1using UnityEngine.Events;
86 base.config.game.disableAutoStairs = on;
90 base.config.game.confirmGive = on;
94 base.config.game.warnCrime = on;
98 base.config.game.warnMana = on;
102 base.config.game.warnDisassemble = on;
106 base.config.game.dontRenderOutsideMap = on;
110 base.config.game.showInvBG = on;
114 base.config.game.haltOnSpotEnemy = on;
118 base.config.game.haltOnSpotTrap = on;
122 base.config.game.hideWeapons = on;
126 base.config.game.smoothPick = on;
130 base.config.game.markStack = on;
134 base.config.game.waitOnDebuff = on;
138 base.config.game.waitOnRange = on;
142 base.config.game.waitOnMelee = on;
146 base.config.game.tutorial = on;
150 base.config.game.showShippingResult = on;
154 base.config.game.highlightEnemy = on;
158 base.config.game.advancedMenu = on;
162 base.config.game.sortEach = on;
166 base.config.game.antiSpider = on;
169 foreach (Chara chara in EClass._map.charas)
171 chara._CreateRenderer();
175 thing._CreateRenderer();
181 base.config.game.showOffhand = on;
186 base.config.game.holdMiddleButtonToHold = on;
190 base.config.game.shiftToUseNegativeAbilityOnSelf = on;
194 base.config.game.doubleClickToHold = on;
198 base.config.game.confirmMapExit = on;
202 base.config.game.useAbilityOnHotkey = on;
206 base.config.net.sendEvent = on;
210 base.config.net.noAdult = on;
214 base.config.game.waiter = (int)a;
215 return Lang.
Get(
"gameWait_duration") +
"(" + 25f * a +
"%)";
219 base.config.game.numBackup = (int)a;
220 return "backupNum".lang(a.ToString() ??
"");
224 base.config.game.backupInterval = (int)a;
225 return "backupInterval".lang((a * 30f).ToString() ??
"");
229 base.config.game.autoBackup = on;
235 base.config.game.showRide = a;
240 base.config.backer.filter = a;
245 base.config.game.showBorder = a;
252 group.
Init(value, action);
void SetTempHand(int right=0, int left=0)
UISelectableGroup groupBackerFilter
UIButton toggleHideWeapon
UIButton toggleHoldDoubleClick
UIButton toggleWaitOnDebuff
UIButton toggleWarnDisassemble
override void OnInstantiate()
UIButton toggleHaltOnSpotTrap
UIButton toggleConfirmExit
UIButton toggleAutoBackup
UIButton toggleHaltOnSpotEnemy
Slider sliderBackupInterval
UIButton toggleWaitOnMelee
UISelectableGroup groupRide
UIButton toggleDisableAutoStairs
UIButton toggleUseAbilityOnHotkey
UIButton toggleShippingResult
UIButton toggleAdvanceMenu
UISelectableGroup groupBorder
UIButton toggleWaitOnRange
UIButton toggleHighlightEnemy
UIButton toggleSmoothPick
void SetGroup(UISelectableGroup group, int value, UnityAction< int > action)
UIButton toggleConfirmGive
UIButton toggleShiftToUseNegativeAbility
UIButton toggleHoldMiddle
UIButton toggleAntiSpider
void SetSlider(Slider slider, float value, Func< float, string > action)
static string Get(string id)
virtual void Init(int index=0, UnityAction< int > action=null, bool directChildren=false)