2using System.Collections.Generic;
3using System.Globalization;
15 public CanvasGroup
cg;
49 public List<DramaChoice>
_choices =
new List<DramaChoice>();
53 public Dictionary<string, string>
dictLocalize =
new Dictionary<string, string>();
75 public static Dictionary<string, ExcelData>
dictCache =
new Dictionary<string, ExcelData>();
90 cgCover.SetActive(enable:
false);
91 endroll.SetActive(enable:
false);
101 sequence.lastStep = (sequence.lastlastStep =
setup.
step);
124 string text = CorePath.DramaData + setup.book +
".xlsx";
126 if (excelData !=
null && excelData.
IsModified())
130 if (excelData ==
null)
134 excelData.maxEmptyRows = 10;
135 excelData.path = text;
142 path = CorePath.DramaDataLocal + setup.book +
".xlsx"
145 string text2 =
item[
"id"];
146 if (!text2.IsEmpty() && !
item[
"text"].IsEmpty())
157 for (
int i = 0; i < list.Count; i++)
205 string[] array = (
item.ContainsKey(
"action") ?
item[
"action"].Split(
'/') :
null);
206 string action = ((array !=
null) ? array[0] :
null);
207 string text2 = (
item.ContainsKey(
"step") ?
item[
"step"] :
null);
216 string actor = (
item.ContainsKey(
"actor") ?
item[
"actor"] :
"#1");
217 string[] p = (
item.ContainsKey(
"param") ?
item[
"param"].Split(
',') :
new string[0]);
218 string p2 = ((p.Length != 0) ? p[0] :
"");
219 string p3 = ((p.Length > 1) ? p[1] :
"");
220 string p4 = ((p.Length > 2) ? p[2] :
"");
221 float.TryParse(p2, out var p0f);
222 float.TryParse(p3, out var result);
223 bool flag = !
item[
"text_JP"].IsEmpty();
224 item.TryGetValue(
"text_JP");
230 string key =
item[
"id"];
237 text =
item.TryGetValue(
"text_EN");
245 if (flag && text.StartsWith(
"$") &&
tg !=
null &&
tg.
hasChara)
247 string text3 = text.Split(
' ')[0];
250 string jump = (
item.ContainsKey(
"jump") ?
item[
"jump"] :
null);
251 string text4 = (
item.ContainsKey(
"if") ?
item[
"if"] :
null);
252 string iF = (
item.ContainsKey(
"if2") ?
item[
"if2"] :
null);
253 string cHECK = (
item.ContainsKey(
"check") ?
item[
"check"] :
null);
255 if (text2 !=
null && !
sequence.
steps.ContainsKey(text2) && action !=
"choice" && action !=
"cancel")
271 if (action ==
"reload")
284 case "disableFullPortrait":
287 sequence.fullPortrait =
false;
296 sequence.skipJump = p2;
303 EMono.Sound.haltUpdate =
true;
308 SoundManager.ForceBGM();
314 if (p2.StartsWith(
"*"))
316 Quest quest3 = EMono.game.quests.Get(p2.TrimStart(
'*'));
317 quest3?.ChangePhase(p3.ToInt(quest3.GetType()));
321 EMono.player.dialogFlags[p2] = (p3.IsEmpty() ? 1 : int.Parse(p3));
332 }, 0.01f, halt:
true);
350 lastTalk.canCancel =
true;
351 lastTalk.idCancelJump = jump;
364 if (array.Length > 1)
369 text =
"deQuest".lang();
373 text =
"depart".lang();
377 text =
"letsTalk".lang();
381 text =
"daBuy".lang();
385 text =
"daSell".lang();
389 text =
"daGive".lang();
393 text =
"daTrade".lang();
426 dramaActor.owner.tempName = text;
465 imageBG.enabled = false;
469 imageBG.enabled = true;
470 imageBG.sprite = Resources.Load<Sprite>(
"Media/Graphics/Image/Drama/" + p2);
477 Util.Instantiate<Transform>(
"Media/Graphics/Image/Drama/" + p2,
layer).SetAsFirstSibling();
483 DramaActor.useGlitch =
true;
495 LayerDrama.haltPlaylist =
false;
497 EMono.Sound.currentBGM =
null;
504 List<int> list =
new List<int>();
506 foreach (
string s
in array2)
508 list.Add(
int.Parse(s));
516 LayerDrama.haltPlaylist =
true;
517 LayerDrama.maxBGMVolume =
true;
537 LayerDrama.haltPlaylist =
true;
539 EMono.Sound.currentBGM =
null;
547 SoundManager.current.MuteBGMFor(
float.Parse(p3, CultureInfo.InvariantCulture));
553 LayerDrama.haltPlaylist =
true;
556 LayerDrama.keepBGM =
true;
563 cg.DOFade(0f, p0f).SetDelay(0.1f);
570 cg.DOFade(1f, p0f).SetDelay(0.1f);
578 cg.DOFade(1f, p0f).SetDelay(0.1f);
586 cg.DOFade(0f, p0f).SetDelay(0.1f);
592 imageCover.color = ((p3 !=
null && p3 ==
"white") ?
Color.white :
Color.black);
593 cgCover.SetActive(enable:
true);
595 cgCover.DOFade(0f, p0f).SetDelay(0.1f);
601 imageCover.color = ((p3 !=
null && p3 ==
"white") ?
Color.white :
Color.black);
602 cgCover.SetActive(enable:
true);
604 cgCover.DOFade(1f, p0f).SetDelay(0.1f);
610 imageCover.color = ((p4 !=
null && p4 ==
"white") ?
Color.white :
Color.black);
611 cgCover.SetActive(enable:
true);
613 cgCover.DOFade(1f, p0f).SetDelay(0.1f);
618 imageCover.color = ((p4 !=
null && p4 ==
"white") ?
Color.white :
Color.black);
619 cgCover.SetActive(enable:
true);
621 cgCover.DOFade(0f, p0f).SetDelay(0.1f);
633 dialog.SetActive(enable:
false);
643 imageCover.color =
Color.black;
644 cgCover.SetActive(enable:
true);
646 cgCover.DOFade(1f, p0f).SetDelay(0.1f);
650 dialog.SetActive(enable:
false);
651 imageBG.enabled =
false;
657 cg.DOFade(0f, p0f).SetDelay(0.1f);
664 goSkip.SetActive(value:
true);
669 sequence.canCancel =
bool.Parse(p2);
696 Msg.Say(
"(Failed DLC check)");
700 EMono.game.quests.Start(quest2);
701 LayerDrama.currentQuest = quest2;
702 if (tg != null && tg.chara != null)
704 Debug.Log(
"Starting Quest:" + quest2?.ToString() +
"/" + tg.chara.quest?.ToString() +
"/" + (quest2 == tg.chara.quest));
709 case "setQuestClient":
714 LayerDrama.currentQuest.SetClient(tg.chara, assignQuest: false);
718 case "updateJournal":
745 case "completeQuest":
818 speed = p3.IsEmpty(
"2").ToFloat()
828 speed = p2.IsEmpty(
"2").ToFloat()
837 pos =
new Point(p2.ToInt(), p3.ToInt()),
838 speed = p4.IsEmpty(
"2").ToFloat()
845 EMono.scene.screenElin.focusOption =
null;
848 case "setAlwaysVisible":
857 Point from =
new Point(p[1].ToInt(), p[2].ToInt());
861 case "effectEmbarkIn":
865 Util.Instantiate(
"UI/Layer/LayerEmbark/EmbarkActor_crystal");
868 case "effectEmbarkOut":
877 DramaProp component =
Util.Instantiate(
"Media/Drama/Prop/" + p2).GetComponent<DramaProp>();
881 component.transform.position = EMono.scene.cam.transform.position;
885 Point point = new Point(p[1].ToInt(), p[2].ToInt());
886 component.transform.position = point.PositionCenter();
894 GameObject.Find(p2).GetComponent<DramaProp>().Leave();
907 Debug.Log(
"Drama.destroy chara not found:" + p2);
918 if (action ==
"bout_win")
938 EMono.world.date.hour = (int)p0f;
939 EMono.world.date.min = 0;
970 if (
tg !=
null && (actor ==
"tg" || actor.IsEmpty()))
972 text = (enableTone ? tg.ApplyTone(text) : text);
976 lastTalk.center = p2 ==
"center";
981 case "checkAffinity":
984 if (!
string.IsNullOrEmpty(jump) && !flag2)
1013 public DramaEvent CustomEvent(Action func,
string step =
null,
float duration = 0f,
bool halt =
false)
1019 customEvents.Add(dramaEventMethod);
1020 return dramaEventMethod;
1023 public void SetDialog(
string id =
"Default")
1025 DialogDrama[] componentsInChildren = GetComponentsInChildren<DialogDrama>(includeInactive:
true);
1026 foreach (
DialogDrama dialogDrama
in componentsInChildren)
1032 dialogDrama.SetActive(enable:
false);
1033 if (dialogDrama.name ==
"Dialog" +
id)
1035 dialog = dialogDrama;
1040 public bool CheckIF(
string IF)
1042 if (IF ==
null || IF.IsEmpty())
1046 string[] array = IF.Split(
',');
1057 case "guild_promote":
1059 case "guild_maxpromote":
1061 case "scratch_check":
1063 case "sister_money":
1077 case "hasMelilithCurse":
1086 return Guild.CurrentDrama ==
Guild.
Mage;
1109 case "costRecruitTicket":
1122 if (array.Length > 2)
1127 if (array[1].StartsWith(
"*"))
1129 string text = array[1].TrimStart(
'*');
1131 if (text ==
"guild")
1135 flag = quest !=
null;
1138 value = quest?.
phase ?? (-1);
1145 num = ((!
int.TryParse(array[2], out var result)) ? ((quest !=
null) ? array[2].ToInt(quest.GetType()) : 0) : result);
1149 num =
int.Parse(array[2]);
1154 if (!flag && num == -1)
1158 if (flag && value == num)
1164 if (!flag || value != num)
1170 if (flag && value > num)
1176 if (flag && value >= num)
1182 if (!flag || value < num)
1188 if (!flag || value <= num)
1196 return setup.tag == IF;
1203 layer.SetActive(enable:
true);
1204 layer.cg.alpha = 0f;
1205 layer.
cg.DOFade(1f, 0.3f);
1210 layer.SetActive(enable:
false);
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
int GetInt(int id, int? defaultInt=null)
static void SetNormalRarity(bool fixedMat=false)
GlobalCharaList globalCharas
void DamageHP(int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
bool HasElement(int ele, int req=1)
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
int GetCurrency(string id="money")
string GetTalkText(string idTopic, bool stripPun=false, bool useDefault=true)
void PlayAnime(AnimeID id, bool force=false)
void Say(string lang, string ref1=null, string ref2=null)
void MoveZone(string alias)
Dictionary< int, BGMData > dictBGM
int GetRaw(int offsetHours=0)
void AddChoice(DramaChoice choice)
Dictionary< string, string > dictLocalize
DramaEventMethod AddEvent(Action func, float duration=0f, bool halt=false)
DramaEvent CustomEvent(Action func, string step=null, float duration=0f, bool halt=false)
static Dictionary< string, ExcelData > dictCache
void ParseLine(Dictionary< string, string > item)
void AddCustomEvents(string idCustom="Resident")
DramaEventMethod AddEvent(Action func, Func< string > funcJump)
void SetDialog(string id="Default")
List< DramaChoice > _choices
Dictionary< string, string > customTalkTopics
List< DramaEvent > customEvents
DramaSequence Play(DramaSetup setup)
DramaEvent AddEvent(DramaEvent e)
List< DramaEvent > events
DramaActor AddActor(string id, Person person)
DramaActor GetActor(string id)
DramaEvent AddEvent(DramaEvent e)
Dictionary< string, int > steps
static int rndHalf(int a)
static FactionBranch BranchOrHomeBranch
static SoundManager Sound
static FactionBranch Branch
static Effect Get(Effect original)
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
List< Dictionary< string, string > > BuildList(string sheetName="_default")
HomeResourceManager resources
bool Save(bool isAutoSave=false, bool silent=false)
static Guild CurrentDrama
static GuildMerchant Merchant
static QuestGuild CurrentQuest
static GuildFighter Fighter
BaseHomeResource Get(string id)
static LayerDrama Instance
static Quest currentQuest
static Religion currentReligion
void ShowScreenLock(string id)
Layer SetOnKill(Action action)
Chara FindChara(string id)
void RevealAll(bool reveal=true)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Dictionary< string, int > dialogFlags
void ModKeyItem(string alias, int num=1, bool msg=true)
HashSet< string > completedIDs
bool IsCompleted(string id)
Quest Start(string id, string idGlobalChara)
virtual SourceQuest.Row source
static Quest Create(string _id, string _idPerson=null, Chara c=null)
void JoinFaith(Chara c, ConvertType type=ConvertType.Default)
static void ShakeCam(string id="default", float magnitude=1f)
static bool HasDLC(ID_DLC id)
static Thing Create(string id, int idMat=-1, int lv=-1)
static void Reserve(string idStep, Action onBeforePlay=null)
static void Play(string idStep)
void AddPreEnter(ZonePreEnterEvent e, bool executeIfActiveZone=true)
void SetBGM(List< int > ids, bool refresh=true)
Card AddCard(Card t, Point point)