Elin Decompiled Documentation EA 23.343.5 Nightly
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CoreDebug.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using ReflexCLI.Attributes;
5using Steamworks;
6using UnityEngine;
7
8[ConsoleCommandClassCustomizer("")]
9public class CoreDebug : EScriptable
10{
11 [Serializable]
12 public class StartSetting
13 {
14 public string race;
15
16 public string job;
17
18 public int lv;
19 }
20
21 public enum DebugHotkey
22 {
23 None,
24 Block,
25 Item,
26 Decal,
27 Act,
28 Test,
29 Anime
30 }
31
32 public enum StartLoadout
33 {
34 New,
35 AllItem,
37 }
38
39 public enum StartParty
40 {
41 None,
42 Farris,
43 Full
44 }
45
46 public enum StartScene
47 {
48 Title,
50 Zone,
51 Home,
58 Tefra
59 }
60
61 public enum BodyCode
62 {
63 head = 30,
64 neck = 31,
65 torso = 32,
66 back = 33,
67 waist = 37,
68 arm = 34,
69 hand = 35,
70 finger = 36,
71 leg = 38,
72 foot = 39,
73 lightsource = 45,
74 relic = 46
75 }
76
77 [Serializable]
78 public class MatColorTest
79 {
80 public bool enable;
81
82 public Color color;
83
84 public int matColor;
85
87
88 public void Update()
89 {
90 foreach (SourceMaterial.Row row in EClass.sources.materials.rows)
91 {
92 if (row != MATERIAL.sourceWaterSea)
93 {
94 MatColors matColors = profile.matColors.TryGetValue(row.alias);
95 row.matColor = matColors.main;
96 row.altColor = matColors.alt;
97 }
98 }
99 }
100 }
101
102 public class DebugCommand
103 {
104 public Action action;
105
106 public int cat;
107
108 public string name;
109 }
110
111 [Header("Quick Start Setup")]
113
115
117
118 public int startHour;
119
121
122 public string startZone;
123
124 [Header("System(Release)")]
125 public bool showSceneSelector;
126
127 [Header("System(Release)")]
128 public bool skipModSync;
129
131
132 [Header("System")]
133 public bool ignorePool;
134
135 [Header("System")]
136 public bool resetPlayerConfig;
137
138 public bool dontUseThread;
139
140 public bool useNewConfig;
141
142 public bool ignoreAutoSave;
143
144 public bool alwaysResetWindow;
145
146 public bool validateData;
147
148 public bool dontCompressSave;
149
150 public bool skipMod;
151
152 public string command;
153
154 [Header("Input")]
155 public bool debugInput;
156
157 public bool keypadDebug;
158
160
161 [Header("Util")]
162 public int advanceMin;
163
164 public bool testLOS;
165
166 public bool testLOS2;
167
168 public bool debugProps;
169
170 public bool revealMap;
171
172 public bool debugHoard;
173
174 public bool revealInner;
175
176 public bool ignorePopup;
177
178 public bool skipEvent;
179
180 public bool skipNerun;
181
182 public bool showTone;
183
184 public bool showExtra;
185
186 public bool test;
187
188 [Header("Game")]
189 public bool godMode;
190
191 public bool randomResource;
192
193 public bool debugScatter;
194
195 public bool _godBuild;
196
197 public bool godCraft;
198
199 public bool godFood;
200
201 public bool ignoreBuildRule;
202
203 public bool ignoreWeight;
204
205 public bool autoIdentify;
206
207 public bool allAbility;
208
209 public bool allSkill;
210
211 public bool allHomeSkill;
212
213 public bool allArt;
214
215 public bool allBGM;
216
217 public bool ignoreEncounter;
218
219 public bool returnAnywhere;
220
221 public bool instaReturn;
222
223 public bool travelAnywhere;
224
226
227 public bool autoAdvanceQuest;
228
230
231 public bool testThingQuality;
232
233 public int numResource;
234
235 [Header("Game(Specific)")]
236 public bool unlimitedInterest;
237
238 public bool inviteAnytime;
239
240 public bool marryAnytime;
241
242 public bool showFav;
243
244 public bool alwaysFavFood;
245
246 public bool maxQuests;
247
248 [Header("Progress")]
249 public bool allRecipe;
250
251 public bool allMenu;
252
253 public bool allPolicy;
254
255 public bool allStory;
256
257 [Header("Log")]
258 public bool logAdv;
259
260 [Header("Log")]
261 public bool logCombat;
262
263 public bool logDice;
264
265 [Header("Once")]
266 public bool validatePref;
267
268 [Header("Test")]
269 public int param1;
270
271 [Header("Test")]
272 public int param2;
273
275
276 public bool boradcast;
277
278 public bool testFixedColor;
279
280 public Color32 fixedColor;
281
282 private readonly List<int[]> resolutions = new List<int[]>
283 {
284 new int[2] { 1920, 1080 },
285 new int[2] { 1366, 768 },
286 new int[2] { 1280, 720 }
287 };
288
290
291 [NonSerialized]
292 private int bidx;
293
294 private bool bilinear;
295
296 [NonSerialized]
297 private string[] blines;
298
299 public List<DebugCommand> commands = new List<DebugCommand>();
300
301 [NonSerialized]
302 public bool enable;
303
304 public Fov fov = new Fov();
305
306 private int indexResolution;
307
309
310 private Emo lastEmo;
311
312 private bool naked;
313
314 [NonSerialized]
315 private bool runtimeGodBuild;
316
317 private int ttt;
318
319 public bool godBuild
320 {
321 get
322 {
323 if (!_godBuild)
324 {
325 return runtimeGodBuild;
326 }
327 return true;
328 }
329 }
330
331 public static string EnableCheat => "Enable cheat by typing 'Cheat'";
332
333 private IEnumerable<string> ZoneIDs()
334 {
335 List<SourceZone.Row> rows = EClass.sources.zones.rows;
336 List<string> list = new List<string>();
337 foreach (SourceZone.Row item in rows)
338 {
339 list.Add(item.id);
340 }
341 return list;
342 }
343
344 public void Init()
345 {
347 EInput.disableKeyAxis = Application.isEditor;
348 }
349
350 public void QuickStart()
351 {
352 Game.Create("quick");
353 Tutorial.debugSkip = EClass.debug.skipNerun;
354 if (!startSetting.race.IsEmpty())
355 {
357 }
358 if (!startSetting.job.IsEmpty())
359 {
362 }
363 switch (startScene)
364 {
365 case StartScene.Zone:
366 case StartScene.Home:
367 EClass.game.world.date.hour = EClass.debug.startHour;
368 break;
369 case StartScene.Survival:
370 EClass.game.idPrologue = 3;
371 break;
372 case StartScene.Home_Cave:
373 EClass.game.idPrologue = 2;
374 break;
375 }
378 EClass.player.pref.lastIdTabAbility = 3;
380 switch (startParty)
381 {
382 case StartParty.Farris:
383 AddParty("farris");
384 break;
385 case StartParty.Full:
386 AddParty("farris");
387 AddParty("wescott");
388 break;
389 }
390 int lv = startSetting.lv;
391 if (allAbility)
392 {
393 foreach (SourceElement.Row row in EClass.sources.elements.rows)
394 {
395 if (row.category == "ability" && row.aliasRef != "mold" && !EClass.pc.HasElement(row.id) && (row.aliasRef.IsEmpty() || row.id <= 10000 || EClass.sources.elements.alias[row.aliasRef].tag.Contains(row.alias.Split('_')[0])))
396 {
397 EClass.pc.elements.ModBase(row.id, lv).vPotential = 30;
398 }
399 }
400 }
401 if (allSkill)
402 {
403 foreach (SourceElement.Row row2 in EClass.sources.elements.rows)
404 {
405 if (row2.isSkill && !row2.tag.Contains("unused"))
406 {
407 EClass.pc.elements.ModBase(row2.id, 1);
408 }
409 }
410 }
411 EClass.pc.elements.ModBase(60, lv / 2);
412 EClass.pc.elements.ModBase(61, lv / 2);
413 EClass.pc.elements.ModBase(79, lv / 5);
414 EClass.player.totalFeat = lv;
415 EClass.pc.feat = 50;
416 EClass.pc.SetLv(lv - 1);
417 EClass.player.fame = EClass.pc.LV * 100;
418 int idx = 0;
419 switch (startLoadout)
420 {
421 case StartLoadout.AllItem:
422 EClass.pc.ModCurrency(50, "plat");
423 EClass.pc.ModCurrency(50, "money2");
424 EClass.pc.EQ_CAT("weapon");
425 EClass.pc.EQ_CAT((EScriptable.rnd(2) == 0) ? "weapon" : "shield");
426 EClass.pc.EQ_CAT("torso");
427 EClass.pc.EQ_CAT("arm");
428 EClass.pc.EQ_CAT("ring");
429 EClass.pc.AddCard(ThingGen.Create("chest2"));
430 EClass.pc.AddCard(ThingGen.Create("torch_held"));
431 AddHotbar("axe");
432 AddHotbar("pickaxe");
433 AddHotbar("wateringCan");
434 AddHotbar("bow");
435 AddHotbar("deed");
436 AddAbility("SpellTeleport");
437 AddAbility("SpellCatsEye");
438 AddHotbar("map_big");
439 break;
440 case StartLoadout.FewItem:
441 {
442 if (startScene == StartScene.Survival)
443 {
444 AddHotbar("pickaxe").ChangeMaterial(0);
445 break;
446 }
450 EClass.player.ModKeyItem("license_adv");
451 Thing thing = ThingGen.Create("backpack");
452 thing.AddCard(ThingGen.Create("rp_food", -1, 10).SetNum(30));
453 thing.AddCard(ThingGen.Create("rp_block", -1, 10).SetNum(30));
454 for (int i = 0; i < 30; i++)
455 {
456 thing.AddCard(ThingGen.Create("rp_block", -1, 50));
457 }
458 EClass.pc.AddCard(thing);
459 thing = ThingGen.Create("pouch");
460 for (int j = 0; j < 30; j++)
461 {
463 Thing thing2 = ThingGen.CreateFromCategory("weapon", 214748364);
464 thing2.elements.SetBase(653, 1);
465 if (!(thing2.trait is TraitAmmo))
466 {
467 thing.AddCard(thing2);
468 }
470 thing2 = ThingGen.CreateFromCategory("armor", 214748364);
471 thing2.elements.SetBase(653, 1);
472 thing.AddCard(thing2);
473 }
474 EClass.pc.AddCard(thing);
475 thing = ThingGen.Create("pouch");
476 for (int k = 0; k < 5; k++)
477 {
478 Thing thing3 = ThingGen.Create("scrubber");
479 thing3.elements.SetBase(770, k * 10 + 1);
480 thing.AddCard(thing3);
481 }
482 for (int l = 0; l < 30; l++)
483 {
484 thing.AddCard(ThingGen.Create("mathammer", MATERIAL.GetRandomMaterial(100).alias)).SetNum(10);
485 }
486 thing.AddCard(ThingGen.Create("mathammer", 103)).SetNum(10);
487 thing.AddCard(ThingGen.Create("mathammer", 102)).SetNum(10);
488 thing.AddCard(ThingGen.Create("mathammer", 33)).SetNum(10);
489 thing.AddCard(ThingGen.Create("mathammer", 18)).SetNum(10);
490 thing.AddCard(ThingGen.Create("mathammer", 10)).SetNum(99);
491 thing.AddCard(ThingGen.Create("mathammer", 31)).SetNum(10);
492 thing.AddCard(ThingGen.Create("mathammer", 28)).SetNum(99);
493 EClass.pc.AddCard(thing);
494 thing = ThingGen.Create("pouch");
495 for (int m = 0; m < 30; m++)
496 {
498 }
499 EClass.pc.AddCard(thing);
500 thing = ThingGen.Create("coolerbox");
501 for (int n = 0; n < 20; n++)
502 {
503 thing.AddCard(ThingGen.CreateFromCategory("foodstuff").SetNum(EScriptable.rnd(10) + 1));
504 }
505 EClass.pc.AddCard(thing);
506 List<SourceChara.Row> list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara").ToList();
507 thing = ThingGen.Create("pouch");
508 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara_L").ToList();
509 for (int num = 0; num < 20; num++)
510 {
511 string id = list.RandomItem().id;
512 Thing thing4 = ThingGen.Create("figure");
513 thing4.MakeFigureFrom(id);
514 thing.AddCard(thing4);
515 }
516 EClass.pc.AddCard(thing);
517 thing = ThingGen.Create("pouch");
518 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara").ToList();
519 for (int num2 = 0; num2 < 20; num2++)
520 {
521 string id2 = list.RandomItem().id;
522 Thing thing5 = ThingGen.Create("figure3");
523 thing5.MakeFigureFrom(id2);
524 thing.AddCard(thing5);
525 }
526 EClass.pc.AddCard(thing);
527 thing.Dye("oak");
528 thing = ThingGen.Create("pouch");
529 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara_L").ToList();
530 for (int num3 = 0; num3 < 20; num3++)
531 {
532 string id3 = list.RandomItem().id;
533 Thing thing6 = ThingGen.Create("figure3");
534 thing6.MakeFigureFrom(id3);
535 thing.AddCard(thing6);
536 }
537 EClass.pc.AddCard(thing);
538 thing.Dye("pine");
539 thing = ThingGen.Create("pouch");
540 thing.AddCard(ThingGen.Create("flour").SetNum(10));
541 thing.AddCard(ThingGen.Create("wheat").SetNum(200));
542 thing.AddCard(ThingGen.Create("rice_plant").SetNum(200));
543 thing.AddCard(ThingGen.Create("noodle").SetNum(10));
544 thing.AddCard(ThingGen.Create("rice").SetNum(10));
545 thing.AddCard(ThingGen.Create("dough_cake").SetNum(10));
546 thing.AddCard(ThingGen.Create("dough_bread").SetNum(10));
547 thing.AddCard(ThingGen.Create("salt").SetNum(10));
548 thing.AddCard(ThingGen.Create("sugar").SetNum(10));
549 thing.AddCard(ThingGen.Create("honey").SetNum(10));
550 thing.AddCard(ThingGen.Create("yeast").SetNum(10));
551 thing.AddCard(ThingGen.Create("ketchup").SetNum(10));
552 thing.AddCard(ThingGen.Create("butter").SetNum(10));
553 thing.AddCard(ThingGen.Create("potion_empty").SetNum(10));
554 thing.AddCard(ThingGen.Create("bucket_empty").SetNum(10));
555 thing.AddCard(ThingGen.Create("battery"));
556 EClass.pc.AddCard(thing);
557 thing.Dye("saphire");
558 thing = ThingGen.Create("pouch");
559 thing.AddCard(ThingGen.Create("log").SetNum(99));
560 thing.AddCard(ThingGen.Create("log").SetNum(99).ChangeMaterial("pine"));
561 thing.AddCard(ThingGen.Create("ore").SetNum(99).ChangeMaterial("steel"));
562 thing.AddCard(ThingGen.Create("ore").SetNum(99).ChangeMaterial("copper"));
563 thing.AddCard(ThingGen.Create("ore_gem").SetNum(99).ChangeMaterial("gold"));
564 thing.AddCard(ThingGen.Create("gem").SetNum(99).ChangeMaterial("rubinus"));
565 thing.AddCard(ThingGen.Create("flower_white").SetNum(99));
566 thing.AddCard(ThingGen.Create("bait").SetNum(10));
567 EClass.pc.AddCard(thing);
568 thing.Dye("rubinus");
569 Thing thing7 = ThingGen.Create("quiver");
570 thing7.AddCard(ThingGen.Create("bullet").SetNum(250));
571 thing7.AddCard(ThingGen.Create("arrow").SetNum(250));
572 thing7.AddCard(ThingGen.Create("bolt").SetNum(250));
573 thing7.AddCard(ThingGen.Create("bullet_energy").SetNum(250));
575 thing = ThingGen.Create("backpack");
576 for (int num4 = 0; num4 < 10; num4++)
577 {
578 thing.AddThing("book", lv);
579 thing.AddThing("parchment");
580 thing.AddThing("book_ancient");
581 thing.AddCard(ThingGen.CreateRedBook("fox_dawn"));
582 thing.AddCard(ThingGen.CreateRedBook("forgotten_gods_1"));
583 }
584 EClass.pc.AddCard(thing);
585 thing.Dye("rubinus");
586 thing = ThingGen.Create("backpack");
587 foreach (SourceObj.Row row3 in EClass.sources.objs.rows)
588 {
589 if (row3.tag.Contains("seed"))
590 {
591 Thing c = TraitSeed.MakeSeed(row3).SetNum(10);
592 thing.AddCard(c);
593 }
594 }
595 EClass.pc.AddCard(thing);
596 thing.Dye("silver");
597 thing = ThingGen.Create("pouch");
598 for (int num5 = 0; num5 < 30; num5++)
599 {
600 thing.AddThing((EScriptable.rnd(10) != 0) ? "potion" : "drink", lv).SetNum(99);
601 }
602 EClass.pc.AddCard(thing);
603 thing.Dye("steel");
604 thing = ThingGen.Create("pouch");
605 for (int num6 = 0; num6 < 30; num6++)
606 {
607 thing.AddThing(ThingGen.CreateFromCategory("rod", lv));
608 }
609 EClass.pc.AddCard(thing);
610 thing.Dye("steel");
611 thing = ThingGen.Create("pouch");
612 for (int num7 = 0; num7 < 30; num7++)
613 {
614 thing.AddThing("scroll", lv).SetNum(99);
615 }
616 EClass.pc.AddCard(thing);
617 thing.Dye("steel");
618 thing = ThingGen.Create("pouch");
619 for (int num8 = 0; num8 < 40; num8++)
620 {
621 thing.AddThing("372", 100);
622 }
623 EClass.pc.AddCard(thing);
624 thing.Dye("steel");
625 Thing thing8 = EClass.pc.things.Find("purse");
626 thing8.AddThing("casino_coin").SetNum(30000000);
627 thing8.AddThing("medal").SetNum(1000);
628 thing8.ModCurrency(500, "plat");
629 EClass.pc.AddThing("record");
630 EClass.pc.AddThing("deed").SetNum(5);
631 EClass.pc.AddThing("book_story");
632 EClass.pc.AddThing("book_story_home");
633 EClass.pc.AddThing("book_tutorial");
634 EClass.pc.AddThing("water").SetNum(20).SetBlessedState(BlessedState.Blessed);
636 EClass.pc.AddThing("potion_empty").SetNum(20);
641 EClass.pc.ModCurrency(10000000);
644 Thing thing9 = ThingGen.Create("scroll_random").SetNum(10);
645 thing9.refVal = 8220;
646 EClass.pc.AddCard(thing9);
647 EClass.pc.ModCurrency(50, "money2");
648 AddHotbar("hoe");
649 AddHotbar("shovel");
650 AddHotbar("axe");
651 AddHotbar("pickaxe");
652 AddHotbar("wateringCan");
653 AddHotbar("gun_assault");
654 AddHotbar("hammer");
655 AddHotbar("bow");
656 break;
657 }
658 }
659 EClass.pc.RestockEquip(onCreate: true);
660 EClass.pc.stamina.value = EClass.pc.stamina.max;
661 EClass.pc.mana.value = EClass.pc.mana.max;
662 EClass.pc.hp = EClass.pc.MaxHP;
663 if (EClass.debug.startScene == StartScene.Zone)
664 {
665 EClass._zone.ClaimZone(debug: true);
666 }
667 SoundManager.ignoreSounds = true;
668 EClass.ui.ToggleInventory();
669 SoundManager.ignoreSounds = true;
670 EClass.ui.ToggleAbility();
671 SoundManager.ignoreSounds = false;
672 EClass.ui.layerFloat.GetLayer<LayerAbility>().windows[0].SetRect(EClass.core.refs.rects.abilityDebug);
673 if (allRecipe)
674 {
676 }
677 foreach (Thing thing11 in EClass.pc.things)
678 {
679 thing11.isNew = false;
680 }
683 if (startScene == StartScene.Story_Test)
684 {
685 EClass._zone.ClaimZone(debug: true);
686 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("loytel"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
687 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("farris"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
688 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("kettle"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
689 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("quru"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
690 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("corgon"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
691 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("demitas"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
692 EClass.game.quests.Add("greatDebt");
693 EClass.game.quests.Add("farris_tulip");
694 EClass.game.quests.Add("kettle_join");
695 EClass.game.quests.Add("quru_morning");
696 EClass.game.quests.Add("vernis_gold");
697 EClass.game.quests.Add("quru_sing");
698 EClass.game.quests.Add("quru_past1");
699 EClass.game.quests.Add("quru_past2");
700 EClass.game.quests.Add("pre_debt");
701 EClass.game.quests.Add("exile_meet");
702 EClass.game.quests.Add("exile_quru");
703 EClass.game.quests.Add("exile_kettle");
704 EClass.game.quests.Add("exile_whisper");
705 EClass.game.quests.Add("exile_voice");
706 EClass.game.quests.Add("into_darkness");
707 EClass.game.quests.Add("demitas_spellwriter");
708 EClass.game.quests.Add("negotiation_darkness");
709 EClass.game.quests.Start("into_darkness", EClass.game.cards.globalCharas.Find("kettle"));
711 EClass.player.ModKeyItem("potion_sorin", 1, msg: false);
712 EClass.player.ModKeyItem("potion_farris", 1, msg: false);
713 }
714 static Thing AddAbility(string c_idAbility)
715 {
716 Thing thing10 = EClass.pc.AddThing(ThingGen.Create("catalyst"));
717 thing10.c_idAbility = c_idAbility;
718 return thing10;
719 }
720 Thing AddHotbar(string id4)
721 {
722 Thing thing10 = EClass.pc.AddThing(ThingGen.Create(id4));
723 thing10.invX = idx;
724 thing10.invY = 1;
725 idx++;
726 return thing10;
727 }
728 void AddParty(string id4)
729 {
730 Chara chara = CharaGen.Create(id4);
731 chara.SetFaction(EClass.Home);
732 chara.SetHomeZone(homeZone);
733 if (chara.currentZone != EClass._zone)
734 {
735 EClass._zone.AddCard(chara, EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false));
736 }
737 EClass.pc.party.AddMemeber(chara);
738 }
739 }
740
741 public void OnLoad()
742 {
743 if (allRecipe)
744 {
746 }
747 }
748
749 public void AddAllRecipes()
750 {
752 {
753 if (!EClass.player.recipes.knownRecipes.ContainsKey(item.id))
754 {
756 }
757 }
758 }
759
760 public void SetStartStockpile(Thing container, int num = 100)
761 {
762 LittlePopper.skipPop = true;
763 foreach (SourceMaterial.Row row in EClass.sources.materials.rows)
764 {
765 if (!(row.alias == "void") && (!randomResource || EScriptable.rnd(4) == 0))
766 {
767 row.CreateByProduct(container, num);
768 }
769 }
770 foreach (SourceThing.Row row2 in EClass.sources.things.rows)
771 {
772 if ((row2.factory.IsEmpty() || !(row2.factory[0] == "x")) && !row2.isOrigin && row2.Category.tag.Contains("debug"))
773 {
774 Thing thing = ThingGen.Create(row2.id);
775 if (thing.trait.CanStack)
776 {
777 thing.ModNum(num);
778 }
779 container.AddThing(thing);
780 }
781 }
782 for (int i = 0; i < 10; i++)
783 {
784 container.AddThing(TraitSeed.MakeRandomSeed());
785 }
786 LittlePopper.skipPop = false;
787 }
788
790 {
791 foreach (Thing thing2 in EClass._map.things)
792 {
793 if (thing2.c_altName == "DebugContainer")
794 {
795 return thing2;
796 }
797 }
798 Thing thing = EClass._zone.AddThing("barrel", EClass.pc.pos).Thing;
799 thing.ChangeMaterial("obsidian");
800 thing.c_altName = "DebugContainer";
801 thing.isNPCProperty = false;
802 thing.SetPlaceState(PlaceState.installed);
803 return thing;
804 }
805
807 {
808 foreach (Thing thing in EClass._map.things)
809 {
810 if (thing.c_altName == "DebugContainer")
811 {
812 return thing;
813 }
814 }
815 return null;
816 }
817
819 {
822 enable = true;
823 if ((bool)WidgetHotbar.HotbarBuild)
824 {
826 }
828 Thing orCreateDebugContainer = GetOrCreateDebugContainer();
829 SetStartStockpile(orCreateDebugContainer, numResource);
830 }
831
833 {
834 }
835
836 public void UpdateAlways()
837 {
838 if (!EClass.debug.enable || (bool)EClass.ui.GetLayer<LayerConsole>())
839 {
840 return;
841 }
842 if (Input.GetKeyDown(KeyCode.B))
843 {
845 }
846 if (Input.GetKeyDown(KeyCode.P))
847 {
849 }
850 if (Input.GetKeyDown(KeyCode.F11))
851 {
852 if (Application.isEditor)
853 {
854 EClass.core.SetLang((Lang.langCode == "EN") ? "JP" : "EN");
855 }
856 else
857 {
859 }
860 NewsList.dict = null;
861 BookList.dict = null;
862 BottleMessageList.list = null;
863 }
865 {
866 if (Input.GetKeyDown(KeyCode.U))
867 {
869 Msg.SayRaw(offset.ToString() ?? "");
870 EClass.screen.tileMap.rendererInnerBlock.offset = Vector3.zero;
871 }
872 if (Input.GetKeyDown(KeyCode.I))
873 {
875 Msg.SayRaw(offset.ToString() ?? "");
876 EClass.screen.tileMap.rendererInnerBlock.offset = new Vector3(0f, 0.54f, -0.5f);
877 }
878 }
879 }
880
881 public void ValidateData()
882 {
884 {
888 }
889 }
890
891 public void UpdateInput()
892 {
893 if (!debugInput || EInput.isInputFieldActive || (bool)EClass.ui.GetLayer<LayerConsole>())
894 {
895 return;
896 }
897 bool key = Input.GetKey(KeyCode.LeftShift);
898 bool key2 = Input.GetKey(KeyCode.LeftAlt);
899 bool key3 = Input.GetKey(KeyCode.LeftControl);
900 TraitStairs traitStairs = null;
901 if (Input.GetKeyDown(KeyCode.KeypadPlus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Period)))
902 {
904 if (traitStairsLocked != null && EClass._zone.CanUnlockExit)
905 {
906 traitStairsLocked.OnUse(EClass.pc);
907 }
908 }
909 if (Input.GetKeyDown(KeyCode.KeypadPlus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Period)))
910 {
911 traitStairs = EClass._map.FindThing<TraitStairsDown>();
912 }
913 if (Input.GetKeyDown(KeyCode.KeypadMinus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Comma)))
914 {
915 traitStairs = EClass._map.FindThing<TraitStairsUp>();
916 }
917 traitStairs?.MoveZone();
918 if (EInput.action == EAction.ShowGrid)
919 {
920 EClass.ui.Find("_Guide").ToggleActive();
921 }
922 if (Input.GetKey(KeyCode.N))
923 {
924 if (key)
925 {
926 SoundManager.current.sourceBGM.pitch = 10f;
927 }
928 if (key3)
929 {
930 SoundManager.current.sourceBGM.time = SoundManager.current.currentBGM.length - 10f;
931 }
932 }
933 else if (Input.GetKeyUp(KeyCode.N))
934 {
935 SoundManager.current.sourceBGM.pitch = 1f;
936 }
938 {
939 string text = "festival";
940 if (Input.GetKeyDown(KeyCode.F1))
941 {
942 EClass.ui.AddLayer<LayerDebug>();
943 }
944 if (Input.GetKeyDown(KeyCode.F2))
945 {
946 Zone.forceRegenerate = true;
948 EClass.scene.Init(Scene.Mode.Zone);
950 SE.MoveZone();
951 }
952 if (Input.GetKeyDown(KeyCode.F4))
953 {
954 if (!MapSubset.Exist(text))
955 {
956 SE.Beep();
957 return;
958 }
959 Zone.forceRegenerate = true;
960 Zone.forceSubset = text;
962 EClass.scene.Init(Scene.Mode.Zone);
964 SE.MoveZone();
965 EClass.ui.Say("Loaded Subset");
966 }
967 if (Input.GetKeyDown(KeyCode.F5))
968 {
969 MapSubset.Save(text);
970 SE.WriteJournal();
971 EClass.ui.Say("Exported Subset");
972 }
973 return;
974 }
975 if (Input.GetKeyDown(KeyCode.F1))
976 {
977 EClass.ui.AddLayer<LayerDebug>();
978 Debug.Log(EClass._zone);
979 Debug.Log(EClass._zone.id + "/" + EClass._zone.parent);
981 }
982 if (Input.GetKeyDown(KeyCode.F2))
983 {
984 EClass._zone.development += 10;
985 EClass._zone.development *= EClass._zone.development;
987 if (targetChara != null)
988 {
989 EClass.pc.Pick(targetChara.MakeGene(DNA.Type.Superior));
990 }
991 if (EClass.game.quests.Get<QuestDebt>() == null)
992 {
993 Chara chara = CharaGen.Create("loytel");
995 chara.SetGlobal();
996 Quest q = EClass.game.quests.Add("debt", "loytel");
999 Hostility hostility = (chara.c_originalHostility = Hostility.Ally);
1000 chara.hostility = hostility;
1001 }
1002 return;
1003 }
1004 if (Input.GetKeyDown(KeyCode.F3))
1005 {
1006 for (int i = 0; i < 10; i++)
1007 {
1008 Thing thing = ThingGen.Create("egg_fertilized");
1009 thing.TryMakeRandomItem(40);
1010 thing.SetEncLv(200);
1011 EClass.pc.Pick(thing);
1012 }
1013 foreach (Chara deadChara in EClass._map.deadCharas)
1014 {
1015 Debug.Log(deadChara);
1016 }
1019 Msg.Say("loytelmart:" + EClass.player.flags.loytelMartLv);
1020 Guild.Fighter.relation.rank = 20;
1021 Guild.Mage.relation.rank = 20;
1022 Guild.Thief.relation.rank = 20;
1023 Guild.Merchant.relation.rank = 20;
1024 if (EClass.Branch != null)
1025 {
1027 }
1028 foreach (Chara item in EClass._map.charas.ToList())
1029 {
1030 item.AddExp(item.ExpToNext);
1031 item.Vomit();
1032 }
1033 EClass.pc.PlayEffect("boost");
1034 EClass.pc.PlaySound("boost");
1035 EClass.pc.elements.SetBase(306, 100);
1036 EClass.pc.elements.SetBase(85, 100);
1037 EClass.pc.feat += 10;
1038 EClass.player.totalFeat += 10;
1039 return;
1040 }
1041 if (Input.GetKeyDown(KeyCode.F4))
1042 {
1043 string text2 = new string[4] { "エターナルフォースブリザード", "Eternal Force Blizzard", "ぬるぽ", "Null Pointer" }.RandomItem();
1044 EClass.pc.renderer.Say("| " + text2 + " ");
1045 return;
1046 }
1047 if (Input.GetKeyDown(KeyCode.F5))
1048 {
1049 string text3 = (Input.GetKey(KeyCode.LeftControl) ? "quick3" : (Input.GetKey(KeyCode.LeftShift) ? "quick2" : "quick"));
1050 if (text3 != Game.id)
1051 {
1052 IO.DeleteDirectory(CorePath.RootSave + text3);
1053 IO.CopyAll(CorePath.RootSave + Game.id, CorePath.RootSave + text3);
1054 Game.id = text3;
1055 }
1056 EClass.game.isCloud = false;
1057 EClass.game.Save();
1058 }
1059 if (Input.GetKeyDown(KeyCode.F6))
1060 {
1062 {
1063 string id = (Input.GetKey(KeyCode.LeftControl) ? "quick3" : (Input.GetKey(KeyCode.LeftShift) ? "quick2" : "quick"));
1064 EClass.scene.Init(Scene.Mode.None);
1065 Game.Load(id, cloud: false);
1066 });
1067 }
1068 if (Input.GetKeyDown(KeyCode.F7))
1069 {
1070 EClass.pc.PlayEffect("punishment");
1071 EClass.pc.elements.ModBase(79, key ? (-10) : 10);
1072 }
1073 if (Input.GetKeyDown(KeyCode.F8))
1074 {
1075 SE.Click();
1077 runtimeGodBuild = true;
1080 }
1081 if (key3)
1082 {
1083 if (Input.GetKeyDown(KeyCode.F9))
1084 {
1086 if (indexResolution >= resolutions.Count)
1087 {
1088 indexResolution = 0;
1089 }
1090 int[] array = resolutions[indexResolution];
1091 int width = array[0];
1092 int height = array[1];
1093 Screen.SetResolution(width, height, key);
1094 WidgetFeed.Instance?.Nerun(width + "/" + height);
1095 }
1096 if (Input.GetKeyDown(KeyCode.F10))
1097 {
1098 int width2 = Screen.width;
1099 int height2 = width2 / 16 * 9;
1100 Screen.SetResolution(width2, height2, key);
1101 WidgetFeed.Instance?.Nerun(width2 + "/" + height2);
1102 }
1103 }
1104 else
1105 {
1106 if (Input.GetKeyDown(KeyCode.F9))
1107 {
1108 for (int num = 0; num < 8; num++)
1109 {
1111 }
1112 }
1113 if (Input.GetKey(KeyCode.F9))
1114 {
1115 EClass.scene.paused = false;
1116 for (int num2 = 0; num2 < advanceMin; num2++)
1117 {
1119 }
1121 }
1122 if (Input.GetKeyDown(KeyCode.F10))
1123 {
1124 switch (EScriptable.rnd(5))
1125 {
1126 case 0:
1128 break;
1129 case 1:
1131 break;
1132 case 2:
1134 break;
1135 default:
1137 break;
1138 }
1139 }
1140 }
1141 if (Input.GetKeyDown(KeyCode.N) && !EInput.isShiftDown && !EInput.isCtrlDown)
1142 {
1143 EClass.Sound.NextBGM();
1144 }
1145 if (Input.GetKeyDown(KeyCode.Tab))
1146 {
1147 if (key)
1148 {
1149 EClass.ui.AddLayer<LayerConsole>();
1150 }
1151 else
1152 {
1153 EClass.ui.widgets.Toggle("Debug");
1154 }
1155 }
1156 Point hitPoint = Scene.HitPoint;
1157 if (!hitPoint.IsValid || EClass.ui.IsActive)
1158 {
1159 return;
1160 }
1161 if (hitPoint.detail != null)
1162 {
1163 _ = hitPoint.area;
1164 }
1165 if (hitPoint.detail?.things == null)
1166 {
1167 new List<Thing>();
1168 }
1169 if (hitPoint.detail?.charas == null)
1170 {
1171 new List<Chara>();
1172 }
1173 List<Card> list = hitPoint.ListCards();
1174 if (Input.GetMouseButtonDown(2))
1175 {
1176 if (EClass.core.releaseMode != ReleaseMode.Public)
1177 {
1178 if (key)
1179 {
1180 EClass._zone.SpawnMob(hitPoint);
1181 }
1182 else if (key3)
1183 {
1184 EClass._zone.SpawnMob(hitPoint);
1185 }
1186 else if (key2)
1187 {
1188 EClass._zone.SpawnMob(hitPoint);
1189 }
1190 }
1191 return;
1192 }
1193 if (key2)
1194 {
1195 if (Input.GetMouseButtonDown(0))
1196 {
1197 foreach (Card item2 in list)
1198 {
1199 Debug.Log(item2.Name + "/" + item2.dir + "/" + item2.flipX + "/" + item2.angle);
1200 }
1201 }
1202 if (Input.GetMouseButtonDown(1))
1203 {
1204 if (key)
1205 {
1206 EClass._map.charas.ForeachReverse(delegate(Chara c)
1207 {
1208 if (c.IsHostile(EClass.pc))
1209 {
1210 c.DamageHP(999999999L, AttackSource.Finish, EClass.pc);
1211 }
1212 });
1213 }
1214 else if (hitPoint.detail != null)
1215 {
1216 for (int num3 = hitPoint.detail.charas.Count - 1; num3 >= 0; num3--)
1217 {
1218 hitPoint.detail.charas[num3].DamageHP(999999999L, AttackSource.Finish, EClass.pc);
1219 }
1220 }
1221 EInput.Consume();
1222 }
1223 }
1224 if (Input.GetKeyDown(KeyCode.Delete))
1225 {
1226 if (Input.GetKey(KeyCode.RightControl))
1227 {
1228 return;
1229 }
1230 if (key)
1231 {
1232 foreach (Card item3 in EClass._map.Roaming.all)
1233 {
1234 EClass._zone.RemoveCard(item3);
1235 }
1236 }
1237 else if (hitPoint.detail != null)
1238 {
1239 for (int num4 = hitPoint.detail.things.Count - 1; num4 >= 0; num4--)
1240 {
1241 hitPoint.detail.things[num4].Destroy();
1242 }
1243 if (hitPoint.detail != null)
1244 {
1245 for (int num5 = hitPoint.detail.charas.Count - 1; num5 >= 0; num5--)
1246 {
1247 hitPoint.detail.charas[num5].Destroy();
1248 }
1249 }
1250 }
1251 }
1252 if (Input.GetKeyDown(KeyCode.End) && hitPoint.detail != null)
1253 {
1254 for (int num6 = hitPoint.detail.things.Count - 1; num6 >= 0; num6--)
1255 {
1256 Thing thing2 = hitPoint.detail.things[num6];
1257 Debug.Log(thing2.id + "/" + thing2.Pref.height + "/" + thing2.trait?.ToString() + "/" + thing2.source.tileType.CanStack + "/" + thing2.source.tileType?.ToString() + "/" + thing2.isSynced + "/" + RenderObject.syncList.Contains(thing2.renderer));
1258 }
1259 }
1260 if (!Application.isEditor)
1261 {
1262 return;
1263 }
1264 switch (debugHotkeys)
1265 {
1266 case DebugHotkey.Anime:
1267 {
1268 int num7 = -1;
1269 if (Input.GetKeyDown(KeyCode.Alpha0))
1270 {
1271 num7 = 0;
1272 }
1273 if (Input.GetKeyDown(KeyCode.Alpha1))
1274 {
1275 num7 = 1;
1276 }
1277 if (Input.GetKeyDown(KeyCode.Alpha2))
1278 {
1279 num7 = 2;
1280 }
1281 if (Input.GetKeyDown(KeyCode.Alpha3))
1282 {
1283 num7 = 3;
1284 }
1285 if (Input.GetKeyDown(KeyCode.Alpha4))
1286 {
1287 num7 = 4;
1288 }
1289 if (Input.GetKeyDown(KeyCode.Alpha5))
1290 {
1291 num7 = 5;
1292 }
1293 if (Input.GetKeyDown(KeyCode.Alpha6))
1294 {
1295 num7 = 6;
1296 }
1297 if (Input.GetKeyDown(KeyCode.Alpha7))
1298 {
1299 num7 = 7;
1300 }
1301 if (Input.GetKeyDown(KeyCode.Alpha8))
1302 {
1303 num7 = 8;
1304 }
1305 if (Input.GetKeyDown(KeyCode.Alpha9))
1306 {
1307 num7 = 9;
1308 }
1309 if (num7 == -1)
1310 {
1311 break;
1312 }
1313 foreach (Card item4 in hitPoint.ListCards())
1314 {
1315 item4.renderer.PlayAnime(num7.ToEnum<AnimeID>());
1316 }
1317 Debug.Log(num7.ToEnum<AnimeID>());
1318 break;
1319 }
1320 case DebugHotkey.Block:
1321 if (Input.GetKeyDown(KeyCode.Alpha1))
1322 {
1323 EClass._map.SetLiquid(hitPoint.x, hitPoint.z, 1, 9);
1324 }
1325 if (Input.GetKeyDown(KeyCode.Alpha2))
1326 {
1327 EClass._map.SetLiquid(hitPoint.x, hitPoint.z, 2, 9);
1328 }
1329 break;
1330 case DebugHotkey.Item:
1331 if (Input.GetKeyDown(KeyCode.Alpha1))
1332 {
1333 Thing thing3 = ThingGen.Create("stairsDown_cave");
1334 EClass._zone.AddCard(thing3, EClass.pc.pos);
1335 thing3.SetPlaceState(PlaceState.installed);
1336 }
1337 if (Input.GetKeyDown(KeyCode.Alpha2))
1338 {
1339 Thing thing4 = ThingGen.Create("stairs");
1340 EClass._zone.AddCard(thing4, EClass.pc.pos);
1341 thing4.SetPlaceState(PlaceState.installed);
1342 }
1343 if (Input.GetKeyDown(KeyCode.Alpha3))
1344 {
1345 Thing thing5 = ThingGen.Create("sign");
1346 EClass._zone.AddCard(thing5, hitPoint);
1347 thing5.SetPlaceState(PlaceState.installed);
1348 }
1349 if (Input.GetKeyDown(KeyCode.Alpha4))
1350 {
1351 Thing thing6 = ThingGen.Create("sign2");
1352 EClass._zone.AddCard(thing6, hitPoint);
1353 thing6.SetPlaceState(PlaceState.installed);
1354 }
1355 if (Input.GetKeyDown(KeyCode.Alpha5))
1356 {
1357 Thing thing7 = ThingGen.Create("well");
1358 EClass._zone.AddCard(thing7, hitPoint);
1359 thing7.SetPlaceState(PlaceState.installed);
1360 }
1361 if (Input.GetKeyDown(KeyCode.Alpha6))
1362 {
1363 Thing thing8 = ThingGen.Create("altar");
1364 EClass._zone.AddCard(thing8, hitPoint);
1365 thing8.SetPlaceState(PlaceState.installed);
1366 }
1367 if (Input.GetKeyDown(KeyCode.Alpha7))
1368 {
1369 Thing t = ThingGen.Create("torch");
1370 EClass._zone.AddCard(t, hitPoint);
1371 }
1372 if (Input.GetKeyDown(KeyCode.Alpha8))
1373 {
1374 Thing t2 = ThingGen.Create("street_lamp");
1375 EClass._zone.AddCard(t2, hitPoint);
1376 }
1377 if (Input.GetKeyDown(KeyCode.Alpha9))
1378 {
1379 Thing t3 = ThingGen.Create("statue_elin");
1380 EClass._zone.AddCard(t3, hitPoint);
1381 }
1382 if (Input.GetKeyDown(KeyCode.Alpha0))
1383 {
1384 Thing t4 = ThingGen.TestCreate();
1385 EClass._zone.AddCard(t4, hitPoint);
1386 }
1387 if (key && Input.GetKeyDown(KeyCode.Alpha1))
1388 {
1389 Chara t5 = CharaGen.Create("korgon");
1390 EClass._zone.AddCard(t5, hitPoint);
1391 }
1392 break;
1393 case DebugHotkey.Decal:
1394 if (Input.GetKeyDown(KeyCode.Alpha1))
1395 {
1396 EClass._map.AddDecal(hitPoint.x, hitPoint.z, EClass.pc.material.decal);
1397 }
1398 if (!Input.GetKeyDown(KeyCode.Alpha2))
1399 {
1400 }
1401 break;
1402 case DebugHotkey.Test:
1403 if (Input.GetKeyDown(KeyCode.Alpha1))
1404 {
1405 QualitySettings.vSyncCount = 0;
1406 Application.targetFrameRate = 60;
1407 }
1408 if (Input.GetKeyDown(KeyCode.Alpha2))
1409 {
1410 QualitySettings.vSyncCount = 0;
1411 Application.targetFrameRate = 20;
1412 }
1413 if (Input.GetKeyDown(KeyCode.Alpha3))
1414 {
1415 QualitySettings.vSyncCount = 0;
1416 Application.targetFrameRate = 30;
1417 }
1418 if (Input.GetKeyDown(KeyCode.Alpha4))
1419 {
1420 QualitySettings.vSyncCount = 0;
1421 Application.targetFrameRate = 40;
1422 }
1423 break;
1424 }
1425 Card card = (Card)(((object)hitPoint.FirstChara) ?? ((object)hitPoint.FirstThing));
1426 if (card == null)
1427 {
1428 return;
1429 }
1430 CharaActorPCC charaActorPCC = (card.renderer.actor as CharaActor) as CharaActorPCC;
1431 if ((bool)charaActorPCC)
1432 {
1433 if (Input.GetKeyDown(KeyCode.Keypad0))
1434 {
1435 charaActorPCC.NextFrame();
1436 charaActorPCC.RefreshSprite();
1437 }
1438 if (Input.GetKeyDown(KeyCode.Keypad1))
1439 {
1440 charaActorPCC.NextDir();
1441 card.angle = charaActorPCC.provider.angle;
1442 charaActorPCC.RefreshSprite();
1443 }
1444 if (Input.GetKeyDown(KeyCode.Keypad2))
1445 {
1446 charaActorPCC.pcc.data.Randomize();
1447 charaActorPCC.provider.Rebuild();
1448 }
1449 }
1450 if (Input.GetKeyDown(KeyCode.Keypad4))
1451 {
1452 lastEmo = lastEmo.NextEnum();
1453 card.ShowEmo();
1454 card.ShowEmo(lastEmo);
1455 }
1456 if (Input.GetKeyDown(KeyCode.Keypad5))
1457 {
1458 card.ShowEmo();
1459 card.ShowEmo(lastEmo);
1460 }
1461 if (Input.GetKeyDown(KeyCode.Keypad7))
1462 {
1463 lastAnime = lastAnime.NextEnum();
1464 card.renderer.PlayAnime(lastAnime);
1465 }
1466 if (Input.GetKeyDown(KeyCode.Keypad8))
1467 {
1468 card.renderer.PlayAnime(lastAnime);
1469 animeDest = card;
1470 }
1471 if (Input.GetKeyDown(KeyCode.Keypad9))
1472 {
1473 card.renderer.PlayAnime(AnimeID.Attack, animeDest);
1474 }
1475 }
1476
1477 public void InitDebugCommands()
1478 {
1479 commands.Clear();
1480 int cat = 0;
1481 Add(cat, "Save Widgets", delegate
1482 {
1483 EClass.ui.widgets.Save();
1484 });
1485 Add(cat, "Save Widgets(Dialog)", delegate
1486 {
1487 EClass.ui.widgets.DialogSave();
1488 });
1489 Add(cat, "Export Zone", delegate
1490 {
1492 });
1493 Add(cat, "Export Zone(Dialog)", delegate
1494 {
1496 });
1497 Add(0, "Import Zone(Dialog)", delegate
1498 {
1500 });
1501 Add(cat, "Validate Backer Contents", delegate
1502 {
1503 foreach (SourceBacker.Row row2 in EClass.sources.backers.rows)
1504 {
1505 if (row2.valid)
1506 {
1507 switch (row2.type)
1508 {
1509 case 1:
1510 if (!EClass.sources.things.map.ContainsKey(row2.loot))
1511 {
1512 Debug.Log(row2.id + "/remain/" + row2.Name + "/" + row2.loot);
1513 }
1514 break;
1515 case 4:
1516 if (!EClass.sources.charas.map.ContainsKey(row2.chara))
1517 {
1518 Debug.Log(row2.id + "/pet/" + row2.Name + "/" + row2.chara);
1519 }
1520 break;
1521 case 6:
1522 if (!EClass.sources.religions.map.ContainsKey(row2.deity.ToLowerInvariant()))
1523 {
1524 Debug.Log(row2.id + "/" + row2.Name + "/follower/" + row2.deity);
1525 }
1526 break;
1527 }
1528 }
1529 }
1530 });
1531 Add(cat, "Edit PCC", delegate
1532 {
1533 EClass.ui.AddLayer<LayerEditPCC>("LayerPCC/LayerEditPCC").Activate(EClass.pc, UIPCC.Mode.Full);
1534 });
1535 Add(cat, "COM_Teleport", COM_Teleport);
1536 Add(cat, "LOG_Spatials", LOG_Spatials);
1537 Add(cat, "Play Start Drama", COM_PlayStartDrama);
1538 Add(cat, "Fix Floating Items", delegate
1539 {
1540 foreach (Thing thing in EClass._map.things)
1541 {
1542 if (thing.Pref.Float)
1543 {
1544 thing.isFloating = true;
1545 }
1546 }
1547 });
1548 cat = 1;
1549 Add(cat, "Add Conditions", delegate
1550 {
1551 if (EScriptable.rnd(2) == 0)
1552 {
1553 EClass.pc.AddCondition<ConWet>();
1554 }
1555 else
1556 {
1557 EClass.pc.AddCondition<ConSuffocation>();
1558 }
1559 if (EScriptable.rnd(2) == 0)
1560 {
1561 EClass.pc.AddCondition<ConPoison>();
1562 }
1563 else
1564 {
1565 EClass.pc.AddCondition<ConDisease>();
1566 }
1567 });
1568 cat = 2;
1569 Add(cat, "Max Construction", COM_MaxConstruction);
1570 Add(cat, "Add Reserves", delegate
1571 {
1572 EClass.Home.AddReserve(CharaGen.Create("merc_archer"));
1574 EClass.Home.AddReserve(CharaGen.Create("bartender"));
1575 EClass.Home.AddReserve(CharaGen.Create("merchant"));
1579 });
1580 Add(cat, "Add Recruits", delegate
1581 {
1582 if (EClass.Branch != null)
1583 {
1584 EClass.Branch.AddRecruit(CharaGen.Create("merc_archer"));
1585 EClass.Branch.AddRecruit(CharaGen.Create("healer"));
1586 EClass.Branch.AddRecruit(CharaGen.Create("bartender"));
1587 EClass.Branch.AddRecruit(CharaGen.Create("merchant"));
1588 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1589 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1590 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1591 }
1592 });
1593 Add(cat, "Add Resources", delegate
1594 {
1595 if (EClass.Branch != null)
1596 {
1597 EClass.Branch.resources.food.Mod(100);
1598 EClass.Branch.resources.knowledge.Mod(100);
1599 }
1600 });
1601 Add(cat, "Remove Influence", delegate
1602 {
1603 EClass._zone.influence = 0;
1604 });
1605 Add(cat, "Reroll Hobbies", delegate
1606 {
1607 foreach (Chara chara in EClass._map.charas)
1608 {
1609 chara.RerollHobby();
1610 }
1611 });
1612 Add(cat, "Test_Siege", Test_Siege);
1613 Add(cat, "Test_SiegeGuard", Test_SiegeGuard);
1614 Add(cat, "Log_BranchMembers", delegate
1615 {
1617 {
1618 Debug.Log(EClass.Branch.members.Count);
1619 foreach (Chara member in EClass.Branch.members)
1620 {
1621 EClass.debug.Log(member);
1622 }
1623 }
1624 });
1625 cat = 3;
1626 Add(cat, "Weather.Fine", delegate
1627 {
1629 });
1630 Add(cat, "Weather.Blossom", delegate
1631 {
1633 });
1634 Add(cat, "Weather.Random", delegate
1635 {
1637 });
1638 Add(cat, "Weather.Ether+50", delegate
1639 {
1640 EClass.world.ModEther(50);
1642 });
1643 Add(cat, "Season.Next", delegate
1644 {
1646 });
1647 Add(cat, "Unreveal Map", delegate
1648 {
1649 EClass._map.ForeachCell(delegate(Cell c)
1650 {
1651 c.isSeen = false;
1652 });
1654 });
1655 Add(cat, "Test_GodTalk", Test_GodTalk);
1656 Add(cat, "Test_Filter", Test_Filter);
1657 Add(cat, "Test_Grow", Test_Grow);
1658 Add(cat, "Turn On All Lights", delegate
1659 {
1660 foreach (Thing thing2 in EClass._map.things)
1661 {
1662 if (thing2.trait.IsLighting)
1663 {
1664 thing2.trait.Toggle(on: true);
1665 }
1666 }
1667 });
1668 Add(cat, "Reset All Custom Lights", delegate
1669 {
1670 foreach (Thing thing3 in EClass._map.things)
1671 {
1672 thing3.c_lightColor = 0;
1673 thing3.RecalculateFOV();
1674 }
1675 });
1676 Add(cat, "Reset All obj materials", delegate
1677 {
1678 EClass._map.ForeachCell(delegate(Cell c)
1679 {
1680 if (c.HasObj)
1681 {
1682 c.objMat = (byte)c.sourceObj.DefaultMaterial.id;
1683 }
1684 });
1685 });
1686 Add(cat, "Reset Certain obj materials", delegate
1687 {
1688 EClass._map.ForeachCell(delegate(Cell c)
1689 {
1690 if (c.HasObj && c.obj == 79)
1691 {
1692 c.objMat = (byte)c.sourceObj.DefaultMaterial.id;
1693 }
1694 });
1695 });
1696 Add(cat, "Fix Floors under Blocks", delegate
1697 {
1698 EClass._map.ForeachCell(delegate(Cell c)
1699 {
1700 if (c.HasFullBlock)
1701 {
1702 SourceBlock.Row sourceBlock = c.sourceBlock;
1703 SourceFloor.Row row = EClass.sources.floors.alias[sourceBlock.autoFloor];
1704 EClass._map.SetFloor(c.x, c.z, row.DefaultMaterial.id, row.id);
1705 }
1706 });
1707 });
1708 Add(cat, "Bless Inventory", delegate
1709 {
1710 EClass.pc.things.Foreach(delegate(Thing t)
1711 {
1712 t.SetBlessedState(BlessedState.Blessed);
1713 });
1714 });
1715 Add(cat, "Curse Inventory", delegate
1716 {
1717 EClass.pc.things.Foreach(delegate(Thing t)
1718 {
1719 t.SetBlessedState(BlessedState.Cursed);
1720 });
1721 });
1722 Add(cat, "List Global Charas", delegate
1723 {
1724 foreach (KeyValuePair<int, Chara> globalChara in EClass.game.cards.globalCharas)
1725 {
1726 Debug.Log(globalChara.Key + "/" + globalChara.Value.Name + "/" + ((globalChara.Value.currentZone == null) ? "NULL" : globalChara.Value.currentZone.Name) + "/" + globalChara.Value.faction?.ToString() + "/" + globalChara.Value.homeBranch);
1727 }
1728 });
1729 Add(cat, "List Global Charas In Zone", delegate
1730 {
1731 foreach (KeyValuePair<int, Chara> globalChara2 in EClass.game.cards.globalCharas)
1732 {
1733 if (globalChara2.Value.currentZone == EClass._zone)
1734 {
1735 Debug.Log(globalChara2.Key + "/" + globalChara2.Value);
1736 }
1737 }
1738 });
1739 Add(cat, "List Citizen", delegate
1740 {
1741 foreach (KeyValuePair<int, string> p in EClass._zone.dictCitizen)
1742 {
1743 Debug.Log(p.Value);
1744 Debug.Log(EClass._map.charas.Find((Chara c) => c.uid == p.Key));
1745 Debug.Log(EClass._map.deadCharas.Find((Chara c) => c.uid == p.Key));
1746 }
1747 });
1748 void Add(int cat2, string id, Action action)
1749 {
1750 DebugCommand item = new DebugCommand
1751 {
1752 name = id,
1753 action = action,
1754 cat = cat2
1755 };
1756 commands.Add(item);
1757 }
1758 }
1759
1760 public void Test_Grow()
1761 {
1762 EClass._map.ForeachCell(delegate(Cell c)
1763 {
1764 if (c.sourceObj.HasGrowth)
1765 {
1766 c.TryGrow();
1767 }
1768 });
1769 foreach (Thing item in EClass._map.things.Copy())
1770 {
1771 if (item.trait is TraitSeed traitSeed)
1772 {
1773 traitSeed.TrySprout(force: true);
1774 }
1775 }
1776 }
1777
1778 public void Test_GodTalk()
1779 {
1780 foreach (Religion value in EClass.game.religions.dictAll.Values)
1781 {
1782 value.Talk("test");
1783 }
1784 }
1785
1786 public void COM_Teleport()
1787 {
1788 for (int i = 0; i < 10000; i++)
1789 {
1790 Point point = EClass.pc.pos.Copy();
1791 point.x += EScriptable.rnd(60) - EScriptable.rnd(60);
1792 point.z += EScriptable.rnd(60) - EScriptable.rnd(60);
1793 if (point.IsValid && !point.cell.blocked && point.HasFloor)
1794 {
1795 EClass.pc.Teleport(point);
1796 break;
1797 }
1798 }
1799 }
1800
1802 {
1803 EClass.ui.CloseLayers();
1804 EClass.game.world.date.hour = 2;
1806 LayerDrama.ActivateMain("mono", "1-2");
1807 }
1808
1809 public void Test_Filter()
1810 {
1811 bilinear = !bilinear;
1812 MeshPass[] passes = EClass.scene.passes;
1813 for (int i = 0; i < passes.Length; i++)
1814 {
1815 passes[i].mat.GetTexture("_MainTex").filterMode = (bilinear ? FilterMode.Bilinear : FilterMode.Point);
1816 }
1817 }
1818
1819 public void LOG_Spatials()
1820 {
1821 foreach (Spatial child in EClass.world.region.children)
1822 {
1823 Debug.Log(child.uid + "/" + child.Name + "/" + child.mainFaction.name + "/" + (child == EClass.player.zone));
1824 }
1825 }
1826
1827 public void Test_SiegeGuard()
1828 {
1829 if (EClass._zone.events.GetEvent<ZoneEventSiegeGuard>() == null)
1830 {
1832 }
1833 else
1834 {
1836 }
1837 }
1838
1839 public void Test_Siege()
1840 {
1841 if (EClass._zone.events.GetEvent<ZoneEventSiege>() == null)
1842 {
1844 }
1845 else
1846 {
1848 }
1849 }
1850
1852 {
1853 if (EClass.pc.homeBranch != null)
1854 {
1856 }
1857 }
1858
1859 public static bool CheatEnabled()
1860 {
1861 if (!EClass.debug.enable)
1862 {
1863 return EClass.game.config.cheat;
1864 }
1865 return true;
1866 }
1867
1868 [ConsoleCommand("")]
1869 public static string Cheat()
1870 {
1871 EClass.game.config.cheat = true;
1872 return "Cheat Enabled";
1873 }
1874
1875 [ConsoleCommand("")]
1876 public static string Reset_LoytelDebt()
1877 {
1878 QuestDebt questDebt = EClass.game.quests.Get<QuestDebt>();
1879 if (questDebt == null)
1880 {
1881 return "Quest Status Not Valid.";
1882 }
1883 questDebt.stage = 0;
1884 questDebt.paid = false;
1885 questDebt.gaveBill = false;
1886 EClass.player.debt = 20000000;
1887 Thing thing = ThingGen.Create("856");
1888 thing.refVal = 109;
1889 EClass.pc.Pick(thing);
1890 return "Quest Reset!";
1891 }
1892
1893 [ConsoleCommand("")]
1894 public static string Fix_Awning()
1895 {
1896 foreach (Thing thing in EClass._map.things)
1897 {
1898 if (thing.id == "ash3")
1899 {
1900 thing.id = "awning ";
1901 thing.source = EClass.sources.things.map[thing.id];
1902 thing._CreateRenderer();
1903 }
1904 }
1905 return "Fixed!";
1906 }
1907
1908 [ConsoleCommand("")]
1909 public static string Fix_RemoveDuplicateUnique()
1910 {
1911 if (EClass.Branch == null)
1912 {
1913 return "No Branch";
1914 }
1915 EClass.Branch.members.ForeachReverse(delegate(Chara c)
1916 {
1917 if ((c.id == "kettle" || c.id == "quru") && EClass.Branch.members.Where((Chara chara) => chara.id == c.id).Count() >= 2)
1918 {
1919 EClass.Branch.RemoveMemeber(c);
1920 c.Destroy();
1921 }
1922 });
1923 return "Fixed!";
1924 }
1925
1926 [ConsoleCommand("")]
1927 public static string Fix_EtherDisease()
1928 {
1929 EClass.pc.ModCorruption(-100000);
1930 Chara chara = CharaGen.Create("chara");
1931 chara.ChangeRace(EClass.pc.race.id);
1932 chara.ChangeJob(EClass.pc.job.id);
1933 string text = "";
1934 foreach (Element value in chara.elements.dict.Values)
1935 {
1936 if (!(value.source.category != "attribute"))
1937 {
1938 Element orCreateElement = EClass.pc.elements.GetOrCreateElement(value.id);
1939 if (value.vBase > orCreateElement.vBase)
1940 {
1941 text = text + "Fixing Base Value:" + orCreateElement.Name + " Before:" + orCreateElement.vBase + " Now:" + (value.vBase + 1) + Environment.NewLine;
1942 EClass.pc.elements.ModBase(orCreateElement.id, value.vBase - orCreateElement.vBase + 1);
1943 }
1944 }
1945 }
1946 return text + "Fixed!";
1947 }
1948
1949 [ConsoleCommand("")]
1950 public static string Fix_LostCore()
1951 {
1953 {
1954 return "Not in base.";
1955 }
1956 foreach (Thing thing in EClass._map.things)
1957 {
1958 if (thing.trait is TraitCoreZone)
1959 {
1960 return "Base already has core.";
1961 }
1962 }
1963 if (EClass.pc.things.Find((Thing t) => t.trait is TraitCoreZone) != null)
1964 {
1965 return "Player has core.";
1966 }
1968 return "Done.";
1969 }
1970
1971 [ConsoleCommand("")]
1972 public static string Fix_RemoveDemitas()
1973 {
1974 List<Chara> list = new List<Chara>();
1975 foreach (Chara value in EClass.game.cards.globalCharas.Values)
1976 {
1977 if (value.id == "demitas" && value.currentZone == EClass._zone)
1978 {
1979 list.Add(value);
1980 }
1981 }
1982 if (list.Count > 1)
1983 {
1984 Chara chara = list[1];
1985 chara.RemoveGlobal();
1986 chara.homeBranch.BanishMember(chara);
1987 chara.Destroy();
1988 return "Demitas Removed!";
1989 }
1990 return "Not enough Demitas!";
1991 }
1992
1993 [ConsoleCommand("")]
1994 public static string Fix_RemoveAshland()
1995 {
1996 List<Chara> list = new List<Chara>();
1997 foreach (Chara value in EClass.game.cards.globalCharas.Values)
1998 {
1999 if (value.id == "ashland")
2000 {
2001 list.Add(value);
2002 }
2003 }
2004 if (list.Count > 1)
2005 {
2006 Chara chara = list[1];
2007 chara.RemoveGlobal();
2008 chara.homeBranch.BanishMember(chara);
2009 chara.Destroy();
2010 return "Ashland Removed!";
2011 }
2012 return "Not enough Ashland!";
2013 }
2014
2015 [ConsoleCommand("")]
2016 public static string Fix_RemoveDesignations()
2017 {
2018 EClass._map.ForeachCell(delegate(Cell c)
2019 {
2020 if (c.detail != null && c.detail.designation != null)
2021 {
2022 c.detail.designation.taskList.Remove(c.detail.designation);
2023 }
2024 });
2025 return "Done.";
2026 }
2027
2028 [ConsoleCommand("")]
2029 public static string ListChara()
2030 {
2031 string text = "";
2032 foreach (SourceChara.Row row in EClass.sources.charas.rows)
2033 {
2034 text = text + row.id + "\n";
2035 }
2036 return text;
2037 }
2038
2039 [ConsoleCommand("")]
2040 public static string ListThing()
2041 {
2042 string text = "";
2043 foreach (SourceThing.Row row in EClass.sources.things.rows)
2044 {
2045 text = text + row.id + "\n";
2046 }
2047 return text;
2048 }
2049
2050 [ConsoleCommand("")]
2051 public static string SetElement(string alias, int value, int potential = 100)
2052 {
2053 if (!CheatEnabled())
2054 {
2055 return EnableCheat;
2056 }
2057 SourceElement.Row row = EClass.sources.elements.alias.TryGetValue(alias);
2058 if (row == null)
2059 {
2060 return "Element not found.";
2061 }
2062 if (row.type == "Feat")
2063 {
2064 EClass.pc.SetFeat(row.id, value, msg: true);
2065 }
2066 else
2067 {
2068 EClass.pc.elements.SetBase(row.id, value, potential);
2069 }
2070 return "Done.";
2071 }
2072
2073 [ConsoleCommand("")]
2074 public static string SpawnBoss(string id)
2075 {
2076 if (!CheatEnabled())
2077 {
2078 return EnableCheat;
2079 }
2080 if (EClass.sources.charas.map.ContainsKey(id))
2081 {
2083 return "Spawned " + chara.Name;
2084 }
2085 return "'" + id + "' does not exist in the database.";
2086 }
2087
2088 [ConsoleCommand("")]
2089 public static string Spawn(string id, int num = 1, string aliasMat = "", int objLv = -1)
2090 {
2091 if (!CheatEnabled())
2092 {
2093 return EnableCheat;
2094 }
2095 if (EClass.sources.things.map.ContainsKey(id))
2096 {
2097 Thing thing = ThingGen.Create(id, -1, objLv).SetNum(num);
2098 if (!aliasMat.IsEmpty())
2099 {
2100 thing.ChangeMaterial(aliasMat);
2101 }
2102 EClass._zone.AddCard(thing, EClass.pc.pos);
2103 return "Spawned " + thing.Name;
2104 }
2105 _ = EClass.sources.charas.map;
2106 if (EClass.sources.charas.map.ContainsKey(id))
2107 {
2108 Chara chara = CharaGen.Create(id);
2109 if (objLv != -1)
2110 {
2111 chara.SetLv(objLv);
2112 }
2113 EClass._zone.AddCard(chara, EClass.pc.pos);
2114 return "Spawned " + chara.Name;
2115 }
2116 return "'" + id + "' does not exist in the database.";
2117 }
2118
2119 [ConsoleCommand("")]
2120 public static string SpawnFigure(string id)
2121 {
2122 if (!CheatEnabled())
2123 {
2124 return EnableCheat;
2125 }
2126 if (!EClass.sources.charas.map.ContainsKey(id))
2127 {
2128 return "'" + id + "' does not exist in the database.";
2129 }
2130 Thing thing = ThingGen.Create("figure");
2131 Thing thing2 = ThingGen.Create("figure3");
2132 string c_idRefCard = (thing2.c_idRefCard = id);
2133 thing.c_idRefCard = c_idRefCard;
2134 EClass.pc.DropThing(thing);
2135 EClass.pc.DropThing(thing2);
2136 return "Spawned figures for '" + id + "'";
2137 }
2138
2139 [ConsoleCommand("")]
2140 public static string TestSpawn(int lv, int num, int lvRange = -1)
2141 {
2142 if (!CheatEnabled())
2143 {
2144 return EnableCheat;
2145 }
2146 if (EClass._zone is Zone_Arena)
2147 {
2148 EClass._zone._dangerLv = lv;
2149 }
2150 foreach (Chara item in EClass._map.charas.Where((Chara c) => c.HasEditorTag(EditorTag.SpawnTest)).ToList())
2151 {
2152 item.Destroy();
2153 }
2154 for (int num2 = 0; num2 < num; num2++)
2155 {
2156 EClass._zone.SpawnMob(EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: false, ignoreCenter: true), new SpawnSetting
2157 {
2158 filterLv = lv,
2159 levelRange = lvRange
2160 }).AddEditorTag(EditorTag.SpawnTest);
2161 }
2162 return "Spawned.";
2163 }
2164
2165 [ConsoleCommand("")]
2166 public static string ResetPetUpgrades()
2167 {
2168 foreach (Chara value in EClass.game.cards.globalCharas.Values)
2169 {
2170 if (value.IsPCFaction)
2171 {
2172 value.ResetUpgrade();
2173 }
2174 }
2175 return "Not Implemented.";
2176 }
2177
2178 [ConsoleCommand("")]
2179 public static string ResetPrincipalSeals()
2180 {
2181 if (!CheatEnabled())
2182 {
2183 return EnableCheat;
2184 }
2185 EClass.game.principal.modified.Clear();
2186 return "Done.";
2187 }
2188
2189 [ConsoleCommand("")]
2190 public static string GodMode()
2191 {
2192 if (!CheatEnabled())
2193 {
2194 return EnableCheat;
2195 }
2196 EClass.pc.Revive();
2197 EClass.pc.hp = EClass.pc.MaxHP;
2198 return "I'm God!";
2199 }
2200
2201 [ConsoleCommand("")]
2202 public static string ModFame(int amount)
2203 {
2204 if (!CheatEnabled())
2205 {
2206 return EnableCheat;
2207 }
2208 EClass.player.ModFame(amount);
2209 return "Done.";
2210 }
2211
2212 [ConsoleCommand("")]
2213 public static string MaxFame()
2214 {
2215 if (!CheatEnabled())
2216 {
2217 return EnableCheat;
2218 }
2219 if (EClass.player.CountKeyItem("license_adv") == 0)
2220 {
2221 EClass.player.ModKeyItem("license_adv");
2222 }
2223 EClass.player.ModFame(int.MaxValue);
2224 return "Done.";
2225 }
2226
2227 [ConsoleCommand("")]
2228 public static string ModKarma(int amount)
2229 {
2230 if (!CheatEnabled())
2231 {
2232 return EnableCheat;
2233 }
2234 EClass.player.ModKarma(amount);
2235 return "Done.";
2236 }
2237
2238 [ConsoleCommand("")]
2239 public static string ModContribution(int amount)
2240 {
2241 if (!CheatEnabled())
2242 {
2243 return EnableCheat;
2244 }
2246 return "Done.";
2247 }
2248
2249 [ConsoleCommand("")]
2250 public static string Rust()
2251 {
2252 if (!CheatEnabled())
2253 {
2254 return EnableCheat;
2255 }
2256 EClass.pc.things.Foreach(delegate(Thing t)
2257 {
2258 t.ModEncLv(-100);
2259 });
2260 return "Done.";
2261 }
2262
2263 [ConsoleCommand("")]
2264 public static string FlyMode()
2265 {
2266 if (!CheatEnabled())
2267 {
2268 return EnableCheat;
2269 }
2271 return "I can fly!";
2272 }
2273
2274 [ConsoleCommand("")]
2275 public static string AddBodyPart(BodyCode bodyCode)
2276 {
2277 if (!CheatEnabled())
2278 {
2279 return EnableCheat;
2280 }
2281 _AddBodyPart(bodyCode);
2282 return "Done.";
2283 }
2284
2285 [ConsoleCommand("")]
2286 public static string RemoveBodyPart(BodyCode bodyCode)
2287 {
2288 if (!CheatEnabled())
2289 {
2290 return EnableCheat;
2291 }
2292 _RemoveBodyPart(bodyCode);
2293 return "Done.";
2294 }
2295
2296 public static void _AddBodyPart(BodyCode bodyCode)
2297 {
2298 EClass.pc.body.AddBodyPart((int)bodyCode);
2301 }
2302
2303 public static void _RemoveBodyPart(BodyCode bodyCode)
2304 {
2305 EClass.pc.body.RemoveBodyPart((int)bodyCode);
2308 }
2309
2310 [ConsoleCommand("")]
2311 public static string ChangeRace(string id = "?")
2312 {
2313 if (!CheatEnabled())
2314 {
2315 return EnableCheat;
2316 }
2317 if (EClass.sources.races.map.ContainsKey(id))
2318 {
2319 Thing thing = null;
2320 foreach (BodySlot slot in EClass.pc.body.slots)
2321 {
2322 if (slot.thing != null)
2323 {
2324 if (slot.thing.blessedState <= BlessedState.Cursed)
2325 {
2326 slot.thing.blessedState = BlessedState.Normal;
2327 }
2328 if (slot.thing.trait is TraitToolBelt)
2329 {
2330 thing = slot.thing;
2331 }
2332 EClass.pc.body.Unequip(slot);
2333 }
2334 }
2337 EClass.pc.ChangeRace(id);
2338 if (EClass.ui.IsInventoryOpen)
2339 {
2340 EClass.ui.ToggleInventory();
2341 }
2344 EClass.pc.body.Equip(thing);
2347 return "Done.";
2348 }
2349 string text = "";
2350 foreach (SourceRace.Row row in EClass.sources.races.rows)
2351 {
2352 text = text + row.id + " " + row.GetName() + Environment.NewLine;
2353 }
2354 return text;
2355 }
2356
2357 [ConsoleCommand("")]
2358 public static string ResetAllAchievement()
2359 {
2361 return "Done.";
2362 }
2363
2364 [ConsoleCommand("")]
2365 public static string ResetAchievement(ID_Achievement id)
2366 {
2368 return "Done.";
2369 }
2370
2371 [ConsoleCommand("")]
2372 public static string ChangeJob(string id = "?")
2373 {
2374 if (!CheatEnabled())
2375 {
2376 return EnableCheat;
2377 }
2378 if (EClass.sources.jobs.map.ContainsKey(id))
2379 {
2380 EClass.pc.ChangeJob(id);
2382 return "Done.";
2383 }
2384 string text = "";
2385 foreach (SourceJob.Row row in EClass.sources.jobs.rows)
2386 {
2387 text = text + row.id + " " + row.GetName() + Environment.NewLine;
2388 }
2389 return text;
2390 }
2391
2392 [ConsoleCommand("")]
2393 public static string FirstAdventurer()
2394 {
2395 string text = "Steam is not running.";
2396 DateTime dateTime = new DateTime(2024, 11, 3, 6, 0, 0);
2397 DateTimeOffset dateTimeOffset = (Application.isEditor ? new DateTimeOffset(2024, 11, 6, 1, 9, 0, default(TimeSpan)) : ((!SteamAPI.IsSteamRunning()) ? new DateTimeOffset(9999, 1, 1, 1, 9, 0, default(TimeSpan)) : DateTimeOffset.FromUnixTimeSeconds(SteamApps.GetEarliestPurchaseUnixTime(EClass.core.steam.steamworks.settings.applicationId))));
2398 dateTimeOffset = dateTimeOffset.ToOffset(new TimeSpan(9, 0, 0));
2399 text = ((dateTimeOffset < dateTime) ? "Valid: " : "Invalid: ");
2400 text = text + "Arrived North Tyris on " + dateTimeOffset.Year + " " + dateTimeOffset.Month + "/" + dateTimeOffset.Day + " " + dateTimeOffset.Hour + ":" + dateTimeOffset.Minute;
2401 return text + " Eligible by " + dateTime.Year + " " + dateTime.Month + "/" + dateTime.Day + " " + dateTime.Hour + ":" + dateTime.Minute;
2402 }
2403
2404 [ConsoleCommand("")]
2405 public static string RegenerateNames()
2406 {
2407 EClass.core.mods.InitLang();
2408 NameGen.list = null;
2409 AliasGen.list = null;
2410 AliasGen.listMix.Clear();
2411 AliasGen.listBuiltin.Clear();
2412 WordGen.listMix.Clear();
2413 WordGen.listBuiltin.Clear();
2414 NameGen.Init();
2415 AliasGen.Init();
2416 foreach (Chara chara in EClass._map.charas)
2417 {
2418 if (!chara.IsPC)
2419 {
2420 if (chara.source.name == "*r")
2421 {
2422 chara.c_altName = NameGen.getRandomName();
2423 }
2424 if (!chara._alias.IsEmpty())
2425 {
2426 chara._alias = AliasGen.GetRandomAlias();
2427 }
2428 }
2429 }
2430 return "Done!";
2431 }
2432
2433 [ConsoleCommand("")]
2434 public static string Stats()
2435 {
2436 return string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat("" + "Fish Stolen: " + EClass.player.flags.fishStolen + Environment.NewLine, "Little Saved: ", EClass.player.little_saved.ToString(), Environment.NewLine), "Little Lost: ", EClass.player.little_dead.ToString(), Environment.NewLine), "Little Depart: ", EClass.player.stats.sistersDepart.ToString(), Environment.NewLine), "Cat Depart: ", EClass.player.stats.catDepart.ToString(), Environment.NewLine), "Angry Cats: ", EClass.player.stats.angryCats.ToString(), Environment.NewLine), "Love Made: ", EClass.player.stats.kimo.ToString(), Environment.NewLine), "Nefia Beaten: ", EClass.player.stats.nefiaBeaten.ToString(), Environment.NewLine), "Sheared: ", EClass.player.stats.shear.ToString(), Environment.NewLine), "Brushed: ", EClass.player.stats.brush.ToString(), Environment.NewLine), "Egg Hatched: ", EClass.player.stats.eggHatched.ToString(), Environment.NewLine), "Plowed: ", EClass.player.stats.plow.ToString(), Environment.NewLine), "Cleaned: ", EClass.player.stats.clean.ToString(), Environment.NewLine), "Unpaid Bill: ", EClass.player.unpaidBill.ToString(), Environment.NewLine), "Statue Shipped: ", EClass.player.flags.statueShipped.ToString(), Environment.NewLine);
2437 }
2438
2439 [ConsoleCommand("")]
2440 public static string AllRecipe(bool forget = false)
2441 {
2442 if (!CheatEnabled())
2443 {
2444 return EnableCheat;
2445 }
2446 if (forget)
2447 {
2449 }
2450 else
2451 {
2453 }
2454 return "Done!";
2455 }
2456
2457 [ConsoleCommand("")]
2458 public static string LastWish(string name)
2459 {
2460 string text = "";
2461 foreach (SourceBacker.Row row in EClass.sources.backers.rows)
2462 {
2463 if (row.name.Contains(name) || row.id.ToString() == name)
2464 {
2465 text = text + row.id + " valid?:" + row.valid + " lang:" + row.lang + " type:" + row.type + " destroyed:" + EClass.player.doneBackers.Contains(row.id) + " loc:" + (row.loc.IsEmpty() ? "random" : row.loc) + Environment.NewLine;
2466 }
2467 }
2468 if (text == "")
2469 {
2470 return "Not Found";
2471 }
2472 return text + Resources.Load<TextAsset>("logo2").text;
2473 }
2474
2475 [ConsoleCommand("")]
2476 public static string ClearLastWishFlag()
2477 {
2478 if (!CheatEnabled())
2479 {
2480 return EnableCheat;
2481 }
2482 EClass.player.doneBackers.Clear();
2483 return Resources.Load<TextAsset>("logo2").text + Environment.NewLine + "Done!";
2484 }
2485
2486 [ConsoleCommand("")]
2487 public static string Resource()
2488 {
2489 if (!CheatEnabled())
2490 {
2491 return EnableCheat;
2492 }
2494 return "Resources spawned.";
2495 }
2496
2497 public void Log(object o)
2498 {
2499 Debug.Log(o);
2500 }
2501
2502 public void NextBGM()
2503 {
2504 if ((bool)SoundManager.current)
2505 {
2506 SoundManager.current.NextBGM();
2507 }
2508 }
2509
2510 public void ToggleRevealMap()
2511 {
2512 revealMap = !revealMap;
2513 if (revealMap)
2514 {
2516 }
2517 SE.ClickGeneral();
2518 }
2519
2520 public void LoadBroadcast()
2521 {
2522 TextAsset textAsset = Resources.Load<TextAsset>("Data/Text/broadcast");
2523 blines = textAsset.text.Split('-');
2524 }
2525
2526 public void BroadcastNext()
2527 {
2528 LoadBroadcast();
2529 if (Input.GetKey(KeyCode.LeftControl))
2530 {
2531 bidx--;
2532 }
2533 bidx = Mathf.Clamp(bidx, 0, blines.Length - 1);
2534 string text = blines[bidx];
2535 bidx += ((!Input.GetKey(KeyCode.LeftShift)) ? 1 : (-1));
2536 EClass.pc.SayRaw(text.TrimNewLines());
2537 }
2538}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
BlessedState
Definition: BlessedState.cs:2
if(!match.Success)
EAction
Definition: EAction.cs:2
EditorTag
Definition: EditorTag.cs:2
Emo
Definition: Emo.cs:2
Hostility
Definition: Hostility.cs:2
ID_Achievement
PlaceState
Definition: PlaceState.cs:2
ReleaseMode
Definition: ReleaseMode.cs:2
void Activate(Thing t)
static AM_Inspect Inspect
Definition: ActionMode.cs:23
void Deactivate()
Definition: ActionMode.cs:529
virtual bool IsBuildMode
Definition: ActionMode.cs:181
Definition: Anime.cs:6
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
ReleaseMode releaseMode
Definition: BaseCore.cs:23
BaseTileMap tileMap
RenderData rendererInnerBlock
Definition: BaseTileMap.cs:203
Thing thing
Definition: BodySlot.cs:8
static void Set(CardBlueprint _bp=null)
static CardBlueprint DebugEQ
Chara Find(string id)
Definition: CardManager.cs:20
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void PlayAnime(AnimeID id, bool force)
void Say(string text, Color c=default(Color), float duration=0f)
Definition: Card.cs:11
float angle
Definition: Card.cs:74
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5754
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:6190
void MakeFigureFrom(string id)
Definition: Card.cs:6018
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3928
ElementContainerCard elements
Definition: Card.cs:42
string id
Definition: Card.cs:36
SourceMaterial.Row material
Definition: Card.cs:2103
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6641
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3217
string c_altName
Definition: Card.cs:1633
Card AddCard(Card c)
Definition: Card.cs:3266
virtual CardRenderer _CreateRenderer()
Definition: Card.cs:6436
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3280
Card SetLv(int a)
Definition: Card.cs:3070
string Name
Definition: Card.cs:2191
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2738
Thing SetNum(int a)
Definition: Card.cs:3676
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:4076
void RecalculateFOV()
Definition: Card.cs:6857
Point pos
Definition: Card.cs:60
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6675
void Dye(string idMat)
Definition: Card.cs:6474
Trait trait
Definition: Card.cs:54
void ModCurrency(int a, string id="money")
Definition: Card.cs:4142
void ModEncLv(int a)
Definition: Card.cs:4027
void SetEncLv(int a)
Definition: Card.cs:4045
void Destroy()
Definition: Card.cs:5313
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2733
ThingContainer things
Definition: Card.cs:39
virtual Thing Thing
Definition: Card.cs:2110
BlessedState blessedState
Definition: Card.cs:281
int dir
Definition: Card.cs:149
void ModNum(int a, bool notify=true)
Definition: Card.cs:3696
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:7298
CardRenderer renderer
Definition: Card.cs:64
virtual bool flipX
Definition: Card.cs:2168
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6379
int LV
Definition: Card.cs:389
virtual bool isSynced
Definition: Card.cs:2139
TaskDesignation designation
Definition: CellDetail.cs:19
List< Thing > things
Definition: CellDetail.cs:11
List< Chara > charas
Definition: CellDetail.cs:13
Definition: Cell.cs:7
CellDetail detail
Definition: Cell.cs:112
byte obj
Definition: Cell.cs:52
SourceObj.Row sourceObj
Definition: Cell.cs:1096
bool HasObj
Definition: Cell.cs:661
bool HasFullBlock
Definition: Cell.cs:837
override void RefreshSprite()
override void NextDir()
override void NextFrame()
SpriteProvider provider
Definition: CharaActorPCC.cs:9
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:312
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
List< BodySlot > slots
Definition: CharaBody.cs:8
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:453
bool Equip(Thing thing, BodySlot slot=null, bool msg=true)
Definition: CharaBody.cs:213
void RefreshBodyParts()
Definition: CharaBody.cs:338
void RemoveBodyPart(int ele)
Definition: CharaBody.cs:367
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
void ChangeRace(string idNew)
Definition: Chara.cs:2478
CharaBody body
Definition: Chara.cs:94
void RemoveGlobal()
Definition: Chara.cs:1570
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9838
override bool IsPC
Definition: Chara.cs:630
SourceJob.Row job
Definition: Chara.cs:470
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10517
void ResetUpgrade()
Definition: Chara.cs:9119
Party party
Definition: Chara.cs:43
Chara SetHomeZone(Zone zone)
Definition: Chara.cs:1498
Chara SetFaction(Faction f)
Definition: Chara.cs:1490
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1542
override bool IsPCFaction
Definition: Chara.cs:689
override int MaxHP
Definition: Chara.cs:726
Zone currentZone
Definition: Chara.cs:259
SourceChara.Row source
Definition: Chara.cs:162
Stats mana
Definition: Chara.cs:1213
Stats stamina
Definition: Chara.cs:1205
void ChangeJob(string idNew)
Definition: Chara.cs:2358
void Revive(Point p=null, bool msg=false)
Definition: Chara.cs:5465
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8681
void ModCorruption(int a)
Definition: Chara.cs:10455
void RestockEquip(bool onCreate)
Definition: Chara.cs:4966
void DropThing(Thing t, int num=-1)
Definition: Chara.cs:4894
string _alias
Definition: Chara.cs:223
FactionBranch homeBranch
Definition: Chara.cs:1113
bool IsHostile()
Definition: Chara.cs:6909
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4577
void EQ_CAT(string s)
Definition: Chara.cs:5406
SourceRace.Row race
Definition: Chara.cs:468
UD_String_MatData matColors
ColorProfile profile
Definition: CoreDebug.cs:86
static string ResetAchievement(ID_Achievement id)
Definition: CoreDebug.cs:2365
bool ignoreWeight
Definition: CoreDebug.cs:203
bool marryAnytime
Definition: CoreDebug.cs:240
bool godMode
Definition: CoreDebug.cs:189
bool godFood
Definition: CoreDebug.cs:199
bool allStory
Definition: CoreDebug.cs:255
static string Resource()
Definition: CoreDebug.cs:2487
static string ModKarma(int amount)
Definition: CoreDebug.cs:2228
void Init()
Definition: CoreDebug.cs:344
bool godCraft
Definition: CoreDebug.cs:197
bool debugScatter
Definition: CoreDebug.cs:193
bool skipMod
Definition: CoreDebug.cs:150
bool allBGM
Definition: CoreDebug.cs:215
static string ResetAllAchievement()
Definition: CoreDebug.cs:2358
bool dontCompressSave
Definition: CoreDebug.cs:148
static bool CheatEnabled()
Definition: CoreDebug.cs:1859
StartParty startParty
Definition: CoreDebug.cs:116
bool showSceneSelector
Definition: CoreDebug.cs:125
bool allSkill
Definition: CoreDebug.cs:209
string[] blines
Definition: CoreDebug.cs:297
void Test_Siege()
Definition: CoreDebug.cs:1839
static string Fix_EtherDisease()
Definition: CoreDebug.cs:1927
bool showTone
Definition: CoreDebug.cs:182
bool allPolicy
Definition: CoreDebug.cs:253
bool testFixedColor
Definition: CoreDebug.cs:278
bool naked
Definition: CoreDebug.cs:312
static string RemoveBodyPart(BodyCode bodyCode)
Definition: CoreDebug.cs:2286
Thing GetDebugContainer()
Definition: CoreDebug.cs:806
IEnumerable< string > ZoneIDs()
Definition: CoreDebug.cs:333
bool allMenu
Definition: CoreDebug.cs:251
void ToggleRevealMap()
Definition: CoreDebug.cs:2510
bool alwaysResetWindow
Definition: CoreDebug.cs:144
bool test
Definition: CoreDebug.cs:186
int indexResolution
Definition: CoreDebug.cs:306
int bidx
Definition: CoreDebug.cs:292
string startZone
Definition: CoreDebug.cs:122
bool logCombat
Definition: CoreDebug.cs:261
DebugHotkey debugHotkeys
Definition: CoreDebug.cs:159
bool inviteAnytime
Definition: CoreDebug.cs:238
static string Fix_RemoveDesignations()
Definition: CoreDebug.cs:2016
bool _godBuild
Definition: CoreDebug.cs:195
void Test_Filter()
Definition: CoreDebug.cs:1809
int numResource
Definition: CoreDebug.cs:233
MatColorTest matColorTest
Definition: CoreDebug.cs:274
Card animeDest
Definition: CoreDebug.cs:289
bool debugInput
Definition: CoreDebug.cs:155
List< DebugCommand > commands
Definition: CoreDebug.cs:299
bool logDice
Definition: CoreDebug.cs:263
bool revealMap
Definition: CoreDebug.cs:170
static string FirstAdventurer()
Definition: CoreDebug.cs:2393
static string ClearLastWishFlag()
Definition: CoreDebug.cs:2476
void Test_Grow()
Definition: CoreDebug.cs:1760
static string Reset_LoytelDebt()
Definition: CoreDebug.cs:1876
bool showFav
Definition: CoreDebug.cs:242
void LoadBroadcast()
Definition: CoreDebug.cs:2520
bool keypadDebug
Definition: CoreDebug.cs:157
bool unlimitedInterest
Definition: CoreDebug.cs:236
static string EnableCheat
Definition: CoreDebug.cs:331
bool travelAnywhere
Definition: CoreDebug.cs:223
static string FlyMode()
Definition: CoreDebug.cs:2264
bool allAbility
Definition: CoreDebug.cs:207
bool instaReturn
Definition: CoreDebug.cs:221
bool ignorePool
Definition: CoreDebug.cs:133
bool alwaysFavFood
Definition: CoreDebug.cs:244
bool useNewConfig
Definition: CoreDebug.cs:140
string command
Definition: CoreDebug.cs:152
void Log(object o)
Definition: CoreDebug.cs:2497
bool showExtra
Definition: CoreDebug.cs:184
bool returnAnywhere
Definition: CoreDebug.cs:219
void SetStartStockpile(Thing container, int num=100)
Definition: CoreDebug.cs:760
static string SetElement(string alias, int value, int potential=100)
Definition: CoreDebug.cs:2051
void ValidateData()
Definition: CoreDebug.cs:881
bool ignoreEncounter
Definition: CoreDebug.cs:217
bool validateData
Definition: CoreDebug.cs:146
static string Rust()
Definition: CoreDebug.cs:2250
static string Spawn(string id, int num=1, string aliasMat="", int objLv=-1)
Definition: CoreDebug.cs:2089
bool runtimeGodBuild
Definition: CoreDebug.cs:315
Emo lastEmo
Definition: CoreDebug.cs:310
void InitDebugCommands()
Definition: CoreDebug.cs:1477
static string GodMode()
Definition: CoreDebug.cs:2190
void COM_MaxConstruction()
Definition: CoreDebug.cs:1851
static string ModFame(int amount)
Definition: CoreDebug.cs:2202
static string Fix_RemoveDemitas()
Definition: CoreDebug.cs:1972
bool validatePref
Definition: CoreDebug.cs:266
bool allHomeSkill
Definition: CoreDebug.cs:211
readonly List< int[]> resolutions
Definition: CoreDebug.cs:282
void COM_Teleport()
Definition: CoreDebug.cs:1786
void COM_PlayStartDrama()
Definition: CoreDebug.cs:1801
static string RegenerateNames()
Definition: CoreDebug.cs:2405
int param1
Definition: CoreDebug.cs:269
void QuickStart()
Definition: CoreDebug.cs:350
void Test_SiegeGuard()
Definition: CoreDebug.cs:1827
void UpdateInput()
Definition: CoreDebug.cs:891
bool enable
Definition: CoreDebug.cs:302
bool ignorePopup
Definition: CoreDebug.cs:176
void LOG_Spatials()
Definition: CoreDebug.cs:1819
bool skipModSync
Definition: CoreDebug.cs:128
int param2
Definition: CoreDebug.cs:272
Color32 fixedColor
Definition: CoreDebug.cs:280
static string Cheat()
Definition: CoreDebug.cs:1869
bool skipEvent
Definition: CoreDebug.cs:178
bool testLOS2
Definition: CoreDebug.cs:166
static string Stats()
Definition: CoreDebug.cs:2434
bool logAdv
Definition: CoreDebug.cs:258
bool autoIdentify
Definition: CoreDebug.cs:205
AnimeID lastAnime
Definition: CoreDebug.cs:308
static string ListThing()
Definition: CoreDebug.cs:2040
bool resetPlayerConfig
Definition: CoreDebug.cs:136
static void _AddBodyPart(BodyCode bodyCode)
Definition: CoreDebug.cs:2296
void AddAllRecipes()
Definition: CoreDebug.cs:749
void UpdateAlways()
Definition: CoreDebug.cs:836
bool godBuild
Definition: CoreDebug.cs:320
bool autoAdvanceQuest
Definition: CoreDebug.cs:227
static string AllRecipe(bool forget=false)
Definition: CoreDebug.cs:2440
static string ListChara()
Definition: CoreDebug.cs:2029
int startHour
Definition: CoreDebug.cs:118
static string ChangeJob(string id="?")
Definition: CoreDebug.cs:2372
bool testThingQuality
Definition: CoreDebug.cs:231
void Test_GodTalk()
Definition: CoreDebug.cs:1778
bool allRecipe
Definition: CoreDebug.cs:249
static string MaxFame()
Definition: CoreDebug.cs:2213
bool bilinear
Definition: CoreDebug.cs:294
StartLoadout startLoadout
Definition: CoreDebug.cs:114
bool skipNerun
Definition: CoreDebug.cs:180
static string ResetPetUpgrades()
Definition: CoreDebug.cs:2166
void EnableDebugResource()
Definition: CoreDebug.cs:818
bool debugHoard
Definition: CoreDebug.cs:172
Thing GetOrCreateDebugContainer()
Definition: CoreDebug.cs:789
bool debugProps
Definition: CoreDebug.cs:168
static string ModContribution(int amount)
Definition: CoreDebug.cs:2239
static string ResetPrincipalSeals()
Definition: CoreDebug.cs:2179
static void _RemoveBodyPart(BodyCode bodyCode)
Definition: CoreDebug.cs:2303
void OnLoad()
Definition: CoreDebug.cs:741
void NextBGM()
Definition: CoreDebug.cs:2502
bool maxQuests
Definition: CoreDebug.cs:246
static string AddBodyPart(BodyCode bodyCode)
Definition: CoreDebug.cs:2275
static string SpawnFigure(string id)
Definition: CoreDebug.cs:2120
static string LastWish(string name)
Definition: CoreDebug.cs:2458
static string Fix_LostCore()
Definition: CoreDebug.cs:1950
bool enableMapPieceEditor
Definition: CoreDebug.cs:229
bool revealInner
Definition: CoreDebug.cs:174
bool allArt
Definition: CoreDebug.cs:213
bool testLOS
Definition: CoreDebug.cs:164
static string SpawnBoss(string id)
Definition: CoreDebug.cs:2074
StartSetting startSetting
Definition: CoreDebug.cs:120
static string Fix_RemoveAshland()
Definition: CoreDebug.cs:1994
bool ignoreAutoSave
Definition: CoreDebug.cs:142
bool boradcast
Definition: CoreDebug.cs:276
static string TestSpawn(int lv, int num, int lvRange=-1)
Definition: CoreDebug.cs:2140
int advanceMin
Definition: CoreDebug.cs:162
void SpawnCheatContainer()
Definition: CoreDebug.cs:832
static string Fix_RemoveDuplicateUnique()
Definition: CoreDebug.cs:1909
static string Fix_Awning()
Definition: CoreDebug.cs:1894
bool ignoreBuildRule
Definition: CoreDebug.cs:201
static string ChangeRace(string id="?")
Definition: CoreDebug.cs:2311
void BroadcastNext()
Definition: CoreDebug.cs:2526
bool hidePCItemsInBuild
Definition: CoreDebug.cs:225
Lang.LangCode langCode
Definition: CoreDebug.cs:130
bool randomResource
Definition: CoreDebug.cs:191
bool dontUseThread
Definition: CoreDebug.cs:138
StartScene startScene
Definition: CoreDebug.cs:112
static string RootSave
Definition: CorePath.cs:202
RectData abilityDebug
Definition: CoreRef.cs:173
Rects rects
Definition: CoreRef.cs:364
CoreRef refs
Definition: Core.cs:51
ModManager mods
Definition: Core.cs:39
Steam steam
Definition: Core.cs:57
bool IsGameStarted
Definition: Core.cs:87
void SetLang(string langCode, bool force=false)
Definition: Core.cs:713
Definition: DNA.cs:9
Type
Definition: DNA.cs:11
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static Scene scene
Definition: EClass.cs:31
static Faction Home
Definition: EClass.cs:27
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static SourceManager sources
Definition: EClass.cs:43
static FactionBranch Branch
Definition: EClass.cs:23
static BaseGameScreen screen
Definition: EClass.cs:33
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
Definition: EInput.cs:8
static bool isCtrlDown
Definition: EInput.cs:274
static void Consume(int _skipFrame)
Definition: EInput.cs:667
static bool isInputFieldActive
Definition: EInput.cs:288
static bool isShiftDown
Definition: EInput.cs:272
static EAction action
Definition: EInput.cs:270
static int rnd(int a)
Definition: EScriptable.cs:5
Dictionary< int, Element > dict
Element ModBase(int ele, int v)
Element SetBase(string alias, int v, int potential=0)
Element GetOrCreateElement(Element ele)
int id
Definition: ELEMENT.cs:259
int vBase
Definition: ELEMENT.cs:261
SourceElement.Row source
Definition: ELEMENT.cs:282
int vPotential
Definition: ELEMENT.cs:265
void ModExp(int a)
int GetNextExp(int _lv=-1)
List< Chara > members
void BanishMember(Chara c, bool skipMsg=false)
void AddMemeber(Chara c)
string name
Definition: FACTION.cs:135
void AddReserve(Chara c)
Definition: FACTION.cs:338
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
void AdvanceMin(int a)
Definition: GameDate.cs:24
void AdvanceHour()
Definition: GameDate.cs:92
HashSet< string > modified
void FixedUpdate()
Definition: GameUpdater.cs:444
bool cheat
Definition: Game.cs:55
Definition: Game.cs:9
ReligionManager religions
Definition: Game.cs:159
static void Load(string id, bool cloud)
Definition: Game.cs:322
GamePrincipal principal
Definition: Game.cs:225
static string id
Definition: Game.cs:148
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:1068
SpatialManager spatials
Definition: Game.cs:153
static void Create(string _id=null, bool cloud=false)
Definition: Game.cs:761
Prologue Prologue
Definition: Game.cs:264
CardManager cards
Definition: Game.cs:156
GameUpdater updater
Definition: Game.cs:250
new World world
Definition: Game.cs:177
Config config
Definition: Game.cs:219
QuestManager quests
Definition: Game.cs:183
void StartNewGame()
Definition: Game.cs:834
Definition: Guild.cs:2
static Guild GetCurrentGuild()
Definition: Guild.cs:74
void ResetHotbar(int id)
Definition: HotbarManager.cs:8
Definition: Lang.cs:7
static string langCode
Definition: Lang.cs:29
LangCode
Definition: Lang.cs:9
static LayerDrama ActivateMain(string idSheet, string idStep=null, Chara target=null, Card ref1=null, string tag="")
Definition: LayerDrama.cs:61
static void SetDirtyAll(bool immediate=false)
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
static SourceMaterial.Row sourceWaterSea
Definition: MATERIAL.cs:49
Point GetCenterPos()
Definition: MapBounds.cs:52
static bool Exist(string id)
Definition: MapSubset.cs:17
static void Save(string id)
Definition: MapSubset.cs:22
new void ForeachCell(Action< Cell > action)
Definition: Map.cs:2403
Thing FindThing(Func< Thing, bool > func)
Definition: Map.cs:2669
PropsInstalled Installed
Definition: Map.cs:123
void SetLiquid(int x, int z, CellEffect effect=null)
Definition: Map.cs:1521
PropsRoaming Roaming
Definition: Map.cs:125
List< Thing > things
Definition: Map.cs:49
List< Chara > deadCharas
Definition: Map.cs:46
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2073
void RevealAll(bool reveal=true)
Definition: Map.cs:916
Color main
Definition: MatColors.cs:7
Color alt
Definition: MatColors.cs:9
Material mat
Definition: MeshPass.cs:21
override void Init(string path, string defaultPackage="_Elona")
Definition: ModManager.cs:61
Definition: Msg.cs:5
static string SayRaw(string text)
Definition: Msg.cs:118
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void RemoveMember(Chara c)
Definition: Party.cs:116
void AddMemeber(Chara c, bool showMsg=false)
Definition: Party.cs:71
int fishStolen
Definition: Player.cs:736
void OnEnableDebug()
Definition: Player.cs:775
bool statueShipped
Definition: Player.cs:460
int loytelMartLv
Definition: Player.cs:700
long eggHatched
Definition: Player.cs:201
int sistersDepart
Definition: Player.cs:123
long nefiaBeaten
Definition: Player.cs:153
int catDepart
Definition: Player.cs:126
long plow
Definition: Player.cs:213
long brush
Definition: Player.cs:189
long kimo
Definition: Player.cs:165
long clean
Definition: Player.cs:225
int angryCats
Definition: Player.cs:135
long shear
Definition: Player.cs:177
Flags flags
Definition: Player.cs:1164
RecipeManager recipes
Definition: Player.cs:1167
void ModFame(int a)
Definition: Player.cs:2192
void ModKarma(int a)
Definition: Player.cs:2636
void RefreshDomain()
Definition: Player.cs:1610
Stats stats
Definition: Player.cs:1086
Zone zone
Definition: Player.cs:1152
int little_dead
Definition: Player.cs:993
HashSet< int > doneBackers
Definition: Player.cs:1143
int CountKeyItem(string alias)
Definition: Player.cs:2266
void ModKeyItem(string alias, int num=1, bool msg=true)
Definition: Player.cs:2234
int unpaidBill
Definition: Player.cs:978
int little_saved
Definition: Player.cs:996
HotbarManager hotbars
Definition: Player.cs:1155
Chara TargetChara
Definition: PointTarget.cs:41
Definition: Point.cs:9
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1057
Point Copy()
Definition: Point.cs:491
CellDetail detail
Definition: Point.cs:71
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:624
int z
Definition: Point.cs:39
bool IsValid
Definition: Point.cs:88
Area area
Definition: Point.cs:73
bool HasFloor
Definition: Point.cs:219
Chara FirstChara
Definition: Point.cs:288
Thing FirstThing
Definition: Point.cs:301
Cell cell
Definition: Point.cs:51
string idStartZone
Definition: Prologue.cs:9
void Validate()
Definition: Props.cs:445
PropSet all
Definition: Props.cs:8
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
Quest Get(string id)
Definition: Quest.cs:7
static List< RecipeSource > list
Dictionary< string, int > knownRecipes
Dictionary< string, Religion > dictAll
virtual void Talk(string idTalk, Card c=null, Card agent=null)
Definition: Religion.cs:175
Vector3 offset
Definition: RenderData.cs:19
static List< ISyncScreen > syncList
Definition: RenderObject.cs:24
Definition: Scene.cs:8
static Point HitPoint
Definition: Scene.cs:21
GameScreen screenElin
Definition: Scene.cs:93
ActionMode actionMode
Definition: Scene.cs:79
MeshPass[] passes
Definition: Scene.cs:121
PointTarget mouseTarget
Definition: Scene.cs:135
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
void Next()
Definition: Season.cs:106
SourceMaterial materials
SourceRace races
SourceObj objs
SourceThing things
SourceZone zones
void ImportSourceTexts()
SourceBacker backers
SourceElement elements
SourceChara charas
SourceJob jobs
float height
Definition: SourcePref.cs:53
Zone Find(string id)
int uid
Definition: Spatial.cs:70
Spatial parent
Definition: Spatial.cs:10
virtual string Name
Definition: Spatial.cs:509
Faction mainFaction
Definition: Spatial.cs:442
string id
Definition: Spatial.cs:13
int development
Definition: Spatial.cs:238
virtual Point RegionPos
Definition: Spatial.cs:560
List< Spatial > children
Definition: Spatial.cs:37
static SpawnSetting Boss(int filterLv, int fixedLv=-1)
Definition: SpawnSetting.cs:49
virtual int max
Definition: Stats.cs:68
Definition: Steam.cs:12
SteamworksBehaviour steamworks
Definition: Steam.cs:15
static void GetAchievement(ID_Achievement id)
Definition: Steam.cs:53
static void ResetAchievement(ID_Achievement id)
Definition: Steam.cs:101
static void ResetAllAchievement()
Definition: Steam.cs:92
void CheckUpdate()
Definition: Steam.cs:34
Thing Find(int uid)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
static Thing CreateBlock(int id, int idMat)
Definition: ThingGen.cs:101
static Thing CreateRedBook(string id, int num=1)
Definition: ThingGen.cs:175
static Thing TestCreate()
Definition: ThingGen.cs:32
static Thing CreateFloor(int id, int idMat, bool platform=false)
Definition: ThingGen.cs:108
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing CreateScroll(int ele, int num=1)
Definition: ThingGen.cs:190
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
override SourcePref Pref
Definition: Thing.cs:50
bool MoveZone(bool confirmed=false)
static Thing MakeSeed(string idSource)
Definition: TraitSeed.cs:105
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:97
override bool OnUse(Chara c)
virtual bool CanStack
Definition: Trait.cs:163
bool TryGetValue(TKey key, out TValue value)
Definition: UDictionary.cs:178
static void TryShowTip(Transform root=null, bool highlight=true, bool ignoreWhenRightClick=true)
Definition: UIButton.cs:778
void SetCondition(Condition condition, int _duration=20, bool silent=false)
Definition: Weather.cs:308
Condition
Definition: Weather.cs:16
Condition CurrentCondition
Definition: Weather.cs:79
void SetRandomCondition()
Definition: Weather.cs:295
static void OnChangeBodyPart()
Definition: WidgetEquip.cs:53
void Nerun(string text, string idPortrait="UN_nerun")
Definition: WidgetFeed.cs:93
static WidgetFeed Instance
Definition: WidgetFeed.cs:14
void RebuildPage(int page=-1)
static WidgetHotbar HotbarBuild
Definition: WidgetHotbar.cs:36
static void OnChangeMode()
static WidgetMinimap Instance
Region region
Definition: World.cs:23
GameDate date
Definition: World.cs:6
void ModEther(int a=3)
Definition: World.cs:58
Weather weather
Definition: World.cs:12
int ether
Definition: World.cs:21
Season season
Definition: World.cs:9
void Add(ZoneEvent e, bool allowDuplicate=false)
void Remove(ZoneEvent e)
Definition: Zone.cs:12
Dictionary< int, string > dictCitizen
Definition: Zone.cs:55
ZoneEventManager events
Definition: Zone.cs:43
void ImportDialog(string dir=null)
Definition: Zone.cs:3513
void ClaimZone(bool debug=false, Point pos=null)
Definition: Zone.cs:1877
Card AddThing(string id, int x, int z)
Definition: Zone.cs:2132
ElementContainerZone elements
Definition: Zone.cs:46
void ExportDialog(string dir=null)
Definition: Zone.cs:3500
virtual bool CanUnlockExit
Definition: Zone.cs:284
MapBounds bounds
Definition: Zone.cs:52
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2971
void RemoveCard(Card t)
Definition: Zone.cs:2182
bool IsPCFaction
Definition: Zone.cs:480
void Export(string path, PartialMap partial=null, bool usermap=false)
Definition: Zone.cs:3459
Card AddCard(Card t, Point point)
Definition: Zone.cs:2142