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Elin Decompiled Documentation EA 23.229 Stable 1st Anniversary Patch 2
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Public Types | |
| enum | NoteMode { Default , CharaMake , CharaMakeAttributes , Domain , BonusTrait } |
Public Member Functions | |
| void | ApplyElementMap (int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false) |
| void | ApplyMaterialElementMap (Thing t, bool invert=false) |
| void | ImportElementMap (Dictionary< int, int > map) |
| ElementContainer | ImportElementMap (int[] ints) |
| void | ApplyPotential (int mode=0) |
| int | Value (int ele) |
| virtual int | ValueBonus (Element e) |
| int | ValueWithoutLink (int ele) |
| int | ValueWithoutLink (string alias) |
| int | GetFeatRef (int ele, int idx=0) |
| int | Exp (int ele) |
| bool | Has (int ele) |
| bool | Has (SourceElement.Row row) |
| bool | Has (string alias) |
| bool | HasBase (int ele) |
| int | Base (int ele) |
| void | Learn (int ele, int v=1) |
| void | Train (int ele, int a=10) |
| void | ModExp (int ele, float a, bool chain=false) |
| virtual void | OnLearn (int ele) |
| virtual void | OnTrain (int ele) |
| virtual void | OnLevelUp (Element e, int lastValue) |
| virtual void | OnLevelDown (Element e, int lastValue) |
| Element | SetBase (string alias, int v, int potential=0) |
| Element | SetBase (int id, int v, int potential=0) |
| void | SetTo (int id, int v) |
| void | Remove (int id) |
| Element | ModBase (int ele, int v) |
| virtual void | OnChangeValue () |
| Element | ModPotential (int ele, int v) |
| Element | ModTempPotential (int ele, int v, int threshMsg=0) |
| virtual void | OnModTempPotential (Element e, int v, int threshMsg) |
| int | GetSpellExp (Chara c, Element e, int costMod=100) |
| Element | GetElement (string alias) |
| Element | GetElement (int id) |
| Element | CreateElement (int id) |
| Element | GetOrCreateElement (Element ele) |
| Element | GetOrCreateElement (string alias) |
| Element | GetOrCreateElement (int id) |
| void | SetParent (Card c) |
| void | SetParent (ElementContainer newParent=null) |
| List< Element > | ListElements (Func< Element, bool > shoudList=null, Comparison< Element > comparison=null) |
| List< Element > | ListBestAttributes () |
| List< Element > | ListBestSkills () |
| List< Element > | ListGeneFeats () |
| List< Element > | ListLearnable (Chara c) |
| List< Element > | ListRune () |
| void | CopyTo (ElementContainer container) |
| void | AddNote (UINote n, Func< Element, bool > isValid=null, Action onAdd=null, NoteMode mode=NoteMode.Default, bool addRaceFeat=false, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null) |
| void | AddNoteAll (UINote n) |
Static Public Member Functions | |
| static int | GetSortVal (Element a) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Public Attributes | |
| Dictionary< int, Element > | dict = new Dictionary<int, Element>() |
| ElementContainer | parent |
| List< int > | list |
Static Public Attributes | |
| const int | sizeElement = 5 |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties | |
| virtual Card | Card [get] |
| virtual Chara | Chara [get] |
| virtual bool | LimitLink [get] |
| virtual bool | IsMeleeWeapon [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Private Member Functions | |
| void | OnSerializing (StreamingContext context) |
| void | OnDeserialized (StreamingContext context) |
| Element | ModLink (int id, int v) |
Definition at line 8 of file ElementContainer.cs.
| Enumerator | |
|---|---|
| Default | |
| CharaMake | |
| CharaMakeAttributes | |
| Domain | |
| BonusTrait | |
Definition at line 10 of file ElementContainer.cs.
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Definition at line 689 of file ElementContainer.cs.
References Element.Create(), EClass.debug, dict, GetSortVal(), Element.GetSortVal(), Element.HasTag(), item, list, CoreDebug.showExtra, Element.SortVal(), Element.Value, and Element.ValueWithoutLink.
Referenced by AddNoteAll(), UICharaMaker.Refresh(), and RecipeCard.WriteNote().
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Definition at line 729 of file ElementContainer.cs.
References AddNote(), Element.HasTag(), Element.source, and Element.ValueWithoutLink.
Referenced by UICharaMaker.ListJob(), and UICharaMaker.ListRace().
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Definition at line 74 of file ElementContainer.cs.
References GetOrCreateElement(), Element.GetSourcePotential(), Element.GetSourceValue(), item, Rand.SetSeed(), and Element.source.
Referenced by Chara.ApplyJob(), Chara.ApplyRace(), UICharaMaker.ListJob(), UICharaMaker.ListRace(), Chara.OnDeserialized(), Card.SetLv(), and ElementContainerCard.SetOwner().
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Definition at line 107 of file ElementContainer.cs.
References Element.GetMaterialSourceValue(), GetOrCreateElement(), Element.id, item, Card.material, material, Remove(), Rand.SetSeed(), Element.source, Card.uid, Element.vBase, Element.vExp, Element.vLink, Element.vPotential, and Element.vSource.
Referenced by Thing.ApplyMaterialElements().
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Definition at line 155 of file ElementContainer.cs.
References dict, and Element.HasTag().
Referenced by UICharaMaker.ListJob(), UICharaMaker.ListRace(), and UICharaMaker.Refresh().
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Definition at line 260 of file ElementContainer.cs.
References GetElement(), and Element.ValueWithoutLink.
Referenced by Card.ClampInitialSkill(), Chara.ModTempElement(), FoodEffect.Proc(), and ActEffect.Proc().
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Definition at line 659 of file ElementContainer.cs.
Referenced by Card.Duplicate().
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Definition at line 503 of file ElementContainer.cs.
References Element.Create(), and dict.
Referenced by GetOrCreateElement(), and ListElements().
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Definition at line 213 of file ElementContainer.cs.
References GetElement(), and Element.vExp.
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Definition at line 498 of file ElementContainer.cs.
References dict.
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Definition at line 493 of file ElementContainer.cs.
References SourceManager.elements, GetElement(), and EClass.sources.
Referenced by PolicyManager.AddPolicy(), ActMelee.Attack(), Base(), WidgetStatsBar.Build(), Thing.CanAutoFire(), Thing.CanStackTo(), ElementContainerCard.CheckSkillActions(), Chara.CureTempElements(), Player.DreamSpell(), Exp(), Party.GetBestSkill(), GetElement(), GetFeatRef(), Check.GetFinalDC(), Has(), HasBase(), Card.HasGlobalElement(), Feat.IsPurchaseFeatReqMet(), ModExp(), TraitDrinkMilkMother.OnDrink(), FoodEffect.Proc(), WidgetTracker.Refresh(), Remove(), TraitAbility.SetMainText(), ButtonAbility.SpecialHoldAction(), CalcPlat.Train(), Value(), ElementContainerCard.ValueBonus(), ValueWithoutLink(), and Element.BonusInfo.WriteNote().
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Definition at line 203 of file ElementContainer.cs.
References Feat.featRef, and GetElement().
Definition at line 515 of file ElementContainer.cs.
References GetOrCreateElement(), and Element.id.
Referenced by TraitAltar._OnOffer(), Element._WriteNote(), ApplyElementMap(), ApplyMaterialElementMap(), Card.ApplyProtection(), CoreDebug.Fix_EtherDisease(), GetOrCreateElement(), Element.GetParent(), ImportElementMap(), ModBase(), ModLink(), ModPotential(), ModTempPotential(), OnDeserialized(), TaskCraft.OnProgress(), TaskCraft.OnProgressComplete(), Act.Perform(), AttackProcess.Prepare(), ActEffect.Proc(), ItemCulture.Refresh(), WindowCharaMini.Refresh(), UIRecipeInfo.RefreshList(), WindowChara.RefreshProfile(), WindowChara.RefreshSkill(), AI_UseCrafter.Run(), SetBase(), Recipe.SetTextDifficulty(), SetTo(), Value(), Element.BonusInfo.WriteNote(), Thing.WriteNote(), and Recipe.WriteReqSkill().
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Definition at line 525 of file ElementContainer.cs.
References CreateElement(), and dict.
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Definition at line 520 of file ElementContainer.cs.
References SourceManager.elements, GetOrCreateElement(), and EClass.sources.
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Definition at line 671 of file ElementContainer.cs.
References Element.id, Element.IsFoodTraitMain, Element.source, and Element.Value.
Referenced by AddNote(), and Thing.ListLimitedValidTraits().
Definition at line 476 of file ElementContainer.cs.
References Card.Evalue(), Element.GetCost(), Element.source, and ValueWithoutLink().
Referenced by ActMelee.Attack().
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Definition at line 218 of file ElementContainer.cs.
References GetElement().
Referenced by BaseCondition._WriteNote(), LayerSleep.Advance(), Element.CheckLevelBonus(), Has(), BuildMenu.OnActivate(), HotbarManager.ResetHotbar(), AI_PassTime.Run(), Card.Teleport(), BuildMenu.Toggle(), TraitFoodEgg.Update(), and Element.BonusInfo.WriteNote().
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Definition at line 233 of file ElementContainer.cs.
References SourceManager.elements, Has(), and EClass.sources.
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Definition at line 238 of file ElementContainer.cs.
References GetElement(), Value(), and Element.ValueWithoutLink.
Referenced by ElementContainerCard.CheckSkillActions(), TraitBookSkill.OnRead(), TraitBookSkill.SetName(), TraitBookPlan.WriteNote(), and TraitBookSkill.WriteNote().
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Definition at line 138 of file ElementContainer.cs.
References GetOrCreateElement(), item, and Element.vSource.
Referenced by WindowChara.RefreshNote().
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Definition at line 146 of file ElementContainer.cs.
References GetOrCreateElement(), and Element.vSource.
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Definition at line 265 of file ElementContainer.cs.
References ModBase(), and OnLearn().
Referenced by LayerSleep.Advance(), DNA.Apply(), Element.CheckLevelBonus(), Religion.JoinFaith(), and TraitBookSkill.OnRead().
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Definition at line 622 of file ElementContainer.cs.
References Element.HasTag(), Element.id, ListElements(), and Element.ValueWithoutLink.
Referenced by AI_Fuck.Finish(), and TraitDrinkMilkMother.OnDrink().
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Definition at line 629 of file ElementContainer.cs.
References Element.id, ListElements(), Element.source, and Element.ValueWithoutLink.
Referenced by TraitDrinkMilkMother.OnDrink(), and LayerEmbark.RefreshMembers().
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Definition at line 565 of file ElementContainer.cs.
References Card.Chara, Faction.charaElements, CreateElement(), dict, Card.elements, Chara.faction, Chara.faithElements, Element.id, Chara.IsPCFaction, item, list, EClass.pc, and Element.Value.
Referenced by WidgetStatsBar.Build(), Card.CanAddRune(), ListBestAttributes(), ListBestSkills(), ListGeneFeats(), ListRune(), ActEffect.Proc(), WindowCharaMini.Refresh(), WindowChara.RefreshSkill(), and WindowChara.RefreshStatic().
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Definition at line 636 of file ElementContainer.cs.
References ListElements(), Element.source, and Element.ValueWithoutLink.
Definition at line 641 of file ElementContainer.cs.
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Definition at line 654 of file ElementContainer.cs.
References ListElements(), Element.source, Element.vBase, and Element.vSource.
Referenced by TraitCrafter.Craft().
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Definition at line 416 of file ElementContainer.cs.
References Element.CanLink(), Element.CheckLevelBonus(), GetOrCreateElement(), Element.id, LimitLink, ModLink(), Element.OnChangeValue(), parent, Remove(), Element.vBase, Element.vExp, Element.vLink, Element.vPotential, and Element.vSource.
Referenced by DNA.Apply(), Feat.Apply(), Thing.ApplyMaterial(), Card.ApplySocket(), TraitDrink.BlendLove(), TraitDrink.BlendPoison(), CoreDebug.COM_MaxConstruction(), Card.Decay(), Card.EjectSockets(), CoreDebug.Fix_EtherDisease(), AI_Shear.GetFur(), Learn(), Card.MakeFoodFrom(), CraftUtil.MixIngredients(), Card.ModEncLv(), ModExp(), Chara.ModTempElement(), TraitDrinkMilkMother.OnDrink(), ElementContainerFaction.OnEquip(), FactionBranch.OnUnclaimZone(), ElementContainerFaction.OnUnequip(), ActEffect.Proc(), CoreDebug.QuickStart(), Chara.RefreshWorkElements(), AI_Idle.Run(), Card.SetBlessedState(), Card.SetLv(), Chara.SetMainElement(), SetTo(), ConDisease.Tick(), Map.TryShatter(), TraitFoodEgg.Update(), and FactionBranch.Upgrade().
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Definition at line 277 of file ElementContainer.cs.
References Element.CanGainExp, Card.Chara, Element.ExpToNext, Card.GetDaysTogetherBonus(), GetElement(), Element.GetParent(), Element.id, Card.isChara, Chara.isDead, ModBase(), ModExp(), OnLevelDown(), OnLevelUp(), Element.Potential, EClass.rnd(), EClass.rndf(), Element.source, Element.UseExpMod, Element.UsePotential, Element.ValueWithoutLink, Element.vBase, Element.vExp, and Element.vTempPotential.
Referenced by TraitAltar._OnOffer(), LayerSleep.Advance(), Chara.ApplyDeathPenalty(), StatsMana.Mod(), ModExp(), Card.ModExp(), Player.MoveZone(), Policy.OnAdvanceHour(), TaskChopWood.OnCreateProgress(), TaskDig.OnCreateProgress(), TaskDrawWater.OnCreateProgress(), TaskHarvest.OnCreateProgress(), TaskMine.OnCreateProgress(), TaskPlow.OnCreateProgress(), TaskPourWater.OnCreateProgress(), TaskCraft.OnProgress(), AI_Fish.ProgressFish.OnProgressComplete(), TaskCraft.OnProgressComplete(), TaskDig.OnProgressComplete(), TaskMine.OnProgressComplete(), TraitBookSkill.OnRead(), TraitScrollStatic.OnRead(), FoodEffect.Proc(), AI_Fuck.Run(), AI_PlayMusic.Run(), AI_Shear.Run(), AI_Slaughter.Run(), AI_Steal.Run(), AI_UseCrafter.Run(), and Card.SpawnLoot().
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Definition at line 464 of file ElementContainer.cs.
References Element.CanLink(), GetOrCreateElement(), LimitLink, ModLink(), Element.OnChangeValue(), and parent.
Referenced by ModBase(), ModLink(), Remove(), SetBase(), and SetParent().
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Definition at line 437 of file ElementContainer.cs.
References GetOrCreateElement(), and Element.vPotential.
Referenced by Feat.Apply(), and FoodEffect.Proc().
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Definition at line 448 of file ElementContainer.cs.
References GetOrCreateElement(), OnModTempPotential(), and Element.vTempPotential.
Referenced by AI_Fuck.Finish(), FoodEffect.Proc(), ActEffect.Proc(), AI_Idle.Run(), and Train().
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Definition at line 433 of file ElementContainer.cs.
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Definition at line 54 of file ElementContainer.cs.
References GetOrCreateElement(), and list.
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inlinevirtual |
Reimplemented in ElementContainerCard, and ElementContainerZone.
Definition at line 350 of file ElementContainer.cs.
Referenced by Learn().
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inlinevirtual |
Reimplemented in ElementContainerCard.
Definition at line 362 of file ElementContainer.cs.
Referenced by ModExp().
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inlinevirtual |
Reimplemented in ElementContainerCard, and ElementContainerZone.
Definition at line 358 of file ElementContainer.cs.
Referenced by ModExp().
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Reimplemented in ElementContainerCard.
Definition at line 460 of file ElementContainer.cs.
Referenced by ModTempPotential().
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Definition at line 37 of file ElementContainer.cs.
References dict, Element.id, list, Element.vBase, Element.vExp, Element.vPotential, and Element.vTempPotential.
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Reimplemented in ElementContainerCard.
Definition at line 354 of file ElementContainer.cs.
Referenced by Train().
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Definition at line 403 of file ElementContainer.cs.
References Element.CanLink(), dict, GetElement(), LimitLink, ModLink(), parent, and Element.Value.
Referenced by ApplyMaterialElementMap(), Card.CheckJustCooked(), ModBase(), Chara.ModTempElement(), Trait.OnBarter(), Player.OnStartNewGame(), ActEffect.Proc(), SetBase(), and SetTo().
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Definition at line 371 of file ElementContainer.cs.
References Element.CanLink(), GetOrCreateElement(), Element.id, LimitLink, ModLink(), Element.OnChangeValue(), parent, Remove(), Element.vBase, Element.vExp, Element.vLink, Element.vPotential, and Element.vSource.
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Definition at line 366 of file ElementContainer.cs.
References SourceManager.elements, SetBase(), and EClass.sources.
Referenced by TraitAltar._OnOffer(), PolicyManager.AddPolicy(), Thing.ApplyMaterial(), TraitTrainingDummyArmor.CalcPV(), ElementContainerCard.CheckSkillActions(), TraitCrafter.Craft(), RecipeCard.Craft(), TraitPotion.Create(), TraitSpellbook.Create(), TraitRod.Create(), DramaOutcome.fiama_starter_gift(), TaskHarvest.HarvestThing(), TraitFoodEggFertilized.Incubate(), Religion.LeaveFaith(), TraitMoongate.LoadMap(), CraftUtil.MakeDish(), Card.MakeFoodFrom(), CraftUtil.MakeLoveLunch(), TraitSeed.MakeSeed(), Trait.OnBarter(), ConFreeze.OnChangePhase(), ConPoison.OnChangePhase(), Thing.OnCreate(), TraitRod.OnCreate(), TraitToolRangeCane.OnCreate(), Player.OnStartNewGame(), ActEffect.Proc(), CoreDebug.QuickStart(), Chara.RefreshFaithElement(), SetBase(), CoreDebug.SetElement(), Chara.SetMainElement(), BaseCondition.SetOwner(), ConBuffStats.SetOwner(), Card.SetTier(), CoreDebug.UpdateInput(), and TraitWrench.Upgrade().
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Definition at line 535 of file ElementContainer.cs.
References SetParent().
Referenced by Thing.ApplyMaterialElements(), Chara.ClearTempElements(), CharaBody.Equip(), Condition.Kill(), Chara.ModTempElement(), Chara.OnDeserialized(), ConDisease.OnRemoved(), Chara.RefreshFaithElement(), Chara.RefreshWorkElements(), BaseCondition.SetOwner(), ConBuffStats.SetOwner(), ConDisease.SetOwner(), CharaBody.SetOwner(), SetParent(), and CharaBody.Unequip().
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Definition at line 540 of file ElementContainer.cs.
References Element.CanLink(), dict, Element.id, LimitLink, ModLink(), parent, Element.vBase, and Element.vSource.
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Definition at line 389 of file ElementContainer.cs.
References GetOrCreateElement(), Element.id, ModBase(), Remove(), Element.vBase, Element.vExp, Element.vLink, Element.vPotential, and Element.vSource.
Referenced by Card.AddRune(), Card.ClampInitialSkill(), DNA.GenerateWithGene(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), TraitAgingShelf.OnProduce(), TraitDryBrick.OnProduce(), Chara.RestockEquip(), and Card.SetTier().
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Definition at line 271 of file ElementContainer.cs.
References ModTempPotential(), and OnTrain().
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Definition at line 166 of file ElementContainer.cs.
References Faction.charaElements, EClass.core, Chara.faction, Core.game, GetElement(), GetOrCreateElement(), Card.IsPCFactionOrMinion, EClass.pc, Element.Value, and Value().
Referenced by BaseCondition._WriteNote(), Element._WriteNote(), Card.Evalue(), FactionBranch.Evalue(), Zone.Evalue(), Card.EvalueMax(), Card.GetBestAttribute(), Zone.GetElectricity(), AttackProcess.GetWeaponEnc(), HasBase(), Card.HasElement(), Feat.IsPurchaseFeatReqMet(), ActRanged.Perform(), ActEffect.Proc(), WidgetStatsBar.Refresh(), Zone.RefreshElectricity(), Value(), Element.BonusInfo.WriteNote(), Element.WriteNoteWithRef(), and Feat.WritePurchaseReq().
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Reimplemented in ElementContainerCard.
Definition at line 188 of file ElementContainer.cs.
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Definition at line 193 of file ElementContainer.cs.
References GetElement(), and Element.ValueWithoutLink.
Referenced by DNA.Apply(), ElementContainerCard.CheckSkillActions(), Card.DamageHP(), AI_Fuck.Finish(), GetSpellExp(), AttackProcess.Perform(), ButtonElement.Refresh(), and Chara.RefreshSpeed().
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Definition at line 198 of file ElementContainer.cs.
References GetElement(), and Element.ValueWithoutLink.
Definition at line 19 of file ElementContainer.cs.
Referenced by AddNote(), Feat.Apply(), Chara.ApplyDeathPenalty(), ApplyPotential(), Chara.CalculateMaxStamina(), Thing.CanStackTo(), TraitAmmo.CanStackTo(), CopyTo(), CreateElement(), Chara.DiminishTempElements(), Chara.Duplicate(), CoreDebug.Fix_EtherDisease(), Card.GetBestAttribute(), GetElement(), GetOrCreateElement(), Card.GetValue(), Chara.GiveGift(), Element.IsFactionElement(), ListElements(), ListLearnable(), TraitSeed.MakeSeed(), CraftUtil.MixIngredients(), Chara.ModTempElement(), TraitPotionAlchemy.OnCrafted(), OnSerializing(), Player.OnStartNewGame(), AttackProcess.Perform(), AttackProcess.PlayRangedAnime(), FoodEffect.Proc(), ActEffect.Proc(), AttackProcess.ProcShieldEncs(), LayerHome.RefreshFeat(), LayerCraft.RefreshProduct(), Remove(), AI_Eat.Run(), AI_Idle.Run(), AI_PlayMusic.Run(), LayerAbility.SelectGroup(), Card.SetLv(), SetParent(), Card.SetTier(), UIFactionInfo.SetZone(), Chara.ShouldEquip(), and Element.BonusInfo.WriteNote().
| List<int> ElementContainer.list |
Definition at line 26 of file ElementContainer.cs.
Referenced by AddNote(), ListElements(), ListLearnable(), OnDeserialized(), and OnSerializing().
| ElementContainer ElementContainer.parent |
Definition at line 21 of file ElementContainer.cs.
Referenced by ModBase(), ModLink(), Remove(), SetBase(), and SetParent().
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Definition at line 23 of file ElementContainer.cs.
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Definition at line 28 of file ElementContainer.cs.
Referenced by Feat.Apply(), Ability.CanLink(), Ability.OnChangeValue(), RaceBonus.OnWriteNote(), ButtonElement.Refresh(), and Element.SortVal().
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Definition at line 30 of file ElementContainer.cs.
Referenced by Element._WriteNote(), Feat.Apply(), AttbMain.OnChangeValue(), and Skill.OnChangeValue().
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Definition at line 34 of file ElementContainer.cs.
Referenced by AttbWeapon.CanLink().
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Definition at line 32 of file ElementContainer.cs.
Referenced by ModBase(), ModLink(), Remove(), SetBase(), and SetParent().