Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | SetOwner () |
void | OnCreateGame () |
void | OnLoad () |
Religion | Find (string id) |
Religion | GetRandomReligion (bool onlyJoinable=true, bool includeMinor=false) |
Public Attributes | |
Dictionary< string, Religion > | dictAll = new Dictionary<string, Religion>() |
List< Religion > | list = new List<Religion>() |
ReligionEyth | Eyth = new ReligionEyth() |
ReligionWind | Wind = new ReligionWind() |
ReligionEarth | Earth = new ReligionEarth() |
ReligionHealing | Healing = new ReligionHealing() |
ReligionLuck | Luck = new ReligionLuck() |
ReligionMachine | Machine = new ReligionMachine() |
ReligionElement | Element = new ReligionElement() |
ReligionHarvest | Harvest = new ReligionHarvest() |
ReligionOblivion | Oblivion = new ReligionOblivion() |
ReligionHarmony | Harmony = new ReligionHarmony() |
ReligionTrickery | Trickery = new ReligionTrickery() |
ReligionMoonShadow | MoonShadow = new ReligionMoonShadow() |
ReligionStrife | Strife = new ReligionStrife() |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 5 of file ReligionManager.cs.
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Definition at line 81 of file ReligionManager.cs.
References dictAll, and Religion.id.
Referenced by Thing.WriteNote().
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Definition at line 93 of file ReligionManager.cs.
References Religion.CanJoin, Religion.IsMinorGod, and list.
Referenced by GameLang.ConvertDrama(), Chara.OnCreate(), TraitAltar.OnCreate(), TraitAltar.OnImportMap(), and Zone.SpawnAltar().
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inline |
Definition at line 63 of file ReligionManager.cs.
References item, list, and SetOwner().
Referenced by Game._Create().
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inline |
Definition at line 72 of file ReligionManager.cs.
References dictAll, Religion.OnLoad(), and SetOwner().
Referenced by Game.OnLoad().
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inline |
Definition at line 7 of file ReligionManager.cs.
Referenced by Find(), TraitBaseSpellbook.OnCreate(), TraitFollower.OnCreate(), OnLoad(), TraitBaseSpellbook.OnRead(), LayerFactions.RefreshFactions(), ContentFaction.RefreshFactions(), Chara.SetFaith(), TraitBaseSpellbook.SetName(), SetOwner(), CoreDebug.Test_GodTalk(), and Zone.TrySpawnFollower().
ReligionEarth ReligionManager.Earth = new ReligionEarth() |
Definition at line 18 of file ReligionManager.cs.
Referenced by Religion.IsValidArtifact(), Religion.Reforge(), and SetOwner().
ReligionElement ReligionManager.Element = new ReligionElement() |
Definition at line 30 of file ReligionManager.cs.
Referenced by Religion.IsValidArtifact(), ActEffect.Proc(), Religion.Reforge(), and SetOwner().
ReligionEyth ReligionManager.Eyth = new ReligionEyth() |
Definition at line 12 of file ReligionManager.cs.
Referenced by FactionBranch.OnCreate(), Player.OnCreateGame(), TraitBaseSpellbook.OnRead(), SetOwner(), and Thing.WriteNote().
ReligionHarmony ReligionManager.Harmony = new ReligionHarmony() |
Definition at line 39 of file ReligionManager.cs.
Referenced by SetOwner().
ReligionHarvest ReligionManager.Harvest = new ReligionHarvest() |
Definition at line 33 of file ReligionManager.cs.
Referenced by Card.GetPrice(), Religion.IsValidArtifact(), Religion.Reforge(), and SetOwner().
ReligionHealing ReligionManager.Healing = new ReligionHealing() |
Definition at line 21 of file ReligionManager.cs.
Referenced by DramaOutcome.convert_Jure(), Religion.IsValidArtifact(), Religion.Reforge(), SetOwner(), and Chara.ShowDialog().
Definition at line 9 of file ReligionManager.cs.
Referenced by LayerFaith.Activate(), GetRandomReligion(), OnCreateGame(), Player.OnStartNewGame(), Religion.Punish(), SetOwner(), and ActEffect.Wish().
ReligionLuck ReligionManager.Luck = new ReligionLuck() |
Definition at line 24 of file ReligionManager.cs.
Referenced by Religion.IsValidArtifact(), FactionBranch.OnSimulateDay(), Religion.Reforge(), and SetOwner().
ReligionMachine ReligionManager.Machine = new ReligionMachine() |
Definition at line 27 of file ReligionManager.cs.
Referenced by Religion.IsValidArtifact(), Religion.Reforge(), and SetOwner().
ReligionMoonShadow ReligionManager.MoonShadow = new ReligionMoonShadow() |
Definition at line 45 of file ReligionManager.cs.
Referenced by Chara.Cuddle(), Religion.IsValidArtifact(), Religion.LeaveFaith(), Chara.OnCreate(), Religion.Reforge(), and SetOwner().
ReligionOblivion ReligionManager.Oblivion = new ReligionOblivion() |
Definition at line 36 of file ReligionManager.cs.
Referenced by SetOwner().
ReligionStrife ReligionManager.Strife = new ReligionStrife() |
Definition at line 48 of file ReligionManager.cs.
Referenced by Religion.IsValidArtifact(), Religion.Reforge(), and SetOwner().
ReligionTrickery ReligionManager.Trickery = new ReligionTrickery() |
Definition at line 42 of file ReligionManager.cs.
Referenced by Religion.IsValidArtifact(), Religion.LeaveFaith(), Chara.OnCreate(), Zone_SubTown.OnGenerateRooms(), Religion.Reforge(), and SetOwner().
ReligionWind ReligionManager.Wind = new ReligionWind() |
Definition at line 15 of file ReligionManager.cs.
Referenced by Religion.IsValidArtifact(), Religion.Reforge(), and SetOwner().