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Elin Decompiled Documentation EA 23.290 Nightly
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Classes | |
| class | PortalReturnData |
Public Member Functions | |
| int | Evalue (int ele) |
| int | Evalue (string alias) |
| virtual string | GetDungenID () |
| virtual bool | ShouldScaleImportedChara (Chara c) |
| virtual string | GetNewZoneID (int level) |
| override string | ToString () |
| string | TextLevel (int _lv) |
| override void | OnCreate () |
| override void | OnAfterCreate () |
| void | Activate () |
| void | RefreshHat () |
| void | OnVisit () |
| void | RefreshDeathSentense () |
| void | Revive () |
| virtual void | OnRegenerate () |
| virtual void | OnActivate () |
| virtual void | OnBeforeDeactivate () |
| virtual void | OnDeactivate () |
| virtual void | OnBeforeSimulate () |
| virtual void | OnVisitNewMapOrRegenerate () |
| virtual void | OnAfterSimulate () |
| virtual void | OnAdvanceHour () |
| void | Simulate () |
| Point | GetSpawnPos (Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto) |
| Point | GetRandomVisitPos (Chara c) |
| void | AddGlobalCharasOnActivate () |
| void | Deactivate () |
| void | OnKillGame () |
| void | UnloadMap () |
| void | ClaimZone (bool debug=false, Point pos=null) |
| void | AbandonZone () |
| bool | CanDestroy () |
| override void | _OnBeforeSave () |
| override void | OnLoad () |
| override void | Destroy () |
| void | ClearZones (Zone current=null) |
| void | OnChildNumChange (Card c) |
| ICardParent | GetRoot () |
| Zone | GetTopZone () |
| Card | AddCardSplinkle (Card t, Point center, int radius=4) |
| Chara | AddChara (string id, int x, int z) |
| Chara | AddChara (string id, Point p) |
| Card | AddThing (string id, int x, int z) |
| Card | AddThing (string id, Point p) |
| Card | AddCard (Card t, Point point) |
| Card | AddCard (Card t) |
| Card | AddCard (Card t, int x, int z) |
| void | RemoveCard (Card t) |
| T | GetRandomSpot< T > () |
| bool | TryAddThingInSpot< T > (Thing t, bool useContainer=true) |
| List< Thing > | TryListThingsInSpot< T > (Func< Thing, bool > func=null) |
| bool | TryAddThingInSharedContainer (Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true) |
| bool | TryAddThing (Thing target, Point p, bool destroyIfFail=false) |
| Thing | TryGetThingFromSharedContainer (Func< Thing, bool > func) |
| Thing | TryGetRestock< T > (string idCat) |
| ZoneProfile | GetProfile () |
| void | CreateBP () |
| virtual void | OnCreateBP () |
| void | Generate () |
| void | TrySpawnFollower () |
| void | SpawnAltar () |
| virtual void | OnGenerateMap () |
| void | TryGenerateOre () |
| Chara | TryGenerateEvolved (bool force=false, Point p=null) |
| void | TryGenerateBigDaddy () |
| void | TryGenerateShrine () |
| void | ResetHostility () |
| virtual void | OnGenerateRooms (BaseMapGen gen) |
| Point | GetSpawnPos (SpawnPosition type, int tries=100) |
| Chara | SpawnMob (string id, Point pos=null) |
| Chara | SpawnMob (Point pos=null, SpawnSetting setting=null) |
| bool | HasField (int idEle) |
| void | SetFieldEffect (int idEle, int a) |
| void | RefreshElectricity () |
| int | GetElectricity (bool cost=false) |
| void | SetBGM (List< int > ids, bool refresh=true, float fadeDuration=0f) |
| void | SetBGM (int id=-1, bool refresh=true, float fadeDuration=0f) |
| void | RefreshPlaylist () |
| void | ResetPlaylist () |
| void | RefreshBGM () |
| Playlist | CreatePlaylist (ref List< int > list, Playlist mold=null) |
| Chara | FindChara (string id) |
| Chara | FindChara (int uid) |
| int | GetDeepestLv () |
| int | GetDeepestLv (ref int max) |
| List< Element > | ListLandFeats () |
| ZoneExportData | Import (string path) |
| void | Export (string path, PartialMap partial=null, bool usermap=false) |
| void | ExportDialog (string dir=null) |
| void | ImportDialog (string dir=null) |
| void | Export () |
| void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
| void | OnInspect () |
| int | GetSortVal () |
| Chara | AddRandomVisitor (bool guest=false) |
| void | OnSimulateHour (VirtualDate date) |
| void | OnSimulateDay (VirtualDate date) |
| void | OnSimulateMonth (VirtualDate date) |
| void | RainWater () |
| void | GrowPlants (VirtualDate date) |
| Zone | GetZoneAt (int _x, int _y) |
| bool | IsCrime (Chara c, Act act) |
| void | RefreshCriminal () |
| void | RefreshListCitizen () |
| virtual void | SetAlarm (bool enable) |
| void | ModInfluence (int a) |
| void | ModDevelopment (int a) |
| void | UpdateQuests (bool force=false) |
| List< Chara > | ListMinions (Chara c) |
| int | CountMinions (Chara c) |
| int | GetSoilCost () |
| void | SpawnLostItems () |
| void | ApplyBackerPet (bool draw) |
| FortuneRollData | GetOrCreateFortuneRollData (bool refresh=true) |
Public Member Functions inherited from Spatial | |
| int | GetInt (int id, int? defaultInt=null) |
| void | AddInt (int id, int value) |
| void | SetInt (int id, int value=0) |
| override string | ToString () |
| void | Create (string _id, int _x, int _y, int _icon) |
| void | Register () |
| virtual void | OnCreate () |
| virtual void | OnAfterCreate () |
| virtual void | SetMainFaction (Faction f) |
| Zone | GetFirstZone () |
| void | OnBeforeSave () |
| virtual void | _OnBeforeSave () |
| void | _OnLoad () |
| virtual void | OnLoad () |
| virtual void | Destroy () |
| void | DeleteMapRecursive () |
| virtual void | AddChild (Spatial child) |
| void | RemoveChild (Spatial child) |
| Zone | FindDeepestZone () |
| Zone | FindZone (int lv) |
| Zone | FindZone (string _id) |
| virtual bool | CanKill () |
| int | Dist (Point p) |
| int | Dist (Spatial s) |
| void | MakeGameObject (GameObject parentGo) |
| ICardParent | GetRoot () |
| void | RemoveCard (Card c) |
| void | OnChildNumChange (Card c) |
| void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
| void | OnInspect () |
Static Public Member Functions | |
| static bool | IsImportValid (string path) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (long _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Public Attributes | |
| FactionBranch | branch |
| HashSet< int > | completedQuests = new HashSet<int>() |
| ZoneEventManager | events = new ZoneEventManager() |
| ElementContainerZone | elements = new ElementContainerZone() |
| ElementContainerField | fieldElements = new ElementContainerField() |
| MapBounds | bounds |
| Dictionary< int, string > | dictCitizen = new Dictionary<int, string>() |
| ZoneInstance | instance |
| List< int > | landFeats |
| Map | map |
| MapSubset | subset |
| ZoneBlueprint | bp |
| int | fileVariation |
| bool | dirtyElectricity |
| bool | isStarted |
| bool | isSimulating |
| int | tempDist |
| BiomeProfile | _biome |
Public Attributes inherited from Spatial | |
| Spatial | parent |
| string | id |
| string | idUser |
| string | name |
| string | idMainFaction |
| string | idProfile |
| string | idCurrentSubset |
| string | idHat |
| int[] | _ints = new int[30] |
| List< Spatial > | children = new List<Spatial>() |
| List< Spatial > | connections = new List<Spatial>() |
| Dictionary< int, int > | mapInt = new Dictionary<int, int>() |
| bool | destryoed |
| bool | isImported |
| BitArray32 | bits |
Static Public Attributes | |
| static bool | forceRegenerate |
| static string | forceSubset |
| static CardRow | sourceHat |
| static int | okaerinko = 0 |
| static bool | ignoreSpawnAnime |
| static List< Thing > | Suckers = new List<Thing>() |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties | |
| Chara | Boss [get, set] |
| override int | ContentLv [get] |
| override int | DangerLv [get] |
| virtual bool | DisableRooms [get] |
| int | HourSinceLastActive [get] |
| int | MinsSinceLastActive [get] |
| virtual string | pathExport [get] |
| BiomeProfile | biome [get] |
| virtual string | IdBiome [get] |
| virtual int | SightRadiusBonus [get] |
| virtual string | IDGenerator [get] |
| virtual string | TextWidgetDate [get] |
| MapGenerator | Generator [get] |
| virtual string | IdProfile [get] |
| virtual string | IDPlayList [get] |
| virtual string | IDPlaylistOverwrite [get] |
| virtual string | IDHat [get] |
| virtual string | IDBaseLandFeat [get] |
| virtual string | idExport [get] |
| string | pathTemp [get] |
| Region | Region [get] |
| Zone | ParentZone [get] |
| virtual ActionMode | DefaultActionMode [get] |
| virtual bool | BlockBorderExit [get] |
| virtual int | ExpireDays [get] |
| virtual ZoneTransition.EnterState | RegionEnterState [get] |
| virtual ZoneFeatureType | FeatureType [get] |
| virtual string | IDAmbience [get] |
| virtual string | IDSceneTemplate [get] |
| virtual bool | IsFestival [get] |
| virtual string | IDSubset [get] |
| virtual bool | IsTown [get] |
| virtual bool | CanBeDeliverDestination [get] |
| virtual bool | CountDeepestLevel [get] |
| virtual bool | HasLaw [get] |
| virtual bool | SetAlarmOnBreakLaw [get] |
| virtual bool | MakeEnemiesNeutral [get] |
| virtual bool | MakeTownProperties [get] |
| virtual bool | AllowCriminal [get] |
| virtual bool | AllowInvest [get] |
| virtual bool | AllowNewZone [get] |
| virtual bool | WillAutoSave [get] |
| virtual bool | RegenerateOnEnter [get] |
| virtual bool | IsSkyLevel [get] |
| virtual bool | IsUnderwater [get] |
| virtual bool | IsUserZone [get] |
| virtual bool | CanDigUnderground [get] |
| virtual bool | LockExit [get] |
| virtual bool | CanUnlockExit [get] |
| virtual int | MaxLv [get] |
| virtual int | MinLv [get] |
| virtual bool | AddPrefix [get] |
| virtual bool | IsNefia [get] |
| virtual bool | PetFollow [get] |
| virtual bool | RestrictBuild [get] |
| virtual bool | KeepAllyDistance [get] |
| virtual int | MaxSpawn [get] |
| int | MaxRespawn [get] |
| virtual float | RuinChance [get] |
| virtual float | OreChance [get] |
| virtual float | BigDaddyChance [get] |
| virtual float | EvolvedChance [get] |
| virtual float | ShrineChance [get] |
| virtual float | PrespawnRate [get] |
| virtual float | RespawnRate [get] |
| bool | ShowEnemyOnMinimap [get] |
| virtual int | RespawnPerHour [get] |
| virtual float | ChanceSpawnNeutral [get] |
| virtual bool | GrowPlant [get] |
| virtual bool | GrowWeed [get] |
| virtual bool | IsExplorable [get] |
| virtual bool | IsReturnLocation [get] |
| virtual bool | ShouldMakeExit [get] |
| virtual bool | ShouldRegenerate [get] |
| virtual bool | ShouldAutoRevive [get] |
| virtual bool | UseFog [get] |
| virtual bool | RevealRoom [get] |
| virtual bool | AlwaysLowblock [get] |
| virtual bool | UseLight [get] |
| virtual int | StartLV [get] |
| virtual ZoneScaleType | ScaleType [get] |
| virtual bool | HiddenInRegionMap [get] |
| virtual FlockController.SpawnType | FlockType [get] |
| override string | NameSuffix [get] |
| string | NameWithLevel [get] |
| string | TextDangerLv [get] |
| string | TextDeepestLv [get] |
| bool | CanEnterBuildMode [get] |
| bool | CanEnterBuildModeAnywhere [get] |
| bool | IsPCFaction [get] |
| bool | IsPCFactionOrTent [get] |
| bool | IsStartZone [get] |
| bool | IsInstance [get] |
| bool | IsLoaded [get] |
| virtual int | BaseElectricity [get] |
| bool | IsActiveZone [get] |
| bool | CanInspect [get] |
| string | InspectName [get] |
| Point | InspectPoint [get] |
| Vector3 | InspectPosition [get] |
| virtual int | MaxSoil [get] |
Properties inherited from Spatial | |
| int | _bits [get, set] |
| int | uid [get, set] |
| int | icon [get, set] |
| int | x [get, set] |
| int | y [get, set] |
| int | lastActive [get, set] |
| int | idPrefix [get, set] |
| int | lv [get, set] |
| int | visitCount [get, set] |
| int | dateExpire [get, set] |
| int | dateRevive [get, set] |
| int | _dangerLv [get, set] |
| int | dateRegenerate [get, set] |
| int | influence [get, set] |
| int | investment [get, set] |
| int | development [get, set] |
| int | electricity [get, set] |
| int | dateHat [get, set] |
| int | uidBoss [get, set] |
| int | dateQuest [get, set] |
| int | version [get, set] |
| bool | isGenerated [get, set] |
| bool | isShore [get, set] |
| bool | isRandomSite [get, set] |
| bool | isKnown [get, set] |
| bool | isMapSaved [get, set] |
| bool | isExternalZone [get, set] |
| bool | isConquered [get, set] |
| bool | isBeach [get, set] |
| bool | isPeace [get, set] |
| bool | isDeathLocation [get, set] |
| bool | isAlarmSet [get, set] |
| Faction | mainFaction [get, set] |
| SourceZone.Row | source [get] |
| bool | IsPlayerFaction [get] |
| bool | IsClosed [get] |
| int | mapX [get] |
| int | mapY [get] |
| virtual int | ContentLv [get] |
| virtual int | DangerLv [get] |
| virtual int | DangerLvFix [get] |
| virtual int | DangerLvBoost [get] |
| virtual float | VolumeSea [get] |
| virtual bool | ShowDangerLv [get] |
| virtual bool | CanSpawnAdv [get] |
| string | pathSave [get] |
| virtual string | Name [get] |
| string | NameWithDangerLevel [get] |
| virtual string | NameSuffix [get] |
| virtual bool | IsRegion [get] |
| virtual bool | CanFastTravel [get] |
| EloMap.TileInfo | Tile [get] |
| virtual bool | IsSnowZone [get] |
| virtual bool | IsSnowCovered [get] |
| virtual Point | RegionPos [get] |
| virtual bool | isClaimable [get] |
| int | Seed [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Properties inherited from IInspect | |
| bool | CanInspect [get] |
| string | InspectName [get] |
| Point | InspectPoint [get] |
| Vector3 | InspectPosition [get] |
Private Attributes | |
| FortuneRollData | fortuneRoll |
Additional Inherited Members | |
Public Types inherited from IInspect | |
| enum | NoteMode { Default , Recipe , Product , Info } |
Protected Member Functions inherited from Spatial | |
| Zone | _FindZone (string _id) |
Protected Attributes inherited from Spatial | |
| Point | _regionPos = new Point() |
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inlinevirtual |
Reimplemented from Spatial.
Definition at line 1887 of file Zone.cs.
References Debug, and Map.Save().
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Definition at line 1806 of file Zone.cs.
References FactionBranch.AddMemeber(), EClass.Branch, branch, World.date, EClass.game, Date.GetRaw(), Chara.homeBranch, Chara.IsPCParty, FactionBranch.members, Chara.MoveZone(), FactionBranch.OnUnclaimZone(), FactionBranch.owner, EClass.pc, Game.StartZone, and EClass.world.
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Definition at line 593 of file Zone.cs.
References EClass._map, Game.activeZone, ActPlan.List.Add(), Card.AddEditorTag(), AddGlobalCharasOnActivate(), TextureManager.ApplyLocalReplace(), Map.backerObjs, SourceManager.backers, GameSetting.balance, bp, Map.cells, Map.charas, ClearZones(), Core.config, EClass.core, Game.countLoadedMaps, World.date, GameSetting.BalanceSetting.dateRegenerateZone, Deactivate(), Map.deadCharas, Debug, Spatial.destryoed, Player.doneBackers, Region.elomap, Scene.elomapActor, ExpireDays, forceRegenerate, forceSubset, Map.ForeachCell(), EClass.game, Generate(), Map.GetCell(), Date.GetRaw(), GetTopZone(), Chara.global, SourceBacker.Row.id, Spatial.idCurrentSubset, idExport, IDSubset, CoreConfig.Test.ignoreBackerDestoryFlag, Import(), EloMapActor.Initialize(), instance, Date.IsExpired(), Spatial.isImported, IsInstance, IsLoaded, Card.isNPCProperty, IsPCFaction, Spatial.IsRegion, Cell.isSeen, isSimulating, isStarted, Point.IsValid, item, Map.Load(), map, Spatial.Name, NameWithLevel, OnGenerateMap(), ZoneInstance.OnGenerateMap(), Map.OnImport(), ZoneExportData.orgMap, Chara.orgPos, pathExport, pathTemp, EClass.pc, EClass.player, Card.pos, RegenerateOnEnter, RemoveCard(), Msg.Say(), EClass.scene, Map.serializedCharas, Point.Set(), Map.SetReference(), EClass.setting, Map.SetZone(), ShouldRegenerate, Player.simulatingZone, MapBounds.Size, EClass.sources, subset, CoreConfig.test, Core.textures, Card.things, Map.things, Card.trait, GlobalData.transition, Map.TryLoadFile(), EClass.ui, UnloadMap(), UseFog, EClass.world, and CorePath.ZoneSave.
Referenced by Scene.Init(), and HotItemContext.Show().
Definition at line 2027 of file Zone.cs.
References CodexManager.AddSpawn(), Card.Chara, Player.codex, Card.hasSpawned, Card.id, Card.isThing, Map.OnCardAddedToZone(), Card.parent, Card.placeState, Card.PlayAnimeLoot(), EClass.player, ICardParent.RemoveCard(), and Chara.SetAI().
Definition at line 2017 of file Zone.cs.
References Point.x, and Point.z.
Referenced by InvOwnerChaosOffering._OnProcess(), TraitShrine._OnUse(), Game.AddAdventurers(), ZoneUtil.AddMerchant(), Quest.AddResident(), Chara.ApplyDeathPenalty(), RecipeCard.Build(), Map.Burn(), AI_Shopping.Buy(), ClaimZone(), TraitCrafter.Craft(), Card.Die(), Chara.Die(), Chara.DropHeld(), Player.DropReward(), Chara.DropThing(), ZonePreEnterBout.Execute(), ZonePreEnterDigStairs.Execute(), ZonePreEnterEncounter.Execute(), DramaOutcome.fiama_pet(), CoreDebug.Fix_LostCore(), Generate(), Zone_SnowGrave.GenerateGrave(), FortuneRollData.GetPrize(), GrowSystem.Grow(), TraitFoodEggFertilized.Incubate(), Chara.MakeGrave(), SurvivalManager.MeteorThing(), Map.MineBlock(), Chara.MoveHome(), Chara.MoveZone(), Zone_Void.OnActivate(), Region.OnAdvanceHour(), Zone_WindRest.OnAfterSimulate(), Zone_Nymelle.OnBeforeSimulate(), TaskHarvest.OnCreateProgress(), TaskBuild.OnDestroy(), SurvivalManager.OnExpandFloor(), Zone_DungeonFairy.OnGenerateMap(), Zone_DungeonMino.OnGenerateMap(), Zone_DungeonPuppy.OnGenerateMap(), Zone_TestRoom.OnGenerateMap(), MapGenDungen.OnGenerateTerrain(), GrowSystemTree.OnHitFail(), ZoneEventSiege.OnKill(), SurvivalManager.OnMineWreck(), AI_Fish.ProgressFish.OnProgressComplete(), QuestCraft.OnProgressComplete(), TaskMoveInstalled.OnProgressComplete(), TraitDiary.OnRead(), Zone_Town.OnRegenerate(), QuestEscort.OnStart(), TraitFarmChest.OnUse(), TraitGiftNewYear.OnUse(), TraitStairsLocked.OnUse(), ZoneEventDefenseGame.OnVisit(), DramaManager.ParseLine(), ActRestrain.Perform(), HotItemActionSleep.Perform(), GrowSystem.Perish(), Chara.Pick(), Chara.PickOrDrop(), Zone_Dungeon.PlaceRail(), GenRoom.Populate(), ActEffect.Proc(), ActEffect.ProcAt(), FactionBranch.PutInMailBox(), DramaOutcome.PutOutFire(), TaskCraft.PutOutResources(), DramaOutcome.QuestExploration_AfterCrystal(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.Recruit(), Religion.Reforge(), Map.ReloadRoom(), SerializedCards.Restore(), Revive(), Chara.Revive(), AI_Craft_Snowman.Run(), AI_Idle.Run(), AI_Slaughter.Run(), AI_UseCrafter.Run(), Meeting.SetChara(), Chara.SetGlobal(), ZoneEventMusic.Spawn(), CoreDebug.Spawn(), SpawnAltar(), Card.SpawnLoot(), SpawnLostItems(), SurvivalManager.StartRaid(), ActThrow.Throw(), TryAddThing(), BiomeProfile.ClusterThing.TryCreate(), Chara.TryDropBossLoot(), TryGenerateBigDaddy(), TryGenerateShrine(), Religion.TryGetGift(), Chara.TryHoldCard(), Chara.TryPutShared(), AI_Shopping.TryRestock(), Map.TryShatter(), Map.TrySmoothPick(), TrySpawnFollower(), DramaOutcome.Tutorial1(), TraitFoodEgg.Update(), TraitSpotBiome.Update(), CoreDebug.UpdateInput(), Chara.Vomit(), and ActEffect.Wish().
Definition at line 1982 of file Zone.cs.
References Point.HasChara, Point.IsBlocked, Point.IsValid, and EClass.rnd().
Referenced by ZoneUtil.AddBandits().
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inline |
Definition at line 1997 of file Zone.cs.
References CharaGen.Create().
Referenced by DramaOutcome.event_az(), DramaOutcome.event_swordkeeper(), Zone_Specwing.OnActivate(), Zone_Nymelle.OnBeforeSimulate(), DramaOutcome.QuestDefense_0(), and DramaOutcome.QuestDefense_1().
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inline |
Definition at line 1575 of file Zone.cs.
References Map.AddCardOnActivate(), Game.cards, Map.charas, Point.Clamp(), Chara.currentZone, Point.Equals(), Point.FindThing(), EClass.game, MapBounds.GetCenterPos(), Point.GetNearestPoint(), Chara.global, CardManager.globalCharas, Point.HasBlock, Chara.host, PathManager.Instance, Chara.isDead, PathManager.IsPathClear(), Chara.IsPC, Chara.IsPCParty, Card.isRestrained, Point.IsValid, item, Player.listCarryoverMap, Card.parent, EClass.pc, EClass.player, Card.pos, Point.Set(), and GlobalData.transition.
Referenced by Activate().
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inline |
Definition at line 3365 of file Zone.cs.
References Game.cards, CharaGen.CreateFromFilter(), Spatial.FindZone(), EClass.game, Trait.GetPoint(), TraitManager.GetTraitSet(), guest, Map.Installed, CardManager.ListGlobalChara(), Msg.Say(), Props.traits, and EClass.world.
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inline |
Definition at line 2007 of file Zone.cs.
References ThingGen.Create().
Referenced by Zone_SnowGrave.GenerateGrave(), CoreDebug.GetOrCreateDebugContainer(), TaskHarvest.OnCreateProgress(), TaskMine.OnProgressComplete(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), and TrySpawnFollower().
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Definition at line 3868 of file Zone.cs.
References SourceManager.backers, Core.config, EClass.core, CoreConfig.Test.ignoreBackerDestoryFlag, SourceBacker.listPet, EClass.sources, and CoreConfig.test.
Referenced by Zone_Field.OnGenerateMap(), and Zone_Yowyn.OnVisitNewMapOrRegenerate().
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Definition at line 1822 of file Zone.cs.
References Chara.currentZone, World.date, SpatialManager.Find(), Spatial.FindDeepestZone(), EClass.game, GetTopZone(), instance, Date.IsExpired(), IsInstance, Player.nextZone, EClass.pc, EClass.player, Player.simulatingZone, Game.spatials, ZoneInstance.uidZone, and EClass.world.
Referenced by Region.OnActivate().
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inline |
Definition at line 1752 of file Zone.cs.
References EClass._map, EClass._zone, AddCard(), FactionBranch.AddMemeber(), Map.bounds, EClass.Branch, ThingGen.Create(), CharaGen.CreateFromFilter(), World.date, Scene.elomap, Chara.faction, EClass.game, Effect.Get(), Point.GetNearestPoint(), MapBounds.GetRandomPoint(), Date.GetRaw(), FactionBranch.Log(), FactionBranch.OnClaimZone(), FactionBranch.OnCreate(), EClass.pc, Effect.Play(), Card.PlaySound(), Card.pos, RefreshPlaylist(), Map.RevealAll(), Msg.Say(), EClass.scene, SetBGM(), Card.SetPlaceState(), EloMap.SetZone(), EClass.Sound, Game.StartZone, Map.things, EClass.world, Spatial.x, and Spatial.y.
Referenced by SurvivalManager.OnExpandFloor(), TraitDeed.OnRead(), DramaOutcome.QuestExploration_MeetFarris2(), and CoreDebug.QuickStart().
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Definition at line 1942 of file Zone.cs.
References ClearZones(), and Spatial.Destroy().
Referenced by Activate(), and ClearZones().
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inline |
Definition at line 3800 of file Zone.cs.
References EClass._map, Card.c_minionType, Card.c_uidMaster, and Map.charas.
Referenced by WidgetStatsBar.Build(), Chara.CanBeTempAlly(), ActEffect.ProcAt(), and GoalCombat.TryUseAbility().
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Definition at line 2386 of file Zone.cs.
References ZoneBlueprint.Create().
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Definition at line 3124 of file Zone.cs.
References item, and EClass.Sound.
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Definition at line 1656 of file Zone.cs.
References Game.activeZone, Card.AddCard(), Scene.Clear(), World.date, EClass.game, Date.GetRaw(), Card.HasTag(), item, FactionBranch.members, Map.OnDeactivate(), EClass.pc, EClass.player, Map.props, Card.rarity, PropsManager.roaming, Msg.Say(), EClass.scene, Player.simulatingZone, PropsManager.stocked, Map.things, Props.Things, Card.trait, Chara.ValidateWorks(), and EClass.world.
Referenced by Activate().
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Reimplemented from Spatial.
Definition at line 1923 of file Zone.cs.
References Spatial.Destroy(), Scene.elomap, EClass.game, SpatialManager.Remove(), EClass.scene, EloMap.SetZone(), and Game.spatials.
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Definition at line 529 of file Zone.cs.
References elements, and ElementContainer.Value().
Referenced by TraitWrench.IsValidTarget().
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Definition at line 534 of file Zone.cs.
References SourceManager.elements, elements, EClass.sources, and ElementContainer.Value().
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Definition at line 3323 of file Zone.cs.
References EClass._map, Map.ResetEditorPos(), Msg.Say(), and CorePath.ZoneSave.
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Definition at line 3240 of file Zone.cs.
References Map.ClearRainAndDecal(), Map.config, Map.ExportMetaData(), MapConfig.retainDecal, Map.Save(), and EClass.ui.
Referenced by ZoneInspector.Export(), LayerUploader.ExportMap(), CoreDebug.InitDebugCommands(), and PartialMap.Save().
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Definition at line 3281 of file Zone.cs.
References EClass.core, if(), SFB.StandaloneFileBrowser.SaveFilePanel(), Msg.SayRaw(), BaseCore.WaitForEndOfFrame(), and CorePath.ZoneSave.
Referenced by CoreDebug.InitDebugCommands().
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Definition at line 3147 of file Zone.cs.
References Map.charas, and Card.id.
Referenced by DramaCustomSequence.Build(), and Zone_CurryRuinDungeon.OnGenerateMap().
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Definition at line 2398 of file Zone.cs.
References EClass._map, Map._plDay, EClass._zone, AddCard(), Map.AddPlant(), Map.bounds, Point.cell, Card.ChangeMaterial(), Crawler.CrawlUntil(), Crawler.Create(), ThingGen.Create(), CharaGen.Create(), EClass.curve(), DangerLv, EClass.debug, CoreDebug.enable, Card.Evalue(), SpawnSetting.Fish(), ZoneBlueprint.GenerateMap(), Map.GetRandomPoint(), MapBounds.GetRandomSurface(), Point.growth, Point.HasBlock, Point.HasObj, Point.HasThing, Card.Install(), Cell.isModified, Cell.IsTopWaterAndNoSnow, Point.IsValid, TraitSeed.LevelSeed(), TraitSeed.MakeSeed(), ZoneBlueprint.map, BiomeProfile.Style.matDoor, SourceManager.objs, EClass.pc, EClass.rnd(), seed, Map.SetFloor(), Map.SetObj(), Rand.SetSeed(), GrowSystem.SetStage(), Map.SetZone(), EClass.Sound, EClass.sources, BiomeProfile.style, Spatial.uid, Point.x, and Point.z.
Referenced by Activate().
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Reimplemented in Zone_CursedManorDungeon, Zone_Dungeon, Zone_DungeonFairy, Zone_DungeonMino, Zone_Gathering, Zone_RandomDungeonNature, Zone_UnderseaTemple, and Zone_VernisMine.
Definition at line 539 of file Zone.cs.
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Definition at line 2987 of file Zone.cs.
References EClass._map, Map.bounds, Trait.Electricity, MapBounds.ForeachCell(), Cell.growth, Card.IsInstalled, GrowSystem.IsMature, Cell.sourceObj, Map.things, Card.trait, and ElementContainer.Value().
Referenced by UIHomeInfo.RefreshInfo().
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Reimplemented in Zone_CurryRuin, Zone_CursedManor, Zone_Nymelle, and Zone_Vernis.
Definition at line 549 of file Zone.cs.
Referenced by TraitNewZone.CreateZone(), and ActEffect.Proc().
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Definition at line 3916 of file Zone.cs.
References FortuneRollData.count, EClass.game, FortuneRollData.Refresh(), and Game.seed.
Referenced by TraitCrafter.Craft(), and UIDragGridInfo.Init().
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Definition at line 2346 of file Zone.cs.
References EloMapActor.elomap, Region.elomap, Scene.elomapActor, Lang.GetList(), EloMap.GetTileInfo(), EloMap.TileInfo.idZoneProfile, EloMapActor.Initialize(), ZoneProfile.Load(), EClass.scene, and ZoneBlueprint.surrounding.
Referenced by ZoneBlueprint.GenerateMap().
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| T | : | Trait |
Definition at line 2078 of file Zone.cs.
References EClass._map, PropsManager.installed, Map.props, and Props.traits.
Definition at line 1553 of file Zone.cs.
References EClass._map, Map.bounds, Map.charas, MapBounds.GetCenterPos(), Point.GetNearestPoint(), MapBounds.GetRandomPoint(), Point.GetRandomPoint(), MapBounds.GetRandomSurface(), Point.IsValid, RoomManager.listRoom, Card.pos, EClass.rnd(), Map.rooms, Trait.ShopType, and Chara.trait.
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Definition at line 3813 of file Zone.cs.
References EClass._map, Map.bounds, MapBounds.ForeachCell(), and Cell.sourceObj.
Referenced by WidgetStatsBar.Build(), FactionBranch.DailyOutcome(), Map.MineObj(), GrowSystem.PopHarvest(), UIHomeInfo.RefreshInfo(), and GrowSystem.TryPopSeed().
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Definition at line 3340 of file Zone.cs.
Referenced by SpatialManager.ListReturnLocations().
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Definition at line 1372 of file Zone.cs.
References EClass._map, Map.bounds, Map.config, Debug, MapConfig.embarkX, MapConfig.embarkY, Point.Equals(), Props.Find(), MapBounds.GetBottomPos(), MapBounds.GetCenterPos(), MapBounds.GetLeftPos(), Point.GetNearestPoint(), Trait.GetParam(), MapBounds.GetRightPos(), MapBounds.GetTopPos(), GetTopZone(), Chara.global, TraitTeleporter.id, ZoneTransition.idTele, PropsManager.installed, TraitNewZone.IsFor(), Card.IsInstalled, Chara.IsPC, Spatial.IsRegion, Point.IsValid, ZoneTransition.lastZone, Player.lastZonePos, Spatial.lv, Spatial.mapX, Spatial.mapY, EClass.player, Card.pos, Map.props, ZoneTransition.ratePos, Player.simulatingZone, ZoneTransition.state, Map.things, Card.trait, Props.traits, GlobalData.transition, Spatial.uid, MapBounds.x, Spatial.x, ZoneTransition.x, Spatial.y, ZoneTransition.z, and TraitNewZone.zone.
Referenced by Chara.MoveZone(), and Zone_Town.OnRegenerate().
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Definition at line 2765 of file Zone.cs.
References EClass._map, AreaData.accessType, Map.bounds, Point.cell, BaseArea.data, MapBounds.GetRandomSurface(), Cell.hasDoor, Cell.HasRoof, Point.IsSync, Point.IsValid, Cell.light, and Cell.room.
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Definition at line 1973 of file Zone.cs.
Referenced by Activate(), CanDestroy(), SpatialGen.CreateInstance(), Chara.FallFromZone(), MapGen.GenerateTerrain(), GetSpawnPos(), TraitNewZone.MoveZone(), Chara.MoveZone(), OnAfterCreate(), QuestRandom.OnDropReward(), MapGen.OnGenerateTerrain(), TraitTicketFurniture.SetZone(), Simulate(), Chara.Tick(), Chara.TryDropBossLoot(), TraitElevator.TrySetAct(), and TraitTicketFurniture.TrySetHeldAct().
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Definition at line 3591 of file Zone.cs.
References Spatial.x, and Spatial.y.
Referenced by Player.EnterLocalZone(), and RegionPoint.SetRegionPoint().
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Definition at line 3484 of file Zone.cs.
References EClass._map, Map.bounds, EClass.Branch, VirtualDate.BuildSunMap(), GrowSystem.CanGrow(), Cell.decal, Cell.detail, FactionBranch.Evalue(), MapBounds.ForeachCell(), Cell.growth, GrowSystem.Stage.idx, if(), Cell.index, PolicyManager.IsActive(), Player.isAutoFarming, Card.IsInstalled, Date.IsWinter, item, GrowSystem.NeedSunlight, EClass.player, FactionBranch.policies, EClass.rnd(), GrowSystem.stage, VirtualDate.sunMap, Map.things, Card.trait, and Map.TryGetPlant().
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Definition at line 2946 of file Zone.cs.
References ElementContainer.Has().
Referenced by ActPlan._Update(), FoodEffect.Proc(), ActEffect.ProcAt(), AI_Eat.Run(), Card.SpawnLoot(), and GoalCombat.TryUseAbility().
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Definition at line 3231 of file Zone.cs.
Referenced by Activate(), and PartialMap.Load().
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Definition at line 3294 of file Zone.cs.
References EClass.core, if(), SFB.StandaloneFileBrowser.OpenFilePanel(), BaseCore.WaitForEndOfFrame(), and CorePath.ZoneSave.
Referenced by CoreDebug.InitDebugCommands().
Definition at line 3613 of file Zone.cs.
References Act.IsHostileAct, and Chara.IsPC.
Referenced by Act.GetActPlanColor(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), ActTelekinesis.Perform(), and ActPlan.Item.Perform().
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Definition at line 3310 of file Zone.cs.
References Map.GetMetaData(), MapMetaData.IsValidVersion(), and EClass.ui.
Referenced by TraitMoongate.UseMoongate().
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Definition at line 3176 of file Zone.cs.
References EClass._zone, SourceManager.elements, SourceElement.Row.id, Rand.SetSeed(), EClass.sources, and Spatial.uid.
Referenced by WidgetDate._Refresh(), FactionBranch.OnClaimZone(), FactionBranch.OnUnclaimZone(), UIFactionInfo.SetZone(), and FactionBranch.Upgrade().
Definition at line 3787 of file Zone.cs.
References EClass._map, Card.c_minionType, Card.c_uidMaster, and Map.charas.
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Definition at line 3681 of file Zone.cs.
References Tutorial.Reserve(), and Msg.Say().
Referenced by Card.ModCurrency(), QuestRandom.OnDropReward(), ActEffect.Proc(), and ActThrow.Throw().
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Reimplemented in Region, Zone_Aquli, Zone_Casino, Zone_DungeonDead, Zone_Exile, Zone_LittleGarden, Zone_LumiestRuin, Zone_Mifu, Zone_Nefu, Zone_Olvina, Zone_SisterHouse, Zone_Specwing, Zone_User, and Zone_Void.
Definition at line 1164 of file Zone.cs.
References EClass._map, Map.charas, Card.id, Version.IsBelow(), Chara.IsPCFaction, Msg.Say(), and Map.version.
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Reimplemented in Region.
Definition at line 1208 of file Zone.cs.
Referenced by GameDate.AdvanceHour().
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Reimplemented from Spatial.
Definition at line 578 of file Zone.cs.
References AddPrefix, GetTopZone(), Spatial.idPrefix, EClass.sources, and SourceManager.zoneAffixes.
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Reimplemented in Zone_DungeonPuppy, and Zone_Nymelle.
Definition at line 1196 of file Zone.cs.
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Reimplemented in Zone_Arena2, and Zone_Harvest.
Definition at line 2394 of file Zone.cs.
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Reimplemented in Zone_Arena2, Zone_CurryRuinDungeon, Zone_CursedManor, Zone_CursedManorDungeon, Zone_Dungeon, Zone_DungeonDead, Zone_DungeonFairy, Zone_DungeonMino, Zone_DungeonPuppy, Zone_Field, Zone_Harvest, Zone_RandomDungeon, Zone_RandomDungeonFactory, Zone_SnowGrave, Zone_StartSite, Zone_TestRoom, Zone_UnderseaTemple, Zone_VernisMine, Zone_Void, and Zone_WindRest.
Definition at line 2609 of file Zone.cs.
References EClass._map, Map.charas, Chara.hostility, Chara.IsGlobal, and Chara.OriginalHostility.
Referenced by Activate().
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Reimplemented in Zone_CaveMonster, and Zone_SubTown.
Definition at line 2761 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
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Definition at line 1727 of file Zone.cs.
References CardRenderer.hasActor, CardRenderer.KillActor(), Card.renderer, and Map.things.
Referenced by Game.Kill().
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Reimplemented from Spatial.
Definition at line 1914 of file Zone.cs.
References ZoneEventManager.OnLoad(), and FactionBranch.SetOwner().
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Reimplemented in Zone_LittleGarden, and Zone_Town.
Definition at line 1160 of file Zone.cs.
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Definition at line 3449 of file Zone.cs.
References FactionBranch.OnSimulateDay().
Referenced by VirtualDate.SimulateDay().
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Definition at line 3394 of file Zone.cs.
References EClass._map, Map.charas, Card.DecayNatural(), Card.Destroy(), Chara.IsGlobal, Card.IsInstalled, VirtualDate.IsRealTime, ZoneEventManager.OnSimulateHour(), Card.OnSimulateHour(), FactionBranch.OnSimulateHour(), EClass.pc, EClass.rnd(), Map.things, Card.trait, and Trait.TryToggle().
Referenced by VirtualDate.SimulateHour().
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Definition at line 3457 of file Zone.cs.
References EClass._map, VirtualDate.IsRealTime, FactionBranch.OnSimulateMonth(), and Map.RefreshAllTiles().
Referenced by VirtualDate.SimulateMonth().
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Definition at line 1061 of file Zone.cs.
References EClass._map, RoomManager.AssignCharas(), EClass.Branch, Map.charas, EClass.core, World.date, ElementContainer.dict, EClass.game, Version.GetInt(), Date.GetRaw(), Date.IsExpired(), Game.isLoading, Chara.IsMinion, Chara.IsPCFaction, Chara.IsPCParty, item, Chara.master, FactionBranch.OnAfterSimulate(), ZoneEventManager.OnVisit(), Tutorial.Reserve(), Revive, Map.rooms, Chara.TryRestock(), BaseCore.version, and EClass.world.
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Definition at line 3469 of file Zone.cs.
References EClass._map, Map.bounds, MapBounds.ForeachCell(), Cell.HasRoof, Cell.IsFarmField, and Map.IsIndoor.
Referenced by Weather.SetCondition().
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Definition at line 3084 of file Zone.cs.
References Point.cell, Core.config, EClass.core, CoreRef.dictBGM, Lot.idBGM, Chara.IsInActiveZone, item, LayerDrama.keepBGM, ZoneEventManager.list, Room.lot, EClass.pc, EClass.player, Map.plDay, Card.pos, Core.refs, Cell.room, CoreConfig.SetBGMInterval(), Player.simulatingZone, and EClass.Sound.
Referenced by BuildMenu.Deactivate(), BaseTileMap.Draw(), TileMapElona.Draw(), LayerNewZone.Embark(), ELayer.Kill(), ZoneEventSiege.OnInit(), LayerEditPlaylist.OnKill(), ZoneEventSiege.OnKill(), and ZoneEventSiege.OnVisit().
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Definition at line 3622 of file Zone.cs.
References EClass._map, Map.charas, Chara.enemy, Chara.IsPCParty, Chara.SetEnemy(), and Chara.trait.
Referenced by Player.ModKarma(), ConIncognito.OnRemoved(), and ConIncognito.OnStart().
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Definition at line 1115 of file Zone.cs.
References EClass._map, Map.charas, and Chara.HasCondition().
Referenced by Chara.Die().
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Definition at line 2956 of file Zone.cs.
References EClass._map, Map.bounds, Trait.Electricity, MapBounds.ForeachCell(), Cell.growth, Card.IsInstalled, GrowSystem.IsMature, Card.isOn, Cell.sourceObj, Map.things, Card.trait, Trait.TryToggle(), and ElementContainer.Value().
Referenced by TraitLeverBreaker.OnToggle(), Scene.OnUpdate(), TraitGenerator.Recover(), UIHomeInfo.Refresh(), and TraitGenerator.ShortOut().
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Definition at line 1051 of file Zone.cs.
References SourceManager.cards, World.date, Date.IsExpired(), SourceCard.map, EClass.sources, and EClass.world.
Referenced by TraitHat.OnUse().
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Definition at line 3639 of file Zone.cs.
References Map.charas, Map.deadCharas, and item.
Referenced by Chara.MakeAlly().
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Definition at line 3068 of file Zone.cs.
References Map._plDay, Map.plDay, and EClass.Sound.
Referenced by ClaimZone(), and LayerEditPlaylist.OnKill().
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Implements ICardParent.
Definition at line 2057 of file Zone.cs.
References CardRenderer.hasActor, Trait.IDActorEx, Card.isChara, Card.isThing, Map.OnCardRemovedFromZone(), CardRenderer.OnLeaveScreen(), Scene.RemoveActorEx(), Card.renderer, EClass.scene, and Card.trait.
Referenced by Activate(), Faction.AddReserve(), Chara.MoveZone(), Map.OnDeactivate(), TaskMoveInstalled.OnProgressComplete(), Map.ReloadRoom(), Simulate(), ActThrow.Throw(), Chara.Tick(), and CoreDebug.UpdateInput().
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Definition at line 2745 of file Zone.cs.
References EClass._map, Map.charas, Chara.enemy, Chara.IsPCFaction, Card.IsPCFactionOrMinion, Chara.OriginalHostility, Chara.SetEnemy(), and Chara.source.
Referenced by Chara.Die(), and ConIncognito.OnStart().
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Definition at line 3076 of file Zone.cs.
References Map._plDay, and Map.plDay.
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Definition at line 1126 of file Zone.cs.
References EClass._zone, AddCard(), GameSetting.balance, Card.c_idBacker, TraitChara.CanAutoRevive, Chara.CanRevive(), Game.cards, Core.config, EClass.core, World.date, GameSetting.BalanceSetting.dateRevive, Map.deadCharas, Player.doneBackers, EClass.game, Point.GetNearestPoint(), Date.GetRaw(), CardManager.globalCharas, Chara.homeZone, CoreConfig.Test.ignoreBackerDestoryFlag, Card.isBackerContent, Chara.isDead, Point.IsInBounds, Chara.orgPos, EClass.player, Card.pos, Card.RemoveBacker(), Chara.Revive(), EClass.setting, CoreConfig.test, Chara.trait, and EClass.world.
Referenced by Map.ResetEditorPos().
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Reimplemented in Zone_CurryRuinDungeon.
Definition at line 3655 of file Zone.cs.
References EClass._map, Map.charas, Card.IsPCFactionOrMinion, Msg.Say(), and Chara.SetHostility().
Referenced by Point.CallGuard(), and GoalCombat.Run().
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Definition at line 3026 of file Zone.cs.
References Map._plDay, Game.activeZone, EClass.core, EClass.game, Core.IsGameStarted, Map.plDay, and EClass.Sound.
Referenced by ZoneEventSubdue.CheckClear(), ClaimZone(), ZonePreEnterBout.Execute(), Zone_DungeonDead.OnActivate(), Zone_Nefu.OnActivate(), ZoneEventDefenseGame.OnVisit(), ZoneEventHarvest.OnVisit(), ZoneEventSubdue.OnVisit(), DramaManager.ParseLine(), GoalCombat.Run(), Zone_CurryRuinDungeon.SetAlarm(), CardRenderer.ShowBossText(), ActThrow.Throw(), and Chara.TryDropBossLoot().
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Definition at line 2951 of file Zone.cs.
References ElementContainer.SetBase().
Referenced by Zone_DungeonDead.OnActivate(), and ZoneEventWedding.OnVisit().
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Reimplemented in Zone_QuestDungeon.
Definition at line 544 of file Zone.cs.
Referenced by SerializedCards.Restore().
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Definition at line 1212 of file Zone.cs.
References EClass._map, EClass._zone, Chara.ai, Boss, Map.charas, Chara.ChooseNewGoal(), Chara.conSuspend, CharaGen.Create(), Chara.Cure(), World.date, Debug, Card.DecayNatural(), EClass.game, Chara.GetGoalHobby(), Chara.GetGoalWork(), GetTopZone(), Card.HealHP(), Card.hp, Card.id, Spatial.isConquered, Chara.IsGuest(), Chara.IsHomeMember(), Card.IsInstalled, Game.isLoading, Date.IsNight, Chara.IsPCFaction, Chara.IsPCParty, Date.IsWinter, item, Chara.mana, Stats.max, Chara.MaxHP, Stats.Mod(), Spatial.Name, AIAct.OnSimulatePosition(), Card.pos, Card.rarity, RemoveCard(), EClass.rnd(), Msg.Say(), Chara.SetAI(), VirtualDate.SimulateHour(), AIAct.SimulateZone(), Chara.stamina, Map.things, Card.trait, Stats.value, and EClass.world.
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Definition at line 2570 of file Zone.cs.
References EClass._zone, AddCard(), EClass.core, CoreRef.crawlers, Crawler.CrawlUntil(), ThingGen.Create(), CharaGen.Create(), EClass.game, POIMap.Cell.GetCenter(), POIMap.GetCenterCell(), ReligionManager.GetRandomReligion(), Installed, item, POIMap.OccyupyPOI(), Map.poiMap, Core.refs, Game.religions, EClass.rnd(), CoreRef.Crawlers.start, and Card.trait.
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Definition at line 3823 of file Zone.cs.
References EClass._zone, Card.Add(), AddCard(), bounds, ThingGen.Create(), ThingGen.CreateFromCategory(), ThingContainer.DestroyAll(), MapBounds.GetRandomPoint(), Point.HasBlock, Point.HasObj, Point.HasThing, Point.IsBlocked, EClass.rnd(), EClass.rndHalf(), and Card.things.
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Definition at line 2806 of file Zone.cs.
References EClass._zone, CoreRef.biomes, EClass.core, SpawnSetting.Default, SpawnListChara.Get(), SpawnList.Get(), Rand.Range(), Core.refs, EClass.rnd(), CoreRef.Biomes.Sand, and CoreRef.Biomes.Water.
Definition at line 2798 of file Zone.cs.
Referenced by TraitShrine._OnUse(), ZoneEventSiege.CreateChara(), ZonePreEnterEncounter.Execute(), Card.HatchEgg(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), SurvivalManager.OnMineWreck(), ZoneEventHarvest.OnVisit(), TraitContainer.Open(), AI_Idle.Run(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), CoreDebug.SpawnBoss(), GenRoom.SpawnMob(), CoreDebug.TestSpawn(), TraitSpotBiome.Update(), TraitSpotSpawn.Update(), and CoreDebug.UpdateInput().
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Definition at line 559 of file Zone.cs.
References ToString().
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Definition at line 554 of file Zone.cs.
References Spatial._regionPos, World.date, Date.GetRemainingHours(), IsInstance, Spatial.Name, Point.ToString(), and EClass.world.
Referenced by Game.OnLoad(), and TextLevel().
Definition at line 2257 of file Zone.cs.
References EClass._zone, AddCard(), Point.cell, Card.Destroy(), Cell.detail, Card.placeState, CellDetail.things, and Card.TryStackTo().
Referenced by FactionBranch.GenerateGarbage(), and Card.GiveBirth().
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Definition at line 2160 of file Zone.cs.
References EClass._map, Card.AddThing(), Window.SaveData.advDistribution, Card.c_lockLv, ThingContainer.CanStack(), Game.cards, Card.category, Window.SaveData.cats, CardManager.container_shipping, Props.containers, Trait.Decay, Window.SaveData.flag, EClass.game, Thing.GetName(), Card.GetWindowSaveData(), PropsManager.installed, Card.IsDecayed, Window.SaveData.IsFilterPass(), Thing.IsSharedContainer, ThingContainer.MaxCapacity, Window.SaveData.noRotten, Window.SaveData.onlyRottable, Window.SaveData.priority, Map.props, Card.Say(), Card.things, Card.trait, and Window.SaveData.userFilter.
Referenced by FactionBranch.AutoClean(), AI_Haul.GetThingToClean(), AI_Haul.Run(), GrowSystem.TryPick(), Chara.TryPutShared(), and Chara.TryPutSharedItems().
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| T | : | Trait |
Definition at line 2083 of file Zone.cs.
References EClass._map, Map.bounds, Trait.GetRandomPoint(), MapBounds.GetRandomSurface(), PropsManager.installed, Card.IsContainer, item, Trait.ListPoints(), Map.props, Card.Thing, Card.things, Card.trait, and Props.traits.
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Definition at line 2682 of file Zone.cs.
References EClass._zone, AddCard(), CharaGen.Create(), Card.HasElement(), EClass.pc, EClass.rndf(), Msg.Say(), CardBlueprint.Set(), and Chara.SetHostility().
Referenced by Zone_Dungeon.OnGenerateMap().
Definition at line 2662 of file Zone.cs.
References Chara.ability, CharaAbility.AddRandom(), Card.AddThing(), SpawnSetting.Evolved(), Card.HasElement(), Chara.MakeGene(), EClass.pc, EClass.rnd(), and EClass.rndf().
Referenced by ZoneEventSiege.CreateChara(), Zone_Dungeon.OnGenerateMap(), and ZoneEventQuest.SpawnBoss().
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Definition at line 2635 of file Zone.cs.
References EClass._map, Map.bounds, Crawler.CrawlUntil(), Crawler.Create(), MATERIAL.GetRandomMaterial(), MapBounds.GetRandomPoint(), MapBounds.Height, EClass.rnd(), and MapBounds.Width.
Referenced by Zone_Dungeon.OnGenerateMap().
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Definition at line 2708 of file Zone.cs.
References EClass._map, EClass._zone, AddCard(), GodStatueData.chance, ThingGen.Create(), EClass.debug, EClass.gamedata, MapBounds.GetRandomSpace(), GameData.godStatues, Point.HasChara, Card.HasElement(), Point.HasThing, EClass.pc, EClass.player, EClass.rnd(), EClass.rndf(), Player.seedShrine, Point.SetObj(), Card.SetRandomDir(), Rand.SetSeed(), CoreDebug.test, Point.x, and Point.z.
Referenced by Zone_Dungeon.OnGenerateMap().
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| T | : | TraitSpot |
Definition at line 2299 of file Zone.cs.
References EClass._map, TraitSalesTag.CanTagSale(), Card.category, ThingContainer.Find(), Card.IsInstalled, Card.isSale, item, Card.things, Map.things, Point.Things, and Card.trait.
Definition at line 2283 of file Zone.cs.
References EClass._map, Props.containers, ThingContainer.Find(), PropsManager.installed, Thing.IsSharedContainer, Map.props, and Card.things.
Referenced by FactionBranch.DailyOutcome(), and FactionBranch.GetMeal().
| T | : | TraitSpot |
Definition at line 2113 of file Zone.cs.
References EClass._map, Card.IsInstalled, item, ThingContainer.List(), Card.things, Map.things, Point.Things, and Card.trait.
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Definition at line 2536 of file Zone.cs.
References EClass._map, EClass._zone, AddCard(), AddThing(), Card.ApplyBacker(), SourceManager.backers, Map.bounds, CharaGen.Create(), EClass.debug, ReligionManager.dictAll, CoreDebug.enable, Chara.faith, faith, EClass.game, Point.GetNearestPoint(), Point.GetRandomPoint(), MapBounds.GetRandomSurface(), Chara.HasCondition(), SourceBacker.Row.id, BackerContent.indexFollower, Card.Install(), Point.IsValid, SourceBacker.listFollower, EClass.pc, Game.religions, EClass.rnd(), Chara.SetFaith(), EClass.sources, and Card.trait.
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Definition at line 1738 of file Zone.cs.
References Debug, and FactionBranch.OnUnloadMap().
Referenced by Activate().
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Definition at line 3700 of file Zone.cs.
References EClass._zone, TraitChara.CanGiveRandomQuest, Map.charas, Quest.Create(), World.date, Spatial.dateQuest, Player.Stats.days, Map.deadCharas, EClass.debug, Debug, CoreDebug.enable, Player.fame, EClass.game, Date.GetRaw(), Chara.homeZone, SourceQuest.Row.id, Chara.IsGuest(), IsPCFaction, Card.isSubsetCard, item, QuestManager.list, Quest.ListDeliver(), SourceQuest.Row.minFame, EClass.player, Game.quests, SourceManager.quests, Spatial.source, EClass.sources, Player.stats, SourceQuest.Row.tags, Chara.trait, Rand.UseSeed(), and EClass.world.
Referenced by LayerQuestBoard.OnSwitchContent(), and LayerQuestBoard.RefreshQuest().
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| BiomeProfile Zone._biome |
| MapBounds Zone.bounds |
Definition at line 49 of file Zone.cs.
Referenced by CoreDebug.Fix_LostCore(), FactionBranch.GenerateGarbage(), Zone_SnowGrave.GenerateGrave(), MapGen.GenerateTerrain(), MapGen.OnGenerateTerrain(), and SpawnLostItems().
| ZoneBlueprint Zone.bp |
Definition at line 67 of file Zone.cs.
Referenced by Activate().
| FactionBranch Zone.branch |
Definition at line 34 of file Zone.cs.
Referenced by AbandonZone(), DramaCustomSequence.Build(), Faction.CountWealth(), ActEffect.DamageEle(), Hobby.GetEfficiency(), RankedZoneManager.GetIncome(), Quest.Init(), LayerQuestBoard.OnInit(), ContentHomeReport.OnSwitchContent(), ItemCulture.Refresh(), UIHomeInfo.Refresh(), TraitGeneratorWheel.Refresh(), AI_Idle.Run(), UIFactionInfo.SetZone(), GameDate.ShipGoods(), LayerShippingResult.Show(), TraitTeleporter.TryTeleport(), and TraitBed.ValidateOwners().
| HashSet<int> Zone.completedQuests = new HashSet<int>() |
Definition at line 37 of file Zone.cs.
Referenced by Quest.Complete(), and Quest.Fail().
| Dictionary<int, string> Zone.dictCitizen = new Dictionary<int, string>() |
Definition at line 52 of file Zone.cs.
Referenced by DramaCustomSequence.Build(), Quest.Create(), and Quest.ListDeliver().
| bool Zone.dirtyElectricity |
Definition at line 71 of file Zone.cs.
Referenced by Scene.OnUpdate().
| ElementContainerZone Zone.elements = new ElementContainerZone() |
Definition at line 43 of file Zone.cs.
Referenced by CoreDebug.COM_MaxConstruction(), Evalue(), TraitMoongate.LoadMap(), BuildMenu.OnActivate(), Policy.OnAdvanceHour(), Game.OnLoad(), TraitGeneratorWheel.Refresh(), LayerHome.RefreshFeat(), AI_PassTime.Run(), TraitFoodEgg.Update(), and Policy.WriteNote().
| ZoneEventManager Zone.events = new ZoneEventManager() |
Definition at line 40 of file Zone.cs.
Referenced by WidgetDate._Refresh(), WidgetMascot._Update(), GameDate.AdvanceMin(), Chara.CanSleep(), QuestInstance.CreateInstanceZone(), Chara.Die(), Player.EnterLocalZone(), SurvivalManager.GetRaidEvent(), QuestSubdue.GetTextProgress(), ZoneEvent.Kill(), TraitNewZone.MoveZone(), SurvivalManager.OnMineWreck(), AI_Sleep.OnProgressComplete(), TraitPhone.OnSimulateHour(), QuestFiamaLock.OnStart(), HotItemActionSleep.Perform(), UIHomeInfo.RefreshReport(), Card.SpawnLoot(), CoreDebug.Test_Siege(), CoreDebug.Test_SiegeGuard(), TraitCoreDefense.TrySetAct(), GameUpdater.Update(), and WidgetDebug.UpdateText().
| ElementContainerField Zone.fieldElements = new ElementContainerField() |
Definition at line 46 of file Zone.cs.
Referenced by WidgetDate._Refresh().
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Definition at line 25 of file Zone.cs.
Referenced by Activate().
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Definition at line 27 of file Zone.cs.
Referenced by Activate().
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| ZoneInstance Zone.instance |
Definition at line 55 of file Zone.cs.
Referenced by ActPlan._Update(), Activate(), CanDestroy(), ZoneEventSubdue.CheckClear(), Chara.Die(), Player.ExitBorder(), Chara.IsHostile(), Chara.MoveZone(), ZoneEventHarvest.OnLeaveZone(), TraitDeed.OnRead(), and ActEffect.Proc().
| bool Zone.isSimulating |
Definition at line 75 of file Zone.cs.
Referenced by Activate(), and Chara.GetGoalFromTimeTable().
| bool Zone.isStarted |
Definition at line 73 of file Zone.cs.
Referenced by Activate(), Card.CalculateFOV(), ActorEx.GetVolume(), Trait.Install(), WidgetCodex.OnActivate(), TextureManager.RefreshTextures(), ConSleep.Tick(), and Trait.Toggle().
| Map Zone.map |
Definition at line 63 of file Zone.cs.
Referenced by Chara._Move(), Activate(), Party.AddMemeber(), GenBounds.Create(), LayerPeople.CreateSelectEmbarkMembers(), BaseTileMap.Draw(), TileMapElona.Draw(), Region.GetRandomPoint(), Zone_Field.OnGenerateMap(), Chara.RefreshSpeed(), and FactionBranch.RemoveMemeber().
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Definition at line 31 of file Zone.cs.
Referenced by AI_Idle.Run().
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Definition at line 29 of file Zone.cs.
Referenced by CharaRenderer.Draw().
| MapSubset Zone.subset |
Definition at line 65 of file Zone.cs.
Referenced by Activate(), and MapSubset.Save().
Definition at line 83 of file Zone.cs.
Referenced by TraitSeed.TrySprout().
| int Zone.tempDist |
Definition at line 77 of file Zone.cs.
Referenced by LayerTravel.GetTravelFood(), and LayerTravel.Refresh().
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Definition at line 285 of file Zone.cs.
Referenced by OnAfterCreate().
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Definition at line 251 of file Zone.cs.
Referenced by DramaCustomSequence.Build().
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Definition at line 263 of file Zone.cs.
Referenced by TraitNewZone.CanAutoEnter(), and TraitNewZone.TrySetAct().
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Definition at line 397 of file Zone.cs.
Referenced by BaseTileMap.Draw().
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Definition at line 129 of file Zone.cs.
Referenced by PartialMap.Apply(), ZonePreEnterDigStairs.Execute(), Region.OnAdvanceHour(), ConTransmuteMimic.OnBeforeStart(), MapGenDungen.OnGenerateTerrain(), TraitStairsLocked.OnUse(), GenRoom.Populate(), SerializedCards.Restore(), GenBounds.TryAddMapPiece(), and BaseGameScreen.UpdateShaders().
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Definition at line 171 of file Zone.cs.
Referenced by Player.CanExitBorder().
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Definition at line 85 of file Zone.cs.
Referenced by Scene.Init(), TraitNewZone.MoveZone(), ActEffect.Proc(), AI_Idle.Run(), ActThrow.Throw(), and Chara.TryDropBossLoot().
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Definition at line 227 of file Zone.cs.
Referenced by Quest.ListDeliver().
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Definition at line 275 of file Zone.cs.
Referenced by TaskMine.GetHitResult().
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Definition at line 459 of file Zone.cs.
Referenced by WidgetMenuPanel._OnChangeMode(), ActionMode.DoFunc(), and HotbarManager.ResetHotbar().
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Definition at line 279 of file Zone.cs.
Referenced by TraitStairsLocked.OnUse(), and CoreDebug.UpdateInput().
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Definition at line 97 of file Zone.cs.
Referenced by DNA.GenerateRandomGene(), AI_Fish.Makefish(), and ConTransmuteMimic.OnBeforeStart().
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Definition at line 109 of file Zone.cs.
Referenced by Chara._Move(), RecipeCard.Build(), Card.DamageHP(), ZonePreEnterEncounter.Execute(), Generate(), Map.MineBlock(), ZoneEventDefenseGame.NextWave(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), MapGenDungen.OnGenerateTerrain(), TraitNote.OnImportMap(), ActEffect.ProcAt(), TraitBaseSpellbook.ReadFailEffect(), Chara.RefreshSpeed(), Chara.RestockEquip(), SerializedCards.Restore(), Map.SetObj(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), GenRoom.SpawnMob(), Chara.TryDropBossLoot(), and Card.TryMakeRandomItem().
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Definition at line 121 of file Zone.cs.
Referenced by Map.TryAddRoom().
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Definition at line 173 of file Zone.cs.
Referenced by Activate().
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Definition at line 417 of file Zone.cs.
Referenced by Scene.Init().
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Definition at line 139 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
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Definition at line 231 of file Zone.cs.
Referenced by Chara.Die(), QuestManager.HasFarAwayEscort(), WidgetSearch.Search(), and Chara.TickConditions().
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Definition at line 415 of file Zone.cs.
Referenced by Chara._Move().
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Definition at line 151 of file Zone.cs.
Referenced by Activate(), MapSubset.Exist(), Zone_Dungeon.OnGenerateMap(), and MapSubset.Save().
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Definition at line 135 of file Zone.cs.
Referenced by ZoneBlueprint.GenerateMap(), and TraitNewZone.MoveZone().
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Definition at line 195 of file Zone.cs.
Referenced by BaseGameScreen.RefreshGrading().
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Definition at line 213 of file Zone.cs.
Referenced by Activate().
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Definition at line 497 of file Zone.cs.
Referenced by ZoneEventManager.AddPreEnter(), Chara.MoveHome(), Chara.MoveZone(), AM_BaseGameMode.OnUpdateInput(), WidgetMinimap.UpdateMap(), and FactionBranch.Upgrade().
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Definition at line 211 of file Zone.cs.
Referenced by GameLang.ConvertDrama(), Trait.CreateStock(), Trait.OnBarter(), TraitSpecialLantern.OnCreate(), and Chara.ShowDialog().
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Definition at line 491 of file Zone.cs.
Referenced by WidgetDate._Refresh(), Activate(), LayerSleep.Advance(), DramaCustomSequence.Build(), CanDestroy(), TraitMoongate.CanUse(), QuestManager.HasFarAwayEscort(), EloMap.Init(), TraitToolBrush.IsTamePossible(), Region.ListTravelZones(), Region.OnActivate(), Scene.OnUpdate(), TCOrbitChara.RefreshAll(), AI_PlayMusic.ThrowReward(), ToString(), TraitNewZone.TrySetAct(), and TraitWaystone.TrySetAct().
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Definition at line 493 of file Zone.cs.
Referenced by Activate().
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Definition at line 287 of file Zone.cs.
Referenced by TraitNewZone.MoveZone(), AI_Idle.Run(), and Chara.TryDropBossLoot().
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Definition at line 475 of file Zone.cs.
Referenced by Chara._Move(), WidgetDate._Refresh(), Map._ValidateInstalled(), Activate(), LayerSleep.Advance(), WidgetStatsBar.Build(), DramaCustomSequence.Build(), Chara.CanDestroyPath(), ActRestrain.CanPerform(), QuestIntoDarkness.CanUpdateOnTalk(), QuestVernis.CanUpdateOnTalk(), TraitGeneratorWheel.CanUse(), TraitLoytelMart.CanUse(), TraitMannequin.CanUse(), TraitShackle.CanUse(), GameLang.ConvertDrama(), Faction.CountWealth(), Card.Create(), ActEffect.DamageEle(), Chara.DoHostileAction(), CoreDebug.Fix_LostCore(), RankedZone.GetFactionName(), TaskBuild.GetHitResult(), TaskDig.GetHitResult(), Card.GetPrice(), Chara.GetRevived(), Chara.HasAccess(), QuestManager.HasFarAwayEscort(), TraitFoodEggFertilized.Incubate(), Quest.IsVisibleOnQuestBoard(), Quest.ListDeliver(), QuestDeliver.ListDestThing(), Props.ListThingStack(), Chara.MoveZone(), Region.OnActivate(), TraitHitchingPost.OnActivateTrap(), QuestRandom.OnDropReward(), Player.Flags.OnEnterZone(), LayerQuestBoard.OnInit(), ElementContainerZone.OnLevelUp(), TraitBlueprint.OnRead(), TraitBookSkill.OnRead(), TraitDeedRelocate.OnRead(), AM_Adv.OnRenderTile(), GoalSleep.OnSimulatePosition(), TraitFloorSwitch.OnStepped(), TraitBookResident.OnUse(), TraitBookRoster.OnUse(), TraitFarmChest.OnUse(), TraitPolicyBoard.OnUse(), ZoneEventWedding.OnVisit(), ActRestrain.Perform(), ActEffect.Proc(), Map.PutAway(), TraitBaseSpellbook.ReadFailEffect(), ContentHomeRanking.Refresh(), TCOrbitChara.RefreshAll(), UIInventory.RefreshMenu(), ContentFaction.RefreshZones(), AI_Eat.Run(), AI_Idle.Run(), WidgetSearch.Search(), Card.SetPlaceState(), UIFactionInfo.SetZone(), TraitTicketFurniture.SetZone(), TraitGeneratorWheel.ShouldWork(), Card.SpawnLoot(), Chara.Tick(), TaskDump.TryPerform(), TraitBed.TrySetAct(), TraitCoreZone.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitHomeBoard.TrySetAct(), TraitPartyBoard.TrySetAct(), TraitResearchBoard.TrySetAct(), TraitResidentBoard.TrySetAct(), TraitSwitch.TrySetAct(), TraitWaystone.TrySetAct(), TraitSalesTag.TrySetHeldAct(), Trait.TrySetToggleAct(), Map.TryShatter(), AI_Shopping.TryShop(), TraitTeleporter.TryTeleport(), Card.TryUnrestrain(), GoalCombat.TryUseAbility(), TraitGeneratorWheel.Update(), GameUpdater.Update100ms(), UpdateQuests(), and Chara.Vomit().
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Definition at line 477 of file Zone.cs.
Referenced by HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), ConTransmuteBat.CheckSeen(), Thing.GetExtraName(), TaskBuild.GetHitResult(), TraitSeed.MakeSeed(), Chara.TickConditions(), BiomeProfile.ClusterObj.TryCreate(), TraitBuildBoard.TrySetAct(), TraitCrafter.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitMapBoard.TrySetAct(), TraitPaintBoard.TrySetAct(), TraitRoomPlate.TrySetAct(), and TraitSpotBiome.Update().
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Definition at line 269 of file Zone.cs.
Referenced by BaseTileMap.Draw(), ZonePreEnterDigStairs.Execute(), TaskDig.GetHitResult(), Map.MineFloor(), TaskDig.OnProgressComplete(), and TraitMapBoard.TrySetAct().
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Definition at line 225 of file Zone.cs.
Referenced by QuestManager.HasFarAwayEscort(), Quest.ListDeliver(), Chara.MakeAlly(), QuestRandom.OnDropReward(), TraitLeverBreaker.OnToggle(), FortuneRollData.RefreshPrize(), AI_Idle.Run(), GoalIdle.Run(), WidgetSearch.Search(), TraitTicketFurniture.SetZone(), TraitWaystone.TrySetAct(), and GoalCombat.TryUseAbility().
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Definition at line 271 of file Zone.cs.
Referenced by Chara._Move(), BaseGameScreen.Activate(), GrowSystem.CanGrow(), AI_Fish.CanPerform(), Cell.CanSuffocate(), BaseTileMap.Draw(), Map.ExportMetaData(), AIWork_Fish.FuncWorkPoint(), AI_Fish.GetFishingPoint(), Scene.Init(), MapGen.MakeNeighbor(), Map.ModFire(), Chara.RefreshSpeed(), BaseGameScreen.RefreshWeather(), AI_Fish.Run(), and HotItemHeld.TrySetToolAct().
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Definition at line 273 of file Zone.cs.
Referenced by ActPlan._Update(), GrowSystem.ApplySeed(), DramaCustomSequence.Build(), Card.CanBeSheared(), TraitScroll.CanRead(), Cell.CanSuffocate(), TraitCrafter.CanUse(), TraitFoodPreparedPackage.CanUse(), TraitItem.CanUse(), TraitPowerStatue.CanUse(), Card.Die(), Map.DropBlockComponent(), ActEffect.GeneMiracle(), TaskChopWood.GetHitResult(), GrowSystemTree.GetPlantBonus(), TaskHarvest.HarvestThing(), AI_Steal.IsValidTC(), ActEffect.LoveMiracle(), AI_Fish.Makefish(), Card.MakeMilk(), TraitSeed.MakeSeed(), Map.MineBlock(), Map.MineObj(), TraitParchmentBottle.OnCreate(), TaskHarvest.OnCreateProgress(), GrowSystemPasture.OnMineObj(), TraitFloorSwitch.OnStepped(), TraitGeneMachine.OnUse(), TraitTape.OnUse(), GrowSystem.PopMineObj(), HotbarManager.ResetHotbar(), SerializedCards.Restore(), AI_Idle.Run(), AI_PlayMusic.Run(), ActWait.SearchMedal(), Card.SpawnLoot(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), GrowSystem.TryPopSeed(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitCrafter.TrySetAct(), and TraitWaystone.TrySetAct().
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Definition at line 303 of file Zone.cs.
Referenced by Chara._Move(), and ConfigTactics.AllyDistance().
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Definition at line 277 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
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Definition at line 517 of file Zone.cs.
Referenced by WidgetStatsBar.Build(), Map.MineObj(), GrowSystem.PopHarvest(), and GrowSystem.TryPopSeed().
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Definition at line 283 of file Zone.cs.
Referenced by Zone_Void.OnActivate(), and ActEffect.Proc().
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Definition at line 431 of file Zone.cs.
Referenced by WidgetDate._Refresh(), Activate(), TraitDeedRelocate.OnRead(), and TraitElevator.TrySetAct().
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Definition at line 167 of file Zone.cs.
Referenced by Player.ExitBorder(), Player.OnExitBorder(), TraitWaystone.OnUse(), HotItemActionExitMap.Perform(), TraitCoreZone.TrySetAct(), and TraitWaystone.TrySetAct().
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Definition at line 127 of file Zone.cs.
Referenced by Activate().
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Definition at line 163 of file Zone.cs.
Referenced by PartialMap._Load(), and Activate().
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Definition at line 289 of file Zone.cs.
Referenced by Chara._Move(), and AI_Idle.Run().
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Definition at line 267 of file Zone.cs.
Referenced by Activate(), and TraitNewZone.TrySetAct().
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Definition at line 165 of file Zone.cs.
Referenced by LayerSleep.Advance(), GameDate.AdvanceHour(), SpatialGen.CreateInstance(), Player.EnterLocalZone(), MapGenRegion.OnGenerateTerrain(), LayerTravel.Refresh(), LayerGlobalMap.RefreshSummary(), ContentFaction.RefreshZones(), LayerFactions.RefreshZones(), LayerLocation.RefreshZones(), and RegionPoint.SetRegionPoint().
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Definition at line 175 of file Zone.cs.
Referenced by Player.EnterLocalZone(), and LayerTravel.Refresh().
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Definition at line 291 of file Zone.cs.
Referenced by HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), and TaskBuild.GetHitResult().
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Definition at line 319 of file Zone.cs.
Referenced by GenBounds.TryAddMapPiece().
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Definition at line 233 of file Zone.cs.
Referenced by Point.CallGuard(), and GoalCombat.Run().
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Definition at line 367 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
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Definition at line 379 of file Zone.cs.
Referenced by Activate().
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Definition at line 333 of file Zone.cs.
Referenced by WidgetMinimap.RefreshMarkers().
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Definition at line 133 of file Zone.cs.
Referenced by Card.CalculateFOV(), and Card.GetSightRadius().
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Definition at line 411 of file Zone.cs.
Referenced by OnCreate().
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Definition at line 433 of file Zone.cs.
Referenced by WidgetDate._Refresh().
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Definition at line 435 of file Zone.cs.
Referenced by AM_Adv._OnUpdateInput().
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Definition at line 137 of file Zone.cs.
Referenced by WidgetDate._Refresh().
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Definition at line 393 of file Zone.cs.
Referenced by Activate(), BaseTileMap.DrawTile(), and Fov.Perform().
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Definition at line 399 of file Zone.cs.
Referenced by EloMap.Init(), and EloMap.SetZone().
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Definition at line 265 of file Zone.cs.
Referenced by Chara.MoveZone().