Elin Decompiled Documentation EA 23.197 Nightly Patch 1
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CoreConfig Class Reference
Inheritance diagram for CoreConfig:
EClass

Classes

class  BackerContentConfig
 
class  CameraConfig
 
class  CustomFont
 
class  Fix
 
class  FontSetting
 
class  GameConfig
 
class  GraphicSetting
 
class  InputSetting
 
class  NetSetting
 
class  OtherSetting
 
class  SoundSetting
 
class  Test
 
class  UISetting
 

Public Types

enum  GameFunc {
  None , ToggleZoom , ShowInv , ShowChara ,
  ShowAbility , ToggleBuild , ShowJournal , EmuShift ,
  EmuAlt , AllAction , ToggleNoRoof , OpenAllyInv ,
  Talk , EmptyHand , Fire , SwitchHotbar ,
  PropertySearch
}
 
enum  GameFuncBuild {
  None , ExitBuildMode , Rotate , ToggleFreepos ,
  SnapFreepos , ToggleRoof , ToggleSlope , ToggleWall ,
  TogglePicker , ToggleBuildLight
}
 
enum  ScreenSnapType {
  None , Default , Floor , Ceil ,
  Hack3 , Hack4 , Hack5 , Hack6 ,
  Hack7 , Hack8 , Hack9 , Grid
}
 

Public Member Functions

void OnInit ()
 
bool HasBackerRewardCode ()
 
void OnReset ()
 
void SetLang (string id)
 
void TryUpdatePlayedHour ()
 
void Save ()
 
void OnChangeResolution ()
 
void ApplyFPS (bool force=false)
 
void Apply ()
 
void ApplyResolution (bool force=false)
 
void ApplyScale ()
 
void ApplyHUD ()
 
void ApplyZoom (float a)
 
PostEffectProfile GetPostEffectProfile (bool replaceWorld=false)
 
void ApplyGrading ()
 
void RefreshUIBrightness ()
 
void ApplyVolume ()
 
void SetBGMInterval ()
 
void SetVolume (string id, float v)
 
void OnSetLang ()
 
void ApplyFont ()
 
void ApplySkin ()
 

Static Public Member Functions

static bool Exist ()
 
static CoreConfig TryLoadConfig ()
 
static bool IsCompatible (Version v)
 
static void Init ()
 
static void Reset ()
 
static void ResetGeneral ()
 
static void ResetGraphics ()
 
static void ResetGame ()
 
static void ResetInput ()
 
static void ResetOther ()
 
static void ResetTest ()
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

Version version
 
string lang = "JP"
 
string nameReport
 
string emailReport
 
string rewardCode
 
int maxPlayedHours
 
bool ignoreParallelsWarning
 
bool ignoreLinuxModWarning
 
bool cloud
 
new UISetting ui
 
SoundSetting sound
 
FontSetting font
 
GraphicSetting graphic
 
new GameConfig game
 
NetSetting net
 
BackerContentConfig backer
 
InputSetting input
 
CameraConfig camera
 
OtherSetting other
 
Fix fix
 
Test test
 
List< FontSourcecustomFonts
 
HashSet< string > helpFlags = new HashSet<string>()
 
int[] colors = new int[10]
 
bool ignoreApply
 

Properties

static string path [get]
 
static int ZoomStep [get]
 
CameraSupport camSupport [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Private Attributes

int[] _framerates = new int[4] { 120, 60, 30, 15 }
 

Additional Inherited Members

- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 11 of file CoreConfig.cs.

Member Enumeration Documentation

◆ GameFunc

Enumerator
None 
ToggleZoom 
ShowInv 
ShowChara 
ShowAbility 
ToggleBuild 
ShowJournal 
EmuShift 
EmuAlt 
AllAction 
ToggleNoRoof 
OpenAllyInv 
Talk 
EmptyHand 
Fire 
SwitchHotbar 
PropertySearch 

Definition at line 13 of file CoreConfig.cs.

◆ GameFuncBuild

Enumerator
None 
ExitBuildMode 
Rotate 
ToggleFreepos 
SnapFreepos 
ToggleRoof 
ToggleSlope 
ToggleWall 
TogglePicker 
ToggleBuildLight 

Definition at line 34 of file CoreConfig.cs.

◆ ScreenSnapType

Enumerator
None 
Default 
Floor 
Ceil 
Hack3 
Hack4 
Hack5 
Hack6 
Hack7 
Hack8 
Hack9 
Grid 

Definition at line 48 of file CoreConfig.cs.

Member Function Documentation

◆ Apply()

void CoreConfig.Apply ( )
inline

Definition at line 858 of file CoreConfig.cs.

859 {
860 if (!ignoreApply)
861 {
863 ApplyFPS();
864 Application.runInBackground = Application.isEditor || other.runBackground;
865 ApplyVolume();
866 ApplyGrading();
867 ApplyHUD();
869 Window.openLastTab = ui.openLastTab;
870 Layer.closeOnRightClick = ui.rightClickClose;
871 RenderObject.animeSetting = EClass.core.gameSetting.render.anime;
872 RenderObject.renderSetting = (RenderData.renderSetting = EClass.core.gameSetting.render);
873 TC._setting = EClass.core.gameSetting.render.tc;
874 UIScrollView.sensitivity = ui.ScrollSensitivity;
875 UIContextMenu.closeOnMouseLeave = ui.closePopupOnMouseLeave;
876 EClass.core.canvas.pixelPerfect = graphic.pixelperfectUI;
878 CharaRenderer._animeFrame = EClass.setting.render.anime.animeStep[test.animeFrame];
879 CharaRenderer._animeFramePCC = EClass.setting.render.anime.animeStep[test.animeFramePCC];
880 CharaRenderer.smoothmove = camera.smoothMove;
881 CharaRenderer._animeFramePC = (camera.smoothMove ? 6000 : camera.moveframe);
882 Scene.skipAnime = true;
883 QualitySettings.maxQueuedFrames = 0;
884 PopManager.outlineAlpha = ui.outlineAlpha;
885 Window.animateWindow = ui.animeWindow;
886 EInput.rightScroll = game.rightScroll;
887 EInput.buttonScroll = (game.rightScroll ? EInput.rightMouse : EInput.middleMouse);
888 EInput.antiMissClick = 0.1f * (float)other.antiMissClick;
889 camSupport.bloom.enabled = graphic.bloom;
891 camSupport.cam.allowHDR = graphic.hdr;
892 ApplyScale();
893 }
894 }
void RefreshScreenSize()
BloomOptimized bloom
Beautify beautify
EInput.KeyMapManager keys
Definition: CoreConfig.cs:259
bool ignoreApply
Definition: CoreConfig.cs:627
void ApplyVolume()
Definition: CoreConfig.cs:991
new GameConfig game
Definition: CoreConfig.cs:604
void ApplyGrading()
Definition: CoreConfig.cs:951
void ApplyResolution(bool force=false)
Definition: CoreConfig.cs:896
void ApplyScale()
Definition: CoreConfig.cs:909
GraphicSetting graphic
Definition: CoreConfig.cs:602
void ApplyHUD()
Definition: CoreConfig.cs:930
CameraConfig camera
Definition: CoreConfig.cs:612
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:836
OtherSetting other
Definition: CoreConfig.cs:614
new UISetting ui
Definition: CoreConfig.cs:596
CameraSupport camSupport
Definition: CoreConfig.cs:646
InputSetting input
Definition: CoreConfig.cs:610
GameSetting gameSetting
Definition: Core.cs:47
Definition: EClass.cs:5
static Core core
Definition: EClass.cs:6
static BaseGameScreen screen
Definition: EClass.cs:32
static GameSetting setting
Definition: EClass.cs:34
Definition: EInput.cs:8
static ButtonState middleMouse
Definition: EInput.cs:353
static void SetKeyMap(KeyMapManager _keys)
Definition: EInput.cs:433
RenderSetting render
Definition: GameSetting.cs:301

References GameSetting.RenderSetting.anime, CoreConfig.Test.animeFrame, CoreConfig.Test.animeFramePCC, GameSetting.RenderSetting.AnimeSetting.animeStep, CoreConfig.UISetting.animeWindow, CoreConfig.OtherSetting.antiMissClick, ApplyFPS(), ApplyGrading(), ApplyHUD(), ApplyResolution(), ApplyScale(), ApplyVolume(), CameraSupport.beautify, CameraSupport.bloom, CoreConfig.GraphicSetting.bloom, CoreConfig.Test.bloom2, CameraSupport.cam, camera, camSupport, CoreConfig.UISetting.closePopupOnMouseLeave, EClass.core, game, Core.gameSetting, graphic, CoreConfig.GraphicSetting.hdr, ignoreApply, input, CoreConfig.InputSetting.keys, EInput.middleMouse, CoreConfig.CameraConfig.moveframe, CoreConfig.UISetting.openLastTab, other, CoreConfig.UISetting.outlineAlpha, CoreConfig.GraphicSetting.pixelperfectUI, BaseGameScreen.RefreshScreenSize(), GameSetting.render, CoreConfig.UISetting.rightClickClose, CoreConfig.GameConfig.rightScroll, CoreConfig.OtherSetting.runBackground, EClass.screen, CoreConfig.UISetting.ScrollSensitivity, EInput.SetKeyMap(), EClass.setting, CoreConfig.CameraConfig.smoothMove, GameSetting.RenderSetting.tc, test, and ui.

Referenced by OnInit(), LayerConfig.OnKill(), OnReset(), LayerConfig.Refresh(), ResetGame(), ResetGeneral(), ResetGraphics(), ResetInput(), ResetOther(), and ResetTest().

◆ ApplyFont()

void CoreConfig.ApplyFont ( )
inline

◆ ApplyFPS()

void CoreConfig.ApplyFPS ( bool  force = false)
inline

Definition at line 836 of file CoreConfig.cs.

837 {
838 if (EClass.core.IsGameStarted || force)
839 {
840 if (graphic.vsync)
841 {
842 QualitySettings.vSyncCount = 1;
843 Application.targetFrameRate = 60;
844 }
845 else
846 {
847 QualitySettings.vSyncCount = 0;
848 Application.targetFrameRate = _framerates[graphic.fps];
849 }
850 }
851 else
852 {
853 QualitySettings.vSyncCount = 0;
854 Application.targetFrameRate = 60;
855 }
856 }
int[] _framerates
Definition: CoreConfig.cs:629
bool IsGameStarted
Definition: Core.cs:84

References _framerates, EClass.core, CoreConfig.GraphicSetting.fps, graphic, Core.IsGameStarted, and CoreConfig.GraphicSetting.vsync.

Referenced by Apply(), and Game.OnGameInstantiated().

◆ ApplyGrading()

void CoreConfig.ApplyGrading ( )
inline

Definition at line 951 of file CoreConfig.cs.

952 {
953 PostEffectProfile postEffectProfile = GetPostEffectProfile();
954 ScreenGrading grading = camSupport.grading;
955 grading.userSaturation = graphic.saturation + postEffectProfile.Saturation;
956 grading.userBrightness = graphic.brightness + postEffectProfile.Brightness;
957 grading.userContrast = graphic.contrast + postEffectProfile.Contrast;
958 camSupport.beautify.saturate = graphic.vibrance + grading.profile.Vibrance;
959 camSupport.kuwahara.enabled = graphic.kuwahara;
960 camSupport.blur.enabled = graphic.blur > 0;
961 camSupport.blur.Amount = 0.01f * (float)graphic.blur;
963 {
965 }
968 postEffectProfile.Apply(EClass.scene.cam);
969 }
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
void OnChangeResolution()
ScreenGrading grading
void RefreshUIBrightness()
Definition: CoreConfig.cs:971
PostEffectProfile GetPostEffectProfile(bool replaceWorld=false)
Definition: CoreConfig.cs:941
static Scene scene
Definition: EClass.cs:30
void Apply(Camera cam)
Camera cam
Definition: Scene.cs:37

References PostEffectProfile.Apply(), CoreConfig.GraphicSetting.blur, PostEffectProfile.Brightness, Scene.cam, camSupport, PostEffectProfile.Contrast, EClass.core, GetPostEffectProfile(), CameraSupport.grading, graphic, if(), Core.IsGameStarted, CoreConfig.GraphicSetting.kuwahara, CameraSupport.OnChangeResolution(), BaseGameScreen.RefreshGrading(), RefreshUIBrightness(), PostEffectProfile.Saturation, EClass.scene, and EClass.screen.

Referenced by Apply(), Scene.Init(), AM_Cinema.OnDeactivate(), and LayerConfig.Refresh().

◆ ApplyHUD()

void CoreConfig.ApplyHUD ( )
inline

Definition at line 930 of file CoreConfig.cs.

931 {
932 }

Referenced by Apply().

◆ ApplyResolution()

void CoreConfig.ApplyResolution ( bool  force = false)
inline

Definition at line 896 of file CoreConfig.cs.

897 {
899 {
900 force = true;
901 }
902 if (force)
903 {
904 Screen.SetResolution(graphic.w, graphic.h, graphic.fullScreen);
905 }
906 Screen.fullScreen = graphic.fullScreen;
907 }

References CoreConfig.GraphicSetting.fixedResolution, CoreConfig.GraphicSetting.fullScreen, graphic, CoreConfig.GraphicSetting.h, and CoreConfig.GraphicSetting.w.

Referenced by Apply().

◆ ApplyScale()

void CoreConfig.ApplyScale ( )
inline

Definition at line 909 of file CoreConfig.cs.

910 {
911 float num = (float)ui.scale * 0.05f;
912 if (ui.autoscale)
913 {
914 float a = 0.55f;
915 float b = num + 0.05f;
916 num = 0.01f * (float)Mathf.RoundToInt(Mathf.Lerp(a, b, (float)Screen.height / 1080f) * 100f);
917 }
918 if (ui.secureMinWidth && Screen.width < EClass.core.ui.minWidth)
919 {
920 float num2 = (float)Screen.width / (float)EClass.core.ui.minWidth;
921 if (num2 < num)
922 {
923 num = num2;
924 }
925 }
926 Debug.Log("#UI ApplyScale:" + num);
927 EClass.core.canvas.GetComponent<CanvasScaler>().scaleFactor = num;
928 }
Canvas canvas
Definition: BaseCore.cs:34

References CoreConfig.UISetting.autoscale, BaseCore.canvas, EClass.core, Debug, if(), CoreConfig.UISetting.scale, CoreConfig.UISetting.secureMinWidth, Core.ui, and ui.

Referenced by Apply(), OnChangeResolution(), and LayerConfig.Refresh().

◆ ApplySkin()

void CoreConfig.ApplySkin ( )
inline

Definition at line 1025 of file CoreConfig.cs.

1026 {
1027 Core.Instance.ui.skins.SetMainSkin(test.idSkin);
1029 }
Definition: Core.cs:14
static new Core Instance
Definition: Core.cs:15
void ApplySkins()
Definition: Core.cs:757

References Core.ApplySkins(), EClass.core, CoreConfig.Test.idSkin, Core.Instance, test, and Core.ui.

Referenced by OnReset().

◆ ApplyVolume()

void CoreConfig.ApplyVolume ( )
inline

Definition at line 991 of file CoreConfig.cs.

992 {
993 SetVolume("VolumeMaster", sound.volumeMaster);
994 SetVolume("VolumeBGM", EClass.Sound.muteBGM ? 0f : sound.volumeBGM);
995 SetVolume("VolumeSpatialBGM", sound.volumeBGM);
996 SetVolume("VolumeSFX", sound.volumeSFX);
997 SetVolume("VolumeAmbience", sound.volumeAMB);
999 }
SoundSetting sound
Definition: CoreConfig.cs:598
void SetVolume(string id, float v)
Definition: CoreConfig.cs:1009
void SetBGMInterval()
Definition: CoreConfig.cs:1001
static SoundManager Sound
Definition: EClass.cs:46

References SetBGMInterval(), SetVolume(), sound, EClass.Sound, CoreConfig.SoundSetting.volumeAMB, CoreConfig.SoundSetting.volumeBGM, CoreConfig.SoundSetting.volumeMaster, and CoreConfig.SoundSetting.volumeSFX.

Referenced by Apply(), LayerConfig.Refresh(), and Scene.ToggleMuteBGM().

◆ ApplyZoom()

void CoreConfig.ApplyZoom ( float  a)
inline

◆ Exist()

static bool CoreConfig.Exist ( )
inlinestatic

Definition at line 648 of file CoreConfig.cs.

649 {
650 if (!File.Exists(path) || (EClass.debug.useNewConfig && Application.isEditor))
651 {
652 return false;
653 }
654 return true;
655 }
static string path
Definition: CoreConfig.cs:631
bool useNewConfig
Definition: CoreDebug.cs:124
static CoreDebug debug
Definition: EClass.cs:48

References EClass.debug, path, and CoreDebug.useNewConfig.

◆ GetPostEffectProfile()

PostEffectProfile CoreConfig.GetPostEffectProfile ( bool  replaceWorld = false)
inline

Definition at line 941 of file CoreConfig.cs.

942 {
943 string text = graphic.idPostProfile.IsEmpty("None");
944 if (replaceWorld && EClass.core.IsGameStarted && EClass.core.game.activeZone.IsRegion && text != "None")
945 {
946 text = "NFAA";
947 }
948 return ResourceCache.Load<PostEffectProfile>("Scene/Profile/PostEffect/" + text);
949 }
Game game
Definition: Core.cs:72
Zone activeZone
Definition: Game.cs:248
virtual bool IsRegion
Definition: Spatial.cs:503

References Game.activeZone, EClass.core, Core.game, graphic, CoreConfig.GraphicSetting.idPostProfile, Core.IsGameStarted, and Spatial.IsRegion.

Referenced by ApplyGrading(), Init(), OnReset(), and ResetGraphics().

◆ HasBackerRewardCode()

bool CoreConfig.HasBackerRewardCode ( )
inline

Definition at line 732 of file CoreConfig.cs.

733 {
735 }
string rewardCode
Definition: CoreConfig.cs:586
static bool IsValid(string code)
Definition: ElinEncoder.cs:48

References ElinEncoder.IsValid(), and rewardCode.

Referenced by Steam.HasDLC().

◆ Init()

static void CoreConfig.Init ( )
inlinestatic

Definition at line 703 of file CoreConfig.cs.

704 {
705 if (EClass.core.config == null)
706 {
707 Debug.Log("Creating new config.");
708 CoreConfig coreConfig = (EClass.core.config = IO.DeepCopy(EClass.setting.config));
709 coreConfig.SetLang(EClass.core.langCode);
710 if (!Application.isEditor || !EClass.debug.useNewConfig)
711 {
712 coreConfig.Save();
713 }
715 if (EClass.debug.enable)
716 {
717 coreConfig.other.showTestOptions = true;
718 coreConfig.test.showNumbers = true;
719 coreConfig.game.waiter = 0;
720 coreConfig.game.advancedMenu = true;
721 }
722 }
724 }
string langCode
Definition: BaseCore.cs:25
void OnInit()
Definition: CoreConfig.cs:726
void Save()
Definition: CoreConfig.cs:823
void SetLang(string id)
Definition: CoreConfig.cs:805
bool enable
Definition: CoreDebug.cs:286
CoreConfig config
Definition: Core.cs:70
CoreConfig config
Definition: GameSetting.cs:337
Definition: IO.cs:11

References Core.config, GameSetting.config, EClass.core, EClass.debug, Debug, CoreDebug.enable, GetPostEffectProfile(), BaseCore.langCode, PostEffectProfile.OnChangeProfile(), OnInit(), Save(), SetLang(), EClass.setting, and CoreDebug.useNewConfig.

Referenced by Core.Init().

◆ IsCompatible()

static bool CoreConfig.IsCompatible ( Version  v)
inlinestatic

Definition at line 698 of file CoreConfig.cs.

699 {
700 return v.minor >= 22;
701 }

Referenced by TryLoadConfig().

◆ OnChangeResolution()

void CoreConfig.OnChangeResolution ( )
inline

Definition at line 831 of file CoreConfig.cs.

832 {
833 ApplyScale();
834 }

References ApplyScale().

Referenced by Core.OnChangeResolution().

◆ OnInit()

void CoreConfig.OnInit ( )
inline

Definition at line 726 of file CoreConfig.cs.

727 {
728 EClass.core.ui.skins.SetMainSkin(test.idSkin);
729 Apply();
730 }
void Apply()
Definition: CoreConfig.cs:858

References Apply(), EClass.core, CoreConfig.Test.idSkin, test, and Core.ui.

Referenced by Init().

◆ OnReset()

void CoreConfig.OnReset ( )
inline

◆ OnSetLang()

void CoreConfig.OnSetLang ( )
inline

Definition at line 1014 of file CoreConfig.cs.

1015 {
1017 ApplyFont();
1018 }
void InitFont()
Definition: SkinManager.cs:109
static SkinManager Instance
Definition: SkinManager.cs:78

References ApplyFont(), SkinManager.InitFont(), and SkinManager.Instance.

Referenced by Core.SetLang().

◆ RefreshUIBrightness()

void CoreConfig.RefreshUIBrightness ( )
inline

Definition at line 971 of file CoreConfig.cs.

972 {
973 ScreenGrading grading = camSupport.grading;
974 float num = 0f;
975 float num2 = 0f;
977 {
979 {
980 num -= 0.05f * ui.dynamicBrightnessMod;
981 }
982 }
983 else
984 {
985 num = -0.05f;
986 }
987 Shader.SetGlobalFloat("_UIBrightness", 0.01f * (float)ui.brightness + grading.profile.uiBrightness + num);
988 Shader.SetGlobalFloat("_UIContrast", 0.01f * (float)ui.contrast + grading.profile.uiContrast + EClass.core.ui.lightContrast + num2);
989 }
bool IsNight
Definition: Date.cs:112
static World world
Definition: EClass.cs:40
static Map _map
Definition: EClass.cs:18
bool indoor
Definition: MapConfig.cs:29
MapConfig config
Definition: Map.cs:37
GameDate date
Definition: World.cs:6

References EClass._map, CoreConfig.UISetting.brightness, camSupport, Map.config, CoreConfig.UISetting.contrast, EClass.core, World.date, CoreConfig.UISetting.dynamicBrightness, CoreConfig.UISetting.dynamicBrightnessMod, CameraSupport.grading, MapConfig.indoor, Core.IsGameStarted, Date.IsNight, Core.ui, ui, and EClass.world.

Referenced by BaseGameScreen.Activate(), ApplyGrading(), and BaseGameScreen.RefreshGrading().

◆ Reset()

static void CoreConfig.Reset ( )
inlinestatic

Definition at line 737 of file CoreConfig.cs.

738 {
739 string text = EClass.core.config.lang;
740 string text2 = EClass.core.config.rewardCode;
741 EClass.core.config = IO.DeepCopy(EClass.setting.config);
744 EClass.core.config.rewardCode = text2;
745 }
string lang
Definition: CoreConfig.cs:580
void OnReset()
Definition: CoreConfig.cs:797

References Core.config, GameSetting.config, EClass.core, lang, OnReset(), rewardCode, SetLang(), and EClass.setting.

Referenced by GameSetting.ApplyConfig().

◆ ResetGame()

static void CoreConfig.ResetGame ( )
inlinestatic

Definition at line 765 of file CoreConfig.cs.

766 {
767 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
768 EClass.core.config.game = coreConfig.game;
769 EClass.core.config.net = coreConfig.net;
770 EClass.core.config.backer = coreConfig.backer;
772 }
NetSetting net
Definition: CoreConfig.cs:606
BackerContentConfig backer
Definition: CoreConfig.cs:608

References Apply(), backer, Core.config, GameSetting.config, EClass.core, game, net, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetGeneral()

static void CoreConfig.ResetGeneral ( )
inlinestatic

Definition at line 747 of file CoreConfig.cs.

748 {
749 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
750 EClass.core.config.ui = coreConfig.ui;
751 EClass.core.config.font = coreConfig.font;
752 EClass.core.config.sound = coreConfig.sound;
755 }

References Apply(), ApplyFont(), Core.config, GameSetting.config, EClass.core, font, EClass.setting, sound, and ui.

◆ ResetGraphics()

static void CoreConfig.ResetGraphics ( )
inlinestatic

Definition at line 757 of file CoreConfig.cs.

758 {
759 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
760 EClass.core.config.graphic = coreConfig.graphic;
763 }

References Apply(), Core.config, GameSetting.config, EClass.core, GetPostEffectProfile(), graphic, PostEffectProfile.OnChangeProfile(), and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetInput()

static void CoreConfig.ResetInput ( )
inlinestatic

Definition at line 774 of file CoreConfig.cs.

775 {
776 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
777 EClass.core.config.input = coreConfig.input;
778 EClass.core.config.camera = coreConfig.camera;
780 }

References Apply(), camera, Core.config, GameSetting.config, EClass.core, input, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetOther()

static void CoreConfig.ResetOther ( )
inlinestatic

Definition at line 782 of file CoreConfig.cs.

783 {
784 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
785 EClass.core.config.fix = coreConfig.fix;
786 EClass.core.config.other = coreConfig.other;
788 }

References Apply(), Core.config, GameSetting.config, EClass.core, fix, other, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetTest()

static void CoreConfig.ResetTest ( )
inlinestatic

Definition at line 790 of file CoreConfig.cs.

791 {
792 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
793 EClass.core.config.test = coreConfig.test;
795 }

References Apply(), Core.config, GameSetting.config, EClass.core, EClass.setting, and test.

Referenced by LayerConfig.OnInit().

◆ Save()

void CoreConfig.Save ( )
inline

Definition at line 823 of file CoreConfig.cs.

824 {
826 IO.SaveFile(path, this, compress: false, IO.jsWriteConfig);
828 Debug.Log("Config saved to " + path);
829 }
Version version
Definition: BaseCore.cs:17
Version version
Definition: CoreConfig.cs:578
static string VersionFile
Definition: CorePath.cs:184
static JsonSerializerSettings jsWriteConfig
Definition: IO.cs:39
static void SaveFile(string path, object obj, bool compress=false, JsonSerializerSettings setting=null)
Definition: IO.cs:89

References EClass.core, Debug, path, version, BaseCore.version, and CorePath.VersionFile.

Referenced by Init(), LayerMod.OnInit(), LayerConfig.OnKill(), LayerConfig.Refresh(), and TryUpdatePlayedHour().

◆ SetBGMInterval()

void CoreConfig.SetBGMInterval ( )
inline

Definition at line 1001 of file CoreConfig.cs.

1002 {
1004 {
1005 EClass._map.plDay.interval = other.bgmInterval * 5f;
1006 }
1007 }

References EClass.core, and Core.IsGameStarted.

Referenced by ApplyVolume(), and Zone.RefreshBGM().

◆ SetLang()

void CoreConfig.SetLang ( string  id)
inline

Definition at line 805 of file CoreConfig.cs.

806 {
807 lang = id;
808 }

References lang.

Referenced by Init(), and Reset().

◆ SetVolume()

void CoreConfig.SetVolume ( string  id,
float  v 
)
inline

Definition at line 1009 of file CoreConfig.cs.

1010 {
1011 SoundManager.current.mixer.SetFloat(id, Mathf.Log((v < 0.01f) ? 0.01f : v) * 20f);
1012 }

Referenced by ApplyVolume().

◆ TryLoadConfig()

static CoreConfig CoreConfig.TryLoadConfig ( )
inlinestatic

Definition at line 657 of file CoreConfig.cs.

658 {
659 if (!File.Exists(path) || (EClass.debug.useNewConfig && Application.isEditor))
660 {
661 return null;
662 }
663 if (!File.Exists(CorePath.VersionFile))
664 {
665 return null;
666 }
667 CoreConfig coreConfig = IO.LoadFile<CoreConfig>(path);
668 if (!IsCompatible(coreConfig.version))
669 {
670 Debug.Log("Config version is different. deleting:" + coreConfig.version.ToString() + "/" + EClass.core.version.GetText());
671 return null;
672 }
673 if (coreConfig.game.backupInterval == 0)
674 {
675 coreConfig.game.numBackup = 5;
676 coreConfig.game.backupInterval = 8;
677 coreConfig.game.autoBackup = true;
678 }
679 if (coreConfig.version.IsBelow(0, 23, 138))
680 {
681 coreConfig.test.extraToneMTP = 1;
682 }
683 if (coreConfig.version.IsBelow(0, 23, 63))
684 {
685 coreConfig.graphic.floorEx = true;
686 }
687 if (coreConfig.version.IsBelow(0, 22, 17))
688 {
689 coreConfig.game.tutorial = true;
690 }
691 if (coreConfig.version.IsBelow(0, 22, 24))
692 {
693 coreConfig.ui.balloonBG = true;
694 }
695 return coreConfig;
696 }
static bool IsCompatible(Version v)
Definition: CoreConfig.cs:698
string GetText()
Definition: Version.cs:16
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31

References CoreConfig.GameConfig.backupInterval, EClass.core, EClass.debug, Debug, game, Version.GetText(), Version.IsBelow(), IsCompatible(), path, CoreDebug.useNewConfig, version, BaseCore.version, and CorePath.VersionFile.

Referenced by Core.Start().

◆ TryUpdatePlayedHour()

void CoreConfig.TryUpdatePlayedHour ( )
inline

Definition at line 810 of file CoreConfig.cs.

811 {
813 {
814 int num = (int)(EClass.player.stats.timeElapsed / 3600.0);
815 if (num > maxPlayedHours)
816 {
817 maxPlayedHours = num;
818 Save();
819 }
820 }
821 }
int maxPlayedHours
Definition: CoreConfig.cs:588
static Player player
Definition: EClass.cs:12
double timeElapsed
Definition: Player.cs:66
Stats stats
Definition: Player.cs:960

References EClass.core, Core.IsGameStarted, maxPlayedHours, EClass.player, Save(), Player.stats, and Player.Stats.timeElapsed.

Referenced by Game.Save().

Member Data Documentation

◆ _framerates

int [] CoreConfig._framerates = new int[4] { 120, 60, 30, 15 }
private

Definition at line 629 of file CoreConfig.cs.

Referenced by ApplyFPS().

◆ backer

◆ camera

◆ cloud

bool CoreConfig.cloud

Definition at line 594 of file CoreConfig.cs.

Referenced by LayerLoadGame.Init(), and LayerFeedback.OnInit().

◆ colors

int [] CoreConfig.colors = new int[10]

◆ customFonts

List<FontSource> CoreConfig.customFonts

Definition at line 620 of file CoreConfig.cs.

◆ emailReport

string CoreConfig.emailReport

Definition at line 584 of file CoreConfig.cs.

Referenced by LayerFeedback.OnInit().

◆ fix

Fix CoreConfig.fix

◆ font

FontSetting CoreConfig.font

Definition at line 600 of file CoreConfig.cs.

Referenced by ApplyFont(), and ResetGeneral().

◆ game

◆ graphic

◆ helpFlags

HashSet<string> CoreConfig.helpFlags = new HashSet<string>()

Definition at line 622 of file CoreConfig.cs.

Referenced by ELayer.TryShowHelp().

◆ ignoreApply

bool CoreConfig.ignoreApply

Definition at line 627 of file CoreConfig.cs.

Referenced by Apply().

◆ ignoreLinuxModWarning

bool CoreConfig.ignoreLinuxModWarning

Definition at line 592 of file CoreConfig.cs.

Referenced by Scene.TryWarnLinuxMod().

◆ ignoreParallelsWarning

bool CoreConfig.ignoreParallelsWarning

Definition at line 590 of file CoreConfig.cs.

Referenced by Scene.TryWarnMacScreen().

◆ input

◆ lang

string CoreConfig.lang = "JP"

Definition at line 580 of file CoreConfig.cs.

Referenced by Core.Init(), LayerFeedback.OnInit(), LayerConfig.Refresh(), Reset(), and SetLang().

◆ maxPlayedHours

int CoreConfig.maxPlayedHours

Definition at line 588 of file CoreConfig.cs.

Referenced by UI.ToggleFeedback(), and TryUpdatePlayedHour().

◆ nameReport

string CoreConfig.nameReport

Definition at line 582 of file CoreConfig.cs.

Referenced by LayerFeedback.OnInit().

◆ net

◆ other

◆ rewardCode

string CoreConfig.rewardCode

Definition at line 586 of file CoreConfig.cs.

Referenced by HasBackerRewardCode(), Reset(), and UI.ToggleFeedback().

◆ sound

SoundSetting CoreConfig.sound

Definition at line 598 of file CoreConfig.cs.

Referenced by ApplyVolume(), LayerConfig.Refresh(), ResetGeneral(), and Scene.ToggleMuteBGM().

◆ test

◆ ui

◆ version

Version CoreConfig.version

Definition at line 578 of file CoreConfig.cs.

Referenced by Save(), and TryLoadConfig().

Property Documentation

◆ camSupport

CameraSupport CoreConfig.camSupport
get

Definition at line 646 of file CoreConfig.cs.

Referenced by Apply(), ApplyGrading(), ApplyZoom(), and RefreshUIBrightness().

◆ path

string CoreConfig.path
staticget

Definition at line 631 of file CoreConfig.cs.

Referenced by Exist(), Save(), Core.Start(), and TryLoadConfig().

◆ ZoomStep

int CoreConfig.ZoomStep
staticget

Definition at line 633 of file CoreConfig.cs.

634 {
635 get
636 {
637 if (!EClass.debug.enable)
638 {
639 return 5;
640 }
641 return 5;
642 }
643 }

Referenced by HotItemContext.Show().


The documentation for this class was generated from the following file: