Elin Decompiled Documentation EA 23.317 Nightly
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CoreDebug.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using ReflexCLI.Attributes;
5using Steamworks;
6using UnityEngine;
7
8[ConsoleCommandClassCustomizer("")]
9public class CoreDebug : EScriptable
10{
11 [Serializable]
12 public class StartSetting
13 {
14 public string race;
15
16 public string job;
17
18 public int lv;
19 }
20
21 public enum DebugHotkey
22 {
23 None,
24 Block,
25 Item,
26 Decal,
27 Act,
28 Test,
29 Anime
30 }
31
32 public enum StartLoadout
33 {
34 New,
35 AllItem,
37 }
38
39 public enum StartParty
40 {
41 None,
42 Farris,
43 Full
44 }
45
46 public enum StartScene
47 {
48 Title,
50 Zone,
51 Home,
58 Tefra
59 }
60
61 public enum BodyCode
62 {
63 head = 30,
64 neck = 31,
65 torso = 32,
66 back = 33,
67 waist = 37,
68 arm = 34,
69 hand = 35,
70 finger = 36,
71 leg = 38,
72 foot = 39,
73 lightsource = 45
74 }
75
76 [Serializable]
77 public class MatColorTest
78 {
79 public bool enable;
80
81 public Color color;
82
83 public int matColor;
84
86
87 public void Update()
88 {
89 foreach (SourceMaterial.Row row in EClass.sources.materials.rows)
90 {
91 if (row != MATERIAL.sourceWaterSea)
92 {
93 MatColors matColors = profile.matColors.TryGetValue(row.alias);
94 row.matColor = matColors.main;
95 row.altColor = matColors.alt;
96 }
97 }
98 }
99 }
100
101 public class DebugCommand
102 {
103 public Action action;
104
105 public int cat;
106
107 public string name;
108 }
109
110 [Header("Quick Start Setup")]
112
114
116
117 public int startHour;
118
120
121 public string startZone;
122
123 [Header("System(Release)")]
124 public bool showSceneSelector;
125
126 [Header("System(Release)")]
127 public bool skipModSync;
128
130
131 [Header("System")]
132 public bool ignorePool;
133
134 [Header("System")]
135 public bool resetPlayerConfig;
136
137 public bool dontUseThread;
138
139 public bool useNewConfig;
140
141 public bool ignoreAutoSave;
142
143 public bool alwaysResetWindow;
144
145 public bool validateData;
146
147 public bool dontCompressSave;
148
149 public bool skipMod;
150
151 public string command;
152
153 [Header("Input")]
154 public bool debugInput;
155
156 public bool keypadDebug;
157
159
160 [Header("Util")]
161 public int advanceMin;
162
163 public bool testLOS;
164
165 public bool testLOS2;
166
167 public bool debugProps;
168
169 public bool revealMap;
170
171 public bool debugHoard;
172
173 public bool revealInner;
174
175 public bool ignorePopup;
176
177 public bool skipEvent;
178
179 public bool skipNerun;
180
181 public bool showTone;
182
183 public bool showExtra;
184
185 public bool test;
186
187 [Header("Game")]
188 public bool godMode;
189
190 public bool randomResource;
191
192 public bool debugScatter;
193
194 public bool _godBuild;
195
196 public bool godCraft;
197
198 public bool godFood;
199
200 public bool ignoreBuildRule;
201
202 public bool ignoreWeight;
203
204 public bool autoIdentify;
205
206 public bool allAbility;
207
208 public bool allSkill;
209
210 public bool allHomeSkill;
211
212 public bool allArt;
213
214 public bool allBGM;
215
216 public bool ignoreEncounter;
217
218 public bool returnAnywhere;
219
220 public bool instaReturn;
221
222 public bool travelAnywhere;
223
225
226 public bool autoAdvanceQuest;
227
229
230 public bool testThingQuality;
231
232 public int numResource;
233
234 [Header("Game(Specific)")]
235 public bool unlimitedInterest;
236
237 public bool inviteAnytime;
238
239 public bool marryAnytime;
240
241 public bool showFav;
242
243 public bool alwaysFavFood;
244
245 public bool maxQuests;
246
247 [Header("Progress")]
248 public bool allRecipe;
249
250 public bool allMenu;
251
252 public bool allPolicy;
253
254 public bool allStory;
255
256 [Header("Log")]
257 public bool logAdv;
258
259 [Header("Log")]
260 public bool logCombat;
261
262 public bool logDice;
263
264 [Header("Once")]
265 public bool validatePref;
266
267 [Header("Test")]
268 public int param1;
269
270 [Header("Test")]
271 public int param2;
272
274
275 public bool boradcast;
276
277 public bool testFixedColor;
278
279 public Color32 fixedColor;
280
281 private readonly List<int[]> resolutions = new List<int[]>
282 {
283 new int[2] { 1920, 1080 },
284 new int[2] { 1366, 768 },
285 new int[2] { 1280, 720 }
286 };
287
289
290 [NonSerialized]
291 private int bidx;
292
293 private bool bilinear;
294
295 [NonSerialized]
296 private string[] blines;
297
298 public List<DebugCommand> commands = new List<DebugCommand>();
299
300 [NonSerialized]
301 public bool enable;
302
303 public Fov fov = new Fov();
304
305 private int indexResolution;
306
308
309 private Emo lastEmo;
310
311 private bool naked;
312
313 [NonSerialized]
314 private bool runtimeGodBuild;
315
316 private int ttt;
317
318 public bool godBuild
319 {
320 get
321 {
322 if (!_godBuild)
323 {
324 return runtimeGodBuild;
325 }
326 return true;
327 }
328 }
329
330 public static string EnableCheat => "Enable cheat by typing 'Cheat'";
331
332 private IEnumerable<string> ZoneIDs()
333 {
334 List<SourceZone.Row> rows = EClass.sources.zones.rows;
335 List<string> list = new List<string>();
336 foreach (SourceZone.Row item in rows)
337 {
338 list.Add(item.id);
339 }
340 return list;
341 }
342
343 public void Init()
344 {
346 EInput.disableKeyAxis = Application.isEditor;
347 }
348
349 public void QuickStart()
350 {
351 Game.Create("quick");
352 Tutorial.debugSkip = EClass.debug.skipNerun;
353 if (!startSetting.race.IsEmpty())
354 {
356 }
357 if (!startSetting.job.IsEmpty())
358 {
361 }
362 switch (startScene)
363 {
364 case StartScene.Zone:
365 case StartScene.Home:
366 EClass.game.world.date.hour = EClass.debug.startHour;
367 break;
368 case StartScene.Survival:
369 EClass.game.idPrologue = 3;
370 break;
371 case StartScene.Home_Cave:
372 EClass.game.idPrologue = 2;
373 break;
374 }
377 EClass.player.pref.lastIdTabAbility = 3;
379 switch (startParty)
380 {
381 case StartParty.Farris:
382 AddParty("farris");
383 break;
384 case StartParty.Full:
385 AddParty("farris");
386 AddParty("wescott");
387 break;
388 }
389 int lv = startSetting.lv;
390 if (allAbility)
391 {
392 foreach (SourceElement.Row row in EClass.sources.elements.rows)
393 {
394 if (row.category == "ability" && row.aliasRef != "mold" && !EClass.pc.HasElement(row.id) && (row.aliasRef.IsEmpty() || row.id <= 10000 || EClass.sources.elements.alias[row.aliasRef].tag.Contains(row.alias.Split('_')[0])))
395 {
396 EClass.pc.elements.ModBase(row.id, lv).vPotential = 30;
397 }
398 }
399 }
400 if (allSkill)
401 {
402 foreach (SourceElement.Row row2 in EClass.sources.elements.rows)
403 {
404 if (row2.isSkill && !row2.tag.Contains("unused"))
405 {
406 EClass.pc.elements.ModBase(row2.id, 1);
407 }
408 }
409 }
410 EClass.pc.elements.ModBase(60, lv / 2);
411 EClass.pc.elements.ModBase(61, lv / 2);
412 EClass.pc.elements.ModBase(79, lv / 5);
413 EClass.player.totalFeat = lv;
414 EClass.pc.feat = 1000;
415 EClass.pc.SetLv(lv - 1);
416 EClass.player.fame = EClass.pc.LV * 100;
417 int idx = 0;
418 switch (startLoadout)
419 {
420 case StartLoadout.AllItem:
421 EClass.pc.ModCurrency(50, "plat");
422 EClass.pc.ModCurrency(50, "money2");
423 EClass.pc.EQ_CAT("weapon");
424 EClass.pc.EQ_CAT((EScriptable.rnd(2) == 0) ? "weapon" : "shield");
425 EClass.pc.EQ_CAT("torso");
426 EClass.pc.EQ_CAT("arm");
427 EClass.pc.EQ_CAT("ring");
428 EClass.pc.AddCard(ThingGen.Create("chest2"));
429 EClass.pc.AddCard(ThingGen.Create("torch_held"));
430 AddHotbar("axe");
431 AddHotbar("pickaxe");
432 AddHotbar("wateringCan");
433 AddHotbar("bow");
434 AddHotbar("deed");
435 AddAbility("SpellTeleport");
436 AddAbility("SpellCatsEye");
437 AddHotbar("map_big");
438 break;
439 case StartLoadout.FewItem:
440 {
441 if (startScene == StartScene.Survival)
442 {
443 AddHotbar("pickaxe").ChangeMaterial(0);
444 break;
445 }
446 EClass.player.ModKeyItem("license_adv");
447 Thing thing = ThingGen.Create("backpack");
448 thing.AddCard(ThingGen.Create("rp_food", -1, 10).SetNum(30));
449 thing.AddCard(ThingGen.Create("rp_block", -1, 10).SetNum(30));
450 for (int i = 0; i < 30; i++)
451 {
452 thing.AddCard(ThingGen.Create("rp_block", -1, 50));
453 }
454 EClass.pc.AddCard(thing);
455 thing = ThingGen.Create("pouch");
456 for (int j = 0; j < 30; j++)
457 {
459 Thing thing2 = ThingGen.CreateFromCategory("weapon", 214748364);
460 thing2.elements.SetBase(653, 1);
461 if (!(thing2.trait is TraitAmmo))
462 {
463 thing.AddCard(thing2);
464 }
466 thing2 = ThingGen.CreateFromCategory("armor", 214748364);
467 thing2.elements.SetBase(653, 1);
468 thing.AddCard(thing2);
469 }
470 EClass.pc.AddCard(thing);
471 thing = ThingGen.Create("pouch");
472 for (int k = 1; k < 5; k++)
473 {
474 Thing thing3 = ThingGen.Create("scrubber");
475 thing3.elements.SetBase(770, k * 10);
476 thing.AddCard(thing3);
477 }
478 for (int l = 0; l < 30; l++)
479 {
480 thing.AddCard(ThingGen.Create("mathammer", MATERIAL.GetRandomMaterial(100).alias)).SetNum(10);
481 }
482 thing.AddCard(ThingGen.Create("mathammer", 103)).SetNum(10);
483 thing.AddCard(ThingGen.Create("mathammer", 102)).SetNum(10);
484 thing.AddCard(ThingGen.Create("mathammer", 33)).SetNum(10);
485 thing.AddCard(ThingGen.Create("mathammer", 18)).SetNum(10);
486 thing.AddCard(ThingGen.Create("mathammer", 10)).SetNum(99);
487 thing.AddCard(ThingGen.Create("mathammer", 31)).SetNum(10);
488 thing.AddCard(ThingGen.Create("mathammer", 28)).SetNum(99);
489 EClass.pc.AddCard(thing);
490 thing = ThingGen.Create("pouch");
491 for (int m = 0; m < 30; m++)
492 {
494 }
495 EClass.pc.AddCard(thing);
496 thing = ThingGen.Create("coolerbox");
497 for (int n = 0; n < 20; n++)
498 {
499 thing.AddCard(ThingGen.CreateFromCategory("foodstuff").SetNum(EScriptable.rnd(10) + 1));
500 }
501 EClass.pc.AddCard(thing);
502 List<SourceChara.Row> list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara").ToList();
503 thing = ThingGen.Create("pouch");
504 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara_L").ToList();
505 for (int num = 0; num < 20; num++)
506 {
507 string id2 = list.RandomItem().id;
508 Thing thing4 = ThingGen.Create("figure");
509 thing4.MakeFigureFrom(id2);
510 thing.AddCard(thing4);
511 }
512 EClass.pc.AddCard(thing);
513 thing = ThingGen.Create("pouch");
514 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara").ToList();
515 for (int num2 = 0; num2 < 20; num2++)
516 {
517 string id3 = list.RandomItem().id;
518 Thing thing5 = ThingGen.Create("figure3");
519 thing5.MakeFigureFrom(id3);
520 thing.AddCard(thing5);
521 }
522 EClass.pc.AddCard(thing);
523 thing.Dye("oak");
524 thing = ThingGen.Create("pouch");
525 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara_L").ToList();
526 for (int num3 = 0; num3 < 20; num3++)
527 {
528 string id4 = list.RandomItem().id;
529 Thing thing6 = ThingGen.Create("figure3");
530 thing6.MakeFigureFrom(id4);
531 thing.AddCard(thing6);
532 }
533 EClass.pc.AddCard(thing);
534 thing.Dye("pine");
535 thing = ThingGen.Create("pouch");
536 thing.AddCard(ThingGen.Create("flour").SetNum(10));
537 thing.AddCard(ThingGen.Create("wheat").SetNum(200));
538 thing.AddCard(ThingGen.Create("rice_plant").SetNum(200));
539 thing.AddCard(ThingGen.Create("noodle").SetNum(10));
540 thing.AddCard(ThingGen.Create("rice").SetNum(10));
541 thing.AddCard(ThingGen.Create("dough_cake").SetNum(10));
542 thing.AddCard(ThingGen.Create("dough_bread").SetNum(10));
543 thing.AddCard(ThingGen.Create("salt").SetNum(10));
544 thing.AddCard(ThingGen.Create("sugar").SetNum(10));
545 thing.AddCard(ThingGen.Create("honey").SetNum(10));
546 thing.AddCard(ThingGen.Create("yeast").SetNum(10));
547 thing.AddCard(ThingGen.Create("ketchup").SetNum(10));
548 thing.AddCard(ThingGen.Create("butter").SetNum(10));
549 thing.AddCard(ThingGen.Create("potion_empty").SetNum(10));
550 thing.AddCard(ThingGen.Create("bucket_empty").SetNum(10));
551 thing.AddCard(ThingGen.Create("battery"));
552 EClass.pc.AddCard(thing);
553 thing.Dye("saphire");
554 thing = ThingGen.Create("pouch");
555 thing.AddCard(ThingGen.Create("log").SetNum(99));
556 thing.AddCard(ThingGen.Create("log").SetNum(99).ChangeMaterial("pine"));
557 thing.AddCard(ThingGen.Create("ore").SetNum(99).ChangeMaterial("steel"));
558 thing.AddCard(ThingGen.Create("ore").SetNum(99).ChangeMaterial("copper"));
559 thing.AddCard(ThingGen.Create("ore_gem").SetNum(99).ChangeMaterial("gold"));
560 thing.AddCard(ThingGen.Create("gem").SetNum(99).ChangeMaterial("rubinus"));
561 thing.AddCard(ThingGen.Create("flower_white").SetNum(99));
562 thing.AddCard(ThingGen.Create("bait").SetNum(10));
563 EClass.pc.AddCard(thing);
564 thing.Dye("rubinus");
565 Thing thing7 = ThingGen.Create("quiver");
566 thing7.AddCard(ThingGen.Create("bullet").SetNum(250));
567 thing7.AddCard(ThingGen.Create("arrow").SetNum(250));
568 thing7.AddCard(ThingGen.Create("bolt").SetNum(250));
569 thing7.AddCard(ThingGen.Create("bullet_energy").SetNum(250));
571 thing = ThingGen.Create("backpack");
572 for (int num4 = 0; num4 < 10; num4++)
573 {
574 thing.AddThing("book", lv);
575 thing.AddThing("parchment");
576 thing.AddThing("book_ancient");
577 thing.AddCard(ThingGen.CreateRedBook("fox_dawn"));
578 thing.AddCard(ThingGen.CreateRedBook("forgotten_gods_1"));
579 }
580 EClass.pc.AddCard(thing);
581 thing.Dye("rubinus");
582 thing = ThingGen.Create("backpack");
583 foreach (SourceObj.Row row3 in EClass.sources.objs.rows)
584 {
585 if (row3.tag.Contains("seed"))
586 {
587 Thing c = TraitSeed.MakeSeed(row3).SetNum(10);
588 thing.AddCard(c);
589 }
590 }
591 EClass.pc.AddCard(thing);
592 thing.Dye("silver");
593 thing = ThingGen.Create("pouch");
594 for (int num5 = 0; num5 < 30; num5++)
595 {
596 thing.AddThing((EScriptable.rnd(10) != 0) ? "potion" : "drink", lv).SetNum(99);
597 }
598 EClass.pc.AddCard(thing);
599 thing.Dye("steel");
600 thing = ThingGen.Create("pouch");
601 for (int num6 = 0; num6 < 30; num6++)
602 {
603 thing.AddThing(ThingGen.CreateFromCategory("rod", lv));
604 }
605 EClass.pc.AddCard(thing);
606 thing.Dye("steel");
607 thing = ThingGen.Create("pouch");
608 for (int num7 = 0; num7 < 30; num7++)
609 {
610 thing.AddThing("scroll", lv).SetNum(99);
611 }
612 EClass.pc.AddCard(thing);
613 thing.Dye("steel");
614 thing = ThingGen.Create("pouch");
615 for (int num8 = 0; num8 < 40; num8++)
616 {
617 thing.AddThing("372", 100);
618 }
619 EClass.pc.AddCard(thing);
620 thing.Dye("steel");
621 Thing thing8 = EClass.pc.things.Find("purse");
622 thing8.AddThing("casino_coin").SetNum(30000000);
623 thing8.AddThing("medal").SetNum(1000);
624 thing8.ModCurrency(500, "plat");
625 EClass.pc.AddThing("record");
626 EClass.pc.AddThing("deed").SetNum(5);
627 EClass.pc.AddThing("book_story");
628 EClass.pc.AddThing("book_story_home");
629 EClass.pc.AddThing("book_tutorial");
630 EClass.pc.AddThing("water").SetNum(20).SetBlessedState(BlessedState.Blessed);
632 EClass.pc.AddThing("potion_empty").SetNum(20);
633 EClass.pc.ModCurrency(10000000);
636 Thing thing9 = ThingGen.Create("scroll_random").SetNum(10);
637 thing9.refVal = 8220;
638 EClass.pc.AddCard(thing9);
639 EClass.pc.ModCurrency(50, "money2");
640 AddHotbar("hoe");
641 AddHotbar("shovel");
642 AddHotbar("axe");
643 AddHotbar("pickaxe");
644 AddHotbar("wateringCan");
645 AddHotbar("gun_assault");
646 AddHotbar("hammer");
647 AddHotbar("bow");
648 break;
649 }
650 }
651 EClass.pc.RestockEquip(onCreate: true);
652 EClass.pc.stamina.value = EClass.pc.stamina.max;
653 EClass.pc.mana.value = EClass.pc.mana.max;
654 EClass.pc.hp = EClass.pc.MaxHP;
655 if (EClass.debug.startScene == StartScene.Zone)
656 {
657 EClass._zone.ClaimZone(debug: true);
658 }
659 SoundManager.ignoreSounds = true;
660 EClass.ui.ToggleInventory();
661 SoundManager.ignoreSounds = true;
662 EClass.ui.ToggleAbility();
663 SoundManager.ignoreSounds = false;
664 EClass.ui.layerFloat.GetLayer<LayerAbility>().windows[0].SetRect(EClass.core.refs.rects.abilityDebug);
665 if (allRecipe)
666 {
668 }
669 foreach (Thing thing12 in EClass.pc.things)
670 {
671 thing12.isNew = false;
672 }
675 if (startScene == StartScene.Story_Test)
676 {
677 EClass._zone.ClaimZone(debug: true);
678 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("loytel"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
679 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("farris"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
680 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("kettle"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
681 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("quru"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
682 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("corgon"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
683 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("demitas"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
684 EClass.game.quests.Add("greatDebt");
685 EClass.game.quests.Add("farris_tulip");
686 EClass.game.quests.Add("kettle_join");
687 EClass.game.quests.Add("quru_morning");
688 EClass.game.quests.Add("vernis_gold");
689 EClass.game.quests.Add("quru_sing");
690 EClass.game.quests.Add("quru_past1");
691 EClass.game.quests.Add("quru_past2");
692 EClass.game.quests.Add("pre_debt");
693 EClass.game.quests.Add("exile_meet");
694 EClass.game.quests.Add("exile_quru");
695 EClass.game.quests.Add("exile_kettle");
696 EClass.game.quests.Add("exile_whisper");
697 EClass.game.quests.Add("exile_voice");
698 EClass.game.quests.Add("into_darkness");
699 EClass.game.quests.Add("demitas_spellwriter");
700 EClass.game.quests.Add("negotiation_darkness");
701 EClass.game.quests.Start("into_darkness", EClass.game.cards.globalCharas.Find("kettle"));
703 EClass.player.ModKeyItem("potion_sorin", 1, msg: false);
704 EClass.player.ModKeyItem("potion_farris", 1, msg: false);
705 }
706 static Thing AddAbility(string id)
707 {
708 Thing thing10 = EClass.pc.AddThing(ThingGen.Create("catalyst"));
709 thing10.c_idAbility = id;
710 return thing10;
711 }
712 Thing AddHotbar(string id)
713 {
714 Thing thing11 = EClass.pc.AddThing(ThingGen.Create(id));
715 thing11.invX = idx;
716 thing11.invY = 1;
717 idx++;
718 return thing11;
719 }
720 void AddParty(string id)
721 {
722 Chara chara = CharaGen.Create(id);
723 chara.SetFaction(EClass.Home);
724 chara.SetHomeZone(homeZone);
725 if (chara.currentZone != EClass._zone)
726 {
727 EClass._zone.AddCard(chara, EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false));
728 }
729 EClass.pc.party.AddMemeber(chara);
730 }
731 }
732
733 public void OnLoad()
734 {
735 if (allRecipe)
736 {
738 }
739 }
740
741 public void AddAllRecipes()
742 {
744 {
745 if (!EClass.player.recipes.knownRecipes.ContainsKey(item.id))
746 {
748 }
749 }
750 }
751
752 public void SetStartStockpile(Thing container, int num = 100)
753 {
754 LittlePopper.skipPop = true;
755 foreach (SourceMaterial.Row row in EClass.sources.materials.rows)
756 {
757 if (!(row.alias == "void") && (!randomResource || EScriptable.rnd(4) == 0))
758 {
759 row.CreateByProduct(container, num);
760 }
761 }
762 foreach (SourceThing.Row row2 in EClass.sources.things.rows)
763 {
764 if ((row2.factory.IsEmpty() || !(row2.factory[0] == "x")) && !row2.isOrigin && row2.Category.tag.Contains("debug"))
765 {
766 Thing thing = ThingGen.Create(row2.id);
767 if (thing.trait.CanStack)
768 {
769 thing.ModNum(num);
770 }
771 container.AddThing(thing);
772 }
773 }
774 for (int i = 0; i < 10; i++)
775 {
776 container.AddThing(TraitSeed.MakeRandomSeed());
777 }
778 LittlePopper.skipPop = false;
779 }
780
782 {
783 foreach (Thing thing2 in EClass._map.things)
784 {
785 if (thing2.c_altName == "DebugContainer")
786 {
787 return thing2;
788 }
789 }
790 Thing thing = EClass._zone.AddThing("barrel", EClass.pc.pos).Thing;
791 thing.ChangeMaterial("obsidian");
792 thing.c_altName = "DebugContainer";
793 thing.isNPCProperty = false;
794 thing.SetPlaceState(PlaceState.installed);
795 return thing;
796 }
797
799 {
800 foreach (Thing thing in EClass._map.things)
801 {
802 if (thing.c_altName == "DebugContainer")
803 {
804 return thing;
805 }
806 }
807 return null;
808 }
809
811 {
814 enable = true;
815 if ((bool)WidgetHotbar.HotbarBuild)
816 {
818 }
820 Thing orCreateDebugContainer = GetOrCreateDebugContainer();
821 SetStartStockpile(orCreateDebugContainer, numResource);
822 }
823
825 {
826 }
827
828 public void UpdateAlways()
829 {
830 if (!EClass.debug.enable || (bool)EClass.ui.GetLayer<LayerConsole>())
831 {
832 return;
833 }
834 if (Input.GetKeyDown(KeyCode.B))
835 {
837 }
838 if (Input.GetKeyDown(KeyCode.P))
839 {
841 }
842 if (Input.GetKeyDown(KeyCode.F11))
843 {
844 if (Application.isEditor)
845 {
846 EClass.core.SetLang((Lang.langCode == "EN") ? "JP" : "EN");
847 }
848 else
849 {
851 }
852 NewsList.dict = null;
853 BookList.dict = null;
854 BottleMessageList.list = null;
855 }
857 {
858 if (Input.GetKeyDown(KeyCode.U))
859 {
861 Msg.SayRaw(offset.ToString() ?? "");
862 EClass.screen.tileMap.rendererInnerBlock.offset = Vector3.zero;
863 }
864 if (Input.GetKeyDown(KeyCode.I))
865 {
867 Msg.SayRaw(offset.ToString() ?? "");
868 EClass.screen.tileMap.rendererInnerBlock.offset = new Vector3(0f, 0.54f, -0.5f);
869 }
870 }
871 }
872
873 public void ValidateData()
874 {
876 {
880 }
881 }
882
883 public void UpdateInput()
884 {
885 if (!debugInput || EInput.isInputFieldActive || (bool)EClass.ui.GetLayer<LayerConsole>())
886 {
887 return;
888 }
889 bool key = Input.GetKey(KeyCode.LeftShift);
890 bool key2 = Input.GetKey(KeyCode.LeftAlt);
891 bool key3 = Input.GetKey(KeyCode.LeftControl);
892 TraitStairs traitStairs = null;
893 if (Input.GetKeyDown(KeyCode.KeypadPlus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Period)))
894 {
896 if (traitStairsLocked != null && EClass._zone.CanUnlockExit)
897 {
898 traitStairsLocked.OnUse(EClass.pc);
899 }
900 }
901 if (Input.GetKeyDown(KeyCode.KeypadPlus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Period)))
902 {
903 traitStairs = EClass._map.FindThing<TraitStairsDown>();
904 }
905 if (Input.GetKeyDown(KeyCode.KeypadMinus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Comma)))
906 {
907 traitStairs = EClass._map.FindThing<TraitStairsUp>();
908 }
909 traitStairs?.MoveZone();
910 if (EInput.action == EAction.ShowGrid)
911 {
912 EClass.ui.Find("_Guide").ToggleActive();
913 }
914 if (Input.GetKey(KeyCode.N))
915 {
916 if (key)
917 {
918 SoundManager.current.sourceBGM.pitch = 10f;
919 }
920 if (key3)
921 {
922 SoundManager.current.sourceBGM.time = SoundManager.current.currentBGM.length - 10f;
923 }
924 }
925 else if (Input.GetKeyUp(KeyCode.N))
926 {
927 SoundManager.current.sourceBGM.pitch = 1f;
928 }
930 {
931 string text = "festival";
932 if (Input.GetKeyDown(KeyCode.F1))
933 {
934 EClass.ui.AddLayer<LayerDebug>();
935 }
936 if (Input.GetKeyDown(KeyCode.F2))
937 {
938 Zone.forceRegenerate = true;
940 EClass.scene.Init(Scene.Mode.Zone);
942 SE.MoveZone();
943 }
944 if (Input.GetKeyDown(KeyCode.F4))
945 {
946 if (!MapSubset.Exist(text))
947 {
948 SE.Beep();
949 return;
950 }
951 Zone.forceRegenerate = true;
952 Zone.forceSubset = text;
954 EClass.scene.Init(Scene.Mode.Zone);
956 SE.MoveZone();
957 EClass.ui.Say("Loaded Subset");
958 }
959 if (Input.GetKeyDown(KeyCode.F5))
960 {
961 MapSubset.Save(text);
962 SE.WriteJournal();
963 EClass.ui.Say("Exported Subset");
964 }
965 return;
966 }
967 if (Input.GetKeyDown(KeyCode.F1))
968 {
969 EClass.ui.AddLayer<LayerDebug>();
970 Debug.Log(EClass._zone);
971 Debug.Log(EClass._zone.id + "/" + EClass._zone.parent);
973 }
974 if (Input.GetKeyDown(KeyCode.F2))
975 {
977 EClass._zone.development += 10;
978 EClass._zone.development *= EClass._zone.development;
980 if (targetChara != null)
981 {
982 EClass.pc.Pick(CraftUtil.MakeLoveLunch(targetChara));
983 EClass.pc.Pick(targetChara.MakeEgg(effect: true, 10));
984 EClass.pc.Pick(targetChara.MakeGene());
985 TraitFoodEggFertilized.Incubate(targetChara.MakeEgg(effect: false, 1, addToZone: false, 100), targetChara.pos.GetNearestPoint(allowBlock: false, allowChara: false));
986 targetChara.ScaleByPrincipal();
987 }
988 if (EClass.game.quests.Get<QuestDebt>() == null)
989 {
990 Chara chara = CharaGen.Create("loytel");
992 chara.SetGlobal();
993 Quest q = EClass.game.quests.Add("debt", "loytel");
996 Hostility hostility2 = (chara.c_originalHostility = Hostility.Ally);
997 chara.hostility = hostility2;
998 }
999 return;
1000 }
1001 if (Input.GetKeyDown(KeyCode.F3))
1002 {
1003 for (int i = 0; i < 10; i++)
1004 {
1005 Thing thing = ThingGen.Create("egg_fertilized");
1006 thing.TryMakeRandomItem(40);
1007 thing.SetEncLv(200);
1008 EClass.pc.Pick(thing);
1009 }
1010 foreach (Chara deadChara in EClass._map.deadCharas)
1011 {
1012 Debug.Log(deadChara);
1013 }
1016 Msg.Say("loytelmart:" + EClass.player.flags.loytelMartLv);
1017 Guild.Fighter.relation.rank = 20;
1018 Guild.Mage.relation.rank = 20;
1019 Guild.Thief.relation.rank = 20;
1020 Guild.Merchant.relation.rank = 20;
1021 if (EClass.Branch != null)
1022 {
1024 }
1025 foreach (Chara item in EClass._map.charas.ToList())
1026 {
1027 item.AddExp(item.ExpToNext);
1028 item.Vomit();
1029 }
1030 EClass.pc.PlayEffect("boost");
1031 EClass.pc.PlaySound("boost");
1032 EClass.pc.elements.SetBase(306, 100);
1033 EClass.pc.elements.SetBase(85, 100);
1034 EClass.pc.feat += 10;
1035 EClass.player.totalFeat += 10;
1036 return;
1037 }
1038 if (Input.GetKeyDown(KeyCode.F4))
1039 {
1040 string text2 = new string[4] { "エターナルフォースブリザード", "Eternal Force Blizzard", "ぬるぽ", "Null Pointer" }.RandomItem();
1041 EClass.pc.renderer.Say("| " + text2 + " ");
1042 return;
1043 }
1044 if (Input.GetKeyDown(KeyCode.F5))
1045 {
1046 string text3 = (Input.GetKey(KeyCode.LeftControl) ? "quick3" : (Input.GetKey(KeyCode.LeftShift) ? "quick2" : "quick"));
1047 if (text3 != Game.id)
1048 {
1049 IO.DeleteDirectory(CorePath.RootSave + text3);
1050 IO.CopyAll(CorePath.RootSave + Game.id, CorePath.RootSave + text3);
1051 Game.id = text3;
1052 }
1053 EClass.game.isCloud = false;
1054 EClass.game.Save();
1055 }
1056 if (Input.GetKeyDown(KeyCode.F6))
1057 {
1059 {
1060 string id = (Input.GetKey(KeyCode.LeftControl) ? "quick3" : (Input.GetKey(KeyCode.LeftShift) ? "quick2" : "quick"));
1061 EClass.scene.Init(Scene.Mode.None);
1062 Game.Load(id, cloud: false);
1063 });
1064 }
1065 if (Input.GetKeyDown(KeyCode.F7))
1066 {
1067 MiniGame.Activate(MiniGame.Type.Scratch);
1068 return;
1069 }
1070 if (Input.GetKeyDown(KeyCode.F8))
1071 {
1072 SE.Click();
1074 runtimeGodBuild = true;
1077 }
1078 if (key3)
1079 {
1080 if (Input.GetKeyDown(KeyCode.F9))
1081 {
1083 if (indexResolution >= resolutions.Count)
1084 {
1085 indexResolution = 0;
1086 }
1087 int[] array = resolutions[indexResolution];
1088 int width = array[0];
1089 int height = array[1];
1090 Screen.SetResolution(width, height, key);
1091 WidgetFeed.Instance?.Nerun(width + "/" + height);
1092 }
1093 if (Input.GetKeyDown(KeyCode.F10))
1094 {
1095 int width2 = Screen.width;
1096 int height2 = width2 / 16 * 9;
1097 Screen.SetResolution(width2, height2, key);
1098 WidgetFeed.Instance?.Nerun(width2 + "/" + height2);
1099 }
1100 }
1101 else
1102 {
1103 Input.GetKeyDown(KeyCode.F9);
1104 if (Input.GetKey(KeyCode.F9))
1105 {
1106 EClass.scene.paused = false;
1107 for (int j = 0; j < advanceMin; j++)
1108 {
1110 }
1112 }
1113 if (Input.GetKeyDown(KeyCode.F10))
1114 {
1115 switch (EScriptable.rnd(5))
1116 {
1117 case 0:
1119 break;
1120 case 1:
1122 break;
1123 case 2:
1125 break;
1126 default:
1128 break;
1129 }
1130 }
1131 }
1132 if (Input.GetKeyDown(KeyCode.N) && !EInput.isShiftDown && !EInput.isCtrlDown)
1133 {
1134 EClass.Sound.NextBGM();
1135 }
1136 if (Input.GetKeyDown(KeyCode.Tab))
1137 {
1138 if (key)
1139 {
1140 EClass.ui.AddLayer<LayerConsole>();
1141 }
1142 else
1143 {
1144 EClass.ui.widgets.Toggle("Debug");
1145 }
1146 }
1147 Point hitPoint = Scene.HitPoint;
1148 if (!hitPoint.IsValid || EClass.ui.IsActive)
1149 {
1150 return;
1151 }
1152 if (hitPoint.detail != null)
1153 {
1154 _ = hitPoint.area;
1155 }
1156 if (hitPoint.detail?.things == null)
1157 {
1158 new List<Thing>();
1159 }
1160 if (hitPoint.detail?.charas == null)
1161 {
1162 new List<Chara>();
1163 }
1164 List<Card> list = hitPoint.ListCards();
1165 if (Input.GetMouseButtonDown(2))
1166 {
1167 if (EClass.core.releaseMode != 0)
1168 {
1169 if (key)
1170 {
1171 EClass._zone.SpawnMob(hitPoint);
1172 }
1173 else if (key3)
1174 {
1175 EClass._zone.SpawnMob(hitPoint);
1176 }
1177 else if (key2)
1178 {
1179 EClass._zone.SpawnMob(hitPoint);
1180 }
1181 }
1182 return;
1183 }
1184 if (key2)
1185 {
1186 if (Input.GetMouseButtonDown(0))
1187 {
1188 foreach (Card item2 in list)
1189 {
1190 Debug.Log(item2.Name + "/" + item2.dir + "/" + item2.flipX + "/" + item2.angle);
1191 }
1192 }
1193 if (Input.GetMouseButtonDown(1))
1194 {
1195 if (key)
1196 {
1197 EClass._map.charas.ForeachReverse(delegate(Chara c)
1198 {
1199 if (c.IsHostile(EClass.pc))
1200 {
1201 c.DamageHP(999999999L, AttackSource.Finish, EClass.pc);
1202 }
1203 });
1204 }
1205 else if (hitPoint.detail != null)
1206 {
1207 for (int num = hitPoint.detail.charas.Count - 1; num >= 0; num--)
1208 {
1209 hitPoint.detail.charas[num].DamageHP(999999999L, AttackSource.Finish, EClass.pc);
1210 }
1211 }
1212 EInput.Consume();
1213 }
1214 }
1215 if (Input.GetKeyDown(KeyCode.Delete))
1216 {
1217 if (Input.GetKey(KeyCode.RightControl))
1218 {
1219 return;
1220 }
1221 if (key)
1222 {
1223 foreach (Card item3 in EClass._map.Roaming.all)
1224 {
1225 EClass._zone.RemoveCard(item3);
1226 }
1227 }
1228 else if (hitPoint.detail != null)
1229 {
1230 for (int num2 = hitPoint.detail.things.Count - 1; num2 >= 0; num2--)
1231 {
1232 hitPoint.detail.things[num2].Destroy();
1233 }
1234 if (hitPoint.detail != null)
1235 {
1236 for (int num3 = hitPoint.detail.charas.Count - 1; num3 >= 0; num3--)
1237 {
1238 hitPoint.detail.charas[num3].Destroy();
1239 }
1240 }
1241 }
1242 }
1243 if (Input.GetKeyDown(KeyCode.End) && hitPoint.detail != null)
1244 {
1245 for (int num4 = hitPoint.detail.things.Count - 1; num4 >= 0; num4--)
1246 {
1247 Thing thing2 = hitPoint.detail.things[num4];
1248 Debug.Log(thing2.id + "/" + thing2.Pref.height + "/" + thing2.trait?.ToString() + "/" + thing2.source.tileType.CanStack + "/" + thing2.source.tileType?.ToString() + "/" + thing2.isSynced + "/" + RenderObject.syncList.Contains(thing2.renderer));
1249 }
1250 }
1251 if (!Application.isEditor)
1252 {
1253 return;
1254 }
1255 switch (debugHotkeys)
1256 {
1257 case DebugHotkey.Anime:
1258 {
1259 int num5 = -1;
1260 if (Input.GetKeyDown(KeyCode.Alpha0))
1261 {
1262 num5 = 0;
1263 }
1264 if (Input.GetKeyDown(KeyCode.Alpha1))
1265 {
1266 num5 = 1;
1267 }
1268 if (Input.GetKeyDown(KeyCode.Alpha2))
1269 {
1270 num5 = 2;
1271 }
1272 if (Input.GetKeyDown(KeyCode.Alpha3))
1273 {
1274 num5 = 3;
1275 }
1276 if (Input.GetKeyDown(KeyCode.Alpha4))
1277 {
1278 num5 = 4;
1279 }
1280 if (Input.GetKeyDown(KeyCode.Alpha5))
1281 {
1282 num5 = 5;
1283 }
1284 if (Input.GetKeyDown(KeyCode.Alpha6))
1285 {
1286 num5 = 6;
1287 }
1288 if (Input.GetKeyDown(KeyCode.Alpha7))
1289 {
1290 num5 = 7;
1291 }
1292 if (Input.GetKeyDown(KeyCode.Alpha8))
1293 {
1294 num5 = 8;
1295 }
1296 if (Input.GetKeyDown(KeyCode.Alpha9))
1297 {
1298 num5 = 9;
1299 }
1300 if (num5 == -1)
1301 {
1302 break;
1303 }
1304 foreach (Card item4 in hitPoint.ListCards())
1305 {
1306 item4.renderer.PlayAnime(num5.ToEnum<AnimeID>());
1307 }
1308 Debug.Log(num5.ToEnum<AnimeID>());
1309 break;
1310 }
1311 case DebugHotkey.Block:
1312 if (Input.GetKeyDown(KeyCode.Alpha1))
1313 {
1314 EClass._map.SetLiquid(hitPoint.x, hitPoint.z, 1, 9);
1315 }
1316 if (Input.GetKeyDown(KeyCode.Alpha2))
1317 {
1318 EClass._map.SetLiquid(hitPoint.x, hitPoint.z, 2, 9);
1319 }
1320 break;
1321 case DebugHotkey.Item:
1322 if (Input.GetKeyDown(KeyCode.Alpha1))
1323 {
1324 Thing thing3 = ThingGen.Create("stairsDown_cave");
1325 EClass._zone.AddCard(thing3, EClass.pc.pos);
1326 thing3.SetPlaceState(PlaceState.installed);
1327 }
1328 if (Input.GetKeyDown(KeyCode.Alpha2))
1329 {
1330 Thing thing4 = ThingGen.Create("stairs");
1331 EClass._zone.AddCard(thing4, EClass.pc.pos);
1332 thing4.SetPlaceState(PlaceState.installed);
1333 }
1334 if (Input.GetKeyDown(KeyCode.Alpha3))
1335 {
1336 Thing thing5 = ThingGen.Create("sign");
1337 EClass._zone.AddCard(thing5, hitPoint);
1338 thing5.SetPlaceState(PlaceState.installed);
1339 }
1340 if (Input.GetKeyDown(KeyCode.Alpha4))
1341 {
1342 Thing thing6 = ThingGen.Create("sign2");
1343 EClass._zone.AddCard(thing6, hitPoint);
1344 thing6.SetPlaceState(PlaceState.installed);
1345 }
1346 if (Input.GetKeyDown(KeyCode.Alpha5))
1347 {
1348 Thing thing7 = ThingGen.Create("well");
1349 EClass._zone.AddCard(thing7, hitPoint);
1350 thing7.SetPlaceState(PlaceState.installed);
1351 }
1352 if (Input.GetKeyDown(KeyCode.Alpha6))
1353 {
1354 Thing thing8 = ThingGen.Create("altar");
1355 EClass._zone.AddCard(thing8, hitPoint);
1356 thing8.SetPlaceState(PlaceState.installed);
1357 }
1358 if (Input.GetKeyDown(KeyCode.Alpha7))
1359 {
1360 Thing t = ThingGen.Create("torch");
1361 EClass._zone.AddCard(t, hitPoint);
1362 }
1363 if (Input.GetKeyDown(KeyCode.Alpha8))
1364 {
1365 Thing t2 = ThingGen.Create("street_lamp");
1366 EClass._zone.AddCard(t2, hitPoint);
1367 }
1368 if (Input.GetKeyDown(KeyCode.Alpha9))
1369 {
1370 Thing t3 = ThingGen.Create("statue_elin");
1371 EClass._zone.AddCard(t3, hitPoint);
1372 }
1373 if (Input.GetKeyDown(KeyCode.Alpha0))
1374 {
1375 Thing t4 = ThingGen.TestCreate();
1376 EClass._zone.AddCard(t4, hitPoint);
1377 }
1378 if (key && Input.GetKeyDown(KeyCode.Alpha1))
1379 {
1380 Chara t5 = CharaGen.Create("korgon");
1381 EClass._zone.AddCard(t5, hitPoint);
1382 }
1383 break;
1384 case DebugHotkey.Decal:
1385 if (Input.GetKeyDown(KeyCode.Alpha1))
1386 {
1387 EClass._map.AddDecal(hitPoint.x, hitPoint.z, EClass.pc.material.decal);
1388 }
1389 if (!Input.GetKeyDown(KeyCode.Alpha2))
1390 {
1391 }
1392 break;
1393 case DebugHotkey.Test:
1394 if (Input.GetKeyDown(KeyCode.Alpha1))
1395 {
1396 QualitySettings.vSyncCount = 0;
1397 Application.targetFrameRate = 60;
1398 }
1399 if (Input.GetKeyDown(KeyCode.Alpha2))
1400 {
1401 QualitySettings.vSyncCount = 0;
1402 Application.targetFrameRate = 20;
1403 }
1404 if (Input.GetKeyDown(KeyCode.Alpha3))
1405 {
1406 QualitySettings.vSyncCount = 0;
1407 Application.targetFrameRate = 30;
1408 }
1409 if (Input.GetKeyDown(KeyCode.Alpha4))
1410 {
1411 QualitySettings.vSyncCount = 0;
1412 Application.targetFrameRate = 40;
1413 }
1414 break;
1415 }
1416 Card card = (Card)(((object)hitPoint.FirstChara) ?? ((object)hitPoint.FirstThing));
1417 if (card == null)
1418 {
1419 return;
1420 }
1421 CharaActorPCC charaActorPCC = (card.renderer.actor as CharaActor) as CharaActorPCC;
1422 if ((bool)charaActorPCC)
1423 {
1424 if (Input.GetKeyDown(KeyCode.Keypad0))
1425 {
1426 charaActorPCC.NextFrame();
1427 charaActorPCC.RefreshSprite();
1428 }
1429 if (Input.GetKeyDown(KeyCode.Keypad1))
1430 {
1431 charaActorPCC.NextDir();
1432 card.angle = charaActorPCC.provider.angle;
1433 charaActorPCC.RefreshSprite();
1434 }
1435 if (Input.GetKeyDown(KeyCode.Keypad2))
1436 {
1437 charaActorPCC.pcc.data.Randomize();
1438 charaActorPCC.provider.Rebuild();
1439 }
1440 }
1441 if (Input.GetKeyDown(KeyCode.Keypad4))
1442 {
1443 lastEmo = lastEmo.NextEnum();
1444 card.ShowEmo();
1445 card.ShowEmo(lastEmo);
1446 }
1447 if (Input.GetKeyDown(KeyCode.Keypad5))
1448 {
1449 card.ShowEmo();
1450 card.ShowEmo(lastEmo);
1451 }
1452 if (Input.GetKeyDown(KeyCode.Keypad7))
1453 {
1454 lastAnime = lastAnime.NextEnum();
1455 card.renderer.PlayAnime(lastAnime);
1456 }
1457 if (Input.GetKeyDown(KeyCode.Keypad8))
1458 {
1459 card.renderer.PlayAnime(lastAnime);
1460 animeDest = card;
1461 }
1462 if (Input.GetKeyDown(KeyCode.Keypad9))
1463 {
1464 card.renderer.PlayAnime(AnimeID.Attack, animeDest);
1465 }
1466 }
1467
1468 public void InitDebugCommands()
1469 {
1470 commands.Clear();
1471 int cat2 = 0;
1472 Add(cat2, "Save Widgets", delegate
1473 {
1474 EClass.ui.widgets.Save();
1475 });
1476 Add(cat2, "Save Widgets(Dialog)", delegate
1477 {
1478 EClass.ui.widgets.DialogSave();
1479 });
1480 Add(cat2, "Export Zone", delegate
1481 {
1483 });
1484 Add(cat2, "Export Zone(Dialog)", delegate
1485 {
1487 });
1488 Add(0, "Import Zone(Dialog)", delegate
1489 {
1491 });
1492 Add(cat2, "Validate Backer Contents", delegate
1493 {
1494 foreach (SourceBacker.Row row2 in EClass.sources.backers.rows)
1495 {
1496 if (row2.valid)
1497 {
1498 switch (row2.type)
1499 {
1500 case 1:
1501 if (!EClass.sources.things.map.ContainsKey(row2.loot))
1502 {
1503 Debug.Log(row2.id + "/remain/" + row2.Name + "/" + row2.loot);
1504 }
1505 break;
1506 case 4:
1507 if (!EClass.sources.charas.map.ContainsKey(row2.chara))
1508 {
1509 Debug.Log(row2.id + "/pet/" + row2.Name + "/" + row2.chara);
1510 }
1511 break;
1512 case 6:
1513 if (!EClass.sources.religions.map.ContainsKey(row2.deity.ToLowerInvariant()))
1514 {
1515 Debug.Log(row2.id + "/" + row2.Name + "/follower/" + row2.deity);
1516 }
1517 break;
1518 }
1519 }
1520 }
1521 });
1522 Add(cat2, "Edit PCC", delegate
1523 {
1524 EClass.ui.AddLayer<LayerEditPCC>("LayerPCC/LayerEditPCC").Activate(EClass.pc, UIPCC.Mode.Full);
1525 });
1526 Add(cat2, "COM_Teleport", COM_Teleport);
1527 Add(cat2, "LOG_Spatials", LOG_Spatials);
1528 Add(cat2, "Play Start Drama", COM_PlayStartDrama);
1529 Add(cat2, "Fix Floating Items", delegate
1530 {
1531 foreach (Thing thing in EClass._map.things)
1532 {
1533 if (thing.Pref.Float)
1534 {
1535 thing.isFloating = true;
1536 }
1537 }
1538 });
1539 cat2 = 1;
1540 Add(cat2, "Add Conditions", delegate
1541 {
1542 if (EScriptable.rnd(2) == 0)
1543 {
1544 EClass.pc.AddCondition<ConWet>();
1545 }
1546 else
1547 {
1548 EClass.pc.AddCondition<ConSuffocation>();
1549 }
1550 if (EScriptable.rnd(2) == 0)
1551 {
1552 EClass.pc.AddCondition<ConPoison>();
1553 }
1554 else
1555 {
1556 EClass.pc.AddCondition<ConDisease>();
1557 }
1558 });
1559 cat2 = 2;
1560 Add(cat2, "Max Construction", COM_MaxConstruction);
1561 Add(cat2, "Add Reserves", delegate
1562 {
1563 EClass.Home.AddReserve(CharaGen.Create("merc_archer"));
1565 EClass.Home.AddReserve(CharaGen.Create("bartender"));
1566 EClass.Home.AddReserve(CharaGen.Create("merchant"));
1570 });
1571 Add(cat2, "Add Recruits", delegate
1572 {
1573 if (EClass.Branch != null)
1574 {
1575 EClass.Branch.AddRecruit(CharaGen.Create("merc_archer"));
1576 EClass.Branch.AddRecruit(CharaGen.Create("healer"));
1577 EClass.Branch.AddRecruit(CharaGen.Create("bartender"));
1578 EClass.Branch.AddRecruit(CharaGen.Create("merchant"));
1579 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1580 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1581 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1582 }
1583 });
1584 Add(cat2, "Add Resources", delegate
1585 {
1586 if (EClass.Branch != null)
1587 {
1588 EClass.Branch.resources.food.Mod(100);
1589 EClass.Branch.resources.knowledge.Mod(100);
1590 }
1591 });
1592 Add(cat2, "Remove Influence", delegate
1593 {
1594 EClass._zone.influence = 0;
1595 });
1596 Add(cat2, "Reroll Hobbies", delegate
1597 {
1598 foreach (Chara chara in EClass._map.charas)
1599 {
1600 chara.RerollHobby();
1601 }
1602 });
1603 Add(cat2, "Test_Siege", Test_Siege);
1604 Add(cat2, "Test_SiegeGuard", Test_SiegeGuard);
1605 Add(cat2, "Log_BranchMembers", delegate
1606 {
1608 {
1609 Debug.Log(EClass.Branch.members.Count);
1610 foreach (Chara member in EClass.Branch.members)
1611 {
1612 EClass.debug.Log(member);
1613 }
1614 }
1615 });
1616 cat2 = 3;
1617 Add(cat2, "Weather.Fine", delegate
1618 {
1620 });
1621 Add(cat2, "Weather.Blossom", delegate
1622 {
1624 });
1625 Add(cat2, "Weather.Random", delegate
1626 {
1628 });
1629 Add(cat2, "Weather.Ether+50", delegate
1630 {
1631 EClass.world.ModEther(50);
1633 });
1634 Add(cat2, "Season.Next", delegate
1635 {
1637 });
1638 Add(cat2, "Unreveal Map", delegate
1639 {
1640 EClass._map.ForeachCell(delegate(Cell c)
1641 {
1642 c.isSeen = false;
1643 });
1645 });
1646 Add(cat2, "Test_GodTalk", Test_GodTalk);
1647 Add(cat2, "Test_Filter", Test_Filter);
1648 Add(cat2, "Test_Grow", Test_Grow);
1649 Add(cat2, "Turn On All Lights", delegate
1650 {
1651 foreach (Thing thing2 in EClass._map.things)
1652 {
1653 if (thing2.trait.IsLighting)
1654 {
1655 thing2.trait.Toggle(on: true);
1656 }
1657 }
1658 });
1659 Add(cat2, "Reset All Custom Lights", delegate
1660 {
1661 foreach (Thing thing3 in EClass._map.things)
1662 {
1663 thing3.c_lightColor = 0;
1664 thing3.RecalculateFOV();
1665 }
1666 });
1667 Add(cat2, "Reset All obj materials", delegate
1668 {
1669 EClass._map.ForeachCell(delegate(Cell c)
1670 {
1671 if (c.HasObj)
1672 {
1673 c.objMat = (byte)c.sourceObj.DefaultMaterial.id;
1674 }
1675 });
1676 });
1677 Add(cat2, "Reset Certain obj materials", delegate
1678 {
1679 EClass._map.ForeachCell(delegate(Cell c)
1680 {
1681 if (c.HasObj && c.obj == 79)
1682 {
1683 c.objMat = (byte)c.sourceObj.DefaultMaterial.id;
1684 }
1685 });
1686 });
1687 Add(cat2, "Fix Floors under Blocks", delegate
1688 {
1689 EClass._map.ForeachCell(delegate(Cell c)
1690 {
1691 if (c.HasFullBlock)
1692 {
1693 SourceBlock.Row sourceBlock = c.sourceBlock;
1694 SourceFloor.Row row = EClass.sources.floors.alias[sourceBlock.autoFloor];
1695 EClass._map.SetFloor(c.x, c.z, row.DefaultMaterial.id, row.id);
1696 }
1697 });
1698 });
1699 Add(cat2, "Bless Inventory", delegate
1700 {
1701 EClass.pc.things.Foreach(delegate(Thing t)
1702 {
1703 t.SetBlessedState(BlessedState.Blessed);
1704 });
1705 });
1706 Add(cat2, "Curse Inventory", delegate
1707 {
1708 EClass.pc.things.Foreach(delegate(Thing t)
1709 {
1710 t.SetBlessedState(BlessedState.Cursed);
1711 });
1712 });
1713 Add(cat2, "List Global Charas", delegate
1714 {
1715 foreach (KeyValuePair<int, Chara> globalChara in EClass.game.cards.globalCharas)
1716 {
1717 Debug.Log(globalChara.Key + "/" + globalChara.Value.Name + "/" + ((globalChara.Value.currentZone == null) ? "NULL" : globalChara.Value.currentZone.Name) + "/" + globalChara.Value.faction?.ToString() + "/" + globalChara.Value.homeBranch);
1718 }
1719 });
1720 Add(cat2, "List Global Charas In Zone", delegate
1721 {
1722 foreach (KeyValuePair<int, Chara> globalChara2 in EClass.game.cards.globalCharas)
1723 {
1724 if (globalChara2.Value.currentZone == EClass._zone)
1725 {
1726 Debug.Log(globalChara2.Key + "/" + globalChara2.Value);
1727 }
1728 }
1729 });
1730 Add(cat2, "List Citizen", delegate
1731 {
1732 foreach (KeyValuePair<int, string> p in EClass._zone.dictCitizen)
1733 {
1734 Debug.Log(p.Value);
1735 Debug.Log(EClass._map.charas.Find((Chara c) => c.uid == p.Key));
1736 Debug.Log(EClass._map.deadCharas.Find((Chara c) => c.uid == p.Key));
1737 }
1738 });
1739 void Add(int cat, string id, Action action)
1740 {
1741 DebugCommand item = new DebugCommand
1742 {
1743 name = id,
1744 action = action,
1745 cat = cat
1746 };
1747 commands.Add(item);
1748 }
1749 }
1750
1751 public void Test_Grow()
1752 {
1753 EClass._map.ForeachCell(delegate(Cell c)
1754 {
1755 if (c.sourceObj.HasGrowth)
1756 {
1757 c.TryGrow();
1758 }
1759 });
1760 foreach (Thing item in EClass._map.things.Copy())
1761 {
1762 if (item.trait is TraitSeed traitSeed)
1763 {
1764 traitSeed.TrySprout(force: true);
1765 }
1766 }
1767 }
1768
1769 public void Test_GodTalk()
1770 {
1771 foreach (Religion value in EClass.game.religions.dictAll.Values)
1772 {
1773 value.Talk("test");
1774 }
1775 }
1776
1777 public void COM_Teleport()
1778 {
1779 for (int i = 0; i < 10000; i++)
1780 {
1781 Point point = EClass.pc.pos.Copy();
1782 point.x += EScriptable.rnd(60) - EScriptable.rnd(60);
1783 point.z += EScriptable.rnd(60) - EScriptable.rnd(60);
1784 if (point.IsValid && !point.cell.blocked && point.HasFloor)
1785 {
1786 EClass.pc.Teleport(point);
1787 break;
1788 }
1789 }
1790 }
1791
1793 {
1794 EClass.ui.CloseLayers();
1795 EClass.game.world.date.hour = 2;
1797 LayerDrama.ActivateMain("mono", "1-2");
1798 }
1799
1800 public void Test_Filter()
1801 {
1802 bilinear = !bilinear;
1803 MeshPass[] passes = EClass.scene.passes;
1804 for (int i = 0; i < passes.Length; i++)
1805 {
1806 passes[i].mat.GetTexture("_MainTex").filterMode = (bilinear ? FilterMode.Bilinear : FilterMode.Point);
1807 }
1808 }
1809
1810 public void LOG_Spatials()
1811 {
1812 foreach (Spatial child in EClass.world.region.children)
1813 {
1814 Debug.Log(child.uid + "/" + child.Name + "/" + child.mainFaction.name + "/" + (child == EClass.player.zone));
1815 }
1816 }
1817
1818 public void Test_SiegeGuard()
1819 {
1820 if (EClass._zone.events.GetEvent<ZoneEventSiegeGuard>() == null)
1821 {
1823 }
1824 else
1825 {
1827 }
1828 }
1829
1830 public void Test_Siege()
1831 {
1832 if (EClass._zone.events.GetEvent<ZoneEventSiege>() == null)
1833 {
1835 }
1836 else
1837 {
1839 }
1840 }
1841
1843 {
1844 if (EClass.pc.homeBranch != null)
1845 {
1847 }
1848 }
1849
1850 public static bool CheatEnabled()
1851 {
1852 if (!EClass.debug.enable)
1853 {
1854 return EClass.game.config.cheat;
1855 }
1856 return true;
1857 }
1858
1859 [ConsoleCommand("")]
1860 public static string Cheat()
1861 {
1862 EClass.game.config.cheat = true;
1863 return "Cheat Enabled";
1864 }
1865
1866 [ConsoleCommand("")]
1867 public static string Reset_LoytelDebt()
1868 {
1869 QuestDebt questDebt = EClass.game.quests.Get<QuestDebt>();
1870 if (questDebt == null)
1871 {
1872 return "Quest Status Not Valid.";
1873 }
1874 questDebt.stage = 0;
1875 questDebt.paid = false;
1876 questDebt.gaveBill = false;
1877 EClass.player.debt = 20000000;
1878 Thing thing = ThingGen.Create("856");
1879 thing.refVal = 109;
1880 EClass.pc.Pick(thing);
1881 return "Quest Reset!";
1882 }
1883
1884 [ConsoleCommand("")]
1885 public static string Fix_Awning()
1886 {
1887 foreach (Thing thing in EClass._map.things)
1888 {
1889 if (thing.id == "ash3")
1890 {
1891 thing.id = "awning ";
1892 thing.source = EClass.sources.things.map[thing.id];
1893 thing._CreateRenderer();
1894 }
1895 }
1896 return "Fixed!";
1897 }
1898
1899 [ConsoleCommand("")]
1900 public static string Fix_RemoveDuplicateUnique()
1901 {
1902 if (EClass.Branch == null)
1903 {
1904 return "No Branch";
1905 }
1906 EClass.Branch.members.ForeachReverse(delegate(Chara c)
1907 {
1908 if ((c.id == "kettle" || c.id == "quru") && EClass.Branch.members.Where((Chara c2) => c2.id == c.id).Count() >= 2)
1909 {
1910 EClass.Branch.RemoveMemeber(c);
1911 c.Destroy();
1912 }
1913 });
1914 return "Fixed!";
1915 }
1916
1917 [ConsoleCommand("")]
1918 public static string Fix_EtherDisease()
1919 {
1920 EClass.pc.ModCorruption(-100000);
1921 Chara chara = CharaGen.Create("chara");
1922 chara.ChangeRace(EClass.pc.race.id);
1923 chara.ChangeJob(EClass.pc.job.id);
1924 string text = "";
1925 foreach (Element value in chara.elements.dict.Values)
1926 {
1927 if (!(value.source.category != "attribute"))
1928 {
1929 Element orCreateElement = EClass.pc.elements.GetOrCreateElement(value.id);
1930 if (value.vBase > orCreateElement.vBase)
1931 {
1932 text = text + "Fixing Base Value:" + orCreateElement.Name + " Before:" + orCreateElement.vBase + " Now:" + (value.vBase + 1) + Environment.NewLine;
1933 EClass.pc.elements.ModBase(orCreateElement.id, value.vBase - orCreateElement.vBase + 1);
1934 }
1935 }
1936 }
1937 return text + "Fixed!";
1938 }
1939
1940 [ConsoleCommand("")]
1941 public static string Fix_LostCore()
1942 {
1944 {
1945 return "Not in base.";
1946 }
1947 foreach (Thing thing in EClass._map.things)
1948 {
1949 if (thing.trait is TraitCoreZone)
1950 {
1951 return "Base already has core.";
1952 }
1953 }
1954 if (EClass.pc.things.Find((Thing t) => t.trait is TraitCoreZone) != null)
1955 {
1956 return "Player has core.";
1957 }
1959 return "Done.";
1960 }
1961
1962 [ConsoleCommand("")]
1963 public static string Fix_RemoveDemitas()
1964 {
1965 List<Chara> list = new List<Chara>();
1966 foreach (Chara value in EClass.game.cards.globalCharas.Values)
1967 {
1968 if (value.id == "demitas" && value.currentZone == EClass._zone)
1969 {
1970 list.Add(value);
1971 }
1972 }
1973 if (list.Count > 1)
1974 {
1975 Chara chara = list[1];
1976 chara.RemoveGlobal();
1977 chara.homeBranch.BanishMember(chara);
1978 chara.Destroy();
1979 return "Demitas Removed!";
1980 }
1981 return "Not enough Demitas!";
1982 }
1983
1984 [ConsoleCommand("")]
1985 public static string Fix_RemoveAshland()
1986 {
1987 List<Chara> list = new List<Chara>();
1988 foreach (Chara value in EClass.game.cards.globalCharas.Values)
1989 {
1990 if (value.id == "ashland")
1991 {
1992 list.Add(value);
1993 }
1994 }
1995 if (list.Count > 1)
1996 {
1997 Chara chara = list[1];
1998 chara.RemoveGlobal();
1999 chara.homeBranch.BanishMember(chara);
2000 chara.Destroy();
2001 return "Ashland Removed!";
2002 }
2003 return "Not enough Ashland!";
2004 }
2005
2006 [ConsoleCommand("")]
2007 public static string Fix_RemoveDesignations()
2008 {
2009 EClass._map.ForeachCell(delegate(Cell c)
2010 {
2011 if (c.detail != null && c.detail.designation != null)
2012 {
2013 c.detail.designation.taskList.Remove(c.detail.designation);
2014 }
2015 });
2016 return "Done.";
2017 }
2018
2019 [ConsoleCommand("")]
2020 public static string ListChara()
2021 {
2022 string text = "";
2023 foreach (SourceChara.Row row in EClass.sources.charas.rows)
2024 {
2025 text = text + row.id + "\n";
2026 }
2027 return text;
2028 }
2029
2030 [ConsoleCommand("")]
2031 public static string ListThing()
2032 {
2033 string text = "";
2034 foreach (SourceThing.Row row in EClass.sources.things.rows)
2035 {
2036 text = text + row.id + "\n";
2037 }
2038 return text;
2039 }
2040
2041 [ConsoleCommand("")]
2042 public static string SetElement(string alias, int value, int potential = 100)
2043 {
2044 if (!CheatEnabled())
2045 {
2046 return EnableCheat;
2047 }
2048 SourceElement.Row row = EClass.sources.elements.alias.TryGetValue(alias);
2049 if (row == null)
2050 {
2051 return "Element not found.";
2052 }
2053 if (row.type == "Feat")
2054 {
2055 EClass.pc.SetFeat(row.id, value, msg: true);
2056 }
2057 else
2058 {
2059 EClass.pc.elements.SetBase(row.id, value, potential);
2060 }
2061 return "Done.";
2062 }
2063
2064 [ConsoleCommand("")]
2065 public static string SpawnBoss(string id)
2066 {
2067 if (!CheatEnabled())
2068 {
2069 return EnableCheat;
2070 }
2071 if (EClass.sources.charas.map.ContainsKey(id))
2072 {
2074 return "Spawned " + chara.Name;
2075 }
2076 return "'" + id + "' does not exist in the database.";
2077 }
2078
2079 [ConsoleCommand("")]
2080 public static string Spawn(string id, int num = 1, string aliasMat = "", int objLv = -1)
2081 {
2082 if (!CheatEnabled())
2083 {
2084 return EnableCheat;
2085 }
2086 if (EClass.sources.things.map.ContainsKey(id))
2087 {
2088 Thing thing = ThingGen.Create(id, -1, objLv).SetNum(num);
2089 if (!aliasMat.IsEmpty())
2090 {
2091 thing.ChangeMaterial(aliasMat);
2092 }
2093 EClass._zone.AddCard(thing, EClass.pc.pos);
2094 return "Spawned " + thing.Name;
2095 }
2096 _ = EClass.sources.charas.map;
2097 if (EClass.sources.charas.map.ContainsKey(id))
2098 {
2099 Chara chara = CharaGen.Create(id);
2100 if (objLv != -1)
2101 {
2102 chara.SetLv(objLv);
2103 }
2104 EClass._zone.AddCard(chara, EClass.pc.pos);
2105 return "Spawned " + chara.Name;
2106 }
2107 return "'" + id + "' does not exist in the database.";
2108 }
2109
2110 [ConsoleCommand("")]
2111 public static string SpawnFigure(string id)
2112 {
2113 if (!CheatEnabled())
2114 {
2115 return EnableCheat;
2116 }
2117 if (!EClass.sources.charas.map.ContainsKey(id))
2118 {
2119 return "'" + id + "' does not exist in the database.";
2120 }
2121 Thing thing = ThingGen.Create("figure");
2122 Thing thing2 = ThingGen.Create("figure3");
2123 string c_idRefCard = (thing2.c_idRefCard = id);
2124 thing.c_idRefCard = c_idRefCard;
2125 EClass.pc.DropThing(thing);
2126 EClass.pc.DropThing(thing2);
2127 return "Spawned figures for '" + id + "'";
2128 }
2129
2130 [ConsoleCommand("")]
2131 public static string TestSpawn(int lv, int num, int lvRange = -1)
2132 {
2133 if (!CheatEnabled())
2134 {
2135 return EnableCheat;
2136 }
2137 if (EClass._zone is Zone_Arena)
2138 {
2139 EClass._zone._dangerLv = lv;
2140 }
2141 foreach (Chara item in EClass._map.charas.Where((Chara c) => c.HasEditorTag(EditorTag.SpawnTest)).ToList())
2142 {
2143 item.Destroy();
2144 }
2145 for (int i = 0; i < num; i++)
2146 {
2147 EClass._zone.SpawnMob(EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: false, ignoreCenter: true), new SpawnSetting
2148 {
2149 filterLv = lv,
2150 levelRange = lvRange
2151 }).AddEditorTag(EditorTag.SpawnTest);
2152 }
2153 return "Spawned.";
2154 }
2155
2156 [ConsoleCommand("")]
2157 public static string ResetPetUpgrades()
2158 {
2159 foreach (Chara value in EClass.game.cards.globalCharas.Values)
2160 {
2161 if (value.IsPCFaction)
2162 {
2163 value.ResetUpgrade();
2164 }
2165 }
2166 return "Not Implemented.";
2167 }
2168
2169 [ConsoleCommand("")]
2170 public static string ResetPrincipalSeals()
2171 {
2172 if (!CheatEnabled())
2173 {
2174 return EnableCheat;
2175 }
2176 EClass.game.principal.modified.Clear();
2177 return "Done.";
2178 }
2179
2180 [ConsoleCommand("")]
2181 public static string GodMode()
2182 {
2183 if (!CheatEnabled())
2184 {
2185 return EnableCheat;
2186 }
2187 EClass.pc.Revive();
2188 EClass.pc.hp = EClass.pc.MaxHP;
2189 return "I'm God!";
2190 }
2191
2192 [ConsoleCommand("")]
2193 public static string ModFame(int amount)
2194 {
2195 if (!CheatEnabled())
2196 {
2197 return EnableCheat;
2198 }
2199 EClass.player.ModFame(amount);
2200 return "Done.";
2201 }
2202
2203 [ConsoleCommand("")]
2204 public static string MaxFame()
2205 {
2206 if (!CheatEnabled())
2207 {
2208 return EnableCheat;
2209 }
2210 if (EClass.player.CountKeyItem("license_adv") == 0)
2211 {
2212 EClass.player.ModKeyItem("license_adv");
2213 }
2214 EClass.player.ModFame(int.MaxValue);
2215 return "Done.";
2216 }
2217
2218 [ConsoleCommand("")]
2219 public static string ModKarma(int amount)
2220 {
2221 if (!CheatEnabled())
2222 {
2223 return EnableCheat;
2224 }
2225 EClass.player.ModKarma(amount);
2226 return "Done.";
2227 }
2228
2229 [ConsoleCommand("")]
2230 public static string ModContribution(int amount)
2231 {
2232 if (!CheatEnabled())
2233 {
2234 return EnableCheat;
2235 }
2237 return "Done.";
2238 }
2239
2240 [ConsoleCommand("")]
2241 public static string Rust()
2242 {
2243 if (!CheatEnabled())
2244 {
2245 return EnableCheat;
2246 }
2247 EClass.pc.things.Foreach(delegate(Thing t)
2248 {
2249 t.ModEncLv(-100);
2250 });
2251 return "Done.";
2252 }
2253
2254 [ConsoleCommand("")]
2255 public static string FlyMode()
2256 {
2257 if (!CheatEnabled())
2258 {
2259 return EnableCheat;
2260 }
2262 return "I can fly!";
2263 }
2264
2265 [ConsoleCommand("")]
2266 public static string AddBodyPart(BodyCode bodyCode)
2267 {
2268 if (!CheatEnabled())
2269 {
2270 return EnableCheat;
2271 }
2272 EClass.pc.body.AddBodyPart((int)bodyCode);
2275 return "Done.";
2276 }
2277
2278 [ConsoleCommand("")]
2279 public static string RemoveBodyPart(BodyCode bodyCode)
2280 {
2281 if (!CheatEnabled())
2282 {
2283 return EnableCheat;
2284 }
2285 EClass.pc.body.RemoveBodyPart((int)bodyCode);
2288 return "Done.";
2289 }
2290
2291 [ConsoleCommand("")]
2292 public static string ChangeRace(string id = "?")
2293 {
2294 if (!CheatEnabled())
2295 {
2296 return EnableCheat;
2297 }
2298 if (EClass.sources.races.map.ContainsKey(id))
2299 {
2300 Thing thing = null;
2301 foreach (BodySlot slot in EClass.pc.body.slots)
2302 {
2303 if (slot.thing != null)
2304 {
2305 if (slot.thing.blessedState <= BlessedState.Cursed)
2306 {
2307 slot.thing.blessedState = BlessedState.Normal;
2308 }
2309 if (slot.thing.trait is TraitToolBelt)
2310 {
2311 thing = slot.thing;
2312 }
2313 EClass.pc.body.Unequip(slot);
2314 }
2315 }
2318 EClass.pc.ChangeRace(id);
2319 if (EClass.ui.IsInventoryOpen)
2320 {
2321 EClass.ui.ToggleInventory();
2322 }
2325 EClass.pc.body.Equip(thing);
2328 return "Done.";
2329 }
2330 string text = "";
2331 foreach (SourceRace.Row row in EClass.sources.races.rows)
2332 {
2333 text = text + row.id + " " + row.GetName() + Environment.NewLine;
2334 }
2335 return text;
2336 }
2337
2338 [ConsoleCommand("")]
2339 public static string ResetAllAchievement()
2340 {
2342 return "Done.";
2343 }
2344
2345 [ConsoleCommand("")]
2346 public static string ResetAchievement(ID_Achievement id)
2347 {
2349 return "Done.";
2350 }
2351
2352 [ConsoleCommand("")]
2353 public static string ChangeJob(string id = "?")
2354 {
2355 if (!CheatEnabled())
2356 {
2357 return EnableCheat;
2358 }
2359 if (EClass.sources.jobs.map.ContainsKey(id))
2360 {
2361 EClass.pc.ChangeJob(id);
2363 return "Done.";
2364 }
2365 string text = "";
2366 foreach (SourceJob.Row row in EClass.sources.jobs.rows)
2367 {
2368 text = text + row.id + " " + row.GetName() + Environment.NewLine;
2369 }
2370 return text;
2371 }
2372
2373 [ConsoleCommand("")]
2374 public static string FirstAdventurer()
2375 {
2376 string text = "Steam is not running.";
2377 DateTime dateTime = new DateTime(2024, 11, 3, 6, 0, 0);
2378 DateTimeOffset dateTimeOffset = (Application.isEditor ? new DateTimeOffset(2024, 11, 6, 1, 9, 0, default(TimeSpan)) : ((!SteamAPI.IsSteamRunning()) ? new DateTimeOffset(9999, 1, 1, 1, 9, 0, default(TimeSpan)) : DateTimeOffset.FromUnixTimeSeconds(SteamApps.GetEarliestPurchaseUnixTime(EClass.core.steam.steamworks.settings.applicationId))));
2379 dateTimeOffset = dateTimeOffset.ToOffset(new TimeSpan(9, 0, 0));
2380 text = ((dateTimeOffset < dateTime) ? "Valid: " : "Invalid: ");
2381 text = text + "Arrived North Tyris on " + dateTimeOffset.Year + " " + dateTimeOffset.Month + "/" + dateTimeOffset.Day + " " + dateTimeOffset.Hour + ":" + dateTimeOffset.Minute;
2382 return text + " Eligible by " + dateTime.Year + " " + dateTime.Month + "/" + dateTime.Day + " " + dateTime.Hour + ":" + dateTime.Minute;
2383 }
2384
2385 [ConsoleCommand("")]
2386 public static string RegenerateNames()
2387 {
2388 EClass.core.mods.InitLang();
2389 NameGen.list = null;
2390 AliasGen.list = null;
2391 NameGen.Init();
2392 AliasGen.Init();
2393 foreach (Chara chara in EClass._map.charas)
2394 {
2395 if (!chara.IsPC)
2396 {
2397 if (chara.source.name == "*r")
2398 {
2399 chara.c_altName = NameGen.getRandomName();
2400 }
2401 if (!chara._alias.IsEmpty())
2402 {
2403 chara._alias = AliasGen.GetRandomAlias();
2404 }
2405 }
2406 }
2407 return "Done!";
2408 }
2409
2410 [ConsoleCommand("")]
2411 public static string Stats()
2412 {
2413 return string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat("" + "Fish Stolen: " + EClass.player.flags.fishStolen + Environment.NewLine, "Little Saved: ", EClass.player.little_saved.ToString(), Environment.NewLine), "Little Lost: ", EClass.player.little_dead.ToString(), Environment.NewLine), "Little Depart: ", EClass.player.stats.sistersDepart.ToString(), Environment.NewLine), "Cat Depart: ", EClass.player.stats.catDepart.ToString(), Environment.NewLine), "Angry Cats: ", EClass.player.stats.angryCats.ToString(), Environment.NewLine), "Love Made: ", EClass.player.stats.kimo.ToString(), Environment.NewLine), "Nefia Beaten: ", EClass.player.stats.nefiaBeaten.ToString(), Environment.NewLine), "Sheared: ", EClass.player.stats.shear.ToString(), Environment.NewLine), "Brushed: ", EClass.player.stats.brush.ToString(), Environment.NewLine), "Egg Hatched: ", EClass.player.stats.eggHatched.ToString(), Environment.NewLine), "Plowed: ", EClass.player.stats.plow.ToString(), Environment.NewLine), "Cleaned: ", EClass.player.stats.clean.ToString(), Environment.NewLine), "Unpaid Bill: ", EClass.player.unpaidBill.ToString(), Environment.NewLine), "Statue Shipped: ", EClass.player.flags.statueShipped.ToString(), Environment.NewLine);
2414 }
2415
2416 [ConsoleCommand("")]
2417 public static string AllRecipe(bool forget = false)
2418 {
2419 if (!CheatEnabled())
2420 {
2421 return EnableCheat;
2422 }
2423 if (forget)
2424 {
2426 }
2427 else
2428 {
2430 }
2431 return "Done!";
2432 }
2433
2434 [ConsoleCommand("")]
2435 public static string LastWish(string name)
2436 {
2437 string text = "";
2438 foreach (SourceBacker.Row row in EClass.sources.backers.rows)
2439 {
2440 if (row.name.Contains(name) || row.id.ToString() == name)
2441 {
2442 text = text + row.id + " valid?:" + row.valid + " lang:" + row.lang + " type:" + row.type + " destroyed:" + EClass.player.doneBackers.Contains(row.id) + " loc:" + (row.loc.IsEmpty() ? "random" : row.loc) + Environment.NewLine;
2443 }
2444 }
2445 if (text == "")
2446 {
2447 return "Not Found";
2448 }
2449 return text + Resources.Load<TextAsset>("logo2").text;
2450 }
2451
2452 [ConsoleCommand("")]
2453 public static string ClearLastWishFlag()
2454 {
2455 if (!CheatEnabled())
2456 {
2457 return EnableCheat;
2458 }
2459 EClass.player.doneBackers.Clear();
2460 return Resources.Load<TextAsset>("logo2").text + Environment.NewLine + "Done!";
2461 }
2462
2463 [ConsoleCommand("")]
2464 public static string Resource()
2465 {
2466 if (!CheatEnabled())
2467 {
2468 return EnableCheat;
2469 }
2471 return "Resources spawned.";
2472 }
2473
2474 public void Log(object o)
2475 {
2476 Debug.Log(o);
2477 }
2478
2479 public void NextBGM()
2480 {
2481 if ((bool)SoundManager.current)
2482 {
2483 SoundManager.current.NextBGM();
2484 }
2485 }
2486
2487 public void ToggleRevealMap()
2488 {
2489 revealMap = !revealMap;
2490 if (revealMap)
2491 {
2493 }
2494 SE.ClickGeneral();
2495 }
2496
2497 public void LoadBroadcast()
2498 {
2499 TextAsset textAsset = Resources.Load<TextAsset>("Data/Text/broadcast");
2500 blines = textAsset.text.Split('-');
2501 }
2502
2503 public void BroadcastNext()
2504 {
2505 LoadBroadcast();
2506 if (Input.GetKey(KeyCode.LeftControl))
2507 {
2508 bidx--;
2509 }
2510 bidx = Mathf.Clamp(bidx, 0, blines.Length - 1);
2511 string text = blines[bidx];
2512 bidx += ((!Input.GetKey(KeyCode.LeftShift)) ? 1 : (-1));
2513 EClass.pc.SayRaw(text.TrimNewLines());
2514 }
2515}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
BlessedState
Definition: BlessedState.cs:2
if(!match.Success)
EAction
Definition: EAction.cs:2
EditorTag
Definition: EditorTag.cs:2
Emo
Definition: Emo.cs:2
Hostility
Definition: Hostility.cs:2
ID_Achievement
PlaceState
Definition: PlaceState.cs:2
void Activate(Thing t)
static AM_Inspect Inspect
Definition: ActionMode.cs:23
void Deactivate()
Definition: ActionMode.cs:529
virtual bool IsBuildMode
Definition: ActionMode.cs:181
Definition: Anime.cs:6
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
ReleaseMode releaseMode
Definition: BaseCore.cs:23
BaseTileMap tileMap
RenderData rendererInnerBlock
Definition: BaseTileMap.cs:203
Thing thing
Definition: BodySlot.cs:8
static void Set(CardBlueprint _bp=null)
static CardBlueprint DebugEQ
Chara Find(string id)
Definition: CardManager.cs:20
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void PlayAnime(AnimeID id, bool force)
void Say(string text, Color c=default(Color), float duration=0f)
Definition: Card.cs:11
float angle
Definition: Card.cs:74
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5691
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:6121
void MakeFigureFrom(string id)
Definition: Card.cs:5954
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3905
ElementContainerCard elements
Definition: Card.cs:42
string id
Definition: Card.cs:36
SourceMaterial.Row material
Definition: Card.cs:2103
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6561
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3194
string c_altName
Definition: Card.cs:1633
Card AddCard(Card c)
Definition: Card.cs:3243
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:6356
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3257
Card SetLv(int a)
Definition: Card.cs:3054
string Name
Definition: Card.cs:2191
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2722
Thing SetNum(int a)
Definition: Card.cs:3653
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:4053
void RecalculateFOV()
Definition: Card.cs:6777
Point pos
Definition: Card.cs:60
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6595
void Dye(string idMat)
Definition: Card.cs:6394
Trait trait
Definition: Card.cs:54
void ModCurrency(int a, string id="money")
Definition: Card.cs:4119
void ModEncLv(int a)
Definition: Card.cs:4004
void SetEncLv(int a)
Definition: Card.cs:4022
void Destroy()
Definition: Card.cs:5268
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2717
ThingContainer things
Definition: Card.cs:39
virtual Thing Thing
Definition: Card.cs:2110
BlessedState blessedState
Definition: Card.cs:281
int dir
Definition: Card.cs:149
void ModNum(int a, bool notify=true)
Definition: Card.cs:3673
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:7218
CardRenderer renderer
Definition: Card.cs:64
virtual bool flipX
Definition: Card.cs:2168
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6303
int LV
Definition: Card.cs:389
virtual bool isSynced
Definition: Card.cs:2139
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:5977
TaskDesignation designation
Definition: CellDetail.cs:19
List< Thing > things
Definition: CellDetail.cs:11
List< Chara > charas
Definition: CellDetail.cs:13
Definition: Cell.cs:7
CellDetail detail
Definition: Cell.cs:100
byte obj
Definition: Cell.cs:40
SourceObj.Row sourceObj
Definition: Cell.cs:1084
bool HasObj
Definition: Cell.cs:649
bool HasFullBlock
Definition: Cell.cs:825
override void RefreshSprite()
override void NextDir()
override void NextFrame()
SpriteProvider provider
Definition: CharaActorPCC.cs:9
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:283
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
List< BodySlot > slots
Definition: CharaBody.cs:8
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:424
bool Equip(Thing thing, BodySlot slot=null, bool msg=true)
Definition: CharaBody.cs:194
void RefreshBodyParts()
Definition: CharaBody.cs:309
void RemoveBodyPart(int ele)
Definition: CharaBody.cs:338
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
void ChangeRace(string idNew)
Definition: Chara.cs:2381
CharaBody body
Definition: Chara.cs:94
void RemoveGlobal()
Definition: Chara.cs:1546
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9647
override bool IsPC
Definition: Chara.cs:630
SourceJob.Row job
Definition: Chara.cs:470
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10290
void ResetUpgrade()
Definition: Chara.cs:8933
Party party
Definition: Chara.cs:43
Chara SetHomeZone(Zone zone)
Definition: Chara.cs:1474
Chara SetFaction(Faction f)
Definition: Chara.cs:1466
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1518
override bool IsPCFaction
Definition: Chara.cs:689
Chara ScaleByPrincipal()
Definition: Chara.cs:1741
override int MaxHP
Definition: Chara.cs:726
Zone currentZone
Definition: Chara.cs:259
SourceChara.Row source
Definition: Chara.cs:162
Stats mana
Definition: Chara.cs:1189
Stats stamina
Definition: Chara.cs:1181
void ChangeJob(string idNew)
Definition: Chara.cs:2261
void Revive(Point p=null, bool msg=false)
Definition: Chara.cs:5328
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8499
void ModCorruption(int a)
Definition: Chara.cs:10232
void RestockEquip(bool onCreate)
Definition: Chara.cs:4849
void DropThing(Thing t, int num=-1)
Definition: Chara.cs:4777
string _alias
Definition: Chara.cs:223
FactionBranch homeBranch
Definition: Chara.cs:1089
bool IsHostile()
Definition: Chara.cs:6758
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4460
void EQ_CAT(string s)
Definition: Chara.cs:5268
SourceRace.Row race
Definition: Chara.cs:468
UD_String_MatData matColors
ColorProfile profile
Definition: CoreDebug.cs:85
static string ResetAchievement(ID_Achievement id)
Definition: CoreDebug.cs:2346
bool ignoreWeight
Definition: CoreDebug.cs:202
bool marryAnytime
Definition: CoreDebug.cs:239
bool godMode
Definition: CoreDebug.cs:188
bool godFood
Definition: CoreDebug.cs:198
bool allStory
Definition: CoreDebug.cs:254
static string Resource()
Definition: CoreDebug.cs:2464
static string ModKarma(int amount)
Definition: CoreDebug.cs:2219
void Init()
Definition: CoreDebug.cs:343
bool godCraft
Definition: CoreDebug.cs:196
bool debugScatter
Definition: CoreDebug.cs:192
bool skipMod
Definition: CoreDebug.cs:149
bool allBGM
Definition: CoreDebug.cs:214
static string ResetAllAchievement()
Definition: CoreDebug.cs:2339
bool dontCompressSave
Definition: CoreDebug.cs:147
static bool CheatEnabled()
Definition: CoreDebug.cs:1850
StartParty startParty
Definition: CoreDebug.cs:115
bool showSceneSelector
Definition: CoreDebug.cs:124
bool allSkill
Definition: CoreDebug.cs:208
string[] blines
Definition: CoreDebug.cs:296
void Test_Siege()
Definition: CoreDebug.cs:1830
static string Fix_EtherDisease()
Definition: CoreDebug.cs:1918
bool showTone
Definition: CoreDebug.cs:181
bool allPolicy
Definition: CoreDebug.cs:252
bool testFixedColor
Definition: CoreDebug.cs:277
bool naked
Definition: CoreDebug.cs:311
static string RemoveBodyPart(BodyCode bodyCode)
Definition: CoreDebug.cs:2279
Thing GetDebugContainer()
Definition: CoreDebug.cs:798
IEnumerable< string > ZoneIDs()
Definition: CoreDebug.cs:332
bool allMenu
Definition: CoreDebug.cs:250
void ToggleRevealMap()
Definition: CoreDebug.cs:2487
bool alwaysResetWindow
Definition: CoreDebug.cs:143
bool test
Definition: CoreDebug.cs:185
int indexResolution
Definition: CoreDebug.cs:305
int bidx
Definition: CoreDebug.cs:291
string startZone
Definition: CoreDebug.cs:121
bool logCombat
Definition: CoreDebug.cs:260
DebugHotkey debugHotkeys
Definition: CoreDebug.cs:158
bool inviteAnytime
Definition: CoreDebug.cs:237
static string Fix_RemoveDesignations()
Definition: CoreDebug.cs:2007
bool _godBuild
Definition: CoreDebug.cs:194
void Test_Filter()
Definition: CoreDebug.cs:1800
int numResource
Definition: CoreDebug.cs:232
MatColorTest matColorTest
Definition: CoreDebug.cs:273
Card animeDest
Definition: CoreDebug.cs:288
bool debugInput
Definition: CoreDebug.cs:154
List< DebugCommand > commands
Definition: CoreDebug.cs:298
bool logDice
Definition: CoreDebug.cs:262
bool revealMap
Definition: CoreDebug.cs:169
static string FirstAdventurer()
Definition: CoreDebug.cs:2374
static string ClearLastWishFlag()
Definition: CoreDebug.cs:2453
void Test_Grow()
Definition: CoreDebug.cs:1751
static string Reset_LoytelDebt()
Definition: CoreDebug.cs:1867
bool showFav
Definition: CoreDebug.cs:241
void LoadBroadcast()
Definition: CoreDebug.cs:2497
bool keypadDebug
Definition: CoreDebug.cs:156
bool unlimitedInterest
Definition: CoreDebug.cs:235
static string EnableCheat
Definition: CoreDebug.cs:330
bool travelAnywhere
Definition: CoreDebug.cs:222
static string FlyMode()
Definition: CoreDebug.cs:2255
bool allAbility
Definition: CoreDebug.cs:206
bool instaReturn
Definition: CoreDebug.cs:220
bool ignorePool
Definition: CoreDebug.cs:132
bool alwaysFavFood
Definition: CoreDebug.cs:243
bool useNewConfig
Definition: CoreDebug.cs:139
string command
Definition: CoreDebug.cs:151
void Log(object o)
Definition: CoreDebug.cs:2474
bool showExtra
Definition: CoreDebug.cs:183
bool returnAnywhere
Definition: CoreDebug.cs:218
void SetStartStockpile(Thing container, int num=100)
Definition: CoreDebug.cs:752
static string SetElement(string alias, int value, int potential=100)
Definition: CoreDebug.cs:2042
void ValidateData()
Definition: CoreDebug.cs:873
bool ignoreEncounter
Definition: CoreDebug.cs:216
bool validateData
Definition: CoreDebug.cs:145
static string Rust()
Definition: CoreDebug.cs:2241
static string Spawn(string id, int num=1, string aliasMat="", int objLv=-1)
Definition: CoreDebug.cs:2080
bool runtimeGodBuild
Definition: CoreDebug.cs:314
Emo lastEmo
Definition: CoreDebug.cs:309
void InitDebugCommands()
Definition: CoreDebug.cs:1468
static string GodMode()
Definition: CoreDebug.cs:2181
void COM_MaxConstruction()
Definition: CoreDebug.cs:1842
static string ModFame(int amount)
Definition: CoreDebug.cs:2193
static string Fix_RemoveDemitas()
Definition: CoreDebug.cs:1963
bool validatePref
Definition: CoreDebug.cs:265
bool allHomeSkill
Definition: CoreDebug.cs:210
readonly List< int[]> resolutions
Definition: CoreDebug.cs:281
void COM_Teleport()
Definition: CoreDebug.cs:1777
void COM_PlayStartDrama()
Definition: CoreDebug.cs:1792
static string RegenerateNames()
Definition: CoreDebug.cs:2386
int param1
Definition: CoreDebug.cs:268
void QuickStart()
Definition: CoreDebug.cs:349
void Test_SiegeGuard()
Definition: CoreDebug.cs:1818
void UpdateInput()
Definition: CoreDebug.cs:883
bool enable
Definition: CoreDebug.cs:301
bool ignorePopup
Definition: CoreDebug.cs:175
void LOG_Spatials()
Definition: CoreDebug.cs:1810
bool skipModSync
Definition: CoreDebug.cs:127
int param2
Definition: CoreDebug.cs:271
Color32 fixedColor
Definition: CoreDebug.cs:279
static string Cheat()
Definition: CoreDebug.cs:1860
bool skipEvent
Definition: CoreDebug.cs:177
bool testLOS2
Definition: CoreDebug.cs:165
static string Stats()
Definition: CoreDebug.cs:2411
bool logAdv
Definition: CoreDebug.cs:257
bool autoIdentify
Definition: CoreDebug.cs:204
AnimeID lastAnime
Definition: CoreDebug.cs:307
static string ListThing()
Definition: CoreDebug.cs:2031
bool resetPlayerConfig
Definition: CoreDebug.cs:135
void AddAllRecipes()
Definition: CoreDebug.cs:741
void UpdateAlways()
Definition: CoreDebug.cs:828
bool godBuild
Definition: CoreDebug.cs:319
bool autoAdvanceQuest
Definition: CoreDebug.cs:226
static string AllRecipe(bool forget=false)
Definition: CoreDebug.cs:2417
static string ListChara()
Definition: CoreDebug.cs:2020
int startHour
Definition: CoreDebug.cs:117
static string ChangeJob(string id="?")
Definition: CoreDebug.cs:2353
bool testThingQuality
Definition: CoreDebug.cs:230
void Test_GodTalk()
Definition: CoreDebug.cs:1769
bool allRecipe
Definition: CoreDebug.cs:248
static string MaxFame()
Definition: CoreDebug.cs:2204
bool bilinear
Definition: CoreDebug.cs:293
StartLoadout startLoadout
Definition: CoreDebug.cs:113
bool skipNerun
Definition: CoreDebug.cs:179
static string ResetPetUpgrades()
Definition: CoreDebug.cs:2157
void EnableDebugResource()
Definition: CoreDebug.cs:810
bool debugHoard
Definition: CoreDebug.cs:171
Thing GetOrCreateDebugContainer()
Definition: CoreDebug.cs:781
bool debugProps
Definition: CoreDebug.cs:167
static string ModContribution(int amount)
Definition: CoreDebug.cs:2230
static string ResetPrincipalSeals()
Definition: CoreDebug.cs:2170
void OnLoad()
Definition: CoreDebug.cs:733
void NextBGM()
Definition: CoreDebug.cs:2479
bool maxQuests
Definition: CoreDebug.cs:245
static string AddBodyPart(BodyCode bodyCode)
Definition: CoreDebug.cs:2266
static string SpawnFigure(string id)
Definition: CoreDebug.cs:2111
static string LastWish(string name)
Definition: CoreDebug.cs:2435
static string Fix_LostCore()
Definition: CoreDebug.cs:1941
bool enableMapPieceEditor
Definition: CoreDebug.cs:228
bool revealInner
Definition: CoreDebug.cs:173
bool allArt
Definition: CoreDebug.cs:212
bool testLOS
Definition: CoreDebug.cs:163
static string SpawnBoss(string id)
Definition: CoreDebug.cs:2065
StartSetting startSetting
Definition: CoreDebug.cs:119
static string Fix_RemoveAshland()
Definition: CoreDebug.cs:1985
bool ignoreAutoSave
Definition: CoreDebug.cs:141
bool boradcast
Definition: CoreDebug.cs:275
static string TestSpawn(int lv, int num, int lvRange=-1)
Definition: CoreDebug.cs:2131
int advanceMin
Definition: CoreDebug.cs:161
void SpawnCheatContainer()
Definition: CoreDebug.cs:824
static string Fix_RemoveDuplicateUnique()
Definition: CoreDebug.cs:1900
static string Fix_Awning()
Definition: CoreDebug.cs:1885
bool ignoreBuildRule
Definition: CoreDebug.cs:200
static string ChangeRace(string id="?")
Definition: CoreDebug.cs:2292
void BroadcastNext()
Definition: CoreDebug.cs:2503
bool hidePCItemsInBuild
Definition: CoreDebug.cs:224
Lang.LangCode langCode
Definition: CoreDebug.cs:129
bool randomResource
Definition: CoreDebug.cs:190
bool dontUseThread
Definition: CoreDebug.cs:137
StartScene startScene
Definition: CoreDebug.cs:111
static string RootSave
Definition: CorePath.cs:202
RectData abilityDebug
Definition: CoreRef.cs:171
Rects rects
Definition: CoreRef.cs:362
CoreRef refs
Definition: Core.cs:51
ModManager mods
Definition: Core.cs:39
Steam steam
Definition: Core.cs:57
bool IsGameStarted
Definition: Core.cs:87
void SetLang(string langCode, bool force=false)
Definition: Core.cs:703
static Thing MakeLoveLunch(Chara c)
Definition: CraftUtil.cs:220
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static Scene scene
Definition: EClass.cs:31
static Faction Home
Definition: EClass.cs:27
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static SourceManager sources
Definition: EClass.cs:43
static FactionBranch Branch
Definition: EClass.cs:23
static BaseGameScreen screen
Definition: EClass.cs:33
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
Definition: EInput.cs:8
static bool isCtrlDown
Definition: EInput.cs:274
static void Consume(int _skipFrame)
Definition: EInput.cs:667
static bool isInputFieldActive
Definition: EInput.cs:288
static bool isShiftDown
Definition: EInput.cs:272
static EAction action
Definition: EInput.cs:270
static int rnd(int a)
Definition: EScriptable.cs:5
Dictionary< int, Element > dict
Element ModBase(int ele, int v)
Element SetBase(string alias, int v, int potential=0)
Element GetOrCreateElement(Element ele)
int id
Definition: ELEMENT.cs:257
int vBase
Definition: ELEMENT.cs:259
SourceElement.Row source
Definition: ELEMENT.cs:280
int vPotential
Definition: ELEMENT.cs:263
void ModExp(int a)
int GetNextExp(int _lv=-1)
List< Chara > members
void BanishMember(Chara c, bool skipMsg=false)
void AddMemeber(Chara c)
string name
Definition: FACTION.cs:135
void AddReserve(Chara c)
Definition: FACTION.cs:338
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
void AdvanceMin(int a)
Definition: GameDate.cs:22
HashSet< string > modified
void FixedUpdate()
Definition: GameUpdater.cs:444
bool cheat
Definition: Game.cs:55
Definition: Game.cs:9
ReligionManager religions
Definition: Game.cs:159
static void Load(string id, bool cloud)
Definition: Game.cs:322
GamePrincipal principal
Definition: Game.cs:225
static string id
Definition: Game.cs:148
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:1040
SpatialManager spatials
Definition: Game.cs:153
static void Create(string _id=null, bool cloud=false)
Definition: Game.cs:733
Prologue Prologue
Definition: Game.cs:264
CardManager cards
Definition: Game.cs:156
GameUpdater updater
Definition: Game.cs:250
new World world
Definition: Game.cs:177
Config config
Definition: Game.cs:219
QuestManager quests
Definition: Game.cs:183
void StartNewGame()
Definition: Game.cs:806
Definition: Guild.cs:2
static Guild GetCurrentGuild()
Definition: Guild.cs:74
void ResetHotbar(int id)
Definition: HotbarManager.cs:8
Definition: Lang.cs:7
static string langCode
Definition: Lang.cs:29
LangCode
Definition: Lang.cs:9
static LayerDrama ActivateMain(string idSheet, string idStep=null, Chara target=null, Card ref1=null, string tag="")
Definition: LayerDrama.cs:61
static void SetDirtyAll(bool immediate=false)
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
static SourceMaterial.Row sourceWaterSea
Definition: MATERIAL.cs:49
Point GetCenterPos()
Definition: MapBounds.cs:52
static bool Exist(string id)
Definition: MapSubset.cs:17
static void Save(string id)
Definition: MapSubset.cs:22
new void ForeachCell(Action< Cell > action)
Definition: Map.cs:2391
Thing FindThing(Func< Thing, bool > func)
Definition: Map.cs:2637
PropsInstalled Installed
Definition: Map.cs:123
void SetLiquid(int x, int z, CellEffect effect=null)
Definition: Map.cs:1522
PropsRoaming Roaming
Definition: Map.cs:125
List< Thing > things
Definition: Map.cs:49
List< Chara > deadCharas
Definition: Map.cs:46
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2074
void RevealAll(bool reveal=true)
Definition: Map.cs:918
Color main
Definition: MatColors.cs:7
Color alt
Definition: MatColors.cs:9
Material mat
Definition: MeshPass.cs:21
static void Activate(Type type)
Definition: MiniGame.cs:44
override void Init(string path, string defaultPackage="_Elona")
Definition: ModManager.cs:31
Definition: Msg.cs:5
static string SayRaw(string text)
Definition: Msg.cs:118
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void RemoveMember(Chara c)
Definition: Party.cs:102
void AddMemeber(Chara c, bool showMsg=false)
Definition: Party.cs:57
int fishStolen
Definition: Player.cs:736
void OnEnableDebug()
Definition: Player.cs:775
bool statueShipped
Definition: Player.cs:460
int loytelMartLv
Definition: Player.cs:700
long eggHatched
Definition: Player.cs:201
int sistersDepart
Definition: Player.cs:126
long nefiaBeaten
Definition: Player.cs:153
int catDepart
Definition: Player.cs:129
long plow
Definition: Player.cs:213
long brush
Definition: Player.cs:189
long kimo
Definition: Player.cs:165
long clean
Definition: Player.cs:225
int angryCats
Definition: Player.cs:138
long shear
Definition: Player.cs:177
Flags flags
Definition: Player.cs:1161
RecipeManager recipes
Definition: Player.cs:1164
void ModFame(int a)
Definition: Player.cs:2166
void ModKarma(int a)
Definition: Player.cs:2610
void RefreshDomain()
Definition: Player.cs:1594
Stats stats
Definition: Player.cs:1083
Zone zone
Definition: Player.cs:1149
int little_dead
Definition: Player.cs:993
HashSet< int > doneBackers
Definition: Player.cs:1140
int CountKeyItem(string alias)
Definition: Player.cs:2240
void ModKeyItem(string alias, int num=1, bool msg=true)
Definition: Player.cs:2208
int unpaidBill
Definition: Player.cs:978
int little_saved
Definition: Player.cs:996
HotbarManager hotbars
Definition: Player.cs:1152
Chara TargetChara
Definition: PointTarget.cs:41
Definition: Point.cs:9
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1057
Point Copy()
Definition: Point.cs:491
CellDetail detail
Definition: Point.cs:71
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:624
int z
Definition: Point.cs:39
bool IsValid
Definition: Point.cs:88
Area area
Definition: Point.cs:73
bool HasFloor
Definition: Point.cs:219
Chara FirstChara
Definition: Point.cs:288
Thing FirstThing
Definition: Point.cs:301
Cell cell
Definition: Point.cs:51
string idStartZone
Definition: Prologue.cs:9
void Validate()
Definition: Props.cs:445
PropSet all
Definition: Props.cs:8
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
Quest Get(string id)
Definition: Quest.cs:7
static List< RecipeSource > list
Dictionary< string, int > knownRecipes
Dictionary< string, Religion > dictAll
virtual void Talk(string idTalk, Card c=null, Card agent=null)
Definition: Religion.cs:168
Vector3 offset
Definition: RenderData.cs:19
static List< ISyncScreen > syncList
Definition: RenderObject.cs:24
Definition: Scene.cs:8
static Point HitPoint
Definition: Scene.cs:21
GameScreen screenElin
Definition: Scene.cs:93
ActionMode actionMode
Definition: Scene.cs:79
MeshPass[] passes
Definition: Scene.cs:121
PointTarget mouseTarget
Definition: Scene.cs:135
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
void Next()
Definition: Season.cs:106
SourceMaterial materials
SourceRace races
SourceObj objs
SourceThing things
SourceZone zones
void ImportSourceTexts()
SourceBacker backers
SourceElement elements
SourceChara charas
SourceJob jobs
float height
Definition: SourcePref.cs:51
Zone Find(string id)
int uid
Definition: Spatial.cs:70
Spatial parent
Definition: Spatial.cs:10
virtual string Name
Definition: Spatial.cs:509
Faction mainFaction
Definition: Spatial.cs:442
string id
Definition: Spatial.cs:13
int development
Definition: Spatial.cs:238
virtual Point RegionPos
Definition: Spatial.cs:560
List< Spatial > children
Definition: Spatial.cs:37
static SpawnSetting Boss(int filterLv, int fixedLv=-1)
Definition: SpawnSetting.cs:49
virtual int max
Definition: Stats.cs:68
Definition: Steam.cs:10
SteamworksBehaviour steamworks
Definition: Steam.cs:13
static void GetAchievement(ID_Achievement id)
Definition: Steam.cs:51
static void ResetAchievement(ID_Achievement id)
Definition: Steam.cs:99
static void ResetAllAchievement()
Definition: Steam.cs:90
void CheckUpdate()
Definition: Steam.cs:32
Thing Find(int uid)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
static Thing CreateBlock(int id, int idMat)
Definition: ThingGen.cs:101
static Thing CreateRedBook(string id, int num=1)
Definition: ThingGen.cs:175
static Thing TestCreate()
Definition: ThingGen.cs:32
static Thing CreateFloor(int id, int idMat, bool platform=false)
Definition: ThingGen.cs:108
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
override SourcePref Pref
Definition: Thing.cs:50
static Chara Incubate(Thing egg, Point pos, Card incubator=null)
bool MoveZone(bool confirmed=false)
static Thing MakeSeed(string idSource)
Definition: TraitSeed.cs:105
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:97
override bool OnUse(Chara c)
virtual bool CanStack
Definition: Trait.cs:163
bool TryGetValue(TKey key, out TValue value)
Definition: UDictionary.cs:178
static void TryShowTip(Transform root=null, bool highlight=true, bool ignoreWhenRightClick=true)
Definition: UIButton.cs:778
void SetCondition(Condition condition, int _duration=20, bool silent=false)
Definition: Weather.cs:308
Condition
Definition: Weather.cs:16
Condition CurrentCondition
Definition: Weather.cs:79
void SetRandomCondition()
Definition: Weather.cs:295
static void OnChangeBodyPart()
Definition: WidgetEquip.cs:53
void Nerun(string text, string idPortrait="UN_nerun")
Definition: WidgetFeed.cs:93
static WidgetFeed Instance
Definition: WidgetFeed.cs:14
void RebuildPage(int page=-1)
static WidgetHotbar HotbarBuild
Definition: WidgetHotbar.cs:36
static void OnChangeMode()
static WidgetMinimap Instance
Region region
Definition: World.cs:23
GameDate date
Definition: World.cs:6
void ModEther(int a=3)
Definition: World.cs:58
Weather weather
Definition: World.cs:12
int ether
Definition: World.cs:21
Season season
Definition: World.cs:9
void Add(ZoneEvent e, bool allowDuplicate=false)
void Remove(ZoneEvent e)
Definition: Zone.cs:12
Dictionary< int, string > dictCitizen
Definition: Zone.cs:52
ZoneEventManager events
Definition: Zone.cs:40
void ImportDialog(string dir=null)
Definition: Zone.cs:3347
void ClaimZone(bool debug=false, Point pos=null)
Definition: Zone.cs:1801
Card AddThing(string id, int x, int z)
Definition: Zone.cs:2056
ElementContainerZone elements
Definition: Zone.cs:43
void ExportDialog(string dir=null)
Definition: Zone.cs:3334
virtual bool CanUnlockExit
Definition: Zone.cs:281
MapBounds bounds
Definition: Zone.cs:49
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2865
void RemoveCard(Card t)
Definition: Zone.cs:2106
bool IsPCFaction
Definition: Zone.cs:477
void Export(string path, PartialMap partial=null, bool usermap=false)
Definition: Zone.cs:3293
Card AddCard(Card t, Point point)
Definition: Zone.cs:2066