1using UnityEngine.Events;
82 base.config.game.disableAutoStairs = on;
86 base.config.game.confirmGive = on;
90 base.config.game.warnCrime = on;
94 base.config.game.warnMana = on;
98 base.config.game.warnDisassemble = on;
102 base.config.game.dontRenderOutsideMap = on;
106 base.config.game.showInvBG = on;
110 base.config.game.haltOnSpotEnemy = on;
114 base.config.game.haltOnSpotTrap = on;
118 base.config.game.hideWeapons = on;
122 base.config.game.smoothPick = on;
126 base.config.game.markStack = on;
130 base.config.game.waitOnDebuff = on;
134 base.config.game.waitOnRange = on;
138 base.config.game.waitOnMelee = on;
142 base.config.game.tutorial = on;
146 base.config.game.showShippingResult = on;
150 base.config.game.advancedMenu = on;
154 base.config.game.sortEach = on;
158 base.config.game.antiSpider = on;
162 base.config.game.showOffhand = on;
167 base.config.game.holdMiddleButtonToHold = on;
171 base.config.game.shiftToUseNegativeAbilityOnSelf = on;
175 base.config.game.doubleClickToHold = on;
179 base.config.game.confirmMapExit = on;
183 base.config.game.useAbilityOnHotkey = on;
187 base.config.net.sendEvent = on;
191 base.config.game.waiter = (int)a;
192 return Lang.
Get(
"gameWait_duration") +
"(" + 25f * a +
"%)";
196 base.config.game.numBackup = (int)a;
197 return "backupNum".lang(a.ToString() ??
"");
201 base.config.game.backupInterval = (int)a;
202 return "backupInterval".lang((a * 30f).ToString() ??
"");
206 base.config.game.autoBackup = on;
212 base.config.game.showRide = a;
217 base.config.backer.filter = a;
222 base.config.game.showBorder = a;
229 group.
Init(value, action);
void SetTempHand(int right=0, int left=0)
UISelectableGroup groupBackerFilter
UIButton toggleHideWeapon
UIButton toggleHoldDoubleClick
UIButton toggleWaitOnDebuff
UIButton toggleWarnDisassemble
override void OnInstantiate()
UIButton toggleHaltOnSpotTrap
UIButton toggleConfirmExit
UIButton toggleAutoBackup
UIButton toggleHaltOnSpotEnemy
Slider sliderBackupInterval
UIButton toggleWaitOnMelee
UISelectableGroup groupRide
UIButton toggleDisableAutoStairs
UIButton toggleUseAbilityOnHotkey
UIButton toggleShippingResult
UIButton toggleAdvanceMenu
UISelectableGroup groupBorder
UIButton toggleWaitOnRange
UIButton toggleSmoothPick
void SetGroup(UISelectableGroup group, int value, UnityAction< int > action)
UIButton toggleConfirmGive
UIButton toggleShiftToUseNegativeAbility
UIButton toggleHoldMiddle
UIButton toggleAntiSpider
void SetSlider(Slider slider, float value, Func< float, string > action)
static string Get(string id)
virtual void Init(int index=0, UnityAction< int > action=null, bool directChildren=false)