Elin Decompiled Documentation EA 23.102 Nightly
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Region Member List

This is the complete list of members for Region, including all inherited members.

_biomeZone
_bitsSpatial
_dangerLvSpatial
_FindZone(string _id)Spatialinlineprotected
_intsSpatial
_mapEClassstatic
_OnBeforeSave()Zoneinlinevirtual
_OnLoad()Spatialinline
_regionPosSpatialprotected
_sourceSpatialprivate
_tileSpatialprivate
_zoneEClassstatic
AbandonZone()Zoneinline
Activate()Zoneinline
AddCard(Card t, Point point)Zoneinline
AddCard(Card t)Zoneinline
AddCard(Card t, int x, int z)Zoneinline
AddCardSplinkle(Card t, Point center, int radius=4)Zoneinline
AddChara(string id, int x, int z)Zoneinline
AddChild(Spatial child)Spatialinlinevirtual
AddGlobalCharasOnActivate()Zoneinline
AddInt(int id, int value)Spatialinline
AddPrefixZone
AddRandomVisitor(bool guest=false)Zoneinline
AddThing(string id, int x, int z)Zoneinline
AddThing(string id, Point p)Zoneinline
AdvModeEClassstatic
AllowCriminalZone
AllowInvestZone
AllowNewZoneZone
AlwaysLowblockZone
ApplyBackerPet(bool draw)Zoneinline
BaseElectricityZone
BigDaddyChanceZone
Bigger(int a, int b)EClassinlinestatic
biomeZone
bitsSpatial
BlockBorderExitRegion
BossZone
boundsZone
bpZone
branchZone
BranchEClassstatic
BranchOrHomeBranchEClassstatic
CanBeDeliverDestinationZone
CanCreateZone(Point pos)Regioninline
CanDestroy()Zoneinline
CanDigUndergroundZone
CanEnterBuildModeZone
CanEnterBuildModeAnywhereZone
CanFastTravelSpatial
CanInspectZone
CanKill()Spatialinlinevirtual
CanSpawnAdvSpatial
CanUnlockExitZone
ChanceSpawnNeutralZone
CheckRandomSites()Regioninline
childrenSpatial
ClaimZone(bool debug=false)Zoneinline
ClearZones(Zone current=null)Zoneinline
ColorsEClassstatic
completedQuestsZone
connectionsSpatial
ContentLvZone
coreEClassstatic
CountDeepestLevelZone
CountMinions(Chara c)Zoneinline
Create(string _id, int _x, int _y, int _icon)Spatialinline
CreateBP()Zoneinline
CreatePlaylist(ref List< int > list, Playlist mold=null)Zoneinline
CreateRandomSite(Zone center, int radius=8, string idSource=null, bool updateMesh=true, int lv=0)Regioninline
CreateRandomSite(Point pos, string idSource, bool updateMesh, int lv=0)Regioninlineprivate
CreateZone(Point pos)Regioninline
curve(int a, int start, int step, int rate=75)EClassinlinestatic
DangerLvRegion
DangerLvFixSpatial
dateCheckSitesRegion
dateExpireSpatial
dateHatSpatial
dateQuestSpatial
dateRegenerateSpatial
dateReviveSpatial
Deactivate()Zoneinline
debugEClassstatic
DefaultActionModeRegion
DeleteMapRecursive()Spatialinline
Destroy()Zoneinlinevirtual
destryoedSpatial
developmentSpatial
dictCitizenZone
dirtyElectricityZone
DisableRoomsZone
Dist(Point p)Spatialinline
Dist(Spatial s)Spatialinline
editorSourcesEClassstatic
electricitySpatial
elementsZone
elomapRegion
Evalue(int ele)Zoneinline
Evalue(string alias)Zoneinline
eventsZone
EvolvedChanceZone
ExpireDaysZone
Export(string path, PartialMap partial=null, bool usermap=false)Zoneinline
Export()Zoneinline
ExportDialog(string dir=null)Zoneinline
FeatureTypeZone
fileVariationZone
FindChara(string id)Zoneinline
FindChara(int uid)Zoneinline
FindDeepestZone()Spatialinline
FindZone(int lv)Spatialinline
FindZone(string _id)Spatialinline
FlockTypeZone
forceRegenerateZonestatic
forceSubsetZonestatic
fortuneRollZoneprivate
gameEClassstatic
gamedataEClassstatic
Generate()Zoneinline
GeneratorZone
GetDeepestLv()Zoneinline
GetDeepestLv(ref int max)Zoneinline
GetDungenID()Zoneinlinevirtual
GetElectricity(bool cost=false)Zoneinline
GetFirstZone()Spatialinline
GetInt(int id, int? defaultInt=null)Spatialinline
GetNewZoneID(int level)Zoneinlinevirtual
GetOrCreateFortuneRollData(bool refresh=true)Zoneinline
GetProfile()Zoneinline
GetRandomPoint()Regioninline
GetRandomPoint(int orgX, int orgY, int radius=8, bool increaseRadius=false)Regioninline
GetRandomPoint(int orgX, int orgY, int minRadius, int maxRadius)Regioninline
GetRandomSiteSource()Regioninline
GetRandomSpot< T >()Zoneinline
GetRandomTown()Regioninline
GetRandomVisitPos(Chara c)Zoneinline
GetRoot()Zoneinline
GetSoilCost()Zoneinline
GetSortVal()Zoneinline
GetSpawnPos(Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto)Zoneinline
GetSpawnPos(SpawnPosition type, int tries=100)Zoneinline
GetTopZone()Zoneinline
GetZoneAt(int _x, int _y)Zoneinline
GrowPlantZone
GrowPlants(VirtualDate date)Zoneinline
GrowWeedZone
HasLawZone
HiddenInRegionMapZone
HomeEClassstatic
HourSinceLastActiveZone
iconSpatial
idSpatial
IDAmbienceZone
IDBaseLandFeatZone
IdBiomeZone
idCurrentSubsetSpatial
idExportZone
IDGeneratorZone
IDHatZone
idHatSpatial
idMainFactionSpatial
IDPlayListZone
IDPlaylistOverwriteZone
idPrefixSpatial
IdProfileZone
idProfileSpatial
IDSceneTemplateZone
IDSubsetZone
idUserSpatial
ignoreSpawnAnimeZonestatic
Import(string path)Zoneinline
ImportDialog(string dir=null)Zoneinline
influenceSpatial
InitElomap()Regioninline
InspectNameZone
InspectPointZone
InspectPositionZone
instanceZone
investmentSpatial
IsActiveZoneZone
isBeachSpatial
isClaimableSpatial
IsClosedSpatial
isConqueredSpatial
IsCrime(Chara c, Act act)Zoneinline
isDeathLocationSpatial
IsExplorableZone
isExternalZoneSpatial
IsFestivalZone
isGeneratedSpatial
isImportedSpatial
IsImportValid(string path)Zoneinlinestatic
IsInstanceZone
isKnownSpatial
IsLoadedZone
isMapSavedSpatial
IsNefiaZone
IsPCFactionZone
IsPCFactionOrTentZone
isPeaceSpatial
IsPlayerFactionSpatial
isRandomSiteSpatial
IsRegionRegion
IsReturnLocationZone
isShoreSpatial
isSimulatingZone
IsSkyLevelZone
IsSnowCoveredSpatial
IsSnowZoneSpatial
isStartedZone
IsStartZoneZone
IsTownZone
IsUserZoneZone
KeepAllyDistanceZone
landFeatsZone
lastActiveSpatial
ListLandFeats()Zoneinline
ListMinions(Chara c)Zoneinline
ListMobs()Regioninline
ListRandomSites()Regioninline
ListTowns()Regioninline
ListTravelZones(int radius=100)Regioninline
ListZonesInRadius(Zone center, int radius=10)Regioninline
LockExitZone
lvSpatial
mainFactionSpatial
MakeEnemiesNeutralZone
MakeGameObject(GameObject parentGo)Spatialinline
MakeTownPropertiesZone
mapZone
mapIntSpatial
mapXSpatial
mapYSpatial
MaxLvZone
MaxRespawnZone
MaxSoilZone
MaxSpawnZone
MinLvZone
MinsSinceLastActiveZone
ModDevelopment(int a)Zoneinline
ModInfluence(int a)Zoneinline
NameSpatial
nameSpatial
NameSuffixZone
NameWithDangerLevelSpatial
NameWithLevelZone
NoteMode enum nameIInspect
okaerinkoZonestatic
OnActivate()Regioninlinevirtual
OnAdvanceHour()Regioninlinevirtual
OnAfterCreate()Zoneinlinevirtual
OnAfterSimulate()Zoneinlinevirtual
OnBeforeDeactivate()Zoneinlinevirtual
OnBeforeSave()Spatialinline
OnBeforeSimulate()Zoneinlinevirtual
OnChildNumChange(Card c)Zoneinline
OnCreate()Zoneinlinevirtual
OnCreateBP()Zoneinlinevirtual
OnDeactivate()Zoneinlinevirtual
OnDeserialized(StreamingContext context)Spatialinlineprivate
OnGenerateMap()Zoneinlinevirtual
OnGenerateRooms(BaseMapGen gen)Zoneinlinevirtual
OnInspect()Zoneinline
OnKillGame()Zoneinline
OnLoad()Zoneinlinevirtual
OnRegenerate()Zoneinlinevirtual
OnSerializing(StreamingContext context)Spatialinlineprivate
OnSimulateDay(VirtualDate date)Zoneinline
OnSimulateHour(VirtualDate date)Zoneinline
OnSimulateMonth(VirtualDate date)Zoneinline
OnVisit()Zoneinline
OnVisitNewMapOrRegenerate()Zoneinlinevirtual
OreChanceZone
parentSpatial
ParentZoneZone
pathExportZone
pathSaveSpatial
pathTempZone
pcEClassstatic
PetFollowZone
playerEClassstatic
PrespawnRateZone
RainWater()Zoneinline
RefreshBGM()Zoneinline
RefreshCriminal()Zoneinline
RefreshElectricity()Zoneinline
RefreshHat()Zoneinline
RefreshListCitizen()Zoneinline
RefreshPlaylist()Zoneinline
RegenerateOnEnterZone
RegionZone
RegionEnterStateZone
RegionPosRegion
Register()Spatialinline
RemoveCard(Card t)Zoneinline
RemoveChild(Spatial child)Spatialinline
RenewRandomSites()Regioninline
ResetHostility()Zoneinline
RespawnPerHourZone
RespawnRateZone
RestrictBuildZone
RevealRoomZone
Revive()Zoneinline
rnd(int a)EClassinlinestatic
rndf(float a)EClassinlinestatic
rndHalf(int a)EClassinlinestatic
rndSqrt(int a)EClassinlinestatic
RuinChanceZone
ScaleMonsterLevelZone
sceneEClassstatic
screenEClassstatic
SeedSpatial
SetBGM(List< int > ids, bool refresh=true)Zoneinline
SetBGM(int id=-1, bool refresh=true)Zoneinline
SetInt(int id, int value=0)Spatialinline
SetMainFaction(Faction f)Spatialinlinevirtual
settingEClassstatic
ShouldAutoReviveZone
ShouldMakeExitZone
ShouldRegenerateZone
ShowDangerLvSpatial
ShowEnemyOnMinimapZone
ShrineChanceZone
Simulate()Zoneinline
Smaller(int a, int b)EClassinlinestatic
SoundEClassstatic
sourceSpatial
sourceHatZonestatic
sourcesEClassstatic
SpawnAltar()Zoneinline
SpawnLostItems()Zoneinline
SpawnMob(Point pos=null, SpawnSetting setting=null)Zoneinline
StartLVZone
subsetZone
SuckersZonestatic
tempDistZone
TextDeepestLvZone
TextLevel(int _lv)Zoneinline
TextWidgetDateZone
TileSpatial
ToString()Zoneinline
TryAddThing(Thing target, Point p, bool destroyIfFail=false)Zoneinline
TryAddThingInSharedContainer(Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true)Zoneinline
TryAddThingInSpot< T >(Thing t, bool useContainer=true)Zoneinline
TryGenerateBigDaddy()Zoneinline
TryGenerateEvolved(bool force=false, Point p=null)Zoneinline
TryGenerateOre()Zoneinline
TryGenerateShrine()Zoneinline
TryGetRestock< T >(string idCat)Zoneinline
TryGetThingFromSharedContainer(Func< Thing, bool > func)Zoneinline
TryListThingsInSpot< T >(Func< Thing, bool > func=null)Zoneinline
TrySpawnFollower()Zoneinline
uiEClassstatic
uidSpatial
uidBossSpatial
UnloadMap()Zoneinline
UpdateQuests(bool force=false)Zoneinline
UpdateRandomSites()Regioninline
UseFogZone
UseLightZone
versionSpatial
visitCountSpatial
VolumeSeaSpatial
Wait(float a, Card c)EClassinlinestatic
Wait(float a, Point p)EClassinlinestatic
WildsEClassstatic
WillAutoSaveRegion
worldEClassstatic
WriteNote(UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)Zoneinline
xSpatial
ySpatial