Elin Decompiled Documentation EA 23.102 Nightly
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Region Class Reference
Inheritance diagram for Region:
Zone Spatial ICardParent IInspect EClass

Public Member Functions

override void OnActivate ()
 
void CheckRandomSites ()
 
void RenewRandomSites ()
 
void UpdateRandomSites ()
 
void InitElomap ()
 
Zone CreateRandomSite (Zone center, int radius=8, string idSource=null, bool updateMesh=true, int lv=0)
 
SourceZone.Row GetRandomSiteSource ()
 
Point GetRandomPoint ()
 
Point GetRandomPoint (int orgX, int orgY, int radius=8, bool increaseRadius=false)
 
Point GetRandomPoint (int orgX, int orgY, int minRadius, int maxRadius)
 
bool CanCreateZone (Point pos)
 
Zone CreateZone (Point pos)
 
List< ZoneListTowns ()
 
Zone GetRandomTown ()
 
List< ZoneListRandomSites ()
 
List< ZoneListZonesInRadius (Zone center, int radius=10)
 
List< ZoneListTravelZones (int radius=100)
 
override void OnAdvanceHour ()
 
List< CharaListMobs ()
 
- Public Member Functions inherited from Zone
int Evalue (int ele)
 
int Evalue (string alias)
 
virtual string GetDungenID ()
 
virtual string GetNewZoneID (int level)
 
override string ToString ()
 
string TextLevel (int _lv)
 
override void OnCreate ()
 
override void OnAfterCreate ()
 
void Activate ()
 
void RefreshHat ()
 
void OnVisit ()
 
void Revive ()
 
virtual void OnRegenerate ()
 
virtual void OnActivate ()
 
virtual void OnBeforeDeactivate ()
 
virtual void OnDeactivate ()
 
virtual void OnBeforeSimulate ()
 
virtual void OnVisitNewMapOrRegenerate ()
 
virtual void OnAfterSimulate ()
 
virtual void OnAdvanceHour ()
 
void Simulate ()
 
Point GetSpawnPos (Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto)
 
Point GetRandomVisitPos (Chara c)
 
void AddGlobalCharasOnActivate ()
 
void Deactivate ()
 
void OnKillGame ()
 
void UnloadMap ()
 
void ClaimZone (bool debug=false)
 
void AbandonZone ()
 
bool CanDestroy ()
 
override void _OnBeforeSave ()
 
override void OnLoad ()
 
override void Destroy ()
 
void ClearZones (Zone current=null)
 
void OnChildNumChange (Card c)
 
ICardParent GetRoot ()
 
Zone GetTopZone ()
 
Card AddCardSplinkle (Card t, Point center, int radius=4)
 
Card AddChara (string id, int x, int z)
 
Card AddThing (string id, int x, int z)
 
Card AddThing (string id, Point p)
 
Card AddCard (Card t, Point point)
 
Card AddCard (Card t)
 
Card AddCard (Card t, int x, int z)
 
void RemoveCard (Card t)
 
GetRandomSpot< T > ()
 
bool TryAddThingInSpot< T > (Thing t, bool useContainer=true)
 
List< ThingTryListThingsInSpot< T > (Func< Thing, bool > func=null)
 
bool TryAddThingInSharedContainer (Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true)
 
bool TryAddThing (Thing target, Point p, bool destroyIfFail=false)
 
Thing TryGetThingFromSharedContainer (Func< Thing, bool > func)
 
Thing TryGetRestock< T > (string idCat)
 
ZoneProfile GetProfile ()
 
void CreateBP ()
 
virtual void OnCreateBP ()
 
void Generate ()
 
void TrySpawnFollower ()
 
void SpawnAltar ()
 
virtual void OnGenerateMap ()
 
void TryGenerateOre ()
 
Chara TryGenerateEvolved (bool force=false, Point p=null)
 
void TryGenerateBigDaddy ()
 
void TryGenerateShrine ()
 
void ResetHostility ()
 
virtual void OnGenerateRooms (BaseMapGen gen)
 
Point GetSpawnPos (SpawnPosition type, int tries=100)
 
Chara SpawnMob (Point pos=null, SpawnSetting setting=null)
 
void RefreshElectricity ()
 
int GetElectricity (bool cost=false)
 
void SetBGM (List< int > ids, bool refresh=true)
 
void SetBGM (int id=-1, bool refresh=true)
 
void RefreshPlaylist ()
 
void RefreshBGM ()
 
Playlist CreatePlaylist (ref List< int > list, Playlist mold=null)
 
Chara FindChara (string id)
 
Chara FindChara (int uid)
 
int GetDeepestLv ()
 
int GetDeepestLv (ref int max)
 
List< ElementListLandFeats ()
 
ZoneExportData Import (string path)
 
void Export (string path, PartialMap partial=null, bool usermap=false)
 
void ExportDialog (string dir=null)
 
void ImportDialog (string dir=null)
 
void Export ()
 
void WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
 
void OnInspect ()
 
int GetSortVal ()
 
Chara AddRandomVisitor (bool guest=false)
 
void OnSimulateHour (VirtualDate date)
 
void OnSimulateDay (VirtualDate date)
 
void OnSimulateMonth (VirtualDate date)
 
void RainWater ()
 
void GrowPlants (VirtualDate date)
 
Zone GetZoneAt (int _x, int _y)
 
bool IsCrime (Chara c, Act act)
 
void RefreshCriminal ()
 
void RefreshListCitizen ()
 
void ModInfluence (int a)
 
void ModDevelopment (int a)
 
void UpdateQuests (bool force=false)
 
List< CharaListMinions (Chara c)
 
int CountMinions (Chara c)
 
int GetSoilCost ()
 
void SpawnLostItems ()
 
void ApplyBackerPet (bool draw)
 
FortuneRollData GetOrCreateFortuneRollData (bool refresh=true)
 
- Public Member Functions inherited from Spatial
int GetInt (int id, int? defaultInt=null)
 
void AddInt (int id, int value)
 
void SetInt (int id, int value=0)
 
override string ToString ()
 
void Create (string _id, int _x, int _y, int _icon)
 
void Register ()
 
virtual void OnCreate ()
 
virtual void OnAfterCreate ()
 
virtual void SetMainFaction (Faction f)
 
Zone GetFirstZone ()
 
void OnBeforeSave ()
 
virtual void _OnBeforeSave ()
 
void _OnLoad ()
 
virtual void OnLoad ()
 
virtual void Destroy ()
 
void DeleteMapRecursive ()
 
virtual void AddChild (Spatial child)
 
void RemoveChild (Spatial child)
 
Zone FindDeepestZone ()
 
Zone FindZone (int lv)
 
Zone FindZone (string _id)
 
virtual bool CanKill ()
 
int Dist (Point p)
 
int Dist (Spatial s)
 
void MakeGameObject (GameObject parentGo)
 
ICardParent GetRoot ()
 
void RemoveCard (Card c)
 
void OnChildNumChange (Card c)
 
void WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null)
 
void OnInspect ()
 

Public Attributes

EloMap elomap = new EloMap()
 
int dateCheckSites
 
- Public Attributes inherited from Zone
FactionBranch branch
 
HashSet< int > completedQuests = new HashSet<int>()
 
ZoneEventManager events = new ZoneEventManager()
 
ElementContainerZone elements = new ElementContainerZone()
 
MapBounds bounds
 
Dictionary< int, string > dictCitizen = new Dictionary<int, string>()
 
ZoneInstance instance
 
List< int > landFeats
 
Map map
 
MapSubset subset
 
ZoneBlueprint bp
 
int fileVariation
 
bool dirtyElectricity
 
bool isStarted
 
bool isSimulating
 
int tempDist
 
BiomeProfile _biome
 
- Public Attributes inherited from Spatial
Spatial parent
 
string id
 
string idUser
 
string name
 
string idMainFaction
 
string idProfile
 
string idCurrentSubset
 
string idHat
 
int[] _ints = new int[30]
 
List< Spatialchildren = new List<Spatial>()
 
List< Spatialconnections = new List<Spatial>()
 
Dictionary< int, int > mapInt = new Dictionary<int, int>()
 
bool destryoed
 
bool isImported
 
BitArray32 bits
 

Properties

override bool WillAutoSave [get]
 
override ActionMode DefaultActionMode [get]
 
override bool IsRegion [get]
 
override int DangerLv [get]
 
override bool BlockBorderExit [get]
 
override Point RegionPos [get]
 
- Properties inherited from Zone
Chara Boss [get, set]
 
override int ContentLv [get]
 
override int DangerLv [get]
 
virtual bool DisableRooms [get]
 
int HourSinceLastActive [get]
 
int MinsSinceLastActive [get]
 
virtual string pathExport [get]
 
BiomeProfile biome [get]
 
virtual string IdBiome [get]
 
virtual string IDGenerator [get]
 
virtual string TextWidgetDate [get]
 
MapGenerator Generator [get]
 
virtual string IdProfile [get]
 
virtual string IDPlayList [get]
 
virtual string IDPlaylistOverwrite [get]
 
virtual string IDHat [get]
 
virtual string IDBaseLandFeat [get]
 
virtual string idExport [get]
 
string pathTemp [get]
 
Region Region [get]
 
Zone ParentZone [get]
 
virtual ActionMode DefaultActionMode [get]
 
virtual bool BlockBorderExit [get]
 
virtual int ExpireDays [get]
 
virtual ZoneTransition.EnterState RegionEnterState [get]
 
virtual ZoneFeatureType FeatureType [get]
 
virtual string IDAmbience [get]
 
virtual string IDSceneTemplate [get]
 
virtual bool IsFestival [get]
 
virtual string IDSubset [get]
 
virtual bool IsTown [get]
 
virtual bool CanBeDeliverDestination [get]
 
virtual bool CountDeepestLevel [get]
 
virtual bool HasLaw [get]
 
virtual bool MakeEnemiesNeutral [get]
 
virtual bool MakeTownProperties [get]
 
virtual bool AllowCriminal [get]
 
virtual bool AllowInvest [get]
 
virtual bool AllowNewZone [get]
 
virtual bool WillAutoSave [get]
 
virtual bool RegenerateOnEnter [get]
 
virtual bool IsSkyLevel [get]
 
virtual bool IsUserZone [get]
 
virtual bool CanDigUnderground [get]
 
virtual bool LockExit [get]
 
virtual bool CanUnlockExit [get]
 
virtual int MaxLv [get]
 
virtual int MinLv [get]
 
virtual bool AddPrefix [get]
 
virtual bool IsNefia [get]
 
virtual bool PetFollow [get]
 
virtual bool RestrictBuild [get]
 
virtual bool KeepAllyDistance [get]
 
virtual int MaxSpawn [get]
 
int MaxRespawn [get]
 
virtual float RuinChance [get]
 
virtual float OreChance [get]
 
virtual float BigDaddyChance [get]
 
virtual float EvolvedChance [get]
 
virtual float ShrineChance [get]
 
virtual float PrespawnRate [get]
 
virtual float RespawnRate [get]
 
bool ShowEnemyOnMinimap [get]
 
virtual int RespawnPerHour [get]
 
virtual float ChanceSpawnNeutral [get]
 
virtual bool GrowPlant [get]
 
virtual bool GrowWeed [get]
 
virtual bool IsExplorable [get]
 
virtual bool IsReturnLocation [get]
 
virtual bool ShouldMakeExit [get]
 
virtual bool ShouldRegenerate [get]
 
virtual bool ShouldAutoRevive [get]
 
virtual bool UseFog [get]
 
virtual bool RevealRoom [get]
 
virtual bool AlwaysLowblock [get]
 
virtual bool UseLight [get]
 
virtual int StartLV [get]
 
virtual bool ScaleMonsterLevel [get]
 
virtual bool HiddenInRegionMap [get]
 
virtual FlockController.SpawnType FlockType [get]
 
override string NameSuffix [get]
 
string NameWithLevel [get]
 
string TextDeepestLv [get]
 
bool CanEnterBuildMode [get]
 
bool CanEnterBuildModeAnywhere [get]
 
bool IsPCFaction [get]
 
bool IsPCFactionOrTent [get]
 
bool IsStartZone [get]
 
bool IsInstance [get]
 
bool IsLoaded [get]
 
virtual int BaseElectricity [get]
 
bool IsActiveZone [get]
 
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 
virtual int MaxSoil [get]
 
- Properties inherited from Spatial
int _bits [get, set]
 
int uid [get, set]
 
int icon [get, set]
 
int x [get, set]
 
int y [get, set]
 
int lastActive [get, set]
 
int idPrefix [get, set]
 
int lv [get, set]
 
int visitCount [get, set]
 
int dateExpire [get, set]
 
int dateRevive [get, set]
 
int _dangerLv [get, set]
 
int dateRegenerate [get, set]
 
int influence [get, set]
 
int investment [get, set]
 
int development [get, set]
 
int electricity [get, set]
 
int dateHat [get, set]
 
int uidBoss [get, set]
 
int dateQuest [get, set]
 
int version [get, set]
 
bool isGenerated [get, set]
 
bool isShore [get, set]
 
bool isRandomSite [get, set]
 
bool isKnown [get, set]
 
bool isMapSaved [get, set]
 
bool isExternalZone [get, set]
 
bool isConquered [get, set]
 
bool isBeach [get, set]
 
bool isPeace [get, set]
 
bool isDeathLocation [get, set]
 
Faction mainFaction [get, set]
 
SourceZone.Row source [get]
 
bool IsPlayerFaction [get]
 
bool IsClosed [get]
 
int mapX [get]
 
int mapY [get]
 
virtual int ContentLv [get]
 
virtual int DangerLv [get]
 
virtual int DangerLvFix [get]
 
virtual float VolumeSea [get]
 
virtual bool ShowDangerLv [get]
 
virtual bool CanSpawnAdv [get]
 
string pathSave [get]
 
virtual string Name [get]
 
string NameWithDangerLevel [get]
 
virtual string NameSuffix [get]
 
virtual bool IsRegion [get]
 
virtual bool CanFastTravel [get]
 
EloMap.TileInfo Tile [get]
 
virtual bool IsSnowZone [get]
 
virtual bool IsSnowCovered [get]
 
virtual Point RegionPos [get]
 
virtual bool isClaimable [get]
 
int Seed [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
- Properties inherited from IInspect
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 

Private Member Functions

Zone CreateRandomSite (Point pos, string idSource, bool updateMesh, int lv=0)
 

Additional Inherited Members

- Public Types inherited from IInspect
enum  NoteMode { Default , Recipe , Product , Info }
 
- Static Public Member Functions inherited from Zone
static bool IsImportValid (string path)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from Zone
static bool forceRegenerate
 
static string forceSubset
 
static CardRow sourceHat
 
static int okaerinko = 0
 
static bool ignoreSpawnAnime
 
static List< ThingSuckers = new List<Thing>()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Protected Member Functions inherited from Spatial
Zone _FindZone (string _id)
 
- Protected Attributes inherited from Spatial
Point _regionPos = new Point()
 

Detailed Description

Definition at line 6 of file Region.cs.

Member Function Documentation

◆ CanCreateZone()

bool Region.CanCreateZone ( Point  pos)
inline

Definition at line 215 of file Region.cs.

216 {
219 if (!tileInfo.idZoneProfile.IsEmpty())
220 {
221 return !tileInfo.blocked;
222 }
223 return false;
224 }
Definition: EClass.cs:5
static Scene scene
Definition: EClass.cs:30
static World world
Definition: EClass.cs:40
void Initialize(EloMap _elomap)
Definition: EloMapActor.cs:28
EloMap elomap
Definition: EloMapActor.cs:7
string idZoneProfile
Definition: EloMap.cs:68
bool blocked
Definition: EloMap.cs:34
TileInfo GetTileInfo(int gx, int gy)
Definition: EloMap.cs:287
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
EloMap elomap
Definition: Region.cs:8
EloMapActor elomapActor
Definition: Scene.cs:97
Region region
Definition: World.cs:23

References EloMap.TileInfo.blocked, EloMapActor.elomap, elomap, Scene.elomapActor, EloMap.GetTileInfo(), EloMap.TileInfo.idZoneProfile, EloMapActor.Initialize(), World.region, EClass.scene, EClass.world, Point.x, and Point.z.

Referenced by Player.EnterLocalZone().

◆ CheckRandomSites()

void Region.CheckRandomSites ( )
inline

Definition at line 53 of file Region.cs.

54 {
56 {
59 }
60 if (FindZone("foxtown_nefu") == null)
61 {
62 SpatialGen.Create("foxtown_nefu", this, register: true);
63 }
64 if (FindZone("little_garden") == null)
65 {
66 SpatialGen.Create("little_garden", this, register: true);
67 }
68 if (FindZone("cave_yeek") == null)
69 {
70 SpatialGen.Create("cave_yeek", this, register: true);
71 }
72 elomap.objmap.UpdateMeshImmediate();
73 }
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
bool IsExpired(int time)
Definition: Date.cs:332
STETilemap objmap
Definition: EloMap.cs:102
void UpdateRandomSites()
Definition: Region.cs:86
int dateCheckSites
Definition: Region.cs:11
static Spatial Create(string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0)
Definition: SpatialGen.cs:16
Zone FindZone(int lv)
Definition: Spatial.cs:714
GameDate date
Definition: World.cs:6

References SpatialGen.Create(), World.date, dateCheckSites, elomap, Spatial.FindZone(), Date.GetRaw(), Date.IsExpired(), EloMap.objmap, UpdateRandomSites(), and EClass.world.

Referenced by GameDate.AdvanceHour(), and OnActivate().

◆ CreateRandomSite() [1/2]

Zone Region.CreateRandomSite ( Point  pos,
string  idSource,
bool  updateMesh,
int  lv = 0 
)
inlineprivate

Definition at line 110 of file Region.cs.

111 {
112 if (pos == null)
113 {
114 return null;
115 }
116 if (idSource.IsEmpty())
117 {
118 idSource = GetRandomSiteSource().id;
119 }
120 Zone zone = SpatialGen.Create(idSource, this, register: true, pos.x, pos.z) as Zone;
121 if (lv <= 0)
122 {
123 if (EClass.player.CountKeyItem("license_adv") == 0 && !EClass.debug.enable)
124 {
125 lv = ((EClass.rnd(3) == 0) ? EClass.pc.LV : EClass.pc.FameLv) * (75 + EClass.rnd(50)) / 100 + EClass.rnd(EClass.rnd(10) + 1) - 3;
126 if (lv >= 50)
127 {
128 lv = EClass.rndHalf(50);
129 }
130 }
131 else
132 {
133 lv = EClass.pc.FameLv * 100 / (100 + EClass.rnd(50)) + EClass.rnd(EClass.rnd(10) + 1) - 3;
134 if (EClass.rnd(10) == 0)
135 {
136 lv = lv * 3 / 2;
137 }
138 if (EClass.rnd(10) == 0)
139 {
140 lv /= 2;
141 }
142 }
143 }
144 zone._dangerLv = Mathf.Max(1, lv);
145 zone.isRandomSite = true;
146 zone.dateExpire = EClass.world.date.GetRaw() + 10080;
147 if (elomap.IsSnow(zone.x, zone.y))
148 {
149 zone.icon++;
150 }
151 elomap.SetZone(zone.x, zone.y, zone);
152 if (updateMesh)
153 {
154 elomap.objmap.UpdateMeshImmediate();
155 }
156 return zone;
157 }
int FameLv
Definition: Card.cs:2158
int LV
Definition: Card.cs:370
bool enable
Definition: CoreDebug.cs:285
static int rnd(int a)
Definition: EClass.cs:50
static int rndHalf(int a)
Definition: EClass.cs:74
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
void SetZone(int gx, int gy, Zone z, bool updateMesh=false)
Definition: EloMap.cs:235
bool IsSnow(int gx, int gy)
Definition: EloMap.cs:406
int CountKeyItem(string alias)
Definition: Player.cs:1946
SourceZone.Row GetRandomSiteSource()
Definition: Region.cs:159
int lv
Definition: Spatial.cs:142
int icon
Definition: Spatial.cs:82
int y
Definition: Spatial.cs:106
int x
Definition: Spatial.cs:94
Definition: Zone.cs:12

References Player.CountKeyItem(), SpatialGen.Create(), World.date, EClass.debug, elomap, CoreDebug.enable, Card.FameLv, GetRandomSiteSource(), Date.GetRaw(), Spatial.icon, EloMap.IsSnow(), Card.LV, Spatial.lv, EloMap.objmap, EClass.pc, EClass.player, EClass.rnd(), EClass.rndHalf(), EloMap.SetZone(), EClass.world, Point.x, Spatial.x, Spatial.y, and Point.z.

◆ CreateRandomSite() [2/2]

Zone Region.CreateRandomSite ( Zone  center,
int  radius = 8,
string  idSource = null,
bool  updateMesh = true,
int  lv = 0 
)
inline

Definition at line 104 of file Region.cs.

105 {
106 InitElomap();
107 return CreateRandomSite(GetRandomPoint(center.IsRegion ? (EClass.pc.pos.x + EClass.scene.elomap.minX) : center.x, center.IsRegion ? (EClass.pc.pos.z + EClass.scene.elomap.minY) : center.y, radius), idSource, updateMesh, lv);
108 }
Point pos
Definition: Card.cs:55
int minX
Definition: EloMap.cs:112
int minY
Definition: EloMap.cs:114
void InitElomap()
Definition: Region.cs:99
Point GetRandomPoint()
Definition: Region.cs:164
Zone CreateRandomSite(Zone center, int radius=8, string idSource=null, bool updateMesh=true, int lv=0)
Definition: Region.cs:104
EloMap elomap
Definition: Scene.cs:143
virtual bool IsRegion
Definition: Spatial.cs:501

References CreateRandomSite(), Scene.elomap, GetRandomPoint(), InitElomap(), Spatial.IsRegion, Spatial.lv, EloMap.minX, EloMap.minY, EClass.pc, Card.pos, EClass.scene, Point.x, Spatial.x, Spatial.y, and Point.z.

Referenced by CreateRandomSite(), Expedition.End(), TraitScrollMap.OnRead(), and UpdateRandomSites().

◆ CreateZone()

Zone Region.CreateZone ( Point  pos)
inline

Definition at line 226 of file Region.cs.

227 {
228 return SpatialGen.Create("field", this, register: true, pos.x, pos.z) as Zone;
229 }

References SpatialGen.Create(), Point.x, and Point.z.

Referenced by Player.EnterLocalZone().

◆ GetRandomPoint() [1/3]

Point Region.GetRandomPoint ( )
inline

Definition at line 164 of file Region.cs.

165 {
166 Point point = new Point();
167 for (int i = 0; i < 1000; i++)
168 {
169 point = map.bounds.GetRandomPoint();
170 point.x += elomap.minX;
171 point.z += elomap.minY;
172 if (elomap.CanBuildSite(point.x, point.z, 1))
173 {
174 return point;
175 }
176 }
177 return null;
178 }
bool CanBuildSite(int gx, int gy, int radius=0, ElomapSiteType type=ElomapSiteType.Nefia)
Definition: EloMap.cs:359
Point GetRandomPoint()
Definition: MapBounds.cs:97
MapBounds bounds
Definition: Map.cs:52
Definition: Point.cs:9
Map map
Definition: Zone.cs:60

References Map.bounds, EloMap.CanBuildSite(), elomap, MapBounds.GetRandomPoint(), Zone.map, EloMap.minX, EloMap.minY, Point.x, and Point.z.

Referenced by CreateRandomSite(), OnAdvanceHour(), and UpdateRandomSites().

◆ GetRandomPoint() [2/3]

Point Region.GetRandomPoint ( int  orgX,
int  orgY,
int  minRadius,
int  maxRadius 
)
inline

Definition at line 199 of file Region.cs.

200 {
201 Point point = new Point();
202 Point p = new Point(orgX, orgY);
203 for (int i = 0; i < 1000; i++)
204 {
205 point.x = orgX + Rand.Range(-maxRadius, maxRadius);
206 point.z = orgY + Rand.Range(-maxRadius, maxRadius);
207 if (point.Distance(p) >= minRadius && !point.IsBlocked && elomap.CanBuildSite(point.x + elomap.minX, point.z + elomap.minY, 0, ElomapSiteType.Mob))
208 {
209 return point;
210 }
211 }
212 return null;
213 }
ElomapSiteType
bool IsBlocked
Definition: Point.cs:339
int Distance(Point p)
Definition: Point.cs:953
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:42

References EloMap.CanBuildSite(), Point.Distance(), elomap, Point.IsBlocked, EloMap.minX, EloMap.minY, Rand.Range(), Point.x, and Point.z.

◆ GetRandomPoint() [3/3]

Point Region.GetRandomPoint ( int  orgX,
int  orgY,
int  radius = 8,
bool  increaseRadius = false 
)
inline

Definition at line 180 of file Region.cs.

181 {
182 Point point = new Point();
183 for (int i = 0; i < 1000; i++)
184 {
185 point.x = orgX + Rand.Range(-radius / 2, radius / 2);
186 point.z = orgY + Rand.Range(-radius / 2, radius / 2);
187 if (i % 100 == 0 && increaseRadius)
188 {
189 radius++;
190 }
191 if (elomap.CanBuildSite(point.x, point.z))
192 {
193 return point;
194 }
195 }
196 return null;
197 }

References EloMap.CanBuildSite(), elomap, Rand.Range(), Point.x, and Point.z.

◆ GetRandomSiteSource()

SourceZone.Row Region.GetRandomSiteSource ( )
inline

Definition at line 159 of file Region.cs.

160 {
161 return EClass.sources.zones.rows.Where((SourceZone.Row a) => a.tag.Contains("random") && (EClass.debug.enable || !a.tag.Contains("debug"))).ToList().RandomItemWeighted((SourceZone.Row a) => a.chance);
162 }
static SourceManager sources
Definition: EClass.cs:42
SourceZone zones

References EClass.debug, CoreDebug.enable, EClass.sources, and SourceManager.zones.

Referenced by ThingGen.CreateMap(), and CreateRandomSite().

◆ GetRandomTown()

Zone Region.GetRandomTown ( )
inline

Definition at line 244 of file Region.cs.

245 {
246 List<Zone> list = ListTowns();
247 Zone zone = null;
248 for (int i = 0; i < 5; i++)
249 {
250 zone = list.RandomItem();
251 _ = zone is Zone_SubTown;
252 }
253 return zone;
254 }
List< Zone > ListTowns()
Definition: Region.cs:231

References ListTowns().

Referenced by GlobalGoalAdv.OnAdvanceHour().

◆ InitElomap()

void Region.InitElomap ( )
inline

Definition at line 99 of file Region.cs.

References elomap, Scene.elomapActor, EloMapActor.Initialize(), and EClass.scene.

Referenced by CreateRandomSite().

◆ ListMobs()

List< Chara > Region.ListMobs ( )
inline

Definition at line 332 of file Region.cs.

333 {
334 List<Chara> list = new List<Chara>();
335 foreach (Chara chara in EClass._map.charas)
336 {
337 if (!chara.IsPCFactionOrMinion && !chara.IsGlobal)
338 {
339 list.Add(chara);
340 }
341 }
342 return list;
343 }
bool IsPCFactionOrMinion
Definition: Card.cs:2132
Definition: Chara.cs:10
override bool IsGlobal
Definition: Chara.cs:595
static Map _map
Definition: EClass.cs:18
List< Chara > charas
Definition: Map.cs:81

References EClass._map, Map.charas, Chara.IsGlobal, and Card.IsPCFactionOrMinion.

Referenced by OnAdvanceHour().

◆ ListRandomSites()

List< Zone > Region.ListRandomSites ( )
inline

Definition at line 256 of file Region.cs.

257 {
258 return (from Zone a in children
259 where a.isRandomSite
260 select a).ToList();
261 }
List< Spatial > children
Definition: Spatial.cs:37

References Spatial.children.

Referenced by RenewRandomSites(), and UpdateRandomSites().

◆ ListTowns()

List< Zone > Region.ListTowns ( )
inline

Definition at line 231 of file Region.cs.

232 {
233 List<Zone> list = new List<Zone>();
234 foreach (Spatial value in EClass.game.spatials.map.Values)
235 {
236 if (value.CanSpawnAdv)
237 {
238 list.Add(value as Zone);
239 }
240 }
241 return list;
242 }
static Game game
Definition: EClass.cs:8
SpatialManager spatials
Definition: Game.cs:152
GlobalSpatialList map
virtual bool CanSpawnAdv
Definition: Spatial.cs:491

References Spatial.CanSpawnAdv, EClass.game, SpatialManager.map, and Game.spatials.

Referenced by GameDate.AdvanceDay(), GlobalGoalVisitTown.GetDestZone(), GetRandomTown(), and Chara.OnBanish().

◆ ListTravelZones()

List< Zone > Region.ListTravelZones ( int  radius = 100)
inline

Definition at line 276 of file Region.cs.

277 {
278 bool isRegion = EClass.pc.currentZone.IsRegion;
279 List<Zone> list = new List<Zone>();
280 if (!isRegion)
281 {
283 }
284 else
285 {
286 _ = EClass.pc.pos;
287 }
288 foreach (Zone zone in EClass.game.spatials.Zones)
289 {
290 if (zone.CanFastTravel && !zone.IsInstance && (zone.isKnown || EClass.debug.returnAnywhere) && zone.parent == this)
291 {
292 list.Add(zone);
293 zone.tempDist = zone.Dist(EClass.pc.pos);
294 }
295 }
296 return list;
297 }
Zone currentZone
Definition: Chara.cs:240
bool returnAnywhere
Definition: CoreDebug.cs:202
List< Zone > Zones
int Dist(Point p)
Definition: Spatial.cs:765
Spatial parent
Definition: Spatial.cs:10
bool isKnown
Definition: Spatial.cs:346
virtual bool CanFastTravel
Definition: Spatial.cs:504
bool IsInstance
Definition: Zone.cs:480

References Spatial.CanFastTravel, Chara.currentZone, EClass.debug, Spatial.Dist(), Scene.elomap, EClass.game, Zone.IsInstance, Spatial.isKnown, Spatial.IsRegion, EloMap.minX, EloMap.minY, Spatial.parent, EClass.pc, Card.pos, CoreDebug.returnAnywhere, EClass.scene, Game.spatials, Spatial.x, Spatial.y, and SpatialManager.Zones.

Referenced by LayerTravel.Refresh().

◆ ListZonesInRadius()

List< Zone > Region.ListZonesInRadius ( Zone  center,
int  radius = 10 
)
inline

Definition at line 263 of file Region.cs.

264 {
265 List<Zone> list = new List<Zone>();
266 foreach (Zone zone in EClass.game.spatials.Zones)
267 {
268 if (zone.Dist(center) <= radius && zone != center && !(zone.source.parent != base.source.id))
269 {
270 list.Add(zone);
271 }
272 }
273 return list;
274 }
SourceZone.Row source
Definition: Spatial.cs:441

References Spatial.Dist(), EClass.game, Spatial.source, Game.spatials, and SpatialManager.Zones.

Referenced by Expedition.End().

◆ OnActivate()

override void Region.OnActivate ( )
inlinevirtual

Reimplemented from Zone.

Definition at line 25 of file Region.cs.

26 {
27 children.ForeachReverse(delegate(Spatial _z)
28 {
29 Zone zone2 = _z as Zone;
30 if (zone2.CanDestroy())
31 {
32 zone2.Destroy();
33 }
34 });
35 children.ForeachReverse(delegate(Spatial _z)
36 {
37 if (_z.destryoed)
38 {
39 children.Remove(_z);
40 }
41 });
42 children.ForEach(delegate(Spatial a)
43 {
44 Zone zone = a as Zone;
45 if (!zone.IsInstance && (zone.IsPCFaction || !(zone is Zone_Field)) && !(zone is Zone_SisterHouse))
46 {
47 elomap.SetZone(zone.x, zone.y, zone);
48 }
49 });
51 }
void CheckRandomSites()
Definition: Region.cs:53
bool destryoed
Definition: Spatial.cs:45
bool CanDestroy()
Definition: Zone.cs:1726
bool IsPCFaction
Definition: Zone.cs:464

References Zone.CanDestroy(), CheckRandomSites(), Spatial.children, Spatial.destryoed, Zone.IsInstance, and Zone.IsPCFaction.

◆ OnAdvanceHour()

override void Region.OnAdvanceHour ( )
inlinevirtual

Reimplemented from Zone.

Definition at line 299 of file Region.cs.

300 {
301 if (EClass.world.date.hour == 0)
302 {
303 foreach (Chara item in ListMobs())
304 {
305 if (item.Dist(EClass.pc) > 20 && EClass.rnd(2) == 0)
306 {
307 item.Destroy();
308 }
309 }
310 }
311 if (ListMobs().Count >= (EClass.debug.enable ? 100 : 6) || EClass.rnd(3) != 0)
312 {
313 return;
314 }
315 Point randomPoint = GetRandomPoint(EClass.pc.pos.x, EClass.pc.pos.z, 8, 14);
316 if (randomPoint != null)
317 {
318 RegionPoint regionPoint = new RegionPoint(EClass.pc.pos);
319 BiomeProfile biome = regionPoint.biome;
320 SpawnList list = ((biome.spawn.chara.Count <= 0) ? SpawnList.Get(biome.name, "chara", new CharaFilter
321 {
322 ShouldPass = (SourceChara.Row s) => s.biome == biome.name || s.biome.IsEmpty()
324 Chara chara = CharaGen.CreateFromFilter(list, regionPoint.dangerLv);
325 if (chara != null && !(chara.trait is TraitUniqueMonster))
326 {
327 AddCard(chara, randomPoint);
328 }
329 }
330 }
string GetRandomCharaId()
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
new TraitChara trait
Definition: Chara.cs:488
int hour
Definition: Date.cs:74
int dangerLv
Definition: RegionPoint.cs:5
BiomeProfile biome
Definition: RegionPoint.cs:9
List< Chara > ListMobs()
Definition: Region.cs:332
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
BiomeProfile biome
Definition: Zone.cs:126
Card AddCard(Card t, Point point)
Definition: Zone.cs:1893

References Zone.AddCard(), RegionPoint.biome, Zone.biome, CharaGen.CreateFromFilter(), World.date, EClass.debug, CoreDebug.enable, SpawnList.Get(), BiomeProfile.Spawns.GetRandomCharaId(), GetRandomPoint(), Date.hour, item, ListMobs(), EClass.pc, Card.pos, EClass.rnd(), BiomeProfile.spawn, Chara.trait, EClass.world, Point.x, and Point.z.

◆ RenewRandomSites()

void Region.RenewRandomSites ( )
inline

Definition at line 75 of file Region.cs.

76 {
78 Msg.Say("renewNefia");
79 Debug.Log(ListRandomSites().Count);
80 foreach (Zone item in ListRandomSites())
81 {
82 item.dateExpire = 1;
83 }
84 }
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
List< Zone > ListRandomSites()
Definition: Region.cs:256

References dateCheckSites, Debug, item, ListRandomSites(), and Msg.Say().

Referenced by LayerSleep.Advance().

◆ UpdateRandomSites()

void Region.UpdateRandomSites ( )
inline

Definition at line 86 of file Region.cs.

87 {
88 List<Zone> list = ListRandomSites();
89 int num = 50 - list.Count;
90 if (num > 0)
91 {
92 for (int i = 0; i < num; i++)
93 {
94 CreateRandomSite(GetRandomPoint(), null, updateMesh: false);
95 }
96 }
97 }

References CreateRandomSite(), GetRandomPoint(), and ListRandomSites().

Referenced by LayerSleep.Advance(), and CheckRandomSites().

Member Data Documentation

◆ dateCheckSites

int Region.dateCheckSites

Definition at line 11 of file Region.cs.

Referenced by CheckRandomSites(), and RenewRandomSites().

◆ elomap

Property Documentation

◆ BlockBorderExit

override bool Region.BlockBorderExit
get

Definition at line 21 of file Region.cs.

◆ DangerLv

override int Region.DangerLv
get

Definition at line 19 of file Region.cs.

◆ DefaultActionMode

override ActionMode Region.DefaultActionMode
get

Definition at line 15 of file Region.cs.

◆ IsRegion

override bool Region.IsRegion
get

Definition at line 17 of file Region.cs.

◆ RegionPos

override Point Region.RegionPos
get

Definition at line 23 of file Region.cs.

◆ WillAutoSave

override bool Region.WillAutoSave
get

Definition at line 13 of file Region.cs.


The documentation for this class was generated from the following file: