Elin Decompiled Documentation EA 23.102 Nightly
|
Public Member Functions | |
List< SourceElement.Row > | GetRandomAbilityList () |
CharaAbility (Chara _owner) | |
void | Refresh () |
void | BuildRandomAbilityList () |
void | Add (int id, int chance, bool pt) |
void | AddRandom () |
void | Remove (int id) |
Static Public Member Functions | |
static List< SourceElement.Row > | BuildRandomAbilityList (bool adv) |
![]() | |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Public Attributes | |
Chara | owner |
ActList | list = new ActList() |
Static Public Attributes | |
static List< SourceElement.Row > | randomAbilities = new List<SourceElement.Row>() |
static List< SourceElement.Row > | randomAbilitiesAdv = new List<SourceElement.Row>() |
![]() | |
static Core | core |
Additional Inherited Members | |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 4 of file CharaAbility.cs.
|
inline |
Definition at line 68 of file CharaAbility.cs.
|
inline |
Definition at line 163 of file CharaAbility.cs.
References Chara._listAbility, owner, and Refresh().
Referenced by DNA.Apply().
|
inline |
Definition at line 173 of file CharaAbility.cs.
References Chara._listAbility, GetRandomAbilityList(), owner, and Refresh().
Referenced by Zone.TryGenerateEvolved().
|
inline |
Definition at line 128 of file CharaAbility.cs.
References SourceManager.elements, owner, randomAbilities, EClass.sources, and Chara.trait.
Referenced by GetRandomAbilityList().
|
inlinestatic |
Definition at line 14 of file CharaAbility.cs.
References SourceManager.elements, list, and EClass.sources.
|
inline |
Definition at line 51 of file CharaAbility.cs.
References BuildRandomAbilityList(), owner, randomAbilities, randomAbilitiesAdv, and Chara.trait.
Referenced by AddRandom(), and Refresh().
|
inline |
Definition at line 74 of file CharaAbility.cs.
References Chara._listAbility, SourceManager.elements, GetRandomAbilityList(), item, ActList.items, list, Chara.MainElement, TraitChara.MaxRandomAbility, owner, EClass.rnd(), Chara.source, Element.source, EClass.sources, Chara.trait, and Element.Void.
Referenced by Add(), AddRandom(), CharaAbility(), and Remove().
|
inline |
Definition at line 183 of file CharaAbility.cs.
References Chara._listAbility, owner, and Refresh().
Referenced by DNA.Apply().
Definition at line 12 of file CharaAbility.cs.
Referenced by GoalCombat.BuildAbilityList(), BuildRandomAbilityList(), Chara.CanInsult(), Chara.GetHoverText2(), DNA.GetInvalidAction(), Refresh(), and AI_Idle.Run().
Chara CharaAbility.owner |
Definition at line 10 of file CharaAbility.cs.
Referenced by Add(), AddRandom(), BuildRandomAbilityList(), CharaAbility(), GetRandomAbilityList(), Refresh(), and Remove().
|
static |
Definition at line 6 of file CharaAbility.cs.
Referenced by BuildRandomAbilityList(), and GetRandomAbilityList().
|
static |
Definition at line 8 of file CharaAbility.cs.
Referenced by GetRandomAbilityList().