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TraitHoard.cs
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1
public
class
TraitHoard
:
Trait
2
{
3
public
override
bool
CanBeHeld
=>
true
;
4
5
public
override
void
TrySetAct
(
ActPlan
p)
6
{
7
if
(p.
IsSelf
)
8
{
9
p.
TrySetAct
(
"actNewZone"
, delegate
10
{
11
EClass
.
ui
.
AddLayer
<
LayerHoard
>();
12
return
false
;
13
},
owner
,
CursorSystem
.
MoveZone
);
14
}
15
}
16
}
ActPlan
Definition:
ActPlan.cs:8
ActPlan.IsSelf
bool IsSelf
Definition:
ActPlan.cs:173
ActPlan.TrySetAct
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
Definition:
ActPlan.cs:344
CursorSystem
Definition:
CursorSystem.cs:5
CursorSystem.MoveZone
static CursorInfo MoveZone
Definition:
CursorSystem.cs:86
EClass
Definition:
EClass.cs:5
EClass.ui
static UI ui
Definition:
EClass.cs:16
LayerHoard
Definition:
LayerHoard.cs:6
Layer.AddLayer
Layer AddLayer(string id)
Definition:
Layer.cs:337
TraitHoard
Definition:
TraitHoard.cs:2
TraitHoard.CanBeHeld
override bool CanBeHeld
Definition:
TraitHoard.cs:3
TraitHoard.TrySetAct
override void TrySetAct(ActPlan p)
Definition:
TraitHoard.cs:5
Trait
Definition:
Trait.cs:7
Trait.owner
Card owner
Definition:
Trait.cs:26
Elin
TraitHoard.cs
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