189 {
190 foreach (Row row in rows)
191 {
192 Dictionary<int, int> dictionary = new Dictionary<int, int>();
193 dictionary[70] = row.STR;
194 dictionary[71] = row.END;
195 dictionary[72] = row.DEX;
196 dictionary[73] = row.PER;
197 dictionary[74] = row.LER;
198 dictionary[75] = row.WIL;
199 dictionary[76] = row.MAG;
200 dictionary[77] = row.CHA;
201 dictionary[79] = row.SPD;
202 dictionary[80] = row.INT;
203 dictionary[100] = row.martial;
204 dictionary[60] = row.life;
205 dictionary[61] = row.mana;
206 dictionary[62] = row.vigor;
207 dictionary[65] = row.PV;
208 dictionary[64] = row.DV;
209 dictionary[55] = row.PDR;
210 dictionary[56] = row.EDR;
211 dictionary[57] = row.EP;
212 dictionary[261] = 1;
213 dictionary[225] = 1;
214 dictionary[255] = 1;
215 dictionary[220] = 1;
216 dictionary[250] = 1;
217 dictionary[101] = 1;
218 dictionary[102] = 1;
219 dictionary[103] = 1;
220 dictionary[107] = 1;
221 dictionary[106] = 1;
222 dictionary[110] = 1;
223 dictionary[111] = 1;
224 dictionary[104] = 1;
225 dictionary[109] = 1;
226 dictionary[108] = 1;
227 dictionary[123] = 1;
228 dictionary[122] = 1;
229 dictionary[120] = 1;
230 dictionary[150] = 1;
231 dictionary[301] = 1;
232 dictionary[306] = 1;
234 row.visibleWithTelepathy = !row.IsUndead && !row.IsMachine && !row.IsHorror;
235 }
236 }
static Dictionary< int, int > GetElementMap(int[] list)