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Elin Decompiled Documentation EA 23.248 Nightly
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Public Member Functions | |
| virtual void | OnFixedUpdate () |
Public Attributes | |
| Rigidbody2D | rb |
| bool | active = true |
| CollectibleActor | _actor |
Static Public Attributes | |
| static float | delta |
| static float | leftX |
| static float | rightX |
Static Public Attributes inherited from EMono | |
| static Core | core |
Properties | |
| CollectibleActor | actor [get] |
Properties inherited from EMono | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SoundManager | Sound [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EMono | |
| static int | rnd (int a) |
Definition at line 4 of file RigidUpdate.cs.
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inlinevirtual |
Reimplemented in RigidAngle, RigidExplode, RigidFloat, RigidLeaf, RigidMove, and RigidUpdateSound.
Definition at line 23 of file RigidUpdate.cs.
Referenced by HoardActor.FixedUpdate().
| CollectibleActor RigidUpdate._actor |
Definition at line 19 of file RigidUpdate.cs.
| bool RigidUpdate.active = true |
Definition at line 16 of file RigidUpdate.cs.
Referenced by CollectibleActor.Deactivate(), HoardActor.FixedUpdate(), and RigidExplode.OnFixedUpdate().
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static |
Definition at line 6 of file RigidUpdate.cs.
Referenced by RigidExplode.OnFixedUpdate(), RigidMove.OnFixedUpdate(), and RigidUpdateSound.OnFixedUpdate().
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static |
Definition at line 8 of file RigidUpdate.cs.
Referenced by RigidMove.OnFixedUpdate().
| Rigidbody2D RigidUpdate.rb |
Definition at line 13 of file RigidUpdate.cs.
Referenced by RigidExplode.Explode(), RigidAngle.OnFixedUpdate(), RigidFloat.OnFixedUpdate(), RigidLeaf.OnFixedUpdate(), and RigidMove.OnFixedUpdate().
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static |
Definition at line 10 of file RigidUpdate.cs.
Referenced by RigidMove.OnFixedUpdate().
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get |
Definition at line 21 of file RigidUpdate.cs.