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Elin Decompiled Documentation EA 23.229 Stable 1st Anniversary Patch 2
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Public Attributes | |
| string | idPostProfile |
| bool | fullScreen |
| bool | pixelperfectUI |
| bool | alwaysClearCamera |
| bool | vsync |
| bool | kuwahara |
| bool | drawAllyLight |
| bool | hdr |
| bool | fixedResolution |
| bool | floorEx |
| bool | cloud |
| bool | firefly |
| bool | bloom |
| bool | gradientWater |
| bool | godray |
| bool | enhanceRain |
| bool | blizzard |
| bool | disableShake |
| bool | noLightning |
| int | fps |
| int | fireflyCount = 150 |
| int | starCount = 200 |
| int | sharpen |
| int | sharpen2 |
| int | blur |
| int | spriteFrameMode |
| int | w = 1280 |
| int | h = 768 |
| float | brightness |
| float | contrast |
| float | saturation |
| float | vibrance |
| float | gradientWaterLevel = 0.2f |
Definition at line 276 of file CoreConfig.cs.
| bool CoreConfig.GraphicSetting.alwaysClearCamera |
Definition at line 284 of file CoreConfig.cs.
| bool CoreConfig.GraphicSetting.blizzard |
Definition at line 310 of file CoreConfig.cs.
Referenced by BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
| bool CoreConfig.GraphicSetting.bloom |
Definition at line 302 of file CoreConfig.cs.
Referenced by CoreConfig.Apply().
| int CoreConfig.GraphicSetting.blur |
Definition at line 326 of file CoreConfig.cs.
Referenced by CoreConfig.ApplyGrading(), and LayerConfig.Refresh().
| float CoreConfig.GraphicSetting.brightness |
Definition at line 334 of file CoreConfig.cs.
Referenced by LayerConfig.Refresh().
| bool CoreConfig.GraphicSetting.cloud |
Definition at line 298 of file CoreConfig.cs.
| float CoreConfig.GraphicSetting.contrast |
Definition at line 336 of file CoreConfig.cs.
Referenced by LayerConfig.Refresh().
| bool CoreConfig.GraphicSetting.disableShake |
Definition at line 312 of file CoreConfig.cs.
Referenced by GameDate.AdvanceHour(), and ActEffect.ProcAt().
| bool CoreConfig.GraphicSetting.drawAllyLight |
Definition at line 290 of file CoreConfig.cs.
Referenced by Card.GetLightRadius().
| bool CoreConfig.GraphicSetting.enhanceRain |
Definition at line 308 of file CoreConfig.cs.
Referenced by BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
| bool CoreConfig.GraphicSetting.firefly |
Definition at line 300 of file CoreConfig.cs.
Referenced by BaseGameScreen.RefreshSky().
| int CoreConfig.GraphicSetting.fireflyCount = 150 |
Definition at line 318 of file CoreConfig.cs.
Referenced by BaseGameScreen.RefreshSky().
| bool CoreConfig.GraphicSetting.fixedResolution |
Definition at line 294 of file CoreConfig.cs.
Referenced by CoreConfig.ApplyResolution(), and Core.Update().
| bool CoreConfig.GraphicSetting.floorEx |
Definition at line 296 of file CoreConfig.cs.
Referenced by BaseGameScreen.RefreshAll().
| int CoreConfig.GraphicSetting.fps |
Definition at line 316 of file CoreConfig.cs.
Referenced by CoreConfig.ApplyFPS(), and LayerConfig.Refresh().
| bool CoreConfig.GraphicSetting.fullScreen |
Definition at line 280 of file CoreConfig.cs.
Referenced by CoreConfig.ApplyResolution().
| bool CoreConfig.GraphicSetting.godray |
Definition at line 306 of file CoreConfig.cs.
| bool CoreConfig.GraphicSetting.gradientWater |
Definition at line 304 of file CoreConfig.cs.
Referenced by Scene.ApplyZoneConfig().
| float CoreConfig.GraphicSetting.gradientWaterLevel = 0.2f |
Definition at line 342 of file CoreConfig.cs.
Referenced by Scene.ApplyZoneConfig().
| int CoreConfig.GraphicSetting.h = 768 |
Definition at line 332 of file CoreConfig.cs.
Referenced by CoreConfig.ApplyResolution(), LayerConfig.OnInit(), and Core.Update().
| bool CoreConfig.GraphicSetting.hdr |
Definition at line 292 of file CoreConfig.cs.
Referenced by CoreConfig.Apply().
| string CoreConfig.GraphicSetting.idPostProfile |
Definition at line 278 of file CoreConfig.cs.
Referenced by CoreConfig.GetPostEffectProfile().
| bool CoreConfig.GraphicSetting.kuwahara |
Definition at line 288 of file CoreConfig.cs.
Referenced by CoreConfig.ApplyGrading().
| bool CoreConfig.GraphicSetting.noLightning |
Definition at line 314 of file CoreConfig.cs.
Referenced by GameUpdater.Update100ms().
| bool CoreConfig.GraphicSetting.pixelperfectUI |
Definition at line 282 of file CoreConfig.cs.
Referenced by CoreConfig.Apply().
| float CoreConfig.GraphicSetting.saturation |
Definition at line 338 of file CoreConfig.cs.
Referenced by LayerConfig.Refresh().
| int CoreConfig.GraphicSetting.sharpen |
Definition at line 322 of file CoreConfig.cs.
Referenced by LayerConfig.Refresh(), and BaseGameScreen.RefreshGrading().
| int CoreConfig.GraphicSetting.sharpen2 |
Definition at line 324 of file CoreConfig.cs.
Referenced by LayerConfig.Refresh(), and BaseGameScreen.RefreshGrading().
| int CoreConfig.GraphicSetting.spriteFrameMode |
Definition at line 328 of file CoreConfig.cs.
Referenced by CharaRenderer.UpdatePosition().
| int CoreConfig.GraphicSetting.starCount = 200 |
Definition at line 320 of file CoreConfig.cs.
Referenced by BaseGameScreen.RefreshSky().
| float CoreConfig.GraphicSetting.vibrance |
Definition at line 340 of file CoreConfig.cs.
Referenced by LayerConfig.Refresh().
| bool CoreConfig.GraphicSetting.vsync |
Definition at line 286 of file CoreConfig.cs.
Referenced by CoreConfig.ApplyFPS().
| int CoreConfig.GraphicSetting.w = 1280 |
Definition at line 330 of file CoreConfig.cs.
Referenced by CoreConfig.ApplyResolution(), LayerConfig.OnInit(), and Core.Update().