Elin Decompiled Documentation EA 23.349 Nightly
Loading...
Searching...
No Matches
Game.cs
Go to the documentation of this file.
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Runtime.Serialization;
5using Newtonsoft.Json;
6using UnityEngine;
7
8public class Game : EClass
9{
10 public class Config : EClass
11 {
12 [JsonProperty]
13 public bool showRoof;
14
15 [JsonProperty]
16 public bool showWall;
17
18 [JsonProperty]
19 public bool tilt;
20
21 [JsonProperty]
22 public bool tiltRegion;
23
24 [JsonProperty]
25 public bool slope;
26
27 [JsonProperty]
28 public bool noRoof;
29
30 [JsonProperty]
31 public bool freePos;
32
33 [JsonProperty]
34 public bool snapFreePos;
35
36 [JsonProperty]
37 public bool buildLight;
38
39 [JsonProperty]
40 public bool highlightArea;
41
42 [JsonProperty]
43 public bool autoWall;
44
45 [JsonProperty]
46 public bool showGuideGrid;
47
48 [JsonProperty]
49 public bool reverseSnow;
50
51 [JsonProperty]
52 public bool autoCollectCard;
53
54 [JsonProperty]
55 public bool cheat;
56
57 [JsonProperty]
58 public bool showAllFeat;
59
60 [JsonProperty]
61 public int slopeMod = 50;
62
63 [JsonProperty]
64 public int defaultZoom = 100;
65
66 [JsonProperty]
67 public int zoomedZoom = 125;
68
69 [JsonProperty]
70 public int regionZoom = 100;
71
72 [JsonProperty]
73 public int tiltPower = 80;
74
75 [JsonProperty]
76 public int tiltPowerRegion = 50;
77
78 [JsonProperty]
79 public int gridIconSize = 100;
80
81 [JsonProperty]
82 public int backDrawAlpha = 10;
83
84 [JsonProperty]
85 public int animeSpeed = 100;
86
87 [JsonProperty]
88 public int lowWallObjAltitude = 2;
89
90 [JsonProperty]
92
93 [JsonProperty]
95
96 [JsonProperty]
98
99 public bool FreePos
100 {
101 get
102 {
103 if (!Input.GetKey(KeyCode.LeftShift))
104 {
105 return Input.GetKey(KeyCode.RightShift);
106 }
107 return true;
108 }
109 }
110 }
111
112 public class Flags : EClass
113 {
114 [JsonProperty]
115 public int _b1;
116
118
120 {
121 get
122 {
123 return b1[0];
124 }
125 set
126 {
127 b1[0] = value;
128 }
129 }
130
132 private void OnSerializing(StreamingContext context)
133 {
134 _b1 = (int)b1.Bits;
135 }
136
137 [OnDeserialized]
138 private void _OnDeserialized(StreamingContext context)
139 {
140 b1.Bits = (uint)_b1;
141 }
142 }
143
144 public static Game Instance;
145
146 public static float waitTimer;
147
148 public static string id;
149
150 public static bool isPaused;
151
152 [JsonProperty(Order = -90)]
154
155 [JsonProperty(Order = -80)]
157
158 [JsonProperty(Order = -100)]
160
161 [JsonProperty(Order = -60)]
163
164 [JsonProperty(Order = -50)]
166
167 [JsonProperty]
169
170 [JsonProperty]
172
173 [JsonProperty]
175
176 [JsonProperty]
177 public new World world;
178
179 [JsonProperty]
180 public new Player player = new Player();
181
182 [JsonProperty]
184
185 [JsonProperty]
187
188 [JsonProperty]
189 public MsgLog log = new MsgLog
190 {
191 id = "log"
192 };
193
194 [JsonProperty]
195 public PCCUniformManager uniforms = new PCCUniformManager();
196
197 [JsonProperty]
199
200 [JsonProperty]
201 public int seed;
202
203 [JsonProperty]
204 public int idPrologue;
205
206 [JsonProperty]
207 public int idDifficulty;
208
209 [JsonProperty]
210 public int dateScratch;
211
212 [JsonProperty]
213 public double backupTime;
214
215 [JsonProperty]
216 public Flags flags = new Flags();
217
218 [JsonProperty]
219 public Config config = new Config();
220
221 [JsonProperty]
222 public List<Thing> lostThings = new List<Thing>();
223
224 [JsonProperty]
226
227 [JsonProperty]
229
230 public int gameSpeedIndex = 1;
231
232 public int lastGameSpeedIndex = 1;
233
234 public int sessionMin;
235
236 public int countLoadedMaps;
237
238 public int saveCount;
239
240 public float timeSinceStart;
241
242 public bool isLoading;
243
244 public bool isKilling;
245
246 public bool isCloud;
247
249
251
253
255
256 public Dictionary<string, IGlobalValue> referenceMap = new Dictionary<string, IGlobalValue>();
257
258 public HashSet<Texture2D> loadedTextures = new HashSet<Texture2D>();
259
260 private float welcomeTimer;
261
262 public static bool IsWaiting => waitTimer > 0f;
263
265
267
269
271
273
275
276 public bool IsSurvival => Prologue.type == GameType.Survival;
277
279
280 public new static void Wait(float a, Point p)
281 {
282 _ = p?.IsSync;
283 }
284
285 public new static void Wait(float a, Card c)
286 {
287 if (c != null && c.isSynced && !c.IsPC)
288 {
289 Wait(a);
290 }
291 }
292
293 public static void Wait(float a)
294 {
295 waitTimer = a * (float)(EClass.core.config.game.waiter * 25) / 100f;
296 }
297
298 public void OnUpdate()
299 {
300 backupTime += Time.deltaTime;
301 waitTimer -= Time.deltaTime;
302 timeSinceStart += Time.deltaTime;
303 player.stats.timeElapsed += Time.deltaTime;
305 {
306 flags.IsWelcomeMessageShown = true;
307 }
309 }
310
311 public static bool TryLoad(string id, bool cloud, Action onLoad)
312 {
314 {
315 onLoad();
316 return true;
317 }
318 EClass.ui.Say("incompatible");
319 return false;
320 }
321
322 public static void Load(string id, bool cloud)
323 {
324 string text = (cloud ? CorePath.RootSaveCloud : CorePath.RootSave) + id;
325 Debug.Log("Loading: " + id + ": " + text);
326 if (EClass.game != null)
327 {
328 EClass.game.Kill();
329 }
331 GameIOContext data = new GameIOContext(text);
332 BaseModManager.PublishEvent("elin.game.pre_load", data);
333 EClass.core.game = GameIO.LoadGame(id, text, cloud);
334 EClass.game.isCloud = cloud;
335 EClass.game.isLoading = true;
339 EClass.scene.Init(Scene.Mode.StartGame);
340 if (EClass.game.altInv)
341 {
342 SoundManager.ignoreSounds = true;
344 {
345 EClass.ui.OpenFloatInv();
346 }
347 SoundManager.ignoreSounds = true;
349 {
350 EClass.ui.ToggleAbility();
351 }
352 SoundManager.ignoreSounds = false;
353 TooltipManager.Instance.HideTooltips(immediate: true);
354 }
355 if ((bool)WidgetSideScreen.Instance)
356 {
358 }
359 EClass.game.isLoading = false;
360 BaseModManager.PublishEvent("elin.game.post_load", data);
361 }
362
363 public void OnLoad()
364 {
365 domains.OnLoad();
368 world._OnLoad();
369 player.OnLoad();
371 {
372 EClass.pc.party.members.ForEach(delegate(Chara c)
373 {
374 c.currentZone = EClass.pc.homeZone;
375 c.global.transition = new ZoneTransition
376 {
377 state = ZoneTransition.EnterState.Return
378 };
379 });
380 }
381 player.zone = EClass.pc.currentZone;
382 EClass.pc.currentZone.lastActive = world.date.GetRaw();
383 if (spatials.Find("somewhere") == null)
384 {
385 SpatialGen.Create("somewhere", world.region, register: true);
386 }
387 EClass.pc.homeZone.isKnown = true;
390 foreach (Thing item in EClass.pc.things.List((Thing t) => t.Num <= 0 || t.isDestroyed))
391 {
392 item.parent.RemoveCard(item);
393 }
394 foreach (Thing item2 in EClass.pc.things.List((Thing t) => t.trait is TraitChestMerchant))
395 {
396 item2.Destroy();
397 }
398 foreach (Thing item3 in EClass.pc.things.List((Thing t) => t.invY == 1 && t.invX == -1))
399 {
400 item3.invY = 0;
401 }
402 foreach (Chara value in EClass.game.cards.globalCharas.Values)
403 {
404 if (value.id == "demitas" && value.faction.id == "wilds")
405 {
407 }
408 if (value.memberType == FactionMemberType.Livestock && !value.IsPCFaction)
409 {
410 value.memberType = FactionMemberType.Default;
411 }
412 if (!value.isDyed && value.HasTag(CTAG.random_color))
413 {
414 value.DyeRandom();
415 }
416 }
417 foreach (FactionBranch child in EClass.pc.faction.GetChildren())
418 {
419 foreach (Chara member in child.members)
420 {
421 if (!member.isDead && (member.currentZone == null || member.currentZone.id == "somewhere"))
422 {
423 Debug.Log("exception: Moving invalid chara: " + member.Name + "/" + member.currentZone?.ToString() + "/" + member.homeBranch?.ToString() + "/" + member.faction);
424 member.MoveZone(child.owner, ZoneTransition.EnterState.RandomVisit);
425 }
426 member.RefreshWorkElements(child.owner.elements);
427 member.Refresh();
428 }
429 }
430 EClass.pc.angle = player.angle;
431 ApplyFix();
433 {
435 }
436 if (cards.container_deposit == null)
437 {
438 cards.container_deposit = ThingGen.Create("container_deposit");
439 if (player.bankMoney > 0)
440 {
442 }
443 }
444 foreach (Quest item4 in quests.list)
445 {
446 if (item4 is QuestSequence && !EClass.sources.quests.map.ContainsKey(item4.idSource))
447 {
448 item4.phase = 0;
449 }
450 }
451 foreach (Quest global in quests.globalList)
452 {
453 if (global is QuestSequence && !EClass.sources.quests.map.ContainsKey(global.idSource))
454 {
455 global.phase = 0;
456 }
457 }
458 foreach (KeyValuePair<int, Spatial> item5 in EClass.game.spatials.map.ToList())
459 {
460 if (item5.Value == null)
461 {
462 EClass.game.spatials.map.Remove(item5.Key);
463 }
464 }
465 }
466
467 public void ApplyFix()
468 {
469 Debug.Log("ApplyFix");
471 if (cards.listAdv.Count == 0)
472 {
474 }
475 quests.list.ForeachReverse(delegate(Quest q)
476 {
477 if (!(q is QuestRandom))
478 {
479 foreach (Quest item in quests.list)
480 {
481 if (q != item && item.id == q.id)
482 {
483 quests.list.Remove(item);
484 break;
485 }
486 }
487 }
488 });
489 quests.globalList.ForeachReverse(delegate(Quest q)
490 {
491 if (!(q is QuestRandom))
492 {
493 foreach (Quest global in quests.globalList)
494 {
495 if (q != global && global.id == q.id)
496 {
497 quests.globalList.Remove(global);
498 break;
499 }
500 }
501 }
502 });
503 if (version.nightly)
504 {
505 if (EClass.game.quests.IsCompleted("into_darkness"))
506 {
507 if (EClass.pc.body.GetSlot(46, onlyEmpty: false) == null)
508 {
510 }
511 if (!player.recipes.IsKnown("relic_lesser") || EClass.debug.enable)
512 {
513 player.recipes.Add("relic_lesser");
514 }
515 }
516 }
517 else if (EClass.pc.body.GetSlot(46, onlyEmpty: false) != null)
518 {
520 }
521 if (version.IsBelow(0, 23, 345))
522 {
523 Zone zone = spatials.Find("oldkeep");
524 if (zone != null && zone.visitCount > 0)
525 {
526 zone.SetInt(4, 1);
527 }
528 }
529 if (version.IsBelow(0, 23, 336))
530 {
531 AddAdventurer("adv_schwert");
532 }
533 TryAddQuest("into_darkness", "exile_kettle");
534 if (version.IsBelow(0, 23, 221) && EClass.game.quests.IsCompleted("curry"))
535 {
536 world.SendPackage(ThingGen.CreateParcel(null, ThingGen.CreateCassette(110)));
537 }
538 if (version.IsBelow(0, 23, 185))
539 {
540 player.resetPrincipal = true;
541 }
542 if (version.IsBelow(0, 23, 182))
543 {
544 foreach (Chara value in cards.globalCharas.Values)
545 {
546 if (!value.IsUnique && value.c_lockedAge != 0)
547 {
548 value.elements.SetBase(1243, 1);
549 }
550 }
551 }
552 if (version.IsBelow(0, 23, 155))
553 {
554 AddAdventurer("adv_yukiimo");
555 }
556 if (version.IsBelow(0, 23, 100))
557 {
558 int num = player.recipes.knownRecipes.TryGetValue("trainingDummy_heavy", 0);
559 if (num != 0)
560 {
561 player.recipes.knownRecipes["trainingDummy_heavy1"] = num;
562 }
563 }
564 if (version.IsBelow(0, 23, 96))
565 {
566 EClass.game.principal = IO.DeepCopy(EClass.setting.start.principals[0]);
567 }
568 if (player.resetPrincipal)
569 {
570 GameDifficultySetting gameDifficultySetting = EClass.setting.start.difficulties[idDifficulty];
571 EClass.game.principal.id = -1;
572 EClass.game.principal.permadeath = gameDifficultySetting.deleteGameOnDeath;
573 EClass.game.principal.disableManualSave = !gameDifficultySetting.allowManualSave;
574 EClass.core.actionsNextFrame.Add(delegate
575 {
576 EClass.ui.AddLayer<LayerWorldSetting>();
577 });
578 }
579 if (version.IsBelow(0, 23, 93))
580 {
582 Debug.Log("â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– â– feafefaeffaeaffeaaeaefseasfaefaef");
583 while (TryAddRecipe())
584 {
585 }
586 }
587 if (version.IsBelow(0, 23, 72))
588 {
589 foreach (Chara value2 in EClass.game.cards.globalCharas.Values)
590 {
591 if (!value2.isDead)
592 {
593 value2.c_wasInPcParty = false;
594 }
595 }
596 }
597 if (version.IsBelow(0, 23, 59))
598 {
599 while (TryDestroy())
600 {
601 }
602 }
603 if (version.IsBelow(0, 23, 199) && EClass.game.quests.GetPhase<QuestNegotiationDarkness>() >= 3)
604 {
605 world.SendPackage(ThingGen.CreateParcel(null, ThingGen.Create("bone_duponne")));
606 }
607 if (version.IsBelow(0, 23, 195))
608 {
609 Zone zone2 = spatials.Find("startVillage2");
610 if (zone2 != null && zone2.visitCount > 0)
611 {
613 }
614 }
615 if (version.IsBelow(0, 23, 52))
616 {
617 player.flags.toggleHotbarHighlightActivated = true;
618 }
619 if (version.IsBelow(0, 23, 51))
620 {
621 foreach (Chara value3 in EClass.game.cards.globalCharas.Values)
622 {
623 if (!(value3.id != "adv") && value3.IsPCFaction)
624 {
625 value3.idSkin = value3.uid % (value3.source._tiles.Length - 4) / 2 * 2 + ((!value3.IsMale) ? 1 : 0);
626 }
627 }
628 }
629 if (version.IsBelow(0, 22, 91))
630 {
631 TryAddQuestIfActive("demitas_spellwriter", "into_darkness");
632 }
633 if (version.IsBelow(0, 22, 86))
634 {
635 Chara chara = cards.globalCharas.Find("demitas");
636 if (chara != null && chara._works != null && chara._works.Count > 0)
637 {
638 chara._works[0] = 51;
639 }
640 }
641 if (version.IsBelow(0, 22, 86))
642 {
643 TryAddQuest("farris_tulip", "greatDebt");
644 }
645 if (version.IsBelow(0, 22, 86))
646 {
647 TryAddQuest("exile_whisper", "exile_kettle");
648 }
649 if (version.IsBelow(0, 22, 85))
650 {
651 TryAddQuest("exile_meet", "pre_debt");
652 }
653 if (version.IsBelow(0, 22, 60) && EClass.game.quests.Get<QuestDebt>() != null)
654 {
655 Chara chara2 = cards.globalCharas.Find("loytel");
656 Debug.Log("Loytelfix: " + chara2.homeZone);
657 if (chara2.homeZone == null || !chara2.homeZone.IsPCFaction)
658 {
660 chara2.homeZone = EClass.pc.homeBranch.owner;
661 chara2.RemoveEditorTag(EditorTag.Invulnerable);
662 }
663 }
664 if (version.IsBelow(0, 22, 52) && quests.completedIDs.Contains("vernis_gold"))
665 {
666 quests.Add("pre_debt", "farris");
667 }
668 if (quests.completedIDs.Contains("farris_tulip"))
669 {
670 quests.globalList.ForeachReverse(delegate(Quest q)
671 {
672 if (q.id == "farris_tulip")
673 {
674 quests.globalList.Remove(q);
675 }
676 });
677 }
678 quests.list.ForeachReverse(delegate(Quest q)
679 {
680 if (q is QuestDialog && quests.completedIDs.Contains(q.id))
681 {
682 quests.list.Remove(q);
683 }
684 });
685 if (version.IsBelow(0, 22, 20))
686 {
687 foreach (Chara value4 in cards.globalCharas.Values)
688 {
689 value4.SetBool(18, enable: false);
690 }
691 }
692 if (version.IsBelow(0, 22, 22))
693 {
694 if (EClass.pc.faithElements != null)
695 {
697 }
698 foreach (Element item2 in EClass.pc.elements.ListElements((Element e) => e.source.categorySub == "god"))
699 {
700 EClass.pc.SetFeat(item2.id, 0);
701 }
703 }
704 if (version.IsBelow(0, 22, 45))
705 {
706 player.debt = 20000000;
707 }
708 void TryAddQuest(string idQuest, string idReqQuest)
709 {
710 if (quests.completedIDs.Contains(idReqQuest) && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
711 {
712 quests.Add(idQuest);
713 }
714 }
715 void TryAddQuestIfActive(string idQuest, string idReqQuest)
716 {
717 if (quests.Get(idReqQuest) != null && !quests.completedIDs.Contains(idQuest) && quests.GetGlobal(idQuest) == null && quests.Get(idQuest) == null)
718 {
719 quests.Add(idQuest);
720 }
721 }
722 bool TryAddRecipe()
723 {
724 foreach (string key in player.recipes.knownRecipes.Keys)
725 {
726 if (key.Length > 1 && key[0] == 'b')
727 {
728 RecipeSource recipeSource = RecipeManager.Get(key + "-p");
729 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
730 {
731 Debug.Log(recipeSource.id);
732 player.recipes.Add(recipeSource.id, showEffect: false);
733 return true;
734 }
735 recipeSource = RecipeManager.Get(key.Replace("-p", ""));
736 if (recipeSource != null && !player.recipes.knownRecipes.ContainsKey(recipeSource.id))
737 {
738 Debug.Log(recipeSource.id);
739 player.recipes.Add(recipeSource.id, showEffect: false);
740 return true;
741 }
742 }
743 }
744 return false;
745 }
746 static bool TryDestroy()
747 {
748 for (int i = 0; i < EClass.pc.party.members.Count; i++)
749 {
750 Chara chara3 = EClass.pc.party.members[i];
751 Debug.Log(chara3.id + "/" + chara3.uid + "/" + chara3._cints[1]);
752 for (int j = 0; j < EClass.pc.party.members.Count; j++)
753 {
754 Chara chara4 = EClass.pc.party.members[j];
755 if (i != j && chara3.uid == chara4.uid)
756 {
757 EClass.pc.party.uidMembers.RemoveAt(j);
758 EClass.pc.party.members.RemoveAt(j);
759 chara4.Destroy();
760 Debug.Log("Destroyed");
761 return true;
762 }
763 }
764 }
765 return false;
766 }
767 }
768
769 public static void Create(string _id = null, bool cloud = false)
770 {
771 id = _id ?? GameIO.GetNewId(cloud ? CorePath.RootSaveCloud : CorePath.RootSave, "world_");
772 OnBeforeInstantiate();
773 EClass.core.game = (Instance = new Game());
774 EClass.core.game.isCloud = cloud;
778 }
779
780 public static void OnBeforeInstantiate()
781 {
782 Player.seedHallucination = 0;
783 }
784
785 public void OnGameInstantiated()
786 {
787 HotItemHeld.taskBuild = null;
788 InvOwner.Trader = (InvOwner.Main = null);
789 LayerDrama.currentQuest = null;
790 ContentGallery.lastPage = 0;
791 ContentGallery.listMode = false;
792 if (!Application.isEditor || !EClass.debug.enable)
793 {
795 }
796 foreach (Chara value in cards.globalCharas.Values)
797 {
798 if (value.uid == player.uidChara)
799 {
800 player.chara = value;
801 break;
802 }
803 }
805 EClass.ui.widgets.OnGameInstantiated();
806 EClass.Sound.ResetPlaylist();
807 EClass.core.config.ApplyFPS(force: true);
808 }
809
810 public void _Create()
811 {
812 principal = IO.DeepCopy(EClass.setting.start.principals[0]);
813 idDifficulty = 1;
814 config.snapFreePos = (config.slope = (config.autoWall = true));
815 config.autoCombat.abortOnAllyDead = true;
816 config.autoCombat.abortOnHalfHP = true;
817 config.autoCombat.bUseHotBar = true;
818 config.autoCombat.bUseInventory = true;
819 config.autoCombat.bDontChangeTarget = true;
820 config.autoCombat.abortOnKill = true;
821 config.autoCombat.abortOnItemLoss = true;
822 seed = EClass.rnd(10000);
823 Debug.Log("creating game: " + id + " seed:" + seed);
824 startVersion = EClass.core.version;
825 uniforms.Import();
826 religions.OnCreateGame();
827 factions.OnCreateGame();
829 domains.OnCreateGame();
830 foreach (Spatial value in spatials.map.Values)
831 {
832 value.SetMainFaction(factions.Find(value.source.faction.IsEmpty("wilds")));
833 }
834 player.OnCreateGame();
835 cards.container_shipping = ThingGen.Create("container_shipping");
836 cards.container_deliver = ThingGen.Create("container_delivery");
837 cards.container_deposit = ThingGen.Create("container_deposit");
838 bp = new GameBlueprint();
839 bp.Create();
840 }
841
842 public void StartNewGame()
843 {
844 EClass.pc.homeZone = StartZone;
846 parties.Create(EClass.pc);
847 Prologue prologue = EClass.game.Prologue;
848 if (prologue.type == GameType.Survival)
849 {
850 survival = new SurvivalManager();
851 }
852 else
853 {
854 CharaGen.Create("fiama").SetGlobal(EClass.game.StartZone, prologue.posFiama.x, prologue.posFiama.y);
855 CharaGen.Create("ashland").SetGlobal(EClass.game.StartZone, prologue.posAsh.x, prologue.posAsh.y);
856 }
857 if ((bool)LayerTitle.actor)
858 {
859 world.date.hour = EClass.game.Prologue.hour;
861 Player obj = player;
862 Chara chara = EClass.pc;
863 Zone zone = (EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone));
864 Zone zone3 = (chara.currentZone = zone);
865 obj.zone = zone3;
866 EClass.pc.global.transition = new ZoneTransition
867 {
868 state = ZoneTransition.EnterState.Exact,
870 z = EClass.game.Prologue.startZ
871 };
872 EClass.pc.hp = EClass.pc.MaxHP;
875 EClass.pc.AddCondition<ConFaint>(200, force: true);
876 }
877 else
878 {
879 EClass.pc.homeZone = EClass.game.spatials.Find(EClass.game.Prologue.idStartZone);
880 Zone zone5 = null;
881 ZoneTransition transition = new ZoneTransition
882 {
883 state = ZoneTransition.EnterState.Auto
884 };
885 Chara c = EClass.game.cards.globalCharas.Find("ashland");
886 switch (EClass.debug.startScene)
887 {
888 case CoreDebug.StartScene.Zone:
890 transition = new ZoneTransition
891 {
892 state = ZoneTransition.EnterState.Exact,
894 z = EClass.game.Prologue.startZ
895 };
896 break;
897 case CoreDebug.StartScene.Home:
898 case CoreDebug.StartScene.Story_Test:
900 transition = new ZoneTransition
901 {
902 state = ZoneTransition.EnterState.Exact,
904 z = EClass.game.Prologue.startZ
905 };
906 break;
907 case CoreDebug.StartScene.Survival:
908 EClass.game.idPrologue = 3;
910 transition = new ZoneTransition
911 {
912 state = ZoneTransition.EnterState.Exact,
914 z = EClass.game.Prologue.startZ
915 };
916 break;
917 case CoreDebug.StartScene.Home_Cave:
918 EClass.game.idPrologue = 2;
920 transition = new ZoneTransition
921 {
922 state = ZoneTransition.EnterState.Exact,
924 z = EClass.game.Prologue.startZ
925 };
926 break;
927 case CoreDebug.StartScene.MeetFarris:
928 {
929 Zone parent4 = EClass.game.spatials.Find("nymelle");
930 zone5 = SpatialGen.Create("nymelle", parent4, register: true) as Zone;
931 zone5.lv = -2;
932 EClass.game.quests.Start("exploration", c, assignQuest: false);
933 break;
934 }
935 case CoreDebug.StartScene.NymelleBoss:
936 {
937 Zone parent3 = EClass.game.spatials.Find("nymelle");
938 zone5 = SpatialGen.Create("nymelle_boss", parent3, register: true) as Zone;
939 zone5.lv = -5;
940 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(2);
941 break;
942 }
943 case CoreDebug.StartScene.AfterNymelle:
945 transition = new ZoneTransition
946 {
947 state = ZoneTransition.EnterState.Exact,
949 z = EClass.game.Prologue.startZ
950 };
951 EClass.game.quests.Start("exploration", c, assignQuest: false).ChangePhase(5);
952 EClass.game.quests.globalList.Add(Quest.Create("sharedContainer").SetClient(c, assignQuest: false));
953 EClass.game.quests.globalList.Add(Quest.Create("crafter").SetClient(c, assignQuest: false));
954 EClass.game.quests.globalList.Add(Quest.Create("defense").SetClient(c, assignQuest: false));
955 break;
956 case CoreDebug.StartScene.Melilith:
957 {
958 Zone parent2 = EClass.game.spatials.Find("cursed_manor");
959 zone5 = SpatialGen.Create("cursed_manor_dungeon", parent2, register: true) as Zone;
960 zone5.lv = -5;
961 break;
962 }
963 case CoreDebug.StartScene.Tefra:
964 {
965 Zone parent = EClass.game.spatials.Find("vernis");
966 zone5 = SpatialGen.Create("vernis_mine", parent, register: true) as Zone;
967 zone5.lv = -7;
968 break;
969 }
970 }
971 if (zone5 != null)
972 {
973 Player obj2 = player;
974 Chara chara2 = EClass.pc;
975 Zone zone = (EClass.pc.homeZone = zone5);
976 Zone zone3 = (chara2.currentZone = zone);
977 obj2.zone = zone3;
978 EClass.pc.global.transition = transition;
979 }
980 else
981 {
982 Player obj3 = player;
983 Zone zone3 = (EClass.pc.currentZone = EClass.game.spatials.Find(EClass.debug.startZone));
984 obj3.zone = zone3;
985 EClass.pc.global.transition = new ZoneTransition
986 {
987 state = ZoneTransition.EnterState.Return
988 };
989 }
990 }
991 EClass.pc.homeZone.isKnown = true;
992 AddAdventurers();
993 player.OnStartNewGame();
994 EClass.scene.Init(Scene.Mode.StartGame);
995 GameIOContext data = new GameIOContext((isCloud ? CorePath.RootSaveCloud : CorePath.RootSave) + id);
996 BaseModManager.PublishEvent("elin.game.start_new", data);
997 }
998
999 public void AddAdventurers()
1000 {
1001 List<Zone> source = world.region.ListTowns();
1002 string[] array = new string[8] { "adv_kiria", "adv_gaki", "adv_wini", "adv_verna", "adv_ivory", "adv_mesherada", "adv_yukiimo", "adv_schwert" };
1003 for (int i = 0; i < EClass.setting.balance.numAdv; i++)
1004 {
1005 Zone zone = source.RandomItem();
1006 if (zone is Zone_SubTown && EClass.rnd(5) != 0)
1007 {
1008 i--;
1009 continue;
1010 }
1011 if (i >= array.Length && i < array.Length + 2)
1012 {
1014 }
1015 Chara chara = CharaGen.Create((i < array.Length) ? array[i] : ((EClass.rnd(10) == 0) ? "adv_fairy" : "adv"));
1016 chara.SetHomeZone(zone);
1017 chara.global.transition = new ZoneTransition
1018 {
1019 state = ZoneTransition.EnterState.RandomVisit
1020 };
1021 zone.AddCard(chara);
1022 cards.listAdv.Add(chara);
1023 }
1024 }
1025
1026 public void AddAdventurer(string id, Zone z = null)
1027 {
1028 if (z == null)
1029 {
1030 List<Zone> source = world.region.ListTowns();
1031 do
1032 {
1033 z = source.RandomItem();
1034 }
1035 while ((z is Zone_SubTown && EClass.rnd(5) != 0) || z == EClass.pc.currentZone);
1036 }
1037 Chara chara = CharaGen.Create(id);
1038 chara.SetHomeZone(z);
1039 chara.global.transition = new ZoneTransition
1040 {
1041 state = ZoneTransition.EnterState.RandomVisit
1042 };
1043 z.AddCard(chara);
1044 cards.listAdv.Add(chara);
1045 }
1046
1047 public void GotoTitle(bool showDialog = true)
1048 {
1049 if (showDialog)
1050 {
1051 Dialog.YesNo("dialog_gotoTitle", delegate
1052 {
1053 if (EClass.game.Save(isAutoSave: true))
1054 {
1055 EClass.scene.Init(Scene.Mode.Title);
1056 }
1057 });
1058 }
1059 else
1060 {
1061 EClass.scene.Init(Scene.Mode.Title);
1062 }
1063 }
1064
1065 public void Quit()
1066 {
1067 Dialog.YesNo("dialog_quit", delegate
1068 {
1069 if (EClass.game.Save())
1070 {
1071 EClass.core.Quit();
1072 }
1073 });
1074 }
1075
1076 public bool Save(bool isAutoSave = false, bool silent = false)
1077 {
1078 if (EClass.ui.IsDragging)
1079 {
1080 EClass.ui.EndDrag(canceled: true);
1081 }
1082 if (isAutoSave && EClass.debug.ignoreAutoSave)
1083 {
1084 return true;
1085 }
1086 bool flag = EClass.core.config.game.autoBackup && backupTime >= (double)(EClass.core.config.game.backupInterval * 60 * 30);
1087 if (flag)
1088 {
1089 backupTime = 0.0;
1090 }
1092 countLoadedMaps = 0;
1093 player.pref.layerInventory = EClass.ui.layerFloat.GetLayer<LayerInventory>();
1094 if (player.pref.layerInventory)
1095 {
1096 player.pref.layerAbility = EClass.ui.layerFloat.GetLayer<LayerAbility>();
1097 }
1098 player.pref.layerCraft = EClass.ui.layerFloat.GetLayer<LayerCraftFloat>();
1099 player.angle = EClass.pc.angle;
1100 version = EClass.core.version;
1101 EClass.ui.widgets.UpdateConfigs();
1102 GameIndex gameIndex = null;
1103 try
1104 {
1105 GameIOContext data = new GameIOContext(GameIO.pathCurrentSave);
1106 BaseModManager.PublishEvent("elin.game.pre_save", data);
1107 OnBeforeSave();
1108 gameIndex = GameIO.SaveGame();
1109 BaseModManager.PublishEvent("elin.game.post_save", data);
1110 }
1111 catch (Exception ex)
1112 {
1113 EClass.ui.Say(ex.Message);
1114 SE.Beep();
1115 Msg.Say("error_save");
1116 return false;
1117 }
1118 if (flag)
1119 {
1120 GameIO.MakeBackup(gameIndex);
1121 EClass.ui.Say("backupDone");
1122 }
1123 if (!silent)
1124 {
1125 if (!isAutoSave)
1126 {
1127 SE.WriteJournal();
1128 }
1129 Msg.Say("saved");
1130 }
1131 saveCount++;
1132 return true;
1133 }
1134
1135 public void OnBeforeSave()
1136 {
1137 foreach (Zone zone in spatials.Zones)
1138 {
1139 zone.OnBeforeSave();
1140 }
1141 player.OnBeforeSave();
1142 foreach (Spatial item in spatials.listDestryoed)
1143 {
1144 item.DeleteMapRecursive();
1145 }
1146 spatials.listDestryoed.Clear();
1147 }
1148
1149 public void Kill()
1150 {
1151 isKilling = true;
1152 Debug.Log("Killing Game: IsStarted? " + EClass.core.IsGameStarted);
1154 {
1155 EClass.ui.OnKillGame();
1157 activeZone.OnKillGame();
1158 }
1159 EClass.core.game = (Instance = null);
1160 EClass.Sound.currentPlaylist = null;
1161 Window.dictTab.Clear();
1162 foreach (Texture2D loadedTexture in loadedTextures)
1163 {
1164 if (loadedTexture != null)
1165 {
1166 UnityEngine.Object.Destroy(loadedTexture);
1167 }
1168 }
1169 }
1170
1171 public void Pause(Action onUnpause = null)
1172 {
1173 isPaused = true;
1174 LayerPause layerPause = EClass.ui.AddLayer<LayerPause>();
1175 Game lastGame = EClass.game;
1176 if (onUnpause == null)
1177 {
1178 return;
1179 }
1180 layerPause.SetOnKill(delegate
1181 {
1182 if (EClass.core.IsGameStarted && lastGame == EClass.game)
1183 {
1184 onUnpause();
1185 }
1186 });
1187 }
1188
1189 [OnSerializing]
1190 private void OnSerializing(StreamingContext context)
1191 {
1192 Debug.Log("#io game OnSerializing");
1193 }
1194
1195 [OnDeserializing]
1196 private void OnDeserializing(StreamingContext context)
1197 {
1198 Debug.Log("#io game OnDeserializing");
1199 Instance = this;
1200 }
1201}
CTAG
Definition: CTAG.cs:2
@ seed
EditorTag
Definition: EditorTag.cs:2
FactionMemberType
GameType
Definition: GameType.cs:2
static void OnGameInstantiated()
Definition: ActionMode.cs:247
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
Version version
Definition: BaseCore.cs:17
static void PublishEvent(string eventId, object data=null)
static void Set(CardBlueprint _bp=null)
static CardBlueprint Chara(int lv, Rarity rarity=Rarity.Normal)
Chara Find(string id)
Definition: CardManager.cs:20
List< Chara > listAdv
Definition: CardManager.cs:64
GlobalCharaList globalCharas
Definition: CardManager.cs:46
Thing container_deposit
Definition: CardManager.cs:58
Definition: Card.cs:11
float angle
Definition: Card.cs:74
int c_lockedAge
Definition: Card.cs:1393
bool isDestroyed
Definition: Card.cs:78
void RemoveEditorTag(EditorTag tag)
Definition: Card.cs:2743
ElementContainerCard elements
Definition: Card.cs:42
string id
Definition: Card.cs:36
bool IsUnique
Definition: Card.cs:2143
int invY
Definition: Card.cs:2007
bool IsMale
Definition: Card.cs:2454
string Name
Definition: Card.cs:2191
bool HasTag(CTAG tag)
Definition: Card.cs:2728
void DyeRandom()
Definition: Card.cs:6473
int uid
Definition: Card.cs:125
Trait trait
Definition: Card.cs:54
bool isDyed
Definition: Card.cs:461
void Destroy()
Definition: Card.cs:5314
ThingContainer things
Definition: Card.cs:39
virtual bool IsPC
Definition: Card.cs:2197
int invX
Definition: Card.cs:1995
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3257
int Num
Definition: Card.cs:161
void SetBool(string id, bool enable)
Definition: Card.cs:2562
virtual bool isSynced
Definition: Card.cs:2139
BodySlot GetSlot(Thing t, bool onlyEmpty=false, bool secondSlot=false)
Definition: CharaBody.cs:398
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
void Refresh(bool calledRecursive=false)
Definition: Chara.cs:1804
CharaBody body
Definition: Chara.cs:94
int[] _cints
Definition: Chara.cs:82
void RefreshWorkElements(ElementContainer parent=null)
Definition: Chara.cs:9620
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9875
Faction faction
Definition: Chara.cs:431
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10554
Party party
Definition: Chara.cs:43
Chara SetHomeZone(Zone zone)
Definition: Chara.cs:1498
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1544
override bool IsPCFaction
Definition: Chara.cs:689
override int MaxHP
Definition: Chara.cs:726
Zone currentZone
Definition: Chara.cs:259
Stats mana
Definition: Chara.cs:1213
FactionMemberType memberType
Definition: Chara.cs:46
Stats stamina
Definition: Chara.cs:1205
Zone homeZone
Definition: Chara.cs:271
void RefreshFaithElement()
Definition: Chara.cs:10871
ElementContainer faithElements
Definition: Chara.cs:38
FactionBranch homeBranch
Definition: Chara.cs:1113
bool isDead
Definition: Chara.cs:393
List< int > _works
Definition: Chara.cs:52
void MoveZone(string alias)
Definition: Chara.cs:3577
new GameConfig game
Definition: CoreConfig.cs:629
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:865
void TryUpdatePlayedHour()
Definition: CoreConfig.cs:839
string startZone
Definition: CoreDebug.cs:122
bool enable
Definition: CoreDebug.cs:302
static void _AddBodyPart(BodyCode bodyCode)
Definition: CoreDebug.cs:2296
static void _RemoveBodyPart(BodyCode bodyCode)
Definition: CoreDebug.cs:2303
void OnLoad()
Definition: CoreDebug.cs:741
bool ignoreAutoSave
Definition: CoreDebug.cs:142
StartScene startScene
Definition: CoreDebug.cs:112
static string RootSave
Definition: CorePath.cs:202
static string RootSaveCloud
Definition: CorePath.cs:204
Game game
Definition: Core.cs:72
bool IsGameStarted
Definition: Core.cs:87
CoreConfig config
Definition: Core.cs:70
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
Definition: Dialog.cs:7
static Dialog YesNo(string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no")
Definition: Dialog.cs:252
void OnCreateGame()
Definition: DomainManager.cs:7
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static Scene scene
Definition: EClass.cs:31
static Core core
Definition: EClass.cs:7
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
List< Element > ListElements(Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
void SetParent(Card c)
Element SetBase(string alias, int v, int potential=0)
int id
Definition: ELEMENT.cs:259
SourceElement.Row source
Definition: ELEMENT.cs:282
List< Chara > members
void AddMemeber(Chara c)
Faction Find(string id)
List< FactionBranch > GetChildren()
Definition: FACTION.cs:202
string id
Definition: FACTION.cs:129
Definition: GameIO.cs:11
static string GetNewId(string path, string prefix="", int start=1)
Definition: GameIO.cs:355
static string pathCurrentSave
Definition: GameIO.cs:34
static bool CanLoad(string root)
Definition: GameIO.cs:147
static GameIndex SaveGame()
Definition: GameIO.cs:82
static void ClearTemp()
Definition: GameIO.cs:64
static Game LoadGame(string id, string root, bool cloud)
Definition: GameIO.cs:153
static void ResetTemp()
Definition: GameIO.cs:54
static void MakeBackup(GameIndex index, string suffix="")
Definition: GameIO.cs:115
List< GameDifficultySetting > difficulties
Definition: GameSetting.cs:247
List< GamePrincipal > principals
Definition: GameSetting.cs:249
List< Prologue > prologues
Definition: GameSetting.cs:245
StartSetting start
Definition: GameSetting.cs:352
BalanceSetting balance
Definition: GameSetting.cs:356
void FixedUpdate()
Definition: GameUpdater.cs:444
int slopeMod
Definition: Game.cs:61
bool tilt
Definition: Game.cs:19
bool buildLight
Definition: Game.cs:37
int animeSpeed
Definition: Game.cs:85
bool showRoof
Definition: Game.cs:13
bool showWall
Definition: Game.cs:16
int regionZoom
Definition: Game.cs:70
bool autoCollectCard
Definition: Game.cs:52
ConfigPreference preference
Definition: Game.cs:97
bool noRoof
Definition: Game.cs:28
int defaultZoom
Definition: Game.cs:64
bool showGuideGrid
Definition: Game.cs:46
int lowWallObjAltitude
Definition: Game.cs:88
bool highlightArea
Definition: Game.cs:40
int zoomedZoom
Definition: Game.cs:67
int tiltPower
Definition: Game.cs:73
int backDrawAlpha
Definition: Game.cs:82
int tiltPowerRegion
Definition: Game.cs:76
bool showAllFeat
Definition: Game.cs:58
bool snapFreePos
Definition: Game.cs:34
int gridIconSize
Definition: Game.cs:79
bool cheat
Definition: Game.cs:55
bool reverseSnow
Definition: Game.cs:49
bool tiltRegion
Definition: Game.cs:22
bool slope
Definition: Game.cs:25
bool FreePos
Definition: Game.cs:100
bool autoWall
Definition: Game.cs:43
ConfigTactics tactics
Definition: Game.cs:91
bool freePos
Definition: Game.cs:31
ConfigAutoCombat autoCombat
Definition: Game.cs:94
bool IsWelcomeMessageShown
Definition: Game.cs:120
BitArray32 b1
Definition: Game.cs:117
void OnSerializing(StreamingContext context)
Definition: Game.cs:132
void _OnDeserialized(StreamingContext context)
Definition: Game.cs:138
int _b1
Definition: Game.cs:115
Definition: Game.cs:9
void OnSerializing(StreamingContext context)
Definition: Game.cs:1190
void _Create()
Definition: Game.cs:810
void ApplyFix()
Definition: Game.cs:467
bool altAbility
Definition: Game.cs:274
static bool isPaused
Definition: Game.cs:150
HashSet< Texture2D > loadedTextures
Definition: Game.cs:258
int sessionMin
Definition: Game.cs:234
List< Thing > lostThings
Definition: Game.cs:222
bool UseGrid
Definition: Game.cs:266
bool altUI
Definition: Game.cs:268
Dictionary< string, IGlobalValue > referenceMap
Definition: Game.cs:256
bool isLoading
Definition: Game.cs:242
static bool IsWaiting
Definition: Game.cs:262
GameBlueprint bp
Definition: Game.cs:248
static void OnBeforeInstantiate()
Definition: Game.cs:780
new Player player
Definition: Game.cs:180
SurvivalManager survival
Definition: Game.cs:228
PartyManager parties
Definition: Game.cs:174
ReligionManager religions
Definition: Game.cs:159
float welcomeTimer
Definition: Game.cs:260
int countLoadedMaps
Definition: Game.cs:236
static void Load(string id, bool cloud)
Definition: Game.cs:322
int saveCount
Definition: Game.cs:238
int lastGameSpeedIndex
Definition: Game.cs:232
MsgLog log
Definition: Game.cs:189
int gameSpeedIndex
Definition: Game.cs:230
GamePrincipal principal
Definition: Game.cs:225
static bool TryLoad(string id, bool cloud, Action onLoad)
Definition: Game.cs:311
void AddAdventurers()
Definition: Game.cs:999
DomainManager domains
Definition: Game.cs:165
static string id
Definition: Game.cs:148
void GotoTitle(bool showDialog=true)
Definition: Game.cs:1047
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:1076
SpatialManager spatials
Definition: Game.cs:153
PCCUniformManager uniforms
Definition: Game.cs:195
TeleportManager teleports
Definition: Game.cs:198
static void Create(string _id=null, bool cloud=false)
Definition: Game.cs:769
static Game Instance
Definition: Game.cs:144
void Kill()
Definition: Game.cs:1149
void OnDeserializing(StreamingContext context)
Definition: Game.cs:1196
Prologue Prologue
Definition: Game.cs:264
CardManager cards
Definition: Game.cs:156
bool isCloud
Definition: Game.cs:246
Zone activeZone
Definition: Game.cs:252
bool IsSurvival
Definition: Game.cs:276
void OnBeforeSave()
Definition: Game.cs:1135
void Pause(Action onUnpause=null)
Definition: Game.cs:1171
GameUpdater updater
Definition: Game.cs:250
void OnUpdate()
Definition: Game.cs:298
static new void Wait(float a, Card c)
Definition: Game.cs:285
static float waitTimer
Definition: Game.cs:146
Flags flags
Definition: Game.cs:216
static new void Wait(float a, Point p)
Definition: Game.cs:280
bool altInv
Definition: Game.cs:270
Zone lastActiveZone
Definition: Game.cs:254
Version startVersion
Definition: Game.cs:171
void AddAdventurer(string id, Zone z=null)
Definition: Game.cs:1026
void OnLoad()
Definition: Game.cs:363
new World world
Definition: Game.cs:177
RelationManager relations
Definition: Game.cs:186
int dateScratch
Definition: Game.cs:210
Config config
Definition: Game.cs:219
bool isKilling
Definition: Game.cs:244
QuestManager quests
Definition: Game.cs:183
double backupTime
Definition: Game.cs:213
void Quit()
Definition: Game.cs:1065
int idDifficulty
Definition: Game.cs:207
bool altCraft
Definition: Game.cs:272
float timeSinceStart
Definition: Game.cs:240
void OnGameInstantiated()
Definition: Game.cs:785
int seed
Definition: Game.cs:201
static void Wait(float a)
Definition: Game.cs:293
void StartNewGame()
Definition: Game.cs:842
FactionManager factions
Definition: Game.cs:162
Zone StartZone
Definition: Game.cs:278
Version version
Definition: Game.cs:168
int idPrologue
Definition: Game.cs:204
Definition: IO.cs:10
static void KillActor()
Definition: LayerTitle.cs:191
static EmbarkActor actor
Definition: LayerTitle.cs:25
Layer SetOnKill(Action action)
Definition: Layer.cs:579
Definition: MsgLog.cs:7
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Party Create(Chara leader)
Definition: PartyManager.cs:9
List< int > uidMembers
Definition: Party.cs:12
List< Chara > members
Definition: Party.cs:19
bool layerAbility
Definition: Player.cs:35
bool layerInventory
Definition: Player.cs:33
double timeElapsed
Definition: Player.cs:66
Definition: Player.cs:11
void OnStartNewGame()
Definition: Player.cs:1456
RecipeManager recipes
Definition: Player.cs:1167
float angle
Definition: Player.cs:1041
Pref pref
Definition: Player.cs:1083
Stats stats
Definition: Player.cs:1086
bool resetPrincipal
Definition: Player.cs:1250
void OnBeforeSave()
Definition: Player.cs:1531
int uidChara
Definition: Player.cs:936
void OnLoad()
Definition: Player.cs:1507
int bankMoney
Definition: Player.cs:981
void OnCreateGame()
Definition: Player.cs:1423
Definition: Point.cs:9
bool IsSync
Definition: Point.cs:344
Vector2Int posAsh
Definition: Prologue.cs:23
string idStartZone
Definition: Prologue.cs:9
Vector2Int posFiama
Definition: Prologue.cs:25
int hour
Definition: Prologue.cs:21
GameType type
Definition: Prologue.cs:7
int startX
Definition: Prologue.cs:11
HashSet< string > completedIDs
Definition: QuestManager.cs:17
List< Quest > list
Definition: QuestManager.cs:11
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
int GetPhase(string id)
bool IsCompleted(string id)
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
List< Quest > globalList
Definition: QuestManager.cs:14
Quest Get(string id)
Quest GetGlobal(string id)
Definition: Quest.cs:7
static Quest Create(string _id, string _idPerson=null, Chara c=null, bool assignQuest=true)
Definition: Quest.cs:241
virtual string idSource
Definition: Quest.cs:149
string id
Definition: Quest.cs:31
void ChangePhase(int a)
Definition: Quest.cs:577
Quest SetClient(Chara c, bool assignQuest=true)
Definition: Quest.cs:380
static void BuildList()
bool IsKnown(string id)
static RecipeSource Get(string id)
Dictionary< string, int > knownRecipes
void Add(string id, bool showEffect=true)
void OnVersionUpdate()
Definition: Scene.cs:8
void OnKillGame()
Definition: Scene.cs:343
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
SourceQuest quests
static Spatial Create(string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0)
Definition: SpatialGen.cs:16
static Spatial CreateRecursive(string id, Spatial parent=null)
Definition: SpatialGen.cs:3
List< Zone > Zones
Zone Find(string id)
GlobalSpatialList map
List< Spatial > listDestryoed
void SetInt(int id, int value=0)
Definition: Spatial.cs:580
void _OnLoad()
Definition: Spatial.cs:677
void OnBeforeSave()
Definition: Spatial.cs:668
SourceZone.Row source
Definition: Spatial.cs:453
bool destryoed
Definition: Spatial.cs:45
virtual void SetMainFaction(Faction f)
Definition: Spatial.cs:646
string id
Definition: Spatial.cs:13
int visitCount
Definition: Spatial.cs:154
Stats Set(int[] _raw, int _rawIndex, Chara _CC)
Definition: Stats.cs:109
virtual int max
Definition: Stats.cs:68
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
void RefreshGridRecursive()
static Thing CreateParcel(string idLang=null, params Thing[] things)
Definition: ThingGen.cs:42
static Thing CreateCassette(int id)
Definition: ThingGen.cs:238
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static TooltipManager Instance
void HideTooltips(bool immediate=false)
Definition: Wait.cs:2
static WidgetSideScreen Instance
override void OnChangeResolution()
Definition: Window.cs:13
static Dictionary< string, int > dictTab
Definition: Window.cs:596
Definition: World.cs:4
Region region
Definition: World.cs:23
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
override string ToString()
Definition: Zone.cs:600
void OnKillGame()
Definition: Zone.cs:1855
ElementContainerZone elements
Definition: Zone.cs:46
bool IsPCFaction
Definition: Zone.cs:480
Card AddCard(Card t, Point point)
Definition: Zone.cs:2151
uint Bits
Definition: BitArray32.cs:6
override bool Equals(object obj)
Definition: Version.cs:115
bool nightly
Definition: Version.cs:18
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:49