11 public virtual bool isUI =>
false;
13 public virtual Vector3
FixPos => Vector3.zero;
25 public virtual void OnDraw(ref Vector3 pos)
27 base.transform.position = pos +
FixPos;
static void Despawn(Component c)
static GameSetting.RenderSetting.TCSetting _setting
virtual void OnDraw(ref Vector3 pos)
void SetOwner(CardRenderer r)
virtual void OnSetOwner()