2using System.Collections.Generic;
25 public List<TC>
listTC =
new List<TC>();
52 Draw(p, ref v, drawShadow:
true);
65 Draw(p, ref v, drawShadow:
false);
82 splashText.textSmall.text = text;
83 splashText.textBig.text = text2;
84 owner.Chara.bossText =
false;
86 if (!(
id ==
"ungaga_pap"))
88 if (!(
id ==
"lurie_boss"))
119 RenderObject.currentParam = p;
139 if (aI_Trolley.trolley.HideChara)
143 actor.SetActive(enable:
false);
154 actor.SetActive(enable:
true);
159 p.x = (position.x = v.x);
160 p.y = (position.y = v.y);
161 p.z = (position.z = v.z);
178 if (traitFakeObj.
growth !=
null)
188 p.tile = rendererObjDummy.
tile;
192 actor.SetActive(enable:
false);
194 rendererObjDummy.
Draw(p);
211 for (
int i = 0; i < 20; i++)
272 p.matColor = matColor;
281 p.tile = row.
_tiles[owner.refVal % row.
_tiles.Length] * ((owner.dir % 2 == 0) ? 1 : (-1));
282 p.matColor = matColor;
284 p.x += pref.x * (float)((
owner.
dir % 2 == 0) ? 1 : (-1));
305 p.x += pref.x * (float)((!
owner.
flipX) ? 1 : (-1));
313 bool flag3 = ((!
isChara) ? (
owner.
dir % 2 == 1) : (owner.dir == 1 || owner.dir == 2));
335 if (charaActorPCC !=
null && charaActorPCC2 !=
null)
337 charaActorPCC.provider.currentDir = charaActorPCC2.
provider.currentDir;
338 charaActorPCC.provider.currentFrame = charaActorPCC2.
provider.currentFrame;
339 charaActorPCC.
provider.SetSpriteMain();
342 PCCData.RideData ride2 = (ride.renderer as
CharaRenderer).pccData.ride;
346 Vector3 v2 =
new Vector3(v.x, v.y, v.z);
360 actor.SetActive(enable:
false);
364 actor.SetActive(enable:
true);
372 owner.Chara.parasite.renderer.position =
position;
376 owner.Chara.ride.renderer.position =
position;
385 for (
int num =
listTC.Count - 1; num >= 0; num--)
394 bool CanBeHallucinated()
435 Debug.LogError(
"renderer alraedy synced:" +
owner);
469 if (
GetTC(
id) ==
null)
471 TC tC = AddTC<TC>(
PoolManager.
Spawn<
TC>(
"tcExtra_" +
id,
"Scene/Render/Actor/Component/Extra/" +
id));
474 tC.transform.SetParent(
EClass.
ui.rectDynamic, worldPositionStays:
false);
516 for (
int num =
listTC.Count - 1; num >= 0; num--)
560 if (transAnimeData ==
null)
563 Debug.Log(
"Anime not found:" +
id);
568 data = transAnimeData,
571 if (
id ==
AnimeID.Attack || (uint)(
id - 18) <= 1u ||
id ==
AnimeID.Kiss)
619 for (
int num =
listTC.Count - 1; num >= 0; num--)
635 for (
int num =
listTC.Count - 1; num >= 0; num--)
637 if (
listTC[num].name ==
id)
656 for (
int num =
listTC.Count - 1; num >= 0; num--)
685 string text = (owner.IsPC ?
"tcOrbitPC" :
"tcOrbitChara");
691 string text2 =
"tcOrbitThing";
699 TCText tC = GetTC<TCText>();
702 return tC.pop.items.Count > 0;
714 RenderObject.tempV.x = position.x +
TC.
_setting.simpleTextPos.x;
715 RenderObject.tempV.y = position.y +
TC.
_setting.simpleTextPos.y;
716 RenderObject.tempV.z = position.z +
TC.
_setting.simpleTextPos.z;
742 RemoveTC<TCCensored>();
763 public virtual void SetFirst(
bool first, Vector3 pos)
static int GetColorInt(ref Color matColor, int p)
RenderDataObjDummy rendererObjDummy
virtual void OnRender(RenderParam p)
virtual void RefreshSprite()
void ShowEmo(Emo emo, float duration=0f)
override void RenderToRenderCam(RenderParam p)
void PlayAnime(AnimeID id, bool force)
void Say(string text, Color c=default(Color), float duration=0f)
virtual void SetFirst(bool first)
void PlayAnime(AnimeID id, Vector3 dest=default(Vector3), bool force=false)
override void OnLeaveScreen()
override void Draw(RenderParam p)
RendererReplacer replacer
T GetOrCreateTC< T >(Func< T > func)
TCSimpleText SpawnSimpleText()
virtual void RefreshStateIcon()
override void OnEnterScreen()
virtual void SetOwner(Card c)
virtual void SetFirst(bool first, Vector3 pos)
void RemoveExtra(string id)
void PlayAnime(AnimeID id, Card dest)
virtual void UpdatePosition(ref Vector3 destPos, RenderParam p)
void SetCensored(bool enable)
void PlayAnime(AnimeID id, Point dest)
override void Draw(RenderParam p, ref Vector3 v, bool drawShadow)
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
virtual bool IsDeadOrSleeping
virtual void SetRenderParam(RenderParam p)
virtual SubPassData GetSubPassData()
virtual CardRow sourceCard
SourceCategory.Row category
override void RefreshSprite()
static Chara Create(string id, int lv=-1)
bool visibleWithTelepathy
UD_String_MatData matColors
static SourceManager sources
static BaseGameScreen screen
virtual void OnRenderTileMap(RenderParam p, bool drawShadow=true)
static LayerDrama Instance
void AddShadow(MeshPassParam p, ref Vector3 fix)
static int seedHallucination
ref Vector3 PositionAuto()
static void Despawn(Component c)
static Transform Spawn(string id, string path, Transform parent)
static void SetSeed(int a=-1)
override void Draw(RenderParam p)
void Draw(RenderParam p, int tile)
virtual CardActor CreateActor()
static List< ISyncScreen > syncList
static GameSetting.RenderSetting renderSetting
static ShadowData Instance
static SplashText Instance
static SubPassData Default
static SubPassData Current
static GameSetting.RenderSetting.TCSetting _setting
void SetOwner(CardRenderer r)
virtual bool UseMountHeight
virtual bool CanBeHallucinated
virtual RenderData GetRenderData()
virtual bool UseDummyTile
virtual void OnRenderExtra(RenderParam p)
virtual void OnEnterScreen()
void SetBGM(List< int > ids, bool refresh=true, float fadeDuration=0f)