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Elin Decompiled Documentation EA 23.271 Nightly
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Classes | |
| class | PortalReturnData |
Public Member Functions | |
| int | Evalue (int ele) |
| int | Evalue (string alias) |
| virtual string | GetDungenID () |
| virtual bool | ShouldScaleImportedChara (Chara c) |
| virtual string | GetNewZoneID (int level) |
| override string | ToString () |
| string | TextLevel (int _lv) |
| override void | OnCreate () |
| override void | OnAfterCreate () |
| void | Activate () |
| void | RefreshHat () |
| void | OnVisit () |
| void | RefreshDeathSentense () |
| void | Revive () |
| virtual void | OnRegenerate () |
| virtual void | OnActivate () |
| virtual void | OnBeforeDeactivate () |
| virtual void | OnDeactivate () |
| virtual void | OnBeforeSimulate () |
| virtual void | OnVisitNewMapOrRegenerate () |
| virtual void | OnAfterSimulate () |
| virtual void | OnAdvanceHour () |
| void | Simulate () |
| Point | GetSpawnPos (Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto) |
| Point | GetRandomVisitPos (Chara c) |
| void | AddGlobalCharasOnActivate () |
| void | Deactivate () |
| void | OnKillGame () |
| void | UnloadMap () |
| void | ClaimZone (bool debug=false, Point pos=null) |
| void | AbandonZone () |
| bool | CanDestroy () |
| override void | _OnBeforeSave () |
| override void | OnLoad () |
| override void | Destroy () |
| void | ClearZones (Zone current=null) |
| void | OnChildNumChange (Card c) |
| ICardParent | GetRoot () |
| Zone | GetTopZone () |
| Card | AddCardSplinkle (Card t, Point center, int radius=4) |
| Chara | AddChara (string id, int x, int z) |
| Chara | AddChara (string id, Point p) |
| Card | AddThing (string id, int x, int z) |
| Card | AddThing (string id, Point p) |
| Card | AddCard (Card t, Point point) |
| Card | AddCard (Card t) |
| Card | AddCard (Card t, int x, int z) |
| void | RemoveCard (Card t) |
| T | GetRandomSpot< T > () |
| bool | TryAddThingInSpot< T > (Thing t, bool useContainer=true) |
| List< Thing > | TryListThingsInSpot< T > (Func< Thing, bool > func=null) |
| bool | TryAddThingInSharedContainer (Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true) |
| bool | TryAddThing (Thing target, Point p, bool destroyIfFail=false) |
| Thing | TryGetThingFromSharedContainer (Func< Thing, bool > func) |
| Thing | TryGetRestock< T > (string idCat) |
| ZoneProfile | GetProfile () |
| void | CreateBP () |
| virtual void | OnCreateBP () |
| void | Generate () |
| void | TrySpawnFollower () |
| void | SpawnAltar () |
| virtual void | OnGenerateMap () |
| void | TryGenerateOre () |
| Chara | TryGenerateEvolved (bool force=false, Point p=null) |
| void | TryGenerateBigDaddy () |
| void | TryGenerateShrine () |
| void | ResetHostility () |
| virtual void | OnGenerateRooms (BaseMapGen gen) |
| Point | GetSpawnPos (SpawnPosition type, int tries=100) |
| Chara | SpawnMob (string id, Point pos=null) |
| Chara | SpawnMob (Point pos=null, SpawnSetting setting=null) |
| bool | HasField (int idEle) |
| void | SetFieldEffect (int idEle, int a) |
| void | RefreshElectricity () |
| int | GetElectricity (bool cost=false) |
| void | SetBGM (List< int > ids, bool refresh=true, float fadeDuration=0f) |
| void | SetBGM (int id=-1, bool refresh=true, float fadeDuration=0f) |
| void | RefreshPlaylist () |
| void | ResetPlaylist () |
| void | RefreshBGM () |
| Playlist | CreatePlaylist (ref List< int > list, Playlist mold=null) |
| Chara | FindChara (string id) |
| Chara | FindChara (int uid) |
| int | GetDeepestLv () |
| int | GetDeepestLv (ref int max) |
| List< Element > | ListLandFeats () |
| ZoneExportData | Import (string path) |
| void | Export (string path, PartialMap partial=null, bool usermap=false) |
| void | ExportDialog (string dir=null) |
| void | ImportDialog (string dir=null) |
| void | Export () |
| void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
| void | OnInspect () |
| int | GetSortVal () |
| Chara | AddRandomVisitor (bool guest=false) |
| void | OnSimulateHour (VirtualDate date) |
| void | OnSimulateDay (VirtualDate date) |
| void | OnSimulateMonth (VirtualDate date) |
| void | RainWater () |
| void | GrowPlants (VirtualDate date) |
| Zone | GetZoneAt (int _x, int _y) |
| bool | IsCrime (Chara c, Act act) |
| void | RefreshCriminal () |
| void | RefreshListCitizen () |
| virtual void | SetAlarm (bool enable) |
| void | ModInfluence (int a) |
| void | ModDevelopment (int a) |
| void | UpdateQuests (bool force=false) |
| List< Chara > | ListMinions (Chara c) |
| int | CountMinions (Chara c) |
| int | GetSoilCost () |
| void | SpawnLostItems () |
| void | ApplyBackerPet (bool draw) |
| FortuneRollData | GetOrCreateFortuneRollData (bool refresh=true) |
Public Member Functions inherited from Spatial | |
| int | GetInt (int id, int? defaultInt=null) |
| void | AddInt (int id, int value) |
| void | SetInt (int id, int value=0) |
| override string | ToString () |
| void | Create (string _id, int _x, int _y, int _icon) |
| void | Register () |
| virtual void | OnCreate () |
| virtual void | OnAfterCreate () |
| virtual void | SetMainFaction (Faction f) |
| Zone | GetFirstZone () |
| void | OnBeforeSave () |
| virtual void | _OnBeforeSave () |
| void | _OnLoad () |
| virtual void | OnLoad () |
| virtual void | Destroy () |
| void | DeleteMapRecursive () |
| virtual void | AddChild (Spatial child) |
| void | RemoveChild (Spatial child) |
| Zone | FindDeepestZone () |
| Zone | FindZone (int lv) |
| Zone | FindZone (string _id) |
| virtual bool | CanKill () |
| int | Dist (Point p) |
| int | Dist (Spatial s) |
| void | MakeGameObject (GameObject parentGo) |
| ICardParent | GetRoot () |
| void | RemoveCard (Card c) |
| void | OnChildNumChange (Card c) |
| void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
| void | OnInspect () |
Static Public Member Functions | |
| static bool | IsImportValid (string path) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (long _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Public Attributes | |
| FactionBranch | branch |
| HashSet< int > | completedQuests = new HashSet<int>() |
| ZoneEventManager | events = new ZoneEventManager() |
| ElementContainerZone | elements = new ElementContainerZone() |
| ElementContainerField | fieldElements = new ElementContainerField() |
| MapBounds | bounds |
| Dictionary< int, string > | dictCitizen = new Dictionary<int, string>() |
| ZoneInstance | instance |
| List< int > | landFeats |
| Map | map |
| MapSubset | subset |
| ZoneBlueprint | bp |
| int | fileVariation |
| bool | dirtyElectricity |
| bool | isStarted |
| bool | isSimulating |
| int | tempDist |
| BiomeProfile | _biome |
Public Attributes inherited from Spatial | |
| Spatial | parent |
| string | id |
| string | idUser |
| string | name |
| string | idMainFaction |
| string | idProfile |
| string | idCurrentSubset |
| string | idHat |
| int[] | _ints = new int[30] |
| List< Spatial > | children = new List<Spatial>() |
| List< Spatial > | connections = new List<Spatial>() |
| Dictionary< int, int > | mapInt = new Dictionary<int, int>() |
| bool | destryoed |
| bool | isImported |
| BitArray32 | bits |
Static Public Attributes | |
| static bool | forceRegenerate |
| static string | forceSubset |
| static CardRow | sourceHat |
| static int | okaerinko = 0 |
| static bool | ignoreSpawnAnime |
| static List< Thing > | Suckers = new List<Thing>() |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties | |
| Chara | Boss [get, set] |
| override int | ContentLv [get] |
| override int | DangerLv [get] |
| virtual bool | DisableRooms [get] |
| int | HourSinceLastActive [get] |
| int | MinsSinceLastActive [get] |
| virtual string | pathExport [get] |
| BiomeProfile | biome [get] |
| virtual string | IdBiome [get] |
| virtual string | IDGenerator [get] |
| virtual string | TextWidgetDate [get] |
| MapGenerator | Generator [get] |
| virtual string | IdProfile [get] |
| virtual string | IDPlayList [get] |
| virtual string | IDPlaylistOverwrite [get] |
| virtual string | IDHat [get] |
| virtual string | IDBaseLandFeat [get] |
| virtual string | idExport [get] |
| string | pathTemp [get] |
| Region | Region [get] |
| Zone | ParentZone [get] |
| virtual ActionMode | DefaultActionMode [get] |
| virtual bool | BlockBorderExit [get] |
| virtual int | ExpireDays [get] |
| virtual ZoneTransition.EnterState | RegionEnterState [get] |
| virtual ZoneFeatureType | FeatureType [get] |
| virtual string | IDAmbience [get] |
| virtual string | IDSceneTemplate [get] |
| virtual bool | IsFestival [get] |
| virtual string | IDSubset [get] |
| virtual bool | IsTown [get] |
| virtual bool | CanBeDeliverDestination [get] |
| virtual bool | CountDeepestLevel [get] |
| virtual bool | HasLaw [get] |
| virtual bool | SetAlarmOnBreakLaw [get] |
| virtual bool | MakeEnemiesNeutral [get] |
| virtual bool | MakeTownProperties [get] |
| virtual bool | AllowCriminal [get] |
| virtual bool | AllowInvest [get] |
| virtual bool | AllowNewZone [get] |
| virtual bool | WillAutoSave [get] |
| virtual bool | RegenerateOnEnter [get] |
| virtual bool | IsSkyLevel [get] |
| virtual bool | IsUnderwater [get] |
| virtual bool | IsUserZone [get] |
| virtual bool | CanDigUnderground [get] |
| virtual bool | LockExit [get] |
| virtual bool | CanUnlockExit [get] |
| virtual int | MaxLv [get] |
| virtual int | MinLv [get] |
| virtual bool | AddPrefix [get] |
| virtual bool | IsNefia [get] |
| virtual bool | PetFollow [get] |
| virtual bool | RestrictBuild [get] |
| virtual bool | KeepAllyDistance [get] |
| virtual int | MaxSpawn [get] |
| int | MaxRespawn [get] |
| virtual float | RuinChance [get] |
| virtual float | OreChance [get] |
| virtual float | BigDaddyChance [get] |
| virtual float | EvolvedChance [get] |
| virtual float | ShrineChance [get] |
| virtual float | PrespawnRate [get] |
| virtual float | RespawnRate [get] |
| bool | ShowEnemyOnMinimap [get] |
| virtual int | RespawnPerHour [get] |
| virtual float | ChanceSpawnNeutral [get] |
| virtual bool | GrowPlant [get] |
| virtual bool | GrowWeed [get] |
| virtual bool | IsExplorable [get] |
| virtual bool | IsReturnLocation [get] |
| virtual bool | ShouldMakeExit [get] |
| virtual bool | ShouldRegenerate [get] |
| virtual bool | ShouldAutoRevive [get] |
| virtual bool | UseFog [get] |
| virtual bool | RevealRoom [get] |
| virtual bool | AlwaysLowblock [get] |
| virtual bool | UseLight [get] |
| virtual int | StartLV [get] |
| virtual ZoneScaleType | ScaleType [get] |
| virtual bool | HiddenInRegionMap [get] |
| virtual FlockController.SpawnType | FlockType [get] |
| override string | NameSuffix [get] |
| string | NameWithLevel [get] |
| string | TextDangerLv [get] |
| string | TextDeepestLv [get] |
| bool | CanEnterBuildMode [get] |
| bool | CanEnterBuildModeAnywhere [get] |
| bool | IsPCFaction [get] |
| bool | IsPCFactionOrTent [get] |
| bool | IsStartZone [get] |
| bool | IsInstance [get] |
| bool | IsLoaded [get] |
| virtual int | BaseElectricity [get] |
| bool | IsActiveZone [get] |
| bool | CanInspect [get] |
| string | InspectName [get] |
| Point | InspectPoint [get] |
| Vector3 | InspectPosition [get] |
| virtual int | MaxSoil [get] |
Properties inherited from Spatial | |
| int | _bits [get, set] |
| int | uid [get, set] |
| int | icon [get, set] |
| int | x [get, set] |
| int | y [get, set] |
| int | lastActive [get, set] |
| int | idPrefix [get, set] |
| int | lv [get, set] |
| int | visitCount [get, set] |
| int | dateExpire [get, set] |
| int | dateRevive [get, set] |
| int | _dangerLv [get, set] |
| int | dateRegenerate [get, set] |
| int | influence [get, set] |
| int | investment [get, set] |
| int | development [get, set] |
| int | electricity [get, set] |
| int | dateHat [get, set] |
| int | uidBoss [get, set] |
| int | dateQuest [get, set] |
| int | version [get, set] |
| bool | isGenerated [get, set] |
| bool | isShore [get, set] |
| bool | isRandomSite [get, set] |
| bool | isKnown [get, set] |
| bool | isMapSaved [get, set] |
| bool | isExternalZone [get, set] |
| bool | isConquered [get, set] |
| bool | isBeach [get, set] |
| bool | isPeace [get, set] |
| bool | isDeathLocation [get, set] |
| bool | isAlarmSet [get, set] |
| Faction | mainFaction [get, set] |
| SourceZone.Row | source [get] |
| bool | IsPlayerFaction [get] |
| bool | IsClosed [get] |
| int | mapX [get] |
| int | mapY [get] |
| virtual int | ContentLv [get] |
| virtual int | DangerLv [get] |
| virtual int | DangerLvFix [get] |
| virtual int | DangerLvBoost [get] |
| virtual float | VolumeSea [get] |
| virtual bool | ShowDangerLv [get] |
| virtual bool | CanSpawnAdv [get] |
| string | pathSave [get] |
| virtual string | Name [get] |
| string | NameWithDangerLevel [get] |
| virtual string | NameSuffix [get] |
| virtual bool | IsRegion [get] |
| virtual bool | CanFastTravel [get] |
| EloMap.TileInfo | Tile [get] |
| virtual bool | IsSnowZone [get] |
| virtual bool | IsSnowCovered [get] |
| virtual Point | RegionPos [get] |
| virtual bool | isClaimable [get] |
| int | Seed [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Properties inherited from IInspect | |
| bool | CanInspect [get] |
| string | InspectName [get] |
| Point | InspectPoint [get] |
| Vector3 | InspectPosition [get] |
Private Attributes | |
| FortuneRollData | fortuneRoll |
Additional Inherited Members | |
Public Types inherited from IInspect | |
| enum | NoteMode { Default , Recipe , Product , Info } |
Protected Member Functions inherited from Spatial | |
| Zone | _FindZone (string _id) |
Protected Attributes inherited from Spatial | |
| Point | _regionPos = new Point() |
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Reimplemented from Spatial.
Definition at line 1862 of file Zone.cs.
References Debug, and Map.Save().
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Definition at line 1781 of file Zone.cs.
References FactionBranch.AddMemeber(), EClass.Branch, branch, World.date, EClass.game, Date.GetRaw(), Chara.homeBranch, Chara.IsPCParty, FactionBranch.members, Chara.MoveZone(), FactionBranch.OnUnclaimZone(), FactionBranch.owner, EClass.pc, Game.StartZone, and EClass.world.
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Definition at line 591 of file Zone.cs.
References EClass._map, Game.activeZone, ActPlan.List.Add(), Card.AddEditorTag(), AddGlobalCharasOnActivate(), TextureManager.ApplyLocalReplace(), Map.backerObjs, SourceManager.backers, GameSetting.balance, bp, Map.cells, Map.charas, ClearZones(), Core.config, EClass.core, Game.countLoadedMaps, World.date, GameSetting.BalanceSetting.dateRegenerateZone, Deactivate(), Map.deadCharas, Debug, Spatial.destryoed, Player.doneBackers, Region.elomap, Scene.elomapActor, ExpireDays, forceRegenerate, forceSubset, Map.ForeachCell(), EClass.game, Generate(), Map.GetCell(), Date.GetRaw(), GetTopZone(), Chara.global, SourceBacker.Row.id, Spatial.idCurrentSubset, idExport, IDSubset, CoreConfig.Test.ignoreBackerDestoryFlag, Import(), EloMapActor.Initialize(), instance, Date.IsExpired(), Spatial.isImported, IsInstance, IsLoaded, Card.isNPCProperty, IsPCFaction, Spatial.IsRegion, Cell.isSeen, isSimulating, isStarted, Point.IsValid, item, Map.Load(), map, Spatial.Name, NameWithLevel, OnGenerateMap(), ZoneInstance.OnGenerateMap(), Map.OnImport(), ZoneExportData.orgMap, Chara.orgPos, pathExport, pathTemp, EClass.pc, EClass.player, Card.pos, RegenerateOnEnter, RemoveCard(), Msg.Say(), EClass.scene, Map.serializedCharas, Point.Set(), Map.SetReference(), EClass.setting, Map.SetZone(), ShouldRegenerate, Player.simulatingZone, MapBounds.Size, EClass.sources, subset, CoreConfig.test, Core.textures, Card.things, Map.things, Card.trait, GlobalData.transition, Map.TryLoadFile(), EClass.ui, UnloadMap(), UseFog, EClass.world, and CorePath.ZoneSave.
Referenced by Scene.Init(), and HotItemContext.Show().
Definition at line 2002 of file Zone.cs.
References CodexManager.AddSpawn(), Card.Chara, Player.codex, Card.hasSpawned, Card.id, Card.isThing, Map.OnCardAddedToZone(), Card.parent, Card.placeState, Card.PlayAnimeLoot(), EClass.player, ICardParent.RemoveCard(), and Chara.SetAI().
Definition at line 1992 of file Zone.cs.
References Point.x, and Point.z.
Referenced by InvOwnerChaosOffering._OnProcess(), TraitShrine._OnUse(), Game.AddAdventurers(), ZoneUtil.AddMerchant(), Quest.AddResident(), Chara.ApplyDeathPenalty(), RecipeCard.Build(), Map.Burn(), AI_Shopping.Buy(), ClaimZone(), TraitCrafter.Craft(), Card.Die(), Chara.Die(), Chara.DropHeld(), Player.DropReward(), Chara.DropThing(), ZonePreEnterBout.Execute(), ZonePreEnterDigStairs.Execute(), ZonePreEnterEncounter.Execute(), DramaOutcome.fiama_pet(), CoreDebug.Fix_LostCore(), Generate(), Zone_SnowGrave.GenerateGrave(), FortuneRollData.GetPrize(), GrowSystem.Grow(), TraitFoodEggFertilized.Incubate(), Chara.MakeGrave(), SurvivalManager.MeteorThing(), Map.MineBlock(), Chara.MoveHome(), Chara.MoveZone(), Zone_Void.OnActivate(), Region.OnAdvanceHour(), Zone_WindRest.OnAfterSimulate(), Zone_Nymelle.OnBeforeSimulate(), TaskHarvest.OnCreateProgress(), TaskBuild.OnDestroy(), SurvivalManager.OnExpandFloor(), Zone_DungeonFairy.OnGenerateMap(), Zone_DungeonMino.OnGenerateMap(), Zone_DungeonPuppy.OnGenerateMap(), Zone_TestRoom.OnGenerateMap(), MapGenDungen.OnGenerateTerrain(), GrowSystemTree.OnHitFail(), ZoneEventSiege.OnKill(), SurvivalManager.OnMineWreck(), AI_Fish.ProgressFish.OnProgressComplete(), QuestCraft.OnProgressComplete(), TaskMoveInstalled.OnProgressComplete(), TraitDiary.OnRead(), QuestEscort.OnStart(), TraitFarmChest.OnUse(), TraitGiftNewYear.OnUse(), TraitStairsLocked.OnUse(), ZoneEventDefenseGame.OnVisit(), DramaManager.ParseLine(), ActRestrain.Perform(), HotItemActionSleep.Perform(), GrowSystem.Perish(), Chara.Pick(), Chara.PickOrDrop(), Zone_Dungeon.PlaceRail(), GenRoom.Populate(), ActEffect.Proc(), ActEffect.ProcAt(), FactionBranch.PutInMailBox(), DramaOutcome.PutOutFire(), TaskCraft.PutOutResources(), DramaOutcome.QuestExploration_AfterCrystal(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.Recruit(), Religion.Reforge(), Map.ReloadRoom(), SerializedCards.Restore(), Revive(), Chara.Revive(), AI_Craft_Snowman.Run(), AI_Idle.Run(), AI_Slaughter.Run(), AI_UseCrafter.Run(), Meeting.SetChara(), Chara.SetGlobal(), ZoneEventMusic.Spawn(), CoreDebug.Spawn(), SpawnAltar(), Card.SpawnLoot(), SpawnLostItems(), SurvivalManager.StartRaid(), ActThrow.Throw(), TryAddThing(), BiomeProfile.ClusterThing.TryCreate(), Chara.TryDropBossLoot(), TryGenerateBigDaddy(), TryGenerateShrine(), Religion.TryGetGift(), Chara.TryHoldCard(), Chara.TryPutShared(), AI_Shopping.TryRestock(), Map.TryShatter(), Map.TrySmoothPick(), TrySpawnFollower(), DramaOutcome.Tutorial1(), TraitFoodEgg.Update(), TraitSpotBiome.Update(), CoreDebug.UpdateInput(), Chara.Vomit(), and ActEffect.Wish().
Definition at line 1957 of file Zone.cs.
References Point.HasChara, Point.IsBlocked, Point.IsValid, and EClass.rnd().
Referenced by ZoneUtil.AddBandits().
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Definition at line 1972 of file Zone.cs.
References CharaGen.Create().
Referenced by DramaOutcome.event_az(), DramaOutcome.event_swordkeeper(), Zone_Specwing.OnActivate(), Zone_Nymelle.OnBeforeSimulate(), DramaOutcome.QuestDefense_0(), and DramaOutcome.QuestDefense_1().
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Definition at line 1553 of file Zone.cs.
References Map.AddCardOnActivate(), Game.cards, Map.charas, Point.Clamp(), Chara.currentZone, Point.Equals(), Point.FindThing(), EClass.game, MapBounds.GetCenterPos(), Point.GetNearestPoint(), Chara.global, CardManager.globalCharas, Point.HasBlock, Chara.host, PathManager.Instance, Chara.isDead, PathManager.IsPathClear(), Chara.IsPC, Chara.IsPCParty, Card.isRestrained, Point.IsValid, item, Player.listCarryoverMap, Card.parent, EClass.pc, EClass.player, Card.pos, Point.Set(), and GlobalData.transition.
Referenced by Activate().
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Definition at line 3331 of file Zone.cs.
References Game.cards, CharaGen.CreateFromFilter(), Spatial.FindZone(), EClass.game, Trait.GetPoint(), TraitManager.GetTraitSet(), guest, Map.Installed, CardManager.ListGlobalChara(), Msg.Say(), Props.traits, and EClass.world.
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inline |
Definition at line 1982 of file Zone.cs.
References ThingGen.Create().
Referenced by Zone_SnowGrave.GenerateGrave(), CoreDebug.GetOrCreateDebugContainer(), TaskHarvest.OnCreateProgress(), TaskMine.OnProgressComplete(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), and TrySpawnFollower().
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Definition at line 3834 of file Zone.cs.
References SourceManager.backers, Core.config, EClass.core, CoreConfig.Test.ignoreBackerDestoryFlag, SourceBacker.listPet, EClass.sources, and CoreConfig.test.
Referenced by Zone_Field.OnGenerateMap(), and Zone_Yowyn.OnVisitNewMapOrRegenerate().
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Definition at line 1797 of file Zone.cs.
References Chara.currentZone, World.date, SpatialManager.Find(), Spatial.FindDeepestZone(), EClass.game, GetTopZone(), instance, Date.IsExpired(), IsInstance, Player.nextZone, EClass.pc, EClass.player, Player.simulatingZone, Game.spatials, ZoneInstance.uidZone, and EClass.world.
Referenced by Region.OnActivate().
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Definition at line 1727 of file Zone.cs.
References EClass._map, EClass._zone, AddCard(), FactionBranch.AddMemeber(), Map.bounds, EClass.Branch, ThingGen.Create(), CharaGen.CreateFromFilter(), World.date, Scene.elomap, Chara.faction, EClass.game, Effect.Get(), Point.GetNearestPoint(), MapBounds.GetRandomPoint(), Date.GetRaw(), FactionBranch.Log(), FactionBranch.OnClaimZone(), FactionBranch.OnCreate(), EClass.pc, Effect.Play(), Card.PlaySound(), Card.pos, RefreshPlaylist(), Map.RevealAll(), Msg.Say(), EClass.scene, SetBGM(), Card.SetPlaceState(), EloMap.SetZone(), EClass.Sound, Game.StartZone, Map.things, EClass.world, Spatial.x, and Spatial.y.
Referenced by SurvivalManager.OnExpandFloor(), TraitDeed.OnRead(), DramaOutcome.QuestExploration_MeetFarris2(), and CoreDebug.QuickStart().
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Definition at line 1917 of file Zone.cs.
References ClearZones(), and Spatial.Destroy().
Referenced by Activate(), and ClearZones().
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Definition at line 3766 of file Zone.cs.
References EClass._map, Card.c_minionType, Card.c_uidMaster, and Map.charas.
Referenced by WidgetStatsBar.Build(), Chara.CanBeTempAlly(), ActEffect.ProcAt(), and GoalCombat.TryUseAbility().
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Definition at line 2361 of file Zone.cs.
References ZoneBlueprint.Create().
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Definition at line 3090 of file Zone.cs.
References item, and EClass.Sound.
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Definition at line 1634 of file Zone.cs.
References Game.activeZone, Card.AddCard(), Scene.Clear(), World.date, EClass.game, Date.GetRaw(), Card.HasTag(), item, FactionBranch.members, Map.OnDeactivate(), EClass.pc, Map.props, Card.rarity, PropsManager.roaming, Msg.Say(), EClass.scene, PropsManager.stocked, Map.things, Props.Things, Card.trait, Chara.ValidateWorks(), and EClass.world.
Referenced by Activate().
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Reimplemented from Spatial.
Definition at line 1898 of file Zone.cs.
References Spatial.Destroy(), Scene.elomap, EClass.game, SpatialManager.Remove(), EClass.scene, EloMap.SetZone(), and Game.spatials.
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Definition at line 527 of file Zone.cs.
References elements, and ElementContainer.Value().
Referenced by TraitWrench.IsValidTarget().
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Definition at line 532 of file Zone.cs.
References SourceManager.elements, elements, EClass.sources, and ElementContainer.Value().
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Definition at line 3289 of file Zone.cs.
References EClass._map, Map.ResetEditorPos(), Msg.Say(), and CorePath.ZoneSave.
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Definition at line 3206 of file Zone.cs.
References Map.ClearRainAndDecal(), Map.config, Map.ExportMetaData(), MapConfig.retainDecal, Map.Save(), and EClass.ui.
Referenced by ZoneInspector.Export(), LayerUploader.ExportMap(), CoreDebug.InitDebugCommands(), and PartialMap.Save().
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Definition at line 3247 of file Zone.cs.
References EClass.core, if(), SFB.StandaloneFileBrowser.SaveFilePanel(), Msg.SayRaw(), BaseCore.WaitForEndOfFrame(), and CorePath.ZoneSave.
Referenced by CoreDebug.InitDebugCommands().
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Definition at line 3113 of file Zone.cs.
References Map.charas, and Card.id.
Referenced by DramaCustomSequence.Build(), and Zone_CurryRuinDungeon.OnGenerateMap().
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Definition at line 2373 of file Zone.cs.
References EClass._map, Map._plDay, EClass._zone, AddCard(), Map.AddPlant(), Map.bounds, Point.cell, Card.ChangeMaterial(), Crawler.CrawlUntil(), Crawler.Create(), ThingGen.Create(), EClass.curve(), DangerLv, Card.Evalue(), SpawnSetting.Fish(), ZoneBlueprint.GenerateMap(), Map.GetRandomPoint(), MapBounds.GetRandomSurface(), Point.growth, Point.HasBlock, Point.HasObj, Point.HasThing, Card.Install(), Cell.isModified, Cell.IsTopWaterAndNoSnow, TraitSeed.LevelSeed(), TraitSeed.MakeSeed(), ZoneBlueprint.map, BiomeProfile.Style.matDoor, SourceManager.objs, EClass.pc, EClass.rnd(), seed, Map.SetFloor(), Map.SetObj(), Rand.SetSeed(), GrowSystem.SetStage(), Map.SetZone(), EClass.Sound, EClass.sources, BiomeProfile.style, Spatial.uid, Point.x, and Point.z.
Referenced by Activate().
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Reimplemented in Zone_CursedManorDungeon, Zone_Dungeon, Zone_DungeonFairy, Zone_DungeonMino, Zone_Gathering, Zone_RandomDungeonNature, Zone_UnderseaTemple, and Zone_VernisMine.
Definition at line 537 of file Zone.cs.
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Definition at line 2953 of file Zone.cs.
References EClass._map, Map.bounds, Trait.Electricity, MapBounds.ForeachCell(), Cell.growth, Card.IsInstalled, GrowSystem.IsMature, Cell.sourceObj, Map.things, Card.trait, and ElementContainer.Value().
Referenced by UIHomeInfo.RefreshInfo().
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Reimplemented in Zone_CurryRuin, Zone_CursedManor, Zone_Nymelle, and Zone_Vernis.
Definition at line 547 of file Zone.cs.
Referenced by TraitNewZone.CreateZone(), and ActEffect.Proc().
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Definition at line 3882 of file Zone.cs.
References FortuneRollData.count, EClass.game, FortuneRollData.Refresh(), and Game.seed.
Referenced by TraitCrafter.Craft(), and UIDragGridInfo.Init().
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Definition at line 2321 of file Zone.cs.
References EloMapActor.elomap, Region.elomap, Scene.elomapActor, Lang.GetList(), EloMap.GetTileInfo(), EloMap.TileInfo.idZoneProfile, EloMapActor.Initialize(), ZoneProfile.Load(), EClass.scene, and ZoneBlueprint.surrounding.
Referenced by ZoneBlueprint.GenerateMap().
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| T | : | Trait |
Definition at line 2053 of file Zone.cs.
References EClass._map, PropsManager.installed, Map.props, and Props.traits.
Definition at line 1531 of file Zone.cs.
References EClass._map, Map.bounds, Map.charas, MapBounds.GetCenterPos(), Point.GetNearestPoint(), MapBounds.GetRandomPoint(), Point.GetRandomPoint(), MapBounds.GetRandomSurface(), Point.IsValid, RoomManager.listRoom, Card.pos, EClass.rnd(), Map.rooms, Trait.ShopType, and Chara.trait.
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Definition at line 3779 of file Zone.cs.
References EClass._map, Map.bounds, MapBounds.ForeachCell(), and Cell.sourceObj.
Referenced by WidgetStatsBar.Build(), FactionBranch.DailyOutcome(), Map.MineObj(), GrowSystem.PopHarvest(), UIHomeInfo.RefreshInfo(), and GrowSystem.TryPopSeed().
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Definition at line 3306 of file Zone.cs.
Referenced by SpatialManager.ListReturnLocations().
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Definition at line 1350 of file Zone.cs.
References EClass._map, Map.bounds, Map.config, Debug, MapConfig.embarkX, MapConfig.embarkY, Point.Equals(), Props.Find(), MapBounds.GetBottomPos(), MapBounds.GetCenterPos(), MapBounds.GetLeftPos(), Point.GetNearestPoint(), Trait.GetParam(), MapBounds.GetRightPos(), MapBounds.GetTopPos(), GetTopZone(), Chara.global, TraitTeleporter.id, ZoneTransition.idTele, PropsManager.installed, TraitNewZone.IsFor(), Card.IsInstalled, Chara.IsPC, Spatial.IsRegion, Point.IsValid, ZoneTransition.lastZone, Player.lastZonePos, Spatial.lv, Spatial.mapX, Spatial.mapY, EClass.player, Card.pos, Map.props, ZoneTransition.ratePos, Player.simulatingZone, ZoneTransition.state, Map.things, Card.trait, Props.traits, GlobalData.transition, Spatial.uid, MapBounds.x, Spatial.x, ZoneTransition.x, Spatial.y, ZoneTransition.z, and TraitNewZone.zone.
Referenced by Chara.MoveZone().
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Definition at line 2731 of file Zone.cs.
References EClass._map, AreaData.accessType, Map.bounds, Point.cell, BaseArea.data, MapBounds.GetRandomSurface(), Cell.hasDoor, Cell.HasRoof, Point.IsSync, Point.IsValid, Cell.light, and Cell.room.
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Definition at line 1948 of file Zone.cs.
Referenced by Activate(), CanDestroy(), SpatialGen.CreateInstance(), Chara.FallFromZone(), MapGen.GenerateTerrain(), GetSpawnPos(), TraitNewZone.MoveZone(), Chara.MoveZone(), OnAfterCreate(), QuestRandom.OnDropReward(), MapGen.OnGenerateTerrain(), TraitTicketFurniture.SetZone(), Simulate(), Chara.Tick(), Chara.TryDropBossLoot(), TraitElevator.TrySetAct(), and TraitTicketFurniture.TrySetHeldAct().
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Definition at line 3557 of file Zone.cs.
References Spatial.x, and Spatial.y.
Referenced by Player.EnterLocalZone(), and RegionPoint.SetRegionPoint().
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Definition at line 3450 of file Zone.cs.
References EClass._map, Map.bounds, EClass.Branch, VirtualDate.BuildSunMap(), GrowSystem.CanGrow(), Cell.decal, Cell.detail, FactionBranch.Evalue(), MapBounds.ForeachCell(), Cell.growth, GrowSystem.Stage.idx, if(), Cell.index, PolicyManager.IsActive(), Player.isAutoFarming, Card.IsInstalled, Date.IsWinter, item, GrowSystem.NeedSunlight, EClass.player, FactionBranch.policies, EClass.rnd(), GrowSystem.stage, VirtualDate.sunMap, Map.things, Card.trait, and Map.TryGetPlant().
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Definition at line 2912 of file Zone.cs.
References ElementContainer.Has().
Referenced by ActEffect.ProcAt(), Card.SpawnLoot(), and GoalCombat.TryUseAbility().
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Definition at line 3197 of file Zone.cs.
Referenced by Activate(), and PartialMap.Load().
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Definition at line 3260 of file Zone.cs.
References EClass.core, if(), SFB.StandaloneFileBrowser.OpenFilePanel(), BaseCore.WaitForEndOfFrame(), and CorePath.ZoneSave.
Referenced by CoreDebug.InitDebugCommands().
Definition at line 3579 of file Zone.cs.
References Act.IsHostileAct, and Chara.IsPC.
Referenced by Act.GetActPlanColor(), TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), ActTelekinesis.Perform(), and ActPlan.Item.Perform().
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Definition at line 3276 of file Zone.cs.
References Map.GetMetaData(), MapMetaData.IsValidVersion(), and EClass.ui.
Referenced by TraitMoongate.UseMoongate().
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Definition at line 3142 of file Zone.cs.
References EClass._zone, SourceManager.elements, SourceElement.Row.id, Rand.SetSeed(), EClass.sources, and Spatial.uid.
Referenced by WidgetDate._Refresh(), FactionBranch.OnClaimZone(), FactionBranch.OnUnclaimZone(), UIFactionInfo.SetZone(), and FactionBranch.Upgrade().
Definition at line 3753 of file Zone.cs.
References EClass._map, Card.c_minionType, Card.c_uidMaster, and Map.charas.
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Definition at line 3647 of file Zone.cs.
References Tutorial.Reserve(), and Msg.Say().
Referenced by Card.ModCurrency(), QuestRandom.OnDropReward(), ActEffect.Proc(), and ActThrow.Throw().
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Reimplemented in Region, Zone_Aquli, Zone_Casino, Zone_DungeonDead, Zone_EternalGarden, Zone_Exile, Zone_LumiestRuin, Zone_Mifu, Zone_Nefu, Zone_Olvina, Zone_SisterHouse, Zone_Specwing, Zone_User, and Zone_Void.
Definition at line 1162 of file Zone.cs.
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Reimplemented in Region.
Definition at line 1186 of file Zone.cs.
Referenced by GameDate.AdvanceHour().
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Reimplemented from Spatial.
Definition at line 576 of file Zone.cs.
References AddPrefix, GetTopZone(), Spatial.idPrefix, EClass.sources, and SourceManager.zoneAffixes.
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Reimplemented in Zone_DungeonPuppy, and Zone_Nymelle.
Definition at line 1174 of file Zone.cs.
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Reimplemented in Zone_Arena2, and Zone_Harvest.
Definition at line 2369 of file Zone.cs.
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Reimplemented in Zone_Arena2, Zone_CurryRuinDungeon, Zone_CursedManor, Zone_CursedManorDungeon, Zone_Dungeon, Zone_DungeonDead, Zone_DungeonFairy, Zone_DungeonMino, Zone_DungeonPuppy, Zone_Field, Zone_Harvest, Zone_RandomDungeon, Zone_RandomDungeonFactory, Zone_SnowGrave, Zone_StartSite, Zone_TestRoom, Zone_UnderseaTemple, Zone_VernisMine, Zone_Void, and Zone_WindRest.
Definition at line 2575 of file Zone.cs.
References EClass._map, Map.charas, Chara.hostility, Chara.IsGlobal, and Chara.OriginalHostility.
Referenced by Activate().
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Reimplemented in Zone_CaveMonster, and Zone_SubTown.
Definition at line 2727 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
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Definition at line 1702 of file Zone.cs.
References CardRenderer.hasActor, CardRenderer.KillActor(), Card.renderer, and Map.things.
Referenced by Game.Kill().
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Reimplemented from Spatial.
Definition at line 1889 of file Zone.cs.
References ZoneEventManager.OnLoad(), and FactionBranch.SetOwner().
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Definition at line 3415 of file Zone.cs.
References FactionBranch.OnSimulateDay().
Referenced by VirtualDate.SimulateDay().
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Definition at line 3360 of file Zone.cs.
References EClass._map, Map.charas, Card.DecayNatural(), Card.Destroy(), Chara.IsGlobal, Card.IsInstalled, VirtualDate.IsRealTime, ZoneEventManager.OnSimulateHour(), Card.OnSimulateHour(), FactionBranch.OnSimulateHour(), EClass.pc, EClass.rnd(), Map.things, Card.trait, and Trait.TryToggle().
Referenced by VirtualDate.SimulateHour().
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Definition at line 3423 of file Zone.cs.
References EClass._map, VirtualDate.IsRealTime, FactionBranch.OnSimulateMonth(), and Map.RefreshAllTiles().
Referenced by VirtualDate.SimulateMonth().
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Definition at line 1059 of file Zone.cs.
References EClass._map, RoomManager.AssignCharas(), EClass.Branch, Map.charas, EClass.core, World.date, ElementContainer.dict, EClass.game, Version.GetInt(), Date.GetRaw(), Date.IsExpired(), Game.isLoading, Chara.IsMinion, Chara.IsPCFaction, Chara.IsPCParty, item, Chara.master, FactionBranch.OnAfterSimulate(), ZoneEventManager.OnVisit(), Tutorial.Reserve(), Revive, Map.rooms, Chara.TryRestock(), BaseCore.version, and EClass.world.
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Definition at line 3435 of file Zone.cs.
References EClass._map, Map.bounds, MapBounds.ForeachCell(), Cell.HasRoof, Cell.IsFarmField, and Map.IsIndoor.
Referenced by Weather.SetCondition().
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Definition at line 3050 of file Zone.cs.
References Point.cell, Core.config, EClass.core, CoreRef.dictBGM, Lot.idBGM, Chara.IsInActiveZone, item, LayerDrama.keepBGM, ZoneEventManager.list, Room.lot, EClass.pc, EClass.player, Map.plDay, Card.pos, Core.refs, Cell.room, CoreConfig.SetBGMInterval(), Player.simulatingZone, and EClass.Sound.
Referenced by BuildMenu.Deactivate(), BaseTileMap.Draw(), TileMapElona.Draw(), LayerNewZone.Embark(), ELayer.Kill(), ZoneEventSiege.OnInit(), LayerEditPlaylist.OnKill(), ZoneEventSiege.OnKill(), and ZoneEventSiege.OnVisit().
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Definition at line 3588 of file Zone.cs.
References EClass._map, Map.charas, Chara.enemy, Chara.IsPCParty, Chara.SetEnemy(), and Chara.trait.
Referenced by Player.ModKarma(), ConIncognito.OnRemoved(), and ConIncognito.OnStart().
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Definition at line 1113 of file Zone.cs.
References EClass._map, Map.charas, and Chara.HasCondition().
Referenced by Chara.Die().
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Definition at line 2922 of file Zone.cs.
References EClass._map, Map.bounds, Trait.Electricity, MapBounds.ForeachCell(), Cell.growth, Card.IsInstalled, GrowSystem.IsMature, Card.isOn, Cell.sourceObj, Map.things, Card.trait, Trait.TryToggle(), and ElementContainer.Value().
Referenced by TraitLeverBreaker.OnToggle(), Scene.OnUpdate(), TraitGenerator.Recover(), UIHomeInfo.Refresh(), and TraitGenerator.ShortOut().
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Definition at line 1049 of file Zone.cs.
References SourceManager.cards, World.date, Date.IsExpired(), SourceCard.map, EClass.sources, and EClass.world.
Referenced by TraitHat.OnUse().
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Definition at line 3605 of file Zone.cs.
References Map.charas, Map.deadCharas, and item.
Referenced by Chara.MakeAlly().
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Definition at line 3034 of file Zone.cs.
References Map._plDay, Map.plDay, and EClass.Sound.
Referenced by ClaimZone(), and LayerEditPlaylist.OnKill().
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Implements ICardParent.
Definition at line 2032 of file Zone.cs.
References CardRenderer.hasActor, Trait.IDActorEx, Card.isChara, Card.isThing, Map.OnCardRemovedFromZone(), CardRenderer.OnLeaveScreen(), Scene.RemoveActorEx(), Card.renderer, EClass.scene, and Card.trait.
Referenced by Activate(), Faction.AddReserve(), Chara.MoveZone(), Map.OnDeactivate(), TaskMoveInstalled.OnProgressComplete(), Map.ReloadRoom(), Simulate(), ActThrow.Throw(), Chara.Tick(), and CoreDebug.UpdateInput().
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Definition at line 2711 of file Zone.cs.
References EClass._map, Map.charas, Chara.enemy, Chara.IsPCFaction, Card.IsPCFactionOrMinion, Chara.OriginalHostility, Chara.SetEnemy(), and Chara.source.
Referenced by Chara.Die(), and ConIncognito.OnStart().
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Definition at line 3042 of file Zone.cs.
References Map._plDay, and Map.plDay.
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Definition at line 1124 of file Zone.cs.
References EClass._zone, AddCard(), GameSetting.balance, Card.c_idBacker, TraitChara.CanAutoRevive, Chara.CanRevive(), Game.cards, Core.config, EClass.core, World.date, GameSetting.BalanceSetting.dateRevive, Map.deadCharas, Player.doneBackers, EClass.game, Point.GetNearestPoint(), Date.GetRaw(), CardManager.globalCharas, Chara.homeZone, CoreConfig.Test.ignoreBackerDestoryFlag, Card.isBackerContent, Chara.isDead, Point.IsInBounds, Chara.orgPos, EClass.player, Card.pos, Card.RemoveBacker(), Chara.Revive(), EClass.setting, CoreConfig.test, Chara.trait, and EClass.world.
Referenced by Map.ResetEditorPos().
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Reimplemented in Zone_CurryRuinDungeon.
Definition at line 3621 of file Zone.cs.
References EClass._map, Map.charas, Card.IsPCFactionOrMinion, Msg.Say(), and Chara.SetHostility().
Referenced by Point.CallGuard(), and GoalCombat.Run().
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Definition at line 2992 of file Zone.cs.
References Map._plDay, Game.activeZone, EClass.core, EClass.game, Core.IsGameStarted, Map.plDay, and EClass.Sound.
Referenced by ZoneEventSubdue.CheckClear(), ClaimZone(), ZonePreEnterBout.Execute(), Zone_DungeonDead.OnActivate(), Zone_EternalGarden.OnActivate(), Zone_Nefu.OnActivate(), ZoneEventDefenseGame.OnVisit(), ZoneEventHarvest.OnVisit(), ZoneEventSubdue.OnVisit(), DramaManager.ParseLine(), GoalCombat.Run(), Zone_CurryRuinDungeon.SetAlarm(), CardRenderer.ShowBossText(), ActThrow.Throw(), and Chara.TryDropBossLoot().
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Definition at line 2917 of file Zone.cs.
References ElementContainer.SetBase().
Referenced by Zone_DungeonDead.OnActivate().
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Reimplemented in Zone_QuestDungeon.
Definition at line 542 of file Zone.cs.
Referenced by SerializedCards.Restore().
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Definition at line 1190 of file Zone.cs.
References EClass._map, EClass._zone, Chara.ai, Boss, Map.charas, Chara.ChooseNewGoal(), Chara.conSuspend, CharaGen.Create(), Chara.Cure(), World.date, Debug, Card.DecayNatural(), EClass.game, Chara.GetGoalHobby(), Chara.GetGoalWork(), GetTopZone(), Card.HealHP(), Card.hp, Card.id, Spatial.isConquered, Chara.IsGuest(), Chara.IsHomeMember(), Card.IsInstalled, Game.isLoading, Date.IsNight, Chara.IsPCFaction, Chara.IsPCParty, Date.IsWinter, item, Chara.mana, Stats.max, Chara.MaxHP, Stats.Mod(), Spatial.Name, AIAct.OnSimulatePosition(), Card.pos, Card.rarity, RemoveCard(), EClass.rnd(), Msg.Say(), Chara.SetAI(), VirtualDate.SimulateHour(), AIAct.SimulateZone(), Chara.stamina, Map.things, Card.trait, Stats.value, and EClass.world.
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Definition at line 2536 of file Zone.cs.
References EClass._zone, AddCard(), EClass.core, CoreRef.crawlers, Crawler.CrawlUntil(), ThingGen.Create(), CharaGen.Create(), EClass.game, POIMap.Cell.GetCenter(), POIMap.GetCenterCell(), ReligionManager.GetRandomReligion(), item, POIMap.OccyupyPOI(), Map.poiMap, Core.refs, Game.religions, EClass.rnd(), CoreRef.Crawlers.start, and Card.trait.
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Definition at line 3789 of file Zone.cs.
References EClass._zone, Card.Add(), AddCard(), bounds, ThingGen.Create(), ThingGen.CreateFromCategory(), ThingContainer.DestroyAll(), MapBounds.GetRandomPoint(), Point.HasBlock, Point.HasObj, Point.HasThing, Point.IsBlocked, EClass.rnd(), EClass.rndHalf(), and Card.things.
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Definition at line 2772 of file Zone.cs.
References EClass._zone, CoreRef.biomes, EClass.core, SpawnSetting.Default, SpawnListChara.Get(), SpawnList.Get(), Rand.Range(), Core.refs, EClass.rnd(), CoreRef.Biomes.Sand, and CoreRef.Biomes.Water.
Definition at line 2764 of file Zone.cs.
Referenced by TraitShrine._OnUse(), ZoneEventSiege.CreateChara(), ZonePreEnterEncounter.Execute(), Card.HatchEgg(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), SurvivalManager.OnMineWreck(), ZoneEventHarvest.OnVisit(), TraitContainer.Open(), AI_Idle.Run(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), CoreDebug.SpawnBoss(), GenRoom.SpawnMob(), CoreDebug.TestSpawn(), TraitSpotBiome.Update(), TraitSpotSpawn.Update(), and CoreDebug.UpdateInput().
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Definition at line 557 of file Zone.cs.
References ToString().
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Definition at line 552 of file Zone.cs.
References Spatial._regionPos, World.date, Date.GetRemainingHours(), IsInstance, Spatial.Name, Point.ToString(), and EClass.world.
Referenced by Game.OnLoad(), and TextLevel().
Definition at line 2232 of file Zone.cs.
References EClass._zone, AddCard(), Point.cell, Card.Destroy(), Cell.detail, Card.placeState, CellDetail.things, and Card.TryStackTo().
Referenced by FactionBranch.GenerateGarbage(), and Card.GiveBirth().
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Definition at line 2135 of file Zone.cs.
References EClass._map, Card.AddThing(), Window.SaveData.advDistribution, Card.c_lockLv, ThingContainer.CanStack(), Game.cards, Card.category, Window.SaveData.cats, CardManager.container_shipping, Props.containers, Trait.Decay, Window.SaveData.flag, EClass.game, Thing.GetName(), Card.GetWindowSaveData(), PropsManager.installed, Card.IsDecayed, Window.SaveData.IsFilterPass(), Thing.IsSharedContainer, ThingContainer.MaxCapacity, Window.SaveData.noRotten, Window.SaveData.onlyRottable, Window.SaveData.priority, Map.props, Card.Say(), Card.things, Card.trait, and Window.SaveData.userFilter.
Referenced by FactionBranch.AutoClean(), AI_Haul.GetThingToClean(), AI_Haul.Run(), GrowSystem.TryPick(), Chara.TryPutShared(), and Chara.TryPutSharedItems().
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| T | : | Trait |
Definition at line 2058 of file Zone.cs.
References EClass._map, Map.bounds, Trait.GetRandomPoint(), MapBounds.GetRandomSurface(), PropsManager.installed, Card.IsContainer, item, Trait.ListPoints(), Map.props, Card.Thing, Card.things, Card.trait, and Props.traits.
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Definition at line 2648 of file Zone.cs.
References EClass._zone, AddCard(), CharaGen.Create(), Card.HasElement(), EClass.pc, EClass.rndf(), Msg.Say(), CardBlueprint.Set(), and Chara.SetHostility().
Referenced by Zone_Dungeon.OnGenerateMap().
Definition at line 2628 of file Zone.cs.
References Chara.ability, CharaAbility.AddRandom(), Card.AddThing(), SpawnSetting.Evolved(), Card.HasElement(), Chara.MakeGene(), EClass.pc, EClass.rnd(), and EClass.rndf().
Referenced by ZoneEventSiege.CreateChara(), Zone_Dungeon.OnGenerateMap(), and ZoneEventQuest.SpawnBoss().
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Definition at line 2601 of file Zone.cs.
References EClass._map, Map.bounds, Crawler.CrawlUntil(), Crawler.Create(), MATERIAL.GetRandomMaterial(), MapBounds.GetRandomPoint(), MapBounds.Height, EClass.rnd(), and MapBounds.Width.
Referenced by Zone_Dungeon.OnGenerateMap().
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Definition at line 2674 of file Zone.cs.
References EClass._map, EClass._zone, AddCard(), GodStatueData.chance, ThingGen.Create(), EClass.debug, EClass.gamedata, MapBounds.GetRandomSpace(), GameData.godStatues, Point.HasChara, Card.HasElement(), Point.HasThing, EClass.pc, EClass.player, EClass.rnd(), EClass.rndf(), Player.seedShrine, Point.SetObj(), Card.SetRandomDir(), Rand.SetSeed(), CoreDebug.test, Point.x, and Point.z.
Referenced by Zone_Dungeon.OnGenerateMap().
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| T | : | TraitSpot |
Definition at line 2274 of file Zone.cs.
References EClass._map, TraitSalesTag.CanTagSale(), Card.category, ThingContainer.Find(), Card.IsInstalled, Card.isSale, item, Card.things, Map.things, Point.Things, and Card.trait.
Definition at line 2258 of file Zone.cs.
References EClass._map, Props.containers, ThingContainer.Find(), PropsManager.installed, Thing.IsSharedContainer, Map.props, and Card.things.
Referenced by FactionBranch.DailyOutcome(), and FactionBranch.GetMeal().
| T | : | TraitSpot |
Definition at line 2088 of file Zone.cs.
References EClass._map, Card.IsInstalled, item, ThingContainer.List(), Card.things, Map.things, Point.Things, and Card.trait.
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Definition at line 2502 of file Zone.cs.
References EClass._map, EClass._zone, AddCard(), AddThing(), Card.ApplyBacker(), SourceManager.backers, Map.bounds, CharaGen.Create(), EClass.debug, ReligionManager.dictAll, CoreDebug.enable, Chara.faith, faith, EClass.game, Point.GetNearestPoint(), Point.GetRandomPoint(), MapBounds.GetRandomSurface(), Chara.HasCondition(), SourceBacker.Row.id, BackerContent.indexFollower, Card.Install(), Point.IsValid, SourceBacker.listFollower, EClass.pc, Game.religions, EClass.rnd(), Chara.SetFaith(), EClass.sources, and Card.trait.
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Definition at line 1713 of file Zone.cs.
References Debug, and FactionBranch.OnUnloadMap().
Referenced by Activate().
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Definition at line 3666 of file Zone.cs.
References EClass._zone, TraitChara.CanGiveRandomQuest, Map.charas, Quest.Create(), World.date, Spatial.dateQuest, Player.Stats.days, Map.deadCharas, EClass.debug, Debug, CoreDebug.enable, Player.fame, EClass.game, Date.GetRaw(), Chara.homeZone, SourceQuest.Row.id, Chara.IsGuest(), IsPCFaction, Card.isSubsetCard, item, QuestManager.list, Quest.ListDeliver(), SourceQuest.Row.minFame, EClass.player, Game.quests, SourceManager.quests, Spatial.source, EClass.sources, Player.stats, SourceQuest.Row.tags, Chara.trait, Rand.UseSeed(), and EClass.world.
Referenced by LayerQuestBoard.OnSwitchContent(), and LayerQuestBoard.RefreshQuest().
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| BiomeProfile Zone._biome |
| MapBounds Zone.bounds |
Definition at line 49 of file Zone.cs.
Referenced by CoreDebug.Fix_LostCore(), FactionBranch.GenerateGarbage(), Zone_SnowGrave.GenerateGrave(), MapGen.GenerateTerrain(), MapGen.OnGenerateTerrain(), and SpawnLostItems().
| ZoneBlueprint Zone.bp |
Definition at line 67 of file Zone.cs.
Referenced by Activate().
| FactionBranch Zone.branch |
Definition at line 34 of file Zone.cs.
Referenced by AbandonZone(), DramaCustomSequence.Build(), Faction.CountWealth(), ActEffect.DamageEle(), Hobby.GetEfficiency(), RankedZoneManager.GetIncome(), Quest.Init(), LayerQuestBoard.OnInit(), ContentHomeReport.OnSwitchContent(), ItemCulture.Refresh(), UIHomeInfo.Refresh(), TraitGeneratorWheel.Refresh(), AI_Idle.Run(), UIFactionInfo.SetZone(), GameDate.ShipGoods(), LayerShippingResult.Show(), TraitTeleporter.TryTeleport(), and TraitBed.ValidateOwners().
| HashSet<int> Zone.completedQuests = new HashSet<int>() |
Definition at line 37 of file Zone.cs.
Referenced by Quest.Complete(), and Quest.Fail().
| Dictionary<int, string> Zone.dictCitizen = new Dictionary<int, string>() |
Definition at line 52 of file Zone.cs.
Referenced by DramaCustomSequence.Build(), Quest.Create(), and Quest.ListDeliver().
| bool Zone.dirtyElectricity |
Definition at line 71 of file Zone.cs.
Referenced by Scene.OnUpdate().
| ElementContainerZone Zone.elements = new ElementContainerZone() |
Definition at line 43 of file Zone.cs.
Referenced by CoreDebug.COM_MaxConstruction(), Evalue(), TraitMoongate.LoadMap(), BuildMenu.OnActivate(), Policy.OnAdvanceHour(), Game.OnLoad(), TraitGeneratorWheel.Refresh(), LayerHome.RefreshFeat(), AI_PassTime.Run(), TraitFoodEgg.Update(), and Policy.WriteNote().
| ZoneEventManager Zone.events = new ZoneEventManager() |
Definition at line 40 of file Zone.cs.
Referenced by WidgetDate._Refresh(), WidgetMascot._Update(), GameDate.AdvanceMin(), Chara.CanSleep(), QuestInstance.CreateInstanceZone(), Chara.Die(), Player.EnterLocalZone(), SurvivalManager.GetRaidEvent(), QuestSubdue.GetTextProgress(), ZoneEvent.Kill(), TraitNewZone.MoveZone(), SurvivalManager.OnMineWreck(), AI_Sleep.OnProgressComplete(), TraitPhone.OnSimulateHour(), QuestFiamaLock.OnStart(), HotItemActionSleep.Perform(), UIHomeInfo.RefreshReport(), Card.SpawnLoot(), CoreDebug.Test_Siege(), CoreDebug.Test_SiegeGuard(), TraitCoreDefense.TrySetAct(), GameUpdater.Update(), and WidgetDebug.UpdateText().
| ElementContainerField Zone.fieldElements = new ElementContainerField() |
Definition at line 46 of file Zone.cs.
Referenced by WidgetDate._Refresh().
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Definition at line 25 of file Zone.cs.
Referenced by Activate().
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Definition at line 27 of file Zone.cs.
Referenced by Activate().
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| ZoneInstance Zone.instance |
Definition at line 55 of file Zone.cs.
Referenced by ActPlan._Update(), Activate(), CanDestroy(), ZoneEventSubdue.CheckClear(), Chara.Die(), Player.ExitBorder(), Chara.IsHostile(), Chara.MoveZone(), ZoneEventHarvest.OnLeaveZone(), TraitDeed.OnRead(), and ActEffect.Proc().
| bool Zone.isSimulating |
Definition at line 75 of file Zone.cs.
Referenced by Activate(), and Chara.GetGoalFromTimeTable().
| bool Zone.isStarted |
Definition at line 73 of file Zone.cs.
Referenced by Activate(), Card.CalculateFOV(), ActorEx.GetVolume(), Trait.Install(), WidgetCodex.OnActivate(), TextureManager.RefreshTextures(), ConSleep.Tick(), and Trait.Toggle().
| Map Zone.map |
Definition at line 63 of file Zone.cs.
Referenced by Chara._Move(), Activate(), Party.AddMemeber(), GenBounds.Create(), LayerPeople.CreateSelectEmbarkMembers(), BaseTileMap.Draw(), TileMapElona.Draw(), Region.GetRandomPoint(), Zone_Field.OnGenerateMap(), Chara.RefreshSpeed(), and FactionBranch.RemoveMemeber().
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Definition at line 31 of file Zone.cs.
Referenced by AI_Idle.Run().
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Definition at line 29 of file Zone.cs.
Referenced by CharaRenderer.Draw().
| MapSubset Zone.subset |
Definition at line 65 of file Zone.cs.
Referenced by Activate(), and MapSubset.Save().
Definition at line 83 of file Zone.cs.
Referenced by TraitSeed.TrySprout().
| int Zone.tempDist |
Definition at line 77 of file Zone.cs.
Referenced by LayerTravel.GetTravelFood(), and LayerTravel.Refresh().
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Definition at line 283 of file Zone.cs.
Referenced by OnAfterCreate().
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Definition at line 249 of file Zone.cs.
Referenced by DramaCustomSequence.Build().
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Definition at line 261 of file Zone.cs.
Referenced by TraitNewZone.CanAutoEnter(), and TraitNewZone.TrySetAct().
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Definition at line 395 of file Zone.cs.
Referenced by BaseTileMap.Draw().
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Definition at line 129 of file Zone.cs.
Referenced by PartialMap.Apply(), ZonePreEnterDigStairs.Execute(), Region.OnAdvanceHour(), ConTransmuteMimic.OnBeforeStart(), MapGenDungen.OnGenerateTerrain(), TraitStairsLocked.OnUse(), GenRoom.Populate(), SerializedCards.Restore(), GenBounds.TryAddMapPiece(), and BaseGameScreen.UpdateShaders().
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Definition at line 169 of file Zone.cs.
Referenced by Player.CanExitBorder().
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Definition at line 85 of file Zone.cs.
Referenced by Scene.Init(), TraitNewZone.MoveZone(), ActEffect.Proc(), AI_Idle.Run(), ActThrow.Throw(), and Chara.TryDropBossLoot().
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Definition at line 225 of file Zone.cs.
Referenced by Quest.ListDeliver().
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Definition at line 273 of file Zone.cs.
Referenced by TaskMine.GetHitResult().
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Definition at line 457 of file Zone.cs.
Referenced by WidgetMenuPanel._OnChangeMode(), ActionMode.DoFunc(), and HotbarManager.ResetHotbar().
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Definition at line 277 of file Zone.cs.
Referenced by TraitStairsLocked.OnUse(), and CoreDebug.UpdateInput().
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Definition at line 97 of file Zone.cs.
Referenced by DNA.GenerateRandomGene(), AI_Fish.Makefish(), and ConTransmuteMimic.OnBeforeStart().
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Definition at line 109 of file Zone.cs.
Referenced by Chara._Move(), RecipeCard.Build(), Card.DamageHP(), ZonePreEnterEncounter.Execute(), Generate(), Map.MineBlock(), ZoneEventDefenseGame.NextWave(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), MapGenDungen.OnGenerateTerrain(), TraitNote.OnImportMap(), ActEffect.ProcAt(), TraitBaseSpellbook.ReadFailEffect(), Chara.RefreshSpeed(), SerializedCards.Restore(), Map.SetObj(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), GenRoom.SpawnMob(), Chara.TryDropBossLoot(), and Card.TryMakeRandomItem().
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Definition at line 121 of file Zone.cs.
Referenced by Map.TryAddRoom().
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Definition at line 171 of file Zone.cs.
Referenced by Activate().
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Definition at line 415 of file Zone.cs.
Referenced by Scene.Init().
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Definition at line 137 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
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Definition at line 229 of file Zone.cs.
Referenced by Chara.Die(), QuestManager.HasFarAwayEscort(), WidgetSearch.Search(), and Chara.TickConditions().
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Definition at line 413 of file Zone.cs.
Referenced by Chara._Move().
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Definition at line 149 of file Zone.cs.
Referenced by Activate(), MapSubset.Exist(), Zone_Dungeon.OnGenerateMap(), and MapSubset.Save().
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Definition at line 133 of file Zone.cs.
Referenced by ZoneBlueprint.GenerateMap(), and TraitNewZone.MoveZone().
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Definition at line 193 of file Zone.cs.
Referenced by BaseGameScreen.RefreshGrading().
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Definition at line 211 of file Zone.cs.
Referenced by Activate().
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Definition at line 495 of file Zone.cs.
Referenced by ZoneEventManager.AddPreEnter(), Chara.MoveHome(), Chara.MoveZone(), AM_BaseGameMode.OnUpdateInput(), WidgetMinimap.UpdateMap(), and FactionBranch.Upgrade().
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Definition at line 209 of file Zone.cs.
Referenced by GameLang.ConvertDrama(), Trait.CreateStock(), Trait.OnBarter(), TraitSpecialLantern.OnCreate(), and Chara.ShowDialog().
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Definition at line 489 of file Zone.cs.
Referenced by WidgetDate._Refresh(), Activate(), LayerSleep.Advance(), DramaCustomSequence.Build(), CanDestroy(), TraitMoongate.CanUse(), QuestManager.HasFarAwayEscort(), EloMap.Init(), TraitToolBrush.IsTamePossible(), Region.ListTravelZones(), Region.OnActivate(), Scene.OnUpdate(), AI_PlayMusic.ThrowReward(), ToString(), TraitNewZone.TrySetAct(), and TraitWaystone.TrySetAct().
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Definition at line 491 of file Zone.cs.
Referenced by Activate().
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Definition at line 285 of file Zone.cs.
Referenced by TraitNewZone.MoveZone(), AI_Idle.Run(), and Chara.TryDropBossLoot().
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Definition at line 473 of file Zone.cs.
Referenced by Chara._Move(), WidgetDate._Refresh(), Map._ValidateInstalled(), Activate(), LayerSleep.Advance(), WidgetStatsBar.Build(), DramaCustomSequence.Build(), Chara.CanDestroyPath(), ActRestrain.CanPerform(), QuestIntoDarkness.CanUpdateOnTalk(), QuestVernis.CanUpdateOnTalk(), TraitGeneratorWheel.CanUse(), TraitLoytelMart.CanUse(), TraitMannequin.CanUse(), TraitShackle.CanUse(), GameLang.ConvertDrama(), Faction.CountWealth(), Card.Create(), ActEffect.DamageEle(), Chara.DoHostileAction(), CoreDebug.Fix_LostCore(), RankedZone.GetFactionName(), TaskBuild.GetHitResult(), TaskDig.GetHitResult(), Card.GetPrice(), Chara.GetRevived(), Chara.HasAccess(), QuestManager.HasFarAwayEscort(), TraitFoodEggFertilized.Incubate(), Quest.IsVisibleOnQuestBoard(), Quest.ListDeliver(), QuestDeliver.ListDestThing(), Props.ListThingStack(), Chara.MoveZone(), Region.OnActivate(), TraitHitchingPost.OnActivateTrap(), QuestRandom.OnDropReward(), Player.Flags.OnEnterZone(), LayerQuestBoard.OnInit(), ElementContainerZone.OnLevelUp(), TraitBlueprint.OnRead(), TraitBookSkill.OnRead(), TraitDeedRelocate.OnRead(), AM_Adv.OnRenderTile(), GoalSleep.OnSimulatePosition(), TraitFloorSwitch.OnStepped(), TraitBookResident.OnUse(), TraitFarmChest.OnUse(), TraitPolicyBoard.OnUse(), ActRestrain.Perform(), ActEffect.Proc(), Map.PutAway(), TraitBaseSpellbook.ReadFailEffect(), ContentHomeRanking.Refresh(), TCOrbitChara.RefreshAll(), UIInventory.RefreshMenu(), ContentFaction.RefreshZones(), AI_Eat.Run(), AI_Idle.Run(), WidgetSearch.Search(), Card.SetPlaceState(), UIFactionInfo.SetZone(), TraitTicketFurniture.SetZone(), TraitGeneratorWheel.ShouldWork(), Card.SpawnLoot(), Chara.Tick(), TaskDump.TryPerform(), TraitBed.TrySetAct(), TraitBuildBoard.TrySetAct(), TraitCoreZone.TrySetAct(), TraitCrafter.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitHomeBoard.TrySetAct(), TraitMapBoard.TrySetAct(), TraitPaintBoard.TrySetAct(), TraitResearchBoard.TrySetAct(), TraitResidentBoard.TrySetAct(), TraitSwitch.TrySetAct(), TraitWaystone.TrySetAct(), TraitSalesTag.TrySetHeldAct(), Trait.TrySetToggleAct(), Map.TryShatter(), AI_Shopping.TryShop(), TraitTeleporter.TryTeleport(), Card.TryUnrestrain(), GoalCombat.TryUseAbility(), TraitGeneratorWheel.Update(), GameUpdater.Update100ms(), UpdateQuests(), and Chara.Vomit().
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Definition at line 475 of file Zone.cs.
Referenced by HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), ConTransmuteBat.CheckSeen(), Thing.GetExtraName(), TaskBuild.GetHitResult(), TraitSeed.MakeSeed(), Chara.TickConditions(), BiomeProfile.ClusterObj.TryCreate(), TraitHouseBoard.TrySetAct(), TraitRoomPlate.TrySetAct(), and TraitSpotBiome.Update().
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Definition at line 267 of file Zone.cs.
Referenced by BaseTileMap.Draw(), ZonePreEnterDigStairs.Execute(), TaskDig.GetHitResult(), Map.MineFloor(), TaskDig.OnProgressComplete(), and TraitMapBoard.TrySetAct().
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Definition at line 223 of file Zone.cs.
Referenced by QuestManager.HasFarAwayEscort(), Quest.ListDeliver(), Chara.MakeAlly(), QuestRandom.OnDropReward(), TraitLeverBreaker.OnToggle(), FortuneRollData.RefreshPrize(), AI_Idle.Run(), GoalIdle.Run(), WidgetSearch.Search(), TraitTicketFurniture.SetZone(), TraitWaystone.TrySetAct(), and GoalCombat.TryUseAbility().
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Definition at line 269 of file Zone.cs.
Referenced by Chara._Move(), BaseGameScreen.Activate(), GrowSystem.CanGrow(), AI_Fish.CanPerform(), Cell.CanSuffocate(), BaseTileMap.Draw(), Map.ExportMetaData(), AIWork_Fish.FuncWorkPoint(), AI_Fish.GetFishingPoint(), Scene.Init(), MapGen.MakeNeighbor(), Map.ModFire(), Chara.RefreshSpeed(), BaseGameScreen.RefreshWeather(), AI_Fish.Run(), and HotItemHeld.TrySetToolAct().
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Definition at line 271 of file Zone.cs.
Referenced by ActPlan._Update(), GrowSystem.ApplySeed(), DramaCustomSequence.Build(), Card.CanBeSheared(), TraitScroll.CanRead(), Cell.CanSuffocate(), TraitCrafter.CanUse(), TraitFoodPreparedPackage.CanUse(), TraitItem.CanUse(), TraitPowerStatue.CanUse(), Card.Die(), Map.DropBlockComponent(), ActEffect.GeneMiracle(), TaskChopWood.GetHitResult(), GrowSystemTree.GetPlantBonus(), TaskHarvest.HarvestThing(), AI_Steal.IsValidTC(), ActEffect.LoveMiracle(), AI_Fish.Makefish(), Card.MakeMilk(), TraitSeed.MakeSeed(), Map.MineBlock(), Map.MineObj(), TraitParchmentBottle.OnCreate(), TaskHarvest.OnCreateProgress(), GrowSystemPasture.OnMineObj(), TraitFloorSwitch.OnStepped(), TraitGeneMachine.OnUse(), TraitTape.OnUse(), GrowSystem.PopMineObj(), HotbarManager.ResetHotbar(), SerializedCards.Restore(), AI_Idle.Run(), AI_PlayMusic.Run(), ActWait.SearchMedal(), Card.SpawnLoot(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), GrowSystem.TryPopSeed(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), TraitCrafter.TrySetAct(), and TraitWaystone.TrySetAct().
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Definition at line 301 of file Zone.cs.
Referenced by Chara._Move(), and ConfigTactics.AllyDistance().
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Definition at line 275 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
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Definition at line 515 of file Zone.cs.
Referenced by WidgetStatsBar.Build(), Map.MineObj(), GrowSystem.PopHarvest(), and GrowSystem.TryPopSeed().
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Definition at line 281 of file Zone.cs.
Referenced by Zone_Void.OnActivate(), and ActEffect.Proc().
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Definition at line 429 of file Zone.cs.
Referenced by WidgetDate._Refresh(), Activate(), TraitDeedRelocate.OnRead(), and TraitElevator.TrySetAct().
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Definition at line 165 of file Zone.cs.
Referenced by Player.ExitBorder(), Player.OnExitBorder(), TraitWaystone.OnUse(), HotItemActionExitMap.Perform(), TraitCoreZone.TrySetAct(), and TraitWaystone.TrySetAct().
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Definition at line 127 of file Zone.cs.
Referenced by Activate().
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Definition at line 161 of file Zone.cs.
Referenced by PartialMap._Load(), and Activate().
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Definition at line 287 of file Zone.cs.
Referenced by Chara._Move(), and AI_Idle.Run().
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Definition at line 265 of file Zone.cs.
Referenced by Activate(), and TraitNewZone.TrySetAct().
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Definition at line 163 of file Zone.cs.
Referenced by LayerSleep.Advance(), GameDate.AdvanceHour(), SpatialGen.CreateInstance(), Player.EnterLocalZone(), MapGenRegion.OnGenerateTerrain(), LayerTravel.Refresh(), LayerGlobalMap.RefreshSummary(), ContentFaction.RefreshZones(), LayerFactions.RefreshZones(), LayerLocation.RefreshZones(), and RegionPoint.SetRegionPoint().
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Definition at line 173 of file Zone.cs.
Referenced by Player.EnterLocalZone(), and LayerTravel.Refresh().
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Definition at line 289 of file Zone.cs.
Referenced by HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), and TaskBuild.GetHitResult().
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Definition at line 317 of file Zone.cs.
Referenced by GenBounds.TryAddMapPiece().
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Definition at line 231 of file Zone.cs.
Referenced by Point.CallGuard(), and GoalCombat.Run().
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Definition at line 365 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
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Definition at line 377 of file Zone.cs.
Referenced by Activate().
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Definition at line 331 of file Zone.cs.
Referenced by WidgetMinimap.RefreshMarkers().
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Definition at line 409 of file Zone.cs.
Referenced by OnCreate().
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Definition at line 431 of file Zone.cs.
Referenced by WidgetDate._Refresh().
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Definition at line 433 of file Zone.cs.
Referenced by AM_Adv._OnUpdateInput().
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Definition at line 135 of file Zone.cs.
Referenced by WidgetDate._Refresh().
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Definition at line 391 of file Zone.cs.
Referenced by Activate(), BaseTileMap.DrawTile(), and Fov.Perform().
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Definition at line 397 of file Zone.cs.
Referenced by EloMap.Init(), and EloMap.SetZone().
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Definition at line 263 of file Zone.cs.
Referenced by Chara.MoveZone().