Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
TileTypeBlock.cs
Go to the documentation of this file.
2{
4
5 public override bool CastShadowSelf => true;
6
7 public override bool CastShadowBack => true;
8
9 public override bool CastAmbientShadow => true;
10
11 public override bool IsBlockPass => true;
12
13 public override bool IsBlockSight => true;
14
15 public override bool IsFullBlock => true;
16
17 public override bool IsWallOrFullBlock => true;
18
19 public override bool IsFloodBlock => true;
20
21 public override bool IsPlayFootSound => true;
22
23 public override bool CanBuiltOnArea => false;
24
25 public override bool RepeatBlock => true;
26
27 public override bool UseLowBlock => true;
28
29 public override float MountHeight => 0.1f;
30
31 public override bool IsSkipFloor => true;
32
34
35 public override BlockRenderMode blockRenderMode => BlockRenderMode.FullBlock;
36}
BlockRenderMode
bool allowBlockOnItem
Definition: CoreConfig.cs:545
CoreConfig config
Definition: Core.cs:70
Definition: EClass.cs:5
static Core core
Definition: EClass.cs:6
override bool CanBuiltOnArea
override bool CanBuiltOnThing
Definition: TileTypeBlock.cs:3
override bool CastShadowBack
Definition: TileTypeBlock.cs:7
override bool CastAmbientShadow
Definition: TileTypeBlock.cs:9
override bool IsSkipFloor
override bool IsFloodBlock
override BlockRenderMode blockRenderMode
override BaseTileSelector.SelectType SelectType
override bool IsFullBlock
override bool IsWallOrFullBlock
override bool CastShadowSelf
Definition: TileTypeBlock.cs:5
override float MountHeight
override bool IsBlockPass
override bool RepeatBlock
override bool IsBlockSight
override bool UseLowBlock
override bool IsPlayFootSound