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Elin Decompiled Documentation EA 23.225 Nightly Patch 3
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Public Member Functions | |
| void | PlaySound (string id=null) |
| void | Deactivate () |
Public Attributes | |
| Hoard.Item | item |
| RigidUpdate[] | updates |
| float | shadowY |
| int | shadow |
| bool | paired |
| bool | active = true |
| bool | hasSound |
| Rigidbody2D | rb |
Private Member Functions | |
| void | OnCollisionEnter2D (Collision2D collision) |
Additional Inherited Members | |
Static Public Member Functions inherited from EMono | |
| static int | rnd (int a) |
Static Public Attributes inherited from EMono | |
| static Core | core |
Properties inherited from EMono | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SoundManager | Sound [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static CoreDebug | debug [get] |
Definition at line 4 of file CollectibleActor.cs.
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inline |
Definition at line 50 of file CollectibleActor.cs.
References active, RigidUpdate.active, and updates.
Referenced by RigidExplode.OnFixedUpdate().
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inlineprivate |
Definition at line 28 of file CollectibleActor.cs.
References hasSound, Hoard.hiScore, Player.hoard, item, Hoard.maxSounds, EMono.player, rb, Hoard.score, EMono.Sound, and Hoard.volume.
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inline |
Definition at line 42 of file CollectibleActor.cs.
References Player.hoard, item, EMono.player, rb, EMono.Sound, and Hoard.volume.
Referenced by HoardActor.FixedUpdate().
| bool CollectibleActor.active = true |
Definition at line 20 of file CollectibleActor.cs.
Referenced by Deactivate(), and HoardActor.Update().
| bool CollectibleActor.hasSound |
Definition at line 23 of file CollectibleActor.cs.
Referenced by OnCollisionEnter2D().
| Hoard.Item CollectibleActor.item |
Definition at line 6 of file CollectibleActor.cs.
Referenced by HoardActor.Activate(), HoardActor.MakePair(), OnCollisionEnter2D(), PlaySound(), and LayerHoard.Update().
| bool CollectibleActor.paired |
Definition at line 17 of file CollectibleActor.cs.
Referenced by HoardActor.Activate().
| Rigidbody2D CollectibleActor.rb |
Definition at line 26 of file CollectibleActor.cs.
Referenced by HoardActor.FixedUpdate(), OnCollisionEnter2D(), and PlaySound().
| int CollectibleActor.shadow |
Definition at line 14 of file CollectibleActor.cs.
Referenced by HoardActor.Update().
| float CollectibleActor.shadowY |
Definition at line 11 of file CollectibleActor.cs.
Referenced by HoardActor.Update().
| RigidUpdate [] CollectibleActor.updates |
Definition at line 8 of file CollectibleActor.cs.
Referenced by HoardActor.Activate(), and Deactivate().