Elin Decompiled Documentation EA 23.343.5 Nightly
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CoreConfig Class Reference
Inheritance diagram for CoreConfig:
EClass

Classes

class  BackerContentConfig
 
class  CameraConfig
 
class  CustomFont
 
class  Fix
 
class  FontSetting
 
class  GameConfig
 
class  GraphicSetting
 
class  InputSetting
 
class  NetSetting
 
class  OtherSetting
 
class  SoundSetting
 
class  Test
 
class  UISetting
 

Public Types

enum  GameFunc {
  None , ToggleZoom , ShowInv , ShowChara ,
  ShowAbility , ToggleBuild , ShowJournal , EmuShift ,
  EmuAlt , AllAction , ToggleNoRoof , OpenAllyInv ,
  Talk , EmptyHand , Fire , SwitchHotbar ,
  PropertySearch , ToggleLog
}
 
enum  GameFuncBuild {
  None , ExitBuildMode , Rotate , ToggleFreepos ,
  SnapFreepos , ToggleRoof , ToggleSlope , ToggleWall ,
  TogglePicker , ToggleBuildLight
}
 
enum  ScreenSnapType {
  None , Default , Floor , Ceil ,
  Hack3 , Hack4 , Hack5 , Hack6 ,
  Hack7 , Hack8 , Hack9 , Grid
}
 

Public Member Functions

void OnInit ()
 
bool HasBackerRewardCode ()
 
void OnReset ()
 
void SetLang (string id)
 
void TryUpdatePlayedHour ()
 
void Save ()
 
void OnChangeResolution ()
 
void ApplyFPS (bool force=false)
 
void Apply ()
 
void ApplyResolution (bool force=false)
 
void ApplyScale ()
 
void ApplyHUD ()
 
void ApplyZoom (float a)
 
PostEffectProfile GetPostEffectProfile (bool replaceWorld=false)
 
void ApplyGrading ()
 
void RefreshUIBrightness ()
 
void ApplyVolume ()
 
void SetBGMInterval ()
 
void SetVolume (string id, float v)
 
void OnSetLang ()
 
void ApplyFont ()
 
void ApplySkin ()
 

Static Public Member Functions

static bool Exist ()
 
static CoreConfig TryLoadConfig ()
 
static bool IsCompatible (Version v)
 
static void Init ()
 
static void Reset ()
 
static void ResetGeneral ()
 
static void ResetGraphics ()
 
static void ResetGame ()
 
static void ResetInput ()
 
static void ResetOther ()
 
static void ResetTest ()
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

Version version
 
string lang = "JP"
 
string nameReport
 
string emailReport
 
string rewardCode
 
int maxPlayedHours
 
bool ignoreParallelsWarning
 
bool ignoreLinuxModWarning
 
bool cloud
 
new UISetting ui
 
SoundSetting sound
 
FontSetting font
 
GraphicSetting graphic
 
new GameConfig game
 
NetSetting net
 
BackerContentConfig backer
 
InputSetting input
 
CameraConfig camera
 
OtherSetting other
 
Fix fix
 
Test test
 
List< FontSourcecustomFonts
 
HashSet< string > helpFlags = new HashSet<string>()
 
int[] colors = new int[10]
 
bool ignoreApply
 

Properties

static string path [get]
 
static int ZoomStep [get]
 
CameraSupport camSupport [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Private Attributes

int[] _framerates = new int[4] { 120, 60, 30, 15 }
 

Additional Inherited Members

- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 11 of file CoreConfig.cs.

Member Enumeration Documentation

◆ GameFunc

Enumerator
None 
ToggleZoom 
ShowInv 
ShowChara 
ShowAbility 
ToggleBuild 
ShowJournal 
EmuShift 
EmuAlt 
AllAction 
ToggleNoRoof 
OpenAllyInv 
Talk 
EmptyHand 
Fire 
SwitchHotbar 
PropertySearch 
ToggleLog 

Definition at line 13 of file CoreConfig.cs.

◆ GameFuncBuild

Enumerator
None 
ExitBuildMode 
Rotate 
ToggleFreepos 
SnapFreepos 
ToggleRoof 
ToggleSlope 
ToggleWall 
TogglePicker 
ToggleBuildLight 

Definition at line 35 of file CoreConfig.cs.

◆ ScreenSnapType

Enumerator
None 
Default 
Floor 
Ceil 
Hack3 
Hack4 
Hack5 
Hack6 
Hack7 
Hack8 
Hack9 
Grid 

Definition at line 49 of file CoreConfig.cs.

Member Function Documentation

◆ Apply()

void CoreConfig.Apply ( )
inline

Definition at line 885 of file CoreConfig.cs.

886 {
887 if (!ignoreApply)
888 {
890 ApplyFPS();
891 Application.runInBackground = Application.isEditor || other.runBackground;
892 ApplyVolume();
893 ApplyGrading();
894 ApplyHUD();
896 Window.openLastTab = ui.openLastTab;
897 Layer.closeOnRightClick = ui.rightClickClose;
898 RenderObject.animeSetting = EClass.core.gameSetting.render.anime;
899 RenderObject.renderSetting = (RenderData.renderSetting = EClass.core.gameSetting.render);
900 TC._setting = EClass.core.gameSetting.render.tc;
901 UIScrollView.sensitivity = ui.ScrollSensitivity;
902 UIContextMenu.closeOnMouseLeave = ui.closePopupOnMouseLeave;
903 EClass.core.canvas.pixelPerfect = graphic.pixelperfectUI;
905 CharaRenderer._animeFrame = EClass.setting.render.anime.animeStep[test.animeFrame];
906 CharaRenderer._animeFramePCC = EClass.setting.render.anime.animeStep[test.animeFramePCC];
907 CharaRenderer.smoothmove = camera.smoothMove;
908 CharaRenderer._animeFramePC = (camera.smoothMove ? 6000 : camera.moveframe);
909 Scene.skipAnime = true;
910 QualitySettings.maxQueuedFrames = 0;
911 PopManager.outlineAlpha = ui.outlineAlpha;
912 Window.animateWindow = ui.animeWindow;
913 EInput.rightScroll = game.rightScroll;
914 EInput.buttonScroll = (game.rightScroll ? EInput.rightMouse : EInput.middleMouse);
915 EInput.antiMissClick = 0.1f * (float)other.antiMissClick;
916 camSupport.bloom.enabled = graphic.bloom;
918 camSupport.cam.allowHDR = graphic.hdr;
919 ApplyScale();
921 EClass.core.effects.effects.usePool = test.cacheEffect;
922 }
923 }
void RefreshScreenSize()
BloomOptimized bloom
Beautify beautify
EInput.KeyMapManager keys
Definition: CoreConfig.cs:262
bool ignoreApply
Definition: CoreConfig.cs:650
void ApplyVolume()
Definition: CoreConfig.cs:1020
new GameConfig game
Definition: CoreConfig.cs:627
void ApplyGrading()
Definition: CoreConfig.cs:980
void ApplyResolution(bool force=false)
Definition: CoreConfig.cs:925
void ApplyScale()
Definition: CoreConfig.cs:938
GraphicSetting graphic
Definition: CoreConfig.cs:625
void ApplyHUD()
Definition: CoreConfig.cs:959
CameraConfig camera
Definition: CoreConfig.cs:635
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:863
OtherSetting other
Definition: CoreConfig.cs:637
new UISetting ui
Definition: CoreConfig.cs:619
CameraSupport camSupport
Definition: CoreConfig.cs:669
InputSetting input
Definition: CoreConfig.cs:633
GameSetting gameSetting
Definition: Core.cs:47
EffectManager effects
Definition: Core.cs:37
Definition: EClass.cs:6
static Core core
Definition: EClass.cs:7
static BaseGameScreen screen
Definition: EClass.cs:33
static GameSetting setting
Definition: EClass.cs:35
Definition: EInput.cs:8
static ButtonState middleMouse
Definition: EInput.cs:364
static void SetKeyMap(KeyMapManager _keys)
Definition: EInput.cs:444
RenderSetting render
Definition: GameSetting.cs:346

References GameSetting.RenderSetting.anime, CoreConfig.Test.animeFrame, CoreConfig.Test.animeFramePCC, GameSetting.RenderSetting.AnimeSetting.animeStep, CoreConfig.UISetting.animeWindow, CoreConfig.OtherSetting.antiMissClick, ApplyFPS(), ApplyGrading(), ApplyHUD(), ApplyResolution(), ApplyScale(), ApplyVolume(), CameraSupport.beautify, CameraSupport.bloom, CoreConfig.GraphicSetting.bloom, CoreConfig.Test.bloom2, CoreConfig.Test.cacheEffect, CameraSupport.cam, camera, camSupport, CoreConfig.UISetting.closePopupOnMouseLeave, EClass.core, Core.effects, game, Core.gameSetting, graphic, CoreConfig.GraphicSetting.hdr, ignoreApply, input, CoreConfig.InputSetting.keys, EffectManager.KillAll(), EInput.middleMouse, CoreConfig.CameraConfig.moveframe, CoreConfig.UISetting.openLastTab, other, CoreConfig.UISetting.outlineAlpha, CoreConfig.GraphicSetting.pixelperfectUI, BaseGameScreen.RefreshScreenSize(), GameSetting.render, CoreConfig.UISetting.rightClickClose, CoreConfig.GameConfig.rightScroll, CoreConfig.OtherSetting.runBackground, EClass.screen, CoreConfig.UISetting.ScrollSensitivity, EInput.SetKeyMap(), EClass.setting, CoreConfig.CameraConfig.smoothMove, GameSetting.RenderSetting.tc, test, and ui.

Referenced by OnInit(), LayerConfig.OnKill(), OnReset(), LayerConfig.Refresh(), ResetGame(), ResetGeneral(), ResetGraphics(), ResetInput(), ResetOther(), and ResetTest().

◆ ApplyFont()

void CoreConfig.ApplyFont ( )
inline

◆ ApplyFPS()

void CoreConfig.ApplyFPS ( bool  force = false)
inline

Definition at line 863 of file CoreConfig.cs.

864 {
865 if (EClass.core.IsGameStarted || force)
866 {
867 if (graphic.vsync)
868 {
869 QualitySettings.vSyncCount = 1;
870 Application.targetFrameRate = 60;
871 }
872 else
873 {
874 QualitySettings.vSyncCount = 0;
875 Application.targetFrameRate = _framerates[graphic.fps];
876 }
877 }
878 else
879 {
880 QualitySettings.vSyncCount = 0;
881 Application.targetFrameRate = 60;
882 }
883 }
int[] _framerates
Definition: CoreConfig.cs:652
bool IsGameStarted
Definition: Core.cs:87

References _framerates, EClass.core, CoreConfig.GraphicSetting.fps, graphic, Core.IsGameStarted, and CoreConfig.GraphicSetting.vsync.

Referenced by Apply(), and Game.OnGameInstantiated().

◆ ApplyGrading()

void CoreConfig.ApplyGrading ( )
inline

Definition at line 980 of file CoreConfig.cs.

981 {
982 PostEffectProfile postEffectProfile = GetPostEffectProfile();
983 ScreenGrading grading = camSupport.grading;
984 grading.userSaturation = graphic.saturation + postEffectProfile.Saturation;
985 grading.userBrightness = graphic.brightness + postEffectProfile.Brightness;
986 grading.userContrast = graphic.contrast + postEffectProfile.Contrast;
987 camSupport.beautify.saturate = graphic.vibrance + grading.profile.Vibrance;
988 camSupport.kuwahara.enabled = graphic.kuwahara;
989 camSupport.blur.enabled = graphic.blur > 0;
990 camSupport.blur.Amount = 0.01f * (float)graphic.blur;
992 {
994 }
997 postEffectProfile.Apply(EClass.scene.cam);
998 }
if(!match.Success)
void OnChangeResolution()
ScreenGrading grading
void RefreshUIBrightness()
Definition: CoreConfig.cs:1000
PostEffectProfile GetPostEffectProfile(bool replaceWorld=false)
Definition: CoreConfig.cs:970
static Scene scene
Definition: EClass.cs:31
void Apply(Camera cam)
Camera cam
Definition: Scene.cs:37

References PostEffectProfile.Apply(), CoreConfig.GraphicSetting.blur, PostEffectProfile.Brightness, Scene.cam, camSupport, PostEffectProfile.Contrast, EClass.core, GetPostEffectProfile(), CameraSupport.grading, graphic, if(), Core.IsGameStarted, CoreConfig.GraphicSetting.kuwahara, CameraSupport.OnChangeResolution(), BaseGameScreen.RefreshGrading(), RefreshUIBrightness(), PostEffectProfile.Saturation, EClass.scene, and EClass.screen.

Referenced by Apply(), Scene.Init(), AM_Cinema.OnDeactivate(), and LayerConfig.Refresh().

◆ ApplyHUD()

void CoreConfig.ApplyHUD ( )
inline

Definition at line 959 of file CoreConfig.cs.

960 {
961 }

Referenced by Apply().

◆ ApplyResolution()

void CoreConfig.ApplyResolution ( bool  force = false)
inline

Definition at line 925 of file CoreConfig.cs.

926 {
928 {
929 force = true;
930 }
931 if (force)
932 {
933 Screen.SetResolution(graphic.w, graphic.h, graphic.fullScreen);
934 }
935 Screen.fullScreen = graphic.fullScreen;
936 }

References CoreConfig.GraphicSetting.fixedResolution, CoreConfig.GraphicSetting.fullScreen, graphic, CoreConfig.GraphicSetting.h, and CoreConfig.GraphicSetting.w.

Referenced by Apply().

◆ ApplyScale()

void CoreConfig.ApplyScale ( )
inline

Definition at line 938 of file CoreConfig.cs.

939 {
940 float num = (float)ui.scale * 0.05f;
941 if (ui.autoscale)
942 {
943 float a = 0.55f;
944 float b = num + 0.05f;
945 num = 0.01f * (float)Mathf.RoundToInt(Mathf.Lerp(a, b, (float)Screen.height / 1080f) * 100f);
946 }
947 if (ui.secureMinWidth && Screen.width < EClass.core.ui.minWidth)
948 {
949 float num2 = (float)Screen.width / (float)EClass.core.ui.minWidth;
950 if (num2 < num)
951 {
952 num = num2;
953 }
954 }
955 Debug.Log("#UI ApplyScale:" + num);
956 EClass.core.canvas.GetComponent<CanvasScaler>().scaleFactor = num;
957 }
Canvas canvas
Definition: BaseCore.cs:34

References CoreConfig.UISetting.autoscale, BaseCore.canvas, EClass.core, Debug, if(), CoreConfig.UISetting.scale, CoreConfig.UISetting.secureMinWidth, Core.ui, and ui.

Referenced by Apply(), OnChangeResolution(), and LayerConfig.Refresh().

◆ ApplySkin()

void CoreConfig.ApplySkin ( )
inline

Definition at line 1054 of file CoreConfig.cs.

1055 {
1056 Core.Instance.ui.skins.SetMainSkin(test.idSkin);
1058 }
Definition: Core.cs:14
static new Core Instance
Definition: Core.cs:15
void ApplySkins()
Definition: Core.cs:781

References Core.ApplySkins(), EClass.core, CoreConfig.Test.idSkin, Core.Instance, test, and Core.ui.

Referenced by OnReset().

◆ ApplyVolume()

void CoreConfig.ApplyVolume ( )
inline

Definition at line 1020 of file CoreConfig.cs.

1021 {
1022 SetVolume("VolumeMaster", sound.volumeMaster);
1023 SetVolume("VolumeBGM", EClass.Sound.muteBGM ? 0f : sound.volumeBGM);
1024 SetVolume("VolumeSpatialBGM", sound.volumeBGM);
1025 SetVolume("VolumeSFX", sound.volumeSFX);
1026 SetVolume("VolumeAmbience", sound.volumeAMB);
1028 }
SoundSetting sound
Definition: CoreConfig.cs:621
void SetVolume(string id, float v)
Definition: CoreConfig.cs:1038
void SetBGMInterval()
Definition: CoreConfig.cs:1030
static SoundManager Sound
Definition: EClass.cs:47

References SetBGMInterval(), SetVolume(), sound, EClass.Sound, CoreConfig.SoundSetting.volumeAMB, CoreConfig.SoundSetting.volumeBGM, CoreConfig.SoundSetting.volumeMaster, and CoreConfig.SoundSetting.volumeSFX.

Referenced by Apply(), LayerConfig.Refresh(), and Scene.ToggleMuteBGM().

◆ ApplyZoom()

void CoreConfig.ApplyZoom ( float  a)
inline

◆ Exist()

static bool CoreConfig.Exist ( )
inlinestatic

Definition at line 671 of file CoreConfig.cs.

672 {
673 if (!File.Exists(path) || (EClass.debug.useNewConfig && Application.isEditor))
674 {
675 return false;
676 }
677 return true;
678 }
static string path
Definition: CoreConfig.cs:654
bool useNewConfig
Definition: CoreDebug.cs:140
static CoreDebug debug
Definition: EClass.cs:49

References EClass.debug, path, and CoreDebug.useNewConfig.

◆ GetPostEffectProfile()

PostEffectProfile CoreConfig.GetPostEffectProfile ( bool  replaceWorld = false)
inline

Definition at line 970 of file CoreConfig.cs.

971 {
972 string text = graphic.idPostProfile.IsEmpty("None");
973 if (replaceWorld && EClass.core.IsGameStarted && EClass.core.game.activeZone.IsRegion && text != "None")
974 {
975 text = "NFAA";
976 }
977 return ResourceCache.Load<PostEffectProfile>("Scene/Profile/PostEffect/" + text);
978 }
Game game
Definition: Core.cs:72
Zone activeZone
Definition: Game.cs:252
virtual bool IsRegion
Definition: Spatial.cs:515

References Game.activeZone, EClass.core, Core.game, graphic, CoreConfig.GraphicSetting.idPostProfile, Core.IsGameStarted, and Spatial.IsRegion.

Referenced by ApplyGrading(), Init(), OnReset(), and ResetGraphics().

◆ HasBackerRewardCode()

bool CoreConfig.HasBackerRewardCode ( )
inline

Definition at line 759 of file CoreConfig.cs.

760 {
762 }
string rewardCode
Definition: CoreConfig.cs:609
static bool IsValid(string code)
Definition: ElinEncoder.cs:48

References ElinEncoder.IsValid(), and rewardCode.

Referenced by Steam.HasDLC().

◆ Init()

static void CoreConfig.Init ( )
inlinestatic

Definition at line 730 of file CoreConfig.cs.

731 {
732 if (EClass.core.config == null)
733 {
734 Debug.Log("Creating new config.");
735 CoreConfig coreConfig = (EClass.core.config = IO.DeepCopy(EClass.setting.config));
736 coreConfig.SetLang(EClass.core.langCode);
737 if (!Application.isEditor || !EClass.debug.useNewConfig)
738 {
739 coreConfig.Save();
740 }
742 if (EClass.debug.enable)
743 {
744 coreConfig.other.showTestOptions = true;
745 coreConfig.test.showNumbers = true;
746 coreConfig.game.waiter = 0;
747 coreConfig.game.advancedMenu = true;
748 }
749 }
751 }
string langCode
Definition: BaseCore.cs:25
void OnInit()
Definition: CoreConfig.cs:753
void Save()
Definition: CoreConfig.cs:850
void SetLang(string id)
Definition: CoreConfig.cs:832
bool enable
Definition: CoreDebug.cs:302
CoreConfig config
Definition: Core.cs:70
CoreConfig config
Definition: GameSetting.cs:382
Definition: IO.cs:10

References Core.config, GameSetting.config, EClass.core, EClass.debug, Debug, CoreDebug.enable, GetPostEffectProfile(), BaseCore.langCode, PostEffectProfile.OnChangeProfile(), OnInit(), Save(), SetLang(), EClass.setting, and CoreDebug.useNewConfig.

Referenced by Core.Init().

◆ IsCompatible()

static bool CoreConfig.IsCompatible ( Version  v)
inlinestatic

Definition at line 725 of file CoreConfig.cs.

726 {
727 return v.minor >= 22;
728 }

Referenced by TryLoadConfig().

◆ OnChangeResolution()

void CoreConfig.OnChangeResolution ( )
inline

Definition at line 858 of file CoreConfig.cs.

859 {
860 ApplyScale();
861 }

References ApplyScale().

◆ OnInit()

void CoreConfig.OnInit ( )
inline

Definition at line 753 of file CoreConfig.cs.

754 {
755 EClass.core.ui.skins.SetMainSkin(test.idSkin);
756 Apply();
757 }
void Apply()
Definition: CoreConfig.cs:885

References Apply(), EClass.core, CoreConfig.Test.idSkin, test, and Core.ui.

Referenced by Init().

◆ OnReset()

void CoreConfig.OnReset ( )
inline

◆ OnSetLang()

void CoreConfig.OnSetLang ( )
inline

Definition at line 1043 of file CoreConfig.cs.

1044 {
1046 ApplyFont();
1047 }
void InitFont()
Definition: SkinManager.cs:109
static SkinManager Instance
Definition: SkinManager.cs:78

References ApplyFont(), SkinManager.InitFont(), and SkinManager.Instance.

◆ RefreshUIBrightness()

void CoreConfig.RefreshUIBrightness ( )
inline

Definition at line 1000 of file CoreConfig.cs.

1001 {
1002 ScreenGrading grading = camSupport.grading;
1003 float num = 0f;
1004 float num2 = 0f;
1006 {
1008 {
1009 num -= 0.05f * ui.dynamicBrightnessMod;
1010 }
1011 }
1012 else
1013 {
1014 num = -0.05f;
1015 }
1016 Shader.SetGlobalFloat("_UIBrightness", 0.01f * (float)ui.brightness + grading.profile.uiBrightness + num);
1017 Shader.SetGlobalFloat("_UIContrast", 0.01f * (float)ui.contrast + grading.profile.uiContrast + EClass.core.ui.lightContrast + num2);
1018 }
bool IsNight
Definition: Date.cs:112
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
bool indoor
Definition: MapConfig.cs:29
MapConfig config
Definition: Map.cs:37
GameDate date
Definition: World.cs:6

References EClass._map, CoreConfig.UISetting.brightness, camSupport, Map.config, CoreConfig.UISetting.contrast, EClass.core, World.date, CoreConfig.UISetting.dynamicBrightness, CoreConfig.UISetting.dynamicBrightnessMod, CameraSupport.grading, MapConfig.indoor, Core.IsGameStarted, Date.IsNight, Core.ui, ui, and EClass.world.

Referenced by BaseGameScreen.Activate(), ApplyGrading(), and BaseGameScreen.RefreshGrading().

◆ Reset()

static void CoreConfig.Reset ( )
inlinestatic

Definition at line 764 of file CoreConfig.cs.

765 {
766 string text = EClass.core.config.lang;
767 string text2 = EClass.core.config.rewardCode;
768 EClass.core.config = IO.DeepCopy(EClass.setting.config);
771 EClass.core.config.rewardCode = text2;
772 }
string lang
Definition: CoreConfig.cs:603
void OnReset()
Definition: CoreConfig.cs:824

References Core.config, GameSetting.config, EClass.core, lang, OnReset(), rewardCode, SetLang(), and EClass.setting.

Referenced by GameSetting.ApplyConfig().

◆ ResetGame()

static void CoreConfig.ResetGame ( )
inlinestatic

Definition at line 792 of file CoreConfig.cs.

793 {
794 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
795 EClass.core.config.game = coreConfig.game;
796 EClass.core.config.net = coreConfig.net;
797 EClass.core.config.backer = coreConfig.backer;
799 }
NetSetting net
Definition: CoreConfig.cs:629
BackerContentConfig backer
Definition: CoreConfig.cs:631

References Apply(), backer, Core.config, GameSetting.config, EClass.core, game, net, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetGeneral()

static void CoreConfig.ResetGeneral ( )
inlinestatic

Definition at line 774 of file CoreConfig.cs.

775 {
776 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
777 EClass.core.config.ui = coreConfig.ui;
778 EClass.core.config.font = coreConfig.font;
779 EClass.core.config.sound = coreConfig.sound;
782 }

References Apply(), ApplyFont(), Core.config, GameSetting.config, EClass.core, font, EClass.setting, sound, and ui.

◆ ResetGraphics()

static void CoreConfig.ResetGraphics ( )
inlinestatic

Definition at line 784 of file CoreConfig.cs.

785 {
786 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
787 EClass.core.config.graphic = coreConfig.graphic;
790 }

References Apply(), Core.config, GameSetting.config, EClass.core, GetPostEffectProfile(), graphic, PostEffectProfile.OnChangeProfile(), and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetInput()

static void CoreConfig.ResetInput ( )
inlinestatic

Definition at line 801 of file CoreConfig.cs.

802 {
803 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
804 EClass.core.config.input = coreConfig.input;
805 EClass.core.config.camera = coreConfig.camera;
807 }

References Apply(), camera, Core.config, GameSetting.config, EClass.core, input, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetOther()

static void CoreConfig.ResetOther ( )
inlinestatic

Definition at line 809 of file CoreConfig.cs.

810 {
811 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
812 EClass.core.config.fix = coreConfig.fix;
813 EClass.core.config.other = coreConfig.other;
815 }

References Apply(), Core.config, GameSetting.config, EClass.core, fix, other, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetTest()

static void CoreConfig.ResetTest ( )
inlinestatic

Definition at line 817 of file CoreConfig.cs.

818 {
819 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
820 EClass.core.config.test = coreConfig.test;
822 }

References Apply(), Core.config, GameSetting.config, EClass.core, EClass.setting, and test.

Referenced by LayerConfig.OnInit().

◆ Save()

void CoreConfig.Save ( )
inline

Definition at line 850 of file CoreConfig.cs.

851 {
853 IO.SaveFile(path, this, compress: false, IO.jsWriteConfig);
855 Debug.Log("Config saved to " + path);
856 }
Version version
Definition: BaseCore.cs:17
Version version
Definition: CoreConfig.cs:601
static string VersionFile
Definition: CorePath.cs:180
static JsonSerializerSettings jsWriteConfig
Definition: IO.cs:38
static void SaveFile(string path, object obj, bool compress=false, JsonSerializerSettings setting=null)
Definition: IO.cs:88

References EClass.core, Debug, path, version, BaseCore.version, and CorePath.VersionFile.

Referenced by Init(), LayerMod.OnInit(), LayerConfig.OnKill(), LayerConfig.Refresh(), and TryUpdatePlayedHour().

◆ SetBGMInterval()

void CoreConfig.SetBGMInterval ( )
inline

Definition at line 1030 of file CoreConfig.cs.

1031 {
1033 {
1034 EClass._map.plDay.interval = other.bgmInterval * 5f;
1035 }
1036 }

References EClass.core, and Core.IsGameStarted.

Referenced by ApplyVolume(), and Zone.RefreshBGM().

◆ SetLang()

void CoreConfig.SetLang ( string  id)
inline

Definition at line 832 of file CoreConfig.cs.

833 {
834 lang = id;
835 }

References lang.

Referenced by Init(), and Reset().

◆ SetVolume()

void CoreConfig.SetVolume ( string  id,
float  v 
)
inline

Definition at line 1038 of file CoreConfig.cs.

1039 {
1040 SoundManager.current.mixer.SetFloat(id, Mathf.Log((v < 0.01f) ? 0.01f : v) * 20f);
1041 }

Referenced by ApplyVolume().

◆ TryLoadConfig()

static CoreConfig CoreConfig.TryLoadConfig ( )
inlinestatic

Definition at line 680 of file CoreConfig.cs.

681 {
682 if (!File.Exists(path) || (EClass.debug.useNewConfig && Application.isEditor))
683 {
684 return null;
685 }
686 if (!File.Exists(CorePath.VersionFile))
687 {
688 return null;
689 }
690 CoreConfig coreConfig = IO.LoadFile<CoreConfig>(path);
691 if (!IsCompatible(coreConfig.version))
692 {
693 Debug.Log("Config version is different. deleting:" + coreConfig.version.ToString() + "/" + EClass.core.version.GetText());
694 return null;
695 }
696 if (coreConfig.game.backupInterval == 0)
697 {
698 coreConfig.game.numBackup = 5;
699 coreConfig.game.backupInterval = 8;
700 coreConfig.game.autoBackup = true;
701 }
702 if (coreConfig.version.IsBelow(0, 23, 138))
703 {
704 coreConfig.test.extraToneMTP = 1;
705 }
706 if (coreConfig.version.IsBelow(0, 23, 63))
707 {
708 coreConfig.graphic.floorEx = true;
709 }
710 if (coreConfig.version.IsBelow(0, 22, 17))
711 {
712 coreConfig.game.tutorial = true;
713 }
714 if (coreConfig.version.IsBelow(0, 22, 24))
715 {
716 coreConfig.ui.balloonBG = true;
717 }
718 if (coreConfig.version.IsBelow(0, 23, 282))
719 {
720 coreConfig.input.keys.chat.key = KeyCode.Return;
721 }
722 return coreConfig;
723 }
static bool IsCompatible(Version v)
Definition: CoreConfig.cs:725
string GetText()
Definition: Version.cs:34
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:49

References CoreConfig.GameConfig.backupInterval, EClass.core, EClass.debug, Debug, game, Version.GetText(), Version.IsBelow(), IsCompatible(), path, CoreDebug.useNewConfig, version, BaseCore.version, and CorePath.VersionFile.

Referenced by Core.Start().

◆ TryUpdatePlayedHour()

void CoreConfig.TryUpdatePlayedHour ( )
inline

Definition at line 837 of file CoreConfig.cs.

838 {
840 {
841 int num = (int)(EClass.player.stats.timeElapsed / 3600.0);
842 if (num > maxPlayedHours)
843 {
844 maxPlayedHours = num;
845 Save();
846 }
847 }
848 }
int maxPlayedHours
Definition: CoreConfig.cs:611
static Player player
Definition: EClass.cs:13
double timeElapsed
Definition: Player.cs:66
Stats stats
Definition: Player.cs:1086

References EClass.core, Core.IsGameStarted, maxPlayedHours, EClass.player, Save(), Player.stats, and Player.Stats.timeElapsed.

Referenced by Game.Save().

Member Data Documentation

◆ _framerates

int [] CoreConfig._framerates = new int[4] { 120, 60, 30, 15 }
private

Definition at line 652 of file CoreConfig.cs.

Referenced by ApplyFPS().

◆ backer

◆ camera

◆ cloud

bool CoreConfig.cloud

Definition at line 617 of file CoreConfig.cs.

Referenced by LayerLoadGame.Init(), and LayerFeedback.OnInit().

◆ colors

int [] CoreConfig.colors = new int[10]

◆ customFonts

List<FontSource> CoreConfig.customFonts

Definition at line 643 of file CoreConfig.cs.

◆ emailReport

string CoreConfig.emailReport

Definition at line 607 of file CoreConfig.cs.

Referenced by LayerFeedback.OnInit().

◆ fix

Fix CoreConfig.fix

◆ font

FontSetting CoreConfig.font

Definition at line 623 of file CoreConfig.cs.

Referenced by ApplyFont(), and ResetGeneral().

◆ game

◆ graphic

◆ helpFlags

HashSet<string> CoreConfig.helpFlags = new HashSet<string>()

Definition at line 645 of file CoreConfig.cs.

Referenced by ELayer.TryShowHelp().

◆ ignoreApply

bool CoreConfig.ignoreApply

Definition at line 650 of file CoreConfig.cs.

Referenced by Apply().

◆ ignoreLinuxModWarning

bool CoreConfig.ignoreLinuxModWarning

Definition at line 615 of file CoreConfig.cs.

Referenced by Scene.TryWarnLinuxMod().

◆ ignoreParallelsWarning

bool CoreConfig.ignoreParallelsWarning

Definition at line 613 of file CoreConfig.cs.

Referenced by Scene.TryWarnMacScreen().

◆ input

◆ lang

string CoreConfig.lang = "JP"

◆ maxPlayedHours

int CoreConfig.maxPlayedHours

Definition at line 611 of file CoreConfig.cs.

Referenced by UI.ToggleFeedback(), and TryUpdatePlayedHour().

◆ nameReport

string CoreConfig.nameReport

Definition at line 605 of file CoreConfig.cs.

Referenced by LayerFeedback.OnInit().

◆ net

NetSetting CoreConfig.net

◆ other

◆ rewardCode

string CoreConfig.rewardCode

Definition at line 609 of file CoreConfig.cs.

Referenced by HasBackerRewardCode(), Reset(), and UI.ToggleFeedback().

◆ sound

SoundSetting CoreConfig.sound

Definition at line 621 of file CoreConfig.cs.

Referenced by ApplyVolume(), LayerConfig.Refresh(), ResetGeneral(), and Scene.ToggleMuteBGM().

◆ test

◆ ui

◆ version

Version CoreConfig.version

Definition at line 601 of file CoreConfig.cs.

Referenced by Save(), and TryLoadConfig().

Property Documentation

◆ camSupport

CameraSupport CoreConfig.camSupport
get

Definition at line 669 of file CoreConfig.cs.

Referenced by Apply(), ApplyGrading(), ApplyZoom(), and RefreshUIBrightness().

◆ path

string CoreConfig.path
staticget

Definition at line 654 of file CoreConfig.cs.

Referenced by Exist(), Save(), Core.Start(), and TryLoadConfig().

◆ ZoomStep

int CoreConfig.ZoomStep
staticget

Definition at line 656 of file CoreConfig.cs.

657 {
658 get
659 {
660 if (!EClass.debug.enable)
661 {
662 return 5;
663 }
664 return 5;
665 }
666 }

Referenced by HotItemContext.Show().


The documentation for this class was generated from the following file: