71 input.interactable = enable;
72 bgInput.enabled = enable;
73 textInput.raycastTarget = enable;
90 EMono.player.memo =
input.text;
94 EMono.player.memo2 =
input.text;
109 if (!
input.isFocused)
123 if (!flag &&
cgText.alpha != 0f)
125 Vector3 point =
inputRect.InverseTransformPoint(Input.mousePosition);