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Elin Decompiled Documentation EA 23.344.1 Nightly
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Classes | |
| class | ActorSetting |
| class | AnimeSetting |
| class | MapBGSetting |
| class | TCSetting |
| class | UD_FogSetting |
| class | UD_MapBGSetting |
| class | ZSetting |
Public Attributes | |
| ZSetting | zSetting |
| TCSetting | tc |
| AnimeSetting | anime |
| ActorSetting | actor |
| Vector3[] | charaPos |
| Vector3[] | heldPos |
| Vector3[] | heldPosChara |
| Vector3[] | heldPosChara2 |
| Vector3[] | mainHandPos |
| Vector3[] | offHandPos |
| Vector3[] | hatPos |
| Vector3[] | ridePos |
| Vector3 | posShackle |
| Vector3 | posGallows |
| TransData[] | dead |
| Vector3[] | rampFix |
| Vector3 | vFix |
| Vector3 | pccScale |
| Vector3 | waterFix |
| float | thingZ |
| float | laydownZ |
| float | charaZ |
| float | shadowAngle |
| float | tileMarkerZ |
| float | tileMarkerZFloor |
| float | crateHeight |
| float | hangedObjFixZ |
| float | astralBodyFixZ |
| Vector3 | shadowScale |
| Vector3 | shadowOffset |
| Vector3 | peakFix |
| Vector3 | peakFixBlock |
| float | roomHeightMod |
| float | defCharaHeight |
| float | alphaHair |
| float | shadowStrength |
| Vector2 | freePosFix |
| AnimationFrame[] | animeWalk |
| UD_String_PaintPosition | paintPos |
| UD_MapBGSetting | bgs |
| UD_FogSetting | fogs |
Definition at line 33 of file GameSetting.cs.
| ActorSetting GameSetting.RenderSetting.actor |
Definition at line 151 of file GameSetting.cs.
| float GameSetting.RenderSetting.alphaHair |
Definition at line 213 of file GameSetting.cs.
| AnimeSetting GameSetting.RenderSetting.anime |
Definition at line 149 of file GameSetting.cs.
Referenced by Chara._Move(), CoreConfig.Apply(), and CharaRenderer.SetOwner().
| AnimationFrame [] GameSetting.RenderSetting.animeWalk |
Definition at line 219 of file GameSetting.cs.
Referenced by CharaActorPCC.OnRender().
| float GameSetting.RenderSetting.astralBodyFixZ |
Definition at line 199 of file GameSetting.cs.
Referenced by BaseTileMap.DrawTile().
| UD_MapBGSetting GameSetting.RenderSetting.bgs |
Definition at line 223 of file GameSetting.cs.
Referenced by Scene.RefreshBG().
| Vector3 [] GameSetting.RenderSetting.charaPos |
Definition at line 153 of file GameSetting.cs.
| float GameSetting.RenderSetting.charaZ |
Definition at line 187 of file GameSetting.cs.
| float GameSetting.RenderSetting.crateHeight |
Definition at line 195 of file GameSetting.cs.
| TransData [] GameSetting.RenderSetting.dead |
Definition at line 173 of file GameSetting.cs.
| float GameSetting.RenderSetting.defCharaHeight |
Definition at line 211 of file GameSetting.cs.
Referenced by BaseTileMap.DrawTile().
| UD_FogSetting GameSetting.RenderSetting.fogs |
Definition at line 225 of file GameSetting.cs.
Referenced by BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
| Vector2 GameSetting.RenderSetting.freePosFix |
Definition at line 217 of file GameSetting.cs.
Referenced by Card.SetFreePos().
| float GameSetting.RenderSetting.hangedObjFixZ |
Definition at line 197 of file GameSetting.cs.
| Vector3 [] GameSetting.RenderSetting.hatPos |
Definition at line 165 of file GameSetting.cs.
| Vector3 [] GameSetting.RenderSetting.heldPos |
Definition at line 155 of file GameSetting.cs.
| Vector3 [] GameSetting.RenderSetting.heldPosChara |
Definition at line 157 of file GameSetting.cs.
| Vector3 [] GameSetting.RenderSetting.heldPosChara2 |
Definition at line 159 of file GameSetting.cs.
| float GameSetting.RenderSetting.laydownZ |
Definition at line 185 of file GameSetting.cs.
| Vector3 [] GameSetting.RenderSetting.mainHandPos |
Definition at line 161 of file GameSetting.cs.
Referenced by CharaActorPCC.OnRender().
| Vector3 [] GameSetting.RenderSetting.offHandPos |
Definition at line 163 of file GameSetting.cs.
Referenced by CharaActorPCC.OnRender().
| UD_String_PaintPosition GameSetting.RenderSetting.paintPos |
Definition at line 221 of file GameSetting.cs.
Referenced by TraitPaintBoard.OnRenderExtra(), and TraitShrine.OnRenderExtra().
| Vector3 GameSetting.RenderSetting.pccScale |
Definition at line 179 of file GameSetting.cs.
| Vector3 GameSetting.RenderSetting.peakFix |
Definition at line 205 of file GameSetting.cs.
| Vector3 GameSetting.RenderSetting.peakFixBlock |
Definition at line 207 of file GameSetting.cs.
| Vector3 GameSetting.RenderSetting.posGallows |
Definition at line 171 of file GameSetting.cs.
| Vector3 GameSetting.RenderSetting.posShackle |
Definition at line 169 of file GameSetting.cs.
| Vector3 [] GameSetting.RenderSetting.rampFix |
Definition at line 175 of file GameSetting.cs.
Referenced by TileType.GetRampFix().
| Vector3 [] GameSetting.RenderSetting.ridePos |
Definition at line 167 of file GameSetting.cs.
| float GameSetting.RenderSetting.roomHeightMod |
Definition at line 209 of file GameSetting.cs.
Referenced by BaseTileMap.DrawTile(), Lot.RefreshData(), and Lot.SetBaseRoom().
| float GameSetting.RenderSetting.shadowAngle |
Definition at line 189 of file GameSetting.cs.
| Vector3 GameSetting.RenderSetting.shadowOffset |
Definition at line 203 of file GameSetting.cs.
| Vector3 GameSetting.RenderSetting.shadowScale |
Definition at line 201 of file GameSetting.cs.
| float GameSetting.RenderSetting.shadowStrength |
Definition at line 215 of file GameSetting.cs.
Referenced by BaseGameScreen.RefreshSky().
| TCSetting GameSetting.RenderSetting.tc |
Definition at line 147 of file GameSetting.cs.
Referenced by CoreConfig.Apply(), ActionMode.RefreshTexts(), and Chara.TalkTopic().
| float GameSetting.RenderSetting.thingZ |
Definition at line 183 of file GameSetting.cs.
Referenced by Trait.OnRenderTile(), and Card.RenderMarker().
| float GameSetting.RenderSetting.tileMarkerZ |
Definition at line 191 of file GameSetting.cs.
Referenced by Recipe.OnRenderMarker().
| float GameSetting.RenderSetting.tileMarkerZFloor |
Definition at line 193 of file GameSetting.cs.
Referenced by Recipe.OnRenderMarker().
| Vector3 GameSetting.RenderSetting.vFix |
Definition at line 177 of file GameSetting.cs.
| Vector3 GameSetting.RenderSetting.waterFix |
Definition at line 181 of file GameSetting.cs.
| ZSetting GameSetting.RenderSetting.zSetting |
Definition at line 145 of file GameSetting.cs.