Elin Decompiled Documentation EA 23.285 Nightly
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Game.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using Newtonsoft.Json;
6using UnityEngine;
7
8public class Game : EClass
9{
10 public class Config : EClass
11 {
12 [JsonProperty]
13 public bool showRoof;
14
15 [JsonProperty]
16 public bool showWall;
17
18 [JsonProperty]
19 public bool tilt;
20
21 [JsonProperty]
22 public bool tiltRegion;
23
24 [JsonProperty]
25 public bool slope;
26
27 [JsonProperty]
28 public bool noRoof;
29
30 [JsonProperty]
31 public bool freePos;
32
33 [JsonProperty]
34 public bool snapFreePos;
35
36 [JsonProperty]
37 public bool buildLight;
38
39 [JsonProperty]
40 public bool highlightArea;
41
42 [JsonProperty]
43 public bool autoWall;
44
45 [JsonProperty]
46 public bool showGuideGrid;
47
48 [JsonProperty]
49 public bool reverseSnow;
50
51 [JsonProperty]
52 public bool autoCollectCard;
53
54 [JsonProperty]
55 public bool cheat;
56
57 [JsonProperty]
58 public bool showAllFeat;
59
60 [JsonProperty]
61 public int slopeMod = 50;
62
63 [JsonProperty]
64 public int defaultZoom = 100;
65
66 [JsonProperty]
67 public int zoomedZoom = 125;
68
69 [JsonProperty]
70 public int regionZoom = 100;
71
72 [JsonProperty]
73 public int tiltPower = 80;
74
75 [JsonProperty]
76 public int tiltPowerRegion = 50;
77
78 [JsonProperty]
79 public int gridIconSize = 100;
80
81 [JsonProperty]
82 public int backDrawAlpha = 10;
83
84 [JsonProperty]
85 public int animeSpeed = 100;
86
87 [JsonProperty]
88 public int lowWallObjAltitude = 2;
89
90 [JsonProperty]
92
93 [JsonProperty]
95
96 [JsonProperty]
98
99 public bool FreePos
100 {
101 get
102 {
103 if (!Input.GetKey(KeyCode.LeftShift))
104 {
105 return Input.GetKey(KeyCode.RightShift);
106 }
107 return true;
108 }
109 }
110 }
111
112 public class Flags : EClass
113 {
114 [JsonProperty]
115 public int _b1;
116
118
120 {
121 get
122 {
123 return b1[0];
124 }
125 set
126 {
127 b1[0] = value;
128 }
129 }
130
132 private void OnSerializing(StreamingContext context)
133 {
134 _b1 = (int)b1.Bits;
135 }
136
137 [OnDeserialized]
138 private void _OnDeserialized(StreamingContext context)
139 {
140 b1.Bits = (uint)_b1;
141 }
142 }
143
144 public static Game Instance;
145
146 public static float waitTimer;
147
148 public static string id;
149
150 public static bool isPaused;
151
152 [JsonProperty(Order = -90)]
154
155 [JsonProperty(Order = -80)]
157
158 [JsonProperty(Order = -100)]
160
161 [JsonProperty(Order = -60)]
163
164 [JsonProperty(Order = -50)]
166
167 [JsonProperty]
169
170 [JsonProperty]
172
173 [JsonProperty]
175
176 [JsonProperty]
177 public new World world;
178
179 [JsonProperty]
180 public new Player player = new Player();
181
182 [JsonProperty]
184
185 [JsonProperty]
187
188 [JsonProperty]
189 public MsgLog log = new MsgLog
190 {
191 id = "log"
192 };
193
194 [JsonProperty]
195 public PCCUniformManager uniforms = new PCCUniformManager();
196
197 [JsonProperty]
199
200 [JsonProperty]
201 public int seed;
202
203 [JsonProperty]
204 public int idPrologue;
205
206 [JsonProperty]
207 public int idDifficulty;
208
209 [JsonProperty]
210 public int dateScratch;
211
212 [JsonProperty]
213 public double backupTime;
214
215 [JsonProperty]
216 public Flags flags = new Flags();
217
218 [JsonProperty]
219 public Config config = new Config();
220
221 [JsonProperty]
222 public List<Thing> lostThings = new List<Thing>();
223
224 [JsonProperty]
226
227 [JsonProperty]
229
230 public int gameSpeedIndex = 1;
231
232 public int lastGameSpeedIndex = 1;
233
234 public int sessionMin;
235
236 public int countLoadedMaps;
237
238 public int saveCount;
239
240 public float timeSinceStart;
241
242 public bool isLoading;
243
244 public bool isKilling;
245
246 public bool isCloud;
247
249
251
253
255
256 public Dictionary<string, IGlobalValue> referenceMap = new Dictionary<string, IGlobalValue>();
257
258 public HashSet<Texture2D> loadedTextures = new HashSet<Texture2D>();
259
260 private float welcomeTimer;
261
262 public static bool IsWaiting => waitTimer > 0f;
263
265
267
269
271
273
275
276 public bool IsSurvival => Prologue.type == GameType.Survival;
277
279
280 public new static void Wait(float a, Point p)
281 {
282 _ = p?.IsSync;
283 }
284
285 public new static void Wait(float a, Card c)
286 {
287 if (c != null && c.isSynced && !c.IsPC)
288 {
289 Wait(a);
290 }
291 }
292
293 public static void Wait(float a)
294 {
295 waitTimer = a * (float)(EClass.core.config.game.waiter * 25) / 100f;
296 }
297
298 public void OnUpdate()
299 {
300 backupTime += Time.deltaTime;
301 waitTimer -= Time.deltaTime;
302 timeSinceStart += Time.deltaTime;
303 player.stats.timeElapsed += Time.deltaTime;
305 {
306 flags.IsWelcomeMessageShown = true;
307 }
309 }
310
311 public static bool TryLoad(string id, bool cloud, Action onLoad)
312 {
314 {
315 onLoad();
316 return true;
317 }
318 EClass.ui.Say("incompatible");
319 return false;
320 }
321
322 public static void Load(string id, bool cloud)
323 {
324 string text = (cloud ? CorePath.RootSaveCloud : CorePath.RootSave) + id;
325 Debug.Log("Loading: " + id + ": " + text);
326 if (EClass.game != null)
327 {
328 EClass.game.Kill();
329 }
331 GameIOContext data = new GameIOContext(text);
332 BaseModManager.PublishEvent("elin.game.pre_load", data);
333 EClass.core.game = GameIO.LoadGame(id, text, cloud);
334 EClass.game.isCloud = cloud;
335 EClass.game.isLoading = true;
339 EClass.scene.Init(Scene.Mode.StartGame);
340 if (EClass.game.altInv)
341 {
342 SoundManager.ignoreSounds = true;
344 {
345 EClass.ui.OpenFloatInv();
346 }
347 SoundManager.ignoreSounds = true;
349 {
350 EClass.ui.ToggleAbility();
351 }
352 SoundManager.ignoreSounds = false;
353 TooltipManager.Instance.HideTooltips(immediate: true);
354 }
355 if ((bool)WidgetSideScreen.Instance)
356 {
358 }
359 EClass.game.isLoading = false;
360 BaseModManager.PublishEvent("elin.game.post_load", data);
361 }
362
363 public void OnLoad()
364 {
365 domains.OnLoad();
368 world._OnLoad();
369 player.OnLoad();
371 {
372 EClass.pc.party.members.ForEach(delegate(Chara c)
373 {
374 c.currentZone = EClass.pc.homeZone;
375 c.global.transition = new ZoneTransition
376 {
377 state = ZoneTransition.EnterState.Return
378 };
379 });
380 }
381 player.zone = EClass.pc.currentZone;
382 EClass.pc.currentZone.lastActive = world.date.GetRaw();
383 if (spatials.Find("somewhere") == null)
384 {
385 SpatialGen.Create("somewhere", world.region, register: true);
386 }
387 EClass.pc.homeZone.isKnown = true;
390 foreach (Thing item in EClass.pc.things.List((Thing t) => t.Num <= 0 || t.isDestroyed))
391 {
392 item.parent.RemoveCard(item);
393 }
394 foreach (Thing item2 in EClass.pc.things.List((Thing t) => t.trait is TraitChestMerchant))
395 {
396 item2.Destroy();
397 }
398 foreach (Thing item3 in EClass.pc.things.List((Thing t) => t.invY == 1 && t.invX == -1))
399 {
400 item3.invY = 0;
401 }
402 foreach (Chara value in EClass.game.cards.globalCharas.Values)
403 {
404 if (value.id == "demitas" && value.faction.id == "wilds")
405 {
407 }
408 if (value.memberType == FactionMemberType.Livestock && !value.IsPCFaction)
409 {
410 value.memberType = FactionMemberType.Default;
411 }
412 if (!value.isDyed && value.HasTag(CTAG.random_color))
413 {
414 value.DyeRandom();
415 }
416 }
417 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
418 {
419 foreach (Chara member in child.members)
420 {
421 if (!member.isDead && (member.currentZone == null || member.currentZone.id == "somewhere"))
422 {
423 Debug.Log("exception: Moving invalid chara: " + member.Name + "/" + member.currentZone?.ToString() + "/" + member.homeBranch?.ToString() + "/" + member.faction);
424 member.MoveZone(child.owner, ZoneTransition.EnterState.RandomVisit);
425 }
426 member.RefreshWorkElements(child.owner.elements);
427 member.Refresh();
428 }
429 }
430 EClass.pc.angle = player.angle;
432 if (cards.listAdv.Count == 0)
433 {
435 }
436 quests.list.ForeachReverse(delegate(Quest q)
437 {
438 if (!(q is QuestRandom))
439 {
440 foreach (Quest item4 in quests.list)
441 {
442 if (q != item4 && item4.id == q.id)
443 {
444 quests.list.Remove(item4);
445 break;
446 }
447 }
448 }
449 });
450 quests.globalList.ForeachReverse(delegate(Quest q)
451 {
452 if (!(q is QuestRandom))
453 {
454 foreach (Quest global in quests.globalList)
455 {
456 if (q != global && global.id == q.id)
457 {
458 quests.globalList.Remove(global);
459 break;
460 }
461 }
462 }
463 });
464 TryAddQuest("into_darkness", "exile_kettle");
465 if (version.IsBelow(0, 23, 221) && EClass.game.quests.IsCompleted("curry"))
466 {
467 world.SendPackage(ThingGen.CreateParcel(null, ThingGen.CreateCassette(110)));
468 }
469 if (version.IsBelow(0, 23, 185))
470 {
471 player.resetPrincipal = true;
472 }
473 if (version.IsBelow(0, 23, 182))
474 {
475 foreach (Chara value2 in cards.globalCharas.Values)
476 {
477 if (!value2.IsUnique && value2.c_lockedAge != 0)
478 {
479 value2.elements.SetBase(1243, 1);
480 }
481 }
482 }
483 if (version.IsBelow(0, 23, 155))
484 {
485 AddAdventurer("adv_yukiimo");
486 }
487 if (version.IsBelow(0, 23, 100))
488 {
489 int num = player.recipes.knownRecipes.TryGetValue("trainingDummy_heavy", 0);
490 if (num != 0)
491 {
492 player.recipes.knownRecipes["trainingDummy_heavy1"] = num;
493 }
494 }
495 if (version.IsBelow(0, 23, 96))
496 {
497 EClass.game.principal = IO.DeepCopy(EClass.setting.start.principals[0]);
498 }
499 if (player.resetPrincipal)
500 {
501 GameDifficultySetting gameDifficultySetting = EClass.setting.start.difficulties[idDifficulty];
502 EClass.game.principal.id = -1;
503 EClass.game.principal.permadeath = gameDifficultySetting.deleteGameOnDeath;
504 EClass.game.principal.disableManualSave = !gameDifficultySetting.allowManualSave;
505 EClass.core.actionsNextFrame.Add(delegate
506 {
507 EClass.ui.AddLayer<LayerWorldSetting>();
508 });
509 }
510 if (version.IsBelow(0, 23, 93))
511 {
513 Debug.Log("â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– feafefaeffaeaffeaaeaefseasfaefaef");
514 while (TryAddRecipe())
515 {
516 }
517 }
518 if (version.IsBelow(0, 23, 72))
519 {
520 foreach (Chara value3 in EClass.game.cards.globalCharas.Values)
521 {
522 if (!value3.isDead)
523 {
524 value3.c_wasInPcParty = false;
525 }
526 }
527 }
528 if (version.IsBelow(0, 23, 59))
529 {
530 while (TryDestroy())
531 {
532 }
533 }
534 if (version.IsBelow(0, 23, 199) && EClass.game.quests.GetPhase<QuestNegotiationDarkness>() >= 3)
535 {
536 world.SendPackage(ThingGen.CreateParcel(null, ThingGen.Create("bone_duponne")));
537 }
538 if (version.IsBelow(0, 23, 195))
539 {
540 Zone zone = spatials.Find("startVillage2");
541 if (zone != null && zone.visitCount > 0)
542 {
544 }
545 }
546 if (version.IsBelow(0, 23, 52))
547 {
548 player.flags.toggleHotbarHighlightActivated = true;
549 }
550 if (version.IsBelow(0, 23, 51))
551 {
552 foreach (Chara value4 in EClass.game.cards.globalCharas.Values)
553 {
554 if (!(value4.id != "adv") && value4.IsPCFaction)
555 {
556 value4.idSkin = value4.uid % (value4.source._tiles.Length - 4) / 2 * 2 + ((!value4.IsMale) ? 1 : 0);
557 }
558 }
559 }
560 if (version.IsBelow(0, 22, 91))
561 {
562 TryAddQuestIfActive("demitas_spellwriter", "into_darkness");
563 }
564 if (version.IsBelow(0, 22, 86))
565 {
566 Chara chara = cards.globalCharas.Find("demitas");
567 if (chara != null && chara._works != null && chara._works.Count > 0)
568 {
569 chara._works[0] = 51;
570 }
571 }
572 if (version.IsBelow(0, 22, 86))
573 {
574 TryAddQuest("farris_tulip", "greatDebt");
575 }
576 if (version.IsBelow(0, 22, 86))
577 {
578 TryAddQuest("exile_whisper", "exile_kettle");
579 }
580 if (version.IsBelow(0, 22, 85))
581 {
582 TryAddQuest("exile_meet", "pre_debt");
583 }
584 if (version.IsBelow(0, 22, 60) && EClass.game.quests.Get<QuestDebt>() != null)
585 {
586 Chara chara2 = cards.globalCharas.Find("loytel");
587 Debug.Log("Loytelfix: " + chara2.homeZone);
588 if (chara2.homeZone == null || !chara2.homeZone.IsPCFaction)
589 {
591 chara2.homeZone = EClass.pc.homeBranch.owner;
592 chara2.RemoveEditorTag(EditorTag.Invulnerable);
593 }
594 }
595 if (version.IsBelow(0, 22, 52) && quests.completedIDs.Contains("vernis_gold"))
596 {
597 quests.Add("pre_debt", "farris");
598 }
599 if (quests.completedIDs.Contains("farris_tulip"))
600 {
601 quests.globalList.ForeachReverse(delegate(Quest q)
602 {
603 if (q.id == "farris_tulip")
604 {
605 quests.globalList.Remove(q);
606 }
607 });
608 }
609 quests.list.ForeachReverse(delegate(Quest q)
610 {
611 if (q is QuestDialog && quests.completedIDs.Contains(q.id))
612 {
613 quests.list.Remove(q);
614 }
615 });
616 if (version.IsBelow(0, 22, 20))
617 {
618 foreach (Chara value5 in cards.globalCharas.Values)
619 {
620 value5.SetBool(18, enable: false);
621 }
622 }
623 if (version.IsBelow(0, 22, 22))
624 {
625 if (EClass.pc.faithElements != null)
626 {
628 }
629 foreach (Element item5 in EClass.pc.elements.ListElements((Element e) => e.source.categorySub == "god"))
630 {
631 EClass.pc.SetFeat(item5.id, 0);
632 }
634 }
635 if (version.IsBelow(0, 22, 45))
636 {
637 player.debt = 20000000;
638 }
639 if (!version.Equals(EClass.core.version))
640 {
641 player.recipes.OnVersionUpdate();
642 }
643 if (cards.container_deposit == null)
644 {
645 cards.container_deposit = ThingGen.Create("container_deposit");
646 if (player.bankMoney > 0)
647 {
648 cards.container_deposit.Add("money", player.bankMoney);
649 }
650 }
651 foreach (Quest item6 in quests.list)
652 {
653 if (item6 is QuestSequence && !EClass.sources.quests.map.ContainsKey(item6.idSource))
654 {
655 item6.phase = 0;
656 }
657 }
658 foreach (Quest global2 in quests.globalList)
659 {
660 if (global2 is QuestSequence && !EClass.sources.quests.map.ContainsKey(global2.idSource))
661 {
662 global2.phase = 0;
663 }
664 }
665 foreach (KeyValuePair<int, Spatial> item7 in EClass.game.spatials.map.ToList())
666 {
667 if (item7.Value == null)
668 {
669 EClass.game.spatials.map.Remove(item7.Key);
670 }
671 }
672 void TryAddQuest(string idQuest, string idReqQuest)
673 {
674 if (quests.completedIDs.Contains(idReqQuest) && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
675 {
676 quests.Add(idQuest);
677 }
678 }
679 void TryAddQuestIfActive(string idQuest, string idReqQuest)
680 {
681 if (quests.Get(idReqQuest) != null && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
682 {
683 quests.Add(idQuest);
684 }
685 }
686 bool TryAddRecipe()
687 {
688 foreach (string key in player.recipes.knownRecipes.Keys)
689 {
690 if (key.Length > 1 && key[0] == 'b')
691 {
692 RecipeSource recipeSource = RecipeManager.Get(key + "-p");
693 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
694 {
695 Debug.Log(recipeSource.id);
696 player.recipes.Add(recipeSource.id, showEffect: false);
697 return true;
698 }
699 recipeSource = RecipeManager.Get(key.Replace("-p", ""));
700 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
701 {
702 Debug.Log(recipeSource.id);
703 player.recipes.Add(recipeSource.id, showEffect: false);
704 return true;
705 }
706 }
707 }
708 return false;
709 }
710 static bool TryDestroy()
711 {
712 for (int i = 0; i < EClass.pc.party.members.Count; i++)
713 {
714 Chara chara3 = EClass.pc.party.members[i];
715 Debug.Log(chara3.id + "/" + chara3.uid + "/" + chara3._cints[1]);
716 for (int j = 0; j < EClass.pc.party.members.Count; j++)
717 {
718 Chara chara4 = EClass.pc.party.members[j];
719 if (i != j && chara3.uid == chara4.uid)
720 {
721 EClass.pc.party.uidMembers.RemoveAt(j);
722 EClass.pc.party.members.RemoveAt(j);
723 chara4.Destroy();
724 Debug.Log("Destroyed");
725 return true;
726 }
727 }
728 }
729 return false;
730 }
731 }
732
733 public static void Create(string _id = null, bool cloud = false)
734 {
735 id = _id ?? GameIO.GetNewId(cloud ? CorePath.RootSaveCloud : CorePath.RootSave, "world_");
736 OnBeforeInstantiate();
737 EClass.core.game = (Instance = new Game());
738 EClass.core.game.isCloud = cloud;
742 }
743
744 public static void OnBeforeInstantiate()
745 {
746 Player.seedHallucination = 0;
747 }
748
749 public void OnGameInstantiated()
750 {
751 HotItemHeld.taskBuild = null;
752 InvOwner.Trader = (InvOwner.Main = null);
753 LayerDrama.currentQuest = null;
754 ContentGallery.lastPage = 0;
755 ContentGallery.listMode = false;
756 if (!Application.isEditor || !EClass.debug.enable)
757 {
759 }
760 foreach (Chara value in cards.globalCharas.Values)
761 {
762 if (value.uid == player.uidChara)
763 {
764 player.chara = value;
765 break;
766 }
767 }
769 EClass.ui.widgets.OnGameInstantiated();
770 EClass.Sound.ResetPlaylist();
771 EClass.core.config.ApplyFPS(force: true);
772 }
773
774 public void _Create()
775 {
776 principal = IO.DeepCopy(EClass.setting.start.principals[0]);
777 idDifficulty = 1;
778 config.snapFreePos = (config.slope = (config.autoWall = true));
779 config.autoCombat.abortOnAllyDead = true;
780 config.autoCombat.abortOnHalfHP = true;
781 config.autoCombat.bUseHotBar = true;
782 config.autoCombat.bUseInventory = true;
783 config.autoCombat.bDontChangeTarget = true;
784 config.autoCombat.abortOnKill = true;
785 config.autoCombat.abortOnItemLoss = true;
786 seed = EClass.rnd(10000);
787 Debug.Log("creating game: " + id + " seed:" + seed);
788 startVersion = EClass.core.version;
789 uniforms.Import();
790 religions.OnCreateGame();
791 factions.OnCreateGame();
793 domains.OnCreateGame();
794 foreach (Spatial value in spatials.map.Values)
795 {
796 value.SetMainFaction(factions.Find(value.source.faction.IsEmpty("wilds")));
797 }
798 player.OnCreateGame();
799 cards.container_shipping = ThingGen.Create("container_shipping");
800 cards.container_deliver = ThingGen.Create("container_delivery");
801 cards.container_deposit = ThingGen.Create("container_deposit");
802 bp = new GameBlueprint();
803 bp.Create();
804 }
805
806 public void StartNewGame()
807 {
808 EClass.pc.homeZone = StartZone;
810 parties.Create(EClass.pc);
811 Prologue prologue = EClass.game.Prologue;
812 if (prologue.type == GameType.Survival)
813 {
814 survival = new SurvivalManager();
815 }
816 else
817 {
818 CharaGen.Create("fiama").SetGlobal(EClass.game.StartZone, prologue.posFiama.x, prologue.posFiama.y);
819 CharaGen.Create("ashland").SetGlobal(EClass.game.StartZone, prologue.posAsh.x, prologue.posAsh.y);
820 }
821 if ((bool)LayerTitle.actor)
822 {
823 world.date.hour = EClass.game.Prologue.hour;
825 Player obj = player;
826 Chara chara = EClass.pc;
827 Zone zone2 = (EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone));
828 Zone zone4 = (chara.currentZone = zone2);
829 obj.zone = zone4;
830 EClass.pc.global.transition = new ZoneTransition
831 {
832 state = ZoneTransition.EnterState.Exact,
834 z = EClass.game.Prologue.startZ
835 };
836 EClass.pc.hp = EClass.pc.MaxHP;
839 EClass.pc.AddCondition<ConFaint>(200, force: true);
840 }
841 else
842 {
843 EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone);
844 Zone zone5 = null;
845 ZoneTransition transition = new ZoneTransition
846 {
847 state = ZoneTransition.EnterState.Auto
848 };
849 Chara c = EClass.game.cards.globalCharas.Find("ashland");
850 switch (EClass.debug.startScene)
851 {
852 case CoreDebug.StartScene.Zone:
854 transition = new ZoneTransition
855 {
856 state = ZoneTransition.EnterState.Exact,
858 z = EClass.game.Prologue.startZ
859 };
860 break;
861 case CoreDebug.StartScene.Home:
862 case CoreDebug.StartScene.Story_Test:
864 transition = new ZoneTransition
865 {
866 state = ZoneTransition.EnterState.Exact,
868 z = EClass.game.Prologue.startZ
869 };
870 break;
871 case CoreDebug.StartScene.Survival:
872 EClass.game.idPrologue = 3;
874 transition = new ZoneTransition
875 {
876 state = ZoneTransition.EnterState.Exact,
878 z = EClass.game.Prologue.startZ
879 };
880 break;
881 case CoreDebug.StartScene.Home_Cave:
882 EClass.game.idPrologue = 2;
884 transition = new ZoneTransition
885 {
886 state = ZoneTransition.EnterState.Exact,
888 z = EClass.game.Prologue.startZ
889 };
890 break;
891 case CoreDebug.StartScene.MeetFarris:
892 {
893 Zone parent4 = EClass.game.spatials.Find("nymelle");
894 zone5 = SpatialGen.Create("nymelle", parent4, register: true) as Zone;
895 zone5.lv = -2;
896 EClass.game.quests.Start("exploration", c, assignQuest: false);
897 break;
898 }
899 case CoreDebug.StartScene.NymelleBoss:
900 {
901 Zone parent3 = EClass.game.spatials.Find("nymelle");
902 zone5 = SpatialGen.Create("nymelle_boss", parent3, register: true) as Zone;
903 zone5.lv = -5;
904 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(2);
905 break;
906 }
907 case CoreDebug.StartScene.AfterNymelle:
909 transition = new ZoneTransition
910 {
911 state = ZoneTransition.EnterState.Exact,
913 z = EClass.game.Prologue.startZ
914 };
915 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(5);
916 EClass.game.quests.globalList.Add(Quest.Create("sharedContainer").SetClient(c, assignQuest: false));
917 EClass.game.quests.globalList.Add(Quest.Create("crafter").SetClient(c, assignQuest: false));
918 EClass.game.quests.globalList.Add(Quest.Create("defense").SetClient(c, assignQuest: false));
919 break;
920 case CoreDebug.StartScene.Melilith:
921 {
922 Zone parent2 = EClass.game.spatials.Find("cursed_manor");
923 zone5 = SpatialGen.Create("cursed_manor_dungeon", parent2, register: true) as Zone;
924 zone5.lv = -5;
925 break;
926 }
927 case CoreDebug.StartScene.Tefra:
928 {
929 Zone parent = EClass.game.spatials.Find("vernis");
930 zone5 = SpatialGen.Create("vernis_mine", parent, register: true) as Zone;
931 zone5.lv = -7;
932 break;
933 }
934 }
935 if (zone5 != null)
936 {
937 Player obj2 = player;
938 Chara chara2 = EClass.pc;
939 Zone zone2 = (EClass.pc.homeZone = zone5);
940 Zone zone4 = (chara2.currentZone = zone2);
941 obj2.zone = zone4;
942 EClass.pc.global.transition = transition;
943 }
944 else
945 {
946 Player obj3 = player;
947 Zone zone4 = (EClass.pc.currentZone = EClass.game.spatials.Find(EClass.debug.startZone));
948 obj3.zone = zone4;
949 EClass.pc.global.transition = new ZoneTransition
950 {
951 state = ZoneTransition.EnterState.Return
952 };
953 }
954 }
955 EClass.pc.homeZone.isKnown = true;
956 AddAdventurers();
957 player.OnStartNewGame();
958 EClass.scene.Init(Scene.Mode.StartGame);
959 GameIOContext data = new GameIOContext((isCloud ? CorePath.RootSaveCloud : CorePath.RootSave) + id);
960 BaseModManager.PublishEvent("elin.game.start_new", data);
961 }
962
963 public void AddAdventurers()
964 {
965 List<Zone> source = world.region.ListTowns();
966 string[] array = new string[7] { "adv_kiria", "adv_gaki", "adv_wini", "adv_verna", "adv_ivory", "adv_mesherada", "adv_yukiimo" };
967 for (int i = 0; i < EClass.setting.balance.numAdv; i++)
968 {
969 Zone zone = source.RandomItem();
970 if (zone is Zone_SubTown && EClass.rnd(5) != 0)
971 {
972 i--;
973 continue;
974 }
975 if (i >= array.Length && i < array.Length + 2)
976 {
978 }
979 Chara chara = CharaGen.Create((i < array.Length) ? array[i] : ((EClass.rnd(10) == 0) ? "adv_fairy" : "adv"));
980 chara.SetHomeZone(zone);
981 chara.global.transition = new ZoneTransition
982 {
983 state = ZoneTransition.EnterState.RandomVisit
984 };
985 zone.AddCard(chara);
986 cards.listAdv.Add(chara);
987 }
988 }
989
990 public void AddAdventurer(string id, Zone z = null)
991 {
992 if (z == null)
993 {
994 List<Zone> source = world.region.ListTowns();
995 do
996 {
997 z = source.RandomItem();
998 }
999 while ((z is Zone_SubTown && EClass.rnd(5) != 0) || z == EClass.pc.currentZone);
1000 }
1001 Chara chara = CharaGen.Create(id);
1002 chara.SetHomeZone(z);
1003 chara.global.transition = new ZoneTransition
1004 {
1005 state = ZoneTransition.EnterState.RandomVisit
1006 };
1007 z.AddCard(chara);
1008 cards.listAdv.Add(chara);
1009 }
1010
1011 public void GotoTitle(bool showDialog = true)
1012 {
1013 if (showDialog)
1014 {
1015 Dialog.YesNo("dialog_gotoTitle", delegate
1016 {
1017 if (EClass.game.Save(isAutoSave: true))
1018 {
1019 EClass.scene.Init(Scene.Mode.Title);
1020 }
1021 });
1022 }
1023 else
1024 {
1025 EClass.scene.Init(Scene.Mode.Title);
1026 }
1027 }
1028
1029 public void Quit()
1030 {
1031 Dialog.YesNo("dialog_quit", delegate
1032 {
1033 if (EClass.game.Save())
1034 {
1035 EClass.core.Quit();
1036 }
1037 });
1038 }
1039
1040 public bool Save(bool isAutoSave = false, bool silent = false)
1041 {
1042 if (EClass.ui.IsDragging)
1043 {
1044 EClass.ui.EndDrag(canceled: true);
1045 }
1046 if (isAutoSave && EClass.debug.ignoreAutoSave)
1047 {
1048 return true;
1049 }
1050 bool flag = EClass.core.config.game.autoBackup && backupTime >= (double)(EClass.core.config.game.backupInterval * 60 * 30);
1051 if (flag)
1052 {
1053 backupTime = 0.0;
1054 }
1056 countLoadedMaps = 0;
1057 player.pref.layerInventory = EClass.ui.layerFloat.GetLayer<LayerInventory>();
1058 if (player.pref.layerInventory)
1059 {
1060 player.pref.layerAbility = EClass.ui.layerFloat.GetLayer<LayerAbility>();
1061 }
1062 player.pref.layerCraft = EClass.ui.layerFloat.GetLayer<LayerCraftFloat>();
1063 player.angle = EClass.pc.angle;
1064 version = EClass.core.version;
1065 EClass.ui.widgets.UpdateConfigs();
1066 GameIndex gameIndex = null;
1067 try
1068 {
1069 GameIOContext data = new GameIOContext(GameIO.pathCurrentSave);
1070 BaseModManager.PublishEvent("elin.game.pre_save", data);
1071 OnBeforeSave();
1072 gameIndex = GameIO.SaveGame();
1073 BaseModManager.PublishEvent("elin.game.post_save", data);
1074 }
1075 catch (Exception ex)
1076 {
1077 EClass.ui.Say(ex.Message);
1078 SE.Beep();
1079 Msg.Say("error_save");
1080 return false;
1081 }
1082 if (flag)
1083 {
1084 GameIO.MakeBackup(gameIndex);
1085 EClass.ui.Say("backupDone");
1086 }
1087 if (!silent)
1088 {
1089 if (!isAutoSave)
1090 {
1091 SE.WriteJournal();
1092 }
1093 Msg.Say("saved");
1094 }
1095 saveCount++;
1096 return true;
1097 }
1098
1099 public void OnBeforeSave()
1100 {
1101 foreach (Zone zone in spatials.Zones)
1102 {
1103 zone.OnBeforeSave();
1104 }
1105 player.OnBeforeSave();
1106 foreach (Spatial item in spatials.listDestryoed)
1107 {
1108 item.DeleteMapRecursive();
1109 }
1110 spatials.listDestryoed.Clear();
1111 }
1112
1113 public void Kill()
1114 {
1115 isKilling = true;
1116 Debug.Log("Killing Game: IsStarted? " + EClass.core.IsGameStarted);
1118 {
1119 EClass.ui.OnKillGame();
1121 activeZone.OnKillGame();
1122 }
1123 EClass.core.game = (Instance = null);
1124 EClass.Sound.currentPlaylist = null;
1125 Window.dictTab.Clear();
1126 foreach (Texture2D loadedTexture in loadedTextures)
1127 {
1128 if (loadedTexture != null)
1129 {
1130 UnityEngine.Object.Destroy(loadedTexture);
1131 }
1132 }
1133 }
1134
1135 public void Pause(Action onUnpause = null)
1136 {
1137 isPaused = true;
1138 LayerPause layerPause = EClass.ui.AddLayer<LayerPause>();
1139 Game lastGame = EClass.game;
1140 if (onUnpause == null)
1141 {
1142 return;
1143 }
1144 layerPause.SetOnKill(delegate
1145 {
1146 if (EClass.core.IsGameStarted && lastGame == EClass.game)
1147 {
1148 onUnpause();
1149 }
1150 });
1151 }
1152
1153 [OnSerializing]
1154 private void OnSerializing(StreamingContext context)
1155 {
1156 Debug.Log("#io game OnSerializing");
1157 }
1158
1159 [OnDeserializing]
1160 private void OnDeserializing(StreamingContext context)
1161 {
1162 Debug.Log("#io game OnDeserializing");
1163 Instance = this;
1164 }
1165}
CTAG
Definition: CTAG.cs:2
@ seed
EditorTag
Definition: EditorTag.cs:2
FactionMemberType
GameType
Definition: GameType.cs:2
static void OnGameInstantiated()
Definition: ActionMode.cs:247
void SetBool(int id, bool enable)
Definition: BaseCard.cs:20
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
static void PublishEvent(string eventId, object data=null)
static void Set(CardBlueprint _bp=null)
static CardBlueprint Chara(int lv, Rarity rarity=Rarity.Normal)
Chara Find(string id)
Definition: CardManager.cs:20
List< Chara > listAdv
Definition: CardManager.cs:64
GlobalCharaList globalCharas
Definition: CardManager.cs:46
Thing container_deposit
Definition: CardManager.cs:58
Definition: Card.cs:11
float angle
Definition: Card.cs:72
int c_lockedAge
Definition: Card.cs:1379
bool isDestroyed
Definition: Card.cs:76
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2650
ElementContainerCard elements
Definition: Card.cs:42
string id
Definition: Card.cs:36
bool IsUnique
Definition: Card.cs:2129
int invY
Definition: Card.cs:1993
bool IsMale
Definition: Card.cs:2424
string Name
Definition: Card.cs:2177
bool HasTag(CTAG tag)
Definition: Card.cs:2635
void DyeRandom()
Definition: Card.cs:6208
int uid
Definition: Card.cs:123
Trait trait
Definition: Card.cs:54
bool isDyed
Definition: Card.cs:459
void Destroy()
Definition: Card.cs:5164
ThingContainer things
Definition: Card.cs:39
virtual bool IsPC
Definition: Card.cs:2183
int invX
Definition: Card.cs:1981
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3157
int Num
Definition: Card.cs:159
virtual bool isSynced
Definition: Card.cs:2125
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
void Refresh(bool calledRecursive=false)
Definition: Chara.cs:1759
int[] _cints
Definition: Chara.cs:82
void RefreshWorkElements(ElementContainer parent=null)
Definition: Chara.cs:9202
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9442
Faction faction
Definition: Chara.cs:429
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10081
Party party
Definition: Chara.cs:43
Chara SetHomeZone(Zone zone)
Definition: Chara.cs:1461
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1505
override bool IsPCFaction
Definition: Chara.cs:685
override int MaxHP
Definition: Chara.cs:722
Zone currentZone
Definition: Chara.cs:257
Stats mana
Definition: Chara.cs:1180
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1172
Zone homeZone
Definition: Chara.cs:269
void RefreshFaithElement()
Definition: Chara.cs:10395
ElementContainer faithElements
Definition: Chara.cs:38
FactionBranch homeBranch
Definition: Chara.cs:1080
bool isDead
Definition: Chara.cs:391
List< int > _works
Definition: Chara.cs:52
void MoveZone(string alias)
Definition: Chara.cs:3373
new GameConfig game
Definition: CoreConfig.cs:609
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:845
void TryUpdatePlayedHour()
Definition: CoreConfig.cs:819
string startZone
Definition: CoreDebug.cs:106
bool enable
Definition: CoreDebug.cs:286
void OnLoad()
Definition: CoreDebug.cs:711
bool ignoreAutoSave
Definition: CoreDebug.cs:126
StartScene startScene
Definition: CoreDebug.cs:96
static string RootSave
Definition: CorePath.cs:210
static string RootSaveCloud
Definition: CorePath.cs:212
Game game
Definition: Core.cs:72
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
Definition: Dialog.cs:7
static Dialog YesNo(string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no")
Definition: Dialog.cs:252
void OnCreateGame()
Definition: DomainManager.cs:7
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static Scene scene
Definition: EClass.cs:31
static Core core
Definition: EClass.cs:7
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
void SetParent(Card c)
Element SetBase(string alias, int v, int potential=0)
int id
Definition: ELEMENT.cs:255
SourceElement.Row source
Definition: ELEMENT.cs:278
List< Chara > members
void AddMemeber(Chara c)
Faction Find(string id)
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
string id
Definition: FACTION.cs:129
Definition: GameIO.cs:11
static string GetNewId(string path, string prefix="", int start=1)
Definition: GameIO.cs:355
static string pathCurrentSave
Definition: GameIO.cs:34
static bool CanLoad(string root)
Definition: GameIO.cs:147
static GameIndex SaveGame()
Definition: GameIO.cs:82
static void ClearTemp()
Definition: GameIO.cs:64
static Game LoadGame(string id, string root, bool cloud)
Definition: GameIO.cs:153
static void ResetTemp()
Definition: GameIO.cs:54
static void MakeBackup(GameIndex index, string suffix="")
Definition: GameIO.cs:115
List< GameDifficultySetting > difficulties
Definition: GameSetting.cs:242
List< GamePrincipal > principals
Definition: GameSetting.cs:244
List< Prologue > prologues
Definition: GameSetting.cs:240
StartSetting start
Definition: GameSetting.cs:305
BalanceSetting balance
Definition: GameSetting.cs:309
void FixedUpdate()
Definition: GameUpdater.cs:436
int slopeMod
Definition: Game.cs:61
bool tilt
Definition: Game.cs:19
bool buildLight
Definition: Game.cs:37
int animeSpeed
Definition: Game.cs:85
bool showRoof
Definition: Game.cs:13
bool showWall
Definition: Game.cs:16
int regionZoom
Definition: Game.cs:70
bool autoCollectCard
Definition: Game.cs:52
ConfigPreference preference
Definition: Game.cs:97
bool noRoof
Definition: Game.cs:28
int defaultZoom
Definition: Game.cs:64
bool showGuideGrid
Definition: Game.cs:46
int lowWallObjAltitude
Definition: Game.cs:88
bool highlightArea
Definition: Game.cs:40
int zoomedZoom
Definition: Game.cs:67
int tiltPower
Definition: Game.cs:73
int backDrawAlpha
Definition: Game.cs:82
int tiltPowerRegion
Definition: Game.cs:76
bool showAllFeat
Definition: Game.cs:58
bool snapFreePos
Definition: Game.cs:34
int gridIconSize
Definition: Game.cs:79
bool cheat
Definition: Game.cs:55
bool reverseSnow
Definition: Game.cs:49
bool tiltRegion
Definition: Game.cs:22
bool slope
Definition: Game.cs:25
bool FreePos
Definition: Game.cs:100
bool autoWall
Definition: Game.cs:43
ConfigTactics tactics
Definition: Game.cs:91
bool freePos
Definition: Game.cs:31
ConfigAutoCombat autoCombat
Definition: Game.cs:94
bool IsWelcomeMessageShown
Definition: Game.cs:120
BitArray32 b1
Definition: Game.cs:117
void OnSerializing(StreamingContext context)
Definition: Game.cs:132
void _OnDeserialized(StreamingContext context)
Definition: Game.cs:138
int _b1
Definition: Game.cs:115
Definition: Game.cs:9
void OnSerializing(StreamingContext context)
Definition: Game.cs:1154
void _Create()
Definition: Game.cs:774
bool altAbility
Definition: Game.cs:274
static bool isPaused
Definition: Game.cs:150
HashSet< Texture2D > loadedTextures
Definition: Game.cs:258
int sessionMin
Definition: Game.cs:234
List< Thing > lostThings
Definition: Game.cs:222
bool UseGrid
Definition: Game.cs:266
bool altUI
Definition: Game.cs:268
Dictionary< string, IGlobalValue > referenceMap
Definition: Game.cs:256
bool isLoading
Definition: Game.cs:242
static bool IsWaiting
Definition: Game.cs:262
GameBlueprint bp
Definition: Game.cs:248
static void OnBeforeInstantiate()
Definition: Game.cs:744
new Player player
Definition: Game.cs:180
SurvivalManager survival
Definition: Game.cs:228
PartyManager parties
Definition: Game.cs:174
ReligionManager religions
Definition: Game.cs:159
float welcomeTimer
Definition: Game.cs:260
int countLoadedMaps
Definition: Game.cs:236
static void Load(string id, bool cloud)
Definition: Game.cs:322
int saveCount
Definition: Game.cs:238
int lastGameSpeedIndex
Definition: Game.cs:232
MsgLog log
Definition: Game.cs:189
int gameSpeedIndex
Definition: Game.cs:230
GamePrincipal principal
Definition: Game.cs:225
static bool TryLoad(string id, bool cloud, Action onLoad)
Definition: Game.cs:311
void AddAdventurers()
Definition: Game.cs:963
DomainManager domains
Definition: Game.cs:165
static string id
Definition: Game.cs:148
void GotoTitle(bool showDialog=true)
Definition: Game.cs:1011
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:1040
SpatialManager spatials
Definition: Game.cs:153
PCCUniformManager uniforms
Definition: Game.cs:195
TeleportManager teleports
Definition: Game.cs:198
static void Create(string _id=null, bool cloud=false)
Definition: Game.cs:733
static Game Instance
Definition: Game.cs:144
void Kill()
Definition: Game.cs:1113
void OnDeserializing(StreamingContext context)
Definition: Game.cs:1160
Prologue Prologue
Definition: Game.cs:264
CardManager cards
Definition: Game.cs:156
bool isCloud
Definition: Game.cs:246
Zone activeZone
Definition: Game.cs:252
bool IsSurvival
Definition: Game.cs:276
void OnBeforeSave()
Definition: Game.cs:1099
void Pause(Action onUnpause=null)
Definition: Game.cs:1135
GameUpdater updater
Definition: Game.cs:250
void OnUpdate()
Definition: Game.cs:298
static new void Wait(float a, Card c)
Definition: Game.cs:285
static float waitTimer
Definition: Game.cs:146
Flags flags
Definition: Game.cs:216
static new void Wait(float a, Point p)
Definition: Game.cs:280
bool altInv
Definition: Game.cs:270
Zone lastActiveZone
Definition: Game.cs:254
Version startVersion
Definition: Game.cs:171
void AddAdventurer(string id, Zone z=null)
Definition: Game.cs:990
void OnLoad()
Definition: Game.cs:363
new World world
Definition: Game.cs:177
RelationManager relations
Definition: Game.cs:186
int dateScratch
Definition: Game.cs:210
Config config
Definition: Game.cs:219
bool isKilling
Definition: Game.cs:244
QuestManager quests
Definition: Game.cs:183
double backupTime
Definition: Game.cs:213
void Quit()
Definition: Game.cs:1029
int idDifficulty
Definition: Game.cs:207
bool altCraft
Definition: Game.cs:272
float timeSinceStart
Definition: Game.cs:240
void OnGameInstantiated()
Definition: Game.cs:749
int seed
Definition: Game.cs:201
static void Wait(float a)
Definition: Game.cs:293
void StartNewGame()
Definition: Game.cs:806
FactionManager factions
Definition: Game.cs:162
Zone StartZone
Definition: Game.cs:278
Version version
Definition: Game.cs:168
int idPrologue
Definition: Game.cs:204
Definition: IO.cs:11
static void KillActor()
Definition: LayerTitle.cs:191
static EmbarkActor actor
Definition: LayerTitle.cs:25
Layer SetOnKill(Action action)
Definition: Layer.cs:579
Definition: MsgLog.cs:7
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Party Create(Chara leader)
Definition: PartyManager.cs:9
List< int > uidMembers
Definition: Party.cs:12
List< Chara > members
Definition: Party.cs:19
bool layerAbility
Definition: Player.cs:35
bool layerInventory
Definition: Player.cs:33
double timeElapsed
Definition: Player.cs:66
Definition: Player.cs:11
void OnStartNewGame()
Definition: Player.cs:1429
RecipeManager recipes
Definition: Player.cs:1140
float angle
Definition: Player.cs:1014
Pref pref
Definition: Player.cs:1056
Stats stats
Definition: Player.cs:1059
bool resetPrincipal
Definition: Player.cs:1223
void OnBeforeSave()
Definition: Player.cs:1504
int uidChara
Definition: Player.cs:912
void OnLoad()
Definition: Player.cs:1480
int bankMoney
Definition: Player.cs:957
void OnCreateGame()
Definition: Player.cs:1396
Definition: Point.cs:9
bool IsSync
Definition: Point.cs:344
Vector2Int posAsh
Definition: Prologue.cs:23
string idStartZone
Definition: Prologue.cs:9
Vector2Int posFiama
Definition: Prologue.cs:25
int hour
Definition: Prologue.cs:21
GameType type
Definition: Prologue.cs:7
int startX
Definition: Prologue.cs:11
HashSet< string > completedIDs
Definition: QuestManager.cs:17
List< Quest > list
Definition: QuestManager.cs:11
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
int GetPhase(string id)
bool IsCompleted(string id)
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
List< Quest > globalList
Definition: QuestManager.cs:14
Quest Get(string id)
Quest GetGlobal(string id)
Definition: Quest.cs:7
static Quest Create(string _id, string _idPerson=null, Chara c=null, bool assignQuest=true)
Definition: Quest.cs:241
virtual string idSource
Definition: Quest.cs:149
string id
Definition: Quest.cs:31
void ChangePhase(int a)
Definition: Quest.cs:577
Quest SetClient(Chara c, bool assignQuest=true)
Definition: Quest.cs:380
static void BuildList()
static RecipeSource Get(string id)
Dictionary< string, int > knownRecipes
void Add(string id, bool showEffect=true)
void OnVersionUpdate()
Definition: Scene.cs:8
void OnKillGame()
Definition: Scene.cs:343
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
SourceQuest quests
static Spatial Create(string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0)
Definition: SpatialGen.cs:16
static Spatial CreateRecursive(string id, Spatial parent=null)
Definition: SpatialGen.cs:3
List< Zone > Zones
Zone Find(string id)
GlobalSpatialList map
List< Spatial > listDestryoed
void _OnLoad()
Definition: Spatial.cs:677
void OnBeforeSave()
Definition: Spatial.cs:668
SourceZone.Row source
Definition: Spatial.cs:453
bool destryoed
Definition: Spatial.cs:45
virtual void SetMainFaction(Faction f)
Definition: Spatial.cs:646
string id
Definition: Spatial.cs:13
int visitCount
Definition: Spatial.cs:154
Stats Set(int[] _raw, int _rawIndex, Chara _CC)
Definition: Stats.cs:109
virtual int max
Definition: Stats.cs:68
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void RefreshGridRecursive()
static Thing CreateParcel(string idLang=null, params Thing[] things)
Definition: ThingGen.cs:42
static Thing CreateCassette(int id)
Definition: ThingGen.cs:230
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static TooltipManager Instance
void HideTooltips(bool immediate=false)
Definition: Wait.cs:2
static WidgetSideScreen Instance
override void OnChangeResolution()
Definition: Window.cs:13
static Dictionary< string, int > dictTab
Definition: Window.cs:596
Definition: World.cs:4
Region region
Definition: World.cs:23
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
override string ToString()
Definition: Zone.cs:554
void OnKillGame()
Definition: Zone.cs:1704
ElementContainerZone elements
Definition: Zone.cs:43
bool IsPCFaction
Definition: Zone.cs:475
Card AddCard(Card t, Point point)
Definition: Zone.cs:1994
uint Bits
Definition: BitArray32.cs:6
override bool Equals(object obj)
Definition: Version.cs:95
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31