Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | PlaySound (string id=null) |
void | Deactivate () |
Public Attributes | |
Hoard.Item | item |
RigidUpdate[] | updates |
float | shadowY |
int | shadow |
bool | paired |
bool | active = true |
bool | hasSound |
Rigidbody2D | rb |
Private Member Functions | |
void | OnCollisionEnter2D (Collision2D collision) |
Additional Inherited Members | |
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static int | rnd (int a) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 4 of file CollectibleActor.cs.
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inline |
Definition at line 50 of file CollectibleActor.cs.
References active, RigidUpdate.active, and updates.
Referenced by RigidExplode.OnFixedUpdate().
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inlineprivate |
Definition at line 28 of file CollectibleActor.cs.
References hasSound, Hoard.hiScore, Player.hoard, item, Hoard.maxSounds, EMono.player, rb, Hoard.score, EMono.Sound, and Hoard.volume.
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inline |
Definition at line 42 of file CollectibleActor.cs.
References Player.hoard, item, EMono.player, rb, EMono.Sound, and Hoard.volume.
Referenced by HoardActor.FixedUpdate().
bool CollectibleActor.active = true |
Definition at line 20 of file CollectibleActor.cs.
Referenced by Deactivate(), and HoardActor.Update().
bool CollectibleActor.hasSound |
Definition at line 23 of file CollectibleActor.cs.
Referenced by OnCollisionEnter2D().
Hoard.Item CollectibleActor.item |
Definition at line 6 of file CollectibleActor.cs.
Referenced by HoardActor.Activate(), HoardActor.MakePair(), OnCollisionEnter2D(), PlaySound(), and LayerHoard.Update().
bool CollectibleActor.paired |
Definition at line 17 of file CollectibleActor.cs.
Referenced by HoardActor.Activate().
Rigidbody2D CollectibleActor.rb |
Definition at line 26 of file CollectibleActor.cs.
Referenced by HoardActor.FixedUpdate(), OnCollisionEnter2D(), and PlaySound().
int CollectibleActor.shadow |
Definition at line 14 of file CollectibleActor.cs.
Referenced by HoardActor.Update().
float CollectibleActor.shadowY |
Definition at line 11 of file CollectibleActor.cs.
Referenced by HoardActor.Update().
RigidUpdate [] CollectibleActor.updates |
Definition at line 8 of file CollectibleActor.cs.
Referenced by HoardActor.Activate(), and Deactivate().