Elin Decompiled Documentation EA 23.102 Nightly
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AI_Farm.cs
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1public class AI_Farm : TaskPoint
2{
3 public override int LeftHand => -1;
4
5 public override int RightHand => 1006;
6
7 public override bool HasProgress => true;
8
9 public override void OnProgress()
10 {
11 owner.PlaySound("Material/mud");
12 }
13
14 public override void OnProgressComplete()
15 {
16 }
17}
new Chara owner
Definition: AIAct.cs:14
override int RightHand
Definition: AI_Farm.cs:5
override void OnProgressComplete()
Definition: AI_Farm.cs:14
override bool HasProgress
Definition: AI_Farm.cs:7
override void OnProgress()
Definition: AI_Farm.cs:9
override int LeftHand
Definition: AI_Farm.cs:3
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5404