2using System.Collections.Generic;
25 public List<TC>
listTC =
new List<TC>();
45 else if (
data ==
null)
56 Draw(p, ref v, drawShadow:
true);
69 Draw(p, ref v, drawShadow:
false);
80 RenderObject.currentParam = p;
107 splashText.textSmall.text = text;
108 splashText.textBig.text = text2;
109 owner.Chara.bossText =
false;
111 if (!(
id ==
"ungaga_pap"))
113 if (
id ==
"lurie_boss")
141 if (aI_Trolley.trolley.HideChara)
145 actor.SetActive(enable:
false);
152 actor.SetActive(enable:
true);
157 p.x = (position.x = v.x);
158 p.y = (position.y = v.y);
159 p.z = (position.z = v.z);
169 p.tile = rendererObjDummy.
tile;
173 actor.SetActive(enable:
false);
175 rendererObjDummy.
Draw(p);
192 for (
int i = 0; i < 20; i++)
245 p.tile = row.
_tiles[owner.refVal % row.
_tiles.Length] * ((owner.dir % 2 == 0) ? 1 : (-1));
250 p.x += pref.x * (float)((
owner.
dir % 2 == 0) ? 1 : (-1));
271 p.x += pref.x * (float)((!
owner.
flipX) ? 1 : (-1));
279 bool flag3 = ((!
isChara) ? (
owner.
dir % 2 == 1) : (owner.dir == 1 || owner.dir == 2));
301 if (charaActorPCC !=
null && charaActorPCC2 !=
null)
303 charaActorPCC.provider.currentDir = charaActorPCC2.
provider.currentDir;
304 charaActorPCC.provider.currentFrame = charaActorPCC2.
provider.currentFrame;
305 charaActorPCC.
provider.SetSpriteMain();
308 PCCData.RideData ride2 = (ride.renderer as
CharaRenderer).pccData.ride;
312 Vector3 v2 =
new Vector3(v.x, v.y, v.z);
326 actor.SetActive(enable:
false);
330 actor.SetActive(enable:
true);
338 owner.Chara.parasite.renderer.position =
position;
342 owner.Chara.ride.renderer.position =
position;
350 RenderObject.tempV.y += data.offset.y +
data.
size.y;
351 for (
int num =
listTC.Count - 1; num >= 0; num--)
360 bool CanBeHallucinated()
401 Debug.LogError(
"renderer alraedy synced:" +
owner);
435 if (
GetTC(
id) ==
null)
437 TC tC = AddTC<TC>(
PoolManager.
Spawn<
TC>(
"tcExtra_" +
id,
"Scene/Render/Actor/Component/Extra/" +
id));
440 tC.transform.SetParent(
EClass.
ui.rectDynamic, worldPositionStays:
false);
449 if (!idExtra.IsEmpty())
482 for (
int num =
listTC.Count - 1; num >= 0; num--)
526 if (transAnimeData ==
null)
533 data = transAnimeData,
536 if (
id ==
AnimeID.Attack || (uint)(
id - 18) <= 1u)
584 for (
int num =
listTC.Count - 1; num >= 0; num--)
600 for (
int num =
listTC.Count - 1; num >= 0; num--)
602 if (
listTC[num].name ==
id)
621 for (
int num =
listTC.Count - 1; num >= 0; num--)
650 string text = (owner.IsPC ?
"tcOrbitPC" :
"tcOrbitChara");
656 string text2 =
"tcOrbitThing";
664 TCText tC = GetTC<TCText>();
667 return tC.pop.items.Count > 0;
679 RenderObject.tempV.x = position.x +
TC.
_setting.simpleTextPos.x;
680 RenderObject.tempV.y = position.y +
TC.
_setting.simpleTextPos.y;
681 RenderObject.tempV.z = position.z +
TC.
_setting.simpleTextPos.z;
707 RemoveTC<TCCensored>();
728 public virtual void SetFirst(
bool first, Vector3 pos)
RenderDataObjDummy rendererObjDummy
virtual void OnRender(RenderParam p)
virtual void RefreshSprite()
void ShowEmo(Emo emo, float duration=0f)
override void RenderToRenderCam(RenderParam p)
void PlayAnime(AnimeID id, bool force)
void Say(string text, Color c=default(Color), float duration=0f)
virtual void SetFirst(bool first)
void PlayAnime(AnimeID id, Vector3 dest=default(Vector3), bool force=false)
override void OnLeaveScreen()
override void Draw(RenderParam p)
RendererReplacer replacer
T GetOrCreateTC< T >(Func< T > func)
TCSimpleText SpawnSimpleText()
virtual void RefreshStateIcon()
override void OnEnterScreen()
virtual void SetOwner(Card c)
virtual void SetFirst(bool first, Vector3 pos)
void RemoveExtra(string id)
void PlayAnime(AnimeID id, Card dest)
virtual void UpdatePosition(ref Vector3 destPos, RenderParam p)
void SetCensored(bool enable)
void PlayAnime(AnimeID id, Point dest)
override void Draw(RenderParam p, ref Vector3 v, bool drawShadow)
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
virtual bool IsDeadOrSleeping
virtual void SetRenderParam(RenderParam p)
virtual SubPassData GetSubPassData()
virtual CardRow sourceCard
SourceCategory.Row category
override void RefreshSprite()
bool visibleWithTelepathy
static SourceManager sources
static BaseGameScreen screen
static LayerDrama Instance
void AddShadow(MeshPassParam p, ref Vector3 fix)
static int seedHallucination
ref Vector3 PositionAuto()
static void Despawn(Component c)
static Transform Spawn(string id, string path, Transform parent)
static void SetSeed(int a=-1)
override void Draw(RenderParam p)
void Draw(RenderParam p, int tile)
virtual CardActor CreateActor()
static List< ISyncScreen > syncList
static GameSetting.RenderSetting renderSetting
static ShadowData Instance
static SplashText Instance
static SubPassData Default
static SubPassData Current
static GameSetting.RenderSetting.TCSetting _setting
void SetOwner(CardRenderer r)
virtual bool UseMountHeight
virtual bool CanBeHallucinated
virtual bool UseDummyTile
virtual void OnRenderExtra(RenderParam p)
virtual void OnEnterScreen()
void SetBGM(List< int > ids, bool refresh=true)