Elin Decompiled Documentation EA 23.189 Nightly
|
Classes | |
class | PortalReturnData |
Public Member Functions | |
int | Evalue (int ele) |
int | Evalue (string alias) |
virtual string | GetDungenID () |
virtual bool | ShouldScaleImportedChara (Chara c) |
virtual string | GetNewZoneID (int level) |
override string | ToString () |
string | TextLevel (int _lv) |
override void | OnCreate () |
override void | OnAfterCreate () |
void | Activate () |
void | RefreshHat () |
void | OnVisit () |
void | Revive () |
virtual void | OnRegenerate () |
virtual void | OnActivate () |
virtual void | OnBeforeDeactivate () |
virtual void | OnDeactivate () |
virtual void | OnBeforeSimulate () |
virtual void | OnVisitNewMapOrRegenerate () |
virtual void | OnAfterSimulate () |
virtual void | OnAdvanceHour () |
void | Simulate () |
Point | GetSpawnPos (Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto) |
Point | GetRandomVisitPos (Chara c) |
void | AddGlobalCharasOnActivate () |
void | Deactivate () |
void | OnKillGame () |
void | UnloadMap () |
void | ClaimZone (bool debug=false, Point pos=null) |
void | AbandonZone () |
bool | CanDestroy () |
override void | _OnBeforeSave () |
override void | OnLoad () |
override void | Destroy () |
void | ClearZones (Zone current=null) |
void | OnChildNumChange (Card c) |
ICardParent | GetRoot () |
Zone | GetTopZone () |
Card | AddCardSplinkle (Card t, Point center, int radius=4) |
Chara | AddChara (string id, int x, int z) |
Card | AddThing (string id, int x, int z) |
Card | AddThing (string id, Point p) |
Card | AddCard (Card t, Point point) |
Card | AddCard (Card t) |
Card | AddCard (Card t, int x, int z) |
void | RemoveCard (Card t) |
T | GetRandomSpot< T > () |
bool | TryAddThingInSpot< T > (Thing t, bool useContainer=true) |
List< Thing > | TryListThingsInSpot< T > (Func< Thing, bool > func=null) |
bool | TryAddThingInSharedContainer (Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true) |
bool | TryAddThing (Thing target, Point p, bool destroyIfFail=false) |
Thing | TryGetThingFromSharedContainer (Func< Thing, bool > func) |
Thing | TryGetRestock< T > (string idCat) |
ZoneProfile | GetProfile () |
void | CreateBP () |
virtual void | OnCreateBP () |
void | Generate () |
void | TrySpawnFollower () |
void | SpawnAltar () |
virtual void | OnGenerateMap () |
void | TryGenerateOre () |
Chara | TryGenerateEvolved (bool force=false, Point p=null) |
void | TryGenerateBigDaddy () |
void | TryGenerateShrine () |
void | ResetHostility () |
virtual void | OnGenerateRooms (BaseMapGen gen) |
Point | GetSpawnPos (SpawnPosition type, int tries=100) |
Chara | SpawnMob (Point pos=null, SpawnSetting setting=null) |
void | RefreshElectricity () |
int | GetElectricity (bool cost=false) |
void | SetBGM (List< int > ids, bool refresh=true) |
void | SetBGM (int id=-1, bool refresh=true) |
void | RefreshPlaylist () |
void | RefreshBGM () |
Playlist | CreatePlaylist (ref List< int > list, Playlist mold=null) |
Chara | FindChara (string id) |
Chara | FindChara (int uid) |
int | GetDeepestLv () |
int | GetDeepestLv (ref int max) |
List< Element > | ListLandFeats () |
ZoneExportData | Import (string path) |
void | Export (string path, PartialMap partial=null, bool usermap=false) |
void | ExportDialog (string dir=null) |
void | ImportDialog (string dir=null) |
void | Export () |
void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
void | OnInspect () |
int | GetSortVal () |
Chara | AddRandomVisitor (bool guest=false) |
void | OnSimulateHour (VirtualDate date) |
void | OnSimulateDay (VirtualDate date) |
void | OnSimulateMonth (VirtualDate date) |
void | RainWater () |
void | GrowPlants (VirtualDate date) |
Zone | GetZoneAt (int _x, int _y) |
bool | IsCrime (Chara c, Act act) |
void | RefreshCriminal () |
void | RefreshListCitizen () |
void | ModInfluence (int a) |
void | ModDevelopment (int a) |
void | UpdateQuests (bool force=false) |
List< Chara > | ListMinions (Chara c) |
int | CountMinions (Chara c) |
int | GetSoilCost () |
void | SpawnLostItems () |
void | ApplyBackerPet (bool draw) |
FortuneRollData | GetOrCreateFortuneRollData (bool refresh=true) |
![]() | |
int | GetInt (int id, int? defaultInt=null) |
void | AddInt (int id, int value) |
void | SetInt (int id, int value=0) |
override string | ToString () |
void | Create (string _id, int _x, int _y, int _icon) |
void | Register () |
virtual void | OnCreate () |
virtual void | OnAfterCreate () |
virtual void | SetMainFaction (Faction f) |
Zone | GetFirstZone () |
void | OnBeforeSave () |
virtual void | _OnBeforeSave () |
void | _OnLoad () |
virtual void | OnLoad () |
virtual void | Destroy () |
void | DeleteMapRecursive () |
virtual void | AddChild (Spatial child) |
void | RemoveChild (Spatial child) |
Zone | FindDeepestZone () |
Zone | FindZone (int lv) |
Zone | FindZone (string _id) |
virtual bool | CanKill () |
int | Dist (Point p) |
int | Dist (Spatial s) |
void | MakeGameObject (GameObject parentGo) |
ICardParent | GetRoot () |
void | RemoveCard (Card c) |
void | OnChildNumChange (Card c) |
void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
void | OnInspect () |
Static Public Member Functions | |
static bool | IsImportValid (string path) |
![]() | |
static int | rndSeed (int a, int seed) |
static int | rnd (long a) |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Public Attributes | |
FactionBranch | branch |
HashSet< int > | completedQuests = new HashSet<int>() |
ZoneEventManager | events = new ZoneEventManager() |
ElementContainerZone | elements = new ElementContainerZone() |
MapBounds | bounds |
Dictionary< int, string > | dictCitizen = new Dictionary<int, string>() |
ZoneInstance | instance |
List< int > | landFeats |
Map | map |
MapSubset | subset |
ZoneBlueprint | bp |
int | fileVariation |
bool | dirtyElectricity |
bool | isStarted |
bool | isSimulating |
int | tempDist |
BiomeProfile | _biome |
![]() | |
Spatial | parent |
string | id |
string | idUser |
string | name |
string | idMainFaction |
string | idProfile |
string | idCurrentSubset |
string | idHat |
int[] | _ints = new int[30] |
List< Spatial > | children = new List<Spatial>() |
List< Spatial > | connections = new List<Spatial>() |
Dictionary< int, int > | mapInt = new Dictionary<int, int>() |
bool | destryoed |
bool | isImported |
BitArray32 | bits |
Static Public Attributes | |
static bool | forceRegenerate |
static string | forceSubset |
static CardRow | sourceHat |
static int | okaerinko = 0 |
static bool | ignoreSpawnAnime |
static List< Thing > | Suckers = new List<Thing>() |
![]() | |
static Core | core |
Properties | |
Chara | Boss [get, set] |
override int | ContentLv [get] |
override int | DangerLv [get] |
virtual bool | DisableRooms [get] |
int | HourSinceLastActive [get] |
int | MinsSinceLastActive [get] |
virtual string | pathExport [get] |
BiomeProfile | biome [get] |
virtual string | IdBiome [get] |
virtual string | IDGenerator [get] |
virtual string | TextWidgetDate [get] |
MapGenerator | Generator [get] |
virtual string | IdProfile [get] |
virtual string | IDPlayList [get] |
virtual string | IDPlaylistOverwrite [get] |
virtual string | IDHat [get] |
virtual string | IDBaseLandFeat [get] |
virtual string | idExport [get] |
string | pathTemp [get] |
Region | Region [get] |
Zone | ParentZone [get] |
virtual ActionMode | DefaultActionMode [get] |
virtual bool | BlockBorderExit [get] |
virtual int | ExpireDays [get] |
virtual ZoneTransition.EnterState | RegionEnterState [get] |
virtual ZoneFeatureType | FeatureType [get] |
virtual string | IDAmbience [get] |
virtual string | IDSceneTemplate [get] |
virtual bool | IsFestival [get] |
virtual string | IDSubset [get] |
virtual bool | IsTown [get] |
virtual bool | CanBeDeliverDestination [get] |
virtual bool | CountDeepestLevel [get] |
virtual bool | HasLaw [get] |
virtual bool | MakeEnemiesNeutral [get] |
virtual bool | MakeTownProperties [get] |
virtual bool | AllowCriminal [get] |
virtual bool | AllowInvest [get] |
virtual bool | AllowNewZone [get] |
virtual bool | WillAutoSave [get] |
virtual bool | RegenerateOnEnter [get] |
virtual bool | IsSkyLevel [get] |
virtual bool | IsUnderwater [get] |
virtual bool | IsUserZone [get] |
virtual bool | CanDigUnderground [get] |
virtual bool | LockExit [get] |
virtual bool | CanUnlockExit [get] |
virtual int | MaxLv [get] |
virtual int | MinLv [get] |
virtual bool | AddPrefix [get] |
virtual bool | IsNefia [get] |
virtual bool | PetFollow [get] |
virtual bool | RestrictBuild [get] |
virtual bool | KeepAllyDistance [get] |
virtual int | MaxSpawn [get] |
int | MaxRespawn [get] |
virtual float | RuinChance [get] |
virtual float | OreChance [get] |
virtual float | BigDaddyChance [get] |
virtual float | EvolvedChance [get] |
virtual float | ShrineChance [get] |
virtual float | PrespawnRate [get] |
virtual float | RespawnRate [get] |
bool | ShowEnemyOnMinimap [get] |
virtual int | RespawnPerHour [get] |
virtual float | ChanceSpawnNeutral [get] |
virtual bool | GrowPlant [get] |
virtual bool | GrowWeed [get] |
virtual bool | IsExplorable [get] |
virtual bool | IsReturnLocation [get] |
virtual bool | ShouldMakeExit [get] |
virtual bool | ShouldRegenerate [get] |
virtual bool | ShouldAutoRevive [get] |
virtual bool | UseFog [get] |
virtual bool | RevealRoom [get] |
virtual bool | AlwaysLowblock [get] |
virtual bool | UseLight [get] |
virtual int | StartLV [get] |
virtual ZoneScaleType | ScaleType [get] |
virtual bool | HiddenInRegionMap [get] |
virtual FlockController.SpawnType | FlockType [get] |
override string | NameSuffix [get] |
string | NameWithLevel [get] |
string | TextDangerLv [get] |
string | TextDeepestLv [get] |
bool | CanEnterBuildMode [get] |
bool | CanEnterBuildModeAnywhere [get] |
bool | IsPCFaction [get] |
bool | IsPCFactionOrTent [get] |
bool | IsStartZone [get] |
bool | IsInstance [get] |
bool | IsLoaded [get] |
virtual int | BaseElectricity [get] |
bool | IsActiveZone [get] |
bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
virtual int | MaxSoil [get] |
![]() | |
int | _bits [get, set] |
int | uid [get, set] |
int | icon [get, set] |
int | x [get, set] |
int | y [get, set] |
int | lastActive [get, set] |
int | idPrefix [get, set] |
int | lv [get, set] |
int | visitCount [get, set] |
int | dateExpire [get, set] |
int | dateRevive [get, set] |
int | _dangerLv [get, set] |
int | dateRegenerate [get, set] |
int | influence [get, set] |
int | investment [get, set] |
int | development [get, set] |
int | electricity [get, set] |
int | dateHat [get, set] |
int | uidBoss [get, set] |
int | dateQuest [get, set] |
int | version [get, set] |
bool | isGenerated [get, set] |
bool | isShore [get, set] |
bool | isRandomSite [get, set] |
bool | isKnown [get, set] |
bool | isMapSaved [get, set] |
bool | isExternalZone [get, set] |
bool | isConquered [get, set] |
bool | isBeach [get, set] |
bool | isPeace [get, set] |
bool | isDeathLocation [get, set] |
Faction | mainFaction [get, set] |
SourceZone.Row | source [get] |
bool | IsPlayerFaction [get] |
bool | IsClosed [get] |
int | mapX [get] |
int | mapY [get] |
virtual int | ContentLv [get] |
virtual int | DangerLv [get] |
virtual int | DangerLvFix [get] |
virtual int | DangerLvBoost [get] |
virtual float | VolumeSea [get] |
virtual bool | ShowDangerLv [get] |
virtual bool | CanSpawnAdv [get] |
string | pathSave [get] |
virtual string | Name [get] |
string | NameWithDangerLevel [get] |
virtual string | NameSuffix [get] |
virtual bool | IsRegion [get] |
virtual bool | CanFastTravel [get] |
EloMap.TileInfo | Tile [get] |
virtual bool | IsSnowZone [get] |
virtual bool | IsSnowCovered [get] |
virtual Point | RegionPos [get] |
virtual bool | isClaimable [get] |
int | Seed [get] |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
![]() | |
bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
Private Attributes | |
FortuneRollData | fortuneRoll |
Additional Inherited Members | |
![]() | |
enum | NoteMode { Default , Recipe , Product , Info } |
![]() | |
Zone | _FindZone (string _id) |
![]() | |
Point | _regionPos = new Point() |
|
inlinevirtual |
Reimplemented from Spatial.
Definition at line 1810 of file Zone.cs.
References Debug, and Map.Save().
|
inline |
Definition at line 1752 of file Zone.cs.
References FactionBranch.AddMemeber(), EClass.Branch, branch, World.date, EClass.game, Date.GetRaw(), Chara.homeBranch, Chara.IsPCParty, FactionBranch.members, Chara.MoveZone(), FactionBranch.OnUnclaimZone(), FactionBranch.owner, EClass.pc, Game.StartZone, and EClass.world.
|
inline |
Definition at line 586 of file Zone.cs.
References EClass._map, Game.activeZone, ActPlan.List.Add(), Card.AddEditorTag(), AddGlobalCharasOnActivate(), TextureManager.ApplyLocalReplace(), Map.backerObjs, SourceManager.backers, GameSetting.balance, bp, Map.cells, Map.charas, ClearZones(), Core.config, EClass.core, Game.countLoadedMaps, World.date, GameSetting.BalanceSetting.dateRegenerateZone, Deactivate(), Map.deadCharas, Debug, Spatial.destryoed, Player.doneBackers, Region.elomap, Scene.elomapActor, ExpireDays, forceRegenerate, forceSubset, Map.ForeachCell(), EClass.game, Generate(), Map.GetCell(), Date.GetRaw(), GetTopZone(), Chara.global, SourceBacker.Row.id, Spatial.idCurrentSubset, idExport, IDSubset, CoreConfig.Test.ignoreBackerDestoryFlag, Import(), EloMapActor.Initialize(), instance, Date.IsExpired(), Spatial.isImported, IsInstance, IsLoaded, Card.isNPCProperty, IsPCFaction, Spatial.IsRegion, Cell.isSeen, isSimulating, isStarted, Point.IsValid, item, Map.Load(), map, Spatial.Name, NameWithLevel, OnGenerateMap(), ZoneInstance.OnGenerateMap(), Map.OnImport(), ZoneExportData.orgMap, Chara.orgPos, pathExport, pathTemp, EClass.pc, EClass.player, Card.pos, RegenerateOnEnter, RemoveCard(), Msg.Say(), EClass.scene, Map.serializedCharas, Point.Set(), Map.SetReference(), EClass.setting, Map.SetZone(), ShouldRegenerate, Player.simulatingZone, MapBounds.Size, EClass.sources, subset, CoreConfig.test, Core.textures, Card.things, Map.things, Card.trait, GlobalData.transition, Map.TryLoadFile(), EClass.ui, UnloadMap(), UseFog, EClass.world, and CorePath.ZoneSave.
Referenced by Scene.Init(), and HotItemContext.Show().
Definition at line 1945 of file Zone.cs.
References CodexManager.AddSpawn(), Card.Chara, Player.codex, Card.hasSpawned, Card.id, Card.isThing, Map.OnCardAddedToZone(), Card.parent, Card.placeState, Card.PlayAnimeLoot(), EClass.player, ICardParent.RemoveCard(), and Chara.SetAI().
Definition at line 1935 of file Zone.cs.
References Point.x, and Point.z.
Referenced by InvOwnerChaosOffering._OnProcess(), TraitShrine._OnUse(), Game.AddAdventurers(), ZoneUtil.AddMerchant(), Chara.ApplyDeathPenalty(), RecipeCard.Build(), Map.Burn(), AI_Shopping.Buy(), ClaimZone(), TraitCrafter.Craft(), Card.Die(), Chara.Die(), Chara.DropHeld(), Player.DropReward(), Chara.DropThing(), ZonePreEnterBout.Execute(), ZonePreEnterDigStairs.Execute(), ZonePreEnterEncounter.Execute(), DramaOutcome.fiama_pet(), CoreDebug.Fix_LostCore(), Generate(), Zone_SnowGrave.GenerateGrave(), FortuneRollData.GetPrize(), GrowSystem.Grow(), TraitFoodEggFertilized.Incubate(), Chara.MakeGrave(), SurvivalManager.MeteorThing(), Map.MineBlock(), Chara.MoveHome(), Chara.MoveZone(), Region.OnAdvanceHour(), Zone_WindRest.OnAfterSimulate(), Zone_Nymelle.OnBeforeSimulate(), QuestIntroInspector.OnComplete(), QuestVernis.OnComplete(), TaskHarvest.OnCreateProgress(), TaskBuild.OnDestroy(), QuestDialog.OnDropReward(), SurvivalManager.OnExpandFloor(), Zone_DungeonFairy.OnGenerateMap(), Zone_DungeonPuppy.OnGenerateMap(), Zone_TestRoom.OnGenerateMap(), MapGenDungen.OnGenerateTerrain(), GrowSystemTree.OnHitFail(), ZoneEventSiege.OnKill(), SurvivalManager.OnMineWreck(), AI_Fish.ProgressFish.OnProgressComplete(), QuestCraft.OnProgressComplete(), TaskMoveInstalled.OnProgressComplete(), TraitDiary.OnRead(), QuestEscort.OnStart(), TraitFarmChest.OnUse(), TraitGiftNewYear.OnUse(), TraitStairsLocked.OnUse(), ZoneEventDefenseGame.OnVisit(), TraitContainer.Open(), DramaManager.ParseLine(), ActRestrain.Perform(), HotItemActionSleep.Perform(), GrowSystem.Perish(), Chara.Pick(), Chara.PickOrDrop(), Zone_Dungeon.PlaceRail(), GenRoom.Populate(), ActEffect.Proc(), ActEffect.ProcAt(), FactionBranch.PutInMailBox(), DramaOutcome.PutOutFire(), TaskCraft.PutOutResources(), DramaOutcome.QuestExploration_AfterCrystal(), CoreDebug.QuickStart(), TraitBaseSpellbook.ReadFailEffect(), FactionBranch.Recruit(), Religion.Reforge(), Map.ReloadRoom(), SerializedCards.Restore(), Revive(), Chara.Revive(), AI_Craft_Snowman.Run(), AI_Slaughter.Run(), AI_UseCrafter.Run(), Meeting.SetChara(), Chara.SetGlobal(), ZoneEventMusic.Spawn(), CoreDebug.Spawn(), SpawnAltar(), Card.SpawnLoot(), SpawnLostItems(), SurvivalManager.StartRaid(), ActThrow.Throw(), TryAddThing(), BiomeProfile.ClusterThing.TryCreate(), Chara.TryDropBossLoot(), TryGenerateBigDaddy(), TryGenerateShrine(), Religion.TryGetGift(), Chara.TryHoldCard(), Chara.TryPutShared(), AI_Shopping.TryRestock(), Map.TryShatter(), Map.TrySmoothPick(), TrySpawnFollower(), DramaOutcome.Tutorial1(), TraitFoodEgg.Update(), TraitSpotBiome.Update(), CoreDebug.UpdateInput(), Chara.Vomit(), and ActEffect.Wish().
Definition at line 1905 of file Zone.cs.
References Point.HasChara, Point.IsBlocked, Point.IsValid, and EClass.rnd().
Referenced by ZoneUtil.AddBandits().
|
inline |
Definition at line 1920 of file Zone.cs.
References CharaGen.Create().
Referenced by DramaOutcome.event_swordkeeper(), Zone_Nymelle.OnBeforeSimulate(), DramaOutcome.QuestDefense_0(), and DramaOutcome.QuestDefense_1().
|
inline |
Definition at line 1524 of file Zone.cs.
References Map.AddCardOnActivate(), Game.cards, Map.charas, Point.Clamp(), Chara.currentZone, Point.Equals(), Point.FindThing(), EClass.game, MapBounds.GetCenterPos(), Point.GetNearestPoint(), Chara.global, CardManager.globalCharas, Point.HasBlock, Chara.host, PathManager.Instance, Chara.isDead, PathManager.IsPathClear(), Chara.IsPC, Chara.IsPCParty, Card.isRestrained, Point.IsValid, item, Player.listSummon, Card.parent, EClass.pc, EClass.player, Card.pos, Point.Set(), and GlobalData.transition.
Referenced by Activate().
|
inline |
Definition at line 3164 of file Zone.cs.
References Game.cards, CharaGen.CreateFromFilter(), Spatial.FindZone(), EClass.game, Trait.GetPoint(), TraitManager.GetTraitSet(), guest, Map.Installed, CardManager.ListGlobalChara(), Msg.Say(), Props.traits, and EClass.world.
|
inline |
Definition at line 1925 of file Zone.cs.
References ThingGen.Create().
Referenced by Zone_SnowGrave.GenerateGrave(), CoreDebug.GetOrCreateDebugContainer(), TaskHarvest.OnCreateProgress(), TaskMine.OnProgressComplete(), DramaOutcome.QuestDefense_0(), DramaOutcome.QuestDefense_1(), and TrySpawnFollower().
|
inline |
Definition at line 3641 of file Zone.cs.
References SourceManager.backers, Core.config, EClass.core, CoreConfig.Test.ignoreBackerDestoryFlag, SourceBacker.listPet, EClass.sources, and CoreConfig.test.
Referenced by Zone_Field.OnGenerateMap(), and Zone_Yowyn.OnVisitNewMapOrRegenerate().
|
inline |
Definition at line 1768 of file Zone.cs.
References Chara.currentZone, World.date, SpatialManager.Find(), Spatial.FindDeepestZone(), EClass.game, GetTopZone(), instance, Date.IsExpired(), IsInstance, Player.nextZone, EClass.pc, EClass.player, Player.simulatingZone, Game.spatials, ZoneInstance.uidZone, and EClass.world.
Referenced by Region.OnActivate().
|
inline |
Definition at line 1698 of file Zone.cs.
References EClass._map, EClass._zone, AddCard(), FactionBranch.AddMemeber(), Map.bounds, EClass.Branch, ThingGen.Create(), CharaGen.CreateFromFilter(), World.date, Scene.elomap, Chara.faction, EClass.game, Effect.Get(), Point.GetNearestPoint(), MapBounds.GetRandomPoint(), Date.GetRaw(), FactionBranch.Log(), FactionBranch.OnClaimZone(), FactionBranch.OnCreate(), EClass.pc, Effect.Play(), Card.PlaySound(), Card.pos, RefreshPlaylist(), Map.RevealAll(), Msg.Say(), EClass.scene, SetBGM(), Card.SetPlaceState(), EloMap.SetZone(), EClass.Sound, Game.StartZone, Map.things, EClass.world, Spatial.x, and Spatial.y.
Referenced by SurvivalManager.OnExpandFloor(), TraitDeed.OnRead(), DramaOutcome.QuestExploration_MeetFarris2(), and CoreDebug.QuickStart().
|
inline |
Definition at line 1865 of file Zone.cs.
References ClearZones(), and Spatial.Destroy().
Referenced by Activate(), and ClearZones().
|
inline |
Definition at line 3573 of file Zone.cs.
References EClass._map, Card.c_minionType, Card.c_uidMaster, and Map.charas.
Referenced by WidgetStatsBar.Build(), Chara.CanBeTempAlly(), ActEffect.ProcAt(), and GoalCombat.TryUseAbility().
|
inline |
Definition at line 2304 of file Zone.cs.
References ZoneBlueprint.Create().
|
inline |
Definition at line 2935 of file Zone.cs.
References item, and EClass.Sound.
|
inline |
Definition at line 1605 of file Zone.cs.
References Game.activeZone, Card.AddCard(), Scene.Clear(), World.date, EClass.game, Date.GetRaw(), Card.HasTag(), item, FactionBranch.members, Map.OnDeactivate(), EClass.pc, Map.props, Card.rarity, PropsManager.roaming, Msg.Say(), EClass.scene, PropsManager.stocked, Map.things, Props.Things, Card.trait, Chara.ValidateWorks(), and EClass.world.
Referenced by Activate().
|
inlinevirtual |
Reimplemented from Spatial.
Definition at line 1846 of file Zone.cs.
References Spatial.Destroy(), Scene.elomap, EClass.game, SpatialManager.Remove(), EClass.scene, EloMap.SetZone(), and Game.spatials.
|
inline |
Definition at line 522 of file Zone.cs.
References elements, and ElementContainer.Value().
Referenced by TraitWrench.IsValidTarget().
|
inline |
Definition at line 527 of file Zone.cs.
References SourceManager.elements, elements, EClass.sources, and ElementContainer.Value().
|
inline |
Definition at line 3134 of file Zone.cs.
References EClass._map, Map.ResetEditorPos(), Msg.Say(), and CorePath.ZoneSave.
|
inline |
Definition at line 3051 of file Zone.cs.
References Map.ClearRainAndDecal(), Map.config, Map.ExportMetaData(), MapConfig.retainDecal, Map.Save(), and EClass.ui.
Referenced by ZoneInspector.Export(), LayerUploader.ExportMap(), CoreDebug.InitDebugCommands(), and PartialMap.Save().
|
inline |
Definition at line 3092 of file Zone.cs.
References EClass.core, if(), SFB.StandaloneFileBrowser.SaveFilePanel(), Msg.SayRaw(), BaseCore.WaitForEndOfFrame(), and CorePath.ZoneSave.
Referenced by CoreDebug.InitDebugCommands().
|
inline |
|
inline |
Definition at line 2958 of file Zone.cs.
References Map.charas, and Card.id.
Referenced by DramaCustomSequence.Build().
|
inline |
Definition at line 2316 of file Zone.cs.
References EClass._map, Map._plDay, EClass._zone, AddCard(), Map.AddPlant(), Map.bounds, Point.cell, Card.ChangeMaterial(), Crawler.CrawlUntil(), Crawler.Create(), ThingGen.Create(), EClass.curve(), DangerLv, Card.Evalue(), SpawnSetting.Fish(), ZoneBlueprint.GenerateMap(), Map.GetRandomPoint(), MapBounds.GetRandomSurface(), Point.growth, Point.HasBlock, Point.HasObj, Point.HasThing, Card.Install(), Cell.isModified, Cell.IsTopWaterAndNoSnow, TraitSeed.LevelSeed(), TraitSeed.MakeSeed(), ZoneBlueprint.map, BiomeProfile.Style.matDoor, SourceManager.objs, EClass.pc, EClass.rnd(), seed, Map.SetFloor(), Map.SetObj(), Rand.SetSeed(), GrowSystem.SetStage(), Map.SetZone(), EClass.Sound, EClass.sources, BiomeProfile.style, Spatial.uid, Point.x, and Point.z.
Referenced by Activate().
|
inline |
Definition at line 2968 of file Zone.cs.
Referenced by WindowChara.RefreshProfile().
|
inline |
|
inlinevirtual |
Reimplemented in Zone_CursedManorDungeon, Zone_Dungeon, Zone_DungeonFairy, Zone_Gathering, Zone_RandomDungeonNature, Zone_UnderseaTemple, and Zone_VernisMine.
Definition at line 532 of file Zone.cs.
|
inline |
Definition at line 2820 of file Zone.cs.
References EClass._map, Map.bounds, Trait.Electricity, MapBounds.ForeachCell(), Cell.growth, Card.IsInstalled, GrowSystem.IsMature, Cell.sourceObj, Map.things, Card.trait, and ElementContainer.Value().
Referenced by UIHomeInfo.RefreshInfo().
|
inlinevirtual |
Reimplemented in Zone_CursedManor, Zone_Nymelle, and Zone_Vernis.
Definition at line 542 of file Zone.cs.
Referenced by TraitNewZone.CreateZone().
|
inline |
Definition at line 3689 of file Zone.cs.
References FortuneRollData.count, EClass.game, FortuneRollData.Refresh(), and Game.seed.
Referenced by TraitCrafter.Craft(), and UIDragGridInfo.Init().
|
inline |
Definition at line 2264 of file Zone.cs.
References EloMapActor.elomap, Region.elomap, Scene.elomapActor, Lang.GetList(), EloMap.GetTileInfo(), EloMap.TileInfo.idZoneProfile, EloMapActor.Initialize(), ZoneProfile.Load(), EClass.scene, and ZoneBlueprint.surrounding.
Referenced by ZoneBlueprint.GenerateMap().
|
inline |
T | : | Trait |
Definition at line 1996 of file Zone.cs.
References EClass._map, PropsManager.installed, Map.props, and Props.traits.
Definition at line 1502 of file Zone.cs.
References EClass._map, Map.bounds, Map.charas, MapBounds.GetCenterPos(), Point.GetNearestPoint(), MapBounds.GetRandomPoint(), Point.GetRandomPoint(), MapBounds.GetRandomSurface(), Point.IsValid, RoomManager.listRoom, Card.pos, EClass.rnd(), Map.rooms, Trait.ShopType, and Chara.trait.
|
inline |
|
inline |
Definition at line 3586 of file Zone.cs.
References EClass._map, Map.bounds, MapBounds.ForeachCell(), and Cell.sourceObj.
Referenced by WidgetStatsBar.Build(), FactionBranch.DailyOutcome(), Map.MineObj(), GrowSystem.PopHarvest(), UIHomeInfo.RefreshInfo(), and GrowSystem.TryPopSeed().
|
inline |
Definition at line 3151 of file Zone.cs.
Referenced by SpatialManager.ListReturnLocations().
|
inline |
Definition at line 1321 of file Zone.cs.
References EClass._map, Map.bounds, Map.config, Debug, MapConfig.embarkX, MapConfig.embarkY, Point.Equals(), Props.Find(), MapBounds.GetBottomPos(), MapBounds.GetCenterPos(), MapBounds.GetLeftPos(), Point.GetNearestPoint(), Trait.GetParam(), MapBounds.GetRightPos(), MapBounds.GetTopPos(), GetTopZone(), Chara.global, TraitTeleporter.id, ZoneTransition.idTele, PropsManager.installed, TraitNewZone.IsFor(), Card.IsInstalled, Chara.IsPC, Spatial.IsRegion, Point.IsValid, ZoneTransition.lastZone, Player.lastZonePos, Spatial.lv, Spatial.mapX, Spatial.mapY, EClass.player, Card.pos, Map.props, ZoneTransition.ratePos, Player.simulatingZone, ZoneTransition.state, Map.things, Card.trait, Props.traits, GlobalData.transition, Spatial.uid, MapBounds.x, Spatial.x, ZoneTransition.x, Spatial.y, ZoneTransition.z, and TraitNewZone.zone.
Referenced by Chara.MoveZone().
|
inline |
Definition at line 2656 of file Zone.cs.
References EClass._map, AreaData.accessType, Map.bounds, Point.cell, BaseArea.data, MapBounds.GetRandomSurface(), Cell.hasDoor, Cell.HasRoof, Point.IsSync, Point.IsValid, Cell.light, and Cell.room.
|
inline |
Definition at line 1896 of file Zone.cs.
Referenced by Activate(), CanDestroy(), SpatialGen.CreateInstance(), Chara.FallFromZone(), MapGen.GenerateTerrain(), GetSpawnPos(), TraitNewZone.MoveZone(), Chara.MoveZone(), OnAfterCreate(), QuestRandom.OnDropReward(), MapGen.OnGenerateTerrain(), TraitTicketFurniture.SetZone(), Simulate(), Chara.Tick(), Chara.TryDropBossLoot(), TraitElevator.TrySetAct(), and TraitTicketFurniture.TrySetHeldAct().
|
inline |
Definition at line 3390 of file Zone.cs.
References Spatial.x, and Spatial.y.
Referenced by Player.EnterLocalZone(), and RegionPoint.SetRegionPoint().
|
inline |
Definition at line 3283 of file Zone.cs.
References EClass._map, Map.bounds, EClass.Branch, VirtualDate.BuildSunMap(), GrowSystem.CanGrow(), Cell.decal, Cell.detail, FactionBranch.Evalue(), MapBounds.ForeachCell(), Cell.growth, GrowSystem.Stage.idx, if(), Cell.index, PolicyManager.IsActive(), Player.isAutoFarming, Card.IsInstalled, Date.IsWinter, item, GrowSystem.NeedSunlight, EClass.player, FactionBranch.policies, EClass.rnd(), GrowSystem.stage, VirtualDate.sunMap, Map.things, Card.trait, and Map.TryGetPlant().
|
inline |
Definition at line 3042 of file Zone.cs.
Referenced by Activate(), and PartialMap.Load().
|
inline |
Definition at line 3105 of file Zone.cs.
References EClass.core, if(), SFB.StandaloneFileBrowser.OpenFilePanel(), BaseCore.WaitForEndOfFrame(), and CorePath.ZoneSave.
Referenced by CoreDebug.InitDebugCommands().
Definition at line 3412 of file Zone.cs.
References Act.IsHostileAct, and Chara.IsPC.
Referenced by TaskDig.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), and ActPlan.Item.Perform().
|
inlinestatic |
Definition at line 3121 of file Zone.cs.
References Map.GetMetaData(), MapMetaData.IsValidVersion(), and EClass.ui.
Referenced by TraitMoongate.UseMoongate().
|
inline |
Definition at line 2987 of file Zone.cs.
References EClass._zone, SourceManager.elements, SourceElement.Row.id, Rand.SetSeed(), EClass.sources, and Spatial.uid.
Referenced by WidgetDate._Refresh(), FactionBranch.OnClaimZone(), FactionBranch.OnUnclaimZone(), UIFactionInfo.SetZone(), and FactionBranch.Upgrade().
Definition at line 3560 of file Zone.cs.
References EClass._map, Card.c_minionType, Card.c_uidMaster, and Map.charas.
|
inline |
|
inline |
Definition at line 3454 of file Zone.cs.
References Tutorial.Reserve(), and Msg.Say().
Referenced by Card.ModCurrency(), QuestRandom.OnDropReward(), and ActThrow.Throw().
|
inlinevirtual |
Reimplemented in Region, Zone_Aquli, Zone_Casino, Zone_Exile, Zone_LumiestRuin, Zone_Mifu, Zone_Nefu, Zone_Olvina, Zone_SisterHouse, and Zone_User.
Definition at line 1133 of file Zone.cs.
|
inlinevirtual |
Reimplemented in Region.
Definition at line 1157 of file Zone.cs.
Referenced by GameDate.AdvanceHour().
|
inlinevirtual |
Reimplemented from Spatial.
Definition at line 571 of file Zone.cs.
References AddPrefix, GetTopZone(), Spatial.idPrefix, EClass.sources, and SourceManager.zoneAffixes.
|
inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
Reimplemented in Zone_DungeonPuppy, and Zone_Nymelle.
Definition at line 1145 of file Zone.cs.
|
inline |
|
inlinevirtual |
|
inlinevirtual |
Reimplemented in Zone_Arena2, and Zone_Harvest.
Definition at line 2312 of file Zone.cs.
|
inlinevirtual |
|
inlinevirtual |
Reimplemented in Zone_Arena2, Zone_CursedManor, Zone_CursedManorDungeon, Zone_Dungeon, Zone_DungeonFairy, Zone_DungeonPuppy, Zone_Field, Zone_Harvest, Zone_RandomDungeon, Zone_RandomDungeonFactory, Zone_SnowGrave, Zone_StartSite, Zone_TestRoom, Zone_VernisMine, Zone_Void, and Zone_WindRest.
Definition at line 2510 of file Zone.cs.
References EClass._map, Map.charas, Chara.hostility, Chara.IsGlobal, and Chara.OriginalHostility.
Referenced by Activate().
|
inlinevirtual |
Reimplemented in Zone_CaveMonster, and Zone_SubTown.
Definition at line 2652 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
|
inline |
|
inline |
Definition at line 1673 of file Zone.cs.
References CardRenderer.hasActor, CardRenderer.KillActor(), Card.renderer, and Map.things.
Referenced by Game.Kill().
|
inlinevirtual |
Reimplemented from Spatial.
Definition at line 1837 of file Zone.cs.
References ZoneEventManager.OnLoad(), and FactionBranch.SetOwner().
|
inlinevirtual |
|
inline |
Definition at line 3248 of file Zone.cs.
References FactionBranch.OnSimulateDay().
Referenced by VirtualDate.SimulateDay().
|
inline |
Definition at line 3193 of file Zone.cs.
References EClass._map, Map.charas, Card.DecayNatural(), Card.Destroy(), Chara.IsGlobal, Card.IsInstalled, VirtualDate.IsRealTime, ZoneEventManager.OnSimulateHour(), Card.OnSimulateHour(), FactionBranch.OnSimulateHour(), EClass.pc, EClass.rnd(), Map.things, Card.trait, and Trait.TryToggle().
Referenced by VirtualDate.SimulateHour().
|
inline |
Definition at line 3256 of file Zone.cs.
References EClass._map, VirtualDate.IsRealTime, FactionBranch.OnSimulateMonth(), and Map.RefreshAllTiles().
Referenced by VirtualDate.SimulateMonth().
|
inline |
Definition at line 1054 of file Zone.cs.
References EClass._map, RoomManager.AssignCharas(), EClass.Branch, Map.charas, EClass.core, World.date, Player.Stats.deepest, EClass.game, Version.GetInt(), Date.GetRaw(), Date.IsExpired(), Game.isLoading, Chara.IsPCFaction, FactionBranch.OnAfterSimulate(), ZoneEventManager.OnVisit(), EClass.player, Revive, Map.rooms, Player.stats, Chara.TryRestock(), BaseCore.version, and EClass.world.
|
inlinevirtual |
|
inline |
Definition at line 3268 of file Zone.cs.
References EClass._map, Map.bounds, MapBounds.ForeachCell(), Cell.HasRoof, Cell.IsFarmField, and Map.IsIndoor.
Referenced by Weather.SetCondition().
|
inline |
Definition at line 2895 of file Zone.cs.
References Point.cell, Core.config, EClass.core, CoreRef.dictBGM, Lot.idBGM, Chara.IsInActiveZone, item, LayerDrama.keepBGM, ZoneEventManager.list, Room.lot, EClass.pc, EClass.player, Map.plDay, Card.pos, Core.refs, Cell.room, CoreConfig.SetBGMInterval(), Player.simulatingZone, and EClass.Sound.
Referenced by BuildMenu.Deactivate(), BaseTileMap.Draw(), TileMapElona.Draw(), LayerNewZone.Embark(), ELayer.Kill(), ZoneEventSiege.OnInit(), LayerEditPlaylist.OnKill(), ZoneEventSiege.OnKill(), and ZoneEventSiege.OnVisit().
|
inline |
Definition at line 3421 of file Zone.cs.
References EClass._map, Map.charas, Chara.enemy, Chara.IsPCParty, Chara.SetEnemy(), and Chara.trait.
Referenced by Player.ModKarma(), ConIncognito.OnRemoved(), and ConIncognito.OnStart().
|
inline |
Definition at line 2789 of file Zone.cs.
References EClass._map, Map.bounds, Trait.Electricity, MapBounds.ForeachCell(), Cell.growth, Card.IsInstalled, GrowSystem.IsMature, Card.isOn, Cell.sourceObj, Map.things, Card.trait, Trait.TryToggle(), and ElementContainer.Value().
Referenced by TraitLeverBreaker.OnToggle(), Scene.OnUpdate(), TraitGenerator.Recover(), UIHomeInfo.Refresh(), and TraitGenerator.ShortOut().
|
inline |
Definition at line 1044 of file Zone.cs.
References SourceManager.cards, World.date, Date.IsExpired(), SourceCard.map, EClass.sources, and EClass.world.
Referenced by TraitHat.OnUse().
|
inline |
Definition at line 3438 of file Zone.cs.
References Map.charas, Map.deadCharas, and item.
Referenced by Chara.MakeAlly().
|
inline |
Definition at line 2887 of file Zone.cs.
References Map._plDay, Map.plDay, and EClass.Sound.
Referenced by ClaimZone(), and LayerEditPlaylist.OnKill().
|
inline |
Implements ICardParent.
Definition at line 1975 of file Zone.cs.
References CardRenderer.hasActor, Trait.IDActorEx, Card.isChara, Card.isThing, Map.OnCardRemovedFromZone(), CardRenderer.OnLeaveScreen(), Scene.RemoveActorEx(), Card.renderer, EClass.scene, and Card.trait.
Referenced by Activate(), Faction.AddReserve(), Chara.MoveZone(), Map.OnDeactivate(), TaskMoveInstalled.OnProgressComplete(), Map.ReloadRoom(), Simulate(), ActThrow.Throw(), Chara.Tick(), and CoreDebug.UpdateInput().
|
inline |
Definition at line 2636 of file Zone.cs.
References EClass._map, Map.charas, Chara.enemy, Chara.IsPCFaction, Card.IsPCFactionOrMinion, Chara.OriginalHostility, Chara.SetEnemy(), and Chara.source.
Referenced by Chara.Die(), and ConIncognito.OnStart().
|
inline |
Definition at line 1095 of file Zone.cs.
References EClass._zone, AddCard(), GameSetting.balance, Card.c_idBacker, TraitChara.CanAutoRevive, Chara.CanRevive(), Game.cards, Core.config, EClass.core, World.date, GameSetting.BalanceSetting.dateRevive, Map.deadCharas, Player.doneBackers, EClass.game, Point.GetNearestPoint(), Date.GetRaw(), CardManager.globalCharas, Chara.homeZone, CoreConfig.Test.ignoreBackerDestoryFlag, Card.isBackerContent, Chara.isDead, Point.IsInBounds, Chara.orgPos, EClass.player, Card.pos, Card.RemoveBacker(), Chara.Revive(), EClass.setting, CoreConfig.test, Chara.trait, and EClass.world.
Referenced by Map.ResetEditorPos().
|
inline |
|
inline |
Definition at line 2859 of file Zone.cs.
References Map._plDay, Map.plDay, and EClass.Sound.
Referenced by ZoneEventSubdue.CheckClear(), ClaimZone(), ZonePreEnterBout.Execute(), ZoneEventDefenseGame.OnVisit(), ZoneEventHarvest.OnVisit(), ZoneEventSubdue.OnVisit(), DramaManager.ParseLine(), GoalCombat.Run(), and Chara.TryDropBossLoot().
|
inlinevirtual |
Reimplemented in Zone_QuestDungeon.
Definition at line 537 of file Zone.cs.
Referenced by SerializedCards.Restore().
|
inline |
Definition at line 1161 of file Zone.cs.
References EClass._map, EClass._zone, Chara.ai, Boss, Map.charas, Chara.ChooseNewGoal(), Chara.conSuspend, CharaGen.Create(), Chara.Cure(), World.date, Debug, Card.DecayNatural(), EClass.game, Chara.GetGoalHobby(), Chara.GetGoalWork(), GetTopZone(), Card.HealHP(), Card.hp, Card.id, Spatial.isConquered, Chara.IsGuest(), Chara.IsHomeMember(), Card.IsInstalled, Game.isLoading, Date.IsNight, Chara.IsPCFaction, Chara.IsPCParty, Date.IsWinter, item, Chara.mana, Stats.max, Chara.MaxHP, Stats.Mod(), Spatial.Name, AIAct.OnSimulatePosition(), Card.pos, Card.rarity, RemoveCard(), EClass.rnd(), Msg.Say(), Chara.SetAI(), VirtualDate.SimulateHour(), AIAct.SimulateZone(), Chara.stamina, Map.things, Card.trait, Stats.value, and EClass.world.
|
inline |
Definition at line 2471 of file Zone.cs.
References EClass._zone, AddCard(), EClass.core, CoreRef.crawlers, Crawler.CrawlUntil(), ThingGen.Create(), CharaGen.Create(), EClass.game, POIMap.Cell.GetCenter(), POIMap.GetCenterCell(), ReligionManager.GetRandomReligion(), item, POIMap.OccyupyPOI(), Map.poiMap, Core.refs, Game.religions, EClass.rnd(), CoreRef.Crawlers.start, and Card.trait.
|
inline |
Definition at line 3596 of file Zone.cs.
References EClass._zone, Card.Add(), AddCard(), bounds, ThingGen.Create(), ThingGen.CreateFromCategory(), ThingContainer.DestroyAll(), MapBounds.GetRandomPoint(), Point.HasBlock, Point.HasObj, Point.HasThing, Point.IsBlocked, EClass.rnd(), EClass.rndHalf(), and Card.things.
|
inline |
Definition at line 2689 of file Zone.cs.
References CoreRef.biomes, EClass.core, SpawnSetting.Default, SpawnListChara.Get(), SpawnList.Get(), Rand.Range(), Core.refs, EClass.rnd(), CoreRef.Biomes.Sand, and CoreRef.Biomes.Water.
Referenced by TraitShrine._OnUse(), ZoneEventSiege.CreateChara(), ZonePreEnterEncounter.Execute(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), SurvivalManager.OnMineWreck(), ZoneEventHarvest.OnVisit(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), CoreDebug.SpawnBoss(), GenRoom.SpawnMob(), CoreDebug.TestSpawn(), TraitSpotBiome.Update(), TraitSpotSpawn.Update(), and CoreDebug.UpdateInput().
|
inline |
Definition at line 552 of file Zone.cs.
References ToString().
|
inline |
Definition at line 547 of file Zone.cs.
References Spatial._regionPos, World.date, Date.GetRemainingHours(), IsInstance, Spatial.Name, Point.ToString(), and EClass.world.
Referenced by Game.OnLoad(), and TextLevel().
Definition at line 2175 of file Zone.cs.
References EClass._zone, AddCard(), Point.cell, Card.Destroy(), Cell.detail, Card.placeState, CellDetail.things, and Card.TryStackTo().
Referenced by FactionBranch.GenerateGarbage(), and Card.GiveBirth().
|
inline |
Definition at line 2078 of file Zone.cs.
References EClass._map, Card.AddThing(), Window.SaveData.advDistribution, Card.c_lockLv, ThingContainer.CanStack(), Game.cards, Card.category, Window.SaveData.cats, CardManager.container_shipping, Props.containers, Trait.Decay, Window.SaveData.flag, EClass.game, Thing.GetName(), Card.GetWindowSaveData(), PropsManager.installed, Card.IsDecayed, Window.SaveData.IsFilterPass(), Thing.IsSharedContainer, ThingContainer.MaxCapacity, Window.SaveData.noRotten, Window.SaveData.onlyRottable, Window.SaveData.priority, Map.props, Card.Say(), Card.things, Card.trait, and Window.SaveData.userFilter.
Referenced by FactionBranch.AutoClean(), AI_Haul.GetThingToClean(), AI_Haul.Run(), GrowSystem.TryPick(), Chara.TryPutShared(), and Chara.TryPutSharedItems().
|
inline |
T | : | Trait |
Definition at line 2001 of file Zone.cs.
References EClass._map, Map.bounds, Trait.GetRandomPoint(), MapBounds.GetRandomSurface(), PropsManager.installed, Card.IsContainer, item, Trait.ListPoints(), Map.props, Card.Thing, Card.things, Card.trait, and Props.traits.
|
inline |
Definition at line 2582 of file Zone.cs.
References EClass._zone, AddCard(), CharaGen.Create(), EClass.rndf(), Msg.Say(), and CardBlueprint.Set().
Referenced by Zone_Dungeon.OnGenerateMap().
Definition at line 2563 of file Zone.cs.
References Chara.ability, CharaAbility.AddRandom(), Card.AddThing(), SpawnSetting.Evolved(), Chara.MakeGene(), EClass.rnd(), and EClass.rndf().
Referenced by Zone_Dungeon.OnGenerateMap(), and ZoneEventQuest.SpawnBoss().
|
inline |
Definition at line 2536 of file Zone.cs.
References EClass._map, Map.bounds, Crawler.CrawlUntil(), Crawler.Create(), MATERIAL.GetRandomMaterial(), MapBounds.GetRandomPoint(), MapBounds.Height, EClass.rnd(), and MapBounds.Width.
Referenced by Zone_Dungeon.OnGenerateMap().
|
inline |
Definition at line 2600 of file Zone.cs.
References EClass._map, EClass._zone, AddCard(), GodStatueData.chance, ThingGen.Create(), EClass.debug, EClass.gamedata, MapBounds.GetRandomSpace(), GameData.godStatues, Point.HasChara, Point.HasThing, Card.Install(), EClass.player, EClass.rnd(), EClass.rndf(), Player.seedShrine, Point.SetObj(), Card.SetRandomDir(), Rand.SetSeed(), CoreDebug.test, Point.x, and Point.z.
Referenced by Zone_Dungeon.OnGenerateMap().
|
inline |
T | : | TraitSpot |
Definition at line 2217 of file Zone.cs.
References EClass._map, TraitSalesTag.CanTagSale(), Card.category, ThingContainer.Find(), Card.IsInstalled, Card.isSale, item, Card.things, Map.things, Point.Things, and Card.trait.
Definition at line 2201 of file Zone.cs.
References EClass._map, Props.containers, ThingContainer.Find(), PropsManager.installed, Thing.IsSharedContainer, Map.props, and Card.things.
Referenced by FactionBranch.DailyOutcome(), and FactionBranch.GetMeal().
T | : | TraitSpot |
Definition at line 2031 of file Zone.cs.
References EClass._map, Card.IsInstalled, item, ThingContainer.List(), Card.things, Map.things, Point.Things, and Card.trait.
|
inline |
Definition at line 2437 of file Zone.cs.
References EClass._map, EClass._zone, AddCard(), AddThing(), Card.ApplyBacker(), SourceManager.backers, Map.bounds, CharaGen.Create(), EClass.debug, ReligionManager.dictAll, CoreDebug.enable, Chara.faith, faith, EClass.game, Point.GetNearestPoint(), Point.GetRandomPoint(), MapBounds.GetRandomSurface(), Chara.HasCondition(), SourceBacker.Row.id, BackerContent.indexFollower, Card.Install(), Point.IsValid, SourceBacker.listFollower, EClass.pc, Game.religions, EClass.rnd(), Chara.SetFaith(), EClass.sources, and Card.trait.
|
inline |
Definition at line 1684 of file Zone.cs.
References Debug, and FactionBranch.OnUnloadMap().
Referenced by Activate().
|
inline |
Definition at line 3473 of file Zone.cs.
References EClass._zone, TraitChara.CanGiveRandomQuest, Map.charas, Quest.Create(), World.date, Spatial.dateQuest, Player.Stats.days, Map.deadCharas, EClass.debug, Debug, CoreDebug.enable, Player.fame, EClass.game, Date.GetRaw(), Chara.homeZone, SourceQuest.Row.id, Chara.IsGuest(), IsPCFaction, Card.isSubsetCard, item, QuestManager.list, Quest.ListDeliver(), SourceQuest.Row.minFame, EClass.player, Game.quests, SourceManager.quests, Spatial.source, EClass.sources, Player.stats, SourceQuest.Row.tags, Chara.trait, Rand.UseSeed(), and EClass.world.
Referenced by LayerQuestBoard.OnSwitchContent(), and LayerQuestBoard.RefreshQuest().
|
inline |
BiomeProfile Zone._biome |
MapBounds Zone.bounds |
Definition at line 46 of file Zone.cs.
Referenced by CoreDebug.Fix_LostCore(), FactionBranch.GenerateGarbage(), Zone_SnowGrave.GenerateGrave(), MapGen.GenerateTerrain(), MapGen.OnGenerateTerrain(), and SpawnLostItems().
ZoneBlueprint Zone.bp |
Definition at line 64 of file Zone.cs.
Referenced by Activate().
FactionBranch Zone.branch |
Definition at line 34 of file Zone.cs.
Referenced by AbandonZone(), DramaCustomSequence.Build(), Faction.CountWealth(), ActEffect.DamageEle(), Hobby.GetEfficiency(), RankedZoneManager.GetIncome(), Quest.Init(), LayerQuestBoard.OnInit(), ContentHomeReport.OnSwitchContent(), ItemCulture.Refresh(), UIHomeInfo.Refresh(), TraitGeneratorWheel.Refresh(), AI_Idle.Run(), UIFactionInfo.SetZone(), GameDate.ShipGoods(), LayerShippingResult.Show(), TraitTeleporter.TryTeleport(), and TraitBed.ValidateOwners().
HashSet<int> Zone.completedQuests = new HashSet<int>() |
Definition at line 37 of file Zone.cs.
Referenced by Quest.Complete(), and Quest.Fail().
Dictionary<int, string> Zone.dictCitizen = new Dictionary<int, string>() |
Definition at line 49 of file Zone.cs.
Referenced by DramaCustomSequence.Build(), Quest.Create(), and Quest.ListDeliver().
bool Zone.dirtyElectricity |
Definition at line 68 of file Zone.cs.
Referenced by Scene.OnUpdate().
ElementContainerZone Zone.elements = new ElementContainerZone() |
Definition at line 43 of file Zone.cs.
Referenced by CoreDebug.COM_MaxConstruction(), Evalue(), TraitMoongate.LoadMap(), BuildMenu.OnActivate(), Policy.OnAdvanceHour(), Game.OnLoad(), TraitGeneratorWheel.Refresh(), LayerHome.RefreshFeat(), AI_PassTime.Run(), TraitFoodEgg.Update(), and Policy.WriteNote().
ZoneEventManager Zone.events = new ZoneEventManager() |
Definition at line 40 of file Zone.cs.
Referenced by WidgetDate._Refresh(), WidgetMascot._Update(), GameDate.AdvanceMin(), Chara.CanSleep(), QuestInstance.CreateInstanceZone(), Chara.Die(), Player.EnterLocalZone(), SurvivalManager.GetRaidEvent(), QuestSubdue.GetTextProgress(), ZoneEvent.Kill(), TraitNewZone.MoveZone(), SurvivalManager.OnMineWreck(), AI_Sleep.OnProgressComplete(), TraitPhone.OnSimulateHour(), QuestFiamaLock.OnStart(), DramaManager.ParseLine(), HotItemActionSleep.Perform(), UIHomeInfo.RefreshReport(), Card.SpawnLoot(), CoreDebug.Test_Siege(), CoreDebug.Test_SiegeGuard(), TraitCoreDefense.TrySetAct(), GameUpdater.Update(), and WidgetDebug.UpdateText().
|
static |
Definition at line 25 of file Zone.cs.
Referenced by Activate().
|
static |
Definition at line 27 of file Zone.cs.
Referenced by Activate().
|
private |
ZoneInstance Zone.instance |
Definition at line 52 of file Zone.cs.
Referenced by ActPlan._Update(), Activate(), CanDestroy(), ZoneEventSubdue.CheckClear(), Chara.Die(), Player.ExitBorder(), Chara.IsHostile(), Chara.MoveZone(), ZoneEventHarvest.OnLeaveZone(), TraitDeed.OnRead(), DramaManager.ParseLine(), and ActEffect.Proc().
bool Zone.isSimulating |
Definition at line 72 of file Zone.cs.
Referenced by Activate(), and Chara.GetGoalFromTimeTable().
bool Zone.isStarted |
Definition at line 70 of file Zone.cs.
Referenced by Activate(), Card.CalculateFOV(), ActorEx.GetVolume(), Trait.Install(), WidgetCodex.OnActivate(), TextureManager.RefreshTextures(), ConSleep.Tick(), and Trait.Toggle().
Map Zone.map |
Definition at line 60 of file Zone.cs.
Referenced by Chara._Move(), Activate(), Party.AddMemeber(), GenBounds.Create(), LayerPeople.CreateSelectEmbarkMembers(), BaseTileMap.Draw(), TileMapElona.Draw(), Region.GetRandomPoint(), Zone_Field.OnGenerateMap(), Chara.RefreshSpeed(), and FactionBranch.RemoveMemeber().
|
static |
Definition at line 31 of file Zone.cs.
Referenced by AI_Idle.Run().
|
static |
Definition at line 29 of file Zone.cs.
Referenced by CharaRenderer.Draw().
MapSubset Zone.subset |
Definition at line 62 of file Zone.cs.
Referenced by Activate(), and MapSubset.Save().
Definition at line 80 of file Zone.cs.
Referenced by TraitSeed.TrySprout().
int Zone.tempDist |
Definition at line 74 of file Zone.cs.
Referenced by LayerTravel.GetTravelFood(), and LayerTravel.Refresh().
|
get |
Definition at line 278 of file Zone.cs.
Referenced by OnAfterCreate().
|
get |
Definition at line 244 of file Zone.cs.
Referenced by DramaCustomSequence.Build().
|
get |
Definition at line 256 of file Zone.cs.
Referenced by TraitNewZone.CanAutoEnter(), and TraitNewZone.TrySetAct().
|
get |
Definition at line 390 of file Zone.cs.
Referenced by BaseTileMap.Draw().
|
get |
Definition at line 126 of file Zone.cs.
Referenced by PartialMap.Apply(), ZonePreEnterDigStairs.Execute(), Region.OnAdvanceHour(), MapGenDungen.OnGenerateTerrain(), TraitStairsLocked.OnUse(), GenRoom.Populate(), SerializedCards.Restore(), GenBounds.TryAddMapPiece(), and BaseGameScreen.UpdateShaders().
|
get |
Definition at line 166 of file Zone.cs.
Referenced by Player.CanExitBorder().
|
getset |
Definition at line 82 of file Zone.cs.
Referenced by Scene.Init(), TraitNewZone.MoveZone(), ActEffect.Proc(), AI_Idle.Run(), and Chara.TryDropBossLoot().
|
get |
Definition at line 222 of file Zone.cs.
Referenced by Quest.ListDeliver().
|
get |
Definition at line 268 of file Zone.cs.
Referenced by TaskMine.GetHitResult().
|
get |
|
get |
Definition at line 452 of file Zone.cs.
Referenced by WidgetMenuPanel._OnChangeMode(), ActionMode.DoFunc(), and HotbarManager.ResetHotbar().
|
get |
|
get |
Definition at line 272 of file Zone.cs.
Referenced by TraitStairsLocked.OnUse().
|
get |
Definition at line 94 of file Zone.cs.
Referenced by DNA.GenerateRandomGene(), and AI_Fish.Makefish().
|
get |
Definition at line 106 of file Zone.cs.
Referenced by Chara._Move(), RecipeCard.Build(), Card.DamageHP(), ZonePreEnterEncounter.Execute(), Generate(), Map.MineBlock(), ZoneEventDefenseGame.NextWave(), Zone_RandomDungeon.OnGenerateMap(), Zone_Void.OnGenerateMap(), MapGenDungen.OnGenerateTerrain(), TraitNote.OnImportMap(), ActEffect.ProcAt(), TraitBaseSpellbook.ReadFailEffect(), Chara.RefreshSpeed(), SerializedCards.Restore(), Map.SetObj(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), GenRoom.SpawnMob(), Chara.TryDropBossLoot(), and Card.TryMakeRandomItem().
|
get |
|
get |
Definition at line 118 of file Zone.cs.
Referenced by Map.TryAddRoom().
|
get |
Definition at line 168 of file Zone.cs.
Referenced by Activate().
|
get |
|
get |
Definition at line 410 of file Zone.cs.
Referenced by Scene.Init().
|
get |
Definition at line 134 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
|
get |
Definition at line 226 of file Zone.cs.
Referenced by Chara.Die(), QuestManager.HasFarAwayEscort(), and WidgetSearch.Search().
|
get |
Definition at line 408 of file Zone.cs.
Referenced by Chara._Move().
|
get |
|
get |
Definition at line 146 of file Zone.cs.
Referenced by Activate(), MapSubset.Exist(), Zone_Dungeon.OnGenerateMap(), and MapSubset.Save().
|
get |
Definition at line 130 of file Zone.cs.
Referenced by ZoneBlueprint.GenerateMap(), and TraitNewZone.MoveZone().
|
get |
Definition at line 190 of file Zone.cs.
Referenced by BaseGameScreen.RefreshGrading().
|
get |
Definition at line 208 of file Zone.cs.
Referenced by Activate().
|
get |
Definition at line 490 of file Zone.cs.
Referenced by ZoneEventManager.AddPreEnter(), Chara.MoveHome(), Chara.MoveZone(), AM_BaseGameMode.OnUpdateInput(), WidgetMinimap.UpdateMap(), and FactionBranch.Upgrade().
|
get |
Definition at line 206 of file Zone.cs.
Referenced by GameLang.ConvertDrama(), Trait.CreateStock(), Trait.OnBarter(), TraitSpecialLantern.OnCreate(), and Chara.ShowDialog().
|
get |
Definition at line 484 of file Zone.cs.
Referenced by WidgetDate._Refresh(), Activate(), LayerSleep.Advance(), DramaCustomSequence.Build(), CanDestroy(), TraitMoongate.CanUse(), QuestManager.HasFarAwayEscort(), EloMap.Init(), TraitToolBrush.IsTamePossible(), Region.ListTravelZones(), Region.OnActivate(), Scene.OnUpdate(), ToString(), TraitNewZone.TrySetAct(), and TraitWaystone.TrySetAct().
|
get |
Definition at line 486 of file Zone.cs.
Referenced by Activate().
|
get |
Definition at line 280 of file Zone.cs.
Referenced by TraitNewZone.MoveZone(), AI_Idle.Run(), and Chara.TryDropBossLoot().
|
get |
Definition at line 468 of file Zone.cs.
Referenced by Chara._Move(), WidgetDate._Refresh(), Map._ValidateInstalled(), Activate(), LayerSleep.Advance(), WidgetStatsBar.Build(), DramaCustomSequence.Build(), Chara.CanDestroyPath(), ActRestrain.CanPerform(), QuestVernis.CanUpdateOnTalk(), TraitGeneratorWheel.CanUse(), TraitLoytelMart.CanUse(), TraitMannequin.CanUse(), TraitShackle.CanUse(), GameLang.ConvertDrama(), Faction.CountWealth(), Card.Create(), ActEffect.DamageEle(), Chara.DoHostileAction(), BaseTileMap.DrawTile(), CoreDebug.Fix_LostCore(), RankedZone.GetFactionName(), TaskBuild.GetHitResult(), TaskDig.GetHitResult(), Card.GetPrice(), Chara.GetRevived(), Chara.HasAccess(), QuestManager.HasFarAwayEscort(), TraitFoodEggFertilized.Incubate(), Quest.IsVisibleOnQuestBoard(), Quest.ListDeliver(), QuestDeliver.ListDestThing(), Props.ListThingStack(), Chara.MoveZone(), Region.OnActivate(), TraitHitchingPost.OnActivateTrap(), QuestRandom.OnDropReward(), Player.Flags.OnEnterZone(), LayerQuestBoard.OnInit(), ElementContainerZone.OnLevelUp(), TraitBlueprint.OnRead(), TraitBookSkill.OnRead(), TraitDeedRelocate.OnRead(), AM_Adv.OnRenderTile(), GoalSleep.OnSimulatePosition(), TraitFloorSwitch.OnStepped(), TraitBookResident.OnUse(), TraitFarmChest.OnUse(), TraitPolicyBoard.OnUse(), ActRestrain.Perform(), ActEffect.Proc(), Map.PutAway(), TraitBaseSpellbook.ReadFailEffect(), ContentHomeRanking.Refresh(), TCOrbitChara.RefreshAll(), UIInventory.RefreshMenu(), ContentFaction.RefreshZones(), AI_Eat.Run(), AI_Idle.Run(), WidgetSearch.Search(), Card.SetPlaceState(), UIFactionInfo.SetZone(), TraitTicketFurniture.SetZone(), TraitGeneratorWheel.ShouldWork(), Card.SpawnLoot(), Chara.Tick(), TaskDump.TryPerform(), TraitBed.TrySetAct(), TraitBuildBoard.TrySetAct(), TraitCoreZone.TrySetAct(), TraitCrafter.TrySetAct(), TraitFactionBoard.TrySetAct(), TraitHomeBoard.TrySetAct(), TraitHouseBoard.TrySetAct(), TraitMapBoard.TrySetAct(), TraitPaintBoard.TrySetAct(), TraitResearchBoard.TrySetAct(), TraitResidentBoard.TrySetAct(), TraitRoomPlate.TrySetAct(), TraitSwitch.TrySetAct(), TraitWaystone.TrySetAct(), TraitSalesTag.TrySetHeldAct(), Trait.TrySetToggleAct(), Map.TryShatter(), AI_Shopping.TryShop(), TraitTeleporter.TryTeleport(), Card.TryUnrestrain(), GoalCombat.TryUseAbility(), TraitGeneratorWheel.Update(), GameUpdater.Update100ms(), UpdateQuests(), and Chara.Vomit().
|
get |
Definition at line 470 of file Zone.cs.
Referenced by HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), TaskBuild.GetHitResult(), TraitSeed.MakeSeed(), BiomeProfile.ClusterObj.TryCreate(), and TraitSpotBiome.Update().
|
get |
|
get |
Definition at line 262 of file Zone.cs.
Referenced by BaseTileMap.Draw(), ZonePreEnterDigStairs.Execute(), TaskDig.GetHitResult(), Map.MineFloor(), TaskDig.OnProgressComplete(), and TraitMapBoard.TrySetAct().
|
get |
Definition at line 220 of file Zone.cs.
Referenced by QuestManager.HasFarAwayEscort(), Quest.ListDeliver(), Chara.MakeAlly(), QuestRandom.OnDropReward(), TraitLeverBreaker.OnToggle(), FortuneRollData.RefreshPrize(), AI_Idle.Run(), GoalIdle.Run(), WidgetSearch.Search(), TraitTicketFurniture.SetZone(), TraitWaystone.TrySetAct(), and GoalCombat.TryUseAbility().
|
get |
Definition at line 264 of file Zone.cs.
Referenced by BaseGameScreen.Activate(), GrowSystem.CanGrow(), Cell.CanSuffocate(), BaseTileMap.Draw(), Map.ExportMetaData(), Scene.Init(), MapGen.MakeNeighbor(), Map.ModFire(), Chara.RefreshSpeed(), BaseGameScreen.RefreshWeather(), and Chara.Tick().
|
get |
Definition at line 266 of file Zone.cs.
Referenced by ActPlan._Update(), GrowSystem.ApplySeed(), DramaCustomSequence.Build(), Card.CanBeSheared(), TraitScroll.CanRead(), Cell.CanSuffocate(), TraitFoodPreparedPackage.CanUse(), TraitItem.CanUse(), TraitPowerStatue.CanUse(), Card.Die(), Map.DropBlockComponent(), ActEffect.GeneMiracle(), GrowSystemTree.GetPlantBonus(), TaskHarvest.HarvestThing(), AI_Steal.IsValidTC(), ActEffect.LoveMiracle(), AI_Fish.Makefish(), Card.MakeMilk(), TraitSeed.MakeSeed(), Map.MineBlock(), Map.MineObj(), TaskHarvest.OnCreateProgress(), GrowSystemPasture.OnMineObj(), TraitFloorSwitch.OnStepped(), TraitGeneMachine.OnUse(), GrowSystem.PopMineObj(), SerializedCards.Restore(), AI_PlayMusic.Run(), ActWait.SearchMedal(), Card.SpawnLoot(), ActThrow.Throw(), AI_PlayMusic.ThrowReward(), ConChampagne.Tick(), GrowSystem.TryPopSeed(), TraitCanvas.TrySetAct(), TraitCoreZone.TrySetAct(), and TraitWaystone.TrySetAct().
|
get |
Definition at line 296 of file Zone.cs.
Referenced by Chara._Move(), and ConfigTactics.AllyDistance().
|
get |
Definition at line 270 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
|
get |
|
get |
Definition at line 510 of file Zone.cs.
Referenced by WidgetStatsBar.Build(), Map.MineObj(), GrowSystem.PopHarvest(), and GrowSystem.TryPopSeed().
|
get |
|
get |
Definition at line 424 of file Zone.cs.
Referenced by WidgetDate._Refresh(), Activate(), TraitDeedRelocate.OnRead(), and TraitElevator.TrySetAct().
|
get |
Definition at line 162 of file Zone.cs.
Referenced by Player.ExitBorder(), Player.OnExitBorder(), TraitWaystone.OnUse(), TraitCoreZone.TrySetAct(), and TraitWaystone.TrySetAct().
|
get |
Definition at line 124 of file Zone.cs.
Referenced by Activate().
|
get |
Definition at line 158 of file Zone.cs.
Referenced by PartialMap._Load(), and Activate().
|
get |
Definition at line 282 of file Zone.cs.
Referenced by Chara._Move(), and AI_Idle.Run().
|
get |
Definition at line 260 of file Zone.cs.
Referenced by Activate(), and TraitNewZone.TrySetAct().
|
get |
Definition at line 160 of file Zone.cs.
Referenced by LayerSleep.Advance(), GameDate.AdvanceHour(), SpatialGen.CreateInstance(), Player.EnterLocalZone(), MapGenRegion.OnGenerateTerrain(), LayerTravel.Refresh(), LayerGlobalMap.RefreshSummary(), ContentFaction.RefreshZones(), LayerFactions.RefreshZones(), LayerLocation.RefreshZones(), and RegionPoint.SetRegionPoint().
|
get |
Definition at line 170 of file Zone.cs.
Referenced by Player.EnterLocalZone(), and LayerTravel.Refresh().
|
get |
Definition at line 284 of file Zone.cs.
Referenced by HotItemHeld.CanRotate(), TaskBuild.CanRotateBlock(), and TaskBuild.GetHitResult().
|
get |
Definition at line 312 of file Zone.cs.
Referenced by GenBounds.TryAddMapPiece().
|
get |
|
get |
|
get |
Definition at line 360 of file Zone.cs.
Referenced by MapGenDungen.OnGenerateTerrain().
|
get |
Definition at line 372 of file Zone.cs.
Referenced by Activate().
|
get |
Definition at line 326 of file Zone.cs.
Referenced by WidgetMinimap.RefreshMarkers().
|
get |
Definition at line 404 of file Zone.cs.
Referenced by OnCreate().
|
get |
Definition at line 426 of file Zone.cs.
Referenced by WidgetDate._Refresh().
|
get |
Definition at line 428 of file Zone.cs.
Referenced by AM_Adv._OnUpdateInput().
|
get |
Definition at line 132 of file Zone.cs.
Referenced by WidgetDate._Refresh().
|
get |
Definition at line 386 of file Zone.cs.
Referenced by Activate(), BaseTileMap.DrawTile(), and Fov.Perform().
|
get |
Definition at line 392 of file Zone.cs.
Referenced by EloMap.Init(), and EloMap.SetZone().
|
get |
Definition at line 258 of file Zone.cs.
Referenced by Chara.MoveZone().