Elin Decompiled Documentation EA 23.183 Nightly Patch 1
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Game.cs
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1using System;
2using System.Collections.Generic;
3using System.Runtime.Serialization;
4using Newtonsoft.Json;
5using UnityEngine;
6
7public class Game : EClass
8{
9 public class Config : EClass
10 {
11 [JsonProperty]
12 public bool showRoof;
13
14 [JsonProperty]
15 public bool showWall;
16
17 [JsonProperty]
18 public bool tilt;
19
20 [JsonProperty]
21 public bool tiltRegion;
22
23 [JsonProperty]
24 public bool slope;
25
26 [JsonProperty]
27 public bool noRoof;
28
29 [JsonProperty]
30 public bool freePos;
31
32 [JsonProperty]
33 public bool snapFreePos;
34
35 [JsonProperty]
36 public bool buildLight;
37
38 [JsonProperty]
39 public bool highlightArea;
40
41 [JsonProperty]
42 public bool autoWall;
43
44 [JsonProperty]
45 public bool showGuideGrid;
46
47 [JsonProperty]
48 public bool reverseSnow;
49
50 [JsonProperty]
51 public bool autoCollectCard;
52
53 [JsonProperty]
54 public bool cheat;
55
56 [JsonProperty]
57 public bool showAllFeat;
58
59 [JsonProperty]
60 public int slopeMod = 50;
61
62 [JsonProperty]
63 public int defaultZoom = 100;
64
65 [JsonProperty]
66 public int zoomedZoom = 125;
67
68 [JsonProperty]
69 public int regionZoom = 100;
70
71 [JsonProperty]
72 public int tiltPower = 80;
73
74 [JsonProperty]
75 public int tiltPowerRegion = 50;
76
77 [JsonProperty]
78 public int gridIconSize = 100;
79
80 [JsonProperty]
81 public int backDrawAlpha = 10;
82
83 [JsonProperty]
84 public int animeSpeed = 100;
85
86 [JsonProperty]
87 public int lowWallObjAltitude = 2;
88
89 [JsonProperty]
91
92 [JsonProperty]
94
95 [JsonProperty]
97
98 public bool FreePos
99 {
100 get
101 {
102 if (!Input.GetKey(KeyCode.LeftShift))
103 {
104 return Input.GetKey(KeyCode.RightShift);
105 }
106 return true;
107 }
108 }
109 }
110
111 public class Flags : EClass
112 {
113 [JsonProperty]
114 public int _b1;
115
117
119 {
120 get
121 {
122 return b1[0];
123 }
124 set
125 {
126 b1[0] = value;
127 }
128 }
129
131 private void OnSerializing(StreamingContext context)
132 {
133 _b1 = (int)b1.Bits;
134 }
135
136 [OnDeserialized]
137 private void _OnDeserialized(StreamingContext context)
138 {
139 b1.Bits = (uint)_b1;
140 }
141 }
142
143 public static Game Instance;
144
145 public static float waitTimer;
146
147 public static string id;
148
149 public static bool isPaused;
150
151 [JsonProperty(Order = -90)]
153
154 [JsonProperty(Order = -80)]
156
157 [JsonProperty(Order = -100)]
159
160 [JsonProperty(Order = -60)]
162
163 [JsonProperty(Order = -50)]
165
166 [JsonProperty]
168
169 [JsonProperty]
171
172 [JsonProperty]
173 public new World world;
174
175 [JsonProperty]
176 public new Player player = new Player();
177
178 [JsonProperty]
180
181 [JsonProperty]
183
184 [JsonProperty]
185 public MsgLog log = new MsgLog
186 {
187 id = "log"
188 };
189
190 [JsonProperty]
191 public PCCUniformManager uniforms = new PCCUniformManager();
192
193 [JsonProperty]
195
196 [JsonProperty]
197 public int seed;
198
199 [JsonProperty]
200 public int idPrologue;
201
202 [JsonProperty]
203 public int idDifficulty;
204
205 [JsonProperty]
206 public int dateScratch;
207
208 [JsonProperty]
209 public double backupTime;
210
211 [JsonProperty]
212 public Flags flags = new Flags();
213
214 [JsonProperty]
215 public Config config = new Config();
216
217 [JsonProperty]
218 public List<Thing> lostThings = new List<Thing>();
219
220 [JsonProperty]
222
223 public int gameSpeedIndex = 1;
224
225 public int lastGameSpeedIndex = 1;
226
227 public int sessionMin;
228
229 public int countLoadedMaps;
230
231 public int saveCount;
232
233 public float timeSinceStart;
234
235 public bool isLoading;
236
237 public bool isKilling;
238
239 public bool isCloud;
240
242
244
246
248
249 public Dictionary<string, IGlobalValue> referenceMap = new Dictionary<string, IGlobalValue>();
250
251 public HashSet<Texture2D> loadedTextures = new HashSet<Texture2D>();
252
253 private float welcomeTimer;
254
255 public static bool IsWaiting => waitTimer > 0f;
256
258
260
262
264
266
268
270
271 public new static void Wait(float a, Point p)
272 {
273 _ = p?.IsSync;
274 }
275
276 public new static void Wait(float a, Card c)
277 {
278 if (c != null && c.isSynced && !c.IsPC)
279 {
280 Wait(a);
281 }
282 }
283
284 public static void Wait(float a)
285 {
286 waitTimer = a * (float)(EClass.core.config.game.waiter * 25) / 100f;
287 }
288
289 public void OnUpdate()
290 {
291 backupTime += Time.deltaTime;
292 waitTimer -= Time.deltaTime;
293 timeSinceStart += Time.deltaTime;
294 player.stats.timeElapsed += Time.deltaTime;
296 {
297 flags.IsWelcomeMessageShown = true;
298 }
300 }
301
302 public static bool TryLoad(string id, bool cloud, Action onLoad)
303 {
305 {
306 onLoad();
307 return true;
308 }
309 EClass.ui.Say("incompatible");
310 return false;
311 }
312
313 public static void Load(string id, bool cloud)
314 {
315 string text = (cloud ? CorePath.RootSaveCloud : CorePath.RootSave) + id;
316 Debug.Log("Loading: " + id + ": " + text);
317 if (EClass.game != null)
318 {
319 EClass.game.Kill();
320 }
322 EClass.core.game = GameIO.LoadGame(id, text, cloud);
323 EClass.game.isCloud = cloud;
324 EClass.game.isLoading = true;
328 EClass.scene.Init(Scene.Mode.StartGame);
329 if (EClass.game.altInv)
330 {
331 SoundManager.ignoreSounds = true;
333 {
334 EClass.ui.OpenFloatInv();
335 }
336 SoundManager.ignoreSounds = true;
338 {
339 EClass.ui.ToggleAbility();
340 }
341 SoundManager.ignoreSounds = false;
342 TooltipManager.Instance.HideTooltips(immediate: true);
343 }
344 if ((bool)WidgetSideScreen.Instance)
345 {
347 }
348 EClass.game.isLoading = false;
349 }
350
351 public void OnLoad()
352 {
353 domains.OnLoad();
356 world._OnLoad();
357 player.OnLoad();
359 {
360 EClass.pc.party.members.ForEach(delegate(Chara c)
361 {
362 c.currentZone = EClass.pc.homeZone;
363 c.global.transition = new ZoneTransition
364 {
365 state = ZoneTransition.EnterState.Return
366 };
367 });
368 }
369 player.zone = EClass.pc.currentZone;
370 EClass.pc.currentZone.lastActive = world.date.GetRaw();
371 if (spatials.Find("somewhere") == null)
372 {
373 SpatialGen.Create("somewhere", world.region, register: true);
374 }
375 EClass.pc.homeZone.isKnown = true;
378 foreach (Thing item in EClass.pc.things.List((Thing t) => t.Num <= 0 || t.isDestroyed))
379 {
380 item.parent.RemoveCard(item);
381 }
382 foreach (Thing item2 in EClass.pc.things.List((Thing t) => t.trait is TraitChestMerchant))
383 {
384 item2.Destroy();
385 }
386 foreach (Thing item3 in EClass.pc.things.List((Thing t) => t.invY == 1 && t.invX == -1))
387 {
388 item3.invY = 0;
389 }
390 foreach (Chara value in EClass.game.cards.globalCharas.Values)
391 {
392 if (value.id == "demitas" && value.faction.id == "wilds")
393 {
395 }
396 if (value.memberType == FactionMemberType.Livestock && !value.IsPCFaction)
397 {
398 value.memberType = FactionMemberType.Default;
399 }
400 if (!value.isDyed && value.HasTag(CTAG.random_color))
401 {
402 value.DyeRandom();
403 }
404 }
405 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
406 {
407 foreach (Chara member in child.members)
408 {
409 if (!member.isDead && (member.currentZone == null || member.currentZone.id == "somewhere"))
410 {
411 Debug.Log("exception: Moving invalid chara: " + member.Name + "/" + member.currentZone?.ToString() + "/" + member.homeBranch?.ToString() + "/" + member.faction);
412 member.MoveZone(child.owner, ZoneTransition.EnterState.RandomVisit);
413 }
414 member.RefreshWorkElements(child.owner.elements);
415 member.Refresh();
416 }
417 }
418 EClass.pc.angle = player.angle;
420 if (cards.listAdv.Count == 0)
421 {
423 }
424 quests.list.ForeachReverse(delegate(Quest q)
425 {
426 if (!(q is QuestRandom))
427 {
428 foreach (Quest item4 in quests.list)
429 {
430 if (q != item4 && item4.id == q.id)
431 {
432 quests.list.Remove(item4);
433 break;
434 }
435 }
436 }
437 });
438 quests.globalList.ForeachReverse(delegate(Quest q)
439 {
440 if (!(q is QuestRandom))
441 {
442 foreach (Quest global in quests.globalList)
443 {
444 if (q != global && global.id == q.id)
445 {
446 quests.globalList.Remove(global);
447 break;
448 }
449 }
450 }
451 });
452 TryAddQuest("into_darkness", "exile_kettle");
453 if (version.IsBelow(0, 23, 182))
454 {
455 foreach (Chara value2 in cards.globalCharas.Values)
456 {
457 if (!value2.IsUnique && value2.c_lockedAge != 0)
458 {
459 value2.elements.SetBase(1243, 1);
460 }
461 }
462 }
463 if (version.IsBelow(0, 23, 155))
464 {
465 AddAdventurer("adv_yukiimo");
466 }
467 if (version.IsBelow(0, 23, 100))
468 {
469 int num = player.recipes.knownRecipes.TryGetValue("trainingDummy_heavy", 0);
470 if (num != 0)
471 {
472 player.recipes.knownRecipes["trainingDummy_heavy1"] = num;
473 }
474 }
475 if (version.IsBelow(0, 23, 96))
476 {
477 EClass.game.principal = IO.DeepCopy(EClass.setting.start.principals[0]);
478 player.resetPrincipal = true;
479 }
480 if (player.resetPrincipal)
481 {
482 GameDifficultySetting gameDifficultySetting = EClass.setting.start.difficulties[idDifficulty];
483 EClass.game.principal.id = -1;
484 EClass.game.principal.permadeath = gameDifficultySetting.deleteGameOnDeath;
485 EClass.game.principal.disableManualSave = !gameDifficultySetting.allowManualSave;
486 EClass.core.actionsNextFrame.Add(delegate
487 {
488 EClass.ui.AddLayer<LayerWorldSetting>();
489 });
490 }
491 if (version.IsBelow(0, 23, 93))
492 {
494 Debug.Log("â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– feafefaeffaeaffeaaeaefseasfaefaef");
495 while (TryAddRecipe())
496 {
497 }
498 }
499 if (version.IsBelow(0, 23, 72))
500 {
501 foreach (Chara value3 in EClass.game.cards.globalCharas.Values)
502 {
503 if (!value3.isDead)
504 {
505 value3.c_wasInPcParty = false;
506 }
507 }
508 }
509 if (version.IsBelow(0, 23, 59))
510 {
511 while (TryDestroy())
512 {
513 }
514 }
515 if (version.IsBelow(0, 23, 52))
516 {
517 player.flags.toggleHotbarHighlightActivated = true;
518 }
519 if (version.IsBelow(0, 23, 51))
520 {
521 foreach (Chara value4 in EClass.game.cards.globalCharas.Values)
522 {
523 if (!(value4.id != "adv") && value4.IsPCFaction)
524 {
525 value4.idSkin = value4.uid % (value4.source._tiles.Length - 4) / 2 * 2 + ((!value4.IsMale) ? 1 : 0);
526 }
527 }
528 }
529 if (version.IsBelow(0, 22, 91))
530 {
531 TryAddQuestIfActive("demitas_spellwriter", "into_darkness");
532 }
533 if (version.IsBelow(0, 22, 86))
534 {
535 Chara chara = cards.globalCharas.Find("demitas");
536 if (chara != null && chara._works != null && chara._works.Count > 0)
537 {
538 chara._works[0] = 51;
539 }
540 }
541 if (version.IsBelow(0, 22, 86))
542 {
543 TryAddQuest("farris_tulip", "greatDebt");
544 }
545 if (version.IsBelow(0, 22, 86))
546 {
547 TryAddQuest("exile_whisper", "exile_kettle");
548 }
549 if (version.IsBelow(0, 22, 85))
550 {
551 TryAddQuest("exile_meet", "pre_debt");
552 }
553 if (version.IsBelow(0, 22, 60) && EClass.game.quests.Get<QuestDebt>() != null)
554 {
555 Chara chara2 = cards.globalCharas.Find("loytel");
556 Debug.Log("Loytelfix: " + chara2.homeZone);
557 if (chara2.homeZone == null || !chara2.homeZone.IsPCFaction)
558 {
560 chara2.homeZone = EClass.pc.homeBranch.owner;
561 chara2.RemoveEditorTag(EditorTag.Invulnerable);
562 }
563 }
564 if (version.IsBelow(0, 22, 52) && quests.completedIDs.Contains("vernis_gold"))
565 {
566 quests.Add("pre_debt", "farris");
567 }
568 if (quests.completedIDs.Contains("farris_tulip"))
569 {
570 quests.globalList.ForeachReverse(delegate(Quest q)
571 {
572 if (q.id == "farris_tulip")
573 {
574 quests.globalList.Remove(q);
575 }
576 });
577 }
578 quests.list.ForeachReverse(delegate(Quest q)
579 {
580 if (q is QuestDialog && quests.completedIDs.Contains(q.id))
581 {
582 quests.list.Remove(q);
583 }
584 });
585 if (version.IsBelow(0, 22, 20))
586 {
587 foreach (Chara value5 in cards.globalCharas.Values)
588 {
589 value5.SetBool(18, enable: false);
590 }
591 }
592 if (version.IsBelow(0, 22, 22))
593 {
594 if (EClass.pc.faithElements != null)
595 {
597 }
598 foreach (Element item5 in EClass.pc.elements.ListElements((Element e) => e.source.categorySub == "god"))
599 {
600 EClass.pc.SetFeat(item5.id, 0);
601 }
603 }
604 if (version.IsBelow(0, 22, 45))
605 {
606 player.debt = 20000000;
607 }
608 if (!version.Equals(EClass.core.version))
609 {
610 player.recipes.OnVersionUpdate();
611 }
612 if (cards.container_deposit == null)
613 {
614 cards.container_deposit = ThingGen.Create("container_deposit");
615 if (player.bankMoney > 0)
616 {
617 cards.container_deposit.Add("money", player.bankMoney);
618 }
619 }
620 foreach (Quest item6 in quests.list)
621 {
622 if (item6 is QuestSequence && !EClass.sources.quests.map.ContainsKey(item6.idSource))
623 {
624 item6.phase = 0;
625 }
626 }
627 foreach (Quest global2 in quests.globalList)
628 {
629 if (global2 is QuestSequence && !EClass.sources.quests.map.ContainsKey(global2.idSource))
630 {
631 global2.phase = 0;
632 }
633 }
634 void TryAddQuest(string idQuest, string idReqQuest)
635 {
636 if (quests.completedIDs.Contains(idReqQuest) && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
637 {
638 quests.Add(idQuest);
639 }
640 }
641 void TryAddQuestIfActive(string idQuest, string idReqQuest)
642 {
643 if (quests.Get(idReqQuest) != null && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
644 {
645 quests.Add(idQuest);
646 }
647 }
648 bool TryAddRecipe()
649 {
650 foreach (string key in player.recipes.knownRecipes.Keys)
651 {
652 if (key.Length > 1 && key[0] == 'b')
653 {
654 RecipeSource recipeSource = RecipeManager.Get(key + "-p");
655 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
656 {
657 Debug.Log(recipeSource.id);
658 player.recipes.Add(recipeSource.id, showEffect: false);
659 return true;
660 }
661 recipeSource = RecipeManager.Get(key.Replace("-p", ""));
662 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
663 {
664 Debug.Log(recipeSource.id);
665 player.recipes.Add(recipeSource.id, showEffect: false);
666 return true;
667 }
668 }
669 }
670 return false;
671 }
672 static bool TryDestroy()
673 {
674 for (int i = 0; i < EClass.pc.party.members.Count; i++)
675 {
676 Chara chara3 = EClass.pc.party.members[i];
677 Debug.Log(chara3.id + "/" + chara3.uid + "/" + chara3._cints[1]);
678 for (int j = 0; j < EClass.pc.party.members.Count; j++)
679 {
680 Chara chara4 = EClass.pc.party.members[j];
681 if (i != j && chara3.uid == chara4.uid)
682 {
683 EClass.pc.party.uidMembers.RemoveAt(j);
684 EClass.pc.party.members.RemoveAt(j);
685 chara4.Destroy();
686 Debug.Log("Destroyed");
687 return true;
688 }
689 }
690 }
691 return false;
692 }
693 }
694
695 public static void Create(string _id = null, bool cloud = false)
696 {
697 id = _id ?? GameIO.GetNewId(cloud ? CorePath.RootSaveCloud : CorePath.RootSave, "world_");
698 OnBeforeInstantiate();
699 EClass.core.game = (Instance = new Game());
700 EClass.core.game.isCloud = cloud;
704 }
705
706 public static void OnBeforeInstantiate()
707 {
708 Player.seedHallucination = 0;
709 }
710
711 public void OnGameInstantiated()
712 {
713 HotItemHeld.taskBuild = null;
714 InvOwner.Trader = (InvOwner.Main = null);
715 LayerDrama.currentQuest = null;
716 BookList.Init();
717 ContentGallery.lastPage = 0;
718 ContentGallery.listMode = false;
719 if (!Application.isEditor || !EClass.debug.enable)
720 {
722 }
723 foreach (Chara value in cards.globalCharas.Values)
724 {
725 if (value.uid == player.uidChara)
726 {
727 player.chara = value;
728 break;
729 }
730 }
732 EClass.ui.widgets.OnGameInstantiated();
733 EClass.Sound.ResetPlaylist();
734 EClass.core.config.ApplyFPS(force: true);
735 }
736
737 public void _Create()
738 {
739 principal = IO.DeepCopy(EClass.setting.start.principals[0]);
740 idDifficulty = 1;
741 config.snapFreePos = (config.slope = (config.autoWall = true));
742 config.autoCombat.abortOnAllyDead = true;
743 config.autoCombat.abortOnHalfHP = true;
744 config.autoCombat.bUseHotBar = true;
745 config.autoCombat.bUseInventory = true;
746 config.autoCombat.bDontChangeTarget = true;
747 config.autoCombat.abortOnKill = true;
748 config.autoCombat.abortOnItemLoss = true;
749 seed = EClass.rnd(10000);
750 Debug.Log("creating game: " + id + " seed:" + seed);
751 uniforms.Import();
752 religions.OnCreateGame();
753 factions.OnCreateGame();
755 domains.OnCreateGame();
756 foreach (Spatial value in spatials.map.Values)
757 {
758 value.SetMainFaction(factions.Find(value.source.faction.IsEmpty("wilds")));
759 }
760 player.OnCreateGame();
761 cards.container_shipping = ThingGen.Create("container_shipping");
762 cards.container_deliver = ThingGen.Create("container_delivery");
763 cards.container_deposit = ThingGen.Create("container_deposit");
764 bp = new GameBlueprint();
765 bp.Create();
766 }
767
768 public void StartNewGame()
769 {
770 EClass.pc.homeZone = StartZone;
772 parties.Create(EClass.pc);
773 Prologue prologue = EClass.game.Prologue;
774 CharaGen.Create("fiama").SetGlobal(EClass.game.StartZone, prologue.posFiama.x, prologue.posFiama.y);
775 CharaGen.Create("ashland").SetGlobal(EClass.game.StartZone, prologue.posAsh.x, prologue.posAsh.y);
776 if ((bool)LayerTitle.actor)
777 {
778 world.date.hour = EClass.game.Prologue.hour;
780 Player obj = player;
781 Chara chara = EClass.pc;
782 Zone zone2 = (EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone));
783 Zone zone4 = (chara.currentZone = zone2);
784 obj.zone = zone4;
785 EClass.pc.global.transition = new ZoneTransition
786 {
787 state = ZoneTransition.EnterState.Exact,
789 z = EClass.game.Prologue.startZ
790 };
791 EClass.pc.hp = EClass.pc.MaxHP;
794 EClass.pc.AddCondition<ConFaint>(200, force: true);
795 }
796 else
797 {
798 EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone);
799 Zone zone5 = null;
800 ZoneTransition transition = new ZoneTransition
801 {
802 state = ZoneTransition.EnterState.Auto
803 };
804 Chara c = EClass.game.cards.globalCharas.Find("ashland");
805 switch (EClass.debug.startScene)
806 {
807 case CoreDebug.StartScene.Zone:
809 transition = new ZoneTransition
810 {
811 state = ZoneTransition.EnterState.Exact,
813 z = EClass.game.Prologue.startZ
814 };
815 break;
816 case CoreDebug.StartScene.Home:
817 case CoreDebug.StartScene.Story_Test:
819 transition = new ZoneTransition
820 {
821 state = ZoneTransition.EnterState.Exact,
823 z = EClass.game.Prologue.startZ
824 };
825 break;
826 case CoreDebug.StartScene.Home_Cave:
827 EClass.game.idPrologue = 2;
829 transition = new ZoneTransition
830 {
831 state = ZoneTransition.EnterState.Exact,
833 z = EClass.game.Prologue.startZ
834 };
835 break;
836 case CoreDebug.StartScene.MeetFarris:
837 {
838 Zone parent4 = EClass.game.spatials.Find("nymelle");
839 zone5 = SpatialGen.Create("nymelle", parent4, register: true) as Zone;
840 zone5.lv = -2;
841 EClass.game.quests.Start("exploration", c, assignQuest: false);
842 break;
843 }
844 case CoreDebug.StartScene.NymelleBoss:
845 {
846 Zone parent3 = EClass.game.spatials.Find("nymelle");
847 zone5 = SpatialGen.Create("nymelle_boss", parent3, register: true) as Zone;
848 zone5.lv = -5;
849 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(2);
850 break;
851 }
852 case CoreDebug.StartScene.AfterNymelle:
854 transition = new ZoneTransition
855 {
856 state = ZoneTransition.EnterState.Exact,
858 z = EClass.game.Prologue.startZ
859 };
860 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(5);
861 EClass.game.quests.globalList.Add(Quest.Create("sharedContainer").SetClient(c, assignQuest: false));
862 EClass.game.quests.globalList.Add(Quest.Create("crafter").SetClient(c, assignQuest: false));
863 EClass.game.quests.globalList.Add(Quest.Create("defense").SetClient(c, assignQuest: false));
864 break;
865 case CoreDebug.StartScene.Melilith:
866 {
867 Zone parent2 = EClass.game.spatials.Find("cursed_manor");
868 zone5 = SpatialGen.Create("cursed_manor_dungeon", parent2, register: true) as Zone;
869 zone5.lv = -5;
870 break;
871 }
872 case CoreDebug.StartScene.Tefra:
873 {
874 Zone parent = EClass.game.spatials.Find("vernis");
875 zone5 = SpatialGen.Create("vernis_mine", parent, register: true) as Zone;
876 zone5.lv = -7;
877 break;
878 }
879 }
880 if (zone5 != null)
881 {
882 Player obj2 = player;
883 Chara chara2 = EClass.pc;
884 Zone zone2 = (EClass.pc.homeZone = zone5);
885 Zone zone4 = (chara2.currentZone = zone2);
886 obj2.zone = zone4;
887 EClass.pc.global.transition = transition;
888 }
889 else
890 {
891 Player obj3 = player;
892 Zone zone4 = (EClass.pc.currentZone = EClass.game.spatials.Find(EClass.debug.startZone));
893 obj3.zone = zone4;
894 EClass.pc.global.transition = new ZoneTransition
895 {
896 state = ZoneTransition.EnterState.Return
897 };
898 }
899 }
900 EClass.pc.homeZone.isKnown = true;
901 AddAdventurers();
902 player.OnStartNewGame();
903 EClass.scene.Init(Scene.Mode.StartGame);
904 }
905
906 public void AddAdventurers()
907 {
908 List<Zone> source = world.region.ListTowns();
909 string[] array = new string[7] { "adv_kiria", "adv_gaki", "adv_wini", "adv_verna", "adv_ivory", "adv_mesherada", "adv_yukiimo" };
910 for (int i = 0; i < EClass.setting.balance.numAdv; i++)
911 {
912 Zone zone = source.RandomItem();
913 if (zone is Zone_SubTown && EClass.rnd(5) != 0)
914 {
915 i--;
916 continue;
917 }
918 if (i >= array.Length && i < array.Length + 2)
919 {
921 }
922 Chara chara = CharaGen.Create((i < array.Length) ? array[i] : ((EClass.rnd(10) == 0) ? "adv_fairy" : "adv"));
923 chara.SetHomeZone(zone);
924 chara.global.transition = new ZoneTransition
925 {
926 state = ZoneTransition.EnterState.RandomVisit
927 };
928 zone.AddCard(chara);
929 cards.listAdv.Add(chara);
930 }
931 }
932
933 public void AddAdventurer(string id, Zone z = null)
934 {
935 if (z == null)
936 {
937 List<Zone> source = world.region.ListTowns();
938 do
939 {
940 z = source.RandomItem();
941 }
942 while ((z is Zone_SubTown && EClass.rnd(5) != 0) || z == EClass.pc.currentZone);
943 }
944 Chara chara = CharaGen.Create(id);
945 chara.SetHomeZone(z);
946 chara.global.transition = new ZoneTransition
947 {
948 state = ZoneTransition.EnterState.RandomVisit
949 };
950 z.AddCard(chara);
951 cards.listAdv.Add(chara);
952 }
953
954 public void GotoTitle(bool showDialog = true)
955 {
956 if (showDialog)
957 {
958 Dialog.YesNo("dialog_gotoTitle", delegate
959 {
960 if (EClass.game.Save(isAutoSave: true))
961 {
962 EClass.scene.Init(Scene.Mode.Title);
963 }
964 });
965 }
966 else
967 {
968 EClass.scene.Init(Scene.Mode.Title);
969 }
970 }
971
972 public void Quit()
973 {
974 Dialog.YesNo("dialog_quit", delegate
975 {
976 if (EClass.game.Save())
977 {
978 EClass.core.Quit();
979 }
980 });
981 }
982
983 public bool Save(bool isAutoSave = false, bool silent = false)
984 {
985 if (EClass.ui.IsDragging)
986 {
987 EClass.ui.EndDrag(canceled: true);
988 }
989 if (isAutoSave && EClass.debug.ignoreAutoSave)
990 {
991 return true;
992 }
993 bool flag = EClass.core.config.game.autoBackup && backupTime >= (double)(EClass.core.config.game.backupInterval * 60 * 30);
994 if (flag)
995 {
996 backupTime = 0.0;
997 }
999 countLoadedMaps = 0;
1000 player.pref.layerInventory = EClass.ui.layerFloat.GetLayer<LayerInventory>();
1001 if (player.pref.layerInventory)
1002 {
1003 player.pref.layerAbility = EClass.ui.layerFloat.GetLayer<LayerAbility>();
1004 }
1005 player.pref.layerCraft = EClass.ui.layerFloat.GetLayer<LayerCraftFloat>();
1006 player.angle = EClass.pc.angle;
1007 version = EClass.core.version;
1008 EClass.ui.widgets.UpdateConfigs();
1009 GameIndex gameIndex = null;
1010 try
1011 {
1012 OnBeforeSave();
1013 gameIndex = GameIO.SaveGame();
1014 }
1015 catch (Exception ex)
1016 {
1017 EClass.ui.Say(ex.Message);
1018 SE.Beep();
1019 Msg.Say("error_save");
1020 return false;
1021 }
1022 if (flag)
1023 {
1024 GameIO.MakeBackup(gameIndex);
1025 EClass.ui.Say("backupDone");
1026 }
1027 if (!silent)
1028 {
1029 if (!isAutoSave)
1030 {
1031 SE.WriteJournal();
1032 }
1033 Msg.Say("saved");
1034 }
1035 saveCount++;
1036 return true;
1037 }
1038
1039 public void OnBeforeSave()
1040 {
1041 foreach (Zone zone in spatials.Zones)
1042 {
1043 zone.OnBeforeSave();
1044 }
1045 player.OnBeforeSave();
1046 foreach (Spatial item in spatials.listDestryoed)
1047 {
1048 item.DeleteMapRecursive();
1049 }
1050 spatials.listDestryoed.Clear();
1051 }
1052
1053 public void Kill()
1054 {
1055 isKilling = true;
1056 Debug.Log("Killing Game: IsStarted? " + EClass.core.IsGameStarted);
1058 {
1059 EClass.ui.OnKillGame();
1061 activeZone.OnKillGame();
1062 }
1063 EClass.core.game = (Instance = null);
1064 EClass.Sound.currentPlaylist = null;
1065 Window.dictTab.Clear();
1066 foreach (Texture2D loadedTexture in loadedTextures)
1067 {
1068 if (loadedTexture != null)
1069 {
1070 UnityEngine.Object.Destroy(loadedTexture);
1071 }
1072 }
1073 }
1074
1075 public void Pause(Action onUnpause = null)
1076 {
1077 isPaused = true;
1078 LayerPause layerPause = EClass.ui.AddLayer<LayerPause>();
1079 Game lastGame = EClass.game;
1080 if (onUnpause == null)
1081 {
1082 return;
1083 }
1084 layerPause.SetOnKill(delegate
1085 {
1086 if (EClass.core.IsGameStarted && lastGame == EClass.game)
1087 {
1088 onUnpause();
1089 }
1090 });
1091 }
1092
1093 [OnSerializing]
1094 private void OnSerializing(StreamingContext context)
1095 {
1096 Debug.Log("#io game OnSerializing");
1097 }
1098
1099 [OnDeserializing]
1100 private void OnDeserializing(StreamingContext context)
1101 {
1102 Debug.Log("#io game OnDeserializing");
1103 Instance = this;
1104 }
1105}
CTAG
Definition: CTAG.cs:2
@ seed
EditorTag
Definition: EditorTag.cs:2
FactionMemberType
static void OnGameInstantiated()
Definition: ActionMode.cs:247
void SetBool(int id, bool enable)
Definition: BaseCard.cs:20
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
static void Init()
Definition: BookList.cs:22
static void Set(CardBlueprint _bp)
static CardBlueprint Chara(int lv, Rarity rarity=Rarity.Normal)
Chara Find(string id)
Definition: CardManager.cs:20
List< Chara > listAdv
Definition: CardManager.cs:64
GlobalCharaList globalCharas
Definition: CardManager.cs:46
Thing container_deposit
Definition: CardManager.cs:58
Definition: Card.cs:11
float angle
Definition: Card.cs:69
int c_lockedAge
Definition: Card.cs:1327
bool isDestroyed
Definition: Card.cs:73
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2572
ElementContainerCard elements
Definition: Card.cs:39
string id
Definition: Card.cs:33
bool IsUnique
Definition: Card.cs:2053
int invY
Definition: Card.cs:1917
bool IsMale
Definition: Card.cs:2346
string Name
Definition: Card.cs:2099
bool HasTag(CTAG tag)
Definition: Card.cs:2557
void DyeRandom()
Definition: Card.cs:5703
int uid
Definition: Card.cs:120
Trait trait
Definition: Card.cs:51
bool isDyed
Definition: Card.cs:444
void Destroy()
Definition: Card.cs:4850
ThingContainer things
Definition: Card.cs:36
virtual bool IsPC
Definition: Card.cs:2105
int invX
Definition: Card.cs:1905
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3034
int Num
Definition: Card.cs:156
virtual bool isSynced
Definition: Card.cs:2049
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
void Refresh(bool calledRecursive=false)
Definition: Chara.cs:1688
void SetHomeZone(Zone zone)
Definition: Chara.cs:1408
int[] _cints
Definition: Chara.cs:82
void RefreshWorkElements(ElementContainer parent=null)
Definition: Chara.cs:8529
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8769
Faction faction
Definition: Chara.cs:425
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9327
Party party
Definition: Chara.cs:43
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1444
override bool IsPCFaction
Definition: Chara.cs:669
override int MaxHP
Definition: Chara.cs:706
Zone currentZone
Definition: Chara.cs:253
Stats mana
Definition: Chara.cs:1136
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1128
Zone homeZone
Definition: Chara.cs:265
void RefreshFaithElement()
Definition: Chara.cs:9621
ElementContainer faithElements
Definition: Chara.cs:38
FactionBranch homeBranch
Definition: Chara.cs:1052
bool isDead
Definition: Chara.cs:387
List< int > _works
Definition: Chara.cs:52
void MoveZone(string alias)
Definition: Chara.cs:3245
new GameConfig game
Definition: CoreConfig.cs:602
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:834
void TryUpdatePlayedHour()
Definition: CoreConfig.cs:808
string startZone
Definition: CoreDebug.cs:105
bool enable
Definition: CoreDebug.cs:285
void OnLoad()
Definition: CoreDebug.cs:690
bool ignoreAutoSave
Definition: CoreDebug.cs:125
StartScene startScene
Definition: CoreDebug.cs:95
static string RootSave
Definition: CorePath.cs:206
static string RootSaveCloud
Definition: CorePath.cs:208
Game game
Definition: Core.cs:72
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
Definition: Dialog.cs:7
static Dialog YesNo(string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no")
Definition: Dialog.cs:244
void OnCreateGame()
Definition: DomainManager.cs:7
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
static Core core
Definition: EClass.cs:6
static int rnd(long a)
Definition: EClass.cs:58
static SourceManager sources
Definition: EClass.cs:42
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
static UI ui
Definition: EClass.cs:16
static GameSetting setting
Definition: EClass.cs:34
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
void SetParent(Card c)
Element SetBase(string alias, int v, int potential=0)
int id
Definition: ELEMENT.cs:248
SourceElement.Row source
Definition: ELEMENT.cs:271
List< Chara > members
void AddMemeber(Chara c)
Faction Find(string id)
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
string id
Definition: FACTION.cs:129
Definition: GameIO.cs:10
static string GetNewId(string path, string prefix="", int start=1)
Definition: GameIO.cs:352
static bool CanLoad(string root)
Definition: GameIO.cs:144
static GameIndex SaveGame()
Definition: GameIO.cs:79
static void ClearTemp()
Definition: GameIO.cs:61
static Game LoadGame(string id, string root, bool cloud)
Definition: GameIO.cs:150
static void ResetTemp()
Definition: GameIO.cs:51
static void MakeBackup(GameIndex index, string suffix="")
Definition: GameIO.cs:112
List< GameDifficultySetting > difficulties
Definition: GameSetting.cs:242
List< GamePrincipal > principals
Definition: GameSetting.cs:244
List< Prologue > prologues
Definition: GameSetting.cs:240
StartSetting start
Definition: GameSetting.cs:305
BalanceSetting balance
Definition: GameSetting.cs:309
void FixedUpdate()
Definition: GameUpdater.cs:436
int slopeMod
Definition: Game.cs:60
bool tilt
Definition: Game.cs:18
bool buildLight
Definition: Game.cs:36
int animeSpeed
Definition: Game.cs:84
bool showRoof
Definition: Game.cs:12
bool showWall
Definition: Game.cs:15
int regionZoom
Definition: Game.cs:69
bool autoCollectCard
Definition: Game.cs:51
ConfigPreference preference
Definition: Game.cs:96
bool noRoof
Definition: Game.cs:27
int defaultZoom
Definition: Game.cs:63
bool showGuideGrid
Definition: Game.cs:45
int lowWallObjAltitude
Definition: Game.cs:87
bool highlightArea
Definition: Game.cs:39
int zoomedZoom
Definition: Game.cs:66
int tiltPower
Definition: Game.cs:72
int backDrawAlpha
Definition: Game.cs:81
int tiltPowerRegion
Definition: Game.cs:75
bool showAllFeat
Definition: Game.cs:57
bool snapFreePos
Definition: Game.cs:33
int gridIconSize
Definition: Game.cs:78
bool cheat
Definition: Game.cs:54
bool reverseSnow
Definition: Game.cs:48
bool tiltRegion
Definition: Game.cs:21
bool slope
Definition: Game.cs:24
bool FreePos
Definition: Game.cs:99
bool autoWall
Definition: Game.cs:42
ConfigTactics tactics
Definition: Game.cs:90
bool freePos
Definition: Game.cs:30
ConfigAutoCombat autoCombat
Definition: Game.cs:93
bool IsWelcomeMessageShown
Definition: Game.cs:119
BitArray32 b1
Definition: Game.cs:116
void OnSerializing(StreamingContext context)
Definition: Game.cs:131
void _OnDeserialized(StreamingContext context)
Definition: Game.cs:137
int _b1
Definition: Game.cs:114
Definition: Game.cs:8
void OnSerializing(StreamingContext context)
Definition: Game.cs:1094
void _Create()
Definition: Game.cs:737
bool altAbility
Definition: Game.cs:267
static bool isPaused
Definition: Game.cs:149
HashSet< Texture2D > loadedTextures
Definition: Game.cs:251
int sessionMin
Definition: Game.cs:227
List< Thing > lostThings
Definition: Game.cs:218
bool UseGrid
Definition: Game.cs:259
bool altUI
Definition: Game.cs:261
Dictionary< string, IGlobalValue > referenceMap
Definition: Game.cs:249
bool isLoading
Definition: Game.cs:235
static bool IsWaiting
Definition: Game.cs:255
GameBlueprint bp
Definition: Game.cs:241
static void OnBeforeInstantiate()
Definition: Game.cs:706
new Player player
Definition: Game.cs:176
PartyManager parties
Definition: Game.cs:170
ReligionManager religions
Definition: Game.cs:158
float welcomeTimer
Definition: Game.cs:253
int countLoadedMaps
Definition: Game.cs:229
static void Load(string id, bool cloud)
Definition: Game.cs:313
int saveCount
Definition: Game.cs:231
int lastGameSpeedIndex
Definition: Game.cs:225
MsgLog log
Definition: Game.cs:185
int gameSpeedIndex
Definition: Game.cs:223
GamePrincipal principal
Definition: Game.cs:221
static bool TryLoad(string id, bool cloud, Action onLoad)
Definition: Game.cs:302
void AddAdventurers()
Definition: Game.cs:906
DomainManager domains
Definition: Game.cs:164
static string id
Definition: Game.cs:147
void GotoTitle(bool showDialog=true)
Definition: Game.cs:954
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:983
SpatialManager spatials
Definition: Game.cs:152
PCCUniformManager uniforms
Definition: Game.cs:191
TeleportManager teleports
Definition: Game.cs:194
static void Create(string _id=null, bool cloud=false)
Definition: Game.cs:695
static Game Instance
Definition: Game.cs:143
void Kill()
Definition: Game.cs:1053
void OnDeserializing(StreamingContext context)
Definition: Game.cs:1100
Prologue Prologue
Definition: Game.cs:257
CardManager cards
Definition: Game.cs:155
bool isCloud
Definition: Game.cs:239
Zone activeZone
Definition: Game.cs:245
void OnBeforeSave()
Definition: Game.cs:1039
void Pause(Action onUnpause=null)
Definition: Game.cs:1075
GameUpdater updater
Definition: Game.cs:243
void OnUpdate()
Definition: Game.cs:289
static new void Wait(float a, Card c)
Definition: Game.cs:276
static float waitTimer
Definition: Game.cs:145
Flags flags
Definition: Game.cs:212
static new void Wait(float a, Point p)
Definition: Game.cs:271
bool altInv
Definition: Game.cs:263
Zone lastActiveZone
Definition: Game.cs:247
void AddAdventurer(string id, Zone z=null)
Definition: Game.cs:933
void OnLoad()
Definition: Game.cs:351
new World world
Definition: Game.cs:173
RelationManager relations
Definition: Game.cs:182
int dateScratch
Definition: Game.cs:206
Config config
Definition: Game.cs:215
bool isKilling
Definition: Game.cs:237
QuestManager quests
Definition: Game.cs:179
double backupTime
Definition: Game.cs:209
void Quit()
Definition: Game.cs:972
int idDifficulty
Definition: Game.cs:203
bool altCraft
Definition: Game.cs:265
float timeSinceStart
Definition: Game.cs:233
void OnGameInstantiated()
Definition: Game.cs:711
int seed
Definition: Game.cs:197
static void Wait(float a)
Definition: Game.cs:284
void StartNewGame()
Definition: Game.cs:768
FactionManager factions
Definition: Game.cs:161
Zone StartZone
Definition: Game.cs:269
Version version
Definition: Game.cs:167
int idPrologue
Definition: Game.cs:200
Definition: IO.cs:11
static void KillActor()
Definition: LayerTitle.cs:191
static EmbarkActor actor
Definition: LayerTitle.cs:25
Layer SetOnKill(Action action)
Definition: Layer.cs:579
Definition: MsgLog.cs:7
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Party Create(Chara leader)
Definition: PartyManager.cs:9
List< int > uidMembers
Definition: Party.cs:11
List< Chara > members
Definition: Party.cs:18
bool layerAbility
Definition: Player.cs:35
bool layerInventory
Definition: Player.cs:33
double timeElapsed
Definition: Player.cs:66
Definition: Player.cs:11
void OnStartNewGame()
Definition: Player.cs:1301
RecipeManager recipes
Definition: Player.cs:1017
float angle
Definition: Player.cs:891
Pref pref
Definition: Player.cs:933
Stats stats
Definition: Player.cs:936
bool resetPrincipal
Definition: Player.cs:1097
void OnBeforeSave()
Definition: Player.cs:1376
int uidChara
Definition: Player.cs:792
void OnLoad()
Definition: Player.cs:1352
int bankMoney
Definition: Player.cs:837
void OnCreateGame()
Definition: Player.cs:1268
Definition: Point.cs:9
bool IsSync
Definition: Point.cs:332
Vector2Int posAsh
Definition: Prologue.cs:21
string idStartZone
Definition: Prologue.cs:7
Vector2Int posFiama
Definition: Prologue.cs:23
int hour
Definition: Prologue.cs:19
int startX
Definition: Prologue.cs:9
HashSet< string > completedIDs
Definition: QuestManager.cs:17
List< Quest > list
Definition: QuestManager.cs:11
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
List< Quest > globalList
Definition: QuestManager.cs:14
Quest Get(string id)
Quest GetGlobal(string id)
Definition: Quest.cs:7
virtual string idSource
Definition: Quest.cs:149
string id
Definition: Quest.cs:31
void ChangePhase(int a)
Definition: Quest.cs:572
Quest SetClient(Chara c, bool assignQuest=true)
Definition: Quest.cs:380
static Quest Create(string _id, string _idPerson=null, Chara c=null)
Definition: Quest.cs:241
static void BuildList()
static RecipeSource Get(string id)
Dictionary< string, int > knownRecipes
void Add(string id, bool showEffect=true)
void OnVersionUpdate()
Definition: Scene.cs:8
void OnKillGame()
Definition: Scene.cs:341
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
SourceQuest quests
static Spatial Create(string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0)
Definition: SpatialGen.cs:16
static Spatial CreateRecursive(string id, Spatial parent=null)
Definition: SpatialGen.cs:3
List< Zone > Zones
Zone Find(string id)
GlobalSpatialList map
List< Spatial > listDestryoed
void _OnLoad()
Definition: Spatial.cs:663
void OnBeforeSave()
Definition: Spatial.cs:654
SourceZone.Row source
Definition: Spatial.cs:441
bool destryoed
Definition: Spatial.cs:45
virtual void SetMainFaction(Faction f)
Definition: Spatial.cs:632
string id
Definition: Spatial.cs:13
Stats Set(int[] _raw, int _rawIndex, Chara _CC)
Definition: Stats.cs:109
virtual int max
Definition: Stats.cs:68
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void RefreshGridRecursive()
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static TooltipManager Instance
void HideTooltips(bool immediate=false)
Definition: Wait.cs:2
static WidgetSideScreen Instance
override void OnChangeResolution()
Definition: Window.cs:13
static Dictionary< string, int > dictTab
Definition: Window.cs:596
Definition: World.cs:4
Region region
Definition: World.cs:23
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
override string ToString()
Definition: Zone.cs:540
void OnKillGame()
Definition: Zone.cs:1666
ElementContainerZone elements
Definition: Zone.cs:43
bool IsPCFaction
Definition: Zone.cs:466
Card AddCard(Card t, Point point)
Definition: Zone.cs:1925
uint Bits
Definition: BitArray32.cs:6
override bool Equals(object obj)
Definition: Version.cs:95
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31