Elin Decompiled Documentation EA 23.239 Nightly Patch 1
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CoreConfig Class Reference
Inheritance diagram for CoreConfig:
EClass

Classes

class  BackerContentConfig
 
class  CameraConfig
 
class  CustomFont
 
class  Fix
 
class  FontSetting
 
class  GameConfig
 
class  GraphicSetting
 
class  InputSetting
 
class  NetSetting
 
class  OtherSetting
 
class  SoundSetting
 
class  Test
 
class  UISetting
 

Public Types

enum  GameFunc {
  None , ToggleZoom , ShowInv , ShowChara ,
  ShowAbility , ToggleBuild , ShowJournal , EmuShift ,
  EmuAlt , AllAction , ToggleNoRoof , OpenAllyInv ,
  Talk , EmptyHand , Fire , SwitchHotbar ,
  PropertySearch , ToggleLog
}
 
enum  GameFuncBuild {
  None , ExitBuildMode , Rotate , ToggleFreepos ,
  SnapFreepos , ToggleRoof , ToggleSlope , ToggleWall ,
  TogglePicker , ToggleBuildLight
}
 
enum  ScreenSnapType {
  None , Default , Floor , Ceil ,
  Hack3 , Hack4 , Hack5 , Hack6 ,
  Hack7 , Hack8 , Hack9 , Grid
}
 

Public Member Functions

void OnInit ()
 
bool HasBackerRewardCode ()
 
void OnReset ()
 
void SetLang (string id)
 
void TryUpdatePlayedHour ()
 
void Save ()
 
void OnChangeResolution ()
 
void ApplyFPS (bool force=false)
 
void Apply ()
 
void ApplyResolution (bool force=false)
 
void ApplyScale ()
 
void ApplyHUD ()
 
void ApplyZoom (float a)
 
PostEffectProfile GetPostEffectProfile (bool replaceWorld=false)
 
void ApplyGrading ()
 
void RefreshUIBrightness ()
 
void ApplyVolume ()
 
void SetBGMInterval ()
 
void SetVolume (string id, float v)
 
void OnSetLang ()
 
void ApplyFont ()
 
void ApplySkin ()
 

Static Public Member Functions

static bool Exist ()
 
static CoreConfig TryLoadConfig ()
 
static bool IsCompatible (Version v)
 
static void Init ()
 
static void Reset ()
 
static void ResetGeneral ()
 
static void ResetGraphics ()
 
static void ResetGame ()
 
static void ResetInput ()
 
static void ResetOther ()
 
static void ResetTest ()
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

Version version
 
string lang = "JP"
 
string nameReport
 
string emailReport
 
string rewardCode
 
int maxPlayedHours
 
bool ignoreParallelsWarning
 
bool ignoreLinuxModWarning
 
bool cloud
 
new UISetting ui
 
SoundSetting sound
 
FontSetting font
 
GraphicSetting graphic
 
new GameConfig game
 
NetSetting net
 
BackerContentConfig backer
 
InputSetting input
 
CameraConfig camera
 
OtherSetting other
 
Fix fix
 
Test test
 
List< FontSourcecustomFonts
 
HashSet< string > helpFlags = new HashSet<string>()
 
int[] colors = new int[10]
 
bool ignoreApply
 

Properties

static string path [get]
 
static int ZoomStep [get]
 
CameraSupport camSupport [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Private Attributes

int[] _framerates = new int[4] { 120, 60, 30, 15 }
 

Additional Inherited Members

- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 11 of file CoreConfig.cs.

Member Enumeration Documentation

◆ GameFunc

Enumerator
None 
ToggleZoom 
ShowInv 
ShowChara 
ShowAbility 
ToggleBuild 
ShowJournal 
EmuShift 
EmuAlt 
AllAction 
ToggleNoRoof 
OpenAllyInv 
Talk 
EmptyHand 
Fire 
SwitchHotbar 
PropertySearch 
ToggleLog 

Definition at line 13 of file CoreConfig.cs.

◆ GameFuncBuild

Enumerator
None 
ExitBuildMode 
Rotate 
ToggleFreepos 
SnapFreepos 
ToggleRoof 
ToggleSlope 
ToggleWall 
TogglePicker 
ToggleBuildLight 

Definition at line 35 of file CoreConfig.cs.

◆ ScreenSnapType

Enumerator
None 
Default 
Floor 
Ceil 
Hack3 
Hack4 
Hack5 
Hack6 
Hack7 
Hack8 
Hack9 
Grid 

Definition at line 49 of file CoreConfig.cs.

Member Function Documentation

◆ Apply()

void CoreConfig.Apply ( )
inline

Definition at line 863 of file CoreConfig.cs.

864 {
865 if (!ignoreApply)
866 {
868 ApplyFPS();
869 Application.runInBackground = Application.isEditor || other.runBackground;
870 ApplyVolume();
871 ApplyGrading();
872 ApplyHUD();
874 Window.openLastTab = ui.openLastTab;
875 Layer.closeOnRightClick = ui.rightClickClose;
876 RenderObject.animeSetting = EClass.core.gameSetting.render.anime;
877 RenderObject.renderSetting = (RenderData.renderSetting = EClass.core.gameSetting.render);
878 TC._setting = EClass.core.gameSetting.render.tc;
879 UIScrollView.sensitivity = ui.ScrollSensitivity;
880 UIContextMenu.closeOnMouseLeave = ui.closePopupOnMouseLeave;
881 EClass.core.canvas.pixelPerfect = graphic.pixelperfectUI;
883 CharaRenderer._animeFrame = EClass.setting.render.anime.animeStep[test.animeFrame];
884 CharaRenderer._animeFramePCC = EClass.setting.render.anime.animeStep[test.animeFramePCC];
885 CharaRenderer.smoothmove = camera.smoothMove;
886 CharaRenderer._animeFramePC = (camera.smoothMove ? 6000 : camera.moveframe);
887 Scene.skipAnime = true;
888 QualitySettings.maxQueuedFrames = 0;
889 PopManager.outlineAlpha = ui.outlineAlpha;
890 Window.animateWindow = ui.animeWindow;
891 EInput.rightScroll = game.rightScroll;
892 EInput.buttonScroll = (game.rightScroll ? EInput.rightMouse : EInput.middleMouse);
893 EInput.antiMissClick = 0.1f * (float)other.antiMissClick;
894 camSupport.bloom.enabled = graphic.bloom;
896 camSupport.cam.allowHDR = graphic.hdr;
897 ApplyScale();
898 }
899 }
void RefreshScreenSize()
BloomOptimized bloom
Beautify beautify
EInput.KeyMapManager keys
Definition: CoreConfig.cs:260
bool ignoreApply
Definition: CoreConfig.cs:632
void ApplyVolume()
Definition: CoreConfig.cs:996
new GameConfig game
Definition: CoreConfig.cs:609
void ApplyGrading()
Definition: CoreConfig.cs:956
void ApplyResolution(bool force=false)
Definition: CoreConfig.cs:901
void ApplyScale()
Definition: CoreConfig.cs:914
GraphicSetting graphic
Definition: CoreConfig.cs:607
void ApplyHUD()
Definition: CoreConfig.cs:935
CameraConfig camera
Definition: CoreConfig.cs:617
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:841
OtherSetting other
Definition: CoreConfig.cs:619
new UISetting ui
Definition: CoreConfig.cs:601
CameraSupport camSupport
Definition: CoreConfig.cs:651
InputSetting input
Definition: CoreConfig.cs:615
GameSetting gameSetting
Definition: Core.cs:47
Definition: EClass.cs:5
static Core core
Definition: EClass.cs:6
static BaseGameScreen screen
Definition: EClass.cs:32
static GameSetting setting
Definition: EClass.cs:34
Definition: EInput.cs:8
static ButtonState middleMouse
Definition: EInput.cs:353
static void SetKeyMap(KeyMapManager _keys)
Definition: EInput.cs:433
RenderSetting render
Definition: GameSetting.cs:301

References GameSetting.RenderSetting.anime, CoreConfig.Test.animeFrame, CoreConfig.Test.animeFramePCC, GameSetting.RenderSetting.AnimeSetting.animeStep, CoreConfig.UISetting.animeWindow, CoreConfig.OtherSetting.antiMissClick, ApplyFPS(), ApplyGrading(), ApplyHUD(), ApplyResolution(), ApplyScale(), ApplyVolume(), CameraSupport.beautify, CameraSupport.bloom, CoreConfig.GraphicSetting.bloom, CoreConfig.Test.bloom2, CameraSupport.cam, camera, camSupport, CoreConfig.UISetting.closePopupOnMouseLeave, EClass.core, game, Core.gameSetting, graphic, CoreConfig.GraphicSetting.hdr, ignoreApply, input, CoreConfig.InputSetting.keys, EInput.middleMouse, CoreConfig.CameraConfig.moveframe, CoreConfig.UISetting.openLastTab, other, CoreConfig.UISetting.outlineAlpha, CoreConfig.GraphicSetting.pixelperfectUI, BaseGameScreen.RefreshScreenSize(), GameSetting.render, CoreConfig.UISetting.rightClickClose, CoreConfig.GameConfig.rightScroll, CoreConfig.OtherSetting.runBackground, EClass.screen, CoreConfig.UISetting.ScrollSensitivity, EInput.SetKeyMap(), EClass.setting, CoreConfig.CameraConfig.smoothMove, GameSetting.RenderSetting.tc, test, and ui.

Referenced by OnInit(), LayerConfig.OnKill(), OnReset(), LayerConfig.Refresh(), ResetGame(), ResetGeneral(), ResetGraphics(), ResetInput(), ResetOther(), and ResetTest().

◆ ApplyFont()

void CoreConfig.ApplyFont ( )
inline

◆ ApplyFPS()

void CoreConfig.ApplyFPS ( bool  force = false)
inline

Definition at line 841 of file CoreConfig.cs.

842 {
843 if (EClass.core.IsGameStarted || force)
844 {
845 if (graphic.vsync)
846 {
847 QualitySettings.vSyncCount = 1;
848 Application.targetFrameRate = 60;
849 }
850 else
851 {
852 QualitySettings.vSyncCount = 0;
853 Application.targetFrameRate = _framerates[graphic.fps];
854 }
855 }
856 else
857 {
858 QualitySettings.vSyncCount = 0;
859 Application.targetFrameRate = 60;
860 }
861 }
int[] _framerates
Definition: CoreConfig.cs:634
bool IsGameStarted
Definition: Core.cs:84

References _framerates, EClass.core, CoreConfig.GraphicSetting.fps, graphic, Core.IsGameStarted, and CoreConfig.GraphicSetting.vsync.

Referenced by Apply(), and Game.OnGameInstantiated().

◆ ApplyGrading()

void CoreConfig.ApplyGrading ( )
inline

Definition at line 956 of file CoreConfig.cs.

957 {
958 PostEffectProfile postEffectProfile = GetPostEffectProfile();
959 ScreenGrading grading = camSupport.grading;
960 grading.userSaturation = graphic.saturation + postEffectProfile.Saturation;
961 grading.userBrightness = graphic.brightness + postEffectProfile.Brightness;
962 grading.userContrast = graphic.contrast + postEffectProfile.Contrast;
963 camSupport.beautify.saturate = graphic.vibrance + grading.profile.Vibrance;
964 camSupport.kuwahara.enabled = graphic.kuwahara;
965 camSupport.blur.enabled = graphic.blur > 0;
966 camSupport.blur.Amount = 0.01f * (float)graphic.blur;
968 {
970 }
973 postEffectProfile.Apply(EClass.scene.cam);
974 }
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
void OnChangeResolution()
ScreenGrading grading
void RefreshUIBrightness()
Definition: CoreConfig.cs:976
PostEffectProfile GetPostEffectProfile(bool replaceWorld=false)
Definition: CoreConfig.cs:946
static Scene scene
Definition: EClass.cs:30
void Apply(Camera cam)
Camera cam
Definition: Scene.cs:37

References PostEffectProfile.Apply(), CoreConfig.GraphicSetting.blur, PostEffectProfile.Brightness, Scene.cam, camSupport, PostEffectProfile.Contrast, EClass.core, GetPostEffectProfile(), CameraSupport.grading, graphic, if(), Core.IsGameStarted, CoreConfig.GraphicSetting.kuwahara, CameraSupport.OnChangeResolution(), BaseGameScreen.RefreshGrading(), RefreshUIBrightness(), PostEffectProfile.Saturation, EClass.scene, and EClass.screen.

Referenced by Apply(), Scene.Init(), AM_Cinema.OnDeactivate(), and LayerConfig.Refresh().

◆ ApplyHUD()

void CoreConfig.ApplyHUD ( )
inline

Definition at line 935 of file CoreConfig.cs.

936 {
937 }

Referenced by Apply().

◆ ApplyResolution()

void CoreConfig.ApplyResolution ( bool  force = false)
inline

Definition at line 901 of file CoreConfig.cs.

902 {
904 {
905 force = true;
906 }
907 if (force)
908 {
909 Screen.SetResolution(graphic.w, graphic.h, graphic.fullScreen);
910 }
911 Screen.fullScreen = graphic.fullScreen;
912 }

References CoreConfig.GraphicSetting.fixedResolution, CoreConfig.GraphicSetting.fullScreen, graphic, CoreConfig.GraphicSetting.h, and CoreConfig.GraphicSetting.w.

Referenced by Apply().

◆ ApplyScale()

void CoreConfig.ApplyScale ( )
inline

Definition at line 914 of file CoreConfig.cs.

915 {
916 float num = (float)ui.scale * 0.05f;
917 if (ui.autoscale)
918 {
919 float a = 0.55f;
920 float b = num + 0.05f;
921 num = 0.01f * (float)Mathf.RoundToInt(Mathf.Lerp(a, b, (float)Screen.height / 1080f) * 100f);
922 }
923 if (ui.secureMinWidth && Screen.width < EClass.core.ui.minWidth)
924 {
925 float num2 = (float)Screen.width / (float)EClass.core.ui.minWidth;
926 if (num2 < num)
927 {
928 num = num2;
929 }
930 }
931 Debug.Log("#UI ApplyScale:" + num);
932 EClass.core.canvas.GetComponent<CanvasScaler>().scaleFactor = num;
933 }
Canvas canvas
Definition: BaseCore.cs:34

References CoreConfig.UISetting.autoscale, BaseCore.canvas, EClass.core, Debug, if(), CoreConfig.UISetting.scale, CoreConfig.UISetting.secureMinWidth, Core.ui, and ui.

Referenced by Apply(), OnChangeResolution(), and LayerConfig.Refresh().

◆ ApplySkin()

void CoreConfig.ApplySkin ( )
inline

Definition at line 1030 of file CoreConfig.cs.

1031 {
1032 Core.Instance.ui.skins.SetMainSkin(test.idSkin);
1034 }
Definition: Core.cs:14
static new Core Instance
Definition: Core.cs:15
void ApplySkins()
Definition: Core.cs:757

References Core.ApplySkins(), EClass.core, CoreConfig.Test.idSkin, Core.Instance, test, and Core.ui.

Referenced by OnReset().

◆ ApplyVolume()

void CoreConfig.ApplyVolume ( )
inline

Definition at line 996 of file CoreConfig.cs.

997 {
998 SetVolume("VolumeMaster", sound.volumeMaster);
999 SetVolume("VolumeBGM", EClass.Sound.muteBGM ? 0f : sound.volumeBGM);
1000 SetVolume("VolumeSpatialBGM", sound.volumeBGM);
1001 SetVolume("VolumeSFX", sound.volumeSFX);
1002 SetVolume("VolumeAmbience", sound.volumeAMB);
1004 }
SoundSetting sound
Definition: CoreConfig.cs:603
void SetVolume(string id, float v)
Definition: CoreConfig.cs:1014
void SetBGMInterval()
Definition: CoreConfig.cs:1006
static SoundManager Sound
Definition: EClass.cs:46

References SetBGMInterval(), SetVolume(), sound, EClass.Sound, CoreConfig.SoundSetting.volumeAMB, CoreConfig.SoundSetting.volumeBGM, CoreConfig.SoundSetting.volumeMaster, and CoreConfig.SoundSetting.volumeSFX.

Referenced by Apply(), LayerConfig.Refresh(), and Scene.ToggleMuteBGM().

◆ ApplyZoom()

void CoreConfig.ApplyZoom ( float  a)
inline

◆ Exist()

static bool CoreConfig.Exist ( )
inlinestatic

Definition at line 653 of file CoreConfig.cs.

654 {
655 if (!File.Exists(path) || (EClass.debug.useNewConfig && Application.isEditor))
656 {
657 return false;
658 }
659 return true;
660 }
static string path
Definition: CoreConfig.cs:636
bool useNewConfig
Definition: CoreDebug.cs:124
static CoreDebug debug
Definition: EClass.cs:48

References EClass.debug, path, and CoreDebug.useNewConfig.

◆ GetPostEffectProfile()

PostEffectProfile CoreConfig.GetPostEffectProfile ( bool  replaceWorld = false)
inline

Definition at line 946 of file CoreConfig.cs.

947 {
948 string text = graphic.idPostProfile.IsEmpty("None");
949 if (replaceWorld && EClass.core.IsGameStarted && EClass.core.game.activeZone.IsRegion && text != "None")
950 {
951 text = "NFAA";
952 }
953 return ResourceCache.Load<PostEffectProfile>("Scene/Profile/PostEffect/" + text);
954 }
Game game
Definition: Core.cs:72
Zone activeZone
Definition: Game.cs:251
virtual bool IsRegion
Definition: Spatial.cs:515

References Game.activeZone, EClass.core, Core.game, graphic, CoreConfig.GraphicSetting.idPostProfile, Core.IsGameStarted, and Spatial.IsRegion.

Referenced by ApplyGrading(), Init(), OnReset(), and ResetGraphics().

◆ HasBackerRewardCode()

bool CoreConfig.HasBackerRewardCode ( )
inline

Definition at line 737 of file CoreConfig.cs.

738 {
740 }
string rewardCode
Definition: CoreConfig.cs:591
static bool IsValid(string code)
Definition: ElinEncoder.cs:48

References ElinEncoder.IsValid(), and rewardCode.

Referenced by Steam.HasDLC().

◆ Init()

static void CoreConfig.Init ( )
inlinestatic

Definition at line 708 of file CoreConfig.cs.

709 {
710 if (EClass.core.config == null)
711 {
712 Debug.Log("Creating new config.");
713 CoreConfig coreConfig = (EClass.core.config = IO.DeepCopy(EClass.setting.config));
714 coreConfig.SetLang(EClass.core.langCode);
715 if (!Application.isEditor || !EClass.debug.useNewConfig)
716 {
717 coreConfig.Save();
718 }
720 if (EClass.debug.enable)
721 {
722 coreConfig.other.showTestOptions = true;
723 coreConfig.test.showNumbers = true;
724 coreConfig.game.waiter = 0;
725 coreConfig.game.advancedMenu = true;
726 }
727 }
729 }
string langCode
Definition: BaseCore.cs:25
void OnInit()
Definition: CoreConfig.cs:731
void Save()
Definition: CoreConfig.cs:828
void SetLang(string id)
Definition: CoreConfig.cs:810
bool enable
Definition: CoreDebug.cs:286
CoreConfig config
Definition: Core.cs:70
CoreConfig config
Definition: GameSetting.cs:337
Definition: IO.cs:11

References Core.config, GameSetting.config, EClass.core, EClass.debug, Debug, CoreDebug.enable, GetPostEffectProfile(), BaseCore.langCode, PostEffectProfile.OnChangeProfile(), OnInit(), Save(), SetLang(), EClass.setting, and CoreDebug.useNewConfig.

Referenced by Core.Init().

◆ IsCompatible()

static bool CoreConfig.IsCompatible ( Version  v)
inlinestatic

Definition at line 703 of file CoreConfig.cs.

704 {
705 return v.minor >= 22;
706 }

Referenced by TryLoadConfig().

◆ OnChangeResolution()

void CoreConfig.OnChangeResolution ( )
inline

Definition at line 836 of file CoreConfig.cs.

837 {
838 ApplyScale();
839 }

References ApplyScale().

Referenced by Core.OnChangeResolution().

◆ OnInit()

void CoreConfig.OnInit ( )
inline

Definition at line 731 of file CoreConfig.cs.

732 {
733 EClass.core.ui.skins.SetMainSkin(test.idSkin);
734 Apply();
735 }
void Apply()
Definition: CoreConfig.cs:863

References Apply(), EClass.core, CoreConfig.Test.idSkin, test, and Core.ui.

Referenced by Init().

◆ OnReset()

void CoreConfig.OnReset ( )
inline

◆ OnSetLang()

void CoreConfig.OnSetLang ( )
inline

Definition at line 1019 of file CoreConfig.cs.

1020 {
1022 ApplyFont();
1023 }
void InitFont()
Definition: SkinManager.cs:109
static SkinManager Instance
Definition: SkinManager.cs:78

References ApplyFont(), SkinManager.InitFont(), and SkinManager.Instance.

Referenced by Core.SetLang().

◆ RefreshUIBrightness()

void CoreConfig.RefreshUIBrightness ( )
inline

Definition at line 976 of file CoreConfig.cs.

977 {
978 ScreenGrading grading = camSupport.grading;
979 float num = 0f;
980 float num2 = 0f;
982 {
984 {
985 num -= 0.05f * ui.dynamicBrightnessMod;
986 }
987 }
988 else
989 {
990 num = -0.05f;
991 }
992 Shader.SetGlobalFloat("_UIBrightness", 0.01f * (float)ui.brightness + grading.profile.uiBrightness + num);
993 Shader.SetGlobalFloat("_UIContrast", 0.01f * (float)ui.contrast + grading.profile.uiContrast + EClass.core.ui.lightContrast + num2);
994 }
bool IsNight
Definition: Date.cs:112
static World world
Definition: EClass.cs:40
static Map _map
Definition: EClass.cs:18
bool indoor
Definition: MapConfig.cs:29
MapConfig config
Definition: Map.cs:37
GameDate date
Definition: World.cs:6

References EClass._map, CoreConfig.UISetting.brightness, camSupport, Map.config, CoreConfig.UISetting.contrast, EClass.core, World.date, CoreConfig.UISetting.dynamicBrightness, CoreConfig.UISetting.dynamicBrightnessMod, CameraSupport.grading, MapConfig.indoor, Core.IsGameStarted, Date.IsNight, Core.ui, ui, and EClass.world.

Referenced by BaseGameScreen.Activate(), ApplyGrading(), and BaseGameScreen.RefreshGrading().

◆ Reset()

static void CoreConfig.Reset ( )
inlinestatic

Definition at line 742 of file CoreConfig.cs.

743 {
744 string text = EClass.core.config.lang;
745 string text2 = EClass.core.config.rewardCode;
746 EClass.core.config = IO.DeepCopy(EClass.setting.config);
749 EClass.core.config.rewardCode = text2;
750 }
string lang
Definition: CoreConfig.cs:585
void OnReset()
Definition: CoreConfig.cs:802

References Core.config, GameSetting.config, EClass.core, lang, OnReset(), rewardCode, SetLang(), and EClass.setting.

Referenced by GameSetting.ApplyConfig().

◆ ResetGame()

static void CoreConfig.ResetGame ( )
inlinestatic

Definition at line 770 of file CoreConfig.cs.

771 {
772 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
773 EClass.core.config.game = coreConfig.game;
774 EClass.core.config.net = coreConfig.net;
775 EClass.core.config.backer = coreConfig.backer;
777 }
NetSetting net
Definition: CoreConfig.cs:611
BackerContentConfig backer
Definition: CoreConfig.cs:613

References Apply(), backer, Core.config, GameSetting.config, EClass.core, game, net, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetGeneral()

static void CoreConfig.ResetGeneral ( )
inlinestatic

Definition at line 752 of file CoreConfig.cs.

753 {
754 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
755 EClass.core.config.ui = coreConfig.ui;
756 EClass.core.config.font = coreConfig.font;
757 EClass.core.config.sound = coreConfig.sound;
760 }

References Apply(), ApplyFont(), Core.config, GameSetting.config, EClass.core, font, EClass.setting, sound, and ui.

◆ ResetGraphics()

static void CoreConfig.ResetGraphics ( )
inlinestatic

Definition at line 762 of file CoreConfig.cs.

763 {
764 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
765 EClass.core.config.graphic = coreConfig.graphic;
768 }

References Apply(), Core.config, GameSetting.config, EClass.core, GetPostEffectProfile(), graphic, PostEffectProfile.OnChangeProfile(), and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetInput()

static void CoreConfig.ResetInput ( )
inlinestatic

Definition at line 779 of file CoreConfig.cs.

780 {
781 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
782 EClass.core.config.input = coreConfig.input;
783 EClass.core.config.camera = coreConfig.camera;
785 }

References Apply(), camera, Core.config, GameSetting.config, EClass.core, input, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetOther()

static void CoreConfig.ResetOther ( )
inlinestatic

Definition at line 787 of file CoreConfig.cs.

788 {
789 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
790 EClass.core.config.fix = coreConfig.fix;
791 EClass.core.config.other = coreConfig.other;
793 }

References Apply(), Core.config, GameSetting.config, EClass.core, fix, other, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetTest()

static void CoreConfig.ResetTest ( )
inlinestatic

Definition at line 795 of file CoreConfig.cs.

796 {
797 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
798 EClass.core.config.test = coreConfig.test;
800 }

References Apply(), Core.config, GameSetting.config, EClass.core, EClass.setting, and test.

Referenced by LayerConfig.OnInit().

◆ Save()

void CoreConfig.Save ( )
inline

Definition at line 828 of file CoreConfig.cs.

829 {
831 IO.SaveFile(path, this, compress: false, IO.jsWriteConfig);
833 Debug.Log("Config saved to " + path);
834 }
Version version
Definition: BaseCore.cs:17
Version version
Definition: CoreConfig.cs:583
static string VersionFile
Definition: CorePath.cs:184
static JsonSerializerSettings jsWriteConfig
Definition: IO.cs:39
static void SaveFile(string path, object obj, bool compress=false, JsonSerializerSettings setting=null)
Definition: IO.cs:89

References EClass.core, Debug, path, version, BaseCore.version, and CorePath.VersionFile.

Referenced by Init(), LayerMod.OnInit(), LayerConfig.OnKill(), LayerConfig.Refresh(), and TryUpdatePlayedHour().

◆ SetBGMInterval()

void CoreConfig.SetBGMInterval ( )
inline

Definition at line 1006 of file CoreConfig.cs.

1007 {
1009 {
1010 EClass._map.plDay.interval = other.bgmInterval * 5f;
1011 }
1012 }

References EClass.core, and Core.IsGameStarted.

Referenced by ApplyVolume(), and Zone.RefreshBGM().

◆ SetLang()

void CoreConfig.SetLang ( string  id)
inline

Definition at line 810 of file CoreConfig.cs.

811 {
812 lang = id;
813 }

References lang.

Referenced by Init(), and Reset().

◆ SetVolume()

void CoreConfig.SetVolume ( string  id,
float  v 
)
inline

Definition at line 1014 of file CoreConfig.cs.

1015 {
1016 SoundManager.current.mixer.SetFloat(id, Mathf.Log((v < 0.01f) ? 0.01f : v) * 20f);
1017 }

Referenced by ApplyVolume().

◆ TryLoadConfig()

static CoreConfig CoreConfig.TryLoadConfig ( )
inlinestatic

Definition at line 662 of file CoreConfig.cs.

663 {
664 if (!File.Exists(path) || (EClass.debug.useNewConfig && Application.isEditor))
665 {
666 return null;
667 }
668 if (!File.Exists(CorePath.VersionFile))
669 {
670 return null;
671 }
672 CoreConfig coreConfig = IO.LoadFile<CoreConfig>(path);
673 if (!IsCompatible(coreConfig.version))
674 {
675 Debug.Log("Config version is different. deleting:" + coreConfig.version.ToString() + "/" + EClass.core.version.GetText());
676 return null;
677 }
678 if (coreConfig.game.backupInterval == 0)
679 {
680 coreConfig.game.numBackup = 5;
681 coreConfig.game.backupInterval = 8;
682 coreConfig.game.autoBackup = true;
683 }
684 if (coreConfig.version.IsBelow(0, 23, 138))
685 {
686 coreConfig.test.extraToneMTP = 1;
687 }
688 if (coreConfig.version.IsBelow(0, 23, 63))
689 {
690 coreConfig.graphic.floorEx = true;
691 }
692 if (coreConfig.version.IsBelow(0, 22, 17))
693 {
694 coreConfig.game.tutorial = true;
695 }
696 if (coreConfig.version.IsBelow(0, 22, 24))
697 {
698 coreConfig.ui.balloonBG = true;
699 }
700 return coreConfig;
701 }
static bool IsCompatible(Version v)
Definition: CoreConfig.cs:703
string GetText()
Definition: Version.cs:16
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31

References CoreConfig.GameConfig.backupInterval, EClass.core, EClass.debug, Debug, game, Version.GetText(), Version.IsBelow(), IsCompatible(), path, CoreDebug.useNewConfig, version, BaseCore.version, and CorePath.VersionFile.

Referenced by Core.Start().

◆ TryUpdatePlayedHour()

void CoreConfig.TryUpdatePlayedHour ( )
inline

Definition at line 815 of file CoreConfig.cs.

816 {
818 {
819 int num = (int)(EClass.player.stats.timeElapsed / 3600.0);
820 if (num > maxPlayedHours)
821 {
822 maxPlayedHours = num;
823 Save();
824 }
825 }
826 }
int maxPlayedHours
Definition: CoreConfig.cs:593
static Player player
Definition: EClass.cs:12
double timeElapsed
Definition: Player.cs:66
Stats stats
Definition: Player.cs:1016

References EClass.core, Core.IsGameStarted, maxPlayedHours, EClass.player, Save(), Player.stats, and Player.Stats.timeElapsed.

Referenced by Game.Save().

Member Data Documentation

◆ _framerates

int [] CoreConfig._framerates = new int[4] { 120, 60, 30, 15 }
private

Definition at line 634 of file CoreConfig.cs.

Referenced by ApplyFPS().

◆ backer

◆ camera

◆ cloud

bool CoreConfig.cloud

Definition at line 599 of file CoreConfig.cs.

Referenced by LayerLoadGame.Init(), and LayerFeedback.OnInit().

◆ colors

int [] CoreConfig.colors = new int[10]

◆ customFonts

List<FontSource> CoreConfig.customFonts

Definition at line 625 of file CoreConfig.cs.

◆ emailReport

string CoreConfig.emailReport

Definition at line 589 of file CoreConfig.cs.

Referenced by LayerFeedback.OnInit().

◆ fix

Fix CoreConfig.fix

◆ font

FontSetting CoreConfig.font

Definition at line 605 of file CoreConfig.cs.

Referenced by ApplyFont(), and ResetGeneral().

◆ game

◆ graphic

◆ helpFlags

HashSet<string> CoreConfig.helpFlags = new HashSet<string>()

Definition at line 627 of file CoreConfig.cs.

Referenced by ELayer.TryShowHelp().

◆ ignoreApply

bool CoreConfig.ignoreApply

Definition at line 632 of file CoreConfig.cs.

Referenced by Apply().

◆ ignoreLinuxModWarning

bool CoreConfig.ignoreLinuxModWarning

Definition at line 597 of file CoreConfig.cs.

Referenced by Scene.TryWarnLinuxMod().

◆ ignoreParallelsWarning

bool CoreConfig.ignoreParallelsWarning

Definition at line 595 of file CoreConfig.cs.

Referenced by Scene.TryWarnMacScreen().

◆ input

◆ lang

string CoreConfig.lang = "JP"

Definition at line 585 of file CoreConfig.cs.

Referenced by Core.Init(), LayerFeedback.OnInit(), LayerConfig.Refresh(), Reset(), and SetLang().

◆ maxPlayedHours

int CoreConfig.maxPlayedHours

Definition at line 593 of file CoreConfig.cs.

Referenced by UI.ToggleFeedback(), and TryUpdatePlayedHour().

◆ nameReport

string CoreConfig.nameReport

Definition at line 587 of file CoreConfig.cs.

Referenced by LayerFeedback.OnInit().

◆ net

◆ other

◆ rewardCode

string CoreConfig.rewardCode

Definition at line 591 of file CoreConfig.cs.

Referenced by HasBackerRewardCode(), Reset(), and UI.ToggleFeedback().

◆ sound

SoundSetting CoreConfig.sound

Definition at line 603 of file CoreConfig.cs.

Referenced by ApplyVolume(), LayerConfig.Refresh(), ResetGeneral(), and Scene.ToggleMuteBGM().

◆ test

◆ ui

◆ version

Version CoreConfig.version

Definition at line 583 of file CoreConfig.cs.

Referenced by Save(), and TryLoadConfig().

Property Documentation

◆ camSupport

CameraSupport CoreConfig.camSupport
get

Definition at line 651 of file CoreConfig.cs.

Referenced by Apply(), ApplyGrading(), ApplyZoom(), and RefreshUIBrightness().

◆ path

string CoreConfig.path
staticget

Definition at line 636 of file CoreConfig.cs.

Referenced by Exist(), Save(), Core.Start(), and TryLoadConfig().

◆ ZoomStep

int CoreConfig.ZoomStep
staticget

Definition at line 638 of file CoreConfig.cs.

639 {
640 get
641 {
642 if (!EClass.debug.enable)
643 {
644 return 5;
645 }
646 return 5;
647 }
648 }

Referenced by HotItemContext.Show().


The documentation for this class was generated from the following file: