2using System.Collections.Generic;
7 public class Row : BaseRow
190 foreach (
Row row
in rows)
192 Dictionary<int, int> dictionary =
new Dictionary<int, int>();
193 dictionary[70] = row.
STR;
194 dictionary[71] = row.
END;
195 dictionary[72] = row.
DEX;
196 dictionary[73] = row.
PER;
197 dictionary[74] = row.
LER;
198 dictionary[75] = row.
WIL;
199 dictionary[76] = row.
MAG;
200 dictionary[77] = row.
CHA;
201 dictionary[79] = row.
SPD;
202 dictionary[80] = row.
INT;
204 dictionary[60] = row.
life;
205 dictionary[61] = row.
mana;
206 dictionary[62] = row.
vigor;
207 dictionary[65] = row.
PV;
208 dictionary[64] = row.
DV;
209 dictionary[55] = row.
PDR;
210 dictionary[56] = row.
EDR;
211 dictionary[57] = row.
EP;
234 row.visibleWithTelepathy = !row.IsUndead && !row.IsMachine && !row.
IsHorror;
static int[] ParseElements(string str)
static Dictionary< int, int > GetElementMap(int[] list)
static string[] GetStringArray(int id)
static string GetString(int id)
static int GetInt(int id)
static string GetStr(int id, bool useDefault=false)
static int[] GetIntArray(int id)
bool visibleWithTelepathy
Dictionary< int, int > elementMap
override void SetRow(Row r)