2using System.Collections.Generic;
25 public List<TC>
listTC =
new List<TC>();
52 Draw(p, ref v, drawShadow:
true);
65 Draw(p, ref v, drawShadow:
false);
76 RenderObject.currentParam = p;
103 splashText.textSmall.text = text;
104 splashText.textBig.text = text2;
105 owner.Chara.bossText =
false;
114 if (aI_Trolley.trolley.HideChara)
118 actor.SetActive(enable:
false);
125 actor.SetActive(enable:
true);
130 p.x = (position.x = v.x);
131 p.y = (position.y = v.y);
132 p.z = (position.z = v.z);
142 p.tile = rendererObjDummy.
tile;
146 actor.SetActive(enable:
false);
148 rendererObjDummy.
Draw(p);
165 for (
int i = 0; i < 20; i++)
218 p.tile = row.
_tiles[owner.refVal % row.
_tiles.Length] * ((owner.dir % 2 == 0) ? 1 : (-1));
226 p.
tile = (
int)p.tile / num * num * 2 + (int)p.
tile % num;
242 p.x += pref.x * (float)((!
owner.
flipX) ? 1 : (-1));
246 bool flag2 =
isChara && owner.isHidden && !EClass.pc.canSeeInvisible && (!EClass.pc.hasTelepathy || !
owner.
Chara.
race.visibleWithTelepathy);
249 bool flag3 = ((!
isChara) ? (
owner.
dir % 2 == 1) : (owner.dir == 1 || owner.dir == 2));
271 if (charaActorPCC !=
null && charaActorPCC2 !=
null)
273 charaActorPCC.provider.currentDir = charaActorPCC2.
provider.currentDir;
274 charaActorPCC.provider.currentFrame = charaActorPCC2.
provider.currentFrame;
275 charaActorPCC.
provider.SetSpriteMain();
278 PCCData.RideData ride2 = (ride.renderer as
CharaRenderer).pccData.ride;
282 Vector3 v2 =
new Vector3(v.x, v.y, v.z);
296 actor.SetActive(enable:
false);
300 actor.SetActive(enable:
true);
308 owner.Chara.parasite.renderer.position =
position;
312 owner.Chara.ride.renderer.position =
position;
320 RenderObject.tempV.y += data.offset.y +
data.
size.y;
321 for (
int num2 =
listTC.Count - 1; num2 >= 0; num2--)
330 bool CanBeHallucinated()
402 Debug.LogError(
"renderer alraedy synced:" +
owner);
436 if (
GetTC(
id) ==
null)
438 TC tC = AddTC<TC>(
PoolManager.
Spawn<
TC>(
"tcExtra_" +
id,
"Scene/Render/Actor/Component/Extra/" +
id));
441 tC.transform.SetParent(
EClass.
ui.rectDynamic, worldPositionStays:
false);
450 if (!idExtra.IsEmpty())
483 for (
int num =
listTC.Count - 1; num >= 0; num--)
527 if (transAnimeData ==
null)
534 data = transAnimeData,
537 if (
id ==
AnimeID.Attack || (uint)(
id - 18) <= 1u)
585 for (
int num =
listTC.Count - 1; num >= 0; num--)
601 for (
int num =
listTC.Count - 1; num >= 0; num--)
603 if (
listTC[num].name ==
id)
622 for (
int num =
listTC.Count - 1; num >= 0; num--)
651 string text = (owner.IsPC ?
"tcOrbitPC" :
"tcOrbitChara");
657 string text2 =
"tcOrbitThing";
665 TCText tC = GetTC<TCText>();
668 return tC.pop.items.Count > 0;
680 RenderObject.tempV.x = position.x +
TC.
_setting.simpleTextPos.x;
681 RenderObject.tempV.y = position.y +
TC.
_setting.simpleTextPos.y;
682 RenderObject.tempV.z = position.z +
TC.
_setting.simpleTextPos.z;
708 RemoveTC<TCCensored>();
729 public virtual void SetFirst(
bool first, Vector3 pos)
RenderDataObjDummy rendererObjDummy
virtual void OnRender(RenderParam p)
virtual void RefreshSprite()
void ShowEmo(Emo emo, float duration=0f)
override void RenderToRenderCam(RenderParam p)
void PlayAnime(AnimeID id, bool force)
void Say(string text, Color c=default(Color), float duration=0f)
virtual void SetFirst(bool first)
void PlayAnime(AnimeID id, Vector3 dest=default(Vector3), bool force=false)
override void OnLeaveScreen()
override void Draw(RenderParam p)
RendererReplacer replacer
T GetOrCreateTC< T >(Func< T > func)
TCSimpleText SpawnSimpleText()
virtual void RefreshStateIcon()
override void OnEnterScreen()
virtual void SetOwner(Card c)
virtual void SetFirst(bool first, Vector3 pos)
void RemoveExtra(string id)
void PlayAnime(AnimeID id, Card dest)
virtual void UpdatePosition(ref Vector3 destPos, RenderParam p)
void SetCensored(bool enable)
void PlayAnime(AnimeID id, Point dest)
override void Draw(RenderParam p, ref Vector3 v, bool drawShadow)
virtual bool IsDeadOrSleeping
virtual void SetRenderParam(RenderParam p)
virtual SubPassData GetSubPassData()
virtual CardRow sourceCard
SourceCategory.Row category
override void RefreshSprite()
static SourceManager sources
static BaseGameScreen screen
void AddShadow(MeshPassParam p, ref Vector3 fix)
static int seedHallucination
ref Vector3 PositionAuto()
static void Despawn(Component c)
static Transform Spawn(string id, string path, Transform parent)
static void SetSeed(int a=-1)
override void Draw(RenderParam p)
void Draw(RenderParam p, int tile)
virtual CardActor CreateActor()
static List< ISyncScreen > syncList
static GameSetting.RenderSetting renderSetting
static ShadowData Instance
static SplashText Instance
static SubPassData Default
static SubPassData Current
static GameSetting.RenderSetting.TCSetting _setting
void SetOwner(CardRenderer r)
virtual bool UseMountHeight
virtual bool CanBeHallucinated
virtual bool UseDummyTile
virtual void OnRenderExtra(RenderParam p)
virtual void OnEnterScreen()