Elin Decompiled Documentation EA 23.166 Nightly
Loading...
Searching...
No Matches
Game.cs
Go to the documentation of this file.
1using System;
2using System.Collections.Generic;
3using System.Runtime.Serialization;
4using Newtonsoft.Json;
5using UnityEngine;
6
7public class Game : EClass
8{
9 public class Config : EClass
10 {
11 [JsonProperty]
12 public bool showRoof;
13
14 [JsonProperty]
15 public bool showWall;
16
17 [JsonProperty]
18 public bool tilt;
19
20 [JsonProperty]
21 public bool tiltRegion;
22
23 [JsonProperty]
24 public bool slope;
25
26 [JsonProperty]
27 public bool noRoof;
28
29 [JsonProperty]
30 public bool freePos;
31
32 [JsonProperty]
33 public bool snapFreePos;
34
35 [JsonProperty]
36 public bool buildLight;
37
38 [JsonProperty]
39 public bool highlightArea;
40
41 [JsonProperty]
42 public bool autoWall;
43
44 [JsonProperty]
45 public bool showGuideGrid;
46
47 [JsonProperty]
48 public bool reverseSnow;
49
50 [JsonProperty]
51 public bool autoCollectCard;
52
53 [JsonProperty]
54 public bool cheat;
55
56 [JsonProperty]
57 public bool showAllFeat;
58
59 [JsonProperty]
60 public int slopeMod = 50;
61
62 [JsonProperty]
63 public int defaultZoom = 100;
64
65 [JsonProperty]
66 public int zoomedZoom = 125;
67
68 [JsonProperty]
69 public int regionZoom = 100;
70
71 [JsonProperty]
72 public int tiltPower = 80;
73
74 [JsonProperty]
75 public int tiltPowerRegion = 50;
76
77 [JsonProperty]
78 public int gridIconSize = 100;
79
80 [JsonProperty]
81 public int backDrawAlpha = 10;
82
83 [JsonProperty]
84 public int animeSpeed = 100;
85
86 [JsonProperty]
87 public int lowWallObjAltitude = 2;
88
89 [JsonProperty]
91
92 [JsonProperty]
94
95 [JsonProperty]
97
98 public bool FreePos
99 {
100 get
101 {
102 if (!Input.GetKey(KeyCode.LeftShift))
103 {
104 return Input.GetKey(KeyCode.RightShift);
105 }
106 return true;
107 }
108 }
109 }
110
111 public class Flags : EClass
112 {
113 [JsonProperty]
114 public int _b1;
115
117
119 {
120 get
121 {
122 return b1[0];
123 }
124 set
125 {
126 b1[0] = value;
127 }
128 }
129
131 private void OnSerializing(StreamingContext context)
132 {
133 _b1 = (int)b1.Bits;
134 }
135
136 [OnDeserialized]
137 private void _OnDeserialized(StreamingContext context)
138 {
139 b1.Bits = (uint)_b1;
140 }
141 }
142
143 public static Game Instance;
144
145 public static float waitTimer;
146
147 public static string id;
148
149 public static bool isPaused;
150
151 [JsonProperty(Order = -90)]
153
154 [JsonProperty(Order = -80)]
156
157 [JsonProperty(Order = -100)]
159
160 [JsonProperty(Order = -60)]
162
163 [JsonProperty(Order = -50)]
165
166 [JsonProperty]
168
169 [JsonProperty]
171
172 [JsonProperty]
173 public new World world;
174
175 [JsonProperty]
176 public new Player player = new Player();
177
178 [JsonProperty]
180
181 [JsonProperty]
183
184 [JsonProperty]
185 public MsgLog log = new MsgLog
186 {
187 id = "log"
188 };
189
190 [JsonProperty]
191 public PCCUniformManager uniforms = new PCCUniformManager();
192
193 [JsonProperty]
195
196 [JsonProperty]
197 public int seed;
198
199 [JsonProperty]
200 public int idPrologue;
201
202 [JsonProperty]
203 public int idDifficulty;
204
205 [JsonProperty]
206 public int dateScratch;
207
208 [JsonProperty]
209 public double backupTime;
210
211 [JsonProperty]
212 public Flags flags = new Flags();
213
214 [JsonProperty]
215 public Config config = new Config();
216
217 [JsonProperty]
218 public List<Thing> lostThings = new List<Thing>();
219
220 [JsonProperty]
222
223 public int gameSpeedIndex = 1;
224
225 public int lastGameSpeedIndex = 1;
226
227 public int sessionMin;
228
229 public int countLoadedMaps;
230
231 public int saveCount;
232
233 public float timeSinceStart;
234
235 public bool isLoading;
236
237 public bool isKilling;
238
239 public bool isCloud;
240
242
244
246
248
249 public Dictionary<string, IGlobalValue> referenceMap = new Dictionary<string, IGlobalValue>();
250
251 public HashSet<Texture2D> loadedTextures = new HashSet<Texture2D>();
252
253 private float welcomeTimer;
254
255 public static bool IsWaiting => waitTimer > 0f;
256
258
260
262
264
266
268
270
271 public new static void Wait(float a, Point p)
272 {
273 _ = p?.IsSync;
274 }
275
276 public new static void Wait(float a, Card c)
277 {
278 if (c != null && c.isSynced && !c.IsPC)
279 {
280 Wait(a);
281 }
282 }
283
284 public static void Wait(float a)
285 {
286 waitTimer = a * (float)(EClass.core.config.game.waiter * 25) / 100f;
287 }
288
289 public void OnUpdate()
290 {
291 backupTime += Time.deltaTime;
292 waitTimer -= Time.deltaTime;
293 timeSinceStart += Time.deltaTime;
294 player.stats.timeElapsed += Time.deltaTime;
296 {
297 flags.IsWelcomeMessageShown = true;
298 }
300 }
301
302 public static bool TryLoad(string id, bool cloud, Action onLoad)
303 {
305 {
306 onLoad();
307 return true;
308 }
309 EClass.ui.Say("incompatible");
310 return false;
311 }
312
313 public static void Load(string id, bool cloud)
314 {
315 string text = (cloud ? CorePath.RootSaveCloud : CorePath.RootSave) + id;
316 Debug.Log("Loading: " + id + ": " + text);
317 if (EClass.game != null)
318 {
319 EClass.game.Kill();
320 }
322 EClass.core.game = GameIO.LoadGame(id, text, cloud);
323 EClass.game.isCloud = cloud;
324 EClass.game.isLoading = true;
328 EClass.scene.Init(Scene.Mode.StartGame);
329 if (EClass.game.altInv)
330 {
331 SoundManager.ignoreSounds = true;
333 {
334 EClass.ui.OpenFloatInv();
335 }
336 SoundManager.ignoreSounds = true;
338 {
339 EClass.ui.ToggleAbility();
340 }
341 SoundManager.ignoreSounds = false;
342 TooltipManager.Instance.HideTooltips(immediate: true);
343 }
344 if ((bool)WidgetSideScreen.Instance)
345 {
347 }
348 EClass.game.isLoading = false;
349 }
350
351 public void OnLoad()
352 {
353 domains.OnLoad();
356 world._OnLoad();
357 player.OnLoad();
359 {
360 EClass.pc.party.members.ForEach(delegate(Chara c)
361 {
362 c.currentZone = EClass.pc.homeZone;
363 c.global.transition = new ZoneTransition
364 {
365 state = ZoneTransition.EnterState.Return
366 };
367 });
368 }
369 player.zone = EClass.pc.currentZone;
370 EClass.pc.currentZone.lastActive = world.date.GetRaw();
371 if (spatials.Find("somewhere") == null)
372 {
373 SpatialGen.Create("somewhere", world.region, register: true);
374 }
375 EClass.pc.homeZone.isKnown = true;
378 foreach (Thing item in EClass.pc.things.List((Thing t) => t.Num <= 0 || t.isDestroyed))
379 {
380 item.parent.RemoveCard(item);
381 }
382 foreach (Thing item2 in EClass.pc.things.List((Thing t) => t.trait is TraitChestMerchant))
383 {
384 item2.Destroy();
385 }
386 foreach (Thing item3 in EClass.pc.things.List((Thing t) => t.invY == 1 && t.invX == -1))
387 {
388 item3.invY = 0;
389 }
390 foreach (Chara value in EClass.game.cards.globalCharas.Values)
391 {
392 if (value.id == "demitas" && value.faction.id == "wilds")
393 {
395 }
396 if (value.memberType == FactionMemberType.Livestock && !value.IsPCFaction)
397 {
398 value.memberType = FactionMemberType.Default;
399 }
400 if (!value.isDyed && value.HasTag(CTAG.random_color))
401 {
402 value.DyeRandom();
403 }
404 }
405 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
406 {
407 foreach (Chara member in child.members)
408 {
409 if (!member.isDead && (member.currentZone == null || member.currentZone.id == "somewhere"))
410 {
411 Debug.Log("exception: Moving invalid chara: " + member.Name + "/" + member.currentZone?.ToString() + "/" + member.homeBranch?.ToString() + "/" + member.faction);
412 member.MoveZone(child.owner, ZoneTransition.EnterState.RandomVisit);
413 }
414 member.RefreshWorkElements(child.owner.elements);
415 member.Refresh();
416 }
417 }
418 EClass.pc.angle = player.angle;
420 if (cards.listAdv.Count == 0)
421 {
423 }
424 quests.list.ForeachReverse(delegate(Quest q)
425 {
426 if (!(q is QuestRandom))
427 {
428 foreach (Quest item4 in quests.list)
429 {
430 if (q != item4 && item4.id == q.id)
431 {
432 quests.list.Remove(item4);
433 break;
434 }
435 }
436 }
437 });
438 quests.globalList.ForeachReverse(delegate(Quest q)
439 {
440 if (!(q is QuestRandom))
441 {
442 foreach (Quest global in quests.globalList)
443 {
444 if (q != global && global.id == q.id)
445 {
446 quests.globalList.Remove(global);
447 break;
448 }
449 }
450 }
451 });
452 TryAddQuest("into_darkness", "exile_kettle");
453 if (version.IsBelow(0, 23, 155))
454 {
455 AddAdventurer("adv_yukiimo");
456 }
457 if (version.IsBelow(0, 23, 100))
458 {
459 int num = player.recipes.knownRecipes.TryGetValue("trainingDummy_heavy", 0);
460 if (num != 0)
461 {
462 player.recipes.knownRecipes["trainingDummy_heavy1"] = num;
463 }
464 }
465 if (version.IsBelow(0, 23, 96))
466 {
467 EClass.game.principal = IO.DeepCopy(EClass.setting.start.principals[0]);
468 player.resetPrincipal = true;
469 }
470 if (player.resetPrincipal)
471 {
472 GameDifficultySetting gameDifficultySetting = EClass.setting.start.difficulties[idDifficulty];
473 EClass.game.principal.id = -1;
474 EClass.game.principal.permadeath = gameDifficultySetting.deleteGameOnDeath;
475 EClass.game.principal.disableManualSave = !gameDifficultySetting.allowManualSave;
476 EClass.core.actionsNextFrame.Add(delegate
477 {
478 EClass.ui.AddLayer<LayerWorldSetting>();
479 });
480 }
481 if (version.IsBelow(0, 23, 93))
482 {
484 Debug.Log("â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– feafefaeffaeaffeaaeaefseasfaefaef");
485 while (TryAddRecipe())
486 {
487 }
488 }
489 if (version.IsBelow(0, 23, 72))
490 {
491 foreach (Chara value2 in EClass.game.cards.globalCharas.Values)
492 {
493 if (!value2.isDead)
494 {
495 value2.c_wasInPcParty = false;
496 }
497 }
498 }
499 if (version.IsBelow(0, 23, 59))
500 {
501 while (TryDestroy())
502 {
503 }
504 }
505 if (version.IsBelow(0, 23, 52))
506 {
507 player.flags.toggleHotbarHighlightActivated = true;
508 }
509 if (version.IsBelow(0, 23, 51))
510 {
511 foreach (Chara value3 in EClass.game.cards.globalCharas.Values)
512 {
513 if (!(value3.id != "adv") && value3.IsPCFaction)
514 {
515 value3.idSkin = value3.uid % (value3.source._tiles.Length - 4) / 2 * 2 + ((!value3.IsMale) ? 1 : 0);
516 }
517 }
518 }
519 if (version.IsBelow(0, 22, 91))
520 {
521 TryAddQuestIfActive("demitas_spellwriter", "into_darkness");
522 }
523 if (version.IsBelow(0, 22, 86))
524 {
525 Chara chara = cards.globalCharas.Find("demitas");
526 if (chara != null && chara._works != null && chara._works.Count > 0)
527 {
528 chara._works[0] = 51;
529 }
530 }
531 if (version.IsBelow(0, 22, 86))
532 {
533 TryAddQuest("farris_tulip", "greatDebt");
534 }
535 if (version.IsBelow(0, 22, 86))
536 {
537 TryAddQuest("exile_whisper", "exile_kettle");
538 }
539 if (version.IsBelow(0, 22, 85))
540 {
541 TryAddQuest("exile_meet", "pre_debt");
542 }
543 if (version.IsBelow(0, 22, 60) && EClass.game.quests.Get<QuestDebt>() != null)
544 {
545 Chara chara2 = cards.globalCharas.Find("loytel");
546 Debug.Log("Loytelfix: " + chara2.homeZone);
547 if (chara2.homeZone == null || !chara2.homeZone.IsPCFaction)
548 {
550 chara2.homeZone = EClass.pc.homeBranch.owner;
551 chara2.RemoveEditorTag(EditorTag.Invulnerable);
552 }
553 }
554 if (version.IsBelow(0, 22, 52) && quests.completedIDs.Contains("vernis_gold"))
555 {
556 quests.Add("pre_debt", "farris");
557 }
558 if (quests.completedIDs.Contains("farris_tulip"))
559 {
560 quests.globalList.ForeachReverse(delegate(Quest q)
561 {
562 if (q.id == "farris_tulip")
563 {
564 quests.globalList.Remove(q);
565 }
566 });
567 }
568 quests.list.ForeachReverse(delegate(Quest q)
569 {
570 if (q is QuestDialog && quests.completedIDs.Contains(q.id))
571 {
572 quests.list.Remove(q);
573 }
574 });
575 if (version.IsBelow(0, 22, 20))
576 {
577 foreach (Chara value4 in cards.globalCharas.Values)
578 {
579 value4.SetBool(18, enable: false);
580 }
581 }
582 if (version.IsBelow(0, 22, 22))
583 {
584 if (EClass.pc.faithElements != null)
585 {
587 }
588 foreach (Element item5 in EClass.pc.elements.ListElements((Element e) => e.source.categorySub == "god"))
589 {
590 EClass.pc.SetFeat(item5.id, 0);
591 }
593 }
594 if (version.IsBelow(0, 22, 45))
595 {
596 player.debt = 20000000;
597 }
598 if (!version.Equals(EClass.core.version))
599 {
600 player.recipes.OnVersionUpdate();
601 }
602 if (cards.container_deposit == null)
603 {
604 cards.container_deposit = ThingGen.Create("container_deposit");
605 if (player.bankMoney > 0)
606 {
607 cards.container_deposit.Add("money", player.bankMoney);
608 }
609 }
610 foreach (Quest item6 in quests.list)
611 {
612 if (item6 is QuestSequence && !EClass.sources.quests.map.ContainsKey(item6.idSource))
613 {
614 item6.phase = 0;
615 }
616 }
617 foreach (Quest global2 in quests.globalList)
618 {
619 if (global2 is QuestSequence && !EClass.sources.quests.map.ContainsKey(global2.idSource))
620 {
621 global2.phase = 0;
622 }
623 }
624 void TryAddQuest(string idQuest, string idReqQuest)
625 {
626 if (quests.completedIDs.Contains(idReqQuest) && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
627 {
628 quests.Add(idQuest);
629 }
630 }
631 void TryAddQuestIfActive(string idQuest, string idReqQuest)
632 {
633 if (quests.Get(idReqQuest) != null && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
634 {
635 quests.Add(idQuest);
636 }
637 }
638 bool TryAddRecipe()
639 {
640 foreach (string key in player.recipes.knownRecipes.Keys)
641 {
642 if (key.Length > 1 && key[0] == 'b')
643 {
644 RecipeSource recipeSource = RecipeManager.Get(key + "-p");
645 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
646 {
647 Debug.Log(recipeSource.id);
648 player.recipes.Add(recipeSource.id, showEffect: false);
649 return true;
650 }
651 recipeSource = RecipeManager.Get(key.Replace("-p", ""));
652 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
653 {
654 Debug.Log(recipeSource.id);
655 player.recipes.Add(recipeSource.id, showEffect: false);
656 return true;
657 }
658 }
659 }
660 return false;
661 }
662 static bool TryDestroy()
663 {
664 for (int i = 0; i < EClass.pc.party.members.Count; i++)
665 {
666 Chara chara3 = EClass.pc.party.members[i];
667 Debug.Log(chara3.id + "/" + chara3.uid + "/" + chara3._cints[1]);
668 for (int j = 0; j < EClass.pc.party.members.Count; j++)
669 {
670 Chara chara4 = EClass.pc.party.members[j];
671 if (i != j && chara3.uid == chara4.uid)
672 {
673 EClass.pc.party.uidMembers.RemoveAt(j);
674 EClass.pc.party.members.RemoveAt(j);
675 chara4.Destroy();
676 Debug.Log("Destroyed");
677 return true;
678 }
679 }
680 }
681 return false;
682 }
683 }
684
685 public static void Create(string _id = null, bool cloud = false)
686 {
687 id = _id ?? GameIO.GetNewId(cloud ? CorePath.RootSaveCloud : CorePath.RootSave, "world_");
688 OnBeforeInstantiate();
689 EClass.core.game = (Instance = new Game());
690 EClass.core.game.isCloud = cloud;
694 }
695
696 public static void OnBeforeInstantiate()
697 {
698 Player.seedHallucination = 0;
699 }
700
701 public void OnGameInstantiated()
702 {
703 HotItemHeld.taskBuild = null;
704 InvOwner.Trader = (InvOwner.Main = null);
705 LayerDrama.currentQuest = null;
706 BookList.Init();
707 ContentGallery.lastPage = 0;
708 ContentGallery.listMode = false;
709 if (!Application.isEditor || !EClass.debug.enable)
710 {
712 }
713 foreach (Chara value in cards.globalCharas.Values)
714 {
715 if (value.uid == player.uidChara)
716 {
717 player.chara = value;
718 break;
719 }
720 }
722 EClass.ui.widgets.OnGameInstantiated();
723 EClass.Sound.ResetPlaylist();
724 EClass.core.config.ApplyFPS(force: true);
725 }
726
727 public void _Create()
728 {
729 principal = IO.DeepCopy(EClass.setting.start.principals[0]);
730 idDifficulty = 1;
731 config.snapFreePos = (config.slope = (config.autoWall = true));
732 config.autoCombat.abortOnAllyDead = true;
733 config.autoCombat.abortOnHalfHP = true;
734 config.autoCombat.bUseHotBar = true;
735 config.autoCombat.bUseInventory = true;
736 config.autoCombat.bDontChangeTarget = true;
737 config.autoCombat.abortOnKill = true;
738 config.autoCombat.abortOnItemLoss = true;
739 seed = EClass.rnd(10000);
740 Debug.Log("creating game: " + id + " seed:" + seed);
741 uniforms.Import();
742 religions.OnCreateGame();
743 factions.OnCreateGame();
745 domains.OnCreateGame();
746 foreach (Spatial value in spatials.map.Values)
747 {
748 value.SetMainFaction(factions.Find(value.source.faction.IsEmpty("wilds")));
749 }
750 player.OnCreateGame();
751 cards.container_shipping = ThingGen.Create("container_shipping");
752 cards.container_deliver = ThingGen.Create("container_delivery");
753 cards.container_deposit = ThingGen.Create("container_deposit");
754 bp = new GameBlueprint();
755 bp.Create();
756 }
757
758 public void StartNewGame()
759 {
760 EClass.pc.homeZone = StartZone;
762 parties.Create(EClass.pc);
763 Prologue prologue = EClass.game.Prologue;
764 CharaGen.Create("fiama").SetGlobal(EClass.game.StartZone, prologue.posFiama.x, prologue.posFiama.y);
765 CharaGen.Create("ashland").SetGlobal(EClass.game.StartZone, prologue.posAsh.x, prologue.posAsh.y);
766 if ((bool)LayerTitle.actor)
767 {
768 world.date.hour = EClass.game.Prologue.hour;
770 Player obj = player;
771 Chara chara = EClass.pc;
772 Zone zone2 = (EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone));
773 Zone zone4 = (chara.currentZone = zone2);
774 obj.zone = zone4;
775 EClass.pc.global.transition = new ZoneTransition
776 {
777 state = ZoneTransition.EnterState.Exact,
779 z = EClass.game.Prologue.startZ
780 };
781 EClass.pc.hp = EClass.pc.MaxHP;
784 EClass.pc.AddCondition<ConFaint>(200, force: true);
785 }
786 else
787 {
788 EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone);
789 Zone zone5 = null;
790 ZoneTransition transition = new ZoneTransition
791 {
792 state = ZoneTransition.EnterState.Auto
793 };
794 Chara c = EClass.game.cards.globalCharas.Find("ashland");
795 switch (EClass.debug.startScene)
796 {
797 case CoreDebug.StartScene.Zone:
799 transition = new ZoneTransition
800 {
801 state = ZoneTransition.EnterState.Exact,
803 z = EClass.game.Prologue.startZ
804 };
805 break;
806 case CoreDebug.StartScene.Home:
807 case CoreDebug.StartScene.Story_Test:
809 transition = new ZoneTransition
810 {
811 state = ZoneTransition.EnterState.Exact,
813 z = EClass.game.Prologue.startZ
814 };
815 break;
816 case CoreDebug.StartScene.Home_Cave:
817 EClass.game.idPrologue = 2;
819 transition = new ZoneTransition
820 {
821 state = ZoneTransition.EnterState.Exact,
823 z = EClass.game.Prologue.startZ
824 };
825 break;
826 case CoreDebug.StartScene.MeetFarris:
827 {
828 Zone parent4 = EClass.game.spatials.Find("nymelle");
829 zone5 = SpatialGen.Create("nymelle", parent4, register: true) as Zone;
830 zone5.lv = -2;
831 EClass.game.quests.Start("exploration", c, assignQuest: false);
832 break;
833 }
834 case CoreDebug.StartScene.NymelleBoss:
835 {
836 Zone parent3 = EClass.game.spatials.Find("nymelle");
837 zone5 = SpatialGen.Create("nymelle_boss", parent3, register: true) as Zone;
838 zone5.lv = -5;
839 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(2);
840 break;
841 }
842 case CoreDebug.StartScene.AfterNymelle:
844 transition = new ZoneTransition
845 {
846 state = ZoneTransition.EnterState.Exact,
848 z = EClass.game.Prologue.startZ
849 };
850 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(5);
851 EClass.game.quests.globalList.Add(Quest.Create("sharedContainer").SetClient(c, assignQuest: false));
852 EClass.game.quests.globalList.Add(Quest.Create("crafter").SetClient(c, assignQuest: false));
853 EClass.game.quests.globalList.Add(Quest.Create("defense").SetClient(c, assignQuest: false));
854 break;
855 case CoreDebug.StartScene.Melilith:
856 {
857 Zone parent2 = EClass.game.spatials.Find("cursed_manor");
858 zone5 = SpatialGen.Create("cursed_manor_dungeon", parent2, register: true) as Zone;
859 zone5.lv = -5;
860 break;
861 }
862 case CoreDebug.StartScene.Tefra:
863 {
864 Zone parent = EClass.game.spatials.Find("vernis");
865 zone5 = SpatialGen.Create("vernis_mine", parent, register: true) as Zone;
866 zone5.lv = -7;
867 break;
868 }
869 }
870 if (zone5 != null)
871 {
872 Player obj2 = player;
873 Chara chara2 = EClass.pc;
874 Zone zone2 = (EClass.pc.homeZone = zone5);
875 Zone zone4 = (chara2.currentZone = zone2);
876 obj2.zone = zone4;
877 EClass.pc.global.transition = transition;
878 }
879 else
880 {
881 Player obj3 = player;
882 Zone zone4 = (EClass.pc.currentZone = EClass.game.spatials.Find(EClass.debug.startZone));
883 obj3.zone = zone4;
884 EClass.pc.global.transition = new ZoneTransition
885 {
886 state = ZoneTransition.EnterState.Return
887 };
888 }
889 }
890 EClass.pc.homeZone.isKnown = true;
891 AddAdventurers();
892 player.OnStartNewGame();
893 EClass.scene.Init(Scene.Mode.StartGame);
894 }
895
896 public void AddAdventurers()
897 {
898 List<Zone> source = world.region.ListTowns();
899 string[] array = new string[7] { "adv_kiria", "adv_gaki", "adv_wini", "adv_verna", "adv_ivory", "adv_mesherada", "adv_yukiimo" };
900 for (int i = 0; i < EClass.setting.balance.numAdv; i++)
901 {
902 Zone zone = source.RandomItem();
903 if (zone is Zone_SubTown && EClass.rnd(5) != 0)
904 {
905 i--;
906 continue;
907 }
908 if (i >= array.Length && i < array.Length + 2)
909 {
911 }
912 Chara chara = CharaGen.Create((i < array.Length) ? array[i] : ((EClass.rnd(10) == 0) ? "adv_fairy" : "adv"));
913 chara.SetHomeZone(zone);
914 chara.global.transition = new ZoneTransition
915 {
916 state = ZoneTransition.EnterState.RandomVisit
917 };
918 zone.AddCard(chara);
919 cards.listAdv.Add(chara);
920 }
921 }
922
923 public void AddAdventurer(string id, Zone z = null)
924 {
925 if (z == null)
926 {
927 List<Zone> source = world.region.ListTowns();
928 do
929 {
930 z = source.RandomItem();
931 }
932 while ((z is Zone_SubTown && EClass.rnd(5) != 0) || z == EClass.pc.currentZone);
933 }
934 Chara chara = CharaGen.Create(id);
935 chara.SetHomeZone(z);
936 chara.global.transition = new ZoneTransition
937 {
938 state = ZoneTransition.EnterState.RandomVisit
939 };
940 z.AddCard(chara);
941 cards.listAdv.Add(chara);
942 }
943
944 public void GotoTitle(bool showDialog = true)
945 {
946 if (showDialog)
947 {
948 Dialog.YesNo("dialog_gotoTitle", delegate
949 {
950 if (EClass.game.Save(isAutoSave: true))
951 {
952 EClass.scene.Init(Scene.Mode.Title);
953 }
954 });
955 }
956 else
957 {
958 EClass.scene.Init(Scene.Mode.Title);
959 }
960 }
961
962 public void Quit()
963 {
964 Dialog.YesNo("dialog_quit", delegate
965 {
966 if (EClass.game.Save())
967 {
968 EClass.core.Quit();
969 }
970 });
971 }
972
973 public bool Save(bool isAutoSave = false, bool silent = false)
974 {
975 if (EClass.ui.IsDragging)
976 {
977 EClass.ui.EndDrag(canceled: true);
978 }
979 if (isAutoSave && EClass.debug.ignoreAutoSave)
980 {
981 return true;
982 }
983 bool flag = EClass.core.config.game.autoBackup && backupTime >= (double)(EClass.core.config.game.backupInterval * 60 * 30);
984 if (flag)
985 {
986 backupTime = 0.0;
987 }
989 countLoadedMaps = 0;
990 player.pref.layerInventory = EClass.ui.layerFloat.GetLayer<LayerInventory>();
991 if (player.pref.layerInventory)
992 {
993 player.pref.layerAbility = EClass.ui.layerFloat.GetLayer<LayerAbility>();
994 }
995 player.pref.layerCraft = EClass.ui.layerFloat.GetLayer<LayerCraftFloat>();
996 player.angle = EClass.pc.angle;
997 version = EClass.core.version;
998 EClass.ui.widgets.UpdateConfigs();
999 GameIndex gameIndex = null;
1000 try
1001 {
1002 OnBeforeSave();
1003 gameIndex = GameIO.SaveGame();
1004 }
1005 catch (Exception ex)
1006 {
1007 EClass.ui.Say(ex.Message);
1008 SE.Beep();
1009 Msg.Say("error_save");
1010 return false;
1011 }
1012 if (flag)
1013 {
1014 GameIO.MakeBackup(gameIndex);
1015 EClass.ui.Say("backupDone");
1016 }
1017 if (!silent)
1018 {
1019 if (!isAutoSave)
1020 {
1021 SE.WriteJournal();
1022 }
1023 Msg.Say("saved");
1024 }
1025 saveCount++;
1026 return true;
1027 }
1028
1029 public void OnBeforeSave()
1030 {
1031 foreach (Zone zone in spatials.Zones)
1032 {
1033 zone.OnBeforeSave();
1034 }
1035 player.OnBeforeSave();
1036 foreach (Spatial item in spatials.listDestryoed)
1037 {
1038 item.DeleteMapRecursive();
1039 }
1040 spatials.listDestryoed.Clear();
1041 }
1042
1043 public void Kill()
1044 {
1045 isKilling = true;
1046 Debug.Log("Killing Game: IsStarted? " + EClass.core.IsGameStarted);
1048 {
1049 EClass.ui.OnKillGame();
1051 activeZone.OnKillGame();
1052 }
1053 EClass.core.game = (Instance = null);
1054 EClass.Sound.currentPlaylist = null;
1055 Window.dictTab.Clear();
1056 foreach (Texture2D loadedTexture in loadedTextures)
1057 {
1058 if (loadedTexture != null)
1059 {
1060 UnityEngine.Object.Destroy(loadedTexture);
1061 }
1062 }
1063 }
1064
1065 public void Pause(Action onUnpause = null)
1066 {
1067 isPaused = true;
1068 LayerPause layerPause = EClass.ui.AddLayer<LayerPause>();
1069 Game lastGame = EClass.game;
1070 if (onUnpause == null)
1071 {
1072 return;
1073 }
1074 layerPause.SetOnKill(delegate
1075 {
1076 if (EClass.core.IsGameStarted && lastGame == EClass.game)
1077 {
1078 onUnpause();
1079 }
1080 });
1081 }
1082
1083 [OnSerializing]
1084 private void OnSerializing(StreamingContext context)
1085 {
1086 Debug.Log("#io game OnSerializing");
1087 }
1088
1089 [OnDeserializing]
1090 private void OnDeserializing(StreamingContext context)
1091 {
1092 Debug.Log("#io game OnDeserializing");
1093 Instance = this;
1094 }
1095}
CTAG
Definition: CTAG.cs:2
@ seed
EditorTag
Definition: EditorTag.cs:2
FactionMemberType
static void OnGameInstantiated()
Definition: ActionMode.cs:247
void SetBool(int id, bool enable)
Definition: BaseCard.cs:20
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
static void Init()
Definition: BookList.cs:20
static void Set(CardBlueprint _bp)
static CardBlueprint Chara(int lv, Rarity rarity=Rarity.Normal)
Chara Find(string id)
Definition: CardManager.cs:20
List< Chara > listAdv
Definition: CardManager.cs:64
GlobalCharaList globalCharas
Definition: CardManager.cs:46
Thing container_deposit
Definition: CardManager.cs:58
Definition: Card.cs:11
float angle
Definition: Card.cs:67
bool isDestroyed
Definition: Card.cs:71
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2546
ElementContainerCard elements
Definition: Card.cs:37
string id
Definition: Card.cs:31
int invY
Definition: Card.cs:1891
bool IsMale
Definition: Card.cs:2320
string Name
Definition: Card.cs:2073
bool HasTag(CTAG tag)
Definition: Card.cs:2531
void DyeRandom()
Definition: Card.cs:5627
int uid
Definition: Card.cs:118
Trait trait
Definition: Card.cs:49
bool isDyed
Definition: Card.cs:442
void Destroy()
Definition: Card.cs:4783
ThingContainer things
Definition: Card.cs:34
virtual bool IsPC
Definition: Card.cs:2079
int invX
Definition: Card.cs:1879
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:2997
int Num
Definition: Card.cs:154
virtual bool isSynced
Definition: Card.cs:2023
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
void Refresh(bool calledRecursive=false)
Definition: Chara.cs:1558
void SetHomeZone(Zone zone)
Definition: Chara.cs:1278
int[] _cints
Definition: Chara.cs:82
void RefreshWorkElements(ElementContainer parent=null)
Definition: Chara.cs:8326
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8566
Faction faction
Definition: Chara.cs:423
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9121
Party party
Definition: Chara.cs:43
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1314
override bool IsPCFaction
Definition: Chara.cs:667
override int MaxHP
Definition: Chara.cs:704
Zone currentZone
Definition: Chara.cs:251
Stats mana
Definition: Chara.cs:1006
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:998
Zone homeZone
Definition: Chara.cs:263
void RefreshFaithElement()
Definition: Chara.cs:9415
ElementContainer faithElements
Definition: Chara.cs:38
FactionBranch homeBranch
Definition: Chara.cs:932
bool isDead
Definition: Chara.cs:385
List< int > _works
Definition: Chara.cs:52
void MoveZone(string alias)
Definition: Chara.cs:3094
new GameConfig game
Definition: CoreConfig.cs:600
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:832
void TryUpdatePlayedHour()
Definition: CoreConfig.cs:806
string startZone
Definition: CoreDebug.cs:105
bool enable
Definition: CoreDebug.cs:285
void OnLoad()
Definition: CoreDebug.cs:690
bool ignoreAutoSave
Definition: CoreDebug.cs:125
StartScene startScene
Definition: CoreDebug.cs:95
static string RootSave
Definition: CorePath.cs:206
static string RootSaveCloud
Definition: CorePath.cs:208
Game game
Definition: Core.cs:72
bool IsGameStarted
Definition: Core.cs:84
CoreConfig config
Definition: Core.cs:70
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
Definition: Dialog.cs:7
static Dialog YesNo(string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no")
Definition: Dialog.cs:244
void OnCreateGame()
Definition: DomainManager.cs:7
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
static int rnd(int a)
Definition: EClass.cs:58
static Core core
Definition: EClass.cs:6
static SourceManager sources
Definition: EClass.cs:42
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
static UI ui
Definition: EClass.cs:16
static GameSetting setting
Definition: EClass.cs:34
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
void SetParent(Card c)
int id
Definition: ELEMENT.cs:248
SourceElement.Row source
Definition: ELEMENT.cs:271
List< Chara > members
void AddMemeber(Chara c)
Faction Find(string id)
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
string id
Definition: FACTION.cs:129
Definition: GameIO.cs:10
static string GetNewId(string path, string prefix="", int start=1)
Definition: GameIO.cs:352
static bool CanLoad(string root)
Definition: GameIO.cs:144
static GameIndex SaveGame()
Definition: GameIO.cs:79
static void ClearTemp()
Definition: GameIO.cs:61
static Game LoadGame(string id, string root, bool cloud)
Definition: GameIO.cs:150
static void ResetTemp()
Definition: GameIO.cs:51
static void MakeBackup(GameIndex index, string suffix="")
Definition: GameIO.cs:112
List< GameDifficultySetting > difficulties
Definition: GameSetting.cs:242
List< GamePrincipal > principals
Definition: GameSetting.cs:244
List< Prologue > prologues
Definition: GameSetting.cs:240
StartSetting start
Definition: GameSetting.cs:305
BalanceSetting balance
Definition: GameSetting.cs:309
void FixedUpdate()
Definition: GameUpdater.cs:436
int slopeMod
Definition: Game.cs:60
bool tilt
Definition: Game.cs:18
bool buildLight
Definition: Game.cs:36
int animeSpeed
Definition: Game.cs:84
bool showRoof
Definition: Game.cs:12
bool showWall
Definition: Game.cs:15
int regionZoom
Definition: Game.cs:69
bool autoCollectCard
Definition: Game.cs:51
ConfigPreference preference
Definition: Game.cs:96
bool noRoof
Definition: Game.cs:27
int defaultZoom
Definition: Game.cs:63
bool showGuideGrid
Definition: Game.cs:45
int lowWallObjAltitude
Definition: Game.cs:87
bool highlightArea
Definition: Game.cs:39
int zoomedZoom
Definition: Game.cs:66
int tiltPower
Definition: Game.cs:72
int backDrawAlpha
Definition: Game.cs:81
int tiltPowerRegion
Definition: Game.cs:75
bool showAllFeat
Definition: Game.cs:57
bool snapFreePos
Definition: Game.cs:33
int gridIconSize
Definition: Game.cs:78
bool cheat
Definition: Game.cs:54
bool reverseSnow
Definition: Game.cs:48
bool tiltRegion
Definition: Game.cs:21
bool slope
Definition: Game.cs:24
bool FreePos
Definition: Game.cs:99
bool autoWall
Definition: Game.cs:42
ConfigTactics tactics
Definition: Game.cs:90
bool freePos
Definition: Game.cs:30
ConfigAutoCombat autoCombat
Definition: Game.cs:93
bool IsWelcomeMessageShown
Definition: Game.cs:119
BitArray32 b1
Definition: Game.cs:116
void OnSerializing(StreamingContext context)
Definition: Game.cs:131
void _OnDeserialized(StreamingContext context)
Definition: Game.cs:137
int _b1
Definition: Game.cs:114
Definition: Game.cs:8
void OnSerializing(StreamingContext context)
Definition: Game.cs:1084
void _Create()
Definition: Game.cs:727
bool altAbility
Definition: Game.cs:267
static bool isPaused
Definition: Game.cs:149
HashSet< Texture2D > loadedTextures
Definition: Game.cs:251
int sessionMin
Definition: Game.cs:227
List< Thing > lostThings
Definition: Game.cs:218
bool UseGrid
Definition: Game.cs:259
bool altUI
Definition: Game.cs:261
Dictionary< string, IGlobalValue > referenceMap
Definition: Game.cs:249
bool isLoading
Definition: Game.cs:235
static bool IsWaiting
Definition: Game.cs:255
GameBlueprint bp
Definition: Game.cs:241
static void OnBeforeInstantiate()
Definition: Game.cs:696
new Player player
Definition: Game.cs:176
PartyManager parties
Definition: Game.cs:170
ReligionManager religions
Definition: Game.cs:158
float welcomeTimer
Definition: Game.cs:253
int countLoadedMaps
Definition: Game.cs:229
static void Load(string id, bool cloud)
Definition: Game.cs:313
int saveCount
Definition: Game.cs:231
int lastGameSpeedIndex
Definition: Game.cs:225
MsgLog log
Definition: Game.cs:185
int gameSpeedIndex
Definition: Game.cs:223
GamePrincipal principal
Definition: Game.cs:221
static bool TryLoad(string id, bool cloud, Action onLoad)
Definition: Game.cs:302
void AddAdventurers()
Definition: Game.cs:896
DomainManager domains
Definition: Game.cs:164
static string id
Definition: Game.cs:147
void GotoTitle(bool showDialog=true)
Definition: Game.cs:944
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:973
SpatialManager spatials
Definition: Game.cs:152
PCCUniformManager uniforms
Definition: Game.cs:191
TeleportManager teleports
Definition: Game.cs:194
static void Create(string _id=null, bool cloud=false)
Definition: Game.cs:685
static Game Instance
Definition: Game.cs:143
void Kill()
Definition: Game.cs:1043
void OnDeserializing(StreamingContext context)
Definition: Game.cs:1090
Prologue Prologue
Definition: Game.cs:257
CardManager cards
Definition: Game.cs:155
bool isCloud
Definition: Game.cs:239
Zone activeZone
Definition: Game.cs:245
void OnBeforeSave()
Definition: Game.cs:1029
void Pause(Action onUnpause=null)
Definition: Game.cs:1065
GameUpdater updater
Definition: Game.cs:243
void OnUpdate()
Definition: Game.cs:289
static new void Wait(float a, Card c)
Definition: Game.cs:276
static float waitTimer
Definition: Game.cs:145
Flags flags
Definition: Game.cs:212
static new void Wait(float a, Point p)
Definition: Game.cs:271
bool altInv
Definition: Game.cs:263
Zone lastActiveZone
Definition: Game.cs:247
void AddAdventurer(string id, Zone z=null)
Definition: Game.cs:923
void OnLoad()
Definition: Game.cs:351
new World world
Definition: Game.cs:173
RelationManager relations
Definition: Game.cs:182
int dateScratch
Definition: Game.cs:206
Config config
Definition: Game.cs:215
bool isKilling
Definition: Game.cs:237
QuestManager quests
Definition: Game.cs:179
double backupTime
Definition: Game.cs:209
void Quit()
Definition: Game.cs:962
int idDifficulty
Definition: Game.cs:203
bool altCraft
Definition: Game.cs:265
float timeSinceStart
Definition: Game.cs:233
void OnGameInstantiated()
Definition: Game.cs:701
int seed
Definition: Game.cs:197
static void Wait(float a)
Definition: Game.cs:284
void StartNewGame()
Definition: Game.cs:758
FactionManager factions
Definition: Game.cs:161
Zone StartZone
Definition: Game.cs:269
Version version
Definition: Game.cs:167
int idPrologue
Definition: Game.cs:200
Definition: IO.cs:11
static void KillActor()
Definition: LayerTitle.cs:191
static EmbarkActor actor
Definition: LayerTitle.cs:25
Layer SetOnKill(Action action)
Definition: Layer.cs:579
Definition: MsgLog.cs:7
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Party Create(Chara leader)
Definition: PartyManager.cs:9
List< int > uidMembers
Definition: Party.cs:11
List< Chara > members
Definition: Party.cs:18
bool layerAbility
Definition: Player.cs:35
bool layerInventory
Definition: Player.cs:33
double timeElapsed
Definition: Player.cs:66
Definition: Player.cs:11
void OnStartNewGame()
Definition: Player.cs:1301
RecipeManager recipes
Definition: Player.cs:1017
float angle
Definition: Player.cs:891
Pref pref
Definition: Player.cs:933
Stats stats
Definition: Player.cs:936
bool resetPrincipal
Definition: Player.cs:1097
void OnBeforeSave()
Definition: Player.cs:1376
int uidChara
Definition: Player.cs:792
void OnLoad()
Definition: Player.cs:1352
int bankMoney
Definition: Player.cs:837
void OnCreateGame()
Definition: Player.cs:1268
Definition: Point.cs:9
bool IsSync
Definition: Point.cs:332
Vector2Int posAsh
Definition: Prologue.cs:21
string idStartZone
Definition: Prologue.cs:7
Vector2Int posFiama
Definition: Prologue.cs:23
int hour
Definition: Prologue.cs:19
int startX
Definition: Prologue.cs:9
HashSet< string > completedIDs
Definition: QuestManager.cs:17
List< Quest > list
Definition: QuestManager.cs:11
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
List< Quest > globalList
Definition: QuestManager.cs:14
Quest Get(string id)
Quest GetGlobal(string id)
Definition: Quest.cs:7
virtual string idSource
Definition: Quest.cs:149
string id
Definition: Quest.cs:31
void ChangePhase(int a)
Definition: Quest.cs:572
Quest SetClient(Chara c, bool assignQuest=true)
Definition: Quest.cs:380
static Quest Create(string _id, string _idPerson=null, Chara c=null)
Definition: Quest.cs:241
static void BuildList()
static RecipeSource Get(string id)
Dictionary< string, int > knownRecipes
void Add(string id, bool showEffect=true)
void OnVersionUpdate()
Definition: Scene.cs:8
void OnKillGame()
Definition: Scene.cs:341
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
SourceQuest quests
static Spatial Create(string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0)
Definition: SpatialGen.cs:16
static Spatial CreateRecursive(string id, Spatial parent=null)
Definition: SpatialGen.cs:3
List< Zone > Zones
Zone Find(string id)
GlobalSpatialList map
List< Spatial > listDestryoed
void _OnLoad()
Definition: Spatial.cs:663
void OnBeforeSave()
Definition: Spatial.cs:654
SourceZone.Row source
Definition: Spatial.cs:441
bool destryoed
Definition: Spatial.cs:45
virtual void SetMainFaction(Faction f)
Definition: Spatial.cs:632
string id
Definition: Spatial.cs:13
Stats Set(int[] _raw, int _rawIndex, Chara _CC)
Definition: Stats.cs:109
virtual int max
Definition: Stats.cs:68
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void RefreshGridRecursive()
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static TooltipManager Instance
void HideTooltips(bool immediate=false)
Definition: Wait.cs:2
static WidgetSideScreen Instance
override void OnChangeResolution()
Definition: Window.cs:13
static Dictionary< string, int > dictTab
Definition: Window.cs:596
Definition: World.cs:4
Region region
Definition: World.cs:23
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
override string ToString()
Definition: Zone.cs:540
void OnKillGame()
Definition: Zone.cs:1651
ElementContainerZone elements
Definition: Zone.cs:43
bool IsPCFaction
Definition: Zone.cs:466
Card AddCard(Card t, Point point)
Definition: Zone.cs:1910
uint Bits
Definition: BitArray32.cs:6
override bool Equals(object obj)
Definition: Version.cs:95
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31