EA 23.259 Nightly
January 12, 2026
17 files modified. 2 new files created.
Important Changes
None.
ABILITY
cs
public class ABILITY
{
public const int AI_OpenLock = 5049;
public const int AI_Sleep = 5050;
public const int ActDreamBug = 6020;
public const int ActParasite = 6019;cs
public const int ActQuickCraft = 6012;
public const int AI_Steal = 6011;
public const int ActPray = 6050;
public const int ActDreamBug = 6020;
public const int AI_Steal = 6011;
public const int AI_Meditate = 6003;
public const int AI_PlayMusic = 6001;
public const int ActRestrain = 5055;cs
public const int ActZap = 5051;
public const int AI_Sleep = 5050;
public const int AI_Meditate = 6003;
public const int AI_PlayMusic = 6001;
public const int AI_OpenLock = 5049;
public const int ActItem = 5048;
public const int ActEscape = 6400;
public const int ActPray = 6050;
public const int ActDuplicate = 6420;
public const int ActSuicide = 6410;
public const int ActGazeDim = 6620;
public const int ActTouchDrown = 6613;cs
public const int ActBloodsuck = 6607;
public const int ActBurnMana = 6606;
public const int ActSuicide = 6410;
public const int ActEscape = 6400;
public const int ActBurnMana = 6606;
public const int ActCrySad = 6605;
public const int ActNTR = 6603;
public const int ActDraw = 6602;cs
public const int ActRush = 6450;
public const int ActDuplicate = 6420;
public const int ActNTR = 6603;
public const int ActCryRage = 6604;
public const int ActGazeDim = 6620;
public const int ActItem = 5048;
public const int ActPick = 5047;
public const int AI_Drink = 5045;
public const int ActInstall = 5046;
public const int AI_Haul = 5026;cs
public const int GoalSleep = 5027;
public const int TaskFarm = 5020;
public const int ActMelee = 5001;
public const int ActWait = 5000;
public const int Melee = 5002;cs
public const int Shoot = 5006;
public const int ActWait = 5000;
public const int Use = 5007;
public const int ActInstall = 5046;
public const int ActMelee = 5001;
public const int ActReleaseHeld = 5028;
public const int AI_Offer = 5029;
public const int AI_ReleaseHeld = 5030;
public const int AI_Drink = 5045;
public const int ActChat = 5044;
public const int AI_TendAnimal = 5043;cs
public const int AI_Fish = 5039;
public const int AI_Offer = 5029;
public const int ActThrow = 5038;
public const int ActNoItem = 5037;
public const int TaskMoveInstalled = 5036;
public const int TaskBuild = 5035;cs
public const int AI_Deconstruct = 5031;
public const int ActNoItem = 5037;
public const int ActGazeInsane = 6621;
public const int ActCryRage = 6604;
public const int ActGazeMutation = 6622;
public const int ActGazeMana = 6623;
public const int ActCrySad = 6605;
public const int ActDrainBlood = 6626;
public const int breathe_Cold = 50201;cs
public const int breathe_Chaos = 50210;
public const int ActGazeMutation = 6622;
public const int ActGazeMana = 6623;
public const int breathe_Ether = 50212;cs
public const int breathe_Void = 50216;
public const int Use = 5007;
public const int General = 5008;
public const int TaskMine = 5009;cs
public const int TaskReadBoard = 5019;
public const int TaskFarm = 5020;
public const int breathe_Fire = 50200;
public const int SpTransmuteBat = 8793;
public const int SpTransmuteMimic = 8794;
public const int breathe_Magic = 50211;
public const int ActHeadpat = 6904;
public const int ActDrainBlood = 6626;
public const int breathe_ = 7000;
public const int ActCatHuffing = 6627;cs
public const int ActNeckHunt = 6650;
public const int breathe_ = 7000;
public const int ActDropMine = 6660;
public const int ActThrowPotion = 6661;
public const int SpTransmuteBat = 8793;
public const int ActSwarm = 6662;cs
public const int ActBladeStorm2 = 6665;
public const int ActDropMine = 6660;
public const int ActWhirlwind = 6666;
public const int ActMissileBarrage = 6667;
public const int ActThrowPotion = 6661;
public const int ActKizuamiTrick = 6903;
public const int ActSummonSpecial = 6800;
public const int ActWhirlwind = 6666;
public const int ActHeadpat = 6904;
public const int ActMissileBarrage = 6667;
public const int ActLulwyTrick = 6902;
public const int ActJureHeal = 6901;cs
public const int SongSleep = 6750;
public const int StManaCost = 6720;
public const int ActKizuamiTrick = 6903;
public const int ActLulwyTrick = 6902;
public const int StTaunt = 6700;
public const int ActWombDark = 6801;
public const int ActSummonSpecial = 6800;
public const int StTaunt = 6700;
public const int StManaCost = 6720;
public static readonly int[] IDS = new int[134]
public static readonly int[] IDS = new int[135]
{
5049, 6019, 6018, 6015, 6013, 6012, 6011, 6020, 6003, 5055,
5054, 5053, 5052, 5051, 5050, 6001, 5048, 6050, 6410, 6613,
6612, 6611, 6610, 6607, 6606, 6400, 6605, 6602, 6601, 6600,
6500, 6450, 6420, 6603, 6620, 5047, 5045, 5026, 5025, 5024,
5023, 5022, 5021, 5027, 5020, 5001, 5002, 5003, 5004, 5005,
5006, 5000, 5046, 5028, 5030, 5044, 5043, 5042, 5041, 5040,
5039, 5029, 5038, 5036, 5035, 5034, 5033, 5032, 5031, 5037,
6621, 6604, 6623, 50201, 50202, 50203, 50204, 50205, 50206, 50207,
50208, 50209, 50210, 6622, 50212, 50213, 50214, 50215, 50216, 5007,
5050, 6020, 6019, 6018, 6015, 6013, 6012, 6050, 6011, 6001,
5055, 5054, 5053, 5052, 5051, 6003, 5049, 6400, 6420, 6620,
6613, 6612, 6611, 6610, 6607, 6410, 6606, 6603, 6602, 6601,
6600, 6500, 6450, 6604, 5048, 5047, 5046, 5026, 5025, 5024,
5023, 5022, 5021, 5027, 5000, 5002, 5003, 5004, 5005, 5006,
5007, 5001, 5028, 5029, 5030, 5045, 5044, 5043, 5042, 5041,
5040, 5039, 5038, 5037, 5036, 5035, 5034, 5033, 5032, 5031,
6621, 6622, 6605, 6626, 50201, 50202, 50203, 50204, 50205, 50206,
50207, 50208, 50209, 50210, 6623, 50212, 50213, 50214, 50215, 50216,
5008, 5009, 5010, 5011, 5012, 5013, 5014, 5015, 5016, 5017,
5018, 5019, 50200, 8793, 50211, 6904, 6626, 6627, 6630, 6631,
6640, 6641, 6642, 6650, 7000, 6661, 6662, 6663, 6664, 6665,
6660, 6667, 6903, 6666, 6901, 6900, 6752, 6751, 6750, 6720,
6902, 6801, 6800, 6700
5018, 5019, 5020, 50200, 8794, 50211, 7000, 6627, 6630, 6631,
6640, 6641, 6642, 6650, 6660, 8793, 6662, 6663, 6664, 6665,
6666, 6661, 6800, 6904, 6667, 6902, 6901, 6900, 6752, 6751,
6750, 6903, 6700, 6801, 6720
};
}
public class Ability : ActACT
public bool CanPerform(Chara _cc, Card _tc = null, Point _tp = null)
cs
}
}
}
if (!(this is ActMelee) && tt.Range == TargetRange.Chara && (TC == null || !CC.CanSee(TC) || TC.Chara?.mimicry != null))
if (!(this is ActMelee) && tt.Range == TargetRange.Chara && (TC == null || !CC.CanSee(TC) || (TC.Chara?.mimicry != null && CC != TC)))
{
return false;
}AM_MoveInstalled
cs
{
return false;
}
if (target.HasTag(CTAG.godArtifact))
{
return false;
}
if (EClass.debug.ignoreBuildRule)
{
return true;
}
if (target.isChara || target.trait.CanOnlyCarry)
if (target.isChara || !target.trait.CanPutAway)
{
return false;
}+ActBit
File Created
cs
public class ActBit : Spell
{
}+ActPuddle
File Created
cs
public class ActPuddle : Spell
{
}Chara
public void RefreshSpeed(Element.BonusInfo info = null)
cs
{
int num2 = Evalue(200);
int num3 = Evalue(1252);
num = 50 + Mathf.Clamp((int)Mathf.Sqrt(num2) * 5 - EClass._zone.DangerLv / 50, (num3 > 0) ? 50 : 0, 50) + Mathf.Clamp((int)Mathf.Sqrt(num2), 0, 25);
num = 50 + Mathf.Clamp((int)Mathf.Sqrt(num2) * 5 - EClass._zone.DangerLv / 50, (num3 > 0) ? 50 : ((base.IsPowerful || IsMultisize) ? 40 : 0), 50) + Mathf.Clamp((int)Mathf.Sqrt(num2), 0, 25);
if (info != null && num != 100)
{
info.AddFix(num - 100, EClass.sources.elements.map[200].GetName().ToTitleCase());DOMAIN
cs
public const int domElement = 806;
public const int domComm = 805;
public const int domSurvival = 801;
public const int domComm = 805;
public const int domArcane = 804;
public const int domMiracle = 803;cs
public static readonly int[] IDS = new int[16]
{
815, 812, 811, 810, 809, 808, 800, 807, 806, 805,
801, 804, 803, 802, 814, 813
815, 812, 811, 810, 809, 808, 800, 807, 806, 801,
805, 804, 803, 802, 814, 813
};
}
public class Domain : EClassELEMENT
cs
{
public const int difficulty = 765;
public const int recharge = 761;
public const int air = 763;
public const int roasted = 762;
public const int recharge = 761;
public const int purity = 759;
public const int hotspring = 756;cs
public const int _void = 0;
public const int lv = 1;
public const int quality = 2;
public const int lv = 1;
public const int d = 3;
public const int socket = 5;cs
public static readonly int[] IDS = new int[36]
{
765, 763, 762, 761, 759, 756, 755, 760, 754, 753,
750, 752, 751, 0, 1, 2, 3, 5, 10, 11,
765, 761, 763, 762, 759, 756, 755, 760, 754, 753,
750, 752, 751, 0, 2, 1, 3, 5, 10, 11,
12, 13, 15, 16, 17, 18, 14, 21, 22, 23,
24, 25, 26, 29, 85, 20
};cs
{
if (c.faithElements != null)
{
int num2 = c.faithElements.Value(id);
Element element2 = c.elements.GetElement("featGod_" + c.faith.id + "1");
if (element2 != null)
{
AddText(c.faithElements.Value(id), element2.Name);
AddText(num2, element2.Name);
}
else if (num2 != 0)
{
AddText(num2, EClass.sources.elements.map[1228].GetName());
}
}
}cs
}
if (id == 78 && c.IsPCFactionOrMinion)
{
int num2 = EClass.player.CountKeyItem("lucky_coin");
if (num2 > 0)
int num3 = EClass.player.CountKeyItem("lucky_coin");
if (num3 > 0)
{
AddText(EClass.sources.keyItems.alias["lucky_coin"].GetName() + " (+" + num2 * 2 + ")", FontColor.Great);
AddText(EClass.sources.keyItems.alias["lucky_coin"].GetName() + " (+" + num3 * 2 + ")", FontColor.Great);
}
if (EClass.pc.faction.charaElements.Has(663))
{cs
{
return;
}
int num3 = c.Evalue(664);
if (num3 > 0)
int num4 = c.Evalue(664);
if (num4 > 0)
{
switch (id)
{
case 64:
case 65:
AddFix(num3 / 2, EClass.sources.elements.map[664].GetName());
AddFix(num4 / 2, EClass.sources.elements.map[664].GetName());
break;
case 79:
AddFix(num3, EClass.sources.elements.map[664].GetName());
AddFix(num4, EClass.sources.elements.map[664].GetName());
break;
}
}ENC
cs
public class ENC
{
public const int living = 653;
public const int eco = 652;
public const int r_PV = 651;cs
public const int r_mana = 641;
public const int r_life = 640;
public const int mod_flurry = 621;
public const int mod_frustration = 624;
public const int mod_chaser = 620;cs
public const int mod_cleave = 622;
public const int mod_talisman = 609;
public const int mod_flurry = 621;
public const int living = 653;
public const int noDamage = 654;
public const int mod_frustration = 624;
public const int r_life = 640;
public const int noDamage = 654;
public const int onlyPet = 655;
public const int convertCold = 851;
public const int permaCurse = 656;
public const int absorbHP = 660;
public const int absorbMP = 661;cs
public const int convertFire = 850;
public const int mod_splash = 608;
public const int mod_talisman = 609;
public const int convertImpact = 865;
public const int convertLightning = 852;
public const int onlyPet = 655;
public const int permaCurse = 656;
public const int mod_scatter = 607;
public const int mod_splash = 608;
public const int sanctified = 432;
public const int mod_precision = 605;
public const int mod_drill = 606;
public const int loving = 417;cs
public const int negateFear = 423;
public const int negateSleep = 424;
public const int seeInvisible = 416;
public const int negateConfusion = 425;
public const int negateSleep = 424;
public const int negateSteal = 426;cs
public const int negateSunburn = 431;
public const int seeInvisible = 416;
public const int defense_range = 435;
public const int invisibility = 415;
public const int negateConfusion = 425;
public const int encHit = 414;
public const int guts = 436;
public const int invisibility = 415;
public const int slowCorruption = 412;cs
public const int searchRange = 402;
public const int defense_range = 435;
public const int encHit = 414;
public const int expMod = 403;cs
public const int travelSpeed = 407;
public const int mod_drill = 606;
public const int resWeather = 408;
public const int corruption = 409;
public const int mod_scatter = 607;
public const int throwReturn = 410;cs
public const int weightMod = 404;
public const int guts = 436;
public const int resWeather = 408;
public const int parry = 437;
public const int knightly = 438;
public const int corruption = 409;
public const int revealFaith = 481;
public const int negateParry = 439;
public const int force_weapon = 482;cs
public const int creativeChef = 487;
public const int strongStomach = 480;
public const int deathagony = 488;
public const int negateGravity = 491;
public const int revealFaith = 481;
public const int music_drunk = 489;
public const int mod_ammo = 600;cs
public const int mod_ammo_recover = 604;
public const int parry = 437;
public const int music_drunk = 489;
public const int mod_precision = 605;
public const int bane_all = 468;
public const int knightly = 438;
public const int farsee = 490;
public const int bane_god = 466;
public const int strongStomach = 480;
public const int negateParry = 439;
public const int negateGravity = 491;
public const int bane_fish = 467;
public const int sustain_STR = 440;
public const int bane_all = 468;
public const int sustain_END = 441;
public const int sustain_PER = 443;
public const int sustain_DEX = 442;
public const int sustain_LER = 444;cs
public const int sustain_MAG = 446;
public const int sustain_DEX = 442;
public const int sustain_CHA = 447;
public const int sustain_figure = 450;
public const int sustain_PER = 443;
public const int bane_dragon = 460;cs
public const int bane_animal = 463;
public const int bane_machine = 465;
public const int bane_man = 464;
public const int sustain_CHA = 447;
public const int bane_god = 466;
public const int bane_man = 464;
public const int sustain_figure = 450;
public const int bane_machine = 465;
public static readonly int[] IDS = new int[107]
{
652, 651, 650, 641, 640, 620, 623, 622, 609, 621,
653, 624, 654, 851, 656, 660, 661, 662, 663, 664,
665, 666, 667, 850, 608, 865, 852, 655, 607, 432,
605, 417, 418, 419, 420, 421, 422, 423, 424, 425,
426, 427, 428, 429, 430, 431, 416, 415, 414, 412,
380, 381, 382, 383, 400, 401, 402, 435, 403, 405,
406, 407, 606, 409, 410, 411, 404, 436, 408, 438,
481, 482, 483, 484, 485, 486, 487, 480, 488, 491,
600, 601, 602, 603, 604, 437, 489, 468, 490, 466,
439, 467, 440, 441, 443, 444, 445, 446, 442, 450,
460, 461, 462, 463, 465, 447, 464
653, 652, 651, 650, 641, 621, 624, 620, 623, 622,
654, 640, 655, 851, 660, 661, 662, 663, 664, 665,
666, 667, 850, 609, 865, 852, 656, 608, 432, 606,
417, 418, 419, 420, 421, 422, 423, 416, 424, 426,
427, 428, 429, 430, 431, 435, 425, 436, 415, 412,
380, 381, 382, 383, 400, 401, 402, 414, 403, 405,
406, 407, 408, 607, 410, 411, 404, 437, 409, 439,
482, 483, 484, 485, 486, 487, 488, 481, 489, 600,
601, 602, 603, 604, 605, 438, 490, 480, 491, 467,
440, 468, 441, 442, 444, 445, 446, 447, 443, 460,
461, 462, 463, 464, 466, 450, 465
};
}FEAT
cs
public class FEAT
{
public const int featAcidBody = 1223;
public const int featShiva = 1224;
public const int featMagicManner = 1651;
public const int featGourmet = 1650;cs
public const int featEvade = 1632;
public const int featDefense = 1631;
public const int featLife = 1610;
public const int featMana = 1611;
public const int featStamina = 1612;cs
public const int featEND = 1622;
public const int featMagicManner = 1651;
public const int featPER = 1623;
public const int featMAG = 1625;
public const int featRapidArrow = 1652;
public const int featLER = 1624;
public const int featWIL = 1626;cs
public const int featHardy = 1630;
public const int featLER = 1624;
public const int featDefense = 1631;
public const int featElite = 1424;
public const int featMAG = 1625;
public const int featRapidArrow = 1652;
public const int featLife = 1610;
public const int featHeavyCasting = 1654;
public const int featDreamWaker = 1653;
public const int featSplit = 1222;
public const int featModelBeliever = 1655;
public const int featAcidBody = 1223;
public const int featSlowFood = 1200;cs
public const int featDwarf = 1215;
public const int featModelBeliever = 1655;
public const int featScavenger = 1656;
public const int featManaCost = 1657;cs
public const int featLooter = 1660;
public const int featDreamWaker = 1653;
public const int featDismantler = 1661;
public const int featHeavyCasting = 1654;
public const int featGoldenFinger = 1662;
public const int featSpike = 1221;
public const int featFate = 1220;cs
public const int featSuccubus = 1216;
public const int featComat = 1750;
public const int featPeaky = 1423;
public const int featSplit = 1222;
public const int featGoldenFinger = 1662;
public const int featElite = 1424;
public const int featManaMeat = 1421;
public const int featComat = 1750;
public const int featAshborn = 1251;
public const int featHealer = 1422;
public const int featAquatic = 1252;cs
public const int featGod_healing1 = 1320;
public const int featGod_luck1 = 1330;
public const int featGod_harvest1 = 1325;
public const int featGod_harmony1 = 1335;cs
public const int featArcher = 1404;
public const int featPianist = 1405;
public const int featAshborn = 1251;
public const int featVampire = 1250;
public const int featBloodBond = 1249;
public const int featMiscreation = 1248;
public const int featLibra = 1247;
public const int featHeavyEater = 1234;
public const int featCosmicHorror = 1233;
public const int featBaby = 1232;
public const int featPeaky = 1423;
public const int featNirvana = 1231;
public const int featAdam = 1230;
public const int featHealer = 1422;
public const int featLittleOne = 1229;
public const int featDemigod = 1228;cs
public const int featLoyal = 1225;
public const int featShiva = 1224;
public const int featCosmicHorror = 1233;
public const int featPianist = 1405;
public const int featHeavyEater = 1234;
public const int featTourist = 1406;
public const int featNorland = 1236;
public const int featLightEater = 1235;
public const int featRoran = 1237;cs
public const int featPegasus = 1246;
public const int featLightEater = 1235;
public const int featLibra = 1247;
public const int featTourist = 1406;
public const int featNorland = 1236;
public const int featGod_harvest1 = 1325;
public const int featPaladin = 1407;
public const int featPaladin2 = 1408;
public const int featGod_luck1 = 1330;
public const int featBoost = 1409;
public const int featManaMeat = 1421;
public const int featExecutioner = 1420;cs
public const int featInquisitor = 1416;
public const int featFoxMaid = 1415;
public const int featPaladin2 = 1408;
public const int featPaladin = 1407;
public const int featWhiteVixen = 1414;
public const int featFairysan = 1413;
public const int featBoost = 1409;
public const int featReboot = 1410;
public const int featWhiteVixen = 1414;
public const int featLuckyCat = 1412;
public const int featEarthStrength = 1411;
public const int featReboot = 1410;
public const int featFoxMaid = 1415;
public static readonly int[] IDS = new int[139]
{
1223, 1650, 1649, 1648, 1647, 1646, 1645, 1644, 1643, 1642,
1641, 1640, 1636, 1635, 1634, 1633, 1632, 1631, 1610, 1611,
1612, 1620, 1621, 1622, 1651, 1623, 1625, 1626, 1627, 1628,
1629, 1630, 1624, 1424, 1652, 1654, 1222, 1200, 1201, 1202,
1224, 1651, 1650, 1649, 1648, 1647, 1646, 1645, 1644, 1643,
1642, 1641, 1640, 1636, 1635, 1634, 1633, 1632, 1611, 1612,
1620, 1621, 1622, 1623, 1652, 1624, 1626, 1627, 1628, 1629,
1630, 1631, 1625, 1610, 1653, 1655, 1223, 1200, 1201, 1202,
1203, 1204, 1205, 1206, 1207, 1208, 1209, 1210, 1211, 1212,
1213, 1214, 1215, 1655, 1656, 1657, 1658, 1659, 1660, 1653,
1661, 1221, 1220, 1219, 1218, 1217, 1216, 1750, 1423, 1662,
1421, 1251, 1252, 1270, 1271, 1272, 1273, 1290, 1300, 1305,
1310, 1315, 1320, 1330, 1335, 1340, 1345, 1350, 1355, 1400,
1401, 1402, 1403, 1404, 1250, 1249, 1248, 1247, 1232, 1231,
1230, 1422, 1229, 1228, 1227, 1226, 1225, 1224, 1233, 1405,
1234, 1236, 1237, 1238, 1239, 1240, 1241, 1242, 1243, 1244,
1245, 1246, 1235, 1406, 1325, 1408, 1420, 1419, 1418, 1417,
1416, 1415, 1407, 1413, 1409, 1410, 1414, 1412, 1411
1213, 1214, 1215, 1656, 1657, 1658, 1659, 1660, 1661, 1654,
1662, 1221, 1220, 1219, 1218, 1217, 1216, 1222, 1424, 1750,
1422, 1252, 1270, 1271, 1272, 1273, 1290, 1300, 1305, 1310,
1315, 1320, 1325, 1335, 1340, 1345, 1350, 1355, 1400, 1401,
1402, 1403, 1404, 1405, 1251, 1250, 1249, 1248, 1234, 1233,
1232, 1423, 1231, 1230, 1229, 1228, 1227, 1226, 1225, 1406,
1235, 1237, 1238, 1239, 1240, 1241, 1242, 1243, 1244, 1245,
1246, 1247, 1236, 1407, 1330, 1409, 1421, 1420, 1419, 1418,
1417, 1416, 1408, 1414, 1413, 1412, 1411, 1410, 1415
};
}
public class Feat : ElementFOOD
cs
public class FOOD
{
public const int food_cat = 701;
public const int food_blood = 710;
public const int food_poison = 702;
public const int food_undead = 709;
public const int food_love = 703;
public const int food_CHA = 700;
public const int food_blood = 710;
public const int food_human = 708;
public const int gainWeight = 705;
public const int kirimi = 707;
public const int loseWeight = 706;
public const int food_bug = 704;
public const int food_CHA = 700;
public const int gainWeight = 705;
public const int kirimi = 707;
public const int food_love = 703;
public const int food_human = 708;
public const int food_poison = 702;
public const int food_undead = 709;
public const int food_cat = 701;
public const int food_bug = 704;
public const int loseWeight = 706;
public const int justcooked = 757;cs
public static readonly int[] IDS = new int[14]
{
701, 702, 703, 710, 705, 706, 700, 707, 708, 709,
704, 757, 764, 758
710, 709, 700, 708, 707, 704, 705, 703, 702, 701,
706, 757, 764, 758
};
}MUTATION
cs
public class MUTATION
{
public const int mutationStr = 1520;
public const int mutationSpeedN = 1519;
public const int mutationSpeed = 1518;
public const int mutationCha = 1522;cs
public const int mutationSkin = 1510;
public const int mutationSpeedN = 1519;
public const int mutationStr = 1520;
public const int mutationStrN = 1521;
public const int mutationRegenN = 1517;
public const int mutationChaN = 1523;
public const int mutationBrain = 1524;
public const int mutationBrainN = 1525;cs
public const int etherStupid = 1561;
public const int mutationBrain = 1524;
public const int mutationChaN = 1523;
public const int etherAddict = 1559;cs
public static readonly int[] IDS = new int[40]
{
1518, 1522, 1516, 1515, 1514, 1513, 1512, 1511, 1510, 1519,
1520, 1521, 1517, 1523, 1525, 1565, 1564, 1563, 1562, 1561,
1524, 1559, 1558, 1557, 1556, 1555, 1554, 1560, 1552, 1553,
1520, 1519, 1518, 1522, 1516, 1515, 1514, 1513, 1512, 1511,
1510, 1521, 1517, 1524, 1525, 1565, 1564, 1563, 1562, 1561,
1523, 1559, 1558, 1557, 1556, 1555, 1554, 1560, 1552, 1553,
1526, 1527, 1529, 1530, 1528, 1532, 1533, 1550, 1551, 1531
};
}POLICY
cs
public const int platinum_ticket = 2815;
public const int trash_sort = 2701;
public const int trash_no = 2702;
public const int suite_room = 2813;cs
public const int faith_tax = 2501;
public const int resident_tax = 2512;
public const int food_for_people = 2502;
public const int resident_tax = 2512;
public const int prohibition = 2503;
public const int self_sufficient = 2511;cs
public const int impressment = 2504;
public const int trash_no = 2702;
public const int trash_sort = 2701;
public const int demon_invocation = 2706;cs
public static readonly int[] IDS = new int[51]
{
2821, 2817, 2818, 2819, 2820, 2822, 2828, 2824, 2825, 2826,
2827, 2816, 2823, 2815, 2701, 2813, 2514, 2513, 2505, 2814,
2500, 2501, 2512, 2502, 2503, 2511, 2510, 2509, 2508, 2507,
2506, 2515, 2516, 2504, 2702, 2706, 2707, 2705, 2700, 2709,
2827, 2816, 2823, 2815, 2702, 2813, 2514, 2513, 2505, 2814,
2500, 2501, 2502, 2512, 2503, 2511, 2510, 2509, 2508, 2507,
2506, 2515, 2516, 2504, 2701, 2706, 2707, 2705, 2700, 2709,
2710, 2711, 2708, 2715, 2800, 2810, 2811, 2812, 2704, 2703,
2712
};Religion
public void JoinFaith(Chara c, ConvertType type = ConvertType.Default)
cs
{
c.faith = this;
c.RefreshFaithElement();
EClass.pc.faction.charaElements.OnJoinFaith();
EClass.Sound.Play("worship");
Msg.Say("changeFaith", c, Name);
return;SKILL
cs
public const int martial = 100;
public const int weaponPolearm = 106;
public const int weaponGun = 105;
public const int END = 71;cs
public const int fishing = 245;
public const int weaponGun = 105;
public const int weaponPolearm = 106;
public const int carpentry = 255;cs
public const int eleNerve = 918;
public const int eleHoly = 919;
public const int eleChaos = 920;
public const int eleMagic = 921;cs
public const int resDecay = 970;
public const int resCurse = 972;
public const int resDamage = 971;
public const int gathering = 250;
public const int resCurse = 972;
public const int resPoison = 955;
public const int eleMind = 914;
public const int eleChaos = 920;
public const int eleHoly = 919;
public const int eleLightning = 912;cs
public const int building = 288;
public const int cooking = 287;
public const int eleDarkness = 913;
public const int farming = 286;
public const int reading = 285;
public const int negotiation = 291;cs
public const int investing = 292;
public const int farming = 286;
public const int cooking = 287;
public const int regeneration = 300;
public const int meditation = 301;
public const int controlmana = 302;
public const int manaCapacity = 303;
public const int eleCold = 911;
public const int casting = 304;
public const int disarmTrap = 293;
public const int magicDevice = 305;
public const int env = 313;
public const int faith = 306;
public const int fun = 312;
public const int memorization = 307;
public const int bladder = 311;
public const int hygine = 310;
public const int eleFire = 910;
public const int bladder = 311;
public const int faith = 306;
public const int fun = 312;
public const int magicDevice = 305;
public const int env = 313;
public const int casting = 304;
public const int eleCold = 911;
public const int manaCapacity = 303;
public const int disarmTrap = 293;
public const int controlmana = 302;
public const int meditation = 301;
public const int memorization = 307;
public static readonly int[] IDS = new int[134]
{
50, 242, 108, 109, 110, 111, 120, 122, 130, 131,
241, 240, 237, 235, 230, 227, 226, 225, 123, 220,
200, 152, 151, 150, 135, 134, 133, 132, 210, 207,
100, 106, 71, 70, 68, 67, 66, 65, 72, 64,
100, 105, 71, 70, 68, 67, 66, 65, 72, 64,
61, 60, 57, 56, 55, 51, 62, 107, 73, 75,
104, 103, 102, 101, 94, 93, 74, 92, 90, 80,
79, 78, 77, 76, 91, 245, 105, 255, 916, 917,
918, 919, 921, 922, 923, 924, 925, 926, 950, 951,
79, 78, 77, 76, 91, 245, 106, 255, 916, 917,
918, 920, 921, 922, 923, 924, 925, 926, 950, 951,
952, 953, 915, 954, 956, 957, 958, 959, 960, 961,
962, 963, 964, 965, 970, 971, 250, 972, 955, 914,
920, 912, 290, 289, 288, 287, 913, 285, 291, 281,
261, 260, 259, 258, 257, 256, 280, 292, 286, 300,
301, 302, 303, 304, 305, 306, 307, 310, 910, 311,
312, 313, 911, 293
962, 963, 964, 965, 970, 972, 971, 250, 955, 914,
919, 912, 290, 289, 288, 913, 286, 285, 291, 281,
261, 260, 259, 258, 257, 256, 280, 292, 287, 300,
911, 293, 313, 312, 311, 310, 910, 306, 305, 304,
303, 302, 301, 307
};
}
public class Skill : ElementSLOT
cs
public class SLOT
{
public const int back = 33;
public const int arm = 34;
public const int finger = 36;
public const int hand = 35;
public const int toolbelt = 44;
public const int waist = 37;
public const int torso = 32;
public const int token = 43;
public const int lightsource = 45;
public const int foot = 39;
public const int lightsource = 45;
public const int leg = 38;
public const int tool = 40;
public const int ammo = 42;
public const int toolbelt = 44;
public const int arm = 34;
public const int range = 41;
public const int waist = 37;
public const int torso = 32;
public const int hand = 35;
public const int leg = 38;
public const int tool = 40;
public const int back = 33;
public const int neck = 31;
public const int ammo = 42;
public const int finger = 36;
public const int head = 30;
public const int range = 41;
public const int token = 43;
public static readonly int[] IDS = new int[16]
{
33, 34, 36, 35, 37, 43, 39, 45, 40, 44,
41, 32, 38, 31, 42, 30
44, 32, 45, 39, 38, 42, 34, 37, 35, 40,
33, 31, 36, 30, 41, 43
};
}SPELL
cs
public class SPELL
{
public const int arrow_Impact = 50515;
public const int flare_Sound = 51207;
public const int bit_Sound = 51107;
public const int sword_Sound = 51007;
public const int puddle_Sound = 50907;
public const int weapon_Sound = 50807;
public const int miasma_Sound = 50707;
public const int funnel_Sound = 50607;
public const int sword_Nerve = 51008;
public const int arrow_Sound = 50507;
public const int puddle_Nerve = 50908;
public const int hand_Sound = 50407;
public const int weapon_Nerve = 50808;
public const int bolt_Sound = 50307;
public const int miasma_Nerve = 50708;
public const int hand_Void = 50416;
public const int bit_Nerve = 51108;
public const int ball_Sound = 50107;
public const int miasma_Poison = 50705;
public const int flare_Nether = 51206;
public const int arrow_Nerve = 50508;
public const int ball_Nerve = 50108;
public const int hand_Nerve = 50408;
public const int bolt_Void = 50316;
public const int puddle_Mind = 50904;
public const int bolt_Nerve = 50308;
public const int hand_Nerve = 50408;
public const int sword_Mind = 51004;
public const int arrow_Nerve = 50508;
public const int ball_Nerve = 50108;
public const int funnel_Nerve = 50608;
public const int miasma_Nerve = 50708;
public const int weapon_Nerve = 50808;
public const int puddle_Nerve = 50908;
public const int sword_Nerve = 51008;
public const int bit_Nerve = 51108;
public const int flare_Nerve = 51208;
public const int ball_Holy = 50109;
public const int weapon_Mind = 50804;
public const int miasma_Mind = 50704;
public const int bolt_Holy = 50309;
public const int hand_Holy = 50409;cs
public const int funnel_Holy = 50609;
public const int arrow_Void = 50516;
public const int funnel_Mind = 50604;
public const int arrow_Mind = 50504;
public const int miasma_Holy = 50709;
public const int bit_Nether = 51106;
public const int weapon_Holy = 50809;
public const int sword_Nether = 51006;
public const int puddle_Holy = 50909;
public const int arrow_Mind = 50504;
public const int sword_Holy = 51009;
public const int funnel_Mind = 50604;
public const int bit_Holy = 51109;
public const int miasma_Mind = 50704;
public const int flare_Holy = 51209;
public const int weapon_Mind = 50804;
public const int flare_Sound = 51207;
public const int puddle_Mind = 50904;
public const int bit_Sound = 51107;
public const int sword_Mind = 51004;
public const int puddle_Sound = 50907;
public const int bit_Mind = 51104;
public const int funnel_Poison = 50605;
public const int flare_Mind = 51204;
public const int weapon_Poison = 50805;
public const int ball_Poison = 50105;
public const int puddle_Poison = 50905;
public const int sword_Void = 51016;
public const int sword_Poison = 51005;
public const int puddle_Void = 50916;
public const int arrow_Poison = 50505;
public const int bolt_Poison = 50305;
public const int bit_Poison = 51105;
public const int hand_Poison = 50405;
public const int flare_Poison = 51205;
public const int arrow_Poison = 50505;
public const int ball_Nether = 50106;
public const int funnel_Poison = 50605;
public const int hand_Poison = 50405;
public const int miasma_Poison = 50705;
public const int bolt_Nether = 50306;
public const int weapon_Poison = 50805;
public const int hand_Nether = 50406;
public const int puddle_Nether = 50906;
public const int arrow_Nether = 50506;
public const int weapon_Nether = 50806;
public const int funnel_Nether = 50606;
public const int miasma_Nether = 50706;
public const int funnel_Nether = 50606;
public const int weapon_Nether = 50806;
public const int arrow_Nether = 50506;
public const int bolt_Poison = 50305;
public const int hand_Nether = 50406;
public const int puddle_Nether = 50906;
public const int funnel_Void = 50616;
public const int sword_Nether = 51006;
public const int bolt_Nether = 50306;
public const int bit_Nether = 51106;
public const int weapon_Void = 50816;
public const int flare_Nether = 51206;
public const int ball_Nether = 50106;
public const int ball_Chaos = 50110;
public const int flare_Poison = 51205;
public const int ball_Sound = 50107;
public const int bit_Poison = 51105;
public const int bolt_Sound = 50307;
public const int sword_Poison = 51005;
public const int hand_Sound = 50407;
public const int puddle_Poison = 50905;
public const int arrow_Sound = 50507;
public const int miasma_Void = 50716;
public const int flare_Mind = 51204;
public const int weapon_Holy = 50809;
public const int funnel_Sound = 50607;
public const int puddle_Holy = 50909;
public const int bit_Mind = 51104;
public const int sword_Holy = 51009;
public const int miasma_Sound = 50707;
public const int sword_Ether = 51012;
public const int weapon_Sound = 50807;
public const int bit_Ether = 51112;
public const int sword_Sound = 51007;
public const int ball_Poison = 50105;
public const int flare_Ether = 51212;
public const int hand_Mind = 50404;
public const int hand_Chaos = 50410;
public const int puddle_Impact = 50915;
public const int ball_Impact = 50115;
public const int bolt_Acid = 50313;
public const int flare_Cut = 51214;
public const int hand_Acid = 50413;
public const int bit_Cut = 51114;
public const int arrow_Acid = 50513;
public const int sword_Cut = 51014;
public const int funnel_Acid = 50613;
public const int puddle_Cut = 50914;
public const int miasma_Acid = 50713;
public const int weapon_Cut = 50814;
public const int weapon_Acid = 50813;
public const int bolt_Impact = 50315;
public const int puddle_Acid = 50913;
public const int miasma_Cut = 50714;
public const int sword_Acid = 51013;
public const int arrow_Cut = 50514;
public const int bit_Acid = 51113;
public const int hand_Cut = 50414;
public const int flare_Acid = 51213;
public const int bolt_Cut = 50314;
public const int ball_Cut = 50114;
public const int weapon_Impact = 50815;
public const int flare_Acid = 51213;
public const int bit_Acid = 51113;
public const int funnel_Cut = 50614;
public const int hand_Impact = 50415;
public const int bolt_Impact = 50315;
public const int arrow_Impact = 50515;
public const int miasma_Impact = 50715;
public const int funnel_Impact = 50615;
public const int ball_Impact = 50115;
public const int sword_Void = 51016;
public const int flare_Cut = 51214;
public const int puddle_Void = 50916;
public const int bit_Cut = 51114;
public const int weapon_Void = 50816;
public const int puddle_Ether = 50912;
public const int miasma_Void = 50716;
public const int sword_Cut = 51014;
public const int funnel_Void = 50616;
public const int weapon_Cut = 50814;
public const int arrow_Void = 50516;
public const int miasma_Cut = 50714;
public const int hand_Void = 50416;
public const int funnel_Cut = 50614;
public const int bolt_Void = 50316;
public const int arrow_Cut = 50514;
public const int ball_Void = 50116;
public const int hand_Cut = 50414;
public const int flare_Impact = 51215;
public const int bolt_Cut = 50314;
public const int bit_Impact = 51115;
public const int puddle_Cut = 50914;
public const int sword_Impact = 51015;
public const int weapon_Ether = 50812;
public const int puddle_Impact = 50915;
public const int miasma_Ether = 50712;
public const int weapon_Impact = 50815;
public const int funnel_Ether = 50612;
public const int miasma_Impact = 50715;
public const int bit_Chaos = 51110;
public const int sword_Acid = 51013;
public const int sword_Chaos = 51010;
public const int puddle_Acid = 50913;
public const int flare_Impact = 51215;
public const int weapon_Acid = 50813;
public const int puddle_Chaos = 50910;
public const int miasma_Acid = 50713;
public const int weapon_Chaos = 50810;
public const int weapon_Magic = 50811;
public const int miasma_Chaos = 50710;
public const int miasma_Magic = 50711;
public const int flare_Chaos = 51210;
public const int funnel_Magic = 50611;
public const int funnel_Chaos = 50610;
public const int arrow_Magic = 50511;
public const int hand_Chaos = 50410;
public const int hand_Magic = 50411;
public const int bolt_Chaos = 50310;
public const int bolt_Magic = 50311;
public const int ball_Void = 50116;
public const int ball_Magic = 50111;
public const int ball_Chaos = 50110;
public const int flare_Chaos = 51210;
public const int flare_Holy = 51209;
public const int bit_Chaos = 51110;
public const int bit_Holy = 51109;
public const int sword_Chaos = 51010;
public const int puddle_Chaos = 50910;
public const int weapon_Chaos = 50810;
public const int miasma_Chaos = 50710;
public const int funnel_Chaos = 50610;
public const int arrow_Chaos = 50510;
public const int funnel_Impact = 50615;
public const int puddle_Magic = 50911;
public const int ball_Magic = 50111;
public const int bolt_Chaos = 50310;
public const int bolt_Magic = 50311;
public const int sword_Magic = 51011;
public const int arrow_Ether = 50512;
public const int flare_Magic = 51211;
public const int hand_Ether = 50412;
public const int funnel_Acid = 50613;
public const int bolt_Ether = 50312;
public const int arrow_Acid = 50513;
public const int sword_Impact = 51015;
public const int hand_Acid = 50413;
public const int ball_Ether = 50112;
public const int bolt_Acid = 50313;
public const int flare_Magic = 51211;
public const int ball_Acid = 50113;
public const int bit_Impact = 51115;
public const int bit_Ether = 51112;
public const int bit_Magic = 51111;
public const int sword_Ether = 51012;
public const int puddle_Magic = 50911;
public const int puddle_Ether = 50912;
public const int weapon_Magic = 50811;
public const int weapon_Ether = 50812;
public const int miasma_Magic = 50711;
public const int miasma_Ether = 50712;
public const int funnel_Magic = 50611;
public const int funnel_Ether = 50612;
public const int arrow_Magic = 50511;
public const int arrow_Ether = 50512;
public const int hand_Magic = 50411;
public const int hand_Ether = 50412;
public const int sword_Magic = 51011;
public const int bolt_Ether = 50312;
public const int ball_Acid = 50113;
public const int ball_Ether = 50112;
public const int hand_Cold = 50401;
public const int bit_Magic = 51111;
public const int ball_Mind = 50104;
public const int hand_Mind = 50404;
public const int SpResEle = 8506;
public const int arrow_Cold = 50501;
public const int ball_Mind = 50104;
public const int SpHero = 8504;cs
public const int SpHealOdina = 8405;
public const int SpBreath = 8507;
public const int SpHealEris = 8404;
public const int SpSpeedUp = 8510;
public const int SpResEle = 8506;
public const int SpBrightnessOfLife = 8555;
public const int SpHeal = 8403;
public const int SpTransmuteCat = 8792;
public const int SpBreath = 8507;
public const int SpRebirth = 8550;
public const int SpTransmutePutit = 8791;cs
public const int SpSilence = 8700;
public const int SpRebirth = 8550;
public const int SpBrightnessOfLife = 8555;
public const int SpHeal = 8403;
public const int SpSpeedUp = 8510;
public const int SpTransmuteCat = 8792;
public const int SpHealCritical = 8402;
public const int SpHealHeavy = 8401;
public const int SpHealLight = 8400;
public const int SpReturn = 8220;cs
public const int SpEvac = 8221;
public const int SpIdentify = 8230;
public const int SpHealHeavy = 8401;
public const int SpIdentifyG = 8232;
public const int SpIdentify = 8230;
public const int SpUncurse = 8240;
public const int SpHealLight = 8400;
public const int SpWish = 8390;
public const int SpMutation = 8380;cs
public const int SpChangeMaterial = 8285;
public const int SpTransmuteMimic = 8794;
public const int SpChangeMaterialLesser = 8284;
public const int SpFaith = 8281;
public const int SpLighten = 8280;
public const int SpMagicMap = 8260;cs
public const int SpUncurseG = 8241;
public const int SpFaith = 8281;
public const int bolt_Mind = 50304;
public const int SpIdentifyG = 8232;
public const int SpDarkness = 8800;
public const int SpWeb = 8801;
public const int SpSummon = 9000;
public const int hand_Lightning = 50402;cs
public const int funnel_Cold = 50601;
public const int arrow_Cold = 50501;
public const int hand_Cold = 50401;
public const int bolt_Cold = 50301;cs
public const int FieldSpider = 10000;
public const int SpWeb = 8801;
public const int bolt_Mind = 50304;
public const int SpDrawBacker = 9503;cs
public const int flare_Void = 51216;
public static readonly int[] IDS = new int[293]
public static readonly int[] IDS = new int[292]
{
50515, 51207, 51107, 51007, 50907, 50807, 50707, 50607, 50507, 50407,
50307, 50416, 50107, 51206, 50108, 50316, 50308, 50408, 50508, 50608,
50708, 50808, 50908, 51008, 51108, 51208, 50109, 50309, 50409, 50509,
50609, 50516, 50709, 51106, 51006, 50504, 50604, 50704, 50804, 50904,
51004, 51104, 51204, 50105, 51016, 50916, 50305, 50405, 50505, 50605,
50705, 50805, 50906, 50806, 50706, 50606, 50506, 50406, 50616, 50306,
50816, 50106, 51205, 51105, 51005, 50905, 50716, 50809, 50909, 51009,
51012, 51112, 51212, 50404, 50915, 50313, 50413, 50513, 50613, 50713,
50813, 50913, 51013, 51113, 51213, 50114, 50815, 50415, 50315, 50715,
50115, 51214, 51114, 50912, 51014, 50814, 50714, 50614, 50514, 50414,
50314, 50914, 50812, 50712, 50612, 51110, 51010, 51215, 50910, 50810,
50710, 51210, 50610, 50410, 50310, 50116, 50110, 51209, 51109, 50510,
50615, 50111, 50311, 50512, 50412, 50312, 51015, 50112, 51211, 51115,
51111, 50911, 50811, 50711, 50611, 50511, 50411, 51011, 50113, 50401,
50104, 8506, 8504, 8503, 8502, 8501, 8500, 8491, 8490, 8480,
8471, 8470, 8450, 8430, 8406, 8405, 8507, 8404, 8510, 8555,
8792, 8791, 8790, 8780, 8776, 8775, 8770, 8710, 8708, 8707,
8706, 8705, 8704, 8702, 8700, 8550, 8403, 8402, 8401, 8220,
51008, 50908, 50808, 50708, 51108, 50705, 50508, 50408, 50904, 50308,
51004, 50108, 50608, 51208, 50109, 50804, 50704, 50309, 50409, 50509,
50609, 50604, 50504, 50709, 50809, 50909, 51009, 51109, 51209, 51207,
51107, 50907, 50605, 50805, 50905, 51005, 50505, 51105, 51205, 50106,
50405, 50306, 50406, 50506, 50606, 50706, 50806, 50305, 50906, 51006,
51106, 51206, 50110, 50107, 50307, 50407, 50507, 51204, 50607, 51104,
50707, 50807, 51007, 50105, 51212, 50410, 50115, 51214, 51114, 51014,
50914, 50814, 50315, 50714, 50514, 50414, 50314, 50114, 51213, 51113,
50614, 50415, 50515, 50615, 51016, 50916, 50816, 50716, 50616, 50516,
50416, 50316, 50116, 51215, 51115, 51015, 50915, 50815, 50715, 51013,
50913, 50813, 50713, 50811, 50711, 50611, 50511, 50411, 50311, 50111,
51210, 51110, 51010, 50910, 50810, 50710, 50610, 50510, 50911, 50310,
51011, 51211, 50613, 50513, 50413, 50313, 50113, 51112, 51012, 50912,
50812, 50712, 50612, 50512, 50412, 50312, 50112, 51111, 50404, 50501,
50104, 8504, 8503, 8502, 8501, 8500, 8491, 8490, 8480, 8471,
8470, 8450, 8430, 8406, 8405, 8404, 8506, 8403, 8507, 8550,
8791, 8790, 8780, 8776, 8775, 8770, 8710, 8708, 8707, 8706,
8705, 8704, 8702, 8700, 8555, 8510, 8792, 8402, 8400, 8220,
8202, 8201, 8200, 7800, 7010, 7009, 7008, 7007, 7006, 7005,
7004, 7003, 7002, 7001, 8221, 8230, 8232, 8240, 8400, 8390,
8380, 8300, 8288, 8286, 8285, 8794, 8284, 8280, 8260, 8256,
8255, 8251, 8250, 8241, 8281, 50304, 8800, 9000, 50402, 50302,
50102, 51201, 51101, 51001, 50901, 50801, 50701, 50601, 50501, 50301,
50101, 51200, 51100, 50502, 51000, 50602, 50802, 51203, 51103, 51003,
50903, 50803, 50703, 50603, 50503, 50403, 50303, 50103, 51202, 51102,
51002, 50902, 50702, 50900, 50800, 50700, 9054, 9053, 9052, 9051,
9050, 9010, 9009, 9008, 9007, 9006, 9005, 9004, 9003, 9002,
9001, 9055, 9056, 9150, 9151, 50600, 50500, 50400, 50300, 51116,
50100, 10000, 8801, 9503, 9501, 9500, 9210, 9200, 9160, 9156,
9155, 9502, 51216
7004, 7003, 7002, 7001, 8221, 8401, 8230, 8240, 8390, 8380,
8300, 8288, 8286, 8285, 8284, 8281, 8280, 8260, 8256, 8255,
8251, 8250, 8241, 8232, 8800, 8801, 9000, 50402, 50302, 50102,
51201, 51101, 51001, 50901, 50801, 50701, 50601, 50401, 50301, 50101,
51200, 51100, 50502, 51000, 50602, 50802, 51203, 51103, 51003, 50903,
50803, 50703, 50603, 50503, 50403, 50303, 50103, 51202, 51102, 51002,
50902, 50702, 50900, 50800, 50700, 9054, 9053, 9052, 9051, 9050,
9010, 9009, 9008, 9007, 9006, 9005, 9004, 9003, 9002, 9001,
9055, 9056, 9150, 9151, 50600, 50500, 50400, 50300, 51116, 50100,
10000, 50304, 9503, 9501, 9500, 9210, 9200, 9160, 9156, 9155,
9502, 51216
};
}
public class Spell : AbilityTrait
public virtual int OriginalElectricity
cs
public virtual bool CanName => false;
public virtual bool CanPutAway => true;
public virtual bool CanPutAway
{
get
{
if (!CanOnlyCarry)
{
return !owner.HasTag(CTAG.godArtifact);
}
return false;
}
}
public virtual bool CanChangeHeight => true;Zone
public void TryGenerateBigDaddy()
cs
{
if (!(BigDaddyChance * (EClass.pc.HasElement(1270) ? 1.1f : 1f) <= EClass.rndf(1f)))
{
int num = DangerLv * 125 / 100;
int num = (int)((long)DangerLv * 125L / 100);
if (num >= 30)
{
CardBlueprint.Set(new CardBlueprint