Elin Decompiled Documentation EA 23.102 Nightly
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Public Types | |
enum | Mode { None , Title , StartGame , Zone } |
Public Member Functions | |
void | TryWarnMacScreen () |
void | TryWarnLinuxMod () |
void | Init (Mode newMode) |
void | OnKillGame () |
void | Clear () |
void | OnUpdate () |
void | OnLateUpdate () |
void | UpdateCursor () |
void | UpdateTimeRatio () |
void | OnChangeHour () |
void | RefreshBG () |
void | FocusAndPause (Point pos, int a) |
void | ApplyZoneConfig () |
void | OnToggle () |
void | ToggleShowRoof () |
void | ToggleLight () |
void | ToggleSnapFreePos () |
void | ToggleFreePos () |
void | ToggleShowWall () |
void | ToggleRoof () |
void | ToggleSlope () |
void | ToggleTilt () |
void | ToggleHighlightArea () |
void | ToggleBirdView (bool sound=true) |
void | ToggleBalloon () |
void | ToggleMuteBGM () |
void | RebuildActorEx () |
void | RefreshActorEx () |
void | ClearActorEx () |
void | AddActorEx (Card c, Action< ActorEx > onBeforeSetOwner=null) |
void | RemoveActorEx (Card c) |
void | InitPass () |
void | DrawPass () |
void | RefreshSync () |
Transform | LoadPrefab (string id) |
void | DestroyPrefabs () |
void | DestroyPrefab (string id) |
Static Public Attributes | |
static bool | isAnnounced |
static Point | HitPoint = new Point() |
static Point | ClickPoint = new Point() |
static bool | skipAnime |
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static Core | core |
Properties | |
EloMap | elomap [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Private Member Functions | |
void | Awake () |
Additional Inherited Members | |
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static int | rnd (int a) |
enum Scene.Mode |
Definition at line 1003 of file Scene.cs.
References Trait.IDActorEx, ActorEx.SetOwner(), Card.trait, and Util.
Referenced by Map._AddCard(), TraitJukeBox.OnToggle(), and TraitRadio.OnUse().
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Definition at line 811 of file Scene.cs.
References EMono._map, LiquidProfile.Apply(), RefractionProfile.Apply(), Core.config, Map.config, EMono.core, CoreConfig.GraphicSetting.gradientWater, CoreConfig.GraphicSetting.gradientWaterLevel, CameraSupport.grading, CoreConfig.graphic, MapConfig.idLiquid, MapConfig.idLut, MapConfig.idRefraction, if(), Core.IsGameStarted, MapConfig.lutBlend, MapConfig.lutBrightness, MapConfig.lutContrast, MapConfig.lutSaturation, MeshPass.mat, Material, SceneProfile.overlay, BaseTileMap.passAutoTileWater, BaseTileMap.passFloorWater, BaseTileMap.passLiquid, profile, EMono.scene, MapConfig.seaDir, and BaseGameScreen.tileMap.
Referenced by BaseGameScreen.Activate(), WidgetSceneCustomizer.OnActivate(), TextureManager.RefreshTextures(), and WidgetSceneCustomizer.ShowPicker().
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Definition at line 342 of file Scene.cs.
References ClearActorEx(), DestroyPrefabs(), EffectManager.Instance, EffectManager.KillAll(), ISyncScreen.OnLeaveScreen(), and syncList.
Referenced by Zone.Deactivate(), and OnKillGame().
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Definition at line 994 of file Scene.cs.
References ActorEx.Kill().
Referenced by Clear().
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Definition at line 1094 of file Scene.cs.
Referenced by Clear().
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Definition at line 1046 of file Scene.cs.
References MeshPass.Draw(), MeshPass.DrawEmpty(), BaseGameScreen.guide, ScreenGuide.OnDrawPass(), and EMono.screen.
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Definition at line 799 of file Scene.cs.
References EMono.core, BaseGameScreen.Focus(), ActionMode.Pause(), Core.screen, and ActionMode.Sim.
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Definition at line 172 of file Scene.cs.
References EMono._map, EMono._zone, BaseGameScreen.Activate(), Zone.Activate(), ActionMode.Activate(), ActionMode.Adv, Game.altCraft, CoreConfig.ApplyGrading(), CoreConfig.GameConfig.autoSave, EInput.axis, Zone.Boss, RecipeUpdater.Build(), Core.config, EInput.KeyboardPress.Consume(), EMono.core, Game.countLoadedMaps, BaseGameScreen.Deactivate(), BuildMenu.Deactivate(), Core.debug, EMono.debug, Debug, GameSetting.defaultActPace, etherBlossom, Card.ExistsOnMap, Chara.faith, Player.flags, flock, Zone.FlockType, BaseGameScreen.FocusPC(), CoreConfig.game, EMono.game, Chara.homeZone, Player.hotbars, CoreDebug.ignoreAutoSave, Init(), ActionMode.IsActive, Chara.IsAliveInCurrentZone, isAnnounced, Chara.IsInActiveZone, Card.IsInstalled, Spatial.IsRegion, EInput.keyWait, Game.Kill(), EInput.leftMouse, mode, Spatial.Name, Chara.NameBraced, Card.NameSimple, WidgetMenuPanel.OnChangeMode(), Player.Flags.OnEnterZone(), QuestManager.OnEnterZone(), Player.onStartZone, EMono.pc, EMono.player, Card.pos, ButtonState.pressing, Game.quests, Player.questTracker, Card.RecalculateFOV(), GameUpdater.recipe, WidgetDate.Refresh(), AM_Adv.RefreshArrow(), Player.RefreshCurrentHotItem(), Player.RefreshEmptyAlly(), Weather.RefreshWeather(), ActionMode.Region, GameUpdater.Reset(), ScreenFlash.Reset(), HotbarManager.ResetHotbar(), Religion.Revelation(), Game.Save(), Msg.Say(), EMono.screen, screenElin, screenElona, screenNoMap, AM_Adv.SetManualMove(), AM_Adv.SetPressedAction(), EMono.setting, BaseGameScreen.SetZoom(), Player.simulatingZone, skipAnime, BaseGameScreen.TargetZoom, Map.things, ActionMode.Title, Card.trait, Trait.TryToggle(), TryWarnMacScreen(), EMono.ui, Game.updater, UpdateTimeRatio(), ActionMode.View, World.weather, EMono.world, and Player.zone.
Referenced by AM_Adv._OnUpdateInput(), Game.GotoTitle(), Core.Init(), Init(), Game.Load(), Player.MoveZone(), Map.Reload(), Player.SimulateFaction(), Game.StartNewGame(), and CoreDebug.UpdateInput().
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Definition at line 1025 of file Scene.cs.
References SpriteSheet.dict, SpriteSheet.Get(), MeshPass.Init(), item, ModItemList< T >.list, and MOD.sprites.
Referenced by Core.Init().
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Definition at line 1086 of file Scene.cs.
References Util.
Referenced by Zone_Olvina.OnActivate(), and Zone_SisterHouse.OnActivate().
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Definition at line 764 of file Scene.cs.
References BaseGameScreen.OnChangeHour(), VFX.OnChangeHour(), PCOrbit.OnChangeMin(), BaseGameScreen.pcOrbit, BaseGameScreen.RefreshSky(), EMono.screen, and EMono.ui.
Referenced by BaseGameScreen.Activate(), GameDate.AdvanceHour(), and DramaManager.ParseLine().
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Definition at line 330 of file Scene.cs.
References actionMode, PointTarget.Clear(), Clear(), ActionMode.Deactivate(), elomapActor, flock, hideBalloon, mouseTarget, and EloMapActor.OnKillGame().
Referenced by Game.Kill().
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Definition at line 733 of file Scene.cs.
References CursorSystem.Draw(), and CursorSystem.Instance.
Referenced by Core.LateUpdate().
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Definition at line 862 of file Scene.cs.
References WidgetSystemIndicator.Refresh(), and WidgetHotbar.RefreshHighlights().
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Definition at line 354 of file Scene.cs.
References WidgetMainText._ToggleLog(), EMono._zone, actionMode, UIDropdown.activeInstance, Game.activeZone, WidgetMainText.box, Chara.burden, Chara.CalcBurden(), AI_PlayMusic.CancelKeepPlaying(), Msg.colors, Core.config, EInput.Consume(), EMono.core, UIContextMenu.Current, Chara.currentZone, Card.DamageHP(), RenderObject.data, Player.deathDialog, Debug, GameIO.DeleteGame(), Core.delta, WidgetEquip.dirty, WidgetHotbar.dirtyCurrentItem, Zone.dirtyElectricity, ButtonState.down, BaseGameScreen.Draw(), elomapActor, CoreConfig.NetSetting.enable, SpatialManager.Find(), Player.flags, EMono.game, ActionMode.gameSpeed, Lang.GetList(), Stats.GetPhase(), Chara.global, godray, UIContextMenu.Hide(), Game.id, if(), Player.ignoreFallOver, CoreConfig.input, Dialog.InputName(), LayerAbility.Instance, WidgetMainText.Instance, DropdownGrid.IsActive, EloMapActor.IsActive, LayerDrama.IsActive(), EInput.isCancel, Game.isCloud, Chara.isDead, Core.IsGameStarted, Zone.IsInstance, Chara.IsLevitating, InputModuleEX.IsPointerChildOf(), EInput.isShiftDown, MsgBox.isShowingLog, Chara.isSynced, Game.IsWaiting, AI_PlayMusic.keepPlaying, Player.lastTransition, ZoneTransition.lastZone, EInput.leftMouse, Party.members, CoreConfig.InputSetting.middleClick, EInput.middleMouse, CoreConfig.InputSetting.middlePressLong, mode, EInput.mouse3, CoreConfig.InputSetting.mouse3Click, CoreConfig.InputSetting.mouse3PressLong, EInput.mouse4, CoreConfig.InputSetting.mouse4Click, CoreConfig.InputSetting.mouse4PressLong, Player.MoveZone(), CoreConfig.net, DropdownGrid.Next(), UIDropdown.Next(), Window.NextTab(), ActionMode.OnAfterUpdate(), ActionMode.OnBeforeUpdate(), UIButton.onInputWheel, Player.Flags.OnLeaveZone(), BaseTileSelector.OnUpdate(), Chara.party, paused, EMono.pc, GamePrincipal.permadeath, Player.pickupDelay, Card.PlayAnime(), Card.PlayEffect(), EMono.player, Card.PlaySound(), Card.pos, Point.PositionCenter(), ButtonState.pressing, DropdownGrid.Prev(), UIDropdown.Prev(), Game.principal, Window.rectTab, WidgetEquip.Redraw(), Player.RefreshCurrentHotItem(), Zone.RefreshElectricity(), Player.RefreshEmptyAlly(), Card.renderer, EInput.rightMouse, EMono.rnd(), Msg.Say(), EMono.scene, Core.screen, EMono.screen, CoreConfig.NetSetting.sendEvent, Msg.SetColor(), LayerCover.SetDuration(), Player.simulatingZone, RenderData.size, EInput.skipFrame, EMono.Sound, Game.spatials, ZoneTransition.state, Chara.Stumble(), MsgColors.Talk, Player.target, BaseGameScreen.tileSelector, timeRatio, GlobalData.transition, EMono.ui, Player.uidLastTown, GameUpdater.Update(), EInput.Update(), UIButton.UpdateButtons(), UpdateCursor(), ActionMode.UpdateInput(), EInput.UpdateOnlyAxis(), Game.updater, BaseGameScreen.UpdateShaders(), UpdateTimeRatio(), Player.wasDirtyWeight, EInput.wheel, and Layer.windows.
Referenced by Core.Update().
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Definition at line 974 of file Scene.cs.
References EMono._map, Trait.IDActorEx, Map.things, and Card.trait.
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Definition at line 985 of file Scene.cs.
References ActorEx.Refresh().
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Definition at line 785 of file Scene.cs.
References EMono._map, EMono._zone, MapConfig.bg, GameSetting.RenderSetting.bgs, Map.config, Spatial.IsSnowZone, GameSetting.RenderSetting.MapBGSetting.mat, GameSetting.RenderSetting.MapBGSetting.plane, GameSetting.render, EMono.setting, and GameSetting.RenderSetting.MapBGSetting.skyBox.
Referenced by GameScreen.OnActivate(), and TraitMapBoard.TrySetAct().
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Definition at line 1071 of file Scene.cs.
References ISyncScreen.OnLeaveScreen(), and ISyncScreen.Sync.
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Definition at line 1015 of file Scene.cs.
References ActorEx.Kill().
Referenced by TraitJukeBox.OnToggle(), TraitRadio.OnUse(), and Zone.RemoveCard().
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Definition at line 955 of file Scene.cs.
References WidgetSystemIndicator.Refresh(), and EMono.ui.
Referenced by HotItemToggle.OnClick().
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Definition at line 942 of file Scene.cs.
References actionMode, ActionMode.Activate(), ActionMode.Bird, ActionMode.Deactivate(), and EMono.scene.
Referenced by HotItemContext.Show().
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Definition at line 892 of file Scene.cs.
References Core.config, Game.config, EMono.core, CoreConfig.GameConfig.freePos, Game.Config.freePos, CoreConfig.game, and EMono.game.
Referenced by ActionMode.DoFunc(), and HotItemToggle.OnClick().
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Definition at line 936 of file Scene.cs.
References Game.config, EMono.game, and Game.Config.highlightArea.
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Definition at line 875 of file Scene.cs.
References Game.Config.buildLight, Game.config, and EMono.game.
Referenced by ActionMode.DoFunc(), and HotItemToggle.OnClick().
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Definition at line 963 of file Scene.cs.
References CoreConfig.ApplyVolume(), Core.config, EMono.core, WidgetSystemIndicator.Refresh(), CoreConfig.sound, EMono.Sound, and CoreConfig.SoundSetting.volumeBGM.
Referenced by HotItemToggle.OnClick(), and ActionMode.UpdateInput().
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Definition at line 909 of file Scene.cs.
References Game.config, EMono.game, and Game.Config.noRoof.
Referenced by HotItemToggle.OnClick().
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Definition at line 869 of file Scene.cs.
References Game.config, EMono.game, and Game.Config.showRoof.
Referenced by ActionMode.DoFunc(), and HotItemToggle.OnClick().
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Definition at line 903 of file Scene.cs.
References Game.config, EMono.game, and Game.Config.showWall.
Referenced by ActionMode.DoFunc(), and HotItemToggle.OnClick().
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Definition at line 915 of file Scene.cs.
References Game.config, EMono.game, and Game.Config.slope.
Referenced by ActionMode.DoFunc(), and HotItemToggle.OnClick().
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Definition at line 881 of file Scene.cs.
References Core.config, Game.config, EMono.core, CoreConfig.GameConfig.freePos, CoreConfig.game, EMono.game, and Game.Config.snapFreePos.
Referenced by ActionMode.DoFunc(), and HotItemToggle.OnClick().
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Definition at line 922 of file Scene.cs.
References EMono._zone, Game.config, EMono.game, Spatial.IsRegion, BaseGameScreen.RefreshTilt(), EMono.screen, Game.Config.tilt, and Game.Config.tiltRegion.
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Definition at line 161 of file Scene.cs.
References Core.config, EMono.core, CoreConfig.ignoreLinuxModWarning, Lang.isJP, and Dialog.TryWarn().
Referenced by MiniGame.Activate().
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Definition at line 150 of file Scene.cs.
References Core.config, EMono.core, CoreConfig.ignoreParallelsWarning, Lang.isJP, and Dialog.TryWarn().
Referenced by Init().
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Definition at line 739 of file Scene.cs.
References EMono.core, Core.IsGameStarted, EInput.mposWorld, ActionMode.OnUpdateCursor(), BaseGameScreen.position, EMono.screen, and CursorSystem.SetCursor().
Referenced by ActionMode.Activate(), and OnUpdate().
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Definition at line 754 of file Scene.cs.
References EMono._map, Map.config, World.date, GameSetting.dayRatioMod, MapConfig.hour, Date.min, EMono.setting, and EMono.world.
Referenced by Init(), and OnUpdate().
ActionMode Scene.actionMode |
Definition at line 77 of file Scene.cs.
Referenced by Chara._Move(), AM_Sim._OnUpdateInput(), ActionMode.Activate(), BaseWidgetNotice.Add(), Recipe.Build(), RecipeCard.Build(), HotItemHeld.CanChangeHeightByWheel(), RecipeCard.Craft(), BaseGameScreen.Draw(), BaseTileMap.Draw(), TileMapElona.Draw(), BaseTileMap.DrawTile(), Map.DropBlockComponent(), HotItemActionMode.Execute(), TileTypeWallHang.GetDesiredDir(), ActionMode.GetHintText(), TaskBuild.GetHitResult(), TaskMoveInstalled.GetHitResult(), BaseTileMap.GetThingPosition(), ActionMode.InputMovement(), Widget.Config.IsInRightMode(), Widget.IsInRightMode(), Point.ListCards(), Map.MineObj(), UI.OnChangeLayer(), HotItemSpeed.OnClick(), Area.OnHoverArea(), OnKillGame(), Recipe.OnRenderMarker(), OnUpdate(), LayerMiniGame.OnUpdateInput(), BuildMenu.Refresh(), BuildMenu.RefreshCategoryArea(), BaseTileSelector.RefreshMouseInfo(), Card.RenderMarker(), NoGoal.Run(), Chara.SetAIImmediate(), Card.SetFreePos(), HotItemActionMode.ShouldHighlight(), PointTarget.ShouldIgnore(), HotItemContext.Show(), ToggleBirdView(), Core.Update(), WidgetSearch.Update(), PointTarget.Update(), ActionMode.UpdateInput(), CoreDebug.UpdateInput(), and ActionHint.UpdateText().
Definition at line 118 of file Scene.cs.
Referenced by BaseTileMap.Draw().
ParticleSystem [] Scene.blizzards |
Definition at line 65 of file Scene.cs.
Referenced by BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
ParticleSystem Scene.blossom |
Definition at line 59 of file Scene.cs.
Referenced by BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
ParticleSystem [] Scene.blossoms |
Definition at line 63 of file Scene.cs.
Referenced by BaseGameScreen.Activate(), BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
Camera Scene.cam |
Definition at line 37 of file Scene.cs.
Referenced by CoreConfig.ApplyGrading(), TileMapElona.Draw(), TileSelectorElona.OnRenderTile(), EloMapTileSelector.OnUpdateInput(), TileSelectorElona.OnUpdateInput(), PostEffectProfile.OnValidate(), and BaseGameScreen.RefreshScreenSize().
CameraSupport Scene.camSupport |
Definition at line 41 of file Scene.cs.
Referenced by BaseTileMap.Draw(), TileMapElona.Draw(), RenderRow.GetRenderParam(), WidgetArtTool.OnActivate(), Core.OnChangeResolution(), ConBlind.OnRemoved(), ConBlind.OnStart(), BaseGameScreen.RefreshScreenSize(), CardRenderer.RenderToRenderCam(), and RenderData.RenderToRenderCam().
Camera Scene.camTreasure |
Definition at line 39 of file Scene.cs.
Referenced by LayerTreasureMap.SetMap().
Definition at line 23 of file Scene.cs.
Referenced by AM_Sim._OnUpdateInput().
EloMapActor Scene.elomapActor |
Definition at line 97 of file Scene.cs.
Referenced by Zone.Activate(), Region.CanCreateZone(), Zone.GetProfile(), EloMap.GetRoadDist(), UI.Hide(), Region.InitElomap(), BaseGameScreen.ModTargetZoomIndex(), MapGenRegion.OnGenerateTerrain(), OnKillGame(), OnUpdate(), Weather.RefreshWeather(), LayerTreasureMap.SetMap(), RegionPoint.SetRegionPoint(), UI.Show(), and WidgetDebug.UpdateText().
ParticleSystem Scene.ether |
Definition at line 53 of file Scene.cs.
Referenced by BaseGameScreen.Activate(), BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
CameraFilterPack_Atmosphere_Rain Scene.filterRain |
VFX Scene.firefly |
Definition at line 43 of file Scene.cs.
Referenced by BaseGameScreen.Activate(), and BaseGameScreen.RefreshSky().
VFX Scene.fireflyNight |
Definition at line 45 of file Scene.cs.
Referenced by BaseGameScreen.Activate(), and BaseGameScreen.RefreshSky().
FlockController Scene.flock |
Definition at line 67 of file Scene.cs.
Referenced by BaseGameScreen.Activate(), BaseGameScreen.Draw(), Init(), AM_Bird.OnActivate(), OnKillGame(), AM_Bird.OnUpdateInput(), BaseGameScreen.RefreshAll(), and HotItemContext.Show().
ParticleSystem Scene.godray |
Definition at line 55 of file Scene.cs.
Referenced by OnUpdate(), BaseGameScreen.RefreshWeather(), GameScreenElona.RefreshWeather(), and BaseGameScreen.UpdateShaders().
ParticleSystem Scene.godrayDust |
Definition at line 57 of file Scene.cs.
Referenced by BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
bool Scene.hideBalloon |
Definition at line 141 of file Scene.cs.
Referenced by ActionMode.Activate(), OnKillGame(), and HotItemToggle.ShouldHighlight().
Definition at line 21 of file Scene.cs.
Referenced by AM_Sim._OnUpdateInput(), PointTarget.CycleTarget(), LayerInspect.GetMenuItems(), UIInspector.InspectUnderMouse(), BaseTileSelector.OnUpdate(), LayerInspect.OnUpdateInput(), BaseTileSelector.RefreshMouseInfo(), BaseTileSelector.RefreshSummary(), ActionMode.RotateUnderMouse(), LayerInteraction.Show(), LayerInteraction.TryShow(), GameUpdater.Update(), ActionMode.UpdateInput(), CoreDebug.UpdateInput(), and WidgetDebug.UpdateText().
List<GameObject> Scene.loadedPrefabs = new List<GameObject>() |
Material Scene.matFloorEx |
Definition at line 103 of file Scene.cs.
Referenced by BaseGameScreen.RefreshAll().
Mode Scene.mode |
Definition at line 121 of file Scene.cs.
Referenced by Init(), and OnUpdate().
PointTarget Scene.mouseTarget = new PointTarget() |
Definition at line 129 of file Scene.cs.
Referenced by AM_Adv._OnUpdateInput(), ActPlan._Update(), ActRush.CanPerform(), HotItemHeld.CanRotate(), ActionMode.DoFunc(), AM_MoveInstalled.GetTarget(), AM_MoveInstalled.HitTest(), AM_MoveInstalled.InputWheel(), UIInspector.InspectUnderMouse(), OnKillGame(), ActBolt.OnMarkMapHighlights(), ActRush.OnMarkMapHighlights(), AM_MoveInstalled.OnRenderTile(), AM_Inspect.OnUpdateInput(), ActRush.Perform(), ActPlan.Item.Perform(), WidgetMouseover.Refresh(), Cell.RotateAll(), Player.TargetRanged(), HotItemHeld.TrySetAct(), LayerInteraction.TryShow(), ActionMode.UpdateInput(), CoreDebug.UpdateInput(), and AM_Adv.UpdateLangWheel().
MeshPass [] Scene.passes |
Definition at line 115 of file Scene.cs.
Referenced by MeshPass.Refresh(), and CoreDebug.Test_Filter().
bool Scene.paused |
Definition at line 134 of file Scene.cs.
Referenced by GameUpdater.FixedUpdate(), OnUpdate(), Chara.SetAIImmediate(), and GameUpdater.Update().
PopperManager Scene.popper |
Definition at line 95 of file Scene.cs.
Referenced by Card.DamageHP(), and BaseStats.PopText().
Vector3 Scene.posAudioListener |
Definition at line 33 of file Scene.cs.
Referenced by BaseGameScreen.RefreshPosition(), and GameScreenElona.RefreshPosition().
SceneProfile Scene.profile |
Definition at line 73 of file Scene.cs.
Referenced by BaseGameScreen.Activate(), ApplyZoneConfig(), Card.CalculateFOV(), Card.CreateFov(), BaseTileMap.Draw(), TileMapElona.Draw(), Card.GetLightPower(), BaseTileMap.OnActivate(), EloMapActor.OnChangeHour(), VFX.OnChangeHour(), PCOrbit.OnChangeMin(), UIGameBG.Refresh(), BaseGameScreen.RefreshAll(), BaseGameScreen.RefreshGrading(), BaseGameScreen.RefreshSky(), BaseGameScreen.RefreshWeather(), Fov.SetVisible(), and BaseGameScreen.UpdateShaders().
ParticleSystem Scene.psFey |
Definition at line 113 of file Scene.cs.
Referenced by BaseTileMap.DrawTile().
ParticleSystem Scene.psFoot |
Definition at line 105 of file Scene.cs.
Referenced by Chara._Move().
ParticleSystem Scene.psRainSplash |
Definition at line 109 of file Scene.cs.
Referenced by GameUpdater.Update100ms().
ParticleSystem Scene.psRainSplashWater |
Definition at line 111 of file Scene.cs.
Referenced by GameUpdater.Update100ms().
ParticleSystem Scene.psSmoke |
Definition at line 107 of file Scene.cs.
Referenced by Chara._Move().
ParticleSystem Scene.rain |
Definition at line 49 of file Scene.cs.
Referenced by BaseGameScreen.Activate(), BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
GameScreen Scene.screenElin |
Definition at line 89 of file Scene.cs.
Referenced by RefractionProfile.Apply(), PostEffectProfile.Apply(), LiquidProfile.Apply(), CoreDebug.COM_PlayStartDrama(), CardRenderer.Draw(), TextureManager.Init(), Init(), CardActor.OnRender(), CharaActorPCC.OnRender(), EffectIRenderer.OnUpdate(), DramaManager.ParseLine(), and Chara.SetTempHand().
GameScreenElona Scene.screenElona |
Definition at line 91 of file Scene.cs.
Referenced by Init(), EloMapActor.Initialize(), LayerTravel.OnInit(), and Point.PositionTopdownTreasure().
GameScreenNoMap Scene.screenNoMap |
Definition at line 93 of file Scene.cs.
Referenced by Core.Awake(), and Init().
SoundSource Scene.sfxFire |
Definition at line 85 of file Scene.cs.
Referenced by BaseGameScreen.Activate(), BaseTileMap.Draw(), and TileMapElona.Draw().
SoundSource Scene.sfxRain |
Definition at line 79 of file Scene.cs.
Referenced by BaseGameScreen.Activate(), BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
SoundSource Scene.sfxSea |
Definition at line 83 of file Scene.cs.
Referenced by BaseGameScreen.Activate(), BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
SoundSource Scene.sfxWind |
Definition at line 81 of file Scene.cs.
Referenced by BaseGameScreen.Activate(), BaseGameScreen.RefreshScreenSize(), and GameScreenElona.RefreshWeather().
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Definition at line 25 of file Scene.cs.
Referenced by BaseGameScreen.Draw(), Init(), and CharaRenderer.UpdatePosition().
MeshRenderer Scene.skyBG |
Definition at line 69 of file Scene.cs.
Referenced by GameScreenElona.OnActivate().
ParticleSystem Scene.snow |
Definition at line 51 of file Scene.cs.
Referenced by BaseGameScreen.Activate(), BaseGameScreen.RefreshWeather(), and GameScreenElona.RefreshWeather().
VFX Scene.star |
Definition at line 47 of file Scene.cs.
Referenced by BaseGameScreen.Activate(), and BaseGameScreen.RefreshSky().
long Scene.syncFrame |
Definition at line 136 of file Scene.cs.
Referenced by TaskDesignation.Draw().
List<ISyncScreen> Scene.syncList = new List<ISyncScreen>() |
Definition at line 131 of file Scene.cs.
Referenced by Clear(), TaskDesignation.Draw(), BaseTileMap.OnActivate(), BaseListPeople.OnClick(), and WidgetDebug.UpdateText().
Tileset Scene.tileset |
Definition at line 101 of file Scene.cs.
Referenced by TextureData.IsValid().
float Scene.timeRatio |
Definition at line 124 of file Scene.cs.
Referenced by BaseGameScreen.Draw(), BaseTileMap.Draw(), TileMapElona.Draw(), Card.GetLightPower(), EloMapActor.OnChangeHour(), VFX.OnChangeHour(), PCOrbit.OnChangeMin(), OnUpdate(), UIGameBG.Refresh(), BaseGameScreen.RefreshGrading(), and LayerTreasureMap.SetMap().
Transform Scene.transAudio |
Definition at line 31 of file Scene.cs.
Referenced by Point.PlaySound(), and ESoundSource.Refresh().
Transform Scene.transFocus |
Definition at line 27 of file Scene.cs.
Referenced by AM_Bird.OnUpdateInput().
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Definition at line 143 of file Scene.cs.
Referenced by Chara._Move(), Zone.ClaimZone(), Region.CreateRandomSite(), Zone.Destroy(), Spatial.Dist(), Player.EnterLocalZone(), TraitScrollMapTreasure.GetDest(), RankedZone.GetSprite(), Region.ListTravelZones(), TraitDeedRelocate.OnRead(), Point.PositionTopdownTreasure(), LayerTravel.Refresh(), RegionPoint.SetRegionPoint(), Chara.Tick(), Point.ToRegionPos(), TraitMapBoard.TrySetAct(), GameUpdater.Update(), and PointTarget.Update().