1using UnityEngine.Events;
84 base.config.game.disableAutoStairs = on;
88 base.config.game.confirmGive = on;
92 base.config.game.warnCrime = on;
96 base.config.game.warnMana = on;
100 base.config.game.warnDisassemble = on;
104 base.config.game.dontRenderOutsideMap = on;
108 base.config.game.showInvBG = on;
112 base.config.game.haltOnSpotEnemy = on;
116 base.config.game.haltOnSpotTrap = on;
120 base.config.game.hideWeapons = on;
124 base.config.game.smoothPick = on;
128 base.config.game.markStack = on;
132 base.config.game.waitOnDebuff = on;
136 base.config.game.waitOnRange = on;
140 base.config.game.waitOnMelee = on;
144 base.config.game.tutorial = on;
148 base.config.game.showShippingResult = on;
152 base.config.game.highlightEnemy = on;
156 base.config.game.advancedMenu = on;
160 base.config.game.sortEach = on;
164 base.config.game.antiSpider = on;
168 base.config.game.showOffhand = on;
173 base.config.game.holdMiddleButtonToHold = on;
177 base.config.game.shiftToUseNegativeAbilityOnSelf = on;
181 base.config.game.doubleClickToHold = on;
185 base.config.game.confirmMapExit = on;
189 base.config.game.useAbilityOnHotkey = on;
193 base.config.net.sendEvent = on;
197 base.config.game.waiter = (int)a;
198 return Lang.
Get(
"gameWait_duration") +
"(" + 25f * a +
"%)";
202 base.config.game.numBackup = (int)a;
203 return "backupNum".lang(a.ToString() ??
"");
207 base.config.game.backupInterval = (int)a;
208 return "backupInterval".lang((a * 30f).ToString() ??
"");
212 base.config.game.autoBackup = on;
218 base.config.game.showRide = a;
223 base.config.backer.filter = a;
228 base.config.game.showBorder = a;
235 group.
Init(value, action);
void SetTempHand(int right=0, int left=0)
UISelectableGroup groupBackerFilter
UIButton toggleHideWeapon
UIButton toggleHoldDoubleClick
UIButton toggleWaitOnDebuff
UIButton toggleWarnDisassemble
override void OnInstantiate()
UIButton toggleHaltOnSpotTrap
UIButton toggleConfirmExit
UIButton toggleAutoBackup
UIButton toggleHaltOnSpotEnemy
Slider sliderBackupInterval
UIButton toggleWaitOnMelee
UISelectableGroup groupRide
UIButton toggleDisableAutoStairs
UIButton toggleUseAbilityOnHotkey
UIButton toggleShippingResult
UIButton toggleAdvanceMenu
UISelectableGroup groupBorder
UIButton toggleWaitOnRange
UIButton toggleHighlightEnemy
UIButton toggleSmoothPick
void SetGroup(UISelectableGroup group, int value, UnityAction< int > action)
UIButton toggleConfirmGive
UIButton toggleShiftToUseNegativeAbility
UIButton toggleHoldMiddle
UIButton toggleAntiSpider
void SetSlider(Slider slider, float value, Func< float, string > action)
static string Get(string id)
virtual void Init(int index=0, UnityAction< int > action=null, bool directChildren=false)