Elin Decompiled Documentation EA 23.305 Nightly
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CoreConfig Class Reference
Inheritance diagram for CoreConfig:
EClass

Classes

class  BackerContentConfig
 
class  CameraConfig
 
class  CustomFont
 
class  Fix
 
class  FontSetting
 
class  GameConfig
 
class  GraphicSetting
 
class  InputSetting
 
class  NetSetting
 
class  OtherSetting
 
class  SoundSetting
 
class  Test
 
class  UISetting
 

Public Types

enum  GameFunc {
  None , ToggleZoom , ShowInv , ShowChara ,
  ShowAbility , ToggleBuild , ShowJournal , EmuShift ,
  EmuAlt , AllAction , ToggleNoRoof , OpenAllyInv ,
  Talk , EmptyHand , Fire , SwitchHotbar ,
  PropertySearch , ToggleLog
}
 
enum  GameFuncBuild {
  None , ExitBuildMode , Rotate , ToggleFreepos ,
  SnapFreepos , ToggleRoof , ToggleSlope , ToggleWall ,
  TogglePicker , ToggleBuildLight
}
 
enum  ScreenSnapType {
  None , Default , Floor , Ceil ,
  Hack3 , Hack4 , Hack5 , Hack6 ,
  Hack7 , Hack8 , Hack9 , Grid
}
 

Public Member Functions

void OnInit ()
 
bool HasBackerRewardCode ()
 
void OnReset ()
 
void SetLang (string id)
 
void TryUpdatePlayedHour ()
 
void Save ()
 
void OnChangeResolution ()
 
void ApplyFPS (bool force=false)
 
void Apply ()
 
void ApplyResolution (bool force=false)
 
void ApplyScale ()
 
void ApplyHUD ()
 
void ApplyZoom (float a)
 
PostEffectProfile GetPostEffectProfile (bool replaceWorld=false)
 
void ApplyGrading ()
 
void RefreshUIBrightness ()
 
void ApplyVolume ()
 
void SetBGMInterval ()
 
void SetVolume (string id, float v)
 
void OnSetLang ()
 
void ApplyFont ()
 
void ApplySkin ()
 

Static Public Member Functions

static bool Exist ()
 
static CoreConfig TryLoadConfig ()
 
static bool IsCompatible (Version v)
 
static void Init ()
 
static void Reset ()
 
static void ResetGeneral ()
 
static void ResetGraphics ()
 
static void ResetGame ()
 
static void ResetInput ()
 
static void ResetOther ()
 
static void ResetTest ()
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

Version version
 
string lang = "JP"
 
string nameReport
 
string emailReport
 
string rewardCode
 
int maxPlayedHours
 
bool ignoreParallelsWarning
 
bool ignoreLinuxModWarning
 
bool cloud
 
new UISetting ui
 
SoundSetting sound
 
FontSetting font
 
GraphicSetting graphic
 
new GameConfig game
 
NetSetting net
 
BackerContentConfig backer
 
InputSetting input
 
CameraConfig camera
 
OtherSetting other
 
Fix fix
 
Test test
 
List< FontSourcecustomFonts
 
HashSet< string > helpFlags = new HashSet<string>()
 
int[] colors = new int[10]
 
bool ignoreApply
 

Properties

static string path [get]
 
static int ZoomStep [get]
 
CameraSupport camSupport [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Private Attributes

int[] _framerates = new int[4] { 120, 60, 30, 15 }
 

Additional Inherited Members

- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 11 of file CoreConfig.cs.

Member Enumeration Documentation

◆ GameFunc

Enumerator
None 
ToggleZoom 
ShowInv 
ShowChara 
ShowAbility 
ToggleBuild 
ShowJournal 
EmuShift 
EmuAlt 
AllAction 
ToggleNoRoof 
OpenAllyInv 
Talk 
EmptyHand 
Fire 
SwitchHotbar 
PropertySearch 
ToggleLog 

Definition at line 13 of file CoreConfig.cs.

◆ GameFuncBuild

Enumerator
None 
ExitBuildMode 
Rotate 
ToggleFreepos 
SnapFreepos 
ToggleRoof 
ToggleSlope 
ToggleWall 
TogglePicker 
ToggleBuildLight 

Definition at line 35 of file CoreConfig.cs.

◆ ScreenSnapType

Enumerator
None 
Default 
Floor 
Ceil 
Hack3 
Hack4 
Hack5 
Hack6 
Hack7 
Hack8 
Hack9 
Grid 

Definition at line 49 of file CoreConfig.cs.

Member Function Documentation

◆ Apply()

void CoreConfig.Apply ( )
inline

Definition at line 871 of file CoreConfig.cs.

872 {
873 if (!ignoreApply)
874 {
876 ApplyFPS();
877 Application.runInBackground = Application.isEditor || other.runBackground;
878 ApplyVolume();
879 ApplyGrading();
880 ApplyHUD();
882 Window.openLastTab = ui.openLastTab;
883 Layer.closeOnRightClick = ui.rightClickClose;
884 RenderObject.animeSetting = EClass.core.gameSetting.render.anime;
885 RenderObject.renderSetting = (RenderData.renderSetting = EClass.core.gameSetting.render);
886 TC._setting = EClass.core.gameSetting.render.tc;
887 UIScrollView.sensitivity = ui.ScrollSensitivity;
888 UIContextMenu.closeOnMouseLeave = ui.closePopupOnMouseLeave;
889 EClass.core.canvas.pixelPerfect = graphic.pixelperfectUI;
891 CharaRenderer._animeFrame = EClass.setting.render.anime.animeStep[test.animeFrame];
892 CharaRenderer._animeFramePCC = EClass.setting.render.anime.animeStep[test.animeFramePCC];
893 CharaRenderer.smoothmove = camera.smoothMove;
894 CharaRenderer._animeFramePC = (camera.smoothMove ? 6000 : camera.moveframe);
895 Scene.skipAnime = true;
896 QualitySettings.maxQueuedFrames = 0;
897 PopManager.outlineAlpha = ui.outlineAlpha;
898 Window.animateWindow = ui.animeWindow;
899 EInput.rightScroll = game.rightScroll;
900 EInput.buttonScroll = (game.rightScroll ? EInput.rightMouse : EInput.middleMouse);
901 EInput.antiMissClick = 0.1f * (float)other.antiMissClick;
902 camSupport.bloom.enabled = graphic.bloom;
904 camSupport.cam.allowHDR = graphic.hdr;
905 ApplyScale();
906 }
907 }
void RefreshScreenSize()
BloomOptimized bloom
Beautify beautify
EInput.KeyMapManager keys
Definition: CoreConfig.cs:262
bool ignoreApply
Definition: CoreConfig.cs:636
void ApplyVolume()
Definition: CoreConfig.cs:1004
new GameConfig game
Definition: CoreConfig.cs:613
void ApplyGrading()
Definition: CoreConfig.cs:964
void ApplyResolution(bool force=false)
Definition: CoreConfig.cs:909
void ApplyScale()
Definition: CoreConfig.cs:922
GraphicSetting graphic
Definition: CoreConfig.cs:611
void ApplyHUD()
Definition: CoreConfig.cs:943
CameraConfig camera
Definition: CoreConfig.cs:621
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:849
OtherSetting other
Definition: CoreConfig.cs:623
new UISetting ui
Definition: CoreConfig.cs:605
CameraSupport camSupport
Definition: CoreConfig.cs:655
InputSetting input
Definition: CoreConfig.cs:619
GameSetting gameSetting
Definition: Core.cs:47
Definition: EClass.cs:6
static Core core
Definition: EClass.cs:7
static BaseGameScreen screen
Definition: EClass.cs:33
static GameSetting setting
Definition: EClass.cs:35
Definition: EInput.cs:8
static ButtonState middleMouse
Definition: EInput.cs:364
static void SetKeyMap(KeyMapManager _keys)
Definition: EInput.cs:444
RenderSetting render
Definition: GameSetting.cs:301

References GameSetting.RenderSetting.anime, CoreConfig.Test.animeFrame, CoreConfig.Test.animeFramePCC, GameSetting.RenderSetting.AnimeSetting.animeStep, CoreConfig.UISetting.animeWindow, CoreConfig.OtherSetting.antiMissClick, ApplyFPS(), ApplyGrading(), ApplyHUD(), ApplyResolution(), ApplyScale(), ApplyVolume(), CameraSupport.beautify, CameraSupport.bloom, CoreConfig.GraphicSetting.bloom, CoreConfig.Test.bloom2, CameraSupport.cam, camera, camSupport, CoreConfig.UISetting.closePopupOnMouseLeave, EClass.core, game, Core.gameSetting, graphic, CoreConfig.GraphicSetting.hdr, ignoreApply, input, CoreConfig.InputSetting.keys, EInput.middleMouse, CoreConfig.CameraConfig.moveframe, CoreConfig.UISetting.openLastTab, other, CoreConfig.UISetting.outlineAlpha, CoreConfig.GraphicSetting.pixelperfectUI, BaseGameScreen.RefreshScreenSize(), GameSetting.render, CoreConfig.UISetting.rightClickClose, CoreConfig.GameConfig.rightScroll, CoreConfig.OtherSetting.runBackground, EClass.screen, CoreConfig.UISetting.ScrollSensitivity, EInput.SetKeyMap(), EClass.setting, CoreConfig.CameraConfig.smoothMove, GameSetting.RenderSetting.tc, test, and ui.

Referenced by OnInit(), LayerConfig.OnKill(), OnReset(), LayerConfig.Refresh(), ResetGame(), ResetGeneral(), ResetGraphics(), ResetInput(), ResetOther(), and ResetTest().

◆ ApplyFont()

void CoreConfig.ApplyFont ( )
inline

◆ ApplyFPS()

void CoreConfig.ApplyFPS ( bool  force = false)
inline

Definition at line 849 of file CoreConfig.cs.

850 {
851 if (EClass.core.IsGameStarted || force)
852 {
853 if (graphic.vsync)
854 {
855 QualitySettings.vSyncCount = 1;
856 Application.targetFrameRate = 60;
857 }
858 else
859 {
860 QualitySettings.vSyncCount = 0;
861 Application.targetFrameRate = _framerates[graphic.fps];
862 }
863 }
864 else
865 {
866 QualitySettings.vSyncCount = 0;
867 Application.targetFrameRate = 60;
868 }
869 }
int[] _framerates
Definition: CoreConfig.cs:638
bool IsGameStarted
Definition: Core.cs:84

References _framerates, EClass.core, CoreConfig.GraphicSetting.fps, graphic, Core.IsGameStarted, and CoreConfig.GraphicSetting.vsync.

Referenced by Apply(), and Game.OnGameInstantiated().

◆ ApplyGrading()

void CoreConfig.ApplyGrading ( )
inline

Definition at line 964 of file CoreConfig.cs.

965 {
966 PostEffectProfile postEffectProfile = GetPostEffectProfile();
967 ScreenGrading grading = camSupport.grading;
968 grading.userSaturation = graphic.saturation + postEffectProfile.Saturation;
969 grading.userBrightness = graphic.brightness + postEffectProfile.Brightness;
970 grading.userContrast = graphic.contrast + postEffectProfile.Contrast;
971 camSupport.beautify.saturate = graphic.vibrance + grading.profile.Vibrance;
972 camSupport.kuwahara.enabled = graphic.kuwahara;
973 camSupport.blur.enabled = graphic.blur > 0;
974 camSupport.blur.Amount = 0.01f * (float)graphic.blur;
976 {
978 }
981 postEffectProfile.Apply(EClass.scene.cam);
982 }
void OnChangeResolution()
ScreenGrading grading
void RefreshUIBrightness()
Definition: CoreConfig.cs:984
PostEffectProfile GetPostEffectProfile(bool replaceWorld=false)
Definition: CoreConfig.cs:954
static Scene scene
Definition: EClass.cs:31
void Apply(Camera cam)
Camera cam
Definition: Scene.cs:37

References PostEffectProfile.Apply(), CoreConfig.GraphicSetting.blur, PostEffectProfile.Brightness, Scene.cam, camSupport, PostEffectProfile.Contrast, EClass.core, GetPostEffectProfile(), CameraSupport.grading, graphic, Core.IsGameStarted, CoreConfig.GraphicSetting.kuwahara, CameraSupport.OnChangeResolution(), BaseGameScreen.RefreshGrading(), RefreshUIBrightness(), PostEffectProfile.Saturation, EClass.scene, and EClass.screen.

Referenced by Apply(), Scene.Init(), AM_Cinema.OnDeactivate(), and LayerConfig.Refresh().

◆ ApplyHUD()

void CoreConfig.ApplyHUD ( )
inline

Definition at line 943 of file CoreConfig.cs.

944 {
945 }

Referenced by Apply().

◆ ApplyResolution()

void CoreConfig.ApplyResolution ( bool  force = false)
inline

Definition at line 909 of file CoreConfig.cs.

910 {
912 {
913 force = true;
914 }
915 if (force)
916 {
917 Screen.SetResolution(graphic.w, graphic.h, graphic.fullScreen);
918 }
919 Screen.fullScreen = graphic.fullScreen;
920 }

References CoreConfig.GraphicSetting.fixedResolution, CoreConfig.GraphicSetting.fullScreen, graphic, CoreConfig.GraphicSetting.h, and CoreConfig.GraphicSetting.w.

Referenced by Apply().

◆ ApplyScale()

void CoreConfig.ApplyScale ( )
inline

Definition at line 922 of file CoreConfig.cs.

923 {
924 float num = (float)ui.scale * 0.05f;
925 if (ui.autoscale)
926 {
927 float a = 0.55f;
928 float b = num + 0.05f;
929 num = 0.01f * (float)Mathf.RoundToInt(Mathf.Lerp(a, b, (float)Screen.height / 1080f) * 100f);
930 }
931 if (ui.secureMinWidth && Screen.width < EClass.core.ui.minWidth)
932 {
933 float num2 = (float)Screen.width / (float)EClass.core.ui.minWidth;
934 if (num2 < num)
935 {
936 num = num2;
937 }
938 }
939 Debug.Log("#UI ApplyScale:" + num);
940 EClass.core.canvas.GetComponent<CanvasScaler>().scaleFactor = num;
941 }
Canvas canvas
Definition: BaseCore.cs:34

References CoreConfig.UISetting.autoscale, BaseCore.canvas, EClass.core, Debug, CoreConfig.UISetting.scale, CoreConfig.UISetting.secureMinWidth, Core.ui, and ui.

Referenced by Apply(), OnChangeResolution(), and LayerConfig.Refresh().

◆ ApplySkin()

void CoreConfig.ApplySkin ( )
inline

Definition at line 1038 of file CoreConfig.cs.

1039 {
1040 Core.Instance.ui.skins.SetMainSkin(test.idSkin);
1042 }
Definition: Core.cs:14
static new Core Instance
Definition: Core.cs:15
void ApplySkins()
Definition: Core.cs:771

References Core.ApplySkins(), EClass.core, CoreConfig.Test.idSkin, Core.Instance, test, and Core.ui.

Referenced by OnReset().

◆ ApplyVolume()

void CoreConfig.ApplyVolume ( )
inline

Definition at line 1004 of file CoreConfig.cs.

1005 {
1006 SetVolume("VolumeMaster", sound.volumeMaster);
1007 SetVolume("VolumeBGM", EClass.Sound.muteBGM ? 0f : sound.volumeBGM);
1008 SetVolume("VolumeSpatialBGM", sound.volumeBGM);
1009 SetVolume("VolumeSFX", sound.volumeSFX);
1010 SetVolume("VolumeAmbience", sound.volumeAMB);
1012 }
SoundSetting sound
Definition: CoreConfig.cs:607
void SetVolume(string id, float v)
Definition: CoreConfig.cs:1022
void SetBGMInterval()
Definition: CoreConfig.cs:1014
static SoundManager Sound
Definition: EClass.cs:47

References SetBGMInterval(), SetVolume(), sound, EClass.Sound, CoreConfig.SoundSetting.volumeAMB, CoreConfig.SoundSetting.volumeBGM, CoreConfig.SoundSetting.volumeMaster, and CoreConfig.SoundSetting.volumeSFX.

Referenced by Apply(), LayerConfig.Refresh(), and Scene.ToggleMuteBGM().

◆ ApplyZoom()

void CoreConfig.ApplyZoom ( float  a)
inline

◆ Exist()

static bool CoreConfig.Exist ( )
inlinestatic

Definition at line 657 of file CoreConfig.cs.

658 {
659 if (!File.Exists(path) || (EClass.debug.useNewConfig && Application.isEditor))
660 {
661 return false;
662 }
663 return true;
664 }
static string path
Definition: CoreConfig.cs:640
bool useNewConfig
Definition: CoreDebug.cs:139
static CoreDebug debug
Definition: EClass.cs:49

References EClass.debug, path, and CoreDebug.useNewConfig.

◆ GetPostEffectProfile()

PostEffectProfile CoreConfig.GetPostEffectProfile ( bool  replaceWorld = false)
inline

Definition at line 954 of file CoreConfig.cs.

955 {
956 string text = graphic.idPostProfile.IsEmpty("None");
957 if (replaceWorld && EClass.core.IsGameStarted && EClass.core.game.activeZone.IsRegion && text != "None")
958 {
959 text = "NFAA";
960 }
961 return ResourceCache.Load<PostEffectProfile>("Scene/Profile/PostEffect/" + text);
962 }
Game game
Definition: Core.cs:72
Zone activeZone
Definition: Game.cs:252
virtual bool IsRegion
Definition: Spatial.cs:515

References Game.activeZone, EClass.core, Core.game, graphic, CoreConfig.GraphicSetting.idPostProfile, Core.IsGameStarted, and Spatial.IsRegion.

Referenced by ApplyGrading(), Init(), OnReset(), and ResetGraphics().

◆ HasBackerRewardCode()

bool CoreConfig.HasBackerRewardCode ( )
inline

Definition at line 745 of file CoreConfig.cs.

746 {
748 }
string rewardCode
Definition: CoreConfig.cs:595
static bool IsValid(string code)
Definition: ElinEncoder.cs:48

References ElinEncoder.IsValid(), and rewardCode.

Referenced by Steam.HasDLC().

◆ Init()

static void CoreConfig.Init ( )
inlinestatic

Definition at line 716 of file CoreConfig.cs.

717 {
718 if (EClass.core.config == null)
719 {
720 Debug.Log("Creating new config.");
721 CoreConfig coreConfig = (EClass.core.config = IO.DeepCopy(EClass.setting.config));
722 coreConfig.SetLang(EClass.core.langCode);
723 if (!Application.isEditor || !EClass.debug.useNewConfig)
724 {
725 coreConfig.Save();
726 }
728 if (EClass.debug.enable)
729 {
730 coreConfig.other.showTestOptions = true;
731 coreConfig.test.showNumbers = true;
732 coreConfig.game.waiter = 0;
733 coreConfig.game.advancedMenu = true;
734 }
735 }
737 }
string langCode
Definition: BaseCore.cs:25
void OnInit()
Definition: CoreConfig.cs:739
void Save()
Definition: CoreConfig.cs:836
void SetLang(string id)
Definition: CoreConfig.cs:818
bool enable
Definition: CoreDebug.cs:301
CoreConfig config
Definition: Core.cs:70
CoreConfig config
Definition: GameSetting.cs:337
Definition: IO.cs:11

References Core.config, GameSetting.config, EClass.core, EClass.debug, Debug, CoreDebug.enable, GetPostEffectProfile(), BaseCore.langCode, PostEffectProfile.OnChangeProfile(), OnInit(), Save(), SetLang(), EClass.setting, and CoreDebug.useNewConfig.

Referenced by Core.Init().

◆ IsCompatible()

static bool CoreConfig.IsCompatible ( Version  v)
inlinestatic

Definition at line 711 of file CoreConfig.cs.

712 {
713 return v.minor >= 22;
714 }

Referenced by TryLoadConfig().

◆ OnChangeResolution()

void CoreConfig.OnChangeResolution ( )
inline

Definition at line 844 of file CoreConfig.cs.

845 {
846 ApplyScale();
847 }

References ApplyScale().

Referenced by Core.OnChangeResolution().

◆ OnInit()

void CoreConfig.OnInit ( )
inline

Definition at line 739 of file CoreConfig.cs.

740 {
741 EClass.core.ui.skins.SetMainSkin(test.idSkin);
742 Apply();
743 }
void Apply()
Definition: CoreConfig.cs:871

References Apply(), EClass.core, CoreConfig.Test.idSkin, test, and Core.ui.

Referenced by Init().

◆ OnReset()

void CoreConfig.OnReset ( )
inline

◆ OnSetLang()

void CoreConfig.OnSetLang ( )
inline

Definition at line 1027 of file CoreConfig.cs.

1028 {
1030 ApplyFont();
1031 }
void InitFont()
Definition: SkinManager.cs:109
static SkinManager Instance
Definition: SkinManager.cs:78

References ApplyFont(), SkinManager.InitFont(), and SkinManager.Instance.

Referenced by Core.SetLang().

◆ RefreshUIBrightness()

void CoreConfig.RefreshUIBrightness ( )
inline

Definition at line 984 of file CoreConfig.cs.

985 {
986 ScreenGrading grading = camSupport.grading;
987 float num = 0f;
988 float num2 = 0f;
990 {
992 {
993 num -= 0.05f * ui.dynamicBrightnessMod;
994 }
995 }
996 else
997 {
998 num = -0.05f;
999 }
1000 Shader.SetGlobalFloat("_UIBrightness", 0.01f * (float)ui.brightness + grading.profile.uiBrightness + num);
1001 Shader.SetGlobalFloat("_UIContrast", 0.01f * (float)ui.contrast + grading.profile.uiContrast + EClass.core.ui.lightContrast + num2);
1002 }
bool IsNight
Definition: Date.cs:112
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
bool indoor
Definition: MapConfig.cs:29
MapConfig config
Definition: Map.cs:37
GameDate date
Definition: World.cs:6

References EClass._map, CoreConfig.UISetting.brightness, camSupport, Map.config, CoreConfig.UISetting.contrast, EClass.core, World.date, CoreConfig.UISetting.dynamicBrightness, CoreConfig.UISetting.dynamicBrightnessMod, CameraSupport.grading, MapConfig.indoor, Core.IsGameStarted, Date.IsNight, Core.ui, ui, and EClass.world.

Referenced by BaseGameScreen.Activate(), ApplyGrading(), and BaseGameScreen.RefreshGrading().

◆ Reset()

static void CoreConfig.Reset ( )
inlinestatic

Definition at line 750 of file CoreConfig.cs.

751 {
752 string text = EClass.core.config.lang;
753 string text2 = EClass.core.config.rewardCode;
754 EClass.core.config = IO.DeepCopy(EClass.setting.config);
757 EClass.core.config.rewardCode = text2;
758 }
string lang
Definition: CoreConfig.cs:589
void OnReset()
Definition: CoreConfig.cs:810

References Core.config, GameSetting.config, EClass.core, lang, OnReset(), rewardCode, SetLang(), and EClass.setting.

Referenced by GameSetting.ApplyConfig().

◆ ResetGame()

static void CoreConfig.ResetGame ( )
inlinestatic

Definition at line 778 of file CoreConfig.cs.

779 {
780 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
781 EClass.core.config.game = coreConfig.game;
782 EClass.core.config.net = coreConfig.net;
783 EClass.core.config.backer = coreConfig.backer;
785 }
NetSetting net
Definition: CoreConfig.cs:615
BackerContentConfig backer
Definition: CoreConfig.cs:617

References Apply(), backer, Core.config, GameSetting.config, EClass.core, game, net, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetGeneral()

static void CoreConfig.ResetGeneral ( )
inlinestatic

Definition at line 760 of file CoreConfig.cs.

761 {
762 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
763 EClass.core.config.ui = coreConfig.ui;
764 EClass.core.config.font = coreConfig.font;
765 EClass.core.config.sound = coreConfig.sound;
768 }

References Apply(), ApplyFont(), Core.config, GameSetting.config, EClass.core, font, EClass.setting, sound, and ui.

◆ ResetGraphics()

static void CoreConfig.ResetGraphics ( )
inlinestatic

Definition at line 770 of file CoreConfig.cs.

771 {
772 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
773 EClass.core.config.graphic = coreConfig.graphic;
776 }

References Apply(), Core.config, GameSetting.config, EClass.core, GetPostEffectProfile(), graphic, PostEffectProfile.OnChangeProfile(), and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetInput()

static void CoreConfig.ResetInput ( )
inlinestatic

Definition at line 787 of file CoreConfig.cs.

788 {
789 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
790 EClass.core.config.input = coreConfig.input;
791 EClass.core.config.camera = coreConfig.camera;
793 }

References Apply(), camera, Core.config, GameSetting.config, EClass.core, input, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetOther()

static void CoreConfig.ResetOther ( )
inlinestatic

Definition at line 795 of file CoreConfig.cs.

796 {
797 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
798 EClass.core.config.fix = coreConfig.fix;
799 EClass.core.config.other = coreConfig.other;
801 }

References Apply(), Core.config, GameSetting.config, EClass.core, fix, other, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetTest()

static void CoreConfig.ResetTest ( )
inlinestatic

Definition at line 803 of file CoreConfig.cs.

804 {
805 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
806 EClass.core.config.test = coreConfig.test;
808 }

References Apply(), Core.config, GameSetting.config, EClass.core, EClass.setting, and test.

Referenced by LayerConfig.OnInit().

◆ Save()

void CoreConfig.Save ( )
inline

Definition at line 836 of file CoreConfig.cs.

837 {
839 IO.SaveFile(path, this, compress: false, IO.jsWriteConfig);
841 Debug.Log("Config saved to " + path);
842 }
Version version
Definition: BaseCore.cs:17
Version version
Definition: CoreConfig.cs:587
static string VersionFile
Definition: CorePath.cs:180
static JsonSerializerSettings jsWriteConfig
Definition: IO.cs:39
static void SaveFile(string path, object obj, bool compress=false, JsonSerializerSettings setting=null)
Definition: IO.cs:89

References EClass.core, Debug, path, version, BaseCore.version, and CorePath.VersionFile.

Referenced by Init(), LayerMod.OnInit(), LayerConfig.OnKill(), LayerConfig.Refresh(), and TryUpdatePlayedHour().

◆ SetBGMInterval()

void CoreConfig.SetBGMInterval ( )
inline

Definition at line 1014 of file CoreConfig.cs.

1015 {
1017 {
1018 EClass._map.plDay.interval = other.bgmInterval * 5f;
1019 }
1020 }

References EClass.core, and Core.IsGameStarted.

Referenced by ApplyVolume(), and Zone.RefreshBGM().

◆ SetLang()

void CoreConfig.SetLang ( string  id)
inline

Definition at line 818 of file CoreConfig.cs.

819 {
820 lang = id;
821 }

References lang.

Referenced by Init(), and Reset().

◆ SetVolume()

void CoreConfig.SetVolume ( string  id,
float  v 
)
inline

Definition at line 1022 of file CoreConfig.cs.

1023 {
1024 SoundManager.current.mixer.SetFloat(id, Mathf.Log((v < 0.01f) ? 0.01f : v) * 20f);
1025 }

Referenced by ApplyVolume().

◆ TryLoadConfig()

static CoreConfig CoreConfig.TryLoadConfig ( )
inlinestatic

Definition at line 666 of file CoreConfig.cs.

667 {
668 if (!File.Exists(path) || (EClass.debug.useNewConfig && Application.isEditor))
669 {
670 return null;
671 }
672 if (!File.Exists(CorePath.VersionFile))
673 {
674 return null;
675 }
676 CoreConfig coreConfig = IO.LoadFile<CoreConfig>(path);
677 if (!IsCompatible(coreConfig.version))
678 {
679 Debug.Log("Config version is different. deleting:" + coreConfig.version.ToString() + "/" + EClass.core.version.GetText());
680 return null;
681 }
682 if (coreConfig.game.backupInterval == 0)
683 {
684 coreConfig.game.numBackup = 5;
685 coreConfig.game.backupInterval = 8;
686 coreConfig.game.autoBackup = true;
687 }
688 if (coreConfig.version.IsBelow(0, 23, 138))
689 {
690 coreConfig.test.extraToneMTP = 1;
691 }
692 if (coreConfig.version.IsBelow(0, 23, 63))
693 {
694 coreConfig.graphic.floorEx = true;
695 }
696 if (coreConfig.version.IsBelow(0, 22, 17))
697 {
698 coreConfig.game.tutorial = true;
699 }
700 if (coreConfig.version.IsBelow(0, 22, 24))
701 {
702 coreConfig.ui.balloonBG = true;
703 }
704 if (coreConfig.version.IsBelow(0, 23, 282))
705 {
706 coreConfig.input.keys.chat.key = KeyCode.Return;
707 }
708 return coreConfig;
709 }
static bool IsCompatible(Version v)
Definition: CoreConfig.cs:711
string GetText()
Definition: Version.cs:16
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31

References CoreConfig.GameConfig.backupInterval, EClass.core, EClass.debug, Debug, game, Version.GetText(), Version.IsBelow(), IsCompatible(), path, CoreDebug.useNewConfig, version, BaseCore.version, and CorePath.VersionFile.

Referenced by Core.Start().

◆ TryUpdatePlayedHour()

void CoreConfig.TryUpdatePlayedHour ( )
inline

Definition at line 823 of file CoreConfig.cs.

824 {
826 {
827 int num = (int)(EClass.player.stats.timeElapsed / 3600.0);
828 if (num > maxPlayedHours)
829 {
830 maxPlayedHours = num;
831 Save();
832 }
833 }
834 }
int maxPlayedHours
Definition: CoreConfig.cs:597
static Player player
Definition: EClass.cs:13
double timeElapsed
Definition: Player.cs:66
Stats stats
Definition: Player.cs:1083

References EClass.core, Core.IsGameStarted, maxPlayedHours, EClass.player, Save(), Player.stats, and Player.Stats.timeElapsed.

Referenced by Game.Save().

Member Data Documentation

◆ _framerates

int [] CoreConfig._framerates = new int[4] { 120, 60, 30, 15 }
private

Definition at line 638 of file CoreConfig.cs.

Referenced by ApplyFPS().

◆ backer

◆ camera

◆ cloud

bool CoreConfig.cloud

Definition at line 603 of file CoreConfig.cs.

Referenced by LayerLoadGame.Init(), and LayerFeedback.OnInit().

◆ colors

int [] CoreConfig.colors = new int[10]

◆ customFonts

List<FontSource> CoreConfig.customFonts

Definition at line 629 of file CoreConfig.cs.

◆ emailReport

string CoreConfig.emailReport

Definition at line 593 of file CoreConfig.cs.

Referenced by LayerFeedback.OnInit().

◆ fix

Fix CoreConfig.fix

◆ font

FontSetting CoreConfig.font

Definition at line 609 of file CoreConfig.cs.

Referenced by ApplyFont(), and ResetGeneral().

◆ game

◆ graphic

◆ helpFlags

HashSet<string> CoreConfig.helpFlags = new HashSet<string>()

Definition at line 631 of file CoreConfig.cs.

Referenced by ELayer.TryShowHelp().

◆ ignoreApply

bool CoreConfig.ignoreApply

Definition at line 636 of file CoreConfig.cs.

Referenced by Apply().

◆ ignoreLinuxModWarning

bool CoreConfig.ignoreLinuxModWarning

Definition at line 601 of file CoreConfig.cs.

Referenced by Scene.TryWarnLinuxMod().

◆ ignoreParallelsWarning

bool CoreConfig.ignoreParallelsWarning

Definition at line 599 of file CoreConfig.cs.

Referenced by Scene.TryWarnMacScreen().

◆ input

◆ lang

string CoreConfig.lang = "JP"

◆ maxPlayedHours

int CoreConfig.maxPlayedHours

Definition at line 597 of file CoreConfig.cs.

Referenced by UI.ToggleFeedback(), and TryUpdatePlayedHour().

◆ nameReport

string CoreConfig.nameReport

Definition at line 591 of file CoreConfig.cs.

Referenced by LayerFeedback.OnInit().

◆ net

NetSetting CoreConfig.net

◆ other

◆ rewardCode

string CoreConfig.rewardCode

Definition at line 595 of file CoreConfig.cs.

Referenced by HasBackerRewardCode(), Reset(), and UI.ToggleFeedback().

◆ sound

SoundSetting CoreConfig.sound

Definition at line 607 of file CoreConfig.cs.

Referenced by ApplyVolume(), LayerConfig.Refresh(), ResetGeneral(), and Scene.ToggleMuteBGM().

◆ test

◆ ui

◆ version

Version CoreConfig.version

Definition at line 587 of file CoreConfig.cs.

Referenced by Save(), and TryLoadConfig().

Property Documentation

◆ camSupport

CameraSupport CoreConfig.camSupport
get

Definition at line 655 of file CoreConfig.cs.

Referenced by Apply(), ApplyGrading(), ApplyZoom(), and RefreshUIBrightness().

◆ path

string CoreConfig.path
staticget

Definition at line 640 of file CoreConfig.cs.

Referenced by Exist(), Save(), Core.Start(), and TryLoadConfig().

◆ ZoomStep

int CoreConfig.ZoomStep
staticget

Definition at line 642 of file CoreConfig.cs.

643 {
644 get
645 {
646 if (!EClass.debug.enable)
647 {
648 return 5;
649 }
650 return 5;
651 }
652 }

Referenced by HotItemContext.Show().


The documentation for this class was generated from the following file: