Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | ActorSetting |
class | AnimeSetting |
class | MapBGSetting |
class | TCSetting |
class | UD_FogSetting |
class | UD_MapBGSetting |
class | ZSetting |
Public Attributes | |
ZSetting | zSetting |
TCSetting | tc |
AnimeSetting | anime |
ActorSetting | actor |
Vector3[] | charaPos |
Vector3[] | heldPos |
Vector3[] | heldPosChara |
Vector3[] | heldPosChara2 |
Vector3[] | mainHandPos |
Vector3[] | offHandPos |
Vector3[] | hatPos |
Vector3[] | ridePos |
Vector3 | posShackle |
Vector3 | posGallows |
TransData[] | dead |
Vector3[] | rampFix |
Vector3 | vFix |
Vector3 | pccScale |
Vector3 | waterFix |
float | thingZ |
float | laydownZ |
float | charaZ |
float | shadowAngle |
float | tileMarkerZ |
float | tileMarkerZFloor |
float | crateHeight |
float | hangedObjFixZ |
Vector3 | shadowScale |
Vector3 | shadowOffset |
Vector3 | peakFix |
Vector3 | peakFixBlock |
float | roomHeightMod |
float | defCharaHeight |
float | alphaHair |
float | shadowStrength |
Vector2 | freePosFix |
AnimationFrame[] | animeWalk |
UD_String_PaintPosition | paintPos |
UD_MapBGSetting | bgs |
UD_FogSetting | fogs |
Definition at line 32 of file GameSetting.cs.
ActorSetting GameSetting.RenderSetting.actor |
Definition at line 150 of file GameSetting.cs.
float GameSetting.RenderSetting.alphaHair |
Definition at line 210 of file GameSetting.cs.
AnimeSetting GameSetting.RenderSetting.anime |
Definition at line 148 of file GameSetting.cs.
Referenced by Chara._CreateRenderer(), Chara._Move(), and CoreConfig.Apply().
AnimationFrame [] GameSetting.RenderSetting.animeWalk |
Definition at line 216 of file GameSetting.cs.
Referenced by CharaActorPCC.OnRender().
UD_MapBGSetting GameSetting.RenderSetting.bgs |
Definition at line 220 of file GameSetting.cs.
Referenced by Scene.RefreshBG().
Vector3 [] GameSetting.RenderSetting.charaPos |
Definition at line 152 of file GameSetting.cs.
float GameSetting.RenderSetting.charaZ |
Definition at line 186 of file GameSetting.cs.
float GameSetting.RenderSetting.crateHeight |
Definition at line 194 of file GameSetting.cs.
TransData [] GameSetting.RenderSetting.dead |
Definition at line 172 of file GameSetting.cs.
float GameSetting.RenderSetting.defCharaHeight |
Definition at line 208 of file GameSetting.cs.
Referenced by BaseTileMap.DrawTile().
UD_FogSetting GameSetting.RenderSetting.fogs |
Definition at line 222 of file GameSetting.cs.
Referenced by BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
Vector2 GameSetting.RenderSetting.freePosFix |
Definition at line 214 of file GameSetting.cs.
Referenced by Card.SetFreePos().
float GameSetting.RenderSetting.hangedObjFixZ |
Definition at line 196 of file GameSetting.cs.
Vector3 [] GameSetting.RenderSetting.hatPos |
Definition at line 164 of file GameSetting.cs.
Vector3 [] GameSetting.RenderSetting.heldPos |
Definition at line 154 of file GameSetting.cs.
Vector3 [] GameSetting.RenderSetting.heldPosChara |
Definition at line 156 of file GameSetting.cs.
Vector3 [] GameSetting.RenderSetting.heldPosChara2 |
Definition at line 158 of file GameSetting.cs.
float GameSetting.RenderSetting.laydownZ |
Definition at line 184 of file GameSetting.cs.
Vector3 [] GameSetting.RenderSetting.mainHandPos |
Definition at line 160 of file GameSetting.cs.
Referenced by CharaActorPCC.OnRender().
Vector3 [] GameSetting.RenderSetting.offHandPos |
Definition at line 162 of file GameSetting.cs.
Referenced by CharaActorPCC.OnRender().
UD_String_PaintPosition GameSetting.RenderSetting.paintPos |
Definition at line 218 of file GameSetting.cs.
Referenced by TraitPaintBoard.OnRenderExtra(), and TraitShrine.OnRenderExtra().
Vector3 GameSetting.RenderSetting.pccScale |
Definition at line 178 of file GameSetting.cs.
Vector3 GameSetting.RenderSetting.peakFix |
Definition at line 202 of file GameSetting.cs.
Vector3 GameSetting.RenderSetting.peakFixBlock |
Definition at line 204 of file GameSetting.cs.
Vector3 GameSetting.RenderSetting.posGallows |
Definition at line 170 of file GameSetting.cs.
Vector3 GameSetting.RenderSetting.posShackle |
Definition at line 168 of file GameSetting.cs.
Vector3 [] GameSetting.RenderSetting.rampFix |
Definition at line 174 of file GameSetting.cs.
Referenced by TileType.GetRampFix().
Vector3 [] GameSetting.RenderSetting.ridePos |
Definition at line 166 of file GameSetting.cs.
float GameSetting.RenderSetting.roomHeightMod |
Definition at line 206 of file GameSetting.cs.
Referenced by BaseTileMap.DrawTile(), Lot.RefreshData(), and Lot.SetBaseRoom().
float GameSetting.RenderSetting.shadowAngle |
Definition at line 188 of file GameSetting.cs.
Vector3 GameSetting.RenderSetting.shadowOffset |
Definition at line 200 of file GameSetting.cs.
Vector3 GameSetting.RenderSetting.shadowScale |
Definition at line 198 of file GameSetting.cs.
float GameSetting.RenderSetting.shadowStrength |
Definition at line 212 of file GameSetting.cs.
Referenced by BaseGameScreen.RefreshSky().
TCSetting GameSetting.RenderSetting.tc |
Definition at line 146 of file GameSetting.cs.
Referenced by CoreConfig.Apply(), ActionMode.RefreshTexts(), and Chara.TalkTopic().
float GameSetting.RenderSetting.thingZ |
Definition at line 182 of file GameSetting.cs.
Referenced by Trait.OnRenderTile(), and Card.RenderMarker().
float GameSetting.RenderSetting.tileMarkerZ |
Definition at line 190 of file GameSetting.cs.
Referenced by Recipe.OnRenderMarker().
float GameSetting.RenderSetting.tileMarkerZFloor |
Definition at line 192 of file GameSetting.cs.
Referenced by Recipe.OnRenderMarker().
Vector3 GameSetting.RenderSetting.vFix |
Definition at line 176 of file GameSetting.cs.
Vector3 GameSetting.RenderSetting.waterFix |
Definition at line 180 of file GameSetting.cs.
ZSetting GameSetting.RenderSetting.zSetting |
Definition at line 144 of file GameSetting.cs.