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Elin Decompiled Documentation EA 23.226 Nightly
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Public Member Functions | |
| void | SetOwner () |
| void | OnCreateGame () |
| void | OnLoad () |
| Religion | Find (string id) |
| Religion | GetRandomReligion (bool onlyJoinable=true, bool includeMinor=false) |
| bool | ジュアさまの薄い本をください () |
Public Attributes | |
| Dictionary< string, Religion > | dictAll = new Dictionary<string, Religion>() |
| List< Religion > | list = new List<Religion>() |
| ReligionEyth | Eyth = new ReligionEyth() |
| ReligionWind | Wind = new ReligionWind() |
| ReligionEarth | Earth = new ReligionEarth() |
| ReligionHealing | Healing = new ReligionHealing() |
| ReligionLuck | Luck = new ReligionLuck() |
| ReligionMachine | Machine = new ReligionMachine() |
| ReligionElement | Element = new ReligionElement() |
| ReligionHarvest | Harvest = new ReligionHarvest() |
| ReligionOblivion | Oblivion = new ReligionOblivion() |
| ReligionHarmony | Harmony = new ReligionHarmony() |
| ReligionTrickery | Trickery = new ReligionTrickery() |
| ReligionMoonShadow | MoonShadow = new ReligionMoonShadow() |
| ReligionStrife | Strife = new ReligionStrife() |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 6 of file ReligionManager.cs.
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inline |
Definition at line 99 of file ReligionManager.cs.
References EClass._map, Game.cards, Map.charas, ThingGen.Createジュアさまの薄い本(), Debug, EClass.game, CardManager.globalCharas, Healing, and item.
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inline |
Definition at line 82 of file ReligionManager.cs.
References dictAll, and Religion.id.
Referenced by Thing.WriteNote().
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inline |
Definition at line 94 of file ReligionManager.cs.
References Religion.CanJoin, Religion.IsMinorGod, and list.
Referenced by GameLang.ConvertDrama(), Chara.OnCreate(), TraitAltar.OnCreate(), TraitAltar.OnImportMap(), and Zone.SpawnAltar().
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inline |
Definition at line 64 of file ReligionManager.cs.
References item, list, and SetOwner().
Referenced by Game._Create().
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inline |
Definition at line 73 of file ReligionManager.cs.
References dictAll, Religion.OnLoad(), and SetOwner().
Referenced by Game.OnLoad().
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inline |
Definition at line 8 of file ReligionManager.cs.
Referenced by Find(), TraitBaseSpellbook.OnCreate(), TraitFollower.OnCreate(), OnLoad(), TraitBaseSpellbook.OnRead(), LayerFactions.RefreshFactions(), ContentFaction.RefreshFactions(), Chara.SetFaith(), TraitBaseSpellbook.SetName(), SetOwner(), CoreDebug.Test_GodTalk(), and Zone.TrySpawnFollower().
| ReligionEarth ReligionManager.Earth = new ReligionEarth() |
Definition at line 19 of file ReligionManager.cs.
Referenced by Religion.IsValidArtifact(), Religion.Reforge(), and SetOwner().
| ReligionElement ReligionManager.Element = new ReligionElement() |
Definition at line 31 of file ReligionManager.cs.
Referenced by Religion.IsValidArtifact(), ActEffect.Proc(), Religion.Reforge(), and SetOwner().
| ReligionEyth ReligionManager.Eyth = new ReligionEyth() |
Definition at line 13 of file ReligionManager.cs.
Referenced by FactionBranch.OnCreate(), Player.OnCreateGame(), TraitBaseSpellbook.OnRead(), TraitBaseSpellbook.SetName(), SetOwner(), and Thing.WriteNote().
| ReligionHarmony ReligionManager.Harmony = new ReligionHarmony() |
Definition at line 40 of file ReligionManager.cs.
Referenced by SetOwner().
| ReligionHarvest ReligionManager.Harvest = new ReligionHarvest() |
Definition at line 34 of file ReligionManager.cs.
Referenced by Card.GetPrice(), Religion.IsValidArtifact(), Religion.Reforge(), and SetOwner().
| ReligionHealing ReligionManager.Healing = new ReligionHealing() |
Definition at line 22 of file ReligionManager.cs.
Referenced by ジュアさまの薄い本をください(), DramaOutcome.convert_Jure(), ThingGen.Createジュアさまの薄い本(), ThingGen.CreateUsuihon(), Religion.IsValidArtifact(), ActEffect.Proc(), Religion.Reforge(), SetOwner(), and Chara.ShowDialog().
Definition at line 10 of file ReligionManager.cs.
Referenced by LayerFaith.Activate(), GetRandomReligion(), OnCreateGame(), Player.OnStartNewGame(), Religion.Punish(), SetOwner(), and ActEffect.Wish().
| ReligionLuck ReligionManager.Luck = new ReligionLuck() |
Definition at line 25 of file ReligionManager.cs.
Referenced by Card.GetPrice(), Religion.IsValidArtifact(), FactionBranch.OnSimulateDay(), Religion.Reforge(), and SetOwner().
| ReligionMachine ReligionManager.Machine = new ReligionMachine() |
Definition at line 28 of file ReligionManager.cs.
Referenced by Religion.IsValidArtifact(), Religion.Reforge(), and SetOwner().
| ReligionMoonShadow ReligionManager.MoonShadow = new ReligionMoonShadow() |
Definition at line 46 of file ReligionManager.cs.
Referenced by Chara.Cuddle(), Religion.IsValidArtifact(), Religion.JoinFaith(), Religion.LeaveFaith(), Zone_Nefu.OnActivate(), Chara.OnCreate(), Religion.Reforge(), and SetOwner().
| ReligionOblivion ReligionManager.Oblivion = new ReligionOblivion() |
Definition at line 37 of file ReligionManager.cs.
Referenced by SetOwner().
| ReligionStrife ReligionManager.Strife = new ReligionStrife() |
Definition at line 49 of file ReligionManager.cs.
Referenced by Religion.IsValidArtifact(), Religion.JoinFaith(), Zone_Aquli.OnActivate(), Religion.Reforge(), and SetOwner().
| ReligionTrickery ReligionManager.Trickery = new ReligionTrickery() |
Definition at line 43 of file ReligionManager.cs.
Referenced by Religion.IsValidArtifact(), Religion.JoinFaith(), Religion.LeaveFaith(), Zone_Mifu.OnActivate(), Chara.OnCreate(), Zone_SubTown.OnGenerateRooms(), ActEffect.Proc(), Religion.Reforge(), and SetOwner().
| ReligionWind ReligionManager.Wind = new ReligionWind() |
Definition at line 16 of file ReligionManager.cs.
Referenced by Religion.IsValidArtifact(), ActEffect.Proc(), Religion.Reforge(), and SetOwner().