1using System.Collections.Generic;
8 public Dictionary<string, Religion>
dictAll =
new Dictionary<string, Religion>();
10 public List<Religion>
list =
new List<Religion>();
53 list =
new List<Religion>
55 Eyth,
Wind,
Earth,
Healing,
Luck,
Machine,
Element,
Harvest,
Oblivion,
Harmony,
101 if (
item.ExistsOnMap)
122 pos.
Set(pos.GetNearestPoint(allowBlock:
false, allowChara:
false, allowInstalled:
false, ignoreCenter:
true) ?? pos);
129 pos.PlaySound(
"godbless");
static void PublishEvent(string eventId, object data=null)
GlobalCharaList globalCharas
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
Point Set(int _x, int _z)
ReligionOblivion Oblivion
Religion GetArtifactDeity(string id)
Dictionary< string, Religion > dictAll
Thing Reforge(string id, Point pos=null, bool first=true)
ReligionMoonShadow MoonShadow
ReligionTrickery Trickery
Religion GetRandomReligion(bool onlyJoinable=true, bool includeMinor=false)
virtual bool IsValidArtifact(string id)
virtual void OnReforge(Thing t)
static Thing Createジュアさまの薄い本()
static Thing Create(string id, int idMat=-1, int lv=-1)
Card AddCard(Card t, Point point)