Elin Decompiled Documentation EA 23.315 Nightly
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CoreConfig Class Reference
Inheritance diagram for CoreConfig:
EClass

Classes

class  BackerContentConfig
 
class  CameraConfig
 
class  CustomFont
 
class  Fix
 
class  FontSetting
 
class  GameConfig
 
class  GraphicSetting
 
class  InputSetting
 
class  NetSetting
 
class  OtherSetting
 
class  SoundSetting
 
class  Test
 
class  UISetting
 

Public Types

enum  GameFunc {
  None , ToggleZoom , ShowInv , ShowChara ,
  ShowAbility , ToggleBuild , ShowJournal , EmuShift ,
  EmuAlt , AllAction , ToggleNoRoof , OpenAllyInv ,
  Talk , EmptyHand , Fire , SwitchHotbar ,
  PropertySearch , ToggleLog
}
 
enum  GameFuncBuild {
  None , ExitBuildMode , Rotate , ToggleFreepos ,
  SnapFreepos , ToggleRoof , ToggleSlope , ToggleWall ,
  TogglePicker , ToggleBuildLight
}
 
enum  ScreenSnapType {
  None , Default , Floor , Ceil ,
  Hack3 , Hack4 , Hack5 , Hack6 ,
  Hack7 , Hack8 , Hack9 , Grid
}
 

Public Member Functions

void OnInit ()
 
bool HasBackerRewardCode ()
 
void OnReset ()
 
void SetLang (string id)
 
void TryUpdatePlayedHour ()
 
void Save ()
 
void OnChangeResolution ()
 
void ApplyFPS (bool force=false)
 
void Apply ()
 
void ApplyResolution (bool force=false)
 
void ApplyScale ()
 
void ApplyHUD ()
 
void ApplyZoom (float a)
 
PostEffectProfile GetPostEffectProfile (bool replaceWorld=false)
 
void ApplyGrading ()
 
void RefreshUIBrightness ()
 
void ApplyVolume ()
 
void SetBGMInterval ()
 
void SetVolume (string id, float v)
 
void OnSetLang ()
 
void ApplyFont ()
 
void ApplySkin ()
 

Static Public Member Functions

static bool Exist ()
 
static CoreConfig TryLoadConfig ()
 
static bool IsCompatible (Version v)
 
static void Init ()
 
static void Reset ()
 
static void ResetGeneral ()
 
static void ResetGraphics ()
 
static void ResetGame ()
 
static void ResetInput ()
 
static void ResetOther ()
 
static void ResetTest ()
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

Version version
 
string lang = "JP"
 
string nameReport
 
string emailReport
 
string rewardCode
 
int maxPlayedHours
 
bool ignoreParallelsWarning
 
bool ignoreLinuxModWarning
 
bool cloud
 
new UISetting ui
 
SoundSetting sound
 
FontSetting font
 
GraphicSetting graphic
 
new GameConfig game
 
NetSetting net
 
BackerContentConfig backer
 
InputSetting input
 
CameraConfig camera
 
OtherSetting other
 
Fix fix
 
Test test
 
List< FontSourcecustomFonts
 
HashSet< string > helpFlags = new HashSet<string>()
 
int[] colors = new int[10]
 
bool ignoreApply
 

Properties

static string path [get]
 
static int ZoomStep [get]
 
CameraSupport camSupport [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Private Attributes

int[] _framerates = new int[4] { 120, 60, 30, 15 }
 

Additional Inherited Members

- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 11 of file CoreConfig.cs.

Member Enumeration Documentation

◆ GameFunc

Enumerator
None 
ToggleZoom 
ShowInv 
ShowChara 
ShowAbility 
ToggleBuild 
ShowJournal 
EmuShift 
EmuAlt 
AllAction 
ToggleNoRoof 
OpenAllyInv 
Talk 
EmptyHand 
Fire 
SwitchHotbar 
PropertySearch 
ToggleLog 

Definition at line 13 of file CoreConfig.cs.

◆ GameFuncBuild

Enumerator
None 
ExitBuildMode 
Rotate 
ToggleFreepos 
SnapFreepos 
ToggleRoof 
ToggleSlope 
ToggleWall 
TogglePicker 
ToggleBuildLight 

Definition at line 35 of file CoreConfig.cs.

◆ ScreenSnapType

Enumerator
None 
Default 
Floor 
Ceil 
Hack3 
Hack4 
Hack5 
Hack6 
Hack7 
Hack8 
Hack9 
Grid 

Definition at line 49 of file CoreConfig.cs.

Member Function Documentation

◆ Apply()

void CoreConfig.Apply ( )
inline

Definition at line 875 of file CoreConfig.cs.

876 {
877 if (!ignoreApply)
878 {
880 ApplyFPS();
881 Application.runInBackground = Application.isEditor || other.runBackground;
882 ApplyVolume();
883 ApplyGrading();
884 ApplyHUD();
886 Window.openLastTab = ui.openLastTab;
887 Layer.closeOnRightClick = ui.rightClickClose;
888 RenderObject.animeSetting = EClass.core.gameSetting.render.anime;
889 RenderObject.renderSetting = (RenderData.renderSetting = EClass.core.gameSetting.render);
890 TC._setting = EClass.core.gameSetting.render.tc;
891 UIScrollView.sensitivity = ui.ScrollSensitivity;
892 UIContextMenu.closeOnMouseLeave = ui.closePopupOnMouseLeave;
893 EClass.core.canvas.pixelPerfect = graphic.pixelperfectUI;
895 CharaRenderer._animeFrame = EClass.setting.render.anime.animeStep[test.animeFrame];
896 CharaRenderer._animeFramePCC = EClass.setting.render.anime.animeStep[test.animeFramePCC];
897 CharaRenderer.smoothmove = camera.smoothMove;
898 CharaRenderer._animeFramePC = (camera.smoothMove ? 6000 : camera.moveframe);
899 Scene.skipAnime = true;
900 QualitySettings.maxQueuedFrames = 0;
901 PopManager.outlineAlpha = ui.outlineAlpha;
902 Window.animateWindow = ui.animeWindow;
903 EInput.rightScroll = game.rightScroll;
904 EInput.buttonScroll = (game.rightScroll ? EInput.rightMouse : EInput.middleMouse);
905 EInput.antiMissClick = 0.1f * (float)other.antiMissClick;
906 camSupport.bloom.enabled = graphic.bloom;
908 camSupport.cam.allowHDR = graphic.hdr;
909 ApplyScale();
911 EClass.core.effects.effects.usePool = test.cacheEffect;
912 }
913 }
void RefreshScreenSize()
BloomOptimized bloom
Beautify beautify
EInput.KeyMapManager keys
Definition: CoreConfig.cs:262
bool ignoreApply
Definition: CoreConfig.cs:640
void ApplyVolume()
Definition: CoreConfig.cs:1010
new GameConfig game
Definition: CoreConfig.cs:617
void ApplyGrading()
Definition: CoreConfig.cs:970
void ApplyResolution(bool force=false)
Definition: CoreConfig.cs:915
void ApplyScale()
Definition: CoreConfig.cs:928
GraphicSetting graphic
Definition: CoreConfig.cs:615
void ApplyHUD()
Definition: CoreConfig.cs:949
CameraConfig camera
Definition: CoreConfig.cs:625
void ApplyFPS(bool force=false)
Definition: CoreConfig.cs:853
OtherSetting other
Definition: CoreConfig.cs:627
new UISetting ui
Definition: CoreConfig.cs:609
CameraSupport camSupport
Definition: CoreConfig.cs:659
InputSetting input
Definition: CoreConfig.cs:623
GameSetting gameSetting
Definition: Core.cs:47
EffectManager effects
Definition: Core.cs:37
Definition: EClass.cs:6
static Core core
Definition: EClass.cs:7
static BaseGameScreen screen
Definition: EClass.cs:33
static GameSetting setting
Definition: EClass.cs:35
Definition: EInput.cs:8
static ButtonState middleMouse
Definition: EInput.cs:364
static void SetKeyMap(KeyMapManager _keys)
Definition: EInput.cs:444
RenderSetting render
Definition: GameSetting.cs:303

References GameSetting.RenderSetting.anime, CoreConfig.Test.animeFrame, CoreConfig.Test.animeFramePCC, GameSetting.RenderSetting.AnimeSetting.animeStep, CoreConfig.UISetting.animeWindow, CoreConfig.OtherSetting.antiMissClick, ApplyFPS(), ApplyGrading(), ApplyHUD(), ApplyResolution(), ApplyScale(), ApplyVolume(), CameraSupport.beautify, CameraSupport.bloom, CoreConfig.GraphicSetting.bloom, CoreConfig.Test.bloom2, CoreConfig.Test.cacheEffect, CameraSupport.cam, camera, camSupport, CoreConfig.UISetting.closePopupOnMouseLeave, EClass.core, Core.effects, game, Core.gameSetting, graphic, CoreConfig.GraphicSetting.hdr, ignoreApply, input, CoreConfig.InputSetting.keys, EffectManager.KillAll(), EInput.middleMouse, CoreConfig.CameraConfig.moveframe, CoreConfig.UISetting.openLastTab, other, CoreConfig.UISetting.outlineAlpha, CoreConfig.GraphicSetting.pixelperfectUI, BaseGameScreen.RefreshScreenSize(), GameSetting.render, CoreConfig.UISetting.rightClickClose, CoreConfig.GameConfig.rightScroll, CoreConfig.OtherSetting.runBackground, EClass.screen, CoreConfig.UISetting.ScrollSensitivity, EInput.SetKeyMap(), EClass.setting, CoreConfig.CameraConfig.smoothMove, GameSetting.RenderSetting.tc, test, and ui.

Referenced by OnInit(), LayerConfig.OnKill(), OnReset(), LayerConfig.Refresh(), ResetGame(), ResetGeneral(), ResetGraphics(), ResetInput(), ResetOther(), and ResetTest().

◆ ApplyFont()

void CoreConfig.ApplyFont ( )
inline

◆ ApplyFPS()

void CoreConfig.ApplyFPS ( bool  force = false)
inline

Definition at line 853 of file CoreConfig.cs.

854 {
855 if (EClass.core.IsGameStarted || force)
856 {
857 if (graphic.vsync)
858 {
859 QualitySettings.vSyncCount = 1;
860 Application.targetFrameRate = 60;
861 }
862 else
863 {
864 QualitySettings.vSyncCount = 0;
865 Application.targetFrameRate = _framerates[graphic.fps];
866 }
867 }
868 else
869 {
870 QualitySettings.vSyncCount = 0;
871 Application.targetFrameRate = 60;
872 }
873 }
int[] _framerates
Definition: CoreConfig.cs:642
bool IsGameStarted
Definition: Core.cs:87

References _framerates, EClass.core, CoreConfig.GraphicSetting.fps, graphic, Core.IsGameStarted, and CoreConfig.GraphicSetting.vsync.

Referenced by Apply(), and Game.OnGameInstantiated().

◆ ApplyGrading()

void CoreConfig.ApplyGrading ( )
inline

Definition at line 970 of file CoreConfig.cs.

971 {
972 PostEffectProfile postEffectProfile = GetPostEffectProfile();
973 ScreenGrading grading = camSupport.grading;
974 grading.userSaturation = graphic.saturation + postEffectProfile.Saturation;
975 grading.userBrightness = graphic.brightness + postEffectProfile.Brightness;
976 grading.userContrast = graphic.contrast + postEffectProfile.Contrast;
977 camSupport.beautify.saturate = graphic.vibrance + grading.profile.Vibrance;
978 camSupport.kuwahara.enabled = graphic.kuwahara;
979 camSupport.blur.enabled = graphic.blur > 0;
980 camSupport.blur.Amount = 0.01f * (float)graphic.blur;
982 {
984 }
987 postEffectProfile.Apply(EClass.scene.cam);
988 }
if(!match.Success)
void OnChangeResolution()
ScreenGrading grading
void RefreshUIBrightness()
Definition: CoreConfig.cs:990
PostEffectProfile GetPostEffectProfile(bool replaceWorld=false)
Definition: CoreConfig.cs:960
static Scene scene
Definition: EClass.cs:31
void Apply(Camera cam)
Camera cam
Definition: Scene.cs:37

References PostEffectProfile.Apply(), CoreConfig.GraphicSetting.blur, PostEffectProfile.Brightness, Scene.cam, camSupport, PostEffectProfile.Contrast, EClass.core, GetPostEffectProfile(), CameraSupport.grading, graphic, if(), Core.IsGameStarted, CoreConfig.GraphicSetting.kuwahara, CameraSupport.OnChangeResolution(), BaseGameScreen.RefreshGrading(), RefreshUIBrightness(), PostEffectProfile.Saturation, EClass.scene, and EClass.screen.

Referenced by Apply(), Scene.Init(), AM_Cinema.OnDeactivate(), and LayerConfig.Refresh().

◆ ApplyHUD()

void CoreConfig.ApplyHUD ( )
inline

Definition at line 949 of file CoreConfig.cs.

950 {
951 }

Referenced by Apply().

◆ ApplyResolution()

void CoreConfig.ApplyResolution ( bool  force = false)
inline

Definition at line 915 of file CoreConfig.cs.

916 {
918 {
919 force = true;
920 }
921 if (force)
922 {
923 Screen.SetResolution(graphic.w, graphic.h, graphic.fullScreen);
924 }
925 Screen.fullScreen = graphic.fullScreen;
926 }

References CoreConfig.GraphicSetting.fixedResolution, CoreConfig.GraphicSetting.fullScreen, graphic, CoreConfig.GraphicSetting.h, and CoreConfig.GraphicSetting.w.

Referenced by Apply().

◆ ApplyScale()

void CoreConfig.ApplyScale ( )
inline

Definition at line 928 of file CoreConfig.cs.

929 {
930 float num = (float)ui.scale * 0.05f;
931 if (ui.autoscale)
932 {
933 float a = 0.55f;
934 float b = num + 0.05f;
935 num = 0.01f * (float)Mathf.RoundToInt(Mathf.Lerp(a, b, (float)Screen.height / 1080f) * 100f);
936 }
937 if (ui.secureMinWidth && Screen.width < EClass.core.ui.minWidth)
938 {
939 float num2 = (float)Screen.width / (float)EClass.core.ui.minWidth;
940 if (num2 < num)
941 {
942 num = num2;
943 }
944 }
945 Debug.Log("#UI ApplyScale:" + num);
946 EClass.core.canvas.GetComponent<CanvasScaler>().scaleFactor = num;
947 }
Canvas canvas
Definition: BaseCore.cs:34

References CoreConfig.UISetting.autoscale, BaseCore.canvas, EClass.core, Debug, if(), CoreConfig.UISetting.scale, CoreConfig.UISetting.secureMinWidth, Core.ui, and ui.

Referenced by Apply(), OnChangeResolution(), and LayerConfig.Refresh().

◆ ApplySkin()

void CoreConfig.ApplySkin ( )
inline

Definition at line 1044 of file CoreConfig.cs.

1045 {
1046 Core.Instance.ui.skins.SetMainSkin(test.idSkin);
1048 }
Definition: Core.cs:14
static new Core Instance
Definition: Core.cs:15
void ApplySkins()
Definition: Core.cs:771

References Core.ApplySkins(), EClass.core, CoreConfig.Test.idSkin, Core.Instance, test, and Core.ui.

Referenced by OnReset().

◆ ApplyVolume()

void CoreConfig.ApplyVolume ( )
inline

Definition at line 1010 of file CoreConfig.cs.

1011 {
1012 SetVolume("VolumeMaster", sound.volumeMaster);
1013 SetVolume("VolumeBGM", EClass.Sound.muteBGM ? 0f : sound.volumeBGM);
1014 SetVolume("VolumeSpatialBGM", sound.volumeBGM);
1015 SetVolume("VolumeSFX", sound.volumeSFX);
1016 SetVolume("VolumeAmbience", sound.volumeAMB);
1018 }
SoundSetting sound
Definition: CoreConfig.cs:611
void SetVolume(string id, float v)
Definition: CoreConfig.cs:1028
void SetBGMInterval()
Definition: CoreConfig.cs:1020
static SoundManager Sound
Definition: EClass.cs:47

References SetBGMInterval(), SetVolume(), sound, EClass.Sound, CoreConfig.SoundSetting.volumeAMB, CoreConfig.SoundSetting.volumeBGM, CoreConfig.SoundSetting.volumeMaster, and CoreConfig.SoundSetting.volumeSFX.

Referenced by Apply(), LayerConfig.Refresh(), and Scene.ToggleMuteBGM().

◆ ApplyZoom()

void CoreConfig.ApplyZoom ( float  a)
inline

◆ Exist()

static bool CoreConfig.Exist ( )
inlinestatic

Definition at line 661 of file CoreConfig.cs.

662 {
663 if (!File.Exists(path) || (EClass.debug.useNewConfig && Application.isEditor))
664 {
665 return false;
666 }
667 return true;
668 }
static string path
Definition: CoreConfig.cs:644
bool useNewConfig
Definition: CoreDebug.cs:139
static CoreDebug debug
Definition: EClass.cs:49

References EClass.debug, path, and CoreDebug.useNewConfig.

◆ GetPostEffectProfile()

PostEffectProfile CoreConfig.GetPostEffectProfile ( bool  replaceWorld = false)
inline

Definition at line 960 of file CoreConfig.cs.

961 {
962 string text = graphic.idPostProfile.IsEmpty("None");
963 if (replaceWorld && EClass.core.IsGameStarted && EClass.core.game.activeZone.IsRegion && text != "None")
964 {
965 text = "NFAA";
966 }
967 return ResourceCache.Load<PostEffectProfile>("Scene/Profile/PostEffect/" + text);
968 }
Game game
Definition: Core.cs:72
Zone activeZone
Definition: Game.cs:252
virtual bool IsRegion
Definition: Spatial.cs:515

References Game.activeZone, EClass.core, Core.game, graphic, CoreConfig.GraphicSetting.idPostProfile, Core.IsGameStarted, and Spatial.IsRegion.

Referenced by ApplyGrading(), Init(), OnReset(), and ResetGraphics().

◆ HasBackerRewardCode()

bool CoreConfig.HasBackerRewardCode ( )
inline

Definition at line 749 of file CoreConfig.cs.

750 {
752 }
string rewardCode
Definition: CoreConfig.cs:599
static bool IsValid(string code)
Definition: ElinEncoder.cs:48

References ElinEncoder.IsValid(), and rewardCode.

Referenced by Steam.HasDLC().

◆ Init()

static void CoreConfig.Init ( )
inlinestatic

Definition at line 720 of file CoreConfig.cs.

721 {
722 if (EClass.core.config == null)
723 {
724 Debug.Log("Creating new config.");
725 CoreConfig coreConfig = (EClass.core.config = IO.DeepCopy(EClass.setting.config));
726 coreConfig.SetLang(EClass.core.langCode);
727 if (!Application.isEditor || !EClass.debug.useNewConfig)
728 {
729 coreConfig.Save();
730 }
732 if (EClass.debug.enable)
733 {
734 coreConfig.other.showTestOptions = true;
735 coreConfig.test.showNumbers = true;
736 coreConfig.game.waiter = 0;
737 coreConfig.game.advancedMenu = true;
738 }
739 }
741 }
string langCode
Definition: BaseCore.cs:25
void OnInit()
Definition: CoreConfig.cs:743
void Save()
Definition: CoreConfig.cs:840
void SetLang(string id)
Definition: CoreConfig.cs:822
bool enable
Definition: CoreDebug.cs:301
CoreConfig config
Definition: Core.cs:70
CoreConfig config
Definition: GameSetting.cs:339
Definition: IO.cs:10

References Core.config, GameSetting.config, EClass.core, EClass.debug, Debug, CoreDebug.enable, GetPostEffectProfile(), BaseCore.langCode, PostEffectProfile.OnChangeProfile(), OnInit(), Save(), SetLang(), EClass.setting, and CoreDebug.useNewConfig.

Referenced by Core.Init().

◆ IsCompatible()

static bool CoreConfig.IsCompatible ( Version  v)
inlinestatic

Definition at line 715 of file CoreConfig.cs.

716 {
717 return v.minor >= 22;
718 }

Referenced by TryLoadConfig().

◆ OnChangeResolution()

void CoreConfig.OnChangeResolution ( )
inline

Definition at line 848 of file CoreConfig.cs.

849 {
850 ApplyScale();
851 }

References ApplyScale().

Referenced by Core.OnChangeResolution().

◆ OnInit()

void CoreConfig.OnInit ( )
inline

Definition at line 743 of file CoreConfig.cs.

744 {
745 EClass.core.ui.skins.SetMainSkin(test.idSkin);
746 Apply();
747 }
void Apply()
Definition: CoreConfig.cs:875

References Apply(), EClass.core, CoreConfig.Test.idSkin, test, and Core.ui.

Referenced by Init().

◆ OnReset()

void CoreConfig.OnReset ( )
inline

◆ OnSetLang()

void CoreConfig.OnSetLang ( )
inline

Definition at line 1033 of file CoreConfig.cs.

1034 {
1036 ApplyFont();
1037 }
void InitFont()
Definition: SkinManager.cs:109
static SkinManager Instance
Definition: SkinManager.cs:78

References ApplyFont(), SkinManager.InitFont(), and SkinManager.Instance.

Referenced by Core.SetLang().

◆ RefreshUIBrightness()

void CoreConfig.RefreshUIBrightness ( )
inline

Definition at line 990 of file CoreConfig.cs.

991 {
992 ScreenGrading grading = camSupport.grading;
993 float num = 0f;
994 float num2 = 0f;
996 {
998 {
999 num -= 0.05f * ui.dynamicBrightnessMod;
1000 }
1001 }
1002 else
1003 {
1004 num = -0.05f;
1005 }
1006 Shader.SetGlobalFloat("_UIBrightness", 0.01f * (float)ui.brightness + grading.profile.uiBrightness + num);
1007 Shader.SetGlobalFloat("_UIContrast", 0.01f * (float)ui.contrast + grading.profile.uiContrast + EClass.core.ui.lightContrast + num2);
1008 }
bool IsNight
Definition: Date.cs:112
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
bool indoor
Definition: MapConfig.cs:29
MapConfig config
Definition: Map.cs:37
GameDate date
Definition: World.cs:6

References EClass._map, CoreConfig.UISetting.brightness, camSupport, Map.config, CoreConfig.UISetting.contrast, EClass.core, World.date, CoreConfig.UISetting.dynamicBrightness, CoreConfig.UISetting.dynamicBrightnessMod, CameraSupport.grading, MapConfig.indoor, Core.IsGameStarted, Date.IsNight, Core.ui, ui, and EClass.world.

Referenced by BaseGameScreen.Activate(), ApplyGrading(), and BaseGameScreen.RefreshGrading().

◆ Reset()

static void CoreConfig.Reset ( )
inlinestatic

Definition at line 754 of file CoreConfig.cs.

755 {
756 string text = EClass.core.config.lang;
757 string text2 = EClass.core.config.rewardCode;
758 EClass.core.config = IO.DeepCopy(EClass.setting.config);
761 EClass.core.config.rewardCode = text2;
762 }
string lang
Definition: CoreConfig.cs:593
void OnReset()
Definition: CoreConfig.cs:814

References Core.config, GameSetting.config, EClass.core, lang, OnReset(), rewardCode, SetLang(), and EClass.setting.

Referenced by GameSetting.ApplyConfig().

◆ ResetGame()

static void CoreConfig.ResetGame ( )
inlinestatic

Definition at line 782 of file CoreConfig.cs.

783 {
784 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
785 EClass.core.config.game = coreConfig.game;
786 EClass.core.config.net = coreConfig.net;
787 EClass.core.config.backer = coreConfig.backer;
789 }
NetSetting net
Definition: CoreConfig.cs:619
BackerContentConfig backer
Definition: CoreConfig.cs:621

References Apply(), backer, Core.config, GameSetting.config, EClass.core, game, net, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetGeneral()

static void CoreConfig.ResetGeneral ( )
inlinestatic

Definition at line 764 of file CoreConfig.cs.

765 {
766 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
767 EClass.core.config.ui = coreConfig.ui;
768 EClass.core.config.font = coreConfig.font;
769 EClass.core.config.sound = coreConfig.sound;
772 }

References Apply(), ApplyFont(), Core.config, GameSetting.config, EClass.core, font, EClass.setting, sound, and ui.

◆ ResetGraphics()

static void CoreConfig.ResetGraphics ( )
inlinestatic

Definition at line 774 of file CoreConfig.cs.

775 {
776 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
777 EClass.core.config.graphic = coreConfig.graphic;
780 }

References Apply(), Core.config, GameSetting.config, EClass.core, GetPostEffectProfile(), graphic, PostEffectProfile.OnChangeProfile(), and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetInput()

static void CoreConfig.ResetInput ( )
inlinestatic

Definition at line 791 of file CoreConfig.cs.

792 {
793 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
794 EClass.core.config.input = coreConfig.input;
795 EClass.core.config.camera = coreConfig.camera;
797 }

References Apply(), camera, Core.config, GameSetting.config, EClass.core, input, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetOther()

static void CoreConfig.ResetOther ( )
inlinestatic

Definition at line 799 of file CoreConfig.cs.

800 {
801 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
802 EClass.core.config.fix = coreConfig.fix;
803 EClass.core.config.other = coreConfig.other;
805 }

References Apply(), Core.config, GameSetting.config, EClass.core, fix, other, and EClass.setting.

Referenced by LayerConfig.OnInit().

◆ ResetTest()

static void CoreConfig.ResetTest ( )
inlinestatic

Definition at line 807 of file CoreConfig.cs.

808 {
809 CoreConfig coreConfig = IO.DeepCopy(EClass.setting.config);
810 EClass.core.config.test = coreConfig.test;
812 }

References Apply(), Core.config, GameSetting.config, EClass.core, EClass.setting, and test.

Referenced by LayerConfig.OnInit().

◆ Save()

void CoreConfig.Save ( )
inline

Definition at line 840 of file CoreConfig.cs.

841 {
843 IO.SaveFile(path, this, compress: false, IO.jsWriteConfig);
845 Debug.Log("Config saved to " + path);
846 }
Version version
Definition: BaseCore.cs:17
Version version
Definition: CoreConfig.cs:591
static string VersionFile
Definition: CorePath.cs:180
static JsonSerializerSettings jsWriteConfig
Definition: IO.cs:38
static void SaveFile(string path, object obj, bool compress=false, JsonSerializerSettings setting=null)
Definition: IO.cs:88

References EClass.core, Debug, path, version, BaseCore.version, and CorePath.VersionFile.

Referenced by Init(), LayerMod.OnInit(), LayerConfig.OnKill(), LayerConfig.Refresh(), and TryUpdatePlayedHour().

◆ SetBGMInterval()

void CoreConfig.SetBGMInterval ( )
inline

Definition at line 1020 of file CoreConfig.cs.

1021 {
1023 {
1024 EClass._map.plDay.interval = other.bgmInterval * 5f;
1025 }
1026 }

References EClass.core, and Core.IsGameStarted.

Referenced by ApplyVolume(), and Zone.RefreshBGM().

◆ SetLang()

void CoreConfig.SetLang ( string  id)
inline

Definition at line 822 of file CoreConfig.cs.

823 {
824 lang = id;
825 }

References lang.

Referenced by Init(), and Reset().

◆ SetVolume()

void CoreConfig.SetVolume ( string  id,
float  v 
)
inline

Definition at line 1028 of file CoreConfig.cs.

1029 {
1030 SoundManager.current.mixer.SetFloat(id, Mathf.Log((v < 0.01f) ? 0.01f : v) * 20f);
1031 }

Referenced by ApplyVolume().

◆ TryLoadConfig()

static CoreConfig CoreConfig.TryLoadConfig ( )
inlinestatic

Definition at line 670 of file CoreConfig.cs.

671 {
672 if (!File.Exists(path) || (EClass.debug.useNewConfig && Application.isEditor))
673 {
674 return null;
675 }
676 if (!File.Exists(CorePath.VersionFile))
677 {
678 return null;
679 }
680 CoreConfig coreConfig = IO.LoadFile<CoreConfig>(path);
681 if (!IsCompatible(coreConfig.version))
682 {
683 Debug.Log("Config version is different. deleting:" + coreConfig.version.ToString() + "/" + EClass.core.version.GetText());
684 return null;
685 }
686 if (coreConfig.game.backupInterval == 0)
687 {
688 coreConfig.game.numBackup = 5;
689 coreConfig.game.backupInterval = 8;
690 coreConfig.game.autoBackup = true;
691 }
692 if (coreConfig.version.IsBelow(0, 23, 138))
693 {
694 coreConfig.test.extraToneMTP = 1;
695 }
696 if (coreConfig.version.IsBelow(0, 23, 63))
697 {
698 coreConfig.graphic.floorEx = true;
699 }
700 if (coreConfig.version.IsBelow(0, 22, 17))
701 {
702 coreConfig.game.tutorial = true;
703 }
704 if (coreConfig.version.IsBelow(0, 22, 24))
705 {
706 coreConfig.ui.balloonBG = true;
707 }
708 if (coreConfig.version.IsBelow(0, 23, 282))
709 {
710 coreConfig.input.keys.chat.key = KeyCode.Return;
711 }
712 return coreConfig;
713 }
static bool IsCompatible(Version v)
Definition: CoreConfig.cs:715
string GetText()
Definition: Version.cs:16
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31

References CoreConfig.GameConfig.backupInterval, EClass.core, EClass.debug, Debug, game, Version.GetText(), Version.IsBelow(), IsCompatible(), path, CoreDebug.useNewConfig, version, BaseCore.version, and CorePath.VersionFile.

Referenced by Core.Start().

◆ TryUpdatePlayedHour()

void CoreConfig.TryUpdatePlayedHour ( )
inline

Definition at line 827 of file CoreConfig.cs.

828 {
830 {
831 int num = (int)(EClass.player.stats.timeElapsed / 3600.0);
832 if (num > maxPlayedHours)
833 {
834 maxPlayedHours = num;
835 Save();
836 }
837 }
838 }
int maxPlayedHours
Definition: CoreConfig.cs:601
static Player player
Definition: EClass.cs:13
double timeElapsed
Definition: Player.cs:66
Stats stats
Definition: Player.cs:1083

References EClass.core, Core.IsGameStarted, maxPlayedHours, EClass.player, Save(), Player.stats, and Player.Stats.timeElapsed.

Referenced by Game.Save().

Member Data Documentation

◆ _framerates

int [] CoreConfig._framerates = new int[4] { 120, 60, 30, 15 }
private

Definition at line 642 of file CoreConfig.cs.

Referenced by ApplyFPS().

◆ backer

◆ camera

◆ cloud

bool CoreConfig.cloud

Definition at line 607 of file CoreConfig.cs.

Referenced by LayerLoadGame.Init(), and LayerFeedback.OnInit().

◆ colors

int [] CoreConfig.colors = new int[10]

◆ customFonts

List<FontSource> CoreConfig.customFonts

Definition at line 633 of file CoreConfig.cs.

◆ emailReport

string CoreConfig.emailReport

Definition at line 597 of file CoreConfig.cs.

Referenced by LayerFeedback.OnInit().

◆ fix

Fix CoreConfig.fix

◆ font

FontSetting CoreConfig.font

Definition at line 613 of file CoreConfig.cs.

Referenced by ApplyFont(), and ResetGeneral().

◆ game

◆ graphic

◆ helpFlags

HashSet<string> CoreConfig.helpFlags = new HashSet<string>()

Definition at line 635 of file CoreConfig.cs.

Referenced by ELayer.TryShowHelp().

◆ ignoreApply

bool CoreConfig.ignoreApply

Definition at line 640 of file CoreConfig.cs.

Referenced by Apply().

◆ ignoreLinuxModWarning

bool CoreConfig.ignoreLinuxModWarning

Definition at line 605 of file CoreConfig.cs.

Referenced by Scene.TryWarnLinuxMod().

◆ ignoreParallelsWarning

bool CoreConfig.ignoreParallelsWarning

Definition at line 603 of file CoreConfig.cs.

Referenced by Scene.TryWarnMacScreen().

◆ input

◆ lang

string CoreConfig.lang = "JP"

◆ maxPlayedHours

int CoreConfig.maxPlayedHours

Definition at line 601 of file CoreConfig.cs.

Referenced by UI.ToggleFeedback(), and TryUpdatePlayedHour().

◆ nameReport

string CoreConfig.nameReport

Definition at line 595 of file CoreConfig.cs.

Referenced by LayerFeedback.OnInit().

◆ net

NetSetting CoreConfig.net

◆ other

◆ rewardCode

string CoreConfig.rewardCode

Definition at line 599 of file CoreConfig.cs.

Referenced by HasBackerRewardCode(), Reset(), and UI.ToggleFeedback().

◆ sound

SoundSetting CoreConfig.sound

Definition at line 611 of file CoreConfig.cs.

Referenced by ApplyVolume(), LayerConfig.Refresh(), ResetGeneral(), and Scene.ToggleMuteBGM().

◆ test

◆ ui

◆ version

Version CoreConfig.version

Definition at line 591 of file CoreConfig.cs.

Referenced by Save(), and TryLoadConfig().

Property Documentation

◆ camSupport

CameraSupport CoreConfig.camSupport
get

Definition at line 659 of file CoreConfig.cs.

Referenced by Apply(), ApplyGrading(), ApplyZoom(), and RefreshUIBrightness().

◆ path

string CoreConfig.path
staticget

Definition at line 644 of file CoreConfig.cs.

Referenced by Exist(), Save(), Core.Start(), and TryLoadConfig().

◆ ZoomStep

int CoreConfig.ZoomStep
staticget

Definition at line 646 of file CoreConfig.cs.

647 {
648 get
649 {
650 if (!EClass.debug.enable)
651 {
652 return 5;
653 }
654 return 5;
655 }
656 }

Referenced by HotItemContext.Show().


The documentation for this class was generated from the following file: