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Elin Decompiled Documentation EA 23.318 Nightly
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Classes | |
| class | PortalReturnData |
Public Member Functions | |
| Zone | FindOrCreateLevel (int destLv, string subId="") |
| int | Evalue (int ele) |
| int | Evalue (string alias) |
| virtual string | GetDungenID () |
| virtual bool | ShouldScaleImportedChara (Chara c) |
| virtual string | GetNewZoneID (int level) |
| override string | ToString () |
| string | TextLevel (int _lv) |
| override void | OnCreate () |
| override void | OnAfterCreate () |
| void | Activate () |
| void | RefreshHat () |
| void | OnVisit () |
| void | RefreshDeathSentense () |
| void | Revive () |
| virtual void | OnRegenerate () |
| virtual void | OnActivate () |
| virtual void | OnBeforeDeactivate () |
| virtual void | OnDeactivate () |
| virtual void | OnBeforeSimulate () |
| virtual void | OnVisitNewMapOrRegenerate () |
| virtual void | OnAfterSimulate () |
| virtual void | OnAdvanceHour () |
| void | Simulate () |
| Point | GetSpawnPos (Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto) |
| Point | GetRandomVisitPos (Chara c) |
| void | AddGlobalCharasOnActivate () |
| void | Deactivate () |
| void | OnKillGame () |
| void | UnloadMap () |
| void | ClaimZone (bool debug=false, Point pos=null) |
| void | AbandonZone () |
| bool | CanDestroy () |
| override void | _OnBeforeSave () |
| override void | OnLoad () |
| override void | Destroy () |
| void | ClearZones (Zone current=null) |
| void | OnChildNumChange (Card c) |
| ICardParent | GetRoot () |
| Zone | GetTopZone () |
| Card | AddCardSplinkle (Card t, Point center, int radius=4) |
| Chara | AddChara (string id, int x, int z) |
| Chara | AddChara (string id, Point p) |
| Card | AddThing (string id, int x, int z) |
| Card | AddThing (string id, Point p) |
| Card | AddCard (Card t, Point point) |
| Card | AddCard (Card t) |
| Card | AddCard (Card t, int x, int z) |
| void | RemoveCard (Card t) |
| T | GetRandomSpot< T > () |
| bool | TryAddThingInSpot< T > (Thing t, bool useContainer=true) |
| List< Thing > | TryListThingsInSpot< T > (Func< Thing, bool > func=null) |
| bool | TryAddThingInSharedContainer (Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true) |
| bool | TryAddThing (Thing target, Point p, bool destroyIfFail=false) |
| Thing | TryGetThingFromSharedContainer (Func< Thing, bool > func) |
| Thing | TryGetRestock< T > (string idCat) |
| ZoneProfile | GetProfile () |
| void | CreateBP () |
| virtual void | OnCreateBP () |
| void | Generate () |
| void | TrySpawnFollower () |
| void | SpawnAltar () |
| virtual void | OnGenerateMap () |
| void | TryGenerateOre () |
| Chara | TryGenerateEvolved (bool force=false, Point p=null) |
| void | TryGenerateBigDaddy () |
| void | TryGenerateShrine () |
| void | ResetHostility () |
| virtual void | OnGenerateRooms (BaseMapGen gen) |
| Point | GetSpawnPos (SpawnPosition type, int tries=100) |
| Chara | SpawnMob (string id, Point pos=null) |
| Chara | SpawnMob (Point pos=null, SpawnSetting setting=null) |
| bool | HasField (int idEle) |
| void | SetFieldEffect (int idEle, int a) |
| void | RefreshElectricity () |
| int | GetElectricity (bool cost=false) |
| void | SetBGM (List< int > ids, bool refresh=true, float fadeDuration=0f) |
| void | SetBGM (int id=-1, bool refresh=true, float fadeDuration=0f) |
| void | RefreshPlaylist () |
| void | ResetPlaylist () |
| void | RefreshBGM () |
| Playlist | CreatePlaylist (ref List< int > list, Playlist mold=null) |
| Chara | FindChara (string id) |
| Chara | FindChara (int uid) |
| int | GetDeepestLv () |
| int | GetDeepestLv (ref int max) |
| List< Element > | ListLandFeats () |
| ZoneExportData | Import (string path) |
| void | Export (string path, PartialMap partial=null, bool usermap=false) |
| void | ExportDialog (string dir=null) |
| void | ImportDialog (string dir=null) |
| void | Export () |
| void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
| void | OnInspect () |
| int | GetSortVal () |
| Chara | AddRandomVisitor (bool guest=false) |
| void | OnSimulateHour (VirtualDate date) |
| void | OnSimulateDay (VirtualDate date) |
| void | OnSimulateMonth (VirtualDate date) |
| void | RainWater () |
| void | GrowPlants (VirtualDate date) |
| Zone | GetZoneAt (int _x, int _y) |
| bool | IsCrime (Chara c, Act act) |
| void | RefreshCriminal () |
| void | RefreshListCitizen () |
| virtual void | SetAlarm (bool enable) |
| void | ModInfluence (int a) |
| void | ModDevelopment (int a) |
| void | UpdateQuests (bool force=false) |
| List< Chara > | ListMinions (Chara c) |
| int | CountMinions (Chara c) |
| int | GetSoilCost () |
| void | SpawnLostItems () |
| void | ApplyBackerPet (bool draw) |
| FortuneRollData | GetOrCreateFortuneRollData (bool refresh=true) |
Public Member Functions inherited from Spatial | |
| int | GetInt (int id, int? defaultInt=null) |
| void | AddInt (int id, int value) |
| void | SetInt (int id, int value=0) |
| override string | ToString () |
| void | Create (string _id, int _x, int _y, int _icon) |
| void | Register () |
| virtual void | OnCreate () |
| virtual void | OnAfterCreate () |
| virtual void | SetMainFaction (Faction f) |
| Zone | GetFirstZone () |
| void | OnBeforeSave () |
| virtual void | _OnBeforeSave () |
| void | _OnLoad () |
| virtual void | OnLoad () |
| virtual void | Destroy () |
| void | DeleteMapRecursive () |
| virtual void | AddChild (Spatial child) |
| void | RemoveChild (Spatial child) |
| Zone | FindDeepestZone () |
| Zone | FindZone (int lv) |
| Zone | FindZone (string _id) |
| virtual bool | CanKill () |
| int | Dist (Point p) |
| int | Dist (Spatial s) |
| void | MakeGameObject (GameObject parentGo) |
| ICardParent | GetRoot () |
| void | RemoveCard (Card c) |
| void | OnChildNumChange (Card c) |
| void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
| void | OnInspect () |
Static Public Member Functions | |
| static string string int zoneLv | ParseZoneFullName (string zoneFullName) |
| static bool | IsImportValid (string path) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (long _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Public Attributes | |
| FactionBranch | branch |
| HashSet< int > | completedQuests = new HashSet<int>() |
| ZoneEventManager | events = new ZoneEventManager() |
| ElementContainerZone | elements = new ElementContainerZone() |
| ElementContainerField | fieldElements = new ElementContainerField() |
| MapBounds | bounds |
| Dictionary< int, string > | dictCitizen = new Dictionary<int, string>() |
| ZoneInstance | instance |
| List< int > | landFeats |
| Map | map |
| MapSubset | subset |
| ZoneBlueprint | bp |
| int | fileVariation |
| bool | dirtyElectricity |
| bool | isStarted |
| bool | isSimulating |
| int | tempDist |
| BiomeProfile | _biome |
Public Attributes inherited from Spatial | |
| Spatial | parent |
| string | id |
| string | idUser |
| string | name |
| string | idMainFaction |
| string | idProfile |
| string | idCurrentSubset |
| string | idHat |
| int[] | _ints = new int[30] |
| List< Spatial > | children = new List<Spatial>() |
| List< Spatial > | connections = new List<Spatial>() |
| Dictionary< int, int > | mapInt = new Dictionary<int, int>() |
| bool | destryoed |
| bool | isImported |
| BitArray32 | bits |
Static Public Attributes | |
| static bool | forceRegenerate |
| static string | forceSubset |
| static CardRow | sourceHat |
| static int | okaerinko = 0 |
| static bool | ignoreSpawnAnime |
| static List< Thing > | Suckers = new List<Thing>() |
| static string | zoneType |
| static string string | zoneId |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties | |
| string | ZoneFullName [get] |
| Chara | Boss [get, set] |
| override int | ContentLv [get] |
| override int | DangerLv [get] |
| virtual bool | DisableRooms [get] |
| int | HourSinceLastActive [get] |
| int | MinsSinceLastActive [get] |
| virtual string | pathExport [get] |
| BiomeProfile | biome [get] |
| virtual string | IdBiome [get] |
| virtual int | SightRadiusBonus [get] |
| virtual string | IDGenerator [get] |
| virtual string | TextWidgetDate [get] |
| MapGenerator | Generator [get] |
| virtual string | IdProfile [get] |
| virtual string | IDPlayList [get] |
| virtual string | IDPlaylistOverwrite [get] |
| virtual string | IDHat [get] |
| virtual string | IDBaseLandFeat [get] |
| virtual string | idExport [get] |
| string | pathTemp [get] |
| Region | Region [get] |
| Zone | ParentZone [get] |
| virtual ActionMode | DefaultActionMode [get] |
| virtual bool | BlockBorderExit [get] |
| virtual int | ExpireDays [get] |
| virtual ZoneTransition.EnterState | RegionEnterState [get] |
| virtual ZoneFeatureType | FeatureType [get] |
| virtual string | IDAmbience [get] |
| virtual string | IDSceneTemplate [get] |
| virtual bool | IsFestival [get] |
| virtual string | IDSubset [get] |
| virtual bool | IsTown [get] |
| virtual bool | CanBeDeliverDestination [get] |
| virtual bool | CountDeepestLevel [get] |
| virtual bool | HasLaw [get] |
| virtual bool | SetAlarmOnBreakLaw [get] |
| virtual bool | MakeEnemiesNeutral [get] |
| virtual bool | MakeTownProperties [get] |
| virtual bool | AllowCriminal [get] |
| virtual bool | AllowInvest [get] |
| virtual bool | AllowNewZone [get] |
| virtual bool | WillAutoSave [get] |
| virtual bool | RegenerateOnEnter [get] |
| virtual bool | IsSkyLevel [get] |
| virtual bool | IsUnderwater [get] |
| virtual bool | IsUserZone [get] |
| virtual bool | CanDigUnderground [get] |
| virtual bool | LockExit [get] |
| virtual bool | CanUnlockExit [get] |
| virtual int | MaxLv [get] |
| virtual int | MinLv [get] |
| virtual bool | AddPrefix [get] |
| virtual bool | IsNefia [get] |
| virtual bool | PetFollow [get] |
| virtual bool | RestrictBuild [get] |
| virtual bool | KeepAllyDistance [get] |
| virtual int | MaxSpawn [get] |
| int | MaxRespawn [get] |
| virtual float | RuinChance [get] |
| virtual float | OreChance [get] |
| virtual float | BigDaddyChance [get] |
| virtual float | EvolvedChance [get] |
| virtual float | ShrineChance [get] |
| virtual float | PrespawnRate [get] |
| virtual float | RespawnRate [get] |
| bool | ShowEnemyOnMinimap [get] |
| virtual int | RespawnPerHour [get] |
| virtual float | ChanceSpawnNeutral [get] |
| virtual bool | GrowPlant [get] |
| virtual bool | GrowWeed [get] |
| virtual bool | IsExplorable [get] |
| virtual bool | IsReturnLocation [get] |
| virtual bool | ShouldMakeExit [get] |
| virtual bool | ShouldRegenerate [get] |
| virtual bool | ShouldAutoRevive [get] |
| virtual bool | UseFog [get] |
| virtual bool | RevealRoom [get] |
| virtual bool | AlwaysLowblock [get] |
| virtual bool | UseLight [get] |
| virtual int | StartLV [get] |
| virtual ZoneScaleType | ScaleType [get] |
| virtual bool | HiddenInRegionMap [get] |
| virtual FlockController.SpawnType | FlockType [get] |
| override string | NameSuffix [get] |
| string | NameWithLevel [get] |
| string | TextDangerLv [get] |
| string | TextDeepestLv [get] |
| bool | CanEnterBuildMode [get] |
| bool | CanEnterBuildModeAnywhere [get] |
| bool | IsPCFaction [get] |
| bool | IsPCFactionOrTent [get] |
| bool | IsStartZone [get] |
| bool | IsInstance [get] |
| bool | IsLoaded [get] |
| virtual int | BaseElectricity [get] |
| bool | IsActiveZone [get] |
| bool | CanInspect [get] |
| string | InspectName [get] |
| Point | InspectPoint [get] |
| Vector3 | InspectPosition [get] |
| virtual int | MaxSoil [get] |
Properties inherited from Spatial | |
| int | _bits [get, set] |
| int | uid [get, set] |
| int | icon [get, set] |
| int | x [get, set] |
| int | y [get, set] |
| int | lastActive [get, set] |
| int | idPrefix [get, set] |
| int | lv [get, set] |
| int | visitCount [get, set] |
| int | dateExpire [get, set] |
| int | dateRevive [get, set] |
| int | _dangerLv [get, set] |
| int | dateRegenerate [get, set] |
| int | influence [get, set] |
| int | investment [get, set] |
| int | development [get, set] |
| int | electricity [get, set] |
| int | dateHat [get, set] |
| int | uidBoss [get, set] |
| int | dateQuest [get, set] |
| int | version [get, set] |
| bool | isGenerated [get, set] |
| bool | isShore [get, set] |
| bool | isRandomSite [get, set] |
| bool | isKnown [get, set] |
| bool | isMapSaved [get, set] |
| bool | isExternalZone [get, set] |
| bool | isConquered [get, set] |
| bool | isBeach [get, set] |
| bool | isPeace [get, set] |
| bool | isDeathLocation [get, set] |
| bool | isAlarmSet [get, set] |
| Faction | mainFaction [get, set] |
| SourceZone.Row | source [get] |
| bool | IsPlayerFaction [get] |
| bool | IsClosed [get] |
| int | mapX [get] |
| int | mapY [get] |
| virtual int | ContentLv [get] |
| virtual int | DangerLv [get] |
| virtual int | DangerLvFix [get] |
| virtual int | DangerLvBoost [get] |
| virtual float | VolumeSea [get] |
| virtual bool | ShowDangerLv [get] |
| virtual bool | CanSpawnAdv [get] |
| string | pathSave [get] |
| virtual string | Name [get] |
| string | NameWithDangerLevel [get] |
| virtual string | NameSuffix [get] |
| virtual bool | IsRegion [get] |
| virtual bool | CanFastTravel [get] |
| EloMap.TileInfo | Tile [get] |
| virtual bool | IsSnowZone [get] |
| virtual bool | IsSnowCovered [get] |
| virtual Point | RegionPos [get] |
| virtual bool | isClaimable [get] |
| int | Seed [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Properties inherited from IInspect | |
| bool | CanInspect [get] |
| string | InspectName [get] |
| Point | InspectPoint [get] |
| Vector3 | InspectPosition [get] |
Private Attributes | |
| FortuneRollData | fortuneRoll |
Additional Inherited Members | |
Public Types inherited from IInspect | |
| enum | NoteMode { Default , Recipe , Product , Info } |
Protected Member Functions inherited from Spatial | |
| Zone | _FindZone (string _id) |
Protected Attributes inherited from Spatial | |
| Point | _regionPos = new Point() |
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inlinevirtual |
Reimplemented from Spatial.
Definition at line 1961 of file Zone.cs.
References CanDestroy(), Debug, Destroy(), Spatial.destryoed, IsActiveZone, map, pathTemp, Map.Save(), and UnloadMap().
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inline |
Definition at line 1880 of file Zone.cs.
References FactionBranch.AddMemeber(), EClass.Branch, branch, World.date, EClass.game, Date.GetRaw(), Chara.homeBranch, Chara.IsPCParty, FactionBranch.members, Chara.MoveZone(), FactionBranch.OnUnclaimZone(), FactionBranch.owner, EClass.pc, Spatial.SetMainFaction(), Game.StartZone, and EClass.world.
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Definition at line 637 of file Zone.cs.
References $, EClass._map, Game.activeZone, ActPlan.List.Add(), Map.AddCardOnActivate(), Card.AddEditorTag(), AddGlobalCharasOnActivate(), MapSubset.Apply(), TextureManager.ApplyLocalReplace(), AreaData.atrium, Map.backerObjs, SourceManager.backers, GameSetting.balance, bp, EClass.Branch, Card.c_uidMaster, card, Map.Cards, Map.cells, Card.ChangeMaterial(), Map.charas, ClearZones(), Core.config, Map.config, EClass.core, Game.countLoadedMaps, BaseArea.data, World.date, GameSetting.BalanceSetting.dateRegenerateZone, GameSetting.BalanceSetting.dateRevive, Deactivate(), Map.deadCharas, EClass.debug, Debug, Card.Destroy(), Spatial.destryoed, Player.doneBackers, Region.elomap, Scene.elomapActor, CoreDebug.enable, Point.Equals(), events, ZonePreEnterEvent.Execute(), ExpireDays, Chara.FindMaster(), forceRegenerate, forceSubset, Map.ForeachCell(), EClass.game, Generate(), Map.GetCell(), Guild.GetCurrentGuild(), Date.GetRaw(), GetTopZone(), Chara.global, Card.HasEditorTag(), Cell.HasFire, Room.HasRoof, Card.id, SourceBacker.Row.id, IDAmbience, Spatial.idCurrentSubset, idExport, MapConfig.idSceneProfile, IDSubset, if(), CoreConfig.Test.ignoreBackerDestoryFlag, Import(), Rand.InitBytes(), EloMapActor.Initialize(), instance, Date.IsExpired(), Chara.IsHostile(), Spatial.isImported, Chara.IsInCombat, IsInstance, IsLoaded, Game.isLoading, Card.isNPCProperty, Card.isOn, IsPCFaction, Weather.IsRaining, Spatial.IsRegion, Cell.isSeen, isSimulating, isStarted, Card.isSubsetCard, IsTown, IsUnderwater, Point.IsValid, item, Player.listCarryoverMap, ZoneEventManager.listPreEnter, RoomManager.listRoom, MapSubset.Load(), SceneProfile.Load(), Map.Load(), MakeTownProperties, map, Chara.master, Card.material, ModInfluence(), Spatial.Name, NameWithLevel, okaerinko, FactionBranch.OnActivateZone(), OnGenerateMap(), ZoneInstance.OnGenerateMap(), Map.OnImport(), Map.OnLoad(), OnRegenerate(), OnVisit(), OnVisitNewMapOrRegenerate(), ZoneExportData.orgMap, Chara.orgPos, pathExport, pathTemp, EClass.pc, EClass.player, BaseArea.points, Card.pos, RainWater(), Scene.RebuildActorEx(), Map.RefreshAllTiles(), RefreshBGM(), Guild.RefreshDevelopment(), RefreshElectricity(), RefreshHat(), RefreshListCitizen(), RegenerateOnEnter, RemoveCard(), Tutorial.Reserve(), CoreDebug.revealMap, RevealRoom, EClass.rnd(), Map.rooms, Msg.Say(), EClass.scene, Map.seed, Map.serializedCharas, Point.Set(), Chara.SetAI(), Chara.SetNoGoal(), Map.SetReference(), EClass.setting, Map.SetZone(), ShouldRegenerate, Player.simulatingZone, MapBounds.Size, EClass.Sound, EClass.sources, SpawnLostItems(), subset, Chara.SyncRide(), CoreConfig.test, Core.textures, Card.things, Map.things, Card.trait, GlobalData.transition, Map.TryLoadFile(), EClass.ui, Card.uid, UnloadMap(), UseFog, World.weather, EClass.world, Point.x, Spatial.x, Spatial.y, Point.z, ZoneFullName, and CorePath.ZoneSave.
Referenced by Scene.Init(), and HotItemContext.Show().
Definition at line 2101 of file Zone.cs.
References CodexManager.AddSpawn(), Card.Chara, Player.codex, Card.hasSpawned, Card.id, ignoreSpawnAnime, IsActiveZone, isStarted, Card.isThing, map, Map.OnCardAddedToZone(), Card.parent, Card.placeState, Card.PlayAnimeLoot(), EClass.player, ICardParent.RemoveCard(), Chara.SetAI(), and Spatial.x.
Definition at line 2091 of file Zone.cs.
References AddCard(), Point.x, and Point.z.
Referenced by InvOwnerChaosOffering._OnProcess(), TraitShrine._OnUse(), Game.AddAdventurers(), AddCard(), AddCardSplinkle(), AddChara(), ZoneUtil.AddMerchant(), Quest.AddResident(), AddThing(), Chara.ApplyDeathPenalty(), RecipeCard.Build(), Map.Burn(), AI_Shopping.Buy(), ClaimZone(), TraitCrafter.Craft(), Card.Die(), Chara.Die(), Chara.DropHeld(), Player.DropReward(), Chara.DropThing(), ZonePreEnterBout.Execute(), ZonePreEnterDigStairs.Execute(), ZonePreEnterEncounter.Execute(), DramaOutcome.fiama_pet(), CoreDebug.Fix_LostCore(), Generate(), Zone_SnowGrave.GenerateGrave(), FortuneRollData.GetPrize(), GrowSystem.Grow(), TraitFoodEggFertilized.Incubate(), Chara.MakeGrave(), SurvivalManager.MeteorThing(), Map.MineBlock(), Chara.MoveHome(), Chara.MoveZone(), Zone_Void.OnActivate(), Region.OnAdvanceHour(), Zone_WindRest.OnAfterSimulate(), Zone_Nymelle.OnBeforeSimulate(), TaskHarvest.OnCreateProgress(), TaskBuild.OnDestroy(), SurvivalManager.OnExpandFloor(), Zone_DungeonFairy.OnGenerateMap(), Zone_DungeonMino.OnGenerateMap(), Zone_DungeonPuppy.OnGenerateMap(), Zone_TestRoom.OnGenerateMap(), MapGenDungen.OnGenerateTerrain(), GrowSystemTree.OnHitFail(), ZoneEventSiege.OnKill(), SurvivalManager.OnMineWreck(), AI_Fish.ProgressFish.OnProgressComplete(), QuestCraft.OnProgressComplete(), TaskMoveInstalled.OnProgressComplete(), TraitDiary.OnRead(), Zone_Town.OnRegenerate(), QuestEscort.OnStart(), TraitFarmChest.OnUse(), TraitGiftNewYear.OnUse(), TraitStairsLocked.OnUse(), ZoneEventDefenseGame.OnVisit(), DramaManager.ParseLine(), ActRestrain.Perform(), HotItemActionSleep.Perform(), GrowSystem.Perish(), Chara.Pick(), Chara.PickOrDrop(), Zone_Dungeon.PlaceRail(), GenRoom.Populate(), ActEffect.Proc(), ActEffect.ProcAt(), FactionBranch.PutInMailBox(), DramaOutcome.PutOutFire(), TaskCraft.PutOutResources(), DramaOutcome.QuestExploration_AfterCrystal(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.Recruit(), ReligionManager.Reforge(), Map.ReloadRoom(), SerializedCards.Restore(), Revive(), Chara.Revive(), AI_Craft_Snowman.Run(), AI_Idle.Run(), AI_Slaughter.Run(), AI_UseCrafter.Run(), Meeting.SetChara(), Chara.SetGlobal(), Simulate(), ZoneEventMusic.Spawn(), CoreDebug.Spawn(), SpawnAltar(), ReligionExtension.SpawnAltar(), Card.SpawnLoot(), SpawnLostItems(), SurvivalManager.StartRaid(), ActThrow.Throw(), TryAddThing(), TryAddThingInSpot< T >(), BiomeProfile.ClusterThing.TryCreate(), Chara.TryDropBossLoot(), Chara.TryDuplicate(), TryGenerateBigDaddy(), TryGenerateShrine(), Religion.TryGetGift(), Chara.TryHoldCard(), Chara.TryPutShared(), AI_Shopping.TryRestock(), Map.TryShatter(), Map.TrySmoothPick(), TrySpawnFollower(), DramaOutcome.Tutorial1(), TraitFoodEgg.Update(), TraitSpotBiome.Update(), CoreDebug.UpdateInput(), Chara.Vomit(), and ActEffect.Wish().
Definition at line 2056 of file Zone.cs.
References AddCard(), Point.HasChara, Point.IsBlocked, Point.IsValid, and EClass.rnd().
Referenced by ZoneUtil.AddBandits().
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inline |
Definition at line 2071 of file Zone.cs.
References AddCard(), CharaGen.Create(), and Spatial.x.
Referenced by AddChara(), DramaOutcome.event_az(), DramaOutcome.event_swordkeeper(), Zone_Specwing.OnActivate(), Zone_Nymelle.OnBeforeSimulate(), DramaOutcome.QuestDefense_0(), and DramaOutcome.QuestDefense_1().
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inline |
Definition at line 1649 of file Zone.cs.
References Map.AddCardOnActivate(), Game.cards, Map.charas, Point.Clamp(), Chara.currentZone, Point.Equals(), Point.FindThing(), EClass.game, MapBounds.GetCenterPos(), Point.GetNearestPoint(), GetSpawnPos(), Chara.global, CardManager.globalCharas, Point.HasBlock, Chara.host, PathManager.Instance, Chara.isDead, PathManager.IsPathClear(), Chara.IsPC, Chara.IsPCParty, Card.isRestrained, Point.IsValid, item, Player.listCarryoverMap, map, Card.parent, EClass.pc, EClass.player, Card.pos, Point.Set(), and GlobalData.transition.
Referenced by Activate().
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inline |
Definition at line 3471 of file Zone.cs.
References Game.cards, CharaGen.CreateFromFilter(), Spatial.FindZone(), EClass.game, Trait.GetPoint(), TraitManager.GetTraitSet(), guest, Map.Installed, CardManager.ListGlobalChara(), Msg.Say(), Props.traits, and EClass.world.
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inline |
Definition at line 2081 of file Zone.cs.
References AddCard(), ThingGen.Create(), and Spatial.x.
Referenced by AddThing(), Zone_SnowGrave.GenerateGrave(), CoreDebug.GetOrCreateDebugContainer(), TaskHarvest.OnCreateProgress(), TaskMine.OnProgressComplete(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), and TrySpawnFollower().
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Definition at line 3974 of file Zone.cs.
References SourceManager.backers, Core.config, EClass.core, CoreConfig.Test.ignoreBackerDestoryFlag, SourceBacker.listPet, EClass.sources, and CoreConfig.test.
Referenced by Zone_Field.OnGenerateMap(), and Zone_Yowyn.OnVisitNewMapOrRegenerate().
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Definition at line 1896 of file Zone.cs.
References Chara.currentZone, World.date, SpatialManager.Find(), Spatial.FindDeepestZone(), EClass.game, GetTopZone(), instance, IsActiveZone, Date.IsExpired(), IsInstance, IsPCFaction, Player.nextZone, EClass.pc, EClass.player, Player.simulatingZone, Game.spatials, ZoneInstance.uidZone, and EClass.world.
Referenced by _OnBeforeSave(), and Region.OnActivate().
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Definition at line 1826 of file Zone.cs.
References EClass._map, EClass._zone, AddCard(), FactionBranch.AddMemeber(), Map.bounds, EClass.Branch, branch, ThingGen.Create(), CharaGen.CreateFromFilter(), World.date, EClass.debug, Scene.elomap, Chara.faction, EClass.game, Effect.Get(), Point.GetNearestPoint(), MapBounds.GetRandomPoint(), Date.GetRaw(), instance, FactionBranch.Log(), map, FactionBranch.OnClaimZone(), FactionBranch.OnCreate(), EClass.pc, Effect.Play(), Card.PlaySound(), Card.pos, RefreshPlaylist(), Spatial.Register(), Map.RevealAll(), Msg.Say(), EClass.scene, SetBGM(), Spatial.SetInt(), Spatial.SetMainFaction(), Card.SetPlaceState(), EloMap.SetZone(), EClass.Sound, Game.StartZone, Map.things, EClass.world, Spatial.x, and Spatial.y.
Referenced by SurvivalManager.OnExpandFloor(), TraitDeed.OnRead(), DramaOutcome.QuestExploration_MeetFarris2(), and CoreDebug.QuickStart().
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Definition at line 2016 of file Zone.cs.
References Spatial.children, ClearZones(), Spatial.Destroy(), GetTopZone(), map, and UnloadMap().
Referenced by Activate(), and ClearZones().
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Definition at line 3906 of file Zone.cs.
References EClass._map, Card.c_minionType, Card.c_uidMaster, and Map.charas.
Referenced by WidgetStatsBar.Build(), Chara.CanBeTempAlly(), ActEffect.ProcAt(), and GoalCombat.TryUseAbility().
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Definition at line 2460 of file Zone.cs.
References bp, ZoneBlueprint.Create(), and OnCreateBP().
Referenced by Generate().
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Definition at line 3248 of file Zone.cs.
Referenced by Generate().
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Definition at line 1730 of file Zone.cs.
References Game.activeZone, Card.AddCard(), branch, Scene.Clear(), World.date, forceRegenerate, EClass.game, Date.GetRaw(), Card.HasTag(), IsInstance, IsPCFaction, IsUserZone, item, map, FactionBranch.members, OnBeforeDeactivate(), Map.OnDeactivate(), OnDeactivate(), EClass.pc, EClass.player, Map.props, Card.rarity, PropsManager.roaming, Msg.Say(), EClass.scene, Player.simulatingZone, PropsManager.stocked, Map.things, Props.Things, Card.trait, UnloadMap(), Chara.ValidateWorks(), and EClass.world.
Referenced by Activate().
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Reimplemented from Spatial.
Definition at line 1997 of file Zone.cs.
References Spatial.children, Spatial.Destroy(), Spatial.destryoed, Scene.elomap, EClass.game, instance, Spatial.IsRegion, map, Spatial.parent, SpatialManager.Remove(), EClass.scene, EloMap.SetZone(), Game.spatials, and UnloadMap().
Referenced by _OnBeforeSave().
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Definition at line 573 of file Zone.cs.
References elements, and ElementContainer.Value().
Referenced by TraitWrench.IsValidTarget().
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Definition at line 578 of file Zone.cs.
References SourceManager.elements, elements, EClass.sources, and ElementContainer.Value().
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Definition at line 3429 of file Zone.cs.
References EClass._map, Map.ResetEditorPos(), Msg.Say(), and CorePath.ZoneSave.
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Definition at line 3346 of file Zone.cs.
References Map.ClearRainAndDecal(), Map.config, Map.ExportMetaData(), MapConfig.retainDecal, Map.Save(), and EClass.ui.
Referenced by ZoneInspector.Export(), LayerUploader.ExportMap(), CoreDebug.InitDebugCommands(), and PartialMap.Save().
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Definition at line 3387 of file Zone.cs.
References EClass.core, if(), SFB.StandaloneFileBrowser.SaveFilePanel(), Msg.SayRaw(), BaseCore.WaitForEndOfFrame(), and CorePath.ZoneSave.
Referenced by CoreDebug.InitDebugCommands().
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Definition at line 3253 of file Zone.cs.
References Map.charas, and Card.id.
Referenced by DramaCustomSequence.Build(), and Zone_CurryRuinDungeon.OnGenerateMap().
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Definition at line 531 of file Zone.cs.
References SpatialGen.Create(), Spatial.FindZone(), GetNewZoneID(), and Spatial.x.
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Definition at line 2472 of file Zone.cs.
References EClass._map, Map._plDay, EClass._zone, AddCard(), Map.AddPlant(), biome, Map.bounds, bp, Point.cell, Card.ChangeMaterial(), ContentLv, Crawler.CrawlUntil(), Crawler.Create(), ThingGen.Create(), CharaGen.Create(), CreateBP(), CreatePlaylist(), EClass.curve(), DangerLv, EClass.debug, CoreDebug.enable, Card.Evalue(), SpawnSetting.Fish(), ZoneBlueprint.GenerateMap(), MapBounds.GetCenterPos(), Map.GetRandomPoint(), Point.GetRandomPointInRadius(), MapBounds.GetRandomSurface(), Point.growth, Point.HasBlock, Point.HasObj, Point.HasThing, SpawnSetting.HomeGuest(), IdBiome, IDPlayList, Card.Install(), Cell.isModified, IsNefia, Cell.IsTopWaterAndNoSnow, IsUnderwater, Point.IsValid, TraitSeed.LevelSeed(), TraitSeed.MakeSeed(), map, ZoneBlueprint.map, BiomeProfile.Style.matDoor, SourceManager.objs, EClass.pc, EClass.rnd(), seed, Map.SetFloor(), Map.SetObj(), Rand.SetSeed(), GrowSystem.SetStage(), Map.SetZone(), EClass.Sound, EClass.sources, SpawnAltar(), SpawnMob(), BiomeProfile.style, TrySpawnFollower(), Spatial.uid, Point.x, and Point.z.
Referenced by Activate().
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Reimplemented in Zone_CursedManorDungeon, Zone_Dungeon, Zone_DungeonFairy, Zone_DungeonMino, Zone_Gathering, Zone_RandomDungeonNature, Zone_UnderseaTemple, and Zone_VernisMine.
Definition at line 583 of file Zone.cs.
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Definition at line 3111 of file Zone.cs.
References EClass._map, Map.bounds, Trait.Electricity, MapBounds.ForeachCell(), Cell.growth, Card.IsInstalled, GrowSystem.IsMature, Cell.sourceObj, Map.things, Card.trait, and ElementContainer.Value().
Referenced by UIHomeInfo.RefreshInfo().
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Reimplemented in Zone_CurryRuin, Zone_CursedManor, Zone_Nymelle, and Zone_Vernis.
Definition at line 593 of file Zone.cs.
Referenced by TraitNewZone.CreateZone(), FindOrCreateLevel(), and ActEffect.Proc().
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Definition at line 4022 of file Zone.cs.
References FortuneRollData.count, EClass.game, FortuneRollData.Refresh(), and Game.seed.
Referenced by TraitCrafter.Craft(), and UIDragGridInfo.Init().
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Definition at line 2420 of file Zone.cs.
References bp, EloMapActor.elomap, Region.elomap, Scene.elomapActor, Lang.GetList(), EloMap.GetTileInfo(), Spatial.idProfile, IdProfile, EloMap.TileInfo.idZoneProfile, EloMapActor.Initialize(), ZoneProfile.Load(), Spatial.name, Spatial.parent, Region, EClass.scene, and ZoneBlueprint.surrounding.
Referenced by ZoneBlueprint.GenerateMap().
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| T | : | Trait |
Definition at line 2152 of file Zone.cs.
References EClass._map, PropsManager.installed, Map.props, and Props.traits.
Definition at line 1627 of file Zone.cs.
References EClass._map, Map.bounds, Map.charas, MapBounds.GetCenterPos(), Point.GetNearestPoint(), MapBounds.GetRandomPoint(), Point.GetRandomPoint(), MapBounds.GetRandomSurface(), IsPCFaction, Point.IsValid, RoomManager.listRoom, map, Card.pos, EClass.rnd(), Map.rooms, Trait.ShopType, and Chara.trait.
Referenced by GetSpawnPos().
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Definition at line 3919 of file Zone.cs.
References EClass._map, Map.bounds, MapBounds.ForeachCell(), and Cell.sourceObj.
Referenced by WidgetStatsBar.Build(), FactionBranch.DailyOutcome(), Map.MineObj(), GrowSystem.PopHarvest(), UIHomeInfo.RefreshInfo(), and GrowSystem.TryPopSeed().
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Definition at line 3446 of file Zone.cs.
Referenced by SpatialManager.ListReturnLocations().
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Definition at line 1446 of file Zone.cs.
References EClass._map, Map.bounds, Map.config, Debug, MapConfig.embarkX, MapConfig.embarkY, Point.Equals(), Props.Find(), MapBounds.GetBottomPos(), MapBounds.GetCenterPos(), MapBounds.GetLeftPos(), Point.GetNearestPoint(), Trait.GetParam(), GetRandomVisitPos(), MapBounds.GetRightPos(), MapBounds.GetTopPos(), GetTopZone(), GetZoneAt(), Chara.global, TraitTeleporter.id, ZoneTransition.idTele, PropsManager.installed, TraitNewZone.IsFor(), Card.IsInstalled, Chara.IsPC, IsPCFaction, Spatial.IsRegion, Point.IsValid, ZoneTransition.lastZone, Player.lastZonePos, Spatial.lv, map, Spatial.mapX, Spatial.mapY, EClass.player, Card.pos, Map.props, ZoneTransition.ratePos, RegionEnterState, Player.simulatingZone, ZoneTransition.state, Map.things, Card.trait, Props.traits, GlobalData.transition, Spatial.uid, MapBounds.x, Spatial.x, ZoneTransition.x, Spatial.y, ZoneTransition.z, and TraitNewZone.zone.
Referenced by AddGlobalCharasOnActivate(), Chara.MoveZone(), Zone_Town.OnRegenerate(), and Revive().
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Definition at line 2857 of file Zone.cs.
References EClass._map, AreaData.accessType, Map.bounds, Point.cell, BaseArea.data, MapBounds.GetRandomSurface(), Cell.hasDoor, Cell.HasRoof, Point.IsSync, Point.IsValid, Cell.light, and Cell.room.
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Definition at line 2047 of file Zone.cs.
References Spatial.IsRegion, and Spatial.parent.
Referenced by Activate(), CanDestroy(), ClearZones(), SpatialGen.CreateInstance(), Chara.FallFromZone(), MapGen.GenerateTerrain(), GetSpawnPos(), TraitNewZone.MoveZone(), Chara.MoveZone(), OnAfterCreate(), QuestRandom.OnDropReward(), MapGen.OnGenerateTerrain(), TraitTicketFurniture.SetZone(), Simulate(), Chara.Tick(), Chara.TryDropBossLoot(), TraitElevator.TrySetAct(), and TraitTicketFurniture.TrySetHeldAct().
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Definition at line 3697 of file Zone.cs.
References Spatial.x, and Spatial.y.
Referenced by Player.EnterLocalZone(), GetSpawnPos(), and RegionPoint.SetRegionPoint().
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Definition at line 3590 of file Zone.cs.
References EClass._map, Map.bounds, EClass.Branch, VirtualDate.BuildSunMap(), GrowSystem.CanGrow(), Cell.decal, FactionBranch.Evalue(), MapBounds.ForeachCell(), Cell.growth, GrowSystem.Stage.idx, if(), Cell.index, PolicyManager.IsActive(), Player.isAutoFarming, Card.IsInstalled, Date.IsWinter, item, GrowSystem.NeedSunlight, EClass.player, FactionBranch.policies, EClass.rnd(), GrowSystem.stage, VirtualDate.sunMap, Map.things, Card.trait, and Map.TryGetPlant().
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Definition at line 3070 of file Zone.cs.
References ElementContainer.Has().
Referenced by ActPlan._Update(), FoodEffect.Proc(), ActEffect.ProcAt(), AI_Eat.Run(), Card.SpawnLoot(), and GoalCombat.TryUseAbility().
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Definition at line 3337 of file Zone.cs.
Referenced by Activate(), and PartialMap.Load().
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Definition at line 3400 of file Zone.cs.
References EClass.core, if(), SFB.StandaloneFileBrowser.OpenFilePanel(), BaseCore.WaitForEndOfFrame(), and CorePath.ZoneSave.
Referenced by CoreDebug.InitDebugCommands().
Definition at line 3719 of file Zone.cs.
References Act.IsHostileAct, and Chara.IsPC.
Referenced by AI_OpenLock.CreateProgress(), AI_PryOpen.CreateProgress(), Act.GetActPlanColor(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), ActTelekinesis.Perform(), and ActPlan.Item.Perform().
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Definition at line 3416 of file Zone.cs.
References Map.GetMetaData(), MapMetaData.IsValidVersion(), and EClass.ui.
Referenced by TraitMoongate.UseMoongate().
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Definition at line 3282 of file Zone.cs.
References EClass._zone, SourceManager.elements, SourceElement.Row.id, Rand.SetSeed(), EClass.sources, and Spatial.uid.
Referenced by WidgetDate._Refresh(), FactionBranch.OnClaimZone(), FactionBranch.OnUnclaimZone(), UIFactionInfo.SetZone(), and FactionBranch.Upgrade().
Definition at line 3893 of file Zone.cs.
References EClass._map, Card.c_minionType, Card.c_uidMaster, and Map.charas.
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Definition at line 3787 of file Zone.cs.
References Tutorial.Reserve(), and Msg.Say().
Referenced by Activate(), Card.ModCurrency(), QuestRandom.OnDropReward(), ActEffect.Proc(), and ActThrow.Throw().
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Reimplemented in Region, Zone_Aquli, Zone_Casino, Zone_DungeonDead, Zone_Exile, Zone_LittleGarden, Zone_LumiestRuin, Zone_Mifu, Zone_Nefu, Zone_Olvina, Zone_SisterHouse, Zone_Specwing, Zone_User, and Zone_Void.
Definition at line 1238 of file Zone.cs.
References EClass._map, Map.charas, Card.id, Version.IsBelow(), Chara.IsPCFaction, Msg.Say(), SetBGM(), and Map.version.
Referenced by OnVisit().
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Reimplemented in Region.
Definition at line 1282 of file Zone.cs.
Referenced by GameDate.AdvanceHour().
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Reimplemented from Spatial.
Definition at line 622 of file Zone.cs.
References AddPrefix, GetTopZone(), Spatial.idPrefix, EClass.sources, and SourceManager.zoneAffixes.
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Reimplemented in Zone_WindRest.
Definition at line 1278 of file Zone.cs.
Referenced by OnVisit().
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Reimplemented in Zone_Tent.
Definition at line 1262 of file Zone.cs.
Referenced by Deactivate().
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Reimplemented in Zone_DungeonPuppy, and Zone_Nymelle.
Definition at line 1270 of file Zone.cs.
Referenced by OnVisit().
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Reimplemented in Zone_Arena2, and Zone_Harvest.
Definition at line 2468 of file Zone.cs.
Referenced by CreateBP().
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Reimplemented in Zone_Arena2, Zone_CurryRuinDungeon, Zone_CursedManor, Zone_CursedManorDungeon, Zone_Dungeon, Zone_DungeonDead, Zone_DungeonFairy, Zone_DungeonMino, Zone_DungeonPuppy, Zone_Field, Zone_Harvest, Zone_RandomDungeon, Zone_RandomDungeonFactory, Zone_SnowGrave, Zone_StartSite, Zone_TestRoom, Zone_UnderseaTemple, Zone_VernisMine, Zone_Void, and Zone_WindRest.
Definition at line 2690 of file Zone.cs.
References EClass._map, Map.charas, Chara.hostility, Chara.IsGlobal, and Chara.OriginalHostility.
Referenced by Activate().
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Reimplemented in Zone_CaveMonster, and Zone_SubTown.
Definition at line 2853 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
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Definition at line 1801 of file Zone.cs.
References CardRenderer.hasActor, CardRenderer.KillActor(), map, Card.renderer, and Map.things.
Referenced by Game.Kill().
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Reimplemented from Spatial.
Definition at line 1988 of file Zone.cs.
References branch, events, ZoneEventManager.OnLoad(), and FactionBranch.SetOwner().
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Reimplemented in Zone_LittleGarden, and Zone_Town.
Definition at line 1234 of file Zone.cs.
Referenced by Activate().
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Definition at line 3555 of file Zone.cs.
References FactionBranch.OnSimulateDay().
Referenced by VirtualDate.SimulateDay().
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Definition at line 3500 of file Zone.cs.
References EClass._map, Map.charas, Card.DecayNatural(), Card.Destroy(), Chara.IsGlobal, Card.IsInstalled, VirtualDate.IsRealTime, ZoneEventManager.OnSimulateHour(), Card.OnSimulateHour(), FactionBranch.OnSimulateHour(), EClass.pc, EClass.rnd(), Map.things, Card.trait, and Trait.TryToggle().
Referenced by VirtualDate.SimulateHour().
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Definition at line 3563 of file Zone.cs.
References EClass._map, VirtualDate.IsRealTime, FactionBranch.OnSimulateMonth(), and Map.RefreshAllTiles().
Referenced by VirtualDate.SimulateMonth().
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Definition at line 1135 of file Zone.cs.
References EClass._map, RoomManager.AssignCharas(), EClass.Branch, Map.charas, EClass.core, World.date, ElementContainer.dict, events, fieldElements, EClass.game, Version.GetInt(), Date.GetRaw(), Date.IsExpired(), Game.isLoading, Chara.IsMinion, Chara.IsPCFaction, Chara.IsPCParty, isSimulating, item, Chara.master, OnActivate(), FactionBranch.OnAfterSimulate(), OnAfterSimulate(), OnBeforeSimulate(), ZoneEventManager.OnVisit(), RefreshCriminal(), RefreshDeathSentense(), Tutorial.Reserve(), ResetHostility(), Revive(), Map.rooms, Simulate(), Chara.TryRestock(), UpdateQuests(), BaseCore.version, and EClass.world.
Referenced by Activate().
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Reimplemented in Zone_Yowyn.
Definition at line 1274 of file Zone.cs.
Referenced by Activate().
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Definition at line 548 of file Zone.cs.
References SpatialManager.Find(), EClass.game, item, Game.spatials, ZoneFullName, zoneId, and zoneType.
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Definition at line 3575 of file Zone.cs.
References EClass._map, Map.bounds, MapBounds.ForeachCell(), Cell.HasRoof, Cell.IsFarmField, and Map.IsIndoor.
Referenced by Activate(), and Weather.SetCondition().
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Definition at line 3208 of file Zone.cs.
References Point.cell, Core.config, EClass.core, CoreRef.dictBGM, Lot.idBGM, Chara.IsInActiveZone, item, LayerDrama.keepBGM, ZoneEventManager.list, Room.lot, EClass.pc, EClass.player, Map.plDay, Card.pos, Core.refs, Cell.room, CoreConfig.SetBGMInterval(), Player.simulatingZone, and EClass.Sound.
Referenced by Activate(), BuildMenu.Deactivate(), BaseTileMap.Draw(), TileMapElona.Draw(), LayerNewZone.Embark(), ELayer.Kill(), ZoneEventSiege.OnInit(), LayerEditPlaylist.OnKill(), ZoneEventSiege.OnKill(), and ZoneEventSiege.OnVisit().
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Definition at line 3728 of file Zone.cs.
References EClass._map, Map.charas, Chara.enemy, Chara.IsPCParty, Chara.SetEnemy(), and Chara.trait.
Referenced by Player.ModKarma(), ConIncognito.OnRemoved(), ConIncognito.OnStart(), and OnVisit().
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Definition at line 1189 of file Zone.cs.
References EClass._map, Map.charas, and Chara.HasCondition().
Referenced by Chara.Die(), and OnVisit().
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Definition at line 3080 of file Zone.cs.
References EClass._map, Map.bounds, Trait.Electricity, MapBounds.ForeachCell(), Cell.growth, Card.IsInstalled, GrowSystem.IsMature, Card.isOn, Cell.sourceObj, Map.things, Card.trait, Trait.TryToggle(), and ElementContainer.Value().
Referenced by Activate(), TraitLeverBreaker.OnToggle(), Scene.OnUpdate(), TraitGenerator.Recover(), UIHomeInfo.Refresh(), and TraitGenerator.ShortOut().
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Definition at line 1125 of file Zone.cs.
References SourceManager.cards, World.date, Spatial.idHat, IDHat, Date.IsExpired(), SourceCard.map, sourceHat, EClass.sources, and EClass.world.
Referenced by Activate(), and TraitHat.OnUse().
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Definition at line 3745 of file Zone.cs.
References Map.charas, Map.deadCharas, and item.
Referenced by Activate(), and Chara.MakeAlly().
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Definition at line 3192 of file Zone.cs.
References Map._plDay, Map.plDay, and EClass.Sound.
Referenced by ClaimZone(), and LayerEditPlaylist.OnKill().
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Implements ICardParent.
Definition at line 2131 of file Zone.cs.
References CardRenderer.hasActor, Trait.IDActorEx, IsActiveZone, Card.isChara, Card.isThing, map, Map.OnCardRemovedFromZone(), CardRenderer.OnLeaveScreen(), Scene.RemoveActorEx(), Card.renderer, EClass.scene, and Card.trait.
Referenced by Activate(), Faction.AddReserve(), Chara.MoveZone(), Map.OnDeactivate(), TaskMoveInstalled.OnProgressComplete(), Map.ReloadRoom(), Simulate(), ActThrow.Throw(), Chara.Tick(), and CoreDebug.UpdateInput().
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Definition at line 2837 of file Zone.cs.
References EClass._map, Map.charas, Chara.enemy, Chara.IsPCFaction, Card.IsPCFactionOrMinion, Chara.OriginalHostility, Chara.SetEnemy(), and Chara.source.
Referenced by Chara.Die(), ConIncognito.OnStart(), and OnVisit().
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Definition at line 3200 of file Zone.cs.
References Map._plDay, and Map.plDay.
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Definition at line 1200 of file Zone.cs.
References EClass._zone, AddCard(), GameSetting.balance, Card.c_idBacker, TraitChara.CanAutoRevive, Chara.CanRevive(), Game.cards, Core.config, EClass.core, World.date, GameSetting.BalanceSetting.dateRevive, Map.deadCharas, Player.doneBackers, EClass.game, Point.GetNearestPoint(), Date.GetRaw(), GetSpawnPos(), CardManager.globalCharas, Chara.homeZone, CoreConfig.Test.ignoreBackerDestoryFlag, Card.isBackerContent, Chara.isDead, Point.IsInBounds, map, Chara.orgPos, EClass.player, Card.pos, Card.RemoveBacker(), Chara.Revive(), EClass.setting, ShouldAutoRevive, CoreConfig.test, Chara.trait, and EClass.world.
Referenced by OnVisit(), and Map.ResetEditorPos().
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Reimplemented in Zone_CurryRuinDungeon.
Definition at line 3761 of file Zone.cs.
References EClass._map, Map.charas, Card.IsPCFactionOrMinion, Msg.Say(), and Chara.SetHostility().
Referenced by Point.CallGuard(), and GoalCombat.Run().
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Definition at line 3150 of file Zone.cs.
References Map._plDay, Game.activeZone, EClass.core, EClass.game, Core.IsGameStarted, Map.plDay, and EClass.Sound.
Referenced by ZoneEventSubdue.CheckClear(), ClaimZone(), ZonePreEnterBout.Execute(), OnActivate(), Zone_DungeonDead.OnActivate(), Zone_Nefu.OnActivate(), ZoneEventDefenseGame.OnVisit(), ZoneEventHarvest.OnVisit(), ZoneEventSubdue.OnVisit(), DramaManager.ParseLine(), GoalCombat.Run(), Zone_CurryRuinDungeon.SetAlarm(), CardRenderer.ShowBossText(), ActThrow.Throw(), and Chara.TryDropBossLoot().
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Definition at line 3075 of file Zone.cs.
References ElementContainer.SetBase().
Referenced by Zone_DungeonDead.OnActivate(), and ZoneEventWedding.OnVisit().
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Reimplemented in Zone_QuestDungeon.
Definition at line 588 of file Zone.cs.
Referenced by SerializedCards.Restore().
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Definition at line 1286 of file Zone.cs.
References EClass._map, EClass._zone, AddCard(), Chara.ai, Boss, Map.charas, Chara.ChooseNewGoal(), Chara.conSuspend, CharaGen.Create(), Chara.Cure(), World.date, Debug, Card.DecayNatural(), EClass.game, Chara.GetGoalHobby(), Chara.GetGoalWork(), GetTopZone(), Card.HealHP(), HourSinceLastActive, Card.hp, Card.id, Spatial.isConquered, Chara.IsGuest(), Chara.IsHomeMember(), Card.IsInstalled, Game.isLoading, IsNefia, Date.IsNight, Chara.IsPCFaction, IsPCFaction, Chara.IsPCParty, Spatial.IsRegion, Date.IsWinter, item, Chara.mana, map, Stats.max, Chara.MaxHP, MinsSinceLastActive, Stats.Mod(), Card.Name, Spatial.Name, AIAct.OnSimulatePosition(), Card.pos, Card.rarity, RemoveCard(), EClass.rnd(), Msg.Say(), Chara.SetAI(), VirtualDate.SimulateHour(), AIAct.SimulateZone(), Chara.stamina, Map.things, Card.trait, Stats.value, and EClass.world.
Referenced by OnVisit().
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Definition at line 2651 of file Zone.cs.
References EClass._zone, AddCard(), EClass.core, CoreRef.crawlers, Crawler.CrawlUntil(), ThingGen.Create(), CharaGen.Create(), EClass.game, POIMap.Cell.GetCenter(), POIMap.GetCenterCell(), ReligionManager.GetRandomReligion(), Installed, item, map, POIMap.OccyupyPOI(), Map.poiMap, Core.refs, Game.religions, EClass.rnd(), CoreRef.Crawlers.start, and Card.trait.
Referenced by Generate().
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Definition at line 3929 of file Zone.cs.
References EClass._zone, Card.Add(), AddCard(), bounds, ThingGen.Create(), ThingGen.CreateFromCategory(), ThingContainer.DestroyAll(), MapBounds.GetRandomPoint(), Point.HasBlock, Point.HasObj, Point.HasThing, Point.IsBlocked, EClass.rnd(), EClass.rndHalf(), and Card.things.
Referenced by Activate().
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Definition at line 2898 of file Zone.cs.
References EClass._zone, CoreRef.biomes, BiomeProfile.Spawns.chara, EClass.core, SpawnSetting.Default, SpawnListChara.Get(), SpawnList.Get(), BiomeProfile.Spawns.GetRandomCharaId(), Rand.Range(), Core.refs, EClass.rnd(), CoreRef.Biomes.Sand, BiomeProfile.spawn, and CoreRef.Biomes.Water.
Definition at line 2890 of file Zone.cs.
Referenced by TraitShrine._OnUse(), ZoneEventSiege.CreateChara(), ZonePreEnterEncounter.Execute(), Generate(), Card.HatchEgg(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), SurvivalManager.OnMineWreck(), ZoneEventHarvest.OnVisit(), TraitContainer.Open(), AI_Idle.Run(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), CoreDebug.SpawnBoss(), GenRoom.SpawnMob(), CoreDebug.TestSpawn(), TraitSpotBiome.Update(), TraitSpotSpawn.Update(), and CoreDebug.UpdateInput().
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Definition at line 603 of file Zone.cs.
References ToString().
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Definition at line 598 of file Zone.cs.
References World.date, Date.GetRemainingHours(), IsInstance, Spatial.Name, Spatial.RegionPos, Point.ToString(), and EClass.world.
Referenced by Game.OnLoad(), and TextLevel().
Definition at line 2331 of file Zone.cs.
References EClass._zone, AddCard(), Point.cell, Card.Destroy(), Cell.detail, Card.placeState, CellDetail.things, and Card.TryStackTo().
Referenced by FactionBranch.GenerateGarbage(), and Card.GiveBirth().
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Definition at line 2234 of file Zone.cs.
References EClass._map, Card.AddThing(), Window.SaveData.advDistribution, Card.c_lockLv, ThingContainer.CanStack(), Game.cards, Card.category, Window.SaveData.cats, CardManager.container_shipping, Props.containers, Trait.Decay, Window.SaveData.flag, EClass.game, Thing.GetName(), Card.GetWindowSaveData(), PropsManager.installed, Card.IsDecayed, Window.SaveData.IsFilterPass(), Thing.IsSharedContainer, ThingContainer.MaxCapacity, Window.SaveData.noRotten, Window.SaveData.onlyRottable, Window.SaveData.priority, Map.props, Card.Say(), Card.things, Card.trait, and Window.SaveData.userFilter.
Referenced by FactionBranch.AutoClean(), AI_Haul.GetThingToClean(), AI_Haul.Run(), TryAddThingInSpot< T >(), GrowSystem.TryPick(), Chara.TryPutShared(), and Chara.TryPutSharedItems().
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| T | : | Trait |
Definition at line 2157 of file Zone.cs.
References EClass._map, AddCard(), Map.bounds, Trait.GetRandomPoint(), MapBounds.GetRandomSurface(), PropsManager.installed, Card.IsContainer, item, Trait.ListPoints(), Map.props, Card.Thing, Card.things, Card.trait, Props.traits, and TryAddThingInSharedContainer().
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Definition at line 2763 of file Zone.cs.
References EClass._zone, AddCard(), CharaGen.Create(), EClass.debug, CoreDebug.enable, Point.GetNearestPoint(), Card.HasElement(), EClass.pc, EClass.rnd(), EClass.rndf(), Msg.Say(), CardBlueprint.Set(), and Chara.SetHostility().
Referenced by Zone_Dungeon.OnGenerateMap().
Definition at line 2743 of file Zone.cs.
References Chara.ability, CharaAbility.AddRandom(), Card.AddThing(), SpawnSetting.Evolved(), Card.HasElement(), Chara.MakeGene(), EClass.pc, EClass.rnd(), and EClass.rndf().
Referenced by ZoneEventSiege.CreateChara(), Zone_Dungeon.OnGenerateMap(), and ZoneEventQuest.SpawnBoss().
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Definition at line 2716 of file Zone.cs.
References EClass._map, Map.bounds, Crawler.CrawlUntil(), Crawler.Create(), MATERIAL.GetRandomMaterial(), MapBounds.GetRandomPoint(), MapBounds.Height, EClass.rnd(), and MapBounds.Width.
Referenced by Zone_Dungeon.OnGenerateMap().
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Definition at line 2800 of file Zone.cs.
References EClass._map, EClass._zone, AddCard(), GodStatueData.chance, ThingGen.Create(), EClass.debug, EClass.gamedata, MapBounds.GetRandomSpace(), GameData.godStatues, Point.HasChara, Card.HasElement(), Point.HasThing, EClass.pc, EClass.player, EClass.rnd(), EClass.rndf(), Player.seedShrine, Point.SetObj(), Card.SetRandomDir(), Rand.SetSeed(), CoreDebug.test, Point.x, and Point.z.
Referenced by Zone_Dungeon.OnGenerateMap().
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| T | : | TraitSpot |
Definition at line 2373 of file Zone.cs.
References EClass._map, TraitSalesTag.CanTagSale(), Card.category, ThingContainer.Find(), Card.IsInstalled, Card.isSale, item, Card.things, Map.things, Point.Things, and Card.trait.
Definition at line 2357 of file Zone.cs.
References EClass._map, Props.containers, ThingContainer.Find(), PropsManager.installed, Thing.IsSharedContainer, Map.props, and Card.things.
Referenced by FactionBranch.DailyOutcome(), and FactionBranch.GetMeal().
| T | : | TraitSpot |
Definition at line 2187 of file Zone.cs.
References EClass._map, Card.IsInstalled, item, ThingContainer.List(), Card.things, Map.things, Point.Things, and Card.trait.
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Definition at line 2617 of file Zone.cs.
References EClass._map, EClass._zone, AddCard(), AddThing(), Card.ApplyBacker(), SourceManager.backers, Map.bounds, CharaGen.Create(), EClass.debug, ReligionManager.dictAll, CoreDebug.enable, Chara.faith, faith, EClass.game, Point.GetNearestPoint(), Point.GetRandomPoint(), MapBounds.GetRandomSurface(), Chara.HasCondition(), SourceBacker.Row.id, BackerContent.indexFollower, Card.Install(), Point.IsValid, SourceBacker.listFollower, EClass.pc, Game.religions, EClass.rnd(), Chara.SetFaith(), EClass.sources, and Card.trait.
Referenced by Generate().
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Definition at line 1812 of file Zone.cs.
References bp, branch, Debug, map, and FactionBranch.OnUnloadMap().
Referenced by _OnBeforeSave(), Activate(), ClearZones(), Deactivate(), and Destroy().
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Definition at line 3806 of file Zone.cs.
References EClass._zone, TraitChara.CanGiveRandomQuest, Map.charas, Quest.Create(), World.date, Spatial.dateQuest, Player.Stats.days, Map.deadCharas, EClass.debug, Debug, CoreDebug.enable, Player.fame, EClass.game, Date.GetRaw(), Chara.homeZone, SourceQuest.Row.id, Chara.IsGuest(), IsPCFaction, Card.isSubsetCard, item, QuestManager.list, Quest.ListDeliver(), SourceQuest.Row.minFame, EClass.player, Game.quests, SourceManager.quests, Spatial.source, EClass.sources, Player.stats, SourceQuest.Row.tags, Chara.trait, Rand.UseSeed(), and EClass.world.
Referenced by LayerQuestBoard.OnSwitchContent(), OnVisit(), and LayerQuestBoard.RefreshQuest().
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| BiomeProfile Zone._biome |
| MapBounds Zone.bounds |
Definition at line 49 of file Zone.cs.
Referenced by CoreDebug.Fix_LostCore(), FactionBranch.GenerateGarbage(), Zone_SnowGrave.GenerateGrave(), MapGen.GenerateTerrain(), MapGen.OnGenerateTerrain(), and SpawnLostItems().
| ZoneBlueprint Zone.bp |
Definition at line 67 of file Zone.cs.
Referenced by Activate(), CreateBP(), Generate(), GetProfile(), and UnloadMap().
| FactionBranch Zone.branch |
Definition at line 34 of file Zone.cs.
Referenced by AbandonZone(), DramaCustomSequence.Build(), ClaimZone(), Faction.CountWealth(), ActEffect.DamageEle(), Deactivate(), Hobby.GetEfficiency(), RankedZoneManager.GetIncome(), Quest.Init(), LayerQuestBoard.OnInit(), OnLoad(), ContentHomeReport.OnSwitchContent(), ItemCulture.Refresh(), UIHomeInfo.Refresh(), TraitGeneratorWheel.Refresh(), AI_Idle.Run(), UIFactionInfo.SetZone(), GameDate.ShipGoods(), LayerShippingResult.Show(), TraitTeleporter.TryTeleport(), UnloadMap(), and TraitBed.ValidateOwners().
| HashSet<int> Zone.completedQuests = new HashSet<int>() |
Definition at line 37 of file Zone.cs.
Referenced by Quest.Complete(), and Quest.Fail().
| Dictionary<int, string> Zone.dictCitizen = new Dictionary<int, string>() |
Definition at line 52 of file Zone.cs.
Referenced by DramaCustomSequence.Build(), Quest.Create(), and Quest.ListDeliver().
| bool Zone.dirtyElectricity |
Definition at line 71 of file Zone.cs.
Referenced by Scene.OnUpdate().
| ElementContainerZone Zone.elements = new ElementContainerZone() |
Definition at line 43 of file Zone.cs.
Referenced by CoreDebug.COM_MaxConstruction(), Evalue(), TraitMoongate.LoadMap(), BuildMenu.OnActivate(), Policy.OnAdvanceHour(), Game.OnLoad(), TraitGeneratorWheel.Refresh(), LayerHome.RefreshFeat(), AI_PassTime.Run(), TraitFoodEgg.Update(), and Policy.WriteNote().
| ZoneEventManager Zone.events = new ZoneEventManager() |
Definition at line 40 of file Zone.cs.
Referenced by WidgetDate._Refresh(), WidgetMascot._Update(), Activate(), GameDate.AdvanceMin(), Chara.CanSleep(), QuestInstance.CreateInstanceZone(), Chara.Die(), Player.EnterLocalZone(), SurvivalManager.GetRaidEvent(), QuestSubdue.GetTextProgress(), ZoneEvent.Kill(), TraitNewZone.MoveZone(), OnLoad(), SurvivalManager.OnMineWreck(), AI_Sleep.OnProgressComplete(), TraitPhone.OnSimulateHour(), QuestFiamaLock.OnStart(), OnVisit(), HotItemActionSleep.Perform(), UIHomeInfo.RefreshReport(), Card.SpawnLoot(), CoreDebug.Test_Siege(), CoreDebug.Test_SiegeGuard(), TraitCoreDefense.TrySetAct(), GameUpdater.Update(), and WidgetDebug.UpdateText().
| ElementContainerField Zone.fieldElements = new ElementContainerField() |
Definition at line 46 of file Zone.cs.
Referenced by WidgetDate._Refresh(), and OnVisit().
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Definition at line 25 of file Zone.cs.
Referenced by Activate(), and Deactivate().
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Definition at line 27 of file Zone.cs.
Referenced by Activate().
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| ZoneInstance Zone.instance |
Definition at line 55 of file Zone.cs.
Referenced by ActPlan._Update(), Activate(), CanDestroy(), ZoneEventSubdue.CheckClear(), ClaimZone(), Destroy(), Chara.Die(), Player.ExitBorder(), Chara.IsHostile(), Chara.MoveZone(), ZoneEventHarvest.OnLeaveZone(), TraitDeed.OnRead(), and ActEffect.Proc().
| bool Zone.isSimulating |
Definition at line 75 of file Zone.cs.
Referenced by Activate(), Chara.GetGoalFromTimeTable(), and OnVisit().
| bool Zone.isStarted |
Definition at line 73 of file Zone.cs.
Referenced by Activate(), AddCard(), Card.CalculateFOV(), ActorEx.GetVolume(), Trait.Install(), WidgetCodex.OnActivate(), TextureManager.RefreshTextures(), ConSleep.Tick(), and Trait.Toggle().
| Map Zone.map |
Definition at line 63 of file Zone.cs.
Referenced by Chara._Move(), _OnBeforeSave(), Activate(), AddCard(), AddGlobalCharasOnActivate(), Party.AddMemeber(), ClaimZone(), ClearZones(), GenBounds.Create(), LayerPeople.CreateSelectEmbarkMembers(), Deactivate(), Destroy(), BaseTileMap.Draw(), TileMapElona.Draw(), Generate(), Region.GetRandomPoint(), GetRandomVisitPos(), GetSpawnPos(), Zone_Field.OnGenerateMap(), OnKillGame(), Chara.RefreshSpeed(), RemoveCard(), FactionBranch.RemoveMemeber(), Revive(), Simulate(), SpawnAltar(), and UnloadMap().
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Definition at line 31 of file Zone.cs.
Referenced by Activate(), and AI_Idle.Run().
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Definition at line 29 of file Zone.cs.
Referenced by CharaRenderer.Draw(), and RefreshHat().
| MapSubset Zone.subset |
Definition at line 65 of file Zone.cs.
Referenced by Activate(), and MapSubset.Save().
Definition at line 83 of file Zone.cs.
Referenced by TraitSeed.TrySprout().
| int Zone.tempDist |
Definition at line 77 of file Zone.cs.
Referenced by LayerTravel.GetTravelFood(), and LayerTravel.Refresh().
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Definition at line 548 of file Zone.cs.
Referenced by ParseZoneFullName().
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Definition at line 548 of file Zone.cs.
Referenced by ParseZoneFullName().
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Definition at line 287 of file Zone.cs.
Referenced by OnAfterCreate().
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Definition at line 265 of file Zone.cs.
Referenced by TraitNewZone.CanAutoEnter(), and TraitNewZone.TrySetAct().
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Definition at line 399 of file Zone.cs.
Referenced by BaseTileMap.Draw().
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Definition at line 131 of file Zone.cs.
Referenced by PartialMap.Apply(), ZonePreEnterDigStairs.Execute(), Generate(), Region.OnAdvanceHour(), ConTransmuteMimic.OnBeforeStart(), MapGenDungen.OnGenerateTerrain(), TraitStairsLocked.OnUse(), GenRoom.Populate(), SerializedCards.Restore(), GenBounds.TryAddMapPiece(), and BaseGameScreen.UpdateShaders().
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Definition at line 173 of file Zone.cs.
Referenced by Player.CanExitBorder().
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Definition at line 87 of file Zone.cs.
Referenced by Scene.Init(), TraitNewZone.MoveZone(), ActEffect.Proc(), AI_Idle.Run(), Simulate(), ActThrow.Throw(), and Chara.TryDropBossLoot().
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Definition at line 229 of file Zone.cs.
Referenced by Quest.ListDeliver().
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Definition at line 277 of file Zone.cs.
Referenced by TaskMine.GetHitResult().
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Definition at line 461 of file Zone.cs.
Referenced by WidgetMenuPanel._OnChangeMode(), ActionMode.DoFunc(), and HotbarManager.ResetHotbar().
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Definition at line 281 of file Zone.cs.
Referenced by TraitStairsLocked.OnUse(), and CoreDebug.UpdateInput().
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Definition at line 99 of file Zone.cs.
Referenced by Generate(), DNA.GenerateRandomGene(), AI_Fish.Makefish(), and ConTransmuteMimic.OnBeforeStart().
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Definition at line 111 of file Zone.cs.
Referenced by Chara._Move(), RecipeCard.Build(), Card.DamageHP(), ZonePreEnterEncounter.Execute(), Generate(), Map.MineBlock(), ZoneEventDefenseGame.NextWave(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), MapGenDungen.OnGenerateTerrain(), TraitNote.OnImportMap(), ActEffect.ProcAt(), TraitBaseSpellbook.ReadFailEffect(), Chara.RefreshSpeed(), Chara.RestockEquip(), SerializedCards.Restore(), Map.SetObj(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), GenRoom.SpawnMob(), Chara.TryDropBossLoot(), and Card.TryMakeRandomItem().
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Definition at line 123 of file Zone.cs.
Referenced by Map.TryAddRoom().
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Definition at line 175 of file Zone.cs.
Referenced by Activate().
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Definition at line 419 of file Zone.cs.
Referenced by Scene.Init().
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Definition at line 141 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
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Definition at line 233 of file Zone.cs.
Referenced by Chara.Die(), QuestManager.HasFarAwayEscort(), WidgetSearch.Search(), and Chara.TickConditions().
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Definition at line 417 of file Zone.cs.
Referenced by Chara._Move().
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Definition at line 125 of file Zone.cs.
Referenced by Simulate().
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Definition at line 133 of file Zone.cs.
Referenced by Generate().
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Definition at line 153 of file Zone.cs.
Referenced by Activate(), MapSubset.Exist(), Zone_Dungeon.OnGenerateMap(), and MapSubset.Save().
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Definition at line 137 of file Zone.cs.
Referenced by ZoneBlueprint.GenerateMap(), and TraitNewZone.MoveZone().
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Definition at line 149 of file Zone.cs.
Referenced by RefreshHat().
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Definition at line 145 of file Zone.cs.
Referenced by Generate().
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Definition at line 143 of file Zone.cs.
Referenced by GetProfile().
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Definition at line 197 of file Zone.cs.
Referenced by BaseGameScreen.RefreshGrading().
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Definition at line 215 of file Zone.cs.
Referenced by Activate().
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Definition at line 499 of file Zone.cs.
Referenced by _OnBeforeSave(), AddCard(), ZoneEventManager.AddPreEnter(), CanDestroy(), Chara.MoveHome(), Chara.MoveZone(), AM_BaseGameMode.OnUpdateInput(), RemoveCard(), WidgetMinimap.UpdateMap(), and FactionBranch.Upgrade().
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Definition at line 213 of file Zone.cs.
Referenced by GameLang.ConvertDrama(), Trait.CreateStock(), Trait.OnBarter(), TraitSpecialLantern.OnCreate(), Zone_Town.OnRegenerate(), Chara.ShowDialog(), and Card.SpawnLoot().
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Definition at line 493 of file Zone.cs.
Referenced by WidgetDate._Refresh(), Activate(), LayerSleep.Advance(), DramaCustomSequence.Build(), CanDestroy(), TraitMoongate.CanUse(), Deactivate(), QuestManager.HasFarAwayEscort(), EloMap.Init(), TraitToolBrush.IsTamePossible(), Region.ListTravelZones(), Region.OnActivate(), Scene.OnUpdate(), TCOrbitChara.RefreshAll(), AI_PlayMusic.ThrowReward(), ToString(), TraitNewZone.TrySetAct(), and TraitWaystone.TrySetAct().
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Definition at line 495 of file Zone.cs.
Referenced by Activate().
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Definition at line 289 of file Zone.cs.
Referenced by Generate(), TraitNewZone.MoveZone(), AI_Idle.Run(), Simulate(), and Chara.TryDropBossLoot().
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Definition at line 477 of file Zone.cs.
Referenced by Chara._Move(), WidgetDate._Refresh(), Map._ValidateInstalled(), Activate(), LayerSleep.Advance(), WidgetStatsBar.Build(), DramaCustomSequence.Build(), CanDestroy(), Chara.CanDestroyPath(), ActRestrain.CanPerform(), QuestIntoDarkness.CanUpdateOnTalk(), QuestVernis.CanUpdateOnTalk(), TraitGeneratorWheel.CanUse(), TraitLoytelMart.CanUse(), TraitMannequin.CanUse(), TraitShackle.CanUse(), GameLang.ConvertDrama(), Faction.CountWealth(), Card.Create(), ActEffect.DamageEle(), Deactivate(), Chara.DoHostileAction(), CoreDebug.Fix_LostCore(), RankedZone.GetFactionName(), TaskBuild.GetHitResult(), TaskDig.GetHitResult(), Card.GetPrice(), GetRandomVisitPos(), Chara.GetRevived(), GetSpawnPos(), Chara.HasAccess(), QuestManager.HasFarAwayEscort(), TraitFoodEggFertilized.Incubate(), Quest.IsVisibleOnQuestBoard(), Quest.ListDeliver(), QuestDeliver.ListDestThing(), Props.ListThingStack(), Chara.MoveZone(), Region.OnActivate(), TraitHitchingPost.OnActivateTrap(), QuestRandom.OnDropReward(), Player.Flags.OnEnterZone(), LayerQuestBoard.OnInit(), ElementContainerZone.OnLevelUp(), TraitBlueprint.OnRead(), TraitBookSkill.OnRead(), TraitDeedRelocate.OnRead(), AM_Adv.OnRenderTile(), GoalSleep.OnSimulatePosition(), TraitFloorSwitch.OnStepped(), TraitBookResident.OnUse(), TraitBookRoster.OnUse(), TraitFarmChest.OnUse(), TraitPolicyBoard.OnUse(), ZoneEventWedding.OnVisit(), ActRestrain.Perform(), ActEffect.Proc(), Map.PutAway(), TraitBaseSpellbook.ReadFailEffect(), ContentHomeRanking.Refresh(), TCOrbitChara.RefreshAll(), UIInventory.RefreshMenu(), ContentFaction.RefreshZones(), AI_Eat.Run(), AI_Idle.Run(), WidgetSearch.Search(), Card.SetPlaceState(), UIFactionInfo.SetZone(), TraitTicketFurniture.SetZone(), TraitGeneratorWheel.ShouldWork(), Simulate(), Card.SpawnLoot(), Chara.Tick(), TaskDump.TryPerform(), TraitBed.TrySetAct(), TraitCoreZone.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitHomeBoard.TrySetAct(), TraitPartyBoard.TrySetAct(), TraitResearchBoard.TrySetAct(), TraitResidentBoard.TrySetAct(), TraitSwitch.TrySetAct(), TraitWaystone.TrySetAct(), TraitSalesTag.TrySetHeldAct(), Trait.TrySetToggleAct(), Map.TryShatter(), AI_Shopping.TryShop(), TraitTeleporter.TryTeleport(), Card.TryUnrestrain(), GoalCombat.TryUseAbility(), TraitGeneratorWheel.Update(), GameUpdater.Update100ms(), UpdateQuests(), and Chara.Vomit().
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Definition at line 479 of file Zone.cs.
Referenced by HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), ConTransmuteBat.CheckSeen(), Thing.GetExtraName(), TaskBuild.GetHitResult(), TraitSeed.MakeSeed(), TraitScrollStatic.OnRead(), Chara.TickConditions(), Chara.TryClearInventory(), BiomeProfile.ClusterObj.TryCreate(), TraitBuildBoard.TrySetAct(), TraitCrafter.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitMapBoard.TrySetAct(), TraitPaintBoard.TrySetAct(), TraitRoomPlate.TrySetAct(), and TraitSpotBiome.Update().
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Definition at line 271 of file Zone.cs.
Referenced by BaseTileMap.Draw(), ZonePreEnterDigStairs.Execute(), TaskDig.GetHitResult(), Map.MineFloor(), TaskDig.OnProgressComplete(), and TraitMapBoard.TrySetAct().
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Definition at line 227 of file Zone.cs.
Referenced by Activate(), QuestManager.HasFarAwayEscort(), Quest.ListDeliver(), Chara.MakeAlly(), QuestRandom.OnDropReward(), TraitLeverBreaker.OnToggle(), FortuneRollData.RefreshPrize(), AI_Idle.Run(), GoalIdle.Run(), WidgetSearch.Search(), TraitTicketFurniture.SetZone(), Chara.TryClearInventory(), TraitWaystone.TrySetAct(), and GoalCombat.TryUseAbility().
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Definition at line 273 of file Zone.cs.
Referenced by Chara._Move(), BaseGameScreen.Activate(), Activate(), GrowSystem.CanGrow(), AI_Fish.CanPerform(), Cell.CanSuffocate(), BaseTileMap.Draw(), Map.ExportMetaData(), AIWork_Fish.FuncWorkPoint(), Generate(), AI_Fish.GetFishingPoint(), Scene.Init(), MapGen.MakeNeighbor(), Map.ModFire(), Chara.RefreshSpeed(), BaseGameScreen.RefreshWeather(), AI_Fish.Run(), and HotItemHeld.TrySetToolAct().
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Definition at line 275 of file Zone.cs.
Referenced by ActPlan._Update(), GrowSystem.ApplySeed(), DramaCustomSequence.Build(), Card.CanBeSheared(), TraitScroll.CanRead(), Cell.CanSuffocate(), TraitCrafter.CanUse(), TraitFoodPreparedPackage.CanUse(), TraitItem.CanUse(), TraitPowerStatue.CanUse(), Deactivate(), Card.Die(), Map.DropBlockComponent(), ActEffect.GeneMiracle(), TaskChopWood.GetHitResult(), GrowSystemTree.GetPlantBonus(), TaskHarvest.HarvestThing(), AI_Steal.IsValidTC(), ActEffect.LoveMiracle(), AI_Fish.Makefish(), Card.MakeMilk(), TraitSeed.MakeSeed(), Map.MineBlock(), Map.MineObj(), TraitParchmentBottle.OnCreate(), TaskHarvest.OnCreateProgress(), GrowSystemPasture.OnMineObj(), TraitFloorSwitch.OnStepped(), TraitGeneMachine.OnUse(), TraitTape.OnUse(), GrowSystem.PopMineObj(), HotbarManager.ResetHotbar(), SerializedCards.Restore(), AI_Idle.Run(), AI_PlayMusic.Run(), ActWait.SearchMedal(), Card.SpawnLoot(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), GrowSystem.TryPopSeed(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitCrafter.TrySetAct(), and TraitWaystone.TrySetAct().
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Definition at line 305 of file Zone.cs.
Referenced by Chara._Move(), and ConfigTactics.AllyDistance().
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Definition at line 279 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
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Definition at line 249 of file Zone.cs.
Referenced by Activate().
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Definition at line 519 of file Zone.cs.
Referenced by WidgetStatsBar.Build(), Map.MineObj(), GrowSystem.PopHarvest(), and GrowSystem.TryPopSeed().
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Definition at line 285 of file Zone.cs.
Referenced by Zone_Void.OnActivate(), and ActEffect.Proc().
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Definition at line 127 of file Zone.cs.
Referenced by Simulate().
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Definition at line 433 of file Zone.cs.
Referenced by WidgetDate._Refresh(), Activate(), TraitDeedRelocate.OnRead(), and TraitElevator.TrySetAct().
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Definition at line 169 of file Zone.cs.
Referenced by Player.ExitBorder(), Player.OnExitBorder(), TraitWaystone.OnUse(), HotItemActionExitMap.Perform(), TraitCoreZone.TrySetAct(), and TraitWaystone.TrySetAct().
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Definition at line 129 of file Zone.cs.
Referenced by Activate().
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Definition at line 165 of file Zone.cs.
Referenced by PartialMap._Load(), _OnBeforeSave(), and Activate().
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Definition at line 291 of file Zone.cs.
Referenced by Chara._Move(), and AI_Idle.Run().
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Definition at line 269 of file Zone.cs.
Referenced by Activate(), and TraitNewZone.TrySetAct().
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Definition at line 167 of file Zone.cs.
Referenced by LayerSleep.Advance(), GameDate.AdvanceHour(), SpatialGen.CreateInstance(), Player.EnterLocalZone(), GetProfile(), MapGenRegion.OnGenerateTerrain(), LayerTravel.Refresh(), LayerGlobalMap.RefreshSummary(), ContentFaction.RefreshZones(), LayerFactions.RefreshZones(), LayerLocation.RefreshZones(), and RegionPoint.SetRegionPoint().
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Definition at line 177 of file Zone.cs.
Referenced by Player.EnterLocalZone(), GetSpawnPos(), and LayerTravel.Refresh().
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Definition at line 293 of file Zone.cs.
Referenced by HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), and TaskBuild.GetHitResult().
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Definition at line 397 of file Zone.cs.
Referenced by Activate().
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Definition at line 321 of file Zone.cs.
Referenced by GenBounds.TryAddMapPiece().
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Definition at line 235 of file Zone.cs.
Referenced by Point.CallGuard(), and GoalCombat.Run().
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Definition at line 369 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
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Definition at line 381 of file Zone.cs.
Referenced by Activate().
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Definition at line 335 of file Zone.cs.
Referenced by WidgetMinimap.RefreshMarkers().
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Definition at line 135 of file Zone.cs.
Referenced by Card.CalculateFOV(), and Card.GetSightRadius().
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Definition at line 413 of file Zone.cs.
Referenced by OnCreate().
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Definition at line 435 of file Zone.cs.
Referenced by WidgetDate._Refresh().
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Definition at line 437 of file Zone.cs.
Referenced by AM_Adv._OnUpdateInput().
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Definition at line 139 of file Zone.cs.
Referenced by WidgetDate._Refresh().
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Definition at line 395 of file Zone.cs.
Referenced by Activate(), BaseTileMap.DrawTile(), and Fov.Perform().
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Definition at line 401 of file Zone.cs.
Referenced by EloMap.Init(), and EloMap.SetZone().
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Definition at line 267 of file Zone.cs.
Referenced by Chara.MoveZone().
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Definition at line 85 of file Zone.cs.
Referenced by Activate(), CustomCharaContent.OnGameLoad(), and ParseZoneFullName().