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AI_Farm.cs
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1
public
class
AI_Farm
:
TaskPoint
2
{
3
public
override
int
LeftHand
=> -1;
4
5
public
override
int
RightHand
=> 1006;
6
7
public
override
bool
HasProgress
=>
true
;
8
9
public
override
void
OnProgress
()
10
{
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owner
.
PlaySound
(
"Material/mud"
);
12
}
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14
public
override
void
OnProgressComplete
()
15
{
16
}
17
}
AIAct.owner
new Chara owner
Definition:
AIAct.cs:14
AI_Farm
Definition:
AI_Farm.cs:2
AI_Farm.RightHand
override int RightHand
Definition:
AI_Farm.cs:5
AI_Farm.OnProgressComplete
override void OnProgressComplete()
Definition:
AI_Farm.cs:14
AI_Farm.HasProgress
override bool HasProgress
Definition:
AI_Farm.cs:7
AI_Farm.OnProgress
override void OnProgress()
Definition:
AI_Farm.cs:9
AI_Farm.LeftHand
override int LeftHand
Definition:
AI_Farm.cs:3
Card.PlaySound
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition:
Card.cs:5404
TaskPoint
Definition:
TaskPoint.cs:7
Elin
AI_Farm.cs
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