Elin Decompiled Documentation EA 23.153 Nightly
Loading...
Searching...
No Matches
CoreConfig Class Reference
Inheritance diagram for CoreConfig:
EClass

Classes

class  BackerContentConfig
 
class  CameraConfig
 
class  CustomFont
 
class  Fix
 
class  FontSetting
 
class  GameConfig
 
class  GraphicSetting
 
class  InputSetting
 
class  NetSetting
 
class  OtherSetting
 
class  SoundSetting
 
class  Test
 
class  UISetting
 

Public Types

enum  GameFunc {
  None , ToggleZoom , ShowInv , ShowChara ,
  ShowAbility , ToggleBuild , ShowJournal , EmuShift ,
  EmuAlt , AllAction , ToggleNoRoof , OpenAllyInv ,
  Talk , EmptyHand , Fire , SwitchHotbar ,
  PropertySearch
}
 
enum  GameFuncBuild {
  None , ExitBuildMode , Rotate , ToggleFreepos ,
  SnapFreepos , ToggleRoof , ToggleSlope , ToggleWall ,
  TogglePicker , ToggleBuildLight
}
 
enum  ScreenSnapType {
  None , Default , Floor , Ceil ,
  Hack3 , Hack4 , Hack5 , Hack6 ,
  Hack7 , Hack8 , Hack9 , Grid
}
 

Public Member Functions

void OnInit ()
 
bool HasBackerRewardCode ()
 
void OnReset ()
 
void SetLang (string id)
 
void TryUpdatePlayedHour ()
 
void Save ()
 
void OnChangeResolution ()
 
void ApplyFPS (bool force=false)
 
void Apply ()
 
void ApplyResolution (bool force=false)
 
void ApplyScale ()
 
void ApplyHUD ()
 
void ApplyZoom (float a)
 
PostEffectProfile GetPostEffectProfile (bool replaceWorld=false)
 
void ApplyGrading ()
 
void RefreshUIBrightness ()
 
void ApplyVolume ()
 
void SetBGMInterval ()
 
void SetVolume (string id, float v)
 
void OnSetLang ()
 
void ApplyFont ()
 
void ApplySkin ()
 

Static Public Member Functions

static bool Exist ()
 
static CoreConfig TryLoadConfig ()
 
static bool IsCompatible (Version v)
 
static void Init ()
 
static void Reset ()
 
static void ResetGeneral ()
 
static void ResetGraphics ()
 
static void ResetGame ()
 
static void ResetInput ()
 
static void ResetOther ()
 
static void ResetTest ()
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

Version version
 
string lang = "JP"
 
string nameReport
 
string emailReport
 
string rewardCode
 
int maxPlayedHours
 
bool compressSave
 
bool ignoreParallelsWarning
 
bool ignoreLinuxModWarning
 
bool cloud
 
new UISetting ui
 
SoundSetting sound
 
FontSetting font
 
GraphicSetting graphic
 
new GameConfig game
 
NetSetting net
 
BackerContentConfig backer
 
InputSetting input
 
CameraConfig camera
 
OtherSetting other
 
Fix fix
 
Test test
 
List< FontSourcecustomFonts
 
HashSet< string > helpFlags = new HashSet<string>()
 
int[] colors = new int[10]
 
bool ignoreApply
 

Properties

static string path [get]
 
static int ZoomStep [get]
 
CameraSupport camSupport [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Private Attributes

int[] _framerates = new int[4] { 120, 60, 30, 15 }
 

Additional Inherited Members

- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 11 of file CoreConfig.cs.

Member Enumeration Documentation

◆ GameFunc

Enumerator
None 
ToggleZoom 
ShowInv 
ShowChara 
ShowAbility 
ToggleBuild 
ShowJournal 
EmuShift 
EmuAlt 
AllAction 
ToggleNoRoof 
OpenAllyInv 
Talk 
EmptyHand 
Fire 
SwitchHotbar 
PropertySearch 

Definition at line 13 of file CoreConfig.cs.

◆ GameFuncBuild

Enumerator
None 
ExitBuildMode 
Rotate 
ToggleFreepos 
SnapFreepos 
ToggleRoof 
ToggleSlope 
ToggleWall 
TogglePicker 
ToggleBuildLight 

Definition at line 34 of file CoreConfig.cs.

◆ ScreenSnapType

Enumerator
None 
Default 
Floor 
Ceil 
Hack3 
Hack4 
Hack5 
Hack6 
Hack7 
Hack8 
Hack9 
Grid 

Definition at line 48 of file CoreConfig.cs.

Member Function Documentation

◆ Apply()

void CoreConfig.Apply ( )
inline

Definition at line 854 of file CoreConfig.cs.

855 {
856 if (!ignoreApply)
857 {
859 ApplyFPS();
860 Application.runInBackground = Application.isEditor || other.runBackground;
861 ApplyVolume();
862 ApplyGrading();
863 ApplyHUD();
865 Window.openLastTab = ui.openLastTab;
866 Layer.closeOnRightClick = ui.rightClickClose;
867 RenderObject.animeSetting = EClass.core.gameSetting.render.anime;
868 RenderObject.renderSetting = (RenderData.renderSetting = EClass.core.gameSetting.render);
869 TC._setting = EClass.core.gameSetting.render.tc;
870 UIScrollView.sensitivity = ui.ScrollSensitivity;
871 UIContextMenu.closeOnMouseLeave = ui.closePopupOnMouseLeave;
872 EClass.core.canvas.pixelPerfect = graphic.pixelperfectUI;
874 CharaRenderer._animeFrame = EClass.setting.render.anime.animeStep[test.animeFrame];
875 CharaRenderer._animeFramePCC = EClass.setting.render.anime.animeStep[test.animeFramePCC];
876 CharaRenderer.smoothmove = camera.smoothMove;
877 CharaRenderer._animeFramePC = (camera.smoothMove ? 6000 : camera.moveframe);
878 Scene.skipAnime = true;
879 QualitySettings.maxQueuedFrames = 0;
880 PopManager.outlineAlpha = ui.outlineAlpha;
881 Window.animateWindow = ui.animeWindow;
882 EInput.rightScroll = game.rightScroll;
883 EInput.buttonScroll = (game.rightScroll ? EInput.rightMouse : EInput.middleMouse);
884 EInput.antiMissClick = 0.1f * (float)other.antiMissClick;
885 camSupport.bloom.enabled = graphic.bloom;
887 camSupport.cam.allowHDR = graphic.hdr;
888 ApplyScale();
889 }
890 }
void RefreshScreenSize()
BloomOptimized bloom
Beautify beautify
EInput.KeyMapManager keys
Definition: CoreConfig.cs:259
bool ignoreApply
Definition: CoreConfig.cs:623
void ApplyVolume()
Definition: CoreConfig.cs:987
new GameConfig game
Definition: CoreConfig.cs:600
void ApplyGrading()
Definition: CoreConfig.cs:947
void ApplyResolution(bool force=false)
Definition: CoreConfig.cs:892
void ApplyScale()
Definition: CoreConfig.cs:905
GraphicSetting graphic
Definition: CoreConfig.cs:598
void ApplyHUD()
Definition: CoreConfig.cs:926
CameraConfig camera
Definition: CoreConfig.cs:608
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:832
OtherSetting other
Definition: CoreConfig.cs:610
new UISetting ui
Definition: CoreConfig.cs:592
CameraSupport camSupport
Definition: CoreConfig.cs:642
InputSetting input
Definition: CoreConfig.cs:606
GameSetting gameSetting
Definition: Core.cs:47
Definition: EClass.cs:5
static Core core
Definition: EClass.cs:6
static BaseGameScreen screen
Definition: EClass.cs:32
static GameSetting setting
Definition: EClass.cs:34
Definition: EInput.cs:8
static ButtonState middleMouse
Definition: EInput.cs:353
static void SetKeyMap(KeyMapManager _keys)
Definition: EInput.cs:433
RenderSetting render
Definition: GameSetting.cs:301

References GameSetting.RenderSetting.anime, CoreConfig.Test.animeFrame, CoreConfig.Test.animeFramePCC, GameSetting.RenderSetting.AnimeSetting.animeStep, CoreConfig.UISetting.animeWindow, CoreConfig.OtherSetting.antiMissClick, ApplyFPS(), ApplyGrading(), ApplyHUD(), ApplyResolution(), ApplyScale(), ApplyVolume(), CameraSupport.beautify, CameraSupport.bloom, CoreConfig.GraphicSetting.bloom, CoreConfig.Test.bloom2, CameraSupport.cam, camera, camSupport, CoreConfig.UISetting.closePopupOnMouseLeave, EClass.core, game, Core.gameSetting, graphic, CoreConfig.GraphicSetting.hdr, ignoreApply, input, CoreConfig.InputSetting.keys, EInput.middleMouse, CoreConfig.CameraConfig.moveframe, CoreConfig.UISetting.openLastTab, other, CoreConfig.UISetting.outlineAlpha, CoreConfig.GraphicSetting.pixelperfectUI, BaseGameScreen.RefreshScreenSize(), GameSetting.render, CoreConfig.UISetting.rightClickClose, CoreConfig.GameConfig.rightScroll, CoreConfig.OtherSetting.runBackground, EClass.screen, CoreConfig.UISetting.ScrollSensitivity, EInput.SetKeyMap(), EClass.setting, CoreConfig.CameraConfig.smoothMove, GameSetting.RenderSetting.tc, test, and ui.

Referenced by OnInit(), LayerConfig.OnKill(), OnReset(), LayerConfig.Refresh(), ResetGame(), ResetGeneral(), ResetGraphics(), ResetInput(), ResetOther(), and ResetTest().

◆ ApplyFont()

void CoreConfig.ApplyFont ( )
inline

◆ ApplyFPS()

void CoreConfig.ApplyFPS ( bool  force = false)
inline

Definition at line 832 of file CoreConfig.cs.

833 {
834 if (EClass.core.IsGameStarted || force)
835 {
836 if (graphic.vsync)
837 {
838 QualitySettings.vSyncCount = 1;
839 Application.targetFrameRate = 60;
840 }
841 else
842 {
843 QualitySettings.vSyncCount = 0;
844 Application.targetFrameRate = _framerates[graphic.fps];
845 }
846 }
847 else
848 {
849 QualitySettings.vSyncCount = 0;
850 Application.targetFrameRate = 60;
851 }
852 }
int[] _framerates
Definition: CoreConfig.cs:625
bool IsGameStarted
Definition: Core.cs:84

References _framerates, EClass.core, CoreConfig.GraphicSetting.fps, graphic, Core.IsGameStarted, and CoreConfig.GraphicSetting.vsync.

Referenced by Apply(), and Game.OnGameInstantiated().

◆ ApplyGrading()

void CoreConfig.ApplyGrading ( )
inline

Definition at line 947 of file CoreConfig.cs.

948 {
949 PostEffectProfile postEffectProfile = GetPostEffectProfile();
950 ScreenGrading grading = camSupport.grading;
951 grading.userSaturation = graphic.saturation + postEffectProfile.Saturation;
952 grading.userBrightness = graphic.brightness + postEffectProfile.Brightness;
953 grading.userContrast = graphic.contrast + postEffectProfile.Contrast;
954 camSupport.beautify.saturate = graphic.vibrance + grading.profile.Vibrance;
955 camSupport.kuwahara.enabled = graphic.kuwahara;
956 camSupport.blur.enabled = graphic.blur > 0;
957 camSupport.blur.Amount = 0.01f * (float)graphic.blur;
959 {
961 }
964 postEffectProfile.Apply(EClass.scene.cam);
965 }
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
void OnChangeResolution()
ScreenGrading grading
void RefreshUIBrightness()
Definition: CoreConfig.cs:967
PostEffectProfile GetPostEffectProfile(bool replaceWorld=false)
Definition: CoreConfig.cs:937
static Scene scene
Definition: EClass.cs:30
void Apply(Camera cam)
Camera cam
Definition: Scene.cs:37

References PostEffectProfile.Apply(), CoreConfig.GraphicSetting.blur, PostEffectProfile.Brightness, Scene.cam, camSupport, PostEffectProfile.Contrast, EClass.core, GetPostEffectProfile(), CameraSupport.grading, graphic, if(), Core.IsGameStarted, CoreConfig.GraphicSetting.kuwahara, CameraSupport.OnChangeResolution(), BaseGameScreen.RefreshGrading(), RefreshUIBrightness(), PostEffectProfile.Saturation, EClass.scene, and EClass.screen.

Referenced by Apply(), Scene.Init(), AM_Cinema.OnDeactivate(), and LayerConfig.Refresh().

◆ ApplyHUD()

void CoreConfig.ApplyHUD ( )
inline

Definition at line 926 of file CoreConfig.cs.

927 {
928 }

Referenced by Apply().

◆ ApplyResolution()

void CoreConfig.ApplyResolution ( bool  force = false)
inline

Definition at line 892 of file CoreConfig.cs.

893 {
895 {
896 force = true;
897 }
898 if (force)
899 {
900 Screen.SetResolution(graphic.w, graphic.h, graphic.fullScreen);
901 }
902 Screen.fullScreen = graphic.fullScreen;
903 }

References CoreConfig.GraphicSetting.fixedResolution, CoreConfig.GraphicSetting.fullScreen, graphic, CoreConfig.GraphicSetting.h, and CoreConfig.GraphicSetting.w.

Referenced by Apply().

◆ ApplyScale()

void CoreConfig.ApplyScale ( )
inline

Definition at line 905 of file CoreConfig.cs.

906 {
907 float num = (float)ui.scale * 0.05f;
908 if (ui.autoscale)
909 {
910 float a = 0.55f;
911 float b = num + 0.05f;
912 num = 0.01f * (float)Mathf.RoundToInt(Mathf.Lerp(a, b, (float)Screen.height / 1080f) * 100f);
913 }
914 if (ui.secureMinWidth && Screen.width < EClass.core.ui.minWidth)
915 {
916 float num2 = (float)Screen.width / (float)EClass.core.ui.minWidth;
917 if (num2 < num)
918 {
919 num = num2;
920 }
921 }
922 Debug.Log("#UI ApplyScale:" + num);
923 EClass.core.canvas.GetComponent<CanvasScaler>().scaleFactor = num;
924 }
Canvas canvas
Definition: BaseCore.cs:34

References CoreConfig.UISetting.autoscale, BaseCore.canvas, EClass.core, Debug, if(), CoreConfig.UISetting.scale, CoreConfig.UISetting.secureMinWidth, Core.ui, and ui.

Referenced by Apply(), OnChangeResolution(), and LayerConfig.Refresh().

◆ ApplySkin()

void CoreConfig.ApplySkin ( )
inline

Definition at line 1021 of file CoreConfig.cs.

1022 {
1023 Core.Instance.ui.skins.SetMainSkin(test.idSkin);
1025 }
Definition: Core.cs:14
static new Core Instance
Definition: Core.cs:15
void ApplySkins()
Definition: Core.cs:752

References Core.ApplySkins(), EClass.core, CoreConfig.Test.idSkin, Core.Instance, test, and Core.ui.

Referenced by OnReset().

◆ ApplyVolume()

void CoreConfig.ApplyVolume ( )
inline

Definition at line 987 of file CoreConfig.cs.

988 {
989 SetVolume("VolumeMaster", sound.volumeMaster);
990 SetVolume("VolumeBGM", EClass.Sound.muteBGM ? 0f : sound.volumeBGM);
991 SetVolume("VolumeSpatialBGM", sound.volumeBGM);
992 SetVolume("VolumeSFX", sound.volumeSFX);
993 SetVolume("VolumeAmbience", sound.volumeAMB);
995 }
SoundSetting sound
Definition: CoreConfig.cs:594
void SetVolume(string id, float v)
Definition: CoreConfig.cs:1005
void SetBGMInterval()
Definition: CoreConfig.cs:997
static SoundManager Sound
Definition: EClass.cs:46

References SetBGMInterval(), SetVolume(), sound, EClass.Sound, CoreConfig.SoundSetting.volumeAMB, CoreConfig.SoundSetting.volumeBGM, CoreConfig.SoundSetting.volumeMaster, and CoreConfig.SoundSetting.volumeSFX.

Referenced by Apply(), LayerConfig.Refresh(), and Scene.ToggleMuteBGM().

◆ ApplyZoom()

void CoreConfig.ApplyZoom ( float  a)
inline

◆ Exist()

static bool CoreConfig.Exist ( )
inlinestatic

Definition at line 644 of file CoreConfig.cs.

645 {
646 if (!File.Exists(path) || (EClass.debug.useNewConfig && Application.isEditor))
647 {
648 return false;
649 }
650 return true;
651 }
static string path
Definition: CoreConfig.cs:627
bool useNewConfig
Definition: CoreDebug.cs:123
static CoreDebug debug
Definition: EClass.cs:48

References EClass.debug, path, and CoreDebug.useNewConfig.

◆ GetPostEffectProfile()

PostEffectProfile CoreConfig.GetPostEffectProfile ( bool  replaceWorld = false)
inline

Definition at line 937 of file CoreConfig.cs.

938 {
939 string text = graphic.idPostProfile.IsEmpty("None");
940 if (replaceWorld && EClass.core.IsGameStarted && EClass.core.game.activeZone.IsRegion && text != "None")
941 {
942 text = "NFAA";
943 }
944 return ResourceCache.Load<PostEffectProfile>("Scene/Profile/PostEffect/" + text);
945 }
Game game
Definition: Core.cs:72
Zone activeZone
Definition: Game.cs:245
virtual bool IsRegion
Definition: Spatial.cs:501

References Game.activeZone, EClass.core, Core.game, graphic, CoreConfig.GraphicSetting.idPostProfile, Core.IsGameStarted, and Spatial.IsRegion.

Referenced by ApplyGrading(), Init(), OnReset(), and ResetGraphics().

◆ HasBackerRewardCode()

bool CoreConfig.HasBackerRewardCode ( )
inline

Definition at line 728 of file CoreConfig.cs.

729 {
731 }
string rewardCode
Definition: CoreConfig.cs:580
static bool IsValid(string code)
Definition: ElinEncoder.cs:48

References ElinEncoder.IsValid(), and rewardCode.

Referenced by Steam.HasDLC().

◆ Init()

static void CoreConfig.Init ( )
inlinestatic

Definition at line 699 of file CoreConfig.cs.

700 {
701 if (EClass.core.config == null)
702 {
703 Debug.Log("Creating new config.");
704 CoreConfig coreConfig = (EClass.core.config = IO.DeepCopy(EClass.setting.config));
705 coreConfig.SetLang(EClass.core.langCode);
706 if (!Application.isEditor || !EClass.debug.useNewConfig)
707 {
708 coreConfig.Save();
709 }
711 if (EClass.debug.enable)
712 {
713 coreConfig.other.showTestOptions = true;
714 coreConfig.test.showNumbers = true;
715 coreConfig.game.waiter = 0;
716 coreConfig.game.advancedMenu = true;
717 }
718 }
720 }
string langCode
Definition: BaseCore.cs:25
void OnInit()
Definition: CoreConfig.cs:722
void Save()
Definition: CoreConfig.cs:819
void SetLang(string id)
Definition: CoreConfig.cs:801
bool enable
Definition: CoreDebug.cs:285
CoreConfig config
Definition: Core.cs:70
CoreConfig config
Definition: GameSetting.cs:337
Definition: IO.cs:11

References Core.config, GameSetting.config, EClass.core, EClass.debug, Debug, CoreDebug.enable, GetPostEffectProfile(), BaseCore.langCode, PostEffectProfile.OnChangeProfile(), OnInit(), Save(), SetLang(), EClass.setting, and CoreDebug.useNewConfig.

Referenced by Core.Init().

◆ IsCompatible()

static bool CoreConfig.IsCompatible ( Version  v)
inlinestatic

Definition at line 694 of file CoreConfig.cs.

695 {
696 return v.minor >= 22;
697 }

Referenced by TryLoadConfig().

◆ OnChangeResolution()

void CoreConfig.OnChangeResolution ( )
inline

Definition at line 827 of file CoreConfig.cs.

828 {
829 ApplyScale();
830 }

References ApplyScale().

Referenced by Core.OnChangeResolution().

◆ OnInit()

void CoreConfig.OnInit ( )
inline

Definition at line 722 of file CoreConfig.cs.

723 {
724 EClass.core.ui.skins.SetMainSkin(test.idSkin);
725 Apply();
726 }
void Apply()
Definition: CoreConfig.cs:854

References Apply(), EClass.core, CoreConfig.Test.idSkin, test, and Core.ui.

Referenced by Init().

◆ OnReset()

void CoreConfig.OnReset ( )
inline

◆ OnSetLang()

void CoreConfig.OnSetLang ( )
inline

Definition at line 1010 of file CoreConfig.cs.

1011 {
1013 ApplyFont();
1014 }
void InitFont()
Definition: SkinManager.cs:109
static SkinManager Instance
Definition: SkinManager.cs:78

References ApplyFont(), SkinManager.InitFont(), and SkinManager.Instance.

Referenced by Core.SetLang().

◆ RefreshUIBrightness()

void CoreConfig.RefreshUIBrightness ( )
inline

Definition at line 967 of file CoreConfig.cs.

968 {
969 ScreenGrading grading = camSupport.grading;
970 float num = 0f;
971 float num2 = 0f;
973 {
975 {
976 num -= 0.05f * ui.dynamicBrightnessMod;
977 }
978 }
979 else
980 {
981 num = -0.05f;
982 }
983 Shader.SetGlobalFloat("_UIBrightness", 0.01f * (float)ui.brightness + grading.profile.uiBrightness + num);
984 Shader.SetGlobalFloat("_UIContrast", 0.01f * (float)ui.contrast + grading.profile.uiContrast + EClass.core.ui.lightContrast + num2);
985 }
bool IsNight
Definition: Date.cs:112
static World world
Definition: EClass.cs:40
static Map _map
Definition: EClass.cs:18
bool indoor
Definition: MapConfig.cs:29
MapConfig config
Definition: Map.cs:37
GameDate date
Definition: World.cs:6

References EClass._map, CoreConfig.UISetting.brightness, camSupport, Map.config, CoreConfig.UISetting.contrast, EClass.core, World.date, CoreConfig.UISetting.dynamicBrightness, CoreConfig.UISetting.dynamicBrightnessMod, CameraSupport.grading, MapConfig.indoor, Core.IsGameStarted, Date.IsNight, Core.ui, ui, and EClass.world.

Referenced by BaseGameScreen.Activate(), ApplyGrading(), and BaseGameScreen.RefreshGrading().

◆ Reset()

static void CoreConfig.Reset ( )
inlinestatic

Definition at line 733 of file CoreConfig.cs.

734 {
735 string text = EClass.core.config.lang;
736 string text2 = EClass.core.config.rewardCode;
737 EClass.core.config = IO.DeepCopy(EClass.setting.config);
740 EClass.core.config.rewardCode = text2;
741 }
string lang
Definition: CoreConfig.cs:574
void OnReset()
Definition: CoreConfig.cs:793

References Core.config, GameSetting.config, EClass.core, lang, OnReset(), rewardCode, SetLang(), and EClass.setting.

Referenced by GameSetting.ApplyConfig().

◆ ResetGame()

static void CoreConfig.ResetGame ( )
inlinestatic

Definition at line 761 of file CoreConfig.cs.

762 {
763 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
764 EClass.core.config.game = coreConfig.game;
765 EClass.core.config.net = coreConfig.net;
766 EClass.core.config.backer = coreConfig.backer;
768 }
NetSetting net
Definition: CoreConfig.cs:602
BackerContentConfig backer
Definition: CoreConfig.cs:604

References Apply(), backer, Core.config, GameSetting.config, EClass.core, game, net, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetGeneral()

static void CoreConfig.ResetGeneral ( )
inlinestatic

Definition at line 743 of file CoreConfig.cs.

744 {
745 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
746 EClass.core.config.ui = coreConfig.ui;
747 EClass.core.config.font = coreConfig.font;
748 EClass.core.config.sound = coreConfig.sound;
751 }

References Apply(), ApplyFont(), Core.config, GameSetting.config, EClass.core, font, EClass.setting, sound, and ui.

◆ ResetGraphics()

static void CoreConfig.ResetGraphics ( )
inlinestatic

Definition at line 753 of file CoreConfig.cs.

754 {
755 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
756 EClass.core.config.graphic = coreConfig.graphic;
759 }

References Apply(), Core.config, GameSetting.config, EClass.core, GetPostEffectProfile(), graphic, PostEffectProfile.OnChangeProfile(), and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetInput()

static void CoreConfig.ResetInput ( )
inlinestatic

Definition at line 770 of file CoreConfig.cs.

771 {
772 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
773 EClass.core.config.input = coreConfig.input;
774 EClass.core.config.camera = coreConfig.camera;
776 }

References Apply(), camera, Core.config, GameSetting.config, EClass.core, input, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetOther()

static void CoreConfig.ResetOther ( )
inlinestatic

Definition at line 778 of file CoreConfig.cs.

779 {
780 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
781 EClass.core.config.fix = coreConfig.fix;
782 EClass.core.config.other = coreConfig.other;
784 }

References Apply(), Core.config, GameSetting.config, EClass.core, fix, other, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetTest()

static void CoreConfig.ResetTest ( )
inlinestatic

Definition at line 786 of file CoreConfig.cs.

787 {
788 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
789 EClass.core.config.test = coreConfig.test;
791 }

References Apply(), Core.config, GameSetting.config, EClass.core, EClass.setting, and test.

Referenced by LayerConfig.OnInit().

◆ Save()

void CoreConfig.Save ( )
inline

Definition at line 819 of file CoreConfig.cs.

820 {
822 IO.SaveFile(path, this, compress: false, IO.jsWriteConfig);
824 Debug.Log("Config saved to " + path);
825 }
Version version
Definition: BaseCore.cs:17
Version version
Definition: CoreConfig.cs:572
static string VersionFile
Definition: CorePath.cs:184
static JsonSerializerSettings jsWriteConfig
Definition: IO.cs:39
static void SaveFile(string path, object obj, bool compress=false, JsonSerializerSettings setting=null)
Definition: IO.cs:89

References EClass.core, Debug, path, version, BaseCore.version, and CorePath.VersionFile.

Referenced by Init(), LayerMod.OnInit(), LayerConfig.OnKill(), LayerConfig.Refresh(), and TryUpdatePlayedHour().

◆ SetBGMInterval()

void CoreConfig.SetBGMInterval ( )
inline

Definition at line 997 of file CoreConfig.cs.

998 {
1000 {
1001 EClass._map.plDay.interval = other.bgmInterval * 5f;
1002 }
1003 }

References EClass.core, and Core.IsGameStarted.

Referenced by ApplyVolume(), and Zone.RefreshBGM().

◆ SetLang()

void CoreConfig.SetLang ( string  id)
inline

Definition at line 801 of file CoreConfig.cs.

802 {
803 lang = id;
804 }

References lang.

Referenced by Init(), and Reset().

◆ SetVolume()

void CoreConfig.SetVolume ( string  id,
float  v 
)
inline

Definition at line 1005 of file CoreConfig.cs.

1006 {
1007 SoundManager.current.mixer.SetFloat(id, Mathf.Log((v < 0.01f) ? 0.01f : v) * 20f);
1008 }

Referenced by ApplyVolume().

◆ TryLoadConfig()

static CoreConfig CoreConfig.TryLoadConfig ( )
inlinestatic

Definition at line 653 of file CoreConfig.cs.

654 {
655 if (!File.Exists(path) || (EClass.debug.useNewConfig && Application.isEditor))
656 {
657 return null;
658 }
659 if (!File.Exists(CorePath.VersionFile))
660 {
661 return null;
662 }
663 CoreConfig coreConfig = IO.LoadFile<CoreConfig>(path);
664 if (!IsCompatible(coreConfig.version))
665 {
666 Debug.Log("Config version is different. deleting:" + coreConfig.version.ToString() + "/" + EClass.core.version.GetText());
667 return null;
668 }
669 if (coreConfig.game.backupInterval == 0)
670 {
671 coreConfig.game.numBackup = 5;
672 coreConfig.game.backupInterval = 8;
673 coreConfig.game.autoBackup = true;
674 }
675 if (coreConfig.version.IsBelow(0, 23, 138))
676 {
677 coreConfig.test.extraToneMTP = 1;
678 }
679 if (coreConfig.version.IsBelow(0, 23, 63))
680 {
681 coreConfig.graphic.floorEx = true;
682 }
683 if (coreConfig.version.IsBelow(0, 22, 17))
684 {
685 coreConfig.game.tutorial = true;
686 }
687 if (coreConfig.version.IsBelow(0, 22, 24))
688 {
689 coreConfig.ui.balloonBG = true;
690 }
691 return coreConfig;
692 }
static bool IsCompatible(Version v)
Definition: CoreConfig.cs:694
string GetText()
Definition: Version.cs:16
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31

References CoreConfig.GameConfig.backupInterval, EClass.core, EClass.debug, Debug, game, Version.GetText(), Version.IsBelow(), IsCompatible(), path, CoreDebug.useNewConfig, version, BaseCore.version, and CorePath.VersionFile.

Referenced by Core.Start().

◆ TryUpdatePlayedHour()

void CoreConfig.TryUpdatePlayedHour ( )
inline

Definition at line 806 of file CoreConfig.cs.

807 {
809 {
810 int num = (int)(EClass.player.stats.timeElapsed / 3600.0);
811 if (num > maxPlayedHours)
812 {
813 maxPlayedHours = num;
814 Save();
815 }
816 }
817 }
int maxPlayedHours
Definition: CoreConfig.cs:582
static Player player
Definition: EClass.cs:12
double timeElapsed
Definition: Player.cs:62
Stats stats
Definition: Player.cs:832

References EClass.core, Core.IsGameStarted, maxPlayedHours, EClass.player, Save(), Player.stats, and Player.Stats.timeElapsed.

Referenced by Game.Save().

Member Data Documentation

◆ _framerates

int [] CoreConfig._framerates = new int[4] { 120, 60, 30, 15 }
private

Definition at line 625 of file CoreConfig.cs.

Referenced by ApplyFPS().

◆ backer

◆ camera

◆ cloud

bool CoreConfig.cloud

Definition at line 590 of file CoreConfig.cs.

Referenced by LayerLoadGame.Init(), and LayerFeedback.OnInit().

◆ colors

int [] CoreConfig.colors = new int[10]

◆ compressSave

bool CoreConfig.compressSave

Definition at line 584 of file CoreConfig.cs.

◆ customFonts

List<FontSource> CoreConfig.customFonts

Definition at line 616 of file CoreConfig.cs.

◆ emailReport

string CoreConfig.emailReport

Definition at line 578 of file CoreConfig.cs.

Referenced by LayerFeedback.OnInit().

◆ fix

Fix CoreConfig.fix

◆ font

FontSetting CoreConfig.font

Definition at line 596 of file CoreConfig.cs.

Referenced by ApplyFont(), and ResetGeneral().

◆ game

◆ graphic

◆ helpFlags

HashSet<string> CoreConfig.helpFlags = new HashSet<string>()

Definition at line 618 of file CoreConfig.cs.

Referenced by ELayer.TryShowHelp().

◆ ignoreApply

bool CoreConfig.ignoreApply

Definition at line 623 of file CoreConfig.cs.

Referenced by Apply().

◆ ignoreLinuxModWarning

bool CoreConfig.ignoreLinuxModWarning

Definition at line 588 of file CoreConfig.cs.

Referenced by Scene.TryWarnLinuxMod().

◆ ignoreParallelsWarning

bool CoreConfig.ignoreParallelsWarning

Definition at line 586 of file CoreConfig.cs.

Referenced by Scene.TryWarnMacScreen().

◆ input

◆ lang

string CoreConfig.lang = "JP"

Definition at line 574 of file CoreConfig.cs.

Referenced by Core.Init(), LayerFeedback.OnInit(), LayerConfig.Refresh(), Reset(), and SetLang().

◆ maxPlayedHours

int CoreConfig.maxPlayedHours

Definition at line 582 of file CoreConfig.cs.

Referenced by UI.ToggleFeedback(), and TryUpdatePlayedHour().

◆ nameReport

string CoreConfig.nameReport

Definition at line 576 of file CoreConfig.cs.

Referenced by LayerFeedback.OnInit().

◆ net

NetSetting CoreConfig.net

Definition at line 602 of file CoreConfig.cs.

Referenced by Scene.OnUpdate(), ResetGame(), and ActEffect.Wish().

◆ other

◆ rewardCode

string CoreConfig.rewardCode

Definition at line 580 of file CoreConfig.cs.

Referenced by HasBackerRewardCode(), Reset(), and UI.ToggleFeedback().

◆ sound

◆ test

◆ ui

◆ version

Version CoreConfig.version

Definition at line 572 of file CoreConfig.cs.

Referenced by Save(), and TryLoadConfig().

Property Documentation

◆ camSupport

CameraSupport CoreConfig.camSupport
get

Definition at line 642 of file CoreConfig.cs.

Referenced by Apply(), ApplyGrading(), ApplyZoom(), and RefreshUIBrightness().

◆ path

string CoreConfig.path
staticget

Definition at line 627 of file CoreConfig.cs.

Referenced by Exist(), Save(), Core.Start(), and TryLoadConfig().

◆ ZoomStep

int CoreConfig.ZoomStep
staticget

Definition at line 629 of file CoreConfig.cs.

630 {
631 get
632 {
633 if (!EClass.debug.enable)
634 {
635 return 5;
636 }
637 return 5;
638 }
639 }

Referenced by HotItemContext.Show().


The documentation for this class was generated from the following file: