Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
int | GetInt (int id, int? defaultInt=null) |
void | AddInt (int id, int value) |
void | SetInt (int id, int value=0) |
override string | ToString () |
void | Create (string _id, int _x, int _y, int _icon) |
void | Register () |
virtual void | OnCreate () |
virtual void | OnAfterCreate () |
virtual void | SetMainFaction (Faction f) |
Zone | GetFirstZone () |
void | OnBeforeSave () |
virtual void | _OnBeforeSave () |
void | _OnLoad () |
virtual void | OnLoad () |
virtual void | Destroy () |
void | DeleteMapRecursive () |
virtual void | AddChild (Spatial child) |
void | RemoveChild (Spatial child) |
Zone | FindDeepestZone () |
Zone | FindZone (int lv) |
Zone | FindZone (string _id) |
virtual bool | CanKill () |
int | Dist (Point p) |
int | Dist (Spatial s) |
void | MakeGameObject (GameObject parentGo) |
Public Attributes | |
Spatial | parent |
string | id |
string | idUser |
string | name |
string | idMainFaction |
string | idProfile |
string | idCurrentSubset |
string | idHat |
int[] | _ints = new int[30] |
List< Spatial > | children = new List<Spatial>() |
List< Spatial > | connections = new List<Spatial>() |
Dictionary< int, int > | mapInt = new Dictionary<int, int>() |
bool | destryoed |
bool | isImported |
BitArray32 | bits |
Protected Member Functions | |
Zone | _FindZone (string _id) |
Protected Attributes | |
Point | _regionPos = new Point() |
Properties | |
int | _bits [get, set] |
int | uid [get, set] |
int | icon [get, set] |
int | x [get, set] |
int | y [get, set] |
int | lastActive [get, set] |
int | idPrefix [get, set] |
int | lv [get, set] |
int | visitCount [get, set] |
int | dateExpire [get, set] |
int | dateRevive [get, set] |
int | _dangerLv [get, set] |
int | dateRegenerate [get, set] |
int | influence [get, set] |
int | investment [get, set] |
int | development [get, set] |
int | electricity [get, set] |
int | dateHat [get, set] |
int | uidBoss [get, set] |
int | dateQuest [get, set] |
int | version [get, set] |
bool | isGenerated [get, set] |
bool | isShore [get, set] |
bool | isRandomSite [get, set] |
bool | isKnown [get, set] |
bool | isMapSaved [get, set] |
bool | isExternalZone [get, set] |
bool | isConquered [get, set] |
bool | isBeach [get, set] |
bool | isPeace [get, set] |
bool | isDeathLocation [get, set] |
Faction | mainFaction [get, set] |
SourceZone.Row | source [get] |
bool | IsPlayerFaction [get] |
bool | IsClosed [get] |
int | mapX [get] |
int | mapY [get] |
virtual int | ContentLv [get] |
virtual int | DangerLv [get] |
virtual int | DangerLvFix [get] |
virtual float | VolumeSea [get] |
virtual bool | ShowDangerLv [get] |
virtual bool | CanSpawnAdv [get] |
string | pathSave [get] |
virtual string | Name [get] |
string | NameWithDangerLevel [get] |
virtual string | NameSuffix [get] |
virtual bool | IsRegion [get] |
virtual bool | CanFastTravel [get] |
EloMap.TileInfo | Tile [get] |
virtual bool | IsSnowZone [get] |
virtual bool | IsSnowCovered [get] |
virtual Point | RegionPos [get] |
virtual bool | isClaimable [get] |
int | Seed [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Private Member Functions | |
void | OnSerializing (StreamingContext context) |
void | OnDeserialized (StreamingContext context) |
Private Attributes | |
SourceZone.Row | _source |
EloMap.TileInfo | _tile |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 7 of file Spatial.cs.
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inlineprotected |
Definition at line 743 of file Spatial.cs.
References _FindZone(), and children.
Referenced by _FindZone(), and FindZone().
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inlinevirtual |
Reimplemented in Zone.
Definition at line 659 of file Spatial.cs.
Referenced by OnBeforeSave().
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inline |
Definition at line 663 of file Spatial.cs.
References _OnLoad(), children, and OnLoad().
Referenced by _OnLoad(), and Game.OnLoad().
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inlinevirtual |
Definition at line 689 of file Spatial.cs.
References children.
Referenced by SpatialGen.Create(), and TraitTent.OnChangePlaceState().
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inline |
Definition at line 561 of file Spatial.cs.
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inlinevirtual |
Definition at line 760 of file Spatial.cs.
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inline |
Definition at line 598 of file Spatial.cs.
References _dangerLv, EClass.debug, development, icon, isKnown, OnCreate(), Seed, Rand.SetSeed(), source, CoreDebug.travelAnywhere, x, and y.
Referenced by SpatialGen.Create().
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inline |
Definition at line 680 of file Spatial.cs.
References children, DeleteMapRecursive(), and pathSave.
Referenced by DeleteMapRecursive().
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inlinevirtual |
Reimplemented in Zone.
Definition at line 676 of file Spatial.cs.
Referenced by Zone.ClearZones(), and Zone.Destroy().
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inline |
Definition at line 765 of file Spatial.cs.
References Fov.Distance(), Scene.elomap, EloMap.GetTileInfo(), PathProgress.HasPath, PathManager.Instance, EloMap.TileInfo.IsSnow, EloMap.minX, EloMap.minY, PathProgress.nodes, EClass.pc, PathManager.RequestPathImmediate(), EClass.scene, Algorithms.PathFinderNode.X, Point.x, x, y, Algorithms.PathFinderNode.Z, and Point.z.
Referenced by Region.ListTravelZones(), and Region.ListZonesInRadius().
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inline |
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inline |
Definition at line 701 of file Spatial.cs.
References children, isExternalZone, and lv.
Referenced by AM_Adv._OnUpdateInput(), Zone.CanDestroy(), and SpatialManager.ListReturnLocations().
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inline |
Definition at line 714 of file Spatial.cs.
References children, isExternalZone, and lv.
Referenced by Zone.AddRandomVisitor(), Region.CheckRandomSites(), Chara.FallFromZone(), Chara.MoveHome(), and TraitNewZone.MoveZone().
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inline |
Definition at line 730 of file Spatial.cs.
References _FindZone(), and children.
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inline |
Definition at line 637 of file Spatial.cs.
References children, and GetFirstZone().
Referenced by GetFirstZone().
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inline |
Definition at line 552 of file Spatial.cs.
References mapInt.
Referenced by AddInt(), and TraitCoreZone.TrySetAct().
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inline |
Definition at line 788 of file Spatial.cs.
References children, MakeGameObject(), and ToString().
Referenced by MakeGameObject().
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inlinevirtual |
Reimplemented in Zone.
Definition at line 628 of file Spatial.cs.
Referenced by SpatialGen.Create().
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inline |
Definition at line 654 of file Spatial.cs.
References _OnBeforeSave().
Referenced by Game.OnBeforeSave().
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inlinevirtual |
Reimplemented in World, and Zone.
Definition at line 624 of file Spatial.cs.
Referenced by Create().
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inlineprivate |
Definition at line 593 of file Spatial.cs.
References _bits.
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inlinevirtual |
Reimplemented in Zone.
Definition at line 672 of file Spatial.cs.
Referenced by _OnLoad().
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inlineprivate |
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inline |
Definition at line 616 of file Spatial.cs.
References SpatialManager.AssignUID(), EClass.game, Game.spatials, and uid.
Referenced by SpatialGen.Create().
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inline |
Definition at line 695 of file Spatial.cs.
References children.
Referenced by TraitTent.OnChangePlaceState().
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inline |
Definition at line 566 of file Spatial.cs.
Referenced by AddInt(), and Zone_Tent.OnBeforeDeactivate().
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inlinevirtual |
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inline |
int [] Spatial._ints = new int[30] |
Definition at line 34 of file Spatial.cs.
Definition at line 55 of file Spatial.cs.
Referenced by Zone.ToString().
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private |
Definition at line 51 of file Spatial.cs.
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private |
Definition at line 53 of file Spatial.cs.
BitArray32 Spatial.bits |
Definition at line 49 of file Spatial.cs.
Referenced by OnSerializing().
Definition at line 37 of file Spatial.cs.
Referenced by _FindZone(), Chara._Move(), _OnLoad(), AddChild(), DeleteMapRecursive(), FindDeepestZone(), FindZone(), GlobalGoalExplore.GetDestZone(), GetFirstZone(), EloMap.GetZone(), EloMap.Init(), Region.ListRandomSites(), CoreDebug.LOG_Spatials(), MakeGameObject(), Region.OnActivate(), TraitTent.OnChangePlaceState(), ActionMode.RefreshTexts(), SpatialManager.Remove(), RemoveChild(), and TraitElevator.TrySetAct().
Definition at line 40 of file Spatial.cs.
bool Spatial.destryoed |
Definition at line 45 of file Spatial.cs.
Referenced by Zone.Activate(), Region.OnActivate(), Game.OnLoad(), ActionMode.RefreshTexts(), and Chara.Tick().
string Spatial.id |
Definition at line 13 of file Spatial.cs.
Referenced by QuestVernis.CanUpdateOnTalk(), GameLang.ConvertDrama(), Trait.CreateStock(), TraitNewZone.CreateZone(), SpatialManager.Find(), DramaCustomSequence.GetRumor(), TraitNewZone.IsFor(), Chara.MoveZone(), Trait.OnBarter(), Chara.OnCreate(), Player.Flags.OnEnterZone(), QuestTaskFlyer.OnGiveItem(), Game.OnLoad(), SetInt(), ListPeopleExpedition.SetSubText(), Chara.ShowDialog(), CoreDebug.UpdateInput(), and TraitMoongate.UseMoongate().
string Spatial.idCurrentSubset |
Definition at line 28 of file Spatial.cs.
Referenced by WidgetDate._Refresh(), Zone.Activate(), and RecipeCard.Build().
string Spatial.idHat |
Definition at line 31 of file Spatial.cs.
string Spatial.idMainFaction |
Definition at line 22 of file Spatial.cs.
string Spatial.idProfile |
Definition at line 25 of file Spatial.cs.
string Spatial.idUser |
Definition at line 16 of file Spatial.cs.
Referenced by TraitMoongate.LoadMap().
bool Spatial.isImported |
Definition at line 47 of file Spatial.cs.
Referenced by Zone.Activate().
Dictionary<int, int> Spatial.mapInt = new Dictionary<int, int>() |
Definition at line 43 of file Spatial.cs.
string Spatial.name |
Definition at line 19 of file Spatial.cs.
Referenced by Zone_Arena2.OnGenerateMap(), Zone_Harvest.OnGenerateMap(), and TraitCoreZone.TrySetAct().
Spatial Spatial.parent |
Definition at line 10 of file Spatial.cs.
Referenced by SpatialManager.ListReturnLocations(), Region.ListTravelZones(), TraitNewZone.MoveZone(), ZoneEventQuest.OnTickRound(), ContentFaction.RefreshZones(), LayerFactions.RefreshZones(), LayerLocation.RefreshZones(), SpatialManager.Remove(), TraitWaystone.TrySetAct(), and CoreDebug.UpdateInput().
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getset |
Definition at line 57 of file Spatial.cs.
Referenced by OnDeserialized(), and OnSerializing().
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getset |
Definition at line 189 of file Spatial.cs.
Referenced by Create().
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get |
Definition at line 503 of file Spatial.cs.
Referenced by Region.ListTravelZones().
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get |
Definition at line 491 of file Spatial.cs.
Referenced by Region.ListTowns().
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get |
Definition at line 471 of file Spatial.cs.
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get |
Definition at line 473 of file Spatial.cs.
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get |
Definition at line 475 of file Spatial.cs.
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getset |
Definition at line 165 of file Spatial.cs.
Referenced by TraitMoongate.CanUse(), and LayerTravel.Refresh().
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getset |
Definition at line 261 of file Spatial.cs.
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getset |
Definition at line 285 of file Spatial.cs.
Referenced by Zone.UpdateQuests().
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getset |
Definition at line 201 of file Spatial.cs.
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getset |
Definition at line 177 of file Spatial.cs.
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getset |
Definition at line 237 of file Spatial.cs.
Referenced by Create(), TraitBigSister.GetDramaText(), TraitMayor.GetDramaText(), TraitNino.GetDramaText(), TraitNola.GetDramaText(), TraitSecretary.GetDramaText(), and CalcMoney.InvestZone().
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getset |
Definition at line 249 of file Spatial.cs.
Referenced by TraitGenerator.OnSimulateHour(), Trait.Toggle(), and Trait.TryToggle().
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getset |
Definition at line 81 of file Spatial.cs.
Referenced by Create(), Region.CreateRandomSite(), RankedZone.GetSprite(), EloMap.Init(), LayerTravel.Refresh(), EloMap.SetZone(), and TraitMapBoard.TrySetAct().
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getset |
Definition at line 129 of file Spatial.cs.
Referenced by Zone.OnAfterCreate().
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getset |
Definition at line 213 of file Spatial.cs.
Referenced by UICurrency.Build(), WidgetStatsBar.Build(), Card.GetCurrency(), and LayerQuestBoard.OnSwitchContent().
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getset |
Definition at line 225 of file Spatial.cs.
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getset |
Definition at line 393 of file Spatial.cs.
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get |
Definition at line 548 of file Spatial.cs.
Referenced by WidgetDate._Refresh(), and TraitDeed.OnRead().
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get |
Definition at line 445 of file Spatial.cs.
Referenced by Player.EnterLocalZone(), EloMap.Init(), and Quest.ListDeliver().
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getset |
Definition at line 381 of file Spatial.cs.
Referenced by ActionMode.RefreshTexts(), Zone.Simulate(), and Chara.TryDropBossLoot().
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getset |
Definition at line 417 of file Spatial.cs.
Referenced by ActionMode.RefreshTexts().
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getset |
Definition at line 369 of file Spatial.cs.
Referenced by FindDeepestZone(), FindZone(), TraitNewZone.MoveZone(), and TraitElevator.TrySetAct().
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getset |
Definition at line 309 of file Spatial.cs.
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getset |
Definition at line 345 of file Spatial.cs.
Referenced by Create(), Region.ListTravelZones(), LayerTravel.Refresh(), and LayerMapList.RefreshList().
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getset |
Definition at line 357 of file Spatial.cs.
Referenced by LayerTextureViewer.Update().
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getset |
Definition at line 405 of file Spatial.cs.
Referenced by WidgetDate._Refresh(), Chara.FindNewEnemy(), TraitWhistlePeace.OnUse(), and GoalCombat.Run().
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get |
Definition at line 443 of file Spatial.cs.
Referenced by BaseTileMap.Draw(), RankedZoneManager.GetList(), LayerNewZone.OnInit(), ActionMode.RefreshTexts(), and LayerLocation.RefreshZones().
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getset |
Definition at line 333 of file Spatial.cs.
Referenced by SpatialManager.ListReturnLocations(), LayerTravel.Refresh(), and ActionMode.RefreshTexts().
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get |
Definition at line 501 of file Spatial.cs.
Referenced by Chara._Move(), AM_Adv._OnUpdateInput(), UIMapPreview._RefreshPoint(), ActPlan._Update(), Zone.Activate(), Card.AddBlood(), LayerSleep.Advance(), GameDate.AdvanceHour(), InvOwner.AllowDrop(), ConfigTactics.AllyDistance(), Map.AngleToIndex(), AM_Adv.AxisMove(), ButtonAbility.CanAutoUse(), HotItemHeld.CanChangeHeightByWheel(), Act.CanPerform(), Chara.CanReplace(), HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), TraitCatalyst.CanUse(), TraitMoongate.CanUse(), Region.CreateRandomSite(), Thing.DoAct(), UIInventory.DoAct(), Chara.DoHostileAction(), BaseGameScreen.Draw(), BaseTileMap.Draw(), Player.EnterLocalZone(), GameUpdater.SurfaceUpdater.FixedUpdate(), GameUpdater.ConditionUpdater.FixedUpdate(), ZoneBlueprint.GenerateMap(), TaskDig.GetHitResult(), CoreConfig.GetPostEffectProfile(), Zone.GetSpawnPos(), Scene.Init(), Chara.IsEnemyOnPath(), Region.ListTravelZones(), Chara.LookAt(), Chara.MakeGrave(), Map.MineFloor(), TraitNewZone.MoveZone(), Player.MoveZone(), Chara.MoveZone(), Player.OnAdvanceHour(), InvOwner.OnDrag(), CharaRenderer.OnEnterScreen(), Player.OnExitBorder(), WidgetMinimap.OnPointerDown(), TaskDig.OnProgressComplete(), TraitDeedRelocate.OnRead(), ConSleep.OnRemoved(), TraitCrafter.OnUse(), TraitGiftJure.OnUse(), TraitGiftNewYear.OnUse(), TraitGiftPack.OnUse(), TraitParcel.OnUse(), TraitPlamoBox.OnUse(), TraitContainer.Open(), Point.PositionAuto(), Point.PositionCenter(), ActEffect.Proc(), WidgetMinimap.RefreshStyle(), ActionMode.RefreshTexts(), BaseGameScreen.RefreshTilt(), QuestEscort.ReleaseEscort(), HotbarManager.ResetHotbar(), AI_Idle.Run(), LayerTreasureMap.SetMap(), HotItemContext.Show(), AM_Adv.ShowAllAction(), Card.Teleport(), Chara.Tick(), ConFear.Tick(), ConSleep.Tick(), ConSuffocation.Tick(), Chara.TickConditions(), Scene.ToggleTilt(), Chara.TryPush(), TraitWaystone.TrySetAct(), Map.TrySmoothPick(), GameUpdater.Update(), PointTarget.Update(), WidgetDebug.UpdateText(), and Chara.Vomit().
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getset |
Definition at line 321 of file Spatial.cs.
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get |
Definition at line 530 of file Spatial.cs.
Referenced by BaseTileMap.Draw(), Cell.Refresh(), BaseGameScreen.RefreshGrading(), BaseGameScreen.RefreshSky(), BaseGameScreen.RefreshWeather(), Weather.RefreshWeather(), Chara.SetRenderParam(), and BaseGameScreen.UpdateShaders().
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get |
Definition at line 528 of file Spatial.cs.
Referenced by Scene.RefreshBG(), and Weather.SetCondition().
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getset |
Definition at line 117 of file Spatial.cs.
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getset |
Definition at line 141 of file Spatial.cs.
Referenced by Region.CreateRandomSite(), Chara.FallFromZone(), FindDeepestZone(), FindZone(), RankedZoneManager.GetList(), Zone.GetSpawnPos(), QuestVernis.GetTextProgress(), TraitNewZone.IsFor(), TraitNewZone.MoveZone(), Trait.OnBarter(), Player.Flags.OnEnterZone(), MapGenDungen.OnGenerateTerrain(), FortuneRollData.RefreshPrize(), BaseGameScreen.RefreshWeather(), and SerializedCards.Restore().
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getset |
Definition at line 429 of file Spatial.cs.
Referenced by GameDate.AdvanceDay(), Faction.CountTerritories(), Faction.GetChildren(), CoreDebug.LOG_Spatials(), TraitDeed.OnRead(), FactionBranch.OnSimulateDay(), ContentFaction.RefreshZones(), SetMainFaction(), UIFactionInfo.SetZone(), UIZoneInfo.SetZone(), and EloPos.WriteNote().
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get |
Definition at line 447 of file Spatial.cs.
Referenced by Player.EnterLocalZone(), Zone.GetSpawnPos(), and RegionPoint.SetRegionPoint().
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get |
Definition at line 459 of file Spatial.cs.
Referenced by Player.EnterLocalZone(), Zone.GetSpawnPos(), and RegionPoint.SetRegionPoint().
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get |
Definition at line 495 of file Spatial.cs.
Referenced by Chara._Move(), Zone.Activate(), UIScreenshot.Activate(), FactionBranch.BanishMember(), GameLang.ConvertDrama(), GameIndex.Create(), ThingGen.CreateCardboardBox(), TraitNewZone.CreateZone(), Chara.Die(), Expedition.End(), Player.ExitBorder(), Map.ExportMetaData(), Chara.FallFromZone(), FactionBranch.GetDailyIncome(), Scene.Init(), CoreDebug.LOG_Spatials(), TraitNewZone.MoveZone(), Player.MoveZone(), Chara.MoveZone(), GlobalGoalVisitAndStay.OnAdvanceHour(), BaseListPeople.OnClick(), ElementContainerZone.OnLearn(), ElementContainerZone.OnLevelUp(), TraitDeedRelocate.OnRead(), TraitScrollMap.OnRead(), FactionBranch.OnSimulateDay(), EloMapTileSelector.OnUpdateInput(), TileSelectorElona.OnUpdateInput(), LayerTravel.Refresh(), ContentHomeReport.RefreshInfo(), UIHomeInfo.RefreshInfo(), LayerMapList.RefreshList(), WindowChara.RefreshProfile(), LayerGlobalMap.RefreshSummary(), ContentFaction.RefreshZones(), LayerFactions.RefreshZones(), LayerLocation.RefreshZones(), ContentQuest.SelectQuest(), ButtonChara.SetChara(), UIFactionInfo.SetZone(), UIZoneInfo.SetZone(), LayerInfo.SetZone(), LayerShippingResult.Show(), Zone.Simulate(), ToString(), Zone.ToString(), Chara.TryDropBossLoot(), TraitCoreZone.TrySetAct(), FactionBranch.Upgrade(), LayerUploader.Upload(), EloPos.WriteNote(), TraitBookPlan.WriteNote(), and UIMapSelector.WriteNote().
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get |
Definition at line 499 of file Spatial.cs.
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get |
Definition at line 497 of file Spatial.cs.
Referenced by AM_Adv._OnUpdateInput(), and TraitScrollMap.OnRead().
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get |
Definition at line 493 of file Spatial.cs.
Referenced by DeleteMapRecursive().
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get |
Definition at line 546 of file Spatial.cs.
Referenced by LayerTravel.Refresh(), ActionMode.RefreshTexts(), and CoreDebug.UpdateInput().
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get |
Definition at line 550 of file Spatial.cs.
Referenced by Create().
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get |
Definition at line 489 of file Spatial.cs.
Referenced by Chara._Move().
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get |
Definition at line 441 of file Spatial.cs.
Referenced by Game._Create(), Chara._Move(), DramaCustomSequence.Build(), Create(), RankedZone.GetFactionName(), RankedZoneManager.GetList(), SpatialManager.ListReturnLocations(), Region.ListZonesInRadius(), TraitEditPlaylist.OnUse(), EloMap.SetZone(), LayerInfo.SetZone(), Zone.UpdateQuests(), and UIMapSelector.WriteNote().
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get |
Definition at line 515 of file Spatial.cs.
Referenced by ZonePreEnterEncounter.Execute().
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getset |
Definition at line 69 of file Spatial.cs.
Referenced by AM_Adv._OnUpdateInput(), SpatialManager.GlobalSpatialList.Add(), LayerInventory.CreateContainer(), SpatialGen.CreateInstance(), TraitNewZone.CreateZone(), RankedZoneManager.GetList(), Zone.GetSpawnPos(), Zone.ListLandFeats(), CoreDebug.LOG_Spatials(), TraitNewZone.MoveZone(), Player.MoveZone(), TraitMoongate.MoveZone(), GlobalGoalVisitAndStay.OnAdvanceHour(), TraitTeleporter.OnChangePlaceState(), Player.OnStartNewGame(), InvOwner.Transaction.Process(), Register(), SpatialManager.Remove(), RefZone.Set(), Quest.SetClient(), QuestDestZone.SetDest(), TraitTicketFurniture.SetZone(), GameDate.ShipGoods(), ToString(), and TraitTeleporter.TrySetAct().
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getset |
Definition at line 273 of file Spatial.cs.
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getset |
Definition at line 297 of file Spatial.cs.
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getset |
Definition at line 153 of file Spatial.cs.
Referenced by SpatialManager.ListReturnLocations(), and ActionMode.RefreshTexts().
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get |
Definition at line 477 of file Spatial.cs.
Referenced by BaseGameScreen.RefreshWeather().
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getset |
Definition at line 93 of file Spatial.cs.
Referenced by Zone.ClaimZone(), Create(), SpatialGen.CreateInstance(), Region.CreateRandomSite(), TraitNewZone.CreateZone(), Dist(), Zone_SnowGrave.GenerateGrave(), Zone.GetSpawnPos(), EloMap.GetZone(), Zone.GetZoneAt(), EloMap.Init(), Region.ListTravelZones(), Zone_WindRest.OnAfterSimulate(), Player.OnExitBorder(), TraitDeedRelocate.OnRead(), TraitScrollMap.OnRead(), TileSelectorElona.OnUpdateInput(), UIFactionInfo.SetZone(), UIZoneInfo.SetZone(), TraitMapBoard.TrySetAct(), and GameUpdater.Update().
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getset |
Definition at line 105 of file Spatial.cs.
Referenced by Zone.ClaimZone(), Create(), SpatialGen.CreateInstance(), Region.CreateRandomSite(), TraitNewZone.CreateZone(), Dist(), Zone.GetSpawnPos(), EloMap.GetZone(), Zone.GetZoneAt(), EloMap.Init(), Region.ListTravelZones(), Zone_WindRest.OnAfterSimulate(), Player.OnExitBorder(), TraitDeedRelocate.OnRead(), TraitScrollMap.OnRead(), TileSelectorElona.OnUpdateInput(), UIFactionInfo.SetZone(), UIZoneInfo.SetZone(), TraitMapBoard.TrySetAct(), and GameUpdater.Update().