Elin Decompiled Documentation EA 23.200 Stable
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Game.cs
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1using System;
2using System.Collections.Generic;
3using System.Runtime.Serialization;
4using Newtonsoft.Json;
5using UnityEngine;
6
7public class Game : EClass
8{
9 public class Config : EClass
10 {
11 [JsonProperty]
12 public bool showRoof;
13
14 [JsonProperty]
15 public bool showWall;
16
17 [JsonProperty]
18 public bool tilt;
19
20 [JsonProperty]
21 public bool tiltRegion;
22
23 [JsonProperty]
24 public bool slope;
25
26 [JsonProperty]
27 public bool noRoof;
28
29 [JsonProperty]
30 public bool freePos;
31
32 [JsonProperty]
33 public bool snapFreePos;
34
35 [JsonProperty]
36 public bool buildLight;
37
38 [JsonProperty]
39 public bool highlightArea;
40
41 [JsonProperty]
42 public bool autoWall;
43
44 [JsonProperty]
45 public bool showGuideGrid;
46
47 [JsonProperty]
48 public bool reverseSnow;
49
50 [JsonProperty]
51 public bool autoCollectCard;
52
53 [JsonProperty]
54 public bool cheat;
55
56 [JsonProperty]
57 public bool showAllFeat;
58
59 [JsonProperty]
60 public int slopeMod = 50;
61
62 [JsonProperty]
63 public int defaultZoom = 100;
64
65 [JsonProperty]
66 public int zoomedZoom = 125;
67
68 [JsonProperty]
69 public int regionZoom = 100;
70
71 [JsonProperty]
72 public int tiltPower = 80;
73
74 [JsonProperty]
75 public int tiltPowerRegion = 50;
76
77 [JsonProperty]
78 public int gridIconSize = 100;
79
80 [JsonProperty]
81 public int backDrawAlpha = 10;
82
83 [JsonProperty]
84 public int animeSpeed = 100;
85
86 [JsonProperty]
87 public int lowWallObjAltitude = 2;
88
89 [JsonProperty]
91
92 [JsonProperty]
94
95 [JsonProperty]
97
98 public bool FreePos
99 {
100 get
101 {
102 if (!Input.GetKey(KeyCode.LeftShift))
103 {
104 return Input.GetKey(KeyCode.RightShift);
105 }
106 return true;
107 }
108 }
109 }
110
111 public class Flags : EClass
112 {
113 [JsonProperty]
114 public int _b1;
115
117
119 {
120 get
121 {
122 return b1[0];
123 }
124 set
125 {
126 b1[0] = value;
127 }
128 }
129
131 private void OnSerializing(StreamingContext context)
132 {
133 _b1 = (int)b1.Bits;
134 }
135
136 [OnDeserialized]
137 private void _OnDeserialized(StreamingContext context)
138 {
139 b1.Bits = (uint)_b1;
140 }
141 }
142
143 public static Game Instance;
144
145 public static float waitTimer;
146
147 public static string id;
148
149 public static bool isPaused;
150
151 [JsonProperty(Order = -90)]
153
154 [JsonProperty(Order = -80)]
156
157 [JsonProperty(Order = -100)]
159
160 [JsonProperty(Order = -60)]
162
163 [JsonProperty(Order = -50)]
165
166 [JsonProperty]
168
169 [JsonProperty]
171
172 [JsonProperty]
173 public new World world;
174
175 [JsonProperty]
176 public new Player player = new Player();
177
178 [JsonProperty]
180
181 [JsonProperty]
183
184 [JsonProperty]
185 public MsgLog log = new MsgLog
186 {
187 id = "log"
188 };
189
190 [JsonProperty]
191 public PCCUniformManager uniforms = new PCCUniformManager();
192
193 [JsonProperty]
195
196 [JsonProperty]
197 public int seed;
198
199 [JsonProperty]
200 public int idPrologue;
201
202 [JsonProperty]
203 public int idDifficulty;
204
205 [JsonProperty]
206 public int dateScratch;
207
208 [JsonProperty]
209 public double backupTime;
210
211 [JsonProperty]
212 public Flags flags = new Flags();
213
214 [JsonProperty]
215 public Config config = new Config();
216
217 [JsonProperty]
218 public List<Thing> lostThings = new List<Thing>();
219
220 [JsonProperty]
222
223 [JsonProperty]
225
226 public int gameSpeedIndex = 1;
227
228 public int lastGameSpeedIndex = 1;
229
230 public int sessionMin;
231
232 public int countLoadedMaps;
233
234 public int saveCount;
235
236 public float timeSinceStart;
237
238 public bool isLoading;
239
240 public bool isKilling;
241
242 public bool isCloud;
243
245
247
249
251
252 public Dictionary<string, IGlobalValue> referenceMap = new Dictionary<string, IGlobalValue>();
253
254 public HashSet<Texture2D> loadedTextures = new HashSet<Texture2D>();
255
256 private float welcomeTimer;
257
258 public static bool IsWaiting => waitTimer > 0f;
259
261
263
265
267
269
271
272 public bool IsSurvival => Prologue.type == GameType.Survival;
273
275
276 public new static void Wait(float a, Point p)
277 {
278 _ = p?.IsSync;
279 }
280
281 public new static void Wait(float a, Card c)
282 {
283 if (c != null && c.isSynced && !c.IsPC)
284 {
285 Wait(a);
286 }
287 }
288
289 public static void Wait(float a)
290 {
291 waitTimer = a * (float)(EClass.core.config.game.waiter * 25) / 100f;
292 }
293
294 public void OnUpdate()
295 {
296 backupTime += Time.deltaTime;
297 waitTimer -= Time.deltaTime;
298 timeSinceStart += Time.deltaTime;
299 player.stats.timeElapsed += Time.deltaTime;
301 {
302 flags.IsWelcomeMessageShown = true;
303 }
305 }
306
307 public static bool TryLoad(string id, bool cloud, Action onLoad)
308 {
310 {
311 onLoad();
312 return true;
313 }
314 EClass.ui.Say("incompatible");
315 return false;
316 }
317
318 public static void Load(string id, bool cloud)
319 {
320 string text = (cloud ? CorePath.RootSaveCloud : CorePath.RootSave) + id;
321 Debug.Log("Loading: " + id + ": " + text);
322 if (EClass.game != null)
323 {
324 EClass.game.Kill();
325 }
327 EClass.core.game = GameIO.LoadGame(id, text, cloud);
328 EClass.game.isCloud = cloud;
329 EClass.game.isLoading = true;
333 EClass.scene.Init(Scene.Mode.StartGame);
334 if (EClass.game.altInv)
335 {
336 SoundManager.ignoreSounds = true;
338 {
339 EClass.ui.OpenFloatInv();
340 }
341 SoundManager.ignoreSounds = true;
343 {
344 EClass.ui.ToggleAbility();
345 }
346 SoundManager.ignoreSounds = false;
347 TooltipManager.Instance.HideTooltips(immediate: true);
348 }
349 if ((bool)WidgetSideScreen.Instance)
350 {
352 }
353 EClass.game.isLoading = false;
354 }
355
356 public void OnLoad()
357 {
358 domains.OnLoad();
361 world._OnLoad();
362 player.OnLoad();
364 {
365 EClass.pc.party.members.ForEach(delegate(Chara c)
366 {
367 c.currentZone = EClass.pc.homeZone;
368 c.global.transition = new ZoneTransition
369 {
370 state = ZoneTransition.EnterState.Return
371 };
372 });
373 }
374 player.zone = EClass.pc.currentZone;
375 EClass.pc.currentZone.lastActive = world.date.GetRaw();
376 if (spatials.Find("somewhere") == null)
377 {
378 SpatialGen.Create("somewhere", world.region, register: true);
379 }
380 EClass.pc.homeZone.isKnown = true;
383 foreach (Thing item in EClass.pc.things.List((Thing t) => t.Num <= 0 || t.isDestroyed))
384 {
385 item.parent.RemoveCard(item);
386 }
387 foreach (Thing item2 in EClass.pc.things.List((Thing t) => t.trait is TraitChestMerchant))
388 {
389 item2.Destroy();
390 }
391 foreach (Thing item3 in EClass.pc.things.List((Thing t) => t.invY == 1 && t.invX == -1))
392 {
393 item3.invY = 0;
394 }
395 foreach (Chara value in EClass.game.cards.globalCharas.Values)
396 {
397 if (value.id == "demitas" && value.faction.id == "wilds")
398 {
400 }
401 if (value.memberType == FactionMemberType.Livestock && !value.IsPCFaction)
402 {
403 value.memberType = FactionMemberType.Default;
404 }
405 if (!value.isDyed && value.HasTag(CTAG.random_color))
406 {
407 value.DyeRandom();
408 }
409 }
410 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
411 {
412 foreach (Chara member in child.members)
413 {
414 if (!member.isDead && (member.currentZone == null || member.currentZone.id == "somewhere"))
415 {
416 Debug.Log("exception: Moving invalid chara: " + member.Name + "/" + member.currentZone?.ToString() + "/" + member.homeBranch?.ToString() + "/" + member.faction);
417 member.MoveZone(child.owner, ZoneTransition.EnterState.RandomVisit);
418 }
419 member.RefreshWorkElements(child.owner.elements);
420 member.Refresh();
421 }
422 }
423 EClass.pc.angle = player.angle;
425 if (cards.listAdv.Count == 0)
426 {
428 }
429 quests.list.ForeachReverse(delegate(Quest q)
430 {
431 if (!(q is QuestRandom))
432 {
433 foreach (Quest item4 in quests.list)
434 {
435 if (q != item4 && item4.id == q.id)
436 {
437 quests.list.Remove(item4);
438 break;
439 }
440 }
441 }
442 });
443 quests.globalList.ForeachReverse(delegate(Quest q)
444 {
445 if (!(q is QuestRandom))
446 {
447 foreach (Quest global in quests.globalList)
448 {
449 if (q != global && global.id == q.id)
450 {
451 quests.globalList.Remove(global);
452 break;
453 }
454 }
455 }
456 });
457 TryAddQuest("into_darkness", "exile_kettle");
458 if (version.IsBelow(0, 23, 185))
459 {
460 player.resetPrincipal = true;
461 }
462 if (version.IsBelow(0, 23, 182))
463 {
464 foreach (Chara value2 in cards.globalCharas.Values)
465 {
466 if (!value2.IsUnique && value2.c_lockedAge != 0)
467 {
468 value2.elements.SetBase(1243, 1);
469 }
470 }
471 }
472 if (version.IsBelow(0, 23, 155))
473 {
474 AddAdventurer("adv_yukiimo");
475 }
476 if (version.IsBelow(0, 23, 100))
477 {
478 int num = player.recipes.knownRecipes.TryGetValue("trainingDummy_heavy", 0);
479 if (num != 0)
480 {
481 player.recipes.knownRecipes["trainingDummy_heavy1"] = num;
482 }
483 }
484 if (version.IsBelow(0, 23, 96))
485 {
486 EClass.game.principal = IO.DeepCopy(EClass.setting.start.principals[0]);
487 }
488 if (player.resetPrincipal)
489 {
490 GameDifficultySetting gameDifficultySetting = EClass.setting.start.difficulties[idDifficulty];
491 EClass.game.principal.id = -1;
492 EClass.game.principal.permadeath = gameDifficultySetting.deleteGameOnDeath;
493 EClass.game.principal.disableManualSave = !gameDifficultySetting.allowManualSave;
494 EClass.core.actionsNextFrame.Add(delegate
495 {
496 EClass.ui.AddLayer<LayerWorldSetting>();
497 });
498 }
499 if (version.IsBelow(0, 23, 93))
500 {
502 Debug.Log("â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– feafefaeffaeaffeaaeaefseasfaefaef");
503 while (TryAddRecipe())
504 {
505 }
506 }
507 if (version.IsBelow(0, 23, 72))
508 {
509 foreach (Chara value3 in EClass.game.cards.globalCharas.Values)
510 {
511 if (!value3.isDead)
512 {
513 value3.c_wasInPcParty = false;
514 }
515 }
516 }
517 if (version.IsBelow(0, 23, 59))
518 {
519 while (TryDestroy())
520 {
521 }
522 }
523 if (version.IsBelow(0, 23, 199) && EClass.game.quests.GetPhase<QuestNegotiationDarkness>() >= 3)
524 {
525 world.SendPackage(ThingGen.CreateParcel(null, ThingGen.Create("bone_duponne")));
526 }
527 if (version.IsBelow(0, 23, 195))
528 {
529 Zone zone = spatials.Find("startVillage2");
530 if (zone != null && zone.visitCount > 0)
531 {
533 }
534 }
535 if (version.IsBelow(0, 23, 52))
536 {
537 player.flags.toggleHotbarHighlightActivated = true;
538 }
539 if (version.IsBelow(0, 23, 51))
540 {
541 foreach (Chara value4 in EClass.game.cards.globalCharas.Values)
542 {
543 if (!(value4.id != "adv") && value4.IsPCFaction)
544 {
545 value4.idSkin = value4.uid % (value4.source._tiles.Length - 4) / 2 * 2 + ((!value4.IsMale) ? 1 : 0);
546 }
547 }
548 }
549 if (version.IsBelow(0, 22, 91))
550 {
551 TryAddQuestIfActive("demitas_spellwriter", "into_darkness");
552 }
553 if (version.IsBelow(0, 22, 86))
554 {
555 Chara chara = cards.globalCharas.Find("demitas");
556 if (chara != null && chara._works != null && chara._works.Count > 0)
557 {
558 chara._works[0] = 51;
559 }
560 }
561 if (version.IsBelow(0, 22, 86))
562 {
563 TryAddQuest("farris_tulip", "greatDebt");
564 }
565 if (version.IsBelow(0, 22, 86))
566 {
567 TryAddQuest("exile_whisper", "exile_kettle");
568 }
569 if (version.IsBelow(0, 22, 85))
570 {
571 TryAddQuest("exile_meet", "pre_debt");
572 }
573 if (version.IsBelow(0, 22, 60) && EClass.game.quests.Get<QuestDebt>() != null)
574 {
575 Chara chara2 = cards.globalCharas.Find("loytel");
576 Debug.Log("Loytelfix: " + chara2.homeZone);
577 if (chara2.homeZone == null || !chara2.homeZone.IsPCFaction)
578 {
580 chara2.homeZone = EClass.pc.homeBranch.owner;
581 chara2.RemoveEditorTag(EditorTag.Invulnerable);
582 }
583 }
584 if (version.IsBelow(0, 22, 52) && quests.completedIDs.Contains("vernis_gold"))
585 {
586 quests.Add("pre_debt", "farris");
587 }
588 if (quests.completedIDs.Contains("farris_tulip"))
589 {
590 quests.globalList.ForeachReverse(delegate(Quest q)
591 {
592 if (q.id == "farris_tulip")
593 {
594 quests.globalList.Remove(q);
595 }
596 });
597 }
598 quests.list.ForeachReverse(delegate(Quest q)
599 {
600 if (q is QuestDialog && quests.completedIDs.Contains(q.id))
601 {
602 quests.list.Remove(q);
603 }
604 });
605 if (version.IsBelow(0, 22, 20))
606 {
607 foreach (Chara value5 in cards.globalCharas.Values)
608 {
609 value5.SetBool(18, enable: false);
610 }
611 }
612 if (version.IsBelow(0, 22, 22))
613 {
614 if (EClass.pc.faithElements != null)
615 {
617 }
618 foreach (Element item5 in EClass.pc.elements.ListElements((Element e) => e.source.categorySub == "god"))
619 {
620 EClass.pc.SetFeat(item5.id, 0);
621 }
623 }
624 if (version.IsBelow(0, 22, 45))
625 {
626 player.debt = 20000000;
627 }
628 if (!version.Equals(EClass.core.version))
629 {
630 player.recipes.OnVersionUpdate();
631 }
632 if (cards.container_deposit == null)
633 {
634 cards.container_deposit = ThingGen.Create("container_deposit");
635 if (player.bankMoney > 0)
636 {
637 cards.container_deposit.Add("money", player.bankMoney);
638 }
639 }
640 foreach (Quest item6 in quests.list)
641 {
642 if (item6 is QuestSequence && !EClass.sources.quests.map.ContainsKey(item6.idSource))
643 {
644 item6.phase = 0;
645 }
646 }
647 foreach (Quest global2 in quests.globalList)
648 {
649 if (global2 is QuestSequence && !EClass.sources.quests.map.ContainsKey(global2.idSource))
650 {
651 global2.phase = 0;
652 }
653 }
654 void TryAddQuest(string idQuest, string idReqQuest)
655 {
656 if (quests.completedIDs.Contains(idReqQuest) && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
657 {
658 quests.Add(idQuest);
659 }
660 }
661 void TryAddQuestIfActive(string idQuest, string idReqQuest)
662 {
663 if (quests.Get(idReqQuest) != null && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
664 {
665 quests.Add(idQuest);
666 }
667 }
668 bool TryAddRecipe()
669 {
670 foreach (string key in player.recipes.knownRecipes.Keys)
671 {
672 if (key.Length > 1 && key[0] == 'b')
673 {
674 RecipeSource recipeSource = RecipeManager.Get(key + "-p");
675 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
676 {
677 Debug.Log(recipeSource.id);
678 player.recipes.Add(recipeSource.id, showEffect: false);
679 return true;
680 }
681 recipeSource = RecipeManager.Get(key.Replace("-p", ""));
682 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
683 {
684 Debug.Log(recipeSource.id);
685 player.recipes.Add(recipeSource.id, showEffect: false);
686 return true;
687 }
688 }
689 }
690 return false;
691 }
692 static bool TryDestroy()
693 {
694 for (int i = 0; i < EClass.pc.party.members.Count; i++)
695 {
696 Chara chara3 = EClass.pc.party.members[i];
697 Debug.Log(chara3.id + "/" + chara3.uid + "/" + chara3._cints[1]);
698 for (int j = 0; j < EClass.pc.party.members.Count; j++)
699 {
700 Chara chara4 = EClass.pc.party.members[j];
701 if (i != j && chara3.uid == chara4.uid)
702 {
703 EClass.pc.party.uidMembers.RemoveAt(j);
704 EClass.pc.party.members.RemoveAt(j);
705 chara4.Destroy();
706 Debug.Log("Destroyed");
707 return true;
708 }
709 }
710 }
711 return false;
712 }
713 }
714
715 public static void Create(string _id = null, bool cloud = false)
716 {
717 id = _id ?? GameIO.GetNewId(cloud ? CorePath.RootSaveCloud : CorePath.RootSave, "world_");
718 OnBeforeInstantiate();
719 EClass.core.game = (Instance = new Game());
720 EClass.core.game.isCloud = cloud;
724 }
725
726 public static void OnBeforeInstantiate()
727 {
728 Player.seedHallucination = 0;
729 }
730
731 public void OnGameInstantiated()
732 {
733 HotItemHeld.taskBuild = null;
734 InvOwner.Trader = (InvOwner.Main = null);
735 LayerDrama.currentQuest = null;
736 BookList.Init();
737 ContentGallery.lastPage = 0;
738 ContentGallery.listMode = false;
739 if (!Application.isEditor || !EClass.debug.enable)
740 {
742 }
743 foreach (Chara value in cards.globalCharas.Values)
744 {
745 if (value.uid == player.uidChara)
746 {
747 player.chara = value;
748 break;
749 }
750 }
752 EClass.ui.widgets.OnGameInstantiated();
753 EClass.Sound.ResetPlaylist();
754 EClass.core.config.ApplyFPS(force: true);
755 }
756
757 public void _Create()
758 {
759 principal = IO.DeepCopy(EClass.setting.start.principals[0]);
760 idDifficulty = 1;
761 config.snapFreePos = (config.slope = (config.autoWall = true));
762 config.autoCombat.abortOnAllyDead = true;
763 config.autoCombat.abortOnHalfHP = true;
764 config.autoCombat.bUseHotBar = true;
765 config.autoCombat.bUseInventory = true;
766 config.autoCombat.bDontChangeTarget = true;
767 config.autoCombat.abortOnKill = true;
768 config.autoCombat.abortOnItemLoss = true;
769 seed = EClass.rnd(10000);
770 Debug.Log("creating game: " + id + " seed:" + seed);
771 uniforms.Import();
772 religions.OnCreateGame();
773 factions.OnCreateGame();
775 domains.OnCreateGame();
776 foreach (Spatial value in spatials.map.Values)
777 {
778 value.SetMainFaction(factions.Find(value.source.faction.IsEmpty("wilds")));
779 }
780 player.OnCreateGame();
781 cards.container_shipping = ThingGen.Create("container_shipping");
782 cards.container_deliver = ThingGen.Create("container_delivery");
783 cards.container_deposit = ThingGen.Create("container_deposit");
784 bp = new GameBlueprint();
785 bp.Create();
786 }
787
788 public void StartNewGame()
789 {
790 EClass.pc.homeZone = StartZone;
792 parties.Create(EClass.pc);
793 Prologue prologue = EClass.game.Prologue;
794 if (prologue.type == GameType.Survival)
795 {
796 survival = new SurvivalManager();
797 }
798 else
799 {
800 CharaGen.Create("fiama").SetGlobal(EClass.game.StartZone, prologue.posFiama.x, prologue.posFiama.y);
801 CharaGen.Create("ashland").SetGlobal(EClass.game.StartZone, prologue.posAsh.x, prologue.posAsh.y);
802 }
803 if ((bool)LayerTitle.actor)
804 {
805 world.date.hour = EClass.game.Prologue.hour;
807 Player obj = player;
808 Chara chara = EClass.pc;
809 Zone zone2 = (EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone));
810 Zone zone4 = (chara.currentZone = zone2);
811 obj.zone = zone4;
812 EClass.pc.global.transition = new ZoneTransition
813 {
814 state = ZoneTransition.EnterState.Exact,
816 z = EClass.game.Prologue.startZ
817 };
818 EClass.pc.hp = EClass.pc.MaxHP;
821 EClass.pc.AddCondition<ConFaint>(200, force: true);
822 }
823 else
824 {
825 EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone);
826 Zone zone5 = null;
827 ZoneTransition transition = new ZoneTransition
828 {
829 state = ZoneTransition.EnterState.Auto
830 };
831 Chara c = EClass.game.cards.globalCharas.Find("ashland");
832 switch (EClass.debug.startScene)
833 {
834 case CoreDebug.StartScene.Zone:
836 transition = new ZoneTransition
837 {
838 state = ZoneTransition.EnterState.Exact,
840 z = EClass.game.Prologue.startZ
841 };
842 break;
843 case CoreDebug.StartScene.Home:
844 case CoreDebug.StartScene.Story_Test:
846 transition = new ZoneTransition
847 {
848 state = ZoneTransition.EnterState.Exact,
850 z = EClass.game.Prologue.startZ
851 };
852 break;
853 case CoreDebug.StartScene.Survival:
854 EClass.game.idPrologue = 3;
856 transition = new ZoneTransition
857 {
858 state = ZoneTransition.EnterState.Exact,
860 z = EClass.game.Prologue.startZ
861 };
862 break;
863 case CoreDebug.StartScene.Home_Cave:
864 EClass.game.idPrologue = 2;
866 transition = new ZoneTransition
867 {
868 state = ZoneTransition.EnterState.Exact,
870 z = EClass.game.Prologue.startZ
871 };
872 break;
873 case CoreDebug.StartScene.MeetFarris:
874 {
875 Zone parent4 = EClass.game.spatials.Find("nymelle");
876 zone5 = SpatialGen.Create("nymelle", parent4, register: true) as Zone;
877 zone5.lv = -2;
878 EClass.game.quests.Start("exploration", c, assignQuest: false);
879 break;
880 }
881 case CoreDebug.StartScene.NymelleBoss:
882 {
883 Zone parent3 = EClass.game.spatials.Find("nymelle");
884 zone5 = SpatialGen.Create("nymelle_boss", parent3, register: true) as Zone;
885 zone5.lv = -5;
886 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(2);
887 break;
888 }
889 case CoreDebug.StartScene.AfterNymelle:
891 transition = new ZoneTransition
892 {
893 state = ZoneTransition.EnterState.Exact,
895 z = EClass.game.Prologue.startZ
896 };
897 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(5);
898 EClass.game.quests.globalList.Add(Quest.Create("sharedContainer").SetClient(c, assignQuest: false));
899 EClass.game.quests.globalList.Add(Quest.Create("crafter").SetClient(c, assignQuest: false));
900 EClass.game.quests.globalList.Add(Quest.Create("defense").SetClient(c, assignQuest: false));
901 break;
902 case CoreDebug.StartScene.Melilith:
903 {
904 Zone parent2 = EClass.game.spatials.Find("cursed_manor");
905 zone5 = SpatialGen.Create("cursed_manor_dungeon", parent2, register: true) as Zone;
906 zone5.lv = -5;
907 break;
908 }
909 case CoreDebug.StartScene.Tefra:
910 {
911 Zone parent = EClass.game.spatials.Find("vernis");
912 zone5 = SpatialGen.Create("vernis_mine", parent, register: true) as Zone;
913 zone5.lv = -7;
914 break;
915 }
916 }
917 if (zone5 != null)
918 {
919 Player obj2 = player;
920 Chara chara2 = EClass.pc;
921 Zone zone2 = (EClass.pc.homeZone = zone5);
922 Zone zone4 = (chara2.currentZone = zone2);
923 obj2.zone = zone4;
924 EClass.pc.global.transition = transition;
925 }
926 else
927 {
928 Player obj3 = player;
929 Zone zone4 = (EClass.pc.currentZone = EClass.game.spatials.Find(EClass.debug.startZone));
930 obj3.zone = zone4;
931 EClass.pc.global.transition = new ZoneTransition
932 {
933 state = ZoneTransition.EnterState.Return
934 };
935 }
936 }
937 EClass.pc.homeZone.isKnown = true;
938 AddAdventurers();
939 player.OnStartNewGame();
940 EClass.scene.Init(Scene.Mode.StartGame);
941 }
942
943 public void AddAdventurers()
944 {
945 List<Zone> source = world.region.ListTowns();
946 string[] array = new string[7] { "adv_kiria", "adv_gaki", "adv_wini", "adv_verna", "adv_ivory", "adv_mesherada", "adv_yukiimo" };
947 for (int i = 0; i < EClass.setting.balance.numAdv; i++)
948 {
949 Zone zone = source.RandomItem();
950 if (zone is Zone_SubTown && EClass.rnd(5) != 0)
951 {
952 i--;
953 continue;
954 }
955 if (i >= array.Length && i < array.Length + 2)
956 {
958 }
959 Chara chara = CharaGen.Create((i < array.Length) ? array[i] : ((EClass.rnd(10) == 0) ? "adv_fairy" : "adv"));
960 chara.SetHomeZone(zone);
961 chara.global.transition = new ZoneTransition
962 {
963 state = ZoneTransition.EnterState.RandomVisit
964 };
965 zone.AddCard(chara);
966 cards.listAdv.Add(chara);
967 }
968 }
969
970 public void AddAdventurer(string id, Zone z = null)
971 {
972 if (z == null)
973 {
974 List<Zone> source = world.region.ListTowns();
975 do
976 {
977 z = source.RandomItem();
978 }
979 while ((z is Zone_SubTown && EClass.rnd(5) != 0) || z == EClass.pc.currentZone);
980 }
981 Chara chara = CharaGen.Create(id);
982 chara.SetHomeZone(z);
983 chara.global.transition = new ZoneTransition
984 {
985 state = ZoneTransition.EnterState.RandomVisit
986 };
987 z.AddCard(chara);
988 cards.listAdv.Add(chara);
989 }
990
991 public void GotoTitle(bool showDialog = true)
992 {
993 if (showDialog)
994 {
995 Dialog.YesNo("dialog_gotoTitle", delegate
996 {
997 if (EClass.game.Save(isAutoSave: true))
998 {
999 EClass.scene.Init(Scene.Mode.Title);
1000 }
1001 });
1002 }
1003 else
1004 {
1005 EClass.scene.Init(Scene.Mode.Title);
1006 }
1007 }
1008
1009 public void Quit()
1010 {
1011 Dialog.YesNo("dialog_quit", delegate
1012 {
1013 if (EClass.game.Save())
1014 {
1015 EClass.core.Quit();
1016 }
1017 });
1018 }
1019
1020 public bool Save(bool isAutoSave = false, bool silent = false)
1021 {
1022 if (EClass.ui.IsDragging)
1023 {
1024 EClass.ui.EndDrag(canceled: true);
1025 }
1026 if (isAutoSave && EClass.debug.ignoreAutoSave)
1027 {
1028 return true;
1029 }
1030 bool flag = EClass.core.config.game.autoBackup && backupTime >= (double)(EClass.core.config.game.backupInterval * 60 * 30);
1031 if (flag)
1032 {
1033 backupTime = 0.0;
1034 }
1036 countLoadedMaps = 0;
1037 player.pref.layerInventory = EClass.ui.layerFloat.GetLayer<LayerInventory>();
1038 if (player.pref.layerInventory)
1039 {
1040 player.pref.layerAbility = EClass.ui.layerFloat.GetLayer<LayerAbility>();
1041 }
1042 player.pref.layerCraft = EClass.ui.layerFloat.GetLayer<LayerCraftFloat>();
1043 player.angle = EClass.pc.angle;
1044 version = EClass.core.version;
1045 EClass.ui.widgets.UpdateConfigs();
1046 GameIndex gameIndex = null;
1047 try
1048 {
1049 OnBeforeSave();
1050 gameIndex = GameIO.SaveGame();
1051 }
1052 catch (Exception ex)
1053 {
1054 EClass.ui.Say(ex.Message);
1055 SE.Beep();
1056 Msg.Say("error_save");
1057 return false;
1058 }
1059 if (flag)
1060 {
1061 GameIO.MakeBackup(gameIndex);
1062 EClass.ui.Say("backupDone");
1063 }
1064 if (!silent)
1065 {
1066 if (!isAutoSave)
1067 {
1068 SE.WriteJournal();
1069 }
1070 Msg.Say("saved");
1071 }
1072 saveCount++;
1073 return true;
1074 }
1075
1076 public void OnBeforeSave()
1077 {
1078 foreach (Zone zone in spatials.Zones)
1079 {
1080 zone.OnBeforeSave();
1081 }
1082 player.OnBeforeSave();
1083 foreach (Spatial item in spatials.listDestryoed)
1084 {
1085 item.DeleteMapRecursive();
1086 }
1087 spatials.listDestryoed.Clear();
1088 }
1089
1090 public void Kill()
1091 {
1092 isKilling = true;
1093 Debug.Log("Killing Game: IsStarted? " + EClass.core.IsGameStarted);
1095 {
1096 EClass.ui.OnKillGame();
1098 activeZone.OnKillGame();
1099 }
1100 EClass.core.game = (Instance = null);
1101 EClass.Sound.currentPlaylist = null;
1102 Window.dictTab.Clear();
1103 foreach (Texture2D loadedTexture in loadedTextures)
1104 {
1105 if (loadedTexture != null)
1106 {
1107 UnityEngine.Object.Destroy(loadedTexture);
1108 }
1109 }
1110 }
1111
1112 public void Pause(Action onUnpause = null)
1113 {
1114 isPaused = true;
1115 LayerPause layerPause = EClass.ui.AddLayer<LayerPause>();
1116 Game lastGame = EClass.game;
1117 if (onUnpause == null)
1118 {
1119 return;
1120 }
1121 layerPause.SetOnKill(delegate
1122 {
1123 if (EClass.core.IsGameStarted && lastGame == EClass.game)
1124 {
1125 onUnpause();
1126 }
1127 });
1128 }
1129
1130 [OnSerializing]
1131 private void OnSerializing(StreamingContext context)
1132 {
1133 Debug.Log("#io game OnSerializing");
1134 }
1135
1136 [OnDeserializing]
1137 private void OnDeserializing(StreamingContext context)
1138 {
1139 Debug.Log("#io game OnDeserializing");
1140 Instance = this;
1141 }
1142}
CTAG
Definition: CTAG.cs:2
@ seed
EditorTag
Definition: EditorTag.cs:2
FactionMemberType
GameType
Definition: GameType.cs:2
static void OnGameInstantiated()
Definition: ActionMode.cs:247
void SetBool(int id, bool enable)
Definition: BaseCard.cs:20
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
static void Init()
Definition: BookList.cs:22
static void Set(CardBlueprint _bp)
static CardBlueprint Chara(int lv, Rarity rarity=Rarity.Normal)
Chara Find(string id)
Definition: CardManager.cs:20
List< Chara > listAdv
Definition: CardManager.cs:64
GlobalCharaList globalCharas
Definition: CardManager.cs:46
Thing container_deposit
Definition: CardManager.cs:58
Definition: Card.cs:11
float angle
Definition: Card.cs:69
int c_lockedAge
Definition: Card.cs:1327
bool isDestroyed
Definition: Card.cs:73
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2572
ElementContainerCard elements
Definition: Card.cs:39
string id
Definition: Card.cs:33
bool IsUnique
Definition: Card.cs:2053
int invY
Definition: Card.cs:1917
bool IsMale
Definition: Card.cs:2346
string Name
Definition: Card.cs:2099
bool HasTag(CTAG tag)
Definition: Card.cs:2557
void DyeRandom()
Definition: Card.cs:5790
int uid
Definition: Card.cs:120
Trait trait
Definition: Card.cs:51
bool isDyed
Definition: Card.cs:444
void Destroy()
Definition: Card.cs:4931
ThingContainer things
Definition: Card.cs:36
virtual bool IsPC
Definition: Card.cs:2105
int invX
Definition: Card.cs:1905
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3034
int Num
Definition: Card.cs:156
virtual bool isSynced
Definition: Card.cs:2049
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
void Refresh(bool calledRecursive=false)
Definition: Chara.cs:1708
int[] _cints
Definition: Chara.cs:82
void RefreshWorkElements(ElementContainer parent=null)
Definition: Chara.cs:8657
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8897
Faction faction
Definition: Chara.cs:425
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9484
Party party
Definition: Chara.cs:43
Chara SetHomeZone(Zone zone)
Definition: Chara.cs:1409
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1453
override bool IsPCFaction
Definition: Chara.cs:669
override int MaxHP
Definition: Chara.cs:706
Zone currentZone
Definition: Chara.cs:253
Stats mana
Definition: Chara.cs:1136
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1128
Zone homeZone
Definition: Chara.cs:265
void RefreshFaithElement()
Definition: Chara.cs:9782
ElementContainer faithElements
Definition: Chara.cs:38
FactionBranch homeBranch
Definition: Chara.cs:1052
bool isDead
Definition: Chara.cs:387
List< int > _works
Definition: Chara.cs:52
void MoveZone(string alias)
Definition: Chara.cs:3265
new GameConfig game
Definition: CoreConfig.cs:604
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:836
void TryUpdatePlayedHour()
Definition: CoreConfig.cs:810
string startZone
Definition: CoreDebug.cs:106
bool enable
Definition: CoreDebug.cs:286
void OnLoad()
Definition: CoreDebug.cs:702
bool ignoreAutoSave
Definition: CoreDebug.cs:126
StartScene startScene
Definition: CoreDebug.cs:96
static string RootSave
Definition: CorePath.cs:206
static string RootSaveCloud
Definition: CorePath.cs:208
Game game
Definition: Core.cs:72
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
Definition: Dialog.cs:7
static Dialog YesNo(string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no")
Definition: Dialog.cs:244
void OnCreateGame()
Definition: DomainManager.cs:7
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
static Core core
Definition: EClass.cs:6
static int rnd(long a)
Definition: EClass.cs:58
static SourceManager sources
Definition: EClass.cs:42
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
static UI ui
Definition: EClass.cs:16
static GameSetting setting
Definition: EClass.cs:34
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
void SetParent(Card c)
Element SetBase(string alias, int v, int potential=0)
int id
Definition: ELEMENT.cs:250
SourceElement.Row source
Definition: ELEMENT.cs:273
List< Chara > members
void AddMemeber(Chara c)
Faction Find(string id)
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
string id
Definition: FACTION.cs:129
Definition: GameIO.cs:10
static string GetNewId(string path, string prefix="", int start=1)
Definition: GameIO.cs:342
static bool CanLoad(string root)
Definition: GameIO.cs:134
static GameIndex SaveGame()
Definition: GameIO.cs:69
static void ClearTemp()
Definition: GameIO.cs:51
static Game LoadGame(string id, string root, bool cloud)
Definition: GameIO.cs:140
static void ResetTemp()
Definition: GameIO.cs:41
static void MakeBackup(GameIndex index, string suffix="")
Definition: GameIO.cs:102
List< GameDifficultySetting > difficulties
Definition: GameSetting.cs:242
List< GamePrincipal > principals
Definition: GameSetting.cs:244
List< Prologue > prologues
Definition: GameSetting.cs:240
StartSetting start
Definition: GameSetting.cs:305
BalanceSetting balance
Definition: GameSetting.cs:309
void FixedUpdate()
Definition: GameUpdater.cs:436
int slopeMod
Definition: Game.cs:60
bool tilt
Definition: Game.cs:18
bool buildLight
Definition: Game.cs:36
int animeSpeed
Definition: Game.cs:84
bool showRoof
Definition: Game.cs:12
bool showWall
Definition: Game.cs:15
int regionZoom
Definition: Game.cs:69
bool autoCollectCard
Definition: Game.cs:51
ConfigPreference preference
Definition: Game.cs:96
bool noRoof
Definition: Game.cs:27
int defaultZoom
Definition: Game.cs:63
bool showGuideGrid
Definition: Game.cs:45
int lowWallObjAltitude
Definition: Game.cs:87
bool highlightArea
Definition: Game.cs:39
int zoomedZoom
Definition: Game.cs:66
int tiltPower
Definition: Game.cs:72
int backDrawAlpha
Definition: Game.cs:81
int tiltPowerRegion
Definition: Game.cs:75
bool showAllFeat
Definition: Game.cs:57
bool snapFreePos
Definition: Game.cs:33
int gridIconSize
Definition: Game.cs:78
bool cheat
Definition: Game.cs:54
bool reverseSnow
Definition: Game.cs:48
bool tiltRegion
Definition: Game.cs:21
bool slope
Definition: Game.cs:24
bool FreePos
Definition: Game.cs:99
bool autoWall
Definition: Game.cs:42
ConfigTactics tactics
Definition: Game.cs:90
bool freePos
Definition: Game.cs:30
ConfigAutoCombat autoCombat
Definition: Game.cs:93
bool IsWelcomeMessageShown
Definition: Game.cs:119
BitArray32 b1
Definition: Game.cs:116
void OnSerializing(StreamingContext context)
Definition: Game.cs:131
void _OnDeserialized(StreamingContext context)
Definition: Game.cs:137
int _b1
Definition: Game.cs:114
Definition: Game.cs:8
void OnSerializing(StreamingContext context)
Definition: Game.cs:1131
void _Create()
Definition: Game.cs:757
bool altAbility
Definition: Game.cs:270
static bool isPaused
Definition: Game.cs:149
HashSet< Texture2D > loadedTextures
Definition: Game.cs:254
int sessionMin
Definition: Game.cs:230
List< Thing > lostThings
Definition: Game.cs:218
bool UseGrid
Definition: Game.cs:262
bool altUI
Definition: Game.cs:264
Dictionary< string, IGlobalValue > referenceMap
Definition: Game.cs:252
bool isLoading
Definition: Game.cs:238
static bool IsWaiting
Definition: Game.cs:258
GameBlueprint bp
Definition: Game.cs:244
static void OnBeforeInstantiate()
Definition: Game.cs:726
new Player player
Definition: Game.cs:176
SurvivalManager survival
Definition: Game.cs:224
PartyManager parties
Definition: Game.cs:170
ReligionManager religions
Definition: Game.cs:158
float welcomeTimer
Definition: Game.cs:256
int countLoadedMaps
Definition: Game.cs:232
static void Load(string id, bool cloud)
Definition: Game.cs:318
int saveCount
Definition: Game.cs:234
int lastGameSpeedIndex
Definition: Game.cs:228
MsgLog log
Definition: Game.cs:185
int gameSpeedIndex
Definition: Game.cs:226
GamePrincipal principal
Definition: Game.cs:221
static bool TryLoad(string id, bool cloud, Action onLoad)
Definition: Game.cs:307
void AddAdventurers()
Definition: Game.cs:943
DomainManager domains
Definition: Game.cs:164
static string id
Definition: Game.cs:147
void GotoTitle(bool showDialog=true)
Definition: Game.cs:991
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:1020
SpatialManager spatials
Definition: Game.cs:152
PCCUniformManager uniforms
Definition: Game.cs:191
TeleportManager teleports
Definition: Game.cs:194
static void Create(string _id=null, bool cloud=false)
Definition: Game.cs:715
static Game Instance
Definition: Game.cs:143
void Kill()
Definition: Game.cs:1090
void OnDeserializing(StreamingContext context)
Definition: Game.cs:1137
Prologue Prologue
Definition: Game.cs:260
CardManager cards
Definition: Game.cs:155
bool isCloud
Definition: Game.cs:242
Zone activeZone
Definition: Game.cs:248
bool IsSurvival
Definition: Game.cs:272
void OnBeforeSave()
Definition: Game.cs:1076
void Pause(Action onUnpause=null)
Definition: Game.cs:1112
GameUpdater updater
Definition: Game.cs:246
void OnUpdate()
Definition: Game.cs:294
static new void Wait(float a, Card c)
Definition: Game.cs:281
static float waitTimer
Definition: Game.cs:145
Flags flags
Definition: Game.cs:212
static new void Wait(float a, Point p)
Definition: Game.cs:276
bool altInv
Definition: Game.cs:266
Zone lastActiveZone
Definition: Game.cs:250
void AddAdventurer(string id, Zone z=null)
Definition: Game.cs:970
void OnLoad()
Definition: Game.cs:356
new World world
Definition: Game.cs:173
RelationManager relations
Definition: Game.cs:182
int dateScratch
Definition: Game.cs:206
Config config
Definition: Game.cs:215
bool isKilling
Definition: Game.cs:240
QuestManager quests
Definition: Game.cs:179
double backupTime
Definition: Game.cs:209
void Quit()
Definition: Game.cs:1009
int idDifficulty
Definition: Game.cs:203
bool altCraft
Definition: Game.cs:268
float timeSinceStart
Definition: Game.cs:236
void OnGameInstantiated()
Definition: Game.cs:731
int seed
Definition: Game.cs:197
static void Wait(float a)
Definition: Game.cs:289
void StartNewGame()
Definition: Game.cs:788
FactionManager factions
Definition: Game.cs:161
Zone StartZone
Definition: Game.cs:274
Version version
Definition: Game.cs:167
int idPrologue
Definition: Game.cs:200
Definition: IO.cs:11
static void KillActor()
Definition: LayerTitle.cs:191
static EmbarkActor actor
Definition: LayerTitle.cs:25
Layer SetOnKill(Action action)
Definition: Layer.cs:579
Definition: MsgLog.cs:7
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Party Create(Chara leader)
Definition: PartyManager.cs:9
List< int > uidMembers
Definition: Party.cs:11
List< Chara > members
Definition: Party.cs:18
bool layerAbility
Definition: Player.cs:35
bool layerInventory
Definition: Player.cs:33
double timeElapsed
Definition: Player.cs:66
Definition: Player.cs:11
void OnStartNewGame()
Definition: Player.cs:1337
RecipeManager recipes
Definition: Player.cs:1053
float angle
Definition: Player.cs:927
Pref pref
Definition: Player.cs:969
Stats stats
Definition: Player.cs:972
bool resetPrincipal
Definition: Player.cs:1133
void OnBeforeSave()
Definition: Player.cs:1412
int uidChara
Definition: Player.cs:828
void OnLoad()
Definition: Player.cs:1388
int bankMoney
Definition: Player.cs:873
void OnCreateGame()
Definition: Player.cs:1304
Definition: Point.cs:9
bool IsSync
Definition: Point.cs:332
Vector2Int posAsh
Definition: Prologue.cs:23
string idStartZone
Definition: Prologue.cs:9
Vector2Int posFiama
Definition: Prologue.cs:25
int hour
Definition: Prologue.cs:21
GameType type
Definition: Prologue.cs:7
int startX
Definition: Prologue.cs:11
HashSet< string > completedIDs
Definition: QuestManager.cs:17
List< Quest > list
Definition: QuestManager.cs:11
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
List< Quest > globalList
Definition: QuestManager.cs:14
Quest Get(string id)
Quest GetGlobal(string id)
Definition: Quest.cs:7
virtual string idSource
Definition: Quest.cs:149
string id
Definition: Quest.cs:31
void ChangePhase(int a)
Definition: Quest.cs:572
Quest SetClient(Chara c, bool assignQuest=true)
Definition: Quest.cs:380
static Quest Create(string _id, string _idPerson=null, Chara c=null)
Definition: Quest.cs:241
static void BuildList()
static RecipeSource Get(string id)
Dictionary< string, int > knownRecipes
void Add(string id, bool showEffect=true)
void OnVersionUpdate()
Definition: Scene.cs:8
void OnKillGame()
Definition: Scene.cs:341
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
SourceQuest quests
static Spatial Create(string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0)
Definition: SpatialGen.cs:16
static Spatial CreateRecursive(string id, Spatial parent=null)
Definition: SpatialGen.cs:3
List< Zone > Zones
Zone Find(string id)
GlobalSpatialList map
List< Spatial > listDestryoed
void _OnLoad()
Definition: Spatial.cs:665
void OnBeforeSave()
Definition: Spatial.cs:656
SourceZone.Row source
Definition: Spatial.cs:441
bool destryoed
Definition: Spatial.cs:45
virtual void SetMainFaction(Faction f)
Definition: Spatial.cs:634
string id
Definition: Spatial.cs:13
int visitCount
Definition: Spatial.cs:154
Stats Set(int[] _raw, int _rawIndex, Chara _CC)
Definition: Stats.cs:109
virtual int max
Definition: Stats.cs:68
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void RefreshGridRecursive()
static Thing CreateParcel(string idLang=null, params Thing[] things)
Definition: ThingGen.cs:42
static Thing CreateCassette(int id)
Definition: ThingGen.cs:218
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static TooltipManager Instance
void HideTooltips(bool immediate=false)
Definition: Wait.cs:2
static WidgetSideScreen Instance
override void OnChangeResolution()
Definition: Window.cs:13
static Dictionary< string, int > dictTab
Definition: Window.cs:596
Definition: World.cs:4
Region region
Definition: World.cs:23
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
override string ToString()
Definition: Zone.cs:547
void OnKillGame()
Definition: Zone.cs:1673
ElementContainerZone elements
Definition: Zone.cs:43
bool IsPCFaction
Definition: Zone.cs:468
Card AddCard(Card t, Point point)
Definition: Zone.cs:1943
uint Bits
Definition: BitArray32.cs:6
override bool Equals(object obj)
Definition: Version.cs:95
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31