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override CardActor | CreateActor () |
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virtual CardActor | CreateActor () |
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void | Init () |
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virtual void | OnInit () |
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int | ConvertTile (int tile) |
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void | RenderToRenderCam (RenderParam p) |
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void | Draw (RenderParam p, int tile) |
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virtual void | Draw (RenderParam p) |
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void | DrawRepeatTo (RenderParam p, float maxY, float height, ref Vector3 peakFix, bool skipFirst=false, int fire=0, bool isBlock=false) |
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void | DrawRepeat (RenderParam p, int count, float size, bool skipFirst=false) |
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virtual void | DrawWithRotation (RenderParam p, float angle) |
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virtual void | DrawShadow (RenderParam p) |
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void | RenderToRenderCam (RenderParam p) |
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void | Draw (RenderParam p) |
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static int | rnd (int a) |
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CardActor | mold |
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int | idShadow |
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MeshPass | pass |
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Vector3 | offset |
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Vector3 | offsetBack |
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Vector3 | offsetShadow |
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Vector3 | heldPos |
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Vector2 | imagePivot = new Vector2(0.5f, 0.25f) |
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Vector2 | imageScale = new Vector2(1f, 1f) |
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Vector2 | size |
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bool | multiSize |
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bool | animate |
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bool | useOffsetBack |
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bool | persistActor |
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bool | symmetry = true |
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float | hangedFixZ |
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float | stackZ |
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SubPassData | subCrate |
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SourcePref | shadowPref |
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RenderData | subData |
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bool | initialized |
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bool | hasSubPass |
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bool | hasSnowPass |
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const int | HeldLightMod = 1572864 |
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static Quaternion | deadRotation = Quaternion.Euler(0f, 0f, 90f) |
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static GameSetting.RenderSetting | renderSetting |
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Vector3 | _offset |
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Definition at line 1 of file RenderDataChara.cs.
◆ OnValidate()
void RenderDataChara.OnValidate |
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inlineprivate |
◆ prefabName
override string RenderDataChara.prefabName |
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get |
The documentation for this class was generated from the following file: