1using System.Collections.Generic;
19 if (row.abilityType.Length == 0 || row.aliasRef ==
"mold")
35 if (row.idMold != 0 && !adv)
78 for (
int i = 0; i < actCombat.Length; i++)
80 string[] array = actCombat[i].Split(
'/');
83 act = ACT.dict[ConvertID(array[0])],
84 chance = ((array.Length > 1) ? array[1].ToInt() : 100),
85 pt = (array.Length > 2)
93 owner._listAbility =
new List<int>();
94 for (
int j = 0; j < num; j++)
109 act = ACT.dict[alias],
114 string ConvertID(
string s)
132 if (row.abilityType.Length == 0 || row.aliasRef ==
"mold")
150 switch (row.aliasRef)
163 public void Add(
int id,
int chance,
bool pt)
167 owner._listAbility =
new List<int>();
177 owner._listAbility =
new List<int>();
188 owner._listAbility =
null;
static List< SourceElement.Row > randomAbilities
List< SourceElement.Row > GetRandomAbilityList()
static List< SourceElement.Row > randomAbilitiesAdv
void Add(int id, int chance, bool pt)
CharaAbility(Chara _owner)
void BuildRandomAbilityList()
static List< SourceElement.Row > BuildRandomAbilityList(bool adv)
static SourceManager sources
virtual int MaxRandomAbility