Elin Decompiled Documentation EA 23.102 Nightly
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QuestMain.cs
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1public class QuestMain : QuestSequence
2{
3 public const int Started = 0;
4
5 public const int AfterMeetAsh = 100;
6
7 public const int AfterReadDeed = 200;
8
9 public const int AfterReportAsh = 250;
10
11 public const int AfterMeetFarris = 300;
12
13 public const int AfterNymelle = 600;
14
15 public const int AfterAshLeaveHome = 700;
16
17 public override string TitlePrefix => "★";
18
19 public override bool TrackOnStart => false;
20
21 public override string idSource => id;
22
23 public static int Phase => EClass.game.quests.Get<QuestMain>()?.phase ?? 0;
24
25 public override bool CanAutoAdvance => false;
26}
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
QuestManager quests
Definition: Game.cs:179
const int AfterAshLeaveHome
Definition: QuestMain.cs:15
const int AfterMeetFarris
Definition: QuestMain.cs:11
const int AfterReportAsh
Definition: QuestMain.cs:9
const int AfterMeetAsh
Definition: QuestMain.cs:5
static int Phase
Definition: QuestMain.cs:23
override string TitlePrefix
Definition: QuestMain.cs:17
const int AfterNymelle
Definition: QuestMain.cs:13
override string idSource
Definition: QuestMain.cs:21
const int AfterReadDeed
Definition: QuestMain.cs:7
const int Started
Definition: QuestMain.cs:3
override bool TrackOnStart
Definition: QuestMain.cs:19
override bool CanAutoAdvance
Definition: QuestMain.cs:25
Quest Get(string id)
int phase
Definition: Quest.cs:40
string id
Definition: Quest.cs:31