Elin Decompiled Documentation EA 23.102 Nightly
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RigidUpdate.cs
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1using System;
2using UnityEngine;
3
4public class RigidUpdate : EMono
5{
6 public static float delta;
7
8 public static float leftX;
9
10 public static float rightX;
11
12 [NonSerialized]
13 public Rigidbody2D rb;
14
15 [NonSerialized]
16 public bool active = true;
17
18 [NonSerialized]
20
21 public CollectibleActor actor => _actor ?? (_actor = GetComponent<CollectibleActor>());
22
23 public virtual void OnFixedUpdate()
24 {
25 }
26}
Definition: EMono.cs:4
CollectibleActor _actor
Definition: RigidUpdate.cs:19
Rigidbody2D rb
Definition: RigidUpdate.cs:13
static float delta
Definition: RigidUpdate.cs:6
static float leftX
Definition: RigidUpdate.cs:8
static float rightX
Definition: RigidUpdate.cs:10
CollectibleActor actor
Definition: RigidUpdate.cs:21
virtual void OnFixedUpdate()
Definition: RigidUpdate.cs:23