|
Elin Decompiled Documentation EA 23.231 Nightly
|
Public Member Functions | |
| List< SourceElement.Row > | GetRandomAbilityList () |
| CharaAbility (Chara _owner) | |
| void | Refresh () |
| void | Add (int id, int chance, bool pt) |
| void | AddRandom () |
| void | Remove (int id) |
| bool | Has (int id) |
Static Public Member Functions | |
| static List< SourceElement.Row > | BuildRandomAbilityList (bool adv) |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Public Attributes | |
| Chara | owner |
| ActList | list = new ActList() |
Static Public Attributes | |
| static List< SourceElement.Row > | randomAbilities = new List<SourceElement.Row>() |
| static List< SourceElement.Row > | randomAbilitiesAdv = new List<SourceElement.Row>() |
Static Public Attributes inherited from EClass | |
| static Core | core |
Additional Inherited Members | |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 4 of file CharaAbility.cs.
|
inline |
Definition at line 72 of file CharaAbility.cs.
|
inline |
Definition at line 132 of file CharaAbility.cs.
References Chara._listAbility, owner, and Refresh().
Referenced by DNA.Apply().
|
inline |
Definition at line 142 of file CharaAbility.cs.
References Chara._listAbility, GetRandomAbilityList(), owner, and Refresh().
Referenced by Zone.TryGenerateEvolved().
|
inlinestatic |
Definition at line 14 of file CharaAbility.cs.
References SourceManager.elements, list, and EClass.sources.
Referenced by GetRandomAbilityList().
|
inline |
Definition at line 55 of file CharaAbility.cs.
References BuildRandomAbilityList(), owner, randomAbilities, randomAbilitiesAdv, and Chara.trait.
Referenced by AddRandom(), and Refresh().
|
inline |
Definition at line 162 of file CharaAbility.cs.
References item, ActList.items, and list.
Referenced by AI_Idle.Run().
|
inline |
Definition at line 78 of file CharaAbility.cs.
References Chara._listAbility, SourceManager.elements, GetRandomAbilityList(), item, ActList.items, list, Chara.MainElement, TraitChara.MaxRandomAbility, owner, EClass.rnd(), Chara.source, Element.source, EClass.sources, Chara.trait, and Element.Void.
Referenced by Add(), AddRandom(), CharaAbility(), and Remove().
|
inline |
Definition at line 152 of file CharaAbility.cs.
References Chara._listAbility, owner, and Refresh().
Referenced by DNA.Apply().
Definition at line 12 of file CharaAbility.cs.
Referenced by GoalCombat.BuildAbilityList(), BuildRandomAbilityList(), Chara.CanInsult(), Chara.GetHoverText2(), DNA.GetInvalidAction(), Has(), Refresh(), and AI_Idle.Run().
| Chara CharaAbility.owner |
Definition at line 10 of file CharaAbility.cs.
Referenced by Add(), AddRandom(), CharaAbility(), GetRandomAbilityList(), Refresh(), and Remove().
|
static |
Definition at line 6 of file CharaAbility.cs.
Referenced by GetRandomAbilityList().
|
static |
Definition at line 8 of file CharaAbility.cs.
Referenced by GetRandomAbilityList().