Elin Decompiled Documentation EA 23.102 Nightly
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CoreConfig.GraphicSetting Class Reference

Public Attributes

string idPostProfile
 
bool fullScreen
 
bool pixelperfectUI
 
bool alwaysClearCamera
 
bool vsync
 
bool kuwahara
 
bool drawAllyLight
 
bool hdr
 
bool fixedResolution
 
bool floorEx
 
bool cloud
 
bool firefly
 
bool bloom
 
bool gradientWater
 
bool godray
 
bool enhanceRain
 
bool blizzard
 
bool disableShake
 
bool noLightning
 
int fps
 
int fireflyCount = 150
 
int starCount = 200
 
int sharpen
 
int sharpen2
 
int blur
 
int spriteFrameMode
 
int w = 1280
 
int h = 768
 
float brightness
 
float contrast
 
float saturation
 
float vibrance
 
float gradientWaterLevel = 0.2f
 

Detailed Description

Definition at line 275 of file CoreConfig.cs.

Member Data Documentation

◆ alwaysClearCamera

bool CoreConfig.GraphicSetting.alwaysClearCamera

Definition at line 283 of file CoreConfig.cs.

◆ blizzard

bool CoreConfig.GraphicSetting.blizzard

Definition at line 309 of file CoreConfig.cs.

Referenced by BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().

◆ bloom

bool CoreConfig.GraphicSetting.bloom

Definition at line 301 of file CoreConfig.cs.

Referenced by CoreConfig.Apply().

◆ blur

int CoreConfig.GraphicSetting.blur

Definition at line 325 of file CoreConfig.cs.

Referenced by CoreConfig.ApplyGrading(), and LayerConfig.Refresh().

◆ brightness

float CoreConfig.GraphicSetting.brightness

Definition at line 333 of file CoreConfig.cs.

Referenced by LayerConfig.Refresh().

◆ cloud

bool CoreConfig.GraphicSetting.cloud

Definition at line 297 of file CoreConfig.cs.

◆ contrast

float CoreConfig.GraphicSetting.contrast

Definition at line 335 of file CoreConfig.cs.

Referenced by LayerConfig.Refresh().

◆ disableShake

bool CoreConfig.GraphicSetting.disableShake

Definition at line 311 of file CoreConfig.cs.

Referenced by GameDate.AdvanceHour(), and ActEffect.ProcAt().

◆ drawAllyLight

bool CoreConfig.GraphicSetting.drawAllyLight

Definition at line 289 of file CoreConfig.cs.

Referenced by Card.GetLightRadius().

◆ enhanceRain

bool CoreConfig.GraphicSetting.enhanceRain

Definition at line 307 of file CoreConfig.cs.

Referenced by BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().

◆ firefly

bool CoreConfig.GraphicSetting.firefly

Definition at line 299 of file CoreConfig.cs.

Referenced by BaseGameScreen.RefreshSky().

◆ fireflyCount

int CoreConfig.GraphicSetting.fireflyCount = 150

Definition at line 317 of file CoreConfig.cs.

Referenced by BaseGameScreen.RefreshSky().

◆ fixedResolution

bool CoreConfig.GraphicSetting.fixedResolution

Definition at line 293 of file CoreConfig.cs.

Referenced by CoreConfig.ApplyResolution(), and Core.Update().

◆ floorEx

bool CoreConfig.GraphicSetting.floorEx

Definition at line 295 of file CoreConfig.cs.

Referenced by BaseGameScreen.RefreshAll().

◆ fps

int CoreConfig.GraphicSetting.fps

Definition at line 315 of file CoreConfig.cs.

Referenced by CoreConfig.ApplyFPS(), and LayerConfig.Refresh().

◆ fullScreen

bool CoreConfig.GraphicSetting.fullScreen

Definition at line 279 of file CoreConfig.cs.

Referenced by CoreConfig.ApplyResolution().

◆ godray

bool CoreConfig.GraphicSetting.godray

Definition at line 305 of file CoreConfig.cs.

◆ gradientWater

bool CoreConfig.GraphicSetting.gradientWater

Definition at line 303 of file CoreConfig.cs.

Referenced by Scene.ApplyZoneConfig().

◆ gradientWaterLevel

float CoreConfig.GraphicSetting.gradientWaterLevel = 0.2f

Definition at line 341 of file CoreConfig.cs.

Referenced by Scene.ApplyZoneConfig().

◆ h

int CoreConfig.GraphicSetting.h = 768

Definition at line 331 of file CoreConfig.cs.

Referenced by CoreConfig.ApplyResolution(), LayerConfig.OnInit(), and Core.Update().

◆ hdr

bool CoreConfig.GraphicSetting.hdr

Definition at line 291 of file CoreConfig.cs.

Referenced by CoreConfig.Apply().

◆ idPostProfile

string CoreConfig.GraphicSetting.idPostProfile

Definition at line 277 of file CoreConfig.cs.

Referenced by CoreConfig.GetPostEffectProfile().

◆ kuwahara

bool CoreConfig.GraphicSetting.kuwahara

Definition at line 287 of file CoreConfig.cs.

Referenced by CoreConfig.ApplyGrading().

◆ noLightning

bool CoreConfig.GraphicSetting.noLightning

Definition at line 313 of file CoreConfig.cs.

Referenced by GameUpdater.Update100ms().

◆ pixelperfectUI

bool CoreConfig.GraphicSetting.pixelperfectUI

Definition at line 281 of file CoreConfig.cs.

Referenced by CoreConfig.Apply().

◆ saturation

float CoreConfig.GraphicSetting.saturation

Definition at line 337 of file CoreConfig.cs.

Referenced by LayerConfig.Refresh().

◆ sharpen

int CoreConfig.GraphicSetting.sharpen

Definition at line 321 of file CoreConfig.cs.

Referenced by LayerConfig.Refresh(), and BaseGameScreen.RefreshGrading().

◆ sharpen2

int CoreConfig.GraphicSetting.sharpen2

Definition at line 323 of file CoreConfig.cs.

Referenced by LayerConfig.Refresh(), and BaseGameScreen.RefreshGrading().

◆ spriteFrameMode

int CoreConfig.GraphicSetting.spriteFrameMode

Definition at line 327 of file CoreConfig.cs.

Referenced by CharaRenderer.UpdatePosition().

◆ starCount

int CoreConfig.GraphicSetting.starCount = 200

Definition at line 319 of file CoreConfig.cs.

Referenced by BaseGameScreen.RefreshSky().

◆ vibrance

float CoreConfig.GraphicSetting.vibrance

Definition at line 339 of file CoreConfig.cs.

Referenced by LayerConfig.Refresh().

◆ vsync

bool CoreConfig.GraphicSetting.vsync

Definition at line 285 of file CoreConfig.cs.

Referenced by CoreConfig.ApplyFPS().

◆ w

int CoreConfig.GraphicSetting.w = 1280

Definition at line 329 of file CoreConfig.cs.

Referenced by CoreConfig.ApplyResolution(), LayerConfig.OnInit(), and Core.Update().


The documentation for this class was generated from the following file: