Elin Decompiled Documentation EA 23.247 Stable Patch 1
Loading...
Searching...
No Matches
GameDate.cs
Go to the documentation of this file.
1using System.Collections.Generic;
2using Newtonsoft.Json;
3using UnityEngine;
4
5public class GameDate : Date
6{
7 [JsonProperty]
8 public bool shaken;
9
10 public const int minPerRound = 5;
11
12 public void AdvanceSec(int a)
13 {
14 base.sec += a;
15 if (base.sec >= 60)
16 {
17 AdvanceMin(base.sec / 60);
18 base.sec %= 60;
19 }
20 }
21
22 public void AdvanceMin(int a)
23 {
24 EClass.game.sessionMin += a;
25 EClass.player.stats.mins += a;
26 base.min += a;
27 if (base.min >= 60)
28 {
29 while (base.min >= 60)
30 {
31 base.min -= 60;
33 }
35 }
36 else if (base.min % 3 == 2)
37 {
39 }
40 if (EClass._map.footmarks.Count > 0)
41 {
42 for (int num = EClass._map.footmarks.Count - 1; num >= 0; num--)
43 {
44 Footmark footmark = EClass._map.footmarks[num];
45 footmark.remaining--;
46 if (footmark.remaining <= 0)
47 {
48 CellDetail detail = footmark.pos.detail;
49 if (detail != null && detail.footmark == footmark)
50 {
51 detail.footmark = null;
52 footmark.pos.cell.TryDespawnDetail();
53 }
54 EClass._map.footmarks.RemoveAt(num);
55 }
56 }
57 }
60 {
61 Msg.NewLine();
62 EClass.player.countNewline = 0;
63 }
66 {
67 item.minElapsed += a;
68 }
69 }
70
71 public void AdvanceHour()
72 {
73 VirtualDate virtualDate = new VirtualDate();
74 virtualDate.IsRealTime = true;
75 virtualDate.SimulateHour();
76 base.hour++;
77 if (base.hour >= 24)
78 {
79 base.hour = 0;
80 AdvanceDay();
81 }
82 if (!shaken && EClass.rnd(24) == 0 && !EClass._zone.IsRegion)
83 {
84 Msg.Say("earthquake");
86 {
87 Shaker.ShakeCam("earthquake");
88 }
89 shaken = true;
90 }
97 {
99 }
100 foreach (Chara value in EClass.game.cards.globalCharas.Values)
101 {
102 if (!value.IsPCParty && value.currentZone != EClass.game.activeZone && value.trait.UseGlobalGoal)
103 {
104 if (value.global.goal == null && !value.IsPCFaction)
105 {
106 GlobalGoalAdv globalGoalAdv = new GlobalGoalAdv();
107 globalGoalAdv.SetOwner(value);
108 globalGoalAdv.Start();
109 }
110 if (value.global.goal != null)
111 {
112 value.global.goal.AdvanceHour();
113 }
114 }
115 }
117 if (base.hour == 5)
118 {
119 ShipGoods();
120 ShipPackages();
121 ShipLetter();
122 if (EClass.rnd(30) == 0 && EClass.game.cards.listPackage.Count <= 2)
123 {
125 }
126 if (base.month == 10)
127 {
128 Tutorial.Reserve("season");
129 }
130 if (base.month == 11)
131 {
132 Tutorial.Reserve("season2");
133 }
134 else
135 {
136 Tutorial.Remove("season2");
137 }
138 if (base.year >= 2500)
139 {
140 Tutorial.Reserve("worldend");
141 }
142 }
143 }
144
145 public void AdvanceDay()
146 {
147 base.day++;
149 EClass.player.questRerollCost -= 3;
151 {
152 EClass.player.questRerollCost = 0;
153 }
154 if (EClass.player.stats.days >= 90)
155 {
156 Tutorial.Reserve("death_penalty");
157 }
158 if (base.day > 30)
159 {
160 base.day = 1;
161 AdvanceMonth();
162 }
164 EClass.Sound.Play("owl");
165 if (!EClass.player.prayed && EClass.pc.Evalue(1655) > 0)
166 {
167 ActPray.TryPray(EClass.pc, passive: true);
168 }
169 Msg.Say("endDay");
170 shaken = false;
174 foreach (Chara item in EClass.game.cards.listAdv)
175 {
176 if (!item.IsPCFaction && EClass.rnd(10) == 0 && (item.isDead || item.currentZone == null || item.currentZone.id == "somewhere"))
177 {
178 item.SetHomeZone(EClass.world.region.ListTowns().RandomItem());
179 item.Revive();
180 item.MoveZone(item.homeZone);
181 }
182 }
183 foreach (Chara value in EClass.game.cards.globalCharas.Values)
184 {
185 value.OnAdvanceDay();
186 }
188 {
190 }
191 if (EClass.player.stats.days >= 7 && EClass.game.cards.globalCharas.Find("fiama").currentZone == EClass.game.StartZone && EClass.game.quests.GetGlobal("fiama_starter_gift") == null && !EClass.game.quests.IsCompleted("fiama_starter_gift"))
192 {
193 EClass.game.quests.Add("fiama_starter_gift", "fiama");
194 }
195 if (EClass.game.quests.completedIDs.Contains("demitas_spellwriter") && !EClass.game.quests.IsAdded<QuestNegotiationDarkness>())
196 {
197 EClass.game.quests.Add("negotiation_darkness", "loytel");
198 }
199 if (EClass.game.quests.IsCompleted("exploration"))
200 {
203 {
204 EClass.player.flags.magicChestSent = true;
205 Thing thing = ThingGen.Create("parchment");
206 thing.SetStr(53, "letter_magic_chest");
207 Thing p = ThingGen.CreateParcel(null, ThingGen.Create("container_magic"), thing);
209 }
210 }
211 if (base.day == 1 && base.month == 11 && (EClass.game.quests.IsStarted<QuestDebt>() || EClass.debug.enable))
212 {
213 Thing thing2 = ThingGen.Create("parchment");
214 thing2.SetStr(53, "letter_crimale");
215 Thing p2 = ThingGen.CreateParcel(null, ThingGen.Create("crimale2"), thing2);
217 }
218 if (base.day == 25 && base.month == 12)
219 {
221 }
222 }
223
224 public void AdvanceMonth()
225 {
226 base.month++;
227 if (base.month > 12)
228 {
229 base.month = 1;
230 AdvanceYear();
231 }
234 if (base.month % 2 == 0)
235 {
237 }
239 foreach (Thing thing in EClass._map.things)
240 {
241 if (thing.renderer.hasActor)
242 {
243 thing.renderer.RefreshSprite();
244 }
245 }
247 }
248
249 public void AdvanceYear()
250 {
251 base.year++;
252 EClass.player.flags.santa = 0;
253 EClass.player.wellWished = false;
255 EClass.world.SendPackage(ThingGen.Create("gift_newyear"));
256 }
257
258 public void ShipGoods()
259 {
260 Thing container_shipping = EClass.game.cards.container_shipping;
261 if (container_shipping.things.Count == 0)
262 {
263 return;
264 }
265 int num = 0;
266 int num2 = 0;
267 int num3 = 0;
268 int num4 = 0;
269 List<Thing> list = new List<Thing>();
270 List<string> list2 = new List<string>();
272 if (zone == null || zone.branch == null)
273 {
274 zone = EClass.pc.homeZone;
275 }
276 ShippingResult shippingResult = new ShippingResult();
277 shippingResult.rawDate = EClass.world.date.GetRaw();
278 shippingResult.uidZone = zone.uid;
280 {
281 EClass.player.stats.shipMoney = 2147483647L;
282 }
283 shippingResult.total = EClass.player.stats.shipMoney;
284 shippingResult.hearthLv = zone.branch.lv;
285 shippingResult.hearthExp = zone.branch.exp;
286 shippingResult.debt = EClass.player.debt;
287 foreach (Thing thing3 in container_shipping.things)
288 {
289 if (thing3.trait.CanBeShipped)
290 {
291 int price = thing3.GetPrice(CurrencyType.Money, sell: true, PriceType.Shipping);
292 int num5 = price * thing3.Num;
293 num3 += num5;
294 num += thing3.Num;
295 num2 += EClass.rndHalf(thing3.Num * Mathf.Min(15 + price, 10000) / 100 + 1);
296 list.Add(thing3);
297 shippingResult.items.Add(new ShippingResult.Item
298 {
299 text = thing3.Name,
300 income = num5
301 });
302 }
303 }
304 if (list.Count == 0)
305 {
306 return;
307 }
308 num2 = num2 / 2 + 1;
309 if (zone.branch.policies.IsActive(2515))
310 {
311 num2 = 0;
312 }
313 shippingResult.hearthExpGained = num2;
314 EClass.pc.homeBranch.log.Add(Msg.Say("shipped_collect"));
315 foreach (string item in list2)
316 {
318 }
320 EClass.player.stats.shipNum += num;
321 EClass.player.stats.shipMoney += num3;
323 if (shippingBonus2 > shippingBonus)
324 {
325 num4 = shippingBonus2 - shippingBonus;
326 }
327 foreach (Thing item2 in list)
328 {
329 item2.Destroy();
330 }
331 Thing thing = null;
332 Thing thing2 = null;
333 string text = "";
334 if (num3 != 0)
335 {
336 thing = ThingGen.Create("money").SetNum(num3);
337 }
338 if (num4 != 0)
339 {
340 thing2 = ThingGen.Create("money2").SetNum(num4);
341 }
342 if (thing != null && thing2 != null)
343 {
344 text = "_and".lang(thing.Name, thing2.Name);
345 SE.Pay();
346 }
347 else if (thing != null || thing2 != null)
348 {
349 text = ((thing != null) ? thing : thing2).Name;
350 }
351 EClass.pc.homeBranch.log.Add(Msg.Say((text == "") ? "shipped_none" : "shipped", num.ToString() ?? "", text), FontColor.Good);
352 EClass.player.shippingResults.Add(shippingResult);
353 EClass.player.showShippingResult = EClass.core.config.game.showShippingResult;
354 for (int i = 0; i < EClass.player.shippingResults.Count - 10; i++)
355 {
356 EClass.player.shippingResults.RemoveAt(0);
357 }
358 zone.branch.statistics.ship += num3;
359 zone.branch.ModExp(num2);
360 if (thing != null)
361 {
362 EClass.pc.Pick(thing);
363 }
364 if (thing2 != null)
365 {
366 EClass.pc.Pick(thing2);
367 }
368 }
369
370 public void ShipPackages()
371 {
372 Thing container_deliver = EClass.game.cards.container_deliver;
373 if (container_deliver.things.Count == 0)
374 {
375 return;
376 }
377 int num = 0;
378 while (container_deliver.things.Count > 0)
379 {
380 num++;
381 if (num > 100)
382 {
383 Debug.Log("too many tries");
384 break;
385 }
386 int uidZone = 0;
387 foreach (Thing thing2 in container_deliver.things)
388 {
389 int @int = thing2.GetInt(102);
390 if (@int != 0)
391 {
392 uidZone = @int;
393 thing2.SetInt(102);
394 break;
395 }
396 }
397 int num2 = 20;
398 Thing thing = ThingGen.CreateCardboardBox(uidZone);
399 for (int num3 = container_deliver.things.Count - 1; num3 >= 0; num3--)
400 {
401 Thing c = container_deliver.things[num3];
402 thing.AddCard(c);
403 num2 += 5;
404 if (thing.things.IsFull())
405 {
406 break;
407 }
408 }
409 EClass.world.SendPackage(thing);
410 Thing bill = ThingGen.CreateBill(num2, tax: false);
412 }
413 }
414
415 public void ShipLetter()
416 {
417 int num = -1;
418 int lutz = EClass.player.flags.lutz;
419 if (EClass.player.stats.days >= 2 && lutz <= 0)
420 {
421 num = 1;
422 }
423 else if (EClass.player.stats.days >= 5 && lutz <= 1)
424 {
425 num = 2;
426 }
427 else if (EClass.player.stats.days >= 8 && lutz <= 2)
428 {
429 num = 3;
430 }
431 else if (EClass.player.stats.days >= 11 && lutz <= 3)
432 {
433 num = 4;
434 }
435 else if (EClass.player.stats.days >= 15 && lutz <= 4)
436 {
437 num = 5;
438 }
439 else if (EClass.player.stats.days >= 17 && lutz <= 5)
440 {
441 num = 6;
442 }
443 else if (EClass.player.stats.days >= 30 && lutz <= 6)
444 {
445 num = 7;
446 }
447 else if (EClass.player.stats.days >= 50 && lutz <= 7)
448 {
449 num = 8;
450 }
451 if (num != -1)
452 {
453 EClass.player.flags.lutz = num;
454 Thing thing = ThingGen.Create("letter");
455 thing.SetStr(53, "lutz_" + num);
456 EClass.world.SendPackage(thing);
457 }
458 }
459
460 public void ShipRandomPackages()
461 {
463 TraitContainer traitContainer = box.trait as TraitContainer;
464 bool flag = EClass.pc.homeBranch.policies.IsActive(2708);
465 if (EClass.rnd(EClass.debug.enable ? 1 : 100) == 0 && !EClass.player.flags.statueShipped)
466 {
467 EClass.player.flags.statueShipped = true;
468 Add("statue_weird", 1);
469 flag = false;
470 }
471 else if (EClass.rnd(10) == 0)
472 {
473 Add("234", 1);
474 }
475 else if (EClass.rnd(5) == 0)
476 {
477 AddThing(ThingGen.CreateFromCategory("junk"), 1);
478 }
479 else if (EClass.rnd(10) == 0)
480 {
481 AddThing(ThingGen.CreateFromTag("garbage"), 1);
482 }
483 else if (EClass.rnd(8) == 0)
484 {
485 CardRow cardRow = SpawnList.Get("chara").Select(EClass.pc.LV + 10);
486 traitContainer.PutChara(cardRow.id);
487 flag = false;
488 }
489 else if (EClass.rnd(8) == 0)
490 {
491 Add("plat", 1 + EClass.rnd(4));
492 flag = false;
493 }
494 else if (EClass.rnd(8) == 0)
495 {
496 Add("money2", 1 + EClass.rnd(4));
497 flag = false;
498 }
499 else
500 {
501 string id2 = "trash2";
502 if (EClass.rnd(3) == 0)
503 {
504 id2 = "trash1";
505 }
506 if (EClass.rnd(3) == 0)
507 {
508 id2 = ((EClass.rnd(3) == 0) ? "529" : "1170");
509 }
510 if (EClass.rnd(5) == 0)
511 {
512 id2 = "_poop";
513 }
514 if (EClass.rnd(100) == 0)
515 {
516 id2 = "goodness";
517 flag = false;
518 }
519 Add(id2, 1);
520 }
521 if (!flag)
522 {
524 }
525 void Add(string id, int num)
526 {
527 AddThing(ThingGen.Create(id), num);
528 }
529 void AddThing(Thing t, int num)
530 {
531 t.SetNum(num);
532 box.AddCard(t);
533 }
534 }
535}
CurrencyType
Definition: CurrencyType.cs:2
FontColor
Definition: FontColor.cs:2
PriceType
Definition: PriceType.cs:2
list. Add(item3)
static bool TryPray(Chara c, bool passive=false)
Definition: ActPray.cs:12
void SetStr(int id, string value=null)
Definition: BaseCard.cs:63
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
Chara Find(string id)
Definition: CardManager.cs:20
Thing container_shipping
Definition: CardManager.cs:52
List< Chara > listAdv
Definition: CardManager.cs:64
GlobalCharaList globalCharas
Definition: CardManager.cs:46
List< Thing > listPackage
Definition: CardManager.cs:61
Thing container_deliver
Definition: CardManager.cs:55
void RefreshSprite()
string id
Definition: CardRow.cs:7
virtual int GetPrice(CurrencyType currency=CurrencyType.Money, bool sell=false, PriceType priceType=PriceType.Default, Chara c=null)
Definition: Card.cs:7282
Card AddCard(Card c)
Definition: Card.cs:3090
string Name
Definition: Card.cs:2137
Thing SetNum(int a)
Definition: Card.cs:3495
void RecalculateFOV()
Definition: Card.cs:6389
Trait trait
Definition: Card.cs:53
void Destroy()
Definition: Card.cs:5070
ThingContainer things
Definition: Card.cs:38
int Evalue(int ele)
Definition: Card.cs:2571
int Num
Definition: Card.cs:158
CardRenderer renderer
Definition: Card.cs:61
int LV
Definition: Card.cs:386
Footmark footmark
Definition: CellDetail.cs:17
void TryDespawnDetail()
Definition: Cell.cs:1542
Definition: Chara.cs:10
new TraitChara trait
Definition: Chara.cs:503
Faction faction
Definition: Chara.cs:427
override bool IsPCParty
Definition: Chara.cs:615
void OnAdvanceDay()
Definition: Chara.cs:10120
override bool IsPCFaction
Definition: Chara.cs:671
Zone currentZone
Definition: Chara.cs:255
GlobalData global
Definition: Chara.cs:76
Zone homeZone
Definition: Chara.cs:267
FactionBranch homeBranch
Definition: Chara.cs:1066
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4303
new GameConfig game
Definition: CoreConfig.cs:609
GraphicSetting graphic
Definition: CoreConfig.cs:607
bool enable
Definition: CoreDebug.cs:286
CoreConfig config
Definition: Core.cs:70
Definition: Date.cs:4
int GetRaw(int offsetHours=0)
Definition: Date.cs:326
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static Scene scene
Definition: EClass.cs:31
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static int rnd(long a)
Definition: EClass.cs:59
static BaseGameScreen screen
Definition: EClass.cs:33
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
PolicyManager policies
void TryPayBill(Thing bill)
Definition: FACTION.cs:424
void OnAdvanceDay()
Definition: FACTION.cs:379
void OnAdvanceMonth()
Definition: FACTION.cs:387
int remaining
Definition: Footmark.cs:5
Point pos
Definition: Footmark.cs:3
void AdvanceMin(int a)
Definition: GameDate.cs:22
void ShipGoods()
Definition: GameDate.cs:258
void ShipPackages()
Definition: GameDate.cs:370
void AdvanceDay()
Definition: GameDate.cs:145
void ShipRandomPackages()
Definition: GameDate.cs:460
void ShipLetter()
Definition: GameDate.cs:415
const int minPerRound
Definition: GameDate.cs:10
void AdvanceSec(int a)
Definition: GameDate.cs:12
bool shaken
Definition: GameDate.cs:8
void AdvanceMonth()
Definition: GameDate.cs:224
void AdvanceHour()
Definition: GameDate.cs:71
void AdvanceYear()
Definition: GameDate.cs:249
SpatialManager spatials
Definition: Game.cs:152
CardManager cards
Definition: Game.cs:155
Zone activeZone
Definition: Game.cs:251
RelationManager relations
Definition: Game.cs:185
QuestManager quests
Definition: Game.cs:182
Zone StartZone
Definition: Game.cs:277
GlobalGoal goal
Definition: GlobalData.cs:9
void Start()
Definition: GlobalGoal.cs:16
void SetOwner(Chara c)
Definition: GlobalGoal.cs:10
void AdvanceHour()
Definition: GlobalGoal.cs:25
List< Thing > things
Definition: Map.cs:49
List< Footmark > footmarks
Definition: Map.cs:99
void RefreshAllTiles()
Definition: Map.cs:2108
void Add(Data data)
Definition: MsgLog.cs:53
Definition: Msg.cs:5
static void NewLine()
Definition: Msg.cs:318
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void OnAdvanceYear()
void OnAdvanceMonth()
void OnChangeMin()
Definition: PCOrbit.cs:19
int lutz
Definition: Player.cs:635
bool magicChestSent
Definition: Player.cs:515
bool statueShipped
Definition: Player.cs:431
int daysAfterQuestExploration
Definition: Player.cs:647
long shipMoney
Definition: Player.cs:129
int GetShippingBonus(long _a)
Definition: Player.cs:219
int days
Definition: Player.cs:75
int months
Definition: Player.cs:78
int debt
Definition: Player.cs:947
Flags flags
Definition: Player.cs:1094
void OnAdvanceDay()
Definition: Player.cs:2389
Stats stats
Definition: Player.cs:1016
int countNewline
Definition: Player.cs:1187
int holyWell
Definition: Player.cs:917
void OnAdvanceHour()
Definition: Player.cs:2369
bool prayed
Definition: Player.cs:986
List< ShippingResult > shippingResults
Definition: Player.cs:1124
int questRerollCost
Definition: Player.cs:962
int uidLastShippedZone
Definition: Player.cs:902
NumLogManager nums
Definition: Player.cs:1019
CellDetail detail
Definition: Point.cs:71
Cell cell
Definition: Point.cs:51
bool IsActive(int id, int days=-1)
void OnAdvanceHour()
HashSet< string > completedIDs
Definition: QuestManager.cs:17
Quest Add(string id, string idGlobalChara=null)
Definition: QuestManager.cs:29
bool IsCompleted(string id)
Quest GetGlobal(string id)
List< Zone > ListTowns()
Definition: Region.cs:271
void CheckRandomSites()
Definition: Region.cs:75
void UpdateRelations()
void OnChangeHour()
Definition: Scene.cs:780
Definition: Shaker.cs:5
static void ShakeCam(string id="default", float magnitude=1f)
Definition: Shaker.cs:25
Zone Find(string id)
int uid
Definition: Spatial.cs:70
virtual bool IsRegion
Definition: Spatial.cs:515
Faction mainFaction
Definition: Spatial.cs:442
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
bool IsFull(int y=0)
static Thing CreateParcel(string idLang=null, params Thing[] things)
Definition: ThingGen.cs:42
static Thing CreateFromTag(string idTag, int lv=-1)
Definition: ThingGen.cs:80
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing CreateBill(int pay, bool tax)
Definition: ThingGen.cs:85
static Thing CreateCardboardBox(int uidZone=-1)
Definition: ThingGen.cs:244
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
void PutChara(string id)
virtual bool UseGlobalGoal
Definition: TraitChara.cs:93
virtual bool CanBeShipped
Definition: Trait.cs:319
static void Reserve(string idStep, Action onBeforePlay=null)
Definition: Tutorial.cs:55
static void Remove(string idStep)
Definition: Tutorial.cs:49
void SimulateHour()
Definition: VirtualDate.cs:66
void OnChangeHour()
Definition: Weather.cs:197
static void Add(BaseSticky sticky, bool animate=true)
Definition: WidgetSticky.cs:52
void CreateDayData()
Definition: World.cs:43
Region region
Definition: World.cs:23
GameDate date
Definition: World.cs:6
void SendPackage(Thing p)
Definition: World.cs:68
Weather weather
Definition: World.cs:12
List< ZoneEvent > list
Definition: Zone.cs:12
ZoneEventManager events
Definition: Zone.cs:40
FactionBranch branch
Definition: Zone.cs:34
virtual void OnAdvanceHour()
Definition: Zone.cs:1171
Region Region
Definition: Zone.cs:163