Elin Decompiled Documentation EA 23.318 Nightly
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Zone Class Reference
Inheritance diagram for Zone:
Spatial ICardParent IInspect EClass Region Zone_Arena Zone_CaveElona Zone_Civilized Zone_Dungeon Zone_Field Zone_Hospital Zone_LumiestRuin Zone_Shelter Zone_SnowGrave Zone_StartCave Zone_StartSite Zone_Tent Zone_TestMap Zone_TestRoom Zone_TruceGround Zone_Underground Zone_User Zone_Wilds Zone_WindRest

Classes

class  PortalReturnData
 

Public Member Functions

Zone FindOrCreateLevel (int destLv, string subId="")
 
int Evalue (int ele)
 
int Evalue (string alias)
 
virtual string GetDungenID ()
 
virtual bool ShouldScaleImportedChara (Chara c)
 
virtual string GetNewZoneID (int level)
 
override string ToString ()
 
string TextLevel (int _lv)
 
override void OnCreate ()
 
override void OnAfterCreate ()
 
void Activate ()
 
void RefreshHat ()
 
void OnVisit ()
 
void RefreshDeathSentense ()
 
void Revive ()
 
virtual void OnRegenerate ()
 
virtual void OnActivate ()
 
virtual void OnBeforeDeactivate ()
 
virtual void OnDeactivate ()
 
virtual void OnBeforeSimulate ()
 
virtual void OnVisitNewMapOrRegenerate ()
 
virtual void OnAfterSimulate ()
 
virtual void OnAdvanceHour ()
 
void Simulate ()
 
Point GetSpawnPos (Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto)
 
Point GetRandomVisitPos (Chara c)
 
void AddGlobalCharasOnActivate ()
 
void Deactivate ()
 
void OnKillGame ()
 
void UnloadMap ()
 
void ClaimZone (bool debug=false, Point pos=null)
 
void AbandonZone ()
 
bool CanDestroy ()
 
override void _OnBeforeSave ()
 
override void OnLoad ()
 
override void Destroy ()
 
void ClearZones (Zone current=null)
 
void OnChildNumChange (Card c)
 
ICardParent GetRoot ()
 
Zone GetTopZone ()
 
Card AddCardSplinkle (Card t, Point center, int radius=4)
 
Chara AddChara (string id, int x, int z)
 
Chara AddChara (string id, Point p)
 
Card AddThing (string id, int x, int z)
 
Card AddThing (string id, Point p)
 
Card AddCard (Card t, Point point)
 
Card AddCard (Card t)
 
Card AddCard (Card t, int x, int z)
 
void RemoveCard (Card t)
 
GetRandomSpot< T > ()
 
bool TryAddThingInSpot< T > (Thing t, bool useContainer=true)
 
List< ThingTryListThingsInSpot< T > (Func< Thing, bool > func=null)
 
bool TryAddThingInSharedContainer (Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true)
 
bool TryAddThing (Thing target, Point p, bool destroyIfFail=false)
 
Thing TryGetThingFromSharedContainer (Func< Thing, bool > func)
 
Thing TryGetRestock< T > (string idCat)
 
ZoneProfile GetProfile ()
 
void CreateBP ()
 
virtual void OnCreateBP ()
 
void Generate ()
 
void TrySpawnFollower ()
 
void SpawnAltar ()
 
virtual void OnGenerateMap ()
 
void TryGenerateOre ()
 
Chara TryGenerateEvolved (bool force=false, Point p=null)
 
void TryGenerateBigDaddy ()
 
void TryGenerateShrine ()
 
void ResetHostility ()
 
virtual void OnGenerateRooms (BaseMapGen gen)
 
Point GetSpawnPos (SpawnPosition type, int tries=100)
 
Chara SpawnMob (string id, Point pos=null)
 
Chara SpawnMob (Point pos=null, SpawnSetting setting=null)
 
bool HasField (int idEle)
 
void SetFieldEffect (int idEle, int a)
 
void RefreshElectricity ()
 
int GetElectricity (bool cost=false)
 
void SetBGM (List< int > ids, bool refresh=true, float fadeDuration=0f)
 
void SetBGM (int id=-1, bool refresh=true, float fadeDuration=0f)
 
void RefreshPlaylist ()
 
void ResetPlaylist ()
 
void RefreshBGM ()
 
Playlist CreatePlaylist (ref List< int > list, Playlist mold=null)
 
Chara FindChara (string id)
 
Chara FindChara (int uid)
 
int GetDeepestLv ()
 
int GetDeepestLv (ref int max)
 
List< ElementListLandFeats ()
 
ZoneExportData Import (string path)
 
void Export (string path, PartialMap partial=null, bool usermap=false)
 
void ExportDialog (string dir=null)
 
void ImportDialog (string dir=null)
 
void Export ()
 
void WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
 
void OnInspect ()
 
int GetSortVal ()
 
Chara AddRandomVisitor (bool guest=false)
 
void OnSimulateHour (VirtualDate date)
 
void OnSimulateDay (VirtualDate date)
 
void OnSimulateMonth (VirtualDate date)
 
void RainWater ()
 
void GrowPlants (VirtualDate date)
 
Zone GetZoneAt (int _x, int _y)
 
bool IsCrime (Chara c, Act act)
 
void RefreshCriminal ()
 
void RefreshListCitizen ()
 
virtual void SetAlarm (bool enable)
 
void ModInfluence (int a)
 
void ModDevelopment (int a)
 
void UpdateQuests (bool force=false)
 
List< CharaListMinions (Chara c)
 
int CountMinions (Chara c)
 
int GetSoilCost ()
 
void SpawnLostItems ()
 
void ApplyBackerPet (bool draw)
 
FortuneRollData GetOrCreateFortuneRollData (bool refresh=true)
 
- Public Member Functions inherited from Spatial
int GetInt (int id, int? defaultInt=null)
 
void AddInt (int id, int value)
 
void SetInt (int id, int value=0)
 
override string ToString ()
 
void Create (string _id, int _x, int _y, int _icon)
 
void Register ()
 
virtual void OnCreate ()
 
virtual void OnAfterCreate ()
 
virtual void SetMainFaction (Faction f)
 
Zone GetFirstZone ()
 
void OnBeforeSave ()
 
virtual void _OnBeforeSave ()
 
void _OnLoad ()
 
virtual void OnLoad ()
 
virtual void Destroy ()
 
void DeleteMapRecursive ()
 
virtual void AddChild (Spatial child)
 
void RemoveChild (Spatial child)
 
Zone FindDeepestZone ()
 
Zone FindZone (int lv)
 
Zone FindZone (string _id)
 
virtual bool CanKill ()
 
int Dist (Point p)
 
int Dist (Spatial s)
 
void MakeGameObject (GameObject parentGo)
 
ICardParent GetRoot ()
 
void RemoveCard (Card c)
 
void OnChildNumChange (Card c)
 
void WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null)
 
void OnInspect ()
 

Static Public Member Functions

static string string int zoneLv ParseZoneFullName (string zoneFullName)
 
static bool IsImportValid (string path)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

FactionBranch branch
 
HashSet< int > completedQuests = new HashSet<int>()
 
ZoneEventManager events = new ZoneEventManager()
 
ElementContainerZone elements = new ElementContainerZone()
 
ElementContainerField fieldElements = new ElementContainerField()
 
MapBounds bounds
 
Dictionary< int, string > dictCitizen = new Dictionary<int, string>()
 
ZoneInstance instance
 
List< int > landFeats
 
Map map
 
MapSubset subset
 
ZoneBlueprint bp
 
int fileVariation
 
bool dirtyElectricity
 
bool isStarted
 
bool isSimulating
 
int tempDist
 
BiomeProfile _biome
 
- Public Attributes inherited from Spatial
Spatial parent
 
string id
 
string idUser
 
string name
 
string idMainFaction
 
string idProfile
 
string idCurrentSubset
 
string idHat
 
int[] _ints = new int[30]
 
List< Spatialchildren = new List<Spatial>()
 
List< Spatialconnections = new List<Spatial>()
 
Dictionary< int, int > mapInt = new Dictionary<int, int>()
 
bool destryoed
 
bool isImported
 
BitArray32 bits
 

Static Public Attributes

static bool forceRegenerate
 
static string forceSubset
 
static CardRow sourceHat
 
static int okaerinko = 0
 
static bool ignoreSpawnAnime
 
static List< ThingSuckers = new List<Thing>()
 
static string zoneType
 
static string string zoneId
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

string ZoneFullName [get]
 
Chara Boss [get, set]
 
override int ContentLv [get]
 
override int DangerLv [get]
 
virtual bool DisableRooms [get]
 
int HourSinceLastActive [get]
 
int MinsSinceLastActive [get]
 
virtual string pathExport [get]
 
BiomeProfile biome [get]
 
virtual string IdBiome [get]
 
virtual int SightRadiusBonus [get]
 
virtual string IDGenerator [get]
 
virtual string TextWidgetDate [get]
 
MapGenerator Generator [get]
 
virtual string IdProfile [get]
 
virtual string IDPlayList [get]
 
virtual string IDPlaylistOverwrite [get]
 
virtual string IDHat [get]
 
virtual string IDBaseLandFeat [get]
 
virtual string idExport [get]
 
string pathTemp [get]
 
Region Region [get]
 
Zone ParentZone [get]
 
virtual ActionMode DefaultActionMode [get]
 
virtual bool BlockBorderExit [get]
 
virtual int ExpireDays [get]
 
virtual ZoneTransition.EnterState RegionEnterState [get]
 
virtual ZoneFeatureType FeatureType [get]
 
virtual string IDAmbience [get]
 
virtual string IDSceneTemplate [get]
 
virtual bool IsFestival [get]
 
virtual string IDSubset [get]
 
virtual bool IsTown [get]
 
virtual bool CanBeDeliverDestination [get]
 
virtual bool CountDeepestLevel [get]
 
virtual bool HasLaw [get]
 
virtual bool SetAlarmOnBreakLaw [get]
 
virtual bool MakeEnemiesNeutral [get]
 
virtual bool MakeTownProperties [get]
 
virtual bool AllowCriminal [get]
 
virtual bool AllowInvest [get]
 
virtual bool AllowNewZone [get]
 
virtual bool WillAutoSave [get]
 
virtual bool RegenerateOnEnter [get]
 
virtual bool IsSkyLevel [get]
 
virtual bool IsUnderwater [get]
 
virtual bool IsUserZone [get]
 
virtual bool CanDigUnderground [get]
 
virtual bool LockExit [get]
 
virtual bool CanUnlockExit [get]
 
virtual int MaxLv [get]
 
virtual int MinLv [get]
 
virtual bool AddPrefix [get]
 
virtual bool IsNefia [get]
 
virtual bool PetFollow [get]
 
virtual bool RestrictBuild [get]
 
virtual bool KeepAllyDistance [get]
 
virtual int MaxSpawn [get]
 
int MaxRespawn [get]
 
virtual float RuinChance [get]
 
virtual float OreChance [get]
 
virtual float BigDaddyChance [get]
 
virtual float EvolvedChance [get]
 
virtual float ShrineChance [get]
 
virtual float PrespawnRate [get]
 
virtual float RespawnRate [get]
 
bool ShowEnemyOnMinimap [get]
 
virtual int RespawnPerHour [get]
 
virtual float ChanceSpawnNeutral [get]
 
virtual bool GrowPlant [get]
 
virtual bool GrowWeed [get]
 
virtual bool IsExplorable [get]
 
virtual bool IsReturnLocation [get]
 
virtual bool ShouldMakeExit [get]
 
virtual bool ShouldRegenerate [get]
 
virtual bool ShouldAutoRevive [get]
 
virtual bool UseFog [get]
 
virtual bool RevealRoom [get]
 
virtual bool AlwaysLowblock [get]
 
virtual bool UseLight [get]
 
virtual int StartLV [get]
 
virtual ZoneScaleType ScaleType [get]
 
virtual bool HiddenInRegionMap [get]
 
virtual FlockController.SpawnType FlockType [get]
 
override string NameSuffix [get]
 
string NameWithLevel [get]
 
string TextDangerLv [get]
 
string TextDeepestLv [get]
 
bool CanEnterBuildMode [get]
 
bool CanEnterBuildModeAnywhere [get]
 
bool IsPCFaction [get]
 
bool IsPCFactionOrTent [get]
 
bool IsStartZone [get]
 
bool IsInstance [get]
 
bool IsLoaded [get]
 
virtual int BaseElectricity [get]
 
bool IsActiveZone [get]
 
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 
virtual int MaxSoil [get]
 
- Properties inherited from Spatial
int _bits [get, set]
 
int uid [get, set]
 
int icon [get, set]
 
int x [get, set]
 
int y [get, set]
 
int lastActive [get, set]
 
int idPrefix [get, set]
 
int lv [get, set]
 
int visitCount [get, set]
 
int dateExpire [get, set]
 
int dateRevive [get, set]
 
int _dangerLv [get, set]
 
int dateRegenerate [get, set]
 
int influence [get, set]
 
int investment [get, set]
 
int development [get, set]
 
int electricity [get, set]
 
int dateHat [get, set]
 
int uidBoss [get, set]
 
int dateQuest [get, set]
 
int version [get, set]
 
bool isGenerated [get, set]
 
bool isShore [get, set]
 
bool isRandomSite [get, set]
 
bool isKnown [get, set]
 
bool isMapSaved [get, set]
 
bool isExternalZone [get, set]
 
bool isConquered [get, set]
 
bool isBeach [get, set]
 
bool isPeace [get, set]
 
bool isDeathLocation [get, set]
 
bool isAlarmSet [get, set]
 
Faction mainFaction [get, set]
 
SourceZone.Row source [get]
 
bool IsPlayerFaction [get]
 
bool IsClosed [get]
 
int mapX [get]
 
int mapY [get]
 
virtual int ContentLv [get]
 
virtual int DangerLv [get]
 
virtual int DangerLvFix [get]
 
virtual int DangerLvBoost [get]
 
virtual float VolumeSea [get]
 
virtual bool ShowDangerLv [get]
 
virtual bool CanSpawnAdv [get]
 
string pathSave [get]
 
virtual string Name [get]
 
string NameWithDangerLevel [get]
 
virtual string NameSuffix [get]
 
virtual bool IsRegion [get]
 
virtual bool CanFastTravel [get]
 
EloMap.TileInfo Tile [get]
 
virtual bool IsSnowZone [get]
 
virtual bool IsSnowCovered [get]
 
virtual Point RegionPos [get]
 
virtual bool isClaimable [get]
 
int Seed [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
- Properties inherited from IInspect
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 

Private Attributes

FortuneRollData fortuneRoll
 

Additional Inherited Members

- Public Types inherited from IInspect
enum  NoteMode { Default , Recipe , Product , Info }
 
- Protected Member Functions inherited from Spatial
Zone _FindZone (string _id)
 
- Protected Attributes inherited from Spatial
Point _regionPos = new Point()
 

Detailed Description

Definition at line 11 of file Zone.cs.

Member Function Documentation

◆ _OnBeforeSave()

override void Zone._OnBeforeSave ( )
inlinevirtual

Reimplemented from Spatial.

Definition at line 1961 of file Zone.cs.

1962 {
1963 if (CanDestroy())
1964 {
1965 Debug.Log("Deleting Zone:" + this);
1966 if (!destryoed)
1967 {
1968 Destroy();
1969 }
1970 }
1971 else if (map != null)
1972 {
1973 Debug.Log("Saving Zone:" + this);
1974 map.Save(base.pathSave);
1975 if (!base.isMapSaved)
1976 {
1977 base.isMapSaved = true;
1978 IO.DeleteDirectory(base.pathSave + "Texture Replace");
1979 IO.CopyDir(pathTemp + "Texture Replace", base.pathSave + "/Texture Replace");
1980 }
1981 if (!IsActiveZone)
1982 {
1983 UnloadMap();
1984 }
1985 }
1986 }
Definition: IO.cs:10
static void DeleteDirectory(string path)
Definition: IO.cs:392
static void CopyDir(string sourceDirectory, string targetDirectory, Func< string, bool > funcExclude=null)
Definition: IO.cs:276
void Save(string path, ZoneExportData export=null, PartialMap partial=null)
Definition: Map.cs:376
bool destryoed
Definition: Spatial.cs:45
bool CanDestroy()
Definition: Zone.cs:1896
override void Destroy()
Definition: Zone.cs:1997
bool IsActiveZone
Definition: Zone.cs:499
void UnloadMap()
Definition: Zone.cs:1812
string pathTemp
Definition: Zone.cs:165
Map map
Definition: Zone.cs:63

References CanDestroy(), Debug, Destroy(), Spatial.destryoed, IsActiveZone, map, pathTemp, Map.Save(), and UnloadMap().

◆ AbandonZone()

void Zone.AbandonZone ( )
inline

Definition at line 1880 of file Zone.cs.

1881 {
1882 FactionBranch destBranch = ((EClass.pc.homeBranch == branch) ? EClass.game.StartZone.branch : EClass.pc.homeBranch);
1883 branch.members.ForeachReverse(delegate(Chara m)
1884 {
1885 destBranch.AddMemeber(m);
1886 if (!m.IsPCParty)
1887 {
1888 m.MoveZone(destBranch.owner);
1889 }
1890 });
1892 SetMainFaction(null);
1893 base.dateExpire = EClass.world.date.GetRaw() + 10080;
1894 }
Definition: Chara.cs:10
override bool IsPCParty
Definition: Chara.cs:633
FactionBranch homeBranch
Definition: Chara.cs:1089
void MoveZone(string alias)
Definition: Chara.cs:3451
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static World world
Definition: EClass.cs:41
static FactionBranch Branch
Definition: EClass.cs:23
static Chara pc
Definition: EClass.cs:15
void OnUnclaimZone()
List< Chara > members
void AddMemeber(Chara c)
Zone StartZone
Definition: Game.cs:278
virtual void SetMainFaction(Faction f)
Definition: Spatial.cs:646
GameDate date
Definition: World.cs:6
FactionBranch branch
Definition: Zone.cs:34

References FactionBranch.AddMemeber(), EClass.Branch, branch, World.date, EClass.game, Date.GetRaw(), Chara.homeBranch, Chara.IsPCParty, FactionBranch.members, Chara.MoveZone(), FactionBranch.OnUnclaimZone(), FactionBranch.owner, EClass.pc, Spatial.SetMainFaction(), Game.StartZone, and EClass.world.

◆ Activate()

void Zone.Activate ( )
inline

Definition at line 637 of file Zone.cs.

638 {
639 if (IsRegion)
640 {
642 }
643 isStarted = (isSimulating = false);
644 base.isKnown = true;
645 EClass.game.config.reverseSnow = false;
647 {
648 Msg.Say("regenerateZone", Name);
649 ClearZones();
650 if (EClass.pc.global.transition != null)
651 {
652 EClass.pc.global.transition.uidLastZone = 0;
653 }
654 }
656 if (EClass.game.activeZone != null)
657 {
659 }
660 EClass.game.activeZone = this;
661 ZoneExportData zoneExportData = null;
662 Debug.Log(NameWithLevel + "/" + id + "/" + base.uid + "/" + base.isGenerated + "/" + IsLoaded + "/" + File.Exists(base.pathSave + "map"));
663 if (base.isGenerated && !IsLoaded && !File.Exists(base.pathSave + "map"))
664 {
665 Debug.Log("(Bug) File does not exist:" + destryoed + "/" + base.pathSave);
666 base.isGenerated = false;
667 }
668 bool flag = false;
669 Debug.Log(idCurrentSubset + "/" + IDSubset);
670 bool flag2 = idCurrentSubset != IDSubset || forceSubset != null;
671 if (flag2 && map != null)
672 {
673 UnloadMap();
674 }
675 string fullName = pathExport;
676 string lhs = CorePath.ZoneSave + "_new.z";
677 bool flag3 = File.Exists(fullName) && !PathComparer.Default.Equals(lhs, fullName);
678 bool flag4 = !idExport.IsEmpty();
679 Debug.Log(idExport + "/" + flag3 + "/" + fullName);
680 if (!flag3 && (base.source.tag.Contains("addMap") || flag4))
681 {
682 string[] array = new string[4]
683 {
684 "Maps/" + idExport + ".z",
685 "Maps/" + ZoneFullName + ".z",
686 "Map/" + idExport + ".z",
687 "Map/" + ZoneFullName + ".z"
688 };
689 for (int i = 0; i < array.Length; i++)
690 {
691 FileInfo fileInfo = PackageIterator.GetFiles(array[i]).LastOrDefault();
692 if (fileInfo != null)
693 {
694 fullName = fileInfo.FullName;
695 flag3 = true;
696 flag4 = true;
697 break;
698 }
699 }
700 }
701 if (!base.isGenerated && (!flag4 || !flag3))
702 {
703 Debug.Log("generating random map");
704 flag = true;
705 base.dateExpire = EClass.world.date.GetRaw() + 1440 * ExpireDays;
706 Generate();
708 if (instance != null)
709 {
711 }
712 if (!UseFog)
713 {
714 map.ForeachCell(delegate(Cell c)
715 {
716 c.isSeen = true;
717 });
718 }
719 if (!(bp is GameBlueprint))
720 {
722 }
723 }
724 else if (IsLoaded)
725 {
726 Debug.Log("zone is already loaded");
727 map.SetZone(this);
728 EClass.core.textures.ApplyLocalReplace(base.isMapSaved ? base.pathSave : pathTemp);
730 }
731 else
732 {
733 subset = null;
734 bool flag5 = (base.isGenerated && flag2) || (base.isGenerated && !IsInstance && !IsPCFaction && ShouldRegenerate && EClass.world.date.IsExpired(base.dateRegenerate)) || forceRegenerate;
736 {
737 flag5 = false;
738 flag2 = false;
739 }
740 Debug.Log(base.isGenerated + "/" + flag5 + "/" + flag2 + "/" + IDSubset);
741 if (!base.isGenerated || flag5 || flag2)
742 {
743 Debug.Log("importing map:" + fullName);
744 flag = true;
745 base.dateRegenerate = EClass.world.date.GetRaw() + 1440 * EClass.setting.balance.dateRegenerateZone;
746 if (!flag5)
747 {
748 IO.DeleteDirectory(pathTemp + "Texture Replace");
749 Debug.Log(pathTemp);
750 }
751 try
752 {
753 zoneExportData = Import(fullName);
754 base.isGenerated = true;
755 isImported = true;
756 if (flag5)
757 {
758 zoneExportData.orgMap = GameIO.LoadFile<Map>(base.pathSave + "map");
759 }
760 }
761 catch (Exception message)
762 {
763 Debug.Log(message);
764 zoneExportData = Import(CorePath.ZoneSave + "fail.z");
765 base.isGenerated = true;
766 isImported = true;
767 }
768 }
770 Debug.Log("loading map: imported? " + isImported + " regenerate? " + flag5);
771 string text = (isImported ? pathTemp : base.pathSave) + "map";
772 try
773 {
774 map = GameIO.LoadFile<Map>(text);
775 }
776 catch (Exception message2)
777 {
778 EClass.ui.Say($"Can't load map '{base.uid}/{Name}'; File may be corrupted.\n" + "Try replacing the following file if you have a backup:\n" + text + "\nDefault file is at:\n" + fullName);
779 Debug.LogError(message2);
780 return;
781 }
782 map.SetZone(this);
783 map.Load(isImported ? pathTemp : base.pathSave, isImported);
785 EClass.core.textures.ApplyLocalReplace(base.isMapSaved ? base.pathSave : pathTemp);
786 if (isImported)
787 {
788 map.deadCharas.Clear();
789 map.OnImport(zoneExportData);
790 if (UseFog && !flag5)
791 {
792 map.ForeachCell(delegate(Cell c)
793 {
794 c.isSeen = false;
795 });
796 }
797 if (zoneExportData.orgMap != null)
798 {
799 Map orgMap = zoneExportData.orgMap;
800 List<Chara> serializedCharas = map.serializedCharas;
801 map.charas = orgMap.charas;
802 map.serializedCharas = orgMap.serializedCharas;
803 map.deadCharas = orgMap.deadCharas;
804 byte[] array2 = orgMap.TryLoadFile(base.pathSave, "flags", EClass._map.Size * EClass._map.Size);
805 if (array2 != null && array2.Length == EClass._map.Size * EClass._map.Size)
806 {
807 for (int j = 0; j < EClass._map.Size; j++)
808 {
809 for (int k = 0; k < EClass._map.Size; k++)
810 {
811 map.cells[j, k].isSeen = array2[j * EClass._map.Size + k].GetBit(1);
812 }
813 }
814 }
815 foreach (Chara item in serializedCharas)
816 {
817 Debug.Log("Importing New Chara:" + item.id + "/" + item.Name + "/" + item.orgPos);
819 }
820 map.things.ForeachReverse(delegate(Thing t)
821 {
822 if (t.trait is TraitNewZone || t.trait is TraitPowerStatue)
823 {
824 foreach (Thing thing in orgMap.things)
825 {
826 if (t.id == thing.id && t.pos.Equals(thing.pos))
827 {
828 if (t.trait is TraitNewZone)
829 {
830 RemoveCard(t);
831 map.things.Insert(0, thing);
832 thing.stackOrder = 0;
833 }
834 else
835 {
836 t.ChangeMaterial(thing.material);
837 t.isOn = thing.isOn;
838 }
839 break;
840 }
841 }
842 return;
843 }
844 if (t.trait is TraitStairsLocked)
845 {
846 foreach (Thing thing2 in orgMap.things)
847 {
848 if (thing2.trait is TraitNewZone && t.pos.Equals(thing2.pos))
849 {
850 RemoveCard(t);
851 map.things.Add(thing2);
852 break;
853 }
854 }
855 return;
856 }
857 if (t.id == "medal" || t.id == "856")
858 {
859 foreach (Thing thing3 in orgMap.things)
860 {
861 if (t.id == thing3.id && t.pos.Equals(thing3.pos))
862 {
863 return;
864 }
865 }
866 RemoveCard(t);
867 }
868 });
869 foreach (KeyValuePair<int, int> item2 in EClass._map.backerObjs.ToList())
870 {
871 EClass._map.GetCell(item2.Key);
872 SourceBacker.Row row = EClass.sources.backers.map[item2.Value];
874 {
875 map.backerObjs.Remove(item2.Key);
876 }
877 }
878 foreach (Chara serializedChara in map.serializedCharas)
879 {
880 if (serializedChara.orgPos != null && serializedChara.orgPos.IsValid)
881 {
882 serializedChara.pos.Set(serializedChara.orgPos);
883 }
884 }
885 foreach (Thing thing4 in orgMap.things)
886 {
887 if (thing4.trait is TraitTent && !thing4.isNPCProperty)
888 {
889 thing4.AddEditorTag(EditorTag.NoNpcProperty);
890 thing4.isSubsetCard = false;
891 map.things.Add(thing4);
892 Debug.Log(thing4);
893 }
894 }
895 }
896 }
897 foreach (Thing thing5 in map.things)
898 {
899 map.AddCardOnActivate(thing5);
900 }
901 foreach (Chara c3 in map.serializedCharas)
902 {
903 if (c3.c_uidMaster == 0 || EClass.player.listCarryoverMap.Find((Chara c2) => c2.uid == c3.uid) == null)
904 {
905 map.charas.Add(c3);
907 }
908 }
909 map.serializedCharas.Clear();
910 if (isImported && IsTown)
911 {
913 }
916 map.OnLoad();
917 if (flag5)
918 {
919 foreach (Card item3 in map.Cards.ToList())
920 {
921 if (item3.isSubsetCard)
922 {
923 item3.Destroy();
924 }
925 }
926 }
927 if (isImported)
928 {
930 if (idCurrentSubset != null)
931 {
933 subset.Apply();
934 }
935 }
936 if (isImported)
937 {
939 {
940 foreach (Thing thing6 in map.things)
941 {
942 thing6.isNPCProperty = !thing6.isHidden && !thing6.HasEditorTag(EditorTag.NoNpcProperty);
943 }
944 }
945 else
946 {
947 foreach (Thing thing7 in map.things)
948 {
949 thing7.isNPCProperty = false;
950 }
951 }
953 if (instance != null)
954 {
956 }
957 }
958 if (isImported && !flag5 && !RevealRoom)
959 {
960 foreach (Room item4 in map.rooms.listRoom)
961 {
962 if (!item4.HasRoof || item4.data.atrium)
963 {
964 continue;
965 }
966 foreach (Point point2 in item4.points)
967 {
968 point2.cell.isSeen = false;
969 }
970 }
971 }
972 if (flag5)
973 {
974 OnRegenerate();
975 }
976 }
977 PathManager.Instance._pathfinder.PunishChangeDirection = false;
978 isImported = false;
979 if (this is Zone_Tent && IsUnderwater)
980 {
981 EClass._map.config.idSceneProfile = "indoor_water";
982 EClass.scene.profile = SceneProfile.Load(EClass._map.config.idSceneProfile);
983 }
984 if (flag && IsTown && base.lv == 0)
985 {
987 }
988 if (base.visitCount == 0)
989 {
990 base.dateRevive = EClass.world.date.GetRaw() + 1440 * EClass.setting.balance.dateRevive;
991 }
992 map.ForeachCell(delegate(Cell c)
993 {
994 if (c.HasFire)
995 {
996 map.effectManager.GetOrCreate(c.GetSharedPoint());
997 }
998 if (IsRegion)
999 {
1000 c.decal = 0;
1001 }
1002 });
1004 {
1005 RainWater();
1006 }
1008 {
1009 map.ForeachCell(delegate(Cell c)
1010 {
1011 c.isSeen = true;
1012 });
1013 }
1014 isStarted = true;
1015 Map.isDirtySunMap = true;
1017 if (events.listPreEnter.Count > 0)
1018 {
1019 foreach (ZonePreEnterEvent item5 in events.listPreEnter)
1020 {
1021 item5.Execute();
1022 }
1023 events.listPreEnter.Clear();
1024 }
1025 foreach (Card card in map.Cards)
1026 {
1027 card.CalculateFOV();
1028 if (card.isChara)
1029 {
1030 Chara chara = card.Chara;
1031 chara.dirtySpeed = true;
1032 if (!card.isDyed && card.HasTag(CTAG.random_color))
1033 {
1034 card.DyeRandom();
1035 }
1036 if (card.IsUnique && !card.IsPCFaction && !card.IsPCParty)
1037 {
1038 Point point = chara.orgPos ?? card.pos;
1039 card.c_uniqueData = new UniqueData
1040 {
1041 x = point.x,
1042 y = point.z,
1043 uidZone = base.uid
1044 };
1045 }
1046 int @int = card.GetInt(55);
1047 if (@int != 0)
1048 {
1049 foreach (Chara chara2 in map.charas)
1050 {
1051 if (chara2.uid == @int)
1052 {
1053 if (chara.IsHostile(chara2))
1054 {
1055 chara.enemy = chara2;
1056 chara.SetAI(new GoalCombat());
1057 chara.calmCheckTurn = 20 + EClass.rnd(30);
1058 }
1059 break;
1060 }
1061 }
1062 card.SetInt(55);
1063 }
1064 chara.SyncRide();
1065 if (card.c_uidMaster != 0 && chara.master == null)
1066 {
1067 chara.FindMaster();
1068 }
1069 if (!EClass.game.isLoading)
1070 {
1071 chara.enemy = null;
1072 if (chara.IsInCombat)
1073 {
1074 chara.SetNoGoal();
1075 }
1076 }
1077 }
1078 else if (card.IsInstalled && card.trait is TraitDoor traitDoor && card.pos.HasChara && !traitDoor.IsOpen())
1079 {
1080 traitDoor.ToggleDoor(sound: false, refresh: false);
1081 }
1082 }
1083 RefreshHat();
1084 forceRegenerate = false;
1085 forceSubset = null;
1086 EClass.ui.OnActivateZone();
1088 EClass.Sound.LoadAmbience(IDAmbience);
1089 if (EClass.Branch != null)
1090 {
1092 }
1093 OnVisit();
1094 if (flag)
1095 {
1097 }
1099 if (IsPCFaction)
1100 {
1101 EClass.player.uidLastTown = 0;
1102 }
1103 else if (IsTown && base.lv == 0)
1104 {
1105 EClass.player.uidLastTown = base.uid;
1106 }
1107 RefreshBGM();
1108 Rand.InitBytes(map.seed + 1);
1110 okaerinko = 0;
1111 if (EClass.debug.enable)
1112 {
1113 ModInfluence(2000);
1114 }
1115 if (this is Zone_TinkerCamp)
1116 {
1117 Tutorial.Reserve("tinker");
1118 }
1119 else if (this is Zone_Town && !(this is Zone_SubTown))
1120 {
1121 Tutorial.Reserve("town");
1122 }
1123 }
CTAG
Definition: CTAG.cs:2
if(!match.Success)
EditorTag
Definition: EditorTag.cs:2
void Add(Act a, string s="")
Definition: ActPlan.cs:11
bool atrium
Definition: AreaData.cs:66
AreaData data
Definition: BaseArea.cs:29
PointList points
Definition: BaseArea.cs:26
Definition: Card.cs:11
string id
Definition: Card.cs:36
bool isNPCProperty
Definition: Card.cs:557
bool isSubsetCard
Definition: Card.cs:749
SourceMaterial.Row material
Definition: Card.cs:2103
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3194
int c_uidMaster
Definition: Card.cs:1489
void AddEditorTag(EditorTag tag)
Definition: Card.cs:2722
Point pos
Definition: Card.cs:60
int uid
Definition: Card.cs:125
Trait trait
Definition: Card.cs:54
void Destroy()
Definition: Card.cs:5268
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2717
bool isOn
Definition: Card.cs:545
Definition: Cell.cs:7
bool isSeen
Definition: Cell.cs:290
bool HasFire
Definition: Cell.cs:684
AIAct SetNoGoal()
Definition: Chara.cs:9261
bool IsInCombat
Definition: Chara.cs:887
AIAct SetAI(AIAct g)
Definition: Chara.cs:9266
Point orgPos
Definition: Chara.cs:21
GlobalData global
Definition: Chara.cs:76
Chara master
Definition: Chara.cs:88
Chara FindMaster()
Definition: Chara.cs:2521
void SyncRide()
Definition: Chara.cs:4076
bool IsHostile()
Definition: Chara.cs:6757
bool ignoreBackerDestoryFlag
Definition: CoreConfig.cs:568
bool revealMap
Definition: CoreDebug.cs:169
bool enable
Definition: CoreDebug.cs:301
static string ZoneSave
Definition: CorePath.cs:192
TextureManager textures
Definition: Core.cs:45
CoreConfig config
Definition: Core.cs:70
bool IsExpired(int time)
Definition: Date.cs:338
static Scene scene
Definition: EClass.cs:31
static Core core
Definition: EClass.cs:7
static Map _map
Definition: EClass.cs:19
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static Player player
Definition: EClass.cs:13
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
static GameSetting setting
Definition: EClass.cs:35
void Initialize(EloMap _elomap)
Definition: EloMapActor.cs:28
void OnActivateZone()
Definition: GameIO.cs:11
BalanceSetting balance
Definition: GameSetting.cs:311
bool isLoading
Definition: Game.cs:242
int countLoadedMaps
Definition: Game.cs:236
Zone activeZone
Definition: Game.cs:252
ZoneTransition transition
Definition: GlobalData.cs:6
Definition: Guild.cs:2
void RefreshDevelopment()
Definition: Guild.cs:95
static Guild GetCurrentGuild()
Definition: Guild.cs:74
int Size
Definition: MapBounds.cs:20
string idSceneProfile
Definition: MapConfig.cs:8
void Apply()
Definition: MapSubset.cs:60
static MapSubset Load(string id)
Definition: MapSubset.cs:33
Definition: Map.cs:13
new void ForeachCell(Action< Cell > action)
Definition: Map.cs:2404
Cell GetCell(int index)
Definition: Map.cs:900
IEnumerable< Card > Cards
Definition: Map.cs:135
void AddCardOnActivate(Card c)
Definition: Map.cs:795
void SetZone(Zone _zone)
Definition: Map.cs:181
List< Thing > things
Definition: Map.cs:49
byte[] TryLoadFile(string path, string s, int size)
Definition: Map.cs:541
Dictionary< int, int > backerObjs
Definition: Map.cs:67
List< Chara > deadCharas
Definition: Map.cs:46
int seed
Definition: Map.cs:19
RoomManager rooms
Definition: Map.cs:31
void SetReference()
Definition: Map.cs:195
void OnLoad()
Definition: Map.cs:720
void OnImport(ZoneExportData data)
Definition: Map.cs:726
List< Chara > serializedCharas
Definition: Map.cs:43
Cell[,] cells
Definition: Map.cs:85
MapConfig config
Definition: Map.cs:37
void Load(string path, bool import=false, PartialMap partial=null)
Definition: Map.cs:552
List< Chara > charas
Definition: Map.cs:81
void RefreshAllTiles()
Definition: Map.cs:2153
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
List< Chara > listCarryoverMap
Definition: Player.cs:1293
HashSet< int > doneBackers
Definition: Player.cs:1140
bool simulatingZone
Definition: Player.cs:1249
Definition: Point.cs:9
Point Set(int _x, int _z)
Definition: Point.cs:503
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
bool Equals(int _x, int _z)
Definition: Point.cs:966
bool IsValid
Definition: Point.cs:88
Definition: Rand.cs:4
static void InitBytes(int a)
Definition: Rand.cs:13
Definition: Region.cs:8
EloMap elomap
Definition: Region.cs:9
List< Room > listRoom
Definition: RoomManager.cs:13
Definition: Room.cs:4
bool HasRoof
Definition: Room.cs:29
static SceneProfile Load(string id)
Definition: SceneProfile.cs:18
void RebuildActorEx()
Definition: Scene.cs:993
EloMapActor elomapActor
Definition: Scene.cs:101
SourceBacker backers
string idCurrentSubset
Definition: Spatial.cs:28
virtual bool IsRegion
Definition: Spatial.cs:515
virtual string Name
Definition: Spatial.cs:509
bool isImported
Definition: Spatial.cs:47
int y
Definition: Spatial.cs:106
int x
Definition: Spatial.cs:94
void ApplyLocalReplace(string path)
Definition: Thing.cs:8
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
bool IsRaining
Definition: Weather.cs:117
Weather weather
Definition: World.cs:12
List< ZonePreEnterEvent > listPreEnter
virtual void OnGenerateMap()
Definition: ZoneInstance.cs:32
virtual void Execute()
string ZoneFullName
Definition: Zone.cs:85
bool isSimulating
Definition: Zone.cs:75
void RefreshElectricity()
Definition: Zone.cs:3080
ZoneExportData Import(string path)
Definition: Zone.cs:3337
void Generate()
Definition: Zone.cs:2472
ZoneEventManager events
Definition: Zone.cs:40
static string forceSubset
Definition: Zone.cs:27
virtual bool RegenerateOnEnter
Definition: Zone.cs:269
static int okaerinko
Definition: Zone.cs:31
virtual string idExport
Definition: Zone.cs:154
virtual bool MakeTownProperties
Definition: Zone.cs:249
virtual void OnRegenerate()
Definition: Zone.cs:1234
bool isStarted
Definition: Zone.cs:73
virtual string pathExport
Definition: Zone.cs:129
MapSubset subset
Definition: Zone.cs:65
Zone GetTopZone()
Definition: Zone.cs:2047
virtual string IDSubset
Definition: Zone.cs:216
ZoneBlueprint bp
Definition: Zone.cs:67
void RefreshBGM()
Definition: Zone.cs:3208
void Deactivate()
Definition: Zone.cs:1730
void SpawnLostItems()
Definition: Zone.cs:3929
void AddGlobalCharasOnActivate()
Definition: Zone.cs:1649
bool IsInstance
Definition: Zone.cs:493
void ClearZones(Zone current=null)
Definition: Zone.cs:2016
void OnVisit()
Definition: Zone.cs:1135
virtual bool IsTown
Definition: Zone.cs:227
void RainWater()
Definition: Zone.cs:3575
virtual bool UseFog
Definition: Zone.cs:395
virtual string IDAmbience
Definition: Zone.cs:182
void RemoveCard(Card t)
Definition: Zone.cs:2131
void RefreshHat()
Definition: Zone.cs:1125
void ModInfluence(int a)
Definition: Zone.cs:3787
virtual void OnGenerateMap()
Definition: Zone.cs:2690
static bool forceRegenerate
Definition: Zone.cs:25
bool IsPCFaction
Definition: Zone.cs:477
virtual bool IsUnderwater
Definition: Zone.cs:273
virtual bool ShouldRegenerate
Definition: Zone.cs:381
string NameWithLevel
Definition: Zone.cs:433
ZoneInstance instance
Definition: Zone.cs:55
virtual bool RevealRoom
Definition: Zone.cs:397
bool IsLoaded
Definition: Zone.cs:495
void RefreshListCitizen()
Definition: Zone.cs:3745
virtual int ExpireDays
Definition: Zone.cs:175
virtual void OnVisitNewMapOrRegenerate()
Definition: Zone.cs:1274

References $, EClass._map, Game.activeZone, ActPlan.List.Add(), Map.AddCardOnActivate(), Card.AddEditorTag(), AddGlobalCharasOnActivate(), MapSubset.Apply(), TextureManager.ApplyLocalReplace(), AreaData.atrium, Map.backerObjs, SourceManager.backers, GameSetting.balance, bp, EClass.Branch, Card.c_uidMaster, card, Map.Cards, Map.cells, Card.ChangeMaterial(), Map.charas, ClearZones(), Core.config, Map.config, EClass.core, Game.countLoadedMaps, BaseArea.data, World.date, GameSetting.BalanceSetting.dateRegenerateZone, GameSetting.BalanceSetting.dateRevive, Deactivate(), Map.deadCharas, EClass.debug, Debug, Card.Destroy(), Spatial.destryoed, Player.doneBackers, Region.elomap, Scene.elomapActor, CoreDebug.enable, Point.Equals(), events, ZonePreEnterEvent.Execute(), ExpireDays, Chara.FindMaster(), forceRegenerate, forceSubset, Map.ForeachCell(), EClass.game, Generate(), Map.GetCell(), Guild.GetCurrentGuild(), Date.GetRaw(), GetTopZone(), Chara.global, Card.HasEditorTag(), Cell.HasFire, Room.HasRoof, Card.id, SourceBacker.Row.id, IDAmbience, Spatial.idCurrentSubset, idExport, MapConfig.idSceneProfile, IDSubset, if(), CoreConfig.Test.ignoreBackerDestoryFlag, Import(), Rand.InitBytes(), EloMapActor.Initialize(), instance, Date.IsExpired(), Chara.IsHostile(), Spatial.isImported, Chara.IsInCombat, IsInstance, IsLoaded, Game.isLoading, Card.isNPCProperty, Card.isOn, IsPCFaction, Weather.IsRaining, Spatial.IsRegion, Cell.isSeen, isSimulating, isStarted, Card.isSubsetCard, IsTown, IsUnderwater, Point.IsValid, item, Player.listCarryoverMap, ZoneEventManager.listPreEnter, RoomManager.listRoom, MapSubset.Load(), SceneProfile.Load(), Map.Load(), MakeTownProperties, map, Chara.master, Card.material, ModInfluence(), Spatial.Name, NameWithLevel, okaerinko, FactionBranch.OnActivateZone(), OnGenerateMap(), ZoneInstance.OnGenerateMap(), Map.OnImport(), Map.OnLoad(), OnRegenerate(), OnVisit(), OnVisitNewMapOrRegenerate(), ZoneExportData.orgMap, Chara.orgPos, pathExport, pathTemp, EClass.pc, EClass.player, BaseArea.points, Card.pos, RainWater(), Scene.RebuildActorEx(), Map.RefreshAllTiles(), RefreshBGM(), Guild.RefreshDevelopment(), RefreshElectricity(), RefreshHat(), RefreshListCitizen(), RegenerateOnEnter, RemoveCard(), Tutorial.Reserve(), CoreDebug.revealMap, RevealRoom, EClass.rnd(), Map.rooms, Msg.Say(), EClass.scene, Map.seed, Map.serializedCharas, Point.Set(), Chara.SetAI(), Chara.SetNoGoal(), Map.SetReference(), EClass.setting, Map.SetZone(), ShouldRegenerate, Player.simulatingZone, MapBounds.Size, EClass.Sound, EClass.sources, SpawnLostItems(), subset, Chara.SyncRide(), CoreConfig.test, Core.textures, Card.things, Map.things, Card.trait, GlobalData.transition, Map.TryLoadFile(), EClass.ui, Card.uid, UnloadMap(), UseFog, World.weather, EClass.world, Point.x, Spatial.x, Spatial.y, Point.z, ZoneFullName, and CorePath.ZoneSave.

Referenced by Scene.Init(), and HotItemContext.Show().

◆ AddCard() [1/3]

Card Zone.AddCard ( Card  t)
inline

Definition at line 2096 of file Zone.cs.

2097 {
2098 return AddCard(t, 0, 0);
2099 }
Card AddCard(Card t, Point point)
Definition: Zone.cs:2091

References AddCard().

◆ AddCard() [2/3]

Card Zone.AddCard ( Card  t,
int  x,
int  z 
)
inline

Definition at line 2101 of file Zone.cs.

2102 {
2103 if (t.parent != null)
2104 {
2105 t.parent.RemoveCard(t);
2106 }
2107 t.parent = this;
2108 Chara chara = t.Chara;
2109 if (chara != null)
2110 {
2111 chara.currentZone = this;
2112 chara.SetAI(new NoGoal());
2113 }
2114 if (IsActiveZone)
2115 {
2116 map.OnCardAddedToZone(t, x, z);
2117 if (isStarted && t.isThing && t.placeState == PlaceState.roaming && !ignoreSpawnAnime)
2118 {
2119 t.PlayAnimeLoot();
2120 }
2121 ignoreSpawnAnime = false;
2122 }
2123 if (chara != null && EClass.player != null && !chara.hasSpawned)
2124 {
2125 EClass.player.codex.AddSpawn(chara.id);
2126 chara.hasSpawned = true;
2127 }
2128 return t;
2129 }
PlaceState
Definition: PlaceState.cs:2
virtual bool isThing
Definition: Card.cs:2133
virtual Chara Chara
Definition: Card.cs:2122
ICardParent parent
Definition: Card.cs:56
bool hasSpawned
Definition: Card.cs:905
PlaceState placeState
Definition: Card.cs:86
void PlayAnimeLoot()
Definition: Card.cs:6591
void AddSpawn(string id)
Definition: CodexManager.cs:65
void OnCardAddedToZone(Card t, int x, int z)
Definition: Map.cs:818
Definition: NoGoal.cs:4
CodexManager codex
Definition: Player.cs:1182
static bool ignoreSpawnAnime
Definition: Zone.cs:81
void RemoveCard(Card c)

References CodexManager.AddSpawn(), Card.Chara, Player.codex, Card.hasSpawned, Card.id, ignoreSpawnAnime, IsActiveZone, isStarted, Card.isThing, map, Map.OnCardAddedToZone(), Card.parent, Card.placeState, Card.PlayAnimeLoot(), EClass.player, ICardParent.RemoveCard(), Chara.SetAI(), and Spatial.x.

◆ AddCard() [3/3]

Card Zone.AddCard ( Card  t,
Point  point 
)
inline

Definition at line 2091 of file Zone.cs.

2092 {
2093 return AddCard(t, point.x, point.z);
2094 }

References AddCard(), Point.x, and Point.z.

Referenced by InvOwnerChaosOffering._OnProcess(), TraitShrine._OnUse(), Game.AddAdventurers(), AddCard(), AddCardSplinkle(), AddChara(), ZoneUtil.AddMerchant(), Quest.AddResident(), AddThing(), Chara.ApplyDeathPenalty(), RecipeCard.Build(), Map.Burn(), AI_Shopping.Buy(), ClaimZone(), TraitCrafter.Craft(), Card.Die(), Chara.Die(), Chara.DropHeld(), Player.DropReward(), Chara.DropThing(), ZonePreEnterBout.Execute(), ZonePreEnterDigStairs.Execute(), ZonePreEnterEncounter.Execute(), DramaOutcome.fiama_pet(), CoreDebug.Fix_LostCore(), Generate(), Zone_SnowGrave.GenerateGrave(), FortuneRollData.GetPrize(), GrowSystem.Grow(), TraitFoodEggFertilized.Incubate(), Chara.MakeGrave(), SurvivalManager.MeteorThing(), Map.MineBlock(), Chara.MoveHome(), Chara.MoveZone(), Zone_Void.OnActivate(), Region.OnAdvanceHour(), Zone_WindRest.OnAfterSimulate(), Zone_Nymelle.OnBeforeSimulate(), TaskHarvest.OnCreateProgress(), TaskBuild.OnDestroy(), SurvivalManager.OnExpandFloor(), Zone_DungeonFairy.OnGenerateMap(), Zone_DungeonMino.OnGenerateMap(), Zone_DungeonPuppy.OnGenerateMap(), Zone_TestRoom.OnGenerateMap(), MapGenDungen.OnGenerateTerrain(), GrowSystemTree.OnHitFail(), ZoneEventSiege.OnKill(), SurvivalManager.OnMineWreck(), AI_Fish.ProgressFish.OnProgressComplete(), QuestCraft.OnProgressComplete(), TaskMoveInstalled.OnProgressComplete(), TraitDiary.OnRead(), Zone_Town.OnRegenerate(), QuestEscort.OnStart(), TraitFarmChest.OnUse(), TraitGiftNewYear.OnUse(), TraitStairsLocked.OnUse(), ZoneEventDefenseGame.OnVisit(), DramaManager.ParseLine(), ActRestrain.Perform(), HotItemActionSleep.Perform(), GrowSystem.Perish(), Chara.Pick(), Chara.PickOrDrop(), Zone_Dungeon.PlaceRail(), GenRoom.Populate(), ActEffect.Proc(), ActEffect.ProcAt(), FactionBranch.PutInMailBox(), DramaOutcome.PutOutFire(), TaskCraft.PutOutResources(), DramaOutcome.QuestExploration_AfterCrystal(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.Recruit(), ReligionManager.Reforge(), Map.ReloadRoom(), SerializedCards.Restore(), Revive(), Chara.Revive(), AI_Craft_Snowman.Run(), AI_Idle.Run(), AI_Slaughter.Run(), AI_UseCrafter.Run(), Meeting.SetChara(), Chara.SetGlobal(), Simulate(), ZoneEventMusic.Spawn(), CoreDebug.Spawn(), SpawnAltar(), ReligionExtension.SpawnAltar(), Card.SpawnLoot(), SpawnLostItems(), SurvivalManager.StartRaid(), ActThrow.Throw(), TryAddThing(), TryAddThingInSpot< T >(), BiomeProfile.ClusterThing.TryCreate(), Chara.TryDropBossLoot(), Chara.TryDuplicate(), TryGenerateBigDaddy(), TryGenerateShrine(), Religion.TryGetGift(), Chara.TryHoldCard(), Chara.TryPutShared(), AI_Shopping.TryRestock(), Map.TryShatter(), Map.TrySmoothPick(), TrySpawnFollower(), DramaOutcome.Tutorial1(), TraitFoodEgg.Update(), TraitSpotBiome.Update(), CoreDebug.UpdateInput(), Chara.Vomit(), and ActEffect.Wish().

◆ AddCardSplinkle()

Card Zone.AddCardSplinkle ( Card  t,
Point  center,
int  radius = 4 
)
inline

Definition at line 2056 of file Zone.cs.

2057 {
2058 Point point = new Point(center);
2059 for (int i = 0; i < 1000; i++)
2060 {
2061 point.x = center.x + EClass.rnd(radius) - EClass.rnd(radius);
2062 point.z = center.z + EClass.rnd(radius) - EClass.rnd(radius);
2063 if (point.IsValid && !point.IsBlocked && !point.HasChara)
2064 {
2065 return AddCard(t, point);
2066 }
2067 }
2068 return AddCard(t, center);
2069 }
bool IsBlocked
Definition: Point.cs:363
bool HasChara
Definition: Point.cs:238

References AddCard(), Point.HasChara, Point.IsBlocked, Point.IsValid, and EClass.rnd().

Referenced by ZoneUtil.AddBandits().

◆ AddChara() [1/2]

Chara Zone.AddChara ( string  id,
int  x,
int  z 
)
inline

◆ AddChara() [2/2]

Chara Zone.AddChara ( string  id,
Point  p 
)
inline

Definition at line 2076 of file Zone.cs.

2077 {
2078 return AddChara(id, p.x, p.z);
2079 }
Chara AddChara(string id, int x, int z)
Definition: Zone.cs:2071

References AddChara(), Point.x, and Point.z.

◆ AddGlobalCharasOnActivate()

void Zone.AddGlobalCharasOnActivate ( )
inline

Definition at line 1649 of file Zone.cs.

1650 {
1651 Point spawnPosPC = null;
1652 if (EClass.pc.currentZone == this)
1653 {
1654 spawnPosPC = GetSpawnPos(EClass.pc);
1655 }
1656 if (spawnPosPC == null)
1657 {
1658 spawnPosPC = map.GetCenterPos();
1659 }
1660 if (spawnPosPC.IsValid && EClass.pc.global.transition != null && spawnPosPC.HasBlock)
1661 {
1662 spawnPosPC = spawnPosPC.GetNearestPoint();
1663 }
1664 spawnPosPC = spawnPosPC.Clamp(useBounds: true).GetNearestPoint();
1665 foreach (Chara c in EClass.game.cards.globalCharas.Values)
1666 {
1667 if (c.currentZone != this)
1668 {
1669 continue;
1670 }
1671 if (c.parent is Chara)
1672 {
1673 Chara chara = c.parent as Chara;
1674 c.currentZone = chara.currentZone;
1675 }
1676 else
1677 {
1678 if (c.isDead)
1679 {
1680 continue;
1681 }
1682 if (c.isRestrained && c.currentZone == EClass.pc.currentZone && (!c.pos.IsValid || c.pos.FindThing<TraitShackle>() == null))
1683 {
1684 c.isRestrained = false;
1685 }
1686 if (c.global.transition != null)
1687 {
1688 Point pos = (c.IsPC ? spawnPosPC : (c.IsPCParty ? spawnPosPC.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true) : GetSpawnPos(c)));
1689 if (c.IsPCParty && !c.IsPC)
1690 {
1691 if (c.host == EClass.pc)
1692 {
1693 pos.Set(spawnPosPC);
1694 }
1695 else if (pos.Equals(spawnPosPC) || !PathManager.Instance.IsPathClear(spawnPosPC, pos, c, 5))
1696 {
1697 c.pos.Set(spawnPosPC);
1698 if (!spawnPosPC.ForeachNearestPoint(delegate(Point p)
1699 {
1700 if (PathManager.Instance.IsPathClear(spawnPosPC, p, c, 10) && !p.Equals(spawnPosPC))
1701 {
1702 pos.Set(p);
1703 return true;
1704 }
1705 return false;
1706 }, allowBlock: false, EClass.pc.party.members.Count >= 12, allowInstalled: true, ignoreCenter: true, EClass._zone.IsRegion ? 2 : 6))
1707 {
1708 pos.Set(spawnPosPC);
1709 }
1710 }
1711 }
1712 c.pos.Set(pos);
1713 c.global.transition = null;
1714 }
1715 map.charas.Add(c);
1717 }
1718 }
1720 {
1721 Point nearestPoint = spawnPosPC.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true);
1722 item.enemy = null;
1723 item.pos.Set(nearestPoint);
1724 map.charas.Add(item);
1726 }
1728 }
GlobalCharaList globalCharas
Definition: CardManager.cs:46
bool isRestrained
Definition: Card.cs:569
override bool IsPC
Definition: Chara.cs:630
Chara host
Definition: Chara.cs:33
Zone currentZone
Definition: Chara.cs:259
bool isDead
Definition: Chara.cs:393
CardManager cards
Definition: Game.cs:156
Point GetCenterPos()
Definition: MapBounds.cs:52
static PathManager Instance
Definition: PathManager.cs:16
bool IsPathClear(Point origin, Point dest, IPathfindWalker walker, int radius)
Definition: PathManager.cs:47
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:624
bool ForeachNearestPoint(Func< Point, bool > endFunc, bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int maxRange=30)
Definition: Point.cs:696
Point Clamp(bool useBounds=false)
Definition: Point.cs:1014
bool HasBlock
Definition: Point.cs:141
Thing FindThing(Func< Thing, bool > func)
Definition: Point.cs:1146
Point GetSpawnPos(Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto)
Definition: Zone.cs:1446

References Map.AddCardOnActivate(), Game.cards, Map.charas, Point.Clamp(), Chara.currentZone, Point.Equals(), Point.FindThing(), EClass.game, MapBounds.GetCenterPos(), Point.GetNearestPoint(), GetSpawnPos(), Chara.global, CardManager.globalCharas, Point.HasBlock, Chara.host, PathManager.Instance, Chara.isDead, PathManager.IsPathClear(), Chara.IsPC, Chara.IsPCParty, Card.isRestrained, Point.IsValid, item, Player.listCarryoverMap, map, Card.parent, EClass.pc, EClass.player, Card.pos, Point.Set(), and GlobalData.transition.

Referenced by Activate().

◆ AddRandomVisitor()

Chara Zone.AddRandomVisitor ( bool  guest = false)
inline

Definition at line 3471 of file Zone.cs.

3472 {
3473 Trait random = map.Installed.traits.GetTraitSet<TraitSpotExit>().GetRandom();
3474 if (random == null)
3475 {
3476 return null;
3477 }
3478 Point point = random.GetPoint();
3479 Chara chara = null;
3480 if (guest)
3481 {
3482 Zone z = EClass.world.FindZone("wilds");
3483 chara = EClass.game.cards.ListGlobalChara(z).RandomItem();
3484 if (chara != null)
3485 {
3486 AddCard(chara, point);
3487 Msg.Say("guestArrive", chara);
3488 chara.visitorState = VisitorState.Arrived;
3489 }
3490 }
3491 else
3492 {
3493 chara = CharaGen.CreateFromFilter("c_wilds");
3494 AddCard(chara, point);
3495 chara.goalListType = GoalListType.Enemy;
3496 }
3497 return chara;
3498 }
GoalListType
Definition: GoalListType.cs:2
VisitorState
Definition: VisitorState.cs:2
List< Chara > ListGlobalChara(Zone z)
Definition: CardManager.cs:103
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
PropsInstalled Installed
Definition: Map.cs:123
TraitManager traits
Definition: Props.cs:18
Zone FindZone(int lv)
Definition: Spatial.cs:728
TraitSet GetTraitSet(Type t)
Definition: TraitManager.cs:94
Definition: Trait.cs:7
Point GetPoint()
Definition: Trait.cs:841
Definition: Zone.cs:12

References Game.cards, CharaGen.CreateFromFilter(), Spatial.FindZone(), EClass.game, Trait.GetPoint(), TraitManager.GetTraitSet(), guest, Map.Installed, CardManager.ListGlobalChara(), Msg.Say(), Props.traits, and EClass.world.

◆ AddThing() [1/2]

Card Zone.AddThing ( string  id,
int  x,
int  z 
)
inline

◆ AddThing() [2/2]

Card Zone.AddThing ( string  id,
Point  p 
)
inline

Definition at line 2086 of file Zone.cs.

2087 {
2088 return AddThing(id, p.x, p.z);
2089 }
Card AddThing(string id, int x, int z)
Definition: Zone.cs:2081

References AddThing(), Point.x, and Point.z.

◆ ApplyBackerPet()

void Zone.ApplyBackerPet ( bool  draw)
inline

Definition at line 3974 of file Zone.cs.

3975 {
3976 bool flag = this is Zone_Yowyn && base.lv == -1;
3977 IList<SourceBacker.Row> list = EClass.sources.backers.listPet.Copy();
3978 list.Shuffle();
3980 {
3981 list.ForeachReverse(delegate(SourceBacker.Row a)
3982 {
3983 if (EClass.player.doneBackers.Contains(a.id))
3984 {
3985 list.Remove(a);
3986 }
3987 });
3988 }
3989 foreach (Chara chara in EClass._map.charas)
3990 {
3991 if (chara.IsGlobal || chara.IsMinion)
3992 {
3993 continue;
3994 }
3995 if (chara.isBackerContent)
3996 {
3997 if (chara.sourceBacker.isStatic != 0)
3998 {
3999 continue;
4000 }
4001 if (chara.id != "follower")
4002 {
4003 chara.RemoveBacker();
4004 }
4005 }
4006 if ((flag && chara.race.id != "cat") || (!EClass.debug.enable && EClass.rnd((!flag) ? (draw ? 3 : 10) : (draw ? 1 : 2)) != 0))
4007 {
4008 continue;
4009 }
4010 foreach (SourceBacker.Row item in list)
4011 {
4012 if (item.chara == chara.id)
4013 {
4014 chara.ApplyBacker(item.id);
4015 list.Remove(item);
4016 break;
4017 }
4018 }
4019 }
4020 }
SourceBacker.Row sourceBacker
Definition: Card.cs:955
void RemoveBacker()
Definition: Card.cs:7453
void ApplyBacker(int bid)
Definition: Card.cs:7417
bool isBackerContent
Definition: Card.cs:952
override bool IsGlobal
Definition: Chara.cs:628
override bool IsMinion
Definition: Chara.cs:645
SourceRace.Row race
Definition: Chara.cs:468
List< Row > listPet

References SourceManager.backers, Core.config, EClass.core, CoreConfig.Test.ignoreBackerDestoryFlag, SourceBacker.listPet, EClass.sources, and CoreConfig.test.

Referenced by Zone_Field.OnGenerateMap(), and Zone_Yowyn.OnVisitNewMapOrRegenerate().

◆ CanDestroy()

bool Zone.CanDestroy ( )
inline

Definition at line 1896 of file Zone.cs.

1897 {
1899 {
1900 return false;
1901 }
1902 if (IsInstance)
1903 {
1904 return true;
1905 }
1906 bool flag = false;
1907 switch (id)
1908 {
1909 case "cave_dragon":
1910 if (!(this is Zone_DungeonDragon))
1911 {
1912 flag = true;
1913 }
1914 break;
1915 case "cave_yeek":
1916 if (!(this is Zone_DungeonYeek))
1917 {
1918 flag = true;
1919 }
1920 break;
1921 case "cave_mino":
1922 if (!(this is Zone_DungeonMino))
1923 {
1924 flag = true;
1925 }
1926 break;
1927 case "cave_dead":
1928 if (!(this is Zone_DungeonDead))
1929 {
1930 flag = true;
1931 }
1932 break;
1933 }
1934 Zone topZone = GetTopZone();
1935 if (!flag)
1936 {
1937 if (base.dateExpire == 0 || !EClass.world.date.IsExpired(base.dateExpire))
1938 {
1939 return false;
1940 }
1941 if (!base.isRandomSite && !(this is Zone_Field) && (topZone == null || topZone == this || topZone.FindDeepestZone() == this))
1942 {
1943 return false;
1944 }
1945 }
1946 if (EClass.pc.currentZone == null || EClass.pc.currentZone is Zone_Tent || topZone == EClass.pc.currentZone.GetTopZone() || (EClass.player.nextZone != null && topZone == EClass.player.nextZone.GetTopZone()))
1947 {
1948 return false;
1949 }
1951 {
1953 if (zone != null && zone.GetTopZone() == this)
1954 {
1955 return false;
1956 }
1957 }
1958 return true;
1959 }
SpatialManager spatials
Definition: Game.cs:153
Zone nextZone
Definition: Player.cs:1297
Zone Find(string id)
Zone FindDeepestZone()
Definition: Spatial.cs:715

References Chara.currentZone, World.date, SpatialManager.Find(), Spatial.FindDeepestZone(), EClass.game, GetTopZone(), instance, IsActiveZone, Date.IsExpired(), IsInstance, IsPCFaction, Player.nextZone, EClass.pc, EClass.player, Player.simulatingZone, Game.spatials, ZoneInstance.uidZone, and EClass.world.

Referenced by _OnBeforeSave(), and Region.OnActivate().

◆ ClaimZone()

void Zone.ClaimZone ( bool  debug = false,
Point  pos = null 
)
inline

Definition at line 1826 of file Zone.cs.

1827 {
1830 branch = new FactionBranch();
1831 branch.OnCreate(this);
1832 if (base.icon == 0)
1833 {
1834 base.icon = 332;
1835 }
1836 instance = null;
1837 base.dateExpire = 0;
1839 Register();
1840 foreach (Thing thing in map.things)
1841 {
1842 thing.isNPCProperty = false;
1843 }
1846 if (debug)
1847 {
1848 for (int i = 0; i < 7; i++)
1849 {
1850 Chara chara = CharaGen.CreateFromFilter("c_neutral");
1851 EClass._zone.AddCard(chara, EClass._map.bounds.GetRandomPoint().GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: false));
1852 branch.AddMemeber(chara);
1853 }
1854 }
1855 else
1856 {
1857 Msg.Say("claimedZone");
1858 EClass.Branch.Log("claimedZone");
1859 EClass.Sound.Play("jingle_embark");
1860 EClass.pc.PlaySound("build");
1861 if (pos == null)
1862 {
1863 pos = EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: true, allowInstalled: false);
1864 }
1865 Effect.Get("aura_heaven").Play(pos);
1866 EClass._zone.AddCard(ThingGen.Create("core_zone"), pos).SetPlaceState(PlaceState.installed);
1867 }
1868 base.idPrefix = 0;
1870 {
1871 EClass.player.spawnZone = EClass._zone;
1872 }
1874 {
1875 EClass._zone.SetBGM(new List<int> { 41, 90, 44, 43 });
1877 }
1878 }
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3905
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6562
Faction faction
Definition: Chara.cs:431
static Zone _zone
Definition: EClass.cs:21
Definition: Effect.cs:7
static Effect Get(Effect original)
Definition: Effect.cs:80
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:100
void SetZone(int gx, int gy, Zone z, bool updateMesh=false)
Definition: EloMap.cs:234
void OnCreate(Zone zone)
string Log(string idLang, string ref1=null, string ref2=null, string ref3=null, string ref4=null)
Point GetRandomPoint()
Definition: MapBounds.cs:97
void RevealAll(bool reveal=true)
Definition: Map.cs:918
MapBounds bounds
Definition: Map.cs:52
EloMap elomap
Definition: Scene.cs:149
void SetInt(int id, int value=0)
Definition: Spatial.cs:580
void Register()
Definition: Spatial.cs:630
void RefreshPlaylist()
Definition: Zone.cs:3192
void SetBGM(List< int > ids, bool refresh=true, float fadeDuration=0f)
Definition: Zone.cs:3150

References EClass._map, EClass._zone, AddCard(), FactionBranch.AddMemeber(), Map.bounds, EClass.Branch, branch, ThingGen.Create(), CharaGen.CreateFromFilter(), World.date, EClass.debug, Scene.elomap, Chara.faction, EClass.game, Effect.Get(), Point.GetNearestPoint(), MapBounds.GetRandomPoint(), Date.GetRaw(), instance, FactionBranch.Log(), map, FactionBranch.OnClaimZone(), FactionBranch.OnCreate(), EClass.pc, Effect.Play(), Card.PlaySound(), Card.pos, RefreshPlaylist(), Spatial.Register(), Map.RevealAll(), Msg.Say(), EClass.scene, SetBGM(), Spatial.SetInt(), Spatial.SetMainFaction(), Card.SetPlaceState(), EloMap.SetZone(), EClass.Sound, Game.StartZone, Map.things, EClass.world, Spatial.x, and Spatial.y.

Referenced by SurvivalManager.OnExpandFloor(), TraitDeed.OnRead(), DramaOutcome.QuestExploration_MeetFarris2(), and CoreDebug.QuickStart().

◆ ClearZones()

void Zone.ClearZones ( Zone  current = null)
inline

Definition at line 2016 of file Zone.cs.

2017 {
2018 if (map != null)
2019 {
2020 UnloadMap();
2021 }
2022 base.isGenerated = false;
2023 Zone topZone = GetTopZone();
2024 if (topZone != this)
2025 {
2026 topZone.ClearZones(this);
2027 return;
2028 }
2029 children.ForeachReverse(delegate(Spatial c)
2030 {
2031 if (c != current)
2032 {
2033 c.Destroy();
2034 }
2035 });
2036 }
virtual void Destroy()
Definition: Spatial.cs:690
List< Spatial > children
Definition: Spatial.cs:37

References Spatial.children, ClearZones(), Spatial.Destroy(), GetTopZone(), map, and UnloadMap().

Referenced by Activate(), and ClearZones().

◆ CountMinions()

int Zone.CountMinions ( Chara  c)
inline

Definition at line 3906 of file Zone.cs.

3907 {
3908 int num = 0;
3909 foreach (Chara chara in EClass._map.charas)
3910 {
3911 if (chara.c_uidMaster == c.uid && chara.c_minionType == MinionType.Default)
3912 {
3913 num++;
3914 }
3915 }
3916 return num;
3917 }
MinionType
Definition: MinionType.cs:2
MinionType c_minionType
Definition: Card.cs:1015

References EClass._map, Card.c_minionType, Card.c_uidMaster, and Map.charas.

Referenced by WidgetStatsBar.Build(), Chara.CanBeTempAlly(), ActEffect.ProcAt(), and GoalCombat.TryUseAbility().

◆ CreateBP()

void Zone.CreateBP ( )
inline

Definition at line 2460 of file Zone.cs.

2461 {
2462 bp = new ZoneBlueprint();
2463 bp.Create();
2464 bp.genSetting.seed = base.Seed;
2465 OnCreateBP();
2466 }
virtual void OnCreateBP()
Definition: Zone.cs:2468

References bp, ZoneBlueprint.Create(), and OnCreateBP().

Referenced by Generate().

◆ CreatePlaylist()

Playlist Zone.CreatePlaylist ( ref List< int >  list,
Playlist  mold = null 
)
inline

Definition at line 3248 of file Zone.cs.

3249 {
3250 return ModUtil.CreatePlaylist(ref list, mold);
3251 }

Referenced by Generate().

◆ Deactivate()

void Zone.Deactivate ( )
inline

Definition at line 1730 of file Zone.cs.

1731 {
1732 if (!IsUserZone && !IsPCFaction && map != null)
1733 {
1734 List<Thing> list = new List<Thing>();
1735 foreach (Thing thing in map.things)
1736 {
1737 if (thing.rarity >= Rarity.Artifact && thing.HasTag(CTAG.godArtifact))
1738 {
1739 list.Add(thing);
1740 }
1741 }
1742 if (this is Zone_Tent)
1743 {
1744 foreach (Thing item in map.props.stocked.Things.Concat(map.props.roaming.Things))
1745 {
1746 if (item.IsContainer)
1747 {
1748 foreach (Thing thing2 in item.things)
1749 {
1750 if (thing2.trait is TraitTent)
1751 {
1752 list.Add(thing2);
1753 }
1754 }
1755 }
1756 if (item.trait is TraitTent)
1757 {
1758 list.Add(item);
1759 }
1760 }
1761 }
1762 if (list.Count > 0)
1763 {
1764 Msg.Say("pick_valuable");
1765 foreach (Thing item2 in list)
1766 {
1767 Msg.Say("pick_valuable2", item2);
1768 EClass.pc.AddCard(item2);
1769 }
1770 }
1771 }
1773 {
1774 base.isPeace = false;
1775 }
1777 if (IsPCFaction)
1778 {
1779 foreach (Chara member in branch.members)
1780 {
1781 member.ValidateWorks();
1782 }
1783 }
1784 EClass.game.lastActiveZone = EClass.game.activeZone;
1785 base.lastActive = EClass.world.date.GetRaw();
1786 map.OnDeactivate();
1787 EClass.scene.Clear();
1788 EClass.game.activeZone = null;
1789 if (IsInstance)
1790 {
1791 UnloadMap();
1792 base.isGenerated = false;
1793 }
1794 if (forceRegenerate)
1795 {
1796 UnloadMap();
1797 }
1798 OnDeactivate();
1799 }
Rarity
Definition: Rarity.cs:2
Card AddCard(Card c)
Definition: Card.cs:3243
Rarity rarity
Definition: Card.cs:317
bool HasTag(CTAG tag)
Definition: Card.cs:2712
void ValidateWorks()
Definition: Chara.cs:9617
void OnDeactivate()
Definition: Map.cs:205
PropsManager props
Definition: Map.cs:91
PropsRoaming roaming
Definition: PropsManager.cs:10
PropsStocked stocked
Definition: PropsManager.cs:6
List< Thing > Things
Definition: Props.cs:37
void Clear()
Definition: Scene.cs:355
virtual void OnBeforeDeactivate()
Definition: Zone.cs:1262
virtual bool IsUserZone
Definition: Zone.cs:275
virtual void OnDeactivate()
Definition: Zone.cs:1266

References Game.activeZone, Card.AddCard(), branch, Scene.Clear(), World.date, forceRegenerate, EClass.game, Date.GetRaw(), Card.HasTag(), IsInstance, IsPCFaction, IsUserZone, item, map, FactionBranch.members, OnBeforeDeactivate(), Map.OnDeactivate(), OnDeactivate(), EClass.pc, EClass.player, Map.props, Card.rarity, PropsManager.roaming, Msg.Say(), EClass.scene, Player.simulatingZone, PropsManager.stocked, Map.things, Props.Things, Card.trait, UnloadMap(), Chara.ValidateWorks(), and EClass.world.

Referenced by Activate().

◆ Destroy()

override void Zone.Destroy ( )
inlinevirtual

Reimplemented from Spatial.

Definition at line 1997 of file Zone.cs.

1998 {
1999 children.ForeachReverse(delegate(Spatial z)
2000 {
2001 z.Destroy();
2002 });
2003 if (map != null)
2004 {
2005 UnloadMap();
2006 }
2007 if (parent != null && parent.IsRegion && instance == null)
2008 {
2009 EClass.scene.elomap.SetZone(base.x, base.y, null, updateMesh: true);
2010 }
2011 EClass.game.spatials.Remove(this);
2012 destryoed = true;
2013 base.isGenerated = false;
2014 }
void Remove(Spatial s)
Spatial parent
Definition: Spatial.cs:10

References Spatial.children, Spatial.Destroy(), Spatial.destryoed, Scene.elomap, EClass.game, instance, Spatial.IsRegion, map, Spatial.parent, SpatialManager.Remove(), EClass.scene, EloMap.SetZone(), Game.spatials, and UnloadMap().

Referenced by _OnBeforeSave().

◆ Evalue() [1/2]

int Zone.Evalue ( int  ele)
inline

Definition at line 573 of file Zone.cs.

574 {
575 return elements.Value(ele);
576 }
int Value(int ele)
ElementContainerZone elements
Definition: Zone.cs:43

References elements, and ElementContainer.Value().

Referenced by TraitWrench.IsValidTarget().

◆ Evalue() [2/2]

int Zone.Evalue ( string  alias)
inline

Definition at line 578 of file Zone.cs.

579 {
580 return elements.Value(EClass.sources.elements.alias[alias].id);
581 }
SourceElement elements

References SourceManager.elements, elements, EClass.sources, and ElementContainer.Value().

◆ Export() [1/2]

void Zone.Export ( )
inline

Definition at line 3429 of file Zone.cs.

3430 {
3432 string text = pathExport;
3433 IO.Copy(text, CorePath.ZoneSave + "Backup/");
3434 Export(text);
3435 Msg.Say("Exported Map:" + text);
3436 }
static void Copy(string fromPath, string toPath)
Definition: IO.cs:309
void ResetEditorPos()
Definition: Map.cs:357
void Export()
Definition: Zone.cs:3429

References EClass._map, Map.ResetEditorPos(), Msg.Say(), and CorePath.ZoneSave.

◆ Export() [2/2]

void Zone.Export ( string  path,
PartialMap  partial = null,
bool  usermap = false 
)
inline

Definition at line 3346 of file Zone.cs.

3347 {
3348 if (subset != null)
3349 {
3350 SE.Beep();
3351 return;
3352 }
3353 try
3354 {
3355 ZoneExportData zoneExportData = new ZoneExportData
3356 {
3357 name = name,
3358 usermap = usermap
3359 };
3361 if (!map.config.retainDecal)
3362 {
3364 }
3365 map.Save(IO.TempPath + "/", zoneExportData, partial);
3366 map.ExportMetaData(IO.TempPath + "/", Path.GetFileNameWithoutExtension(path), partial);
3367 if (partial == null)
3368 {
3369 IO.CopyDir(base.pathSave + "Texture Replace", IO.TempPath + "/Texture Replace");
3370 }
3371 IO.SaveFile(IO.TempPath + "/export", zoneExportData, compress: true);
3372 using (ZipFile zipFile = new ZipFile())
3373 {
3374 zipFile.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently;
3375 zipFile.AddDirectory(IO.TempPath);
3376 zipFile.Save(path);
3377 zipFile.Dispose();
3378 }
3380 }
3381 catch (Exception ex)
3382 {
3383 EClass.ui.Say(ex.Message + ":" + path);
3384 }
3385 }
static void CreateTempDirectory(string path=null)
Definition: IO.cs:419
static string TempPath
Definition: IO.cs:63
static void SaveFile(string path, object obj, bool compress=false, JsonSerializerSettings setting=null)
Definition: IO.cs:88
static void DeleteTempDirectory(string path=null)
Definition: IO.cs:424
bool retainDecal
Definition: MapConfig.cs:44
void ExportMetaData(string _path, string id, PartialMap partial=null)
Definition: Map.cs:732
void ClearRainAndDecal()
Definition: Map.cs:1571
string name
Definition: Spatial.cs:19

References Map.ClearRainAndDecal(), Map.config, Map.ExportMetaData(), MapConfig.retainDecal, Map.Save(), and EClass.ui.

Referenced by ZoneInspector.Export(), LayerUploader.ExportMap(), CoreDebug.InitDebugCommands(), and PartialMap.Save().

◆ ExportDialog()

void Zone.ExportDialog ( string  dir = null)
inline

Definition at line 3387 of file Zone.cs.

3388 {
3390 {
3391 string text = StandaloneFileBrowser.SaveFilePanel("Export Zone", dir ?? CorePath.ZoneSave, "new zone", "z");
3392 if (!string.IsNullOrEmpty(text))
3393 {
3394 Export(text);
3395 Msg.SayRaw("Exported Zone");
3396 }
3397 });
3398 }
void WaitForEndOfFrame(Action action)
Definition: BaseCore.cs:61
static string SayRaw(string text)
Definition: Msg.cs:118
static string SaveFilePanel(string title, string directory, string defaultName, string extension)

References EClass.core, if(), SFB.StandaloneFileBrowser.SaveFilePanel(), Msg.SayRaw(), BaseCore.WaitForEndOfFrame(), and CorePath.ZoneSave.

Referenced by CoreDebug.InitDebugCommands().

◆ FindChara() [1/2]

Chara Zone.FindChara ( int  uid)
inline

Definition at line 3258 of file Zone.cs.

3259 {
3260 return map.charas.Find((Chara c) => c.uid == uid);
3261 }
int uid
Definition: Spatial.cs:70

References Map.charas, and Card.uid.

◆ FindChara() [2/2]

Chara Zone.FindChara ( string  id)
inline

Definition at line 3253 of file Zone.cs.

3254 {
3255 return map.charas.Find((Chara c) => c.id == id);
3256 }

References Map.charas, and Card.id.

Referenced by DramaCustomSequence.Build(), and Zone_CurryRuinDungeon.OnGenerateMap().

◆ FindOrCreateLevel()

Zone Zone.FindOrCreateLevel ( int  destLv,
string  subId = "" 
)
inline

Definition at line 531 of file Zone.cs.

532 {
533 Zone zone = FindZone(destLv);
534 if (zone != null)
535 {
536 return zone;
537 }
538 if (!(SpatialGen.Create(subId.IsEmpty(GetNewZoneID(destLv)), this, register: true) is Zone zone2))
539 {
540 return null;
541 }
542 zone2.lv = destLv;
543 zone2.x = base.x;
544 zone2.y = base.y;
545 return zone2;
546 }
static Spatial Create(string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0)
Definition: SpatialGen.cs:16
virtual string GetNewZoneID(int level)
Definition: Zone.cs:593

References SpatialGen.Create(), Spatial.FindZone(), GetNewZoneID(), and Spatial.x.

◆ Generate()

void Zone.Generate ( )
inline

Definition at line 2472 of file Zone.cs.

2473 {
2474 base.isGenerated = true;
2475 if (bp == null)
2476 {
2477 CreateBP();
2478 }
2479 if (bp.map == null)
2480 {
2481 bp.GenerateMap(this);
2482 }
2483 map.SetZone(this);
2484 Zone_Field zone_Field = this as Zone_Field;
2485 bool flag = IdBiome == "Sand" || IdBiome == "Water" || IsUnderwater;
2486 if (flag)
2487 {
2488 int num = 1 + EClass.rnd((IdBiome == "Water") ? 3 : 2);
2489 for (int i = 0; i < num; i++)
2490 {
2491 Point randomSurface = EClass._map.bounds.GetRandomSurface(centered: false, walkable: true, allowWater: true);
2492 if (!randomSurface.HasObj && !randomSurface.HasThing)
2493 {
2494 Thing t = ThingGen.Create("pearl_oyster", new string[3] { "wood_birch", "poplar", "coralwood" }.RandomItem(), ContentLv);
2495 EClass._zone.AddCard(t, randomSurface).Install();
2496 }
2497 }
2498 num = 4 + EClass.rnd(5);
2499 for (int j = 0; j < num; j++)
2500 {
2501 Point randomSurface2 = EClass._map.bounds.GetRandomSurface(centered: false, walkable: true, allowWater: true);
2502 if (!randomSurface2.HasObj && !randomSurface2.HasThing && (IsUnderwater || randomSurface2.cell.IsTopWaterAndNoSnow || EClass.rnd(6) == 0))
2503 {
2504 EClass._zone.AddCard(ThingGen.Create("70", -1, ContentLv), randomSurface2);
2505 }
2506 }
2507 for (int k = 0; k < EClass.rnd(EClass.rnd(base.isBeach ? 5 : 3) + 1); k++)
2508 {
2509 Point randomSurface3 = EClass._map.bounds.GetRandomSurface(centered: false, walkable: true, allowWater: true);
2510 if (!randomSurface3.HasObj)
2511 {
2512 EClass._zone.AddCard(ThingGen.Create("bottle_message"), randomSurface3);
2513 }
2514 }
2515 }
2516 if (IsUnderwater)
2517 {
2518 for (int l = 0; l < 30 + EClass.rnd(30); l++)
2519 {
2520 SpawnMob(null, SpawnSetting.Fish());
2521 }
2522 Crawler crawler = Crawler.Create("pasture");
2523 int num2 = (EClass.debug.enable ? 3 : EClass.rnd(EClass.rnd(EClass.rnd(EClass.rnd(5) + 1) + 1) + 1));
2524 bool flag2 = this is Zone_Field;
2525 Thing seed = null;
2526 if (IsNefia)
2527 {
2528 int num3 = Mathf.Min(EClass._zone.DangerLv, EClass.pc.Evalue(286) * 2 / 3);
2529 if (num3 > 0)
2530 {
2532 Rand.SetSeed(EClass._zone.uid * 10 + num3);
2533 TraitSeed.LevelSeed(seed, (seed.trait as TraitSeed).row, num3);
2534 Rand.SetSeed();
2535 seed.elements.SetBase(2, EClass.curve(seed.encLV, 50, 10, 80));
2536 }
2537 }
2538 crawler.CrawlUntil(EClass._map, () => EClass._map.GetRandomPoint(), num2 + (flag2 ? 4 : 0), delegate(Crawler.Result r)
2539 {
2540 int num6 = 137;
2541 foreach (Point point in r.points)
2542 {
2543 if (!point.cell.isModified && !point.HasThing && !point.HasBlock && !point.HasObj)
2544 {
2545 map.SetObj(point.x, point.z, num6);
2546 int idx = 3 + ((EClass.rnd(3) == 0) ? 1 : 0) + ((EClass.rnd(3) == 0) ? (-1) : 0) + ((EClass.rnd(3) == 0) ? (-1) : 0);
2547 point.growth.SetStage(idx);
2548 if (seed != null)
2549 {
2550 EClass._map.AddPlant(point, seed);
2551 }
2552 }
2553 }
2554 return false;
2555 });
2556 crawler.CrawlUntil(tries: EClass.rnd(EClass.rnd(5) + 1) + 1 + (flag2 ? 20 : 0), map: EClass._map, onStart: () => EClass._map.GetRandomPoint(), canComplete: delegate(Crawler.Result r)
2557 {
2558 int num5 = 136;
2559 foreach (Point point2 in r.points)
2560 {
2561 if (!point2.cell.isModified && !point2.HasThing && !point2.HasBlock && !point2.HasObj)
2562 {
2563 map.SetObj(point2.x, point2.z, num5, 1, EClass.rnd(4));
2564 }
2565 }
2566 return false;
2567 });
2568 crawler.CrawlUntil(tries: EClass.rnd(EClass.rnd(10) + 1) + 3 + (flag2 ? 40 : 0), map: EClass._map, onStart: () => EClass._map.GetRandomPoint(), canComplete: delegate(Crawler.Result r)
2569 {
2570 int idFloor = 121;
2571 foreach (Point point3 in r.points)
2572 {
2573 map.SetFloor(point3.x, point3.z, 97, idFloor, Mathf.Clamp(4 - r.startPos.Distance(point3) + EClass.rnd(3) - EClass.rnd(3), 0, 3));
2574 }
2575 return false;
2576 });
2577 }
2578 if (zone_Field != null)
2579 {
2580 if (EClass.rnd(3) == 0)
2581 {
2582 int num4 = EClass.rnd(2);
2583 for (int m = 0; m < num4; m++)
2584 {
2585 Point randomSurface4 = EClass._map.bounds.GetRandomSurface();
2586 if (!randomSurface4.HasObj && !randomSurface4.HasThing)
2587 {
2589 EClass._zone.AddCard(t2, randomSurface4).Install();
2590 }
2591 }
2592 }
2593 if (EClass.rnd(8) == 0)
2594 {
2595 SpawnAltar();
2596 }
2598 if (!flag && EClass.rnd(EClass.debug.enable ? 1 : 10) == 0)
2599 {
2600 Point randomSurface5 = EClass._map.bounds.GetRandomSurface();
2601 if (randomSurface5.IsValid)
2602 {
2603 EClass._zone.AddCard(CharaGen.Create("priest"), randomSurface5);
2604 }
2605 }
2606 if (base.Tile.isRoad)
2607 {
2608 for (int n = 0; n < EClass.rnd(4); n++)
2609 {
2610 EClass._zone.SpawnMob(map.GetCenterPos().GetRandomPointInRadius(2, 6, requireLos: false, allowChara: false), SpawnSetting.HomeGuest(EClass._zone.DangerLv));
2611 }
2612 }
2613 }
2614 map.plDay = CreatePlaylist(ref map._plDay, EClass.Sound.GetPlaylist(IDPlayList) ?? EClass.Sound.GetPlaylist("Day"));
2615 }
@ seed
int Evalue(int ele)
Definition: Card.cs:2688
Card Install()
Definition: Card.cs:3899
bool IsTopWaterAndNoSnow
Definition: Cell.cs:720
bool isModified
Definition: Cell.cs:446
static Crawler Create(string id)
Definition: Crawler.cs:193
bool CrawlUntil(Map map, Func< Point > onStart, int tries, Func< Result, bool > canComplete, Action onFail=null)
Definition: Crawler.cs:59
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
void SetStage(int idx, bool renewHarvest=false)
Definition: GrowSystem.cs:451
Point GetRandomSurface(int x, int z, int radius, bool walkable=true, bool allowWater=false)
Definition: MapBounds.cs:182
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
Definition: Map.cs:2260
List< int > _plDay
Definition: Map.cs:55
void SetFloor(int x, int z, int idMat=0, int idFloor=0)
Definition: Map.cs:970
PlantData AddPlant(Point pos, Thing seed)
Definition: Map.cs:1997
void SetObj(int x, int z, int id=0, int value=1, int dir=0)
Definition: Map.cs:1580
bool HasThing
Definition: Point.cs:251
bool HasObj
Definition: Point.cs:137
Point GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000)
Definition: Point.cs:788
Cell cell
Definition: Point.cs:51
GrowSystem growth
Definition: Point.cs:77
static void SetSeed(int a=-1)
Definition: Rand.cs:44
SourceObj objs
static SpawnSetting Fish()
static SpawnSetting HomeGuest(int lv)
static Thing MakeSeed(string idSource)
Definition: TraitSeed.cs:105
static void LevelSeed(Thing t, SourceObj.Row obj, int num)
Definition: TraitSeed.cs:184
void GenerateMap(Zone zone)
virtual string IDPlayList
Definition: Zone.cs:145
override int ContentLv
Definition: Zone.cs:100
void SpawnAltar()
Definition: Zone.cs:2651
Playlist CreatePlaylist(ref List< int > list, Playlist mold=null)
Definition: Zone.cs:3248
virtual bool IsNefia
Definition: Zone.cs:289
BiomeProfile biome
Definition: Zone.cs:131
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2890
virtual string IdBiome
Definition: Zone.cs:133
override int DangerLv
Definition: Zone.cs:112
void TrySpawnFollower()
Definition: Zone.cs:2617
void CreateBP()
Definition: Zone.cs:2460

References EClass._map, Map._plDay, EClass._zone, AddCard(), Map.AddPlant(), biome, Map.bounds, bp, Point.cell, Card.ChangeMaterial(), ContentLv, Crawler.CrawlUntil(), Crawler.Create(), ThingGen.Create(), CharaGen.Create(), CreateBP(), CreatePlaylist(), EClass.curve(), DangerLv, EClass.debug, CoreDebug.enable, Card.Evalue(), SpawnSetting.Fish(), ZoneBlueprint.GenerateMap(), MapBounds.GetCenterPos(), Map.GetRandomPoint(), Point.GetRandomPointInRadius(), MapBounds.GetRandomSurface(), Point.growth, Point.HasBlock, Point.HasObj, Point.HasThing, SpawnSetting.HomeGuest(), IdBiome, IDPlayList, Card.Install(), Cell.isModified, IsNefia, Cell.IsTopWaterAndNoSnow, IsUnderwater, Point.IsValid, TraitSeed.LevelSeed(), TraitSeed.MakeSeed(), map, ZoneBlueprint.map, BiomeProfile.Style.matDoor, SourceManager.objs, EClass.pc, EClass.rnd(), seed, Map.SetFloor(), Map.SetObj(), Rand.SetSeed(), GrowSystem.SetStage(), Map.SetZone(), EClass.Sound, EClass.sources, SpawnAltar(), SpawnMob(), BiomeProfile.style, TrySpawnFollower(), Spatial.uid, Point.x, and Point.z.

Referenced by Activate().

◆ GetDeepestLv() [1/2]

int Zone.GetDeepestLv ( )
inline

Definition at line 3263 of file Zone.cs.

3264 {
3265 int max = base.lv;
3266 return GetDeepestLv(ref max);
3267 }
int GetDeepestLv()
Definition: Zone.cs:3263

◆ GetDeepestLv() [2/2]

int Zone.GetDeepestLv ( ref int  max)
inline

Definition at line 3269 of file Zone.cs.

3270 {
3271 if (Mathf.Abs(base.lv) > Mathf.Abs(max))
3272 {
3273 max = base.lv;
3274 }
3275 foreach (Spatial child in children)
3276 {
3277 (child as Zone).GetDeepestLv(ref max);
3278 }
3279 return max;
3280 }

◆ GetDungenID()

virtual string Zone.GetDungenID ( )
inlinevirtual

◆ GetElectricity()

int Zone.GetElectricity ( bool  cost = false)
inline

Definition at line 3111 of file Zone.cs.

3112 {
3113 bool flag = GetSoilCost() > MaxSoil;
3114 int sum = 0;
3115 foreach (Thing thing in EClass._map.things)
3116 {
3117 if (!thing.IsInstalled || thing.trait.Electricity == 0)
3118 {
3119 continue;
3120 }
3121 if (cost)
3122 {
3123 if (thing.trait.Electricity < 0)
3124 {
3125 sum += -thing.trait.Electricity;
3126 }
3127 }
3128 else if (thing.trait.Electricity > 0)
3129 {
3130 sum += thing.trait.Electricity;
3131 }
3132 }
3133 if (!cost)
3134 {
3135 sum += elements.Value(2201) * 10 + BaseElectricity;
3136 if (!flag)
3137 {
3138 EClass._map.bounds.ForeachCell(delegate(Cell c)
3139 {
3140 if (c.sourceObj.id == 118 && c.growth.IsMature)
3141 {
3142 sum += 20;
3143 }
3144 });
3145 }
3146 }
3147 return sum;
3148 }
bool IsInstalled
Definition: Card.cs:2435
GrowSystem growth
Definition: Cell.cs:233
SourceObj.Row sourceObj
Definition: Cell.cs:1084
virtual bool IsMature
Definition: GrowSystem.cs:117
void ForeachCell(Action< Cell > action)
Definition: MapBounds.cs:279
virtual int Electricity
Definition: Trait.cs:119
virtual int BaseElectricity
Definition: Zone.cs:497
virtual int MaxSoil
Definition: Zone.cs:520
int GetSoilCost()
Definition: Zone.cs:3919

References EClass._map, Map.bounds, Trait.Electricity, MapBounds.ForeachCell(), Cell.growth, Card.IsInstalled, GrowSystem.IsMature, Cell.sourceObj, Map.things, Card.trait, and ElementContainer.Value().

Referenced by UIHomeInfo.RefreshInfo().

◆ GetNewZoneID()

virtual string Zone.GetNewZoneID ( int  level)
inlinevirtual

Reimplemented in Zone_CurryRuin, Zone_CursedManor, Zone_Nymelle, and Zone_Vernis.

Definition at line 593 of file Zone.cs.

594 {
595 return base.source.id;
596 }

Referenced by TraitNewZone.CreateZone(), FindOrCreateLevel(), and ActEffect.Proc().

◆ GetOrCreateFortuneRollData()

FortuneRollData Zone.GetOrCreateFortuneRollData ( bool  refresh = true)
inline

Definition at line 4022 of file Zone.cs.

4023 {
4024 if (fortuneRoll == null)
4025 {
4027 fortuneRoll.seed = EClass._zone.uid * 100 + EClass.game.seed;
4028 }
4029 if (refresh || fortuneRoll.count == 0)
4030 {
4032 }
4033 return fortuneRoll;
4034 }
int seed
Definition: Game.cs:201
FortuneRollData fortuneRoll
Definition: Zone.cs:61

References FortuneRollData.count, EClass.game, FortuneRollData.Refresh(), and Game.seed.

Referenced by TraitCrafter.Craft(), and UIDragGridInfo.Init().

◆ GetProfile()

ZoneProfile Zone.GetProfile ( )
inline

Definition at line 2420 of file Zone.cs.

2421 {
2422 string text = IdProfile;
2423 if (text.IsEmpty())
2424 {
2425 Region region = parent as Region;
2426 if (base.lv != 0)
2427 {
2428 text = ((base.lv < 0) ? "Underground" : "Sky");
2429 }
2430 else if (region != null)
2431 {
2433 text = EClass.scene.elomapActor.elomap.GetTileInfo(base.x, base.y).idZoneProfile;
2434 if (bp != null)
2435 {
2436 name = Lang.GetList("zone_" + text.Split('/')[1]).RandomItem();
2437 bp.surrounding = new EloMap.TileInfo[3, 3];
2438 for (int i = 0; i < 3; i++)
2439 {
2440 for (int j = 0; j < 3; j++)
2441 {
2442 bp.surrounding[j, i] = EClass.scene.elomapActor.elomap.GetTileInfo(base.x - 1 + j, base.y - 1 + i);
2443 }
2444 }
2445 if (text == "Random/R_Shore")
2446 {
2447 base.isBeach = true;
2448 }
2449 }
2450 }
2451 else
2452 {
2453 text = "Random";
2454 }
2455 idProfile = text;
2456 }
2457 return ZoneProfile.Load(text);
2458 }
EloMap elomap
Definition: EloMapActor.cs:7
string idZoneProfile
Definition: EloMap.cs:68
Definition: EloMap.cs:8
TileInfo GetTileInfo(int gx, int gy)
Definition: EloMap.cs:286
Definition: Lang.cs:7
static string[] GetList(string id)
Definition: Lang.cs:113
string idProfile
Definition: Spatial.cs:25
EloMap.TileInfo[,] surrounding
static ZoneProfile Load(string id)
Definition: ZoneProfile.cs:73
virtual string IdProfile
Definition: Zone.cs:143
Region Region
Definition: Zone.cs:167

References bp, EloMapActor.elomap, Region.elomap, Scene.elomapActor, Lang.GetList(), EloMap.GetTileInfo(), Spatial.idProfile, IdProfile, EloMap.TileInfo.idZoneProfile, EloMapActor.Initialize(), ZoneProfile.Load(), Spatial.name, Spatial.parent, Region, EClass.scene, and ZoneBlueprint.surrounding.

Referenced by ZoneBlueprint.GenerateMap().

◆ GetRandomSpot< T >()

T Zone.GetRandomSpot< T > ( )
inline
Type Constraints
T :Trait 

Definition at line 2152 of file Zone.cs.

2152 : Trait
2153 {
2154 return EClass._map.props.installed.traits.GetRandomThing<T>() as T;
2155 }
PropsInstalled installed
Definition: PropsManager.cs:8

References EClass._map, PropsManager.installed, Map.props, and Props.traits.

◆ GetRandomVisitPos()

Point Zone.GetRandomVisitPos ( Chara  c)
inline

Definition at line 1627 of file Zone.cs.

1628 {
1629 Point point = null;
1630 if (EClass.rnd(3) == 0 && map.rooms.listRoom.Count > 0)
1631 {
1632 point = map.rooms.listRoom.RandomItem().points.RandomItem();
1633 }
1634 if (point == null && EClass.rnd(4) != 0)
1635 {
1636 IEnumerable<Chara> ie = map.charas.Where((Chara t) => t.trait.ShopType != 0 && t.pos != null && t.pos.IsValid);
1637 if (ie.Count() > 0)
1638 {
1639 point = ie.RandomItem().pos.GetRandomPoint(3);
1640 }
1641 }
1642 if (point == null)
1643 {
1644 point = map.bounds.GetRandomSurface(centered: false, walkable: true, !IsPCFaction && !(this is Zone_Civilized)) ?? map.bounds.GetRandomPoint();
1645 }
1646 return point.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: false) ?? EClass._map.GetCenterPos().GetNearestPoint();
1647 }
new TraitChara trait
Definition: Chara.cs:509
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
Definition: Point.cs:774
virtual ShopType ShopType
Definition: Trait.cs:532

References EClass._map, Map.bounds, Map.charas, MapBounds.GetCenterPos(), Point.GetNearestPoint(), MapBounds.GetRandomPoint(), Point.GetRandomPoint(), MapBounds.GetRandomSurface(), IsPCFaction, Point.IsValid, RoomManager.listRoom, map, Card.pos, EClass.rnd(), Map.rooms, Trait.ShopType, and Chara.trait.

Referenced by GetSpawnPos().

◆ GetRoot()

ICardParent Zone.GetRoot ( )
inline

Implements ICardParent.

Definition at line 2042 of file Zone.cs.

2043 {
2044 return this;
2045 }

◆ GetSoilCost()

int Zone.GetSoilCost ( )
inline

Definition at line 3919 of file Zone.cs.

3920 {
3921 int i = 0;
3922 EClass._map.bounds.ForeachCell(delegate(Cell c)
3923 {
3924 i += c.sourceObj.costSoil;
3925 });
3926 return i / 10;
3927 }

References EClass._map, Map.bounds, MapBounds.ForeachCell(), and Cell.sourceObj.

Referenced by WidgetStatsBar.Build(), FactionBranch.DailyOutcome(), Map.MineObj(), GrowSystem.PopHarvest(), UIHomeInfo.RefreshInfo(), and GrowSystem.TryPopSeed().

◆ GetSortVal()

int Zone.GetSortVal ( )
inline

Definition at line 3446 of file Zone.cs.

3447 {
3448 if (IsPCFaction)
3449 {
3450 return -10000000 + base.uid;
3451 }
3452 if (this is Zone_SubTown)
3453 {
3454 return -8000000 + base.uid;
3455 }
3456 if (this is Zone_Town)
3457 {
3458 return -9000000 + base.uid;
3459 }
3460 if (this is Zone_Civilized)
3461 {
3462 return -7000000 + base.uid;
3463 }
3464 if (this is Zone_RandomDungeon)
3465 {
3466 return 1000000 + base.uid;
3467 }
3468 return base.uid;
3469 }

Referenced by SpatialManager.ListReturnLocations().

◆ GetSpawnPos() [1/2]

Point Zone.GetSpawnPos ( Chara  c,
ZoneTransition::EnterState  destState = ZoneTransition::EnterState::Auto 
)
inline

Definition at line 1446 of file Zone.cs.

1447 {
1448 ZoneTransition zoneTransition = c.global?.transition;
1449 Zone zone = zoneTransition?.lastZone;
1450 ZoneTransition.EnterState enterState = zoneTransition?.state ?? destState;
1451 bool flag = zone == null || zone.lv > base.lv;
1452 if (IsRegion)
1453 {
1454 if (zone != null && !EClass.player.simulatingZone)
1455 {
1456 Zone topZone = zone.GetTopZone();
1457 if (GetZoneAt(topZone.x, topZone.y) != null)
1458 {
1459 return new Point(topZone.mapX, topZone.mapY);
1460 }
1461 }
1462 }
1463 else if (c.IsPC && EClass.player.lastZonePos != null && zone != null && zone.IsRegion && (enterState == ZoneTransition.EnterState.Left || enterState == ZoneTransition.EnterState.Right || enterState == ZoneTransition.EnterState.Top || enterState == ZoneTransition.EnterState.Bottom))
1464 {
1465 return EClass.player.lastZonePos;
1466 }
1467 if (enterState == ZoneTransition.EnterState.Region)
1468 {
1469 enterState = RegionEnterState;
1470 }
1471 if (this is Zone_Kapul && enterState == ZoneTransition.EnterState.Left)
1472 {
1473 enterState = ZoneTransition.EnterState.Right;
1474 }
1475 float rate = zoneTransition?.ratePos ?? (-1f);
1476 if (IsPCFaction)
1477 {
1478 if ((uint)(enterState - 3) <= 4u || enterState == ZoneTransition.EnterState.Return)
1479 {
1481 if (spot != null)
1482 {
1483 Point nearestPoint = (spot.trait as TraitSpotGuidePC).GetRandomPoint((Point p) => !p.IsBlocked && !p.Equals(spot.pos)).GetNearestPoint();
1484 if (nearestPoint != null && nearestPoint.IsValid)
1485 {
1486 return nearestPoint;
1487 }
1488 }
1489 }
1490 }
1491 while (true)
1492 {
1493 switch (enterState)
1494 {
1495 case ZoneTransition.EnterState.UndergroundOrSky:
1496 return new Point(zoneTransition.x, zoneTransition.z);
1497 case ZoneTransition.EnterState.Teleport:
1498 {
1499 foreach (Thing thing2 in map.things)
1500 {
1501 if (thing2.IsInstalled)
1502 {
1503 TraitTeleporter traitTeleporter = thing2.trait as TraitTeleporter;
1504 if (traitTeleporter != null)
1505 {
1506 Debug.Log(zoneTransition.idTele + "/" + traitTeleporter.id.IsEmpty(traitTeleporter.GetParam(3)) + "/" + traitTeleporter.GetParam(3));
1507 }
1508 if (traitTeleporter != null && !zoneTransition.idTele.IsEmpty() && zoneTransition.idTele == traitTeleporter.id.IsEmpty(traitTeleporter.GetParam(3)))
1509 {
1510 return thing2.pos.GetNearestPoint();
1511 }
1512 }
1513 }
1514 foreach (Thing thing3 in map.things)
1515 {
1516 if (thing3.IsInstalled && thing3.trait is TraitTeleporter traitTeleporter2 && traitTeleporter2.IsFor(zoneTransition.lastZone))
1517 {
1518 return thing3.pos.GetNearestPoint();
1519 }
1520 }
1521 Thing randomThing2 = EClass._map.props.installed.traits.GetRandomThing<TraitTeleporter>();
1522 if (randomThing2 != null)
1523 {
1524 return randomThing2.pos.GetNearestPoint();
1525 }
1526 goto case ZoneTransition.EnterState.Return;
1527 }
1528 case ZoneTransition.EnterState.Return:
1529 case ZoneTransition.EnterState.Elevator:
1530 case ZoneTransition.EnterState.Moongate:
1531 {
1532 if (enterState == ZoneTransition.EnterState.Elevator)
1533 {
1534 foreach (Thing thing4 in map.things)
1535 {
1536 if (thing4.IsInstalled && thing4.trait is TraitElevator traitElevator && traitElevator.IsFor(zoneTransition.lastZone))
1537 {
1538 return thing4.pos.GetNearestPoint();
1539 }
1540 }
1541 Thing randomThing = EClass._map.props.installed.traits.GetRandomThing<TraitElevator>();
1542 if (randomThing != null)
1543 {
1544 return randomThing.pos.GetNearestPoint();
1545 }
1546 }
1547 Thing thing = null;
1548 thing = map.props.installed.traits.GetRandomThing<TraitWaystone>();
1549 if (thing != null)
1550 {
1551 return thing.pos.GetNearestPoint();
1552 }
1553 thing = map.props.installed.traits.GetRandomThing<TraitCoreZone>();
1554 if (thing != null)
1555 {
1556 return thing.pos.GetNearestPoint();
1557 }
1558 if (base.lv == 0)
1559 {
1560 goto IL_04a1;
1561 }
1562 flag = base.lv <= 0;
1563 break;
1564 }
1565 case ZoneTransition.EnterState.Center:
1566 case ZoneTransition.EnterState.Encounter:
1567 if (map.config.embarkX != 0)
1568 {
1569 return new Point(map.config.embarkX, map.config.embarkY);
1570 }
1571 return map.GetCenterPos().GetNearestPoint(allowBlock: false, allowChara: false);
1572 case ZoneTransition.EnterState.Top:
1573 return map.bounds.GetTopPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1574 case ZoneTransition.EnterState.Right:
1575 return map.bounds.GetRightPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1576 case ZoneTransition.EnterState.Bottom:
1577 return map.bounds.GetBottomPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1578 case ZoneTransition.EnterState.Left:
1579 return map.bounds.GetLeftPos(rate).GetNearestPoint(allowBlock: false, allowChara: false);
1580 case ZoneTransition.EnterState.Dead:
1581 case ZoneTransition.EnterState.Exact:
1582 case ZoneTransition.EnterState.PortalReturn:
1583 case ZoneTransition.EnterState.Fall:
1584 if (zoneTransition.x == 0 && EClass._map.bounds.x != 0)
1585 {
1586 return new Point(map.config.embarkX, map.config.embarkY);
1587 }
1588 return new Point(zoneTransition.x, zoneTransition.z);
1589 case ZoneTransition.EnterState.RandomVisit:
1590 return GetRandomVisitPos(c);
1591 case ZoneTransition.EnterState.Down:
1592 flag = true;
1593 break;
1594 case ZoneTransition.EnterState.Up:
1595 flag = false;
1596 break;
1597 }
1598 break;
1599 IL_04a1:
1600 enterState = ZoneTransition.EnterState.Center;
1601 }
1602 foreach (Thing thing5 in map.things)
1603 {
1604 if (thing5.trait is TraitNewZone { zone: not null } traitNewZone && zone != null && traitNewZone.zone.uid == zone.uid)
1605 {
1606 if (c != null && enterState != 0)
1607 {
1608 c.SetDir(traitNewZone.owner.dir);
1609 }
1610 return traitNewZone.GetExitPos();
1611 }
1612 }
1613 foreach (Thing thing6 in map.things)
1614 {
1615 if (thing6.trait is TraitNewZone traitNewZone2 && ((flag && traitNewZone2.IsUpstairs) || (!flag && traitNewZone2.IsDownstairs)))
1616 {
1617 if (c != null && enterState != 0)
1618 {
1619 c.SetDir(traitNewZone2.owner.dir);
1620 }
1621 return traitNewZone2.GetExitPos();
1622 }
1623 }
1624 return GetRandomVisitPos(c);
1625 }
override void SetDir(int d)
Definition: Chara.cs:3649
Point GetLeftPos(float rate=-1f)
Definition: MapBounds.cs:92
Point GetBottomPos(float rate=-1f)
Definition: MapBounds.cs:87
int x
Definition: MapBounds.cs:8
Point GetTopPos(float rate=-1f)
Definition: MapBounds.cs:77
Point GetRightPos(float rate=-1f)
Definition: MapBounds.cs:82
int embarkY
Definition: MapConfig.cs:86
int embarkX
Definition: MapConfig.cs:83
Point lastZonePos
Definition: Player.cs:1170
Thing Find(int uid)
Definition: Props.cs:389
int mapX
Definition: Spatial.cs:460
int lv
Definition: Spatial.cs:142
int mapY
Definition: Spatial.cs:472
virtual bool IsFor(Zone z)
string GetParam(int i, string def=null)
Definition: Trait.cs:587
EnterState state
virtual ZoneTransition.EnterState RegionEnterState
Definition: Zone.cs:177
Point GetRandomVisitPos(Chara c)
Definition: Zone.cs:1627
Zone GetZoneAt(int _x, int _y)
Definition: Zone.cs:3697

References EClass._map, Map.bounds, Map.config, Debug, MapConfig.embarkX, MapConfig.embarkY, Point.Equals(), Props.Find(), MapBounds.GetBottomPos(), MapBounds.GetCenterPos(), MapBounds.GetLeftPos(), Point.GetNearestPoint(), Trait.GetParam(), GetRandomVisitPos(), MapBounds.GetRightPos(), MapBounds.GetTopPos(), GetTopZone(), GetZoneAt(), Chara.global, TraitTeleporter.id, ZoneTransition.idTele, PropsManager.installed, TraitNewZone.IsFor(), Card.IsInstalled, Chara.IsPC, IsPCFaction, Spatial.IsRegion, Point.IsValid, ZoneTransition.lastZone, Player.lastZonePos, Spatial.lv, map, Spatial.mapX, Spatial.mapY, EClass.player, Card.pos, Map.props, ZoneTransition.ratePos, RegionEnterState, Player.simulatingZone, ZoneTransition.state, Map.things, Card.trait, Props.traits, GlobalData.transition, Spatial.uid, MapBounds.x, Spatial.x, ZoneTransition.x, Spatial.y, ZoneTransition.z, and TraitNewZone.zone.

Referenced by AddGlobalCharasOnActivate(), Chara.MoveZone(), Zone_Town.OnRegenerate(), and Revive().

◆ GetSpawnPos() [2/2]

Point Zone.GetSpawnPos ( SpawnPosition  type,
int  tries = 100 
)
inline

Definition at line 2857 of file Zone.cs.

2858 {
2859 Point point = new Point();
2860 for (int i = 0; i < tries; i++)
2861 {
2862 point = EClass._map.bounds.GetRandomSurface(centered: false, walkable: true, allowWater: true);
2863 if (!point.IsValid || point.cell.hasDoor || point.IsSync)
2864 {
2865 continue;
2866 }
2867 switch (type)
2868 {
2869 case SpawnPosition.Guest:
2870 {
2871 Room room = point.cell.room;
2872 if (room != null && room.data.accessType != 0)
2873 {
2874 continue;
2875 }
2876 break;
2877 }
2878 case SpawnPosition.Outside:
2879 if (point.cell.HasRoof || point.cell.light > 0)
2880 {
2881 continue;
2882 }
2883 break;
2884 }
2885 return point;
2886 }
2887 return null;
2888 }
SpawnPosition
Definition: SpawnPosition.cs:2
BaseArea.AccessType accessType
Definition: AreaData.cs:42
Room room
Definition: Cell.cs:110
byte light
Definition: Cell.cs:66
bool HasRoof
Definition: Cell.cs:656
bool hasDoor
Definition: Cell.cs:266
bool IsSync
Definition: Point.cs:344

References EClass._map, AreaData.accessType, Map.bounds, Point.cell, BaseArea.data, MapBounds.GetRandomSurface(), Cell.hasDoor, Cell.HasRoof, Point.IsSync, Point.IsValid, Cell.light, and Cell.room.

◆ GetTopZone()

◆ GetZoneAt()

Zone Zone.GetZoneAt ( int  _x,
int  _y 
)
inline

Definition at line 3697 of file Zone.cs.

3698 {
3699 if (IsRegion)
3700 {
3701 foreach (Spatial child in children)
3702 {
3703 if (!(child is Zone_Field) && _x == child.x && _y == child.y)
3704 {
3705 return child as Zone;
3706 }
3707 }
3708 }
3709 foreach (Spatial child2 in children)
3710 {
3711 if (_x == child2.x && _y == child2.y)
3712 {
3713 return child2 as Zone;
3714 }
3715 }
3716 return null;
3717 }

References Spatial.x, and Spatial.y.

Referenced by Player.EnterLocalZone(), GetSpawnPos(), and RegionPoint.SetRegionPoint().

◆ GrowPlants()

void Zone.GrowPlants ( VirtualDate  date)
inline

Definition at line 3590 of file Zone.cs.

3591 {
3592 bool num = (EClass.player.isAutoFarming = IsPCFaction && EClass.Branch.policies.IsActive(2707));
3593 int weedChance = 1;
3595 {
3596 weedChance += (EClass.debug.enable ? 100000 : 20) + EClass.Branch.Evalue(2703) * 10;
3597 }
3598 if (date.sunMap == null)
3599 {
3600 date.BuildSunMap();
3601 }
3602 if (num)
3603 {
3604 HashSet<int> hashSet = new HashSet<int>();
3605 foreach (Thing thing in EClass._map.things)
3606 {
3607 if (!thing.IsInstalled || !(thing.trait is TraitSpotFarm traitSpotFarm))
3608 {
3609 continue;
3610 }
3611 foreach (Point item in traitSpotFarm.ListPoints(null, onlyPassable: false))
3612 {
3613 hashSet.Add(item.index);
3614 }
3615 }
3616 Perform(hashSet);
3617 EClass.player.isAutoFarming = false;
3618 Perform(hashSet);
3619 }
3620 else
3621 {
3622 Perform(null);
3623 }
3624 void Perform(HashSet<int> farmMap)
3625 {
3626 bool isWinter = date.IsWinter;
3627 EClass._map.bounds.ForeachCell(delegate(Cell c)
3628 {
3629 if (farmMap != null)
3630 {
3632 {
3633 if (!farmMap.Contains(c.index))
3634 {
3635 return;
3636 }
3637 }
3638 else if (farmMap.Contains(c.index))
3639 {
3640 return;
3641 }
3642 }
3643 if (c.decal != 0 && EClass.rnd(3) == 0)
3644 {
3645 c.decal = 0;
3646 }
3647 if (GrowPlant)
3648 {
3649 if (c.growth != null)
3650 {
3651 bool flag = false;
3652 if (!EClass.player.isAutoFarming && c.growth.HaltGrowth() && (c.IsFarmField || c.IsTopWater) && (!isWinter || !date.IsRealTime))
3653 {
3654 flag = true;
3655 }
3656 PlantData plantData = map.TryGetPlant(c);
3657 if (!flag && (plantData == null || plantData.fert >= 0))
3658 {
3659 c.TryGrow(date);
3660 }
3661 if (isWinter && plantData != null && c.growth != null && c.growth.NeedSunlight && plantData.fert >= 0 && (EClass.rnd(4) == 0 || c.growth.stage.idx == 0))
3662 {
3663 if (date.sunMap == null)
3664 {
3665 date.BuildSunMap();
3666 }
3667 if (!date.sunMap.Contains(c.index) && !c.growth.CanGrow(date))
3668 {
3669 c.growth.Perish();
3670 }
3671 }
3672 }
3673 else if (c.detail != null)
3674 {
3675 c.Things.ForeachReverse(delegate(Thing t)
3676 {
3677 if (t.IsInstalled && t.trait is TraitSeed && !t.isSale)
3678 {
3679 (t.trait as TraitSeed).TrySprout(force: false, sucker: false, date);
3680 }
3681 });
3682 }
3683 else if (EClass.rnd(20) == 0 && GrowWeed && c.CanGrowWeed && EClass.rnd(weedChance) == 0)
3684 {
3685 biome.Populate(c.GetPoint());
3686 if (c.growth != null)
3687 {
3688 c.growth.SetStage(0);
3689 }
3690 }
3691 }
3692 c.isWatered = false;
3693 });
3694 }
3695 }
void Populate(Point point, bool interior=false, float mtpDensity=1f)
byte decal
Definition: Cell.cs:46
CellDetail detail
Definition: Cell.cs:100
Point GetPoint()
Definition: Cell.cs:1113
bool CanGrowWeed
Definition: Cell.cs:750
int index
Definition: Cell.cs:122
bool IsWinter
Definition: Date.cs:192
int Evalue(int ele)
PolicyManager policies
Stage stage
Definition: GrowSystem.cs:115
virtual bool NeedSunlight
Definition: GrowSystem.cs:107
bool CanGrow(VirtualDate date)
Definition: GrowSystem.cs:287
PlantData TryGetPlant(Point p)
Definition: Map.cs:1987
bool isAutoFarming
Definition: Player.cs:1251
bool IsActive(int id, int days=-1)
void BuildSunMap()
Definition: VirtualDate.cs:54
HashSet< int > sunMap
Definition: VirtualDate.cs:9
virtual bool GrowWeed
Definition: Zone.cs:353
virtual bool GrowPlant
Definition: Zone.cs:351

References EClass._map, Map.bounds, EClass.Branch, VirtualDate.BuildSunMap(), GrowSystem.CanGrow(), Cell.decal, FactionBranch.Evalue(), MapBounds.ForeachCell(), Cell.growth, GrowSystem.Stage.idx, if(), Cell.index, PolicyManager.IsActive(), Player.isAutoFarming, Card.IsInstalled, Date.IsWinter, item, GrowSystem.NeedSunlight, EClass.player, FactionBranch.policies, EClass.rnd(), GrowSystem.stage, VirtualDate.sunMap, Map.things, Card.trait, and Map.TryGetPlant().

◆ HasField()

bool Zone.HasField ( int  idEle)
inline

Definition at line 3070 of file Zone.cs.

3071 {
3072 return fieldElements.Has(idEle);
3073 }
bool Has(int ele)
ElementContainerField fieldElements
Definition: Zone.cs:46

References ElementContainer.Has().

Referenced by ActPlan._Update(), FoodEffect.Proc(), ActEffect.ProcAt(), AI_Eat.Run(), Card.SpawnLoot(), and GoalCombat.TryUseAbility().

◆ Import()

ZoneExportData Zone.Import ( string  path)
inline

Definition at line 3337 of file Zone.cs.

3338 {
3339 ZipFile zipFile = ZipFile.Read(path);
3340 zipFile.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently;
3341 zipFile.ExtractAll(pathTemp);
3342 zipFile.Dispose();
3343 return IO.LoadFile<ZoneExportData>(pathTemp + "export") ?? new ZoneExportData();
3344 }

Referenced by Activate(), and PartialMap.Load().

◆ ImportDialog()

void Zone.ImportDialog ( string  dir = null)
inline

Definition at line 3400 of file Zone.cs.

3401 {
3403 {
3404 string[] array = StandaloneFileBrowser.OpenFilePanel("Import Zone", dir ?? CorePath.ZoneSave, "z", multiselect: false);
3405 if (array.Length != 0)
3406 {
3407 Zone_User zone_User = SpatialGen.Create("user", EClass.world.region, register: true) as Zone_User;
3408 zone_User.path = array[0];
3409 Thing thing = ThingGen.Create("teleporter");
3410 thing.c_uidZone = zone_User.uid;
3411 EClass._zone.AddCard(thing, EClass.pc.pos);
3412 }
3413 });
3414 }
static string[] OpenFilePanel(string title, string directory, string extension, bool multiselect)

References EClass.core, if(), SFB.StandaloneFileBrowser.OpenFilePanel(), BaseCore.WaitForEndOfFrame(), and CorePath.ZoneSave.

Referenced by CoreDebug.InitDebugCommands().

◆ IsCrime()

bool Zone.IsCrime ( Chara  c,
Act  act 
)
inline

◆ IsImportValid()

static bool Zone.IsImportValid ( string  path)
inlinestatic

Definition at line 3416 of file Zone.cs.

3417 {
3418 try
3419 {
3420 return Map.GetMetaData(path)?.IsValidVersion() ?? false;
3421 }
3422 catch (Exception ex)
3423 {
3424 EClass.ui.Say(ex.Message);
3425 return false;
3426 }
3427 }
bool IsValidVersion()
Definition: MapMetaData.cs:31
static MapMetaData GetMetaData(string pathZip)
Definition: Map.cs:750

References Map.GetMetaData(), MapMetaData.IsValidVersion(), and EClass.ui.

Referenced by TraitMoongate.UseMoongate().

◆ ListLandFeats()

List< Element > Zone.ListLandFeats ( )
inline

Definition at line 3282 of file Zone.cs.

3283 {
3284 if (landFeats == null)
3285 {
3286 landFeats = new List<int>();
3288 string[] listBase = IDBaseLandFeat.Split(',');
3289 string[] array = listBase;
3290 foreach (string text in array)
3291 {
3292 if (!text.IsEmpty())
3293 {
3294 landFeats.Add(EClass.sources.elements.alias[text].id);
3295 }
3296 }
3297 if (listBase.Length == 1)
3298 {
3299 List<SourceElement.Row> list = EClass.sources.elements.rows.Where(delegate(SourceElement.Row e)
3300 {
3301 if (e.category != "landfeat" || e.chance == 0)
3302 {
3303 return false;
3304 }
3305 bool flag = true;
3306 string[] tag = e.tag;
3307 foreach (string text2 in tag)
3308 {
3309 if (text2.StartsWith("bf"))
3310 {
3311 flag = false;
3312 if (listBase[0] == text2)
3313 {
3314 flag = true;
3315 break;
3316 }
3317 }
3318 }
3319 return flag ? true : false;
3320 }).ToList();
3321 SourceElement.Row row = list.RandomItemWeighted((SourceElement.Row e) => e.chance);
3322 landFeats.Add(row.id);
3323 list.Remove(row);
3324 row = list.RandomItemWeighted((SourceElement.Row e) => e.chance);
3325 landFeats.Add(row.id);
3326 }
3327 Rand.SetSeed();
3328 }
3329 List<Element> list2 = new List<Element>();
3330 foreach (int landFeat in landFeats)
3331 {
3332 list2.Add(Element.Create(landFeat, 1));
3333 }
3334 return list2;
3335 }
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1121
virtual string IDBaseLandFeat
Definition: Zone.cs:151
List< int > landFeats
Definition: Zone.cs:58

References EClass._zone, SourceManager.elements, SourceElement.Row.id, Rand.SetSeed(), EClass.sources, and Spatial.uid.

Referenced by WidgetDate._Refresh(), FactionBranch.OnClaimZone(), FactionBranch.OnUnclaimZone(), UIFactionInfo.SetZone(), and FactionBranch.Upgrade().

◆ ListMinions()

List< Chara > Zone.ListMinions ( Chara  c)
inline

Definition at line 3893 of file Zone.cs.

3894 {
3895 List<Chara> list = new List<Chara>();
3896 foreach (Chara chara in EClass._map.charas)
3897 {
3898 if (chara.c_uidMaster == c.uid && chara.c_minionType == MinionType.Default)
3899 {
3900 list.Add(chara);
3901 }
3902 }
3903 return list;
3904 }

References EClass._map, Card.c_minionType, Card.c_uidMaster, and Map.charas.

◆ ModDevelopment()

void Zone.ModDevelopment ( int  a)
inline

Definition at line 3797 of file Zone.cs.

3798 {
3799 base.development += a;
3800 if (a > 0)
3801 {
3802 Msg.Say("gainDevelopment", Name, a.ToString() ?? "");
3803 }
3804 }

References Msg.Say().

◆ ModInfluence()

void Zone.ModInfluence ( int  a)
inline

Definition at line 3787 of file Zone.cs.

3788 {
3789 base.influence += a;
3790 if (a > 0)
3791 {
3792 Msg.Say("gainInfluence", Name, a.ToString() ?? "");
3793 }
3794 Tutorial.Reserve("influence");
3795 }

References Tutorial.Reserve(), and Msg.Say().

Referenced by Activate(), Card.ModCurrency(), QuestRandom.OnDropReward(), ActEffect.Proc(), and ActThrow.Throw().

◆ OnActivate()

virtual void Zone.OnActivate ( )
inlinevirtual

Reimplemented in Region, Zone_Aquli, Zone_Casino, Zone_DungeonDead, Zone_Exile, Zone_LittleGarden, Zone_LumiestRuin, Zone_Mifu, Zone_Nefu, Zone_Olvina, Zone_SisterHouse, Zone_Specwing, Zone_User, and Zone_Void.

Definition at line 1238 of file Zone.cs.

1239 {
1240 if (!(id == "startVillage2"))
1241 {
1242 return;
1243 }
1244 if (EClass._map.version.IsBelow(0, 23, 226))
1245 {
1246 SetBGM(121, refresh: false);
1247 }
1248 int num = 0;
1249 foreach (Chara chara in EClass._map.charas)
1250 {
1251 if (chara.id == "cat_silver" && !chara.IsPCFaction)
1252 {
1253 num++;
1254 }
1255 }
1256 if (num > 0)
1257 {
1258 Msg.Say("num_silvercat", num.ToString() ?? "");
1259 }
1260 }
override bool IsPCFaction
Definition: Chara.cs:689
Version version
Definition: Map.cs:28
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31

References EClass._map, Map.charas, Card.id, Version.IsBelow(), Chara.IsPCFaction, Msg.Say(), SetBGM(), and Map.version.

Referenced by OnVisit().

◆ OnAdvanceHour()

virtual void Zone.OnAdvanceHour ( )
inlinevirtual

Reimplemented in Region.

Definition at line 1282 of file Zone.cs.

1283 {
1284 }

Referenced by GameDate.AdvanceHour().

◆ OnAfterCreate()

override void Zone.OnAfterCreate ( )
inlinevirtual

Reimplemented from Spatial.

Definition at line 622 of file Zone.cs.

623 {
624 if (AddPrefix)
625 {
626 if (GetTopZone() == this)
627 {
628 base.idPrefix = EClass.sources.zoneAffixes.rows.RandomItem().id;
629 }
630 else
631 {
632 base.idPrefix = GetTopZone().idPrefix;
633 }
634 }
635 }
SourceZoneAffix zoneAffixes
int idPrefix
Definition: Spatial.cs:130
virtual bool AddPrefix
Definition: Zone.cs:287

References AddPrefix, GetTopZone(), Spatial.idPrefix, EClass.sources, and SourceManager.zoneAffixes.

◆ OnAfterSimulate()

virtual void Zone.OnAfterSimulate ( )
inlinevirtual

Reimplemented in Zone_WindRest.

Definition at line 1278 of file Zone.cs.

1279 {
1280 }

Referenced by OnVisit().

◆ OnBeforeDeactivate()

virtual void Zone.OnBeforeDeactivate ( )
inlinevirtual

Reimplemented in Zone_Tent.

Definition at line 1262 of file Zone.cs.

1263 {
1264 }

Referenced by Deactivate().

◆ OnBeforeSimulate()

virtual void Zone.OnBeforeSimulate ( )
inlinevirtual

Reimplemented in Zone_DungeonPuppy, and Zone_Nymelle.

Definition at line 1270 of file Zone.cs.

1271 {
1272 }

Referenced by OnVisit().

◆ OnChildNumChange()

void Zone.OnChildNumChange ( Card  c)
inline

Implements ICardParent.

Definition at line 2038 of file Zone.cs.

2039 {
2040 }

◆ OnCreate()

override void Zone.OnCreate ( )
inlinevirtual

Reimplemented from Spatial.

Definition at line 616 of file Zone.cs.

617 {
618 events.zone = this;
619 base.lv = StartLV;
620 }
virtual int StartLV
Definition: Zone.cs:413

References StartLV.

◆ OnCreateBP()

virtual void Zone.OnCreateBP ( )
inlinevirtual

Reimplemented in Zone_Arena2, and Zone_Harvest.

Definition at line 2468 of file Zone.cs.

2469 {
2470 }

Referenced by CreateBP().

◆ OnDeactivate()

virtual void Zone.OnDeactivate ( )
inlinevirtual

Definition at line 1266 of file Zone.cs.

1267 {
1268 }

Referenced by Deactivate().

◆ OnGenerateMap()

virtual void Zone.OnGenerateMap ( )
inlinevirtual

Reimplemented in Zone_Arena2, Zone_CurryRuinDungeon, Zone_CursedManor, Zone_CursedManorDungeon, Zone_Dungeon, Zone_DungeonDead, Zone_DungeonFairy, Zone_DungeonMino, Zone_DungeonPuppy, Zone_Field, Zone_Harvest, Zone_RandomDungeon, Zone_RandomDungeonFactory, Zone_SnowGrave, Zone_StartSite, Zone_TestRoom, Zone_UnderseaTemple, Zone_VernisMine, Zone_Void, and Zone_WindRest.

Definition at line 2690 of file Zone.cs.

2691 {
2693 {
2694 foreach (Chara chara in EClass._map.charas)
2695 {
2696 if (!chara.IsGlobal && chara.hostility < Hostility.Neutral && chara.OriginalHostility < Hostility.Friend)
2697 {
2698 Hostility hostility2 = (chara.c_originalHostility = Hostility.Neutral);
2699 chara.hostility = hostility2;
2700 }
2701 }
2702 }
2703 if (PrespawnRate != 0f && !IsSkyLevel)
2704 {
2705 for (int i = 0; i < (int)((float)MaxSpawn * PrespawnRate); i++)
2706 {
2707 SpawnMob();
2708 }
2709 }
2714 }
Hostility
Definition: Hostility.cs:2
Hostility OriginalHostility
Definition: Chara.cs:475
Hostility hostility
Definition: Chara.cs:295
virtual float PrespawnRate
Definition: Zone.cs:331
virtual int MaxSpawn
Definition: Zone.cs:317
virtual bool IsSkyLevel
Definition: Zone.cs:271
Chara TryGenerateEvolved(bool force=false, Point p=null)
Definition: Zone.cs:2743
void TryGenerateShrine()
Definition: Zone.cs:2800
void TryGenerateOre()
Definition: Zone.cs:2716
virtual bool MakeEnemiesNeutral
Definition: Zone.cs:238
void TryGenerateBigDaddy()
Definition: Zone.cs:2763

References EClass._map, Map.charas, Chara.hostility, Chara.IsGlobal, and Chara.OriginalHostility.

Referenced by Activate().

◆ OnGenerateRooms()

virtual void Zone.OnGenerateRooms ( BaseMapGen  gen)
inlinevirtual

Reimplemented in Zone_CaveMonster, and Zone_SubTown.

Definition at line 2853 of file Zone.cs.

2854 {
2855 }

Referenced by MapGenDungen.OnGenerateTerrain().

◆ OnInspect()

void Zone.OnInspect ( )
inline

Implements IInspect.

Definition at line 3442 of file Zone.cs.

3443 {
3444 }

◆ OnKillGame()

void Zone.OnKillGame ( )
inline

Definition at line 1801 of file Zone.cs.

1802 {
1803 foreach (Thing thing in map.things)
1804 {
1805 if (thing.renderer.hasActor)
1806 {
1807 thing.renderer.KillActor();
1808 }
1809 }
1810 }
void KillActor()
CardRenderer renderer
Definition: Card.cs:64

References CardRenderer.hasActor, CardRenderer.KillActor(), map, Card.renderer, and Map.things.

Referenced by Game.Kill().

◆ OnLoad()

override void Zone.OnLoad ( )
inlinevirtual

Reimplemented from Spatial.

Definition at line 1988 of file Zone.cs.

1989 {
1990 if (branch != null)
1991 {
1992 branch.SetOwner(this);
1993 }
1994 events.OnLoad(this);
1995 }
void SetOwner(Zone zone)
void OnLoad(Zone _zone)

References branch, events, ZoneEventManager.OnLoad(), and FactionBranch.SetOwner().

◆ OnRegenerate()

virtual void Zone.OnRegenerate ( )
inlinevirtual

Reimplemented in Zone_LittleGarden, and Zone_Town.

Definition at line 1234 of file Zone.cs.

1235 {
1236 }

Referenced by Activate().

◆ OnSimulateDay()

void Zone.OnSimulateDay ( VirtualDate  date)
inline

Definition at line 3555 of file Zone.cs.

3556 {
3557 if (base.IsPlayerFaction)
3558 {
3559 branch.OnSimulateDay(date);
3560 }
3561 }
void OnSimulateDay(VirtualDate date)

References FactionBranch.OnSimulateDay().

Referenced by VirtualDate.SimulateDay().

◆ OnSimulateHour()

void Zone.OnSimulateHour ( VirtualDate  date)
inline

Definition at line 3500 of file Zone.cs.

3501 {
3502 if (base.IsPlayerFaction)
3503 {
3504 branch.OnSimulateHour(date);
3505 }
3507 if (date.IsRealTime)
3508 {
3509 foreach (Thing thing in EClass._map.things)
3510 {
3511 if (thing.IsInstalled)
3512 {
3513 thing.trait.TryToggle();
3514 }
3515 }
3517 }
3518 EClass._map.things.ForeachReverse(delegate(Thing t)
3519 {
3520 t.OnSimulateHour(date);
3521 });
3522 foreach (Thing sucker in Suckers)
3523 {
3524 sucker.Destroy();
3525 }
3526 Suckers.Clear();
3527 if (RespawnRate != 0f)
3528 {
3529 int num = 0;
3530 foreach (Chara chara in map.charas)
3531 {
3532 if (!chara.IsGlobal)
3533 {
3534 num++;
3535 }
3536 }
3537 if (num < MaxRespawn)
3538 {
3539 for (int i = 0; i < RespawnPerHour; i++)
3540 {
3541 SpawnMob();
3542 }
3543 }
3544 }
3545 if (!date.IsRealTime && EClass.rnd(24) == 0)
3546 {
3547 RainWater();
3548 }
3549 if (date.hour == 6)
3550 {
3551 GrowPlants(date);
3552 }
3553 }
virtual void OnSimulateHour(VirtualDate date)
Definition: Card.cs:6993
void DecayNatural(int hour=1)
Definition: Card.cs:7002
int hour
Definition: Date.cs:74
void OnSimulateHour(VirtualDate date)
virtual void TryToggle()
Definition: Trait.cs:1321
bool IsRealTime
Definition: VirtualDate.cs:7
virtual int RespawnPerHour
Definition: Zone.cs:347
virtual float RespawnRate
Definition: Zone.cs:333
static List< Thing > Suckers
Definition: Zone.cs:83
void GrowPlants(VirtualDate date)
Definition: Zone.cs:3590
int MaxRespawn
Definition: Zone.cs:319

References EClass._map, Map.charas, Card.DecayNatural(), Card.Destroy(), Chara.IsGlobal, Card.IsInstalled, VirtualDate.IsRealTime, ZoneEventManager.OnSimulateHour(), Card.OnSimulateHour(), FactionBranch.OnSimulateHour(), EClass.pc, EClass.rnd(), Map.things, Card.trait, and Trait.TryToggle().

Referenced by VirtualDate.SimulateHour().

◆ OnSimulateMonth()

void Zone.OnSimulateMonth ( VirtualDate  date)
inline

Definition at line 3563 of file Zone.cs.

3564 {
3565 if (base.IsPlayerFaction)
3566 {
3567 branch.OnSimulateMonth(date);
3568 }
3569 if (date.IsRealTime)
3570 {
3572 }
3573 }
void OnSimulateMonth(VirtualDate date)

References EClass._map, VirtualDate.IsRealTime, FactionBranch.OnSimulateMonth(), and Map.RefreshAllTiles().

Referenced by VirtualDate.SimulateMonth().

◆ OnVisit()

void Zone.OnVisit ( )
inline

Definition at line 1135 of file Zone.cs.

1136 {
1137 if (EClass.world.date.IsExpired(base.dateRevive))
1138 {
1140 Revive();
1141 List<Chara> list = new List<Chara>();
1142 foreach (Chara chara in EClass._map.charas)
1143 {
1144 chara.TryRestock(onCreate: false);
1145 if (!chara.IsPCFaction)
1146 {
1147 chara.c_fur = 0;
1148 }
1149 if (chara.IsMinion && chara.master != null && !chara.master.IsPCParty)
1150 {
1151 list.Add(chara);
1152 }
1153 }
1154 foreach (Chara item in list)
1155 {
1156 item.Destroy();
1157 }
1158 }
1159 if (!EClass.game.isLoading)
1160 {
1162 }
1165 events.OnVisit();
1166 OnActivate();
1167 UpdateQuests();
1169 isSimulating = true;
1170 Simulate();
1171 isSimulating = false;
1173 if (EClass.Branch != null)
1174 {
1176 }
1177 base.lastActive = EClass.world.date.GetRaw();
1178 if (!EClass.game.isLoading)
1179 {
1180 base.visitCount++;
1181 }
1182 base.version = EClass.core.version.GetInt();
1183 if (fieldElements.dict.Count() > 0)
1184 {
1185 Tutorial.Reserve("field");
1186 }
1187 }
Version version
Definition: BaseCore.cs:17
void TryRestock(bool onCreate)
Definition: Chara.cs:4839
Dictionary< int, Element > dict
void OnAfterSimulate()
void AssignCharas()
Definition: RoomManager.cs:39
void Revive()
Definition: Zone.cs:1200
void RefreshDeathSentense()
Definition: Zone.cs:1189
void Simulate()
Definition: Zone.cs:1286
virtual void OnAfterSimulate()
Definition: Zone.cs:1278
void RefreshCriminal()
Definition: Zone.cs:3728
virtual void OnBeforeSimulate()
Definition: Zone.cs:1270
virtual void OnActivate()
Definition: Zone.cs:1238
void ResetHostility()
Definition: Zone.cs:2837
void UpdateQuests(bool force=false)
Definition: Zone.cs:3806
int GetInt()
Definition: Version.cs:21

References EClass._map, RoomManager.AssignCharas(), EClass.Branch, Map.charas, EClass.core, World.date, ElementContainer.dict, events, fieldElements, EClass.game, Version.GetInt(), Date.GetRaw(), Date.IsExpired(), Game.isLoading, Chara.IsMinion, Chara.IsPCFaction, Chara.IsPCParty, isSimulating, item, Chara.master, OnActivate(), FactionBranch.OnAfterSimulate(), OnAfterSimulate(), OnBeforeSimulate(), ZoneEventManager.OnVisit(), RefreshCriminal(), RefreshDeathSentense(), Tutorial.Reserve(), ResetHostility(), Revive(), Map.rooms, Simulate(), Chara.TryRestock(), UpdateQuests(), BaseCore.version, and EClass.world.

Referenced by Activate().

◆ OnVisitNewMapOrRegenerate()

virtual void Zone.OnVisitNewMapOrRegenerate ( )
inlinevirtual

Reimplemented in Zone_Yowyn.

Definition at line 1274 of file Zone.cs.

1275 {
1276 }

Referenced by Activate().

◆ ParseZoneFullName()

static string string int zoneLv Zone.ParseZoneFullName ( string  zoneFullName)
inlinestatic

Definition at line 548 of file Zone.cs.

549 {
550 string item = "";
551 string item2 = "";
552 int item3 = 0;
553 zoneFullName = zoneFullName.Replace('/', '@');
554 if (EClass.game.spatials.Find((Zone z) => z.ZoneFullName == zoneFullName) != null)
555 {
556 return (zoneType: item, zoneId: item2, zoneLv: item3);
557 }
558 int num = zoneFullName.LastIndexOf('@');
559 if (num > 0 && num < zoneFullName.Length - 1)
560 {
561 item = zoneFullName[..num];
562 item3 = zoneFullName[(num + 1)..].ToInt();
563 }
564 else
565 {
566 item = zoneFullName.Replace("@", "");
567 }
568 item2 = item.Replace("Zone_", "");
569 item = "Zone_" + item2;
570 return (zoneType: item, zoneId: item2, zoneLv: item3);
571 }
static string zoneType
Definition: Zone.cs:548
static string string zoneId
Definition: Zone.cs:548

References SpatialManager.Find(), EClass.game, item, Game.spatials, ZoneFullName, zoneId, and zoneType.

◆ RainWater()

void Zone.RainWater ( )
inline

Definition at line 3575 of file Zone.cs.

3576 {
3578 {
3579 return;
3580 }
3581 EClass._map.bounds.ForeachCell(delegate(Cell c)
3582 {
3583 if (c.IsFarmField && !c.HasRoof)
3584 {
3585 c.isWatered = true;
3586 }
3587 });
3588 }
bool IsFarmField
Definition: Cell.cs:738
bool IsIndoor
Definition: Map.cs:131

References EClass._map, Map.bounds, MapBounds.ForeachCell(), Cell.HasRoof, Cell.IsFarmField, and Map.IsIndoor.

Referenced by Activate(), and Weather.SetCondition().

◆ RefreshBGM()

void Zone.RefreshBGM ( )
inline

Definition at line 3208 of file Zone.cs.

3209 {
3211 {
3212 return;
3213 }
3215 Playlist playlist = map.plDay;
3216 foreach (ZoneEvent item in events.list)
3217 {
3218 if (item.playlist != null)
3219 {
3220 playlist = item.playlist;
3221 }
3222 }
3223 if (IDPlaylistOverwrite != null)
3224 {
3225 playlist = EClass.Sound.GetPlaylist(IDPlaylistOverwrite);
3226 }
3228 {
3229 Room room = EClass.pc.pos.cell.room;
3230 if (room != null && room.lot != null && room.lot.idBGM != 0)
3231 {
3232 playlist = EClass.Sound.plLot;
3233 if (playlist.list[0].data?.id != room.lot.idBGM)
3234 {
3235 playlist.list[0].data = EClass.core.refs.dictBGM.TryGetValue(room.lot.idBGM);
3236 playlist.Reset();
3237 if (!LayerDrama.keepBGM)
3238 {
3239 EClass.Sound.StopBGM(1f);
3240 }
3241 }
3242 }
3243 }
3245 EClass.Sound.SwitchPlaylist(playlist, !LayerDrama.keepBGM);
3246 }
bool IsInActiveZone
Definition: Chara.cs:861
void SetBGMInterval()
Definition: CoreConfig.cs:1020
Dictionary< int, BGMData > dictBGM
Definition: CoreRef.cs:386
CoreRef refs
Definition: Core.cs:51
static bool keepBGM
Definition: LayerDrama.cs:10
int idBGM
Definition: Lot.cs:16
Playlist plDay
Definition: Map.cs:77
Lot lot
Definition: Room.cs:21
List< ZoneEvent > list
virtual string IDPlaylistOverwrite
Definition: Zone.cs:147

References Point.cell, Core.config, EClass.core, CoreRef.dictBGM, Lot.idBGM, Chara.IsInActiveZone, item, LayerDrama.keepBGM, ZoneEventManager.list, Room.lot, EClass.pc, EClass.player, Map.plDay, Card.pos, Core.refs, Cell.room, CoreConfig.SetBGMInterval(), Player.simulatingZone, and EClass.Sound.

Referenced by Activate(), BuildMenu.Deactivate(), BaseTileMap.Draw(), TileMapElona.Draw(), LayerNewZone.Embark(), ELayer.Kill(), ZoneEventSiege.OnInit(), LayerEditPlaylist.OnKill(), ZoneEventSiege.OnKill(), and ZoneEventSiege.OnVisit().

◆ RefreshCriminal()

void Zone.RefreshCriminal ( )
inline

Definition at line 3728 of file Zone.cs.

3729 {
3730 bool flag = EClass.player.IsCriminal && HasLaw && !AllowCriminal && !IsPCFaction;
3731 Hostility hostility = (flag ? Hostility.Neutral : Hostility.Friend);
3732 foreach (Chara chara in EClass._map.charas)
3733 {
3734 if (chara.trait is TraitGuard)
3735 {
3736 chara.hostility = hostility;
3737 if (!flag && chara.enemy != null && chara.enemy.IsPCParty)
3738 {
3739 chara.SetEnemy();
3740 }
3741 }
3742 }
3743 }
Chara enemy
Definition: Chara.cs:86
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6527
virtual bool AllowCriminal
Definition: Zone.cs:251

References EClass._map, Map.charas, Chara.enemy, Chara.IsPCParty, Chara.SetEnemy(), and Chara.trait.

Referenced by Player.ModKarma(), ConIncognito.OnRemoved(), ConIncognito.OnStart(), and OnVisit().

◆ RefreshDeathSentense()

void Zone.RefreshDeathSentense ( )
inline

Definition at line 1189 of file Zone.cs.

1190 {
1191 foreach (Chara chara in EClass._map.charas)
1192 {
1193 if (chara.HasCondition<ConDeathSentense>())
1194 {
1195 chara.GetCondition<ConDeathSentense>().TryRemove();
1196 }
1197 }
1198 }
bool HasCondition(string alias)
Definition: Chara.cs:9811

References EClass._map, Map.charas, and Chara.HasCondition().

Referenced by Chara.Die(), and OnVisit().

◆ RefreshElectricity()

void Zone.RefreshElectricity ( )
inline

Definition at line 3080 of file Zone.cs.

3081 {
3082 dirtyElectricity = false;
3083 bool flag = GetSoilCost() > MaxSoil;
3084 base.electricity = elements.Value(2201) * 10 + BaseElectricity;
3085 foreach (Thing thing in EClass._map.things)
3086 {
3087 if (thing.IsInstalled && thing.trait.Electricity != 0 && (thing.isOn || thing.trait.Electricity > 0))
3088 {
3089 base.electricity += thing.trait.Electricity;
3090 }
3091 }
3092 if (!flag)
3093 {
3094 EClass._map.bounds.ForeachCell(delegate(Cell c)
3095 {
3096 if (c.sourceObj.id == 118 && c.growth.IsMature)
3097 {
3098 base.electricity += 20;
3099 }
3100 });
3101 }
3102 foreach (Thing thing2 in EClass._map.things)
3103 {
3104 if (thing2.IsInstalled)
3105 {
3106 thing2.trait.TryToggle();
3107 }
3108 }
3109 }
bool dirtyElectricity
Definition: Zone.cs:71

References EClass._map, Map.bounds, Trait.Electricity, MapBounds.ForeachCell(), Cell.growth, Card.IsInstalled, GrowSystem.IsMature, Card.isOn, Cell.sourceObj, Map.things, Card.trait, Trait.TryToggle(), and ElementContainer.Value().

Referenced by Activate(), TraitLeverBreaker.OnToggle(), Scene.OnUpdate(), TraitGenerator.Recover(), UIHomeInfo.Refresh(), and TraitGenerator.ShortOut().

◆ RefreshHat()

void Zone.RefreshHat ( )
inline

Definition at line 1125 of file Zone.cs.

1126 {
1127 if (idHat != null && EClass.world.date.IsExpired(base.dateHat))
1128 {
1129 idHat = null;
1130 base.dateHat = 0;
1131 }
1132 sourceHat = ((idHat != null) ? EClass.sources.cards.map[idHat] : ((IDHat != null) ? EClass.sources.cards.map[IDHat] : null));
1133 }
Dictionary< string, CardRow > map
Definition: SourceCard.cs:9
SourceCard cards
string idHat
Definition: Spatial.cs:31
virtual string IDHat
Definition: Zone.cs:149
static CardRow sourceHat
Definition: Zone.cs:29

References SourceManager.cards, World.date, Spatial.idHat, IDHat, Date.IsExpired(), SourceCard.map, sourceHat, EClass.sources, and EClass.world.

Referenced by Activate(), and TraitHat.OnUse().

◆ RefreshListCitizen()

void Zone.RefreshListCitizen ( )
inline

Definition at line 3745 of file Zone.cs.

3746 {
3747 if (base.lv != 0)
3748 {
3749 return;
3750 }
3751 dictCitizen.Clear();
3752 foreach (Chara item in map.charas.Concat(map.deadCharas))
3753 {
3754 if (item.trait.IsCitizen && !item.IsGlobal && !item.isSubsetCard)
3755 {
3756 dictCitizen[item.uid] = item.Name;
3757 }
3758 }
3759 }
Dictionary< int, string > dictCitizen
Definition: Zone.cs:52

References Map.charas, Map.deadCharas, and item.

Referenced by Activate(), and Chara.MakeAlly().

◆ RefreshPlaylist()

void Zone.RefreshPlaylist ( )
inline

Definition at line 3192 of file Zone.cs.

3193 {
3194 if (map.plDay == null)
3195 {
3196 map.plDay = CreatePlaylist(ref map._plDay, EClass.Sound.GetPlaylist(IDPlayList));
3197 }
3198 }

References Map._plDay, Map.plDay, and EClass.Sound.

Referenced by ClaimZone(), and LayerEditPlaylist.OnKill().

◆ RemoveCard()

void Zone.RemoveCard ( Card  t)
inline

Implements ICardParent.

Definition at line 2131 of file Zone.cs.

2132 {
2133 if (IsActiveZone)
2134 {
2136 }
2137 t.parent = null;
2138 if (t.isChara)
2139 {
2140 t.Chara.currentZone = null;
2141 }
2142 if (t.isThing && !t.trait.IDActorEx.IsEmpty())
2143 {
2145 }
2146 if (t.renderer.hasActor)
2147 {
2149 }
2150 }
override void OnLeaveScreen()
virtual bool isChara
Definition: Card.cs:2135
void OnCardRemovedFromZone(Card t)
Definition: Map.cs:837
void RemoveActorEx(Card c)
Definition: Scene.cs:1034
virtual string IDActorEx
Definition: Trait.cs:187

References CardRenderer.hasActor, Trait.IDActorEx, IsActiveZone, Card.isChara, Card.isThing, map, Map.OnCardRemovedFromZone(), CardRenderer.OnLeaveScreen(), Scene.RemoveActorEx(), Card.renderer, EClass.scene, and Card.trait.

Referenced by Activate(), Faction.AddReserve(), Chara.MoveZone(), Map.OnDeactivate(), TaskMoveInstalled.OnProgressComplete(), Map.ReloadRoom(), Simulate(), ActThrow.Throw(), Chara.Tick(), and CoreDebug.UpdateInput().

◆ ResetHostility()

void Zone.ResetHostility ( )
inline

Definition at line 2837 of file Zone.cs.

2838 {
2839 foreach (Chara chara in EClass._map.charas)
2840 {
2841 if (!chara.source.hostility.IsEmpty() && chara.source.hostility.ToEnum<Hostility>() >= Hostility.Friend && !chara.IsPCFactionOrMinion)
2842 {
2843 chara.c_originalHostility = (Hostility)0;
2844 }
2845 chara.hostility = chara.OriginalHostility;
2846 if (chara.enemy != null && (chara.enemy.IsPCFaction || chara.IsPCFaction))
2847 {
2848 chara.SetEnemy();
2849 }
2850 }
2851 }
bool IsPCFactionOrMinion
Definition: Card.cs:2326
SourceChara.Row source
Definition: Chara.cs:162

References EClass._map, Map.charas, Chara.enemy, Chara.IsPCFaction, Card.IsPCFactionOrMinion, Chara.OriginalHostility, Chara.SetEnemy(), and Chara.source.

Referenced by Chara.Die(), ConIncognito.OnStart(), and OnVisit().

◆ ResetPlaylist()

void Zone.ResetPlaylist ( )
inline

Definition at line 3200 of file Zone.cs.

3201 {
3202 map._plDay.Clear();
3203 UnityEngine.Object.DestroyImmediate(map.plDay);
3204 map.plDay = null;
3206 }

References Map._plDay, and Map.plDay.

◆ Revive()

void Zone.Revive ( )
inline

Definition at line 1200 of file Zone.cs.

1201 {
1202 base.dateRevive = EClass.world.date.GetRaw() + 1440 * EClass.setting.balance.dateRevive;
1203 if (ShouldAutoRevive)
1204 {
1205 foreach (Chara deadChara in map.deadCharas)
1206 {
1207 if (deadChara.trait.CanAutoRevive && deadChara.CanRevive())
1208 {
1209 deadChara.Revive();
1211 {
1212 deadChara.RemoveBacker();
1213 }
1214 EClass._zone.AddCard(deadChara, (deadChara.orgPos != null && deadChara.orgPos.IsInBounds) ? deadChara.orgPos : deadChara.pos);
1215 }
1216 }
1217 }
1218 foreach (Chara value in EClass.game.cards.globalCharas.Values)
1219 {
1220 if (value.isDead && value.CanRevive() && value.homeZone == this)
1221 {
1222 value.Revive();
1223 Point point = GetSpawnPos(value);
1224 if (value.orgPos != null && value.orgPos.IsInBounds)
1225 {
1226 point = value.orgPos.GetNearestPoint() ?? point;
1227 }
1228 EClass._zone.AddCard(value, point);
1229 }
1230 }
1231 map.deadCharas.Clear();
1232 }
int c_idBacker
Definition: Card.cs:1477
bool CanRevive()
Definition: Chara.cs:5301
void Revive(Point p=null, bool msg=false)
Definition: Chara.cs:5327
Zone homeZone
Definition: Chara.cs:271
bool IsInBounds
Definition: Point.cs:104
virtual bool CanAutoRevive
Definition: TraitChara.cs:21
virtual bool ShouldAutoRevive
Definition: Zone.cs:384

References EClass._zone, AddCard(), GameSetting.balance, Card.c_idBacker, TraitChara.CanAutoRevive, Chara.CanRevive(), Game.cards, Core.config, EClass.core, World.date, GameSetting.BalanceSetting.dateRevive, Map.deadCharas, Player.doneBackers, EClass.game, Point.GetNearestPoint(), Date.GetRaw(), GetSpawnPos(), CardManager.globalCharas, Chara.homeZone, CoreConfig.Test.ignoreBackerDestoryFlag, Card.isBackerContent, Chara.isDead, Point.IsInBounds, map, Chara.orgPos, EClass.player, Card.pos, Card.RemoveBacker(), Chara.Revive(), EClass.setting, ShouldAutoRevive, CoreConfig.test, Chara.trait, and EClass.world.

Referenced by OnVisit(), and Map.ResetEditorPos().

◆ SetAlarm()

virtual void Zone.SetAlarm ( bool  enable)
inlinevirtual

Reimplemented in Zone_CurryRuinDungeon.

Definition at line 3761 of file Zone.cs.

3762 {
3763 base.isAlarmSet = enable;
3764 if (enable)
3765 {
3766 foreach (Chara chara in EClass._map.charas)
3767 {
3768 if (!chara.IsPCFactionOrMinion)
3769 {
3770 chara.SetHostility(Hostility.Enemy);
3771 }
3772 }
3773 Msg.Say("alarm");
3774 Msg.Say("alarm2");
3775 SE.Play("alarm");
3776 return;
3777 }
3778 foreach (Chara chara2 in EClass._map.charas)
3779 {
3780 if (!chara2.IsPCFactionOrMinion)
3781 {
3782 chara2.SetHostility(Hostility.Neutral);
3783 }
3784 }
3785 }
Chara SetHostility(Hostility h)
Definition: Chara.cs:1481

References EClass._map, Map.charas, Card.IsPCFactionOrMinion, Msg.Say(), and Chara.SetHostility().

Referenced by Point.CallGuard(), and GoalCombat.Run().

◆ SetBGM() [1/2]

void Zone.SetBGM ( int  id = -1,
bool  refresh = true,
float  fadeDuration = 0f 
)
inline

Definition at line 3187 of file Zone.cs.

3188 {
3189 SetBGM(new List<int> { id }, refresh, fadeDuration);
3190 }

◆ SetBGM() [2/2]

void Zone.SetBGM ( List< int >  ids,
bool  refresh = true,
float  fadeDuration = 0f 
)
inline

Definition at line 3150 of file Zone.cs.

3151 {
3152 map._plDay.Clear();
3153 if (ids.Count > 0)
3154 {
3155 foreach (int id in ids)
3156 {
3157 if (id != -1)
3158 {
3159 map._plDay.Add(id);
3160 }
3161 }
3162 }
3163 UnityEngine.Object.DestroyImmediate(map.plDay);
3164 map.plDay = null;
3166 if (!refresh)
3167 {
3168 return;
3169 }
3170 if (fadeDuration > 0f)
3171 {
3172 EClass.Sound.StopBGM(fadeDuration, playLastBGM: false, delegate
3173 {
3175 {
3176 RefreshBGM();
3177 }
3178 });
3179 }
3180 else
3181 {
3182 EClass.Sound.StopBGM();
3183 RefreshBGM();
3184 }
3185 }
bool IsGameStarted
Definition: Core.cs:87

References Map._plDay, Game.activeZone, EClass.core, EClass.game, Core.IsGameStarted, Map.plDay, and EClass.Sound.

Referenced by ZoneEventSubdue.CheckClear(), ClaimZone(), ZonePreEnterBout.Execute(), OnActivate(), Zone_DungeonDead.OnActivate(), Zone_Nefu.OnActivate(), ZoneEventDefenseGame.OnVisit(), ZoneEventHarvest.OnVisit(), ZoneEventSubdue.OnVisit(), DramaManager.ParseLine(), GoalCombat.Run(), Zone_CurryRuinDungeon.SetAlarm(), CardRenderer.ShowBossText(), ActThrow.Throw(), and Chara.TryDropBossLoot().

◆ SetFieldEffect()

void Zone.SetFieldEffect ( int  idEle,
int  a 
)
inline

Definition at line 3075 of file Zone.cs.

3076 {
3077 fieldElements.SetBase(idEle, a);
3078 }
Element SetBase(string alias, int v, int potential=0)

References ElementContainer.SetBase().

Referenced by Zone_DungeonDead.OnActivate(), and ZoneEventWedding.OnVisit().

◆ ShouldScaleImportedChara()

virtual bool Zone.ShouldScaleImportedChara ( Chara  c)
inlinevirtual

Reimplemented in Zone_QuestDungeon.

Definition at line 588 of file Zone.cs.

589 {
590 return false;
591 }

Referenced by SerializedCards.Restore().

◆ Simulate()

void Zone.Simulate ( )
inline

Definition at line 1286 of file Zone.cs.

1287 {
1288 if (!EClass.game.isLoading && base.visitCount > 0)
1289 {
1290 if (Boss != null && IsNefia)
1291 {
1292 Msg.Say("bossLeave", Boss.Name.ToTitleCase(), EClass._zone.Name);
1295 }
1296 int num = Mathf.Clamp(MinsSinceLastActive, 1, 10000);
1297 foreach (Chara chara2 in EClass._map.charas)
1298 {
1299 if (chara2.hp < 0)
1300 {
1301 chara2.hp = 0;
1302 }
1303 if (!chara2.IsPCParty)
1304 {
1305 if (chara2.mana.value < 0)
1306 {
1307 chara2.mana.value = 0;
1308 }
1309 if (chara2.stamina.value < 0)
1310 {
1311 chara2.stamina.value = 0;
1312 }
1313 }
1314 if (num > 60)
1315 {
1316 chara2.resistCon = null;
1317 }
1318 if (chara2.rarity >= Rarity.Legendary && !chara2.IsPCFaction && num > 0)
1319 {
1320 Msg.ignoreAll = true;
1321 chara2.Cure(CureType.Boss, 20 + num * 10);
1322 chara2.HealHP((int)((long)Mathf.Max(1, chara2.MaxHP) * (long)Mathf.Min(num, 20) / 20));
1323 chara2.mana.Mod(Mathf.Max(1, chara2.mana.max) * Mathf.Min(num, 20) / 20);
1324 chara2.stamina.Mod(Mathf.Max(1, chara2.stamina.max) * Mathf.Min(num, 20) / 20);
1325 Msg.ignoreAll = false;
1326 }
1327 }
1328 }
1329 Debug.Log("Last Active:" + base.lastActive);
1330 if (base.lastActive == 0 || HourSinceLastActive <= 1 || IsRegion)
1331 {
1332 return;
1333 }
1334 Debug.Log(Name + " Simulate:" + HourSinceLastActive + " hours");
1335 VirtualDate virtualDate = new VirtualDate(HourSinceLastActive);
1336 List<Chara> list = EClass._map.charas.ToList();
1337 int num2 = HourSinceLastActive / 24;
1338 int num3 = 0;
1339 if (num2 > 0)
1340 {
1341 foreach (Chara item in list)
1342 {
1343 if (!item.IsPCParty)
1344 {
1345 item.OnSleep(200, num2);
1346 if (item.conSleep != null)
1347 {
1348 item.conSleep.Kill();
1349 }
1350 if (EClass.rnd(EClass.world.date.IsNight ? 20 : 200) == 0 && !item.IsPCFaction)
1351 {
1352 item.AddCondition<ConSleep>(1000 + EClass.rnd(1000), force: true);
1353 }
1354 if (item.things.Count > 20)
1355 {
1356 item.ClearInventory(ClearInventoryType.Purge);
1357 }
1358 }
1359 }
1360 }
1361 VirtualDate.current = virtualDate;
1362 for (int i = 0; i < HourSinceLastActive; i++)
1363 {
1364 virtualDate.SimulateHour();
1365 if (!virtualDate.IsWinter)
1366 {
1367 num3++;
1368 }
1369 }
1370 EClass._map.things.ForeachReverse(delegate(Thing t)
1371 {
1373 });
1374 VirtualDate.current = null;
1375 if (!IsPCFaction)
1376 {
1377 return;
1378 }
1379 int num4 = 0;
1380 foreach (Chara item2 in list)
1381 {
1382 if (item2.IsPCParty)
1383 {
1384 continue;
1385 }
1386 if (!item2.IsHomeMember())
1387 {
1388 if (item2.id == "bee")
1389 {
1390 num4++;
1391 }
1392 if (num2 > 0 && item2.IsGuest())
1393 {
1394 item2.ChooseNewGoal();
1395 item2.ai.SimulateZone(num2);
1396 }
1397 continue;
1398 }
1399 if (num2 > 0)
1400 {
1401 Goal goalWork = item2.GetGoalWork();
1402 item2.SetAI(goalWork);
1403 if (goalWork is GoalWork)
1404 {
1405 (goalWork as GoalWork).FindWork(item2);
1406 }
1407 item2.ai.SimulateZone(num2);
1408 goalWork = item2.GetGoalHobby();
1409 item2.SetAI(goalWork);
1410 if (goalWork is GoalWork)
1411 {
1412 (goalWork as GoalWork).FindWork(item2);
1413 }
1414 item2.ai.SimulateZone(num2);
1415 }
1416 item2.ChooseNewGoal();
1417 if (item2.conSuspend == null)
1418 {
1419 item2.ai.OnSimulatePosition();
1420 }
1421 }
1422 List<Thing> list2 = new List<Thing>();
1423 foreach (Thing thing in map.things)
1424 {
1425 if (thing.IsInstalled && thing.trait is TraitBeekeep)
1426 {
1427 list2.Add(thing);
1428 }
1429 }
1430 if (num4 >= list2.Count)
1431 {
1432 return;
1433 }
1434 for (int j = num4; j < list2.Count; j++)
1435 {
1436 if (EClass.rnd(200) <= HourSinceLastActive)
1437 {
1438 Chara chara = CharaGen.Create("bee");
1439 AddCard(chara, list2.RandomItem().pos);
1440 Hostility c_originalHostility = (chara.hostility = Hostility.Neutral);
1441 chara.c_originalHostility = c_originalHostility;
1442 }
1443 }
1444 }
ClearInventoryType
CureType
Definition: CureType.cs:2
virtual void OnSimulatePosition()
Definition: AIAct.cs:604
void SimulateZone(int days)
Definition: AIAct.cs:592
virtual void HealHP(int a, HealSource origin=HealSource.None)
Definition: Card.cs:4165
int hp
Definition: Card.cs:245
string Name
Definition: Card.cs:2191
AIAct ai
Definition: Chara.cs:206
ConSuspend conSuspend
Definition: Chara.cs:104
Goal GetGoalWork()
Definition: Chara.cs:9201
override int MaxHP
Definition: Chara.cs:726
Goal GetGoalHobby()
Definition: Chara.cs:9214
Stats mana
Definition: Chara.cs:1189
Stats stamina
Definition: Chara.cs:1181
bool IsHomeMember()
Definition: Chara.cs:6823
bool IsGuest()
Definition: Chara.cs:6848
void ChooseNewGoal()
Definition: Chara.cs:9137
void Cure(CureType type, int p=100, BlessedState state=BlessedState.Normal)
Definition: Chara.cs:9903
bool IsNight
Definition: Date.cs:112
Definition: Goal.cs:4
bool isConquered
Definition: Spatial.cs:382
virtual void Mod(int a)
Definition: Stats.cs:135
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
void SimulateHour()
Definition: VirtualDate.cs:66
int MinsSinceLastActive
Definition: Zone.cs:127
Chara Boss
Definition: Zone.cs:88
int HourSinceLastActive
Definition: Zone.cs:125

References EClass._map, EClass._zone, AddCard(), Chara.ai, Boss, Map.charas, Chara.ChooseNewGoal(), Chara.conSuspend, CharaGen.Create(), Chara.Cure(), World.date, Debug, Card.DecayNatural(), EClass.game, Chara.GetGoalHobby(), Chara.GetGoalWork(), GetTopZone(), Card.HealHP(), HourSinceLastActive, Card.hp, Card.id, Spatial.isConquered, Chara.IsGuest(), Chara.IsHomeMember(), Card.IsInstalled, Game.isLoading, IsNefia, Date.IsNight, Chara.IsPCFaction, IsPCFaction, Chara.IsPCParty, Spatial.IsRegion, Date.IsWinter, item, Chara.mana, map, Stats.max, Chara.MaxHP, MinsSinceLastActive, Stats.Mod(), Card.Name, Spatial.Name, AIAct.OnSimulatePosition(), Card.pos, Card.rarity, RemoveCard(), EClass.rnd(), Msg.Say(), Chara.SetAI(), VirtualDate.SimulateHour(), AIAct.SimulateZone(), Chara.stamina, Map.things, Card.trait, Stats.value, and EClass.world.

Referenced by OnVisit().

◆ SpawnAltar()

void Zone.SpawnAltar ( )
inline

Definition at line 2651 of file Zone.cs.

2652 {
2654 {
2655 if (r.points.Count <= 4)
2656 {
2657 return false;
2658 }
2659 map.poiMap.OccyupyPOI(r.points[0]);
2660 List<Point> points = r.points;
2661 Religion randomReligion = EClass.game.religions.GetRandomReligion();
2662 "altarPoint".lang(randomReligion.NameDomain.lang());
2663 Thing thing = ThingGen.Create("altar");
2664 (thing.trait as TraitAltar).SetDeity(randomReligion.id);
2665 Chara t = CharaGen.Create("twintail");
2666 EClass._zone.AddCard(t, points.RandomItem());
2667 for (int i = 0; i < 2 + EClass.rnd(2); i++)
2668 {
2669 Chara t2 = CharaGen.Create("twintail");
2670 EClass._zone.AddCard(t2, points.RandomItem());
2671 }
2672 if (points[0].Installed == null)
2673 {
2674 EClass._zone.AddCard(thing, points[0]).Install();
2675 }
2676 foreach (Point item in points)
2677 {
2678 if (item.x % 3 == 0 && item.z % 2 == 0 && item != points[0] && !item.Equals(points[0].Front) && item.Installed == null)
2679 {
2680 thing = ThingGen.Create("pillar1");
2681 EClass._zone.AddCard(thing, item).Install();
2682 }
2683 item.SetObj();
2684 item.SetFloor(3, 6);
2685 }
2686 return true;
2687 });
2688 }
$ Installed
Definition: ModManager.cs:306
Crawler start
Definition: CoreRef.cs:215
Crawlers crawlers
Definition: CoreRef.cs:344
ReligionManager religions
Definition: Game.cs:159
POIMap poiMap
Definition: Map.cs:97
Point GetCenter()
Definition: POIMap.cs:13
Cell GetCenterCell(int radius=1)
Definition: POIMap.cs:65
void OccyupyPOI(Point p, int radius=0)
Definition: POIMap.cs:99
Religion GetRandomReligion(bool onlyJoinable=true, bool includeMinor=false)

References EClass._zone, AddCard(), EClass.core, CoreRef.crawlers, Crawler.CrawlUntil(), ThingGen.Create(), CharaGen.Create(), EClass.game, POIMap.Cell.GetCenter(), POIMap.GetCenterCell(), ReligionManager.GetRandomReligion(), Installed, item, map, POIMap.OccyupyPOI(), Map.poiMap, Core.refs, Game.religions, EClass.rnd(), CoreRef.Crawlers.start, and Card.trait.

Referenced by Generate().

◆ SpawnLostItems()

void Zone.SpawnLostItems ( )
inline

Definition at line 3929 of file Zone.cs.

3930 {
3931 for (int i = 0; i < 2 + EClass.rnd(4); i++)
3932 {
3933 Point point = GetPos();
3934 if (point == null)
3935 {
3936 continue;
3937 }
3938 if (EClass.rnd(30) == 0)
3939 {
3940 Thing thing = ThingGen.Create("purse");
3941 thing.isLostProperty = true;
3942 thing.things.DestroyAll();
3943 int num2 = (thing.c_lockLv = EClass.rndHalf(Mathf.Min(base.development / 10 + 10, 50)));
3944 thing.Add("money", EClass.rndHalf(num2 * 60 + 1000));
3945 if (EClass.rnd(2) == 0)
3946 {
3947 thing.Add("plat", EClass.rnd(4));
3948 }
3949 else
3950 {
3951 thing.Add("medal", EClass.rnd(2));
3952 }
3953 EClass._zone.AddCard(thing, point);
3954 }
3955 else
3956 {
3958 }
3959 }
3960 static Point GetPos()
3961 {
3962 for (int j = 0; j < 10; j++)
3963 {
3964 Point randomPoint = EClass._zone.bounds.GetRandomPoint();
3965 if (!randomPoint.IsBlocked && !randomPoint.HasThing && !randomPoint.HasObj && !randomPoint.HasBlock)
3966 {
3967 return randomPoint;
3968 }
3969 }
3970 return null;
3971 }
3972 }
ThingContainer things
Definition: Card.cs:39
Thing Add(string id, int num=1, int lv=1)
Definition: Card.cs:3234
static int rndHalf(int a)
Definition: EClass.cs:97
void DestroyAll(Func< Thing, bool > funcExclude=null)
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
MapBounds bounds
Definition: Zone.cs:49

References EClass._zone, Card.Add(), AddCard(), bounds, ThingGen.Create(), ThingGen.CreateFromCategory(), ThingContainer.DestroyAll(), MapBounds.GetRandomPoint(), Point.HasBlock, Point.HasObj, Point.HasThing, Point.IsBlocked, EClass.rnd(), EClass.rndHalf(), and Card.things.

Referenced by Activate().

◆ SpawnMob() [1/2]

Chara Zone.SpawnMob ( Point  pos = null,
SpawnSetting  setting = null 
)
inline

Definition at line 2898 of file Zone.cs.

2899 {
2900 if (setting == null)
2901 {
2903 }
2904 if (pos == null)
2905 {
2906 pos = GetSpawnPos(setting.position, setting.tries);
2907 if (pos == null)
2908 {
2909 pos = GetSpawnPos(SpawnPosition.Random, setting.tries);
2910 if (pos == null)
2911 {
2912 return null;
2913 }
2914 }
2915 }
2917 if (IsUnderwater && EClass.rnd(15) != 0)
2918 {
2920 }
2921 SpawnList spawnList = null;
2922 if (setting.idSpawnList != null)
2923 {
2924 spawnList = SpawnList.Get(setting.idSpawnList);
2925 }
2926 else if (EClass._zone is Zone_DungeonYeek && EClass.rnd(5) != 0)
2927 {
2928 spawnList = SpawnListChara.Get("dungeon_yeek", (SourceChara.Row r) => r.race == "yeek" && r.quality == 0);
2929 }
2930 else if (EClass._zone is Zone_DungeonDragon && EClass.rnd(5) != 0)
2931 {
2932 spawnList = SpawnListChara.Get("dungeon_dragon", (SourceChara.Row r) => (r.race == "dragon" || r.race == "drake" || r.race == "wyvern" || r.race == "lizardman" || r.race == "dinosaur") && r.quality == 0);
2933 }
2934 else if (EClass._zone is Zone_DungeonMino && EClass.rnd(5) != 0)
2935 {
2936 spawnList = SpawnListChara.Get("dungeon_mino", (SourceChara.Row r) => r.race == "minotaur" && r.quality == 0);
2937 }
2938 else if (setting.hostility == SpawnHostility.Neutral || (setting.hostility != SpawnHostility.Enemy && Rand.Range(0f, 1f) < ChanceSpawnNeutral))
2939 {
2940 spawnList = SpawnList.Get(IsInstance ? "c_neutral_war" : "c_neutral");
2941 }
2942 else if (biome.spawn.chara.Count > 0)
2943 {
2944 string randomCharaId = biome.spawn.GetRandomCharaId();
2945 spawnList = ((!IsInstance) ? SpawnList.Get(randomCharaId) : SpawnList.Get("instance_" + randomCharaId, randomCharaId, new CharaFilter
2946 {
2947 ShouldPass = (SourceChara.Row s) => (!(s.hostility != "") || (!s.tag.Contains("cat") && !s.race_row.tag.Contains("cat"))) ? true : false
2948 }));
2949 }
2950 else
2951 {
2952 spawnList = SpawnList.Get(biome.name, "chara", new CharaFilter
2953 {
2954 ShouldPass = delegate(SourceChara.Row s)
2955 {
2956 if (s.hostility != "")
2957 {
2958 return false;
2959 }
2960 return s.biome == biome.name || s.biome.IsEmpty();
2961 }
2962 });
2963 }
2964 int num = ((setting.dangerLv == -1) ? DangerLv : setting.dangerLv);
2965 CardBlueprint cardBlueprint = new CardBlueprint
2966 {
2967 rarity = Rarity.Normal,
2968 idEle = setting.idEle
2969 };
2970 int num2 = ((setting.filterLv == -1) ? num : setting.filterLv);
2971 if (ScaleType == ZoneScaleType.Void)
2972 {
2973 num2 = ((num - 1) % 50 + 5) * 150 / 100;
2974 if (num2 >= 20 && EClass.rnd(100) < num2)
2975 {
2976 num2 = num;
2977 }
2978 }
2979 CardRow cardRow = (setting.id.IsEmpty() ? spawnList.Select(num2, setting.levelRange) : EClass.sources.cards.map[setting.id]);
2980 if (EClass.world.date.month == 12 && setting.rarity == Rarity.Random && EClass._zone.IsNefia && EClass._zone.isRandomSite && EClass.world.date.day >= 24 && EClass.world.date.day <= 26 && EClass.rnd(50 * (1 + EClass.player.flags.santa) * (1 + EClass.player.flags.santa)) == 0)
2981 {
2982 cardRow = EClass.sources.cards.map["santa"];
2984 }
2985 long num3 = ((setting.fixedLv == -1) ? cardRow.LV : setting.fixedLv);
2986 bool flag = setting.fixedLv != -1 || DangerLvBoost > 0;
2987 num3 += setting.addLv;
2988 if (ScaleType == ZoneScaleType.Void)
2989 {
2990 num3 = (50L + (long)cardRow.LV) * Mathf.Max(1, (num - 1) / 50);
2991 flag = true;
2992 }
2993 num3 += DangerLvBoost;
2994 if (setting.rarity == Rarity.Random && cardRow.quality == 0)
2995 {
2996 if (EClass.rnd(EClass.pc.HasElement(1271) ? 80 : 100) == 0)
2997 {
2998 cardBlueprint.rarity = Rarity.Legendary;
2999 num3 = num3 * 125 / 100;
3000 }
3001 }
3002 else
3003 {
3004 cardBlueprint.rarity = setting.rarity;
3005 }
3006 if (setting.isBoss)
3007 {
3008 num3 = num3 * 150 / 100;
3009 }
3010 if (setting.isEvolved)
3011 {
3012 num3 = num3 * 2 + 20;
3013 }
3014 if (num3 != cardRow.LV)
3015 {
3016 cardBlueprint.lv = (int)Mathf.Min(num3, 100000000f);
3017 }
3018 CardBlueprint.Set(cardBlueprint);
3019 Chara chara = CharaGen.Create(cardRow.id, num2);
3020 if (!flag)
3021 {
3022 chara.isScaled = false;
3023 }
3024 AddCard(chara, pos);
3025 if (setting.forcedHostility.HasValue)
3026 {
3027 Hostility c_originalHostility = (chara.hostility = setting.forcedHostility.Value);
3028 chara.c_originalHostility = c_originalHostility;
3029 }
3030 else
3031 {
3032 switch (chara.id)
3033 {
3034 case "unicorn":
3035 if (EClass.pc.HasElement(1216) && EClass.pc.Evalue(418) < 1)
3036 {
3037 chara.SetHostility(Hostility.Enemy);
3038 }
3039 break;
3040 case "santa":
3041 case "silverwolf":
3042 case "twintail":
3043 case "test17":
3044 if (EClass.pc.HasElement(1270))
3045 {
3046 chara.SetHostility(Hostility.Friend);
3047 }
3048 else if (EClass.pc.HasElement(1271))
3049 {
3050 chara.SetHostility(Hostility.Enemy);
3051 }
3052 break;
3053 }
3054 }
3055 if (setting.isBoss)
3056 {
3057 chara.c_bossType = BossType.Boss;
3058 }
3059 if (setting.isEvolved)
3060 {
3061 chara.c_bossType = BossType.Evolved;
3062 }
3063 if (DangerLv >= 20 && !IsPCFaction && !IsTown && EClass.rnd(200) == 0)
3064 {
3066 }
3067 return chara;
3068 }
BossType
Definition: BossType.cs:2
SpawnHostility
ZoneScaleType
Definition: ZoneScaleType.cs:2
List< SpawnListChara > chara
string GetRandomCharaId()
static void Set(CardBlueprint _bp=null)
int quality
Definition: CardRow.cs:19
string id
Definition: CardRow.cs:7
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6304
BiomeProfile biome
Definition: Cell.cs:1087
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9646
BiomeProfile Water
Definition: CoreRef.cs:153
BiomeProfile Sand
Definition: CoreRef.cs:151
Biomes biomes
Definition: CoreRef.cs:342
int month
Definition: Date.cs:50
int day
Definition: Date.cs:62
int santa
Definition: Player.cs:604
Flags flags
Definition: Player.cs:1161
static int Range(int min, int max)
Definition: Rand.cs:49
int LV
Definition: RenderRow.cs:22
bool isRandomSite
Definition: Spatial.cs:334
virtual int DangerLvBoost
Definition: Spatial.cs:489
static SpawnList Get(string id, Func< SourceChara.Row, bool > func)
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
static SpawnSetting Default
Definition: SpawnSetting.cs:33
virtual ZoneScaleType ScaleType
Definition: Zone.cs:415
virtual float ChanceSpawnNeutral
Definition: Zone.cs:349

References EClass._zone, CoreRef.biomes, BiomeProfile.Spawns.chara, EClass.core, SpawnSetting.Default, SpawnListChara.Get(), SpawnList.Get(), BiomeProfile.Spawns.GetRandomCharaId(), Rand.Range(), Core.refs, EClass.rnd(), CoreRef.Biomes.Sand, BiomeProfile.spawn, and CoreRef.Biomes.Water.

◆ SpawnMob() [2/2]

◆ TextLevel()

string Zone.TextLevel ( int  _lv)
inline

Definition at line 603 of file Zone.cs.

604 {
605 if (_lv != 0)
606 {
607 if (base.lv <= 0)
608 {
609 return " " + "zoneLevelB".lang((_lv * -1).ToString() ?? "");
610 }
611 return " " + "zoneLevel".lang((_lv + 1).ToString() ?? "");
612 }
613 return "";
614 }
override string ToString()
Definition: Zone.cs:598

References ToString().

◆ ToString()

override string Zone.ToString ( )
inline

Definition at line 598 of file Zone.cs.

599 {
600 return Name + "(" + base.uid + ")(" + RegionPos?.ToString() + ") instance?" + IsInstance + "/" + EClass.world.date.GetRemainingHours(base.dateExpire) + "h";
601 }
int GetRemainingHours(int rawDeadLine)
Definition: Date.cs:343
override string ToString()
Definition: Point.cs:524
virtual Point RegionPos
Definition: Spatial.cs:560

References World.date, Date.GetRemainingHours(), IsInstance, Spatial.Name, Spatial.RegionPos, Point.ToString(), and EClass.world.

Referenced by Game.OnLoad(), and TextLevel().

◆ TryAddThing()

bool Zone.TryAddThing ( Thing  target,
Point  p,
bool  destroyIfFail = false 
)
inline

Definition at line 2331 of file Zone.cs.

2332 {
2333 int num = 0;
2334 if (p.cell.detail != null)
2335 {
2336 foreach (Thing thing in p.cell.detail.things)
2337 {
2338 if (thing.placeState == PlaceState.roaming)
2339 {
2340 if (target.TryStackTo(thing))
2341 {
2342 return true;
2343 }
2344 num++;
2345 }
2346 }
2347 }
2348 if (num == 0 || !destroyIfFail)
2349 {
2350 EClass._zone.AddCard(target, p);
2351 return true;
2352 }
2353 target.Destroy();
2354 return false;
2355 }
bool TryStackTo(Thing to)
Definition: Card.cs:3555
List< Thing > things
Definition: CellDetail.cs:11

References EClass._zone, AddCard(), Point.cell, Card.Destroy(), Cell.detail, Card.placeState, CellDetail.things, and Card.TryStackTo().

Referenced by FactionBranch.GenerateGarbage(), and Card.GiveBirth().

◆ TryAddThingInSharedContainer()

bool Zone.TryAddThingInSharedContainer ( Thing  t,
List< Thing containers = null,
bool  add = true,
bool  msg = false,
Chara  chara = null,
bool  sharedOnly = true 
)
inline

Definition at line 2234 of file Zone.cs.

2235 {
2236 Thing dest = null;
2237 int priority = -1;
2238 ContainerFlag flag = t.category.GetRoot().id.ToEnum<ContainerFlag>();
2239 if (flag == ContainerFlag.none)
2240 {
2241 flag = ContainerFlag.other;
2242 }
2243 if (containers == null)
2244 {
2245 containers = EClass._map.props.installed.containers;
2246 }
2247 if (SearchDest() != null)
2248 {
2249 return true;
2250 }
2251 if (dest == null)
2252 {
2253 return false;
2254 }
2255 if (add)
2256 {
2257 if (msg)
2258 {
2259 chara.Say("putSharedItem", chara, t, dest.GetName(NameStyle.Full));
2260 }
2261 dest.AddThing(t);
2262 }
2263 return true;
2264 Thing SearchDest()
2265 {
2266 foreach (Thing container in containers)
2267 {
2268 Thing thing = container;
2269 if (thing.trait is TraitShippingChest)
2270 {
2272 }
2273 if ((!sharedOnly || thing.IsSharedContainer) && thing.c_lockLv <= 0 && (thing.things.Count < thing.things.MaxCapacity || thing.things.CanStack(t) != t))
2274 {
2275 Window.SaveData windowSaveData = thing.GetWindowSaveData();
2276 if (windowSaveData != null)
2277 {
2278 if (windowSaveData.priority <= priority || (windowSaveData.noRotten && t.IsDecayed) || (windowSaveData.onlyRottable && t.trait.Decay == 0))
2279 {
2280 continue;
2281 }
2283 if (windowSaveData.userFilter)
2284 {
2285 filterResult = windowSaveData.IsFilterPass(t.GetName(NameStyle.Full, 1));
2286 if (filterResult == Window.SaveData.FilterResult.Block)
2287 {
2288 continue;
2289 }
2290 }
2291 if (filterResult != Window.SaveData.FilterResult.PassWithoutFurtherTest)
2292 {
2293 if (windowSaveData.advDistribution)
2294 {
2295 bool flag2 = false;
2296 foreach (int cat in windowSaveData.cats)
2297 {
2298 if (t.category.uid == cat)
2299 {
2300 flag2 = true;
2301 break;
2302 }
2303 }
2304 if (!flag2)
2305 {
2306 continue;
2307 }
2308 }
2309 else if (windowSaveData.flag.HasFlag(flag))
2310 {
2311 continue;
2312 }
2313 }
2314 priority = windowSaveData.priority;
2315 }
2316 else
2317 {
2318 if (priority != -1)
2319 {
2320 continue;
2321 }
2322 priority = 0;
2323 }
2324 dest = thing;
2325 }
2326 }
2327 return null;
2328 }
2329 }
ContainerFlag
Definition: ContainerFlag.cs:5
NameStyle
Definition: NameStyle.cs:2
Thing container_shipping
Definition: CardManager.cs:52
bool IsDecayed
Definition: Card.cs:2341
int c_lockLv
Definition: Card.cs:991
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3257
Window.SaveData GetWindowSaveData()
Definition: Card.cs:2633
SourceCategory.Row category
Definition: Card.cs:2101
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7240
List< Thing > containers
Definition: Props.cs:22
Thing CanStack(Thing target, int destInvX=-1, int destInvY=-1)
override string GetName(NameStyle style, int _num=-1)
Definition: Thing.cs:532
bool IsSharedContainer
Definition: Thing.cs:110
virtual int Decay
Definition: Trait.cs:123
FilterResult IsFilterPass(string text)
Definition: Window.cs:498
ContainerFlag flag
Definition: Window.cs:267
HashSet< int > cats
Definition: Window.cs:119
bool userFilter
Definition: Window.cs:132
bool noRotten
Definition: Window.cs:439
bool onlyRottable
Definition: Window.cs:451
bool advDistribution
Definition: Window.cs:427
Definition: Window.cs:13

References EClass._map, Card.AddThing(), Window.SaveData.advDistribution, Card.c_lockLv, ThingContainer.CanStack(), Game.cards, Card.category, Window.SaveData.cats, CardManager.container_shipping, Props.containers, Trait.Decay, Window.SaveData.flag, EClass.game, Thing.GetName(), Card.GetWindowSaveData(), PropsManager.installed, Card.IsDecayed, Window.SaveData.IsFilterPass(), Thing.IsSharedContainer, ThingContainer.MaxCapacity, Window.SaveData.noRotten, Window.SaveData.onlyRottable, Window.SaveData.priority, Map.props, Card.Say(), Card.things, Card.trait, and Window.SaveData.userFilter.

Referenced by FactionBranch.AutoClean(), AI_Haul.GetThingToClean(), AI_Haul.Run(), TryAddThingInSpot< T >(), GrowSystem.TryPick(), Chara.TryPutShared(), and Chara.TryPutSharedItems().

◆ TryAddThingInSpot< T >()

bool Zone.TryAddThingInSpot< T > ( Thing  t,
bool  useContainer = true 
)
inline
Type Constraints
T :Trait 

Definition at line 2157 of file Zone.cs.

2157 : Trait
2158 {
2159 Thing randomThing = EClass._map.props.installed.traits.GetRandomThing<T>();
2160 if (randomThing == null)
2161 {
2163 return false;
2164 }
2165 if (useContainer && (!t.IsContainer || t.things.Count == 0))
2166 {
2167 List<Thing> list = new List<Thing>();
2168 foreach (Point item in randomThing.trait.ListPoints(null, onlyPassable: false))
2169 {
2170 foreach (Card item2 in item.ListCards())
2171 {
2172 if (item2.IsContainer && !(item2.trait is TraitDeliveryChest))
2173 {
2174 list.Add(item2.Thing);
2175 }
2176 }
2177 }
2178 if (TryAddThingInSharedContainer(t, list, add: true, msg: false, null, sharedOnly: false))
2179 {
2180 return true;
2181 }
2182 }
2183 AddCard(t, randomThing.trait.GetRandomPoint());
2184 return true;
2185 }
virtual Thing Thing
Definition: Card.cs:2110
bool IsContainer
Definition: Card.cs:2141
virtual List< Point > ListPoints(Point center=null, bool onlyPassable=true)
Definition: Trait.cs:864
Point GetRandomPoint(Func< Point, bool > func=null, Chara accessChara=null)
Definition: Trait.cs:846
bool TryAddThingInSharedContainer(Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true)
Definition: Zone.cs:2234

References EClass._map, AddCard(), Map.bounds, Trait.GetRandomPoint(), MapBounds.GetRandomSurface(), PropsManager.installed, Card.IsContainer, item, Trait.ListPoints(), Map.props, Card.Thing, Card.things, Card.trait, Props.traits, and TryAddThingInSharedContainer().

◆ TryGenerateBigDaddy()

void Zone.TryGenerateBigDaddy ( )
inline

Definition at line 2763 of file Zone.cs.

2764 {
2765 if (!(BigDaddyChance * (EClass.pc.HasElement(1270) ? 1.1f : 1f) <= EClass.rndf(1f)))
2766 {
2767 Point spawnPos = GetSpawnPos(SpawnPosition.Random, 10000);
2768 List<string> list = new List<string> { "big_daddy", "big_daddy2" };
2769 list.Shuffle();
2770 Spawn(list[0], spawnPos);
2771 if (EClass.rnd(EClass.debug.enable ? 2 : 20) == 0)
2772 {
2773 Spawn(list[1], spawnPos.GetNearestPoint(allowBlock: false, allowChara: false));
2774 }
2775 Msg.Say("sign_bigdaddy");
2776 }
2777 void Spawn(string id, Point pos)
2778 {
2779 int num = (int)((long)DangerLv * 125L / 100);
2780 if (num >= 30)
2781 {
2783 {
2784 lv = num
2785 });
2786 }
2787 Chara chara = CharaGen.Create(id);
2788 if (EClass.pc.HasElement(1270))
2789 {
2790 chara.SetHostility(Hostility.Friend);
2791 }
2792 else if (EClass.pc.HasElement(1271))
2793 {
2794 chara.SetHostility(Hostility.Enemy);
2795 }
2796 EClass._zone.AddCard(chara, pos);
2797 }
2798 }
static float rndf(float a)
Definition: EClass.cs:102
virtual float BigDaddyChance
Definition: Zone.cs:325

References EClass._zone, AddCard(), CharaGen.Create(), EClass.debug, CoreDebug.enable, Point.GetNearestPoint(), Card.HasElement(), EClass.pc, EClass.rnd(), EClass.rndf(), Msg.Say(), CardBlueprint.Set(), and Chara.SetHostility().

Referenced by Zone_Dungeon.OnGenerateMap().

◆ TryGenerateEvolved()

Chara Zone.TryGenerateEvolved ( bool  force = false,
Point  p = null 
)
inline

Definition at line 2743 of file Zone.cs.

2744 {
2745 float num = EvolvedChance * (EClass.pc.HasElement(1270) ? 1.1f : 1f);
2746 if (!force && num <= EClass.rndf(1f))
2747 {
2748 return null;
2749 }
2750 Chara chara = SpawnMob(p, SpawnSetting.Evolved());
2751 for (int i = 0; i < 2 + EClass.rnd(2); i++)
2752 {
2753 chara.ability.AddRandom();
2754 }
2755 chara.AddThing(chara.MakeGene(DNA.Type.Default));
2756 if (EClass.rnd(2) == 0)
2757 {
2758 chara.AddThing(chara.MakeGene(DNA.Type.Superior));
2759 }
2760 return chara;
2761 }
void AddRandom()
Thing MakeGene(DNA.Type? type=null)
Definition: Chara.cs:8498
CharaAbility ability
Definition: Chara.cs:428
Definition: DNA.cs:8
Type
Definition: DNA.cs:10
static SpawnSetting Evolved(int fixedLv=-1)
Definition: SpawnSetting.cs:37
virtual float EvolvedChance
Definition: Zone.cs:327

References Chara.ability, CharaAbility.AddRandom(), Card.AddThing(), SpawnSetting.Evolved(), Card.HasElement(), Chara.MakeGene(), EClass.pc, EClass.rnd(), and EClass.rndf().

Referenced by ZoneEventSiege.CreateChara(), Zone_Dungeon.OnGenerateMap(), and ZoneEventQuest.SpawnBoss().

◆ TryGenerateOre()

void Zone.TryGenerateOre ( )
inline

Definition at line 2716 of file Zone.cs.

2717 {
2718 if (OreChance <= 0f)
2719 {
2720 return;
2721 }
2722 Crawler.Create("ore").CrawlUntil(tries: EClass.rnd((int)((float)(map.bounds.Width * map.bounds.Height / 200 + 1) * OreChance + 2f)), map: EClass._map, onStart: () => EClass._map.bounds.GetRandomPoint(), canComplete: delegate(Crawler.Result r)
2723 {
2724 byte b = 18;
2725 string group = "ore";
2726 if (EClass.rnd(5) == 0)
2727 {
2728 b++;
2729 group = "gem";
2730 }
2731 SourceMaterial.Row randomMaterial = MATERIAL.GetRandomMaterial(DangerLv, group);
2732 foreach (Point point in r.points)
2733 {
2734 if (point.sourceBlock.ContainsTag("ore"))
2735 {
2736 map.SetObj(point.x, point.z, randomMaterial.id, b, 1, 0);
2737 }
2738 }
2739 return false;
2740 });
2741 }
static SourceMaterial.Row GetRandomMaterial(int lv, string group=null, bool tryLevelMatTier=false)
Definition: MATERIAL.cs:56
int Width
Definition: MapBounds.cs:26
int Height
Definition: MapBounds.cs:28
virtual float OreChance
Definition: Zone.cs:323

References EClass._map, Map.bounds, Crawler.CrawlUntil(), Crawler.Create(), MATERIAL.GetRandomMaterial(), MapBounds.GetRandomPoint(), MapBounds.Height, EClass.rnd(), and MapBounds.Width.

Referenced by Zone_Dungeon.OnGenerateMap().

◆ TryGenerateShrine()

void Zone.TryGenerateShrine ( )
inline

Definition at line 2800 of file Zone.cs.

2801 {
2802 float num = ShrineChance * (EClass.pc.HasElement(1270) ? 1.1f : 1f);
2803 for (int i = 0; i < 3; i++)
2804 {
2805 Rand.SetSeed(base.uid + i);
2806 if (num <= EClass.rndf(1f))
2807 {
2808 continue;
2809 }
2810 Point randomSpace = EClass._map.GetRandomSpace(3, 3);
2811 if (randomSpace == null)
2812 {
2813 continue;
2814 }
2815 randomSpace.x++;
2816 randomSpace.z++;
2817 if (randomSpace.HasThing || randomSpace.HasChara)
2818 {
2819 continue;
2820 }
2821 randomSpace.SetObj();
2824 if (EClass.rnd(EClass.debug.test ? 2 : 15) == 0)
2825 {
2826 EClass._zone.AddCard(ThingGen.Create("pedestal_power"), randomSpace).Install();
2827 EClass._zone.AddCard(ThingGen.Create(EClass.gamedata.godStatues.RandomItemWeighted((GodStatueData a) => a.chance).idThing, -1, DangerLv), randomSpace).Install();
2828 }
2829 else
2830 {
2831 EClass._zone.AddCard(ThingGen.Create("statue_power", -1, DangerLv), randomSpace).Install().SetRandomDir();
2832 }
2833 }
2834 Rand.SetSeed();
2835 }
void SetRandomDir()
Definition: Card.cs:6624
bool test
Definition: CoreDebug.cs:185
static GameData gamedata
Definition: EClass.cs:37
List< GodStatueData > godStatues
Definition: GameData.cs:9
Point GetRandomSpace(int width, int height, int tries=100)
Definition: MapBounds.cs:246
int seedShrine
Definition: Player.cs:1008
void SetObj(int id=0, int value=1, int dir=0)
Definition: Point.cs:934
virtual float ShrineChance
Definition: Zone.cs:329

References EClass._map, EClass._zone, AddCard(), GodStatueData.chance, ThingGen.Create(), EClass.debug, EClass.gamedata, MapBounds.GetRandomSpace(), GameData.godStatues, Point.HasChara, Card.HasElement(), Point.HasThing, EClass.pc, EClass.player, EClass.rnd(), EClass.rndf(), Player.seedShrine, Point.SetObj(), Card.SetRandomDir(), Rand.SetSeed(), CoreDebug.test, Point.x, and Point.z.

Referenced by Zone_Dungeon.OnGenerateMap().

◆ TryGetRestock< T >()

Thing Zone.TryGetRestock< T > ( string  idCat)
inline
Type Constraints
T :TraitSpot 

Definition at line 2373 of file Zone.cs.

2373 : TraitSpot
2374 {
2375 List<T> list = new List<T>();
2376 foreach (Thing thing2 in EClass._map.things)
2377 {
2378 if (thing2.IsInstalled && thing2.trait is T)
2379 {
2380 list.Add(thing2.trait as T);
2381 }
2382 }
2383 foreach (T item in list)
2384 {
2385 foreach (Point item2 in item.ListPoints(null, onlyPassable: false))
2386 {
2387 foreach (Thing thing3 in item2.Things)
2388 {
2389 if (!thing3.IsInstalled || thing3.isSale)
2390 {
2391 continue;
2392 }
2393 if (thing3.things.Count == 0)
2394 {
2395 if (IsValid(thing3, insideContainer: false))
2396 {
2397 return thing3;
2398 }
2399 continue;
2400 }
2401 Thing thing = thing3.things.Find((Thing _t) => IsValid(_t, insideContainer: true));
2402 if (thing != null)
2403 {
2404 return thing;
2405 }
2406 }
2407 }
2408 }
2409 return null;
2410 bool IsValid(Thing t, bool insideContainer)
2411 {
2412 if (t.category.id != idCat || !TraitSalesTag.CanTagSale(t, insideContainer))
2413 {
2414 return false;
2415 }
2416 return true;
2417 }
2418 }
bool isSale
Definition: Card.cs:869
List< Thing > Things
Definition: Point.cs:338
Thing Find(int uid)
static bool CanTagSale(Card t, bool insideContainer=false)
Definition: TraitSalesTag.cs:9

References EClass._map, TraitSalesTag.CanTagSale(), Card.category, ThingContainer.Find(), Card.IsInstalled, Card.isSale, item, Card.things, Map.things, Point.Things, and Card.trait.

◆ TryGetThingFromSharedContainer()

Thing Zone.TryGetThingFromSharedContainer ( Func< Thing, bool >  func)
inline

Definition at line 2357 of file Zone.cs.

2358 {
2359 foreach (Thing container in EClass._map.props.installed.containers)
2360 {
2361 if (container.IsSharedContainer)
2362 {
2363 Thing thing = container.things.Find(func);
2364 if (thing != null)
2365 {
2366 return thing;
2367 }
2368 }
2369 }
2370 return null;
2371 }

References EClass._map, Props.containers, ThingContainer.Find(), PropsManager.installed, Thing.IsSharedContainer, Map.props, and Card.things.

Referenced by FactionBranch.DailyOutcome(), and FactionBranch.GetMeal().

◆ TryListThingsInSpot< T >()

List< Thing > Zone.TryListThingsInSpot< T > ( Func< Thing, bool >  func = null)
inline
Type Constraints
T :TraitSpot 

Definition at line 2187 of file Zone.cs.

2187 : TraitSpot
2188 {
2189 List<T> list = new List<T>();
2190 List<Thing> list2 = new List<Thing>();
2191 foreach (Thing thing in EClass._map.things)
2192 {
2193 if (thing.IsInstalled && thing.trait is T)
2194 {
2195 list.Add(thing.trait as T);
2196 }
2197 }
2198 foreach (T item in list)
2199 {
2200 foreach (Point item2 in item.ListPoints(null, onlyPassable: false))
2201 {
2202 foreach (Thing thing2 in item2.Things)
2203 {
2204 if (!thing2.IsInstalled)
2205 {
2206 continue;
2207 }
2208 if (thing2.things.Count == 0)
2209 {
2210 if (IsValid(thing2))
2211 {
2212 list2.Add(thing2);
2213 }
2214 continue;
2215 }
2216 foreach (Thing item3 in thing2.things.List((Thing _t) => IsValid(_t)))
2217 {
2218 list2.Add(item3);
2219 }
2220 }
2221 }
2222 }
2223 return list2;
2224 bool IsValid(Thing t)
2225 {
2226 if (func != null && !func(t))
2227 {
2228 return false;
2229 }
2230 return true;
2231 }
2232 }
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)

References EClass._map, Card.IsInstalled, item, ThingContainer.List(), Card.things, Map.things, Point.Things, and Card.trait.

◆ TrySpawnFollower()

void Zone.TrySpawnFollower ( )
inline

Definition at line 2617 of file Zone.cs.

2618 {
2619 bool flag = EClass.pc.HasCondition<ConDrawBacker>();
2620 if (!EClass.debug.enable && EClass.rnd(flag ? 3 : 20) != 0)
2621 {
2622 return;
2623 }
2624 Point randomSurface = EClass._map.bounds.GetRandomSurface();
2625 if (!randomSurface.IsValid)
2626 {
2627 return;
2628 }
2629 Chara c = CharaGen.Create("follower");
2630 EClass._zone.AddCard(c, randomSurface);
2631 (EClass._zone.AddThing("gallows", randomSurface).Install().trait as TraitShackle).Restrain(c);
2632 c.c_rescueState = RescueState.WaitingForRescue;
2633 if (EClass.rnd(flag ? 1 : 2) == 0 || EClass.debug.enable)
2634 {
2636 if (row != null)
2637 {
2638 c.ApplyBacker(row.id);
2639 }
2640 }
2641 Religion faith = EClass.game.religions.dictAll.Values.Where((Religion a) => a != c.faith).RandomItem();
2642 for (int i = 0; i < 3 + EClass.rnd(4); i++)
2643 {
2644 Chara chara = CharaGen.Create("fanatic");
2645 chara.SetFaith(faith);
2646 Point point = randomSurface.GetRandomPoint(4) ?? randomSurface.GetNearestPoint();
2647 EClass._zone.AddCard(chara, point);
2648 }
2649 }
RescueState
Definition: RescueState.cs:2
static int indexFollower
Religion faith
Definition: Chara.cs:443
void SetFaith(string id)
Definition: Chara.cs:1752
Dictionary< string, Religion > dictAll
List< Row > listFollower

References EClass._map, EClass._zone, AddCard(), AddThing(), Card.ApplyBacker(), SourceManager.backers, Map.bounds, CharaGen.Create(), EClass.debug, ReligionManager.dictAll, CoreDebug.enable, Chara.faith, faith, EClass.game, Point.GetNearestPoint(), Point.GetRandomPoint(), MapBounds.GetRandomSurface(), Chara.HasCondition(), SourceBacker.Row.id, BackerContent.indexFollower, Card.Install(), Point.IsValid, SourceBacker.listFollower, EClass.pc, Game.religions, EClass.rnd(), Chara.SetFaith(), EClass.sources, and Card.trait.

Referenced by Generate().

◆ UnloadMap()

void Zone.UnloadMap ( )
inline

Definition at line 1812 of file Zone.cs.

1813 {
1814 map = null;
1815 if (bp != null)
1816 {
1817 bp.map = null;
1818 }
1819 if (branch != null)
1820 {
1822 }
1823 Debug.Log("Unloaded Map:" + this);
1824 }
void OnUnloadMap()

References bp, branch, Debug, map, and FactionBranch.OnUnloadMap().

Referenced by _OnBeforeSave(), Activate(), ClearZones(), Deactivate(), and Destroy().

◆ UpdateQuests()

void Zone.UpdateQuests ( bool  force = false)
inline

Definition at line 3806 of file Zone.cs.

3807 {
3808 if (!IsPCFaction && (!(this is Zone_Town) || base.lv != 0))
3809 {
3810 return;
3811 }
3812 Debug.Log("Updating Quest:" + force);
3813 List<SourceQuest.Row> list = EClass.sources.quests.rows.Where((SourceQuest.Row a) => a.group == "random").ToList();
3814 int num = 0;
3815 foreach (Chara item in map.charas.Concat(map.deadCharas))
3816 {
3817 if (item.quest != null && !EClass.game.quests.list.Contains(item.quest))
3818 {
3819 if (item.quest.IsExpired || completedQuests.Contains(item.quest.uid) || force)
3820 {
3821 item.quest = null;
3822 }
3823 else
3824 {
3825 num++;
3826 }
3827 }
3828 }
3829 if (EClass._zone.dateQuest > EClass.world.date.GetRaw() && !force)
3830 {
3831 return;
3832 }
3833 EClass._zone.dateQuest = EClass.world.date.GetRaw() + 1440;
3834 int maxQuest = 3;
3835 Rand.UseSeed(base.uid + EClass.player.stats.days / 7 % 100, delegate
3836 {
3837 maxQuest = 4 + EClass.rnd(4);
3838 });
3839 completedQuests.Clear();
3840 List<Zone> list2 = Quest.ListDeliver();
3841 List<Tuple<string, int>> listTag = new List<Tuple<string, int>>();
3842 string[] array = EClass._zone.source.questTag;
3844 {
3845 array = new string[9] { "supply/8", "deliver/7", "food/8", "escort/4", "deliver/4", "monster/0", "war/0", "farm/0", "music/0" };
3846 }
3847 string[] array2 = array;
3848 for (int i = 0; i < array2.Length; i++)
3849 {
3850 string[] array3 = array2[i].Split('/');
3851 listTag.Add(new Tuple<string, int>(array3[0], array3[1].ToInt()));
3852 }
3853 for (int j = 0; j < map.charas.Count * 2; j++)
3854 {
3855 if (num > maxQuest)
3856 {
3857 break;
3858 }
3859 if (num > 15)
3860 {
3861 break;
3862 }
3863 Chara chara = map.charas.RandomItem();
3864 if (!chara.trait.CanGiveRandomQuest || chara.isSubsetCard || chara.homeZone != EClass._zone || chara.IsGuest() || chara.memberType == FactionMemberType.Livestock || (chara.quest != null && !force))
3865 {
3866 continue;
3867 }
3868 SourceQuest.Row row = list.RandomItemWeighted(delegate(SourceQuest.Row a)
3869 {
3870 int num2 = 1;
3871 foreach (Tuple<string, int> item2 in listTag)
3872 {
3873 if (a.tags.Contains(item2.Item1))
3874 {
3875 num2 = item2.Item2;
3876 break;
3877 }
3878 }
3879 if (!EClass._zone.IsPCFaction && a.tags.Contains("bulk"))
3880 {
3881 num2 = 0;
3882 }
3883 return a.chance * num2;
3884 });
3885 if ((!row.tags.Contains("needDestZone") || list2.Count >= 2) && (row.minFame <= 0 || row.minFame < EClass.player.fame || EClass.debug.enable))
3886 {
3887 Quest.Create(row.id, null, chara);
3888 num++;
3889 }
3890 }
3891 }
QuestManager quests
Definition: Game.cs:183
int days
Definition: Player.cs:75
Stats stats
Definition: Player.cs:1083
int fame
Definition: Player.cs:948
List< Quest > list
Definition: QuestManager.cs:11
Definition: Quest.cs:7
static List< Zone > ListDeliver()
Definition: Quest.cs:259
static Quest Create(string _id, string _idPerson=null, Chara c=null, bool assignQuest=true)
Definition: Quest.cs:241
static void UseSeed(int seed, Action action)
Definition: Rand.cs:24
SourceQuest quests
string[] tags
Definition: SourceQuest.cs:23
int dateQuest
Definition: Spatial.cs:286
SourceZone.Row source
Definition: Spatial.cs:453
virtual bool CanGiveRandomQuest
Definition: TraitChara.cs:117
HashSet< int > completedQuests
Definition: Zone.cs:37

References EClass._zone, TraitChara.CanGiveRandomQuest, Map.charas, Quest.Create(), World.date, Spatial.dateQuest, Player.Stats.days, Map.deadCharas, EClass.debug, Debug, CoreDebug.enable, Player.fame, EClass.game, Date.GetRaw(), Chara.homeZone, SourceQuest.Row.id, Chara.IsGuest(), IsPCFaction, Card.isSubsetCard, item, QuestManager.list, Quest.ListDeliver(), SourceQuest.Row.minFame, EClass.player, Game.quests, SourceManager.quests, Spatial.source, EClass.sources, Player.stats, SourceQuest.Row.tags, Chara.trait, Rand.UseSeed(), and EClass.world.

Referenced by LayerQuestBoard.OnSwitchContent(), OnVisit(), and LayerQuestBoard.RefreshQuest().

◆ WriteNote()

void Zone.WriteNote ( UINote  n,
Action< UINote onWriteNote = null,
IInspect::NoteMode  mode = IInspect::NoteMode::Default,
Recipe  recipe = null 
)
inline

Implements IInspect.

Definition at line 3438 of file Zone.cs.

3439 {
3440 }

Member Data Documentation

◆ _biome

BiomeProfile Zone._biome

Definition at line 79 of file Zone.cs.

◆ bounds

◆ bp

ZoneBlueprint Zone.bp

Definition at line 67 of file Zone.cs.

Referenced by Activate(), CreateBP(), Generate(), GetProfile(), and UnloadMap().

◆ branch

◆ completedQuests

HashSet<int> Zone.completedQuests = new HashSet<int>()

Definition at line 37 of file Zone.cs.

Referenced by Quest.Complete(), and Quest.Fail().

◆ dictCitizen

Dictionary<int, string> Zone.dictCitizen = new Dictionary<int, string>()

Definition at line 52 of file Zone.cs.

Referenced by DramaCustomSequence.Build(), Quest.Create(), and Quest.ListDeliver().

◆ dirtyElectricity

bool Zone.dirtyElectricity

Definition at line 71 of file Zone.cs.

Referenced by Scene.OnUpdate().

◆ elements

◆ events

◆ fieldElements

ElementContainerField Zone.fieldElements = new ElementContainerField()

Definition at line 46 of file Zone.cs.

Referenced by WidgetDate._Refresh(), and OnVisit().

◆ fileVariation

int Zone.fileVariation

Definition at line 69 of file Zone.cs.

◆ forceRegenerate

bool Zone.forceRegenerate
static

Definition at line 25 of file Zone.cs.

Referenced by Activate(), and Deactivate().

◆ forceSubset

string Zone.forceSubset
static

Definition at line 27 of file Zone.cs.

Referenced by Activate().

◆ fortuneRoll

FortuneRollData Zone.fortuneRoll
private

Definition at line 61 of file Zone.cs.

◆ ignoreSpawnAnime

bool Zone.ignoreSpawnAnime
static

Definition at line 81 of file Zone.cs.

Referenced by AddCard().

◆ instance

◆ isSimulating

bool Zone.isSimulating

Definition at line 75 of file Zone.cs.

Referenced by Activate(), Chara.GetGoalFromTimeTable(), and OnVisit().

◆ isStarted

◆ landFeats

List<int> Zone.landFeats

Definition at line 58 of file Zone.cs.

◆ map

◆ okaerinko

int Zone.okaerinko = 0
static

Definition at line 31 of file Zone.cs.

Referenced by Activate(), and AI_Idle.Run().

◆ sourceHat

CardRow Zone.sourceHat
static

Definition at line 29 of file Zone.cs.

Referenced by CharaRenderer.Draw(), and RefreshHat().

◆ subset

MapSubset Zone.subset

Definition at line 65 of file Zone.cs.

Referenced by Activate(), and MapSubset.Save().

◆ Suckers

List<Thing> Zone.Suckers = new List<Thing>()
static

Definition at line 83 of file Zone.cs.

Referenced by TraitSeed.TrySprout().

◆ tempDist

int Zone.tempDist

Definition at line 77 of file Zone.cs.

Referenced by LayerTravel.GetTravelFood(), and LayerTravel.Refresh().

◆ zoneId

string string Zone.zoneId
static

Definition at line 548 of file Zone.cs.

Referenced by ParseZoneFullName().

◆ zoneType

string Zone.zoneType
static

Definition at line 548 of file Zone.cs.

Referenced by ParseZoneFullName().

Property Documentation

◆ AddPrefix

virtual bool Zone.AddPrefix
get

Definition at line 287 of file Zone.cs.

Referenced by OnAfterCreate().

◆ AllowCriminal

virtual bool Zone.AllowCriminal
get

Definition at line 251 of file Zone.cs.

◆ AllowInvest

virtual bool Zone.AllowInvest
get

Definition at line 253 of file Zone.cs.

254 {
255 get
256 {
257 if (!IsTown && !IsPCFaction)
258 {
259 return Guild.GetCurrentGuild() != null;
260 }
261 return true;
262 }
263 }

◆ AllowNewZone

virtual bool Zone.AllowNewZone
get

Definition at line 265 of file Zone.cs.

Referenced by TraitNewZone.CanAutoEnter(), and TraitNewZone.TrySetAct().

◆ AlwaysLowblock

virtual bool Zone.AlwaysLowblock
get

Definition at line 399 of file Zone.cs.

Referenced by BaseTileMap.Draw().

◆ BaseElectricity

virtual int Zone.BaseElectricity
get

Definition at line 497 of file Zone.cs.

◆ BigDaddyChance

virtual float Zone.BigDaddyChance
get

Definition at line 325 of file Zone.cs.

◆ biome

◆ BlockBorderExit

virtual bool Zone.BlockBorderExit
get

Definition at line 173 of file Zone.cs.

Referenced by Player.CanExitBorder().

◆ Boss

Chara Zone.Boss
getset

Definition at line 87 of file Zone.cs.

88 {
89 get
90 {
91 return EClass._map.FindChara(base.uidBoss);
92 }
93 set
94 {
95 base.uidBoss = value?.uid ?? 0;
96 }
97 }
Chara FindChara(string id)
Definition: Map.cs:2646

Referenced by Scene.Init(), TraitNewZone.MoveZone(), ActEffect.Proc(), AI_Idle.Run(), Simulate(), ActThrow.Throw(), and Chara.TryDropBossLoot().

◆ CanBeDeliverDestination

virtual bool Zone.CanBeDeliverDestination
get

Definition at line 229 of file Zone.cs.

Referenced by Quest.ListDeliver().

◆ CanDigUnderground

virtual bool Zone.CanDigUnderground
get

Definition at line 277 of file Zone.cs.

Referenced by TaskMine.GetHitResult().

◆ CanEnterBuildMode

bool Zone.CanEnterBuildMode
get

Definition at line 449 of file Zone.cs.

450 {
451 get
452 {
454 {
455 return base.mainFaction == EClass.pc.faction;
456 }
457 return true;
458 }
459 }
bool godBuild
Definition: CoreDebug.cs:319
bool ignoreBuildRule
Definition: CoreDebug.cs:200

◆ CanEnterBuildModeAnywhere

bool Zone.CanEnterBuildModeAnywhere
get

Definition at line 461 of file Zone.cs.

462 {
463 get
464 {
466 {
467 if (base.mainFaction == EClass.pc.faction)
468 {
469 return EClass.Branch.elements.Has(4003);
470 }
471 return false;
472 }
473 return true;
474 }
475 }
ElementContainerZone elements

Referenced by WidgetMenuPanel._OnChangeMode(), ActionMode.DoFunc(), and HotbarManager.ResetHotbar().

◆ CanInspect

bool Zone.CanInspect
get

Implements IInspect.

Definition at line 501 of file Zone.cs.

502 {
503 get
504 {
505 if (!IsInstance)
506 {
507 return !HiddenInRegionMap;
508 }
509 return false;
510 }
511 }
virtual bool HiddenInRegionMap
Definition: Zone.cs:417

◆ CanUnlockExit

virtual bool Zone.CanUnlockExit
get

Definition at line 281 of file Zone.cs.

Referenced by TraitStairsLocked.OnUse(), and CoreDebug.UpdateInput().

◆ ChanceSpawnNeutral

virtual float Zone.ChanceSpawnNeutral
get

Definition at line 349 of file Zone.cs.

◆ ContentLv

override int Zone.ContentLv
get

Definition at line 99 of file Zone.cs.

100 {
101 get
102 {
103 if (branch == null)
104 {
105 return DangerLv;
106 }
107 return branch.ContentLV;
108 }
109 }

Referenced by Generate(), DNA.GenerateRandomGene(), AI_Fish.Makefish(), and ConTransmuteMimic.OnBeforeStart().

◆ CountDeepestLevel

virtual bool Zone.CountDeepestLevel
get

Definition at line 231 of file Zone.cs.

◆ DangerLv

◆ DefaultActionMode

virtual ActionMode Zone.DefaultActionMode
get

Definition at line 171 of file Zone.cs.

◆ DisableRooms

virtual bool Zone.DisableRooms
get

Definition at line 123 of file Zone.cs.

Referenced by Map.TryAddRoom().

◆ EvolvedChance

virtual float Zone.EvolvedChance
get

Definition at line 327 of file Zone.cs.

◆ ExpireDays

virtual int Zone.ExpireDays
get

Definition at line 175 of file Zone.cs.

Referenced by Activate().

◆ FeatureType

virtual ZoneFeatureType Zone.FeatureType
get

Definition at line 179 of file Zone.cs.

◆ FlockType

virtual FlockController.SpawnType Zone.FlockType
get

Definition at line 419 of file Zone.cs.

Referenced by Scene.Init().

◆ Generator

MapGenerator Zone.Generator
get

Definition at line 141 of file Zone.cs.

Referenced by MapGenDungen.OnGenerateTerrain().

◆ GrowPlant

virtual bool Zone.GrowPlant
get

Definition at line 351 of file Zone.cs.

◆ GrowWeed

virtual bool Zone.GrowWeed
get

Definition at line 353 of file Zone.cs.

◆ HasLaw

virtual bool Zone.HasLaw
get

◆ HiddenInRegionMap

virtual bool Zone.HiddenInRegionMap
get

Definition at line 417 of file Zone.cs.

Referenced by Chara._Move().

◆ HourSinceLastActive

int Zone.HourSinceLastActive
get

Definition at line 125 of file Zone.cs.

Referenced by Simulate().

◆ IDAmbience

virtual string Zone.IDAmbience
get

Definition at line 181 of file Zone.cs.

182 {
183 get
184 {
185 if (!IsRegion && !map.IsIndoor)
186 {
187 if (!IsTown)
188 {
189 return "forest";
190 }
191 return "town";
192 }
193 return null;
194 }
195 }

Referenced by Activate().

◆ IDBaseLandFeat

virtual string Zone.IDBaseLandFeat
get

Definition at line 151 of file Zone.cs.

◆ IdBiome

virtual string Zone.IdBiome
get

Definition at line 133 of file Zone.cs.

Referenced by Generate().

◆ idExport

virtual string Zone.idExport
get

Definition at line 153 of file Zone.cs.

154 {
155 get
156 {
157 if (base.source.idFile.Length != 0)
158 {
159 return base.source.idFile[fileVariation] + ((base.lv == 0) ? "" : ("_F" + base.lv));
160 }
161 return "";
162 }
163 }
int fileVariation
Definition: Zone.cs:69

Referenced by Activate(), MapSubset.Exist(), Zone_Dungeon.OnGenerateMap(), and MapSubset.Save().

◆ IDGenerator

virtual string Zone.IDGenerator
get

Definition at line 137 of file Zone.cs.

Referenced by ZoneBlueprint.GenerateMap(), and TraitNewZone.MoveZone().

◆ IDHat

virtual string Zone.IDHat
get

Definition at line 149 of file Zone.cs.

Referenced by RefreshHat().

◆ IDPlayList

virtual string Zone.IDPlayList
get

Definition at line 145 of file Zone.cs.

Referenced by Generate().

◆ IDPlaylistOverwrite

virtual string Zone.IDPlaylistOverwrite
get

Definition at line 147 of file Zone.cs.

◆ IdProfile

virtual string Zone.IdProfile
get

Definition at line 143 of file Zone.cs.

Referenced by GetProfile().

◆ IDSceneTemplate

virtual string Zone.IDSceneTemplate
get

Definition at line 197 of file Zone.cs.

198 {
199 get
200 {
201 if (!EClass._map.IsIndoor)
202 {
203 if (!IsSnowZone)
204 {
205 return "Default";
206 }
207 return "Snow";
208 }
209 return "Indoor";
210 }
211 }
virtual bool IsSnowZone
Definition: Spatial.cs:542

Referenced by BaseGameScreen.RefreshGrading().

◆ IDSubset

virtual string Zone.IDSubset
get

Definition at line 215 of file Zone.cs.

216 {
217 get
218 {
219 if (!IsFestival)
220 {
221 return null;
222 }
223 return "festival";
224 }
225 }
virtual bool IsFestival
Definition: Zone.cs:213

Referenced by Activate().

◆ InspectName

string Zone.InspectName
get

Implements IInspect.

Definition at line 513 of file Zone.cs.

◆ InspectPoint

Point Zone.InspectPoint
get

Implements IInspect.

Definition at line 515 of file Zone.cs.

◆ InspectPosition

Vector3 Zone.InspectPosition
get

Implements IInspect.

Definition at line 517 of file Zone.cs.

◆ IsActiveZone

◆ IsExplorable

virtual bool Zone.IsExplorable
get

Definition at line 355 of file Zone.cs.

◆ IsFestival

◆ IsInstance

◆ IsLoaded

bool Zone.IsLoaded
get

Definition at line 495 of file Zone.cs.

Referenced by Activate().

◆ IsNefia

virtual bool Zone.IsNefia
get

◆ IsPCFaction

bool Zone.IsPCFaction
get

Definition at line 477 of file Zone.cs.

Referenced by Chara._Move(), WidgetDate._Refresh(), Map._ValidateInstalled(), Activate(), LayerSleep.Advance(), WidgetStatsBar.Build(), DramaCustomSequence.Build(), CanDestroy(), Chara.CanDestroyPath(), ActRestrain.CanPerform(), QuestIntoDarkness.CanUpdateOnTalk(), QuestVernis.CanUpdateOnTalk(), TraitGeneratorWheel.CanUse(), TraitLoytelMart.CanUse(), TraitMannequin.CanUse(), TraitShackle.CanUse(), GameLang.ConvertDrama(), Faction.CountWealth(), Card.Create(), ActEffect.DamageEle(), Deactivate(), Chara.DoHostileAction(), CoreDebug.Fix_LostCore(), RankedZone.GetFactionName(), TaskBuild.GetHitResult(), TaskDig.GetHitResult(), Card.GetPrice(), GetRandomVisitPos(), Chara.GetRevived(), GetSpawnPos(), Chara.HasAccess(), QuestManager.HasFarAwayEscort(), TraitFoodEggFertilized.Incubate(), Quest.IsVisibleOnQuestBoard(), Quest.ListDeliver(), QuestDeliver.ListDestThing(), Props.ListThingStack(), Chara.MoveZone(), Region.OnActivate(), TraitHitchingPost.OnActivateTrap(), QuestRandom.OnDropReward(), Player.Flags.OnEnterZone(), LayerQuestBoard.OnInit(), ElementContainerZone.OnLevelUp(), TraitBlueprint.OnRead(), TraitBookSkill.OnRead(), TraitDeedRelocate.OnRead(), AM_Adv.OnRenderTile(), GoalSleep.OnSimulatePosition(), TraitFloorSwitch.OnStepped(), TraitBookResident.OnUse(), TraitBookRoster.OnUse(), TraitFarmChest.OnUse(), TraitPolicyBoard.OnUse(), ZoneEventWedding.OnVisit(), ActRestrain.Perform(), ActEffect.Proc(), Map.PutAway(), TraitBaseSpellbook.ReadFailEffect(), ContentHomeRanking.Refresh(), TCOrbitChara.RefreshAll(), UIInventory.RefreshMenu(), ContentFaction.RefreshZones(), AI_Eat.Run(), AI_Idle.Run(), WidgetSearch.Search(), Card.SetPlaceState(), UIFactionInfo.SetZone(), TraitTicketFurniture.SetZone(), TraitGeneratorWheel.ShouldWork(), Simulate(), Card.SpawnLoot(), Chara.Tick(), TaskDump.TryPerform(), TraitBed.TrySetAct(), TraitCoreZone.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitHomeBoard.TrySetAct(), TraitPartyBoard.TrySetAct(), TraitResearchBoard.TrySetAct(), TraitResidentBoard.TrySetAct(), TraitSwitch.TrySetAct(), TraitWaystone.TrySetAct(), TraitSalesTag.TrySetHeldAct(), Trait.TrySetToggleAct(), Map.TryShatter(), AI_Shopping.TryShop(), TraitTeleporter.TryTeleport(), Card.TryUnrestrain(), GoalCombat.TryUseAbility(), TraitGeneratorWheel.Update(), GameUpdater.Update100ms(), UpdateQuests(), and Chara.Vomit().

◆ IsPCFactionOrTent

◆ IsReturnLocation

virtual bool Zone.IsReturnLocation
get

Definition at line 357 of file Zone.cs.

358 {
359 get
360 {
361 if (EClass.pc.homeZone != this)
362 {
363 return base.source.tag.Contains("return");
364 }
365 return true;
366 }
367 }

Referenced by SpatialManager.ListReturnLocations().

◆ IsSkyLevel

◆ IsStartZone

bool Zone.IsStartZone
get

Definition at line 491 of file Zone.cs.

◆ IsTown

◆ IsUnderwater

◆ IsUserZone

◆ KeepAllyDistance

virtual bool Zone.KeepAllyDistance
get

Definition at line 305 of file Zone.cs.

306 {
307 get
308 {
309 if (!HasLaw)
310 {
311 return IsPCFaction;
312 }
313 return true;
314 }
315 }

Referenced by Chara._Move(), and ConfigTactics.AllyDistance().

◆ LockExit

virtual bool Zone.LockExit
get

Definition at line 279 of file Zone.cs.

Referenced by MapGenDungen.OnGenerateTerrain().

◆ MakeEnemiesNeutral

virtual bool Zone.MakeEnemiesNeutral
get

Definition at line 237 of file Zone.cs.

238 {
239 get
240 {
241 if (!IsTown)
242 {
243 return HasLaw;
244 }
245 return true;
246 }
247 }

◆ MakeTownProperties

virtual bool Zone.MakeTownProperties
get

Definition at line 249 of file Zone.cs.

Referenced by Activate().

◆ MaxLv

virtual int Zone.MaxLv
get

Definition at line 283 of file Zone.cs.

◆ MaxRespawn

int Zone.MaxRespawn
get

Definition at line 319 of file Zone.cs.

◆ MaxSoil

virtual int Zone.MaxSoil
get

Definition at line 519 of file Zone.cs.

520 {
521 get
522 {
523 if (branch == null)
524 {
525 return 99999;
526 }
527 return branch.MaxSoil;
528 }
529 }

Referenced by WidgetStatsBar.Build(), Map.MineObj(), GrowSystem.PopHarvest(), and GrowSystem.TryPopSeed().

◆ MaxSpawn

virtual int Zone.MaxSpawn
get

Definition at line 317 of file Zone.cs.

◆ MinLv

virtual int Zone.MinLv
get

Definition at line 285 of file Zone.cs.

Referenced by Zone_Void.OnActivate(), and ActEffect.Proc().

◆ MinsSinceLastActive

int Zone.MinsSinceLastActive
get

Definition at line 127 of file Zone.cs.

Referenced by Simulate().

◆ NameSuffix

override string Zone.NameSuffix
get

Definition at line 421 of file Zone.cs.

422 {
423 get
424 {
425 if (!IsNefia || !GetTopZone().isConquered)
426 {
427 return "";
428 }
429 return "conquered".lang();
430 }
431 }

◆ NameWithLevel

string Zone.NameWithLevel
get

◆ OreChance

virtual float Zone.OreChance
get

Definition at line 323 of file Zone.cs.

◆ ParentZone

◆ pathExport

virtual string Zone.pathExport
get

Definition at line 129 of file Zone.cs.

Referenced by Activate().

◆ pathTemp

string Zone.pathTemp
get

Definition at line 165 of file Zone.cs.

Referenced by PartialMap._Load(), _OnBeforeSave(), and Activate().

◆ PetFollow

virtual bool Zone.PetFollow
get

Definition at line 291 of file Zone.cs.

Referenced by Chara._Move(), and AI_Idle.Run().

◆ PrespawnRate

virtual float Zone.PrespawnRate
get

Definition at line 331 of file Zone.cs.

◆ RegenerateOnEnter

virtual bool Zone.RegenerateOnEnter
get

Definition at line 269 of file Zone.cs.

Referenced by Activate(), and TraitNewZone.TrySetAct().

◆ Region

◆ RegionEnterState

virtual ZoneTransition.EnterState Zone.RegionEnterState
get

Definition at line 177 of file Zone.cs.

Referenced by Player.EnterLocalZone(), GetSpawnPos(), and LayerTravel.Refresh().

◆ RespawnPerHour

virtual int Zone.RespawnPerHour
get

Definition at line 347 of file Zone.cs.

◆ RespawnRate

virtual float Zone.RespawnRate
get

Definition at line 333 of file Zone.cs.

◆ RestrictBuild

virtual bool Zone.RestrictBuild
get

Definition at line 293 of file Zone.cs.

294 {
295 get
296 {
297 if (this is Zone_Civilized)
298 {
299 return !IsPCFaction;
300 }
301 return false;
302 }
303 }

Referenced by HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), and TaskBuild.GetHitResult().

◆ RevealRoom

virtual bool Zone.RevealRoom
get

Definition at line 397 of file Zone.cs.

Referenced by Activate().

◆ RuinChance

virtual float Zone.RuinChance
get

Definition at line 321 of file Zone.cs.

Referenced by GenBounds.TryAddMapPiece().

◆ ScaleType

virtual ZoneScaleType Zone.ScaleType
get

Definition at line 415 of file Zone.cs.

◆ SetAlarmOnBreakLaw

virtual bool Zone.SetAlarmOnBreakLaw
get

Definition at line 235 of file Zone.cs.

Referenced by Point.CallGuard(), and GoalCombat.Run().

◆ ShouldAutoRevive

virtual bool Zone.ShouldAutoRevive
get

Definition at line 383 of file Zone.cs.

384 {
385 get
386 {
387 if (!ShouldRegenerate)
388 {
389 return IsPCFaction;
390 }
391 return true;
392 }
393 }

Referenced by Revive().

◆ ShouldMakeExit

virtual bool Zone.ShouldMakeExit
get

Definition at line 369 of file Zone.cs.

370 {
371 get
372 {
373 if (base.lv > MinLv)
374 {
375 return base.lv < MaxLv;
376 }
377 return false;
378 }
379 }
virtual int MaxLv
Definition: Zone.cs:283
virtual int MinLv
Definition: Zone.cs:285

Referenced by MapGenDungen.OnGenerateTerrain().

◆ ShouldRegenerate

virtual bool Zone.ShouldRegenerate
get

Definition at line 381 of file Zone.cs.

Referenced by Activate().

◆ ShowEnemyOnMinimap

bool Zone.ShowEnemyOnMinimap
get

Definition at line 335 of file Zone.cs.

336 {
337 get
338 {
339 if (instance != null)
340 {
342 }
343 return false;
344 }
345 }
virtual bool ShowEnemyOnMinimap
Definition: ZoneInstance.cs:30

Referenced by WidgetMinimap.RefreshMarkers().

◆ ShrineChance

virtual float Zone.ShrineChance
get

Definition at line 329 of file Zone.cs.

◆ SightRadiusBonus

virtual int Zone.SightRadiusBonus
get

Definition at line 135 of file Zone.cs.

Referenced by Card.CalculateFOV(), and Card.GetSightRadius().

◆ StartLV

virtual int Zone.StartLV
get

Definition at line 413 of file Zone.cs.

Referenced by OnCreate().

◆ TextDangerLv

string Zone.TextDangerLv
get

Definition at line 435 of file Zone.cs.

Referenced by WidgetDate._Refresh().

◆ TextDeepestLv

string Zone.TextDeepestLv
get

Definition at line 437 of file Zone.cs.

438 {
439 get
440 {
441 if (GetDeepestLv() != 0)
442 {
443 return "zoneLevelMax".lang(TextLevel(GetDeepestLv()));
444 }
445 return "";
446 }
447 }
string TextLevel(int _lv)
Definition: Zone.cs:603

Referenced by AM_Adv._OnUpdateInput().

◆ TextWidgetDate

virtual string Zone.TextWidgetDate
get

Definition at line 139 of file Zone.cs.

Referenced by WidgetDate._Refresh().

◆ UseFog

virtual bool Zone.UseFog
get

Definition at line 395 of file Zone.cs.

Referenced by Activate(), BaseTileMap.DrawTile(), and Fov.Perform().

◆ UseLight

virtual bool Zone.UseLight
get

Definition at line 401 of file Zone.cs.

402 {
403 get
404 {
405 if (base.mainFaction != EClass.pc.faction)
406 {
407 return base.source.tag.Contains("light");
408 }
409 return true;
410 }
411 }

Referenced by EloMap.Init(), and EloMap.SetZone().

◆ WillAutoSave

virtual bool Zone.WillAutoSave
get

Definition at line 267 of file Zone.cs.

Referenced by Chara.MoveZone().

◆ ZoneFullName

string Zone.ZoneFullName
get

Definition at line 85 of file Zone.cs.

Referenced by Activate(), CustomCharaContent.OnGameLoad(), and ParseZoneFullName().


The documentation for this class was generated from the following file: