5 public float snowZ = -0.01f;
13 int num = ((p.tile % 2f == 1f || p.tile < 0f || !
symmetry) ? 1 : (-1));
14 int num2 = ((!(p.tile < 0f)) ? 1 : (-1));
46 meshBatch.
matrices[snowPass.
idx].m03 = p.x + _offset.x * (float)num;
List< MeshBatch > batches
override void DrawWithRotation(RenderParam p, float angle)
override void Draw(RenderParam p)
static GameSetting.RenderSetting renderSetting