Elin Decompiled Documentation EA 23.189 Nightly
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DramaManager Class Reference
Inheritance diagram for DramaManager:
EMono

Public Member Functions

DramaSequence Play (DramaSetup setup)
 
DramaSequence Load ()
 
void AddCustomEvents (string idCustom="Resident")
 
void ParseLine (Dictionary< string, string > item)
 
DramaActor GetActor (string id)
 
DramaEvent AddEvent (DramaEvent e)
 
DramaEventMethod AddEvent (Action func, float duration=0f, bool halt=false)
 
DramaEventMethod AddEvent (Action func, Func< string > funcJump)
 
DramaEvent CustomEvent (Action func, string step=null, float duration=0f, bool halt=false)
 
void SetDialog (string id="Default")
 
bool CheckIF (string IF)
 
void Show ()
 
void Hide ()
 

Public Attributes

LayerDrama layer
 
CanvasGroup cg
 
CanvasGroup cgCover
 
UIDynamicList listCredit
 
Transform actorPos
 
Transform endroll
 
DramaActor moldActor
 
DramaSequence sequence
 
DramaOutcome outcome
 
DialogDrama dialog
 
DramaSetup setup
 
GameObject goSkip
 
Image imageBG
 
Image imageCover
 
Font[] fonts
 
Person tg
 
bool bgmChanged
 
List< DramaChoice_choices = new List<DramaChoice>()
 
Dictionary< string, string > customTalkTopics = new Dictionary<string, string>()
 
Dictionary< string, string > dictLocalize = new Dictionary<string, string>()
 
float creditSpeed
 
DramaEventTalk lastTalk
 
bool enableTone
 
bool customEventsAdded
 
bool idDefaultPassed
 
int countLine
 

Static Public Attributes

static Chara TG
 
static Dictionary< string, ExcelDatadictCache = new Dictionary<string, ExcelData>()
 
- Static Public Attributes inherited from EMono
static Core core
 

Properties

DramaActor tgActor [get]
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Private Member Functions

void Update ()
 

Private Attributes

List< DramaEventcustomEvents = new List<DramaEvent>()
 
string lastIF
 
string lastIF2
 
string idDefault
 
string textReplace
 

Additional Inherited Members

- Static Public Member Functions inherited from EMono
static int rnd (int a)
 

Detailed Description

Definition at line 9 of file DramaManager.cs.

Member Function Documentation

◆ AddCustomEvents()

void DramaManager.AddCustomEvents ( string  idCustom = "Resident")
inline

Definition at line 168 of file DramaManager.cs.

169 {
171 {
172 return;
173 }
174 DramaCustomSequence dramaCustomSequence = new DramaCustomSequence
175 {
176 manager = this,
178 idCustom = idCustom,
179 events = customEvents,
182 };
183 CustomEvent(delegate
184 {
185 sequence.Exit();
186 });
187 if (tg != null && tg.hasChara)
188 {
189 TG = tg.chara;
190 dramaCustomSequence.Build(tg.chara);
191 }
192 if (!sequence.setup.textData.IsEmpty())
193 {
194 dramaCustomSequence.BuildTextData();
195 }
196 foreach (DramaEvent customEvent in customEvents)
197 {
198 AddEvent(customEvent);
199 }
200 customEventsAdded = true;
201 }
DramaSequence sequence
Definition: DramaManager.cs:27
bool customEventsAdded
Definition: DramaManager.cs:65
DramaEvent CustomEvent(Action func, string step=null, float duration=0f, bool halt=false)
string idDefault
Definition: DramaManager.cs:71
List< DramaEvent > customEvents
Definition: DramaManager.cs:47
DramaEvent AddEvent(DramaEvent e)
static Chara TG
Definition: DramaManager.cs:11
DramaSetup setup
Definition: DramaManager.cs:33
DramaSetup setup
string textData
Definition: DramaSetup.cs:11
bool hasChara
Definition: Person.cs:38
Chara chara
Definition: Person.cs:36

References AddEvent(), DramaCustomSequence.Build(), DramaCustomSequence.BuildTextData(), Person.chara, CustomEvent(), customEvents, customEventsAdded, DramaSequence.Exit(), Person.hasChara, idDefault, sequence, setup, DramaSequence.setup, DramaSetup.textData, TG, and tg.

Referenced by Load(), and ParseLine().

◆ AddEvent() [1/3]

DramaEventMethod DramaManager.AddEvent ( Action  func,
float  duration = 0f,
bool  halt = false 
)
inline

Definition at line 995 of file DramaManager.cs.

996 {
997 return sequence.AddEvent(e);
998 }
DramaEvent AddEvent(DramaEvent e)

References DramaSequence.AddEvent().

◆ AddEvent() [2/3]

DramaEventMethod DramaManager.AddEvent ( Action  func,
Func< string >  funcJump 
)
inline

Definition at line 1000 of file DramaManager.cs.

1001 {
1002 return AddEvent(new DramaEventMethod(func, duration, halt)) as DramaEventMethod;
1003 }
1004
1005 public DramaEventMethod AddEvent(Action func, Func<string> funcJump)
1006 {

◆ AddEvent() [3/3]

DramaEvent DramaManager.AddEvent ( DramaEvent  e)
inline

Definition at line 990 of file DramaManager.cs.

991 {
992 return sequence.GetActor(id);
993 }
DramaActor GetActor(string id)

References DramaSequence.GetActor().

Referenced by AddCustomEvents(), GetActor(), and ParseLine().

◆ CheckIF()

bool DramaManager.CheckIF ( string  IF)
inline

Definition at line 1035 of file DramaManager.cs.

1041 {
1042 if (IF == null || IF.IsEmpty())
1043 {
1044 return true;
1045 }
1046 string[] array = IF.Split(',');
1047 switch (array[0])
1048 {
1049 case "survival":
1050 return EMono.game.IsSurvival;
1051 case "fromBook":
1052 return LayerDrama.fromBook;
1053 case "!fromBook":
1054 return !LayerDrama.fromBook;
1055 case "WindRest":
1056 return EMono._zone is Zone_WindRest;
1057 case "guild_promote":
1058 return Guild.CurrentDrama.relation.exp >= Guild.CurrentDrama.relation.ExpToNext;
1059 case "guild_maxpromote":
1060 return Guild.CurrentDrama.relation.rank >= Guild.CurrentDrama.relation.MaxRank;
1061 case "scratch_check":
1062 return EMono.game.dateScratch > EMono.game.world.date.GetRaw();
1063 case "sister_money":
1064 return EMono.pc.GetCurrency() >= 10000;
1065 case "fiamaPet":
1066 if (EMono.pc.homeBranch != null)
1067 {
1068 foreach (Chara member in EMono.pc.homeBranch.members)
1069 {
1070 if (member.isDead && member.CanRevive() && member.GetInt(100) != 0)
1071 {
1072 return true;
1073 }
1074 }
1075 }
1076 return false;
1077 case "hasMelilithCurse":
1078 return EMono.pc.HasElement(1206);
1079 case "merchant":
1080 return Guild.CurrentDrama == Guild.Merchant;
1081 case "fighter":
1082 return Guild.CurrentDrama == Guild.Fighter;
1083 case "thief":
1084 return Guild.CurrentDrama == Guild.Thief;
1085 case "mage":
1086 return Guild.CurrentDrama == Guild.Mage;
1087 case "hasDLC":
1088 return Steam.HasDLC(array[1].ToEnum<ID_DLC>());
1089 case "hasFlag":
1090 return EMono.player.dialogFlags.TryGetValue(array[1], 0) != 0;
1091 case "!hasFlag":
1092 return EMono.player.dialogFlags.TryGetValue(array[1], 0) == 0;
1093 case "hasItem":
1094 return EMono.pc.things.Find(array[1]) != null;
1095 case "nasuDeliver":
1096 if (EMono.game.quests.GetPhase<QuestNasu>() == 2)
1097 {
1098 return EMono.pc.things.Find("backpack_holding") != null;
1099 }
1100 return false;
1101 case "isCompleted":
1102 return EMono.game.quests.IsCompleted(array[1]);
1103 case "costRecruit":
1104 if (EMono.Branch != null && EMono.Branch.IsRecruit(tg.chara))
1105 {
1106 return EMono.pc.GetCurrency("money2") >= CalcGold.Hire(tg.chara);
1107 }
1108 return true;
1109 case "costRecruitTicket":
1110 if (EMono.Branch != null && EMono.Branch.IsRecruit(tg.chara))
1111 {
1112 return EMono.pc.things.Find("ticket_resident") != null;
1113 }
1114 return false;
1115 case "letterTrial":
1117 {
1118 return EMono.pc.things.Find("letter_trial") != null;
1119 }
1120 return false;
1121 default:
1122 if (array.Length > 2)
1123 {
1124 int value;
1125 bool flag = EMono.player.dialogFlags.TryGetValue(array[1], out value);
1126 int num = 0;
1127 if (array[1].StartsWith("*"))
1128 {
1129 string text = array[1].TrimStart('*');
1130 Quest quest = EMono.game.quests.Get(text);
1131 if (text == "guild")
1132 {
1133 quest = Guild.CurrentQuest;
1134 }
1135 flag = quest != null;
1136 if (!EMono.game.quests.completedIDs.Contains(text))
1137 {
1138 value = quest?.phase ?? (-1);
1139 }
1140 else
1141 {
1142 value = 999;
1143 flag = true;
1144 }
1145 num = ((!int.TryParse(array[2], out var result)) ? ((quest != null) ? array[2].ToInt(quest.GetType()) : 0) : result);
1146 }
1147 else
1148 {
1149 num = int.Parse(array[2]);
1150 }
1151 switch (array[0])
1152 {
1153 case "=":
1154 if (!flag && num == -1)
1155 {
1156 return true;
1157 }
1158 if (flag && value == num)
1159 {
1160 return true;
1161 }
1162 break;
1163 case "!":
1164 if (!flag || value != num)
1165 {
1166 return true;
1167 }
1168 break;
1169 case ">":
1170 if (flag && value > num)
1171 {
1172 return true;
1173 }
1174 break;
1175 case ">=":
1176 if (flag && value >= num)
1177 {
1178 return true;
1179 }
1180 break;
1181 case "<":
1182 if (!flag || value < num)
1183 {
1184 return true;
1185 }
1186 break;
1187 case "<=":
1188 if (!flag || value <= num)
1189 {
1190 return true;
1191 }
1192 break;
1193 }
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
static int Hire(Chara c)
Definition: CalcGold.cs:8
bool HasElement(int ele, int req=1)
Definition: Card.cs:5638
int GetCurrency(string id="money")
Definition: Card.cs:3867
ThingContainer things
Definition: Card.cs:36
Definition: Chara.cs:10
bool CanRevive()
Definition: Chara.cs:4900
FactionBranch homeBranch
Definition: Chara.cs:1052
bool isDead
Definition: Chara.cs:387
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
Definition: EMono.cs:4
static Chara pc
Definition: EMono.cs:13
static Player player
Definition: EMono.cs:11
static Game game
Definition: EMono.cs:7
static FactionBranch Branch
Definition: EMono.cs:21
bool IsRecruit(Chara c)
List< Chara > members
FactionRelation relation
Definition: FACTION.cs:126
bool IsSurvival
Definition: Game.cs:272
new World world
Definition: Game.cs:173
QuestManager quests
Definition: Game.cs:179
Definition: Guild.cs:2
static Guild CurrentDrama
Definition: Guild.cs:24
static GuildMerchant Merchant
Definition: Guild.cs:62
static QuestGuild CurrentQuest
Definition: Guild.cs:64
static GuildMage Mage
Definition: Guild.cs:58
static GuildFighter Fighter
Definition: Guild.cs:56
static GuildThief Thief
Definition: Guild.cs:60
static bool fromBook
Definition: LayerDrama.cs:16
Dictionary< string, int > dialogFlags
Definition: Player.cs:960
HashSet< string > completedIDs
Definition: QuestManager.cs:17
bool IsCompleted(string id)
Quest Get(string id)
Definition: Quest.cs:7
int phase
Definition: Quest.cs:40
Definition: Steam.cs:8
static bool HasDLC(ID_DLC id)
Definition: Steam.cs:39
Thing Find(int uid)
GameDate date
Definition: World.cs:6

Referenced by ParseLine().

◆ CustomEvent()

DramaEvent DramaManager.CustomEvent ( Action  func,
string  step = null,
float  duration = 0f,
bool  halt = false 
)
inline

Definition at line 1008 of file DramaManager.cs.

1008 {
1009 jumpFunc = funcJump
1010 }) as DramaEventMethod;
1011 }
1012
1013 public DramaEvent CustomEvent(Action func, string step = null, float duration = 0f, bool halt = false)
1014 {
1015 DramaEventMethod dramaEventMethod = new DramaEventMethod(func, duration, halt)
1016 {

Referenced by AddCustomEvents().

◆ GetActor()

DramaActor DramaManager.GetActor ( string  id)
inline

Definition at line 985 of file DramaManager.cs.

985 {
986 AddEvent(new DramaEventGoto(jump));
987 }
988 }

References AddEvent().

◆ Hide()

void DramaManager.Hide ( )
inline

Definition at line 1203 of file DramaManager.cs.

1203 : true);
1204 layer.cg.alpha = 0f;
1205 layer.cg.DOFade(1f, 0.3f);
1206 }
LayerDrama layer
Definition: DramaManager.cs:13
CanvasGroup cg
Definition: LayerDrama.cs:30

Referenced by ParseLine().

◆ Load()

DramaSequence DramaManager.Load ( )
inline

Definition at line 113 of file DramaManager.cs.

114 {
115 sequence.Clear();
116 customEvents.Clear();
117 customTalkTopics.Clear();
118 moldActor = actorPos.CreateMold<DramaActor>();
119 if (tg != null)
120 {
121 sequence.AddActor("tg", tg);
122 }
123 sequence.AddActor("pc", new Person(EMono.pc));
124 string text = CorePath.DramaData + setup.book + ".xlsx";
125 ExcelData excelData = dictCache.TryGetValue(text);
126 if (excelData != null && excelData.IsModified())
127 {
128 excelData = null;
129 }
130 if (excelData == null)
131 {
132 excelData = new ExcelData();
133 }
134 excelData.maxEmptyRows = 10;
135 excelData.path = text;
136 List<Dictionary<string, string>> list = excelData.BuildList(setup.sheet);
137 if (!Lang.isBuiltin && dictLocalize.Count == 0)
138 {
139 foreach (Dictionary<string, string> item in new ExcelData
140 {
141 maxEmptyRows = 10,
142 path = CorePath.DramaDataLocal + setup.book + ".xlsx"
144 {
145 string text2 = item["id"];
146 if (!text2.IsEmpty() && !item["text"].IsEmpty())
147 {
148 dictLocalize.Add(text2, item["text"]);
149 }
150 }
151 }
152 dictCache[text] = excelData;
154 lastTalk = null;
156 countLine = 0;
157 for (int i = 0; i < list.Count; i++)
158 {
159 ParseLine(list[i]);
160 countLine++;
161 }
163 sequence.steps["end"] = 99999;
164 sequence.AddActor("narrator", new Person("narrator"));
165 return sequence;
166 }
Dictionary< string, string > dictLocalize
Definition: DramaManager.cs:53
static Dictionary< string, ExcelData > dictCache
Definition: DramaManager.cs:75
Transform actorPos
Definition: DramaManager.cs:21
bool idDefaultPassed
Definition: DramaManager.cs:67
void ParseLine(Dictionary< string, string > item)
void AddCustomEvents(string idCustom="Resident")
Dictionary< string, string > customTalkTopics
Definition: DramaManager.cs:51
DramaActor moldActor
Definition: DramaManager.cs:25
DramaEventTalk lastTalk
Definition: DramaManager.cs:61
DramaActor AddActor(string id, Person person)
Dictionary< string, int > steps
string sheet
Definition: DramaSetup.cs:5
string step
Definition: DramaSetup.cs:7
bool IsModified()
Definition: ExcelData.cs:72
List< Dictionary< string, string > > BuildList(string sheetName="_default")
Definition: ExcelData.cs:92
Definition: Lang.cs:6
static bool isBuiltin
Definition: Lang.cs:42
Definition: Person.cs:6

References actorPos, DramaSequence.AddActor(), AddCustomEvents(), ExcelData.BuildList(), DramaSequence.Clear(), countLine, customEvents, customEventsAdded, customTalkTopics, dictCache, dictLocalize, enableTone, idDefault, idDefaultPassed, Lang.isBuiltin, ExcelData.IsModified(), item, lastTalk, moldActor, ParseLine(), EMono.pc, sequence, setup, DramaSetup.sheet, DramaSetup.step, DramaSequence.steps, and tg.

Referenced by ParseLine(), and Play().

◆ ParseLine()

void DramaManager.ParseLine ( Dictionary< string, string >  item)
inline

Definition at line 203 of file DramaManager.cs.

204 {
205 string[] array = (item.ContainsKey("action") ? item["action"].Split('/') : null);
206 string action = ((array != null) ? array[0] : null);
207 string text2 = (item.ContainsKey("step") ? item["step"] : null);
208 if (text2 == "//")
209 {
210 return;
211 }
212 if (text2 == idDefault)
213 {
214 idDefaultPassed = true;
215 }
216 string actor = (item.ContainsKey("actor") ? item["actor"] : "#1");
217 string[] p = (item.ContainsKey("param") ? item["param"].Split(',') : new string[0]);
218 string p2 = ((p.Length != 0) ? p[0] : "");
219 string p3 = ((p.Length > 1) ? p[1] : "");
220 string p4 = ((p.Length > 2) ? p[2] : "");
221 float.TryParse(p2, out var p0f);
222 float.TryParse(p3, out var result);
223 bool flag = !item["text_JP"].IsEmpty();
224 item.TryGetValue("text_JP");
225 string text = null;
226 if (flag)
227 {
228 if (!Lang.isBuiltin)
229 {
230 string key = item["id"];
231 if (dictLocalize.ContainsKey(key))
232 {
233 text = dictLocalize[key];
234 }
235 else
236 {
237 text = item.TryGetValue("text_EN");
238 }
239 }
240 else
241 {
242 text = item["text_" + Lang.langCode];
243 }
244 }
245 if (flag && text.StartsWith("$") && tg != null && tg.hasChara)
246 {
247 string text3 = text.Split(' ')[0];
248 text = text.Replace(text3, tg.chara.GetTalkText(text3.Remove(0, 1)));
249 }
250 string jump = (item.ContainsKey("jump") ? item["jump"] : null);
251 string text4 = (item.ContainsKey("if") ? item["if"] : null);
252 string iF = (item.ContainsKey("if2") ? item["if2"] : null);
253 string cHECK = (item.ContainsKey("check") ? item["check"] : null);
254 bool flag2 = false;
255 if (text2 != null && !sequence.steps.ContainsKey(text2) && action != "choice" && action != "cancel")
256 {
257 sequence.steps.Add(text2, sequence.events.Count);
258 }
259 if (text4 == "*")
260 {
261 text4 = lastIF;
262 iF = lastIF2;
263 }
264 else
265 {
266 lastIF = text4;
267 lastIF2 = iF;
268 }
269 if (!CheckIF(text4) || !CheckIF(iF))
270 {
271 if (action == "reload")
272 {
273 string id = "flag" + countLine;
274 sequence.AddStep(id);
275 }
276 return;
277 }
278 if (LayerDrama.fromBook && action == "editPlaylist")
279 {
280 action = "BGM";
281 }
282 switch (action)
283 {
284 case "disableFullPortrait":
285 AddEvent(delegate
286 {
287 sequence.fullPortrait = false;
288 });
289 break;
290 case "enableTone":
291 enableTone = true;
292 break;
293 case "canSkip":
294 AddEvent(delegate
295 {
296 sequence.skipJump = p2;
297 });
298 break;
299 case "screenLock":
301 break;
302 case "haltBGM":
303 EMono.Sound.haltUpdate = true;
304 break;
305 case "forceBGM":
306 AddEvent(delegate
307 {
308 SoundManager.ForceBGM();
309 });
310 break;
311 case "setFlag":
312 AddEvent(delegate
313 {
314 if (p2.StartsWith("*"))
315 {
316 Quest quest3 = EMono.game.quests.Get(p2.TrimStart('*'));
317 quest3?.ChangePhase(p3.ToInt(quest3.GetType()));
318 }
319 else
320 {
321 EMono.player.dialogFlags[p2] = (p3.IsEmpty() ? 1 : int.Parse(p3));
322 }
323 });
324 break;
325 case "reload":
326 {
327 string __step = "flag" + countLine;
328 AddEvent(delegate
329 {
330 Load();
331 sequence.Play(jump.IsEmpty(__step));
332 }, 0.01f, halt: true);
333 sequence.AddStep(__step);
334 break;
335 }
336 case "inject":
337 {
338 DramaEventTalk dramaEventTalk = lastTalk;
339 if (idDefaultPassed)
340 {
341 AddCustomEvents(p2);
342 }
343 lastTalk = dramaEventTalk;
344 break;
345 }
346 case "topic":
347 customTalkTopics[p2] = text;
348 break;
349 case "cancel":
350 lastTalk.canCancel = true;
351 lastTalk.idCancelJump = jump;
352 break;
353 case "_choices":
354 foreach (DramaChoice choice in _choices)
355 {
356 lastTalk.AddChoice(choice);
357 }
358 break;
359 case "choice":
360 if (!CheckIF(text4) || !CheckIF(iF))
361 {
362 break;
363 }
364 if (array.Length > 1)
365 {
366 switch (array[1])
367 {
368 case "quest":
369 text = "deQuest".lang();
370 jump = "_quest";
371 break;
372 case "depart":
373 text = "depart".lang();
374 jump = "_depart";
375 break;
376 case "rumor":
377 text = "letsTalk".lang();
378 jump = "_rumor";
379 break;
380 case "buy":
381 text = "daBuy".lang();
382 jump = "_buy";
383 break;
384 case "sell":
385 text = "daSell".lang();
386 jump = "_sell";
387 break;
388 case "give":
389 text = "daGive".lang();
390 jump = "_give";
391 break;
392 case "trade":
393 text = "daTrade".lang();
394 jump = "_trade";
395 break;
396 case "bye":
397 text = "bye".lang();
398 jump = "_bye";
399 break;
400 }
401 }
402 flag2 = true;
403 lastTalk.AddChoice(new DramaChoice(text, jump, p2, cHECK, text4));
404 break;
405 case "addTempActor":
406 {
407 Person person = new Person(actor);
408 Chara chara = EMono.game.cards.globalCharas.Find(actor) ?? EMono._map.FindChara(actor);
409 if (chara != null)
410 {
411 person.SetChara(chara);
412 }
413 sequence.AddActor(actor, person);
414 break;
415 }
416 case "addActor":
417 {
418 if (actor == "god")
419 {
421 break;
422 }
423 DramaActor dramaActor = sequence.AddActor(actor, new Person(actor));
424 if (!text.IsEmpty())
425 {
426 dramaActor.owner.tempName = text;
427 }
428 break;
429 }
430 case "invoke":
432 {
433 break;
434 }
435 if (jump.IsEmpty())
436 {
437 AddEvent(delegate
438 {
439 typeof(DramaOutcome).GetMethod(p[0]).Invoke(outcome, null);
440 });
441 break;
442 }
443 AddEvent(delegate
444 {
445 }, () => (!(bool)typeof(DramaOutcome).GetMethod(p[0]).Invoke(outcome, null)) ? "" : jump);
446 flag2 = true;
447 break;
448 case "refAction1":
449 AddEvent(delegate
450 {
452 });
453 break;
454 case "refAction2":
455 AddEvent(delegate
456 {
458 });
459 break;
460 case "setBG":
461 AddEvent(delegate
462 {
463 if (p2.IsEmpty())
464 {
465 imageBG.enabled = false;
466 }
467 else
468 {
469 imageBG.enabled = true;
470 imageBG.sprite = Resources.Load<Sprite>("Media/Graphics/Image/Drama/" + p2);
471 }
472 });
473 break;
474 case "setBG2":
475 AddEvent(delegate
476 {
477 Util.Instantiate<Transform>("Media/Graphics/Image/Drama/" + p2, layer).SetAsFirstSibling();
478 });
479 break;
480 case "glitch":
481 AddEvent(delegate
482 {
483 DramaActor.useGlitch = true;
484 });
485 break;
486 case "setDialog":
487 AddEvent(delegate
488 {
489 SetDialog(p2);
490 });
491 break;
492 case "Playlist":
493 AddEvent(delegate
494 {
495 LayerDrama.haltPlaylist = false;
496 EMono.Sound.StopBGM();
497 EMono.Sound.currentBGM = null;
498 bgmChanged = true;
499 });
500 break;
501 case "editPlaylist":
502 AddEvent(delegate
503 {
504 List<int> list = new List<int>();
505 string[] array2 = p;
506 foreach (string s in array2)
507 {
508 list.Add(int.Parse(s));
509 }
510 EMono._zone.SetBGM(list);
511 });
512 break;
513 case "BGM":
514 AddEvent(delegate
515 {
516 LayerDrama.haltPlaylist = true;
517 LayerDrama.maxBGMVolume = true;
518 EMono.Sound.PlayBGM(EMono.core.refs.dictBGM[p2.ToInt()]);
519 bgmChanged = true;
520 });
521 break;
522 case "BGMStay":
523 AddEvent(delegate
524 {
525 EMono.Sound.PlayBGM(EMono.core.refs.dictBGM[p2.ToInt()]);
526 });
527 break;
528 case "lastBGM":
529 AddEvent(delegate
530 {
531 EMono.Sound.StopBGM(p0f, playLastBGM: true);
532 });
533 break;
534 case "stopBGM":
535 AddEvent(delegate
536 {
537 LayerDrama.haltPlaylist = true;
538 EMono.Sound.StopBGM(p0f);
539 EMono.Sound.currentBGM = null;
540 });
541 break;
542 case "sound":
543 AddEvent(delegate
544 {
545 if (p3 != "")
546 {
547 SoundManager.current.MuteBGMFor(float.Parse(p3, CultureInfo.InvariantCulture));
548 }
549 EMono.Sound.Play(p2);
550 });
551 break;
552 case "haltPlaylist":
553 LayerDrama.haltPlaylist = true;
554 break;
555 case "keepBGM":
556 LayerDrama.keepBGM = true;
557 break;
558 case "alphaInOut":
559 AddEvent(delegate
560 {
561 DOTween.Kill(cg);
562 cg.alpha = 1f;
563 cg.DOFade(0f, p0f).SetDelay(0.1f);
564 }, p0f, halt: true);
565 AddEvent(new DramaEventWait((result == 0f) ? 0.1f : result));
566 AddEvent(delegate
567 {
568 DOTween.Kill(cg);
569 cg.alpha = 0f;
570 cg.DOFade(1f, p0f).SetDelay(0.1f);
571 }, p0f);
572 break;
573 case "alphaIn":
574 AddEvent(delegate
575 {
576 DOTween.Kill(cg);
577 cg.alpha = 0f;
578 cg.DOFade(1f, p0f).SetDelay(0.1f);
579 }, p0f);
580 break;
581 case "alphaOut":
582 AddEvent(delegate
583 {
584 DOTween.Kill(cg);
585 cg.alpha = 1f;
586 cg.DOFade(0f, p0f).SetDelay(0.1f);
587 }, p0f, halt: true);
588 break;
589 case "fadeIn":
590 AddEvent(delegate
591 {
592 imageCover.color = ((p3 != null && p3 == "white") ? Color.white : Color.black);
593 cgCover.SetActive(enable: true);
594 cgCover.alpha = 1f;
595 cgCover.DOFade(0f, p0f).SetDelay(0.1f);
596 }, p0f);
597 break;
598 case "fadeOut":
599 AddEvent(delegate
600 {
601 imageCover.color = ((p3 != null && p3 == "white") ? Color.white : Color.black);
602 cgCover.SetActive(enable: true);
603 cgCover.alpha = 0f;
604 cgCover.DOFade(1f, p0f).SetDelay(0.1f);
605 }, p0f, halt: true);
606 break;
607 case "fadeInOut":
608 AddEvent(delegate
609 {
610 imageCover.color = ((p4 != null && p4 == "white") ? Color.white : Color.black);
611 cgCover.SetActive(enable: true);
612 cgCover.alpha = 0f;
613 cgCover.DOFade(1f, p0f).SetDelay(0.1f);
614 }, p0f, halt: true);
615 AddEvent(new DramaEventWait((result == 0f) ? 0.1f : result));
616 AddEvent(delegate
617 {
618 imageCover.color = ((p4 != null && p4 == "white") ? Color.white : Color.black);
619 cgCover.SetActive(enable: true);
620 cgCover.alpha = 1f;
621 cgCover.DOFade(0f, p0f).SetDelay(0.1f);
622 }, p0f);
623 break;
624 case "hideUI":
625 AddEvent(delegate
626 {
627 EMono.ui.Hide(p0f);
628 });
629 break;
630 case "hideDialog":
631 AddEvent(delegate
632 {
633 dialog.SetActive(enable: false);
634 });
635 break;
636 case "fadeEnd":
637 if (p0f == 0f)
638 {
639 p0f = 1f;
640 }
641 AddEvent(delegate
642 {
643 imageCover.color = Color.black;
644 cgCover.SetActive(enable: true);
645 cgCover.alpha = 0f;
646 cgCover.DOFade(1f, p0f).SetDelay(0.1f);
647 }, p0f, halt: true);
648 AddEvent(delegate
649 {
650 dialog.SetActive(enable: false);
651 imageBG.enabled = false;
652 });
653 AddEvent(delegate
654 {
655 DOTween.Kill(cg);
656 cg.alpha = 1f;
657 cg.DOFade(0f, p0f).SetDelay(0.1f);
658 }, p0f, halt: true);
659 break;
660 case "endroll":
662 break;
663 case "showSkip":
664 goSkip.SetActive(value: true);
665 break;
666 case "canCancel":
667 AddEvent(delegate
668 {
669 sequence.canCancel = bool.Parse(p2);
670 });
671 break;
672 case "wait":
673 AddEvent(new DramaEventWait(p0f));
674 break;
675 case "end":
677 break;
678 case "acceptQuest":
680 {
681 break;
682 }
683 AddEvent(delegate
684 {
685 Quest quest = EMono.game.quests.globalList.Where((Quest a) => a.source.id == p2).First();
686 EMono.game.quests.globalList.Remove(quest);
687 EMono.game.quests.Start(quest);
688 });
689 break;
690 case "startQuest":
691 AddEvent(delegate
692 {
693 Quest quest2 = Quest.Create(p2);
694 if (!quest2.HasDLC)
695 {
696 Msg.Say("(Failed DLC check)");
697 }
698 else
699 {
700 EMono.game.quests.Start(quest2);
701 LayerDrama.currentQuest = quest2;
702 if (tg != null && tg.chara != null)
703 {
704 Debug.Log("Starting Quest:" + quest2?.ToString() + "/" + tg.chara.quest?.ToString() + "/" + (quest2 == tg.chara.quest));
705 }
706 }
707 });
708 break;
709 case "setQuestClient":
710 AddEvent(delegate
711 {
712 if (LayerDrama.currentQuest != null)
713 {
714 LayerDrama.currentQuest.SetClient(tg.chara, assignQuest: false);
715 }
716 });
717 break;
718 case "updateJournal":
719 AddEvent(delegate
720 {
722 });
723 break;
724 case "addKeyItem":
725 if (!LayerDrama.fromBook)
726 {
727 AddEvent(delegate
728 {
730 });
731 }
732 break;
733 case "drop":
734 if (!LayerDrama.fromBook)
735 {
736 AddEvent(delegate
737 {
738 Msg.Say("dropReward");
740 Thing t = ThingGen.Create(p2);
742 });
743 }
744 break;
745 case "completeQuest":
746 if (!LayerDrama.fromBook)
747 {
748 AddEvent(delegate
749 {
752 });
753 }
754 break;
755 case "nextPhase":
756 if (!LayerDrama.fromBook)
757 {
758 AddEvent(delegate
759 {
760 EMono.game.quests.Get(p2).NextPhase();
761 });
762 }
763 break;
764 case "addResource":
765 AddEvent(delegate
766 {
767 EMono.BranchOrHomeBranch.resources.Get(p2).Mod(p3.ToInt());
768 });
769 break;
770 case "shake":
771 AddEvent(delegate
772 {
774 });
775 break;
776 case "tutorial":
778 {
779 Tutorial.Play(p2);
780 });
781 break;
782 case "slap":
783 AddEvent(delegate
784 {
786 {
787 tg.chara.PlaySound("whip");
788 tg.chara.Say("slap", tg.chara, EMono.pc);
789 EMono.pc.PlayAnime(AnimeID.Shiver);
790 EMono.pc.DamageHP(5 + EClass.rndHalf(EMono.pc.MaxHP / 3), 919, 100, AttackSource.Condition);
792 });
793 });
794 break;
795 case "destroyItem":
796 AddEvent(delegate
797 {
798 EMono.pc.things.Find(p2).Destroy();
799 });
800 break;
801 case "focus":
802 AddEvent(delegate
803 {
805 EMono.scene.screenElin.focusOption = new BaseGameScreen.FocusOption
806 {
807 pos = pos
808 };
809 });
810 break;
811 case "focusChara":
812 AddEvent(delegate
813 {
814 Point pos2 = EMono._map.FindChara(p2).pos.Copy();
816 {
817 pos = pos2,
818 speed = p3.IsEmpty("2").ToFloat()
819 };
820 });
821 break;
822 case "focusPC":
823 AddEvent(delegate
824 {
825 EMono.scene.screenElin.focusOption = new BaseGameScreen.FocusOption
826 {
827 player = true,
828 speed = p2.IsEmpty("2").ToFloat()
829 };
830 });
831 break;
832 case "focusPos":
833 AddEvent(delegate
834 {
835 EMono.scene.screenElin.focusOption = new BaseGameScreen.FocusOption
836 {
837 pos = new Point(p2.ToInt(), p3.ToInt()),
838 speed = p4.IsEmpty("2").ToFloat()
839 };
840 });
841 break;
842 case "unfocus":
843 AddEvent(delegate
844 {
845 EMono.scene.screenElin.focusOption = null;
846 });
847 break;
848 case "setAlwaysVisible":
849 AddEvent(delegate
850 {
851 LayerDrama.alwaysVisible = EMono._map.FindChara(p2);
852 });
853 break;
854 case "effect":
855 AddEvent(delegate
856 {
857 Point from = new Point(p[1].ToInt(), p[2].ToInt());
858 Effect.Get(p2).Play(from);
859 });
860 break;
861 case "effectEmbarkIn":
862 AddEvent(delegate
863 {
865 Util.Instantiate("UI/Layer/LayerEmbark/EmbarkActor_crystal");
866 });
867 break;
868 case "effectEmbarkOut":
869 AddEvent(delegate
870 {
871 UnityEngine.Object.FindObjectOfType<EmbarkActor>().Hide();
872 });
873 break;
874 case "propEnter":
875 AddEvent(delegate
876 {
877 DramaProp component = Util.Instantiate("Media/Drama/Prop/" + p2).GetComponent<DramaProp>();
878 component.name = p2;
879 if (p3.IsEmpty())
880 {
881 component.transform.position = EMono.scene.cam.transform.position;
882 }
883 else
884 {
885 Point point = new Point(p[1].ToInt(), p[2].ToInt());
886 component.transform.position = point.PositionCenter();
887 }
888 component.Enter();
889 });
890 break;
891 case "propLeave":
892 AddEvent(delegate
893 {
894 GameObject.Find(p2).GetComponent<DramaProp>().Leave();
895 });
896 break;
897 case "destroy":
898 AddEvent(delegate
899 {
900 Chara chara2 = EMono._map.FindChara(p2);
901 if (chara2 != null)
902 {
903 chara2.Destroy();
904 }
905 else
906 {
907 Debug.Log("Drama.destroy chara not found:" + p2);
908 }
909 });
910 break;
911 case "bout_win":
912 case "bout_lose":
913 AddEvent(delegate
914 {
916 {
918 if (action == "bout_win")
919 {
921 {
922 target = tg.chara
923 });
924 }
925 EMono.pc.MoveZone(zone);
926 });
927 });
928 break;
929 case "save":
930 AddEvent(delegate
931 {
932 EMono.game.Save(isAutoSave: false, silent: true);
933 });
934 break;
935 case "setHour":
936 AddEvent(delegate
937 {
938 EMono.world.date.hour = (int)p0f;
939 EMono.world.date.min = 0;
943 });
944 break;
945 case "%worship":
946 AddEvent(delegate
947 {
949 Tutorial.Reserve("faith");
950 });
951 break;
952 case "replace":
953 AddEvent(delegate
954 {
955 textReplace = text;
956 });
957 break;
958 default:
959 if (!flag)
960 {
961 break;
962 }
963 lastTalk = AddEvent(new DramaEventTalk(actor, delegate
964 {
965 if (!textReplace.IsEmpty())
966 {
967 text = textReplace;
968 textReplace = null;
969 }
970 if (tg != null && (actor == "tg" || actor.IsEmpty()))
971 {
972 text = (enableTone ? tg.ApplyTone(text) : text);
973 }
974 return text;
975 })) as DramaEventTalk;
976 lastTalk.center = p2 == "center";
977 break;
978 case "new":
979 case "saveBGM":
980 case "addAffinity":
981 case "checkAffinity":
982 break;
983 }
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
FocusOption focusOption
static void SetNormalRarity(bool fixedMat=false)
Chara Find(string id)
Definition: CardManager.cs:20
GlobalCharaList globalCharas
Definition: CardManager.cs:46
void DamageHP(int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:3955
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5852
void RecalculateFOV()
Definition: Card.cs:6064
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
Definition: Card.cs:6526
Point pos
Definition: Card.cs:57
void Destroy()
Definition: Card.cs:4850
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:5871
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6499
void OnInsulted()
Definition: Chara.cs:7793
override int MaxHP
Definition: Chara.cs:706
void MoveZone(string alias)
Definition: Chara.cs:3256
Dictionary< int, BGMData > dictBGM
Definition: CoreRef.cs:383
CoreRef refs
Definition: Core.cs:51
void AddChoice(DramaChoice choice)
DramaOutcome outcome
Definition: DramaManager.cs:29
string lastIF2
Definition: DramaManager.cs:59
string textReplace
Definition: DramaManager.cs:73
CanvasGroup cg
Definition: DramaManager.cs:15
CanvasGroup cgCover
Definition: DramaManager.cs:17
DialogDrama dialog
Definition: DramaManager.cs:31
DramaSequence Load()
bool CheckIF(string IF)
void SetDialog(string id="Default")
List< DramaChoice > _choices
Definition: DramaManager.cs:49
string lastIF
Definition: DramaManager.cs:57
GameObject goSkip
Definition: DramaManager.cs:35
void Enter()
Definition: DramaProp.cs:11
List< DramaEvent > events
void Play(string id)
void AddStep(string id)
Person person
Definition: DramaSetup.cs:19
Definition: EClass.cs:5
static int rndHalf(int a)
Definition: EClass.cs:87
static Core core
Definition: EMono.cs:5
static Zone _zone
Definition: EMono.cs:19
static FactionBranch BranchOrHomeBranch
Definition: EMono.cs:23
static Scene scene
Definition: EMono.cs:27
static UI ui
Definition: EMono.cs:15
static SoundManager Sound
Definition: EMono.cs:39
static Map _map
Definition: EMono.cs:17
Definition: Effect.cs:7
static Effect Get(Effect original)
Definition: Effect.cs:85
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
Definition: Effect.cs:100
HomeResourceManager resources
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:1008
SpatialManager spatials
Definition: Game.cs:152
CardManager cards
Definition: Game.cs:155
BaseHomeResource Get(string id)
static string langCode
Definition: Lang.cs:28
static LayerDrama Instance
Definition: LayerDrama.cs:20
static Quest currentQuest
Definition: LayerDrama.cs:6
static Religion currentReligion
Definition: LayerDrama.cs:8
static Action refAction2
Definition: LayerDrama.cs:26
static Action refAction1
Definition: LayerDrama.cs:24
void ShowScreenLock(string id)
Definition: Layer.cs:207
Layer SetOnKill(Action action)
Definition: Layer.cs:579
Chara FindChara(string id)
Definition: Map.cs:2568
void RevealAll(bool reveal=true)
Definition: Map.cs:905
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void SetChara(Chara c)
Definition: Person.cs:88
void ModKeyItem(string alias, int num=1, bool msg=true)
Definition: Player.cs:2032
Definition: Point.cs:9
Point Copy()
Definition: Point.cs:479
void Complete(Quest q)
Definition: QuestManager.cs:98
void UpdateJournal()
Quest Start(string id, string idGlobalChara)
Definition: QuestManager.cs:41
List< Quest > globalList
Definition: QuestManager.cs:14
virtual bool HasDLC
Definition: Quest.cs:147
virtual SourceQuest.Row source
Definition: Quest.cs:107
static Quest Create(string _id, string _idPerson=null, Chara c=null)
Definition: Quest.cs:241
void JoinFaith(Chara c, ConvertType type=ConvertType.Default)
Definition: Religion.cs:386
GameScreen screenElin
Definition: Scene.cs:93
void OnChangeHour()
Definition: Scene.cs:776
Definition: Shaker.cs:5
static void ShakeCam(string id="default", float magnitude=1f)
Definition: Shaker.cs:25
Zone Find(string id)
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
static void Play(string idStep)
Definition: Tutorial.cs:7
Definition: Util.cs:10
static Transform Instantiate(string path, Component parent=null)
Definition: Util.cs:67
void AddPreEnter(ZonePreEnterEvent e, bool executeIfActiveZone=true)
Definition: Zone.cs:12
void SetBGM(List< int > ids, bool refresh=true)
Definition: Zone.cs:2859
ZoneEventManager events
Definition: Zone.cs:40
ZoneInstance instance
Definition: Zone.cs:52
Card AddCard(Card t, Point point)
Definition: Zone.cs:1935

References _choices, EMono._map, EMono._zone, DramaSequence.AddActor(), Zone.AddCard(), DramaEventTalk.AddChoice(), AddCustomEvents(), AddEvent(), ZoneEventManager.AddPreEnter(), DramaSequence.AddStep(), bgmChanged, EMono.BranchOrHomeBranch, Game.cards, cg, cgCover, Person.chara, CheckIF(), Color, QuestManager.Complete(), Point.Copy(), EMono.core, countLine, Quest.Create(), ThingGen.Create(), LayerDrama.currentQuest, LayerDrama.currentReligion, customTalkTopics, Card.DamageHP(), Debug, Card.Destroy(), dialog, CoreRef.dictBGM, dictLocalize, enableTone, DramaProp.Enter(), DramaSequence.events, Zone.events, ThingContainer.Find(), CardManager.GlobalCharaList.Find(), SpatialManager.Find(), Map.FindChara(), BaseGameScreen.focusOption, LayerDrama.fromBook, EMono.game, Effect.Get(), HomeResourceManager.Get(), QuestManager.Get(), Card.GetTalkText(), CardManager.globalCharas, QuestManager.globalList, goSkip, Person.hasChara, Quest.HasDLC, Hide(), idDefault, idDefaultPassed, if(), LayerDrama.Instance, Zone.instance, Lang.isBuiltin, item, Religion.JoinFaith(), Lang.langCode, lastIF, lastIF2, lastTalk, layer, Load(), Chara.MaxHP, Player.ModKeyItem(), Chara.MoveZone(), Scene.OnChangeHour(), Chara.OnInsulted(), outcome, EMono.pc, DramaSetup.person, Effect.Play(), DramaSequence.Play(), Tutorial.Play(), Card.PlayAnime(), EMono.player, Card.PlaySound(), Card.pos, Game.quests, Card.RecalculateFOV(), LayerDrama.refAction1, LayerDrama.refAction2, BaseGameScreen.RefreshAll(), Core.refs, Tutorial.Reserve(), FactionBranch.resources, Map.RevealAll(), EClass.rndHalf(), Game.Save(), Msg.Say(), Card.Say(), EMono.scene, Scene.screenElin, sequence, Zone.SetBGM(), Person.SetChara(), SetDialog(), CardBlueprint.SetNormalRarity(), Layer.SetOnKill(), DramaSequence.setup, Shaker.ShakeCam(), Layer.ShowScreenLock(), EMono.Sound, Quest.source, Game.spatials, QuestManager.Start(), DramaSequence.steps, textReplace, tg, Card.things, EMono.ui, ZoneInstance.uidZone, QuestManager.UpdateJournal(), and Util.

Referenced by Load().

◆ Play()

DramaSequence DramaManager.Play ( DramaSetup  setup)
inline

Definition at line 87 of file DramaManager.cs.

88 {
89 this.setup = setup;
90 cgCover.SetActive(enable: false);
91 endroll.SetActive(enable: false);
92 tg = setup.person;
93 SetDialog();
95 {
96 setup = setup,
97 manager = this,
98 id = setup.sheet
99 };
100 Load();
101 sequence.lastStep = (sequence.lastlastStep = setup.step);
102 if (!setup.forceJump.IsEmpty())
103 {
105 }
106 else
107 {
108 sequence.Play();
109 }
110 return sequence;
111 }
Transform endroll
Definition: DramaManager.cs:23
string forceJump
Definition: DramaSetup.cs:13

References cgCover, endroll, DramaSetup.forceJump, Load(), DramaSetup.person, DramaSequence.Play(), sequence, SetDialog(), setup, DramaSetup.step, and tg.

Referenced by LayerDrama.Activate(), and LayerDrama.ActivateNerun().

◆ SetDialog()

void DramaManager.SetDialog ( string  id = "Default")
inline

Definition at line 1018 of file DramaManager.cs.

1024 {
1025 DialogDrama[] componentsInChildren = GetComponentsInChildren<DialogDrama>(includeInactive: true);
1026 foreach (DialogDrama dialogDrama in componentsInChildren)
1027 {
1028 if ((bool)dialogDrama.portrait)
1029 {
1030 dialogDrama.portrait.imageFull.SetActive(enable: false);
1031 }
1032 dialogDrama.SetActive(enable: false);
1033 if (dialogDrama.name == "Dialog" + id)
Portrait portrait
Definition: DialogDrama.cs:41
Image imageFull
Definition: Portrait.cs:30

Referenced by ParseLine(), and Play().

◆ Show()

void DramaManager.Show ( )
inline

Definition at line 1195 of file DramaManager.cs.

1201 {

◆ Update()

void DramaManager.Update ( )
inlineprivate

Definition at line 79 of file DramaManager.cs.

80 {
81 if (sequence != null)
82 {
84 }
85 }

References DramaSequence.OnUpdate(), and sequence.

Member Data Documentation

◆ _choices

List<DramaChoice> DramaManager._choices = new List<DramaChoice>()

Definition at line 49 of file DramaManager.cs.

Referenced by DramaCustomSequence.Choice2(), and ParseLine().

◆ actorPos

Transform DramaManager.actorPos

Definition at line 21 of file DramaManager.cs.

Referenced by DramaSequence.AddActor(), and Load().

◆ bgmChanged

bool DramaManager.bgmChanged

Definition at line 45 of file DramaManager.cs.

Referenced by ParseLine().

◆ cg

CanvasGroup DramaManager.cg

Definition at line 15 of file DramaManager.cs.

Referenced by ParseLine().

◆ cgCover

CanvasGroup DramaManager.cgCover

Definition at line 17 of file DramaManager.cs.

Referenced by ParseLine(), and Play().

◆ countLine

int DramaManager.countLine

Definition at line 69 of file DramaManager.cs.

Referenced by Load(), and ParseLine().

◆ creditSpeed

float DramaManager.creditSpeed

Definition at line 55 of file DramaManager.cs.

◆ customEvents

List<DramaEvent> DramaManager.customEvents = new List<DramaEvent>()
private

Definition at line 47 of file DramaManager.cs.

Referenced by AddCustomEvents(), and Load().

◆ customEventsAdded

bool DramaManager.customEventsAdded

Definition at line 65 of file DramaManager.cs.

Referenced by AddCustomEvents(), and Load().

◆ customTalkTopics

Dictionary<string, string> DramaManager.customTalkTopics = new Dictionary<string, string>()

Definition at line 51 of file DramaManager.cs.

Referenced by DramaCustomSequence.GetText(), Load(), and ParseLine().

◆ dialog

DialogDrama DramaManager.dialog

Definition at line 31 of file DramaManager.cs.

Referenced by ParseLine().

◆ dictCache

Dictionary<string, ExcelData> DramaManager.dictCache = new Dictionary<string, ExcelData>()
static

Definition at line 75 of file DramaManager.cs.

Referenced by Load().

◆ dictLocalize

Dictionary<string, string> DramaManager.dictLocalize = new Dictionary<string, string>()

Definition at line 53 of file DramaManager.cs.

Referenced by Load(), and ParseLine().

◆ enableTone

bool DramaManager.enableTone

Definition at line 63 of file DramaManager.cs.

Referenced by Load(), and ParseLine().

◆ endroll

Transform DramaManager.endroll

Definition at line 23 of file DramaManager.cs.

Referenced by DramaEventEndRoll.Play(), and Play().

◆ fonts

Font [] DramaManager.fonts

Definition at line 41 of file DramaManager.cs.

◆ goSkip

GameObject DramaManager.goSkip

Definition at line 35 of file DramaManager.cs.

Referenced by ParseLine().

◆ idDefault

string DramaManager.idDefault
private

Definition at line 71 of file DramaManager.cs.

Referenced by AddCustomEvents(), Load(), and ParseLine().

◆ idDefaultPassed

bool DramaManager.idDefaultPassed

Definition at line 67 of file DramaManager.cs.

Referenced by Load(), and ParseLine().

◆ imageBG

Image DramaManager.imageBG

Definition at line 37 of file DramaManager.cs.

◆ imageCover

Image DramaManager.imageCover

Definition at line 39 of file DramaManager.cs.

◆ lastIF

string DramaManager.lastIF
private

Definition at line 57 of file DramaManager.cs.

Referenced by ParseLine().

◆ lastIF2

string DramaManager.lastIF2
private

Definition at line 59 of file DramaManager.cs.

Referenced by ParseLine().

◆ lastTalk

◆ layer

LayerDrama DramaManager.layer

Definition at line 13 of file DramaManager.cs.

Referenced by ParseLine().

◆ listCredit

UIDynamicList DramaManager.listCredit

Definition at line 19 of file DramaManager.cs.

◆ moldActor

DramaActor DramaManager.moldActor

Definition at line 25 of file DramaManager.cs.

Referenced by DramaSequence.AddActor(), and Load().

◆ outcome

DramaOutcome DramaManager.outcome

Definition at line 29 of file DramaManager.cs.

Referenced by ParseLine().

◆ sequence

DramaSequence DramaManager.sequence

Definition at line 27 of file DramaManager.cs.

Referenced by AddCustomEvents(), LayerDrama.LateUpdate(), Load(), ParseLine(), Play(), and Update().

◆ setup

DramaSetup DramaManager.setup

Definition at line 33 of file DramaManager.cs.

Referenced by AddCustomEvents(), Load(), and Play().

◆ textReplace

string DramaManager.textReplace
private

Definition at line 73 of file DramaManager.cs.

Referenced by ParseLine().

◆ TG

Chara DramaManager.TG
static

Definition at line 11 of file DramaManager.cs.

Referenced by AddCustomEvents(), and GameLang.ConvertDrama().

◆ tg

Person DramaManager.tg

Definition at line 43 of file DramaManager.cs.

Referenced by AddCustomEvents(), Load(), ParseLine(), and Play().

Property Documentation

◆ tgActor

DramaActor DramaManager.tgActor
get

Definition at line 77 of file DramaManager.cs.


The documentation for this class was generated from the following file: