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RigidUpdate.cs
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1
using
System;
2
using
UnityEngine;
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4
public
class
RigidUpdate
:
EMono
5
{
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public
static
float
delta
;
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public
static
float
leftX
;
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public
static
float
rightX
;
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[NonSerialized]
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public
Rigidbody2D
rb
;
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[NonSerialized]
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public
bool
active
=
true
;
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[NonSerialized]
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public
CollectibleActor
_actor
;
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public
CollectibleActor
actor
=>
_actor
?? (
_actor
= GetComponent<CollectibleActor>());
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public
virtual
void
OnFixedUpdate
()
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{
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}
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}
CollectibleActor
Definition:
CollectibleActor.cs:5
EMono
Definition:
EMono.cs:4
RigidUpdate
Definition:
RigidUpdate.cs:5
RigidUpdate._actor
CollectibleActor _actor
Definition:
RigidUpdate.cs:19
RigidUpdate.rb
Rigidbody2D rb
Definition:
RigidUpdate.cs:13
RigidUpdate.delta
static float delta
Definition:
RigidUpdate.cs:6
RigidUpdate.leftX
static float leftX
Definition:
RigidUpdate.cs:8
RigidUpdate.active
bool active
Definition:
RigidUpdate.cs:16
RigidUpdate.rightX
static float rightX
Definition:
RigidUpdate.cs:10
RigidUpdate.actor
CollectibleActor actor
Definition:
RigidUpdate.cs:21
RigidUpdate.OnFixedUpdate
virtual void OnFixedUpdate()
Definition:
RigidUpdate.cs:23
Elin
RigidUpdate.cs
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