Elin Decompiled Documentation EA 23.298 Nightly
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CoreConfig Class Reference
Inheritance diagram for CoreConfig:
EClass

Classes

class  BackerContentConfig
 
class  CameraConfig
 
class  CustomFont
 
class  Fix
 
class  FontSetting
 
class  GameConfig
 
class  GraphicSetting
 
class  InputSetting
 
class  NetSetting
 
class  OtherSetting
 
class  SoundSetting
 
class  Test
 
class  UISetting
 

Public Types

enum  GameFunc {
  None , ToggleZoom , ShowInv , ShowChara ,
  ShowAbility , ToggleBuild , ShowJournal , EmuShift ,
  EmuAlt , AllAction , ToggleNoRoof , OpenAllyInv ,
  Talk , EmptyHand , Fire , SwitchHotbar ,
  PropertySearch , ToggleLog
}
 
enum  GameFuncBuild {
  None , ExitBuildMode , Rotate , ToggleFreepos ,
  SnapFreepos , ToggleRoof , ToggleSlope , ToggleWall ,
  TogglePicker , ToggleBuildLight
}
 
enum  ScreenSnapType {
  None , Default , Floor , Ceil ,
  Hack3 , Hack4 , Hack5 , Hack6 ,
  Hack7 , Hack8 , Hack9 , Grid
}
 

Public Member Functions

void OnInit ()
 
bool HasBackerRewardCode ()
 
void OnReset ()
 
void SetLang (string id)
 
void TryUpdatePlayedHour ()
 
void Save ()
 
void OnChangeResolution ()
 
void ApplyFPS (bool force=false)
 
void Apply ()
 
void ApplyResolution (bool force=false)
 
void ApplyScale ()
 
void ApplyHUD ()
 
void ApplyZoom (float a)
 
PostEffectProfile GetPostEffectProfile (bool replaceWorld=false)
 
void ApplyGrading ()
 
void RefreshUIBrightness ()
 
void ApplyVolume ()
 
void SetBGMInterval ()
 
void SetVolume (string id, float v)
 
void OnSetLang ()
 
void ApplyFont ()
 
void ApplySkin ()
 

Static Public Member Functions

static bool Exist ()
 
static CoreConfig TryLoadConfig ()
 
static bool IsCompatible (Version v)
 
static void Init ()
 
static void Reset ()
 
static void ResetGeneral ()
 
static void ResetGraphics ()
 
static void ResetGame ()
 
static void ResetInput ()
 
static void ResetOther ()
 
static void ResetTest ()
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

Version version
 
string lang = "JP"
 
string nameReport
 
string emailReport
 
string rewardCode
 
int maxPlayedHours
 
bool ignoreParallelsWarning
 
bool ignoreLinuxModWarning
 
bool cloud
 
new UISetting ui
 
SoundSetting sound
 
FontSetting font
 
GraphicSetting graphic
 
new GameConfig game
 
NetSetting net
 
BackerContentConfig backer
 
InputSetting input
 
CameraConfig camera
 
OtherSetting other
 
Fix fix
 
Test test
 
List< FontSourcecustomFonts
 
HashSet< string > helpFlags = new HashSet<string>()
 
int[] colors = new int[10]
 
bool ignoreApply
 

Properties

static string path [get]
 
static int ZoomStep [get]
 
CameraSupport camSupport [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Private Attributes

int[] _framerates = new int[4] { 120, 60, 30, 15 }
 

Additional Inherited Members

- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 11 of file CoreConfig.cs.

Member Enumeration Documentation

◆ GameFunc

Enumerator
None 
ToggleZoom 
ShowInv 
ShowChara 
ShowAbility 
ToggleBuild 
ShowJournal 
EmuShift 
EmuAlt 
AllAction 
ToggleNoRoof 
OpenAllyInv 
Talk 
EmptyHand 
Fire 
SwitchHotbar 
PropertySearch 
ToggleLog 

Definition at line 13 of file CoreConfig.cs.

◆ GameFuncBuild

Enumerator
None 
ExitBuildMode 
Rotate 
ToggleFreepos 
SnapFreepos 
ToggleRoof 
ToggleSlope 
ToggleWall 
TogglePicker 
ToggleBuildLight 

Definition at line 35 of file CoreConfig.cs.

◆ ScreenSnapType

Enumerator
None 
Default 
Floor 
Ceil 
Hack3 
Hack4 
Hack5 
Hack6 
Hack7 
Hack8 
Hack9 
Grid 

Definition at line 49 of file CoreConfig.cs.

Member Function Documentation

◆ Apply()

void CoreConfig.Apply ( )
inline

Definition at line 869 of file CoreConfig.cs.

870 {
871 if (!ignoreApply)
872 {
874 ApplyFPS();
875 Application.runInBackground = Application.isEditor || other.runBackground;
876 ApplyVolume();
877 ApplyGrading();
878 ApplyHUD();
880 Window.openLastTab = ui.openLastTab;
881 Layer.closeOnRightClick = ui.rightClickClose;
882 RenderObject.animeSetting = EClass.core.gameSetting.render.anime;
883 RenderObject.renderSetting = (RenderData.renderSetting = EClass.core.gameSetting.render);
884 TC._setting = EClass.core.gameSetting.render.tc;
885 UIScrollView.sensitivity = ui.ScrollSensitivity;
886 UIContextMenu.closeOnMouseLeave = ui.closePopupOnMouseLeave;
887 EClass.core.canvas.pixelPerfect = graphic.pixelperfectUI;
889 CharaRenderer._animeFrame = EClass.setting.render.anime.animeStep[test.animeFrame];
890 CharaRenderer._animeFramePCC = EClass.setting.render.anime.animeStep[test.animeFramePCC];
891 CharaRenderer.smoothmove = camera.smoothMove;
892 CharaRenderer._animeFramePC = (camera.smoothMove ? 6000 : camera.moveframe);
893 Scene.skipAnime = true;
894 QualitySettings.maxQueuedFrames = 0;
895 PopManager.outlineAlpha = ui.outlineAlpha;
896 Window.animateWindow = ui.animeWindow;
897 EInput.rightScroll = game.rightScroll;
898 EInput.buttonScroll = (game.rightScroll ? EInput.rightMouse : EInput.middleMouse);
899 EInput.antiMissClick = 0.1f * (float)other.antiMissClick;
900 camSupport.bloom.enabled = graphic.bloom;
902 camSupport.cam.allowHDR = graphic.hdr;
903 ApplyScale();
904 }
905 }
void RefreshScreenSize()
BloomOptimized bloom
Beautify beautify
EInput.KeyMapManager keys
Definition: CoreConfig.cs:262
bool ignoreApply
Definition: CoreConfig.cs:634
void ApplyVolume()
Definition: CoreConfig.cs:1002
new GameConfig game
Definition: CoreConfig.cs:611
void ApplyGrading()
Definition: CoreConfig.cs:962
void ApplyResolution(bool force=false)
Definition: CoreConfig.cs:907
void ApplyScale()
Definition: CoreConfig.cs:920
GraphicSetting graphic
Definition: CoreConfig.cs:609
void ApplyHUD()
Definition: CoreConfig.cs:941
CameraConfig camera
Definition: CoreConfig.cs:619
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:847
OtherSetting other
Definition: CoreConfig.cs:621
new UISetting ui
Definition: CoreConfig.cs:603
CameraSupport camSupport
Definition: CoreConfig.cs:653
InputSetting input
Definition: CoreConfig.cs:617
GameSetting gameSetting
Definition: Core.cs:47
Definition: EClass.cs:6
static Core core
Definition: EClass.cs:7
static BaseGameScreen screen
Definition: EClass.cs:33
static GameSetting setting
Definition: EClass.cs:35
Definition: EInput.cs:8
static ButtonState middleMouse
Definition: EInput.cs:364
static void SetKeyMap(KeyMapManager _keys)
Definition: EInput.cs:444
RenderSetting render
Definition: GameSetting.cs:301

References GameSetting.RenderSetting.anime, CoreConfig.Test.animeFrame, CoreConfig.Test.animeFramePCC, GameSetting.RenderSetting.AnimeSetting.animeStep, CoreConfig.UISetting.animeWindow, CoreConfig.OtherSetting.antiMissClick, ApplyFPS(), ApplyGrading(), ApplyHUD(), ApplyResolution(), ApplyScale(), ApplyVolume(), CameraSupport.beautify, CameraSupport.bloom, CoreConfig.GraphicSetting.bloom, CoreConfig.Test.bloom2, CameraSupport.cam, camera, camSupport, CoreConfig.UISetting.closePopupOnMouseLeave, EClass.core, game, Core.gameSetting, graphic, CoreConfig.GraphicSetting.hdr, ignoreApply, input, CoreConfig.InputSetting.keys, EInput.middleMouse, CoreConfig.CameraConfig.moveframe, CoreConfig.UISetting.openLastTab, other, CoreConfig.UISetting.outlineAlpha, CoreConfig.GraphicSetting.pixelperfectUI, BaseGameScreen.RefreshScreenSize(), GameSetting.render, CoreConfig.UISetting.rightClickClose, CoreConfig.GameConfig.rightScroll, CoreConfig.OtherSetting.runBackground, EClass.screen, CoreConfig.UISetting.ScrollSensitivity, EInput.SetKeyMap(), EClass.setting, CoreConfig.CameraConfig.smoothMove, GameSetting.RenderSetting.tc, test, and ui.

Referenced by OnInit(), LayerConfig.OnKill(), OnReset(), LayerConfig.Refresh(), ResetGame(), ResetGeneral(), ResetGraphics(), ResetInput(), ResetOther(), and ResetTest().

◆ ApplyFont()

void CoreConfig.ApplyFont ( )
inline

◆ ApplyFPS()

void CoreConfig.ApplyFPS ( bool  force = false)
inline

Definition at line 847 of file CoreConfig.cs.

848 {
849 if (EClass.core.IsGameStarted || force)
850 {
851 if (graphic.vsync)
852 {
853 QualitySettings.vSyncCount = 1;
854 Application.targetFrameRate = 60;
855 }
856 else
857 {
858 QualitySettings.vSyncCount = 0;
859 Application.targetFrameRate = _framerates[graphic.fps];
860 }
861 }
862 else
863 {
864 QualitySettings.vSyncCount = 0;
865 Application.targetFrameRate = 60;
866 }
867 }
int[] _framerates
Definition: CoreConfig.cs:636
bool IsGameStarted
Definition: Core.cs:84

References _framerates, EClass.core, CoreConfig.GraphicSetting.fps, graphic, Core.IsGameStarted, and CoreConfig.GraphicSetting.vsync.

Referenced by Apply(), and Game.OnGameInstantiated().

◆ ApplyGrading()

void CoreConfig.ApplyGrading ( )
inline

Definition at line 962 of file CoreConfig.cs.

963 {
964 PostEffectProfile postEffectProfile = GetPostEffectProfile();
965 ScreenGrading grading = camSupport.grading;
966 grading.userSaturation = graphic.saturation + postEffectProfile.Saturation;
967 grading.userBrightness = graphic.brightness + postEffectProfile.Brightness;
968 grading.userContrast = graphic.contrast + postEffectProfile.Contrast;
969 camSupport.beautify.saturate = graphic.vibrance + grading.profile.Vibrance;
970 camSupport.kuwahara.enabled = graphic.kuwahara;
971 camSupport.blur.enabled = graphic.blur > 0;
972 camSupport.blur.Amount = 0.01f * (float)graphic.blur;
974 {
976 }
979 postEffectProfile.Apply(EClass.scene.cam);
980 }
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
void OnChangeResolution()
ScreenGrading grading
void RefreshUIBrightness()
Definition: CoreConfig.cs:982
PostEffectProfile GetPostEffectProfile(bool replaceWorld=false)
Definition: CoreConfig.cs:952
static Scene scene
Definition: EClass.cs:31
void Apply(Camera cam)
Camera cam
Definition: Scene.cs:37

References PostEffectProfile.Apply(), CoreConfig.GraphicSetting.blur, PostEffectProfile.Brightness, Scene.cam, camSupport, PostEffectProfile.Contrast, EClass.core, GetPostEffectProfile(), CameraSupport.grading, graphic, if(), Core.IsGameStarted, CoreConfig.GraphicSetting.kuwahara, CameraSupport.OnChangeResolution(), BaseGameScreen.RefreshGrading(), RefreshUIBrightness(), PostEffectProfile.Saturation, EClass.scene, and EClass.screen.

Referenced by Apply(), Scene.Init(), AM_Cinema.OnDeactivate(), and LayerConfig.Refresh().

◆ ApplyHUD()

void CoreConfig.ApplyHUD ( )
inline

Definition at line 941 of file CoreConfig.cs.

942 {
943 }

Referenced by Apply().

◆ ApplyResolution()

void CoreConfig.ApplyResolution ( bool  force = false)
inline

Definition at line 907 of file CoreConfig.cs.

908 {
910 {
911 force = true;
912 }
913 if (force)
914 {
915 Screen.SetResolution(graphic.w, graphic.h, graphic.fullScreen);
916 }
917 Screen.fullScreen = graphic.fullScreen;
918 }

References CoreConfig.GraphicSetting.fixedResolution, CoreConfig.GraphicSetting.fullScreen, graphic, CoreConfig.GraphicSetting.h, and CoreConfig.GraphicSetting.w.

Referenced by Apply().

◆ ApplyScale()

void CoreConfig.ApplyScale ( )
inline

Definition at line 920 of file CoreConfig.cs.

921 {
922 float num = (float)ui.scale * 0.05f;
923 if (ui.autoscale)
924 {
925 float a = 0.55f;
926 float b = num + 0.05f;
927 num = 0.01f * (float)Mathf.RoundToInt(Mathf.Lerp(a, b, (float)Screen.height / 1080f) * 100f);
928 }
929 if (ui.secureMinWidth && Screen.width < EClass.core.ui.minWidth)
930 {
931 float num2 = (float)Screen.width / (float)EClass.core.ui.minWidth;
932 if (num2 < num)
933 {
934 num = num2;
935 }
936 }
937 Debug.Log("#UI ApplyScale:" + num);
938 EClass.core.canvas.GetComponent<CanvasScaler>().scaleFactor = num;
939 }
Canvas canvas
Definition: BaseCore.cs:34

References CoreConfig.UISetting.autoscale, BaseCore.canvas, EClass.core, Debug, if(), CoreConfig.UISetting.scale, CoreConfig.UISetting.secureMinWidth, Core.ui, and ui.

Referenced by Apply(), OnChangeResolution(), and LayerConfig.Refresh().

◆ ApplySkin()

void CoreConfig.ApplySkin ( )
inline

Definition at line 1036 of file CoreConfig.cs.

1037 {
1038 Core.Instance.ui.skins.SetMainSkin(test.idSkin);
1040 }
Definition: Core.cs:14
static new Core Instance
Definition: Core.cs:15
void ApplySkins()
Definition: Core.cs:770

References Core.ApplySkins(), EClass.core, CoreConfig.Test.idSkin, Core.Instance, test, and Core.ui.

Referenced by OnReset().

◆ ApplyVolume()

void CoreConfig.ApplyVolume ( )
inline

Definition at line 1002 of file CoreConfig.cs.

1003 {
1004 SetVolume("VolumeMaster", sound.volumeMaster);
1005 SetVolume("VolumeBGM", EClass.Sound.muteBGM ? 0f : sound.volumeBGM);
1006 SetVolume("VolumeSpatialBGM", sound.volumeBGM);
1007 SetVolume("VolumeSFX", sound.volumeSFX);
1008 SetVolume("VolumeAmbience", sound.volumeAMB);
1010 }
SoundSetting sound
Definition: CoreConfig.cs:605
void SetVolume(string id, float v)
Definition: CoreConfig.cs:1020
void SetBGMInterval()
Definition: CoreConfig.cs:1012
static SoundManager Sound
Definition: EClass.cs:47

References SetBGMInterval(), SetVolume(), sound, EClass.Sound, CoreConfig.SoundSetting.volumeAMB, CoreConfig.SoundSetting.volumeBGM, CoreConfig.SoundSetting.volumeMaster, and CoreConfig.SoundSetting.volumeSFX.

Referenced by Apply(), LayerConfig.Refresh(), and Scene.ToggleMuteBGM().

◆ ApplyZoom()

void CoreConfig.ApplyZoom ( float  a)
inline

◆ Exist()

static bool CoreConfig.Exist ( )
inlinestatic

Definition at line 655 of file CoreConfig.cs.

656 {
657 if (!File.Exists(path) || (EClass.debug.useNewConfig && Application.isEditor))
658 {
659 return false;
660 }
661 return true;
662 }
static string path
Definition: CoreConfig.cs:638
bool useNewConfig
Definition: CoreDebug.cs:124
static CoreDebug debug
Definition: EClass.cs:49

References EClass.debug, path, and CoreDebug.useNewConfig.

◆ GetPostEffectProfile()

PostEffectProfile CoreConfig.GetPostEffectProfile ( bool  replaceWorld = false)
inline

Definition at line 952 of file CoreConfig.cs.

953 {
954 string text = graphic.idPostProfile.IsEmpty("None");
955 if (replaceWorld && EClass.core.IsGameStarted && EClass.core.game.activeZone.IsRegion && text != "None")
956 {
957 text = "NFAA";
958 }
959 return ResourceCache.Load<PostEffectProfile>("Scene/Profile/PostEffect/" + text);
960 }
Game game
Definition: Core.cs:72
Zone activeZone
Definition: Game.cs:252
virtual bool IsRegion
Definition: Spatial.cs:515

References Game.activeZone, EClass.core, Core.game, graphic, CoreConfig.GraphicSetting.idPostProfile, Core.IsGameStarted, and Spatial.IsRegion.

Referenced by ApplyGrading(), Init(), OnReset(), and ResetGraphics().

◆ HasBackerRewardCode()

bool CoreConfig.HasBackerRewardCode ( )
inline

Definition at line 743 of file CoreConfig.cs.

744 {
746 }
string rewardCode
Definition: CoreConfig.cs:593
static bool IsValid(string code)
Definition: ElinEncoder.cs:48

References ElinEncoder.IsValid(), and rewardCode.

Referenced by Steam.HasDLC().

◆ Init()

static void CoreConfig.Init ( )
inlinestatic

Definition at line 714 of file CoreConfig.cs.

715 {
716 if (EClass.core.config == null)
717 {
718 Debug.Log("Creating new config.");
719 CoreConfig coreConfig = (EClass.core.config = IO.DeepCopy(EClass.setting.config));
720 coreConfig.SetLang(EClass.core.langCode);
721 if (!Application.isEditor || !EClass.debug.useNewConfig)
722 {
723 coreConfig.Save();
724 }
726 if (EClass.debug.enable)
727 {
728 coreConfig.other.showTestOptions = true;
729 coreConfig.test.showNumbers = true;
730 coreConfig.game.waiter = 0;
731 coreConfig.game.advancedMenu = true;
732 }
733 }
735 }
string langCode
Definition: BaseCore.cs:25
void OnInit()
Definition: CoreConfig.cs:737
void Save()
Definition: CoreConfig.cs:834
void SetLang(string id)
Definition: CoreConfig.cs:816
bool enable
Definition: CoreDebug.cs:286
CoreConfig config
Definition: Core.cs:70
CoreConfig config
Definition: GameSetting.cs:337
Definition: IO.cs:11

References Core.config, GameSetting.config, EClass.core, EClass.debug, Debug, CoreDebug.enable, GetPostEffectProfile(), BaseCore.langCode, PostEffectProfile.OnChangeProfile(), OnInit(), Save(), SetLang(), EClass.setting, and CoreDebug.useNewConfig.

Referenced by Core.Init().

◆ IsCompatible()

static bool CoreConfig.IsCompatible ( Version  v)
inlinestatic

Definition at line 709 of file CoreConfig.cs.

710 {
711 return v.minor >= 22;
712 }

Referenced by TryLoadConfig().

◆ OnChangeResolution()

void CoreConfig.OnChangeResolution ( )
inline

Definition at line 842 of file CoreConfig.cs.

843 {
844 ApplyScale();
845 }

References ApplyScale().

Referenced by Core.OnChangeResolution().

◆ OnInit()

void CoreConfig.OnInit ( )
inline

Definition at line 737 of file CoreConfig.cs.

738 {
739 EClass.core.ui.skins.SetMainSkin(test.idSkin);
740 Apply();
741 }
void Apply()
Definition: CoreConfig.cs:869

References Apply(), EClass.core, CoreConfig.Test.idSkin, test, and Core.ui.

Referenced by Init().

◆ OnReset()

void CoreConfig.OnReset ( )
inline

◆ OnSetLang()

void CoreConfig.OnSetLang ( )
inline

Definition at line 1025 of file CoreConfig.cs.

1026 {
1028 ApplyFont();
1029 }
void InitFont()
Definition: SkinManager.cs:109
static SkinManager Instance
Definition: SkinManager.cs:78

References ApplyFont(), SkinManager.InitFont(), and SkinManager.Instance.

Referenced by Core.SetLang().

◆ RefreshUIBrightness()

void CoreConfig.RefreshUIBrightness ( )
inline

Definition at line 982 of file CoreConfig.cs.

983 {
984 ScreenGrading grading = camSupport.grading;
985 float num = 0f;
986 float num2 = 0f;
988 {
990 {
991 num -= 0.05f * ui.dynamicBrightnessMod;
992 }
993 }
994 else
995 {
996 num = -0.05f;
997 }
998 Shader.SetGlobalFloat("_UIBrightness", 0.01f * (float)ui.brightness + grading.profile.uiBrightness + num);
999 Shader.SetGlobalFloat("_UIContrast", 0.01f * (float)ui.contrast + grading.profile.uiContrast + EClass.core.ui.lightContrast + num2);
1000 }
bool IsNight
Definition: Date.cs:112
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
bool indoor
Definition: MapConfig.cs:29
MapConfig config
Definition: Map.cs:37
GameDate date
Definition: World.cs:6

References EClass._map, CoreConfig.UISetting.brightness, camSupport, Map.config, CoreConfig.UISetting.contrast, EClass.core, World.date, CoreConfig.UISetting.dynamicBrightness, CoreConfig.UISetting.dynamicBrightnessMod, CameraSupport.grading, MapConfig.indoor, Core.IsGameStarted, Date.IsNight, Core.ui, ui, and EClass.world.

Referenced by BaseGameScreen.Activate(), ApplyGrading(), and BaseGameScreen.RefreshGrading().

◆ Reset()

static void CoreConfig.Reset ( )
inlinestatic

Definition at line 748 of file CoreConfig.cs.

749 {
750 string text = EClass.core.config.lang;
751 string text2 = EClass.core.config.rewardCode;
752 EClass.core.config = IO.DeepCopy(EClass.setting.config);
755 EClass.core.config.rewardCode = text2;
756 }
string lang
Definition: CoreConfig.cs:587
void OnReset()
Definition: CoreConfig.cs:808

References Core.config, GameSetting.config, EClass.core, lang, OnReset(), rewardCode, SetLang(), and EClass.setting.

Referenced by GameSetting.ApplyConfig().

◆ ResetGame()

static void CoreConfig.ResetGame ( )
inlinestatic

Definition at line 776 of file CoreConfig.cs.

777 {
778 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
779 EClass.core.config.game = coreConfig.game;
780 EClass.core.config.net = coreConfig.net;
781 EClass.core.config.backer = coreConfig.backer;
783 }
NetSetting net
Definition: CoreConfig.cs:613
BackerContentConfig backer
Definition: CoreConfig.cs:615

References Apply(), backer, Core.config, GameSetting.config, EClass.core, game, net, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetGeneral()

static void CoreConfig.ResetGeneral ( )
inlinestatic

Definition at line 758 of file CoreConfig.cs.

759 {
760 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
761 EClass.core.config.ui = coreConfig.ui;
762 EClass.core.config.font = coreConfig.font;
763 EClass.core.config.sound = coreConfig.sound;
766 }

References Apply(), ApplyFont(), Core.config, GameSetting.config, EClass.core, font, EClass.setting, sound, and ui.

◆ ResetGraphics()

static void CoreConfig.ResetGraphics ( )
inlinestatic

Definition at line 768 of file CoreConfig.cs.

769 {
770 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
771 EClass.core.config.graphic = coreConfig.graphic;
774 }

References Apply(), Core.config, GameSetting.config, EClass.core, GetPostEffectProfile(), graphic, PostEffectProfile.OnChangeProfile(), and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetInput()

static void CoreConfig.ResetInput ( )
inlinestatic

Definition at line 785 of file CoreConfig.cs.

786 {
787 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
788 EClass.core.config.input = coreConfig.input;
789 EClass.core.config.camera = coreConfig.camera;
791 }

References Apply(), camera, Core.config, GameSetting.config, EClass.core, input, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetOther()

static void CoreConfig.ResetOther ( )
inlinestatic

Definition at line 793 of file CoreConfig.cs.

794 {
795 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
796 EClass.core.config.fix = coreConfig.fix;
797 EClass.core.config.other = coreConfig.other;
799 }

References Apply(), Core.config, GameSetting.config, EClass.core, fix, other, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetTest()

static void CoreConfig.ResetTest ( )
inlinestatic

Definition at line 801 of file CoreConfig.cs.

802 {
803 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
804 EClass.core.config.test = coreConfig.test;
806 }

References Apply(), Core.config, GameSetting.config, EClass.core, EClass.setting, and test.

Referenced by LayerConfig.OnInit().

◆ Save()

void CoreConfig.Save ( )
inline

Definition at line 834 of file CoreConfig.cs.

835 {
837 IO.SaveFile(path, this, compress: false, IO.jsWriteConfig);
839 Debug.Log("Config saved to " + path);
840 }
Version version
Definition: BaseCore.cs:17
Version version
Definition: CoreConfig.cs:585
static string VersionFile
Definition: CorePath.cs:180
static JsonSerializerSettings jsWriteConfig
Definition: IO.cs:39
static void SaveFile(string path, object obj, bool compress=false, JsonSerializerSettings setting=null)
Definition: IO.cs:89

References EClass.core, Debug, path, version, BaseCore.version, and CorePath.VersionFile.

Referenced by Init(), LayerMod.OnInit(), LayerConfig.OnKill(), LayerConfig.Refresh(), and TryUpdatePlayedHour().

◆ SetBGMInterval()

void CoreConfig.SetBGMInterval ( )
inline

Definition at line 1012 of file CoreConfig.cs.

1013 {
1015 {
1016 EClass._map.plDay.interval = other.bgmInterval * 5f;
1017 }
1018 }

References EClass.core, and Core.IsGameStarted.

Referenced by ApplyVolume(), and Zone.RefreshBGM().

◆ SetLang()

void CoreConfig.SetLang ( string  id)
inline

Definition at line 816 of file CoreConfig.cs.

817 {
818 lang = id;
819 }

References lang.

Referenced by Init(), and Reset().

◆ SetVolume()

void CoreConfig.SetVolume ( string  id,
float  v 
)
inline

Definition at line 1020 of file CoreConfig.cs.

1021 {
1022 SoundManager.current.mixer.SetFloat(id, Mathf.Log((v < 0.01f) ? 0.01f : v) * 20f);
1023 }

Referenced by ApplyVolume().

◆ TryLoadConfig()

static CoreConfig CoreConfig.TryLoadConfig ( )
inlinestatic

Definition at line 664 of file CoreConfig.cs.

665 {
666 if (!File.Exists(path) || (EClass.debug.useNewConfig && Application.isEditor))
667 {
668 return null;
669 }
670 if (!File.Exists(CorePath.VersionFile))
671 {
672 return null;
673 }
674 CoreConfig coreConfig = IO.LoadFile<CoreConfig>(path);
675 if (!IsCompatible(coreConfig.version))
676 {
677 Debug.Log("Config version is different. deleting:" + coreConfig.version.ToString() + "/" + EClass.core.version.GetText());
678 return null;
679 }
680 if (coreConfig.game.backupInterval == 0)
681 {
682 coreConfig.game.numBackup = 5;
683 coreConfig.game.backupInterval = 8;
684 coreConfig.game.autoBackup = true;
685 }
686 if (coreConfig.version.IsBelow(0, 23, 138))
687 {
688 coreConfig.test.extraToneMTP = 1;
689 }
690 if (coreConfig.version.IsBelow(0, 23, 63))
691 {
692 coreConfig.graphic.floorEx = true;
693 }
694 if (coreConfig.version.IsBelow(0, 22, 17))
695 {
696 coreConfig.game.tutorial = true;
697 }
698 if (coreConfig.version.IsBelow(0, 22, 24))
699 {
700 coreConfig.ui.balloonBG = true;
701 }
702 if (coreConfig.version.IsBelow(0, 23, 282))
703 {
704 coreConfig.input.keys.chat.key = KeyCode.Return;
705 }
706 return coreConfig;
707 }
static bool IsCompatible(Version v)
Definition: CoreConfig.cs:709
string GetText()
Definition: Version.cs:16
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31

References CoreConfig.GameConfig.backupInterval, EClass.core, EClass.debug, Debug, game, Version.GetText(), Version.IsBelow(), IsCompatible(), path, CoreDebug.useNewConfig, version, BaseCore.version, and CorePath.VersionFile.

Referenced by Core.Start().

◆ TryUpdatePlayedHour()

void CoreConfig.TryUpdatePlayedHour ( )
inline

Definition at line 821 of file CoreConfig.cs.

822 {
824 {
825 int num = (int)(EClass.player.stats.timeElapsed / 3600.0);
826 if (num > maxPlayedHours)
827 {
828 maxPlayedHours = num;
829 Save();
830 }
831 }
832 }
int maxPlayedHours
Definition: CoreConfig.cs:595
static Player player
Definition: EClass.cs:13
double timeElapsed
Definition: Player.cs:66
Stats stats
Definition: Player.cs:1083

References EClass.core, Core.IsGameStarted, maxPlayedHours, EClass.player, Save(), Player.stats, and Player.Stats.timeElapsed.

Referenced by Game.Save().

Member Data Documentation

◆ _framerates

int [] CoreConfig._framerates = new int[4] { 120, 60, 30, 15 }
private

Definition at line 636 of file CoreConfig.cs.

Referenced by ApplyFPS().

◆ backer

◆ camera

◆ cloud

bool CoreConfig.cloud

Definition at line 601 of file CoreConfig.cs.

Referenced by LayerLoadGame.Init(), and LayerFeedback.OnInit().

◆ colors

int [] CoreConfig.colors = new int[10]

◆ customFonts

List<FontSource> CoreConfig.customFonts

Definition at line 627 of file CoreConfig.cs.

◆ emailReport

string CoreConfig.emailReport

Definition at line 591 of file CoreConfig.cs.

Referenced by LayerFeedback.OnInit().

◆ fix

Fix CoreConfig.fix

◆ font

FontSetting CoreConfig.font

Definition at line 607 of file CoreConfig.cs.

Referenced by ApplyFont(), and ResetGeneral().

◆ game

◆ graphic

◆ helpFlags

HashSet<string> CoreConfig.helpFlags = new HashSet<string>()

Definition at line 629 of file CoreConfig.cs.

Referenced by ELayer.TryShowHelp().

◆ ignoreApply

bool CoreConfig.ignoreApply

Definition at line 634 of file CoreConfig.cs.

Referenced by Apply().

◆ ignoreLinuxModWarning

bool CoreConfig.ignoreLinuxModWarning

Definition at line 599 of file CoreConfig.cs.

Referenced by Scene.TryWarnLinuxMod().

◆ ignoreParallelsWarning

bool CoreConfig.ignoreParallelsWarning

Definition at line 597 of file CoreConfig.cs.

Referenced by Scene.TryWarnMacScreen().

◆ input

◆ lang

string CoreConfig.lang = "JP"

◆ maxPlayedHours

int CoreConfig.maxPlayedHours

Definition at line 595 of file CoreConfig.cs.

Referenced by UI.ToggleFeedback(), and TryUpdatePlayedHour().

◆ nameReport

string CoreConfig.nameReport

Definition at line 589 of file CoreConfig.cs.

Referenced by LayerFeedback.OnInit().

◆ net

NetSetting CoreConfig.net

◆ other

◆ rewardCode

string CoreConfig.rewardCode

Definition at line 593 of file CoreConfig.cs.

Referenced by HasBackerRewardCode(), Reset(), and UI.ToggleFeedback().

◆ sound

SoundSetting CoreConfig.sound

Definition at line 605 of file CoreConfig.cs.

Referenced by ApplyVolume(), LayerConfig.Refresh(), ResetGeneral(), and Scene.ToggleMuteBGM().

◆ test

◆ ui

◆ version

Version CoreConfig.version

Definition at line 585 of file CoreConfig.cs.

Referenced by Save(), and TryLoadConfig().

Property Documentation

◆ camSupport

CameraSupport CoreConfig.camSupport
get

Definition at line 653 of file CoreConfig.cs.

Referenced by Apply(), ApplyGrading(), ApplyZoom(), and RefreshUIBrightness().

◆ path

string CoreConfig.path
staticget

Definition at line 638 of file CoreConfig.cs.

Referenced by Exist(), Save(), Core.Start(), and TryLoadConfig().

◆ ZoomStep

int CoreConfig.ZoomStep
staticget

Definition at line 640 of file CoreConfig.cs.

641 {
642 get
643 {
644 if (!EClass.debug.enable)
645 {
646 return 5;
647 }
648 return 5;
649 }
650 }

Referenced by HotItemContext.Show().


The documentation for this class was generated from the following file: