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TraitLumiestCrimAle.cs
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1
public
class
TraitLumiestCrimAle
:
TraitFoodPrepared
2
{
3
public
override
bool
CanBeHeldAsFurniture
=>
true
;
4
5
public
override
bool
CanDrink
(
Chara
c)
6
{
7
return
true
;
8
}
9
10
public
override
void
OnDrink
(
Chara
c)
11
{
12
ActEffect
.
Proc
(
EffectId
.Booze, 500,
owner
.
blessedState
, c);
13
FoodEffect
.
ProcTrait
(c,
owner
);
14
}
15
}
EffectId
EffectId
Definition:
EffectId.cs:2
ActEffect
Definition:
ActEffect.cs:7
ActEffect.Proc
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition:
ActEffect.cs:935
Card.blessedState
BlessedState blessedState
Definition:
Card.cs:278
Chara
Definition:
Chara.cs:10
FoodEffect
Definition:
FoodEffect.cs:5
FoodEffect.ProcTrait
static void ProcTrait(Chara c, Card t)
Definition:
FoodEffect.cs:387
TraitFoodPrepared
Definition:
TraitFoodPrepared.cs:2
TraitLumiestCrimAle
Definition:
TraitLumiestCrimAle.cs:2
TraitLumiestCrimAle.OnDrink
override void OnDrink(Chara c)
Definition:
TraitLumiestCrimAle.cs:10
TraitLumiestCrimAle.CanBeHeldAsFurniture
override bool CanBeHeldAsFurniture
Definition:
TraitLumiestCrimAle.cs:3
TraitLumiestCrimAle.CanDrink
override bool CanDrink(Chara c)
Definition:
TraitLumiestCrimAle.cs:5
Trait.owner
Card owner
Definition:
Trait.cs:27
Elin
TraitLumiestCrimAle.cs
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