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override void | OnProgress () |
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override void | OnProgressComplete () |
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override bool | CanManualCancel () |
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override bool | CanPerform () |
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override bool | _CanPerformTask (Chara chara, int radius) |
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override IEnumerable< Status > | Run () |
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void | OnInspect () |
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void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
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virtual HitResult | GetHitResult () |
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override void | OnSuccess () |
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void | TryLater (int min=30) |
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Status | Destroy () |
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virtual void | OnDestroy () |
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override Status | Cancel () |
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override void | OnReset () |
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override bool | CanProgress () |
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bool | CanPerformTask (Chara chara, int radius) |
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virtual bool | _CanPerformTask (Chara chara, int radius) |
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virtual void | OnAdd () |
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void | ToggleSuspend () |
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override string | ToString () |
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override MultiSprite | GetStateIcon () |
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virtual bool | ShouldAllyAttack (Chara tg) |
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virtual Point | GetDestination () |
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AIProgress | GetProgress () |
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string | GetCurrentActionText () |
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override bool | IsToolValid () |
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virtual void | OnStart () |
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void | SetOwner (Chara c) |
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virtual void | OnSetOwner () |
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void | SetChild (AIAct seq, Func< Status > _onChildFail=null) |
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void | Start () |
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override bool | Perform () |
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Status | Restart () |
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Status | Success (Action action=null) |
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virtual void | OnSuccess () |
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bool | TryCancel (Card c) |
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virtual Status | Cancel () |
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virtual void | OnCancel () |
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virtual void | OnCancelOrSuccess () |
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virtual bool | CanManualCancel () |
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Status | KeepRunning () |
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void | Reset () |
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virtual void | OnReset () |
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Status | Tick () |
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virtual IEnumerable< Status > | Run () |
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Status | TickChild () |
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Status | Do (AIAct _seq, Func< Status > _onChildFail=null) |
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Status | DoGotoInteraction (Point pos, Func< Status > _onChildFail=null) |
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Status | DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null) |
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Status | DoGoto (Card card, Func< Status > _onChildFail=null) |
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Status | DoGoto (Card card, int dist, Func< Status > _onChildFail=null) |
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Status | DoGotoSpot (Card card, Func< Status > _onChildFail=null) |
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Status | DoGoto< T > (Func< Status > _onChildFail=null) |
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Status | DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false) |
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Status | DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null) |
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Status | DoGrab< T > () |
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Status | DoProgress () |
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Status | DoIdle (int repeat=3) |
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Status | DoWait (int count=1) |
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virtual AIProgress | CreateProgress () |
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virtual void | OnCreateProgress (Progress_Custom p) |
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virtual bool | CanProgress () |
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virtual void | OnBeforeProgress () |
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virtual void | OnProgress () |
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virtual void | OnProgressComplete () |
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void | SimulateZone (int days) |
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virtual void | OnSimulateZone (int days) |
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virtual void | OnSimulatePosition () |
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virtual CursorInfo | GetCursorIcon (Card c) |
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virtual MultiSprite | GetStateIcon () |
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override Sprite | GetSprite () |
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virtual bool | ShowMouseHint (Card c) |
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virtual bool | IsValidTC (Card c) |
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virtual string | GetHintText (string str="") |
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virtual string | GetText (string str="") |
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virtual string | GetTextSmall (Card c) |
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bool | IsTargetHostileParty () |
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virtual Color | GetActPlanColor () |
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virtual bool | Perform () |
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virtual bool | CanPerform () |
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bool | Perform (Chara _cc, Card _tc=null, Point _tp=null) |
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bool | CanPerform (Chara _cc, Card _tc=null, Point _tp=null) |
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virtual bool | IsToolValid () |
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new void | SetImage (Image image) |
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virtual void | OnMarkMapHighlights () |
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virtual bool | ShouldMapHighlight (Point p) |
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virtual SourceElement.Row | GetSource () |
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virtual int | GetSourcePotential (int v) |
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virtual Sprite | GetSprite () |
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int | GetMaterialSourceValue (Thing t, int v) |
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virtual int | GetSourceValue (int v, int lv, SourceValueType type) |
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virtual Sprite | GetIcon (string suffix="") |
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bool | IsActive (Card c) |
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int | SortVal (bool charaSheet=false) |
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virtual bool | CanLink (ElementContainer owner) |
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bool | HasTag (string tag) |
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void | SetImage (Image i) |
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virtual string | GetDetail () |
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bool | IsFactionElement (Chara c) |
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Element | GetParent (Card c) |
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void | WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null) |
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void | WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle) |
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void | _WriteNote (UINote n, Chara c, Act act) |
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void | AddHeaderAbility (UINote n) |
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void | _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true) |
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virtual void | OnWriteNote (UINote n, ElementContainer owner) |
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virtual void | OnChangeValue () |
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void | CheckLevelBonus (ElementContainer owner, UINote n=null) |
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int | GetSortVal (UIList.SortMode m) |
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virtual Act.Cost | GetCost (Chara c) |
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virtual int | GetPower (Card c) |
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virtual void | SetTextValue (UIText text) |
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virtual bool | IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1) |
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virtual void | WritePurchaseReq (UINote n, int lv=1) |
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void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
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void | OnInspect () |
|
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enum | Status { Running
, Fail
, Success
} |
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enum | CostType { None
, MP
, SP
} |
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enum | NoteMode { Default
, Recipe
, Product
, Info
} |
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static void | SetReference (Chara _cc, Card _tc=null, Point _tp=null) |
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static void | SetTool (Thing t) |
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static string | GetName (string alias) |
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static SourceElement.Row | Get (int id) |
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static Dictionary< int, int > | GetElementMap (int[] list) |
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static Dictionary< int, int > | GetElementMap (int[] list, Dictionary< int, int > map) |
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static SourceElement.Row | GetRandomElement (int lv=1) |
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static Element | Create (int id, int v=0) |
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static Element | Create (string id, int v=1) |
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static int | GetId (string alias) |
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static int | GetResistLv (int v) |
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static int | GetResistDamage (int dmg, int v, int power=0) |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
|
static int | rndHalf (int a) |
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static float | rndf (float a) |
|
static int | rndSqrt (int a) |
|
static void | Wait (float a, Card c) |
|
static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
|
static int | Smaller (int a, int b) |
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Point | pos = new Point() |
|
bool | isRepeated |
|
TaskList | taskList |
|
bool | isDestroyed |
|
int | nextTry |
|
bool | suspended |
|
new Chara | owner |
|
Status | status |
|
IEnumerator< Status > | Enumerator |
|
AIAct | child |
|
AIAct | parent |
|
byte | restartCount |
|
Func< Status > | onChildFail |
|
Func< bool > | isFail |
|
SourceElement.Row | _source |
|
int | id |
|
int | vBase |
|
int | vExp |
|
int | vPotential |
|
int | vTempPotential |
|
int | vLink |
|
int | vSource |
|
int | vSourcePotential |
|
ElementContainer | owner |
|
static Chara | CC |
|
static Card | TC |
|
static Point | TP = new Point() |
|
static Thing | TOOL |
|
static int | powerMod = 100 |
|
static bool | forcePt |
|
const int | Div = 5 |
|
static Element | Void = new Element() |
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static int[] | List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 } |
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static int[] | List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 } |
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static int[] | List_Body = new int[4] { 70, 72, 71, 77 } |
|
static int[] | List_Mind = new int[4] { 74, 75, 76, 73 } |
|
static List< SourceElement.Row > | ListElements = new List<SourceElement.Row>() |
|
static List< SourceElement.Row > | ListAttackElements = new List<SourceElement.Row>() |
|
static Core | core |
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Definition at line 1 of file AI_Farm.cs.