5 private RectTransform
_rect;
9 public override bool isUI =>
true;
18 public override void OnDraw(ref Vector3 pos)
20 GameObject go = base.gameObject;
27 Vector3 position = Camera.main.WorldToScreenPoint(_pos);
30 _rect.position = position;
37 Vector3 position = Camera.main.WorldToScreenPoint(pos);
40 _rect.position = position;
List< Action > actionsLateUpdate
static BaseGameScreen screen
void DrawImmediate(ref Vector3 pos)
override void OnDraw(ref Vector3 pos)
static GameSetting.RenderSetting.TCSetting _setting