Elin Decompiled Documentation EA 23.102 Nightly
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RigidUpdate Class Reference
Inheritance diagram for RigidUpdate:
EMono RigidAngle RigidExplode RigidFloat RigidLeaf RigidMove RigidUpdateSound

Public Member Functions

virtual void OnFixedUpdate ()
 

Public Attributes

Rigidbody2D rb
 
bool active = true
 
CollectibleActor _actor
 

Static Public Attributes

static float delta
 
static float leftX
 
static float rightX
 
- Static Public Attributes inherited from EMono
static Core core
 

Properties

CollectibleActor actor [get]
 
- Properties inherited from EMono
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EMono
static int rnd (int a)
 

Detailed Description

Definition at line 4 of file RigidUpdate.cs.

Member Function Documentation

◆ OnFixedUpdate()

virtual void RigidUpdate.OnFixedUpdate ( )
inlinevirtual

Reimplemented in RigidAngle, RigidExplode, RigidFloat, RigidLeaf, RigidMove, and RigidUpdateSound.

Definition at line 23 of file RigidUpdate.cs.

24 {
25 }

Referenced by HoardActor.FixedUpdate().

Member Data Documentation

◆ _actor

CollectibleActor RigidUpdate._actor

Definition at line 19 of file RigidUpdate.cs.

◆ active

bool RigidUpdate.active = true

◆ delta

float RigidUpdate.delta
static

◆ leftX

float RigidUpdate.leftX
static

Definition at line 8 of file RigidUpdate.cs.

Referenced by RigidMove.OnFixedUpdate().

◆ rb

◆ rightX

float RigidUpdate.rightX
static

Definition at line 10 of file RigidUpdate.cs.

Referenced by RigidMove.OnFixedUpdate().

Property Documentation

◆ actor

CollectibleActor RigidUpdate.actor
get

Definition at line 21 of file RigidUpdate.cs.


The documentation for this class was generated from the following file: