2using System.Collections.Generic;
25 public List<TC>
listTC =
new List<TC>();
45 else if (
data ==
null)
56 Draw(p, ref v, drawShadow:
true);
69 Draw(p, ref v, drawShadow:
false);
86 splashText.textSmall.text = text;
87 splashText.textBig.text = text2;
88 owner.Chara.bossText =
false;
90 if (!(
id ==
"ungaga_pap"))
92 if (!(
id ==
"lurie_boss"))
123 RenderObject.currentParam = p;
151 if (aI_Trolley.trolley.HideChara)
155 actor.SetActive(enable:
false);
162 actor.SetActive(enable:
true);
167 p.x = (position.x = v.x);
168 p.y = (position.y = v.y);
169 p.z = (position.z = v.z);
179 p.tile = rendererObjDummy.
tile;
183 actor.SetActive(enable:
false);
185 rendererObjDummy.
Draw(p);
202 for (
int i = 0; i < 20; i++)
255 p.tile = row.
_tiles[owner.refVal % row.
_tiles.Length] * ((owner.dir % 2 == 0) ? 1 : (-1));
260 p.x += pref.x * (float)((
owner.
dir % 2 == 0) ? 1 : (-1));
281 p.x += pref.x * (float)((!
owner.
flipX) ? 1 : (-1));
289 bool flag3 = ((!
isChara) ? (
owner.
dir % 2 == 1) : (owner.dir == 1 || owner.dir == 2));
311 if (charaActorPCC !=
null && charaActorPCC2 !=
null)
313 charaActorPCC.provider.currentDir = charaActorPCC2.
provider.currentDir;
314 charaActorPCC.provider.currentFrame = charaActorPCC2.
provider.currentFrame;
315 charaActorPCC.
provider.SetSpriteMain();
318 PCCData.RideData ride2 = (ride.renderer as
CharaRenderer).pccData.ride;
322 Vector3 v2 =
new Vector3(v.x, v.y, v.z);
336 actor.SetActive(enable:
false);
340 actor.SetActive(enable:
true);
348 owner.Chara.parasite.renderer.position =
position;
352 owner.Chara.ride.renderer.position =
position;
360 RenderObject.tempV.y += data.offset.y +
data.
size.y;
361 for (
int num =
listTC.Count - 1; num >= 0; num--)
370 bool CanBeHallucinated()
411 Debug.LogError(
"renderer alraedy synced:" +
owner);
445 if (
GetTC(
id) ==
null)
447 TC tC = AddTC<TC>(
PoolManager.
Spawn<
TC>(
"tcExtra_" +
id,
"Scene/Render/Actor/Component/Extra/" +
id));
450 tC.transform.SetParent(
EClass.
ui.rectDynamic, worldPositionStays:
false);
492 for (
int num =
listTC.Count - 1; num >= 0; num--)
536 if (transAnimeData ==
null)
543 data = transAnimeData,
546 if (
id ==
AnimeID.Attack || (uint)(
id - 18) <= 1u)
594 for (
int num =
listTC.Count - 1; num >= 0; num--)
610 for (
int num =
listTC.Count - 1; num >= 0; num--)
612 if (
listTC[num].name ==
id)
631 for (
int num =
listTC.Count - 1; num >= 0; num--)
660 string text = (owner.IsPC ?
"tcOrbitPC" :
"tcOrbitChara");
666 string text2 =
"tcOrbitThing";
674 TCText tC = GetTC<TCText>();
677 return tC.pop.items.Count > 0;
689 RenderObject.tempV.x = position.x +
TC.
_setting.simpleTextPos.x;
690 RenderObject.tempV.y = position.y +
TC.
_setting.simpleTextPos.y;
691 RenderObject.tempV.z = position.z +
TC.
_setting.simpleTextPos.z;
717 RemoveTC<TCCensored>();
738 public virtual void SetFirst(
bool first, Vector3 pos)
RenderDataObjDummy rendererObjDummy
virtual void OnRender(RenderParam p)
virtual void RefreshSprite()
void ShowEmo(Emo emo, float duration=0f)
override void RenderToRenderCam(RenderParam p)
void PlayAnime(AnimeID id, bool force)
void Say(string text, Color c=default(Color), float duration=0f)
virtual void SetFirst(bool first)
void PlayAnime(AnimeID id, Vector3 dest=default(Vector3), bool force=false)
override void OnLeaveScreen()
override void Draw(RenderParam p)
RendererReplacer replacer
T GetOrCreateTC< T >(Func< T > func)
TCSimpleText SpawnSimpleText()
virtual void RefreshStateIcon()
override void OnEnterScreen()
virtual void SetOwner(Card c)
virtual void SetFirst(bool first, Vector3 pos)
void RemoveExtra(string id)
void PlayAnime(AnimeID id, Card dest)
virtual void UpdatePosition(ref Vector3 destPos, RenderParam p)
void SetCensored(bool enable)
void PlayAnime(AnimeID id, Point dest)
override void Draw(RenderParam p, ref Vector3 v, bool drawShadow)
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
virtual bool IsDeadOrSleeping
virtual void SetRenderParam(RenderParam p)
virtual SubPassData GetSubPassData()
virtual CardRow sourceCard
SourceCategory.Row category
override void RefreshSprite()
bool visibleWithTelepathy
static SourceManager sources
static BaseGameScreen screen
static LayerDrama Instance
void AddShadow(MeshPassParam p, ref Vector3 fix)
static int seedHallucination
ref Vector3 PositionAuto()
static void Despawn(Component c)
static Transform Spawn(string id, string path, Transform parent)
static void SetSeed(int a=-1)
override void Draw(RenderParam p)
void Draw(RenderParam p, int tile)
virtual CardActor CreateActor()
static List< ISyncScreen > syncList
static GameSetting.RenderSetting renderSetting
static ShadowData Instance
static SplashText Instance
static SubPassData Default
static SubPassData Current
static GameSetting.RenderSetting.TCSetting _setting
void SetOwner(CardRenderer r)
virtual bool UseMountHeight
virtual bool CanBeHallucinated
virtual bool UseDummyTile
virtual void OnRenderExtra(RenderParam p)
virtual void OnEnterScreen()
void SetBGM(List< int > ids, bool refresh=true, float fadeDuration=0f)