = "log"
188 };
189
190 [JsonProperty]
191 public PCCUniformManager uniforms = new PCCUniformManager();
192
193 [JsonProperty]
195
196 [JsonProperty]
197 public int seed;
198
199 [JsonProperty]
200 public int idPrologue;
201
202 [JsonProperty]
203 public int idDifficulty;
204
205 [JsonProperty]
206 public int dateScratch;
207
208 [JsonProperty]
209 public double backupTime;
210
211 [JsonProperty]
212 public Flags flags = new Flags();
213
214 [JsonProperty]
215 public Config config = new Config();
216
217 [JsonProperty]
218 public List<Thing> lostThings = new List<Thing>();
219
220 [JsonProperty]
222
223 public int gameSpeedIndex = 1;
224
225 public int lastGameSpeedIndex = 1;
226
227 public int sessionMin;
228
229 public int countLoadedMaps;
230
231 public int saveCount;
232
233 public float timeSinceStart;
234
235 public bool isLoading;
236
237 public bool isKilling;
238
239 public bool isCloud;
240
242
244
246
248
249 public Dictionary<string, IGlobalValue> referenceMap = new Dictionary<string, IGlobalValue>();
250
251 public HashSet<Texture2D> loadedTextures = new HashSet<Texture2D>();
252
253 private float welcomeTimer;
254
255 public static bool IsWaiting => waitTimer > 0f;
256
258
260
262
264
266
268
270
271 public new static void Wait(float a, Point p)
272 {
273 _ = p?.IsSync;
274 }
275
276 public new static void Wait(float a, Card c)
277 {
278 if (c != null && c.isSynced && !c.IsPC)
279 {
280 Wait(a);
281 }
282 }
283
284 public static void Wait(float a)
285 {
286 waitTimer = a * (float)(EClass.core.config.game.waiter * 25) / 100f;
287 }
288
289 public void OnUpdate()
290 {
291 backupTime += Time.deltaTime;
292 waitTimer -= Time.deltaTime;
293 timeSinceStart += Time.deltaTime;
294 player.stats.timeElapsed += Time.deltaTime;
296 {
297 flags.IsWelcomeMessageShown = true;
298 }
300 }
301
302 public static bool TryLoad(string id, bool cloud, Action onLoad)
303 {
305 {
306 onLoad();
307 return true;
308 }
309 EClass.ui.Say("incompatible");
310 return false;
311 }
312
313 public static void Load(string id, bool cloud)
314 {
315 string text = (cloud ? CorePath.RootSaveCloud : CorePath.RootSave) + id;
316 Debug.Log("Loading: " + id + ": " + text);
317 if (EClass.game != null)
318 {
319 EClass.game.Kill();
320 }
322 EClass.core.game = GameIO.LoadGame(id, text, cloud);
323 EClass.game.isCloud = cloud;
324 EClass.game.isLoading = true;
328 EClass.scene.Init(Scene.Mode.StartGame);
329 if (EClass.game.altInv)
330 {
331 SoundManager.ignoreSounds = true;
333 {
334 EClass.ui.OpenFloatInv();
335 }
336 SoundManager.ignoreSounds = true;
338 {
339 EClass.ui.ToggleAbility();
340 }
341 SoundManager.ignoreSounds = false;
342 TooltipManager.Instance.HideTooltips(immediate: true);
343 }
344 EClass.game.isLoading = false;
345 }
346
347 public void OnLoad()
348 {
349 domains.OnLoad();
352 world._OnLoad();
353 player.OnLoad();
355 {
356 EClass.pc.party.members.ForEach(delegate(Chara c)
357 {
358 c.currentZone = EClass.pc.homeZone;
359 c.global.transition = new ZoneTransition
360 {
361 state = ZoneTransition.EnterState.Return
362 };
363 });
364 }
365 player.zone = EClass.pc.currentZone;
366 EClass.pc.currentZone.lastActive = world.date.GetRaw();
367 if (spatials.Find("somewhere") == null)
368 {
369 SpatialGen.Create("somewhere", world.region, register: true);
370 }
371 EClass.pc.homeZone.isKnown = true;
374 foreach (Thing item in EClass.pc.things.List((Thing t) => t.Num <= 0 || t.isDestroyed))
375 {
376 item.parent.RemoveCard(item);
377 }
378 foreach (Thing item2 in EClass.pc.things.List((Thing t) => t.trait is TraitChestMerchant))
379 {
380 item2.Destroy();
381 }
382 foreach (Thing item3 in EClass.pc.things.List((Thing t) => t.invY == 1 && t.invX == -1))
383 {
384 item3.invY = 0;
385 }
386 foreach (Chara value in EClass.game.cards.globalCharas.Values)
387 {
388 if (value.id == "demitas" && value.faction.id == "wilds")
389 {
391 }
392 if (value.memberType == FactionMemberType.Livestock && !value.IsPCFaction)
393 {
394 value.memberType = FactionMemberType.Default;
395 }
396 if (!value.isDyed && value.HasTag(CTAG.random_color))
397 {
398 value.DyeRandom();
399 }
400 }
401 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
402 {
403 foreach (Chara member in child.members)
404 {
405 if (!member.isDead && (member.currentZone == null || member.currentZone.id == "somewhere"))
406 {
407 Debug.Log("exception: Moving invalid chara: " + member.Name + "/" + member.currentZone?.ToString() + "/" + member.homeBranch?.ToString() + "/" + member.faction);
408 member.MoveZone(child.owner, ZoneTransition.EnterState.RandomVisit);
409 }
410 member.RefreshWorkElements(child.owner.elements);
411 member.Refresh();
412 }
413 }
414 EClass.pc.angle = player.angle;
416 if (cards.listAdv.Count == 0)
417 {
419 }
420 quests.list.ForeachReverse(delegate(Quest q)
421 {
422 if (!(q is QuestRandom))
423 {
424 foreach (Quest item4 in quests.list)
425 {
426 if (q != item4 && item4.id == q.id)
427 {
428 quests.list.Remove(item4);
429 break;
430 }
431 }
432 }
433 });
434 quests.globalList.ForeachReverse(delegate(Quest q)
435 {
436 if (!(q is QuestRandom))
437 {
438 foreach (Quest global in quests.globalList)
439 {
440 if (q != global && global.id == q.id)
441 {
442 quests.globalList.Remove(global);
443 break;
444 }
445 }
446 }
447 });
448 QuestDebt questDebt = EClass.game.quests.Get<QuestDebt>();
449 if (questDebt != null && questDebt.stage == 6)
450 {
451 if (player.debt == 19900000)
452 {
453 EClass.pc.AddCard(ThingGen.Create("ticket_champagne"));
454 questDebt.stage = 3;
455 }
456 if (player.debt == 19530000)
457 {
458 EClass.pc.AddCard(ThingGen.Create("loytel_mart"));
459 EClass.pc.AddCard(ThingGen.Create("ticket_massage"));
460 player.debt = 19500000;
461 questDebt.stage = 5;
462 }
463 }
464 TryAddQuest("into_darkness", "exile_kettle");
465 if (version.IsBelow(0, 23, 100))
466 {
467 int num = player.recipes.knownRecipes.TryGetValue("trainingDummy_heavy", 0);
468 if (num != 0)
469 {
470 player.recipes.knownRecipes["trainingDummy_heavy1"] = num;
471 }
472 }
473 if (version.IsBelow(0, 23, 96))
474 {
475 EClass.game.principal = IO.DeepCopy(EClass.setting.start.principals[0]);
476 player.resetPrincipal = true;
477 }
478 if (player.resetPrincipal)
479 {
480 GameDifficultySetting gameDifficultySetting = EClass.setting.start.difficulties[idDifficulty];
481 EClass.game.principal.id = -1;
482 EClass.game.principal.permadeath = gameDifficultySetting.deleteGameOnDeath;
483 EClass.game.principal.disableManualSave = !gameDifficultySetting.allowManualSave;
484 EClass.core.actionsNextFrame.Add(delegate
485 {
486 EClass.ui.AddLayer<LayerWorldSetting>();
487 });
488 }
489 if (version.IsBelow(0, 23, 93))
490 {
492 Debug.Log("â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– feafefaeffaeaffeaaeaefseasfaefaef");
493 while (TryAddRecipe())
494 {
495 }
496 }
497 if (version.IsBelow(0, 23, 72))
498 {
499 foreach (Chara value2 in EClass.game.cards.globalCharas.Values)
500 {
501 if (!value2.isDead)
502 {
503 value2.c_wasInPcParty = false;
504 }
505 }
506 }
507 if (version.IsBelow(0, 23, 59))
508 {
509 while (TryDestroy())
510 {
511 }
512 }
513 if (version.IsBelow(0, 23, 52))
514 {
515 player.flags.toggleHotbarHighlightActivated = true;
516 }
517 if (version.IsBelow(0, 23, 51))
518 {
519 foreach (Chara value3 in EClass.game.cards.globalCharas.Values)
520 {
521 if (!(value3.id != "adv") && value3.IsPCFaction)
522 {
523 value3.idSkin = value3.uid % (value3.source._tiles.Length - 4) / 2 * 2 + ((!value3.IsMale) ? 1 : 0);
524 }
525 }
526 }
527 if (version.IsBelow(0, 22, 91))
528 {
529 TryAddQuestIfActive("demitas_spellwriter", "into_darkness");
530 }
531 if (version.IsBelow(0, 22, 86))
532 {
533 Chara chara = cards.globalCharas.Find("demitas");
534 if (chara != null && chara._works != null && chara._works.Count > 0)
535 {
536 chara._works[0] = 51;
537 }
538 }
539 if (version.IsBelow(0, 22, 86))
540 {
541 TryAddQuest("farris_tulip", "greatDebt");
542 }
543 if (version.IsBelow(0, 22, 86))
544 {
545 TryAddQuest("exile_whisper", "exile_kettle");
546 }
547 if (version.IsBelow(0, 22, 85))
548 {
549 TryAddQuest("exile_meet", "pre_debt");
550 }
551 if (version.IsBelow(0, 22, 60) && EClass.game.quests.Get<QuestDebt>() != null)
552 {
553 Chara chara2 = cards.globalCharas.Find("loytel");
554 Debug.Log("Loytelfix: " + chara2.homeZone);
555 if (chara2.homeZone == null || !chara2.homeZone.IsPCFaction)
556 {
558 chara2.homeZone = EClass.pc.homeBranch.owner;
559 chara2.RemoveEditorTag(EditorTag.Invulnerable);
560 }
561 }
562 if (version.IsBelow(0, 22, 52) && quests.completedIDs.Contains("vernis_gold"))
563 {
564 quests.Add("pre_debt", "farris");
565 }
566 if (quests.completedIDs.Contains("farris_tulip"))
567 {
568 quests.globalList.ForeachReverse(delegate(Quest q)
569 {
570 if (q.id == "farris_tulip")
571 {
572 quests.globalList.Remove(q);
573 }
574 });
575 }
576 quests.list.ForeachReverse(delegate(Quest q)
577 {
578 if (q is QuestDialog && quests.completedIDs.Contains(q.id))
579 {
580 quests.list.Remove(q);
581 }
582 });
583 if (version.IsBelow(0, 22, 20))
584 {
585 foreach (Chara value4 in cards.globalCharas.Values)
586 {
587 value4.SetBool(18, enable: false);
588 }
589 }
590 if (version.IsBelow(0, 22, 22))
591 {
592 if (EClass.pc.faithElements != null)
593 {
595 }
596 foreach (Element item5 in EClass.pc.elements.ListElements((Element e) => e.source.categorySub == "god"))
597 {
598 EClass.pc.SetFeat(item5.id, 0);
599 }
601 }
602 if (version.IsBelow(0, 22, 45))
603 {
604 player.debt = 20000000;
605 }
606 if (!version.Equals(EClass.core.version))
607 {
608 player.recipes.OnVersionUpdate();
609 }
610 if (cards.container_deposit == null)
611 {
612 cards.container_deposit = ThingGen.Create("container_deposit");
613 if (player.bankMoney > 0)
614 {
615 cards.container_deposit.Add("money", player.bankMoney);
616 }
617 }
618 foreach (Quest item6 in quests.list)
619 {
620 if (item6 is QuestSequence && !EClass.sources.quests.map.ContainsKey(item6.idSource))
621 {
622 item6.phase = 0;
623 }
624 }
625 foreach (Quest global2 in quests.globalList)
626 {
627 if (global2 is QuestSequence && !EClass.sources.quests.map.ContainsKey(global2.idSource))
628 {
629 global2.phase = 0;
630 }
631 }
632 void TryAddQuest(string idQuest, string idReqQuest)
633 {
634 if (quests.completedIDs.Contains(idReqQuest) && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
635 {
636 quests.Add(idQuest);
637 }
638 }
639 void TryAddQuestIfActive(string idQuest, string idReqQuest)
640 {
641 if (quests.Get(idReqQuest) != null && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
642 {
643 quests.Add(idQuest);
644 }
645 }
646 bool TryAddRecipe()
647 {
648 foreach (string key in player.recipes.knownRecipes.Keys)
649 {
650 if (key.Length > 1 && key[0] == 'b')
651 {
652 RecipeSource recipeSource = RecipeManager.Get(key + "-p");
653 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
654 {
655 Debug.Log(recipeSource.id);
656 player.recipes.Add(recipeSource.id, showEffect: false);
657 return true;
658 }
659 recipeSource = RecipeManager.Get(key.Replace("-p", ""));
660 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
661 {
662 Debug.Log(recipeSource.id);
663 player.recipes.Add(recipeSource.id, showEffect: false);
664 return true;
665 }
666 }
667 }
668 return false;
669 }
670 static bool TryDestroy()
671 {
672 for (int i = 0; i < EClass.pc.party.members.Count; i++)
673 {
674 Chara chara3 = EClass.pc.party.members[i];
675 Debug.Log(chara3.id + "/" + chara3.uid + "/" + chara3._cints[1]);
676 for (int j = 0; j < EClass.pc.party.members.Count; j++)
677 {
678 Chara chara4 = EClass.pc.party.members[j];
679 if (i != j && chara3.uid == chara4.uid)
680 {
681 EClass.pc.party.uidMembers.RemoveAt(j);
682 EClass.pc.party.members.RemoveAt(j);
683 chara4.Destroy();
684 Debug.Log("Destroyed");
685 return true;
686 }
687 }
688 }
689 return false;
690 }
691 }
692
693 public static void Create(string _id = null, bool cloud = false)
694 {
695 id = _id ?? GameIO.GetNewId(cloud ? CorePath.RootSaveCloud : CorePath.RootSave, "world_");
696 OnBeforeInstantiate();
697 EClass.core.game = (Instance = new Game());
698 EClass.core.game.isCloud = cloud;
702 }
703
704 public static void OnBeforeInstantiate()
705 {
706 Player.seedHallucination = 0;
707 }
708
709 public void OnGameInstantiated()
710 {
711 HotItemHeld.taskBuild = null;
712 InvOwner.Trader = (InvOwner.Main = null);
713 LayerDrama.currentQuest = null;
714 BookList.Init();
715 ContentGallery.lastPage = 0;
716 ContentGallery.listMode = false;
717 if (!Application.isEditor || !EClass.debug.enable)
718 {
720 }
721 foreach (Chara value in cards.globalCharas.Values)
722 {
723 if (value.uid == player.uidChara)
724 {
725 player.chara = value;
726 break;
727 }
728 }
730 EClass.ui.widgets.OnGameInstantiated();
731 EClass.Sound.ResetPlaylist();
732 EClass.core.config.ApplyFPS(force: true);
733 }
734
735 public void _Create()
736 {
737 principal = IO.DeepCopy(EClass.setting.start.principals[0]);
738 idDifficulty = 1;
739 config.snapFreePos = (config.slope = (config.autoWall = true));
740 config.autoCombat.abortOnAllyDead = true;
741 config.autoCombat.abortOnHalfHP = true;
742 config.autoCombat.bUseHotBar = true;
743 config.autoCombat.bUseInventory = true;
744 config.autoCombat.bDontChangeTarget = true;
745 config.autoCombat.abortOnKill = true;
746 config.autoCombat.abortOnItemLoss = true;
747 seed = EClass.rnd(10000);
748 Debug.Log("creating game: " + id + " seed:" + seed);
749 uniforms.Import();
750 religions.OnCreateGame();
751 factions.OnCreateGame();
753 domains.OnCreateGame();
754 foreach (Spatial value in spatials.map.Values)
755 {
756 value.SetMainFaction(factions.Find(value.source.faction.IsEmpty("wilds")));
757 }
758 player.OnCreateGame();
759 cards.container_shipping = ThingGen.Create("container_shipping");
760 cards.container_deliver = ThingGen.Create("container_delivery");
761 cards.container_deposit = ThingGen.Create("container_deposit");
762 bp = new GameBlueprint();
763 bp.Create();
764 }
765
766 public void StartNewGame()
767 {
768 EClass.pc.homeZone = StartZone;
770 parties.Create(EClass.pc);
771 Prologue prologue = EClass.game.Prologue;
772 CharaGen.Create("fiama").SetGlobal(EClass.game.StartZone, prologue.posFiama.x, prologue.posFiama.y);
773 CharaGen.Create("ashland").SetGlobal(EClass.game.StartZone, prologue.posAsh.x, prologue.posAsh.y);
774 if ((bool)LayerTitle.actor)
775 {
776 world.date.hour = EClass.game.Prologue.hour;
778 Player obj = player;
779 Chara chara = EClass.pc;
780 Zone zone2 = (EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone));
781 Zone zone4 = (chara.currentZone = zone2);
782 obj.zone = zone4;
783 EClass.pc.global.transition = new ZoneTransition
784 {
785 state = ZoneTransition.EnterState.Exact,
787 z = EClass.game.Prologue.startZ
788 };
789 EClass.pc.hp = EClass.pc.MaxHP;
792 EClass.pc.AddCondition<ConFaint>(200, force: true);
793 }
794 else
795 {
796 EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone);
797 Zone zone5 = null;
798 ZoneTransition transition = new ZoneTransition
799 {
800 state = ZoneTransition.EnterState.Auto
801 };
802 Chara c = EClass.game.cards.globalCharas.Find("ashland");
803 switch (EClass.debug.startScene)
804 {
805 case CoreDebug.StartScene.Zone:
807 transition = new ZoneTransition
808 {
809 state = ZoneTransition.EnterState.Exact,
811 z = EClass.game.Prologue.startZ
812 };
813 break;
814 case CoreDebug.StartScene.Home:
815 case CoreDebug.StartScene.Story_Test:
817 transition = new ZoneTransition
818 {
819 state = ZoneTransition.EnterState.Exact,
821 z = EClass.game.Prologue.startZ
822 };
823 break;
824 case CoreDebug.StartScene.Home_Cave:
825 EClass.game.idPrologue = 2;
827 transition = new ZoneTransition
828 {
829 state = ZoneTransition.EnterState.Exact,
831 z = EClass.game.Prologue.startZ
832 };
833 break;
834 case CoreDebug.StartScene.MeetFarris:
835 {
836 Zone parent4 = EClass.game.spatials.Find("nymelle");
837 zone5 = SpatialGen.Create("nymelle", parent4, register: true) as Zone;
838 zone5.lv = -2;
839 EClass.game.quests.Start("exploration", c, assignQuest: false);
840 break;
841 }
842 case CoreDebug.StartScene.NymelleBoss:
843 {
844 Zone parent3 = EClass.game.spatials.Find("nymelle");
845 zone5 = SpatialGen.Create("nymelle_boss", parent3, register: true) as Zone;
846 zone5.lv = -5;
847 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(2);
848 break;
849 }
850 case CoreDebug.StartScene.AfterNymelle:
852 transition = new ZoneTransition
853 {
854 state = ZoneTransition.EnterState.Exact,
856 z = EClass.game.Prologue.startZ
857 };
858 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(5);
859 EClass.game.quests.globalList.Add(Quest.Create("sharedContainer").SetClient(c, assignQuest: false));
860 EClass.game.quests.globalList.Add(Quest.Create("crafter").SetClient(c, assignQuest: false));
861 EClass.game.quests.globalList.Add(Quest.Create("defense").SetClient(c, assignQuest: false));
862 break;
863 case CoreDebug.StartScene.Melilith:
864 {
865 Zone parent2 = EClass.game.spatials.Find("cursed_manor");
866 zone5 = SpatialGen.Create("cursed_manor_dungeon", parent2, register: true) as Zone;
867 zone5.lv = -5;
868 break;
869 }
870 case CoreDebug.StartScene.Tefra:
871 {
872 Zone parent = EClass.game.spatials.Find("vernis");
873 zone5 = SpatialGen.Create("vernis_mine", parent, register: true) as Zone;
874 zone5.lv = -7;
875 break;
876 }
877 }
878 if (zone5 != null)
879 {
880 Player obj2 = player;
881 Chara chara2 = EClass.pc;
882 Zone zone2 = (EClass.pc.homeZone = zone5);
883 Zone zone4 = (chara2.currentZone = zone2);
884 obj2.zone = zone4;
885 EClass.pc.global.transition = transition;
886 }
887 else
888 {
889 Player obj3 = player;
890 Zone zone4 = (EClass.pc.currentZone = EClass.game.spatials.Find(EClass.debug.startZone));
891 obj3.zone = zone4;
892 EClass.pc.global.transition = new ZoneTransition
893 {
894 state = ZoneTransition.EnterState.Return
895 };
896 }
897 }
898 EClass.pc.homeZone.isKnown = true;
899 AddAdventurers();
900 player.OnStartNewGame();
901 EClass.scene.Init(Scene.Mode.StartGame);
902 }
903
904 public void AddAdventurers()
905 {
906 List<Zone> source = world.region.ListTowns();
907 string[] array = new string[6] { "adv_kiria", "adv_gaki", "adv_wini", "adv_verna", "adv_ivory", "adv_mesherada" };
908 for (int i = 0; i < EClass.setting.balance.numAdv; i++)
909 {
910 Zone zone = source.RandomItem();
911 if (zone is Zone_SubTown && EClass.rnd(5) != 0)
912 {
913 i--;
914 continue;
915 }
916 if (i >= array.Length && i < array.Length + 2)
917 {
919 }
920 Chara chara = CharaGen.Create((i < array.Length) ? array[i] : ((EClass.rnd(10) == 0) ? "adv_fairy" : "adv"));
921 chara.SetHomeZone(zone);
922 chara.global.transition = new ZoneTransition
923 {
924 state = ZoneTransition.EnterState.RandomVisit
925 };
926 zone.AddCard(chara);
927 cards.listAdv.Add(chara);
928 }
929 }
930
931 public void GotoTitle(bool showDialog = true)
932 {
933 if (showDialog)
934 {
935 Dialog.YesNo("dialog_gotoTitle", delegate
936 {
937 if (EClass.game.Save(isAutoSave: true))
938 {
939 EClass.scene.Init(Scene.Mode.Title);
940 }
941 });
942 }
943 else
944 {
945 EClass.scene.Init(Scene.Mode.Title);
946 }
947 }
948
949 public void Quit()
950 {
951 Dialog.YesNo("dialog_quit", delegate
952 {
953 if (EClass.game.Save())
954 {
955 EClass.core.Quit();
956 }
957 });
958 }
959
960 public bool Save(bool isAutoSave = false, bool silent = false)
961 {
962 if (EClass.ui.IsDragging)
963 {
964 EClass.ui.EndDrag(canceled: true);
965 }
966 if (isAutoSave && EClass.debug.ignoreAutoSave)
967 {
968 return true;
969 }
970 bool flag = EClass.core.config.game.autoBackup && backupTime >= (double)(EClass.core.config.game.backupInterval * 60 * 30);
971 if (flag)
972 {
973 backupTime = 0.0;
974 }
976 countLoadedMaps = 0;
977 player.pref.layerInventory = EClass.ui.layerFloat.GetLayer<LayerInventory>();
978 if (player.pref.layerInventory)
979 {
980 player.pref.layerAbility = EClass.ui.layerFloat.GetLayer<LayerAbility>();
981 }
982 player.pref.layerCraft = EClass.ui.layerFloat.GetLayer<LayerCraftFloat>();
983 player.angle = EClass.pc.angle;
984 version = EClass.core.version;
985 EClass.ui.widgets.UpdateConfigs();
986 GameIndex gameIndex = null;
987 try
988 {
989 OnBeforeSave();
990 gameIndex = GameIO.SaveGame();
991 }
992 catch (Exception ex)
993 {
994 EClass.ui.Say(ex.Message);
995 SE.Beep();
996 Msg.Say("error_save");
997 return false;
998 }
999 if (flag)
1000 {
1001 GameIO.MakeBackup(gameIndex);
1002 EClass.ui.Say("backupDone");
1003 }
1004 if (!silent)
1005 {
1006 if (!isAutoSave)
1007 {
1008 SE.WriteJournal();
1009 }
1010 Msg.Say("saved");
1011 }
1012 saveCount++;
1013 return true;
1014 }
1015
1016 public void OnBeforeSave()
1017 {
1018 foreach (Zone zone in spatials.Zones)
1019 {
1020 zone.OnBeforeSave();
1021 }
1022 player.OnBeforeSave();
1023 foreach (Spatial item in spatials.listDestryoed)
1024 {
1025 item.DeleteMapRecursive();
1026 }
1027 spatials.listDestryoed.Clear();
1028 }
1029
1030 public void Kill()
1031 {
1032 isKilling = true;
1033 Debug.Log("Killing Game: IsStarted? " + EClass.core.IsGameStarted);
1035 {
1036 EClass.ui.OnKillGame();
1038 activeZone.OnKillGame();
1039 }
1040 EClass.core.game = (Instance = null);
1041 EClass.Sound.currentPlaylist = null;
1042 Window.dictTab.Clear();
1043 foreach (Texture2D loadedTexture in loadedTextures)
1044 {
1045 if (loadedTexture != null)
1046 {
1047 UnityEngine.Object.Destroy(loadedTexture);
1048 }
1049 }
1050 }
1051
1052 public void Pause(Action onUnpause = null)
1053 {
1054 isPaused = true;
1055 LayerPause layerPause = EClass.ui.AddLayer<LayerPause>();
1056 Game lastGame = EClass.game;
1057 if (onUnpause == null)
1058 {
1059 return;
1060 }
1061 layerPause.SetOnKill(delegate
1062 {
1063 if (EClass.core.IsGameStarted && lastGame == EClass.game)
1064 {
1065 onUnpause();
1066 }
1067 });
1068 }
1069
1070 [OnSerializing]
1071 private void OnSerializing(StreamingContext context)
1072 {
1073 Debug.Log("#io game OnSerializing");
1074 }
1075
1076 [OnDeserializing]
1077 private void OnDeserializing(StreamingContext context)
1078 {
1079 Debug.Log("#io game OnDeserializing");
1080 Instance = this;
1081 }
1082}
CTAG
Definition: CTAG.cs:2
@ seed
EditorTag
Definition: EditorTag.cs:2
FactionMemberType
static void OnGameInstantiated()
Definition: ActionMode.cs:247
void SetBool(int id, bool enable)
Definition: BaseCard.cs:20
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
static void Init()
Definition: BookList.cs:20
static void Set(CardBlueprint _bp)
static CardBlueprint Chara(int lv, Rarity rarity=Rarity.Normal)
Chara Find(string id)
Definition: CardManager.cs:20
List< Chara > listAdv
Definition: CardManager.cs:64
GlobalCharaList globalCharas
Definition: CardManager.cs:46
Thing container_deposit
Definition: CardManager.cs:58
Definition: Card.cs:11
float angle
Definition: Card.cs:67
bool isDestroyed
Definition: Card.cs:71
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2470
ElementContainerCard elements
Definition: Card.cs:37
string id
Definition: Card.cs:31
Card AddCard(Card c)
Definition: Card.cs:2887
int invY
Definition: Card.cs:1831
bool IsMale
Definition: Card.cs:2244
string Name
Definition: Card.cs:2013
bool HasTag(CTAG tag)
Definition: Card.cs:2455
void DyeRandom()
Definition: Card.cs:5262
int uid
Definition: Card.cs:118
Trait trait
Definition: Card.cs:49
bool isDyed
Definition: Card.cs:430
void Destroy()
Definition: Card.cs:4538
ThingContainer things
Definition: Card.cs:34
virtual bool IsPC
Definition: Card.cs:2019
int invX
Definition: Card.cs:1819
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:2878
int Num
Definition: Card.cs:154
virtual bool isSynced
Definition: Card.cs:1963
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
void Refresh(bool calledRecursive=false)
Definition: Chara.cs:1504
void SetHomeZone(Zone zone)
Definition: Chara.cs:1234
int[] _cints
Definition: Chara.cs:79
void RefreshWorkElements(ElementContainer parent=null)
Definition: Chara.cs:8175
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8415
Faction faction
Definition: Chara.cs:412
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:8964
Party party
Definition: Chara.cs:43
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1266
override bool IsPCFaction
Definition: Chara.cs:656
override int MaxHP
Definition: Chara.cs:693
Zone currentZone
Definition: Chara.cs:240
Stats mana
Definition: Chara.cs:963
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:955
Zone homeZone
Definition: Chara.cs:252
void RefreshFaithElement()
Definition: Chara.cs:9166
ElementContainer faithElements
Definition: Chara.cs:38
FactionBranch homeBranch
Definition: Chara.cs:889
bool isDead
Definition: Chara.cs:374
List< int > _works
Definition: Chara.cs:52
void MoveZone(string alias)
Definition: Chara.cs:3010
new GameConfig game
Definition: CoreConfig.cs:596
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:824
void TryUpdatePlayedHour()
Definition: CoreConfig.cs:798
string startZone
Definition: CoreDebug.cs:105
bool enable
Definition: CoreDebug.cs:285
void OnLoad()
Definition: CoreDebug.cs:686
bool ignoreAutoSave
Definition: CoreDebug.cs:125
StartScene startScene
Definition: CoreDebug.cs:95
static string RootSave
Definition: CorePath.cs:206
static string RootSaveCloud
Definition: CorePath.cs:208
Game game
Definition: Core.cs:72
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
Definition: Dialog.cs:7
static Dialog YesNo(string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no")
Definition: Dialog.cs:244
void OnCreateGame()
Definition: DomainManager.cs:7
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
static int rnd(int a)
Definition: EClass.cs:50
static Core core
Definition: EClass.cs:6
static SourceManager sources
Definition: EClass.cs:42
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
static UI ui
Definition: EClass.cs:16
static GameSetting setting
Definition: EClass.cs:34
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
void SetParent(Card c)
int id
Definition: ELEMENT.cs:240
SourceElement.Row source
Definition: ELEMENT.cs:263
List< Chara > members
void AddMemeber(Chara c)
Faction Find(string id)
List< FactionBranch > GetChildren()
Definition: FACTION.cs:200
string id
Definition: FACTION.cs:127
Definition: GameIO.cs:10
static string GetNewId(string path, string prefix="", int start=1)
Definition: GameIO.cs:352
static bool CanLoad(string root)
Definition: GameIO.cs:144
static GameIndex SaveGame()
Definition: GameIO.cs:79
static void ClearTemp()
Definition: GameIO.cs:61
static Game LoadGame(string id, string root, bool cloud)
Definition: GameIO.cs:150
static void ResetTemp()
Definition: GameIO.cs:51
static void MakeBackup(GameIndex index, string suffix="")
Definition: GameIO.cs:112
List< GameDifficultySetting > difficulties
Definition: GameSetting.cs:242
List< GamePrincipal > principals
Definition: GameSetting.cs:244
List< Prologue > prologues
Definition: GameSetting.cs:240
StartSetting start
Definition: GameSetting.cs:305
BalanceSetting balance
Definition: GameSetting.cs:309
void FixedUpdate()
Definition: GameUpdater.cs:436
int slopeMod
Definition: Game.cs:60
bool tilt
Definition: Game.cs:18
bool buildLight
Definition: Game.cs:36
int animeSpeed
Definition: Game.cs:84
bool showRoof
Definition: Game.cs:12
bool showWall
Definition: Game.cs:15
int regionZoom
Definition: Game.cs:69
bool autoCollectCard
Definition: Game.cs:51
ConfigPreference preference
Definition: Game.cs:96
bool noRoof
Definition: Game.cs:27
int defaultZoom
Definition: Game.cs:63
bool showGuideGrid
Definition: Game.cs:45
int lowWallObjAltitude
Definition: Game.cs:87
bool highlightArea
Definition: Game.cs:39
int zoomedZoom
Definition: Game.cs:66
int tiltPower
Definition: Game.cs:72
int backDrawAlpha
Definition: Game.cs:81
int tiltPowerRegion
Definition: Game.cs:75
bool showAllFeat
Definition: Game.cs:57
bool snapFreePos
Definition: Game.cs:33
int gridIconSize
Definition: Game.cs:78
bool cheat
Definition: Game.cs:54
bool reverseSnow
Definition: Game.cs:48
bool tiltRegion
Definition: Game.cs:21
bool slope
Definition: Game.cs:24
bool FreePos
Definition: Game.cs:99
bool autoWall
Definition: Game.cs:42
ConfigTactics tactics
Definition: Game.cs:90
bool freePos
Definition: Game.cs:30
ConfigAutoCombat autoCombat
Definition: Game.cs:93
bool IsWelcomeMessageShown
Definition: Game.cs:119
BitArray32 b1
Definition: Game.cs:116
void OnSerializing(StreamingContext context)
Definition: Game.cs:131
void _OnDeserialized(StreamingContext context)
Definition: Game.cs:137
int _b1
Definition: Game.cs:114
Definition: Game.cs:8
void OnSerializing(StreamingContext context)
Definition: Game.cs:1071
void _Create()
Definition: Game.cs:735
bool altAbility
Definition: Game.cs:267
static bool isPaused
Definition: Game.cs:149
HashSet< Texture2D > loadedTextures
Definition: Game.cs:251
int sessionMin
Definition: Game.cs:227
List< Thing > lostThings
Definition: Game.cs:218
bool UseGrid
Definition: Game.cs:259
bool altUI
Definition: Game.cs:261
Dictionary< string, IGlobalValue > referenceMap
Definition: Game.cs:249
bool isLoading
Definition: Game.cs:235
static bool IsWaiting
Definition: Game.cs:255
GameBlueprint bp
Definition: Game.cs:241
static void OnBeforeInstantiate()
Definition: Game.cs:704
new Player player
Definition: Game.cs:176
PartyManager parties
Definition: Game.cs:170
ReligionManager religions
Definition: Game.cs:158
float welcomeTimer
Definition: Game.cs:253
int countLoadedMaps
Definition: Game.cs:229
static void Load(string id, bool cloud)
Definition: Game.cs:313
int saveCount
Definition: Game.cs:231
int lastGameSpeedIndex
Definition: Game.cs:225
MsgLog log
Definition: Game.cs:185
int gameSpeedIndex
Definition: Game.cs:223
GamePrincipal principal
Definition: Game.cs:221
static bool TryLoad(string id, bool cloud, Action onLoad)
Definition: Game.cs:302
void AddAdventurers()
Definition: Game.cs:904
DomainManager domains
Definition: Game.cs:164
static string id
Definition: Game.cs:147
void GotoTitle(bool showDialog=true)
Definition: Game.cs:931
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:960
SpatialManager spatials
Definition: Game.cs:152
PCCUniformManager uniforms
Definition: Game.cs:191
TeleportManager teleports
Definition: Game.cs:194
static void Create(string _id=null, bool cloud=false)
Definition: Game.cs:693
static Game Instance
Definition: Game.cs:143
void Kill()
Definition: Game.cs:1030
void OnDeserializing(StreamingContext context)
Definition: Game.cs:1077
Prologue Prologue
Definition: Game.cs:257
CardManager cards
Definition: Game.cs:155
bool isCloud
Definition: Game.cs:239
Zone activeZone
Definition: Game.cs:245
void OnBeforeSave()
Definition: Game.cs:1016
void Pause(Action onUnpause=null)
Definition: Game.cs:1052
GameUpdater updater
Definition: Game.cs:243
void OnUpdate()
Definition: Game.cs:289
static new void Wait(float a, Card c)
Definition: Game.cs:276
static float waitTimer
Definition: Game.cs:145
Flags flags
Definition: Game.cs:212
static new void Wait(float a, Point p)
Definition: Game.cs:271
bool altInv
Definition: Game.cs:263
Zone lastActiveZone
Definition: Game.cs:247
void OnLoad()
Definition: Game.cs:347
new World world
Definition: Game.cs:173
RelationManager relations
Definition: Game.cs:182
int dateScratch
Definition: Game.cs:206
Config config
Definition: Game.cs:215
bool isKilling
Definition: Game.cs:237
QuestManager quests
Definition: Game.cs:179
double backupTime
Definition: Game.cs:209
void Quit()
Definition: Game.cs:949
int idDifficulty
Definition: Game.cs:203
bool altCraft
Definition: Game.cs:265
float timeSinceStart
Definition: Game.cs:233
void OnGameInstantiated()
Definition: Game.cs:709
int seed
Definition: Game.cs:197
static void Wait(float a)
Definition: Game.cs:284
void StartNewGame()
Definition: Game.cs:766
FactionManager factions
Definition: Game.cs:161
Zone StartZone
Definition: Game.cs:269
Version version
Definition: Game.cs:167
int idPrologue
Definition: Game.cs:200
Definition: IO.cs:11
static void KillActor()
Definition: LayerTitle.cs:191
static EmbarkActor actor
Definition: LayerTitle.cs:25
Layer SetOnKill(Action action)
Definition: Layer.cs:579
Definition: MsgLog.cs:7
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Party Create(Chara leader)
Definition: PartyManager.cs:9
List< int > uidMembers
Definition: Party.cs:11
List< Chara > members
Definition: Party.cs:18
bool layerAbility
Definition: Player.cs:35
bool layerInventory
Definition: Player.cs:33
double timeElapsed
Definition: Player.cs:62
Definition: Player.cs:11
int debt
Definition: Player.cs:754
void OnStartNewGame()
Definition: Player.cs:1182
RecipeManager recipes
Definition: Player.cs:898
float angle
Definition: Player.cs:772
Pref pref
Definition: Player.cs:814
Stats stats
Definition: Player.cs:817
bool resetPrincipal
Definition: Player.cs:978
void OnBeforeSave()
Definition: Player.cs:1257
int uidChara
Definition: Player.cs:676
void OnLoad()
Definition: Player.cs:1233
int bankMoney
Definition: Player.cs:721
void OnCreateGame()
Definition: Player.cs:1149
Definition: Point.cs:9
bool IsSync
Definition: Point.cs:320
Vector2Int posAsh
Definition: Prologue.cs:21
string idStartZone
Definition: Prologue.cs:7
Vector2Int posFiama
Definition: Prologue.cs:23
int hour
Definition: Prologue.cs:19
int startX
Definition: Prologue.cs:9
int stage
Definition: QuestDebt.cs:12
HashSet< string > completedIDs
Definition: QuestManager.cs:17
List< Quest > list
Definition: QuestManager.cs:11
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
List< Quest > globalList
Definition: QuestManager.cs:14
Quest Get(string id)
Quest GetGlobal(string id)
Definition: Quest.cs:7
virtual string idSource
Definition: Quest.cs:149
string id
Definition: Quest.cs:31
void ChangePhase(int a)
Definition: Quest.cs:572
Quest SetClient(Chara c, bool assignQuest=true)
Definition: Quest.cs:380
static Quest Create(string _id, string _idPerson=null, Chara c=null)
Definition: Quest.cs:241
static void BuildList()
static RecipeSource Get(string id)
Dictionary< string, int > knownRecipes
void Add(string id, bool showEffect=true)
void OnVersionUpdate()
Definition: Scene.cs:8
void OnKillGame()
Definition: Scene.cs:330
void Init(Mode newMode)
Definition: Scene.cs:172
Mode
Definition: Scene.cs:10
SourceQuest quests
static Spatial Create(string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0)
Definition: SpatialGen.cs:16
static Spatial CreateRecursive(string id, Spatial parent=null)
Definition: SpatialGen.cs:3
List< Zone > Zones
Zone Find(string id)
GlobalSpatialList map
List< Spatial > listDestryoed
void _OnLoad()
Definition: Spatial.cs:663
void OnBeforeSave()
Definition: Spatial.cs:654
SourceZone.Row source
Definition: Spatial.cs:441
bool destryoed
Definition: Spatial.cs:45
virtual void SetMainFaction(Faction f)
Definition: Spatial.cs:632
string id
Definition: Spatial.cs:13
Stats Set(int[] _raw, int _rawIndex, Chara _CC)
Definition: Stats.cs:109
virtual int max
Definition: Stats.cs:68
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void RefreshGridRecursive()
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static TooltipManager Instance
void HideTooltips(bool immediate=false)
Definition: Wait.cs:2
Definition: Window.cs:13
static Dictionary< string, int > dictTab
Definition: Window.cs:596
Definition: World.cs:4
Region region
Definition: World.cs:23
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
override string ToString()
Definition: Zone.cs:538
void OnKillGame()
Definition: Zone.cs:1634
ElementContainerZone elements
Definition: Zone.cs:43
bool IsPCFaction
Definition: Zone.cs:464
Card AddCard(Card t, Point point)
Definition: Zone.cs:1893
uint Bits
Definition: BitArray32.cs:6
override bool Equals(object obj)
Definition: Version.cs:86
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31