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Zone_StartSiteSky.cs
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1
public
class
Zone_StartSiteSky
:
Zone_StartSite
2
{
3
public
override
bool
UseFog
=>
false
;
4
5
public
override
bool
IsSkyLevel
=>
true
;
6
7
public
override
string
IDBaseLandFeat
=>
"bfPlain,bfFertile,bfStart"
;
8
9
public
override
bool
BlockBorderExit
=>
true
;
10
11
public
override
string
IdBiome
=>
"Plain"
;
12
13
public
override
ZoneScaleType
ScaleType
14
{
15
get
16
{
17
if
(!
EClass
.
game
.
IsSurvival
||
EClass
.
game
.
survival
.
flags
.
raidLv
< 100)
18
{
19
return
ZoneScaleType
.None;
20
}
21
return
ZoneScaleType
.Void;
22
}
23
}
24
}
ZoneScaleType
ZoneScaleType
Definition:
ZoneScaleType.cs:2
EClass
Definition:
EClass.cs:5
EClass.game
static Game game
Definition:
EClass.cs:8
Game.survival
SurvivalManager survival
Definition:
Game.cs:224
Game.IsSurvival
bool IsSurvival
Definition:
Game.cs:272
SurvivalManager.Flags.raidLv
int raidLv
Definition:
SurvivalManager.cs:78
SurvivalManager.flags
Flags flags
Definition:
SurvivalManager.cs:139
Zone_StartSiteSky
Definition:
Zone_StartSiteSky.cs:2
Zone_StartSiteSky.IdBiome
override string IdBiome
Definition:
Zone_StartSiteSky.cs:11
Zone_StartSiteSky.ScaleType
override ZoneScaleType ScaleType
Definition:
Zone_StartSiteSky.cs:14
Zone_StartSiteSky.IsSkyLevel
override bool IsSkyLevel
Definition:
Zone_StartSiteSky.cs:5
Zone_StartSiteSky.BlockBorderExit
override bool BlockBorderExit
Definition:
Zone_StartSiteSky.cs:9
Zone_StartSiteSky.UseFog
override bool UseFog
Definition:
Zone_StartSiteSky.cs:3
Zone_StartSiteSky.IDBaseLandFeat
override string IDBaseLandFeat
Definition:
Zone_StartSiteSky.cs:7
Zone_StartSite
Definition:
Zone_StartSite.cs:2
Elin
Zone_StartSiteSky.cs
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