Elin Decompiled Documentation EA 23.153 Nightly
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Region Class Reference
Inheritance diagram for Region:
Zone Spatial ICardParent IInspect EClass

Public Member Functions

override void OnActivate ()
 
void CheckRandomSites ()
 
void RenewRandomSites ()
 
void UpdateRandomSites ()
 
void InitElomap ()
 
Zone CreateRandomSite (Zone center, int radius=8, string idSource=null, bool updateMesh=true, int lv=0)
 
SourceZone.Row GetRandomSiteSource ()
 
Point GetRandomPoint (ElomapSiteType type=ElomapSiteType.Nefia)
 
Point GetRandomPoint (int orgX, int orgY, int radius=8, bool increaseRadius=false, ElomapSiteType type=ElomapSiteType.Nefia)
 
Point GetRandomPoint (int orgX, int orgY, int minRadius, int maxRadius)
 
bool CanCreateZone (Point pos)
 
Zone CreateZone (Point pos)
 
List< ZoneListTowns ()
 
Zone GetRandomTown ()
 
List< ZoneListRandomSites ()
 
List< ZoneListZonesInRadius (Zone center, int radius=10)
 
List< ZoneListTravelZones (int radius=100)
 
override void OnAdvanceHour ()
 
List< CharaListMobs ()
 
- Public Member Functions inherited from Zone
int Evalue (int ele)
 
int Evalue (string alias)
 
virtual string GetDungenID ()
 
virtual string GetNewZoneID (int level)
 
override string ToString ()
 
string TextLevel (int _lv)
 
override void OnCreate ()
 
override void OnAfterCreate ()
 
void Activate ()
 
void RefreshHat ()
 
void OnVisit ()
 
void Revive ()
 
virtual void OnRegenerate ()
 
virtual void OnActivate ()
 
virtual void OnBeforeDeactivate ()
 
virtual void OnDeactivate ()
 
virtual void OnBeforeSimulate ()
 
virtual void OnVisitNewMapOrRegenerate ()
 
virtual void OnAfterSimulate ()
 
virtual void OnAdvanceHour ()
 
void Simulate ()
 
Point GetSpawnPos (Chara c, ZoneTransition.EnterState destState=ZoneTransition.EnterState.Auto)
 
Point GetRandomVisitPos (Chara c)
 
void AddGlobalCharasOnActivate ()
 
void Deactivate ()
 
void OnKillGame ()
 
void UnloadMap ()
 
void ClaimZone (bool debug=false)
 
void AbandonZone ()
 
bool CanDestroy ()
 
override void _OnBeforeSave ()
 
override void OnLoad ()
 
override void Destroy ()
 
void ClearZones (Zone current=null)
 
void OnChildNumChange (Card c)
 
ICardParent GetRoot ()
 
Zone GetTopZone ()
 
Card AddCardSplinkle (Card t, Point center, int radius=4)
 
Card AddChara (string id, int x, int z)
 
Card AddThing (string id, int x, int z)
 
Card AddThing (string id, Point p)
 
Card AddCard (Card t, Point point)
 
Card AddCard (Card t)
 
Card AddCard (Card t, int x, int z)
 
void RemoveCard (Card t)
 
GetRandomSpot< T > ()
 
bool TryAddThingInSpot< T > (Thing t, bool useContainer=true)
 
List< ThingTryListThingsInSpot< T > (Func< Thing, bool > func=null)
 
bool TryAddThingInSharedContainer (Thing t, List< Thing > containers=null, bool add=true, bool msg=false, Chara chara=null, bool sharedOnly=true)
 
bool TryAddThing (Thing target, Point p, bool destroyIfFail=false)
 
Thing TryGetThingFromSharedContainer (Func< Thing, bool > func)
 
Thing TryGetRestock< T > (string idCat)
 
ZoneProfile GetProfile ()
 
void CreateBP ()
 
virtual void OnCreateBP ()
 
void Generate ()
 
void TrySpawnFollower ()
 
void SpawnAltar ()
 
virtual void OnGenerateMap ()
 
void TryGenerateOre ()
 
Chara TryGenerateEvolved (bool force=false, Point p=null)
 
void TryGenerateBigDaddy ()
 
void TryGenerateShrine ()
 
void ResetHostility ()
 
virtual void OnGenerateRooms (BaseMapGen gen)
 
Point GetSpawnPos (SpawnPosition type, int tries=100)
 
Chara SpawnMob (Point pos=null, SpawnSetting setting=null)
 
void RefreshElectricity ()
 
int GetElectricity (bool cost=false)
 
void SetBGM (List< int > ids, bool refresh=true)
 
void SetBGM (int id=-1, bool refresh=true)
 
void RefreshPlaylist ()
 
void RefreshBGM ()
 
Playlist CreatePlaylist (ref List< int > list, Playlist mold=null)
 
Chara FindChara (string id)
 
Chara FindChara (int uid)
 
int GetDeepestLv ()
 
int GetDeepestLv (ref int max)
 
List< ElementListLandFeats ()
 
ZoneExportData Import (string path)
 
void Export (string path, PartialMap partial=null, bool usermap=false)
 
void ExportDialog (string dir=null)
 
void ImportDialog (string dir=null)
 
void Export ()
 
void WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null)
 
void OnInspect ()
 
int GetSortVal ()
 
Chara AddRandomVisitor (bool guest=false)
 
void OnSimulateHour (VirtualDate date)
 
void OnSimulateDay (VirtualDate date)
 
void OnSimulateMonth (VirtualDate date)
 
void RainWater ()
 
void GrowPlants (VirtualDate date)
 
Zone GetZoneAt (int _x, int _y)
 
bool IsCrime (Chara c, Act act)
 
void RefreshCriminal ()
 
void RefreshListCitizen ()
 
void ModInfluence (int a)
 
void ModDevelopment (int a)
 
void UpdateQuests (bool force=false)
 
List< CharaListMinions (Chara c)
 
int CountMinions (Chara c)
 
int GetSoilCost ()
 
void SpawnLostItems ()
 
void ApplyBackerPet (bool draw)
 
FortuneRollData GetOrCreateFortuneRollData (bool refresh=true)
 
- Public Member Functions inherited from Spatial
int GetInt (int id, int? defaultInt=null)
 
void AddInt (int id, int value)
 
void SetInt (int id, int value=0)
 
override string ToString ()
 
void Create (string _id, int _x, int _y, int _icon)
 
void Register ()
 
virtual void OnCreate ()
 
virtual void OnAfterCreate ()
 
virtual void SetMainFaction (Faction f)
 
Zone GetFirstZone ()
 
void OnBeforeSave ()
 
virtual void _OnBeforeSave ()
 
void _OnLoad ()
 
virtual void OnLoad ()
 
virtual void Destroy ()
 
void DeleteMapRecursive ()
 
virtual void AddChild (Spatial child)
 
void RemoveChild (Spatial child)
 
Zone FindDeepestZone ()
 
Zone FindZone (int lv)
 
Zone FindZone (string _id)
 
virtual bool CanKill ()
 
int Dist (Point p)
 
int Dist (Spatial s)
 
void MakeGameObject (GameObject parentGo)
 
ICardParent GetRoot ()
 
void RemoveCard (Card c)
 
void OnChildNumChange (Card c)
 
void WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null)
 
void OnInspect ()
 

Public Attributes

EloMap elomap = new EloMap()
 
int dateCheckSites
 
- Public Attributes inherited from Zone
FactionBranch branch
 
HashSet< int > completedQuests = new HashSet<int>()
 
ZoneEventManager events = new ZoneEventManager()
 
ElementContainerZone elements = new ElementContainerZone()
 
MapBounds bounds
 
Dictionary< int, string > dictCitizen = new Dictionary<int, string>()
 
ZoneInstance instance
 
List< int > landFeats
 
Map map
 
MapSubset subset
 
ZoneBlueprint bp
 
int fileVariation
 
bool dirtyElectricity
 
bool isStarted
 
bool isSimulating
 
int tempDist
 
BiomeProfile _biome
 
- Public Attributes inherited from Spatial
Spatial parent
 
string id
 
string idUser
 
string name
 
string idMainFaction
 
string idProfile
 
string idCurrentSubset
 
string idHat
 
int[] _ints = new int[30]
 
List< Spatialchildren = new List<Spatial>()
 
List< Spatialconnections = new List<Spatial>()
 
Dictionary< int, int > mapInt = new Dictionary<int, int>()
 
bool destryoed
 
bool isImported
 
BitArray32 bits
 

Properties

override bool WillAutoSave [get]
 
override ActionMode DefaultActionMode [get]
 
override bool IsRegion [get]
 
override int DangerLv [get]
 
override bool BlockBorderExit [get]
 
override Point RegionPos [get]
 
- Properties inherited from Zone
Chara Boss [get, set]
 
override int ContentLv [get]
 
override int DangerLv [get]
 
virtual bool DisableRooms [get]
 
int HourSinceLastActive [get]
 
int MinsSinceLastActive [get]
 
virtual string pathExport [get]
 
BiomeProfile biome [get]
 
virtual string IdBiome [get]
 
virtual string IDGenerator [get]
 
virtual string TextWidgetDate [get]
 
MapGenerator Generator [get]
 
virtual string IdProfile [get]
 
virtual string IDPlayList [get]
 
virtual string IDPlaylistOverwrite [get]
 
virtual string IDHat [get]
 
virtual string IDBaseLandFeat [get]
 
virtual string idExport [get]
 
string pathTemp [get]
 
Region Region [get]
 
Zone ParentZone [get]
 
virtual ActionMode DefaultActionMode [get]
 
virtual bool BlockBorderExit [get]
 
virtual int ExpireDays [get]
 
virtual ZoneTransition.EnterState RegionEnterState [get]
 
virtual ZoneFeatureType FeatureType [get]
 
virtual string IDAmbience [get]
 
virtual string IDSceneTemplate [get]
 
virtual bool IsFestival [get]
 
virtual string IDSubset [get]
 
virtual bool IsTown [get]
 
virtual bool CanBeDeliverDestination [get]
 
virtual bool CountDeepestLevel [get]
 
virtual bool HasLaw [get]
 
virtual bool MakeEnemiesNeutral [get]
 
virtual bool MakeTownProperties [get]
 
virtual bool AllowCriminal [get]
 
virtual bool AllowInvest [get]
 
virtual bool AllowNewZone [get]
 
virtual bool WillAutoSave [get]
 
virtual bool RegenerateOnEnter [get]
 
virtual bool IsSkyLevel [get]
 
virtual bool IsUnderwater [get]
 
virtual bool IsUserZone [get]
 
virtual bool CanDigUnderground [get]
 
virtual bool LockExit [get]
 
virtual bool CanUnlockExit [get]
 
virtual int MaxLv [get]
 
virtual int MinLv [get]
 
virtual bool AddPrefix [get]
 
virtual bool IsNefia [get]
 
virtual bool PetFollow [get]
 
virtual bool RestrictBuild [get]
 
virtual bool KeepAllyDistance [get]
 
virtual int MaxSpawn [get]
 
int MaxRespawn [get]
 
virtual float RuinChance [get]
 
virtual float OreChance [get]
 
virtual float BigDaddyChance [get]
 
virtual float EvolvedChance [get]
 
virtual float ShrineChance [get]
 
virtual float PrespawnRate [get]
 
virtual float RespawnRate [get]
 
bool ShowEnemyOnMinimap [get]
 
virtual int RespawnPerHour [get]
 
virtual float ChanceSpawnNeutral [get]
 
virtual bool GrowPlant [get]
 
virtual bool GrowWeed [get]
 
virtual bool IsExplorable [get]
 
virtual bool IsReturnLocation [get]
 
virtual bool ShouldMakeExit [get]
 
virtual bool ShouldRegenerate [get]
 
virtual bool ShouldAutoRevive [get]
 
virtual bool UseFog [get]
 
virtual bool RevealRoom [get]
 
virtual bool AlwaysLowblock [get]
 
virtual bool UseLight [get]
 
virtual int StartLV [get]
 
virtual bool ScaleMonsterLevel [get]
 
virtual bool HiddenInRegionMap [get]
 
virtual FlockController.SpawnType FlockType [get]
 
override string NameSuffix [get]
 
string NameWithLevel [get]
 
string TextDeepestLv [get]
 
bool CanEnterBuildMode [get]
 
bool CanEnterBuildModeAnywhere [get]
 
bool IsPCFaction [get]
 
bool IsPCFactionOrTent [get]
 
bool IsStartZone [get]
 
bool IsInstance [get]
 
bool IsLoaded [get]
 
virtual int BaseElectricity [get]
 
bool IsActiveZone [get]
 
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 
virtual int MaxSoil [get]
 
- Properties inherited from Spatial
int _bits [get, set]
 
int uid [get, set]
 
int icon [get, set]
 
int x [get, set]
 
int y [get, set]
 
int lastActive [get, set]
 
int idPrefix [get, set]
 
int lv [get, set]
 
int visitCount [get, set]
 
int dateExpire [get, set]
 
int dateRevive [get, set]
 
int _dangerLv [get, set]
 
int dateRegenerate [get, set]
 
int influence [get, set]
 
int investment [get, set]
 
int development [get, set]
 
int electricity [get, set]
 
int dateHat [get, set]
 
int uidBoss [get, set]
 
int dateQuest [get, set]
 
int version [get, set]
 
bool isGenerated [get, set]
 
bool isShore [get, set]
 
bool isRandomSite [get, set]
 
bool isKnown [get, set]
 
bool isMapSaved [get, set]
 
bool isExternalZone [get, set]
 
bool isConquered [get, set]
 
bool isBeach [get, set]
 
bool isPeace [get, set]
 
bool isDeathLocation [get, set]
 
Faction mainFaction [get, set]
 
SourceZone.Row source [get]
 
bool IsPlayerFaction [get]
 
bool IsClosed [get]
 
int mapX [get]
 
int mapY [get]
 
virtual int ContentLv [get]
 
virtual int DangerLv [get]
 
virtual int DangerLvFix [get]
 
virtual float VolumeSea [get]
 
virtual bool ShowDangerLv [get]
 
virtual bool CanSpawnAdv [get]
 
string pathSave [get]
 
virtual string Name [get]
 
string NameWithDangerLevel [get]
 
virtual string NameSuffix [get]
 
virtual bool IsRegion [get]
 
virtual bool CanFastTravel [get]
 
EloMap.TileInfo Tile [get]
 
virtual bool IsSnowZone [get]
 
virtual bool IsSnowCovered [get]
 
virtual Point RegionPos [get]
 
virtual bool isClaimable [get]
 
int Seed [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
- Properties inherited from IInspect
bool CanInspect [get]
 
string InspectName [get]
 
Point InspectPoint [get]
 
Vector3 InspectPosition [get]
 

Private Member Functions

Zone CreateRandomSite (Point pos, string idSource, bool updateMesh, int lv=0)
 

Additional Inherited Members

- Public Types inherited from IInspect
enum  NoteMode { Default , Recipe , Product , Info }
 
- Static Public Member Functions inherited from Zone
static bool IsImportValid (string path)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from Zone
static bool forceRegenerate
 
static string forceSubset
 
static CardRow sourceHat
 
static int okaerinko = 0
 
static bool ignoreSpawnAnime
 
static List< ThingSuckers = new List<Thing>()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Protected Member Functions inherited from Spatial
Zone _FindZone (string _id)
 
- Protected Attributes inherited from Spatial
Point _regionPos = new Point()
 

Detailed Description

Definition at line 6 of file Region.cs.

Member Function Documentation

◆ CanCreateZone()

bool Region.CanCreateZone ( Point  pos)
inline

Definition at line 236 of file Region.cs.

237 {
240 if (!tileInfo.idZoneProfile.IsEmpty())
241 {
242 return !tileInfo.blocked;
243 }
244 return false;
245 }
Definition: EClass.cs:5
static Scene scene
Definition: EClass.cs:30
static World world
Definition: EClass.cs:40
void Initialize(EloMap _elomap)
Definition: EloMapActor.cs:28
EloMap elomap
Definition: EloMapActor.cs:7
string idZoneProfile
Definition: EloMap.cs:68
bool blocked
Definition: EloMap.cs:34
TileInfo GetTileInfo(int gx, int gy)
Definition: EloMap.cs:287
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
EloMap elomap
Definition: Region.cs:8
EloMapActor elomapActor
Definition: Scene.cs:101
Region region
Definition: World.cs:23

References EloMap.TileInfo.blocked, EloMapActor.elomap, elomap, Scene.elomapActor, EloMap.GetTileInfo(), EloMap.TileInfo.idZoneProfile, EloMapActor.Initialize(), World.region, EClass.scene, EClass.world, Point.x, and Point.z.

Referenced by Player.EnterLocalZone().

◆ CheckRandomSites()

void Region.CheckRandomSites ( )
inline

Definition at line 53 of file Region.cs.

54 {
56 {
59 }
60 if (FindZone("foxtown_nefu") == null)
61 {
62 SpatialGen.Create("foxtown_nefu", this, register: true);
63 }
64 if (FindZone("little_garden") == null)
65 {
66 SpatialGen.Create("little_garden", this, register: true);
67 }
68 if (FindZone("cave_yeek") == null)
69 {
70 SpatialGen.Create("cave_yeek", this, register: true);
71 }
72 if (FindZone("village_exile") == null)
73 {
74 SpatialGen.Create("village_exile", this, register: true);
75 }
76 if (FindZone("temple_undersea") == null)
77 {
78 SpatialGen.Create("temple_undersea", this, register: true);
79 }
80 elomap.objmap.UpdateMeshImmediate();
81 }
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
bool IsExpired(int time)
Definition: Date.cs:332
STETilemap objmap
Definition: EloMap.cs:102
void UpdateRandomSites()
Definition: Region.cs:94
int dateCheckSites
Definition: Region.cs:11
static Spatial Create(string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0)
Definition: SpatialGen.cs:16
Zone FindZone(int lv)
Definition: Spatial.cs:714
GameDate date
Definition: World.cs:6

References SpatialGen.Create(), World.date, dateCheckSites, elomap, Spatial.FindZone(), Date.GetRaw(), Date.IsExpired(), EloMap.objmap, UpdateRandomSites(), and EClass.world.

Referenced by GameDate.AdvanceHour(), and OnActivate().

◆ CreateRandomSite() [1/2]

Zone Region.CreateRandomSite ( Point  pos,
string  idSource,
bool  updateMesh,
int  lv = 0 
)
inlineprivate

Definition at line 131 of file Region.cs.

132 {
133 if (pos == null)
134 {
135 return null;
136 }
137 if (idSource.IsEmpty())
138 {
139 idSource = GetRandomSiteSource().id;
140 }
141 Zone zone = SpatialGen.Create(idSource, this, register: true, pos.x, pos.z) as Zone;
142 if (lv <= 0)
143 {
144 if (EClass.player.CountKeyItem("license_adv") == 0 && !EClass.debug.enable)
145 {
146 lv = ((EClass.rnd(3) == 0) ? EClass.pc.LV : EClass.pc.FameLv) * (75 + EClass.rnd(50)) / 100 + EClass.rnd(EClass.rnd(10) + 1) - 3;
147 if (lv >= 50)
148 {
149 lv = EClass.rndHalf(50);
150 }
151 }
152 else
153 {
154 lv = EClass.pc.FameLv * 100 / (100 + EClass.rnd(50)) + EClass.rnd(EClass.rnd(10) + 1) - 3;
155 if (EClass.rnd(10) == 0)
156 {
157 lv = lv * 3 / 2;
158 }
159 if (EClass.rnd(10) == 0)
160 {
161 lv /= 2;
162 }
163 }
164 }
165 zone._dangerLv = Mathf.Max(1, lv);
166 zone.isRandomSite = true;
167 zone.dateExpire = EClass.world.date.GetRaw() + 10080;
168 if (elomap.IsSnow(zone.x, zone.y))
169 {
170 zone.icon++;
171 }
172 elomap.SetZone(zone.x, zone.y, zone);
173 if (updateMesh)
174 {
175 elomap.objmap.UpdateMeshImmediate();
176 }
177 return zone;
178 }
int FameLv
Definition: Card.cs:2234
int LV
Definition: Card.cs:370
bool enable
Definition: CoreDebug.cs:285
static int rnd(int a)
Definition: EClass.cs:58
static int rndHalf(int a)
Definition: EClass.cs:82
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
void SetZone(int gx, int gy, Zone z, bool updateMesh=false)
Definition: EloMap.cs:235
bool IsSnow(int gx, int gy)
Definition: EloMap.cs:435
int CountKeyItem(string alias)
Definition: Player.cs:1967
SourceZone.Row GetRandomSiteSource()
Definition: Region.cs:180
int lv
Definition: Spatial.cs:142
int icon
Definition: Spatial.cs:82
int y
Definition: Spatial.cs:106
int x
Definition: Spatial.cs:94
Definition: Zone.cs:12

References Player.CountKeyItem(), SpatialGen.Create(), World.date, EClass.debug, elomap, CoreDebug.enable, Card.FameLv, GetRandomSiteSource(), Date.GetRaw(), Spatial.icon, EloMap.IsSnow(), Card.LV, Spatial.lv, EloMap.objmap, EClass.pc, EClass.player, EClass.rnd(), EClass.rndHalf(), EloMap.SetZone(), EClass.world, Point.x, Spatial.x, Spatial.y, and Point.z.

◆ CreateRandomSite() [2/2]

Zone Region.CreateRandomSite ( Zone  center,
int  radius = 8,
string  idSource = null,
bool  updateMesh = true,
int  lv = 0 
)
inline

Definition at line 120 of file Region.cs.

121 {
122 InitElomap();
123 Point point = new Point(center.IsRegion ? (EClass.pc.pos.x + EClass.scene.elomap.minX) : center.x, center.IsRegion ? (EClass.pc.pos.z + EClass.scene.elomap.minY) : center.y);
124 if (elomap.IsWater(point.x, point.z))
125 {
126 return CreateRandomSite(GetRandomPoint(point.x, point.z, radius, increaseRadius: false, ElomapSiteType.NefiaWater), "dungeon_water", updateMesh, lv);
127 }
128 return CreateRandomSite(GetRandomPoint(point.x, point.z, radius), idSource, updateMesh, lv);
129 }
ElomapSiteType
Point pos
Definition: Card.cs:55
int minX
Definition: EloMap.cs:112
int minY
Definition: EloMap.cs:114
bool IsWater(int gx, int gy)
Definition: EloMap.cs:417
Definition: Point.cs:9
Point GetRandomPoint(ElomapSiteType type=ElomapSiteType.Nefia)
Definition: Region.cs:185
void InitElomap()
Definition: Region.cs:115
Zone CreateRandomSite(Zone center, int radius=8, string idSource=null, bool updateMesh=true, int lv=0)
Definition: Region.cs:120
EloMap elomap
Definition: Scene.cs:149
virtual bool IsRegion
Definition: Spatial.cs:501

References CreateRandomSite(), elomap, Scene.elomap, GetRandomPoint(), InitElomap(), Spatial.IsRegion, EloMap.IsWater(), Spatial.lv, EloMap.minX, EloMap.minY, EClass.pc, Card.pos, EClass.scene, Point.x, Spatial.x, Spatial.y, and Point.z.

Referenced by CreateRandomSite(), Expedition.End(), TraitScrollMap.OnRead(), and UpdateRandomSites().

◆ CreateZone()

Zone Region.CreateZone ( Point  pos)
inline

Definition at line 247 of file Region.cs.

248 {
249 return SpatialGen.Create("field", this, register: true, pos.x, pos.z) as Zone;
250 }

References SpatialGen.Create(), Point.x, and Point.z.

Referenced by Player.EnterLocalZone().

◆ GetRandomPoint() [1/3]

Point Region.GetRandomPoint ( ElomapSiteType  type = ElomapSiteType::Nefia)
inline

Definition at line 185 of file Region.cs.

186 {
187 Point point = new Point();
188 for (int i = 0; i < 1000; i++)
189 {
190 point = map.bounds.GetRandomPoint();
191 point.x += elomap.minX;
192 point.z += elomap.minY;
193 if (elomap.CanBuildSite(point.x, point.z, 1, type))
194 {
195 return point;
196 }
197 }
198 return null;
199 }
bool CanBuildSite(int gx, int gy, int radius=0, ElomapSiteType type=ElomapSiteType.Nefia)
Definition: EloMap.cs:359
Point GetRandomPoint()
Definition: MapBounds.cs:97
MapBounds bounds
Definition: Map.cs:52
Map map
Definition: Zone.cs:60

References Map.bounds, EloMap.CanBuildSite(), elomap, MapBounds.GetRandomPoint(), Zone.map, EloMap.minX, EloMap.minY, Point.x, and Point.z.

Referenced by CreateRandomSite(), OnAdvanceHour(), and UpdateRandomSites().

◆ GetRandomPoint() [2/3]

Point Region.GetRandomPoint ( int  orgX,
int  orgY,
int  minRadius,
int  maxRadius 
)
inline

Definition at line 220 of file Region.cs.

221 {
222 Point point = new Point();
223 Point p = new Point(orgX, orgY);
224 for (int i = 0; i < 1000; i++)
225 {
226 point.x = orgX + Rand.Range(-maxRadius, maxRadius);
227 point.z = orgY + Rand.Range(-maxRadius, maxRadius);
228 if (point.Distance(p) >= minRadius && !point.IsBlocked && elomap.CanBuildSite(point.x + elomap.minX, point.z + elomap.minY, 0, ElomapSiteType.Mob))
229 {
230 return point;
231 }
232 }
233 return null;
234 }
bool IsBlocked
Definition: Point.cs:351
int Distance(Point p)
Definition: Point.cs:969
Definition: Rand.cs:4
static int Range(int min, int max)
Definition: Rand.cs:42

References EloMap.CanBuildSite(), Point.Distance(), elomap, Point.IsBlocked, EloMap.minX, EloMap.minY, Rand.Range(), Point.x, and Point.z.

◆ GetRandomPoint() [3/3]

Point Region.GetRandomPoint ( int  orgX,
int  orgY,
int  radius = 8,
bool  increaseRadius = false,
ElomapSiteType  type = ElomapSiteType::Nefia 
)
inline

Definition at line 201 of file Region.cs.

202 {
203 Point point = new Point();
204 for (int i = 0; i < 1000; i++)
205 {
206 point.x = orgX + Rand.Range(-radius / 2, radius / 2);
207 point.z = orgY + Rand.Range(-radius / 2, radius / 2);
208 if (i % 100 == 0 && increaseRadius)
209 {
210 radius++;
211 }
212 if (elomap.CanBuildSite(point.x, point.z, 0, type))
213 {
214 return point;
215 }
216 }
217 return null;
218 }

References EloMap.CanBuildSite(), elomap, Rand.Range(), Point.x, and Point.z.

◆ GetRandomSiteSource()

SourceZone.Row Region.GetRandomSiteSource ( )
inline

Definition at line 180 of file Region.cs.

181 {
182 return EClass.sources.zones.rows.Where((SourceZone.Row a) => a.tag.Contains("random") && (EClass.debug.enable || !a.tag.Contains("debug"))).ToList().RandomItemWeighted((SourceZone.Row a) => a.chance);
183 }
static SourceManager sources
Definition: EClass.cs:42
SourceZone zones

References EClass.debug, CoreDebug.enable, EClass.sources, and SourceManager.zones.

Referenced by ThingGen.CreateMap(), and CreateRandomSite().

◆ GetRandomTown()

Zone Region.GetRandomTown ( )
inline

Definition at line 265 of file Region.cs.

266 {
267 List<Zone> list = ListTowns();
268 Zone zone = null;
269 for (int i = 0; i < 5; i++)
270 {
271 zone = list.RandomItem();
272 _ = zone is Zone_SubTown;
273 }
274 return zone;
275 }
List< Zone > ListTowns()
Definition: Region.cs:252

References ListTowns().

Referenced by GlobalGoalAdv.OnAdvanceHour().

◆ InitElomap()

void Region.InitElomap ( )
inline

Definition at line 115 of file Region.cs.

References elomap, Scene.elomapActor, EloMapActor.Initialize(), and EClass.scene.

Referenced by CreateRandomSite().

◆ ListMobs()

List< Chara > Region.ListMobs ( )
inline

Definition at line 353 of file Region.cs.

354 {
355 List<Chara> list = new List<Chara>();
356 foreach (Chara chara in EClass._map.charas)
357 {
358 if (!chara.IsPCFactionOrMinion && !chara.IsGlobal)
359 {
360 list.Add(chara);
361 }
362 }
363 return list;
364 }
bool IsPCFactionOrMinion
Definition: Card.cs:2208
Definition: Chara.cs:10
override bool IsGlobal
Definition: Chara.cs:606
static Map _map
Definition: EClass.cs:18
List< Chara > charas
Definition: Map.cs:81

References EClass._map, Map.charas, Chara.IsGlobal, and Card.IsPCFactionOrMinion.

Referenced by OnAdvanceHour().

◆ ListRandomSites()

List< Zone > Region.ListRandomSites ( )
inline

Definition at line 277 of file Region.cs.

278 {
279 return (from Zone a in children
280 where a.isRandomSite
281 select a).ToList();
282 }
List< Spatial > children
Definition: Spatial.cs:37

References Spatial.children.

Referenced by RenewRandomSites(), and UpdateRandomSites().

◆ ListTowns()

List< Zone > Region.ListTowns ( )
inline

Definition at line 252 of file Region.cs.

253 {
254 List<Zone> list = new List<Zone>();
255 foreach (Spatial value in EClass.game.spatials.map.Values)
256 {
257 if (value.CanSpawnAdv)
258 {
259 list.Add(value as Zone);
260 }
261 }
262 return list;
263 }
static Game game
Definition: EClass.cs:8
SpatialManager spatials
Definition: Game.cs:152
GlobalSpatialList map
virtual bool CanSpawnAdv
Definition: Spatial.cs:491

References Spatial.CanSpawnAdv, EClass.game, SpatialManager.map, and Game.spatials.

Referenced by GameDate.AdvanceDay(), GlobalGoalVisitTown.GetDestZone(), GetRandomTown(), and Chara.OnBanish().

◆ ListTravelZones()

List< Zone > Region.ListTravelZones ( int  radius = 100)
inline

Definition at line 297 of file Region.cs.

298 {
299 bool isRegion = EClass.pc.currentZone.IsRegion;
300 List<Zone> list = new List<Zone>();
301 if (!isRegion)
302 {
304 }
305 else
306 {
307 _ = EClass.pc.pos;
308 }
309 foreach (Zone zone in EClass.game.spatials.Zones)
310 {
311 if (zone.CanFastTravel && !zone.IsInstance && (zone.isKnown || EClass.debug.returnAnywhere) && zone.parent == this)
312 {
313 list.Add(zone);
314 zone.tempDist = zone.Dist(EClass.pc.pos);
315 }
316 }
317 return list;
318 }
Zone currentZone
Definition: Chara.cs:251
bool returnAnywhere
Definition: CoreDebug.cs:202
List< Zone > Zones
int Dist(Point p)
Definition: Spatial.cs:765
Spatial parent
Definition: Spatial.cs:10
bool isKnown
Definition: Spatial.cs:346
virtual bool CanFastTravel
Definition: Spatial.cs:504
bool IsInstance
Definition: Zone.cs:482

References Spatial.CanFastTravel, Chara.currentZone, EClass.debug, Spatial.Dist(), Scene.elomap, EClass.game, Zone.IsInstance, Spatial.isKnown, Spatial.IsRegion, EloMap.minX, EloMap.minY, Spatial.parent, EClass.pc, Card.pos, CoreDebug.returnAnywhere, EClass.scene, Game.spatials, Spatial.x, Spatial.y, and SpatialManager.Zones.

Referenced by LayerTravel.Refresh().

◆ ListZonesInRadius()

List< Zone > Region.ListZonesInRadius ( Zone  center,
int  radius = 10 
)
inline

Definition at line 284 of file Region.cs.

285 {
286 List<Zone> list = new List<Zone>();
287 foreach (Zone zone in EClass.game.spatials.Zones)
288 {
289 if (zone.Dist(center) <= radius && zone != center && !(zone.source.parent != base.source.id))
290 {
291 list.Add(zone);
292 }
293 }
294 return list;
295 }
SourceZone.Row source
Definition: Spatial.cs:441

References Spatial.Dist(), EClass.game, Spatial.source, Game.spatials, and SpatialManager.Zones.

Referenced by Expedition.End().

◆ OnActivate()

override void Region.OnActivate ( )
inlinevirtual

Reimplemented from Zone.

Definition at line 25 of file Region.cs.

26 {
27 children.ForeachReverse(delegate(Spatial _z)
28 {
29 Zone zone2 = _z as Zone;
30 if (zone2.CanDestroy())
31 {
32 zone2.Destroy();
33 }
34 });
35 children.ForeachReverse(delegate(Spatial _z)
36 {
37 if (_z.destryoed)
38 {
39 children.Remove(_z);
40 }
41 });
42 children.ForEach(delegate(Spatial a)
43 {
44 Zone zone = a as Zone;
45 if (!zone.IsInstance && (zone.IsPCFaction || !(zone is Zone_Field)) && !(zone is Zone_SisterHouse))
46 {
47 elomap.SetZone(zone.x, zone.y, zone);
48 }
49 });
51 }
void CheckRandomSites()
Definition: Region.cs:53
bool destryoed
Definition: Spatial.cs:45
bool CanDestroy()
Definition: Zone.cs:1743
bool IsPCFaction
Definition: Zone.cs:466

References Zone.CanDestroy(), CheckRandomSites(), Spatial.children, Spatial.destryoed, Zone.IsInstance, and Zone.IsPCFaction.

◆ OnAdvanceHour()

override void Region.OnAdvanceHour ( )
inlinevirtual

Reimplemented from Zone.

Definition at line 320 of file Region.cs.

321 {
322 if (EClass.world.date.hour == 0)
323 {
324 foreach (Chara item in ListMobs())
325 {
326 if (item.Dist(EClass.pc) > 20 && EClass.rnd(2) == 0)
327 {
328 item.Destroy();
329 }
330 }
331 }
332 if (ListMobs().Count >= (EClass.debug.enable ? 100 : 6) || EClass.rnd(3) != 0)
333 {
334 return;
335 }
336 Point randomPoint = GetRandomPoint(EClass.pc.pos.x, EClass.pc.pos.z, 8, 14);
337 if (randomPoint != null)
338 {
339 RegionPoint regionPoint = new RegionPoint(EClass.pc.pos);
340 BiomeProfile biome = regionPoint.biome;
341 SpawnList list = ((biome.spawn.chara.Count <= 0) ? SpawnList.Get(biome.name, "chara", new CharaFilter
342 {
343 ShouldPass = (SourceChara.Row s) => s.biome == biome.name || s.biome.IsEmpty()
345 Chara chara = CharaGen.CreateFromFilter(list, regionPoint.dangerLv);
346 if (chara != null && !(chara.trait is TraitUniqueMonster))
347 {
348 AddCard(chara, randomPoint);
349 }
350 }
351 }
string GetRandomCharaId()
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
new TraitChara trait
Definition: Chara.cs:499
int hour
Definition: Date.cs:74
int dangerLv
Definition: RegionPoint.cs:5
BiomeProfile biome
Definition: RegionPoint.cs:9
List< Chara > ListMobs()
Definition: Region.cs:353
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
BiomeProfile biome
Definition: Zone.cs:126
Card AddCard(Card t, Point point)
Definition: Zone.cs:1910

References Zone.AddCard(), RegionPoint.biome, Zone.biome, CharaGen.CreateFromFilter(), World.date, EClass.debug, CoreDebug.enable, SpawnList.Get(), BiomeProfile.Spawns.GetRandomCharaId(), GetRandomPoint(), Date.hour, item, ListMobs(), EClass.pc, Card.pos, EClass.rnd(), BiomeProfile.spawn, Chara.trait, EClass.world, Point.x, and Point.z.

◆ RenewRandomSites()

void Region.RenewRandomSites ( )
inline

Definition at line 83 of file Region.cs.

84 {
86 Msg.Say("renewNefia");
87 Debug.Log(ListRandomSites().Count);
88 foreach (Zone item in ListRandomSites())
89 {
90 item.dateExpire = 1;
91 }
92 }
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
List< Zone > ListRandomSites()
Definition: Region.cs:277

References dateCheckSites, Debug, item, ListRandomSites(), and Msg.Say().

Referenced by LayerSleep.Advance().

◆ UpdateRandomSites()

void Region.UpdateRandomSites ( )
inline

Definition at line 94 of file Region.cs.

95 {
96 List<Zone> list = ListRandomSites();
97 int num = 70 - list.Count;
98 if (num <= 0)
99 {
100 return;
101 }
102 for (int i = 0; i < num; i++)
103 {
104 if (EClass.rnd(100) < 25)
105 {
106 CreateRandomSite(GetRandomPoint(ElomapSiteType.NefiaWater), "dungeon_water", updateMesh: false);
107 }
108 else
109 {
110 CreateRandomSite(GetRandomPoint(), null, updateMesh: false);
111 }
112 }
113 }

References CreateRandomSite(), GetRandomPoint(), ListRandomSites(), and EClass.rnd().

Referenced by LayerSleep.Advance(), and CheckRandomSites().

Member Data Documentation

◆ dateCheckSites

int Region.dateCheckSites

Definition at line 11 of file Region.cs.

Referenced by CheckRandomSites(), and RenewRandomSites().

◆ elomap

Property Documentation

◆ BlockBorderExit

override bool Region.BlockBorderExit
get

Definition at line 21 of file Region.cs.

◆ DangerLv

override int Region.DangerLv
get

Definition at line 19 of file Region.cs.

◆ DefaultActionMode

override ActionMode Region.DefaultActionMode
get

Definition at line 15 of file Region.cs.

◆ IsRegion

override bool Region.IsRegion
get

Definition at line 17 of file Region.cs.

◆ RegionPos

override Point Region.RegionPos
get

Definition at line 23 of file Region.cs.

◆ WillAutoSave

override bool Region.WillAutoSave
get

Definition at line 13 of file Region.cs.


The documentation for this class was generated from the following file: