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    Elin Decompiled Documentation EA 23.230 Nightly
    
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Public Member Functions | |
| virtual void | OnFixedUpdate () | 
Public Attributes | |
| Rigidbody2D | rb | 
| bool | active = true | 
| CollectibleActor | _actor | 
Static Public Attributes | |
| static float | delta | 
| static float | leftX | 
| static float | rightX | 
  Static Public Attributes inherited from EMono | |
| static Core | core | 
Properties | |
| CollectibleActor | actor [get] | 
  Properties inherited from EMono | |
| static Game | game [get] | 
| static bool | AdvMode [get] | 
| static Player | player [get] | 
| static Chara | pc [get] | 
| static UI | ui [get] | 
| static Map | _map [get] | 
| static Zone | _zone [get] | 
| static FactionBranch | Branch [get] | 
| static FactionBranch | BranchOrHomeBranch [get] | 
| static Faction | Home [get] | 
| static Scene | scene [get] | 
| static BaseGameScreen | screen [get] | 
| static GameSetting | setting [get] | 
| static GameData | gamedata [get] | 
| static ColorProfile | Colors [get] | 
| static World | world [get] | 
| static SoundManager | Sound [get] | 
| static SourceManager | sources [get] | 
| static SourceManager | editorSources [get] | 
| static CoreDebug | debug [get] | 
Additional Inherited Members | |
  Static Public Member Functions inherited from EMono | |
| static int | rnd (int a) | 
Definition at line 4 of file RigidUpdate.cs.
      
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  inlinevirtual | 
Reimplemented in RigidAngle, RigidExplode, RigidFloat, RigidLeaf, RigidMove, and RigidUpdateSound.
Definition at line 23 of file RigidUpdate.cs.
Referenced by HoardActor.FixedUpdate().
| CollectibleActor RigidUpdate._actor | 
Definition at line 19 of file RigidUpdate.cs.
| bool RigidUpdate.active = true | 
Definition at line 16 of file RigidUpdate.cs.
Referenced by CollectibleActor.Deactivate(), HoardActor.FixedUpdate(), and RigidExplode.OnFixedUpdate().
      
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  static | 
Definition at line 6 of file RigidUpdate.cs.
Referenced by RigidExplode.OnFixedUpdate(), RigidMove.OnFixedUpdate(), and RigidUpdateSound.OnFixedUpdate().
      
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  static | 
Definition at line 8 of file RigidUpdate.cs.
Referenced by RigidMove.OnFixedUpdate().
| Rigidbody2D RigidUpdate.rb | 
Definition at line 13 of file RigidUpdate.cs.
Referenced by RigidExplode.Explode(), RigidAngle.OnFixedUpdate(), RigidFloat.OnFixedUpdate(), RigidLeaf.OnFixedUpdate(), and RigidMove.OnFixedUpdate().
      
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  static | 
Definition at line 10 of file RigidUpdate.cs.
Referenced by RigidMove.OnFixedUpdate().
      
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  get | 
Definition at line 21 of file RigidUpdate.cs.