1using UnityEngine.Events;
86 base.config.game.disableAutoStairs = on;
90 base.config.game.confirmGive = on;
94 base.config.game.warnCrime = on;
98 base.config.game.warnMana = on;
102 base.config.game.warnDisassemble = on;
106 base.config.game.dontRenderOutsideMap = on;
110 base.config.game.showInvBG = on;
114 base.config.game.haltOnSpotEnemy = on;
118 base.config.game.haltOnSpotTrap = on;
122 base.config.game.hideWeapons = on;
126 base.config.game.smoothPick = on;
130 base.config.game.markStack = on;
134 base.config.game.waitOnDebuff = on;
138 base.config.game.waitOnRange = on;
142 base.config.game.waitOnMelee = on;
146 base.config.game.tutorial = on;
150 base.config.game.showShippingResult = on;
154 base.config.game.highlightEnemy = on;
158 base.config.game.advancedMenu = on;
162 base.config.game.sortEach = on;
166 base.config.game.antiSpider = on;
170 base.config.game.showOffhand = on;
175 base.config.game.holdMiddleButtonToHold = on;
179 base.config.game.shiftToUseNegativeAbilityOnSelf = on;
183 base.config.game.doubleClickToHold = on;
187 base.config.game.confirmMapExit = on;
191 base.config.game.useAbilityOnHotkey = on;
195 base.config.net.sendEvent = on;
199 base.config.net.noAdult = on;
203 base.config.game.waiter = (int)a;
204 return Lang.
Get(
"gameWait_duration") +
"(" + 25f * a +
"%)";
208 base.config.game.numBackup = (int)a;
209 return "backupNum".lang(a.ToString() ??
"");
213 base.config.game.backupInterval = (int)a;
214 return "backupInterval".lang((a * 30f).ToString() ??
"");
218 base.config.game.autoBackup = on;
224 base.config.game.showRide = a;
229 base.config.backer.filter = a;
234 base.config.game.showBorder = a;
241 group.
Init(value, action);
void SetTempHand(int right=0, int left=0)
UISelectableGroup groupBackerFilter
UIButton toggleHideWeapon
UIButton toggleHoldDoubleClick
UIButton toggleWaitOnDebuff
UIButton toggleWarnDisassemble
override void OnInstantiate()
UIButton toggleHaltOnSpotTrap
UIButton toggleConfirmExit
UIButton toggleAutoBackup
UIButton toggleHaltOnSpotEnemy
Slider sliderBackupInterval
UIButton toggleWaitOnMelee
UISelectableGroup groupRide
UIButton toggleDisableAutoStairs
UIButton toggleUseAbilityOnHotkey
UIButton toggleShippingResult
UIButton toggleAdvanceMenu
UISelectableGroup groupBorder
UIButton toggleWaitOnRange
UIButton toggleHighlightEnemy
UIButton toggleSmoothPick
void SetGroup(UISelectableGroup group, int value, UnityAction< int > action)
UIButton toggleConfirmGive
UIButton toggleShiftToUseNegativeAbility
UIButton toggleHoldMiddle
UIButton toggleAntiSpider
void SetSlider(Slider slider, float value, Func< float, string > action)
static string Get(string id)
virtual void Init(int index=0, UnityAction< int > action=null, bool directChildren=false)