Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
SceneLightProfile Class Reference
Inheritance diagram for SceneLightProfile:

Public Attributes

float baseBrightness
 
float dynamicBrightnessSpeed
 
float dynamicBrightnessLightBonus
 
float lightMod
 
float lightPowerMod
 
float playerLightMod = 1f
 
float playerLightCustomMod
 
AnimationCurve lightLimit
 
AnimationCurve lightModCurve
 
AnimationCurve lightPower
 
AnimationCurve baseBrightnessCurve
 
AnimationCurve dynamicBrightnessCurve
 
AnimationCurve dynamicBrightnessCurve2
 
AnimationCurve nightRatioCurve
 
AnimationCurve fovCurveChara
 
AnimationCurve fogBrightness
 
AnimationCurve vignetteCurve
 
AnimationCurve bloomCurve
 
AnimationCurve bloomCurve2
 
AnimationCurve orbitAlphaCurve
 
AnimationCurve shadowCurve
 
AnimationCurve shadowCurveFloor
 
bool vignette
 
Color vignetteColor
 

Detailed Description

Definition at line 3 of file SceneLightProfile.cs.

Member Data Documentation

◆ baseBrightness

float SceneLightProfile.baseBrightness

Definition at line 5 of file SceneLightProfile.cs.

◆ baseBrightnessCurve

AnimationCurve SceneLightProfile.baseBrightnessCurve

Definition at line 25 of file SceneLightProfile.cs.

Referenced by BaseTileMap.Draw(), and TileMapElona.Draw().

◆ bloomCurve

AnimationCurve SceneLightProfile.bloomCurve

Definition at line 39 of file SceneLightProfile.cs.

Referenced by BaseGameScreen.UpdateShaders().

◆ bloomCurve2

AnimationCurve SceneLightProfile.bloomCurve2

Definition at line 41 of file SceneLightProfile.cs.

Referenced by BaseGameScreen.UpdateShaders().

◆ dynamicBrightnessCurve

AnimationCurve SceneLightProfile.dynamicBrightnessCurve

Definition at line 27 of file SceneLightProfile.cs.

Referenced by BaseTileMap.Draw().

◆ dynamicBrightnessCurve2

AnimationCurve SceneLightProfile.dynamicBrightnessCurve2

Definition at line 29 of file SceneLightProfile.cs.

Referenced by BaseTileMap.Draw().

◆ dynamicBrightnessLightBonus

float SceneLightProfile.dynamicBrightnessLightBonus

Definition at line 9 of file SceneLightProfile.cs.

Referenced by BaseTileMap.Draw().

◆ dynamicBrightnessSpeed

float SceneLightProfile.dynamicBrightnessSpeed

Definition at line 7 of file SceneLightProfile.cs.

Referenced by BaseTileMap.Draw().

◆ fogBrightness

AnimationCurve SceneLightProfile.fogBrightness

Definition at line 35 of file SceneLightProfile.cs.

Referenced by BaseTileMap.Draw().

◆ fovCurveChara

AnimationCurve SceneLightProfile.fovCurveChara

Definition at line 33 of file SceneLightProfile.cs.

Referenced by Card.GetLightPower().

◆ lightLimit

AnimationCurve SceneLightProfile.lightLimit

Definition at line 19 of file SceneLightProfile.cs.

Referenced by BaseTileMap.Draw(), and TileMapElona.Draw().

◆ lightMod

float SceneLightProfile.lightMod

Definition at line 11 of file SceneLightProfile.cs.

◆ lightModCurve

AnimationCurve SceneLightProfile.lightModCurve

Definition at line 21 of file SceneLightProfile.cs.

Referenced by BaseTileMap.Draw(), and TileMapElona.Draw().

◆ lightPower

AnimationCurve SceneLightProfile.lightPower

Definition at line 23 of file SceneLightProfile.cs.

Referenced by BaseGameScreen.UpdateShaders().

◆ lightPowerMod

float SceneLightProfile.lightPowerMod

Definition at line 13 of file SceneLightProfile.cs.

Referenced by BaseGameScreen.UpdateShaders().

◆ nightRatioCurve

AnimationCurve SceneLightProfile.nightRatioCurve

◆ orbitAlphaCurve

AnimationCurve SceneLightProfile.orbitAlphaCurve

Definition at line 43 of file SceneLightProfile.cs.

Referenced by EloMapActor.OnChangeHour(), and PCOrbit.OnChangeMin().

◆ playerLightCustomMod

float SceneLightProfile.playerLightCustomMod

Definition at line 17 of file SceneLightProfile.cs.

Referenced by Card.CalculateFOV().

◆ playerLightMod

float SceneLightProfile.playerLightMod = 1f

Definition at line 15 of file SceneLightProfile.cs.

◆ shadowCurve

AnimationCurve SceneLightProfile.shadowCurve

Definition at line 45 of file SceneLightProfile.cs.

Referenced by BaseTileMap.Draw(), and TileMapElona.Draw().

◆ shadowCurveFloor

AnimationCurve SceneLightProfile.shadowCurveFloor

Definition at line 47 of file SceneLightProfile.cs.

Referenced by BaseTileMap.Draw().

◆ vignette

bool SceneLightProfile.vignette

Definition at line 49 of file SceneLightProfile.cs.

Referenced by BaseGameScreen.RefreshAll().

◆ vignetteColor

Color SceneLightProfile.vignetteColor

Definition at line 51 of file SceneLightProfile.cs.

Referenced by BaseGameScreen.RefreshAll().

◆ vignetteCurve

AnimationCurve SceneLightProfile.vignetteCurve

Definition at line 37 of file SceneLightProfile.cs.

Referenced by BaseGameScreen.UpdateShaders().


The documentation for this class was generated from the following file: