Elin Decompiled Documentation EA 23.301 Nightly
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CoreDebug.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using ReflexCLI.Attributes;
5using Steamworks;
6using UnityEngine;
7
8[ConsoleCommandClassCustomizer("")]
9public class CoreDebug : EScriptable
10{
11 [Serializable]
12 public class StartSetting
13 {
14 public string race;
15
16 public string job;
17
18 public int lv;
19 }
20
21 public enum DebugHotkey
22 {
23 None,
24 Block,
25 Item,
26 Decal,
27 Act,
28 Test,
29 Anime
30 }
31
32 public enum StartLoadout
33 {
34 New,
35 AllItem,
37 }
38
39 public enum StartParty
40 {
41 None,
42 Farris,
43 Full
44 }
45
46 public enum StartScene
47 {
48 Title,
50 Zone,
51 Home,
58 Tefra
59 }
60
61 public enum BodyCode
62 {
63 head = 30,
64 neck = 31,
65 torso = 32,
66 back = 33,
67 waist = 37,
68 arm = 34,
69 hand = 35,
70 finger = 36,
71 leg = 38,
72 foot = 39,
73 lightsource = 45
74 }
75
76 [Serializable]
77 public class MatColorTest
78 {
79 public bool enable;
80
81 public Color color;
82
83 public int matColor;
84
86
87 public void Update()
88 {
89 foreach (SourceMaterial.Row row in EClass.sources.materials.rows)
90 {
91 if (row != MATERIAL.sourceWaterSea)
92 {
93 MatColors matColors = profile.matColors.TryGetValue(row.alias);
94 row.matColor = matColors.main;
95 row.altColor = matColors.alt;
96 }
97 }
98 }
99 }
100
101 public class DebugCommand
102 {
103 public Action action;
104
105 public int cat;
106
107 public string name;
108 }
109
110 [Header("Quick Start Setup")]
112
114
116
117 public int startHour;
118
120
121 public string startZone;
122
123 [Header("System(Release)")]
124 public bool showSceneSelector;
125
126 [Header("System(Release)")]
127 public bool skipModSync;
128
130
131 [Header("System")]
132 public bool ignorePool;
133
134 [Header("System")]
135 public bool resetPlayerConfig;
136
137 public bool dontUseThread;
138
139 public bool useNewConfig;
140
141 public bool ignoreAutoSave;
142
143 public bool alwaysResetWindow;
144
145 public bool validateData;
146
147 public bool dontCompressSave;
148
149 public bool skipMod;
150
151 public string command;
152
153 [Header("Input")]
154 public bool debugInput;
155
156 public bool keypadDebug;
157
159
160 [Header("Util")]
161 public int advanceMin;
162
163 public bool testLOS;
164
165 public bool testLOS2;
166
167 public bool debugProps;
168
169 public bool revealMap;
170
171 public bool debugHoard;
172
173 public bool revealInner;
174
175 public bool ignorePopup;
176
177 public bool skipEvent;
178
179 public bool skipNerun;
180
181 public bool showTone;
182
183 public bool showExtra;
184
185 public bool test;
186
187 [Header("Game")]
188 public bool godMode;
189
190 public bool randomResource;
191
192 public bool debugScatter;
193
194 public bool _godBuild;
195
196 public bool godCraft;
197
198 public bool godFood;
199
200 public bool ignoreBuildRule;
201
202 public bool ignoreWeight;
203
204 public bool autoIdentify;
205
206 public bool allAbility;
207
208 public bool allSkill;
209
210 public bool allHomeSkill;
211
212 public bool allArt;
213
214 public bool allBGM;
215
216 public bool ignoreEncounter;
217
218 public bool returnAnywhere;
219
220 public bool instaReturn;
221
222 public bool travelAnywhere;
223
225
226 public bool autoAdvanceQuest;
227
229
230 public bool testThingQuality;
231
232 public int numResource;
233
234 [Header("Game(Specific)")]
235 public bool unlimitedInterest;
236
237 public bool inviteAnytime;
238
239 public bool marryAnytime;
240
241 public bool showFav;
242
243 public bool alwaysFavFood;
244
245 public bool maxQuests;
246
247 [Header("Progress")]
248 public bool allRecipe;
249
250 public bool allMenu;
251
252 public bool allPolicy;
253
254 public bool allStory;
255
256 [Header("Log")]
257 public bool logAdv;
258
259 [Header("Log")]
260 public bool logCombat;
261
262 public bool logDice;
263
264 [Header("Once")]
265 public bool validatePref;
266
267 [Header("Test")]
268 public int param1;
269
270 [Header("Test")]
271 public int param2;
272
274
275 public bool boradcast;
276
277 public bool testFixedColor;
278
279 public Color32 fixedColor;
280
281 private readonly List<int[]> resolutions = new List<int[]>
282 {
283 new int[2] { 1920, 1080 },
284 new int[2] { 1366, 768 },
285 new int[2] { 1280, 720 }
286 };
287
289
290 [NonSerialized]
291 private int bidx;
292
293 private bool bilinear;
294
295 [NonSerialized]
296 private string[] blines;
297
298 public List<DebugCommand> commands = new List<DebugCommand>();
299
300 [NonSerialized]
301 public bool enable;
302
303 public Fov fov = new Fov();
304
305 private int indexResolution;
306
308
309 private Emo lastEmo;
310
311 private bool naked;
312
313 [NonSerialized]
314 private bool runtimeGodBuild;
315
316 private int ttt;
317
318 public bool godBuild
319 {
320 get
321 {
322 if (!_godBuild)
323 {
324 return runtimeGodBuild;
325 }
326 return true;
327 }
328 }
329
330 public static string EnableCheat => "Enable cheat by typing 'Cheat'";
331
332 private IEnumerable<string> ZoneIDs()
333 {
334 List<SourceZone.Row> rows = EClass.sources.zones.rows;
335 List<string> list = new List<string>();
336 foreach (SourceZone.Row item in rows)
337 {
338 list.Add(item.id);
339 }
340 return list;
341 }
342
343 public void Init()
344 {
346 EInput.disableKeyAxis = Application.isEditor;
347 }
348
349 public void QuickStart()
350 {
351 Game.Create("quick");
352 Tutorial.debugSkip = EClass.debug.skipNerun;
353 if (!startSetting.race.IsEmpty())
354 {
356 }
357 if (!startSetting.job.IsEmpty())
358 {
361 }
362 switch (startScene)
363 {
364 case StartScene.Zone:
365 case StartScene.Home:
366 EClass.game.world.date.hour = EClass.debug.startHour;
367 break;
368 case StartScene.Survival:
369 EClass.game.idPrologue = 3;
370 break;
371 case StartScene.Home_Cave:
372 EClass.game.idPrologue = 2;
373 break;
374 }
377 EClass.player.pref.lastIdTabAbility = 3;
379 switch (startParty)
380 {
381 case StartParty.Farris:
382 AddParty("farris");
383 break;
384 case StartParty.Full:
385 AddParty("farris");
386 AddParty("wescott");
387 break;
388 }
389 int lv = startSetting.lv;
390 if (allAbility)
391 {
392 foreach (SourceElement.Row row in EClass.sources.elements.rows)
393 {
394 if (row.category == "ability" && row.aliasRef != "mold" && !EClass.pc.HasElement(row.id) && (row.aliasRef.IsEmpty() || row.id <= 10000 || EClass.sources.elements.alias[row.aliasRef].tag.Contains(row.alias.Split('_')[0])))
395 {
396 EClass.pc.elements.ModBase(row.id, lv).vPotential = 30;
397 }
398 }
399 }
400 if (allSkill)
401 {
402 foreach (SourceElement.Row row2 in EClass.sources.elements.rows)
403 {
404 if (row2.isSkill && !row2.tag.Contains("unused"))
405 {
406 EClass.pc.elements.ModBase(row2.id, 1);
407 }
408 }
409 }
410 EClass.pc.elements.ModBase(60, lv / 2);
411 EClass.pc.elements.ModBase(61, lv / 2);
412 EClass.pc.elements.ModBase(79, lv / 5);
413 EClass.player.totalFeat = lv;
414 EClass.pc.feat = 1000;
415 EClass.pc.SetLv(lv - 1);
416 EClass.player.fame = EClass.pc.LV * 100;
417 int idx = 0;
418 switch (startLoadout)
419 {
420 case StartLoadout.AllItem:
421 EClass.pc.ModCurrency(50, "plat");
422 EClass.pc.ModCurrency(50, "money2");
423 EClass.pc.EQ_CAT("weapon");
424 EClass.pc.EQ_CAT((EScriptable.rnd(2) == 0) ? "weapon" : "shield");
425 EClass.pc.EQ_CAT("torso");
426 EClass.pc.EQ_CAT("arm");
427 EClass.pc.EQ_CAT("ring");
428 EClass.pc.AddCard(ThingGen.Create("chest2"));
429 EClass.pc.AddCard(ThingGen.Create("torch_held"));
430 AddHotbar("axe");
431 AddHotbar("pickaxe");
432 AddHotbar("wateringCan");
433 AddHotbar("bow");
434 AddHotbar("deed");
435 AddAbility("SpellTeleport");
436 AddAbility("SpellCatsEye");
437 AddHotbar("map_big");
438 break;
439 case StartLoadout.FewItem:
440 {
441 if (startScene == StartScene.Survival)
442 {
443 AddHotbar("pickaxe").ChangeMaterial(0);
444 break;
445 }
446 EClass.player.ModKeyItem("license_adv");
447 Thing thing = ThingGen.Create("backpack");
448 thing.AddCard(ThingGen.Create("rp_food", -1, 10).SetNum(30));
449 thing.AddCard(ThingGen.Create("rp_block", -1, 10).SetNum(30));
450 for (int i = 0; i < 30; i++)
451 {
452 thing.AddCard(ThingGen.Create("rp_block", -1, 50));
453 }
454 EClass.pc.AddCard(thing);
455 thing = ThingGen.Create("pouch");
456 for (int j = 0; j < 30; j++)
457 {
459 Thing thing2 = ThingGen.CreateFromCategory("weapon", 214748364);
460 thing2.elements.SetBase(653, 1);
461 if (!(thing2.trait is TraitAmmo))
462 {
463 thing.AddCard(thing2);
464 }
466 thing2 = ThingGen.CreateFromCategory("armor", 214748364);
467 thing2.elements.SetBase(653, 1);
468 thing.AddCard(thing2);
469 }
470 EClass.pc.AddCard(thing);
471 thing = ThingGen.Create("pouch");
472 for (int k = 0; k < 30; k++)
473 {
474 thing.AddCard(ThingGen.Create("mathammer", MATERIAL.GetRandomMaterial(100).alias)).SetNum(10);
475 }
476 thing.AddCard(ThingGen.Create("mathammer", 103)).SetNum(10);
477 thing.AddCard(ThingGen.Create("mathammer", 102)).SetNum(10);
478 thing.AddCard(ThingGen.Create("mathammer", 33)).SetNum(10);
479 thing.AddCard(ThingGen.Create("mathammer", 18)).SetNum(10);
480 thing.AddCard(ThingGen.Create("mathammer", 10)).SetNum(99);
481 thing.AddCard(ThingGen.Create("mathammer", 31)).SetNum(10);
482 thing.AddCard(ThingGen.Create("mathammer", 28)).SetNum(99);
483 EClass.pc.AddCard(thing);
484 thing = ThingGen.Create("pouch");
485 for (int l = 0; l < 30; l++)
486 {
488 }
489 EClass.pc.AddCard(thing);
490 thing = ThingGen.Create("coolerbox");
491 for (int m = 0; m < 20; m++)
492 {
493 thing.AddCard(ThingGen.CreateFromCategory("foodstuff").SetNum(EScriptable.rnd(10) + 1));
494 }
495 EClass.pc.AddCard(thing);
496 List<SourceChara.Row> list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara").ToList();
497 thing = ThingGen.Create("pouch");
498 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara_L").ToList();
499 for (int n = 0; n < 20; n++)
500 {
501 string id2 = list.RandomItem().id;
502 Thing thing3 = ThingGen.Create("figure");
503 thing3.MakeFigureFrom(id2);
504 thing.AddCard(thing3);
505 }
506 EClass.pc.AddCard(thing);
507 thing = ThingGen.Create("pouch");
508 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara").ToList();
509 for (int num = 0; num < 20; num++)
510 {
511 string id3 = list.RandomItem().id;
512 Thing thing4 = ThingGen.Create("figure3");
513 thing4.MakeFigureFrom(id3);
514 thing.AddCard(thing4);
515 }
516 EClass.pc.AddCard(thing);
517 thing.Dye("oak");
518 thing = ThingGen.Create("pouch");
519 list = EClass.sources.charas.map.Values.Where((SourceChara.Row a) => a._idRenderData == "chara_L").ToList();
520 for (int num2 = 0; num2 < 20; num2++)
521 {
522 string id4 = list.RandomItem().id;
523 Thing thing5 = ThingGen.Create("figure3");
524 thing5.MakeFigureFrom(id4);
525 thing.AddCard(thing5);
526 }
527 EClass.pc.AddCard(thing);
528 thing.Dye("pine");
529 thing = ThingGen.Create("pouch");
530 thing.AddCard(ThingGen.Create("flour").SetNum(10));
531 thing.AddCard(ThingGen.Create("wheat").SetNum(200));
532 thing.AddCard(ThingGen.Create("rice_plant").SetNum(200));
533 thing.AddCard(ThingGen.Create("noodle").SetNum(10));
534 thing.AddCard(ThingGen.Create("rice").SetNum(10));
535 thing.AddCard(ThingGen.Create("dough_cake").SetNum(10));
536 thing.AddCard(ThingGen.Create("dough_bread").SetNum(10));
537 thing.AddCard(ThingGen.Create("salt").SetNum(10));
538 thing.AddCard(ThingGen.Create("sugar").SetNum(10));
539 thing.AddCard(ThingGen.Create("honey").SetNum(10));
540 thing.AddCard(ThingGen.Create("yeast").SetNum(10));
541 thing.AddCard(ThingGen.Create("ketchup").SetNum(10));
542 thing.AddCard(ThingGen.Create("butter").SetNum(10));
543 thing.AddCard(ThingGen.Create("potion_empty").SetNum(10));
544 thing.AddCard(ThingGen.Create("bucket_empty").SetNum(10));
545 thing.AddCard(ThingGen.Create("battery"));
546 EClass.pc.AddCard(thing);
547 thing.Dye("saphire");
548 thing = ThingGen.Create("pouch");
549 thing.AddCard(ThingGen.Create("log").SetNum(99));
550 thing.AddCard(ThingGen.Create("log").SetNum(99).ChangeMaterial("pine"));
551 thing.AddCard(ThingGen.Create("ore").SetNum(99).ChangeMaterial("steel"));
552 thing.AddCard(ThingGen.Create("ore").SetNum(99).ChangeMaterial("copper"));
553 thing.AddCard(ThingGen.Create("ore_gem").SetNum(99).ChangeMaterial("gold"));
554 thing.AddCard(ThingGen.Create("gem").SetNum(99).ChangeMaterial("rubinus"));
555 thing.AddCard(ThingGen.Create("flower_white").SetNum(99));
556 thing.AddCard(ThingGen.Create("bait").SetNum(10));
557 EClass.pc.AddCard(thing);
558 thing.Dye("rubinus");
559 Thing thing6 = ThingGen.Create("quiver");
560 thing6.AddCard(ThingGen.Create("bullet").SetNum(250));
561 thing6.AddCard(ThingGen.Create("arrow").SetNum(250));
562 thing6.AddCard(ThingGen.Create("bolt").SetNum(250));
563 thing6.AddCard(ThingGen.Create("bullet_energy").SetNum(250));
565 thing = ThingGen.Create("backpack");
566 for (int num3 = 0; num3 < 10; num3++)
567 {
568 thing.AddThing("book", lv);
569 thing.AddThing("parchment");
570 thing.AddThing("book_ancient");
571 thing.AddCard(ThingGen.CreateRedBook("fox_dawn"));
572 thing.AddCard(ThingGen.CreateRedBook("forgotten_gods_1"));
573 }
574 EClass.pc.AddCard(thing);
575 thing.Dye("rubinus");
576 thing = ThingGen.Create("backpack");
577 foreach (SourceObj.Row row3 in EClass.sources.objs.rows)
578 {
579 if (row3.tag.Contains("seed"))
580 {
581 Thing c = TraitSeed.MakeSeed(row3).SetNum(10);
582 thing.AddCard(c);
583 }
584 }
585 EClass.pc.AddCard(thing);
586 thing.Dye("silver");
587 thing = ThingGen.Create("pouch");
588 for (int num4 = 0; num4 < 30; num4++)
589 {
590 thing.AddThing((EScriptable.rnd(10) != 0) ? "potion" : "drink", lv).SetNum(99);
591 }
592 EClass.pc.AddCard(thing);
593 thing.Dye("steel");
594 thing = ThingGen.Create("pouch");
595 for (int num5 = 0; num5 < 30; num5++)
596 {
597 thing.AddThing(ThingGen.CreateFromCategory("rod", lv));
598 }
599 EClass.pc.AddCard(thing);
600 thing.Dye("steel");
601 thing = ThingGen.Create("pouch");
602 for (int num6 = 0; num6 < 30; num6++)
603 {
604 thing.AddThing("scroll", lv).SetNum(99);
605 }
606 EClass.pc.AddCard(thing);
607 thing.Dye("steel");
608 thing = ThingGen.Create("pouch");
609 for (int num7 = 0; num7 < 40; num7++)
610 {
611 thing.AddThing("372", 100);
612 }
613 EClass.pc.AddCard(thing);
614 thing.Dye("steel");
615 Thing thing7 = EClass.pc.things.Find("purse");
616 thing7.AddThing("casino_coin").SetNum(30000000);
617 thing7.AddThing("medal").SetNum(1000);
618 thing7.ModCurrency(500, "plat");
619 EClass.pc.AddThing("record");
620 EClass.pc.AddThing("deed").SetNum(5);
621 EClass.pc.AddThing("book_story");
622 EClass.pc.AddThing("book_story_home");
623 EClass.pc.AddThing("book_tutorial");
624 EClass.pc.AddThing("water").SetNum(20).SetBlessedState(BlessedState.Blessed);
626 EClass.pc.AddThing("potion_empty").SetNum(20);
627 EClass.pc.ModCurrency(10000000);
630 Thing thing8 = ThingGen.Create("scroll_random").SetNum(10);
631 thing8.refVal = 8220;
632 EClass.pc.AddCard(thing8);
633 EClass.pc.ModCurrency(50, "money2");
634 AddHotbar("hoe");
635 AddHotbar("shovel");
636 AddHotbar("axe");
637 AddHotbar("pickaxe");
638 AddHotbar("wateringCan");
639 AddHotbar("gun_assault");
640 AddHotbar("hammer");
641 AddHotbar("bow");
642 break;
643 }
644 }
645 EClass.pc.RestockEquip(onCreate: true);
646 EClass.pc.stamina.value = EClass.pc.stamina.max;
647 EClass.pc.mana.value = EClass.pc.mana.max;
648 EClass.pc.hp = EClass.pc.MaxHP;
649 if (EClass.debug.startScene == StartScene.Zone)
650 {
651 EClass._zone.ClaimZone(debug: true);
652 }
653 SoundManager.ignoreSounds = true;
654 EClass.ui.ToggleInventory();
655 SoundManager.ignoreSounds = true;
656 EClass.ui.ToggleAbility();
657 SoundManager.ignoreSounds = false;
658 EClass.ui.layerFloat.GetLayer<LayerAbility>().windows[0].SetRect(EClass.core.refs.rects.abilityDebug);
659 if (allRecipe)
660 {
662 }
663 foreach (Thing thing11 in EClass.pc.things)
664 {
665 thing11.isNew = false;
666 }
669 if (startScene == StartScene.Story_Test)
670 {
671 EClass._zone.ClaimZone(debug: true);
672 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("loytel"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
673 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("farris"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
674 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("kettle"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
675 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("quru"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
676 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("corgon"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
677 EClass.Branch.AddMemeber(EClass._zone.AddCard(CharaGen.Create("demitas"), EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false)) as Chara);
678 EClass.game.quests.Add("greatDebt");
679 EClass.game.quests.Add("farris_tulip");
680 EClass.game.quests.Add("kettle_join");
681 EClass.game.quests.Add("quru_morning");
682 EClass.game.quests.Add("vernis_gold");
683 EClass.game.quests.Add("quru_sing");
684 EClass.game.quests.Add("quru_past1");
685 EClass.game.quests.Add("quru_past2");
686 EClass.game.quests.Add("pre_debt");
687 EClass.game.quests.Add("exile_meet");
688 EClass.game.quests.Add("exile_quru");
689 EClass.game.quests.Add("exile_kettle");
690 EClass.game.quests.Add("exile_whisper");
691 EClass.game.quests.Add("exile_voice");
692 EClass.game.quests.Add("into_darkness");
693 EClass.game.quests.Add("demitas_spellwriter");
694 EClass.game.quests.Add("negotiation_darkness");
695 EClass.game.quests.Start("into_darkness", EClass.game.cards.globalCharas.Find("kettle"));
697 EClass.player.ModKeyItem("potion_sorin", 1, msg: false);
698 EClass.player.ModKeyItem("potion_farris", 1, msg: false);
699 }
700 static Thing AddAbility(string id)
701 {
702 Thing thing9 = EClass.pc.AddThing(ThingGen.Create("catalyst"));
703 thing9.c_idAbility = id;
704 return thing9;
705 }
706 Thing AddHotbar(string id)
707 {
708 Thing thing10 = EClass.pc.AddThing(ThingGen.Create(id));
709 thing10.invX = idx;
710 thing10.invY = 1;
711 idx++;
712 return thing10;
713 }
714 void AddParty(string id)
715 {
716 Chara chara = CharaGen.Create(id);
717 chara.SetFaction(EClass.Home);
718 chara.SetHomeZone(homeZone);
719 if (chara.currentZone != EClass._zone)
720 {
721 EClass._zone.AddCard(chara, EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false));
722 }
723 EClass.pc.party.AddMemeber(chara);
724 }
725 }
726
727 public void OnLoad()
728 {
729 if (allRecipe)
730 {
732 }
733 }
734
735 public void AddAllRecipes()
736 {
738 {
739 if (!EClass.player.recipes.knownRecipes.ContainsKey(item.id))
740 {
742 }
743 }
744 }
745
746 public void SetStartStockpile(Thing container, int num = 100)
747 {
748 LittlePopper.skipPop = true;
749 foreach (SourceMaterial.Row row in EClass.sources.materials.rows)
750 {
751 if (!(row.alias == "void") && (!randomResource || EScriptable.rnd(4) == 0))
752 {
753 row.CreateByProduct(container, num);
754 }
755 }
756 foreach (SourceThing.Row row2 in EClass.sources.things.rows)
757 {
758 if ((row2.factory.IsEmpty() || !(row2.factory[0] == "x")) && !row2.isOrigin && row2.Category.tag.Contains("debug"))
759 {
760 Thing thing = ThingGen.Create(row2.id);
761 if (thing.trait.CanStack)
762 {
763 thing.ModNum(num);
764 }
765 container.AddThing(thing);
766 }
767 }
768 for (int i = 0; i < 10; i++)
769 {
770 container.AddThing(TraitSeed.MakeRandomSeed());
771 }
772 LittlePopper.skipPop = false;
773 }
774
776 {
777 foreach (Thing thing2 in EClass._map.things)
778 {
779 if (thing2.c_altName == "DebugContainer")
780 {
781 return thing2;
782 }
783 }
784 Thing thing = EClass._zone.AddThing("barrel", EClass.pc.pos).Thing;
785 thing.ChangeMaterial("obsidian");
786 thing.c_altName = "DebugContainer";
787 thing.isNPCProperty = false;
788 thing.SetPlaceState(PlaceState.installed);
789 return thing;
790 }
791
793 {
794 foreach (Thing thing in EClass._map.things)
795 {
796 if (thing.c_altName == "DebugContainer")
797 {
798 return thing;
799 }
800 }
801 return null;
802 }
803
805 {
808 enable = true;
809 if ((bool)WidgetHotbar.HotbarBuild)
810 {
812 }
814 Thing orCreateDebugContainer = GetOrCreateDebugContainer();
815 SetStartStockpile(orCreateDebugContainer, numResource);
816 }
817
819 {
820 }
821
822 public void UpdateAlways()
823 {
824 if (!EClass.debug.enable || (bool)EClass.ui.GetLayer<LayerConsole>())
825 {
826 return;
827 }
828 if (Input.GetKeyDown(KeyCode.B))
829 {
831 }
832 if (Input.GetKeyDown(KeyCode.P))
833 {
835 }
836 if (Input.GetKeyDown(KeyCode.F11))
837 {
838 if (Application.isEditor)
839 {
840 EClass.core.SetLang((Lang.langCode == "EN") ? "JP" : "EN");
841 }
842 else
843 {
845 }
846 NewsList.dict = null;
847 BookList.dict = null;
848 BottleMessageList.list = null;
849 }
851 {
852 if (Input.GetKeyDown(KeyCode.U))
853 {
855 Msg.SayRaw(offset.ToString() ?? "");
856 EClass.screen.tileMap.rendererInnerBlock.offset = Vector3.zero;
857 }
858 if (Input.GetKeyDown(KeyCode.I))
859 {
861 Msg.SayRaw(offset.ToString() ?? "");
862 EClass.screen.tileMap.rendererInnerBlock.offset = new Vector3(0f, 0.54f, -0.5f);
863 }
864 }
865 }
866
867 public void ValidateData()
868 {
870 {
874 }
875 }
876
877 public void UpdateInput()
878 {
879 if (!debugInput || EInput.isInputFieldActive || (bool)EClass.ui.GetLayer<LayerConsole>())
880 {
881 return;
882 }
883 bool key = Input.GetKey(KeyCode.LeftShift);
884 bool key2 = Input.GetKey(KeyCode.LeftAlt);
885 bool key3 = Input.GetKey(KeyCode.LeftControl);
886 TraitStairs traitStairs = null;
887 if (Input.GetKeyDown(KeyCode.KeypadPlus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Period)))
888 {
890 if (traitStairsLocked != null && EClass._zone.CanUnlockExit)
891 {
892 traitStairsLocked.OnUse(EClass.pc);
893 }
894 }
895 if (Input.GetKeyDown(KeyCode.KeypadPlus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Period)))
896 {
897 traitStairs = EClass._map.FindThing<TraitStairsDown>();
898 }
899 if (Input.GetKeyDown(KeyCode.KeypadMinus) || (EInput.isShiftDown && Input.GetKeyDown(KeyCode.Comma)))
900 {
901 traitStairs = EClass._map.FindThing<TraitStairsUp>();
902 }
903 traitStairs?.MoveZone();
904 if (EInput.action == EAction.ShowGrid)
905 {
906 EClass.ui.Find("_Guide").ToggleActive();
907 }
908 if (Input.GetKey(KeyCode.N))
909 {
910 if (key)
911 {
912 SoundManager.current.sourceBGM.pitch = 10f;
913 }
914 if (key3)
915 {
916 SoundManager.current.sourceBGM.time = SoundManager.current.currentBGM.length - 10f;
917 }
918 }
919 else if (Input.GetKeyUp(KeyCode.N))
920 {
921 SoundManager.current.sourceBGM.pitch = 1f;
922 }
924 {
925 string text = "festival";
926 if (Input.GetKeyDown(KeyCode.F1))
927 {
928 EClass.ui.AddLayer<LayerDebug>();
929 }
930 if (Input.GetKeyDown(KeyCode.F2))
931 {
932 Zone.forceRegenerate = true;
934 EClass.scene.Init(Scene.Mode.Zone);
936 SE.MoveZone();
937 }
938 if (Input.GetKeyDown(KeyCode.F4))
939 {
940 if (!MapSubset.Exist(text))
941 {
942 SE.Beep();
943 return;
944 }
945 Zone.forceRegenerate = true;
946 Zone.forceSubset = text;
948 EClass.scene.Init(Scene.Mode.Zone);
950 SE.MoveZone();
951 EClass.ui.Say("Loaded Subset");
952 }
953 if (Input.GetKeyDown(KeyCode.F5))
954 {
955 MapSubset.Save(text);
956 SE.WriteJournal();
957 EClass.ui.Say("Exported Subset");
958 }
959 return;
960 }
961 if (Input.GetKeyDown(KeyCode.F1))
962 {
963 EClass.ui.AddLayer<LayerDebug>();
964 Debug.Log(EClass._zone);
965 Debug.Log(EClass._zone.id + "/" + EClass._zone.parent);
967 }
968 if (Input.GetKeyDown(KeyCode.F2))
969 {
971 EClass._zone.development += 10;
972 EClass._zone.development *= EClass._zone.development;
974 if (targetChara != null)
975 {
976 EClass.pc.Pick(CraftUtil.MakeLoveLunch(targetChara));
977 EClass.pc.Pick(targetChara.MakeEgg(effect: true, 10));
978 EClass.pc.Pick(targetChara.MakeGene());
979 TraitFoodEggFertilized.Incubate(targetChara.MakeEgg(effect: false, 1, addToZone: false, 100), targetChara.pos.GetNearestPoint(allowBlock: false, allowChara: false));
980 targetChara.ScaleByPrincipal();
981 }
982 if (EClass.game.quests.Get<QuestDebt>() == null)
983 {
984 Chara chara = CharaGen.Create("loytel");
986 chara.SetGlobal();
987 Quest q = EClass.game.quests.Add("debt", "loytel");
990 Hostility hostility2 = (chara.c_originalHostility = Hostility.Ally);
991 chara.hostility = hostility2;
992 }
993 return;
994 }
995 if (Input.GetKeyDown(KeyCode.F3))
996 {
997 for (int i = 0; i < 10; i++)
998 {
999 Thing thing = ThingGen.Create("egg_fertilized");
1000 thing.TryMakeRandomItem(40);
1001 thing.SetEncLv(200);
1002 EClass.pc.Pick(thing);
1003 }
1004 foreach (Chara deadChara in EClass._map.deadCharas)
1005 {
1006 Debug.Log(deadChara);
1007 }
1010 Msg.Say("loytelmart:" + EClass.player.flags.loytelMartLv);
1011 Guild.Fighter.relation.rank = 20;
1012 Guild.Mage.relation.rank = 20;
1013 Guild.Thief.relation.rank = 20;
1014 Guild.Merchant.relation.rank = 20;
1015 if (EClass.Branch != null)
1016 {
1018 }
1019 foreach (Chara item in EClass._map.charas.ToList())
1020 {
1021 item.AddExp(item.ExpToNext);
1022 item.Vomit();
1023 }
1024 EClass.pc.PlayEffect("boost");
1025 EClass.pc.PlaySound("boost");
1026 EClass.pc.elements.SetBase(306, 100);
1027 EClass.pc.elements.SetBase(85, 100);
1028 EClass.pc.feat += 10;
1029 EClass.player.totalFeat += 10;
1030 return;
1031 }
1032 if (Input.GetKeyDown(KeyCode.F4))
1033 {
1034 string text2 = new string[4] { "エターナルフォースブリザード", "Eternal Force Blizzard", "ぬるぽ", "Null Pointer" }.RandomItem();
1035 EClass.pc.renderer.Say("| " + text2 + " ");
1036 return;
1037 }
1038 if (Input.GetKeyDown(KeyCode.F5))
1039 {
1040 string text3 = (Input.GetKey(KeyCode.LeftControl) ? "quick3" : (Input.GetKey(KeyCode.LeftShift) ? "quick2" : "quick"));
1041 if (text3 != Game.id)
1042 {
1043 IO.DeleteDirectory(CorePath.RootSave + text3);
1044 IO.CopyAll(CorePath.RootSave + Game.id, CorePath.RootSave + text3);
1045 Game.id = text3;
1046 }
1047 EClass.game.isCloud = false;
1048 EClass.game.Save();
1049 }
1050 if (Input.GetKeyDown(KeyCode.F6))
1051 {
1053 {
1054 string id = (Input.GetKey(KeyCode.LeftControl) ? "quick3" : (Input.GetKey(KeyCode.LeftShift) ? "quick2" : "quick"));
1055 EClass.scene.Init(Scene.Mode.None);
1056 Game.Load(id, cloud: false);
1057 });
1058 }
1059 if (Input.GetKeyDown(KeyCode.F7))
1060 {
1061 MiniGame.Activate(MiniGame.Type.Scratch);
1062 return;
1063 }
1064 if (Input.GetKeyDown(KeyCode.F8))
1065 {
1066 SE.Click();
1068 runtimeGodBuild = true;
1071 }
1072 if (key3)
1073 {
1074 if (Input.GetKeyDown(KeyCode.F9))
1075 {
1077 if (indexResolution >= resolutions.Count)
1078 {
1079 indexResolution = 0;
1080 }
1081 int[] array = resolutions[indexResolution];
1082 int width = array[0];
1083 int height = array[1];
1084 Screen.SetResolution(width, height, key);
1085 WidgetFeed.Instance?.Nerun(width + "/" + height);
1086 }
1087 if (Input.GetKeyDown(KeyCode.F10))
1088 {
1089 int width2 = Screen.width;
1090 int height2 = width2 / 16 * 9;
1091 Screen.SetResolution(width2, height2, key);
1092 WidgetFeed.Instance?.Nerun(width2 + "/" + height2);
1093 }
1094 }
1095 else
1096 {
1097 Input.GetKeyDown(KeyCode.F9);
1098 if (Input.GetKey(KeyCode.F9))
1099 {
1100 EClass.scene.paused = false;
1101 for (int j = 0; j < advanceMin; j++)
1102 {
1104 }
1106 }
1107 if (Input.GetKeyDown(KeyCode.F10))
1108 {
1109 switch (EScriptable.rnd(5))
1110 {
1111 case 0:
1113 break;
1114 case 1:
1116 break;
1117 case 2:
1119 break;
1120 default:
1122 break;
1123 }
1124 }
1125 }
1126 if (Input.GetKeyDown(KeyCode.N) && !EInput.isShiftDown && !EInput.isCtrlDown)
1127 {
1128 EClass.Sound.NextBGM();
1129 }
1130 if (Input.GetKeyDown(KeyCode.Tab))
1131 {
1132 if (key)
1133 {
1134 EClass.ui.AddLayer<LayerConsole>();
1135 }
1136 else
1137 {
1138 EClass.ui.widgets.Toggle("Debug");
1139 }
1140 }
1141 Point hitPoint = Scene.HitPoint;
1142 if (!hitPoint.IsValid || EClass.ui.IsActive)
1143 {
1144 return;
1145 }
1146 if (hitPoint.detail != null)
1147 {
1148 _ = hitPoint.area;
1149 }
1150 if (hitPoint.detail?.things == null)
1151 {
1152 new List<Thing>();
1153 }
1154 if (hitPoint.detail?.charas == null)
1155 {
1156 new List<Chara>();
1157 }
1158 List<Card> list = hitPoint.ListCards();
1159 if (Input.GetMouseButtonDown(2))
1160 {
1161 if (EClass.core.releaseMode != 0)
1162 {
1163 if (key)
1164 {
1165 EClass._zone.SpawnMob(hitPoint);
1166 }
1167 else if (key3)
1168 {
1169 EClass._zone.SpawnMob(hitPoint);
1170 }
1171 else if (key2)
1172 {
1173 EClass._zone.SpawnMob(hitPoint);
1174 }
1175 }
1176 return;
1177 }
1178 if (key2)
1179 {
1180 if (Input.GetMouseButtonDown(0))
1181 {
1182 foreach (Card item2 in list)
1183 {
1184 Debug.Log(item2.Name + "/" + item2.dir + "/" + item2.flipX + "/" + item2.angle);
1185 }
1186 }
1187 if (Input.GetMouseButtonDown(1))
1188 {
1189 if (key)
1190 {
1191 EClass._map.charas.ForeachReverse(delegate(Chara c)
1192 {
1193 if (c.IsHostile(EClass.pc))
1194 {
1195 c.DamageHP(999999999L, AttackSource.Finish, EClass.pc);
1196 }
1197 });
1198 }
1199 else if (hitPoint.detail != null)
1200 {
1201 for (int num = hitPoint.detail.charas.Count - 1; num >= 0; num--)
1202 {
1203 hitPoint.detail.charas[num].DamageHP(999999999L, AttackSource.Finish, EClass.pc);
1204 }
1205 }
1206 EInput.Consume();
1207 }
1208 }
1209 if (Input.GetKeyDown(KeyCode.Delete))
1210 {
1211 if (Input.GetKey(KeyCode.RightControl))
1212 {
1213 return;
1214 }
1215 if (key)
1216 {
1217 foreach (Card item3 in EClass._map.Roaming.all)
1218 {
1219 EClass._zone.RemoveCard(item3);
1220 }
1221 }
1222 else if (hitPoint.detail != null)
1223 {
1224 for (int num2 = hitPoint.detail.things.Count - 1; num2 >= 0; num2--)
1225 {
1226 hitPoint.detail.things[num2].Destroy();
1227 }
1228 if (hitPoint.detail != null)
1229 {
1230 for (int num3 = hitPoint.detail.charas.Count - 1; num3 >= 0; num3--)
1231 {
1232 hitPoint.detail.charas[num3].Destroy();
1233 }
1234 }
1235 }
1236 }
1237 if (Input.GetKeyDown(KeyCode.End) && hitPoint.detail != null)
1238 {
1239 for (int num4 = hitPoint.detail.things.Count - 1; num4 >= 0; num4--)
1240 {
1241 Thing thing2 = hitPoint.detail.things[num4];
1242 Debug.Log(thing2.id + "/" + thing2.Pref.height + "/" + thing2.trait?.ToString() + "/" + thing2.source.tileType.CanStack + "/" + thing2.source.tileType?.ToString() + "/" + thing2.isSynced + "/" + RenderObject.syncList.Contains(thing2.renderer));
1243 }
1244 }
1245 if (!Application.isEditor)
1246 {
1247 return;
1248 }
1249 switch (debugHotkeys)
1250 {
1251 case DebugHotkey.Anime:
1252 {
1253 int num5 = -1;
1254 if (Input.GetKeyDown(KeyCode.Alpha0))
1255 {
1256 num5 = 0;
1257 }
1258 if (Input.GetKeyDown(KeyCode.Alpha1))
1259 {
1260 num5 = 1;
1261 }
1262 if (Input.GetKeyDown(KeyCode.Alpha2))
1263 {
1264 num5 = 2;
1265 }
1266 if (Input.GetKeyDown(KeyCode.Alpha3))
1267 {
1268 num5 = 3;
1269 }
1270 if (Input.GetKeyDown(KeyCode.Alpha4))
1271 {
1272 num5 = 4;
1273 }
1274 if (Input.GetKeyDown(KeyCode.Alpha5))
1275 {
1276 num5 = 5;
1277 }
1278 if (Input.GetKeyDown(KeyCode.Alpha6))
1279 {
1280 num5 = 6;
1281 }
1282 if (Input.GetKeyDown(KeyCode.Alpha7))
1283 {
1284 num5 = 7;
1285 }
1286 if (Input.GetKeyDown(KeyCode.Alpha8))
1287 {
1288 num5 = 8;
1289 }
1290 if (Input.GetKeyDown(KeyCode.Alpha9))
1291 {
1292 num5 = 9;
1293 }
1294 if (num5 == -1)
1295 {
1296 break;
1297 }
1298 foreach (Card item4 in hitPoint.ListCards())
1299 {
1300 item4.renderer.PlayAnime(num5.ToEnum<AnimeID>());
1301 }
1302 Debug.Log(num5.ToEnum<AnimeID>());
1303 break;
1304 }
1305 case DebugHotkey.Block:
1306 if (Input.GetKeyDown(KeyCode.Alpha1))
1307 {
1308 EClass._map.SetLiquid(hitPoint.x, hitPoint.z, 1, 9);
1309 }
1310 if (Input.GetKeyDown(KeyCode.Alpha2))
1311 {
1312 EClass._map.SetLiquid(hitPoint.x, hitPoint.z, 2, 9);
1313 }
1314 break;
1315 case DebugHotkey.Item:
1316 if (Input.GetKeyDown(KeyCode.Alpha1))
1317 {
1318 Thing thing3 = ThingGen.Create("stairsDown_cave");
1319 EClass._zone.AddCard(thing3, EClass.pc.pos);
1320 thing3.SetPlaceState(PlaceState.installed);
1321 }
1322 if (Input.GetKeyDown(KeyCode.Alpha2))
1323 {
1324 Thing thing4 = ThingGen.Create("stairs");
1325 EClass._zone.AddCard(thing4, EClass.pc.pos);
1326 thing4.SetPlaceState(PlaceState.installed);
1327 }
1328 if (Input.GetKeyDown(KeyCode.Alpha3))
1329 {
1330 Thing thing5 = ThingGen.Create("sign");
1331 EClass._zone.AddCard(thing5, hitPoint);
1332 thing5.SetPlaceState(PlaceState.installed);
1333 }
1334 if (Input.GetKeyDown(KeyCode.Alpha4))
1335 {
1336 Thing thing6 = ThingGen.Create("sign2");
1337 EClass._zone.AddCard(thing6, hitPoint);
1338 thing6.SetPlaceState(PlaceState.installed);
1339 }
1340 if (Input.GetKeyDown(KeyCode.Alpha5))
1341 {
1342 Thing thing7 = ThingGen.Create("well");
1343 EClass._zone.AddCard(thing7, hitPoint);
1344 thing7.SetPlaceState(PlaceState.installed);
1345 }
1346 if (Input.GetKeyDown(KeyCode.Alpha6))
1347 {
1348 Thing thing8 = ThingGen.Create("altar");
1349 EClass._zone.AddCard(thing8, hitPoint);
1350 thing8.SetPlaceState(PlaceState.installed);
1351 }
1352 if (Input.GetKeyDown(KeyCode.Alpha7))
1353 {
1354 Thing t = ThingGen.Create("torch");
1355 EClass._zone.AddCard(t, hitPoint);
1356 }
1357 if (Input.GetKeyDown(KeyCode.Alpha8))
1358 {
1359 Thing t2 = ThingGen.Create("street_lamp");
1360 EClass._zone.AddCard(t2, hitPoint);
1361 }
1362 if (Input.GetKeyDown(KeyCode.Alpha9))
1363 {
1364 Thing t3 = ThingGen.Create("statue_elin");
1365 EClass._zone.AddCard(t3, hitPoint);
1366 }
1367 if (Input.GetKeyDown(KeyCode.Alpha0))
1368 {
1369 Thing t4 = ThingGen.TestCreate();
1370 EClass._zone.AddCard(t4, hitPoint);
1371 }
1372 if (key && Input.GetKeyDown(KeyCode.Alpha1))
1373 {
1374 Chara t5 = CharaGen.Create("korgon");
1375 EClass._zone.AddCard(t5, hitPoint);
1376 }
1377 break;
1378 case DebugHotkey.Decal:
1379 if (Input.GetKeyDown(KeyCode.Alpha1))
1380 {
1381 EClass._map.AddDecal(hitPoint.x, hitPoint.z, EClass.pc.material.decal);
1382 }
1383 if (!Input.GetKeyDown(KeyCode.Alpha2))
1384 {
1385 }
1386 break;
1387 case DebugHotkey.Test:
1388 if (Input.GetKeyDown(KeyCode.Alpha1))
1389 {
1390 QualitySettings.vSyncCount = 0;
1391 Application.targetFrameRate = 60;
1392 }
1393 if (Input.GetKeyDown(KeyCode.Alpha2))
1394 {
1395 QualitySettings.vSyncCount = 0;
1396 Application.targetFrameRate = 20;
1397 }
1398 if (Input.GetKeyDown(KeyCode.Alpha3))
1399 {
1400 QualitySettings.vSyncCount = 0;
1401 Application.targetFrameRate = 30;
1402 }
1403 if (Input.GetKeyDown(KeyCode.Alpha4))
1404 {
1405 QualitySettings.vSyncCount = 0;
1406 Application.targetFrameRate = 40;
1407 }
1408 break;
1409 }
1410 Card card = (Card)(((object)hitPoint.FirstChara) ?? ((object)hitPoint.FirstThing));
1411 if (card == null)
1412 {
1413 return;
1414 }
1415 CharaActorPCC charaActorPCC = (card.renderer.actor as CharaActor) as CharaActorPCC;
1416 if ((bool)charaActorPCC)
1417 {
1418 if (Input.GetKeyDown(KeyCode.Keypad0))
1419 {
1420 charaActorPCC.NextFrame();
1421 charaActorPCC.RefreshSprite();
1422 }
1423 if (Input.GetKeyDown(KeyCode.Keypad1))
1424 {
1425 charaActorPCC.NextDir();
1426 card.angle = charaActorPCC.provider.angle;
1427 charaActorPCC.RefreshSprite();
1428 }
1429 if (Input.GetKeyDown(KeyCode.Keypad2))
1430 {
1431 charaActorPCC.pcc.data.Randomize();
1432 charaActorPCC.provider.Rebuild();
1433 }
1434 }
1435 if (Input.GetKeyDown(KeyCode.Keypad4))
1436 {
1437 lastEmo = lastEmo.NextEnum();
1438 card.ShowEmo();
1439 card.ShowEmo(lastEmo);
1440 }
1441 if (Input.GetKeyDown(KeyCode.Keypad5))
1442 {
1443 card.ShowEmo();
1444 card.ShowEmo(lastEmo);
1445 }
1446 if (Input.GetKeyDown(KeyCode.Keypad7))
1447 {
1448 lastAnime = lastAnime.NextEnum();
1449 card.renderer.PlayAnime(lastAnime);
1450 }
1451 if (Input.GetKeyDown(KeyCode.Keypad8))
1452 {
1453 card.renderer.PlayAnime(lastAnime);
1454 animeDest = card;
1455 }
1456 if (Input.GetKeyDown(KeyCode.Keypad9))
1457 {
1458 card.renderer.PlayAnime(AnimeID.Attack, animeDest);
1459 }
1460 }
1461
1462 public void InitDebugCommands()
1463 {
1464 commands.Clear();
1465 int cat2 = 0;
1466 Add(cat2, "Save Widgets", delegate
1467 {
1468 EClass.ui.widgets.Save();
1469 });
1470 Add(cat2, "Save Widgets(Dialog)", delegate
1471 {
1472 EClass.ui.widgets.DialogSave();
1473 });
1474 Add(cat2, "Export Zone", delegate
1475 {
1477 });
1478 Add(cat2, "Export Zone(Dialog)", delegate
1479 {
1481 });
1482 Add(0, "Import Zone(Dialog)", delegate
1483 {
1485 });
1486 Add(cat2, "Validate Backer Contents", delegate
1487 {
1488 foreach (SourceBacker.Row row2 in EClass.sources.backers.rows)
1489 {
1490 if (row2.valid)
1491 {
1492 switch (row2.type)
1493 {
1494 case 1:
1495 if (!EClass.sources.things.map.ContainsKey(row2.loot))
1496 {
1497 Debug.Log(row2.id + "/remain/" + row2.Name + "/" + row2.loot);
1498 }
1499 break;
1500 case 4:
1501 if (!EClass.sources.charas.map.ContainsKey(row2.chara))
1502 {
1503 Debug.Log(row2.id + "/pet/" + row2.Name + "/" + row2.chara);
1504 }
1505 break;
1506 case 6:
1507 if (!EClass.sources.religions.map.ContainsKey(row2.deity.ToLowerInvariant()))
1508 {
1509 Debug.Log(row2.id + "/" + row2.Name + "/follower/" + row2.deity);
1510 }
1511 break;
1512 }
1513 }
1514 }
1515 });
1516 Add(cat2, "Edit PCC", delegate
1517 {
1518 EClass.ui.AddLayer<LayerEditPCC>("LayerPCC/LayerEditPCC").Activate(EClass.pc, UIPCC.Mode.Full);
1519 });
1520 Add(cat2, "COM_Teleport", COM_Teleport);
1521 Add(cat2, "LOG_Spatials", LOG_Spatials);
1522 Add(cat2, "Play Start Drama", COM_PlayStartDrama);
1523 Add(cat2, "Fix Floating Items", delegate
1524 {
1525 foreach (Thing thing in EClass._map.things)
1526 {
1527 if (thing.Pref.Float)
1528 {
1529 thing.isFloating = true;
1530 }
1531 }
1532 });
1533 cat2 = 1;
1534 Add(cat2, "Add Conditions", delegate
1535 {
1536 if (EScriptable.rnd(2) == 0)
1537 {
1538 EClass.pc.AddCondition<ConWet>();
1539 }
1540 else
1541 {
1542 EClass.pc.AddCondition<ConSuffocation>();
1543 }
1544 if (EScriptable.rnd(2) == 0)
1545 {
1546 EClass.pc.AddCondition<ConPoison>();
1547 }
1548 else
1549 {
1550 EClass.pc.AddCondition<ConDisease>();
1551 }
1552 });
1553 cat2 = 2;
1554 Add(cat2, "Max Construction", COM_MaxConstruction);
1555 Add(cat2, "Add Reserves", delegate
1556 {
1557 EClass.Home.AddReserve(CharaGen.Create("merc_archer"));
1559 EClass.Home.AddReserve(CharaGen.Create("bartender"));
1560 EClass.Home.AddReserve(CharaGen.Create("merchant"));
1564 });
1565 Add(cat2, "Add Recruits", delegate
1566 {
1567 if (EClass.Branch != null)
1568 {
1569 EClass.Branch.AddRecruit(CharaGen.Create("merc_archer"));
1570 EClass.Branch.AddRecruit(CharaGen.Create("healer"));
1571 EClass.Branch.AddRecruit(CharaGen.Create("bartender"));
1572 EClass.Branch.AddRecruit(CharaGen.Create("merchant"));
1573 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1574 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1575 EClass.Branch.AddRecruit(CharaGen.CreateFromFilter("c_wilds"));
1576 }
1577 });
1578 Add(cat2, "Add Resources", delegate
1579 {
1580 if (EClass.Branch != null)
1581 {
1582 EClass.Branch.resources.food.Mod(100);
1583 EClass.Branch.resources.knowledge.Mod(100);
1584 }
1585 });
1586 Add(cat2, "Remove Influence", delegate
1587 {
1588 EClass._zone.influence = 0;
1589 });
1590 Add(cat2, "Reroll Hobbies", delegate
1591 {
1592 foreach (Chara chara in EClass._map.charas)
1593 {
1594 chara.RerollHobby();
1595 }
1596 });
1597 Add(cat2, "Test_Siege", Test_Siege);
1598 Add(cat2, "Test_SiegeGuard", Test_SiegeGuard);
1599 Add(cat2, "Log_BranchMembers", delegate
1600 {
1602 {
1603 Debug.Log(EClass.Branch.members.Count);
1604 foreach (Chara member in EClass.Branch.members)
1605 {
1606 EClass.debug.Log(member);
1607 }
1608 }
1609 });
1610 cat2 = 3;
1611 Add(cat2, "Weather.Fine", delegate
1612 {
1614 });
1615 Add(cat2, "Weather.Blossom", delegate
1616 {
1618 });
1619 Add(cat2, "Weather.Random", delegate
1620 {
1622 });
1623 Add(cat2, "Weather.Ether+50", delegate
1624 {
1625 EClass.world.ModEther(50);
1627 });
1628 Add(cat2, "Season.Next", delegate
1629 {
1631 });
1632 Add(cat2, "Unreveal Map", delegate
1633 {
1634 EClass._map.ForeachCell(delegate(Cell c)
1635 {
1636 c.isSeen = false;
1637 });
1639 });
1640 Add(cat2, "Test_GodTalk", Test_GodTalk);
1641 Add(cat2, "Test_Filter", Test_Filter);
1642 Add(cat2, "Test_Grow", Test_Grow);
1643 Add(cat2, "Turn On All Lights", delegate
1644 {
1645 foreach (Thing thing2 in EClass._map.things)
1646 {
1647 if (thing2.trait.IsLighting)
1648 {
1649 thing2.trait.Toggle(on: true);
1650 }
1651 }
1652 });
1653 Add(cat2, "Reset All Custom Lights", delegate
1654 {
1655 foreach (Thing thing3 in EClass._map.things)
1656 {
1657 thing3.c_lightColor = 0;
1658 thing3.RecalculateFOV();
1659 }
1660 });
1661 Add(cat2, "Reset All obj materials", delegate
1662 {
1663 EClass._map.ForeachCell(delegate(Cell c)
1664 {
1665 if (c.HasObj)
1666 {
1667 c.objMat = (byte)c.sourceObj.DefaultMaterial.id;
1668 }
1669 });
1670 });
1671 Add(cat2, "Reset Certain obj materials", delegate
1672 {
1673 EClass._map.ForeachCell(delegate(Cell c)
1674 {
1675 if (c.HasObj && c.obj == 79)
1676 {
1677 c.objMat = (byte)c.sourceObj.DefaultMaterial.id;
1678 }
1679 });
1680 });
1681 Add(cat2, "Fix Floors under Blocks", delegate
1682 {
1683 EClass._map.ForeachCell(delegate(Cell c)
1684 {
1685 if (c.HasFullBlock)
1686 {
1687 SourceBlock.Row sourceBlock = c.sourceBlock;
1688 SourceFloor.Row row = EClass.sources.floors.alias[sourceBlock.autoFloor];
1689 EClass._map.SetFloor(c.x, c.z, row.DefaultMaterial.id, row.id);
1690 }
1691 });
1692 });
1693 Add(cat2, "Bless Inventory", delegate
1694 {
1695 EClass.pc.things.Foreach(delegate(Thing t)
1696 {
1697 t.SetBlessedState(BlessedState.Blessed);
1698 });
1699 });
1700 Add(cat2, "Curse Inventory", delegate
1701 {
1702 EClass.pc.things.Foreach(delegate(Thing t)
1703 {
1704 t.SetBlessedState(BlessedState.Cursed);
1705 });
1706 });
1707 Add(cat2, "List Global Charas", delegate
1708 {
1709 foreach (KeyValuePair<int, Chara> globalChara in EClass.game.cards.globalCharas)
1710 {
1711 Debug.Log(globalChara.Key + "/" + globalChara.Value.Name + "/" + ((globalChara.Value.currentZone == null) ? "NULL" : globalChara.Value.currentZone.Name) + "/" + globalChara.Value.faction?.ToString() + "/" + globalChara.Value.homeBranch);
1712 }
1713 });
1714 Add(cat2, "List Global Charas In Zone", delegate
1715 {
1716 foreach (KeyValuePair<int, Chara> globalChara2 in EClass.game.cards.globalCharas)
1717 {
1718 if (globalChara2.Value.currentZone == EClass._zone)
1719 {
1720 Debug.Log(globalChara2.Key + "/" + globalChara2.Value);
1721 }
1722 }
1723 });
1724 Add(cat2, "List Citizen", delegate
1725 {
1726 foreach (KeyValuePair<int, string> p in EClass._zone.dictCitizen)
1727 {
1728 Debug.Log(p.Value);
1729 Debug.Log(EClass._map.charas.Find((Chara c) => c.uid == p.Key));
1730 Debug.Log(EClass._map.deadCharas.Find((Chara c) => c.uid == p.Key));
1731 }
1732 });
1733 void Add(int cat, string id, Action action)
1734 {
1735 DebugCommand item = new DebugCommand
1736 {
1737 name = id,
1738 action = action,
1739 cat = cat
1740 };
1741 commands.Add(item);
1742 }
1743 }
1744
1745 public void Test_Grow()
1746 {
1747 EClass._map.ForeachCell(delegate(Cell c)
1748 {
1749 if (c.sourceObj.HasGrowth)
1750 {
1751 c.TryGrow();
1752 }
1753 });
1754 foreach (Thing item in EClass._map.things.Copy())
1755 {
1756 if (item.trait is TraitSeed traitSeed)
1757 {
1758 traitSeed.TrySprout(force: true);
1759 }
1760 }
1761 }
1762
1763 public void Test_GodTalk()
1764 {
1765 foreach (Religion value in EClass.game.religions.dictAll.Values)
1766 {
1767 value.Talk("test");
1768 }
1769 }
1770
1771 public void COM_Teleport()
1772 {
1773 for (int i = 0; i < 10000; i++)
1774 {
1775 Point point = EClass.pc.pos.Copy();
1776 point.x += EScriptable.rnd(60) - EScriptable.rnd(60);
1777 point.z += EScriptable.rnd(60) - EScriptable.rnd(60);
1778 if (point.IsValid && !point.cell.blocked && point.HasFloor)
1779 {
1780 EClass.pc.Teleport(point);
1781 break;
1782 }
1783 }
1784 }
1785
1787 {
1788 EClass.ui.CloseLayers();
1789 EClass.game.world.date.hour = 2;
1791 LayerDrama.ActivateMain("mono", "1-2");
1792 }
1793
1794 public void Test_Filter()
1795 {
1796 bilinear = !bilinear;
1797 MeshPass[] passes = EClass.scene.passes;
1798 for (int i = 0; i < passes.Length; i++)
1799 {
1800 passes[i].mat.GetTexture("_MainTex").filterMode = (bilinear ? FilterMode.Bilinear : FilterMode.Point);
1801 }
1802 }
1803
1804 public void LOG_Spatials()
1805 {
1806 foreach (Spatial child in EClass.world.region.children)
1807 {
1808 Debug.Log(child.uid + "/" + child.Name + "/" + child.mainFaction.name + "/" + (child == EClass.player.zone));
1809 }
1810 }
1811
1812 public void Test_SiegeGuard()
1813 {
1814 if (EClass._zone.events.GetEvent<ZoneEventSiegeGuard>() == null)
1815 {
1817 }
1818 else
1819 {
1821 }
1822 }
1823
1824 public void Test_Siege()
1825 {
1826 if (EClass._zone.events.GetEvent<ZoneEventSiege>() == null)
1827 {
1829 }
1830 else
1831 {
1833 }
1834 }
1835
1837 {
1838 if (EClass.pc.homeBranch != null)
1839 {
1841 }
1842 }
1843
1844 public static bool CheatEnabled()
1845 {
1846 if (!EClass.debug.enable)
1847 {
1848 return EClass.game.config.cheat;
1849 }
1850 return true;
1851 }
1852
1853 [ConsoleCommand("")]
1854 public static string Cheat()
1855 {
1856 EClass.game.config.cheat = true;
1857 return "Cheat Enabled";
1858 }
1859
1860 [ConsoleCommand("")]
1861 public static string Reset_LoytelDebt()
1862 {
1863 QuestDebt questDebt = EClass.game.quests.Get<QuestDebt>();
1864 if (questDebt == null)
1865 {
1866 return "Quest Status Not Valid.";
1867 }
1868 questDebt.stage = 0;
1869 questDebt.paid = false;
1870 questDebt.gaveBill = false;
1871 EClass.player.debt = 20000000;
1872 Thing thing = ThingGen.Create("856");
1873 thing.refVal = 109;
1874 EClass.pc.Pick(thing);
1875 return "Quest Reset!";
1876 }
1877
1878 [ConsoleCommand("")]
1879 public static string Fix_RemoveDuplicateUnique()
1880 {
1881 if (EClass.Branch == null)
1882 {
1883 return "No Branch";
1884 }
1885 EClass.Branch.members.ForeachReverse(delegate(Chara c)
1886 {
1887 if ((c.id == "kettle" || c.id == "quru") && EClass.Branch.members.Where((Chara c2) => c2.id == c.id).Count() >= 2)
1888 {
1889 EClass.Branch.RemoveMemeber(c);
1890 c.Destroy();
1891 }
1892 });
1893 return "Fixed!";
1894 }
1895
1896 [ConsoleCommand("")]
1897 public static string Fix_EtherDisease()
1898 {
1899 EClass.pc.ModCorruption(-100000);
1900 Chara chara = CharaGen.Create("chara");
1901 chara.ChangeRace(EClass.pc.race.id);
1902 chara.ChangeJob(EClass.pc.job.id);
1903 string text = "";
1904 foreach (Element value in chara.elements.dict.Values)
1905 {
1906 if (!(value.source.category != "attribute"))
1907 {
1908 Element orCreateElement = EClass.pc.elements.GetOrCreateElement(value.id);
1909 if (value.vBase > orCreateElement.vBase)
1910 {
1911 text = text + "Fixing Base Value:" + orCreateElement.Name + " Before:" + orCreateElement.vBase + " Now:" + (value.vBase + 1) + Environment.NewLine;
1912 EClass.pc.elements.ModBase(orCreateElement.id, value.vBase - orCreateElement.vBase + 1);
1913 }
1914 }
1915 }
1916 return text + "Fixed!";
1917 }
1918
1919 [ConsoleCommand("")]
1920 public static string Fix_LostCore()
1921 {
1923 {
1924 return "Not in base.";
1925 }
1926 foreach (Thing thing in EClass._map.things)
1927 {
1928 if (thing.trait is TraitCoreZone)
1929 {
1930 return "Base already has core.";
1931 }
1932 }
1933 if (EClass.pc.things.Find((Thing t) => t.trait is TraitCoreZone) != null)
1934 {
1935 return "Player has core.";
1936 }
1938 return "Done.";
1939 }
1940
1941 [ConsoleCommand("")]
1942 public static string Fix_RemoveDemitas()
1943 {
1944 List<Chara> list = new List<Chara>();
1945 foreach (Chara value in EClass.game.cards.globalCharas.Values)
1946 {
1947 if (value.id == "demitas" && value.currentZone == EClass._zone)
1948 {
1949 list.Add(value);
1950 }
1951 }
1952 if (list.Count > 1)
1953 {
1954 Chara chara = list[1];
1955 chara.RemoveGlobal();
1956 chara.homeBranch.BanishMember(chara);
1957 chara.Destroy();
1958 return "Demitas Removed!";
1959 }
1960 return "Not enough Demitas!";
1961 }
1962
1963 [ConsoleCommand("")]
1964 public static string Fix_RemoveAshland()
1965 {
1966 List<Chara> list = new List<Chara>();
1967 foreach (Chara value in EClass.game.cards.globalCharas.Values)
1968 {
1969 if (value.id == "ashland")
1970 {
1971 list.Add(value);
1972 }
1973 }
1974 if (list.Count > 1)
1975 {
1976 Chara chara = list[1];
1977 chara.RemoveGlobal();
1978 chara.homeBranch.BanishMember(chara);
1979 chara.Destroy();
1980 return "Ashland Removed!";
1981 }
1982 return "Not enough Ashland!";
1983 }
1984
1985 [ConsoleCommand("")]
1986 public static string Fix_RemoveDesignations()
1987 {
1988 EClass._map.ForeachCell(delegate(Cell c)
1989 {
1990 if (c.detail != null && c.detail.designation != null)
1991 {
1992 c.detail.designation.taskList.Remove(c.detail.designation);
1993 }
1994 });
1995 return "Done.";
1996 }
1997
1998 [ConsoleCommand("")]
1999 public static string ListChara()
2000 {
2001 string text = "";
2002 foreach (SourceChara.Row row in EClass.sources.charas.rows)
2003 {
2004 text = text + row.id + "\n";
2005 }
2006 return text;
2007 }
2008
2009 [ConsoleCommand("")]
2010 public static string ListThing()
2011 {
2012 string text = "";
2013 foreach (SourceThing.Row row in EClass.sources.things.rows)
2014 {
2015 text = text + row.id + "\n";
2016 }
2017 return text;
2018 }
2019
2020 [ConsoleCommand("")]
2021 public static string SetElement(string alias, int value, int potential = 100)
2022 {
2023 if (!CheatEnabled())
2024 {
2025 return EnableCheat;
2026 }
2027 SourceElement.Row row = EClass.sources.elements.alias.TryGetValue(alias);
2028 if (row == null)
2029 {
2030 return "Element not found.";
2031 }
2032 if (row.type == "Feat")
2033 {
2034 EClass.pc.SetFeat(row.id, value, msg: true);
2035 }
2036 else
2037 {
2038 EClass.pc.elements.SetBase(row.id, value, potential);
2039 }
2040 return "Done.";
2041 }
2042
2043 [ConsoleCommand("")]
2044 public static string SpawnBoss(string id)
2045 {
2046 if (!CheatEnabled())
2047 {
2048 return EnableCheat;
2049 }
2050 if (EClass.sources.charas.map.ContainsKey(id))
2051 {
2053 return "Spawned " + chara.Name;
2054 }
2055 return "'" + id + "' does not exist in the database.";
2056 }
2057
2058 [ConsoleCommand("")]
2059 public static string Spawn(string id, int num = 1, string aliasMat = "", int objLv = -1)
2060 {
2061 if (!CheatEnabled())
2062 {
2063 return EnableCheat;
2064 }
2065 if (EClass.sources.things.map.ContainsKey(id))
2066 {
2067 Thing thing = ThingGen.Create(id, -1, objLv).SetNum(num);
2068 if (!aliasMat.IsEmpty())
2069 {
2070 thing.ChangeMaterial(aliasMat);
2071 }
2072 EClass._zone.AddCard(thing, EClass.pc.pos);
2073 return "Spawned " + thing.Name;
2074 }
2075 _ = EClass.sources.charas.map;
2076 if (EClass.sources.charas.map.ContainsKey(id))
2077 {
2078 Chara chara = CharaGen.Create(id);
2079 if (objLv != -1)
2080 {
2081 chara.SetLv(objLv);
2082 }
2083 EClass._zone.AddCard(chara, EClass.pc.pos);
2084 return "Spawned " + chara.Name;
2085 }
2086 return "'" + id + "' does not exist in the database.";
2087 }
2088
2089 [ConsoleCommand("")]
2090 public static string SpawnFigure(string id)
2091 {
2092 if (!CheatEnabled())
2093 {
2094 return EnableCheat;
2095 }
2096 if (!EClass.sources.charas.map.ContainsKey(id))
2097 {
2098 return "'" + id + "' does not exist in the database.";
2099 }
2100 Thing thing = ThingGen.Create("figure");
2101 Thing thing2 = ThingGen.Create("figure3");
2102 string c_idRefCard = (thing2.c_idRefCard = id);
2103 thing.c_idRefCard = c_idRefCard;
2104 EClass.pc.DropThing(thing);
2105 EClass.pc.DropThing(thing2);
2106 return "Spawned figures for '" + id + "'";
2107 }
2108
2109 [ConsoleCommand("")]
2110 public static string TestSpawn(int lv, int num, int lvRange = -1)
2111 {
2112 if (!CheatEnabled())
2113 {
2114 return EnableCheat;
2115 }
2116 if (EClass._zone is Zone_Arena)
2117 {
2118 EClass._zone._dangerLv = lv;
2119 }
2120 foreach (Chara item in EClass._map.charas.Where((Chara c) => c.HasEditorTag(EditorTag.SpawnTest)).ToList())
2121 {
2122 item.Destroy();
2123 }
2124 for (int i = 0; i < num; i++)
2125 {
2126 EClass._zone.SpawnMob(EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: false, ignoreCenter: true), new SpawnSetting
2127 {
2128 filterLv = lv,
2129 levelRange = lvRange
2130 }).AddEditorTag(EditorTag.SpawnTest);
2131 }
2132 return "Spawned.";
2133 }
2134
2135 [ConsoleCommand("")]
2136 public static string ResetPetUpgrades()
2137 {
2138 foreach (Chara value in EClass.game.cards.globalCharas.Values)
2139 {
2140 if (value.IsPCFaction)
2141 {
2142 value.ResetUpgrade();
2143 }
2144 }
2145 return "Not Implemented.";
2146 }
2147
2148 [ConsoleCommand("")]
2149 public static string ResetPrincipalSeals()
2150 {
2151 if (!CheatEnabled())
2152 {
2153 return EnableCheat;
2154 }
2155 EClass.game.principal.modified.Clear();
2156 return "Done.";
2157 }
2158
2159 [ConsoleCommand("")]
2160 public static string GodMode()
2161 {
2162 if (!CheatEnabled())
2163 {
2164 return EnableCheat;
2165 }
2166 EClass.pc.Revive();
2167 EClass.pc.hp = EClass.pc.MaxHP;
2168 return "I'm God!";
2169 }
2170
2171 [ConsoleCommand("")]
2172 public static string ModFame(int amount)
2173 {
2174 if (!CheatEnabled())
2175 {
2176 return EnableCheat;
2177 }
2178 EClass.player.ModFame(amount);
2179 return "Done.";
2180 }
2181
2182 [ConsoleCommand("")]
2183 public static string MaxFame()
2184 {
2185 if (!CheatEnabled())
2186 {
2187 return EnableCheat;
2188 }
2189 if (EClass.player.CountKeyItem("license_adv") == 0)
2190 {
2191 EClass.player.ModKeyItem("license_adv");
2192 }
2193 EClass.player.ModFame(int.MaxValue);
2194 return "Done.";
2195 }
2196
2197 [ConsoleCommand("")]
2198 public static string ModKarma(int amount)
2199 {
2200 if (!CheatEnabled())
2201 {
2202 return EnableCheat;
2203 }
2204 EClass.player.ModKarma(amount);
2205 return "Done.";
2206 }
2207
2208 [ConsoleCommand("")]
2209 public static string ModContribution(int amount)
2210 {
2211 if (!CheatEnabled())
2212 {
2213 return EnableCheat;
2214 }
2216 return "Done.";
2217 }
2218
2219 [ConsoleCommand("")]
2220 public static string Rust()
2221 {
2222 if (!CheatEnabled())
2223 {
2224 return EnableCheat;
2225 }
2226 EClass.pc.things.Foreach(delegate(Thing t)
2227 {
2228 t.ModEncLv(-100);
2229 });
2230 return "Done.";
2231 }
2232
2233 [ConsoleCommand("")]
2234 public static string FlyMode()
2235 {
2236 if (!CheatEnabled())
2237 {
2238 return EnableCheat;
2239 }
2241 return "I can fly!";
2242 }
2243
2244 [ConsoleCommand("")]
2245 public static string AddBodyPart(BodyCode bodyCode)
2246 {
2247 if (!CheatEnabled())
2248 {
2249 return EnableCheat;
2250 }
2251 EClass.pc.body.AddBodyPart((int)bodyCode);
2254 return "Done.";
2255 }
2256
2257 [ConsoleCommand("")]
2258 public static string RemoveBodyPart(BodyCode bodyCode)
2259 {
2260 if (!CheatEnabled())
2261 {
2262 return EnableCheat;
2263 }
2264 EClass.pc.body.RemoveBodyPart((int)bodyCode);
2267 return "Done.";
2268 }
2269
2270 [ConsoleCommand("")]
2271 public static string ChangeRace(string id = "?")
2272 {
2273 if (!CheatEnabled())
2274 {
2275 return EnableCheat;
2276 }
2277 if (EClass.sources.races.map.ContainsKey(id))
2278 {
2279 Thing thing = null;
2280 foreach (BodySlot slot in EClass.pc.body.slots)
2281 {
2282 if (slot.thing != null)
2283 {
2284 if (slot.thing.blessedState <= BlessedState.Cursed)
2285 {
2286 slot.thing.blessedState = BlessedState.Normal;
2287 }
2288 if (slot.thing.trait is TraitToolBelt)
2289 {
2290 thing = slot.thing;
2291 }
2292 EClass.pc.body.Unequip(slot);
2293 }
2294 }
2297 EClass.pc.ChangeRace(id);
2298 if (EClass.ui.IsInventoryOpen)
2299 {
2300 EClass.ui.ToggleInventory();
2301 }
2304 EClass.pc.body.Equip(thing);
2307 return "Done.";
2308 }
2309 string text = "";
2310 foreach (SourceRace.Row row in EClass.sources.races.rows)
2311 {
2312 text = text + row.id + " " + row.GetName() + Environment.NewLine;
2313 }
2314 return text;
2315 }
2316
2317 [ConsoleCommand("")]
2318 public static string ResetAllAchievement()
2319 {
2321 return "Done.";
2322 }
2323
2324 [ConsoleCommand("")]
2325 public static string ResetAchievement(ID_Achievement id)
2326 {
2328 return "Done.";
2329 }
2330
2331 [ConsoleCommand("")]
2332 public static string ChangeJob(string id = "?")
2333 {
2334 if (!CheatEnabled())
2335 {
2336 return EnableCheat;
2337 }
2338 if (EClass.sources.jobs.map.ContainsKey(id))
2339 {
2340 EClass.pc.ChangeJob(id);
2342 return "Done.";
2343 }
2344 string text = "";
2345 foreach (SourceJob.Row row in EClass.sources.jobs.rows)
2346 {
2347 text = text + row.id + " " + row.GetName() + Environment.NewLine;
2348 }
2349 return text;
2350 }
2351
2352 [ConsoleCommand("")]
2353 public static string FirstAdventurer()
2354 {
2355 string text = "Steam is not running.";
2356 DateTime dateTime = new DateTime(2024, 11, 3, 6, 0, 0);
2357 DateTimeOffset dateTimeOffset = (Application.isEditor ? new DateTimeOffset(2024, 11, 6, 1, 9, 0, default(TimeSpan)) : ((!SteamAPI.IsSteamRunning()) ? new DateTimeOffset(9999, 1, 1, 1, 9, 0, default(TimeSpan)) : DateTimeOffset.FromUnixTimeSeconds(SteamApps.GetEarliestPurchaseUnixTime(EClass.core.steam.steamworks.settings.applicationId))));
2358 dateTimeOffset = dateTimeOffset.ToOffset(new TimeSpan(9, 0, 0));
2359 text = ((dateTimeOffset < dateTime) ? "Valid: " : "Invalid: ");
2360 text = text + "Arrived North Tyris on " + dateTimeOffset.Year + " " + dateTimeOffset.Month + "/" + dateTimeOffset.Day + " " + dateTimeOffset.Hour + ":" + dateTimeOffset.Minute;
2361 return text + " Eligible by " + dateTime.Year + " " + dateTime.Month + "/" + dateTime.Day + " " + dateTime.Hour + ":" + dateTime.Minute;
2362 }
2363
2364 [ConsoleCommand("")]
2365 public static string RegenerateNames()
2366 {
2367 EClass.core.mods.InitLang();
2368 NameGen.list = null;
2369 AliasGen.list = null;
2370 NameGen.Init();
2371 AliasGen.Init();
2372 foreach (Chara chara in EClass._map.charas)
2373 {
2374 if (!chara.IsPC)
2375 {
2376 if (chara.source.name == "*r")
2377 {
2378 chara.c_altName = NameGen.getRandomName();
2379 }
2380 if (!chara._alias.IsEmpty())
2381 {
2382 chara._alias = AliasGen.GetRandomAlias();
2383 }
2384 }
2385 }
2386 return "Done!";
2387 }
2388
2389 [ConsoleCommand("")]
2390 public static string Stats()
2391 {
2392 return string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat("" + "Fish Stolen: " + EClass.player.flags.fishStolen + Environment.NewLine, "Little Saved: ", EClass.player.little_saved.ToString(), Environment.NewLine), "Little Lost: ", EClass.player.little_dead.ToString(), Environment.NewLine), "Little Depart: ", EClass.player.stats.sistersDepart.ToString(), Environment.NewLine), "Cat Depart: ", EClass.player.stats.catDepart.ToString(), Environment.NewLine), "Angry Cats: ", EClass.player.stats.angryCats.ToString(), Environment.NewLine), "Love Made: ", EClass.player.stats.kimo.ToString(), Environment.NewLine), "Nefia Beaten: ", EClass.player.stats.nefiaBeaten.ToString(), Environment.NewLine), "Sheared: ", EClass.player.stats.shear.ToString(), Environment.NewLine), "Brushed: ", EClass.player.stats.brush.ToString(), Environment.NewLine), "Egg Hatched: ", EClass.player.stats.eggHatched.ToString(), Environment.NewLine), "Plowed: ", EClass.player.stats.plow.ToString(), Environment.NewLine), "Cleaned: ", EClass.player.stats.clean.ToString(), Environment.NewLine), "Unpaid Bill: ", EClass.player.unpaidBill.ToString(), Environment.NewLine), "Statue Shipped: ", EClass.player.flags.statueShipped.ToString(), Environment.NewLine);
2393 }
2394
2395 [ConsoleCommand("")]
2396 public static string AllRecipe(bool forget = false)
2397 {
2398 if (!CheatEnabled())
2399 {
2400 return EnableCheat;
2401 }
2402 if (forget)
2403 {
2405 }
2406 else
2407 {
2409 }
2410 return "Done!";
2411 }
2412
2413 [ConsoleCommand("")]
2414 public static string LastWish(string name)
2415 {
2416 string text = "";
2417 foreach (SourceBacker.Row row in EClass.sources.backers.rows)
2418 {
2419 if (row.name.Contains(name) || row.id.ToString() == name)
2420 {
2421 text = text + row.id + " valid?:" + row.valid + " lang:" + row.lang + " type:" + row.type + " destroyed:" + EClass.player.doneBackers.Contains(row.id) + " loc:" + (row.loc.IsEmpty() ? "random" : row.loc) + Environment.NewLine;
2422 }
2423 }
2424 if (text == "")
2425 {
2426 return "Not Found";
2427 }
2428 return text + Resources.Load<TextAsset>("logo2").text;
2429 }
2430
2431 [ConsoleCommand("")]
2432 public static string ClearLastWishFlag()
2433 {
2434 if (!CheatEnabled())
2435 {
2436 return EnableCheat;
2437 }
2438 EClass.player.doneBackers.Clear();
2439 return Resources.Load<TextAsset>("logo2").text + Environment.NewLine + "Done!";
2440 }
2441
2442 [ConsoleCommand("")]
2443 public static string Resource()
2444 {
2445 if (!CheatEnabled())
2446 {
2447 return EnableCheat;
2448 }
2450 return "Resources spawned.";
2451 }
2452
2453 public void Log(object o)
2454 {
2455 Debug.Log(o);
2456 }
2457
2458 public void NextBGM()
2459 {
2460 if ((bool)SoundManager.current)
2461 {
2462 SoundManager.current.NextBGM();
2463 }
2464 }
2465
2466 public void ToggleRevealMap()
2467 {
2468 revealMap = !revealMap;
2469 if (revealMap)
2470 {
2472 }
2473 SE.ClickGeneral();
2474 }
2475
2476 public void LoadBroadcast()
2477 {
2478 TextAsset textAsset = Resources.Load<TextAsset>("Data/Text/broadcast");
2479 blines = textAsset.text.Split('-');
2480 }
2481
2482 public void BroadcastNext()
2483 {
2484 LoadBroadcast();
2485 if (Input.GetKey(KeyCode.LeftControl))
2486 {
2487 bidx--;
2488 }
2489 bidx = Mathf.Clamp(bidx, 0, blines.Length - 1);
2490 string text = blines[bidx];
2491 bidx += ((!Input.GetKey(KeyCode.LeftShift)) ? 1 : (-1));
2492 EClass.pc.SayRaw(text.TrimNewLines());
2493 }
2494}
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
BlessedState
Definition: BlessedState.cs:2
EAction
Definition: EAction.cs:2
EditorTag
Definition: EditorTag.cs:2
Emo
Definition: Emo.cs:2
Hostility
Definition: Hostility.cs:2
ID_Achievement
PlaceState
Definition: PlaceState.cs:2
void Activate(Thing t)
static AM_Inspect Inspect
Definition: ActionMode.cs:23
void Deactivate()
Definition: ActionMode.cs:529
virtual bool IsBuildMode
Definition: ActionMode.cs:181
Definition: Anime.cs:6
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
ReleaseMode releaseMode
Definition: BaseCore.cs:23
BaseTileMap tileMap
RenderData rendererInnerBlock
Definition: BaseTileMap.cs:203
Thing thing
Definition: BodySlot.cs:8
static void Set(CardBlueprint _bp=null)
static CardBlueprint DebugEQ
Chara Find(string id)
Definition: CardManager.cs:20
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void PlayAnime(AnimeID id, bool force)
void Say(string text, Color c=default(Color), float duration=0f)
Definition: Card.cs:11
float angle
Definition: Card.cs:74
Thing TryMakeRandomItem(int lv=-1, TryMakeRandomItemSource itemSource=TryMakeRandomItemSource.Default, Chara crafter=null)
Definition: Card.cs:5589
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:6015
void MakeFigureFrom(string id)
Definition: Card.cs:5849
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3831
ElementContainerCard elements
Definition: Card.cs:42
string id
Definition: Card.cs:36
SourceMaterial.Row material
Definition: Card.cs:2091
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6447
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3119
string c_altName
Definition: Card.cs:1621
Card AddCard(Card c)
Definition: Card.cs:3168
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3182
Card SetLv(int a)
Definition: Card.cs:2979
string Name
Definition: Card.cs:2179
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2647
Thing SetNum(int a)
Definition: Card.cs:3579
virtual void SetBlessedState(BlessedState s)
Definition: Card.cs:3979
void RecalculateFOV()
Definition: Card.cs:6663
Point pos
Definition: Card.cs:60
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Definition: Card.cs:6481
void Dye(string idMat)
Definition: Card.cs:6285
Trait trait
Definition: Card.cs:54
void ModCurrency(int a, string id="money")
Definition: Card.cs:4045
void ModEncLv(int a)
Definition: Card.cs:3930
void SetEncLv(int a)
Definition: Card.cs:3948
void Destroy()
Definition: Card.cs:5184
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2642
ThingContainer things
Definition: Card.cs:39
virtual Thing Thing
Definition: Card.cs:2098
BlessedState blessedState
Definition: Card.cs:281
int dir
Definition: Card.cs:149
void ModNum(int a, bool notify=true)
Definition: Card.cs:3599
void SayRaw(string text, string ref1=null, string ref2=null)
Definition: Card.cs:7104
CardRenderer renderer
Definition: Card.cs:64
virtual bool flipX
Definition: Card.cs:2156
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6194
int LV
Definition: Card.cs:389
virtual bool isSynced
Definition: Card.cs:2127
Thing MakeEgg(bool effect=true, int num=1, bool addToZone=true, int fertChance=20, BlessedState? state=null)
Definition: Card.cs:5872
TaskDesignation designation
Definition: CellDetail.cs:19
List< Thing > things
Definition: CellDetail.cs:11
List< Chara > charas
Definition: CellDetail.cs:13
Definition: Cell.cs:7
CellDetail detail
Definition: Cell.cs:92
byte obj
Definition: Cell.cs:38
SourceObj.Row sourceObj
Definition: Cell.cs:1072
bool HasObj
Definition: Cell.cs:641
bool HasFullBlock
Definition: Cell.cs:817
override void RefreshSprite()
override void NextDir()
override void NextFrame()
SpriteProvider provider
Definition: CharaActorPCC.cs:9
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:283
void Unequip(Thing thing, bool refresh=true)
Definition: CharaBody.cs:49
List< BodySlot > slots
Definition: CharaBody.cs:8
Thing GetEquippedThing(int elementId)
Definition: CharaBody.cs:424
bool Equip(Thing thing, BodySlot slot=null, bool msg=true)
Definition: CharaBody.cs:194
void RefreshBodyParts()
Definition: CharaBody.cs:309
void RemoveBodyPart(int ele)
Definition: CharaBody.cs:338
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
void ChangeRace(string idNew)
Definition: Chara.cs:2324
CharaBody body
Definition: Chara.cs:94
void RemoveGlobal()
Definition: Chara.cs:1533
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9472
override bool IsPC
Definition: Chara.cs:626
SourceJob.Row job
Definition: Chara.cs:468
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10111
void ResetUpgrade()
Definition: Chara.cs:8768
Party party
Definition: Chara.cs:43
Chara SetHomeZone(Zone zone)
Definition: Chara.cs:1461
Chara SetFaction(Faction f)
Definition: Chara.cs:1453
Chara SetGlobal(Zone _home, int x, int z)
Definition: Chara.cs:1505
override bool IsPCFaction
Definition: Chara.cs:685
Chara ScaleByPrincipal()
Definition: Chara.cs:1728
override int MaxHP
Definition: Chara.cs:722
Zone currentZone
Definition: Chara.cs:257
SourceChara.Row source
Definition: Chara.cs:160
Stats mana
Definition: Chara.cs:1180
Stats stamina
Definition: Chara.cs:1172
void ChangeJob(string idNew)
Definition: Chara.cs:2214
void Revive(Point p=null, bool msg=false)
Definition: Chara.cs:5246
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8377
void ModCorruption(int a)
Definition: Chara.cs:10053
void RestockEquip(bool onCreate)
Definition: Chara.cs:4773
void DropThing(Thing t, int num=-1)
Definition: Chara.cs:4701
string _alias
Definition: Chara.cs:221
FactionBranch homeBranch
Definition: Chara.cs:1080
bool IsHostile()
Definition: Chara.cs:6675
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4384
void EQ_CAT(string s)
Definition: Chara.cs:5186
SourceRace.Row race
Definition: Chara.cs:466
UD_String_MatData matColors
ColorProfile profile
Definition: CoreDebug.cs:85
static string ResetAchievement(ID_Achievement id)
Definition: CoreDebug.cs:2325
bool ignoreWeight
Definition: CoreDebug.cs:202
bool marryAnytime
Definition: CoreDebug.cs:239
bool godMode
Definition: CoreDebug.cs:188
bool godFood
Definition: CoreDebug.cs:198
bool allStory
Definition: CoreDebug.cs:254
static string Resource()
Definition: CoreDebug.cs:2443
static string ModKarma(int amount)
Definition: CoreDebug.cs:2198
void Init()
Definition: CoreDebug.cs:343
bool godCraft
Definition: CoreDebug.cs:196
bool debugScatter
Definition: CoreDebug.cs:192
bool skipMod
Definition: CoreDebug.cs:149
bool allBGM
Definition: CoreDebug.cs:214
static string ResetAllAchievement()
Definition: CoreDebug.cs:2318
bool dontCompressSave
Definition: CoreDebug.cs:147
static bool CheatEnabled()
Definition: CoreDebug.cs:1844
StartParty startParty
Definition: CoreDebug.cs:115
bool showSceneSelector
Definition: CoreDebug.cs:124
bool allSkill
Definition: CoreDebug.cs:208
string[] blines
Definition: CoreDebug.cs:296
void Test_Siege()
Definition: CoreDebug.cs:1824
static string Fix_EtherDisease()
Definition: CoreDebug.cs:1897
bool showTone
Definition: CoreDebug.cs:181
bool allPolicy
Definition: CoreDebug.cs:252
bool testFixedColor
Definition: CoreDebug.cs:277
bool naked
Definition: CoreDebug.cs:311
static string RemoveBodyPart(BodyCode bodyCode)
Definition: CoreDebug.cs:2258
Thing GetDebugContainer()
Definition: CoreDebug.cs:792
IEnumerable< string > ZoneIDs()
Definition: CoreDebug.cs:332
bool allMenu
Definition: CoreDebug.cs:250
void ToggleRevealMap()
Definition: CoreDebug.cs:2466
bool alwaysResetWindow
Definition: CoreDebug.cs:143
bool test
Definition: CoreDebug.cs:185
int indexResolution
Definition: CoreDebug.cs:305
int bidx
Definition: CoreDebug.cs:291
string startZone
Definition: CoreDebug.cs:121
bool logCombat
Definition: CoreDebug.cs:260
DebugHotkey debugHotkeys
Definition: CoreDebug.cs:158
bool inviteAnytime
Definition: CoreDebug.cs:237
static string Fix_RemoveDesignations()
Definition: CoreDebug.cs:1986
bool _godBuild
Definition: CoreDebug.cs:194
void Test_Filter()
Definition: CoreDebug.cs:1794
int numResource
Definition: CoreDebug.cs:232
MatColorTest matColorTest
Definition: CoreDebug.cs:273
Card animeDest
Definition: CoreDebug.cs:288
bool debugInput
Definition: CoreDebug.cs:154
List< DebugCommand > commands
Definition: CoreDebug.cs:298
bool logDice
Definition: CoreDebug.cs:262
bool revealMap
Definition: CoreDebug.cs:169
static string FirstAdventurer()
Definition: CoreDebug.cs:2353
static string ClearLastWishFlag()
Definition: CoreDebug.cs:2432
void Test_Grow()
Definition: CoreDebug.cs:1745
static string Reset_LoytelDebt()
Definition: CoreDebug.cs:1861
bool showFav
Definition: CoreDebug.cs:241
void LoadBroadcast()
Definition: CoreDebug.cs:2476
bool keypadDebug
Definition: CoreDebug.cs:156
bool unlimitedInterest
Definition: CoreDebug.cs:235
static string EnableCheat
Definition: CoreDebug.cs:330
bool travelAnywhere
Definition: CoreDebug.cs:222
static string FlyMode()
Definition: CoreDebug.cs:2234
bool allAbility
Definition: CoreDebug.cs:206
bool instaReturn
Definition: CoreDebug.cs:220
bool ignorePool
Definition: CoreDebug.cs:132
bool alwaysFavFood
Definition: CoreDebug.cs:243
bool useNewConfig
Definition: CoreDebug.cs:139
string command
Definition: CoreDebug.cs:151
void Log(object o)
Definition: CoreDebug.cs:2453
bool showExtra
Definition: CoreDebug.cs:183
bool returnAnywhere
Definition: CoreDebug.cs:218
void SetStartStockpile(Thing container, int num=100)
Definition: CoreDebug.cs:746
static string SetElement(string alias, int value, int potential=100)
Definition: CoreDebug.cs:2021
void ValidateData()
Definition: CoreDebug.cs:867
bool ignoreEncounter
Definition: CoreDebug.cs:216
bool validateData
Definition: CoreDebug.cs:145
static string Rust()
Definition: CoreDebug.cs:2220
static string Spawn(string id, int num=1, string aliasMat="", int objLv=-1)
Definition: CoreDebug.cs:2059
bool runtimeGodBuild
Definition: CoreDebug.cs:314
Emo lastEmo
Definition: CoreDebug.cs:309
void InitDebugCommands()
Definition: CoreDebug.cs:1462
static string GodMode()
Definition: CoreDebug.cs:2160
void COM_MaxConstruction()
Definition: CoreDebug.cs:1836
static string ModFame(int amount)
Definition: CoreDebug.cs:2172
static string Fix_RemoveDemitas()
Definition: CoreDebug.cs:1942
bool validatePref
Definition: CoreDebug.cs:265
bool allHomeSkill
Definition: CoreDebug.cs:210
readonly List< int[]> resolutions
Definition: CoreDebug.cs:281
void COM_Teleport()
Definition: CoreDebug.cs:1771
void COM_PlayStartDrama()
Definition: CoreDebug.cs:1786
static string RegenerateNames()
Definition: CoreDebug.cs:2365
int param1
Definition: CoreDebug.cs:268
void QuickStart()
Definition: CoreDebug.cs:349
void Test_SiegeGuard()
Definition: CoreDebug.cs:1812
void UpdateInput()
Definition: CoreDebug.cs:877
bool enable
Definition: CoreDebug.cs:301
bool ignorePopup
Definition: CoreDebug.cs:175
void LOG_Spatials()
Definition: CoreDebug.cs:1804
bool skipModSync
Definition: CoreDebug.cs:127
int param2
Definition: CoreDebug.cs:271
Color32 fixedColor
Definition: CoreDebug.cs:279
static string Cheat()
Definition: CoreDebug.cs:1854
bool skipEvent
Definition: CoreDebug.cs:177
bool testLOS2
Definition: CoreDebug.cs:165
static string Stats()
Definition: CoreDebug.cs:2390
bool logAdv
Definition: CoreDebug.cs:257
bool autoIdentify
Definition: CoreDebug.cs:204
AnimeID lastAnime
Definition: CoreDebug.cs:307
static string ListThing()
Definition: CoreDebug.cs:2010
bool resetPlayerConfig
Definition: CoreDebug.cs:135
void AddAllRecipes()
Definition: CoreDebug.cs:735
void UpdateAlways()
Definition: CoreDebug.cs:822
bool godBuild
Definition: CoreDebug.cs:319
bool autoAdvanceQuest
Definition: CoreDebug.cs:226
static string AllRecipe(bool forget=false)
Definition: CoreDebug.cs:2396
static string ListChara()
Definition: CoreDebug.cs:1999
int startHour
Definition: CoreDebug.cs:117
static string ChangeJob(string id="?")
Definition: CoreDebug.cs:2332
bool testThingQuality
Definition: CoreDebug.cs:230
void Test_GodTalk()
Definition: CoreDebug.cs:1763
bool allRecipe
Definition: CoreDebug.cs:248
static string MaxFame()
Definition: CoreDebug.cs:2183
bool bilinear
Definition: CoreDebug.cs:293
StartLoadout startLoadout
Definition: CoreDebug.cs:113
bool skipNerun
Definition: CoreDebug.cs:179
static string ResetPetUpgrades()
Definition: CoreDebug.cs:2136
void EnableDebugResource()
Definition: CoreDebug.cs:804
bool debugHoard
Definition: CoreDebug.cs:171
Thing GetOrCreateDebugContainer()
Definition: CoreDebug.cs:775
bool debugProps
Definition: CoreDebug.cs:167
static string ModContribution(int amount)
Definition: CoreDebug.cs:2209
static string ResetPrincipalSeals()
Definition: CoreDebug.cs:2149
void OnLoad()
Definition: CoreDebug.cs:727
void NextBGM()
Definition: CoreDebug.cs:2458
bool maxQuests
Definition: CoreDebug.cs:245
static string AddBodyPart(BodyCode bodyCode)
Definition: CoreDebug.cs:2245
static string SpawnFigure(string id)
Definition: CoreDebug.cs:2090
static string LastWish(string name)
Definition: CoreDebug.cs:2414
static string Fix_LostCore()
Definition: CoreDebug.cs:1920
bool enableMapPieceEditor
Definition: CoreDebug.cs:228
bool revealInner
Definition: CoreDebug.cs:173
bool allArt
Definition: CoreDebug.cs:212
bool testLOS
Definition: CoreDebug.cs:163
static string SpawnBoss(string id)
Definition: CoreDebug.cs:2044
StartSetting startSetting
Definition: CoreDebug.cs:119
static string Fix_RemoveAshland()
Definition: CoreDebug.cs:1964
bool ignoreAutoSave
Definition: CoreDebug.cs:141
bool boradcast
Definition: CoreDebug.cs:275
static string TestSpawn(int lv, int num, int lvRange=-1)
Definition: CoreDebug.cs:2110
int advanceMin
Definition: CoreDebug.cs:161
void SpawnCheatContainer()
Definition: CoreDebug.cs:818
static string Fix_RemoveDuplicateUnique()
Definition: CoreDebug.cs:1879
bool ignoreBuildRule
Definition: CoreDebug.cs:200
static string ChangeRace(string id="?")
Definition: CoreDebug.cs:2271
void BroadcastNext()
Definition: CoreDebug.cs:2482
bool hidePCItemsInBuild
Definition: CoreDebug.cs:224
Lang.LangCode langCode
Definition: CoreDebug.cs:129
bool randomResource
Definition: CoreDebug.cs:190
bool dontUseThread
Definition: CoreDebug.cs:137
StartScene startScene
Definition: CoreDebug.cs:111
static string RootSave
Definition: CorePath.cs:202
RectData abilityDebug
Definition: CoreRef.cs:171
Rects rects
Definition: CoreRef.cs:362
CoreRef refs
Definition: Core.cs:51
ModManager mods
Definition: Core.cs:39
Steam steam
Definition: Core.cs:57
bool IsGameStarted
Definition: Core.cs:84
void SetLang(string langCode, bool force=false)
Definition: Core.cs:708
static Thing MakeLoveLunch(Chara c)
Definition: CraftUtil.cs:220
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static Scene scene
Definition: EClass.cs:31
static Faction Home
Definition: EClass.cs:27
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static SourceManager sources
Definition: EClass.cs:43
static FactionBranch Branch
Definition: EClass.cs:23
static BaseGameScreen screen
Definition: EClass.cs:33
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
Definition: EInput.cs:8
static bool isCtrlDown
Definition: EInput.cs:274
static void Consume(int _skipFrame)
Definition: EInput.cs:667
static bool isInputFieldActive
Definition: EInput.cs:288
static bool isShiftDown
Definition: EInput.cs:272
static EAction action
Definition: EInput.cs:270
static int rnd(int a)
Definition: EScriptable.cs:5
Dictionary< int, Element > dict
Element ModBase(int ele, int v)
Element SetBase(string alias, int v, int potential=0)
Element GetOrCreateElement(Element ele)
int id
Definition: ELEMENT.cs:255
int vBase
Definition: ELEMENT.cs:257
SourceElement.Row source
Definition: ELEMENT.cs:278
int vPotential
Definition: ELEMENT.cs:261
void ModExp(int a)
int GetNextExp(int _lv=-1)
List< Chara > members
void BanishMember(Chara c, bool skipMsg=false)
void AddMemeber(Chara c)
string name
Definition: FACTION.cs:135
void AddReserve(Chara c)
Definition: FACTION.cs:338
void AddContribution(int a)
Definition: FACTION.cs:318
Definition: Fov.cs:6
void AdvanceMin(int a)
Definition: GameDate.cs:22
HashSet< string > modified
void FixedUpdate()
Definition: GameUpdater.cs:436
bool cheat
Definition: Game.cs:55
Definition: Game.cs:9
ReligionManager religions
Definition: Game.cs:159
static void Load(string id, bool cloud)
Definition: Game.cs:322
GamePrincipal principal
Definition: Game.cs:225
static string id
Definition: Game.cs:148
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:1040
SpatialManager spatials
Definition: Game.cs:153
static void Create(string _id=null, bool cloud=false)
Definition: Game.cs:733
Prologue Prologue
Definition: Game.cs:264
CardManager cards
Definition: Game.cs:156
GameUpdater updater
Definition: Game.cs:250
new World world
Definition: Game.cs:177
Config config
Definition: Game.cs:219
QuestManager quests
Definition: Game.cs:183
void StartNewGame()
Definition: Game.cs:806
Definition: Guild.cs:2
static Guild GetCurrentGuild()
Definition: Guild.cs:74
void ResetHotbar(int id)
Definition: HotbarManager.cs:8
Definition: Lang.cs:6
static string langCode
Definition: Lang.cs:28
LangCode
Definition: Lang.cs:8
static LayerDrama ActivateMain(string idSheet, string idStep=null, Chara target=null, Card ref1=null, string tag="")
Definition: LayerDrama.cs:61
static void SetDirtyAll(bool immediate=false)
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
static SourceMaterial.Row sourceWaterSea
Definition: MATERIAL.cs:49
Point GetCenterPos()
Definition: MapBounds.cs:52
static bool Exist(string id)
Definition: MapSubset.cs:17
static void Save(string id)
Definition: MapSubset.cs:22
new void ForeachCell(Action< Cell > action)
Definition: Map.cs:2347
Thing FindThing(Func< Thing, bool > func)
Definition: Map.cs:2593
PropsInstalled Installed
Definition: Map.cs:123
void SetLiquid(int x, int z, CellEffect effect=null)
Definition: Map.cs:1478
PropsRoaming Roaming
Definition: Map.cs:125
List< Thing > things
Definition: Map.cs:49
List< Chara > deadCharas
Definition: Map.cs:46
PropsStocked Stocked
Definition: Map.cs:121
List< Chara > charas
Definition: Map.cs:81
void AddDecal(int x, int z, int id, int amount=1, bool refresh=true)
Definition: Map.cs:2030
void RevealAll(bool reveal=true)
Definition: Map.cs:906
Color main
Definition: MatColors.cs:7
Color alt
Definition: MatColors.cs:9
Material mat
Definition: MeshPass.cs:21
static void Activate(Type type)
Definition: MiniGame.cs:44
override void Init(string path, string defaultPackage="_Elona")
Definition: ModManager.cs:34
Definition: Msg.cs:5
static string SayRaw(string text)
Definition: Msg.cs:118
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void RemoveMember(Chara c)
Definition: Party.cs:102
void AddMemeber(Chara c, bool showMsg=false)
Definition: Party.cs:57
int fishStolen
Definition: Player.cs:736
void OnEnableDebug()
Definition: Player.cs:775
bool statueShipped
Definition: Player.cs:460
int loytelMartLv
Definition: Player.cs:700
long eggHatched
Definition: Player.cs:201
int sistersDepart
Definition: Player.cs:126
long nefiaBeaten
Definition: Player.cs:153
int catDepart
Definition: Player.cs:129
long plow
Definition: Player.cs:213
long brush
Definition: Player.cs:189
long kimo
Definition: Player.cs:165
long clean
Definition: Player.cs:225
int angryCats
Definition: Player.cs:138
long shear
Definition: Player.cs:177
Flags flags
Definition: Player.cs:1161
RecipeManager recipes
Definition: Player.cs:1164
void ModFame(int a)
Definition: Player.cs:2166
void ModKarma(int a)
Definition: Player.cs:2610
void RefreshDomain()
Definition: Player.cs:1594
Stats stats
Definition: Player.cs:1083
Zone zone
Definition: Player.cs:1149
int little_dead
Definition: Player.cs:993
HashSet< int > doneBackers
Definition: Player.cs:1140
int CountKeyItem(string alias)
Definition: Player.cs:2240
void ModKeyItem(string alias, int num=1, bool msg=true)
Definition: Player.cs:2208
int unpaidBill
Definition: Player.cs:978
int little_saved
Definition: Player.cs:996
HotbarManager hotbars
Definition: Player.cs:1152
Chara TargetChara
Definition: PointTarget.cs:41
Definition: Point.cs:9
List< Card > ListCards(bool includeMasked=false)
Definition: Point.cs:1051
Point Copy()
Definition: Point.cs:491
CellDetail detail
Definition: Point.cs:71
int x
Definition: Point.cs:36
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
int z
Definition: Point.cs:39
bool IsValid
Definition: Point.cs:88
Area area
Definition: Point.cs:73
bool HasFloor
Definition: Point.cs:219
Chara FirstChara
Definition: Point.cs:288
Thing FirstThing
Definition: Point.cs:301
Cell cell
Definition: Point.cs:51
string idStartZone
Definition: Prologue.cs:9
void Validate()
Definition: Props.cs:445
PropSet all
Definition: Props.cs:8
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
Quest Get(string id)
Definition: Quest.cs:7
static List< RecipeSource > list
Dictionary< string, int > knownRecipes
Dictionary< string, Religion > dictAll
void Talk(string idTalk, Card c=null, Card agent=null)
Definition: Religion.cs:154
Vector3 offset
Definition: RenderData.cs:19
static List< ISyncScreen > syncList
Definition: RenderObject.cs:24
Definition: Scene.cs:8
static Point HitPoint
Definition: Scene.cs:21
GameScreen screenElin
Definition: Scene.cs:93
ActionMode actionMode
Definition: Scene.cs:79
MeshPass[] passes
Definition: Scene.cs:121
PointTarget mouseTarget
Definition: Scene.cs:135
void Init(Mode newMode)
Definition: Scene.cs:178
Mode
Definition: Scene.cs:10
void Next()
Definition: Season.cs:106
SourceMaterial materials
SourceRace races
SourceObj objs
SourceThing things
SourceZone zones
void ImportSourceTexts()
SourceBacker backers
SourceElement elements
SourceChara charas
SourceJob jobs
float height
Definition: SourcePref.cs:51
Zone Find(string id)
int uid
Definition: Spatial.cs:70
Spatial parent
Definition: Spatial.cs:10
virtual string Name
Definition: Spatial.cs:509
Faction mainFaction
Definition: Spatial.cs:442
string id
Definition: Spatial.cs:13
int development
Definition: Spatial.cs:238
virtual Point RegionPos
Definition: Spatial.cs:560
List< Spatial > children
Definition: Spatial.cs:37
static SpawnSetting Boss(int filterLv, int fixedLv=-1)
Definition: SpawnSetting.cs:49
virtual int max
Definition: Stats.cs:68
Definition: Steam.cs:10
SteamworksBehaviour steamworks
Definition: Steam.cs:13
static void GetAchievement(ID_Achievement id)
Definition: Steam.cs:51
static void ResetAchievement(ID_Achievement id)
Definition: Steam.cs:99
static void ResetAllAchievement()
Definition: Steam.cs:90
void CheckUpdate()
Definition: Steam.cs:32
Thing Find(int uid)
void Foreach(Action< Thing > action, bool onlyAccessible=true)
static Thing CreateBlock(int id, int idMat)
Definition: ThingGen.cs:101
static Thing CreateRedBook(string id, int num=1)
Definition: ThingGen.cs:167
static Thing TestCreate()
Definition: ThingGen.cs:32
static Thing CreateFloor(int id, int idMat, bool platform=false)
Definition: ThingGen.cs:108
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
override SourcePref Pref
Definition: Thing.cs:50
static Chara Incubate(Thing egg, Point pos, Card incubator=null)
bool MoveZone(bool confirmed=false)
static Thing MakeRandomSeed(bool enc=false)
Definition: TraitSeed.cs:192
static Thing MakeSeed(string id, PlantData plant=null)
Definition: TraitSeed.cs:88
override bool OnUse(Chara c)
virtual bool CanStack
Definition: Trait.cs:163
bool TryGetValue(TKey key, out TValue value)
Definition: UDictionary.cs:178
static void TryShowTip(Transform root=null, bool highlight=true, bool ignoreWhenRightClick=true)
Definition: UIButton.cs:778
void SetCondition(Condition condition, int _duration=20, bool silent=false)
Definition: Weather.cs:308
Condition
Definition: Weather.cs:16
Condition CurrentCondition
Definition: Weather.cs:79
void SetRandomCondition()
Definition: Weather.cs:295
static void OnChangeBodyPart()
Definition: WidgetEquip.cs:53
void Nerun(string text, string idPortrait="UN_nerun")
Definition: WidgetFeed.cs:93
static WidgetFeed Instance
Definition: WidgetFeed.cs:14
void RebuildPage(int page=-1)
static WidgetHotbar HotbarBuild
Definition: WidgetHotbar.cs:36
static void OnChangeMode()
static WidgetMinimap Instance
Region region
Definition: World.cs:23
GameDate date
Definition: World.cs:6
void ModEther(int a=3)
Definition: World.cs:58
Weather weather
Definition: World.cs:12
int ether
Definition: World.cs:21
Season season
Definition: World.cs:9
void Add(ZoneEvent e, bool allowDuplicate=false)
void Remove(ZoneEvent e)
Definition: Zone.cs:12
Dictionary< int, string > dictCitizen
Definition: Zone.cs:52
ZoneEventManager events
Definition: Zone.cs:40
void ImportDialog(string dir=null)
Definition: Zone.cs:3284
void ClaimZone(bool debug=false, Point pos=null)
Definition: Zone.cs:1752
Card AddThing(string id, int x, int z)
Definition: Zone.cs:2007
ElementContainerZone elements
Definition: Zone.cs:43
void ExportDialog(string dir=null)
Definition: Zone.cs:3271
virtual bool CanUnlockExit
Definition: Zone.cs:279
MapBounds bounds
Definition: Zone.cs:49
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2805
void RemoveCard(Card t)
Definition: Zone.cs:2057
bool IsPCFaction
Definition: Zone.cs:475
void Export(string path, PartialMap partial=null, bool usermap=false)
Definition: Zone.cs:3230
Card AddCard(Card t, Point point)
Definition: Zone.cs:2017