5 private RectTransform
_rect;
9 public override bool isUI =>
true;
18 public override void OnDraw(ref Vector3 pos)
20 GameObject go = base.gameObject;
27 Vector3 position = Camera.main.WorldToScreenPoint(_pos);
32 float num = 128f / render.actor.sr.sprite.rect.height;
33 int pivotY = render.owner.Pref.pivotY;
34 vector = FixPos + new Vector3(0f, num * ((float)pivotY - 48f), 0f);
37 _rect.position = position;
44 Vector3 position = Camera.main.WorldToScreenPoint(pos);
47 _rect.position = position;
List< Action > actionsLateUpdate
static BaseGameScreen screen
void DrawImmediate(ref Vector3 pos)
override void OnDraw(ref Vector3 pos)
static GameSetting.RenderSetting.TCSetting _setting