Elin Decompiled Documentation EA 23.102 Nightly
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GameDate.cs
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1using System.Collections.Generic;
2using Newtonsoft.Json;
3using UnityEngine;
4
5public class GameDate : Date
6{
7 [JsonProperty]
8 public bool shaken;
9
10 public const int minPerRound = 5;
11
12 public void AdvanceSec(int a)
13 {
14 base.sec += a;
15 if (base.sec >= 60)
16 {
17 AdvanceMin(base.sec / 60);
18 base.sec %= 60;
19 }
20 }
21
22 public void AdvanceMin(int a)
23 {
24 EClass.game.sessionMin += a;
25 EClass.player.stats.mins += a;
26 base.min += a;
27 if (base.min >= 60)
28 {
29 while (base.min >= 60)
30 {
31 base.min -= 60;
33 }
35 }
36 else if (base.min % 3 == 2)
37 {
39 }
40 if (EClass._map.footmarks.Count > 0)
41 {
42 for (int num = EClass._map.footmarks.Count - 1; num >= 0; num--)
43 {
44 Footmark footmark = EClass._map.footmarks[num];
45 footmark.remaining--;
46 if (footmark.remaining <= 0)
47 {
48 CellDetail detail = footmark.pos.detail;
49 if (detail != null && detail.footmark == footmark)
50 {
51 detail.footmark = null;
52 footmark.pos.cell.TryDespawnDetail();
53 }
54 EClass._map.footmarks.RemoveAt(num);
55 }
56 }
57 }
60 {
61 Msg.NewLine();
62 EClass.player.countNewline = 0;
63 }
66 {
67 item.minElapsed += a;
68 }
69 }
70
71 public void AdvanceHour()
72 {
73 VirtualDate virtualDate = new VirtualDate();
74 virtualDate.IsRealTime = true;
75 virtualDate.SimulateHour();
76 base.hour++;
77 if (base.hour >= 24)
78 {
79 base.hour = 0;
80 AdvanceDay();
81 }
82 if (!shaken && EClass.rnd(24) == 0 && !EClass._zone.IsRegion)
83 {
84 Msg.Say("earthquake");
86 {
87 Shaker.ShakeCam("earthquake");
88 }
89 shaken = true;
90 }
97 {
99 }
100 foreach (Chara value in EClass.game.cards.globalCharas.Values)
101 {
102 if (!value.IsPCParty && value.currentZone != EClass.game.activeZone && value.trait.UseGlobalGoal)
103 {
104 if (value.global.goal == null && !value.IsPCFaction)
105 {
106 GlobalGoalAdv globalGoalAdv = new GlobalGoalAdv();
107 globalGoalAdv.SetOwner(value);
108 globalGoalAdv.Start();
109 }
110 if (value.global.goal != null)
111 {
112 value.global.goal.AdvanceHour();
113 }
114 }
115 }
117 if (base.hour == 5)
118 {
119 ShipGoods();
120 ShipPackages();
121 ShipLetter();
122 if (EClass.rnd(30) == 0 && EClass.game.cards.listPackage.Count <= 2)
123 {
125 }
126 if (base.month == 10)
127 {
128 Tutorial.Reserve("season");
129 }
130 if (base.month == 11)
131 {
132 Tutorial.Reserve("season2");
133 }
134 else
135 {
136 Tutorial.Remove("season2");
137 }
138 }
139 }
140
141 public void AdvanceDay()
142 {
143 base.day++;
144 base.min = 0;
146 EClass.player.questRerollCost -= 3;
148 {
149 EClass.player.questRerollCost = 0;
150 }
151 if (EClass.player.stats.days >= 90)
152 {
153 Tutorial.Reserve("death_penalty");
154 }
155 if (base.day > 30)
156 {
157 base.day = 1;
158 AdvanceMonth();
159 }
161 EClass.Sound.Play("owl");
162 if (!EClass.player.prayed && EClass.pc.Evalue(1655) > 0)
163 {
164 ActPray.TryPray(EClass.pc, passive: true);
165 }
166 Msg.Say("endDay");
167 shaken = false;
171 foreach (Chara item in EClass.game.cards.listAdv)
172 {
173 if (!item.IsPCFaction && EClass.rnd(10) == 0 && (item.isDead || item.currentZone == null || item.currentZone.id == "somewhere"))
174 {
175 item.SetHomeZone(EClass.world.region.ListTowns().RandomItem());
176 item.Revive();
177 item.MoveZone(item.homeZone);
178 }
179 }
181 {
183 }
184 if (EClass.player.stats.days >= 7 && EClass.game.cards.globalCharas.Find("fiama").currentZone == EClass.game.StartZone && EClass.game.quests.GetGlobal("fiama_starter_gift") == null && !EClass.game.quests.IsCompleted("fiama_starter_gift"))
185 {
186 EClass.game.quests.Add("fiama_starter_gift", "fiama");
187 }
188 if (EClass.game.quests.IsCompleted("exploration"))
189 {
192 {
193 EClass.player.flags.magicChestSent = true;
194 Thing thing = ThingGen.Create("parchment");
195 thing.SetStr(53, "letter_magic_chest");
196 Thing p = ThingGen.CreateParcel(null, ThingGen.Create("container_magic"), thing);
198 }
199 }
200 if (base.day == 25 && base.month == 12)
201 {
203 }
204 }
205
206 public void AdvanceMonth()
207 {
208 base.month++;
209 if (base.month > 12)
210 {
211 base.month = 1;
212 AdvanceYear();
213 }
216 if (base.month % 2 == 0)
217 {
219 }
221 foreach (Thing thing in EClass._map.things)
222 {
223 if (thing.renderer.hasActor)
224 {
225 thing.renderer.RefreshSprite();
226 }
227 }
229 }
230
231 public void AdvanceYear()
232 {
233 base.year++;
234 EClass.player.wellWished = false;
236 EClass.world.SendPackage(ThingGen.Create("gift_newyear"));
237 }
238
239 public void ShipGoods()
240 {
241 Thing container_shipping = EClass.game.cards.container_shipping;
242 if (container_shipping.things.Count == 0)
243 {
244 return;
245 }
246 int num = 0;
247 int num2 = 0;
248 int num3 = 0;
249 int num4 = 0;
250 List<Thing> list = new List<Thing>();
251 List<string> list2 = new List<string>();
253 if (zone == null || zone.branch == null)
254 {
255 zone = EClass.pc.homeZone;
256 }
257 ShippingResult shippingResult = new ShippingResult();
258 shippingResult.rawDate = EClass.world.date.GetRaw();
259 shippingResult.uidZone = zone.uid;
261 {
262 EClass.player.stats.shipMoney = 2147483647L;
263 }
264 shippingResult.total = EClass.player.stats.shipMoney;
265 shippingResult.hearthLv = zone.branch.lv;
266 shippingResult.hearthExp = zone.branch.exp;
267 shippingResult.debt = EClass.player.debt;
268 foreach (Thing thing3 in container_shipping.things)
269 {
270 if (thing3.trait.CanBeShipped)
271 {
272 int price = thing3.GetPrice(CurrencyType.Money, sell: true, PriceType.Shipping);
273 int num5 = price * thing3.Num;
274 num3 += num5;
275 num += thing3.Num;
276 num2 += EClass.rndHalf(thing3.Num * Mathf.Min(15 + price, 10000) / 100 + 1);
277 list.Add(thing3);
278 shippingResult.items.Add(new ShippingResult.Item
279 {
280 text = thing3.Name,
281 income = num5
282 });
283 }
284 }
285 if (list.Count == 0)
286 {
287 return;
288 }
289 num2 = num2 / 2 + 1;
290 if (zone.branch.policies.IsActive(2515))
291 {
292 num2 = 0;
293 }
294 shippingResult.hearthExpGained = num2;
295 EClass.pc.homeBranch.log.Add(Msg.Say("shipped_collect"));
296 foreach (string item in list2)
297 {
299 }
301 EClass.player.stats.shipNum += num;
302 EClass.player.stats.shipMoney += num3;
304 if (shippingBonus2 > shippingBonus)
305 {
306 num4 = shippingBonus2 - shippingBonus;
307 }
308 foreach (Thing item2 in list)
309 {
310 item2.Destroy();
311 }
312 Thing thing = null;
313 Thing thing2 = null;
314 string text = "";
315 if (num3 != 0)
316 {
317 thing = ThingGen.Create("money").SetNum(num3);
318 }
319 if (num4 != 0)
320 {
321 thing2 = ThingGen.Create("money2").SetNum(num4);
322 }
323 if (thing != null && thing2 != null)
324 {
325 text = "_and".lang(thing.Name, thing2.Name);
326 SE.Pay();
327 }
328 else if (thing != null || thing2 != null)
329 {
330 text = ((thing != null) ? thing : thing2).Name;
331 }
332 EClass.pc.homeBranch.log.Add(Msg.Say((text == "") ? "shipped_none" : "shipped", num.ToString() ?? "", text), FontColor.Good);
333 EClass.player.shippingResults.Add(shippingResult);
334 EClass.player.showShippingResult = EClass.core.config.game.showShippingResult;
335 for (int i = 0; i < EClass.player.shippingResults.Count - 10; i++)
336 {
337 EClass.player.shippingResults.RemoveAt(0);
338 }
339 zone.branch.statistics.ship += num3;
340 zone.branch.ModExp(num2);
341 if (thing != null)
342 {
343 EClass.pc.Pick(thing);
344 }
345 if (thing2 != null)
346 {
347 EClass.pc.Pick(thing2);
348 }
349 }
350
351 public void ShipPackages()
352 {
353 Thing container_deliver = EClass.game.cards.container_deliver;
354 if (container_deliver.things.Count == 0)
355 {
356 return;
357 }
358 int num = 0;
359 while (container_deliver.things.Count > 0)
360 {
361 num++;
362 if (num > 100)
363 {
364 Debug.Log("too many tries");
365 break;
366 }
367 int uidZone = 0;
368 foreach (Thing thing2 in container_deliver.things)
369 {
370 int @int = thing2.GetInt(102);
371 if (@int != 0)
372 {
373 uidZone = @int;
374 thing2.SetInt(102);
375 break;
376 }
377 }
378 int num2 = 20;
379 Thing thing = ThingGen.CreateCardboardBox(uidZone);
380 for (int num3 = container_deliver.things.Count - 1; num3 >= 0; num3--)
381 {
382 Thing c = container_deliver.things[num3];
383 thing.AddCard(c);
384 num2 += 5;
385 if (thing.things.IsFull())
386 {
387 break;
388 }
389 }
390 EClass.world.SendPackage(thing);
391 Thing bill = ThingGen.CreateBill(num2, tax: false);
393 }
394 }
395
396 public void ShipLetter()
397 {
398 int num = -1;
399 int lutz = EClass.player.flags.lutz;
400 if (EClass.player.stats.days >= 2 && lutz <= 0)
401 {
402 num = 1;
403 }
404 else if (EClass.player.stats.days >= 5 && lutz <= 1)
405 {
406 num = 2;
407 }
408 else if (EClass.player.stats.days >= 8 && lutz <= 2)
409 {
410 num = 3;
411 }
412 else if (EClass.player.stats.days >= 11 && lutz <= 3)
413 {
414 num = 4;
415 }
416 else if (EClass.player.stats.days >= 15 && lutz <= 4)
417 {
418 num = 5;
419 }
420 else if (EClass.player.stats.days >= 17 && lutz <= 5)
421 {
422 num = 6;
423 }
424 else if (EClass.player.stats.days >= 30 && lutz <= 6)
425 {
426 num = 7;
427 }
428 else if (EClass.player.stats.days >= 50 && lutz <= 7)
429 {
430 num = 8;
431 }
432 if (num != -1)
433 {
434 EClass.player.flags.lutz = num;
435 Thing thing = ThingGen.Create("letter");
436 thing.SetStr(53, "lutz_" + num);
437 EClass.world.SendPackage(thing);
438 }
439 }
440
441 public void ShipRandomPackages()
442 {
444 TraitContainer traitContainer = box.trait as TraitContainer;
445 bool flag = EClass.pc.homeBranch.policies.IsActive(2708);
446 if (EClass.rnd(EClass.debug.enable ? 1 : 100) == 0 && !EClass.player.flags.statueShipped)
447 {
448 EClass.player.flags.statueShipped = true;
449 Add("statue_weird", 1);
450 flag = false;
451 }
452 else if (EClass.rnd(10) == 0)
453 {
454 Add("234", 1);
455 }
456 else if (EClass.rnd(5) == 0)
457 {
458 AddThing(ThingGen.CreateFromCategory("junk"), 1);
459 }
460 else if (EClass.rnd(10) == 0)
461 {
462 AddThing(ThingGen.CreateFromTag("garbage"), 1);
463 }
464 else if (EClass.rnd(8) == 0)
465 {
466 CardRow cardRow = SpawnList.Get("chara").Select(EClass.pc.LV + 10);
467 traitContainer.PutChara(cardRow.id);
468 flag = false;
469 }
470 else if (EClass.rnd(8) == 0)
471 {
472 Add("plat", 1 + EClass.rnd(4));
473 flag = false;
474 }
475 else if (EClass.rnd(8) == 0)
476 {
477 Add("money2", 1 + EClass.rnd(4));
478 flag = false;
479 }
480 else
481 {
482 string id2 = "trash2";
483 if (EClass.rnd(3) == 0)
484 {
485 id2 = "trash1";
486 }
487 if (EClass.rnd(3) == 0)
488 {
489 id2 = ((EClass.rnd(3) == 0) ? "529" : "1170");
490 }
491 if (EClass.rnd(5) == 0)
492 {
493 id2 = "_poop";
494 }
495 if (EClass.rnd(100) == 0)
496 {
497 id2 = "goodness";
498 flag = false;
499 }
500 Add(id2, 1);
501 }
502 if (!flag)
503 {
505 }
506 void Add(string id, int num)
507 {
508 AddThing(ThingGen.Create(id), num);
509 }
510 void AddThing(Thing t, int num)
511 {
512 t.SetNum(num);
513 box.AddCard(t);
514 }
515 }
516}
CurrencyType
Definition: CurrencyType.cs:2
FontColor
Definition: FontColor.cs:2
PriceType
Definition: PriceType.cs:2
list. Add(item3)
static bool TryPray(Chara c, bool passive=false)
Definition: ActPray.cs:12
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
Chara Find(string id)
Definition: CardManager.cs:20
Thing container_shipping
Definition: CardManager.cs:52
List< Chara > listAdv
Definition: CardManager.cs:64
GlobalCharaList globalCharas
Definition: CardManager.cs:46
List< Thing > listPackage
Definition: CardManager.cs:61
Thing container_deliver
Definition: CardManager.cs:55
void RefreshSprite()
string id
Definition: CardRow.cs:7
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:6449
Card AddCard(Card c)
Definition: Card.cs:2887
string Name
Definition: Card.cs:2013
Thing SetNum(int a)
Definition: Card.cs:3242
void RecalculateFOV()
Definition: Card.cs:5616
Trait trait
Definition: Card.cs:49
void Destroy()
Definition: Card.cs:4538
ThingContainer things
Definition: Card.cs:34
int Evalue(int ele)
Definition: Card.cs:2431
int Num
Definition: Card.cs:154
CardRenderer renderer
Definition: Card.cs:57
int LV
Definition: Card.cs:370
Footmark footmark
Definition: CellDetail.cs:17
void TryDespawnDetail()
Definition: Cell.cs:1538
Definition: Chara.cs:10
new TraitChara trait
Definition: Chara.cs:488
Faction faction
Definition: Chara.cs:412
override bool IsPCParty
Definition: Chara.cs:600
override bool IsPCFaction
Definition: Chara.cs:656
Zone currentZone
Definition: Chara.cs:240
GlobalData global
Definition: Chara.cs:73
Zone homeZone
Definition: Chara.cs:252
FactionBranch homeBranch
Definition: Chara.cs:889
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:3920
new GameConfig game
Definition: CoreConfig.cs:596
GraphicSetting graphic
Definition: CoreConfig.cs:594
bool enable
Definition: CoreDebug.cs:285
CoreConfig config
Definition: Core.cs:70
Definition: Date.cs:4
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Scene scene
Definition: EClass.cs:30
static int rnd(int a)
Definition: EClass.cs:50
static Core core
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static Map _map
Definition: EClass.cs:18
static BaseGameScreen screen
Definition: EClass.cs:32
static int rndHalf(int a)
Definition: EClass.cs:74
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
PolicyManager policies
void TryPayBill(Thing bill)
Definition: FACTION.cs:407
void OnAdvanceDay()
Definition: FACTION.cs:362
void OnAdvanceMonth()
Definition: FACTION.cs:370
int remaining
Definition: Footmark.cs:5
Point pos
Definition: Footmark.cs:3
void AdvanceMin(int a)
Definition: GameDate.cs:22
void ShipGoods()
Definition: GameDate.cs:239
void ShipPackages()
Definition: GameDate.cs:351
void AdvanceDay()
Definition: GameDate.cs:141
void ShipRandomPackages()
Definition: GameDate.cs:441
void ShipLetter()
Definition: GameDate.cs:396
const int minPerRound
Definition: GameDate.cs:10
void AdvanceSec(int a)
Definition: GameDate.cs:12
bool shaken
Definition: GameDate.cs:8
void AdvanceMonth()
Definition: GameDate.cs:206
void AdvanceHour()
Definition: GameDate.cs:71
void AdvanceYear()
Definition: GameDate.cs:231
SpatialManager spatials
Definition: Game.cs:152
CardManager cards
Definition: Game.cs:155
Zone activeZone
Definition: Game.cs:245
RelationManager relations
Definition: Game.cs:182
QuestManager quests
Definition: Game.cs:179
Zone StartZone
Definition: Game.cs:269
GlobalGoal goal
Definition: GlobalData.cs:9
void Start()
Definition: GlobalGoal.cs:16
void SetOwner(Chara c)
Definition: GlobalGoal.cs:10
void AdvanceHour()
Definition: GlobalGoal.cs:25
List< Thing > things
Definition: Map.cs:49
List< Footmark > footmarks
Definition: Map.cs:99
void RefreshAllTiles()
Definition: Map.cs:2086
void Add(Data data)
Definition: MsgLog.cs:53
Definition: Msg.cs:5
static void NewLine()
Definition: Msg.cs:318
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void OnAdvanceYear()
void OnAdvanceMonth()
void OnChangeMin()
Definition: PCOrbit.cs:19
int lutz
Definition: Player.cs:486
bool magicChestSent
Definition: Player.cs:402
bool statueShipped
Definition: Player.cs:318
int daysAfterQuestExploration
Definition: Player.cs:498
long shipMoney
Definition: Player.cs:98
int GetShippingBonus(long _a)
Definition: Player.cs:106
int days
Definition: Player.cs:68
int months
Definition: Player.cs:70
int debt
Definition: Player.cs:754
Flags flags
Definition: Player.cs:895
void OnAdvanceDay()
Definition: Player.cs:2167
Stats stats
Definition: Player.cs:817
int countNewline
Definition: Player.cs:988
int holyWell
Definition: Player.cs:724
void OnAdvanceHour()
Definition: Player.cs:2147
bool prayed
Definition: Player.cs:787
List< ShippingResult > shippingResults
Definition: Player.cs:925
int questRerollCost
Definition: Player.cs:769
int uidLastShippedZone
Definition: Player.cs:709
NumLogManager nums
Definition: Player.cs:820
CellDetail detail
Definition: Point.cs:71
Cell cell
Definition: Point.cs:51
bool IsActive(int id, int days=-1)
void OnAdvanceHour()
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
bool IsCompleted(string id)
Quest GetGlobal(string id)
List< Zone > ListTowns()
Definition: Region.cs:231
void CheckRandomSites()
Definition: Region.cs:53
void UpdateRelations()
void OnChangeHour()
Definition: Scene.cs:764
Definition: Shaker.cs:5
static void ShakeCam(string id="default", float magnitude=1f)
Definition: Shaker.cs:25
Zone Find(string id)
int uid
Definition: Spatial.cs:70
virtual bool IsRegion
Definition: Spatial.cs:501
Faction mainFaction
Definition: Spatial.cs:430
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
bool IsFull(int y=0)
static Thing CreateParcel(string idLang=null, params Thing[] things)
Definition: ThingGen.cs:42
static Thing CreateFromTag(string idTag, int lv=-1)
Definition: ThingGen.cs:80
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing CreateBill(int pay, bool tax)
Definition: ThingGen.cs:85
static Thing CreateCardboardBox(int uidZone=-1)
Definition: ThingGen.cs:191
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
void PutChara(string id)
virtual bool UseGlobalGoal
Definition: TraitChara.cs:93
virtual bool CanBeShipped
Definition: Trait.cs:306
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
static void Remove(string idStep)
Definition: Tutorial.cs:49
void SimulateHour()
Definition: VirtualDate.cs:66
void OnChangeHour()
Definition: Weather.cs:197
static void Add(BaseSticky sticky, bool animate=true)
Definition: WidgetSticky.cs:52
void CreateDayData()
Definition: World.cs:43
Region region
Definition: World.cs:23
GameDate date
Definition: World.cs:6
void SendPackage(Thing p)
Definition: World.cs:68
Weather weather
Definition: World.cs:12
List< ZoneEvent > list
Definition: Zone.cs:12
ZoneEventManager events
Definition: Zone.cs:40
FactionBranch branch
Definition: Zone.cs:34
virtual void OnAdvanceHour()
Definition: Zone.cs:1124
Region Region
Definition: Zone.cs:160