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AM_NoMap.cs
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1
public
class
AM_NoMap
:
ActionMode
2
{
3
public
override
bool
ShowActionHint
=>
false
;
4
5
public
override
bool
AllowHotbar
=>
false
;
6
7
public
override
bool
AllowGeneralInput
=>
false
;
8
9
public
override
bool
IsNoMap
=>
true
;
10
11
public
override
BaseGameScreen
TargetGameScreen
=>
EClass
.
scene
.
screenNoMap
;
12
13
public
override
void
OnActivate
()
14
{
15
EClass
.
ui
.
layerFloat
.SetActive(enable:
false
);
16
}
17
18
public
override
void
OnDeactivate
()
19
{
20
EClass
.
ui
.
layerFloat
.SetActive(enable:
true
);
21
}
22
}
AM_NoMap
Definition:
AM_NoMap.cs:2
AM_NoMap.IsNoMap
override bool IsNoMap
Definition:
AM_NoMap.cs:9
AM_NoMap.OnDeactivate
override void OnDeactivate()
Definition:
AM_NoMap.cs:18
AM_NoMap.TargetGameScreen
override BaseGameScreen TargetGameScreen
Definition:
AM_NoMap.cs:11
AM_NoMap.AllowGeneralInput
override bool AllowGeneralInput
Definition:
AM_NoMap.cs:7
AM_NoMap.ShowActionHint
override bool ShowActionHint
Definition:
AM_NoMap.cs:3
AM_NoMap.AllowHotbar
override bool AllowHotbar
Definition:
AM_NoMap.cs:5
AM_NoMap.OnActivate
override void OnActivate()
Definition:
AM_NoMap.cs:13
ActionMode
Definition:
ActionMode.cs:6
BaseGameScreen
Definition:
BaseGameScreen.cs:5
EClass
Definition:
EClass.cs:5
EClass.scene
static Scene scene
Definition:
EClass.cs:30
EClass.ui
static UI ui
Definition:
EClass.cs:16
Scene.screenNoMap
GameScreenNoMap screenNoMap
Definition:
Scene.cs:93
UI.layerFloat
Layer layerFloat
Definition:
UI.cs:49
Elin
AM_NoMap.cs
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