Elin Decompiled Documentation EA 23.102 Nightly
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Public Attributes | |
int | tile |
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bool | liquid |
float | snowZ = -0.01f |
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int | idShadow |
MeshPass | pass |
Vector3 | offset |
Vector3 | offsetBack |
Vector3 | offsetShadow |
Vector3 | heldPos |
Vector2 | imagePivot = new Vector2(0.5f, 0.25f) |
Vector2 | imageScale = new Vector2(1f, 1f) |
Vector2 | size |
bool | multiSize |
bool | animate |
bool | useOffsetBack |
bool | persistActor |
bool | symmetry = true |
float | hangedFixZ |
float | stackZ |
SubPassData | subCrate |
SourcePref | shadowPref |
RenderData | subData |
bool | initialized |
bool | hasSubPass |
bool | hasSnowPass |
Additional Inherited Members | |
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override void | Draw (RenderParam p) |
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override void | Draw (RenderParam p) |
override void | DrawWithRotation (RenderParam p, float angle) |
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virtual CardActor | CreateActor () |
void | Init () |
virtual void | OnInit () |
int | ConvertTile (int tile) |
void | RenderToRenderCam (RenderParam p) |
void | Draw (RenderParam p, int tile) |
virtual void | Draw (RenderParam p) |
void | DrawRepeatTo (RenderParam p, float maxY, float height, ref Vector3 peakFix, bool skipFirst=false, int fire=0, bool isBlock=false) |
void | DrawRepeat (RenderParam p, int count, float size, bool skipFirst=false) |
virtual void | DrawWithRotation (RenderParam p, float angle) |
virtual void | DrawShadow (RenderParam p) |
void | RenderToRenderCam (RenderParam p) |
void | Draw (RenderParam p) |
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static int | rnd (int a) |
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const int | HeldLightMod = 1572864 |
static Quaternion | deadRotation = Quaternion.Euler(0f, 0f, 90f) |
static GameSetting.RenderSetting | renderSetting |
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Vector3 | _offset |
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static Quaternion | shadowRotation [get] |
static Vector3 | shadowScale [get] |
static Vector3 | shadowOffset [get] |
virtual bool | SkipOnMap [get] |
virtual string | pathSprite [get] |
virtual string | prefabName [get] |
virtual bool | ForceAltHeldPosition [get] |
Definition at line 1 of file RenderDataObjDummy.cs.
int RenderDataObjDummy.tile |
Definition at line 3 of file RenderDataObjDummy.cs.
Referenced by CardRenderer.Draw().